diff --git a/translation/history/clause_en_56AA0FBF.txt b/translation/history/clause_en_56AA0FBF.txt new file mode 100644 index 0000000..06503a8 --- /dev/null +++ b/translation/history/clause_en_56AA0FBF.txt @@ -0,0 +1,15032 @@ +// HASH_VALUE A575E93668996B62 +// INDEX 0 +abandon_mission [&TSK&You have abandonned a mission.] + +// HASH_VALUE 115AE2F9FE16AF36 +// INDEX 1 +abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +// HASH_VALUE 2058940820589408 +// INDEX 2 +answer_bye [Bye!] + +// HASH_VALUE EB607BB057654376 +// INDEX 3 +answer_group_no [We're not interested.] + +// HASH_VALUE 26088A921AA46CDA +// INDEX 4 +answer_next [Tell me more.] + +// HASH_VALUE 0D01B7865CD6D875 +// INDEX 5 +answer_no [I'm not interested.] + +// HASH_VALUE 68D0B43C68D0B43C +// INDEX 6 +answer_ok [Ok] + +// HASH_VALUE 5AC7D348C9C59A67 +// INDEX 7 +answer_skip [Don't bother me...] + +// HASH_VALUE D5E9DF139C29F06F +// INDEX 8 +answer_what [Beg your pardon ?] + +// HASH_VALUE 54CC38B516B97D37 +// INDEX 9 +aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +// HASH_VALUE D4C718CA93A9EA16 +// INDEX 10 +aura_effect_end [&SPL&$p$ effects have ended.] + +// HASH_VALUE 694E87CD6AED5153 +// INDEX 11 +auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +// HASH_VALUE C14D027B9E339C8E +// INDEX 12 +auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + +// HASH_VALUE 7ED43BDC5A843768 +// INDEX 13 +auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +// HASH_VALUE C0C50D83B2B3A213 +// INDEX 14 +bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +// HASH_VALUE A311BB058A5A510D +// INDEX 15 +cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +/* OLD VALUE : [&CHK&You died during crafting! Crafting action aborted!] */ +// HASH_VALUE 6D764E33CD023BCF +// INDEX 16 +cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +/* OLD VALUE : [&CHK&You can't forage when you are engaged in melee combat! Forage action aborted!] */ +// HASH_VALUE 72CD33D628B28C6C +// INDEX 17 +cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee combat! Forage action aborted!] + +// HASH_VALUE 2D8846EF67EA72DE +// INDEX 18 +cant_found_item [&CHK&item in slot $i$ was not found.] + +/* OLD VALUE : [&CHK&Can't find all selected raw material in bag! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] */ +// HASH_VALUE 18A636A6B9CC85FA +// INDEX 19 +cant_found_rm [&CHK&Not all of the selected raw materials could be found in your inventory! Your craft action has failed!] + +// HASH_VALUE 0FC939A9D8E4E344 +// INDEX 20 +cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage. Crafting action aborted!] + +// HASH_VALUE 9770173F396A80B1 +// INDEX 21 +combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +// HASH_VALUE 1CD02238A5E30B82 +// INDEX 22 +combat_actor_fumble [&MISM&You fumble.] + +// HASH_VALUE 5820C03D8C955563 +// INDEX 23 +combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + +// HASH_VALUE E88C9069792EE842 +// INDEX 24 +combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + +// HASH_VALUE A663B03947583BC7 +// INDEX 25 +combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + +// HASH_VALUE B18CCA02ABF53E0F +// INDEX 26 +combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + +// HASH_VALUE E5F7DAFB96FBF12D +// INDEX 27 +combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + +// HASH_VALUE 8C91B1083C2C51C0 +// INDEX 28 +combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +// HASH_VALUE 691EE4C8DD06F57E +// INDEX 29 +combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + +// HASH_VALUE 3CED546482A0581E +// INDEX 30 +combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + +// HASH_VALUE 1160546641604C14 +// INDEX 31 +combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + +// HASH_VALUE FEA05E2CAEAF8F49 +// INDEX 32 +combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + +// HASH_VALUE 67C01904CE7DA5E1 +// INDEX 33 +combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + +// HASH_VALUE E9761D07A28C799D +// INDEX 34 +combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +// HASH_VALUE 34031C657DC7EE3A +// INDEX 35 +combat_actor_hit_self_p [&DG&You hit yourself for $damage$ damage points.] + +// HASH_VALUE 1E8A8F86A40181BC +// INDEX 36 +combat_actor_hit_self_1 [&DG&You hit yourself for 1 damage point.] + +// HASH_VALUE 0B8D9182DA0778C5 +// INDEX 37 +combat_actor_hit_self_0 [&DG&You hit yourself but do no damage.] + +// HASH_VALUE D91B3A79CE35FA0B +// INDEX 38 +combat_actor_hit_self_pm [&DG&You hit yourself for $damage$ ($maxDamage$) damage points.] + +// HASH_VALUE 8205E2F5B052B252 +// INDEX 39 +combat_actor_hit_self_1m [&DG&You hit yourself for 1 ($maxDamage$) damage point.] + +// HASH_VALUE A7A6A654BC9FF526 +// INDEX 40 +combat_actor_hit_self_0m [&DG&You hit yourself but do no damage ($maxDamage$).] + +// HASH_VALUE 1442AA2613623F2D +// INDEX 41 +combat_actor_miss [&MISM&You miss $e$.] + +// HASH_VALUE D914CC905688C4CD +// INDEX 42 +combat_attack_actor [&SYS&You attack $e$.] + +// HASH_VALUE A7144FB9585735D9 +// INDEX 43 +combat_attack_defender [&SYS&$e$ attacks you.] + +// HASH_VALUE D2582C61D9E56ECB +// INDEX 44 +combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +/* OLD VALUE : [&CHK&You cannot use a combat action yet.] */ +// HASH_VALUE F949A843EAF793D8 +// INDEX 45 +combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +// HASH_VALUE DABF9DFA7B5C9C7E +// INDEX 46 +combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +// HASH_VALUE DE25E69897B46248 +// INDEX 47 +combat_defender_fumble [&MIS&$e$ fumbles.] + +// HASH_VALUE 36806918F1670446 +// INDEX 48 +combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + +// HASH_VALUE AACC95D96F6724CA +// INDEX 49 +combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + +// HASH_VALUE 1C7009A1231F4D14 +// INDEX 50 +combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + +// HASH_VALUE 0CC21A4BD7BF6E55 +// INDEX 51 +combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +// HASH_VALUE 535F12821D1D85FC +// INDEX 52 +combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + +// HASH_VALUE 57DF245052CE88F6 +// INDEX 53 +combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + +// HASH_VALUE 35874C19DDA2AAC8 +// INDEX 54 +combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + +// HASH_VALUE B80B51D92AE45197 +// INDEX 55 +combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +// HASH_VALUE 44D737E5C1B70FDF +// INDEX 56 +combat_defender_miss [&MIS&$e$ misses you.] + +// HASH_VALUE 92E35B280FE20F56 +// INDEX 57 +combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +/* OLD VALUE : [&SPL&$e.pa$ $e$ disarmed you.] */ +// HASH_VALUE D0745C0EC02372EA +// INDEX 58 +combat_disarm_defender [&SPL&$e.da$ $e$ disarmed you.] + +/* OLD VALUE : [&CHK&$p$ has no weapon equipped, so you cannot disarm him.] */ +// HASH_VALUE 3DB8188698C45AAC +// INDEX 59 +combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equipped, so you cannot disarm him.] + +/* OLD VALUE : [&CHK&$p$ has no weapon equipped, so you cannot disarm her.] */ +// HASH_VALUE 3D09088698C45AAC +// INDEX 60 +combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equipped, so you cannot disarm her.] + +// HASH_VALUE DDD0034DCFC55395 +// INDEX 61 +combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + +// HASH_VALUE 071A593D75F11B89 +// INDEX 62 +combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +// HASH_VALUE 40426A0895678EF5 +// INDEX 63 +combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + +// HASH_VALUE 77D8ABE18FAFEAAC +// INDEX 64 +combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +// HASH_VALUE 0E1C19DE2B4C10D7 +// INDEX 65 +combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + +// HASH_VALUE 38666FCED178D8CB +// INDEX 66 +combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +// HASH_VALUE DE4D81FBA29B0367 +// INDEX 67 +combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +// HASH_VALUE 6D9478308B850F0E +// INDEX 68 +combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +// HASH_VALUE F0E9E63A42DDCDB0 +// INDEX 69 +combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +// HASH_VALUE 86A6FF298F608D3E +// INDEX 70 +combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] */ +// HASH_VALUE 13AE3224FB3634EC +// INDEX 71 +combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +// HASH_VALUE 9AA1471F6E02D01E +// INDEX 72 +combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +/* OLD VALUE : [&CHK&Invalid target.] */ +// HASH_VALUE D644DC3DDCAC7746 +// INDEX 73 +combat_invalid_target [&CHKCB&Invalid target.] + +// HASH_VALUE 145434DE5617EB25 +// INDEX 74 +combat_leave_actor [&SYS&You stop attacking $e$.] + +// HASH_VALUE 4DF620FCA2B18B21 +// INDEX 75 +combat_leave_defender [&SYS&$e$ leaves combat.] + +// HASH_VALUE 278A11DB6FFB873F +// INDEX 76 +combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +// HASH_VALUE 97CF3AFC62DDBB23 +// INDEX 77 +combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +// HASH_VALUE 5691EA11F667E08B +// INDEX 78 +combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +// HASH_VALUE 368B6E2F0F28AA10 +// INDEX 79 +combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +// HASH_VALUE 5FA767337944F0D2 +// INDEX 80 +combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + +// HASH_VALUE 5FA77B2F7944F0D2 +// INDEX 81 +combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +// HASH_VALUE 4735CDAC8F6B2F5D +// INDEX 82 +combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + +// HASH_VALUE 4786BDAC8F6B2F5D +// INDEX 83 +combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +// HASH_VALUE 093A4FB8C6D7FE97 +// INDEX 84 +combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +// HASH_VALUE 48AB0C449333B304 +// INDEX 85 +combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +// HASH_VALUE 96EBD26EBD976C32 +// INDEX 86 +combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +// HASH_VALUE 4454260D63C9A9F8 +// INDEX 87 +combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +// HASH_VALUE 91451F3E0E444282 +// INDEX 88 +combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +// HASH_VALUE 4D6AA32FE6A6B93F +// INDEX 89 +combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + +// HASH_VALUE 4D6AB72BE6A6B93F +// INDEX 90 +combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +// HASH_VALUE 5225BD5E1892E418 +// INDEX 91 +combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + +// HASH_VALUE 5276AD5E1892E418 +// INDEX 92 +combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +// HASH_VALUE 769C1825B49A3A93 +// INDEX 93 +combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +// HASH_VALUE 47C7A4B6EEED6413 +// INDEX 94 +combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +// HASH_VALUE EA049A7C4270877D +// INDEX 95 +combat_miss_attacker [&MISM& You made a mess of $e.da$ $e$.] + +// HASH_VALUE 41EF34667ACF17FC +// INDEX 96 +combat_miss_defender [&MIS&$e.da$ $e$ misses you.] + +// HASH_VALUE E46B16546B4B7950 +// INDEX 97 +combat_miss_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] + +/* OLD VALUE : [&CHK&You can only enter combat with your enemies.] */ +// HASH_VALUE 03CD866FDC2E194C +// INDEX 98 +combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +/* OLD VALUE : [&CHK&You cannot fight with this item in your hand.] */ +// HASH_VALUE A1A6C0C20719B205 +// INDEX 99 +combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +/* OLD VALUE : [&CHK&You do not have enough stamina for this action.] */ +// HASH_VALUE ACD625ADDAE9A3C8 +// INDEX 100 +combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +// HASH_VALUE EF2C8C8635DA5321 +// INDEX 101 +combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +// HASH_VALUE D009F73217819B1D +// INDEX 102 +combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +// HASH_VALUE 2C6F364889B81D9A +// INDEX 103 +combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +// HASH_VALUE C16D683C17C1A5A3 +// INDEX 104 +combat_proc_vampirism_attackers_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] + +// HASH_VALUE DE31F3B610524DB7 +// INDEX 105 +combat_proc_vampirism_defenders_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] + +// HASH_VALUE 5FFB755B9B29FACA +// INDEX 106 +combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of the hit points of $defender.da$ $defender$.] + +// HASH_VALUE 9618A760F8545813 +// INDEX 107 +combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +// HASH_VALUE 11533B4F213792D7 +// INDEX 108 +combat_spectator_fumble [&MIS&$actor$ fumbles.] + +// HASH_VALUE 48BBB29740BAB6C8 +// INDEX 109 +combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + +// HASH_VALUE 4903EA6C04C69ED8 +// INDEX 110 +combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + +// HASH_VALUE ECA710965A52E853 +// INDEX 111 +combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + +// HASH_VALUE FDBB0FCB5CEC235D +// INDEX 112 +combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +// HASH_VALUE B95C572B74CEB393 +// INDEX 113 +combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + +// HASH_VALUE BDDC69F9A97FB68D +// INDEX 114 +combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +// HASH_VALUE BDA447EFF01FFAC1 +// INDEX 115 +combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + +// HASH_VALUE BDA447F4EF1FFAC1 +// INDEX 116 +combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + +// HASH_VALUE BEEC7FC4B42BE2D1 +// INDEX 117 +combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + +// HASH_VALUE BEEC7FC9B32BE2D1 +// INDEX 118 +combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +// HASH_VALUE BDA447EFF01FFAC1 +// INDEX 119 +combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + +// HASH_VALUE BDA447F4EF1FFAC1 +// INDEX 120 +combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + +// HASH_VALUE BEEC7FC4B42BE2D1 +// INDEX 121 +combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + +// HASH_VALUE BEEC7FC9B32BE2D1 +// INDEX 122 +combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +// HASH_VALUE 3E395872D6E466DC +// INDEX 123 +combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +// HASH_VALUE DE1E19C9B6CA5B99 +// INDEX 124 +craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +// HASH_VALUE 92432416CD440ACF +// INDEX 125 +death_killer [&SYS&You have killed $e.da$ $e$.] + +// HASH_VALUE E1B74FEDD9972758 +// INDEX 126 +death_self_kill [&SYS&You killed yourself.] + +// HASH_VALUE 12F34469C1DC6615 +// INDEX 127 +death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +// HASH_VALUE 50D42C5E364C431B +// INDEX 128 +death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + +// HASH_VALUE 50D4405A364C431B +// INDEX 129 +death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +// HASH_VALUE 9F96ECD4A5BA661D +// INDEX 130 +death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + +// HASH_VALUE 9FE7DCD4A5BA661D +// INDEX 131 +death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +// HASH_VALUE B4EA1596FC2915EC +// INDEX 132 +death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +// HASH_VALUE 1F0F5F0F6544E34D +// INDEX 133 +death_victim_0 [&SYS&You have been killed.] + +// HASH_VALUE B115AC73257ABB38 +// INDEX 134 +death_victim [&SYS&You have been killed by $e.da$ $e$.] + +// HASH_VALUE 9AFB4E732C5A1973 +// INDEX 135 +default_crafted_items_talkmenu [I crafted the items.] + +// HASH_VALUE 26705AA388F543A8 +// INDEX 136 +default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +// HASH_VALUE 3FB582FBC9A29A1B +// INDEX 137 +default_did_it_talkmenu [I did it...] + +// HASH_VALUE 44975E9DC62AA0BF +// INDEX 138 +default_found_rms_talkmenu [I found the raw materials.] + +// HASH_VALUE C905534309A52C34 +// INDEX 139 +default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +// HASH_VALUE 649C941C24584080 +// INDEX 140 +default_give_1_item_menu [Give $i$] + +// HASH_VALUE 2B922F77D9F977A9 +// INDEX 141 +default_killed_creatures_group_talkmenu [We killed the creatures.] + +// HASH_VALUE 6A29CFEACCA5A05D +// INDEX 142 +default_killed_creatures_talkmenu [I killed the creatures.] + +// HASH_VALUE A8509690A4608A62 +// INDEX 143 +default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +// HASH_VALUE D6D8660394F6AA1C +// INDEX 144 +default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +// HASH_VALUE 286915706A108B5A +// INDEX 145 +default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +// HASH_VALUE 99C6B74F166A8F4B +// INDEX 146 +default_progress_talkmenu [I progressed in $s$.] + +// HASH_VALUE 9BA1BF690986BB7E +// INDEX 147 +default_sent_me_name_talkmenu [$previous$ sent me...] + +// HASH_VALUE 9BA1BF690986BB7E +// INDEX 148 +default_sent_me_talkmenu [$previous$ sent me...] + +// HASH_VALUE 9BA1F7710986BB7E +// INDEX 149 +default_sent_us_talkmenu [$previous$ sent us...] + +// HASH_VALUE C56864ECF398B0B8 +// INDEX 150 +default_talk_to_bot_name [Talk to $bn$] + +// HASH_VALUE 200D017ED9DC99B5 +// INDEX 151 +effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +// HASH_VALUE 32FCB645E027C400 +// INDEX 152 +effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +// HASH_VALUE 4486285BC76197A7 +// INDEX 153 +effect_bleed_ended [&DG&You are no longer bleeding.] + +// HASH_VALUE AEC5CDC6C724E640 +// INDEX 154 +effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +// HASH_VALUE 7C736998AFDCF3E2 +// INDEX 155 +effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +// HASH_VALUE 0B534E55E97D732C +// INDEX 156 +effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +// HASH_VALUE D8F3BE9B391CC83D +// INDEX 157 +effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + +// HASH_VALUE D8F3BA97391CC83D +// INDEX 158 +effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +// HASH_VALUE 9302BAD555206F42 +// INDEX 159 +effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +// HASH_VALUE 9302BAD555206F42 +// INDEX 160 +effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +// HASH_VALUE 7ED92644591ABC1E +// INDEX 161 +effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +// HASH_VALUE 2C85CDCFC8242E07 +// INDEX 162 +effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +// HASH_VALUE 2C85CDCFC8242E07 +// INDEX 163 +effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +// HASH_VALUE 5EF8341E86D07810 +// INDEX 164 +effect_blind_end_target [&SPL&You are no longer blinded.] + +// HASH_VALUE E69FE50F3293E27C +// INDEX 165 +effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +// HASH_VALUE 60DAF91BA149EDBF +// INDEX 166 +effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +// HASH_VALUE 0B9706315D0A1DEB +// INDEX 167 +effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + +// HASH_VALUE 0B9706305C5B0DEB +// INDEX 168 +effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +// HASH_VALUE D87AF17AA12B1DEC +// INDEX 169 +effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + +// HASH_VALUE D87AED76E2EB1DEC +// INDEX 170 +effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ incurs a penalty on combat skills.] */ +// HASH_VALUE D507DA9DBF88DC71 +// INDEX 171 +effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ gets a penalty on his combat skills.] + +/* OLD VALUE : [&SYS&$target.da$ $target$ now incurs a penalty on combat skills.] */ +// HASH_VALUE 6E0E4E2351788F06 +// INDEX 172 +effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his combat skills.] + +/* OLD VALUE : [&SPL&You incur a penalty on combat skills.] */ +// HASH_VALUE 5AF489F1063318D1 +// INDEX 173 +effect_debuff_combat_begin_target [&SPL&You get a penalty on your combat skills.] + +// HASH_VALUE E53B0B9D2AACCDD8 +// INDEX 174 +effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +// HASH_VALUE E53B0B9D2AACCDD8 +// INDEX 175 +effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +// HASH_VALUE 1C698638330A0DB4 +// INDEX 176 +effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +/* OLD VALUE : [&SPL&You now incur a penalty on combat sills.] */ +// HASH_VALUE B2BF22E3ECDC6268 +// INDEX 177 +effect_debuff_combat_self_begin_actor [&SPL&You are now getting a penalty on your combat sills.] + +/* OLD VALUE : [&SYS&$c.da$ $c$ now incurs a penalty on combat skills.] */ +// HASH_VALUE 27F8506606FCA2C5 +// INDEX 178 +effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its combat skills.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] */ +// HASH_VALUE 27F8506606EC72C4 +// INDEX 179 +effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his combat skills.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] */ +// HASH_VALUE 27F8506606DC62C4 +// INDEX 180 +effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her combat skills.] + +/* OLD VALUE : [&SYS&$p$ now incurs a penalty on combat skills.] */ +// HASH_VALUE 639CC11A1A797E59 +// INDEX 181 +effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his combat skills.] + +/* OLD VALUE : [&SYS&$p$ now incurs a penalty on combat skills.] */ +// HASH_VALUE 639CC11ADA397E59 +// INDEX 182 +effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her combat skills.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ now incurs a penalty on defence.] */ +// HASH_VALUE CDC283FCB570825E +// INDEX 183 +effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ is now getting a penalty on his defence.] + +/* OLD VALUE : [&SYS&$target.da$ $target$ now incurs a penalty on defence.] */ +// HASH_VALUE 926839688111EA93 +// INDEX 184 +effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his defence.] + +/* OLD VALUE : [&SPL&now incurs a penalty on defence.] */ +// HASH_VALUE 7584A2F0B2D1CBB5 +// INDEX 185 +effect_debuff_defense_begin_target [&SPL&is now getting a penalty on his defence.] + +// HASH_VALUE A0DB5C8F34581953 +// INDEX 186 +effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +/* OLD VALUE : [&SYS&$e.da$ $e$'s defence us no longer subject to penalty.] */ +// HASH_VALUE 9C46502B4A3E9206 +// INDEX 187 +effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence is no longer subject to penalty.] + +// HASH_VALUE D374CBC6539CD2E2 +// INDEX 188 +effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +/* OLD VALUE : [&SPL&You now incur a penalty on defence.] */ +// HASH_VALUE 996A37D2A4D595F2 +// INDEX 189 +effect_debuff_defense_self_begin_actor [&SPL&You are now getting a penalty on your defence.] + +/* OLD VALUE : [&SYS&$c.da$ $c$ now incurs a penalty on its defence.] */ +// HASH_VALUE CDC283FCB550A65F +// INDEX 190 +effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its defence.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ now incurs a penalty on his defence.] */ +// HASH_VALUE CDC283FCB540765E +// INDEX 191 +effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his defence.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ now incurs a penalty on her defence.] */ +// HASH_VALUE CDC283FCB530665E +// INDEX 192 +effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her defence.] + +/* OLD VALUE : [&SYS&$p$ now incur a penalty on his defence.] */ +// HASH_VALUE 866618D56B86E5F0 +// INDEX 193 +effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his defence.] + +/* OLD VALUE : [&SYS&$p$ now incur a penalty on her defence.] */ +// HASH_VALUE 866618D52B46E5F0 +// INDEX 194 +effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her defence.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] */ +// HASH_VALUE 4DA2ABFCB590AE59 +// INDEX 195 +effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ is now getting a penalty on his dodging.] + +/* OLD VALUE : [&SYS&$target.da$ $target$ now incurs a penalty on dodging.] */ +// HASH_VALUE 1468396A44C1F291 +// INDEX 196 +effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his dodging.] + +/* OLD VALUE : [&SPL&You now incur a penalty on dodging.] */ +// HASH_VALUE 996A3FDD63F58DFC +// INDEX 197 +effect_debuff_dodge_begin_target [&SPL&You are now getting a penalty on your dodging.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] */ +// HASH_VALUE 4DA2ABFCB590AE59 +// INDEX 198 +effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ is now getting a penalty on his dodging.] + +// HASH_VALUE 1E46502D0DEE9A04 +// INDEX 199 +effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +// HASH_VALUE 5574CBC8164CDAE0 +// INDEX 200 +effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +/* OLD VALUE : [&SYS&You now incur a penalty on dodging.] */ +// HASH_VALUE 5AFA3FDD63F58DFC +// INDEX 201 +effect_debuff_dodge_self_begin_actor [&SYS&You are now getting a penalty on your dodging.] + +/* OLD VALUE : [&SYS&$c.da$ $c$ now incurs a penalty on dodging.] */ +// HASH_VALUE 4DA2ABFCB570D25A +// INDEX 202 +effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its dodging.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] */ +// HASH_VALUE 4DA2ABFCB560A259 +// INDEX 203 +effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his dodging.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] */ +// HASH_VALUE 4DA2ABFCB5509259 +// INDEX 204 +effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her dodging.] + +/* OLD VALUE : [&SYS&$p$ now incurs a penalty on dodging.] */ +// HASH_VALUE 060618D5EB36D1F2 +// INDEX 205 +effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his dodging.] + +/* OLD VALUE : [&SYS&$p$ now incurs a penalty on dodging.] */ +// HASH_VALUE 060618D5ABF6D1F2 +// INDEX 206 +effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her dodging.] + +// HASH_VALUE 76CD28E30320DA1C +// INDEX 207 +effect_dot_begin_creator_m [&SYS& TODO.] + +// HASH_VALUE 76CD28E30320DA1C +// INDEX 208 +effect_dot_begin_creator_f [&SYS& TODO.] + +// HASH_VALUE E791BCA77E1BDF87 +// INDEX 209 +effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE E791BCA77E1BDF87 +// INDEX 210 +effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 76CD28E30320DA1C +// INDEX 211 +effect_dot_begin_target [&SYS& TODO.] + +// HASH_VALUE 14100F98C8C49722 +// INDEX 212 +effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +// HASH_VALUE 14100F98C8C49722 +// INDEX 213 +effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +// HASH_VALUE 0B3267D9EB575F52 +// INDEX 214 +effect_dot_end_target [&SPL&You no longer stink.] + +// HASH_VALUE F66ADBF47E37D2ED +// INDEX 215 +effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +// HASH_VALUE 62A7CB9D5E128798 +// INDEX 216 +effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +// HASH_VALUE 775F7D7FD545B834 +// INDEX 217 +effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +// HASH_VALUE 2E6283E5185D8171 +// INDEX 218 +effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 7DD34ACC733E8CE9 +// INDEX 219 +effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE BE934ACC733E8CE9 +// INDEX 220 +effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE D08B5CD26CE614B1 +// INDEX 221 +effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE CF8B5CD26CE614B6 +// INDEX 222 +effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 3A9382D15A9EEA29 +// INDEX 223 +effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +// HASH_VALUE 533225F5AB2D50E8 +// INDEX 224 +effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +// HASH_VALUE 2A32EB168830457C +// INDEX 225 +effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +// HASH_VALUE 20DE278B154F1A1A +// INDEX 226 +effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + +// HASH_VALUE E09E278B154F1A1A +// INDEX 227 +effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ regains its composure and is ready again for action.] */ +// HASH_VALUE 30EFE060DB292DA6 +// INDEX 228 +effect_fear_end_spectators [&SYS&$e.da$ $e$ regains its composure and is ready for action again .] + +// HASH_VALUE 127DC88358B2CF82 +// INDEX 229 +effect_fear_end_target [&SPL&You regain your composure and are ready for action again.] + +// HASH_VALUE C1B185F962EEC106 +// INDEX 230 +effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +// HASH_VALUE D0F3024AECC27BE8 +// INDEX 231 +effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +// HASH_VALUE D0F3024AECB277E8 +// INDEX 232 +effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +// HASH_VALUE D0F3024AECB277E8 +// INDEX 233 +effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +// HASH_VALUE 4A6051B234880CFC +// INDEX 234 +effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + +// HASH_VALUE 4A6051B234880CFC +// INDEX 235 +effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +// HASH_VALUE 405C6B848BADBE4A +// INDEX 236 +effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +/* OLD VALUE : [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable who can no longer perform any actions.] */ +// HASH_VALUE 55DA01426C053FC2 +// INDEX 237 +effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable, this one can no longer perform any actions.] + +// HASH_VALUE 8F7AC142BB118F5F +// INDEX 238 +effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +// HASH_VALUE 6A27920A57B6CF23 +// INDEX 239 +effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +// HASH_VALUE 5A894AC9D26E8663 +// INDEX 240 +effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +// HASH_VALUE F3CAD2C590F6292E +// INDEX 241 +effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +/* OLD VALUE : [&SPLM&You are invulnerable though can no longer perform actions.] */ +// HASH_VALUE 4E37D2C9DAA8822A +// INDEX 242 +effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable but you can no longer perform actions.] + +/* OLD VALUE : [&SYS&$c.da$ $c$ is invulnerable though can no longer perform actions.] */ +// HASH_VALUE E2667E834E6D23D2 +// INDEX 243 +effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable but can no longer perform actions.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] */ +// HASH_VALUE E2667E834E5D1FD2 +// INDEX 244 +effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable but can no longer perform actions.] + +/* OLD VALUE : [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] */ +// HASH_VALUE E2667E834E5D1FD2 +// INDEX 245 +effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable but can no longer perform actions.] + +/* OLD VALUE : [&SYS&$p$ is invulnerable though can no longer perform actions.] */ +// HASH_VALUE 11553837E92CB644 +// INDEX 246 +effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable but can no longer perform actions.] + +/* OLD VALUE : [&SYS&$p$ is invulnerable though can no longer perform actions.] */ +// HASH_VALUE 11553837E92CB644 +// INDEX 247 +effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable but can no longer perform actions.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ has gone mad and may target himself instead of his opponent.] */ +// HASH_VALUE D97602EA0EFFA4A1 +// INDEX 248 +effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may aim at himself instead of his opponent.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ has gone mad and may target herself instead of her opponent.] */ +// HASH_VALUE D976FEE60E5094A1 +// INDEX 249 +effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may aim at herself instead of her opponent.] + +// HASH_VALUE 3789FD57DC6D3DD1 +// INDEX 250 +effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +/* OLD VALUE : [&SPL&$e.da$ $e$ has made you mad. You may now target your offensive spells on yourself.] */ +// HASH_VALUE 2DFB80EB62AA2ACF +// INDEX 251 +effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now aim at yourself with offensive spells.] + +// HASH_VALUE 74CB5A37658924AE +// INDEX 252 +effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +// HASH_VALUE 74CB5A37658924AE +// INDEX 253 +effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +// HASH_VALUE 367F0D747B4BFC84 +// INDEX 254 +effect_madness_end_target [&SPL&You are no longer struck by madness.] + +// HASH_VALUE 0CA7F39DEB046035 +// INDEX 255 +effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +// HASH_VALUE 43E407E04C6CF8F6 +// INDEX 256 +effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +// HASH_VALUE 857E948A088F75D8 +// INDEX 257 +effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + +// HASH_VALUE C67F748F078F75D8 +// INDEX 258 +effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +// HASH_VALUE 77B45321B68DD0D5 +// INDEX 259 +effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + +// HASH_VALUE 7734671DB68DD0DA +// INDEX 260 +effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +// HASH_VALUE 90E262781514691C +// INDEX 261 +effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +// HASH_VALUE 3A4DAC51CE8678FB +// INDEX 262 +effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +// HASH_VALUE 030B8C31E952EFA7 +// INDEX 263 +effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +// HASH_VALUE 6D56D1CED5FAEF53 +// INDEX 264 +effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +// HASH_VALUE 6D56D1CED5FAEF53 +// INDEX 265 +effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +// HASH_VALUE 9EE8147B19958C1D +// INDEX 266 +effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +// HASH_VALUE 26501ACAAD06908A +// INDEX 267 +effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +// HASH_VALUE 6A355606D22D4A77 +// INDEX 268 +effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +// HASH_VALUE E891A4E5B39AEA82 +// INDEX 269 +effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + +// HASH_VALUE E891A4E5B39AFE7E +// INDEX 270 +effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +// HASH_VALUE BDE9BED0D758755C +// INDEX 271 +effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + +// HASH_VALUE BDE9BED0D7A9655C +// INDEX 272 +effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +// HASH_VALUE 1B74C009E350B319 +// INDEX 273 +effect_poison_begin [&SPL&You are poisoned.] + +// HASH_VALUE 831F3461426417DF +// INDEX 274 +effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +// HASH_VALUE 204934210C347C19 +// INDEX 275 +effect_poison_ends [&SPL&You are no longer poisoned.] + +// HASH_VALUE 6C15F9D4C8541E3D +// INDEX 276 +effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +// HASH_VALUE 3A3322443E155CD1 +// INDEX 277 +effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ is suffering poison effects and loses $i$ hit points.] */ +// HASH_VALUE 35210498797C47C5 +// INDEX 278 +effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering from the poison effects and loses $i$ hit points.] + +// HASH_VALUE C54C91E6E7A6F3F0 +// INDEX 279 +effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +// HASH_VALUE 415B6B7E79F8ACE3 +// INDEX 280 +effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +// HASH_VALUE 16DA87F9584EC129 +// INDEX 281 +effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +// HASH_VALUE 9E75D1D549546ED9 +// INDEX 282 +effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +// HASH_VALUE 9E75D1D549546ED9 +// INDEX 283 +effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +// HASH_VALUE 9E594C21D5509F0F +// INDEX 284 +effect_root_end_target [&SPL&You are no longer rooted.] + +// HASH_VALUE C94547245BD4241F +// INDEX 285 +effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +// HASH_VALUE 60B64A616B9D4318 +// INDEX 286 +effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +// HASH_VALUE A2C20A623CC4514F +// INDEX 287 +effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + +// HASH_VALUE A2C21E5E3CC4514F +// INDEX 288 +effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +// HASH_VALUE 897FB1EF7AF1A947 +// INDEX 289 +effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + +// HASH_VALUE 89D0A1EF7AF1A947 +// INDEX 290 +effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +/* OLD VALUE : [&SPLM&You have slowed $e.da$ $e$'s attacks.] */ +// HASH_VALUE 3E1CB5C77C2BEB2A +// INDEX 291 +effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks down.] + +/* OLD VALUE : [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks.] */ +// HASH_VALUE 7790FB4A4A13B391 +// INDEX 292 +effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks down.] + +/* OLD VALUE : [&SPL&$e.da$ $e$ has slowed your attacks.] */ +// HASH_VALUE B48D323195BB387A +// INDEX 293 +effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed down your attacks.] + +/* OLD VALUE : [&SYS&$e.da$ $e$'s attacks are no longer slowed.] */ +// HASH_VALUE 98D511722ADD50EF +// INDEX 294 +effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed down.] + +/* OLD VALUE : [&SYS&$e.da$ $e$'s attacks are no longer slowed.] */ +// HASH_VALUE 98D511722ADD50EF +// INDEX 295 +effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed down.] + +/* OLD VALUE : [&SPL&Your attacks are no longer slowed.] */ +// HASH_VALUE CF038C0D333B90CB +// INDEX 296 +effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed down.] + +// HASH_VALUE AD4FF48BAD35B783 +// INDEX 297 +effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +// HASH_VALUE 6BB3C25621D63BA5 +// INDEX 298 +effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +// HASH_VALUE 2BB3C25621C6379A +// INDEX 299 +effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + +// HASH_VALUE 2BB3C25621C63396 +// INDEX 300 +effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +// HASH_VALUE 4A5E81878287D366 +// INDEX 301 +effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + +// HASH_VALUE 4A5E81878277C366 +// INDEX 302 +effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +/* OLD VALUE : [&SPLM&You have slowed $e.da$ $e$.] */ +// HASH_VALUE AA0EAC55192FF5B5 +// INDEX 303 +effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$ down.] + +/* OLD VALUE : [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$.] */ +// HASH_VALUE 1AABB8C8AFFB75D4 +// INDEX 304 +effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$ down.] + +/* OLD VALUE : [&SPL&$e.da$ $e$ has slowed you.] */ +// HASH_VALUE 0C66C5C68990AB2C +// INDEX 305 +effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you down.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ is no longer slowed.] */ +// HASH_VALUE 1B75D106E49B2F3D +// INDEX 306 +effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed down.] + +/* OLD VALUE : [&SYS&$e.da$ $e$ is no longer slowed.] */ +// HASH_VALUE 1B75D106E49B2F3D +// INDEX 307 +effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed down.] + +/* OLD VALUE : [&SPL&You are no longer slowed.] */ +// HASH_VALUE 9E6B05951C34670F +// INDEX 308 +effect_slow_move_end_target [&SPL&You are no longer slowed down.] + +// HASH_VALUE A5DA5F6E5532BE4F +// INDEX 309 +effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +// HASH_VALUE D40509E1C8441D23 +// INDEX 310 +effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +// HASH_VALUE D40509E1C8341923 +// INDEX 311 +effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + +// HASH_VALUE D40509E6C7341923 +// INDEX 312 +effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +// HASH_VALUE 9378AC1E10A0432F +// INDEX 313 +effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + +// HASH_VALUE 9378C01A10A0432F +// INDEX 314 +effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +// HASH_VALUE 4632033CA4B15BB3 +// INDEX 315 +effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +// HASH_VALUE 4632033CA4B15BB3 +// INDEX 316 +effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +// HASH_VALUE E791BCA77E1BDF87 +// INDEX 317 +effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE E791BCA77E1BDF87 +// INDEX 318 +effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE C2229E9ECDDD413B +// INDEX 319 +effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 14100F98C8C49722 +// INDEX 320 +effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +// HASH_VALUE 14100F98C8C49722 +// INDEX 321 +effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +// HASH_VALUE 0B3267D9EB575F52 +// INDEX 322 +effect_stench_end_target [&SPL&You no longer stink.] + +// HASH_VALUE F66ADBF47E37D2ED +// INDEX 323 +effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +// HASH_VALUE 62A7CB9D5E128798 +// INDEX 324 +effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +// HASH_VALUE 775F7D7FD545B834 +// INDEX 325 +effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +// HASH_VALUE 2E6283E5185D8171 +// INDEX 326 +effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE 7DD34ACC733E8CE9 +// INDEX 327 +effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE BE934ACC733E8CE9 +// INDEX 328 +effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE D08B5CD26CE614B1 +// INDEX 329 +effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + +// HASH_VALUE BB2F70CF415B25CD +// INDEX 330 +effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +// HASH_VALUE 5CE43D24C6AD0236 +// INDEX 331 +effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +// HASH_VALUE B3CC0F4D30909A5B +// INDEX 332 +effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +// HASH_VALUE 2BC4EC60B946B336 +// INDEX 333 +effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +// HASH_VALUE 2C85F5CFCBA57207 +// INDEX 334 +effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +// HASH_VALUE 2C85F5CFCBA57207 +// INDEX 335 +effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +// HASH_VALUE E0F86426CAD07810 +// INDEX 336 +effect_stun_end_target [&SPL&You are no longer stunned.] + +// HASH_VALUE E298777EA0FF6F8D +// INDEX 337 +effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +// HASH_VALUE EC3685CC8706BF26 +// INDEX 338 +effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +// HASH_VALUE 77BA9DC50A958F25 +// INDEX 339 +effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + +// HASH_VALUE 77BA9DC50AE67F25 +// INDEX 340 +effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +// HASH_VALUE 62C73C2717199694 +// INDEX 341 +effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + +// HASH_VALUE 62C73C2758D99694 +// INDEX 342 +effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +// HASH_VALUE 642BDF25E0791E2F +// INDEX 343 +egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +// HASH_VALUE 8EF55A8BBB70D5A6 +// INDEX 344 +egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +// HASH_VALUE 1F9357DE6AF09E3E +// INDEX 345 +egs_enter_continent [&ZON&You have entered $p$.] + +// HASH_VALUE 1F9357DE6AF09E3E +// INDEX 346 +egs_enter_place [&ZON&You have entered $p$.] + +// HASH_VALUE C2F0180647F53254 +// INDEX 347 +egs_leave_continent [&ZON&You have left $p$.] + +// HASH_VALUE C2F0180647F53254 +// INDEX 348 +egs_leave_place [&ZON&You have left $p$.] + +/* OLD VALUE : [&CHK&You do not have enough hit points to cast this spell.] */ +// HASH_VALUE E4ACF290F9855CCF +// INDEX 349 +egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +/* OLD VALUE : [&CHK&You do not have enough sap load/money/dappers to cast this spell.] */ +// HASH_VALUE 6A14F29C46CB13C5 +// INDEX 350 +egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/dappers to cast this spell.] + +/* OLD VALUE : [&CHK&You do not have enough sap points to cast this spell.] */ +// HASH_VALUE E4ACF28CF7365CCF +// INDEX 351 +egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +/* OLD VALUE : [&EMT&$a$ seems like he is about to do something, but isn't sure what.] */ +// HASH_VALUE 17BF070DA0CC0FE1 +// INDEX 352 +emote_absentminded_nobody_m [&EMT&$a$ looks like he is about to do something, but doesn't know what.] + +/* OLD VALUE : [&EMT&$a$ seems like she is about to do something, but isn't sure what.] */ +// HASH_VALUE 787CF0A7FFF0A282 +// INDEX 353 +emote_absentminded_nobody_f [&EMT&$a$ looks like she is about to do something, but doesn't know what.] + +// HASH_VALUE 55EE516314073404 +// INDEX 354 +emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +// HASH_VALUE 1253D6BA421765DF +// INDEX 355 +emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +/* OLD VALUE : [&EMT&$a$ needs someone to adventure with!] */ +// HASH_VALUE DCBA90FD5A892B16 +// INDEX 356 +emote_adventurous_nobody [&EMT&$a$ looks for someone with whom to go off in search of adventure!] + +// HASH_VALUE 2636118EC619BF88 +// INDEX 357 +emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +/* OLD VALUE : [&EMT&$a$ wants to go adventuring with $t$.] */ +// HASH_VALUE A575F25385478828 +// INDEX 358 +emote_adventurous_target [&EMT&$a$ wants to go off in search of adventure with $t$.] + +// HASH_VALUE 046DB18B13BB678E +// INDEX 359 +emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +// HASH_VALUE 0056788621FA3E90 +// INDEX 360 +emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +/* OLD VALUE : [&EMT&$a$ gets in $t$'s face.] */ +// HASH_VALUE B290A1DCE3C9E84F +// INDEX 361 +emote_aggressive_target [&EMT&$a$ stares at $t$ with an aggressive look.] + +/* OLD VALUE : [&EMT&$a$ appears to be agreeable.] */ +// HASH_VALUE 5C1477DBBA84822B +// INDEX 362 +emote_agree_nobody [&EMT&$a$ seems to agree.] + +/* OLD VALUE : [&EMT&$a$ agrees with himself, so there's no argument.] */ +// HASH_VALUE 2C14F8A9320780A2 +// INDEX 363 +emote_agree_self_m [&EMT&$a$ knows he is right, so why argue.] + +/* OLD VALUE : [&EMT&$a$ agrees with herself, so there's no argument.] */ +// HASH_VALUE 5D9A51F1A4AB7391 +// INDEX 364 +emote_agree_self_f [&EMT&$a$ knows she is right, so why argue.] + +// HASH_VALUE 1EE5D7EB72D64DFF +// INDEX 365 +emote_agree_target [&EMT&$a$ agrees with $t$.] + +/* OLD VALUE : [&EMT&$a$ puts everyone on alert.] */ +// HASH_VALUE 62651FEA18A0B24A +// INDEX 366 +emote_alert_nobody [&EMT&$a$ warns everybody.] + +/* OLD VALUE : [&EMT&$a$ notifies himself of something important.] */ +// HASH_VALUE 7D59198F9B4A7088 +// INDEX 367 +emote_alert_self_m [&EMT&$a$ remembers something important.] + +/* OLD VALUE : [&EMT&$a$ notifies herself of something important.] */ +// HASH_VALUE 7D59198F9B4A7088 +// INDEX 368 +emote_alert_self_f [&EMT&$a$ remembers something important.] + +// HASH_VALUE 02F2FB907FE7FBDE +// INDEX 369 +emote_alert_target [&EMT&$a$ alerts $t$.] + +/* OLD VALUE : [&EMT&$a$ provides for everyone.] */ +// HASH_VALUE 95D76047C3E9CB25 +// INDEX 370 +emote_altruist_nobody [&EMT&$a$ has plenty for everyone.] + +/* OLD VALUE : [&EMT&$a$ shares liberally without taking any for himself.] */ +// HASH_VALUE A81164B3049FD6B8 +// INDEX 371 +emote_altruist_self_m [&EMT&$a$ shares freely without keeping anything for himself.] + +/* OLD VALUE : [&EMT&$a$ shares liberally without taking any for herself.] */ +// HASH_VALUE A81164B304F0C6B8 +// INDEX 372 +emote_altruist_self_f [&EMT&$a$ shares freely without keeping anything for herself.] + +/* OLD VALUE : [&EMT&$a$ is impressed at $t$'s generous nature.] */ +// HASH_VALUE 7826559EE45EFCFB +// INDEX 373 +emote_altruist_target [&EMT&$a$ is impressed by $t$'s generous nature.] + +// HASH_VALUE E4C808250A7CC559 +// INDEX 374 +emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +/* OLD VALUE : [&EMT&$a$ ends up amazing himself.] */ +// HASH_VALUE 5E5454D4A5C9662B +// INDEX 375 +emote_amazed_self_m [&EMT&$a$ amazes himself.] + +/* OLD VALUE : [&EMT&$a$ ends up amazing herself.] */ +// HASH_VALUE 5EA544D4A5C9662B +// INDEX 376 +emote_amazed_self_f [&EMT&$a$ amazes herself.] + +// HASH_VALUE 0098574956C6ECBC +// INDEX 377 +emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +// HASH_VALUE A418A539C9F49263 +// INDEX 378 +emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +/* OLD VALUE : [&EMT&$a$ could go either way.] */ +// HASH_VALUE 53132C0C77532BF0 +// INDEX 379 +emote_ambivalent_self [&EMT&$a$ can go either way.] + +/* OLD VALUE : [&EMT&$a$ indicates to $t$ it doesn't really matter.] */ +// HASH_VALUE 5A0698F16CB2CD42 +// INDEX 380 +emote_ambivalent_target [&EMT&$a$ tells $t$ that it doesn't really matter.] + +// HASH_VALUE AE2FD0CFC6B44735 +// INDEX 381 +emote_amused_nobody [&EMT&$a$ is amused.] + +// HASH_VALUE 635454D4A5C96624 +// INDEX 382 +emote_amused_self_m [&EMT&$a$ amuses himself.] + +// HASH_VALUE 63A544D4A5C96624 +// INDEX 383 +emote_amused_self_f [&EMT&$a$ amuses herself.] + +// HASH_VALUE 914EDB28F594673C +// INDEX 384 +emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +// HASH_VALUE 22A7C086FBF5F770 +// INDEX 385 +emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +// HASH_VALUE A858EFAA92A119C4 +// INDEX 386 +emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + +// HASH_VALUE 6F4E44719EB1FF44 +// INDEX 387 +emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +// HASH_VALUE C1230B0CB725BE72 +// INDEX 388 +emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +// HASH_VALUE B167DFE5010703CD +// INDEX 389 +emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +// HASH_VALUE 7A825DA55F6088D9 +// INDEX 390 +emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + +// HASH_VALUE 7A825DA55FB178D9 +// INDEX 391 +emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +/* OLD VALUE : [&EMT&$a$ is annoyed at $t$.] */ +// HASH_VALUE AE33DF337643632E +// INDEX 392 +emote_annoyed_target [&EMT&$a$ is annoyed by $t$.] + +// HASH_VALUE 134284B390EC915F +// INDEX 393 +emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +/* OLD VALUE : [&EMT&$a$ attempts to muster up some caring feelings, and fails.] */ +// HASH_VALUE CA1B16F55D1ACE47 +// INDEX 394 +emote_apathetic_self [&EMT&$a$ tries really hard to care, and fails.] + +// HASH_VALUE BCBE6895C42360A0 +// INDEX 395 +emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +// HASH_VALUE 6234D22C4DA7BA21 +// INDEX 396 +emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +/* OLD VALUE : [&EMT&$a$ gives himself a seal of approval.] */ +// HASH_VALUE 1BC72C84CB70381D +// INDEX 397 +emote_approve_self_m [&EMT&$a$ looks around for something to approve of but there is only himself, that will do!.] + +/* OLD VALUE : [&EMT&$a$ gives herself a seal of approval.] */ +// HASH_VALUE 1BC72C84CBC1281D +// INDEX 398 +emote_approve_self_f [&EMT&$a$ looks around for something to approve of but there is only herself, that will do!.] + +// HASH_VALUE A793032AF5E0AF6A +// INDEX 399 +emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + +// HASH_VALUE A793032AF5E0AB66 +// INDEX 400 +emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +// HASH_VALUE 58D4590D3A2CC8AF +// INDEX 401 +emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +/* OLD VALUE : [&EMT&$a$ is unstoppable.] */ +// HASH_VALUE BDB4B534476A47C3 +// INDEX 402 +emote_arrogant_self [&EMT&$a$'s scorn cannot be channelled.] + +/* OLD VALUE : [&EMT&$a$ detects a bit of arrogance in $t$, perhaps?] */ +// HASH_VALUE 66FF45921573EE5A +// INDEX 403 +emote_arrogant_target [&EMT&$a$ detects a bit of arrogance on $t$'s part, perhaps?] + +// HASH_VALUE 005384949435765C +// INDEX 404 +emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +// HASH_VALUE 7E88041C04808F62 +// INDEX 405 +emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + +// HASH_VALUE 7E88181804808F62 +// INDEX 406 +emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +// HASH_VALUE AE33DF27F3E32B3B +// INDEX 407 +emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +// HASH_VALUE E712D0F95E94931A +// INDEX 408 +emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +// HASH_VALUE 3494BAC40B7DE560 +// INDEX 409 +emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + +// HASH_VALUE 7554BAC40B7DE560 +// INDEX 410 +emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +/* OLD VALUE : [&EMT&$a$ finds $t$ has a belligerent temperament.] */ +// HASH_VALUE 076E7911E6B7A83D +// INDEX 411 +emote_belligerent_target [&EMT&$a$ thinks $t$ has a belligerent temperament.] + +// HASH_VALUE AE2F08CF47A43736 +// INDEX 412 +emote_bitter_nobody [&EMT&$a$ is bitter.] + +// HASH_VALUE DF451FD6C755864B +// INDEX 413 +emote_bitter_self [&EMT&$a$ smiles bitterly.] + +// HASH_VALUE 6F0985FA0AB387A5 +// INDEX 414 +emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +// HASH_VALUE DAE4BA9896248E4D +// INDEX 415 +emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +/* OLD VALUE : [&EMT&$a$ isn't afraid of a little blood, in fact, prefers it.] */ +// HASH_VALUE 7EF122575F396F89 +// INDEX 416 +emote_bloodthirsty_self [&EMT&$a$ isn't frightened by the sight of blood, in fact, likes it.] + +/* OLD VALUE : [&EMT&$a$ wonders when $t$ got bloodthirsty.] */ +// HASH_VALUE 4C70C31AC1CEB0E8 +// INDEX 417 +emote_bloodthirsty_target [&EMT&$a$ wonders since when $t$ is so bloodthirsty.] + +// HASH_VALUE 4CF5D2CE56756EFC +// INDEX 418 +emote_bored_nobody [&EMT&$a$ is bored] + +// HASH_VALUE 5A0F3F8524B73CCD +// INDEX 419 +emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + +// HASH_VALUE 98CB8CA9207B34DE +// INDEX 420 +emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +/* OLD VALUE : [&EMT&$a$ considers $t$ boring.] */ +// HASH_VALUE 123280D9FAB1C264 +// INDEX 421 +emote_bored_target [&EMT&$a$ thinks $t$ is boring.] + +// HASH_VALUE 5302442506D9DE52 +// INDEX 422 +emote_bow_nobody [&EMT&$a$ bows respectfully.] + +/* OLD VALUE : [&EMT&$a$ bows at no one in particular, but ends up touching his toes.] */ +// HASH_VALUE C858EDF908A04D4E +// INDEX 423 +emote_bow_self_m [&EMT&$a$ bows to no one in particular, but ends up touching his toes.] + +/* OLD VALUE : [&EMT&$a$ bows at no one in particular, but ends up touching her toes.] */ +// HASH_VALUE C858EDF908903D4E +// INDEX 424 +emote_bow_self_f [&EMT&$a$ bows to no one in particular, but ends up touching her toes.] + +// HASH_VALUE 5353C6BA12D728EB +// INDEX 425 +emote_bow_target [&EMT&$a$ bows to $t$.] + +// HASH_VALUE D7DD222F934AFD0E +// INDEX 426 +emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +// HASH_VALUE CD7EC92F895A9352 +// INDEX 427 +emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + +// HASH_VALUE CD6EB92F895A9352 +// INDEX 428 +emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +// HASH_VALUE 7F3338344B65D35F +// INDEX 429 +emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +/* OLD VALUE : [&EMT&$a$ bubbles over with enthusiasm, which seems catching.] */ +// HASH_VALUE 0CD8B896AA1760D6 +// INDEX 430 +emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems infectious.] + +/* OLD VALUE : [&EMT&$a$ pours bubbly on himself. Oops.] */ +// HASH_VALUE AE2F24D6C2836736 +// INDEX 431 +emote_bubbly_self_m [&EMT&$a$ is bubbly.] + +/* OLD VALUE : [&EMT&$a$ pours bubbly on herself. Oops.] */ +// HASH_VALUE AE2F24D6C2836736 +// INDEX 432 +emote_bubbly_self_f [&EMT&$a$ is bubbly.] + +// HASH_VALUE DB7A5B42A9F0F37D +// INDEX 433 +emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +// HASH_VALUE D5D3C4020D7CA570 +// INDEX 434 +emote_burp_nobody [&EMT&$a$ burps loudly.] + +// HASH_VALUE 5697A8EDEB9C9A2D +// INDEX 435 +emote_burp_self [&EMT&$a$ burps.] + +/* OLD VALUE : [&EMT&$a$ excuses $t$. That was a loud one!] */ +// HASH_VALUE 6B89678CF0CE2272 +// INDEX 436 +emote_burp_target [&EMT&$a$ apologizes to $t$ for burping. That was a loud one!] + +// HASH_VALUE C3BA2F94A7B0787F +// INDEX 437 +emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +/* OLD VALUE : [&EMT&$a$ calms down. No sense getting worked up.] */ +// HASH_VALUE 602CDF56FE80A9DA +// INDEX 438 +emote_calmdown_self [&EMT&$a$ calms down. There's nothing to be annoyed by.] + +/* OLD VALUE : [&EMT&$a$ looks concerned at $t$ and tells them to calm down.] */ +// HASH_VALUE 7645B8197FEEAE32 +// INDEX 439 +emote_calmdown_target [&EMT&$a$ worries about $t$ and tells them to calm down.] + +// HASH_VALUE 1003432D4588DF46 +// INDEX 440 +emote_calm_nobody [&EMT&$a$ radiates serenity.] + +/* OLD VALUE : [&EMT&$a$ is perfectly tranquil and calm.] */ +// HASH_VALUE E98A817CA13B0BE3 +// INDEX 441 +emote_calm_self [&EMT&$a$ is perfectly calm and peaceful.] + +/* OLD VALUE : [&EMT&$a$ tries to calm $t$.] */ +// HASH_VALUE E033F629BA00EF66 +// INDEX 442 +emote_calm_target [&EMT&$a$ tries to calm $t$ down.] + +// HASH_VALUE 8039B876725B24D4 +// INDEX 443 +emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +/* OLD VALUE : [&EMT&$a$ proceeds, carefully.] */ +// HASH_VALUE BA85F733D08894FD +// INDEX 444 +emote_careful_self [&EMT&$a$ carries on, but is more careful this time.] + +/* OLD VALUE : [&EMT&$a$ warns $t$ to be careful.] */ +// HASH_VALUE 23799FCDB9746E1F +// INDEX 445 +emote_careful_target [&EMT&$a$ asks $t$ to be careful.] + +/* OLD VALUE : [&EMT&$a$ thinks someone was careless, but isn't naming names.] */ +// HASH_VALUE 786B104009D839D5 +// INDEX 446 +emote_careless_nobody [&EMT&$a$ thinks someone is careless, but doesn't name anybody.] + +// HASH_VALUE 93634C1576C9F74C +// INDEX 447 +emote_careless_self [&EMT&$a$ shrugs carelessly.] + +// HASH_VALUE D0A1AE6B3BC81CFE +// INDEX 448 +emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +/* OLD VALUE : [&EMT&$a$ looks around casually.] */ +// HASH_VALUE E389F59259E46261 +// INDEX 449 +emote_casual_nobody [&EMT&$a$ looks around nonchalantly.] + +/* OLD VALUE : [&EMT&$a$ hangs out.] */ +// HASH_VALUE 9347E0868815DB6C +// INDEX 450 +emote_casual_self [&EMT&$a$ is just hanging about.] + +/* OLD VALUE : [&EMT&$a$ asks $t$ what's up.] */ +// HASH_VALUE FFA908C736AAE640 +// INDEX 451 +emote_casual_target [&EMT&$a$ asks $t$ if there's anything new.] + +// HASH_VALUE 41A464F02E2C6BB2 +// INDEX 452 +emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +/* OLD VALUE : [&EMT&$a$ revels in the chaos he has made.] */ +// HASH_VALUE 3E9F36F349FB4076 +// INDEX 453 +emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has created.] + +/* OLD VALUE : [&EMT&$a$ revels in the chaos she has made.] */ +// HASH_VALUE A08E8E989BFC3061 +// INDEX 454 +emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has created.] + +/* OLD VALUE : [&EMT&$a$ wonders if $t$ finds things just as chaotic as he does.] */ +// HASH_VALUE A286305EF279201A +// INDEX 455 +emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things as chaotic as he does.] + +/* OLD VALUE : [&EMT&$a$ wonders if $t$ finds things just as chaotic as she does.] */ +// HASH_VALUE EFDBF8683035351D +// INDEX 456 +emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things as chaotic as she does.] + +// HASH_VALUE 959638CB7F072B2A +// INDEX 457 +emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +// HASH_VALUE 24B29FBA01D771D0 +// INDEX 458 +emote_cheer_self [&EMT&$a$ cheers. Yay!] + +// HASH_VALUE 7F9E30B1A241A26E +// INDEX 459 +emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +/* OLD VALUE : [&EMT&$a$ surveys the scene with a clinical air.] */ +// HASH_VALUE 49DEC957D18009A4 +// INDEX 460 +emote_clinical_nobody [&EMT&$a$ considers the scene with a clinical look.] + +// HASH_VALUE 1843E21F86B4534D +// INDEX 461 +emote_clinical_self_m [&EMT&$a$ examines himself.] + +// HASH_VALUE 1743E21F86B45352 +// INDEX 462 +emote_clinical_self_f [&EMT&$a$ examines herself.] + +/* OLD VALUE : [&EMT&$a$ observes $t$ taking notes.] */ +// HASH_VALUE B194A0BEB2002F92 +// INDEX 463 +emote_clinical_target [&EMT&$a$ observes $t$ while taking notes.] + +// HASH_VALUE 0F26D4EEA2718F28 +// INDEX 464 +emote_cold_nobody [&EMT&$a$ stares coldly.] + +/* OLD VALUE : [&EMT&$a$ is cold as ice.] */ +// HASH_VALUE AE330018C45F5F2D +// INDEX 465 +emote_cold_self [&EMT&$a$ is as cold as ice.] + +/* OLD VALUE : [&EMT&$a$ eyes $t$ coldly.] */ +// HASH_VALUE 6BD2D7268FA275E3 +// INDEX 466 +emote_cold_target [&EMT&$a$ looks at $t$ coldly.] + +// HASH_VALUE E3B66C2DF56AA75F +// INDEX 467 +emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +// HASH_VALUE 5077641084FC8F66 +// INDEX 468 +emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + +// HASH_VALUE 5077780C84FC8F66 +// INDEX 469 +emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +/* OLD VALUE : [&EMT&$a$ shows great compassion to $t$.] */ +// HASH_VALUE CC608AC04D2B3898 +// INDEX 470 +emote_compassionate_target [&EMT&$a$ shows great compassion towards $t$.] + +/* OLD VALUE : [&EMT&$a$ glances around, feeling superior.] */ +// HASH_VALUE 03DE74F8202A98D5 +// INDEX 471 +emote_condescending_nobody [&EMT&$a$ casts a superior glance around.] + +/* OLD VALUE : [&EMT&$a$ doesn't like condescending people.] */ +// HASH_VALUE 3C5DA06F72EB73D6 +// INDEX 472 +emote_condescending_self [&EMT&$a$ doesn't like patronizing people.] + +/* OLD VALUE : [&EMT&$a$ speaks very slowly at $t$.] */ +// HASH_VALUE 701A0943B229B308 +// INDEX 473 +emote_condescending_target [&EMT&$a$ speaks disdainfully to $t$.] + +// HASH_VALUE 27A7BC8E07CA9A74 +// INDEX 474 +emote_confident_nobody [&EMT&$a$ struts about confidently.] + +// HASH_VALUE 3EB8C162A36EC439 +// INDEX 475 +emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + +// HASH_VALUE AB0C85B2E07EC442 +// INDEX 476 +emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +/* OLD VALUE : [&EMT&$a$ has full confidence in $t$.] */ +// HASH_VALUE 9EC43BDC4CBC4652 +// INDEX 477 +emote_confident_target [&EMT&$a$ fully trusts $t$.] + +/* OLD VALUE : [&EMT&$a$ ponders for a while, but ends up confused anyway.] */ +// HASH_VALUE 62F581DBDA198861 +// INDEX 478 +emote_confused_nobody [&EMT&$a$ thinks for a moment, but ends up confused anyway.] + +// HASH_VALUE 7FFCB5723FDE9440 +// INDEX 479 +emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + +// HASH_VALUE 7F4DA5723FDE9440 +// INDEX 480 +emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +/* OLD VALUE : [&EMT&$a$ admits $t$ has him confused.] */ +// HASH_VALUE 82AC483E73CB7E82 +// INDEX 481 +emote_confused_target_m [&EMT&$a$ admits that $t$ confused him.] + +/* OLD VALUE : [&EMT&$a$ admits $t$ has her confused.] */ +// HASH_VALUE 81AC483E73CB7E87 +// INDEX 482 +emote_confused_target_f [&EMT&$a$ admits that $t$ confused her.] + +/* OLD VALUE : [&EMT&$a$ scowls contemptuously.] */ +// HASH_VALUE 15E25425B5E90F50 +// INDEX 483 +emote_contemptuous_nobody [&EMT&$a$ scowls scornfully.] + +/* OLD VALUE : [&EMT&$a$ holds everything in contempt.] */ +// HASH_VALUE 6766CB21D2389629 +// INDEX 484 +emote_contemptuous_self [&EMT&$a$ despises everything.] + +/* OLD VALUE : [&EMT&$a$ holds $t$ in bitter contempt.] */ +// HASH_VALUE 6B62BF565C1A4628 +// INDEX 485 +emote_contemptuous_target [&EMT&$a$ despises $t$ profoundly.] + +/* OLD VALUE : [&EMT&$a$ is content.] */ +// HASH_VALUE C86F02208605E64E +// INDEX 486 +emote_content_nobody [&EMT&$a$ is happy.] + +/* OLD VALUE : [&EMT&$a$ relaxes, and wouldn't change a thing.] */ +// HASH_VALUE 6291A675F685BC30 +// INDEX 487 +emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing for all the water in Tryker.] + +/* OLD VALUE : [&EMT&$a$ sighs contentedly at $t$.] */ +// HASH_VALUE 9409E0817396AF58 +// INDEX 488 +emote_content_target [&EMT&$a$ smiles contentedly at $t$.] + +/* OLD VALUE : [&EMT&$a$ goes first, as an example of courage.] */ +// HASH_VALUE 319FE17FFE5F0386 +// INDEX 489 +emote_courageous_nobody [&EMT&$a$ goes first, to display courage.] + +// HASH_VALUE 0BBFF92F8919BB57 +// INDEX 490 +emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + +// HASH_VALUE 0BAFE92F8919BB57 +// INDEX 491 +emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +/* OLD VALUE : [&EMT&$a$ is inspired by the courageousness of $t$.] */ +// HASH_VALUE D8B91D48081A0A87 +// INDEX 492 +emote_courageous_target [&EMT&$a$ is inspired by $t$'s courage.] + +/* OLD VALUE : [&EMT&$a$ bows deeply.] */ +// HASH_VALUE 25CEC0441AB99E69 +// INDEX 493 +emote_courtly_nobody [&EMT&$a$ bows in a courtly manner.] + +/* OLD VALUE : [&EMT&$a$ proceeds in a regal fashion.] */ +// HASH_VALUE 019EE48955704787 +// INDEX 494 +emote_courtly_self [&EMT&$a$ proceeds in a courtly manner.] + +/* OLD VALUE : [&EMT&$a$ flourishes at $t$ in a most courtly bow.] */ +// HASH_VALUE 4CF43C971F47230A +// INDEX 495 +emote_courtly_target [&EMT&$a$ bows to $t$ in a most courtly manner.] + +// HASH_VALUE A2D55C8CF574BAD4 +// INDEX 496 +emote_coward_nobody [&EMT&$a$ isn't a coward.] + +// HASH_VALUE B2AD0A7E6876355A +// INDEX 497 +emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +// HASH_VALUE 1332FB1B04E2FFD8 +// INDEX 498 +emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +// HASH_VALUE 02772BCD1316C2DF +// INDEX 499 +emote_crazy_nobody [&EMT&$a$ goes crazy.] + +// HASH_VALUE F02AB8CE251A63E0 +// INDEX 500 +emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +// HASH_VALUE A593ABD9C7F58A2D +// INDEX 501 +emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +// HASH_VALUE 469039A832B350C6 +// INDEX 502 +emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +/* OLD VALUE : [&EMT&$a$ makes a few crude comments to himself.] */ +// HASH_VALUE 06FF01128F61F5E8 +// INDEX 503 +emote_crude_self_m [&EMT&$a$ makes a few crude comments about himself.] + +/* OLD VALUE : [&EMT&$a$ makes a few crude comments to herself.] */ +// HASH_VALUE 05FF01128F61F5ED +// INDEX 504 +emote_crude_self_f [&EMT&$a$ makes a few crude comments about herself.] + +/* OLD VALUE : [&EMT&$a$ makes a crude gesture at $t$.] */ +// HASH_VALUE C69AA43A571C3F85 +// INDEX 505 +emote_crude_target [&EMT&$a$ makes a crude gesture to $t$.] + +/* OLD VALUE : [&EMT&$a$ narrows his eyes, unleashing an unusual amount of cruelty.] */ +// HASH_VALUE DD032B492651C4F3 +// INDEX 506 +emote_cruel_nobody_m [&EMT&$a$ screws up his eyes, revealing an unusual expression of cruelty.] + +/* OLD VALUE : [&EMT&$a$ narrows her eyes, unleashing an unusual amount of cruelty.] */ +// HASH_VALUE DD032B492651C0EF +// INDEX 507 +emote_cruel_nobody_f [&EMT&$a$ screws up her eyes, revealing an unusual expression of cruelty.] + +/* OLD VALUE : [&EMT&$a$ teases, torments, and taunts. How cruel!] */ +// HASH_VALUE 1991F6D035936DFF +// INDEX 508 +emote_cruel_self [&EMT&$a$ teases, torments, and provokes. How cruel!] + +/* OLD VALUE : [&EMT&$a$ taunts $t$ cruelly.] */ +// HASH_VALUE E521DCA1D799A232 +// INDEX 509 +emote_cruel_target [&EMT&$a$ provokes $t$ with cruelty.] + +// HASH_VALUE B1581FDB80481FCF +// INDEX 510 +emote_curious_nobody [&EMT&$a$ is curious.] + +// HASH_VALUE 017DE16CB79744D4 +// INDEX 511 +emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + +// HASH_VALUE 017DF568B79744D4 +// INDEX 512 +emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +/* OLD VALUE : [&EMT&$a$ is curious of $t$.] */ +// HASH_VALUE 7FA9E7CF56D76121 +// INDEX 513 +emote_curious_target [&EMT&$a$ is intrigued by $t$.] + +/* OLD VALUE : [&EMT&$a$ generally has a low opinion of the nature of homins.] */ +// HASH_VALUE B1E7CFCF80072FCF +// INDEX 514 +emote_cynical_nobody [&EMT&$a$ is cynical.] + +/* OLD VALUE : [&EMT&$a$ reaches new levels of cynicism.] */ +// HASH_VALUE 494141C0CD910CF7 +// INDEX 515 +emote_cynical_self [&EMT&$a$ is proud to reach new levels of cynicsm.] + +/* OLD VALUE : [&EMT&$a$ doesn't quite trust $t$.] */ +// HASH_VALUE A277F0FE4B617A79 +// INDEX 516 +emote_cynical_target [&EMT&$a$ doesn't really trust $t$.] + +/* OLD VALUE : [&EMT&$a$ only looks dainty, trust him.] */ +// HASH_VALUE C33EB47A9A7562F8 +// INDEX 517 +emote_dainty_nobody_m [&EMT&$a$ looks dainty and trustworthy.] + +/* OLD VALUE : [&EMT&$a$ only looks dainty, trust her.] */ +// HASH_VALUE C33EB47A9A7562F8 +// INDEX 518 +emote_dainty_nobody_f [&EMT&$a$ looks dainty and trustworthy.] + +/* OLD VALUE : [&EMT&$a$ fusses about in a dainty fashion.] */ +// HASH_VALUE AA2DA13399B40EE1 +// INDEX 519 +emote_dainty_self [&EMT&$a$ bustles in a delicate manner.] + +/* OLD VALUE : [&EMT&$a$ wonders how a dainty creature like $t$ can kill something so big.] */ +// HASH_VALUE C9222C288C51CF4A +// INDEX 520 +emote_dainty_target [&EMT&$a$ wonders how such a dainty creature as $t$ can kill something so big.] + +/* OLD VALUE : [&EMT&$a$ gets this party started!] */ +// HASH_VALUE 2647031E733A767F +// INDEX 521 +emote_dance_nobody [&EMT&$a$ gets the party started!] + +// HASH_VALUE 1203442C54966532 +// INDEX 522 +emote_dance_self [&EMT&$a$ is poetry in motion.] + +/* OLD VALUE : [&EMT&$a$ extends a hand. Would $t$ like to dance?] */ +// HASH_VALUE 512E503B048A5B65 +// INDEX 523 +emote_dance_target [&EMT&$a$ bashfully asks $t$ dance?] + +/* OLD VALUE : [&EMT&$a$ is put on the defensive.] */ +// HASH_VALUE 8F74F42114C27A28 +// INDEX 524 +emote_defensive_nobody [&EMT&$a$ is on the defensive.] + +// HASH_VALUE 5C14DF94D6647652 +// INDEX 525 +emote_defensive_self_m [&EMT&$a$ defends himself.] + +// HASH_VALUE 9DD4DF94D6647652 +// INDEX 526 +emote_defensive_self_f [&EMT&$a$ defends herself.] + +/* OLD VALUE : [&EMT&$a$ gets defensive at $t$.] */ +// HASH_VALUE F1C9D54472E97A74 +// INDEX 527 +emote_defensive_target [&EMT&$a$ gets defensive towards $t$.] + +// HASH_VALUE 7FA4D8F850816D4F +// INDEX 528 +emote_depressed_nobody [&EMT&$a$ is depressed.] + +// HASH_VALUE 24748082DC648F25 +// INDEX 529 +emote_depressed_self [&EMT&$a$ could use a good listener.] + +// HASH_VALUE BAF9B44687D5724C +// INDEX 530 +emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + +// HASH_VALUE E90F8CEF1BE52A81 +// INDEX 531 +emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +// HASH_VALUE 6429B84ED80813DB +// INDEX 532 +emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + +// HASH_VALUE B02FBC489569B620 +// INDEX 533 +emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +// HASH_VALUE 6EC23E63A0CF3C28 +// INDEX 534 +emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + +// HASH_VALUE 01E71F9BC49E8CF4 +// INDEX 535 +emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +// HASH_VALUE D6C6AA45821E74E5 +// INDEX 536 +emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + +// HASH_VALUE 1295A723047F7F8E +// INDEX 537 +emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +// HASH_VALUE 1644E00FB789AB56 +// INDEX 538 +emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +/* OLD VALUE : [&EMT&$a$ despairs; things couldn't get worse.] */ +// HASH_VALUE E285C215416DEC9F +// INDEX 539 +emote_despaired_self [&EMT&$a$ gives up hope, could things get any worse.] + +// HASH_VALUE 812E38AA383602EB +// INDEX 540 +emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +/* OLD VALUE : [&EMT&$a$ looks ready to destroy something.] */ +// HASH_VALUE 077F56E20F2BBC9C +// INDEX 541 +emote_destructive_nobody [&EMT&$a$ looks ready to destroy everything.] + +/* OLD VALUE : [&EMT&$a$ throws things around, raises a fuss, and is in a destructive mood.] */ +// HASH_VALUE BEB93215A18DDF51 +// INDEX 542 +emote_destructive_self [&EMT&$a$ throws things around, becomes agitated, and is in a destructive mood.] + +/* OLD VALUE : [&EMT&$a$ warns $t$ to stay back.] */ +// HASH_VALUE E10F78F294BD1439 +// INDEX 543 +emote_destructive_target [&EMT&$a$ warns $t$ with a destructive attitude.] + +/* OLD VALUE : [&EMT&$a$ faces certain death. Onward!] */ +// HASH_VALUE FB8ED982D57E1A86 +// INDEX 544 +emote_die_nobody [&EMT&$a$ faces certain death. Forward!] + +// HASH_VALUE 47D05A12BB1CB84B +// INDEX 545 +emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + +// HASH_VALUE 942522167AD8CD4E +// INDEX 546 +emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +/* OLD VALUE : [&EMT&$a$ checks $t$'s expiration date.] */ +// HASH_VALUE D83A8C6A616F587D +// INDEX 547 +emote_die_target [&EMT&$a$ informs $t$ of his coming death.] + +/* OLD VALUE : [&EMT&$a$ maintains composure.] */ +// HASH_VALUE 010723CD4E333FE5 +// INDEX 548 +emote_dignified_nobody [&EMT&$a$ stays calm.] + +/* OLD VALUE : [&EMT&$a$ acts dignified, regardless of the situation at hand.] */ +// HASH_VALUE E3F1067AD5084CB5 +// INDEX 549 +emote_dignified_self [&EMT&$a$ acts with dignity, regardless of the situation.] + +/* OLD VALUE : [&EMT&$a$ notes the dignified manner $t$ carries himself and acts accordingly.] */ +// HASH_VALUE 0B4EAEB71E3C60FD +// INDEX 550 +emote_dignified_target_m [&EMT&$a$ notices the dignified attitude of $t$.] + +/* OLD VALUE : [&EMT&$a$ notes the dignified manner $t$ carries herself and acts accordingly.] */ +// HASH_VALUE 0B4EAEB71E3C60FD +// INDEX 551 +emote_dignified_target_f [&EMT&$a$ notices the dignified attitude of $t$.] + +/* OLD VALUE : [&EMT&$a$ believes some diplomacy would help here.] */ +// HASH_VALUE 8393D1BA232097EF +// INDEX 552 +emote_diplomatic_nobody [&EMT&$a$ wouldn't say no to a little diplomacy.] + +/* OLD VALUE : [&EMT&$a$ engages in diplomacy with himself. Surprisingly, all parties come to an agreement.] */ +// HASH_VALUE F6FC0C9FF3BAEF15 +// INDEX 553 +emote_diplomatic_self_m [&EMT&$a$ embarks on a diplomatic discussion with himself. Surprisingly, all parties come to an agreement.] + +/* OLD VALUE : [&EMT&$a$ engages in diplomacy with herself. Surprisingly, all parties come to an agreement.] */ +// HASH_VALUE 37BC0C9FF3BAEF15 +// INDEX 554 +emote_diplomatic_self_f [&EMT&$a$ embarks on a diplomatic discussion with herself. Surprisingly, all parties come to an agreement.] + +/* OLD VALUE : [&EMT&$a$ engages in diplomatic relations with $t$.] */ +// HASH_VALUE 1D4C51E4680F5CB0 +// INDEX 555 +emote_diplomatic_target [&EMT&$a$ starts diplomatic relations with $t$.] + +/* OLD VALUE : [&EMT&$a$ is clearly disappointed.] */ +// HASH_VALUE D1A35C22CB888775 +// INDEX 556 +emote_disappointed_nobody [&EMT&$a$ is really disappointed.] + +// HASH_VALUE 63E39E5B6F41FDE8 +// INDEX 557 +emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + +// HASH_VALUE 63E39E5B6F92EDE8 +// INDEX 558 +emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +/* OLD VALUE : [&EMT&$a$ lowers his head, disappointed at $t$.] */ +// HASH_VALUE 471F65AFCD3A078A +// INDEX 559 +emote_disappointed_target_m [&EMT&$a$ bows his head, disappointed in $t$.] + +/* OLD VALUE : [&EMT&$a$ lowers her head, disappointed at $t$.] */ +// HASH_VALUE 471F65AECC3A078A +// INDEX 560 +emote_disappointed_target_f [&EMT&$a$ bows her head, disappointed in $t$.] + +// HASH_VALUE 66774C0BC8459F25 +// INDEX 561 +emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +// HASH_VALUE 317E988BD5DE4C43 +// INDEX 562 +emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +// HASH_VALUE A289BFFC4B042E2B +// INDEX 563 +emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +/* OLD VALUE : [&EMT&$a$ rolls his eyes.] */ +// HASH_VALUE F18F6D9E2F402BC4 +// INDEX 564 +emote_disdainful_nobody_m [&EMT&$a$ is disappointed with the audience.] + +/* OLD VALUE : [&EMT&$a$ rolls her eyes.] */ +// HASH_VALUE F18F6D9E2F402BC4 +// INDEX 565 +emote_disdainful_nobody_f [&EMT&$a$ is disappointed with the audience.] + +/* OLD VALUE : [&EMT&$a$ knows you all are beneath him.] */ +// HASH_VALUE 9D84DBFB74ECC245 +// INDEX 566 +emote_disdainful_self_m [&EMT&$a$ believes you are all unworthy of him.] + +/* OLD VALUE : [&EMT&$a$ knows you all are beneath her.] */ +// HASH_VALUE 9C84DBFB74ECC24A +// INDEX 567 +emote_disdainful_self_f [&EMT&$a$ believes you are all unworthy of her.] + +/* OLD VALUE : [&EMT&$a$ glares at $t$ distainfully.] */ +// HASH_VALUE 59FA317C87B56E75 +// INDEX 568 +emote_disdainful_target [&EMT&$a$ stares at $t$ disdainfully.] + +/* OLD VALUE : [&EMT&$a$ is just plain disgruntled.] */ +// HASH_VALUE 5A8EC4EA557607CD +// INDEX 569 +emote_disgruntled_nobody [&EMT&$a$ is in a stinker of a bad mood.] + +/* OLD VALUE : [&EMT&$a$ grumbles a lot, but proceeds.] */ +// HASH_VALUE BEDF539390FE38D9 +// INDEX 570 +emote_disgruntled_self [&EMT&$a$ grouches while shuffling along.] + +/* OLD VALUE : [&EMT&$a$ is disgruntled at $t$.] */ +// HASH_VALUE AF52C0ECA2802A2B +// INDEX 571 +emote_disgruntled_target [&EMT&$a$ is mad at $t$.] + +// HASH_VALUE 7FB4D8088DB17D4F +// INDEX 572 +emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +// HASH_VALUE D1E8280998294A61 +// INDEX 573 +emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + +// HASH_VALUE 12A8280998294A61 +// INDEX 574 +emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +// HASH_VALUE 7F9917DB52B74D1C +// INDEX 575 +emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +/* OLD VALUE : [&EMT&$a$ isn't quite as hopeful as he used to be.] */ +// HASH_VALUE A5871B1ECAF9497C +// INDEX 576 +emote_disillusioned_nobody_m [&EMT&$a$ lost all his illusions.] + +/* OLD VALUE : [&EMT&$a$ isn't quite as hopeful as she used to be.] */ +// HASH_VALUE A4871B1ECAF9497B +// INDEX 577 +emote_disillusioned_nobody_f [&EMT&$a$ lost all her illusions.] + +// HASH_VALUE AA3ED58A9825078F +// INDEX 578 +emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +/* OLD VALUE : [&EMT&$a$ has his illusions shattered by $t$.] */ +// HASH_VALUE 1542DB2DF8230739 +// INDEX 579 +emote_disillusioned_target_m [&EMT&$a$ disillusioned $t$.] + +/* OLD VALUE : [&EMT&$a$ has her illusions shattered by $t$.] */ +// HASH_VALUE 1542DB2DF8230739 +// INDEX 580 +emote_disillusioned_target_f [&EMT&$a$ disillusioned $t$.] + +/* OLD VALUE : [&EMT&$a$ is dismayed. This wasn't how things were supposed to go.] */ +// HASH_VALUE 6714FB72182B435D +// INDEX 581 +emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't supposed to go like this.] + +/* OLD VALUE : [&EMT&$a$ is dismayed at himself. This was not what he was expecting.] */ +// HASH_VALUE 733A0DAB429BDC51 +// INDEX 582 +emote_dismayed_self_m [&EMT&$a$ is dismayed by his own behaviour. This was not what he was expecting.] + +/* OLD VALUE : [&EMT&$a$ is dismayed at herself. This was not what she was expecting.] */ +// HASH_VALUE 06BA1156562DA113 +// INDEX 583 +emote_dismayed_self_f [&EMT&$a$ is dismayed by her own behaviour. This was not what she was expecting.] + +/* OLD VALUE : [&EMT&$a$ looks dismayed at $t$.] */ +// HASH_VALUE E93AE6A6E1665BE1 +// INDEX 584 +emote_dismayed_target [&EMT&$a$ seems dismayed by $t$'s behaviour.] + +/* OLD VALUE : [&EMT&$a$ turns round and round and..] */ +// HASH_VALUE 60E85C1838359720 +// INDEX 585 +emote_disoriented_nobody [&EMT&$a$ spins round in circles.] + +// HASH_VALUE 590F1BF9A0299941 +// INDEX 586 +emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +// HASH_VALUE 2066D1792C91F120 +// INDEX 587 +emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +/* OLD VALUE : [&EMT&$a$ gazes off into the middle distance.] */ +// HASH_VALUE 860D813007359784 +// INDEX 588 +emote_distracted_nobody [&EMT&$a$ gazes vacantly into the blue.] + +/* OLD VALUE : [&EMT&$a$ isn't paying attention right now, can you come back later?] */ +// HASH_VALUE 86EA883094796A8C +// INDEX 589 +emote_distracted_self [&EMT&$a$ isn't thinking clearly right now, can you come back later?] + +// HASH_VALUE 5783BF310FB17E13 +// INDEX 590 +emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +// HASH_VALUE 03EEFCD332E95331 +// INDEX 591 +emote_doubtful_nobody [&EMT&$a$ doubts it.] + +// HASH_VALUE 3CFE80940998D043 +// INDEX 592 +emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +/* OLD VALUE : [&EMT&$a$ doesn't believe $t$.] */ +// HASH_VALUE 132384D44900BE71 +// INDEX 593 +emote_doubtful_target [&EMT&$a$ questions $t$'s words.] + +/* OLD VALUE : [&EMT&$a$ strikes a pose.] */ +// HASH_VALUE 5097D4FBA271832A +// INDEX 594 +emote_dramatic_nobody [&EMT&$a$ starts posing.] + +// HASH_VALUE F852660C52CDB8E3 +// INDEX 595 +emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + +// HASH_VALUE C586670054CD9422 +// INDEX 596 +emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +// HASH_VALUE 165418CC37C59E25 +// INDEX 597 +emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +/* OLD VALUE : [&EMT&$a$ stares off into the distance.] */ +// HASH_VALUE 860D813007359784 +// INDEX 598 +emote_dreamy_nobody [&EMT&$a$ gazes vacantly into the blue.] + +/* OLD VALUE : [&EMT&$a$ has a dreamy look about him.] */ +// HASH_VALUE A426CB1F8640C26A +// INDEX 599 +emote_dreamy_self_m [&EMT&$a$ looks at him dreamily.] + +/* OLD VALUE : [&EMT&$a$ has a dreamy look about her.] */ +// HASH_VALUE A326CB1F8640C26F +// INDEX 600 +emote_dreamy_self_f [&EMT&$a$ looks at her dreamily.] + +// HASH_VALUE 17021819B3919E68 +// INDEX 601 +emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +/* OLD VALUE : [&EMT&$a$ hiccups and gets another drink.] */ +// HASH_VALUE C755CD4FC56ACCE2 +// INDEX 602 +emote_drunk_nobody [&EMT&$a$ knows they have reached their limit, so gets another drink.] + +/* OLD VALUE : [&EMT&$a$ staggers around, possibly drunk.] */ +// HASH_VALUE 006DA35256BE44E4 +// INDEX 603 +emote_drunk_self [&EMT&$a$ staggers along, possibly drunk.] + +/* OLD VALUE : [&EMT&$a$ hands $t$ another drink.] */ +// HASH_VALUE 6F0DE42BF4BB6E8C +// INDEX 604 +emote_drunk_target [&EMT&$a$ offers another drink to $t$.] + +/* OLD VALUE : [&EMT&$a$ will do his duty.] */ +// HASH_VALUE 7EECB0991878EDDD +// INDEX 605 +emote_dutiful_nobody_m [&EMT&$a$ will fulfill his obligations.] + +/* OLD VALUE : [&EMT&$a$ will do her duty.] */ +// HASH_VALUE 7EECB0981778EDDD +// INDEX 606 +emote_dutiful_nobody_f [&EMT&$a$ will fulfill her obligations.] + +/* OLD VALUE : [&EMT&$a$ is unswavering in dedication to his duty.] */ +// HASH_VALUE F8333C73F22CA15A +// INDEX 607 +emote_dutiful_self_m [&EMT&$a$ will carry out his duty to the best of his ability.] + +/* OLD VALUE : [&EMT&$a$ is unswavering in dedication to her duty.] */ +// HASH_VALUE F8131C73F22CA15A +// INDEX 608 +emote_dutiful_self_f [&EMT&$a$ will carry out her duty to the best of her ability.] + +/* OLD VALUE : [&EMT&$a$ follows $t$, as is his duty.] */ +// HASH_VALUE A714814FA6DC43BD +// INDEX 609 +emote_dutiful_target_m [&EMT&$a$ follows $t$, as if it were his duty.] + +/* OLD VALUE : [&EMT&$a$ follows $t$, as is her duty.] */ +// HASH_VALUE A714814FA6CC33BD +// INDEX 610 +emote_dutiful_target_f [&EMT&$a$ follows $t$, as if it were her duty.] + +/* OLD VALUE : [&EMT&$a$ is eager and ready!] */ +// HASH_VALUE 8E99F13F5349E31E +// INDEX 611 +emote_eager_nobody [&EMT&$a$ is enthusiastic and ready!] + +/* OLD VALUE : [&EMT&$a$ is self motivated.] */ +// HASH_VALUE C3E300CB0D98334A +// INDEX 612 +emote_eager_self [&EMT&$a$ is very motivated.] + +/* OLD VALUE : [&EMT&$a$ nods eagerly at $t$.] */ +// HASH_VALUE 2827334F47759230 +// INDEX 613 +emote_eager_target [&EMT&$a$ shows enthusiasm to $t$.] + +/* OLD VALUE : [&EMT&$a$ looks intent.] */ +// HASH_VALUE 5CD44BE812C19A5B +// INDEX 614 +emote_earnest_nobody [&EMT&$a$ seems attentive.] + +/* OLD VALUE : [&EMT&$a$ expresses the importance of being earnest.] */ +// HASH_VALUE 985B3519CE95C027 +// INDEX 615 +emote_earnest_self [&EMT&$a$ stresses the importance of being attentive.] + +/* OLD VALUE : [&EMT&$a$ eyes $t$ seriously.] */ +// HASH_VALUE 2558E75235DB821D +// INDEX 616 +emote_earnest_target [&EMT&$a$ stares earnestly at $t$.] + +/* OLD VALUE : [&EMT&$a$ couldn't be happier.] */ +// HASH_VALUE 7D53EC4D94E99722 +// INDEX 617 +emote_ecstatic_nobody [&EMT&$a$ is having a wicked time.] + +/* OLD VALUE : [&EMT&$a$ is so happy with himself!] */ +// HASH_VALUE D7E7B0F858FA8766 +// INDEX 618 +emote_ecstatic_self_m [&EMT&$a$ doubles up with laughter!] + +/* OLD VALUE : [&EMT&$a$ is so happy with herself!] */ +// HASH_VALUE D7E7B0F858FA8766 +// INDEX 619 +emote_ecstatic_self_f [&EMT&$a$ doubles up with laughter!] + +/* OLD VALUE : [&EMT&$a$ is so very happy for $t$!] */ +// HASH_VALUE FF9D3152A3901A85 +// INDEX 620 +emote_ecstatic_target [&EMT&$a$ and $t$ kill themselves laughing!] + +/* OLD VALUE : [&EMT&$a$ watches his ego soar.] */ +// HASH_VALUE 4058ADFD6CDA5E2B +// INDEX 621 +emote_egoistic_nobody_m [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] + +/* OLD VALUE : [&EMT&$a$ watches her ego soar.] */ +// HASH_VALUE 4058ADFD6CDA5E2B +// INDEX 622 +emote_egoistic_nobody_f [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] + +/* OLD VALUE : [&EMT&$a$ believes in himself, and his ego.] */ +// HASH_VALUE DA92C8B034BFE729 +// INDEX 623 +emote_egoistic_self_m [&EMT&$a$ believes in himself, and in his ego.] + +/* OLD VALUE : [&EMT&$a$ believes in herself, and her ego.] */ +// HASH_VALUE DA92C8B0353FE729 +// INDEX 624 +emote_egoistic_self_f [&EMT&$a$ believes in herself, and in her ego.] + +/* OLD VALUE : [&EMT&$a$ pumps up $t$'s ego, not that he needs it.] */ +// HASH_VALUE 07CE19D23A41E3B7 +// INDEX 625 +emote_egoistic_target_m [&EMT&$a$ indulges $t$'s ego, not that he needs it.] + +/* OLD VALUE : [&EMT&$a$ pumps up $t$'s ego, not that she needs it.] */ +// HASH_VALUE 0740F90CA927A7B8 +// INDEX 626 +emote_egoistic_target_f [&EMT&$a$ indulges $t$'s ego, not that she needs it.] + +// HASH_VALUE E646EBE590E74E29 +// INDEX 627 +emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +/* OLD VALUE : [&EMT&$a$ embarasses himself.] */ +// HASH_VALUE 828774FDF2605B14 +// INDEX 628 +emote_embarrassed_self_m [&EMT&$a$ is embarassed.] + +/* OLD VALUE : [&EMT&$a$ embarasses herself.] */ +// HASH_VALUE 828774FDF2605B14 +// INDEX 629 +emote_embarrassed_self_f [&EMT&$a$ is embarassed.] + +// HASH_VALUE 0223681AF2646A72 +// INDEX 630 +emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +/* OLD VALUE : [&EMT&$a$ is overcome with emotion.] */ +// HASH_VALUE 170300103A18B36B +// INDEX 631 +emote_emotional_nobody [&EMT&$a$ is seized with emotion.] + +// HASH_VALUE E7A2F41CF9B59F70 +// INDEX 632 +emote_emotional_self [&EMT&$a$ could use some comfort.] + +// HASH_VALUE 6773E6291370AE1C +// INDEX 633 +emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +// HASH_VALUE 9C121A2388107F59 +// INDEX 634 +emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +/* OLD VALUE : [&EMT&$a$ remains emotionless. There's nothing to be said or done.] */ +// HASH_VALUE F9863D391B075947 +// INDEX 635 +emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done anymore.] + +/* OLD VALUE : [&EMT&$a$ looks vacantly at $t$.] */ +// HASH_VALUE 2AC91177C3074EEC +// INDEX 636 +emote_emotionless_target [&EMT&$a$ stares at $t$ absent-mindedly.] + +/* OLD VALUE : [&EMT&$a$ looks ready to listen.] */ +// HASH_VALUE 8338CF331396EBDE +// INDEX 637 +emote_emphatic_nobody [&EMT&$a$ is ready to listen.] + +/* OLD VALUE : [&EMT&$a$ is willing to lend an empahatic ear, knowing how you feel.] */ +// HASH_VALUE C9DA69541CF4900C +// INDEX 638 +emote_emphatic_self [&EMT&$a$ is willing to listen to you sympathetically, knowing how you feel.] + +/* OLD VALUE : [&EMT&$a$ empathizes with $t$. "I know just how you feel."] */ +// HASH_VALUE 1457DD7C85C4D917 +// INDEX 639 +emote_emphatic_target [&EMT&$a$ sympathizes with $t$. "I know just how you feel."] + +/* OLD VALUE : [&EMT&$a$ finds the situation encouraging.] */ +// HASH_VALUE 031292A2A2513712 +// INDEX 640 +emote_encouraging_nobody [&EMT&$a$ thinks the situation is encouraging.] + +// HASH_VALUE 7F66B80075705F14 +// INDEX 641 +emote_encouraging_self [&EMT&$a$ is encouraged.] + +// HASH_VALUE 0AC554D3F595C6DF +// INDEX 642 +emote_encouraging_target [&EMT&$a$ encourages $t$.] + +// HASH_VALUE 0344301809351321 +// INDEX 643 +emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +/* OLD VALUE : [&EMT&$a$ fumes, enraged.] */ +// HASH_VALUE D9C43F22F3C55FF4 +// INDEX 644 +emote_enraged_self [&EMT&$a$ steams with rage.] + +/* OLD VALUE : [&EMT&$a$ seethes with rage at $t$.] */ +// HASH_VALUE 7EBA8796C6496B2C +// INDEX 645 +emote_enraged_target [&EMT&$a$ steams with rage against $t$.] + +/* OLD VALUE : [&EMT&$a$ looks enthusiastic.] */ +// HASH_VALUE 56E658285302172C +// INDEX 646 +emote_enthusiastic_nobody [&EMT&$a$ seems enthusiastic.] + +// HASH_VALUE C8F51FE95335B252 +// INDEX 647 +emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +/* OLD VALUE : [&EMT&$a$ agrees enthusiastically with $t$.] */ +// HASH_VALUE 3890AAAE2392C344 +// INDEX 648 +emote_enthusiastic_target [&EMT&$a$ is very enthusiastic listening to $t$.] + +/* OLD VALUE : [&EMT&$a$ seethes with envy.] */ +// HASH_VALUE 02A70B4B9DC6B351 +// INDEX 649 +emote_envious_nobody [&EMT&$a$ is eaten away with envy.] + +/* OLD VALUE : [&EMT&$a$ is probably the envy of everyone right now.] */ +// HASH_VALUE C6158311BD12BC03 +// INDEX 650 +emote_envious_self [&EMT&$a$ is certainly envied by everyone right now.] + +/* OLD VALUE : [&EMT&$a$ wants to be just like you, $t$.] */ +// HASH_VALUE DF1CCC7D625E809D +// INDEX 651 +emote_envious_target [&EMT&$a$ would like to be just like $t$.] + +// HASH_VALUE B88EB04D92C0F3E7 +// INDEX 652 +emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + +// HASH_VALUE B88EB04C91C0F3E7 +// INDEX 653 +emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +/* OLD VALUE : [&EMT&$a$ considers him evil.] */ +// HASH_VALUE 523E2C1737E8F24C +// INDEX 654 +emote_evil_self_m [&EMT&$a$ thinks he is evil.] + +/* OLD VALUE : [&EMT&$a$ considers herself evil.] */ +// HASH_VALUE 02762C2F7F231F23 +// INDEX 655 +emote_evil_self_f [&EMT&$a$ thinks she is evil.] + +/* OLD VALUE : [&EMT&$a$ grins evilly at $t$.] */ +// HASH_VALUE A7823B1FBAB1C222 +// INDEX 656 +emote_evil_target [&EMT&$a$ smiles evilly at $t$.] + +// HASH_VALUE 9A850F9485E58E4F +// INDEX 657 +emote_excited_nobody [&EMT&$a$ smiles, excited.] + +/* OLD VALUE : [&EMT&$a$ is so excited!] */ +// HASH_VALUE 8C15B0D162687234 +// INDEX 658 +emote_excited_self [&EMT&$a$ is too excited!] + +/* OLD VALUE : [&EMT&$a$ gets excited at $t$.] */ +// HASH_VALUE AE33DF2EF5938B32 +// INDEX 659 +emote_excited_target [&EMT&$a$ is excited by $t$.] + +// HASH_VALUE 51B448CB41648E15 +// INDEX 660 +emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +/* OLD VALUE : [&EMT&$a$ engages in a complete workout.] */ +// HASH_VALUE F8AF6DEDE1E03CEA +// INDEX 661 +emote_exercise_self [&EMT&$a$ starts a complete training session.] + +// HASH_VALUE D949C98A41A6CB31 +// INDEX 662 +emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +// HASH_VALUE BABC4538773802CC +// INDEX 663 +emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +/* OLD VALUE : [&EMT&$a$ is extremely exhausted and needs to rest.] */ +// HASH_VALUE 6B3AC4938F304FB9 +// INDEX 664 +emote_exhausted_self [&EMT&$a$ is exhausted and needs to rest.] + +// HASH_VALUE 8DE013C591F7C276 +// INDEX 665 +emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +/* OLD VALUE : [&EMT&$a$ has happiness in abundance.] */ +// HASH_VALUE AA6FA0B3F0DC588A +// INDEX 666 +emote_exuberant_nobody [&EMT&$a$ is bubbling over with happiness.] + +/* OLD VALUE : [&EMT&$a$ dances about, joyously unrestrained and enthusiastic.] */ +// HASH_VALUE 5D43259427E3A02F +// INDEX 667 +emote_exuberant_self [&EMT&$a$ dances, unrestrained and enthusiastic.] + +/* OLD VALUE : [&EMT&$a$ dances with $t$, extremely pleased.] */ +// HASH_VALUE FF2E9C780FEC3F81 +// INDEX 668 +emote_exuberant_target [&EMT&$a$ dances with $t$, very satisfied.] + +// HASH_VALUE 1364101CB7847B1A +// INDEX 669 +emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +// HASH_VALUE AC6F689A9C2873FA +// INDEX 670 +emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + +// HASH_VALUE AC6F689ADDE873FA +// INDEX 671 +emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +// HASH_VALUE 4CCD4960224EF0EC +// INDEX 672 +emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +// HASH_VALUE 7E27CDEAB69FEED4 +// INDEX 673 +emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + +// HASH_VALUE CB7C95F4F45B03D7 +// INDEX 674 +emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +/* OLD VALUE : [&EMT&$a$ is a homin with a cause. To the death!] */ +// HASH_VALUE 717FE966701C3BEC +// INDEX 675 +emote_fanatical_self [&EMT&$a$ is a homin with a cause. Till death!] + +/* OLD VALUE : [&EMT&$a$ has unswerving devotion to $t$, and $t$ alone.] */ +// HASH_VALUE F00CA18C2B374BEE +// INDEX 676 +emote_fanatical_target [&EMT&$a$ shows an unswerving devotion to $t$, and $t$ alone.] + +/* OLD VALUE : [&EMT&$a$ fastidiously makes sure everything is in its place.] */ +// HASH_VALUE 5E618F7864BAA4C9 +// INDEX 677 +emote_fastidious_nobody [&EMT&$a$ meticulously makes sure everything is in its place.] + +// HASH_VALUE 66F7FC86D1865E3A +// INDEX 678 +emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + +// HASH_VALUE A7B7FC86D1865E3A +// INDEX 679 +emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +/* OLD VALUE : [&EMT&$a$ fastidiously brushes a bit of dirt off $t$.] */ +// HASH_VALUE 41B7AB19E9114F59 +// INDEX 680 +emote_fastidious_target [&EMT&$a$ meticulously brushes a bit of dirt off $t$.] + +// HASH_VALUE 517B2A164252F70B +// INDEX 681 +emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +/* OLD VALUE : [&EMT&$a$ practices the art of the Elders of Atys.] */ +// HASH_VALUE 88B9B1D00FB3DCFC +// INDEX 682 +emote_fbt_self [&EMT&$a$ practises the art of the Elders of Atys.] + +// HASH_VALUE 0B1880DF3C1FD810 +// INDEX 683 +emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +/* OLD VALUE : [&EMT&$a$ looks around, eyes wide with fear.] */ +// HASH_VALUE 076F8E1DFF69C839 +// INDEX 684 +emote_fearful_nobody [&EMT&$a$ looks around, the eyes filled with fear.] + +/* OLD VALUE : [&EMT&$a$ fears no one but possibly himself.] */ +// HASH_VALUE 62A6668F1C94AA6A +// INDEX 685 +emote_fearful_self_m [&EMT&$a$ fears no one but himself.] + +/* OLD VALUE : [&EMT&$a$ fears no one but possibly herself.] */ +// HASH_VALUE 61A6668F1C94AA6F +// INDEX 686 +emote_fearful_self_f [&EMT&$a$ fears no one but herself.] + +// HASH_VALUE FE4EC3DE37732743 +// INDEX 687 +emote_fearful_target [&EMT&$a$ fears $t$.] + +/* OLD VALUE : [&EMT&$a$ stands firm.] */ +// HASH_VALUE 01073BD50F333FE5 +// INDEX 688 +emote_firm_nobody [&EMT&$a$ stays firm.] + +/* OLD VALUE : [&EMT&$a$ is unbending.] */ +// HASH_VALUE 3EE6D0F0B5A0631F +// INDEX 689 +emote_firm_self [&EMT&$a$ is inflexible.] + +/* OLD VALUE : [&EMT&$a$ is firm on this, $t$.] */ +// HASH_VALUE E576185EA1F07CA6 +// INDEX 690 +emote_firm_target [&EMT&$a$ is firm as concerns this point, $t$.] + +// HASH_VALUE 1403F0D446C5AB65 +// INDEX 691 +emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +/* OLD VALUE : [&EMT&$a$ decides to act first, and ask for forgiveness later.] */ +// HASH_VALUE BE0B4A8A63AEAC1E +// INDEX 692 +emote_forgive_self [&EMT&$a$ decides to act first, and to ask for forgiveness later.] + +// HASH_VALUE D76E7F064CE17D12 +// INDEX 693 +emote_forgive_target [&EMT&$a$ forgives $t$.] + +// HASH_VALUE 6C38C147A44110E0 +// INDEX 694 +emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +/* OLD VALUE : [&EMT&$a$ is glad to be treated like family here.] */ +// HASH_VALUE EEFBDC8E1542293B +// INDEX 695 +emote_fraternal_self [&EMT&$a$ is glad to be treated like a member of the family.] + +/* OLD VALUE : [&EMT&$a$ considers $t$ like a brother.] */ +// HASH_VALUE C104018DD7344A73 +// INDEX 696 +emote_fraternal_target [&EMT&$a$ considers $t$ like family.] + +/* OLD VALUE : [&EMT&$a$ is friendly to everyone.] */ +// HASH_VALUE 8F970C2536859672 +// INDEX 697 +emote_friendly_nobody [&EMT&$a$ is everybody's friend.] + +/* OLD VALUE : [&EMT&$a$ is considered friendly.] */ +// HASH_VALUE D313E308919671DE +// INDEX 698 +emote_friendly_self [&EMT&$a$ is friendly.] + +/* OLD VALUE : [&EMT&$a$ is friendly to $t$.] */ +// HASH_VALUE 0CC5D2E743808E07 +// INDEX 699 +emote_friendly_target [&EMT&$a$ is $t$'s friend.] + +// HASH_VALUE 42B8341CC8868F67 +// INDEX 700 +emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +/* OLD VALUE : [&EMT&$a$ is frustrated with himself.] */ +// HASH_VALUE 05A7F41F52E71B27 +// INDEX 701 +emote_frustrated_self_m [&EMT&$a$ frustrated himself.] + +/* OLD VALUE : [&EMT&$a$ is frustrated with herself.] */ +// HASH_VALUE 05A7F41F52380B27 +// INDEX 702 +emote_frustrated_self_f [&EMT&$a$ frustrated herself.] + +/* OLD VALUE : [&EMT&$a$ is frustrated with $t$. Grrr.] */ +// HASH_VALUE E28ACCA54E71A215 +// INDEX 703 +emote_frustrated_target [&EMT&$a$ is frustrated by $t$. Grrr.] + +// HASH_VALUE 1382E0B3CF7CA558 +// INDEX 704 +emote_funny_nobody [&EMT&$a$ tells a joke.] + +// HASH_VALUE 15CE3013F3C91B3B +// INDEX 705 +emote_funny_self_m [&EMT&$a$ laughs at himself.] + +// HASH_VALUE 15CE3013F3C92F37 +// INDEX 706 +emote_funny_self_f [&EMT&$a$ laughs at herself.] + +/* OLD VALUE : [&EMT&$a$ tells $t$ how funny he is.] */ +// HASH_VALUE 5717CB4F1994AE1F +// INDEX 707 +emote_funny_target_m [&EMT&$a$ says $t$ is really funny.] + +/* OLD VALUE : [&EMT&$a$ tells $t$ how funny she is.] */ +// HASH_VALUE 5717CB4F1994AE1F +// INDEX 708 +emote_funny_target_f [&EMT&$a$ says $t$ is really funny.] + +// HASH_VALUE 22976C2FBB163E1D +// INDEX 709 +emote_generous_nobody [&EMT&$a$ shares with everyone!] + +// HASH_VALUE AB589ABB53B43D6C +// INDEX 710 +emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +// HASH_VALUE 2E842D3DF52AB373 +// INDEX 711 +emote_generous_target [&EMT&$a$ shares generously with $t$.] + +// HASH_VALUE 21141FAF31AD5852 +// INDEX 712 +emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +/* OLD VALUE : [&EMT&$a$ wonders if giving himself a high-five results in a clapping sound.] */ +// HASH_VALUE EF96DACA8C0E3C5E +// INDEX 713 +emote_gimme5_self_m [&EMT&$a$ gives himself a high five as no one else will.] + +/* OLD VALUE : [&EMT&$a$ wonders if giving herself a high-five results in a clapping sound.] */ +// HASH_VALUE EF96EEC68C0E3C5E +// INDEX 714 +emote_gimme5_self_f [&EMT&$a$ gives herself a high five as no one else will.] + +// HASH_VALUE 64D2F62274909321 +// INDEX 715 +emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +// HASH_VALUE 5422D4FF4E7CA56B +// INDEX 716 +emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +/* OLD VALUE : [&EMT&$a$ mutters something about doom, gloom, and certain destruction.] */ +// HASH_VALUE CB6D1417F79F66C8 +// INDEX 717 +emote_gloomy_self [&EMT&$a$ mutters something about ruin, darkness, and destruction.] + +/* OLD VALUE : [&EMT&$a$ mopes at $t$.] */ +// HASH_VALUE 31C055D80191D803 +// INDEX 718 +emote_gloomy_target [&EMT&$a$ is in the doldrums when thinking of $t$.] + +// HASH_VALUE 9206C6338A886A75 +// INDEX 719 +emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +/* OLD VALUE : [&EMT&$a$ acts pretty goofy sometimes. This is one of those times.] */ +// HASH_VALUE C1A1530514B57FEB +// INDEX 720 +emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes, like right now.] + +// HASH_VALUE 11A2700EA2C6666F +// INDEX 721 +emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +// HASH_VALUE A3E71C016A918628 +// INDEX 722 +emote_great_nobody [&EMT&$a$ grins. This is great!] + +// HASH_VALUE FC52A7FFF2A1B320 +// INDEX 723 +emote_great_self [&EMT&$a$ is great. You?] + +/* OLD VALUE : [&EMT&$a$ tells $t$ how great he is.] */ +// HASH_VALUE F77CB44F9BB056D9 +// INDEX 724 +emote_great_target_m [&EMT&$a$ says $t$ is a great person.] + +/* OLD VALUE : [&EMT&$a$ tells $t$ how great she is.] */ +// HASH_VALUE F77CB44F9BB056D9 +// INDEX 725 +emote_great_target_f [&EMT&$a$ says $t$ is a great person.] + +/* OLD VALUE : [&EMT&$a$ grins widely.] */ +// HASH_VALUE 5FA5808CFB294619 +// INDEX 726 +emote_grin_nobody [&EMT&$a$ broadly smiles.] + +/* OLD VALUE : [&EMT&$a$ grins for nothing, making everyone wonder.] */ +// HASH_VALUE D3A8C6BBD7DEE406 +// INDEX 727 +emote_grin_self [&EMT&The slightest thing makes $a$ laugh, which worries everybody.] + +// HASH_VALUE 959F83078B7CA519 +// INDEX 728 +emote_grin_target [&EMT&$a$ grins at $t$.] + +/* OLD VALUE : [&EMT&$a$ scowls, grumpy.] */ +// HASH_VALUE 5494132293460733 +// INDEX 729 +emote_grumpy_nobody [&EMT&$a$ grouches, grumpily.] + +// HASH_VALUE 6AB1F65B1C3A7293 +// INDEX 730 +emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +/* OLD VALUE : [&EMT&$a$ grumps at $t$.] */ +// HASH_VALUE 8B6F57DA8A112A49 +// INDEX 731 +emote_grumpy_target [&EMT&$a$ is grumpy to $t$.] + +/* OLD VALUE : [&EMT&$a$ did it.] */ +// HASH_VALUE 15B723FB1E4A5664 +// INDEX 732 +emote_guilty_nobody [&EMT&$a$ owns up to being guilty.] + +// HASH_VALUE 12AE001487710222 +// INDEX 733 +emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +/* OLD VALUE : [&EMT&$a$ looks guilty at $t$.] */ +// HASH_VALUE CEC1FA20F732D8E3 +// INDEX 734 +emote_guilty_target [&EMT&$a$ looks at $t$ with a guilty look on the face.] + +// HASH_VALUE C86F02208605E64E +// INDEX 735 +emote_happy_nobody [&EMT&$a$ is happy.] + +/* OLD VALUE : [&EMT&$a$ looks very happy with himself.] */ +// HASH_VALUE D99DE16CB17B48ED +// INDEX 736 +emote_happy_self_m [&EMT&$a$ seems very pleased with himself.] + +/* OLD VALUE : [&EMT&$a$ looks very happy with herself.] */ +// HASH_VALUE 1A5DE16CB17B48ED +// INDEX 737 +emote_happy_self_f [&EMT&$a$ seems very pleased with herself.] + +// HASH_VALUE 49D3F2E34BC1E64D +// INDEX 738 +emote_happy_target [&EMT&$a$ is happy for $t$.] + +/* OLD VALUE : [&EMT&$a$ gazes around in stony silence.] */ +// HASH_VALUE 01BE0141D89257C6 +// INDEX 739 +emote_hardsilence_nobody [&EMT&$a$ looks around in stony silence.] + +/* OLD VALUE : [&EMT&$a$ is finding it hard to be silent.] */ +// HASH_VALUE 35CE89E96F9698DA +// INDEX 740 +emote_hardsilence_self [&EMT&$a$ is finding it hard to keep quiet.] + +/* OLD VALUE : [&EMT&$a$ is giving $t$ the silent treatment.] */ +// HASH_VALUE BA0D179D6F3AB036 +// INDEX 741 +emote_hardsilence_target [&EMT&$a$ stares at $t$ without answering, the tension is palpable.] + +/* OLD VALUE : [&EMT&$a$ puts on haughty airs.] */ +// HASH_VALUE 42A82CCE088A3A62 +// INDEX 742 +emote_haughty_nobody [&EMT&$a$ puts on an haughty air.] + +/* OLD VALUE : [&EMT&$a$ isn't going to lower himself to your level.] */ +// HASH_VALUE C6380CBFB71B5341 +// INDEX 743 +emote_haughty_self_m [&EMT&$a$ would never stoop so low as you.] + +/* OLD VALUE : [&EMT&$a$ isn't going to lower herself to your level.] */ +// HASH_VALUE C6380CBFB71B5341 +// INDEX 744 +emote_haughty_self_f [&EMT&$a$ would never stoop so low as you.] + +/* OLD VALUE : [&EMT&$a$ puts his nose up at $t$.] */ +// HASH_VALUE 4288ABAD25F63BEC +// INDEX 745 +emote_haughty_target_m [&EMT&$a$ looks $t$ up and down haughtily.] + +/* OLD VALUE : [&EMT&$a$ puts her nose up at $t$.] */ +// HASH_VALUE 4288ABAD25F63BEC +// INDEX 746 +emote_haughty_target_f [&EMT&$a$ looks $t$ up and down haughtily.] + +// HASH_VALUE BE083CCB05216B65 +// INDEX 747 +emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +/* OLD VALUE : [&EMT&$a$ helps himself.] */ +// HASH_VALUE 05A43EC07A1C0CE9 +// INDEX 748 +emote_helpful_self_m [&EMT&$a$ lends himself a hand as no one else will.] + +/* OLD VALUE : [&EMT&$a$ helps herself.] */ +// HASH_VALUE 05A452BC7A1C0CE9 +// INDEX 749 +emote_helpful_self_f [&EMT&$a$ lends herself a hand as no one else will.] + +/* OLD VALUE : [&EMT&$a$ tries to be helpful to $t$.] */ +// HASH_VALUE 5163F629B85F533C +// INDEX 750 +emote_helpful_target [&EMT&$a$ tries to help $t$.] + +// HASH_VALUE A624E7C9C8449B67 +// INDEX 751 +emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +/* OLD VALUE : [&EMT&$a$ rescues himself, true hero style.] */ +// HASH_VALUE 0169A57D21B9769E +// INDEX 752 +emote_heroic_self_m [&EMT&$a$ thinks he is a genuine hero.] + +/* OLD VALUE : [&EMT&$a$ rescues herself, true hero style.] */ +// HASH_VALUE AE5CC5271B1B54E1 +// INDEX 753 +emote_heroic_self_f [&EMT&$a$ thinks she is a genuine heroine.] + +// HASH_VALUE 1132148ABAB1CA67 +// INDEX 754 +emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +// HASH_VALUE 1E75FA98D5E07566 +// INDEX 755 +emote_hiha_nobody [&EMT&$a$ says hi.] + +/* OLD VALUE : [&EMT&$a$ waves. Hiya!] */ +// HASH_VALUE 433E1CB2F3A41747 +// INDEX 756 +emote_hiha_self [&EMT&$a$ waves. Hi!] + +// HASH_VALUE