adding standard clapclaps

This commit is contained in:
depyraken 2016-03-13 18:32:44 +01:00
parent aaa08d53ef
commit e462a03b91
3 changed files with 446 additions and 1 deletions

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@ -0,0 +1,156 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.110 $" State="modified">
<PARENT Filename="_clapclap_for.creature"/>
<PARENT Filename="dag_attack.creature"/>
<PARENT Filename="_clapclap_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="2.5"/>
<ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT>
<ATOM Name="life" Value="40"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/>
<ATOM Name="ForceLevel" Value="1"/>
<ATOM Name="LocalCode" Value="1"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Automaton" Value="creature"/>
<ATOM Name="Scale" Value="1"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="0"/>
<ATOM Name="ForceDisplayCreatureName" Value="false"/>
</STRUCT>
<STRUCT Name="Harvest">
<ATOM Name="Skill" Value="SH"/>
<STRUCT Name="MP1">
<ATOM Name="MinQuantity" Value="1"/>
<ATOM Name="Quantity" Value="2"/>
<ATOM Name="MaxQuality" Value="20"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="Height" Value="10"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="0"/>
<ATOM Name="AggroRadiusD1" Value="100"/>
<ATOM Name="AggroRadiusD2" Value="50"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="37.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="5"/>
<ATOM Name="Sleep" Value="5"/>
<ATOM Name="Stun" Value="5"/>
<ATOM Name="Root" Value="5"/>
<ATOM Name="Blind" Value="5"/>
<ATOM Name="Snare" Value="5"/>
<ATOM Name="Slow" Value="5"/>
<ATOM Name="Acid" Value="5"/>
<ATOM Name="Cold" Value="5"/>
<ATOM Name="Electricity" Value="5"/>
<ATOM Name="Fire" Value="5"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="5"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/>
<ATOM Name="group_assist" Value="hd"/>
<ATOM Name="creature_level" Value="0.5"/>
<ATOM Name="group_id" Value="HD"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Sun Mar 13 15:46:20 2016 (g) .3d data.Scale = 1</LOG>
</FORM>

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@ -0,0 +1,284 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="7"/>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_manager</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>npc_manager_watercreatures</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>ai_activity</NAME>
<STRING>no_change</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>ai_movement</NAME>
<STRING>wander</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>npc_zone_lake1</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="2"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string_array">
<NAME>bot_equipment</NAME>
<STRING>CBODY : 1 2 3 4 5 6</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>bot_sheet_client</NAME>
<STRING>clapclap_standard</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>count</NAME>
<STRING>10</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>npc_group_clapclaps</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_parameters</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>parameters</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="3"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimZone">
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<PROPERTY TYPE="string">
<NAME>ai_activity</NAME>
<STRING>no_change</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>ai_movement</NAME>
<STRING>wander</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>npc_zone_lake2</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="4"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string_array">
<NAME>bot_equipment</NAME>
<STRING>CBODY : 1 2 3 4 5 6</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>bot_sheet_client</NAME>
<STRING>clapclap_standard</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>count</NAME>
<STRING>10</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>npc_group_clapclaps</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_parameters</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>parameters</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
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<NAME>ai_activity</NAME>
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</PROPERTY>
<PROPERTY TYPE="string">
<NAME>ai_movement</NAME>
<STRING>wander</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>npc_zone_lake3</STRING>
</PROPERTY>
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<NAME>name</NAME>
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<CHILD TYPE="CPrimNode">
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<NAME>bot_equipment</NAME>
<STRING>CBODY : 1 2 3 4 5 6</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>bot_sheet_client</NAME>
<STRING>clapclap_standard</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>count</NAME>
<STRING>10</STRING>
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<NAME>name</NAME>
<STRING>npc_group_clapclaps</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_parameters</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
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</PROPERTY>
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</CHILD>
</CHILD>
</CHILD>
</ROOT_PRIMITIVE>
</PRIMITIVES>

View file

@ -1,5 +1,9 @@
PrimitiveFiles = {
// "MAP common_map",
// "FILE squad_templates.primitive",
// "MAPEND",
////////////////////////
// NEWBIE LAND
////////////////////////
@ -13,7 +17,8 @@ PrimitiveFiles = {
"FILE urban_newbieland.primitive",
"FILE deposit_newbieland.primitive",
"FILE deposit_ecotype_newbie.primitive",
"FILE fisherman.primitive",
"FILE fisherman.primitive",
"FILE fauna_lirria.primitive",
"MAPEND",
"MAPEND",