diff --git a/translation/translated/phrase_en.txt b/translation/translated/phrase_en.txt index 06c7456..f7b580f 100644 --- a/translation/translated/phrase_en.txt +++ b/translation/translated/phrase_en.txt @@ -1,112 +1,105 @@ -// HASH_VALUE 8857DE7C383C5498 -ABANDON_GROUP_MISSION () -{ - [&SYS&The leader of your team has abandoned a team mission.] - -} - -// HASH_VALUE 4E34C9C7A3251E27 -ABANDON_MISSION () -{ - abandon_mission [&TSK&You have abandoned a mission.] - -} - -// HASH_VALUE A88E3FF35D2C1D1B +// HASH_VALUE A88E3FF35D2C1D1B ABANDON_TEAM_MISSION_REFUSED () { - abandon_team_mission_refused [&CHK&Only leaders can abandon team missions.] + abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] } // HASH_VALUE 9A3F22E1C8901028 ALREADY_TELEPORTING () { - [&CHK&You are already using a Teleporter Pact.] + [&CHK&You are already using a teleport ticket.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Your allegiance or your level of fame do not enable you to access the pacts of this altar.] } // HASH_VALUE EEE6C84E35875489 AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) { - [&CHK&This type of ammunition can only be purchased in magazines of $magazineSize$ rounds.] + [&CHK&This type of ammo can only be purchased in packs of $magazineSize$ rounds.] } // HASH_VALUE 97CBAF417EF45542 AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) { - [&CHK&This type of ammunition can only be sold in magazines of $magazineSize$ rounds.] + [&CHK&This type of ammo can only be sold in packs of $magazineSize$ rounds.] } // HASH_VALUE 7F8B0EA6B683A510 ANIMAL_DEAD (int number) { - [&SYS&Your animal #$number$ has just died. In three days its corpse will have decomposed and any items still in its inventory will be lost.] + [&SYS&Your number #$number$ animal has just died. Any items that are still in his inventory in three days time will be lost as the corpse will decompose.] } // HASH_VALUE 12A4849428B576B1 ANIMAL_DISEAPER (int number) { - [&SYS&Your animal #$number$ died over three days ago. Its corpse has decomposed and any items still in its inventory have been lost.] + [&SYS&Your number #$number$ animal died over three days ago. His corpse has decomposed and vanished. Any items in his inventory have been lost.] } // HASH_VALUE 39F66466A4E64E98 ANIMAL_FOLLOW_TOO_FAR () { - [&CHK&Your mektoub is too far away from you and cannot follow any longer.] + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] } // HASH_VALUE 12D1997374047D93 ANIMAL_HAS_EATEN () { - [&ITM&Your mektoub has eaten some food from its inventory and can now run again.] + [&ITM&Your mektoub has eaten some food from his inventory and can now run.] } // HASH_VALUE 5E15D565252DCAD8 ANIMAL_HUNGRY () { - [&CHK&Your mektoub is hungry and can no longer run.] + [&CHK&Your mektoub is hungry and can't run any longer.] } // HASH_VALUE A7075D90686E6731 ANIMAL_INTERLOCUTOR_HAVE_MAX () { - [&CHK&This homin has the maximum number of animals, you cannot give them any more.] + [&CHK&This homin has too many animals, you cannot give them any more.] } // HASH_VALUE EBB7EBE03A73EE7E ANIMAL_INVENTORY_INACCESSIBLE (int number) { - [&SYS&Your animal #$number$ is too far away from you to be able to access its inventory.] + [&SYS&Your animal #$number$ is too far away for you to be able to access its inventory.] } // HASH_VALUE 9FBE84C0B7AF8BC3 ANIMAL_MOUNTED () { - [&CHK&You cannot exchange the animal you are currently riding.] + [&CHK&You cannot exchange an animal you are mounting.] } // HASH_VALUE 3B34A8E429F9828F ANIMAL_PACKER_TOO_ENCUMBERED () { - [&CHK&Your mektoub is too encumbered.] + [&CHK& Your mektoub is too encumbered.] } // HASH_VALUE 87EE18BF6610FF51 ANIMAL_PLAYER_HAVE_MAX () { - [&CHK&You have the maximum number of animals, you cannot accept any more.] + [&CHK&You have got too many animals, you cannot accept any more.] } @@ -124,34 +117,8 @@ ANSWER_GROUP_NO () } -// HASH_VALUE 85F87362EA02CCA7 -ANSWER_KAMI_TEMP_NO () -{ - answer_kami_no [No, I'll stay here] - -} - -// HASH_VALUE 882735B562B031F8 -ANSWER_KAMI_TEMP_YES () -{ - answer_kami_temp_yes [Yes, I want to leave] - -} - -// HASH_VALUE A2D00402AA5E8C47 -ANSWER_KARAVAN_TEMP_NO () -{ - answer_karavan_no [No, I'll stay here] - -} - -// HASH_VALUE 766EAE5BFE5E17F7 -ANSWER_KARAVAN_TEMP_YES () -{ - answer_karavan_temp_yes [Yes, I want to leave] - -} - +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// // HASH_VALUE 2AB7E894C9060C9E ANSWER_NEXT () { @@ -180,17 +147,10 @@ ANSWER_SKIP () } -// HASH_VALUE 6E96B8A5E7D46CB9 -ANSWER_THANKS () -{ - answer_thanks [Thank you!] - -} - // HASH_VALUE BB33F0D6DF6EA3FF AURA_EFFECT_BEGIN (powertype p) { - aura_effect_begin [&SPL&You begin to feel the effects of the $p$.] + aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] } @@ -211,18 +171,18 @@ AUTO_LOOT_LEVEL_TOO_LOW () // HASH_VALUE 1247E993BCD91664 AUTO_LOOT_SUCCESS (int nb, item i, int level) { - (nb > 1) - auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission.] + (nb > 1) + auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] - (nb = 1) - auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission.] + (nb = 1) + auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] } // HASH_VALUE E4E9840CF6872B8D BAG_FULL (int qty) { - bag_full [&CHK&Your inventory is full, you have $qty$ items in it.] + bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] } @@ -237,21 +197,21 @@ BROADCAST (literal s) // HASH_VALUE D8E5F9ECA7E80B67 BS_ITEM_INCOMPATIBLE () { - [&CHKCB&This stanza or action is incompatible with the item you are holding.] + [&CHKCB&This formula or action phrase is incompatible with the item in your hand.] } // HASH_VALUE D093F01DDD20EB8E BS_NO_AMMO () { - [&CHKCB&Your weapon needs ammunition.] + [&CHKCB&This weapon needs ammo.] } // HASH_VALUE 67F06870FDE6FF2B BS_TARGET_NOT_ATTACKABLE () { - [&CHKCB&You cannot attack this target.] + [&CHKCB&You cannot use offensive action against your current target.] } @@ -272,63 +232,66 @@ BS_TARGET_TOO_FAR_OR () // HASH_VALUE 6A6C97F1AC07DFDB CANT_ACCESS_GUILD_INVENTORY () { - [&SYS&You must be in your guildhall or near one of your guild's outposts to have access to your guild inventory.] + [&SYS&You must be in the building or near one of your guild's outposts to have access to its inventory.] } // HASH_VALUE 26C2B7C39325480C CANT_BE_ENCHANTED () { - [&CHK&This item cannot be enchanted.] + [&CHK&This item can't be enchanted.] } // HASH_VALUE 74E1A23314ED2C3F CANT_CRAFT_ENGAGED_IN_MELEE () { - cant_craft_engaged_melee [&CHK&You cannot craft when engaged in melee combat. Crafting action aborted!] + cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] } // HASH_VALUE 959B0703F4BD2B7C CANT_CRAFT_NOT_ENOUGHT_FOCUS () { - [&CHK&You do not have enough focus to craft this item!] + [&CHK& Can't craft this item now because you don't have enough focus energy!] } // HASH_VALUE E0F326FC9C8370FA CANT_CRAFT_WHEN_DEAD () { - cant_craft_when_dead [&CHKCB&You died during crafting. Crafting action aborted!] + cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] } +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to forage +//////////////////////////////////////////////////////////////////////////////////// // HASH_VALUE 4A8EC93DA32766E3 CANT_FORAGE_ENGAGED_IN_MELEE () { - cant_forage_engaged_in_melee [&CHKCB&You cannot forage when engaged in melee combat. Forage action aborted!] + cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee combat! Forage action aborted!] } // HASH_VALUE A5ED79249FE48CCD CANT_FOUND_ITEM (int i) { - cant_found_item [&CHK&Item in slot $i$ was not found.] + cant_found_item [&CHK&item in slot $i$ was not found.] } // HASH_VALUE 81453D09818E56D7 CANT_FOUND_RM () { - cant_found_rm [&CHK&Not all of the selected raw materials were found in your inventory. Your crafting action has failed!] + cant_found_rm [&CHK&Not all of the selected raw materials could be found in your inventory! Your craft action has failed!] } // HASH_VALUE 7F6D125DBBBDACD4 CANT_LOCK_RM () { - cant_lock_rm [&CHK&Cannot reserve all raw materials you chose for crafting, some are already reserved for other usage. Crafting action aborted!] + cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage. Crafting action aborted!] } @@ -356,17 +319,20 @@ CHALLENGE_ABANDON_NOT_LEADER () // HASH_VALUE 2B62CBA7F6CECC40 CHALLENGE_ACCEPTED ( player p ) { - [&CHK&$p$ and you are now in a PvP challenge.] + [&CHK&$p$ and you are now in a PVP challenge.] } // HASH_VALUE 7E9CA7429D7C78E8 CHALLENGE_HE_ABANDON ( player p ) { - [&CHK&$p$ abandoned the challenge.] + [&CHK&$p$ abandonned the challenge.] } +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// // HASH_VALUE 5306DB19A287A321 CHALLENGE_LOST () { @@ -377,42 +343,42 @@ CHALLENGE_LOST () // HASH_VALUE A1600138F0392462 CHALLENGE_OTHER_TEAM_AGGRO () { - [&CHK&You cannot propose a challenge because a member of the opposing team is being attacked by a creature.] + [&CHK&You can't propose a challenge because a member of the opponent team being attacked by a creature.] } // HASH_VALUE BBF41E7ED5643673 CHALLENGE_SAME_TEAM ( player p ) { - [&CHK&$p$ is your teammate, you cannot challenge teammates.] + [&CHK&$p$ is your teammate, you can't challenge him.] } // HASH_VALUE 93542B1DF5F3FBEB CHALLENGE_STARTS () { - [&CHK&You are now in a challenge against other players. You will be teleported back when the challenge is over.] + [&CHK&You are now in a challenge versus other players. You will be teleported back when the challenge is over.] } // HASH_VALUE 7CDBA9DA9C394D6B CHALLENGE_TARGET_AGGRO (player p) { - [&CHK&You cannot challenge $p$, because this player is being attacked by a creature.] + [&CHK&You can't challenge $p$, because this player is being attacked by a creature.] } // HASH_VALUE 011004544A752B4E CHALLENGE_TEAM_AGGRO (player p) { - [&CHK&You cannot propose a challenge because your team mate $p$ is under attack by a creature.] + [&CHK&You can't propose a challenge because $p$, your team mate, is under attack by a creature.] } // HASH_VALUE E7CD1DD7A10EC5E9 CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) { - [&CHK&Your teammate $p$ is already engaged in combat against other players.] + [&CHK& $p$, your teammate, is already engaged in combat against other players.] } @@ -426,24 +392,30 @@ CHALLENGE_WON () // HASH_VALUE 7E9CA7429D7C78E8 CHALLENGE_YOU_ABANDON ( player p ) { - [&CHK&$p$ abandoned the challenge.] + [&CHK&$p$ abandonned the challenge.] } +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// // HASH_VALUE 532374535D325BDD CHALLENGE_YOU_AGGRO () { - [&CHK&You cannot propose a challenge if you are being attacked by a creature.] + [&CHK&You can't propose a challenge if you are being attacked by a creature.] } // HASH_VALUE F26B2F08D6437E1F CHARACTER_MADE_THE_FINAL_BLOW (player p) { - [You have struck the fatal blow to $p$.] + [You have struck the fatal blow to playing character $p$.] } +//////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// // HASH_VALUE 5493D38329ADA35F CHARACTER_SAVED (player p) { @@ -475,41 +447,7 @@ CHARGE_END (dyn_string_id id) // HASH_VALUE 18DD5D5CC8504B1A CHARGE_GOT (dyn_string_id id) { - [&SYS&Your guild was selected for the charge: $id$.] - -} - -// HASH_VALUE 33D79D4BEE7B08C2 -CHIANG_1 () -{ - [&bbl&The freedom to run the program, for any purpose (freedom 0).] - -} - -// HASH_VALUE C97C7B71676AE4D0 -CHIANG_2 () -{ - [&bbl&The freedom to study how the program works, and change it to make it do what you wish (freedom 1). Access to the source code is a precondition for this.] - -} - -// HASH_VALUE 2833B6EA9CE5A5B2 -CHIANG_3 () -{ - [&bbl&The freedom to redistribute copies so you can help your neighbor (freedom 2).] - -} - -// HASH_VALUE 215F5FB7770FB1DE -CHIANG_4 () -{ - [&bbl&The freedom to distribute copies of your modified versions to others (freedom 3). By doing this you can give the whole community a chance to benefit from your changes. Access to the source code is a precondition for this.] - -} - -CHIANG_WELCOME () -{ - [Greetings Freesoftware Fellow,\nI'm the welcomer on this Ryzom Core shard. This server is here to do some test, tweak and hack on the source code. Happy Hacking!] + [&SYS&Your guild was selected for the following charge : $id$.] } @@ -527,71 +465,74 @@ COMBAT_ACTOR_FUMBLE () } +///////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// // HASH_VALUE 528454A7D92FA548 COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) { - (maxDamage = 0 & damage > 1) - combat_actor_hit_p [&DGM&You inflict $damage$ points of damage on $e$.] + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] - (maxDamage = 0 & damage=1) - combat_actor_hit_1 [&DGM&You inflict one point of damage on $e$.] + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] - (maxDamage = 0 & damage=0) + (maxDamage = 0 & damage=0) combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] - (damage>1) - combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) points of damage on $e$.] + (damage>1) + combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] - (damage=1) - combat_actor_hit_1m [&DGM&You inflict one ($maxDamage$) point of damage on $e$.] + (damage=1) + combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] - (damage=0) - combat_actor_hit_0m [&DGM&You hit $e$ but do no damage ($maxDamage$).] + (damage=0) + combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] } // HASH_VALUE 390D61C280B446D6 COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) { - (maxDamage = 0 & damage > 1) - combat_actor_hit_test_loc_p [&DGM&You hit $e$'s $b$ for $damage$ points of damage.] + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] - (maxDamage = 0 & damage = 1) - combat_actor_hit_test_loc_1 [&DGM&You hit $e$'s $b$ for 1 point of damage.] + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] - (maxDamage = 0 & damage = 0) - combat_actor_hit_test_loc_0 [&DGM&You hit $e$'s $b$ but inflict no damage.] + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] - (damage>1) - combat_actor_hit_test_loc_pm [&DGM&You hit $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] - (damage=1) - combat_actor_hit_test_loc_1m [&DGM&You hit $e$'s $b$ for 1 ($maxDamage$) point of damage.] + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] - (damage=0) - combat_actor_hit_test_loc_0m [&DGM&You hit $e$'s $b$ but inflict no damage ($maxDamage$).] + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] } // HASH_VALUE 4483BC1F6EBA2BB8 COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) { - (maxDamage = 0 & damage > 1) - combat_actor_hit_self_p [&DG&You hit yourself for $damage$ points of damage.] + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&You hit yourself for $damage$ damage points.] - (maxDamage = 0 & damage = 1) - combat_actor_hit_self_1 [&DG&You hit yourself for 1 point of damage.] + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&You hit yourself for 1 damage point.] - (maxDamage = 0 & damage = 0) + (maxDamage = 0 & damage = 0) combat_actor_hit_self_0 [&DG&You hit yourself but do no damage.] - (damage>1) - combat_actor_hit_self_pm [&DG&You hit yourself for $damage$ ($maxDamage$) points of damage.] + (damage>1) + combat_actor_hit_self_pm [&DG&You hit yourself for $damage$ ($maxDamage$) damage points.] - (damage=1) - combat_actor_hit_self_1m [&DG&You hit yourself for 1 ($maxDamage$) point of damage.] + (damage=1) + combat_actor_hit_self_1m [&DG&You hit yourself for 1 ($maxDamage$) damage point.] - (damage=0) + (damage=0) combat_actor_hit_self_0m [&DG&You hit yourself but do no damage ($maxDamage$).] } @@ -648,34 +589,34 @@ COMBAT_DEFENDER_FUMBLE (entity e) // HASH_VALUE 74E47942B114AE92 COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) { - (maxDamage = 0 & damage > 0) - combat_defender_hit [&DG&$e$ hits you for $damage$ points of damage.] + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] - (maxDamage = 0 & damage = 0) - combat_defender_hit_0 [&DG&$e$ hits you but does no damage.] + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] - (damage>0) - combat_defender_hit_m [&DG&$e$ hits you for $damage$ ($maxDamage$) points of damage.] + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] - (damage=0) - combat_defender_hit_0m [&DG&$e$ hits you but does no damage ($maxDamage$).] + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] } // HASH_VALUE 4AB149DD5265EB40 COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) { - (maxDamage = 0 & damage>0) - combat_defender_hit_loc [&DG&$e$ hits your $b$ for $damage$ points of damage.] + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] - (maxDamage = 0 & damage=0) - combat_defender_hit_loc_0 [&DG&$e$ hits your $b$ but does no damage.] + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] - (damage>0) - combat_defender_hit_loc_m [&DG&$e$ hits your $b$ for $damage$ ($maxDamage$) points of damage.] + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] - (damage=0) - combat_defender_hit_loc_0m [&DG& $e$ hits your $b$ but does no damage ($maxDamage$).] + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] } @@ -696,7 +637,7 @@ COMBAT_DISARM_ATTACKER (player p) // HASH_VALUE 64C6E3EDAFEEC595 COMBAT_DISARM_DEFENDER (entity e) { - combat_disarm_defender [&SPL&$e$ disarmed you.] + combat_disarm_defender [&SPL&$e.da$ $e$ disarmed you.] } @@ -704,10 +645,9 @@ COMBAT_DISARM_DEFENDER (entity e) // HASH_VALUE 3F72FFF304A8F5B9 COMBAT_DISARM_NO_ITEM (player p) { - (p.gender = male) + (p.gender = male) combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equipped, so you cannot disarm him.] - (p.gender = female) combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equipped, so you cannot disarm her.] } @@ -716,44 +656,44 @@ COMBAT_DISARM_NO_ITEM (player p) // HASH_VALUE 1B9EC03C7F23463D COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) { - (drain > 0) - combat_dmg_shield_attacker [&DMG&$defender$'s damage shield inflicts $damage$ points of damage on you and $defender$ gains $drain$ hit points.] + (drain > 0) + combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] - combat_dmg_shield_attacker_0 [&DMG&$defender$'s damage shield inflicts $damage$ points of damage on you.] + combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] } // HASH_VALUE 711A4D81D4F66CF0 COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) { - (drain > 0) - combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ points of damage to $attacker$ and you gain $drain$ hit points.] + (drain > 0) + combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] - combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ points of damage to $attacker$.] + combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] } // HASH_VALUE B9AC49FEE516537B COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) { - (drain > 0) - combat_dmg_shield_spectators [&SYS&$defender$'s damage shield inflicts $damage$ points of damage to $attacker$ and $defender$ gains $drain$ hit points.] + (drain > 0) + combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] - combat_dmg_shield_spectators_0 [&SYS&$defender$'s damage shield inflicts $damage$ points of damage to $attacker$.] + combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] } // HASH_VALUE 185F3316C74A2833 COMBAT_DODGE_ATTACKER (entity e) { - combat_dodge_attacker [&MISM&$e$ has dodged your attack.] + combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] } // HASH_VALUE BD1CFA58663509D3 COMBAT_DODGE_DEFENDER (entity e) { - combat_dodge_defender [&MIS&You dodged $e$'s attack.] + combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] } @@ -768,24 +708,27 @@ COMBAT_DODGE_SPECTATOR (entity actor, entity defender) // HASH_VALUE 3DB409C0162DC0BC COMBAT_FEINT_ACTOR (entity e) { - combat_feint_actor [&SPLM&You feint $e$'s attack.] + combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] } // HASH_VALUE 23CF007AA28B8D58 COMBAT_FEINT_INVALID (entity e) { - combat_feint_invalid [&CHKCB&$e$ is not using a melee attack so you cannot feint.] + combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] } // HASH_VALUE 5524AD8793326C04 COMBAT_FEINT_TARGET (entity e) { - combat_feint_target [&SPL&$e$ feints your attack.] + combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] } +//////////////////////////////////////////////////////////////////////////////////// +/// sentences used as error codes in combat system +//////////////////////////////////////////////////////////////////////////////////// // HASH_VALUE 9DAEE24EBAAC38FB COMBAT_INVALID_TARGET () { @@ -817,149 +760,149 @@ COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) // HASH_VALUE 27CB0FF9FB22DDB9 COMBAT_LOSE_SAP_ACTOR (entity e, int i) { - combat_lose_sap_actor [&SPLM&You make $e$ lose $i$ sap.] + combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] } // HASH_VALUE 435A536E730C4690 COMBAT_LOSE_SAP_SELF (int i) { - combat_lose_sap_self [&SPL&You make yourself lose $i$ sap.] + combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] } // HASH_VALUE ABF3A41C25478A2F COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) { - combat_lose_sap_self_spectators_c [&SPLM&$c$ makes itself lose $i$ sap.] + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] } // HASH_VALUE A76429504107D1CA COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) { - (b.gender = male) - combat_lose_sap_self_spectators_bm [&SPLM&$b$ makes himself lose $i$ sap.] + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] - (b.gender = female) - combat_lose_sap_self_spectators_bf [&SPLM&$b$ makes herself lose $i$ sap.] + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] } // HASH_VALUE 66EE2D384F845AA6 COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) { - (p.gender = male) - combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap.] + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] - (p.gender = female) - combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap.] + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] } // HASH_VALUE D42C529D8222BDCF COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) { - combat_lose_sap_spectators [&SYS&$actor$ makes $target$ lose $i$ sap.] + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] } // HASH_VALUE 524760FBDE8EB882 COMBAT_LOSE_SAP_TARGET (entity e, int i) { - combat_lose_sap_target [&SPL&$e$ makes you lose $i$ sap.] + combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] } // HASH_VALUE 8285C008FA3E393E COMBAT_LOSE_STA_ACTOR (entity e, int i) { - combat_lose_sta_actor [&SPLM&You make $e$ lose $i$ stamina.] + combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] } // HASH_VALUE 8A7B4320FC33FB4B COMBAT_LOSE_STA_SELF (int i) { - combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina.] + combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] } // HASH_VALUE B6E394CEEA9F3FEA COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) { - combat_lose_sta_self_spectators_c [&SPLM&$c$ makes itself lose $i$ stamina.] + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] } // HASH_VALUE A16BC05FFB3CA895 COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) { - (b.gender = male) - combat_lose_sta_self_spectators_bm [&SPLM&$b$ makes himself lose $i$ stamina.] + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] - (b.gender = female) - combat_lose_sta_self_spectators_bf [&SPLM&$b$ makes herself lose $i$ stamina.] + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] } // HASH_VALUE 31FEA32A7B606282 COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) { - (p.gender = male) - combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina.] + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] - (p.gender = female) - combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina.] + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] } // HASH_VALUE C2EF8E8AB484863C COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) { - combat_lose_sta_spectators [&SYS&$actor$ makes $target$ lose $i$ stamina.] + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] } // HASH_VALUE 400A9CF74BF04502 COMBAT_LOSE_STA_TARGET (entity e, int i) { - combat_lose_sta_target [&SPL&$e$ makes you lose $i$ stamina.] + combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] } -// HASH_VALUE FA9A714B0E35EB47 +// HASH_VALUE 6C07AD9570D680FF COMBAT_MISS_ATTACKER (entity e) { - combat_miss_attacker [&MISM&You miss $e$.] + combat_parry_attacker [&MISM& You made a mess of $e.da$ $e$.] } -// HASH_VALUE 94447E095028939A +// HASH_VALUE 1338A0A24074CE66 COMBAT_MISS_DEFENDER (entity e) { - combat_miss_defender [&MIS&$e$ misses you.] + combat_parry_defender [&MIS&$e.da$ $e$ misses you.] } -// HASH_VALUE 29BAC69453042BD5 +// HASH_VALUE 3089B6C331E8E842 COMBAT_MISS_SPECTATOR (entity actor, entity defender) { - combat_miss_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] + combat_parry_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] } // HASH_VALUE 49164B3CC7CA3E6F COMBAT_NOT_AN_ENEMY () { - combat_not_an_enemy [&CHKCB&You can only engage in combat with enemies.] + combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] } // HASH_VALUE 1DF00EADB270D4AF COMBAT_NOT_A_WEAPON () { - combat_not_a_weapon [&CHKCB&You cannot fight with this item equipped.] + combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] } @@ -973,14 +916,14 @@ COMBAT_NOT_ENOUGH_STA () // HASH_VALUE 1652524C45765581 COMBAT_PARRY_ATTACKER (entity e) { - combat_parry_attacker [&MISM&$e$ parries your attack.] + combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] } // HASH_VALUE B2FF6ED438321105 COMBAT_PARRY_DEFENDER (entity e) { - combat_parry_defender [&MIS&You parry $e$'s attack.] + combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] } @@ -991,24 +934,24 @@ COMBAT_PARRY_SPECTATOR (entity actor, entity defender) } -// HASH_VALUE 4FED99E7C79F0168 +// HASH_VALUE 3A6736D8361AF90C COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) { - combat_proc_vampirism_attacker [&ISE&Life stealer! Your weapon gives you $drain$ hit points from $defender$.] + combat_proc_vampirism_spectators_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] } -// HASH_VALUE FFD0EBA6DFA6BCE5 +// HASH_VALUE 502E4552E71E4FC0 COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) { - combat_proc_vampirism_defender [&ISE&The weapon of $attacker$ gives them $drain$ of your hit points.] + combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] } // HASH_VALUE B903724B089AB96A COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) { - combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker$ gives them $drain$ of the hit points of $defender$.] + combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of the hit points of $defender.da$ $defender$.] } @@ -1029,27 +972,27 @@ COMBAT_SPECTATOR_FUMBLE (entity actor) // HASH_VALUE 59B3FC6E01163B69 COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) { - (maxDamage = 0 & damage>0) - combat_spectator_hit [&SYS&$actor$ hits $defender$ for $damage$ points of damage.] + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] - (maxDamage = 0 & damage=0) - combat_spectator_hit_0 [&SYS&$actor$ hits $defender$ but does no damage.] + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] - (damage>0) - combat_spectator_hit_m [&SYS&$actor$ hits $defender$ for $damage$ ($maxDamage$) points of damage.] + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] - (damage=0) - combat_spectator_hit_0m [&SYS&$actor$ hits $defender$ but does no damage ($maxDamage$).] + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] } // HASH_VALUE AB59E1280BBB56A7 COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) { - (damage>0) - combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ points of damage.] + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] - (damage=0) + (damage=0) combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] } @@ -1057,16 +1000,16 @@ COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) // HASH_VALUE 5FD8BE83285E9BE6 COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) { - (damage>0 & p.gender = male) - combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ points of damage.] + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] - (damage>0 & p.gender = female) - combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ points of damage.] + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] - (damage=0 & p.gender = male) + (damage=0 & p.gender = male) combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] - (damage=0 & p.gender = female) + (damage=0 & p.gender = female) combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] } @@ -1074,16 +1017,16 @@ COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) // HASH_VALUE DF692A4C3AA13652 COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) { - (damage>0 & p.gender = male) - combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ points of damage.] + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] - (damage>0 & p.gender = female) - combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ points of damage.] + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] - (damage=0 & p.gender = male) + (damage=0 & p.gender = male) combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] - (damage=0 & p.gender = female) + (damage=0 & p.gender = female) combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] } @@ -1119,52 +1062,52 @@ COMPASS_PLACE (place p) // HASH_VALUE 7B2651A645127210 CONSUMABLE_CANCEL () { - [&SYS&The action was canceled and the item was not consumed.] + [&SYS&The action was cancelled and the object was not consumed.] } // HASH_VALUE 784B611330369E18 CONSUMABLE_CONSUME_ITEM_BEGIN (item item) { - [You are using your $item$.] + [You're using your $item$.] } // HASH_VALUE CC28DBDFF0633E11 CONSUMABLE_NOT_STAND_UP () { - [&CHK&You cannot use this item while standing.] + [&CHK&You cannot use this object while standing.] } // HASH_VALUE 5B54AF5F00B7D4C2 CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) { - (m>0) + (m>0) [&CHK&You cannot use your $item$ for $m$ minutes and $s$ seconds.] - [&CHK&You cannot use your $item$ for $s$ seconds.] + [&CHK&You cannot use your$item$ for $s$ seconds.] } // HASH_VALUE 9AE3E86B14B279EC CRAFT_NEED_CRAFTING_TOOL () { - [&CHK&You need the appropriate tool to craft this item.] + [&CHK&You need appropriate tool to craft this item.] } // HASH_VALUE AE804008862C02E2 CRAFT_SENTENCE_INCORRECT () { - craft_sentence_incorrect [&CHK&Craft stanza is incorrect. Crafting action aborted!] + craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] } // HASH_VALUE 7E67AF6B12BEB8C7 CSR_ALREADY_ROOTED ( player p ) { - [&CHK& $p$ is already rooted by a GM command.] + [&CHK&$p$ is already rooted by a GM command.] } @@ -1178,21 +1121,21 @@ CSR_BAD_GUILD () // HASH_VALUE 502CA55AC7300868 CSR_BAD_MISSION () { - [&CHK& The chosen mission is invalid.] + [&CHK&The chosen mission is invalid.] } // HASH_VALUE CDA96B1DD5B75465 CSR_BAD_NAME () { - [&CHK& The name you are trying to assign to this player is invalid or already taken.] + [&CHK&The name you are trying to assign to this player is invalid or is already taken.] } // HASH_VALUE B8F932E45A5A5836 CSR_BAD_RIGHTS () { - [&CHK& You do not have the rights to affect this player.] + [&CHK&You don't have the right to affect this player.] } @@ -1209,7 +1152,7 @@ CSR_BAD_TARGET () // HASH_VALUE 0F3BD82CB9678C2A CSR_CLEAR_EVENT_FACTION (player p) { - [&SYS& $p$ is not a member of an event faction anymore.] + [&SYS& $p$ now is not a member of an event faction.] } @@ -1223,7 +1166,7 @@ CSR_GET_EVENT_FACTION (player p, event_faction ef) // HASH_VALUE 3464B11208EF6892 CSR_GUILD_ALREADY_HAS_GRADE (literal p) { - [&CHK& $p$ already has this grade.] + [&CHK& $p$ has already this grade.] } @@ -1258,7 +1201,7 @@ CSR_GUILD_NEW_GRADE (literal p, literal grade) // HASH_VALUE F8EA15ED152A4AD8 CSR_GUILD_NEW_MEMBER (player p, string_id guild) { - [&SPL&$p$ is now a member of guild '$guild$'.] + [&SPL&$p$ now is a member of guild '$guild$'.] } @@ -1279,21 +1222,21 @@ CSR_GUILD_UNKNOWN_GRADE () // HASH_VALUE 2FEE7CA9312C0B75 CSR_HAS_MISSION () { - [&CHK& Cannot monitor another player mission if you have a mission.] + [&CHK&Cannot monitor another player mission if you have a mission.] } // HASH_VALUE A09E8E9E26F51582 CSR_IS_MUTED_BY (player p) { - [&SYS&CSR $p$ has muted you.] + [&SYS&CSR $p$ mute you.] } // HASH_VALUE 7A5BF028D6511EFA CSR_IS_ROOTED_BY ( player p ) { - [&SPL&CSR $p$ has rooted you.] + [&SPL&$p$ has rooted you through a gamemaster power.] } @@ -1314,14 +1257,14 @@ CSR_IS_UNIVERSE_UNMUTED_BY (player p) // HASH_VALUE 26E43F0DC229053D CSR_IS_UNMUTED_BY (player p) { - [&SYS&CSR $p$ has unmuted you.] + [&SYS&CSR $p$ unmute you.] } // HASH_VALUE C04DE07E820EFE32 CSR_IS_UNROOTED_BY ( player p ) { - [&SPL&CSR $p$ has unrooted you.] + [&SPL&$p$ has successfully unrooted you.] } @@ -1335,49 +1278,49 @@ CSR_MUTE_ENDS () // HASH_VALUE 8DF48C4756892A54 CSR_MUTE_OK (player p) { - [&SYS&You have muted player $p$.] + [&SYS&You mute player $p$.] } // HASH_VALUE F4E75ED417B16BBB CSR_NAME_EXISTS () { - [&CHK& New name already taken. Please try another one.] + [&CHK& new name already attributed. Please try another one.] } // HASH_VALUE 22601C21C34BD887 CSR_NOT_ATTACKABLE () { - [&CHK& Cannot kill a non-attackable bot.] + [&CHK& Cant kill non attackable bot.] } // HASH_VALUE E9C218D29FA61ADC CSR_NOT_MUTED (player p) { - [&SYS&Player $p$ is not muted, so you cannot unmute him.] + [&SYS&Player $p$ is not muted, so you can't unmute him.] } // HASH_VALUE FC0F0DFAF40E918D CSR_NOT_ROOTED ( player p ) { - [&CHK& $p$ is not rooted.] + [&CHK&$p$ is not rooted.] } // HASH_VALUE 3CED33BDD60EABE5 CSR_NOT_SUMMONED () { - [&CHK& Command target was not previously summoned.] + [&CHK& command target was not previously summoned.] } // HASH_VALUE F865FA77EFE9E832 CSR_NOT_UNIVERSE_MUTED (player p) { - [&SYS&Player $p$ is not muted on the universe channel, so you cannot unmute him.] + [&SYS&The player $p$ is not muted on the universe channel, so you cannot unmute him.] } @@ -1391,35 +1334,35 @@ CSR_OFFLINE_PLAYER (literal p) // HASH_VALUE D96ED33C2BE89DD6 CSR_PENDING_CHARACTER_LOG () { - [&SYS& Target not found, your command is forwarded, pending later execution when your target next logs in.] + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] } // HASH_VALUE 1EB2CF2A88BC5067 CSR_ROOT_ENDS () { - [&SPL&You are no longer rooted.] + [&SPL&The root effect placed on you by a GM has ceased.] } // HASH_VALUE 615151A505C533B4 CSR_ROOT_OK ( player p ) { - [&SYS&You have rooted player $p$.] + [&SYS&$p$ is now rooted.] } // HASH_VALUE 204F584E2FFDEC63 CSR_START_EVENT (literal e) { - [&SYS& Event '$e$' has started.] + [&SYS& event '$e$' has been started.] } // HASH_VALUE A34F5820A1EDB061 CSR_STOP_EVENT (literal e) { - [&SYS& Event '$e$' has stopped.] + [&SYS& event '$e$' has been stopped.] } @@ -1461,21 +1404,24 @@ CSR_UNKNOWN_RESPAWN_POINT () // HASH_VALUE EBDBCC731169E61F CSR_UNMUTE_OK (player p) { - [&SYS&You have unmuted player $p$.] + [&SYS&You unmute player $p$.] } // HASH_VALUE 834DE05025183549 CSR_UNROOT_OK ( player p ) { - [&SYS&You have unrooted player $p$.] + [&SYS&$p$ was successfully unrooted.] } +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// // HASH_VALUE E0F7090445FB86F2 DEATH_KILLER (entity e) { - death_killer [&SYS&You have killed $e$.] + death_killer [&SYS&You have killed $e.da$ $e$.] } @@ -1489,24 +1435,24 @@ DEATH_SELF_KILL () // HASH_VALUE C7205424052F4A9F DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) { - death_self_kill_spectators_c [&SYS&$c$ killed itself.] + death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] } // HASH_VALUE D1FDED38ADE4DF7F DEATH_SELF_KILL_SPECTATORS_NPC (bot b) { - (b.gender = male) - death_self_kill_spectators_bm [&SYS&$b$ killed himself.] + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] - death_self_kill_spectators_bf [&SYS&$b$ killed herself.] + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] } // HASH_VALUE EC54EA523A009C8A DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) { - (p.gender = male) + (p.gender = male) death_self_kill_spectators_pm [&SYS&$p$ killed himself.] death_self_kill_spectators_pf [&SYS&$p$ killed herself.] @@ -1516,20 +1462,23 @@ DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) // HASH_VALUE 1FC05B67B6B24CBE DEATH_SPECTATORS (entity killer, entity victim) { - death_spectators [&SYS&$victim$ have been killed by $killer$.] + death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] } // HASH_VALUE 3769A82DDA770A73 DEATH_VICTIM (entity e) { - (e = 0) + (e = 0) death_victim_0 [&SYS&You have been killed.] - death_victim [&SYS&You have been killed by $e$.] + death_victim [&SYS&You have been killed by $e.da$ $e$.] } +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// // HASH_VALUE 068671B52B935835 DEATH_XP_DEATH ( int i, int j ) { @@ -1540,14 +1489,14 @@ DEATH_XP_DEATH ( int i, int j ) // HASH_VALUE 35D3C225F7BF06D3 DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) { - default_crafted_items_talkmenu [I crafted the items] + default_crafted_items_talkmenu [I crafted the items.] } // HASH_VALUE 266CA321DAE7CE21 DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) { - default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$] + default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] } @@ -1561,14 +1510,14 @@ DEFAULT_DID_IT_TALKMENU (bot target) // HASH_VALUE 9BE33873E18DA660 DEFAULT_FOUND_RMS_TALKMENU (bot target) { - default_found_rms_talkmenu [I found the raw materials] + default_found_rms_talkmenu [I found the raw materials.] } // HASH_VALUE 06E69D728A1811B6 DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) { - default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$] + default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] } @@ -1582,42 +1531,47 @@ DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) // HASH_VALUE 4AE3B9D82FF601CC DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) { - default_killed_creatures_group_talkmenu [We killed the creatures] + default_killed_creatures_group_talkmenu [We killed the creatures.] } // HASH_VALUE E35234A680F46010 DEFAULT_KILLED_CREATURES_TALKMENU (bot target) { - default_killed_creatures_talkmenu [I killed the creatures] + default_killed_creatures_talkmenu [I killed the creatures.] } // HASH_VALUE A0BABBBB705B1BD4 DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) { - default_killed_creature_group_talkmenu [We killed $target.ia$ $target$] + default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] } +/******************************************************************************************** + NOT HARD CODED : mission specific + +********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// // HASH_VALUE CF2AFACB17721AA5 DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) { - default_killed_creature_talkmenu [I killed $killed.ia$ $killed$] + default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] } // HASH_VALUE 6771738C3915F94F DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) { - default_killed_species_talkmenu [I killed $species.da$ $species.p$] + default_killed_species_talkmenu [I killed $species.da$ $species.p$.] } // HASH_VALUE DA5F830007AE2712 DEFAULT_PROGRESS_TALKMENU (bot target, skill s) { - default_progress_talkmenu [I progressed in $s$] + default_progress_talkmenu [I progressed in $s$.] } @@ -1645,42 +1599,42 @@ DEFAULT_SENT_US_TALKMENU (bot target, bot previous) // HASH_VALUE 1F7656F24D8C51E3 DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) { - default_talk_to_bot_name [Talk to $bn$.] + default_talk_to_bot_name [Talk to $bn$] } // HASH_VALUE CEB2186418C7782F DISCONNECT_CANCELED () { - [&CHK&Disconnection canceled.] + [&CHK&Disconnection canceled] } // HASH_VALUE A80CDE149349D32F DUEL_ABANDON () { - [&SYS&Your opponent has abandoned the duel, making you the winner.] + [&SYS&Your have won the duel because your opponent has abandonned.] } // HASH_VALUE B04EBD1A8D86BC77 DUEL_ACCEPTED (player p) { - [&SYS&You are now in duel with $p$.] + [&SYS&you are now in duel with $p$.] } // HASH_VALUE 1BB36EE8BA9AA919 DUEL_ALREADY_INVITED (player p) { - [&CHK&You have already received a duel proposal.] + [&CHK&you are already invited to duel.] } // HASH_VALUE 20F47DAB361CF8EB DUEL_CANCEL_INVITATION (player p) { - [&SYS&$p$ cancels the duel proposal.] + [&SYS&$p$ cancels his duel proposition.] } @@ -1694,28 +1648,28 @@ DUEL_DISCONNECT () // HASH_VALUE E45D4B9F1B4B41A1 DUEL_ENTER_PVP_ZONE () { - [&SYS&You have won the duel because your opponent has entered a PvP zone.] + [&SYS&Your have won your duel because your opponant has entered a PVP zone.] } // HASH_VALUE C1F95DD244DEE63E DUEL_FORBIDDEN_PLACE () { - [&CHK&You are not allowed to fight here.] + [&CHK& You are not allowed fight here.] } // HASH_VALUE AFA9FC9CCFB5E539 DUEL_INVITATION (player p) { - [$p$ proposes a duel. Do you accept?] + [$p$ invites you to a duel. Do you accept?] } // HASH_VALUE 5639CDE0E866740C DUEL_INVITATION_EXPIRE () { - [&SYS&The duel proposal expired.] + [&SYS&The invitation to a duel expired.] } @@ -1729,87 +1683,86 @@ DUEL_LOST () // HASH_VALUE 28D95D3B5EA5A672 DUEL_REFUSE_INVITATION (player p) { - [&SYS&$p$ refuses your duel proposal.] + [&SYS&$p$ refuses your duel.] } // HASH_VALUE B620A0DB269DFA99 DUEL_TARGET_ALREADY_INVITED (player p) { - [&CHK&Someone else already proposed a duel to $p$.] + [&CHK&$p$ is already invited to duel by someone else.] } // HASH_VALUE D4C5B343118BD8E5 DUEL_TARGET_ALREADY_IN_PVP (player p) { - [&CHK& You cannot duel $p$ as this player is already engaged with other players.] + [&CHK& You can't fight $p$ as this player is already engaged against other players.] } // HASH_VALUE 923EE180E4978FDB DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) { - [&CHK& You cannot start a challenge because $p$, a member of the opposing team, is already in combat against other players.] + [&CHK& You can't start a challenge because $p$, a member of the opposing team, is already in combat against other players.] } // HASH_VALUE 782E8920AB97B8D2 DUEL_TELEPORT () { - [&SYS&You have won the duel because your opponent has teleported.] + [&SYS&You have won a duel because your opponent has teleported.] } // HASH_VALUE CFF606E22E585242 DUEL_WON () { - [&SYS&You have won the duel.] + [&SYS&You have won a duel.] } // HASH_VALUE 5F2A83C36B243370 DUEL_YOU_ABANDON () { - [&SYS&You have abandoned the duel.] + [&SYS&Your have abandonned the duel.] } // HASH_VALUE 873A59BBB8162B79 DUEL_YOU_ALREADY_IN_PVP (player p) { - [&CHK&You cannot duel $p$ as you are already engaged with other players.] + [&CHK& You can't fight $p$ as you are already engaged against other players.] } // HASH_VALUE 8E2A136F49058F5A DUEL_YOU_CANCEL_INVITATION (player p) { - [&SYS&By proposing another duel, you have canceled the duel proposed to $p$.] + [&SYS&By proposing a duel, you have canceled the duel proposed to $p$.] } // HASH_VALUE 7151FAF29406C6E1 DUEL_YOU_ENTER_PVP_ZONE () { - [&SYS&Your have lost the duel because you entered a PVP zone.] + [&SYS&Your have lost your duel because you have entered a PVP zone.] } // HASH_VALUE DDEC99C8BE5515CB DUEL_YOU_TELEPORT () { - [&SYS&Your have lost the duel because you teleported.] - -} - -// HASH_VALUE C4BC03B6A28CB173 -DYRON_CITY_WELCOMER_1_P_T2_WELCOMER (bot givervar) -{ - dyron_city_welcomer_1_p_t2_welcomer [I'm looking for somebody in the city] + [&SYS&Your have lost your duel because you have teleported.] } +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ // HASH_VALUE B0B3921639B479C1 EFFECT_BLEED_BEGIN () { @@ -1820,7 +1773,7 @@ EFFECT_BLEED_BEGIN () // HASH_VALUE 56F456E4466AD499 EFFECT_BLEED_BEGIN_ACTOR (entity e) { - effect_bleed_begin_actor [&SYS&$e$ wounds are bleeding massively.] + effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] } @@ -1834,7 +1787,7 @@ EFFECT_BLEED_ENDED () // HASH_VALUE D2BD45616DF702D9 EFFECT_BLEED_ENDED_ACTOR (entity e) { - effect_bleed_ended_actor [&SYS&$e$ is no longer bleeding.] + effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] } @@ -1848,50 +1801,53 @@ EFFECT_BLEED_LOSE_HP (int i) // HASH_VALUE CEC661D7FA14E05F EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) { - effect_bleed_lose_hp_actor [&SYS&$e$ is bleeding and loses $i$ hit points.] + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] } +/** + * BLIND + */ // HASH_VALUE C0143FF02EBD1A14 EFFECT_BLIND_BEGIN_CREATOR (entity e) { - (e.gender = male) - effect_blind_begin_creator_m [&SYS&$e$ is blinded and has a greater chance of failing in his actions.] + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] - (e.gender = female) - effect_blind_begin_creator_f [&SYS&$e$ is blinded and has a greater chance of failing in her actions.] + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] } // HASH_VALUE 50EB922022904A0A EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) { - (actor.gender = male) - effect_blind_begin_spectators_m [&SYS&$actor$ has blinded $target$ who now has a greater chance of failing actions.] + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] - (actor.gender = female) - effect_blind_begin_spectators_f [&SYS&$actor$ has blinded $target$ who now has a greater chance of failing actions.] + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] } // HASH_VALUE 5836C3899FC88696 EFFECT_BLIND_BEGIN_TARGET (entity e) { - effect_blind_begin_target [&SPL&$e$ has blinded you, you now have a greater chance of failing in your actions.] + effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] } // HASH_VALUE 513F51646EF74A9E EFFECT_BLIND_END_CREATOR (entity e) { - effect_blind_end_creator [&SYS&$e$ is no longer blinded.] + effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] } // HASH_VALUE 5741140F277DBB8B EFFECT_BLIND_END_SPECTATORS (entity e) { - effect_blind_end_spectators [&SYS&$e$ is no longer blinded.] + effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] } @@ -1905,50 +1861,53 @@ EFFECT_BLIND_END_TARGET () // HASH_VALUE F959433C14DC8874 EFFECT_BLIND_SELF_BEGIN_CREATOR () { - effect_blind_self_begin_actor [&SPLM&You have blinded yourself and have a greater chance of failing in your actions.] + effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] } // HASH_VALUE E3589F14D0301F6A EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_blind_self_begin_spectators_creature [&SYS&$c$ has blinded itself and has a greater chance of failing in its actions.] + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] } // HASH_VALUE 123C5C377AC64F6C EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_blind_self_begin_spectators_npc_m [&SYS&$b$ has blinded himself and has a greater chance of failing in his actions.] + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] - (b.gender = female) - effect_blind_self_begin_spectators_npc_f [&SYS&$b$ has blinded herself and has a greater chance of failing in her actions.] + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] } // HASH_VALUE FECC03B562AC4782 EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) - effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and has a greater chance of failing in his actions.] + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] - (p.gender = female) - effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and has a greater chance of failing in her actions.] + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] } +/** + * Debuff combat skills + */ // HASH_VALUE A79EC26AD166F9E1 EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) { - effect_debuff_combat_begin_creator [&SYS&$e$ gets a penalty on their combat skills.] + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ gets a penalty on his combat skills.] } // HASH_VALUE A413A778696CDCBA EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) { - effect_debuff_combat_begin_spectators [&SYS&$target$ is now getting a penalty on their combat skills.] + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his combat skills.] } @@ -1962,14 +1921,14 @@ EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) // HASH_VALUE A77CFC982CB566D5 EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) { - effect_debuff_combat_end_creator [&SYS&$e$'s combat skills are no longer subject to penalty.] + effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] } // HASH_VALUE A69F60DC37602400 EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) { - effect_debuff_combat_end_spectators [&SYS&$e$'s combat skills are no longer subject to penalty.] + effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] } @@ -1990,107 +1949,110 @@ EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () // HASH_VALUE 41777F280B66EDFF EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_debuff_combat_self_begin_spectators_creature [&SYS&$c$ is now getting a penalty on its combat skills.] + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its combat skills.] } // HASH_VALUE 2775C40D0B8E328A EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b$ is now getting a penalty on his combat skills.] + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his combat skills.] - (b.gender = female) - effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b$ is now getting a penalty on her combat skills.] + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her combat skills.] } // HASH_VALUE BE1E069A373D311B EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) + (p.gender = male) effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his combat skills.] - (p.gender = female) + (p.gender = female) effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her combat skills.] } +/** + * Debuff combat defense skills + */ // HASH_VALUE 49FC67A913F5356C EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) { - effect_debuff_defense_begin_creator [&SYS&$e$ is now getting a penalty on their defense.] + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ is now getting a penalty on his defence.] } // HASH_VALUE 66416AF7912F278B EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) { - effect_debuff_defense_begin_spectators [&SYS&$target$ is now getting a penalty on their defense.] + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his defence.] } // HASH_VALUE D837AD14A50DD616 EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) { - effect_debuff_defense_begin_target [&SPL&$e$ is now getting a penalty on their defense.] + effect_debuff_defense_begin_target [&SPL&is now getting a penalty on his defence.] } // HASH_VALUE 39A22E42A84C868F EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) { - effect_debuff_defense_end_creator [&SYS&$e$'s defense is no longer subject to penalty.] + effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] } // HASH_VALUE 6A863C735AE18D32 EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) { - effect_debuff_defense_end_spectators [&SYS&$e$'s defense is no longer subject to penalty.] + effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence is no longer subject to penalty.] } // HASH_VALUE F95EFF5A7D833A82 EFFECT_DEBUFF_DEFENSE_END_TARGET () { - effect_debuff_defense_end_target [&SPL&Your defense is no longer subject to penalty.] + effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] } // HASH_VALUE 021CE2B4E51F8417 EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () { - effect_debuff_defense_self_begin_actor [&SPL&You are now getting a penalty on your defense.] + effect_debuff_defense_self_begin_actor [&SPL&You are now getting a penalty on your defence.] } // HASH_VALUE 1CE40F48A922DB94 EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_debuff_defense_self_begin_spectators_creature [&SYS&$c$ is now getting a penalty on its defense.] + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its defence.] } // HASH_VALUE 9C87365382BA7A25 EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b$ is now getting a penalty on his defense.] + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his defence.] - (b.gender = female) - effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b$ is now getting a penalty on her defense.] + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her defence.] } // HASH_VALUE EF943FCBB78C9A9B EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) - effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his defense.] + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his defence.] - (p.gender = female) - effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her defense.] + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her defence.] } @@ -2100,78 +2062,78 @@ EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) // HASH_VALUE 39C4B6F2895BBFD8 EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) { - effect_debuff_dodge_begin_creator [&SYS&$e$ is now getting a penalty on their dodge.] + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ is now getting a penalty on his dodging.] } // HASH_VALUE 84F2FD5E56D6B04D EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) { - effect_debuff_dodge_begin_spectators [&SYS&$target$ is now getting a penalty on their dodge.] + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his dodging.] } // HASH_VALUE FA2B32812797A600 EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) { - effect_debuff_dodge_begin_target [&SPL&You are now getting a penalty on your dodge.] + effect_debuff_dodge_begin_target [&SPL&You are now getting a penalty on your dodging.] } // HASH_VALUE D10CF5676EAF465A EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) { - effect_debuff_dodge_end_creator [&SYS&$e$ is now getting a penalty on their dodge.] + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ is now getting a penalty on his dodging.] } // HASH_VALUE 3DAF0285E6288FA8 EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) { - effect_debuff_dodge_end_spectators [&SYS&$e$'s dodge is no longer subject to penalty.] + effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] } // HASH_VALUE 7D56C607B52A5586 EFFECT_DEBUFF_DODGE_END_TARGET () { - effect_debuff_dodge_end_target [&SPL&Your dodge is no longer subject to penalty.] + effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] } // HASH_VALUE A1ED5ADF2510D925 EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () { - effect_debuff_dodge_self_begin_actor [&SYS&You are now getting a penalty on your dodge.] + effect_debuff_dodge_self_begin_actor [&SYS&You are now getting a penalty on your dodging.] } // HASH_VALUE A102B55029D9810E EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c$ is now getting a penalty on its dodge.] + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its dodging.] } // HASH_VALUE 21A114A068901FE3 EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b$ is now getting a penalty on his dodge.] + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his dodging.] - (b.gender = female) - effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b$ is now getting a penalty on her dodge.] + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her dodging.] } // HASH_VALUE 3DCDE7265A2BF9EA EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) - effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his dodge.] + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his dodging.] - (p.gender = female) - effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her dodge.] + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her dodging.] } @@ -2181,7 +2143,7 @@ EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) // HASH_VALUE 61726977E97CD789 EFFECT_DOT_BEGIN_CREATOR (entity e) { - (e.gender = male) + (e.gender = male) effect_dot_begin_creator_m [&SYS& TODO.] effect_dot_begin_creator_f [&SYS& TODO.] @@ -2191,10 +2153,10 @@ EFFECT_DOT_BEGIN_CREATOR (entity e) // HASH_VALUE FDD400EC78C87F0D EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) { - (actor.gender = male) - effect_dot_begin_spectators_m [&SYS&$actor$ makes $target$ stink horribly; any living beings nearby will suffer from the stench.] + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] - effect_dot_begin_spectators_f [&SYS&$actor$ makes $target$ stink horribly; any living beings nearby will suffer from the stench.] + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] } @@ -2208,14 +2170,14 @@ EFFECT_DOT_BEGIN_TARGET (entity e) // HASH_VALUE C1E807BB5983AA0F EFFECT_DOT_END_CREATOR (entity e) { - effect_dot_end_creator [&SYS&$e$ no longer stinks.] + effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] } // HASH_VALUE 6C1B1B42FF46A2F9 EFFECT_DOT_END_SPECTATORS (entity e) { - effect_dot_end_spectators [&SYS&$e$ no longer stinks.] + effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] } @@ -2229,48 +2191,48 @@ EFFECT_DOT_END_TARGET () // HASH_VALUE 587A28DE8E2F31AC EFFECT_DOT_LOSE_HP (entity e, int i) { - effect_dot_lose_hp [&SPL&$e$ stinks so much that you feel sick and lose $i$ hit points.] + effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] } // HASH_VALUE 2425700CCB8FB463 EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) { - effect_dot_lose_hp_actor [&SPL&You stink so much that $e$ feels sick and loses $i$ hit points.] + effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] } // HASH_VALUE 692A0856D18BD153 EFFECT_DOT_SELF_BEGIN_CREATOR () { - effect_dot_self_begin_actor [&SPLM&You make yourself stink; any living beings nearby will suffer from the stench.] + effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] } // HASH_VALUE 4C6C0CC0797E8824 EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_dot_self_begin_spectators_creature [&SYS&$c$ has made itself stink; any living beings nearby will suffer from the stench.] + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] } // HASH_VALUE 4049DE6D27D0961A EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_dot_self_begin_spectators_npc_m [&SYS&$b$ has made himself stink; any living beings nearby will suffer from the stench.] + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] - effect_dot_self_begin_spectators_npc_f [&SYS&$b$ has made herself stink; any living beings nearby will suffer from the stench.] + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] } // HASH_VALUE 77AC0CA4EAF857F2 EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) - effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink; any living beings nearby will suffer from the stench.] + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] - effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink; any living beings nearby will suffer from the stench.] + effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] } @@ -2280,82 +2242,82 @@ EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) // HASH_VALUE 7A239E7EA46D7890 EFFECT_FEAR_BEGIN_CREATOR (entity e) { - effect_fear_begin_creator [&SYS&$e$ is paralyzed with fear and can no longer act.] + effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] } // HASH_VALUE B46FF6A692A034E7 EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) { - effect_fear_begin_spectators [&SYS&$actor$ paralyzes $target$ with fear.] + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] } // HASH_VALUE 0C4D3FB3F1F32D27 EFFECT_FEAR_BEGIN_TARGET (entity e) { - effect_fear_begin_target [&SPL&$e$ has paralyzed you with fear; you can no longer act.] + effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] } // HASH_VALUE DD60979E15070B1A EFFECT_FEAR_END_CREATOR (entity e) { - (e.gender = male) - effect_fear_end_creator_m [&SYS&$e$ recovers his composure and can act again.] + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] - (e.gender = female) - effect_fear_end_creator_f [&SYS&$e$ recovers her composure and can act again.] + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] } // HASH_VALUE F83470DF2F592765 EFFECT_FEAR_END_SPECTATORS (entity e) { - effect_fear_end_spectators [&SYS&$e$ recovers its composure and can act again.] + effect_fear_end_spectators [&SYS&$e.da$ $e$ regains its composure and is ready for action again .] } // HASH_VALUE C99052A156C34194 EFFECT_FEAR_END_TARGET () { - effect_fear_end_target [&SPL&You recover your composure and can act again.] + effect_fear_end_target [&SPL&You regain your composure and are ready for action again.] } // HASH_VALUE 07C739924B61A438 EFFECT_FEAR_SELF_BEGIN_CREATOR () { - effect_fear_self_begin_actor [&SPL&You are paralyzed with fear and can no longer act.] + effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] } // HASH_VALUE 561E6E78AF8920C1 EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_fear_self_begin_spectators_creature [&SYS&$c$ is paralyzed with fear and can no longer act.] + effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] } // HASH_VALUE EA956C5B3AC8A7CC EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_fear_self_begin_spectators_npc_m [&SYS&$b$ is paralyzed with fear and can no longer act.] + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] - (b.gender = female) - effect_fear_self_begin_spectators_npc_f [&SYS&$b$ is paralyzed with fear and can no longer act.] + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] } // HASH_VALUE B2182552885AB756 EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) - effect_fear_self_begin_spectator_player_m [&SYS&$p$ is paralyzed with fear and can no longer act.] + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] - (p.gender = female) - effect_fear_self_begin_spectator_player_f [&SYS&$p$ is paralyzed with fear and can no longer act.] + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] } @@ -2365,35 +2327,35 @@ EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) // HASH_VALUE EA03FCAA3C96289C EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) { - effect_invulnerability_begin_creator [&SYS&$e$ is invulnerable but cannot perform any actions.] + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] } // HASH_VALUE C8E29457DE9859A1 EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) { - effect_invulnerability_begin_spectators [&SYS&$actor$ has made $target$ invulnerable, which prevents any actions.] + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable, this one can no longer perform any actions.] } // HASH_VALUE 1052C1C8D4899A06 EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) { - effect_invulnerability_begin_target [&SPLM&$e$ has made you invulnerable but you cannot perform any actions.] + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] } // HASH_VALUE 668CCB00AD79A7CB EFFECT_INVULNERABILITY_END_CREATOR (entity e) { - effect_invulnerability_end_creator [&SYS&$e$ is no longer invulnerable and can act again.] + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] } // HASH_VALUE 60DCC3DCAA81EFED EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) { - effect_invulnerability_end_spectators [&SYS&$e$ is no longer invulnerable and can act again.] + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] } @@ -2407,36 +2369,36 @@ EFFECT_INVULNERABILITY_END_TARGET () // HASH_VALUE C60F20A91C0205A7 EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () { - effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable but you cannot perform any actions.] + effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable but you can no longer perform actions.] } // HASH_VALUE E6A59EA7D0976E3D EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_invulnerability_self_begin_spectators_creature [&SYS&$c$ is invulnerable but cannot perform actions.] + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable but can no longer perform actions.] } // HASH_VALUE 16CD7ED4EBC730FC EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b$ is invulnerable but cannot perform actions.] + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable but can no longer perform actions.] - (b.gender = female) - effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b$ is invulnerable but cannot perform actions.] + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable but can no longer perform actions.] } // HASH_VALUE B8B65FBC2CD59BDF EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) - effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable but cannot perform actions.] + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable but can no longer perform actions.] - (p.gender = female) - effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable but cannot perform actions.] + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable but can no longer perform actions.] } @@ -2446,82 +2408,82 @@ EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) // HASH_VALUE B175D164F83C4C67 EFFECT_MADNESS_BEGIN_CREATOR (entity e) { - (e.gender = male) - effect_madness_begin_creator_m [&SYS&$e$ is stricken mad and may now attack himself instead of his opponent.] + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may aim at himself instead of his opponent.] - (e.gender = female) - effect_madness_begin_creator_f [&SYS&$e$ is stricken mad and may now attack herself instead of her opponent.] + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may aim at herself instead of her opponent.] } // HASH_VALUE 52B025631782511B EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) { - effect_madness_begin_spectators [&SYS&$target$ is stricken mad by $actor$.] + effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] } // HASH_VALUE 5E667E624A080159 EFFECT_MADNESS_BEGIN_TARGET (entity e) { - effect_madness_begin_target [&SPL&$e$ strikes you mad. You may now attack yourself instead of your opponent.] + effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now aim at yourself with offensive spells.] } // HASH_VALUE B619B0BFAAFB7C97 EFFECT_MADNESS_END_CREATOR (entity e) { - effect_madness_end_creator [&SYS&$e$ is no longer stricken mad.] + effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] } // HASH_VALUE B11D00D25F96F9C9 EFFECT_MADNESS_END_SPECTATORS (entity e) { - effect_madness_end_spectators [&SYS&$e$ is no longer stricken mad.] + effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] } // HASH_VALUE CF7F8D9C3F5A7A16 EFFECT_MADNESS_END_TARGET () { - effect_madness_end_target [&SPL&You are no longer stricken mad.] + effect_madness_end_target [&SPL&You are no longer struck by madness.] } // HASH_VALUE ED0A80D536C02F43 EFFECT_MADNESS_SELF_BEGIN_CREATOR () { - effect_madness_self_begin_actor [&SPL&You strike yourself mad.] + effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] } // HASH_VALUE 6EEBC90D512CE8C4 EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_madness_self_begin_spectators_creature [&SYS&$c$ strikes itself mad and may now attack itself.] + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] } // HASH_VALUE 93E398AE003CA8CD EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_madness_self_begin_spectators_npc_m [&SYS&$b$ strikes himself mad and may now attack himself.] + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] - (b.gender = female) - effect_madness_self_begin_spectators_npc_f [&SYS&$b$ strikes herself mad and may now attack herself.] + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] } // HASH_VALUE 91B12068A21E03C1 EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) - effect_madness_self_begin_spectator_player_m [&SYS&$p$ strikes himself mad and may now attack himself.] + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] - (p.gender = female) - effect_madness_self_begin_spectator_player_f [&SYS&$p$ strikes herself mad and may now attack herself.] + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] } @@ -2531,35 +2493,35 @@ EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) // HASH_VALUE B7219D693E6744E6 EFFECT_MEZZ_BEGIN_CREATOR (entity e) { - effect_mezz_begin_creator [&SYS&$e$ is now mesmerized and cannot act or move.] + effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] } // HASH_VALUE 79DA3CC8A867A94A EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) { - effect_mezz_begin_spectators [&SYS&$target$ is mesmerized by $actor$ and cannot act or move.] + effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] } // HASH_VALUE E5A644CE1415D752 EFFECT_MEZZ_BEGIN_TARGET (entity e) { - effect_mezz_begin_target [&SYS&$e$ mesmerizes you and you cannot act or move.] + effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] } // HASH_VALUE F584D7857D57282B EFFECT_MEZZ_END_CREATOR (entity e) { - effect_mezz_end_creator [&SYS&$e$ is no longer mesmerized.] + effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] } // HASH_VALUE 9CA443D284C7E824 EFFECT_MEZZ_END_SPECTATORS (entity e) { - effect_mezz_end_spectators [&SYS&$e$ is no longer mesmerized.] + effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] } @@ -2573,36 +2535,36 @@ EFFECT_MEZZ_END_TARGET () // HASH_VALUE 525F6C1672003909 EFFECT_MEZZ_SELF_BEGIN_CREATOR () { - effect_mezz_self_begin_actor [&SPLM&You mesmerize yourself and cannot act or move.] + effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] } // HASH_VALUE 8289590749CB7485 EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_mezz_self_begin_spectators_creature [&SYS&$c$ mesmerizes itself and cannot act or move.] + effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] } // HASH_VALUE 5F24C5DE0DBDDD0D EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_mezz_self_begin_spectators_npc_m [&SYS&$b$ mesmerizes himself and cannot act or move.] + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] - (b.gender = female) - effect_mezz_self_begin_spectators_npc_f [&SYS&$b$ mesmerizes herself and cannot act or move.] + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] } // HASH_VALUE 54A8AA00E20FBE8B EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) - effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerizes himself and cannot act or move.] + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] - (p.gender = female) - effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerizes herself and cannot act or move.] + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] } @@ -2619,7 +2581,7 @@ EFFECT_POISON_BEGIN () // HASH_VALUE C6EE5A01A7EEFEA9 EFFECT_POISON_BEGIN_CASTER (entity e) { - effect_poison_begin_caster [&SYS&$e$ is poisoned.] + effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] } @@ -2633,21 +2595,21 @@ EFFECT_POISON_ENDS () // HASH_VALUE C1C71835C117F65E EFFECT_POISON_ENDS_CASTER (entity e) { - effect_poison_ends_caster [&SYS&$e$ is no longer poisoned.] + effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] } // HASH_VALUE 6AF3CE336E8BDDA8 EFFECT_POISON_LOSE_HP (int i) { - effect_poison_lose_hp [&DG&You suffer from the poison's effects and lose $i$ hit points.] + effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] } // HASH_VALUE 4E8AA7AC71B6138A EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) { - effect_poison_lose_hp_caster [&SYS&$e$ suffers from the poison's effects and loses $i$ hit points.] + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering from the poison effects and loses $i$ hit points.] } @@ -2657,35 +2619,35 @@ EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) // HASH_VALUE 5D7A28BBC78D94BB EFFECT_ROOT_BEGIN_CREATOR (entity e) { - effect_root_begin_creator [&SYS&$e$ is now rooted and cannot move.] + effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] } // HASH_VALUE F3EB4038B5D42E0C EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) { - effect_root_begin_spectators [&SYS&$target$ is rooted by $actor$ and cannot move.] + effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] } // HASH_VALUE F81513A0C411A9D4 EFFECT_ROOT_BEGIN_TARGET (entity e) { - effect_root_begin_target [&SPL&$e$ roots you and you cannot move.] + effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] } // HASH_VALUE 5770738F8034BFCB EFFECT_ROOT_END_CREATOR (entity e) { - effect_root_end_creator [&SYS&$e$ is no longer rooted.] + effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] } // HASH_VALUE 9CB54F82AD20FB16 EFFECT_ROOT_END_SPECTATORS (entity e) { - effect_root_end_spectators [&SYS&$e$ is no longer rooted.] + effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] } @@ -2699,36 +2661,36 @@ EFFECT_ROOT_END_TARGET () // HASH_VALUE 00CDD4B556F56663 EFFECT_ROOT_SELF_BEGIN_CREATOR () { - effect_root_self_begin_actor [&SPLM&You root yourself and cannot move.] + effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] } // HASH_VALUE 589966A83F4C68DA EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_root_self_begin_spectators_creature [&SYS&$c$ roots itself and cannot move.] + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] } // HASH_VALUE 11064EA5663843ED EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_root_self_begin_spectators_npc_m [&SYS&$b$ roots himself and cannot move.] + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] - (b.gender = female) - effect_root_self_begin_spectators_npc_f [&SYS&$b$ roots herself and cannot move.] + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] } // HASH_VALUE 4DBBB06D53DBB438 EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) - effect_root_self_begin_spectator_player_m [&SYS&$p$ roots himself and cannot move.] + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] - (p.gender = female) - effect_root_self_begin_spectator_player_f [&SYS&$p$ roots herself and cannot move.] + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] } @@ -2738,35 +2700,35 @@ EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) // HASH_VALUE F3725847DA3E9196 EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) { - effect_slow_attacks_begin_creator [&SPLM&You slow down $e$'s attacks.] + effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks down.] } // HASH_VALUE 9C698E5E007DD78B EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) { - effect_slow_attacks_begin_spectators [&SYS&$actor$ slows down $target$'s attacks.] + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks down.] } // HASH_VALUE 9269F2BF07F6119B EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) { - effect_slow_attacks_begin_target [&SPL&$e$ slows down your attacks.] + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed down your attacks.] } // HASH_VALUE F3B3FEC8A2ADE9E4 EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) { - effect_slow_attacks_end_creator [&SYS&$e$'s attacks are no longer slowed down.] + effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed down.] } // HASH_VALUE AB00887873D8C22E EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) { - effect_slow_attacks_end_spectators [&SYS&$e$'s attacks are no longer slowed down.] + effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed down.] } @@ -2787,28 +2749,28 @@ EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () // HASH_VALUE E8D8E7A9675F5D45 EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_slow_attacks_self_begin_spectators_creature [&SYS&$c$ slows down its own attacks.] + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] } // HASH_VALUE 1349D8730B300841 EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b$ slows down his own attacks.] + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] - (b.gender = female) - effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b$ slows down her own attacks.] + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] } // HASH_VALUE DC7B641571C2BBAB EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) + (p.gender = male) effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] - (p.gender = female) + (p.gender = female) effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] } @@ -2819,35 +2781,35 @@ EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) // HASH_VALUE 189FA63FB36B4710 EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) { - effect_slow_move_begin_actor [&SPLM&You slow down $e$.] + effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$ down.] } // HASH_VALUE 53018FC49BD45719 EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) { - effect_slow_move_begin_spectator [&SYS&$actor$ slows down $target$.] + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$ down.] } // HASH_VALUE 84A513FBACFA8BE6 EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) { - effect_slow_move_begin_target [&SPL&$e$ slows you down.] + effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you down.] } // HASH_VALUE DDA51F65F130FF09 EFFECT_SLOW_MOVE_END_CREATOR (entity e) { - effect_slow_move_end_actor [&SYS&$e$ is no longer slowed down.] + effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed down.] } // HASH_VALUE 06BC7C5E2100BB73 EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) { - effect_slow_move_end_spectator [&SYS&$e$ is no longer slowed down.] + effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed down.] } @@ -2868,28 +2830,28 @@ EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () // HASH_VALUE D179EF09D0CA314F EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_slow_move_self_begin_spectators_creature [&SYS&$c$ slows himself down.] + effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] } // HASH_VALUE B5579932BC5937F8 EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_slow_move_self_begin_spectators_npc_m [&SYS&$b$ slows himself down.] + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] - (b.gender = female) - effect_slow_move_self_begin_spectators_npc_f [&SYS&$b$ slows herself down.] + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] } // HASH_VALUE FA982A3ABAB43DF9 EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) + (p.gender = male) effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] - (p.gender = female) + (p.gender = female) effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] } @@ -2900,43 +2862,43 @@ EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) // HASH_VALUE 27D86CF2B393DF45 EFFECT_STENCH_BEGIN_CREATOR (entity e) { - (e.gender = male) - effect_stench_begin_creator_m [&SYS&$e$ stinks so much that it makes any nearby living beings sick.] + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] - (e.gender = female) - effect_stench_begin_creator_f [&SYS&$e$ stinks so much that it makes any nearby living beings sick.] + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] } // HASH_VALUE E489304FAA1014BA EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) { - (actor.gender = male) - effect_stench_begin_spectators_m [&SYS&$actor$ makes $target$ stink horribly; any living beings nearby will suffer from the stench.] + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] - (actor.gender = female) - effect_stench_begin_spectators_f [&SYS&$actor$ makes $target$ stink horribly; any living beings nearby will suffer from the stench.] + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] } // HASH_VALUE B79E6334E8331D11 EFFECT_STENCH_BEGIN_TARGET (entity e) { - effect_stench_begin_target [&SPL&$e$ makes you stink horribly; any living beings nearby will suffer from the stench.] + effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] } // HASH_VALUE 6A0CC73AC0F842F7 EFFECT_STENCH_END_CREATOR (entity e) { - effect_stench_end_creator [&SYS&$e$ no longer stinks.] + effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] } // HASH_VALUE 4BB5B8383CA4CF3C EFFECT_STENCH_END_SPECTATORS (entity e) { - effect_stench_end_spectators [&SYS&$e$ no longer stinks.] + effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] } @@ -2950,50 +2912,50 @@ EFFECT_STENCH_END_TARGET () // HASH_VALUE 8126DAAEA12F6EAF EFFECT_STENCH_LOSE_HP (entity e, int i) { - effect_stench_lose_hp [&SPL&$e$ stinks so much that you feel sick and lose $i$ hit points.] + effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] } // HASH_VALUE 0CF5F18F8DA259C1 EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) { - effect_stench_lose_hp_actor [&SPL&You stink so much that $e$ feels sick and loses $i$ hit points.] + effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] } // HASH_VALUE CFF50DD614F63B30 EFFECT_STENCH_SELF_BEGIN_CREATOR () { - effect_stench_self_begin_actor [&SPLM&You make yourself stink; any living beings nearby will suffer from the stench.] + effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] } // HASH_VALUE 3B2EE3E6832FE20E EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_stench_self_begin_spectators_creature [&SYS&$c$ has made itself stink; any living beings nearby will suffer from the stench.] + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] } // HASH_VALUE FDC836AB715ED25C EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_stench_self_begin_spectators_npc_m [&SYS&$b$ has made himself stink; any living beings nearby will suffer from the stench.] + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] - (b.gender = female) - effect_stench_self_begin_spectators_npc_f [&SYS&$b$ has made herself stink; any living beings nearby will suffer from the stench.] + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] } // HASH_VALUE 2B4CD9D1D9350697 EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) - effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink; any living beings nearby will suffer from the stench.] + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] - (p.gender = female) - effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink; any living beings nearby will suffer from the stench.] + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] } @@ -3003,35 +2965,35 @@ EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) // HASH_VALUE 1BCA437BD7227D61 EFFECT_STUN_BEGIN_CREATOR (entity e) { - effect_stun_begin_actor [&SPLM&You stun $e$.] + effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] } // HASH_VALUE 6A8106B986B13D80 EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) { - effect_stun_begin_spectator [&SYS&$actor$ stuns $target$.] + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] } // HASH_VALUE 0D9E900C65099BE1 EFFECT_STUN_BEGIN_TARGET (entity e) { - effect_stun_begin_target [&SPL&$e$ stuns you.] + effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] } // HASH_VALUE FFABD156251BAFE0 EFFECT_STUN_END_CREATOR (entity e) { - effect_stun_end_actor [&SYS&$e$ is no longer stunned.] + effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] } // HASH_VALUE 7BC7285581551167 EFFECT_STUN_END_SPECTATORS (entity e) { - effect_stun_end_spectator [&SYS&$e$ is no longer stunned.] + effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] } @@ -3045,43 +3007,43 @@ EFFECT_STUN_END_TARGET () // HASH_VALUE 45973728AF4896BD EFFECT_STUN_SELF_BEGIN_CREATOR () { - effect_stun_self_begin_actor [&SPLM&You stun yourself.] + effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] } // HASH_VALUE 895ADA006C91F562 EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) { - effect_stun_self_begin_spectator_creature [&SYS&$c$ stuns itself.] + effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] } // HASH_VALUE 4A75A401841AC8CE EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) { - (b.gender = male) - effect_stun_self_begin_spectator_npc_m [&SYS&$b$ stuns himself.] + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] - (b.gender = female) - effect_stun_self_begin_spectator_npc_f [&SYS&$b$ stuns herself.] + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] } // HASH_VALUE 89B1CDECCA877510 EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) { - (p.gender = male) - effect_stun_self_begin_spectator_player_m [&SYS&$p$ stuns himself.] + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] - (p.gender = female) - effect_stun_self_begin_spectator_player_f [&SYS&$p$ stuns herself.] + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] } // HASH_VALUE 0832D9E3845AA267 EGS_ACTOR_CASTING_INTERUPT () { - [&MISM&The incantation of your spell is interrupted.] + [&MISM&The incantation of your spell is broken.] } @@ -3102,7 +3064,7 @@ EGS_ALREADY_HAVE_MOUNT () // HASH_VALUE B30DB38D1A52889A EGS_ANSWER_WHERE (place c, place r, place p) { - egs_answer_where [&ZON&You are on the continent $c$, in the region $r$, in place $p$.] + egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] } @@ -3112,63 +3074,63 @@ EGS_ANSWER_WHERE (place c, place r, place p) // HASH_VALUE 9875BF0F840CAF45 EGS_ANSWER_WHERE_NO_PLACE (place c, place r) { - egs_answer_where_no_place [&ZON&You are on the continent $c$, in the region $r$.] + egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] } // HASH_VALUE 814B516F5DC9F66D EGS_CANNOT_ATTACK_IN_WATER () { - [&CHKCB&You cannot attack while in the water.] + [&CHKCB&You cannot attack while you are near water.] } // HASH_VALUE 3CA08907433C2D81 EGS_CANT_BUY_ANOTHER_PACKER () { - [&CHK&You cannot buy another mektoub packer.] + [&CHK&You can't buy another mektoub packer.] } // HASH_VALUE 28EEB8CBCAA0F099 EGS_CANT_CONSTRUCT_ANYTHING () { - [&CHK&You cannot construct any more here.] + [&CHK&You cannot construct anything here anymore.] } // HASH_VALUE 9FF3ACF2F41A84A8 EGS_CANT_SELL_ANYTHING () { - [&SYS&I have nothing of interest for you to buy; come back later.] + [&SYS&I have nothing of interest for you to buy, sorry but come back later.] } // HASH_VALUE D45E7F9C33DC3607 EGS_COSMETIC_SAME_HAIR () { - [&CHK&You cannot buy this haircut; it is your current one.] + [&CHK&You cannot buy this haircut because it is the one you have now.] } // HASH_VALUE E47434806AF0A10A EGS_COSMETIC_SAME_HAIR_COLOR () { - [&CHK&You cannot buy this hair color; it is your current one.] + [&CHK&You cannot buy this hair color because it is the one you have now.] } // HASH_VALUE E41977DFA39700D0 EGS_COSMETIC_SAME_TATOO () { - [&CHK&You cannot buy this tattoo; it is your current one.] + [&CHK&You cannot buy this tattoo: this is your current one.] } // HASH_VALUE 60EE2B9CB4419D69 EGS_ENTER_CONTINENT (place p) { - egs_enter_continent [&ZON&You have entered $p.da$ $p$.] + egs_enter_continent [&ZON&You have entered $p$.] } @@ -3189,46 +3151,46 @@ EGS_ENTER_NEUTRAL_REGION (place region_name) // HASH_VALUE EFCFE658894A352E EGS_ENTER_PLACE (place p) { - egs_enter_place [&ZON&You have entered $p.da$ $p$.] + egs_enter_place [&ZON&You have entered $p$.] } // HASH_VALUE D47B384B87609D41 EGS_FORAGE_INTERRUPTED () { - [&CHK&Your foraging action was interrupted.] + [&CHK&Your foraging action has been interrupted.] } // HASH_VALUE 6A25FE531C545301 EGS_HARVEST_CORPSE_TOO_FAR () { - [&CHK&You are too far away from the corpse you are trying to quarter; move closer.] + [&CHK&The corpse you are trying to skin is too far away, get closer.] } // HASH_VALUE DCAAA1CD668C5866 EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) { - [&CHK&This item is already being looted by $e$.] + [&CHK&This bag is already being looted by $e$.] } // HASH_VALUE 5BCB46AD72134C0E EGS_LEAVE_CONTINENT (place p) { - egs_leave_continent [&ZON&You have left $p.da$ $p$.] + egs_leave_continent [&ZON&You have left $p$.] } -// HASH_VALUE 427D6097F85C45AF +// HASH_VALUE CF7D6097F85C45AF EGS_LEAVE_FACTION_REGION (place region_name, faction f) { - [&ZON&You are leaving $region_name.da$ $region_name$. That region is dominated by the $f$ faction.] + [&ZON&You are leaving $region_name.da$ $region_name$. You are leaving a region dominated by the $f$ faction.] } -// HASH_VALUE 38A93BEBDA0F2A4E +// HASH_VALUE 38A93B1DDA0F2A4E EGS_LEAVE_NEUTRAL_REGION (place region_name) { [&ZON&You are leaving $region_name.da$ $region_name$. You are leaving a neutral region.] @@ -3238,7 +3200,7 @@ EGS_LEAVE_NEUTRAL_REGION (place region_name) // HASH_VALUE B290E1067F380436 EGS_LEAVE_PLACE (place p) { - egs_leave_place [&ZON&You have left $p.da$ $p$.] + egs_leave_place [&ZON&You have left $p$.] } @@ -3269,50 +3231,35 @@ EGS_MAGIC_LACK_HP () // HASH_VALUE 8389AC9A5F44E970 EGS_MAGIC_LACK_MONEY () { - egs_magic_lack_money [&CHKCB&You do not have enough dappers to cast this spell.] + egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/dappers to cast this spell.] } // HASH_VALUE 9CE376AA2A85ACC8 EGS_MAGIC_LACK_SAP () { - egs_magic_lack_sap [&CHKCB&You do not have enough sap to cast this spell.] + egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] } // HASH_VALUE 6ECC55B0A0ED612C EGS_MAGIC_TARGET_OUT_OF_RANGE () { - [&CHKCB&Your target is out of range of your spell.] - -} - -// HASH_VALUE BE5F19F4AA54D3D3 -EGS_MISSION_STEP_SUCCESS () -{ - [&TSK&You have finished a mission step.] - -} - -// Mission message -// HASH_VALUE 22E7EB821B084772 -EGS_MISSION_SUCCESS () -{ - [&TSK&You have completed a mission.] + [&CHKCB&Your target is out of range for your spell.] } // HASH_VALUE FAFAB2233F97F220 EGS_NOT_ENOUGHT_SP () { - [&CHK&You do not have enough skill points to buy this skill.] + [&CHK&You do not have enough skill points to buy this.] } // HASH_VALUE F0EB8236287C01B3 EGS_NOT_ENOUGH_AMMO () { - [&CHKCB&You are out of ammunition.] + [&CHKCB&This strategy needs more ammunition.] } @@ -3326,42 +3273,35 @@ EGS_OPENING_SUCCESS () // HASH_VALUE D32F48677AD5DB68 EGS_PVP_NOT_ALLOWED () { - [&CHKCB&You cannot use attack against this character.] + [&CHKCB&You cannot use offensive action against this player character.] } // HASH_VALUE 08E44D6811E6AE9F EGS_QUARTER_INTERRUPTED () { - [&CHK&Your quartering action was interrupted.] - -} - -// HASH_VALUE 84A521F949BD9848 -EGS_TASK_ENCYCLO_SUCCESS () -{ - [&TSK&Task successful. Check your encyclopedia.] + [&CHK&Your quartering action has been interrupted.] } // HASH_VALUE 262A330B61EBB9DB EGS_TOO_EXPENSIVE_FOCUS () { - [&CHKCB&You do not have enough focus to perform this action.] + [&CHKCB&You do not have enough focus to pay this action cost.] } // HASH_VALUE 08D54EA2E8D46583 EGS_TOO_EXPENSIVE_HP () { - [&CHKCB&You do not have enough hit points to perform this action.] + [&CHKCB&You do not have enough hp to pay this action cost.] } // HASH_VALUE ACD625ADDAE9A3C8 EGS_TOO_EXPENSIVE_STAMINA () { - [&CHKCB&You do not have enough stamina to perform this action.] + [&CHKCB&You do not have enough stamina for this action.] } @@ -3369,39 +3309,32 @@ EGS_TOO_EXPENSIVE_STAMINA () EGS_TRADE_BAD_FAME ( bot b ) { // I have included a bot in this phrase cause it is a bot chat ( variation according the bot race and so on,...) - [I don't want to trade with you because your reputation is too low.] - -} - -// HASH_VALUE F8C11D3BBBDB29B8 -EGS_UNLOCK_ENCYCLO () -{ - [&TSK&Theme unlocked. Check your encyclopedia.] + [I don't want to trade with you because you have too bad a reputation.] } // HASH_VALUE E898E4E913B09837 EGS_USE_LAST_AMMO () { - [&CHKCB&You used your last ammunition.] + [&CHKCB&You have used your last ammo.] } // HASH_VALUE E421F81C59A4F7B8 EMOTE_ABSENTMINDED_NOBODY (player a) { - (a.gender = male) - emote_absentminded_nobody_m [&EMT&$a$ looks like he forgot something, but doesn't know what.] + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ looks like he is about to do something, but doesn't know what.] - (a.gender = female) - emote_absentminded_nobody_f [&EMT&$a$ looks like she forgot something, but doesn't know what.] + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ looks like she is about to do something, but doesn't know what.] } // HASH_VALUE EF2C0DF55FA8F6B7 EMOTE_ABSENTMINDED_SELF (entity a) { - emote_absentminded_self [&EMT&$a$ forgot something, but doesn't know what.] + emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] } @@ -3409,14 +3342,14 @@ EMOTE_ABSENTMINDED_SELF (entity a) // HASH_VALUE 5BCB0F7A7039C0F3 EMOTE_ABSENTMINDED_TARGET (entity a, entity t) { - emote_absentminded_target [&EMT&$a$ looks glazedly at $t$.] + emote_absentminded_target [&EMT&$a$ forgot, $t$.] } // HASH_VALUE D9F54C6D659B1495 EMOTE_ADVENTUROUS_NOBODY (entity a) { - emote_adventurous_nobody [&EMT&$a$ looks for someone with whom to search for adventure!] + emote_adventurous_nobody [&EMT&$a$ looks for someone with whom to go off in search of adventure!] } @@ -3430,28 +3363,28 @@ EMOTE_ADVENTUROUS_SELF (entity a) // HASH_VALUE B985E95DA1751E2B EMOTE_ADVENTUROUS_TARGET (entity a, entity t) { - emote_adventurous_target [&EMT&$a$ wants to search for adventure with $t$.] + emote_adventurous_target [&EMT&$a$ wants to go off in search of adventure with $t$.] } // HASH_VALUE CD08C97BAB59C454 EMOTE_AGGRESSIVE_NOBODY (entity a) { - emote_aggressive_nobody [&EMT&$a$ looks about ready to start something.] + emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] } // HASH_VALUE 5CED4792E667223D EMOTE_AGGRESSIVE_SELF (entity a) { - emote_aggressive_self [&EMT&$a$ isn't about to back down.] + emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] } // HASH_VALUE 2BA059F4FAC7F237 EMOTE_AGGRESSIVE_TARGET (entity a, entity t) { - emote_aggressive_target [&EMT&$a$ stares at $t$ aggressively.] + emote_aggressive_target [&EMT&$a$ stares at $t$ with an aggressive look.] } @@ -3465,11 +3398,11 @@ EMOTE_AGREE_NOBODY (entity a) // HASH_VALUE D9EFF72C79113E44 EMOTE_AGREE_SELF (player a) { - (a.gender = male) - emote_agree_self_m [&EMT&$a$ knows he's right, so why argue?] + (a.gender = male) + emote_agree_self_m [&EMT&$a$ knows he is right, so why argue.] - (a.gender = female) - emote_agree_self_f [&EMT&$a$ knows she's right, so why argue?] + (a.gender = female) + emote_agree_self_f [&EMT&$a$ knows she is right, so why argue.] } @@ -3490,10 +3423,10 @@ EMOTE_ALERT_NOBODY (entity a) // HASH_VALUE 91FCEFAF2B1BDFA9 EMOTE_ALERT_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_alert_self_m [&EMT&$a$ remembers something important.] - (a.gender = female) + (a.gender = female) emote_alert_self_f [&EMT&$a$ remembers something important.] } @@ -3515,10 +3448,10 @@ EMOTE_ALTRUIST_NOBODY (entity a) // HASH_VALUE C09B3EC57A2A53DF EMOTE_ALTRUIST_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_altruist_self_m [&EMT&$a$ shares freely without keeping anything for himself.] - (a.gender = female) + (a.gender = female) emote_altruist_self_f [&EMT&$a$ shares freely without keeping anything for herself.] } @@ -3540,10 +3473,10 @@ EMOTE_AMAZED_NOBODY (entity a) // HASH_VALUE 9C1E3EAA7928BA3E EMOTE_AMAZED_SELF (player a) { - (a.gender = male ) + (a.gender = male ) emote_amazed_self_m [&EMT&$a$ amazes himself.] - (a.gender = female ) + (a.gender = female ) emote_amazed_self_f [&EMT&$a$ amazes herself.] } @@ -3586,10 +3519,10 @@ EMOTE_AMUSED_NOBODY (entity a) // HASH_VALUE F72D9DB3E9C47D36 EMOTE_AMUSED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_amused_self_m [&EMT&$a$ amuses himself.] - (a.gender = female) + (a.gender = female) emote_amused_self_f [&EMT&$a$ amuses herself.] } @@ -3611,10 +3544,10 @@ EMOTE_ANGRY_NOBODY (entity a) // HASH_VALUE 57F3525CA6C6DE36 EMOTE_ANGRY_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] - (a.gender = female) + (a.gender = female) emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] } @@ -3636,10 +3569,10 @@ EMOTE_ANNOYED_NOBODY (entity a) // HASH_VALUE 30EB649E357BD460 EMOTE_ANNOYED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] - (a.gender = female) + (a.gender = female) emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] } @@ -3661,7 +3594,7 @@ EMOTE_APATHETIC_NOBODY (entity a) // HASH_VALUE 14B4FB12667C3EE5 EMOTE_APATHETIC_SELF (entity a) { - emote_apathetic_self [&EMT&$a$ tries really hard to care, but fails.] + emote_apathetic_self [&EMT&$a$ tries really hard to care, and fails.] } @@ -3682,21 +3615,21 @@ EMOTE_APPROVE_NOBODY (entity a) // HASH_VALUE 98E7DA8C37B6228A EMOTE_APPROVE_SELF (player a) { - (a.gender = male ) - emote_approve_self_m [&EMT&$a$ looks around for something to approve of. There is only himself, but that will do!] + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ looks around for something to approve of but there is only himself, that will do!.] - (a.gender = female ) - emote_approve_self_f [&EMT&$a$ looks around for something to approve of. There is only herself, but that will do!] + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ looks around for something to approve of but there is only herself, that will do!.] } // HASH_VALUE 19A6783C043F1466 EMOTE_APPROVE_TARGET (player a, entity t) { - (a.gender = male) + (a.gender = male) emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] - (a.gender = female) + (a.gender = female) emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] } @@ -3711,7 +3644,7 @@ EMOTE_ARROGANT_NOBODY (entity a) // HASH_VALUE 3B84C39F4E6AF665 EMOTE_ARROGANT_SELF (entity a) { - emote_arrogant_self [&EMT&$a$'s scorn cannot be channeled.] + emote_arrogant_self [&EMT&$a$'s scorn cannot be channelled.] } @@ -3732,10 +3665,10 @@ EMOTE_ASHAMED_NOBODY (entity a) // HASH_VALUE 28741E1693397A7B EMOTE_ASHAMED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] - (a.gender = female) + (a.gender = female) emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] } @@ -3757,10 +3690,10 @@ EMOTE_BELLIGERENT_NOBODY (entity a) // HASH_VALUE 88E30DB79400F13E EMOTE_BELLIGERENT_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] - (a.gender = female) + (a.gender = female) emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] } @@ -3803,7 +3736,7 @@ EMOTE_BLOODTHIRSTY_NOBODY (entity a) // HASH_VALUE 8D35BFF7C969FE08 EMOTE_BLOODTHIRSTY_SELF (entity a) { - emote_bloodthirsty_self [&EMT&$a$ isn't frightened by the sight of blood and actually likes it.] + emote_bloodthirsty_self [&EMT&$a$ isn't frightened by the sight of blood, in fact, likes it.] } @@ -3817,17 +3750,17 @@ EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) // HASH_VALUE F92D0D73F2D6F007 EMOTE_BORED_NOBODY (entity a) { - emote_bored_nobody [&EMT&$a$ is bored.] + emote_bored_nobody [&EMT&$a$ is bored] } // HASH_VALUE FEF4189563D9C738 EMOTE_BORED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] - (a.gender = female) + (a.gender = female) emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] } @@ -3849,10 +3782,10 @@ EMOTE_BOW_NOBODY (entity a) // HASH_VALUE C0FCC13121F4F634 EMOTE_BOW_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_bow_self_m [&EMT&$a$ bows to no one in particular, but ends up touching his toes.] - (a.gender = female) + (a.gender = female) emote_bow_self_f [&EMT&$a$ bows to no one in particular, but ends up touching her toes.] } @@ -3874,10 +3807,10 @@ EMOTE_BRAVE_NOBODY (entity a) // HASH_VALUE 91EDB126658339DE EMOTE_BRAVE_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_brave_self_m [&EMT&$a$ gathers up all his courage.] - (a.gender = female) + (a.gender = female) emote_brave_self_f [&EMT&$a$ gathers up all her courage.] } @@ -3899,10 +3832,10 @@ EMOTE_BUBBLY_NOBODY (entity a) // HASH_VALUE 97A7C4928CA41342 EMOTE_BUBBLY_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_bubbly_self_m [&EMT&$a$ is bubbly.] - (a.gender = female) + (a.gender = female) emote_bubbly_self_f [&EMT&$a$ is bubbly.] } @@ -4001,7 +3934,7 @@ EMOTE_CAREFUL_TARGET (entity a, entity t) // HASH_VALUE CFD701AFD918B191 EMOTE_CARELESS_NOBODY (entity a) { - emote_careless_nobody [&EMT&$a$ thinks somebody is being careless, but doesn't name names.] + emote_careless_nobody [&EMT&$a$ thinks someone is careless, but doesn't name anybody.] } @@ -4050,10 +3983,10 @@ EMOTE_CHAOTIC_NOBODY (entity a) // HASH_VALUE C7CAEA7D48472D20 EMOTE_CHAOTIC_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has created.] - (a.gender = female) + (a.gender = female) emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has created.] } @@ -4061,10 +3994,10 @@ EMOTE_CHAOTIC_SELF (player a) // HASH_VALUE ED6932DF53021781 EMOTE_CHAOTIC_TARGET (player a, entity t) { - (a.gender = male) + (a.gender = male) emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things as chaotic as he does.] - (a.gender = female) + (a.gender = female) emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things as chaotic as she does.] } @@ -4093,17 +4026,17 @@ EMOTE_CHEER_TARGET (entity a, entity t) // HASH_VALUE F5EC9011C01D6E32 EMOTE_CLINICAL_NOBODY (entity a) { - emote_clinical_nobody [&EMT&$a$ clinically examines the scene.] + emote_clinical_nobody [&EMT&$a$ considers the scene with a clinical look.] } // HASH_VALUE 9F280E1D83CB1D28 EMOTE_CLINICAL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_clinical_self_m [&EMT&$a$ examines himself.] - (a.gender = female) + (a.gender = female) emote_clinical_self_f [&EMT&$a$ examines herself.] } @@ -4146,10 +4079,10 @@ EMOTE_COMPASSIONATE_NOBODY (entity a) // HASH_VALUE DBC62350AC4A6CD3 EMOTE_COMPASSIONATE_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_compassionate_self_m [&EMT&$a$ takes care of himself.] - (a.gender = female) + (a.gender = female) emote_compassionate_self_f [&EMT&$a$ takes care of herself.] } @@ -4192,10 +4125,10 @@ EMOTE_CONFIDENT_NOBODY (entity a) // HASH_VALUE CDDB0F200D159049 EMOTE_CONFIDENT_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] - (a.gender = female) + (a.gender = female) emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] } @@ -4217,10 +4150,10 @@ EMOTE_CONFUSED_NOBODY (entity a) // HASH_VALUE 5BB07CFC205B1CB7 EMOTE_CONFUSED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] - (a.gender = female) + (a.gender = female) emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] } @@ -4228,10 +4161,10 @@ EMOTE_CONFUSED_SELF (player a) // HASH_VALUE 5CD88CDEBEE15B5F EMOTE_CONFUSED_TARGET (player a, entity t) { - (a.gender = male) + (a.gender = male) emote_confused_target_m [&EMT&$a$ admits that $t$ confused him.] - (a.gender = female) + (a.gender = female) emote_confused_target_f [&EMT&$a$ admits that $t$ confused her.] } @@ -4288,10 +4221,10 @@ EMOTE_COURAGEOUS_NOBODY (entity a) // HASH_VALUE 1E7A7C59797B1DFF EMOTE_COURAGEOUS_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_courageous_self_m [&EMT&$a$ summons up all his courage.] - (a.gender = female) + (a.gender = female) emote_courageous_self_f [&EMT&$a$ summons up all her courage.] } @@ -4355,7 +4288,7 @@ EMOTE_CRAZY_NOBODY (entity a) // HASH_VALUE 3EFE0FF9B2185A2C EMOTE_CRAZY_SELF (entity a) { - emote_crazy_self [&EMT&$a$ is crazy, and everyone knows it.] + emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] } @@ -4376,10 +4309,10 @@ EMOTE_CRUDE_NOBODY (entity a) // HASH_VALUE F9629CCDA8334D74 EMOTE_CRUDE_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_crude_self_m [&EMT&$a$ makes a few crude comments about himself.] - (a.gender = female) + (a.gender = female) emote_crude_self_f [&EMT&$a$ makes a few crude comments about herself.] } @@ -4394,10 +4327,10 @@ EMOTE_CRUDE_TARGET (entity a, entity t) // HASH_VALUE 89257883E648E7AC EMOTE_CRUEL_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_cruel_nobody_m [&EMT&$a$ screws up his eyes, revealing an unusual expression of cruelty.] - (a.gender = female) + (a.gender = female) emote_cruel_nobody_f [&EMT&$a$ screws up her eyes, revealing an unusual expression of cruelty.] } @@ -4412,7 +4345,7 @@ EMOTE_CRUEL_SELF (entity a) // HASH_VALUE 30449A7DEAA94099 EMOTE_CRUEL_TARGET (entity a, entity t) { - emote_cruel_target [&EMT&$a$ cruelly provokes $t$.] + emote_cruel_target [&EMT&$a$ provokes $t$ with cruelty.] } @@ -4426,10 +4359,10 @@ EMOTE_CURIOUS_NOBODY (entity a) // HASH_VALUE 764E549F424C1ACB EMOTE_CURIOUS_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] - (a.gender = female) + (a.gender = female) emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] } @@ -4451,7 +4384,7 @@ EMOTE_CYNICAL_NOBODY (entity a) // HASH_VALUE 0DC6275CC2959F38 EMOTE_CYNICAL_SELF (entity a) { - emote_cynical_self [&EMT&$a$ is proud to reach new levels of cynicism.] + emote_cynical_self [&EMT&$a$ is proud to reach new levels of cynicsm.] } @@ -4465,10 +4398,10 @@ EMOTE_CYNICAL_TARGET (entity a, entity t) // HASH_VALUE 203D0CEAA6B58295 EMOTE_DAINTY_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_dainty_nobody_m [&EMT&$a$ looks dainty and trustworthy.] - (a.gender = female) + (a.gender = female) emote_dainty_nobody_f [&EMT&$a$ looks dainty and trustworthy.] } @@ -4518,10 +4451,10 @@ EMOTE_DEFENSIVE_NOBODY (entity a) // HASH_VALUE 0F8D279A1AA1A4FA EMOTE_DEFENSIVE_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_defensive_self_m [&EMT&$a$ defends himself.] - (a.gender = female) + (a.gender = female) emote_defensive_self_f [&EMT&$a$ defends herself.] } @@ -4550,10 +4483,10 @@ EMOTE_DEPRESSED_SELF (entity a) // HASH_VALUE 78C3A1C8F878B00F EMOTE_DEPRESSED_TARGET (entity a, player t) { - (t.gender = male) + (t.gender = male) emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] - (t.gender = female) + (t.gender = female) emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] } @@ -4561,10 +4494,10 @@ EMOTE_DEPRESSED_TARGET (entity a, player t) // HASH_VALUE 7F6BF10B584D2E2A EMOTE_DESIRE_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] - (a.gender = female) + (a.gender = female) emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] } @@ -4572,10 +4505,10 @@ EMOTE_DESIRE_NOBODY (player a) // HASH_VALUE A03E6BFD199AB379 EMOTE_DESIRE_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] - (a.gender = female) + (a.gender = female) emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] } @@ -4583,10 +4516,10 @@ EMOTE_DESIRE_SELF (player a) // HASH_VALUE B9030B1773458B3C EMOTE_DESIRE_TARGET (player a, entity t) { - (a.gender = male) + (a.gender = male) emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] - (a.gender = female) + (a.gender = female) emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] } @@ -4643,10 +4576,10 @@ EMOTE_DIE_NOBODY (entity a) // HASH_VALUE 1D530C28AA078B4B EMOTE_DIE_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] - (a.gender = female) + (a.gender = female) emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] } @@ -4654,7 +4587,7 @@ EMOTE_DIE_SELF (player a) // HASH_VALUE E0F82A223632B877 EMOTE_DIE_TARGET (entity a, entity t) { - emote_die_target [&EMT&$a$ informs $t$ of their inevitable death.] + emote_die_target [&EMT&$a$ informs $t$ of his coming death.] } @@ -4675,10 +4608,10 @@ EMOTE_DIGNIFIED_SELF (entity a) // HASH_VALUE CB4032504C27A43C EMOTE_DIGNIFIED_TARGET (entity a, player t) { - (t.gender = male) + (t.gender = male) emote_dignified_target_m [&EMT&$a$ notices the dignified attitude of $t$.] - (t.gender = female) + (t.gender = female) emote_dignified_target_f [&EMT&$a$ notices the dignified attitude of $t$.] } @@ -4693,10 +4626,10 @@ EMOTE_DIPLOMATIC_NOBODY (entity a) // HASH_VALUE 8EAA204EC1C938B9 EMOTE_DIPLOMATIC_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_diplomatic_self_m [&EMT&$a$ embarks on a diplomatic discussion with himself. Surprisingly, all parties come to an agreement.] - (a.gender = female) + (a.gender = female) emote_diplomatic_self_f [&EMT&$a$ embarks on a diplomatic discussion with herself. Surprisingly, all parties come to an agreement.] } @@ -4718,10 +4651,10 @@ EMOTE_DISAPPOINTED_NOBODY (entity a) // HASH_VALUE 9FC7651EA5E7CDE1 EMOTE_DISAPPOINTED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] - (a.gender = female) + (a.gender = female) emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] } @@ -4729,10 +4662,10 @@ EMOTE_DISAPPOINTED_SELF (player a) // HASH_VALUE E4FA625CEC63DCBE EMOTE_DISAPPOINTED_TARGET (player a, entity t) { - (a.gender = male) + (a.gender = male) emote_disappointed_target_m [&EMT&$a$ bows his head, disappointed in $t$.] - (a.gender = female) + (a.gender = female) emote_disappointed_target_f [&EMT&$a$ bows her head, disappointed in $t$.] } @@ -4761,10 +4694,10 @@ EMOTE_DISCREET_TARGET (entity a, entity t) // HASH_VALUE 5208C73EDABB05BA EMOTE_DISDAINFUL_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_disdainful_nobody_m [&EMT&$a$ is disappointed with the audience.] - (a.gender = female) + (a.gender = female) emote_disdainful_nobody_f [&EMT&$a$ is disappointed with the audience.] } @@ -4772,10 +4705,10 @@ EMOTE_DISDAINFUL_NOBODY (player a) // HASH_VALUE 18D9FAFA13265D4E EMOTE_DISDAINFUL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_disdainful_self_m [&EMT&$a$ believes you are all unworthy of him.] - (a.gender = female) + (a.gender = female) emote_disdainful_self_f [&EMT&$a$ believes you are all unworthy of her.] } @@ -4818,10 +4751,10 @@ EMOTE_DISGUSTED_NOBODY (entity a) // HASH_VALUE 74FB05298B6B4DE0 EMOTE_DISGUSTED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] - (a.gender = female) + (a.gender = female) emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] } @@ -4836,10 +4769,10 @@ EMOTE_DISGUSTED_TARGET (entity a, entity t) // HASH_VALUE 9B18AFF914DEB7D5 EMOTE_DISILLUSIONED_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_disillusioned_nobody_m [&EMT&$a$ lost all his illusions.] - (a.gender = female) + (a.gender = female) emote_disillusioned_nobody_f [&EMT&$a$ lost all her illusions.] } @@ -4854,11 +4787,11 @@ EMOTE_DISILLUSIONED_SELF (entity a) // HASH_VALUE F9E7D7F07B2082E3 EMOTE_DISILLUSIONED_TARGET (player a, entity t) { - (a.gender = male) - emote_disillusioned_target_m [&EMT&$a$ is disillusioned by $t$.] + (a.gender = male) + emote_disillusioned_target_m [&EMT&$a$ disillusioned $t$.] - (a.gender = female) - emote_disillusioned_target_f [&EMT&$a$ is disillusioned by $t$.] + (a.gender = female) + emote_disillusioned_target_f [&EMT&$a$ disillusioned $t$.] } @@ -4872,18 +4805,18 @@ EMOTE_DISMAYED_NOBODY (entity a) // HASH_VALUE AB6CE21944AAC00D EMOTE_DISMAYED_SELF (player a) { - (a.gender = male) - emote_dismayed_self_m [&EMT&$a$ is dismayed by his own behavior. This was not what he was expecting.] + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ is dismayed by his own behaviour. This was not what he was expecting.] - (a.gender = female) - emote_dismayed_self_f [&EMT&$a$ is dismayed by her own behavior. This was not what she was expecting.] + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ is dismayed by her own behaviour. This was not what she was expecting.] } // HASH_VALUE 25D3A70CE9C6233F EMOTE_DISMAYED_TARGET (entity a, entity t) { - emote_dismayed_target [&EMT&$a$ seems dismayed by $t$'s behavior.] + emote_dismayed_target [&EMT&$a$ seems dismayed by $t$'s behaviour.] } @@ -4960,10 +4893,10 @@ EMOTE_DRAMATIC_NOBODY (entity a) // HASH_VALUE 2D1E4679050F6789 EMOTE_DRAMATIC_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] - (a.gender = female) + (a.gender = female) emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] } @@ -4985,11 +4918,11 @@ EMOTE_DREAMY_NOBODY (entity a) // HASH_VALUE 7153DC7C78E3304F EMOTE_DREAMY_SELF (player a) { - (a.gender = male) - emote_dreamy_self_m [&EMT&$a$ dreamily looks at himself.] + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ looks at him dreamily.] - (a.gender = female) - emote_dreamy_self_f [&EMT&$a$ dreamily looks at herself.] + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ looks at her dreamily.] } @@ -5024,10 +4957,10 @@ EMOTE_DRUNK_TARGET (entity a, entity t) // HASH_VALUE DCC159A06411AD67 EMOTE_DUTIFUL_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_dutiful_nobody_m [&EMT&$a$ will fulfill his obligations.] - (a.gender = female) + (a.gender = female) emote_dutiful_nobody_f [&EMT&$a$ will fulfill her obligations.] } @@ -5035,10 +4968,10 @@ EMOTE_DUTIFUL_NOBODY (player a) // HASH_VALUE EECE5F02DF4D4FFF EMOTE_DUTIFUL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_dutiful_self_m [&EMT&$a$ will carry out his duty to the best of his ability.] - (a.gender = female) + (a.gender = female) emote_dutiful_self_f [&EMT&$a$ will carry out her duty to the best of her ability.] } @@ -5046,10 +4979,10 @@ EMOTE_DUTIFUL_SELF (player a) // HASH_VALUE 08B2E09CBB5AFC33 EMOTE_DUTIFUL_TARGET (player a, entity t) { - (a.gender = male) + (a.gender = male) emote_dutiful_target_m [&EMT&$a$ follows $t$, as if it were his duty.] - (a.gender = female) + (a.gender = female) emote_dutiful_target_f [&EMT&$a$ follows $t$, as if it were her duty.] } @@ -5106,10 +5039,10 @@ EMOTE_ECSTATIC_NOBODY (entity a) // HASH_VALUE 052194B23286D5FF EMOTE_ECSTATIC_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_ecstatic_self_m [&EMT&$a$ doubles up with laughter!] - (a.gender = female) + (a.gender = female) emote_ecstatic_self_f [&EMT&$a$ doubles up with laughter!] } @@ -5124,32 +5057,32 @@ EMOTE_ECSTATIC_TARGET (entity a, entity t) // HASH_VALUE 91D3B99EF392A5B1 EMOTE_EGOISTIC_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_egoistic_nobody_m [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] - (a.gender = female) - emote_egoistic_nobody_f [&EMT&$a$ hopes her ego isn't writing cheques her talent can't cash.] + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] } // HASH_VALUE 1201928046EB4120 EMOTE_EGOISTIC_SELF (player a) { - (a.gender = male) - emote_egoistic_self_m [&EMT&$a$ believes in himself, and his ego.] + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ believes in himself, and in his ego.] - (a.gender = female) - emote_egoistic_self_f [&EMT&$a$ believes in herself, and her ego.] + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ believes in herself, and in her ego.] } // HASH_VALUE D7167D18C2E9238B EMOTE_EGOISTIC_TARGET (player a, entity t) { - (a.gender = male) + (a.gender = male) emote_egoistic_target_m [&EMT&$a$ indulges $t$'s ego, not that he needs it.] - (a.gender = female) + (a.gender = female) emote_egoistic_target_f [&EMT&$a$ indulges $t$'s ego, not that she needs it.] } @@ -5157,18 +5090,18 @@ EMOTE_EGOISTIC_TARGET (player a, entity t) // HASH_VALUE D4905B75A768A2C5 EMOTE_EMBARRASSED_NOBODY (entity a) { - emote_embarrassed_nobody [&EMT&$a$ blushes, embarrassed.] + emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] } // HASH_VALUE 83ED099858DDA3D6 EMOTE_EMBARRASSED_SELF (player a) { - (a.gender = male) - emote_embarrassed_self_m [&EMT&$a$ is embarrassed.] + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ is embarassed.] - (a.gender = female) - emote_embarrassed_self_f [&EMT&$a$ is embarrassed.] + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ is embarassed.] } @@ -5217,7 +5150,7 @@ EMOTE_EMOTIONLESS_SELF (entity a) // HASH_VALUE A5B046088A52F471 EMOTE_EMOTIONLESS_TARGET (entity a, entity t) { - emote_emotionless_target [&EMT&$a$ stares at $t$ absentmindedly.] + emote_emotionless_target [&EMT&$a$ stares at $t$ absent-mindedly.] } @@ -5231,7 +5164,7 @@ EMOTE_EMPHATIC_NOBODY (entity a) // HASH_VALUE 4C4582DD03216BA4 EMOTE_EMPHATIC_SELF (entity a) { - emote_emphatic_self [&EMT&$a$ is willing to lend a sympathetic ear, knowing how you feel.] + emote_emphatic_self [&EMT&$a$ is willing to listen to you sympathetically, knowing how you feel.] } @@ -5280,7 +5213,7 @@ EMOTE_ENRAGED_SELF (entity a) // HASH_VALUE B4B784C55203747F EMOTE_ENRAGED_TARGET (entity a, entity t) { - emote_enraged_target [&EMT&$a$ steams with rage at $t$.] + emote_enraged_target [&EMT&$a$ steams with rage against $t$.] } @@ -5329,10 +5262,10 @@ EMOTE_ENVIOUS_TARGET (entity a, entity t) // HASH_VALUE E1B18054C93AE3B3 EMOTE_EVIL_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] - (a.gender = female) + (a.gender = female) emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] } @@ -5340,10 +5273,10 @@ EMOTE_EVIL_NOBODY (player a) // HASH_VALUE 03AA431D51055059 EMOTE_EVIL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_evil_self_m [&EMT&$a$ thinks he is evil.] - (a.gender = female) + (a.gender = female) emote_evil_self_f [&EMT&$a$ thinks she is evil.] } @@ -5421,7 +5354,7 @@ EMOTE_EXHAUSTED_TARGET (entity a, entity t) // HASH_VALUE 88ABA88FF2D67BE4 EMOTE_EXUBERANT_NOBODY (entity a) { - emote_exuberant_nobody [&EMT&$a$ is bubbling with happiness.] + emote_exuberant_nobody [&EMT&$a$ is bubbling over with happiness.] } @@ -5449,10 +5382,10 @@ EMOTE_FAITHFUL_NOBODY (entity a) // HASH_VALUE 73484F44C200A98C EMOTE_FAITHFUL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] - (a.gender = female) + (a.gender = female) emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] } @@ -5467,10 +5400,10 @@ EMOTE_FAITHFUL_TARGET (entity a, entity t) // HASH_VALUE CF296E0BC3605C54 EMOTE_FANATICAL_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] - (a.gender = female) + (a.gender = female) emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] } @@ -5478,7 +5411,7 @@ EMOTE_FANATICAL_NOBODY (player a) // HASH_VALUE 1AFC849EB7BCDC5D EMOTE_FANATICAL_SELF (entity a) { - emote_fanatical_self [&EMT&$a$ is a homin with a cause. 