khanat-ressources-NeL/leveldesign/DFN/predefs/character_characteristics.typ
2013-07-24 21:45:31 +02:00

350 lines
23 KiB
XML

<?xml version="1.0"?>
<TYPE Type="String" UI="Edit" Version="0.5" State="modified">
<DEFINITION Label="BaseStrength" Value="BaseStrength"/>
<DEFINITION Label="MaxStrength" Value="MaxStrength"/>
<DEFINITION Label="StrengthModifier" Value="StrengthModifier"/>
<DEFINITION Label="CurrentStrength" Value="CurrentStrength"/>
<DEFINITION Label="BaseStrengthRegenerate" Value="BaseStrengthRegenerate"/>
<DEFINITION Label="StrengthRegenerateModifier" Value="StrengthRegenerateModifier"/>
<DEFINITION Label="CurrentStrengthRegenerate" Value="CurrentStrengthRegenerate"/>
<DEFINITION Label="BaseStrengthRegenerateRate" Value="BaseStrengthRegenerateRate"/>
<DEFINITION Label="StrengthRegenerateModifierRate" Value="StrengthRegenerateModifierRate"/>
<DEFINITION Label="CurrentStrengthRegenerateRate" Value="CurrentStrengthRegenerateRate"/>
<DEFINITION Label="BaseConstitution" Value="BaseConstitution"/>
<DEFINITION Label="MaxConstitution" Value="MaxConstitution"/>
<DEFINITION Label="ConstitutionModifier" Value="ConstitutionModifier"/>
<DEFINITION Label="CurrentConstitution" Value="CurrentConstitution"/>
<DEFINITION Label="BaseConstitutionRegenerate" Value="BaseConstitutionRegenerate"/>
<DEFINITION Label="ConstitutionRegenerateModifier" Value="ConstitutionRegenerateModifier"/>
<DEFINITION Label="CurrentConstitutionRegenerate" Value="CurrentConstitutionRegenerate"/>
<DEFINITION Label="BaseConstitutionRegenerateRate" Value="BaseConstitutionRegenerateRate"/>
<DEFINITION Label="ConstitutionRegenerateModifierRate" Value="ConstitutionRegenerateModifierRate"/>
<DEFINITION Label="CurrentConstitutionRegenerateRate" Value="CurrentConstitutionRegenerateRate"/>
<DEFINITION Label="BaseAgility" Value="BaseAgility"/>
<DEFINITION Label="MaxAgility" Value="MaxAgility"/>
<DEFINITION Label="AgilityModifier" Value="AgilityModifier"/>
<DEFINITION Label="CurrentAgility" Value="CurrentAgility"/>
<DEFINITION Label="BaseAgilityRegenerate" Value="BaseAgilityRegenerate"/>
<DEFINITION Label="AgilityRegenerateModifier" Value="AgilityRegenerateModifier"/>
<DEFINITION Label="CurrentAgilityRegenerate" Value="CurrentAgilityRegenerate"/>
<DEFINITION Label="BaseAgilityRegenerateRate" Value="BaseAgilityRegenerateRate"/>
<DEFINITION Label="AgilityRegenerateModifierRate" Value="AgilityRegenerateModifierRate"/>
<DEFINITION Label="CurrentAgilityRegenerateRate" Value="CurrentAgilityRegenerateRate"/>
<DEFINITION Label="BaseWill" Value="BaseWill"/>
<DEFINITION Label="MaxWill" Value="MaxWill"/>
<DEFINITION Label="WillModifier" Value="WillModifier"/>
<DEFINITION Label="CurrentWill" Value="CurrentWill"/>
<DEFINITION Label="BaseWillRegenerate" Value="BaseWillRegenerate"/>
<DEFINITION Label="WillRegenerateModifier" Value="WillRegenerateModifier"/>