EC358B41D67442A3 +// INDEX 757 +emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +// HASH_VALUE C90921BC9F4180EA +// INDEX 758 +emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +// HASH_VALUE EABBBC9C57C734D6 +// INDEX 759 +emote_honest_self_m [&EMT&$a$ is always honest with himself.] + +// HASH_VALUE EABBD09857C734D6 +// INDEX 760 +emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +/* OLD VALUE : [&EMT&$a$ has been nothing but honest with $t$.] */ +// HASH_VALUE 61C5454DC518EB17 +// INDEX 761 +emote_honest_target [&EMT&$a$ was simply honest with $t$.] + +/* OLD VALUE : [&EMT&$a$ is hopeful.] */ +// HASH_VALUE 78C50F94D525BA48 +// INDEX 762 +emote_hopeful_nobody [&EMT&$a$ is full of hope.] + +// HASH_VALUE 5C73EE1909704FF7 +// INDEX 763 +emote_hopeful_self [&EMT&$a$ holds on to hope.] + +// HASH_VALUE 91670CD50C20DF2A +// INDEX 764 +emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +/* OLD VALUE : [&EMT&$a$ has no hope.] */ +// HASH_VALUE DC8494CDB964922C +// INDEX 765 +emote_hopeless_nobody [&EMT&$a$ feels pathetic.] + +/* OLD VALUE : [&EMT&$a$ wails. Things are doomed, it's hopeless!] */ +// HASH_VALUE 07822D2424F17CFE +// INDEX 766 +emote_hopeless_self [&EMT&$a$ screams. We are doomed, it's hopeless!] + +/* OLD VALUE : [&EMT&$a$ thinks $t$ is hopeless.] */ +// HASH_VALUE D0624CDDF731D770 +// INDEX 767 +emote_hopeless_target [&EMT&$a$ thinks $t$ is useless.] + +// HASH_VALUE 2868500DCB70CA2A +// INDEX 768 +emote_humble_nobody [&EMT&$a$ looks about modestly.] + +// HASH_VALUE F04430B426ADC44C +// INDEX 769 +emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + +// HASH_VALUE 41745CB4B1029C03 +// INDEX 770 +emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +/* OLD VALUE : [&EMT&$a$ has been unquestionably humbled by $t$.] */ +// HASH_VALUE F694BEA8B061FC57 +// INDEX 771 +emote_humble_target [&EMT&$a$ was taught a lesson in humility by $t$.] + +// HASH_VALUE 67C2F41FC1C26E2F +// INDEX 772 +emote_hungry_nobody [&EMT&$a$ could use some food.] + +// HASH_VALUE 86C081A935621DAA +// INDEX 773 +emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + +// HASH_VALUE 468081A935621DAA +// INDEX 774 +emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +/* OLD VALUE : [&EMT&$a$ looks at $t$ like lunch.] */ +// HASH_VALUE 00866D0FEE9C2A3C +// INDEX 775 +emote_hungry_target [&EMT&$a$ looks at $t$ with a starving look.] + +/* OLD VALUE : [&EMT&$a$ moves around in a hurried state.] */ +// HASH_VALUE 6923F3489A645E6A +// INDEX 776 +emote_hurried_nobody [&EMT&$a$ runs all over the place.] + +/* OLD VALUE : [&EMT&$a$ is already hurrying.] */ +// HASH_VALUE FE6AC1885A9A9B09 +// INDEX 777 +emote_hurried_self [&EMT&$a$ is already bustling about.] + +/* OLD VALUE : [&EMT&$a$ is fairly hurried as is, $t$.] */ +// HASH_VALUE E94F0BBCE078647A +// INDEX 778 +emote_hurried_target [&EMT&$a$ is in as much of a hurry as is $t$.] + +// HASH_VALUE B338AD46D846496D +// INDEX 779 +emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +/* OLD VALUE : [&EMT&$a$ hurries up, since people are waiting.] */ +// HASH_VALUE 2A54CE50A64E049F +// INDEX 780 +emote_hurry_self [&EMT&$a$ hurries up, for people are waiting.] + +// HASH_VALUE 2754FFDC13116929 +// INDEX 781 +emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +// HASH_VALUE EDE75C0F3C379220 +// INDEX 782 +emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +/* OLD VALUE : [&EMT&$a$ goes into hysterics.] */ +// HASH_VALUE 5D741BE7DAF43556 +// INDEX 783 +emote_hysterical_self [&EMT&$a$ goes hysterical.] + +// HASH_VALUE EFCB31014E8B1854 +// INDEX 784 +emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +/* OLD VALUE : [&EMT&$a$ is begging.] */ +// HASH_VALUE 3C59C982095A5F88 +// INDEX 785 +emote_imploring_nobody [&EMT&$a$ adopts an imploring attitude.] + +// HASH_VALUE D40348D5CAE5B321 +// INDEX 786 +emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +/* OLD VALUE : [&EMT&$a$ implores $t$ to stop.] */ +// HASH_VALUE 1AD3D6DA0A012E06 +// INDEX 787 +emote_imploring_target [&EMT&$a$ begs $t$ to stop.] + +// HASH_VALUE E7261CD8F695AB70 +// INDEX 788 +emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +// HASH_VALUE 7E03DC050C818D5C +// INDEX 789 +emote_indifferent_self [&EMT&$a$ is impartial.] + +/* OLD VALUE : [&EMT&$a$ tells $t$ things are neither good nor bad.] */ +// HASH_VALUE 98C691058C8AC446 +// INDEX 790 +emote_indifferent_target [&EMT&$a$ tells $t$ that things are as they are.] + +/* OLD VALUE : [&EMT&$a$ storms around indignantly.] */ +// HASH_VALUE C183C4FA0EC09164 +// INDEX 791 +emote_indignant_nobody [&EMT&$a$ is indignant.] + +/* OLD VALUE : [&EMT&$a$ became indignant at the topic.] */ +// HASH_VALUE 5A8E1D8F8E0FF7DC +// INDEX 792 +emote_indignant_self [&EMT&$a$ is indignant about the subject.] + +// HASH_VALUE 029881B224A21B50 +// INDEX 793 +emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +// HASH_VALUE 57874C23C177D724 +// INDEX 794 +emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +/* OLD VALUE : [&EMT&$a$ indulges grandly.] */ +// HASH_VALUE BFD330D484970B53 +// INDEX 795 +emote_indulgent_self [&EMT&$a$ is self indulgent.] + +/* OLD VALUE : [&EMT&$a$ indulges $t$, because its fun.] */ +// HASH_VALUE 6153EBBAE1B83F63 +// INDEX 796 +emote_indulgent_target [&EMT&$a$ gives in to $t$, because it's funny.] + +// HASH_VALUE 9233E7FD13E661E1 +// INDEX 797 +emote_innocent_nobody [&EMT&$a$ is innocent.] + +// HASH_VALUE DC12F3D509D54F08 +// INDEX 798 +emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + +// HASH_VALUE 9CD2F3D509D54F08 +// INDEX 799 +emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +// HASH_VALUE 664203565A74AE23 +// INDEX 800 +emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +/* OLD VALUE : [&EMT&$a$ could use assurance.] */ +// HASH_VALUE 02199D7AF0FB4433 +// INDEX 801 +emote_insecure_nobody [&EMT&$a$ could use a hug for reassurance.] + +/* OLD VALUE : [&EMT&$a$ isn't too sure about himself.] */ +// HASH_VALUE 1EDD91868645A7D7 +// INDEX 802 +emote_insecure_self_m [&EMT&$a$ is not really self-confident.] + +/* OLD VALUE : [&EMT&$a$ isn't too sure about herself.] */ +// HASH_VALUE 1EDD91868645A7D7 +// INDEX 803 +emote_insecure_self_f [&EMT&$a$ is not really self-confident.] + +/* OLD VALUE : [&EMT&$a$ feels so insecure around $t$.] */ +// HASH_VALUE 68182D3647E06EE0 +// INDEX 804 +emote_insecure_target [&EMT&$a$ feels insecure by $t$'s side.] + +/* OLD VALUE : [&EMT&$a$ pays full attention.] */ +// HASH_VALUE C334D4DC4AC91346 +// INDEX 805 +emote_interested_nobody [&EMT&$a$ is very attentive.] + +/* OLD VALUE : [&EMT&$a$ is interested in himself.] */ +// HASH_VALUE 9B6EA9435D1664CF +// INDEX 806 +emote_interested_self_m [&EMT&$a$ is only interested in himself.] + +/* OLD VALUE : [&EMT&$a$ is interested in herself.] */ +// HASH_VALUE 9B6EBD3F5D1664CF +// INDEX 807 +emote_interested_self_f [&EMT&$a$ is only interested in herself.] + +// HASH_VALUE C6F2DF09E263302F +// INDEX 808 +emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +/* OLD VALUE : [&EMT&$a$ is deep green with jealousy.] */ +// HASH_VALUE 02191322D0420F27 +// INDEX 809 +emote_jealous_nobody [&EMT&$a$ is green with envy.] + +/* OLD VALUE : [&EMT&$a$ burns with jealousy.] */ +// HASH_VALUE 7DD7D4489ADBC76B +// INDEX 810 +emote_jealous_self [&EMT&$a$ is burning with jealousy.] + +// HASH_VALUE AE241F29B673F344 +// INDEX 811 +emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +/* OLD VALUE : [&EMT&$a$ makes a joyful noise.] */ +// HASH_VALUE 9372BCFA333CC729 +// INDEX 812 +emote_joyful_nobody [&EMT&$a$ jumps for joy.] + +/* OLD VALUE : [&EMT&$a$ is overcome with joy.] */ +// HASH_VALUE 7F04C8FD50D0B15A +// INDEX 813 +emote_joyful_self [&EMT&$a$ is overjoyed.] + +/* OLD VALUE : [&EMT&$a$ is overjoyed for $t$.] */ +// HASH_VALUE 49D3F2E34BC1E64D +// INDEX 814 +emote_joyful_target [&EMT&$a$ is happy for $t$.] + +// HASH_VALUE 59CDC858D8C78A98 +// INDEX 815 +emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +/* OLD VALUE : [&EMT&$a$ remembers kindness starts with being kind to yourself.] */ +// HASH_VALUE 025338C696CA580C +// INDEX 816 +emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to oneself.] + +// HASH_VALUE A5D20725BAB1C222 +// INDEX 817 +emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +/* OLD VALUE : [&EMT&$a$ lounges about.] */ +// HASH_VALUE E2631BFC8F3275DE +// INDEX 818 +emote_lazy_nobody [&EMT&$a$ loafs about.] + +/* OLD VALUE : [&EMT&$a$ is being lazy at the moment, try later.] */ +// HASH_VALUE A73561B1657211DF +// INDEX 819 +emote_lazy_self [&EMT&$a$ is loafing about right now, try later.] + +// HASH_VALUE 60C047E0A6C5D619 +// INDEX 820 +emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +/* OLD VALUE : [&EMT&$a$ hates you all.] */ +// HASH_VALUE E365E3EA18A0B241 +// INDEX 821 +emote_loathing_nobody [&EMT&$a$ hates everybody.] + +// HASH_VALUE 6296BC2D93029A9B +// INDEX 822 +emote_loathing_self_m [&EMT&$a$ can't stand himself.] + +// HASH_VALUE 6296BC2DD4C29A9B +// INDEX 823 +emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +/* OLD VALUE : [&EMT&$a$ regards $t$ with utter contempt and loathing.] */ +// HASH_VALUE 1F2B41B5324C2B66 +// INDEX 824 +emote_loathing_target [&EMT&$a$ looks at $t$ with scorn and disgust.] + +// HASH_VALUE E562E48959709319 +// INDEX 825 +emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +/* OLD VALUE : [&EMT&$a$ makes perfect and logical sense to himself.] */ +// HASH_VALUE A046B78A5C70DB61 +// INDEX 826 +emote_logical_self_m [&EMT&$a$ seems logical to himself.] + +/* OLD VALUE : [&EMT&$a$ makes perfect and logical sense to herself.] */ +// HASH_VALUE 9F46B78A5C70DB66 +// INDEX 827 +emote_logical_self_f [&EMT&$a$ seems logical to herself.] + +/* OLD VALUE : [&EMT&$a$ finds $t$ to be very logical.] */ +// HASH_VALUE 0AF9053208C5C769 +// INDEX 828 +emote_logical_target [&EMT&$a$ thinks $t$ is very logical.] + +/* OLD VALUE : [&EMT&$a$ could use some company.] */ +// HASH_VALUE DC3DB59246299746 +// INDEX 829 +emote_lonely_nobody [&EMT&$a$ is looking for some company.] + +// HASH_VALUE A14586A77148A866 +// INDEX 830 +emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + +// HASH_VALUE C9042DEDECC120B7 +// INDEX 831 +emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +/* OLD VALUE : [&EMT&$a$ keeps $t$ from being lonely.] */ +// HASH_VALUE CF0E3728F364474A +// INDEX 832 +emote_lonely_target [&EMT&$a$ keeps $t$ company.] + +// HASH_VALUE A383002D53323935 +// INDEX 833 +emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +// HASH_VALUE E3482B2294D37529 +// INDEX 834 +emote_loud_self [&EMT&$a$ pumps up the volume.] + +/* OLD VALUE : [&EMT&$a$ says $t$ is too loud.] */ +// HASH_VALUE B010FD4713BB68D6 +// INDEX 835 +emote_loud_target [&EMT&$a$ complains that $t$ is too loud.] + +// HASH_VALUE B17723DB412303D5 +// INDEX 836 +emote_love_nobody [&EMT&$a$ is in love.] + +/* OLD VALUE : [&EMT&$a$ checks a mirror. Perfectly loveable.] */ +// HASH_VALUE 0C65DF334D69BEB0 +// INDEX 837 +emote_love_self [&EMT&$a$ checks the mirror, yup, still perfectly adorable.] + +// HASH_VALUE 43EEDBDEF4C44F3C +// INDEX 838 +emote_love_target [&EMT&$a$ loves $t$.] + +// HASH_VALUE CEF3A737173BA324 +// INDEX 839 +emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +// HASH_VALUE DC7E9889FC508C79 +// INDEX 840 +emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + +// HASH_VALUE DCCF8889FC508C79 +// INDEX 841 +emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +// HASH_VALUE 9843EBD5C07DB9DC +// INDEX 842 +emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +/* OLD VALUE : [&EMT&$a$ has a lusty look about him.] */ +// HASH_VALUE A172445087CA627B +// INDEX 843 +emote_lustful_nobody_m [&EMT&$a$ thinks he is attractive.] + +/* OLD VALUE : [&EMT&$a$ has a lusty look about her.] */ +// HASH_VALUE CFD7109206E5DB60 +// INDEX 844 +emote_lustful_nobody_f [&EMT&$a$ thinks she is attractive.] + +/* OLD VALUE : [&EMT&$a$ lusts after himself, which helps his ego.] */ +// HASH_VALUE 7063E38CC07979B3 +// INDEX 845 +emote_lustful_self_m [&EMT&$a$ thinks he is attractive, which reinforces his ego.] + +/* OLD VALUE : [&EMT&$a$ lusts after herself, which helps her ego.] */ +// HASH_VALUE 995C037AC438AE9E +// INDEX 846 +emote_lustful_self_f [&EMT&$a$ thinks she is attractive, which reinforces her ego.] + +/* OLD VALUE : [&EMT&$a$ gives $t$ a look up and down of pure lust.] */ +// HASH_VALUE 53B8DF328B74AF22 +// INDEX 847 +emote_lustful_target [&EMT&$a$ mentally undresses $t$.] + +/* OLD VALUE : [&EMT&$a$ carries an expression of intense hatred.] */ +// HASH_VALUE E233A26E1A29A697 +// INDEX 848 +emote_malevolent_nobody [&EMT&$a$'s face displays an expression of profound hatred.] + +/* OLD VALUE : [&EMT&$a$ is quite capable of evil.] */ +// HASH_VALUE 32E349F930BC07AA +// INDEX 849 +emote_malevolent_self [&EMT&$a$ is capable of doing very bad things.] + +/* OLD VALUE : [&EMT&$a$ studies $t$ malevolently.] */ +// HASH_VALUE E985CC91D7396E1B +// INDEX 850 +emote_malevolent_target [&EMT&$a$ observes $t$ malevolently.] + +/* OLD VALUE : [&EMT&$a$ seeks to cause trouble.] */ +// HASH_VALUE BC4D10FB23CC3BD0 +// INDEX 851 +emote_malicious_nobody [&EMT&$a$ tries to sow the seeds of discord.] + +/* OLD VALUE : [&EMT&$a$ really means to be that malicious.] */ +// HASH_VALUE 6D8CA13646BAFEE6 +// INDEX 852 +emote_malicious_self [&EMT&$a$ really meant to be malicious.] + +/* OLD VALUE : [&EMT&$a$ taunts $t$ maliciously.] */ +// HASH_VALUE 6773B39ED5D9A22F +// INDEX 853 +emote_malicious_target [&EMT&$a$ provokes $t$ maliciously.] + +/* OLD VALUE : [&EMT&$a$ is so mean.] */ +// HASH_VALUE 8DE1B4D8B8283A23 +// INDEX 854 +emote_mean_nobody [&EMT&$a$ is really mean.] + +// HASH_VALUE 2BDDE18AB5C97E9B +// INDEX 855 +emote_mean_self [&EMT&$a$ is the meanest homin around.] + +// HASH_VALUE 3AD5A08C388486DD +// INDEX 856 +emote_mean_target [&EMT&$a$ is mean to $t$.] + +/* OLD VALUE : [&EMT&$a$ is the best, without doubt.] */ +// HASH_VALUE B48F559E9CDA5348 +// INDEX 857 +emote_megalomaniac_nobody [&EMT&$a$ is the best, no doubt about that.] + +/* OLD VALUE : [&EMT&$a$ says, "I'm just the best. No doubt about it."] */ +// HASH_VALUE 12446195579BD7BD +// INDEX 858 +emote_megalomaniac_self [&EMT&$a$ says, "I'm the best. No doubt about it."] + +// HASH_VALUE A6C8E1EBC4457BBC +// INDEX 859 +emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +// HASH_VALUE 90A4EB0310273DE5 +// INDEX 860 +emote_merciful_nobody [&EMT&$a$ is merciful.] + +/* OLD VALUE : [&EMT&$a$ takes mercy on himself.] */ +// HASH_VALUE 50B86C18C8FCAF66 +// INDEX 861 +emote_merciful_self_m [&EMT&$a$ takes pity on himself.] + +/* OLD VALUE : [&EMT&$a$ takes mercy on herself.] */ +// HASH_VALUE 50B88014C8FCAF66 +// INDEX 862 +emote_merciful_self_f [&EMT&$a$ takes pity on herself.] + +// HASH_VALUE A48307276BD0CA85 +// INDEX 863 +emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +// HASH_VALUE 83B8F31E5533FB2E +// INDEX 864 +emote_mischievous_nobody [&EMT&$a$ is up to something.] + +/* OLD VALUE : [&EMT&$a$ has trouble in mind, and a plan at hand.] */ +// HASH_VALUE 2482BD55363F6904 +// INDEX 865 +emote_mischievous_self [&EMT&$a$ has a dirty trick in mind, and a plan at hand.] + +// HASH_VALUE 407AC49006A5678A +// INDEX 866 +emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +/* OLD VALUE : [&EMT&$a$ mocks the people around him.] */ +// HASH_VALUE EAFDB49D2161BF87 +// INDEX 867 +emote_mocking_nobody_m [&EMT&$a$ imitates the people around him.] + +/* OLD VALUE : [&EMT&$a$ mocks the people around her.] */ +// HASH_VALUE EAFDB49D21B2AF87 +// INDEX 868 +emote_mocking_nobody_f [&EMT&$a$ imitates the people around her.] + +/* OLD VALUE : [&EMT&$a$ mocks himself, doing a perfect imitation.] */ +// HASH_VALUE 042CAFD8DA0EDE52 +// INDEX 869 +emote_mocking_self_m [&EMT&$a$ plays the fool with a perfect impression of himself.] + +/* OLD VALUE : [&EMT&$a$ mocks herself, doing a perfect imitation.] */ +// HASH_VALUE 042CAFD81BCEDE52 +// INDEX 870 +emote_mocking_self_f [&EMT&$a$ plays the fool with a perfect impression of herself.] + +/* OLD VALUE : [&EMT&$a$ starts mocking $t$, doing everything he does.] */ +// HASH_VALUE C8702D53BDA2CF43 +// INDEX 871 +emote_mocking_target_m [&EMT&$a$ ridicules $t$, imitating all his gestures.] + +/* OLD VALUE : [&EMT&$a$ starts mocking $t$, doing everything she does.] */ +// HASH_VALUE C8702D52BCA2CF43 +// INDEX 872 +emote_mocking_target_f [&EMT&$a$ ridicules $t$, imitating all her gestures.] + +/* OLD VALUE : [&EMT&$a$ paces nervously.] */ +// HASH_VALUE 13694028D3F5A674 +// INDEX 873 +emote_nervous_nobody [&EMT&$a$ progresses nervously.] + +/* OLD VALUE : [&EMT&$a$ makes himself nervous.] */ +// HASH_VALUE 95C7182A10A54D80 +// INDEX 874 +emote_nervous_self_m [&EMT&$a$ is naturally nervous.] + +/* OLD VALUE : [&EMT&$a$ makes herself nervous.] */ +// HASH_VALUE 95C7182A10A54D80 +// INDEX 875 +emote_nervous_self_f [&EMT&$a$ is naturally nervous.] + +// HASH_VALUE B74FA5B1934B2BCE +// INDEX 876 +emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + +// HASH_VALUE 9BEF54C3E15650B3 +// INDEX 877 +emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + +// HASH_VALUE B7A095B1934B2BCE +// INDEX 878 +emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + +// HASH_VALUE DCAF54C3E15650B3 +// INDEX 879 +emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +// HASH_VALUE B1E7CFDE4378DFDA +// INDEX 880 +emote_neutral_nobody [&EMT&$a$ is neutral.] + +/* OLD VALUE : [&EMT&$a$ refuses to take sides.] */ +// HASH_VALUE 922234B457086783 +// INDEX 881 +emote_neutral_self [&EMT&$a$ refuses to take a stand.] + +/* OLD VALUE : [&EMT&$a$ is neutral in this matter, $t$.] */ +// HASH_VALUE 35CAAD85EBF83494 +// INDEX 882 +emote_neutral_target [&EMT&$a$ is neutral on this matter, $t$.] + +// HASH_VALUE 4CF5D29892248608 +// INDEX 883 +emote_nice_nobody [&EMT&$a$ is nice.] + +// HASH_VALUE CF3F3EF68F4AB704 +// INDEX 884 +emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + +// HASH_VALUE CD2F32ABE05CF808 +// INDEX 885 +emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +// HASH_VALUE 5282BB96071CCF69 +// INDEX 886 +emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + +// HASH_VALUE 5264D08CB570DB74 +// INDEX 887 +emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +// HASH_VALUE 95656BECA281462D +// INDEX 888 +emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +// HASH_VALUE 5184E706915759DB +// INDEX 889 +emote_noclue_self [&EMT&$a$ is clueless.] + +/* OLD VALUE : [&EMT&$a$ shrugs at $t$, because he has no clue.] */ +// HASH_VALUE DD3296DCEE84D058 +// INDEX 890 +emote_noclue_target_m [&EMT&$a$ looks at $t$ and shrug his shoulders, because he has no clue.] + +/* OLD VALUE : [&EMT&$a$ shrugs at $t$, because she has no clue.] */ +// HASH_VALUE 546D0BF656CF7302 +// INDEX 891 +emote_noclue_target_f [&EMT&$a$ looks at $t$ and shrugs her shoulders, because she has no clue.] + +/* OLD VALUE : [&EMT&$a$ isn't in the mood to do anything.] */ +// HASH_VALUE 1197EFD48B60A65F +// INDEX 892 +emote_none_nobody [&EMT&$a$ is in an idling mood.] + +/* OLD VALUE : [&EMT&$a$ hasn't decided what to do.] */ +// HASH_VALUE 830809E71B4549AD +// INDEX 893 +emote_none_self [&EMT&$a$ doesn't know what to do yet.] + +/* OLD VALUE : [&EMT&$a$ is in no mood for $t$'s antics.] */ +// HASH_VALUE A530F976953DD12F +// INDEX 894 +emote_none_target [&EMT&$a$ won't do anything for $t$, let this be known.] + +/* OLD VALUE : [&EMT&$a$ gets nostalgic and wants to tell a story.] */ +// HASH_VALUE BD99953D24F798D4 +// INDEX 895 +emote_nostalgic_nobody [&EMT&$a$ feels nostalgic about the past.] + +/* OLD VALUE : [&EMT&$a$ reminisces quietly to himself.] */ +// HASH_VALUE D1B7541B90066E30 +// INDEX 896 +emote_nostalgic_self_m [&EMT&$a$ recollects memories.] + +/* OLD VALUE : [&EMT&$a$ reminisces quietly to herself.] */ +// HASH_VALUE D1B7541B90066E30 +// INDEX 897 +emote_nostalgic_self_f [&EMT&$a$ recollects memories.] + +/* OLD VALUE : [&EMT&$a$ reminisces with $t$.] */ +// HASH_VALUE E8A7D4F70AE54A6B +// INDEX 898 +emote_nostalgic_target [&EMT&$a$ evokes memories with $t$.] + +/* OLD VALUE : [&EMT&$a$ gets obnoxious] */ +// HASH_VALUE D243F71213E6312C +// INDEX 899 +emote_obnoxious_nobody [&EMT&$a$ is obnoxious] + +/* OLD VALUE : [&EMT&$a$ is so obnoxious, he can barely stand himself.] */ +// HASH_VALUE 4E2AB311FFED151F +// INDEX 900 +emote_obnoxious_self_m [&EMT&$a$ is so obnoxious he can barely stand himself.] + +/* OLD VALUE : [&EMT&$a$ is so obnoxious, she can barely stand herself.] */ +// HASH_VALUE E60967CDBCA28051 +// INDEX 901 +emote_obnoxious_self_f [&EMT&$a$ is so obnoxious she can barely stand herself.] + +/* OLD VALUE : [&EMT&$a$ finds $t$ obnoxious.] */ +// HASH_VALUE 959270FAC8A6C766 +// INDEX 902 +emote_obnoxious_target [&EMT&$a$ thinks $t$ is obnoxious.] + +/* OLD VALUE : [&EMT&$a$ has a mind for the obscure.] */ +// HASH_VALUE 807D9D4971B6B099 +// INDEX 903 +emote_obscure_nobody [&EMT&$a$ knows a lot of obscure things.] + +/* OLD VALUE : [&EMT&$a$ knows some really obscure stuff.] */ +// HASH_VALUE AC8CE5821F51C7F2 +// INDEX 904 +emote_obscure_self [&EMT&$a$ knows some mysterious things.] + +/* OLD VALUE : [&EMT&$a$ impresses $t$ with obscure facts.] */ +// HASH_VALUE 7424182B53BD903F +// INDEX 905 +emote_obscure_target [&EMT&$a$ tell $t$ lots of tediously obscure facts.] + +/* OLD VALUE : [&EMT&$a$ obsesses quietly over something... or someone.] */ +// HASH_VALUE 4F45B872C94D8306 +// INDEX 906 +emote_obsessed_nobody [&EMT&$a$ gets obsessed by something... or someone.] + +/* OLD VALUE : [&EMT&$a$ looks preoccupied, probably obsessed with something or other.] */ +// HASH_VALUE 60B7C871ABE7094F +// INDEX 907 +emote_obsessed_self [&EMT&$a$ seems preoccupied, probably obsessed by something.] + +/* OLD VALUE : [&EMT&$a$ is obsessed with $t$.] */ +// HASH_VALUE C1A358DD7FB8B7DB +// INDEX 908 +emote_obsessed_target [&EMT&$a$ is obsessed by $t$.] + +/* OLD VALUE : [&EMT&$a$ is definitely offended at the goings on here.] */ +// HASH_VALUE 5E3FAFDAA20AB98E +// INDEX 909 +emote_offended_nobody [&EMT&$a$ is definitely shocked by what happens around here.] + +/* OLD VALUE : [&EMT&$a$ will probably be offended.] */ +// HASH_VALUE E2B7B37E96D5826D +// INDEX 910 +emote_offended_self [&EMT&$a$ will probably be shocked.] + +/* OLD VALUE : [&EMT&$a$ is so offended because of $t$.] */ +// HASH_VALUE 910FE83B1BA46279 +// INDEX 911 +emote_offended_target [&EMT&$a$ is really shocked by $t$.] + +// HASH_VALUE 186740DAD666FF16 +// INDEX 912 +emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +/* OLD VALUE : [&EMT&$a$ thinks things will work.] */ +// HASH_VALUE C3B4F17B739977E1 +// INDEX 913 +emote_optimistic_self [&EMT&$a$ thinks everything will be ok.] + +/* OLD VALUE : [&EMT&$a$ tells $t$ things could always be worse.] */ +// HASH_VALUE FCD6CDD7A3841AA0 +// INDEX 914 +emote_optimistic_target [&EMT&$a$ tells $t$ "Don't worry, everything will be ok."] + +/* OLD VALUE : [&EMT&$a$ says, "Get over it."] */ +// HASH_VALUE D7CE84146B840A54 +// INDEX 915 +emote_over_nobody [&EMT&$a$ says, Get over it.] + +/* OLD VALUE : [&EMT&$a$ tells himself to get over it.] */ +// HASH_VALUE 1FEFF06A4A88DCF2 +// INDEX 916 +emote_over_self_m [&EMT&$a$ tells himself he is going to get over it.] + +/* OLD VALUE : [&EMT&$a$ tells herself to get over it.] */ +// HASH_VALUE C6BD9F4ABBB9C85B +// INDEX 917 +emote_over_self_f [&EMT&$a$ tells herself she is going to get over it.] + +/* OLD VALUE : [&EMT&$a$ is over $t$.] */ +// HASH_VALUE 586E83058CE195CB +// INDEX 918 +emote_over_target [&EMT&$a$ got over $t$.] + +/* OLD VALUE : [&EMT&$a$ catches a wave. Surf's up, dudes!] */ +// HASH_VALUE 1DBFC55995860C33 +// INDEX 919 +emote_pacific_nobody [&EMT&$a$ catches a wave. Ready to surf, dudes!] + +// HASH_VALUE D1AE301883B31BF6 +// INDEX 920 +emote_pacific_self [&EMT&$a$ looks for a beach.] + +/* OLD VALUE : [&EMT&$a$ tells $t$ to "Chill out, man. Watch the waves, fer sure."] */ +// HASH_VALUE 8646A0E82C6CA921 +// INDEX 921 +emote_pacific_target [&EMT&$a$ tells $t$ "Relax, dude. Watch the beach."] + +/* OLD VALUE : [&EMT&$a$ ouches.] */ +// HASH_VALUE 0397BFE15313FFD1 +// INDEX 922 +emote_painful_nobody [&EMT&$a$ cries ouch.] + +/* OLD VALUE : [&EMT&$a$ is very wounded, and yes, it hurts.] */ +// HASH_VALUE A0FED5F89C1A1B4F +// INDEX 923 +emote_painful_self [&EMT&$a$ is injured, and yes, it hurts.] + +/* OLD VALUE : [&EMT&$a$ realizes this is painful, $t$.] */ +// HASH_VALUE 56D71BD3D782BE25 +// INDEX 924 +emote_painful_target [&EMT&$a$ sees $t$ suffering.] + +// HASH_VALUE 60D4AC8C289A3A1E +// INDEX 925 +emote_panic_nobody [&EMT&$a$ panics.] + +/* OLD VALUE : [&EMT&$a$ gets him/herself into a panic.] */ +// HASH_VALUE C324270EC677EF4D +// INDEX 926 +emote_panic_self [&EMT&$a$ is panic-stricken.] + +// HASH_VALUE 2EE8B843767837DA +// INDEX 927 +emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +// HASH_VALUE 1BD45BD5DB20C65C +// INDEX 928 +emote_patient_nobody [&EMT&$a$ waits patiently.] + +/* OLD VALUE : [&EMT&$a$ shows the patience worthy of a noble homin.] */ +// HASH_VALUE 49B370E9AE7C314E +// INDEX 929 +emote_patient_self [&EMT&$a$ shows patience worthy of a noble homin.] + +// HASH_VALUE 2E9903CBD0F8523B +// INDEX 930 +emote_patient_target [&EMT&$a$ is patient with $t$.] + +/* OLD VALUE : [&EMT&$a$ shows devotion to his home city.] */ +// HASH_VALUE 2F9945BCA2478CD2 +// INDEX 931 +emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his host city.] + +/* OLD VALUE : [&EMT&$a$ shows devotion to her home city.] */ +// HASH_VALUE 2F9945BCA24788CE +// INDEX 932 +emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her host city.] + +// HASH_VALUE 1312DCB38F7CA553 +// INDEX 933 +emote_patriotic_self [&EMT&$a$ waves a flag.] + +/* OLD VALUE : [&EMT&$a$ wonders if $t$ has any patrotism these days.] */ +// HASH_VALUE 2B7BD44946488908 +// INDEX 934 +emote_patriotic_target [&EMT&$a$ wonders if $t$ displays any patriotism these days.] + +// HASH_VALUE DB6D0D3751BE9CE2 +// INDEX 935 +emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + +// HASH_VALUE DB5DFD3751BE9CE2 +// INDEX 936 +emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +/* OLD VALUE : [&EMT&$a$ keeps a narrow view, and likes it that way.] */ +// HASH_VALUE 63F71259A982AB15 +// INDEX 937 +emote_pedantic_self [&EMT&$a$ stays narrow-minded, and likes it that way.] + +/* OLD VALUE : [&EMT&$a$ lectures $t$ pedantically.] */ +// HASH_VALUE E2E4EC9995098A29 +// INDEX 938 +emote_pedantic_target [&EMT&$a$ lectures $t$ nitpickingly.] + +/* OLD VALUE : [&EMT&$a$ has a peturbed scowl.] */ +// HASH_VALUE 6DBA59AAF157AC7F +// INDEX 939 +emote_perturbed_nobody [&EMT&$a$ is in a sulky and perturbed mood.] + +/* OLD VALUE : [&EMT&$a$ is just not pleased.] */ +// HASH_VALUE 1E6DC043176AF2D5 +// INDEX 940 +emote_perturbed_self [&EMT&$a$ is feeling a bit out of sorts.] + +/* OLD VALUE : [&EMT&$a$ is perturbed at $t$.] */ +// HASH_VALUE 7F7813DBD7B73D28 +// INDEX 941 +emote_perturbed_target [&EMT&$a$ is perturbed by $t$.] + +// HASH_VALUE ACDA299D98048FCC +// INDEX 942 +emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +// HASH_VALUE 03DCDC4146A631DD +// INDEX 943 +emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +// HASH_VALUE EC18C3451C62639B +// INDEX 944 +emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +/* OLD VALUE : [&EMT&$a$ gets insolent.] */ +// HASH_VALUE DCB3330CCA852E52 +// INDEX 945 +emote_petulant_nobody [&EMT&$a$ gets quarrelsome.] + +/* OLD VALUE : [&EMT&$a$ is known for his ill sort of humor.] */ +// HASH_VALUE AC2D5F9E1C9412E5 +// INDEX 946 +emote_petulant_self_m [&EMT&$a$ is known for his mood swings.] + +/* OLD VALUE : [&EMT&$a$ is known for her ill sort of humor.] */ +// HASH_VALUE AC2D5F9D1B9412E5 +// INDEX 947 +emote_petulant_self_f [&EMT&$a$ is known for her mood swings.] + +/* OLD VALUE : [&EMT&$a$ goes on at $t$ petuantly over the topic.] */ +// HASH_VALUE 91D15BC6ECD5C1D3 +// INDEX 948 +emote_petulant_target [&EMT&$a$ carries on the discussion with $t$ peevishly.] + +/* OLD VALUE : [&EMT&$a$ contemplates the meaning of many things.] */ +// HASH_VALUE E4A31710CBB9926F +// INDEX 949 +emote_philosophical_nobody [&EMT&$a$ meditates on the world.] + +/* OLD VALUE : [&EMT&$a$ comes up with a few theories.] */ +// HASH_VALUE 9923281453E2BFD4 +// INDEX 950 +emote_philosophical_self [&EMT&$a$ has a few theories.] + +/* OLD VALUE : [&EMT&$a$ waxes philosophical with $t$.] */ +// HASH_VALUE 3073255EB7EC5807 +// INDEX 951 +emote_philosophical_target [&EMT&$a$ becomes philosophical when with $t$.] + +/* OLD VALUE : [&EMT&$a$ pities you all.] */ +// HASH_VALUE 1F22672433A5FF55 +// INDEX 952 +emote_pitying_nobody [&EMT&$a$ pities everybody.] + +/* OLD VALUE : [&EMT&$a$ is in a self-pitying mood, don't mind him.] */ +// HASH_VALUE 1B133D9C7DB1C8B3 +// INDEX 953 +emote_pitying_self_m [&EMT&$a$ feels sorry for himself, don't mind him.] + +/* OLD VALUE : [&EMT&$a$ is in a self-pitying mood, don't mind her.] */ +// HASH_VALUE 5CD33D9CBE71C8B3 +// INDEX 954 +emote_pitying_self_f [&EMT&$a$ feels sorry for herself, don't mind her.] + +// HASH_VALUE E3529F9E0AA4CFCB +// INDEX 955 +emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +// HASH_VALUE 50C73086CDD19A6C +// INDEX 956 +emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +/* OLD VALUE : [&EMT&$a$ toys with random objects idly.] */ +// HASH_VALUE 50E06513BCBCBCFD +// INDEX 957 +emote_playful_self [&EMT&$a$ is so happy he jumps all over the place.] + +/* OLD VALUE : [&EMT&$a$ eyes $t$ playfully.] */ +// HASH_VALUE 6A722B1B07B68E21 +// INDEX 958 +emote_playful_target [&EMT&$a$ looks at $t$ playfully.] + +// HASH_VALUE 1BC43B9485E58A47 +// INDEX 959 +emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +// HASH_VALUE 887EA1796CCF2CE3 +// INDEX 960 +emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + +// HASH_VALUE C93EA1796CCF2CE3 +// INDEX 961 +emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +// HASH_VALUE 2E98DFD9CE077E3B +// INDEX 962 +emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +/* OLD VALUE : [&EMT&$a$ points back there.] */ +// HASH_VALUE A142F3FC3FA879E6 +// INDEX 963 +emote_pointback_nobody [&EMT&$a$ points back.] + +/* OLD VALUE : [&EMT&$a$ points behind himself. "I was just over there."] */ +// HASH_VALUE A142F3FC3FA879E6 +// INDEX 964 +emote_pointback_self_m [&EMT&$a$ points back.] + +/* OLD VALUE : [&EMT&$a$ points behind herself. "I was just over there."] */ +// HASH_VALUE A142F3FC3FA879E6 +// INDEX 965 +emote_pointback_self_f [&EMT&$a$ points back.] + +/* OLD VALUE : [&EMT&$a$ points behind himself. "Back there, $t$."] */ +// HASH_VALUE 5AB8986EC5A712AA +// INDEX 966 +emote_pointback_target_m [&EMT&$a$ points back. "Back there, $t$."] + +/* OLD VALUE : [&EMT&$a$ points behind herself. "Back there, $t$."] */ +// HASH_VALUE 5AB8986EC5A712AA +// INDEX 967 +emote_pointback_target_f [&EMT&$a$ points back. "Back there, $t$."] + +// HASH_VALUE 20772CD9B7B58F5E +// INDEX 968 +emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +// HASH_VALUE 98EB7697E9D2C1E6 +// INDEX 969 +emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +/* OLD VALUE : [&EMT&$a$ points right in front of himself. "Straight ahead, $t$."] */ +// HASH_VALUE 27479291601A4762 +// INDEX 970 +emote_pointfront_target_m [&EMT&$a$ points straight ahead of himdelf. "Straight ahead, $t$."] + +/* OLD VALUE : [&EMT&$a$ points right in front of herself. "Straight ahead, $t$."] */ +// HASH_VALUE 26479291601A8367 +// INDEX 971 +emote_pointfront_target_f [&EMT&$a$ points straight ahead of herself. "Straight ahead, $t$."] + +// HASH_VALUE 69323C13B474C623 +// INDEX 972 +emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +// HASH_VALUE BDDAA97294CC06A5 +// INDEX 973 +emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +// HASH_VALUE 9DBE803A3106EE67 +// INDEX 974 +emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +// HASH_VALUE 91772020B1E69E7F +// INDEX 975 +emote_pointright_nobody [&EMT&$a$ points right. This way.] + +// HASH_VALUE 333F7CC911E7A3D8 +// INDEX 976 +emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +// HASH_VALUE 82189C38F787AE4C +// INDEX 977 +emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +/* OLD VALUE : [&EMT&$a$ points.] */ +// HASH_VALUE BDBE9DB1F7AA6F7F +// INDEX 978 +emote_point_nobody [&EMT&$a$ seems to be pointing at something.] + +// HASH_VALUE 91AE4035F5DA4B1F +// INDEX 979 +emote_point_self_m [&EMT&$a$ points at himself. "Me."] + +// HASH_VALUE 91AE4035F5DA5F1B +// INDEX 980 +emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +// HASH_VALUE 0111DCECA271762C +// INDEX 981 +emote_point_target [&EMT&$a$ points at $t$.] + +// HASH_VALUE A154B8DBB9C59E25 +// INDEX 982 +emote_polite_nobody [&EMT&$a$ waits politely.] + +/* OLD VALUE : [&EMT&$a$ is much too polite to do anything to anyone.] */ +// HASH_VALUE 4C131D65F291A00A +// INDEX 983 +emote_polite_self [&EMT&$a$ is too polite to do any harm to anyone.] + +// HASH_VALUE D1B724D6FA558B2A +// INDEX 984 +emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +// HASH_VALUE 6B072C1477EB9282 +// INDEX 985 +emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +/* OLD VALUE : [&EMT&$a$ puffs up, thinking himself the greatest there is.] */ +// HASH_VALUE 38728202F711E417 +// INDEX 986 +emote_pompous_self_m [&EMT&$a$ is full of pride. He thinks he is the best .] + +/* OLD VALUE : [&EMT&$a$ puffs up, thinking herself the greatest there is.] */ +// HASH_VALUE 8B45DDB8CD31CC6B +// INDEX 987 +emote_pompous_self_f [&EMT&$a$ is full of pride. She thinks she is the best.] + +// HASH_VALUE FDA9ACA14894EB00 +// INDEX 988 +emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +// HASH_VALUE 1EC573DFF69A3A2C +// INDEX 989 +emote_powerful_nobody [&EMT&$a$ radiates power.] + +// HASH_VALUE F02E9599E21FF746 +// INDEX 990 +emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +// HASH_VALUE E3E3E73176018E85 +// INDEX 991 +emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +// HASH_VALUE 808D57975DA7F2CB +// INDEX 992 +emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +/* OLD VALUE : [&EMT&$a$ appears to need divine intervention.] */ +// HASH_VALUE 1BD220AC1A0D5C47 +// INDEX 993 +emote_praying_self [&EMT&It seems $a$ needs a divine intervention.] + +// HASH_VALUE 6DEDB8419964C747 +// INDEX 994 +emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +/* OLD VALUE : [&EMT&$a$ stands proud and beams.] */ +// HASH_VALUE 9107F71CD6977128 +// INDEX 995 +emote_proud_nobody [&EMT&$a$ is proud and strong.] + +/* OLD VALUE : [&EMT&$a$ looks proud of himself.] */ +// HASH_VALUE 63574420B8E4CB18 +// INDEX 996 +emote_proud_self_m [&EMT&$a$ seems proud of himself.] + +/* OLD VALUE : [&EMT&$a$ looks proud of herself.] */ +// HASH_VALUE 63A83420B8E4CB18 +// INDEX 997 +emote_proud_self_f [&EMT&$a$ seems proud of herself.] + +// HASH_VALUE C1A448DC42521FDF +// INDEX 998 +emote_proud_target [&EMT&$a$ is so proud of $t$.] + +// HASH_VALUE B2BAB938DCD58F77 +// INDEX 999 +emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +// HASH_VALUE C5E77124BFD7B440 +// INDEX 1000 +emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +// HASH_VALUE 6618D75D0A8B96CB +// INDEX 1001 +emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +/* OLD VALUE : [&EMT&$a$ is trying to figure something out.] */ +// HASH_VALUE 710C56A671702FE2 +// INDEX 1002 +emote_puzzled_nobody [&EMT&$a$ is trying to understand something.] + +/* OLD VALUE : [&EMT&$a$ occasionally manages to even puzzle himself.] */ +// HASH_VALUE DB7342AAAA85BF52 +// INDEX 1003 +emote_puzzled_self_m [&EMT&$a$ occasionally manages to puzzle himself.] + +/* OLD VALUE : [&EMT&$a$ occasionally manages to even puzzle herself.] */ +// HASH_VALUE DBC432AAAA85BF52 +// INDEX 1004 +emote_puzzled_self_f [&EMT&$a$ occasionally manages to puzzle herself.] + +/* OLD VALUE : [&EMT&$a$ eyes $t$ with a puzzled look.] */ +// HASH_VALUE 7E64501334DC4FF5 +// INDEX 1005 +emote_puzzled_target [&EMT&$a$ looks at $t$ with a puzzled look.] + +/* OLD VALUE : [&EMT&$a$ gets quiet.] */ +// HASH_VALUE 4CF5D298D7343AFD +// INDEX 1006 +emote_quiet_nobody [&EMT&$a$ is calm.] + +/* OLD VALUE : [&EMT&$a$ stays quiet.] */ +// HASH_VALUE 010723CD4E333FE5 +// INDEX 1007 +emote_quiet_self [&EMT&$a$ stays calm.] + +/* OLD VALUE : [&EMT&$a$ needs $t$ to be quiet.] */ +// HASH_VALUE FEC97F98CA588B3A +// INDEX 1008 +emote_quiet_target [&EMT&$a$ recovers peace when with $t$.] + +/* OLD VALUE : [&EMT&$a$ is ready for anything.] */ +// HASH_VALUE 5128AF99C5B8572C +// INDEX 1009 +emote_ready_nobody [&EMT&$a$ is ready to do something.] + +// HASH_VALUE 6E5FCC8C6507CBD0 +// INDEX 1010 +emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + +// HASH_VALUE B13A19B0E60ACBDF +// INDEX 1011 +emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +// HASH_VALUE E783FB07373C1131 +// INDEX 1012 +emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +/* OLD VALUE : [&EMT&$a$ finds the situation reassuring.] */ +// HASH_VALUE 5EFA46F9629C3CDF +// INDEX 1013 +emote_reassured_nobody [&EMT&$a$ finds the situation to be reassuring.] + +// HASH_VALUE 820D45B37DA15842 +// INDEX 1014 +emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +// HASH_VALUE 94482BC7C8CA2537 +// INDEX 1015 +emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +/* OLD VALUE : [&EMT&$a$ looks to incite a rebellion.] */ +// HASH_VALUE 41298C415E759B95 +// INDEX 1016 +emote_rebellious_nobody [&EMT&$a$ seems to prompt a rebellion.] + +// HASH_VALUE 351D03E7E59D8E59 +// INDEX 1017 +emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +// HASH_VALUE A39A973EDBB0A61F +// INDEX 1018 +emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +// HASH_VALUE 2458D944C9E98B65 +// INDEX 1019 +emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +/* OLD VALUE : [&EMT&$a$ goes full speed ahead, without any thought.] */ +// HASH_VALUE E47608ED9D59976E +// INDEX 1020 +emote_reckless_self [&EMT&$a$ charges without thinking.] + +// HASH_VALUE 4446D7C0A24F2377 +// INDEX 1021 +emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +// HASH_VALUE 06A860F330BB4B4C +// INDEX 1022 +emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + +// HASH_VALUE AB3B7AE576D71AF8 +// INDEX 1023 +emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +/* OLD VALUE : [&EMT&$a$ regrets what he did, immediately.] */ +// HASH_VALUE 651411FB0E017489 +// INDEX 1024 +emote_regretful_self_m [&EMT&$a$ is already sorry about what he did.] + +/* OLD VALUE : [&EMT&$a$ regrets what she did, immediately.] */ +// HASH_VALUE F364FDB75F31A0B7 +// INDEX 1025 +emote_regretful_self_f [&EMT&$a$ is already sorry about what she did.] + +// HASH_VALUE AB59A8B6A6261AF8 +// INDEX 1026 +emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +// HASH_VALUE 91D9CC174CC65D73 +// INDEX 1027 +emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +// HASH_VALUE 312D7588B565B29C +// INDEX 1028 +emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +// HASH_VALUE 80E1013EA61292AA +// INDEX 1029 +emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +// HASH_VALUE 8EA32BFF92C63DEA +// INDEX 1030 +emote_relieved_nobody [&EMT&$a$ is relieved.] + +// HASH_VALUE 9A53596F5BDBE7ED +// INDEX 1031 +emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + +// HASH_VALUE 9953596F5BDBE7F2 +// INDEX 1032 +emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +/* OLD VALUE : [&EMT&$a$ sighs, relieved at $t$.] */ +// HASH_VALUE A9B8054C324773D5 +// INDEX 1033 +emote_relieved_target [&EMT&$a$ sighs, relieved thanks to $t$.] + +/* OLD VALUE : [&EMT&$a$ goes along, reluctantly.] */ +// HASH_VALUE 6178D3D353F5DE70 +// INDEX 1034 +emote_reluctant_nobody [&EMT&$a$ accepts, reluctantly.] + +// HASH_VALUE B875BA02F858DE26 +// INDEX 1035 +emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +// HASH_VALUE 9158CB095EA9E720 +// INDEX 1036 +emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +// HASH_VALUE 54E76C240834FB17 +// INDEX 1037 +emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +// HASH_VALUE A716142178D4E72F +// INDEX 1038 +emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +/* OLD VALUE : [&EMT&$a$ feels bad for $t$.] */ +// HASH_VALUE D055888A4680766F +// INDEX 1039 +emote_remorseful_target [&EMT&$a$ feels bad in front of $t$.] + +// HASH_VALUE 9DA5F698D8B46A56 +// INDEX 1040 +emote_resigned_nobody [&EMT&$a$ resigns.] + +// HASH_VALUE D6CDE58A087B448D +// INDEX 1041 +emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +// HASH_VALUE E005CAE2C4A185FF +// INDEX 1042 +emote_resigned_target [&EMT&$a$ gives in to $t$.] + +/* OLD VALUE : [&EMT&$a$ stays quiet, in a respectful fashion.] */ +// HASH_VALUE 910AD98E82A5A365 +// INDEX 1043 +emote_respectful_nobody [&EMT&$a$ stays calm and respectful.] + +/* OLD VALUE : [&EMT&$a$ stays quiet, in a respectful fashion.] */ +// HASH_VALUE 910AD98E82A5A365 +// INDEX 1044 +emote_respectful_self [&EMT&$a$ stays calm and respectful.] + +// HASH_VALUE 17CEAF0613B06D1B +// INDEX 1045 +emote_respectful_target [&EMT&$a$ respects $t$.] + +// HASH_VALUE 1385F4F0363C7716 +// INDEX 1046 +emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +// HASH_VALUE 5C0F128B62A6DBF6 +// INDEX 1047 +emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + +// HASH_VALUE 5C0F128B62A6D7F2 +// INDEX 1048 +emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +/* OLD VALUE : [&EMT&$a$ enacts his plan of revenge on $t$.] */ +// HASH_VALUE ACBE83AD611FFE93 +// INDEX 1049 +emote_revengeful_target_m [&EMT&$a$ is preparing his revenge on $t$.] + +/* OLD VALUE : [&EMT&$a$ enacts her plan of revenge on $t$.] */ +// HASH_VALUE ACBE83AC601FFE93 +// INDEX 1050 +emote_revengeful_target_f [&EMT&$a$ is preparing her revenge on $t$.] + +/* OLD VALUE : [&EMT&$a$ tosses rice in celebration.] */ +// HASH_VALUE 672710286AA5AE32 +// INDEX 1051 +emote_rice_nobody [&EMT&$a$ tosses rice to party.] + +/* OLD VALUE : [&EMT&$a$ sprinkles rice over himself to celebrate.] */ +// HASH_VALUE 0F78D2F8DD600BD0 +// INDEX 1052 +emote_rice_self_m [&EMT&$a$ sprinkles rice on himself to party.] + +/* OLD VALUE : [&EMT&$a$ sprinkles rice over herself to celebrate.] */ +// HASH_VALUE 0F78D2F8DD601FCC +// INDEX 1053 +emote_rice_self_f [&EMT&$a$ sprinkles rice on herself to party.] + +// HASH_VALUE D5425CDC2E68BFDF +// INDEX 1054 +emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +// HASH_VALUE DCEA6A0F9B2C243C +// INDEX 1055 +emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +// HASH_VALUE 72954A588C628CFC +// INDEX 1056 +emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + +// HASH_VALUE 72954A5D8B628CFC +// INDEX 1057 +emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +// HASH_VALUE 1B4E3BDFC8BC2E3E +// INDEX 1058 +emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +// HASH_VALUE 0A13B2EAF57338B3 +// INDEX 1059 +emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +/* OLD VALUE : [&EMT&$a$ is free from guilt or sin.] */ +// HASH_VALUE 31AA9C4E05AB43CB +// INDEX 1060 +emote_righteous_self [&EMT&$a$ is free from any guilt or sin.] + +/* OLD VALUE : [&EMT&$a$ unleashes a fury of righteousness on $t$.] */ +// HASH_VALUE B97F71B71A5C2C86 +// INDEX 1061 +emote_righteous_target [&EMT&$a$ releases a moralizing anger on $t$.] + +/* OLD VALUE : [&EMT&$a$ breaks out the candles, flowers, and liquor.] */ +// HASH_VALUE 0C50A352292A2D29 +// INDEX 1062 +emote_romantic_nobody [&EMT&$a$ takes out the candles, flowers and liquor.] + +/* OLD VALUE : [&EMT&$a$ treats himself to something special.] */ +// HASH_VALUE ED09CD801875CB4C +// INDEX 1063 +emote_romantic_self_m [&EMT&$a$ is in for something special.] + +/* OLD VALUE : [&EMT&$a$ treats herself to something special.] */ +// HASH_VALUE ED09CD801875CB4C +// INDEX 1064 +emote_romantic_self_f [&EMT&$a$ is in for something special.] + +/* OLD VALUE : [&EMT&$a$ composes an epic, romantic ode to $t$.] */ +// HASH_VALUE E0DE74118FBF6FF2 +// INDEX 1065 +emote_romantic_target [&EMT&$a$ composes an epic and romantic ode to $t$.] + +/* OLD VALUE : [&EMT&$a$ snorts rudely.] */ +// HASH_VALUE ED7C1989C7A68F97 +// INDEX 1066 +emote_rude_nobody [&EMT&$a$ chokes rudely with laughter.] + +// HASH_VALUE CE00AE05AB3C48FE +// INDEX 1067 +emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +/* OLD VALUE : [&EMT&$a$ makes a rude gesture at $t$.] */ +// HASH_VALUE AD191550F5C932D9 +// INDEX 1068 +emote_rude_target [&EMT&$a$ aims a rude gesture at $t$.] + +// HASH_VALUE 16B8341CCE23F21B +// INDEX 1069 +emote_sad_nobody [&EMT&$a$ looks around sadly.] + +/* OLD VALUE : [&EMT&$a$ could probably use some cheering up.] */ +// HASH_VALUE 1D20CFE797B15A06 +// INDEX 1070 +emote_sad_self [&EMT&$a$ could use a hug.] + +// HASH_VALUE ABE9D44282655789 +// INDEX 1071 +emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + +// HASH_VALUE ABD9C44282655789 +// INDEX 1072 +emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +// HASH_VALUE 6297EC1CBCF6AA6C +// INDEX 1073 +emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +// HASH_VALUE A58260270EF67AD5 +// INDEX 1074 +emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +/* OLD VALUE : [&EMT&$a$ wonders if $t$ was being sarcastic.] */ +// HASH_VALUE EC2ABE58E39C2076 +// INDEX 1075 +emote_sarcastic_target [&EMT&$a$ wonders if $t$ is being sarcastic.] + +// HASH_VALUE 7B79DF7B425A66AA +// INDEX 1076 +emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +// HASH_VALUE 24D690CEEF076E1E +// INDEX 1077 +emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + +// HASH_VALUE 242780CEEF076E1E +// INDEX 1078 +emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +// HASH_VALUE 496F03CFCBD0EE4C +// INDEX 1079 +emote_scared_target [&EMT&$a$ is scared of $t$.] + +/* OLD VALUE : [&EMT&$a$ looks ready to chew someone out.] */ +// HASH_VALUE 04FC6D8B8845667A +// INDEX 1080 +emote_scolding_nobody [&EMT&$a$ looks ready to scold someone.] + +/* OLD VALUE : [&EMT&$a$ chastises himself. "Bad me."] */ +// HASH_VALUE 39E050845BB5B445 +// INDEX 1081 +emote_scolding_self_m [&EMT&$a$ scolds himself. "I'm not a nice person."] + +/* OLD VALUE : [&EMT&$a$ chastises herself. "Bad me."] */ +// HASH_VALUE 393140845BB5B445 +// INDEX 1082 +emote_scolding_self_f [&EMT&$a$ scolds herself. "I'm not a nice person."] + +/* OLD VALUE : [&EMT&$a$ scolds $t$. Bad $t$!] */ +// HASH_VALUE 81E364D276B9DB3F +// INDEX 1083 +emote_scolding_target [&EMT&$a$ scolds $t$ harshly] + +// HASH_VALUE C996D2D9D735824F +// INDEX 1084 +emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +// HASH_VALUE E0A61F1692C2C2D8 +// INDEX 1085 +emote_sedate_self [&EMT&$a$ needs to be sedated.] + +// HASH_VALUE 8FB30ABA91F779D9 +// INDEX 1086 +emote_sedate_target [&EMT&$a$ sedates $t$.] + +/* OLD VALUE : [&EMT&$a$ thinks selfish thoughts.] */ +// HASH_VALUE 28A7F8215054E6D9 +// INDEX 1087 +emote_selfish_nobody [&EMT&$a$ has selfish thoughts.] + +// HASH_VALUE 5BE0778388895F5B +// INDEX 1088 +emote_selfish_self [&EMT&$a$ is being selfish right now.] + +/* OLD VALUE : [&EMT&$a$ considers $t$ selfish.] */ +// HASH_VALUE 2C29948D9AB4925B +// INDEX 1089 +emote_selfish_target [&EMT&$a$ considers $t$ to be selfish.] + +// HASH_VALUE 9882A8058CB1586D +// INDEX 1090 +emote_serious_nobody [&EMT&$a$ gets serious.] + +// HASH_VALUE 319DFD69E3315471 +// INDEX 1091 +emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +// HASH_VALUE E982430847959A6A +// INDEX 1092 +emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +/* OLD VALUE : [&EMT&$a$ has no shame.] */ +// HASH_VALUE 8A659CCDA5B97227 +// INDEX 1093 +emote_shameless_nobody [&EMT&$a$ is not ashamed.] + +// HASH_VALUE 97C8342C02772726 +// INDEX 1094 +emote_shameless_self [&EMT&$a$ struts shamelessly.] + +/* OLD VALUE : [&EMT&$a$ wonders if $t$ has any shame whatsoever.] */ +// HASH_VALUE 309CA8A361AB1436 +// INDEX 1095 +emote_shameless_target [&EMT&$a$ wonders if $t$ ever felt ashamed.] + +/* OLD VALUE : [&EMT&$a$ looks suddenly sheepish.] */ +// HASH_VALUE 62470360466A7769 +// INDEX 1096 +emote_sheepish_nobody [&EMT&$a$ suddenly looks sheepish.] + +/* OLD VALUE : [&EMT&$a$ shuffles his foot and looks sheepish.] */ +// HASH_VALUE A4041D8E45969760 +// INDEX 1097 +emote_sheepish_self_m [&EMT&$a$ moves his feet sheepishly.] + +/* OLD VALUE : [&EMT&$a$ shuffles her foot and looks sheepish.] */ +// HASH_VALUE A404198A45969760 +// INDEX 1098 +emote_sheepish_self_f [&EMT&$a$ moves her feet sheepishly.] + +// HASH_VALUE 2936DB5509E5BA1A +// INDEX 1099 +emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +/* OLD VALUE : [&EMT&$a$ shifts, perhaps suspiciously, or perhaps tectonically.] */ +// HASH_VALUE F025B0DF0F03513D +// INDEX 1100 +emote_shifty_nobody [&EMT&$a$ shifts herself, either out of suspicion or perhaps out of calculated self-interest.] + +/* OLD VALUE : [&EMT&$a$ looks around like a shifty sort.] */ +// HASH_VALUE E5681C210431C261 +// INDEX 1101 +emote_shifty_self [&EMT&$a$ looks around shiftily.] + +/* OLD VALUE : [&EMT&$a$ regards $t$ as shifty.] */ +// HASH_VALUE 16323C0F76919E6E +// INDEX 1102 +emote_shifty_target [&EMT&$a$ looks shiftily at $t$.] + +/* OLD VALUE : [&EMT&$a$ is shocking.] */ +// HASH_VALUE B167DFD7FE17EBDF +// INDEX 1103 +emote_shocked_nobody [&EMT&$a$ is shocked.] + +/* OLD VALUE : [&EMT&$a$ is too shocked to respond.] */ +// HASH_VALUE 4D03D09F72C9AF73 +// INDEX 1104 +emote_shocked_self [&EMT&$a$ is too shocked to answer.] + +/* OLD VALUE : [&EMT&$a$ looks shocked at $t$.] */ +// HASH_VALUE 65A21F27CE7CA61C +// INDEX 1105 +emote_shocked_target [&EMT&$a$ seems shocked by $t$.] + +/* OLD VALUE : [&EMT&$a$ is having problems thinking clearly. Could everyone please shut up?] */ +// HASH_VALUE 4207023308805F61 +// INDEX 1106 +emote_shutup_nobody [&EMT&$a$ has trouble concentrating. Could everyone please shut up?] + +// HASH_VALUE 37A9B736C0265F86 +// INDEX 1107 +emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + +// HASH_VALUE 742CDCD4906288CB +// INDEX 1108 +emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +// HASH_VALUE 2AEE532F7DB19579 +// INDEX 1109 +emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +// HASH_VALUE 0228CC2E8133FF28 +// INDEX 1110 +emote_shy_nobody [&EMT&$a$ is not saying much.] + +// HASH_VALUE 98C53964778A74FB +// INDEX 1111 +emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +// HASH_VALUE E862FFDA90C29A24 +// INDEX 1112 +emote_shy_target [&EMT&$a$ glances shyly at $t$] + +// HASH_VALUE 9125BCFEEB9C9A25 +// INDEX 1113 +emote_sigh_nobody [&EMT&$a$ sighs.] + +/* OLD VALUE : [&EMT&$a$ sighs softly to himself.] */ +// HASH_VALUE D1A2D8063E11896E +// INDEX 1114 +emote_sigh_self_m [&EMT&$a$ softly sighs.] + +/* OLD VALUE : [&EMT&$a$ sighs softly to herself.] */ +// HASH_VALUE D1A2D8063E11896E +// INDEX 1115 +emote_sigh_self_f [&EMT&$a$ softly sighs.] + +/* OLD VALUE : [&EMT&$a$ sighs loudly at $t$.] */ +// HASH_VALUE BFF4F081D925228C +// INDEX 1116 +emote_sigh_target [&EMT&$a$ sighs loudly when facing $t$.] + +// HASH_VALUE 95CE0018C6B34340 +// INDEX 1117 +emote_silence_nobody [&EMT&$a$ calls for silence.] + +/* OLD VALUE : [&EMT&$a$ hasn't said anything.] */ +// HASH_VALUE 271614DAD55486CD +// INDEX 1118 +emote_silence_self [&EMT&$a$ did not say anything.] + +/* OLD VALUE : [&EMT&$a$ motions at $t$. Shh.] */ +// HASH_VALUE D2B7D486C1809E20 +// INDEX 1119 +emote_silence_target [&EMT&$a$ signals to $t$. Hush.] + +/* OLD VALUE : [&EMT&$a$ finds this silly.] */ +// HASH_VALUE D4AE9C1BB5283FF9 +// INDEX 1120 +emote_silly_nobody [&EMT&$a$ thinks it's silly.] + +// HASH_VALUE 5184272D89256B27 +// INDEX 1121 +emote_silly_self [&EMT&$a$ is silly, and knows it.] + +/* OLD VALUE : [&EMT&$a$ calls $t$ silly.] */ +// HASH_VALUE D86247D6CA3312FE +// INDEX 1122 +emote_silly_target [&EMT&$a$ says $t$ is silly.] + +// HASH_VALUE 00A8340FD7EE0722 +// INDEX 1123 +emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + +// HASH_VALUE 5108D42141C29635 +// INDEX 1124 +emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +// HASH_VALUE B17713D1FE07EFDF +// INDEX 1125 +emote_sincerely_self [&EMT&$a$ is sincere.] + +// HASH_VALUE D3221828F4C65172 +// INDEX 1126 +emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +/* OLD VALUE : [&EMT&$a$ is becoming sleepy.] */ +// HASH_VALUE AE63341406E71732 +// INDEX 1127 +emote_sleepy_nobody [&EMT&$a$ is falling asleep.] + +// HASH_VALUE EB81571687A57074 +// INDEX 1128 +emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +/* OLD VALUE : [&EMT&$a$ wonders if $t$ is sleepy.] */ +// HASH_VALUE 10321C3F46D5A721 +// INDEX 1129 +emote_sleepy_target [&EMT&$a$ wonders if $t$ is asleep.] + +/* OLD VALUE : [&EMT&$a$ eyes the area, subtly.] */ +// HASH_VALUE 5287E03B97E9C30E +// INDEX 1130 +emote_sly_nobody [&EMT&$a$ discreetly eyes the area.] + +/* OLD VALUE : [&EMT&$a$ lets out a slow, sly smile. What is he up to?] */ +// HASH_VALUE A1EA12C6004E0965 +// INDEX 1131 +emote_sly_self_m [&EMT&$a$ wears a mocking little smile. What is he up to?] + +/* OLD VALUE : [&EMT&$a$ lets out a slow, sly smile. What is she up to?] */ +// HASH_VALUE E2952708CE9FB8B5 +// INDEX 1132 +emote_sly_self_f [&EMT&$a$ wears a mocking little smile. What is she up to?] + +/* OLD VALUE : [&EMT&$a$ gives $t$ a sly glance.] */ +// HASH_VALUE 57E88C48C2E0CB1B +// INDEX 1133 +emote_sly_target [&EMT&$a$ casts a sly glance at $t$.] + +// HASH_VALUE 6DDD857999359A5B +// INDEX 1134 +emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +/* OLD VALUE : [&EMT&$a$ smacks himself, then realizes that hurts and stops.] */ +// HASH_VALUE FF71242CC5A65EBA +// INDEX 1135 +emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that it hurts and stops.] + +/* OLD VALUE : [&EMT&$a$ smacks herself, then realizes that hurts and stops.] */ +// HASH_VALUE FFC2142CC5A65EBA +// INDEX 1136 +emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that it hurts and stops.] + +/* OLD VALUE : [&EMT&$a$ smacks $t$ around.] */ +// HASH_VALUE 010243907EF71FCF +// INDEX 1137 +emote_smack_target [&EMT&$a$ smacks $t$.] + +// HASH_VALUE 84562BD9D5E223D7 +// INDEX 1138 +emote_smug_nobody [&EMT&$a$ looks smug.] + +// HASH_VALUE DE54C48C289A7A30 +// INDEX 1139 +emote_smug_self [&EMT&$a$ smirks.] + +/* OLD VALUE : [&EMT&$a$ smirks smugly at $t$.] */ +// HASH_VALUE 01F1E8ECA2715230 +// INDEX 1140 +emote_smug_target [&EMT&$a$ smirks at $t$.] + +/* OLD VALUE : [&EMT&$a$ apologizes.] */ +// HASH_VALUE C86F022089D61E59 +// INDEX 1141 +emote_sorry_nobody [&EMT&$a$ is sorry.] + +/* OLD VALUE : [&EMT&$a$ is in a sorry mess.] */ +// HASH_VALUE C3F84C1DD107CA38 +// INDEX 1142 +emote_sorry_self [&EMT&$a$ is sincerely sorry.] + +/* OLD VALUE : [&EMT&$a$ is sorry, $t$. Please forgive him?] */ +// HASH_VALUE D6F051D0BDCC73EF +// INDEX 1143 +emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Can you forgive him?] + +/* OLD VALUE : [&EMT&$a$ is sorry, $t$. Please forgive her?] */ +// HASH_VALUE D64141D0BDCC73EF +// INDEX 1144 +emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Can you forgive her?] + +/* OLD VALUE : [&EMT&$a$ needs to get back at someone.] */ +// HASH_VALUE 7E5D9B7774F62FCE +// INDEX 1145 +emote_spiteful_nobody [&EMT&$a$ needs to take it out on someone.] + +/* OLD VALUE : [&EMT&$a$ is just being spiteful.] */ +// HASH_VALUE 84D374189307EF2F +// INDEX 1146 +emote_spiteful_self [&EMT&$a$ is simply spiteful.] + +/* OLD VALUE : [&EMT&$a$ does it to spite $t$.] */ +// HASH_VALUE F2D6561E7C7D3401 +// INDEX 1147 +emote_spiteful_target [&EMT&$a$ will do everything to hurt $t$'s feelings.] + +/* OLD VALUE : [&EMT&$a$ squirms at something.] */ +// HASH_VALUE 76E32B28CB751B3D +// INDEX 1148 +emote_squeamish_nobody [&EMT&$a$ is feeling dizzy.] + +/* OLD VALUE : [&EMT&$a$ is squeamish.] */ +// HASH_VALUE 0267E7E252421FD8 +// INDEX 1149 +emote_squeamish_self [&EMT&$a$ keels over.] + +/* OLD VALUE : [&EMT&$a$ squirms at $t$.] */ +// HASH_VALUE E0C06FCDA6467A1A +// INDEX 1150 +emote_squeamish_target [&EMT&$t$ makes $a$ sick.] + +// HASH_VALUE 55821CE6407C7514 +// INDEX 1151 +emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +/* OLD VALUE : [&EMT&$a$ stops himself from doing something foolish.] */ +// HASH_VALUE B2ED775837F683B4 +// INDEX 1152 +emote_stop_self_m [&EMT&$a$ restrains himself from doing what he desires.] + +/* OLD VALUE : [&EMT&$a$ stops herself from doing something foolish.] */ +// HASH_VALUE B75C9F4AF794C1A5 +// INDEX 1153 +emote_stop_self_f [&EMT&$a$ restrains herself from doing what she desires.] + +// HASH_VALUE 56CE4329B894124E +// INDEX 1154 +emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +// HASH_VALUE ECEF904D46482389 +// INDEX 1155 +emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +/* OLD VALUE : [&EMT&$a$ flexes.] */ +// HASH_VALUE C7421F1A73E6335B +// INDEX 1156 +emote_strong_self [&EMT&$a$ flexes and poses.] + +// HASH_VALUE 16396C4459D5AA2C +// INDEX 1157 +emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +/* OLD VALUE : [&EMT&$a$ glares around stubbornly.] */ +// HASH_VALUE 66470C5BDC159667 +// INDEX 1158 +emote_stubborn_nobody [&EMT&$a$ looks around stubbornly.] + +/* OLD VALUE : [&EMT&$a$ is stubborn, and you're not changing his mind.] */ +// HASH_VALUE BD3E48C9D3CB08A7 +// INDEX 1159 +emote_stubborn_self_m [&EMT&$a$ is stubborn, and there's nothing you can do about it.] + +/* OLD VALUE : [&EMT&$a$ is stubborn, and you're not changing her mind.] */ +// HASH_VALUE BD3E48C9D3CB08A7 +// INDEX 1160 +emote_stubborn_self_f [&EMT&$a$ is stubborn, and there's nothing you can do about it.] + +/* OLD VALUE : [&EMT&$a$ glares stubbornly at $t$.] */ +// HASH_VALUE 97C8135588496614 +// INDEX 1161 +emote_stubborn_target [&EMT&$a$ stubbornly looks at $t$.] + +/* OLD VALUE : [&EMT&$a$ suffers, loudly.] */ +// HASH_VALUE 578278CFC638CA38 +// INDEX 1162 +emote_suffering_nobody [&EMT&$a$ screams with pain.] + +/* OLD VALUE : [&EMT&$a$ lets everyone know he is suffering.] */ +// HASH_VALUE B0CE84FA3486FB8F +// INDEX 1163 +emote_suffering_self_m [&EMT&$a$ lets everyone know he is in pain.] + +/* OLD VALUE : [&EMT&$a$ lets everyone know she is suffering.] */ +// HASH_VALUE 6F1CD2EBE0CBC6E8 +// INDEX 1164 +emote_suffering_self_f [&EMT&$a$ lets everyone know she is in pain.] + +// HASH_VALUE 6421661F498F8566 +// INDEX 1165 +emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + +// HASH_VALUE A561F1A6060274C4 +// INDEX 1166 +emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + +// HASH_VALUE 6421661F8A4F8566 +// INDEX 1167 +emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + +// HASH_VALUE A561F1AB050274C4 +// INDEX 1168 +emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +// HASH_VALUE DF2527E956B0C24E +// INDEX 1169 +emote_surprised_nobody [&EMT&$a$ looks surprised.] + +// HASH_VALUE 7FA4B005D0A1AD5E +// INDEX 1170 +emote_surprised_self [&EMT&$a$ is surprised.] + +// HASH_VALUE 7F89EFD8D6B77D2B +// INDEX 1171 +emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +// HASH_VALUE C618808B214DA4DE +// INDEX 1172 +emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +/* OLD VALUE : [&EMT&$a$ ] */ +// HASH_VALUE C618808B214DA4DE +// INDEX 1173 +emote_suspicious_self [&EMT&$a$ looks at everyone suspiciously.] + +/* OLD VALUE : [&EMT&$a$ peers at $t$ suspiciously.] */ +// HASH_VALUE E584EC999AA69A1E +// INDEX 1174 +emote_suspicious_target [&EMT&$a$ looks at $t$ suspiciously.] + +/* OLD VALUE : [&EMT&$a$ taunts the crowd.] */ +// HASH_VALUE 9588332813D6E227 +// INDEX 1175 +emote_taunting_nobody [&EMT&$a$ provokes the crowd.] + +/* OLD VALUE : [&EMT&$a$ taunts himself and is appropriately intimidated.] */ +// HASH_VALUE BFAC2990D40CB15F +// INDEX 1176 +emote_taunting_self_m [&EMT&$a$ provokes himself and as a result he is intimidated.] + +/* OLD VALUE : [&EMT&$a$ taunts herself and is appropriately intimidated.] */ +// HASH_VALUE D00C513469BB9CD3 +// INDEX 1177 +emote_taunting_self_f [&EMT&$a$ provokes herself and as a result she is intimidated.] + +/* OLD VALUE : [&EMT&$a$ taunts $t$.] */ +// HASH_VALUE 169FA706CF309521 +// INDEX 1178 +emote_taunting_target [&EMT&$a$ provokes $t$.] + +// HASH_VALUE 5668E53E1D2A3FD5 +// INDEX 1179 +emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +/* OLD VALUE : [&EMT&$a$ tries to be terrifying to himself, and fails.] */ +// HASH_VALUE 56903BF573068406 +// INDEX 1180 +emote_terrified_self_m [&EMT&$a$ tries to terrify himself, and fails.] + +/* OLD VALUE : [&EMT&$a$ tries to be terrifying to herself, and fails.] */ +// HASH_VALUE 55903BF57306840B +// INDEX 1181 +emote_terrified_self_f [&EMT&$a$ tries to terrify herself, and fails.] + +/* OLD VALUE : [&EMT&$a$ widens his eyes at $t$, visibly terrified.] */ +// HASH_VALUE 7A09CFC3403189D5 +// INDEX 1182 +emote_terrified_target_m [&EMT&$a$ looks at $t$ with his eyes wide open, visibly terrified.] + +/* OLD VALUE : [&EMT&$a$ widens her eyes at $t$, visibly terrified.] */ +// HASH_VALUE 7A09CFC3403185D1 +// INDEX 1183 +emote_terrified_target_f [&EMT&$a$ looks at $t$ with her eyes wide open, visibly terrified.] + +// HASH_VALUE 90A4EB05D31649EC +// INDEX 1184 +emote_thankful_nobody [&EMT&$a$ is thankful.] + +// HASH_VALUE 1D0EA5365A246728 +// INDEX 1185 +emote_thankful_self [&EMT&$a$ is thankful for being here.] + +/* OLD VALUE : [&EMT&$a$ is thankful for $t$.] */ +// HASH_VALUE C3A424D5C1F617E0 +// INDEX 1186 +emote_thankful_target [&EMT&$a$ is thankful to $t$.] + +/* OLD VALUE : [&EMT&$a$ is thirsty. Drinks, anyone?] */ +// HASH_VALUE F5561CC56F8D490F +// INDEX 1187 +emote_thirsty_nobody [&EMT&$a$ is thirsty. Does anybody want a drink?] + +/* OLD VALUE : [&EMT&$a$ swigs down a drink.] */ +// HASH_VALUE 654340CF4E60BA6D +// INDEX 1188 +emote_thirsty_self [&EMT&$a$ swigs his drink down.] + +// HASH_VALUE FDBA6C79E3EBEEE6 +// INDEX 1189 +emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +/* OLD VALUE : [&EMT&$a$ mulls it over.] */ +// HASH_VALUE A889779617F0A66C +// INDEX 1190 +emote_thoughtful_nobody [&EMT&$a$ turns it over in his mind.] + +/* OLD VALUE : [&EMT&$a$ gave it a lot of thought.] */ +// HASH_VALUE E752F4C7B7C58E77 +// INDEX 1191 +emote_thoughtful_self [&EMT&$a$ thinks about it a lot.] + +/* OLD VALUE : [&EMT&$a$ looks thoughtfully at $t$.] */ +// HASH_VALUE 2764009596B67629 +// INDEX 1192 +emote_thoughtful_target [&EMT&$a$ looks at $t$ thoughtfully.] + +/* OLD VALUE : [&EMT&$a$ is tired of this.] */ +// HASH_VALUE 10870BCACE65722D +// INDEX 1193 +emote_tired_nobody [&EMT&$a$ is tired of all this.] + +// HASH_VALUE C86F020BC5E6065A +// INDEX 1194 +emote_tired_self [&EMT&$a$ is tired.] + +// HASH_VALUE 42735CD2C8C4BF25 +// INDEX 1195 +emote_tired_target [&EMT&$a$ is really tired of $t$.] + +// HASH_VALUE 908804170986C272 +// INDEX 1196 +emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +// HASH_VALUE 6A1780D3D0554867 +// INDEX 1197 +emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + +// HASH_VALUE 6A1780D8CF554867 +// INDEX 1198 +emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +/* OLD VALUE : [&EMT&$a$ tolerates $t$, to a point.] */ +// HASH_VALUE ADB795EB1E867FD3 +// INDEX 1199 +emote_tolerant_target [&EMT&$a$ tolerates $t$, as far as possible.] + +/* OLD VALUE : [&EMT&$a$ appears troubled.] */ +// HASH_VALUE D336C4FA773C731A +// INDEX 1200 +emote_troubled_nobody [&EMT&$a$ looks worried.] + +/* OLD VALUE : [&EMT&$a$ is deeply troubled.] */ +// HASH_VALUE 9314741586444B61 +// INDEX 1201 +emote_troubled_self [&EMT&$a$ is deeply preoccupied.] + +/* OLD VALUE : [&EMT&$a$ is troubled by $t$.] */ +// HASH_VALUE 15D207DA77B33B52 +// INDEX 1202 +emote_troubled_target [&EMT&$a$ worries about $t$.] + +/* OLD VALUE : [&EMT&$a$ just doesn't know.] */ +// HASH_VALUE A2D7D3DA93247971 +// INDEX 1203 +emote_uncertain_nobody [&EMT&$a$ does not really know.] + +/* OLD VALUE : [&EMT&$a$ was sure, but is now not so certain.] */ +// HASH_VALUE 0029A7B5B58C2E94 +// INDEX 1204 +emote_uncertain_self [&EMT&$a$ was sure, but is not so sure now.] + +/* OLD VALUE : [&EMT&$a$ shrugs uncertainly at $t$.] */ +// HASH_VALUE 2C99ADEF600C738A +// INDEX 1205 +emote_uncertain_target [&EMT&$a$ aims an uncertain shrug at $t$.] + +// HASH_VALUE 95259CF9F73CC725 +// INDEX 1206 +emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +/* OLD VALUE : [&EMT&$a$ is unhappy with himself.] */ +// HASH_VALUE 8C0DD180DE256B57 +// INDEX 1207 +emote_unhappy_self_m [&EMT&$a$ is displeased with himself.] + +/* OLD VALUE : [&EMT&$a$ is unhappy with herself.] */ +// HASH_VALUE 8C0DD180DE765B57 +// INDEX 1208 +emote_unhappy_self_f [&EMT&$a$ is displeased with herself.] + +/* OLD VALUE : [&EMT&$a$ is unhappy at $t$.] */ +// HASH_VALUE 01A7201B8D919713 +// INDEX 1209 +emote_unhappy_target [&EMT&$a$ is displeased with $t$.] + +/* OLD VALUE : [&EMT&$a$ stays put, unwilling.] */ +// HASH_VALUE 034318EFE6EA1B1C +// INDEX 1210 +emote_unwilling_nobody [&EMT&$a$ does not move, and shows reluctance.] + +/* OLD VALUE : [&EMT&$a$ is unwilling. Try someone else.] */ +// HASH_VALUE 6D89ADF171AB4B91 +// INDEX 1211 +emote_unwilling_self [&EMT&$a$ is unwilling. Try something else.] + +// HASH_VALUE 2DDE9D774FB20A92 +// INDEX 1212 +emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +// HASH_VALUE D157CF2E0C154D62 +// INDEX 1213 +emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +/* OLD VALUE : [&EMT&$a$ seeks to avenge himself.] */ +// HASH_VALUE 67A707031854AB63 +// INDEX 1214 +emote_vengeful_self_m [&EMT&$a$ tries to avenge himself.] + +/* OLD VALUE : [&EMT&$a$ seeks to avenge herself.] */ +// HASH_VALUE A86707031854AB63 +// INDEX 1215 +emote_vengeful_self_f [&EMT&$a$ tries to avenge herself.] + +/* OLD VALUE : [&EMT&$a$ seeks vengence for $t$.] */ +// HASH_VALUE 14A81C3AC83986DC +// INDEX 1216 +emote_vengeful_target [&EMT&$a$ is vengeful towards $t$.] + +/* OLD VALUE : [&EMT&$a$ waits around.] */ +// HASH_VALUE B19703D543B7CFE3 +// INDEX 1217 +emote_wait_nobody [&EMT&$a$ is waiting.] + +// HASH_VALUE E316D7DA3DA06527 +// INDEX 1218 +emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +// HASH_VALUE 11633B2448FCBE77 +// INDEX 1219 +emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +/* OLD VALUE : [&EMT&$a$ lets out a warm smile.] */ +// HASH_VALUE 55C5DCFEA2D1931C +// INDEX 1220 +emote_warm_nobody [&EMT&$a$ warmly smiles.] + +/* OLD VALUE : [&EMT&$a$ warms up.] */ +// HASH_VALUE 9872DBCA47151B4F +// INDEX 1221 +emote_warm_self [&EMT&$a$ becomes animated.] + +/* OLD VALUE : [&EMT&$a$ gives $t$ a warm welcome.] */ +// HASH_VALUE 92F717DD40578E30 +// INDEX 1222 +emote_warm_target [&EMT&$a$ warmly welcomes $t$.] + +/* OLD VALUE : [&EMT&$a$ peers about warily.] */ +// HASH_VALUE E9E7282A0CE37523 +// INDEX 1223 +emote_wary_nobody [&EMT&$a$ looks around warily.] + +// HASH_VALUE A2C7C64EDA34CF70 +// INDEX 1224 +emote_wary_self_m [&EMT&$a$ looks at himself warily.] + +// HASH_VALUE A1C7C64EDA34CF75 +// INDEX 1225 +emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +/* OLD VALUE : [&EMT&$a$ gives $t$ a wary look.] */ +// HASH_VALUE 6BD2EB2C0CE375E3 +// INDEX 1226 +emote_wary_target [&EMT&$a$ looks at $t$ warily.] + +/* OLD VALUE : [&EMT&$a$ attempts to start a wave. Everybody now!] */ +// HASH_VALUE 87A4A6CA9F4D6EF1 +// INDEX 1227 +emote_wave_nobody [&EMT&$a$ attempts to start a Mexican wave. Come on everyboby!] + +/* OLD VALUE : [&EMT&$a$ waves his hands in the air like he just doesn't care.] */ +// HASH_VALUE C8FC59B037081D42 +// INDEX 1228 +emote_wave_self_m [&EMT&$a$ casually puts his hands up in the air.] + +/* OLD VALUE : [&EMT&$a$ waves her hands in the air like she just doesn't care.] */ +// HASH_VALUE C8FC55AC37081D42 +// INDEX 1229 +emote_wave_self_f [&EMT&$a$ casually puts her hands up in the air.] + +/* OLD VALUE : [&EMT&$a$ waves at $t$.] */ +// HASH_VALUE D88EC302547CA510 +// INDEX 1230 +emote_wave_target [&EMT&$a$ waves to $t$.] + +/* OLD VALUE : [&EMT&$a$ is whining.] */ +// HASH_VALUE CD7554D8B9789618 +// INDEX 1231 +emote_whine_nobody [&EMT&$a$ is complaining.] + +/* OLD VALUE : [&EMT&$a$ whines to no one in particular, but knows it probably won't help.] */ +// HASH_VALUE 0E8EC195A02E198A +// INDEX 1232 +emote_whine_self [&EMT&$a$ complains to no one in particular, but knows it won't help.] + +/* OLD VALUE : [&EMT&$a$ whines at $t$.] */ +// HASH_VALUE DE2E27D889D01252 +// INDEX 1233 +emote_whine_target [&EMT&$a$ complains to $t$.] + +/* OLD VALUE : [&EMT&$a$ has a wicked look.] */ +// HASH_VALUE E6B6D84D5B644E0B +// INDEX 1234 +emote_wicked_nobody [&EMT&$a$ has a wicked appearance.] + +// HASH_VALUE 4623ECB1A44A18AB +// INDEX 1235 +emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + +// HASH_VALUE 866310B38F9EDCEC +// INDEX 1236 +emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +/* OLD VALUE : [&EMT&$a$ thinks $t$ is positively wicked.] */ +// HASH_VALUE ABB8E93207C68AA4 +// INDEX 1237 +emote_wicked_target [&EMT&$a$ thinks $t$ is really wicked.] + +/* OLD VALUE : [&EMT&$a$ considers things, wisely.] */ +// HASH_VALUE 2743EF5999086F74 +// INDEX 1238 +emote_wise_nobody [&EMT&$a$ considers things wisely.] + +// HASH_VALUE E1C4948C79199E20 +// INDEX 1239 +emote_wise_self [&EMT&$a$ chooses wisely.] + +/* OLD VALUE : [&EMT&$a$ considers $t$ wise.] */ +// HASH_VALUE 02F284D303231F23 +// INDEX 1240 +emote_wise_target [&EMT&$a$ thinks $t$ is wise.] + +// HASH_VALUE 001F4D97F93B5FE8 +// INDEX 1241 +emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +// HASH_VALUE 7CBE67BDB856B4E5 +// INDEX 1242 +emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +// HASH_VALUE 915818CFCF20DF2A +// INDEX 1243 +emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +/* OLD VALUE : [&EMT&$a$ worries, generically.] */ +// HASH_VALUE 5216119196498D62 +// INDEX 1244 +emote_worried_nobody [&EMT&$a$ is a natural-born worrier.] + +/* OLD VALUE : [&EMT&$a$ worries about himself sometimes.] */ +// HASH_VALUE 95A28CCBC9473B42 +// INDEX 1245 +emote_worried_self_m [&EMT&$a$ worries sometimes.] + +/* OLD VALUE : [&EMT&$a$ worries about herself sometimes.] */ +// HASH_VALUE 95A28CCBC9473B42 +// INDEX 1246 +emote_worried_self_f [&EMT&$a$ worries sometimes.] + +// HASH_VALUE 15D207DA77B33B52 +// INDEX 1247 +emote_worried_target [&EMT&$a$ worries about $t$.] + +/* OLD VALUE : [&EMT&$a$ staggers, wounded.] */ +// HASH_VALUE 2472FF637901DC19 +// INDEX 1248 +emote_wounded_nobody [&EMT&A wound is making $a$ reel.] + +/* OLD VALUE : [&EMT&$a$ has managed to wound himself. Heal?] */ +// HASH_VALUE 9B4708188A72DD26 +// INDEX 1249 +emote_wounded_self_m [&EMT&$a$ hurt himself. Heal?] + +/* OLD VALUE : [&EMT&$a$ has managed to wound herself. Heal?] */ +// HASH_VALUE 9B47081D8972DD26 +// INDEX 1250 +emote_wounded_self_f [&EMT&$a$ hurt herself. Heal?] + +// HASH_VALUE 5D94DFE2C79595BA +// INDEX 1251 +emote_wounded_target [&EMT&$a$ has wounded $t$.] + +/* OLD VALUE : [&EMT&$a$ yawns noticeably.] */ +// HASH_VALUE 9752601E4032F71F +// INDEX 1252 +emote_yawn_nobody [&EMT&$a$ yawns his head off.] + +// HASH_VALUE 6024CE2CCBE87F26 +// INDEX 1253 +emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +/* OLD VALUE : [&EMT&$a$ yawns straight at $t$.] */ +// HASH_VALUE 97521323F441A677 +// INDEX 1254 +emote_yawn_target [&EMT&$a$ yawns in front of $t$.] + +/* OLD VALUE : [&EMT&$a$ knows its just you and him out here.] */ +// HASH_VALUE 081E7B410F2883DD +// INDEX 1255 +emote_youandme_nobody_m [&EMT&$a$ knows this is just going to be the two of them out there.] + +/* OLD VALUE : [&EMT&$a$ knows its just you and her out here.] */ +// HASH_VALUE 081E7B410F2883DD +// INDEX 1256 +emote_youandme_nobody_f [&EMT&$a$ knows this is just going to be the two of them out there.] + +// HASH_VALUE EFF2898069BC4FCE +// INDEX 1257 +emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +// HASH_VALUE 83EB6B8B25C7E95A +// INDEX 1258 +emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +// HASH_VALUE 00AE50C867A1C792 +// INDEX 1259 +exchange_accepted [&ITM&Exchange accepted on both sides.] + +// HASH_VALUE 6F81B9608F353BAB +// INDEX 1260 +exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +// HASH_VALUE B2E1C0E8BC0D5826 +// INDEX 1261 +exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +// HASH_VALUE 378CBEFE92471903 +// INDEX 1262 +exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +// HASH_VALUE FA81A55A38A8EFE9 +// INDEX 1263 +exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +// HASH_VALUE 1996BCE4F6664E1F +// INDEX 1264 +exchange_end [&SYS&$p$ ended exchange.] + +// HASH_VALUE CC67519AD48BA8FF +// INDEX 1265 +exchange_invitation_m [$p$ invites you to exchange with him.] + +// HASH_VALUE 0D27519AD48BA8FF +// INDEX 1266 +exchange_invitation_f [$p$ invites you to exchange with her.] + +// HASH_VALUE EB8AE587239A7591 +// INDEX 1267 +exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +// HASH_VALUE 9B0E52583FB04120 +// INDEX 1268 +exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +// HASH_VALUE F9CD1AE1FBCE0E04 +// INDEX 1269 +exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +// HASH_VALUE 71FCBE4A8BD1C557 +// INDEX 1270 +faber_cancel [&ITMF&Your crafting action has been interrupted!] + +// HASH_VALUE D3AFB3A120D9F3B0 +// INDEX 1271 +faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE F071FF6631B60BB3 +// INDEX 1272 +faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE BBBB94B48F4B14FA +// INDEX 1273 +faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +/* OLD VALUE : [&ITMF&Your crafting action is a complete failure, you lose raw materials used for crafting!] */ +// HASH_VALUE EE35C3D3C915BD4A +// INDEX 1274 +faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +/* OLD VALUE : [&ITMF&Your crafting action is a failure!] */ +// HASH_VALUE 36D16D57201439C5 +// INDEX 1275 +faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +// HASH_VALUE 0CE0811AF887529F +// INDEX 1276 +faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +// HASH_VALUE 1569669335AAF7BE +// INDEX 1277 +faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +// HASH_VALUE 523E2D235E3CC33D +// INDEX 1278 +faction_points_cannot_gain_yet_1m [&XP&1 minute is needed before being able to earn fame points by fighting $victim$.] + +// HASH_VALUE EA706DE0806B4127 +// INDEX 1279 +faction_points_cannot_gain_yet_xm [&XP&$m$ minutes are needed before being able to earn fame points by fighting $victim$.] + +// HASH_VALUE 12DD15185D9DC33D +// INDEX 1280 +faction_points_cannot_gain_yet_1s [&XP&1 second is needed before being able to earn fame points by fighting $victim$.] + +// HASH_VALUE 68C05DE6806B5521 +// INDEX 1281 +faction_points_cannot_gain_yet_xs [&XP&$s$ seconds are needed before being able to earn fame points by fighting $victim$.] + +// HASH_VALUE 957BB98CC5A8D210 +// INDEX 1282 +faction_points_gain_p [&XP&You gain $fp$ honor points with $faction.da$ $faction$.] + +// HASH_VALUE 59556B1F7713D804 +// INDEX 1283 +faction_points_gain_1 [&XP&You gain 1 honor point with $faction.da$ $faction$.] + +// HASH_VALUE 46C561D0D4C5E35B +// INDEX 1284 +faction_points_gain_0 [&XP&You don't gain any honor point.] + +// HASH_VALUE 531CF191C5A8D210 +// INDEX 1285 +faction_points_lose_p [&XP&You lose $fp$ honor points with $faction.da$ $faction$.] + +// HASH_VALUE 17F6A3247713D804 +// INDEX 1286 +faction_points_lose_1 [&XP&You lose 1 honor point with $faction.da$ $faction$.] + +// HASH_VALUE 46C53DDA5715E35B +// INDEX 1287 +faction_points_lose_0 [&XP&You don't lose any honor point.] + +// HASH_VALUE CF6B4D9EB57BB40A +// INDEX 1288 +fame_gain_char [You gain fame with $faction.da$ $faction$] + +// HASH_VALUE 57F777C28C36F49F +// INDEX 1289 +fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + +// HASH_VALUE E34861FCE1134997 +// INDEX 1290 +fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +// HASH_VALUE 3C6DDE0A50227124 +// INDEX 1291 +fame_gain_guild [Your guild gains fame with $faction.da$ $faction$] + +// HASH_VALUE C4F9082E27DDB1B9 +// INDEX 1292 +fame_gain_guild_ally [Your guild gains fame with their allies $faction.da$ $faction$] + +// HASH_VALUE 504AF2687CBA06B1 +// INDEX 1293 +fame_gain_guild_enemy [Your guild gains fame with their enemies $faction.da$ $faction$] + +// HASH_VALUE CF6B4D9E371CEC0F +// INDEX 1294 +fame_lost_char [You lost fame with $faction.da$ $faction$] + +// HASH_VALUE 57F777C20ED72CA4 +// INDEX 1295 +fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + +// HASH_VALUE E34861FC63B4819C +// INDEX 1296 +fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +// HASH_VALUE DF899168EB6321DA +// INDEX 1297 +fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + +// HASH_VALUE 44AAB332F3590F2A +// INDEX 1298 +fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + +// HASH_VALUE 418E07AD82EE467F +// INDEX 1299 +fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +// HASH_VALUE BC91A46BB8EBB53D +// INDEX 1300 +forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +// HASH_VALUE 8D7AB7D751E47940 +// INDEX 1301 +forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +// HASH_VALUE C3DEA26E1CDD6439 +// INDEX 1302 +forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +// HASH_VALUE 2E2635476F9AC2D4 +// INDEX 1303 +forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but they have all been used up and the deposit is now empty for a while.] + +// HASH_VALUE D196DF670F3C2F59 +// INDEX 1304 +forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + +// HASH_VALUE 9282E76D520D643E +// INDEX 1305 +forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +// HASH_VALUE 8DE7636D771467DD +// INDEX 1306 +forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +// HASH_VALUE F0544EF5EB75A7F3 +// INDEX 1307 +forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +// HASH_VALUE 595F2F71D9C3AB64 +// INDEX 1308 +forage_dep_trackg_stopped [&FORLD&End of prospection.] + +// HASH_VALUE 577570E5477E761F +// INDEX 1309 +forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +// HASH_VALUE 270F8B97241AFFD8 +// INDEX 1310 +forage_drop_quantity [&ITMF&You failed to catch the material!] + +// HASH_VALUE E68A62FCC91C9A38 +// INDEX 1311 +forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +// HASH_VALUE 3FBBF3E4591CAEAC +// INDEX 1312 +forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +// HASH_VALUE 8F93278D9F247305 +// INDEX 1313 +forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +// HASH_VALUE 9B37872F49E6A26A +// INDEX 1314 +forage_nothing_found [&ITMF&You found nothing.] + +// HASH_VALUE 3E1D1940AD452B4E +// INDEX 1315 +forage_found_source [&ITM&You found a raw material source.] + +// HASH_VALUE 84EADC8854F7EDC1 +// INDEX 1316 +forage_found_sources [&ITM&You found $n$ raw material sources.] + +// HASH_VALUE ED16E27439A24457 +// INDEX 1317 +forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +// HASH_VALUE 8B52343838488C0A +// INDEX 1318 +forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +// HASH_VALUE D2625EB06853221B +// INDEX 1319 +forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +// HASH_VALUE 86EE42784A4CFD99 +// INDEX 1320 +forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +// HASH_VALUE D7C8A1A0092A1D95 +// INDEX 1321 +forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +// HASH_VALUE C206CB0A3D51ABD8 +// INDEX 1322 +forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +// HASH_VALUE C8C12F180F622F27 +// INDEX 1323 +forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +// HASH_VALUE B4452243B7AD6617 +// INDEX 1324 +forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +// HASH_VALUE 51F4D2A7C01CA03C +// INDEX 1325 +forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +// HASH_VALUE 8533AA488F50D976 +// INDEX 1326 +forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +// HASH_VALUE C32451A02DAD40F6 +// INDEX 1327 +forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +// HASH_VALUE C24381538CF12CFB +// INDEX 1328 +forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +// HASH_VALUE 7A80717377E7D185 +// INDEX 1329 +forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +// HASH_VALUE 62070F412575CE14 +// INDEX 1330 +forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +// HASH_VALUE 8E62C8B51D673E39 +// INDEX 1331 +forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +// HASH_VALUE 85FFAB186CF4A260 +// INDEX 1332 +forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +// HASH_VALUE 0D99AF63035FAEE4 +// INDEX 1333 +forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +// HASH_VALUE F5FC02A1F594BAD5 +// INDEX 1334 +forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +// HASH_VALUE 038D624D553302DE +// INDEX 1335 +forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +// HASH_VALUE 846A0154C1662731 +// INDEX 1336 +forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +// HASH_VALUE E44AE80D9D86F6F9 +// INDEX 1337 +forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +// HASH_VALUE 4C66154B3795E171 +// INDEX 1338 +forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +// HASH_VALUE 15138CD73DA8D0DE +// INDEX 1339 +forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +// HASH_VALUE B3F436EE652D4161 +// INDEX 1340 +forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +// HASH_VALUE C411F53C424B51F4 +// INDEX 1341 +forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +// HASH_VALUE E92E729787356BA2 +// INDEX 1342 +forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +// HASH_VALUE 926531AEF622B552 +// INDEX 1343 +forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +// HASH_VALUE EC1A925ACB3E9DD8 +// INDEX 1344 +forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + +// HASH_VALUE E86D1AF92B4EA990 +// INDEX 1345 +forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +// HASH_VALUE 4104E7A39CC8E9F6 +// INDEX 1346 +harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +// HASH_VALUE F27F4FF7B66164E8 +// INDEX 1347 +harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +// HASH_VALUE B570443F4128F0C2 +// INDEX 1348 +harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +// HASH_VALUE C905A8ABE3FAC3E0 +// INDEX 1349 +harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +// HASH_VALUE 3E0B0DA6628BF830 +// INDEX 1350 +harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +// HASH_VALUE 4AC3358896457098 +// INDEX 1351 +harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + +// HASH_VALUE CA1F61F802BE94FE +// INDEX 1352 +harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +// HASH_VALUE 4F6E45723DF8C867 +// INDEX 1353 +harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + +// HASH_VALUE 02740CEA7F5ED01D +// INDEX 1354 +harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +// HASH_VALUE 69DC34E9C86A28EE +// INDEX 1355 +invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +/* OLD VALUE : [&ITM&You have just bought $item.ia$ $item$ for $cost$ dappers.] */ +// HASH_VALUE 3C70AAD61975F598 +// INDEX 1356 +inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ Dappers.] + +/* OLD VALUE : [&ITM&You have just bought $qty$ $item.p$ for $cost$ dappers.] */ +// HASH_VALUE 6C55EF49DC986C3F +// INDEX 1357 +inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ Dappers.] + +// HASH_VALUE FCDFB41728830E28 +// INDEX 1358 +inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ Dappers and $fp$ honor points.] + +// HASH_VALUE 0E5E094F9CBA6B2F +// INDEX 1359 +inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ Dappers and $fp$ honor points.] + +// HASH_VALUE 662C6D09785E33D2 +// INDEX 1360 +inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ honor points.] + +// HASH_VALUE 4FF8920509CA71DD +// INDEX 1361 +inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ honor points.] + +// HASH_VALUE 7E0BBC2F1FEEC7E5 +// INDEX 1362 +inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + +// HASH_VALUE B49FF15118A68A98 +// INDEX 1363 +inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +// HASH_VALUE 60AC162AD238FA58 +// INDEX 1364 +inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + +// HASH_VALUE 62E3567813A1909A +// INDEX 1365 +inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +/* OLD VALUE : [&SYS&You equip with your $item$.] */ +// HASH_VALUE C2B547229D743006 +// INDEX 1366 +inventory_equip_item_1 [&SYS&You equip your $item$.] + +/* OLD VALUE : [&SYS&You equip with your $item.p$.] */ +// HASH_VALUE 42DA6F226A7463E1 +// INDEX 1367 +inventory_equip_item_p [&SYS&You equip your $item.p$.] + +// HASH_VALUE 93479CDA29035237 +// INDEX 1368 +inventory_unequip_item_1 [&SYS&You unequip your $item$.] + +// HASH_VALUE 15479CDA5CB04A79 +// INDEX 1369 +inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +// HASH_VALUE 1E2C74DB0F710A03 +// INDEX 1370 +item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + +// HASH_VALUE 797319FF17E41270 +// INDEX 1371 +item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +// HASH_VALUE D20BF3808CA52C02 +// INDEX 1372 +item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +// HASH_VALUE C03AB88615A7143A +// INDEX 1373 +item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +// HASH_VALUE 7DD99C7B64FB4C50 +// INDEX 1374 +item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +// HASH_VALUE 1C58B74DA72F7E9E +// INDEX 1375 +item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +// HASH_VALUE 12C7DCC5B2267C8D +// INDEX 1376 +item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +/* OLD VALUE : [&CHK&Item you want buy is no more available.] */ +// HASH_VALUE D10071B1CF71533B +// INDEX 1377 +item_not_available [&CHK&The item you want buy is no more available.] + +// HASH_VALUE D406EF36943A0421 +// INDEX 1378 +item_sold_1 [&ITM&You sell $item.ia$ $item$ for $moneyNow$ dapper(s).] + +// HASH_VALUE 3E7EC51B5D13F5D1 +// INDEX 1379 +item_sold_2 [&ITM&You sell $qty$ $item.p$ for $moneyNow$ dapper(s).] + +// HASH_VALUE EDA2E6F4C6776FA6 +// INDEX 1380 +item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + +// HASH_VALUE C578E26A2226380A +// INDEX 1381 +item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + +// HASH_VALUE DE49C354C4732181 +// INDEX 1382 +kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +// HASH_VALUE C33118F65B7ED633 +// INDEX 1383 +kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +// HASH_VALUE 08F533149AD85315 +// INDEX 1384 +lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +// HASH_VALUE C62533149AD85B1B +// INDEX 1385 +lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +// HASH_VALUE C49533149AC75F1B +// INDEX 1386 +lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +// HASH_VALUE 61C423176284D2F6 +// INDEX 1387 +lift_exit [Exit$$exit$$] + +// HASH_VALUE 4AC3358896457098 +// INDEX 1388 +loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + +// HASH_VALUE CA1F61F802BE94FE +// INDEX 1389 +loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +// HASH_VALUE 4F6E45723DF8C867 +// INDEX 1390 +loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + +// HASH_VALUE 02740CEA7F5ED01D +// INDEX 1391 +loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +/* OLD VALUE : [&CHK&Target missing or invalid.] */ +// HASH_VALUE 6376484824C4BA7F +// INDEX 1392 +magic_bad_target [&CHKCB&Target missing or invalid.] + +// HASH_VALUE B37340170B2CA72A +// INDEX 1393 +magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +// HASH_VALUE DC5E3060B27CDA32 +// INDEX 1394 +magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +// HASH_VALUE 051952AD6AC3A0A9 +// INDEX 1395 +magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +// HASH_VALUE FE8F00124B1CC727 +// INDEX 1396 +magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +// HASH_VALUE 1C31F750718CD63A +// INDEX 1397 +magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +// HASH_VALUE 45EC199D29D39CB1 +// INDEX 1398 +magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +// HASH_VALUE 3687509D451CE421 +// INDEX 1399 +magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +// HASH_VALUE 0881573CBD29DB7D +// INDEX 1400 +magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +// HASH_VALUE C9CD4434FB9E11FE +// INDEX 1401 +magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +// HASH_VALUE 188DCAFB342291F5 +// INDEX 1402 +magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +// HASH_VALUE FF8AECDA01C4598B +// INDEX 1403 +magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +// HASH_VALUE 811A24D43EB411C3 +// INDEX 1404 +magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + +// HASH_VALUE 811A24D93DB411C3 +// INDEX 1405 +magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +// HASH_VALUE 489322B87B75EDA2 +// INDEX 1406 +magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + +// HASH_VALUE 489322B87B75019E +// INDEX 1407 +magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +// HASH_VALUE 586091EBF3328DFD +// INDEX 1408 +magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +// HASH_VALUE 3F5DB3CAC0D45593 +// INDEX 1409 +magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +// HASH_VALUE C1EDEBC4FDC40DCB +// INDEX 1410 +magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + +// HASH_VALUE C1EDEBC9FCC40DCB +// INDEX 1411 +magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +// HASH_VALUE 888342B5C691AD9D +// INDEX 1412 +magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + +// HASH_VALUE 888342B5C691C199 +// INDEX 1413 +magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +// HASH_VALUE 0E705CE7A16069DE +// INDEX 1414 +magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +// HASH_VALUE 2678B9C96B14C2B7 +// INDEX 1415 +magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +// HASH_VALUE E65A9ACFA9F5AAAC +// INDEX 1416 +magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + +// HASH_VALUE E65A9ACFA9F5BEA8 +// INDEX 1417 +magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +// HASH_VALUE 4CF5C6467F4CD94C +// INDEX 1418 +magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + +// HASH_VALUE 4C46B6467F4CD94C +// INDEX 1419 +magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +/* OLD VALUE : [&CHK&This spell cannot be cast on an enemy.] */ +// HASH_VALUE A0030DA8C3E7C116 +// INDEX 1420 +magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +/* OLD VALUE : [&CHK&You cannot cast yet.] */ +// HASH_VALUE 8B9E336E5FFEB45A +// INDEX 1421 +magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +/* OLD VALUE : [&CHK&You cannot cast this spell on yourself.] */ +// HASH_VALUE C03F544FC696F110 +// INDEX 1422 +magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +/* OLD VALUE : [&CHK&This spell can only be cast on an enemy.] */ +// HASH_VALUE FEDB7DF9BEDC2F64 +// INDEX 1423 +magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +/* OLD VALUE : [&CHK&You can only use this spell on other players.] */ +// HASH_VALUE FC1343B00DCD8D17 +// INDEX 1424 +magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +/* OLD VALUE : [&DGM&Your spell hits $e.da$ $e$ for $n$ magic hit points of damage.] */ +// HASH_VALUE 51E83D34157CD636 +// INDEX 1425 +magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +// HASH_VALUE 0F67A6AB57E98A36 +// INDEX 1426 +magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +/* OLD VALUE : [&DMG&$e.da$ $e$'s spell hits you for $n$ hit points of damage.] */ +// HASH_VALUE D62ADB73F1E4EC3D +// INDEX 1427 +magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +/* OLD VALUE : [&SPLM&Your spell hits $e.da$ $e$ for $n$ sap points of damage.] */ +// HASH_VALUE 2091CB3DA35D54F0 +// INDEX 1428 +magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +// HASH_VALUE 0F67A6AB57A96A41 +// INDEX 1429 +magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +/* OLD VALUE : [&SPL&$e.da$ $e$'s spell hits you for $n$ sap points of damage.] */ +// HASH_VALUE FC852A06D884DCD6 +// INDEX 1430 +magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +/* OLD VALUE : [&SPLM&Your spell hits $e.da$ $e$ for $n$ stamina points of damage.] */ +// HASH_VALUE B9808C0B9E85388F +// INDEX 1431 +magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +// HASH_VALUE 581974F1691CA164 +// INDEX 1432 +magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +/* OLD VALUE : [&SPL&$e.da$ $e$'s spell hits you for $n$ stamina points of damage.] */ +// HASH_VALUE ACA7F372838718D3 +// INDEX 1433 +magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +// HASH_VALUE 5D7BA6B218DDD1BA +// INDEX 1434 +magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +// HASH_VALUE BB286A476887D84E +// INDEX 1435 +magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +// HASH_VALUE A6D6D78C6A179A89 +// INDEX 1436 +magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +// HASH_VALUE 6B59D4C7C9E42A49 +// INDEX 1437 +magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +// HASH_VALUE 6B58BCC7C9E42A49 +// INDEX 1438 +magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +// HASH_VALUE DB04D6E9254FF372 +// INDEX 1439 +magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +// HASH_VALUE ABC9ACCBCEE4E27F +// INDEX 1440 +magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +// HASH_VALUE ABC894CBCEE4E27F +// INDEX 1441 +magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +// HASH_VALUE 045A34E717483204 +// INDEX 1442 +magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +// HASH_VALUE BD866B5548708E4C +// INDEX 1443 +magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +// HASH_VALUE 9E20587685811DA5 +// INDEX 1444 +magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +// HASH_VALUE EA1609AD04B2D5A5 +// INDEX 1445 +magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +// HASH_VALUE A9523A846749D1DF +// INDEX 1446 +magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + +// HASH_VALUE A9524E806749D1DF +// INDEX 1447 +magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +// HASH_VALUE DA92FDB139671CF1 +// INDEX 1448 +magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + +// HASH_VALUE DA92FDB1396730ED +// INDEX 1449 +magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +// HASH_VALUE C3A01BAFA5390FF6 +// INDEX 1450 +magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +// HASH_VALUE FF9C76E0BC801F43 +// INDEX 1451 +magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +// HASH_VALUE 8A508AAB948603C1 +// INDEX 1452 +magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +// HASH_VALUE 04D80EADEC42FC3D +// INDEX 1453 +magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +// HASH_VALUE 08F998292BE6865D +// INDEX 1454 +magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + +// HASH_VALUE 3E3AE786ABE78BDA +// INDEX 1455 +magic_heal_full_score_target [&SYS&You are now at full $s$.] + +// HASH_VALUE F91A85C673A6025F +// INDEX 1456 +magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +// HASH_VALUE 76138B5A8FC25AF3 +// INDEX 1457 +magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +// HASH_VALUE 6BA66709A4FCDE4A +// INDEX 1458 +magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +// HASH_VALUE 75117BAEE32D4B2E +// INDEX 1459 +magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +// HASH_VALUE BF2BB3AF8BECFB5B +// INDEX 1460 +magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +// HASH_VALUE 3CC1EAAAD27A3FF9 +// INDEX 1461 +magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +// HASH_VALUE 80016B606C5400E9 +// INDEX 1462 +magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +// HASH_VALUE 2C8D7C1C79AF3757 +// INDEX 1463 +magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +// HASH_VALUE 47B1DA5C5BA1F4B4 +// INDEX 1464 +magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +/* OLD VALUE : [&CHK&You do not have enough hit points to cast this spell.] */ +// HASH_VALUE E4ACF290F9855CCF +// INDEX 1465 +magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +/* OLD VALUE : [&CHK&You do not have enough sap points to cast this spell.] */ +// HASH_VALUE E4ACF28CF7365CCF +// INDEX 1466 +magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +// HASH_VALUE A83097BB9230CAF1 +// INDEX 1467 +magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +/* OLD VALUE : [&CHK&This spell needs a target.] */ +// HASH_VALUE 8BE8B2895545F88D +// INDEX 1468 +magic_need_target [&CHKCB&This spell needs a target.] + +// HASH_VALUE A282D27102FD51F5 +// INDEX 1469 +magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +// HASH_VALUE 381791B169A0A80A +// INDEX 1470 +magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +// HASH_VALUE 8A065BDE38B21436 +// INDEX 1471 +magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +// HASH_VALUE 55CBFF9D89020EEB +// INDEX 1472 +magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +// HASH_VALUE 4AF8C3262885CBCB +// INDEX 1473 +magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +/* OLD VALUE : [&DMG&Your spell hits you for $n$ hit points of damage.] */ +// HASH_VALUE E2A3C6E57A265A0D +// INDEX 1474 +magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +// HASH_VALUE D7D99EF27C6B277E +// INDEX 1475 +magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +// HASH_VALUE E9F92EEC519D2BDE +// INDEX 1476 +magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + +// HASH_VALUE E9F92EEC925D2BDE +// INDEX 1477 +magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +// HASH_VALUE 6614DA47E75CE360 +// INDEX 1478 +magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + +// HASH_VALUE 6614DA4CE65CE360 +// INDEX 1479 +magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +/* OLD VALUE : [&SPL&Your spell hits you for $n$ sap points of damage.] */ +// HASH_VALUE 23542EE57A265A0D +// INDEX 1480 +magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +// HASH_VALUE D7D99EF27C2B0789 +// INDEX 1481 +magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +// HASH_VALUE E9F92EEC501D57DE +// INDEX 1482 +magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + +// HASH_VALUE E9F92EEC91DD57DE +// INDEX 1483 +magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +// HASH_VALUE 6614DA43E50DE360 +// INDEX 1484 +magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + +// HASH_VALUE 6614DA48E40DE360 +// INDEX 1485 +magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +/* OLD VALUE : [&SPL&Your spell hits you for $n$ stamina points of damage.] */ +// HASH_VALUE 09380E9428591FCB +// INDEX 1486 +magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +// HASH_VALUE 208B6C388E9E3EAC +// INDEX 1487 +magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +// HASH_VALUE AF3447341EF9E303 +// INDEX 1488 +magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + +// HASH_VALUE AF3447345FB9E303 +// INDEX 1489 +magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +// HASH_VALUE 5278FB7A593F777B +// INDEX 1490 +magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + +// HASH_VALUE 5278FB7F583F777B +// INDEX 1491 +magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +// HASH_VALUE B7534449C3BA83BE +// INDEX 1492 +magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +// HASH_VALUE B89E31E1B0B10DED +// INDEX 1493 +magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +// HASH_VALUE 793C1D24FD60B5BB +// INDEX 1494 +magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + +// HASH_VALUE BAFC1D24FD60B5BB +// INDEX 1495 +magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +// HASH_VALUE 6CCCB8F6F380579B +// INDEX 1496 +magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + +// HASH_VALUE 6BCCB8F6F38057A0 +// INDEX 1497 +magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +// HASH_VALUE EB8A049E49266CEF +// INDEX 1498 +magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +// HASH_VALUE 38806EF3139AEEFD +// INDEX 1499 +magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +// HASH_VALUE 48106DEC223799C5 +// INDEX 1500 +magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + +// HASH_VALUE 48106DF1213799C5 +// INDEX 1501 +magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +// HASH_VALUE BC0AD887480D7FDA +// INDEX 1502 +magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + +// HASH_VALUE BC0AEC83480D7FDA +// INDEX 1503 +magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +// HASH_VALUE 6CC75F40C9AA670D +// INDEX 1504 +magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +// HASH_VALUE 782D6EB07F1DE905 +// INDEX 1505 +magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +// HASH_VALUE B730595CAFD115BA +// INDEX 1506 +magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + +// HASH_VALUE F8F0595CAFD115BA +// INDEX 1507 +magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +// HASH_VALUE 3FBA96BDB1025394 +// INDEX 1508 +magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + +// HASH_VALUE 3EBA96BDB1025399 +// INDEX 1509 +magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +// HASH_VALUE C781104FC8C6FF7F +// INDEX 1510 +magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +// HASH_VALUE E58F371D6DE02501 +// INDEX 1511 +magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +// HASH_VALUE 40570E17BAC1056C +// INDEX 1512 +magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + +// HASH_VALUE 81170E17BAC1056C +// INDEX 1513 +magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +// HASH_VALUE DB9084E975C21ABA +// INDEX 1514 +magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + +// HASH_VALUE DA9084E975C21ABF +// INDEX 1515 +magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +// HASH_VALUE 97155BCFF3721DF7 +// INDEX 1516 +magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +// HASH_VALUE 79389B1E073ADC95 +// INDEX 1517 +magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +// HASH_VALUE 328CA12BBDC38BE8 +// INDEX 1518 +magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +// HASH_VALUE 332B6EE3AB397DA3 +// INDEX 1519 +magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + +// HASH_VALUE 337C5EE3AB397DA3 +// INDEX 1520 +magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +// HASH_VALUE 2C0DB4A6539FF786 +// INDEX 1521 +magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + +// HASH_VALUE 6DCDB4A6539FF786 +// INDEX 1522 +magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +// HASH_VALUE 0F6792AB57E476F2 +// INDEX 1523 +magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +// HASH_VALUE 9BBE9A18C81E401D +// INDEX 1524 +magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +/* OLD VALUE : [&CHK&You cannot cast on a corpse.] */ +// HASH_VALUE 0AB477EA2871507A +// INDEX 1525 +magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is immune to this kind of magic.] */ +// HASH_VALUE 1E53180F4DD815D3 +// INDEX 1526 +magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is unaffected by magic.] */ +// HASH_VALUE 39B8C3A59A66905C +// INDEX 1527 +magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is invulnerable to offensive spells.] */ +// HASH_VALUE AF8AC45E8F18BD02 +// INDEX 1528 +magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is out of range for your spell.] */ +// HASH_VALUE