'Till death!] + emote_fanatical_self [&EMT&$a$ is a homin with a cause. Till death!] } @@ -5499,10 +5432,10 @@ EMOTE_FASTIDIOUS_NOBODY (entity a) // HASH_VALUE 9E77A74A6D5D1BBF EMOTE_FASTIDIOUS_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_fastidious_self_m [&EMT&$a$ brushes himself off.] - (a.gender = female) + (a.gender = female) emote_fastidious_self_f [&EMT&$a$ brushes herself off.] } @@ -5524,7 +5457,7 @@ EMOTE_FBT_NOBODY (entity a) // HASH_VALUE CD5280E83983D88E EMOTE_FBT_SELF (entity a) { - emote_fbt_self [&EMT&$a$ practices the art of the Elders of Atys.] + emote_fbt_self [&EMT&$a$ practises the art of the Elders of Atys.] } @@ -5545,10 +5478,10 @@ EMOTE_FEARFUL_NOBODY (entity a) // HASH_VALUE C2BCB5CE96CFEF95 EMOTE_FEARFUL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_fearful_self_m [&EMT&$a$ fears no one but himself.] - (a.gender = female) + (a.gender = female) emote_fearful_self_f [&EMT&$a$ fears no one but herself.] } @@ -5591,7 +5524,7 @@ EMOTE_FORGIVE_NOBODY (entity a) // HASH_VALUE 20F8F5A9E33A86E4 EMOTE_FORGIVE_SELF (entity a) { - emote_forgive_self [&EMT&$a$ decides to act first and ask for forgiveness later.] + emote_forgive_self [&EMT&$a$ decides to act first, and to ask for forgiveness later.] } @@ -5619,7 +5552,7 @@ EMOTE_FRATERNAL_SELF (entity a) // HASH_VALUE DFF83D131B5FBE0E EMOTE_FRATERNAL_TARGET (entity a, entity t) { - emote_fraternal_target [&EMT&$a$ considers $t$ to be family.] + emote_fraternal_target [&EMT&$a$ considers $t$ like family.] } @@ -5654,10 +5587,10 @@ EMOTE_FRUSTRATED_NOBODY (entity a) // HASH_VALUE 1E18CDF13A5A0526 EMOTE_FRUSTRATED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_frustrated_self_m [&EMT&$a$ frustrated himself.] - (a.gender = female) + (a.gender = female) emote_frustrated_self_f [&EMT&$a$ frustrated herself.] } @@ -5679,10 +5612,10 @@ EMOTE_FUNNY_NOBODY (entity a) // HASH_VALUE C7A6EED6FAD8BBEF EMOTE_FUNNY_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_funny_self_m [&EMT&$a$ laughs at himself.] - (a.gender = female) + (a.gender = female) emote_funny_self_f [&EMT&$a$ laughs at herself.] } @@ -5690,10 +5623,10 @@ EMOTE_FUNNY_SELF (player a) // HASH_VALUE 0558BD95AFC783F3 EMOTE_FUNNY_TARGET (entity a, player t) { - (a.gender = male) + (a.gender = male) emote_funny_target_m [&EMT&$a$ says $t$ is really funny.] - (a.gender = female) + (a.gender = female) emote_funny_target_f [&EMT&$a$ says $t$ is really funny.] } @@ -5705,10 +5638,10 @@ EMOTE_GENEROUS_NOBODY (entity a) } -// HASH_VALUE 2D5B1AEAA45537E0 +// HASH_VALUE 3B5B1AEAA4557FB2 EMOTE_GENEROUS_SELF (entity a) { - emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me...] + emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] } @@ -5729,10 +5662,10 @@ EMOTE_GIMME5_NOBODY (entity a) // HASH_VALUE AA21014F3741278A EMOTE_GIMME5_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_gimme5_self_m [&EMT&$a$ gives himself a high five as no one else will.] - (a.gender = female) + (a.gender = female) emote_gimme5_self_f [&EMT&$a$ gives herself a high five as no one else will.] } @@ -5803,10 +5736,10 @@ EMOTE_GREAT_SELF (entity a) // HASH_VALUE 07A88585ADF71FF4 EMOTE_GREAT_TARGET (entity a, player t) { - (t.gender = male) + (t.gender = male) emote_great_target_m [&EMT&$a$ says $t$ is a great person.] - (t.gender = female) + (t.gender = female) emote_great_target_f [&EMT&$a$ says $t$ is a great person.] } @@ -5870,7 +5803,7 @@ EMOTE_GUILTY_SELF (entity a) // HASH_VALUE 7C7A8AD41086AD3E EMOTE_GUILTY_TARGET (entity a, entity t) { - emote_guilty_target [&EMT&$a$ looks at $t$ with a guilty expression.] + emote_guilty_target [&EMT&$a$ looks at $t$ with a guilty look on the face.] } @@ -5884,10 +5817,10 @@ EMOTE_HAPPY_NOBODY (entity a) // HASH_VALUE 28327F68321B2307 EMOTE_HAPPY_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_happy_self_m [&EMT&$a$ seems very pleased with himself.] - (a.gender = female) + (a.gender = female) emote_happy_self_f [&EMT&$a$ seems very pleased with herself.] } @@ -5930,10 +5863,10 @@ EMOTE_HAUGHTY_NOBODY (entity a) // HASH_VALUE 41D4B332471333F9 EMOTE_HAUGHTY_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_haughty_self_m [&EMT&$a$ would never stoop so low as you.] - (a.gender = female) + (a.gender = female) emote_haughty_self_f [&EMT&$a$ would never stoop so low as you.] } @@ -5941,10 +5874,10 @@ EMOTE_HAUGHTY_SELF (player a) // HASH_VALUE 741560DF5A1E464D EMOTE_HAUGHTY_TARGET (player a, entity t) { - (a.gender = male) + (a.gender = male) emote_haughty_target_m [&EMT&$a$ looks $t$ up and down haughtily.] - (a.gender = female) + (a.gender = female) emote_haughty_target_f [&EMT&$a$ looks $t$ up and down haughtily.] } @@ -5959,10 +5892,10 @@ EMOTE_HELPFUL_NOBODY (entity a) // HASH_VALUE 773A26C9207DA0BB EMOTE_HELPFUL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_helpful_self_m [&EMT&$a$ lends himself a hand as no one else will.] - (a.gender = female) + (a.gender = female) emote_helpful_self_f [&EMT&$a$ lends herself a hand as no one else will.] } @@ -5984,10 +5917,10 @@ EMOTE_HEROIC_NOBODY (entity a) // HASH_VALUE 332DC678E2226026 EMOTE_HEROIC_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_heroic_self_m [&EMT&$a$ thinks he is a genuine hero.] - (a.gender = female) + (a.gender = female) emote_heroic_self_f [&EMT&$a$ thinks she is a genuine heroine.] } @@ -6009,7 +5942,7 @@ EMOTE_HIHA_NOBODY (entity a) // HASH_VALUE 7DF49257553250D5 EMOTE_HIHA_SELF (entity a) { - emote_hiha_self [&EMT&$a$ waves. "Hi!"] + emote_hiha_self [&EMT&$a$ waves. Hi!] } @@ -6030,10 +5963,10 @@ EMOTE_HONEST_NOBODY (entity a) // HASH_VALUE 3B0B447A802E2C63 EMOTE_HONEST_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_honest_self_m [&EMT&$a$ is always honest with himself.] - (a.gender = female) + (a.gender = female) emote_honest_self_f [&EMT&$a$ is always honest with herself.] } @@ -6097,10 +6030,10 @@ EMOTE_HUMBLE_NOBODY (entity a) // HASH_VALUE 5762F7AF7816FEBA EMOTE_HUMBLE_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] - (a.gender = female) + (a.gender = female) emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] } @@ -6122,10 +6055,10 @@ EMOTE_HUNGRY_NOBODY (entity a) // HASH_VALUE AE5A996A109CE549 EMOTE_HUNGRY_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] - (a.gender = female) + (a.gender = female) emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] } @@ -6133,7 +6066,7 @@ EMOTE_HUNGRY_SELF (player a) // HASH_VALUE D5B0521DE9068E93 EMOTE_HUNGRY_TARGET (entity a, entity t) { - emote_hungry_target [&EMT&$a$ looks at $t$ with a starved expression.] + emote_hungry_target [&EMT&$a$ looks at $t$ with a starving look.] } @@ -6294,10 +6227,10 @@ EMOTE_INNOCENT_NOBODY (entity a) // HASH_VALUE 2185366B31E8990C EMOTE_INNOCENT_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_innocent_self_m [&EMT&$a$ adjusts his halo.] - (a.gender = female) + (a.gender = female) emote_innocent_self_f [&EMT&$a$ adjusts her halo.] } @@ -6312,17 +6245,17 @@ EMOTE_INNOCENT_TARGET (entity a, entity t) // HASH_VALUE AA285A3B9C5361CF EMOTE_INSECURE_NOBODY (entity a) { - emote_insecure_nobody [&EMT&$a$ could use a reassuring hug.] + emote_insecure_nobody [&EMT&$a$ could use a hug for reassurance.] } // HASH_VALUE 88331229A8D2EC23 EMOTE_INSECURE_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_insecure_self_m [&EMT&$a$ is not really self-confident.] - (a.gender = female) + (a.gender = female) emote_insecure_self_f [&EMT&$a$ is not really self-confident.] } @@ -6344,10 +6277,10 @@ EMOTE_INTERESTED_NOBODY (entity a) // HASH_VALUE 1CC54B7F81234340 EMOTE_INTERESTED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_interested_self_m [&EMT&$a$ is only interested in himself.] - (a.gender = female) + (a.gender = female) emote_interested_self_f [&EMT&$a$ is only interested in herself.] } @@ -6453,10 +6386,10 @@ EMOTE_LOATHING_NOBODY (entity a) // HASH_VALUE 6F71D5EE45670EBC EMOTE_LOATHING_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_loathing_self_m [&EMT&$a$ can't stand himself.] - (a.gender = female) + (a.gender = female) emote_loathing_self_f [&EMT&$a$ can't stand herself.] } @@ -6478,10 +6411,10 @@ EMOTE_LOGICAL_NOBODY (entity a) // HASH_VALUE 78B69F2C7D460FEE EMOTE_LOGICAL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_logical_self_m [&EMT&$a$ seems logical to himself.] - (a.gender = female) + (a.gender = female) emote_logical_self_f [&EMT&$a$ seems logical to herself.] } @@ -6503,10 +6436,10 @@ EMOTE_LONELY_NOBODY (entity a) // HASH_VALUE D78F0394E1CFFE1B EMOTE_LONELY_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] - (a.gender = female) + (a.gender = female) emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] } @@ -6549,7 +6482,7 @@ EMOTE_LOVE_NOBODY (entity a) // HASH_VALUE 921165F61C259014 EMOTE_LOVE_SELF (entity a) { - emote_love_self [&EMT&$a$ checks the mirror; yup, still perfectly adorable.] + emote_love_self [&EMT&$a$ checks the mirror, yup, still perfectly adorable.] } @@ -6570,10 +6503,10 @@ EMOTE_LOYAL_NOBODY (entity a) // HASH_VALUE 957B06AF6A927484 EMOTE_LOYAL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] - (a.gender = female) + (a.gender = female) emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] } @@ -6588,10 +6521,10 @@ EMOTE_LOYAL_TARGET (entity a, entity t) // HASH_VALUE 66B54595E35ED8DF EMOTE_LUSTFUL_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_lustful_nobody_m [&EMT&$a$ thinks he is attractive.] - (a.gender = female) + (a.gender = female) emote_lustful_nobody_f [&EMT&$a$ thinks she is attractive.] } @@ -6599,10 +6532,10 @@ EMOTE_LUSTFUL_NOBODY (player a) // HASH_VALUE DEDFCAB6D55C2B6C EMOTE_LUSTFUL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_lustful_self_m [&EMT&$a$ thinks he is attractive, which reinforces his ego.] - (a.gender = female) + (a.gender = female) emote_lustful_self_f [&EMT&$a$ thinks she is attractive, which reinforces her ego.] } @@ -6708,10 +6641,10 @@ EMOTE_MERCIFUL_NOBODY (entity a) // HASH_VALUE 39B55A5707FF5106 EMOTE_MERCIFUL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_merciful_self_m [&EMT&$a$ takes pity on himself.] - (a.gender = female) + (a.gender = female) emote_merciful_self_f [&EMT&$a$ takes pity on herself.] } @@ -6733,24 +6666,24 @@ EMOTE_MISCHIEVOUS_NOBODY (entity a) // HASH_VALUE 25AFBC0DCC89A41B EMOTE_MISCHIEVOUS_SELF (entity a) { - emote_mischievous_self [&EMT&$a$ has a dirty trick in mind and a plan at hand.] + emote_mischievous_self [&EMT&$a$ has a dirty trick in mind, and a plan at hand.] } // HASH_VALUE 6978C34BA8D2A6F9 EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) { - emote_mischievous_target [&EMT&$a$ smiles mischievously at $t$.] + emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] } // HASH_VALUE 338395659327ADA2 EMOTE_MOCKING_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_mocking_nobody_m [&EMT&$a$ imitates the people around him.] - (a.gender = female) + (a.gender = female) emote_mocking_nobody_f [&EMT&$a$ imitates the people around her.] } @@ -6758,10 +6691,10 @@ EMOTE_MOCKING_NOBODY (player a) // HASH_VALUE 3C8504AEF107D182 EMOTE_MOCKING_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_mocking_self_m [&EMT&$a$ plays the fool with a perfect impression of himself.] - (a.gender = female) + (a.gender = female) emote_mocking_self_f [&EMT&$a$ plays the fool with a perfect impression of herself.] } @@ -6769,10 +6702,10 @@ EMOTE_MOCKING_SELF (player a) // HASH_VALUE 42B4C61E1FED87F4 EMOTE_MOCKING_TARGET (entity a, player t) { - (t.gender = male) + (t.gender = male) emote_mocking_target_m [&EMT&$a$ ridicules $t$, imitating all his gestures.] - (t.gender = female) + (t.gender = female) emote_mocking_target_f [&EMT&$a$ ridicules $t$, imitating all her gestures.] } @@ -6780,17 +6713,17 @@ EMOTE_MOCKING_TARGET (entity a, player t) // HASH_VALUE 34572E9E541F7E25 EMOTE_NERVOUS_NOBODY (entity a) { - emote_nervous_nobody [&EMT&$a$ looks around nervously.] + emote_nervous_nobody [&EMT&$a$ progresses nervously.] } // HASH_VALUE 1ED8A0AF1ABB0A52 EMOTE_NERVOUS_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_nervous_self_m [&EMT&$a$ is naturally nervous.] - (a.gender = female) + (a.gender = female) emote_nervous_self_f [&EMT&$a$ is naturally nervous.] } @@ -6798,16 +6731,16 @@ EMOTE_NERVOUS_SELF (player a) // HASH_VALUE D90479576A965979 EMOTE_NERVOUS_TARGET (player a, player t) { - (a.gender = male & t.gender = male) + (a.gender = male & t.gender = male) emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] - (a.gender = male & t.gender = female) + (a.gender = male & t.gender = female) emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] - (a.gender = female & t.gender = male) + (a.gender = female & t.gender = male) emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] - (a.gender = female & t.gender = female) + (a.gender = female & t.gender = female) emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] } @@ -6843,10 +6776,10 @@ EMOTE_NICE_NOBODY (entity a) // HASH_VALUE 03166582F15D36A6 EMOTE_NICE_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] - (a.gender = female) + (a.gender = female) emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] } @@ -6854,10 +6787,10 @@ EMOTE_NICE_SELF (player a) // HASH_VALUE D8975DEF7912AFD8 EMOTE_NICE_TARGET (entity a, player t) { - (t.gender = male) + (t.gender = male) emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] - (t.gender = female) + (t.gender = female) emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] } @@ -6879,10 +6812,10 @@ EMOTE_NOCLUE_SELF (entity a) // HASH_VALUE 130A92B1EC15A15A EMOTE_NOCLUE_TARGET (player a, entity t) { - (a.gender = male) - emote_noclue_target_m [&EMT&$a$ looks at $t$ and shrugs his shoulders, because he has no clue.] + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ looks at $t$ and shrug his shoulders, because he has no clue.] - (a.gender = female) + (a.gender = female) emote_noclue_target_f [&EMT&$a$ looks at $t$ and shrugs her shoulders, because she has no clue.] } @@ -6918,10 +6851,10 @@ EMOTE_NOSTALGIC_NOBODY (entity a) // HASH_VALUE AEE1EA0257AF53D2 EMOTE_NOSTALGIC_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_nostalgic_self_m [&EMT&$a$ recollects memories.] - (a.gender = female) + (a.gender = female) emote_nostalgic_self_f [&EMT&$a$ recollects memories.] } @@ -6936,17 +6869,17 @@ EMOTE_NOSTALGIC_TARGET (entity a, entity t) // HASH_VALUE 1A79AFD0CC7935EF EMOTE_OBNOXIOUS_NOBODY (entity a) { - emote_obnoxious_nobody [&EMT&$a$ is obnoxious.] + emote_obnoxious_nobody [&EMT&$a$ is obnoxious] } // HASH_VALUE 955202266CF008B2 EMOTE_OBNOXIOUS_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_obnoxious_self_m [&EMT&$a$ is so obnoxious he can barely stand himself.] - (a.gender = female) + (a.gender = female) emote_obnoxious_self_f [&EMT&$a$ is so obnoxious she can barely stand herself.] } @@ -6968,14 +6901,14 @@ EMOTE_OBSCURE_NOBODY (entity a) // HASH_VALUE 50BD1054C09CF79E EMOTE_OBSCURE_SELF (entity a) { - emote_obscure_self [&EMT&$a$ knows some pretty obscure things.] + emote_obscure_self [&EMT&$a$ knows some mysterious things.] } // HASH_VALUE 5C7DBA3B2FD38DFB EMOTE_OBSCURE_TARGET (entity a, entity t) { - emote_obscure_target [&EMT&$a$ tells $t$ lots of tediously obscure facts.] + emote_obscure_target [&EMT&$a$ tell $t$ lots of tediously obscure facts.] } @@ -7003,7 +6936,7 @@ EMOTE_OBSESSED_TARGET (entity a, entity t) // HASH_VALUE 9ED8FA332D361FA8 EMOTE_OFFENDED_NOBODY (entity a) { - emote_offended_nobody [&EMT&$a$ is definitely shocked by what's happening around here.] + emote_offended_nobody [&EMT&$a$ is definitely shocked by what happens around here.] } @@ -7031,31 +6964,31 @@ EMOTE_OPTIMISTIC_NOBODY (entity a) // HASH_VALUE C48EABE82E7579D8 EMOTE_OPTIMISTIC_SELF (entity a) { - emote_optimistic_self [&EMT&$a$ thinks everything will be OK.] + emote_optimistic_self [&EMT&$a$ thinks everything will be ok.] } // HASH_VALUE 0DD6285C788F3698 EMOTE_OPTIMISTIC_TARGET (entity a, entity t) { - emote_optimistic_target [&EMT&$a$ tells $t$ "Don't worry, everything will be OK."] + emote_optimistic_target [&EMT&$a$ tells $t$ "Don't worry, everything will be ok."] } // HASH_VALUE F7A9EC60C7599563 EMOTE_OVER_NOBODY (entity a) { - emote_over_nobody [&EMT&$a$ says to get over it.] + emote_over_nobody [&EMT&$a$ says, Get over it.] } // HASH_VALUE FE68E3ACC9462549 EMOTE_OVER_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_over_self_m [&EMT&$a$ tells himself he is going to get over it.] - (a.gender = female) + (a.gender = female) emote_over_self_f [&EMT&$a$ tells herself she is going to get over it.] } @@ -7070,7 +7003,7 @@ EMOTE_OVER_TARGET (entity a, entity t) // HASH_VALUE 00284B433EF498AA EMOTE_PACIFIC_NOBODY (entity a) { - emote_pacific_nobody [&EMT&$a$ catches a wave. Surf's up, dude!] + emote_pacific_nobody [&EMT&$a$ catches a wave. Ready to surf, dudes!] } @@ -7084,14 +7017,14 @@ EMOTE_PACIFIC_SELF (entity a) // HASH_VALUE 2CE517761828D660 EMOTE_PACIFIC_TARGET (entity a, entity t) { - emote_pacific_target [&EMT&$a$ tells $t$, "Relax, dude. Life's a beach."] + emote_pacific_target [&EMT&$a$ tells $t$ "Relax, dude. Watch the beach."] } // HASH_VALUE C6360923781AB18B EMOTE_PAINFUL_NOBODY (entity a) { - emote_painful_nobody [&EMT&$a$ cries in pain.] + emote_painful_nobody [&EMT&$a$ cries ouch.] } @@ -7154,11 +7087,11 @@ EMOTE_PATIENT_TARGET (entity a, entity t) // HASH_VALUE 52D0ED13FFBE7C22 EMOTE_PATRIOTIC_NOBODY (player a) { - (a.gender = male) - emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his city.] + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his host city.] - (a.gender = female) - emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her city.] + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her host city.] } @@ -7179,10 +7112,10 @@ EMOTE_PATRIOTIC_TARGET (entity a, entity t) // HASH_VALUE 46E737AF2DB8D4A2 EMOTE_PEDANTIC_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] - (a.gender = female) + (a.gender = female) emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] } @@ -7204,7 +7137,7 @@ EMOTE_PEDANTIC_TARGET (entity a, entity t) // HASH_VALUE 330AC03CE840AD84 EMOTE_PERTURBED_NOBODY (entity a) { - emote_perturbed_nobody [&EMT&$a$ is sulky and perturbed.] + emote_perturbed_nobody [&EMT&$a$ is in a sulky and perturbed mood.] } @@ -7253,10 +7186,10 @@ EMOTE_PETULANT_NOBODY (entity a) // HASH_VALUE 8AA637C937F30128 EMOTE_PETULANT_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_petulant_self_m [&EMT&$a$ is known for his mood swings.] - (a.gender = female) + (a.gender = female) emote_petulant_self_f [&EMT&$a$ is known for her mood swings.] } @@ -7299,11 +7232,11 @@ EMOTE_PITYING_NOBODY (entity a) // HASH_VALUE 6BADA86513A1FCA6 EMOTE_PITYING_SELF (player a) { - (a.gender = male) - emote_pitying_self_m [&EMT&$a$ feels sorry for himself; don't mind him.] + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ feels sorry for himself, don't mind him.] - (a.gender = female) - emote_pitying_self_f [&EMT&$a$ feels sorry for herself; don't mind her.] + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ feels sorry for herself, don't mind her.] } @@ -7345,10 +7278,10 @@ EMOTE_PLEASED_NOBODY (entity a) // HASH_VALUE 7292EDA7C0197454 EMOTE_PLEASED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] - (a.gender = female) + (a.gender = female) emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] } @@ -7370,10 +7303,10 @@ EMOTE_POINTBACK_NOBODY (entity a) // HASH_VALUE 36A3BBD6AE2033D5 EMOTE_POINTBACK_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_pointback_self_m [&EMT&$a$ points back.] - (a.gender = female) + (a.gender = female) emote_pointback_self_f [&EMT&$a$ points back.] } @@ -7381,11 +7314,11 @@ EMOTE_POINTBACK_SELF (player a) // HASH_VALUE 1C417488AAA976CF EMOTE_POINTBACK_TARGET (player a, entity t) { - (a.gender = male) - emote_pointback_target_m [&EMT&$a$ points back, "Back there, $t$."] + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ points back. "Back there, $t$."] - (a.gender = female) - emote_pointback_target_f [&EMT&$a$ points back, "Back there, $t$."] + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ points back. "Back there, $t$."] } @@ -7399,18 +7332,18 @@ EMOTE_POINTFRONT_NOBODY (entity a) // HASH_VALUE 7BEB90F605D37D57 EMOTE_POINTFRONT_SELF (entity a) { - emote_pointfront_self [&EMT&$a$ points ahead, "I'm going there."] + emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] } // HASH_VALUE 86BF964B06392611 EMOTE_POINTFRONT_TARGET (player a, entity t) { - (a.gender = male) - emote_pointfront_target_m [&EMT&$a$ points, "Straight ahead, $t$."] + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ points straight ahead of himdelf. "Straight ahead, $t$."] - (a.gender = female) - emote_pointfront_target_f [&EMT&$a$ points, "Straight ahead, $t$."] + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ points straight ahead of herself. "Straight ahead, $t$."] } @@ -7424,14 +7357,14 @@ EMOTE_POINTLEFT_NOBODY (entity a) // HASH_VALUE BF16C24BC72AA4B0 EMOTE_POINTLEFT_SELF (entity a) { - emote_pointleft_self [&EMT&$a$ points left, "I'm going that way."] + emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] } // HASH_VALUE E08EC4CF745197A4 EMOTE_POINTLEFT_TARGET (entity a, entity t) { - emote_pointleft_target [&EMT&$a$ points left, "That way, $t$."] + emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] } @@ -7445,14 +7378,14 @@ EMOTE_POINTRIGHT_NOBODY (entity a) // HASH_VALUE CC7258615A8B27F3 EMOTE_POINTRIGHT_SELF (entity a) { - emote_pointright_self [&EMT&$a$ points right, "I'm going this way."] + emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] } // HASH_VALUE 72F77ADCDB6F1F38 EMOTE_POINTRIGHT_TARGET (entity a, entity t) { - emote_pointright_target [&EMT&$a$ points right, "This way, $t$."] + emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] } @@ -7466,11 +7399,11 @@ EMOTE_POINT_NOBODY (entity a) // HASH_VALUE 7D6070012B653B77 EMOTE_POINT_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_point_self_m [&EMT&$a$ points at himself. "Me."] - (a.gender = female) - emote_point_self_f [&EMT&$a$ points at herself, "Me."] + (a.gender = female) + emote_point_self_f [&EMT&$a$ points at herself. "Me."] } @@ -7498,7 +7431,7 @@ EMOTE_POLITE_SELF (entity a) // HASH_VALUE 5B643AC8902B492A EMOTE_POLITE_TARGET (entity a, entity t) { - emote_polite_target [&EMT&$a$ politely smiles at $t$.] + emote_polite_target [&EMT&$a$ smiles politely at $t$.] } @@ -7512,10 +7445,10 @@ EMOTE_POMPOUS_NOBODY (entity a) // HASH_VALUE 5DB033EE8952F687 EMOTE_POMPOUS_SELF (player a) { - (a.gender = male) - emote_pompous_self_m [&EMT&$a$ is full of pride. He thinks he is the best.] + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ is full of pride. He thinks he is the best .] - (a.gender = female) + (a.gender = female) emote_pompous_self_f [&EMT&$a$ is full of pride. She thinks she is the best.] } @@ -7579,10 +7512,10 @@ EMOTE_PROUD_NOBODY (entity a) // HASH_VALUE 4F595D70181695AB EMOTE_PROUD_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_proud_self_m [&EMT&$a$ seems proud of himself.] - (a.gender = female) + (a.gender = female) emote_proud_self_f [&EMT&$a$ seems proud of herself.] } @@ -7625,11 +7558,11 @@ EMOTE_PUZZLED_NOBODY (entity a) // HASH_VALUE 64CFBE66318A6453 EMOTE_PUZZLED_SELF (player a) { - (a.gender = male) - emote_puzzled_self_m [&EMT&$a$ occasionally puzzles himself.] + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ occasionally manages to puzzle himself.] - (a.gender = female) - emote_puzzled_self_f [&EMT&$a$ occasionally puzzles herself.] + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ occasionally manages to puzzle herself.] } @@ -7671,10 +7604,10 @@ EMOTE_READY_NOBODY (entity a) // HASH_VALUE D7F4D7805F3AF54B EMOTE_READY_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] - (a.gender = female) + (a.gender = female) emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] } @@ -7682,7 +7615,7 @@ EMOTE_READY_SELF (player a) // HASH_VALUE 349B4DC6CC69D3D7 EMOTE_READY_TARGET (entity a, entity t) { - emote_ready_target [&EMT&$a$ turns to $t$, "Ready?"] + emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] } @@ -7752,10 +7685,10 @@ EMOTE_RECKLESS_TARGET (entity a, entity t) // HASH_VALUE B5931024A7E3CE43 EMOTE_REGRETFUL_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] - (a.gender = female) + (a.gender = female) emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] } @@ -7763,10 +7696,10 @@ EMOTE_REGRETFUL_NOBODY (player a) // HASH_VALUE 805710674A7BBC26 EMOTE_REGRETFUL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_regretful_self_m [&EMT&$a$ is already sorry about what he did.] - (a.gender = female) + (a.gender = female) emote_regretful_self_f [&EMT&$a$ is already sorry about what she did.] } @@ -7809,10 +7742,10 @@ EMOTE_RELIEVED_NOBODY (entity a) // HASH_VALUE B6CC99EB6E550205 EMOTE_RELIEVED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] - (a.gender = female) + (a.gender = female) emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] } @@ -7918,10 +7851,10 @@ EMOTE_REVENGEFUL_NOBODY (entity a) // HASH_VALUE 2E306596A6C62513 EMOTE_REVENGEFUL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] - (a.gender = female) + (a.gender = female) emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] } @@ -7929,10 +7862,10 @@ EMOTE_REVENGEFUL_SELF (player a) // HASH_VALUE 428EF41ECC1195CC EMOTE_REVENGEFUL_TARGET (player a, entity t) { - (a.gender = male) + (a.gender = male) emote_revengeful_target_m [&EMT&$a$ is preparing his revenge on $t$.] - (a.gender = female) + (a.gender = female) emote_revengeful_target_f [&EMT&$a$ is preparing her revenge on $t$.] } @@ -7947,10 +7880,10 @@ EMOTE_RICE_NOBODY (entity a) // HASH_VALUE CE31CA2389113065 EMOTE_RICE_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_rice_self_m [&EMT&$a$ sprinkles rice on himself to party.] - (a.gender = female) + (a.gender = female) emote_rice_self_f [&EMT&$a$ sprinkles rice on herself to party.] } @@ -7972,10 +7905,10 @@ EMOTE_RIDICULE_NOBODY (entity a) // HASH_VALUE CD1D7B8B8CF311BC EMOTE_RIDICULE_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] - (a.gender = female) + (a.gender = female) emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] } @@ -8011,17 +7944,17 @@ EMOTE_RIGHTEOUS_TARGET (entity a, entity t) // HASH_VALUE CD454132C3C44627 EMOTE_ROMANTIC_NOBODY (entity a) { - emote_romantic_nobody [&EMT&$a$ takes out the candles, flowers and wine.] + emote_romantic_nobody [&EMT&$a$ takes out the candles, flowers and liquor.] } // HASH_VALUE B94C11DB9929C3D5 EMOTE_ROMANTIC_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_romantic_self_m [&EMT&$a$ is in for something special.] - (a.gender = female) + (a.gender = female) emote_romantic_self_f [&EMT&$a$ is in for something special.] } @@ -8036,7 +7969,7 @@ EMOTE_ROMANTIC_TARGET (entity a, entity t) // HASH_VALUE 1914E4EB8D3FFD70 EMOTE_RUDE_NOBODY (entity a) { - emote_rude_nobody [&EMT&$a$ laughs rudely.] + emote_rude_nobody [&EMT&$a$ chokes rudely with laughter.] } @@ -8071,10 +8004,10 @@ EMOTE_SAD_SELF (entity a) // HASH_VALUE 0A663D588B5F044A EMOTE_SAD_TARGET (player a, entity t) { - (a.gender = male) + (a.gender = male) emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] - (a.gender = female) + (a.gender = female) emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] } @@ -8110,10 +8043,10 @@ EMOTE_SCARED_NOBODY (entity a) // HASH_VALUE E8BAA31FAD8AF7ED EMOTE_SCARED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_scared_self_m [&EMT&$a$ scares himself. Boo!] - (a.gender = female) + (a.gender = female) emote_scared_self_f [&EMT&$a$ scares herself. Boo!] } @@ -8135,10 +8068,10 @@ EMOTE_SCOLDING_NOBODY (entity a) // HASH_VALUE 84C4A262BDA50856 EMOTE_SCOLDING_SELF (player a) { - (a.gender = male) - emote_scolding_self_m [&EMT&$a$ scolds himself, "I'm not a nice person."] + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ scolds himself. "I'm not a nice person."] - (a.gender = female) + (a.gender = female) emote_scolding_self_f [&EMT&$a$ scolds herself. "I'm not a nice person."] } @@ -8146,7 +8079,7 @@ EMOTE_SCOLDING_SELF (player a) // HASH_VALUE FB5E8BD308566CEC EMOTE_SCOLDING_TARGET (entity a, entity t) { - emote_scolding_target [&EMT&$a$ scolds $t$ harshly.] + emote_scolding_target [&EMT&$a$ scolds $t$ harshly] } @@ -8244,10 +8177,10 @@ EMOTE_SHEEPISH_NOBODY (entity a) // HASH_VALUE F70EB4C397E127E8 EMOTE_SHEEPISH_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_sheepish_self_m [&EMT&$a$ moves his feet sheepishly.] - (a.gender = female) + (a.gender = female) emote_sheepish_self_f [&EMT&$a$ moves her feet sheepishly.] } @@ -8311,10 +8244,10 @@ EMOTE_SHUTUP_NOBODY (entity a) // HASH_VALUE 529EA4503F4493D0 EMOTE_SHUTUP_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] - (a.gender = female) + (a.gender = female) emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] } @@ -8343,7 +8276,7 @@ EMOTE_SHY_SELF (entity a) // HASH_VALUE 35375E6FA5166C10 EMOTE_SHY_TARGET (entity a, entity t) { - emote_shy_target [&EMT&$a$ glances shyly at $t$.] + emote_shy_target [&EMT&$a$ glances shyly at $t$] } @@ -8357,10 +8290,10 @@ EMOTE_SIGH_NOBODY (entity a) // HASH_VALUE 80C090918BC6A8F4 EMOTE_SIGH_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_sigh_self_m [&EMT&$a$ softly sighs.] - (a.gender = female) + (a.gender = female) emote_sigh_self_f [&EMT&$a$ softly sighs.] } @@ -8417,10 +8350,10 @@ EMOTE_SILLY_TARGET (entity a, entity t) // HASH_VALUE 0DEC8CE4A09000AC EMOTE_SINCERELY_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_sincerely_nobody_m [&EMT&$a$ means what he says.] - (a.gender = female) + (a.gender = female) emote_sincerely_nobody_f [&EMT&$a$ means what she says.] } @@ -8470,10 +8403,10 @@ EMOTE_SLY_NOBODY (entity a) // HASH_VALUE 18047094573E6219 EMOTE_SLY_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_sly_self_m [&EMT&$a$ wears a mocking little smile. What is he up to?] - (a.gender = female) + (a.gender = female) emote_sly_self_f [&EMT&$a$ wears a mocking little smile. What is she up to?] } @@ -8495,10 +8428,10 @@ EMOTE_SMACK_NOBODY (entity a) // HASH_VALUE BDA0D2C28748152B EMOTE_SMACK_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that it hurts and stops.] - (a.gender = female) + (a.gender = female) emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that it hurts and stops.] } @@ -8548,10 +8481,10 @@ EMOTE_SORRY_SELF (entity a) // HASH_VALUE 5B3632F393357746 EMOTE_SORRY_TARGET (player a, entity t) { - (a.gender = male) + (a.gender = male) emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Can you forgive him?] - (a.gender = female) + (a.gender = female) emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Can you forgive her?] } @@ -8601,17 +8534,17 @@ EMOTE_SQUEAMISH_TARGET (entity a, entity t) // HASH_VALUE 996494F8EECAB878 EMOTE_STOP_NOBODY (entity a) { - emote_stop_nobody [&EMT&$a$ yells, "Stop!"] + emote_stop_nobody [&EMT&$a$ yells "Stop!"] } // HASH_VALUE 15F0F736FB6C26A0 EMOTE_STOP_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_stop_self_m [&EMT&$a$ restrains himself from doing what he desires.] - (a.gender = female) + (a.gender = female) emote_stop_self_f [&EMT&$a$ restrains herself from doing what she desires.] } @@ -8654,10 +8587,10 @@ EMOTE_STUBBORN_NOBODY (entity a) // HASH_VALUE E1599DCFE9137B02 EMOTE_STUBBORN_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_stubborn_self_m [&EMT&$a$ is stubborn, and there's nothing you can do about it.] - (a.gender = female) + (a.gender = female) emote_stubborn_self_f [&EMT&$a$ is stubborn, and there's nothing you can do about it.] } @@ -8679,10 +8612,10 @@ EMOTE_SUFFERING_NOBODY (entity a) // HASH_VALUE A9C0073B8306A130 EMOTE_SUFFERING_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_suffering_self_m [&EMT&$a$ lets everyone know he is in pain.] - (a.gender = female) + (a.gender = female) emote_suffering_self_f [&EMT&$a$ lets everyone know she is in pain.] } @@ -8690,16 +8623,16 @@ EMOTE_SUFFERING_SELF (player a) // HASH_VALUE 530EBB39E03950F8 EMOTE_SUFFERING_TARGET (player a, player t) { - (a.gender = male & t.gender = male) + (a.gender = male & t.gender = male) emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] - (a.gender = male & t.gender = female) + (a.gender = male & t.gender = female) emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] - (a.gender = female & t.gender = male) + (a.gender = female & t.gender = male) emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] - (a.gender = female & t.gender = female) + (a.gender = female & t.gender = female) emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] } @@ -8756,10 +8689,10 @@ EMOTE_TAUNTING_NOBODY (entity a) // HASH_VALUE 2D34900AFD683207 EMOTE_TAUNTING_SELF (entity a) { - (a.gender = male) + (a.gender = male) emote_taunting_self_m [&EMT&$a$ provokes himself and as a result he is intimidated.] - (a.gender = female) + (a.gender = female) emote_taunting_self_f [&EMT&$a$ provokes herself and as a result she is intimidated.] } @@ -8781,10 +8714,10 @@ EMOTE_TERRIFIED_NOBODY (entity a) // HASH_VALUE 99B1C3516D01552E EMOTE_TERRIFIED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_terrified_self_m [&EMT&$a$ tries to terrify himself, and fails.] - (a.gender = female) + (a.gender = female) emote_terrified_self_f [&EMT&$a$ tries to terrify herself, and fails.] } @@ -8792,10 +8725,10 @@ EMOTE_TERRIFIED_SELF (player a) // HASH_VALUE BCCF2C16F55ABCE5 EMOTE_TERRIFIED_TARGET (player a, entity t) { - (a.gender = male) + (a.gender = male) emote_terrified_target_m [&EMT&$a$ looks at $t$ with his eyes wide open, visibly terrified.] - (a.gender = female) + (a.gender = female) emote_terrified_target_f [&EMT&$a$ looks at $t$ with her eyes wide open, visibly terrified.] } @@ -8831,7 +8764,7 @@ EMOTE_THIRSTY_NOBODY (entity a) // HASH_VALUE 3964BA84B86E0DEF EMOTE_THIRSTY_SELF (entity a) { - emote_thirsty_self [&EMT&$a$ swills his drink down.] + emote_thirsty_self [&EMT&$a$ swigs his drink down.] } @@ -8894,10 +8827,10 @@ EMOTE_TOLERANT_NOBODY (entity a) // HASH_VALUE 4E89B1BE3036BC48 EMOTE_TOLERANT_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_tolerant_self_m [&EMT&$a$ puts up with himself.] - (a.gender = female) + (a.gender = female) emote_tolerant_self_f [&EMT&$a$ puts up with herself.] } @@ -8961,10 +8894,10 @@ EMOTE_UNHAPPY_NOBODY (entity a) // HASH_VALUE 01FAF8E751AE8685 EMOTE_UNHAPPY_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_unhappy_self_m [&EMT&$a$ is displeased with himself.] - (a.gender = female) + (a.gender = female) emote_unhappy_self_f [&EMT&$a$ is displeased with herself.] } @@ -9007,10 +8940,10 @@ EMOTE_VENGEFUL_NOBODY (entity a) // HASH_VALUE A1EB61F18D59397F EMOTE_VENGEFUL_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_vengeful_self_m [&EMT&$a$ tries to avenge himself.] - (a.gender = female) + (a.gender = female) emote_vengeful_self_f [&EMT&$a$ tries to avenge herself.] } @@ -9074,10 +9007,10 @@ EMOTE_WARY_NOBODY (entity a) // HASH_VALUE 99F8A5F5420BB44F EMOTE_WARY_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_wary_self_m [&EMT&$a$ looks at himself warily.] - (a.gender = female) + (a.gender = female) emote_wary_self_f [&EMT&$a$ looks at herself warily.] } @@ -9092,17 +9025,17 @@ EMOTE_WARY_TARGET (entity a, entity t) // HASH_VALUE C8BD53182971719E EMOTE_WAVE_NOBODY (entity a) { - emote_wave_nobody [&EMT&$a$ waves at no one in particular.] + emote_wave_nobody [&EMT&$a$ attempts to start a Mexican wave. Come on everyboby!] } // HASH_VALUE B3C65F81CD39E962 EMOTE_WAVE_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_wave_self_m [&EMT&$a$ casually puts his hands up in the air.] - (a.gender = female) + (a.gender = female) emote_wave_self_f [&EMT&$a$ casually puts her hands up in the air.] } @@ -9145,10 +9078,10 @@ EMOTE_WICKED_NOBODY (entity a) // HASH_VALUE 7C2C8676D23DD799 EMOTE_WICKED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] - (a.gender = female) + (a.gender = female) emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] } @@ -9212,10 +9145,10 @@ EMOTE_WORRIED_NOBODY (entity a) // HASH_VALUE 3C0F9CB37F5A8EC5 EMOTE_WORRIED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_worried_self_m [&EMT&$a$ worries sometimes.] - (a.gender = female) + (a.gender = female) emote_worried_self_f [&EMT&$a$ worries sometimes.] } @@ -9237,10 +9170,10 @@ EMOTE_WOUNDED_NOBODY (entity a) // HASH_VALUE 9CC93532A208B5F9 EMOTE_WOUNDED_SELF (player a) { - (a.gender = male) + (a.gender = male) emote_wounded_self_m [&EMT&$a$ hurt himself. Heal?] - (a.gender = female) + (a.gender = female) emote_wounded_self_f [&EMT&$a$ hurt herself. Heal?] } @@ -9255,7 +9188,7 @@ EMOTE_WOUNDED_TARGET (entity a, entity t) // HASH_VALUE 1746E1B8C11ED176 EMOTE_YAWN_NOBODY (entity a) { - emote_yawn_nobody [&EMT&$a$ yawns their head off.] + emote_yawn_nobody [&EMT&$a$ yawns his head off.] } @@ -9276,10 +9209,10 @@ EMOTE_YAWN_TARGET (entity a, entity t) // HASH_VALUE 9ED3DF2437DD8F44 EMOTE_YOUANDME_NOBODY (player a) { - (a.gender = male) + (a.gender = male) emote_youandme_nobody_m [&EMT&$a$ knows this is just going to be the two of them out there.] - (a.gender = female) + (a.gender = female) emote_youandme_nobody_f [&EMT&$a$ knows this is just going to be the two of them out there.] } @@ -9287,7 +9220,7 @@ EMOTE_YOUANDME_NOBODY (player a) // HASH_VALUE 2DE00EB63F0870A7 EMOTE_YOUANDME_SELF (entity a) { - emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", and where everyone went.] + emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] } @@ -9298,24 +9231,177 @@ EMOTE_YOUANDME_TARGET (entity a, entity t) } +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [First Encyclopaedia Album] + +} + +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [You have to discover all of the themes of this album to complete it.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& You have finished a theme of the encyclopaedia.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM& You have finished a theme of the encyclopaedia.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [First Encyclopaedia Mission] + +} + +/** this file contains encyclopedia texts for all albums */ +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + +} + +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + [You are ready to accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [This is an example encyclopaedia text.] + +} + // HASH_VALUE AFB48AD038DFC5D0 EXCHANGE_ACCEPTED () { - exchange_accepted [&ITM&Exchange accepted by both sides.] + exchange_accepted [&ITM&Exchange accepted on both sides.] } // HASH_VALUE 8E1171D5E148915F EXCHANGE_ACCEPT_TOO_FAR (player p) { - exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far away.] + exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] } // HASH_VALUE C004F70B4CAF3B50 EXCHANGE_ALREADY_TRADING () { - exchange_already_trading [&CHK&You cannot exchange with someone if you are already trading.] + exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] } @@ -9343,10 +9429,10 @@ EXCHANGE_END (player p) // HASH_VALUE FB4C1446D0C06A42 EXCHANGE_INVITATION (player p) { - (p.gender = male) + (p.gender = male) exchange_invitation_m [$p$ invites you to exchange with him.] - (p.gender = female) + (p.gender = female) exchange_invitation_f [$p$ invites you to exchange with her.] } @@ -9367,14 +9453,14 @@ EXCHANGE_MONEY_ERROR () // HASH_VALUE 74BFEC6A8D05EF53 EXCHANGE_SEND_PROPOSAL (player p) { - exchange_send_proposal [&SYS&You ask $p$ to exchange with you.] + exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] } // HASH_VALUE 2F5C0F4368A878AC EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () { - exchange_temp_inventory_must_empty [&CHK&You cannot validate the exchange if your temporary inventory is not empty!] + exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] } @@ -9391,7 +9477,7 @@ EXCHANGE_TITLE_BOT ( bot b ) // HASH_VALUE DE5E971B0389C865 EXCHANGE_TITLE_PLAYER ( player p ) { - [Exchange with $p$] + [Exchange with $p$.] } @@ -9405,63 +9491,63 @@ EXCHANGE_TOO_FAR (player p) // HASH_VALUE FF4DD72BC9323BBC FABER_CANCEL () { - faber_cancel [&ITMF&Your crafting action was interrupted!] + faber_cancel [&ITMF&Your crafting action has been interrupted!] } // HASH_VALUE 1B8C1EB5812251CD FABER_CREATE_ITEM_FAIL () { - faber_item_fail [&CHK&Craft system failure: Cannot create crafted item. Please report this bug with exact recipe used. Thanks!] + faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] } // HASH_VALUE 204D112D69830D8B FABER_CREATE_STACK_ITEM_FAIL () { - faber_stack_fail [&CHK&Craft system failure: Cannot create stack item. Please report this bug with exact recipe used. Thanks!] + faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] } // HASH_VALUE 5083D64571980797 FABER_CRITICAL_SUCCESS () { - faber_critical_sucess [&ITM&Your crafting action is a critical success! The crafted item is exceptional for this action and the selected materials!] + faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] } // HASH_VALUE 7B01CB1D4B9B4045 FABER_FUMBLE () { - faber_fumble [&ITMF&Your crafting action is a complete failure! You may have lost some of the raw materials used for crafting.] + faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] } // HASH_VALUE 9BD79C665B6039CB FABER_MISS () { - faber_miss [&CHK&Your crafting action is a failure! You may have lost some of the raw materials used for crafting.] + faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] } // HASH_VALUE 857A3DDAC11E7BF8 FABER_PARTIAL_SUCCESS () { - faber_partial_sucess [&ITMF&Your crafting action is a partial success! The crafted item's quality is degraded!] + faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] } // HASH_VALUE 6A07118772A0E305 FABER_SUCCESS () { - faber_sucess [&ITM&Your crafting action is a success!] + faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] } // HASH_VALUE FA5DD68E479A38CA FABER_TEMP_INVENTORY_FULL () { - [&CHK&Cannot create crafted item. Your temporary inventory is full!] + [&CHK&Can't create crafted item. Your temporary inventory is full!] } @@ -9496,55 +9582,55 @@ FACTION_MATIS () // HASH_VALUE 18C26630D84ED4B1 FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) { - (m = 1) - faction_points_cannot_gain_yet_1m [&XP&1 minute left before you can again earn faction points by fighting $victim$.] + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute is needed before being able to earn fame points by fighting $victim$.] - (m > 1) - faction_points_cannot_gain_yet_xm [&XP&$m$ minutes left before you can again earn faction points by fighting $victim$.] + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes are needed before being able to earn fame points by fighting $victim$.] - (s = 1) - faction_points_cannot_gain_yet_1s [&XP&1 second left before you can again earn faction points by fighting $victim$.] + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 second is needed before being able to earn fame points by fighting $victim$.] - faction_points_cannot_gain_yet_xs [&XP&$s$ seconds left before you can again earn faction points by fighting $victim$.] + faction_points_cannot_gain_yet_xs [&XP&$s$ seconds are needed before being able to earn fame points by fighting $victim$.] } // HASH_VALUE 6337E071F21A222C FACTION_POINT_GAIN (faction faction, int fp) { - (fp > 1) - faction_points_gain_p [&XP&You gain $fp$ faction points with $faction.mda$ $faction$.] + (fp > 1) + faction_points_gain_p [&XP&You gain $fp$ honor points with $faction.da$ $faction$.] - (fp = 1) - faction_points_gain_1 [&XP&You gain 1 faction point with $faction.mda$ $faction$.] + (fp = 1) + faction_points_gain_1 [&XP&You gain 1 honor point with $faction.da$ $faction$.] - faction_points_gain_0 [&XP&You don't gain any faction points.] + faction_points_gain_0 [&XP&You don't gain any honor point.] } // HASH_VALUE 708D0B96D4512554 FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) { - (fp > 1) - [&XP&You defeated $victim$, an enemy of your faction $faction.da$ $faction$! You gain $fp$ faction points.] + (fp > 1) + [&XP&You defeated $victim$, an enemy from $faction.da$ $faction$ faction, your faction ! You gain $fp$ faction points.] - (fp = 1) - [&XP&You defeated $victim$, an enemy of your faction $faction.da$ $faction$! You gain one faction point.] + (fp = 1) + [&XP&You defeated $victim$, an enemy from $faction.da$ $faction$ faction, your faction ! You gain one faction point.] - [&XP&You do not gain any faction points for the death of $victim$.] + [&XP&You do not gain any faction point for the death of $victim$.] } // HASH_VALUE 21A81C9E37DD5A31 FACTION_POINT_LOSE (faction faction, int fp) { - (fp > 1) - faction_points_lose_p [&XP&You lose $fp$ faction points with $faction.mda$ $faction$.] + (fp > 1) + faction_points_lose_p [&XP&You lose $fp$ honor points with $faction.da$ $faction$.] - (fp = 1) - faction_points_lose_1 [&XP&You lose 1 faction point with $faction.mda$ $faction$.] + (fp = 1) + faction_points_lose_1 [&XP&You lose 1 honor point with $faction.da$ $faction$.] - faction_points_lose_0 [&XP&You don't lose any faction points.] + faction_points_lose_0 [&XP&You don't lose any honor point.] } @@ -9562,27 +9648,6 @@ FACTION_ZORAI () } -// HASH_VALUE 6BC242E4155C97AF -FAIRHAVEN_CITY_WELCOMER_1_P_T2_WELCOMER (bot givervar) -{ - fairhaven_city_welcomer_1_p_t2_welcomer [I'm looking for somebody in the city] - -} - -// HASH_VALUE 7C0AACBA3A9DC022 -FAIRHAVEN_CITY_WELCOMER_2_FAIRHAVEN_CITY_WELCOMER_2_P_AUTO_GUIDE1 () -{ - fairhaven_city_welcomer_2_fairhaven_city_welcomer_2_p_auto_guide1 [I'm looking for a Fairhaven official.] - -} - -// HASH_VALUE AD042A59BBF439CF -FAIRHEAVEN_CITY_WELCOMER_2_FAIRHEAVEN_CITY_WELCOMER_2_P_AUTO_GUIDE2 (bot givervar) -{ - fairheaven_city_welcomer_2_fairheaven_city_welcomer_2_p_auto_guide2 [I'm looking for other Fairhaven officials.] - -} - // HASH_VALUE CEF7D042BA49E433 FAME_CIV_NOT_GOOD_FOR_GUILD () { @@ -9600,13 +9665,13 @@ FAME_CULT_NOT_GOOD_FOR_GUILD () // HASH_VALUE EC4E05CF09EE8C44 FAME_GAIN_CHAR (faction faction, int propagation_type) { - (propagation_type = 0) + (propagation_type = 0) fame_gain_char [You gain fame with $faction.da$ $faction$] - (propagation_type = 1) + (propagation_type = 1) fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] - (propagation_type = 2) + (propagation_type = 2) fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] } @@ -9614,13 +9679,13 @@ FAME_GAIN_CHAR (faction faction, int propagation_type) // HASH_VALUE A57E401B7F529371 FAME_GAIN_GUILD (faction faction, int propagation_type) { - (propagation_type = 0) + (propagation_type = 0) fame_gain_guild [Your guild gains fame with $faction.da$ $faction$] - (propagation_type = 1) + (propagation_type = 1) fame_gain_guild_ally [Your guild gains fame with their allies $faction.da$ $faction$] - (propagation_type = 2) + (propagation_type = 2) fame_gain_guild_enemy [Your guild gains fame with their enemies $faction.da$ $faction$] } @@ -9628,13 +9693,13 @@ FAME_GAIN_GUILD (faction faction, int propagation_type) // HASH_VALUE 732095F5103EA45A FAME_LOST_CHAR (faction faction, int propagation_type) { - (propagation_type = 0) + (propagation_type = 0) fame_lost_char [You lost fame with $faction.da$ $faction$] - (propagation_type = 1) + (propagation_type = 1) fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] - (propagation_type = 2) + (propagation_type = 2) fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] } @@ -9642,13 +9707,13 @@ FAME_LOST_CHAR (faction faction, int propagation_type) // HASH_VALUE 2C50D04186A2AB87 FAME_LOST_GUILD (faction faction, int propagation_type) { - (propagation_type = 0) + (propagation_type = 0) fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] - (propagation_type = 1) + (propagation_type = 1) fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] - (propagation_type = 2) + (propagation_type = 2) fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] } @@ -9656,14 +9721,14 @@ FAME_LOST_GUILD (faction faction, int propagation_type) // HASH_VALUE 52F1E5A4412451F2 FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) { - [&CHK&Your fame is almost too low for membership with $faction.da$ $faction$. You may be removed if your fame continues to drop.] + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] } // HASH_VALUE E78B54AE441D84D7 FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) { - [&SYS&The $faction$ no longer accept you due to your low fame.] + [&SYS&The $faction.member$ no longer accept you due to your low fame.] } @@ -9677,21 +9742,21 @@ FORAGE_ABSORB_DMG (int damage) // HASH_VALUE A0E7280F57C7FCA7 FORAGE_CANT_ADD_SOURCE () { - forage_cant_add_source [&ITMF&No more forage sources can be shown at the moment.] + forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] } // HASH_VALUE 8A5FDB0F47E20F56 FORAGE_CARE_XP_NEEDS_TEAM () { - forage_care_xp_needs_team [&XP&You must be in a team with the extractor to earn XP from care actions.] + forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] } // HASH_VALUE 96C0F328F314D17B FORAGE_DEPOSIT_DEPLETED () { - forage_deposit_depleted [&ITMF&This raw material deposit is currently depleted.] + forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but they have all been used up and the deposit is now empty for a while.] } @@ -9699,10 +9764,10 @@ FORAGE_DEPOSIT_DEPLETED () // HASH_VALUE 00D2AB8D24C5AF31 FORAGE_DEPOSIT_DISTANCE (int distance) { - (distance=0) - forage_deposit_distance_0 [&FORLD&A deposit has been detected at less than 1m.] + (distance=0) + forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] - forage_deposit_distance [&FORLD&A deposit has been detected at $distance$m.] + forage_deposit_distance [&FORLD&Deposit at $distance$ m] } @@ -9716,69 +9781,69 @@ FORAGE_DEPOSIT_IS_EMPTY () // HASH_VALUE 46AD52CA9377EEE8 FORAGE_DEPOSIT_LOCATED () { - forage_deposit_located [&FORLD&A deposit is very close; raw materials are in the surrounding area.] + forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] } // HASH_VALUE 8916C2BC4BBF326E FORAGE_DEP_TRACKG_STOPPED () { - forage_dep_trackg_stopped [&FORLD&Prospection ended.] + forage_dep_trackg_stopped [&FORLD&End of prospection.] } // HASH_VALUE E715689E7A1F44B3 FORAGE_DROP_QUALITY () { - forage_drop_quality [&ITMF&You have spoiled the quality of the material!] + forage_drop_quality [&ITMF&You spoiled the quality of the material!] } // HASH_VALUE B18F1E24DB1AF56F FORAGE_DROP_QUANTITY () { - forage_drop_quantity [&ITMF&You have failed to gather the material!] + forage_drop_quantity [&ITMF&You failed to catch the material!] } // HASH_VALUE 4B75F6A2AE3326E5 FORAGE_ECOTYPE_SPEC_NOT_MATCHING () { - forage_ecotype_spec_not_matching [&CHK&This terrain specialization cannot be used here.] + forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] } // HASH_VALUE 33471B39DF935B64 FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () { - forage_extraction_needs_target_source [&CHK&You need to target a raw material source to begin extraction.] + forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] } // HASH_VALUE 395227E298D6B66F FORAGE_FAIL () { - forage_fail [&ITMF&You failed to extract one complete piece of raw material.] + forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] } // HASH_VALUE 39A8763CFDBBC704 FORAGE_FOUND_SOURCES (int n) { - (n=0) - forage_nothing_found [&ITMF&You have found no raw material sources.] + (n=0) + forage_nothing_found [&ITMF&You found nothing.] - (n=1) - forage_found_source [&ITM&You have found a raw material source.] + (n=1) + forage_found_source [&ITM&You found a raw material source.] - forage_found_sources [&ITM&You have found $n$ raw material sources.] + forage_found_sources [&ITM&You found $n$ raw material sources.] } // HASH_VALUE 05155F9763000844 FORAGE_INVALID_PLACE () { - forage_invalid_place [&CHK&You cannot forage for raw materials here.] + forage_invalid_place [&CHK&You can't forage for raw materials in this place.] } @@ -9792,14 +9857,14 @@ FORAGE_KAMI_ANGER_PUNISH () // HASH_VALUE 1AC6B752209F7C99 FORAGE_KAMI_ANGER_WARNING () { - forage_kami_anger_warning [&SYS&A Kami warns you to not steal resources of the land. Its anger is growing! Beware!] + forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] } // HASH_VALUE 4CD7A8412C8B0C97 FORAGE_KAMI_OFFERING_ITEM (item i) { - forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kamis' wrath.] + forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] } @@ -9813,119 +9878,149 @@ FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () // HASH_VALUE 0D2532FE4004DAA2 FORAGE_MATERIAL_SPEC_NOT_MATCHING () { - forage_material_spec_not_matching [&CHK&The material specialization does not match the material of the source.] + forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] } // HASH_VALUE DC9FE05AA3658231 FORAGE_MISS () { - forage_miss [&ITMF&Your forage action has partially failed!] + forage_miss [&ITMF&Hard luck, part of your forage action failed!] } // HASH_VALUE 84416955E82F4C1C FORAGE_NO_CARE_FIRST () { - forage_no_care_first [&CHK&You cannot begin an extraction with a care action.] + forage_no_care_first [&CHK&You can't begin an extraction with a care action.] } // HASH_VALUE 515DD509B099A659 FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () { - forage_no_deposit_exact_statquality [&ITMF&You have detected raw materials, but of a different class than specified in your prospecting action.] + forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] } // HASH_VALUE D5692C9ADDCFFC6C FORAGE_NO_DEPOSIT_HERE () { - forage_no_deposit_here [&ITMF&You have detected no raw materials in this area.] + forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] } +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. // HASH_VALUE 96378CB3534630D6 FORAGE_NO_DEPOSIT_IN_CONTEXT () { - forage_no_deposit_in_context [&ITMF&The specified raw materials are not present in this area at this time.] + forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] } // HASH_VALUE 9F09EC45C9B1ABD4 FORAGE_NO_DEPOSIT_IN_SEASON () { - forage_no_deposit_in_season [&ITMF&The specified raw materials are not present in this area during this season.] + forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] } // HASH_VALUE 5F402942C702A0A9 FORAGE_NO_DEPOSIT_IN_WEATHER () { - forage_no_deposit_in_weather [&ITMF&The specified raw materials are not present in this area in this weather.] + forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] } // HASH_VALUE C48270BA87E3ED43 FORAGE_NO_DEPOSIT_MATERIAL_FILTER () { - forage_no_deposit_material_filter [&ITMF&The specified raw materials are not present in this area.] + forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] } +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. // HASH_VALUE 97585DFAEC8A0638 FORAGE_NO_DEPOSIT_STATQUALITY () { - forage_no_deposit_statquality [&ITMF&You have detected raw materials, but of a higher class than specified in your prospecting action.] + forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] } // HASH_VALUE AE6403726C470FCE FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () { - forage_no_local_rm_exact_statquality [&ITMF&You have detected raw materials, but of a different class than specified in your prospecting action; however, some matching materials were detected nearby.] + forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] } // HASH_VALUE 9DFA982863438C38 FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () { - forage_no_local_rm_material_filter [&ITMF&Some matching materials were detected nearby.] + forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] } +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. // HASH_VALUE FB7B54F4F7937453 FORAGE_NO_LOCAL_RM_STATQUALITY () { - forage_no_local_rm_statquality [&ITMF&You have detected raw materials, but of a higher class than specified in your prospecting action; however, some lower class materials were detected nearby.] + forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] } // HASH_VALUE 09A58D0962B25C53 FORAGE_ONLY_ONE_EXTRACTOR () { - forage_only_one_extractor [&CHK&Someone is already extracting this forage source; you may only apply care actions.] + forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] } // HASH_VALUE 325CED987A66B96A FORAGE_QUALITY_TOO_LOW () { - forage_too_low [&CHK&Your quality stanza is too low to be used on this raw material source.] + forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] } // HASH_VALUE E559552DDB4612D8 FORAGE_SITE_DEPLETED () { - forage_site_depleted [&ITMF&Raw materials used to be present here, but the site has been depleted.] + forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] } // HASH_VALUE 98DA24C9C40E23A8 FORAGE_SOURCE_DEPLETED () { - forage_source_depleted [&ITMF&The raw material source was prematurely destroyed.] + forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] } @@ -9939,21 +10034,21 @@ FORAGE_SOURCE_IMPACT_MODE (int m) // HASH_VALUE 342F47F267BFB0CC FORAGE_SOURCE_MAXLEVEL (int l) { - forage_source_maxlevel [&SYS&The maximum quality of the material in this source is $l$.] + forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] } // HASH_VALUE 6BD1EB8612DB061A FORAGE_SOURCE_OBSTACLE () { - forage_source_obstacle [&ITMF&You couldn't find a raw material source due to an obstacle.] + forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] } // HASH_VALUE ECE8C4D6F529190C FORAGE_SOURCE_SITE_DEPLETED () { - forage_source_site_depleted [&ITMF&The raw material source was prematurely destroyed and the area is depleted.] + forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] } @@ -9967,10 +10062,10 @@ FORAGE_TOO_FAR_FROM_SOURCE () // HASH_VALUE EA25143F674CB6E6 FORAGE_XP_PROSPECTION (int i) { - (i=0) - forage_xp_prospection_0 [&XP&This includes the XP earned for prospecting.] + (i=0) + forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] - forage_xp_prospection_1 [&XP&This XP was earned because somebody else extracted one of your sources.] + forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] } @@ -9984,7 +10079,7 @@ GMOTD (literal s) // HASH_VALUE 7AF5DE1D3A433E5B GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) { - [&CHK&$p$ already has an invitation to join a guild.] + [&CHK&$p$ already has a proposal to join a guild.] } @@ -10008,7 +10103,7 @@ GUILD_ALREADY_MEMBER (player p) // HASH_VALUE E38C0D72C828B266 GUILD_BAD_SESSION () { - [&CHK&Please retry this operation: Guild parameters have just been modified by someone.] + [&CHK&Please retry this operation : guild parameters have just been modified by someone.] } @@ -10022,7 +10117,7 @@ GUILD_BUILDING_ALREADY_BOUGHT () // HASH_VALUE 46EC2FACEF4848CE GUILD_BUILDING_BAD_FAME ( int i, race r ) { - [&CHK&To buy a building here, your guild must have a fame of $i$ for the $r$ people.] + [&CHK&To buy a building here, the $r$ people must believe your guild to have a fame of $i$.] } @@ -10050,7 +10145,7 @@ GUILD_BUILDING_NEEDED () // HASH_VALUE 3FAFE205FEC81501 GUILD_CANT_INVITE_OUTPOST_ENEMY () { - [&CHK&You cannot invite an outpost enemy into your guild.] + [&CHK&You cannot invite an outpost enemy in your guild] } @@ -10064,35 +10159,35 @@ GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () // HASH_VALUE E5E12BA2328FCF7C GUILD_CREATED () { - [&AROUND&You successfully create a guild.] + [&AROUND&You successfully created a guild.] } // HASH_VALUE EF3BC61D0BC86F60 GUILD_DESCRIPTION_BAD_WORD () { - [&CHK&The description you chose contains disallowed words.] + [&CHK&The description you chose contains forbidden words] } // HASH_VALUE C9279C9CE5325FCF GUILD_DESC_BAD_CHAR () { - [&CHK&Guild descriptions may contain only alphabetic characters and spaces. Descriptions may not start or end with a space and you may not have two consecutive spaces.] + [&CHK&Guild descriptions must contains only alphabetic characters and blanks. Descriptions cannot start or end with a Blank. A blank cannot follow another one] } // HASH_VALUE F867856A17D0D8D5 GUILD_DESC_BAD_SIZE () { - [&CHK&Guild description length may not exceed two hundred characters.] + [&CHK&Guild descriptions length can't exceed two hundred characters] } // HASH_VALUE 94E3D252C3944E94 GUILD_DESTROYED () { - [&SYS& You were the last member of your guild so it has been destroyed.] + [&SYS& You were the last member of your guild. So it has been destroyed.] } @@ -10113,21 +10208,21 @@ GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () // HASH_VALUE 8C9D4BE034196541 GUILD_GRADE_FULL (string_id p) { - [&CHK&There are not enough members in your guild to change $p$ to that grade.] + [&CHK&There are not enough members in your guild to change the grade of $p$ to the one you chose.] } // HASH_VALUE 73251C3920E7B253 GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) { - [&CHK&Player $p$ has a $b$ allegiance, which is incompatible with the allegiances of your guild.] + [&CHK&The player $p$ has a $b$ allegiance incompatible with the allegiances of your guild.] } // HASH_VALUE 200437124E266BF6 GUILD_INSUFFICIENT_GRADE () { - [&CHK&You don't have sufficient grade in your guild.] + [&CHK&You dont have a sufficient grade in your guild.] } @@ -10155,7 +10250,7 @@ GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () // HASH_VALUE 3B62CEE91A44BA35 GUILD_INVITE_ONLY_LOCAL_GUILD () { - [&CHK&You must be on the mainland to someone into your guild.] + [&CHK&You can't invite a someone in your guild when not on the mainlands.] } @@ -10183,14 +10278,14 @@ GUILD_ITEM_CANT_BE_PUT () // HASH_VALUE 7373361549656E02 GUILD_ITEM_DONT_HAVE_RIGHTS () { - [&CHK&You are not allowed to perform that action.] + [&CHK&you are not allowed to perform that action] } // HASH_VALUE 4E6818F5AA858C67 GUILD_ITEM_MAX_BULK () { - [&CHK&Your guild inventory is full.] + [&CHK&The guild warehouse is full.] } @@ -10219,14 +10314,14 @@ GUILD_KICK_MEMBER (player a, string_id b) // HASH_VALUE CBFEFFC1E16EF793 GUILD_MAX_MEMBER_COUNT ( int i ) { - [&CHK&Your guild has already reached the maximum number of members ($i$).] + [&CHK&Your guild already reached the maximum member count ($i$).] } // HASH_VALUE 9DAF9E0D3C782458 GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) { - [&CHK&This guild has already reached the maximum number of members ($i$).] + [&CHK&This guild already reached the maximum member count ($i$).] } @@ -10236,14 +10331,14 @@ GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) // HASH_VALUE AEA7CC11E38CA1B4 GUILD_NAME_ALREADY_EXISTS () { - [&CHK&This guild name is already used. Please choose another one.] + [&CHK&This Name is already used. Please choose another One] } // HASH_VALUE A87F8445B6A18DBB GUILD_NAME_BAD_CHAR () { - [&CHK&Guild names may contain only alphabetic characters and spaces. Names may not start or end with a space.] + [&CHK&Guild names must contains only alphabetic characters and blanks. Names can't start or end with a Blank.] } @@ -10257,7 +10352,7 @@ GUILD_NAME_BAD_SIZE () // HASH_VALUE DDAE55A30DE5B12C GUILD_NAME_BAD_WORD () { - [&CHK&The guild name you chose contains disallowed words.] + [&CHK&The name you chose contains forbidden words] } @@ -10288,7 +10383,7 @@ GUILD_NOT_MEMBER () // HASH_VALUE A1FB620219A9C353 GUILD_PLAYER_BAG_FULL () { - [You cannot take this item from your guild: Your bag is full] + [You cannot take this item from your guild : your bag is full] } @@ -10302,7 +10397,7 @@ GUILD_QUIT (player a) // HASH_VALUE E2A2FB76FC9F6088 GUILD_REFUSE_JOIN (player a) { - [&AROUND&$a$ declines to join your guild.] + [&AROUND&$a$ refuses to join your guild.] } @@ -10316,7 +10411,7 @@ GUILD_RM_ALREADY_BOUGHT () // HASH_VALUE 9C01C33984D5570D GUILD_ROOM ( string_id i ) { - [To the guildhall of "$i$".] + [To Guild "$i$".] } @@ -10330,7 +10425,7 @@ GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) // HASH_VALUE E472EB80CADDE5B4 GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) { - [&SYS&$a$ demoted $b$ as member of your guild $str$.] + [&SYS&$a$ degraded $b$ as member of your guild $str$.] } @@ -10386,7 +10481,7 @@ HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) // HASH_VALUE A3A4154242F17E89 HARVEST_NOTHING_TO_LOOT (entity e) { - harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e$.] + harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] } @@ -10396,7 +10491,7 @@ HARVEST_NOTHING_TO_LOOT (entity e) // HASH_VALUE E0BBB1A5602058DC HARVEST_NOTHING_TO_QUARTER (entity e) { - harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e$.] + harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] } @@ -10410,17 +10505,17 @@ HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) // HASH_VALUE 1DE2571375CE22C3 HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) { - harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e$.] + harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] } // HASH_VALUE A0451ADA4C74B0C2 HARVEST_SUCCESS (int nb, item item, int quality) { - (nb > 1) + (nb > 1) harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] - (nb = 1) + (nb = 1) harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] } @@ -10428,14 +10523,21 @@ HARVEST_SUCCESS (int nb, item item, int quality) // HASH_VALUE 602170E63AE66603 HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) { - (nb > 1) + (nb > 1) harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] - (nb = 1) + (nb = 1) harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] } +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&Character $p$ are to encumbered to make this exchange.] + +} + // HASH_VALUE A8432116597BB0FD INVALID_EXCHANGE_IN_RING () { @@ -10460,63 +10562,63 @@ INVALID_TARGET () // HASH_VALUE 16C2EDAC8CE40FF2 INVALID_TEAM_TARGET () { - [&CHK&Your target cannot be invited into a team.] + [&CHK& Your target can't be invited to join a team.] } // HASH_VALUE 947D8085472FD062 INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) { - (qty=1 & fp=0) - inventory_buy_item_1 [&ITM&You bought $item.ia$ $item$ for $cost$ dappers.] + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ Dappers.] - (qty>1 & fp=0) - inventory_buy_item_p [&ITM&You bought $qty$ $item.p$ for $cost$ dappers.] + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ Dappers.] - (qty=1 & fp>0 & cost>0) - inventory_buy_item_1fc [&ITM&You bought $item.ia$ $item$ for $cost$ dappers and $fp$ faction points.] + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ Dappers and $fp$ honor points.] - (qty>1 & fp>0 & cost>0) - inventory_buy_item_pfc [&ITM&You bought $qty$ $item.p$ for $cost$ dappers and $fp$ faction points.] + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ Dappers and $fp$ honor points.] - (qty=1 & fp>0 & cost=0) - inventory_buy_item_1f [&ITM&You bought $item.ia$ $item$ for $fp$ faction points.] + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ honor points.] - (qty>1 & fp>0 & cost=0) - inventory_buy_item_pf [&ITM&You bought $qty$ $item.p$ for $fp$ faction points.] + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ honor points.] } // HASH_VALUE 3BB0C78E27A1AE96 INVENTORY_BUY_ITEM_DAPPERS (item item, int qty, int cost) { - (qty=1) - [&ITM&You bought $item.ia$ $item$ for $cost$ seeds.] + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] - (qty>1) - [&ITM&You bought $qty$ $item.p$ for $cost$ seeds.] + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] } // HASH_VALUE AB16739C8E77D070 INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) { - (qty=1) - [&ITM&You bought $item.ia$ $item$ for $fp$ faction points.] + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] - (qty>1) - [&ITM&You bought $qty$ $item.p$ for $fp$ faction points.] + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] } // HASH_VALUE FF51CA5A61710379 INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) { - (qty=1) - [&ITM&You bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] - (qty>1) - [&ITM&You bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] } @@ -10526,32 +10628,32 @@ INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) // HASH_VALUE F80AFD68F52F609C INVENTORY_DESTROY_ITEM (item item, int qty) { - (qty=1) - inventory_destroy_item_1 [&ITM&You destroyed $item.ia$ $item$.] + (qty=1) + inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] - (qty>1) - inventory_destroy_item_p [&ITM&You destroyed $qty$ $item.p$.] + (qty>1) + inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] } // HASH_VALUE 00C636A2FC54BC91 INVENTORY_DROP_ITEM (item item, int qty) { - (qty=1) - inventory_drop_item_1 [&ITM&You dropped $item.ia$ $item$ on the ground.] + (qty=1) + inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] - (qty>1) - inventory_drop_item_p [&ITM&You dropped $qty$ $item.p$ on the ground.] + (qty>1) + inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] } // HASH_VALUE 0CA4AE2F7EAC3961 INVENTORY_EQUIP (item item, int qty) { - (qty=1) + (qty=1) inventory_equip_item_1 [&SYS&You equip your $item$.] - (qty>1) + (qty>1) inventory_equip_item_p [&SYS&You equip your $item.p$.] } @@ -10559,10 +10661,10 @@ INVENTORY_EQUIP (item item, int qty) // HASH_VALUE BB9907F524EA1E8E INVENTORY_UNEQUIP (item item, int qty) { - (qty=1) + (qty=1) inventory_unequip_item_1 [&SYS&You unequip your $item$.] - (qty>1) + (qty>1) inventory_unequip_item_p [&SYS&You unequip your $item.p$.] } @@ -10570,106 +10672,106 @@ INVENTORY_UNEQUIP (item item, int qty) // HASH_VALUE 1535738A695B8BF0 ISE_CRAFT_ADD_LIMIT (int param) { - [&ISE2&All Stats Bonus! The item you have crafted gets a $param$% bonus on all stats.] + [&ISE2&Start of extend limit effect, the limits of the item you have crafted are extended by $param$%.] } // HASH_VALUE 6E2D927068A24C47 ISE_CRAFT_ADD_STAT_BONUS (score s, int param) { - [&ISE2&Bonus stats! The crafted item gets a bonus of $s$ $param$ on one stat.] + [&ISE2&Start of bonus stat effect, the item you have crafted has a bonus of $s$ $param$.] } // HASH_VALUE 937A95A77E46E9B6 ISE_FORAGE_ADD_RM (int param) { - [&ISE&Forage bonus! $param$% additional material extracted in this action.] + [&ISE&Trigger of the forage bonus effect, you have foraged $param$% of additional resources by this action.] } // HASH_VALUE 1320BAF4749C1F27 ISE_FORAGE_NO_RISK () { - [&ISE&No-risk source! One of your prospected sources cannot explode.] + [&ISE&Start of no-risk fount effect, one of the founts that you have found cannot explode.] } // HASH_VALUE 76401D73C249D235 ISE_MAGIC_DIVINE_INTERVENTION () { - [&ISE&Divine intervention! This spell did not cost any credits.] + [&ISE&Start of divine intervention effect, your spell credits have not been used up.] } // HASH_VALUE 4D3A548A847BC2B4 ISE_MAGIC_SHOOT_AGAIN () { - [&ISE&Instant cast! Your next spell will be cast in minimal time.] + [&ISE&Start of shoot again effect, your next spell will be cast in a minimum time.] } // HASH_VALUE 66CDFB40CAFE54A7 ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) { - (qty=1) - item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ cannot be sold.] + (qty=1) + item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] - (qty>1) - item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ cannot be sold.] + (qty>1) + item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] } // HASH_VALUE 3CC1E4D9C1202FD6 ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () { - item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand does not have enough sap.] + item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] } // HASH_VALUE 6F076F1697A19B3A ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) { - item_is_not_crystallized_action [&CHK&$i$ is not a crystallized action.] + item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] } // HASH_VALUE 7541F61AE59BEAD6 ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) { - item_is_not_crystallized_sapload_recharge [&CHK&$i$ is not a sap recharge crystal.] + item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] } // HASH_VALUE E20FA2D879D81763 ITEM_IS_NOW_ENCHANTED (item i) { - item_is_now_enchanted [&SPLM&You have enchanted $i$.] + item_is_now_enchanted [&SPLM&You have enchanted item $i$.] } // HASH_VALUE C4844F2DA6A049DC ITEM_IS_RECHARGED (item it, int current, int max ) { - item_is_recharged [&ITM&You have recharged your $it$. The sap load is now $current$ of $max$.] + item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] } // HASH_VALUE D38EF81A22342BDD ITEM_NOT_AVAILABLE () { - item_not_available [&CHK&The item you want buy is no longer available.] + item_not_available [&CHK&The item you want buy is no more available.] } // HASH_VALUE ABCE158EFFCECDD9 ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) { - (qty=1) - [&ITM&You place $item.ia$ $item$ with a merchant for $basePrice$ dappers. You will receive $sellPrice$ additional dapper(s) if the item is bought.] + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] - (qty>1) - [&ITM&You place $qty$ $item.p$ with a merchant for $basePrice$ dappers. You will receive $sellPrice$ additional dapper(s) if the item is bought.] + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] } @@ -10690,17 +10792,17 @@ ITEM_SERVICE_NOT_AVAILABLE (item service) // HASH_VALUE 1A6AD9B7EDC20493 ITEM_SHOP_LIMIT_REACHED ( int qty ) { - [&CHK&You reached the maximum of $qty$ items you can have for sale at once.] + [&CHK&You can't place any more items with the merchant, you have reached the maximum of $qty$ items you can sell at any one time.] } // HASH_VALUE A4228BA504341BDB ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) { - (qty=1) + (qty=1) item_sold_1 [&ITM&You sell $item.ia$ $item$ for $moneyNow$ dapper(s).] - (qty>1) + (qty>1) item_sold_2 [&ITM&You sell $qty$ $item.p$ for $moneyNow$ dapper(s).] } @@ -10708,22 +10810,22 @@ ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyP // HASH_VALUE 95EDDEBE774AEC8A ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) { - (qty=1) - [&ITM&You sold $item$ to the merchant for $price$ dappers.] + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] - (qty>1) - [&ITM&You sold $qty$ $item.p$ to the merchant for $price$ dappers.] + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] } // HASH_VALUE F1B43527D4F36ADA ITEM_SOLD_TO_MARKET (item item, int qty ) { - (qty=1) - item_sold_market_1 [&ITM&Your $item$ was sold and the merchant has given you the dappers.] + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] - (qty>1) - item_sold_market_2 [&ITM&Your $qty$ $item.p$ were sold and the merchant has given you the dappers.] + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] } @@ -10740,14 +10842,14 @@ ITEM_UNSPOILED (item item) // HASH_VALUE 035A7279A495FDB8 ITEM_WORNED (item item) { - [&ITMF&Your $item$ is completely worn out and unusable.] + [&ITMF&Your $item$ is now completely worn out and you can no longer progress by using it. You should find a new one as soon as possible.] } // HASH_VALUE ED0AEDB27C730CA4 ITEM_WORNED_DESTROYED (item item) { - [&ITMF&Your $item$ was so worn out that it was destroyed.] + [&ITMF&Your $item$ was so worn that it has been destroyed.] } @@ -10775,17 +10877,20 @@ ITEM_WORN_STATE_3 (item item) // HASH_VALUE B8412A2781AB563C ITEM_WORN_STATE_4 (item item) { - [&ITMF&Your $item$ is almost completely worn out. You should replace it as soon as possible.] + [&ITMF&Your $item$ is nearly completely worn out. You should replace it as soon as possible.] } -// HASH_VALUE D7684C4DFF0386F3 -JEN_LAI_CITY_WELCOMER_1_P_T2_WELCOMER (bot givervar) -{ - jen_lai_city_welcomer_1_p_t2_welcomer [I'm looking for somebody in the city] - -} +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + +] */ +// Parameter list changed. // HASH_VALUE 192B79D91038E3DD KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) { @@ -10803,7 +10908,7 @@ KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) // HASH_VALUE D72449B24A507454 KILLED_BY_GOO () { - [&CHKCB&You have been killed by the Goo!] + [&CHKCB&You have been killed by the GOO!] } @@ -10831,7 +10936,7 @@ LIFT_BOT_MAGIC (bot_name b) // HASH_VALUE 9E8ADCCC6AB3A760 LIFT_EXIT () { - lift_exit [Exit $$exit$$] + lift_exit [Exit$$exit$$] } @@ -10845,10 +10950,10 @@ LITERAL ( literal lit ) // HASH_VALUE 995F88DA5206A916 LOOT_SUCCESS (int nb, item item, int quality) { - (nb > 1) + (nb > 1) loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] - (nb = 1) + (nb = 1) loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] } @@ -10856,10 +10961,10 @@ LOOT_SUCCESS (int nb, item item, int quality) // HASH_VALUE D03F023CF31DC7BC LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) { - (nb > 1) + (nb > 1) loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] - (nb = 1) + (nb = 1) loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] } @@ -10954,10 +11059,10 @@ MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) // HASH_VALUE DD4E7C642D4F2CCD MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) { - (actor.gender = male) + (actor.gender = male) magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] - (actor.gender = female) + (actor.gender = female) magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] } @@ -10965,10 +11070,10 @@ MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) // HASH_VALUE A1AFEC6F51C3C84D MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) { - (actor.gender = male) + (actor.gender = male) magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] - (actor.gender = female) + (actor.gender = female) magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] } @@ -10990,10 +11095,10 @@ MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) // HASH_VALUE DA85939418EB35FF MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) { - (actor.gender = male) + (actor.gender = male) magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] - (actor.gender = female) + (actor.gender = female) magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] } @@ -11001,10 +11106,10 @@ MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) // HASH_VALUE C6AF90F398892934 MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) { - (actor.gender = male) + (actor.gender = male) magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] - (actor.gender = female) + (actor.gender = female) magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] } @@ -11026,10 +11131,10 @@ MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) // HASH_VALUE 3B17A1375EC9ED97 MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) { - (actor.gender = male) + (actor.gender = male) magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] - (actor.gender = female) + (actor.gender = female) magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] } @@ -11037,10 +11142,10 @@ MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) // HASH_VALUE 1C77648F02C311FC MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) { - (actor.gender = male) + (actor.gender = male) magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] - (actor.gender = female) + (actor.gender = female) magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] } @@ -11090,77 +11195,77 @@ MAGIC_CAN_ONLY_CAST_ON_PLAYERS () // HASH_VALUE B4C0BF28BDB25910 MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) { - magic_damage_hp_caster [&DGM&You inflict $n$ ($m$) points of magic damage on $e$.] + magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] } // HASH_VALUE C6A4788B96B21796 MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) { - magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ points of damage.] + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] } // HASH_VALUE 1128A12E4205F74F MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) { - magic_damage_hp_target [&DMG&$e$ inflicts $n$($m$) points of magic damage on you.] + magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] } // HASH_VALUE 9A93A96635C558D7 MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) { - magic_damage_sap_caster [&SPLM&You inflict $n$($m$) points of magic sap damage on $e$.] + magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] } // HASH_VALUE 68143A03720AFCE9 MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) { - magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ points of magic sap damage.] + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] } // HASH_VALUE 3AE23CD2503F7CA7 MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) { - magic_damage_sap_target [&SPL&$e$ inflicts $n$ ($m$) points of magic sap damage on you.] + magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] } // HASH_VALUE 3E2527CCF1C953D6 MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) { - magic_damage_sta_caster [&SPLM&You inflict $n$ ($m$) points of magic stamina damage on $e$.] + magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] } // HASH_VALUE DC551A1E5E6E1D20 MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) { - magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ points of magic stamina damage.] + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] } // HASH_VALUE 46D33091D865F168 MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) { - magic_damage_sta_target [&SPL&$e$ inflicts $n$ ($m$) points of magic stamina damage on you.] + magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] } // HASH_VALUE 5F818A8BDFAA9B2C MAGIC_DESTROY_LINK_CASTER (entity e) { - magic_destroy_link_caster [&SPLM&The link you created with $e$ has broken.] + magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] } // HASH_VALUE 5390DCD284F2E4A5 MAGIC_DESTROY_LINK_TARGET (entity e) { - magic_destroy_link_target [&SPL&The link created with you by $e$ has broken.] + magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] } @@ -11174,14 +11279,14 @@ MAGIC_END_CAST_FAILED_ACTOR () // HASH_VALUE 2859C1C34E8F976B MAGIC_END_CAST_FAILED_SPECTATORS (entity e) { - magic_end_cast_failed_spectators [&SYS&$e$'s incantation failed.] + magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] } // HASH_VALUE 4BF3275250EC6C75 MAGIC_END_CAST_FAILED_TARGET (entity e) { - magic_end_cast_failed_target [&MIS&$e$'s incantation failed.] + magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] } @@ -11195,14 +11300,14 @@ MAGIC_END_CAST_FUMBLE_ACTOR () // HASH_VALUE 2A29A9DB538F4FA2 MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) { - magic_end_cast_fumble_spectators [&SYS&$e$'s incantation fumbled.] + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] } // HASH_VALUE 1253EF9C905C447A MAGIC_END_CAST_FUMBLE_TARGET (entity e) { - magic_end_cast_fumble_target [&MIS&$e$'s incantation fumbled.] + magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] } @@ -11223,24 +11328,24 @@ MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) // HASH_VALUE C922A88973AEDD49 MAGIC_END_CAST_SUCCESS_TARGET (entity e) { - magic_end_cast_success_target [&SPL&$e$ succesfully casts a spell on you.] + magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] } // HASH_VALUE FE28B48A9D1A092D MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) { - magic_end_selfcast_success_spectators_c [&SYS&$c$ succesfully casts a spell on itself.] + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] } // HASH_VALUE 0278D1B1C40BE971 MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) { - (caster.gender = male) + (caster.gender = male) magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] - (caster.gender = female) + (caster.gender = female) magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] } @@ -11248,10 +11353,10 @@ MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) // HASH_VALUE 0F448B233230B762 MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) { - (caster.gender = male) + (caster.gender = male) magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] - (caster.gender = female) + (caster.gender = female) magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] } @@ -11259,35 +11364,35 @@ MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) // HASH_VALUE F48D21E9C32E0BC1 MAGIC_HEAL_FOCUS_CASTER (entity e, int i) { - magic_heal_focus_caster [&SPLM&You restore $i$ points of focus to $e$.] + magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] } // HASH_VALUE A2459A37645E3362 MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) { - magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $i$ points of focus to $target.da$ $target$.] + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] } // HASH_VALUE EF2A8D05B9EE0286 MAGIC_HEAL_FOCUS_TARGET (entity e, int i) { - magic_heal_focus_target [&SPL&$e$ restores $i$ points of focus to you.] + magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] } // HASH_VALUE 45C80D68F2E0B3D1 MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) { - magic_heal_full_score_actor [&SYS&$e$ is now at full $s$ and no longer needs $s$ recovery spells.] + magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] } // HASH_VALUE E9D66E5F10744C47 MAGIC_HEAL_FULL_SCORE_TARGET (score s) { - (s.score_ID = hit_points) + (s.score_ID = hit_points) magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] magic_heal_full_score_target [&SYS&You are now at full $s$.] @@ -11297,7 +11402,7 @@ MAGIC_HEAL_FULL_SCORE_TARGET (score s) // HASH_VALUE D97BCF12FFC05787 MAGIC_HEAL_HP_CASTER (entity e, int i) { - magic_heal_hp_caster [&SPLM&You heal $e$ for $i$ hit points.] + magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] } @@ -11311,49 +11416,49 @@ MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) // HASH_VALUE AAE764FC791C7EFF MAGIC_HEAL_HP_TARGET (entity e, int i) { - magic_heal_hp_target [&SPL&$e$ heals you for $i$ hit points.] + magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] } // HASH_VALUE A42D6FFFD935FE65 MAGIC_HEAL_SAP_CASTER (entity e, int i) { - magic_heal_sap_caster [&SPLM&You restore $i$ sap to $e$.] + magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] } // HASH_VALUE 23B04AB86B20EF6C MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) { - magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $i$ sap to $target.da$ $target$.] + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] } // HASH_VALUE 147A2FC9A0F66D61 MAGIC_HEAL_SAP_TARGET (entity e, int i) { - magic_heal_sap_target [&SPL&$e$ restores $i$ sap to you.] + magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] } // HASH_VALUE C2E13B1FAF2E8C04 MAGIC_HEAL_STA_CASTER (entity e, int i) { - magic_heal_stamina_caster [&SPLM&You restore $i$ stamina to $e$.] + magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] } // HASH_VALUE 117386A59D82B8D9 MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) { - magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $i$ stamina to $target.da$ $target$.] + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] } // HASH_VALUE 89A2AA1B1F7B4CCE MAGIC_HEAL_STA_TARGET (entity e, int i) { - magic_heal_stamina_target [&SPL&$e$ restores $i$ stamina to you.] + magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] } @@ -11367,14 +11472,24 @@ MAGIC_LACK_HP () // HASH_VALUE 2A85ACC8C5ACD945 MAGIC_LACK_SAP () { - magic_lack_sap [&CHKCB&You do not have enough sap to cast this spell.] + magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] } +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. // HASH_VALUE 3B984298B9F17EDE MAGIC_MAGICIAN_STAFF_LOW_REQ () { - magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to for the level of your spell; you won't benefit from your amplifier bonuses.] + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] } @@ -11391,344 +11506,344 @@ MAGIC_NEED_TARGET () // HASH_VALUE 611C60369732D8CD MAGIC_NEW_LINK_CASTER (entity e) { - magic_new_link_caster [&SPLM&You have created a new magic link with $e$.] + magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] } // HASH_VALUE EFA9B091352ED961 MAGIC_NEW_LINK_TARGET (entity e) { - magic_new_link_target [&SPL&$e$ has created a new magic link with you.] + magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] } // HASH_VALUE C7A861BD5BA12D0B MAGIC_RESIST_CASTER (entity e) { - magic_resist_caster [&MISM&$e$ resists your spell.] + magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] } // HASH_VALUE C33F8119D361BC20 MAGIC_RESIST_SPECTATORS (entity caster, entity target) { - magic_resist_spectators [&SYS&$target.da$ $target$ resists the spell invoked by $caster.da$ $caster$.] + magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] } // HASH_VALUE D983D59DBE91ED25 MAGIC_RESIST_TARGET (entity e) { - magic_resist_target [&MIS&You resist the spell invoked by $e$.] + magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] } // HASH_VALUE 773982806319A5B9 MAGIC_SELF_DAMAGE_HP (int n, int m) { - magic_self_damage_hp [&DMG&You inflict $n$ ($m$) points of magic damage on yourself.] + magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] } // HASH_VALUE A91C5E554C9C7349 MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) { - magic_self_damage_hp_spectators_c [&SYS&$c$'s spell hits itself for $n$ points of damage.] + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] } // HASH_VALUE 7424D269D009B4E3 MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) { - (b.gender = male) - magic_self_damage_hp_spectators_bm [&SYS&$b$'s spell hits himself for $n$ points of damage.] + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] - (b.gender = female) - magic_self_damage_hp_spectators_bf [&SYS&$b$'s spell hits herself for $n$ points of damage.] + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] } // HASH_VALUE 7670BD3F5BCE54BA MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) { - (p.gender = male) - magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ points of damage.] + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] - (p.gender = female) - magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ points of damage.] + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] } // HASH_VALUE EF6053FACA1B833E MAGIC_SELF_DAMAGE_SAP (int n, int m) { - magic_self_damage_sap [&SPL&You inflict $n$ ($m$) points of magic sap damage on yourself.] + magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] } // HASH_VALUE 43D2A9A0ED992412 MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) { - magic_self_damage_sap_spectators_c [&SYS&$c$'s