158 lines
4.9 KiB
Text
158 lines
4.9 KiB
Text
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
// sentences related to Inventory/items management
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
INVENTORY_DESTROY_ITEM(item item, int qty)
|
|
{
|
|
(qty=1)
|
|
inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.]
|
|
(qty>1)
|
|
inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.]
|
|
}
|
|
INVENTORY_DROP_ITEM(item item, int qty)
|
|
{
|
|
(qty=1)
|
|
inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.]
|
|
(qty>1)
|
|
inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.]
|
|
}
|
|
INVENTORY_EQUIP(item item, int qty)
|
|
{
|
|
(qty=1)
|
|
inventory_equip_item_1 [&SYS&You equip with your $item$.]
|
|
(qty>1)
|
|
inventory_equip_item_p [&SYS&You equip with your $item.p$.]
|
|
}
|
|
INVENTORY_UNEQUIP(item item, int qty)
|
|
{
|
|
(qty=1)
|
|
inventory_unequip_item_1 [&SYS&You unequip your $item$.]
|
|
(qty>1)
|
|
inventory_unequip_item_p [&SYS&You unequip your $item.p$.]
|
|
}
|
|
|
|
REQUIRED_EQUIP()
|
|
{
|
|
[&CHK&You haven't requipred characteristic for wear this item.]
|
|
}
|
|
|
|
INVENTORY_BUY_ITEM(item item, int qty, int cost, int fp)
|
|
{
|
|
(qty=1 & fp=0)
|
|
inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.]
|
|
(qty>1 & fp=0)
|
|
inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.]
|
|
(qty=1 & fp>0 & cost>0)
|
|
inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds and $fp$ faction points.]
|
|
(qty>1 & fp>0 & cost>0)
|
|
inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds and $fp$ faction points.]
|
|
(qty=1 & fp>0 & cost=0)
|
|
inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.]
|
|
(qty>1 & fp>0 & cost=0)
|
|
inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.]
|
|
}
|
|
|
|
INVENTORY_BUY_ITEM_dinS(item item, int qty, int cost)
|
|
{
|
|
(qty=1)
|
|
[&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.]
|
|
(qty>1)
|
|
[&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.]
|
|
}
|
|
|
|
INVENTORY_BUY_ITEM_FP(item item, int qty, int fp)
|
|
{
|
|
(qty=1)
|
|
[&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.]
|
|
(qty>1)
|
|
[&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.]
|
|
}
|
|
|
|
INVENTORY_BUY_ITEM_RRP(item item, int qty, int rrpLevel, int rrps)
|
|
{
|
|
(qty=1)
|
|
[&ITM&You have just bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.]
|
|
(qty>1)
|
|
[&ITM&You have just bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.]
|
|
}
|
|
|
|
ITEM_SOLD(item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious )
|
|
{
|
|
(qty=1)
|
|
item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ din(s).]
|
|
(qty>1)
|
|
item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ din(s).]
|
|
}
|
|
|
|
ITEM_SOLD_TO_MARKET(item item, int qty )
|
|
{
|
|
(qty=1)
|
|
item_sold_market_1 [&ITM&Your $item$ is solded to market, reseller already give to you corresponding dins.]
|
|
(qty>1)
|
|
item_sold_market_2 [&ITM&Your $qty$ $item.p$ are solded to market, reseller already give to you corresponding dins.]
|
|
}
|
|
|
|
ITEM_CANT_BE_SOLD( item item, int qty, int qual )
|
|
{
|
|
(qty=1)
|
|
item_can_be_solded_1 [&CHK&Your $item$ of quality $qual$ can't be solded in market.]
|
|
(qty>1)
|
|
item_can_be_solded_2 [&CHK&Your $qty$ $item.p$ of quality $qual$ can't be solded in market.]
|
|
}
|
|
|
|
ITEM_SHOP_LIMIT_REACHED( int qty )
|
|
{
|
|
[&CHK&You can't put more items in reseller, you have reach the $qty$ items limits you can have in reseller in same time.]
|
|
}
|
|
|
|
ITEM_SOLDED_TO_NPC( item item, int qty, int price )
|
|
{
|
|
(qty=1)
|
|
[&ITM&You sold $item$ to NPC for $price$ dins.]
|
|
(qty>1)
|
|
[&ITM&You sold $qty$ $item.p$ to NPC for $price$ dins.]
|
|
}
|
|
|
|
ITEM_PUT_IN_RESELLER( item item, int qty, int basePrice, int sellPrice )
|
|
{
|
|
(qty=1)
|
|
[&ITM&You put $item$ in reseller, reseller give to you $basePrice$ dins now, and you received $sellPrice$ dins when players buy our item.]
|
|
(qty>1)
|
|
[&ITM&You put $qty$ $item.p$ in reseller, reseller give to you $basePrice$ dins now, and you received $sellPrice$ dins when players buy our items.]
|
|
}
|
|
|
|
ITEM_SERVICE_NOT_AVAILABLE(item service)
|
|
{
|
|
[&CHK&Achat refusé, $service.da$ $service$ n'est plus disponible.]
|
|
}
|
|
|
|
ITEM_SERVICE_CONSUMED(item service)
|
|
{
|
|
[&ITM&$service.da$ $service$ a été consommé.]
|
|
}
|
|
|
|
//INVENTORY_MOVE_TO(item item, int qty)
|
|
//{
|
|
// (qty=1)
|
|
// inventory_equip_item_1 [&SYS&You equip your $item$.]
|
|
// (qty>1)
|
|
// inventory_equip_item_p [&SYS&You equip your $item.p$.]
|
|
//}
|
|
|
|
|
|
BAG_FULL(int qty)
|
|
{
|
|
bag_full [&CHK&Your inventory is full, you have $qty$ items on it.]
|
|
}
|
|
|
|
ITEM_NOT_AVAILABLE()
|
|
{
|
|
item_not_available [&CHK&Item you want buy is no more available.]
|
|
}
|
|
|
|
ALTAR_RESTRICTION()
|
|
{
|
|
[&SYS& Votre allégeance ou votre niveau de renommée ne vous permet pas d'avoir accès aux pactes de cet autel.]
|
|
}
|
|
|