C52E4BD74E3EE0DB +// INDEX 1529 +magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +// HASH_VALUE E799C888E7F9F092 +// INDEX 1530 +menu_who_am_i [Who are you?] + +/* OLD VALUE : [What is the karavan?] */ +// HASH_VALUE FC896C6185CA6C36 +// INDEX 1531 +menu_who_is_karavan [What is the Karavan?] + +// HASH_VALUE 1F434822151747E0 +// INDEX 1532 +mission_failed [&TSK&You failed in a mission.] + +// HASH_VALUE AD9E52007C2177A4 +// INDEX 1533 +mission_prereq_timer_dhm [This mission will be available in $days$ days, $h$ hours and $m$ minutes.] + +// HASH_VALUE 1DBA0A17E9478ABE +// INDEX 1534 +mission_prereq_timer_hm [This mission will be available in $h$ hours and $m$ minutes.] + +// HASH_VALUE 1C51CC78036BE463 +// INDEX 1535 +mission_prereq_timer_m [This mission will be available in $m$ minutes.] + +// HASH_VALUE 15CDEA6F9BF74F81 +// INDEX 1536 +mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +// HASH_VALUE 85E62F1A7C6673E2 +// INDEX 1537 +mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +// HASH_VALUE 920C72AF1C0BF2C7 +// INDEX 1538 +mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +// HASH_VALUE 0B8E394001315C66 +// INDEX 1539 +mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +// HASH_VALUE EC9C9D8F9772E096 +// INDEX 1540 +mis_buy_5 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +// HASH_VALUE 8C711C74A4982F2E +// INDEX 1541 +mis_buy_6 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +// HASH_VALUE 319792131D1AF6C2 +// INDEX 1542 +mis_buy_7 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +// HASH_VALUE 70C3B3D5AC1DDFA1 +// INDEX 1543 +mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +// HASH_VALUE 9F28AF87578D0C26 +// INDEX 1544 +mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +// HASH_VALUE A3D202CF7701BB2D +// INDEX 1545 +mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +// HASH_VALUE A4D2EA64090719D8 +// INDEX 1546 +mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +// HASH_VALUE 21C3E601B721AE68 +// INDEX 1547 +mis_cast_1 [Cast $i1$] + +// HASH_VALUE 5FBD56107046888D +// INDEX 1548 +mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +// HASH_VALUE 2BFD05CA701498B6 +// INDEX 1549 +mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +// HASH_VALUE 853F85F7208028EA +// INDEX 1550 +mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +// HASH_VALUE 9C618E4D4EC1545C +// INDEX 1551 +mis_cast_loc_1 [Go to $p$ and cast $i1$] + +// HASH_VALUE 58505826841C00E7 +// INDEX 1552 +mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +// HASH_VALUE 6183FD4A8CEE80F1 +// INDEX 1553 +mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +// HASH_VALUE 6AC6A26E94C000FB +// INDEX 1554 +mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +// HASH_VALUE 44082DFB79A34E99 +// INDEX 1555 +mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +// HASH_VALUE 24328F04E9A2F7E3 +// INDEX 1556 +mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +// HASH_VALUE 05865BDD3AA13A10 +// INDEX 1557 +mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +// HASH_VALUE 9BBE242A57B89DDE +// INDEX 1558 +mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +// HASH_VALUE 72F6ED7774DF04AC +// INDEX 1559 +mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +// HASH_VALUE 892EB6C413166F7A +// INDEX 1560 +mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +// HASH_VALUE E0667F11AE5DDE48 +// INDEX 1561 +mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +// HASH_VALUE 54B12575CD5D802A +// INDEX 1562 +mis_destroy_item_1 [$b$ you have taken $i.ia$ $i$ of quality $ql$ or better] + +// HASH_VALUE 16514A757D099932 +// INDEX 1563 +mis_destroy_item_some [$b$ you have taken $qt$ $i.p$ of quality $ql$ or better] + +// HASH_VALUE 6938C9E572288218 +// INDEX 1564 +mis_escort [!!! TO DO!!!] + +// HASH_VALUE A02AD9B1745B7EDA +// INDEX 1565 +mis_fail [!!! TO DO !!!] + +// HASH_VALUE C849C5F08EE65494 +// INDEX 1566 +mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +// HASH_VALUE 2083293C92020D1E +// INDEX 1567 +mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +// HASH_VALUE 04B15FB7F49A497B +// INDEX 1568 +mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +// HASH_VALUE E8DF9532974285D9 +// INDEX 1569 +mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +// HASH_VALUE CC0DCBAD7AFAC138 +// INDEX 1570 +mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +// HASH_VALUE 2EF9C43E91759715 +// INDEX 1571 +mis_gain_control [Gain control of $outpost_name$.] + +// HASH_VALUE 9F42D1280EBDC032 +// INDEX 1572 +mis_give_control [Your guild has gained control of $outpost_name$.] + +// HASH_VALUE A72D253F0FB1CDA6 +// INDEX 1573 +mis_give_item_1 [Give $q1$ $i1$ to $b$] + +// HASH_VALUE E0917F4A09BF2B77 +// INDEX 1574 +mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +// HASH_VALUE 05D5DB61405413C3 +// INDEX 1575 +mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +// HASH_VALUE 171EEB79067277FD +// INDEX 1576 +mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +// HASH_VALUE 1A7431582CED61B5 +// INDEX 1577 +mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +// HASH_VALUE ABD741E749FCBE01 +// INDEX 1578 +mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +// HASH_VALUE 284C712EDA40FB75 +// INDEX 1579 +mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +// HASH_VALUE 39444221AF041BBB +// INDEX 1580 +mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +// HASH_VALUE 4CD95A65924BEA12 +// INDEX 1581 +mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +// HASH_VALUE 6928B7B124AEFAA1 +// INDEX 1582 +mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +// HASH_VALUE FA6CF425A2232AEC +// INDEX 1583 +mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +// HASH_VALUE CF30246BB31BFBE3 +// INDEX 1584 +mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +// HASH_VALUE 57F46F46EF46EB5D +// INDEX 1585 +mis_give_item_menu [Give $item_count$ item] + +// HASH_VALUE 3DB92CD8E28A907B +// INDEX 1586 +mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +// HASH_VALUE 2EA52A5D97C6835D +// INDEX 1587 +mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +// HASH_VALUE 1A63FB12110AB550 +// INDEX 1588 +mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +// HASH_VALUE 56CDC3666468802B +// INDEX 1589 +mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +// HASH_VALUE A80B9A5E7B270D29 +// INDEX 1590 +mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +// HASH_VALUE BC3EEAE33DDEF376 +// INDEX 1591 +mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +// HASH_VALUE 4FC238B7DE9F5EAF +// INDEX 1592 +mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +// HASH_VALUE DDA6970B92058F49 +// INDEX 1593 +mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +// HASH_VALUE C249CD622681A656 +// INDEX 1594 +mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +// HASH_VALUE 8500B3AF3AF406DB +// INDEX 1595 +mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +// HASH_VALUE 26011EE8CD7864B3 +// INDEX 1596 +mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +// HASH_VALUE DB675F825B5CC30B +// INDEX 1597 +mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +// HASH_VALUE 72B50C443C8E4ECA +// INDEX 1598 +mis_give_mission_item [Give $i$ to $b$] + +// HASH_VALUE 1BA5F89A15626DCE +// INDEX 1599 +mis_give_money [Give $amount$ dapper(s) to $b$] + +// HASH_VALUE AC27783BA1D35442 +// INDEX 1600 +mis_give_money_menu [Give Money] + +// HASH_VALUE 729AF0B9AB75C856 +// INDEX 1601 +mis_inside [You must go back quickly to $p$] + +/* OLD VALUE : [Kill $qt$ $f.p$.] */ +// HASH_VALUE 19713A3D9C0502F0 +// INDEX 1602 +mis_kill_faction [Kill $qt$ $f.member$.] + +/* OLD VALUE : [Kill $qt$ $f.p$ in $p$.] */ +// HASH_VALUE 48717BF59B198FB9 +// INDEX 1603 +mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +// HASH_VALUE 051D63FFC9D3890D +// INDEX 1604 +mis_kill_fauna_1 [Kill $q1$ $c1$] + +// HASH_VALUE E6104ADEAA3C90A2 +// INDEX 1605 +mis_kill_fauna_1_p [Kill $q1$ $c1.p$] + +// HASH_VALUE 018CB14C23C7B995 +// INDEX 1606 +mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +// HASH_VALUE D594C1762CFA7EDD +// INDEX 1607 +mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE E2ABE1CA4F3E2601 +// INDEX 1608 +mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE CA2D7BFB9B3C818B +// INDEX 1609 +mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +// HASH_VALUE 72715B435617304F +// INDEX 1610 +mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +// HASH_VALUE CEF5A7D367B9C082 +// INDEX 1611 +mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +// HASH_VALUE 5837774479FE01C6 +// INDEX 1612 +mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +// HASH_VALUE C513B33D9A3AD284 +// INDEX 1613 +mis_kill_fauna_loc_5 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +// HASH_VALUE CE7678852F42E2AE +// INDEX 1614 +mis_kill_fauna_loc_6 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +// HASH_VALUE F1BA20A9FC590205 +// INDEX 1615 +mis_kill_fauna_loc_7 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +// HASH_VALUE 4D3E80390DFB923D +// INDEX 1616 +mis_kill_fauna_loc_8 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +// HASH_VALUE 29BA645029A44E59 +// INDEX 1617 +mis_kill_group [Kill $group_name$] + +// HASH_VALUE 62522602F5307261 +// INDEX 1618 +mis_kill_npc_1 [Kill $b1$] + +// HASH_VALUE D94C561172C6888D +// INDEX 1619 +mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +// HASH_VALUE E38C25D2729498B6 +// INDEX 1620 +mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 7BCEA5FF208028EA +// INDEX 1621 +mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 9C616E4650415455 +// INDEX 1622 +mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +// HASH_VALUE 5850001F869C00E7 +// INDEX 1623 +mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +// HASH_VALUE 618389438E6E80F1 +// INDEX 1624 +mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 6AC61267964000FB +// INDEX 1625 +mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 1C8986AF5E89C2C9 +// INDEX 1626 +mis_kill_race_1 [Kill $q1$ of any type of $c1$] + +// HASH_VALUE 1C8986AF5E89C2C9 +// INDEX 1627 +mis_kill_race_1_p [Kill $q1$ of any type of $c1$] + +// HASH_VALUE 064B5A90EB859D65 +// INDEX 1628 +mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +// HASH_VALUE D8A57FC604B02D77 +// INDEX 1629 +mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +// HASH_VALUE F1D00FD9D60A52AE +// INDEX 1630 +mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +// HASH_VALUE 21B40C22A43E4221 +// INDEX 1631 +mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +// HASH_VALUE D18CD83E016AEA3A +// INDEX 1632 +mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +// HASH_VALUE EABC13E373DC99FC +// INDEX 1633 +mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +// HASH_VALUE 5C3EC2A58C1CD4A1 +// INDEX 1634 +mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +// HASH_VALUE C92A38688A552AD4 +// INDEX 1635 +mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +// HASH_VALUE 3547F6EF3DB8A678 +// INDEX 1636 +mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +// HASH_VALUE E9CBF6409DEEEEDE +// INDEX 1637 +mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +// HASH_VALUE 9D4FF691FD243646 +// INDEX 1638 +mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +// HASH_VALUE 8A3B5EB35653BC43 +// INDEX 1639 +mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +// HASH_VALUE F7AA2175E3C978D2 +// INDEX 1640 +mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +// HASH_VALUE EA8F6C67768FBB6A +// INDEX 1641 +mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +// HASH_VALUE DD84B75909550203 +// INDEX 1642 +mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +// HASH_VALUE 1CBB67163086976A +// INDEX 1643 +mis_outside [You must quit $p$ quickly] + +// HASH_VALUE C272426087E8AB57 +// INDEX 1644 +mis_recv_action_1 [You learn $a1$] + +// HASH_VALUE 627EC989C91CD21B +// INDEX 1645 +mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +// HASH_VALUE 8EC095EAB71CB1CC +// INDEX 1646 +mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +// HASH_VALUE 1002654BC01E65EC +// INDEX 1647 +mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +// HASH_VALUE F1A23824F0E67079 +// INDEX 1648 +mis_recv_action_npc_1 [$b$ teaches you $a1$] + +// HASH_VALUE A67D6E0EB899722D +// INDEX 1649 +mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +// HASH_VALUE F17F963284AF024D +// INDEX 1650 +mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +// HASH_VALUE 3C81BE5691C5926D +// INDEX 1651 +mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +// HASH_VALUE 07C1A25668B46226 +// INDEX 1652 +mis_recv_brick_1 [You learn $b1$.] + +// HASH_VALUE 627EC98BC91CD21B +// INDEX 1653 +mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +// HASH_VALUE 8EC095EDB71CB1CC +// INDEX 1654 +mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 1002654FC01E65EC +// INDEX 1655 +mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 71E278D0C5E9837E +// INDEX 1656 +mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +// HASH_VALUE A67D6E0EB8B9722D +// INDEX 1657 +mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +// HASH_VALUE F17F963284DF024D +// INDEX 1658 +mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE 3C81BE569105926D +// INDEX 1659 +mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 18BDFB30B95C966A +// INDEX 1660 +mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +// HASH_VALUE A02AD9B1745B7EDA +// INDEX 1661 +mis_recv_fame [!!! TO DO !!!] + +// HASH_VALUE 8EF3990E4616009C +// INDEX 1662 +mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + +// HASH_VALUE E0F394C9D8971CA6 +// INDEX 1663 +mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +// HASH_VALUE FCEC3C4EE01B4F91 +// INDEX 1664 +mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + +// HASH_VALUE FCD82794E28C77DA +// INDEX 1665 +mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +// HASH_VALUE 74927EA955DAC08E +// INDEX 1666 +mis_recv_money [You gained $money$ dapper(s)] + +// HASH_VALUE D175B38B57C09B77 +// INDEX 1667 +mis_recv_named_item_1 [You received '$id$'] + +// HASH_VALUE 3276D33F98C54B6D +// INDEX 1668 +mis_recv_named_item_some [You received $qt$ '$id$'] + +// HASH_VALUE 0836B49A863683A4 +// INDEX 1669 +mis_recv_xp [You gained $xp$ skill points] + +// HASH_VALUE F7224BC4E2480757 +// INDEX 1670 +mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +// HASH_VALUE 6144FA4AA0E08D1F +// INDEX 1671 +mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +// HASH_VALUE FC5B51CB35E82256 +// INDEX 1672 +mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +// HASH_VALUE 09819861D59DA13B +// INDEX 1673 +mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +// HASH_VALUE FF181CE4E28A907B +// INDEX 1674 +mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +// HASH_VALUE 6A6A8A6A7B270D29 +// INDEX 1675 +mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +// HASH_VALUE 7E9DDAEF3DDEF376 +// INDEX 1676 +mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +// HASH_VALUE 112128C3DE9F5EAF +// INDEX 1677 +mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +// HASH_VALUE 34BF1071D8676E29 +// INDEX 1678 +mis_skill_1 [Reach level $l1$ in your $s1$ skill] + +// HASH_VALUE 7EC396A606989954 +// INDEX 1679 +mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] + +// HASH_VALUE 39FCA6040D0DB86F +// INDEX 1680 +mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] + +// HASH_VALUE 5E452123E5A4265D +// INDEX 1681 +mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] + +// HASH_VALUE 150C785800339252 +// INDEX 1682 +mis_talk_to [Talk to $b$] + +// HASH_VALUE 47C464EC75F4B0B8 +// INDEX 1683 +mis_talk_to_menu [Talk to $b$.] + +// HASH_VALUE 492290AE42554436 +// INDEX 1684 +mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +// HASH_VALUE 5D2C1044D1055A07 +// INDEX 1685 +mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +// HASH_VALUE B144DD9669717A47 +// INDEX 1686 +mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +// HASH_VALUE 055CAAE883DD9A87 +// INDEX 1687 +mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +// HASH_VALUE 496451D231554410 +// INDEX 1688 +mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +// HASH_VALUE F8C23844DA0CEA27 +// INDEX 1689 +mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +// HASH_VALUE 4CDA059672780A67 +// INDEX 1690 +mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +// HASH_VALUE A0F2D2E88CE42AA7 +// INDEX 1691 +mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +// HASH_VALUE D7F584AAD62990ED +// INDEX 1692 +mis_target_npc_1 [Find and target $b1$] + +// HASH_VALUE 4B00C6E8F9793AC7 +// INDEX 1693 +mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +// HASH_VALUE 9602EE0CC59FCAE7 +// INDEX 1694 +mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +// HASH_VALUE E1041630D2C55A07 +// INDEX 1695 +mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +// HASH_VALUE 4F51C0AE31597810 +// INDEX 1696 +mis_target_npc_place_1 [Find and target $b1$ in $p$] + +// HASH_VALUE E696EEE80280CAE7 +// INDEX 1697 +mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +// HASH_VALUE 3198160CCEA65A07 +// INDEX 1698 +mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +// HASH_VALUE 7C9A3E30DBCCEA27 +// INDEX 1699 +mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +// HASH_VALUE 492208AE42554436 +// INDEX 1700 +mis_target_species_1 [Find and target $r1.ia$ $r1$] + +// HASH_VALUE 5D2C1044D1C95A07 +// INDEX 1701 +mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +// HASH_VALUE B144DD9669177A47 +// INDEX 1702 +mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +// HASH_VALUE 055CAAE883659A87 +// INDEX 1703 +mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +// HASH_VALUE 4964C9D231554410 +// INDEX 1704 +mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +// HASH_VALUE F8C23844DAD0EA27 +// INDEX 1705 +mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +// HASH_VALUE 4CDA0596721E0A67 +// INDEX 1706 +mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +// HASH_VALUE A0F2D2E88C6C2AA7 +// INDEX 1707 +mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +// HASH_VALUE 54F0878927E1EE5B +// INDEX 1708 +mis_teach_action [Teach $action$ to $b$] + +// HASH_VALUE 23384F8423383A98 +// INDEX 1709 +mis_teach_action_menu [Teach action] + +// HASH_VALUE 8614D44D93F5D773 +// INDEX 1710 +mis_teleport [Teleport to $p$] + +// HASH_VALUE 2030A47C284C9490 +// INDEX 1711 +mis_use_1 [Use $i1.ia$ $i1$] + +// HASH_VALUE B8AE0DD5A8309ADE +// INDEX 1712 +mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +// HASH_VALUE 50DA2D15FC486730 +// INDEX 1713 +mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +// HASH_VALUE 6A064D5550603482 +// INDEX 1714 +mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +// HASH_VALUE 6C9C3DF42BA34835 +// INDEX 1715 +mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +// HASH_VALUE 7003D5741CA188D5 +// INDEX 1716 +mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +// HASH_VALUE 4C276D462EA5CC56 +// INDEX 1717 +mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +// HASH_VALUE 284B0D1840A910D7 +// INDEX 1718 +mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +// HASH_VALUE D1AE2BFF08818E72 +// INDEX 1719 +mis_visit [Go to $p$] + +// HASH_VALUE E5368D16968D2122 +// INDEX 1720 +mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +// HASH_VALUE A0478FDB42E1C5A4 +// INDEX 1721 +mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +// HASH_VALUE B24BD35C1E055D76 +// INDEX 1722 +mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +// HASH_VALUE C44F17DDFA29FD48 +// INDEX 1723 +mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +// HASH_VALUE A02AD9B1745B7EDA +// INDEX 1724 +mis_wait_season [!!! TO DO !!!] + +// HASH_VALUE A02AD9B1745B7EDA +// INDEX 1725 +mis_wait_time [!!! TO DO !!!] + +// HASH_VALUE 93D8E2DB2E915578 +// INDEX 1726 +mis_wear_1 [You must wear $i1.ia$ $i1$] + +// HASH_VALUE 84B5227BD5226D83 +// INDEX 1727 +mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +// HASH_VALUE 96B966FCB1460555 +// INDEX 1728 +mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +// HASH_VALUE A8BDAA7D8D6AA527 +// INDEX 1729 +mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +// HASH_VALUE 3340189E201B687C +// INDEX 1730 +newbieland_start_mis_desc [Talk to Uil'i to learn about this place.] + +// HASH_VALUE 59C4803A9CA7CFB8 +// INDEX 1731 +newbieland_start_mis_title [First steps in the lirri'a] + +// HASH_VALUE D6184F3B5BA42415 +// INDEX 1732 +newbie_intro [Talk to Uil'i] + +// HASH_VALUE FEAE05371BDADB3F +// INDEX 1733 +new_compass [&SYS&New target added to the compass.] + +// HASH_VALUE 77B37E6A33C0AD4E +// INDEX 1734 +no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +// HASH_VALUE F8C84F56373666B1 +// INDEX 1735 +no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +// HASH_VALUE 3394D858CF778956 +// INDEX 1736 +no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +/* OLD VALUE : [&CHK&You cannot use an action while you are swimming.] */ +// HASH_VALUE 4DFAF15553329970 +// INDEX 1737 +no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +// HASH_VALUE 9D7A0FCD4B696196 +// INDEX 1738 +no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +// HASH_VALUE D6184F3B5BA42415 +// INDEX 1739 +obj_intro [Talk to Uil'i] + +// HASH_VALUE 9D0FD295A3FBF38E +// INDEX 1740 +one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +// HASH_VALUE 87C3B92979EC197D +// INDEX 1741 +only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +// HASH_VALUE 529E2527DFD8FD60 +// INDEX 1742 +phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + +// HASH_VALUE C2833A6F4042333E +// INDEX 1743 +phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +// HASH_VALUE 66A98B32C86264CD +// INDEX 1744 +phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + +// HASH_VALUE DE84C477D97B7F1B +// INDEX 1745 +phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +// HASH_VALUE 159D80375C5BCA1C +// INDEX 1746 +phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + +// HASH_VALUE 7607B615CC40DF64 +// INDEX 1747 +phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +// HASH_VALUE 0A733ED1C01BD768 +// INDEX 1748 +phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + +// HASH_VALUE 824E7716D134F2B6 +// INDEX 1749 +phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +// HASH_VALUE 06F97D70DFFFF9F3 +// INDEX 1750 +phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +/* OLD VALUE : [&CHK&Not enough credit to validate the action.] */ +// HASH_VALUE 452F39A1C7816A15 +// INDEX 1751 +phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +/* OLD VALUE : [&CHK&Not enough focus to validate the action.] */ +// HASH_VALUE 058B793395BEA658 +// INDEX 1752 +phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +// HASH_VALUE CB15421848011677 +// INDEX 1753 +phrase_use_predef [&SPLM&You use $s$.] + +// HASH_VALUE F4C7BD949F548DE5 +// INDEX 1754 +plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE DD4B87A8162A9252 +// INDEX 1755 +power_aura_activate [&SPLM&You activate your "$p$" power.] + +// HASH_VALUE 98B79CCEF401F2A2 +// INDEX 1756 +power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +// HASH_VALUE 9E8EB43489945F80 +// INDEX 1757 +power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +// HASH_VALUE 06EE1C914EC7FF4D +// INDEX 1758 +power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +// HASH_VALUE 3CFC5D39C69D467D +// INDEX 1759 +power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +/* OLD VALUE : [&CHK&Your "$p$" power will be disabled for another $m$ minutes and $s$ seconds.] */ +// HASH_VALUE ECCDEDB42DCB97A2 +// INDEX 1760 +power_still_disabled_ms [&CHKCB&Your "$p$" power will be disabled for another $m$ minutes and $s$ seconds.] + +/* OLD VALUE : [&CHK&Your "$p$" power will be disabled for another $m$ minutes.] */ +// HASH_VALUE FB919B74484E4E13 +// INDEX 1761 +power_still_disabled_m [&CHKCB&Your "$p$" power will be disabled for another $m$ minutes.] + +/* OLD VALUE : [&CHK&Your "$p$" power will be disabled for another $s$ seconds.] */ +// HASH_VALUE 3851B374489F360D +// INDEX 1762 +power_still_disabled_s [&CHKCB&Your "$p$" power will be disabled for another $s$ seconds.] + +// HASH_VALUE 4FD3DD7B5331A287 +// INDEX 1763 +power_effect_ends [&SPLM&"$p$" power effects end.] + +// HASH_VALUE 0D10F2243FA22276 +// INDEX 1764 +power_taunt [&SPLM&You taunt $e.da$ $e$.] + +// HASH_VALUE 9688964F98585F86 +// INDEX 1765 +power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is too strong to be impressed by your action.] */ +// HASH_VALUE CE480A76B0F5B6AC +// INDEX 1766 +power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +/* OLD VALUE : [&CHK&You can only taunt attackable creatures or npcs.] */ +// HASH_VALUE E036EDABDAFCF374 +// INDEX 1767 +power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +/* OLD VALUE : [&CHK&$e.da$ $e$ is too far away to be taunted by you.] */ +// HASH_VALUE 7616C81EA58FD2AA +// INDEX 1768 +power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +// HASH_VALUE CBE0157DC6020672 +// INDEX 1769 +power_use [&SPLM&You use "$p$" power.] + +// HASH_VALUE B6EC67BE22863397 +// INDEX 1770 +power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +// HASH_VALUE 0A880A0B2717EFC6 +// INDEX 1771 +power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +// HASH_VALUE BCC372C89A8E032D +// INDEX 1772 +power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +// HASH_VALUE C95CF1F324F4E2A9 +// INDEX 1773 +power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +// HASH_VALUE D42F27514B308AD9 +// INDEX 1774 +power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +// HASH_VALUE 4952F07C077DC689 +// INDEX 1775 +progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +// HASH_VALUE 53A986DBCD005121 +// INDEX 1776 +progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] + +// HASH_VALUE C4E4582CD7820151 +// INDEX 1777 +progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + +// HASH_VALUE 8328241D2955AE9A +// INDEX 1778 +progress_hp [&XP&Your life force increases.] + +// HASH_VALUE F6946C73AF4FA0DA +// INDEX 1779 +progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +// HASH_VALUE 2DEC65020E8B53BC +// INDEX 1780 +progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + +// HASH_VALUE 64FAE0010AC89C6F +// INDEX 1781 +progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + +// HASH_VALUE 6216ECC8B4159B59 +// INDEX 1782 +progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +// HASH_VALUE 169A9BBD32F7E680 +// INDEX 1783 +progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +// HASH_VALUE D79304100546044D +// INDEX 1784 +progress_sap [&XP&Your sap increases.] + +// HASH_VALUE 6D41C0B1C96C3F30 +// INDEX 1785 +progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +// HASH_VALUE D843580AA419AB6A +// INDEX 1786 +progress_sta [&XP&Your endurance increases.] + +// HASH_VALUE 7CE322803D03E3D0 +// INDEX 1787 +progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +// HASH_VALUE D6E175F23FBE2ED5 +// INDEX 1788 +right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +// HASH_VALUE CFA32381A4232420 +// INDEX 1789 +root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE CD107817B31F80A1 +// INDEX 1790 +rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +// HASH_VALUE 708BA58F18294BDF +// INDEX 1791 +rrp_bad_skill_novice [&XP&Action below Novice level ignored] + +// HASH_VALUE 1EFA2CEE06B125F2 +// INDEX 1792 +rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + +// HASH_VALUE 72755D3AC61085E0 +// INDEX 1793 +rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + +// HASH_VALUE F2F93C82987F21EF +// INDEX 1794 +rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + +// HASH_VALUE EF1C818F181A87DB +// INDEX 1795 +rrp_bad_skill_expert [&XP&Action below Expert level ignored] + +// HASH_VALUE AFABA18F18FA53EA +// INDEX 1796 +rrp_bad_skill_master [&XP&Action below Master level ignored] + +// HASH_VALUE 71276AFE7320D12E +// INDEX 1797 +rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + +// HASH_VALUE F768C652C9653E48 +// INDEX 1798 +rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + +// HASH_VALUE 6598B64BB6850E78 +// INDEX 1799 +rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + +// HASH_VALUE 2F34B243F2D0F280 +// INDEX 1800 +rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + +// HASH_VALUE B4976AFE3711C128 +// INDEX 1801 +rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + +// HASH_VALUE EE176AFEB640FD2B +// INDEX 1802 +rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +// HASH_VALUE 5A58C474146716BD +// INDEX 1803 +rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + +// HASH_VALUE B09D318E9AA87211 +// INDEX 1804 +rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + +// HASH_VALUE 9DBD01BE08D8620A +// INDEX 1805 +rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + +// HASH_VALUE D908E5C6D2745E02 +// INDEX 1806 +rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + +// HASH_VALUE 1E49B46E57D716BD +// INDEX 1807 +rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + +// HASH_VALUE 9D78F071915716BD +// INDEX 1808 +rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +// HASH_VALUE 1AEED9525BBBE9A2 +// INDEX 1809 +rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE F7F104735A3E87EF +// INDEX 1810 +rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE D10E92B1FF85438E +// INDEX 1811 +rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE 781375294EEF8579 +// INDEX 1812 +rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE DEDFC94C9E2BE9A2 +// INDEX 1813 +rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE 5D0E054FD8ABE9A2 +// INDEX 1814 +rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +// HASH_VALUE 5584FBD18E082753 +// INDEX 1815 +rrp_generate_ignored [&ITM&You cannot generate ring rewards at this time] + +// HASH_VALUE F7A43B2BDC529B6D +// INDEX 1816 +rrp_generate_inventory_full [&ITM&Your inventory is too full to add any more ring rewards] + +// HASH_VALUE E05230E847401BE8 +// INDEX 1817 +rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE 5F67A79464126194 +// INDEX 1818 +rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE 5A34AA5333B58F32 +// INDEX 1819 +rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE BE34BA14E367177F +// INDEX 1820 +rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE DFF254DF474057F7 +// INDEX 1821 +rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE A322F8E747404FEA +// INDEX 1822 +rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +// HASH_VALUE 78F8CF124C576485 +// INDEX 1823 +rrp_generate_reward_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ as a Ring Reward] + +// HASH_VALUE 0EF317B705B7921F +// INDEX 1824 +rrp_generate_reward_1 [&ITM&You obtain one $i$ of quality $level$ as a Ring Reward] + +// HASH_VALUE 6EBA053046CA6A1A +// INDEX 1825 +rrp_no_progress [&XP&Next ring reward point not yet available ($time$ seconds to go)] + +// HASH_VALUE B95A23EA9198F65C +// INDEX 1826 +rrp_progress [&XP&Ring progress $xpSoFar$/$xpRequired$ of next reward points (equivalent to $xpValue$ xp)] + +// HASH_VALUE 62F8079698467B62 +// INDEX 1827 +rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +// HASH_VALUE 5E47C6F3FF596B95 +// INDEX 1828 +rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +/* OLD VALUE : [Initiation to how amber cubes work] */ +// HASH_VALUE 14BE5EEB6C0FDE70 +// INDEX 1829 +r_00_01_p_desc [This is the first rite mission that you will be given] + +/* OLD VALUE : [Amber cubes] */ +// HASH_VALUE E9F75F8098F787A0 +// INDEX 1830 +r_00_01_p_title [First Rite] + +// HASH_VALUE C2E8EAAC5D40E531 +// INDEX 1831 +shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +// HASH_VALUE 37CDA2DC4ACD7128 +// INDEX 1832 +place_lonely_param [$p$] + +// HASH_VALUE E9B8B8FA8B9B84D5 +// INDEX 1833 +source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +// HASH_VALUE 53C9382582F0445F +// INDEX 1834 +source_explosion [&SPL&The forage source blew up!] + +// HASH_VALUE CC8237229027E007 +// INDEX 1835 +source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + +// HASH_VALUE 0D6082598A659A4A +// INDEX 1836 +source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +// HASH_VALUE 2F1A2D43BA18F8B3 +// INDEX 1837 +source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +// HASH_VALUE DBE585E20D5A4139 +// INDEX 1838 +source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +// HASH_VALUE 68E887FD36F9A5B9 +// INDEX 1839 +start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +// HASH_VALUE 536F43CFF774EF41 +// INDEX 1840 +target_new [&SYS&You target $e.ia$ $e$.] + +// HASH_VALUE 94B81B12EC576F94 +// INDEX 1841 +target_none [&SYS&You now have no target .] + +// HASH_VALUE 623773EDD9982753 +// INDEX 1842 +target_self [&SYS&You target yourself.] + +/* OLD VALUE : [&SYS&$p$ joins your team.] */ +// HASH_VALUE 41D4CB221401C45A +// INDEX 1843 +team_accept [&AROUND&$p$ joins your team.] + +// HASH_VALUE A5B46E95F7914BB8 +// INDEX 1844 +team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +// HASH_VALUE 9178A1E79C0A4E5B +// INDEX 1845 +team_already_has_team [&CHK&$p$ already belongs to a team.] + +// HASH_VALUE 9DA46F6BF9CFD407 +// INDEX 1846 +team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +// HASH_VALUE D26908475C58FA63 +// INDEX 1847 +team_create [&SYS&You have created a new team.] + +/* OLD VALUE : [&SYS&$p$ declines your offer to join your team.] */ +// HASH_VALUE 860C317F69D3BECE +// INDEX 1848 +team_decline [&AROUND&$p$ declines your offer to join your team.] + +// HASH_VALUE EF631383146DA429 +// INDEX 1849 +team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +/* OLD VALUE : [&SYS&You offer $p$ to join your team.] */ +// HASH_VALUE 43FAF932C7533810 +// INDEX 1850 +team_invite [&AROUND&You ask $p$ to join your team.] + +/* OLD VALUE : [&SYS&$p$ has been kicked out of your team.] */ +// HASH_VALUE 371B1EFA797F15E9 +// INDEX 1851 +team_kicked [&AROUND&$p$ has been kicked out of your team.] + +/* OLD VALUE : [&SYS&You have been kicked out of the team of $p$.] */ +// HASH_VALUE 3BE60BBA697459DF +// INDEX 1852 +team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +/* OLD VALUE : [&SYS&$p$ left your team.] */ +// HASH_VALUE C13F60CB54E59774 +// INDEX 1853 +team_leave [&AROUND&$p$ left your team.] + +// HASH_VALUE 50ACE879A918172B +// INDEX 1854 +team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +// HASH_VALUE 237BB3000C0BFF47 +// INDEX 1855 +team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +// HASH_VALUE 9C4C6CB8F182094A +// INDEX 1856 +team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +// HASH_VALUE 5EECDB6E1B40ACAC +// INDEX 1857 +team_proposal_m [$p$ offers you to join his team.] + +// HASH_VALUE 5EECD76A1B40ACAC +// INDEX 1858 +team_proposal_f [$p$ offers you to join her team.] + +// HASH_VALUE 17A9314E538A2DA2 +// INDEX 1859 +team_you_decline [&SYS&You refuse to join the team of $p$.] + +/* OLD VALUE : [&SYS&You join the team of $p$.] */ +// HASH_VALUE CDF8133A853757FF +// INDEX 1860 +team_you_join [&AROUND&You join the team of $p$.] + +/* OLD VALUE : [&SYS&You left the team of $p$.] */ +// HASH_VALUE CDF8133A07072F01 +// INDEX 1861 +team_you_leave [&AROUND&You left the team of $p$.] + +/* OLD VALUE : [&SYS&You left your team and it has been disolved.] */ +// HASH_VALUE 1A526E458D502CAB +// INDEX 1862 +team_you_leave_disolve [&AROUND&You left your team and it has been dissolved.] + +/* OLD VALUE : [&SYS&You left your team, $p$ is the new leader.] */ +// HASH_VALUE 7838BE40FB7B2924 +// INDEX 1863 +team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +// HASH_VALUE 4FEA373578BDFA37 +// INDEX 1864 +team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +//default text +// HASH_VALUE 653A846F69B2E84B +// INDEX 1865 +template_task_craft_0_title_1 [Create objects] + +// HASH_VALUE 2D82FC87D0BACFAA +// INDEX 1866 +template_task_craft_0_title_2 [Craft objects] + +// HASH_VALUE 5A2577695A8583A4 +// INDEX 1867 +template_task_craft_0_title_3 [$giver$ needs items] + +// HASH_VALUE 19496B537235ABAC +// INDEX 1868 +template_task_craft_0_title_4 [$giver$ has asked for a crafter] + +// HASH_VALUE 68E7F88AD28A1C60 +// INDEX 1869 +template_task_craft_0_title_5 [Special order] + +// HASH_VALUE 6A59B49325E89F67 +// INDEX 1870 +template_task_craft_0_title_6 [Craft equipment] + +// HASH_VALUE 6A5A7C6E08E192AF +// INDEX 1871 +template_task_craft_0_title_7 [$giver$ needs equipment] + +// HASH_VALUE A869A05CB4816EBE +// INDEX 1872 +template_task_craft_0_title_8 [$giver$ needs a crafter] + +// HASH_VALUE 1C7578496DC473F3 +// INDEX 1873 +template_task_craft_0_title_9 [An order for $giver$] + +// HASH_VALUE 4997199CCA253818 +// INDEX 1874 +template_task_craft_0_title_10 [$giver$ wants some made-to-order items] + +//tribe welcomer / jewels +// HASH_VALUE AE573BA028047F43 +// INDEX 1875 +template_task_craft_10_title_1 [Create jewels for $f.mda$ $f.member$] + +// HASH_VALUE 8BEA475F96883F6E +// INDEX 1876 +template_task_craft_10_title_2 [Craft jewels for $f.mda$ $f.member$] + +// HASH_VALUE AA3D572402F09C9A +// INDEX 1877 +template_task_craft_10_title_3 [$f.mda$ $f.member$ need jewels] + +// HASH_VALUE 31B9A4F99D9B28F8 +// INDEX 1878 +template_task_craft_10_title_4 [$f.mda$ $f.member$ have asked for a jeweler] + +// HASH_VALUE C724C92ED50083F7 +// INDEX 1879 +template_task_craft_10_title_5 [Special order for jewels for $f.mda$ $f.member$] + +// HASH_VALUE 07D17787E804665C +// INDEX 1880 +template_task_craft_10_title_6 [Jewels for $f.mda$ $f.member$] + +// HASH_VALUE 9B3D2494C2268894 +// INDEX 1881 +template_task_craft_10_title_7 [$f.mda$ $f.member$ want new jewels] + +// HASH_VALUE AA6C428DC27464A5 +// INDEX 1882 +template_task_craft_10_title_8 [$f.mda$ $f.member$ need a jeweler] + +// HASH_VALUE 35F3C580E23B31C1 +// INDEX 1883 +template_task_craft_10_title_9 [An order for jewels for $f.mda$ $f.member$] + +// HASH_VALUE 2118A50D0D4B44C9 +// INDEX 1884 +template_task_craft_10_title_10 [$f.mda$ $f.member$ want made-to-order jewels] + +//double fame journeyman / Matis +// HASH_VALUE B934F66B8229F148 +// INDEX 1885 +template_task_craft_11_title_1 [Create Matis items for $giver$'s $f.member$ friends] + +// HASH_VALUE 0CEDBD8D881FC74A +// INDEX 1886 +template_task_craft_11_title_2 [Craft Matis items for $giver$'s $f.member$ friends] + +// HASH_VALUE CE6FBC2BDF4C75BA +// INDEX 1887 +template_task_craft_11_title_3 [$giver$'s $f.member$ friends need Matis items] + +// HASH_VALUE 51B50B1EB2491A7A +// INDEX 1888 +template_task_craft_11_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Matis items] + +// HASH_VALUE B9BB510A5603F925 +// INDEX 1889 +template_task_craft_11_title_5 [Special order for Matis items for $giver$'s $f.member$ friends] + +// HASH_VALUE 119899941DCB94B0 +// INDEX 1890 +template_task_craft_11_title_6 [Craft Matis equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE CD70B09B7AA22AB7 +// INDEX 1891 +template_task_craft_11_title_7 [$giver$'s $f.member$ friends need Matis equipment] + +// HASH_VALUE BED0677E81D9603B +// INDEX 1892 +template_task_craft_11_title_8 [$giver$'s $f.member$ friends need a crafter to craft Matis equipment] + +// HASH_VALUE 05942F546F5B0196 +// INDEX 1893 +template_task_craft_11_title_9 [An order for Matis equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE 698FD9F35B649E0E +// INDEX 1894 +template_task_craft_11_title_10 [$giver$'s $f.member$ friends want made-to-order Matis items] + +//double fame journeyman / Zoraï +// HASH_VALUE D8B4EE79C529F148 +// INDEX 1895 +template_task_craft_12_title_1 [Create Zoraï items for $giver$'s $f.member$ friends] + +// HASH_VALUE 0CB49D8B0BF0C74A +// INDEX 1896 +template_task_craft_12_title_2 [Craft Zoraï items for $giver$'s $f.member$ friends] + +// HASH_VALUE 5140BC2BDF1355B8 +// INDEX 1897 +template_task_craft_12_title_3 [$giver$'s $f.member$ friends need Zoraï items] + +// HASH_VALUE D0953F1EB2490C72 +// INDEX 1898 +template_task_craft_12_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Zoraï items] + +// HASH_VALUE 3C8C510A56CAD923 +// INDEX 1899 +template_task_craft_12_title_5 [Special order for Zoraï items for $giver$'s $f.member$ friends] + +// HASH_VALUE 115F7992A09C94B0 +// INDEX 1900 +template_task_craft_12_title_6 [Craft Zoraï equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE 5041B09B7A690AB5 +// INDEX 1901 +template_task_craft_12_title_7 [$giver$'s $f.member$ friends need Zoraï equipment] + +// HASH_VALUE BED0597600B9943B +// INDEX 1902 +template_task_craft_12_title_8 [$giver$'s $f.member$ friends need a crafter to craft Zoraï equipment] + +// HASH_VALUE 0594214CEE3B3596 +// INDEX 1903 +template_task_craft_12_title_9 [An order for Zoraï equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE 676F11005B649E8A +// INDEX 1904 +template_task_craft_12_title_10 [$giver$'s $f.member$ friends want made-to-order Zoraï items] + +//double fame journeyman / fyros +// HASH_VALUE B994EE83C029F148 +// INDEX 1905 +template_task_craft_13_title_1 [Create Fyros items for $giver$'s $f.member$ friends] + +// HASH_VALUE 0CEDD58B8EAFC74A +// INDEX 1906 +template_task_craft_13_title_2 [Craft Fyros items for $giver$'s $f.member$ friends] + +// HASH_VALUE D4FFBC2BDF4C8DB8 +// INDEX 1907 +template_task_craft_13_title_3 [$giver$'s $f.member$ friends need Fyros items] + +// HASH_VALUE D036EF1EB2491A80 +// INDEX 1908 +template_task_craft_13_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Fyros items] + +// HASH_VALUE BF4B510A56031123 +// INDEX 1909 +template_task_craft_13_title_5 [Special order for Fyros items for $giver$'s $f.member$ friends] + +// HASH_VALUE 1198B192235B94B0 +// INDEX 1910 +template_task_craft_13_title_6 [Craft Fyros equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE BED06784005A443B +// INDEX 1911 +template_task_craft_13_title_7 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] + +// HASH_VALUE BED06784005A443B +// INDEX 1912 +template_task_craft_13_title_8 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] + +// HASH_VALUE 05942F5AEEDCE596 +// INDEX 1913 +template_task_craft_13_title_9 [An order for Fyros equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE EA6F39EC5B649E0E +// INDEX 1914 +template_task_craft_13_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] + +//double fame journeyman / tryker +// HASH_VALUE D488CE78B87EE9FF +// INDEX 1915 +template_task_craft_14_title_1 [Create Tryker items for $giver$'s $f.member$ friends] + +// HASH_VALUE BAB4D283CB6CDC48 +// INDEX 1916 +template_task_craft_14_title_2 [Craft Tryker items for $giver$'s $f.member$ friends] + +// HASH_VALUE 10D190E2736B4AB9 +// INDEX 1917 +template_task_craft_14_title_3 [$giver$'s $f.member$ friends need Tryker items] + +// HASH_VALUE 11466313606EE2EF +// INDEX 1918 +template_task_craft_14_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Tryker items] + +// HASH_VALUE FC08660804CA0E1B +// INDEX 1919 +template_task_craft_14_title_5 [Special order for Tryker items for $giver$'s $f.member$ friends] + +// HASH_VALUE 6422EED97EA4755C +// INDEX 1920 +template_task_craft_14_title_6 [Craft Tryker equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE EB654F8300AB6CA3 +// INDEX 1921 +template_task_craft_14_title_7 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] + +// HASH_VALUE EB654F8300AB6CA3 +// INDEX 1922 +template_task_craft_14_title_8 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] + +// HASH_VALUE EF6A12A9BF74F6CE +// INDEX 1923 +template_task_craft_14_title_9 [An order for Tryker equipment for $giver$'s $f.member$ friends] + +// HASH_VALUE EA6F39EC5B649E0E +// INDEX 1924 +template_task_craft_14_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] + +//double fame foreman / armor +// HASH_VALUE 0C00F9D2F25BFB07 +// INDEX 1925 +template_task_craft_15_title_1 [Create armor for $giver$'s $f.member$ friends] + +// HASH_VALUE BC82F10E22FC548D +// INDEX 1926 +template_task_craft_15_title_2 [Craft armor for $giver$'s $f.member$ friends] + +// HASH_VALUE B75BEBC2D73C8D40 +// INDEX 1927 +template_task_craft_15_title_3 [$giver$'s $f.member$ friends need armor] + +// HASH_VALUE B3F0C6AA58471680 +// INDEX 1928 +template_task_craft_15_title_4 [$giver$'s $f.member$ friends have asked for a crafter of armor] + +// HASH_VALUE 62A3C69626045DA4 +// INDEX 1929 +template_task_craft_15_title_5 [Special order of armor for $giver$'s $f.member$ friends] + +// HASH_VALUE B0CB3FAE6BA04FD5 +// INDEX 1930 +template_task_craft_15_title_6 [Armor for $giver$'s $f.member$ friends] + +// HASH_VALUE 7452A83FB5EB744A +// INDEX 1931 +template_task_craft_15_title_7 [$giver$'s $f.member$ friends want new armor] + +// HASH_VALUE 48E8CE17A354DBCA +// INDEX 1932 +template_task_craft_15_title_8 [$giver$'s $f.member$ friends need a crafter to craft armor] + +// HASH_VALUE FC40AA2ACD5DCD46 +// INDEX 1933 +template_task_craft_15_title_9 [An order for armor for $giver$'s $f.member$ friends] + +// HASH_VALUE EAE768A23ECE1E0D +// INDEX 1934 +template_task_craft_15_title_10 [$giver$'s $f.member$ friends want made-to-order armor] + +//double fame foreman / weapons +// HASH_VALUE 093D055C624AF13C +// INDEX 1935 +template_task_craft_16_title_1 [Create weapons for $giver$'s $f.member$ friends] + +// HASH_VALUE 09010011C417CF4A +// INDEX 1936 +template_task_craft_16_title_2 [Craft weapons for $giver$'s $f.member$ friends] + +// HASH_VALUE 74BCEB35720B9134 +// INDEX 1937 +template_task_craft_16_title_3 [$giver$'s $f.member$ friends need weapons] + +// HASH_VALUE B01F1EAA342D0A81 +// INDEX 1938 +template_task_craft_16_title_4 [$giver$'s $f.member$ friends have asked for a crafter of weapons] + +// HASH_VALUE 234BCD7595563D68 +// INDEX 1939 +template_task_craft_16_title_5 [Special order of weapons for $giver$'s $f.member$ friends] + +// HASH_VALUE A2FC6970237C24CD +// INDEX 1940 +template_task_craft_16_title_6 [Weapons for $giver$'s $f.member$ friends] + +// HASH_VALUE 0F21AC33724C74BD +// INDEX 1941 +template_task_craft_16_title_7 [$giver$'s $f.member$ friends want new weapons] + +// HASH_VALUE 24CEC218A08333CA +// INDEX 1942 +template_task_craft_16_title_8 [$giver$'s $f.member$ friends need a crafter to craft weapons] + +// HASH_VALUE 6B928AEE8E05D425 +// INDEX 1943 +template_task_craft_16_title_9 [An order for weapons for $giver$'s $f.member$ friends] + +// HASH_VALUE 2B2734B83E05D70A +// INDEX 1944 +template_task_craft_16_title_10 [$giver$'s $f.member$ friends want made-to-order weapons] + +//double fame foreman / jewel +// HASH_VALUE 48A11C1505A2E44A +// INDEX 1945 +template_task_craft_17_title_1 [Create jewels for $giver$'s $f.member$ friends] + +// HASH_VALUE 8D90D9D7F3FFE607 +// INDEX 1946 +template_task_craft_17_title_2 [Craft jewels for $giver$'s $f.member$ friends] + +// HASH_VALUE 74EBEBC2B3DB654A +// INDEX 1947 +template_task_craft_17_title_3 [$giver$'s $f.member$ friends need jewels] + +// HASH_VALUE 58483DA07CC1CD11 +// INDEX 1948 +template_task_craft_17_title_4 [$giver$'s $f.member$ friends have asked for a jeweler] + +// HASH_VALUE 94D807FBC438219E +// INDEX 1949 +template_task_craft_17_title_5 [Special order of jewels for $giver$'s $f.member$ friends] + +// HASH_VALUE 2F574CFE85485CC6 +// INDEX 1950 +template_task_craft_17_title_6 [Jewels for $giver$'s $f.member$ friends] + +// HASH_VALUE 50F18049727B744A +// INDEX 1951 +template_task_craft_17_title_7 [$giver$'s $f.member$ friends want new jewels] + +// HASH_VALUE 2382802E308C653D +// INDEX 1952 +template_task_craft_17_title_8 [$giver$'s $f.member$ friends need a jeweler] + +// HASH_VALUE 9A746E24FF920EAB +// INDEX 1953 +template_task_craft_17_title_9 [An order for jewels for $giver$'s $f.member$ friends] + +// HASH_VALUE 688834AB3ECEEB07 +// INDEX 1954 +template_task_craft_17_title_10 [$giver$'s $f.member$ friends want made-to-order jewels] + +//journeyman / Matis, foreman / Matis, ambassador / on Matis land, welcomer / Matis, Kami / on Matis land, Karavan / on Matis land +// HASH_VALUE 6335BC7D2114EC38 +// INDEX 1955 +template_task_craft_1_title_1 [Create Matis objects] + +// HASH_VALUE 8E9A743AA9E25BBE +// INDEX 1956 +template_task_craft_1_title_2 [Craft Matis objects] + +// HASH_VALUE 18996779C493AFB7 +// INDEX 1957 +template_task_craft_1_title_3 [$giver$ needs Matis items] + +// HASH_VALUE C592A9E24DCB497A +// INDEX 1958 +template_task_craft_1_title_4 [$giver$ has asked for a crafter of Matis items] + +// HASH_VALUE E4C6DB9D446AF7C2 +// INDEX 1959 +template_task_craft_1_title_5 [Special order for Matis items] + +// HASH_VALUE 8FA5F48DE6E823AE +// INDEX 1960 +template_task_craft_1_title_6 [Craft Matis equipment] + +// HASH_VALUE 59798C7614E39EB1 +// INDEX 1961 +template_task_craft_1_title_7 [$giver$ needs Matis equipment] + +// HASH_VALUE 60B0C2FAABCDC594 +// INDEX 1962 +template_task_craft_1_title_8 [$giver$ needs a crafter to craft Matis equipment] + +// HASH_VALUE EDE0B437B0045444 +// INDEX 1963 +template_task_craft_1_title_9 [An order for Matis equipment] + +// HASH_VALUE FC0BCCD6568C37F9 +// INDEX 1964 +template_task_craft_1_title_10 [$giver$ wants made-to-order Matis items] + +//journeyman / Zoraï, foreman / Zoraï, ambassador / on Zoraï land, welcomer / Zoraï, Kami / on Zoraï land, Karavan / on Zoraï land +// HASH_VALUE C5B5B48B8394E446 +// INDEX 1965 +template_task_craft_2_title_1 [Create Zoraï objects] + +// HASH_VALUE 0D4188382CB34DB6 +// INDEX 1966 +template_task_craft_2_title_2 [Craft Zoraï objects] + +// HASH_VALUE 186047774764AFB7 +// INDEX 1967 +template_task_craft_2_title_3 [$giver$ needs Zoraï items] + +// HASH_VALUE 0892A9E26C4B4188 +// INDEX 1968 +template_task_craft_2_title_4 [$giver$ has asked for a crafter of Zoraï items] + +// HASH_VALUE 6797DB9D4431D7C0 +// INDEX 1969 +template_task_craft_2_title_5 [Special order for Zoraï items] + +// HASH_VALUE D26CD48B88391BBC +// INDEX 1970 +template_task_craft_2_title_6 [Craft Zoraï equipment] + +// HASH_VALUE 59406C7497B49EB1 +// INDEX 1971 +template_task_craft_2_title_7 [$giver$ needs Zoraï equipment] + +// HASH_VALUE DF90F6FAABCDB78C +// INDEX 1972 +template_task_craft_2_title_8 [$giver$ needs a crafter to craft Zoraï equipment] + +// HASH_VALUE EDE0A62F2FE48844 +// INDEX 1973 +template_task_craft_2_title_9 [An order for Zoraï equipment] + +// HASH_VALUE FC0BCC52546C6F06 +// INDEX 1974 +template_task_craft_2_title_10 [$giver$ wants made-to-order Zoraï items] + +//journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land +// HASH_VALUE A195B4955F74E450 +// INDEX 1975 +template_task_craft_3_title_1 [Create Fyros objects] + +// HASH_VALUE 0D1B7038AF725BC4 +// INDEX 1976 +template_task_craft_3_title_2 [Craft Fyros objects] + +// HASH_VALUE 18997F77CA23AFB7 +// INDEX 1977 +template_task_craft_3_title_3 [$giver$ needs Fyros items] + +// HASH_VALUE 0392A9E24D2B4192 +// INDEX 1978 +template_task_craft_3_title_4 [$giver$ has asked for a crafter of Fyros items] + +// HASH_VALUE EA56DB9D446A0FC0 +// INDEX 1979 +template_task_craft_3_title_5 [Special order for Fyros items] + +// HASH_VALUE CDA50C8BECD81BC6 +// INDEX 1980 +template_task_craft_3_title_6 [Craft Fyros equipment] + +// HASH_VALUE 5979A4741A739EB1 +// INDEX 1981 +template_task_craft_3_title_7 [$giver$ needs Fyros equipment] + +// HASH_VALUE DF31A6FAABCDC59A +// INDEX 1982 +template_task_craft_3_title_8 [$giver$ needs a crafter to craft Fyros equipment] + +// HASH_VALUE EDE0B43D2F853844 +// INDEX 1983 +template_task_craft_3_title_9 [An order for Fyros equipment] + +// HASH_VALUE FC0BCCD6D76C97F2 +// INDEX 1984 +template_task_craft_3_title_10 [$giver$ wants made-to-order Fyros items] + +//journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land +// HASH_VALUE D6981480E0B6EBAD +// INDEX 1985 +template_task_craft_4_title_1 [Create Tryker objects] + +// HASH_VALUE ADF883956BD7B350 +// INDEX 1986 +template_task_craft_4_title_2 [Craft Tryker objects] + +// HASH_VALUE 2B84AC789924C761 +// INDEX 1987 +template_task_craft_4_title_3 [$giver$ needs Tryker items] + +// HASH_VALUE 4BE18434CA224583 +// INDEX 1988 +template_task_craft_4_title_4 [$giver$ has asked for a crafter of Tryker items] + +// HASH_VALUE 2628AF549BB77FC1 +// INDEX 1989 +template_task_craft_4_title_5 [Special order for Tryker items] + +// HASH_VALUE 9689D0866F27AF56 +// INDEX 1990 +template_task_craft_4_title_6 [Craft Tryker equipment] + +// HASH_VALUE AB18A074DAE0AF66 +// INDEX 1991 +template_task_craft_4_title_7 [$giver$ needs Tryker equipment] + +// HASH_VALUE DF82CE62D862AD99 +// INDEX 1992 +template_task_craft_4_title_8 [$giver$ needs a crafter to craft Tryker equipment] + +// HASH_VALUE 1A759C3C5CBAAC6B +// INDEX 1993 +template_task_craft_4_title_9 [An order for Tryker equipment] + +// HASH_VALUE 397715C8B27B5B0F +// INDEX 1994 +template_task_craft_4_title_10 [$giver$ wants made-to-order Tryker items] + +//foreman / armor +// HASH_VALUE A4A4DC6CA450A89D +// INDEX 1995 +template_task_craft_5_title_1 [Create armor] + +// HASH_VALUE CCABA431308697B6 +// INDEX 1996 +template_task_craft_5_title_2 [Craft armor] + +// HASH_VALUE 5A157F71D90583A4 +// INDEX 1997 +template_task_craft_5_title_3 [$giver$ needs armor] + +// HASH_VALUE 714B04C20D2B601E +// INDEX 1998 +template_task_craft_5_title_4 [$giver$ has asked for a crafter of armor] + +// HASH_VALUE 27E89FA4925573A9 +// INDEX 1999 +template_task_craft_5_title_5 [Special order for armor] + +// HASH_VALUE 184117466925C7B1 +// INDEX 2000 +template_task_craft_5_title_6 [Armor for $giver$] + +// HASH_VALUE AFF94779475196B7 +// INDEX 2001 +template_task_craft_5_title_7 [$giver$ wants new armor] + +// HASH_VALUE 822B3D8935E52C2D +// INDEX 2002 +template_task_craft_5_title_8 [$giver$ needs a crafter to craft armor] + +// HASH_VALUE AB0EE43568A69C21 +// INDEX 2003 +template_task_craft_5_title_9 [An order for armor] + +// HASH_VALUE DF754CD5D7E4C6A8 +// INDEX 2004 +template_task_craft_5_title_10 [$giver$ wants made-to-order armor] + +//foreman / weapons +// HASH_VALUE 688A907D29E20845 +// INDEX 2005 +template_task_craft_6_title_1 [Create weapons] + +// HASH_VALUE AD42287894ECABAD +// INDEX 2006 +template_task_craft_6_title_2 [Craft weapons] + +// HASH_VALUE 5A0988691485926B +// INDEX 2007 +template_task_craft_6_title_3 [$giver$ needs weapons] + +// HASH_VALUE F64BD1304C3C3011 +// INDEX 2008 +template_task_craft_6_title_4 [$giver$ has asked for a crafter of weapons] + +// HASH_VALUE E31A57A799386B9F +// INDEX 2009 +template_task_craft_6_title_5 [Special order for weapons] + +// HASH_VALUE 9281E89089D6A467 +// INDEX 2010 +template_task_craft_6_title_6 [Weapons for $giver$] + +// HASH_VALUE 6D69328505459FAF +// INDEX 2011 +template_task_craft_6_title_7 [$giver$ wants new weapons] + +// HASH_VALUE 7F5A958911CB202E +// INDEX 2012 +template_task_craft_6_title_8 [$giver$ needs a crafter to craft weapons] + +// HASH_VALUE EF34A0436BA4C0F3 +// INDEX 2013 +template_task_craft_6_title_9 [An order for weapons] + +// HASH_VALUE DFAC05D2182492BE +// INDEX 2014 +template_task_craft_6_title_10 [$giver$ wants made-to-order weapons] + +//foreman / jewel +// HASH_VALUE 17364475A5E7BCB6 +// INDEX 2015 +template_task_craft_7_title_1 [Create jewels] + +// HASH_VALUE 6798A77127285EA2 +// INDEX 2016 +template_task_craft_7_title_2 [Craft jewels] + +// HASH_VALUE 9AF4906E17D47B6A +// INDEX 2017 +template_task_craft_7_title_3 [$giver$ needs jewels] + +// HASH_VALUE B34B04358C8B8811 +// INDEX 2018 +template_task_craft_7_title_4 [$giver$ has asked for a crafter of jewels] + +// HASH_VALUE 6298CB87C7B81FBB +// INDEX 2019 +template_task_craft_7_title_5 [Special order for jewels] + +// HASH_VALUE 5713874B28A5976A +// INDEX 2020 +template_task_craft_7_title_6 [Jewels for $giver$] + +// HASH_VALUE B0B83F364530A7B4 +// INDEX 2021 +template_task_craft_7_title_7 [$giver$ wants new jewels] + +// HASH_VALUE 045A6189351C1423 +// INDEX 2022 +template_task_craft_7_title_8 [$giver$ needs a crafter to craft jewels] + +// HASH_VALUE CF56982A1DC97766 +// INDEX 2023 +template_task_craft_7_title_9 [An order for jewels] + +// HASH_VALUE DF7519CF558592B1 +// INDEX 2024 +template_task_craft_7_title_10 [$giver$ wants made-to-order jewels] + +//tribe welcomer / weapons +// HASH_VALUE E1B730E5E8B0D2D2 +// INDEX 2025 +template_task_craft_8_title_1 [Create weapons for $f.mda$ $f.member$] + +// HASH_VALUE 6FB71F9CE7796A43 +// INDEX 2026 +template_task_craft_8_title_2 [Craft weapons for $f.mda$ $f.member$] + +// HASH_VALUE 6DDC573172E5889D +// INDEX 2027 +template_task_craft_8_title_3 [$f.mda$ $f.member$ need weapons] + +// HASH_VALUE 14C02966BA3CC2CE +// INDEX 2028 +template_task_craft_8_title_4 [$f.mda$ $f.member$ have asked for a crafter of weapons] + +// HASH_VALUE 1815F403B9CD5B34 +// INDEX 2029 +template_task_craft_8_title_5 [Special order for weapons for $f.mda$ $f.member$] + +// HASH_VALUE 85A58C8617707B29 +// INDEX 2030 +template_task_craft_8_title_6 [Weapons for $f.mda$ $f.member$] + +// HASH_VALUE 9B74109785C588A1 +// INDEX 2031 +template_task_craft_8_title_7 [$f.mda$ $f.member$ want new weapons] + +// HASH_VALUE A5456061F5237A14 +// INDEX 2032 +template_task_craft_8_title_8 [$f.mda$ $f.member$ need a crafter to craft weapons] + +// HASH_VALUE 69ECF876318E2D8C +// INDEX 2033 +template_task_craft_8_title_9 [An order for weapons for $f.mda$ $f.member$] + +// HASH_VALUE E048D1F70D1C443C +// INDEX 2034 +template_task_craft_8_title_10 [$f.mda$ $f.member$ want made-to-order weapons] + +//tribe welcomer / armors +// HASH_VALUE 0A5A675A95E4546E +// INDEX 2035 +template_task_craft_9_title_1 [Create armor for $f.mda$ $f.member$] + +// HASH_VALUE 5701486A05A577A3 +// INDEX 2036 +template_task_craft_9_title_2 [Craft armor for $f.mda$ $f.member$] + +// HASH_VALUE 2C9C8B1BF4145FA0 +// INDEX 2037 +template_task_craft_9_title_3 [$f.mda$ $f.member$ need armor] + +// HASH_VALUE D5AF5973353CF560 +// INDEX 2038 +template_task_craft_9_title_4 [$f.mda$ $f.member$ have asked for a crafter of armor] + +// HASH_VALUE 36410163A1178402 +// INDEX 2039 +template_task_craft_9_title_5 [Special order for armor for $f.mda$ $f.member$] + +// HASH_VALUE 16815E3969D8B30F +// INDEX 2040 +template_task_craft_9_title_6 [Armor for $f.mda$ $f.member$] + +// HASH_VALUE 9B3D579A4485BC8B +// INDEX 2041 +template_task_craft_9_title_7 [$f.mda$ $f.member$ want new armor] + +// HASH_VALUE 204593F3B612AA21 +// INDEX 2042 +template_task_craft_9_title_8 [$f.mda$ $f.member$ need a crafter to craft armor] + +// HASH_VALUE 82A68BC0A5D7F8CF +// INDEX 2043 +template_task_craft_9_title_9 [An order for armor for $f.mda$ $f.member$] + +// HASH_VALUE 4579CD0350BB44C9 +// INDEX 2044 +template_task_craft_9_title_10 [$f.mda$ $f.member$ want made-to-order armor] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$.] */ +// HASH_VALUE C4C875B651399DD1 +// INDEX 2045 +template_task_craft_intro_1_money [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE D7C80321E8AE1894 +// INDEX 2046 +template_task_craft_intro_1_money_timed [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE C3F07EBF67AA4EFA +// INDEX 2047 +template_task_craft_intro_1_fame_timed [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, I will be grateful to you.] */ +// HASH_VALUE EDA52FB0D4E4C794 +// INDEX 2048 +template_task_craft_intro_1_fame [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$.] */ +// HASH_VALUE 001B91AAE575DDD1 +// INDEX 2049 +template_task_craft_intro_2_money [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE D666E0B9ED3B6437 +// INDEX 2050 +template_task_craft_intro_2_money_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 03C66385AB1DE929 +// INDEX 2051 +template_task_craft_intro_2_fame_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you.] */ +// HASH_VALUE D482253491F94ECB +// INDEX 2052 +template_task_craft_intro_2_fame [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$.] */ +// HASH_VALUE ECC7594473E7D4E0 +// INDEX 2053 +template_task_craft_intro_3_money [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 2245122331855FD5 +// INDEX 2054 +template_task_craft_intro_3_money_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE E2B800060766BC14 +// INDEX 2055 +template_task_craft_intro_3_fame_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you.] */ +// HASH_VALUE 4FF279A0311B6D05 +// INDEX 2056 +template_task_craft_intro_3_fame [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you] + +//default text +// HASH_VALUE E8986250665AAABA +// INDEX 2057 +template_task_forage_0_title_1 [Clean the ground] + +// HASH_VALUE 64786250EC1A62A6 +// INDEX 2058 +template_task_forage_0_title_2 [Clean the fields] + +// HASH_VALUE D7D64C901DE604A8 +// INDEX 2059 +template_task_forage_0_title_3 [Purify the ground] + +// HASH_VALUE 43AAE9FAF4881707 +// INDEX 2060 +template_task_forage_0_title_4 [$giver$ needs someone to clean the fields] + +// HASH_VALUE 83AAE9EB76193F10 +// INDEX 2061 +template_task_forage_0_title_5 [$giver$ needs someone to clean the ground] + +// HASH_VALUE 6AF97F506A445B5B +// INDEX 2062 +template_task_forage_0_title_6 [Work the land] + +// HASH_VALUE DAF8B78D1928AF91 +// INDEX 2063 +template_task_forage_0_title_7 [Prepare the fields] + +// HASH_VALUE 03C6EAAB707DE7CD +// INDEX 2064 +template_task_forage_0_title_8 [$giver$ needs someone to prepare the fields] + +// HASH_VALUE 68790B3FE8888767 +// INDEX 2065 +template_task_forage_0_title_9 [Maintain the land] + +// HASH_VALUE A185ADF2723C1A10 +// INDEX 2066 +template_task_forage_0_title_10 [$giver$ needs someone to maintain the fields] + +//Kami / nocive +// HASH_VALUE EBD8F7E8E5793366 +// INDEX 2067 +template_task_forage_10_title_1 [Clean the ground for the Kami] + +// HASH_VALUE A9C8F7E8A8D90F5C +// INDEX 2068 +template_task_forage_10_title_2 [Clean the fields for the Kami] + +// HASH_VALUE 66436A812FA5C7B7 +// INDEX 2069 +template_task_forage_10_title_3 [Purify the ground for the Kami] + +// HASH_VALUE F135A2D586ECD795 +// INDEX 2070 +template_task_forage_10_title_4 [The Kami need someone to clean their fields] + +// HASH_VALUE F1FEDECDC86CEF95 +// INDEX 2071 +template_task_forage_10_title_5 [The Kami need someone to clean their lands] + +// HASH_VALUE 6AF99356A9A27E5B +// INDEX 2072 +template_task_forage_10_title_6 [Work the land for the Kami] + +// HASH_VALUE 8FB0CC905444EC97 +// INDEX 2073 +template_task_forage_10_title_7 [Prepare the fields for the Kami] + +// HASH_VALUE C715168A027DD360 +// INDEX 2074 +template_task_forage_10_title_8 [The Kami need someone to prepare their fields] + +// HASH_VALUE 27365636A8C75B73 +// INDEX 2075 +template_task_forage_10_title_9 [Maintain the land for the Kami] + +// HASH_VALUE 4C45D5D4C4D0D6E7 +// INDEX 2076 +template_task_forage_10_title_10 [The Kami need someone to maintain the fields] + +//Kami / kitin +// HASH_VALUE 207B9DE4713C28A7 +// INDEX 2077 +template_task_forage_11_title_1 [Clean away the kitin traces for the Kami] + +// HASH_VALUE 3C800009E2A91A6B +// INDEX 2078 +template_task_forage_11_title_2 [Clean the fields that have been polluted by the kitins for the Kami] + +// HASH_VALUE 5C32418D61FB2C39 +// INDEX 2079 +template_task_forage_11_title_3 [Purify the ground of the kitin traces for the Kami] + +// HASH_VALUE 3B1D440F29E006CD +// INDEX 2080 +template_task_forage_11_title_4 [The Kami need someone to clean the kitin traces from the fields] + +// HASH_VALUE E8C738EB6C7A8012 +// INDEX 2081 +template_task_forage_11_title_5 [Eliminate the kitin traces for the Kami] + +// HASH_VALUE 8138FF7025C88A2D +// INDEX 2082 +template_task_forage_11_title_6 [Clean away the kitin traces from the fields for the Kami] + +// HASH_VALUE 6FF4E1CD4EEFF28F +// INDEX 2083 +template_task_forage_11_title_7 [The Kami need someone to eliminate the kitin traces from the fields] + +// HASH_VALUE 89296416418088DC +// INDEX 2084 +template_task_forage_11_title_8 [The Kami need someone to clear away the kitin traces from the fields] + +// HASH_VALUE D3C8C823EB2B8D3C +// INDEX 2085 +template_task_forage_11_title_9 [The Kami are asking for the kitin traces to be cleaned from the fields] + +// HASH_VALUE 20A65A9C4950C483 +// INDEX 2086 +template_task_forage_11_title_10 [The Kami are asking for someone to eliminate the kitin traces from the fields] + +//Kami / goo +// HASH_VALUE 68A88F92AD9AC61D +// INDEX 2087 +template_task_forage_12_title_1 [Clean the goo traces for the Kami] + +// HASH_VALUE 3CBCC769A896BDF9 +// INDEX 2088 +template_task_forage_12_title_2 [Clean up the fields polluted by the goo for the Kami] + +// HASH_VALUE 5B7E20C522F1B78B +// INDEX 2089 +template_task_forage_12_title_3 [Purify the ground infested by the goo for the Kami] + +// HASH_VALUE BD68E0B37FC01032 +// INDEX 2090 +template_task_forage_12_title_4 [The Kami need someone to clean the goo traces from the fields] + +// HASH_VALUE 083077592D6897B8 +// INDEX 2091 +template_task_forage_12_title_5 [Eliminate the goo traces for the Kami] + +// HASH_VALUE AE0B15004F850A0E +// INDEX 2092 +template_task_forage_12_title_6 [Clean up the fields that have been infested by the goo for the Kami] + +// HASH_VALUE C5D4EB32D03A8E33 +// INDEX 2093 +template_task_forage_12_title_7 [The Kami need someone to eliminate the goo traces from the fields] + +// HASH_VALUE CC0D349618372360 +// INDEX 2094 +template_task_forage_12_title_8 [The Kami need someone to clean up the fields that have been infested by the goo] + +// HASH_VALUE B168B367EF7FF742 +// INDEX 2095 +template_task_forage_12_title_9 [The Kami are asking for the goo traces to be cleaned from the fields] + +// HASH_VALUE B0FC724103992972 +// INDEX 2096 +template_task_forage_12_title_10 [The Kami are asking for someone to eliminate the goo traces from the fields] + +//Karavan / nocive +// HASH_VALUE 6416ADE55E702D95 +// INDEX 2097 +template_task_forage_13_title_1 [Clean the ground so the Karavan can exploit it] + +// HASH_VALUE 2206ADE57C26D996 +// INDEX 2098 +template_task_forage_13_title_2 [Clean the fields so the Karavan can exploit them] + +// HASH_VALUE 622261C8C8C38699 +// INDEX 2099 +template_task_forage_13_title_3 [Purify the ground so the Karavan can exploit it] + +// HASH_VALUE 3C18FC913CC11FFF +// INDEX 2100 +template_task_forage_13_title_4 [The Karavan need someone to clean the fields so they can exploit them] + +// HASH_VALUE 19A1E111D1FECAB4 +// INDEX 2101 +template_task_forage_13_title_5 [The Karavan need the ground to be cleaned so they can exploit it] + +// HASH_VALUE 85A75238887FC830 +// INDEX 2102 +template_task_forage_13_title_6 [Work the land so the Karavan can exploit it] + +// HASH_VALUE 6DCA5BB4C2BDFDEB +// INDEX 2103 +template_task_forage_13_title_7 [Prepare the fields so that the Karavan can exploit it] + +// HASH_VALUE A2131C1101AF08A4 +// INDEX 2104 +template_task_forage_13_title_8 [The Karavan need someone to prepare the fields to they can be exploited] + +// HASH_VALUE 23154D7D46161A55 +// INDEX 2105 +template_task_forage_13_title_9 [Maintain the land so the Karavan can exploit it] + +// HASH_VALUE 6702E5EC40A5B94A +// INDEX 2106 +template_task_forage_13_title_10 [The Karavan need someone to maintain the fields so they can be exploited] + +//Karavan / kitin +// HASH_VALUE 15472D8B9C51C3F9 +// INDEX 2107 +template_task_forage_14_title_1 [Clean away the kitin traces so the Karavan can exploit the resources] + +// HASH_VALUE C93387FC5D87EBAB +// INDEX 2108 +template_task_forage_14_title_2 [Clean the fields that have been polluted by the kitins so the Karavan can exploit them] + +// HASH_VALUE 181A9AA43E8FB82B +// INDEX 2109 +template_task_forage_14_title_3 [Purify the ground of kitin traces so the Karavan can exploit it] + +// HASH_VALUE C54D5F6E07FC3D6B +// INDEX 2110 +template_task_forage_14_title_4 [The Karavan need someone to clean the kitin traces from the fields so they can exploit them] + +// HASH_VALUE BC03698E9584C478 +// INDEX 2111 +template_task_forage_14_title_5 [Eliminate the kitin traces so the Karavan can exploit the resources] + +// HASH_VALUE FE8202A5F3E7581E +// INDEX 2112 +template_task_forage_14_title_6 [Clear away the kitin traces from the fields so the Karavan can exploit them] + +// HASH_VALUE 7581325D771E23DE +// INDEX 2113 +template_task_forage_14_title_7 [The Karavan need someone to eliminate the kitin traces from the fields so they can exploit them] + +// HASH_VALUE 6322F3CFC1394C7B +// INDEX 2114 +template_task_forage_14_title_8 [The Karavan need someone to clear away the kitin traces from the fields so they can exploit them] + +// HASH_VALUE 6A6940BF88D77178 +// INDEX 2115 +template_task_forage_14_title_9 [The Karavan are asking for someone to clean the kitin traces from the fields so they can exploit them] + +// HASH_VALUE 975857F1F60E5BAB +// INDEX 2116 +template_task_forage_14_title_10 [The Karavan are asking for someone to eliminate the kitin traces from the fields so they can exploit them] + +//Karavan / goo +// HASH_VALUE 9DA9E0B7501E7F78 +// INDEX 2117 +template_task_forage_15_title_1 [Clean away the goo traces so the Karavan can exploit the resources] + +// HASH_VALUE 0ADB955625E0C02E +// INDEX 2118 +template_task_forage_15_title_2 [Clean up the fields polluted by the goo so the Karavan can exploit them] + +// HASH_VALUE D32FC52268098A23 +// INDEX 2119 +template_task_forage_15_title_3 [Purify the ground that has been infested by the goo so the Karavan can exploit it] + +// HASH_VALUE 1EE5F485A275CDCD +// INDEX 2120 +template_task_forage_15_title_4 [The Karavan need someone to clean the goo traces from the fields so they can exploit them] + +// HASH_VALUE 5CA5C23B60B13767 +// INDEX 2121 +template_task_forage_15_title_5 [Eliminate the goo traces so the Karavan can exploit the resources] + +// HASH_VALUE 3BBE9CF3CA63DB4E +// INDEX 2122 +template_task_forage_15_title_6 [Clean up the fields that have been infested by the goo so the Karavan can exploit them] + +// HASH_VALUE 10FAC2BFD0B6B8F5 +// INDEX 2123 +template_task_forage_15_title_7 [The Karavan need someone to eliminate the goo traces from the fields so they can exploit them] + +// HASH_VALUE 7641066622B68F28 +// INDEX 2124 +template_task_forage_15_title_8 [The Karavan need someone to clean up the fields infested by goo so they can exploit them] + +// HASH_VALUE B84EF3AA1A049C4F +// INDEX 2125 +template_task_forage_15_title_9 [The Karavan are asking for the goo traces to be cleaned from the fields so they can exploit them] + +// HASH_VALUE 916FDC6A2F6F2442 +// INDEX 2126 +template_task_forage_15_title_10 [The Karavan are asking for someone to eliminate the goo traces from the fields so they can exploit them] + +//double fame prospector / nocive +// HASH_VALUE A568CA32CD5EA442 +// INDEX 2127 +template_task_forage_16_title_1 [Clean up the ground of $giver$'s $f.member$ friends] + +// HASH_VALUE A559A2294BCDA042 +// INDEX 2128 +template_task_forage_16_title_2 [Clean up the fields of $giver$'s $f.member$ friends] + +// HASH_VALUE 800B32DF671F0AFD +// INDEX 2129 +template_task_forage_16_title_3 [Purify the ground belonging to $giver$'s $f.member$ friends] + +// HASH_VALUE 475BBDA8679E1834 +// INDEX 2130 +template_task_forage_16_title_4 [$giver$'s $f.member$ friends need someone to clean their fields] + +// HASH_VALUE 36ECC9EDFEFEF73C +// INDEX 2131 +template_task_forage_16_title_5 [$giver$'s $f.member$ friends need someone to clean up their land] + +// HASH_VALUE 4A32E4E4C42620E7 +// INDEX 2132 +template_task_forage_16_title_6 [Work the land for $giver$'s $f.member$ friends] + +// HASH_VALUE A9F48A8C3B2C497C +// INDEX 2133 +template_task_forage_16_title_7 [Prepare the ground for $giver$'s $f.member$ friends] + +// HASH_VALUE C3ECB9733D7E8CE9 +// INDEX 2134 +template_task_forage_16_title_8 [$giver$'s $f.member$ friends need someone to prepare their fields] + +// HASH_VALUE 5FBCA5340BA1AC01 +// INDEX 2135 +template_task_forage_16_title_9 [Maintain the land for $giver$'s $f.member$ friends] + +// HASH_VALUE 3300AE5E01BE3F34 +// INDEX 2136 +template_task_forage_16_title_10 [$giver$'s $f.member$ friends need someone to maintain their fields] + +//double fame prospector / kitin +// HASH_VALUE 397E8AA26718286D +// INDEX 2137 +template_task_forage_17_title_1 [Clean up the kitin traces for $giver$'s $f.member$ friends] + +// HASH_VALUE 48B926FDD6672855 +// INDEX 2138 +template_task_forage_17_title_2 [Clean up the fields of $giver$'s $f.member$ friends that have been polluted by the kitins] + +// HASH_VALUE 54C1F25B031A4AD7 +// INDEX 2139 +template_task_forage_17_title_3 [Purify the ground of kitin traces for $giver$'s $f.member$ friends] + +// HASH_VALUE 03DEF0DDF1F2EA2A +// INDEX 2140 +template_task_forage_17_title_4 [$giver$'s $f.member$ friends need someone to clean the kitin traces from their fields] + +// HASH_VALUE 020B32DD25C2B9F6 +// INDEX 2141 +template_task_forage_17_title_5 [Eliminate the kitin traces for $giver$'s $f.member$ friends] + +// HASH_VALUE 2C2C7687773B2ABC +// INDEX 2142 +template_task_forage_17_title_6 [Clear away the kitin traces from the fields belonging to $giver$'s $f.member$ friends] + +// HASH_VALUE 4FCA085EFEEC5B29 +// INDEX 2143 +template_task_forage_17_title_7 [$giver$'s $f.member$ friends need someone to eliminate the kitin traces from their fields] + +// HASH_VALUE 865018B1FC7DEF43 +// INDEX 2144 +template_task_forage_17_title_8 [$giver$'s $f.member$ friends need someone to clear away the kiting traces from their fields] + +// HASH_VALUE DAE057508841198E +// INDEX 2145 +template_task_forage_17_title_9 [$giver$'s $f.member$ friends are asking for the kitin traces to be cleaned from their fields] + +// HASH_VALUE 0D8A3B8FD6DFD4B2 +// INDEX 2146 +template_task_forage_17_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the kitin traces from their fields] + +//double fame prospector / goo +// HASH_VALUE 8FE9279C1AC91D4F +// INDEX 2147 +template_task_forage_18_title_1 [Clean up the goo traces for $giver$'s $f.member$ friends] + +// HASH_VALUE D38237A99F0C32CF +// INDEX 2148 +template_task_forage_18_title_2 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been polluted by the goo] + +// HASH_VALUE 3CD598451B268EFF +// INDEX 2149 +template_task_forage_18_title_3 [Purify the land belonging to $giver$'s $f.member$ friends that has been infested by the goo] + +// HASH_VALUE 1A2E562164ADFD28 +// INDEX 2150 +template_task_forage_18_title_4 [$giver$'s $f.member$ friends need someone to clean up the goo traces from their fields] + +// HASH_VALUE AB7D17ACEC96414C +// INDEX 2151 +template_task_forage_18_title_5 [Eliminate the goo traces for $giver$'s $f.member$ friends] + +// HASH_VALUE D3822FA21DFC16CF +// INDEX 2152 +template_task_forage_18_title_6 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been infested by the goo] + +// HASH_VALUE D17978FD3E08F28A +// INDEX 2153 +template_task_forage_18_title_7 [$giver$'s $f.member$ friends need someone to eliminate the goo traces from their fields] + +// HASH_VALUE BA63ACF198893A0C +// INDEX 2154 +template_task_forage_18_title_8 [$giver$'s $f.member$ friends need someone to clean up their fields that have been infested by the goo] + +// HASH_VALUE B0A393B77FC8DAA2 +// INDEX 2155 +template_task_forage_18_title_9 [$giver$'s $f.member$ friends are asking for their fields to be cleaned of the goo traces] + +// HASH_VALUE 04743F413FF4EC9D +// INDEX 2156 +template_task_forage_18_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the goo traces from their fields] + +//prospector / nocive +// HASH_VALUE 5988D87899434A24 +// INDEX 2157 +template_task_forage_1_title_1 [Clean $giver$'s ground] + +// HASH_VALUE 17E8B4779943861A +// INDEX 2158 +template_task_forage_1_title_2 [Clean $giver$'s fields] + +// HASH_VALUE 274BE04CD2FCAEC6 +// INDEX 2159 +template_task_forage_1_title_3 [Purify $giver$'s ground] + +// HASH_VALUE 43AA21FBF1881707 +// INDEX 2160 +template_task_forage_1_title_4 [$giver$ needs someone to clean his fields] + +// HASH_VALUE 83AA21EC73193F10 +// INDEX 2161 +template_task_forage_1_title_5 [$giver$ needs someone to clean his ground] + +// HASH_VALUE 552AA8524670EF1B +// INDEX 2162 +template_task_forage_1_title_6 [Work $giver$'s land] + +// HASH_VALUE 2FA8AF37B5340C8C +// INDEX 2163 +template_task_forage_1_title_7 [Prepare $giver$'s fields] + +// HASH_VALUE 86D6BAAB707DE7CD +// INDEX 2164 +template_task_forage_1_title_8 [$giver$ needs someone to prepare his fields] + +// HASH_VALUE E8241707179980C1 +// INDEX 2165 +template_task_forage_1_title_9 [Maintain $giver$'s fields] + +// HASH_VALUE A185ADF2723C1A10 +// INDEX 2166 +template_task_forage_1_title_10 [$giver$ needs someone to maintain the fields] + +//prospector / kitin +// HASH_VALUE CA223AF7F4EAC03D +// INDEX 2167 +template_task_forage_2_title_1 [Clean away the kitin traces in $giver$'s fields] + +// HASH_VALUE 832313F324A1FF96 +// INDEX 2168 +template_task_forage_2_title_2 [Clean $giver$'s fields that have been polluted by the kitins] + +// HASH_VALUE C4F312121FD46CCC +// INDEX 2169 +template_task_forage_2_title_3 [Purify $giver$'s fields of the kitin traces] + +// HASH_VALUE F0137D2EDD9BED06 +// INDEX 2170 +template_task_forage_2_title_4 [$giver$ needs someone to clean away the kitin traces in his fields] + +// HASH_VALUE 0DC1C01AFC40397E +// INDEX 2171 +template_task_forage_2_title_5 [Eliminate the kitin traces from $giver$'s fields] + +// HASH_VALUE 0B9D592A8C22D93F +// INDEX 2172 +template_task_forage_2_title_6 [Clear away the kitin traces from $giver$'s fields] + +// HASH_VALUE 474489EBFC5B36B8 +// INDEX 2173 +template_task_forage_2_title_7 [$giver$ needs someone to eliminate the kitin traces from his fields] + +// HASH_VALUE 1EA83C34EFECCC13 +// INDEX 2174 +template_task_forage_2_title_8 [$giver$ needs someone to clear away the kitin traces from his fields] + +// HASH_VALUE FF3C19CD948E3F4F +// INDEX 2175 +template_task_forage_2_title_9 [$giver$ is asking for his fields to be cleaned of kitin traces] + +// HASH_VALUE 6156414D97F1E32A +// INDEX 2176 +template_task_forage_2_title_10 [$giver$ is asking for someone to eliminate the kitin traces from his fields] + +//prospector / goo +// HASH_VALUE E0BD110DF4F97095 +// INDEX 2177 +template_task_forage_3_title_1 [Clean away the goo traces from $giver$'s fields] + +// HASH_VALUE A73D6EEEA561FF96 +// INDEX 2178 +template_task_forage_3_title_2 [Clean $giver$'s fields that have been polluted by the goo] + +// HASH_VALUE 3105E5F7FE7A66CF +// INDEX 2179 +template_task_forage_3_title_3 [Purify the $giver$'s ground that has been infested by the goo] + +// HASH_VALUE 5B6ED52E195A4E5E +// INDEX 2180 +template_task_forage_3_title_4 [$giver$ needs someone to clean away the goo traces from his fields] + +// HASH_VALUE 8E07A45EF35A23E9 +// INDEX 2181 +template_task_forage_3_title_5 [Eliminate the goo trace from $giver$'s fields] + +// HASH_VALUE 3F6D2902A569AE95 +// INDEX 2182 +template_task_forage_3_title_6 [Clean up $giver$'s fields that have been infested by the goo] + +// HASH_VALUE 32A244F7012B9C18 +// INDEX 2183 +template_task_forage_3_title_7 [$giver$ needs someone to eliminate the traces of goo from his fields] + +// HASH_VALUE 618C0CB4C6A36797 +// INDEX 2184 +template_task_forage_3_title_8 [$giver$ needs someone to clean up his fields that have been infested by the goo] + +// HASH_VALUE 989CB32AF1090DB7 +// INDEX 2185 +template_task_forage_3_title_9 [$giver$ is asking for the traces of goo to be cleared from his fields] + +// HASH_VALUE 3426B3B3163C7FCE +// INDEX 2186 +template_task_forage_3_title_10 [$giver$ is asking for someone to eliminate the goo traces from his fields] + +//scout / nocive, welcomer / nocive +// HASH_VALUE E8986250665AAABA +// INDEX 2187 +template_task_forage_4_title_1 [Clean the ground] + +// HASH_VALUE 64786250EC1A62A6 +// INDEX 2188 +template_task_forage_4_title_2 [Clean the fields] + +// HASH_VALUE D7D64C901DE604A8 +// INDEX 2189 +template_task_forage_4_title_3 [Purify the ground] + +// HASH_VALUE 43AA21FBF1881707 +// INDEX 2190 +template_task_forage_4_title_4 [$giver$ needs someone to clean his fields] + +// HASH_VALUE 83AAE9EB76193F10 +// INDEX 2191 +template_task_forage_4_title_5 [$giver$ needs someone to clean the ground] + +// HASH_VALUE 6AF97F506A445B5B +// INDEX 2192 +template_task_forage_4_title_6 [Work the land] + +// HASH_VALUE DAF8B78D1928AF91 +// INDEX 2193 +template_task_forage_4_title_7 [Prepare the fields] + +// HASH_VALUE 03C6EAAB707DE7CD +// INDEX 2194 +template_task_forage_4_title_8 [$giver$ needs someone to prepare the fields] + +// HASH_VALUE 68790B3FE8888767 +// INDEX 2195 +template_task_forage_4_title_9 [Maintain the land] + +// HASH_VALUE E1C4ADF2723C1A1E +// INDEX 2196 +template_task_forage_4_title_10 [$giver$ needs someone to maintain his fields] + +//scout / kitin, welcomer / kitin +// HASH_VALUE 71E25EFCC3CB487C +// INDEX 2197 +template_task_forage_5_title_1 [Clean away the kitin traces from the fields] + +// HASH_VALUE 1FE8823977A58503 +// INDEX 2198 +template_task_forage_5_title_2 [Clean the fields that have been polluted by the kitins] + +// HASH_VALUE D49570EAAD05186C +// INDEX 2199 +template_task_forage_5_title_3 [Purify the ground of kiting traces] + +// HASH_VALUE F9A25AD767544999 +// INDEX 2200 +template_task_forage_5_title_4 [$giver$ needs someone to clean his fields of kitin traces] + +// HASH_VALUE B08E5CF6C654991A +// INDEX 2201 +template_task_forage_5_title_5 [Eliminate kitin traces from the fields] + +// HASH_VALUE 71E25EFCC3CB4880 +// INDEX 2202 +template_task_forage_5_title_6 [Clear away the kitin traces from the fields] + +// HASH_VALUE C434B9EBFC5B36B8 +// INDEX 2203 +template_task_forage_5_title_7 [$giver$ needs someone to eliminate the kitin traces from the fields] + +// HASH_VALUE DE693C34EFECCC05 +// INDEX 2204 +template_task_forage_5_title_8 [$giver$ needs someone to clear away the kitin traces from the fields] + +// HASH_VALUE 6AD3AD6F705A0EC8 +// INDEX 2205 +template_task_forage_5_title_9 [$giver$ is asking for the kitin traces to be cleared from the fields] + +// HASH_VALUE DE46714D97F1E32A +// INDEX 2206 +template_task_forage_5_title_10 [$giver$ is asking for someone to eliminate the kitin traces from the fields] + +//scout / goo, welcomer / goo +// HASH_VALUE B08F504E57502CC2 +// INDEX 2207 +template_task_forage_6_title_1 [Clean the traces of goo from the fields] + +// HASH_VALUE C5979A3577A5B895 +// INDEX 2208 +template_task_forage_6_title_2 [Clean the fields that have been polluted by the goo] + +// HASH_VALUE 2213A99A0F6CD01F +// INDEX 2209 +template_task_forage_6_title_3 [Purify the land that has been infested by the goo] + +// HASH_VALUE 9B936C482E8215C1 +// INDEX 2210 +template_task_forage_6_title_4 [$giver$ needs someone to clear away the traces of goo from the fields] + +// HASH_VALUE A2297B721B999B5A +// INDEX 2211 +template_task_forage_6_title_5 [Eliminate the traces of goo] + +// HASH_VALUE 91739730E48175A6 +// INDEX 2212 +template_task_forage_6_title_6 [Clean up the fields that have been infested by the goo] + +// HASH_VALUE 1A14C3507EA6D25C +// INDEX 2213 +template_task_forage_6_title_7 [$giver$ needs someone to eliminate the goo traces from the fields] + +// HASH_VALUE 214D0CB4C6A36789 +// INDEX 2214 +template_task_forage_6_title_8 [$giver$ needs someone to clean up the fields that have been infested by the goo] + +// HASH_VALUE C3039A2130550AFB +// INDEX 2215 +template_task_forage_6_title_9 [$giver$ is asking for his fields to be cleaned of the traces of goo] + +// HASH_VALUE 0C75FC599CC1497C +// INDEX 2216 +template_task_forage_6_title_10 [$giver$ is asking for someone to eliminate the traces of goo from the fields] + +//tribe welcomer / nocive +// HASH_VALUE E528974389E5AE62 +// INDEX 2217 +template_task_forage_7_title_1 [Clean up the $f.member$'s ground] + +// HASH_VALUE A31897434C458A58 +// INDEX 2218 +template_task_forage_7_title_2 [Clean up the $f.member$'s fields] + +// HASH_VALUE 5C75BC8CDB14CA5E +// INDEX 2219 +template_task_forage_7_title_3 [Purify the $f.member$'s ground] + +// HASH_VALUE F4EAA22AA51CE6E5 +// INDEX 2220 +template_task_forage_7_title_4 [$f.mda$ $f.member$ need someone to clean their fields] + +// HASH_VALUE B76AC622271CE672 +// INDEX 2221 +template_task_forage_7_title_5 [$f.mda$ $f.member$ need someone to clean their lands] + +// HASH_VALUE B0E8036FE788BBE0 +// INDEX 2222 +template_task_forage_7_title_6 [Work the land for $f.mda$ $f.member$] + +// HASH_VALUE 1684EFB2C804C0A3 +// INDEX 2223 +template_task_forage_7_title_7 [Prepare the fields for $f.member$] + +// HASH_VALUE 3C366A3365D843E3 +// INDEX 2224 +template_task_forage_7_title_8 [$f.mda$ $f.member$ need someone to prepare their fields] + +// HASH_VALUE 42756F40A8183FB5 +// INDEX 2225 +template_task_forage_7_title_9 [Maintain $f.member$'s lands] + +// HASH_VALUE 67EA6174C4867FD7 +// INDEX 2226 +template_task_forage_7_title_10 [$f.mda$ $f.member$ need someone to maintain their fields] + +//tribe welcomer / kitin +// HASH_VALUE 387CDC592DDB6237 +// INDEX 2227 +template_task_forage_8_title_1 [Clean the kitin traces for $f.mda$ $f.member$] + +// HASH_VALUE 7AE1202BC6EE493B +// INDEX 2228 +template_task_forage_8_title_2 [Clean the $f.member$'s fields that have been polluted by the kitins] + +// HASH_VALUE 9E1C2C21341A8014 +// INDEX 2229 +template_task_forage_8_title_3 [Purify $f.member$'s ground of kitin traces] + +// HASH_VALUE 6E1D477EFDE56134 +// INDEX 2230 +template_task_forage_8_title_4 [$f.mda$ $f.member$ need someone to clean away the kitin traces from their fields] + +// HASH_VALUE 88711373FD3CE47F +// INDEX 2231 +template_task_forage_8_title_5 [Eliminate the kitin traces for $f.mda$ $f.member$] + +// HASH_VALUE 4813065A5C71C440 +// INDEX 2232 +template_task_forage_8_title_6 [Clear away the kitin traces from $f.member$'s fields] + +// HASH_VALUE 4849413079955DD9 +// INDEX 2233 +template_task_forage_8_title_7 [$f.mda$ $f.member$ need someone to eliminate the kitin traces from their fields] + +// HASH_VALUE 6E1D477EFEE56134 +// INDEX 2234 +template_task_forage_8_title_8 [$f.mda$ $f.member$ need someone to clear away the kitin traces from their fields] + +// HASH_VALUE 249FF9816DB5F61E +// INDEX 2235 +template_task_forage_8_title_9 [$f.mda$ $f.member$ are asking for the kitin traces to be cleaned from their fields] + +// HASH_VALUE DDE10C3BBBA7DAF8 +// INDEX 2236 +template_task_forage_8_title_10 [$f.mda$ $f.member$ are asking for someone to eliminate the kitin traces from their fields] + +//tribe welcomer / goo +// HASH_VALUE 2530A7AEF370BFD7 +// INDEX 2237 +template_task_forage_9_title_1 [Clean the goo traces for $f.mda$ $f.member$] + +// HASH_VALUE 7AAA67C2844E393B +// INDEX 2238 +template_task_forage_9_title_2 [Clean the $f.member$'s fields that have been polluted by the goo] + +// HASH_VALUE 4FE38DDF8C1DCA2D +// INDEX 2239 +template_task_forage_9_title_3 [Purify the $f.member$'s lands infested by the goo] + +// HASH_VALUE 274370236193B515 +// INDEX 2240 +template_task_forage_9_title_4 [$f.mda$ $f.member$ need someone to clean the goo traces from their fields] + +// HASH_VALUE 4E067013EAF0AFD4 +// INDEX 2241 +template_task_forage_9_title_5 [Eliminate the goo traces for $f.mda$ $f.member$] + +// HASH_VALUE 095C42ED5F0EFAD4 +// INDEX 2242 +template_task_forage_9_title_6 [Clean up $f.member$'s fields that have been infested by the goo] + +// HASH_VALUE B15E591B707F618B +// INDEX 2243 +template_task_forage_9_title_7 [$f.mda$ $f.member$ need someone to eliminate the goo traces from their fields] + +// HASH_VALUE 3586F6B9C3CEF6A2 +// INDEX 2244 +template_task_forage_9_title_8 [$f.mda$ $f.member$ need someone to clean up their fields that have been infested by the goo] + +// HASH_VALUE D1118B1B305CD998 +// INDEX 2245 +template_task_forage_9_title_9 [$f.mda$ $f.member$ are asking for someone to clean the goo traces from their fields] + +// HASH_VALUE 5F907CDAFBC37159 +// INDEX 2246 +template_task_forage_9_title_10 [$f.mda$ $f.member$ are asking for someone to eliminate the goo traces from their fields] + +//default text +// HASH_VALUE 55BA109507E55CAC +// INDEX 2247 +template_task_forage_give_0_title_1 [Forage some raw materials] + +// HASH_VALUE 98FADC9607B688B1 +// INDEX 2248 +template_task_forage_give_0_title_2 [Gather some raw materials] + +// HASH_VALUE EE4498601A41ABA2 +// INDEX 2249 +template_task_forage_give_0_title_3 [$giver$ needs some raw materials] + +// HASH_VALUE B2A0DDA85CF0B4DD +// INDEX 2250 +template_task_forage_give_0_title_4 [Supply $giver$ with some raw materials] + +// HASH_VALUE E3EA9FA80F3936B3 +// INDEX 2251 +template_task_forage_give_0_title_5 [Special order for raw materials] + +// HASH_VALUE 2F22D4EDEA29E017 +// INDEX 2252 +template_task_forage_give_0_title_6 [An order for raw materials] + +// HASH_VALUE E8FA1C4E6E9034A0 +// INDEX 2253 +template_task_forage_give_0_title_7 [Forage materials] + +// HASH_VALUE 6C3AAC506E909C9C +// INDEX 2254 +template_task_forage_give_0_title_8 [Gather materials] + +// HASH_VALUE 697A6C6D04518AAB +// INDEX 2255 +template_task_forage_give_0_title_9 [$giver$ needs materials] + +// HASH_VALUE 980AF0955BA247BE +// INDEX 2256 +template_task_forage_give_0_title_10 [Supply $giver$ with materials] + +//tribe welcomer / kitin +// HASH_VALUE DA44E26DDCFC4CFB +// INDEX 2257 +template_task_forage_give_10_title_1 [Forage kitin remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 9C64AA6EDCFC80F9 +// INDEX 2258 +template_task_forage_give_10_title_2 [Gather kitin remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 63DA6C049DD26084 +// INDEX 2259 +template_task_forage_give_10_title_3 [$f.mda$ $f.member$ need kitin remains for study] + +// HASH_VALUE E7EE9C309D26A88D +// INDEX 2260 +template_task_forage_give_10_title_4 [Provide $f.member$ with kitin remains for study] + +// HASH_VALUE 795146E1474BC923 +// INDEX 2261 +template_task_forage_give_10_title_5 [Special order for kitin remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 205096512CE67B60 +// INDEX 2262 +template_task_forage_give_10_title_6 [An order for kitin remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 1DF4BEA698D77753 +// INDEX 2263 +template_task_forage_give_10_title_7 [Collect some kitin remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 5DA218F7B87A6DCE +// INDEX 2264 +template_task_forage_give_10_title_8 [$f.mda$ $f.member$ need someone to assemble some kitin remains for study] + +// HASH_VALUE 1CDCA3C8C4F2C78F +// INDEX 2265 +template_task_forage_give_10_title_9 [Provide $f.mda$ $f.member$ with some kitin remains for study] + +// HASH_VALUE 3298FFFD9BD8350F +// INDEX 2266 +template_task_forage_give_10_title_10 [$f.mda$ $f.member$ need someone to gather some kitin remains for study] + +//tribe welcomer / goo +// HASH_VALUE 017F053C4CFCD235 +// INDEX 2267 +template_task_forage_give_11_title_1 [Forage goo remains for study for $f.mda$ $f.member$] + +// HASH_VALUE C39FCD3D4CFC0633 +// INDEX 2268 +template_task_forage_give_11_title_2 [Gather goo remains for study for $f.mda$ $f.member$] + +// HASH_VALUE A1E8C6D17DD1DECF +// INDEX 2269 +template_task_forage_give_11_title_3 [$f.mda$ $f.member$ need some goo remains for study] + +// HASH_VALUE 37A7149DAADE5690 +// INDEX 2270 +template_task_forage_give_11_title_4 [Supply $f.member$ with some goo remains for study] + +// HASH_VALUE 2D6E0642D51458EC +// INDEX 2271 +template_task_forage_give_11_title_5 [Special order for goo remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 79F209F55ED38250 +// INDEX 2272 +template_task_forage_give_11_title_6 [An order for goo remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 7696314ACAC47E43 +// INDEX 2273 +template_task_forage_give_11_title_7 [Collect some goo remains for study for $f.mda$ $f.member$] + +// HASH_VALUE 1E17FCA41C7C5927 +// INDEX 2274 +template_task_forage_give_11_title_8 [$f.mda$ $f.member$ need someone to assemble some goo remains for study] + +// HASH_VALUE 5940D24DD141EEEC +// INDEX 2275 +template_task_forage_give_11_title_9 [Provide $f.mda$ $f.member$ with goo remains for study] + +// HASH_VALUE F11F1B64D9A46C3F +// INDEX 2276 +template_task_forage_give_11_title_10 [$f.mda$ $f.member$ need someone to gather some goo remains for study] + +//tribe welcomer / conservateur +// HASH_VALUE 46E625E94C6A9843 +// INDEX 2277 +template_task_forage_give_12_title_1 [Forage some preservatives for $f.mda$ $f.member$] + +// HASH_VALUE 0806EDEA4C6ACC41 +// INDEX 2278 +template_task_forage_give_12_title_2 [Gather some preservatives for $f.mda$ $f.member$] + +// HASH_VALUE 60AAED069D375533 +// INDEX 2279 +template_task_forage_give_12_title_3 [$f.mda$ $f.member$ are short of preservatives] + +// HASH_VALUE 2F118B24B6177D31 +// INDEX 2280 +template_task_forage_give_12_title_4 [Supply $f.member$ with some preservatives] + +// HASH_VALUE 907986D93D7D2970 +// INDEX 2281 +template_task_forage_give_12_title_5 [Special order for preservatives for $f.mda$ $f.member$] + +// HASH_VALUE 1FCD2429406D0530 +// INDEX 2282 +template_task_forage_give_12_title_6 [An order for preservatives for $f.mda$ $f.member$] + +// HASH_VALUE 1C714C7EAC5E0123 +// INDEX 2283 +template_task_forage_give_12_title_7 [Collect some preservatives for $f.mda$ $f.member$] + +// HASH_VALUE 935D7BE82A87B753 +// INDEX 2284 +template_task_forage_give_12_title_8 [$f.mda$ $f.member$ need someone to collect some preservatives] + +// HASH_VALUE 26B9AA5567012E1C +// INDEX 2285 +template_task_forage_give_12_title_9 [Provide $f.mda$ $f.member$ with some preservatives] + +// HASH_VALUE 93622AEE03A2C7DD +// INDEX 2286 +template_task_forage_give_12_title_10 [$f.mda$ $f.member$ need someone to gather some preservatives] + +//Kami / construction +// HASH_VALUE C17D2E0D49DC7A1E +// INDEX 2287 +template_task_forage_give_13_title_1 [Forage some building raw materials for the Kami] + +// HASH_VALUE 839DF60E49DCAE1C +// INDEX 2288 +template_task_forage_give_13_title_2 [Gather some building raw materials for the Kami] + +// HASH_VALUE 5A6B2D2A7160D408 +// INDEX 2289 +template_task_forage_give_13_title_3 [The Kami need some building raw materials] + +// HASH_VALUE 9DCEFD66119C7A20 +// INDEX 2290 +template_task_forage_give_13_title_4 [Supply the Kami with some building raw materials] + +// HASH_VALUE BD263E43CDC0E997 +// INDEX 2291 +template_task_forage_give_13_title_5 [Special order for building raw materials for the Kami] + +// HASH_VALUE 7AF1B5190AF8711E +// INDEX 2292 +template_task_forage_give_13_title_6 [An order for building raw materials for the Kami] + +// HASH_VALUE FD4EE700D5D51821 +// INDEX 2293 +template_task_forage_give_13_title_7 [Forage building materials for the Kami] + +// HASH_VALUE BF6EAF01D5D54C1F +// INDEX 2294 +template_task_forage_give_13_title_8 [Gather building materials for the Kami] + +// HASH_VALUE 1C3A4DBCA71A2F04 +// INDEX 2295 +template_task_forage_give_13_title_9 [The Kami need some building materials] + +// HASH_VALUE 7D703A2CAF70C071 +// INDEX 2296 +template_task_forage_give_13_title_10 [Provide the Kami with some building materials] + +//Kami / insects +// HASH_VALUE 700AE48C97369081 +// INDEX 2297 +template_task_forage_give_14_title_1 [Forage some insects for the Kami] + +// HASH_VALUE 322AAC8D9736C47F +// INDEX 2298 +template_task_forage_give_14_title_2 [Gather some insects for the Kami] + +// HASH_VALUE F44E1BD0C83F0872 +// INDEX 2299 +template_task_forage_give_14_title_3 [The Kami want to get hold of some insects] + +// HASH_VALUE A3E68F0A9DC4FC60 +// INDEX 2300 +template_task_forage_give_14_title_4 [Supply the Kami with some insects] + +// HASH_VALUE FF4C0A0C1AA9BF2D +// INDEX 2301 +template_task_forage_give_14_title_5 [Special order for insects for the Kami] + +// HASH_VALUE ACC5B04F6F48FCD2 +// INDEX 2302 +template_task_forage_give_14_title_6 [An order for insects for the Kami] + +// HASH_VALUE A969D8A4DB39F8C5 +// INDEX 2303 +template_task_forage_give_14_title_7 [Collect some insects for the Kami] + +// HASH_VALUE 8FC4DE94C8209A58 +// INDEX 2304 +template_task_forage_give_14_title_8 [The Kami need someone to collect some insects] + +// HASH_VALUE 1CE4A9C515B9638A +// INDEX 2305 +template_task_forage_give_14_title_9 [Provide the Kami with some insects] + +// HASH_VALUE 4ED5D6D9F461BF9C +// INDEX 2306 +template_task_forage_give_14_title_10 [The Kami need someone to gather some insects] + +//Kami / food +// HASH_VALUE 578938F5EA743C56 +// INDEX 2307 +template_task_forage_give_15_title_1 [Forage some food for the Kami] + +// HASH_VALUE 19A900F66B947454 +// INDEX 2308 +template_task_forage_give_15_title_2 [Gather some food for the Kami] + +// HASH_VALUE CCB0844952E9777F +// INDEX 2309 +template_task_forage_give_15_title_3 [The Kami need some food] + +// HASH_VALUE E3B68F97DDC3F85C +// INDEX 2310 +template_task_forage_give_15_title_4 [Supply the Kami with some food] + +// HASH_VALUE 299A88044E302BB2 +// INDEX 2311 +template_task_forage_give_15_title_5 [Special order for food for the Kami] + +// HASH_VALUE AA12522A2CA74F71 +// INDEX 2312 +template_task_forage_give_15_title_6 [An order for food for the Kami] + +// HASH_VALUE A7B67A7FD8B84B64 +// INDEX 2313 +template_task_forage_give_15_title_7 [Collect some food for the Kami] + +// HASH_VALUE 728EDA9008F09AE5 +// INDEX 2314 +template_task_forage_give_15_title_8 [The Kami need someone to collect some food] + +// HASH_VALUE D3466C64C31A7391 +// INDEX 2315 +template_task_forage_give_15_title_9 [Fetch some food for the Kami] + +// HASH_VALUE 728E49D8F371B39C +// INDEX 2316 +template_task_forage_give_15_title_10 [The Kami need someone to gather some food] + +//Kami / kitin +// HASH_VALUE ECBEF2FBEB26E41E +// INDEX 2317 +template_task_forage_give_16_title_1 [Forage some kitin remains for the Kami] + +// HASH_VALUE AEDEBAFCEB26181C +// INDEX 2318 +template_task_forage_give_16_title_2 [Gather some kitin remains for the Kami] + +// HASH_VALUE 9604B801AC897B79 +// INDEX 2319 +template_task_forage_give_16_title_3 [The Kami need some kitin remains] + +// HASH_VALUE BADC240988ABC5CA +// INDEX 2320 +template_task_forage_give_16_title_4 [Supply the Kami with some kitin remains] + +// HASH_VALUE 4525E157FB9F042C +// INDEX 2321 +template_task_forage_give_16_title_5 [Special order for kitin remains for the Kami] + +// HASH_VALUE 7EFE6DA0309A71C7 +// INDEX 2322 +template_task_forage_give_16_title_6 [An order for kitin remains for the Kami] + +// HASH_VALUE 7BA295F59C8B6DBA +// INDEX 2323 +template_task_forage_give_16_title_7 [Collect some kitin remains for the Kami] + +// HASH_VALUE 0E90CF4B8F277C01 +// INDEX 2324 +template_task_forage_give_16_title_8 [The Kami need someone to gather some kitin remains] + +// HASH_VALUE CAFFA5C114B82B8E +// INDEX 2325 +template_task_forage_give_16_title_9 [Provide the Kami with kitin remains] + +// HASH_VALUE 0E90CF4B8F277C01 +// INDEX 2326 +template_task_forage_give_16_title_10 [The Kami need someone to gather some kitin remains] + +//Kami / goo +// HASH_VALUE 44F7ED200626D97B +// INDEX 2327 +template_task_forage_give_17_title_1 [Forage goo remains for study for the Kami] + +// HASH_VALUE 0617B52106260D79 +// INDEX 2328 +template_task_forage_give_17_title_2 [Gather goo remains for study for the Kami] + +// HASH_VALUE 70C66DB5C8576400 +// INDEX 2329 +template_task_forage_give_17_title_3 [The Kami need some goo remains for study] + +// HASH_VALUE 7E5C1404D9B5E7CF +// INDEX 2330 +template_task_forage_give_17_title_4 [Supply the Kami with some goo remains] + +// HASH_VALUE 26DC51C427A637A6 +// INDEX 2331 +template_task_forage_give_17_title_5 [Special order for goo remains for study for the Kami] + +// HASH_VALUE D9482E6DCD111EE3 +// INDEX 2332 +template_task_forage_give_17_title_6 [An order for goo remains for study for the Kami] + +// HASH_VALUE D6EC56C239021AD6 +// INDEX 2333 +template_task_forage_give_17_title_7 [Collect some goo remains for study for the Kami] + +// HASH_VALUE 423CD34478786CCD +// INDEX 2334 +template_task_forage_give_17_title_8 [The Kami need someone to gather goo remains for study] + +// HASH_VALUE F606D83BF56F9BFB +// INDEX 2335 +template_task_forage_give_17_title_9 [Provide the Kami with goo remains for study] + +// HASH_VALUE 69DA90182C9E291D +// INDEX 2336 +template_task_forage_give_17_title_10 [The Kami need someone to gather some goo remains for study] + +//Kami / conservateur +// HASH_VALUE EBFE3BF22B06282A +// INDEX 2337 +template_task_forage_give_18_title_1 [Forage some preservatives for the Kami] + +// HASH_VALUE AD1E03F32B065C28 +// INDEX 2338 +template_task_forage_give_18_title_2 [Gather some preservatives for the Kami] + +// HASH_VALUE D80C59C12BAA5747 +// INDEX 2339 +template_task_forage_give_18_title_3 [The Kami are short of preservatives] + +// HASH_VALUE FE9E140D1C1BC9C8 +// INDEX 2340 +template_task_forage_give_18_title_4 [Supply the Kami with some preservatives] + +// HASH_VALUE 89E7D15B8F0F082A +// INDEX 2341 +template_task_forage_give_18_title_5 [Special order for preservatives for the Kami] + +// HASH_VALUE 7F2349A1AFABA1C3 +// INDEX 2342 +template_task_forage_give_18_title_6 [An order for preservatives for the Kami] + +// HASH_VALUE 7CC771F61B9C9DB6 +// INDEX 2343 +template_task_forage_give_18_title_7 [Collect some preservatives for the Kami] + +// HASH_VALUE 0E1BABFC23D81F5B +// INDEX 2344 +template_task_forage_give_18_title_8 [The Kami need someone to collect some preservatives] + +// HASH_VALUE 5E6FA9BF587A1B92 +// INDEX 2345 +template_task_forage_give_18_title_9 [Provide the Kami with preservatives] + +// HASH_VALUE 0FB5AB4C0E38ACFD +// INDEX 2346 +template_task_forage_give_18_title_10 [The Kami need someone to gather some preservatives] + +//Karavan / construction +// HASH_VALUE C17DE76EE65C8E1E +// INDEX 2347 +template_task_forage_give_19_title_1 [Forage some building raw materials for the Karavan] + +// HASH_VALUE 839DAF6FE65CC21C +// INDEX 2348 +template_task_forage_give_19_title_2 [Gather some building raw materials for the Karavan] + +// HASH_VALUE FC40061D06FB08ED +// INDEX 2349 +template_task_forage_give_19_title_3 [The Karavan need some building raw materials] + +// HASH_VALUE 1784A2D3CE431D31 +// INDEX 2350 +template_task_forage_give_19_title_4 [Supply the Karavan with some building raw materials] + +// HASH_VALUE FE263E4368D6C28F +// INDEX 2351 +template_task_forage_give_19_title_5 [Special order for building raw materials for the Karavan] + +// HASH_VALUE 7AD73A8F0849711E +// INDEX 2352 +template_task_forage_give_19_title_6 [An order for building raw materials for the Karavan] + +// HASH_VALUE FD4EE76E2D3CF826 +// INDEX 2353 +template_task_forage_give_19_title_7 [Forage building materials for the Karavan] + +// HASH_VALUE BF6EAF6F2D3C2C24 +// INDEX 2354 +template_task_forage_give_19_title_8 [Gather building materials for the Karavan] + +// HASH_VALUE 61CE75B4056BBCF5 +// INDEX 2355 +template_task_forage_give_19_title_9 [The Karavan need some building materials] + +// HASH_VALUE 199E066F7402391E +// INDEX 