spell hits itself for $n$ points of magic sap damage.] + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] } // HASH_VALUE 84199DC0A4E266D9 MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) { - (b.gender = male) - magic_self_damage_sap_spectators_bm [&SYS&$b$'s spell hits himself for $n$ points of magic sap damage.] + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] - (b.gender = female) - magic_self_damage_sap_spectators_bf [&SYS&$b$'s spell hits herself for $n$ points of magic sap damage.] + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] } // HASH_VALUE F487975932750A44 MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) { - (p.gender = male) - magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ points of magic sap damage.] + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] - (p.gender = female) - magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ points of magic sap damage.] + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] } // HASH_VALUE 83E00EA25B317DD9 MAGIC_SELF_DAMAGE_STA (int n, int m) { - magic_self_damage_sta [&SPL&You inflict $n$ ($m$) points of magic stamina damage on yourself.] + magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] } // HASH_VALUE D556866EB5EB54D8 MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) { - magic_self_damage_sta_spectators_c [&SYS&$c$'s spell hits itself for $n$ points of stamina damage.] + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] } // HASH_VALUE 92FE8D3F8CA9C02D MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) { - (b.gender = male) - magic_self_damage_sta_spectators_bm [&SYS&$b$'s spell hits himself for $n$ points of magic stamina damage.] + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] - (b.gender = female) - magic_self_damage_sta_spectators_bf [&SYS&$b$'s spell hits herself for $n$ points of magic stamina damage.] + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] } // HASH_VALUE 6CCC9963B11C8608 MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) { - (p.gender = male) - magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ points of magic stamina damage.] + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] - (p.gender = female) - magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ points of magic stamina damage.] + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] } // HASH_VALUE 71030179EF6C9770 MAGIC_SELF_HEAL_FOCUS (int i) { - magic_self_heal_focus [&SPLM&You restore $i$ focus to yourself.] + magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] } // HASH_VALUE BBA110D58911328F MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) { - magic_self_heal_focus_spectators_c [&SYS&$c$ restores $i$ focus to itself.] + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] } // HASH_VALUE E63753ACBCB1E424 MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) { - (b.gender = male) - magic_self_heal_focus_spectators_bm [&SYS&$b$ restores $i$ focus to himself.] + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] - (b.gender = female) - magic_self_heal_focus_spectators_bf [&SYS&$b$ restores $i$ focus to herself.] + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] } // HASH_VALUE 746F7DFC8B79A637 MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) { - (p.gender = male) - magic_self_heal_focus_spectators_pm [&SYS&$p$ restores $i$ focus to himself.] + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] - (p.gender = female) - magic_self_heal_focus_spectators_pf [&SYS&$p$ restores $i$ focus to himself.] + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] } // HASH_VALUE 3A8BBBFA96140E07 MAGIC_SELF_HEAL_HP (int i) { - magic_self_heal_hp [&SPLM&You heal yourself for $i$ hit points.] + magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] } // HASH_VALUE FA6250171B5E2C90 MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) { - magic_self_heal_hp_spectators_c [&SYS&$c$ heals itself for $i$ hit points.] + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] } // HASH_VALUE C5FF64EDFE03FF9C MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) { - (b.gender = male) - magic_self_heal_hp_spectators_bm [&SYS&$b$ heals himself for $i$ hit points.] + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] - (b.gender = female) - magic_self_heal_hp_spectators_bf [&SYS&$b$ heals herself for $i$ hit points.] + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] } // HASH_VALUE 36DAE5290AF6418B MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) { - (p.gender = male) - magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself for $i$ hit points.] + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] - (p.gender = female) - magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself for $i$ hit points.] + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] } // HASH_VALUE 6B193A7A953C9A3A MAGIC_SELF_HEAL_SAP (int i) { - magic_self_heal_sap [&SPLM&You restore $i$ sap to yourself.] + magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] } // HASH_VALUE 04831D7702695E64 MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) { - magic_self_heal_sap_spectators_c [&SYS&$c$ restores $i$ sap to itself.] + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] } // HASH_VALUE D05D0AA594745DC4 MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) { - (b.gender = male) - magic_self_heal_sap_spectators_bm [&SYS&$b$ restores $i$ sap to itself.] + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] - (b.gender = female) - magic_self_heal_sap_spectators_bf [&SYS&$b$ restores $i$ sap to herself.] + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] } // HASH_VALUE C6E3462A41E89732 MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) { - (p.gender = male) - magic_self_heal_sap_spectators_pm [&SYS&$p$ restores $i$ sap to himself.] + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] - (p.gender = female) - magic_self_heal_sap_spectators_pf [&SYS&$p$ restores $i$ sap to herself.] + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] } // HASH_VALUE C6D3EB89D08932AC MAGIC_SELF_HEAL_STA (int i) { - magic_self_heal_sta [&SPLM&You restore $i$ stamina to yourself.] + magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] } // HASH_VALUE C9DBD2320D594E16 MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) { - magic_self_heal_sta_spectators_c [&SYS&$c$ restores $i$ stamina to itself.] + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] } // HASH_VALUE 7F57A24599B633FE MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) { - (b.gender = male) - magic_self_heal_sta_spectators_bm [&SYS&$b$ restores $i$ stamina to itself.] + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] - (b.gender = female) - magic_self_heal_sta_spectators_bf [&SYS&$b$ restores $i$ stamina to itself.] + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] } // HASH_VALUE B76EF464474967C6 MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) { - (p.gender = male) - magic_self_heal_sta_spectators_pm [&SYS&$p$ restores $i$ stamina to himself.] + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] - (p.gender = female) - magic_self_heal_sta_spectators_pf [&SYS&$p$ restores $i$ stamina to herself.] + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] } // HASH_VALUE 61AD072EFFB21738 MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) { - magic_special_damage_actor [&DGM&Your spell hits $e$ for $i$ points of $d$ damage.] + magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] } // HASH_VALUE 90C0BDF578D3FB11 MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) { - magic_special_damage_self [&DMG&You inflict $i$ points of $d$ damage on yourself.] + magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] } // HASH_VALUE 9D29F01833533890 MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) { - magic_special_damage_self_spectators_c [&SYS&$c$ inflicts $n$ points of $d$ damage on itself.] + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] } // HASH_VALUE A17F6CFD4E953438 MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) { - (b.gender = male) - magic_special_damage_self_spectators_bm [&SYS&$b$ inflicts $n$ points of $d$ damage on itself.] + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] - (b.gender = female) - magic_special_damage_self_spectators_bf [&SYS&$b$ inflicts $n$ points of $d$ damage on itself.] + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] } // HASH_VALUE 930FD3A8C93D301D MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) { - (p.gender = male) - magic_special_damage_self_spectators_pm [&SYS&$p$ inflicts $n$ points of $d$ damage on himself.] + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] - (p.gender = female) - magic_special_damage_self_spectators_pf [&SYS&$p$ inflict $n$ points of $d$ damage on herself.] + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] } // HASH_VALUE 88762FC0CB79D5B9 MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) { - magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ points of $d$ damage.] + magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] } // HASH_VALUE 4038E07172C4DE0D MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) { - magic_special_damage_target [&DMG&$e$'s spell hits you for $i$ points of $d$ damage.] + magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] } @@ -11742,35 +11857,35 @@ MAGIC_TARGET_DEAD () // HASH_VALUE 13FA47BD3F26593B MAGIC_TARGET_IMMUNE (entity e) { - magic_target_immune [&CHKCB&$e$ is immune to this kind of magic.] + magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] } // HASH_VALUE EC2BC52817387584 MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) { - magic_target_invulnerable_all_magic [&CHKCB&$e$ is unaffected by magic.] + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] } // HASH_VALUE D9A765B543E480FE MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) { - magic_target_invulnerable_offensive [&CHKCB&$e$ is invulnerable to offensive spells.] + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] } // HASH_VALUE 67B0F747AA1014C9 MAGIC_TARGET_OUT_OF_RANGE (entity e) { - magic_target_out_of_range [&CHKCB&$e$ is out of range of your spell.] + magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] } // HASH_VALUE 2B8FCCC9B4B7E3A8 MAGIC_YOU_BREAK_ENEMY_CAST (entity e) { - [&SYS&You interrupt $e$.] + [&SYS&Vous interrupt $e.da$ $e$.] } @@ -11781,6 +11896,13 @@ MAX_CHARGE_REACHED () } +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Look at the outpost's ensign] + +} + // HASH_VALUE 81FB6F7A8833D4A0 MENU_RING_ENTRY () { @@ -11788,13 +11910,6 @@ MENU_RING_ENTRY () } -// HASH_VALUE 2B07D050EB51D05E -MENU_STELE () -{ - [Read the inscription] - -} - /************************************************************************************************************************** MENUS PHRASES **************************************************************************************************************************/ @@ -11805,234 +11920,40 @@ MENU_WHOAMI (player p, bot b) } -// HASH_VALUE B05785F4910D106D +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B05705F4910D106D MENU_WHOISKARAVAN (player p, bot b) { - (b.race = karavan) + (b.race = karavan) menu_who_is_karavan [What is the Karavan?] } -// HASH_VALUE CF0BAC5D4564E2D4 -MISSION_MAX_GROUP_REACHED () +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) { - [&CHK&You have already picked the maximum number of team missions.] - -} - -// HASH_VALUE D2AC9C3772F3EEC7 -MISSION_MAX_SOLO_REACHED () -{ - [&CHK&You have already picked the maximum number of solo missions.] - -} - -// HASH_VALUE 923525270019F64B -MISSION_PREREQ_ACTION (sbrick s) -{ - [This mission requires you to know stanza '$s$'.] - -} - -// HASH_VALUE 55C5DF440C5D5E93 -MISSION_PREREQ_ALREADY_DONE () -{ - [This mission can only be taken once.] - -} - -// HASH_VALUE E3115069B78BCDCB -MISSION_PREREQ_CAN_NO_LONGER_TAKE () -{ - [You can no longer take this mission.] - -} - -// HASH_VALUE 7E5B5144EEF618DF -MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id album, dyn_string_id thema) -{ - [All ritual tasks for theme "$thema$" in album "$album$" must have been completed.] - -} - -// HASH_VALUE AA972AC236D15732 -MISSION_PREREQ_EVENT_FACTION (event_faction ef) -{ - [You must be in event faction '$ef$'.] - -} - -// HASH_VALUE 0DFCF30ED9F115FD -MISSION_PREREQ_FAME_FACTION (faction f, int level) -{ - [Your fame with faction "$f$" must be at least $level$.] - -} - -// HASH_VALUE 94DD0E9B083FF5F4 -MISSION_PREREQ_KAMI () -{ - [Your fame with the Kamis must be greater than your fame with the Karavan.] - -} - -// HASH_VALUE 9D95C86D2895AE00 -MISSION_PREREQ_KARAVAN () -{ - [Your fame with the Karavan must be greater than your fame with the Kamis.] - -} - -// HASH_VALUE 09011928A0D4164C -MISSION_PREREQ_MISSION_DONE (dyn_string_id str) -{ - [This mission requires the mission '$str$' to be completed.] - -} - -// HASH_VALUE 1482BE95C1942C5D -MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) -{ - [This mission requires mission '$str$' to not be completed.] - -} - -// HASH_VALUE 96E3D297BE60A02A -MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) -{ - [This mission requires mission '$str$' to not be in progress.] - -} - -// HASH_VALUE DE884FAF3DAD0B98 -MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) -{ - [This mission requires taking mission '$str$'.] - -} - -// HASH_VALUE 231F493A834B9768 -MISSION_PREREQ_MONO () -{ - [This mission cannot be taken for the moment, come back later.] - -} - -// HASH_VALUE 8699709165C95345 -MISSION_PREREQ_NEED_ITEM_BAG (item item) -{ - [You must have $item.da$ $item$ in your bag.] - -} - -// HASH_VALUE AA98C59B39EA8F8B -MISSION_PREREQ_NEED_ITEM_WORN (item item) -{ - [You must have $item.da$ $item$ equipped.] - -} - -// HASH_VALUE 8CF6396EB84CBFF1 -MISSION_PREREQ_SEASON_AUTUMN () -{ - [This mission is only available in autumn.] - -} - -// HASH_VALUE 5026556DF5FEC833 -MISSION_PREREQ_SEASON_SPRING () -{ - [This mission is only available in spring.] - -} - -// HASH_VALUE 3310842D153CE1C3 -MISSION_PREREQ_SEASON_SUMMER () -{ - [This mission is only available in summer.] - -} - -// HASH_VALUE 33F24D64388BDBC3 -MISSION_PREREQ_SEASON_WINTER () -{ - [This mission is only available in winter.] - -} - -// HASH_VALUE 63705C6A9D3C64DD -MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) -{ - (max >= 250) - [Your skill level in '$skill$' must be above $min$.] - - (min = 0) - [Your skill level in '$skill$' must be below $max$.] - - [Your skill level in '$skill$' must be above $min$ and below $max$.] - -} - -// HASH_VALUE 126BD1B81BC59626 -MISSION_PREREQ_TEAM () -{ - [You must be a in a team.] - -} - -// HASH_VALUE 687477AB918F81D4 -MISSION_PREREQ_TEAM_LEADER () -{ - [You must be the leader of your team.] - -} - -// HASH_VALUE 345611AFA150C5BE -MISSION_PREREQ_TEAM_SIZE (int n) -{ - [Your team must have at least $n$ members.] - -} - -// HASH_VALUE 54045059ABC0533C -MISSION_PREREQ_TIMER (int days, int h, int m) -{ - (days > 0 ) - mission_prereq_timer_dhm [This mission will be available in $days$ days, $h$ hours and $m$ minutes.] - - (days = 0 & h > 0 ) - mission_prereq_timer_hm [This mission will be available in $h$ hours and $m$ minutes.] - - mission_prereq_timer_m [This mission will be available in $m$ minutes.] - -} - -// HASH_VALUE D7C8585B2742189B -MISSION_PREREQ_TITLE (title title) -{ - [You must display the title "$title$".] - -} - -// HASH_VALUE 59E5493B4604882F -MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) -{ - (nbWaiters = 0 & days > 0) - [You are first in line for this mission. Estimated wait time: $days$ days $hours$ hours et $m$ minutes.] - - (nbWaiters = 0 & hours > 0) - [You are first line for this mission. Estimated wait time: $hours$ hours and $m$ minutes.] - - (nbWaiters = 0) - [You are first line for this mission. Estimated wait time: $m$ minutes.] - - (days>0) - [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in line for this mission. Estimated wait time: $days$ days $hours$ hours and $m$ minutes.] - - (hours > 0) - [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in line for this mission. Estimated wait time: $hours$ hours and $m$ minutes.] - - [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in line for this mission. Estimated wait time: $m$ minutes.] + [Or $id$] } @@ -12047,30 +11968,30 @@ MIS_BUY_1 (item i1, int q1, int ql1) // HASH_VALUE 0552543A0737769E MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) { - mis_buy_2 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$] + mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] } // HASH_VALUE 5C29E9BD1F370B62 MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) { - mis_buy_3 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$] + mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] } // HASH_VALUE 95D5DE44C0024FD8 MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) { - mis_buy_4 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$] + mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] } @@ -12078,11 +11999,11 @@ MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) { mis_buy_5 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$] + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] } @@ -12090,12 +12011,12 @@ MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) { mis_buy_6 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$] + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] } @@ -12103,13 +12024,13 @@ MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) { mis_buy_7 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$] + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] } @@ -12124,33 +12045,33 @@ MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) // HASH_VALUE 41AA6425433532B7 MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) { - mis_buy_npc_2 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - from $b$] + mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] } // HASH_VALUE E99759BDBF25367C MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) { - mis_buy_npc_3 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - from $b$] + mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] } // HASH_VALUE 40EE2231F4E54D92 MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) { - mis_buy_npc_4 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - from $b$] + mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] } @@ -12165,30 +12086,30 @@ MIS_CAST_1 (sbrick i1) // HASH_VALUE 7F2E592D71A7E3A5 MIS_CAST_2 (sbrick i1, sbrick i2) { - mis_cast_2 [Cast:\n - - $i1$\n - - $i2$] + mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] } // HASH_VALUE 6B06547D82B24021 MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) { - mis_cast_3 [Cast:\n - - $i1$\n - - $i2$\n - - $i3$] + mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] } // HASH_VALUE BF66F467BA2D2AE4 MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) { - mis_cast_4 [Cast:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$] + mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] } @@ -12203,30 +12124,30 @@ MIS_CAST_LOC_1 (sbrick i1, place p) // HASH_VALUE 6E6FD5B2FC4F39AA MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) { - mis_cast_loc_2 [Go to $p$ and cast:\n - - $i1$\n - - $i2$] + mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] } // HASH_VALUE 8E355643FD3F246B MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) { - mis_cast_loc_3 [Go to $p$ and cast:\n - - $i1$\n - - $i2$\n - - $i3$] + mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] } // HASH_VALUE 8BC202557105516B MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) { - mis_cast_loc_4 [Go to $p$ and cast:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$] + mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] } @@ -12249,65 +12170,83 @@ MIS_CRAFT_1 (item i, int qt,int ql ) // HASH_VALUE F021D9EAA117F9C0 MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) { - mis_craft_2 [Craft:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$] + mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] } // HASH_VALUE 0463BBDC498BC4BA MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) { - mis_craft_3 [Craft:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$] + mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] } // HASH_VALUE 873DBAD4B03D5FB1 MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) { - mis_craft_4 [Craft:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$\n - - $qt4$ $i4$ of at least quality $ql4$] + mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] } // HASH_VALUE EE982B2A8CBD340E MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) { - mis_craft_5 [Craft:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$\n - - $qt4$ $i4$ of at least quality $ql4$\n - - $qt5$ $i5$ of at least quality $ql5$] + mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] } +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. // HASH_VALUE C0102ED49F4D3796 MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) { - mis_craft_6 [Craft:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$\n - - $qt4$ $i4$ of at least quality $ql4$\n - - $qt5$ $i5$ of at least quality $ql5$\n - - $qt6$ $i6$ of at least quality $ql6$] + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] } // HASH_VALUE 9B7F3F04E980346F MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) { - (qt = 1) - mis_destroy_item_1 [$b$ has taken $i.ia$ $i$ of quality $ql$ or better from you] + (qt = 1) + mis_destroy_item_1 [$b$ you have taken $i.ia$ $i$ of quality $ql$ or better] - mis_destroy_item_some [$b$ has taken $qt$ $i.p$ of quality $ql$ or better from you] + mis_destroy_item_some [$b$ you have taken $qt$ $i.p$ of quality $ql$ or better] } @@ -12351,42 +12290,42 @@ MIS_FORAGE_1 (item i, int qt,int ql ) // HASH_VALUE DF1AFF6B19DF0A70 MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) { - mis_forage_2 [Forage:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$] + mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] } // HASH_VALUE 7D1689CC747BE6EE MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) { - mis_forage_3 [Forage:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$] + mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] } // HASH_VALUE C19BAFFF01B027A8 MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) { - mis_forage_4 [Forage:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$\n - - $qt4$ $i4$ of at least quality $ql4$] + mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] } // HASH_VALUE 56CC7755ECF82809 MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) { - mis_forage_5 [Forage:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$\n - - $qt4$ $i4$ of at least quality $ql4$\n - - $qt5$ $i5$ of at least quality $ql5$] + mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] } @@ -12416,165 +12355,165 @@ MIS_GIVE_ITEM_1 (item i1, int q1, bot b) // HASH_VALUE C5434440FB8D22E7 MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) { - mis_give_item_10 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - - $q7$ $i7$\n - - $q8$ $i8$\n - - $q9$ $i9$\n - - $q10$ $i10$\n - to $b$] + mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] } // HASH_VALUE 8BEC0FB6C22A5A28 MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) { - mis_give_item_11 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - - $q7$ $i7$\n - - $q8$ $i8$\n - - $q9$ $i9$\n - - $q10$ $i10$\n - - $q11$ $i11$\n - to $b$] + mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] } // HASH_VALUE 7F495D3C7229ACDD MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) { - mis_give_item_12 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - - $q7$ $i7$\n - - $q8$ $i8$\n - - $q9$ $i9$\n - - $q10$ $i10$\n - - $q11$ $i11$\n - - $q12$ $i12$\n - to $b$] + mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] } // HASH_VALUE C0E57829A2E24B3B MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) { - mis_give_item_2 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - to $b$] + mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] } // HASH_VALUE 2B9B37830CC41FA6 MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) { - mis_give_item_3 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - to $b$] + mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] } // HASH_VALUE 6EAFBE368006486C MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) { - mis_give_item_4 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - to $b$] + mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] } // HASH_VALUE 35C72A0DD0F33C4C MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) { - mis_give_item_5 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - to $b$] + mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] } // HASH_VALUE C379F9717BBCD56F MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) { - mis_give_item_6 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - to $b$] + mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] } // HASH_VALUE 0E3063F685FD06B9 MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) { - mis_give_item_7 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - - $q7$ $i7$\n - to $b$] + mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] } // HASH_VALUE 98A0922434C39F06 MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) { - mis_give_item_8 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - - $q7$ $i7$\n - - $q8$ $i8$\n - to $b$] + mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] } // HASH_VALUE 8538F8EADCD0B1FD MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) { - mis_give_item_9 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - - $q7$ $i7$\n - - $q8$ $i8$\n - - $q9$ $i9$\n - to $b$] + mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] } @@ -12597,165 +12536,165 @@ MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) // HASH_VALUE EAC2071B036E2C21 MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) { - mis_give_item_qual_10 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$\n - - $q8$ $i8$ of at least quality $ql8$\n - - $q9$ $i9$ of at least quality $ql9$\n - - $q10$ $i10$ of at least quality $ql10$\n - to $b$] + mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] } // HASH_VALUE ED1E096F5A9E4F00 MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) { - mis_give_item_qual_11 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$\n - - $q8$ $i8$ of at least quality $ql8$\n - - $q9$ $i9$ of at least quality $ql9$\n - - $q10$ $i10$ of at least quality $ql10$\n - - $q11$ $i11$ of at least quality $ql11$\n - to $b$] + mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] } // HASH_VALUE EF52905C9FB2B5FA MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) { - mis_give_item_qual_12 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$\n - - $q8$ $i8$ of at least quality $ql8$\n - - $q9$ $i9$ of at least quality $ql9$\n - - $q10$ $i10$ of at least quality $ql10$\n - - $q11$ $i11$ of at least quality $ql11$\n - - $q12$ $i12$ of at least quality $ql12$\n - to $b$] + mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] } // HASH_VALUE E1BD248CAE4713EC MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) { - mis_give_item_qual_2 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - to $b$] + mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] } // HASH_VALUE 74E816790EC5EBEF MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) { - mis_give_item_qual_3 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - to $b$] + mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] } // HASH_VALUE 839441223D09CED5 MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) { - mis_give_item_qual_4 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - to $b$] + mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] } // HASH_VALUE C475F23ADCA139C8 MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) { - mis_give_item_qual_5 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - to $b$] + mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] } // HASH_VALUE C0FE3951992E80F3 MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) { - mis_give_item_qual_6 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - to $b$] + mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] } // HASH_VALUE 6E4755F760AE363B MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) { - mis_give_item_qual_7 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$\n - to $b$] + mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] } // HASH_VALUE F08667429D3F4A8D MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) { - mis_give_item_qual_8 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$\n - - $q8$ $i8$ of at least quality $ql8$\n - to $b$] + mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] } // HASH_VALUE 41539692AECB3F4A MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) { - mis_give_item_qual_9 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$\n - - $q8$ $i8$ of at least quality $ql8$\n - - $q9$ $i9$ of at least quality $ql9$\n - to $b$] + mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] } @@ -12801,21 +12740,21 @@ MIS_INSIDE (place p) // HASH_VALUE A94F1DB5C568E9E3 MIS_INSIDE_WARN ( place p, int i) { - [Warning! You've just left $p$, you must be back in $i$ seconds or you will fail the mission.] + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] } // HASH_VALUE 6B22ADFB0F2CFC8F MIS_KILL_FACTION (faction f, int qt) { - mis_kill_faction [Kill $qt$ $f$.] + mis_kill_faction [Kill $qt$ $f.member$.] } // HASH_VALUE 5FE0A2614879B0CA MIS_KILL_FACTION_LOC (faction f, int qt, place p) { - mis_kill_faction_loc [Kill $qt$ $f$ in $p$.] + mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] } @@ -12823,40 +12762,40 @@ MIS_KILL_FACTION_LOC (faction f, int qt, place p) // HASH_VALUE 69FCE141621DCC18 MIS_KILL_FAUNA_1 (creature_model c1,int q1) { - (q1 = 1) - mis_kill_fauna_1 [Kill $q1$ $c1$.] + (q1 = 1) + mis_kill_fauna_1 [Kill $q1$ $c1$] - mis_kill_fauna_1_p [Kill $q1$ $c1.p$.] + mis_kill_fauna_1_p [Kill $q1$ $c1.p$] } // HASH_VALUE 3BCE416969194536 MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) { - mis_kill_fauna_2 [Kill:\n - - $q1$ $c1$\n - - $q2$ $c2$] + mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] } // HASH_VALUE 26E7462512E702C1 MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) { - mis_kill_fauna_3 [Kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$] + mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] } // HASH_VALUE E5D1F9595BF9F76C MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) { - mis_kill_fauna_4 [Kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$\n - - $q4$ $c4$] + mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] } @@ -12864,37 +12803,37 @@ MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_m // HASH_VALUE 1E32B0912B36E7AC MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) { - mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$.] + mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] } // HASH_VALUE 359F9FE75A7E98F8 MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) { - mis_kill_fauna_loc_2 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$] + mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] } // HASH_VALUE E4E0E0771B4D7C34 MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) { - mis_kill_fauna_loc_3 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$] + mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] } // HASH_VALUE 6F5828CE0F9C2CFA MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) { - mis_kill_fauna_loc_4 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$\n - - $q4$ $c4$] + mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] } @@ -12902,11 +12841,11 @@ MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creatu MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) { mis_kill_fauna_loc_5 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$\n - - $q4$ $c4$\n - - $q5$ $c5$] + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] } @@ -12914,12 +12853,12 @@ MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creatu MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) { mis_kill_fauna_loc_6 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$\n - - $q4$ $c4$\n - - $q5$ $c5$\n - - $q6$ $c6$] + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] } @@ -12927,13 +12866,13 @@ MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creatu MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) { mis_kill_fauna_loc_7 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$\n - - $q4$ $c4$\n - - $q5$ $c5$\n - - $q6$ $c6$\n - - $q7$ $c7$] + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] } @@ -12941,21 +12880,21 @@ MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creatu MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) { mis_kill_fauna_loc_8 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$\n - - $q4$ $c4$\n - - $q5$ $c5$\n - - $q6$ $c6$\n - - $q7$ $c7$\n - - $q8$ $c8$] + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] } // HASH_VALUE 72A80E95A0F3CEF7 MIS_KILL_GROUP (bot_name group_name) { - mis_kill_group [Kill $group_name$.] + mis_kill_group [Kill $group_name$] } @@ -12963,37 +12902,37 @@ MIS_KILL_GROUP (bot_name group_name) // HASH_VALUE FA1857652D87A33D MIS_KILL_NPC_1 (bot b1) { - mis_kill_npc_1 [Kill $b1$.] + mis_kill_npc_1 [Kill $b1$] } // HASH_VALUE 06798C2A48D7E2D5 MIS_KILL_NPC_2 (bot b1, bot b2) { - mis_kill_npc_2 [Kill:\n - - $b1$\n - - $b2$] + mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] } // HASH_VALUE 5660D9BFE8DB2E64 MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) { - mis_kill_npc_3 [Kill:\n - - $b1$\n - - $b2$\n - - $b3$] + mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] } // HASH_VALUE A747265588DF7EF3 MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) { - mis_kill_npc_4 [Kill:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] + mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] } @@ -13016,77 +12955,77 @@ MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) // HASH_VALUE F9465AB3FDDC89A2 MIS_KILL_NPC_LOC_1 (bot b1, place p) { - mis_kill_npc_loc_1 [Go to $p$ and kill $b1$.] + mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] } // HASH_VALUE D9D93756928F1862 MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) { - mis_kill_npc_loc_2 [Go to $p$ and kill:\n - - $b1$\n - - $b2$] + mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] } // HASH_VALUE AD4684D9E5530CE8 MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) { - mis_kill_npc_loc_3 [Go to $p$ and kill:\n - - $b1$\n - - $b2$\n - - $b3$] + mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] } // HASH_VALUE C2B3D15C3817046E MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) { - mis_kill_npc_loc_4 [Go to $p$ and kill:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] + mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] } // HASH_VALUE C08A50DA1A8737A5 MIS_KILL_RACE_1 (race c1,int q1) { - (q1 = 1) - mis_kill_race_1 [Kill $q1$ of any type of $c1$.] + (q1 = 1) + mis_kill_race_1 [Kill $q1$ of any type of $c1$] - mis_kill_race_1_p [Kill $q1$ of any type of $c1$.] + mis_kill_race_1_p [Kill $q1$ of any type of $c1$] } // HASH_VALUE 0C8B1EAF483B9C79 MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) { - mis_kill_race_2 [Kill:\n - - $q1$ of any type of $c1$\n - - $q2$ of any type of $c2$] + mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] } // HASH_VALUE 1D4EA6D8C4CCCF76 MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) { - mis_kill_race_3 [Kill:\n - - $q1$ of any type of $c1$\n - - $q2$ of any type of $c2$\n - - $q3$ of any type of $c3$] + mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] } // HASH_VALUE E767C21E87177A56 MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) { - mis_kill_race_4 [Kill:\n - - $q1$ of any type of $c1$\n - - $q2$ of any type of $c2$\n - - $q3$ of any type of $c3$\n - - $q4$ of any type of $c4$] + mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] } @@ -13094,77 +13033,77 @@ MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) // HASH_VALUE 6BFD4C7870C75208 MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) { - mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$.] + mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] } // HASH_VALUE B63C62342B3EAF35 MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) { - mis_kill_race_loc_2 [Go to $p$ and kill:\n - - $q1$ of any type of $c1$\n - - $q2$ of any type of $c2$] + mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] } // HASH_VALUE E913C945575E98D8 MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) { - mis_kill_race_loc_3 [Go to $p$ and kill:\n - - $q1$ of any type of $c1$\n - - $q2$ of any type of $c2$\n - - $q3$ of any type of $c3$] + mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] } // HASH_VALUE 63BB9B333CBD1AA0 MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) { - mis_kill_race_loc_4 [Go to $p$ and kill:\n - - $q1$ of any type of $c1$\n - - $q2$ of any type of $c2$\n - - $q3$ of any type of $c3$\n - - $q4$ of any type of $c4$] + mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] } // HASH_VALUE 93EE090CE4EEDC52 MIS_LOOT_ITEM_1 (item i1) { - mis_loot_item_1 [Loot $i1.ia$ $i1$ from a corpse.] + mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] } // HASH_VALUE 40E60ED2EE514B0F MIS_LOOT_ITEM_2 (item i1, item i2) { - mis_loot_item_2 [Loot:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - from a corpse.] + mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] } // HASH_VALUE B32A1E9C35842E94 MIS_LOOT_ITEM_3 (item i1, item i2, item i3) { - mis_loot_item_3 [Loot:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - from a corpse.] + mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] } // HASH_VALUE 27EE8EED4F0C9ACB MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) { - mis_loot_item_4 [Loot:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - - $i4.ia$ $i4$\n - from a corpse.] + mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] } @@ -13172,40 +13111,40 @@ MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) // HASH_VALUE 1590DC3B80BFD0C5 MIS_LOOT_MP_1 (item i1, int qt1, int ql1) { - mis_loot_mp_1 [Loot $qt1$ $i1.p$ of at least quality $ql1$ from a corpse.] + mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] } // HASH_VALUE DB199B0E7FAF8660 MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) { - mis_loot_mp_2 [Loot:\n - - $qt1$ $i1.p$ of at least quality $ql1$\n - - $qt2$ $i2.p$ of at least quality $ql2$\n - from a corpse.] + mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] } // HASH_VALUE 27438C5C3AD7B3CB MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) { - mis_loot_mp_3 [Loot:\n - - $qt1$ $i1.p$ of at least quality $ql1$\n - - $qt2$ $i2.p$ of at least quality $ql2$\n - - $qt3$ $i3.p$ of at least quality $ql3$\n - from a corpse.] + mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] } // HASH_VALUE 4BE40B211DB89F64 MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) { - mis_loot_mp_4 [Loot:\n - - $qt1$ $i1.p$ of at least quality $ql1$\n - - $qt2$ $i2.p$ of at least quality $ql2$\n - - $qt3$ $i3.p$ of at least quality $ql3$\n - - $qt4$ $i4.p$ of at least quality $ql4$\n - from a corpse.] + mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] } @@ -13213,14 +13152,14 @@ MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, in // HASH_VALUE F27B563FF2F14B35 MIS_OUTSIDE (place p) { - mis_outside [You must leave $p$ quickly.] + mis_outside [You must quit $p$ quickly] } // HASH_VALUE A94F1DB5C568E9E3 MIS_OUTSIDE_WARN ( place p, int i) { - [Warning! You've just left $p$, you must be back in $i$ seconds or you will fail the mission.] + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] } @@ -13228,37 +13167,37 @@ MIS_OUTSIDE_WARN ( place p, int i) // HASH_VALUE 3F8B602EA32B80C6 MIS_RECV_ACTION_1 (sphrase a1) { - mis_recv_action_1 [You learn $a1$.] + mis_recv_action_1 [You learn $a1$] } // HASH_VALUE 0B9D7DFDF77531C5 MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) { - mis_recv_action_2 [You learn:\n - - $a1$\n - - $a2$] + mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] } // HASH_VALUE F30F3AC61B93DE91 MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) { - mis_recv_action_3 [You learn:\n - - $a1$\n - - $a2$\n - - $a3$] + mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] } // HASH_VALUE C77BF79953B78F54 MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) { - mis_recv_action_4 [You learn:\n - - $a1$\n - - $a2$\n - - $a3$\n - - $a4$] + mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] } @@ -13266,37 +13205,37 @@ MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) // HASH_VALUE 64D900D3CCF3C9CB MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) { - mis_recv_action_npc_1 [$b$ teaches you $a1$.] + mis_recv_action_npc_1 [$b$ teaches you $a1$] } // HASH_VALUE 1C20DE617E33A943 MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) { - mis_recv_action_npc_2 [$b$ teaches you:\n - - $a1$\n - - $a2$] + mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] } // HASH_VALUE 2B7DE637A6B87F23 MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) { - mis_recv_action_npc_3 [$b$ teaches you:\n - - $a1$\n - - $a2$\n - - $a3$] + mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] } // HASH_VALUE CC42DC583CD56FB8 MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) { - mis_recv_action_npc_4 [$b$ teaches you:\n - - $a1$\n - - $a2$\n - - $a3$\n - - $a4$] + mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] } @@ -13311,30 +13250,30 @@ MIS_RECV_BRICK_1 (sbrick b1) // HASH_VALUE 9994F890AD746D1C MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) { - mis_recv_brick_2 [You learn:\n - - $b1$\n - - $b2$] + mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] } // HASH_VALUE 43F26171F3898ECD MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) { - mis_recv_brick_3 [You learn:\n - - $b1$\n - - $b2$\n - - $b3$] + mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] } // HASH_VALUE BE89ADA6D3E34E9E MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) { - mis_recv_brick_4 [You learn:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] + mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] } @@ -13349,30 +13288,30 @@ MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) // HASH_VALUE 9B6AA02E82DA753B MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) { - mis_recv_brick_npc_2 [$b$ teaches you:\n - - $b1$\n - - $b2$] + mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] } // HASH_VALUE 63093AE12CB8B6EA MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) { - mis_recv_brick_npc_3 [$b$ teaches you:\n - - $b1$\n - - $b2$\n - - $b3$] + mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] } // HASH_VALUE A4B3A43DD7077825 MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) { - mis_recv_brick_npc_4 [$b$ teaches you:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] + mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] } @@ -13396,10 +13335,10 @@ MIS_RECV_FAME () // HASH_VALUE 355DBF670F249822 MIS_RECV_ITEM (item i, int qt, int ql) { - (qt = 1) - mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$.] + (qt = 1) + mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] - mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$.] + mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] } @@ -13407,10 +13346,10 @@ MIS_RECV_ITEM (item i, int qt, int ql) // HASH_VALUE 6F8472C60AFEBB21 MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) { - (qt = 1) - mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$.] + (qt = 1) + mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] - mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$.] + mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] } @@ -13418,17 +13357,17 @@ MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) // HASH_VALUE 4BCF8D77DA653A7A MIS_RECV_MONEY (int money) { - mis_recv_money [You gained $money$ dapper(s).] + mis_recv_money [You gained $money$ dapper(s)] } // HASH_VALUE 93E4786A5164C60D MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) { - (qt = 1) - mis_recv_named_item_1 [You received '$id$'.] + (qt = 1) + mis_recv_named_item_1 [You received '$id$'] - mis_recv_named_item_some [You received $qt$ '$id$'.] + mis_recv_named_item_some [You received $qt$ '$id$'] } @@ -13436,83 +13375,7 @@ MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) // HASH_VALUE 3D46A249F7EAC9FE MIS_RECV_XP (int xp) { - mis_recv_xp [You gained $xp$ skill points.] - -} - -//generic remove brick--------------------------------------------------------------------------- -// HASH_VALUE CA00A5D4311A686B -MIS_REMV_BRICK_1 (sbrick b1) -{ - mis_remv_brick_1 [You unlearn $b1$] - -} - -// HASH_VALUE DAE404DB897F4A8B -MIS_REMV_BRICK_2 (sbrick b1, sbrick b2) -{ - mis_remv_brick_2 [You unlearn:\n - - $b1$\n - - $b2$] - -} - -// HASH_VALUE 167D1D990068E26D -MIS_REMV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) -{ - mis_remv_brick_3 [You unlearn:\n - - $b1$\n - - $b2$\n - - $b3$] - -} - -// HASH_VALUE C52909BBF11756CA -MIS_REMV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) -{ - mis_remv_brick_4 [You unlearn:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] - -} - -//generic remove brick from specific NPC------------------------------------------------------------- -// HASH_VALUE 25389299981DA24C -MIS_REMV_BRICK_NPC_1 (sbrick b1, bot b) -{ - mis_remv_brick_npc_1 [$b$ has you unlearn $b1$] - -} - -// HASH_VALUE 0BFF04A900659746 -MIS_REMV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) -{ - mis_remv_brick_npc_2 [$b$ has you unlearn:\n - - $b1$\n - - $b2$] - -} - -// HASH_VALUE C99BDA2CEEA367AD -MIS_REMV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) -{ - mis_remv_brick_npc_3 [$b$ has you unlearn:\n - - $b1$\n - - $b2$\n - - $b3$] - -} - -// HASH_VALUE A9E4135C0103DC3A -MIS_REMV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) -{ - mis_remv_brick_npc_4 [$b$ has you unlearn:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] + mis_recv_xp [You gained $xp$ skill points] } @@ -13520,37 +13383,37 @@ MIS_REMV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) // HASH_VALUE 50B4BF081D374004 MIS_SELL_1 (item i1, int q1, int ql1) { - mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$.] + mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] } // HASH_VALUE EC6701302E6DFD5E MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) { - mis_sell_2 [Sell:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$] + mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] } // HASH_VALUE 1A118D8992438CD1 MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) { - mis_sell_3 [Sell:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$] + mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] } // HASH_VALUE C4685E1A1616A3F1 MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) { - mis_sell_4 [Sell:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$] + mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] } @@ -13558,40 +13421,40 @@ MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, // HASH_VALUE 50BF17AAFB57F4F8 MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) { - mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$.] + mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] } // HASH_VALUE 6D5189D4EF0ED1C7 MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) { - mis_sell_npc_2 [Sell:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - to $b$.] + mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] } // HASH_VALUE 0C25E80E1F558F56 MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) { - mis_sell_npc_3 [Sell:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - to $b$.] + mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] } // HASH_VALUE F2032C3F02ABC09F MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) { - mis_sell_npc_4 [Sell:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - to $b$.] + mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] } @@ -13599,37 +13462,37 @@ MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int // HASH_VALUE 28EB66933DE01A16 MIS_SKILL_1 (skill s1, int l1) { - mis_skill_1 [Reach level $l1$ in your $s1$ skill.] + mis_skill_1 [Reach level $l1$ in your $s1$ skill] } // HASH_VALUE 353945169BAD8478 MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) { - mis_skill_2 [Reach:\n - - level $l1$ in your $s1$ skill\n - - level $l2$ in your $s2$ skill] + mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] } // HASH_VALUE 2BC4E2A533DE3556 MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) { - mis_skill_3 [Reach:\n - - level $l1$ in your $s1$ skill\n - - level $l2$ in your $s2$ skill\n - - level $l3$ in your $s3$ skill] + mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] } // HASH_VALUE 4ED1BAA9168AE64A MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) { - mis_skill_4 [Reach:\n - - level $l1$ in your $s1$ skill\n - - level $l2$ in your $s2$ skill\n - - level $l3$ in your $s3$ skill\n - - level $l4$ in your $s4$ skill] + mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] } @@ -13637,7 +13500,7 @@ MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int // HASH_VALUE 95659C3957D5D45C MIS_TALK_TO (bot b) { - mis_talk_to [Talk to $b$.] + mis_talk_to [Talk to $b$] } @@ -13652,77 +13515,77 @@ MIS_TALK_TO_MENU (bot b) // HASH_VALUE CF865FE2A327A241 MIS_TARGET_FAUNA_1 (creature_model c1) { - mis_target_fauna_1 [Find and target $c1.ia$ $c1$.] + mis_target_fauna_1 [Find and target $c1.ia$ $c1$] } // HASH_VALUE B267B37A46023F57 MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) { - mis_target_fauna_2 [Find and target:\n - - $c1.ia$ $c1$\n - - $c2.ia$ $c2$] + mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] } // HASH_VALUE AC513068F1671915 MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) { - mis_target_fauna_3 [Find and target:\n - - $c1.ia$ $c1$\n - - $c2.ia$ $c2$\n - - $c3.ia$ $c3$] + mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] } // HASH_VALUE 5F7223F707B9A0F5 MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) { - mis_target_fauna_4 [Find and target:\n - - $c1.ia$ $c1$\n - - $c2.ia$ $c2$\n - - $c3.ia$ $c3$\n - - $c4.ia$ $c4$] + mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] } // HASH_VALUE 639BE6C6FB0248D8 MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) { - mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$.] + mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] } // HASH_VALUE F6A984419D5930BC MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) { - mis_target_fauna_place_2 [Find and target:\n - - $c1.ia$ $c1$\n - - $c2.ia$ $c2$\n - in $p$.] + mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] } // HASH_VALUE 90098A8F345F0878 MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) { - mis_target_fauna_place_3 [Find and target:\n - - $c1.ia$ $c1$\n - - $c2.ia$ $c2$\n - - $c3.ia$ $c3$\n - in $p$.] + mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] } // HASH_VALUE 62EE993A9B2A83AB MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) { - mis_target_fauna_place_4 [Find and target:\n - - $c1.ia$ $c1$\n - - $c2.ia$ $c2$\n - - $c3.ia$ $c3$\n - - $c4.ia$ $c4$\n - in $p$.] + mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] } @@ -13730,77 +13593,77 @@ MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c // HASH_VALUE E90DDD3486D43615 MIS_TARGET_NPC_1 (bot b1) { - mis_target_npc_1 [Find and target $b1$.] + mis_target_npc_1 [Find and target $b1$] } // HASH_VALUE 035872A5FA7B8E3B MIS_TARGET_NPC_2 (bot b1, bot b2) { - mis_target_npc_2 [Find and target:\n - - $b1$\n - - $b2$] + mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] } // HASH_VALUE 14A1E327847F2AFF MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) { - mis_target_npc_3 [Find and target:\n - - $b1$\n - - $b2$\n - - $b3$] + mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] } // HASH_VALUE 25EA54A90E83CEC3 MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) { - mis_target_npc_4 [Find and target:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] + mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] } // HASH_VALUE 4390E20A1F504360 MIS_TARGET_NPC_PLACE_1 (bot b1, place p) { - mis_target_npc_place_1 [Find and target $b1$ in $p$.] + mis_target_npc_place_1 [Find and target $b1$ in $p$] } // HASH_VALUE FC079F103CC5F32A MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) { - mis_target_npc_place_2 [Find and target:\n - - $b1$\n - - $b2$\n - in $p$.] + mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] } // HASH_VALUE 9C90DC9F4C274FC0 MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) { - mis_target_npc_place_3 [Find and target:\n - - $b1$\n - - $b2$\n - - $b3$\n - in $p$.] + mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] } // HASH_VALUE 3C19192E5C89AF57 MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) { - mis_target_npc_place_4 [Find and target:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$\n - in $p$.] + mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] } @@ -13808,77 +13671,77 @@ MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) // HASH_VALUE 3DBF66E948B0E5A7 MIS_TARGET_SPECIES_1 (race r1) { - mis_target_species_1 [Find and target $r1.ia$ $r1$.] + mis_target_species_1 [Find and target $r1.ia$ $r1$] } // HASH_VALUE 4136EBD027C373AD MIS_TARGET_SPECIES_2 (race r1, race r2) { - mis_target_species_2 [Find and target:\n - - $r1.ia$ $r1$\n - - $r2.ia$ $r2$] + mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] } // HASH_VALUE 737FCA8ABA27C99D MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) { - mis_target_species_3 [Find and target:\n - - $r1.ia$ $r1$\n - - $r2.ia$ $r2$\n - - $r3.ia$ $r3$] + mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] } // HASH_VALUE 717FFA0BD379E6EC MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) { - mis_target_species_4 [Find and target:\n - - $r1.ia$ $r1$\n - - $r2.ia$ $r2$\n - - $r3.ia$ $r3$\n - - $r4.ia$ $r4$] + mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] } // HASH_VALUE 4B495E9C16B89F28 MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) { - mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$.] + mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] } // HASH_VALUE 258099DDF48D06F5 MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) { - mis_target_species_place_2 [Find and target:\n - - $r1.ia$ $r1$\n - - $r2.ia$ $r2$\n - in $p$.] + mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] } // HASH_VALUE 360A20B0E160731B MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) { - mis_target_species_place_3 [Find and target:\n - - $r1.ia$ $r1$\n - - $r2.ia$ $r2$\n - - $r3.ia$ $r3$\n - in $p$.] + mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] } // HASH_VALUE C55E4E7734308479 MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) { - mis_target_species_place_4 [Find and target:\n - - $r1.ia$ $r1$\n - - $r2.ia$ $r2$\n - - $r3.ia$ $r3$\n - - $r4.ia$ $r4$\n - in $p$.] + mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] } @@ -13886,7 +13749,7 @@ MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) // HASH_VALUE 4244972CFF4277D8 MIS_TEACH_ACTION (sphrase action, bot b) { - mis_teach_action [Teach $action$ to $b$.] + mis_teach_action [Teach $action$ to $b$] } @@ -13903,7 +13766,7 @@ MIS_TEACH_ACTION_MENU () // HASH_VALUE 1299A0279CB59FA3 MIS_TELEPORT (place p) { - mis_teleport [Teleport to $p$.] + mis_teleport [Teleport to $p$] } @@ -13911,37 +13774,37 @@ MIS_TELEPORT (place p) // HASH_VALUE C8E3F0903B2E84DB MIS_USE_1 (item i1) { - mis_use_1 [Use $i1.ia$ $i1$.] + mis_use_1 [Use $i1.ia$ $i1$] } // HASH_VALUE 4C1370CA2E6B6AE8 MIS_USE_2 (item i1, item i2) { - mis_use_2 [Use:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$] + mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] } // HASH_VALUE BF2A43CADEF1DF2C MIS_USE_3 (item i1, item i2, item i3) { - mis_use_3 [Use:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$] + mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] } // HASH_VALUE 1A9E0782B332A96C MIS_USE_4 (item i1, item i2, item i3, item i4) { - mis_use_4 [Use:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - - $i4.ia$ $i4$] + mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] } @@ -13949,37 +13812,37 @@ MIS_USE_4 (item i1, item i2, item i3, item i4) // HASH_VALUE 21B1CA167067D96D MIS_USE_LOC_1 (item i1, place p) { - mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$.] + mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] } // HASH_VALUE 3B9C80E3939A1DC5 MIS_USE_LOC_2 (item i1, item i2, place p) { - mis_use_loc_2 [Go to $p$ and use:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$] + mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] } // HASH_VALUE 36A0A9487535BE67 MIS_USE_LOC_3 (item i1, item i2, item i3, place p) { - mis_use_loc_3 [Go to $p$ and use:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$] + mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] } // HASH_VALUE D13E98417B2A8A85 MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) { - mis_use_loc_4 [Go to $p$ and use:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - - $i4.ia$ $i4$] + mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] } @@ -13987,7 +13850,7 @@ MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) // HASH_VALUE EAD3FC44B0E162A0 MIS_VISIT (place p) { - mis_visit [Go to $p$.] + mis_visit [Go to $p$] } @@ -13995,40 +13858,40 @@ MIS_VISIT (place p) // HASH_VALUE 4641058793568FCB MIS_VISIT_WEAR_1 (place p, item i1) { - mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$.] + mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] } // HASH_VALUE 27C9CC99F582A97C MIS_VISIT_WEAR_2 (place p, item i1, item i2) { - mis_visit_wear_2 [Equip:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - and go to $p$.] + mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] } // HASH_VALUE 64F7D2C8E1868258 MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) { - mis_visit_wear_3 [Equip:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - and go to $p$.] + mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] } // HASH_VALUE 1E4D06911944D361 MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) { - mis_visit_wear_4 [Equip:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - - $i4.ia$ $i4$\n - and go to $p$.] + mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] } @@ -14052,37 +13915,37 @@ MIS_WAIT_TIME () // HASH_VALUE 48DC0B4920953867 MIS_WEAR_1 (item i1) { - mis_wear_1 [You must wear $i1.ia$ $i1$.] + mis_wear_1 [You must wear $i1.ia$ $i1$] } // HASH_VALUE EB9B4EA64814FF5E MIS_WEAR_2 (item i1, item i2) { - mis_wear_2 [You must wear:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$] + mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] } // HASH_VALUE 2BE5B51B5CA5212A MIS_WEAR_3 (item i1, item i2, item i3) { - mis_wear_3 [You must wear:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$] + mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] } // HASH_VALUE 1F6AE4D9FAB59656 MIS_WEAR_4 (item i1, item i2, item i3, item i4) { - mis_wear_4 [You must wear:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - - $i4.ia$ $i4$] + mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] } @@ -14097,7 +13960,7 @@ MOTD (literal s) // HASH_VALUE 18036DA9E23EE9F6 MOUNT_CANT_WHILE_TP () { - [&CHK&You cannot mount while teleporting.] + [&CHK&You cannot climb onto your mount while you are teleporting.] } @@ -14135,7 +13998,7 @@ NON_DROPABLE_ITEM () // HASH_VALUE D4B59F9ECB407760 NO_ACTION_WHEN_SITTING () { - no_action_when_sitting [&CHK&You cannot use actions while sitting down.] + no_action_when_sitting [&CHK&You cannot use actions when sitting down.] } @@ -14156,28 +14019,28 @@ NO_ACTION_WHILE_INTANGIBLE () // HASH_VALUE 204D993E46647161 NO_ACTION_WHILE_MOUNTED () { - no_action_while_mounted [&CHK&You cannot use actions while mounted.] + no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] } // HASH_VALUE 1AFC08A4DE04C0A9 NO_ACTION_WHILE_SWIMMING () { - no_action_while_swimming [&CHK&You cannot use actions while in the water.] + no_action_while_swimming [&CHK&You cannot use actions while you are near water.] } // HASH_VALUE 3CF9148F32C760C0 NO_ACTION_WHILE_TRANSACTION () { - no_action_while_transaction [&CHK&You cannot use actions while you have a chat or transaction in progress.] + no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] } // HASH_VALUE 0C43F59AC5FB8503 ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () { - one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in a craft action! Crafting action aborted!] + one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] } @@ -14188,21 +14051,23 @@ ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () } +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// // HASH_VALUE 7F3D0CF4CD6CE680 ONLY_ONE_ROOT_FABER () { - only_one_root_faber [&CHK&Only one root stanza is permitted in a craft action, crafting action aborted!] + only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] } // HASH_VALUE 3AB26C4118A41DFA OPERATION_OFFLINE () { - [&CHK&That character does not exist or is currently offline.] + [&CHK&The player does not exist or is currently offline.] } - // HASH_VALUE 5F66CBB6FC23EF64 OPS_DEATH_CARAVAN_RESURECT () { @@ -14214,7 +14079,7 @@ OPS_DEATH_CARAVAN_RESURECT () // HASH_VALUE 5D0CE06CA096D0C2 OPS_DEATH_KAMI_RESURECT () { - [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] + [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] } @@ -14228,7 +14093,7 @@ OPS_DEATH_PERMANENT_KILLED () // HASH_VALUE 2696CC8F973FF60D OPS_EXCHANGE_IMPOSSIBLE () { - [&CHK&You cannot invite someone to exchange if you are already trading.] + [&CHK&You can't invite someone to exchange if you are already trading.] } @@ -14256,21 +14121,533 @@ OPS_PACT_GAIN_U (int i) // HASH_VALUE 50ACE879A918172B OPS_TEAM_MAX_SIZE_REACHED () { - [&CHK&The team is at its size limit and cannot accept more players.] + [&CHK&The team has reached its size limit and cannot accept anymore players.] } // HASH_VALUE 8F4FDB117FE5148F OPS_WELCOME () { - [&AROUND&Welcome to Ryzom!] + [&AROUND&Welcome to Ryzom !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ attacks the outpost now.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&You lost the round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&You won the round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&You lost the round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&The round will be over in 1 minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&You won the round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Error : unknown outpost message.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [The attack of the outpost $o.name$ failed, you keep the control of the outpost.] + + (side = 1) + [The attack of the outpost $o.name$ failed, your attempt to storm the outpost has failed.] + + [The attack of the outpost has failed.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victory !] + + (side = 1) + [Defeat !] + + [End of attack] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [The attack time against your outpost $o.name$ has started !] + + [The attack time against the outpost $o.name$ has started !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Beginning of attack time] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [The attack of the outpost $o.name$ was a success, get ready for the defense stage.] + + (guild_owner = 0 and side = 1) + [The attack of the outpost $o.name$ was a success, you are going to control the outpost.] + + [The attack of the outpost was a success.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Defeat !] + + (side = 1) + [Victory !] + + [End of attack] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [The defense of the outpost $o.name$ was a failure, you are going to lose the control of the outpost.] + + (side = 1) + [The defense of the outpost $o.name$ was a failure, you are going to control the outpost.] + + [The defense of the outpost was a failure.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Defeat !] + + (side = 1) + [Victory !] + + [End of defense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [The defense time of your outpost $o.name$ has started !] + + [The defense time of the outpost $o.name$ has started !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Beginning of defense time] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [The defense of your outpost $o.name$ was a success, you keep the control of the outpost.] + + (side = 1) + [The defense of the outpost $o.name$ was a success, your attempt to storm the outpost failed.] + + [The defense of the outpost was a success.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victory !] + + (side = 1) + [Defeat !] + + [End of defense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [This message should not be visible. Thank you for reporting this bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Error : unknown outpost message] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [The war is declared on your outpost $o.name$.] + + [Your guild declared war on the outpost $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [The war is declared] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ squads couldn't be bought and were replaced with free ones.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&The squad couldn't be bought and was replaced with a free one.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&You cannot delete the last squad, or the outpost will be lost.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&You are banished from this outpost and can't participate in the conflict taking place.] + +} + +// HASH_VALUE CE96CC4B535C8AF2 +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&You are banned from the attacker's side for this outpost battle.] + +} + +// HASH_VALUE 4AEDD052543C7EF6 +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&You are banned from the defender's side for this outpost battle.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ does not have enough money to pay the squad, so they are now leaving the outpost!] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ is currently editing the outpost, try again in a moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [This outpost is already under attack.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [You already own this outpost.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Your guild doesn't have the requisite grade to attack this outpost.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [You must have an online player in the guilde of a level and a sufficient seniority to challenge this outpost. The level required as well as the seniority depends on the level of the outpost.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [This outpost is invalid (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Your player ID is invalid (bug).] + +} + +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [You and your guild don't have enough money to attack this outpost.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [You must belong to a guild to attack an outpost.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [The estimated attack period has changed since the window was opened.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Your guild cannot have more outposts.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Unknown outpost error (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&All the squads of the outpost have been killed.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&The attacker of the outpost gave up.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&The attacker of the outpost has vanished.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&The outpost is challenged.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&The owner of the outpost gave up.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&The owner of the outpost has vanished.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&The time is elapsed in the outpost.] + +} + +// HASH_VALUE 7EB900456DA8EDEF +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Your guild has just been banned from the attackers' side for this outpost battle.] + +} + +// HASH_VALUE DBC91C49EC77FDE1 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Your guild has just been banned from the defenders' side for this outpost battle.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&You are taking part in the conflict at this outpost.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&You are leaving the outpost $o.name$.] + +} + +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&You are no longer involved in an outpost conflict.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ owns the outpost now.] + +} + +// HASH_VALUE CB9A90BE9B34F756 +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&You have just been banned from the attackers' side for this outpost battle.] + +} + +// HASH_VALUE 90E1792144C89E3A +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&You have just been banned from the defenders' side for this outpost battle.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&A new squad was recruited.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&The outpost is now sustaining an attack.] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&The outpost is now sustaining a counterattack.] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&The outpost is now peaceful.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&A conflict is now declared in the outpost.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&A counterattack will begin soon in the outpost...] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Your action on the outpost was rejected because another action was in progress.] } // HASH_VALUE F53C2BFC6F3960DC PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () { - [&CHK&You cannot exchange an animal that has anything in its inventory.] + [&CHK&You can't exchange an animal with something in its inventory.] } @@ -14280,7 +14657,7 @@ PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () // HASH_VALUE E8C54111C0A6BB77 PHRASE_BUY (sphrase s, int cost) { - (cost>1) + (cost>1) phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] @@ -14290,7 +14667,7 @@ PHRASE_BUY (sphrase s, int cost) // HASH_VALUE BF6CAD29640A0BE7 PHRASE_BUY_COMBAT (sphrase s, int cost) { - (cost>1) + (cost>1) phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] @@ -14300,7 +14677,7 @@ PHRASE_BUY_COMBAT (sphrase s, int cost) // HASH_VALUE 22910CE971F703B0 PHRASE_BUY_FABER (sphrase s, int cost) { - (cost>1) + (cost>1) phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] @@ -14310,7 +14687,7 @@ PHRASE_BUY_FABER (sphrase s, int cost) // HASH_VALUE 5F3808AB2EF5C147 PHRASE_BUY_MAGIC (sphrase s, int cost) { - (cost>1) + (cost>1) phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] @@ -14320,21 +14697,21 @@ PHRASE_BUY_MAGIC (sphrase s, int cost) // HASH_VALUE E01DAB85118E442A PHRASE_CHARAC_BUY (characteristic c, int value, int cost) { - phrase_characteristic_buy [&ITM&You increase your $c$ to $value$ for $cost$ skill points.] + phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] } // HASH_VALUE 1C575C66F5DAB97A PHRASE_NOT_ENOUGH_CREDIT () { - phrase_missing_credit [&CHKCB&Not enough credit to carry out the action.] + phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] } // HASH_VALUE 1F810F64BF2753AC PHRASE_NOT_ENOUGH_FOCUS () { - phrase_not_enough_focus [&CHKCB&Not enough focus to carry out the action.] + phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] } @@ -14348,42 +14725,42 @@ PHRASE_USE_PREDEF (sphrase s) // HASH_VALUE 2C53A8209B21C7C0 PLAN_FABER_NOT_SECOND () { - plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in the action! Please report this bug with exact action used. Thanks!] + plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] } // HASH_VALUE AB26E808171C2D66 PLAYER_BUILDING_BAD_FAME ( int i, race r ) { - [&CHK&To buy a building here, your fame with the $r$ people must be $i$.] + [&CHK&To buy a building here, the $r$ people must believe you to have a fame of $i$.] } -// HASH_VALUE 0463BB1906777777 +// HASH_VALUE 57348E2BC28B6B27 PLAYER_ROOM ( player p ) { - [Apartment of "$p$".] + [To player "$p$".] } // HASH_VALUE B16F525B279C3F67 POWER_AURA_ACTIVATE (powertype p) { - power_aura_activate [&SPLM&You activate your $p$ power.] + power_aura_activate [&SPLM&You activate your "$p$" power.] } // HASH_VALUE 3A5A64DA87F7854F POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) { - power_aura_activate_spectators [&SYS&$e$ activates $p$ power.] + power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] } // HASH_VALUE 07FD8C1EDB4AD4F2 POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) { - power_balance_actor [&SPLM&You use your $p$ power and the affected teammembers now have $newVal$% of their max $s.points$.] + power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] } @@ -14397,7 +14774,7 @@ POWER_BALANCE_NO_TEAM () // HASH_VALUE 21CAD1F91DDA92CB POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) { - power_balance_others [&SYS&$e$ uses the $p$ power and you now have $newVal$% of your $s.points$.] + power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] } @@ -14407,14 +14784,14 @@ POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) // HASH_VALUE 369D4529D3AD5C1E POWER_DISABLED (powertype p, int m, int s) { - (s > 0 & m > 0) - power_still_disabled_ms [&CHKCB&Your "$p$" power will be available in $m$ minutes and $s$ seconds.] + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Your "$p$" power will be disabled for another $m$ minutes and $s$ seconds.] - (s = 0 & m > 0) - power_still_disabled_m [&CHKCB&Your "$p$" power will be available in $m$ minutes.] + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Your "$p$" power will be disabled for another $m$ minutes.] - (s > 0 & m = 0) - power_still_disabled_s [&CHKCB&Your "$p$" power will be available in $s$ seconds.] + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Your "$p$" power will be disabled for another $s$ seconds.] } @@ -14428,56 +14805,56 @@ POWER_EFFECT_ENDS (powertype p) // HASH_VALUE FB3FE502B969E4E2 POWER_TAUNT (entity e) { - power_taunt [&SPLM&You taunt $e$.] + power_taunt [&SPLM&You taunt $e.da$ $e$.] } // HASH_VALUE 13095743E1545EF3 POWER_TAUNT_FAILED (entity e) { - power_taunt_failed [&MISM&You failed to taunt $e$.] + power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] } // HASH_VALUE 51D264AA0D1D9C63 POWER_TAUNT_LEVEL_TOO_HIGH (entity e) { - power_taunt_level_too_high [&CHKCB&$e$ is too powerful to be impressed by your taunt.] + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] } // HASH_VALUE 868BCA9899632E49 POWER_TAUNT_TARGET_NOT_ATTACKABLE () { - power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or characters.] + power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] } // HASH_VALUE 61FA30377E1E4748 POWER_TAUNT_TARGET_TOO_FAR (entity e) { - power_taunt_target_too_far [&CHKCB&$e$ is too far away to be taunted.] + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] } // HASH_VALUE 0BE3E756AF6BC35E POWER_USE (powertype p) { - power_use [&SPLM&You use $p$.] + power_use [&SPLM&You use "$p$" power.] } // HASH_VALUE A8CCA79B6DF0A0D7 POWER_USE_ON_TARGET (entity e, powertype p) { - power_use_on_target [&SPLM&You use your $p$ power on $e$.] + power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] } // HASH_VALUE 3C37B8BD8CF84567 POWER_USE_ON_TARGET_FAILED (entity e, powertype p) { - power_use_on_target_failed [&MISM&Your $p$ power had no effect on $e$.] + power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] } @@ -14498,28 +14875,28 @@ POWER_USE_ON_TARGET_TARGET (entity user, powertype p) // HASH_VALUE 77739E828F3B0685 POWER_USE_SPECTATORS (entity e, powertype p) { - power_use_spectators [&SYS&$e$ uses $p$ power.] + power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] } // HASH_VALUE 473A999E6DB8C82F PROGRESS_DEATH_PENALTY_COMPLETE () { - progress_death_penalty_complete [&XP&You no longer have a death penalty on XP!] + progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] } // HASH_VALUE 2D8FC1C2C0C89F8C PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) { - progress_death_penalty_payback [&XP&Your death penalty is now $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty.] + progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] } -// HASH_VALUE 7FF5E1CEA5CB9590 +// HASH_VALUE 794DBB1A5C87956B PROGRESS_FREE_TRIAL_LIMIT (skill s) { - progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + progress_normal_gain_0 [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] } @@ -14533,24 +14910,32 @@ PROGRESS_HP () // HASH_VALUE 199E08D95F47E5EB PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) { - [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience.] + [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience for that behaviour.] } +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} // HASH_VALUE DD283493C0E876AD PROGRESS_MISSION_GAIN (skill s) { - progress_mission_gain [&TSK&Completing the mission gave you experience in the '$s$' skill.] + progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] } +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} // HASH_VALUE DD7B619330B95657 PROGRESS_NORMAL_GAIN (skill s, int i) { - (i > 1) + (i > 1) progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] - (i = 1) + (i = 1) progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] @@ -14577,7 +14962,7 @@ PROGRESS_SAP () // HASH_VALUE 75D5D39DF074B2B0 PROGRESS_SKILL (skill s, int i) { - progress_skill [&XP&Your '$s$' skill is now at level $i$.] + progress_skill [&XP&Your '$s$' skill improves to $i$ points.] } @@ -14595,42 +14980,42 @@ PROGRESS_STA () // HASH_VALUE 462B0C10CF8762B0 PROGRESS_UNLOCK_SKILL (skill s, int i) { - progress_unlock_skill [&XP&Well done! You have obtained the advanced skill of '$s$' which starts at level $i$.] + progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] } // HASH_VALUE 080085FCBF8B1B77 PVP_CANT_ATTACK_ALLY () { - [&CHKCB&You cannot attack an ally.] + [&CHKCB&You can't attack your ally.] } // HASH_VALUE A586866EA35571EF PVP_CANT_ATTACK_NEUTRAL () { - [&CHKCB&You cannot attack a neutral character.] + [&CHKCB&You can't attack a neutral character.] } // HASH_VALUE E63AA8516B6848FD PVP_CANT_HELP_ENEMY () { - [&CHKCB&You cannot help an enemy.] + [&CHKCB&You can't help an ennemy.] } // HASH_VALUE A5029176553B7BAE PVP_CANT_HELP_NEUTRAL_PVP () { - [&CHKCB&You cannot help characters involved in a PvP conflict which doesn't concern you.] + [&CHKCB&You can't help a playing character involved in a PVP conflict which doesn't concern you.] } // HASH_VALUE 24C6714EACE83322 PVP_CANT_HELP_UNKNOWN () { - [&CHKCB&You cannot help this entity.] + [&CHKCB&You can't help this entity.] } @@ -14661,10 +15046,10 @@ PVP_DUEL_DISABLED () // HASH_VALUE 0E806A4D3681F739 PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) { - (i = 0) - [&CHK&You have already deactivated your PvP tag.] + (i = 0) + [&CHK&You have already deactivated your pvp tag.] - (i != 0) + (i != 0) [&CHK&You have already activated your pvp tag.] } @@ -14686,39 +15071,104 @@ PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) // HASH_VALUE 4E8D7A0549676282 PVP_FLAG_WAIT_FOR_TIMER ( int i ) { - (i = 0) - [&CHK&You have already asked to deactivate your pvp tag. You must wait for the timer to end.] + (i = 0) + [&CHK&You have already asked to deactivate your pvp tag, you must wait for the timer to end for it to be effective.] - (i != 0) - [&CHK&You have already asked to activate your pvp tag. You must wait for the timer to end.] + (i != 0) + [&CHK&You have already asked to activate your pvp tag, you must wait for the timer to end for it to be effective.] } // HASH_VALUE 1B9DE79359A2793C PVP_FREE_ZONE_ENTER () { - [&CHK&You are now in a Free PvP Zone: No rules here... be careful!] + [&CHK&You are now in a Free PVP Zone : no rules here.. be careful!] } // HASH_VALUE F13EB2E858803E74 PVP_GUILD_ZONE_ENTER () { - [&CHK&You are now in a Guild PvP Zone: Here guilds can confront each other.] + [&CHK&You are now in a Guild PVP Zone : here guilds can confront each other.] } // HASH_VALUE A63AFD02B6E83493 PVP_SAFE_ZONE () { - [&CHK&You are in a Protected PvP zone: As long as you remain here or as long as you do not perform any PvP action after leaving it, you will be safe in this zone.] + [&CHK&You are in a protected PvP zone, as long as you remain here or as long as you do not perform any PvP action after leaving it, you will be safe in this zone.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&The $faction$ spiral in $region_name.da$ $region_name$ is under attack!.] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&A $f$ spiral has appeared in $region_name.da$ $region_name$. The $f$ faction now dominates $region_name.da$ $region_name$ and has recruited guardians to watch over its spiral.] + + (audience = 1) + [&SYS&A $f$ spiral has appeared in $region_name.da$ $region_name$. The $f$ faction now dominates $region_name.da$ $region_name$ and has recruited guardians to watch over its spiral.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&A $f$ spire has been destroyed in $region_name.da$ $region_name$. From now on the $f$ faction no longer dominates $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&A $f$ spire has been destroyed in $region_name.da$ $region_name$. From now on the $f$ faction no longer dominates $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&You have destroyed an enemy spiral! You earn $q$ faction points.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Your faction can't place a new spiral on the base for another $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Your faction can't place a new spiral on the base for another $s$ seconds.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Invoking a spiral costs $q$ faction points.] + +} + +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&A $f$ spire will appear in $region_name.da$ $region_name$ in $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&A $f$ spire will appear in $region_name.da$ $region_name$ in $m$ minutes.] } // HASH_VALUE 3901F2143931F58B PVP_TAG_PVP_NEED_ALLEGIANCE () { - [&CHK&You cannot be tagged PvP without having sworn allegiance.] + [&CHK&You cannot be tagged PvP without having sworn any allegiance beforehand.] } @@ -14739,21 +15189,21 @@ PVP_TP_FORBIDEN () // HASH_VALUE F7D9DD3A10C8A4B2 PVP_VERSUS_ZONE_ENTER () { - [&CHK&You are now in a Versus PvP Zone: Your clan is determined by your factions.] + [&CHK&You are now in a Versus PVP Zone : your clan is determined by your factions.] } // HASH_VALUE 82846C31A1FC4EE8 PVP_ZONE_CANNOT_ENTER () { - [&CHK&You cannot fight in this PvP Zone: You are in another PvP mode.] + [&CHK&You cannot fight in this PVP Zone : you are in another PVP mode.] } // HASH_VALUE DAA60B3629882886 PVP_ZONE_ENTER_BACK () { - [&CHK&You are back in the PvP Zone.] + [&CHK&You are back in the PVP Zone.] } @@ -14767,7 +15217,7 @@ PVP_ZONE_ENTER_TIME (int time) // HASH_VALUE F02DB51602506438 PVP_ZONE_ENTER_TIMEOUT () { - [&CHK&You are now attackable.] + [&CHK&Now you are attackable, be careful.] } @@ -14781,14 +15231,14 @@ PVP_ZONE_ENTER_TIME_REPEAT (int time) // HASH_VALUE 688279C285D2059D PVP_ZONE_LEAVE_BEFORE_TIMEOUT () { - [&CHK&You left the PvP Zone before the timeout. You are not attackable.] + [&CHK&You left the PVP Zone before timeout. Now you are safe.] } // HASH_VALUE C3B78343D74ADC99 PVP_ZONE_LEAVE_TIME (int time) { - [&CHK&You left the PvP Zone. You are still attackable for $time$ seconds.] + [&CHK&You left the PVP Zone. You are still attackable for $time$ seconds.] } @@ -14809,15 +15259,7 @@ PVP_ZONE_LEAVE_TIME_REPEAT (int time) // HASH_VALUE E449771A47801CA1 REQUIRED_EQUIP () { - [&CHK&Your characteristics are not high enough to use this item.] - -} - -// Mission message -// HASH_VALUE 845DAFAE3E3E7ACC -REQ_LEADER_TO_ABANDON_MISSION () -{ - [&CHK&You must be the leader of your team to abandon or finish a team mission.] + [&CHK&Your characteristics are not sufficiently high for you to use this item.] } @@ -14827,7 +15269,7 @@ REQ_LEADER_TO_ABANDON_MISSION () // HASH_VALUE 494CABD2F58B6CB6 RIGHT_HAND_EMPTY () { - right_hand_empty [&CHK&You can only enchant when you have an item equipped in your right hand.] + right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] } @@ -14890,202 +15332,256 @@ RING_TRE () // HASH_VALUE F445DBDD5430488D ROLL_DICE (entity e, int min, int max, int roll) { - [$e$ pulled $roll$ in a draw between $min$ and $max$.] + [$e.da$ $e$ made a $roll$ in a draw between $min$ and $max$.] } // HASH_VALUE F9F811A4B66DEB9C ROOM_TOO_ENCUMBERED () { - [&CHK&Your apartment is too full.] + [&CHK& Your appartment is too encumbered.] } // HASH_VALUE 7945736000AE8D4F ROOT_FABER_NOT_FIRST () { - root_faber_not_first [&CHK&Root craft stanzas must be in first position in the action! Please report this bug with exact sentence used. Thanks!] + root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] } // HASH_VALUE 3F8482784D02DD86 RRP_BAD_ACTION (int xpValue) { - rrp_bad_action [&XP&Action ignored because it is too easy (equivalent to $xpValue$ xp).] + rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] } // HASH_VALUE 8CCD16409B0B73CD RRP_BAD_SKILL (int sessionType) { - (sessionType = 0) - rrp_bad_skill_novice [&XP&Action below Novice level ignored.] + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action below Novice level ignored] - (sessionType = 1) - rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored.] + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] - (sessionType = 2) - rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored.] + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] - (sessionType = 3) - rrp_bad_skill_advanced [&XP&Action below Advanced level ignored.] + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] - (sessionType = 4) - rrp_bad_skill_expert [&XP&Action below Expert level ignored.] + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action below Expert level ignored] - (sessionType = 5) - rrp_bad_skill_master [&XP&Action below Master level ignored.] + (sessionType = 5) + rrp_bad_skill_master [&XP&Action below Master level ignored] } // HASH_VALUE CFFFD13132F0E0D9 RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) { - (sessionType = 0) - rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP.] + (sessionType = 0) + rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] - (sessionType = 1) - rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP.] + (sessionType = 1) + rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] - (sessionType = 2) - rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP.] + (sessionType = 2) + rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] - (sessionType = 3) - rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP.] + (sessionType = 3) + rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] - (sessionType = 4) - rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP.] + (sessionType = 4) + rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] - (sessionType = 5) - rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP.] + (sessionType = 5) + rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] } // HASH_VALUE 083AF60E74562A93 RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) { - (sessionType = 0) - rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP.] + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] - (sessionType = 1) - rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP.] + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] - (sessionType = 2) - rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP.] + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] - (sessionType = 3) - rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP.] + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] - (sessionType = 4) - rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP.] + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] - (sessionType = 5) - rrp_gain_master [&XP&You earn $ptsNow$ Master RRP.] + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] } -// HASH_VALUE B7B0DCC083B1E395 +// HASH_VALUE F0B8FC08FCC1911B RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) { - (sessionType = 0) - rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity.)] + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] - (sessionType = 1) - rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity.)] + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] - (sessionType = 2) - rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity.)] + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] - (sessionType = 3) - rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity.)] + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] - (sessionType = 4) - rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity.)] + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] - (sessionType = 5) - rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity.)] + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] } // HASH_VALUE 3F71DCA165BB7EC9 RRP_GENERATE_IGNORED () { - rrp_generate_ignored [&ITM&You cannot generate ring rewards at this time.] + rrp_generate_ignored [&ITM&You cannot generate ring rewards at this time] } // HASH_VALUE B0306A71ED1F9F85 RRP_GENERATE_INVENTORY_FULL () { - rrp_generate_inventory_full [&ITM&Your inventory is too full to add any more ring rewards.] + rrp_generate_inventory_full [&ITM&Your inventory is too full to add any more ring rewards] } // HASH_VALUE FD2B97DDFDDADBAA RRP_GENERATE_LACK_POINTS (int sessionType,int ptsRequired,int ptsHeld) { - (sessionType = 0) - rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$.] + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] - (sessionType = 1) - rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$.] + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] - (sessionType = 2) - rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$.] + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] - (sessionType = 3) - rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$.] + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] - (sessionType = 4) - rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$.] + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] - (sessionType = 5) - rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$.] + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] } // HASH_VALUE 08D5855985CC62C3 RRP_GENERATE_REWARD (int nb, item i, int level) { - (nb > 1) - rrp_generate_reward_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ as a Ring Reward.] + (nb > 1) + rrp_generate_reward_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ as a Ring Reward] - (nb = 1) - rrp_generate_reward_1 [&ITM&You obtain one $i$ of quality $level$ as a Ring Reward.] + (nb = 1) + rrp_generate_reward_1 [&ITM&You obtain one $i$ of quality $level$ as a Ring Reward] } // HASH_VALUE 651EAFCF9A82642C RRP_NO_PROGRESS (int time) { - rrp_no_progress [&XP&Next ring reward point not yet available ($time$ seconds to go.)] + rrp_no_progress [&XP&Next ring reward point not yet available ($time$ seconds to go)] } // HASH_VALUE 93862216DD5A4E11 RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) { - rrp_progress [&XP&Ring progress $xpSoFar$/$xpRequired$ of next reward points (equivalent to $xpValue$ xp.)] + rrp_progress [&XP&Ring progress $xpSoFar$/$xpRequired$ of next reward points (equivalent to $xpValue$ xp)] } // HASH_VALUE F044631EB19657D6 RRP_SESSION_LIMIT_REACHED () { - rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit.] + rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] } // HASH_VALUE 75CFEB928F4BEFE2 RRP_TOO_FEW_ACTIVE_PLAYERS () { - rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points.] + rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation to how amber cubes work] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [This is the first rite mission that you will be given] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Amber cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [First Rite] } //Reward 1SP //------------------- -// Karavan guard +// Karavan guard //------------------- //MENUS // HASH_VALUE 07C11DF91C48206F @@ -15098,7 +15594,7 @@ SHOPKEEPER_NO_SELL (bot b) // HASH_VALUE B770BD4394A9991A SHUTDOWN_WARNING (int delay) { - [&SYS&This shard will shut down in $delay$ seconds, please disconnect ASAP!] + [&SYS&The shard will be shutdown in $delay$ seconds, please disconnect ASAP.] } @@ -15133,7 +15629,7 @@ SOURCE_EXPLOSION () // HASH_VALUE 194D15708141E44D SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) { - (reduction=0) + (reduction=0) source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] @@ -15171,50 +15667,6 @@ SPAWN_MISSION_TITLE (bot b) } -//FYROS arrive au Kami Preacher -// HASH_VALUE E6CD1B7761006953 -SPONTANEOUS_ATDEST_FYROS_KAMI () -{ - spontaneous_ardest_fyros_kami [We're there. There's the mighty Kami who can teleport you.] - -} - -//zorai arrive au kami priest -// HASH_VALUE A24885F6EAAA095D -SPONTANEOUS_ATDEST_KAMI () -{ - spontaneous_ardest_kami [Here we are, there is the mighty Kami who can teleport you.] - -} - -// HASH_VALUE F09F4907C000490D -SPONTANEOUS_ATDEST_KGUARD () -{ - spontaneous_adtest_kguard [We have arrived.] - -} - -// HASH_VALUE 5BF64A527EDEBC75 -SPONTANEOUS_ATDEST_NEWB_KGUARD () -{ - spontaneous_adtest_newb_kguard [We have arrived.] - -} - -// HASH_VALUE 823AF5D729BBAC18 -SPONTANEOUS_LETSGO_NEWB_KGUARD () -{ - spontaneous_letsgo_newb_guard [Let's go!!] - -} - -// HASH_VALUE 456D34C1326C82E4 -SPONTANEOUS_NEWB_KGUARD () -{ - spontaneous_newb_kguard [Who wants to meet the teleport master?] - -} - // Location place // HASH_VALUE DC64D3C9B3940676 START_LOCATION ( place cont, place region ) @@ -15226,14 +15678,7 @@ START_LOCATION ( place cont, place region ) // HASH_VALUE DA70E774D770DA28 SUFFER_GOO_DAMAGE () { - [&CHKCB&You suffer Goo damage!] - -} - -// HASH_VALUE 0EA7A00700820869 -SYSINFO_GIVE_ITEM (int q1, item i1, bot b) -{ - sysinfo_give_item [&AMB&Give $q1$ $i1$ to $b$.] + [&CHKCB&You suffer GOO damage!] } @@ -15250,7 +15695,7 @@ TARGET_NEW (entity e) // HASH_VALUE 9C620518BF997DAB TARGET_NONE () { - target_none [&SYS&You now have no target.] + target_none [&SYS&You now have no target .] } @@ -15271,21 +15716,21 @@ TEAM_ACCEPT (player p) // HASH_VALUE CE5CE3F6304C9030 TEAM_ALREADY_HAS_PROPOSAL (player p) { - team_already_has_proposal [&CHK&$p$ already has another team invitation.] + team_already_has_proposal [&CHK&$p$ is already answering an invitation.] } // HASH_VALUE 9A080BF1806B8C05 TEAM_ALREADY_HAS_TEAM (player p) { - team_already_has_team [&CHK&$p$ is already in a team.] + team_already_has_team [&CHK&$p$ already belongs to a team.] } // HASH_VALUE F8687A1D7AB981C4 TEAM_ALREADY_INVITED () { - [&CHK&Your target already has a team invitation.] + [&CHK& Your target is already being invited to join a team.] } @@ -15295,21 +15740,21 @@ TEAM_ALREADY_INVITED () // HASH_VALUE 0D41835410509929 TEAM_ALREADY_IN_TEAM () { - team_already_in_team [&CHK&You already belong to a team, leave your team before joining another one.] + team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] } // HASH_VALUE FAB6F75A18276BF4 TEAM_CANT_INVITE () { - [&CHK&You must be a team leader or not in a team to invite someone.] + [&CHK& You must be a team leader or not in a team to be able to invite someone.] } // HASH_VALUE 275D20F3EDBBE6CE TEAM_CANT_INVITE_ENEMIE () { - [&CHK& You cannot invite an enemy into your team.] + [&CHK& You can't invite an enemy to team] } @@ -15323,28 +15768,28 @@ TEAM_CREATE () // HASH_VALUE 7BE5A91E7A648B43 TEAM_DECLINE (player p) { - team_decline [&AROUND&$p$ declines your team invitation.] + team_decline [&AROUND&$p$ declines your offer to join your team.] } // HASH_VALUE 792CF3AE80FEA723 TEAM_DISOLVED () { - team_disolved [&SYS&Your were the last member of your team so it has been disbanded.] + team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] } // HASH_VALUE D404CDBC3D87555E TEAM_GOD_FORBIDDEN () { - [&CHK&You or your target have unusual rights that forbid you to join a team.] + [&CHK&You or your target have unusual access right that forbid the formation of team.] } // HASH_VALUE 99082CA2E6C25970 TEAM_INVITE (player p) { - team_invite [&AROUND&You invite $p$ to join your team.] + team_invite [&AROUND&You ask $p$ to join your team.] } @@ -15358,14 +15803,14 @@ TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () // HASH_VALUE B510F853ACE37A0A TEAM_KICKED (player p) { - team_kicked [&AROUND&$p$ is kicked out of your team.] + team_kicked [&AROUND&$p$ has been kicked out of your team.] } // HASH_VALUE C7BED110E188CD52 TEAM_KICKED_YOU (player p) { - team_kicked_you [&AROUND&You are kicked out of the team of $p$.] + team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] } @@ -15379,14 +15824,14 @@ TEAM_LEAVE (player p) // HASH_VALUE BFA0A27A33F21DD7 TEAM_MAX_SIZE_REACHED () { - team_max_size_reached [&CHK&The team is at its size limit and cannot accept more players.] + team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] } // HASH_VALUE E41A00390F31065E TEAM_NEW_LEADER (player former, player new) { - team_new_leader [&SYS&Team leader $former$ left the team. $new$ is now the leader.] + team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] } @@ -15396,66 +15841,66 @@ TEAM_NEW_LEADER (player former, player new) // HASH_VALUE 386C7DE8AB1A1905 TEAM_NEW_SUCCESSOR ( player p) { - [&SYS&$p$ is now the team leader successor.] + [&SYS&$p$ is the successor to the leader of your team.] } // HASH_VALUE 0C11B974DFC54FBB TEAM_NOT_A_PLAYER (entity e) { - team_not_a_player [&CHK&$e$ isn't a player. Only players can be in your team.] + team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] } // HASH_VALUE B8C8535A15BECF01 TEAM_PROPOSAL (player p) { - (p.gender = male) - team_proposal_m [$p$ invites you into his team.] + (p.gender = male) + team_proposal_m [$p$ offers you to join his team.] - team_proposal_f [$p$ invites you into her team.] + team_proposal_f [$p$ offers you to join her team.] } // HASH_VALUE 050E440249A9BBEC TEAM_PVP_ATTACKER_KICKED (player a, player v) { - [&SYS&$a$ attacked $v$, a faction enemy. $a$ cannot be in the same team as $v$.] + [&SYS& $a$ attacked $v$, an enemy of his/her faction. $a$ cannot stay in the same team as $v$.] } // HASH_VALUE CD03C5BDD1C35D99 TEAM_PVP_ATTACKER_KICKED_YOU (player v) { - [&SYS&You attacked $v$ from your team, faction enemy. You cannot be in this team.] + [&SYS& You attacked $v$ from your team, an enemy of your faction. You cannot stay in this team.] } // HASH_VALUE A86F4A0ABE9D962A TEAM_PVP_HELPER_KICKED (player a, player v) { - [&SYS&$a$ helped $v$, a faction ally. $a$ cannot be in this team.] + [&SYS& $a$ helped $v$, an ally of his/her faction. $a$ cannot stay in a team.] } // HASH_VALUE 9DE5D5CA9FEF2655 TEAM_PVP_HELPER_KICKED_YOU (player v) { - [&SYS&You helped $v$, a faction ally not in your team. You cannot be in this team.] + [&SYS& You helped $v$, an ally from your faction who is not in your team, you cannot stay in a team.] } // HASH_VALUE 82A95BD5D8992828 TEAM_TARGET_ALREADY_IN_TEAM () { - [&CHK&Your target is already teamed.] + [&CHK& Your target is already in a team.] } // HASH_VALUE A82B0891256880D2 TEAM_YOU_DECLINE (player p) { - team_you_decline [&SYS&You decline the team invitation of $p$.] + team_you_decline [&SYS&You refuse to join the team of $p$.] } @@ -15476,21 +15921,21 @@ TEAM_YOU_LEAVE (player p) // HASH_VALUE 1D6DA9EE7200C1BF TEAM_YOU_LEAVE_DISOLVE (player p) { - team_you_leave_disolve [&AROUND&You left your team and it has been disbanded.] + team_you_leave_disolve [&AROUND&You left your team and it has been dissolved.] } // HASH_VALUE 5B77118C7BF4489E TEAM_YOU_LEAVE_LEADER (player p) { - team_you_leave_leader [&AROUND&You left your team. $p$ is the new leader.] + team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] } // HASH_VALUE A1043FA45CE0952F TEAM_YOU_NEW_LEADER (player p) { - team_you_new_leader [&SYS&Team leader $p$ left the team. You are the new leader.] + team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] } @@ -15518,14 +15963,14 @@ TELEPORT_NO_PET () // HASH_VALUE C031AAF47F0C91DF TELEPORT_USED ( int i ) { - [&SYS&You will be teleported in $i$ seconds.] + [&SYS& You will be teleported in $i$ seconds.] } // HASH_VALUE EC17BBB9DDC8E80D TELL_PLAYER_AFK ( player p ) { - [&SYS&$p$ is away from keyboard.] + [&SYS&$p$ is "away from keyboard".] } @@ -15540,31 +15985,31 @@ TELL_PLAYER_UNKNOWN ( literal name ) TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) { //default text - (random = 1) - template_task_craft_0_title_1 [Create items] + (random = 1) + template_task_craft_0_title_1 [Create objects] - (random = 2) - template_task_craft_0_title_2 [Craft items] + (random = 2) + template_task_craft_0_title_2 [Craft objects] - (random = 3) + (random = 3) template_task_craft_0_title_3 [$giver$ needs items] - (random = 4) + (random = 4) template_task_craft_0_title_4 [$giver$ has asked for a crafter] - (random = 5) + (random = 5) template_task_craft_0_title_5 [Special order] - (random = 6) + (random = 6) template_task_craft_0_title_6 [Craft equipment] - (random = 7) + (random = 7) template_task_craft_0_title_7 [$giver$ needs equipment] - (random = 8) + (random = 8) template_task_craft_0_title_8 [$giver$ needs a crafter] - (random = 9) + (random = 9) template_task_craft_0_title_9 [An order for $giver$] template_task_craft_0_title_10 [$giver$ wants some made-to-order items] @@ -15575,34 +16020,34 @@ TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) { //tribe welcomer / jewels - (random = 1) - template_task_craft_10_title_1 [Create jewels for $f.da$ $f$] + (random = 1) + template_task_craft_10_title_1 [Create jewels for $f.mda$ $f.member$] - (random = 2) - template_task_craft_10_title_2 [Craft jewels for $f.da$ $f$] + (random = 2) + template_task_craft_10_title_2 [Craft jewels for $f.mda$ $f.member$] - (random = 3) - template_task_craft_10_title_3 [$f.da$ $f$ need jewels] + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ need jewels] - (random = 4) - template_task_craft_10_title_4 [$f.da$ $f$ have asked for a jeweler] + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ have asked for a jeweler] - (random = 5) - template_task_craft_10_title_5 [Special order for jewels for $f.da$ $f$] + (random = 5) + template_task_craft_10_title_5 [Special order for