khanat-ressources-NeL/leveldesign/game_element/emotes/list.text_emotes

602 lines
25 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.00 $" State="modified">
<STRUCT>
<ARRAY Name="Array">
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Absentminded"/>
<ATOM Name="EmoteId" Value="Absentminded"/>
<ATOM Name="Animation" Value="afk"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Adventurous"/>
<ATOM Name="EmoteId" Value="Adventurous"/>
<ATOM Name="Animation" Value="impatient"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Aggressive"/>
<ATOM Name="EmoteId" Value="Aggressive"/>
<ATOM Name="Animation" Value="roar"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Agree"/>
<ATOM Name="EmoteId" Value="Agree"/>
<ATOM Name="Animation" Value="agree"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Alert"/>
<ATOM Name="EmoteId" Value="Alert"/>
<ATOM Name="Animation" Value="alert"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Altruist"/>
<ATOM Name="EmoteId" Value="Altruist"/>
<ATOM Name="Animation" Value="smile"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Ambivalent"/>
<ATOM Name="EmoteId" Value="Ambivalent"/>
<ATOM Name="Animation" Value="apologize"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Amused"/>
<ATOM Name="EmoteId" Value="Amused"/>
<ATOM Name="Animation" Value="laugh"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Angry"/>
<ATOM Name="EmoteId" Value="Angry"/>
<ATOM Name="Animation" Value="angry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Arrogant"/>
<ATOM Name="EmoteId" Value="Arrogant"/>
<ATOM Name="Animation" Value="giggle"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Ashamed"/>
<ATOM Name="EmoteId" Value="Ashamed"/>
<ATOM Name="Animation" Value="ashamed_disgusted_desillusioned_loathing_pitying"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Belligerent"/>
<ATOM Name="EmoteId" Value="Belligerent"/>
<ATOM Name="Animation" Value="gesture"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Bow"/>
<ATOM Name="EmoteId" Value="Bow"/>
<ATOM Name="Animation" Value="bow"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Brave"/>
<ATOM Name="EmoteId" Value="Brave"/>
<ATOM Name="Animation" Value="brave_great"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Burp"/>
<ATOM Name="EmoteId" Value="Burp"/>
<ATOM Name="Animation" Value="burp"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Calm"/>
<ATOM Name="EmoteId" Value="Calm"/>
<ATOM Name="Animation" Value="calm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Careless"/>
<ATOM Name="EmoteId" Value="Careless"/>
<ATOM Name="Animation" Value="relieved_sigh"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Cheer"/>
<ATOM Name="EmoteId" Value="Cheer"/>
<ATOM Name="Animation" Value="cheer"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Clinical"/>
<ATOM Name="EmoteId" Value="Clinical"/>
<ATOM Name="Animation" Value="follow"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Cold"/>
<ATOM Name="EmoteId" Value="Cold"/>
<ATOM Name="Animation" Value="cold_contemptuous_disdainful_haughty_megalomaniac_obnoxious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Coward"/>
<ATOM Name="EmoteId" Value="Coward"/>
<ATOM Name="Animation" Value="blush"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Curious"/>
<ATOM Name="EmoteId" Value="Curious"/>
<ATOM Name="Animation" Value="curious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Dance"/>
<ATOM Name="EmoteId" Value="Dance"/>
<ATOM Name="Animation" Value="dance"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Desire"/>
<ATOM Name="EmoteId" Value="Desire"/>
<ATOM Name="Animation" Value="kiss"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Despaired"/>
<ATOM Name="EmoteId" Value="Despaired"/>
<ATOM Name="Animation" Value="cry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Discreet"/>
<ATOM Name="EmoteId" Value="Discreet"/>
<ATOM Name="Animation" Value="discreet_hardsilence"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Disoriented"/>
<ATOM Name="EmoteId" Value="Disoriented"/>
<ATOM Name="Animation" Value="puzzled_thoughtful_troubled"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Doubtful"/>
<ATOM Name="EmoteId" Value="Doubtful"/>
<ATOM Name="Animation" Value="doubtful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Dramatic"/>
<ATOM Name="EmoteId" Value="Dramatic"/>
<ATOM Name="Animation" Value="dramatic"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Drunk"/>
<ATOM Name="EmoteId" Value="Drunk"/>