2356 +template_task_forage_give_19_title_10 [Supply the Karavan with some building materials] + +//prospector / construction, welcomer / construction, scout / construction +// HASH_VALUE 567999A52C44FC4E +// INDEX 2357 +template_task_forage_give_1_title_1 [Forage some building raw materials] + +// HASH_VALUE 189961A62C44304C +// INDEX 2358 +template_task_forage_give_1_title_2 [Gather some building raw materials] + +// HASH_VALUE AFAB05481FCC1831 +// INDEX 2359 +template_task_forage_give_1_title_3 [$giver$ needs some building raw materials] + +// HASH_VALUE 8999E91E327DF495 +// INDEX 2360 +template_task_forage_give_1_title_4 [Supply $giver$ with some building raw materials] + +// HASH_VALUE C61A7803743A180E +// INDEX 2361 +template_task_forage_give_1_title_5 [Special order for building raw materials] + +// HASH_VALUE 6A9B14A5A8FB2F6D +// INDEX 2362 +template_task_forage_give_1_title_6 [An order for building raw materials] + +// HASH_VALUE 662A009BC3E490A3 +// INDEX 2363 +template_task_forage_give_1_title_7 [Forage building materials] + +// HASH_VALUE A96ACC9CC3B5BCA8 +// INDEX 2364 +template_task_forage_give_1_title_8 [Gather building materials] + +// HASH_VALUE 717A25DA5586732D +// INDEX 2365 +template_task_forage_give_1_title_9 [$giver$ needs some building materials] + +// HASH_VALUE 2F58050B34975831 +// INDEX 2366 +template_task_forage_give_1_title_10 [Supply $giver$ with some building materials] + +//Karavan / insects +// HASH_VALUE 70F0690295879081 +// INDEX 2367 +template_task_forage_give_20_title_1 [Forage some insects for the Karavan] + +// HASH_VALUE 321031039587C47F +// INDEX 2368 +template_task_forage_give_20_title_2 [Gather some insects for the Karavan] + +// HASH_VALUE 6615FE2A61A00169 +// INDEX 2369 +template_task_forage_give_20_title_3 [The Karavan want to get hold of some insects] + +// HASH_VALUE 00286DF49E842456 +// INDEX 2370 +template_task_forage_give_20_title_4 [Supply the Karavan with some insects] + +// HASH_VALUE FF4C0A7A72109F32 +// INDEX 2371 +template_task_forage_give_20_title_5 [Special order for insects for the Karavan] + +// HASH_VALUE 47DB8947B048FCD2 +// INDEX 2372 +template_task_forage_give_20_title_6 [An order for insects for the Karavan] + +// HASH_VALUE D44BB85DE8BA84B2 +// INDEX 2373 +template_task_forage_give_20_title_7 [Collect insects for the Karavan] + +// HASH_VALUE 7BA622D23E604DEA +// INDEX 2374 +template_task_forage_give_20_title_8 [The Karavan need someone to collect insects] + +// HASH_VALUE 8918945A560B4890 +// INDEX 2375 +template_task_forage_give_20_title_9 [Provide the Karavan with insects] + +// HASH_VALUE E48026DF7C8C2A67 +// INDEX 2376 +template_task_forage_give_20_title_10 [The Karavan need someone to forage for insects] + +//Karavan / food +// HASH_VALUE F9A9A09FD266A087 +// INDEX 2377 +template_task_forage_give_21_title_1 [Forage food for the Karavan] + +// HASH_VALUE FBC968A052D6DC77 +// INDEX 2378 +template_task_forage_give_21_title_2 [Gather food for the Karavan] + +// HASH_VALUE 8728605D52F91F84 +// INDEX 2379 +template_task_forage_give_21_title_3 [The Karavan are short of food] + +// HASH_VALUE E401E082DEA55489 +// INDEX 2380 +template_task_forage_give_21_title_4 [Supply the Karavan with food] + +// HASH_VALUE C61A9C044E30E413 +// INDEX 2381 +template_task_forage_give_21_title_5 [Special order for food for the Karavan] + +// HASH_VALUE AA125298E9FA2F76 +// INDEX 2382 +template_task_forage_give_21_title_6 [An order for food for the Karavan] + +// HASH_VALUE 2858242A5B1910E8 +// INDEX 2383 +template_task_forage_give_21_title_7 [Collect food for the Karavan] + +// HASH_VALUE 7B6F516FFE1F51E7 +// INDEX 2384 +template_task_forage_give_21_title_8 [The Karavan need someone to collect food] + +// HASH_VALUE 8828885A55EBFC8F +// INDEX 2385 +template_task_forage_give_21_title_9 [Provide the Karavan with food] + +// HASH_VALUE 0C7016E0BB8C5DF3 +// INDEX 2386 +template_task_forage_give_21_title_10 [The Karavan need someone to forage for food] + +//Karavan / kitin +// HASH_VALUE C33FDD916D6424C7 +// INDEX 2387 +template_task_forage_give_22_title_1 [Forage kitin remains for the Karavan] + +// HASH_VALUE A8225A013C525ED2 +// INDEX 2388 +template_task_forage_give_22_title_2 [Gather kitin remains for study for the Karavan] + +// HASH_VALUE 63EA51BE04C77504 +// INDEX 2389 +template_task_forage_give_22_title_3 [The Karavan need kitin remains for study] + +// HASH_VALUE DD1FCD66F6C2108C +// INDEX 2390 +template_task_forage_give_22_title_4 [Supply the Karavan with kitin remains for study] + +// HASH_VALUE 1E695C587E4E390F +// INDEX 2391 +template_task_forage_give_22_title_5 [Special order for kitin remains for study for the Karavan] + +// HASH_VALUE FEDE572D271082A6 +// INDEX 2392 +template_task_forage_give_22_title_6 [An order for kitin remains for study for the Karavan] + +// HASH_VALUE 8D28A93E4CA744A5 +// INDEX 2393 +template_task_forage_give_22_title_7 [Collect kitin remains for study for the Karavan] + +// HASH_VALUE 5F38A8C27648CF73 +// INDEX 2394 +template_task_forage_give_22_title_8 [The Karavan need someone to assemble kitin remains for study] + +// HASH_VALUE 00E01A2E0D0E1676 +// INDEX 2395 +template_task_forage_give_22_title_9 [Provide the Karavan with kitin remains for study] + +// HASH_VALUE E0ED9C5BF3D8A497 +// INDEX 2396 +template_task_forage_give_22_title_10 [The Karavan need someone to forage for kitin remains for study] + +//Karavan / goo +// HASH_VALUE 9F4DCAC920E89E39 +// INDEX 2397 +template_task_forage_give_23_title_1 [Forage for goo remains for study for the Karavan] + +// HASH_VALUE A12D8E1947260D79 +// INDEX 2398 +template_task_forage_give_23_title_2 [Gather goo remains for study for the Karavan] + +// HASH_VALUE 245F356B68C9615D +// INDEX 2399 +template_task_forage_give_23_title_3 [The Karavan need goo remains for study] + +// HASH_VALUE F48F6A5F229BD187 +// INDEX 2400 +template_task_forage_give_23_title_4 [Supply the Karavan with goo remains for study] + +// HASH_VALUE 242D51C4278CBC1C +// INDEX 2401 +template_task_forage_give_23_title_5 [Special order for goo remains for study for the Karavan] + +// HASH_VALUE D948E7CE6A9132E3 +// INDEX 2402 +template_task_forage_give_23_title_6 [An order for goo remains for study for the Karavan] + +// HASH_VALUE B6F8096A9B5EDF89 +// INDEX 2403 +template_task_forage_give_23_title_7 [Collect goo remains for study for the Karavan] + +// HASH_VALUE C33A941B37BDB320 +// INDEX 2404 +template_task_forage_give_23_title_8 [The Karavan need someone to assemble goo remains for study] + +// HASH_VALUE C155FEDB711002CF +// INDEX 2405 +template_task_forage_give_23_title_9 [Provide the Karavan with goo remains for study] + +// HASH_VALUE 9F74B8C231A4DBC7 +// INDEX 2406 +template_task_forage_give_23_title_10 [The Karavan need someone to forage for goo remains for study] + +//Karavan / conservateur +// HASH_VALUE EBFE3B60836D082F +// INDEX 2407 +template_task_forage_give_24_title_1 [Forage some preservatives for the Karavan] + +// HASH_VALUE AD1E0361836D3C2D +// INDEX 2408 +template_task_forage_give_24_title_2 [Gather some preservatives for the Karavan] + +// HASH_VALUE A2EF59BE969A30F8 +// INDEX 2409 +template_task_forage_give_24_title_3 [The Karavan are short of preservatives] + +// HASH_VALUE 00C891001A05480E +// INDEX 2410 +template_task_forage_give_24_title_4 [Supply the Karavan with preservatives] + +// HASH_VALUE 8738D15B8FF58DA0 +// INDEX 2411 +template_task_forage_give_24_title_5 [Special order for preservatives for the Karavan] + +// HASH_VALUE 7F2302024C2BB5C3 +// INDEX 2412 +template_task_forage_give_24_title_6 [An order for preservatives for the Karavan] + +// HASH_VALUE 7CC72A57B81CB1B6 +// INDEX 2413 +template_task_forage_give_24_title_7 [Collect some preservatives for the Karavan] + +// HASH_VALUE 712CE3F0DB26B3CC +// INDEX 2414 +template_task_forage_give_24_title_8 [The Karavan need someone to collect some preservatives] + +// HASH_VALUE A3EF81BB17EB1D03 +// INDEX 2415 +template_task_forage_give_24_title_9 [Provide the Karavan with preservatives] + +// HASH_VALUE 41B7C74C5BA23665 +// INDEX 2416 +template_task_forage_give_24_title_10 [The Karavan need someone to forage for preservatives] + +//double fame prospector / construction +// HASH_VALUE 696F020C64612213 +// INDEX 2417 +template_task_forage_give_25_title_1 [Forage building raw materials for $giver$'s $f.member$ friends ] + +// HASH_VALUE 2B8FCA0D645F5611 +// INDEX 2418 +template_task_forage_give_25_title_2 [Gather building raw materials for $giver$'s $f.member$ friends] + +// HASH_VALUE B0C359916823E306 +// INDEX 2419 +template_task_forage_give_25_title_3 [$giver$'s $f.member$ friends need building raw materials] + +// HASH_VALUE 1CF202A8E3CA3A6C +// INDEX 2420 +template_task_forage_give_25_title_4 [Supply $giver$'s $f.member$ friends with building raw materials] + +// HASH_VALUE 6073DE968CEE932B +// INDEX 2421 +template_task_forage_give_25_title_5 [Special order for building raw materials for $giver$'s $f.member$ friends] + +// HASH_VALUE 8DE07F032EE10386 +// INDEX 2422 +template_task_forage_give_25_title_6 [An order for building raw materials for $giver$'s $f.member$ friends] + +// HASH_VALUE 35D436FE908369AF +// INDEX 2423 +template_task_forage_give_25_title_7 [Forage building materials for $giver$'s $f.member$ friends] + +// HASH_VALUE F7F4FEFF90839DAD +// INDEX 2424 +template_task_forage_give_25_title_8 [Gather building materials for $giver$'s $f.member$ friends] + +// HASH_VALUE AF330D99CDB1529D +// INDEX 2425 +template_task_forage_give_25_title_9 [$giver$'s $f.member$ friends need building materials] + +// HASH_VALUE 4C29D6ED99470706 +// INDEX 2426 +template_task_forage_give_25_title_10 [Provide $giver$'s $f.member$ friends with building materials] + +//double fame prospector / insects +// HASH_VALUE 065D4168DF4AF135 +// INDEX 2427 +template_task_forage_give_26_title_1 [Forage insects for $giver$'s $f.member$ friends] + +// HASH_VALUE C87D0969DF4A2533 +// INDEX 2428 +template_task_forage_give_26_title_2 [Gather insects for $giver$'s $f.member$ friends] + +// HASH_VALUE 89AEEE856AB7912F +// INDEX 2429 +template_task_forage_give_26_title_3 [$giver$'s $f.member$ friends want to get hold of some insects] + +// HASH_VALUE EC3309CDCC6E058D +// INDEX 2430 +template_task_forage_give_26_title_4 [Supply $giver$'s $f.member$ friends with insects] + +// HASH_VALUE 37D2590AD55710BB +// INDEX 2431 +template_task_forage_give_26_title_5 [Special order for insects for $giver$'s $f.member$ friends] + +// HASH_VALUE 6BF35AE312959C25 +// INDEX 2432 +template_task_forage_give_26_title_6 [An order for insects for $giver$'s $f.member$ friends] + +// HASH_VALUE FAE34AC52BC3C926 +// INDEX 2433 +template_task_forage_give_26_title_7 [Collect insects for $giver$'s $f.member$ friends] + +// HASH_VALUE CA408DF869E79780 +// INDEX 2434 +template_task_forage_give_26_title_8 [$giver$'s $f.member$ friends need someone to collect insects] + +// HASH_VALUE 53D1B489C0E11AAF +// INDEX 2435 +template_task_forage_give_26_title_9 [Provide $giver$'s $f.member$ friends with insects] + +// HASH_VALUE 3250C1F1165F8C29 +// INDEX 2436 +template_task_forage_give_26_title_10 [$giver$'s $f.member$ friends need someone to forage for insects] + +//double fame prospector / food +// HASH_VALUE 770F5ACEBC8DBD34 +// INDEX 2437 +template_task_forage_give_27_title_1 [Forage for food for $giver$'s $f.member$ friends] + +// HASH_VALUE 3DD2AD141FE89D7E +// INDEX 2438 +template_task_forage_give_27_title_2 [Gather food for $giver$'s $f.member$ friends] + +// HASH_VALUE D131B8E4B2E8FEB4 +// INDEX 2439 +template_task_forage_give_27_title_3 [$giver$'s $f.member$ friends are short of food] + +// HASH_VALUE EB43FDCDF027788C +// INDEX 2440 +template_task_forage_give_27_title_4 [Supply $giver$'s $f.member$ friends with food] + +// HASH_VALUE E2E2C1E8687425A4 +// INDEX 2441 +template_task_forage_give_27_title_5 [Special order for food for $giver$'s $f.member$ friends] + +// HASH_VALUE E298A1284C41A0FF +// INDEX 2442 +template_task_forage_give_27_title_6 [An order for food for $giver$'s $f.member$ friends] + +// HASH_VALUE DF3CC97DB8329CF2 +// INDEX 2443 +template_task_forage_give_27_title_7 [Collect some food for $giver$'s $f.member$ friends] + +// HASH_VALUE EEF900F768F78B80 +// INDEX 2444 +template_task_forage_give_27_title_8 [$giver$'s $f.member$ friends need someone to collect food] + +// HASH_VALUE 93A1B416A3AB16AB +// INDEX 2445 +template_task_forage_give_27_title_9 [Provide $giver$'s $f.member$ friends with food] + +// HASH_VALUE F20FC5EE1628BBC6 +// INDEX 2446 +template_task_forage_give_27_title_10 [$giver$'s $f.member$ friends need someone to forage for food] + +//double fame prospector / kitin +// HASH_VALUE AEBD5CB343A58F05 +// INDEX 2447 +template_task_forage_give_28_title_1 [Forage for kitin remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE C4EA7FE556969F63 +// INDEX 2448 +template_task_forage_give_28_title_2 [Gather kitin remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE D5F83D130089FF23 +// INDEX 2449 +template_task_forage_give_28_title_3 [$giver$'s $f.member$ friends need kitin remains for study] + +// HASH_VALUE 63FB8FA18371D373 +// INDEX 2450 +template_task_forage_give_28_title_4 [Supply $giver$'s $f.member$ friends with kitin remains for study] + +// HASH_VALUE 56EFABE8E195AA98 +// INDEX 2451 +template_task_forage_give_28_title_5 [Special order for kitin remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE 22F628C9895D22F9 +// INDEX 2452 +template_task_forage_give_28_title_6 [An order for kitin remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE B3C03BA65FB08919 +// INDEX 2453 +template_task_forage_give_28_title_7 [Collect kitin remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE BD37FC9DFD3CADAF +// INDEX 2454 +template_task_forage_give_28_title_8 [$giver$'s $f.member$ friends need someone to assemble some kitin remains for study] + +// HASH_VALUE 72EE0667CC1FB48C +// INDEX 2455 +template_task_forage_give_28_title_9 [Provide $giver$'s $f.member$ friends with kitin remains for study] + +// HASH_VALUE EB2DB2D24A4C4C1C +// INDEX 2456 +template_task_forage_give_28_title_10 [$giver$'s $f.member$ friends need someone to forage for kitin remains for study] + +//double fame prospector / goo +// HASH_VALUE 019A6A1C44006FD5 +// INDEX 2457 +template_task_forage_give_29_title_1 [Forage for goo remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE C5455FB5A973ADCC +// INDEX 2458 +template_task_forage_give_29_title_2 [Gather goo remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE AE88F0A10B39612A +// INDEX 2459 +template_task_forage_give_29_title_3 [$giver$'s $f.member$ friends need goo remains for study] + +// HASH_VALUE 2470734EE773BFCC +// INDEX 2460 +template_task_forage_give_29_title_4 [Supply $giver$'s $f.member$ friends with goo remains for study] + +// HASH_VALUE 4AC5E32C3A950190 +// INDEX 2461 +template_task_forage_give_29_title_5 [Special order for goo remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE F38C285F865957C7 +// INDEX 2462 +template_task_forage_give_29_title_6 [An order for goo remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE 193F7AF3D3E42E19 +// INDEX 2463 +template_task_forage_give_29_title_7 [Collect goo remains for study for $giver$'s $f.member$ friends] + +// HASH_VALUE 200DB1E3E1856FA4 +// INDEX 2464 +template_task_forage_give_29_title_8 [$giver$'s $f.member$ friends need someone to assemble goo remains for study] + +// HASH_VALUE 4B7EB9F5D7CF1693 +// INDEX 2465 +template_task_forage_give_29_title_9 [Provide $giver$'s $f.member$ friends with goo remains for study] + +// HASH_VALUE 029D4FCB76250D17 +// INDEX 2466 +template_task_forage_give_29_title_10 [$giver$'s $f.member$ friends need someone to forage for goo remains for study] + +//prospector / insects, welcomer / insects, scout / insects +// HASH_VALUE CCEBC37D6851ACAC +// INDEX 2467 +template_task_forage_give_2_title_1 [Forage some insects] + +// HASH_VALUE CE0B8B8BE8C1E89C +// INDEX 2468 +template_task_forage_give_2_title_2 [Gather some insects] + +// HASH_VALUE 0B5EBFF776AB4C8B +// INDEX 2469 +template_task_forage_give_2_title_3 [$giver$ wants to get hold of some insects] + +// HASH_VALUE 59DAF0431B21BFB6 +// INDEX 2470 +template_task_forage_give_2_title_4 [Supply $giver$ with some insects] + +// HASH_VALUE 253957A71B783FB1 +// INDEX 2471 +template_task_forage_give_2_title_5 [Special order for insects] + +// HASH_VALUE EF957038EF3488F3 +// INDEX 2472 +template_task_forage_give_2_title_6 [An order for insects] + +// HASH_VALUE 582A948058C9AC3B +// INDEX 2473 +template_task_forage_give_2_title_7 [Collect some insects] + +// HASH_VALUE E404B6B2768CDE81 +// INDEX 2474 +template_task_forage_give_2_title_8 [$giver$ needs someone to collect some insects] + +// HASH_VALUE 301A98508974C83E +// INDEX 2475 +template_task_forage_give_2_title_9 [Provide $giver$ with insects] + +// HASH_VALUE F536EEE81F4D1F07 +// INDEX 2476 +template_task_forage_give_2_title_10 [$giver$ needs someone to forage for insects] + +//double fame prospector / conservateur +// HASH_VALUE A568A63ED371D46C +// INDEX 2477 +template_task_forage_give_30_title_1 [Forage preservatives for $giver$'s $f.member$ friends] + +// HASH_VALUE 67886E3FD371086A +// INDEX 2478 +template_task_forage_give_30_title_2 [Gather preservatives for $giver$'s $f.member$ friends] + +// HASH_VALUE EC193D5A4E75CF20 +// INDEX 2479 +template_task_forage_give_30_title_3 [$giver$'s $f.member$ friends are short of preservatives] + +// HASH_VALUE 060AF62E8D4EDA00 +// INDEX 2480 +template_task_forage_give_30_title_4 [Supply $giver$'s $f.member$ friends with preservatives] + +// HASH_VALUE ADD063C3A2FED214 +// INDEX 2481 +template_task_forage_give_30_title_5 [Special order for preservatives for $giver$'s $f.member$ friends] + +// HASH_VALUE 9967439368F3DAA7 +// INDEX 2482 +template_task_forage_give_30_title_6 [An order for preservatives for $giver$'s $f.member$ friends] + +// HASH_VALUE 2578A194CB4EA5A0 +// INDEX 2483 +template_task_forage_give_30_title_7 [Collect preservatives for $giver$'s $f.member$ friends] + +// HASH_VALUE 8B20626B83BE84E1 +// INDEX 2484 +template_task_forage_give_30_title_8 [$giver$'s $f.member$ friends need someone to collect preservatives] + +// HASH_VALUE AE89398C3F38E717 +// INDEX 2485 +template_task_forage_give_30_title_9 [Provide $giver$'s $f.member$ friends with preservatives] + +// HASH_VALUE 0ED6766C6E8F849E +// INDEX 2486 +template_task_forage_give_30_title_10 [$giver$'s $f.member$ friends need someone to forage for preservatives] + +//prospector / food, welcomer / food, scout / food +// HASH_VALUE C0FAE46AEAF0A49A +// INDEX 2487 +template_task_forage_give_3_title_1 [Forage some food] + +// HASH_VALUE 443A746CEAF00C96 +// INDEX 2488 +template_task_forage_give_3_title_2 [Gather some food] + +// HASH_VALUE 1E94C4D146A10C98 +// INDEX 2489 +template_task_forage_give_3_title_3 [$giver$ is short of food] + +// HASH_VALUE 58EAE4435B317FB5 +// INDEX 2490 +template_task_forage_give_3_title_4 [Supply $giver$ with some food] + +// HASH_VALUE 649897999B5716B6 +// INDEX 2491 +template_task_forage_give_3_title_5 [Special order for food] + +// HASH_VALUE 5A44D737ABF87373 +// INDEX 2492 +template_task_forage_give_3_title_6 [An order for food] + +// HASH_VALUE EA88543ADBD93B56 +// INDEX 2493 +template_task_forage_give_3_title_7 [Collect some food] + +// HASH_VALUE C7CEB2AEB65CDE0E +// INDEX 2494 +template_task_forage_give_3_title_8 [$giver$ needs someone to collect some food] + +// HASH_VALUE 2FFA4C4F44D49864 +// INDEX 2495 +template_task_forage_give_3_title_9 [Provide $giver$ with food] + +// HASH_VALUE F5FF1D85DF0C2304 +// INDEX 2496 +template_task_forage_give_3_title_10 [$giver$ needs someone to forage for food] + +//prospector / kitin, welcomer / kitin, scout / kitin +// HASH_VALUE 07E6D5015BF5B859 +// INDEX 2497 +template_task_forage_give_4_title_1 [Collect some kitin remains for study] + +// HASH_VALUE 56C1CB0CEE1673AF +// INDEX 2498 +template_task_forage_give_4_title_2 [Gather some kitin remains for study] + +// HASH_VALUE 873A0EA3B73C8CC2 +// INDEX 2499 +template_task_forage_give_4_title_3 [$giver$ needs some kitin remains for study] + +// HASH_VALUE D0A27617D2248D9C +// INDEX 2500 +template_task_forage_give_4_title_4 [Supply $giver$ with some kitin remains for study] + +// HASH_VALUE EB4F5C850CA0342B +// INDEX 2501 +template_task_forage_give_4_title_5 [Special order for kitin remains for study] + +// HASH_VALUE 0A42ADACEF04BC66 +// INDEX 2502 +template_task_forage_give_4_title_6 [An order for kitin remains for study] + +// HASH_VALUE 2DDA678D0C6B1EBB +// INDEX 2503 +template_task_forage_give_4_title_7 [Collect kitin remains for study] + +// HASH_VALUE DC130F6EAA345AB3 +// INDEX 2504 +template_task_forage_give_4_title_8 [$giver$ needs someone to assemble some kitin remains for study] + +// HASH_VALUE 0E86DDA19402563E +// INDEX 2505 +template_task_forage_give_4_title_9 [Provide $giver$ with some kitin remains for study] + +// HASH_VALUE 2923AEDBD82A10E8 +// INDEX 2506 +template_task_forage_give_4_title_10 [$giver$ needs someone to forage for kitin remains for study] + +//prospector / goo, welcomer / goo, scout / goo +// HASH_VALUE C07AC4060586DCAA +// INDEX 2507 +template_task_forage_give_5_title_1 [Forage some goo remains for study] + +// HASH_VALUE 829A8C07058610A8 +// INDEX 2508 +template_task_forage_give_5_title_2 [Gather some goo remains for study] + +// HASH_VALUE C50645D376C3A829 +// INDEX 2509 +template_task_forage_give_5_title_3 [$giver$ needs some goo remains for study] + +// HASH_VALUE 91175AC4362679F5 +// INDEX 2510 +template_task_forage_give_5_title_4 [Supply $giver$ with some goo remains for study] + +// HASH_VALUE C4DF0F1317509632 +// INDEX 2511 +template_task_forage_give_5_title_5 [Special order for goo remains for study] + +// HASH_VALUE 6E449905B079A013 +// INDEX 2512 +template_task_forage_give_5_title_6 [An order for goo remains for study] + +// HASH_VALUE 6BE8C15A1C6A9C06 +// INDEX 2513 +template_task_forage_give_5_title_7 [Collect some goo remains for study] + +// HASH_VALUE 9B9A2BD5E80091E3 +// INDEX 2514 +template_task_forage_give_5_title_8 [$giver$ needs someone to assemble some goo remains for study] + +// HASH_VALUE E716902F9FB2B845 +// INDEX 2515 +template_task_forage_give_5_title_9 [Provide $giver$ with some goo remains for study] + +// HASH_VALUE 55FC6FD6EF9AADE1 +// INDEX 2516 +template_task_forage_give_5_title_10 [$giver$ needs someone to forage for goo remains for study] + +//prospector / conservateur, welcomer / conservateur, scout / conservateur +// HASH_VALUE 54DA548D1915A0AC +// INDEX 2517 +template_task_forage_give_6_title_1 [Forage some preservatives] + +// HASH_VALUE 971A208E19E6CCB1 +// INDEX 2518 +template_task_forage_give_6_title_2 [Gather some preservatives] + +// HASH_VALUE D965F0855A26F4B1 +// INDEX 2519 +template_task_forage_give_6_title_3 [$giver$ is short of preservatives] + +// HASH_VALUE 73B1DDA4DC019429 +// INDEX 2520 +template_task_forage_give_6_title_4 [Supply $giver$ with some preservatives] + +// HASH_VALUE 27EA8FAA53B967B6 +// INDEX 2521 +template_task_forage_give_6_title_5 [Special order for preservatives] + +// HASH_VALUE AF33B439AB3AE013 +// INDEX 2522 +template_task_forage_give_6_title_6 [An order for preservatives] + +// HASH_VALUE ECF7DC8ED65AD052 +// INDEX 2523 +template_task_forage_give_6_title_7 [Collect some preservatives] + +// HASH_VALUE 635B831AD1446384 +// INDEX 2524 +template_task_forage_give_6_title_8 [$giver$ needs someone to collect some preservatives] + +// HASH_VALUE 4A2110C6071B89C9 +// INDEX 2525 +template_task_forage_give_6_title_9 [Provide $giver$ with some preservatives] + +// HASH_VALUE 4D66E65DFBD3D482 +// INDEX 2526 +template_task_forage_give_6_title_10 [$giver$ needs someone to forage for preservatives] + +//tribe welcomer / construction +// HASH_VALUE 61270995DA9EDE8B +// INDEX 2527 +template_task_forage_give_7_title_1 [Forage some building raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 2347D196DA9E1289 +// INDEX 2528 +template_task_forage_give_7_title_2 [Gather some building raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 9D3F417175536D29 +// INDEX 2529 +template_task_forage_give_7_title_3 [$f.mda$ $f.member$ need some building raw materials] + +// HASH_VALUE CDA6E93CD19C7634 +// INDEX 2530 +template_task_forage_give_7_title_4 [Supply $f.member$ with some building raw materials] + +// HASH_VALUE 03FC37FD8A4801B3 +// INDEX 2531 +template_task_forage_give_7_title_5 [Special order for building raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 285FD65F118A269C +// INDEX 2532 +template_task_forage_give_7_title_6 [An order for building raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 5836D1F7F639883A +// INDEX 2533 +template_task_forage_give_7_title_7 [Forage building materials for $f.mda$ $f.member$] + +// HASH_VALUE 1A5699F8F639BC38 +// INDEX 2534 +template_task_forage_give_7_title_8 [Gather building materials for $f.mda$ $f.member$] + +// HASH_VALUE 897219A89A2A3DF7 +// INDEX 2535 +template_task_forage_give_7_title_9 [$f.mda$ $f.member$ need building materials] + +// HASH_VALUE 0D8649D49A7E8500 +// INDEX 2536 +template_task_forage_give_7_title_10 [Provide $f.member$ with building materials] + +//tribe welcomer / insects +// HASH_VALUE 1E7805D29EC845FF +// INDEX 2537 +template_task_forage_give_8_title_1 [Forage some insects for $f.mda$ $f.member$] + +// HASH_VALUE E098CDD39EC879FD +// INDEX 2538 +template_task_forage_give_8_title_2 [Gather some insects for $f.mda$ $f.member$] + +// HASH_VALUE 7C9BB66FB8EA1667 +// INDEX 2539 +template_task_forage_give_8_title_3 [$f.mda$ $f.member$ want to get hold of some insects] + +// HASH_VALUE 0AF73CBE45E8BC57 +// INDEX 2540 +template_task_forage_give_8_title_4 [Provide $f.member$ with some insects] + +// HASH_VALUE 5A34F4033B0D2F46 +// INDEX 2541 +template_task_forage_give_8_title_5 [Special order for insects for $f.mda$ $f.member$] + +// HASH_VALUE 694DC86BB51EF58C +// INDEX 2542 +template_task_forage_give_8_title_6 [An order for insects for $f.mda$ $f.member$] + +// HASH_VALUE 66F1F0C0210FF17F +// INDEX 2543 +template_task_forage_give_8_title_7 [Collect some insects for $f.mda$ $f.member$] + +// HASH_VALUE 362B8981248CBBDF +// INDEX 2544 +template_task_forage_give_8_title_8 [$f.mda$ $f.member$ need someone to gather some insects] + +// HASH_VALUE 65D9D5E24D2A41BB +// INDEX 2545 +template_task_forage_give_8_title_9 [Provide $f.mda$ $f.member$ with some insects] + +// HASH_VALUE 362B8981248CBBDF +// INDEX 2546 +template_task_forage_give_8_title_10 [$f.mda$ $f.member$ need someone to gather some insects] + +//tribe welcomer / food +// HASH_VALUE 9D5F31AF0B063B72 +// INDEX 2547 +template_task_forage_give_9_title_1 [Forage some food for $f.mda$ $f.member$] + +// HASH_VALUE 5F7FF9B00B066F70 +// INDEX 2548 +template_task_forage_give_9_title_2 [Gather some food for $f.mda$ $f.member$] + +// HASH_VALUE 44E33C8845D08C5B +// INDEX 2549 +template_task_forage_give_9_title_3 [$f.mda$ $f.member$ are short of food] + +// HASH_VALUE D7AAC24C9A50CCB3 +// INDEX 2550 +template_task_forage_give_9_title_4 [Supply $f.member$ with some food] + +// HASH_VALUE BA5CEC71EEDA063A +// INDEX 2551 +template_task_forage_give_9_title_5 [Special order for food for $f.mda$ $f.member$] + +// HASH_VALUE 05FA3C21B2F7BF8A +// INDEX 2552 +template_task_forage_give_9_title_6 [An order for food for $f.mda$ $f.member$] + +// HASH_VALUE 029E64761EE8BB7D +// INDEX 2553 +template_task_forage_give_9_title_7 [Collect some food for $f.mda$ $f.member$] + +// HASH_VALUE 7796CA6AD220EE7B +// INDEX 2554 +template_task_forage_give_9_title_8 [$f.mda$ $f.member$ need someone to collect some food] + +// HASH_VALUE 49B2487071449C9B +// INDEX 2555 +template_task_forage_give_9_title_9 [Provide $f.mda$ $f.member$ with food] + +// HASH_VALUE 5E1B7982638CEE6B +// INDEX 2556 +template_task_forage_give_9_title_10 [$f.mda$ $f.member$ need someone to gather some food] + +/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, and I will pay you $reward$.] */ +// HASH_VALUE 3FA21013D9E82F5F +// INDEX 2557 +template_task_forage_give_intro_1_money [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 17972066DC29DEC0 +// INDEX 2558 +template_task_forage_give_intro_1_money_timed [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE D321F847CFD9D621 +// INDEX 2559 +template_task_forage_give_intro_1_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Forage $qt1$ $i1$ of level $ql1$, and I will be grateful to you.] */ +// HASH_VALUE FDD6A9383C134FBB +// INDEX 2560 +template_task_forage_give_intro_1_fame [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you] + +/* OLD VALUE : [Harvest $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will pay you $reward$.] */ +// HASH_VALUE 04B7BE467EFC43C5 +// INDEX 2561 +template_task_forage_give_intro_2_money [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Harvest $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 1EDB59A4AD4081E8 +// INDEX 2562 +template_task_forage_give_intro_2_money_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Harvest some $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE ACF1245C2B4DAFE2 +// INDEX 2563 +template_task_forage_give_intro_2_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Harvest some $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you.] */ +// HASH_VALUE 157CA999184D6977 +// INDEX 2564 +template_task_forage_give_intro_2_fame [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you] + +/* OLD VALUE : [Gather $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$.] */ +// HASH_VALUE 409E7BD790A82817 +// INDEX 2565 +template_task_forage_give_intro_3_money [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Gather $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 16E9CAE6986EAF7D +// INDEX 2566 +template_task_forage_give_intro_3_money_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Gather some $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 43494DB25650346F +// INDEX 2567 +template_task_forage_give_intro_3_fame_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Gather some $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you.] */ +// HASH_VALUE 14050F613C2C9911 +// INDEX 2568 +template_task_forage_give_intro_3_fame [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, and I will pay you $reward$.] */ +// HASH_VALUE 3CD3E7D10D7B9410 +// INDEX 2569 +template_task_forage_intro_1_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 4FD3753CA4F00FD3 +// INDEX 2570 +template_task_forage_intro_1_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 878D607AFC1FF1C9 +// INDEX 2571 +template_task_forage_intro_1_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, and I will be grateful to you.] */ +// HASH_VALUE 844CB119242AE176 +// INDEX 2572 +template_task_forage_intro_1_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will pay you $reward$.] */ +// HASH_VALUE 473AEA96E52A97FC +// INDEX 2573 +template_task_forage_intro_2_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 1D8539A5EDF01E62 +// INDEX 2574 +template_task_forage_intro_2_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 4AE5BC71ABD2A354 +// INDEX 2575 +template_task_forage_intro_2_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, and I will be grateful to you.] */ +// HASH_VALUE 1BA17E4E91AE08F6 +// INDEX 2576 +template_task_forage_intro_2_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$.] */ +// HASH_VALUE ABFF944F7BB90FEA +// INDEX 2577 +template_task_forage_intro_3_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE AE4043B053AE1F3D +// INDEX 2578 +template_task_forage_intro_3_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE A1F03B110F38F71E +// INDEX 2579 +template_task_forage_intro_3_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will be grateful to you.] */ +// HASH_VALUE 992AB4AB39EDA80F +// INDEX 2580 +template_task_forage_intro_3_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.] + +//default_text +// HASH_VALUE A7C366962F909C5E +// INDEX 2581 +template_task_give_item_0_title_1 [Take something to $region$] + +// HASH_VALUE 29D97785173AD72E +// INDEX 2582 +template_task_give_item_0_title_2 [Deliver something to $region$] + +// HASH_VALUE 4E21D492160973B4 +// INDEX 2583 +template_task_give_item_0_title_3 [Bring something to $region$] + +// HASH_VALUE D83997A3D481CCC3 +// INDEX 2584 +template_task_give_item_0_title_4 [Transport something to $region$] + +// HASH_VALUE E7F11AF75A019BB2 +// INDEX 2585 +template_task_give_item_0_title_5 [A delivery for $giver$ to $region$] + +// HASH_VALUE 969A9F0CFD53A73C +// INDEX 2586 +template_task_give_item_0_title_6 [$giver$ needs someone to make a delivery to $region$] + +// HASH_VALUE 4FE329A4695DE079 +// INDEX 2587 +template_task_give_item_0_title_7 [$giver$ needs a carrier for a delivery to $region$] + +// HASH_VALUE BCF3BEE6D4C4BEA3 +// INDEX 2588 +template_task_give_item_0_title_8 [$giver$ is looking for a carrier who is going to $region$] + +// HASH_VALUE 86A0CCC0612C2716 +// INDEX 2589 +template_task_give_item_0_title_9 [$giver$ wants something taken to $region$] + +// HASH_VALUE A4C671379D3D27FB +// INDEX 2590 +template_task_give_item_0_title_10 [$giver$ wants something delivered to $region$] + +//double fame supplier / heavy package +// HASH_VALUE 9F3F08A7E2A12781 +// INDEX 2591 +template_task_give_item_10_title_1 [Take a heavy parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE ACFD394CDE367355 +// INDEX 2592 +template_task_give_item_10_title_2 [Deliver a heavy parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE C6B11AD389AD0986 +// INDEX 2593 +template_task_give_item_10_title_3 [Bring a heavy parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 24C3D2E7C7111204 +// INDEX 2594 +template_task_give_item_10_title_4 [Transport a heavy parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 47B3FDC00E670064 +// INDEX 2595 +template_task_give_item_10_title_5 [A heavy parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 2DBCF3CA4CBDB283 +// INDEX 2596 +template_task_give_item_10_title_6 [$giver$'s $f.member$ friends need someone to deliver a heavy parcel to $region$] + +// HASH_VALUE D2CB2B55767FE558 +// INDEX 2597 +template_task_give_item_10_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a heavy parcel to $region$] + +// HASH_VALUE F6F54B876177BC40 +// INDEX 2598 +template_task_give_item_10_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a heavy parcel] + +// HASH_VALUE F1BA4C48C9D96C77 +// INDEX 2599 +template_task_give_item_10_title_9 [$giver$'s $f.member$ friends want a heavy parcel taken to $region$] + +// HASH_VALUE 676582F4C71D7C46 +// INDEX 2600 +template_task_give_item_10_title_10 [$giver$'s $f.member$ friends want a heavy parcel brought to $region$] + +//double fame supplier / medicine +// HASH_VALUE 8004EE40D6B611BB +// INDEX 2601 +template_task_give_item_11_title_1 [Take some medicine to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 12F9BEC76CAFE5CF +// INDEX 2602 +template_task_give_item_11_title_2 [Deliver some medicine to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE DE4A80A3DF56F20D +// INDEX 2603 +template_task_give_item_11_title_3 [Bring some medicine to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 7A6CBB6EDFAA78D4 +// INDEX 2604 +template_task_give_item_11_title_4 [Transport some medicine to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 19B047F999956521 +// INDEX 2605 +template_task_give_item_11_title_5 [Some medicine to be delivered to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE BE87F6C8DECF78C1 +// INDEX 2606 +template_task_give_item_11_title_6 [$giver$'s $f.member$ friends need someone to deliver some medicine to $region$] + +// HASH_VALUE 02AA5486D362FE05 +// INDEX 2607 +template_task_give_item_11_title_7 [$giver$'s $f.member$ friends need a carrier to deliver some medicine to $region$] + +// HASH_VALUE B9B490927236E7FF +// INDEX 2608 +template_task_give_item_11_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take some medicine] + +// HASH_VALUE 344CBB7CDEEA7882 +// INDEX 2609 +template_task_give_item_11_title_9 [$giver$'s $f.member$ friends want some medicine brought to $region$] + +// HASH_VALUE 9E1536662E7B6763 +// INDEX 2610 +template_task_give_item_11_title_10 [$giver$'s $f.member$ friends want some medicine delivered to $region$] + +//double fame messenger / report, patrolman / report +// HASH_VALUE B9732560E7342068 +// INDEX 2611 +template_task_give_item_12_title_1 [Take a report to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE DC7D1E4B98FD819D +// INDEX 2612 +template_task_give_item_12_title_2 [Deliver a report to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 9727FDEBD68EA5F2 +// INDEX 2613 +template_task_give_item_12_title_3 [Bring a report to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 71A46E539887F51C +// INDEX 2614 +template_task_give_item_12_title_4 [Transport a report to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 27430B6CC22E4AEE +// INDEX 2615 +template_task_give_item_12_title_5 [A report to be delivered to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 205395E64E4FE49F +// INDEX 2616 +template_task_give_item_12_title_6 [$giver$'s $f.member$ friends need someone to dispatch a report to $region$] + +// HASH_VALUE 58152386DD230F71 +// INDEX 2617 +template_task_give_item_12_title_7 [$giver$'s $f.member$ friends need a messenger to dispatch a report to $region$] + +// HASH_VALUE 9D087DA5DAB5934C +// INDEX 2618 +template_task_give_item_12_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to take a report] + +// HASH_VALUE 08A132275699D71C +// INDEX 2619 +template_task_give_item_12_title_9 [$giver$'s $f.member$ friends want a report sent to $region$] + +// HASH_VALUE 2E094ECDA24EC833 +// INDEX 2620 +template_task_give_item_12_title_10 [$giver$'s $f.member$ friends want a report delivered to $region$] + +//double fame messenger / order, patrolman / order +// HASH_VALUE 76C32D6A53182066 +// INDEX 2621 +template_task_give_item_13_title_1 [Take an order to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 5E58574B172C559F +// INDEX 2622 +template_task_give_item_13_title_2 [Deliver an order to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE D5472599698E9DE5 +// INDEX 2623 +template_task_give_item_13_title_3 [Bring an order to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 04A46646D6A71DCA +// INDEX 2624 +template_task_give_item_13_title_4 [Transport an order to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE A91E446C415D1EF0 +// INDEX 2625 +template_task_give_item_13_title_5 [An order to be delivered to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 64715156018A035D +// INDEX 2626 +template_task_give_item_13_title_6 [$giver$'s $f.member$ friends need someone to take an order to $region$] + +// HASH_VALUE 154ADF40DC5617CE +// INDEX 2627 +template_task_give_item_13_title_7 [$giver$'s $f.member$ friends need a messenger to deliver an order to $region$] + +// HASH_VALUE A4D54E18233A78D1 +// INDEX 2628 +template_task_give_item_13_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to deliver an order for them] + +// HASH_VALUE 5E48F4142AE70362 +// INDEX 2629 +template_task_give_item_13_title_9 [$giver$ wants an order of his $f.member$ friends to be taken to $region$] + +// HASH_VALUE 980EBD7D07B70762 +// INDEX 2630 +template_task_give_item_13_title_10 [$giver$ wants an order of his $f.member$ friends to be delivered to $region$] + +//double fame messenger / message, patrolman / message +/* OLD VALUE : [Take a message to $region$ for $giver$'s friends.] */ +// HASH_VALUE FECEB0DEA5044190 +// INDEX 2631 +template_task_give_item_18_title [Deliver a message to $region$ for $giver$'s $f.member$ friends] + +//supplier / light package +// HASH_VALUE D8784C92D55CBC23 +// INDEX 2632 +template_task_give_item_1_title_1 [Take a light parcel to $region$] + +// HASH_VALUE 28F5AAF2080684A7 +// INDEX 2633 +template_task_give_item_1_title_2 [Deliver a light parcel to $region$] + +// HASH_VALUE A9B8C44471F98E64 +// INDEX 2634 +template_task_give_item_1_title_3 [Bring a light parcel to $region$] + +// HASH_VALUE 0C0F57C5AA18BC75 +// INDEX 2635 +template_task_give_item_1_title_4 [Transport a light parcel to $region$] + +// HASH_VALUE DAB22A8F4E93E0E5 +// INDEX 2636 +template_task_give_item_1_title_5 [A light parcel to deliver to $region$ for $giver$] + +// HASH_VALUE 2C941442D9D869E4 +// INDEX 2637 +template_task_give_item_1_title_6 [$giver$ needs someone to deliver a light parcel to $region$] + +// HASH_VALUE 555633094008996B +// INDEX 2638 +template_task_give_item_1_title_7 [$giver$ needs a carrier to deliver a light parcel to $region$] + +// HASH_VALUE 0B3EF42CA2A6C544 +// INDEX 2639 +template_task_give_item_1_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a light parcel] + +// HASH_VALUE E7E0AA43DEB7AA49 +// INDEX 2640 +template_task_give_item_1_title_9 [$giver$ wants a light parcel taken to $region$] + +// HASH_VALUE 27E03DBF7B4D8836 +// INDEX 2641 +template_task_give_item_1_title_10 [$giver$ wants a light parcel delivered to $region$] + +//supplier / medium package +// HASH_VALUE B62AF9FD29A2CEDA +// INDEX 2642 +template_task_give_item_2_title_1 [Take a medium-sized parcel to $region$] + +// HASH_VALUE 038F3B77F5BDF012 +// INDEX 2643 +template_task_give_item_2_title_2 [Deliver a medium-sized parcel to $region$] + +// HASH_VALUE 706E71ED89426CDF +// INDEX 2644 +template_task_give_item_2_title_3 [Bring a medium-sized parcel to $region$] + +// HASH_VALUE 2458354071CE691E +// INDEX 2645 +template_task_give_item_2_title_4 [Transport a medium-sized parcel to $region$] + +// HASH_VALUE D64AC5986C698658 +// INDEX 2646 +template_task_give_item_2_title_5 [A medium-sized parcel to deliver to $region$ for $giver$] + +// HASH_VALUE 95DA26F9B78A164F +// INDEX 2647 +template_task_give_item_2_title_6 [$giver$ needs someone to deliver a medium-sized parcel to $region$] + +// HASH_VALUE 77D020241BBE3FCF +// INDEX 2648 +template_task_give_item_2_title_7 [$giver$ needs a carrier to deliver a medium-sized parcel to $region$] + +// HASH_VALUE 92197825FD2D32C8 +// INDEX 2649 +template_task_give_item_2_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a medium-sized parcel] + +// HASH_VALUE AB1B5AA93A1DD425 +// INDEX 2650 +template_task_give_item_2_title_9 [$giver$ wants a medium-sized parcel taken to $region$] + +// HASH_VALUE E72C5A8E5843799C +// INDEX 2651 +template_task_give_item_2_title_10 [$giver$ wants a medium-sized parcel delivered to $region$] + +//supplier / heavy package +// HASH_VALUE 1959348ED45CBC23 +// INDEX 2652 +template_task_give_item_3_title_1 [Take a heavy parcel to $region$] + +// HASH_VALUE 27B5AAF20856BCA1 +// INDEX 2653 +template_task_give_item_3_title_2 [Deliver a heavy parcel to $region$] + +// HASH_VALUE 2C58B44071F98E69 +// INDEX 2654 +template_task_give_item_3_title_3 [Bring a heavy parcel to $region$] + +// HASH_VALUE 0C0F57CA2DB8AC71 +// INDEX 2655 +template_task_give_item_3_title_4 [Transport a heavy parcel to $region$] + +// HASH_VALUE D9722A8F4EE318DF +// INDEX 2656 +template_task_give_item_3_title_5 [A heavy parcel to deliver to $region$ for $giver$] + +// HASH_VALUE 2B9414421AB951E0 +// INDEX 2657 +template_task_give_item_3_title_6 [$giver$ needs someone to deliver a heavy parcel to $region$] + +// HASH_VALUE 55564717BFC8896B +// INDEX 2658 +template_task_give_item_3_title_7 [$giver$ needs a carrier to deliver a heavy parcel to $region$] + +// HASH_VALUE F5C9DE53BF0AF127 +// INDEX 2659 +template_task_give_item_3_title_8 [$giver$ is looking for carrier who is going to $region$ to carry a heavy parcel] + +// HASH_VALUE 6A809A3FDEB7AA4E +// INDEX 2660 +template_task_give_item_3_title_9 [$giver$ wants a heavy parcel taken to $region$] + +// HASH_VALUE AA802DBB7B4D883B +// INDEX 2661 +template_task_give_item_3_title_10 [$giver$ wants a heavy parcel delivered to $region$] + +//supplier / medicine +// HASH_VALUE AA24378CA9B38261 +// INDEX 2662 +template_task_give_item_4_title_1 [Take some medicine to $region$] + +// HASH_VALUE A7596F6497BA6F62 +// INDEX 2663 +template_task_give_item_4_title_2 [Deliver some medicine to $region$] + +// HASH_VALUE 5864AC8A4C1187AF +// INDEX 2664 +template_task_give_item_4_title_3 [Bring some medicine to $region$] + +// HASH_VALUE 5727501059C4A4BB +// INDEX 2665 +template_task_give_item_4_title_4 [Transport some medicine to $region$] + +// HASH_VALUE 7A14F9850E6605A8 +// INDEX 2666 +template_task_give_item_4_title_5 [Some medicine to deliver to $region$ for $giver$] + +// HASH_VALUE BDA6DA80AB8454DE +// INDEX 2667 +template_task_give_item_4_title_6 [$giver$ needs someone to deliver some medicine to $region$] + +// HASH_VALUE B23960C4EFA7B29C +// INDEX 2668 +template_task_give_item_4_title_7 [$giver$ needs a carrier to deliver some medicine to $region$] + +// HASH_VALUE CD82B8C5D116A595 +// INDEX 2669 +template_task_give_item_4_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry some medicine] + +// HASH_VALUE 931195466DECEFF5 +// INDEX 2670 +template_task_give_item_4_title_9 [$giver$ wants some medicine taken to $region$] + +// HASH_VALUE CF22952B8B12946C +// INDEX 2671 +template_task_give_item_4_title_10 [$giver$ wants some medicine delivered to $region$] + +//messenger / report, patrolman / report +// HASH_VALUE 57FA6B736CB58222 +// INDEX 2672 +template_task_give_item_5_title_1 [Take $giver$'s report to $region$] + +// HASH_VALUE 615F4064C7E6E46F +// INDEX 2673 +template_task_give_item_5_title_2 [Deliver $giver$'s report to $region$] + +// HASH_VALUE AE3547FAD9118A62 +// INDEX 2674 +template_task_give_item_5_title_3 [Bring $giver$'s report to $region$] + +// HASH_VALUE 742753C3AF953F2B +// INDEX 2675 +template_task_give_item_5_title_4 [Transport $giver$'s report to $region$] + +// HASH_VALUE 6050189F4973911C +// INDEX 2676 +template_task_give_item_5_title_5 [$giver$'s report to deliver to $region$] + +// HASH_VALUE 2D26465E0D50F3FC +// INDEX 2677 +template_task_give_item_5_title_6 [$giver$ needs someone to dispatch a report to $region$] + +// HASH_VALUE BCFA71304512819C +// INDEX 2678 +template_task_give_item_5_title_7 [$giver$ needs a messenger to dispatch a report to $region$] + +// HASH_VALUE F0C9059CC3D23101 +// INDEX 2679 +template_task_give_item_5_title_8 [$giver$ is looking for a messenger who is going to $region$ to carry a report] + +// HASH_VALUE 092F2D923E36A8D3 +// INDEX 2680 +template_task_give_item_5_title_9 [$giver$ wants a report taken to $region$] + +// HASH_VALUE 43F5F6FB1B06ACD3 +// INDEX 2681 +template_task_give_item_5_title_10 [$giver$ wants a report delivered to $region$] + +//messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order +// HASH_VALUE 82DF377057652A8F +// INDEX 2682 +template_task_give_item_6_title_1 [Take an order to $region$ for $giver$] + +// HASH_VALUE A01A6C4E22F01DA2 +// INDEX 2683 +template_task_give_item_6_title_2 [Deliver an order to $region$ for $giver$] + +// HASH_VALUE 42683BA69CB03F12 +// INDEX 2684 +template_task_give_item_6_title_3 [Bring an order to $region$ for $giver$] + +// HASH_VALUE 37C6087343C833D7 +// INDEX 2685 +template_task_give_item_6_title_4 [Transport an order to $region$ for $giver$] + +// HASH_VALUE EBE0596F4C21E6F3 +// INDEX 2686 +template_task_give_item_6_title_5 [An order to be delivered to $region$ for $giver$] + +// HASH_VALUE E061651C516EAF6C +// INDEX 2687 +template_task_give_item_6_title_6 [$giver$ needs someone to take an order to $region$] + +// HASH_VALUE 00182DA0F84DA05A +// INDEX 2688 +template_task_give_item_6_title_7 [$giver$ needs a messenger to take an order to $region$] + +// HASH_VALUE 2F38ACA9C0F90A36 +// INDEX 2689 +template_task_give_item_6_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver an order] + +// HASH_VALUE 35602D92889E8820 +// INDEX 2690 +template_task_give_item_6_title_9 [$giver$ wants an order sent to $region$] + +// HASH_VALUE 81151EA9AE06A4C6 +// INDEX 2691 +template_task_give_item_6_title_10 [$giver$ wants an order delivered to $region$] + +//messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message +// HASH_VALUE 3F9807FD5C9C10CD +// INDEX 2692 +template_task_give_item_7_title_1 [Take a message to $region$ for $giver$] + +// HASH_VALUE 021BBA07B1204B96 +// INDEX 2693 +template_task_give_item_7_title_2 [Deliver a message to $region$ for $giver$] + +// HASH_VALUE 25A771B6724B3805 +// INDEX 2694 +template_task_give_item_7_title_3 [Bring a message to $region$ for $giver$] + +// HASH_VALUE 0D610166260769E7 +// INDEX 2695 +template_task_give_item_7_title_4 [Transport a message to $region$ for $giver$] + +// HASH_VALUE DD623A6B0A76D4B6 +// INDEX 2696 +template_task_give_item_7_title_5 [A message to be delivered to $region$ for $giver$] + +// HASH_VALUE 975A0A5A7B8259FD +// INDEX 2697 +template_task_give_item_7_title_6 [$giver$ needs someone to dispatch a message to $region$] + +// HASH_VALUE 2A2CD731AF464598 +// INDEX 2698 +template_task_give_item_7_title_7 [$giver$ needs a messenger to dispatch a message to $region$] + +// HASH_VALUE 6F98E15B1948FA45 +// INDEX 2699 +template_task_give_item_7_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver a message] + +// HASH_VALUE 8CEF159F298A74C2 +// INDEX 2700 +template_task_give_item_7_title_9 [$giver$ wants a message sent to $region$] + +// HASH_VALUE 4890CCC08EEB0B0E +// INDEX 2701 +template_task_give_item_7_title_10 [$giver$ wants a message taken to $region$] + +//double fame supplier / light package +// HASH_VALUE 5E5E20ABE3A12781 +// INDEX 2702 +template_task_give_item_8_title_1 [Take a light parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE AD3D394CDEE63B5B +// INDEX 2703 +template_task_give_item_8_title_2 [Deliver a light parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 43112AD789AD0981 +// INDEX 2704 +template_task_give_item_8_title_3 [Bring a light parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 24C3D2E244712208 +// INDEX 2705 +template_task_give_item_8_title_4 [Transport a light parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 48F3FDC00E17C86A +// INDEX 2706 +template_task_give_item_8_title_5 [A light parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE ECDB0BCE4DBDB283 +// INDEX 2707 +template_task_give_item_8_title_6 [$giver$'s $f.member$ friends need someone to deliver a light parcel to $region$] + +// HASH_VALUE 530B3B55767FD14A +// INDEX 2708 +template_task_give_item_8_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a light parcel to $region$] + +// HASH_VALUE 354CE0EF20ECB0FF +// INDEX 2709 +template_task_give_item_8_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to deliver a light parcel] + +// HASH_VALUE F1BA4C4346397C7B +// INDEX 2710 +template_task_give_item_8_title_9 [$giver$'s $f.member$ friends want a light parcel taken to $region$] + +// HASH_VALUE 8E502A3086390FF7 +// INDEX 2711 +template_task_give_item_8_title_10 [$giver$'s $f.member$ friends want a light parcel delivered to $region$] + +//double fame supplier / medium package +// HASH_VALUE 8C0AB0B1AEEA5D34 +// INDEX 2712 +template_task_give_item_9_title_1 [Take a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 6E2F8ADACAB2667F +// INDEX 2713 +template_task_give_item_9_title_2 [Deliver a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE F6544506AC87D73D +// INDEX 2714 +template_task_give_item_9_title_3 [Bring a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 479DA09EF7B43D37 +// INDEX 2715 +template_task_give_item_9_title_4 [Transport a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE 75E6130CF798E6D1 +// INDEX 2716 +template_task_give_item_9_title_5 [A medium-sized parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + +// HASH_VALUE CA8DB839B603C43A +// INDEX 2717 +template_task_give_item_9_title_6 [$giver$'s $f.member$ friends need someone to deliver a medium-sized parcel to $region$] + +// HASH_VALUE 2EC1E1B998F9BE65 +// INDEX 2718 +template_task_give_item_9_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a medium-sized parcel to $region$] + +// HASH_VALUE 15EA5CA5D03968AF +// INDEX 2719 +template_task_give_item_9_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a medium-sized parcel] + +// HASH_VALUE 4D20761F0A742CE1 +// INDEX 2720 +template_task_give_item_9_title_9 [$giver$'s $f.member$ friends want a medium-sized parcel taken to $region$] + +// HASH_VALUE 6B461B9646852CC6 +// INDEX 2721 +template_task_give_item_9_title_10 [$giver$'s $f.member$ friends want a medium-sized parcel delivered to $region$] + +/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, please, he is in $region$, I will pay you $reward$.] */ +// HASH_VALUE DAE07E0F822D3601 +// INDEX 2722 +template_task_give_item_intro_1_money [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, please, he is in $region$, I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE B2D58E62856EE562 +// INDEX 2723 +template_task_give_item_intro_1_money_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, please, he is in $region$, I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 6E5F6643781EDDC3 +// INDEX 2724 +template_task_give_item_intro_1_fame_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Take $qt1$ $i1$ to $dest1$ for me, please, he is in $region$, I will be grateful to you.] */ +// HASH_VALUE 981417347058565D +// INDEX 2725 +template_task_give_item_intro_1_fame [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.] + +//default text with bandits +// HASH_VALUE 76A2AB6A42174BC4 +// INDEX 2726 +template_task_kill_npc_0_title_bandit_1 [Kill some $target$ in $region$ for $giver$] + +// HASH_VALUE BDCEC51A90393A78 +// INDEX 2727 +template_task_kill_npc_0_title_bandit_2 [Eliminate some $target$ in $region$ for $giver$] + +// HASH_VALUE 7552AB650168FE18 +// INDEX 2728 +template_task_kill_npc_0_title_bandit_3 [Fight the $target$ in $region$ for $giver$] + +// HASH_VALUE 9B1EF01B7833C33F +// INDEX 2729 +template_task_kill_npc_0_title_bandit_4 [Wipe out some $target$ in $region$ for $giver$] + +// HASH_VALUE D411B61F95044506 +// INDEX 2730 +template_task_kill_npc_0_title_bandit_5 [$giver$ needs some help to eliminate some $target$ in $region$] + +// HASH_VALUE 79436E9C81196051 +// INDEX 2731 +template_task_kill_npc_0_title_bandit_6 [$giver$ needs some help to kill some $target$ in $region$] + +// HASH_VALUE 38F3824996D94C51 +// INDEX 2732 +template_task_kill_npc_0_title_bandit_7 [$giver$ needs some help to fight the $target$ in $region$] + +// HASH_VALUE 430A0E8DC229A5CF +// INDEX 2733 +template_task_kill_npc_0_title_bandit_8 [$giver$ needs some help to wipe out some $target$ in $region$] + +// HASH_VALUE D7326F637B6240F5 +// INDEX 2734 +template_task_kill_npc_0_title_bandit_9 [$giver$ needs someone to kill some $target$ in $region$] + +// HASH_VALUE 95325B5EBD2D91F1 +// INDEX 2735 +template_task_kill_npc_0_title_bandit_10 [$giver$ needs someone to fight the $target$ in $region$] + +//default text with tribe +// HASH_VALUE A0AC824520A5089B +// INDEX 2736 +template_task_kill_npc_0_title_tribe_1 [Kill some $target.member$ in $region$ for $giver$] + +// HASH_VALUE F6C520C6BF94A5F3 +// INDEX 2737 +template_task_kill_npc_0_title_tribe_2 [Eliminate some $target.member$ in $region$ for $giver$] + +// HASH_VALUE 9F5C8240DFF6BBEF +// INDEX 2738 +template_task_kill_npc_0_title_tribe_3 [Fight the $target.member$ in $region$ for $giver$] + +// HASH_VALUE 79ACADF2A23D9A1A +// INDEX 2739 +template_task_kill_npc_0_title_tribe_4 [Wipe out some $target.member$ in $region$ for $giver$] + +// HASH_VALUE 79A000B94B7F7311 +// INDEX 2740 +template_task_kill_npc_0_title_tribe_5 [$giver$ needs some help to wipe out some $target.member$ in $region$] + +// HASH_VALUE 02993CDEB7AF527D +// INDEX 2741 +template_task_kill_npc_0_title_tribe_6 [$giver$ needs some help to kill some $target.member$ in $region$] + +// HASH_VALUE C149508BCC6F3E7D +// INDEX 2742 +template_task_kill_npc_0_title_tribe_7 [$giver$ needs some help to fight the $target.member$ in $region$] + +// HASH_VALUE 79A000B94B7F7311 +// INDEX 2743 +template_task_kill_npc_0_title_tribe_8 [$giver$ needs some help to wipe out some $target.member$ in $region$] + +// HASH_VALUE 05F407C86786935E +// INDEX 2744 +template_task_kill_npc_0_title_tribe_9 [$giver$ needs someone to kill some $target.member$ in $region$] + +// HASH_VALUE C3F4F3C3A951E45A +// INDEX 2745 +template_task_kill_npc_0_title_tribe_10 [$giver$ needs someone to fight the $target.member$ in $region$] + +//Karavan +// HASH_VALUE D8A4A0520AC6382D +// INDEX 2746 +template_task_kill_npc_1_title_bandit_1 [Kill some $target$ for the Karavan in $region$] + +// HASH_VALUE 78866AA7980CDA97 +// INDEX 2747 +template_task_kill_npc_1_title_bandit_2 [Eliminate some $target$ for the Karavan in $region$] + +// HASH_VALUE D754A04DC917EB81 +// INDEX 2748 +template_task_kill_npc_1_title_bandit_3 [Fight the $target$ for the Karavan in $region$] + +// HASH_VALUE 63CDDD84DA35B827 +// INDEX 2749 +template_task_kill_npc_1_title_bandit_4 [Wipe out some $target$ for the Karavan in $region$] + +// HASH_VALUE F21D53E87B82A099 +// INDEX 2750 +template_task_kill_npc_1_title_bandit_5 [The Karavan need some help to eliminate some $target$ in $region$] + +// HASH_VALUE 1118986F0EAC2D87 +// INDEX 2751 +template_task_kill_npc_1_title_bandit_6 [The Karavan need some help to kill some $target$ in $region$] + +// HASH_VALUE 3D5D886A0E5C198C +// INDEX 2752 +template_task_kill_npc_1_title_bandit_7 [The Karavan need some help to fight the $target$ in $region$] + +// HASH_VALUE 4D295CC0AD5E1EAF +// INDEX 2753 +template_task_kill_npc_1_title_bandit_8 [The Karavan need some help to wipe out some $target$ in $region$] + +// HASH_VALUE C3D66A67370329C7 +// INDEX 2754 +template_task_kill_npc_1_title_bandit_9 [The Karavan need someone to kill some $target$ in $region$] + +// HASH_VALUE 82271DBB36B329C2 +// INDEX 2755 +template_task_kill_npc_1_title_bandit_10 [The Karavan need someone to fight the $target$ in $region$] + +//Karavan +// HASH_VALUE FA8402821B97B416 +// INDEX 2756 +template_task_kill_npc_1_title_tribe_1 [Kill some $target.member$ for the Karavan in $region$] + +// HASH_VALUE BE740D2F21969ADB +// INDEX 2757 +template_task_kill_npc_1_title_tribe_2 [Eliminate some $target.member$ for the Karavan in $region$] + +// HASH_VALUE F934027DDAE8676A +// INDEX 2758 +template_task_kill_npc_1_title_tribe_3 [Fight the $target.member$ for the Karavan in $region$] + +// HASH_VALUE 749E596DFC151A57 +// INDEX 2759 +template_task_kill_npc_1_title_tribe_4 [Wipe out some $target.member$ for the Karavan in $region$] + +// HASH_VALUE 7B73212AB11892C5 +// INDEX 2760 +template_task_kill_npc_1_title_tribe_5 [The Karavan need some help to eliminate some $target.member$ in $region$] + +// HASH_VALUE A1663D2B190EC23A +// INDEX 2761 +template_task_kill_npc_1_title_tribe_6 [The Karavan need some help to kill some $target.member$ in $region$] + +// HASH_VALUE CDAB2D2619BEAE3F +// INDEX 2762 +template_task_kill_npc_1_title_tribe_7 [The Karavan need some help to fight the $target.member$ in $region$] + +// HASH_VALUE 588BF1733DACC36B +// INDEX 2763 +template_task_kill_npc_1_title_tribe_8 [The Karavan need some help to wipe out some $target.member$ in $region$] + +// HASH_VALUE 1C11733C91CDD9ED +// INDEX 2764 +template_task_kill_npc_1_title_tribe_9 [The Karavan need someone to kill some $target.member$ in $region$] + +// HASH_VALUE DB622690907DD9E8 +// INDEX 2765 +template_task_kill_npc_1_title_tribe_10 [The Karavan need someone to fight the $target.member$ in $region$] + +//Kami +// HASH_VALUE AC50BC64337AA9C3 +// INDEX 2766 +template_task_kill_npc_2_title_bandit_1 [Kill some $target$ for the Kami in $region$] + +// HASH_VALUE 4A47C1F3477C2238 +// INDEX 2767 +template_task_kill_npc_2_title_bandit_2 [Eliminate some $target$ for the Kami in $region$] + +// HASH_VALUE AB00BC5FF2CB5C17 +// INDEX 2768 +template_task_kill_npc_2_title_bandit_3 [Fight the $target$ for the Kami in $region$] + +// HASH_VALUE 8C814E1AAEE1D439 +// INDEX 2769 +template_task_kill_npc_2_title_bandit_4 [Wipe out some $target$ for the Kami in $region$] + +// HASH_VALUE E897BA7264DB0B2A +// INDEX 2770 +template_task_kill_npc_2_title_bandit_5 [The Kami need help to eliminate some $target$ in $region$] + +// HASH_VALUE 0792FFF9F7059818 +// INDEX 2771 +template_task_kill_npc_2_title_bandit_6 [The Kami need help to kill some $target$ in $region$] + +// HASH_VALUE 33D7EFF4F7B5841D +// INDEX 2772 +template_task_kill_npc_2_title_bandit_7 [The Kami need help to fight the $target$ in $region$] + +// HASH_VALUE 43A3C34A96B78940 +// INDEX 2773 +template_task_kill_npc_2_title_bandit_8 [The Kami need help to wipe out some $target$ in $region$] + +// HASH_VALUE 82F29745CDF6FCCC +// INDEX 2774 +template_task_kill_npc_2_title_bandit_9 [The Kami need someone to kill some $target$ in $region$] + +// HASH_VALUE 40F283400FC14DC8 +// INDEX 2775 +template_task_kill_npc_2_title_bandit_10 [The Kami need someone to fight the $target$ in $region$] + +//Kami +// HASH_VALUE 603AED899FA1E132 +// INDEX 2776 +template_task_kill_npc_2_title_tribe_1 [Kill some $target.member$ for the Kami in $region$] + +// HASH_VALUE E7287EC5F542B6ED +// INDEX 2777 +template_task_kill_npc_2_title_tribe_2 [Eliminate some $target.member$ for the Kami in $region$] + +// HASH_VALUE 5FEAED845EF29486 +// INDEX 2778 +template_task_kill_npc_2_title_tribe_3 [Fight the $target.member$ for the Kami in $region$] + +// HASH_VALUE F8A8868962CB055E +// INDEX 2779 +template_task_kill_npc_2_title_tribe_4 [Wipe out some $target.member$ for the Kami in $region$] + +// HASH_VALUE 71ED88B49A71FD56 +// INDEX 2780 +template_task_kill_npc_2_title_tribe_5 [The Kami need help to eliminate some $target.member$ in $region$] + +// HASH_VALUE 97E0A4B502672DCB +// INDEX 2781 +template_task_kill_npc_2_title_tribe_6 [The Kami need help to kill some $target.member$ in $region$] + +// HASH_VALUE C32594B0021719D0 +// INDEX 2782 +template_task_kill_npc_2_title_tribe_7 [The Kami need help to fight the $target.member$ in $region$] + +// HASH_VALUE 4E0558FD26052EFC +// INDEX 2783 +template_task_kill_npc_2_title_tribe_8 [The Kami need help to wipe out some $target.member$ in $region$] + +// HASH_VALUE B0B42FAAB91A4F35 +// INDEX 2784 +template_task_kill_npc_2_title_tribe_9 [The Kami need someone to kill some $target.member$ in $region$] + +// HASH_VALUE 6EB41BA5FBE5A031 +// INDEX 2785 +template_task_kill_npc_2_title_tribe_10 [The Kami need someone to fight the $target.member$ in $region$] + +//double fame +// HASH_VALUE E8736C3404D3EA0B +// INDEX 2786 +template_task_kill_npc_3_title_bandit_1 [Kill some $target$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE B24FE1E7D63F617F +// INDEX 2787 +template_task_kill_npc_3_title_bandit_2 [Eliminate some $target$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE E7236C2FC3249D5F +// INDEX 2788 +template_task_kill_npc_3_title_bandit_3 [Fight the $target$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE 5DDA8F62EA048409 +// INDEX 2789 +template_task_kill_npc_3_title_bandit_4 [Wipe out some $target$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE 6DE332857019C52A +// INDEX 2790 +template_task_kill_npc_3_title_bandit_5 [$giver$'s $f$ friends need help to eliminate some $target$ in $region$] + +// HASH_VALUE 1215EA025C2EE075 +// INDEX 2791 +template_task_kill_npc_3_title_bandit_6 [$giver$'s $f$ friends need help to kill some $target$ in $region$] + +// HASH_VALUE D1C5FEAF71EECC75 +// INDEX 2792 +template_task_kill_npc_3_title_bandit_7 [$giver$'s $f$ friends need help to fight the $target$ in $region$] + +// HASH_VALUE DCDC8AF39D3E25F3 +// INDEX 2793 +template_task_kill_npc_3_title_bandit_8 [$giver$'s $f$ friends need help to wipe out some $target$ in $region$] + +// HASH_VALUE D1A6BCECDD8D11D4 +// INDEX 2794 +template_task_kill_npc_3_title_bandit_9 [$giver$'s $f$ friends need someone to kill some $target$ in $region$] + +// HASH_VALUE FDEBACE7DD3DFDD9 +// INDEX 2795 +template_task_kill_npc_3_title_bandit_10 [$giver$'s $f$ friends need someone to fight the $target$ in $region$] + +//double fame +// HASH_VALUE 7289F5B5931576C2 +// INDEX 2796 +template_task_kill_npc_3_title_tribe_1 [Kill some $target.member$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE B881BF0D316566BD +// INDEX 2797 +template_task_kill_npc_3_title_tribe_2 [Eliminate some $target.member$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE 7139F5B052662916 +// INDEX 2798 +template_task_kill_npc_3_title_tribe_3 [Fight the $target.member$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE EC1C1B19741A0D8A +// INDEX 2799 +template_task_kill_npc_3_title_tribe_4 [Wipe out some $target.member$ for $giver$'s $f$ friends in $region$] + +// HASH_VALUE C7ADE2ABC954CEFF +// INDEX 2800 +template_task_kill_npc_3_title_tribe_5 [$giver$'s $f$ friends need help to eliminate some $target.member$ in $region$] + +// HASH_VALUE 9B6BB84492C4D2A1 +// INDEX 2801 +template_task_kill_npc_3_title_tribe_6 [$giver$'s $f$ friends need help to kill some $target.member$ in $region$] + +// HASH_VALUE 5A1BCCF1A784BEA1 +// INDEX 2802 +template_task_kill_npc_3_title_tribe_7 [$giver$'s $f$ friends need help to fight the $target.member$ in $region$] + +// HASH_VALUE 12727C1F2694F335 +// INDEX 2803 +template_task_kill_npc_3_title_tribe_8 [$giver$'s $f$ friends need help to wipe out some $target.member$ in $region$] + +// HASH_VALUE 61F461A8E8EFA687 +// INDEX 2804 +template_task_kill_npc_3_title_tribe_9 [$giver$'s $f$ friends need someone to kill some $target.member$ in $region$] + +// HASH_VALUE 8D3951A3E89F928C +// INDEX 2805 +template_task_kill_npc_3_title_tribe_10 [$giver$'s $f$ friends need someone to fight the $target.member$ in $region$] + +//tribe +// HASH_VALUE 79424A7BBBED0802 +// INDEX 2806 +template_task_kill_npc_4_title_bandit_1 [Kill some $target$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 14C5BD2919B67E5A +// INDEX 2807 +template_task_kill_npc_4_title_bandit_2 [Eliminate some $target$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 78F24A767A3EBB56 +// INDEX 2808 +template_task_kill_npc_4_title_bandit_3 [Fight the $target$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 14F4AD597BD36250 +// INDEX 2809 +template_task_kill_npc_4_title_bandit_4 [Wipe out some $target$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 85C47F38F97454FB +// INDEX 2810 +template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ need help to eliminate some $target$ in $region$] + +// HASH_VALUE DA2CA9CBC15246AB +// INDEX 2811 +template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ need help to kill some $target$ in $region$] + +// HASH_VALUE D9DCA9C680A3F9FF +// INDEX 2812 +template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ need help to fight the $target$ in $region$] + +// HASH_VALUE 1641A2F6E0D50AAC +// INDEX 2813 +template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ need help to wipe out some $target$ in $region$] + +// HASH_VALUE 53F126CA079DEEB1 +// INDEX 2814 +template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ need someone to kill some $target$ in $region$] + +// HASH_VALUE 12A13A771C5DDAB1 +// INDEX 2815 +template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ need someone to fight the $target$ in $region$] + +//tribe +// HASH_VALUE 30AC292D64C37D0A +// INDEX 2816 +template_task_kill_npc_4_title_tribe_1 [Kill some $target.member$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 6F9BDD04C2344404 +// INDEX 2817 +template_task_kill_npc_4_title_tribe_2 [Eliminate some $target.member$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 2F5C29282314305E +// INDEX 2818 +template_task_kill_npc_4_title_tribe_3 [Fight the $target.member$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE BDCA2261323D4102 +// INDEX 2819 +template_task_kill_npc_4_title_tribe_4 [Wipe out some $target.member$ for $f.mda$ $f.member$ in $region$] + +// HASH_VALUE 71E8D2A12736EC60 +// INDEX 2820 +template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ need help to eliminate some $target.member$ in $region$] + +// HASH_VALUE 34F659F11A8D4F80 +// INDEX 2821 +template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ need help to kill some $target.member$ in $region$] + +// HASH_VALUE 33A659ECD9DE02D4 +// INDEX 2822 +template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ need help to fight the $target.member$ in $region$] + +// HASH_VALUE 6F7CABCB3A9FBAD2 +// INDEX 2823 +template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ need help to wipe out some $target.member$ in $region$] + +// HASH_VALUE DC47F40C3D33E0DD +// INDEX 2824 +template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ need someone to kill some $target.member$ in $region$] + +// HASH_VALUE 9BF708B952F3CCDD +// INDEX 2825 +template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ need someone to fight the $target.member$ in $region$] + +/* OLD VALUE : [Kill $qt$ members of $target$, a notorious gang of bandits, I will pay you $reward$.] */ +// HASH_VALUE 20C52573F537CAAC +// INDEX 2826 +template_task_kill_npc_intro_bandit_money [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$.] + +/* OLD VALUE : [Kill $qt$ members of $target$, a notorious gang of bandits, I'll pay you $reward$ dappers but make it quick cause it's really urgent!] */ +// HASH_VALUE 3C2931C24037F420 +// INDEX 2827 +template_task_kill_npc_intro_bandit_money_timed [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$ dappers.\n + But do it quickly, cause it's really urgent!] + +/* OLD VALUE : [Kill $qt$ members of $target$, a notorious gang of bandits, I'll be truely grateful, but make it quick cause it's really urgent!] */ +// HASH_VALUE 8A54F133F990C5D8 +// INDEX 2828 +template_task_kill_npc_intro_bandit_fame_timed [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.\n + Mais faites vite, car c'est très urgent.] + +/* OLD VALUE : [Kill $qt$ members of $target$, a notorious gang of bandits, I'll be truely grateful.] */ +// HASH_VALUE AE3D9A6442C92C0A +// INDEX 2829 +template_task_kill_npc_intro_bandit_fame [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.] + +/* OLD VALUE : [Kill $qt$ members of $target.ia$ $target$, an enemy tribe, and I'll pay you $reward$ dappers.] */ +// HASH_VALUE B9C6924F5CE6340B +// INDEX 2830 +template_task_kill_npc_intro_tribe_money [Kill $qt$ $target.member$, an enemy tribe and I will pay you $reward$ dappers.] + +/* OLD VALUE : [Kill $qt$ members of $target.ia$ $target$, an enemy tribe, I'll pay you $reward$ dappers but be swift cause it's very urgent!] */ +// HASH_VALUE CE879DD216D3CEAA +// INDEX 2831 +template_task_kill_npc_intro_tribe_money_timed [Kill $qt$ $target.member$, an enemy tribe, I will pay you $reward$ dappers.\n + But don't waste any time, because it's very urgent!] + +/* OLD VALUE : [Kill $qt$ members of $target.ia$ $target$, an enemy tribe, I'll be grateful to you, but be swift cause it's very urgent!] */ +// HASH_VALUE 965E999C075C8586 +// INDEX 2832 +template_task_kill_npc_intro_tribe_fame_timed [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.\n + But don't waste any time, because it's very urgent!] + +/* OLD VALUE : [Kill $qt$ members of $target.ia$ $target$, an enemy tribe, I'll be grateful to you.] */ +// HASH_VALUE 187D4B5221A2DD0B +// INDEX 2833 +template_task_kill_npc_intro_tribe_fame [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.] + +// HASH_VALUE 13317A07D69A9A0A +// INDEX 2834 +template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +//default text +// HASH_VALUE EC684A8AEAC93FCD +// INDEX 2835 +template_task_kill_species_0_title_1 [Kill some animals in $region$] + +// HASH_VALUE EC350A006A90905E +// INDEX 2836 +template_task_kill_species_0_title_2 [Hunt down some animals in $region$] + +// HASH_VALUE 2C65E60FE6E1A0A5 +// INDEX 2837 +template_task_kill_species_0_title_3 [Slaughter some animals in $region$] + +// HASH_VALUE 6BA8D4F9C31AB415 +// INDEX 2838 +template_task_kill_species_0_title_4 [Regulate the species in $region$] + +// HASH_VALUE F912735D8D0FFEF3 +// INDEX 2839 +template_task_kill_species_0_title_5 [$giver$ needs someone to kill some animals in $region$] + +// HASH_VALUE 2C154CCF030944F3 +// INDEX 2840 +template_task_kill_species_0_title_6 [$giver$ needs someone to hunt down some animals in $region$] + +// HASH_VALUE 3CC7D9DDA85048E0 +// INDEX 2841 +template_task_kill_species_0_title_7 [$giver$ needs someone to wipe out some animals in $region$] + +// HASH_VALUE F63C2D2D2D991FF1 +// INDEX 2842 +template_task_kill_species_0_title_8 [$giver$ needs someone to regulate the species in $region$] + +// HASH_VALUE A5613479CD19C87B +// INDEX 2843 +template_task_kill_species_0_title_9 [$giver$ wants to wipe out some animals in $region$] + +// HASH_VALUE 5FD688C952629F8C +// INDEX 2844 +template_task_kill_species_0_title_10 [$giver$ wants to regulate the species in $region$] + +//captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore +// HASH_VALUE A79E2612675B8665 +// INDEX 2845 +template_task_kill_species_1_title_1 [Kill the carnivores that are decimating herds in $region$] + +// HASH_VALUE 930D6EEA3D06B0C7 +// INDEX 2846 +template_task_kill_species_1_title_2 [Hunt down the carnivores that are decimating herds in $region$] + +// HASH_VALUE D33D4AF9B957C00E +// INDEX 2847 +template_task_kill_species_1_title_3 [Slaughter the carnivores that are decimating herds in $region$] + +// HASH_VALUE D1BD4ADE7D26D810 +// INDEX 2848 +template_task_kill_species_1_title_4 [Eliminate the carnivores that are decimating herds in $region$] + +// HASH_VALUE C8588D531ED0E8EB +// INDEX 2849 +template_task_kill_species_1_title_5 [$giver$ needs someone to kill carnivores that are decimating herds in $region$] + +// HASH_VALUE 93ADF621DF91EB94 +// INDEX 2850 +template_task_kill_species_1_title_6 [$giver$ needs someone to hunt down the carnivores that are decimating herds in $region$] + +// HASH_VALUE E39F3DC77BC66849 +// INDEX 2851 +template_task_kill_species_1_title_7 [$giver$ needs someone to wipe out the carnivores that are decimating herds in $region$] + +// HASH_VALUE 4500535E08ED25FD +// INDEX 2852 +template_task_kill_species_1_title_8 [$giver$ needs someone to get rid of the carnivores that are decimating herds in $region$] + +// HASH_VALUE 4C399863A08FE8E4 +// INDEX 2853 +template_task_kill_species_1_title_9 [$giver$ wants to wipe out the carnivores that are decimating herds in $region$] + +// HASH_VALUE AE9AAEFA2DB6A598 +// INDEX 2854 +template_task_kill_species_1_title_10 [$giver$ wants to get rid of the carnivores that are decimating herds in $region$] + +//captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore +// HASH_VALUE 42C084155CD56C17 +// INDEX 2855 +template_task_kill_species_2_title_1 [Kill the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE 7AAD3858D186BF9E +// INDEX 2856 +template_task_kill_species_2_title_2 [Hunt down the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE B5DC116E44519CEA +// INDEX 2857 +template_task_kill_species_2_title_3 [Wipe out the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE B85D144C11A6E7E7 +// INDEX 2858 +template_task_kill_species_2_title_4 [Eliminate the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE 6008A29D1B872C4B +// INDEX 2859 +template_task_kill_species_2_title_5 [$giver$ needs someone to kill the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE 0FD8AE72E3D0492B +// INDEX 2860 +template_task_kill_species_2_title_6 [$giver$ needs someone to hunt down the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE CA3F07350F467720 +// INDEX 2861 +template_task_kill_species_2_title_7 [$giver$ needs someone to wipe out the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE F2E59A75086B82F6 +// INDEX 2862 +template_task_kill_species_2_title_8 [$giver$ needs someone to get rid of the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE 33D962D1340FF7BB +// INDEX 2863 +template_task_kill_species_2_title_9 [$giver$ wants to wipe out the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE 5B7FF5112D340291 +// INDEX 2864 +template_task_kill_species_2_title_10 [$giver$ wants to get rid of the species of herbivores that are devouring all the plants in $region$] + +// HASH_VALUE A352605EB52AEBC5 +// INDEX 2865 +template_task_kill_species_3_title_1 [Kill the intelligent plants that are flourishing in $region$] + +// HASH_VALUE 60621C3DB1F8DC5F +// INDEX 2866 +template_task_kill_species_3_title_2 [Destroy the intelligent plants that are flourishing in $region$] + +// HASH_VALUE 69976E51ACCD7B3F +// INDEX 2867 +template_task_kill_species_3_title_3 [Cut down the intelligent plants that are invading $region$] + +// HASH_VALUE 1A208266885F72C4 +// INDEX 2868 +template_task_kill_species_3_title_4 [Eliminate the intelligent plants that are invading $region.da$ $region$] + +// HASH_VALUE D7C12D7A7D4A9A65 +// INDEX 2869 +template_task_kill_species_3_title_5 [$giver$ needs someone to kill the intelligent plants that are invading $region.da$ $region$] + +// HASH_VALUE C164B692C94E601E +// INDEX 2870 +template_task_kill_species_3_title_6 [$giver$ needs someone to destroy the intelligent plants that are invading $region.da$ $region$] + +// HASH_VALUE E26243E4A4424DC4 +// INDEX 2871 +template_task_kill_species_3_title_7 [$giver$ needs someone to destroy the intelligent plants that are flourishing in $region$] + +// HASH_VALUE 1FFF402C1A811956 +// INDEX 2872 +template_task_kill_species_3_title_8 [$giver$ needs someone to get rid of the intelligent plants that are flourishing in $region$] + +// HASH_VALUE 8E90C64DFE7B2AD8 +// INDEX 2873 +template_task_kill_species_3_title_9 [$giver$ wants to cut down the intelligent plants that are flourishing in $region$] + +// HASH_VALUE 32215E8DD50219CE +// INDEX 2874 +template_task_kill_species_3_title_10 [$giver$ wants to get rid of the intelligent plants that are invading $region.da$ $region$] + +//captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin +// HASH_VALUE 0B6993D2808F8CB6 +// INDEX 2875 +template_task_kill_species_4_title_1 [Kill the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 6029B37B71BEB227 +// INDEX 2876 +template_task_kill_species_4_title_2 [Hunt down the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE D996310D0DFAABA7 +// INDEX 2877 +template_task_kill_species_4_title_3 [Wipe out the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 9ED98F6FB1DEDA70 +// INDEX 2878 +template_task_kill_species_4_title_4 [Eliminate the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 004095260103A76E +// INDEX 2879 +template_task_kill_species_4_title_5 [$giver$ needs someone to kill the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 01C23BEEC59B6CC7 +// INDEX 2880 +template_task_kill_species_4_title_6 [$giver$ needs someone to hunt down the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE B0BB8258AF7E6AA9 +// INDEX 2881 +template_task_kill_species_4_title_7 [$giver$ needs someone to wipe out the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 9A1986F937F3F1BE +// INDEX 2882 +template_task_kill_species_4_title_8 [$giver$ needs someone to get rid of the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 1955DDF4D447EA44 +// INDEX 2883 +template_task_kill_species_4_title_9 [$giver$ wants to wipe out the kitins that are attacking anything that moves in $region$] + +// HASH_VALUE 03B3E1955CBC7159 +// INDEX 2884 +template_task_kill_species_4_title_10 [$giver$ wants to get rid of the kitins that are attacking anything that moves in $region$] + +//captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo +// HASH_VALUE 34C8A9EECDD6925E +// INDEX 2885 +template_task_kill_species_5_title_1 [Kill the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE 8245542BF11B2260 +// INDEX 2886 +template_task_kill_species_5_title_2 [Hunt down the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE 26DD37B53659C1C3 +// INDEX 2887 +template_task_kill_species_5_title_3 [Wipe out the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE C0F5301F313B4AA9 +// INDEX 2888 +template_task_kill_species_5_title_4 [Eliminate the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE 809D055F231F481E +// INDEX 2889 +template_task_kill_species_5_title_5 [$giver$ needs someone to kill the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE 714CFDF3365E504B +// INDEX 2890 +template_task_kill_species_5_title_6 [$giver$ needs someone to hunt down the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE D2D723082FDBDAE2 +// INDEX 2891 +template_task_kill_species_5_title_7 [$giver$ needs someone to wipe out the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE 8FA025E2A47C100E +// INDEX 2892 +template_task_kill_species_5_title_8 [$giver$ needs someone to get rid of some animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE 3B717EA454A45A7D +// INDEX 2893 +template_task_kill_species_5_title_9 [$giver$ wants to wipe out the animals infected by the goo before the plague spreads all over $region$] + +// HASH_VALUE F83A807EC94590A9 +// INDEX 2894 +template_task_kill_species_5_title_10 [$giver$ wants to get rid of some animals infected by the goo before the plague spreads all over $region$] + +//captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen +// HASH_VALUE CC6E0F3089FF267C +// INDEX 2895 +template_task_kill_species_6_title_1 [Kill the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 2690CA8684B22B4F +// INDEX 2896 +template_task_kill_species_6_title_2 [Hunt down the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE E206CBD3CEFF2705 +// INDEX 2897 +template_task_kill_species_6_title_3 [Wipe out the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 6440A67AC4D25398 +// INDEX 2898 +template_task_kill_species_6_title_4 [Eliminate the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 13340E4EC76ABE79 +// INDEX 2899 +template_task_kill_species_6_title_5 [$giver$ needs someone to kill the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 9D1E683E8E820DDE +// INDEX 2900 +template_task_kill_species_6_title_6 [$giver$ needs someone to hunt down the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 76229963C272E3D1 +// INDEX 2901 +template_task_kill_species_6_title_7 [$giver$ needs someone to wipe out the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 0BC8C718CD764D25 +// INDEX 2902 +template_task_kill_species_6_title_8 [$giver$ needs someone to get rid of the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE DFBCF4FFE73B636C +// INDEX 2903 +template_task_kill_species_6_title_9 [$giver$ wants to wipe out the primitive beings in $region$ who keep attacking travelers] + +// HASH_VALUE 746222B4F23FCDC0 +// INDEX 2904 +template_task_kill_species_6_title_10 [$giver$ wants to get rid of the primitive beings in $region$ who keep attacking travelers] + +/* OLD VALUE : [Kill $qt1$ $r1$, and I will pay you $reward$.] */ +// HASH_VALUE 35D6CE8F51508B3B +// INDEX 2905 +template_task_kill_species_intro_1_money [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Kill $qt1$ $r1$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE CC4B4952645019A6 +// INDEX 2906 +template_task_kill_species_intro_1_money_timed [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Kill $qt1$ $r1$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 247A2B489C0A04E4 +// INDEX 2907 +template_task_kill_species_intro_1_fame_timed [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Kill $qt1$ $r1$, and I will be grateful to you.] */ +// HASH_VALUE 4C851BF599E75583 +// INDEX 2908 +template_task_kill_species_intro_1_fame [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you] + +/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$, and I will pay you $reward$.] */ +// HASH_VALUE 71D42F26F4ECA475 +// INDEX 2909 +template_task_kill_species_intro_2_money [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 8BF8CA842330E298 +// INDEX 2910 +template_task_kill_species_intro_2_money_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 190E953CA13D1092 +// INDEX 2911 +template_task_kill_species_intro_2_fame_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Kill $qt1$ $r1$ and $qt2$ $r2$, and I will be grateful to you.] */ +// HASH_VALUE 82991A798E3DCA27 +// INDEX 2912 +template_task_kill_species_intro_2_fame [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you] + +/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$, and I will pay you $reward$.] */ +// HASH_VALUE 58B4DDF27E67DE6E +// INDEX 2913 +template_task_kill_species_intro_3_money [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE 87F81B15988B79CC +// INDEX 2914 +template_task_kill_species_intro_3_money_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$, and I will be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 0505490F26A14484 +// INDEX 2915 +template_task_kill_species_intro_3_fame_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$, and I will be grateful to you.] */ +// HASH_VALUE F20503A48F2CC9C1 +// INDEX 2916 +template_task_kill_species_intro_3_fame [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you] + +//default text +// HASH_VALUE D5A9840385BA3C69 +// INDEX 2917 +template_task_loot_give_0_title_1 [Collect some animal raw materials] + +// HASH_VALUE B9C6E686A84122FD +// INDEX 2918 +template_task_loot_give_0_title_2 [Head off on the hunt to gather some raw materials] + +// HASH_VALUE 24951DD5A3BA5EE3 +// INDEX 2919 +template_task_loot_give_0_title_3 [Provide $giver$ with some animal raw materials] + +// HASH_VALUE 015E9CB91B583CD0 +// INDEX 2920 +template_task_loot_give_0_title_4 [Special order for animal raw materials] + +// HASH_VALUE D8055CAE19C94076 +// INDEX 2921 +template_task_loot_give_0_title_5 [An order for animal raw materials] + +// HASH_VALUE 98D5F4776E60B092 +// INDEX 2922 +template_task_loot_give_0_title_6 [Forage some animal raw materials] + +// HASH_VALUE C03CDCDF935C1F1E +// INDEX 2923 +template_task_loot_give_0_title_7 [$giver$ needs some animal raw materials] + +// HASH_VALUE 069AEBDD1ACFAF6E +// INDEX 2924 +template_task_loot_give_0_title_8 [$giver$ is looking for someone to supply animal raw materials] + +// HASH_VALUE 4121B7CA86126618 +// INDEX 2925 +template_task_loot_give_0_title_9 [$giver$ needs a hunter to replenish the stock of raw materials] + +// HASH_VALUE E6B38EE0671208F8 +// INDEX 2926 +template_task_loot_give_0_title_10 [$giver$ wants to build up the stock of animal raw materials] + +//Karavan / kitin +// HASH_VALUE E400CAC0504146D0 +// INDEX 2927 +template_task_loot_give_10_title_1 [Collect some kitin raw materials for the Karavan] + +// HASH_VALUE CC27FDD36D03F7A3 +// INDEX 2928 +template_task_loot_give_10_title_2 [Head off on the hunt and collect some kitin morsels for the Karavan] + +// HASH_VALUE 5C396A5916FC8E20 +// INDEX 2929 +template_task_loot_give_10_title_3 [Supply the Karavan with some kitin raw materials] + +// HASH_VALUE C7C70952FB85819E +// INDEX 2930 +template_task_loot_give_10_title_4 [Special order for kitin morsels for the Karavan] + +// HASH_VALUE E75CA26BE4504ADD +// INDEX 2931 +template_task_loot_give_10_title_5 [An order for kitin raw materials for the Karavan] + +// HASH_VALUE B9587AE522399967 +// INDEX 2932 +template_task_loot_give_10_title_6 [Collect up some kitin raw materials for the Karavan] + +// HASH_VALUE 734F49C3A75A578B +// INDEX 2933 +template_task_loot_give_10_title_7 [The Karavan need some kitin morsels] + +// HASH_VALUE 76E344D41A0E2B59 +// INDEX 2934 +template_task_loot_give_10_title_8 [The Karavan are looking for someone to supply kitin raw materials] + +// HASH_VALUE 1EA9923152EF6C12 +// INDEX 2935 +template_task_loot_give_10_title_9 [The Karavan need a hunter to replenish the stock of kitin morsels] + +// HASH_VALUE 8C13EEB8255887FB +// INDEX 2936 +template_task_loot_give_10_title_10 [The Karavan want to build up the stock of kitin raw materials] + +//ambassador / bone, welcomer / bone, scout / bone +// HASH_VALUE 2A07C78F13955C5E +// INDEX 2937 +template_task_loot_give_11_title_1 [Collect some bones] + +// HASH_VALUE B405167EB2FEF885 +// INDEX 2938 +template_task_loot_give_11_title_2 [Head off on the hunt and collect some bones] + +// HASH_VALUE 18EAD4439C0FFFB6 +// INDEX 2939 +template_task_loot_give_11_title_3 [Supply $giver$ with some bones] + +// HASH_VALUE 66F89FA492654BAA +// INDEX 2940 +template_task_loot_give_11_title_4 [Special order for bones] + +// HASH_VALUE AB0EE82BE875A021 +// INDEX 2941 +template_task_loot_give_11_title_5 [An order for bones] + +// HASH_VALUE 6DE4D086339A2467 +// INDEX 2942 +template_task_loot_give_11_title_6 [Collect up some bones] + +// HASH_VALUE 5A255772181583A4 +// INDEX 2943 +template_task_loot_give_11_title_7 [$giver$ needs bones] + +// HASH_VALUE 06E721F2AE8689D3 +// INDEX 2944 +template_task_loot_give_11_title_8 [$giver$ is looking for a supplier of bones] + +// HASH_VALUE A76BAE6569FCB1F1 +// INDEX 2945 +template_task_loot_give_11_title_9 [$giver$ needs a hunter to replenish the stock of bones] + +// HASH_VALUE 12267109F5C4F318 +// INDEX 2946 +template_task_loot_give_11_title_10 [$giver$ wants to build up the stock of bones] + +//hunter / bone +// HASH_VALUE 998971F905A977C5 +// INDEX 2947 +template_task_loot_give_12_title_1 [Help $giver$ to collect some bones] + +// HASH_VALUE 06EC6F367914E6CC +// INDEX 2948 +template_task_loot_give_12_title_2 [Head off on the hunt to help $giver$ gather some bones] + +// HASH_VALUE 8785A2CEF859E1B2 +// INDEX 2949 +template_task_loot_give_12_title_3 [Lend a hand to $giver$ in collecting up some bones] + +// HASH_VALUE 4E05E582A0E537EE +// INDEX 2950 +template_task_loot_give_12_title_4 [Help $giver$ complete a special order for bones] + +// HASH_VALUE BAB82D99E66CF93C +// INDEX 2951 +template_task_loot_give_12_title_5 [$giver$ is asking for a hand in gathering some bones] + +// HASH_VALUE 861951F799896FC6 +// INDEX 2952 +template_task_loot_give_12_title_6 [Help $giver$ forage for some bones] + +// HASH_VALUE DDD812384C9C608E +// INDEX 2953 +template_task_loot_give_12_title_7 [$giver$ needs some help to collect some bones] + +// HASH_VALUE E0963C2D0E0119EB +// INDEX 2954 +template_task_loot_give_12_title_8 [$giver$ needs a hand in gathering up some bones] + +// HASH_VALUE A553BA0C0950A504 +// INDEX 2955 +template_task_loot_give_12_title_9 [$giver$ is asking for help in collecting up some bones] + +// HASH_VALUE E3E3B326A5928DF6 +// INDEX 2956 +template_task_loot_give_12_title_10 [$giver$ needs some help to build up the stock of bones] + +//tribe / bone +// HASH_VALUE 7F4AB70B5197F8C2 +// INDEX 2957 +template_task_loot_give_13_title_1 [Collect some bones for $f.mda$ $f.member$] + +// HASH_VALUE 72C9D8381B8DEFB4 +// INDEX 2958 +template_task_loot_give_13_title_2 [Head off on the hunt and collect some bones for $f.mda$ $f.member$] + +// HASH_VALUE D7AAC2BFDA40CCAF +// INDEX 2959 +template_task_loot_give_13_title_3 [Supply $f.member$ with some bones] + +// HASH_VALUE 75510163A1275C03 +// INDEX 2960 +template_task_loot_give_13_title_4 [Special order for bones for $f.mda$ $f.member$] + +// HASH_VALUE 82A68FB6E5A6FCCF +// INDEX 2961 +template_task_loot_give_13_title_5 [An order for bones for $f.mda$ $f.member$] + +// HASH_VALUE 8B59D0129E9F2CA3 +// INDEX 2962 +template_task_loot_give_13_title_6 [Collect up some bones for $f.mda$ $f.member$] + +// HASH_VALUE AAAC7F1CF4145FA1 +// INDEX 2963 +template_task_loot_give_13_title_7 [$f.mda$ $f.member$ need bones] + +// HASH_VALUE B40A8228CAB986A0 +// INDEX 2964 +template_task_loot_give_13_title_8 [$f.mda$ $f.member$ are looking for a supplier of bones] + +// HASH_VALUE 33F5BED5AD3E0F09 +// INDEX 2965 +template_task_loot_give_13_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of bones] + +// HASH_VALUE E8086D2FC0D77FF1 +// INDEX 2966 +template_task_loot_give_13_title_10 [$f.mda$ $f.member$ want to build up their stock of bones] + +//tribe / blood +// HASH_VALUE 7F4A7B159167F8C2 +// INDEX 2967 +template_task_loot_give_18_title_1 [Collect some blood for $f.mda$ $f.member$] + +// HASH_VALUE 72D800395B8DEFB4 +// INDEX 2968 +template_task_loot_give_18_title_2 [Head off on the hunt and collect some blood for $f.mda$ $f.member$] + +// HASH_VALUE D7AAC2B05C50C0AF +// INDEX 2969 +template_task_loot_give_18_title_3 [Supply $f.member$ with some blood] + +// HASH_VALUE B5510163A1368404 +// INDEX 2970 +template_task_loot_give_18_title_4 [Special order for blood for $f.mda$ $f.member$] + +// HASH_VALUE 82A653C02576FCCF +// INDEX 2971 +template_task_loot_give_18_title_5 [An order for blood for $f.mda$ $f.member$] + +// HASH_VALUE 0D69C4129E9F2C94 +// INDEX 2972 +template_task_loot_give_18_title_6 [Collect up some blood for $f.mda$ $f.member$] + +// HASH_VALUE AA9C109C4474584E +// INDEX 2973 +template_task_loot_give_18_title_7 [$f.mda$ $f.member$ need some blood] + +// HASH_VALUE F4DA8228CAB94AAA +// INDEX 2974 +template_task_loot_give_18_title_8 [$f.mda$ $f.member$ are looking for a supplier of blood] + +// HASH_VALUE 33F582DFED0E0F09 +// INDEX 2975 +template_task_loot_give_18_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of blood] + +// HASH_VALUE E8086D2FFD7783EE +// INDEX 2976 +template_task_loot_give_18_title_10 [$f.mda$ $f.member$ want to build up their stock of blood] + +//ambassador / meat, welcomer / meat, scout / meat +// HASH_VALUE EA88544AD6A95756 +// INDEX 2977 +template_task_loot_give_1_title_1 [Collect some meat] + +// HASH_VALUE 607F61A6A2CA8D86 +// INDEX 2978 +template_task_loot_give_1_title_2 [Head off on the hunt to gather some meat] + +// HASH_VALUE D54A00435B317FC5 +// INDEX 2979 +template_task_loot_give_1_title_3 [Supply $giver$ with some meat] + +// HASH_VALUE E20897999B5756A8 +// INDEX 2980 +template_task_loot_give_1_title_4 [Special order for meat] + +// HASH_VALUE 5A44D747A6C88F73 +// INDEX 2981 +template_task_loot_give_1_title_5 [An order for meat] + +// HASH_VALUE A6557B7D20D8A34E +// INDEX 2982 +template_task_loot_give_1_title_6 [Fetch some meat] + +// HASH_VALUE 6A556C6687C25EAF +// INDEX 2983 +template_task_loot_give_1_title_7 [$giver$ needs some meat] + +// HASH_VALUE E17DF1F9B9C2A595 +// INDEX 2984 +template_task_loot_give_1_title_8 [$giver$ is looking for someone to supply meat] + +// HASH_VALUE 51CC96A2AB4D3141 +// INDEX 2985 +template_task_loot_give_1_title_9 [$giver$ needs a hunter to replenish the meat stocks] + +// HASH_VALUE 0A1CFCFF7397171D +// INDEX 2986 +template_task_loot_give_1_title_10 [$giver$ wants to build up the meat stocks] + +//Karavan / blood +// HASH_VALUE DFA059EE9D25A855 +// INDEX 2987 +template_task_loot_give_20_title_1 [Collect some blood for the Karavan] + +// HASH_VALUE C4506469524C3A36 +// INDEX 2988 +template_task_loot_give_20_title_2 [Head off on the hunt and collect some blood for the Karavan] + +// HASH_VALUE 24E171FE9D640856 +// INDEX 2989 +template_task_loot_give_20_title_3 [Supply the Karavan with some blood] + +// HASH_VALUE AC104CE5F3AEE834 +// INDEX 2990 +template_task_loot_give_20_title_4 [Special order for blood for the Karavan] + +// HASH_VALUE E2FC31993134AC62 +// INDEX 2991 +template_task_loot_give_20_title_5 [An order for blood for the Karavan] + +// HASH_VALUE 446C34FE43B7420B +// INDEX 2992 +template_task_loot_give_20_title_6 [Collect up some blood for the Karavan] + +// HASH_VALUE 43B62F4FE329309A +// INDEX 2993 +template_task_loot_give_20_title_7 [The Karavan need blood] + +// HASH_VALUE 15FCD7EFB8F10175 +// INDEX 2994 +template_task_loot_give_20_title_8 [The Karavan are looking for someone to supply blood] + +// HASH_VALUE D649BF02F9898A47 +// INDEX 2995 +template_task_loot_give_20_title_9 [The Karavan need a hunter to replenish their stock of blood] + +// HASH_VALUE 18F1FD3B9E551E1A +// INDEX 2996 +template_task_loot_give_20_title_10 [The Karavan want to build up their stock of blood] + +//ambassador / fur, welcomer / fur, scout / fur +// HASH_VALUE E838F46C483C4C0A +// INDEX 2997 +template_task_loot_give_21_title_1 [Collect some fur] + +// HASH_VALUE B4CE8182343EF885 +// INDEX 2998 +template_task_loot_give_21_title_2 [Head off on the hunt and collect some fur] + +// HASH_VALUE 194BE4435BE107A4 +// INDEX 2999 +template_task_loot_give_21_title_3 [Supply $giver$ with some fur] + +// HASH_VALUE A918AF97555A0F6D +// INDEX 3000 +template_task_loot_give_21_title_4 [Special order for fur] + +// HASH_VALUE EEF0A4C2705A5424 +// INDEX 3001 +template_task_loot_give_21_title_5 [An order for fur] + +// HASH_VALUE 24F12481449A73B3 +// INDEX 3002 +template_task_loot_give_21_title_6 [Collect up some fur] + +// HASH_VALUE 69B87B2407D1ABB2 +// INDEX 3003 +template_task_loot_give_21_title_7 [$giver$ needs fur] + +// HASH_VALUE 257ED5F9B9C2A521 +// INDEX 3004 +template_task_loot_give_21_title_8 [$giver$ is looking for someone to supply fur] + +// HASH_VALUE A8CCBE6569FCE48C +// INDEX 3005 +template_task_loot_give_21_title_9 [$giver$ needs a hunter to replenish the stock of fur] + +// HASH_VALUE 36D0810FF6C4F318 +// INDEX 3006 +template_task_loot_give_21_title_10 [$giver$ wants to build up the stock of fur] + +//hunter / fur +// HASH_VALUE 9989A494060A87C5 +// INDEX 3007 +template_task_loot_give_22_title_1 [Help $giver$ to collect some fur] + +// HASH_VALUE DD6B667F79141986 +// INDEX 3008 +template_task_loot_give_22_title_2 [Head off on the hunt to help $giver$ collect some fur] + +// HASH_VALUE 8785D569F9BAF1B2 +// INDEX 3009 +template_task_loot_give_22_title_3 [Lend a hand to $giver$ in collecting up some fur] + +// HASH_VALUE 94BDB6C24D96B5AE +// INDEX 3010 +template_task_loot_give_22_title_4 [Help $giver$ to complete a special order for fur] + +// HASH_VALUE DE623D9FE76CF93C +// INDEX 3011 +template_task_loot_give_22_title_5 [$giver$ is asking for a hand in gathering some fur] + +// HASH_VALUE 478A64945095FF0B +// INDEX 3012 +template_task_loot_give_22_title_6 [Help $giver$ to gather some fur] + +// HASH_VALUE DF3CA53F9FFC9830 +// INDEX 3013 +template_task_loot_give_22_title_7 [$giver$ needs some help in gathering some fur] + +// HASH_VALUE F16FF1D0F477B8C3 +// INDEX 3014 +template_task_loot_give_22_title_8 [$giver$ needs a hand to gather some fur] + +// HASH_VALUE E6BCCC39AFCA434B +// INDEX 3015 +template_task_loot_give_22_title_9 [$giver$ is asking for help to gather some fur] + +// HASH_VALUE E444C326A592C091 +// INDEX 3016 +template_task_loot_give_22_title_10 [$giver$ needs some help to build up the stock of fur] + +//tribe / fur +// HASH_VALUE B17E39B0BAAC0F2A +// INDEX 3017 +template_task_loot_give_23_title_1 [Collect some fur for $f.mda$ $f.member$] + +// HASH_VALUE 42D06BDE6FE98D7D +// INDEX 3018 +template_task_loot_give_23_title_2 [Head off on the hunt and collect some fur for $f.mda$ $f.member$] + +// HASH_VALUE D7AAC24C5581E4B3 +// INDEX 3019 +template_task_loot_give_23_title_3 [Supply $f.member$ with some fur] + +// HASH_VALUE C9AD9F2C712EEFA9 +// INDEX 3020 +template_task_loot_give_23_title_4 [Special order for fur for $f.mda$ $f.member$] + +// HASH_VALUE B4DA115B4EBB1337 +// INDEX 3021 +template_task_loot_give_23_title_5 [An order for fur for $f.mda$ $f.member$] + +// HASH_VALUE B5B315D8792C3903 +// INDEX 3022 +template_task_loot_give_23_title_6 [Collect up some fur for $f.mda$ $f.member$] + +// HASH_VALUE 5AED972082848794 +// INDEX 3023 +template_task_loot_give_23_title_7 [$f.mda$ $f.member$ need fur] + +// HASH_VALUE B56B9228CAB9B93B +// INDEX 3024 +template_task_loot_give_23_title_8 [$f.mda$ $f.member$ are looking for a supplier of fur] + +// HASH_VALUE 33F5F170AE9F1F09 +// INDEX 3025 +template_task_loot_give_23_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of fur] + +// HASH_VALUE A71CBEE123C1B97E +// INDEX 3026 +template_task_loot_give_23_title_10 [$f.mda$ $f.member$ want to build up the stock of fur] + +//hunter / plant +// HASH_VALUE D818DB4693A7720C +// INDEX 3027 +template_task_loot_give_27_title_1 [Help $giver$ to collect some pieces of intelligent plants] + +// HASH_VALUE 16FA02363C59A1C0 +// INDEX 3028 +template_task_loot_give_27_title_2 [Head off on the hunt to help $giver$ to collect some pieces of intelligent plants] + +// HASH_VALUE C6140C1B8657DCF9 +// INDEX 3029 +template_task_loot_give_27_title_3 [Lend a hand to $giver$ in collecting up some pieces of intelligent plants] + +// HASH_VALUE D34CED74DA33A0F5 +// INDEX 3030 +template_task_loot_give_27_title_4 [Help $giver$ to complete a special order for pieces of intelligent plants] + +// HASH_VALUE 719B1488B5EEEB34 +// INDEX 3031 +template_task_loot_give_27_title_5 [$giver$ is asking for a hand in gathering some pieces of intelligent plants] + +// HASH_VALUE 183C5E8B0D46B607 +// INDEX 3032 +template_task_loot_give_27_title_6 [Help $giver$ collect some pieces of intelligent plants] + +// HASH_VALUE 1760A443AB8A5203 +// INDEX 3033 +template_task_loot_give_27_title_7 [$giver$ needs some help to gather some pieces of intelligent plants] + +// HASH_VALUE 023ED31DDED95EFD +// INDEX 3034 +template_task_loot_give_27_title_8 [$giver$ needs a hand to gather some pieces of intelligent plants] + +// HASH_VALUE 5F6FEB35ECAE0F80 +// INDEX 3035 +template_task_loot_give_27_title_9 [$giver$ is asking for help to gather some pieces of intelligent plants] + +// HASH_VALUE 4DB14DF33A0EB777 +// INDEX 3036 +template_task_loot_give_27_title_10 [$giver$ needs some help to rebuild the stock of pieces of intelligent plants] + +//tribe / plant +// HASH_VALUE 412D9BC46CE6A6C4 +// INDEX 3037 +template_task_loot_give_28_title_1 [Collect some pieces of intelligent plants for $f.mda$ $f.member$] + +// HASH_VALUE FC60BDA75B4BF9BE +// INDEX 3038 +template_task_loot_give_28_title_2 [Head off on the hunt and collect some pieces of intelligent plants for $f.mda$ $f.member$] + +// HASH_VALUE E879A4996BE38AED +// INDEX 3039 +template_task_loot_give_28_title_3 [Supply $f.member$ with some pieces of intelligent plants] + +// HASH_VALUE B50F0B6D2BBE4172 +// INDEX 3040 +template_task_loot_give_28_title_4 [Special order for pieces of intelligent plants for $f.mda$ $f.member$] + +// HASH_VALUE 4489736F00F5AAD1 +// INDEX 3041 +template_task_loot_give_28_title_5 [An order for pieces of intelligent plants for $f.mda$ $f.member$] + +// HASH_VALUE F75FE2FD5E4EE31B +// INDEX 3042 +template_task_loot_give_28_title_6 [Collect up some pieces of intelligent plants for $f.mda$ $f.member$] + +// HASH_VALUE E92BB6DF92A25395 +// INDEX 3043 +template_task_loot_give_28_title_7 [$f.mda$ $f.member$ need some pieces of intelligent plants] + +// HASH_VALUE 42087D6F0948F0ED +// INDEX 3044 +template_task_loot_give_28_title_8 [$f.mda$ $f.member$ are looking for a supplier of pieces of intelligent