<DEFINITION Label="CurrentWillRegenerate" Value="CurrentWillRegenerate"/>
<DEFINITION Label="BaseWillRegenerateRate" Value="BaseWillRegenerateRate"/>
<DEFINITION Label="WillRegenerateModifierRate" Value="WillRegenerateModifierRate"/>
<DEFINITION Label="CurrentWillRegenerateRate" Value="CurrentWillRegenerateRate"/>
<DEFINITION Label="BaseWellBalanced" Value="BaseWellBalanced"/>
<DEFINITION Label="MaxWellBalanced" Value="MaxWellBalanced"/>
<DEFINITION Label="WellBalancedModifier" Value="WellBalancedModifier"/>
<DEFINITION Label="CurrentWellBalanced" Value="CurrentWellBalanced"/>
<DEFINITION Label="BaseWellBalancedRegenerate" Value="BaseWellBalancedRegenerate"/>
<DEFINITION Label="WellBalancedRegenerateModifier" Value="WellBalancedRegenerateModifier"/>
<DEFINITION Label="CurrentWellBalancedRegenerate" Value="CurrentWellBalancedRegenerate"/>
<DEFINITION Label="BaseWellBalancedRegenerateRate" Value="BaseWellBalancedRegenerateRate"/>
<DEFINITION Label="WellBalancedRegenerateModifierRate" Value="WellBalancedRegenerateModifierRate"/>
<DEFINITION Label="CurrentWellBalancedRegenerateRate" Value="CurrentWellBalancedRegenerateRate"/>
<DEFINITION Label="BaseIntelligence" Value="BaseIntelligence"/>
<DEFINITION Label="MaxIntelligence" Value="MaxIntelligence"/>
<DEFINITION Label="IntelligenceModifier" Value="IntelligenceModifier"/>
<DEFINITION Label="CurrentIntelligence" Value="CurrentIntelligence"/>
<DEFINITION Label="BaseIntelligenceRegenerate" Value="BaseIntelligenceRegenerate"/>
<DEFINITION Label="IntelligenceRegenerateModifier" Value="IntelligenceRegenerateModifier"/>
<DEFINITION Label="CurrentIntelligenceRegenerate" Value="CurrentIntelligenceRegenerate"/>
<DEFINITION Label="BaseIntelligenceRegenerateRate" Value="BaseIntelligenceRegenerateRate"/>
<DEFINITION Label="IntelligenceRegenerateModifierRate" Value="IntelligenceRegenerateModifierRate"/>
<DEFINITION Label="CurrentIntelligenceRegenerateRate" Value="CurrentIntelligenceRegenerateRate"/>
<DEFINITION Label="BaseCharisme" Value="BaseCharisme"/>
<DEFINITION Label="MaxCharisme" Value="MaxCharisme"/>
<DEFINITION Label="CharismeModifier" Value="CharismeModifier"/>
<DEFINITION Label="CurrentCharisme" Value="CurrentCharisme"/>
<DEFINITION Label="BaseCharismeRegenerate" Value="BaseCharismeRegenerate"/>
<DEFINITION Label="CharismeRegenerateModifier" Value="CharismeRegenerateModifier"/>
<DEFINITION Label="CurrentCharismeRegenerate" Value="CurrentCharismeRegenerate"/>
<DEFINITION Label="BaseCharismeRegenerateRate" Value="BaseCharismeRegenerateRate"/>
<DEFINITION Label="CharismeRegenerateModifierRate" Value="CharismeRegenerateModifierRate"/>
<DEFINITION Label="CurrentCharismeRegenerateRate" Value="CurrentCharismeRegenerateRate"/>
<DEFINITION Label="BaseEmpathie" Value="BaseEmpathie"/>
<DEFINITION Label="MaxEmpathie" Value="MaxEmpathie"/>
<DEFINITION Label="EmpathieModifier" Value="EmpathieModifier"/>
