63 lines
1.9 KiB
Python
63 lines
1.9 KiB
Python
#!/usr/bin/python
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#
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# \file directories.py
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# \brief Directories configuration
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# \date 2014-02-13 20:32GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Directories configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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from buildsite import *
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import os
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# *** COMMON NAMES AND PATHS ***
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CommonName = "data_shard"
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CommonPath = "shard/" + CommonName
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# *** DIRECT SOURCE DIRECTORIES ***
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# Copy dir directories
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CopyDirectSourceDirectories = [ ]
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CopyDirectSourceDirectories += [ DataShardDirectory ]
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CopyDirectSourceDirectories += [ LeveldesignDataShardDirectory ]
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CopyDirectSourceFiles = [ ]
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# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
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CopyLeveldesignSourceDirectories = [ ]
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CopyLeveldesignSourceFiles = [ ]
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CopyLeveldesignWorldSourceDirectories = [ ]
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CopyLeveldesignWorldSourceFiles = [ ]
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CopyLeveldesignDfnSourceDirectories = [ ]
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CopyLeveldesignDfnSourceFiles = [ ]
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# Copy dir directories
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CopyDatabaseSourceDirectories = [ ]
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CopyDatabaseSourceFiles = [ ]
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Common data install directory
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CopyInstallDirectory = CommonName
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