plants] + +// HASH_VALUE 728428223B3C0A50 +// INDEX 3045 +template_task_loot_give_28_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of pieces of intelligent plants] + +// HASH_VALUE FD2A7C1C77828A01 +// INDEX 3046 +template_task_loot_give_28_title_10 [$f.mda$ $f.member$ want to rebuild their stock of pieces of intelligent plants] + +//hunter / meat +// HASH_VALUE 9989A408C209A3C5 +// INDEX 3047 +template_task_loot_give_2_title_1 [Help $giver$ to collect some meat] + +// HASH_VALUE C34C9B36791419DB +// INDEX 3048 +template_task_loot_give_2_title_2 [Head off on the hunt to help $giver$ gather some meat] + +// HASH_VALUE CC11A55DDFE214E9 +// INDEX 3049 +template_task_loot_give_2_title_3 [Lend a hand to $giver$ in fetching some meat] + +// HASH_VALUE 94BDB6360995D1AE +// INDEX 3050 +template_task_loot_give_2_title_4 [Help $giver$ to complete a special order for meat] + +// HASH_VALUE DEA9F98FA96CF93C +// INDEX 3051 +template_task_loot_give_2_title_5 [$giver$ is asking for a hand in gathering some meat] + +// HASH_VALUE 356A749570A48322 +// INDEX 3052 +template_task_loot_give_2_title_6 [Help $giver$ gather up some meat] + +// HASH_VALUE 9E88E6381FC4B078 +// INDEX 3053 +template_task_loot_give_2_title_7 [$giver$ needs some help in collecting some meat] + +// HASH_VALUE F16FF1D0116678CA +// INDEX 3054 +template_task_loot_give_2_title_8 [$giver$ needs a hand to gather some meat] + +// HASH_VALUE E22CCC39AFCA143A +// INDEX 3055 +template_task_loot_give_2_title_9 [$giver$ is asking for help to gather some meat] + +// HASH_VALUE 913967AF78CFE97D +// INDEX 3056 +template_task_loot_give_2_title_10 [$giver$ needs some help to rebuild the meat stocks] + +//double fame hunter / meat +// HASH_VALUE D16D9C1A4D01198D +// INDEX 3057 +template_task_loot_give_31_title_1 [Help collect some meat for $giver$'s $f$ friends] + +// HASH_VALUE 0F4FC30AF6B34841 +// INDEX 3058 +template_task_loot_give_31_title_2 [Head off on the hunt to help collect some meat for $giver$'s $f$ friends] + +// HASH_VALUE AC2EB6F117D7AEC6 +// INDEX 3059 +template_task_loot_give_31_title_3 [Lend a hand to collect up some meat for $giver$'s $f$ friends] + +// HASH_VALUE 0ACBA4BBE92E268A +// INDEX 3060 +template_task_loot_give_31_title_4 [Help to complete a special order for meat for $giver$'s $f$ friends] + +// HASH_VALUE 99A64F22963FFF27 +// INDEX 3061 +template_task_loot_give_31_title_5 [$giver$ is asking for a hand in gathering some meat for some $f$ friends] + +// HASH_VALUE B652C4CCF521DD02 +// INDEX 3062 +template_task_loot_give_31_title_6 [Help gather some meat for $giver$'s $f$ friends] + +// HASH_VALUE 3F6BDFDD8CDB66F6 +// INDEX 3063 +template_task_loot_give_31_title_7 [$giver$ needs some help to gather some meat for some $f$ friends] + +// HASH_VALUE DA0C17F676090ABA +// INDEX 3064 +template_task_loot_give_31_title_8 [$giver$ needs a hand to collect up some meat for some $f$ friends] + +// HASH_VALUE C6A7BF3AA9B8920F +// INDEX 3065 +template_task_loot_give_31_title_9 [$giver$ is asking for help to gather some meat for some $f$ friends] + +// HASH_VALUE 56E1DECB978416F2 +// INDEX 3066 +template_task_loot_give_31_title_10 [$giver$'s $f$ friends need help to rebuild their stock of meat] + +//double fame hunter / kitin +// HASH_VALUE 293F82812B976878 +// INDEX 3067 +template_task_loot_give_32_title_1 [Help $giver$'s $f$ friends to collect some kitin morsels] + +// HASH_VALUE 6721A971D449972C +// INDEX 3068 +template_task_loot_give_32_title_2 [Head off on the hunt to help $giver$'s $f$ friends to collect some kitin morsels] + +// HASH_VALUE 4DFFE0F70D5D83F7 +// INDEX 3069 +template_task_loot_give_32_title_3 [Lend a hand to $giver$'s $f$ friends in collecting up some kitin morsels] + +// HASH_VALUE 210A5FEC269ABFAF +// INDEX 3070 +template_task_loot_give_32_title_4 [Help complete a special order for kitin raw materials for $giver$'s $f$ friends] + +// HASH_VALUE CBFA8FF756948B54 +// INDEX 3071 +template_task_loot_give_32_title_5 [$giver$'s $f$ friends are looking for a hand in gathering some kitin raw materials] + +// HASH_VALUE F04EB9F9564E078F +// INDEX 3072 +template_task_loot_give_32_title_6 [Help collect some kitin raw materials for $giver$'s $f$ friends] + +// HASH_VALUE 36C1D5AF372FE591 +// INDEX 3073 +template_task_loot_give_32_title_7 [$giver$ needs some help to gather some kitin raw materials for some $f$ friends] + +// HASH_VALUE 4B032B90DD263276 +// INDEX 3074 +template_task_loot_give_32_title_8 [$giver$ needs a hand to gather some kitin morsels for some $f$ friends] + +// HASH_VALUE 50D38D11D2C59203 +// INDEX 3075 +template_task_loot_give_32_title_9 [$giver$ is asking for some help to gather some kitin raw materials for some $f$ friends] + +// HASH_VALUE 7D1401FE694FCEF5 +// INDEX 3076 +template_task_loot_give_32_title_10 [$giver$'s $f$ friends need some help to rebuild their stock of kitin morsels] + +//double fame hunter / bone +// HASH_VALUE 6777CA6FEACED9A6 +// INDEX 3077 +template_task_loot_give_33_title_1 [Help to collect some bones for $giver$'s $f$ friends] + +// HASH_VALUE BFD3D76B7693D062 +// INDEX 3078 +template_task_loot_give_33_title_2 [Head off on the hunt to help collect some bones for $giver$'s $f$ friends] + +// HASH_VALUE 6F092BD77257D68A +// INDEX 3079 +template_task_loot_give_33_title_3 [Lend a hand to $giver$'s $f$ friends in collecting up some bones] + +// HASH_VALUE B2AD566E9D2D59CE +// INDEX 3080 +template_task_loot_give_33_title_4 [Help complete a special order for bones for $giver$'s $f$ friends] + +// HASH_VALUE B1147A50348AA72A +// INDEX 3081 +template_task_loot_give_33_title_5 [$giver$ is asking for a hand in gathering some bones for some $f$ friends] + +// HASH_VALUE AB78628D8C0D00F3 +// INDEX 3082 +template_task_loot_give_33_title_6 [Help gather up some bones for $giver$'s $f$ friends] + +// HASH_VALUE 57D90A0B2A260EF9 +// INDEX 3083 +template_task_loot_give_33_title_7 [$giver$ needs some help to gather some bones for some $f$ friends] + +// HASH_VALUE 702DAB22C16F7DFB +// INDEX 3084 +template_task_loot_give_33_title_8 [$giver$ needs a hand to gather some bones for some $f$ friends] + +// HASH_VALUE 89CEAD0D033E23D9 +// INDEX 3085 +template_task_loot_give_33_title_9 [$giver$ is asking for help in collecting up some bones for some $f$ friends] + +// HASH_VALUE D831DECB97BBDAFF +// INDEX 3086 +template_task_loot_give_33_title_10 [$giver$'s $f$ friends need help to rebuild their stock of bones] + +//double fame hunter / blood +// HASH_VALUE C1F1B07BCDF0C9AF +// INDEX 3087 +template_task_loot_give_34_title_1 [Help collect some blood for $giver$'s $f$ friends] + +// HASH_VALUE FFD3D76B76A2F863 +// INDEX 3088 +template_task_loot_give_34_title_2 [Head off on the hunt to help collect some blood for $giver$'s $f$ friends] + +// HASH_VALUE 6CED3EB1252733C4 +// INDEX 3089 +template_task_loot_give_34_title_3 [Lend a hand to collect up some blood for $giver$'s $f$ friends] + +// HASH_VALUE F2AD566E9D3C81CF +// INDEX 3090 +template_task_loot_give_34_title_4 [Help complete a special order for blood for $giver$'s $f$ friends] + +// HASH_VALUE EEB47E4D348AA72A +// INDEX 3091 +template_task_loot_give_34_title_5 [$giver$ is asking for a hand in gathering some blood for some $f$ friends] + +// HASH_VALUE 69E766823D5EDD61 +// INDEX 3092 +template_task_loot_give_34_title_6 [Help collect up some blood for $giver$'s $f$ friends] + +// HASH_VALUE 94790E082A260EF9 +// INDEX 3093 +template_task_loot_give_34_title_7 [$giver$ needs some help to gather some blood for some $f$ friends] + +// HASH_VALUE 702DAB13437F71FB +// INDEX 3094 +template_task_loot_give_34_title_8 [$giver$ needs a hand to gather some blood for some $f$ friends] + +// HASH_VALUE 914FD2246A0D56DB +// INDEX 3095 +template_task_loot_give_34_title_9 [$giver$ is asking for help to gather some blood for some $f$ friends] + +// HASH_VALUE 1831DECB97CA0200 +// INDEX 3096 +template_task_loot_give_34_title_10 [$giver$'s $f$ friends need help to rebuild their stock of blood] + +//double fame hunter / fur +// HASH_VALUE D0718F15F521DDAD +// INDEX 3097 +template_task_loot_give_35_title_1 [Help collect some fur for $giver$'s $f$ friends] + +// HASH_VALUE 0C63C16E53142812 +// INDEX 3098 +template_task_loot_give_35_title_2 [Head off on the hunt to help to collect some fur for $giver$'s $f$ friends] + +// HASH_VALUE 2DBEE4E467C55F79 +// INDEX 3099 +template_task_loot_give_35_title_3 [Lend a hand in collecting up some fur for $giver$'s $f$ friends] + +// HASH_VALUE 012D3508C56D95CD +// INDEX 3100 +template_task_loot_give_35_title_4 [Help complete a special order for fur for $giver$'s $f$ friends] + +// HASH_VALUE D850BB74CBE7EC3D +// INDEX 3101 +template_task_loot_give_35_title_5 [$giver$ is asking for a hand in gathering some fur for some $f$ friends] + +// HASH_VALUE D7D9D38F5FDCA9FF +// INDEX 3102 +template_task_loot_give_35_title_6 [Help $giver$ to collect up some fur for some $f$ friends] + +// HASH_VALUE 7E154B2FC183530C +// INDEX 3103 +template_task_loot_give_35_title_7 [$giver$ needs some help to gather some fur for some $f$ friends] + +// HASH_VALUE DE42F7BBAF740E56 +// INDEX 3104 +template_task_loot_give_35_title_8 [$giver$ needs a hand to gather some fur for some $f$ friends] + +// HASH_VALUE 9D1017C3576E868D +// INDEX 3105 +template_task_loot_give_35_title_9 [$giver$ is asking for help in collecting up some fur for some $f$ friends] + +// HASH_VALUE 5A71DECB97844503 +// INDEX 3106 +template_task_loot_give_35_title_10 [$giver$'s $f$ friends need help to rebuild their stock of fur] + +//tribe / meat +// HASH_VALUE 029E64869B48D77D +// INDEX 3107 +template_task_loot_give_3_title_1 [Collect some meat for $f.mda$ $f.member$] + +// HASH_VALUE 42D06B3355CAC234 +// INDEX 3108 +template_task_loot_give_3_title_2 [Head off on the hunt and gather some meat for $f.mda$ $f.member$] + +// HASH_VALUE D7AAC24C9E70A4BA +// INDEX 3109 +template_task_loot_give_3_title_3 [Supply $f.member$ with some meat] + +// HASH_VALUE 38CCEC71EEDA462C +// INDEX 3110 +template_task_loot_give_3_title_4 [Special order for meat for $f.mda$ $f.member$] + +// HASH_VALUE 05FA3C312F57DB8A +// INDEX 3111 +template_task_loot_give_3_title_5 [An order for meat for $f.mda$ $f.member$] + +// HASH_VALUE 2AECFCCA4D7F01CE +// INDEX 3112 +template_task_loot_give_3_title_6 [Collect up some meat for $f.mda$ $f.member$] + +// HASH_VALUE AA9C7FA1C104844E +// INDEX 3113 +template_task_loot_give_3_title_7 [$f.mda$ $f.member$ need some meat] + +// HASH_VALUE 7A1687D6E59F21EC +// INDEX 3114 +template_task_loot_give_3_title_8 [$f.mda$ $f.member$ are looking for someone to provide meat] + +// HASH_VALUE C5E409791654864A +// INDEX 3115 +template_task_loot_give_3_title_9 [$f.mda$ $f.member$ need a hunter to replenish the meat stocks] + +// HASH_VALUE A9F253916D68BFA2 +// INDEX 3116 +template_task_loot_give_3_title_10 [$f.mda$ $f.member$ want someone to build up the meat stocks] + +//ambassador / kitin, welcomer / kitin, scout / kitin +// HASH_VALUE ACF404805CA59C4F +// INDEX 3117 +template_task_loot_give_6_title_1 [Collect some kitin raw materials] + +// HASH_VALUE BCEBD7E90DB5B5F2 +// INDEX 3118 +template_task_loot_give_6_title_2 [Head off on the hunt and collect some kitin morsels] + +// HASH_VALUE D1525A0D7732BC1B +// INDEX 3119 +template_task_loot_give_6_title_3 [Supply $giver$ with some kitin raw materials] + +// HASH_VALUE 6779C7A1BF495BB4 +// INDEX 3120 +template_task_loot_give_6_title_4 [Special order for kitin morsels] + +// HASH_VALUE AF50DC2BF0B4A05C +// INDEX 3121 +template_task_loot_give_6_title_5 [An order for kitin raw materials] + +// HASH_VALUE A91C54FBC2EB57B6 +// INDEX 3122 +template_task_loot_give_6_title_6 [Collect up some kitin raw materials] + +// HASH_VALUE 2CE47C1F5AD5AFB4 +// INDEX 3123 +template_task_loot_give_6_title_7 [$giver$ needs some kitin morsels] + +// HASH_VALUE DD854BC3F11A2FEB +// INDEX 3124 +template_task_loot_give_6_title_8 [$giver$ is looking for someone to supply kitin raw materials] + +// HASH_VALUE 82429BD4C4FE6A61 +// INDEX 3125 +template_task_loot_give_6_title_9 [$giver$ needs a hunter to replenish the stock of kitin morsels] + +// HASH_VALUE EE7C0B8F6C70859D +// INDEX 3126 +template_task_loot_give_6_title_10 [$giver$ wants to build up the stock of kitin raw materials] + +//tribe / kitin +// HASH_VALUE E9D6C37A72B385F4 +// INDEX 3127 +template_task_loot_give_8_title_1 [Collect some kitin raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 7AAF99A37644AC21 +// INDEX 3128 +template_task_loot_give_8_title_2 [Head off on the hunt and collect some kitin morsels for $f.mda$ $f.member$] + +// HASH_VALUE 89F8D72E33AEE590 +// INDEX 3129 +template_task_loot_give_8_title_3 [Supply $f.member$ with some kitin raw materials] + +// HASH_VALUE D008BED0A90D1D6E +// INDEX 3130 +template_task_loot_give_8_title_4 [Special order for kitin morsels for $f.mda$ $f.member$] + +// HASH_VALUE EC329B2506C28901 +// INDEX 3131 +template_task_loot_give_8_title_5 [An order for kitin raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 67E016B52B7A4EE5 +// INDEX 3132 +template_task_loot_give_8_title_6 [Collect up some kitin raw materials for $f.mda$ $f.member$] + +// HASH_VALUE 059E0502DF7B45BD +// INDEX 3133 +template_task_loot_give_8_title_7 [$f.mda$ $f.member$ need some kitin morsels] + +// HASH_VALUE 6D7208F202114305 +// INDEX 3134 +template_task_loot_give_8_title_8 [$f.mda$ $f.member$ are looking for a supplier of kitin raw materials] + +// HASH_VALUE 8EF777458815FC78 +// INDEX 3135 +template_task_loot_give_8_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of kitin morsels] + +// HASH_VALUE 5FB4FFB49C2D1977 +// INDEX 3136 +template_task_loot_give_8_title_10 [$f.mda$ $f.member$ want to build up their stock of kitin raw materials] + +//Kami / kitin +// HASH_VALUE A300CAC0B52B6DD8 +// INDEX 3137 +template_task_loot_give_9_title_1 [Collect some kitin raw materials for the Kami] + +// HASH_VALUE CC41785D6FB2F7A3 +// INDEX 3138 +template_task_loot_give_9_title_2 [Head off on the hunt and collect some kitin morsels for the Kami] + +// HASH_VALUE 8593B97BE1BB9141 +// INDEX 3139 +template_task_loot_give_9_title_3 [Supply the Kami with some kitin raw materials] + +// HASH_VALUE C9760952FB9FFC28 +// INDEX 3140 +template_task_loot_give_9_title_4 [Special order for kitin morsels for the Kami] + +// HASH_VALUE A65CA26B493A71E5 +// INDEX 3141 +template_task_loot_give_9_title_5 [An order for kitin raw materials for the Kami] + +// HASH_VALUE B972F56F24E89967 +// INDEX 3142 +template_task_loot_give_9_title_6 [Collect up some kitin raw materials for the Kami] + +// HASH_VALUE D7A4A401AC696B8B +// INDEX 3143 +template_task_loot_give_9_title_7 [The Kami need some kitin morsels] + +// HASH_VALUE D638385DFB77BBF4 +// INDEX 3144 +template_task_loot_give_9_title_8 [The Kami are looking for a supplier of kitin raw materials] + +// HASH_VALUE B23376A8295E9F30 +// INDEX 3145 +template_task_loot_give_9_title_9 [The Kami need a hunter to provide them with some kitin morsels] + +// HASH_VALUE FA21261A9092D6BB +// INDEX 3146 +template_task_loot_give_9_title_10 [The Kami are asking for some kitin raw materials] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, bring some back for me and I'll pay you $reward$ dappers.] */ +// HASH_VALUE 4C4162899D60F8B3 +// INDEX 3147 +template_task_loot_give_intro_1_money [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, bring some back for me and I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE 4F8211EA75550806 +// INDEX 3148 +template_task_loot_give_intro_1_money_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, bring some back for me and I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 3ED09B9F4AB164FE +// INDEX 3149 +template_task_loot_give_intro_1_fame_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, bring some back for me and I'll be grateful to you.] */ +// HASH_VALUE A75B20DC37B1D693 +// INDEX 3150 +template_task_loot_give_intro_1_fame [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$, bring some back for me and I'll pay you $reward$ dappers.] */ +// HASH_VALUE A4A3E8BCA5666E81 +// INDEX 3151 +template_task_loot_give_intro_2_money [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$, bring some back for me and I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE A7E4971D7D5B7ED4 +// INDEX 3152 +template_task_loot_give_intro_2_money_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$, bring some back for me and I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 963221D252B7DACC +// INDEX 3153 +template_task_loot_give_intro_2_fame_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$, bring some back for me and I'll be grateful to you.] */ +// HASH_VALUE FFBDA60F3FB74C61 +// INDEX 3154 +template_task_loot_give_intro_2_fame [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$, bring some back for me and I'll pay you $reward$ dappers.] */ +// HASH_VALUE FE907EB74ECB556C +// INDEX 3155 +template_task_loot_give_intro_3_money [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$, bring some back for me and I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE D4DBCDC65691DCD2 +// INDEX 3156 +template_task_loot_give_intro_3_money_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$, bring some back for me and I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 494AAF898EBAB225 +// INDEX 3157 +template_task_loot_give_intro_3_fame_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$, bring some back for me and I'll be grateful to you.] */ +// HASH_VALUE 46090028B6C5A2D2 +// INDEX 3158 +template_task_loot_give_intro_3_fame [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + +// HASH_VALUE A2DF83AFAA1B21D9 +// INDEX 3159 +template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +// HASH_VALUE DA7F14F0046BA6C9 +// INDEX 3160 +template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +// HASH_VALUE 0CDEABA377AAB58C +// INDEX 3161 +template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +// HASH_VALUE 14B0ABAD80DD5AB0 +// INDEX 3162 +template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +// HASH_VALUE 1DB25FAD021F2A19 +// INDEX 3163 +template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +// HASH_VALUE 77F4DFDA02BFBA4E +// INDEX 3164 +template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +// HASH_VALUE 048A6FFA4DBFE272 +// INDEX 3165 +template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +// HASH_VALUE 0DFD141E5591E27C +// INDEX 3166 +template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +// HASH_VALUE 8F3FF4875E93967C +// INDEX 3167 +template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +// HASH_VALUE 8FDF84C0B8D516A9 +// INDEX 3168 +template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +//any +// HASH_VALUE 4A79D047FC697C19 +// INDEX 3169 +template_task_supply_buy_item_title [What do you want to buy?] + +// HASH_VALUE CCD676FA73F2A374 +// INDEX 3170 +template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +// HASH_VALUE 9B8474146CB27705 +// INDEX 3171 +template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +// HASH_VALUE 0EC383D79E110EB8 +// INDEX 3172 +template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +// HASH_VALUE 17F628FBA6E30EC2 +// INDEX 3173 +template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +// HASH_VALUE 9938F864AFE5C2C2 +// INDEX 3174 +template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +// HASH_VALUE 99D88899092742EF +// INDEX 3175 +template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +// HASH_VALUE E4D8B0BD96BDD20F +// INDEX 3176 +template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +// HASH_VALUE ECAAB0C79F307733 +// INDEX 3177 +template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +// HASH_VALUE F5AC64C72172579C +// INDEX 3178 +template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +// HASH_VALUE 4FEEE4F42112E7D5 +// INDEX 3179 +template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +//any +// HASH_VALUE 1A79DA5F95F57769 +// INDEX 3180 +template_task_supply_sell_item_title [What do you sell ?] + +//default text +// HASH_VALUE FF8B40B8DEEA89DB +// INDEX 3181 +template_task_target_species_0_title_1 [Locate the animal population of $region$] + +// HASH_VALUE B8985693FBB1415B +// INDEX 3182 +template_task_target_species_0_title_2 [Make an inventory of the animal population of $region$] + +// HASH_VALUE 32BF64B35BB73835 +// INDEX 3183 +template_task_target_species_0_title_3 [Study the animal population of $region$] + +// HASH_VALUE E930370DE9E07FA4 +// INDEX 3184 +template_task_target_species_0_title_4 [Track down the animals of $region$] + +// HASH_VALUE 29186E93E6AB1619 +// INDEX 3185 +template_task_target_species_0_title_5 [Trail the animals of $region$] + +// HASH_VALUE 81ED2B9970EF3943 +// INDEX 3186 +template_task_target_species_0_title_6 [$giver$ needs someone to locate the animal population of $region$] + +// HASH_VALUE BC4899118FD43A29 +// INDEX 3187 +template_task_target_species_0_title_7 [$giver$ needs someone to make an inventory of the animal population of $region$] + +// HASH_VALUE 557E178B9CAAA208 +// INDEX 3188 +template_task_target_species_0_title_8 [$giver$ needs someone to study the animal population of $region$] + +// HASH_VALUE 15C980CD41C55DE7 +// INDEX 3189 +template_task_target_species_0_title_9 [$giver$ needs someone to track down the animals of $region$] + +// HASH_VALUE B7A39758CFDA2FE8 +// INDEX 3190 +template_task_target_species_0_title_10 [$giver$ needs someone to trail the animals of $region$] + +//captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore +// HASH_VALUE 29B5D84C8694A46F +// INDEX 3191 +template_task_target_species_1_title_1 [Locate the predators of $region$] + +// HASH_VALUE 5AD2E92674EBBCE6 +// INDEX 3192 +template_task_target_species_1_title_2 [Make an inventory of the predators of $region$] + +// HASH_VALUE 170BAF9914A163BC +// INDEX 3193 +template_task_target_species_1_title_3 [Study the predators of $region$] + +// HASH_VALUE 5EAA91C6ACC59B6B +// INDEX 3194 +template_task_target_species_1_title_4 [Track down the predators of $region$] + +// HASH_VALUE 58CAA79A55A163AF +// INDEX 3195 +template_task_target_species_1_title_5 [Trail the predators of $region$] + +// HASH_VALUE 264B7A38135888E8 +// INDEX 3196 +template_task_target_species_1_title_6 [$giver$ needs someone to locate the predators of $region$] + +// HASH_VALUE A194E4F774BE65B0 +// INDEX 3197 +template_task_target_species_1_title_7 [$giver$ needs someone to make an inventory of the predators of $region$] + +// HASH_VALUE 7FA8AF1F4454BD9C +// INDEX 3198 +template_task_target_species_1_title_8 [$giver$ needs someone to study the predators of $region$] + +// HASH_VALUE FE3163D8D43578B9 +// INDEX 3199 +template_task_target_species_1_title_9 [$giver$ needs someone to track down the predators of $region$] + +// HASH_VALUE 7A88B31F445489A1 +// INDEX 3200 +template_task_target_species_1_title_10 [$giver$ needs someone to trail the predators of $region$] + +//captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore +// HASH_VALUE 24869F6EAB1483B3 +// INDEX 3201 +template_task_target_species_2_title_1 [Locate the herbivores of $region$] + +// HASH_VALUE 49168933E10D1EEE +// INDEX 3202 +template_task_target_species_2_title_2 [Make an inventory of the herbivores of $region$] + +// HASH_VALUE 2789E34BC8298374 +// INDEX 3203 +template_task_target_species_2_title_3 [Study the herbivores of $region$] + +// HASH_VALUE 832A700AA796628D +// INDEX 3204 +template_task_target_species_2_title_4 [Track down the herbivores of $region$] + +// HASH_VALUE 6848DB4CC8298367 +// INDEX 3205 +template_task_target_species_2_title_5 [Trail the herbivores of $region$] + +// HASH_VALUE 696602D014D599D0 +// INDEX 3206 +template_task_target_species_2_title_6 [$giver$ needs someone to locate the herbivores of $region$] + +// HASH_VALUE B11218A9FC468568 +// INDEX 3207 +template_task_target_species_2_title_7 [$giver$ needs someone to make an inventory of the herbivores of $region$] + +// HASH_VALUE 7A79764169D49CE0 +// INDEX 3208 +template_task_target_species_2_title_8 [$giver$ needs someone to study the herbivores of $region$] + +// HASH_VALUE FFAE74C017500051 +// INDEX 3209 +template_task_target_species_2_title_9 [$giver$ needs someone to track down the herbivores of $region$] + +// HASH_VALUE 75597A4169D468E5 +// INDEX 3210 +template_task_target_species_2_title_10 [$giver$ needs someone to trail the herbivores of $region$] + +//captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin +// HASH_VALUE 6624778EE9B52721 +// INDEX 3211 +template_task_target_species_3_title_1 [Locate the kitins of $region$] + +// HASH_VALUE 71EDBD2D5F0F7589 +// INDEX 3212 +template_task_target_species_3_title_2 [Make an inventory of the kitins of $region$] + +// HASH_VALUE 8459CB41E8DABF64 +// INDEX 3213 +template_task_target_species_3_title_3 [Study the kitins of $region$] + +// HASH_VALUE E9D5E378E9343AAD +// INDEX 3214 +template_task_target_species_3_title_4 [Track down the kitins of $region$] + +// HASH_VALUE C518C3422999B758 +// INDEX 3215 +template_task_target_species_3_title_5 [Trail the kitins of $region$] + +// HASH_VALUE E7C68366BC9F4FDD +// INDEX 3216 +template_task_target_species_3_title_6 [$giver$ needs someone to locate the kitins of $region$] + +// HASH_VALUE 0EE2009F03A0F005 +// INDEX 3217 +template_task_target_species_3_title_7 [$giver$ needs someone to make an inventory of the kitins of $region$] + +// HASH_VALUE BC174E61CF7F0F4E +// INDEX 3218 +template_task_target_species_3_title_8 [$giver$ needs someone to study the kitins of $region$] + +// HASH_VALUE A7782ACD95B081E7 +// INDEX 3219 +template_task_target_species_3_title_9 [$giver$ needs someone to track down the kitins of $region$] + +// HASH_VALUE B7F75261CF7FDB53 +// INDEX 3220 +template_task_target_species_3_title_10 [$giver$ needs someone to trail the kitins of $region$] + +//captain / goo, patrolman / goo, hunter / goo, scout / goo +// HASH_VALUE E9CE37A278F69A1A +// INDEX 3221 +template_task_target_species_4_title_1 [Locate the animal population infected by the goo in $region$] + +// HASH_VALUE D98CF3E6895F092B +// INDEX 3222 +template_task_target_species_4_title_2 [Make an inventory of the animal population infected by the goo in $region$] + +// HASH_VALUE 0239B3F015DC7AB9 +// INDEX 3223 +template_task_target_species_4_title_3 [Study the animal population infected by the goo in $region$] + +// HASH_VALUE 500C87716CDEFAC1 +// INDEX 3224 +template_task_target_species_4_title_4 [Track down the animal population infected by the goo in $region$] + +// HASH_VALUE 43F8ABF115DC7AAC +// INDEX 3225 +template_task_target_species_4_title_5 [Trail the animal population infected by the goo in $region$] + +// HASH_VALUE 95CFD50AA33835EA +// INDEX 3226 +template_task_target_species_4_title_6 [$giver$ needs someone to locate the animal population infected by the goo in $region$] + +// HASH_VALUE 8CC2E84E49F97CAD +// INDEX 3227 +template_task_target_species_4_title_7 [$giver$ needs someone to make an inventory of the animal population infected by the goo in $region$] + +// HASH_VALUE 3FC10E7536B6B347 +// INDEX 3228 +template_task_target_species_4_title_8 [$giver$ needs someone to study the animal population infected by the goo in $region$] + +// HASH_VALUE 8E1110DA43B9D38B +// INDEX 3229 +template_task_target_species_4_title_9 [$giver$ needs someone to track down the animal population infected by the goo in $region$] + +// HASH_VALUE 3AA1127536B67F4C +// INDEX 3230 +template_task_target_species_4_title_10 [$giver$ needs someone to trail the animal population infected by the goo in $region$] + +//captain / degen, patrolman / degen, hunter / degen, scout / degen +// HASH_VALUE 2F4C2908DA7235DE +// INDEX 3231 +template_task_target_species_5_title_1 [Locate the primitive beings in $region$] + +// HASH_VALUE 73C8399F89B601C4 +// INDEX 3232 +template_task_target_species_5_title_2 [Make an inventory of the primitive beings in $region$] + +// HASH_VALUE F24C94ED6EB5DA20 +// INDEX 3233 +template_task_target_species_5_title_3 [Study the primitive beings in $region$] + +// HASH_VALUE B2882235B25CEC27 +// INDEX 3234 +template_task_target_species_5_title_4 [Track down the primitive beings in $region$] + +// HASH_VALUE 330B8CEE6EB5DA13 +// INDEX 3235 +template_task_target_species_5_title_5 [Trail the primitive beings in $region$] + +// HASH_VALUE 83906C898B9E45FC +// INDEX 3236 +template_task_target_species_5_title_6 [$giver$ needs someone to locate the primitive beings in $region$] + +// HASH_VALUE 7CD5C94BA2D2DC14 +// INDEX 3237 +template_task_target_species_5_title_7 [$giver$ needs someone to make an inventory of the primitive beings in $region$] + +// HASH_VALUE 853F00DB98324E0B +// INDEX 3238 +template_task_target_species_5_title_8 [$giver$ needs someone to study the primitive beings in $region$] + +// HASH_VALUE 767720EC317A6A0A +// INDEX 3239 +template_task_target_species_5_title_9 [$giver$ needs someone to track down the primitive beings in $region$] + +// HASH_VALUE 801F04DB98321A10 +// INDEX 3240 +template_task_target_species_5_title_10 [$giver$ needs someone to trail the primitive beings in $region$] + +//captain / plant, patrolman / plant, hunter / plant, scout / plant +// HASH_VALUE 81BB0CD08AE65C2A +// INDEX 3241 +template_task_target_species_6_title_1 [Locate the intelligent plants in $region$] + +// HASH_VALUE E78C5E96B8320B0B +// INDEX 3242 +template_task_target_species_6_title_2 [Make an inventory of the intelligent plants in $region$] + +// HASH_VALUE 04E070A661E0F7EA +// INDEX 3243 +template_task_target_species_6_title_3 [Study the intelligent plants in $region$] + +// HASH_VALUE C39F68A761E0F7DC +// INDEX 3244 +template_task_target_species_6_title_4 [Track the intelligent plants in $region$] + +// HASH_VALUE A1AF40C5EB899F5A +// INDEX 3245 +template_task_target_species_6_title_5 [Trail intelligent plants in $region$] + +// HASH_VALUE 411C8B4B5C3C7645 +// INDEX 3246 +template_task_target_species_6_title_6 [$giver$ needs someone to locate the intelligent plants in $region$] + +// HASH_VALUE 8E69A50495FDF9DE +// INDEX 3247 +template_task_target_species_6_title_7 [$giver$ needs someone to make an inventory of the intelligent plants in $region$] + +// HASH_VALUE D7AEE3A348A67557 +// INDEX 3248 +template_task_target_species_6_title_8 [$giver$ needs someone to study the intelligent plants in $region$] + +// HASH_VALUE D28EE7A348A63D56 +// INDEX 3249 +template_task_target_species_6_title_9 [$giver$ needs someone to track the intelligent plants in $region$] + +// HASH_VALUE D28EE7A348A6415C +// INDEX 3250 +template_task_target_species_6_title_10 [$giver$ needs someone to trail the intelligent plants in $region$] + +/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$.] */ +// HASH_VALUE DE937C0200D67323 +// INDEX 3251 +template_task_target_species_intro_1_money [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$. But be quick, it's very urgent.] */ +// HASH_VALUE F8B717602F1AB146 +// INDEX 3252 +template_task_target_species_intro_1_money_timed [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$, come back and tell me if you see any, and I will be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE D7622508AAE73CC3 +// INDEX 3253 +template_task_target_species_intro_1_fame_timed [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to know if there are any $r1.p$ in $region$, come back and tell me if you see any, and I will be grateful to you.] */ +// HASH_VALUE BD3E8AAA7BA3FEA0 +// INDEX 3254 +template_task_target_species_intro_1_fame [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$.] */ +// HASH_VALUE 817411D5D56B7BAA +// INDEX 3255 +template_task_target_species_intro_2_money [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$, if you see any, I will pay you $reward$. But be quick, it's very urgent!] */ +// HASH_VALUE 84B5C036AD608BFD +// INDEX 3256 +template_task_target_species_intro_2_money_timed [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$, come back and tell me if you see any, and I will be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE 60428072323199F9 +// INDEX 3257 +template_task_target_species_intro_2_fame_timed [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to know if there are any $r1.p$ and $r2.p$ in $region$, come back and tell me if you see any, and I will be grateful to you.] */ +// HASH_VALUE 884D701F2FF0EA98 +// INDEX 3258 +template_task_target_species_intro_2_fame [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.] + +/* OLD VALUE : [I need to find out if there are any $r1.p$, $r2.p$ and $r3.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$.] */ +// HASH_VALUE 12515A9B36207CBD +// INDEX 3259 +template_task_target_species_intro_3_money [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need to find out if there are any $r1.p$, $r2.p$ and $r3.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$. But be quick, it's very urgent!] */ +// HASH_VALUE E89CA9AA3EE60323 +// INDEX 3260 +template_task_target_species_intro_3_money_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out if there are any $r1.p$, $r2.p$ and $r3.p$ in $region$, come back and tell me if you see any, and I will be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE 9A229DA9A0E8A4ED +// INDEX 3261 +template_task_target_species_intro_3_fame_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out if there are any $r1.p$, $r2.p$ and $r3.p$ in $region$, come back and tell me if you see any, and I will be grateful to you.] */ +// HASH_VALUE C22D8D569DA7F58C +// INDEX 3262 +template_task_target_species_intro_3_fame [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] + +/* OLD VALUE : [I need to find out if there are any $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ and $r4.pia$ $r4.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$.] */ +// HASH_VALUE 04932EC23B17FCF1 +// INDEX 3263 +template_task_target_species_intro_4_money [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] + +/* OLD VALUE : [I need to find out if there are any $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ and $r4.pia$ $r4.p$ in $region$, come back and tell me if you see any, and I will pay you $reward$. But be quick, it's very urgent!] */ +// HASH_VALUE 60E8E28D6126E035 +// INDEX 3264 +template_task_target_species_intro_4_money_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out if there are any $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ and $r4.pia$ $r4.p$ in $region$, come back and tell me if you see any, and I will be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE C2EA835713ACD434 +// INDEX 3265 +template_task_target_species_intro_4_fame_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out if there are any $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ and $r4.pia$ $r4.p$ in $region$, come back and tell me if you see any, and I will be grateful to you.] */ +// HASH_VALUE BFA9D4F63BB7C4E1 +// INDEX 3266 +template_task_target_species_intro_4_fame [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] + +//default text +// HASH_VALUE 85F991FA73C523D4 +// INDEX 3267 +template_task_visit_place_0_title_1 [Go on a tour of inspection for $giver$] + +// HASH_VALUE 9895D3B81B39B7C5 +// INDEX 3268 +template_task_visit_place_0_title_2 [Explore the territory for $giver$] + +// HASH_VALUE BA7C4179A0ED1F6F +// INDEX 3269 +template_task_visit_place_0_title_3 [Carry out some reconnaissance of the area for $giver$] + +// HASH_VALUE 9E152FF9EB55A3BE +// INDEX 3270 +template_task_visit_place_0_title_4 [Carry out explorations for $giver$] + +// HASH_VALUE 6D7B45A018B478E6 +// INDEX 3271 +template_task_visit_place_0_title_5 [Head off on reconnaissance for $giver$] + +// HASH_VALUE 9C6A2E628743DF2A +// INDEX 3272 +template_task_visit_place_0_title_6 [$giver$ needs someone to head off on reconnaissance] + +// HASH_VALUE BBA591F6766DF889 +// INDEX 3273 +template_task_visit_place_0_title_7 [$giver$ needs someone for a tour of inspection] + +// HASH_VALUE 598D8C4472463154 +// INDEX 3274 +template_task_visit_place_0_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] + +// HASH_VALUE A041AA0674BF2896 +// INDEX 3275 +template_task_visit_place_0_title_9 [$giver$ needs someone to carry out explorations] + +// HASH_VALUE E0B38EF330966C36 +// INDEX 3276 +template_task_visit_place_0_title_10 [$giver$ needs more information about the area] + +//patrolman, scout, welcomer +// HASH_VALUE 85F991FA73C523D4 +// INDEX 3277 +template_task_visit_place_1_title_1 [Go on a tour of inspection for $giver$] + +// HASH_VALUE 9895D3B81B39B7C5 +// INDEX 3278 +template_task_visit_place_1_title_2 [Explore the territory for $giver$] + +// HASH_VALUE BA7C4179A0ED1F6F +// INDEX 3279 +template_task_visit_place_1_title_3 [Carry out some reconnaissance of the area for $giver$] + +// HASH_VALUE 9E152FF9EB55A3BE +// INDEX 3280 +template_task_visit_place_1_title_4 [Carry out explorations for $giver$] + +// HASH_VALUE 6D7B45A018B478E6 +// INDEX 3281 +template_task_visit_place_1_title_5 [Head off on reconnaissance for $giver$] + +// HASH_VALUE 9C6A2E628743DF2A +// INDEX 3282 +template_task_visit_place_1_title_6 [$giver$ needs someone to head off on reconnaissance] + +// HASH_VALUE BBA591F6766DF889 +// INDEX 3283 +template_task_visit_place_1_title_7 [$giver$ needs someone for a tour of inspection] + +// HASH_VALUE 598D8C4472463154 +// INDEX 3284 +template_task_visit_place_1_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] + +// HASH_VALUE A041AA0674BF2896 +// INDEX 3285 +template_task_visit_place_1_title_9 [$giver$ needs someone to carry out explorations] + +// HASH_VALUE E0B38EF330966C36 +// INDEX 3286 +template_task_visit_place_1_title_10 [$giver$ needs more information about the area] + +//Kami +// HASH_VALUE FE9481FB875B48C3 +// INDEX 3287 +template_task_visit_place_2_title_1 [Go on a tour of inspection for the Kami] + +// HASH_VALUE D99A7801D7975EC1 +// INDEX 3288 +template_task_visit_place_2_title_2 [Explore the territory for the Kami] + +// HASH_VALUE 76DAE875E1F2C4B8 +// INDEX 3289 +template_task_visit_place_2_title_3 [Carry out some reconnaissance of the area for the Kami] + +// HASH_VALUE B2AB54E864F093BF +// INDEX 3290 +template_task_visit_place_2_title_4 [Carry out explorations for the Kami] + +// HASH_VALUE E61635A12C4A9DD5 +// INDEX 3291 +template_task_visit_place_2_title_5 [Head off on reconnaissance for the Kami] + +// HASH_VALUE 472A5644D9D79B01 +// INDEX 3292 +template_task_visit_place_2_title_6 [The Kami need someone to head off on reconnaissance] + +// HASH_VALUE 6665B9D8C801B460 +// INDEX 3293 +template_task_visit_place_2_title_7 [The Kami need someone for a tour of inspection] + +// HASH_VALUE 044DB426C4DAED2B +// INDEX 3294 +template_task_visit_place_2_title_8 [The Kami need someone to carry out some reconnaissance of the area] + +// HASH_VALUE 6BA7EB4410C2E864 +// INDEX 3295 +template_task_visit_place_2_title_9 [The Kami need someone to carry out some explorations] + +// HASH_VALUE 8B73B6D5822A280D +// INDEX 3296 +template_task_visit_place_2_title_10 [The Kami need more information about the area] + +//Karavan +// HASH_VALUE FE943A5C24DB5CC3 +// INDEX 3297 +template_task_visit_place_3_title_1 [Go on a tour of inspection for the Karavan] + +// HASH_VALUE 31015806D7975E2F +// INDEX 3298 +template_task_visit_place_3_title_2 [Explore the territory for the Karavan] + +// HASH_VALUE 76DAE8E33959A4BD +// INDEX 3299 +template_task_visit_place_3_title_3 [Carry out some reconnaissance of the area for the Karavan] + +// HASH_VALUE 4F2B68E864F04C20 +// INDEX 3300 +template_task_visit_place_3_title_4 [Carry out explorations for the Karavan] + +// HASH_VALUE E616EE02C9CAB1D5 +// INDEX 3301 +template_task_visit_place_3_title_5 [Head off on reconnaissance for the Karavan] + +// HASH_VALUE 82DAE30F45757777 +// INDEX 3302 +template_task_visit_place_3_title_6 [The Karavan need someone to head off on reconnaissance] + +// HASH_VALUE DDEB8EFD5DF3C3D1 +// INDEX 3303 +template_task_visit_place_3_title_7 [The Karavan need someone to go on a tour of inspection] + +// HASH_VALUE 3AD363E30D23BF4E +// INDEX 3304 +template_task_visit_place_3_title_8 [The Karavan need someone to carry out some reconnaissance of the area] + +// HASH_VALUE 83675E621CBE56DC +// INDEX 3305 +template_task_visit_place_3_title_9 [The Karavan need someone to carry out some explorations] + +// HASH_VALUE A7C5B9324746094F +// INDEX 3306 +template_task_visit_place_3_title_10 [The Karavan need more information about the area] + +//tribe +// HASH_VALUE 9E3E5C83181DAC30 +// INDEX 3307 +template_task_visit_place_4_title_1 [Go on a tour of inspection for $f.mda$ $f.member$] + +// HASH_VALUE FAFEE81A327F48B8 +// INDEX 3308 +template_task_visit_place_4_title_2 [Explore the territory for $f.mda$ $f.member$] + +// HASH_VALUE D1C2D26C025634D1 +// INDEX 3309 +template_task_visit_place_4_title_3 [Carry out some reconnaissance of the area for $f.mda$ $f.member$] + +// HASH_VALUE 436DB855049A6E47 +// INDEX 3310 +template_task_visit_place_4_title_4 [Carry out explorations for $f.mda$ $f.member$] + +// HASH_VALUE 86C01029BD0C0142 +// INDEX 3311 +template_task_visit_place_4_title_5 [Head off on reconnaissance for $f.mda$ $f.member$] + +// HASH_VALUE 3FE0E7E8F1E24B44 +// INDEX 3312 +template_task_visit_place_4_title_6 [$f.mda$ $f.member$ need someone to head off on reconnaissance] + +// HASH_VALUE D5382B936D28AA57 +// INDEX 3313 +template_task_visit_place_4_title_7 [$f.mda$ $f.member$ need someone to go on a tour of inspection] + +// HASH_VALUE 340FA40826933556 +// INDEX 3314 +template_task_visit_place_4_title_8 [$f.mda$ $f.member$ need someone to carry out some reconnaissance of the area] + +// HASH_VALUE 98E14A87C6179CFC +// INDEX 3315 +template_task_visit_place_4_title_9 [$f.mda$ $f.member$ need someone to carry out some explorations] + +// HASH_VALUE 35EB621EBAA27FA9 +// INDEX 3316 +template_task_visit_place_4_title_10 [$f.mda$ $f.member$ need more information about the area] + +/* OLD VALUE : [I need to find out what's going on in $op1$, if you go for me I'll pay you $reward$ dappers.] */ +// HASH_VALUE DEBFF0DE6B14E051 +// INDEX 3317 +template_task_visit_place_intro_1_money [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [I need to find out what's going on in $op1$, if you go for me I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE B40A3FED73DA67B7 +// INDEX 3318 +template_task_visit_place_intro_1_money_timed [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out what's going on in $op1$, if you go for me I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE E16AC2B931BCECA9 +// INDEX 3319 +template_task_visit_place_intro_1_fame_timed [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out what's going on in $op1$, if you go for me I'll be grateful to you.] */ +// HASH_VALUE B22684961798514B +// INDEX 3320 +template_task_visit_place_intro_1_fame [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.] + +/* OLD VALUE : [I need to find out what's going on in $op1$ and in $op2$, if you go for me I'll pay you $reward$ dappers.] */ +// HASH_VALUE B92313D2EA4B4630 +// INDEX 3321 +template_task_visit_place_intro_2_money [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).] + +/* OLD VALUE : [I need to find out what's going on in $op1$ and in $op2$, if you go for me I'll pay you $reward$ dappers. But be quick, it's very urgent.] */ +// HASH_VALUE CC23A13D81C0C1F3 +// INDEX 3322 +template_task_visit_place_intro_2_money_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out what's going on in $op1$ and in $op2$, if you go for me I'll be grateful to you. But be quick, it's very urgent.] */ +// HASH_VALUE 04DD8C7BD9EFA3E9 +// INDEX 3323 +template_task_visit_place_intro_2_fame_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + +/* OLD VALUE : [I need to find out what's going on in $op1$ and in $op2$, if you go for me I'll be grateful to you.] */ +// HASH_VALUE 019CDD1A01FA9396 +// INDEX 3324 +template_task_visit_place_intro_2_fame [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.] + +/* OLD VALUE : [I need to find out what's going on in $op1$, in $op2$ and in $op3$ if you go for me I'll pay you $reward$ dappers.] */ +// HASH_VALUE A973EFD3DA4F5950 +// INDEX 3325 +template_task_visit_place_intro_3_money [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).] + +/* OLD VALUE : [I need to find out what's going on in $op1$, in $op2$ and in $op3$ if you go for me I'll pay you $reward$ dappers. But be quick, it's very urgent!] */ +// HASH_VALUE 9F4FF78CB0ACB260 +// INDEX 3326 +template_task_visit_place_intro_3_money_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).\n + But do it quickly, cause it's really urgent!] + +/* OLD VALUE : [I need to find out what's going on in $op1$, in $op2$ and in $op3$ if you go for me I'll be grateful to you. But be quick, it's very urgent!] */ +// HASH_VALUE 6CAE5FE8B72C7C20 +// INDEX 3327 +template_task_visit_place_intro_3_fame_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.\n + But do it quickly, cause it's really urgent!] + +/* OLD VALUE : [I need to find out what's going on in the $op1$, in $op2$ and in $op3$ if you go for me I'll be grateful to you.] */ +// HASH_VALUE EA71EB270B78680B +// INDEX 3328 +template_task_visit_place_intro_3_fame [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.] + +/* OLD VALUE : [&bbl&coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] */ +// HASH_VALUE C7FFA5E56DD040D2 +// INDEX 3329 +text_intro_newbie_1_m [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] + +// HASH_VALUE 2F43BB1CC8DDE441 +// INDEX 3330 +text_intro_newbie_1_f [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] + +/* OLD VALUE : [&bbl&*Notice the surprise and starts again* +Hello, Forgotting. My name is Uil'i, welcome.] */ +// HASH_VALUE F51E919159F62833 +// INDEX 3331 +text_intro_newbie_2 [*Notice the surprise and starts again*\n + Hello, Forgotting. My name is Uil'i, welcome.] + +/* OLD VALUE : [&bbl&This is lirri'a, a time when nothing is certain. Reality is moving, Fogs change everything in a day. +With some ra, I try to maintain a small stable area around here. There was a time I was working in the Dispensary. I try to make it alive here again ; some many Forgotting are coming from Fogs in the Jungle.] */ +// HASH_VALUE BBE2E223B067DB57 +// INDEX 3332 +text_intro_newbie_3 [This is lirri'a, a time when nothing is certain. Reality is moving, Fogs change everything in a day.\n + With some ra, I try to maintain a small stable area around here. There was a time I was working in the Dispensary. I try to make it alive here again ; some many Forgotting are coming from Fogs in the Jungle.] + +/* OLD VALUE : [&bbl&This minaret seems to work properly, as the reborn system associated to it. But don't take any risk, nothing is certain. This is lirri'a...] */ +// HASH_VALUE 36D62494A6E59669 +// INDEX 3333 +text_intro_newbie_4 [This minaret seems to work properly, as the reborn system associated to it. But don't take any risk, nothing is certain. This is lirri'a...] + +/* OLD VALUE : [&bbl&If you have any questions... You should go and find Caet, the nurse. +She should be around? ] */ +// HASH_VALUE E0838A02312C9AE0 +// INDEX 3334 +text_intro_newbie_5 [If you have any questions... You should go and find Caet, the nurse.\n + She should be around…] + +// HASH_VALUE 2246D66F60E66D1C +// INDEX 3335 +too_encumbered [&CHK& You are too encumbered.] + +// HASH_VALUE 99D1E39BF2C94345 +// INDEX 3336 +toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +// HASH_VALUE A831EA686A6B0F51 +// INDEX 3337 +toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +// HASH_VALUE 8A0F07F107423242 +// INDEX 3338 +unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +// HASH_VALUE 5BF933972CE8035D +// INDEX 3339 +weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +// HASH_VALUE 5B696797E829035D +// INDEX 3340 +weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +/* OLD VALUE : [&bbl&Beware of Osquallo and Deed tests, some of them are deadly..] */ +// HASH_VALUE 20EF5E284D936F2E +// INDEX 3341 +welcome_ra_1 [Beware of Osquallo and Deed tests, some of them are deadly...] + +/* OLD VALUE : [&bbl&Beware Zatalyz's whip!] */ +// HASH_VALUE 263AC83AE8AE6B7B +// INDEX 3342 +welcome_ra_2 [Beware Zatalyz's whip!] + +/* OLD VALUE : [&bbl&Have you tasted Lyne's tea?] */ +// HASH_VALUE A056C0198A94201C +// INDEX 3343 +welcome_ra_3 [Have you tasted Lyne's tea?] + +/* OLD VALUE : [&bbl&Give me a klum pie or I'll break everything!] */ +// HASH_VALUE 88FEB906E14964EB +// INDEX 3344 +welcome_ra_4 [Give me a klum pie or I'll break everything!] + +// HASH_VALUE F07A8C80429A8212 +// INDEX 3345 +welcome_ra_5 [This is lirri'a…] + +/* OLD VALUE : [&bbl&Seems to me I have seen a scoui running over there?] */ +// HASH_VALUE 4E87A29DA445F419 +// INDEX 3346 +welcome_ra_6 [Seems to me I have seen a scoui running over there…] + +/* OLD VALUE : [&bbl&Don't forget to clean with the broom for the evening.] */ +// HASH_VALUE E8F6DF8DCA3294D8 +// INDEX 3347 +welcome_ra_7 [Don't forget to clean with the broom for the evening.] + +/* OLD VALUE : [&bbl& Glory to the K ! Glory to the K ! Ahem, to the Khan !] */ +// HASH_VALUE 2985E1F322C35C5E +// INDEX 3348 +welcome_ra_8 [Glory to the K ! Glory to the K ! Ahem, to the Khan !] + +// HASH_VALUE C40F64454F41803D +// INDEX 3349 +welcome_ra_welcome [WELCOME_RA_WELCOME !] + +// HASH_VALUE 496EBDD1F11D8F50 +// INDEX 3350 +whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + +// HASH_VALUE CE8BE46335B21A8A +// INDEX 3351 +whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +// HASH_VALUE 3B4820734E6A4BC5 +// INDEX 3352 +you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +// HASH_VALUE 0A6F00E7DAEA2ECB +// INDEX 3353 +you_not_have_quarter_right [&CHK&You haven't the right to quarter this carcass for the moment.] + diff --git a/translation/history/clause_en_diff_56AA0F98.txt b/translation/history/clause_en_diff_56AA0F98.txt new file mode 100644 index 0000000..8109320 --- /dev/null +++ b/translation/history/clause_en_diff_56AA0F98.txt @@ -0,0 +1,13 @@ +// DIFF CHANGED 3329 +/* OLD VALUE : [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] */ +// HASH_VALUE C58CD08BBE6E91E4 +// INDEX 0 +text_intro_newbie_1_m [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] + +// DIFF REMOVED 3330 +// HASH_VALUE 2F43BB1CC8DDE441 +// INDEX 1 +text_intro_newbie_1_f [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] + + +// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE diff --git a/translation/history/phrase_en_56AA0F95.txt b/translation/history/phrase_en_56AA0F95.txt new file mode 100644 index 0000000..8c88314 --- /dev/null +++ b/translation/history/phrase_en_56AA0F95.txt @@ -0,0 +1,23363 @@ +// HASH_VALUE 8857DE7C383C5498 +ABANDON_GROUP_MISSION () +{ + [&SYS& The leader of your team has abandoned a team mission.] + +} + +// HASH_VALUE 4E34C9C7A3251E27 +ABANDON_MISSION () +{ + abandon_mission [&TSK&You have abandonned a mission.] + +} + +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&You are already using a teleport ticket.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Your allegiance or your level of fame do not enable you to access the pacts of this altar.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&This type of ammo can only be purchased in packs of $magazineSize$ rounds.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&This type of ammo can only be sold in packs of $magazineSize$ rounds.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Your number #$number$ animal has just died. Any items that are still in his inventory in three days time will be lost as the corpse will decompose.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Your number #$number$ animal died over three days ago. His corpse has decomposed and vanished. Any items in his inventory have been lost.] + +} + +// HASH_VALUE 39F66466A4E64E98 +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] + +} + +// HASH_VALUE 12D1997374047D93 +ANIMAL_HAS_EATEN () +{ + [&ITM&Your mektoub has eaten some food from his inventory and can now run.] + +} + +// HASH_VALUE 5E15D565252DCAD8 +ANIMAL_HUNGRY () +{ + [&CHK&Your mektoub is hungry and can't run any longer.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&This homin has too many animals, you cannot give them any more.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Your animal #$number$ is too far away for you to be able to access its inventory.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&You cannot exchange an animal you are mounting.] + +} + +// HASH_VALUE 3B34A8E429F9828F +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK& Your mektoub is too encumbered.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&You have got too many animals, you cannot accept any more.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Bye!] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + answer_group_no [We're not interested.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE 2AB7E894C9060C9E +ANSWER_NEXT () +{ + answer_next [Tell me more.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + answer_no [I'm not interested.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Don't bother me...] + +} + +// HASH_VALUE 63E83BA969B73095 +ANSWER_WHAT () +{ + answer_what [Beg your pardon ?] + +} + +// HASH_VALUE BB33F0D6DF6EA3FF +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +} + +// HASH_VALUE AA907DF135B0C6C5 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&$p$ effects have ended.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + + (nb = 1) + auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +} + +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&This formula or action phrase is incompatible with the item in your hand.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&This weapon needs ammo.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&You cannot use offensive action against your current target.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Your target is too far away.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Your target is too far away or you are not facing it.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&You must be in the building or near one of your guild's outposts to have access to its inventory.] + +} + +// HASH_VALUE 26C2B7C39325480C +CANT_BE_ENCHANTED () +{ + [&CHK&This item can't be enchanted.] + +} + +// HASH_VALUE 74E1A23314ED2C3F +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +} + +// HASH_VALUE 959B0703F4BD2B7C +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK& Can't craft this item now because you don't have enough focus energy!] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to forage +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee combat! Forage action aborted!] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&item in slot $i$ was not found.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Not all of the selected raw materials could be found in your inventory! Your craft action has failed!] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage. Crafting action aborted!] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&You must be team leader to abandon the challenge.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&$p$ and you are now in a PVP challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A321 +CHALLENGE_LOST () +{ + [&CHK&You lost the challenge.] + +} + +// HASH_VALUE A1600138F0392462 +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&You can't propose a challenge because a member of the opponent team being attacked by a creature.] + +} + +// HASH_VALUE BBF41E7ED5643673 +CHALLENGE_SAME_TEAM ( player p ) +{ + [&CHK&$p$ is your teammate, you can't challenge him.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + [&CHK&You are now in a challenge versus other players. You will be teleported back when the challenge is over.] + +} + +// HASH_VALUE 7CDBA9DA9C394D6B +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&You can't challenge $p$, because this player is being attacked by a creature.] + +} + +// HASH_VALUE 011004544A752B4E +CHALLENGE_TEAM_AGGRO (player p) +{ + [&CHK&You can't propose a challenge because $p$, your team mate, is under attack by a creature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + [&CHK& $p$, your teammate, is already engaged in combat against other players.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&You won the challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 532374535D325BDD +CHALLENGE_YOU_AGGRO () +{ + [&CHK&You can't propose a challenge if you are being attacked by a creature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [You have struck the fatal blow to playing character $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + [&SYS&"$p$" has been saved.] + +} + +// HASH_VALUE F879AFAC81326EC1 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Your guild applied for the charge of "$str$".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&You don't have a sufficient guild grade to perform this operation.] + +} + +// HASH_VALUE C16B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Your guild lost control of charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Your guild was selected for the following charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&You fumble.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + + (damage>1) + combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +} + +// HASH_VALUE 390D61C280B446D6 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&You hit yourself for $damage$ damage points.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&You hit yourself for 1 damage point.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&You hit yourself but do no damage.] + + (damage>1) + combat_actor_hit_self_pm [&DG&You hit yourself for $damage$ ($maxDamage$) damage points.] + + (damage=1) + combat_actor_hit_self_1m [&DG&You hit yourself for 1 ($maxDamage$) damage point.] + + (damage=0) + combat_actor_hit_self_0m [&DG&You hit yourself but do no damage ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&You miss $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&You attack $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e$ attacks you.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e$ fumbles.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e$ misses you.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.da$ $e$ disarmed you.] + +} + +//Disarm +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equipped, so you cannot disarm him.] + + combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equipped, so you cannot disarm her.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + + combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences used as error codes in combat system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Invalid target.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&You stop attacking $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e$ leaves combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& You made a mess of $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 +COMBAT_MISS_ATTACKER (entity e) +{ + combat_miss_attacker [&MISM& You made a mess of $e.da$ $e$.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ misses you.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A +COMBAT_MISS_DEFENDER (entity e) +{ + combat_miss_defender [&MIS&$e.da$ $e$ misses you.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_miss_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_attackers_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_defenders_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of the hit points of $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor$ fumbles.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&You cannot attack a corpse.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&The action was cancelled and the object was not consumed.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [You're using your $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&You cannot use this object while standing.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&You cannot use your $item$ for $m$ minutes and $s$ seconds.] + + [&CHK&You cannot use your$item$ for $s$ seconds.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&You need appropriate tool to craft this item.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ is already rooted by a GM command.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Invalid guild.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&The chosen mission is invalid.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&The name you are trying to assign to this player is invalid or is already taken.] + +} + +// HASH_VALUE B8F932E45A5A5836 +CSR_BAD_RIGHTS () +{ + [&CHK&You don't have the right to affect this player.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Invalid command target.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ now is not a member of an event faction.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ is a member of event faction '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ has already this grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ is already member of a guild.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Maximum count for this grade ($i$) has been reached.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$: $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ now has grade $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ now is a member of guild '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ is not a member of the guild '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Unknown grade.] + +} + +// HASH_VALUE 2FEE7CA9312C0B75 +CSR_HAS_MISSION () +{ + [&CHK&Cannot monitor another player mission if you have a mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ mute you.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ has rooted you through a gamemaster power.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ has muted you on the universe channel.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ has unmuted you on the universe channel.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ unmute you.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ has successfully unrooted you.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&You are no longer muted.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&You mute player $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& new name already attributed. Please try another one.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Cant kill non attackable bot.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Player $p$ is not muted, so you can't unmute him.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + [&CHK&$p$ is not rooted.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& command target was not previously summoned.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&The player $p$ is not muted on the universe channel, so you cannot unmute him.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ is offline.] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE 1EB2CF2A88BC5067 +CSR_ROOT_ENDS () +{ + [&SPL&The root effect placed on you by a GM has ceased.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + [&SYS&$p$ is now rooted.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& event '$e$' has been started.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& event '$e$' has been stopped.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&You are no longer muted on the universe channel.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&You have muted player $p$ on the universe channel.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&You have unmuted player $p$ on the universe channel.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Unknown player: $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Unknown respawn point.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&You unmute player $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + [&SYS&$p$ was successfully unrooted.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&You have killed $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + death_self_kill [&SYS&You killed yourself.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + + death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) + death_victim_0 [&SYS&You have been killed.] + + death_victim [&SYS&You have been killed by $e.da$ $e$.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 068671B52B935835 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Your death penalty reached $j$ points. You have currently recovered $i$.] + +} + +// HASH_VALUE 35D3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [I crafted the items.] + +} + +// HASH_VALUE 266CA321DAE7CE21 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [I did it...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [I found the raw materials.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Give $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [We killed the creatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [I killed the creatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F830007AE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [I progressed in $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [$previous$ sent us...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Talk to $bn$] + +} + +// HASH_VALUE CEB2186418C7782F +DISCONNECT_CANCELED () +{ + [&CHK&Disconnection canceled] + +} + +// HASH_VALUE A80CDE149349D32F +DUEL_ABANDON () +{ + [&SYS&Your have won the duel because your opponent has abandonned.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&you are now in duel with $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + [&CHK&you are already invited to duel.] + +} + +// HASH_VALUE 20F47DAB361CF8EB +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ cancels his duel proposition.] + +} + +// HASH_VALUE 2DEECC0D31CC45B7 +DUEL_DISCONNECT () +{ + [&SYS&Your duel opponent has disconnected.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Your have won your duel because your opponant has entered a PVP zone.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK& You are not allowed fight here.] + +} + +// HASH_VALUE AFA9FC9CCFB5E539 +DUEL_INVITATION (player p) +{ + [$p$ invites you to a duel. Do you accept?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&The invitation to a duel expired.] + +} + +// HASH_VALUE 1973542E2553C719 +DUEL_LOST () +{ + [&SYS&You have lost the duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuses your duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ is already invited to duel by someone else.] + +} + +// HASH_VALUE D4C5B343118BD8E5 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as this player is already engaged against other players.] + +} + +// HASH_VALUE 923EE180E4978FDB +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't start a challenge because $p$, a member of the opposing team, is already in combat against other players.] + +} + +// HASH_VALUE 782E8920AB97B8D2 +DUEL_TELEPORT () +{ + [&SYS&You have won a duel because your opponent has teleported.] + +} + +// HASH_VALUE CFF606E22E585242 +DUEL_WON () +{ + [&SYS&You have won a duel.] + +} + +// HASH_VALUE 5F2A83C36B243370 +DUEL_YOU_ABANDON () +{ + [&SYS&Your have abandonned the duel.] + +} + +// HASH_VALUE 873A59BBB8162B79 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as you are already engaged against other players.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&By proposing a duel, you have canceled the duel proposed to $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Your have lost your duel because you have entered a PVP zone.] + +} + +// HASH_VALUE DDEC99C8BE5515CB +DUEL_YOU_TELEPORT () +{ + [&SYS&Your have lost your duel because you have teleported.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&You are no longer bleeding.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + effect_blind_end_target [&SPL&You are no longer blinded.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +/** + * Debuff combat skills + */ +// HASH_VALUE A79EC26AD166F9E1 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ gets a penalty on his combat skills.] + +} + +// HASH_VALUE A413A778696CDCBA +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his combat skills.] + +} + +// HASH_VALUE 31008796F507B1AD +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&You get a penalty on your combat skills.] + +} + +// HASH_VALUE A77CFC982CB566D5 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A69F60DC37602400 +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE 56AD533698A276D1 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE B5AF0A70702B64DA +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&You are now getting a penalty on your combat sills.] + +} + +// HASH_VALUE 41777F280B66EDFF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its combat skills.] + +} + +// HASH_VALUE 2775C40D0B8E328A +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his combat skills.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her combat skills.] + +} + +// HASH_VALUE BE1E069A373D311B +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his combat skills.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her combat skills.] + +} + +/** + * Debuff combat defense skills + */ +// HASH_VALUE 49FC67A913F5356C +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ is now getting a penalty on his defence.] + +} + +// HASH_VALUE 66416AF7912F278B +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his defence.] + +} + +// HASH_VALUE D837AD14A50DD616 +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&is now getting a penalty on his defence.] + +} + +// HASH_VALUE 39A22E42A84C868F +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +} + +// HASH_VALUE 6A863C735AE18D32 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence is no longer subject to penalty.] + +} + +// HASH_VALUE F95EFF5A7D833A82 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +} + +// HASH_VALUE 021CE2B4E51F8417 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&You are now getting a penalty on your defence.] + +} + +// HASH_VALUE 1CE40F48A922DB94 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its defence.] + +} + +// HASH_VALUE 9C87365382BA7A25 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his defence.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her defence.] + +} + +// HASH_VALUE EF943FCBB78C9A9B +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his defence.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her defence.] + +} + +/** + * Debuff dodge skill + */ +// HASH_VALUE 39C4B6F2895BBFD8 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ is now getting a penalty on his dodging.] + +} + +// HASH_VALUE 84F2FD5E56D6B04D +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his dodging.] + +} + +// HASH_VALUE FA2B32812797A600 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&You are now getting a penalty on your dodging.] + +} + +// HASH_VALUE D10CF5676EAF465A +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ is now getting a penalty on his dodging.] + +} + +// HASH_VALUE 3DAF0285E6288FA8 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 7D56C607B52A5586 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +} + +// HASH_VALUE A1ED5ADF2510D925 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&You are now getting a penalty on your dodging.] + +} + +// HASH_VALUE A102B55029D9810E +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its dodging.] + +} + +// HASH_VALUE 21A114A068901FE3 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his dodging.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her dodging.] + +} + +// HASH_VALUE 3DCDE7265A2BF9EA +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his dodging.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her dodging.] + +} + +/** + * DoT effects + */ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS& TODO.] + + effect_dot_begin_creator_f [&SYS& TODO.] + +} + +// HASH_VALUE FDD400EC78C87F0D +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS& TODO.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE 692A0856D18BD153 +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 4C6C0CC0797E8824 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 4049DE6D27D0961A +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 77AC0CA4EAF857F2 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +/** + * FEAR + */ +// HASH_VALUE 7A239E7EA46D7890 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +} + +// HASH_VALUE B46FF6A692A034E7 +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +} + +// HASH_VALUE 0C4D3FB3F1F32D27 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +} + +// HASH_VALUE DD60979E15070B1A +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ regains its composure and is ready for action again .] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&You regain your composure and are ready for action again.] + +} + +// HASH_VALUE 07C739924B61A438 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +} + +// HASH_VALUE 561E6E78AF8920C1 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +} + +// HASH_VALUE EA956C5B3AC8A7CC +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +} + +// HASH_VALUE B2182552885AB756 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +} + +/** + * INVULNERABILITY + */ +// HASH_VALUE EA03FCAA3C96289C +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +} + +// HASH_VALUE C8E29457DE9859A1 +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable, this one can no longer perform any actions.] + +} + +// HASH_VALUE 1052C1C8D4899A06 +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +} + +// HASH_VALUE 668CCB00AD79A7CB +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +} + +// HASH_VALUE 60DCC3DCAA81EFED +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +} + +// HASH_VALUE 1BCDBF5F4839D17B +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +} + +// HASH_VALUE C60F20A91C0205A7 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable but you can no longer perform actions.] + +} + +// HASH_VALUE E6A59EA7D0976E3D +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable but can no longer perform actions.] + +} + +// HASH_VALUE 16CD7ED4EBC730FC +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable but can no longer perform actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable but can no longer perform actions.] + +} + +// HASH_VALUE B8B65FBC2CD59BDF +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable but can no longer perform actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable but can no longer perform actions.] + +} + +/** + * MADNESS + */ +// HASH_VALUE B175D164F83C4C67 +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may aim at himself instead of his opponent.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may aim at herself instead of her opponent.] + +} + +// HASH_VALUE 52B025631782511B +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +} + +// HASH_VALUE 5E667E624A080159 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now aim at yourself with offensive spells.] + +} + +// HASH_VALUE B619B0BFAAFB7C97 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE B11D00D25F96F9C9 +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE CF7F8D9C3F5A7A16 +EFFECT_MADNESS_END_TARGET () +{ + effect_madness_end_target [&SPL&You are no longer struck by madness.] + +} + +// HASH_VALUE ED0A80D536C02F43 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +} + +// HASH_VALUE 6EEBC90D512CE8C4 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +} + +// HASH_VALUE 93E398AE003CA8CD +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +// HASH_VALUE 91B12068A21E03C1 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +/** + * MEZZ + */ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +} + +/** + * DOT POISON + */ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + effect_poison_begin [&SPL&You are poisoned.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + effect_poison_ends [&SPL&You are no longer poisoned.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering from the poison effects and loses $i$ hit points.] + +} + +/** + * ROOT + */ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + effect_root_end_target [&SPL&You are no longer rooted.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +} + +/** + * SLOW attacks (combat) + */ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks down.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks down.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed down your attacks.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed down.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed down.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed down.] + +} + +// HASH_VALUE 29951479D246E42B +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +} + +// HASH_VALUE E8D8E7A9675F5D45 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +} + +// HASH_VALUE 1349D8730B300841 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +} + +// HASH_VALUE DC7B641571C2BBAB +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +} + +/** + * SLOW MOVE + */ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$ down.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$ down.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you down.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed down.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed down.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + effect_slow_move_end_target [&SPL&You are no longer slowed down.] + +} + +// HASH_VALUE FCCF0314F87F88F0 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +} + +// HASH_VALUE D179EF09D0CA314F +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +} + +// HASH_VALUE B5579932BC5937F8 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +} + +// HASH_VALUE FA982A3ABAB43DF9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +} + +/** + * STINK/STENCH + */ +// HASH_VALUE 27D86CF2B393DF45 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +} + +// HASH_VALUE E489304FAA1014BA +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE B79E6334E8331D11 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE CFF50DD614F63B30 +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 3B2EE3E6832FE20E +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE FDC836AB715ED25C +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 2B4CD9D1D9350697 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +} + +/** + * STUN + */ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + effect_stun_end_target [&SPL&You are no longer stunned.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&The incantation of your spell is broken.] + +} + +// HASH_VALUE DBC0073B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&You vampirise $vampirise$ from $target$.] + +} + +// HASH_VALUE 7B2438D04B0B3990 +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&You can only have one mektoub mount.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&You cannot attack while you are near water.] + +} + +// HASH_VALUE 3CA08907433C2D81 +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&You can't buy another mektoub packer.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&You cannot construct anything here anymore.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&I have nothing of interest for you to buy, sorry but come back later.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&You cannot buy this haircut because it is the one you have now.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&You cannot buy this hair color because it is the one you have now.] + +} + +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&You cannot buy this tattoo: this is your current one.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&You have entered $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&You are in $region_name.da$ $region_name$. This region is dominated by the $f$ faction.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&You are in $region_name.da$ $region_name$. This region is neutral.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&You have entered $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Your foraging action has been interrupted.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&The corpse you are trying to skin is too far away, get closer.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&This bag is already being looted by $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&You have left $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&You are leaving $region_name.da$ $region_name$. You are leaving a region dominated by the $f$ faction.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&You are leaving $region_name.da$ $region_name$. You are leaving a neutral region.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&You have left $p$.] + +} + +// HASH_VALUE 1BC65C70762A6262 +EGS_LOOT_MONEY (money m) +{ + [&ITM&You loot $m$ dappers.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Target missing or invalid.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// Magic related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/dappers to cast this spell.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Your target is out of range for your spell.] + +} + +// HASH_VALUE BE5F19F4AA54D3D3 +EGS_MISSION_STEP_SUCCESS () +{ + [&TSK&You have finished a mission step.] + +} + +// Mission message +// HASH_VALUE 22E7EB821B084772 +EGS_MISSION_SUCCESS () +{ + [&TSK&You have completed a mission.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&You do not have enough skill points to buy this.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&This strategy needs more ammunition.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&You successfully take the opening.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&You cannot use offensive action against this player character.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Your quartering action has been interrupted.] + +} + +// HASH_VALUE 84A521F949BD9848 +EGS_TASK_ENCYCLO_SUCCESS () +{ + [&TSK&Task successful. Check your encyclopedia.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&You do not have enough focus to pay this action cost.] + +} + +// HASH_VALUE 08D54EA2E8D46583 +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&You do not have enough hp to pay this action cost.] + +} + +// HASH_VALUE ACD625ADDAE9A3C8 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE 672B204B2F73EB01 +EGS_TRADE_BAD_FAME ( bot b ) +{ + // I have included a bot in this phrase cause it is a bot chat ( variation according the bot race and so on,...) + [I don't want to trade with you because you have too bad a reputation.] + +} + +// HASH_VALUE F8C11D3BBBDB29B8 +EGS_UNLOCK_ENCYCLO () +{ + [&TSK&Theme unlocked. Check your encyclopedia.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&You have used your last ammo.] + +} + +// HASH_VALUE E421F81C59A4F7B8 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ looks like he is about to do something, but doesn't know what.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ looks like she is about to do something, but doesn't know what.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ looks for someone with whom to go off in search of adventure!] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ wants to go off in search of adventure with $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ stares at $t$ with an aggressive look.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ seems to agree.] + +} + +// HASH_VALUE D9EFF72C79113E44 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ knows he is right, so why argue.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ knows she is right, so why argue.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ agrees with $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ warns everybody.] + +} + +// HASH_VALUE 91FCEFAF2B1BDFA9 +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ remembers something important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ remembers something important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ alerts $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ has plenty for everyone.] + +} + +// HASH_VALUE C09B3EC57A2A53DF +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ shares freely without keeping anything for himself.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ shares freely without keeping anything for herself.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + emote_altruist_target [&EMT&$a$ is impressed by $t$'s generous nature.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +} + +// HASH_VALUE 9C1E3EAA7928BA3E +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ amazes himself.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ amazes herself.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ can go either way.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ tells $t$ that it doesn't really matter.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + emote_amused_nobody [&EMT&$a$ is amused.] + +} + +// HASH_VALUE F72D9DB3E9C47D36 +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ amuses himself.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ amuses herself.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +} + +// HASH_VALUE 57F3525CA6C6DE36 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +} + +// HASH_VALUE 30EB649E357BD460 +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + emote_annoyed_target [&EMT&$a$ is annoyed by $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +} + +// HASH_VALUE 14B4FB12667C3EE5 +EMOTE_APATHETIC_SELF (entity a) +{ + emote_apathetic_self [&EMT&$a$ tries really hard to care, and fails.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +} + +// HASH_VALUE 98E7DA8C37B6228A +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ looks around for something to approve of but there is only himself, that will do!.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ looks around for something to approve of but there is only herself, that will do!.] + +} + +// HASH_VALUE 19A6783C043F1466 +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&$a$'s scorn cannot be channelled.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ detects a bit of arrogance on $t$'s part, perhaps?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +} + +// HASH_VALUE 28741E1693397A7B +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +} + +// HASH_VALUE 88E30DB79400F13E +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +} + +// HASH_VALUE 7FBDE9B893782F4F +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ thinks $t$ has a belligerent temperament.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + emote_bitter_nobody [&EMT&$a$ is bitter.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ smiles bitterly.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + emote_bloodthirsty_self [&EMT&$a$ isn't frightened by the sight of blood, in fact, likes it.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ wonders since when $t$ is so bloodthirsty.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ is bored] + +} + +// HASH_VALUE FEF4189563D9C738 +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ thinks $t$ is boring.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ bows respectfully.] + +} + +// HASH_VALUE C0FCC13121F4F634 +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ bows to no one in particular, but ends up touching his toes.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ bows to no one in particular, but ends up touching her toes.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ bows to $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +} + +// HASH_VALUE 91EDB126658339DE +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems infectious.] + +} + +// HASH_VALUE 97A7C4928CA41342 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ is bubbly.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ is bubbly.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ burps loudly.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ burps.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ apologizes to $t$ for burping. That was a loud one!] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ calms down. There's nothing to be annoyed by.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ worries about $t$ and tells them to calm down.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ radiates serenity.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ is perfectly calm and peaceful.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ tries to calm $t$ down.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ carries on, but is more careful this time.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ asks $t$ to be careful.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ thinks someone is careless, but doesn't name anybody.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ shrugs carelessly.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ looks around nonchalantly.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ is just hanging about.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ asks $t$ if there's anything new.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +} + +// HASH_VALUE C7CAEA7D48472D20 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has created.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has created.] + +} + +// HASH_VALUE ED6932DF53021781 +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things as chaotic as he does.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things as chaotic as she does.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ cheers. Yay!] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ considers the scene with a clinical look.] + +} + +// HASH_VALUE 9F280E1D83CB1D28 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ examines himself.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ examines herself.] + +} + +// HASH_VALUE 7AD84B2348F1694B +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observes $t$ while taking notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ stares coldly.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ is as cold as ice.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ looks at $t$ coldly.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +} + +// HASH_VALUE DBC62350AC4A6CD3 +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ shows great compassion towards $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + emote_condescending_nobody [&EMT&$a$ casts a superior glance around.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ doesn't like patronizing people.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ speaks disdainfully to $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + emote_confident_nobody [&EMT&$a$ struts about confidently.] + +} + +// HASH_VALUE CDDB0F200D159049 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ fully trusts $t$.] + +} + +// HASH_VALUE 426EEC7E2BB03883 +EMOTE_CONFUSED_NOBODY (entity a) +{ + emote_confused_nobody [&EMT&$a$ thinks for a moment, but ends up confused anyway.] + +} + +// HASH_VALUE 5BB07CFC205B1CB7 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +} + +// HASH_VALUE 5CD88CDEBEE15B5F +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admits that $t$ confused him.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admits that $t$ confused her.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ scowls scornfully.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ despises everything.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ despises $t$ profoundly.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + emote_content_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing for all the water in Tryker.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ smiles contentedly at $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ goes first, to display courage.] + +} + +// HASH_VALUE 1E7A7C59797B1DFF +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + emote_courageous_target [&EMT&$a$ is inspired by $t$'s courage.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ bows in a courtly manner.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ proceeds in a courtly manner.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ bows to $t$ in a most courtly manner.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + emote_coward_nobody [&EMT&$a$ isn't a coward.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + emote_crazy_nobody [&EMT&$a$ goes crazy.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +} + +// HASH_VALUE F9629CCDA8334D74 +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ makes a few crude comments about himself.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ makes a few crude comments about herself.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ makes a crude gesture to $t$.] + +} + +// HASH_VALUE 89257883E648E7AC +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ screws up his eyes, revealing an unusual expression of cruelty.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ screws up her eyes, revealing an unusual expression of cruelty.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ teases, torments, and provokes. How cruel!] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ provokes $t$ with cruelty.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + emote_curious_nobody [&EMT&$a$ is curious.] + +} + +// HASH_VALUE 764E549F424C1ACB +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + emote_curious_target [&EMT&$a$ is intrigued by $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ is cynical.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ is proud to reach new levels of cynicsm.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ doesn't really trust $t$.] + +} + +// HASH_VALUE 203D0CEAA6B58295 +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ looks dainty and trustworthy.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ looks dainty and trustworthy.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ bustles in a delicate manner.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ wonders how such a dainty creature as $t$ can kill something so big.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ gets the party started!] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ is poetry in motion.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ bashfully asks $t$ dance?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ is on the defensive.] + +} + +// HASH_VALUE 0F8D279A1AA1A4FA +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ defends himself.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ defends herself.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ gets defensive towards $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + emote_depressed_nobody [&EMT&$a$ is depressed.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ could use a good listener.] + +} + +// HASH_VALUE 78C3A1C8F878B00F +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +} + +// HASH_VALUE 7F6BF10B584D2E2A +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +} + +// HASH_VALUE A03E6BFD199AB379 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +} + +// HASH_VALUE B9030B1773458B3C +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ gives up hope, could things get any worse.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + emote_destructive_nobody [&EMT&$a$ looks ready to destroy everything.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ throws things around, becomes agitated, and is in a destructive mood.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ warns $t$ with a destructive attitude.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ faces certain death. Forward!] + +} + +// HASH_VALUE 1D530C28AA078B4B +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ informs $t$ of his coming death.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ stays calm.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ acts with dignity, regardless of the situation.] + +} + +// HASH_VALUE CB4032504C27A43C +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ notices the dignified attitude of $t$.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ notices the dignified attitude of $t$.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ wouldn't say no to a little diplomacy.] + +} + +// HASH_VALUE 8EAA204EC1C938B9 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ embarks on a diplomatic discussion with himself. Surprisingly, all parties come to an agreement.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ embarks on a diplomatic discussion with herself. Surprisingly, all parties come to an agreement.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ starts diplomatic relations with $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + emote_disappointed_nobody [&EMT&$a$ is really disappointed.] + +} + +// HASH_VALUE 9FC7651EA5E7CDE1 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +} + +// HASH_VALUE E4FA625CEC63DCBE +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ bows his head, disappointed in $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ bows her head, disappointed in $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +} + +// HASH_VALUE 5208C73EDABB05BA +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ is disappointed with the audience.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ is disappointed with the audience.] + +} + +// HASH_VALUE 18D9FAFA13265D4E +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ believes you are all unworthy of him.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ believes you are all unworthy of her.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ stares at $t$ disdainfully.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ is in a stinker of a bad mood.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ grouches while shuffling along.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + emote_disgruntled_target [&EMT&$a$ is mad at $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +} + +// HASH_VALUE 74FB05298B6B4DE0 +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +} + +// HASH_VALUE 9B18AFF914DEB7D5 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ lost all his illusions.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ lost all her illusions.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +} + +// HASH_VALUE F9E7D7F07B2082E3 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$a$ disillusioned $t$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$a$ disillusioned $t$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't supposed to go like this.] + +} + +// HASH_VALUE AB6CE21944AAC00D +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ is dismayed by his own behaviour. This was not what he was expecting.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ is dismayed by her own behaviour. This was not what she was expecting.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + emote_dismayed_target [&EMT&$a$ seems dismayed by $t$'s behaviour.] + +} + +// HASH_VALUE 5E33BDE47FD54BC2 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ spins round in circles.] + +} + +// HASH_VALUE 02CD6AC0EC3CCB5B +EMOTE_DISORIENTED_SELF (entity a) +{ + emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ gazes vacantly into the blue.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ isn't thinking clearly right now, can you come back later?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ doubts it.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ questions $t$'s words.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ starts posing.] + +} + +// HASH_VALUE 2D1E4679050F6789 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ gazes vacantly into the blue.] + +} + +// HASH_VALUE 7153DC7C78E3304F +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ looks at him dreamily.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ looks at her dreamily.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ knows they have reached their limit, so gets another drink.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + emote_drunk_self [&EMT&$a$ staggers along, possibly drunk.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ offers another drink to $t$.] + +} + +// HASH_VALUE DCC159A06411AD67 +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ will fulfill his obligations.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ will fulfill her obligations.] + +} + +// HASH_VALUE EECE5F02DF4D4FFF +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ will carry out his duty to the best of his ability.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ will carry out her duty to the best of her ability.] + +} + +// HASH_VALUE 08B2E09CBB5AFC33 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ follows $t$, as if it were his duty.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ follows $t$, as if it were her duty.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + emote_eager_nobody [&EMT&$a$ is enthusiastic and ready!] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + emote_eager_self [&EMT&$a$ is very motivated.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ shows enthusiasm to $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ seems attentive.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ stresses the importance of being attentive.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ stares earnestly at $t$.