<DEFINITION Label="CurrentEmpathie" Value="CurrentEmpathie"/>
<DEFINITION Label="BaseEmpathieRegenerate" Value="BaseEmpathieRegenerate"/>
<DEFINITION Label="EmpathieRegenerateModifier" Value="EmpathieRegenerateModifier"/>
<DEFINITION Label="CurrentEmpathieRegenerate" Value="CurrentEmpathieRegenerate"/>
<DEFINITION Label="BaseEmpathieRegenerateRate" Value="BaseEmpathieRegenerateRate"/>
<DEFINITION Label="EmpathieRegenerateModifierRate" Value="EmpathieRegenerateModifierRate"/>
<DEFINITION Label="CurrentEmpathieRegenerateRate" Value="CurrentEmpathieRegenerateRate"/>
<DEFINITION Label="BasePerception" Value="BasePerception"/>
<DEFINITION Label="MaxPerception" Value="MaxPerception"/>
<DEFINITION Label="PerceptionModifier" Value="PerceptionModifier"/>
<DEFINITION Label="CurrentPerception" Value="CurrentPerception"/>
<DEFINITION Label="BasePerceptionRegenerate" Value="BasePerceptionRegenerate"/>
<DEFINITION Label="PerceptionRegenerateModifier" Value="PerceptionRegenerateModifier"/>
<DEFINITION Label="CurrentPerceptionRegenerate" Value="CurrentPerceptionRegenerate"/>
<DEFINITION Label="BasePerceptionRegenerateRate" Value="BasePerceptionRegenerateRate"/>
<DEFINITION Label="PerceptionRegenerateModifierRate" Value="PerceptionRegenerateModifierRate"/>
<DEFINITION Label="CurrentPerceptionRegenerateRate" Value="CurrentPerceptionRegenerateRate"/>
<DEFINITION Label="SpeedVariationModifier" Value="SpeedVariationModifier"/>
<DEFINITION Label="WalkSpeed" Value="WalkSpeed"/>
<DEFINITION Label="RunSpeed" Value="RunSpeed"/>
<DEFINITION Label="Scores physiques" Value="Scores physiques"/>
<DEFINITION Label="BaseHitPoints" Value="BaseHitPoints"/>
<DEFINITION Label="MaxHitPoints" Value="MaxHitPoints"/>
<DEFINITION Label="HitPointsModifier" Value="HitPointsModifier"/>
<DEFINITION Label="CurrentHitPoints" Value="CurrentHitPoints"/>
<DEFINITION Label="BaseHitPointsRegenerate" Value="BaseHitPointsRegenerate"/>
<DEFINITION Label="HitPointsRegenerateModifier" Value="HitPointsRegenerateModifier"/>
<DEFINITION Label="CurrentHitPointsRegenerate" Value="CurrentHitPointsRegenerate"/>
<DEFINITION Label="BaseHitPointsRegenerateRate" Value="BaseHitPointsRegenerateRate"/>
<DEFINITION Label="HitPointsRegenerateModifierRate" Value="HitPointsRegenerateModifierRate"/>
<DEFINITION Label="CurrentHitPointsRegenerateRate" Value="CurrentHitPointsRegenerateRate"/>
<DEFINITION Label="BaseSap" Value="BaseSap"/>
<DEFINITION Label="MaxSap" Value="MaxSap"/>
<DEFINITION Label="SapModifier" Value="SapModifier"/>
<DEFINITION Label="CurrentSap" Value="CurrentSap"/>
<DEFINITION Label="BaseSapRegenerate" Value="BaseSapRegenerate"/>
<DEFINITION Label="SapRegenerateModifier" Value="SapRegenerateModifier"/>
<DEFINITION Label="CurrentSapRegenerate" Value="CurrentSapRegenerate"/>
<DEFINITION Label="BaseSapRegenerateRate" Value="BaseSapRegenerateRate"/>
<DEFINITION Label="SapRegenerateModifierRate" Value="SapRegenerateModifierRate"/>
