127 lines
4.2 KiB
Python
127 lines
4.2 KiB
Python
#!/usr/bin/python
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#
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# \file directories.py
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# \brief Directories configuration
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# \date 2010-08-27 17:13GMT
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \author Nevrax
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# Python port of game data build pipeline.
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# Directories configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** COMMON NAMES AND PATHS ***
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EcosystemName = "sfx"
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EcosystemPath = "common/" + EcosystemName
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ContinentName = EcosystemName
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ContinentPath = EcosystemPath
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CommonName = ContinentName
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CommonPath = ContinentPath
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# PS directories
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PsSourceDirectories = [ ]
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PsSourceDirectories += [ "sfx/buildings" ]
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PsSourceDirectories += [ "sfx/environment" ]
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PsSourceDirectories += [ "sfx/fighting" ]
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PsSourceDirectories += [ "sfx/magic" ]
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PsSourceDirectories += [ "sfx/moving" ]
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PsSourceDirectories += [ "sfx/teaser" ]
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PsSourceDirectories += [ "sfx/forage" ]
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PsSourceDirectories += [ "sfx/monsters" ]
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# Maps directories
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MapSourceDirectories = [ ]
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MapSourceDirectories += [ "sfx/maps" ]
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# Shape directories
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ShapeSourceDirectories = [ ]
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ShapeSourceDirectories += [ "sfx/meshtoparticle" ]
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MapUncompressedSourceDirectories = [ ]
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# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
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# Ig lookup directories used by rbank
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IgLookupDirectories = [ ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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ShapeLookupDirectories += [ CommonPath + "/ps" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
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# Map lookup directories not yet used
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MapLookupDirectories = [ ]
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MapLookupDirectories += [ CommonPath + "/map_export" ]
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MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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# Map directories
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MapExportDirectory = CommonPath + "/map_export"
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MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
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# Shape directories
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ShapeTagExportDirectory = CommonPath + "/shape_tag"
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ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
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ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
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ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
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ShapeAnimExportDirectory = CommonPath + "/shape_anim"
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# PS directories
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PsExportDirectory = CommonPath + "/ps"
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# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
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# Map directories
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MapBuildDirectory = CommonPath + "/map"
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MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
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MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
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MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
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MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
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MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Particule system directory
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PsInstallDirectory = "sfx"
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# Map directory
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MapInstallDirectory = "sfx"
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BitmapInstallDirectory = MapInstallDirectory
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# Shape directory
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ShapeInstallDirectory = "sfx"
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# Lightmap directory
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LightmapInstallDirectory = "sfx"
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