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + emote_ecstatic_nobody [&EMT&$a$ is having a wicked time.] + +} + +// HASH_VALUE 052194B23286D5FF +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ doubles up with laughter!] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ doubles up with laughter!] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + emote_ecstatic_target [&EMT&$a$ and $t$ kill themselves laughing!] + +} + +// HASH_VALUE 91D3B99EF392A5B1 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] + +} + +// HASH_VALUE 1201928046EB4120 +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ believes in himself, and in his ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ believes in herself, and in her ego.] + +} + +// HASH_VALUE D7167D18C2E9238B +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ indulges $t$'s ego, not that he needs it.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ indulges $t$'s ego, not that she needs it.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +} + +// HASH_VALUE 83ED099858DDA3D6 +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ is embarassed.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ is embarassed.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + emote_emotional_nobody [&EMT&$a$ is seized with emotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ could use some comfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done anymore.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ stares at $t$ absent-mindedly.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + emote_emphatic_nobody [&EMT&$a$ is ready to listen.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ is willing to listen to you sympathetically, knowing how you feel.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ sympathizes with $t$. "I know just how you feel."] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ thinks the situation is encouraging.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + emote_encouraging_self [&EMT&$a$ is encouraged.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourages $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ steams with rage.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ steams with rage against $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ seems enthusiastic.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ is very enthusiastic listening to $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + emote_envious_nobody [&EMT&$a$ is eaten away with envy.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + emote_envious_self [&EMT&$a$ is certainly envied by everyone right now.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ would like to be just like $t$.] + +} + +// HASH_VALUE E1B18054C93AE3B3 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +} + +// HASH_VALUE 03AA431D51055059 +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ thinks he is evil.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ thinks she is evil.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&$a$ smiles evilly at $t$.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + emote_excited_nobody [&EMT&$a$ smiles, excited.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + emote_excited_self [&EMT&$a$ is too excited!] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + emote_excited_target [&EMT&$a$ is excited by $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ starts a complete training session.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + emote_exhausted_self [&EMT&$a$ is exhausted and needs to rest.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ is bubbling over with happiness.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ dances, unrestrained and enthusiastic.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + emote_exuberant_target [&EMT&$a$ dances with $t$, very satisfied.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +} + +// HASH_VALUE 73484F44C200A98C +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +} + +// HASH_VALUE CF296E0BC3605C54 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + emote_fanatical_self [&EMT&$a$ is a homin with a cause. Till death!] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ shows an unswerving devotion to $t$, and $t$ alone.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ meticulously makes sure everything is in its place.] + +} + +// HASH_VALUE 9E77A74A6D5D1BBF +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ meticulously brushes a bit of dirt off $t$.] + +} + +// HASH_VALUE A39E155490001646 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +} + +// HASH_VALUE CD5280E83983D88E +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ practises the art of the Elders of Atys.] + +} + +// HASH_VALUE 5D46447C22E5AD6B +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + emote_fearful_nobody [&EMT&$a$ looks around, the eyes filled with fear.] + +} + +// HASH_VALUE C2BCB5CE96CFEF95 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ fears no one but himself.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ fears no one but herself.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ fears $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ stays firm.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ is inflexible.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ is firm as concerns this point, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ decides to act first, and to ask for forgiveness later.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ forgives $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + emote_fraternal_self [&EMT&$a$ is glad to be treated like a member of the family.] + +} + +// HASH_VALUE DFF83D131B5FBE0E +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + emote_fraternal_target [&EMT&$a$ considers $t$ like family.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + emote_friendly_nobody [&EMT&$a$ is everybody's friend.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ is friendly.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + emote_friendly_target [&EMT&$a$ is $t$'s friend.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +} + +// HASH_VALUE 1E18CDF13A5A0526 +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ frustrated himself.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ frustrated herself.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + emote_frustrated_target [&EMT&$a$ is frustrated by $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ tells a joke.] + +} + +// HASH_VALUE C7A6EED6FAD8BBEF +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ laughs at himself.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ laughs at herself.] + +} + +// HASH_VALUE 0558BD95AFC783F3 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ says $t$ is really funny.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ says $t$ is really funny.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ shares with everyone!] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ shares generously with $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +} + +// HASH_VALUE AA21014F3741278A +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ gives himself a high five as no one else will.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ gives herself a high five as no one else will.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ mutters something about ruin, darkness, and destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ is in the doldrums when thinking of $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes, like right now.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ grins. This is great!] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ is great. You?] + +} + +// HASH_VALUE 07A88585ADF71FF4 +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ says $t$ is a great person.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ says $t$ is a great person.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ broadly smiles.] + +} + +// HASH_VALUE 274D22FFCA8FE87E +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&The slightest thing makes $a$ laugh, which worries everybody.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ grins at $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ grouches, grumpily.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ is grumpy to $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ owns up to being guilty.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ looks at $t$ with a guilty look on the face.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + emote_happy_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE 28327F68321B2307 +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ seems very pleased with himself.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ seems very pleased with herself.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + emote_happy_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + emote_hardsilence_nobody [&EMT&$a$ looks around in stony silence.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + emote_hardsilence_self [&EMT&$a$ is finding it hard to keep quiet.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ stares at $t$ without answering, the tension is palpable.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ puts on an haughty air.] + +} + +// HASH_VALUE 41D4B332471333F9 +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ would never stoop so low as you.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ would never stoop so low as you.] + +} + +// HASH_VALUE 741560DF5A1E464D +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ looks $t$ up and down haughtily.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ looks $t$ up and down haughtily.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +} + +// HASH_VALUE 773A26C9207DA0BB +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ lends himself a hand as no one else will.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ lends herself a hand as no one else will.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ tries to help $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +} + +// HASH_VALUE 332DC678E2226026 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ thinks he is a genuine hero.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ thinks she is a genuine heroine.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ says hi.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ waves. Hi!] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +} + +// HASH_VALUE 3B0B447A802E2C63 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ is always honest with himself.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ was simply honest with $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ is full of hope.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ holds on to hope.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ feels pathetic.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ screams. We are doomed, it's hopeless!] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + emote_hopeless_target [&EMT&$a$ thinks $t$ is useless.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + emote_humble_nobody [&EMT&$a$ looks about modestly.] + +} + +// HASH_VALUE 5762F7AF7816FEBA +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ was taught a lesson in humility by $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ could use some food.] + +} + +// HASH_VALUE AE5A996A109CE549 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ looks at $t$ with a starving look.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ runs all over the place.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ is already bustling about.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + emote_hurried_target [&EMT&$a$ is in as much of a hurry as is $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ hurries up, for people are waiting.] + +} + +// HASH_VALUE CB1FE5B40C3AD7AC +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ goes hysterical.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ adopts an imploring attitude.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ begs $t$ to stop.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + emote_indifferent_self [&EMT&$a$ is impartial.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ tells $t$ that things are as they are.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + emote_indignant_nobody [&EMT&$a$ is indignant.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ is indignant about the subject.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + emote_indulgent_self [&EMT&$a$ is self indulgent.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ gives in to $t$, because it's funny.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + emote_innocent_nobody [&EMT&$a$ is innocent.] + +} + +// HASH_VALUE 2185366B31E8990C +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ could use a hug for reassurance.] + +} + +// HASH_VALUE 88331229A8D2EC23 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ is not really self-confident.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ is not really self-confident.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ feels insecure by $t$'s side.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + emote_interested_nobody [&EMT&$a$ is very attentive.] + +} + +// HASH_VALUE 1CC54B7F81234340 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ is only interested in himself.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ is only interested in herself.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + emote_jealous_nobody [&EMT&$a$ is green with envy.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ is burning with jealousy.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ jumps for joy.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + emote_joyful_self [&EMT&$a$ is overjoyed.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + emote_joyful_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to oneself.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ loafs about.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ is loafing about right now, try later.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ hates everybody.] + +} + +// HASH_VALUE 6F71D5EE45670EBC +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ can't stand himself.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ looks at $t$ with scorn and disgust.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +} + +// HASH_VALUE 78B69F2C7D460FEE +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ seems logical to himself.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ seems logical to herself.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ thinks $t$ is very logical.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ is looking for some company.] + +} + +// HASH_VALUE D78F0394E1CFFE1B +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + emote_lonely_target [&EMT&$a$ keeps $t$ company.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ pumps up the volume.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + emote_loud_target [&EMT&$a$ complains that $t$ is too loud.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + emote_love_nobody [&EMT&$a$ is in love.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ checks the mirror, yup, still perfectly adorable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ loves $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +} + +// HASH_VALUE 957B06AF6A927484 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +} + +// HASH_VALUE 66B54595E35ED8DF +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ thinks he is attractive.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ thinks she is attractive.] + +} + +// HASH_VALUE DEDFCAB6D55C2B6C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ thinks he is attractive, which reinforces his ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ thinks she is attractive, which reinforces her ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ mentally undresses $t$.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$'s face displays an expression of profound hatred.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ is capable of doing very bad things.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ observes $t$ malevolently.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ tries to sow the seeds of discord.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + emote_malicious_self [&EMT&$a$ really meant to be malicious.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ provokes $t$ maliciously.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + emote_mean_nobody [&EMT&$a$ is really mean.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + emote_mean_self [&EMT&$a$ is the meanest homin around.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + emote_mean_target [&EMT&$a$ is mean to $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + emote_megalomaniac_nobody [&EMT&$a$ is the best, no doubt about that.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + emote_megalomaniac_self [&EMT&$a$ says, "I'm the best. No doubt about it."] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + emote_merciful_nobody [&EMT&$a$ is merciful.] + +} + +// HASH_VALUE 39B55A5707FF5106 +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ takes pity on himself.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ takes pity on herself.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ is up to something.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ has a dirty trick in mind, and a plan at hand.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +} + +// HASH_VALUE 338395659327ADA2 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ imitates the people around him.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ imitates the people around her.] + +} + +// HASH_VALUE 3C8504AEF107D182 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ plays the fool with a perfect impression of himself.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ plays the fool with a perfect impression of herself.] + +} + +// HASH_VALUE 42B4C61E1FED87F4 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ ridicules $t$, imitating all his gestures.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ ridicules $t$, imitating all her gestures.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ progresses nervously.] + +} + +// HASH_VALUE 1ED8A0AF1ABB0A52 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ is naturally nervous.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ is naturally nervous.] + +} + +// HASH_VALUE D90479576A965979 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ is neutral.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuses to take a stand.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ is neutral on this matter, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ is nice.] + +} + +// HASH_VALUE 03166582F15D36A6 +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +} + +// HASH_VALUE D8975DEF7912AFD8 +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ is clueless.] + +} + +// HASH_VALUE 130A92B1EC15A15A +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ looks at $t$ and shrug his shoulders, because he has no clue.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ looks at $t$ and shrugs her shoulders, because she has no clue.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ is in an idling mood.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + emote_none_self [&EMT&$a$ doesn't know what to do yet.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ won't do anything for $t$, let this be known.] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ feels nostalgic about the past.] + +} + +// HASH_VALUE AEE1EA0257AF53D2 +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ recollects memories.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ recollects memories.] + +} + +// HASH_VALUE 4619474B035E975E +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ evokes memories with $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + emote_obnoxious_nobody [&EMT&$a$ is obnoxious] + +} + +// HASH_VALUE 955202266CF008B2 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ is so obnoxious he can barely stand himself.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ is so obnoxious she can barely stand herself.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + emote_obnoxious_target [&EMT&$a$ thinks $t$ is obnoxious.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ knows a lot of obscure things.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ knows some mysterious things.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ tell $t$ lots of tediously obscure facts.] + +} + +// HASH_VALUE F3730A61EAC9EFF9 +EMOTE_OBSESSED_NOBODY (entity a) +{ + emote_obsessed_nobody [&EMT&$a$ gets obsessed by something... or someone.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + emote_obsessed_self [&EMT&$a$ seems preoccupied, probably obsessed by something.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + emote_obsessed_target [&EMT&$a$ is obsessed by $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + emote_offended_nobody [&EMT&$a$ is definitely shocked by what happens around here.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + emote_offended_self [&EMT&$a$ will probably be shocked.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + emote_offended_target [&EMT&$a$ is really shocked by $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ thinks everything will be ok.] + +} + +// HASH_VALUE 0DD6285C788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ tells $t$ "Don't worry, everything will be ok."] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ says, Get over it.] + +} + +// HASH_VALUE FE68E3ACC9462549 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ tells himself he is going to get over it.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ tells herself she is going to get over it.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + emote_over_target [&EMT&$a$ got over $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ catches a wave. Ready to surf, dudes!] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ looks for a beach.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ tells $t$ "Relax, dude. Watch the beach."] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ cries ouch.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + emote_painful_self [&EMT&$a$ is injured, and yes, it hurts.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ sees $t$ suffering.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panics.] + +} + +// HASH_VALUE 0FCFC2711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + emote_panic_self [&EMT&$a$ is panic-stricken.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ waits patiently.] + +} + +// HASH_VALUE 03A5B0CFF6625477 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ shows patience worthy of a noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + emote_patient_target [&EMT&$a$ is patient with $t$.] + +} + +// HASH_VALUE 52D0ED13FFBE7C22 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his host city.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her host city.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ waves a flag.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ wonders if $t$ displays any patriotism these days.] + +} + +// HASH_VALUE 46E737AF2DB8D4A2 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + emote_pedantic_self [&EMT&$a$ stays narrow-minded, and likes it that way.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ lectures $t$ nitpickingly.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ is in a sulky and perturbed mood.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + emote_perturbed_self [&EMT&$a$ is feeling a bit out of sorts.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + emote_perturbed_target [&EMT&$a$ is perturbed by $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + emote_petulant_nobody [&EMT&$a$ gets quarrelsome.] + +} + +// HASH_VALUE 8AA637C937F30128 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ is known for his mood swings.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ is known for her mood swings.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ carries on the discussion with $t$ peevishly.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ meditates on the world.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ has a few theories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ becomes philosophical when with $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ pities everybody.] + +} + +// HASH_VALUE 6BADA86513A1FCA6 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ feels sorry for himself, don't mind him.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ feels sorry for herself, don't mind her.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ is so happy he jumps all over the place.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ looks at $t$ playfully.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +} + +// HASH_VALUE 7292EDA7C0197454 +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ points back.] + +} + +// HASH_VALUE 36A3BBD6AE2033D5 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ points back.] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ points back.] + +} + +// HASH_VALUE 1C417488AAA976CF +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ points back. "Back there, $t$."] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ points back. "Back there, $t$."] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +} + +// HASH_VALUE 86BF964B06392611 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ points straight ahead of himdelf. "Straight ahead, $t$."] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ points straight ahead of herself. "Straight ahead, $t$."] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ points right. This way.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ seems to be pointing at something.] + +} + +// HASH_VALUE 7D6070012B653B77 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ points at himself. "Me."] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ points at $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ waits politely.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + emote_polite_self [&EMT&$a$ is too polite to do any harm to anyone.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +} + +// HASH_VALUE 5DB033EE8952F687 +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ is full of pride. He thinks he is the best .] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ is full of pride. She thinks she is the best.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ radiates power.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +} + +// HASH_VALUE CDC002584F7C36D7 +EMOTE_PRAYING_NOBODY (entity a) +{ + emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&It seems $a$ needs a divine intervention.] + +} + +// HASH_VALUE 22B23C920E378C7A +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + emote_proud_nobody [&EMT&$a$ is proud and strong.] + +} + +// HASH_VALUE 4F595D70181695AB +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ seems proud of himself.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ seems proud of herself.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + emote_proud_target [&EMT&$a$ is so proud of $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ is trying to understand something.] + +} + +// HASH_VALUE 64CFBE66318A6453 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ occasionally manages to puzzle himself.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ occasionally manages to puzzle herself.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ looks at $t$ with a puzzled look.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ is calm.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ stays calm.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ recovers peace when with $t$.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + emote_ready_nobody [&EMT&$a$ is ready to do something.] + +} + +// HASH_VALUE D7F4D7805F3AF54B +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ finds the situation to be reassuring.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ seems to prompt a rebellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ charges without thinking.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +} + +// HASH_VALUE B5931024A7E3CE43 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +} + +// HASH_VALUE 805710674A7BBC26 +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ is already sorry about what he did.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ is already sorry about what she did.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + emote_relieved_nobody [&EMT&$a$ is relieved.] + +} + +// HASH_VALUE B6CC99EB6E550205 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + emote_relieved_target [&EMT&$a$ sighs, relieved thanks to $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ accepts, reluctantly.] + +} + +// HASH_VALUE 2591B6CF40E5D53C +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ feels bad in front of $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ resigns.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ gives in to $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + emote_respectful_nobody [&EMT&$a$ stays calm and respectful.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + emote_respectful_self [&EMT&$a$ stays calm and respectful.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respects $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +} + +// HASH_VALUE 2E306596A6C62513 +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +} + +// HASH_VALUE 428EF41ECC1195CC +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ is preparing his revenge on $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ is preparing her revenge on $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ tosses rice to party.] + +} + +// HASH_VALUE CE31CA2389113065 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ sprinkles rice on himself to party.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ sprinkles rice on herself to party.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +} + +// HASH_VALUE CD1D7B8B8CF311BC +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ is free from any guilt or sin.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ releases a moralizing anger on $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ takes out the candles, flowers and liquor.] + +} + +// HASH_VALUE B94C11DB9929C3D5 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ is in for something special.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ is in for something special.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ composes an epic and romantic ode to $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ chokes rudely with laughter.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ aims a rude gesture at $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ looks around sadly.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + emote_sad_self [&EMT&$a$ could use a hug.] + +} + +// HASH_VALUE 0A663D588B5F044A +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ wonders if $t$ is being sarcastic.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +} + +// HASH_VALUE E8BAA31FAD8AF7ED +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ is scared of $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + emote_scolding_nobody [&EMT&$a$ looks ready to scold someone.] + +} + +// HASH_VALUE 84C4A262BDA50856 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ scolds himself. "I'm not a nice person."] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ scolds herself. "I'm not a nice person."] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ scolds $t$ harshly] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + emote_sedate_self [&EMT&$a$ needs to be sedated.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ sedates $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ has selfish thoughts.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ is being selfish right now.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considers $t$ to be selfish.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + emote_serious_nobody [&EMT&$a$ gets serious.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ is not ashamed.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ struts shamelessly.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ wonders if $t$ ever felt ashamed.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ suddenly looks sheepish.] + +} + +// HASH_VALUE F70EB4C397E127E8 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ moves his feet sheepishly.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ moves her feet sheepishly.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ shifts herself, either out of suspicion or perhaps out of calculated self-interest.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ looks around shiftily.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ looks shiftily at $t$.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + emote_shocked_nobody [&EMT&$a$ is shocked.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + emote_shocked_self [&EMT&$a$ is too shocked to answer.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + emote_shocked_target [&EMT&$a$ seems shocked by $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ has trouble concentrating. Could everyone please shut up?] + +} + +// HASH_VALUE 529EA4503F4493D0 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ is not saying much.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ glances shyly at $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ sighs.] + +} + +// HASH_VALUE 80C090918BC6A8F4 +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ softly sighs.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ softly sighs.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ sighs loudly when facing $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ calls for silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ did not say anything.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ signals to $t$. Hush.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ thinks it's silly.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + emote_silly_self [&EMT&$a$ is silly, and knows it.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + emote_silly_target [&EMT&$a$ says $t$ is silly.] + +} + +// HASH_VALUE 0DEC8CE4A09000AC +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ is sincere.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ is falling asleep.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + emote_sleepy_target [&EMT&$a$ wonders if $t$ is asleep.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ discreetly eyes the area.] + +} + +// HASH_VALUE 18047094573E6219 +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ wears a mocking little smile. What is he up to?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ wears a mocking little smile. What is she up to?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ casts a sly glance at $t$.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +} + +// HASH_VALUE BDA0D2C28748152B +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that it hurts and stops.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that it hurts and stops.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ smacks $t$.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ looks smug.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ smirks.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ smirks at $t$.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ is sorry.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ is sincerely sorry.] + +} + +// HASH_VALUE 5B3632F393357746 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Can you forgive him?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Can you forgive her?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ needs to take it out on someone.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ is simply spiteful.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ will do everything to hurt $t$'s feelings.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ is feeling dizzy.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + emote_squeamish_self [&EMT&$a$ keels over.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + emote_squeamish_target [&EMT&$t$ makes $a$ sick.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +} + +// HASH_VALUE 15F0F736FB6C26A0 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ restrains himself from doing what he desires.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ restrains herself from doing what she desires.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ flexes and poses.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + emote_stubborn_nobody [&EMT&$a$ looks around stubbornly.] + +} + +// HASH_VALUE E1599DCFE9137B02 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ is stubborn, and there's nothing you can do about it.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ is stubborn, and there's nothing you can do about it.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ stubbornly looks at $t$.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ screams with pain.] + +} + +// HASH_VALUE A9C0073B8306A130 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ lets everyone know he is in pain.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ lets everyone know she is in pain.] + +} + +// HASH_VALUE 530EBB39E03950F8 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + emote_surprised_nobody [&EMT&$a$ looks surprised.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + emote_surprised_self [&EMT&$a$ is surprised.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ looks at $t$ suspiciously.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ provokes the crowd.] + +} + +// HASH_VALUE 2D34900AFD683207 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ provokes himself and as a result he is intimidated.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ provokes herself and as a result she is intimidated.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ provokes $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +} + +// HASH_VALUE 99B1C3516D01552E +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ tries to terrify himself, and fails.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ tries to terrify herself, and fails.] + +} + +// HASH_VALUE BCCF2C16F55ABCE5 +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ looks at $t$ with his eyes wide open, visibly terrified.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ looks at $t$ with her eyes wide open, visibly terrified.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + emote_thankful_nobody [&EMT&$a$ is thankful.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + emote_thankful_self [&EMT&$a$ is thankful for being here.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + emote_thankful_target [&EMT&$a$ is thankful to $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ is thirsty. Does anybody want a drink?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ swigs his drink down.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ turns it over in his mind.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ thinks about it a lot.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ looks at $t$ thoughtfully.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + emote_tired_nobody [&EMT&$a$ is tired of all this.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + emote_tired_self [&EMT&$a$ is tired.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + emote_tired_target [&EMT&$a$ is really tired of $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +} + +// HASH_VALUE 4E89B1BE3036BC48 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolerates $t$, as far as possible.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + emote_troubled_nobody [&EMT&$a$ looks worried.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + emote_troubled_self [&EMT&$a$ is deeply preoccupied.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + emote_troubled_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ does not really know.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + emote_uncertain_self [&EMT&$a$ was sure, but is not so sure now.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ aims an uncertain shrug at $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +} + +// HASH_VALUE 01FAF8E751AE8685 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ is displeased with himself.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ is displeased with herself.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + emote_unhappy_target [&EMT&$a$ is displeased with $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ does not move, and shows reluctance.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + emote_unwilling_self [&EMT&$a$ is unwilling. Try something else.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +} + +// HASH_VALUE A1EB61F18D59397F +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ tries to avenge himself.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ tries to avenge herself.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ is vengeful towards $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ is waiting.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ warmly smiles.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ becomes animated.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ warmly welcomes $t$.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ looks around warily.] + +} + +// HASH_VALUE 99F8A5F5420BB44F +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ looks at himself warily.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ looks at $t$ warily.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ attempts to start a Mexican wave. Come on everyboby!] + +} + +// HASH_VALUE B3C65F81CD39E962 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ casually puts his hands up in the air.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ casually puts her hands up in the air.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ waves to $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ is complaining.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ complains to no one in particular, but knows it won't help.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ complains to $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ has a wicked appearance.] + +} + +// HASH_VALUE 7C2C8676D23DD799 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + emote_wicked_target [&EMT&$a$ thinks $t$ is really wicked.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ considers things wisely.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ chooses wisely.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ thinks $t$ is wise.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + emote_worried_nobody [&EMT&$a$ is a natural-born worrier.] + +} + +// HASH_VALUE 3C0F9CB37F5A8EC5 +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ worries sometimes.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ worries sometimes.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + emote_wounded_nobody [&EMT&A wound is making $a$ reel.] + +} + +// HASH_VALUE 9CC93532A208B5F9 +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ hurt himself. Heal?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ hurt herself. Heal?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ has wounded $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ yawns his head off.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ yawns in front of $t$.] + +} + +// HASH_VALUE 9ED3DF2437DD8F44 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ knows this is just going to be the two of them out there.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ knows this is just going to be the two of them out there.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [First Encyclopaedia Album] + +} + +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [You have to discover all of the themes of this album to complete it.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& You have finished a theme of the encyclopaedia.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM& You have finished a theme of the encyclopaedia.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [First Encyclopaedia Mission] + +} + +/** this file contains encyclopedia texts for all albums */ +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + +} + +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + [You are ready to accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [This is an example encyclopaedia text.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&Exchange accepted on both sides.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ ended exchange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + (p.gender = male) + exchange_invitation_m [$p$ invites you to exchange with him.] + + (p.gender = female) + exchange_invitation_f [$p$ invites you to exchange with her.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348CE9040 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&Money was spent during this exchange. Please retry the operation.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +} + +// HASH_VALUE 2F5C0F4368A878AC +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +} + +// HASH_VALUE 8793324DFF4DD45C +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Gift to $b$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE DE5E971B0389C865 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Exchange with $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Your crafting action has been interrupted!] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +} + +// HASH_VALUE FA5DD68E479A38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Can't create crafted item. Your temporary inventory is full!] + +} + +// HASH_VALUE 9DA4C47498F58FAD +FACTION_EN () +{ + [English Uni] + +} + +// HASH_VALUE E6A26437A6F2C87C +FACTION_FR () +{ + [French Uni] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute is needed before being able to earn fame points by fighting $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes are needed before being able to earn fame points by fighting $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 second is needed before being able to earn fame points by fighting $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ seconds are needed before being able to earn fame points by fighting $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&You gain $fp$ honor points with $faction.da$ $faction$.] + + (fp = 1) + faction_points_gain_1 [&XP&You gain 1 honor point with $faction.da$ $faction$.] + + faction_points_gain_0 [&XP&You don't gain any honor point.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&You defeated $victim$, an enemy from $faction.da$ $faction$ faction, your faction ! You gain $fp$ faction points.] + + (fp = 1) + [&XP&You defeated $victim$, an enemy from $faction.da$ $faction$ faction, your faction ! You gain one faction point.] + + [&XP&You do not gain any faction point for the death of $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&You lose $fp$ honor points with $faction.da$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&You lose 1 honor point with $faction.da$ $faction$.] + + faction_points_lose_0 [&XP&You don't lose any honor point.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Zoraï] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&You cannot join a civilisation opposed to your guild's allegiance.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&You cannot join a religion opposed to your guild's allegiances.] + +} + +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Your guild gains fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Your guild gains fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Your guild gains fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +// HASH_VALUE 56F53E3E945FF36C +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but they have all been used up and the deposit is now empty for a while.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + + forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +} + +// HASH_VALUE 46AD52CA9377EEE8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +} + +// HASH_VALUE 8916C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&End of prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&You failed to catch the material!] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +} + +// HASH_VALUE 33471B39DF935B64 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +} + +// HASH_VALUE 395227E298D6B66F +FORAGE_FAIL () +{ + forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&You found nothing.] + + (n=1) + forage_found_source [&ITM&You found a raw material source.] + + forage_found_sources [&ITM&You found $n$ raw material sources.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +} + +// HASH_VALUE 1716237185EA7F40 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +} + +// HASH_VALUE 1AC6B752209F7C99 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +} + +// HASH_VALUE 4CD7A8412C8B0C97 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +} + +// HASH_VALUE 515DD509B099A659 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 97585DFAEC8A0638 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +} + +// HASH_VALUE AE6403726C470FCE +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FB7B54F4F7937453 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +} + +// HASH_VALUE 09A58D0962B25C53 +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +} + +// HASH_VALUE E559552DDB4612D8 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +} + +// HASH_VALUE EA25143F674CB6E6 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + + forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Guild message of the day: $s$] + +} + +// HASH_VALUE 7AF5DE1D3A433E5B +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + [&CHK&$p$ already has a proposal to join a guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&You are already in a guild.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ is already member of a guild.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Please retry this operation : guild parameters have just been modified by someone.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Your guild already has a building.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, the $r$ people must believe your guild to have a fame of $i$.] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Your guild grade is not sufficient to perform this action.] + +} + +// HASH_VALUE D660F772C1F54D04 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&To buy a building here, you need $i$ dappers.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&You need a guild building to perform this action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&You cannot invite an outpost enemy in your guild] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&The outpost is already under attack.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&You successfully created a guild.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&The description you chose contains forbidden words] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&Guild descriptions must contains only alphabetic characters and blanks. Descriptions cannot start or end with a Blank. A blank cannot follow another one] + +} + +// HASH_VALUE F867856A17D0D8D5 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&Guild descriptions length can't exceed two hundred characters] + +} + +// HASH_VALUE 94E3D252C3944E94 +GUILD_DESTROYED () +{ + [&SYS& You were the last member of your guild. So it has been destroyed.] + +} + +// HASH_VALUE 8B79AC14E5D8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Your guild gained $points$ charge points.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&The outpost is not under attack.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&There are not enough members in your guild to change the grade of $p$ to the one you chose.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&The player $p$ has a $b$ allegiance incompatible with the allegiances of your guild.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&You dont have a sufficient grade in your guild.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Invalid guild description.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Invalid guild name.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&The player you wish to invite must be connected.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&You can't invite a someone in your guild when not on the mainlands.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&You can execute this action just on the game territory, you are in process.] + +} + +// HASH_VALUE 42BA6A190F2699DA +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Someone is handling this item. Please retry.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&This item cannot be put in the guild inventory.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + [&CHK&you are not allowed to perform that action] + +} + +// HASH_VALUE 4E6818F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&The guild warehouse is full.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ joins your guild.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ invites you to join the guild $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ kicked $b$ out of your guild.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Your guild already reached the maximum member count ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&This guild already reached the maximum member count ($i$).] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&This Name is already used. Please choose another One] + +} + +// HASH_VALUE A87F8445B6A18DBB +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Guild names must contains only alphabetic characters and blanks. Names can't start or end with a Blank.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Guild names must have a length of at least three characters, and no more than fifty.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&The name you chose contains forbidden words] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ is now the new leader of your guild.] + +} + +// HASH_VALUE BA1DA837132B9F9B +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&You need $m$ dappers to create a guild.] + +} + +// HASH_VALUE 7B0B74F831DAE937 +GUILD_NOT_MEMBER () +{ + [&SYS&You are not a member of any guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [You cannot take this item from your guild : your bag is full] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ left your guild.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuses to join your guild.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Your guild already bought this rolemaster.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [To Guild "$i$".] + +} + +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ high officer of your guild $str$.] + +} + +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + +} + +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ officer of your guild $str$.] + +} + +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ leader of your guild $str$.] + +} + +// HASH_VALUE 26808247326D4098 +GUILD_USER_DELETED ( player a ) +{ + [&SYS&$a$ was deleted.] + +} + +// HASH_VALUE F05FF937771C58FC +GUILD_XP_GAIN () +{ + [&XP&Your guild gained experience points.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&You join the guild $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&You quit the guild $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&Character $p$ are to encumbered to make this exchange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&EXCHANGE REFUSED: Some of these items cannot be traded with players from a different server.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Invalid Target.] + +} + +// HASH_VALUE 16C2EDAC8CE40FF2 +INVALID_TEAM_TARGET () +{ + [&CHK& Your target can't be invited to join a team.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ Dappers.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ Dappers.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ Dappers and $fp$ honor points.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ Dappers and $fp$ honor points.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ honor points.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ honor points.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_DAPPERS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + + (qty>1) + inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&You equip your $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&You equip your $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&You unequip your $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Start of extend limit effect, the limits of the item you have crafted are extended by $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Start of bonus stat effect, the item you have crafted has a bonus of $s$ $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Trigger of the forage bonus effect, you have foraged $param$% of additional resources by this action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Start of no-risk fount effect, one of the founts that you have found cannot explode.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Start of divine intervention effect, your spell credits have not been used up.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Start of shoot again effect, your next spell will be cast in a minimum time.] + +} + +// HASH_VALUE 66CDFB40CAFE54A7 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + + (qty>1) + item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +} + +// HASH_VALUE 6F076F1697A19B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +} + +// HASH_VALUE 7541F61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +} + +// HASH_VALUE C4844F2DA6A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&The item you want buy is no more available.] + +} + +// HASH_VALUE ABCE158EFFCECDD9 +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + +} + +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ has been consumed.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Purchase refused, $service.da$ $service$ is no longer available.] + +} + +// HASH_VALUE 1A6AD9B7EDC20493 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&You can't place any more items with the merchant, you have reached the maximum of $qty$ items you can sell at any one time.] + +} + +// HASH_VALUE A4228BA504341BDB +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&You sell $item.ia$ $item$ for $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&You sell $qty$ $item.p$ for $moneyNow$ dapper(s).] + +} + +// HASH_VALUE 95EDDEBE774AEC8A +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] + +} + +// HASH_VALUE F1B43527D4F36ADA +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Your $item$ is unspoiled.] + +} + +// HASH_VALUE 035A7279A495FDB8 +ITEM_WORNED (item item) +{ + [&ITMF&Your $item$ is now completely worn out and you can no longer progress by using it. You should find a new one as soon as possible.] + +} + +// HASH_VALUE ED0AEDB27C730CA4 +ITEM_WORNED_DESTROYED (item item) +{ + [&ITMF&Your $item$ was so worn that it has been destroyed.] + +} + +// HASH_VALUE F77F348A8B709DDF +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Your $item$ is slightly worn out.] + +} + +// HASH_VALUE C630F8AA9E82F8E6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Your $item$ is moderately worn out.] + +} + +// HASH_VALUE D63D14AAFC5F6945 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Your $item$ is heavily worn out. You should start thinking about replacing it.] + +} + +// HASH_VALUE B8412A2781AB563C +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Your $item$ is nearly completely worn out. You should replace it as soon as possible.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 192B79D91038E3DD +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +} + +// HASH_VALUE D7319B2D94A30283 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&You have been killed by the GOO!] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Exit$$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&You cannot cast this spell on an opponent.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +} + +// HASH_VALUE C6A4788B96B21796 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +} + +// HASH_VALUE 68143A03720AFCE9 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +} + +// HASH_VALUE DC551A1E5E6E1D20 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +} + +// HASH_VALUE 5F818A8BDFAA9B2C +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 5390DCD284F2E4A5 +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +} + +// HASH_VALUE A1FC1750D32694B2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +} + +// HASH_VALUE C922A88973AEDD49 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +} + +// HASH_VALUE FE28B48A9D1A092D +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +} + +// HASH_VALUE 0278D1B1C40BE971 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE 0F448B233230B762 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + + magic_heal_full_score_target [&SYS&You are now at full $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 3B984298B9F17EDE +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences used as error codes in magic system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&This spell needs a target.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE A91C5E554C9C7349 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +} + +// HASH_VALUE 7424D269D009B4E3 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE 7670BD3F5BCE54BA +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +} + +// HASH_VALUE 43D2A9A0ED992412 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +} + +// HASH_VALUE 84199DC0A4E266D9 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE F487975932750A44 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +} + +// HASH_VALUE D556866EB5EB54D8 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 92FE8D3F8CA9C02D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 6CCC9963B11C8608 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE 61AD072EFFB21738 +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 88762FC0CB79D5B9 +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4038E07172C4DE0D +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrupt $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&your guild has already applied for the maximum number of charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Look at the outpost's ensign] + +} + +// HASH_VALUE 81FB6F7A8833D4A0 +MENU_RING_ENTRY () +{ + [Enter the Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Who are you?] + +} + +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B05705F4910D106D +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [What is the Karavan?] + +} + +// HASH_VALUE 7C2623A06F834E6E +MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) +{ + [You have turned down the offer, so you are now in sleep mode for the $str$ mission.] + +} + +// HASH_VALUE 90D54834ED1955F4 +MISSION_ENTER_CRITITAL_PART_PROPOSAL (dyn_string_id str) +{ + [Would you now like to take on the critical section of mission $str$?] + +} + +// HASH_VALUE F03A78365DD65C11 +MISSION_ENTER_CRITITAL_PART_TIMEOUT (dyn_string_id str) +{ + [You have not replied quickly enough, so you are now in sleep mode for the $str$ mission.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D93A167A17700A +MISSION_FAILED () +{ + mission_failed [&TSK&You failed in a mission.] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Or $id$] + +} + +// HASH_VALUE CF0BAC5D4564E2D4 +MISSION_MAX_GROUP_REACHED () +{ + [&CHK&You have already picked the maximum number of group missions.] + +} + +// HASH_VALUE D2AC9C3772F3EEC7 +MISSION_MAX_SOLO_REACHED () +{ + [&CHK&You have already picked the maximum number of solo missions.] + +} + +// HASH_VALUE 923525270019F64B +MISSION_PREREQ_ACTION (sbrick s) +{ + [This mission requires you to know stanza "$s$".] + +} + +// HASH_VALUE 55C5DF440C5D5E93 +MISSION_PREREQ_ALREADY_DONE () +{ + [This mission can only be taken once.] + +} + +// HASH_VALUE E3115069B78BCDCB +MISSION_PREREQ_CAN_NO_LONGER_TAKE () +{ + [You can no longer take this mission.] + +} + +// HASH_VALUE 7E5B5144EEF618DF +MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id thema, dyn_string_id album) +{ + [All ritual tasks for thema "$thema$" in album "$album$" must have been completed.] + +} + +// HASH_VALUE AA972AC236D15732 +MISSION_PREREQ_EVENT_FACTION (event_faction ef) +{ + [You must be in event faction '$ef$'.] + +} + +// HASH_VALUE 0DFCF30ED9F115FD +MISSION_PREREQ_FAME_FACTION (faction f, int level) +{ + [Your fame with faction "$f$" must be at least level $level$.] + +} + +// HASH_VALUE 94DD0E9B083FF5F4 +MISSION_PREREQ_KAMI () +{ + [Your fame with the Kami must be greater than your fame with Karavan.] + +} + +// HASH_VALUE 9D95C86D2895AE00 +MISSION_PREREQ_KARAVAN () +{ + [Your fame with the Karavan must be greater than your fame with the Kami.] + +} + +// HASH_VALUE 09011928A0D4164C +MISSION_PREREQ_MISSION_DONE (dyn_string_id str) +{ + [This mission requires the accomplishment of mission '$str$'.] + +} + +// HASH_VALUE 1482BE95C1942C5D +MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) +{ + [This mission requires mission '$str$' not to be accomplished.] + +} + +// HASH_VALUE 96E3D297BE60A02A +MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) +{ + [This mission requires mission '$str$' not to be in progress.] + +} + +// HASH_VALUE DE884FAF3DAD0B98 +MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) +{ + [This mission requires taking mission '$str$'.] + +} + +// HASH_VALUE 231F493A834B9768 +MISSION_PREREQ_MONO () +{ + [This mission cannot be taken for the moment, come back later.] + +} + +// HASH_VALUE 8699709165C95345 +MISSION_PREREQ_NEED_ITEM_BAG (item item) +{ + [You must have $item.da$ $item$ in your bag.] + +} + +// HASH_VALUE AA98C59B39EA8F8B +MISSION_PREREQ_NEED_ITEM_WORN (item item) +{ + [You must be equipped with $item.da$ $item$.] + +} + +// HASH_VALUE 8CF6396EB84CBFF1 +MISSION_PREREQ_SEASON_AUTUMN () +{ + [This mission is only available in autumn.] + +} + +// HASH_VALUE 5026556DF5FEC833 +MISSION_PREREQ_SEASON_SPRING () +{ + [This mission is only available in spring.] + +} + +// HASH_VALUE 3310842D153CE1C3 +MISSION_PREREQ_SEASON_SUMMER () +{ + [This mission is only available in summer.] + +} + +// HASH_VALUE 33F24D64388BDBC3 +MISSION_PREREQ_SEASON_WINTER () +{ + [This mission is only available in winter.] + +} + +// HASH_VALUE 63705C6A9D3C64DD +MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) +{ + (max >= 250) + [Your skill level in '$skill$' must be above $min$.] + + (min = 0) + [Your skill level in '$skill$' must be below $max$.] + + [Your skill level in '$skill$' must be above $min$ and below $max$.] + +} + +// HASH_VALUE 126BD1B81BC59626 +MISSION_PREREQ_TEAM () +{ + [You must be a member of a team.] + +} + +// HASH_VALUE 687477AB918F81D4 +MISSION_PREREQ_TEAM_LEADER () +{ + [You must be the leader of your team.] + +} + +// HASH_VALUE 345611AFA150C5BE +MISSION_PREREQ_TEAM_SIZE (int n) +{ + [Your team must have at least $n$ members.] + +} + +// HASH_VALUE 54045059ABC0533C +MISSION_PREREQ_TIMER (int days, int h, int m) +{ + (days > 0 ) + mission_prereq_timer_dhm [This mission will be available in $days$ days, $h$ hours and $m$ minutes.] + + (days = 0 & h > 0 ) + mission_prereq_timer_hm [This mission will be available in $h$ hours and $m$ minutes.] + + mission_prereq_timer_m [This mission will be available in $m$ minutes.] + +} + +// HASH_VALUE D7C8585B2742189B +MISSION_PREREQ_TITLE (title title) +{ + [You must display the title "$title$".] + +} + +// HASH_VALUE 59E5493B4604882F +MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) +{ + (nbWaiters = 0 & days > 0) + [You are first in the queue for this mission. Estimated wait time : $days$ days $hours$ hours et $m$ minutes.] + + (nbWaiters = 0 & hours > 0) + [You are first in the queue for this mission. Estimated wait time : $hours$ hours and $m$ minutes.] + + (nbWaiters = 0) + [You are first in the queue for this mission. Estimated wait time : $m$ minutes.] + + (days>0) + [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in the queue for this mission. Estimated wait time : $days$ days $hours$ hours and $m$ minutes.] + + (hours > 0) + [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in the queue for this mission. Estimated wait time : $hours$ hours and $m$ minutes.] + + [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in the queue for this mission. Estimated wait time : $m$ minutes.] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Cast $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Go to $p$ and cast $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE FAAF9F5B68502758 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) +{ + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ you have taken $i.ia$ $i$ of quality $ql$ or better] + + mis_destroy_item_some [$b$ you have taken $qt$ $i.p$ of quality $ql$ or better] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! TO DO!!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! TO DO !!!] + +} + +// HASH_VALUE 789B0B2A60377F70 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&You gain fame with $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE 50C97B9F40FA2369 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gain control of $outpost_name$.] + +} + +// HASH_VALUE 31776A30E5DA490D +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Your guild has gained control of $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Give $q1$ $i1$ to $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Give $item_count$ item] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Give $i$ to $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 7A7B635BE7585E6B +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Give $amount$ dapper(s) to $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Give Money] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [You must go back quickly to $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +// HASH_VALUE A94F1DB5C568E9E3 +MIS_INSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Kill $qt$ $f.member$.] + +} + +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +} + +//kill fauna------------------------------------------------------------------------------------ +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Kill $q1$ $c1$] + + mis_kill_fauna_1_p [Kill $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Kill $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Kill $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A16E92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Kill $qt$ $b$.] + +} + +// HASH_VALUE 3BB0763C41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Go to $p$ and kill $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE C08A50DA1A8737A5 +MIS_KILL_RACE_1 (race c1,int q1) +{ + (q1 = 1) + mis_kill_race_1 [Kill $q1$ of any type of $c1$] + + mis_kill_race_1_p [Kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [You must quit $p$ quickly] + +} + +// HASH_VALUE A94F1DB5C568E9E3 +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [You learn $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ teaches you $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD2AA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [You learn $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946FB81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 98B5551961B02510 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! TO DO !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + + mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + + mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4BCF8D77DA653A7A +MIS_RECV_MONEY (int money) +{ + mis_recv_money [You gained $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [You received '$id$'] + + mis_recv_named_item_some [You received $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [You gained $xp$ skill points] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Reach level $l1$ in your $s1$ skill] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Talk to $b$] + +} + +// HASH_VALUE 99FAC3B9DB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Talk to $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Find and target $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Find and target $b1$ in $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Find and target $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Teach $action$ to $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Teach action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Teleport to $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Use $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Go to $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! TO DO !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! TO DO !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [You must wear $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&You cannot climb onto your mount while you are teleporting.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Your guild does not have enough money.] + +} + +// HASH_VALUE 0F6B581A93153269 +NEWBIELAND_START_MIS_DESC () +{ + newbieland_start_mis_desc [Talk to Uil'i to learn about this place.] + +} + +// HASH_VALUE 6A67BFE31F1D8795 +NEWBIELAND_START_MIS_TITLE () +{ + newbieland_start_mis_title [First steps in the lirri'a] + +} + +// HASH_VALUE 0486F468E948F850 +NEWBIE_INTRO () +{ + newbie_intro [Talk to Uil'i] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&New target added to the compass.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [No.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&You cannot drop this item.] + +} + +// HASH_VALUE D4B59F9ECB407760 +NO_ACTION_WHEN_SITTING () +{ + no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +} + +// HASH_VALUE D291E551EB952E3F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&You cannot perform an action while equipping.] + +} + +// HASH_VALUE FB360842EDB9CBE4 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +} + +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +} + +// HASH_VALUE 3CF9148F32C760C0 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +} + +// HASH_VALUE 2706F3205AABBBAF +OBJ_INTRO () +{ + obj_intro [Talk to Uil'i] + +} + +// HASH_VALUE 0C43F59AC5FB8503 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Only enchanted items can be recharged.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 7F3D0CF4CD6CE680 +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&The player does not exist or is currently offline.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&The Karavan works its craft and you exist once more.] + +} + +// death messages +// HASH_VALUE 5D0CE06CA096D0C2 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&You no longer have a valid resurrection pact. You return to the humus from which you first emerged.] + +} + +// HASH_VALUE 2696CC8F973FF60D +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&You can't invite someone to exchange if you are already trading.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&You are already harvesting raw material on $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&You are not rich enough to buy this.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&You have won a survival pact of level $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 06FFD7653E74BC6D +OPS_WELCOME () +{ + [&AROUND&Welcome to Khanat !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ attacks the outpost now.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&You lost the round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&You won the round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&You lost the round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&The round will be over in 1 minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&You won the round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Error : unknown outpost message.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [The attack of the outpost $o.name$ failed, you keep the control of the outpost.] + + (side = 1) + [The attack of the outpost $o.name$ failed, your attempt to storm the outpost has failed.] + + [The attack of the outpost has failed.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victory !] + + (side = 1) + [Defeat !] + + [End of attack] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [The attack time against your outpost $o.name$ has started !] + + [The attack time against the outpost $o.name$ has started !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Beginning of attack time] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [The attack of the outpost $o.name$ was a success, get ready for the defense stage.] + + (guild_owner = 0 and side = 1) + [The attack of the outpost $o.name$ was a success, you are going to control the outpost.] + + [The attack of the outpost was a success.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Defeat !] + + (side = 1) + [Victory !] + + [End of attack] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [The defense of the outpost $o.name$ was a failure, you are going to lose the control of the outpost.] + + (side = 1) + [The defense of the outpost $o.name$ was a failure, you are going to control the outpost.] + + [The defense of the outpost was a failure.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Defeat !] + + (side = 1) + [Victory !] + + [End of defense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [The defense time of your outpost $o.name$ has started !] + + [The defense time of the outpost $o.name$ has started !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Beginning of defense time] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [The defense of your outpost $o.name$ was a success, you keep the control of the outpost.] + + (side = 1) + [The defense of the outpost $o.name$ was a success, your attempt to storm the outpost failed.] + + [The defense of the outpost was a success.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victory !] + + (side = 1) + [Defeat !] + + [End of defense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [This message should not be visible. Thank you for reporting this bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Error : unknown outpost message] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [The war is declared on your outpost $o.name$.] + + [Your guild declared war on the outpost $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [The war is declared] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ squads couldn't be bought and were replaced with free ones.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&The squad couldn't be bought and was replaced with a free one.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&You cannot delete the last squad, or the outpost will be lost.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&You are banished from this outpost and can't participate in the conflict taking place.] + +} + +// HASH_VALUE CE96CC4B535C8AF2 +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&You are banned from the attacker's side for this outpost battle.] + +} + +// HASH_VALUE 4AEDD052543C7EF6 +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&You are banned from the defender's side for this outpost battle.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ does not have enough money to pay the squad, so they are now leaving the outpost!] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ is currently editing the outpost, try again in a moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [This outpost is already under attack.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [You already own this outpost.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Your guild doesn't have the requisite grade to attack this outpost.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [You must have an online player in the guilde of a level and a sufficient seniority to challenge this outpost. The level required as well as the seniority depends on the level of the outpost.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [This outpost is invalid (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Your player ID is invalid (bug).] + +} + +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [You and your guild don't have enough money to attack this outpost.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [You must belong to a guild to attack an outpost.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [The estimated attack period has changed since the window was opened.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Your guild cannot have more outposts.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Unknown outpost error (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&All the squads of the outpost have been killed.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&The attacker of the outpost gave up.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&The attacker of the outpost has vanished.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&The outpost is challenged.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&The owner of the outpost gave up.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&The owner of the outpost has vanished.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&The time is elapsed in the outpost.] + +} + +// HASH_VALUE 7EB900456DA8EDEF +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Your guild has just been banned from the attackers' side for this outpost battle.] + +} + +// HASH_VALUE DBC91C49EC77FDE1 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Your guild has just been banned from the defenders' side for this outpost battle.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&You are taking part in the conflict at this outpost.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&You are leaving the outpost $o.name$.] + +} + +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&You are no longer involved in an outpost conflict.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ owns the outpost now.] + +} + +// HASH_VALUE CB9A90BE9B34F756 +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&You have just been banned from the attackers' side for this outpost battle.] + +} + +// HASH_VALUE 90E1792144C89E3A +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&You have just been banned from the defenders' side for this outpost battle.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&A new squad was recruited.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&The outpost is now sustaining an attack.] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&The outpost is now sustaining a counterattack.] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&The outpost is now peaceful.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&A conflict is now declared in the outpost.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&A counterattack will begin soon in the outpost...] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Your action on the outpost was rejected because another action was in progress.] + +} + +// HASH_VALUE F53C2BFC6F3960DC +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&You can't exchange an animal with something in its inventory.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + + phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + + phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + + phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + + phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&You use $s$.] + +} + +// HASH_VALUE 2C53A8209B21C7C0 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, the $r$ people must believe you to have a fame of $i$.] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [To player "$p$".] + +} + +// HASH_VALUE B16F525B279C3F67 +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&You activate your "$p$" power.] + +} + +// HASH_VALUE 3A5A64DA87F7854F +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +} + +// HASH_VALUE ADBA4C5DF1864187 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +} + +// HASH_VALUE 21CAD1F91DDA92CB +POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// Powers related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Your "$p$" power will be disabled for another $m$ minutes and $s$ seconds.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Your "$p$" power will be disabled for another $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Your "$p$" power will be disabled for another $s$ seconds.] + +} + +// HASH_VALUE 69F92D20DE0718C1 +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&"$p$" power effects end.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&You taunt $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +} + +// HASH_VALUE 0BE3E756AF6BC35E +POWER_USE (powertype p) +{ + power_use [&SPLM&You use "$p$" power.] + +} + +// HASH_VALUE A8CCA79B6DF0A0D7 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +} + +// HASH_VALUE 3C37B8BD8CF84567 +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +} + +// HASH_VALUE BCA4B5A82FFD5107 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +} + +// HASH_VALUE DAB6262C0437D73D +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +} + +// HASH_VALUE 77739E828F3B0685 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +} + +// HASH_VALUE 2D8FC1C2C0C89F8C +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] + +} + +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Your life force increases.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience for that behaviour.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE DD283493C0E876AD +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + + (i = 1) + progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + + progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C430A38E09E2BEA +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +} + +// HASH_VALUE 692BC5AD5D68582A +PROGRESS_SAP () +{ + progress_sap [&XP&Your sap increases.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Your endurance increases.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 462B0C10CF8762B0 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&You can't attack your ally.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&You can't attack a neutral character.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&You can't help an ennemy.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&You can't help a playing character involved in a PVP conflict which doesn't concern you.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&You can't help this entity.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&PvP challenge has been disabled.] + +} + +// HASH_VALUE 7133344CD1189919 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ and his team challenge you and your team.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&PvP duel has been disabled.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&You have already deactivated your pvp tag.] + + (i != 0) + [&CHK&You have already activated your pvp tag.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&You cannot remove your PvP Tag as you performed a faction PvP action less than $totalTimer$ seconds ago. You will be able to remove your Tag in $timerLeft$ seconds.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&You cannot remove your PvP Tag as it was activated less than $totalTimer$ seconds ago. You will be able to remove your Tag in $timerLeft$ seconds.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&You have already asked to deactivate your pvp tag, you must wait for the timer to end for it to be effective.] + + (i != 0) + [&CHK&You have already asked to activate your pvp tag, you must wait for the timer to end for it to be effective.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&You are now in a Free PVP Zone : no rules here.. be careful!] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&You are now in a Guild PVP Zone : here guilds can confront each other.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&You are in a protected PvP zone, as long as you remain here or as long as you do not perform any PvP action after leaving it, you will be safe in this zone.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&The $faction$ spiral in $region_name.da$ $region_name$ is under attack!.] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&A $f$ spiral has appeared in $region_name.da$ $region_name$. The $f$ faction now dominates $region_name.da$ $region_name$ and has recruited guardians to watch over its spiral.] + + (audience = 1) + [&SYS&A $f$ spiral has appeared in $region_name.da$ $region_name$. The $f$ faction now dominates $region_name.da$ $region_name$ and has recruited guardians to watch over its spiral.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&A $f$ spire has been destroyed in $region_name.da$ $region_name$. From now on the $f$ faction no longer dominates $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&A $f$ spire has been destroyed in $region_name.da$ $region_name$. From now on the $f$ faction no longer dominates $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&You have destroyed an enemy spiral! You earn $q$ faction points.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Your faction can't place a new spiral on the base for another $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Your faction can't place a new spiral on the base for another $s$ seconds.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Invoking a spiral costs $q$ faction points.] + +} + +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&A $f$ spire will appear in $region_name.da$ $region_name$ in $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&A $f$ spire will appear in $region_name.da$ $region_name$ in $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&You cannot be tagged PvP without having sworn any allegiance beforehand.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&You cannot teleport in a region controlled by an enemy faction.] + +} + +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&You cannot teleport if you have recently been involved in PvP actions.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&You are now in a Versus PVP Zone : your clan is determined by your factions.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&You cannot fight in this PVP Zone : you are in another PVP mode.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&You are back in the PVP Zone.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Now you are attackable, be careful.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&You left the PVP Zone before timeout. Now you are safe.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&You left the PVP Zone. You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Now you are safe.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE E449771A47801CA1 +REQUIRED_EQUIP () +{ + [&CHK&Your characteristics are not sufficiently high for you to use this item.] + +} + +// Mission message +// HASH_VALUE 845DAFAE3E3E7ACC +REQ_LEADER_TO_ABANDON_MISSION () +{ + [&CHK& You must be the leader of your team to abandon or finish a team mission.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6CB6 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Ring Channel ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Ring Channel ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Ring Channel cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Ring Channel CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Ring Channel lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Ring Channel sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Ring Channel too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Ring Channel tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [$e.da$ $e$ made a $roll$ in a draw between $min$ and $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK& Your appartment is too encumbered.] + +} + +// HASH_VALUE 7945736000AE8D4F +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action below Novice level ignored] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action below Expert level ignored] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action below Master level ignored] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + + (sessionType = 3) + rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + + (sessionType = 4) + rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + + (sessionType = 5) + rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +} + +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +} + +// HASH_VALUE 3F71DCA165BB7EC9 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&You cannot generate ring rewards at this time] + +} + +// HASH_VALUE B0306A71ED1F9F85 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Your inventory is too full to add any more ring rewards] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType,int ptsRequired,int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +} + +// HASH_VALUE 08D5855985CC62C3 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ as a Ring Reward] + + (nb = 1) + rrp_generate_reward_1 [&ITM&You obtain one $i$ of quality $level$ as a Ring Reward] + +} + +// HASH_VALUE 651EAFCF9A82642C +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP&Next ring reward point not yet available ($time$ seconds to go)] + +} + +// HASH_VALUE 93862216DD5A4E11 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Ring progress $xpSoFar$/$xpRequired$ of next reward points (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation to how amber cubes work] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [This is the first rite mission that you will be given] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Amber cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [First Rite] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 07C11DF91C48206F +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&The shard will be shutdown in $delay$ seconds, please disconnect ASAP.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&The forage source blew up!] + +} + +// HASH_VALUE 194D15708141E44D +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + + source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [SPAWN mission] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [SPAWN mission] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&You suffer GOO damage!] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&You target $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&You now have no target .] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&You target yourself.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ joins your team.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ already belongs to a team.] + +} + +// HASH_VALUE F8687A1D7AB981C4 +TEAM_ALREADY_INVITED () +{ + [&CHK& Your target is already being invited to join a team.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +} + +// HASH_VALUE FAB6F75A18276BF4 +TEAM_CANT_INVITE () +{ + [&CHK& You must be a team leader or not in a team to be able to invite someone.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK& You can't invite an enemy to team] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&You have created a new team.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ declines your offer to join your team.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&You or your target have unusual access right that forbid the formation of team.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&You ask $p$ to join your team.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + team_kicked [&AROUND&$p$ has been kicked out of your team.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ left your team.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 386C7DE8AB1A1905 +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ is the successor to the leader of your team.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ offers you to join his team.] + + team_proposal_f [$p$ offers you to join her team.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS& $a$ attacked $v$, an enemy of his/her faction. $a$ cannot stay in the same team as $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS& You attacked $v$ from your team, an enemy of your faction. You cannot stay in this team.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS& $a$ helped $v$, an ally of his/her faction. $a$ cannot stay in a team.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS& You helped $v$, an ally from your faction who is not in your team, you cannot stay in a team.] + +} + +// HASH_VALUE 82A95BD5D8992828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK& Your target is already in a team.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&You refuse to join the team of $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&You join the team of $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&You left the team of $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&You left your team and it has been dissolved.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +} + +// HASH_VALUE A1043FA45CE0952F +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&The destinations of this teleporter have been updated. Please re-enter this teleport.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&Teleportation has been canceled.] + +} + +// HASH_VALUE 5DF46170E165018C +TELEPORT_NO_PET () +{ + [&CHK&You must put all your animals in a stable before using this teleporter.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS& You will be teleported in $i$ seconds.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ is "away from keyboard".