correction de warning
This commit is contained in:
parent
08b0c9dbbe
commit
dfb024f194
24 changed files with 723 additions and 399 deletions
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@ -4,19 +4,19 @@
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<STRUCT>
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<STRUCT>
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<ATOM Name="Race" Value="fyros"/>
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<ATOM Name="Race" Value="fyros"/>
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<STRUCT Name="Characteristics">
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<STRUCT Name="Characteristics">
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<ATOM Name="Constitution" Value="600"/>
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<ATOM Name="Constitution" Value="60"/>
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<ATOM Name="Intelligence" Value="600"/>
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<ATOM Name="Intelligence" Value="60"/>
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<ATOM Name="Strength" Value="600"/>
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<ATOM Name="Strength" Value="60"/>
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<ATOM Name="WellBalanced" Value="600"/>
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<ATOM Name="WellBalanced" Value="10"/>
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<ATOM Name="Will" Value="600"/>
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<ATOM Name="Will" Value="35"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Scores">
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<STRUCT Name="Scores">
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<ATOM Name="HitPoints" Value="600"/>
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<ATOM Name="HitPoints" Value="60"/>
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<ATOM Name="HitPointsRegenerateRate" Value="1.0"/>
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<ATOM Name="HitPointsRegenerateRate" Value="2.0"/>
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<ATOM Name="Sap" Value="600"/>
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<ATOM Name="Sap" Value="60"/>
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<ATOM Name="SapRegenerateRate" Value="1"/>
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<ATOM Name="SapRegenerateRate" Value="2"/>
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<ATOM Name="Stamina" Value="600"/>
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<ATOM Name="Stamina" Value="60"/>
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<ATOM Name="StaminaRegenerateRate" Value="1"/>
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<ATOM Name="StaminaRegenerateRate" Value="2"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="DefaultEquipment">
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<STRUCT Name="DefaultEquipment">
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<STRUCT Name="Female equipment">
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<STRUCT Name="Female equipment">
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@ -0,0 +1,72 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_formuli.creature"/>
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<PARENT Filename="_ai_herbivore_craintif.creature"/>
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<PARENT Filename="_medium_slashing_armor_set.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="Race" Value="source"/>
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<ATOM Name="DamageLocalisationTable" Value="other"/>
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<ATOM Name="Size" Value="small"/>
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<ATOM Name="Profile" Value="caster healer"/>
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<STRUCT Name="Scores">
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<ATOM Name="HitPoints" Value="very low"/>
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<ATOM Name="Sap" Value="default"/>
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<ATOM Name="Stamina" Value="very low"/>
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</STRUCT>
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Item" Value="nestpendo_chest.item"/>
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</STRUCT>
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<STRUCT Name="Legs">
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<ATOM Name="Item" Value="light_slashing_legs.item"/>
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</STRUCT>
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<STRUCT Name="Arms">
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<ATOM Name="Item" Value="light_slashing_arms.item"/>
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</STRUCT>
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<STRUCT Name="Hands">
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<ATOM Name="Item" Value="light_slashing_hands.item"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="light_slashing_feet.item"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Item" Value="light_slashing_head.item"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="MovementSpeeds">
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<ATOM Name="WalkSpeed" Value=""3d data.Scale"*1.1"/>
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<ATOM Name="RunSpeed" Value=""3d data.Scale"*3.536918"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="Skel" Value=""/>
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<ATOM Name="AnimSetBaseName" Value=""/>
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<ATOM Name="LodCharacterName" Value="none"/>
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<ATOM Name="LodCharacterDistance" Value="50.0"/>
