252 lines
7.8 KiB
XML
252 lines
7.8 KiB
XML
<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="idle_to_walk">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="walk">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="walk_to_run">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="run">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="idle_to_backward">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="backward">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="turn_left">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="turn_left_to_walk">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="turn_right_to_walk">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="turn_left_to_backward">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="turn_right_to_backward">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="strafe_left">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="strafe_right">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="impact">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="stun_begin">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="stun_loop">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="stun_end">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="1st_person atk">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="attack1">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="attack2">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="walk atk">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="run atk">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="backward atk">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_good_begin">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_good_loop">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_good_fail">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_good_fumble">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_good_success">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_bad_begin">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_bad_loop">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_bad_fail">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_bad_fumble">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_bad_success">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_neutral_begin">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_neutral_loop">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_neutral_fail">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_neutral_fumble">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="cast_neutral_success">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="offensive_cast_begin">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="offensive_cast_loop">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="offensive_cast_fail">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="offensive_cast_fumble">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="offensive_cast_success">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="offensive_cast_link">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="curative_cast_begin">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="curative_cast_loop">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="curative_cast_fail">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="curative_cast_fumble">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="curative_cast_success">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="curative_cast_link">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="mixed_cast_begin">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="mixed_cast_loop">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="mixed_cast_fail">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="mixed_cast_fumble">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="mixed_cast_success">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="mixed_cast_link">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="use_begin">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="use_loop">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="use_end">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="alert_mode">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="combat_mode">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="default_mode">
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<ATOM Name="Essential" Value="true"/>
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</STRUCT>
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<STRUCT Name="eat_mode">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="hungry_mode">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="mount_default_mode">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="rest_mode">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="sit_mode">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="agree">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="disagree">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="wave">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="bye">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="bow">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="thank">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="kneel">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="angry">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="unhappy">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="sad">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="laugh">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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<STRUCT Name="applaud">
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<ATOM Name="Essential" Value="false"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Jul 03 10:52:32 2003 (puzin)
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Thu Jul 03 14:39:36 2003 (puzin) .death_mode.Essential =
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Thu Jul 03 14:43:32 2003 (puzin) .default_mode.Essential = true</LOG>
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</FORM>
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