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ is unknown or not online. Your message cannot be delivered.] + +} + +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Create objects] + + (random = 2) + template_task_craft_0_title_2 [Craft objects] + + (random = 3) + template_task_craft_0_title_3 [$giver$ needs items] + + (random = 4) + template_task_craft_0_title_4 [$giver$ has asked for a crafter] + + (random = 5) + template_task_craft_0_title_5 [Special order] + + (random = 6) + template_task_craft_0_title_6 [Craft equipment] + + (random = 7) + template_task_craft_0_title_7 [$giver$ needs equipment] + + (random = 8) + template_task_craft_0_title_8 [$giver$ needs a crafter] + + (random = 9) + template_task_craft_0_title_9 [An order for $giver$] + + template_task_craft_0_title_10 [$giver$ wants some made-to-order items] + +} + +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Create jewels for $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Craft jewels for $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ need jewels] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ have asked for a jeweler] + + (random = 5) + template_task_craft_10_title_5 [Special order for jewels for $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Jewels for $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ want new jewels] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ need a jeweler] + + (random = 9) + template_task_craft_10_title_9 [An order for jewels for $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ want made-to-order jewels] + +} + +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / Matis + (random = 1) + template_task_craft_11_title_1 [Create Matis items for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_11_title_2 [Craft Matis items for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_11_title_3 [$giver$'s $f.member$ friends need Matis items] + + (random = 4) + template_task_craft_11_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Matis items] + + (random = 5) + template_task_craft_11_title_5 [Special order for Matis items for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_11_title_6 [Craft Matis equipment for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_11_title_7 [$giver$'s $f.member$ friends need Matis equipment] + + (random = 8) + template_task_craft_11_title_8 [$giver$'s $f.member$ friends need a crafter to craft Matis equipment] + + (random = 9) + template_task_craft_11_title_9 [An order for Matis equipment for $giver$'s $f.member$ friends] + + template_task_craft_11_title_10 [$giver$'s $f.member$ friends want made-to-order Matis items] + +} + +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / Zoraï + (random = 1) + template_task_craft_12_title_1 [Create Zoraï items for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_12_title_2 [Craft Zoraï items for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_12_title_3 [$giver$'s $f.member$ friends need Zoraï items] + + (random = 4) + template_task_craft_12_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Zoraï items] + + (random = 5) + template_task_craft_12_title_5 [Special order for Zoraï items for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_12_title_6 [Craft Zoraï equipment for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_12_title_7 [$giver$'s $f.member$ friends need Zoraï equipment] + + (random = 8) + template_task_craft_12_title_8 [$giver$'s $f.member$ friends need a crafter to craft Zoraï equipment] + + (random = 9) + template_task_craft_12_title_9 [An order for Zoraï equipment for $giver$'s $f.member$ friends] + + template_task_craft_12_title_10 [$giver$'s $f.member$ friends want made-to-order Zoraï items] + +} + +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Create Fyros items for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_13_title_2 [Craft Fyros items for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_13_title_3 [$giver$'s $f.member$ friends need Fyros items] + + (random = 4) + template_task_craft_13_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Fyros items] + + (random = 5) + template_task_craft_13_title_5 [Special order for Fyros items for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_13_title_6 [Craft Fyros equipment for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_13_title_7 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] + + (random = 8) + template_task_craft_13_title_8 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] + + (random = 9) + template_task_craft_13_title_9 [An order for Fyros equipment for $giver$'s $f.member$ friends] + + template_task_craft_13_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] + +} + +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Create Tryker items for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_14_title_2 [Craft Tryker items for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_14_title_3 [$giver$'s $f.member$ friends need Tryker items] + + (random = 4) + template_task_craft_14_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Tryker items] + + (random = 5) + template_task_craft_14_title_5 [Special order for Tryker items for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_14_title_6 [Craft Tryker equipment for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_14_title_7 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] + + (random = 8) + template_task_craft_14_title_8 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] + + (random = 9) + template_task_craft_14_title_9 [An order for Tryker equipment for $giver$'s $f.member$ friends] + + template_task_craft_14_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] + +} + +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Create armor for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_15_title_2 [Craft armor for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_15_title_3 [$giver$'s $f.member$ friends need armor] + + (random = 4) + template_task_craft_15_title_4 [$giver$'s $f.member$ friends have asked for a crafter of armor] + + (random = 5) + template_task_craft_15_title_5 [Special order of armor for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_15_title_6 [Armor for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_15_title_7 [$giver$'s $f.member$ friends want new armor] + + (random = 8) + template_task_craft_15_title_8 [$giver$'s $f.member$ friends need a crafter to craft armor] + + (random = 9) + template_task_craft_15_title_9 [An order for armor for $giver$'s $f.member$ friends] + + template_task_craft_15_title_10 [$giver$'s $f.member$ friends want made-to-order armor] + +} + +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Create weapons for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_16_title_2 [Craft weapons for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_16_title_3 [$giver$'s $f.member$ friends need weapons] + + (random = 4) + template_task_craft_16_title_4 [$giver$'s $f.member$ friends have asked for a crafter of weapons] + + (random = 5) + template_task_craft_16_title_5 [Special order of weapons for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_16_title_6 [Weapons for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_16_title_7 [$giver$'s $f.member$ friends want new weapons] + + (random = 8) + template_task_craft_16_title_8 [$giver$'s $f.member$ friends need a crafter to craft weapons] + + (random = 9) + template_task_craft_16_title_9 [An order for weapons for $giver$'s $f.member$ friends] + + template_task_craft_16_title_10 [$giver$'s $f.member$ friends want made-to-order weapons] + +} + +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Create jewels for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_17_title_2 [Craft jewels for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_17_title_3 [$giver$'s $f.member$ friends need jewels] + + (random = 4) + template_task_craft_17_title_4 [$giver$'s $f.member$ friends have asked for a jeweler] + + (random = 5) + template_task_craft_17_title_5 [Special order of jewels for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_17_title_6 [Jewels for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_17_title_7 [$giver$'s $f.member$ friends want new jewels] + + (random = 8) + template_task_craft_17_title_8 [$giver$'s $f.member$ friends need a jeweler] + + (random = 9) + template_task_craft_17_title_9 [An order for jewels for $giver$'s $f.member$ friends] + + template_task_craft_17_title_10 [$giver$'s $f.member$ friends want made-to-order jewels] + +} + +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / Matis, foreman / Matis, ambassador / on Matis land, welcomer / Matis, Kami / on Matis land, Karavan / on Matis land + (random = 1) + template_task_craft_1_title_1 [Create Matis objects] + + (random = 2) + template_task_craft_1_title_2 [Craft Matis objects] + + (random = 3) + template_task_craft_1_title_3 [$giver$ needs Matis items] + + (random = 4) + template_task_craft_1_title_4 [$giver$ has asked for a crafter of Matis items] + + (random = 5) + template_task_craft_1_title_5 [Special order for Matis items] + + (random = 6) + template_task_craft_1_title_6 [Craft Matis equipment] + + (random = 7) + template_task_craft_1_title_7 [$giver$ needs Matis equipment] + + (random = 8) + template_task_craft_1_title_8 [$giver$ needs a crafter to craft Matis equipment] + + (random = 9) + template_task_craft_1_title_9 [An order for Matis equipment] + + template_task_craft_1_title_10 [$giver$ wants made-to-order Matis items] + +} + +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / Zoraï, foreman / Zoraï, ambassador / on Zoraï land, welcomer / Zoraï, Kami / on Zoraï land, Karavan / on Zoraï land + (random = 1) + template_task_craft_2_title_1 [Create Zoraï objects] + + (random = 2) + template_task_craft_2_title_2 [Craft Zoraï objects] + + (random = 3) + template_task_craft_2_title_3 [$giver$ needs Zoraï items] + + (random = 4) + template_task_craft_2_title_4 [$giver$ has asked for a crafter of Zoraï items] + + (random = 5) + template_task_craft_2_title_5 [Special order for Zoraï items] + + (random = 6) + template_task_craft_2_title_6 [Craft Zoraï equipment] + + (random = 7) + template_task_craft_2_title_7 [$giver$ needs Zoraï equipment] + + (random = 8) + template_task_craft_2_title_8 [$giver$ needs a crafter to craft Zoraï equipment] + + (random = 9) + template_task_craft_2_title_9 [An order for Zoraï equipment] + + template_task_craft_2_title_10 [$giver$ wants made-to-order Zoraï items] + +} + +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Create Fyros objects] + + (random = 2) + template_task_craft_3_title_2 [Craft Fyros objects] + + (random = 3) + template_task_craft_3_title_3 [$giver$ needs Fyros items] + + (random = 4) + template_task_craft_3_title_4 [$giver$ has asked for a crafter of Fyros items] + + (random = 5) + template_task_craft_3_title_5 [Special order for Fyros items] + + (random = 6) + template_task_craft_3_title_6 [Craft Fyros equipment] + + (random = 7) + template_task_craft_3_title_7 [$giver$ needs Fyros equipment] + + (random = 8) + template_task_craft_3_title_8 [$giver$ needs a crafter to craft Fyros equipment] + + (random = 9) + template_task_craft_3_title_9 [An order for Fyros equipment] + + template_task_craft_3_title_10 [$giver$ wants made-to-order Fyros items] + +} + +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Create Tryker objects] + + (random = 2) + template_task_craft_4_title_2 [Craft Tryker objects] + + (random = 3) + template_task_craft_4_title_3 [$giver$ needs Tryker items] + + (random = 4) + template_task_craft_4_title_4 [$giver$ has asked for a crafter of Tryker items] + + (random = 5) + template_task_craft_4_title_5 [Special order for Tryker items] + + (random = 6) + template_task_craft_4_title_6 [Craft Tryker equipment] + + (random = 7) + template_task_craft_4_title_7 [$giver$ needs Tryker equipment] + + (random = 8) + template_task_craft_4_title_8 [$giver$ needs a crafter to craft Tryker equipment] + + (random = 9) + template_task_craft_4_title_9 [An order for Tryker equipment] + + template_task_craft_4_title_10 [$giver$ wants made-to-order Tryker items] + +} + +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Create armor] + + (random = 2) + template_task_craft_5_title_2 [Craft armor] + + (random = 3) + template_task_craft_5_title_3 [$giver$ needs armor] + + (random = 4) + template_task_craft_5_title_4 [$giver$ has asked for a crafter of armor] + + (random = 5) + template_task_craft_5_title_5 [Special order for armor] + + (random = 6) + template_task_craft_5_title_6 [Armor for $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ wants new armor] + + (random = 8) + template_task_craft_5_title_8 [$giver$ needs a crafter to craft armor] + + (random = 9) + template_task_craft_5_title_9 [An order for armor] + + template_task_craft_5_title_10 [$giver$ wants made-to-order armor] + +} + +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Create weapons] + + (random = 2) + template_task_craft_6_title_2 [Craft weapons] + + (random = 3) + template_task_craft_6_title_3 [$giver$ needs weapons] + + (random = 4) + template_task_craft_6_title_4 [$giver$ has asked for a crafter of weapons] + + (random = 5) + template_task_craft_6_title_5 [Special order for weapons] + + (random = 6) + template_task_craft_6_title_6 [Weapons for $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ wants new weapons] + + (random = 8) + template_task_craft_6_title_8 [$giver$ needs a crafter to craft weapons] + + (random = 9) + template_task_craft_6_title_9 [An order for weapons] + + template_task_craft_6_title_10 [$giver$ wants made-to-order weapons] + +} + +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Create jewels] + + (random = 2) + template_task_craft_7_title_2 [Craft jewels] + + (random = 3) + template_task_craft_7_title_3 [$giver$ needs jewels] + + (random = 4) + template_task_craft_7_title_4 [$giver$ has asked for a crafter of jewels] + + (random = 5) + template_task_craft_7_title_5 [Special order for jewels] + + (random = 6) + template_task_craft_7_title_6 [Jewels for $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ wants new jewels] + + (random = 8) + template_task_craft_7_title_8 [$giver$ needs a crafter to craft jewels] + + (random = 9) + template_task_craft_7_title_9 [An order for jewels] + + template_task_craft_7_title_10 [$giver$ wants made-to-order jewels] + +} + +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Create weapons for $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Craft weapons for $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ need weapons] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ have asked for a crafter of weapons] + + (random = 5) + template_task_craft_8_title_5 [Special order for weapons for $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Weapons for $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ want new weapons] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ need a crafter to craft weapons] + + (random = 9) + template_task_craft_8_title_9 [An order for weapons for $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ want made-to-order weapons] + +} + +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Create armor for $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Craft armor for $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ need armor] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ have asked for a crafter of armor] + + (random = 5) + template_task_craft_9_title_5 [Special order for armor for $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Armor for $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ want new armor] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ need a crafter to craft armor] + + (random = 9) + template_task_craft_9_title_9 [An order for armor for $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ want made-to-order armor] + +} + +// HASH_VALUE E5457D73BA2C7288 +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_craft_intro_1_fame [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you] + +} + +// HASH_VALUE 13E9FC1EB9A7B065 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_craft_intro_2_fame [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE A33B82ED02449E0F +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_craft_intro_3_fame [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Clean the ground] + + (random = 2) + template_task_forage_0_title_2 [Clean the fields] + + (random = 3) + template_task_forage_0_title_3 [Purify the ground] + + (random = 4) + template_task_forage_0_title_4 [$giver$ needs someone to clean the fields] + + (random = 5) + template_task_forage_0_title_5 [$giver$ needs someone to clean the ground] + + (random = 6) + template_task_forage_0_title_6 [Work the land] + + (random = 7) + template_task_forage_0_title_7 [Prepare the fields] + + (random = 8) + template_task_forage_0_title_8 [$giver$ needs someone to prepare the fields] + + (random = 9) + template_task_forage_0_title_9 [Maintain the land] + + template_task_forage_0_title_10 [$giver$ needs someone to maintain the fields] + +} + +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Clean the ground for the Kami] + + (random = 2) + template_task_forage_10_title_2 [Clean the fields for the Kami] + + (random = 3) + template_task_forage_10_title_3 [Purify the ground for the Kami] + + (random = 4) + template_task_forage_10_title_4 [The Kami need someone to clean their fields] + + (random = 5) + template_task_forage_10_title_5 [The Kami need someone to clean their lands] + + (random = 6) + template_task_forage_10_title_6 [Work the land for the Kami] + + (random = 7) + template_task_forage_10_title_7 [Prepare the fields for the Kami] + + (random = 8) + template_task_forage_10_title_8 [The Kami need someone to prepare their fields] + + (random = 9) + template_task_forage_10_title_9 [Maintain the land for the Kami] + + template_task_forage_10_title_10 [The Kami need someone to maintain the fields] + +} + +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Clean away the kitin traces for the Kami] + + (random = 2) + template_task_forage_11_title_2 [Clean the fields that have been polluted by the kitins for the Kami] + + (random = 3) + template_task_forage_11_title_3 [Purify the ground of the kitin traces for the Kami] + + (random = 4) + template_task_forage_11_title_4 [The Kami need someone to clean the kitin traces from the fields] + + (random = 5) + template_task_forage_11_title_5 [Eliminate the kitin traces for the Kami] + + (random = 6) + template_task_forage_11_title_6 [Clean away the kitin traces from the fields for the Kami] + + (random = 7) + template_task_forage_11_title_7 [The Kami need someone to eliminate the kitin traces from the fields] + + (random = 8) + template_task_forage_11_title_8 [The Kami need someone to clear away the kitin traces from the fields] + + (random = 9) + template_task_forage_11_title_9 [The Kami are asking for the kitin traces to be cleaned from the fields] + + template_task_forage_11_title_10 [The Kami are asking for someone to eliminate the kitin traces from the fields] + +} + +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_12_title_1 [Clean the goo traces for the Kami] + + (random = 2) + template_task_forage_12_title_2 [Clean up the fields polluted by the goo for the Kami] + + (random = 3) + template_task_forage_12_title_3 [Purify the ground infested by the goo for the Kami] + + (random = 4) + template_task_forage_12_title_4 [The Kami need someone to clean the goo traces from the fields] + + (random = 5) + template_task_forage_12_title_5 [Eliminate the goo traces for the Kami] + + (random = 6) + template_task_forage_12_title_6 [Clean up the fields that have been infested by the goo for the Kami] + + (random = 7) + template_task_forage_12_title_7 [The Kami need someone to eliminate the goo traces from the fields] + + (random = 8) + template_task_forage_12_title_8 [The Kami need someone to clean up the fields that have been infested by the goo] + + (random = 9) + template_task_forage_12_title_9 [The Kami are asking for the goo traces to be cleaned from the fields] + + template_task_forage_12_title_10 [The Kami are asking for someone to eliminate the goo traces from the fields] + +} + +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Clean the ground so the Karavan can exploit it] + + (random = 2) + template_task_forage_13_title_2 [Clean the fields so the Karavan can exploit them] + + (random = 3) + template_task_forage_13_title_3 [Purify the ground so the Karavan can exploit it] + + (random = 4) + template_task_forage_13_title_4 [The Karavan need someone to clean the fields so they can exploit them] + + (random = 5) + template_task_forage_13_title_5 [The Karavan need the ground to be cleaned so they can exploit it] + + (random = 6) + template_task_forage_13_title_6 [Work the land so the Karavan can exploit it] + + (random = 7) + template_task_forage_13_title_7 [Prepare the fields so that the Karavan can exploit it] + + (random = 8) + template_task_forage_13_title_8 [The Karavan need someone to prepare the fields to they can be exploited] + + (random = 9) + template_task_forage_13_title_9 [Maintain the land so the Karavan can exploit it] + + template_task_forage_13_title_10 [The Karavan need someone to maintain the fields so they can be exploited] + +} + +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Clean away the kitin traces so the Karavan can exploit the resources] + + (random = 2) + template_task_forage_14_title_2 [Clean the fields that have been polluted by the kitins so the Karavan can exploit them] + + (random = 3) + template_task_forage_14_title_3 [Purify the ground of kitin traces so the Karavan can exploit it] + + (random = 4) + template_task_forage_14_title_4 [The Karavan need someone to clean the kitin traces from the fields so they can exploit them] + + (random = 5) + template_task_forage_14_title_5 [Eliminate the kitin traces so the Karavan can exploit the resources] + + (random = 6) + template_task_forage_14_title_6 [Clear away the kitin traces from the fields so the Karavan can exploit them] + + (random = 7) + template_task_forage_14_title_7 [The Karavan need someone to eliminate the kitin traces from the fields so they can exploit them] + + (random = 8) + template_task_forage_14_title_8 [The Karavan need someone to clear away the kitin traces from the fields so they can exploit them] + + (random = 9) + template_task_forage_14_title_9 [The Karavan are asking for someone to clean the kitin traces from the fields so they can exploit them] + + template_task_forage_14_title_10 [The Karavan are asking for someone to eliminate the kitin traces from the fields so they can exploit them] + +} + +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Clean away the goo traces so the Karavan can exploit the resources] + + (random = 2) + template_task_forage_15_title_2 [Clean up the fields polluted by the goo so the Karavan can exploit them] + + (random = 3) + template_task_forage_15_title_3 [Purify the ground that has been infested by the goo so the Karavan can exploit it] + + (random = 4) + template_task_forage_15_title_4 [The Karavan need someone to clean the goo traces from the fields so they can exploit them] + + (random = 5) + template_task_forage_15_title_5 [Eliminate the goo traces so the Karavan can exploit the resources] + + (random = 6) + template_task_forage_15_title_6 [Clean up the fields that have been infested by the goo so the Karavan can exploit them] + + (random = 7) + template_task_forage_15_title_7 [The Karavan need someone to eliminate the goo traces from the fields so they can exploit them] + + (random = 8) + template_task_forage_15_title_8 [The Karavan need someone to clean up the fields infested by goo so they can exploit them] + + (random = 9) + template_task_forage_15_title_9 [The Karavan are asking for the goo traces to be cleaned from the fields so they can exploit them] + + template_task_forage_15_title_10 [The Karavan are asking for someone to eliminate the goo traces from the fields so they can exploit them] + +} + +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Clean up the ground of $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_16_title_2 [Clean up the fields of $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_16_title_3 [Purify the ground belonging to $giver$'s $f.member$ friends] + + (random = 4) + template_task_forage_16_title_4 [$giver$'s $f.member$ friends need someone to clean their fields] + + (random = 5) + template_task_forage_16_title_5 [$giver$'s $f.member$ friends need someone to clean up their land] + + (random = 6) + template_task_forage_16_title_6 [Work the land for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_16_title_7 [Prepare the ground for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_16_title_8 [$giver$'s $f.member$ friends need someone to prepare their fields] + + (random = 9) + template_task_forage_16_title_9 [Maintain the land for $giver$'s $f.member$ friends] + + template_task_forage_16_title_10 [$giver$'s $f.member$ friends need someone to maintain their fields] + +} + +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Clean up the kitin traces for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_17_title_2 [Clean up the fields of $giver$'s $f.member$ friends that have been polluted by the kitins] + + (random = 3) + template_task_forage_17_title_3 [Purify the ground of kitin traces for $giver$'s $f.member$ friends] + + (random = 4) + template_task_forage_17_title_4 [$giver$'s $f.member$ friends need someone to clean the kitin traces from their fields] + + (random = 5) + template_task_forage_17_title_5 [Eliminate the kitin traces for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_17_title_6 [Clear away the kitin traces from the fields belonging to $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_17_title_7 [$giver$'s $f.member$ friends need someone to eliminate the kitin traces from their fields] + + (random = 8) + template_task_forage_17_title_8 [$giver$'s $f.member$ friends need someone to clear away the kiting traces from their fields] + + (random = 9) + template_task_forage_17_title_9 [$giver$'s $f.member$ friends are asking for the kitin traces to be cleaned from their fields] + + template_task_forage_17_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the kitin traces from their fields] + +} + +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Clean up the goo traces for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_18_title_2 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been polluted by the goo] + + (random = 3) + template_task_forage_18_title_3 [Purify the land belonging to $giver$'s $f.member$ friends that has been infested by the goo] + + (random = 4) + template_task_forage_18_title_4 [$giver$'s $f.member$ friends need someone to clean up the goo traces from their fields] + + (random = 5) + template_task_forage_18_title_5 [Eliminate the goo traces for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_18_title_6 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been infested by the goo] + + (random = 7) + template_task_forage_18_title_7 [$giver$'s $f.member$ friends need someone to eliminate the goo traces from their fields] + + (random = 8) + template_task_forage_18_title_8 [$giver$'s $f.member$ friends need someone to clean up their fields that have been infested by the goo] + + (random = 9) + template_task_forage_18_title_9 [$giver$'s $f.member$ friends are asking for their fields to be cleaned of the goo traces] + + template_task_forage_18_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the goo traces from their fields] + +} + +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Clean $giver$'s ground] + + (random = 2) + template_task_forage_1_title_2 [Clean $giver$'s fields] + + (random = 3) + template_task_forage_1_title_3 [Purify $giver$'s ground] + + (random = 4) + template_task_forage_1_title_4 [$giver$ needs someone to clean his fields] + + (random = 5) + template_task_forage_1_title_5 [$giver$ needs someone to clean his ground] + + (random = 6) + template_task_forage_1_title_6 [Work $giver$'s land] + + (random = 7) + template_task_forage_1_title_7 [Prepare $giver$'s fields] + + (random = 8) + template_task_forage_1_title_8 [$giver$ needs someone to prepare his fields] + + (random = 9) + template_task_forage_1_title_9 [Maintain $giver$'s fields] + + template_task_forage_1_title_10 [$giver$ needs someone to maintain the fields] + +} + +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Clean away the kitin traces in $giver$'s fields] + + (random = 2) + template_task_forage_2_title_2 [Clean $giver$'s fields that have been polluted by the kitins] + + (random = 3) + template_task_forage_2_title_3 [Purify $giver$'s fields of the kitin traces] + + (random = 4) + template_task_forage_2_title_4 [$giver$ needs someone to clean away the kitin traces in his fields] + + (random = 5) + template_task_forage_2_title_5 [Eliminate the kitin traces from $giver$'s fields] + + (random = 6) + template_task_forage_2_title_6 [Clear away the kitin traces from $giver$'s fields] + + (random = 7) + template_task_forage_2_title_7 [$giver$ needs someone to eliminate the kitin traces from his fields] + + (random = 8) + template_task_forage_2_title_8 [$giver$ needs someone to clear away the kitin traces from his fields] + + (random = 9) + template_task_forage_2_title_9 [$giver$ is asking for his fields to be cleaned of kitin traces] + + template_task_forage_2_title_10 [$giver$ is asking for someone to eliminate the kitin traces from his fields] + +} + +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Clean away the goo traces from $giver$'s fields] + + (random = 2) + template_task_forage_3_title_2 [Clean $giver$'s fields that have been polluted by the goo] + + (random = 3) + template_task_forage_3_title_3 [Purify the $giver$'s ground that has been infested by the goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ needs someone to clean away the goo traces from his fields] + + (random = 5) + template_task_forage_3_title_5 [Eliminate the goo trace from $giver$'s fields] + + (random = 6) + template_task_forage_3_title_6 [Clean up $giver$'s fields that have been infested by the goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ needs someone to eliminate the traces of goo from his fields] + + (random = 8) + template_task_forage_3_title_8 [$giver$ needs someone to clean up his fields that have been infested by the goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ is asking for the traces of goo to be cleared from his fields] + + template_task_forage_3_title_10 [$giver$ is asking for someone to eliminate the goo traces from his fields] + +} + +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Clean the ground] + + (random = 2) + template_task_forage_4_title_2 [Clean the fields] + + (random = 3) + template_task_forage_4_title_3 [Purify the ground] + + (random = 4) + template_task_forage_4_title_4 [$giver$ needs someone to clean his fields] + + (random = 5) + template_task_forage_4_title_5 [$giver$ needs someone to clean the ground] + + (random = 6) + template_task_forage_4_title_6 [Work the land] + + (random = 7) + template_task_forage_4_title_7 [Prepare the fields] + + (random = 8) + template_task_forage_4_title_8 [$giver$ needs someone to prepare the fields] + + (random = 9) + template_task_forage_4_title_9 [Maintain the land] + + template_task_forage_4_title_10 [$giver$ needs someone to maintain his fields] + +} + +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Clean away the kitin traces from the fields] + + (random = 2) + template_task_forage_5_title_2 [Clean the fields that have been polluted by the kitins] + + (random = 3) + template_task_forage_5_title_3 [Purify the ground of kiting traces] + + (random = 4) + template_task_forage_5_title_4 [$giver$ needs someone to clean his fields of kitin traces] + + (random = 5) + template_task_forage_5_title_5 [Eliminate kitin traces from the fields] + + (random = 6) + template_task_forage_5_title_6 [Clear away the kitin traces from the fields] + + (random = 7) + template_task_forage_5_title_7 [$giver$ needs someone to eliminate the kitin traces from the fields] + + (random = 8) + template_task_forage_5_title_8 [$giver$ needs someone to clear away the kitin traces from the fields] + + (random = 9) + template_task_forage_5_title_9 [$giver$ is asking for the kitin traces to be cleared from the fields] + + template_task_forage_5_title_10 [$giver$ is asking for someone to eliminate the kitin traces from the fields] + +} + +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Clean the traces of goo from the fields] + + (random = 2) + template_task_forage_6_title_2 [Clean the fields that have been polluted by the goo] + + (random = 3) + template_task_forage_6_title_3 [Purify the land that has been infested by the goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ needs someone to clear away the traces of goo from the fields] + + (random = 5) + template_task_forage_6_title_5 [Eliminate the traces of goo] + + (random = 6) + template_task_forage_6_title_6 [Clean up the fields that have been infested by the goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ needs someone to eliminate the goo traces from the fields] + + (random = 8) + template_task_forage_6_title_8 [$giver$ needs someone to clean up the fields that have been infested by the goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ is asking for his fields to be cleaned of the traces of goo] + + template_task_forage_6_title_10 [$giver$ is asking for someone to eliminate the traces of goo from the fields] + +} + +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Clean up the $f.member$'s ground] + + (random = 2) + template_task_forage_7_title_2 [Clean up the $f.member$'s fields] + + (random = 3) + template_task_forage_7_title_3 [Purify the $f.member$'s ground] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ need someone to clean their fields] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ need someone to clean their lands] + + (random = 6) + template_task_forage_7_title_6 [Work the land for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Prepare the fields for $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ need someone to prepare their fields] + + (random = 9) + template_task_forage_7_title_9 [Maintain $f.member$'s lands] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ need someone to maintain their fields] + +} + +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Clean the kitin traces for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Clean the $f.member$'s fields that have been polluted by the kitins] + + (random = 3) + template_task_forage_8_title_3 [Purify $f.member$'s ground of kitin traces] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ need someone to clean away the kitin traces from their fields] + + (random = 5) + template_task_forage_8_title_5 [Eliminate the kitin traces for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Clear away the kitin traces from $f.member$'s fields] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ need someone to eliminate the kitin traces from their fields] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ need someone to clear away the kitin traces from their fields] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ are asking for the kitin traces to be cleaned from their fields] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ are asking for someone to eliminate the kitin traces from their fields] + +} + +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Clean the goo traces for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Clean the $f.member$'s fields that have been polluted by the goo] + + (random = 3) + template_task_forage_9_title_3 [Purify the $f.member$'s lands infested by the goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ need someone to clean the goo traces from their fields] + + (random = 5) + template_task_forage_9_title_5 [Eliminate the goo traces for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Clean up $f.member$'s fields that have been infested by the goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ need someone to eliminate the goo traces from their fields] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ need someone to clean up their fields that have been infested by the goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ are asking for someone to clean the goo traces from their fields] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ are asking for someone to eliminate the goo traces from their fields] + +} + +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Forage some raw materials] + + (random = 2) + template_task_forage_give_0_title_2 [Gather some raw materials] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ needs some raw materials] + + (random = 4) + template_task_forage_give_0_title_4 [Supply $giver$ with some raw materials] + + (random = 5) + template_task_forage_give_0_title_5 [Special order for raw materials] + + (random = 6) + template_task_forage_give_0_title_6 [An order for raw materials] + + (random = 7) + template_task_forage_give_0_title_7 [Forage materials] + + (random = 8) + template_task_forage_give_0_title_8 [Gather materials] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ needs materials] + + template_task_forage_give_0_title_10 [Supply $giver$ with materials] + +} + +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Forage kitin remains for study for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Gather kitin remains for study for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ need kitin remains for study] + + (random = 4) + template_task_forage_give_10_title_4 [Provide $f.member$ with kitin remains for study] + + (random = 5) + template_task_forage_give_10_title_5 [Special order for kitin remains for study for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [An order for kitin remains for study for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Collect some kitin remains for study for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ need someone to assemble some kitin remains for study] + + (random = 9) + template_task_forage_give_10_title_9 [Provide $f.mda$ $f.member$ with some kitin remains for study] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ need someone to gather some kitin remains for study] + +} + +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Forage goo remains for study for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Gather goo remains for study for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ need some goo remains for study] + + (random = 4) + template_task_forage_give_11_title_4 [Supply $f.member$ with some goo remains for study] + + (random = 5) + template_task_forage_give_11_title_5 [Special order for goo remains for study for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [An order for goo remains for study for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Collect some goo remains for study for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ need someone to assemble some goo remains for study] + + (random = 9) + template_task_forage_give_11_title_9 [Provide $f.mda$ $f.member$ with goo remains for study] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ need someone to gather some goo remains for study] + +} + +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Forage some preservatives for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Gather some preservatives for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ are short of preservatives] + + (random = 4) + template_task_forage_give_12_title_4 [Supply $f.member$ with some preservatives] + + (random = 5) + template_task_forage_give_12_title_5 [Special order for preservatives for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [An order for preservatives for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Collect some preservatives for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ need someone to collect some preservatives] + + (random = 9) + template_task_forage_give_12_title_9 [Provide $f.mda$ $f.member$ with some preservatives] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ need someone to gather some preservatives] + +} + +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Forage some building raw materials for the Kami] + + (random = 2) + template_task_forage_give_13_title_2 [Gather some building raw materials for the Kami] + + (random = 3) + template_task_forage_give_13_title_3 [The Kami need some building raw materials] + + (random = 4) + template_task_forage_give_13_title_4 [Supply the Kami with some building raw materials] + + (random = 5) + template_task_forage_give_13_title_5 [Special order for building raw materials for the Kami] + + (random = 6) + template_task_forage_give_13_title_6 [An order for building raw materials for the Kami] + + (random = 7) + template_task_forage_give_13_title_7 [Forage building materials for the Kami] + + (random = 8) + template_task_forage_give_13_title_8 [Gather building materials for the Kami] + + (random = 9) + template_task_forage_give_13_title_9 [The Kami need some building materials] + + template_task_forage_give_13_title_10 [Provide the Kami with some building materials] + +} + +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Forage some insects for the Kami] + + (random = 2) + template_task_forage_give_14_title_2 [Gather some insects for the Kami] + + (random = 3) + template_task_forage_give_14_title_3 [The Kami want to get hold of some insects] + + (random = 4) + template_task_forage_give_14_title_4 [Supply the Kami with some insects] + + (random = 5) + template_task_forage_give_14_title_5 [Special order for insects for the Kami] + + (random = 6) + template_task_forage_give_14_title_6 [An order for insects for the Kami] + + (random = 7) + template_task_forage_give_14_title_7 [Collect some insects for the Kami] + + (random = 8) + template_task_forage_give_14_title_8 [The Kami need someone to collect some insects] + + (random = 9) + template_task_forage_give_14_title_9 [Provide the Kami with some insects] + + template_task_forage_give_14_title_10 [The Kami need someone to gather some insects] + +} + +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Forage some food for the Kami] + + (random = 2) + template_task_forage_give_15_title_2 [Gather some food for the Kami] + + (random = 3) + template_task_forage_give_15_title_3 [The Kami need some food] + + (random = 4) + template_task_forage_give_15_title_4 [Supply the Kami with some food] + + (random = 5) + template_task_forage_give_15_title_5 [Special order for food for the Kami] + + (random = 6) + template_task_forage_give_15_title_6 [An order for food for the Kami] + + (random = 7) + template_task_forage_give_15_title_7 [Collect some food for the Kami] + + (random = 8) + template_task_forage_give_15_title_8 [The Kami need someone to collect some food] + + (random = 9) + template_task_forage_give_15_title_9 [Fetch some food for the Kami] + + template_task_forage_give_15_title_10 [The Kami need someone to gather some food] + +} + +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Forage some kitin remains for the Kami] + + (random = 2) + template_task_forage_give_16_title_2 [Gather some kitin remains for the Kami] + + (random = 3) + template_task_forage_give_16_title_3 [The Kami need some kitin remains] + + (random = 4) + template_task_forage_give_16_title_4 [Supply the Kami with some kitin remains] + + (random = 5) + template_task_forage_give_16_title_5 [Special order for kitin remains for the Kami] + + (random = 6) + template_task_forage_give_16_title_6 [An order for kitin remains for the Kami] + + (random = 7) + template_task_forage_give_16_title_7 [Collect some kitin remains for the Kami] + + (random = 8) + template_task_forage_give_16_title_8 [The Kami need someone to gather some kitin remains] + + (random = 9) + template_task_forage_give_16_title_9 [Provide the Kami with kitin remains] + + template_task_forage_give_16_title_10 [The Kami need someone to gather some kitin remains] + +} + +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Forage goo remains for study for the Kami] + + (random = 2) + template_task_forage_give_17_title_2 [Gather goo remains for study for the Kami] + + (random = 3) + template_task_forage_give_17_title_3 [The Kami need some goo remains for study] + + (random = 4) + template_task_forage_give_17_title_4 [Supply the Kami with some goo remains] + + (random = 5) + template_task_forage_give_17_title_5 [Special order for goo remains for study for the Kami] + + (random = 6) + template_task_forage_give_17_title_6 [An order for goo remains for study for the Kami] + + (random = 7) + template_task_forage_give_17_title_7 [Collect some goo remains for study for the Kami] + + (random = 8) + template_task_forage_give_17_title_8 [The Kami need someone to gather goo remains for study] + + (random = 9) + template_task_forage_give_17_title_9 [Provide the Kami with goo remains for study] + + template_task_forage_give_17_title_10 [The Kami need someone to gather some goo remains for study] + +} + +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Forage some preservatives for the Kami] + + (random = 2) + template_task_forage_give_18_title_2 [Gather some preservatives for the Kami] + + (random = 3) + template_task_forage_give_18_title_3 [The Kami are short of preservatives] + + (random = 4) + template_task_forage_give_18_title_4 [Supply the Kami with some preservatives] + + (random = 5) + template_task_forage_give_18_title_5 [Special order for preservatives for the Kami] + + (random = 6) + template_task_forage_give_18_title_6 [An order for preservatives for the Kami] + + (random = 7) + template_task_forage_give_18_title_7 [Collect some preservatives for the Kami] + + (random = 8) + template_task_forage_give_18_title_8 [The Kami need someone to collect some preservatives] + + (random = 9) + template_task_forage_give_18_title_9 [Provide the Kami with preservatives] + + template_task_forage_give_18_title_10 [The Kami need someone to gather some preservatives] + +} + +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Forage some building raw materials for the Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Gather some building raw materials for the Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [The Karavan need some building raw materials] + + (random = 4) + template_task_forage_give_19_title_4 [Supply the Karavan with some building raw materials] + + (random = 5) + template_task_forage_give_19_title_5 [Special order for building raw materials for the Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [An order for building raw materials for the Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Forage building materials for the Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Gather building materials for the Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [The Karavan need some building materials] + + template_task_forage_give_19_title_10 [Supply the Karavan with some building materials] + +} + +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Forage some building raw materials] + + (random = 2) + template_task_forage_give_1_title_2 [Gather some building raw materials] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ needs some building raw materials] + + (random = 4) + template_task_forage_give_1_title_4 [Supply $giver$ with some building raw materials] + + (random = 5) + template_task_forage_give_1_title_5 [Special order for building raw materials] + + (random = 6) + template_task_forage_give_1_title_6 [An order for building raw materials] + + (random = 7) + template_task_forage_give_1_title_7 [Forage building materials] + + (random = 8) + template_task_forage_give_1_title_8 [Gather building materials] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ needs some building materials] + + template_task_forage_give_1_title_10 [Supply $giver$ with some building materials] + +} + +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Forage some insects for the Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Gather some insects for the Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [The Karavan want to get hold of some insects] + + (random = 4) + template_task_forage_give_20_title_4 [Supply the Karavan with some insects] + + (random = 5) + template_task_forage_give_20_title_5 [Special order for insects for the Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [An order for insects for the Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Collect insects for the Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [The Karavan need someone to collect insects] + + (random = 9) + template_task_forage_give_20_title_9 [Provide the Karavan with insects] + + template_task_forage_give_20_title_10 [The Karavan need someone to forage for insects] + +} + +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Forage food for the Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Gather food for the Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [The Karavan are short of food] + + (random = 4) + template_task_forage_give_21_title_4 [Supply the Karavan with food] + + (random = 5) + template_task_forage_give_21_title_5 [Special order for food for the Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [An order for food for the Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Collect food for the Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [The Karavan need someone to collect food] + + (random = 9) + template_task_forage_give_21_title_9 [Provide the Karavan with food] + + template_task_forage_give_21_title_10 [The Karavan need someone to forage for food] + +} + +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Forage kitin remains for the Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Gather kitin remains for study for the Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [The Karavan need kitin remains for study] + + (random = 4) + template_task_forage_give_22_title_4 [Supply the Karavan with kitin remains for study] + + (random = 5) + template_task_forage_give_22_title_5 [Special order for kitin remains for study for the Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [An order for kitin remains for study for the Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Collect kitin remains for study for the Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [The Karavan need someone to assemble kitin remains for study] + + (random = 9) + template_task_forage_give_22_title_9 [Provide the Karavan with kitin remains for study] + + template_task_forage_give_22_title_10 [The Karavan need someone to forage for kitin remains for study] + +} + +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Forage for goo remains for study for the Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Gather goo remains for study for the Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [The Karavan need goo remains for study] + + (random = 4) + template_task_forage_give_23_title_4 [Supply the Karavan with goo remains for study] + + (random = 5) + template_task_forage_give_23_title_5 [Special order for goo remains for study for the Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [An order for goo remains for study for the Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Collect goo remains for study for the Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [The Karavan need someone to assemble goo remains for study] + + (random = 9) + template_task_forage_give_23_title_9 [Provide the Karavan with goo remains for study] + + template_task_forage_give_23_title_10 [The Karavan need someone to forage for goo remains for study] + +} + +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Forage some preservatives for the Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Gather some preservatives for the Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [The Karavan are short of preservatives] + + (random = 4) + template_task_forage_give_24_title_4 [Supply the Karavan with preservatives] + + (random = 5) + template_task_forage_give_24_title_5 [Special order for preservatives for the Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [An order for preservatives for the Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Collect some preservatives for the Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [The Karavan need someone to collect some preservatives] + + (random = 9) + template_task_forage_give_24_title_9 [Provide the Karavan with preservatives] + + template_task_forage_give_24_title_10 [The Karavan need someone to forage for preservatives] + +} + +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Forage building raw materials for $giver$'s $f.member$ friends ] + + (random = 2) + template_task_forage_give_25_title_2 [Gather building raw materials for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_25_title_3 [$giver$'s $f.member$ friends need building raw materials] + + (random = 4) + template_task_forage_give_25_title_4 [Supply $giver$'s $f.member$ friends with building raw materials] + + (random = 5) + template_task_forage_give_25_title_5 [Special order for building raw materials for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_25_title_6 [An order for building raw materials for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_25_title_7 [Forage building materials for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_25_title_8 [Gather building materials for $giver$'s $f.member$ friends] + + (random = 9) + template_task_forage_give_25_title_9 [$giver$'s $f.member$ friends need building materials] + + template_task_forage_give_25_title_10 [Provide $giver$'s $f.member$ friends with building materials] + +} + +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Forage insects for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_26_title_2 [Gather insects for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_26_title_3 [$giver$'s $f.member$ friends want to get hold of some insects] + + (random = 4) + template_task_forage_give_26_title_4 [Supply $giver$'s $f.member$ friends with insects] + + (random = 5) + template_task_forage_give_26_title_5 [Special order for insects for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_26_title_6 [An order for insects for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_26_title_7 [Collect insects for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_26_title_8 [$giver$'s $f.member$ friends need someone to collect insects] + + (random = 9) + template_task_forage_give_26_title_9 [Provide $giver$'s $f.member$ friends with insects] + + template_task_forage_give_26_title_10 [$giver$'s $f.member$ friends need someone to forage for insects] + +} + +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Forage for food for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_27_title_2 [Gather food for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_27_title_3 [$giver$'s $f.member$ friends are short of food] + + (random = 4) + template_task_forage_give_27_title_4 [Supply $giver$'s $f.member$ friends with food] + + (random = 5) + template_task_forage_give_27_title_5 [Special order for food for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_27_title_6 [An order for food for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_27_title_7 [Collect some food for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_27_title_8 [$giver$'s $f.member$ friends need someone to collect food] + + (random = 9) + template_task_forage_give_27_title_9 [Provide $giver$'s $f.member$ friends with food] + + template_task_forage_give_27_title_10 [$giver$'s $f.member$ friends need someone to forage for food] + +} + +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Forage for kitin remains for study for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_28_title_2 [Gather kitin remains for study for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_28_title_3 [$giver$'s $f.member$ friends need kitin remains for study] + + (random = 4) + template_task_forage_give_28_title_4 [Supply $giver$'s $f.member$ friends with kitin remains for study] + + (random = 5) + template_task_forage_give_28_title_5 [Special order for kitin remains for study for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_28_title_6 [An order for kitin remains for study for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_28_title_7 [Collect kitin remains for study for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_28_title_8 [$giver$'s $f.member$ friends need someone to assemble some kitin remains for study] + + (random = 9) + template_task_forage_give_28_title_9 [Provide $giver$'s $f.member$ friends with kitin remains for study] + + template_task_forage_give_28_title_10 [$giver$'s $f.member$ friends need someone to forage for kitin remains for study] + +} + +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Forage for goo remains for study for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_29_title_2 [Gather goo remains for study for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_29_title_3 [$giver$'s $f.member$ friends need goo remains for study] + + (random = 4) + template_task_forage_give_29_title_4 [Supply $giver$'s $f.member$ friends with goo remains for study] + + (random = 5) + template_task_forage_give_29_title_5 [Special order for goo remains for study for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_29_title_6 [An order for goo remains for study for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_29_title_7 [Collect goo remains for study for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_29_title_8 [$giver$'s $f.member$ friends need someone to assemble goo remains for study] + + (random = 9) + template_task_forage_give_29_title_9 [Provide $giver$'s $f.member$ friends with goo remains for study] + + template_task_forage_give_29_title_10 [$giver$'s $f.member$ friends need someone to forage for goo remains for study] + +} + +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Forage some insects] + + (random = 2) + template_task_forage_give_2_title_2 [Gather some insects] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ wants to get hold of some insects] + + (random = 4) + template_task_forage_give_2_title_4 [Supply $giver$ with some insects] + + (random = 5) + template_task_forage_give_2_title_5 [Special order for insects] + + (random = 6) + template_task_forage_give_2_title_6 [An order for insects] + + (random = 7) + template_task_forage_give_2_title_7 [Collect some insects] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ needs someone to collect some insects] + + (random = 9) + template_task_forage_give_2_title_9 [Provide $giver$ with insects] + + template_task_forage_give_2_title_10 [$giver$ needs someone to forage for insects] + +} + +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Forage preservatives for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_30_title_2 [Gather preservatives for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_30_title_3 [$giver$'s $f.member$ friends are short of preservatives] + + (random = 4) + template_task_forage_give_30_title_4 [Supply $giver$'s $f.member$ friends with preservatives] + + (random = 5) + template_task_forage_give_30_title_5 [Special order for preservatives for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_30_title_6 [An order for preservatives for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_30_title_7 [Collect preservatives for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_30_title_8 [$giver$'s $f.member$ friends need someone to collect preservatives] + + (random = 9) + template_task_forage_give_30_title_9 [Provide $giver$'s $f.member$ friends with preservatives] + + template_task_forage_give_30_title_10 [$giver$'s $f.member$ friends need someone to forage for preservatives] + +} + +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Forage some food] + + (random = 2) + template_task_forage_give_3_title_2 [Gather some food] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ is short of food] + + (random = 4) + template_task_forage_give_3_title_4 [Supply $giver$ with some food] + + (random = 5) + template_task_forage_give_3_title_5 [Special order for food] + + (random = 6) + template_task_forage_give_3_title_6 [An order for food] + + (random = 7) + template_task_forage_give_3_title_7 [Collect some food] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ needs someone to collect some food] + + (random = 9) + template_task_forage_give_3_title_9 [Provide $giver$ with food] + + template_task_forage_give_3_title_10 [$giver$ needs someone to forage for food] + +} + +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Collect some kitin remains for study] + + (random = 2) + template_task_forage_give_4_title_2 [Gather some kitin remains for study] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ needs some kitin remains for study] + + (random = 4) + template_task_forage_give_4_title_4 [Supply $giver$ with some kitin remains for study] + + (random = 5) + template_task_forage_give_4_title_5 [Special order for kitin remains for study] + + (random = 6) + template_task_forage_give_4_title_6 [An order for kitin remains for study] + + (random = 7) + template_task_forage_give_4_title_7 [Collect kitin remains for study] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ needs someone to assemble some kitin remains for study] + + (random = 9) + template_task_forage_give_4_title_9 [Provide $giver$ with some kitin remains for study] + + template_task_forage_give_4_title_10 [$giver$ needs someone to forage for kitin remains for study] + +} + +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Forage some goo remains for study] + + (random = 2) + template_task_forage_give_5_title_2 [Gather some goo remains for study] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ needs some goo remains for study] + + (random = 4) + template_task_forage_give_5_title_4 [Supply $giver$ with some goo remains for study] + + (random = 5) + template_task_forage_give_5_title_5 [Special order for goo remains for study] + + (random = 6) + template_task_forage_give_5_title_6 [An order for goo remains for study] + + (random = 7) + template_task_forage_give_5_title_7 [Collect some goo remains for study] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ needs someone to assemble some goo remains for study] + + (random = 9) + template_task_forage_give_5_title_9 [Provide $giver$ with some goo remains for study] + + template_task_forage_give_5_title_10 [$giver$ needs someone to forage for goo remains for study] + +} + +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Forage some preservatives] + + (random = 2) + template_task_forage_give_6_title_2 [Gather some preservatives] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ is short of preservatives] + + (random = 4) + template_task_forage_give_6_title_4 [Supply $giver$ with some preservatives] + + (random = 5) + template_task_forage_give_6_title_5 [Special order for preservatives] + + (random = 6) + template_task_forage_give_6_title_6 [An order for preservatives] + + (random = 7) + template_task_forage_give_6_title_7 [Collect some preservatives] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ needs someone to collect some preservatives] + + (random = 9) + template_task_forage_give_6_title_9 [Provide $giver$ with some preservatives] + + template_task_forage_give_6_title_10 [$giver$ needs someone to forage for preservatives] + +} + +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Forage some building raw materials for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Gather some building raw materials for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ need some building raw materials] + + (random = 4) + template_task_forage_give_7_title_4 [Supply $f.member$ with some building raw materials] + + (random = 5) + template_task_forage_give_7_title_5 [Special order for building raw materials for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [An order for building raw materials for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Forage building materials for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Gather building materials for $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ need building materials] + + template_task_forage_give_7_title_10 [Provide $f.member$ with building materials] + +} + +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Forage some insects for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Gather some insects for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ want to get hold of some insects] + + (random = 4) + template_task_forage_give_8_title_4 [Provide $f.member$ with some insects] + + (random = 5) + template_task_forage_give_8_title_5 [Special order for insects for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [An order for insects for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collect some insects for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ need someone to gather some insects] + + (random = 9) + template_task_forage_give_8_title_9 [Provide $f.mda$ $f.member$ with some insects] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ need someone to gather some insects] + +} + +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Forage some food for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Gather some food for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ are short of food] + + (random = 4) + template_task_forage_give_9_title_4 [Supply $f.member$ with some food] + + (random = 5) + template_task_forage_give_9_title_5 [Special order for food for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [An order for food for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Collect some food for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ need someone to collect some food] + + (random = 9) + template_task_forage_give_9_title_9 [Provide $f.mda$ $f.member$ with food] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ need someone to gather some food] + +} + +// HASH_VALUE 70ECBCAC181FDC49 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_give_intro_1_fame [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE BAB6F9D687FEE00B +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_give_intro_2_fame [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE BEB93B8C988EEF43 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_give_intro_3_fame [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE BA9D902DB85D66AB +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_intro_1_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE 648F9ECFAFD01459 +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_intro_2_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE AB04C2DBBCFD84DE +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_intro_3_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Take something to $region$] + + (random = 2) + template_task_give_item_0_title_2 [Deliver something to $region$] + + (random = 3) + template_task_give_item_0_title_3 [Bring something to $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transport something to $region$] + + (random = 5) + template_task_give_item_0_title_5 [A delivery for $giver$ to $region$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ needs someone to make a delivery to $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ needs a carrier for a delivery to $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ is looking for a carrier who is going to $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ wants something taken to $region$] + + template_task_give_item_0_title_10 [$giver$ wants something delivered to $region$] + +} + +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Take a heavy parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_10_title_2 [Deliver a heavy parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_10_title_3 [Bring a heavy parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_10_title_4 [Transport a heavy parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_10_title_5 [A heavy parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_10_title_6 [$giver$'s $f.member$ friends need someone to deliver a heavy parcel to $region$] + + (random = 7) + template_task_give_item_10_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a heavy parcel to $region$] + + (random = 8) + template_task_give_item_10_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a heavy parcel] + + (random = 9) + template_task_give_item_10_title_9 [$giver$'s $f.member$ friends want a heavy parcel taken to $region$] + + template_task_give_item_10_title_10 [$giver$'s $f.member$ friends want a heavy parcel brought to $region$] + +} + +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Take some medicine to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_11_title_2 [Deliver some medicine to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_11_title_3 [Bring some medicine to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_11_title_4 [Transport some medicine to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_11_title_5 [Some medicine to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_11_title_6 [$giver$'s $f.member$ friends need someone to deliver some medicine to $region$] + + (random = 7) + template_task_give_item_11_title_7 [$giver$'s $f.member$ friends need a carrier to deliver some medicine to $region$] + + (random = 8) + template_task_give_item_11_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take some medicine] + + (random = 9) + template_task_give_item_11_title_9 [$giver$'s $f.member$ friends want some medicine brought to $region$] + + template_task_give_item_11_title_10 [$giver$'s $f.member$ friends want some medicine delivered to $region$] + +} + +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Take a report to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_12_title_2 [Deliver a report to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_12_title_3 [Bring a report to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_12_title_4 [Transport a report to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_12_title_5 [A report to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_12_title_6 [$giver$'s $f.member$ friends need someone to dispatch a report to $region$] + + (random = 7) + template_task_give_item_12_title_7 [$giver$'s $f.member$ friends need a messenger to dispatch a report to $region$] + + (random = 8) + template_task_give_item_12_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to take a report] + + (random = 9) + template_task_give_item_12_title_9 [$giver$'s $f.member$ friends want a report sent to $region$] + + template_task_give_item_12_title_10 [$giver$'s $f.member$ friends want a report delivered to $region$] + +} + +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Take an order to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_13_title_2 [Deliver an order to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_13_title_3 [Bring an order to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_13_title_4 [Transport an order to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_13_title_5 [An order to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_13_title_6 [$giver$'s $f.member$ friends need someone to take an order to $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$'s $f.member$ friends need a messenger to deliver an order to $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to deliver an order for them] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ wants an order of his $f.member$ friends to be taken to $region$] + + template_task_give_item_13_title_10 [$giver$ wants an order of his $f.member$ friends to be delivered to $region$] + +} + +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Deliver a message to $region$ for $giver$'s $f.member$ friends] + +} + +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Take a light parcel to $region$] + + (random = 2) + template_task_give_item_1_title_2 [Deliver a light parcel to $region$] + + (random = 3) + template_task_give_item_1_title_3 [Bring a light parcel to $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transport a light parcel to $region$] + + (random = 5) + template_task_give_item_1_title_5 [A light parcel to deliver to $region$ for $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ needs someone to deliver a light parcel to $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ needs a carrier to deliver a light parcel to $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a light parcel] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ wants a light parcel taken to $region$] + + template_task_give_item_1_title_10 [$giver$ wants a light parcel delivered to $region$] + +} + +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Take a medium-sized parcel to $region$] + + (random = 2) + template_task_give_item_2_title_2 [Deliver a medium-sized parcel to $region$] + + (random = 3) + template_task_give_item_2_title_3 [Bring a medium-sized parcel to $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transport a medium-sized parcel to $region$] + + (random = 5) + template_task_give_item_2_title_5 [A medium-sized parcel to deliver to $region$ for $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ needs someone to deliver a medium-sized parcel to $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ needs a carrier to deliver a medium-sized parcel to $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a medium-sized parcel] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ wants a medium-sized parcel taken to $region$] + + template_task_give_item_2_title_10 [$giver$ wants a medium-sized parcel delivered to $region$] + +} + +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Take a heavy parcel to $region$] + + (random = 2) + template_task_give_item_3_title_2 [Deliver a heavy parcel to $region$] + + (random = 3) + template_task_give_item_3_title_3 [Bring a heavy parcel to $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transport a heavy parcel to $region$] + + (random = 5) + template_task_give_item_3_title_5 [A heavy parcel to deliver to $region$ for $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ needs someone to deliver a heavy parcel to $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ needs a carrier to deliver a heavy parcel to $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ is looking for carrier who is going to $region$ to carry a heavy parcel] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ wants a heavy parcel taken to $region$] + + template_task_give_item_3_title_10 [$giver$ wants a heavy parcel delivered to $region$] + +} + +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Take some medicine to $region$] + + (random = 2) + template_task_give_item_4_title_2 [Deliver some medicine to $region$] + + (random = 3) + template_task_give_item_4_title_3 [Bring some medicine to $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transport some medicine to $region$] + + (random = 5) + template_task_give_item_4_title_5 [Some medicine to deliver to $region$ for $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ needs someone to deliver some medicine to $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ needs a carrier to deliver some medicine to $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry some medicine] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ wants some medicine taken to $region$] + + template_task_give_item_4_title_10 [$giver$ wants some medicine delivered to $region$] + +} + +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Take $giver$'s report to $region$] + + (random = 2) + template_task_give_item_5_title_2 [Deliver $giver$'s report to $region$] + + (random = 3) + template_task_give_item_5_title_3 [Bring $giver$'s report to $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transport $giver$'s report to $region$] + + (random = 5) + template_task_give_item_5_title_5 [$giver$'s report to deliver to $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ needs someone to dispatch a report to $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ needs a messenger to dispatch a report to $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ is looking for a messenger who is going to $region$ to carry a report] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ wants a report taken to $region$] + + template_task_give_item_5_title_10 [$giver$ wants a report delivered to $region$] + +} + +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Take an order to $region$ for $giver$] + + (random = 2) + template_task_give_item_6_title_2 [Deliver an order to $region$ for $giver$] + + (random = 3) + template_task_give_item_6_title_3 [Bring an order to $region$ for $giver$] + + (random = 4) + template_task_give_item_6_title_4 [Transport an order to $region$ for $giver$] + + (random = 5) + template_task_give_item_6_title_5 [An order to be delivered to $region$ for $giver$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ needs someone to take an order to $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ needs a messenger to take an order to $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver an order] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ wants an order sent to $region$] + + template_task_give_item_6_title_10 [$giver$ wants an order delivered to $region$] + +} + +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Take a message to $region$ for $giver$] + + (random = 2) + template_task_give_item_7_title_2 [Deliver a message to $region$ for $giver$] + + (random = 3) + template_task_give_item_7_title_3 [Bring a message to $region$ for $giver$] + + (random = 4) + template_task_give_item_7_title_4 [Transport a message to $region$ for $giver$] + + (random = 5) + template_task_give_item_7_title_5 [A message to be delivered to $region$ for $giver$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ needs someone to dispatch a message to $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ needs a messenger to dispatch a message to $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver a message] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ wants a message sent to $region$] + + template_task_give_item_7_title_10 [$giver$ wants a message taken to $region$] + +} + +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Take a light parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_8_title_2 [Deliver a light parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_8_title_3 [Bring a light parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_8_title_4 [Transport a light parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_8_title_5 [A light parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_8_title_6 [$giver$'s $f.member$ friends need someone to deliver a light parcel to $region$] + + (random = 7) + template_task_give_item_8_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a light parcel to $region$] + + (random = 8) + template_task_give_item_8_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to deliver a light parcel] + + (random = 9) + template_task_give_item_8_title_9 [$giver$'s $f.member$ friends want a light parcel taken to $region$] + + template_task_give_item_8_title_10 [$giver$'s $f.member$ friends want a light parcel delivered to $region$] + +} + +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Take a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_9_title_2 [Deliver a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_9_title_3 [Bring a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_9_title_4 [Transport a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_9_title_5 [A medium-sized parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_9_title_6 [$giver$'s $f.member$ friends need someone to deliver a medium-sized parcel to $region$] + + (random = 7) + template_task_give_item_9_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a medium-sized parcel to $region$] + + (random = 8) + template_task_give_item_9_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a medium-sized parcel] + + (random = 9) + template_task_give_item_9_title_9 [$giver$'s $f.member$ friends want a medium-sized parcel taken to $region$] + + template_task_give_item_9_title_10 [$giver$'s $f.member$ friends want a medium-sized parcel delivered to $region$] + +} + +// HASH_VALUE A3ACEE8FB8BA06F4 +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_give_item_intro_1_fame [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Kill some $target$ in $region$ for $giver$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminate some $target$ in $region$ for $giver$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Fight the $target$ in $region$ for $giver$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Wipe out some $target$ in $region$ for $giver$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ needs some help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ needs some help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ needs some help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ needs some help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ needs someone to kill some $target$ in $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ needs someone to fight the $target$ in $region$] + +} + +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Kill some $target.member$ in $region$ for $giver$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminate some $target.member$ in $region$ for $giver$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Fight the $target.member$ in $region$ for $giver$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Wipe out some $target.member$ in $region$ for $giver$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ needs some help to wipe out some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ needs some help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ needs some help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ needs some help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ needs someone to kill some $target.member$ in $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ needs someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Kill some $target$ for the Karavan in $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminate some $target$ for the Karavan in $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Fight the $target$ for the Karavan in $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Wipe out some $target$ for the Karavan in $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [The Karavan need some help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [The Karavan need some help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [The Karavan need some help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [The Karavan need some help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [The Karavan need someone to kill some $target$ in $region$] + + template_task_kill_npc_1_title_bandit_10 [The Karavan need someone to fight the $target$ in $region$] + +} + +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Kill some $target.member$ for the Karavan in $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminate some $target.member$ for the Karavan in $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Fight the $target.member$ for the Karavan in $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Wipe out some $target.member$ for the Karavan in $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [The Karavan need some help to eliminate some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [The Karavan need some help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [The Karavan need some help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [The Karavan need some help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [The Karavan need someone to kill some $target.member$ in $region$] + + template_task_kill_npc_1_title_tribe_10 [The Karavan need someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Kill some $target$ for the Kami in $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminate some $target$ for the Kami in $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Fight the $target$ for the Kami in $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Wipe out some $target$ for the Kami in $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [The Kami need help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [The Kami need help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [The Kami need help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [The Kami need help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [The Kami need someone to kill some $target$ in $region$] + + template_task_kill_npc_2_title_bandit_10 [The Kami need someone to fight the $target$ in $region$] + +} + +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Kill some $target.member$ for the Kami in $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminate some $target.member$ for the Kami in $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Fight the $target.member$ for the Kami in $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Wipe out some $target.member$ for the Kami in $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [The Kami need help to eliminate some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [The Kami need help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [The Kami need help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [The Kami need help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [The Kami need someone to kill some $target.member$ in $region$] + + template_task_kill_npc_2_title_tribe_10 [The Kami need someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Kill some $target$ for $giver$'s $f$ friends in $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminate some $target$ for $giver$'s $f$ friends in $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Fight the $target$ for $giver$'s $f$ friends in $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Wipe out some $target$ for $giver$'s $f$ friends in $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [$giver$'s $f$ friends need help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [$giver$'s $f$ friends need help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [$giver$'s $f$ friends need help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [$giver$'s $f$ friends need help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [$giver$'s $f$ friends need someone to kill some $target$ in $region$] + + template_task_kill_npc_3_title_bandit_10 [$giver$'s $f$ friends need someone to fight the $target$ in $region$] + +} + +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Kill some $target.member$ for $giver$'s $f$ friends in $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminate some $target.member$ for $giver$'s $f$ friends in $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Fight the $target.member$ for $giver$'s $f$ friends in $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Wipe out some $target.member$ for $giver$'s $f$ friends in $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [$giver$'s $f$ friends need help to eliminate some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [$giver$'s $f$ friends need help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [$giver$'s $f$ friends need help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [$giver$'s $f$ friends need help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [$giver$'s $f$ friends need someone to kill some $target.member$ in $region$] + + template_task_kill_npc_3_title_tribe_10 [$giver$'s $f$ friends need someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Kill some $target$ for $f.mda$ $f.member$ in $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminate some $target$ for $f.mda$ $f.member$ in $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Fight the $target$ for $f.mda$ $f.member$ in $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Wipe out some $target$ for $f.mda$ $f.member$ in $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ need help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ need help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ need help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ need help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ need someone to kill some $target$ in $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ need someone to fight the $target$ in $region$] + +} + +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Kill some $target.member$ for $f.mda$ $f.member$ in $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminate some $target.member$ for $f.mda$ $f.member$ in $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Fight the $target.member$ for $f.mda$ $f.member$ in $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Wipe out some $target.member$ for $f.mda$ $f.member$ in $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ need help to eliminate some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ need help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ need help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ need help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ need someone to kill some $target.member$ in $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ need someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE 058A6102BD3FB6D2 +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$ dappers.\n + But do it quickly, cause it's really urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE F730B7D9F4F97ED5 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Kill $qt$ $target.member$, an enemy tribe and I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Kill $qt$ $target.member$, an enemy tribe, I will pay you $reward$ dappers.\n + But don't waste any time, because it's very urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.