Add configuration for shard data used with patchman
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5 changed files with 130 additions and 18 deletions
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@ -46,10 +46,13 @@ ProjectsToProcess += [ "common/fonts" ]
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ProjectsToProcess += [ "common/gamedev" ]
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ProjectsToProcess += [ "common/gamedev" ]
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ProjectsToProcess += [ "common/leveldesign" ]
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ProjectsToProcess += [ "common/leveldesign" ]
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ProjectsToProcess += [ "common/data_common" ]
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ProjectsToProcess += [ "common/data_common" ]
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ProjectsToProcess += [ "common/data_shard" ]
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ProjectsToProcess += [ "common/exedll" ]
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ProjectsToProcess += [ "common/exedll" ]
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ProjectsToProcess += [ "common/cfg" ]
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ProjectsToProcess += [ "common/cfg" ]
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# Shard specific
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ProjectsToProcess += [ "shard/data_shard" ]
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ProjectsToProcess += [ "shard/data_language" ]
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# Ecosystem projects
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# Ecosystem projects
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ProjectsToProcess += [ "ecosystems/desert" ]
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ProjectsToProcess += [ "ecosystems/desert" ]
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ProjectsToProcess += [ "ecosystems/jungle" ]
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ProjectsToProcess += [ "ecosystems/jungle" ]
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@ -66,17 +69,18 @@ ProjectsToProcess += [ "continents/indoors" ] # Note: must be after other contin
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InstallShardDataDirectories = [ ]
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InstallShardDataDirectories = [ ]
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InstallShardDataDirectories += [ "data_shard" ]
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InstallShardDataDirectories += [ "data_common" ]
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InstallShardDataDirectories += [ "data_common" ]
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InstallShardDataDirectories += [ "data_language" ]
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InstallShardDataCollisionsDirectory = "data_shard/collisions"
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InstallShardDataMultiDirectories = [ ]
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InstallShardDataCollisionsDirectories = [ ]
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InstallShardDataMultiDirectories += [ [ "cfg", [ "data_shard" ] ] ]
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InstallShardDataCollisionsDirectories += [ "newbieland_ai" ]
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InstallShardDataMultiDirectories += [ [ "data_newbieland", [ "newbieland_ai", "newbieland_ig", "newbieland_pacs" ] ] ]
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InstallShardDataCollisionsDirectories += [ "newbieland_ig" ]
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InstallShardDataMultiDirectories += [ [ "data_indoors", [ "indoors_ai", "indoors_ig", "indoors_pacs" ] ] ]
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InstallShardDataCollisionsDirectories += [ "newbieland_pacs" ]
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InstallShardDataMultiDirectories += [ [ "data_pacs_prim", [ "desert_pacs_prim", "jungle_pacs_prim", "lacustre_pacs_prim", "primes_racines_pacs_prim" ] ] ]
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InstallShardDataCollisionsDirectories += [ "indoors_ai" ]
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InstallShardDataCollisionsDirectories += [ "indoors_ig" ]
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InstallShardDataPrimitivesDirectories = [ ]
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InstallShardDataCollisionsDirectories += [ "indoors_pacs" ]
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InstallShardDataPrimitivesDirectories += [ [ "data_mainland_common_primitives", [ "" ] ] ]
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InstallShardDataPrimitivesDirectories += [ [ "data_newbieland_primitives", [ "newbieland" ] ] ]
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InstallClientData = [ ]
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InstallClientData = [ ]
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66
workspace/shard/data_language/directories.py
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66
workspace/shard/data_language/directories.py
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@ -0,0 +1,66 @@
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#!/usr/bin/python
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#
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# \file directories.py
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# \brief Directories configuration
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# \date 2014-02-13 20:32GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Directories configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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from buildsite import *
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import os
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# *** COMMON NAMES AND PATHS ***
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CommonName = "data_language"
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CommonPath = "shard/" + CommonName
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# *** DIRECT SOURCE DIRECTORIES ***
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# Copy dir directories
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CopyDirectSourceDirectories = [ ]
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CopyDirectSourceFiles = [ ]
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translationFileList = os.listdir(TranslationDirectory + "/translated")
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for fileName in translationFileList:
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if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
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if fileName.endswith(".txt"):
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CopyDirectSourceFiles += [ TranslationDirectory + "/translated/" + fileName ]
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# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
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CopyLeveldesignSourceDirectories = [ ]
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CopyLeveldesignSourceFiles = [ ]
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CopyLeveldesignWorldSourceDirectories = [ ]
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CopyLeveldesignWorldSourceFiles = [ ]
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CopyLeveldesignDfnSourceDirectories = [ ]
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CopyLeveldesignDfnSourceFiles = [ ]
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# Copy dir directories
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CopyDatabaseSourceDirectories = [ ]
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CopyDatabaseSourceFiles = [ ]
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Common data install directory
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CopyInstallDirectory = CommonName
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44
workspace/shard/data_language/process.py
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44
workspace/shard/data_language/process.py
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@ -0,0 +1,44 @@
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#!/usr/bin/python
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#
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# \file config.py
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# \brief Process configuration
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# \date 2014-02-13 20:32GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Process configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** PROCESS CONFIGURATION ***
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# *** PROCESS CONFIG ***
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ProcessToComplete = [ ]
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ProcessToComplete += [ "copy" ]
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# *** COMMON NAMES AND PATHS ***
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CommonName = "data_language"
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CommonPath = "shard/" + CommonName
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# *** PACS PRIM LIST OPTIONS ***
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# *** COPY DIR OPTIONS ***
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@ -2,15 +2,13 @@
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#
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#
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# \file directories.py
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# \file directories.py
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# \brief Directories configuration
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# \brief Directories configuration
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# \date 2010-08-27 17:13GMT
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# \date 2014-02-13 20:32GMT
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# \author Jan Boon (Kaetemi)
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \author Nevrax
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# Python port of game data build pipeline.
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# Python port of game data build pipeline.
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# Directories configuration.
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# Directories configuration.
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#
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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# Copyright (C) 2014 by authors
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#
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#
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# This program is free software: you can redistribute it and/or modify
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# it under the terms of the GNU Affero General Public License as
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@ -31,7 +29,7 @@ import os
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# *** COMMON NAMES AND PATHS ***
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# *** COMMON NAMES AND PATHS ***
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CommonName = "data_shard"
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CommonName = "data_shard"
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CommonPath = "common/" + CommonName
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CommonPath = "shard/" + CommonName
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# *** DIRECT SOURCE DIRECTORIES ***
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# *** DIRECT SOURCE DIRECTORIES ***
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@ -2,13 +2,13 @@
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#
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#
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# \file config.py
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# \file config.py
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# \brief Process configuration
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# \brief Process configuration
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# \date 2010-08-27 17:02GMT
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# \date 2014-02-13 20:32GMT
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# \author Jan Boon (Kaetemi)
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Python port of game data build pipeline.
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# Process configuration.
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# Process configuration.
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#
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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# Copyright (C) 2014 by authors
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#
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#
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# This program is free software: you can redistribute it and/or modify
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# it under the terms of the GNU Affero General Public License as
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@ -33,7 +33,7 @@ ProcessToComplete += [ "copy" ]
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# *** COMMON NAMES AND PATHS ***
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# *** COMMON NAMES AND PATHS ***
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CommonName = "data_shard"
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CommonName = "data_shard"
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CommonPath = "common/" + CommonName
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CommonPath = "shard/" + CommonName
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# *** PACS PRIM LIST OPTIONS ***
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# *** PACS PRIM LIST OPTIONS ***
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