<DEFINITION Label="CurrentSapRegenerateRate" Value="CurrentSapRegenerateRate"/>
<DEFINITION Label="BaseStamina" Value="BaseStamina"/>
<DEFINITION Label="MaxStamina" Value="MaxStamina"/>
<DEFINITION Label="StaminaModifier" Value="StaminaModifier"/>
<DEFINITION Label="CurrentStamina" Value="CurrentStamina"/>
<DEFINITION Label="BaseStaminaRegenerate" Value="BaseStaminaRegenerate"/>
<DEFINITION Label="StaminaRegenerateModifier" Value="StaminaRegenerateModifier"/>
<DEFINITION Label="CurrentStaminaRegenerate" Value="CurrentStaminaRegenerate"/>
<DEFINITION Label="BaseStaminaRegenerateRate" Value="BaseStaminaRegenerateRate"/>
<DEFINITION Label="StaminaRegenerateModifierRate" Value="StaminaRegenerateModifierRate"/>
<DEFINITION Label="CurrentStaminaRegenerateRate" Value="CurrentStaminaRegenerateRate"/>
<DEFINITION Label="BaseWeight" Value="BaseWeight"/>
<DEFINITION Label="MaxWeight" Value="MaxWeight"/>
<DEFINITION Label="WeightModifier" Value="WeightModifier"/>
<DEFINITION Label="CurrentWeight" Value="CurrentWeight"/>
<DEFINITION Label="BaseWeightRegenerate" Value="BaseWeightRegenerate"/>
<DEFINITION Label="WeightRegenerateModifier" Value="WeightRegenerateModifier"/>
<DEFINITION Label="CurrentWeightRegenerate" Value="CurrentWeightRegenerate"/>
<DEFINITION Label="BaseWeightRegenerateRate" Value="BaseWeightRegenerateRate"/>
<DEFINITION Label="WeightRegenerateModifierRate" Value="WeightRegenerateModifierRate"/>
<DEFINITION Label="CurrentWeightRegenerateRate" Value="CurrentWeightRegenerateRate"/>
<DEFINITION Label="BaseDiseaseResist" Value="BaseDiseaseResist"/>
<DEFINITION Label="MaxDiseaseResist" Value="MaxDiseaseResist"/>
<DEFINITION Label="DiseaseResistModifier" Value="DiseaseResistModifier"/>
<DEFINITION Label="CurrentDiseaseResist" Value="CurrentDiseaseResist"/>
<DEFINITION Label="BaseDiseaseResistRegenerate" Value="BaseDiseaseResistRegenerate"/>
<DEFINITION Label="DiseaseResistRegenerateModifier" Value="DiseaseResistRegenerateModifier"/>
<DEFINITION Label="CurrentDiseaseResistRegenerate" Value="CurrentDiseaseResistRegenerate"/>
<DEFINITION Label="BaseDiseaseResistRegenerateRate" Value="BaseDiseaseResistRegenerateRate"/>
<DEFINITION Label="DiseaseResistRegenerateModifierRate" Value="DiseaseResistRegenerateModifierRate"/>
<DEFINITION Label="CurrentDiseaseResistRegenerateRate" Value="CurrentDiseaseResistRegenerateRate"/>
<DEFINITION Label="BaseMagicResist" Value="BaseMagicResist"/>
<DEFINITION Label="MaxMagicResist" Value="MaxMagicResist"/>
<DEFINITION Label="MagicResistModifier" Value="MagicResistModifier"/>
<DEFINITION Label="CurrentMagicResist" Value="CurrentMagicResist"/>
<DEFINITION Label="BaseMagicResistRegenerate" Value="BaseMagicResistRegenerate"/>
<DEFINITION Label="MagicResistRegenerateModifier" Value="MagicResistRegenerateModifier"/>
<DEFINITION Label="CurrentMagicResistRegenerate" Value="CurrentMagicResistRegenerate"/>