jewels for $f.mda$ $f.member$] - (random = 6) - template_task_craft_10_title_6 [Jewels for $f.da$ $f$] + (random = 6) + template_task_craft_10_title_6 [Jewels for $f.mda$ $f.member$] - (random = 7) - template_task_craft_10_title_7 [$f.da$ $f$ want new jewels] + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ want new jewels] - (random = 8) - template_task_craft_10_title_8 [$f.da$ $f$ need a jeweler] + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ need a jeweler] - (random = 9) - template_task_craft_10_title_9 [An order for jewels for $f.da$ $f$] + (random = 9) + template_task_craft_10_title_9 [An order for jewels for $f.mda$ $f.member$] - template_task_craft_10_title_10 [$f.da$ $f$ want made-to-order jewels] + template_task_craft_10_title_10 [$f.mda$ $f.member$ want made-to-order jewels] } @@ -15610,31 +16055,31 @@ TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) { //double fame journeyman / Matis - (random = 1) + (random = 1) template_task_craft_11_title_1 [Create Matis items for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_craft_11_title_2 [Craft Matis items for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_craft_11_title_3 [$giver$'s $f.member$ friends need Matis items] - (random = 4) + (random = 4) template_task_craft_11_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Matis items] - (random = 5) + (random = 5) template_task_craft_11_title_5 [Special order for Matis items for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_craft_11_title_6 [Craft Matis equipment for $giver$'s $f.member$ friends] - (random = 7) + (random = 7) template_task_craft_11_title_7 [$giver$'s $f.member$ friends need Matis equipment] - (random = 8) + (random = 8) template_task_craft_11_title_8 [$giver$'s $f.member$ friends need a crafter to craft Matis equipment] - (random = 9) + (random = 9) template_task_craft_11_title_9 [An order for Matis equipment for $giver$'s $f.member$ friends] template_task_craft_11_title_10 [$giver$'s $f.member$ friends want made-to-order Matis items] @@ -15645,31 +16090,31 @@ TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) { //double fame journeyman / Zoraï - (random = 1) + (random = 1) template_task_craft_12_title_1 [Create Zoraï items for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_craft_12_title_2 [Craft Zoraï items for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_craft_12_title_3 [$giver$'s $f.member$ friends need Zoraï items] - (random = 4) + (random = 4) template_task_craft_12_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Zoraï items] - (random = 5) + (random = 5) template_task_craft_12_title_5 [Special order for Zoraï items for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_craft_12_title_6 [Craft Zoraï equipment for $giver$'s $f.member$ friends] - (random = 7) + (random = 7) template_task_craft_12_title_7 [$giver$'s $f.member$ friends need Zoraï equipment] - (random = 8) + (random = 8) template_task_craft_12_title_8 [$giver$'s $f.member$ friends need a crafter to craft Zoraï equipment] - (random = 9) + (random = 9) template_task_craft_12_title_9 [An order for Zoraï equipment for $giver$'s $f.member$ friends] template_task_craft_12_title_10 [$giver$'s $f.member$ friends want made-to-order Zoraï items] @@ -15680,31 +16125,31 @@ TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) { //double fame journeyman / fyros - (random = 1) + (random = 1) template_task_craft_13_title_1 [Create Fyros items for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_craft_13_title_2 [Craft Fyros items for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_craft_13_title_3 [$giver$'s $f.member$ friends need Fyros items] - (random = 4) + (random = 4) template_task_craft_13_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Fyros items] - (random = 5) + (random = 5) template_task_craft_13_title_5 [Special order for Fyros items for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_craft_13_title_6 [Craft Fyros equipment for $giver$'s $f.member$ friends] - (random = 7) + (random = 7) template_task_craft_13_title_7 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] - (random = 8) + (random = 8) template_task_craft_13_title_8 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] - (random = 9) + (random = 9) template_task_craft_13_title_9 [An order for Fyros equipment for $giver$'s $f.member$ friends] template_task_craft_13_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] @@ -15715,31 +16160,31 @@ TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) { //double fame journeyman / tryker - (random = 1) + (random = 1) template_task_craft_14_title_1 [Create Tryker items for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_craft_14_title_2 [Craft Tryker items for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_craft_14_title_3 [$giver$'s $f.member$ friends need Tryker items] - (random = 4) + (random = 4) template_task_craft_14_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Tryker items] - (random = 5) + (random = 5) template_task_craft_14_title_5 [Special order for Tryker items for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_craft_14_title_6 [Craft Tryker equipment for $giver$'s $f.member$ friends] - (random = 7) + (random = 7) template_task_craft_14_title_7 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] - (random = 8) + (random = 8) template_task_craft_14_title_8 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] - (random = 9) + (random = 9) template_task_craft_14_title_9 [An order for Tryker equipment for $giver$'s $f.member$ friends] template_task_craft_14_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] @@ -15750,31 +16195,31 @@ TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) { //double fame foreman / armor - (random = 1) + (random = 1) template_task_craft_15_title_1 [Create armor for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_craft_15_title_2 [Craft armor for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_craft_15_title_3 [$giver$'s $f.member$ friends need armor] - (random = 4) - template_task_craft_15_title_4 [$giver$'s $f.member$ friends have asked for an armor crafter] + (random = 4) + template_task_craft_15_title_4 [$giver$'s $f.member$ friends have asked for a crafter of armor] - (random = 5) + (random = 5) template_task_craft_15_title_5 [Special order of armor for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_craft_15_title_6 [Armor for $giver$'s $f.member$ friends] - (random = 7) + (random = 7) template_task_craft_15_title_7 [$giver$'s $f.member$ friends want new armor] - (random = 8) - template_task_craft_15_title_8 [$giver$'s $f.member$ friends need an armor crafter] + (random = 8) + template_task_craft_15_title_8 [$giver$'s $f.member$ friends need a crafter to craft armor] - (random = 9) + (random = 9) template_task_craft_15_title_9 [An order for armor for $giver$'s $f.member$ friends] template_task_craft_15_title_10 [$giver$'s $f.member$ friends want made-to-order armor] @@ -15785,34 +16230,34 @@ TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) { //double fame foreman / weapons - (random = 1) - template_task_craft_16_title_1 [Create weapons for $giver$'s $f.member$ friends] + (random = 1) + template_task_craft_15_title_1 [Create weapons for $giver$'s $f.member$ friends] - (random = 2) - template_task_craft_16_title_2 [Craft weapons for $giver$'s $f.member$ friends] + (random = 2) + template_task_craft_15_title_2 [Craft weapons for $giver$'s $f.member$ friends] - (random = 3) - template_task_craft_16_title_3 [$giver$'s $f.member$ friends need weapons] + (random = 3) + template_task_craft_15_title_3 [$giver$'s $f.member$ friends need weapons] - (random = 4) - template_task_craft_16_title_4 [$giver$'s $f.member$ friends have asked for a weapons crafter] + (random = 4) + template_task_craft_15_title_4 [$giver$'s $f.member$ friends have asked for a crafter of weapons] - (random = 5) - template_task_craft_16_title_5 [Special order of weapons for $giver$'s $f.member$ friends] + (random = 5) + template_task_craft_15_title_5 [Special order of weapons for $giver$'s $f.member$ friends] - (random = 6) - template_task_craft_16_title_6 [Weapons for $giver$'s $f.member$ friends] + (random = 6) + template_task_craft_15_title_6 [Weapons for $giver$'s $f.member$ friends] - (random = 7) - template_task_craft_16_title_7 [$giver$'s $f.member$ friends want new weapons] + (random = 7) + template_task_craft_15_title_7 [$giver$'s $f.member$ friends want new weapons] - (random = 8) - template_task_craft_16_title_8 [$giver$'s $f.member$ friends need a weapons crafter] + (random = 8) + template_task_craft_15_title_8 [$giver$'s $f.member$ friends need a crafter to craft weapons] - (random = 9) - template_task_craft_16_title_9 [An order for weapons for $giver$'s $f.member$ friends] + (random = 9) + template_task_craft_15_title_9 [An order for weapons for $giver$'s $f.member$ friends] - template_task_craft_16_title_10 [$giver$'s $f.member$ friends want made-to-order weapons] + template_task_craft_15_title_10 [$giver$'s $f.member$ friends want made-to-order weapons] } @@ -15820,34 +16265,34 @@ TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) { //double fame foreman / jewel - (random = 1) - template_task_craft_17_title_1 [Create jewels for $giver$'s $f.member$ friends] + (random = 1) + template_task_craft_15_title_1 [Create jewels for $giver$'s $f.member$ friends] - (random = 2) - template_task_craft_17_title_2 [Craft jewels for $giver$'s $f.member$ friends] + (random = 2) + template_task_craft_15_title_2 [Craft jewels for $giver$'s $f.member$ friends] - (random = 3) - template_task_craft_17_title_3 [$giver$'s $f.member$ friends need jewels] + (random = 3) + template_task_craft_15_title_3 [$giver$'s $f.member$ friends need jewels] - (random = 4) - template_task_craft_17_title_4 [$giver$'s $f.member$ friends have asked for a jeweler] + (random = 4) + template_task_craft_15_title_4 [$giver$'s $f.member$ friends have asked for a jeweler] - (random = 5) - template_task_craft_17_title_5 [Special order of jewels for $giver$'s $f.member$ friends] + (random = 5) + template_task_craft_15_title_5 [Special order of jewels for $giver$'s $f.member$ friends] - (random = 6) - template_task_craft_17_title_6 [Jewels for $giver$'s $f.member$ friends] + (random = 6) + template_task_craft_15_title_6 [Jewels for $giver$'s $f.member$ friends] - (random = 7) - template_task_craft_17_title_7 [$giver$'s $f.member$ friends want new jewels] + (random = 7) + template_task_craft_15_title_7 [$giver$'s $f.member$ friends want new jewels] - (random = 8) - template_task_craft_17_title_8 [$giver$'s $f.member$ friends need a jeweler] + (random = 8) + template_task_craft_15_title_8 [$giver$'s $f.member$ friends need a jeweler] - (random = 9) - template_task_craft_17_title_9 [An order for jewels for $giver$'s $f.member$ friends] + (random = 9) + template_task_craft_15_title_9 [An order for jewels for $giver$'s $f.member$ friends] - template_task_craft_17_title_10 [$giver$'s $f.member$ friends want made-to-order jewels] + template_task_craft_15_title_10 [$giver$'s $f.member$ friends want made-to-order jewels] } @@ -15855,31 +16300,31 @@ TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) { //journeyman / Matis, foreman / Matis, ambassador / on Matis land, welcomer / Matis, Kami / on Matis land, Karavan / on Matis land - (random = 1) - template_task_craft_1_title_1 [Create Matis items] + (random = 1) + template_task_craft_1_title_1 [Create Matis objects] - (random = 2) - template_task_craft_1_title_2 [Craft Matis items] + (random = 2) + template_task_craft_1_title_2 [Craft Matis objects] - (random = 3) + (random = 3) template_task_craft_1_title_3 [$giver$ needs Matis items] - (random = 4) + (random = 4) template_task_craft_1_title_4 [$giver$ has asked for a crafter of Matis items] - (random = 5) + (random = 5) template_task_craft_1_title_5 [Special order for Matis items] - (random = 6) + (random = 6) template_task_craft_1_title_6 [Craft Matis equipment] - (random = 7) + (random = 7) template_task_craft_1_title_7 [$giver$ needs Matis equipment] - (random = 8) + (random = 8) template_task_craft_1_title_8 [$giver$ needs a crafter to craft Matis equipment] - (random = 9) + (random = 9) template_task_craft_1_title_9 [An order for Matis equipment] template_task_craft_1_title_10 [$giver$ wants made-to-order Matis items] @@ -15890,31 +16335,31 @@ TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) { //journeyman / Zoraï, foreman / Zoraï, ambassador / on Zoraï land, welcomer / Zoraï, Kami / on Zoraï land, Karavan / on Zoraï land - (random = 1) - template_task_craft_2_title_1 [Create Zoraï items] + (random = 1) + template_task_craft_2_title_1 [Create Zoraï objects] - (random = 2) - template_task_craft_2_title_2 [Craft Zoraï items] + (random = 2) + template_task_craft_2_title_2 [Craft Zoraï objects] - (random = 3) + (random = 3) template_task_craft_2_title_3 [$giver$ needs Zoraï items] - (random = 4) + (random = 4) template_task_craft_2_title_4 [$giver$ has asked for a crafter of Zoraï items] - (random = 5) + (random = 5) template_task_craft_2_title_5 [Special order for Zoraï items] - (random = 6) + (random = 6) template_task_craft_2_title_6 [Craft Zoraï equipment] - (random = 7) + (random = 7) template_task_craft_2_title_7 [$giver$ needs Zoraï equipment] - (random = 8) + (random = 8) template_task_craft_2_title_8 [$giver$ needs a crafter to craft Zoraï equipment] - (random = 9) + (random = 9) template_task_craft_2_title_9 [An order for Zoraï equipment] template_task_craft_2_title_10 [$giver$ wants made-to-order Zoraï items] @@ -15925,31 +16370,31 @@ TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) { //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land - (random = 1) - template_task_craft_3_title_1 [Create Fyros items] + (random = 1) + template_task_craft_3_title_1 [Create Fyros objects] - (random = 2) - template_task_craft_3_title_2 [Craft Fyros items] + (random = 2) + template_task_craft_3_title_2 [Craft Fyros objects] - (random = 3) + (random = 3) template_task_craft_3_title_3 [$giver$ needs Fyros items] - (random = 4) + (random = 4) template_task_craft_3_title_4 [$giver$ has asked for a crafter of Fyros items] - (random = 5) + (random = 5) template_task_craft_3_title_5 [Special order for Fyros items] - (random = 6) + (random = 6) template_task_craft_3_title_6 [Craft Fyros equipment] - (random = 7) + (random = 7) template_task_craft_3_title_7 [$giver$ needs Fyros equipment] - (random = 8) + (random = 8) template_task_craft_3_title_8 [$giver$ needs a crafter to craft Fyros equipment] - (random = 9) + (random = 9) template_task_craft_3_title_9 [An order for Fyros equipment] template_task_craft_3_title_10 [$giver$ wants made-to-order Fyros items] @@ -15960,31 +16405,31 @@ TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) { //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land - (random = 1) - template_task_craft_4_title_1 [Create Tryker items] + (random = 1) + template_task_craft_4_title_1 [Create Tryker objects] - (random = 2) - template_task_craft_4_title_2 [Craft Tryker items] + (random = 2) + template_task_craft_4_title_2 [Craft Tryker objects] - (random = 3) + (random = 3) template_task_craft_4_title_3 [$giver$ needs Tryker items] - (random = 4) + (random = 4) template_task_craft_4_title_4 [$giver$ has asked for a crafter of Tryker items] - (random = 5) + (random = 5) template_task_craft_4_title_5 [Special order for Tryker items] - (random = 6) + (random = 6) template_task_craft_4_title_6 [Craft Tryker equipment] - (random = 7) + (random = 7) template_task_craft_4_title_7 [$giver$ needs Tryker equipment] - (random = 8) + (random = 8) template_task_craft_4_title_8 [$giver$ needs a crafter to craft Tryker equipment] - (random = 9) + (random = 9) template_task_craft_4_title_9 [An order for Tryker equipment] template_task_craft_4_title_10 [$giver$ wants made-to-order Tryker items] @@ -15995,31 +16440,31 @@ TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) { //foreman / armor - (random = 1) + (random = 1) template_task_craft_5_title_1 [Create armor] - (random = 2) + (random = 2) template_task_craft_5_title_2 [Craft armor] - (random = 3) + (random = 3) template_task_craft_5_title_3 [$giver$ needs armor] - (random = 4) - template_task_craft_5_title_4 [$giver$ has asked for an armor crafter] + (random = 4) + template_task_craft_5_title_4 [$giver$ has asked for a crafter of armor] - (random = 5) + (random = 5) template_task_craft_5_title_5 [Special order for armor] - (random = 6) + (random = 6) template_task_craft_5_title_6 [Armor for $giver$] - (random = 7) + (random = 7) template_task_craft_5_title_7 [$giver$ wants new armor] - (random = 8) - template_task_craft_5_title_8 [$giver$ needs an armor crafter] + (random = 8) + template_task_craft_5_title_8 [$giver$ needs a crafter to craft armor] - (random = 9) + (random = 9) template_task_craft_5_title_9 [An order for armor] template_task_craft_5_title_10 [$giver$ wants made-to-order armor] @@ -16030,31 +16475,31 @@ TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) { //foreman / weapons - (random = 1) + (random = 1) template_task_craft_6_title_1 [Create weapons] - (random = 2) + (random = 2) template_task_craft_6_title_2 [Craft weapons] - (random = 3) + (random = 3) template_task_craft_6_title_3 [$giver$ needs weapons] - (random = 4) - template_task_craft_6_title_4 [$giver$ has asked for a weapons crafter] + (random = 4) + template_task_craft_6_title_4 [$giver$ has asked for a crafter of weapons] - (random = 5) + (random = 5) template_task_craft_6_title_5 [Special order for weapons] - (random = 6) + (random = 6) template_task_craft_6_title_6 [Weapons for $giver$] - (random = 7) + (random = 7) template_task_craft_6_title_7 [$giver$ wants new weapons] - (random = 8) - template_task_craft_6_title_8 [$giver$ needs a weapons crafter] + (random = 8) + template_task_craft_6_title_8 [$giver$ needs a crafter to craft weapons] - (random = 9) + (random = 9) template_task_craft_6_title_9 [An order for weapons] template_task_craft_6_title_10 [$giver$ wants made-to-order weapons] @@ -16065,31 +16510,31 @@ TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) { //foreman / jewel - (random = 1) + (random = 1) template_task_craft_7_title_1 [Create jewels] - (random = 2) + (random = 2) template_task_craft_7_title_2 [Craft jewels] - (random = 3) + (random = 3) template_task_craft_7_title_3 [$giver$ needs jewels] - (random = 4) - template_task_craft_7_title_4 [$giver$ has asked for a jeweler] + (random = 4) + template_task_craft_7_title_4 [$giver$ has asked for a crafter of jewels] - (random = 5) + (random = 5) template_task_craft_7_title_5 [Special order for jewels] - (random = 6) + (random = 6) template_task_craft_7_title_6 [Jewels for $giver$] - (random = 7) + (random = 7) template_task_craft_7_title_7 [$giver$ wants new jewels] - (random = 8) - template_task_craft_7_title_8 [$giver$ needs a jeweler] + (random = 8) + template_task_craft_7_title_8 [$giver$ needs a crafter to craft jewels] - (random = 9) + (random = 9) template_task_craft_7_title_9 [An order for jewels] template_task_craft_7_title_10 [$giver$ wants made-to-order jewels] @@ -16100,34 +16545,34 @@ TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) { //tribe welcomer / weapons - (random = 1) - template_task_craft_8_title_1 [Create weapons for $f$] + (random = 1) + template_task_craft_8_title_1 [Create weapons for $f.mda$ $f.member$] - (random = 2) - template_task_craft_8_title_2 [Craft weapons for $f.da$ $f$] + (random = 2) + template_task_craft_8_title_2 [Craft weapons for $f.mda$ $f.member$] - (random = 3) - template_task_craft_8_title_3 [$f.da$ $f$ need weapons] + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ need weapons] - (random = 4) - template_task_craft_8_title_4 [$f.da$ $f$ have asked for a weapons crafter] + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ have asked for a crafter of weapons] - (random = 5) - template_task_craft_8_title_5 [Special order for weapons for $f.da$ $f$] + (random = 5) + template_task_craft_8_title_5 [Special order for weapons for $f.mda$ $f.member$] - (random = 6) - template_task_craft_8_title_6 [Weapons for $f.da$ $f$] + (random = 6) + template_task_craft_8_title_6 [Weapons for $f.mda$ $f.member$] - (random = 7) - template_task_craft_8_title_7 [$f.da$ $f$ want new weapons] + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ want new weapons] - (random = 8) - template_task_craft_8_title_8 [$f.da$ $f$ need a weapons crafter] + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ need a crafter to craft weapons] - (random = 9) - template_task_craft_8_title_9 [An order for weapons for $f.da$ $f$] + (random = 9) + template_task_craft_8_title_9 [An order for weapons for $f.mda$ $f.member$] - template_task_craft_8_title_10 [$f.da$ $f$ want made-to-order weapons] + template_task_craft_8_title_10 [$f.mda$ $f.member$ want made-to-order weapons] } @@ -16135,88 +16580,88 @@ TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) { //tribe welcomer / armors - (random = 1) - template_task_craft_9_title_1 [Create armor for $f.da$ $f$] + (random = 1) + template_task_craft_9_title_1 [Create armor for $f.mda$ $f.member$] - (random = 2) - template_task_craft_9_title_2 [Craft armor for $f.da$ $f$] + (random = 2) + template_task_craft_9_title_2 [Craft armor for $f.mda$ $f.member$] - (random = 3) - template_task_craft_9_title_3 [$f.da$ $f$ need armor] + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ need armor] - (random = 4) - template_task_craft_9_title_4 [$f.da$ $f$ have asked for an armor crafter] + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ have asked for a crafter of armor] - (random = 5) - template_task_craft_9_title_5 [Special order for armor for $f.da$ $f$] + (random = 5) + template_task_craft_9_title_5 [Special order for armor for $f.mda$ $f.member$] - (random = 6) - template_task_craft_9_title_6 [Armor for $f.da$ $f$] + (random = 6) + template_task_craft_9_title_6 [Armor for $f.mda$ $f.member$] - (random = 7) - template_task_craft_9_title_7 [$f.da$ $f$ want new armor] + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ want new armor] - (random = 8) - template_task_craft_9_title_8 [$f.da$ $f$ need an armor crafter] + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ need a crafter to craft armor] - (random = 9) - template_task_craft_9_title_9 [An order for armor for $f.da$ $f$] + (random = 9) + template_task_craft_9_title_9 [An order for armor for $f.mda$ $f.member$] - template_task_craft_9_title_10 [$f.da$ $f$ want made-to-order armor] + template_task_craft_9_title_10 [$f.mda$ $f.member$ want made-to-order armor] } // HASH_VALUE E5457D73BA2C7288 TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_craft_intro_1_money [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_craft_intro_1_money_timed [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_craft_intro_1_fame_timed [Make $qt1$ $i1$ of level $ql1$, $f.da$ $f$ will be very grateful to you.\n + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you.\n But be quick, it's very urgent!] - template_task_craft_intro_1_fame [Make $qt1$ $i1$ of level $ql1$, $f.da$ $f$ will be very grateful to you] + template_task_craft_intro_1_fame [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you] } // HASH_VALUE 13E9FC1EB9A7B065 TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_craft_intro_2_money [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_craft_intro_2_money_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_craft_intro_2_fame_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_craft_intro_2_fame [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.da$ $f$ will be grateful to you] + template_task_craft_intro_2_fame [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you] } // HASH_VALUE A33B82ED02449E0F TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_craft_intro_3_money [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_craft_intro_3_money_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_craft_intro_3_fame_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_craft_intro_3_fame [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.da$ $f$ will be grateful to you] + template_task_craft_intro_3_fame [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you] } @@ -16224,31 +16669,31 @@ TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) { //default text - (random = 1) + (random = 1) template_task_forage_0_title_1 [Clean the ground] - (random = 2) + (random = 2) template_task_forage_0_title_2 [Clean the fields] - (random = 3) + (random = 3) template_task_forage_0_title_3 [Purify the ground] - (random = 4) + (random = 4) template_task_forage_0_title_4 [$giver$ needs someone to clean the fields] - (random = 5) + (random = 5) template_task_forage_0_title_5 [$giver$ needs someone to clean the ground] - (random = 6) + (random = 6) template_task_forage_0_title_6 [Work the land] - (random = 7) + (random = 7) template_task_forage_0_title_7 [Prepare the fields] - (random = 8) + (random = 8) template_task_forage_0_title_8 [$giver$ needs someone to prepare the fields] - (random = 9) + (random = 9) template_task_forage_0_title_9 [Maintain the land] template_task_forage_0_title_10 [$giver$ needs someone to maintain the fields] @@ -16259,34 +16704,34 @@ TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) { //Kami / nocive - (random = 1) - template_task_forage_10_title_1 [Clean the ground for the Kamis] + (random = 1) + template_task_forage_10_title_1 [Clean the ground for the Kami] - (random = 2) - template_task_forage_10_title_2 [Clean the fields for the Kamis] + (random = 2) + template_task_forage_10_title_2 [Clean the fields for the Kami] - (random = 3) - template_task_forage_10_title_3 [Purify the ground for the Kamis] + (random = 3) + template_task_forage_10_title_3 [Purify the ground for the Kami] - (random = 4) - template_task_forage_10_title_4 [The Kamis need someone to clean their fields] + (random = 4) + template_task_forage_10_title_4 [The Kami need someone to clean their fields] - (random = 5) - template_task_forage_10_title_5 [The Kamis need someone to clean their lands] + (random = 5) + template_task_forage_10_title_5 [The Kami need someone to clean their lands] - (random = 6) - template_task_forage_10_title_6 [Work the land for the Kamis] + (random = 6) + template_task_forage_10_title_6 [Work the land for the Kami] - (random = 7) - template_task_forage_10_title_7 [Prepare the fields for the Kamis] + (random = 7) + template_task_forage_10_title_7 [Prepare the fields for the Kami] - (random = 8) - template_task_forage_10_title_8 [The Kamis need someone to prepare their fields] + (random = 8) + template_task_forage_10_title_8 [The Kami need someone to prepare their fields] - (random = 9) - template_task_forage_10_title_9 [Maintain the land for the Kamis] + (random = 9) + template_task_forage_10_title_9 [Maintain the land for the Kami] - template_task_forage_10_title_10 [The Kamis need someone to maintain the fields] + template_task_forage_10_title_10 [The Kami need someone to maintain the fields] } @@ -16294,34 +16739,34 @@ TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) { //Kami / kitin - (random = 1) - template_task_forage_11_title_1 [Clean away the Kitin traces for the Kamis] + (random = 1) + template_task_forage_11_title_1 [Clean away the kitin traces for the Kami] - (random = 2) - template_task_forage_11_title_2 [Clean the fields that have been polluted by the Kitins for the Kamis] + (random = 2) + template_task_forage_11_title_2 [Clean the fields that have been polluted by the kitins for the Kami] - (random = 3) - template_task_forage_11_title_3 [Purify the ground of the Kitin traces for the Kamis] + (random = 3) + template_task_forage_11_title_3 [Purify the ground of the kitin traces for the Kami] - (random = 4) - template_task_forage_11_title_4 [The Kamis need someone to clean the Kitin traces from the fields] + (random = 4) + template_task_forage_11_title_4 [The Kami need someone to clean the kitin traces from the fields] - (random = 5) - template_task_forage_11_title_5 [Eliminate the Kitin traces for the Kamis] + (random = 5) + template_task_forage_11_title_5 [Eliminate the kitin traces for the Kami] - (random = 6) - template_task_forage_11_title_6 [Clean away the Kitin traces from the fields for the Kamis] + (random = 6) + template_task_forage_11_title_6 [Clean away the kitin traces from the fields for the Kami] - (random = 7) - template_task_forage_11_title_7 [The Kamis need someone to eliminate the Kitin traces from the fields] + (random = 7) + template_task_forage_11_title_7 [The Kami need someone to eliminate the kitin traces from the fields] - (random = 8) - template_task_forage_11_title_8 [The Kamis need someone to clear away the Kitin traces from the fields] + (random = 8) + template_task_forage_11_title_8 [The Kami need someone to clear away the kitin traces from the fields] - (random = 9) - template_task_forage_11_title_9 [The Kamis are asking for the Kitin traces to be cleaned from the fields] + (random = 9) + template_task_forage_11_title_9 [The Kami are asking for the kitin traces to be cleaned from the fields] - template_task_forage_11_title_10 [The Kamis are asking for someone to eliminate the Kitin traces from the fields] + template_task_forage_11_title_10 [The Kami are asking for someone to eliminate the kitin traces from the fields] } @@ -16329,34 +16774,34 @@ TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) { //Kami / goo - (random = 1) - template_task_forage_12_title_1 [Clean the Goo traces for the Kamis] + (random = 1) + template_task_forage_12_title_1 [Clean the goo traces for the Kami] - (random = 2) - template_task_forage_12_title_2 [Clean up the fields polluted by the Goo for the Kamis] + (random = 2) + template_task_forage_12_title_2 [Clean up the fields polluted by the goo for the Kami] - (random = 3) - template_task_forage_12_title_3 [Purify the ground infested by the Goo for the Kamis] + (random = 3) + template_task_forage_12_title_3 [Purify the ground infested by the goo for the Kami] - (random = 4) - template_task_forage_12_title_4 [The Kamis need someone to clean the Goo traces from the fields] + (random = 4) + template_task_forage_12_title_4 [The Kami need someone to clean the goo traces from the fields] - (random = 5) - template_task_forage_12_title_5 [Eliminate the goo traces for the Kamis] + (random = 5) + template_task_forage_12_title_5 [Eliminate the goo traces for the Kami] - (random = 6) - template_task_forage_12_title_6 [Clean up the fields that have been infested by the Goo for the Kamis] + (random = 6) + template_task_forage_12_title_6 [Clean up the fields that have been infested by the goo for the Kami] - (random = 7) - template_task_forage_12_title_7 [The Kamis need someone to eliminate the Goo traces from the fields] + (random = 7) + template_task_forage_12_title_7 [The Kami need someone to eliminate the goo traces from the fields] - (random = 8) - template_task_forage_12_title_8 [The Kamis need someone to clean up the fields that have been infested by the Goo] + (random = 8) + template_task_forage_12_title_8 [The Kami need someone to clean up the fields that have been infested by the goo] - (random = 9) - template_task_forage_12_title_9 [The Kamis are asking for the goo traces to be cleaned from the fields] + (random = 9) + template_task_forage_12_title_9 [The Kami are asking for the goo traces to be cleaned from the fields] - template_task_forage_12_title_10 [The Kamis are asking for someone to eliminate the Goo traces from the fields] + template_task_forage_12_title_10 [The Kami are asking for someone to eliminate the goo traces from the fields] } @@ -16364,31 +16809,31 @@ TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) { //Karavan / nocive - (random = 1) + (random = 1) template_task_forage_13_title_1 [Clean the ground so the Karavan can exploit it] - (random = 2) + (random = 2) template_task_forage_13_title_2 [Clean the fields so the Karavan can exploit them] - (random = 3) + (random = 3) template_task_forage_13_title_3 [Purify the ground so the Karavan can exploit it] - (random = 4) + (random = 4) template_task_forage_13_title_4 [The Karavan need someone to clean the fields so they can exploit them] - (random = 5) + (random = 5) template_task_forage_13_title_5 [The Karavan need the ground to be cleaned so they can exploit it] - (random = 6) + (random = 6) template_task_forage_13_title_6 [Work the land so the Karavan can exploit it] - (random = 7) + (random = 7) template_task_forage_13_title_7 [Prepare the fields so that the Karavan can exploit it] - (random = 8) + (random = 8) template_task_forage_13_title_8 [The Karavan need someone to prepare the fields to they can be exploited] - (random = 9) + (random = 9) template_task_forage_13_title_9 [Maintain the land so the Karavan can exploit it] template_task_forage_13_title_10 [The Karavan need someone to maintain the fields so they can be exploited] @@ -16399,34 +16844,34 @@ TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) { //Karavan / kitin - (random = 1) - template_task_forage_14_title_1 [Clean away the Kitin traces so the Karavan can exploit the resources] + (random = 1) + template_task_forage_14_title_1 [Clean away the kitin traces so the Karavan can exploit the resources] - (random = 2) - template_task_forage_14_title_2 [Clean the fields that have been polluted by the Kitins so the Karavan can exploit them] + (random = 2) + template_task_forage_14_title_2 [Clean the fields that have been polluted by the kitins so the Karavan can exploit them] - (random = 3) - template_task_forage_14_title_3 [Purify the ground of Kitin traces so the Karavan can exploit it] + (random = 3) + template_task_forage_14_title_3 [Purify the ground of kitin traces so the Karavan can exploit it] - (random = 4) - template_task_forage_14_title_4 [The Karavan need someone to clean the Kitin traces from the fields so they can exploit them] + (random = 4) + template_task_forage_14_title_4 [The Karavan need someone to clean the kitin traces from the fields so they can exploit them] - (random = 5) - template_task_forage_14_title_5 [Eliminate the Kitin traces so the Karavan can exploit the resources] + (random = 5) + template_task_forage_14_title_5 [Eliminate the kitin traces so the Karavan can exploit the resources] - (random = 6) - template_task_forage_14_title_6 [Clear away the Kitin traces from the fields so the Karavan can exploit them] + (random = 6) + template_task_forage_14_title_6 [Clear away the kitin traces from the fields so the Karavan can exploit them] - (random = 7) - template_task_forage_14_title_7 [The Karavan need someone to eliminate the Kitin traces from the fields so they can exploit them] + (random = 7) + template_task_forage_14_title_7 [The Karavan need someone to eliminate the kitin traces from the fields so they can exploit them] - (random = 8) - template_task_forage_14_title_8 [The Karavan need someone to clear away the Kitin traces from the fields so they can exploit them] + (random = 8) + template_task_forage_14_title_8 [The Karavan need someone to clear away the kitin traces from the fields so they can exploit them] - (random = 9) - template_task_forage_14_title_9 [The Karavan are asking for someone to clean the Kitin traces from the fields so they can exploit them] + (random = 9) + template_task_forage_14_title_9 [The Karavan are asking for someone to clean the kitin traces from the fields so they can exploit them] - template_task_forage_14_title_10 [The Karavan are asking for someone to eliminate the Kitin traces from the fields so they can exploit them] + template_task_forage_14_title_10 [The Karavan are asking for someone to eliminate the kitin traces from the fields so they can exploit them] } @@ -16434,34 +16879,34 @@ TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) { //Karavan / goo - (random = 1) - template_task_forage_15_title_1 [Clean away the Goo traces so the Karavan can exploit the resources] + (random = 1) + template_task_forage_15_title_1 [Clean away the goo traces so the Karavan can exploit the resources] - (random = 2) - template_task_forage_15_title_2 [Clean up the fields polluted by the Goo so the Karavan can exploit them] + (random = 2) + template_task_forage_15_title_2 [Clean up the fields polluted by the goo so the Karavan can exploit them] - (random = 3) - template_task_forage_15_title_3 [Purify the ground that has been infested by the Goo so the Karavan can exploit it] + (random = 3) + template_task_forage_15_title_3 [Purify the ground that has been infested by the goo so the Karavan can exploit it] - (random = 4) - template_task_forage_15_title_4 [The Karavan need someone to clean the Goo traces from the fields so they can exploit them] + (random = 4) + template_task_forage_15_title_4 [The Karavan need someone to clean the goo traces from the fields so they can exploit them] - (random = 5) - template_task_forage_15_title_5 [Eliminate the Goo traces so the Karavan can exploit the resources] + (random = 5) + template_task_forage_15_title_5 [Eliminate the goo traces so the Karavan can exploit the resources] - (random = 6) - template_task_forage_15_title_6 [Clean up the fields that have been infested by the Goo so the Karavan can exploit them] + (random = 6) + template_task_forage_15_title_6 [Clean up the fields that have been infested by the goo so the Karavan can exploit them] - (random = 7) - template_task_forage_15_title_7 [The Karavan need someone to eliminate the Goo traces from the fields so they can exploit them] + (random = 7) + template_task_forage_15_title_7 [The Karavan need someone to eliminate the goo traces from the fields so they can exploit them] - (random = 8) - template_task_forage_15_title_8 [The Karavan need someone to clean up the fields infested by Goo so they can exploit them] + (random = 8) + template_task_forage_15_title_8 [The Karavan need someone to clean up the fields infested by goo so they can exploit them] - (random = 9) - template_task_forage_15_title_9 [The Karavan are asking for the Goo traces to be cleaned from the fields so they can exploit them] + (random = 9) + template_task_forage_15_title_9 [The Karavan are asking for the goo traces to be cleaned from the fields so they can exploit them] - template_task_forage_15_title_10 [The Karavan are asking for someone to eliminate the Goo traces from the fields so they can exploit them] + template_task_forage_15_title_10 [The Karavan are asking for someone to eliminate the goo traces from the fields so they can exploit them] } @@ -16469,31 +16914,31 @@ TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) { //double fame prospector / nocive - (random = 1) + (random = 1) template_task_forage_16_title_1 [Clean up the ground of $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_forage_16_title_2 [Clean up the fields of $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_forage_16_title_3 [Purify the ground belonging to $giver$'s $f.member$ friends] - (random = 4) + (random = 4) template_task_forage_16_title_4 [$giver$'s $f.member$ friends need someone to clean their fields] - (random = 5) + (random = 5) template_task_forage_16_title_5 [$giver$'s $f.member$ friends need someone to clean up their land] - (random = 6) + (random = 6) template_task_forage_16_title_6 [Work the land for $giver$'s $f.member$ friends] - (random = 7) + (random = 7) template_task_forage_16_title_7 [Prepare the ground for $giver$'s $f.member$ friends] - (random = 8) + (random = 8) template_task_forage_16_title_8 [$giver$'s $f.member$ friends need someone to prepare their fields] - (random = 9) + (random = 9) template_task_forage_16_title_9 [Maintain the land for $giver$'s $f.member$ friends] template_task_forage_16_title_10 [$giver$'s $f.member$ friends need someone to maintain their fields] @@ -16504,34 +16949,34 @@ TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) { //double fame prospector / kitin - (random = 1) - template_task_forage_17_title_1 [Clean up the Kitin traces for $giver$'s $f.member$ friends] + (random = 1) + template_task_forage_17_title_1 [Clean up the kitin traces for $giver$'s $f.member$ friends] - (random = 2) - template_task_forage_17_title_2 [Clean up the fields of $giver$'s $f.member$ friends that have been polluted by the Kitins] + (random = 2) + template_task_forage_17_title_2 [Clean up the fields of $giver$'s $f.member$ friends that have been polluted by the kitins] - (random = 3) - template_task_forage_17_title_3 [Purify the ground of Kitin traces for $giver$'s $f.member$ friends] + (random = 3) + template_task_forage_17_title_3 [Purify the ground of kitin traces for $giver$'s $f.member$ friends] - (random = 4) - template_task_forage_17_title_4 [$giver$'s $f.member$ friends need someone to clean the Kitin traces from their fields] + (random = 4) + template_task_forage_17_title_4 [$giver$'s $f.member$ friends need someone to clean the kitin traces from their fields] - (random = 5) - template_task_forage_17_title_5 [Eliminate the Kitin traces for $giver$'s $f.member$ friends] + (random = 5) + template_task_forage_17_title_5 [Eliminate the kitin traces for $giver$'s $f.member$ friends] - (random = 6) - template_task_forage_17_title_6 [Clear away the Kitin traces from the fields belonging to $giver$'s $f.member$ friends] + (random = 6) + template_task_forage_17_title_6 [Clear away the kitin traces from the fields belonging to $giver$'s $f.member$ friends] - (random = 7) - template_task_forage_17_title_7 [$giver$'s $f.member$ friends need someone to eliminate the Kitin traces from their fields] + (random = 7) + template_task_forage_17_title_7 [$giver$'s $f.member$ friends need someone to eliminate the kitin traces from their fields] - (random = 8) - template_task_forage_17_title_8 [$giver$'s $f.member$ friends need someone to clear away the Kitin traces from their fields] + (random = 8) + template_task_forage_17_title_8 [$giver$'s $f.member$ friends need someone to clear away the kiting traces from their fields] - (random = 9) - template_task_forage_17_title_9 [$giver$'s $f.member$ friends are asking for the Kitin traces to be cleaned from their fields] + (random = 9) + template_task_forage_17_title_9 [$giver$'s $f.member$ friends are asking for the kitin traces to be cleaned from their fields] - template_task_forage_17_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the Kitin traces from their fields] + template_task_forage_17_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the kitin traces from their fields] } @@ -16539,34 +16984,34 @@ TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) { //double fame prospector / goo - (random = 1) - template_task_forage_18_title_1 [Clean up the Goo traces for $giver$'s $f.member$ friends] + (random = 1) + template_task_forage_18_title_1 [Clean up the goo traces for $giver$'s $f.member$ friends] - (random = 2) - template_task_forage_18_title_2 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been polluted by the Goo] + (random = 2) + template_task_forage_18_title_2 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been polluted by the goo] - (random = 3) - template_task_forage_18_title_3 [Purify the land belonging to $giver$'s $f.member$ friends that has been infested by the Goo] + (random = 3) + template_task_forage_18_title_3 [Purify the land belonging to $giver$'s $f.member$ friends that has been infested by the goo] - (random = 4) - template_task_forage_18_title_4 [$giver$'s $f.member$ friends need someone to clean up the Goo traces from their fields] + (random = 4) + template_task_forage_18_title_4 [$giver$'s $f.member$ friends need someone to clean up the goo traces from their fields] - (random = 5) - template_task_forage_18_title_5 [Eliminate the Goo traces for $giver$'s $f.member$ friends] + (random = 5) + template_task_forage_18_title_5 [Eliminate the goo traces for $giver$'s $f.member$ friends] - (random = 6) - template_task_forage_18_title_6 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been infested by the Goo] + (random = 6) + template_task_forage_18_title_6 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been infested by the goo] - (random = 7) + (random = 7) template_task_forage_18_title_7 [$giver$'s $f.member$ friends need someone to eliminate the goo traces from their fields] - (random = 8) - template_task_forage_18_title_8 [$giver$'s $f.member$ friends need someone to clean up their fields that have been infested by the Goo] + (random = 8) + template_task_forage_18_title_8 [$giver$'s $f.member$ friends need someone to clean up their fields that have been infested by the goo] - (random = 9) - template_task_forage_18_title_9 [$giver$'s $f.member$ friends are asking for their fields to be cleaned of the Goo traces] + (random = 9) + template_task_forage_18_title_9 [$giver$'s $f.member$ friends are asking for their fields to be cleaned of the goo traces] - template_task_forage_18_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the Goo traces from their fields] + template_task_forage_18_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the goo traces from their fields] } @@ -16574,34 +17019,34 @@ TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) { //prospector / nocive - (random = 1) + (random = 1) template_task_forage_1_title_1 [Clean $giver$'s ground] - (random = 2) + (random = 2) template_task_forage_1_title_2 [Clean $giver$'s fields] - (random = 3) + (random = 3) template_task_forage_1_title_3 [Purify $giver$'s ground] - (random = 4) - template_task_forage_1_title_4 [$giver$ needs someone to clean their fields] + (random = 4) + template_task_forage_1_title_4 [$giver$ needs someone to clean his fields] - (random = 5) - template_task_forage_1_title_5 [$giver$ needs someone to clean their grounds] + (random = 5) + template_task_forage_1_title_5 [$giver$ needs someone to clean his ground] - (random = 6) + (random = 6) template_task_forage_1_title_6 [Work $giver$'s land] - (random = 7) + (random = 7) template_task_forage_1_title_7 [Prepare $giver$'s fields] - (random = 8) - template_task_forage_1_title_8 [$giver$ needs someone to prepare their fields] + (random = 8) + template_task_forage_1_title_8 [$giver$ needs someone to prepare his fields] - (random = 9) + (random = 9) template_task_forage_1_title_9 [Maintain $giver$'s fields] - template_task_forage_1_title_10 [$giver$ needs someone to maintain their fields] + template_task_forage_1_title_10 [$giver$ needs someone to maintain the fields] } @@ -16609,34 +17054,34 @@ TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) { //prospector / kitin - (random = 1) - template_task_forage_2_title_1 [Clean away the Kitin traces in $giver$'s fields] + (random = 1) + template_task_forage_2_title_1 [Clean away the kitin traces in $giver$'s fields] - (random = 2) - template_task_forage_2_title_2 [Clean $giver$'s fields that have been polluted by the Kitins] + (random = 2) + template_task_forage_2_title_2 [Clean $giver$'s fields that have been polluted by the kitins] - (random = 3) - template_task_forage_2_title_3 [Purify $giver$'s fields of the Kitin traces] + (random = 3) + template_task_forage_2_title_3 [Purify $giver$'s fields of the kitin traces] - (random = 4) - template_task_forage_2_title_4 [$giver$ needs someone to clean away the Kitin traces in their fields] + (random = 4) + template_task_forage_2_title_4 [$giver$ needs someone to clean away the kitin traces in his fields] - (random = 5) - template_task_forage_2_title_5 [Eliminate the Kitin traces from $giver$'s fields] + (random = 5) + template_task_forage_2_title_5 [Eliminate the kitin traces from $giver$'s fields] - (random = 6) - template_task_forage_2_title_6 [Clear away the Kitin traces from $giver$'s fields] + (random = 6) + template_task_forage_2_title_6 [Clear away the kitin traces from $giver$'s fields] - (random = 7) - template_task_forage_2_title_7 [$giver$ needs someone to eliminate the Kitin traces from their fields] + (random = 7) + template_task_forage_2_title_7 [$giver$ needs someone to eliminate the kitin traces from his fields] - (random = 8) - template_task_forage_2_title_8 [$giver$ needs someone to clear away the Kitin traces from their fields] + (random = 8) + template_task_forage_2_title_8 [$giver$ needs someone to clear away the kitin traces from his fields] - (random = 9) - template_task_forage_2_title_9 [$giver$ is asking for his fields to be cleaned of Kitin traces] + (random = 9) + template_task_forage_2_title_9 [$giver$ is asking for his fields to be cleaned of kitin traces] - template_task_forage_2_title_10 [$giver$ is asking for someone to eliminate the Kitin traces from their fields] + template_task_forage_2_title_10 [$giver$ is asking for someone to eliminate the kitin traces from his fields] } @@ -16644,34 +17089,34 @@ TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) { //prospector / goo - (random = 1) - template_task_forage_3_title_1 [Clean away the Goo traces from $giver$'s fields] + (random = 1) + template_task_forage_3_title_1 [Clean away the goo traces from $giver$'s fields] - (random = 2) - template_task_forage_3_title_2 [Clean $giver$'s fields that have been polluted by the Goo] + (random = 2) + template_task_forage_3_title_2 [Clean $giver$'s fields that have been polluted by the goo] - (random = 3) - template_task_forage_3_title_3 [Purify the $giver$'s ground that has been infested by the Goo] + (random = 3) + template_task_forage_3_title_3 [Purify the $giver$'s ground that has been infested by the goo] - (random = 4) - template_task_forage_3_title_4 [$giver$ needs someone to clean away the Goo traces from their fields] + (random = 4) + template_task_forage_3_title_4 [$giver$ needs someone to clean away the goo traces from his fields] - (random = 5) - template_task_forage_3_title_5 [Eliminate the Goo trace from $giver$'s fields] + (random = 5) + template_task_forage_3_title_5 [Eliminate the goo trace from $giver$'s fields] - (random = 6) - template_task_forage_3_title_6 [Clean up $giver$'s fields that have been infested by the Goo] + (random = 6) + template_task_forage_3_title_6 [Clean up $giver$'s fields that have been infested by the goo] - (random = 7) - template_task_forage_3_title_7 [$giver$ needs someone to eliminate the traces of Goo from their fields] + (random = 7) + template_task_forage_3_title_7 [$giver$ needs someone to eliminate the traces of goo from his fields] - (random = 8) - template_task_forage_3_title_8 [$giver$ needs someone to clean up their fields that have been infested by the Goo] + (random = 8) + template_task_forage_3_title_8 [$giver$ needs someone to clean up his fields that have been infested by the goo] - (random = 9) - template_task_forage_3_title_9 [$giver$ is asking for the traces of Goo to be cleared from their fields] + (random = 9) + template_task_forage_3_title_9 [$giver$ is asking for the traces of goo to be cleared from his fields] - template_task_forage_3_title_10 [$giver$ is asking for someone to eliminate the Goo traces from their fields] + template_task_forage_3_title_10 [$giver$ is asking for someone to eliminate the goo traces from his fields] } @@ -16679,34 +17124,34 @@ TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) { //scout / nocive, welcomer / nocive - (random = 1) + (random = 1) template_task_forage_4_title_1 [Clean the ground] - (random = 2) + (random = 2) template_task_forage_4_title_2 [Clean the fields] - (random = 3) + (random = 3) template_task_forage_4_title_3 [Purify the ground] - (random = 4) - template_task_forage_4_title_4 [$giver$ needs someone to clean their fields] + (random = 4) + template_task_forage_4_title_4 [$giver$ needs someone to clean his fields] - (random = 5) - template_task_forage_4_title_5 [$giver$ needs someone to clean their ground] + (random = 5) + template_task_forage_4_title_5 [$giver$ needs someone to clean the ground] - (random = 6) + (random = 6) template_task_forage_4_title_6 [Work the land] - (random = 7) + (random = 7) template_task_forage_4_title_7 [Prepare the fields] - (random = 8) + (random = 8) template_task_forage_4_title_8 [$giver$ needs someone to prepare the fields] - (random = 9) + (random = 9) template_task_forage_4_title_9 [Maintain the land] - template_task_forage_4_title_10 [$giver$ needs someone to maintain their fields] + template_task_forage_4_title_10 [$giver$ needs someone to maintain his fields] } @@ -16714,34 +17159,34 @@ TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) { //scout / kitin, welcomer / kitin - (random = 1) - template_task_forage_5_title_1 [Clean away the Kitin traces from the fields] + (random = 1) + template_task_forage_5_title_1 [Clean away the kitin traces from the fields] - (random = 2) - template_task_forage_5_title_2 [Clean the fields that have been polluted by the Kitins] + (random = 2) + template_task_forage_5_title_2 [Clean the fields that have been polluted by the kitins] - (random = 3) - template_task_forage_5_title_3 [Purify the ground of Kitin traces] + (random = 3) + template_task_forage_5_title_3 [Purify the ground of kiting traces] - (random = 4) - template_task_forage_5_title_4 [$giver$ needs someone to clean the fields of Kitin traces] + (random = 4) + template_task_forage_5_title_4 [$giver$ needs someone to clean his fields of kitin traces] - (random = 5) - template_task_forage_5_title_5 [Eliminate Kitin traces from the fields] + (random = 5) + template_task_forage_5_title_5 [Eliminate kitin traces from the fields] - (random = 6) - template_task_forage_5_title_6 [Clear away the Kitin traces from the fields] + (random = 6) + template_task_forage_5_title_6 [Clear away the kitin traces from the fields] - (random = 7) - template_task_forage_5_title_7 [$giver$ needs someone to eliminate the Kitin traces from the fields] + (random = 7) + template_task_forage_5_title_7 [$giver$ needs someone to eliminate the kitin traces from the fields] - (random = 8) - template_task_forage_5_title_8 [$giver$ needs someone to clear away the Kitin traces from the fields] + (random = 8) + template_task_forage_5_title_8 [$giver$ needs someone to clear away the kitin traces from the fields] - (random = 9) - template_task_forage_5_title_9 [$giver$ is asking for the Kitin traces to be cleared from the fields] + (random = 9) + template_task_forage_5_title_9 [$giver$ is asking for the kitin traces to be cleared from the fields] - template_task_forage_5_title_10 [$giver$ is asking for someone to eliminate the Kitin traces from the fields] + template_task_forage_5_title_10 [$giver$ is asking for someone to eliminate the kitin traces from the fields] } @@ -16749,34 +17194,34 @@ TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) { //scout / goo, welcomer / goo - (random = 1) - template_task_forage_6_title_1 [Clean the traces of Goo from the fields] + (random = 1) + template_task_forage_6_title_1 [Clean the traces of goo from the fields] - (random = 2) - template_task_forage_6_title_2 [Clean the fields that have been polluted by the Goo] + (random = 2) + template_task_forage_6_title_2 [Clean the fields that have been polluted by the goo] - (random = 3) - template_task_forage_6_title_3 [Purify the land that has been infested by the Goo] + (random = 3) + template_task_forage_6_title_3 [Purify the land that has been infested by the goo] - (random = 4) - template_task_forage_6_title_4 [$giver$ needs someone to clear away the traces of Goo from the fields] + (random = 4) + template_task_forage_6_title_4 [$giver$ needs someone to clear away the traces of goo from the fields] - (random = 5) - template_task_forage_6_title_5 [Eliminate the traces of Goo] + (random = 5) + template_task_forage_6_title_5 [Eliminate the traces of goo] - (random = 6) - template_task_forage_6_title_6 [Clean up the fields that have been infested by the Goo] + (random = 6) + template_task_forage_6_title_6 [Clean up the fields that have been infested by the goo] - (random = 7) - template_task_forage_6_title_7 [$giver$ needs someone to eliminate the Goo traces from the fields] + (random = 7) + template_task_forage_6_title_7 [$giver$ needs someone to eliminate the goo traces from the fields] - (random = 8) - template_task_forage_6_title_8 [$giver$ needs someone to clean up the fields that have been infested by the Goo] + (random = 8) + template_task_forage_6_title_8 [$giver$ needs someone to clean up the fields that have been infested by the goo] - (random = 9) - template_task_forage_6_title_9 [$giver$ is asking for the fields to be cleaned of the traces of Goo] + (random = 9) + template_task_forage_6_title_9 [$giver$ is asking for his fields to be cleaned of the traces of goo] - template_task_forage_6_title_10 [$giver$ is asking for someone to eliminate the traces of Goo from the fields] + template_task_forage_6_title_10 [$giver$ is asking for someone to eliminate the traces of goo from the fields] } @@ -16784,34 +17229,34 @@ TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) { //tribe welcomer / nocive - (random = 1) - template_task_forage_7_title_1 [Clean up $f.da$ $f$'s ground] + (random = 1) + template_task_forage_7_title_1 [Clean up the $f.member$'s ground] - (random = 2) - template_task_forage_7_title_2 [Clean up $f.da$ $f$'s fields] + (random = 2) + template_task_forage_7_title_2 [Clean up the $f.member$'s fields] - (random = 3) - template_task_forage_7_title_3 [Purify $f.da$ $f$'s ground] + (random = 3) + template_task_forage_7_title_3 [Purify the $f.member$'s ground] - (random = 4) - template_task_forage_7_title_4 [$f.da$ $f$ need someone to clean their fields] + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ need someone to clean their fields] - (random = 5) - template_task_forage_7_title_5 [$f.da$ $f$ need someone to clean their lands] + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ need someone to clean their lands] - (random = 6) - template_task_forage_7_title_6 [Work the land for $f.da$ $f$] + (random = 6) + template_task_forage_7_title_6 [Work the land for $f.mda$ $f.member$] - (random = 7) - template_task_forage_7_title_7 [Prepare the fields for $f.da$ $f$] + (random = 7) + template_task_forage_7_title_7 [Prepare the fields for $f.member$] - (random = 8) - template_task_forage_7_title_8 [$f.da$ $f$ need someone to prepare their fields] + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ need someone to prepare their fields] - (random = 9) - template_task_forage_7_title_9 [Maintain $f.da$ $f$'s lands] + (random = 9) + template_task_forage_7_title_9 [Maintain $f.member$'s lands] - template_task_forage_7_title_10 [$f.da$ $f$ need someone to maintain their fields] + template_task_forage_7_title_10 [$f.mda$ $f.member$ need someone to maintain their fields] } @@ -16819,34 +17264,34 @@ TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) { //tribe welcomer / kitin - (random = 1) - template_task_forage_8_title_1 [Clean the Kitin traces for $f.da$ $f$] + (random = 1) + template_task_forage_8_title_1 [Clean the kitin traces for $f.mda$ $f.member$] - (random = 2) - template_task_forage_8_title_2 [Clean the $f$'s fields that have been polluted by the Kitins] + (random = 2) + template_task_forage_8_title_2 [Clean the $f.member$'s fields that have been polluted by the kitins] - (random = 3) - template_task_forage_8_title_3 [Purify $f.da$ $f$'s ground of Kitin traces] + (random = 3) + template_task_forage_8_title_3 [Purify $f.member$'s ground of kitin traces] - (random = 4) - template_task_forage_8_title_4 [$f.da$ $f$ need someone to clean away the Kitin traces from their fields] + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ need someone to clean away the kitin traces from their fields] - (random = 5) - template_task_forage_8_title_5 [Eliminate the Kitin traces for $f.da$ $f$] + (random = 5) + template_task_forage_8_title_5 [Eliminate the kitin traces for $f.mda$ $f.member$] - (random = 6) - template_task_forage_8_title_6 [Clear away the Kitin traces from $f.da$ $f$'s fields] + (random = 6) + template_task_forage_8_title_6 [Clear away the kitin traces from $f.member$'s fields] - (random = 7) - template_task_forage_8_title_7 [$f.da$ $f$ need someone to eliminate the Kitin traces from their fields] + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ need someone to eliminate the kitin traces from their fields] - (random = 8) - template_task_forage_8_title_8 [$f.da$ $f$ need someone to clear away the Kitin traces from their fields] + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ need someone to clear away the kitin traces from their fields] - (random = 9) - template_task_forage_8_title_9 [$f.da$ $f$ are asking for the Kitin traces to be cleaned from their fields] + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ are asking for the kitin traces to be cleaned from their fields] - template_task_forage_8_title_10 [$f.da$ $f$ are asking for someone to eliminate the Kitin traces from their fields] + template_task_forage_8_title_10 [$f.mda$ $f.member$ are asking for someone to eliminate the kitin traces from their fields] } @@ -16854,34 +17299,34 @@ TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) { //tribe welcomer / goo - (random = 1) - template_task_forage_9_title_1 [Clean the Goo traces for $f.da$ $f$] + (random = 1) + template_task_forage_9_title_1 [Clean the goo traces for $f.mda$ $f.member$] - (random = 2) - template_task_forage_9_title_2 [Clean $f.da$ $f$'s fields that have been polluted by the Goo] + (random = 2) + template_task_forage_9_title_2 [Clean the $f.member$'s fields that have been polluted by the goo] - (random = 3) - template_task_forage_9_title_3 [Purify $f.da$ $f$'s lands infested by the Goo] + (random = 3) + template_task_forage_9_title_3 [Purify the $f.member$'s lands infested by the goo] - (random = 4) - template_task_forage_9_title_4 [$f.da$ $f$ need someone to clean the Goo traces from their fields] + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ need someone to clean the goo traces from their fields] - (random = 5) - template_task_forage_9_title_5 [Eliminate the Goo traces for $f.da$ $f$] + (random = 5) + template_task_forage_9_title_5 [Eliminate the goo traces for $f.mda$ $f.member$] - (random = 6) - template_task_forage_9_title_6 [Clean up $f.da$ $f$'s fields that have been infested by the Goo] + (random = 6) + template_task_forage_9_title_6 [Clean up $f.member$'s fields that have been infested by the goo] - (random = 7) - template_task_forage_9_title_7 [$f.da$ $f$ need someone to eliminate the Goo traces from their fields] + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ need someone to eliminate the goo traces from their fields] - (random = 8) - template_task_forage_9_title_8 [$f.da$ $f$ need someone to clean up their fields that have been infested by the Goo] + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ need someone to clean up their fields that have been infested by the goo] - (random = 9) - template_task_forage_9_title_9 [$f.da$ $f$ are asking for someone to clean the Goo traces from their fields] + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ are asking for someone to clean the goo traces from their fields] - template_task_forage_9_title_10 [$f.da$ $f$ are asking for someone to eliminate the Goo traces from their fields] + template_task_forage_9_title_10 [$f.mda$ $f.member$ are asking for someone to eliminate the goo traces from their fields] } @@ -16889,31 +17334,31 @@ TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) { //default text - (random = 1) + (random = 1) template_task_forage_give_0_title_1 [Forage some raw materials] - (random = 2) + (random = 2) template_task_forage_give_0_title_2 [Gather some raw materials] - (random = 3) + (random = 3) template_task_forage_give_0_title_3 [$giver$ needs some raw materials] - (random = 4) + (random = 4) template_task_forage_give_0_title_4 [Supply $giver$ with some raw materials] - (random = 5) + (random = 5) template_task_forage_give_0_title_5 [Special order for raw materials] - (random = 6) + (random = 6) template_task_forage_give_0_title_6 [An order for raw materials] - (random = 7) + (random = 7) template_task_forage_give_0_title_7 [Forage materials] - (random = 8) + (random = 8) template_task_forage_give_0_title_8 [Gather materials] - (random = 9) + (random = 9) template_task_forage_give_0_title_9 [$giver$ needs materials] template_task_forage_give_0_title_10 [Supply $giver$ with materials] @@ -16924,34 +17369,34 @@ TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) { //tribe welcomer / kitin - (random = 1) - template_task_forage_give_10_title_1 [Forage Kitin remains for study for $f.da$ $f$] + (random = 1) + template_task_forage_give_10_title_1 [Forage kitin remains for study for $f.mda$ $f.member$] - (random = 2) - template_task_forage_give_10_title_2 [Gather Kitin remains for study for $f.da$ $f$] + (random = 2) + template_task_forage_give_10_title_2 [Gather kitin remains for study for $f.mda$ $f.member$] - (random = 3) - template_task_forage_give_10_title_3 [$f.da$ $f$ need Kitin remains for study] + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ need kitin remains for study] - (random = 4) - template_task_forage_give_10_title_4 [Provide $f.da$ $f$ with Kitin remains for study] + (random = 4) + template_task_forage_give_10_title_4 [Provide $f.member$ with kitin remains for study] - (random = 5) - template_task_forage_give_10_title_5 [Special order for Kitin remains for study for $f.da$ $f$] + (random = 5) + template_task_forage_give_10_title_5 [Special order for kitin remains for study for $f.mda$ $f.member$] - (random = 6) - template_task_forage_give_10_title_6 [An order for Kitin remains for study for $f.da$ $f$] + (random = 6) + template_task_forage_give_10_title_6 [An order for kitin remains for study for $f.mda$ $f.member$] - (random = 7) - template_task_forage_give_10_title_7 [Collect some Kitin remains for study for $f.da$ $f$] + (random = 7) + template_task_forage_give_10_title_7 [Collect some kitin remains for study for $f.mda$ $f.member$] - (random = 8) - template_task_forage_give_10_title_8 [$f.da$ $f$ need someone to assemble some Kitin remains for study] + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ need someone to assemble some kitin remains for study] - (random = 9) - template_task_forage_give_10_title_9 [Provide $f.da$ $f$ with some Kitin remains for study] + (random = 9) + template_task_forage_give_10_title_9 [Provide $f.mda$ $f.member$ with some kitin remains for study] - template_task_forage_give_10_title_10 [$f.da$ $f$ need someone to gather some Kitin remains for study] + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ need someone to gather some kitin remains for study] } @@ -16959,34 +17404,34 @@ TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) { //tribe welcomer / goo - (random = 1) - template_task_forage_give_11_title_1 [Forage Goo remains for study for $f.da$ $f$] + (random = 1) + template_task_forage_give_11_title_1 [Forage goo remains for study for $f.mda$ $f.member$] - (random = 2) - template_task_forage_give_11_title_2 [Gather Goo remains for study for $f.da$ $f$] + (random = 2) + template_task_forage_give_11_title_2 [Gather goo remains for study for $f.mda$ $f.member$] - (random = 3) - template_task_forage_give_11_title_3 [$f.da$ $f$ need some Goo remains for study] + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ need some goo remains for study] - (random = 4) - template_task_forage_give_11_title_4 [Supply $f.da$ $f$ with some Goo remains for study] + (random = 4) + template_task_forage_give_11_title_4 [Supply $f.member$ with some goo remains for study] - (random = 5) - template_task_forage_give_11_title_5 [Special order for Goo remains for study for $f.da$ $f$] + (random = 5) + template_task_forage_give_11_title_5 [Special order for goo remains for study for $f.mda$ $f.member$] - (random = 6) - template_task_forage_give_11_title_6 [An order for Goo remains for study for $f.da$ $f$] + (random = 6) + template_task_forage_give_11_title_6 [An order for goo remains for study for $f.mda$ $f.member$] - (random = 7) - template_task_forage_give_11_title_7 [Collect some Goo remains for study for $f.da$ $f$] + (random = 7) + template_task_forage_give_11_title_7 [Collect some goo remains for study for $f.mda$ $f.member$] - (random = 8) - template_task_forage_give_11_title_8 [$f.da$ $f$ need someone to assemble some Goo remains for study] + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ need someone to assemble some goo remains for study] - (random = 9) - template_task_forage_give_11_title_9 [Provide $f.da$ $f$ with Goo remains for study] + (random = 9) + template_task_forage_give_11_title_9 [Provide $f.mda$ $f.member$ with goo remains for study] - template_task_forage_give_11_title_10 [$f.da$ $f$ need someone to gather some Goo remains for study] + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ need someone to gather some goo remains for study] } @@ -16994,34 +17439,34 @@ TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) { //tribe welcomer / conservateur - (random = 1) - template_task_forage_give_12_title_1 [Forage some preservatives for $f.da$ $f$] + (random = 1) + template_task_forage_give_12_title_1 [Forage some preservatives for $f.mda$ $f.member$] - (random = 2) - template_task_forage_give_12_title_2 [Gather some preservatives for $f.da$ $f$] + (random = 2) + template_task_forage_give_12_title_2 [Gather some preservatives for $f.mda$ $f.member$] - (random = 3) - template_task_forage_give_12_title_3 [$f.da$ $f$ are short of preservatives] + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ are short of preservatives] - (random = 4) - template_task_forage_give_12_title_4 [Supply $f.da$ $f$ with some preservatives] + (random = 4) + template_task_forage_give_12_title_4 [Supply $f.member$ with some preservatives] - (random = 5) - template_task_forage_give_12_title_5 [Special order for preservatives for $f.da$ $f$] + (random = 5) + template_task_forage_give_12_title_5 [Special order for preservatives for $f.mda$ $f.member$] - (random = 6) - template_task_forage_give_12_title_6 [An order for preservatives for $f.da$ $f$] + (random = 6) + template_task_forage_give_12_title_6 [An order for preservatives for $f.mda$ $f.member$] - (random = 7) - template_task_forage_give_12_title_7 [Collect some preservatives for $f.da$ $f$] + (random = 7) + template_task_forage_give_12_title_7 [Collect some preservatives for $f.mda$ $f.member$] - (random = 8) - template_task_forage_give_12_title_8 [$f.da$ $f$ need someone to collect some preservatives] + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ need someone to collect some preservatives] - (random = 9) - template_task_forage_give_12_title_9 [Provide $f.da$ $f$ with some preservatives] + (random = 9) + template_task_forage_give_12_title_9 [Provide $f.mda$ $f.member$ with some preservatives] - template_task_forage_give_12_title_10 [$f.da$ $f$ need someone to gather some preservatives] + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ need someone to gather some preservatives] } @@ -17029,34 +17474,34 @@ TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) { //Kami / construction - (random = 1) - template_task_forage_give_13_title_1 [Forage some building raw materials for the Kamis] + (random = 1) + template_task_forage_give_13_title_1 [Forage some building raw materials for the Kami] - (random = 2) - template_task_forage_give_13_title_2 [Gather some building raw materials for the Kamis] + (random = 2) + template_task_forage_give_13_title_2 [Gather some building raw materials for the Kami] - (random = 3) - template_task_forage_give_13_title_3 [The Kamis need some building raw materials] + (random = 3) + template_task_forage_give_13_title_3 [The Kami need some building raw materials] - (random = 4) - template_task_forage_give_13_title_4 [Supply the Kamis with some building raw materials] + (random = 4) + template_task_forage_give_13_title_4 [Supply the Kami with some building raw materials] - (random = 5) - template_task_forage_give_13_title_5 [Special order for building raw materials for the Kamis] + (random = 5) + template_task_forage_give_13_title_5 [Special order for building raw materials for the Kami] - (random = 6) - template_task_forage_give_13_title_6 [An order for building raw materials for the Kamis] + (random = 6) + template_task_forage_give_13_title_6 [An order for building raw materials for the Kami] - (random = 7) - template_task_forage_give_13_title_7 [Forage building materials for the Kamis] + (random = 7) + template_task_forage_give_13_title_7 [Forage building materials for the Kami] - (random = 8) - template_task_forage_give_13_title_8 [Gather building materials for the Kamis] + (random = 8) + template_task_forage_give_13_title_8 [Gather building materials for the Kami] - (random = 9) - template_task_forage_give_13_title_9 [The Kamis need some building materials] + (random = 9) + template_task_forage_give_13_title_9 [The Kami need some building materials] - template_task_forage_give_13_title_10 [Provide the Kamis with some building materials] + template_task_forage_give_13_title_10 [Provide the Kami with some building materials] } @@ -17064,34 +17509,34 @@ TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) { //Kami / insects - (random = 1) - template_task_forage_give_14_title_1 [Forage some insects for the Kamis] + (random = 1) + template_task_forage_give_14_title_1 [Forage some insects for the Kami] - (random = 2) - template_task_forage_give_14_title_2 [Gather some insects for the Kamis] + (random = 2) + template_task_forage_give_14_title_2 [Gather some insects for the Kami] - (random = 3) - template_task_forage_give_14_title_3 [The Kamis want to get hold of some insects] + (random = 3) + template_task_forage_give_14_title_3 [The Kami want to get hold of some insects] - (random = 4) - template_task_forage_give_14_title_4 [Supply the Kamis with some insects] + (random = 4) + template_task_forage_give_14_title_4 [Supply the Kami with some insects] - (random = 5) - template_task_forage_give_14_title_5 [Special order for insects for the Kamis] + (random = 5) + template_task_forage_give_14_title_5 [Special order for insects for the Kami] - (random = 6) - template_task_forage_give_14_title_6 [An order for insects for the Kamis] + (random = 6) + template_task_forage_give_14_title_6 [An order for insects for the Kami] - (random = 7) - template_task_forage_give_14_title_7 [Collect some insects for the Kamis] + (random = 7) + template_task_forage_give_14_title_7 [Collect some insects for the Kami] - (random = 8) - template_task_forage_give_14_title_8 [The Kamis need someone to collect some insects] + (random = 8) + template_task_forage_give_14_title_8 [The Kami need someone to collect some insects] - (random = 9) - template_task_forage_give_14_title_9 [Provide the Kamis with some insects] + (random = 9) + template_task_forage_give_14_title_9 [Provide the Kami with some insects] - template_task_forage_give_14_title_10 [The Kamis need someone to gather some insects] + template_task_forage_give_14_title_10 [The Kami need someone to gather some insects] } @@ -17099,34 +17544,34 @@ TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) { //Kami / food - (random = 1) - template_task_forage_give_15_title_1 [Forage some food for the Kamis] + (random = 1) + template_task_forage_give_15_title_1 [Forage some food for the Kami] - (random = 2) - template_task_forage_give_15_title_2 [Gather some food for the Kamis] + (random = 2) + template_task_forage_give_15_title_2 [Gather some food for the Kami] - (random = 3) - template_task_forage_give_15_title_3 [The Kamis need some food] + (random = 3) + template_task_forage_give_15_title_3 [The Kami need some food] - (random = 4) - template_task_forage_give_15_title_4 [Supply the Kamis with some food] + (random = 4) + template_task_forage_give_15_title_4 [Supply the Kami with some food] - (random = 5) - template_task_forage_give_15_title_5 [Special order for food for the Kamis] + (random = 5) + template_task_forage_give_15_title_5 [Special order for food for the Kami] - (random = 6) - template_task_forage_give_15_title_6 [An order for food for the Kamis] + (random = 6) + template_task_forage_give_15_title_6 [An order for food for the Kami] - (random = 7) - template_task_forage_give_15_title_7 [Collect some food for the Kamis] + (random = 7) + template_task_forage_give_15_title_7 [Collect some food for the Kami] - (random = 8) - template_task_forage_give_15_title_8 [The Kamis need someone to collect some food] + (random = 8) + template_task_forage_give_15_title_8 [The Kami need someone to collect some food] - (random = 9) - template_task_forage_give_15_title_9 [Fetch some food for the Kamis] + (random = 9) + template_task_forage_give_15_title_9 [Fetch some food for the Kami] - template_task_forage_give_15_title_10 [The Kamis need someone to gather some food] + template_task_forage_give_15_title_10 [The Kami need someone to gather some food] } @@ -17134,34 +17579,34 @@ TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) { //Kami / kitin - (random = 1) - template_task_forage_give_16_title_1 [Forage some Kitin remains for the Kamis] + (random = 1) + template_task_forage_give_16_title_1 [Forage some kitin remains for the Kami] - (random = 2) - template_task_forage_give_16_title_2 [Gather some Kitin remains for the Kamis] + (random = 2) + template_task_forage_give_16_title_2 [Gather some kitin remains for the Kami] - (random = 3) - template_task_forage_give_16_title_3 [The Kamis need some Kitin remains] + (random = 3) + template_task_forage_give_16_title_3 [The Kami need some kitin remains] - (random = 4) - template_task_forage_give_16_title_4 [Supply the Kamis with some Kitin remains] + (random = 4) + template_task_forage_give_16_title_4 [Supply the Kami with some kitin remains] - (random = 5) - template_task_forage_give_16_title_5 [Special order for Kitin remains for the Kamis] + (random = 5) + template_task_forage_give_16_title_5 [Special order for kitin remains for the Kami] - (random = 6) - template_task_forage_give_16_title_6 [An order for Kitin remains for the Kamis] + (random = 6) + template_task_forage_give_16_title_6 [An order for kitin remains for the Kami] - (random = 7) - template_task_forage_give_16_title_7 [Collect some Kitin remains for the Kamis] + (random = 7) + template_task_forage_give_16_title_7 [Collect some kitin remains for the Kami] - (random = 8) - template_task_forage_give_16_title_8 [The Kamis need someone to gather some Kitin remains] + (random = 8) + template_task_forage_give_16_title_8 [The Kami need someone to gather some kitin remains] - (random = 9) - template_task_forage_give_16_title_9 [Provide the Kamis with Kitin remains] + (random = 9) + template_task_forage_give_16_title_9 [Provide the Kami with kitin remains] - template_task_forage_give_16_title_10 [The Kamis need someone to gather some Kitin remains] + template_task_forage_give_16_title_10 [The Kami need someone to gather some kitin remains] } @@ -17169,34 +17614,34 @@ TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) { //Kami / goo - (random = 1) - template_task_forage_give_17_title_1 [Forage Goo remains for study for the Kamis] + (random = 1) + template_task_forage_give_17_title_1 [Forage goo remains for study for the Kami] - (random = 2) - template_task_forage_give_17_title_2 [Gather Goo remains for study for the Kamis] + (random = 2) + template_task_forage_give_17_title_2 [Gather goo remains for study for the Kami] - (random = 3) - template_task_forage_give_17_title_3 [The Kamis need some Goo remains for study] + (random = 3) + template_task_forage_give_17_title_3 [The Kami need some goo remains for study] - (random = 4) - template_task_forage_give_17_title_4 [Supply the Kamis with some Goo remains] + (random = 4) + template_task_forage_give_17_title_4 [Supply the Kami with some goo remains] - (random = 5) - template_task_forage_give_17_title_5 [Special order for Goo remains for study for the Kamis] + (random = 5) + template_task_forage_give_17_title_5 [Special order for goo remains for study for the Kami] - (random = 6) - template_task_forage_give_17_title_6 [An order for Goo remains for study for the Kamis] + (random = 6) + template_task_forage_give_17_title_6 [An order for goo remains for study for the Kami] - (random = 7) - template_task_forage_give_17_title_7 [Collect some Goo remains for study for the Kamis] + (random = 7) + template_task_forage_give_17_title_7 [Collect some goo remains for study for the Kami] - (random = 8) - template_task_forage_give_17_title_8 [The Kamis need someone to gather Goo remains for study] + (random = 8) + template_task_forage_give_17_title_8 [The Kami need someone to gather goo remains for study] - (random = 9) - template_task_forage_give_17_title_9 [Provide the Kamis with Goo remains for study] + (random = 9) + template_task_forage_give_17_title_9 [Provide the Kami with goo remains for study] - template_task_forage_give_17_title_10 [The Kamis need someone to gather some Goo remains for study] + template_task_forage_give_17_title_10 [The Kami need someone to gather some goo remains for study] } @@ -17204,34 +17649,34 @@ TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) { //Kami / conservateur - (random = 1) - template_task_forage_give_18_title_1 [Forage some preservatives for the Kamis] + (random = 1) + template_task_forage_give_18_title_1 [Forage some preservatives for the Kami] - (random = 2) - template_task_forage_give_18_title_2 [Gather some preservatives for the Kamis] + (random = 2) + template_task_forage_give_18_title_2 [Gather some preservatives for the Kami] - (random = 3) - template_task_forage_give_18_title_3 [The Kamis are short of preservatives] + (random = 3) + template_task_forage_give_18_title_3 [The Kami are short of preservatives] - (random = 4) - template_task_forage_give_18_title_4 [Supply the Kamis with some preservatives] + (random = 4) + template_task_forage_give_18_title_4 [Supply the Kami with some preservatives] - (random = 5) - template_task_forage_give_18_title_5 [Special order for preservatives for the Kamis] + (random = 5) + template_task_forage_give_18_title_5 [Special order for preservatives for the Kami] - (random = 6) - template_task_forage_give_18_title_6 [An order for preservatives for the Kamis] + (random = 6) + template_task_forage_give_18_title_6 [An order for preservatives for the Kami] - (random = 7) - template_task_forage_give_18_title_7 [Collect some preservatives for the Kamis] + (random = 7) + template_task_forage_give_18_title_7 [Collect some preservatives for the Kami] - (random = 8) - template_task_forage_give_18_title_8 [The Kamis need someone to collect some preservatives] + (random = 8) + template_task_forage_give_18_title_8 [The Kami need someone to collect some preservatives] - (random = 9) - template_task_forage_give_18_title_9 [Provide the Kamis with preservatives] + (random = 9) + template_task_forage_give_18_title_9 [Provide the Kami with preservatives] - template_task_forage_give_18_title_10 [The Kamis need someone to gather some preservatives] + template_task_forage_give_18_title_10 [The Kami need someone to gather some preservatives] } @@ -17239,31 +17684,31 @@ TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) { //Karavan / construction - (random = 1) + (random = 1) template_task_forage_give_19_title_1 [Forage some building raw materials for the Karavan] - (random = 2) + (random = 2) template_task_forage_give_19_title_2 [Gather some building raw materials for the Karavan] - (random = 3) + (random = 3) template_task_forage_give_19_title_3 [The Karavan need some building raw materials] - (random = 4) + (random = 4) template_task_forage_give_19_title_4 [Supply the Karavan with some building raw materials] - (random = 5) + (random = 5) template_task_forage_give_19_title_5 [Special order for building raw materials for the Karavan] - (random = 6) + (random = 6) template_task_forage_give_19_title_6 [An order for building raw materials for the Karavan] - (random = 7) + (random = 7) template_task_forage_give_19_title_7 [Forage building materials for the Karavan] - (random = 8) + (random = 8) template_task_forage_give_19_title_8 [Gather building materials for the Karavan] - (random = 9) + (random = 9) template_task_forage_give_19_title_9 [The Karavan need some building materials] template_task_forage_give_19_title_10 [Supply the Karavan with some building materials] @@ -17274,31 +17719,31 @@ TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) { //prospector / construction, welcomer / construction, scout / construction - (random = 1) + (random = 1) template_task_forage_give_1_title_1 [Forage some building raw materials] - (random = 2) + (random = 2) template_task_forage_give_1_title_2 [Gather some building raw materials] - (random = 3) + (random = 3) template_task_forage_give_1_title_3 [$giver$ needs some building raw materials] - (random = 4) + (random = 4) template_task_forage_give_1_title_4 [Supply $giver$ with some building raw materials] - (random = 5) + (random = 5) template_task_forage_give_1_title_5 [Special order for building raw materials] - (random = 6) + (random = 6) template_task_forage_give_1_title_6 [An order for building raw materials] - (random = 7) + (random = 7) template_task_forage_give_1_title_7 [Forage building materials] - (random = 8) + (random = 8) template_task_forage_give_1_title_8 [Gather building materials] - (random = 9) + (random = 9) template_task_forage_give_1_title_9 [$giver$ needs some building materials] template_task_forage_give_1_title_10 [Supply $giver$ with some building materials] @@ -17309,31 +17754,31 @@ TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) { //Karavan / insects - (random = 1) + (random = 1) template_task_forage_give_20_title_1 [Forage some insects for the Karavan] - (random = 2) + (random = 2) template_task_forage_give_20_title_2 [Gather some insects for the Karavan] - (random = 3) + (random = 3) template_task_forage_give_20_title_3 [The Karavan want to get hold of some insects] - (random = 4) + (random = 4) template_task_forage_give_20_title_4 [Supply the Karavan with some insects] - (random = 5) + (random = 5) template_task_forage_give_20_title_5 [Special order for insects for the Karavan] - (random = 6) + (random = 6) template_task_forage_give_20_title_6 [An order for insects for the Karavan] - (random = 7) + (random = 7) template_task_forage_give_20_title_7 [Collect insects for the Karavan] - (random = 8) + (random = 8) template_task_forage_give_20_title_8 [The Karavan need someone to collect insects] - (random = 9) + (random = 9) template_task_forage_give_20_title_9 [Provide the Karavan with insects] template_task_forage_give_20_title_10 [The Karavan need someone to forage for insects] @@ -17344,31 +17789,31 @@ TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) { //Karavan / food - (random = 1) + (random = 1) template_task_forage_give_21_title_1 [Forage food for the Karavan] - (random = 2) + (random = 2) template_task_forage_give_21_title_2 [Gather food for the Karavan] - (random = 3) + (random = 3) template_task_forage_give_21_title_3 [The Karavan are short of food] - (random = 4) + (random = 4) template_task_forage_give_21_title_4 [Supply the Karavan with food] - (random = 5) + (random = 5) template_task_forage_give_21_title_5 [Special order for food for the Karavan] - (random = 6) + (random = 6) template_task_forage_give_21_title_6 [An order for food for the Karavan] - (random = 7) + (random = 7) template_task_forage_give_21_title_7 [Collect food for the Karavan] - (random = 8) + (random = 8) template_task_forage_give_21_title_8 [The Karavan need someone to collect food] - (random = 9) + (random = 9) template_task_forage_give_21_title_9 [Provide the Karavan with food] template_task_forage_give_21_title_10 [The Karavan need someone to forage for food] @@ -17379,34 +17824,34 @@ TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) { //Karavan / kitin - (random = 1) - template_task_forage_give_22_title_1 [Forage Kitin remains for the Karavan] + (random = 1) + template_task_forage_give_22_title_1 [Forage kitin remains for the Karavan] - (random = 2) - template_task_forage_give_22_title_2 [Gather Kitin remains for study for the Karavan] + (random = 2) + template_task_forage_give_22_title_2 [Gather kitin remains for study for the Karavan] - (random = 3) - template_task_forage_give_22_title_3 [The Karavan need Kitin remains for study] + (random = 3) + template_task_forage_give_22_title_3 [The Karavan need kitin remains for study] - (random = 4) - template_task_forage_give_22_title_4 [Supply the Karavan with Kitin remains for study] + (random = 4) + template_task_forage_give_22_title_4 [Supply the Karavan with kitin remains for study] - (random = 5) - template_task_forage_give_22_title_5 [Special order for Kitin remains for study for the Karavan] + (random = 5) + template_task_forage_give_22_title_5 [Special order for kitin remains for study for the Karavan] - (random = 6) - template_task_forage_give_22_title_6 [An order for Kitin remains for study for the Karavan] + (random = 6) + template_task_forage_give_22_title_6 [An order for kitin remains for study for the Karavan] - (random = 7) - template_task_forage_give_22_title_7 [Collect Kitin remains for study for the Karavan] + (random = 7) + template_task_forage_give_22_title_7 [Collect kitin remains for study for the Karavan] - (random = 8) - template_task_forage_give_22_title_8 [The Karavan need someone to assemble Kitin remains for study] + (random = 8) + template_task_forage_give_22_title_8 [The Karavan need someone to assemble kitin remains for study] - (random = 9) - template_task_forage_give_22_title_9 [Provide the Karavan with Kitin remains for study] + (random = 9) + template_task_forage_give_22_title_9 [Provide the Karavan with kitin remains for study] - template_task_forage_give_22_title_10 [The Karavan need someone to forage for Kitin remains for study] + template_task_forage_give_22_title_10 [The Karavan need someone to forage for kitin remains for study] } @@ -17414,34 +17859,34 @@ TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) { //Karavan / goo - (random = 1) - template_task_forage_give_23_title_1 [Forage for Goo remains for study for the Karavan] + (random = 1) + template_task_forage_give_23_title_1 [Forage for goo remains for study for the Karavan] - (random = 2) - template_task_forage_give_23_title_2 [Gather Goo remains for study for the Karavan] + (random = 2) + template_task_forage_give_23_title_2 [Gather goo remains for study for the Karavan] - (random = 3) - template_task_forage_give_23_title_3 [The Karavan need Goo remains for study] + (random = 3) + template_task_forage_give_23_title_3 [The Karavan need goo remains for study] - (random = 4) - template_task_forage_give_23_title_4 [Supply the Karavan with Goo remains for study] + (random = 4) + template_task_forage_give_23_title_4 [Supply the Karavan with goo remains for study] - (random = 5) - template_task_forage_give_23_title_5 [Special order for Goo remains for study for the Karavan] + (random = 5) + template_task_forage_give_23_title_5 [Special order for goo remains for study for the Karavan] - (random = 6) - template_task_forage_give_23_title_6 [An order for Goo remains for study for the Karavan] + (random = 6) + template_task_forage_give_23_title_6 [An order for goo remains for study for the Karavan] - (random = 7) - template_task_forage_give_23_title_7 [Collect Goo remains for study for the Karavan] + (random = 7) + template_task_forage_give_23_title_7 [Collect goo remains for study for the Karavan] - (random = 8) - template_task_forage_give_23_title_8 [The Karavan need someone to assemble Goo remains for study] + (random = 8) + template_task_forage_give_23_title_8 [The Karavan need someone to assemble goo remains for study] - (random = 9) - template_task_forage_give_23_title_9 [Provide the Karavan with Goo remains for study] + (random = 9) + template_task_forage_give_23_title_9 [Provide the Karavan with goo remains for study] - template_task_forage_give_23_title_10 [The Karavan need someone to forage for Goo remains for study] + template_task_forage_give_23_title_10 [The Karavan need someone to forage for goo remains for study] } @@ -17449,31 +17894,31 @@ TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) { //Karavan / conservateur - (random = 1) + (random = 1) template_task_forage_give_24_title_1 [Forage some preservatives for the Karavan] - (random = 2) + (random = 2) template_task_forage_give_24_title_2 [Gather some preservatives for the Karavan] - (random = 3) + (random = 3) template_task_forage_give_24_title_3 [The Karavan are short of preservatives] - (random = 4) + (random = 4) template_task_forage_give_24_title_4 [Supply the Karavan with preservatives] - (random = 5) + (random = 5) template_task_forage_give_24_title_5 [Special order for preservatives for the Karavan] - (random = 6) + (random = 6) template_task_forage_give_24_title_6 [An order for preservatives for the Karavan] - (random = 7) + (random = 7) template_task_forage_give_24_title_7 [Collect some preservatives for the Karavan] - (random = 8) + (random = 8) template_task_forage_give_24_title_8 [The Karavan need someone to collect some preservatives] - (random = 9) + (random = 9) template_task_forage_give_24_title_9 [Provide the Karavan with preservatives] template_task_forage_give_24_title_10 [The Karavan need someone to forage for preservatives] @@ -17484,31 +17929,31 @@ TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) { //double fame prospector / construction - (random = 1) + (random = 1) template_task_forage_give_25_title_1 [Forage building raw materials for $giver$'s $f.member$ friends ] - (random = 2) + (random = 2) template_task_forage_give_25_title_2 [Gather building raw materials for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_forage_give_25_title_3 [$giver$'s $f.member$ friends need building raw materials] - (random = 4) + (random = 4) template_task_forage_give_25_title_4 [Supply $giver$'s $f.member$ friends with building raw materials] - (random = 5) + (random = 5) template_task_forage_give_25_title_5 [Special order for building raw materials for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_forage_give_25_title_6 [An order for building raw materials for $giver$'s $f.member$ friends] - (random = 7) + (random = 7) template_task_forage_give_25_title_7 [Forage building materials for $giver$'s $f.member$ friends] - (random = 8) + (random = 8) template_task_forage_give_25_title_8 [Gather building materials for $giver$'s $f.member$ friends] - (random = 9) + (random = 9) template_task_forage_give_25_title_9 [$giver$'s $f.member$ friends need building materials] template_task_forage_give_25_title_10 [Provide $giver$'s $f.member$ friends with building materials] @@ -17519,31 +17964,31 @@ TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) { //double fame prospector / insects - (random = 1) + (random = 1) template_task_forage_give_26_title_1 [Forage insects for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_forage_give_26_title_2 [Gather insects for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_forage_give_26_title_3 [$giver$'s $f.member$ friends want to get hold of some insects] - (random = 4) + (random = 4) template_task_forage_give_26_title_4 [Supply $giver$'s $f.member$ friends with insects] - (random = 5) + (random = 5) template_task_forage_give_26_title_5 [Special order for insects for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_forage_give_26_title_6 [An order for insects for $giver$'s $f.member$ friends] - (random = 7) + (random = 7) template_task_forage_give_26_title_7 [Collect insects for $giver$'s $f.member$ friends] - (random = 8) + (random = 8) template_task_forage_give_26_title_8 [$giver$'s $f.member$ friends need someone to collect insects] - (random = 9) + (random = 9) template_task_forage_give_26_title_9 [Provide $giver$'s $f.member$ friends with insects] template_task_forage_give_26_title_10 [$giver$'s $f.member$ friends need someone to forage for insects] @@ -17554,31 +17999,31 @@ TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) { //double fame prospector / food - (random = 1) + (random = 1) template_task_forage_give_27_title_1 [Forage for food for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_forage_give_27_title_2 [Gather food for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_forage_give_27_title_3 [$giver$'s $f.member$ friends are short of food] - (random = 4) + (random = 4) template_task_forage_give_27_title_4 [Supply $giver$'s $f.member$ friends with food] - (random = 5) + (random = 5) template_task_forage_give_27_title_5 [Special order for food for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_forage_give_27_title_6 [An order for food for $giver$'s $f.member$ friends] - (random = 7) + (random = 7) template_task_forage_give_27_title_7 [Collect some food for $giver$'s $f.member$ friends] - (random = 8) + (random = 8) template_task_forage_give_27_title_8 [$giver$'s $f.member$ friends need someone to collect food] - (random = 9) + (random = 9) template_task_forage_give_27_title_9 [Provide $giver$'s $f.member$ friends with food] template_task_forage_give_27_title_10 [$giver$'s $f.member$ friends need someone to forage for food] @@ -17589,34 +18034,34 @@ TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) { //double fame prospector / kitin - (random = 1) - template_task_forage_give_28_title_1 [Forage for Kitin remains for study for $giver$'s $f.member$ friends] + (random = 1) + template_task_forage_give_28_title_1 [Forage for kitin remains for study for $giver$'s $f.member$ friends] - (random = 2) - template_task_forage_give_28_title_2 [Gather Kitin remains for study for $giver$'s $f.member$ friends] + (random = 2) + template_task_forage_give_28_title_2 [Gather kitin remains for study for $giver$'s $f.member$ friends] - (random = 3) - template_task_forage_give_28_title_3 [$giver$'s $f.member$ friends need Kitin remains for study] + (random = 3) + template_task_forage_give_28_title_3 [$giver$'s $f.member$ friends need kitin remains for study] - (random = 4) - template_task_forage_give_28_title_4 [Supply $giver$'s $f.member$ friends with Kitin remains for study] + (random = 4) + template_task_forage_give_28_title_4 [Supply $giver$'s $f.member$ friends with kitin remains for study] - (random = 5) - template_task_forage_give_28_title_5 [Special order for Kitin remains for study for $giver$'s $f.member$ friends] + (random = 5) + template_task_forage_give_28_title_5 [Special order for kitin remains for study for $giver$'s $f.member$ friends] - (random = 6) - template_task_forage_give_28_title_6 [An order for Kitin remains for study for $giver$'s $f.member$ friends] + (random = 6) + template_task_forage_give_28_title_6 [An order for kitin remains for study for $giver$'s $f.member$ friends] - (random = 7) - template_task_forage_give_28_title_7 [Collect Kitin remains for study for $giver$'s $f.member$ friends] + (random = 7) + template_task_forage_give_28_title_7 [Collect kitin remains for study for $giver$'s $f.member$ friends] - (random = 8) - template_task_forage_give_28_title_8 [$giver$'s $f.member$ friends need someone to assemble some Kitin remains for study] + (random = 8) + template_task_forage_give_28_title_8 [$giver$'s $f.member$ friends need someone to assemble some kitin remains for study] - (random = 9) - template_task_forage_give_28_title_9 [Provide $giver$'s $f.member$ friends with Kitin remains for study] + (random = 9) + template_task_forage_give_28_title_9 [Provide $giver$'s $f.member$ friends with kitin remains for study] - template_task_forage_give_28_title_10 [$giver$'s $f.member$ friends need someone to forage for Kitin remains for study] + template_task_forage_give_28_title_10 [$giver$'s $f.member$ friends need someone to forage for kitin remains for study] } @@ -17624,34 +18069,34 @@ TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) { //double fame prospector / goo - (random = 1) - template_task_forage_give_29_title_1 [Forage for Goo remains for study for $giver$'s $f.member$ friends] + (random = 1) + template_task_forage_give_29_title_1 [Forage for goo remains for study for $giver$'s $f.member$ friends] - (random = 2) - template_task_forage_give_29_title_2 [Gather Goo remains for study for $giver$'s $f.member$ friends] + (random = 2) + template_task_forage_give_29_title_2 [Gather goo remains for study for $giver$'s $f.member$ friends] - (random = 3) - template_task_forage_give_29_title_3 [$giver$'s $f.member$ friends need Goo remains for study] + (random = 3) + template_task_forage_give_29_title_3 [$giver$'s $f.member$ friends need goo remains for study] - (random = 4) - template_task_forage_give_29_title_4 [Supply $giver$'s $f.member$ friends with Goo remains for study] + (random = 4) + template_task_forage_give_29_title_4 [Supply $giver$'s $f.member$ friends with goo remains for study] - (random = 5) - template_task_forage_give_29_title_5 [Special order for Goo remains for study for $giver$'s $f.member$ friends] + (random = 5) + template_task_forage_give_29_title_5 [Special order for goo remains for study for $giver$'s $f.member$ friends] - (random = 6) - template_task_forage_give_29_title_6 [An order for Goo remains for study for $giver$'s $f.member$ friends] + (random = 6) + template_task_forage_give_29_title_6 [An order for goo remains for study for $giver$'s $f.member$ friends] - (random = 7) - template_task_forage_give_29_title_7 [Collect Goo remains for study for $giver$'s $f.member$ friends] + (random = 7) + template_task_forage_give_29_title_7 [Collect goo remains for study for $giver$'s $f.member$ friends] - (random = 8) - template_task_forage_give_29_title_8 [$giver$'s $f.member$ friends need someone to assemble Goo remains for study] + (random = 8) + template_task_forage_give_29_title_8 [$giver$'s $f.member$ friends need someone to assemble goo remains for study] - (random = 9) - template_task_forage_give_29_title_9 [Provide $giver$'s $f.member$ friends with Goo remains for study] + (random = 9) + template_task_forage_give_29_title_9 [Provide $giver$'s $f.member$ friends with goo remains for study] - template_task_forage_give_29_title_10 [$giver$'s $f.member$ friends need someone to forage for Goo remains for study] + template_task_forage_give_29_title_10 [$giver$'s $f.member$ friends need someone to forage for goo remains for study] } @@ -17659,31 +18104,31 @@ TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) { //prospector / insects, welcomer / insects, scout / insects - (random = 1) + (random = 1) template_task_forage_give_2_title_1 [Forage some insects] - (random = 2) + (random = 2) template_task_forage_give_2_title_2 [Gather some insects] - (random = 3) + (random = 3) template_task_forage_give_2_title_3 [$giver$ wants to