<ATOM Name="Animation" Value="drunk"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Dutiful"/>
<ATOM Name="EmoteId" Value="Dutiful"/>
<ATOM Name="Animation" Value="kneel"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Ecstatic"/>
<ATOM Name="EmoteId" Value="Ecstatic"/>
<ATOM Name="Animation" Value="applaud"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Exercise"/>
<ATOM Name="EmoteId" Value="Exercise"/>
<ATOM Name="Animation" Value="exercise"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Exuberant"/>
<ATOM Name="EmoteId" Value="Exuberant"/>
<ATOM Name="Animation" Value="lol"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_FBT"/>
<ATOM Name="EmoteId" Value="FBT"/>
<ATOM Name="Animation" Value="FBT"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Fearful"/>
<ATOM Name="EmoteId" Value="Fearful"/>
<ATOM Name="Animation" Value="fearful_insecure_nervous_panic_scared"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Firm"/>
<ATOM Name="EmoteId" Value="Firm"/>
<ATOM Name="Animation" Value="firm"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Forgive"/>
<ATOM Name="EmoteId" Value="Forgive"/>
<ATOM Name="Animation" Value="forgive"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Guilty"/>
<ATOM Name="EmoteId" Value="Guilty"/>
<ATOM Name="Animation" Value="guilty"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Heroic"/>
<ATOM Name="EmoteId" Value="Heroic"/>
<ATOM Name="Animation" Value="heroic"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Hungry"/>
<ATOM Name="EmoteId" Value="Hungry"/>
<ATOM Name="Animation" Value="hungry"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Indifferent"/>
<ATOM Name="EmoteId" Value="Indifferent"/>
<ATOM Name="Animation" Value="indifferent_neutral_noclue_resigned"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Interested"/>
<ATOM Name="EmoteId" Value="Interested"/>
<ATOM Name="Animation" Value="interested"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Loathing"/>
<ATOM Name="EmoteId" Value="Loathing"/>
<ATOM Name="Animation" Value="loathing"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_None"/>
<ATOM Name="EmoteId" Value="None"/>
<ATOM Name="Animation" Value="none"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Obnoxious"/>
<ATOM Name="EmoteId" Value="Obnoxious"/>
<ATOM Name="Animation" Value="obnoxious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Over"/>
<ATOM Name="EmoteId" Value="Over"/>
<ATOM Name="Animation" Value="over"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Petulant"/>
<ATOM Name="EmoteId" Value="Petulant"/>
<ATOM Name="Animation" Value="petulant"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Pitying"/>
<ATOM Name="EmoteId" Value="Pitying"/>
<ATOM Name="Animation" Value="pitying"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Playful"/>
<ATOM Name="EmoteId" Value="Playful"/>
<ATOM Name="Animation" Value="playful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Point"/>
<ATOM Name="EmoteId" Value="Point"/>
<ATOM Name="Animation" Value="point"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Pointback"/>
<ATOM Name="EmoteId" Value="Pointback"/>
<ATOM Name="Animation" Value="pointback"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Pointleft"/>
<ATOM Name="EmoteId" Value="Pointleft"/>
<ATOM Name="Animation" Value="pointleft"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Pointright"/>
<ATOM Name="EmoteId" Value="Pointright"/>
<ATOM Name="Animation" Value="pointright"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Pompous"/>
<ATOM Name="EmoteId" Value="Pompous"/>
<ATOM Name="Animation" Value="pompous"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Praying"/>
<ATOM Name="EmoteId" Value="Praying"/>
<ATOM Name="Animation" Value="praying"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Relaxed"/>
<ATOM Name="EmoteId" Value="Relaxed"/>
<ATOM Name="Animation" Value="relaxed"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Relieved"/>
<ATOM Name="EmoteId" Value="Relieved"/>
<ATOM Name="Animation" Value="relieved"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Revengeful"/>
<ATOM Name="EmoteId" Value="Revengeful"/>
<ATOM Name="Animation" Value="revengeful_spitful"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosGes|uiEM_Rice"/>
<ATOM Name="EmoteId" Value="Rice"/>
<ATOM Name="Animation" Value="rice"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Righteous"/>
<ATOM Name="EmoteId" Value="Righteous"/>
<ATOM Name="Animation" Value="righteous"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Sad"/>
<ATOM Name="EmoteId" Value="Sad"/>