<DEFINITION Label="BaseMagicResistRegenerateRate" Value="BaseMagicResistRegenerateRate"/>
<DEFINITION Label="MagicResistRegenerateModifierRate" Value="MagicResistRegenerateModifierRate"/>
<DEFINITION Label="CurrentMagicResistRegenerateRate" Value="CurrentMagicResistRegenerateRate"/>
<DEFINITION Label="BaseTechnoResist" Value="BaseTechnoResist"/>
<DEFINITION Label="MaxTechnoResist" Value="MaxTechnoResist"/>
<DEFINITION Label="TechnoResistModifier" Value="TechnoResistModifier"/>
<DEFINITION Label="CurrentTechnoResist" Value="CurrentTechnoResist"/>
<DEFINITION Label="BaseTechnoResistRegenerate" Value="BaseTechnoResistRegenerate"/>
<DEFINITION Label="TechnoResistRegenerateModifier" Value="TechnoResistRegenerateModifier"/>
<DEFINITION Label="CurrentTechnoResistRegenerate" Value="CurrentTechnoResistRegenerate"/>
<DEFINITION Label="BaseTechnoResistRegenerateRate" Value="BaseTechnoResistRegenerateRate"/>
<DEFINITION Label="TechnoResistRegenerateModifierRate" Value="TechnoResistRegenerateModifierRate"/>
<DEFINITION Label="CurrentTechnoResistRegenerateRate" Value="CurrentTechnoResistRegenerateRate"/>
<DEFINITION Label="BaseImpactResist" Value="BaseImpactResist"/>
<DEFINITION Label="MaxImpactResist" Value="MaxImpactResist"/>
<DEFINITION Label="ImpactResistModifier" Value="ImpactResistModifier"/>
<DEFINITION Label="CurrentImpactResist" Value="CurrentImpactResist"/>
<DEFINITION Label="BaseImpactResistRegenerate" Value="BaseImpactResistRegenerate"/>
<DEFINITION Label="ImpactResistRegenerateModifier" Value="ImpactResistRegenerateModifier"/>
<DEFINITION Label="CurrentImpactResistRegenerate" Value="CurrentImpactResistRegenerate"/>
<DEFINITION Label="BaseImpactResistRegenerateRate" Value="BaseImpactResistRegenerateRate"/>
<DEFINITION Label="ImpactResistRegenerateModifierRate" Value="ImpactResistRegenerateModifierRate"/>
<DEFINITION Label="CurrentImpactResistRegenerateRate" Value="CurrentImpactResistRegenerateRate"/>
<DEFINITION Label="BaseFearResist" Value="BaseFearResist"/>
<DEFINITION Label="MaxFearResist" Value="MaxFearResist"/>
<DEFINITION Label="FearResistModifier" Value="FearResistModifier"/>
<DEFINITION Label="CurrentFearResist" Value="CurrentFearResist"/>
<DEFINITION Label="BaseFearResistRegenerate" Value="BaseFearResistRegenerate"/>
<DEFINITION Label="FearResistRegenerateModifier" Value="FearResistRegenerateModifier"/>
<DEFINITION Label="CurrentFearResistRegenerate" Value="CurrentFearResistRegenerate"/>
<DEFINITION Label="BaseFearResistRegenerateRate" Value="BaseFearResistRegenerateRate"/>
<DEFINITION Label="FearResistRegenerateModifierRate" Value="FearResistRegenerateModifierRate"/>
<DEFINITION Label="CurrentFearResistRegenerateRate" Value="CurrentFearResistRegenerateRate"/>
<DEFINITION Label="Harvest" Value="Harvest"/>
<DEFINITION Label="Quartering" Value="Quartering"/>
<DEFINITION Label="Fishing" Value="Fishing"/>