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<ATOM Name="NamePosZLow" Value="0.5"/>
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<ATOM Name="NamePosZNormal" Value="0.7"/>
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</STRUCT>
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<STRUCT Name="Harvest">
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<STRUCT Name="MP1">
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<ATOM Name="Name" Value="dag meat"/>
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</STRUCT>
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<STRUCT Name="MP2">
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<ATOM Name="Name" Value="dag canines"/>
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</STRUCT>
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<STRUCT Name="MP3">
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<ATOM Name="Name" Value="dag tongue"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="CollisionRadius" Value="0.4"/>
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</STRUCT>
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<ATOM Name="attack_list1" Value="dag.attack_list"/>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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@ -3,7 +3,7 @@
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<STRUCT>
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<STRUCT>
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<STRUCT Name="Harvest">
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<STRUCT Name="Harvest">
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<STRUCT Name="MP1">
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<STRUCT Name="MP1">
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<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
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<ATOM Name="AssociatedItem" Value="meggchdca01.sitem"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="MP2">
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<STRUCT Name="MP2">
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<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
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<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
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@ -3,7 +3,7 @@
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<STRUCT>
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<STRUCT>
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<STRUCT Name="Harvest">
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<STRUCT Name="Harvest">
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<STRUCT Name="MP1">
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<STRUCT Name="MP1">
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<ATOM Name="AssociatedItem" Value="meggchdca01.sitem"/>
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<ATOM Name="AssociatedItem" Value="m0692chdca01.sitem"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="MP2">
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<STRUCT Name="MP2">
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<ATOM Name="AssociatedItem" Value="meggchdca01.sitem"/>
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<ATOM Name="AssociatedItem" Value="meggchdca01.sitem"/>
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@ -0,0 +1,51 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="chest" Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="medium"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="medium"/>
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<ATOM Name="max protection" Value="medium"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_MO_arma.shape"/>
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<ATOM Name="shape_female" Value="TR_MO_arma.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
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Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
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Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
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Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
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Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
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Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
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Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
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Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
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Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
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Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
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</FORM>
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@ -0,0 +1,51 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="chest" Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="medium"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="medium"/>
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<ATOM Name="max protection" Value="medium"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_MO_Arma_Boss.shape"/>
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<ATOM Name="shape_female" Value="TR_MO_Arma_Boss.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
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Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
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Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
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Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
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Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
