#!/usr/bin/python # # \file directories.py # \brief Directories configuration # \date 2010-08-27 17:13GMT # \author Jan Boon (Kaetemi) # \date 2001-2005 # \author Nevrax # Python port of game data build pipeline. # Directories configuration. # # NeL - MMORPG Framework # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # # *** COMMON NAMES AND PATHS *** EcosystemName = "characters" EcosystemPath = "common/" + EcosystemName ContinentName = EcosystemName ContinentPath = EcosystemPath CommonName = ContinentName CommonPath = ContinentPath # *** SOURCE DIRECTORIES IN THE DATABASE *** # Skeleton directories SkelSourceDirectories = [ ] SkelSourceDirectories += [ "stuff/fyros/agents/actors/male/animation/skeletons" ] SkelSourceDirectories += [ "stuff/fyros/agents/actors/female/animation/skeletons" ] SkelSourceDirectories += [ "stuff/tryker/agents/actors/male/animation/skeletons" ] SkelSourceDirectories += [ "stuff/tryker/agents/actors/female/animation/skeletons" ] SkelSourceDirectories += [ "stuff/zorai/agents/actors/male/animation/skeletons" ] SkelSourceDirectories += [ "stuff/zorai/agents/actors/female/animation/skeletons" ] SkelSourceDirectories += [ "stuff/matis/agents/actors/male/animation/skeletons" ] SkelSourceDirectories += [ "stuff/matis/agents/actors/female/animation/skeletons" ] SkelSourceDirectories += [ "stuff/matis/agents/actors/roadsign/animation/skeletons" ] SkelSourceDirectories += [ "stuff/caravan/agents/actors/male/animation/skeletons" ] SkelSourceDirectories += [ "stuff/caravan/agents/actors/female/animation/skeletons" ] SkelSourceDirectories += [ "stuff/caravan/agents/actors/ship/animation/skeletons" ] # Skeleton template weight directories SwtSourceDirectories = [ ] SwtSourceDirectories += [ "stuff/fyros/agents/actors/male/animation/swt" ] SwtSourceDirectories += [ "stuff/fyros/agents/actors/female/animation/swt" ] SwtSourceDirectories += [ "stuff/tryker/agents/actors/male/animation/swt" ] SwtSourceDirectories += [ "stuff/tryker/agents/actors/female/animation/swt" ] SwtSourceDirectories += [ "stuff/matis/agents/actors/male/animation/swt" ] SwtSourceDirectories += [ "stuff/matis/agents/actors/female/animation/swt" ] SwtSourceDirectories += [ "stuff/zorai/agents/actors/male/animation/swt" ] SwtSourceDirectories += [ "stuff/zorai/agents/actors/female/animation/swt" ] SwtSourceDirectories += [ "stuff/caravan/agents/actors/male/animation/swt" ] SwtSourceDirectories += [ "stuff/caravan/agents/actors/female/animation/swt" ] # Shape directories ShapeSourceDirectories = [ ] ShapeSourceDirectories += [ "stuff/fyros/agents/actors/male" ] ShapeSourceDirectories += [ "stuff/fyros/agents/actors/female" ] ShapeSourceDirectories += [ "stuff/fyros/agents/actors/visages" ] ShapeSourceDirectories += [ "stuff/fyros/agents/actors/bots" ] ShapeSourceDirectories += [ "stuff/tryker/agents/actors/male" ] ShapeSourceDirectories += [ "stuff/tryker/agents/actors/female" ] ShapeSourceDirectories += [ "stuff/tryker/agents/actors/visages" ] ShapeSourceDirectories += [ "stuff/tryker/agents/actors/bots" ] ShapeSourceDirectories += [ "stuff/matis/agents/actors/male" ] ShapeSourceDirectories += [ "stuff/matis/agents/actors/female" ] ShapeSourceDirectories += [ "stuff/matis/agents/actors/visages" ] ShapeSourceDirectories += [ "stuff/matis/agents/actors/bots" ] ShapeSourceDirectories += [ "stuff/matis/agents/actors/roadsign" ] ShapeSourceDirectories += [ "stuff/zorai/agents/actors/male" ] ShapeSourceDirectories += [ "stuff/zorai/agents/actors/female" ] ShapeSourceDirectories += [ "stuff/zorai/agents/actors/visages" ] ShapeSourceDirectories += [ "stuff/zorai/agents/actors/bots" ] ShapeSourceDirectories += [ "stuff/caravan/agents/actors/female" ] ShapeSourceDirectories += [ "stuff/caravan/agents/actors/male" ] ShapeSourceDirectories += [ "stuff/caravan/agents/actors/visages" ] ShapeSourceDirectories += [ "stuff/caravan/agents/actors/ship" ] ShapeSourceDirectories += [ "stuff/generique/agents/actors/female" ] ShapeSourceDirectories += [ "stuff/generique/agents/actors/male" ] ShapeSourceDirectories += [ "stuff/generique/agents/actors/visages" ] # Animation directories AnimSourceDirectories = [ ] AnimSourceDirectories += [ "stuff/fyros/agents/actors/male/animation/anims" ] AnimSourceDirectories += [ "stuff/fyros/agents/actors/female/animation/anims" ] AnimSourceDirectories += [ "stuff/tryker/agents/actors/male/animation/anims" ] AnimSourceDirectories += [ "stuff/tryker/agents/actors/female/animation/anims" ] AnimSourceDirectories += [ "stuff/matis/agents/actors/male/animation/anims" ] AnimSourceDirectories += [ "stuff/matis/agents/actors/female/animation/anims" ] AnimSourceDirectories += [ "stuff/matis/agents/actors/roadsign/animation/anims" ] AnimSourceDirectories += [ "stuff/zorai/agents/actors/male/animation/anims" ] AnimSourceDirectories += [ "stuff/zorai/agents/actors/female/animation/anims" ] AnimSourceDirectories += [ "stuff/caravan/agents/actors/male/animation/anims" ] AnimSourceDirectories += [ "stuff/caravan/agents/actors/female/animation/anims" ] AnimSourceDirectories += [ "stuff/caravan/agents/actors/ship/animation/anims" ] # cLoD shape directories ClodSourceDirectories = [ ] ClodSourceDirectories += [ "stuff/lod_actors/lod_" + CommonName ] # *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) # Ig lookup directories used by rbank IgLookupDirectories = [ ] # Shape lookup directories used by rbank ShapeLookupDirectories = [ ] ShapeLookupDirectories += [ CommonPath + "/shape_optimized" ] ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ] # Map lookup directories used by shape MapLookupDirectories = [ ] # *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** # Skeleton directories SkelExportDirectory = CommonPath + "/skel" # Skeleton template weight directories SwtExportDirectory = CommonPath + "/swt" # Shape directories ShapeTagExportDirectory = CommonPath + "/shape_tag" ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" ShapeAnimExportDirectory = CommonPath + "/shape_anim" # Animation directories AnimExportDirectory = CommonPath + "/anim_export" AnimTagExportDirectory = CommonPath + "/anim_tag" # cLoD directories ClodExportDirectory = CommonPath + "/clod_export" ClodTagExportDirectory = CommonPath + "/clod_tag_export" # *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** # Map directories MapBuildDirectory = CommonPath + "/map" MapPanoplyBuildDirectory = CommonPath + "/map_panoply" MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" MapTagBuildDirectory = CommonPath + "/map_tag" # Shape directories ShapeShadowSkinBuildDirectory = CommonPath + "/shape_shadow_skin_build" ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized" ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" # Animation directories AnimBuildDirectory = CommonPath + "/anim" # cLoD directories ClodBankBuildDirectory = CommonPath + "/clod_bank" # *** INSTALL DIRECTORIES IN THE CLIENT DATA *** # Shape directory ShapeInstallDirectory = CommonName + "_shapes" LightmapInstallDirectory = ShapeInstallDirectory # Animation directory AnimInstallDirectory = CommonName + "_animations" # Skeleton directory SkelInstallDirectory = CommonName + "_skeletons" # Skeleton directory SwtInstallDirectory = CommonName + "_swt"