706 lines
25 KiB
XML
706 lines
25 KiB
XML
<?xml version="1.0"?>
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<PRIMITIVES VERSION="1">
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<ROOT_PRIMITIVE TYPE="CPrimNode">
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<ALIAS LAST_GENERATED="1"/>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING></STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>missions_editor</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>qabb20160603b </STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>audience</NAME>
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<STRING>solo</STRING>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>mission_tree</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>giver_primitive</NAME>
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<STRING>urban_newbieland.primitive</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>mission_category</NAME>
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<STRING>loot</STRING>
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<PROPERTY TYPE="string_array">
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<NAME>mission_description</NAME>
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<STRING>qabb20160603b_DESC</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>mission_giver</NAME>
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<STRING>$givevar@fullname$</STRING>
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<PROPERTY TYPE="string">
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<NAME>mission_icon</NAME>
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<STRING>generic_travel</STRING>
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<PROPERTY TYPE="string_array">
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<NAME>mission_title</NAME>
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<STRING>qabb20160603b_TITLE</STRING>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>qabb20160603b</STRING>
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</PROPERTY>
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<NAME>replayable</NAME>
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<STRING>true</STRING>
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<NAME>class</NAME>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<NAME>class</NAME>
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<STRING>var_npc</STRING>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>givevar = disp_jimman (fct_dispensary_steward)</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_function</NAME>
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<STRING>fct_dispensary_steward</STRING>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>disp_jimman</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>var_name</NAME>
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<STRING>givevar</STRING>
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<NAME>class</NAME>
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<NAME>name</NAME>
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<NAME>class</NAME>
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<STRING>alias</STRING>
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<NAME>name</NAME>
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<STRING>alias</STRING>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>step</STRING>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>give</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>actions</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>pre_actions</STRING>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>mission_objectives</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>objectives</STRING>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>talk_to</STRING>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>talk_to disp_jimman</STRING>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>disp_jimman</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>phrase</NAME>
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<STRING>qabb20160603b_PHR</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>roleplay_objective</NAME>
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<STRING>qabb20160603b_OBJ</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>recv_item</STRING>
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<PROPERTY TYPE="string_array">
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<NAME>item/quantity/quality</NAME>
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<STRING>mgourd_empty 5 1</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>disp_jimman</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>add_compass</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_to_add</NAME>
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<STRING>disp_bagflour</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>forage</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>item/quantity/quality</NAME>
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<STRING>mgedja 3 1</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>give_item</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>item/quantity/quality</NAME>
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<STRING>mgedja 3 1</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>disp_bagflour</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>roleplay_objective</NAME>
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<STRING>qabb20160603b_OBJ4</STRING>
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</PROPERTY>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>recv_item</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string_array">
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<NAME>item/quantity/quality</NAME>
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<STRING>mflour 3 1</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>disp_bagflour</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>add_compass</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_to_add</NAME>
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<STRING>source1</STRING>
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</PROPERTY>
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</CHILD>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>actions</STRING>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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</PROPERTY>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>step</STRING>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>search</STRING>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>actions</STRING>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>pre_actions</STRING>
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</PROPERTY>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>mission_objectives</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>objectives</STRING>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>give_item</STRING>
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<PROPERTY TYPE="string_array">
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<NAME>item/quantity/quality</NAME>
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<STRING>mgourd_empty 1 1</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>source1</STRING>
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<PROPERTY TYPE="string_array">
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<NAME>roleplay_objective</NAME>
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<STRING>qabb20160603b_OBJ2</STRING>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>add_compass</STRING>
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<NAME>npc_to_add</NAME>
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<STRING>source2</STRING>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>recv_item</STRING>
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<NAME>item/quantity/quality</NAME>
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<STRING>mgourd_full 1 1</STRING>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>source1</STRING>
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<CHILD TYPE="CPrimNode">
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<NAME>class</NAME>
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<PROPERTY TYPE="string_array">
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<NAME>item/quantity/quality</NAME>
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<STRING>mgourd_empty 1 1</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>source2</STRING>
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<NAME>roleplay_objective</NAME>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<NAME>npc_to_add</NAME>
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<STRING>source3</STRING>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<PROPERTY TYPE="string_array">
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<NAME>item/quantity/quality</NAME>
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<STRING>mgourd_full 1 1</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>source2</STRING>
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</CHILD>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>give_item</STRING>
