class missions_editor name missions_newbieland auto_remove_from_journal true automatic true class mission_tree fail_if_inventory_is_full true giver_primitive urban_newbieland.primitive mission_category newbie_mission mission_description "mission de respawn points" MIS_DESC mission_giver $givervar@fullname$ mission_icon generic_rite mission_title "mission de respawn points" MIS_TITLE name NEWBIELAND_START need_validation false not_proposed true phrase_auto_menu AUTO_MISSION_NEWBIE1 run_only_once false class variables name variables class var_npc name givervar = welcome_ra (fct_dispensary_worker) npc_function fct_dispensary_worker npc_name welcome_ra var_name givervar class pre_requisite name pre_requisite class alias name alias class step name step_1 class actions name pre_actions class set_respawn_points continent newbieland hide_others false name set_respawn_points : newbieland : kami_respawn_starting_city : false respawn_points kami_respawn_starting_city class add_compass npc_to_add $givervar$ class mission_objectives name objectives class talk_to npc_name $givervar$ overload_objective OBJ_INTRO phrase NEWBIE_INTRO class actions name post_actions class remove_compass npc_to_remove $givervar$ class linear_dyn_chat_continue name INTRO_1 npc_name $givervar$ phrase TEXT_INTRO_NEWBIE_1 phrase_yes ANSWER_WHAT class linear_dyn_chat_continue name INTRO_2 npc_name $givervar$ phrase TEXT_INTRO_NEWBIE_2 class linear_dyn_chat_continue name INTRO_3 npc_name $givervar$ phrase TEXT_INTRO_NEWBIE_3 class linear_dyn_chat_continue name INTRO_4 npc_name $givervar$ phrase TEXT_INTRO_NEWBIE_4 class linear_dyn_chat_continue name INTRO_5 npc_name $givervar$ phrase TEXT_INTRO_NEWBIE_5