Adding missing datasheet of delta_camp
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65
leveldesign/game_elem/creature/objects/delta_tent.creature
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65
leveldesign/game_elem/creature/objects/delta_tent.creature
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.9 $" State="modified">
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<PARENT Filename="_parent_botobject.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Item" Value="delta_tent.shape"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="CollisionRadius" Value="3.8"/>
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<ATOM Name="Length" Value="0"/>
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<ATOM Name="Width" Value="0"/>
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<ATOM Name="Height" Value="4"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Wed Sep 25 12:22:57 2002 (receveur) .Basics.Race = karavan
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Wed Sep 25 12:23:20 2002 (receveur) .Basics.MeleeFightingCompetences.HandToHand = "Basics.Level"*10
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Wed Sep 25 12:23:33 2002 (receveur) .Basics.RangeFightingCompetences.Pistol = "Basics.Level"*10
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Wed Sep 25 12:23:36 2002 (receveur) .Basics.RangeFightingCompetences.Rifle = "Basics.Level"*10
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Wed Sep 25 12:28:31 2002 (receveur) .Basics.MeleeFightingCompetences.Kick = "Basics.Level"*10
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Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.HeavyArmourWear = "Basics.Level"*10
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Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.LightArmourWear = "Basics.Level"*10
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Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.MediumArmourWear = "Basics.Level"*10
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Tue Oct 29 10:30:52 2002 (receveur) formName Pasted =
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Tue Oct 29 10:41:56 2002 (receveur) formName Resized =
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Tue Oct 29 15:12:56 2002 (receveur) .Basics.First Name = karavan
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Wed Feb 05 18:18:27 2003 (receveur) .Basics.Species = karavan
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Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Automaton =
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Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Skel = Ma_roadsign_1_skel.skel
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Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Equipment.Body.Item = Ma_roadsign_poteau_1.shape
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Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Race =
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Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Species =
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Fri Sep 19 11:54:24 2003 (mauduit) .Basics.DamageLocalisationTable =
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Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Gender =
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Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Size =
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Fri Sep 19 11:54:43 2003 (mauduit) Form Parents =
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Fri Sep 19 12:16:12 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1_default_.animation_set
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Thu Sep 25 14:44:56 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1
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Wed Mar 17 14:28:37 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Kamik.shape
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Wed Mar 17 14:29:50 2004 (camerlo) .3d data.AnimSetBaseName =
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Wed Mar 17 14:29:50 2004 (camerlo) .3d data.Skel =
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Wed Mar 17 14:33:50 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Karavan.shape
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Wed May 26 14:09:11 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Caisse.shape
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Wed May 26 14:09:29 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_3_Caisse.shape
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Wed May 26 14:10:00 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Tonneau.shape
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Tue Jun 15 17:46:36 2004 (ly) .Basics.Equipment.Body.Item = Gen_Mission_Tonneau_broke
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Tue Jun 15 17:47:25 2004 (ly) .Basics.Equipment.Body.Item = GE_Mission_Tourgarde
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Tue Jul 06 14:44:53 2004 (camerlo) .Collision.CollisionRadius = 8
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Thu Jul 08 18:48:31 2004 (camerlo) .Collision.CollisionRadius = 7.8
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Thu Jul 15 14:43:29 2004 (camerlo) Form Parents =
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Tue Jul 20 16:17:27 2004 (camerlo) .Collision.Height = 15
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Tue Jul 20 16:17:27 2004 (camerlo) .Collision.Length = 0
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Tue Jul 20 16:17:27 2004 (camerlo) .Collision.Width = 0
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Thu Feb 17 11:18:15 2005 (tran) .3d data.ProjectileCastOffsetZ = 8.5
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Mon May 02 14:23:43 2005 (tran) .3d data.ProjectileCastRay[0].Origin.Z = 8.5
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Mon May 02 14:23:43 2005 (tran) formName Resized = 1
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Tue May 03 17:42:15 2005 (tran) .3d data.ProjectileCastRay[0].Pos.Z = 8.5</LOG>
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</FORM>
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