<DEFINITION Label="Diving" Value="Diving"/>
<DEFINITION Label="Digging" Value="Digging"/>
<DEFINITION Label="Desert" Value="Desert"/>
<DEFINITION Label="Jungle" Value="Jungle"/>
<DEFINITION Label="Lake" Value="Lake"/>
<DEFINITION Label="PrimaryRoots" Value="PrimaryRoots"/>
<DEFINITION Label="FirstAid" Value="FirstAid"/>
<DEFINITION Label="HominOpponentConsider" Value="HominOpponentConsider"/>
<DEFINITION Label="Camouflage" Value="Camouflage"/>
<DEFINITION Label="Fyros" Value="Fyros"/>
<DEFINITION Label="Tryker" Value="Tryker"/>
<DEFINITION Label="Matis" Value="Matis"/>
<DEFINITION Label="Zorai" Value="Zorai"/>
<DEFINITION Label="Kitin" Value="Kitin"/>
<DEFINITION Label="Dragon" Value="Dragon"/>
<DEFINITION Label="TrainingStrength" Value="TrainingStrength"/>
<DEFINITION Label="TrainingConstitution" Value="TrainingConstitution"/>
<DEFINITION Label="TrainingAgility" Value="TrainingAgility"/>
<DEFINITION Label="TrainingPerception" Value="TrainingPerception"/>
<DEFINITION Label="TrainingWill" Value="TrainingWill"/>
<DEFINITION Label="TrainingWellBalanced" Value="TrainingWellBalanced"/>
<DEFINITION Label="TrainingIntelligence" Value="TrainingIntelligence"/>
<DEFINITION Label="TrainingEmpathie" Value="TrainingEmpathie"/>
<DEFINITION Label="TrainingHp" Value="TrainingHp"/>
<DEFINITION Label="TrainingSeve" Value="TrainingSeve"/>
<DEFINITION Label="TrainingStamina" Value="TrainingStamina"/>
<DEFINITION Label="TrainingMagicResist" Value="TrainingMagicResist"/>
<DEFINITION Label="TrainingImpactResist" Value="TrainingImpactResist"/>
<DEFINITION Label="TrainingDiseaseResist" Value="TrainingDiseaseResist"/>
<DEFINITION Label="TrainingTechnoResist" Value="TrainingTechnoResist"/>
<DEFINITION Label="TrainingFearResist" Value="TrainingFearResist"/>
<DEFINITION Label="Caravan" Value="Caravan"/>
<DEFINITION Label="Rocktabou" Value="Rocktabou"/>
<DEFINITION Label="Goo" Value="Goo"/>
<DEFINITION Label="Kami" Value="Kami"/>
<DEFINITION Label="TrykerMystery" Value="TrykerMystery"/>
<DEFINITION Label="MatisMystery" Value="MatisMystery"/>
<DEFINITION Label="ZoraiMystery" Value="ZoraiMystery"/>
<DEFINITION Label="Dagger" Value="Dagger"/>
<DEFINITION Label="Sword" Value="Sword"/>
<DEFINITION Label="LongSword" Value="LongSword"/>
<DEFINITION Label="TwoHandsSword" Value="TwoHandsSword"/>
<DEFINITION Label="Saber" Value="Saber"/>
<DEFINITION Label="Axe" Value="Axe"/>
<DEFINITION Label="Mass" Value="Mass"/>
<DEFINITION Label="Stick" Value="Stick"/>
<DEFINITION Label="GreatAxe" Value="GreatAxe"/>
<DEFINITION Label="GreatMass" Value="GreatMass"/>
<DEFINITION Label="Pike" Value="Pike"/>
<DEFINITION Label="HandToHand" Value="HandToHand"/>
<DEFINITION Label="BersekAttack" Value="BersekAttack"/>
<DEFINITION Label="Kick" Value="Kick"/>
<DEFINITION Label="OnHorseBackMelee" Value="OnHorseBackMelee"/>
<DEFINITION Label="Rondache" Value="Rondache"/>