get hold of some insects] - (random = 4) + (random = 4) template_task_forage_give_2_title_4 [Supply $giver$ with some insects] - (random = 5) + (random = 5) template_task_forage_give_2_title_5 [Special order for insects] - (random = 6) + (random = 6) template_task_forage_give_2_title_6 [An order for insects] - (random = 7) + (random = 7) template_task_forage_give_2_title_7 [Collect some insects] - (random = 8) + (random = 8) template_task_forage_give_2_title_8 [$giver$ needs someone to collect some insects] - (random = 9) + (random = 9) template_task_forage_give_2_title_9 [Provide $giver$ with insects] template_task_forage_give_2_title_10 [$giver$ needs someone to forage for insects] @@ -17694,31 +18139,31 @@ TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) { //double fame prospector / conservateur - (random = 1) + (random = 1) template_task_forage_give_30_title_1 [Forage preservatives for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_forage_give_30_title_2 [Gather preservatives for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_forage_give_30_title_3 [$giver$'s $f.member$ friends are short of preservatives] - (random = 4) + (random = 4) template_task_forage_give_30_title_4 [Supply $giver$'s $f.member$ friends with preservatives] - (random = 5) + (random = 5) template_task_forage_give_30_title_5 [Special order for preservatives for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_forage_give_30_title_6 [An order for preservatives for $giver$'s $f.member$ friends] - (random = 7) + (random = 7) template_task_forage_give_30_title_7 [Collect preservatives for $giver$'s $f.member$ friends] - (random = 8) + (random = 8) template_task_forage_give_30_title_8 [$giver$'s $f.member$ friends need someone to collect preservatives] - (random = 9) + (random = 9) template_task_forage_give_30_title_9 [Provide $giver$'s $f.member$ friends with preservatives] template_task_forage_give_30_title_10 [$giver$'s $f.member$ friends need someone to forage for preservatives] @@ -17729,31 +18174,31 @@ TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) { //prospector / food, welcomer / food, scout / food - (random = 1) + (random = 1) template_task_forage_give_3_title_1 [Forage some food] - (random = 2) + (random = 2) template_task_forage_give_3_title_2 [Gather some food] - (random = 3) + (random = 3) template_task_forage_give_3_title_3 [$giver$ is short of food] - (random = 4) + (random = 4) template_task_forage_give_3_title_4 [Supply $giver$ with some food] - (random = 5) + (random = 5) template_task_forage_give_3_title_5 [Special order for food] - (random = 6) + (random = 6) template_task_forage_give_3_title_6 [An order for food] - (random = 7) + (random = 7) template_task_forage_give_3_title_7 [Collect some food] - (random = 8) + (random = 8) template_task_forage_give_3_title_8 [$giver$ needs someone to collect some food] - (random = 9) + (random = 9) template_task_forage_give_3_title_9 [Provide $giver$ with food] template_task_forage_give_3_title_10 [$giver$ needs someone to forage for food] @@ -17764,34 +18209,34 @@ TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) { //prospector / kitin, welcomer / kitin, scout / kitin - (random = 1) - template_task_forage_give_4_title_1 [Collect some Kitin remains for study] + (random = 1) + template_task_forage_give_4_title_1 [Collect some kitin remains for study] - (random = 2) - template_task_forage_give_4_title_2 [Gather some Kitin remains for study] + (random = 2) + template_task_forage_give_4_title_2 [Gather some kitin remains for study] - (random = 3) - template_task_forage_give_4_title_3 [$giver$ needs some Kitin remains for study] + (random = 3) + template_task_forage_give_4_title_3 [$giver$ needs some kitin remains for study] - (random = 4) - template_task_forage_give_4_title_4 [Supply $giver$ with some Kitin remains for study] + (random = 4) + template_task_forage_give_4_title_4 [Supply $giver$ with some kitin remains for study] - (random = 5) - template_task_forage_give_4_title_5 [Special order for Kitin remains for study] + (random = 5) + template_task_forage_give_4_title_5 [Special order for kitin remains for study] - (random = 6) - template_task_forage_give_4_title_6 [An order for Kitin remains for study] + (random = 6) + template_task_forage_give_4_title_6 [An order for kitin remains for study] - (random = 7) - template_task_forage_give_4_title_7 [Collect Kitin remains for study] + (random = 7) + template_task_forage_give_4_title_7 [Collect kitin remains for study] - (random = 8) - template_task_forage_give_4_title_8 [$giver$ needs someone to assemble some Kitin remains for study] + (random = 8) + template_task_forage_give_4_title_8 [$giver$ needs someone to assemble some kitin remains for study] - (random = 9) - template_task_forage_give_4_title_9 [Provide $giver$ with some Kitin remains for study] + (random = 9) + template_task_forage_give_4_title_9 [Provide $giver$ with some kitin remains for study] - template_task_forage_give_4_title_10 [$giver$ needs someone to forage for Kitin remains for study] + template_task_forage_give_4_title_10 [$giver$ needs someone to forage for kitin remains for study] } @@ -17799,34 +18244,34 @@ TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) { //prospector / goo, welcomer / goo, scout / goo - (random = 1) - template_task_forage_give_5_title_1 [Forage some Goo remains for study] + (random = 1) + template_task_forage_give_5_title_1 [Forage some goo remains for study] - (random = 2) - template_task_forage_give_5_title_2 [Gather some Goo remains for study] + (random = 2) + template_task_forage_give_5_title_2 [Gather some goo remains for study] - (random = 3) - template_task_forage_give_5_title_3 [$giver$ needs some Goo remains for study] + (random = 3) + template_task_forage_give_5_title_3 [$giver$ needs some goo remains for study] - (random = 4) - template_task_forage_give_5_title_4 [Supply $giver$ with some Goo remains for study] + (random = 4) + template_task_forage_give_5_title_4 [Supply $giver$ with some goo remains for study] - (random = 5) - template_task_forage_give_5_title_5 [Special order for Goo remains for study] + (random = 5) + template_task_forage_give_5_title_5 [Special order for goo remains for study] - (random = 6) - template_task_forage_give_5_title_6 [An order for Goo remains for study] + (random = 6) + template_task_forage_give_5_title_6 [An order for goo remains for study] - (random = 7) - template_task_forage_give_5_title_7 [Collect some Goo remains for study] + (random = 7) + template_task_forage_give_5_title_7 [Collect some goo remains for study] - (random = 8) - template_task_forage_give_5_title_8 [$giver$ needs someone to assemble some Goo remains for study] + (random = 8) + template_task_forage_give_5_title_8 [$giver$ needs someone to assemble some goo remains for study] - (random = 9) - template_task_forage_give_5_title_9 [Provide $giver$ with some Goo remains for study] + (random = 9) + template_task_forage_give_5_title_9 [Provide $giver$ with some goo remains for study] - template_task_forage_give_5_title_10 [$giver$ needs someone to forage for Goo remains for study] + template_task_forage_give_5_title_10 [$giver$ needs someone to forage for goo remains for study] } @@ -17834,31 +18279,31 @@ TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) { //prospector / conservateur, welcomer / conservateur, scout / conservateur - (random = 1) + (random = 1) template_task_forage_give_6_title_1 [Forage some preservatives] - (random = 2) + (random = 2) template_task_forage_give_6_title_2 [Gather some preservatives] - (random = 3) + (random = 3) template_task_forage_give_6_title_3 [$giver$ is short of preservatives] - (random = 4) + (random = 4) template_task_forage_give_6_title_4 [Supply $giver$ with some preservatives] - (random = 5) + (random = 5) template_task_forage_give_6_title_5 [Special order for preservatives] - (random = 6) + (random = 6) template_task_forage_give_6_title_6 [An order for preservatives] - (random = 7) + (random = 7) template_task_forage_give_6_title_7 [Collect some preservatives] - (random = 8) + (random = 8) template_task_forage_give_6_title_8 [$giver$ needs someone to collect some preservatives] - (random = 9) + (random = 9) template_task_forage_give_6_title_9 [Provide $giver$ with some preservatives] template_task_forage_give_6_title_10 [$giver$ needs someone to forage for preservatives] @@ -17869,34 +18314,34 @@ TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) { //tribe welcomer / construction - (random = 1) - template_task_forage_give_7_title_1 [Forage some building raw materials for $f.da$ $f$] + (random = 1) + template_task_forage_give_7_title_1 [Forage some building raw materials for $f.mda$ $f.member$] - (random = 2) - template_task_forage_give_7_title_2 [Gather some building raw materials for $f.da$ $f$] + (random = 2) + template_task_forage_give_7_title_2 [Gather some building raw materials for $f.mda$ $f.member$] - (random = 3) - template_task_forage_give_7_title_3 [$f.da$ $f$ need some building raw materials] + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ need some building raw materials] - (random = 4) - template_task_forage_give_7_title_4 [Supply $f.da$ $f$ with some building raw materials] + (random = 4) + template_task_forage_give_7_title_4 [Supply $f.member$ with some building raw materials] - (random = 5) - template_task_forage_give_7_title_5 [Special order for building raw materials for $f.da$ $f$] + (random = 5) + template_task_forage_give_7_title_5 [Special order for building raw materials for $f.mda$ $f.member$] - (random = 6) - template_task_forage_give_7_title_6 [An order for building raw materials for $f.da$ $f$] + (random = 6) + template_task_forage_give_7_title_6 [An order for building raw materials for $f.mda$ $f.member$] - (random = 7) - template_task_forage_give_7_title_7 [Forage building materials for $f.da$ $f$] + (random = 7) + template_task_forage_give_7_title_7 [Forage building materials for $f.mda$ $f.member$] - (random = 8) - template_task_forage_give_7_title_8 [Gather building materials for $f.da$ $f$] + (random = 8) + template_task_forage_give_7_title_8 [Gather building materials for $f.mda$ $f.member$] - (random = 9) - template_task_forage_give_7_title_9 [$f.da$ $f$ need building materials] + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ need building materials] - template_task_forage_give_7_title_10 [Provide $f.da$ $f$ with building materials] + template_task_forage_give_7_title_10 [Provide $f.member$ with building materials] } @@ -17904,34 +18349,34 @@ TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) { //tribe welcomer / insects - (random = 1) - template_task_forage_give_8_title_1 [Forage some insects for $f.da$ $f$] + (random = 1) + template_task_forage_give_8_title_1 [Forage some insects for $f.mda$ $f.member$] - (random = 2) - template_task_forage_give_8_title_2 [Gather some insects for $f.da$ $f$] + (random = 2) + template_task_forage_give_8_title_2 [Gather some insects for $f.mda$ $f.member$] - (random = 3) - template_task_forage_give_8_title_3 [$f.da$ $f$ want to get hold of some insects] + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ want to get hold of some insects] - (random = 4) - template_task_forage_give_8_title_4 [Provide $f.da$ $f$ with some insects] + (random = 4) + template_task_forage_give_8_title_4 [Provide $f.member$ with some insects] - (random = 5) - template_task_forage_give_8_title_5 [Special order for insects for $f.da$ $f$] + (random = 5) + template_task_forage_give_8_title_5 [Special order for insects for $f.mda$ $f.member$] - (random = 6) - template_task_forage_give_8_title_6 [An order for insects for $f.da$ $f$] + (random = 6) + template_task_forage_give_8_title_6 [An order for insects for $f.mda$ $f.member$] - (random = 7) - template_task_forage_give_8_title_7 [Collect some insects for $f.da$ $f$] + (random = 7) + template_task_forage_give_8_title_7 [Collect some insects for $f.mda$ $f.member$] - (random = 8) - template_task_forage_give_8_title_8 [$f.da$ $f$ need someone to gather some insects] + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ need someone to gather some insects] - (random = 9) - template_task_forage_give_8_title_9 [Provide $f.da$ $f$ with some insects] + (random = 9) + template_task_forage_give_8_title_9 [Provide $f.mda$ $f.member$ with some insects] - template_task_forage_give_8_title_10 [$f.da$ $f$ need someone to gather some insects] + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ need someone to gather some insects] } @@ -17939,142 +18384,142 @@ TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) { //tribe welcomer / food - (random = 1) - template_task_forage_give_9_title_1 [Forage some food for $f.da$ $f$] + (random = 1) + template_task_forage_give_9_title_1 [Forage some food for $f.mda$ $f.member$] - (random = 2) - template_task_forage_give_9_title_2 [Gather some food for $f.da$ $f$] + (random = 2) + template_task_forage_give_9_title_2 [Gather some food for $f.mda$ $f.member$] - (random = 3) - template_task_forage_give_9_title_3 [$f.da$ $f$ are short of food] + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ are short of food] - (random = 4) - template_task_forage_give_9_title_4 [Supply $f.da$ $f$ with some food] + (random = 4) + template_task_forage_give_9_title_4 [Supply $f.member$ with some food] - (random = 5) - template_task_forage_give_9_title_5 [Special order for food for $f.da$ $f$] + (random = 5) + template_task_forage_give_9_title_5 [Special order for food for $f.mda$ $f.member$] - (random = 6) - template_task_forage_give_9_title_6 [An order for food for $f.da$ $f$] + (random = 6) + template_task_forage_give_9_title_6 [An order for food for $f.mda$ $f.member$] - (random = 7) - template_task_forage_give_9_title_7 [Collect some food for $f.da$ $f$] + (random = 7) + template_task_forage_give_9_title_7 [Collect some food for $f.mda$ $f.member$] - (random = 8) - template_task_forage_give_9_title_8 [$f.da$ $f$ need someone to collect some food] + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ need someone to collect some food] - (random = 9) - template_task_forage_give_9_title_9 [Provide $f.da$ $f$ with food] + (random = 9) + template_task_forage_give_9_title_9 [Provide $f.mda$ $f.member$ with food] - template_task_forage_give_9_title_10 [$f.da$ $f$ need someone to gather some food] + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ need someone to gather some food] } // HASH_VALUE 70ECBCAC181FDC49 TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_forage_give_intro_1_money [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_forage_give_intro_1_money_timed [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_forage_give_intro_1_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_forage_give_intro_1_fame [Forage $qt1$ $i1$ of level $ql1$ and $f.da$ $f$ will be grateful to you] + template_task_forage_give_intro_1_fame [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you] } // HASH_VALUE BAB6F9D687FEE00B TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_forage_give_intro_2_money [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_forage_give_intro_2_money_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_forage_give_intro_2_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_forage_give_intro_2_fame [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.da$ $f$ will be grateful to you] + template_task_forage_give_intro_2_fame [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you] } // HASH_VALUE BEB93B8C988EEF43 TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_forage_give_intro_3_money [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_forage_give_intro_3_money_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_forage_give_intro_3_fame_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_forage_give_intro_3_fame [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.da$ $f$ will be grateful to you] + template_task_forage_give_intro_3_fame [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you] } // HASH_VALUE BA9D902DB85D66AB TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_forage_intro_1_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_forage_intro_1_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_forage_intro_1_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_forage_intro_1_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.da$ $f$ will be grateful to you.] + template_task_forage_intro_1_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.] } // HASH_VALUE 648F9ECFAFD01459 TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_forage_intro_2_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_forage_intro_2_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_forage_intro_2_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_forage_intro_2_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.da$ $f$ will be grateful to you.] + template_task_forage_intro_2_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.] } // HASH_VALUE AB04C2DBBCFD84DE TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_forage_intro_3_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_forage_intro_3_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_forage_intro_3_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_forage_intro_3_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.da$ $f$ will be grateful to you.] + template_task_forage_intro_3_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.] } @@ -18082,31 +18527,31 @@ TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) { //default_text - (random = 1) + (random = 1) template_task_give_item_0_title_1 [Take something to $region$] - (random = 2) + (random = 2) template_task_give_item_0_title_2 [Deliver something to $region$] - (random = 3) + (random = 3) template_task_give_item_0_title_3 [Bring something to $region$] - (random = 4) + (random = 4) template_task_give_item_0_title_4 [Transport something to $region$] - (random = 5) + (random = 5) template_task_give_item_0_title_5 [A delivery for $giver$ to $region$] - (random = 6) + (random = 6) template_task_give_item_0_title_6 [$giver$ needs someone to make a delivery to $region$] - (random = 7) + (random = 7) template_task_give_item_0_title_7 [$giver$ needs a carrier for a delivery to $region$] - (random = 8) + (random = 8) template_task_give_item_0_title_8 [$giver$ is looking for a carrier who is going to $region$] - (random = 9) + (random = 9) template_task_give_item_0_title_9 [$giver$ wants something taken to $region$] template_task_give_item_0_title_10 [$giver$ wants something delivered to $region$] @@ -18117,31 +18562,31 @@ TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) { //double fame supplier / heavy package - (random = 1) + (random = 1) template_task_give_item_10_title_1 [Take a heavy parcel to $region$ for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_give_item_10_title_2 [Deliver a heavy parcel to $region$ for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_give_item_10_title_3 [Bring a heavy parcel to $region$ for $giver$'s $f.member$ friends] - (random = 4) + (random = 4) template_task_give_item_10_title_4 [Transport a heavy parcel to $region$ for $giver$'s $f.member$ friends] - (random = 5) + (random = 5) template_task_give_item_10_title_5 [A heavy parcel to be delivered to $region$ for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_give_item_10_title_6 [$giver$'s $f.member$ friends need someone to deliver a heavy parcel to $region$] - (random = 7) + (random = 7) template_task_give_item_10_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a heavy parcel to $region$] - (random = 8) + (random = 8) template_task_give_item_10_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a heavy parcel] - (random = 9) + (random = 9) template_task_give_item_10_title_9 [$giver$'s $f.member$ friends want a heavy parcel taken to $region$] template_task_give_item_10_title_10 [$giver$'s $f.member$ friends want a heavy parcel brought to $region$] @@ -18152,31 +18597,31 @@ TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) { //double fame supplier / medicine - (random = 1) + (random = 1) template_task_give_item_11_title_1 [Take some medicine to $region$ for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_give_item_11_title_2 [Deliver some medicine to $region$ for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_give_item_11_title_3 [Bring some medicine to $region$ for $giver$'s $f.member$ friends] - (random = 4) + (random = 4) template_task_give_item_11_title_4 [Transport some medicine to $region$ for $giver$'s $f.member$ friends] - (random = 5) + (random = 5) template_task_give_item_11_title_5 [Some medicine to be delivered to $region$ for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_give_item_11_title_6 [$giver$'s $f.member$ friends need someone to deliver some medicine to $region$] - (random = 7) + (random = 7) template_task_give_item_11_title_7 [$giver$'s $f.member$ friends need a carrier to deliver some medicine to $region$] - (random = 8) + (random = 8) template_task_give_item_11_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take some medicine] - (random = 9) + (random = 9) template_task_give_item_11_title_9 [$giver$'s $f.member$ friends want some medicine brought to $region$] template_task_give_item_11_title_10 [$giver$'s $f.member$ friends want some medicine delivered to $region$] @@ -18187,31 +18632,31 @@ TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) { //double fame messenger / report, patrolman / report - (random = 1) + (random = 1) template_task_give_item_12_title_1 [Take a report to $region$ for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_give_item_12_title_2 [Deliver a report to $region$ for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_give_item_12_title_3 [Bring a report to $region$ for $giver$'s $f.member$ friends] - (random = 4) + (random = 4) template_task_give_item_12_title_4 [Transport a report to $region$ for $giver$'s $f.member$ friends] - (random = 5) + (random = 5) template_task_give_item_12_title_5 [A report to be delivered to $region$ for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_give_item_12_title_6 [$giver$'s $f.member$ friends need someone to dispatch a report to $region$] - (random = 7) + (random = 7) template_task_give_item_12_title_7 [$giver$'s $f.member$ friends need a messenger to dispatch a report to $region$] - (random = 8) + (random = 8) template_task_give_item_12_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to take a report] - (random = 9) + (random = 9) template_task_give_item_12_title_9 [$giver$'s $f.member$ friends want a report sent to $region$] template_task_give_item_12_title_10 [$giver$'s $f.member$ friends want a report delivered to $region$] @@ -18222,31 +18667,31 @@ TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) { //double fame messenger / order, patrolman / order - (random = 1) + (random = 1) template_task_give_item_13_title_1 [Take an order to $region$ for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_give_item_13_title_2 [Deliver an order to $region$ for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_give_item_13_title_3 [Bring an order to $region$ for $giver$'s $f.member$ friends] - (random = 4) + (random = 4) template_task_give_item_13_title_4 [Transport an order to $region$ for $giver$'s $f.member$ friends] - (random = 5) + (random = 5) template_task_give_item_13_title_5 [An order to be delivered to $region$ for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_give_item_13_title_6 [$giver$'s $f.member$ friends need someone to take an order to $region$] - (random = 7) + (random = 7) template_task_give_item_13_title_7 [$giver$'s $f.member$ friends need a messenger to deliver an order to $region$] - (random = 8) + (random = 8) template_task_give_item_13_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to deliver an order for them] - (random = 9) + (random = 9) template_task_give_item_13_title_9 [$giver$ wants an order of his $f.member$ friends to be taken to $region$] template_task_give_item_13_title_10 [$giver$ wants an order of his $f.member$ friends to be delivered to $region$] @@ -18265,31 +18710,31 @@ TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) { //supplier / light package - (random = 1) + (random = 1) template_task_give_item_1_title_1 [Take a light parcel to $region$] - (random = 2) + (random = 2) template_task_give_item_1_title_2 [Deliver a light parcel to $region$] - (random = 3) + (random = 3) template_task_give_item_1_title_3 [Bring a light parcel to $region$] - (random = 4) + (random = 4) template_task_give_item_1_title_4 [Transport a light parcel to $region$] - (random = 5) + (random = 5) template_task_give_item_1_title_5 [A light parcel to deliver to $region$ for $giver$] - (random = 6) + (random = 6) template_task_give_item_1_title_6 [$giver$ needs someone to deliver a light parcel to $region$] - (random = 7) + (random = 7) template_task_give_item_1_title_7 [$giver$ needs a carrier to deliver a light parcel to $region$] - (random = 8) + (random = 8) template_task_give_item_1_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a light parcel] - (random = 9) + (random = 9) template_task_give_item_1_title_9 [$giver$ wants a light parcel taken to $region$] template_task_give_item_1_title_10 [$giver$ wants a light parcel delivered to $region$] @@ -18300,31 +18745,31 @@ TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) { //supplier / medium package - (random = 1) + (random = 1) template_task_give_item_2_title_1 [Take a medium-sized parcel to $region$] - (random = 2) + (random = 2) template_task_give_item_2_title_2 [Deliver a medium-sized parcel to $region$] - (random = 3) + (random = 3) template_task_give_item_2_title_3 [Bring a medium-sized parcel to $region$] - (random = 4) + (random = 4) template_task_give_item_2_title_4 [Transport a medium-sized parcel to $region$] - (random = 5) + (random = 5) template_task_give_item_2_title_5 [A medium-sized parcel to deliver to $region$ for $giver$] - (random = 6) + (random = 6) template_task_give_item_2_title_6 [$giver$ needs someone to deliver a medium-sized parcel to $region$] - (random = 7) + (random = 7) template_task_give_item_2_title_7 [$giver$ needs a carrier to deliver a medium-sized parcel to $region$] - (random = 8) + (random = 8) template_task_give_item_2_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a medium-sized parcel] - (random = 9) + (random = 9) template_task_give_item_2_title_9 [$giver$ wants a medium-sized parcel taken to $region$] template_task_give_item_2_title_10 [$giver$ wants a medium-sized parcel delivered to $region$] @@ -18335,31 +18780,31 @@ TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) { //supplier / heavy package - (random = 1) + (random = 1) template_task_give_item_3_title_1 [Take a heavy parcel to $region$] - (random = 2) + (random = 2) template_task_give_item_3_title_2 [Deliver a heavy parcel to $region$] - (random = 3) + (random = 3) template_task_give_item_3_title_3 [Bring a heavy parcel to $region$] - (random = 4) + (random = 4) template_task_give_item_3_title_4 [Transport a heavy parcel to $region$] - (random = 5) + (random = 5) template_task_give_item_3_title_5 [A heavy parcel to deliver to $region$ for $giver$] - (random = 6) + (random = 6) template_task_give_item_3_title_6 [$giver$ needs someone to deliver a heavy parcel to $region$] - (random = 7) + (random = 7) template_task_give_item_3_title_7 [$giver$ needs a carrier to deliver a heavy parcel to $region$] - (random = 8) + (random = 8) template_task_give_item_3_title_8 [$giver$ is looking for carrier who is going to $region$ to carry a heavy parcel] - (random = 9) + (random = 9) template_task_give_item_3_title_9 [$giver$ wants a heavy parcel taken to $region$] template_task_give_item_3_title_10 [$giver$ wants a heavy parcel delivered to $region$] @@ -18370,31 +18815,31 @@ TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) { //supplier / medicine - (random = 1) + (random = 1) template_task_give_item_4_title_1 [Take some medicine to $region$] - (random = 2) + (random = 2) template_task_give_item_4_title_2 [Deliver some medicine to $region$] - (random = 3) + (random = 3) template_task_give_item_4_title_3 [Bring some medicine to $region$] - (random = 4) + (random = 4) template_task_give_item_4_title_4 [Transport some medicine to $region$] - (random = 5) + (random = 5) template_task_give_item_4_title_5 [Some medicine to deliver to $region$ for $giver$] - (random = 6) + (random = 6) template_task_give_item_4_title_6 [$giver$ needs someone to deliver some medicine to $region$] - (random = 7) + (random = 7) template_task_give_item_4_title_7 [$giver$ needs a carrier to deliver some medicine to $region$] - (random = 8) + (random = 8) template_task_give_item_4_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry some medicine] - (random = 9) + (random = 9) template_task_give_item_4_title_9 [$giver$ wants some medicine taken to $region$] template_task_give_item_4_title_10 [$giver$ wants some medicine delivered to $region$] @@ -18405,31 +18850,31 @@ TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) { //messenger / report, patrolman / report - (random = 1) + (random = 1) template_task_give_item_5_title_1 [Take $giver$'s report to $region$] - (random = 2) + (random = 2) template_task_give_item_5_title_2 [Deliver $giver$'s report to $region$] - (random = 3) + (random = 3) template_task_give_item_5_title_3 [Bring $giver$'s report to $region$] - (random = 4) + (random = 4) template_task_give_item_5_title_4 [Transport $giver$'s report to $region$] - (random = 5) + (random = 5) template_task_give_item_5_title_5 [$giver$'s report to deliver to $region$] - (random = 6) + (random = 6) template_task_give_item_5_title_6 [$giver$ needs someone to dispatch a report to $region$] - (random = 7) + (random = 7) template_task_give_item_5_title_7 [$giver$ needs a messenger to dispatch a report to $region$] - (random = 8) + (random = 8) template_task_give_item_5_title_8 [$giver$ is looking for a messenger who is going to $region$ to carry a report] - (random = 9) + (random = 9) template_task_give_item_5_title_9 [$giver$ wants a report taken to $region$] template_task_give_item_5_title_10 [$giver$ wants a report delivered to $region$] @@ -18440,31 +18885,31 @@ TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) { //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order - (random = 1) + (random = 1) template_task_give_item_6_title_1 [Take an order to $region$ for $giver$] - (random = 2) + (random = 2) template_task_give_item_6_title_2 [Deliver an order to $region$ for $giver$] - (random = 3) + (random = 3) template_task_give_item_6_title_3 [Bring an order to $region$ for $giver$] - (random = 4) + (random = 4) template_task_give_item_6_title_4 [Transport an order to $region$ for $giver$] - (random = 5) + (random = 5) template_task_give_item_6_title_5 [An order to be delivered to $region$ for $giver$] - (random = 6) + (random = 6) template_task_give_item_6_title_6 [$giver$ needs someone to take an order to $region$] - (random = 7) + (random = 7) template_task_give_item_6_title_7 [$giver$ needs a messenger to take an order to $region$] - (random = 8) + (random = 8) template_task_give_item_6_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver an order] - (random = 9) + (random = 9) template_task_give_item_6_title_9 [$giver$ wants an order sent to $region$] template_task_give_item_6_title_10 [$giver$ wants an order delivered to $region$] @@ -18475,31 +18920,31 @@ TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) { //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message - (random = 1) + (random = 1) template_task_give_item_7_title_1 [Take a message to $region$ for $giver$] - (random = 2) + (random = 2) template_task_give_item_7_title_2 [Deliver a message to $region$ for $giver$] - (random = 3) + (random = 3) template_task_give_item_7_title_3 [Bring a message to $region$ for $giver$] - (random = 4) + (random = 4) template_task_give_item_7_title_4 [Transport a message to $region$ for $giver$] - (random = 5) + (random = 5) template_task_give_item_7_title_5 [A message to be delivered to $region$ for $giver$] - (random = 6) + (random = 6) template_task_give_item_7_title_6 [$giver$ needs someone to dispatch a message to $region$] - (random = 7) + (random = 7) template_task_give_item_7_title_7 [$giver$ needs a messenger to dispatch a message to $region$] - (random = 8) + (random = 8) template_task_give_item_7_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver a message] - (random = 9) + (random = 9) template_task_give_item_7_title_9 [$giver$ wants a message sent to $region$] template_task_give_item_7_title_10 [$giver$ wants a message taken to $region$] @@ -18510,31 +18955,31 @@ TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) { //double fame supplier / light package - (random = 1) + (random = 1) template_task_give_item_8_title_1 [Take a light parcel to $region$ for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_give_item_8_title_2 [Deliver a light parcel to $region$ for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_give_item_8_title_3 [Bring a light parcel to $region$ for $giver$'s $f.member$ friends] - (random = 4) + (random = 4) template_task_give_item_8_title_4 [Transport a light parcel to $region$ for $giver$'s $f.member$ friends] - (random = 5) + (random = 5) template_task_give_item_8_title_5 [A light parcel to be delivered to $region$ for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_give_item_8_title_6 [$giver$'s $f.member$ friends need someone to deliver a light parcel to $region$] - (random = 7) + (random = 7) template_task_give_item_8_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a light parcel to $region$] - (random = 8) + (random = 8) template_task_give_item_8_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to deliver a light parcel] - (random = 9) + (random = 9) template_task_give_item_8_title_9 [$giver$'s $f.member$ friends want a light parcel taken to $region$] template_task_give_item_8_title_10 [$giver$'s $f.member$ friends want a light parcel delivered to $region$] @@ -18545,31 +18990,31 @@ TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) { //double fame supplier / medium package - (random = 1) + (random = 1) template_task_give_item_9_title_1 [Take a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] - (random = 2) + (random = 2) template_task_give_item_9_title_2 [Deliver a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] - (random = 3) + (random = 3) template_task_give_item_9_title_3 [Bring a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] - (random = 4) + (random = 4) template_task_give_item_9_title_4 [Transport a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] - (random = 5) + (random = 5) template_task_give_item_9_title_5 [A medium-sized parcel to be delivered to $region$ for $giver$'s $f.member$ friends] - (random = 6) + (random = 6) template_task_give_item_9_title_6 [$giver$'s $f.member$ friends need someone to deliver a medium-sized parcel to $region$] - (random = 7) + (random = 7) template_task_give_item_9_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a medium-sized parcel to $region$] - (random = 8) + (random = 8) template_task_give_item_9_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a medium-sized parcel] - (random = 9) + (random = 9) template_task_give_item_9_title_9 [$giver$'s $f.member$ friends want a medium-sized parcel taken to $region$] template_task_give_item_9_title_10 [$giver$'s $f.member$ friends want a medium-sized parcel delivered to $region$] @@ -18579,18 +19024,18 @@ TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) // HASH_VALUE A3ACEE8FB8BA06F4 TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) - template_task_give_item_intro_1_money [Take $qt1$ $i1$ to $dest1$ in $region$ for me, and I will pay you $reward$ dapper(s).] + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) - template_task_give_item_intro_1_money_timed [Take $qt1$ $i1$ to $dest1$ in $region$ for me, and I will pay you $reward$ dapper(s).\n + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_give_item_intro_1_fame_timed [Take $qt1$ $i1$ to $dest1$ in $region$ for me, and $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_give_item_intro_1_fame [Take $qt1$ $i1$ to $dest1$ in $region$ for me, and $f.da$ $f$ will be grateful to you.] + template_task_give_item_intro_1_fame [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.] } @@ -18598,31 +19043,31 @@ TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int rew TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) { //default text with bandits - (random = 1) + (random = 1) template_task_kill_npc_0_title_bandit_1 [Kill some $target$ in $region$ for $giver$] - (random = 2) + (random = 2) template_task_kill_npc_0_title_bandit_2 [Eliminate some $target$ in $region$ for $giver$] - (random = 3) + (random = 3) template_task_kill_npc_0_title_bandit_3 [Fight the $target$ in $region$ for $giver$] - (random = 4) + (random = 4) template_task_kill_npc_0_title_bandit_4 [Wipe out some $target$ in $region$ for $giver$] - (random = 5) + (random = 5) template_task_kill_npc_0_title_bandit_5 [$giver$ needs some help to eliminate some $target$ in $region$] - (random = 6) + (random = 6) template_task_kill_npc_0_title_bandit_6 [$giver$ needs some help to kill some $target$ in $region$] - (random = 7) + (random = 7) template_task_kill_npc_0_title_bandit_7 [$giver$ needs some help to fight the $target$ in $region$] - (random = 8) + (random = 8) template_task_kill_npc_0_title_bandit_8 [$giver$ needs some help to wipe out some $target$ in $region$] - (random = 9) + (random = 9) template_task_kill_npc_0_title_bandit_9 [$giver$ needs someone to kill some $target$ in $region$] template_task_kill_npc_0_title_bandit_10 [$giver$ needs someone to fight the $target$ in $region$] @@ -18633,34 +19078,34 @@ TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) { //default text with tribe - (random = 1) - template_task_kill_npc_0_title_tribe_1 [Kill some $target$ in $region$ for $giver$] + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Kill some $target.member$ in $region$ for $giver$] - (random = 2) - template_task_kill_npc_0_title_tribe_2 [Eliminate some $target$ in $region$ for $giver$] + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminate some $target.member$ in $region$ for $giver$] - (random = 3) - template_task_kill_npc_0_title_tribe_3 [Fight $target.da$ $target$ in $region$ for $giver$] + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Fight the $target.member$ in $region$ for $giver$] - (random = 4) - template_task_kill_npc_0_title_tribe_4 [Wipe out some $target$ in $region$ for $giver$] + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Wipe out some $target.member$ in $region$ for $giver$] - (random = 5) - template_task_kill_npc_0_title_tribe_5 [$giver$ needs some help to wipe out some $target$ in $region$] + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ needs some help to wipe out some $target.member$ in $region$] - (random = 6) - template_task_kill_npc_0_title_tribe_6 [$giver$ needs some help to kill some $target$ in $region$] + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ needs some help to kill some $target.member$ in $region$] - (random = 7) - template_task_kill_npc_0_title_tribe_7 [$giver$ needs some help to fight $target.da$ $target$ in $region$] + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ needs some help to fight the $target.member$ in $region$] - (random = 8) - template_task_kill_npc_0_title_tribe_8 [$giver$ needs some help to wipe out some $target$ in $region$] + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ needs some help to wipe out some $target.member$ in $region$] - (random = 9) - template_task_kill_npc_0_title_tribe_9 [$giver$ needs someone to kill some $target$ in $region$] + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ needs someone to kill some $target.member$ in $region$] - template_task_kill_npc_0_title_tribe_10 [$giver$ needs someone to fight $target.da$ $target$ in $region$] + template_task_kill_npc_0_title_tribe_10 [$giver$ needs someone to fight the $target.member$ in $region$] } @@ -18668,31 +19113,31 @@ TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, i TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) { //Karavan - (random = 1) + (random = 1) template_task_kill_npc_1_title_bandit_1 [Kill some $target$ for the Karavan in $region$] - (random = 2) + (random = 2) template_task_kill_npc_1_title_bandit_2 [Eliminate some $target$ for the Karavan in $region$] - (random = 3) + (random = 3) template_task_kill_npc_1_title_bandit_3 [Fight the $target$ for the Karavan in $region$] - (random = 4) + (random = 4) template_task_kill_npc_1_title_bandit_4 [Wipe out some $target$ for the Karavan in $region$] - (random = 5) + (random = 5) template_task_kill_npc_1_title_bandit_5 [The Karavan need some help to eliminate some $target$ in $region$] - (random = 6) + (random = 6) template_task_kill_npc_1_title_bandit_6 [The Karavan need some help to kill some $target$ in $region$] - (random = 7) + (random = 7) template_task_kill_npc_1_title_bandit_7 [The Karavan need some help to fight the $target$ in $region$] - (random = 8) + (random = 8) template_task_kill_npc_1_title_bandit_8 [The Karavan need some help to wipe out some $target$ in $region$] - (random = 9) + (random = 9) template_task_kill_npc_1_title_bandit_9 [The Karavan need someone to kill some $target$ in $region$] template_task_kill_npc_1_title_bandit_10 [The Karavan need someone to fight the $target$ in $region$] @@ -18703,34 +19148,34 @@ TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) { //Karavan - (random = 1) - template_task_kill_npc_1_title_tribe_1 [Kill some $target$ for the Karavan in $region$] + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Kill some $target.member$ for the Karavan in $region$] - (random = 2) - template_task_kill_npc_1_title_tribe_2 [Eliminate some $target$ for the Karavan in $region$] + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminate some $target.member$ for the Karavan in $region$] - (random = 3) - template_task_kill_npc_1_title_tribe_3 [Fight $target.da$ $target$ for the Karavan in $region$] + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Fight the $target.member$ for the Karavan in $region$] - (random = 4) - template_task_kill_npc_1_title_tribe_4 [Wipe out some $target$ for the Karavan in $region$] + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Wipe out some $target.member$ for the Karavan in $region$] - (random = 5) - template_task_kill_npc_1_title_tribe_5 [The Karavan need some help to eliminate some $target$ in $region$] + (random = 5) + template_task_kill_npc_1_title_tribe_5 [The Karavan need some help to eliminate some $target.member$ in $region$] - (random = 6) - template_task_kill_npc_1_title_tribe_6 [The Karavan need some help to kill some $target$ in $region$] + (random = 6) + template_task_kill_npc_1_title_tribe_6 [The Karavan need some help to kill some $target.member$ in $region$] - (random = 7) - template_task_kill_npc_1_title_tribe_7 [The Karavan need some help to fight $target.da$ $target$ in $region$] + (random = 7) + template_task_kill_npc_1_title_tribe_7 [The Karavan need some help to fight the $target.member$ in $region$] - (random = 8) - template_task_kill_npc_1_title_tribe_8 [The Karavan need some help to wipe out some $target$ in $region$] + (random = 8) + template_task_kill_npc_1_title_tribe_8 [The Karavan need some help to wipe out some $target.member$ in $region$] - (random = 9) - template_task_kill_npc_1_title_tribe_9 [The Karavan need someone to kill some $target$ in $region$] + (random = 9) + template_task_kill_npc_1_title_tribe_9 [The Karavan need someone to kill some $target.member$ in $region$] - template_task_kill_npc_1_title_tribe_10 [The Karavan need someone to fight $target.da$ $target$ in $region$] + template_task_kill_npc_1_title_tribe_10 [The Karavan need someone to fight the $target.member$ in $region$] } @@ -18738,34 +19183,34 @@ TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, i TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) { //Kami - (random = 1) - template_task_kill_npc_2_title_bandit_1 [Kill some $target$ for the Kamis in $region$] + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Kill some $target$ for the Kami in $region$] - (random = 2) - template_task_kill_npc_2_title_bandit_2 [Eliminate some $target$ for the Kamis in $region$] + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminate some $target$ for the Kami in $region$] - (random = 3) - template_task_kill_npc_2_title_bandit_3 [Fight the $target$ for the Kamis in $region$] + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Fight the $target$ for the Kami in $region$] - (random = 4) - template_task_kill_npc_2_title_bandit_4 [Wipe out some $target$ for the Kamis in $region$] + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Wipe out some $target$ for the Kami in $region$] - (random = 5) - template_task_kill_npc_2_title_bandit_5 [The Kamis need help to eliminate some $target$ in $region$] + (random = 5) + template_task_kill_npc_2_title_bandit_5 [The Kami need help to eliminate some $target$ in $region$] - (random = 6) - template_task_kill_npc_2_title_bandit_6 [The Kamis need help to kill some $target$ in $region$] + (random = 6) + template_task_kill_npc_2_title_bandit_6 [The Kami need help to kill some $target$ in $region$] - (random = 7) - template_task_kill_npc_2_title_bandit_7 [The Kamis need help to fight the $target$ in $region$] + (random = 7) + template_task_kill_npc_2_title_bandit_7 [The Kami need help to fight the $target$ in $region$] - (random = 8) - template_task_kill_npc_2_title_bandit_8 [The Kamis need help to wipe out some $target$ in $region$] + (random = 8) + template_task_kill_npc_2_title_bandit_8 [The Kami need help to wipe out some $target$ in $region$] - (random = 9) - template_task_kill_npc_2_title_bandit_9 [The Kamis need someone to kill some $target$ in $region$] + (random = 9) + template_task_kill_npc_2_title_bandit_9 [The Kami need someone to kill some $target$ in $region$] - template_task_kill_npc_2_title_bandit_10 [The Kamis need someone to fight the $target$ in $region$] + template_task_kill_npc_2_title_bandit_10 [The Kami need someone to fight the $target$ in $region$] } @@ -18773,34 +19218,34 @@ TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) { //Kami - (random = 1) - template_task_kill_npc_2_title_tribe_1 [Kill some $target$ for the Kamis in $region$] + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Kill some $target.member$ for the Kami in $region$] - (random = 2) - template_task_kill_npc_2_title_tribe_2 [Eliminate some $target$ for the Kamis in $region$] + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminate some $target.member$ for the Kami in $region$] - (random = 3) - template_task_kill_npc_2_title_tribe_3 [Fight $target.da$ $target$ for the Kamis in $region$] + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Fight the $target.member$ for the Kami in $region$] - (random = 4) - template_task_kill_npc_2_title_tribe_4 [Wipe out some $target$ for the Kamis in $region$] + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Wipe out some $target.member$ for the Kami in $region$] - (random = 5) - template_task_kill_npc_2_title_tribe_5 [The Kamis need help to eliminate some $target$ in $region$] + (random = 5) + template_task_kill_npc_2_title_tribe_5 [The Kami need help to eliminate some $target.member$ in $region$] - (random = 6) - template_task_kill_npc_2_title_tribe_6 [The Kamis need help to kill some $target$ in $region$] + (random = 6) + template_task_kill_npc_2_title_tribe_6 [The Kami need help to kill some $target.member$ in $region$] - (random = 7) - template_task_kill_npc_2_title_tribe_7 [The Kamis need help to fight $target.da$ $target$ in $region$] + (random = 7) + template_task_kill_npc_2_title_tribe_7 [The Kami need help to fight the $target.member$ in $region$] - (random = 8) - template_task_kill_npc_2_title_tribe_8 [The Kamis need help to wipe out some $target$ in $region$] + (random = 8) + template_task_kill_npc_2_title_tribe_8 [The Kami need help to wipe out some $target.member$ in $region$] - (random = 9) - template_task_kill_npc_2_title_tribe_9 [The Kamis need someone to kill some $target$ in $region$] + (random = 9) + template_task_kill_npc_2_title_tribe_9 [The Kami need someone to kill some $target.member$ in $region$] - template_task_kill_npc_2_title_tribe_10 [The Kamis need someone to fight the $target$ in $region$] + template_task_kill_npc_2_title_tribe_10 [The Kami need someone to fight the $target.member$ in $region$] } @@ -18808,34 +19253,34 @@ TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, i TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) { //double fame - (random = 1) - template_task_kill_npc_3_title_bandit_1 [Kill some $target$ for $giver$'s $f.member$ friends in $region$] + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Kill some $target$ for $giver$'s $f$ friends in $region$] - (random = 2) - template_task_kill_npc_3_title_bandit_2 [Eliminate some $target$ for $giver$'s $f.member$ friends in $region$] + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminate some $target$ for $giver$'s $f$ friends in $region$] - (random = 3) - template_task_kill_npc_3_title_bandit_3 [Fight the $target$ for $giver$'s $f.member$ friends in $region$] + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Fight the $target$ for $giver$'s $f$ friends in $region$] - (random = 4) - template_task_kill_npc_3_title_bandit_4 [Wipe out some $target$ for $giver$'s $f.member$ friends in $region$] + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Wipe out some $target$ for $giver$'s $f$ friends in $region$] - (random = 5) - template_task_kill_npc_3_title_bandit_5 [$giver$'s $f.member$ friends need help to eliminate some $target$ in $region$] + (random = 5) + template_task_kill_npc_3_title_bandit_5 [$giver$'s $f$ friends need help to eliminate some $target$ in $region$] - (random = 6) - template_task_kill_npc_3_title_bandit_6 [$giver$'s $f.member$ friends need help to kill some $target$ in $region$] + (random = 6) + template_task_kill_npc_3_title_bandit_6 [$giver$'s $f$ friends need help to kill some $target$ in $region$] - (random = 7) - template_task_kill_npc_3_title_bandit_7 [$giver$'s $f.member$ friends need help to fight the $target$ in $region$] + (random = 7) + template_task_kill_npc_3_title_bandit_7 [$giver$'s $f$ friends need help to fight the $target$ in $region$] - (random = 8) - template_task_kill_npc_3_title_bandit_8 [$giver$'s $f.member$ friends need help to wipe out some $target$ in $region$] + (random = 8) + template_task_kill_npc_3_title_bandit_8 [$giver$'s $f$ friends need help to wipe out some $target$ in $region$] - (random = 9) - template_task_kill_npc_3_title_bandit_9 [$giver$'s $f.member$ friends need someone to kill some $target$ in $region$] + (random = 9) + template_task_kill_npc_3_title_bandit_9 [$giver$'s $f$ friends need someone to kill some $target$ in $region$] - template_task_kill_npc_3_title_bandit_10 [$giver$'s $f.member$ friends need someone to fight the $target$ in $region$] + template_task_kill_npc_3_title_bandit_10 [$giver$'s $f$ friends need someone to fight the $target$ in $region$] } @@ -18843,34 +19288,34 @@ TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) { //double fame - (random = 1) - template_task_kill_npc_3_title_tribe_1 [Kill some $target$ for $giver$'s $f.member$ friends in $region$] + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Kill some $target.member$ for $giver$'s $f$ friends in $region$] - (random = 2) - template_task_kill_npc_3_title_tribe_2 [Eliminate some $target$ for $giver$'s $f.member$ friends in $region$] + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminate some $target.member$ for $giver$'s $f$ friends in $region$] - (random = 3) - template_task_kill_npc_3_title_tribe_3 [Fight $target.da$ $target$ for $giver$'s $f.member$ friends in $region$] + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Fight the $target.member$ for $giver$'s $f$ friends in $region$] - (random = 4) - template_task_kill_npc_3_title_tribe_4 [Wipe out some $target$ for $giver$'s $f.member$ friends in $region$] + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Wipe out some $target.member$ for $giver$'s $f$ friends in $region$] - (random = 5) - template_task_kill_npc_3_title_tribe_5 [$giver$'s $f.member$ friends need help to eliminate some $target$ in $region$] + (random = 5) + template_task_kill_npc_3_title_tribe_5 [$giver$'s $f$ friends need help to eliminate some $target.member$ in $region$] - (random = 6) - template_task_kill_npc_3_title_tribe_6 [$giver$'s $f.member$ friends need help to kill some $target$ in $region$] + (random = 6) + template_task_kill_npc_3_title_tribe_6 [$giver$'s $f$ friends need help to kill some $target.member$ in $region$] - (random = 7) - template_task_kill_npc_3_title_tribe_7 [$giver$'s $f.member$ friends need help to fight $target.da$ $target$ in $region$] + (random = 7) + template_task_kill_npc_3_title_tribe_7 [$giver$'s $f$ friends need help to fight the $target.member$ in $region$] - (random = 8) - template_task_kill_npc_3_title_tribe_8 [$giver$'s $f.member$ friends need help to wipe out some $target$ in $region$] + (random = 8) + template_task_kill_npc_3_title_tribe_8 [$giver$'s $f$ friends need help to wipe out some $target.member$ in $region$] - (random = 9) - template_task_kill_npc_3_title_tribe_9 [$giver$'s $f.member$ friends need someone to kill some $target$ in $region$] + (random = 9) + template_task_kill_npc_3_title_tribe_9 [$giver$'s $f$ friends need someone to kill some $target.member$ in $region$] - template_task_kill_npc_3_title_tribe_10 [$giver$'s $f.member$ friends need someone to fight $target.da$ $target$ in $region$] + template_task_kill_npc_3_title_tribe_10 [$giver$'s $f$ friends need someone to fight the $target.member$ in $region$] } @@ -18878,34 +19323,34 @@ TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, i TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) { //tribe - (random = 1) - template_task_kill_npc_4_title_bandit_1 [Kill some $target$ for $f.da$ $f$ in $region$] + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Kill some $target$ for $f.mda$ $f.member$ in $region$] - (random = 2) - template_task_kill_npc_4_title_bandit_2 [Eliminate some $target$ for $f.da$ $f$ in $region$] + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminate some $target$ for $f.mda$ $f.member$ in $region$] - (random = 3) - template_task_kill_npc_4_title_bandit_3 [Fight the $target$ for $f.da$ $f$ in $region$] + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Fight the $target$ for $f.mda$ $f.member$ in $region$] - (random = 4) - template_task_kill_npc_4_title_bandit_4 [Wipe out some $target$ for $f.da$ $f$ in $region$] + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Wipe out some $target$ for $f.mda$ $f.member$ in $region$] - (random = 5) - template_task_kill_npc_4_title_bandit_5 [$f.da$ $f$ need help to eliminate some $target$ in $region$] + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ need help to eliminate some $target$ in $region$] - (random = 6) - template_task_kill_npc_4_title_bandit_6 [$f.da$ $f$ need help to kill some $target$ in $region$] + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ need help to kill some $target$ in $region$] - (random = 7) - template_task_kill_npc_4_title_bandit_7 [$f.da$ $f$ need help to fight the $target$ in $region$] + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ need help to fight the $target$ in $region$] - (random = 8) - template_task_kill_npc_4_title_bandit_8 [$f.da$ $f$ need help to wipe out some $target$ in $region$] + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ need help to wipe out some $target$ in $region$] - (random = 9) - template_task_kill_npc_4_title_bandit_9 [$f.da$ $f$ need someone to kill some $target$ in $region$] + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ need someone to kill some $target$ in $region$] - template_task_kill_npc_4_title_bandit_10 [$f.da$ $f$ need someone to fight the $target$ in $region$] + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ need someone to fight the $target$ in $region$] } @@ -18913,70 +19358,70 @@ TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) { //tribe - (random = 1) - template_task_kill_npc_4_title_tribe_1 [Kill some $target$ for $f.da$ $f$ in $region$] + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Kill some $target.member$ for $f.mda$ $f.member$ in $region$] - (random = 2) - template_task_kill_npc_4_title_tribe_2 [Eliminate some $target$ for $f.da$ $f$ in $region$] + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminate some $target.member$ for $f.mda$ $f.member$ in $region$] - (random = 3) - template_task_kill_npc_4_title_tribe_3 [Fight $target.da$ $target$ for $f.da$ $f$ in $region$] + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Fight the $target.member$ for $f.mda$ $f.member$ in $region$] - (random = 4) - template_task_kill_npc_4_title_tribe_4 [Wipe out some $target$ for $f.da$ $f$ in $region$] + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Wipe out some $target.member$ for $f.mda$ $f.member$ in $region$] - (random = 5) - template_task_kill_npc_4_title_tribe_5 [$f.da$ $f$ need help to eliminate some $target$ in $region$] + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ need help to eliminate some $target.member$ in $region$] - (random = 6) - template_task_kill_npc_4_title_tribe_6 [$f.da$ $f$ need help to kill some $target$ in $region$] + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ need help to kill some $target.member$ in $region$] - (random = 7) - template_task_kill_npc_4_title_tribe_7 [$f.da$ $f$ need help to fight $target.da$ $target$ in $region$] + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ need help to fight the $target.member$ in $region$] - (random = 8) - template_task_kill_npc_4_title_tribe_8 [$f.da$ $f$ need help to wipe out some $target$ in $region$] + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ need help to wipe out some $target.member$ in $region$] - (random = 9) - template_task_kill_npc_4_title_tribe_9 [$f.da$ $f$ need someone to kill some $target$ in $region$] + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ need someone to kill some $target.member$ in $region$] - template_task_kill_npc_4_title_tribe_10 [$f.da$ $f$ need someone to fight the $target$ in $region$] + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ need someone to fight the $target.member$ in $region$] } // HASH_VALUE 058A6102BD3FB6D2 TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_kill_npc_intro_bandit_money [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$.] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_kill_npc_intro_bandit_money_timed [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$ dappers.\n - But do it quickly, because it's really urgent!] + But do it quickly, cause it's really urgent!] - (timelimit > 0) - template_task_kill_npc_intro_bandit_fame_timed [Kill $qt$ members of $target$, notorious bandits, $f.da$ $f$ will be very grateful to you.\n - But do it quickly, because it's really urgent!] + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.\n + Mais faites vite, car c'est très urgent.] - template_task_kill_npc_intro_bandit_fame [Kill $qt$ members of $target$, notorious bandits, $f.da$ $f$ will be very grateful to you.] + template_task_kill_npc_intro_bandit_fame [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.] } // HASH_VALUE F730B7D9F4F97ED5 TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) - template_task_kill_npc_intro_tribe_money [Kill $qt$ of $target.da$ $target$, an enemy tribe, and I will pay you $reward$ dappers.] + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Kill $qt$ $target.member$, an enemy tribe and I will pay you $reward$ dappers.] - (reward > 0 & timelimit > 0) - template_task_kill_npc_intro_tribe_money_timed [Kill $qt$ $target.da$ $target$, an enemy tribe, I will pay you $reward$ dappers.\n + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Kill $qt$ $target.member$, an enemy tribe, I will pay you $reward$ dappers.\n But don't waste any time, because it's very urgent!] - (timelimit > 0) - template_task_kill_npc_intro_tribe_fame_timed [Kill $qt$ $target.da$ $target$, an enemy tribe, $f.da$ $f$ will be very grateful to you.\n + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.\n But don't waste any time, because it's very urgent!] - template_task_kill_npc_intro_tribe_fame [Kill $qt$ $target.da$ $target$, an enemy tribe, $f.da$ $f$ will be very grateful to you.] + template_task_kill_npc_intro_tribe_fame [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.] } @@ -18991,31 +19436,31 @@ TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) { //default text - (random = 1) + (random = 1) template_task_kill_species_0_title_1 [Kill some animals in $region$] - (random = 2) + (random = 2) template_task_kill_species_0_title_2 [Hunt down some animals in $region$] - (random = 3) + (random = 3) template_task_kill_species_0_title_3 [Slaughter some animals in $region$] - (random = 4) + (random = 4) template_task_kill_species_0_title_4 [Regulate the species in $region$] - (random = 5) + (random = 5) template_task_kill_species_0_title_5 [$giver$ needs someone to kill some animals in $region$] - (random = 6) + (random = 6) template_task_kill_species_0_title_6 [$giver$ needs someone to hunt down some animals in $region$] - (random = 7) + (random = 7) template_task_kill_species_0_title_7 [$giver$ needs someone to wipe out some animals in $region$] - (random = 8) + (random = 8) template_task_kill_species_0_title_8 [$giver$ needs someone to regulate the species in $region$] - (random = 9) + (random = 9) template_task_kill_species_0_title_9 [$giver$ wants to wipe out some animals in $region$] template_task_kill_species_0_title_10 [$giver$ wants to regulate the species in $region$] @@ -19026,31 +19471,31 @@ TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) { //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore - (random = 1) + (random = 1) template_task_kill_species_1_title_1 [Kill the carnivores that are decimating herds in $region$] - (random = 2) + (random = 2) template_task_kill_species_1_title_2 [Hunt down the carnivores that are decimating herds in $region$] - (random = 3) + (random = 3) template_task_kill_species_1_title_3 [Slaughter the carnivores that are decimating herds in $region$] - (random = 4) + (random = 4) template_task_kill_species_1_title_4 [Eliminate the carnivores that are decimating herds in $region$] - (random = 5) + (random = 5) template_task_kill_species_1_title_5 [$giver$ needs someone to kill carnivores that are decimating herds in $region$] - (random = 6) + (random = 6) template_task_kill_species_1_title_6 [$giver$ needs someone to hunt down the carnivores that are decimating herds in $region$] - (random = 7) + (random = 7) template_task_kill_species_1_title_7 [$giver$ needs someone to wipe out the carnivores that are decimating herds in $region$] - (random = 8) + (random = 8) template_task_kill_species_1_title_8 [$giver$ needs someone to get rid of the carnivores that are decimating herds in $region$] - (random = 9) + (random = 9) template_task_kill_species_1_title_9 [$giver$ wants to wipe out the carnivores that are decimating herds in $region$] template_task_kill_species_1_title_10 [$giver$ wants to get rid of the carnivores that are decimating herds in $region$] @@ -19061,31 +19506,31 @@ TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) { //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore - (random = 1) + (random = 1) template_task_kill_species_2_title_1 [Kill the species of herbivores that are devouring all the plants in $region$] - (random = 2) + (random = 2) template_task_kill_species_2_title_2 [Hunt down the species of herbivores that are devouring all the plants in $region$] - (random = 3) + (random = 3) template_task_kill_species_2_title_3 [Wipe out the species of herbivores that are devouring all the plants in $region$] - (random = 4) + (random = 4) template_task_kill_species_2_title_4 [Eliminate the species of herbivores that are devouring all the plants in $region$] - (random = 5) + (random = 5) template_task_kill_species_2_title_5 [$giver$ needs someone to kill the species of herbivores that are devouring all the plants in $region$] - (random = 6) + (random = 6) template_task_kill_species_2_title_6 [$giver$ needs someone to hunt down the species of herbivores that are devouring all the plants in $region$] - (random = 7) + (random = 7) template_task_kill_species_2_title_7 [$giver$ needs someone to wipe out the species of herbivores that are devouring all the plants in $region$] - (random = 8) + (random = 8) template_task_kill_species_2_title_8 [$giver$ needs someone to get rid of the species of herbivores that are devouring all the plants in $region$] - (random = 9) + (random = 9) template_task_kill_species_2_title_9 [$giver$ wants to wipe out the species of herbivores that are devouring all the plants in $region$] template_task_kill_species_2_title_10 [$giver$ wants to get rid of the species of herbivores that are devouring all the plants in $region$] @@ -19095,31 +19540,31 @@ TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction // HASH_VALUE 223CCAEE2CAACEBB TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) { - (random = 1) + (random = 1) template_task_kill_species_3_title_1 [Kill the intelligent plants that are flourishing in $region$] - (random = 2) + (random = 2) template_task_kill_species_3_title_2 [Destroy the intelligent plants that are flourishing in $region$] - (random = 3) + (random = 3) template_task_kill_species_3_title_3 [Cut down the intelligent plants that are invading $region$] - (random = 4) + (random = 4) template_task_kill_species_3_title_4 [Eliminate the intelligent plants that are invading $region.da$ $region$] - (random = 5) + (random = 5) template_task_kill_species_3_title_5 [$giver$ needs someone to kill the intelligent plants that are invading $region.da$ $region$] - (random = 6) + (random = 6) template_task_kill_species_3_title_6 [$giver$ needs someone to destroy the intelligent plants that are invading $region.da$ $region$] - (random = 7) + (random = 7) template_task_kill_species_3_title_7 [$giver$ needs someone to destroy the intelligent plants that are flourishing in $region$] - (random = 8) + (random = 8) template_task_kill_species_3_title_8 [$giver$ needs someone to get rid of the intelligent plants that are flourishing in $region$] - (random = 9) + (random = 9) template_task_kill_species_3_title_9 [$giver$ wants to cut down the intelligent plants that are flourishing in $region$] template_task_kill_species_3_title_10 [$giver$ wants to get rid of the intelligent plants that are invading $region.da$ $region$] @@ -19130,34 +19575,34 @@ TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) { //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin - (random = 1) - template_task_kill_species_4_title_1 [Kill the Kitins that are attacking anything that moves in $region$] + (random = 1) + template_task_kill_species_4_title_1 [Kill the kitins that are attacking anything that moves in $region$] - (random = 2) - template_task_kill_species_4_title_2 [Hunt down the Kitins that are attacking anything that moves in $region$] + (random = 2) + template_task_kill_species_4_title_2 [Hunt down the kitins that are attacking anything that moves in $region$] - (random = 3) - template_task_kill_species_4_title_3 [Wipe out the Kitins that are attacking anything that moves in $region$] + (random = 3) + template_task_kill_species_4_title_3 [Wipe out the kitins that are attacking anything that moves in $region$] - (random = 4) - template_task_kill_species_4_title_4 [Eliminate the Kitins that are attacking anything that moves in $region$] + (random = 4) + template_task_kill_species_4_title_4 [Eliminate the kitins that are attacking anything that moves in $region$] - (random = 5) - template_task_kill_species_4_title_5 [$giver$ needs someone to kill the Kitins that are attacking anything that moves in $region$] + (random = 5) + template_task_kill_species_4_title_5 [$giver$ needs someone to kill the kitins that are attacking anything that moves in $region$] - (random = 6) - template_task_kill_species_4_title_6 [$giver$ needs someone to hunt down the Kitins that are attacking anything that moves in $region$] + (random = 6) + template_task_kill_species_4_title_6 [$giver$ needs someone to hunt down the kitins that are attacking anything that moves in $region$] - (random = 7) - template_task_kill_species_4_title_7 [$giver$ needs someone to wipe out the Kitins that are attacking anything that moves in $region$] + (random = 7) + template_task_kill_species_4_title_7 [$giver$ needs someone to wipe out the kitins that are attacking anything that moves in $region$] - (random = 8) - template_task_kill_species_4_title_8 [$giver$ needs someone to get rid of the Kitins that are attacking anything that moves in $region$] + (random = 8) + template_task_kill_species_4_title_8 [$giver$ needs someone to get rid of the kitins that are attacking anything that moves in $region$] - (random = 9) - template_task_kill_species_4_title_9 [$giver$ wants to wipe out the Kitins that are attacking anything that moves in $region$] + (random = 9) + template_task_kill_species_4_title_9 [$giver$ wants to wipe out the kitins that are attacking anything that moves in $region$] - template_task_kill_species_4_title_10 [$giver$ wants to get rid of the Kitins that are attacking anything that moves in $region$] + template_task_kill_species_4_title_10 [$giver$ wants to get rid of the kitins that are attacking anything that moves in $region$] } @@ -19165,34 +19610,34 @@ TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) { //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo - (random = 1) - template_task_kill_species_5_title_1 [Kill the animals infected by the Goo before the plague spreads all over $region$] + (random = 1) + template_task_kill_species_5_title_1 [Kill the animals infected by the goo before the plague spreads all over $region$] - (random = 2) - template_task_kill_species_5_title_2 [Hunt down the animals infected by the Goo before the plague spreads all over $region$] + (random = 2) + template_task_kill_species_5_title_2 [Hunt down the animals infected by the goo before the plague spreads all over $region$] - (random = 3) - template_task_kill_species_5_title_3 [Wipe out the animals infected by the Goo before the plague spreads all over $region$] + (random = 3) + template_task_kill_species_5_title_3 [Wipe out the animals infected by the goo before the plague spreads all over $region$] - (random = 4) - template_task_kill_species_5_title_4 [Eliminate the animals infected by the Goo before the plague spreads all over $region$] + (random = 4) + template_task_kill_species_5_title_4 [Eliminate the animals infected by the goo before the plague spreads all over $region$] - (random = 5) - template_task_kill_species_5_title_5 [$giver$ needs someone to kill the animals infected by the Goo before the plague spreads all over $region$] + (random = 5) + template_task_kill_species_5_title_5 [$giver$ needs someone to kill the animals infected by the goo before the plague spreads all over $region$] - (random = 6) - template_task_kill_species_5_title_6 [$giver$ needs someone to hunt down the animals infected by the Goo before the plague spreads all over $region$] + (random = 6) + template_task_kill_species_5_title_6 [$giver$ needs someone to hunt down the animals infected by the goo before the plague spreads all over $region$] - (random = 7) - template_task_kill_species_5_title_7 [$giver$ needs someone to wipe out the animals infected by the Goo before the plague spreads all over $region$] + (random = 7) + template_task_kill_species_5_title_7 [$giver$ needs someone to wipe out the animals infected by the goo before the plague spreads all over $region$] - (random = 8) - template_task_kill_species_5_title_8 [$giver$ needs someone to get rid of some animals infected by the Goo before the plague spreads all over $region$] + (random = 8) + template_task_kill_species_5_title_8 [$giver$ needs someone to get rid of some animals infected by the goo before the plague spreads all over $region$] - (random = 9) - template_task_kill_species_5_title_9 [$giver$ wants to wipe out the animals infected by the Goo before the plague spreads all over $region$] + (random = 9) + template_task_kill_species_5_title_9 [$giver$ wants to wipe out the animals infected by the goo before the plague spreads all over $region$] - template_task_kill_species_5_title_10 [$giver$ wants to get rid of some animals infected by the Goo before the plague spreads all over $region$] + template_task_kill_species_5_title_10 [$giver$ wants to get rid of some animals infected by the goo before the plague spreads all over $region$] } @@ -19200,31 +19645,31 @@ TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) { //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen - (random = 1) + (random = 1) template_task_kill_species_6_title_1 [Kill the primitive beings in $region$ who keep attacking travelers] - (random = 2) + (random = 2) template_task_kill_species_6_title_2 [Hunt down the primitive beings in $region$ who keep attacking travelers] - (random = 3) + (random = 3) template_task_kill_species_6_title_3 [Wipe out the primitive beings in $region$ who keep attacking travelers] - (random = 4) + (random = 4) template_task_kill_species_6_title_4 [Eliminate the primitive beings in $region$ who keep attacking travelers] - (random = 5) + (random = 5) template_task_kill_species_6_title_5 [$giver$ needs someone to kill the primitive beings in $region$ who keep attacking travelers] - (random = 6) + (random = 6) template_task_kill_species_6_title_6 [$giver$ needs someone to hunt down the primitive beings in $region$ who keep attacking travelers] - (random = 7) + (random = 7) template_task_kill_species_6_title_7 [$giver$ needs someone to wipe out the primitive beings in $region$ who keep attacking travelers] - (random = 8) + (random = 8) template_task_kill_species_6_title_8 [$giver$ needs someone to get rid of the primitive beings in $region$ who keep attacking travelers] - (random = 9) + (random = 9) template_task_kill_species_6_title_9 [$giver$ wants to wipe out the primitive beings in $region$ who keep attacking travelers] template_task_kill_species_6_title_10 [$giver$ wants to get rid of the primitive beings in $region$ who keep attacking travelers] @@ -19234,54 +19679,54 @@ TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction // HASH_VALUE 4F07662CEA44D6CF TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_kill_species_intro_1_money [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_kill_species_intro_1_money_timed [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_kill_species_intro_1_fame_timed [Kill $qt1$ $r1$ and $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_kill_species_intro_1_fame [Kill $qt1$ $r1$ and $f.da$ $f$ will be grateful to you] + template_task_kill_species_intro_1_fame [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you] } // HASH_VALUE 6DC75657B68DAC58 TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_kill_species_intro_2_money [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_kill_species_intro_2_money_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_kill_species_intro_2_fame_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_kill_species_intro_2_fame [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.da$ $f$ will be grateful to you] + template_task_kill_species_intro_2_fame [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you] } // HASH_VALUE A0073D0017BD59B6 TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_kill_species_intro_3_money [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_kill_species_intro_3_money_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_kill_species_intro_3_fame_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_kill_species_intro_3_fame [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.da$ $f$ will be grateful to you] + template_task_kill_species_intro_3_fame [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you] } @@ -19289,31 +19734,31 @@ TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) { //default text - (random = 1) + (random = 1) template_task_loot_give_0_title_1 [Collect some animal raw materials] - (random = 2) + (random = 2) template_task_loot_give_0_title_2 [Head off on the hunt to gather some raw materials] - (random = 3) + (random = 3) template_task_loot_give_0_title_3 [Provide $giver$ with some animal raw materials] - (random = 4) + (random = 4) template_task_loot_give_0_title_4 [Special order for animal raw materials] - (random = 5) + (random = 5) template_task_loot_give_0_title_5 [An order for animal raw materials] - (random = 6) + (random = 6) template_task_loot_give_0_title_6 [Forage some animal raw materials] - (random = 7) + (random = 7) template_task_loot_give_0_title_7 [$giver$ needs some animal raw materials] - (random = 8) + (random = 8) template_task_loot_give_0_title_8 [$giver$ is looking for someone to supply animal raw materials] - (random = 9) + (random = 9) template_task_loot_give_0_title_9 [$giver$ needs a hunter to replenish the stock of raw materials] template_task_loot_give_0_title_10 [$giver$ wants to build up the stock of animal raw materials] @@ -19324,34 +19769,34 @@ TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) { //Karavan / kitin - (random = 1) - template_task_loot_give_10_title_1 [Collect some Kitin raw materials for the Karavan] + (random = 1) + template_task_loot_give_10_title_1 [Collect some kitin raw materials for the Karavan] - (random = 2) - template_task_loot_give_10_title_2 [Head off on the hunt and collect some Kitin morsels for the Karavan] + (random = 2) + template_task_loot_give_10_title_2 [Head off on the hunt and collect some kitin morsels for the Karavan] - (random = 3) - template_task_loot_give_10_title_3 [Supply the Karavan with some Kitin raw materials] + (random = 3) + template_task_loot_give_10_title_3 [Supply the Karavan with some kitin raw materials] - (random = 4) - template_task_loot_give_10_title_4 [Special order for Kitin morsels for the Karavan] + (random = 4) + template_task_loot_give_10_title_4 [Special order for kitin morsels for the Karavan] - (random = 5) - template_task_loot_give_10_title_5 [An order for Kitin raw materials for the Karavan] + (random = 5) + template_task_loot_give_10_title_5 [An order for kitin raw materials for the Karavan] - (random = 6) - template_task_loot_give_10_title_6 [Collect up some Kitin raw materials for the Karavan] + (random = 6) + template_task_loot_give_10_title_6 [Collect up some kitin raw materials for the Karavan] - (random = 7) - template_task_loot_give_10_title_7 [The Karavan need some Kitin morsels] + (random = 7) + template_task_loot_give_10_title_7 [The Karavan need some kitin morsels] - (random = 8) - template_task_loot_give_10_title_8 [The Karavan are looking for someone to supply Kitin raw materials] + (random = 8) + template_task_loot_give_10_title_8 [The Karavan are looking for someone to supply kitin raw materials] - (random = 9) - template_task_loot_give_10_title_9 [The Karavan need a hunter to replenish the stock of Kitin morsels] + (random = 9) + template_task_loot_give_10_title_9 [The Karavan need a hunter to replenish the stock of kitin morsels] - template_task_loot_give_10_title_10 [The Karavan want to build up the stock of Kitin raw materials] + template_task_loot_give_10_title_10 [The Karavan want to build up the stock of kitin raw materials] } @@ -19359,31 +19804,31 @@ TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) { //ambassador / bone, welcomer / bone, scout / bone - (random = 1) + (random = 1) template_task_loot_give_11_title_1 [Collect some bones] - (random = 2) + (random = 2) template_task_loot_give_11_title_2 [Head off on the hunt and collect some bones] - (random = 3) + (random = 3) template_task_loot_give_11_title_3 [Supply $giver$ with some bones] - (random = 4) + (random = 4) template_task_loot_give_11_title_4 [Special order for bones] - (random = 5) + (random = 5) template_task_loot_give_11_title_5 [An order for bones] - (random = 6) + (random = 6) template_task_loot_give_11_title_6 [Collect up some bones] - (random = 7) + (random = 7) template_task_loot_give_11_title_7 [$giver$ needs bones] - (random = 8) + (random = 8) template_task_loot_give_11_title_8 [$giver$ is looking for a supplier of bones] - (random = 9) + (random = 9) template_task_loot_give_11_title_9 [$giver$ needs a hunter to replenish the stock of bones] template_task_loot_give_11_title_10 [$giver$ wants to build up the stock of bones] @@ -19394,31 +19839,31 @@ TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) { //hunter / bone - (random = 1) + (random = 1) template_task_loot_give_12_title_1 [Help $giver$ to collect some bones] - (random = 2) + (random = 2) template_task_loot_give_12_title_2 [Head off on the hunt to help $giver$ gather some bones] - (random = 3) + (random = 3) template_task_loot_give_12_title_3 [Lend a hand to $giver$ in collecting up some bones] - (random = 4) + (random = 4) template_task_loot_give_12_title_4 [Help $giver$ complete a special order for bones] - (random = 5) + (random = 5) template_task_loot_give_12_title_5 [$giver$ is asking for a hand in gathering some bones] - (random = 6) + (random = 6) template_task_loot_give_12_title_6 [Help $giver$ forage for some bones] - (random = 7) + (random = 7) template_task_loot_give_12_title_7 [$giver$ needs some help to collect some bones] - (random = 8) + (random = 8) template_task_loot_give_12_title_8 [$giver$ needs a hand in gathering up some bones] - (random = 9) + (random = 9) template_task_loot_give_12_title_9 [$giver$ is asking for help in collecting up some bones] template_task_loot_give_12_title_10 [$giver$ needs some help to build up the stock of bones] @@ -19429,34 +19874,34 @@ TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) { //tribe / bone - (random = 1) - template_task_loot_give_13_title_1 [Collect some bones for $f.da$ $f$] + (random = 1) + template_task_loot_give_13_title_1 [Collect some bones for $f.mda$ $f.member$] - (random = 2) - template_task_loot_give_13_title_2 [Head off on the hunt and collect some bones for $f.da$ $f$] + (random = 2) + template_task_loot_give_13_title_2 [Head off on the hunt and collect some bones for $f.mda$ $f.member$] - (random = 3) - template_task_loot_give_13_title_3 [Supply $f.da$ $f$ with some bones] + (random = 3) + template_task_loot_give_13_title_3 [Supply $f.member$ with some bones] - (random = 4) - template_task_loot_give_13_title_4 [Special order for bones for $f.da$ $f$] + (random = 4) + template_task_loot_give_13_title_4 [Special order for bones for $f.mda$ $f.member$] - (random = 5) - template_task_loot_give_13_title_5 [An order for bones for $f.da$ $f$] + (random = 5) + template_task_loot_give_13_title_5 [An order for bones for $f.mda$ $f.member$] - (random = 6) - template_task_loot_give_13_title_6 [Collect up some bones for $f.da$ $f$] + (random = 6) + template_task_loot_give_13_title_6 [Collect up some bones for $f.mda$ $f.member$] - (random = 7) - template_task_loot_give_13_title_7 [$f.da$ $f$ need bones] + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ need bones] - (random = 8) - template_task_loot_give_13_title_8 [$f.da$ $f$ are looking for a supplier of bones] + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ are looking for a supplier of bones] - (random = 9) - template_task_loot_give_13_title_9 [$f.da$ $f$ need a hunter to replenish their stock of bones] + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of bones] - template_task_loot_give_13_title_10 [$f.da$ $f$ want to build up their stock of bones] + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ want to build up their stock of bones] } @@ -19464,34 +19909,34 @@ TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) { //tribe / blood - (random = 1) - template_task_loot_give_18_title_1 [Collect some blood for $f.da$ $f$] + (random = 1) + template_task_loot_give_18_title_1 [Collect some blood for $f.mda$ $f.member$] - (random = 2) - template_task_loot_give_18_title_2 [Head off on the hunt and collect some blood for $f.da$ $f$] + (random = 2) + template_task_loot_give_18_title_2 [Head off on the hunt and collect some blood for $f.mda$ $f.member$] - (random = 3) - template_task_loot_give_18_title_3 [Supply $f.da$ $f$ with some blood] + (random = 3) + template_task_loot_give_18_title_3 [Supply $f.member$ with some blood] - (random = 4) - template_task_loot_give_18_title_4 [Special order for blood for $f.da$ $f$] + (random = 4) + template_task_loot_give_18_title_4 [Special order for blood for $f.mda$ $f.member$] - (random = 5) - template_task_loot_give_18_title_5 [An order for blood for $f.da$ $f$] + (random = 5) + template_task_loot_give_18_title_5 [An order for blood for $f.mda$ $f.member$] - (random = 6) - template_task_loot_give_18_title_6 [Collect up some blood for $f.da$ $f$] + (random = 6) + template_task_loot_give_18_title_6 [Collect up some blood for $f.mda$ $f.member$] - (random = 7) - template_task_loot_give_18_title_7 [$f.da$ $f$ need some blood] + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ need some blood] - (random = 8) - template_task_loot_give_18_title_8 [$f.da$ $f$ are looking for a supplier of blood] + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ are looking for a supplier of blood] - (random = 9) - template_task_loot_give_18_title_9 [$f.da$ $f$ need a hunter to replenish their stock of blood] + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of blood] - template_task_loot_give_18_title_10 [$f.da$ $f$ want to build up their stock of blood] + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ want to build up their stock of blood] } @@ -19499,31 +19944,31 @@ TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) { //ambassador / meat, welcomer / meat, scout / meat - (random = 1) + (random = 1) template_task_loot_give_1_title_1 [Collect some meat] - (random = 2) + (random = 2) template_task_loot_give_1_title_2 [Head off on the hunt to gather some meat] - (random = 3) + (random = 3) template_task_loot_give_1_title_3 [Supply $giver$ with some meat] - (random = 4) + (random = 4) template_task_loot_give_1_title_4 [Special order for meat] - (random = 5) + (random = 5) template_task_loot_give_1_title_5 [An order for meat] - (random = 6) + (random = 6) template_task_loot_give_1_title_6 [Fetch some meat] - (random = 7) + (random = 7) template_task_loot_give_1_title_7 [$giver$ needs some meat] - (random = 8) + (random = 8) template_task_loot_give_1_title_8 [$giver$ is looking for someone to supply meat] - (random = 9) + (random = 9) template_task_loot_give_1_title_9 [$giver$ needs a hunter to replenish the meat stocks] template_task_loot_give_1_title_10 [$giver$ wants to build up the meat stocks] @@ -19534,31 +19979,31 @@ TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) { //Karavan / blood - (random = 1) + (random = 1) template_task_loot_give_20_title_1 [Collect some blood for the Karavan] - (random = 2) + (random = 2) template_task_loot_give_20_title_2 [Head off on the hunt and collect some blood for the Karavan] - (random = 3) + (random = 3) template_task_loot_give_20_title_3 [Supply the Karavan with some blood] - (random = 4) + (random = 4) template_task_loot_give_20_title_4 [Special order for blood for the Karavan] - (random = 5) + (random = 5) template_task_loot_give_20_title_5 [An order for blood for the Karavan] - (random = 6) + (random = 6) template_task_loot_give_20_title_6 [Collect up some blood for the Karavan] - (random = 7) + (random = 7) template_task_loot_give_20_title_7 [The Karavan need blood] - (random = 8) + (random = 8) template_task_loot_give_20_title_8 [The Karavan are looking for someone to supply blood] - (random = 9) + (random = 9) template_task_loot_give_20_title_9 [The Karavan need a hunter to replenish their stock of blood] template_task_loot_give_20_title_10 [The Karavan want to build up their stock of blood] @@ -19569,31 +20014,31 @@ TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) { //ambassador / fur, welcomer / fur, scout / fur - (random = 1) + (random = 1) template_task_loot_give_21_title_1 [Collect some fur] - (random = 2) + (random = 2) template_task_loot_give_21_title_2 [Head off on the hunt and collect some fur] - (random = 3) + (random = 3) template_task_loot_give_21_title_3 [Supply $giver$ with some fur] - (random = 4) + (random = 4) template_task_loot_give_21_title_4 [Special order for fur] - (random = 5) + (random = 5) template_task_loot_give_21_title_5 [An order for fur] - (random = 6) + (random = 6) template_task_loot_give_21_title_6 [Collect up some fur] - (random = 7) + (random = 7) template_task_loot_give_21_title_7 [$giver$ needs fur] - (random = 8) + (random = 8) template_task_loot_give_21_title_8 [$giver$ is looking for someone to supply fur] - (random = 9) + (random = 9) template_task_loot_give_21_title_9 [$giver$ needs a hunter to replenish the stock of fur] template_task_loot_give_21_title_10 [$giver$ wants to build up the stock of fur] @@ -19604,31 +20049,31 @@ TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) { //hunter / fur - (random = 1) + (random = 1) template_task_loot_give_22_title_1 [Help $giver$ to collect some fur] - (random = 2) + (random = 2) template_task_loot_give_22_title_2 [Head off on the hunt to help $giver$ collect some fur] - (random = 3) + (random = 3) template_task_loot_give_22_title_3 [Lend a hand to $giver$ in collecting up some fur] - (random = 4) + (random = 4) template_task_loot_give_22_title_4 [Help $giver$ to complete a special order for fur] - (random = 5) + (random = 5) template_task_loot_give_22_title_5 [$giver$ is asking for a hand in gathering some fur] - (random = 6) + (random = 6) template_task_loot_give_22_title_6 [Help $giver$ to gather some fur] - (random = 7) + (random = 7) template_task_loot_give_22_title_7 [$giver$ needs some help in gathering some fur] - (random = 8) + (random = 8) template_task_loot_give_22_title_8 [$giver$ needs a hand to gather some fur] - (random = 9) + (random = 9) template_task_loot_give_22_title_9 [$giver$ is asking for help to gather some fur] template_task_loot_give_22_title_10 [$giver$ needs some help to build up the stock of fur] @@ -19639,34 +20084,34 @@ TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) { //tribe / fur - (random = 1) - template_task_loot_give_23_title_1 [Collect some fur for $f.da$ $f$] + (random = 1) + template_task_loot_give_23_title_1 [Collect some fur for $f.mda$ $f.member$] - (random = 2) - template_task_loot_give_23_title_2 [Head off on the hunt and collect some fur for $f.da$ $f$] + (random = 2) + template_task_loot_give_23_title_2 [Head off on the hunt and collect some fur for $f.mda$ $f.member$] - (random = 3) - template_task_loot_give_23_title_3 [Supply $f.da$ $f.ember$ with some fur] + (random = 3) + template_task_loot_give_23_title_3 [Supply $f.member$ with some fur] - (random = 4) - template_task_loot_give_23_title_4 [Special order for fur for $f.da$ $f$] + (random = 4) + template_task_loot_give_23_title_4 [Special order for fur for $f.mda$ $f.member$] - (random = 5) - template_task_loot_give_23_title_5 [An order for fur for $f.da$ $f$] + (random = 5) + template_task_loot_give_23_title_5 [An order for fur for $f.mda$ $f.member$] - (random = 6) - template_task_loot_give_23_title_6 [Collect up some fur for $f.da$ $f$] + (random = 6) + template_task_loot_give_23_title_6 [Collect up some fur for $f.mda$ $f.member$] - (random = 7) - template_task_loot_give_23_title_7 [$f.da$ $f$ need fur] + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ need fur] - (random = 8) - template_task_loot_give_23_title_8 [$f.da$ $f$ are looking for a supplier of fur] + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ are looking for a supplier of fur] - (random = 9) - template_task_loot_give_23_title_9 [$f.da$ $f$ need a hunter to replenish their stock of fur] + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of fur] - template_task_loot_give_23_title_10 [$f.da$ $f$ want to build up the stock of fur] + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ want to build up the stock of fur] } @@ -19674,31 +20119,31 @@ TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) { //hunter / plant - (random = 1) + (random = 1) template_task_loot_give_27_title_1 [Help $giver$ to collect some pieces of intelligent plants] - (random = 2) + (random = 2) template_task_loot_give_27_title_2 [Head off on the hunt to help $giver$ to collect some pieces of intelligent plants] - (random = 3) + (random = 3) template_task_loot_give_27_title_3 [Lend a hand to $giver$ in collecting up some pieces of intelligent plants] - (random = 4) + (random = 4) template_task_loot_give_27_title_4 [Help $giver$ to complete a special order for pieces of intelligent plants] - (random = 5) + (random = 5) template_task_loot_give_27_title_5 [$giver$ is asking for a hand in gathering some pieces of intelligent plants] - (random = 6) + (random = 6) template_task_loot_give_27_title_6 [Help $giver$ collect some pieces of intelligent plants] - (random = 7) + (random = 7) template_task_loot_give_27_title_7 [$giver$ needs some help to gather some pieces of intelligent plants] - (random = 8) + (random = 8) template_task_loot_give_27_title_8 [$giver$ needs a hand to gather some pieces of intelligent plants] - (random = 9) + (random = 9) template_task_loot_give_27_title_9 [$giver$ is asking for help to gather some pieces of intelligent plants] template_task_loot_give_27_title_10 [$giver$ needs some help to rebuild the stock of pieces of intelligent plants] @@ -19709,34 +20154,34 @@ TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) { //tribe / plant - (random = 1) - template_task_loot_give_28_title_1 [Collect some pieces of intelligent plants for $f.da$ $f$] + (random = 1) + template_task_loot_give_28_title_1 [Collect some pieces of intelligent plants for $f.mda$ $f.member$] - (random = 2) - template_task_loot_give_28_title_2 [Head off on the hunt and collect some pieces of intelligent plants for $f.da$ $f$] + (random = 2) + template_task_loot_give_28_title_2 [Head off on the hunt and collect some pieces of intelligent plants for $f.mda$ $f.member$] - (random = 3) - template_task_loot_give_28_title_3 [Supply $f.da$ $f$ with some pieces of intelligent plants] + (random = 3) + template_task_loot_give_28_title_3 [Supply $f.member$ with some pieces of intelligent plants] - (random = 4) - template_task_loot_give_28_title_4 [Special order for pieces of intelligent plants for $f.da$ $f$] + (random = 4) + template_task_loot_give_28_title_4 [Special order for pieces of intelligent plants for $f.mda$ $f.member$] - (random = 5) - template_task_loot_give_28_title_5 [An order for pieces of intelligent plants for $f.da$ $f$] + (random = 5) + template_task_loot_give_28_title_5 [An order for pieces of intelligent plants for $f.mda$ $f.member$] - (random = 6) - template_task_loot_give_28_title_6 [Collect up some pieces of intelligent plants for $f.da$ $f$] + (random = 6) + template_task_loot_give_28_title_6 [Collect up some pieces of intelligent plants for $f.mda$ $f.member$] - (random = 7) - template_task_loot_give_28_title_7 [$f.da$ $f$ need some pieces of intelligent plants] + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ need some pieces of intelligent plants] - (random = 8) - template_task_loot_give_28_title_8 [$f.da$ $f$ are looking for a supplier of pieces of intelligent plants] + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ are looking for a supplier of pieces of intelligent plants] - (random = 9) - template_task_loot_give_28_title_9 [$f.da$ $f$ need a hunter to replenish their stock of pieces of intelligent plants] + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of pieces of intelligent plants] - template_task_loot_give_28_title_10 [$f.da$ $f$ want to rebuild their stock of pieces of intelligent plants] + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ want to rebuild their stock of pieces of intelligent plants] } @@ -19744,31 +20189,31 @@ TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) { //hunter / meat - (random = 1) + (random = 1) template_task_loot_give_2_title_1 [Help $giver$ to collect some meat] - (random = 2) + (random = 2) template_task_loot_give_2_title_2 [Head off on the hunt to help $giver$ gather some meat] - (random = 3) + (random = 3) template_task_loot_give_2_title_3 [Lend a hand to $giver$ in fetching some meat] - (random = 4) + (random = 4) template_task_loot_give_2_title_4 [Help $giver$ to complete a special order for meat] - (random = 5) + (random = 5) template_task_loot_give_2_title_5 [$giver$ is asking for a hand in gathering some meat] - (random = 6) + (random = 6) template_task_loot_give_2_title_6 [Help $giver$ gather up some meat] - (random = 7) + (random = 7) template_task_loot_give_2_title_7 [$giver$ needs some help in collecting some meat] - (random = 8) + (random = 8) template_task_loot_give_2_title_8 [$giver$ needs a hand to gather some meat] - (random = 9) + (random = 9) template_task_loot_give_2_title_9 [$giver$ is asking for help to gather some meat] template_task_loot_give_2_title_10 [$giver$ needs some help to rebuild the meat stocks] @@ -19779,34 +20224,34 @@ TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) { //double fame hunter / meat - (random = 1) - template_task_loot_give_31_title_1 [Help collect some meat for $giver$'s $f.member$ friends] + (random = 1) + template_task_loot_give_31_title_1 [Help collect some meat for $giver$'s $f$ friends] - (random = 2) - template_task_loot_give_31_title_2 [Head off on the hunt to help collect some meat for $giver$'s $f.member$ friends] + (random = 2) + template_task_loot_give_31_title_2 [Head off on the hunt to help collect some meat for $giver$'s $f$ friends] - (random = 3) - template_task_loot_give_31_title_3 [Lend a hand to collect up some meat for $giver$'s $f.member$ friends] + (random = 3) + template_task_loot_give_31_title_3 [Lend a hand to collect up some meat for $giver$'s $f$ friends] - (random = 4) - template_task_loot_give_31_title_4 [Help to complete a special order for meat for $giver$'s $f.member$ friends] + (random = 4) + template_task_loot_give_31_title_4 [Help to complete a special order for meat for $giver$'s $f$ friends] - (random = 5) - template_task_loot_give_31_title_5 [$giver$ is asking for a hand in gathering some meat for some $f.member$ friends] + (random = 5) + template_task_loot_give_31_title_5 [$giver$ is asking for a hand in gathering some meat for some $f$ friends] - (random = 6) - template_task_loot_give_31_title_6 [Help gather some meat for $giver$'s $f.member$ friends] + (random = 6) + template_task_loot_give_31_title_6 [Help gather some meat for $giver$'s $f$ friends] - (random = 7) - template_task_loot_give_31_title_7 [$giver$ needs some help to gather some meat for some $f.member$ friends] + (random = 7) + template_task_loot_give_31_title_7 [$giver$ needs some help to gather some meat for some $f$ friends] - (random = 8) - template_task_loot_give_31_title_8 [$giver$ needs a hand to collect up some meat for some $f.member$ friends] + (random = 8) + template_task_loot_give_31_title_8 [$giver$ needs a hand to collect up some meat for some $f$ friends] - (random = 9) - template_task_loot_give_31_title_9 [$giver$ is asking for help to gather some meat for some $f.member$ friends] + (random = 9) + template_task_loot_give_31_title_9 [$giver$ is asking for help to gather some meat for some $f$ friends] - template_task_loot_give_31_title_10 [$giver$'s $f.member$ friends need help to rebuild their stock of meat] + template_task_loot_give_31_title_10 [$giver$'s $f$ friends need help to rebuild their stock of meat] } @@ -19814,34 +20259,34 @@ TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) { //double fame hunter / kitin - (random = 1) - template_task_loot_give_32_title_1 [Help $giver$'s $f.member$ friends to collect some Kitin morsels] + (random = 1) + template_task_loot_give_32_title_1 [Help $giver$'s $f$ friends to collect some kitin morsels] - (random = 2) - template_task_loot_give_32_title_2 [Head off on the hunt to help $giver$'s $f.member$ friends to collect some Kitin morsels] + (random = 2) + template_task_loot_give_32_title_2 [Head off on the hunt to help $giver$'s $f$ friends to collect some kitin morsels] - (random = 3) - template_task_loot_give_32_title_3 [Lend a hand to $giver$'s $f.member$ friends in collecting up some Kitin morsels] + (random = 3) + template_task_loot_give_32_title_3 [Lend a hand to $giver$'s $f$ friends in collecting up some kitin morsels] - (random = 4) - template_task_loot_give_32_title_4 [Help complete a special order for Kitin raw materials for $giver$'s $f.member$ friends] + (random = 4) + template_task_loot_give_32_title_4 [Help complete a special order for kitin raw materials for $giver$'s $f$ friends] - (random = 5) - template_task_loot_give_32_title_5 [$giver$'s $f.member$ friends are looking for a hand in gathering some Kitin raw materials] + (random = 5) + template_task_loot_give_32_title_5 [$giver$'s $f$ friends are looking for a hand in gathering some kitin raw materials] - (random = 6) - template_task_loot_give_32_title_6 [Help collect some Kitin raw materials for $giver$'s $f.member$ friends] + (random = 6) + template_task_loot_give_32_title_6 [Help collect some kitin raw materials for $giver$'s $f$ friends] - (random = 7) - template_task_loot_give_32_title_7 [$giver$ needs some help to gather some Kitin raw materials for some $f.member$ friends] + (random = 7) + template_task_loot_give_32_title_7 [$giver$ needs some help to gather some kitin raw materials for some $f$ friends] - (random = 8) - template_task_loot_give_32_title_8 [$giver$ needs a hand to gather some Kitin morsels for some $f.member$ friends] + (random = 8) + template_task_loot_give_32_title_8 [$giver$ needs a hand to gather some kitin morsels for some $f$ friends] - (random = 9) - template_task_loot_give_32_title_9 [$giver$ is asking for some help to gather some Kitin raw materials for some $f.member$ friends] + (random = 9) + template_task_loot_give_32_title_9 [$giver$ is asking for some help to gather some kitin raw materials for some $f$ friends] - template_task_loot_give_32_title_10 [$giver$'s $f.member$ friends need some help to rebuild their stock of Kitin morsels] + template_task_loot_give_32_title_10 [$giver$'s $f$ friends need some help to rebuild their stock of kitin morsels] } @@ -19849,34 +20294,34 @@ TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) { //double fame hunter / bone - (random = 1) - template_task_loot_give_33_title_1 [Help to collect some bones for $giver$'s $f.member$ friends] + (random = 1) + template_task_loot_give_33_title_1 [Help to collect some bones for $giver$'s $f$ friends] - (random = 2) - template_task_loot_give_33_title_2 [Head off on the hunt to help collect some bones for $giver$'s $f.member$ friends] + (random = 2) + template_task_loot_give_33_title_2 [Head off on the hunt to help collect some bones for $giver$'s $f$ friends] - (random = 3) - template_task_loot_give_33_title_3 [Lend a hand to $giver$'s $f.member$ friends in collecting up some bones] + (random = 3) + template_task_loot_give_33_title_3 [Lend a hand to $giver$'s $f$ friends in collecting up some bones] - (random = 4) - template_task_loot_give_33_title_4 [Help complete a special order for bones for $giver$'s $f.member$ friends] + (random = 4) + template_task_loot_give_33_title_4 [Help complete a special order for bones for $giver$'s $f$ friends] - (random = 5) - template_task_loot_give_33_title_5 [$giver$ is asking for a hand in gathering some bones for some $f.member$ friends] + (random = 5) + template_task_loot_give_33_title_5 [$giver$ is asking for a hand in gathering some bones for some $f$ friends] - (random = 6) - template_task_loot_give_33_title_6 [Help gather up some bones for $giver$'s $f.member$ friends] + (random = 6) + template_task_loot_give_33_title_6 [Help gather up some bones for $giver$'s $f$ friends] - (random = 7) - template_task_loot_give_33_title_7 [$giver$ needs some help to gather some bones for some $f.member$ friends] + (random = 7) + template_task_loot_give_33_title_7 [$giver$ needs some help to gather some bones for some $f$ friends] - (random = 8) - template_task_loot_give_33_title_8 [$giver$ needs a hand to gather some bones for some $f.member$ friends] + (random = 8) + template_task_loot_give_33_title_8 [$giver$ needs a hand to gather some bones for some $f$ friends] - (random = 9) - template_task_loot_give_33_title_9 [$giver$ is asking for help in collecting up some bones for some $f.member$ friends] + (random = 9) + template_task_loot_give_33_title_9 [$giver$ is asking for help in collecting up some bones for some $f$ friends] - template_task_loot_give_33_title_10 [$giver$'s $f.member$ friends need help to rebuild their stock of bones] + template_task_loot_give_33_title_10 [$giver$'s $f$ friends need help to rebuild their stock of bones] } @@ -19884,34 +20329,34 @@ TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) { //double fame hunter / blood - (random = 1) - template_task_loot_give_34_title_1 [Help collect some blood for $giver$'s $f.member$ friends] + (random = 1) + template_task_loot_give_34_title_1 [Help collect some blood for $giver$'s $f$ friends] - (random = 2) - template_task_loot_give_34_title_2 [Head off on the hunt to help collect some blood for $giver$'s $f.member$ friends] + (random = 2) + template_task_loot_give_34_title_2 [Head off on the hunt to help collect some blood for $giver$'s $f$ friends] - (random = 3) - template_task_loot_give_34_title_3 [Lend a hand to collect up some blood for $giver$'s $f.member$ friends] + (random = 3) + template_task_loot_give_34_title_3 [Lend a hand to collect up some blood for $giver$'s $f$ friends] - (random = 4) - template_task_loot_give_34_title_4 [Help complete a special order for blood for $giver$'s $f.member$ friends] + (random = 4) + template_task_loot_give_34_title_4 [Help complete a special order for blood for $giver$'s $f$ friends] - (random = 5) - template_task_loot_give_34_title_5 [$giver$ is asking for a hand in gathering some blood for some $f.member$ friends] + (random = 5) + template_task_loot_give_34_title_5 [$giver$ is asking for a hand in gathering some blood for some $f$ friends] - (random = 6) - template_task_loot_give_34_title_6 [Help collect up some blood for $giver$'s $f.member$ friends] + (random = 6) + template_task_loot_give_34_title_6 [Help collect up some blood for $giver$'s $f$ friends] - (random = 7) - template_task_loot_give_34_title_7 [$giver$ needs some help to gather some blood for some $f.member$ friends] + (random = 7) + template_task_loot_give_34_title_7 [$giver$ needs some help to gather some blood for some $f$ friends] - (random = 8) - template_task_loot_give_34_title_8 [$giver$ needs a hand to gather some blood for some $f.member$ friends] + (random = 8) + template_task_loot_give_34_title_8 [$giver$ needs a hand to gather some blood for some $f$ friends] - (random = 9) - template_task_loot_give_34_title_9 [$giver$ is asking for help to gather some blood for some $f.member$ friends] + (random = 9) + template_task_loot_give_34_title_9 [$giver$ is asking for help to gather some blood for some $f$ friends] - template_task_loot_give_34_title_10 [$giver$'s $f.member$ friends need help to rebuild their stock of blood] + template_task_loot_give_34_title_10 [$giver$'s $f$ friends need help to rebuild their stock of blood] } @@ -19919,34 +20364,34 @@ TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) { //double fame hunter / fur - (random = 1) - template_task_loot_give_35_title_1 [Help collect some fur for $giver$'s $f.member$ friends] + (random = 1) + template_task_loot_give_35_title_1 [Help collect some fur for $giver$'s $f$ friends] - (random = 2) - template_task_loot_give_35_title_2 [Head off on the hunt to help to collect some fur for $giver$'s $f.member$ friends] + (random = 2) + template_task_loot_give_35_title_2 [Head off on the hunt to help to collect some fur for $giver$'s $f$ friends] - (random = 3) - template_task_loot_give_35_title_3 [Lend a hand in collecting up some fur for $giver$'s $f.member$ friends] + (random = 3) + template_task_loot_give_35_title_3 [Lend a hand in collecting up some fur for $giver$'s $f$ friends] - (random = 4) - template_task_loot_give_35_title_4 [Help complete a special order for fur for $giver$'s $f.member$ friends] + (random = 4) + template_task_loot_give_35_title_4 [Help complete a special order for fur for $giver$'s $f$ friends] - (random = 5) - template_task_loot_give_35_title_5 [$giver$ is asking for a hand in gathering some fur for some $f.member$ friends] + (random = 5) + template_task_loot_give_35_title_5 [$giver$ is asking for a hand in gathering some fur for some $f$ friends] - (random = 6) - template_task_loot_give_35_title_6 [Help $giver$ to collect up some fur for some $f.member$ friends] + (random = 6) + template_task_loot_give_35_title_6 [Help $giver$ to collect up some fur for some $f$ friends] - (random = 7) - template_task_loot_give_35_title_7 [$giver$ needs some help to gather some fur for some $f.member$ friends] + (random = 7) + template_task_loot_give_35_title_7 [$giver$ needs some help to gather some fur for some $f$ friends] - (random = 8) - template_task_loot_give_35_title_8 [$giver$ needs a hand to gather some fur for some $f.member$ friends] + (random = 8) + template_task_loot_give_35_title_8 [$giver$ needs a hand to gather some fur for some $f$ friends] - (random = 9) - template_task_loot_give_35_title_9 [$giver$ is asking for help in collecting up some fur for some $f.member$ friends] + (random = 9) + template_task_loot_give_35_title_9 [$giver$ is asking for help in collecting up some fur for some $f$ friends] - template_task_loot_give_35_title_10 [$giver$'s $f.member$ friends need help to rebuild their stock of fur] + template_task_loot_give_35_title_10 [$giver$'s $f$ friends need help to rebuild their stock of fur] } @@ -19954,34 +20399,34 @@ TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) { //tribe / meat - (random = 1) - template_task_loot_give_3_title_1 [Collect some meat for $f.da$ $f$] + (random = 1) + template_task_loot_give_3_title_1 [Collect some meat for $f.mda$ $f.member$] - (random = 2) - template_task_loot_give_3_title_2 [Head off on the hunt and gather some meat for $f.da$ $f$] + (random = 2) + template_task_loot_give_3_title_2 [Head off on the hunt and gather some meat for $f.mda$ $f.member$] - (random = 3) - template_task_loot_give_3_title_3 [Supply $f.da$ $f$ with some meat] + (random = 3) + template_task_loot_give_3_title_3 [Supply $f.member$ with some meat] - (random = 4) - template_task_loot_give_3_title_4 [Special order for meat for $f.da$ $f$] + (random = 4) + template_task_loot_give_3_title_4 [Special order for meat for $f.mda$ $f.member$] - (random = 5) - template_task_loot_give_3_title_5 [An order for meat for $f.da$ $f$] + (random = 5) + template_task_loot_give_3_title_5 [An order for meat for $f.mda$ $f.member$] - (random = 6) - template_task_loot_give_3_title_6 [Collect up some meat for $f.da$ $f$] + (random = 6) + template_task_loot_give_3_title_6 [Collect up some meat for $f.mda$ $f.member$] - (random = 7) - template_task_loot_give_3_title_7 [$f.da$ $f$ need some meat] + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ need some meat] - (random = 8) - template_task_loot_give_3_title_8 [$f.da$ $f$ are looking for someone to provide meat] + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ are looking for someone to provide meat] - (random = 9) - template_task_loot_give_3_title_9 [$f.da$ $f$ need a hunter to replenish the meat stocks] + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ need a hunter to replenish the meat stocks] - template_task_loot_give_3_title_10 [$f.da$ $f$ want someone to build up the meat stocks] + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ want someone to build up the meat stocks] } @@ -19989,34 +20434,34 @@ TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) { //ambassador / kitin, welcomer / kitin, scout / kitin - (random = 1) - template_task_loot_give_6_title_1 [Collect some Kitin raw materials] + (random = 1) + template_task_loot_give_6_title_1 [Collect some kitin raw materials] - (random = 2) - template_task_loot_give_6_title_2 [Head off on the hunt and collect some Kitin morsels] + (random = 2) + template_task_loot_give_6_title_2 [Head off on the hunt and collect some kitin morsels] - (random = 3) - template_task_loot_give_6_title_3 [Supply $giver$ with some Kitin raw materials] + (random = 3) + template_task_loot_give_6_title_3 [Supply $giver$ with some kitin raw materials] - (random = 4) - template_task_loot_give_6_title_4 [Special order for Kitin morsels] + (random = 4) + template_task_loot_give_6_title_4 [Special order for kitin morsels] - (random = 5) - template_task_loot_give_6_title_5 [An order for Kitin raw materials] + (random = 5) + template_task_loot_give_6_title_5 [An order for kitin raw materials] - (random = 6) - template_task_loot_give_6_title_6 [Collect up some Kitin raw materials] + (random = 6) + template_task_loot_give_6_title_6 [Collect up some kitin raw materials] - (random = 7) - template_task_loot_give_6_title_7 [$giver$ needs some Kitin morsels] + (random = 7) + template_task_loot_give_6_title_7 [$giver$ needs some kitin morsels] - (random = 8) - template_task_loot_give_6_title_8 [$giver$ is looking for someone to supply Kitin raw materials] + (random = 8) + template_task_loot_give_6_title_8 [$giver$ is looking for someone to supply kitin raw materials] - (random = 9) - template_task_loot_give_6_title_9 [$giver$ needs a hunter to replenish the stock of Kitin morsels] + (random = 9) + template_task_loot_give_6_title_9 [$giver$ needs a hunter to replenish the stock of kitin morsels] - template_task_loot_give_6_title_10 [$giver$ wants to build up the stock of Kitin raw materials] + template_task_loot_give_6_title_10 [$giver$ wants to build up the stock of kitin raw materials] } @@ -20024,34 +20469,34 @@ TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) { //tribe / kitin - (random = 1) - template_task_loot_give_8_title_1 [Collect some Kitin raw materials for $f.da$ $f$] + (random = 1) + template_task_loot_give_8_title_1 [Collect some kitin raw materials for $f.mda$ $f.member$] - (random = 2) - template_task_loot_give_8_title_2 [Head off on the hunt and collect some Kitin morsels for $f.da$ $f$] + (random = 2) + template_task_loot_give_8_title_2 [Head off on the hunt and collect some kitin morsels for $f.mda$ $f.member$] - (random = 3) - template_task_loot_give_8_title_3 [Supply $f.da$ $f$ with some Kitin raw materials] + (random = 3) + template_task_loot_give_8_title_3 [Supply $f.member$ with some kitin raw materials] - (random = 4) - template_task_loot_give_8_title_4 [Special order for Kitin morsels for $f.da$ $f$] + (random = 4) + template_task_loot_give_8_title_4 [Special order for kitin morsels for $f.mda$ $f.member$] - (random = 5) - template_task_loot_give_8_title_5 [An order for Kitin raw materials for $f.da$ $f$] + (random = 5) + template_task_loot_give_8_title_5 [An order for kitin raw materials for $f.mda$ $f.member$] - (random = 6) - template_task_loot_give_8_title_6 [Collect up some Kitin raw materials for $f.da$ $f$] + (random = 6) + template_task_loot_give_8_title_6 [Collect up some kitin raw materials for $f.mda$ $f.member$] - (random = 7) - template_task_loot_give_8_title_7 [$f.da$ $f$ need some Kitin morsels] + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ need some kitin morsels] - (random = 8) - template_task_loot_give_8_title_8 [$f.da$ $f$ are looking for a supplier of Kitin raw materials] + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ are looking for a supplier of kitin raw materials] - (random = 9) - template_task_loot_give_8_title_9 [$f.da$ $f$ need a hunter to replenish their stock of Kitin morsels] + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of kitin morsels] - template_task_loot_give_8_title_10 [$f.da$ $f$ want to build up their stock of Kitin raw materials] + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ want to build up their stock of kitin raw materials] } @@ -20059,88 +20504,88 @@ TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) { //Kami / kitin - (random = 1) - template_task_loot_give_9_title_1 [Collect some Kitin raw materials for the Kamis] + (random = 1) + template_task_loot_give_9_title_1 [Collect some kitin raw materials for the Kami] - (random = 2) - template_task_loot_give_9_title_2 [Head off on the hunt and collect some Kitin morsels for the Kamis] + (random = 2) + template_task_loot_give_9_title_2 [Head off on the hunt and collect some kitin morsels for the Kami] - (random = 3) - template_task_loot_give_9_title_3 [Supply the Kamis with some Kitin raw materials] + (random = 3) + template_task_loot_give_9_title_3 [Supply the Kami with some kitin raw materials] - (random = 4) - template_task_loot_give_9_title_4 [Special order for Kitin morsels for the Kamis] + (random = 4) + template_task_loot_give_9_title_4 [Special order for kitin morsels for the Kami] - (random = 5) - template_task_loot_give_9_title_5 [An order for Kitin raw materials for the Kamis] + (random = 5) + template_task_loot_give_9_title_5 [An order for kitin raw materials for the Kami] - (random = 6) - template_task_loot_give_9_title_6 [Collect up some Kitin raw materials for the Kamis] + (random = 6) + template_task_loot_give_9_title_6 [Collect up some kitin raw materials for the Kami] - (random = 7) - template_task_loot_give_9_title_7 [The Kamis need some Kitin morsels] + (random = 7) + template_task_loot_give_9_title_7 [The Kami need some kitin morsels] - (random = 8) - template_task_loot_give_9_title_8 [The Kamis are looking for a supplier of Kitin raw materials] + (random = 8) + template_task_loot_give_9_title_8 [The Kami are looking for a supplier of kitin raw materials] - (random = 9) - template_task_loot_give_9_title_9 [The Kamis need a hunter to provide them with some Kitin morsels] + (random = 9) + template_task_loot_give_9_title_9 [The Kami need a hunter to provide them with some kitin morsels] - template_task_loot_give_9_title_10 [The Kamis are asking for some Kitin raw materials] + template_task_loot_give_9_title_10 [The Kami are asking for some kitin raw materials] } // HASH_VALUE 7EDFDCBEE449EE95 TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_loot_give_intro_1_money [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_loot_give_intro_1_money_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_loot_give_intro_1_fame_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_loot_give_intro_1_fame [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.da$ $f$ will be grateful to you.] + template_task_loot_give_intro_1_fame [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] } // HASH_VALUE ECA1B750D9C1F6EB TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_loot_give_intro_2_money [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_loot_give_intro_2_money_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_loot_give_intro_2_fame_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_loot_give_intro_2_fame [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.da$ $f$ will be grateful to you.] + template_task_loot_give_intro_2_fame [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] } // HASH_VALUE A12BF480DB7DD45A TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_loot_give_intro_3_money [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_loot_give_intro_3_money_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_loot_give_intro_3_fame_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_loot_give_intro_3_fame [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.da$ $f$ will be grateful to you.] + template_task_loot_give_intro_3_fame [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] } @@ -20155,7 +20600,7 @@ TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) // HASH_VALUE F32C7C7F766BA3DB TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) { - template_task_supply_buy_item_botchat_10 [For a good price I'll buy:\n + template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n - $i1$\n - $i2$\n - $i3$\n @@ -20173,7 +20618,7 @@ TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, it // HASH_VALUE 1D5DC409AD239291 TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) { - template_task_supply_buy_item_botchat_2 [For a good price I'll buy:\n + template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n - $i1$\n - $i2$\n ] @@ -20183,7 +20628,7 @@ TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) // HASH_VALUE EA53FE572BA395C4 TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) { - template_task_supply_buy_item_botchat_3 [For a good price I'll buy:\n + template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n - $i1$\n - $i2$\n - $i3$\n @@ -20194,7 +20639,7 @@ TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) // HASH_VALUE BF3A3955EFC664F3 TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) { - template_task_supply_buy_item_botchat_4 [For a good price I'll buy:\n + template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n - $i1$\n - $i2$\n - $i3$\n @@ -20206,7 +20651,7 @@ TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) // HASH_VALUE 633E376B831A2052 TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) { - template_task_supply_buy_item_botchat_5 [For a good price I'll buy:\n + template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n - $i1$\n - $i2$\n - $i3$\n @@ -20219,7 +20664,7 @@ TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, ite // HASH_VALUE B64E8CADCF1B9CE0 TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) { - template_task_supply_buy_item_botchat_6 [For a good price I'll buy:\n + template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n - $i1$\n - $i2$\n - $i3$\n @@ -20233,7 +20678,7 @@ TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, ite // HASH_VALUE 358E93E1DC21D632 TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) { - template_task_supply_buy_item_botchat_7 [For a good price I'll buy:\n + template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n - $i1$\n - $i2$\n - $i3$\n @@ -20248,7 +20693,7 @@ TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, ite // HASH_VALUE F8B16611F1182134 TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) { - template_task_supply_buy_item_botchat_8 [For a good price I'll buy:\n + template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n - $i1$\n - $i2$\n - $i3$\n @@ -20264,7 +20709,7 @@ TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, ite // HASH_VALUE 8C052671D66C2F46 TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) { - template_task_supply_buy_item_botchat_9 [For a good price I'll buy:\n + template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n - $i1$\n - $i2$\n - $i3$\n @@ -20301,7 +20746,7 @@ TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) // HASH_VALUE 96A088D2697CF105 TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) { - template_task_supply_sell_item_botchat_10 [I sell these imported items:\n + template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n - $i1$\n - $i2$\n - $i3$\n @@ -20319,7 +20764,7 @@ TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, i // HASH_VALUE 4FDE6E7E2A788841 TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) { - template_task_supply_sell_item_botchat_2 [I sell these imported items:\n + template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n - $i1$\n - $i2$\n ] @@ -20329,7 +20774,7 @@ TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) // HASH_VALUE ADC263608A4CDA8C TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) { - template_task_supply_sell_item_botchat_3 [I sell these imported items:\n + template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n - $i1$\n - $i2$\n - $i3$\n @@ -20340,7 +20785,7 @@ TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) // HASH_VALUE 7F96F1E8D798090D TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) { - template_task_supply_sell_item_botchat_4 [I sell these imported items:\n + template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n - $i1$\n - $i2$\n - $i3$\n @@ -20352,7 +20797,7 @@ TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) // HASH_VALUE 1DF60E150B5D0E4C TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) { - template_task_supply_sell_item_botchat_5 [I sell these imported items:\n + template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n - $i1$\n - $i2$\n - $i3$\n @@ -20365,7 +20810,7 @@ TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, it // HASH_VALUE 575BC2E91E740ACA TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) { - template_task_supply_sell_item_botchat_6 [I sell these imported items:\n + template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n - $i1$\n - $i2$\n - $i3$\n @@ -20379,7 +20824,7 @@ TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, it // HASH_VALUE F62F14347C6803B5 TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) { - template_task_supply_sell_item_botchat_7 [I sell these imported items:\n + template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n - $i1$\n - $i2$\n - $i3$\n @@ -20394,7 +20839,7 @@ TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, it // HASH_VALUE 847B43B54E4CB53A TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) { - template_task_supply_sell_item_botchat_8 [I sell these imported items:\n + template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n - $i1$\n - $i2$\n - $i3$\n @@ -20410,7 +20855,7 @@ TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, it // HASH_VALUE F84048F4EC3CC668 TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) { - template_task_supply_sell_item_botchat_9 [I sell these imported items:\n + template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n - $i1$\n - $i2$\n - $i3$\n @@ -20432,7 +20877,7 @@ TEMPLATE_TASK_SUPPLY_SELL_ITEM TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) { //any - template_task_supply_sell_item_title [What do you sell?] + template_task_supply_sell_item_title [What do you sell ?] } @@ -20440,31 +20885,31 @@ TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) { //default text - (random = 1) + (random = 1) template_task_target_species_0_title_1 [Locate the animal population of $region$] - (random = 2) + (random = 2) template_task_target_species_0_title_2 [Make an inventory of the animal population of $region$] - (random = 3) + (random = 3) template_task_target_species_0_title_3 [Study the animal population of $region$] - (random = 4) + (random = 4) template_task_target_species_0_title_4 [Track down the animals of $region$] - (random = 5) + (random = 5) template_task_target_species_0_title_5 [Trail the animals of $region$] - (random = 6) + (random = 6) template_task_target_species_0_title_6 [$giver$ needs someone to locate the animal population of $region$] - (random = 7) + (random = 7) template_task_target_species_0_title_7 [$giver$ needs someone to make an inventory of the animal population of $region$] - (random = 8) + (random = 8) template_task_target_species_0_title_8 [$giver$ needs someone to study the animal population of $region$] - (random = 9) + (random = 9) template_task_target_species_0_title_9 [$giver$ needs someone to track down the animals of $region$] template_task_target_species_0_title_10 [$giver$ needs someone to trail the animals of $region$] @@ -20475,31 +20920,31 @@ TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, facti TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) { //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore - (random = 1) + (random = 1) template_task_target_species_1_title_1 [Locate the predators of $region$] - (random = 2) + (random = 2) template_task_target_species_1_title_2 [Make an inventory of the predators of $region$] - (random = 3) + (random = 3) template_task_target_species_1_title_3 [Study the predators of $region$] - (random = 4) + (random = 4) template_task_target_species_1_title_4 [Track down the predators of $region$] - (random = 5) + (random = 5) template_task_target_species_1_title_5 [Trail the predators of $region$] - (random = 6) + (random = 6) template_task_target_species_1_title_6 [$giver$ needs someone to locate the predators of $region$] - (random = 7) + (random = 7) template_task_target_species_1_title_7 [$giver$ needs someone to make an inventory of the predators of $region$] - (random = 8) + (random = 8) template_task_target_species_1_title_8 [$giver$ needs someone to study the predators of $region$] - (random = 9) + (random = 9) template_task_target_species_1_title_9 [$giver$ needs someone to track down the predators of $region$] template_task_target_species_1_title_10 [$giver$ needs someone to trail the predators of $region$] @@ -20510,31 +20955,31 @@ TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, facti TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) { //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore - (random = 1) + (random = 1) template_task_target_species_2_title_1 [Locate the herbivores of $region$] - (random = 2) + (random = 2) template_task_target_species_2_title_2 [Make an inventory of the herbivores of $region$] - (random = 3) + (random = 3) template_task_target_species_2_title_3 [Study the herbivores of $region$] - (random = 4) + (random = 4) template_task_target_species_2_title_4 [Track down the herbivores of $region$] - (random = 5) + (random = 5) template_task_target_species_2_title_5 [Trail the herbivores of $region$] - (random = 6) + (random = 6) template_task_target_species_2_title_6 [$giver$ needs someone to locate the herbivores of $region$] - (random = 7) + (random = 7) template_task_target_species_2_title_7 [$giver$ needs someone to make an inventory of the herbivores of $region$] - (random = 8) + (random = 8) template_task_target_species_2_title_8 [$giver$ needs someone to study the herbivores of $region$] - (random = 9) + (random = 9) template_task_target_species_2_title_9 [$giver$ needs someone to track down the herbivores of $region$] template_task_target_species_2_title_10 [$giver$ needs someone to trail the herbivores of $region$] @@ -20545,34 +20990,34 @@ TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, facti TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) { //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin - (random = 1) - template_task_target_species_3_title_1 [Locate the Kitins of $region$] + (random = 1) + template_task_target_species_3_title_1 [Locate the kitins of $region$] - (random = 2) - template_task_target_species_3_title_2 [Make an inventory of the Kitins of $region$] + (random = 2) + template_task_target_species_3_title_2 [Make an inventory of the kitins of $region$] - (random = 3) - template_task_target_species_3_title_3 [Study the Kitins of $region$] + (random = 3) + template_task_target_species_3_title_3 [Study the kitins of $region$] - (random = 4) - template_task_target_species_3_title_4 [Track down the Kitins of $region$] + (random = 4) + template_task_target_species_3_title_4 [Track down the kitins of $region$] - (random = 5) - template_task_target_species_3_title_5 [Trail the Kitins of $region$] + (random = 5) + template_task_target_species_3_title_5 [Trail the kitins of $region$] - (random = 6) - template_task_target_species_3_title_6 [$giver$ needs someone to locate the Kitins of $region$] + (random = 6) + template_task_target_species_3_title_6 [$giver$ needs someone to locate the kitins of $region$] - (random = 7) - template_task_target_species_3_title_7 [$giver$ needs someone to make an inventory of the Kitins of $region$] + (random = 7) + template_task_target_species_3_title_7 [$giver$ needs someone to make an inventory of the kitins of $region$] - (random = 8) - template_task_target_species_3_title_8 [$giver$ needs someone to study the Kitins of $region$] + (random = 8) + template_task_target_species_3_title_8 [$giver$ needs someone to study the kitins of $region$] - (random = 9) - template_task_target_species_3_title_9 [$giver$ needs someone to track down the Kitins of $region$] + (random = 9) + template_task_target_species_3_title_9 [$giver$ needs someone to track down the kitins of $region$] - template_task_target_species_3_title_10 [$giver$ needs someone to trail the Kitins of $region$] + template_task_target_species_3_title_10 [$giver$ needs someone to trail the kitins of $region$] } @@ -20580,34 +21025,34 @@ TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, facti TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) { //captain / goo, patrolman / goo, hunter / goo, scout / goo - (random = 1) - template_task_target_species_4_title_1 [Locate the animal population infected by the Goo in $region$] + (random = 1) + template_task_target_species_4_title_1 [Locate the animal population infected by the goo in $region$] - (random = 2) - template_task_target_species_4_title_2 [Make an inventory of the animal population infected by the Goo in $region$] + (random = 2) + template_task_target_species_4_title_2 [Make an inventory of the animal population infected by the goo in $region$] - (random = 3) - template_task_target_species_4_title_3 [Study the animal population infected by the Goo in $region$] + (random = 3) + template_task_target_species_4_title_3 [Study the animal population infected by the goo in $region$] - (random = 4) - template_task_target_species_4_title_4 [Track down the animal population infected by the Goo in $region$] + (random = 4) + template_task_target_species_4_title_4 [Track down the animal population infected by the goo in $region$] - (random = 5) - template_task_target_species_4_title_5 [Trail the animal population infected by the Goo in $region$] + (random = 5) + template_task_target_species_4_title_5 [Trail the animal population infected by the goo in $region$] - (random = 6) - template_task_target_species_4_title_6 [$giver$ needs someone to locate the animal population infected by the Goo in $region$] + (random = 6) + template_task_target_species_4_title_6 [$giver$ needs someone to locate the animal population infected by the goo in $region$] - (random = 7) - template_task_target_species_4_title_7 [$giver$ needs someone to make an inventory of the animal population infected by the Goo in $region$] + (random = 7) + template_task_target_species_4_title_7 [$giver$ needs someone to make an inventory of the animal population infected by the goo in $region$] - (random = 8) - template_task_target_species_4_title_8 [$giver$ needs someone to study the animal population infected by the Goo in $region$] + (random = 8) + template_task_target_species_4_title_8 [$giver$ needs someone to study the animal population infected by the goo in $region$] - (random = 9) - template_task_target_species_4_title_9 [$giver$ needs someone to track down the animal population infected by the Goo in $region$] + (random = 9) + template_task_target_species_4_title_9 [$giver$ needs someone to track down the animal population infected by the goo in $region$] - template_task_target_species_4_title_10 [$giver$ needs someone to trail the animal population infected by the Goo in $region$] + template_task_target_species_4_title_10 [$giver$ needs someone to trail the animal population infected by the goo in $region$] } @@ -20615,31 +21060,31 @@ TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, facti TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) { //captain / degen, patrolman / degen, hunter / degen, scout / degen - (random = 1) + (random = 1) template_task_target_species_5_title_1 [Locate the primitive beings in $region$] - (random = 2) + (random = 2) template_task_target_species_5_title_2 [Make an inventory of the primitive beings in $region$] - (random = 3) + (random = 3) template_task_target_species_5_title_3 [Study the primitive beings in $region$] - (random = 4) + (random = 4) template_task_target_species_5_title_4 [Track down the primitive beings in $region$] - (random = 5) + (random = 5) template_task_target_species_5_title_5 [Trail the primitive beings in $region$] - (random = 6) + (random = 6) template_task_target_species_5_title_6 [$giver$ needs someone to locate the primitive beings in $region$] - (random = 7) + (random = 7) template_task_target_species_5_title_7 [$giver$ needs someone to make an inventory of the primitive beings in $region$] - (random = 8) + (random = 8) template_task_target_species_5_title_8 [$giver$ needs someone to study the primitive beings in $region$] - (random = 9) + (random = 9) template_task_target_species_5_title_9 [$giver$ needs someone to track down the primitive beings in $region$] template_task_target_species_5_title_10 [$giver$ needs someone to trail the primitive beings in $region$] @@ -20650,31 +21095,31 @@ TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, facti TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) { //captain / plant, patrolman / plant, hunter / plant, scout / plant - (random = 1) + (random = 1) template_task_target_species_6_title_1 [Locate the intelligent plants in $region$] - (random = 2) + (random = 2) template_task_target_species_6_title_2 [Make an inventory of the intelligent plants in $region$] - (random = 3) + (random = 3) template_task_target_species_6_title_3 [Study the intelligent plants in $region$] - (random = 4) + (random = 4) template_task_target_species_6_title_4 [Track the intelligent plants in $region$] - (random = 5) + (random = 5) template_task_target_species_6_title_5 [Trail intelligent plants in $region$] - (random = 6) + (random = 6) template_task_target_species_6_title_6 [$giver$ needs someone to locate the intelligent plants in $region$] - (random = 7) + (random = 7) template_task_target_species_6_title_7 [$giver$ needs someone to make an inventory of the intelligent plants in $region$] - (random = 8) + (random = 8) template_task_target_species_6_title_8 [$giver$ needs someone to study the intelligent plants in $region$] - (random = 9) + (random = 9) template_task_target_species_6_title_9 [$giver$ needs someone to track the intelligent plants in $region$] template_task_target_species_6_title_10 [$giver$ needs someone to trail the intelligent plants in $region$] @@ -20684,72 +21129,72 @@ TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, facti // HASH_VALUE 9273F07E6406DC71 TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_target_species_intro_1_money [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_target_species_intro_1_money_timed [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_target_species_intro_1_fame_timed [I need to know if there are any $r1.p$ in $region$. If you find any, $f.da$ $f$ will be very grateful to you.\n + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.\n But be quick, it's very urgent!] - template_task_target_species_intro_1_fame [I need to know if there are any $r1.p$ in $region$. If you find any, $f.da$ $f$ will be very grateful to you.] + template_task_target_species_intro_1_fame [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.] } // HASH_VALUE AA9853CC245BF164 TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_target_species_intro_2_money [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_target_species_intro_2_money_timed [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_target_species_intro_2_fame_timed [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.da$ $f$ will be very grateful to you.\n + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.\n But be quick, it's very urgent!] - template_task_target_species_intro_2_fame [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.da$ $f$ will be very grateful to you.] + template_task_target_species_intro_2_fame [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.] } // HASH_VALUE F3ED540A664C9D9E TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) - template_task_target_species_intro_3_money [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] - (reward > 0 & timelimit > 0) - template_task_target_species_intro_3_money_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_target_species_intro_3_fame_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.da$ $f$ will be very grateful to you.\n + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n But be quick, it's very urgent!] - template_task_target_species_intro_3_fame [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.da$ $f$ will be very grateful to you.] + template_task_target_species_intro_3_fame [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] } // HASH_VALUE 793E6B6C8374B0B5 TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) - template_task_target_species_intro_4_money [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] - (reward > 0 & timelimit > 0) - template_task_target_species_intro_4_money_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_target_species_intro_4_fame_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.da$ $f$ will be very grateful to you.\n + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n But be quick, it's very urgent!] - template_task_target_species_intro_4_fame [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.da$ $f$ will be very grateful to you.] + template_task_target_species_intro_4_fame [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] } @@ -20757,31 +21202,31 @@ TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) { //default text - (random = 1) + (random = 1) template_task_visit_place_0_title_1 [Go on a tour of inspection for $giver$] - (random = 2) + (random = 2) template_task_visit_place_0_title_2 [Explore the territory for $giver$] - (random = 3) + (random = 3) template_task_visit_place_0_title_3 [Carry out some reconnaissance of the area for $giver$] - (random = 4) + (random = 4) template_task_visit_place_0_title_4 [Carry out explorations for $giver$] - (random = 5) + (random = 5) template_task_visit_place_0_title_5 [Head off on reconnaissance for $giver$] - (random = 6) + (random = 6) template_task_visit_place_0_title_6 [$giver$ needs someone to head off on reconnaissance] - (random = 7) + (random = 7) template_task_visit_place_0_title_7 [$giver$ needs someone for a tour of inspection] - (random = 8) + (random = 8) template_task_visit_place_0_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] - (random = 9) + (random = 9) template_task_visit_place_0_title_9 [$giver$ needs someone to carry out explorations] template_task_visit_place_0_title_10 [$giver$ needs more information about the area] @@ -20792,31 +21237,31 @@ TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) { //patrolman, scout, welcomer - (random = 1) + (random = 1) template_task_visit_place_1_title_1 [Go on a tour of inspection for $giver$] - (random = 2) + (random = 2) template_task_visit_place_1_title_2 [Explore the territory for $giver$] - (random = 3) + (random = 3) template_task_visit_place_1_title_3 [Carry out some reconnaissance of the area for $giver$] - (random = 4) + (random = 4) template_task_visit_place_1_title_4 [Carry out explorations for $giver$] - (random = 5) + (random = 5) template_task_visit_place_1_title_5 [Head off on reconnaissance for $giver$] - (random = 6) + (random = 6) template_task_visit_place_1_title_6 [$giver$ needs someone to head off on reconnaissance] - (random = 7) + (random = 7) template_task_visit_place_1_title_7 [$giver$ needs someone for a tour of inspection] - (random = 8) + (random = 8) template_task_visit_place_1_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] - (random = 9) + (random = 9) template_task_visit_place_1_title_9 [$giver$ needs someone to carry out explorations] template_task_visit_place_1_title_10 [$giver$ needs more information about the area] @@ -20827,34 +21272,34 @@ TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) { //Kami - (random = 1) - template_task_visit_place_2_title_1 [Go on a tour of inspection for the Kamis] + (random = 1) + template_task_visit_place_2_title_1 [Go on a tour of inspection for the Kami] - (random = 2) - template_task_visit_place_2_title_2 [Explore the territory for the Kamis] + (random = 2) + template_task_visit_place_2_title_2 [Explore the territory for the Kami] - (random = 3) - template_task_visit_place_2_title_3 [Carry out some reconnaissance of the area for the Kamis] + (random = 3) + template_task_visit_place_2_title_3 [Carry out some reconnaissance of the area for the Kami] - (random = 4) - template_task_visit_place_2_title_4 [Carry out explorations for the Kamis] + (random = 4) + template_task_visit_place_2_title_4 [Carry out explorations for the Kami] - (random = 5) - template_task_visit_place_2_title_5 [Head off on reconnaissance for the Kamis] + (random = 5) + template_task_visit_place_2_title_5 [Head off on reconnaissance for the Kami] - (random = 6) - template_task_visit_place_2_title_6 [The Kamis need someone to head off on reconnaissance] + (random = 6) + template_task_visit_place_2_title_6 [The Kami need someone to head off on reconnaissance] - (random = 7) - template_task_visit_place_2_title_7 [The Kamis need someone for a tour of inspection] + (random = 7) + template_task_visit_place_2_title_7 [The Kami need someone for a tour of inspection] - (random = 8) - template_task_visit_place_2_title_8 [The Kamis need someone to carry out some reconnaissance of the area] + (random = 8) + template_task_visit_place_2_title_8 [The Kami need someone to carry out some reconnaissance of the area] - (random = 9) - template_task_visit_place_2_title_9 [The Kamis need someone to carry out some explorations] + (random = 9) + template_task_visit_place_2_title_9 [The Kami need someone to carry out some explorations] - template_task_visit_place_2_title_10 [The Kamis need more information about the area] + template_task_visit_place_2_title_10 [The Kami need more information about the area] } @@ -20862,31 +21307,31 @@ TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) { //Karavan - (random = 1) + (random = 1) template_task_visit_place_3_title_1 [Go on a tour of inspection for the Karavan] - (random = 2) + (random = 2) template_task_visit_place_3_title_2 [Explore the territory for the Karavan] - (random = 3) + (random = 3) template_task_visit_place_3_title_3 [Carry out some reconnaissance of the area for the Karavan] - (random = 4) + (random = 4) template_task_visit_place_3_title_4 [Carry out explorations for the Karavan] - (random = 5) + (random = 5) template_task_visit_place_3_title_5 [Head off on reconnaissance for the Karavan] - (random = 6) + (random = 6) template_task_visit_place_3_title_6 [The Karavan need someone to head off on reconnaissance] - (random = 7) + (random = 7) template_task_visit_place_3_title_7 [The Karavan need someone to go on a tour of inspection] - (random = 8) + (random = 8) template_task_visit_place_3_title_8 [The Karavan need someone to carry out some reconnaissance of the area] - (random = 9) + (random = 9) template_task_visit_place_3_title_9 [The Karavan need someone to carry out some explorations] template_task_visit_place_3_title_10 [The Karavan need more information about the area] @@ -20897,95 +21342,789 @@ TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) { //tribe - (random = 1) - template_task_visit_place_4_title_1 [Go on a tour of inspection for $f.da$ $f$] + (random = 1) + template_task_visit_place_4_title_1 [Go on a tour of inspection for $f.mda$ $f.member$] - (random = 2) - template_task_visit_place_4_title_2 [Explore the territory for $f.da$ $f$] + (random = 2) + template_task_visit_place_4_title_2 [Explore the territory for $f.mda$ $f.member$] - (random = 3) - template_task_visit_place_4_title_3 [Carry out some reconnaissance of the area for $f.da$ $f$] + (random = 3) + template_task_visit_place_4_title_3 [Carry out some reconnaissance of the area for $f.mda$ $f.member$] - (random = 4) - template_task_visit_place_4_title_4 [Carry out explorations for $f.da$ $f$] + (random = 4) + template_task_visit_place_4_title_4 [Carry out explorations for $f.mda$ $f.member$] - (random = 5) - template_task_visit_place_4_title_5 [Head off on reconnaissance for $f.da$ $f$] + (random = 5) + template_task_visit_place_4_title_5 [Head off on reconnaissance for $f.mda$ $f.member$] - (random = 6) - template_task_visit_place_4_title_6 [$f.da$ $f$ need someone to head off on reconnaissance] + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ need someone to head off on reconnaissance] - (random = 7) - template_task_visit_place_4_title_7 [$f.da$ $f$ need someone to go on a tour of inspection] + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ need someone to go on a tour of inspection] - (random = 8) - template_task_visit_place_4_title_8 [$f.da$ $f$ need someone to carry out some reconnaissance of the area] + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ need someone to carry out some reconnaissance of the area] - (random = 9) - template_task_visit_place_4_title_9 [$f.da$ $f$ need someone to carry out some explorations] + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ need someone to carry out some explorations] - template_task_visit_place_4_title_10 [$f.da$ $f$ need more information about the area] + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ need more information about the area] } // HASH_VALUE 3BA50E298B9995FE TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_visit_place_intro_1_money [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_visit_place_intro_1_money_timed [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_visit_place_intro_1_fame_timed [I need to find out what's going on in $op1$. If you go there, $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_visit_place_intro_1_fame [I need to find out what's going on in $op1$. If you go there, $f.da$ $f$ will be grateful to you.] + template_task_visit_place_intro_1_fame [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.] } // HASH_VALUE BDA1A814C08ADDFD TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_visit_place_intro_2_money [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).] - (reward > 0 & timelimit > 0) + (reward > 0 & timelimit > 0) template_task_visit_place_intro_2_money_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).\n But be quick, it's very urgent!] - (timelimit > 0) - template_task_visit_place_intro_2_fame_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.da$ $f$ will be grateful to you.\n + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n But be quick, it's very urgent!] - template_task_visit_place_intro_2_fame [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.da$ $f$ will be grateful to you.] + template_task_visit_place_intro_2_fame [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.] } // HASH_VALUE C9A1D6AF3866B944 TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) { - (reward > 0 & timelimit = 0) + (reward > 0 & timelimit = 0) template_task_visit_place_intro_3_money [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).] - (reward > 0 & timelimit > 0) - template_task_visit_place_intro_3_money_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).\n + But do it quickly, cause it's really urgent!] - (timelimit > 0) - template_task_visit_place_intro_3_fame_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.da$ $f$ will be very grateful to you.\n - But be quick, it's very urgent!] + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.\n + But do it quickly, cause it's really urgent!] - template_task_visit_place_intro_3_fame [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.da$ $f$ will be very grateful to you.] + template_task_visit_place_intro_3_fame [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On recoit un item avec les propriétés suivantes Attention : l'item a un nom custom: \n + fiche : icmm2sa.sitem \n + qualité : 16\n + Durability : 1 \n + Speed 10; \n + Range 0.9 \n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +// HASH_VALUE C8DEDBFCE526E6FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE AE452C9A065A2F33 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Complete the auto mission ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo;{break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo.{break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto.{break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [The bodypart is $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [The bot name is '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [The characteristic is $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Le nom de la creature est '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [La chaine dynamique est "$m$"] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Voici le nom de l'ecosystem $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Voici le nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Voici le nom de l'item $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [The literal string is '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Voici le nom du player : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [The power type is '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Voici le nom de la race $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Voici le nom du role $r$] + +} + +// HASH_VALUE 5E20DD240A67FDDF +TEST_SBRICK (sbrick b) +{ + [Here is the name of the stanza $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [The score is $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Le nom self est $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Voici le nom du skill $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [The sphrase name is $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [La chaine dynamique est $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [The title is '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [The damage type is $d$] } // HASH_VALUE E01C8654D93B4D04 TOO_ENCUMBERED () { - too_encumbered [&CHK&You are too encumbered.] + too_encumbered [&CHK& You are too encumbered.] } @@ -20996,6 +22135,16 @@ TOO_ENCUMBERED_FOR_EXCHANGE () } +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. // HASH_VALUE 4A7E9BC32E9EC3D6 TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) { @@ -21006,14 +22155,14 @@ TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) // HASH_VALUE AED666CA77F138A5 TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) { - toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ points of damage.] + toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] } // HASH_VALUE 04875A8F88CF9E04 TP_FORBIDEN_IN_RING_INSTANCE () { - [&CHK&You cannot use a Teleporter Pact during a Ring Adventure or a Ring session.] + [&CHK&You cannot use a TP ticket during a Ring Adventure or a Ring session.] } @@ -21024,10 +22173,17 @@ TRADE_FAME_TOO_LOW (bot b) } +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [What are you doing here ?! Thief ! Leave that pearl where it is !] + +} + // HASH_VALUE 7794DB943B2ADE0F UNEFFICENT_RANGE () { - [&SYS&Your target is out of range.] + [&SYS&You can not hit your target from this distance] } @@ -21042,14 +22198,7 @@ UNIVERSE_NOT_AVAILABLE_ON_RING () // HASH_VALUE 96648583383B79D4 UNKNOWN_CRAFTED_ITEM () { - unknown_crafted_item [&CHK&Item crafted by action is unknown by server! Crafting action aborted! Please report this bug with exact action used. Thanks!] - -} - -// HASH_VALUE E08519CFD3BE3303 -WANT_ABANDON_MISSION () -{ - want_abandon_mission [Do you really want to abandon this mission?] + unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] } @@ -21067,41 +22216,47 @@ WEAPONS_ONLY_CAN_BEEN_RECHARGED () } -WELCOME_RYZOM_CORE_TITLE () +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D60CE8C1CE9084 +WHOAMI_NEWBGUARD (player p, bot b) { - [Need Money?] + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + } -WELCOME_RYZOM_CORE_DESC () +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () { - [Kill yubo and earn money!] + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + } // HASH_VALUE 5B155AAA53840B51 WHO_GM_INTRO () { - [&SYS&Display online CSRs: ] + [&SYS&Display online CSRs : ] } // HASH_VALUE 932127473B6D3BA7 WHO_GM_LIST ( player p ) { - [&SYS& $p$.] + [&SYS&$p$.] } // HASH_VALUE 61C0CEFB8C625FA3 WHO_G_LIST ( player p ) { - [&SYS& $p$.] + [&SYS&$p$.] } // HASH_VALUE B89CBE52554BE357 WHO_INVISIBLE_GM_INTRO () { - [&SYS&Display invisible online CSRs: ] + [&SYS&Display invisible online CSRs : ] } @@ -21115,7 +22270,7 @@ WHO_NO_ANSWER () // HASH_VALUE 5F0CB2DD67C80907 WHO_REGION_INTRO (place pl) { - [&SYS&Online characters in region "$pl$":] + [&SYS&Displaying online characters in region "$pl$".] } @@ -21129,21 +22284,21 @@ WHO_REGION_LIST ( player p ) // HASH_VALUE A250CE50048D6365 WHO_SGM_LIST ( player p ) { - [&SYS& $p$.] + [&SYS&$p$.] } // HASH_VALUE DF547BA6F1923B7F WHO_SG_LIST ( player p ) { - [&SYS& $p$.] + [&SYS&$p$.] } // HASH_VALUE 9E0563713BB15FA9 WHO_VG_LIST ( player p ) { - [&SYS& $p$.] + [&SYS&$p$.] } @@ -21179,35 +22334,35 @@ WOS_HARVEST_FOUND_NOTHING () // HASH_VALUE 14D38816237557E3 WOS_HARVEST_SEARCHING () { - [&SYS&Looking for resources...] + [&SYS&Looking for resources ...] } // HASH_VALUE 710AFD42C22F5784 XP_CATALYSER_ACTIVE (int i) { - [&SYS&You activate experience catalyzers of quality $i$.] + [&SYS&You activate an experience catalyst of level $i$.] } // HASH_VALUE 8B83C49CDC716D38 XP_CATALYSER_CONSUME (int i, int j) { - [&SYS&You consume $i$ experience catalyzers of quality $j$.] + [&SYS&You consume $i$ experience catalysts of level $j$.] } // HASH_VALUE 96DB1CCEA797518D XP_CATALYSER_NO_MORE_ACTIVE () { - [&SYS&You have deactivated your experience catalyzers.] + [&SYS&You don't have any active experience catalyst.] } // HASH_VALUE 0D6172AD9A19985E XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) { - [&XP&You gain $i$ ($j$) experience points in '$s$'.] + [&XP&You gain $i$($j$) experience points in '$s$'.] } @@ -21221,13 +22376,42 @@ YES () // HASH_VALUE 79724D9B0C96A545 YOU_NOT_HAVE_LOOT_RIGHT () { - you_not_have_loot_right [&CHK&You do not have the rights to loot this corpe now.] + you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] } // HASH_VALUE 6568C3BD05AE41DD YOU_NOT_HAVE_QUARTER_RIGHT () { - you_not_have_quarter_right [&CHK&You do not have the rights to quarter this carcass now.] + you_not_have_quarter_right [&CHK&You haven't the right to quarter this carcass for the moment.] } + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ranger_vest_noob () + { + [Ranger Vest] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Ranger Vest] + +} + diff --git a/translation/translated/phrase_wk.txt b/translation/translated/phrase_wk.txt new file mode 100644 index 0000000..212898e --- /dev/null +++ b/translation/translated/phrase_wk.txt @@ -0,0 +1,22901 @@ +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&You are already using a teleport ticket.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Votre allégeance ou votre niveau de renommée ne vous permet pas d'avoir accès aux pactes de cet autel.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être acheté que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être vendu que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Votre animal #$number$ vient de mourir, vous avez trois jours pour recupérer les items qui sont dans son inventaire avant qu'il ne disparaisse par pourrissement.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Votre animal #$number$ à disparu car cela fait trois jour qu'il est mort, tout ce qu'il contenait encore dans son inventaire à disparu avec lui.] + +} + +// HASH_VALUE 39F66466A4E64E98 +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] + +} + +// HASH_VALUE 12D1997374047D93 +ANIMAL_HAS_EATEN () +{ + [&ITM&Your mektoub has eaten some food from his inventory, and can now run.] + +} + +// HASH_VALUE 5E15D565252DCAD8 +ANIMAL_HUNGRY () +{ + [&CHK&Your mektoub is hungry, and can't run any longer.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&Votre interlocuteur a trop d'animaux pour que vous puissiez lui en donner d'autres.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Votre animal #$number$ est trop loin pour que vous puissiez acceder à son inventaire.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&Vous ne pouvez pas échanger un animal sur lequel vous êtes monté.] + +} + +// HASH_VALUE 3B34A8E429F9828F +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK& Your mektoub is too encumbered.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&Vous avez trop d'animaux pour que vous puissiez en accepter d'autres.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Bye!] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + answer_group_no [We're not interested.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE A6F7FCA154F7C0AB +ANSWER_NEXT () +{ + answer_next [Tell me more.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + answer_no [I'm not interested.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Don't bother me...] + +} + +// HASH_VALUE 2E11138320A9A340 +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +} + +// HASH_VALUE E04A0F4A2EEE7E22 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&$p$ effects have ended.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + + (nb = 1) + auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +} + +//INVENTORY_MOVE_TO(item item, int qty) +//{ +// (qty=1) +// inventory_equip_item_1 [&SYS&You equip your $item$.] +// (qty>1) +// inventory_equip_item_p [&SYS&You equip your $item.p$.] +//} +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&This formula or action phrase is incompatible with the item in your hand.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&This weapon needs ammo.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&You cannot use offensive action against your current target.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Your target is too far away.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Your target is too far away or you are not facing it.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&Vous devez être dans le bâtiment ou prêt d'un avant poste de votre guilde pour pouvoir accéder à son inventaire.] + +} + +// HASH_VALUE 4FE7D396A4E06C5B +CANT_BE_ENCHANTED () +{ + [&CHK&This item can't be enchanted.] + +} + +// HASH_VALUE 91A13CE3D39D7837 +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +} + +// HASH_VALUE B140771A6FE95837 +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK& Can't craft this item now because you don't have enough focus energy!] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +} + +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee fight! Forage action aborted!] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&item in slot $i$ was not found.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Toutes les matiéres premiéres selectionnées n'ont pu être trouvées dans le bag! l'action de craft est annulée!] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage or are inaccessible. Crafting action aborted!] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&You must be team leader to abandon the challenge.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&$p$and you are now in a PVP challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A312 +CHALLENGE_LOST () +{ + [&CHK&You lost the challenge.] + +} + +// HASH_VALUE E3D8620F2DFC6EFB +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&You can't propose a challenge because a member of the opponent team being attacked by a creature.] + +} + +// HASH_VALUE 29344EBFC678C99B +CHALLENGE_SAME_TEAM ( player p ) +{ + [&CHK&$p$ is your teammate, you can't challenge him.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + [&CHK&You are now in a challenge versus other players. You will be teleported back when the challenge is over.] + +} + +// HASH_VALUE 2D214526384ADDCA +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&You can't challenge $p$, because this player is being attacked by a creature.] + +} + +// HASH_VALUE F722984ECA23E972 +CHALLENGE_TEAM_AGGRO (player p) +{ + [&CHK&You can't propose a challenge because $p$, your team mate, is under attack by a creature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + [&CHK& $p$, your teammate, is already engaged in combat against other players.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&You won the challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 8F8DD442044A1E2B +CHALLENGE_YOU_AGGRO () +{ + [&CHK&You can't propose a challenge if you are being attacked by a creature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [Vous avez porté le coup fatal au personnage joueur $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + [&SYS&"$p$" has been saved.] + +} + +// HASH_VALUE F58FC67D32CD6604 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Your guild applied for the charge of "$str$".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&You don't have a sufficient guild grade to perform this operation.] + +} + +// HASH_VALUE FD6B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Your guild lost control of charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Your guild was selected for the following charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&You fumble.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + + (damage>1) + combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +} + +// HASH_VALUE 3A3A516FF482F254 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&Vous vous blessez, infligeant $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&Vous vous blessez, infligeant 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&Vous vous blessez mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_self_pm [&DG&Vous vous blessez, infligeant $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_self_1m [&DG&Vous vous blessez, infligeant 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_self_0m [&DG&Vous vous blessez mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&You miss $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&You attack $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e$ attacks you.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e$ fumbles.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e$ misses you.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.pa$ $e$ disarmed you.] + +} + +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equiped, so you cannot disarm him.] + + combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equiped, so you cannot disarm her.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + + combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +} + +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Invalid target.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&You stop attacking $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e$ leaves combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +} + +// HASH_VALUE 6C07AD9570D680FF +COMBAT_MISS_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + +} + +// HASH_VALUE 1338A0A24074CE66 +COMBAT_MISS_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + +} + +// HASH_VALUE 3089B6C331E8E842 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +} + +// HASH_VALUE 3A6736D8361AF90C +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +// HASH_VALUE 502E4552E71E4FC0 +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor$ fumbles.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&You cannot attack a corpse.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&L'action est annulée et l'objet n'est pas consommé.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [Vous utilisez votre $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&Vous ne pouvez pas utiliser cet objet en étant debout.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $m$ minutes et $s$ secondes.] + + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $s$ secondes.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&You need appropriate tool to craft this item.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ is already rooted by a GM command.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Invalid guild.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&The chosen mission is invalid.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&The name you are trying to assign to this player is invalid or is already taken.] + +} + +// HASH_VALUE 0380ADEE29395E36 +CSR_BAD_RIGHTS () +{ + [&CHK&You don't have the right to affect this player.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Invalid command target.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ now has no event faction.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ is in event faction '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ already has this grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ already is member of a guild.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Maximum count for this grade ($i$) has been reached.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$: $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ now has grade $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ now is a member of guild '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ is not a member of the guild '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Unknown grade.] + +} + +// HASH_VALUE 122363FCE13441CF +CSR_HAS_MISSION () +{ + [&CHK&Cannot monitor another player mission if you have a mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ has rooted you through a gamemaster power.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet sur le channel universe.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole sur le channel universe.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ has successfully unrooted you.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& new name already attributed. Please try another one.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Cant kill non attackable bot.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + [&CHK&$p$ is not rooted.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& command target was not previously summoned.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet sur le channel universe, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ is offline.] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE A1110326D8022D6B +CSR_ROOT_ENDS () +{ + [&SPL&The root effect placed on you by a GM has ceased.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + [&SYS&$p$ is now rooted.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& event '$e$' has been started.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& event '$e$' has been stoped.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet sur le channel universe.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Unknown player: $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Unknown respawn point.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + [&SYS&$p$ was successfully unrooted.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&You have killed $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + death_self_kill [&SYS&You killed yourself.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + + death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) + death_victim_0 [&SYS&You have been killed.] + + death_victim [&SYS&You have been killed by $e.da$ $e$.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE A9794A6B39969517 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Your death penalty reached $j$ points. You have currently recovered $i$.] + +} + +// HASH_VALUE AAD3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [I crafted the items.] + +} + +// HASH_VALUE 266CA321DAE71621 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [I did it...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [I found the raw materials.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Give $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [We killed the creatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [I killed the creatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F83007CAE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [I progressed in $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [$previous$ sent us...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Talk to $bn$] + +} + +// HASH_VALUE D0B2186461976412 +DISCONNECT_CANCELED () +{ + [&CHK&Disconnection canceled] + +} + +// HASH_VALUE A80CDE149309D32F +DUEL_ABANDON () +{ + [&SYS&Your have won the duel because your opponent has abandonned.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&you are now in duel with $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + [&CHK&you are already invited to duel.] + +} + +// HASH_VALUE 4B1596B2A25C80F0 +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ cancels his duel proposition.] + +} + +// HASH_VALUE 2DEECC0D31CC45B3 +DUEL_DISCONNECT () +{ + [&SYS&Your duel opponent has disconnected.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Your have won your duel because your opponant has entered a PVP zone.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK& Vous ne pouvez pas vous battre ici.] + +} + +// HASH_VALUE E8BD62FD11D062A5 +DUEL_INVITATION (player p) +{ + [$p$ invites you to a duel. Do you accept?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&L'invitation au duel a expiré.] + +} + +// HASH_VALUE 4FB86F6BD683333E +DUEL_LOST () +{ + [&SYS&You have lost the duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuses your duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ is already invited to duel by someone else.] + +} + +// HASH_VALUE 4121F6A7C1DC0134 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as this player is already engaged against other players.] + +} + +// HASH_VALUE B2D3C855818D51BD +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't start a challenge because $p$, a member of the opposing team, is already in combat against other players.] + +} + +// HASH_VALUE D1653E89C599513A +DUEL_TELEPORT () +{ + [&SYS&Your have won a duel because your opponent has teleported.] + +} + +// HASH_VALUE 587F3E73E9B1D815 +DUEL_WON () +{ + [&SYS&You have won a duel.] + +} + +// HASH_VALUE AB5E67D327E07C80 +DUEL_YOU_ABANDON () +{ + [&SYS&Your have abandonned the duel.] + +} + +// HASH_VALUE E80E5410A1862489 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as you are already engaged against other players.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&By proposing a duel, you have canceled the duel proposed to $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Your have lost your duel because you have entered a PVP zone.] + +} + +// HASH_VALUE B865FA34178CDE40 +DUEL_YOU_TELEPORT () +{ + [&SYS&Your have lost your duel because you have teleported.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&You are no longer bleeding.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + effect_blind_end_target [&SPL&You are no longer blinded.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +/** + * Debuff combat skills + */ +// HASH_VALUE 99DA7FE67A228929 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ incurs a penalty on combat skills.] + +} + +// HASH_VALUE 1C5A6067FC271D1A +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE CA52C766E0B413B4 +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&You incur a penalty on combat skills.] + +} + +// HASH_VALUE 5C9726DA4F6AEF94 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE 376A0D7DE7CEEA8A +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A1CEF29A6E45A1E6 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A4FB43B52AAA6AEE +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&You now incur a penalty on combat sills.] + +} + +// HASH_VALUE 635F3D79F97170E0 +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE 058355687CA831BF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE F662ACDB9CD3DDFD +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on combat skills.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on combat skills.] + +} + +/** + * Debuff combat defense skills + */ +// HASH_VALUE 613160D3C23FC0C2 +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on defence.] + +} + +// HASH_VALUE 05E474AB4A95B7CE +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on defence.] + +} + +// HASH_VALUE E45453E322FC7E4D +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&now incurs a penalty on defence.] + +} + +// HASH_VALUE 2FFA62170E84E118 +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +} + +// HASH_VALUE 893AD15780F33063 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence us no longer subject to penalty.] + +} + +// HASH_VALUE F4F7AF40B3617C75 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +} + +// HASH_VALUE A8401E324B8C9E84 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&You now incur a penalty on defence.] + +} + +// HASH_VALUE 26B03EB8A3300B11 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on its defence.] + +} + +// HASH_VALUE 019402EEFD8CA481 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on his defence.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on her defence.] + +} + +// HASH_VALUE 25430E1769D0864C +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ now incur a penalty on his defence.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ now incur a penalty on her defence.] + +} + +/** + * Debuff dodge skill + */ +// HASH_VALUE D49A463569FE1D95 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 9C27FA784AB1699A +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 4D338B62DCFFFA47 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&You now incur a penalty on dodging.] + +} + +// HASH_VALUE B4DF04B47884CE68 +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 2843F9C01296B9C6 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 15576492B15A9954 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 5655AE2678183206 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&You now incur a penalty on dodging.] + +} + +// HASH_VALUE 72F91D2798BFB672 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 21D81C9A8EB134C9 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE E620C718F91B1896 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on dodging.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on dodging.] + +} + +/** + * DoT effects + */ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS& TODO.] + + effect_dot_begin_creator_f [&SYS& TODO.] + +} + +// HASH_VALUE 4A05B702E839FE67 +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS& TODO.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F6287EE7EB697F3F +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE A78DDA339ACC87A6 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 62560445B0A4B7DE +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6F052B91AA6CA7A4 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +/** + * FEAR + */ +// HASH_VALUE E9ACD8853FBD3DE3 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +} + +// HASH_VALUE 6418C2788F9B487E +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +} + +// HASH_VALUE C7F6361CA5025DE4 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +} + +// HASH_VALUE 42087AF2F69E5EE7 +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ retrouve son sang froid et peut a nouveau agir.] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&Vous retrouvez votre sang froid et pouvez a nouveau agir.] + +} + +// HASH_VALUE 5B38FDD84EE2EC41 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +} + +// HASH_VALUE ACBE3A1A0448C97E +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 80A8218EECBD78D8 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 37BAB905F65F09EB +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +} + +/** + * INVULNERABILITY + */ +// HASH_VALUE 4EE4E6613381920F +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +} + +// HASH_VALUE BC76A54842FE22BE +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable who can no longer perform any actions.] + +} + +// HASH_VALUE 3934F9B906451FBE +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +} + +// HASH_VALUE 784D49513963A48E +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +} + +// HASH_VALUE D5617C5FD8262463 +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +} + +// HASH_VALUE 2DD61F6577733EA5 +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +} + +// HASH_VALUE A7264C2678DD1F29 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE D0DD99B3B2CAEBA2 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 93841EAAA1F9EEF4 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 7A34E83CBECA2677 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable though can no longer perform actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable though can no longer perform actions.] + +} + +/** + * MADNESS + */ +// HASH_VALUE 41606F700A60BCFE +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may target himself instead of his opponent.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may target herself instead of her opponent.] + +} + +// HASH_VALUE 7B8214EF11F741A6 +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +} + +// HASH_VALUE D6CEDCF26136EBB6 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now target your offensive spells on yourself.] + +} + +// HASH_VALUE 2C1988CCB98A8043 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE F461A4D34BF339BF +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE CE3BF1693D66D7F9 +EFFECT_MADNESS_END_TARGET () +{ + effect_madness_end_target [&SPL&You are no longer struck by madness.] + +} + +// HASH_VALUE E5D803A8ACFBC695 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +} + +// HASH_VALUE 081C28B1781D5BFE +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +} + +// HASH_VALUE AE7C2F651B554794 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +// HASH_VALUE 10C87058648CB9CC +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +/** + * MEZZ + */ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +} + +/** + * DOT POISON + */ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + effect_poison_begin [&SPL&You are poisoned.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + effect_poison_ends [&SPL&You are no longer poisoned.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering poison effects and loses $i$ hit points.] + +} + +/** + * ROOT + */ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + effect_root_end_target [&SPL&You are no longer rooted.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +} + +/** + * SLOW attacks (combat) + */ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed your attacks.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed.] + +} + +// HASH_VALUE 873A1DEFAF70DEF8 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +} + +// HASH_VALUE 6F7E986F424C4DDC +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +} + +// HASH_VALUE 72FF4723352BC6F2 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +} + +// HASH_VALUE 545DE1025A7DF9C9 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +} + +/** + * SLOW MOVE + */ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + effect_slow_move_end_target [&SPL&You are no longer slowed.] + +} + +// HASH_VALUE 88A625B7A531DA92 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +} + +// HASH_VALUE 51F4E32C9AE5ECC0 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +} + +// HASH_VALUE BA2B7F31ADB40EB2 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +} + +// HASH_VALUE F2D60C2412D2A9B9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +} + +/** + * STINK/STENCH + */ +// HASH_VALUE FEC05E8DD0BF0AC2 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +} + +// HASH_VALUE 4202CF5FA8F3FB60 +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE C4A28FFF89DDB421 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F27C4502D09ABB4E +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE D9773766E3862B42 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE FDC17C899A15035B +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 8D0FA4784BCCDD2F +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +} + +/** + * STUN + */ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + effect_stun_end_target [&SPL&You are no longer stunned.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&The incantation of your spell is broken.] + +} + +// HASH_VALUE DBC04F3B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&You vampirise $vampirise$ from $target$.] + +} + +// HASH_VALUE 7B2438D04B0B3990 +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&You can only have one mektoub mount.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&You cannot attack while you are near water.] + +} + +// HASH_VALUE 3CA08907433C2D81 +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&You can't buy another mektoub packer.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&Vous ne pouvez plus rien construire.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&I have nothing of interest for you to buy, sorry but come back later.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&You cannot buy this hair cut : this is your current one.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&You cannot buy this hair color : this is your current one.] + +} + +/* OLD VALUE : [ + EGS_COSMETIC_SAME_TATOO () + { + [&CHK&You cannot already have this tatoo.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&You cannot buy this tatoo : this is your current one.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&You have entered $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est dominée par la faction $f$.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est neutre.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&You have entered $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Your foraging action has been interrupted.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&The corpse you are trying to skin is too far away, get closer.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&This bag is already being looted by $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&You have left $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région dominée par la faction $f$.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région neutre.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&You have left $p$.] + +} + +// HASH_VALUE 1BC65C70762A6262 +EGS_LOOT_MONEY (money m) +{ + [&ITM&You loot $m$ dappers.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/seeds to cast this spell.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Your target is out of range for your spell.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&You do not have enough skill points to buy this.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&This strategy needs more ammunition.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&You successfully take the opening.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&You connat use offensive action against this player character.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Your quartering action has been interrupted.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&You do not have enough focus to pay this action cost.] + +} + +// HASH_VALUE 08D54EA2E8D46583 +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&You do not have enough hp to pay this action cost.] + +} + +// HASH_VALUE ACD625ADDAE9A3C8 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE B08418EA80179BAC +EGS_TRADE_BAD_FAME ( bot b ) +{ + // I have included a bot in this phrase cause it is a bot chat ( variation according the bot race and so on,...) + [I don't want to trade with you because you have too bad a reputation.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&You have used your last ammo.] + +} + +// HASH_VALUE 36916EEE9C165AC0 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ seems like he is about to do something, but isn't sure what.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ seems like she is about to do something, but isn't sure what.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ needs someone to adventure with!] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ wants to go adventuring with $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ gets in $t$'s face.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ appears to be agreeable.] + +} + +// HASH_VALUE C999C1554DE97117 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ agrees with himself, so there's no argument.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ agrees with herself, so there's no argument.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ agrees with $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ puts everyone on alert.] + +} + +// HASH_VALUE C708415C5682EEAE +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ notifies himself of something important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ notifies herself of something important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ alerts $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ provides for everyone.] + +} + +// HASH_VALUE E41FB32C653D4FDB +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ shares liberally without taking any for himself.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ shares liberally without taking any for herself.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + emote_altruist_target [&EMT&$a$ is impressed at $t$'s generous nature.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +} + +// HASH_VALUE 4E2F3CFE77CEF124 +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ ends up amazing himself.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ ends up amazing herself.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ could go either way.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ indicates to $t$ it doesn't really matter.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + emote_amused_nobody [&EMT&$a$ is amused.] + +} + +// HASH_VALUE 3259895C9E5C355E +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ amuses himself.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ amuses herself.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +} + +// HASH_VALUE E8283BD76DB60095 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +} + +// HASH_VALUE 126C6E2E1E50B89F +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + emote_annoyed_target [&EMT&$a$ is annoyed at $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +} + +// HASH_VALUE F1B27D732EFA4461 +EMOTE_APATHETIC_SELF (entity a) +{ + emote_apathetic_self [&EMT&$a$ attempts to muster up some caring feelings, and fails.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +} + +// HASH_VALUE 15E0DC6F0D274D28 +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ gives himself a seal of approval.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ gives herself a seal of approval.] + +} + +// HASH_VALUE A27658E88B5D834D +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&$a$ is unstoppable.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ detects a bit of arrogance in $t$, perhaps?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +} + +// HASH_VALUE C8A9D7FAA713D1BE +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +} + +// HASH_VALUE F6CB957D7E2DC189 +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +} + +// HASH_VALUE 1C5039058E4BB6BE +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ finds $t$ has a belligerent temperament.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + emote_bitter_nobody [&EMT&$a$ is bitter.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ smiles bitterly.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + emote_bloodthirsty_self [&EMT&$a$ isn't afraid of a little blood, in fact, prefers it.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ wonders when $t$ got bloodthirsty.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ is bored] + +} + +// HASH_VALUE D5831FD5FF495E1F +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ considers $t$ boring.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ bows respectfully.] + +} + +// HASH_VALUE CEE94511DC06B4AE +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ bows at no one in particular, but ends up touching his toes.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ bows at no one in particular, but ends up touching her toes.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ bows to $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +} + +// HASH_VALUE EF12305C0D6EFF04 +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems catching.] + +} + +// HASH_VALUE 9B97F2673781E940 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ pours bubbly on himself. Oops.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ pours bubbly on herself. Oops.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ burps loudly.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ burps.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ excuses $t$. That was a loud one!] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ calms down. No sense getting worked up.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ looks concerned at $t$ and tells them to calm down.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ radiates serenity.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ is perfectly tranquil and calm.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ tries to calm $t$.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ proceeds, carefully.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ warns $t$ to be careful.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ thinks someone was careless, but isn't naming names.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ shrugs carelessly.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ looks around casually.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ hangs out.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ asks $t$ what's up.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +} + +// HASH_VALUE 12A087272CE62C13 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has made.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has made.] + +} + +// HASH_VALUE 6E5907B15CE2B65A +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things just as chaotic as he does.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things just as chaotic as she does.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ cheers. Yay!] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ surveys the scene with a clinical air.] + +} + +// HASH_VALUE 5827B78227E45F77 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ examines himself.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ examines herself.] + +} + +// HASH_VALUE 4B2A4C178AD11409 +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observes $t$ taking notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ stares coldly.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ is cold as ice.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ eyes $t$ coldly.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +} + +// HASH_VALUE 3BBDFD14BB455B1E +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ shows great compassion to $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + emote_condescending_nobody [&EMT&$a$ glances around, feeling superior.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ doesn't like condescending people.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ speaks very slowly at $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + emote_confident_nobody [&EMT&$a$ struts about confidently.] + +} + +// HASH_VALUE 4917849F069DD0E1 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ has full confidence in $t$.] + +} + +// HASH_VALUE BD2F95028494E494 +EMOTE_CONFUSED_NOBODY (entity a) +{ + emote_confused_nobody [&EMT&$a$ ponders for a while, but ends up confused anyway.] + +} + +// HASH_VALUE 875DDD7A1F294996 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +} + +// HASH_VALUE F9645C65BDCA3A04 +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admits $t$ has him confused.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admits $t$ has her confused.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ scowls contemptuously.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ holds everything in contempt.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ holds $t$ in bitter contempt.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + emote_content_nobody [&EMT&$a$ is content.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ sighs contentedly at $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ goes first, as an example of courage.] + +} + +// HASH_VALUE 6E73FC2014FDE5A9 +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + emote_courageous_target [&EMT&$a$ is inspired by the courageousness of $t$.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ bows deeply.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ proceeds in a regal fashion.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ flourishes at $t$ in a most courtly bow.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + emote_coward_nobody [&EMT&$a$ isn't a coward.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + emote_crazy_nobody [&EMT&$a$ goes crazy.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +} + +// HASH_VALUE 14E0164C174C1C3F +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ makes a few crude comments to himself.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ makes a few crude comments to herself.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ makes a crude gesture at $t$.] + +} + +// HASH_VALUE 257CBB929E88BBD7 +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ narrows his eyes, unleashing an unusual amount of cruelty.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ narrows her eyes, unleashing an unusual amount of cruelty.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ teases, torments, and taunts. How cruel!] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ taunts $t$ cruelly.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + emote_curious_nobody [&EMT&$a$ is curious.] + +} + +// HASH_VALUE A98B1073849CE11E +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + emote_curious_target [&EMT&$a$ is curious of $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ generally has a low opinion of the nature of homins.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ reaches new levels of cynicism.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ doesn't quite trust $t$.] + +} + +// HASH_VALUE 17C609E8C0E3271E +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ only looks dainty, trust him.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ only looks dainty, trust her.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ fusses about in a dainty fashion.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ wonders how a dainty creature like $t$ can kill something so big.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ gets this party started!] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ is poetry in motion.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ extends a hand. Would $t$ like to dance?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ is put on the defensive.] + +} + +// HASH_VALUE 6D9B828B2A24171B +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ defends himself.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ defends herself.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ gets defensive at $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + emote_depressed_nobody [&EMT&$a$ is depressed.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ could use a good listener.] + +} + +// HASH_VALUE 84AF4BBA5FAEC46C +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +} + +// HASH_VALUE DE01DF1EDC6968E0 +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +} + +// HASH_VALUE 8771B7B54E651E98 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +} + +// HASH_VALUE B50259B1DA1AA85D +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ despairs; things couldn't get worse.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + emote_destructive_nobody [&EMT&$a$ looks ready to destroy something.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ throws things around, raises a fuss, and is in a destructive mood.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ warns $t$ to stay back.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ faces certain death. Onward!] + +} + +// HASH_VALUE 9CC565A113779E16 +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ checks $t$'s expiration date.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ maintains composure.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ acts dignified, regardless of the situation at hand.] + +} + +// HASH_VALUE 54E9FA294881162A +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ notes the dignified manner $t$ carries himself and acts accordingly.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ notes the dignified manner $t$ carries herself and acts accordingly.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ believes some diplomacy would help here.] + +} + +// HASH_VALUE E7A70530ADCAC4B4 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ engages in diplomacy with himself. Surprisingly, all parties come to an agreement.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ engages in diplomacy with herself. Surprisingly, all parties come to an agreement.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ engages in diplomatic relations with $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + emote_disappointed_nobody [&EMT&$a$ is clearly disappointed.] + +} + +// HASH_VALUE 27953662C05C92F6 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +} + +// HASH_VALUE C4310A8E82BC7298 +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ lowers his head, disappointed at $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ lowers her head, disappointed at $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +} + +// HASH_VALUE 66BC332B165411BF +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ rolls his eyes.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ rolls her eyes.] + +} + +// HASH_VALUE 78A42C8A5E03FF74 +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ knows you all are beneath him.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ knows you all are beneath her.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ glares at $t$ distainfully.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ is just plain disgruntled.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ grumbles a lot, but proceeds.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + emote_disgruntled_target [&EMT&$a$ is disgruntled at $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +} + +// HASH_VALUE 27C8B1BCD50FAA2A +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +} + +// HASH_VALUE 5A1DE2437A347E13 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ isn't quite as hopeful as he used to be.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ isn't quite as hopeful as she used to be.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +} + +// HASH_VALUE A072464D4EF1BB99 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$a$ has his illusions shattered by $t$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$a$ has her illusions shattered by $t$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't how things were supposed to go.] + +} + +// HASH_VALUE 27B50CB24392E888 +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ is dismayed at himself. This was not what he was expecting.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ is dismayed at herself. This was not what she was expecting.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + emote_dismayed_target [&EMT&$a$ looks dismayed at $t$.] + +} + +// HASH_VALUE AD2450DDEFE94235 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ turns round and round and..] + +} + +// HASH_VALUE 9F41782BE1CCD3E0 +EMOTE_DISORIENTED_SELF (entity a) +{ + emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ gazes off into the middle distance.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ isn't paying attention right now, can you come back later?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ doubts it.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ doesn't believe $t$.