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Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
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Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
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Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
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Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
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Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
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</FORM>
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@ -0,0 +1,51 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="chest" Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="medium"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="medium"/>
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<ATOM Name="max protection" Value="medium"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_MO_arma_mount.shape"/>
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<ATOM Name="shape_female" Value="TR_MO_arma_mount.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
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Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
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Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
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Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
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Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
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Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
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Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
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Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
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Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
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Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
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</FORM>
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@ -0,0 +1,51 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="chest" Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="medium"/>
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<ARRAY Name="protection type">
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<ATOM Name="slashing" Value="Slashing"/>
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</ARRAY>
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<ATOM Name="protection" Value="medium"/>
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<ATOM Name="max protection" Value="medium"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_MO_sagass_selle.shape"/>
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<ATOM Name="shape_female" Value="TR_MO_sagass_selle.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
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||||||
|
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
|
||||||
|
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
|
||||||
|
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
|
||||||
|
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
|
||||||
|
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
|
||||||
|
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
|
||||||
|
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
|
||||||
|
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
|
||||||
|
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
|
||||||
|
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
|
||||||
|
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
|
||||||
|
Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
|
||||||
|
Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
|
||||||
|
Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
|
||||||
|
Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,29 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.3 $" State="modified">
|
||||||
|
<PARENT Filename="_creature_armor.item"/>
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="basics">
|
||||||
|
<STRUCT Name="EquipmentInfo">
|
||||||
|
<ARRAY Name="EquipmentSlots">
|
||||||
|
<ATOM Name="arms" Value="Arms"/>
|
||||||
|
</ARRAY>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="armor">
|
||||||
|
<ATOM Name="Armor category" Value="light"/>
|
||||||
|
<ARRAY Name="protection type">
|
||||||
|
<ATOM Name="slashing" Value="Slashing"/>
|
||||||
|
</ARRAY>
|
||||||
|
<ATOM Name="protection" Value="light"/>
|
||||||
|
<ATOM Name="max protection" Value="light"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="3d">
|
||||||
|
<ATOM Name="shape" Value="none.shape"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -119,7 +119,6 @@
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</ARRAY>
|
</ARRAY>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
|
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
|
|
|
@ -4,13 +4,11 @@
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<ATOM Name="move dist" Value="0.05"/>
|
<ATOM Name="move dist" Value="0.05"/>
|
||||||
<ATOM Name="mode" Value="combat"/>
|
<ATOM Name="mode" Value="combat"/>
|
||||||
|
|
||||||
<STRUCT Name="idle">
|
<STRUCT Name="idle">
|
||||||
<ATOM Name="on move backward" Value="idle_to_backward"/>
|
<ATOM Name="on move backward" Value="idle_to_backward"/>
|
||||||
<ATOM Name="on move left" Value="strafe_left"/>
|
<ATOM Name="on move left" Value="strafe_left"/>
|
||||||
<ATOM Name="on move right" Value="strafe_right"/>
|
<ATOM Name="on move right" Value="strafe_right"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
|
|
||||||
<STRUCT Name="motion states">
|
<STRUCT Name="motion states">
|
||||||
<STRUCT Name="idle_to_walk">