<DEFINITION Label="Shield" Value="Shield"/>
<DEFINITION Label="DualWield" Value="DualWield"/>
<DEFINITION Label="Dodging" Value="Dodging"/>
<DEFINITION Label="HeavyArmourWear" Value="HeavyArmourWear"/>
<DEFINITION Label="MediumArmourWear" Value="MediumArmourWear"/>
<DEFINITION Label="LightArmourWear" Value="LightArmourWear"/>
<DEFINITION Label="FyrosSword" Value="FyrosSword"/>
<DEFINITION Label="FyrosLongSword" Value="FyrosLongSword"/>
<DEFINITION Label="FyrosTwoHandSword" Value="FyrosTwoHandSword"/>
<DEFINITION Label="FyrosSaber" Value="FyrosSaber"/>
<DEFINITION Label="FyrosDagger" Value="FyrosDagger"/>
<DEFINITION Label="FyrosHeavyArmourWear" Value="FyrosHeavyArmourWear"/>
<DEFINITION Label="FyrosMediumArmourWear" Value="FyrosMediumArmourWear"/>
<DEFINITION Label="FyrosLightArmourWear" Value="FyrosLightArmourWear"/>
<DEFINITION Label="FyrosShield" Value="FyrosShield"/>
<DEFINITION Label="FyrosRondach" Value="FyrosRondach"/>
<DEFINITION Label="BowPistol" Value="BowPistol"/>
<DEFINITION Label="BowRifle" Value="BowRifle"/>
<DEFINITION Label="Pistol" Value="Pistol"/>
<DEFINITION Label="Rifle" Value="Rifle"/>
<DEFINITION Label="HeavyWeapon" Value="HeavyWeapon"/>
<DEFINITION Label="Rocket" Value="Rocket"/>
<DEFINITION Label="Grenade" Value="Grenade"/>
<DEFINITION Label="OnHorseBackShoot" Value="OnHorseBackShoot"/>
<DEFINITION Label="FyrosBowPistol" Value="FyrosBowPistol"/>
<DEFINITION Label="FyrosRifle" Value="FyrosRifle"/>
<DEFINITION Label="FyrosPistol" Value="FyrosPistol"/>
<DEFINITION Label="Mandragore" Value="Mandragore"/>
<DEFINITION Label="Dryade" Value="Dryade"/>
<DEFINITION Label="Sylve" Value="Sylve"/>
<DEFINITION Label="MajorMandragore" Value="MajorMandragore"/>
<DEFINITION Label="MajorDryade" Value="MajorDryade"/>
<DEFINITION Label="MajorSylve" Value="MajorSylve"/>
<DEFINITION Label="MagicTransfert" Value="MagicTransfert"/>
<DEFINITION Label="MagicObjects" Value="MagicObjects"/>
<DEFINITION Label="MandragoreSpring" Value="MandragoreSpring"/>
<DEFINITION Label="MandragoreSummer" Value="MandragoreSummer"/>
<DEFINITION Label="MandragoreAutomn" Value="MandragoreAutomn"/>
<DEFINITION Label="MandragoreWinter" Value="MandragoreWinter"/>
<DEFINITION Label="SylveSpring" Value="SylveSpring"/>
<DEFINITION Label="SylveSummer" Value="SylveSummer"/>
<DEFINITION Label="SylveAutomn" Value="SylveAutomn"/>
<DEFINITION Label="SylveWinter" Value="SylveWinter"/>
<DEFINITION Label="DryadeSpring" Value="DryadeSpring"/>
<DEFINITION Label="DryadeSummer" Value="DryadeSummer"/>
<DEFINITION Label="DryadeAutomn" Value="DryadeAutomn"/>
<DEFINITION Label="DryadeWinter" Value="DryadeWinter"/>
<DEFINITION Label="MajorMandragoreSpring" Value="MajorMandragoreSpring"/>
<DEFINITION Label="MajorMandragoreSummer" Value="MajorMandragoreSummer"/>
<DEFINITION Label="MajorMandragoreAutomn" Value="MajorMandragoreAutomn"/>
<DEFINITION Label="MajorMandragoreWinter" Value="MajorMandragoreWinter"/>
