#!/usr/bin/python # # \file directories.py # \brief Directories configuration # \date 2010-05-24 06:34GMT # \author Jan Boon (Kaetemi) # \date 2001-2005 # \author Nevrax # Python port of game data build pipeline. # Directories configuration. # # NeL - MMORPG Framework # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # # *** ECOSYSTEM AND CONTINENT NAMES *** EcosystemName = "jungle" EcosystemPath = "ecosystems/" + EcosystemName ContinentName = "newbieland" ContinentPath = "continents/" + ContinentName CommonName = ContinentName CommonPath = ContinentPath # *** SOURCE DIRECTORIES LEVELDESIGN/WORLD *** ContinentLeveldesignWorldDirectory = ContinentName # *** SOURCE DIRECTORIES IN THE DATABASE *** # Shape directories ShapeSourceDirectories = [ ] ShapeSourceDirectories += [ "stuff/" + ContinentName + "/sky" ] # Maps directories MapSourceDirectories = [ ] MapSourceDirectories += [ "stuff/" + ContinentName + "/sky" ] MapUncompressedSourceDirectories = [ ] # Ligo directories LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max" # Zone directories ZoneSourceDirectory = [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo # RBank directories RBankCmbSourceDirectories = [ ] # Ig directories IgLandSourceDirectories = [ ] # IgLandSourceDirectories += [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo IgOtherSourceDirectories = [ ] IgOtherSourceDirectories += [ "stuff/" + ContinentName + "/sky" ] # The canopee in the sky IgPrimitiveSourceDirectories = [ ] IgPrimitiveSourceDirectories += [ "primitive/" + ContinentName ] # Contains plants (trees, etc) primitive made with world editor # Tiles root directory TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName # Displace directory DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace" # Ligo primitive directory used in the client PsSourceDirectories = [ ] PsSourceDirectories += [ "primitive_microlife/" + ContinentName ] # *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) # Ig lookup directories used by rbank IgLookupDirectories = [ ] IgLookupDirectories += [ ContinentPath + "/ig_land" ] IgLookupDirectories += [ ContinentPath + "/ig_other" ] # Shape lookup directories used by rbank ShapeLookupDirectories = [ ] ShapeLookupDirectories += [ "common/sfx/ps" ] ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ] ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ] ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ] ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ] ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ] ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ] ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ] ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ] # ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh? ShapeLookupDirectories += [ "ecosystems/lacustre/shape_clodtex_build" ] # additional ShapeLookupDirectories += [ "ecosystems/lacustre/shape_with_coarse_mesh" ] # additional # Map lookup directories used by shape MapLookupDirectories = [ ] MapLookupDirectories += [ "common/sfx/map_export" ] MapLookupDirectories += [ "common/sfx/map_uncompressed" ] MapLookupDirectories += [ "common/construction/map_export" ] MapLookupDirectories += [ "common/construction/map_uncompressed" ] MapLookupDirectories += [ EcosystemPath + "/map_export" ] MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ] MapLookupDirectories += [ ContinentPath + "/map_export" ] MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ] MapLookupDirectories += [ "ecosystems/lacustre/map_export" ] # additional MapLookupDirectories += [ "ecosystems/lacustre/map_uncompressed" ] # additional # PacsPrim lookup directories used by ai_wmap PacsPrimLookupDirectories = [ ] PacsPrimLookupDirectories += [ EcosystemPath + "/pacs_prim" ] # *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** # Map directories MapExportDirectory = CommonPath + "/map_export" MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" # Shape directories ShapeTagExportDirectory = CommonPath + "/shape_tag" ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" ShapeAnimExportDirectory = CommonPath + "/shape_anim" # Ligo directories LigoEcosystemExportDirectory = EcosystemPath + "/ligo_es" LigoEcosystemIgExportDirectory = LigoEcosystemExportDirectory + "/igs" LigoEcosystemZoneExportDirectory = LigoEcosystemExportDirectory + "/zones" LigoEcosystemZoneLigoExportDirectory = LigoEcosystemExportDirectory + "/zoneligos" LigoEcosystemCmbExportDirectory = LigoEcosystemExportDirectory + "/cmb" LigoEcosystemTagExportDirectory = EcosystemPath + "/ligo_es_tag" # Zone directories ZoneExportDirectory = ContinentPath + "/zone" WaterMapSourceDirectories = [ ] # RBank directories RBankCmbExportDirectory = CommonPath + "/rbank_cmb_export" RBankCmbTagExportDirectory = CommonPath + "/rbank_cmb_tag_export" # Smallbank directories SmallbankExportDirectory = EcosystemPath + "/smallbank" # Tiles directories DisplaceExportDirectory = EcosystemPath + "/diplace" # Ig directories IgStaticLandExportDirectory = ContinentPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap IgStaticOtherExportDirectory = ContinentPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax IgStaticTagExportDirectory = ContinentPath + "/ig_static_tag" # Tag for exported 3dsmax files # PS directories PsExportDirectory = CommonPath + "/ps" # *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** # Map directories MapBuildDirectory = CommonPath + "/map" MapPanoplyBuildDirectory = CommonPath + "/map_panoply" MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" MapTagBuildDirectory = CommonPath + "/map_tag" # Shape directories ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" # Ligo directories LigoZoneBuildDirectory = CommonPath + "/ligo_zones" LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape # Zone directories ZoneWeldBuildDirectory = CommonPath + "/zone_weld" ZoneDependBuildDirectory = CommonPath + "/zone_depend" ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme # Farbank directories FarbankBuildDirectory = EcosystemPath + "/farbank" # Ig directories IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter) IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge" IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted" # Rbank directories RbankBboxBuildDirectory = CommonPath + "/rbank_bbox" RbankTessellationBuildDirectory = CommonPath + "/rbank_tessellation" RbankSmoothBuildDirectory = CommonPath + "/rbank_smooth" RbankRawBuildDirectory = CommonPath + "/rbank_raw" RbankPreprocBuildDirectory = CommonPath + "/rbank_preproc" RbankRetrieversBuildDirectory = CommonPath + "/rbank_retrievers" RbankOutputBuildDirectory = CommonPath + "/rbank_output" # AI Wmap directories AiWmapBuildDirectory = CommonPath + "/ai_wmap" AiWmapBuildTagDirectory = CommonPath + "/ai_wmap_tag" # *** INSTALL DIRECTORIES IN THE CLIENT DATA *** # Map directory MapInstallDirectory = CommonName + "_maps" BitmapInstallDirectory = MapInstallDirectory # Shape directory ShapeInstallDirectory = CommonName + "_shapes" # Shape lightmaps directory LightmapInstallDirectory = ShapeInstallDirectory # Ig directory IgInstallDirectory = CommonName + "_ig" # Zone directory ZoneInstallDirectory = CommonName + "_zones" WaterMapsInstallDirectory = ZoneInstallDirectory # PACS directory PacsInstallDirectory = CommonName + "_pacs" # PS directory PsInstallDirectory = CommonName + "_ig" # AI Wmap directory AiWmapInstallDirectory = CommonName + "_ai"