|
<STRUCT Name="idle_to_walk">
|
||||||
<ATOM Name="on atk" Value="walk atk"/>
|
<ATOM Name="on atk" Value="walk atk"/>
|
||||||
|
@ -43,7 +41,6 @@
|
||||||
<ATOM Name="bad heading max" Value="1.1"/>
|
<ATOM Name="bad heading max" Value="1.1"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
|
|
||||||
<STRUCT Name="mode states">
|
<STRUCT Name="mode states">
|
||||||
<STRUCT Name="rest_mode">
|
<STRUCT Name="rest_mode">
|
||||||
<ATOM Name="default next" Value="rest_mode"/>
|
<ATOM Name="default next" Value="rest_mode"/>
|
||||||
|
|
|
@ -22,7 +22,6 @@
|
||||||
<ATOM Name="max duration" Value="1.0"/>
|
<ATOM Name="max duration" Value="1.0"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
|
|
||||||
<!-- SPELL STATES -->
|
<!-- SPELL STATES -->
|
||||||
<STRUCT Name="spell states">
|
<STRUCT Name="spell states">
|
||||||
<!-- Acid -->
|
<!-- Acid -->
|
||||||
|
@ -48,289 +47,288 @@
|
||||||
<!-- Blind -->
|
<!-- Blind -->
|
||||||
<STRUCT Name="cast_blind_init">
|
<STRUCT Name="cast_blind_init">
|
||||||
<ATOM Name="default next" Value="cast_blind_loop" />
|
<ATOM Name="default next" Value="cast_blind_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_blind_loop">
|
<STRUCT Name="cast_blind_loop">
|
||||||
<ATOM Name="default next" Value="cast_blind_loop" />
|
<ATOM Name="default next" Value="cast_blind_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Cold -->
|
<!-- Cold -->
|
||||||
<STRUCT Name="cast_cold_init">
|
<STRUCT Name="cast_cold_init">
|
||||||
<ATOM Name="default next" Value="cast_cold_loop" />
|
<ATOM Name="default next" Value="cast_cold_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_cold_loop">
|
<STRUCT Name="cast_cold_loop">
|
||||||
<ATOM Name="default next" Value="cast_cold_loop" />
|
<ATOM Name="default next" Value="cast_cold_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Elec -->
|
<!-- Elec -->
|
||||||
<STRUCT Name="cast_elec_init">
|
<STRUCT Name="cast_elec_init">
|
||||||
<ATOM Name="default next" Value="cast_elec_loop" />
|
<ATOM Name="default next" Value="cast_elec_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_elec_loop">
|
<STRUCT Name="cast_elec_loop">
|
||||||
<ATOM Name="default next" Value="cast_elec_loop" />
|
<ATOM Name="default next" Value="cast_elec_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Fear -->
|
<!-- Fear -->
|
||||||
<STRUCT Name="cast_fear_init">
|
<STRUCT Name="cast_fear_init">
|
||||||
<ATOM Name="default next" Value="cast_fear_loop" />
|
<ATOM Name="default next" Value="cast_fear_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_fear_loop">
|
<STRUCT Name="cast_fear_loop">
|
||||||
<ATOM Name="default next" Value="cast_fear_loop" />
|
<ATOM Name="default next" Value="cast_fear_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Fire -->
|
<!-- Fire -->
|
||||||
<STRUCT Name="cast_fire_init">
|
<STRUCT Name="cast_fire_init">
|
||||||
<ATOM Name="default next" Value="cast_fire_loop" />
|
<ATOM Name="default next" Value="cast_fire_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_fire_loop">
|
<STRUCT Name="cast_fire_loop">
|
||||||
<ATOM Name="default next" Value="cast_fire_loop" />
|
<ATOM Name="default next" Value="cast_fire_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Heal HP -->
|
<!-- Heal HP -->
|
||||||
<STRUCT Name="cast_healhp_init">
|
<STRUCT Name="cast_healhp_init">
|
||||||
<ATOM Name="default next" Value="cast_healhp_loop" />
|
<ATOM Name="default next" Value="cast_healhp_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_healhp_loop">
|
<STRUCT Name="cast_healhp_loop">
|
||||||
<ATOM Name="default next" Value="cast_healhp_loop" />
|
<ATOM Name="default next" Value="cast_healhp_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Mad -->
|
<!-- Mad -->
|
||||||
<STRUCT Name="cast_mad_init">
|
<STRUCT Name="cast_mad_init">
|
||||||
<ATOM Name="default next" Value="cast_mad_loop" />
|
<ATOM Name="default next" Value="cast_mad_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_mad_loop">
|
<STRUCT Name="cast_mad_loop">
|
||||||
<ATOM Name="default next" Value="cast_mad_loop" />
|
<ATOM Name="default next" Value="cast_mad_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Poison -->
|
<!-- Poison -->
|
||||||
<STRUCT Name="cast_poison_init">
|
<STRUCT Name="cast_poison_init">
|
||||||
<ATOM Name="default next" Value="cast_poison_loop" />
|
<ATOM Name="default next" Value="cast_poison_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_poison_loop">
|
<STRUCT Name="cast_poison_loop">
|
||||||
<ATOM Name="default next" Value="cast_poison_loop" />
|
<ATOM Name="default next" Value="cast_poison_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Root -->
|
<!-- Root -->
|
||||||
<STRUCT Name="cast_root_init">
|
<STRUCT Name="cast_root_init">
|
||||||
<ATOM Name="default next" Value="cast_root_loop" />
|
<ATOM Name="default next" Value="cast_root_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_root_loop">
|
<STRUCT Name="cast_root_loop">
|
||||||
<ATOM Name="default next" Value="cast_root_loop" />
|
<ATOM Name="default next" Value="cast_root_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Rot -->
|
<!-- Rot -->
|
||||||
<STRUCT Name="cast_rot_init">
|
<STRUCT Name="cast_rot_init">
|
||||||
<ATOM Name="default next" Value="cast_rot_loop" />
|
<ATOM Name="default next" Value="cast_rot_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_rot_loop">
|
<STRUCT Name="cast_rot_loop">
|
||||||
<ATOM Name="default next" Value="cast_rot_loop" />
|
<ATOM Name="default next" Value="cast_rot_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Shock -->
|
<!-- Shock -->
|
||||||
<STRUCT Name="cast_shock_init">
|
<STRUCT Name="cast_shock_init">
|
||||||
<ATOM Name="default next" Value="cast_shock_loop" />
|
<ATOM Name="default next" Value="cast_shock_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_shock_loop">
|
<STRUCT Name="cast_shock_loop">
|
||||||
<ATOM Name="default next" Value="cast_shock_loop" />