<ATOM Name="Animation" Value="sad"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Serious"/>
<ATOM Name="EmoteId" Value="Serious"/>
<ATOM Name="Animation" Value="serious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Shifty"/>
<ATOM Name="EmoteId" Value="Shifty"/>
<ATOM Name="Animation" Value="shifty"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Shocked"/>
<ATOM Name="EmoteId" Value="Shocked"/>
<ATOM Name="Animation" Value="shocked"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Sigh"/>
<ATOM Name="EmoteId" Value="Sigh"/>
<ATOM Name="Animation" Value="sigh"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Silly"/>
<ATOM Name="EmoteId" Value="Silly"/>
<ATOM Name="Animation" Value="silly"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuOpi|uiEM_Sincerely"/>
<ATOM Name="EmoteId" Value="Sincerely"/>
<ATOM Name="Animation" Value="sincerely"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Sleepy"/>
<ATOM Name="EmoteId" Value="Sleepy"/>
<ATOM Name="Animation" Value="sleepy_yawn_tired"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Smack"/>
<ATOM Name="EmoteId" Value="Smack"/>
<ATOM Name="Animation" Value="smack"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Squeamish"/>
<ATOM Name="EmoteId" Value="Squeamish"/>
<ATOM Name="Animation" Value="squeamish"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Stop"/>
<ATOM Name="EmoteId" Value="Stop"/>
<ATOM Name="Animation" Value="disagree"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Surprised"/>
<ATOM Name="EmoteId" Value="Surprised"/>
<ATOM Name="Animation" Value="surprised"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Suspicious"/>
<ATOM Name="EmoteId" Value="Suspicious"/>
<ATOM Name="Animation" Value="suspicious"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosOpi|uiEM_Thankful"/>
<ATOM Name="EmoteId" Value="Thankful"/>
<ATOM Name="Animation" Value="thank"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Thirsty"/>
<ATOM Name="EmoteId" Value="Thirsty"/>
<ATOM Name="Animation" Value="thirsty"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Unhappy"/>
<ATOM Name="EmoteId" Value="Unhappy"/>
<ATOM Name="Animation" Value="unhappy"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegOpi|uiEM_Unwilling"/>
<ATOM Name="EmoteId" Value="Unwilling"/>
<ATOM Name="Animation" Value="unwilling"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuAtt|uiEM_Wait"/>
<ATOM Name="EmoteId" Value="Wait"/>
<ATOM Name="Animation" Value="wait"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NeuGes|uiEM_Wave"/>
<ATOM Name="EmoteId" Value="Wave"/>
<ATOM Name="Animation" Value="wave"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegAtt|uiEM_Wicked"/>
<ATOM Name="EmoteId" Value="Wicked"/>
<ATOM Name="Animation" Value="wicked"/>
</STRUCT>
<STRUCT>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_PosAtt|uiEM_Youandme"/>
<ATOM Name="EmoteId" Value="Youandme"/>
<ATOM Name="Animation" Value="youandme"/>
</STRUCT>
<STRUCT Name="firework_01">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_01"/>
<ATOM Name="Animation" Value="firework_01"/>
<ATOM Name="FxToSpawn" Value="fireworkA.ps"/>
</STRUCT>
<STRUCT Name="firework_02">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_02"/>
<ATOM Name="Animation" Value="firework_02"/>
</STRUCT>
<STRUCT Name="firework_03">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_03"/>
<ATOM Name="Animation" Value="firework_03"/>
</STRUCT>
<STRUCT Name="firework_04">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_04"/>
<ATOM Name="Animation" Value="firework_04"/>
</STRUCT>
<STRUCT Name="firework_05">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_05"/>
<ATOM Name="Animation" Value="firework_05"/>
</STRUCT>
<STRUCT Name="firework_06">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_06"/>
<ATOM Name="Animation" Value="firework_06"/>
</STRUCT>
<STRUCT Name="firework_07">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_07"/>
<ATOM Name="Animation" Value="firework_07"/>
</STRUCT>
<STRUCT Name="firework_08">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_08"/>
<ATOM Name="Animation" Value="firework_08"/>
</STRUCT>
<STRUCT Name="firework_09">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_09"/>
<ATOM Name="Animation" Value="firework_09"/>
</STRUCT>
<STRUCT Name="firework_10">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_10"/>
<ATOM Name="Animation" Value="firework_10"/>
</STRUCT>
<STRUCT Name="firework_11">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_11"/>