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<PROPERTY TYPE="string_array">
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<NAME>item/quantity/quality</NAME>
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<STRING>mgourd_empty 1 1</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>source3</STRING>
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<NAME>roleplay_objective</NAME>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>add_compass</STRING>
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<NAME>npc_to_add</NAME>
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<STRING>source2</STRING>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<PROPERTY TYPE="string_array">
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<NAME>item/quantity/quality</NAME>
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<STRING>mgourd_full 1 1</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>source3</STRING>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>give_item</STRING>
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<PROPERTY TYPE="string_array">
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|
<NAME>item/quantity/quality</NAME>
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<STRING>mgourd_empty 1 1</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>npc_name</NAME>
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<STRING>source2</STRING>
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<NAME>roleplay_objective</NAME>
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<CHILD TYPE="CPrimNode">
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<NAME>class</NAME>
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<STRING>add_compass</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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|
<NAME>npc_to_add</NAME>
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|
<STRING>source1</STRING>
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|
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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|
<STRING>recv_item</STRING>
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|
</PROPERTY>
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|
<PROPERTY TYPE="string_array">
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|
<NAME>item/quantity/quality</NAME>
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|
<STRING>mgourd_full 1 1</STRING>
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|
</PROPERTY>
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|
<PROPERTY TYPE="string">
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|
<NAME>npc_name</NAME>
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<STRING>source2</STRING>
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</CHILD>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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|
<NAME>class</NAME>
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<STRING>give_item</STRING>
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|
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|
<PROPERTY TYPE="string_array">
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|
<NAME>item/quantity/quality</NAME>
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|
<STRING>mgourd_empty 1 1</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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|
<NAME>npc_name</NAME>
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|
<STRING>source1</STRING>
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|
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<PROPERTY TYPE="string_array">
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|
<NAME>roleplay_objective</NAME>
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<CHILD TYPE="CPrimNode">
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<NAME>class</NAME>
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<STRING>add_compass</STRING>
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|
<NAME>npc_to_add</NAME>
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<STRING>disp_sipvandil</STRING>
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<CHILD TYPE="CPrimNode">
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<NAME>class</NAME>
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<PROPERTY TYPE="string_array">
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|
<NAME>item/quantity/quality</NAME>
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|
<STRING>mgourd_full 1 1</STRING>
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|
</PROPERTY>
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|
<PROPERTY TYPE="string">
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|
<NAME>npc_name</NAME>
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|
<STRING>source1</STRING>
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|
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<NAME>class</NAME>
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<STRING>actions</STRING>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>post_actions</STRING>
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</PROPERTY>
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<NAME>class</NAME>
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<NAME>name</NAME>
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<STRING>cook_bread</STRING>
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<NAME>npc_name</NAME>
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<STRING>disp_sipvandil</STRING>
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|
|
<NAME>name</NAME>
|
|
<STRING>no_answer</STRING>
|
|
</PROPERTY>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>jump_to</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>target</NAME>
|
|
<STRING>ANSWER2</STRING>
|
|
</PROPERTY>
|
|
</CHILD>
|
|
</CHILD>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>dyn_answer</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>name</NAME>
|
|
<STRING>ANSWER1</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string_array">
|
|
<NAME>phrase_answer</NAME>
|
|
<STRING>ANSWER_qabb20160603b_1</STRING>
|
|
</PROPERTY>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>step</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>name</NAME>
|
|
<STRING>ANSWER1</STRING>
|
|
</PROPERTY>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>actions</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>name</NAME>
|
|
<STRING>pre_actions</STRING>
|
|
</PROPERTY>
|
|
</CHILD>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>mission_objectives</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>name</NAME>
|
|
<STRING>objectives</STRING>
|
|
</PROPERTY>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>talk_to</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>npc_name</NAME>
|
|
<STRING>disp_sipvandil</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string_array">
|
|
<NAME>phrase</NAME>
|
|
<STRING>TEXT_qabb20160603b_2</STRING>
|
|
</PROPERTY>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>jump_to</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>target</NAME>
|
|
<STRING>ANSWER2</STRING>
|
|
</PROPERTY>
|
|
</CHILD>
|
|
</CHILD>
|
|
</CHILD>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>actions</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>name</NAME>
|
|
<STRING>post_actions</STRING>
|
|
</PROPERTY>
|
|
</CHILD>
|
|
</CHILD>
|
|
</CHILD>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>dyn_answer</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>name</NAME>
|
|
<STRING>ANSWER2</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string_array">
|
|
<NAME>phrase_answer</NAME>
|
|
<STRING>ANSWER_qabb20160603b_2</STRING>
|
|
</PROPERTY>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>step</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>name</NAME>
|
|
<STRING>ANSWER2</STRING>
|
|
</PROPERTY>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>actions</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>name</NAME>
|
|
<STRING>pre_actions</STRING>
|
|
</PROPERTY>
|
|
</CHILD>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>mission_objectives</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>name</NAME>
|
|
<STRING>objectives</STRING>
|
|
</PROPERTY>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>give_item</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string_array">
|
|
<NAME>item/quantity/quality</NAME>
|
|
<STRING>mflour 1 1</STRING>
|
|
<STRING>mgourd_full 5 1</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>npc_name</NAME>
|
|
<STRING>disp_sipvandil</STRING>
|
|
</PROPERTY>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>recv_item</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string_array">
|
|
<NAME>item/quantity/quality</NAME>
|
|
<STRING>fireworks_b 3 1</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>npc_name</NAME>
|
|
<STRING>disp_sipvandil</STRING>
|
|
</PROPERTY>
|
|
</CHILD>
|
|
</CHILD>
|
|
</CHILD>
|
|
<CHILD TYPE="CPrimNode">
|
|
<PROPERTY TYPE="string">
|
|
<NAME>class</NAME>
|
|
<STRING>actions</STRING>
|
|
</PROPERTY>
|
|
<PROPERTY TYPE="string">
|
|
<NAME>name</NAME>
|
|
<STRING>post_actions</STRING>
|
|
</PROPERTY>
|
|
</CHILD>
|
|
</CHILD>
|
|
</CHILD>
|
|
</CHILD>
|
|
</CHILD>
|
|
</CHILD>
|
|
</ROOT_PRIMITIVE>
|
|
</PRIMITIVES>
|