|
<ATOM Name="default next" Value="cast_shock_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="idle" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Sleep -->
|
<!-- Sleep -->
|
||||||
<STRUCT Name="cast_sleep_init">
|
<STRUCT Name="cast_sleep_init">
|
||||||
<ATOM Name="default next" Value="cast_sleep_loop" />
|
<ATOM Name="default next" Value="cast_sleep_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_sleep_loop">
|
<STRUCT Name="cast_sleep_loop">
|
||||||
<ATOM Name="default next" Value="cast_sleep_loop" />
|
<ATOM Name="default next" Value="cast_sleep_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Slow -->
|
<!-- Slow -->
|
||||||
<STRUCT Name="cast_slow_init">
|
<STRUCT Name="cast_slow_init">
|
||||||
<ATOM Name="default next" Value="cast_slow_loop" />
|
<ATOM Name="default next" Value="cast_slow_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_slow_loop">
|
<STRUCT Name="cast_slow_loop">
|
||||||
<ATOM Name="default next" Value="cast_slow_loop" />
|
<ATOM Name="default next" Value="cast_slow_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Stun -->
|
<!-- Stun -->
|
||||||
<STRUCT Name="cast_stun_init">
|
<STRUCT Name="cast_stun_init">
|
||||||
<ATOM Name="default next" Value="cast_stun_loop" />
|
<ATOM Name="default next" Value="cast_stun_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_stun_loop">
|
<STRUCT Name="cast_stun_loop">
|
||||||
<ATOM Name="default next" Value="cast_stun_loop" />
|
<ATOM Name="default next" Value="cast_stun_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="true" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle;" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
|
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<LOG>Tue Aug 19 19:13:43 2003 (puzin)</LOG>
|
<LOG></LOG>
|
||||||
</FORM>
|
</FORM>
|
||||||
|
|
|
@ -3,7 +3,6 @@
|
||||||
<PARENT Filename="_parent.automaton"/>
|
<PARENT Filename="_parent.automaton"/>
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<ATOM Name="mode" Value="death"/>
|
<ATOM Name="mode" Value="death"/>
|
||||||
|
|
||||||
<STRUCT Name="idle">
|
<STRUCT Name="idle">
|
||||||
<ATOM Name="on move forward" Value=""/>
|
<ATOM Name="on move forward" Value=""/>
|
||||||
<ATOM Name="on move backward" Value=""/>
|
<ATOM Name="on move backward" Value=""/>
|
||||||
|
@ -13,7 +12,6 @@
|
||||||
<ATOM Name="on rotation right" Value=""/>
|
<ATOM Name="on rotation right" Value=""/>
|
||||||
<ATOM Name="breakable on impact" Value="false"/>
|
<ATOM Name="breakable on impact" Value="false"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
|
|
||||||
<STRUCT Name="mode states">
|
<STRUCT Name="mode states">
|
||||||
<STRUCT Name="alert_mode">
|
<STRUCT Name="alert_mode">
|
||||||
<ATOM Name="default next" Value="alert_mode"/>
|
<ATOM Name="default next" Value="alert_mode"/>
|
||||||
|
|
|
@ -3,7 +3,6 @@
|
||||||
<PARENT Filename="_parent.automaton"/>
|
<PARENT Filename="_parent.automaton"/>
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<ATOM Name="mode" Value="eat"/>
|
<ATOM Name="mode" Value="eat"/>
|
||||||
|
|
||||||
<STRUCT Name="mode states">
|
<STRUCT Name="mode states">
|
||||||
<STRUCT Name="rest_mode">
|
<STRUCT Name="rest_mode">
|
||||||
<ATOM Name="default next" Value="rest_mode"/>
|
<ATOM Name="default next" Value="rest_mode"/>
|
||||||
|
|
|
@ -22,7 +22,6 @@
|
||||||
<ATOM Name="max duration" Value="0.25"/>
|
<ATOM Name="max duration" Value="0.25"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
|
|
||||||
<!-- SPELL STATES -->
|
<!-- SPELL STATES -->
|
||||||
<STRUCT Name="spell states">
|
<STRUCT Name="spell states">
|
||||||
<!-- Acid -->
|
<!-- Acid -->
|
||||||
|
@ -52,56 +51,56 @@
|
||||||
<!-- Blind -->
|
<!-- Blind -->
|
||||||
<STRUCT Name="cast_blind_init">
|
<STRUCT Name="cast_blind_init">
|
||||||
<ATOM Name="default next" Value="cast_blind_loop" />
|
<ATOM Name="default next" Value="cast_blind_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_blind_loop">
|
<STRUCT Name="cast_blind_loop">
|
||||||
<ATOM Name="default next" Value="cast_blind_loop" />
|
<ATOM Name="default next" Value="cast_blind_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_blind_fail" />
|
<ATOM Name="on move forward" Value="cast_blind_fail" />
|
||||||
<ATOM Name="on move backward" Value="cast_blind_fail" />
|
<ATOM Name="on move backward" Value="cast_blind_fail" />
|
||||||
<ATOM Name="on move left" Value="cast_blind_fail" />
|
<ATOM Name="on move left" Value="cast_blind_fail" />
|
||||||
<ATOM Name="on move right" Value="cast_blind_fail" />
|
<ATOM Name="on move right" Value="cast_blind_fail" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Cold -->
|
<!-- Cold -->
|
||||||
<STRUCT Name="cast_cold_init">
|
<STRUCT Name="cast_cold_init">
|
||||||
<ATOM Name="default next" Value="cast_cold_loop" />
|
<ATOM Name="default next" Value="cast_cold_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_cold_loop">
|
<STRUCT Name="cast_cold_loop">
|
||||||
<ATOM Name="default next" Value="cast_cold_loop" />
|
<ATOM Name="default next" Value="cast_cold_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_cold_fail"/>
|
<ATOM Name="on move forward" Value="cast_cold_fail"/>
|
||||||
<ATOM Name="on move backward" Value="cast_cold_fail"/>
|
<ATOM Name="on move backward" Value="cast_cold_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_cold_fail"/>
|
<ATOM Name="on move left" Value="cast_cold_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_cold_fail"/>
|
<ATOM Name="on move right" Value="cast_cold_fail"/>
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Elec -->
|
<!-- Elec -->
|
||||||
<STRUCT Name="cast_elec_init">
|
<STRUCT Name="cast_elec_init">
|
||||||
<ATOM Name="default next" Value="cast_elec_loop" />
|
<ATOM Name="default next" Value="cast_elec_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_elec_loop">
|
<STRUCT Name="cast_elec_loop">
|
||||||
<ATOM Name="default next" Value="cast_elec_loop" />