<DEFINITION Label="MajorSylveSpring" Value="MajorSylveSpring"/>
<DEFINITION Label="MajorSylveSummer" Value="MajorSylveSummer"/>
<DEFINITION Label="MajorSylveAutomn" Value="MajorSylveAutomn"/>
<DEFINITION Label="MajorSylveWinter" Value="MajorSylveWinter"/>
<DEFINITION Label="MajorDryadeSpring" Value="MajorDryadeSpring"/>
<DEFINITION Label="MajorDryadeSummer" Value="MajorDryadeSummer"/>
<DEFINITION Label="MajorDryadeAutomn" Value="MajorDryadeAutomn"/>
<DEFINITION Label="MajorDryadeWinter" Value="MajorDryadeWinter"/>
<DEFINITION Label="Running" Value="Running"/>
<DEFINITION Label="Swimming" Value="Swimming"/>
<DEFINITION Label="Riding" Value="Riding"/>
<DEFINITION Label="TrainAnimal" Value="TrainAnimal"/>
<DEFINITION Label="LeadAnimal" Value="LeadAnimal"/>
<DEFINITION Label="WeaponsCutting" Value="WeaponsCutting"/>
<DEFINITION Label="MakeThrowingWeapons" Value="MakeThrowingWeapons"/>
<DEFINITION Label="Blacksmithing" Value="Blacksmithing"/>
<DEFINITION Label="ClothTailoring" Value="ClothTailoring"/>
<DEFINITION Label="LeatherTailoring" Value="LeatherTailoring"/>
<DEFINITION Label="Jewellery" Value="Jewellery"/>
<DEFINITION Label="Cooking" Value="Cooking"/>
<DEFINITION Label="Mechanic" Value="Mechanic"/>
<DEFINITION Label="Building" Value="Building"/>
<DEFINITION Label="Apothecary" Value="Apothecary"/>
<DEFINITION Label="MakeShiftRepair" Value="MakeShiftRepair"/>
<DEFINITION Label="ArmorAndWeaponSmithing" Value="ArmorAndWeaponSmithing"/>
<DEFINITION Label="Slots d'equipements" Value="Slots d'equipements"/>
<DEFINITION Label="Headdress" Value="Headdress"/>
<DEFINITION Label="Head" Value="Head"/>
<DEFINITION Label="Face" Value="Face"/>
<DEFINITION Label="EarL" Value="EarL"/>
<DEFINITION Label="EarR" Value="EarR"/>
<DEFINITION Label="Neck" Value="Neck"/>
<DEFINITION Label="Shoulders" Value="Shoulders"/>
<DEFINITION Label="Back" Value="Back"/>
<DEFINITION Label="Chest" Value="Chest"/>
<DEFINITION Label="Arms" Value="Arms"/>
<DEFINITION Label="WristL" Value="WristL"/>
<DEFINITION Label="WristR" Value="WristR"/>
<DEFINITION Label="Hands" Value="Hands"/>
<DEFINITION Label="HandL" Value="HandL"/>
<DEFINITION Label="HandR" Value="HandR"/>
<DEFINITION Label="FingerL" Value="FingerL"/>
<DEFINITION Label="FingerR" Value="FingerR"/>
<DEFINITION Label="Legs" Value="Legs"/>
<DEFINITION Label="AnkleL" Value="AnkleL"/>
<DEFINITION Label="AnkleR" Value="AnkleR"/>
<DEFINITION Label="Feets" Value="Feets"/>
<DEFINITION Label="HitPoints" Value="HitPoints"/>
<LOG>Mon Jun 17 18:07:16 2002 (miller) Type Predef =
Mon Jun 17 18:07:16 2002 (miller) Type Type = String
Mon Jun 17 18:07:16 2002 (miller) Type UI = NonEditableCombo
Wed Jul 24 15:22:26 2002 (chafik) Type UI = Edit
Fri Jul 26 14:03:31 2002 (chafik) Type Predef =
Fri Jul 26 14:03:35 2002 (chafik) Type Predef =
Fri Jul 26 14:35:23 2002 (chafik) Type Predef = </LOG>
</TYPE>