// Continent name continent_name = "%ContinentName%"; // Level design directory level_design_directory = "%LeveldesignDirectory%"; // World directory level_design_world_directory = "%LeveldesignWorldDirectory%"; // DFN directory level_design_dfn_directory = "%LeveldesignDfnDirectory%"; // Bank file name bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank"; bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank"; // Additional ig file name additionnal_ig = { }; // Sun direction. sun_direction = { -0.5, +0.0, -0.85 }; // Center of the landscape pointed by the sun sun_center = { 26000, -6000, 0 }; // Distance of the sun sun_distance = 50000; // FOV of the sun in radian sun_fov = 0.52359877; // Pi / 6 // Sun radius, (for softshadow sampling) sun_radius = 5000; // GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting grbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.gr"; // LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting rbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.rbank"; // The lighter search in rbank any retriever with identifier ---igname*** as substring // where --- is col_identifier_prefix and *** is col_identifier_suffix // eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_", // then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig. col_identifier_prefix= ""; col_identifier_suffix= "";