|
<ATOM Name="default next" Value="cast_elec_loop" />
|
||||||
|
@ -109,288 +108,287 @@
|
||||||
<ATOM Name="on move backward" Value="cast_elec_fail"/>
|
<ATOM Name="on move backward" Value="cast_elec_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_elec_fail"/>
|
<ATOM Name="on move left" Value="cast_elec_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_elec_fail"/>
|
<ATOM Name="on move right" Value="cast_elec_fail"/>
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Fear -->
|
<!-- Fear -->
|
||||||
<STRUCT Name="cast_fear_init">
|
<STRUCT Name="cast_fear_init">
|
||||||
<ATOM Name="default next" Value="cast_fear_loop" />
|
<ATOM Name="default next" Value="cast_fear_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_fear_loop">
|
<STRUCT Name="cast_fear_loop">
|
||||||
<ATOM Name="default next" Value="cast_fear_loop" />
|
<ATOM Name="default next" Value="cast_fear_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_fear_fail"/>
|
<ATOM Name="on move forward" Value="cast_fear_fail"/>
|
||||||
<ATOM Name="on move backward" Value="cast_fear_fail"/>
|
<ATOM Name="on move backward" Value="cast_fear_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_fear_fail"/>
|
<ATOM Name="on move left" Value="cast_fear_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_fear_fail"/>
|
<ATOM Name="on move right" Value="cast_fear_fail"/>
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Fire -->
|
<!-- Fire -->
|
||||||
<STRUCT Name="cast_fire_init">
|
<STRUCT Name="cast_fire_init">
|
||||||
<ATOM Name="default next" Value="cast_fire_loop" />
|
<ATOM Name="default next" Value="cast_fire_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_fire_loop">
|
<STRUCT Name="cast_fire_loop">
|
||||||
<ATOM Name="default next" Value="cast_fire_loop" />
|
<ATOM Name="default next" Value="cast_fire_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_fire_fail"/>
|
<ATOM Name="on move forward" Value="cast_fire_fail"/>
|
||||||
<ATOM Name="on move backward" Value="cast_fire_fail"/>
|
<ATOM Name="on move backward" Value="cast_fire_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_fire_fail"/>
|
<ATOM Name="on move left" Value="cast_fire_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_fire_fail"/>
|
<ATOM Name="on move right" Value="cast_fire_fail"/>
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Heal HP -->
|
<!-- Heal HP -->
|
||||||
<STRUCT Name="cast_healhp_init">
|
<STRUCT Name="cast_healhp_init">
|
||||||
<ATOM Name="default next" Value="cast_healhp_loop" />
|
<ATOM Name="default next" Value="cast_healhp_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_healhp_loop">
|
<STRUCT Name="cast_healhp_loop">
|
||||||
<ATOM Name="default next" Value="cast_healhp_loop" />
|
<ATOM Name="default next" Value="cast_healhp_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_healhp_fail"/>
|
<ATOM Name="on move forward" Value="cast_healhp_fail"/>
|
||||||
<ATOM Name="on move backward" Value="cast_healhp_fail"/>
|
<ATOM Name="on move backward" Value="cast_healhp_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_healhp_fail"/>
|
<ATOM Name="on move left" Value="cast_healhp_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_healhp_fail"/>
|
<ATOM Name="on move right" Value="cast_healhp_fail"/>
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Mad -->
|
<!-- Mad -->
|
||||||
<STRUCT Name="cast_mad_init">
|
<STRUCT Name="cast_mad_init">
|
||||||
<ATOM Name="default next" Value="cast_mad_loop" />
|
<ATOM Name="default next" Value="cast_mad_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_mad_loop">
|
<STRUCT Name="cast_mad_loop">
|
||||||
<ATOM Name="default next" Value="cast_mad_loop" />
|
<ATOM Name="default next" Value="cast_mad_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_mad_fail"/>
|
<ATOM Name="on move forward" Value="cast_mad_fail"/>
|
||||||
<ATOM Name="on move backward" Value="cast_mad_fail"/>
|
<ATOM Name="on move backward" Value="cast_mad_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_mad_fail"/>
|
<ATOM Name="on move left" Value="cast_mad_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_mad_fail"/>
|
<ATOM Name="on move right" Value="cast_mad_fail"/>
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Poison -->
|
<!-- Poison -->
|
||||||
<STRUCT Name="cast_poison_init">
|
<STRUCT Name="cast_poison_init">
|
||||||
<ATOM Name="default next" Value="cast_poison_loop" />
|
<ATOM Name="default next" Value="cast_poison_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_poison_loop">
|
<STRUCT Name="cast_poison_loop">
|
||||||
<ATOM Name="default next" Value="cast_poison_loop" />
|
<ATOM Name="default next" Value="cast_poison_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_poison_fail"/>
|
<ATOM Name="on move forward" Value="cast_poison_fail"/>
|
||||||
<ATOM Name="on move backward" Value="cast_poison_fail"/>
|
<ATOM Name="on move backward" Value="cast_poison_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_poison_fail"/>
|
<ATOM Name="on move left" Value="cast_poison_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_poison_fail"/>
|
<ATOM Name="on move right" Value="cast_poison_fail"/>
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Root -->
|
<!-- Root -->
|
||||||
<STRUCT Name="cast_root_init">
|
<STRUCT Name="cast_root_init">
|
||||||
<ATOM Name="default next" Value="cast_root_loop" />
|
<ATOM Name="default next" Value="cast_root_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_root_loop">
|
<STRUCT Name="cast_root_loop">
|
||||||
<ATOM Name="default next" Value="cast_root_loop" />
|
<ATOM Name="default next" Value="cast_root_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_root_fail"/>
|
<ATOM Name="on move forward" Value="cast_root_fail"/>
|
||||||
<ATOM Name="on move backward" Value="cast_root_fail"/>
|
<ATOM Name="on move backward" Value="cast_root_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_root_fail"/>
|