<ATOM Name="Animation" Value="firework_11"/>
</STRUCT>
<STRUCT Name="firework_12">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_12"/>
<ATOM Name="Animation" Value="firework_12"/>
</STRUCT>
<STRUCT Name="firework_13">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_13"/>
<ATOM Name="Animation" Value="firework_13"/>
</STRUCT>
<STRUCT Name="firework_14">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_14"/>
<ATOM Name="Animation" Value="firework_14"/>
</STRUCT>
<STRUCT Name="firework_15">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_15"/>
<ATOM Name="Animation" Value="firework_15"/>
</STRUCT>
<STRUCT Name="firework_16">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_16"/>
<ATOM Name="Animation" Value="firework_16"/>
</STRUCT>
<STRUCT Name="firework_17">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_17"/>
<ATOM Name="Animation" Value="firework_17"/>
</STRUCT>
<STRUCT Name="firework_18">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_18"/>
<ATOM Name="Animation" Value="firework_18"/>
</STRUCT>
<STRUCT Name="firework_19">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_19"/>
<ATOM Name="Animation" Value="firework_19"/>
</STRUCT>
<STRUCT Name="firework_20">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_20"/>
<ATOM Name="Animation" Value="firework_20"/>
</STRUCT>
<STRUCT Name="firework_21">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_21"/>
<ATOM Name="Animation" Value="firework_21"/>
</STRUCT>
<STRUCT Name="firework_22">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_22"/>
<ATOM Name="Animation" Value="firework_22"/>
</STRUCT>
<STRUCT Name="firework_23">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_23"/>
<ATOM Name="Animation" Value="firework_23"/>
</STRUCT>
<STRUCT Name="firework_24">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_24"/>
<ATOM Name="Animation" Value="firework_24"/>
</STRUCT>
<STRUCT Name="firework_25">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_25"/>
<ATOM Name="Animation" Value="firework_25"/>
</STRUCT>
<STRUCT Name="firework_26">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_26"/>
<ATOM Name="Animation" Value="firework_26"/>
</STRUCT>
<STRUCT Name="firework_27">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_27"/>
<ATOM Name="Animation" Value="firework_27"/>
</STRUCT>
<STRUCT Name="firework_28">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_28"/>
<ATOM Name="Animation" Value="firework_28"/>
</STRUCT>
<STRUCT Name="firework_29">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_29"/>
<ATOM Name="Animation" Value="firework_29"/>
</STRUCT>
<STRUCT Name="firework_30">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="firework_30"/>
<ATOM Name="Animation" Value="firework_30"/>
</STRUCT>
<STRUCT Name="breakdance">
<ATOM Name="Usable From Client UI" Value="false"/>
<ATOM Name="EmoteId" Value="breakdance"/>
<ATOM Name="Animation" Value="FBT"/>
</STRUCT>
<STRUCT>
<ATOM Name="Phrase With Target To The Crowd" Value="EMOTE_DRINK_TARGET"/>
<ATOM Name="Phrase With Target To The Actor" Value="EMOTE_DRINK_TARGET"/>
<ATOM Name="Phrase With Target To The Target" Value="EMOTE_DRINK_TARGET"/>
<ATOM Name="Phrase Without Target To The Crowd" Value="EMOTE_DRINK_NOBODY"/>
<ATOM Name="Phrase Without Target To The Actor" Value="EMOTE_DRINK_NOBODY"/>
<ATOM Name="Phrase Self Target To The Actor" Value="EMOTE_DRINK_SELF"/>
<ATOM Name="Phrase Self Target To The Crowd" Value="EMOTE_DRINK_SELF"/>
<ATOM Name="Access Path" Value="uiEM_Emotes|uiEM_NegGes|uiEM_Drink"/>
<ATOM Name="EmoteId" Value="drink"/>
<ATOM Name="Animation" Value="drink"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>&#xD;
The previous version was able to unlock the server side of the animations but the client still needed &#xD;
to use the retail packed sheets for the anims to work.It did not include fireworks or "Access Path" &#xD;
information, which is required for the client sheet packer to build the packed sheet properly. This &#xD;
version also includes FxToSpawn for the few emotes that use it.&#xD;
</COMMENTS>
<LOG>
Fri Sep 02 11:35:26 2011 (Brianna) Header Comments = &#xD;
The previous version was able to unlock the server side of the animations but the client still needed &#xD;
to use the retail packed sheets for the anims to work.It did not include fireworks or "Access Path" &#xD;
information, which is required for the client sheet packer to build the packed sheet properly. This &#xD;
version also includes FxToSpawn for the few emotes that use it.&#xD;
</LOG>
</FORM>