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ strikes a pose.] + +} + +// HASH_VALUE F10219EF24B00509 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ stares off into the distance.] + +} + +// HASH_VALUE 3A7FC9724074713A +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ has a dreamy look about him.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ has a dreamy look about her.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ hiccups and gets another drink.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + emote_drunk_self [&EMT&$a$ staggers around, possibly drunk.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ hands $t$ another drink.] + +} + +// HASH_VALUE B29B39DAB98503CB +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ will do his duty.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ will do her duty.] + +} + +// HASH_VALUE 07CDAC27139365D1 +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ is unswavering in dedication to his duty.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ is unswavering in dedication to her duty.] + +} + +// HASH_VALUE 2617F69E0A35CC42 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ follows $t$, as is his duty.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ follows $t$, as is her duty.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + emote_eager_nobody [&EMT&$a$ is eager and ready!] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + emote_eager_self [&EMT&$a$ is self motivated.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ nods eagerly at $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ looks intent.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ expresses the importance of being earnest.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ eyes $t$ seriously.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + emote_ecstatic_nobody [&EMT&$a$ couldn't be happier.] + +} + +// HASH_VALUE 331E3BFC6D87E8F3 +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ is so happy with himself!] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ is so happy with herself!] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + emote_ecstatic_target [&EMT&$a$ is so very happy for $t$!] + +} + +// HASH_VALUE 92EFFD52AAD6D025 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ watches his ego soar.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ watches her ego soar.] + +} + +// HASH_VALUE 8EBAAE3489A119EE +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ believes in himself, and his ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ believes in herself, and her ego.] + +} + +// HASH_VALUE 7201C1F39587AEE2 +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ pumps up $t$'s ego, not that he needs it.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ pumps up $t$'s ego, not that she needs it.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +} + +// HASH_VALUE 86EF972F68B0993B +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ embarasses himself.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ embarasses herself.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + emote_emotional_nobody [&EMT&$a$ is overcome with emotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ could use some comfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ looks vacantly at $t$.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + emote_emphatic_nobody [&EMT&$a$ looks ready to listen.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ is willing to lend an empahatic ear, knowing how you feel.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ empathizes with $t$. "I know just how you feel."] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ finds the situation encouraging.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + emote_encouraging_self [&EMT&$a$ is encouraged.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourages $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ fumes, enraged.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ seethes with rage at $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ looks enthusiastic.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ agrees enthusiastically with $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + emote_envious_nobody [&EMT&$a$ seethes with envy.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + emote_envious_self [&EMT&$a$ is probably the envy of everyone right now.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ wants to be just like you, $t$.] + +} + +// HASH_VALUE 6F313F6810E06A23 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +} + +// HASH_VALUE 2D1B0F291832659E +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ considers him evil.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ considers herself evil.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&$a$ grins evilly at $t$.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + emote_excited_nobody [&EMT&$a$ smiles, excited.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + emote_excited_self [&EMT&$a$ is so excited!] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + emote_excited_target [&EMT&$a$ gets excited at $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ engages in a complete workout.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + emote_exhausted_self [&EMT&$a$ is extremely exhausted and needs to rest.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ has happiness in abundance.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ dances about, joyously unrestrained and enthusiastic.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + emote_exuberant_target [&EMT&$a$ dances with $t$, extremely pleased.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +} + +// HASH_VALUE 6F1529599A8750EA +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +} + +// HASH_VALUE CC829E6E90DB07A9 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + emote_fanatical_self [&EMT&$a$ is a homin with a cause. To the death!] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ has unswerving devotion to $t$, and $t$ alone.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ fastidiously makes sure everything is in its place.] + +} + +// HASH_VALUE 4E6DAD38F0153C17 +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ fastidiously brushes a bit of dirt off $t$.] + +} + +// HASH_VALUE 6F09806C5645F0A4 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +} + +// HASH_VALUE ED0ABCACA2607BBE +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ practices the art of the Elders of Atys.] + +} + +// HASH_VALUE 271C647C66C6E0CB +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + emote_fearful_nobody [&EMT&$a$ looks around, eyes wide with fear.] + +} + +// HASH_VALUE C8601840C7116169 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ fears no one but possibly himself.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ fears no one but possibly herself.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ fears $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ stands firm.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ is unbending.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ is firm on this, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ decides to act first, and ask for forgiveness later.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ forgives $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + emote_fraternal_self [&EMT&$a$ is glad to be treated like family here.] + +} + +// HASH_VALUE 86B4A81A9924FF39 +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + emote_fraternal_target [&EMT&$a$ considers $t$ like a brother.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + emote_friendly_nobody [&EMT&$a$ is friendly to everyone.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ is considered friendly.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + emote_friendly_target [&EMT&$a$ is friendly to $t$.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +} + +// HASH_VALUE DFE504194A6C620B +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ is frustrated with himself.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ is frustrated with herself.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + emote_frustrated_target [&EMT&$a$ is frustrated with $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ tells a joke.] + +} + +// HASH_VALUE 33F78744794F76AE +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ laughs at himself.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ laughs at herself.] + +} + +// HASH_VALUE CD3B83D8698E8764 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ tells $t$ how funny he is.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ tells $t$ how funny she is.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ shares with everyone!] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ shares generously with $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +} + +// HASH_VALUE 0CA140C2A51FB40E +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ wonders if giving himself a high-five results in a clapping sound.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ wonders if giving herself a high-five results in a clapping sound.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ mutters something about doom, gloom, and certain destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ mopes at $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes. This is one of those times.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ grins. This is great!] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ is great. You?] + +} + +// HASH_VALUE CAAB77D928BE635C +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ tells $t$ how great he is.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ tells $t$ how great she is.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ grins widely.] + +} + +// HASH_VALUE 7B9B76BDCA404EE3 +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&$a$ grins for nothing, making everyone wonder.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ grins at $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ scowls, grumpy.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ grumps at $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ did it.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ looks guilty at $t$.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + emote_happy_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE BA808C337EA6431E +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ looks very happy with himself.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ looks very happy with herself.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + emote_happy_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + emote_hardsilence_nobody [&EMT&$a$ gazes around in stony silence.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + emote_hardsilence_self [&EMT&$a$ is finding it hard to be silent.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ is giving $t$ the silent treatment.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ puts on haughty airs.] + +} + +// HASH_VALUE 4FA73443E74C023F +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ isn't going to lower himself to your level.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ isn't going to lower herself to your level.] + +} + +// HASH_VALUE 231A304BFE0AC0BC +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ puts his nose up at $t$.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ puts her nose up at $t$.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +} + +// HASH_VALUE 33638E968B7E8254 +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ helps himself.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ helps herself.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ tries to be helpful to $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +} + +// HASH_VALUE D6C7323DCE08EAA6 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ rescues himself, true hero style.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ rescues herself, true hero style.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ says hi.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ waves. Hiya!] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +} + +// HASH_VALUE FED32763C0796FE5 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ is always honest with himself.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ has been nothing but honest with $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ is hopeful.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ holds on to hope.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ has no hope.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ wails. Things are doomed, it's hopeless!] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + emote_hopeless_target [&EMT&$a$ thinks $t$ is hopeless.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + emote_humble_nobody [&EMT&$a$ looks about modestly.] + +} + +// HASH_VALUE 5C7F82AB5BC65446 +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ has been unquestionably humbled by $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ could use some food.] + +} + +// HASH_VALUE 6A0A46DB2C500268 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ looks at $t$ like lunch.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ moves around in a hurried state.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ is already hurrying.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + emote_hurried_target [&EMT&$a$ is fairly hurried as is, $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ hurries up, since people are waiting.] + +} + +// HASH_VALUE 5315DDBD4CAEC7D0 +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ goes into hysterics.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ is begging.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ implores $t$ to stop.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + emote_indifferent_self [&EMT&$a$ is impartial.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ tells $t$ things are neither good nor bad.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + emote_indignant_nobody [&EMT&$a$ storms around indignantly.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ became indignant at the topic.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + emote_indulgent_self [&EMT&$a$ indulges grandly.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ indulges $t$, because its fun.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + emote_innocent_nobody [&EMT&$a$ is innocent.] + +} + +// HASH_VALUE 7179C7CA5B7523BD +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ could use assurance.] + +} + +// HASH_VALUE 8CC0843F379CD727 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ isn't too sure about himself.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ isn't too sure about herself.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ feels so insecure around $t$.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + emote_interested_nobody [&EMT&$a$ pays full attention.] + +} + +// HASH_VALUE 82FCF05A8A679609 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ is interested in himself.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ is interested in herself.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + emote_jealous_nobody [&EMT&$a$ is deep green with jealousy.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ burns with jealousy.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ makes a joyful noise.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + emote_joyful_self [&EMT&$a$ is overcome with joy.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + emote_joyful_target [&EMT&$a$ is overjoyed for $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to yourself.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ lounges about.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ is being lazy at the moment, try later.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ hates you all.] + +} + +// HASH_VALUE D5DE4BF5455507B8 +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ can't stand himself.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ regards $t$ with utter contempt and loathing.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +} + +// HASH_VALUE C1B118ED77153D7A +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ makes perfect and logical sense to himself.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ makes perfect and logical sense to herself.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ finds $t$ to be very logical.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ could use some company.] + +} + +// HASH_VALUE 33BB779A1EE257C7 +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + emote_lonely_target [&EMT&$a$ keeps $t$ from being lonely.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ pumps up the volume.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + emote_loud_target [&EMT&$a$ says $t$ is too loud.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + emote_love_nobody [&EMT&$a$ is in love.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ checks a mirror. Perfectly loveable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ loves $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +} + +// HASH_VALUE A4E73C31199F67C8 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +} + +// HASH_VALUE C4652CDC42CB87D3 +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ has a lusty look about him.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ has a lusty look about her.] + +} + +// HASH_VALUE 2ED4FD344ED5861C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ lusts after himself, which helps his ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ lusts after herself, which helps her ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ gives $t$ a look up and down of pure lust.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$ carries an expression of intense hatred.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ is quite capable of evil.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ studies $t$ malevolently.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ seeks to cause trouble.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + emote_malicious_self [&EMT&$a$ really means to be that malicious.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ taunts $t$ maliciously.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + emote_mean_nobody [&EMT&$a$ is so mean.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + emote_mean_self [&EMT&$a$ is the meanest homin around.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + emote_mean_target [&EMT&$a$ is mean to $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + emote_megalomaniac_nobody [&EMT&$a$ is the best, without doubt.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + emote_megalomaniac_self [&EMT&$a$ says, "I'm just the best. No doubt about it."] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + emote_merciful_nobody [&EMT&$a$ is merciful.] + +} + +// HASH_VALUE 6D8A330C9133A84E +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ takes mercy on himself.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ takes mercy on herself.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ is up to something.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ has trouble in mind, and a plan at hand.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +} + +// HASH_VALUE 667468230E365FA1 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ mocks the people around him.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ mocks the people around her.] + +} + +// HASH_VALUE AF759DD127469B95 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ mocks himself, doing a perfect imitation.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ mocks herself, doing a perfect imitation.] + +} + +// HASH_VALUE 97445E83D5447327 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ starts mocking $t$, doing everything he does.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ starts mocking $t$, doing everything she does.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ paces nervously.] + +} + +// HASH_VALUE 504A631227833777 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ makes himself nervous.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ makes herself nervous.] + +} + +// HASH_VALUE 076EE25B52EBC451 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ is neutral.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuses to take sides.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ is neutral in this matter, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ is nice.] + +} + +// HASH_VALUE D114802D2CD6D73F +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +} + +// HASH_VALUE B9306AC3842AD85F +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ is clueless.] + +} + +// HASH_VALUE 111CB050EC941B9C +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ shrugs at $t$, because he has no clue.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ shrugs at $t$, because she has no clue.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ isn't in the mood to do anything.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + emote_none_self [&EMT&$a$ hasn't decided what to do.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ is in no mood for $t$'s antics.] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ gets nostalgic and wants to tell a story.] + +} + +// HASH_VALUE 9EF70F954CD20B2A +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ reminisces quietly to himself.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ reminisces quietly to herself.] + +} + +// HASH_VALUE 9DDFC051ED9DC322 +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ reminisces with $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + emote_obnoxious_nobody [&EMT&$a$ gets obnoxious] + +} + +// HASH_VALUE 01BE763FD8DCB9C3 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ is so obnoxious, he can barely stand himself.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ is so obnoxious, she can barely stand herself.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + emote_obnoxious_target [&EMT&$a$ finds $t$ obnoxious.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ has a mind for the obscure.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ knows some really obscure stuff.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ impresses $t$ with obscure facts.] + +} + +// HASH_VALUE 3CDAF28FE949E7F5 +EMOTE_OBSESSED_NOBODY (entity a) +{ + emote_obsessed_nobody [&EMT&$a$ obsesses quietly over something... or someone.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + emote_obsessed_self [&EMT&$a$ looks preoccupied, probably obsessed with something or other.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + emote_obsessed_target [&EMT&$a$ is obsessed with $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + emote_offended_nobody [&EMT&$a$ is definitely offended at the goings on here.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + emote_offended_self [&EMT&$a$ will probably be offended.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + emote_offended_target [&EMT&$a$ is so offended because of $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ thinks things will work.] + +} + +// HASH_VALUE 0DD6282E788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ tells $t$ things could always be worse.] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ says, "Get over it."] + +} + +// HASH_VALUE 8471FA09356802D9 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ tells himself to get over it.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ tells herself to get over it.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + emote_over_target [&EMT&$a$ is over $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ catches a wave. Surf's up, dudes!] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ looks for a beach.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ tells $t$ to "Chill out, man. Watch the waves, fer sure."] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ ouches.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + emote_painful_self [&EMT&$a$ is very wounded, and yes, it hurts.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ realizes this is painful, $t$.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panics.] + +} + +// HASH_VALUE 0FD0E6711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + emote_panic_self [&EMT&$a$ gets him/herself into a panic.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ waits patiently.] + +} + +// HASH_VALUE 81C3C0D092642185 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ shows the patience worthy of a noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + emote_patient_target [&EMT&$a$ is patient with $t$.] + +} + +// HASH_VALUE 24D6FA8422CCAE34 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his home city.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her home city.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ waves a flag.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ wonders if $t$ has any patrotism these days.] + +} + +// HASH_VALUE AB05043BA2227206 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + emote_pedantic_self [&EMT&$a$ keeps a narrow view, and likes it that way.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ lectures $t$ pedantically.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ has a peturbed scowl.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + emote_perturbed_self [&EMT&$a$ is just not pleased.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + emote_perturbed_target [&EMT&$a$ is perturbed at $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + emote_petulant_nobody [&EMT&$a$ gets insolent.] + +} + +// HASH_VALUE 8B56C5581FDEDD84 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ is known for his ill sort of humor.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ is known for her ill sort of humor.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ goes on at $t$ petuantly over the topic.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ contemplates the meaning of many things.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ comes up with a few theories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ waxes philosophical with $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ pities you all.] + +} + +// HASH_VALUE 7353A0C49296E096 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ is in a self-pitying mood, don't mind him.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ is in a self-pitying mood, don't mind her.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ toys with random objects idly.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ eyes $t$ playfully.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +} + +// HASH_VALUE 626F909F7F2AFEAF +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ points back there.] + +} + +// HASH_VALUE 6A9F3AC4B31DE3F9 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ points behind himself. "I was just over there."] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ points behind herself. "I was just over there."] + +} + +// HASH_VALUE 51820D94E9FD9659 +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ points behind himself. "Back there, $t$."] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ points behind herself. "Back there, $t$."] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +} + +// HASH_VALUE DDB2B83F9E9E9889 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ points right in front of himself. "Straight ahead, $t$."] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ points right in front of herself. "Straight ahead, $t$."] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ points right. This way.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ points.] + +} + +// HASH_VALUE BBDDCC61FFF0A6D7 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ points at himself. "Me."] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ points at $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ waits politely.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + emote_polite_self [&EMT&$a$ is much too polite to do anything to anyone.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +} + +// HASH_VALUE 0C6F30328419DDFF +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ puffs up, thinking himself the greatest there is.] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ puffs up, thinking herself the greatest there is.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ radiates power.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +} + +// HASH_VALUE 877997017CB57BD2 +EMOTE_PRAYING_NOBODY (entity a) +{ + emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&$a$ appears to need divine intervention.] + +} + +// HASH_VALUE A82CB3A73E2D8CEB +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + emote_proud_nobody [&EMT&$a$ stands proud and beams.] + +} + +// HASH_VALUE ADE01CBE9674A665 +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ looks proud of himself.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ looks proud of herself.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + emote_proud_target [&EMT&$a$ is so proud of $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ is trying to figure something out.] + +} + +// HASH_VALUE BDB0A2A07EA5F607 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ occasionally manages to even puzzle himself.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ occasionally manages to even puzzle herself.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ eyes $t$ with a puzzled look.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ gets quiet.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ stays quiet.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ needs $t$ to be quiet.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + emote_ready_nobody [&EMT&$a$ is ready for anything.] + +} + +// HASH_VALUE 6B43A8DD3CF9ED38 +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ finds the situation reassuring.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ looks to incite a rebellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ goes full speed ahead, without any thought.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +} + +// HASH_VALUE 6A80A007DAE867D3 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +} + +// HASH_VALUE 02C5A77DCB0EEDDB +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ regrets what he did, immediately.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ regrets what she did, immediately.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + emote_relieved_nobody [&EMT&$a$ is relieved.] + +} + +// HASH_VALUE CA65995547024581 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + emote_relieved_target [&EMT&$a$ sighs, relieved at $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ goes along, reluctantly.] + +} + +// HASH_VALUE 769ED2B782660EFC +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ feels bad for $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ resigns.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ gives in to $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + emote_respectful_nobody [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + emote_respectful_self [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respects $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +} + +// HASH_VALUE 3529FCCEACC76FDC +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +} + +// HASH_VALUE 8D9150B0CCF89101 +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ enacts his plan of revenge on $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ enacts her plan of revenge on $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ tosses rice in celebration.] + +} + +// HASH_VALUE A55CE51CE22BE193 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ sprinkles rice over himself to celebrate.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ sprinkles rice over herself to celebrate.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +} + +// HASH_VALUE 1F7F12BBF0C881FF +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ is free from guilt or sin.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ unleashes a fury of righteousness on $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ breaks out the candles, flowers, and liquor.] + +} + +// HASH_VALUE 06777DDA194A91B0 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ treats himself to something special.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ treats herself to something special.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ composes an epic, romantic ode to $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ snorts rudely.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ makes a rude gesture at $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ looks around sadly.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + emote_sad_self [&EMT&$a$ could probably use some cheering up.] + +} + +// HASH_VALUE F0B1525405AD8874 +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ wonders if $t$ was being sarcastic.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +} + +// HASH_VALUE AF7A09B7F6A1B14A +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ is scared of $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + emote_scolding_nobody [&EMT&$a$ looks ready to chew someone out.] + +} + +// HASH_VALUE 24CC0376EEABA716 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ chastises himself. "Bad me."] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ chastises herself. "Bad me."] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ scolds $t$. Bad $t$!] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + emote_sedate_self [&EMT&$a$ needs to be sedated.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ sedates $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ thinks selfish thoughts.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ is being selfish right now.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considers $t$ selfish.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + emote_serious_nobody [&EMT&$a$ gets serious.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ has no shame.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ struts shamelessly.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ wonders if $t$ has any shame whatsoever.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ looks suddenly sheepish.] + +} + +// HASH_VALUE 971C5DA05B723449 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ shuffles his foot and looks sheepish.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ shuffles her foot and looks sheepish.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ shifts, perhaps suspiciously, or perhaps tectonically.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ looks around like a shifty sort.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ regards $t$ as shifty.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + emote_shocked_nobody [&EMT&$a$ is shocking.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + emote_shocked_self [&EMT&$a$ is too shocked to respond.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + emote_shocked_target [&EMT&$a$ looks shocked at $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ is having problems thinking clearly. Could everyone please shut up?] + +} + +// HASH_VALUE 91FB8F59BA132527 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ is not saying much.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ glances shyly at $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ sighs.] + +} + +// HASH_VALUE AAEF101C02357E5D +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ sighs softly to himself.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ sighs softly to herself.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ sighs loudly at $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ calls for silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ hasn't said anything.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ motions at $t$. Shh.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ finds this silly.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + emote_silly_self [&EMT&$a$ is silly, and knows it.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + emote_silly_target [&EMT&$a$ calls $t$ silly.] + +} + +// HASH_VALUE 296FF32D69BCFA8B +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ is sincere.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ is becoming sleepy.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + emote_sleepy_target [&EMT&$a$ wonders if $t$ is sleepy.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ eyes the area, subtly.] + +} + +// HASH_VALUE D2E1840C1AD914FD +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ lets out a slow, sly smile. What is he up to?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ lets out a slow, sly smile. What is she up to?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ gives $t$ a sly glance.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +} + +// HASH_VALUE 4160D5DD5E231108 +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that hurts and stops.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that hurts and stops.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ smacks $t$ around.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ looks smug.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ smirks.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ smirks smugly at $t$.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ apologizes.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ is in a sorry mess.] + +} + +// HASH_VALUE 698634F1D7B171B7 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Please forgive him?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Please forgive her?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ needs to get back at someone.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ is just being spiteful.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ does it to spite $t$.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ squirms at something.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + emote_squeamish_self [&EMT&$a$ is squeamish.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + emote_squeamish_target [&EMT&$a$ squirms at $t$.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +} + +// HASH_VALUE 7A8BA4078899A5B7 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ stops himself from doing something foolish.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ stops herself from doing something foolish.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ flexes.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + emote_stubborn_nobody [&EMT&$a$ glares around stubbornly.] + +} + +// HASH_VALUE AEAF47269BD486F0 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ is stubborn, and you're not changing his mind.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ is stubborn, and you're not changing her mind.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ glares stubbornly at $t$.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ suffers, loudly.] + +} + +// HASH_VALUE 1EB38AF744B4D5E0 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ lets everyone know he is suffering.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ lets everyone know she is suffering.] + +} + +// HASH_VALUE 7D824B279CE58555 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + emote_surprised_nobody [&EMT&$a$ looks surprised.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + emote_surprised_self [&EMT&$a$ is surprised.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ ] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ peers at $t$ suspiciously.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ taunts the crowd.] + +} + +// HASH_VALUE AB3AA35140877A97 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ taunts himself and is appropriately intimidated.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ taunts herself and is appropriately intimidated.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ taunts $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +} + +// HASH_VALUE B0C786FE2995F916 +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ tries to be terrifying to himself, and fails.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ tries to be terrifying to herself, and fails.] + +} + +// HASH_VALUE DCC6979B9C142FEA +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ widens his eyes at $t$, visibly terrified.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ widens her eyes at $t$, visibly terrified.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + emote_thankful_nobody [&EMT&$a$ is thankful.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + emote_thankful_self [&EMT&$a$ is thankful for being here.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + emote_thankful_target [&EMT&$a$ is thankful for $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ is thirsty. Drinks, anyone?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ swigs down a drink.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ mulls it over.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ gave it a lot of thought.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ looks thoughtfully at $t$.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + emote_tired_nobody [&EMT&$a$ is tired of this.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + emote_tired_self [&EMT&$a$ is tired.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + emote_tired_target [&EMT&$a$ is really tired of $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +} + +// HASH_VALUE 5C6F44722A6783D0 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolerates $t$, to a point.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + emote_troubled_nobody [&EMT&$a$ appears troubled.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + emote_troubled_self [&EMT&$a$ is deeply troubled.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + emote_troubled_target [&EMT&$a$ is troubled by $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ just doesn't know.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + emote_uncertain_self [&EMT&$a$ was sure, but is now not so certain.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ shrugs uncertainly at $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +} + +// HASH_VALUE CDE80B4064947E60 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ is unhappy with himself.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ is unhappy with herself.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + emote_unhappy_target [&EMT&$a$ is unhappy at $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ stays put, unwilling.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + emote_unwilling_self [&EMT&$a$ is unwilling. Try someone else.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +} + +// HASH_VALUE 60FFF30A9F9CB8F3 +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ seeks to avenge himself.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ seeks to avenge herself.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ seeks vengence for $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ waits around.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ lets out a warm smile.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ warms up.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ gives $t$ a warm welcome.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ peers about warily.] + +} + +// HASH_VALUE 35602CE996A39624 +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ looks at himself warily.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ gives $t$ a wary look.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ attempts to start a wave. Everybody now!] + +} + +// HASH_VALUE 9C1257A4B633D675 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ waves his hands in the air like he just doesn't care.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ waves her hands in the air like she just doesn't care.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ waves at $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ is whining.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ whines to no one in particular, but knows it probably won't help.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ whines at $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ has a wicked look.] + +} + +// HASH_VALUE 68FE9919991BE758 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + emote_wicked_target [&EMT&$a$ thinks $t$ is positively wicked.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ considers things, wisely.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ chooses wisely.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ considers $t$ wise.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + emote_worried_nobody [&EMT&$a$ worries, generically.] + +} + +// HASH_VALUE A52B346603BEF10F +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ worries about himself sometimes.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ worries about herself sometimes.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + emote_wounded_nobody [&EMT&$a$ staggers, wounded.] + +} + +// HASH_VALUE 4511DB1549D9FD4D +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ has managed to wound himself. Heal?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ has managed to wound herself. Heal?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ has wounded $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ yawns noticeably.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ yawns straight at $t$.] + +} + +// HASH_VALUE 775B8D4A99B2DB11 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ knows its just you and him out here.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ knows its just you and her out here.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [First Encyclopaedia Album] + +} + +/* OLD VALUE : [ + ENCY_ALB_PREREQ_NO () + { + [You have to discover all of the themes of this album to complete it.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [You have to discover all of the themes of this album to complete it.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM& You have finished a theme of the encyclopaedia.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [First Encyclopaedia Mission] + +} + +/** this file contains encyclopedia texts for all albums */ +/* OLD VALUE : [ + + ENCY_THM_PREREQ_NO () + { + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_PREREQ_YES () + { + [You are ready to accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + [You are ready to accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [This is an example encyclopaedia text.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&Exchange accepted on both sides.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ ended exchange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + exchange_invitation [$p$ invites you to exchange with him.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348B0A540 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&Money was spent during this exchange. Please retry the operation.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +} + +// HASH_VALUE 0ACC2F8C5B38A66B +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +} + +// HASH_VALUE 56D5CF0B4D4D9777 +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Gift to $b$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5B5E971B09D9B8B5 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Exchange with $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Your crafting action has been interrupted!] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +} + +// HASH_VALUE FA5DD68E47CA38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Can't create crafted item. Your temporary inventory is full!] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Faction Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Faction Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Faction Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Faction Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 seconde est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ secondes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&Vous gagnez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_gain_1 [&XP&Vous gagnez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_gain_0 [&XP&Vous ne gagnez pas de point de faction.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez $fp$ points de faction.] + + (fp = 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez un point de faction.] + + [&XP&Vous ne gagnez pas de point de faction pour la mort de $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&Vous perdez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&Vous perdez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_lose_0 [&XP&Vous ne perdez pas de point de faction.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Faction Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Faction Zorai] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'une civilisation en contradiction avec l'allegeance de votre guilde.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'un cult en contradiction avec l'allegeance de votre guilde.] + +} + +/* OLD VALUE : [ + FAME_GAIN_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_char_propagation [You gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_GAIN_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_guild_propagation [Your guild gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Your guild gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Your guild gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_char_propagation [You lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_guild_propagation [Your guild lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +/* OLD VALUE : [ + FORAGE_ABSORB_DMG (int damage) + { + forage_absorb_dmg [&DMG&You absorb $damage$ forage source points of damage.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2FA9D9CFF579723E +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but all have been pulled out and the deposit is now empty for a while.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + + forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +} + +// HASH_VALUE 6869AA868D479DA8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +} + +// HASH_VALUE 8934C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&End of prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&You failed to catch the material!] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +} + +// HASH_VALUE 039EA420DE933B62 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +} + +// HASH_VALUE 8A23E3E59AF5D21F +FORAGE_FAIL () +{ + forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&You found nothing.] + + (n=1) + forage_found_source [&ITM&You found a raw material source.] + + forage_found_sources [&ITM&You found $n$ raw material sources.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +} + +// HASH_VALUE 84548C3D859B6397 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +} + +// HASH_VALUE 055A70484F524308 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +} + +// HASH_VALUE 4E56A9E47BE82CD4 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +} + +// HASH_VALUE B77A5758600A0C11 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE D1D9E53E949FA2A0 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +} + +// HASH_VALUE 9B57553C9A9CC66C +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE AE5B3AA672AE8288 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +} + +// HASH_VALUE C6E695FBE1A157AC +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +} + +// HASH_VALUE 35CD593C9A47E6D0 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +} + +// HASH_VALUE E5DB8171715A5C56 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + + forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Guild message of the day: $s$] + +} + +// HASH_VALUE 5D25BA1A923DCD9F +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + [&CHK&$p$ already has a proposal to join a guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&You are already in a guild.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ is already member of a guild.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Please retry this operation : guild parameters have just been modified by someone.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Your guild already has a building.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, your guild need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Your guild grade is not sufficient to perform this action.] + +} + +// HASH_VALUE 13A03344E5B085F8 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&To buy a building here, you need $i$ dappers.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&You need a guild building to perform this action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&Vous ne pouvez pas inviter un ennemi d'avant-poste dans votre guilde] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&The outpost is already under attack.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&Vous avez réussi à créer une guilde.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&The description you chose contains forbidden words] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&Guild descriptions must contains only alphabetic characters and blanks. Descriptions cannot start or end with a Blank. A blank cannot follow another one] + +} + +// HASH_VALUE 37697C7DBD564412 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&Guild descriptions length can't exceed two hundred characters] + +} + +// HASH_VALUE 78CF8EFEC171A6D9 +GUILD_DESTROYED () +{ + [&SYS& You were the last member of your guild. So has been destroyed.] + +} + +// HASH_VALUE 8B79AC145AD8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Your guild gained $points$ charge points.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&The outpost is not under attack.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&There are not enough members in your guild to change the grade of $p$ to the one you chose.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&Le joueur $p$ a une allegeance $b$ incompatible avec les allegeances de votre guilde.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&You dont have a sufficient grade in your guild.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Invalid guild description.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Invalid guild name.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un dans votre guilde si vous n'êtes pas sur le continent.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&Vous ne pouvez executer cette action qu'à partir du teritoire du jeu, hors vous êtes dans une instance.] + +} + +// HASH_VALUE 3149F694B95DE2DC +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Someone is handling this item. Please retry.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&This item cannot be put in the guild inventory.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + [&CHK&you are not allowed to perform that action] + +} + +// HASH_VALUE 4E7718F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&The guild warehouse is full.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ rejoint votre guilde.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ invites you to join the guild $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ a chassé $b$ de votre guilde.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Votre guilde a atteint le nombre maximum de membres ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&Votre guilde a déjà atteint le nombre maximum de membres ($i$).] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&This Name is already used. Please choose another One] + +} + +// HASH_VALUE EA8B4C0C97730D81 +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Guild names must contains only alphabetic characters and blanks. Names can't start or end with a Blank.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Guild names must have a length of at least three characters, and no more than fifty.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&The name you chose contains forbidden words] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ is now the new leader of your guild.] + +} + +// HASH_VALUE 7AD1DD01A7F69F4F +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&You need $m$ dappers to create a guild.] + +} + +// HASH_VALUE F9DAC54A5B159844 +GUILD_NOT_MEMBER () +{ + [&SYS&You are not a member of any guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [You cannot take this item from your guild : your bag is full] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ a quitté votre guilde.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuse de rejoindre votre guilde.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Your guild already bought this rolemaster.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [To Guild "$i$".] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_HIGHOFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ high officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ high officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_MEMBER (player a, player b, string_id str) + { + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_OFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_LEADER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ leader of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ leader of your guild $str$.] + +} + +// HASH_VALUE DF6CE721DD94C039 +GUILD_USER_DELETED ( player a ) +{ + [&SYS&$a$ was deleted.] + +} + +// HASH_VALUE F05FF937EC1C58FC +GUILD_XP_GAIN () +{ + [&XP&Your guild gained experience points.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&Vous rejoignez la guilde $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&Vous quittez la guilde $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&Character $p$ are to encumbered for made this exchange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&ECHANGE REFUSE : Certains de ces items ne peuvent être échangé entre serveurs.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Invalid Target.] + +} + +// HASH_VALUE 7DBEDB3D4256448B +INVALID_TEAM_TARGET () +{ + [&CHK& Your target can't be invited to join a team.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds and $fp$ faction points.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds and $fp$ faction points.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_DAPPERS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + + (qty>1) + inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&You equip with your $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&You equip with your $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&You unequip your $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Déclenchement de l'effet limites étendues, les limites de l'item que vous avez créé sont étendues de $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Déclenchement de l'effet bonus de stat, l'item que vous avez créé a un bonus de $s$ de $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Déclenchement de l'effet bonus de récolte, vous avez récolté $param$% de ressources supplémentaires sur cette action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Déclenchement de l'effet source sans risque, une des sources que vous avez trouvées ne peux pas exploser.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Déclenchement de l'effet intervention divine, les crédits de votre sort ne sont pas consommés.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Déclenchement de l'effet feu gratuit, votre prochain sort sera incanté en un temps minimum.] + +} + +// HASH_VALUE 11FB2FF3A6A581B4 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + + (qty>1) + item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +} + +// HASH_VALUE E4076F1697A09B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +} + +// HASH_VALUE 7541B61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +} + +// HASH_VALUE C4844F2DA8A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&Item you want buy is no more available.] + +} + +// HASH_VALUE 187964C01F444DA9 +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + +} + +// attention à l'article defini $service.da$ = le supprimer si nécessaire - Si la grammaire n'utilise pas cet article +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ a été consommé.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Achat refusé, $service.da$ $service$ n'est plus disponible.] + +} + +// HASH_VALUE E61122E29E296CE5 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&You can't place any more items with the merchant, you have reached the maximum of $qty$ items you can sell at any one time.] + +} + +// HASH_VALUE A4228BA504341BDB +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + +} + +// HASH_VALUE 95EDDEBE774AEC8A +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] + +} + +// HASH_VALUE 088D361121CFF980 +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Your $item$ is unspoiled.] + +} + +// HASH_VALUE 3FBE6BAC35B2860D +ITEM_WORNED (item item) +{ + [&ITMF&Your $item$ is now completely worn out and you can no longer progress by using it. You should find a new one as soon as possible.] + +} + +// HASH_VALUE 311D5117E1B79051 +ITEM_WORNED_DESTROYED (item item) +{ + [&ITMF&Your $item$ was so worn that it has been destroyed.] + +} + +// HASH_VALUE 487F348A002980D4 +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Your $item$ is slightly worn out.] + +} + +// HASH_VALUE C6304036CCD20DE6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Your $item$ is moderately worn out.] + +} + +// HASH_VALUE C7B238C3B69D7BD2 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Your $item$ is heavily worn out. You should start thinking about replacing it.] + +} + +// HASH_VALUE 9D9D2EC75453B91B +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Your $item$ is nearly completely worn out. You should replace it as soon as possible.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 3E84C079852F9184 +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +} + +// HASH_VALUE 3C2BE38D600D4509 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&You have been killed by GOO !.] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Exit$$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&You cannot cast this spell on an opponent.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +} + +// HASH_VALUE B1C6C261649853D8 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +} + +// HASH_VALUE EB56F394CB43A360 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +} + +// HASH_VALUE FD82B6FC13FC7579 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +} + +// HASH_VALUE 541FAE7AFDB5444A +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 47B5996D2C1BBD9E +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +} + +// HASH_VALUE ADF9FE00ACF2ABF2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +} + +// HASH_VALUE 0DD0018EE3B6A702 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +} + +// HASH_VALUE 60D0527C1E1A2204 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +} + +// HASH_VALUE 1CC46E019D482DFD +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE 5B811491A6F514B2 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + + magic_heal_full_score_target [&SYS&You are now at full $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 4C8D72E57334D652 +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +} + +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&This spell needs a target.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE FFE86AE12CF5F30E +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +} + +// HASH_VALUE 2F0FF543062EC547 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE 87169FF6B98059CE +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +} + +// HASH_VALUE 76FFE8288D561772 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +} + +// HASH_VALUE D0ABEAFA8164BE53 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE F15D42429DEA047F +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +} + +// HASH_VALUE 236BB4993B0F147D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +} + +// HASH_VALUE E323D58D2867E1A6 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 3752813B0BA1DFAE +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE 8B33561C126FBF9B +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 0E5D8DE5A998057E +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 8A88A7ED7D3171E3 +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrompez $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&your guild has already applied for the maximum number of charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Consulter l'enseigne d'avant-poste] + +} + +// HASH_VALUE 9DB5648DD206E8AF +MENU_RING_ENTRY () +{ + [Accédez au Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Who are you?] + +} + +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B05705F4910D106D +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [What is the Karavan?] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Soit $id$] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Cast $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Go to $p$ and cast $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE 4E7FB1091CAE99D2 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) +{ + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ vous a pris $i.ia$ $i$ de qualité $ql$ ou plus] + + mis_destroy_item_some [$b$ vous a pris $qt$ $i.p$ de qualité $ql$ ou plus] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! TO DO!!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! TO DO !!!] + +} + +// HASH_VALUE 789B0B2A6037C770 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&You gain fame with $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE ABCDC79615534F86 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gain control of $outpost_name$.] + +} + +// HASH_VALUE 8D7D47FA8FB8516E +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Your guild has gained control of $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Give $q1$ $i1$ to $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Give $item_count$ item] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Give $i$ to $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 78EB6359A6181150 +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Give $amount$ dapper(s) to $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Give Money] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [You must go back quickly to $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +// HASH_VALUE CEB52ADEE6506D3A +MIS_INSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//kill faction------------------------------------------------------------------------------------- +// Clause 0 : text changed. +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Kill $qt$ $f.member$.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +} + +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Eliminez $q1$ $c1$] + + mis_kill_fauna_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Eliminez $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Kill $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A5EE92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Kill $qt$ $b$.] + +} + +// HASH_VALUE 33B0760E41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Go to $p$ and kill $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill species------------------------------------------------------------------------------------ +// HASH_VALUE 64E36D222DFFBF3E +MIS_KILL_RACE_1 (race c1,int q1) +{ + (q1 = 1) + mis_kill_race_1 [Eliminez $q1$ $c1$] + + mis_kill_race_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [You must quit $p$ quickly] + +} + +// HASH_VALUE CEB52ADEE6506D3A +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [You learn $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ teaches you $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD9FA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [You learn $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946CD81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE BAC3C9FC0BB5A7B3 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! TO DO !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + + mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + + mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4E9D216F9C653279 +MIS_RECV_MONEY (int money) +{ + mis_recv_money [You gained $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [You received '$id$'] + + mis_recv_named_item_some [You received $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [You gained $xp$ skill points] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Reach level $l1$ in your $s1$ skill] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Talk to $b$] + +} + +// HASH_VALUE 99FAC38BDB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Talk to $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Find and target $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Find and target $b1$ in $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Find and target $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Teach $action$ to $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Teach action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Teleport to $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Use $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Go to $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! TO DO !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! TO DO !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [You must wear $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&Vous ne pouvez pas monter sur votre monture pendant une téléportation.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Your guild does not have enough money.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&New target added to the compass.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [Non.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&You cannot drop this item.] + +} + +// HASH_VALUE 49CFC22FB2207760 +NO_ACTION_WHEN_SITTING () +{ + no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +} + +// HASH_VALUE F372AAF7310D582F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&You cannot perform an action while equipping.] + +} + +// HASH_VALUE 91A69940CDD71009 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +} + +/* OLD VALUE : [ + NO_ACTION_WHILE_SWIMMING () + { + no_action_while_swimming [&CHK&You cannot use an action while you are swimming.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +} + +// HASH_VALUE ABC4E124FCE6DF05 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +} + +// HASH_VALUE D0D4D7C8C6558A20 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Only enchanted items can be recharged.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE EF1CA0B5EA12A73C +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&Le joueur n'existe pas ou n'est pas actuellement connecté.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&The Karavan works its craft and you exist once more.] + +} + +// death messages +// HASH_VALUE E862F959E5D694C3 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&You no longer have a valid resurrection pact. You return to the humus from which you first emerged.] + +} + +// HASH_VALUE 2696CC8F973FF6DF +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&You can't invite someone to exchange if you are already trading.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&You are already harvesting raw material on $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&You are not rich enough to buy this.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&You have won a survival pact of level $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +// HASH_VALUE 8F4FDB117FE5148F +OPS_WELCOME () +{ + [&AROUND&Welcome to Ryzom !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ attacks the outpost now.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&Le round va se terminer dans une minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Erreur : message d'outpost inconnu.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [L'attaque de l'avant-poste $o.name$ a échoué, vous conservez le contrôle de l'outpost.] + + (side = 1) + [L'attaque de l'avant-poste $o.name$ a échoué, votre tentive de prise de l'outpost a échoué.] + + [L'attaque de l'outpost a échoué.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de l'attaque] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période d'attaque contre votre avant-poste $o.name$ a commencé !] + + [La période d'attaque contre l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période d'attaque] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, préparez vous pour la phase de défense.] + + (guild_owner = 0 and side = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, vous allez gagner le contrôle de l'outpost.] + + [L'attaque de l'outpost a réussi.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de l'attaque] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a échoué, vous allez perdre le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a échoué, vous allez gagner le contrôle de l'outpost.] + + [La défense de l'outpost a échoué.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de la défense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période de défense de votre avant-poste $o.name$ a commencé !] + + [La période de défense de l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période de défense] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a réussi, vous conservez le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a réussi, votre tentive de prise de l'outpost a échoué.] + + [La défense de l'outpost a réussi.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de la défense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [Ce message ne devrait pas être visible. Merci de signaler ce bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Erreur : message d'outpost inconnu] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [La guerre est déclarée sur votre avant-poste $o.name$.] + + [Votre guilde a déclaré la guerre à l'avant-poste $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [La guerre est déclarée] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ escouades n'ont pas pu être achetées et ont été remplacées par des gratuites.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&L'escouade n'a pas pu être achetée et a été remplacée par une gratuite.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&Vous ne pouvez pas supprimer la dernière escouade sinon l'avant-poste sera perdu.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&Vous êtes banni de cet outpost, vous ne pouvez pas participer au conflit en cours.] + +} + +// HASH_VALUE 49A85C6C33F9473D +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&Vous êtes banni du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE EC98E57981ACDD6E +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&Vous êtes banni du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ n'a pas assez d'argent pour payer le salaire de l'escouade. Celle-ci quitte l'avant-poste !] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ est en train d'éditer l'avant-poste, réessayez dans un moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [Cet outpost fait déjà l'objet d'une attaque.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [Vous possédez déjà cet outpost.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Vous n'avez pas le grade nécessaire au sein de votre guilde pour attaquer cet outpost.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [Vous devez avoir un joueur en ligne dans la guilde d'un niveau et d'une ancienneté suffisante pour défier cet avant-poste. Le niveau requis ainsi que l'ancienneté dépendent du niveau de l'avant-poste.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [Cet outpost n'est pas valide (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Votre id de joueur n'est pas valide (bug).] + +} + +// Si pas d'erreur inutile de le préciser (à priori). +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [Vous et votre guilde n'avez pas assez d'argent pour attaquer cet outpost.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [Vous devez faire partie d'une guilde pour attaquer un outpost.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [La période d'attaque estimée a changé depuis l'ouverture de la fenêtre.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Votre guilde ne peut pas acquérir plus d'avant-postes.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Erreur d'outpost inconnue (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&All the squads of the outpost have been killed.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&The attacker of the outpost gave up.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&The attacker of the outpost has vanished.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&The outpost is challenged.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&The owner of the outpost gave up.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&The owner of the outpost has vanished.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&The time is elapsed in the outpost.] + +} + +// HASH_VALUE 114590E175FFAC96 +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Votre guilde vient d'être bannie du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 0D8C0989AEDDB7D0 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Votre guilde vient d'être bannie du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&Vous participez au conflit sur cet outpost.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&Vous quittez l'avant poste $o.name$.] + +} + +/* OLD VALUE : [ + OUTPOST_NO_MORE_IN_CONFLICT () + { + [&CHK&Vous n'êtes plus engagé dans un conflit d'outpost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&Vous n'êtes plus engagé dans un conflit d'outpost.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ owns the outpost now.] + +} + +// HASH_VALUE E543245972B9FB6C +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&Vous venez d'être banni de l'attaque de cet avant-poste.] + +} + +// HASH_VALUE 338A7425D577EE64 +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&Vous venez d'être banni de la défense de cet avant-poste.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&A new squad was recruited.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&The outpost is now sustaining an attack.] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&The outpost is now sustaining a counterattack.] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&The outpost is now peaceful.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&A conflict is now declared in the outpost.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&A counterattack will begin soon in the outpost...] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Votre action sur l'outpost a été rejetée car une autre action était en cours.] + +} + +// HASH_VALUE 274B3F7CD343636D +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&You can't exchange an animal with something in its inventory.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + + phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + + phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + + phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + + phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&You use $s$.] + +} + +// HASH_VALUE 4792733153D83248 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, you need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [To player "$p$".] + +} + +// HASH_VALUE 8FE58CCB8216B47E +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&You activate your "$p$" power.] + +} + +// HASH_VALUE 3740D02648976900 +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +} + +// HASH_VALUE 2252E88699F03AC6 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +} + +// HASH_VALUE 7135F9404BF5921B +POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +} + +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Your "$p$" power is still disabled for $m$ minutes and $s$ seconds.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Your "$p$" power is still disabled for $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Your "$p$" power is still disabled for $s$ seconds.] + +} + +// HASH_VALUE 4042B8F2A37DE5BD +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&"$p$" power effects end.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&You taunt $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +} + +// HASH_VALUE A7E4ADF89344F382 +POWER_USE (powertype p) +{ + power_use [&SPLM&You use "$p$" power.] + +} + +// HASH_VALUE 7B186E9B81047BE1 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +} + +// HASH_VALUE BEAC8B6F8CFD4A1E +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +} + +// HASH_VALUE 68C4931CBE270DA1 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +} + +// HASH_VALUE 3569C850893DF151 +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +} + +// HASH_VALUE 80DE64512C37BBA0 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +} + +// HASH_VALUE 461E6061FD90A273 +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] + +} + +// HASH_VALUE 08471ED16EEEBED3 +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Your life force increases.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience for that behaviour.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE CA598F722DB862FA +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + + (i = 1) + progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + + progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AF370A6B9E73BBA5 +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +} + +// HASH_VALUE 692BC5AD5D68D82A +PROGRESS_SAP () +{ + progress_sap [&XP&Your sap increases.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Your endurance increases.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 9A188CFF9E52AF59 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&Vous ne pouvez pas attaquer votre allié.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&Vous ne pouvez pas attaquer un personnage neutre.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&Vous ne pouvez pas aider un enemie.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&Vous ne pouvez pas aider un personnage joueur qui est impliqué dans un conflit PVP qui ne vous concerne pas.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&Vous ne pouvez pas aider cette entité.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&PvP challenge has been disabled.] + +} + +// HASH_VALUE B71E78A4584E9FB4 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ and his team challenge you and your team.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&PvP duel has been disabled.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà désactivé votre tag pvp.] + + (i != 0) + [&CHK&Vous avez déjà activé votre tag pvp.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car vous avez fait un action PvP de faction il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car il à été activé il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà demandé à desactiver votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + + (i != 0) + [&CHK&Vous avez déjà demandé à activer votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&You are now in a Free PVP Zone : no rules there.. be careful!] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&You are now in a Guild PVP Zone : there guilds can confront each other.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&Vous tes dans une zone protg du pvp, tant que vous y restez ou que vous n'initiez pas d'action pvp si vous la quitez, vous restez proteg.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&La spire $faction$ dans $region_name.da$ $region_name$ est attaquée !.] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + + (audience = 1) + [&SYS&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&Vous avez détruit une spire ennemie ! Vous gagnez $q$ points de faction.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $s$ secondes.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Vous sacrifiez $q$ points de faction pour invoquer une spire.] + +} + +/* OLD VALUE : [ + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + } + + +] */ +// Clause list changed. +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&Vous ne pouvez pas être taggé PVP sans avoir déclaré une allegeance au préalable.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter dans une region controlée par une faction enemie.] + +} + +/* OLD VALUE : [ + PVP_TP_FORBIDEN () + { + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions PVP recement.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions de PVP faction recement.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&You are now in a Versus PVP Zone : your clan is determined by your factions.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&You cannot fight in this PVP Zone : you are in another PVP mode.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&You are back in the PVP Zone.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Now you are attackable , be careful.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&You left the PVP Zone before timeout. Now you are safe.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&You left the PVP Zone. You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Now you are safe.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 9206F35B298B3AD9 +REQUIRED_EQUIP () +{ + [&CHK&Your characteristics are not sufficiently high for you to use this item.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6C88 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Ring Channel ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Ring Channel ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Ring Channel cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Ring Channel CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Ring Channel lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Ring Channel sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Ring Channel too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Ring Channel tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [$e.da$ $e$ a fait $roll$ sur un tirage entre $min$ et $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK& Your appartment is too encumbered.] + +} + +// HASH_VALUE D38CE35F3C896EF9 +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action below Novice level ignored] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action below Expert level ignored] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action below Master level ignored] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + + (sessionType = 3) + rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + + (sessionType = 4) + rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + + (sessionType = 5) + rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +} + +// HASH_VALUE F0B8FC08FCC1911B +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +} + +// HASH_VALUE D7AC3EA649E03597 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&Vous ne pouvez générer de points de récompense ring actuellement] + +} + +// HASH_VALUE 92D109A3687CC445 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Votre inventaire est rempli et ne vous permet donc pas de recevoir d'autres récompenses ring] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType,int ptsRequired,int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +} + +// HASH_VALUE 14F0D97B4AFAB7A6 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ en tant que récompense ring] + + (nb = 1) + rrp_generate_reward_1 [&ITM&Vous obtenez un $i$ de qualité $level$ en tant que récompense ring] + +} + +// HASH_VALUE 7F1D690C3D119D20 +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP& Le prochain point de récompense ring n'est pas encore disponible (il faut attendre $time$ secondes)] + +} + +// HASH_VALUE 8B98E9A15AFF6DD8 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Progression Ring $xpSoFar$/$xpRequired$ des prochains points de récompense (equivalent à $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [This is the first rite mission that you will be given] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [First Rite] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 0ED3110C13BAA1A3 +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&The shard will be shutdown in $delay$ seconds, please disconnect ASAP.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&The forage source blew up!] + +} + +// HASH_VALUE 87AE70FDAAD35CBD +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + + source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [SPAWN mission] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [SPAWN mission] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&You suffer GOO damage!.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&You target $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&You now have no target .] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&You target yourself.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ joins your team.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ already belongs to a team.] + +} + +// HASH_VALUE 387C9EBB4FD3B0A3 +TEAM_ALREADY_INVITED () +{ + [&CHK& Your target is already being invited to join a team.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +} + +// HASH_VALUE 4DB0187501A442C8 +TEAM_CANT_INVITE () +{ + [&CHK& You must be a team leader or not in a team to be able to invite someone.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK& You can't invite an enemie in a team] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&You have created a new team.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ declines your offer to join your team.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&You or your target have unusual access right that forbid the formation of team.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&You offer $p$ to join your team.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + team_kicked [&AROUND&$p$ has been kicked out of your team.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ left your team.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F66C7DE8AB1A19FC +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ is the successor to the leader of your team.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ offers you to join his team.] + + team_proposal_f [$p$ offers you to join her team.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS& $a$ a attaqué $v$, un enemie de sa faction. $a$ ne peut pas rester dans la même team que $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS& Vous avez attaqué $v$ de votre team, un enemie de votre faction. Vous ne pouvez pas rester dans cette team.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS& $a$ a aidé $v$, un allié de sa faction. $a$ ne peut pas rester dans une team.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS& Vous avez aidé $v$, un allié de votre faction qui n'est pas dans votre team, vous ne pouvez pas rester dans une team.] + +} + +// HASH_VALUE 82A95BD5D8B72828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK& Your target is already in a team.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&You refuse to join the team of $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&You join the team of $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&You left the team of $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&You left your team and it has been disolved.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +} + +// HASH_VALUE A167DDD48F31CF92 +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&The destinations of this teleporter have been updated. Please re-enter this teleport.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&Teleportation has been canceled.] + +} + +// HASH_VALUE D2CD8470E165018C +TELEPORT_NO_PET () +{ + [&CHK&You must put all your animals in a stable before using this teleporter.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS& You will be teleported in $i$ seconds.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ is "away from keybord".