khanat-ressources-NeL/leveldesign/DFN/game_elem/_item/_item_basics.dfn
2013-07-24 21:45:31 +02:00

41 lines
3 KiB
XML

<?xml version="1.0"?>
<DFN Revision="$Revision: 1.35 $" State="modified">
<ELEMENT Name="name" Type="Type" Filename="string.typ"/>
<ELEMENT Name="origin" Type="Type" Filename="item_origine.typ"/>
<ELEMENT Name="family" Type="Type" Filename="item_family.typ"/>
<ELEMENT Name="ItemType" Type="Type" Filename="item_type.typ"/>
<ELEMENT Name="sack_type" Type="Type" Filename="filename.typ" Default="bag.item"/>
<ELEMENT Name="stackable" Type="Type" Filename="int.typ" Default="1"/>
<ELEMENT Name="quality" Type="Type" Filename="int.typ"/>
<ELEMENT Name="ShardExchangeable" Type="Type" Filename="boolean.typ" Default="true"/>
<ELEMENT Name="Drop or Sell" Type="Type" Filename="boolean.typ" Default="true"/>
<ELEMENT Name="EquipmentInfo" Type="Dfn" Filename="_item_equipment_info.dfn"/>
<ELEMENT Name="CraftPlan" Type="Type" Filename="filename.typ" FilenameExt="*.sbrick"/>
<ELEMENT Name="Bulk" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="Weight" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="Saleable" Type="Type" Filename="boolean.typ" Default="true"/>
<ELEMENT Name="No Rent" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="Price" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="Time to Equip In Ticks" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Consumable" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="RequiredSkill" Type="Type" Filename="_Skills.typ" Default="none"/>
<ELEMENT Name="MinRequiredSkillLevel" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="RequiredSkillQualityFactor" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="RequiredSkillQualityOffset" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="RequiredSkill2" Type="Type" Filename="_Skills.typ" Default="none"/>
<ELEMENT Name="MinRequiredSkillLevel2" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="RequiredSkillQualityFactor2" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="RequiredSkillQualityOffset2" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="RequiredCharac" Type="Type" Filename="_characteristic.typ" Default="Unknown"/>
<ELEMENT Name="MinRequiredCharacLevel" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="RequiredCharacQualityFactor" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="RequiredCharacQualityOffset" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Type 1" Type="Type" Filename="_classification_types.typ" Default="Unknown"/>
<ELEMENT Name="VS Type skill modifier 1" Type="Type" Filename="int.typ" Default="0"/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:19 2002 (corvazier) File converted from old format
Thu Aug 28 17:50:51 2003 (saffray) Dfn Structure =
Wed Jan 28 14:19:28 2004 (nouveau) Dfn Structure =
Thu Feb 05 15:55:37 2004 (nouveau) Dfn Structure =
Thu Sep 02 10:52:00 2004 (fleury) Dfn Structure = </LOG>
</DFN>