<ATOM Name="on move left" Value="cast_root_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_root_fail"/>
|
<ATOM Name="on move right" Value="cast_root_fail"/>
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Rot -->
|
<!-- Rot -->
|
||||||
<STRUCT Name="cast_rot_init">
|
<STRUCT Name="cast_rot_init">
|
||||||
<ATOM Name="default next" Value="cast_rot_loop" />
|
<ATOM Name="default next" Value="cast_rot_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_rot_loop">
|
<STRUCT Name="cast_rot_loop">
|
||||||
<ATOM Name="default next" Value="cast_rot_loop" />
|
<ATOM Name="default next" Value="cast_rot_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_rot_fail"/>
|
<ATOM Name="on move forward" Value="cast_rot_fail"/>
|
||||||
<ATOM Name="on move backward" Value="cast_rot_fail"/>
|
<ATOM Name="on move backward" Value="cast_rot_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_rot_fail"/>
|
<ATOM Name="on move left" Value="cast_rot_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_rot_fail"/>
|
<ATOM Name="on move right" Value="cast_rot_fail"/>
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Shock -->
|
<!-- Shock -->
|
||||||
<STRUCT Name="cast_shock_init">
|
<STRUCT Name="cast_shock_init">
|
||||||
<ATOM Name="default next" Value="cast_shock_loop" />
|
<ATOM Name="default next" Value="cast_shock_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_shock_loop">
|
<STRUCT Name="cast_shock_loop">
|
||||||
<ATOM Name="default next" Value="cast_shock_loop" />
|
<ATOM Name="default next" Value="cast_shock_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_shock_fail"/>
|
<ATOM Name="on move forward" Value="cast_shock_fail"/>
|
||||||
<ATOM Name="on move backward" Value="cast_shock_fail"/>
|
<ATOM Name="on move backward" Value="cast_shock_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_shock_fail"/>
|
<ATOM Name="on move left" Value="cast_shock_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_shock_fail"/>
|
<ATOM Name="on move right" Value="cast_shock_fail"/>
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Sleep -->
|
<!-- Sleep -->
|
||||||
<STRUCT Name="cast_sleep_init">
|
<STRUCT Name="cast_sleep_init">
|
||||||
<ATOM Name="default next" Value="cast_sleep_loop" />
|
<ATOM Name="default next" Value="cast_sleep_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_sleep_loop">
|
<STRUCT Name="cast_sleep_loop">
|
||||||
<ATOM Name="default next" Value="cast_sleep_loop" />
|
<ATOM Name="default next" Value="cast_sleep_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_sleep_fail"/>
|
<ATOM Name="on move forward" Value="cast_sleep_fail"/>
|
||||||
<ATOM Name="on move backward" Value="cast_sleep_fail"/>
|
<ATOM Name="on move backward" Value="cast_sleep_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_sleep_fail"/>
|
<ATOM Name="on move left" Value="cast_sleep_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_sleep_fail"/>
|
<ATOM Name="on move right" Value="cast_sleep_fail"/>
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Slow -->
|
<!-- Slow -->
|
||||||
<STRUCT Name="cast_slow_init">
|
<STRUCT Name="cast_slow_init">
|
||||||
<ATOM Name="default next" Value="cast_slow_loop" />
|
<ATOM Name="default next" Value="cast_slow_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_slow_loop">
|
<STRUCT Name="cast_slow_loop">
|
||||||
<ATOM Name="default next" Value="cast_slow_loop" />
|
<ATOM Name="default next" Value="cast_slow_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_slow_fail"/>
|
<ATOM Name="on move forward" Value="cast_slow_fail"/>
|
||||||
<ATOM Name="on move backward" Value="cast_slow_fail"/>
|
<ATOM Name="on move backward" Value="cast_slow_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_slow_fail"/>
|
<ATOM Name="on move left" Value="cast_slow_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_slow_fail"/>
|
<ATOM Name="on move right" Value="cast_slow_fail"/>
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<!-- Stun -->
|
<!-- Stun -->
|
||||||
<STRUCT Name="cast_stun_init">
|
<STRUCT Name="cast_stun_init">
|
||||||
<ATOM Name="default next" Value="cast_stun_loop" />
|
<ATOM Name="default next" Value="cast_stun_loop" />
|
||||||
<ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" />
|
<ATOM Name="adjust orientation" Value="false" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="cast_stun_loop">
|
<STRUCT Name="cast_stun_loop">
|
||||||
<ATOM Name="default next" Value="cast_stun_loop" />
|
<ATOM Name="default next" Value="cast_stun_loop" />
|
||||||
<ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" />
|
<ATOM Name="slide" Value="false" />
|
||||||
<ATOM Name="on move forward" Value="cast_stun_fail"/>
|
<ATOM Name="on move forward" Value="cast_stun_fail"/>
|
||||||
<ATOM Name="on move backward" Value="cast_stun_fail"/>
|
<ATOM Name="on move backward" Value="cast_stun_fail"/>
|
||||||
<ATOM Name="on move left" Value="cast_stun_fail"/>
|
<ATOM Name="on move left" Value="cast_stun_fail"/>
|
||||||
<ATOM Name="on move right" Value="cast_stun_fail"/>
|
<ATOM Name="on move right" Value="cast_stun_fail"/>
|
||||||
<ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" />
|
<ATOM Name= "alert mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" />
|
<ATOM Name= "combat mode transition" Value="idle" />
|
||||||
<ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" />
|
<ATOM Name= "combat_float mode transition" Value="idle" />
|
||||||
<ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" />
|
<ATOM Name= "death mode transition" Value="idle" />
|
||||||
<ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" />
|
<ATOM Name= "normal mode transition" Value="idle" />
|
||||||
<ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" />
|
<ATOM Name= "eat mode transition" Value="idle" />
|
||||||
<ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" />
|
<ATOM Name= "hungry mode transition" Value="idle" />
|
||||||
<ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" />