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ is unknown or not online. Your message cannot be delivered.] + +} + +///////////////////tasks missions////////////////////// +/************************************************************************************************************************** +TEMPLATE_TASK_CRAFT +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Créer des objets] + + (random = 2) + template_task_craft_0_title_2 [Fabriquer des objets] + + (random = 3) + template_task_craft_0_title_3 [$giver$ a besoin d'objets] + + (random = 4) + template_task_craft_0_title_4 [$giver$ demande un artisan] + + (random = 5) + template_task_craft_0_title_5 [Commande spéciale] + + (random = 6) + template_task_craft_0_title_6 [Fabriquer du matériel] + + (random = 7) + template_task_craft_0_title_7 [$giver$ a besoin de matériel] + + (random = 8) + template_task_craft_0_title_8 [$giver$ a besoin d'un artisan] + + (random = 9) + template_task_craft_0_title_9 [Une commande pour $giver$] + + template_task_craft_0_title_10 [$giver$ veut des objets sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Créer des bijoux pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Fabriquer des bijoux pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ ont besoin de bijoux] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ demandent un joaillier] + + (random = 5) + template_task_craft_10_title_5 [Commande spéciale de bijoux pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Des bijoux pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_10_title_9 [Une commande de bijoux pour $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / matis + (random = 1) + template_task_craft_11_title_1 [Créer des objets matis pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_11_title_2 [Fabriquer des objets matis pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_11_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets matis] + + (random = 4) + template_task_craft_11_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets matis] + + (random = 5) + template_task_craft_11_title_5 [Commande spéciale d'objets matis pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_11_title_6 [Fabriquer du matériel matis pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_11_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel matis] + + (random = 8) + template_task_craft_11_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_11_title_9 [Une commande de matériel matis pour les amis $f.member$ de $giver$] + + template_task_craft_11_title_10 [Les amis $f.member$ de $giver$ veulent des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / zorai + (random = 1) + template_task_craft_12_title_1 [Créer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_12_title_2 [Fabriquer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_12_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets zorai] + + (random = 4) + template_task_craft_12_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets zorai] + + (random = 5) + template_task_craft_12_title_5 [Commande spéciale d'objets zorai pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_12_title_6 [Fabriquer du matériel zorai pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_12_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel zorai] + + (random = 8) + template_task_craft_12_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_12_title_9 [Une commande de matériel zorai pour les amis $f.member$ de $giver$] + + template_task_craft_12_title_10 [Les amis $f.member$ de $giver$ veulent des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Créer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_13_title_2 [Fabriquer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_13_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets fyros] + + (random = 4) + template_task_craft_13_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets fyros] + + (random = 5) + template_task_craft_13_title_5 [Commande spéciale d'objets fyros pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_13_title_6 [Fabriquer du matériel fyros pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_13_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel fyros] + + (random = 8) + template_task_craft_13_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_13_title_9 [Une commande de matériel fyros pour les amis $f.member$ de $giver$] + + template_task_craft_13_title_10 [Les amis $f.member$ de $giver$ veulent des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Créer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_14_title_2 [Fabriquer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_14_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets tryker] + + (random = 4) + template_task_craft_14_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets tryker] + + (random = 5) + template_task_craft_14_title_5 [Commande spéciale d'objets tryker pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_14_title_6 [Fabriquer du matériel tryker pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_14_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel tryker] + + (random = 8) + template_task_craft_14_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_14_title_9 [Une commande de matériel tryker pour les amis $f.member$ de $giver$] + + template_task_craft_14_title_10 [Les amis $f.member$ de $giver$ veulent des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Créer des armures pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_15_title_2 [Fabriquer des armures pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_15_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armures] + + (random = 4) + template_task_craft_15_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_15_title_5 [Commande spéciale d'armures pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_15_title_6 [Des armures pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_15_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_15_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_15_title_9 [Une commande d'armures pour les amis $f.member$ de $giver$] + + template_task_craft_15_title_10 [Les amis $f.member$ de $giver$ veulent des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Créer des armes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_16_title_2 [Fabriquer des armes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_16_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armes] + + (random = 4) + template_task_craft_16_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_16_title_5 [Commande spéciale d'armes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_16_title_6 [Des armes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_16_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_16_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_16_title_9 [Une commande d'armes pour les amis $f.member$ de $giver$] + + template_task_craft_16_title_10 [Les amis $f.member$ de $giver$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Créer des bijoux pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_17_title_2 [Fabriquer des bijoux pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_17_title_3 [Les amis $f.member$ de $giver$ ont besoin de bijoux] + + (random = 4) + template_task_craft_17_title_4 [Les amis $f.member$ de $giver$ demandent un joaillier] + + (random = 5) + template_task_craft_17_title_5 [Commande spéciale de bijoux pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_17_title_6 [Des bijoux pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_17_title_7 [Les amis $f.member$ de $giver$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_17_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_17_title_9 [Une commande de bijoux pour les amis $f.member$ de $giver$] + + template_task_craft_17_title_10 [Les amis $f.member$ de $giver$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / matis, foreman / matis, ambassador / on matis land, welcomer / matis, Kami / on matis land, Karavan / on matis land + (random = 1) + template_task_craft_1_title_1 [Créer des objets matis] + + (random = 2) + template_task_craft_1_title_2 [Fabriquer des objets matis] + + (random = 3) + template_task_craft_1_title_3 [$giver$ a besoin d'objets matis] + + (random = 4) + template_task_craft_1_title_4 [$giver$ demande un fabricant d'objets matis] + + (random = 5) + template_task_craft_1_title_5 [Commande spéciale d'objets matis] + + (random = 6) + template_task_craft_1_title_6 [Fabriquer du matériel matis] + + (random = 7) + template_task_craft_1_title_7 [$giver$ a besoin de matériel matis] + + (random = 8) + template_task_craft_1_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_1_title_9 [Une commande de matériel matis] + + template_task_craft_1_title_10 [$giver$ veut des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / zorai, foreman / zorai, ambassador / on zorai land, welcomer / zorai, Kami / on zorai land, Karavan / on zorai land + (random = 1) + template_task_craft_2_title_1 [Créer des objets zorai] + + (random = 2) + template_task_craft_2_title_2 [Fabriquer des objets zorai] + + (random = 3) + template_task_craft_2_title_3 [$giver$ a besoin d'objets zorai] + + (random = 4) + template_task_craft_2_title_4 [$giver$ demande un fabricant d'objets zorai] + + (random = 5) + template_task_craft_2_title_5 [Commande spéciale d'objets zorai] + + (random = 6) + template_task_craft_2_title_6 [Fabriquer du matériel zorai] + + (random = 7) + template_task_craft_2_title_7 [$giver$ a besoin de matériel zorai] + + (random = 8) + template_task_craft_2_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_2_title_9 [Une commande de matériel zorai] + + template_task_craft_2_title_10 [$giver$ veut des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Créer des objets fyros] + + (random = 2) + template_task_craft_3_title_2 [Fabriquer des objets fyros] + + (random = 3) + template_task_craft_3_title_3 [$giver$ a besoin d'objets fyros] + + (random = 4) + template_task_craft_3_title_4 [$giver$ demande un fabricant d'objets fyros] + + (random = 5) + template_task_craft_3_title_5 [Commande spéciale d'objets fyros] + + (random = 6) + template_task_craft_3_title_6 [Fabriquer du matériel fyros] + + (random = 7) + template_task_craft_3_title_7 [$giver$ a besoin de matériel fyros] + + (random = 8) + template_task_craft_3_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_3_title_9 [Une commande de matériel fyros] + + template_task_craft_3_title_10 [$giver$ veut des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Créer des objets tryker] + + (random = 2) + template_task_craft_4_title_2 [Fabriquer des objets tryker] + + (random = 3) + template_task_craft_4_title_3 [$giver$ a besoin d'objets tryker] + + (random = 4) + template_task_craft_4_title_4 [$giver$ demande un fabricant d'objets tryker] + + (random = 5) + template_task_craft_4_title_5 [Commande spéciale d'objets tryker] + + (random = 6) + template_task_craft_4_title_6 [Fabriquer du matériel tryker] + + (random = 7) + template_task_craft_4_title_7 [$giver$ a besoin de matériel tryker] + + (random = 8) + template_task_craft_4_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_4_title_9 [Une commande de matériel tryker] + + template_task_craft_4_title_10 [$giver$ veut des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Créer des armures] + + (random = 2) + template_task_craft_5_title_2 [Fabriquer des armures] + + (random = 3) + template_task_craft_5_title_3 [$giver$ a besoin d'armures] + + (random = 4) + template_task_craft_5_title_4 [$giver$ demande un fabricant d'armures] + + (random = 5) + template_task_craft_5_title_5 [Commande spéciale d'armures] + + (random = 6) + template_task_craft_5_title_6 [Des armures pour $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ veut de nouvelles armures] + + (random = 8) + template_task_craft_5_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_5_title_9 [Une commande d'armures] + + template_task_craft_5_title_10 [$giver$ veut des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Créer des armes] + + (random = 2) + template_task_craft_6_title_2 [Fabriquer des armes] + + (random = 3) + template_task_craft_6_title_3 [$giver$ a besoin d'armes] + + (random = 4) + template_task_craft_6_title_4 [$giver$ demande un fabricant d'armes] + + (random = 5) + template_task_craft_6_title_5 [Commande spéciale d'armes] + + (random = 6) + template_task_craft_6_title_6 [Des armes pour $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ veut de nouvelles armes] + + (random = 8) + template_task_craft_6_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_6_title_9 [Une commande d'armes] + + template_task_craft_6_title_10 [$giver$ veut des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Créer des bijoux] + + (random = 2) + template_task_craft_7_title_2 [Fabriquer des bijoux] + + (random = 3) + template_task_craft_7_title_3 [$giver$ a besoin de bijoux] + + (random = 4) + template_task_craft_7_title_4 [$giver$ demande un joaillier] + + (random = 5) + template_task_craft_7_title_5 [Commande spéciale de bijoux] + + (random = 6) + template_task_craft_7_title_6 [Des bijoux pour $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ veut de nouveaux bijoux] + + (random = 8) + template_task_craft_7_title_8 [$giver$ a besoin d'un joaillier] + + (random = 9) + template_task_craft_7_title_9 [Une commande de bijoux] + + template_task_craft_7_title_10 [$giver$ veut des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Créer des armes pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Fabriquer des armes pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ ont besoin d'armes] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_8_title_5 [Commande spéciale d'armes pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Des armes pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_8_title_9 [Une commande d'armes pour $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Créer des armures pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Fabriquer des armures pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ ont besoin d'armures] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_9_title_5 [Commande spéciale d'armures pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Des armures pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_9_title_9 [Une commande d'armures pour $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ veulent des armures sur mesure] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E5457D73BA2C7288 +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 13E9FC1EB9A7B065 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A33B82ED02449E0F +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_0_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_0_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_0_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_0_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_0_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_0_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_0_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_0_title_9 [Entretenir la terre] + + template_task_forage_0_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Nettoyer la terre pour les Kamis] + + (random = 2) + template_task_forage_10_title_2 [Nettoyer les champs pour les Kamis] + + (random = 3) + template_task_forage_10_title_3 [Purifier la terre pour les Kamis] + + (random = 4) + template_task_forage_10_title_4 [Les Kamis ont besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_10_title_5 [Les Kamis ont besoin que quelqu'un nettoie les terres] + + (random = 6) + template_task_forage_10_title_6 [Travailler la terre pour les Kamis] + + (random = 7) + template_task_forage_10_title_7 [Préparer les champs pour les Kamis] + + (random = 8) + template_task_forage_10_title_8 [Les Kamis ont besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_10_title_9 [Entretenir la terre pour les Kamis] + + template_task_forage_10_title_10 [Les Kamis ont besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Nettoyer les traces de kitins pour les Kamis] + + (random = 2) + template_task_forage_11_title_2 [Nettoyer les champs pollués par les kitins pour les Kamis] + + (random = 3) + template_task_forage_11_title_3 [Purifier la terre des traces de kitins pour les Kamis] + + (random = 4) + template_task_forage_11_title_4 [Les Kamis ont besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_11_title_5 [Eliminer les traces de kitins pour les Kamis] + + (random = 6) + template_task_forage_11_title_6 [Débarrasser les champs des traces de kitins pour les Kamis] + + (random = 7) + template_task_forage_11_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_11_title_8 [Les Kamis ont besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_11_title_9 [Les Kamis demandent qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_11_title_10 [Les Kamis demandent que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_12_title_1 [Nettoyer les résidus de goo pour les Kamis] + + (random = 2) + template_task_forage_12_title_2 [Nettoyer les champs pollués par la goo pour les Kamis] + + (random = 3) + template_task_forage_12_title_3 [Purifier la terre infestée par la goo pour les Kamis] + + (random = 4) + template_task_forage_12_title_4 [Les Kamis ont besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_12_title_5 [Eliminer les résidus de goo pour les Kamis] + + (random = 6) + template_task_forage_12_title_6 [Dépolluer les champs infestés par la goo pour les Kamis] + + (random = 7) + template_task_forage_12_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_12_title_8 [Les Kamis ont besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_12_title_9 [Les Kamis demandent qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_12_title_10 [Les Kamis demandent que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Nettoyer la terre pour que la Karavan puisse l'exploiter] + + (random = 2) + template_task_forage_13_title_2 [Nettoyer les champs pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_13_title_3 [Purifier la terre pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_13_title_4 [La Karavan a besoin que quelqu'un nettoie les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_13_title_5 [La Karavan a besoin que quelqu'un nettoie la terre pour pouvoir l'exploiter] + + (random = 6) + template_task_forage_13_title_6 [Travailler la terre pour que la Karavan puisse l'exploiter] + + (random = 7) + template_task_forage_13_title_7 [Préparer les champs pour que la Karavan puisse l'exploiter] + + (random = 8) + template_task_forage_13_title_8 [La Karavan a besoin de quelqu'un pour préparer les champs pour pouvoir les exploiter] + + (random = 9) + template_task_forage_13_title_9 [Entretenir la terre pour que la Karavan puisse l'exploiter] + + template_task_forage_13_title_10 [La Karavan a besoin de quelqu'un pour entretenir les champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Nettoyer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_14_title_2 [Nettoyer les champs pollués par les kitins pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_14_title_3 [Purifier la terre des traces de kitins pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_14_title_4 [La Karavan a besoin que quelqu'un nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_14_title_5 [Eliminer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_14_title_6 [Débarrasser les champs des traces de kitins pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_14_title_7 [La Karavan a besoin de quelqu'un pour éliminer les traces de kitins des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_14_title_8 [La Karavan a besoin de quelqu'un pour débarrasser les champs des traces de kitins pour pouvoir les exploiter] + + (random = 9) + template_task_forage_14_title_9 [La Karavan demande qu'on nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + template_task_forage_14_title_10 [La Karavan demande que quelqu'un élimine les traces de kitins des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Nettoyer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_15_title_2 [Nettoyer les champs pollués par la goo pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_15_title_3 [Purifier la terre infestée par la goo pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_15_title_4 [La Karavan a besoin que quelqu'un nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_15_title_5 [Eliminer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_15_title_6 [Dépolluer les champs infestés par la goo pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_15_title_7 [La Karavan a besoin de quelqu'un pour éliminer les résidus de goo des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_15_title_8 [La Karavan a besoin de quelqu'un pour dépolluer les champs infestés par la goo pour pouvoir les exploiter] + + (random = 9) + template_task_forage_15_title_9 [La Karavan demande qu'on nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + template_task_forage_15_title_10 [La Karavan demande que quelqu'un élimine les résidus de goo des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Nettoyer les terres des amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_16_title_2 [Nettoyer les champs des amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_16_title_3 [Purifier les terres des amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_16_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_16_title_5 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_16_title_6 [Travailler la terre pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_16_title_7 [Préparer les champs des amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_16_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_16_title_9 [Entretenir les terres des amis $f.member$ de $giver$] + + template_task_forage_16_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Nettoyer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_17_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_17_title_3 [Purifier les terres des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_17_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_17_title_5 [Eliminer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_17_title_6 [Débarrasser les champs des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_17_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_17_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_17_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_17_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Nettoyer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_18_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_18_title_3 [Purifier les terres des amis $f.member$ de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_18_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_18_title_5 [Eliminer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_18_title_6 [Dépolluer les champs des amis $f.member$ de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_18_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_18_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_18_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_18_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Nettoyer les terres de $giver$] + + (random = 2) + template_task_forage_1_title_2 [Nettoyer les champs de $giver$] + + (random = 3) + template_task_forage_1_title_3 [Purifier les terres de $giver$] + + (random = 4) + template_task_forage_1_title_4 [$giver$ a besoin que quelqu'un nettoie ses champs] + + (random = 5) + template_task_forage_1_title_5 [$giver$ a besoin que quelqu'un nettoie ses terres] + + (random = 6) + template_task_forage_1_title_6 [Travailler la terre de $giver$] + + (random = 7) + template_task_forage_1_title_7 [Préparer les champs de $giver$] + + (random = 8) + template_task_forage_1_title_8 [$giver$ a besoin de quelqu'un pour préparer ses champs] + + (random = 9) + template_task_forage_1_title_9 [Entretenir les terres de $giver$] + + template_task_forage_1_title_10 [$giver$ a besoin de quelqu'un pour entretenir ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Nettoyer les traces de kitins dans les champs de $giver$] + + (random = 2) + template_task_forage_2_title_2 [Nettoyer les champs de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_2_title_3 [Purifier les terres de $giver$ des traces de kitins] + + (random = 4) + template_task_forage_2_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans ses champs] + + (random = 5) + template_task_forage_2_title_5 [Eliminer les traces de kitins des champs de $giver$] + + (random = 6) + template_task_forage_2_title_6 [Débarrasser les champs de $giver$ des traces de kitins] + + (random = 7) + template_task_forage_2_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins dans ses champs] + + (random = 8) + template_task_forage_2_title_8 [$giver$ a besoin de quelqu'un pour débarrasser ses champs des traces de kitins] + + (random = 9) + template_task_forage_2_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans ses champs] + + template_task_forage_2_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Nettoyer les résidus de goo dans les champs de $giver$] + + (random = 2) + template_task_forage_3_title_2 [Nettoyer les champs de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_3_title_3 [Purifier les terres de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans ses champs] + + (random = 5) + template_task_forage_3_title_5 [Eliminer les résidus de goo dans les champs de $giver$] + + (random = 6) + template_task_forage_3_title_6 [Dépolluer les champs de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo de ses champs] + + (random = 8) + template_task_forage_3_title_8 [$giver$ a besoin de quelqu'un pour dépolluer ses champs infestés par la goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ demande qu'on débarrasse ses champs des résidus de goo] + + template_task_forage_3_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_4_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_4_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_4_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_4_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_4_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_4_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_4_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_4_title_9 [Entretenir la terre] + + template_task_forage_4_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Nettoyer les traces de kitins dans les champs] + + (random = 2) + template_task_forage_5_title_2 [Nettoyer les champs pollués par les kitins] + + (random = 3) + template_task_forage_5_title_3 [Purifier la terre des traces de kitins] + + (random = 4) + template_task_forage_5_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_5_title_5 [Eliminer les traces de kitins dans les champs] + + (random = 6) + template_task_forage_5_title_6 [Débarrasser les champs des traces de kitins] + + (random = 7) + template_task_forage_5_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_5_title_8 [$giver$ a besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_5_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_5_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Nettoyer les résidus de goo dans les champs] + + (random = 2) + template_task_forage_6_title_2 [Nettoyer les champs pollués par la goo] + + (random = 3) + template_task_forage_6_title_3 [Purifier la terre infestée par la goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_6_title_5 [Eliminer les résidus de goo] + + (random = 6) + template_task_forage_6_title_6 [Dépolluer les champs infestés par la goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_6_title_8 [$giver$ a besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ demande qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_6_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Nettoyer les terres des $f.member$] + + (random = 2) + template_task_forage_7_title_2 [Nettoyer les champs des $f.member$] + + (random = 3) + template_task_forage_7_title_3 [Purifier les terres des $f.member$] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_7_title_6 [Travailler la terre pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Préparer les champs des $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_7_title_9 [Entretenir les terres des $f.member$] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Nettoyer les traces de kitins pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Nettoyer les champs des $f.member$ pollués par les kitins] + + (random = 3) + template_task_forage_8_title_3 [Purifier les terres des $f.member$ des traces de kitins] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_8_title_5 [Eliminer les traces de kitins pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Débarrasser les champs des $f.member$ des traces de kitins] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Nettoyer les résidus de goo pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Nettoyer les champs des $f.member$ pollués par la goo] + + (random = 3) + template_task_forage_9_title_3 [Purifier les terres des $f.member$ infestées par la goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_9_title_5 [Eliminer les résidus de goo pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Dépolluer les champs des $f.member$ infestés par la goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Récolter des matières premières] + + (random = 2) + template_task_forage_give_0_title_2 [Réunir des matières premières] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ a besoin de matière premières] + + (random = 4) + template_task_forage_give_0_title_4 [Fournir des matières premières à $giver$] + + (random = 5) + template_task_forage_give_0_title_5 [Commande spéciale de matières premières] + + (random = 6) + template_task_forage_give_0_title_6 [Une commande de matières premières] + + (random = 7) + template_task_forage_give_0_title_7 [Récolter des matériaux] + + (random = 8) + template_task_forage_give_0_title_8 [Réunir des matériaux] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ a besoin de matériaux] + + template_task_forage_give_0_title_10 [Fournir des matériaux à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Récolter des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Réunir des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_10_title_4 [Fournir des traces de kitin aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_10_title_5 [Commande spéciale de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [Une commande de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Collecter des restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_10_title_9 [Approvisionner $f.mda$ $f.member$ en restes de kitin à étudier] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Récolter des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Réunir des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_11_title_4 [Fournir des résidus de goo aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_11_title_5 [Commande spéciale de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [Une commande de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Collecter des traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_11_title_9 [Approvisionner $f.mda$ $f.member$ en traces de goo à étudier] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Réunir des conservateurs pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_12_title_4 [Fournir des conservateurs aux $f.member$] + + (random = 5) + template_task_forage_give_12_title_5 [Commande spéciale de conservateurs pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [Une commande de conservateurs pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Collecter des conservateurs pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_12_title_9 [Approvisionner $f.mda$ $f.member$ en conservateurs] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Récolter des matières premières de construction pour les Kamis] + + (random = 2) + template_task_forage_give_13_title_2 [Réunir des matières premières de construction pour les Kamis] + + (random = 3) + template_task_forage_give_13_title_3 [Les Kamis ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_13_title_4 [Fournir des matières premières de construction aux Kamis] + + (random = 5) + template_task_forage_give_13_title_5 [Commande spéciale de matières premières de construction pour les Kamis] + + (random = 6) + template_task_forage_give_13_title_6 [Une commande de matières premières de construction pour les Kamis] + + (random = 7) + template_task_forage_give_13_title_7 [Récolter des matériaux de construction pour les Kamis] + + (random = 8) + template_task_forage_give_13_title_8 [Réunir des matériaux de construction pour les Kamis] + + (random = 9) + template_task_forage_give_13_title_9 [Les Kamis ont besoin de matériaux de construction] + + template_task_forage_give_13_title_10 [Fournir des matériaux de construction aux Kamis] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Récolter des insectes pour les Kamis] + + (random = 2) + template_task_forage_give_14_title_2 [Réunir des insectes pour les Kamis] + + (random = 3) + template_task_forage_give_14_title_3 [Les Kamis veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_14_title_4 [Fournir des insectes aux Kamis] + + (random = 5) + template_task_forage_give_14_title_5 [Commande spéciale d'insectes pour les Kamis] + + (random = 6) + template_task_forage_give_14_title_6 [Une commande d'insectes pour les Kamis] + + (random = 7) + template_task_forage_give_14_title_7 [Collecter des insectes pour les Kamis] + + (random = 8) + template_task_forage_give_14_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_14_title_9 [Approvisionner les Kamis en insectes] + + template_task_forage_give_14_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Récolter de la nourriture pour les Kamis] + + (random = 2) + template_task_forage_give_15_title_2 [Réunir de la nourriture pour les Kamis] + + (random = 3) + template_task_forage_give_15_title_3 [Les Kamis ont besoin de nourriture] + + (random = 4) + template_task_forage_give_15_title_4 [Fournir de la nourriture aux Kamis] + + (random = 5) + template_task_forage_give_15_title_5 [Commande spéciale de nourriture pour les Kamis] + + (random = 6) + template_task_forage_give_15_title_6 [Une commande de nourriture pour les Kamis] + + (random = 7) + template_task_forage_give_15_title_7 [Collecter de la nourriture pour les Kamis] + + (random = 8) + template_task_forage_give_15_title_8 [Les Kamis ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_15_title_9 [Rassembler de la nourriture pour les Kamis] + + template_task_forage_give_15_title_10 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Récolter des traces de kitin pour les Kamis] + + (random = 2) + template_task_forage_give_16_title_2 [Réunir des traces de kitin pour les Kamis] + + (random = 3) + template_task_forage_give_16_title_3 [Les Kamis ont besoin de restes de kitin] + + (random = 4) + template_task_forage_give_16_title_4 [Fournir des traces de kitin aux Kamis] + + (random = 5) + template_task_forage_give_16_title_5 [Commande spéciale de restes de kitin pour les Kamis] + + (random = 6) + template_task_forage_give_16_title_6 [Une commande de restes de kitin pour les Kamis] + + (random = 7) + template_task_forage_give_16_title_7 [Collecter des restes de kitin pour les Kamis] + + (random = 8) + template_task_forage_give_16_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des restes de kitin] + + (random = 9) + template_task_forage_give_16_title_9 [Approvisionner les Kamis en restes de kitin] + + template_task_forage_give_16_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des restes de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Récolter des résidus de goo pour étude pour les Kamis] + + (random = 2) + template_task_forage_give_17_title_2 [Réunir des résidus de goo pour étude pour les Kamis] + + (random = 3) + template_task_forage_give_17_title_3 [Les Kamis ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_17_title_4 [Fournir des résidus de goo à les Kamis pour étude] + + (random = 5) + template_task_forage_give_17_title_5 [Commande spéciale de traces de goo à étudier pour les Kamis] + + (random = 6) + template_task_forage_give_17_title_6 [Une commande de traces de goo à étudier pour les Kamis] + + (random = 7) + template_task_forage_give_17_title_7 [Collecter des traces de goo à étudier pour les Kamis] + + (random = 8) + template_task_forage_give_17_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_17_title_9 [Approvisionner les Kamis en traces de goo à étudier] + + template_task_forage_give_17_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Récolter des conservateurs pour les Kamis] + + (random = 2) + template_task_forage_give_18_title_2 [Réunir des conservateurs pour les Kamis] + + (random = 3) + template_task_forage_give_18_title_3 [Les Kamis manquent de conservateurs] + + (random = 4) + template_task_forage_give_18_title_4 [Fournir des conservateurs aux Kamis] + + (random = 5) + template_task_forage_give_18_title_5 [Commande spéciale de conservateurs pour les Kamis] + + (random = 6) + template_task_forage_give_18_title_6 [Une commande de conservateurs pour les Kamis] + + (random = 7) + template_task_forage_give_18_title_7 [Collecter des conservateurs pour les Kamis] + + (random = 8) + template_task_forage_give_18_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_18_title_9 [Approvisionner les Kamis en conservateurs] + + template_task_forage_give_18_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Récolter des matières premières de construction pour la Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Réunir des matières premières de construction pour la Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [La Karavan a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_19_title_4 [Fournir des matières premières de construction à la Karavan] + + (random = 5) + template_task_forage_give_19_title_5 [Commande spéciale de matières premières de construction pour la Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [Une commande de matières premières de construction pour la Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Récolter des matériaux de construction pour la Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Réunir des matériaux de construction pour la Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [La Karavan a besoin de matériaux de construction] + + template_task_forage_give_19_title_10 [Fournir des matériaux de construction à la Karavan] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Récolter des matières premières de construction] + + (random = 2) + template_task_forage_give_1_title_2 [Réunir des matières premières de construction] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_1_title_4 [Fournir des matières premières de construction à $giver$] + + (random = 5) + template_task_forage_give_1_title_5 [Commande spéciale de matières premières de construction] + + (random = 6) + template_task_forage_give_1_title_6 [Une commande de matières premières de construction] + + (random = 7) + template_task_forage_give_1_title_7 [Récolter des matériaux de construction] + + (random = 8) + template_task_forage_give_1_title_8 [Réunir des matériaux de construction] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ a besoin de matériaux de construction] + + template_task_forage_give_1_title_10 [Fournir des matériaux de construction à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Récolter des insectes pour la Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Réunir des insectes pour la Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [La Karavan veut se procurer des insectes] + + (random = 4) + template_task_forage_give_20_title_4 [Fournir des insectes à la Karavan] + + (random = 5) + template_task_forage_give_20_title_5 [Commande spéciale d'insectes pour la Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [Une commande d'insectes pour la Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Collecter des insectes pour la Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [La Karavan a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_20_title_9 [Approvisionner la Karavan en insectes] + + template_task_forage_give_20_title_10 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Récolter de la nourriture pour la Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Réunir de la nourriture pour la Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [La Karavan manque de nourriture] + + (random = 4) + template_task_forage_give_21_title_4 [Fournir de la nourriture à la Karavan] + + (random = 5) + template_task_forage_give_21_title_5 [Commande spéciale de nourriture pour la Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [Une commande de nourriture pour la Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Collecter de la nourriture pour la Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [La Karavan a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_21_title_9 [Approvisionner la Karavan en nourriture] + + template_task_forage_give_21_title_10 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Récolter des traces de kitin à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Réunir des traces de kitin à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [La Karavan a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_22_title_4 [Fournir des traces de kitin à la Karavan pour étude] + + (random = 5) + template_task_forage_give_22_title_5 [Commande spéciale de restes de kitin à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [Une commande de restes de kitin à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Collecter des restes de kitin à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [La Karavan a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_22_title_9 [Approvisionner la Karavan en restes de kitin à étudier] + + template_task_forage_give_22_title_10 [La Karavan a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Récolter des résidus de goo à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Réunir des résidus de goo à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [La Karavan a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_23_title_4 [Fournir des résidus de goo à la Karavan pour étude] + + (random = 5) + template_task_forage_give_23_title_5 [Commande spéciale de traces de goo à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [Une commande de traces de goo à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Collecter des traces de goo à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [La Karavan a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_23_title_9 [Approvisionner la Karavan en traces de goo à étudier] + + template_task_forage_give_23_title_10 [La Karavan a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Récolter des conservateurs pour la Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Réunir des conservateurs pour la Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [La Karavan manque de conservateurs] + + (random = 4) + template_task_forage_give_24_title_4 [Fournir des conservateurs à la Karavan] + + (random = 5) + template_task_forage_give_24_title_5 [Commande spéciale de conservateurs pour la Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [Une commande de conservateurs pour la Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Collecter des conservateurs pour la Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [La Karavan a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_24_title_9 [Approvisionner la Karavan en conservateurs] + + template_task_forage_give_24_title_10 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Récolter des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_25_title_2 [Réunir des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_25_title_3 [Les amis $f.member$ de $giver$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_25_title_4 [Fournir des matières premières de construction aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_25_title_5 [Commande spéciale de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_25_title_6 [Une commande de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_25_title_7 [Récolter des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_25_title_8 [Réunir des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 9) + template_task_forage_give_25_title_9 [Les amis $f.member$ de $giver$ ont besoin de matériaux de construction] + + template_task_forage_give_25_title_10 [Fournir des matériaux de construction aux amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_26_title_2 [Réunir des insectes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_26_title_3 [Les amis $f.member$ de $giver$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_26_title_4 [Fournir des insectes aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_26_title_5 [Commande spéciale d'insectes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_26_title_6 [Une commande d'insectes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_26_title_7 [Collecter des insectes pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_26_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_26_title_9 [Approvisionner les amis $f.member$ de $giver$ en insectes] + + template_task_forage_give_26_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_27_title_2 [Réunir de la nourriture pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_27_title_3 [Les amis $f.member$ de $giver$ manquent de nourriture] + + (random = 4) + template_task_forage_give_27_title_4 [Fournir de la nourriture aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_27_title_5 [Commande spéciale de nourriture pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_27_title_6 [Une commande de nourriture pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_27_title_7 [Collecter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_27_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_27_title_9 [Approvisionner les amis $f.member$ de $giver$ en nourriture] + + template_task_forage_give_27_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Récolter des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_28_title_2 [Réunir des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_28_title_3 [Les amis $f.member$ de $giver$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_28_title_4 [Fournir des traces de kitin aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_28_title_5 [Commande spéciale de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_28_title_6 [Une commande de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_28_title_7 [Collecter des restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_28_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_28_title_9 [Approvisionner les amis $f.member$ de $giver$ en restes de kitin à étudier] + + template_task_forage_give_28_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Récolter des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_29_title_2 [Réunir des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_29_title_3 [Les amis $f.member$ de $giver$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_29_title_4 [Fournir des résidus de goo aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_29_title_5 [Commande spéciale de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_29_title_6 [Une commande de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_29_title_7 [Collecter des traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_29_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_29_title_9 [Approvisionner les amis $f.member$ de $giver$ en traces de goo à étudier] + + template_task_forage_give_29_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Récolter des insectes] + + (random = 2) + template_task_forage_give_2_title_2 [Réunir des insectes] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ veut se procurer des insectes] + + (random = 4) + template_task_forage_give_2_title_4 [Fournir des insectes à $giver$] + + (random = 5) + template_task_forage_give_2_title_5 [Commande spéciale d'insectes] + + (random = 6) + template_task_forage_give_2_title_6 [Une commande d'insectes] + + (random = 7) + template_task_forage_give_2_title_7 [Collecter des insectes] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_2_title_9 [Approvisionner $giver$ en insectes] + + template_task_forage_give_2_title_10 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Récolter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_30_title_2 [Réunir des conservateurs pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_30_title_3 [Les amis $f.member$ de $giver$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_30_title_4 [Fournir des conservateurs aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_30_title_5 [Commande spéciale de conservateurs pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_30_title_6 [Une commande de conservateurs pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_30_title_7 [Collecter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_30_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_30_title_9 [Approvisionner les amis $f.member$ de $giver$ en conservateurs] + + template_task_forage_give_30_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Récolter de la nourriture] + + (random = 2) + template_task_forage_give_3_title_2 [Réunir de la nourriture] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ manque de nourriture] + + (random = 4) + template_task_forage_give_3_title_4 [Fournir de la nourriture à $giver$] + + (random = 5) + template_task_forage_give_3_title_5 [Commande spéciale de nourriture] + + (random = 6) + template_task_forage_give_3_title_6 [Une commande de nourriture] + + (random = 7) + template_task_forage_give_3_title_7 [Collecter de la nourriture] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_3_title_9 [Approvisionner $giver$ en nourriture] + + template_task_forage_give_3_title_10 [$giver$ a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Récolter des traces de kitin à étudier] + + (random = 2) + template_task_forage_give_4_title_2 [Réunir des traces de kitin pour étude] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_4_title_4 [Fournir des traces de kitin à $giver$ pour étude] + + (random = 5) + template_task_forage_give_4_title_5 [Commande spéciale de restes de kitin à étudier] + + (random = 6) + template_task_forage_give_4_title_6 [Une commande de restes de kitin à étudier] + + (random = 7) + template_task_forage_give_4_title_7 [Collecter des restes de kitin à étudier] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_4_title_9 [Approvisionner $giver$ en restes de kitin à étudier] + + template_task_forage_give_4_title_10 [$giver$ a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Récolter des résidus de goo à étudier] + + (random = 2) + template_task_forage_give_5_title_2 [Réunir des résidus de goo à étudier] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_5_title_4 [Fournir des résidus de goo à $giver$ pour étude] + + (random = 5) + template_task_forage_give_5_title_5 [Commande spéciale de traces de goo à étudier] + + (random = 6) + template_task_forage_give_5_title_6 [Une commande de traces de goo à étudier] + + (random = 7) + template_task_forage_give_5_title_7 [Collecter des traces de goo à étudier] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_5_title_9 [Approvisionner $giver$ en traces de goo à étudier] + + template_task_forage_give_5_title_10 [$giver$ a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Récolter des conservateurs] + + (random = 2) + template_task_forage_give_6_title_2 [Réunir des conservateurs] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ manque de conservateurs] + + (random = 4) + template_task_forage_give_6_title_4 [Fournir des conservateurs à $giver$] + + (random = 5) + template_task_forage_give_6_title_5 [Commande spéciale de conservateurs] + + (random = 6) + template_task_forage_give_6_title_6 [Une commande de conservateurs] + + (random = 7) + template_task_forage_give_6_title_7 [Collecter des conservateurs] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_6_title_9 [Approvisionner $giver$ en conservateurs] + + template_task_forage_give_6_title_10 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Récolter des matières premières de construction pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Réunir des matières premières de construction pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_7_title_4 [Fournir des matières premières de construction aux $f.member$] + + (random = 5) + template_task_forage_give_7_title_5 [Commande spéciale de matières premières de construction pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [Une commande de matières premières de construction pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Récolter des matériaux de construction pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Réunir des matériaux de construction pour $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ ont besoin de matériaux de construction] + + template_task_forage_give_7_title_10 [Fournir des matériaux de construction aux $f.member$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Récolter des insectes pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Réunir des insectes pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_8_title_4 [Fournir des insectes aux $f.member$] + + (random = 5) + template_task_forage_give_8_title_5 [Commande spéciale d'insectes pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [Une commande d'insectes pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collecter des insectes pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_8_title_9 [Approvisionner $f.mda$ $f.member$ en insectes] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Réunir de la nourriture pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ manquent de nourriture] + + (random = 4) + template_task_forage_give_9_title_4 [Fournir de la nourriture aux $f.member$] + + (random = 5) + template_task_forage_give_9_title_5 [Commande spéciale de nourriture pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [Une commande de nourriture pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Collecter de la nourriture pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_9_title_9 [Approvisionner $f.mda$ $f.member$ en nourriture] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 70ECBCAC181FDC49 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BAB6F9D687FEE00B +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BEB93B8C988EEF43 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BA9D902DB85D66AB +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 648F9ECFAFD01459 +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB04C2DBBCFD84DE +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_GIVE_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Apporter quelque-chose dans $region$] + + (random = 2) + template_task_give_item_0_title_2 [Livrer quelque-chose dans $region$] + + (random = 3) + template_task_give_item_0_title_3 [Porter quelque-chose dans $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transporter quelque-chose dans $region$] + + (random = 5) + template_task_give_item_0_title_5 [Une livraison dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ a besoin de quelqu'un pour faire un livraison dans $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ a besoin d'un transporteur pour une livraison dans $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ cherche un transporteur allant dans $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ veut transporter quelque-chose dans $region$] + + template_task_give_item_0_title_10 [$giver$ veut faire livrer quelque-chose dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Apporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_10_title_2 [Livrer un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_10_title_3 [Porter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_10_title_4 [Transporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_10_title_5 [Un gros colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_10_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_10_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_10_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_10_title_9 [Les amis $f.member$ de $giver$ veulent transporter un gros colis dans $region$] + + template_task_give_item_10_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Apporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_11_title_2 [Livrer des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_11_title_3 [Porter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_11_title_4 [Transporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_11_title_5 [Des médicaments à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_11_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_11_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_11_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_11_title_9 [Les amis $f.member$ de $giver$ veulent transporter des médicaments dans $region$] + + template_task_give_item_11_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Apporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_12_title_2 [Livrer un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_12_title_3 [Porter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_12_title_4 [Transporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_12_title_5 [Un rapport à porter dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_12_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour acheminer un rapport dans $region$] + + (random = 7) + template_task_give_item_12_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un messager pour acheminer un rapport dans $region$] + + (random = 8) + template_task_give_item_12_title_8 [Les amis $f.member$ de $giver$ cherchent un messager allant dans $region$ pour envoyer un rapport] + + (random = 9) + template_task_give_item_12_title_9 [Les amis $f.member$ de $giver$ veulent envoyer un rapport dans $region$] + + template_task_give_item_12_title_10 [Les amis $f.member$ de $giver$ veulent faire porter un rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Apporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 2) + template_task_give_item_13_title_2 [Livrer une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 3) + template_task_give_item_13_title_3 [Porter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 4) + template_task_give_item_13_title_4 [Transporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 5) + template_task_give_item_13_title_5 [Une commande des amis $f.member$ de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_13_title_6 [$giver$ a besoin de quelqu'un pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$ a besoin d'un messager pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande de ses amis $f.member$] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ veut envoyer une commande de ses amis $f.member$ dans $region$] + + template_task_give_item_13_title_10 [$giver$ veut faire porter une commande de ses amis $f.member$ dans $region$] + +} + +// Parameter list changed. +// Clause 0 : text changed. +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Délivrer un message dans $region$ pour les amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Apporter un petit colis dans $region$] + + (random = 2) + template_task_give_item_1_title_2 [Livrer un petit colis dans $region$] + + (random = 3) + template_task_give_item_1_title_3 [Porter un petit colis dans $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transporter un petit colis dans $region$] + + (random = 5) + template_task_give_item_1_title_5 [Un petit colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ a besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ a besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ veut transporter un petit colis dans $region$] + + template_task_give_item_1_title_10 [$giver$ veut faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Apporter un colis de taille moyenne dans $region$] + + (random = 2) + template_task_give_item_2_title_2 [Livrer un colis de taille moyenne dans $region$] + + (random = 3) + template_task_give_item_2_title_3 [Porter un colis de taille moyenne dans $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transporter un colis de taille moyenne dans $region$] + + (random = 5) + template_task_give_item_2_title_5 [Un colis de taille moyenne à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ a besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ a besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ veut transporter un colis de taille moyenne dans $region$] + + template_task_give_item_2_title_10 [$giver$ veut faire livrer un colis de taille moyenne dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Apporter un gros colis dans $region$] + + (random = 2) + template_task_give_item_3_title_2 [Livrer un gros colis dans $region$] + + (random = 3) + template_task_give_item_3_title_3 [Porter un gros colis dans $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transporter un gros colis dans $region$] + + (random = 5) + template_task_give_item_3_title_5 [Un gros colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ a besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ a besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ veut transporter un gros colis dans $region$] + + template_task_give_item_3_title_10 [$giver$ veut faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Apporter des médicaments dans $region$] + + (random = 2) + template_task_give_item_4_title_2 [Livrer des médicaments dans $region$] + + (random = 3) + template_task_give_item_4_title_3 [Porter des médicaments dans $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transporter des médicaments dans $region$] + + (random = 5) + template_task_give_item_4_title_5 [Des médicaments à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ a besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ a besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ veut transporter des médicaments dans $region$] + + template_task_give_item_4_title_10 [$giver$ veut faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Apporter le rapport de $giver$ dans $region$] + + (random = 2) + template_task_give_item_5_title_2 [Livrer le rapport de $giver$ dans $region$] + + (random = 3) + template_task_give_item_5_title_3 [Porter le rapport de $giver$ dans $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transporter le rapport de $giver$ dans $region$] + + (random = 5) + template_task_give_item_5_title_5 [Un rapport de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ a besoin de quelqu'un pour acheminer son rapport dans $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ a besoin d'un messager pour acheminer son rapport dans $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer son rapport] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ veut envoyer son rapport dans $region$] + + template_task_give_item_5_title_10 [$giver$ veut faire porter son rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Apporter une commande de $giver$ dans $region$] + + (random = 2) + template_task_give_item_6_title_2 [Livrer une commande de $giver$ dans $region$] + + (random = 3) + template_task_give_item_6_title_3 [Porter une commande de $giver$ dans $region$] + + (random = 4) + template_task_give_item_6_title_4 [Transporter une commande de $giver$ dans $region$] + + (random = 5) + template_task_give_item_6_title_5 [Une commande de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ a besoin de quelqu'un pour porter une commande dans $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ a besoin d'un messager pour porter une commande dans $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ veut envoyer une commande dans $region$] + + template_task_give_item_6_title_10 [$giver$ veut faire porter une commande dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Apporter un message de $giver$ dans $region$] + + (random = 2) + template_task_give_item_7_title_2 [Livrer un message de $giver$ dans $region$] + + (random = 3) + template_task_give_item_7_title_3 [Porter un message de $giver$ dans $region$] + + (random = 4) + template_task_give_item_7_title_4 [Transporter un message de $giver$ dans $region$] + + (random = 5) + template_task_give_item_7_title_5 [Un message de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ a besoin de quelqu'un pour acheminer un message dans $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ a besoin d'un messager pour acheminer une lettre dans $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une lettre] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ veut envoyer une lettre dans $region$] + + template_task_give_item_7_title_10 [$giver$ veut faire porter un message dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Apporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_8_title_2 [Livrer un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_8_title_3 [Porter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_8_title_4 [Transporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_8_title_5 [Un petit colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_8_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_8_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_8_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_8_title_9 [Les amis $f.member$ de $giver$ veulent transporter un petit colis dans $region$] + + template_task_give_item_8_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Apporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_9_title_2 [Livrer un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_9_title_3 [Porter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_9_title_4 [Transporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_9_title_5 [Un colis de taille moyenne à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_9_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_9_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_9_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_9_title_9 [Les amis $f.member$ de $giver$ veulent transporter un colis de taille moyenne dans $region$] + + template_task_give_item_9_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un colis de taille moyenne dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A3ACEE8FB8BA06F4 +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_NPC +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Tuer des $target$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminer des $target$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Combattre les $target$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Exécuter des $target$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Tuer des $target.member$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminer des $target.member$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Combattre les $target.member$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Exécuter des $target.member$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Tuer des $target$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminer des $target$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Combattre les $target$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Exécuter des $target$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [La Karavan a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [La Karavan a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [La Karavan a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [La Karavan a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [La Karavan a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_1_title_bandit_10 [La Karavan a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Tuer des $target.member$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminer des $target.member$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Combattre les $target.member$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Exécuter des $target.member$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [La Karavan a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [La Karavan a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [La Karavan a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [La Karavan a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [La Karavan a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_1_title_tribe_10 [La Karavan a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Tuer des $target$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminer des $target$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Combattre les $target$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Exécuter des $target$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [Les Kamis ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [Les Kamis ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [Les Kamis ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [Les Kamis ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_2_title_bandit_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Tuer des $target.member$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminer des $target.member$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Combattre les $target.member$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Exécuter des $target.member$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [Les Kamis ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [Les Kamis ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [Les Kamis ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [Les Kamis ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_2_title_tribe_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Tuer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Combattre les $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Exécuter des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_3_title_bandit_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Tuer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Combattre les $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Exécuter des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_3_title_tribe_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Tuer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Combattre les $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Exécuter des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Tuer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Combattre les $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Exécuter des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 058A6102BD3FB6D2 +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE F730B7D9F4F97ED5 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Tuer des animaux dans $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Chasser des animaux dans $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Abattre des animaux dans $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Réguler les espèces dans $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ a besoin de quelqu'un pour tuer des animaux dans $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ a besoin de quelqu'un pour chasser des animaux dans $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ a besoin de quelqu'un pour abattre des animaux dans $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ a besoin de quelqu'un pour réguler les espèces dans $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ veut abattre des animaux dans $region$] + + template_task_kill_species_0_title_10 [$giver$ veut réguler les espèces dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminer les carnivores qui déciment les troupeaux dans $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ a besoin de quelqu'un pour tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ a besoin de quelqu'un pour chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ a besoin de quelqu'un pour abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des carnivores qui déciment les troupeaux dans $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ veut abattre les carnivores qui déciment les troupeaux dans $region$] + + template_task_kill_species_1_title_10 [$giver$ veut se débarrasser des carnivores qui déciment les troupeaux dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ a besoin de quelqu'un pour tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ a besoin de quelqu'un pour chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ a besoin de quelqu'un pour abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ veut abattre les herbivores qui dévorent toutes les plantes dans $region$] + + template_task_kill_species_2_title_10 [$giver$ veut se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Tuer les plantes intelligentes qui prolifèrent dans $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Chasser les plantes intelligentes qui prolifèrent dans $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Abattre les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ a besoin de quelqu'un pour tuer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ a besoin de quelqu'un pour chasser les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ a besoin de quelqu'un pour abattre les plantes intelligentes qui prolifèrent dans $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des plantes intelligentes qui prolifèrent dans $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ veut abattre les plantes intelligentes qui prolifèrent dans $region$] + + template_task_kill_species_3_title_10 [$giver$ veut se débarrasser des plantes intelligentes qui envahissent $region.da$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ a besoin de quelqu'un pour tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ a besoin de quelqu'un pour chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ a besoin de quelqu'un pour abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ veut abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + template_task_kill_species_4_title_10 [$giver$ veut se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ a besoin de quelqu'un pour tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ a besoin de quelqu'un pour chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ a besoin de quelqu'un pour abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ veut abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + template_task_kill_species_5_title_10 [$giver$ veut se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 2) + template_task_kill_species_6_title_2 [Chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 3) + template_task_kill_species_6_title_3 [Abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ a besoin de quelqu'un pour tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ a besoin de quelqu'un pour chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ a besoin de quelqu'un pour abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ veut abattre les primitifs qui attaquent les voyageurs dans $region$] + + template_task_kill_species_6_title_10 [$giver$ veut se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4F07662CEA44D6CF +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6DC75657B68DAC58 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A0073D0017BD59B6 +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_LOOT_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collecter des matières premières animales] + + (random = 2) + template_task_loot_give_0_title_2 [Partir à la chasse pour collecter des matières premières] + + (random = 3) + template_task_loot_give_0_title_3 [Fournir des matières premières animales à $giver$] + + (random = 4) + template_task_loot_give_0_title_4 [Commande spéciale de matières premières animales] + + (random = 5) + template_task_loot_give_0_title_5 [Une commande de matières premières animales] + + (random = 6) + template_task_loot_give_0_title_6 [Récolter des matières premières animales] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ a besoin de matières premières animales] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ cherche un fournisseur de matières premières animales] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de matières premières] + + template_task_loot_give_0_title_10 [$giver$ veut refaire son stock de matières premières animales] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collecter des matières premières kitin pour la Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour la Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Fournir des matières premières kitin à la Karavan] + + (random = 4) + template_task_loot_give_10_title_4 [Commande spéciale de morceaux de kitin pour la Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [Une commande de matières premières kitin pour la Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Rassembler des matières premières kitin pour la Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [La Karavan a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_10_title_8 [La Karavan cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_10_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_10_title_10 [La Karavan veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collecter des os] + + (random = 2) + template_task_loot_give_11_title_2 [Partir à la chasse pour collecter des os] + + (random = 3) + template_task_loot_give_11_title_3 [Fournir des os à $giver$] + + (random = 4) + template_task_loot_give_11_title_4 [Commande spéciale d'os] + + (random = 5) + template_task_loot_give_11_title_5 [Une commande d'os] + + (random = 6) + template_task_loot_give_11_title_6 [Rassembler des os] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ a besoin d'os] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ cherche un fournisseur d'os] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock d'os] + + template_task_loot_give_11_title_10 [$giver$ veut refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Aider $giver$ à collecter des os] + + (random = 2) + template_task_loot_give_12_title_2 [Partir à la chasse pour aider $giver$ à collecter des os] + + (random = 3) + template_task_loot_give_12_title_3 [Donner un coup de main à $giver$ pour rassembler des os] + + (random = 4) + template_task_loot_give_12_title_4 [Aider $giver$ à honorer une commande spéciale d'os] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ demande un coup de main pour rassembler des os] + + (random = 6) + template_task_loot_give_12_title_6 [Aider $giver$ à récolter des os] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ a besoin d'aide pour collecter des os] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ a besoin d'un coup de main pour collecter des os] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ demande de l'aide pour collecter des os] + + template_task_loot_give_12_title_10 [$giver$ a besoin d'aide pour refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collecter des os pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Partir à la chasse pour collecter des os pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Fournir des os aux $f.member$] + + (random = 4) + template_task_loot_give_13_title_4 [Commande spéciale d'os pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [Une commande d'os pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Rassembler des os pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ ont besoin d'os] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ cherchent un fournisseur d'os] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock d'os] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ veulent refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collecter du sang pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Partir à la chasse pour collecter du sang pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Fournir du sang aux $f.member$] + + (random = 4) + template_task_loot_give_18_title_4 [Commande spéciale de sang pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [Une commande de sang pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Rassembler du sang pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ ont besoin de sang] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de sang] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de sang] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collecter de la viande] + + (random = 2) + template_task_loot_give_1_title_2 [Partir à la chasse pour collecter de la viande] + + (random = 3) + template_task_loot_give_1_title_3 [Fournir de la viande à $giver$] + + (random = 4) + template_task_loot_give_1_title_4 [Commande spéciale de viande] + + (random = 5) + template_task_loot_give_1_title_5 [Une commande de viande] + + (random = 6) + template_task_loot_give_1_title_6 [Rassembler de la viande] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ a besoin de viande] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ cherche un fournisseur de viande] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de viande] + + template_task_loot_give_1_title_10 [$giver$ veut refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collecter du sang pour la Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Partir à la chasse pour collecter du sang pour la Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Fournir du sang à la Karavan] + + (random = 4) + template_task_loot_give_20_title_4 [Commande spéciale de sang pour la Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [Une commande de sang pour la Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Rassembler du sang pour la Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [La Karavan a besoin de sang] + + (random = 8) + template_task_loot_give_20_title_8 [La Karavan cherche un fournisseur de sang] + + (random = 9) + template_task_loot_give_20_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de sang] + + template_task_loot_give_20_title_10 [La Karavan veut refaire son stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collecter de la fourrure] + + (random = 2) + template_task_loot_give_21_title_2 [Partir à la chasse pour collecter de la fourrure] + + (random = 3) + template_task_loot_give_21_title_3 [Fournir de la fourrure à $giver$] + + (random = 4) + template_task_loot_give_21_title_4 [Commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_21_title_5 [Une commande de fourrure] + + (random = 6) + template_task_loot_give_21_title_6 [Rassembler de la fourrure] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ a besoin de fourrure] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ cherche un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de fourrure] + + template_task_loot_give_21_title_10 [$giver$ veut refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Aider $giver$ à collecter de la fourrure] + + (random = 2) + template_task_loot_give_22_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure] + + (random = 3) + template_task_loot_give_22_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure] + + (random = 4) + template_task_loot_give_22_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure] + + (random = 6) + template_task_loot_give_22_title_6 [Aider $giver$ à récolter de la fourrure] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ demande de l'aide pour collecter de la fourrure] + + template_task_loot_give_22_title_10 [$giver$ a besoin d'aide pour refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Partir à la chasse pour collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Fournir de la fourrure aux $f.member$] + + (random = 4) + template_task_loot_give_23_title_4 [Commande spéciale de fourrure pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [Une commande de fourrure pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Rassembler de la fourrure pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ ont besoin de fourrure] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de fourrure] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 2) + template_task_loot_give_27_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 3) + template_task_loot_give_27_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de plantes intelligentes] + + (random = 4) + template_task_loot_give_27_title_4 [Aider $giver$ à honorer une commande spéciale de morceaux de plantes intelligentes] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ demande un coup de main pour rassembler des morceaux de plantes intelligentes] + + (random = 6) + template_task_loot_give_27_title_6 [Aider $giver$ à récolter des morceaux de plantes intelligentes] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ a besoin d'aide pour collecter des morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ demande de l'aide pour collecter des morceaux de plantes intelligentes] + + template_task_loot_give_27_title_10 [$giver$ a besoin d'aide pour refaire son stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Partir à la chasse pour collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Fournir des morceaux de plantes intelligentes aux $f.member$] + + (random = 4) + template_task_loot_give_28_title_4 [Commande spéciale de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [Une commande de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Rassembler des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de plantes intelligentes] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Aider $giver$ à collecter de la viande] + + (random = 2) + template_task_loot_give_2_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande] + + (random = 3) + template_task_loot_give_2_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande] + + (random = 4) + template_task_loot_give_2_title_4 [Aider $giver$ à honorer une commande spéciale de viande] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ demande un coup de main pour rassembler de la viande] + + (random = 6) + template_task_loot_give_2_title_6 [Aider $giver$ à récolter de la viande] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ a besoin d'aide pour collecter de la viande] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ demande de l'aide pour collecter de la viande] + + template_task_loot_give_2_title_10 [$giver$ a besoin d'aide pour refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 2) + template_task_loot_give_31_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 3) + template_task_loot_give_31_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande pour ses amis $f$] + + (random = 4) + template_task_loot_give_31_title_4 [Aider $giver$ à honorer une commande spéciale de viande pour ses amis $f$] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ demande un coup de main pour rassembler de la viande pour ses amis $f$] + + (random = 6) + template_task_loot_give_31_title_6 [Aider $giver$ à récolter de la viande pour ses amis $f$] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ a besoin d'aide pour collecter de la viande pour ses amis $f$] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande pour ses amis $f$] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ demande de l'aide pour collecter de la viande pour ses amis $f$] + + template_task_loot_give_31_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 2) + template_task_loot_give_32_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 3) + template_task_loot_give_32_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de kitin pour ses amis $f$] + + (random = 4) + template_task_loot_give_32_title_4 [Aider $giver$ à honorer une commande spéciale de matières premières kitin pour ses amis $f$] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$ demande un coup de main pour rassembler des matières premières kitin pour ses amis $f$] + + (random = 6) + template_task_loot_give_32_title_6 [Aider $giver$ à récolter des matières premières kitin pour ses amis $f$] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ a besoin d'aide pour collecter des matières premières kitin pour ses amis $f$] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de kitin pour ses amis $f$] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ demande de l'aide pour collecter des matières premières kitin pour ses amis $f$] + + template_task_loot_give_32_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de morceaux de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Aider $giver$ à collecter des os pour ses amis $f$] + + (random = 2) + template_task_loot_give_33_title_2 [Partir à la chasse pour aider $giver$ à collecter des os pour ses amis $f$] + + (random = 3) + template_task_loot_give_33_title_3 [Donner un coup de main à $giver$ pour rassembler des os pour ses amis $f$] + + (random = 4) + template_task_loot_give_33_title_4 [Aider $giver$ à honorer une commande spéciale d'os pour ses amis $f$] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ demande un coup de main pour rassembler des os pour ses amis $f$] + + (random = 6) + template_task_loot_give_33_title_6 [Aider $giver$ à récolter des os pour ses amis $f$] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ a besoin d'aide pour collecter des os pour ses amis $f$] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ a besoin d'un coup de main pour collecter des os pour ses amis $f$] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ demande de l'aide pour collecter des os pour ses amis $f$] + + template_task_loot_give_33_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 2) + template_task_loot_give_34_title_2 [Partir à la chasse pour aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 3) + template_task_loot_give_34_title_3 [Donner un coup de main à $giver$ pour rassembler du sang pour ses amis $f$] + + (random = 4) + template_task_loot_give_34_title_4 [Aider $giver$ à honorer une commande spéciale de sang pour ses amis $f$] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ demande un coup de main pour rassembler du sang pour ses amis $f$] + + (random = 6) + template_task_loot_give_34_title_6 [Aider $giver$ à récolter du sang pour ses amis $f$] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ a besoin d'aide pour collecter du sang pour ses amis $f$] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ a besoin d'un coup de main pour collecter du sang pour ses amis $f$] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ demande de l'aide pour collecter du sang pour ses amis $f$] + + template_task_loot_give_34_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 2) + template_task_loot_give_35_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 3) + template_task_loot_give_35_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure pour ses amis $f$] + + (random = 4) + template_task_loot_give_35_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure pour ses amis $f$] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure pour ses amis $f$] + + (random = 6) + template_task_loot_give_35_title_6 [Aider $giver$ à récolter de la fourrure pour ses amis $f$] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure pour ses amis $f$] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure pour ses amis $f$] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ demande de l'aide pour collecter de la fourrure pour ses amis $f$] + + template_task_loot_give_35_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collecter de la viande pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Partir à la chasse pour collecter de la viande pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Fournir de la viande aux $f.member$] + + (random = 4) + template_task_loot_give_3_title_4 [Commande spéciale de viande pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [Une commande de viande pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Rassembler de la viande pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ ont besoin de viande] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de viande] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de viande] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collecter des matières premières kitin] + + (random = 2) + template_task_loot_give_6_title_2 [Partir à la chasse pour collecter des morceaux de kitin] + + (random = 3) + template_task_loot_give_6_title_3 [Fournir des matières premières kitin à $giver$] + + (random = 4) + template_task_loot_give_6_title_4 [Commande spéciale de morceaux de kitin] + + (random = 5) + template_task_loot_give_6_title_5 [Une commande de matières premières kitin] + + (random = 6) + template_task_loot_give_6_title_6 [Rassembler des matières premières kitin] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_6_title_10 [$giver$ veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collecter des matières premières kitin pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Fournir des matières premières kitin aux $f.member$] + + (random = 4) + template_task_loot_give_8_title_4 [Commande spéciale de morceaux de kitin pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [Une commande de matières premières kitin pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Rassembler des matières premières kitin pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de kitin] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collecter des matières premières kitin pour les Kamis] + + (random = 2) + template_task_loot_give_9_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour les Kamis] + + (random = 3) + template_task_loot_give_9_title_3 [Fournir des matières premières kitin aux Kamis] + + (random = 4) + template_task_loot_give_9_title_4 [Commande spéciale de morceaux de kitin pour les Kamis] + + (random = 5) + template_task_loot_give_9_title_5 [Une commande de matières premières kitin pour les Kamis] + + (random = 6) + template_task_loot_give_9_title_6 [Rassembler des matières premières kitin pour les Kamis] + + (random = 7) + template_task_loot_give_9_title_7 [Les Kamis ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_9_title_8 [Les Kamis cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_9_title_9 [Les Kamis ont besoin d'un chasseur pour leur fournir des morceaux de kitin] + + template_task_loot_give_9_title_10 [Les Kamis demandent des matières premières kitin] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EDFDCBEE449EE95 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE ECA1B750D9C1F6EB +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A12BF480DB7DD45A +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 204CB0C4A9E3F61B +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 028D5B2D52AFEAF9 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 8EA0CD1D90AD18B7 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE F3D9F3F95557896C +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE D3846514C6215E00 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 8670D8DDEE7EB384 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 7D61F7795CD5C04E +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 83DB682EC10EEA2F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 33B53DC2A1B9704F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 9C22924654E5F715 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 97BA179DEB7301C0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_buy_item_title [What do you want to buy?] + +} + +// HASH_VALUE 252F609E04A2551F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 46744581995E2597 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE A10668AB0474AA5F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE 52AD17CF76D752D9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 2F6AAE97077A3D9F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 68EBCCDD9232580A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 3157E407709C04F7 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE E2BA8C812153B724 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE B45D7747FE2072E9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 7F1592B237318430 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE DC86489A967514DF +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [What do you sell ?] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_TARGET_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Repérer la population animale de $region$] + + (random = 2) + template_task_target_species_0_title_2 [Recenser la population animale de $region$] + + (random = 3) + template_task_target_species_0_title_3 [Etudier la population animale de $region$] + + (random = 4) + template_task_target_species_0_title_4 [Traquer les animaux de $region$] + + (random = 5) + template_task_target_species_0_title_5 [Pister les animaux de $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ a besoin de quelqu'un pour repérer la population animale de $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ a besoin de quelqu'un pour recenser la population animale de $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ a besoin de quelqu'un pour étudier la population animale de $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux de $region$] + + template_task_target_species_0_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Repérer les prédateurs de $region$] + + (random = 2) + template_task_target_species_1_title_2 [Recenser les prédateurs de $region$] + + (random = 3) + template_task_target_species_1_title_3 [Etudier les prédateurs de $region$] + + (random = 4) + template_task_target_species_1_title_4 [Traquer les prédateurs de $region$] + + (random = 5) + template_task_target_species_1_title_5 [Pister les prédateurs de $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ a besoin de quelqu'un pour repérer les prédateurs de $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ a besoin de quelqu'un pour recenser les prédateurs de $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ a besoin de quelqu'un pour étudier les prédateurs de $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ a besoin de quelqu'un pour traquer les prédateurs de $region$] + + template_task_target_species_1_title_10 [$giver$ a besoin de quelqu'un pour pister les prédateurs de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Repérer les herbivore de $region$] + + (random = 2) + template_task_target_species_2_title_2 [Recenser les herbivore de $region$] + + (random = 3) + template_task_target_species_2_title_3 [Etudier les herbivore de $region$] + + (random = 4) + template_task_target_species_2_title_4 [Traquer les herbivore de $region$] + + (random = 5) + template_task_target_species_2_title_5 [Pister les herbivore de $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ a besoin de quelqu'un pour repérer les herbivore de $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ a besoin de quelqu'un pour recenser les herbivore de $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ a besoin de quelqu'un pour étudier les herbivore de $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ a besoin de quelqu'un pour traquer les herbivore de $region$] + + template_task_target_species_2_title_10 [$giver$ a besoin de quelqu'un pour pister les herbivore de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Repérer les kitins de $region$] + + (random = 2) + template_task_target_species_3_title_2 [Recenser les kitins de $region$] + + (random = 3) + template_task_target_species_3_title_3 [Etudier les kitins de $region$] + + (random = 4) + template_task_target_species_3_title_4 [Traquer les kitins de $region$] + + (random = 5) + template_task_target_species_3_title_5 [Pister les kitins de $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ a besoin de quelqu'un pour repérer les kitins de $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ a besoin de quelqu'un pour recenser les kitins de $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ a besoin de quelqu'un pour étudier les kitins de $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ a besoin de quelqu'un pour traquer les kitins de $region$] + + template_task_target_species_3_title_10 [$giver$ a besoin de quelqu'un pour pister les kitins de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Repérer les animaux infectés par la goo dans $region$] + + (random = 2) + template_task_target_species_4_title_2 [Recenser les animaux infectés par la goo dans $region$] + + (random = 3) + template_task_target_species_4_title_3 [Etudier les animaux infectés par la goo dans $region$] + + (random = 4) + template_task_target_species_4_title_4 [Traquer les animaux infectés par la goo dans $region$] + + (random = 5) + template_task_target_species_4_title_5 [Pister les animaux infectés par la goo dans $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ a besoin de quelqu'un pour repérer les animaux infectés par la goo dans $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ a besoin de quelqu'un pour recenser les animaux infectés par la goo dans $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ a besoin de quelqu'un pour étudier les animaux infectés par la goo dans $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux infectés par la goo dans $region$] + + template_task_target_species_4_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux infectés par la goo dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Repérer les primitifs dans $region$] + + (random = 2) + template_task_target_species_5_title_2 [Recenser les primitifs dans $region$] + + (random = 3) + template_task_target_species_5_title_3 [Etudier les primitifs dans $region$] + + (random = 4) + template_task_target_species_5_title_4 [Traquer les primitifs dans $region$] + + (random = 5) + template_task_target_species_5_title_5 [Pister les primitifs dans $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ a besoin de quelqu'un pour repérer les primitifs dans $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ a besoin de quelqu'un pour recenser les primitifs dans $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ a besoin de quelqu'un pour étudier les primitifs dans $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ a besoin de quelqu'un pour traquer les primitifs dans $region$] + + template_task_target_species_5_title_10 [$giver$ a besoin de quelqu'un pour pister les primitifs dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Repérer les plantes intelligentes dans $region$] + + (random = 2) + template_task_target_species_6_title_2 [Recenser les plantes intelligentes dans $region$] + + (random = 3) + template_task_target_species_6_title_3 [Etudier les plantes intelligentes dans $region$] + + (random = 4) + template_task_target_species_6_title_4 [Traquer les plantes intelligentes dans $region$] + + (random = 5) + template_task_target_species_6_title_5 [Pister les plantes intelligentes dans $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ a besoin de quelqu'un pour repérer les plantes intelligentes dans $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ a besoin de quelqu'un pour recenser les plantes intelligentes dans $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ a besoin de quelqu'un pour étudier les plantes intelligentes dans $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ a besoin de quelqu'un pour traquer les plantes intelligentes dans $region$] + + template_task_target_species_6_title_10 [$giver$ a besoin de quelqu'un pour pister les plantes intelligentes dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9273F07E6406DC71 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AA9853CC245BF164 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F3ED540A664C9D9E +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 793E6B6C8374B0B5 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_VISIT_PLACE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_0_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_1_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Faire une tournée d'inspection pour les Kamis] + + (random = 2) + template_task_visit_place_2_title_2 [Explorer le territoire pour les Kamis] + + (random = 3) + template_task_visit_place_2_title_3 [Reconnaître le terrain pour les Kamis] + + (random = 4) + template_task_visit_place_2_title_4 [Faire une tournée d'exploration pour les Kamis] + + (random = 5) + template_task_visit_place_2_title_5 [Partir en reconnaissance pour les Kamis] + + (random = 6) + template_task_visit_place_2_title_6 [Les Kamis ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [Les Kamis ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_2_title_8 [Les Kamis ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_2_title_9 [Les Kamis ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_2_title_10 [Les Kamis ont besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Faire une tournée d'inspection pour la Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explorer le territoire pour la Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Reconnaître le terrain pour la Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Faire une tournée d'exploration pour la Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Partir en reconnaissance pour la Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [La Karavan a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [La Karavan a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_3_title_8 [La Karavan a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_3_title_9 [La Karavan a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_3_title_10 [La Karavan a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Faire une tournée d'inspection pour $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explorer le territoire pour $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Reconnaître le terrain pour $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Faire une tournée d'exploration pour $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Partir en reconnaissance pour $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ ont besoin de renseignements sur la région] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3BA50E298B9995FE +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BDA1A814C08ADDFD +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// HASH_VALUE C9A1D6AF3866B944 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On recoit un item avec les propriétés suivantes Attention : l'item a un nom custom: \n + fiche : icmm2sa.sitem \n + qualité : 16\n + Durability : 1 \n + Speed 10; \n + Range 0.9 \n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +// HASH_VALUE C8DEDBFCE526E6FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE 7A8B2A0EC3C20AE7 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Complete the auto mission ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo; {break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo. {break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto. {break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [The bodypart is $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [The bot name is '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [The characteristic is $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Le nom de la creature est '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [La chaine dynamique est "$m$"] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Voici le nom de l'ecosystem $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Voici le nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Voici le nom de l'item $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [The literal string is '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Voici le nom du player : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [The power type is '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Voici le nom de la race $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Voici le nom du role $r$] + +} + +// HASH_VALUE 01F704C0D1B48772 +TEST_SBRICK (sbrick b) +{ + [Here is the name of the stanza $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [The score is $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Le nom self est $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Voici le nom du skill $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [The sphrase name is $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [La chaine dynamique est $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [The title is '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [The damage type is $d$] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + too_encumbered [&CHK& You are too encumbered.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&You are too encumbered for made this exchange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE BF75496A53F70A76 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +} + +// HASH_VALUE 04875A8F88CF9E80 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&Vous ne pouvez pas utiliser un ticket de TP pendant une aventure Ring ou une session d'édition Ring.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuses to trade with you because of your bad reputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [Que faites-vous ici ?! Voleur ! Laissez cette perle là où elle est !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&Vous êtes trop loin pour toucher efficacement cette cible.] + +} + +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [Le canal univers est réservé aux éditeurs et animateurs Ring.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 01D60CE8C1CE9084 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBMERCHANT_WEAPON () + { + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Afficher les CSRs en ligne : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Displaying invisible online gamemasters and guides :.] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&No character found.] + +} + +// HASH_VALUE 5F2AB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Displaying online characters in region "$pl$".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&You failed to take the ressources you were trying to harvest.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&You found resources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&You found $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&You found nothing.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&Looking for resources ...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&Vous activez un catalyseur d'expérience de niveau $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&Vous consommez $i$ catalyseurs d'expérience de niveau $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&Vous n'avez plus de catalyseur d'expérience actif.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&You gain $i$($j$) experience points in '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Oui.] + +} + +// HASH_VALUE 7D319248304B93F1 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer ce corps pour le moment. ] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Ranger Vest] + +} +