#!/usr/bin/python # # \file directories.py # \brief Directories configuration # \date 2010-08-27 17:13GMT # \author Jan Boon (Kaetemi) # \date 2001-2005 # \author Nevrax # Python port of game data build pipeline. # Directories configuration. # # NeL - MMORPG Framework # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # # *** COMMON NAMES AND PATHS *** CommonName = "leveldesign" CommonPath = "common/" + CommonName # *** DIRECT SOURCE DIRECTORIES *** # Copy dir directories CopyDirectSourceDirectories = [ ] CopyDirectSourceFiles = [ ] # *** SOURCE DIRECTORIES IN LEVELDESIGN *** CopyLeveldesignSourceDirectories = [ ] CopyLeveldesignSourceFiles = [ ] CopyLeveldesignSourceFiles += [ "game_element/anim/mode2animset.string_array" ] CopyLeveldesignSourceFiles += [ "game_elem/sheet_id.bin" ] CopyLeveldesignWorldSourceDirectories = [ ] CopyLeveldesignWorldSourceFiles = [ ] CopyLeveldesignWorldSourceFiles += [ "static_fame.txt" ] CopyLeveldesignDfnSourceDirectories = [ ] CopyLeveldesignDfnSourceFiles = [ ] CopyLeveldesignDfnSourceFiles += [ "game_elem/_creature/_creature_3d_eyes_color.typ" ] CopyLeveldesignDfnSourceFiles += [ "game_elem/_creature/_creature_3d_hair_color.typ" ] CopyLeveldesignDfnSourceFiles += [ "basics/string.typ" ] CopyLeveldesignDfnSourceFiles += [ "game_elem/_anim/string_array.dfn" ] # *** SOURCE DIRECTORIES IN THE DATABASE *** # Copy dir directories CopyDatabaseSourceDirectories = [ ] CopyDatabaseSourceFiles = [ ] # *** BUILD DIRECTORIES *** # Sheets SheetsBuildDirectory = CommonPath + "/sheets" VisualSlotTabBuildDirectory = CommonPath + "/visual_slot_tab" # *** INSTALL DIRECTORIES IN THE CLIENT DATA *** # Stuff CopyInstallDirectory = CommonName # Sheets SheetsInstallDirectory = "packedsheets"