///////////////////////////////////////////////////////////////////////// // sentences related to magic ///////////////////////////////////////////////////////////////////////// MAGIC_BEGIN_CAST_GOOD_ACTOR(entity e) { magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] } MAGIC_BEGIN_CAST_NEUTRAL_ACTOR(entity e) { magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] } MAGIC_BEGIN_CAST_BAD_ACTOR(entity e) { magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] } MAGIC_BEGIN_SELFCAST_GOOD_ACTOR() { magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] } MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR() { magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] } MAGIC_BEGIN_SELFCAST_BAD_ACTOR() { magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] } MAGIC_BEGIN_CAST_GOOD_TARGET(entity e) { magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] } MAGIC_BEGIN_CAST_NEUTRAL_TARGET(entity e) { magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] } MAGIC_BEGIN_CAST_BAD_TARGET(entity e) { magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] } MAGIC_BEGIN_CAST_GOOD_SPECTATOR(entity actor, entity target) { magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] } MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR(entity actor, entity target) { magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] } MAGIC_BEGIN_CAST_BAD_SPECTATOR(entity actor, entity target) { magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] } MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER(player actor) { (actor.gender = male) magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] (actor.gender = female) magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] } MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER(player actor) { (actor.gender = male) magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] (actor.gender = female) magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] } MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER(player actor) { (actor.gender = male) magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] (actor.gender = female) magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] } MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC(bot actor) { (actor.gender = male) magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] (actor.gender = female) magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] } MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC(bot actor) { (actor.gender = male) magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] (actor.gender = female) magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] } MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC(bot actor) { (actor.gender = male) magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] (actor.gender = female) magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] } MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE(creature actor) { magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] } MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE(creature actor) { magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] } MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE(creature actor) { magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] } MAGIC_END_CAST_SUCCESS_ACTOR() { magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] } MAGIC_END_CAST_FAILED_ACTOR() { magic_end_cast_failed_actor [&MISM&You failed your incantation.] } MAGIC_END_CAST_FUMBLE_ACTOR() { magic_end_cast_fumble_actor [&MISM&You made a blunder.] } MAGIC_END_CAST_SUCCESS_TARGET(entity e) { magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully cast a spell on you.] } MAGIC_END_CAST_FAILED_TARGET(entity e) { magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] } MAGIC_END_CAST_FUMBLE_TARGET(entity e) { magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] } MAGIC_END_CAST_SUCCESS_SPECTATORS(entity caster, entity target) { magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully cast a spell on $target.da$ $target$.] } MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER(player caster) { (caster.gender = male) magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully cast a spell on himself.] (caster.gender = female) magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully cast a spell on herself.] } MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC(bot caster) { (caster.gender = male) magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully cast a spell on himself.] (caster.gender = female) magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully cast a spell on herself.] } MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE(creature c) { magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully cast a spell on itself.] } MAGIC_END_CAST_FAILED_SPECTATORS(entity e) { magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] } MAGIC_END_CAST_FUMBLE_SPECTATORS(entity e) { magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] } MAGIC_RESIST_CASTER(entity e) { magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] } MAGIC_RESIST_TARGET(entity e) { magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] } MAGIC_RESIST_SPECTATORS(entity caster, entity target) { magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] } MAGIC_TARGET_OUT_OF_RANGE(entity e) { magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] } MAGIC_BAD_TARGET() { magic_bad_target [&CHKCB&Target missing or invalid.] } MAGIC_LACK_HP() { magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] } MAGIC_LACK_SAP() { magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] } MAGIC_NEW_LINK_CASTER(entity e) { magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] } MAGIC_NEW_LINK_TARGET(entity e) { magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] } MAGIC_DESTROY_LINK_CASTER(entity e) { magic_destroy_link_caster [&SPLM&A link you created with $e.da$ $e$ has been broken.] } MAGIC_DESTROY_LINK_TARGET(entity e) { magic_destroy_link_target [&SPL&A link created with you by $e.da$ $e$ has been broken.] } MAGIC_DAMAGE_SAP_TARGET(entity e, int n, int m) { magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] } MAGIC_DAMAGE_SAP_CASTER(entity e, int n, int m) { magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] } MAGIC_DAMAGE_SAP_SPECTATORS(entity caster, entity target, int n) { magic_damage_sap_spectators [&SYS&$caster.da$ $caster$ inflicts $n$ magic sap damage to $target.da$ $target$.] } MAGIC_DAMAGE_STA_TARGET(entity e, int n, int m) { magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] } MAGIC_DAMAGE_STA_CASTER(entity e, int n, int m) { magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] } MAGIC_DAMAGE_STA_SPECTATORS(entity caster, entity target, int n) { magic_damage_sta_spectators [&SYS&$caster.da$ $caster$ inflicts $n$ magic stamina damage to $target.da$ $target$.] } MAGIC_DAMAGE_HP_TARGET(entity e, int n, int m) { magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] } MAGIC_DAMAGE_HP_CASTER(entity e, int n, int m) { magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] } MAGIC_DAMAGE_HP_SPECTATORS(entity caster, entity target, int n) { magic_damage_hp_spectators [&SYS&$caster.da$ $caster$ inflicts $n$ magic hit points damage to $target.da$ $target$.] } MAGIC_SELF_DAMAGE_SAP(int n, int m) { magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] } MAGIC_SELF_DAMAGE_STA(int n, int m) { magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] } MAGIC_SELF_DAMAGE_HP(int n, int m) { magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] } MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER(player p, int n) { (p.gender = male) magic_self_damage_sap_spectators_pm [&SYS&$p$ inflict himself $n$ magic sap points damage.] (p.gender = female) magic_self_damage_sap_spectators_pf [&SYS&$p$ inflict herself $n$ magic sap points damage.] } MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC(bot b, int n) { (b.gender = male) magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ magic sap points damage.] (b.gender = female) magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ magic sap points damage.] } MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE(creature c, int n) { magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ magic sap points damage.] } MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER(player p, int n) { (p.gender = male) magic_self_damage_sta_spectators_pm [&SYS&$p$ inflict himself $n$ magic stamina points damage.] (p.gender = female) magic_self_damage_sta_spectators_pf [&SYS&$p$ inflict herself $n$ magic stamina points damage.] } MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC(bot b, int n) { (b.gender = male) magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ magic stamina points damage.] (b.gender = female) magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ magic stamina points damage.] } MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE(creature c, int n) { magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ magic stamina points damage.] } MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER(player p, int n) { (p.gender = male) magic_self_damage_hp_spectators_pm [&SYS&$p$ inflict himself $n$ magic hit points damage.] (p.gender = female) magic_self_damage_hp_spectators_pf [&SYS&$p$ inflict herself $n$ magic hit points damage.] } MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC(bot b, int n) { (b.gender = male) magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ magic hit points damage.] (b.gender = female) magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ magic hit points damage.] } MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE(creature c, int n) { magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ magic hit points damage.] } MAGIC_SPECIAL_DAMAGE_ACTOR(entity e, int i, damagetype d) { magic_special_damage_actor [&DGM&You inflict $i$ $d$ damage on $e.da$ $e$.] } MAGIC_SPECIAL_DAMAGE_TARGET(entity e, int i, damagetype d) { magic_special_damage_target [&DMG&$e.da$ $e$ inflicts you $i$ $d$ damage.] } MAGIC_SPECIAL_DAMAGE_SPECTATORS(entity caster, entity target, int i, damagetype d) { magic_special_damage_spectators [&SYS&$caster.da$ $caster$ inflicts $i$ $d$ damage on $target.da$ $target$.] } MAGIC_SPECIAL_DAMAGE_SELF(int i, damagetype d) { magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] } MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER(player p, int n, damagetype d) { (p.gender = male) magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] (p.gender = female) magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] } MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC(bot b, int n, damagetype d) { (b.gender = male) magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] (b.gender = female) magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] } MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE(creature c, int n, damagetype d) { magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] } MAGIC_HEAL_SAP_CASTER(entity e, int i) { magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] } MAGIC_HEAL_SAP_TARGET(entity e, int i) { magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] } MAGIC_HEAL_SAP_SPECTATORS(entity caster, entity target, int i) { magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] } MAGIC_SELF_HEAL_SAP(int i) { magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] } MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER(player p, int i) { (p.gender = male) magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] (p.gender = female) magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] } MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC(bot b, int i) { (b.gender = male) magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] (b.gender = female) magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] } MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE(creature c, int i) { magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] } MAGIC_HEAL_STA_CASTER(entity e, int i) { magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] } MAGIC_HEAL_STA_TARGET(entity e, int i) { magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] } MAGIC_HEAL_STA_SPECTATORS(entity caster, entity target, int i) { magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] } MAGIC_SELF_HEAL_STA(int i) { magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] } MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER(player p, int i) { (p.gender = male) magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] (p.gender = female) magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] } MAGIC_SELF_HEAL_STA_SPECTATORS_NPC(bot b, int i) { (b.gender = male) magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] (b.gender = female) magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] } MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE(creature c, int i) { magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] } MAGIC_HEAL_FOCUS_CASTER(entity e, int i) { magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] } MAGIC_HEAL_FOCUS_TARGET(entity e, int i) { magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] } MAGIC_HEAL_FOCUS_SPECTATORS(entity caster, entity target, int i) { magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] } MAGIC_SELF_HEAL_FOCUS(int i) { magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] } MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER(player p, int i) { (p.gender = male) magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] (p.gender = female) magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] } MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC(bot b, int i) { (b.gender = male) magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] (b.gender = female) magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] } MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE(creature c, int i) { magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] } MAGIC_HEAL_HP_CASTER(entity e, int i) { magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] } MAGIC_HEAL_HP_TARGET(entity e, int i) { magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] } MAGIC_HEAL_HP_SPECTATORS(entity caster, entity target, int i) { magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] } MAGIC_SELF_HEAL_HP(int i) { magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] } MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER(player p, int i) { (p.gender = male) magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] (p.gender = female) magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] } MAGIC_SELF_HEAL_HP_SPECTATORS_NPC(bot b, int i) { (b.gender = male) magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] (b.gender = female) magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] } MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE(creature c, int i) { magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] } MAGIC_HEAL_FULL_SCORE_TARGET(score s) { (s.score_ID = hit_points) magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] magic_heal_full_score_target [&SYS&You are now at full $s$.] } MAGIC_HEAL_FULL_SCORE_ACTOR(entity e, score s) { magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] } //////////////////////////////////////////////////////////////////////////////////// /// sentences used as error codes in magic system //////////////////////////////////////////////////////////////////////////////////// MAGIC_NEED_TARGET() { magic_need_target [&CHKCB&This spell needs a target.] } MAGIC_CANNOT_CAST_ON_ENEMY() { magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] } MAGIC_CAN_ONLY_CAST_ON_ENEMY() { magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] } MAGIC_TARGET_DEAD() { magic_target_dead [&CHKCB&You cannot cast on a corpse.] } MAGIC_CANNOT_CAST_YET() { magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] } MAGIC_CANNOT_SELFCAST() { magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] } MAGIC_TARGET_INVULNERABLE_OFFENSIVE(entity e) { magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] } MAGIC_TARGET_INVULNERABLE_ALL_MAGIC(entity e) { magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] } MAGIC_TARGET_IMMUNE(entity e) { magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] } MAGIC_MAGICIAN_STAFF_LOW_REQ() { magic_magician_staff_low_req [&CHK&Your gloves quality is too low to canalyse the power of your spell, you won't benefits your gloves bonuses.] } //////////////////////////////////////////////////////////////////////////////////// // Magic related messages //////////////////////////////////////////////////////////////////////////////////// EGS_MAGIC_LACK_HP () { egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] } EGS_MAGIC_LACK_SAP () { egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] } EGS_MAGIC_LACK_MONEY () { egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/seeds to cast this spell.] } EGS_MAGIC_TARGET_OUT_OF_RANGE () { [&CHKCB&Your target is out of range for your spell.] } EGS_MAGIC_BAD_TARGET () { [&CHKCB&Target missing or invalid.] } UNEFFICENT_RANGE () { [&SYS&Vous êtes trop loin pour toucher efficacement cette cible.] } EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) { [&SPLM&You vampirise $vampirise$ from $target$] }