//////////////////////////////////////////////////////////////////////////////////// // enchantment related messages //////////////////////////////////////////////////////////////////////////////////// RIGHT_HAND_EMPTY () { right_hand_empty [&CHK&You must carry an item in your right hand to enchant it] } ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) { item_is_not_crystallized_action [&CHK&item $i$ is not an action cristal] } CANT_FOUND_ITEM (int i) { cant_found_item [&CHK&item in slot $i$ was not found.] } WEAPONS_ONLY_CAN_BEEN_ENCHANTED() { weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] } ITEM_IS_NOW_ENCHANTED(item i) { item_is_now_enchanted [&SPLM&You have enchanted item $i$.] } ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE(item i) { item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge cristal.] } WEAPONS_ONLY_CAN_BEEN_RECHARGED () { weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] } ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () { item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] } CANT_BE_ENCHANTED () { [&CHK&This item cant be enchanted.] } ITEM_IS_RECHARGED (item it, int current, int max ) { item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ on $max$.] }