102 lines
6.5 KiB
XML
102 lines
6.5 KiB
XML
<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="name" Value="Armor Tool"/>
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<ATOM Name="origin" Value="refugee"/>
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<ATOM Name="family" Value="crafting tool"/>
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<ATOM Name="ItemType" Value="ArmorTool"/>
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<ATOM Name="Drop or Sell" Value="false"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="right_hand_exclusive_hand" Value="Right hand exclusive Hand"/>
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</ARRAY>
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</STRUCT>
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<ATOM Name="Bulk" Value="10"/>
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<ATOM Name="Price" Value="1000"/>
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<ATOM Name="Time to Equip In Ticks" Value="20"/>
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</STRUCT>
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<STRUCT Name="crafting tool">
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<ATOM Name="type" Value="ArmorTool"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="GE_Kcou_aiguille_A.shape"/>
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<ATOM Name="shape_female" Value="GE_Kcou_aiguille_A.shape"/>
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<ATOM Name="icon" Value="TO_Armor.tga"/>
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<ATOM Name="icon background" Value="BK_generic.tga"/>
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<ATOM Name="anim_set" Value="Make Clothes"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Tue Oct 01 17:00:14 2002 (favre) .basics.family = crafting tool
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Tue Oct 01 17:00:14 2002 (favre) .basics.name = blacksmith tools
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Tue Oct 01 17:00:14 2002 (favre) .basics.quality level = $filename
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Tue Oct 01 17:00:36 2002 (favre) .crafting tool.skill = Blacksmithing
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Wed Oct 02 15:35:47 2002 (favre) .basics.weight = very heavy
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Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon = TO_blacksmith.tga
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Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon background = BK_generic.tga
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Wed Oct 16 20:08:26 2002 (fleury) .crafting tool.skill = Blacksmithing
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Tue Dec 10 11:53:50 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand
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Tue Dec 10 11:53:50 2002 (receveur) formName Resized = 1
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Thu Dec 12 11:31:09 2002 (favre) formName Pasted =
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Fri Jan 03 16:20:12 2003 (receveur) .crafting tool.skill = black smithing
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Fri Feb 21 14:05:23 2003 (favre) .faber.Career = faber
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Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 1 = wood.item
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Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 2 = fodder.item
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Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 1 = 3
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Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 2 = 3
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Wed Feb 26 12:08:12 2003 (favre) .faber.Skill = make tools
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Wed Feb 26 15:48:27 2003 (favre) .faber.Tool Skill = black smithing
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Wed Feb 26 17:48:47 2003 (favre) .faber.Tool type = Wrench
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Wed Feb 26 17:48:51 2003 (favre) .crafting tool.type = Wrench
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Thu Feb 27 12:11:18 2003 (favre) .crafting tool.type = Blacksmith tools
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Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Cost weight = 1.1
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Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Difficulty weight = 1.1
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Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Cost weight = 1.1
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Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Difficulty weight = 1.1
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Thu Feb 27 12:51:28 2003 (favre) .faber.Component.Execution length = 3
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Thu Feb 27 12:51:32 2003 (favre) .faber.Create.Execution length = 5
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Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Cost = (STA Default/4)*("basics.quality level")*0.6
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Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Difficulty = ("basics.quality level")*10*0.6
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Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Cost = (STA Default/4)*("basics.quality level"-4)*0.8
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Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Difficulty = ("basics.quality level"-4)+(1)*10*0.7
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Thu Feb 27 14:15:55 2003 (favre) .faber.Create.Cost = (Item STA Default/4)*("basics.quality level"-4)*0.8
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Thu Feb 27 14:24:39 2003 (favre) .faber.Component.Cost = ("Item STA Default"/4)*("basics.quality level")*0.6
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Thu Feb 27 14:24:39 2003 (favre) .faber.Create.Cost = "Item STA Default"/4*("basics.quality level"-4)*0.8
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Thu Feb 27 14:28:19 2003 (favre) .faber.Component.Cost = "Item STA Default"/4*("basics.quality level")*0.6
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Thu Feb 27 15:52:26 2003 (favre) .faber.Component.Cost = int ("Item STA Default"*0.6)
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Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Cost = int (("Item STA High"*0.6)/3)
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Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Difficulty =
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Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Execution length = 10
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Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Cost weight = 1.2
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Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Difficulty weight = 1.2
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Thu Feb 27 18:03:52 2003 (favre) .faber.Create.Difficulty = "basics.quality level"*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))
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Thu Feb 27 18:05:53 2003 (favre) .faber.Create.Difficulty = ("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))
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Wed Mar 12 15:36:19 2003 (receveur) .3d.icon = TO_blacksmith_tools.tga
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Fri Mar 21 19:04:08 2003 (fleury) .faber.Component.Cost = int ("Item STA Default"*0.15)
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Fri Mar 28 11:27:37 2003 (tran) .3d.anim_set = Cut
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Fri Mar 28 11:27:37 2003 (tran) .3d.shape = GE_Kbij_Marteau_A.shape
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Fri Mar 28 11:27:37 2003 (tran) .3d.shape_female = GE_Kbij_Marteau_A.shape
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Fri Mar 28 11:38:22 2003 (tran) .3d.anim_set = Paint
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Fri Mar 28 11:38:22 2003 (tran) .3d.shape = GE_Acc_Pinceau.shape
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Fri Mar 28 11:38:22 2003 (tran) .3d.shape_female = GE_Acc_Pinceau.shape
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Thu Oct 02 19:48:13 2003 (saffray) .basics.ItemType = Blacksmthtools
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Fri Oct 03 15:36:31 2003 (coutelas) .3d.icon = TO_Armor.tga
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Fri Oct 03 15:55:39 2003 (coutelas) .3d.anim_set = Make Clothes
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Wed Dec 03 17:02:34 2003 (tran) .3d.anim_set = Make Clothes
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Wed Dec 03 17:02:34 2003 (tran) .3d.shape = GE_Kcou_aiguille_A.shape
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Wed Dec 03 17:02:34 2003 (tran) .3d.shape_female = GE_Kcou_aiguille_A.shape
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Fri Jan 30 11:07:51 2004 (coutelas) .basics.Bulk = 10
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Fri Feb 06 17:27:03 2004 (coutelas) .basics.Time to Equip In Ticks = 2
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Fri Aug 13 19:06:46 2004 (puzin) .basics.Price = 1000
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Thu Sep 02 13:45:36 2004 (coutelas) .basics.Drop or Sell = false
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Fri Sep 03 10:12:45 2004 (coutelas) .basics.Drop or Sell = true
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Fri Sep 03 10:50:06 2004 (coutelas) .basics.Drop or Sell = false
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Fri Sep 03 10:50:06 2004 (coutelas) .basics.Saleable = false
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Fri Sep 03 10:50:06 2004 (coutelas) .basics.origin = refugee
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Tue May 24 14:38:33 2005 (saffray) .basics.Saleable = true
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Tue May 24 15:18:23 2005 (saffray) .basics.Saleable = </LOG>
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</FORM>
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