|
<ATOM Name= "rest mode transition" Value="idle" />
|
||||||
<ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" />
|
<ATOM Name= "sit mode transition" Value="idle" />
|
||||||
<ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" />
|
<ATOM Name= "mount_normal mode transition" Value="idle" />
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
|
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<LOG>Tue Aug 19 19:13:43 2003 (puzin)</LOG>
|
<LOG></LOG>
|
||||||
</FORM>
|
</FORM>
|
||||||
|
|
|
@ -3,7 +3,6 @@
|
||||||
<PARENT Filename="_parent.automaton"/>
|
<PARENT Filename="_parent.automaton"/>
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<ATOM Name="mode" Value="hungry"/>
|
<ATOM Name="mode" Value="hungry"/>
|
||||||
|
|
||||||
<STRUCT Name="mode states">
|
<STRUCT Name="mode states">
|
||||||
<STRUCT Name="rest_mode">
|
<STRUCT Name="rest_mode">
|
||||||
<ATOM Name="default next" Value="rest_mode"/>
|
<ATOM Name="default next" Value="rest_mode"/>
|
||||||
|
|
|
@ -8,7 +8,6 @@
|
||||||
<ATOM Name="on move left" Value="strafe_left"/>
|
<ATOM Name="on move left" Value="strafe_left"/>
|
||||||
<ATOM Name="on move right" Value="strafe_right"/>
|
<ATOM Name="on move right" Value="strafe_right"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
|
|
||||||
<STRUCT Name="motion states">
|
<STRUCT Name="motion states">
|
||||||
<STRUCT Name="idle_to_walk">
|
<STRUCT Name="idle_to_walk">
|
||||||
<ATOM Name="on bad heading backward" Value="idle_to_backward"/>
|
<ATOM Name="on bad heading backward" Value="idle_to_backward"/>
|
||||||
|
|
|
@ -8,7 +8,6 @@
|
||||||
<ATOM Name="on move left" Value="strafe_left"/>
|
<ATOM Name="on move left" Value="strafe_left"/>
|
||||||
<ATOM Name="on move right" Value="strafe_right"/>
|
<ATOM Name="on move right" Value="strafe_right"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
|
|
||||||
<STRUCT Name="motion states">
|
<STRUCT Name="motion states">
|
||||||
<STRUCT Name="idle_to_walk">
|
<STRUCT Name="idle_to_walk">
|
||||||
<ATOM Name="on bad heading backward" Value="idle_to_backward"/>
|
<ATOM Name="on bad heading backward" Value="idle_to_backward"/>
|
||||||
|
|
|
@ -8,7 +8,6 @@
|
||||||
<ATOM Name="on move left" Value="strafe_left"/>
|
<ATOM Name="on move left" Value="strafe_left"/>
|
||||||
<ATOM Name="on move right" Value="strafe_right"/>
|
<ATOM Name="on move right" Value="strafe_right"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
|
|
||||||
<STRUCT Name="motion states">
|
<STRUCT Name="motion states">
|
||||||
<STRUCT Name="idle_to_walk">
|
<STRUCT Name="idle_to_walk">
|
||||||
<ATOM Name="on bad heading backward" Value="idle_to_backward"/>
|
<ATOM Name="on bad heading backward" Value="idle_to_backward"/>
|
||||||
|
|
|
@ -121,7 +121,6 @@
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<LOG>
|
<LOG>
|
||||||
|
|
||||||
Thu Sep 01 17:58:37 2011 (Brianna) formName Resized = 111
|
Thu Sep 01 17:58:37 2011 (Brianna) formName Resized = 111
|
||||||
</LOG>
|
</LOG>
|
||||||
</FORM>
|
</FORM>
|
||||||
|
|
|
@ -3020,7 +3020,6 @@
|
||||||
<ATOM Name="Usable From Client UI" Value="false"/>
|
<ATOM Name="Usable From Client UI" Value="false"/>
|
||||||
<ATOM Name="EmoteId" Value="firework_01"/>
|
<ATOM Name="EmoteId" Value="firework_01"/>
|
||||||
<ATOM Name="Animation" Value="firework_01"/>
|
<ATOM Name="Animation" Value="firework_01"/>
|
||||||
<ATOM Name="FxToSpawn" Value="fireworkA.ps"/>
|
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<ATOM Name="Usable From Client UI" Value="false"/>
|
<ATOM Name="Usable From Client UI" Value="false"/>
|
||||||
|
|
35
leveldesign/game_element/sitem/crafting_tool/itrtmw.sitem
Normal file
35
leveldesign/game_element/sitem/crafting_tool/itrtmw.sitem
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.3 $" State="modified">
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="basics">
|
||||||
|
<ATOM Name="name" Value="Melee Weapon Tool"/>
|
||||||
|
<ATOM Name="origin" Value="refugee"/>
|
||||||
|
<ATOM Name="family" Value="crafting tool"/>
|
||||||
|
<ATOM Name="ItemType" Value="MeleeWeaponTool"/>
|
||||||
|
<ATOM Name="Drop or Sell" Value="false"/>
|
||||||
|
<STRUCT Name="EquipmentInfo">
|
||||||
|
<ARRAY Name="EquipmentSlots">
|
||||||
|
<ATOM Name="right_hand_exclusive_hand" Value="Right hand exclusive Hand"/>
|
||||||
|
</ARRAY>
|
||||||
|
</STRUCT>
|
||||||
|
<ATOM Name="Bulk" Value="10"/>
|
||||||
|
<ATOM Name="Price" Value="1000"/>
|
||||||
|
<ATOM Name="Time to Equip In Ticks" Value="20"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="crafting tool">
|
||||||
|
<ATOM Name="type" Value="MeleeWeaponTool"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="3d">
|
||||||
|
<ATOM Name="shape" Value="GE_Kcou_aiguille_A.shape"/>
|
||||||
|
<ATOM Name="shape_female" Value="GE_Kcou_aiguille_A.shape"/>
|
||||||
|
<ATOM Name="icon" Value="TO_Armor.tga"/>
|
||||||
|
<ATOM Name="icon background" Value="BK_generic.tga"/>
|
||||||
|
<ATOM Name="anim_set" Value="Make Melee Weapons"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG> </LOG>
|
||||||
|
</FORM>
|
|
@ -6,8 +6,8 @@
|
||||||
<ATOM Name="family" Value="bag"/>
|
<ATOM Name="family" Value="bag"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="bag">
|
<STRUCT Name="bag">
|
||||||
<ATOM Name="weight_max" Value="30.0"/>
|
<ATOM Name="weight_max" Value="999999999999999"/>
|
||||||
<ATOM Name="bulk_max" Value="30.0"/>
|
<ATOM Name="bulk_max" Value="999999999999999"/>
|
||||||
<ATOM Name="slot_count" Value="16"/>
|
<ATOM Name="slot_count" Value="16"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<FORM Version="0.0" State="modified">
|
<FORM Version="0.0" State="modified">
|
||||||
|
<PARENT Filename="_mc.sitem"/>
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<STRUCT Name="basics">
|
<STRUCT Name="basics">
|
||||||
<ATOM Name="Drop or Sell" Value="true"/>
|
<ATOM Name="Drop or Sell" Value="true"/>
|
||||||
|
|
Loading…
Reference in a new issue