\n + But don't waste any time, because it's very urgent!] + + template_task_kill_npc_intro_tribe_fame [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Kill some animals in $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Hunt down some animals in $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Slaughter some animals in $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Regulate the species in $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ needs someone to kill some animals in $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ needs someone to hunt down some animals in $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ needs someone to wipe out some animals in $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ needs someone to regulate the species in $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ wants to wipe out some animals in $region$] + + template_task_kill_species_0_title_10 [$giver$ wants to regulate the species in $region$] + +} + +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Kill the carnivores that are decimating herds in $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Hunt down the carnivores that are decimating herds in $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Slaughter the carnivores that are decimating herds in $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminate the carnivores that are decimating herds in $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ needs someone to kill carnivores that are decimating herds in $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ needs someone to hunt down the carnivores that are decimating herds in $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ needs someone to wipe out the carnivores that are decimating herds in $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ needs someone to get rid of the carnivores that are decimating herds in $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ wants to wipe out the carnivores that are decimating herds in $region$] + + template_task_kill_species_1_title_10 [$giver$ wants to get rid of the carnivores that are decimating herds in $region$] + +} + +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Kill the species of herbivores that are devouring all the plants in $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Hunt down the species of herbivores that are devouring all the plants in $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Wipe out the species of herbivores that are devouring all the plants in $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminate the species of herbivores that are devouring all the plants in $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ needs someone to kill the species of herbivores that are devouring all the plants in $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ needs someone to hunt down the species of herbivores that are devouring all the plants in $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ needs someone to wipe out the species of herbivores that are devouring all the plants in $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ needs someone to get rid of the species of herbivores that are devouring all the plants in $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ wants to wipe out the species of herbivores that are devouring all the plants in $region$] + + template_task_kill_species_2_title_10 [$giver$ wants to get rid of the species of herbivores that are devouring all the plants in $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Kill the intelligent plants that are flourishing in $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Destroy the intelligent plants that are flourishing in $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Cut down the intelligent plants that are invading $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminate the intelligent plants that are invading $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ needs someone to kill the intelligent plants that are invading $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ needs someone to destroy the intelligent plants that are invading $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ needs someone to destroy the intelligent plants that are flourishing in $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ needs someone to get rid of the intelligent plants that are flourishing in $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ wants to cut down the intelligent plants that are flourishing in $region$] + + template_task_kill_species_3_title_10 [$giver$ wants to get rid of the intelligent plants that are invading $region.da$ $region$] + +} + +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Kill the kitins that are attacking anything that moves in $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Hunt down the kitins that are attacking anything that moves in $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Wipe out the kitins that are attacking anything that moves in $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminate the kitins that are attacking anything that moves in $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ needs someone to kill the kitins that are attacking anything that moves in $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ needs someone to hunt down the kitins that are attacking anything that moves in $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ needs someone to wipe out the kitins that are attacking anything that moves in $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ needs someone to get rid of the kitins that are attacking anything that moves in $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ wants to wipe out the kitins that are attacking anything that moves in $region$] + + template_task_kill_species_4_title_10 [$giver$ wants to get rid of the kitins that are attacking anything that moves in $region$] + +} + +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Kill the animals infected by the goo before the plague spreads all over $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Hunt down the animals infected by the goo before the plague spreads all over $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Wipe out the animals infected by the goo before the plague spreads all over $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminate the animals infected by the goo before the plague spreads all over $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ needs someone to kill the animals infected by the goo before the plague spreads all over $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ needs someone to hunt down the animals infected by the goo before the plague spreads all over $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ needs someone to wipe out the animals infected by the goo before the plague spreads all over $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ needs someone to get rid of some animals infected by the goo before the plague spreads all over $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ wants to wipe out the animals infected by the goo before the plague spreads all over $region$] + + template_task_kill_species_5_title_10 [$giver$ wants to get rid of some animals infected by the goo before the plague spreads all over $region$] + +} + +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Kill the primitive beings in $region$ who keep attacking travelers] + + (random = 2) + template_task_kill_species_6_title_2 [Hunt down the primitive beings in $region$ who keep attacking travelers] + + (random = 3) + template_task_kill_species_6_title_3 [Wipe out the primitive beings in $region$ who keep attacking travelers] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminate the primitive beings in $region$ who keep attacking travelers] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ needs someone to kill the primitive beings in $region$ who keep attacking travelers] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ needs someone to hunt down the primitive beings in $region$ who keep attacking travelers] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ needs someone to wipe out the primitive beings in $region$ who keep attacking travelers] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ needs someone to get rid of the primitive beings in $region$ who keep attacking travelers] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ wants to wipe out the primitive beings in $region$ who keep attacking travelers] + + template_task_kill_species_6_title_10 [$giver$ wants to get rid of the primitive beings in $region$ who keep attacking travelers] + +} + +// HASH_VALUE 4F07662CEA44D6CF +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_kill_species_intro_1_fame [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE 6DC75657B68DAC58 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_kill_species_intro_2_fame [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE A0073D0017BD59B6 +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_kill_species_intro_3_fame [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you] + +} + +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collect some animal raw materials] + + (random = 2) + template_task_loot_give_0_title_2 [Head off on the hunt to gather some raw materials] + + (random = 3) + template_task_loot_give_0_title_3 [Provide $giver$ with some animal raw materials] + + (random = 4) + template_task_loot_give_0_title_4 [Special order for animal raw materials] + + (random = 5) + template_task_loot_give_0_title_5 [An order for animal raw materials] + + (random = 6) + template_task_loot_give_0_title_6 [Forage some animal raw materials] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ needs some animal raw materials] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ is looking for someone to supply animal raw materials] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ needs a hunter to replenish the stock of raw materials] + + template_task_loot_give_0_title_10 [$giver$ wants to build up the stock of animal raw materials] + +} + +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collect some kitin raw materials for the Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Head off on the hunt and collect some kitin morsels for the Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Supply the Karavan with some kitin raw materials] + + (random = 4) + template_task_loot_give_10_title_4 [Special order for kitin morsels for the Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [An order for kitin raw materials for the Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Collect up some kitin raw materials for the Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [The Karavan need some kitin morsels] + + (random = 8) + template_task_loot_give_10_title_8 [The Karavan are looking for someone to supply kitin raw materials] + + (random = 9) + template_task_loot_give_10_title_9 [The Karavan need a hunter to replenish the stock of kitin morsels] + + template_task_loot_give_10_title_10 [The Karavan want to build up the stock of kitin raw materials] + +} + +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collect some bones] + + (random = 2) + template_task_loot_give_11_title_2 [Head off on the hunt and collect some bones] + + (random = 3) + template_task_loot_give_11_title_3 [Supply $giver$ with some bones] + + (random = 4) + template_task_loot_give_11_title_4 [Special order for bones] + + (random = 5) + template_task_loot_give_11_title_5 [An order for bones] + + (random = 6) + template_task_loot_give_11_title_6 [Collect up some bones] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ needs bones] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ is looking for a supplier of bones] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ needs a hunter to replenish the stock of bones] + + template_task_loot_give_11_title_10 [$giver$ wants to build up the stock of bones] + +} + +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Help $giver$ to collect some bones] + + (random = 2) + template_task_loot_give_12_title_2 [Head off on the hunt to help $giver$ gather some bones] + + (random = 3) + template_task_loot_give_12_title_3 [Lend a hand to $giver$ in collecting up some bones] + + (random = 4) + template_task_loot_give_12_title_4 [Help $giver$ complete a special order for bones] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ is asking for a hand in gathering some bones] + + (random = 6) + template_task_loot_give_12_title_6 [Help $giver$ forage for some bones] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ needs some help to collect some bones] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ needs a hand in gathering up some bones] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ is asking for help in collecting up some bones] + + template_task_loot_give_12_title_10 [$giver$ needs some help to build up the stock of bones] + +} + +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collect some bones for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Head off on the hunt and collect some bones for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Supply $f.member$ with some bones] + + (random = 4) + template_task_loot_give_13_title_4 [Special order for bones for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [An order for bones for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Collect up some bones for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ need bones] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ are looking for a supplier of bones] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of bones] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ want to build up their stock of bones] + +} + +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collect some blood for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Head off on the hunt and collect some blood for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Supply $f.member$ with some blood] + + (random = 4) + template_task_loot_give_18_title_4 [Special order for blood for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [An order for blood for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Collect up some blood for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ need some blood] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ are looking for a supplier of blood] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of blood] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ want to build up their stock of blood] + +} + +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collect some meat] + + (random = 2) + template_task_loot_give_1_title_2 [Head off on the hunt to gather some meat] + + (random = 3) + template_task_loot_give_1_title_3 [Supply $giver$ with some meat] + + (random = 4) + template_task_loot_give_1_title_4 [Special order for meat] + + (random = 5) + template_task_loot_give_1_title_5 [An order for meat] + + (random = 6) + template_task_loot_give_1_title_6 [Fetch some meat] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ needs some meat] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ is looking for someone to supply meat] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ needs a hunter to replenish the meat stocks] + + template_task_loot_give_1_title_10 [$giver$ wants to build up the meat stocks] + +} + +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collect some blood for the Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Head off on the hunt and collect some blood for the Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Supply the Karavan with some blood] + + (random = 4) + template_task_loot_give_20_title_4 [Special order for blood for the Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [An order for blood for the Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Collect up some blood for the Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [The Karavan need blood] + + (random = 8) + template_task_loot_give_20_title_8 [The Karavan are looking for someone to supply blood] + + (random = 9) + template_task_loot_give_20_title_9 [The Karavan need a hunter to replenish their stock of blood] + + template_task_loot_give_20_title_10 [The Karavan want to build up their stock of blood] + +} + +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collect some fur] + + (random = 2) + template_task_loot_give_21_title_2 [Head off on the hunt and collect some fur] + + (random = 3) + template_task_loot_give_21_title_3 [Supply $giver$ with some fur] + + (random = 4) + template_task_loot_give_21_title_4 [Special order for fur] + + (random = 5) + template_task_loot_give_21_title_5 [An order for fur] + + (random = 6) + template_task_loot_give_21_title_6 [Collect up some fur] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ needs fur] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ is looking for someone to supply fur] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ needs a hunter to replenish the stock of fur] + + template_task_loot_give_21_title_10 [$giver$ wants to build up the stock of fur] + +} + +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Help $giver$ to collect some fur] + + (random = 2) + template_task_loot_give_22_title_2 [Head off on the hunt to help $giver$ collect some fur] + + (random = 3) + template_task_loot_give_22_title_3 [Lend a hand to $giver$ in collecting up some fur] + + (random = 4) + template_task_loot_give_22_title_4 [Help $giver$ to complete a special order for fur] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ is asking for a hand in gathering some fur] + + (random = 6) + template_task_loot_give_22_title_6 [Help $giver$ to gather some fur] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ needs some help in gathering some fur] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ needs a hand to gather some fur] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ is asking for help to gather some fur] + + template_task_loot_give_22_title_10 [$giver$ needs some help to build up the stock of fur] + +} + +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collect some fur for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Head off on the hunt and collect some fur for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Supply $f.member$ with some fur] + + (random = 4) + template_task_loot_give_23_title_4 [Special order for fur for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [An order for fur for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Collect up some fur for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ need fur] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ are looking for a supplier of fur] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of fur] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ want to build up the stock of fur] + +} + +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Help $giver$ to collect some pieces of intelligent plants] + + (random = 2) + template_task_loot_give_27_title_2 [Head off on the hunt to help $giver$ to collect some pieces of intelligent plants] + + (random = 3) + template_task_loot_give_27_title_3 [Lend a hand to $giver$ in collecting up some pieces of intelligent plants] + + (random = 4) + template_task_loot_give_27_title_4 [Help $giver$ to complete a special order for pieces of intelligent plants] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ is asking for a hand in gathering some pieces of intelligent plants] + + (random = 6) + template_task_loot_give_27_title_6 [Help $giver$ collect some pieces of intelligent plants] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ needs some help to gather some pieces of intelligent plants] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ needs a hand to gather some pieces of intelligent plants] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ is asking for help to gather some pieces of intelligent plants] + + template_task_loot_give_27_title_10 [$giver$ needs some help to rebuild the stock of pieces of intelligent plants] + +} + +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collect some pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Head off on the hunt and collect some pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Supply $f.member$ with some pieces of intelligent plants] + + (random = 4) + template_task_loot_give_28_title_4 [Special order for pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [An order for pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Collect up some pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ need some pieces of intelligent plants] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ are looking for a supplier of pieces of intelligent plants] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of pieces of intelligent plants] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ want to rebuild their stock of pieces of intelligent plants] + +} + +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Help $giver$ to collect some meat] + + (random = 2) + template_task_loot_give_2_title_2 [Head off on the hunt to help $giver$ gather some meat] + + (random = 3) + template_task_loot_give_2_title_3 [Lend a hand to $giver$ in fetching some meat] + + (random = 4) + template_task_loot_give_2_title_4 [Help $giver$ to complete a special order for meat] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ is asking for a hand in gathering some meat] + + (random = 6) + template_task_loot_give_2_title_6 [Help $giver$ gather up some meat] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ needs some help in collecting some meat] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ needs a hand to gather some meat] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ is asking for help to gather some meat] + + template_task_loot_give_2_title_10 [$giver$ needs some help to rebuild the meat stocks] + +} + +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Help collect some meat for $giver$'s $f$ friends] + + (random = 2) + template_task_loot_give_31_title_2 [Head off on the hunt to help collect some meat for $giver$'s $f$ friends] + + (random = 3) + template_task_loot_give_31_title_3 [Lend a hand to collect up some meat for $giver$'s $f$ friends] + + (random = 4) + template_task_loot_give_31_title_4 [Help to complete a special order for meat for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ is asking for a hand in gathering some meat for some $f$ friends] + + (random = 6) + template_task_loot_give_31_title_6 [Help gather some meat for $giver$'s $f$ friends] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ needs some help to gather some meat for some $f$ friends] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ needs a hand to collect up some meat for some $f$ friends] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ is asking for help to gather some meat for some $f$ friends] + + template_task_loot_give_31_title_10 [$giver$'s $f$ friends need help to rebuild their stock of meat] + +} + +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Help $giver$'s $f$ friends to collect some kitin morsels] + + (random = 2) + template_task_loot_give_32_title_2 [Head off on the hunt to help $giver$'s $f$ friends to collect some kitin morsels] + + (random = 3) + template_task_loot_give_32_title_3 [Lend a hand to $giver$'s $f$ friends in collecting up some kitin morsels] + + (random = 4) + template_task_loot_give_32_title_4 [Help complete a special order for kitin raw materials for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$'s $f$ friends are looking for a hand in gathering some kitin raw materials] + + (random = 6) + template_task_loot_give_32_title_6 [Help collect some kitin raw materials for $giver$'s $f$ friends] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ needs some help to gather some kitin raw materials for some $f$ friends] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ needs a hand to gather some kitin morsels for some $f$ friends] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ is asking for some help to gather some kitin raw materials for some $f$ friends] + + template_task_loot_give_32_title_10 [$giver$'s $f$ friends need some help to rebuild their stock of kitin morsels] + +} + +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Help to collect some bones for $giver$'s $f$ friends] + + (random = 2) + template_task_loot_give_33_title_2 [Head off on the hunt to help collect some bones for $giver$'s $f$ friends] + + (random = 3) + template_task_loot_give_33_title_3 [Lend a hand to $giver$'s $f$ friends in collecting up some bones] + + (random = 4) + template_task_loot_give_33_title_4 [Help complete a special order for bones for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ is asking for a hand in gathering some bones for some $f$ friends] + + (random = 6) + template_task_loot_give_33_title_6 [Help gather up some bones for $giver$'s $f$ friends] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ needs some help to gather some bones for some $f$ friends] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ needs a hand to gather some bones for some $f$ friends] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ is asking for help in collecting up some bones for some $f$ friends] + + template_task_loot_give_33_title_10 [$giver$'s $f$ friends need help to rebuild their stock of bones] + +} + +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Help collect some blood for $giver$'s $f$ friends] + + (random = 2) + template_task_loot_give_34_title_2 [Head off on the hunt to help collect some blood for $giver$'s $f$ friends] + + (random = 3) + template_task_loot_give_34_title_3 [Lend a hand to collect up some blood for $giver$'s $f$ friends] + + (random = 4) + template_task_loot_give_34_title_4 [Help complete a special order for blood for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ is asking for a hand in gathering some blood for some $f$ friends] + + (random = 6) + template_task_loot_give_34_title_6 [Help collect up some blood for $giver$'s $f$ friends] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ needs some help to gather some blood for some $f$ friends] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ needs a hand to gather some blood for some $f$ friends] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ is asking for help to gather some blood for some $f$ friends] + + template_task_loot_give_34_title_10 [$giver$'s $f$ friends need help to rebuild their stock of blood] + +} + +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Help collect some fur for $giver$'s $f$ friends] + + (random = 2) + template_task_loot_give_35_title_2 [Head off on the hunt to help to collect some fur for $giver$'s $f$ friends] + + (random = 3) + template_task_loot_give_35_title_3 [Lend a hand in collecting up some fur for $giver$'s $f$ friends] + + (random = 4) + template_task_loot_give_35_title_4 [Help complete a special order for fur for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ is asking for a hand in gathering some fur for some $f$ friends] + + (random = 6) + template_task_loot_give_35_title_6 [Help $giver$ to collect up some fur for some $f$ friends] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ needs some help to gather some fur for some $f$ friends] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ needs a hand to gather some fur for some $f$ friends] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ is asking for help in collecting up some fur for some $f$ friends] + + template_task_loot_give_35_title_10 [$giver$'s $f$ friends need help to rebuild their stock of fur] + +} + +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collect some meat for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Head off on the hunt and gather some meat for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Supply $f.member$ with some meat] + + (random = 4) + template_task_loot_give_3_title_4 [Special order for meat for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [An order for meat for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Collect up some meat for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ need some meat] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ are looking for someone to provide meat] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ need a hunter to replenish the meat stocks] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ want someone to build up the meat stocks] + +} + +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collect some kitin raw materials] + + (random = 2) + template_task_loot_give_6_title_2 [Head off on the hunt and collect some kitin morsels] + + (random = 3) + template_task_loot_give_6_title_3 [Supply $giver$ with some kitin raw materials] + + (random = 4) + template_task_loot_give_6_title_4 [Special order for kitin morsels] + + (random = 5) + template_task_loot_give_6_title_5 [An order for kitin raw materials] + + (random = 6) + template_task_loot_give_6_title_6 [Collect up some kitin raw materials] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ needs some kitin morsels] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ is looking for someone to supply kitin raw materials] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ needs a hunter to replenish the stock of kitin morsels] + + template_task_loot_give_6_title_10 [$giver$ wants to build up the stock of kitin raw materials] + +} + +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collect some kitin raw materials for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Head off on the hunt and collect some kitin morsels for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Supply $f.member$ with some kitin raw materials] + + (random = 4) + template_task_loot_give_8_title_4 [Special order for kitin morsels for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [An order for kitin raw materials for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Collect up some kitin raw materials for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ need some kitin morsels] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ are looking for a supplier of kitin raw materials] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of kitin morsels] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ want to build up their stock of kitin raw materials] + +} + +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collect some kitin raw materials for the Kami] + + (random = 2) + template_task_loot_give_9_title_2 [Head off on the hunt and collect some kitin morsels for the Kami] + + (random = 3) + template_task_loot_give_9_title_3 [Supply the Kami with some kitin raw materials] + + (random = 4) + template_task_loot_give_9_title_4 [Special order for kitin morsels for the Kami] + + (random = 5) + template_task_loot_give_9_title_5 [An order for kitin raw materials for the Kami] + + (random = 6) + template_task_loot_give_9_title_6 [Collect up some kitin raw materials for the Kami] + + (random = 7) + template_task_loot_give_9_title_7 [The Kami need some kitin morsels] + + (random = 8) + template_task_loot_give_9_title_8 [The Kami are looking for a supplier of kitin raw materials] + + (random = 9) + template_task_loot_give_9_title_9 [The Kami need a hunter to provide them with some kitin morsels] + + template_task_loot_give_9_title_10 [The Kami are asking for some kitin raw materials] + +} + +// HASH_VALUE 7EDFDCBEE449EE95 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_loot_give_intro_1_fame [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE ECA1B750D9C1F6EB +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_loot_give_intro_2_fame [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE A12BF480DB7DD45A +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_loot_give_intro_3_fame [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE E043557B5B561DC0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE F32C7C7F766BA3DB +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 1D5DC409AD239291 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE EA53FE572BA395C4 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE BF3A3955EFC664F3 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 633E376B831A2052 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE B64E8CADCF1B9CE0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 358E93E1DC21D632 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE F8B16611F1182134 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 8C052671D66C2F46 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 40BA0589F9F06418 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_buy_item_title [What do you want to buy?] + +} + +// HASH_VALUE 356AE1A2C499689C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 96A088D2697CF105 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 4FDE6E7E2A788841 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE ADC263608A4CDA8C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 7F96F1E8D798090D +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 1DF60E150B5D0E4C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 575BC2E91E740ACA +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE F62F14347C6803B5 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 847B43B54E4CB53A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE F84048F4EC3CC668 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 41C36F2237EED728 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [What do you sell ?] + +} + +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Locate the animal population of $region$] + + (random = 2) + template_task_target_species_0_title_2 [Make an inventory of the animal population of $region$] + + (random = 3) + template_task_target_species_0_title_3 [Study the animal population of $region$] + + (random = 4) + template_task_target_species_0_title_4 [Track down the animals of $region$] + + (random = 5) + template_task_target_species_0_title_5 [Trail the animals of $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ needs someone to locate the animal population of $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ needs someone to make an inventory of the animal population of $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ needs someone to study the animal population of $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ needs someone to track down the animals of $region$] + + template_task_target_species_0_title_10 [$giver$ needs someone to trail the animals of $region$] + +} + +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Locate the predators of $region$] + + (random = 2) + template_task_target_species_1_title_2 [Make an inventory of the predators of $region$] + + (random = 3) + template_task_target_species_1_title_3 [Study the predators of $region$] + + (random = 4) + template_task_target_species_1_title_4 [Track down the predators of $region$] + + (random = 5) + template_task_target_species_1_title_5 [Trail the predators of $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ needs someone to locate the predators of $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ needs someone to make an inventory of the predators of $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ needs someone to study the predators of $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ needs someone to track down the predators of $region$] + + template_task_target_species_1_title_10 [$giver$ needs someone to trail the predators of $region$] + +} + +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Locate the herbivores of $region$] + + (random = 2) + template_task_target_species_2_title_2 [Make an inventory of the herbivores of $region$] + + (random = 3) + template_task_target_species_2_title_3 [Study the herbivores of $region$] + + (random = 4) + template_task_target_species_2_title_4 [Track down the herbivores of $region$] + + (random = 5) + template_task_target_species_2_title_5 [Trail the herbivores of $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ needs someone to locate the herbivores of $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ needs someone to make an inventory of the herbivores of $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ needs someone to study the herbivores of $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ needs someone to track down the herbivores of $region$] + + template_task_target_species_2_title_10 [$giver$ needs someone to trail the herbivores of $region$] + +} + +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Locate the kitins of $region$] + + (random = 2) + template_task_target_species_3_title_2 [Make an inventory of the kitins of $region$] + + (random = 3) + template_task_target_species_3_title_3 [Study the kitins of $region$] + + (random = 4) + template_task_target_species_3_title_4 [Track down the kitins of $region$] + + (random = 5) + template_task_target_species_3_title_5 [Trail the kitins of $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ needs someone to locate the kitins of $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ needs someone to make an inventory of the kitins of $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ needs someone to study the kitins of $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ needs someone to track down the kitins of $region$] + + template_task_target_species_3_title_10 [$giver$ needs someone to trail the kitins of $region$] + +} + +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Locate the animal population infected by the goo in $region$] + + (random = 2) + template_task_target_species_4_title_2 [Make an inventory of the animal population infected by the goo in $region$] + + (random = 3) + template_task_target_species_4_title_3 [Study the animal population infected by the goo in $region$] + + (random = 4) + template_task_target_species_4_title_4 [Track down the animal population infected by the goo in $region$] + + (random = 5) + template_task_target_species_4_title_5 [Trail the animal population infected by the goo in $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ needs someone to locate the animal population infected by the goo in $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ needs someone to make an inventory of the animal population infected by the goo in $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ needs someone to study the animal population infected by the goo in $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ needs someone to track down the animal population infected by the goo in $region$] + + template_task_target_species_4_title_10 [$giver$ needs someone to trail the animal population infected by the goo in $region$] + +} + +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Locate the primitive beings in $region$] + + (random = 2) + template_task_target_species_5_title_2 [Make an inventory of the primitive beings in $region$] + + (random = 3) + template_task_target_species_5_title_3 [Study the primitive beings in $region$] + + (random = 4) + template_task_target_species_5_title_4 [Track down the primitive beings in $region$] + + (random = 5) + template_task_target_species_5_title_5 [Trail the primitive beings in $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ needs someone to locate the primitive beings in $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ needs someone to make an inventory of the primitive beings in $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ needs someone to study the primitive beings in $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ needs someone to track down the primitive beings in $region$] + + template_task_target_species_5_title_10 [$giver$ needs someone to trail the primitive beings in $region$] + +} + +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Locate the intelligent plants in $region$] + + (random = 2) + template_task_target_species_6_title_2 [Make an inventory of the intelligent plants in $region$] + + (random = 3) + template_task_target_species_6_title_3 [Study the intelligent plants in $region$] + + (random = 4) + template_task_target_species_6_title_4 [Track the intelligent plants in $region$] + + (random = 5) + template_task_target_species_6_title_5 [Trail intelligent plants in $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ needs someone to locate the intelligent plants in $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ needs someone to make an inventory of the intelligent plants in $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ needs someone to study the intelligent plants in $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ needs someone to track the intelligent plants in $region$] + + template_task_target_species_6_title_10 [$giver$ needs someone to trail the intelligent plants in $region$] + +} + +// HASH_VALUE 9273F07E6406DC71 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_target_species_intro_1_fame [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE AA9853CC245BF164 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_target_species_intro_2_fame [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE F3ED540A664C9D9E +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_target_species_intro_3_fame [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE 793E6B6C8374B0B5 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_target_species_intro_4_fame [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Go on a tour of inspection for $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explore the territory for $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Carry out some reconnaissance of the area for $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Carry out explorations for $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Head off on reconnaissance for $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ needs someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ needs someone for a tour of inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ needs someone to carry out explorations] + + template_task_visit_place_0_title_10 [$giver$ needs more information about the area] + +} + +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Go on a tour of inspection for $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explore the territory for $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Carry out some reconnaissance of the area for $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Carry out explorations for $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Head off on reconnaissance for $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ needs someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ needs someone for a tour of inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ needs someone to carry out explorations] + + template_task_visit_place_1_title_10 [$giver$ needs more information about the area] + +} + +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Go on a tour of inspection for the Kami] + + (random = 2) + template_task_visit_place_2_title_2 [Explore the territory for the Kami] + + (random = 3) + template_task_visit_place_2_title_3 [Carry out some reconnaissance of the area for the Kami] + + (random = 4) + template_task_visit_place_2_title_4 [Carry out explorations for the Kami] + + (random = 5) + template_task_visit_place_2_title_5 [Head off on reconnaissance for the Kami] + + (random = 6) + template_task_visit_place_2_title_6 [The Kami need someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [The Kami need someone for a tour of inspection] + + (random = 8) + template_task_visit_place_2_title_8 [The Kami need someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_2_title_9 [The Kami need someone to carry out some explorations] + + template_task_visit_place_2_title_10 [The Kami need more information about the area] + +} + +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Go on a tour of inspection for the Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explore the territory for the Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Carry out some reconnaissance of the area for the Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Carry out explorations for the Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Head off on reconnaissance for the Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [The Karavan need someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [The Karavan need someone to go on a tour of inspection] + + (random = 8) + template_task_visit_place_3_title_8 [The Karavan need someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_3_title_9 [The Karavan need someone to carry out some explorations] + + template_task_visit_place_3_title_10 [The Karavan need more information about the area] + +} + +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Go on a tour of inspection for $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explore the territory for $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Carry out some reconnaissance of the area for $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Carry out explorations for $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Head off on reconnaissance for $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ need someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ need someone to go on a tour of inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ need someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ need someone to carry out some explorations] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ need more information about the area] + +} + +// HASH_VALUE 3BA50E298B9995FE +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_visit_place_intro_1_fame [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE BDA1A814C08ADDFD +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_visit_place_intro_2_fame [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.] + +} + +// HASH_VALUE C9A1D6AF3866B944 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).\n + But do it quickly, cause it's really urgent!] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.\n + But do it quickly, cause it's really urgent!] + + template_task_visit_place_intro_3_fame [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On recoit un item avec les propriétés suivantes Attention : l'item a un nom custom: \n + fiche : icmm2sa.sitem \n + qualité : 16\n + Durability : 1 \n + Speed 10; \n + Range 0.9 \n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +// HASH_VALUE C8DEDBFCE526E6FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE AE452C9A065A2F33 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Complete the auto mission ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo;{break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo.{break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto.{break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [The bodypart is $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [The bot name is '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [The characteristic is $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Le nom de la creature est '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [La chaine dynamique est "$m$"] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Voici le nom de l'ecosystem $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Voici le nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Voici le nom de l'item $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [The literal string is '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Voici le nom du player : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [The power type is '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Voici le nom de la race $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Voici le nom du role $r$] + +} + +// HASH_VALUE 5E20DD240A67FDDF +TEST_SBRICK (sbrick b) +{ + [Here is the name of the stanza $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [The score is $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Le nom self est $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Voici le nom du skill $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [The sphrase name is $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [La chaine dynamique est $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [The title is '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [The damage type is $d$] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [&bbl&coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [&bbl&coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 8F6970B22FA1CC3F +TEXT_INTRO_NEWBIE_1 (player p) +{ + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [&bbl&*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [&bbl&*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + text_intro_newbie_2 [*Notice the surprise and starts again*\n + Hello, Forgotting. My name is Uil'i, welcome.] + + } + + +] */ +// Clause list changed. +// HASH_VALUE 08C3B5B68EB03DEB +TEXT_INTRO_NEWBIE_2 (player p) +{ + text_intro_newbie_2 [*Notice the surprise and starts again*\n + Hello, Forgotting. My name is Uil'i, welcome.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&This is lirri'a, a time when nothing is certain. Reality is moving, Fogs change everything in a day.\n + With some ra, I try to maintain a small stable area around here. There was a time I was working in the Dispensary. I try to make it alive here again ; some many Forgotting are coming from Fogs in the Jungle.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BF81952BB69E1BAB +TEXT_INTRO_NEWBIE_3 (player p) +{ + text_intro_newbie_3 [This is lirri'a, a time when nothing is certain. Reality is moving, Fogs change everything in a day.\n + With some ra, I try to maintain a small stable area around here. There was a time I was working in the Dispensary. I try to make it alive here again ; some many Forgotting are coming from Fogs in the Jungle.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&This minaret seems to work properly, as the reborn system associated to it. But don't take any risk, nothing is certain. This is lirri'a...] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 428F3B0587D114AF +TEXT_INTRO_NEWBIE_4 (player p) +{ + text_intro_newbie_4 [This minaret seems to work properly, as the reborn system associated to it. But don't take any risk, nothing is certain. This is lirri'a...] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&If you have any questions... You should go and find Caet, the nurse.\n + She should be around? ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 208AB3D4121E848A +TEXT_INTRO_NEWBIE_5 (player p) +{ + text_intro_newbie_5 [If you have any questions... You should go and find Caet, the nurse.\n + She should be around…] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + too_encumbered [&CHK& You are too encumbered.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&You are too encumbered to make this exchange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 4A7E9BC32E9EC3D6 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +} + +// HASH_VALUE 04875A8F88CF9E04 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&You cannot use a TP ticket during a Ring Adventure or a Ring session.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuses to trade with you because of your bad reputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [What are you doing here ?! Thief ! Leave that pearl where it is !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&You can not hit your target from this distance] + +} + +// Clause 0 : text changed. +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [The universe chat channel is reserved for Ring animators and editors only.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +} + +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Beware of Osquallo and Deed tests, some of them are deadly...] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FC3A5FCAB261A937 +WELCOME_RA_1 () +{ + welcome_ra_1 [Beware of Osquallo and Deed tests, some of them are deadly...] + +} + +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Beware Zatalyz's whip!] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F4EC04DCA6C757F7 +WELCOME_RA_2 () +{ + welcome_ra_2 [Beware Zatalyz's whip!] + +} + +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Have you tasted Lyne's tea?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F15300E7CBE823F4 +WELCOME_RA_3 () +{ + welcome_ra_3 [Have you tasted Lyne's tea?] + +} + +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Give me a klum pie or I'll break everything!] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE CB14BCA9159F22F3 +WELCOME_RA_4 () +{ + welcome_ra_4 [Give me a klum pie or I'll break everything!] + +} + +/* OLD VALUE : [ + + WELCOME_RA_5 () + { + chiang_5 [C'est le lirri'a?] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + + + WELCOME_RA_5 () + { + welcome_ra_5 [This is lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE D6F33FCF6A98DF38 +WELCOME_RA_5 () +{ + welcome_ra_5 [This is lirri'a…] + +} + +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [Seems to me I have seen a scoui running over there?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&Seems to me I have seen a scoui running over there?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 22CF950484AE84BF +WELCOME_RA_6 () +{ + welcome_ra_6 [Seems to me I have seen a scoui running over there…] + +} + +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Don't forget to clean with the broom for the evening.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C12D8E34CE848CEF +WELCOME_RA_7 () +{ + welcome_ra_7 [Don't forget to clean with the broom for the evening.] + +} + +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl& Glory to the K ! Glory to the K ! Ahem, to the Khan !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE A13BB524F8AC5CD5 +WELCOME_RA_8 () +{ + welcome_ra_8 [Glory to the K ! Glory to the K ! Ahem, to the Khan !] + +} + +// HASH_VALUE A72969DE18D4549F +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [WELCOME_RA_WELCOME !] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D60CE8C1CE9084 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Display online CSRs : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Display invisible online CSRs : ] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&No character found.] + +} + +// HASH_VALUE 5F0CB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Displaying online characters in region "$pl$".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&You failed to take the ressources you were trying to harvest.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&You found resources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&You found $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&You found nothing.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&Looking for resources ...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&You activate an experience catalyst of level $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&You consume $i$ experience catalysts of level $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&You don't have any active experience catalyst.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&You gain $i$($j$) experience points in '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Yes.] + +} + +// HASH_VALUE 79724D9B0C96A545 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&You haven't the right to quarter this carcass for the moment.] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ranger_vest_noob () + { + [Ranger Vest] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Ranger Vest] + +} + diff --git a/translation/history/phrase_en_diff_56AA0F0D.txt b/translation/history/phrase_en_diff_56AA0F0D.txt new file mode 100644 index 0000000..62af348 --- /dev/null +++ b/translation/history/phrase_en_diff_56AA0F0D.txt @@ -0,0 +1,87 @@ +// DIFF_VERSION 2 +// DIFF CHANGED 2269 +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + text_intro_newbie_1_m [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] +} + +// DIFF CHANGED 2270 +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_2 (player p) + { + text_intro_newbie_2 [*Notice the surprise and starts again*\n + Hello, Forgotting. My name is Uil'i, welcome.] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () + { + text_intro_newbie_2 [*Notice the surprise and starts again*\n + Hello, Forgotting. My name is Uil'i, welcome.] + + } + + +// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE diff --git a/translation/history/phrase_fr_56AA0F95.txt b/translation/history/phrase_fr_56AA0F95.txt new file mode 100644 index 0000000..f2a0795 --- /dev/null +++ b/translation/history/phrase_fr_56AA0F95.txt @@ -0,0 +1,25744 @@ +// HASH_VALUE 8857DE7C383C5498 +ABANDON_GROUP_MISSION () +{ + [&SYS& Le chef de votre équipe a abandonné une mission d'équipe.] + +} + +// HASH_VALUE 4E34C9C7A3251E27 +ABANDON_MISSION () +{ + abandon_mission [&TSK&Vous avez abandonné une mission.] + +} + +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK&Seuls les chefs peuvent abandonner une mission d'équipe.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&Vous utilisez déjà un pacte de téléportation.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Votre allégeance ou votre niveau de renommée ne vous permet pas d'avoir accès aux pactes de cet autel.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être acheté que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être vendu que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Votre animal #$number$ vient de mourir, vous avez trois jours pour récupérer les objets dans son inventaire avant qu'il ne pourrisse puis disparaisse.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Votre animal #$number$ a disparu car cela fait trois jour qu'il est mort, tout ce qu'il contenait dans son inventaire a disparu avec lui.] + +} + +// HASH_VALUE 39F66466A4E64E98 +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Votre familier est trop loin et n'arrive plus à vous suivre.] + +} + +// HASH_VALUE 12D1997374047D93 +ANIMAL_HAS_EATEN () +{ + [&ITM&Votre familier a mangé certains des aliments de son inventaire et peut courir à nouveau.] + +} + +// HASH_VALUE 5E15D565252DCAD8 +ANIMAL_HUNGRY () +{ + [&CHK&Votre familier est affamé et ne peut plus courir.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&Votre interlocuteur a trop d'animaux pour que vous puissiez lui en donner d'autres.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Votre animal #$number$ est trop loin pour que vous puissiez accéder à son inventaire.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&Vous ne pouvez pas échanger un animal sur lequel vous êtes monté.] + +} + +// HASH_VALUE 3B34A8E429F9828F +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK&Votre mektoub est trop chargé.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&Vous avez trop d'animaux pour que vous puissiez en accepter d'autres.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Au revoir !] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + (self.gender = male) + answer_group_no_m [Nous ne sommes pas intéressés.] + + answer_group_no_f [Nous ne sommes pas intéressées.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE 2AB7E894C9060C9E +ANSWER_NEXT () +{ + answer_next [Dites-m'en plus.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + (self.gender = female) + answer_no_f [Je ne suis pas intéressée.] + + answer_no_m [Je ne suis pas intéressé.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Ne venez pas m'ennuyer...] + +} + +// HASH_VALUE 63E83BA969B73095 +ANSWER_WHAT () +{ + answer_what [Pardon ?] + +} + +// HASH_VALUE BB33F0D6DF6EA3FF +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&Vous commencez à sentir les effets du pouvoir $p$.] + +} + +// HASH_VALUE AA907DF135B0C6C5 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&Les effets du pouvoir $p$ ont pris fin.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&Pour votre mission, vous avez besoin d'une matière de qualité supérieure.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ pour votre mission.] + + (nb = 1) + auto_loot_success_1 [&ITM&Vous obtenez $i.ia$ $i$ de qualité $level$ pour votre mission.] + +} + +//INVENTORY_MOVE_TO(item item, int qty) +//{ +// (qty=1) +// inventory_equip_item_1 [&SYS&Vous prenez votre $item$.] +// (qty>1) +// inventory_equip_item_p [&SYS&Vous prenez vos $item.p$.] +//} +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Votre inventaire est plein, il y a $qty$ objets dedans.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&Cette formule ou action est incompatible avec l'objet en main.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&Cette arme n'a plus de munitions.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&Vous ne pouvez pas utiliser une action offensive contre cette cible.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Votre cible est trop loin.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Votre cible est trop loin ou vous n'êtes pas face à elle.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&Vous devez être dans le bâtiment ou prêt d'un avant-poste de votre guilde pour pouvoir accéder à son inventaire.] + +} + +// HASH_VALUE 26C2B7C39325480C +CANT_BE_ENCHANTED () +{ + [&CHK&Cet objet ne peut pas être enchanté.] + +} + +// HASH_VALUE 74E1A23314ED2C3F +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&Vous ne pouvez rien créer pendant un combat de mêlée ! Création avortée !] + +} + +// HASH_VALUE 959B0703F4BD2B7C +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK&Il est impossible de créer cet objet maintenant car vous n'avez pas assez d'énergie de concentration !] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + (self.gender = female) + cant_craft_when_dead_f [&CHKCB&Vous êtes morte en créant un objet ! Création avortée !] + + cant_craft_when_dead_m [&CHKCB&Vous êtes mort en créant un objet ! Création avortée !] + +} + +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&Vous ne pouvez pas extraire de M.P. pendant un combat de mêlée ! Extraction avortée !] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&l'objet du port $i$ n'a pas été trouvé.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Toutes les matières premières sélectionnées n'ont pu être trouvées dans l'inventaire ! L'action d'artisanat est annulée !] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Impossible de stocker toutes les matières premières que vous avez choisies pour la création ! Certaines doivent déjà être stockées pour une autre utilisation. Création avortée !] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [Mission ENCHAINEE] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [Mission ENCHAINEE] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&Vous devez être un chef d'équipe pour abandonner le défi.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&Vous êtes en plein défi PVP avec $p$.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ a abandonné le défi.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A321 +CHALLENGE_LOST () +{ + [&CHK&Vous avez perdu le défi.] + +} + +// HASH_VALUE A1600138F0392462 +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&Vous ne pouvez pas lancer de défi car un membre de l'équipe adverse est attaqué par une créature.] + +} + +// HASH_VALUE BBF41E7ED5643673 +CHALLENGE_SAME_TEAM ( player p ) +{ + (p.gender = male) + [&CHK&$p$ est votre coéquipier, vous ne pouvez pas le défier.] + + [&CHK&$p$ est votre coéquipière, vous ne pouvez pas la défier.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + (self.gender = male) + [&CHK&Vous êtes en plein défi contre d'autres joueurs. Vous serez téléporté à nouveau quand le défi sera terminé.] + + (self.gender = female) + [&CHK&Vous êtes en plein défi contre d'autres joueurs. Vous serez téléportée à nouveau quand le défi sera terminé.] + +} + +// HASH_VALUE 7CDBA9DA9C394D6B +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&Vous ne pouvez pas défier $p$, car ce joueur est attaqué par une créature.] + +} + +// HASH_VALUE 011004544A752B4E +CHALLENGE_TEAM_AGGRO (player p) +{ + (p.gender = male) + [&CHK&Vous ne pouvez pas lancer de défi car $p$, votre coéquipier, est attaqué par une créature.] + + [&CHK&Vous ne pouvez pas lancer de défi car $p$, votre coéquipière, est attaquée par une créature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + (p.gender = male) + [&CHK&$p$, votre coéquipier, est déjà engagé dans un combat contre d'autres joueurs.] + + (p.gender = female) + [&CHK&$p$, votre coéquipière, est déjà engagée dans un combat contre d'autres joueurs.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&Vous avez gagné le défi.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ a abandonné le défi.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 532374535D325BDD +CHALLENGE_YOU_AGGRO () +{ + [&CHK&Vous ne pouvez pas lancer de défi si vous êtes attaqué(e) par une créature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [Vous avez porté le coup fatal au personnage joueur $p$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + (p.gender = male) + [&SYS&""$p$"" a été sauvegardé.] + + [&SYS&""$p$"" a été sauvegardée.] + +} + +// HASH_VALUE F879AFAC81326EC1 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Votre guilde postule pour la charge de ""$str$"".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&Votre grade dans la guilde n'est pas suffisant pour réaliser cette opération.] + +} + +// HASH_VALUE C16B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Votre guilde a perdu le contrôle de la charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Votre guilde a été choisie pour la charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&Vous portez un coup critique $e.pr$ $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&Vous faites une bourde.] + +} + +//////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&Vous infligez $damage$ points de dégâts $e.pr$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&Vous infligez 1 point de dégâts $e.pr$ $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&Vous atteignez $e.cc$ $e$ mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_pm [&DGM&Vous infligez $damage$ ($maxDamage$) points de dégâts $e.pr$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&Vous infligez 1 point de dégâts ($maxDamage$) $e.pr$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&Vous atteignez $e.da$ $e$ mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE 390D61C280B446D6 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$ mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$ mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&Vous vous blessez et subissez $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&Vous vous blessez et subissez 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&Vous vous blessez mais ne subissez aucun dégât.] + + (damage>1) + combat_actor_hit_self_pm [&DG&Vous vous blessez et subissez $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_self_1m [&DG&Vous vous blessez et subissez 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_self_0m [&DG&Vous vous blessez mais ne subissez aucun dégât ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&Vous ratez $e.da$ $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&Vous attaquez $e.da$ $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e.da$ $e$ vous attaque.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor.da$ $actor$ attaque $defender.da$ $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&Vous ne pouvez pas encore utiliser une action de combats.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e.da$ $e$ vous porte un coup critique.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e.da$ $e$ fait une bourde.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ vous atteint, infligeant $damage$ dégâts.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ vous atteint mais n'inflige pas de dégâts.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ vous atteint, infligeant $damage$ ($maxDamage$) dégâts.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ vous atteint mais n'inflige pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ atteint $b.da$ $b$, infligeant $damage$ dégâts.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ atteint $b.da$ $b$ mais n'inflige pas de dégâts.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ atteint $b.da$ $b$, infligeant $damage$ ($maxDamage$) dégâts.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ atteint $b.da$ $b$ mais n'inflige pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e.da$ $e$ vous rate.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&Vous avez désarmé $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.da$ $e$ vous a désarmé.] + +} + +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ n'a pas d'arme, vous ne pouvez donc pas le désarmer.] + + combat_disarm_no_item_f [&CHKCB&$p$ n'a pas d'arme, vous ne pouvez donc pas la désarmer.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&Le bouclier de dégâts $defender.cc$ $defender$ vous inflige $damage$ points de dégâts et $defender.da$ $defender$ gagne $drain$ points de vie.] + + combat_dmg_shield_attacker_0 [&DMG&Le bouclier de dégâts $defender.cc$ $defender$ vous inflige $damage$ points de dégâts.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Votre bouclier de dégâts inflige $damage$ points de dégâts $attacker.pr$ $attacker$ et vous gagnez $drain$ points de vie.] + + combat_dmg_shield_defender_0 [&DGM&Votre bouclier de dégâts inflige $damage$ points de dégâts $attacker.pr$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&Le bouclier de dégâts $defender.cc$ $defender$ inflige $damage$ points de dégâts $attacker.pr$ $attacker$ et $defender.da$ $defender$ gagne $drain$ points de vie.] + + combat_dmg_shield_spectators_0 [&SYS&Le bouclier de dégâts $defender.cc$ $defender$ inflige $damage$ points de dégâts $attacker.pr$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ a esquivé votre attaque.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&Vous avez esquivé l'attaque $e.cc$ $e$.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ a esquivé l'attaque $actor.cc$ $actor$.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&Vous avez réussi à feinter $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ ne vous attaque pas en combat de mêlée, vous ne pouvez pas feinter.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ a réussi à vous feinter.] + +} + +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Cible erronée.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&Vous n'attaquez plus $e.da$ $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e.da$ $e$ quitte le combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor.da$ $actor$ n'attaque plus $defender.da$ $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&Vous faites perdre $i$ points de sève $e.pr$ $e$.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&Vous vous faites perdre $i$ points de sève.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ se fait perdre $i$ points de sève.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ se fait perdre tout seul $i$ points de sève.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ se fait perdre toute seule $i$ points de sève.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ se fait perdre tout seul $i$ points de sève.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ se fait perdre toute seule $i$ points de sève.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ fait perdre $i$ points de sève $target.pr$ $target$.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ vous fait perdre $i$ points de sève.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&Vous faites perdre $i$ points d'endurance $e.pr$ $e$.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&Vous vous faites perdre $i$ points d'endurance.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ se fait perdre $i$ points d'endurance.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ se fait perdre tout seul $i$ points d'endurance.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ se fait perdre toute seule $i$ points d'endurance.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ se fait perdre tout seul $i$ points d'endurance.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ se fait perdre toute seule $i$ points d'endurance.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ a fait perdre $i$ points d'endurance $target.pr$ $target$.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ vous fait perdre $i$ points d'endurance.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 +COMBAT_MISS_ATTACKER (entity e) +{ + combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A +COMBAT_MISS_DEFENDER (entity e) +{ + combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&Vous ne pouvez vous battre qu'avec vos ennemis.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&Vous ne pouvez pas vous battre avec cet objet en main.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&Vous n'avez pas assez d'endurance pour cette action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ a paré votre attaque.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&Vous parez l'attaque $e.cc$ $e$.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ a paré l'attaque $actor.cc$ $actor$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_attacker [&ISE&Déclenchement de l'effet Vol de Vie, votre arme vous donne $drain$ points de vie qu'elle a volé à votre adversaire $defender.da$ $defender$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_defender [&ISE&L'arme de votre adversaire $attacker.da$ $attacker$ vous vole $drain$ points de vie.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&$attacker.da$ $attacker$ utilise son arme pour voler $drain$ points de vie à son adversaire $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor.da$ $actor$ porte un coup critique $defender.pr$ $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor.da$ $actor$ fait une bourde.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$, infligeant $damage$ dégâts.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$ mais n'inflige pas de dégâts.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$, infligeant $damage$ ($maxDamage$) dégâts.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$ mais n'inflige pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e.da$ $e$ se blesse, infligeant $damage$ dégâts.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e.da$ $e$ se blesse mais n'inflige pas de dégâts.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ se blesse tout seul, infligeant $damage$ dégâts.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ se blesse toute seule, infligeant $damage$ dégâts.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ se blesse tout seul mais n'inflige pas de dégâts.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ se blesse toute seule mais n'inflige pas de dégâts.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ se blesse tout seul, infligeant $damage$ dégâts.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ se blesse toute seule, infligeant $damage$ dégâts.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ se blesse tout seul mais n'inflige pas de dégâts.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ se blesse toute seule mais n'inflige pas de dégâts.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor.da$ $actor$ rate $defender.da$ $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&Vous ne pouvez pas attaquer un cadavre.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&L'action est annulée et l'objet n'est pas consommé.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [Vous utilisez votre $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&Vous ne pouvez pas utiliser cet objet en étant debout.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $m$ minutes et $s$ secondes.] + + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $s$ secondes.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&Vous avez besoin d'un outil approprié pour créer cet objet.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Le plan de création est incorrecte ! Création avortée !] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ est déjà enraciné par une commande GM.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Guilde erronée.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&La mission choisie n'est pas valide.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&Le nom que vous essayer d'attribuer au joueur est erroné ou déjà pris.] + +} + +// HASH_VALUE B8F932E45A5A5836 +CSR_BAD_RIGHTS () +{ + [&CHK&Vous n'avez pas le droit d'atteindre ce joueur.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Commande cible erronée.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ n'a pas choisi de clan pour l'instant.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ est dans le clan '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ a déjà ce grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ est déjà membre d'une guilde.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Le niveau maximum pour ce grade ($i$) a été atteint.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$ : $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ est désormais gradé(e) $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ est désormais membre de la guilde '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ n'est pas membre de la guilde '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Grade inconnu.] + +} + +// HASH_VALUE 2FEE7CA9312C0B75 +CSR_HAS_MISSION () +{ + [&CHK&Impossible de contrôler une mission de joueur si vous avez déjà une mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ vous a enraciné grâce à un pouvoir de maître de jeu.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet sur le canal univers.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole sur le canal univers.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ a réussi à vous désenraciner.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& Nouveau nom déjà attribué. Veuillez en essayer un autre.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Impossible de tuer un bot non attaquable.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + (p.gender = male) + [&CHK&$p$ n'est plus enraciné.] + + [&CHK&$p$ n'est plus enracinée.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& la commande cible n'a pas été attribuée avant.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet sur le canal univers, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ est déconnecté(e).] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE 1EB2CF2A88BC5067 +CSR_ROOT_ENDS () +{ + [&SPL&L'effet d'enracinement jeté sur vous par un GM a pris fin.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + (p.gender = male) + [&SYS&$p$ est maintenant enraciné.] + + [&SYS&$p$ est maintenant enracinée.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& L'événement '$e$' a commencé.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& L'évènement '$e$' a été interrompu.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet sur le canal univers.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$ sur le canal univers.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$ sur le canal univers.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Joueur inconnu : $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Point de résurrection inconnu.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + (p.gender = male) + [&SYS&$p$ a été désenraciné avec succès.] + + [&SYS&$p$ a été désenracinée avec succès.] + +} + +//////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&Vous avez tué $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + (self.gender = female) + death_self_kill_f [&SYS&Vous vous êtes tuée.] + + death_self_kill_m [&SYS&Vous vous êtes tué.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ s'est tué.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ s'est tué tout seul.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ s'est tuée toute seule.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ s'est tué tout seul.] + + death_self_kill_spectators_pf [&SYS&$p$ s'est tuée toute seule.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ a été tué par $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) (self.gender = male) + death_victim_0_m [&SYS&Vous avez été tué.] + + (self.gender = female) + death_victim_0_f [&SYS&Vous avez été tuée.] + + (self.gender = male) + death_victim_m [&SYS&Vous avez été tué par $e.da$ $e$.] + + (self.gender = female) + death_victim_f [&SYS&Vous avez été tuée par $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 068671B52B935835 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Votre pénalité de décès avait atteint $j$ points. Vous en récupérez $i$.] + +} + +// HASH_VALUE 35D3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [J'ai créé les objets.] + +} + +// HASH_VALUE 266CA321DAE7CE21 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [J'ai créé $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [C'est fait...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [J'ai trouvé les matières premières.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [J'ai trouvé $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Donnez $i.ia$ $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [Nous avons tué les créatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [J'ai tué les créatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [Nous avons tué $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +/********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [J'ai éliminé $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [J'ai tué $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F830007AE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [J'ai fait des progrès en $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [C'est $previous$ qui m'envoie...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [C'est $previous$ qui m'envoie...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [C'est $previous$ qui nous envoie...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Parlez à $bn$.] + +} + +// HASH_VALUE CEB2186418C7782F +DISCONNECT_CANCELED () +{ + [&CHK&Déconnexion annulée] + +} + +// HASH_VALUE A80CDE149349D32F +DUEL_ABANDON () +{ + [&SYS&Vous avez gagné le duel car votre adversaire a abandonné.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&vous êtes maintenant en duel contre $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + (self.gender = male) + [&CHK&vous êtes déjà invité à un duel.] + + [&CHK&vous êtes déjà invitée à un duel.] + +} + +// HASH_VALUE 20F47DAB361CF8EB +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ annule sa proposition de duel.] + +} + +// HASH_VALUE 2DEECC0D31CC45B7 +DUEL_DISCONNECT () +{ + [&SYS&Votre adversaire de duel s'est déconnecté.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Vous gagnez le duel car votre adversaire est entré dans une zone PVP.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK&Vous ne pouvez pas vous battre ici.] + +} + +// HASH_VALUE AFA9FC9CCFB5E539 +DUEL_INVITATION (player p) +{ + [$p$ vous invite à un duel. Acceptez-vous ?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&L'invitation au duel a expiré.] + +} + +// HASH_VALUE 1973542E2553C719 +DUEL_LOST () +{ + [&SYS&Vous avez perdu le duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuse votre duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ est déjà invité à un duel par quelqu'un d'autre.] + +} + +// HASH_VALUE D4C5B343118BD8E5 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK&Vous ne pouvez pas vous battre contre $p$ car ce joueur se bat déjà contre d'autres joueurs.] + +} + +// HASH_VALUE 923EE180E4978FDB +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK&Vous ne pouvez pas lancer un défi car $p$, un membre de l'équipe adverse, se bat déjà contre d'autres joueurs.] + +} + +// HASH_VALUE 782E8920AB97B8D2 +DUEL_TELEPORT () +{ + [&SYS&Vous avez gagné le duel car votre adversaire s'est téléporté.] + +} + +// HASH_VALUE CFF606E22E585242 +DUEL_WON () +{ + [&SYS&Vous avez gagné le duel.] + +} + +// HASH_VALUE 5F2A83C36B243370 +DUEL_YOU_ABANDON () +{ + [&SYS&Vous avez abandonné le duel.] + +} + +// HASH_VALUE 873A59BBB8162B79 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK&Vous ne pouvez pas vous battre contre $p$ car vous combattez déjà contre d'autres joueurs.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&En proposant un duel, vous avez annulé celui proposé à $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Vous perdez le duel car vous entrez dans une zone PVP.] + +} + +// HASH_VALUE DDEC99C8BE5515CB +DUEL_YOU_TELEPORT () +{ + [&SYS&Vous avez perdu le duel car vous vous êtes téléporté.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Vos blessures saignent massivement.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&Les blessures $e.cc$ $e$ saignent massivement.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&Vous ne saignez plus.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ ne saigne plus.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&Vous saignez et perdez $i$ points de vie.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ saigne et perd $i$ points de vie.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ est aveuglé et risque de rater ses actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ est aveuglée et risque de rater ses actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ a aveuglé $target.da$ $target$ qui risque de rater ses actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ a aveuglé $target.da$ $target$ qui risque de rater ses actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ vous a aveuglé, vous risquez de rater vos actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ n'est plus aveuglé.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ n'est plus aveuglé.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + (self.gender = female) + effect_blind_end_target_f [&SPL&Vous n'êtes plus aveuglée.] + + effect_blind_end_target_m [&SPL&Vous n'êtes plus aveuglé.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_blind_self_begin_actor_f [&SPLM&Vous vous êtes aveuglée et risquez davantage de rater vos actions.] + + effect_blind_self_begin_actor_m [&SPLM&Vous vous êtes aveuglé et risquez davantage de rater vos actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est aveuglé et risque davantage de rater ses actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est aveuglé tout seul et risque davantage de rater ses actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est aveuglée toute seule et risque davantage de rater ses actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ s'est aveuglé tout seul et risque davantage de rater ses actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ s'est aveuglée toute seule et risque davantage de rater ses actions.] + +} + +/** +* Debuff combat skills +*/ +// HASH_VALUE A79EC26AD166F9E1 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ subit une pénalité sur ses compétences de combats.] + +} + +// HASH_VALUE A413A778696CDCBA +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ subit maintenant une pénalité sur ses compétences de combats.] + +} + +// HASH_VALUE 31008796F507B1AD +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&Vous subissez une pénalité sur vos compétences de combats.] + +} + +// HASH_VALUE A77CFC982CB566D5 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&Les compétences de combats $e.cc$ $e$ ne sont plus soumises à une pénalité.] + +} + +// HASH_VALUE A69F60DC37602400 +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&Les compétences de combats $e.cc$ $e$ ne sont plus soumises à une pénalité.] + +} + +// HASH_VALUE 56AD533698A276D1 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Vos compétences de combats ne sont plus soumises à une pénalité.] + +} + +// HASH_VALUE B5AF0A70702B64DA +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&Vous subissez maintenant une pénalité sur vos compétences de combats.] + +} + +// HASH_VALUE 41777F280B66EDFF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ subit une pénalité sur ses compétences de combats.] + +} + +// HASH_VALUE 2775C40D0B8E328A +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ subit une pénalité sur ses compétences de combats.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ subit une pénalité sur ses compétences de combats.] + +} + +// HASH_VALUE BE1E069A373D311B +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ subit une pénalité sur ses compétences de combats.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ subit une pénalité sur ses compétences de combats.] + +} + +/** +* Debuff combat defense skills +*/ +// HASH_VALUE 49FC67A913F5356C +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ subit une pénalité sur sa défense.] + +} + +// HASH_VALUE 66416AF7912F278B +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ subit une pénalité sur sa défense.] + +} + +// HASH_VALUE D837AD14A50DD616 +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&subit une pénalité sur sa défense.] + +} + +// HASH_VALUE 39A22E42A84C868F +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&La défense $e.cc$ $e$ ne subit plus de pénalité.] + +} + +// HASH_VALUE 6A863C735AE18D32 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&La défense $e.cc$ $e$ ne subit plus de pénalité.] + +} + +// HASH_VALUE F95EFF5A7D833A82 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Votre défense ne subit plus de pénalité.] + +} + +// HASH_VALUE 021CE2B4E51F8417 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&Vous subissez une pénalité sur votre défense.] + +} + +// HASH_VALUE 1CE40F48A922DB94 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ subit une pénalité sur sa défense.] + +} + +// HASH_VALUE 9C87365382BA7A25 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ subit une pénalité sur sa défense.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ subit une pénalité sur sa défense.] + +} + +// HASH_VALUE EF943FCBB78C9A9B +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ subit une pénalité sur sa défense.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ subit une pénalité sur sa défense.] + +} + +/** +* Debuff dodge skill +*/ +// HASH_VALUE 39C4B6F2895BBFD8 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE 84F2FD5E56D6B04D +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE FA2B32812797A600 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&Vous subissez une pénalité sur vos esquives.] + +} + +// HASH_VALUE D10CF5676EAF465A +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE 3DAF0285E6288FA8 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&Les esquives $e.cc$ $e$ ne subissent plus de pénalité.] + +} + +// HASH_VALUE 7D56C607B52A5586 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Vos esquives ne subissent plus de pénalité.] + +} + +// HASH_VALUE A1ED5ADF2510D925 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&Vous subissez maintenant une pénalité sur vos esquives.] + +} + +// HASH_VALUE A102B55029D9810E +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE 21A114A068901FE3 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ subit une pénalité sur ses esquives.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE 3DCDE7265A2BF9EA +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ subit une pénalité sur ses esquives.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ subit une pénalité sur ses esquives.] + +} + +/** +* DoT effects +*/ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS&AFAIRE.] + + effect_dot_begin_creator_f [&SYS&AFAIRE.] + +} + +// HASH_VALUE FDD400EC78C87F0D +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS&AFAIRE.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&Vous ne sentez plus mauvais.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ sent tellement mauvais que vous êtes malade et perdez $i$ points de vie.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&Vous sentez tellement mauvais que $e.da$ $e$ se sent malade et perd $i$ points de vie.] + +} + +// HASH_VALUE 692A0856D18BD153 +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&Vous vous faites sentir mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 4C6C0CC0797E8824 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est fait sentir mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 4049DE6D27D0961A +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 77AC0CA4EAF857F2 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +/** +* FEAR +*/ +// HASH_VALUE 7A239E7EA46D7890 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_begin_creator_m [&SYS&$e.da$ $e$ est paralysé de peur et ne peut plus agir.] + + (e.gender = female) + effect_fear_begin_creator_f [&SYS&$e.da$ $e$ est paralysée de peur et ne peut plus agir.] + +} + +// HASH_VALUE B46FF6A692A034E7 +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ a paralysé de peur $target.da$ $target$ qui ne peut plus attaquer.] + +} + +// HASH_VALUE 0C4D3FB3F1F32D27 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ vous a paralysé de peur, vous ne pouvez plus agir.] + +} + +// HASH_VALUE DD60979E15070B1A +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ retrouve son sang-froid et peut agir à nouveau.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ retrouve son sang-froid et peut agir à nouveau.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ retrouve son sang-froid et peut à nouveau agir.] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&Vous retrouvez votre sang-froid et pouvez à nouveau agir.] + +} + +// HASH_VALUE 07C739924B61A438 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_fear_self_begin_actor_f [&SPL&Vous êtes paralysée de peur et ne pouvez plus agir.] + + effect_fear_self_begin_actor_m [&SPL&Vous êtes paralysé de peur et ne pouvez plus agir.] + +} + +// HASH_VALUE 561E6E78AF8920C1 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + (c.gender = male) + effect_fear_self_begin_spectators_creature_m [&SYS&$c.da$ $c$ est paralysé de peur et ne peut plus agir.] + + (c.gender = female) + effect_fear_self_begin_spectators_creature_f [&SYS&$c.da$ $c$ est paralysée de peur et ne peut plus agir.] + +} + +// HASH_VALUE EA956C5B3AC8A7CC +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ est paralysé de peur et ne peut plus agir.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ est paralysée de peur et ne peut plus agir.] + +} + +// HASH_VALUE B2182552885AB756 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ est paralysé de peur et ne peut plus agir.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ est paralysée de peur et ne peut plus agir.] + +} + +/** +* INVULNERABILITY +*/ +// HASH_VALUE EA03FCAA3C96289C +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ est invulnérable mais ne peut plus réaliser d'actions.] + +} + +// HASH_VALUE C8E29457DE9859A1 +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ a rendu $target.da$ $target$ invulnérable qui ne peut plus réaliser d'actions.] + +} + +// HASH_VALUE 1052C1C8D4899A06 +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ vous a rendu invulnérable mais vous ne pouvez plus réaliser d'actions.] + +} + +// HASH_VALUE 668CCB00AD79A7CB +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ n'est plus invulnérable et peut agir à nouveau.] + +} + +// HASH_VALUE 60DCC3DCAA81EFED +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ n'est plus invulnérable et peut agir à nouveau.] + +} + +// HASH_VALUE 1BCDBF5F4839D17B +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&Vous n'êtes plus invulnérable et pouvez agir à nouveau.] + +} + +// HASH_VALUE C60F20A91C0205A7 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&Vous êtes invulnérable mais ne pouvez plus réaliser d'actions.] + +} + +// HASH_VALUE E6A59EA7D0976E3D +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ est invulnérable mais ne peut plus réaliser d'actions.] + +} + +// HASH_VALUE 16CD7ED4EBC730FC +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ est invulnérable mais ne peut plus réaliser d'actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ est invulnérable mais ne peut plus réaliser d'actions.] + +} + +// HASH_VALUE B8B65FBC2CD59BDF +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ est invulnérable mais ne peut plus réaliser d'actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ est invulnérable mais ne peut plus réaliser d'actions.] + +} + +/** +* MADNESS +*/ +// HASH_VALUE B175D164F83C4C67 +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ est devenu fou et peut se prendre lui-même pour cible au lieu de cibler son adversaire.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ est devenu folle et peut se prendre elle-même pour cible au lieu de cibler son adversaire.] + +} + +// HASH_VALUE 52B025631782511B +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ a été rendu fou par $actor.da$ $actor$.] + +} + +// HASH_VALUE 5E667E624A080159 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + (self.gender = female) + effect_madness_begin_target_f [&SPL&$e.da$ $e$ vous a rendu folle. Vous risquez de cibler vos sorts offensifs sur vous-même.] + + effect_madness_begin_target_m [&SPL&$e.da$ $e$ vous a rendu fou. Vous risquez de cibler vos sorts offensifs sur vous-même.] + +} + +// HASH_VALUE B619B0BFAAFB7C97 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ n'est plus frappé de folie.] + +} + +// HASH_VALUE B11D00D25F96F9C9 +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ n'est plus frappé de folie.] + +} + +// HASH_VALUE CF7F8D9C3F5A7A16 +EFFECT_MADNESS_END_TARGET () +{ + (self.gender = female) + effect_madness_end_target_f [&SPL&Vous n'êtes plus frappée de folie.] + + effect_madness_end_target_m [&SPL&Vous n'êtes plus frappé de folie.] + +} + +// HASH_VALUE ED0A80D536C02F43 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_madness_self_begin_actor_f [&SPL&Vous vous êtes rendue folle.] + + effect_madness_self_begin_actor_m [&SPL&Vous vous êtes rendu fou.] + +} + +// HASH_VALUE 6EEBC90D512CE8C4 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est rendu fou et risque de s'attaquer et de se jeter des sorts.] + +} + +// HASH_VALUE 93E398AE003CA8CD +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est rendu fou tout seul et risque de s'attaquer et de se jeter des sorts.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est rendue folle toute seule et risque de s'attaquer et de se jeter des sorts.] + +} + +// HASH_VALUE 91B12068A21E03C1 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ s'est rendu fou tout seul et risque de s'attaquer et de se jeter des sorts.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ s'est rendue folle toute seule et risque de s'attaquer et de se jeter des sorts.] + +} + +/** +* MEZZ +*/ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_mezz_begin_creator_m [&SYS&$e.da$ $e$ est hypnotisé et ne peut plus agir ni bouger.] + + (e.gender = female) + effect_mezz_begin_creator_f [&SYS&$e.da$ $e$ est hypnotisée et ne peut plus agir ni bouger.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + (target.gender = male) + effect_mezz_begin_spectators_m [&SYS&$target.da$ $target$ a été hypnotisé par $actor.da$ $actor$ et ne peut plus agir ni bouger.] + + (target.gender = female) + effect_mezz_begin_spectators_f [&SYS&$target.da$ $target$ a été hypnotisée par $actor.da$ $actor$ et ne peut plus agir ni bouger.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ vous a hypnotisé et vous ne pouvez plus agir ni bouger.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + (e.gender = male) + effect_mezz_end_creator_m [&SYS&$e.da$ $e$ n'est plus hypnotisé.] + + (e.gender = female) + effect_mezz_end_creator_f [&SYS&$e.da$ $e$ n'est plus hypnotisée.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + (e.gender = male) + effect_mezz_end_spectators_m [&SYS&$e.da$ $e$ n'est plus hypnotisé.] + + (e.gender = female) + effect_mezz_end_spectators_f [&SYS&$e.da$ $e$ n'est plus hypnotisée.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + (self.gender = female) + effect_mezz_end_target_f [&SPL&Vous n'êtes plus hypnotisée.] + + effect_mezz_end_target_m [&SPL&Vous n'êtes plus hypnotisé.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_mezz_self_begin_actor_f [&SPLM&Vous vous êtes hypnotisée et ne pouvez plus agir ni bouger.] + + effect_mezz_self_begin_actor_m [&SPLM&Vous vous êtes hypnotisé et ne pouvez plus agir ni bouger.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + (c.gender = male) + effect_mezz_self_begin_spectators_creature_m [&SYS&$c.da$ $c$ s'est hypnotisé et ne peut plus agir ni bouger.] + + (c.gender = female) + effect_mezz_self_begin_spectators_creature_f [&SYS&$c.da$ $c$ s'est hypnotisée et ne peut plus agir ni bouger.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est hypnotisé tout seul et ne peut plus agir ni bouger.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est hypnotisée toute seule et ne peut plus agir ni bouger.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ s'est hypnotisé tout seul et ne peut plus agir ni bouger.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ s'est hypnotisée toute seule et ne peut plus agir ni bouger.] + +} + +/** +* DOT POISON +*/ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + (self.gender = female) + effect_poison_begin_f [&SPL&Vous êtes empoisonnée.] + + effect_poison_begin_m [&SPL&Vous êtes empoisonné.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + (e.gender = male) + effect_poison_begin_caster_m [&SYS&$e.da$ $e$ est empoisonné.] + + (e.gender = female) + effect_poison_begin_caster_f [&SYS&$e.da$ $e$ est empoisonnée.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + (self.gender = female) + effect_poison_ends_f [&SPL&Vous n'êtes plus empoisonnée.] + + effect_poison_ends_m [&SPL&Vous n'êtes plus empoisonné.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + (e.gender = male) + effect_poison_ends_caster_m [&SYS&$e.da$ $e$ n'est plus empoisonné.] + + (e.gender = female) + effect_poison_ends_caster_f [&SYS&$e.da$ $e$ n'est plus empoisonnée.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&Vous perdez $i$ points de vie car le poison circule dans vos veines.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ souffre des effets du poison et perd $i$ points de vie.] + +} + +/** +* ROOT +*/ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_root_begin_creator_m [&SYS&$e.da$ $e$ est maintenant enraciné et ne peut plus bouger.] + + (e.gender = female) + effect_root_begin_creator_f [&SYS&$e.da$ $e$ est maintenant enracinée et ne peut plus bouger.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (target.gender = male) + effect_root_begin_spectators_m [&SYS&$target.da$ $target$ a été enraciné par $actor.da$ $actor$ et ne peut plus bouger.] + + (target.gender = female) + effect_root_begin_spectators_f [&SYS&$target.da$ $target$ a été enracinée par $actor.da$ $actor$ et ne peut plus bouger.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ vous a enraciné et vous ne pouvez plus bouger.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + (e.gender = male) + effect_root_end_creator_m [&SYS&$e.da$ $e$ n'est plus enraciné.] + + (e.gender = female) + effect_root_end_creator_f [&SYS&$e.da$ $e$ n'est plus enracinée.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + (e.gender = male) + effect_root_end_spectators_m [&SYS&$e.da$ $e$ n'est plus enraciné.] + + (e.gender = female) + effect_root_end_spectators_f [&SYS&$e.da$ $e$ n'est plus enracinée.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + (self.gender = female) + effect_root_end_target_f [&SPL&Vous n'êtes plus enracinée.] + + effect_root_end_target_m [&SPL&Vous n'êtes plus enraciné.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_root_self_begin_actor_f [&SPLM&Vous vous êtes enracinée et ne pouvez plus bouger.] + + effect_root_self_begin_actor_m [&SPLM&Vous vous êtes enraciné et ne pouvez plus bouger.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est enraciné et ne peut plus bouger.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est enraciné tout seul et ne peut plus bouger.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est enracinée toute seule et ne peut plus bouger.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ s'est enraciné tout seul et ne peut plus bouger.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ s'est enracinée toute seule et ne peut plus bouger.] + +} + +/** +* SLOW attacks (combat) +*/ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&Vous ralentissez les attaques $e.cc$ $e$.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ ralentit les attaques $target.cc$ $target$.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ a ralenti vos attaques.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&Les attaques $e.cc$ $e$ ne sont plus ralenties.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&Les attaques $e.cc$ $e$ ne sont plus ralenties.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Vos attaques ne sont plus ralenties.] + +} + +// HASH_VALUE 29951479D246E42B +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&Vous avez ralenti vos propres attaques.] + +} + +// HASH_VALUE E8D8E7A9675F5D45 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ a ralenti ses propres attaques.] + +} + +// HASH_VALUE 1349D8730B300841 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ a ralenti ses propres attaques.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ a ralenti ses propres attaques.] + +} + +// HASH_VALUE DC7B641571C2BBAB +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ a ralenti ses propres attaques.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ a ralenti ses propres attaques.] + +} + +/** +* SLOW MOVE +*/ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&Vous avez ralenti $e.da$ $e$.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ a ralenti $target.da$ $target$.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ vous a ralenti.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + (e.gender = male) + effect_slow_move_end_actor_m [&SYS&$e.da$ $e$ n'est plus ralenti.] + + (e.gender = female) + effect_slow_move_end_actor_f [&SYS&$e.da$ $e$ n'est plus ralentie.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + (e.gender = male) + effect_slow_move_end_spectator_m [&SYS&$e.da$ $e$ n'est plus ralenti.] + + (e.gender = female) + effect_slow_move_end_spectator_f [&SYS&$e.da$ $e$ n'est plus ralentie.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + (self.gender = female) + effect_slow_move_end_target_f [&SPL&Vous n'êtes plus ralentie.] + + effect_slow_move_end_target_m [&SPL&Vous n'êtes plus ralenti.] + +} + +// HASH_VALUE FCCF0314F87F88F0 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_slow_move_self_begin_creator_f [&SPLM&Vous vous êtes ralentie.] + + effect_slow_move_self_begin_creator_m [&SPLM&Vous vous êtes ralenti.] + +} + +// HASH_VALUE D179EF09D0CA314F +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + (c.gender = male) + effect_slow_move_self_begin_spectators_creature_m [&SYS&$c.da$ $c$ s'est ralenti.] + + (c.gender = female) + effect_slow_move_self_begin_spectators_creature_f [&SYS&$c.da$ $c$ s'est ralentie.] + +} + +// HASH_VALUE B5579932BC5937F8 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est ralenti tout seul.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est ralentie toute seule.] + +} + +// HASH_VALUE FA982A3ABAB43DF9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ s'est ralenti tout seul.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ s'est ralentie toute seule.] + +} + +/** +* STINK/STENCH +*/ +// HASH_VALUE 27D86CF2B393DF45 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ sent tellement mauvais qu'il rend la plupart des êtres vivants malades.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ sent tellement mauvais qu'elle rend la plupart des êtres vivants malades.] + +} + +// HASH_VALUE E489304FAA1014BA +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE B79E6334E8331D11 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ vous fait sentir terriblement mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&Vous ne sentez plus mauvais.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ sent tellement mauvais que vous êtes malade et perdez $i$ points de vie.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&Vous sentez tellement mauvais que $e.da$ $e$ est malade et perd $i$ points de vie.] + +} + +// HASH_VALUE CFF50DD614F63B30 +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&Vous vous faites sentir mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 3B2EE3E6832FE20E +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE FDC836AB715ED25C +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 2B4CD9D1D9350697 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +/** +* STUN +*/ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&Vous étourdissez $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ a étourdi $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ vous a étourdi.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + (e.gender = male) + effect_stun_end_actor_m [&SYS&$e.da$ $e$ n'est plus étourdi.] + + (e.gender = female) + effect_stun_end_actor_f [&SYS&$e.da$ $e$ n'est plus étourdie.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + (e.gender = male) + effect_stun_end_spectator_m [&SYS&$e.da$ $e$ n'est plus étourdi.] + + (e.gender = female) + effect_stun_end_spectator_f [&SYS&$e.da$ $e$ n'est plus étourdie.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + (self.gender = female) + effect_stun_end_target_f [&SPL&Vous n'êtes plus étourdie.] + + effect_stun_end_target_m [&SPL&Vous n'êtes plus étourdi.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_stun_self_begin_actor_f [&SPLM&Vous vous êtes étourdie.] + + effect_stun_self_begin_actor_m [&SPLM&Vous vous êtes étourdi.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + (c.gender = male) + effect_stun_self_begin_spectator_creature_m [&SYS&$c.da$ $c$ s'est étourdi.] + + (c.gender = female) + effect_stun_self_begin_spectator_creature_f [&SYS&$c.da$ $c$ s'est étourdie.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ s'est étourdi tout seul.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ s'est étourdie toute seule.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ s'est étourdi tout seul.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ s'est étourdie toute seule.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&Votre incantation est rompue.] + +} + +// HASH_VALUE DBC0073B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&Vous vampirisez $vampirise$ de $target$.] + +} + +// HASH_VALUE 7B2438D04B0B3990 +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&Vous ne pouvez avoir qu'une seule monture.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&Vous vous trouvez sur le continent $c$ dans la région $r$ à l'endroit $p$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&Vous vous trouvez sur le continent $c$ dans la région $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&Vous ne pouvez pas attaquer près de l'eau.] + +} + +// HASH_VALUE 3CA08907433C2D81 +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&Vous ne pouvez pas acheter un autre mektoub de bât.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&Vous ne pouvez plus rien construire.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&Je n'ai rien d'intéressant à vous vendre, revenez plus tard.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&Vous ne pouvez pas acheter cette coupe de cheveux : c'est votre coupe actuelle.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&Vous ne pouvez pas acheter cette couleur de cheveux : c'est votre couleur actuelle.] + +} + +/* OLD VALUE : [ + EGS_COSMETIC_SAME_TATOO () + { + [&CHK&You cannot already have this tatoo.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&Vous ne pouvez pas acheter ce tatouage : vous le portez déjà.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&Vous êtes $p.pr$ $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est dominée par la faction $f$.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est neutre.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&Vous êtes $p.pr$ $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Votre extraction a été interrompue.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&La cadavre que vous essayez de dépouiller est trop loin, rapprochez-vous.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&Ce sac est déjà pillé par $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&Vous quittez $p.da$ $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d'une région dominée par la faction $f$.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d'une région neutre.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&Vous quittez $p.da$ $p$.] + +} + +// HASH_VALUE 1BC65C70762A6262 +EGS_LOOT_MONEY (money m) +{ + [&ITM&Vous pillez $m$ dappers.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Cible manquante ou erronée.] + +} + +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&Vous n'avez pas assez de points de vie pour jeter ce sort.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&Vous n'avez pas assez de charge/argent/dappers pour jeter ce sort.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&Vous n'avez pas assez de points de sève pour jeter ce sort.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Votre cible est hors de portée du sort.] + +} + +// HASH_VALUE BE5F19F4AA54D3D3 +EGS_MISSION_STEP_SUCCESS () +{ + [&TSK&Vous avez franchi une étape de la mission.] + +} + +// Mission message +// HASH_VALUE 22E7EB821B084772 +EGS_MISSION_SUCCESS () +{ + [&TSK&Vous avez terminé une mission.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&Vous n'avez pas assez de points de compétences pour acheter cela.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&Cette stratégie nécessite plus de munitions.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&Vous avez pris l'ouverture avec succès.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&Vous ne pouvez pas utiliser des actions offensives contre ce joueur.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Votre dépeçage a été interrompu.] + +} + +// HASH_VALUE 84A521F949BD9848 +EGS_TASK_ENCYCLO_SUCCESS () +{ + [&TSK&Tâche réussie. Vérifiez votre encyclopédie.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&Vous n'avez pas assez de concentration pour payer le coût de cette action.] + +} + +// HASH_VALUE 08D54EA2E8D46583 +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&Vous n'avez pas assez de points de vie pour payer cette action.] + +} + +// HASH_VALUE ACD625ADDAE9A3C8 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&Vous n'avez pas assez d'endurance pour cette action.] + +} + +// HASH_VALUE 672B204B2F73EB01 +EGS_TRADE_BAD_FAME ( bot b ) +{ + [Je ne veux pas faire d'échanges avec vous car vous avez une trop mauvaise réputation.] + +} + +// HASH_VALUE F8C11D3BBBDB29B8 +EGS_UNLOCK_ENCYCLO () +{ + [&TSK&Thème débloqué. Vérifiez votre encyclopédie.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&Vous avez utilisé vos dernières munitions.] + +} + +// HASH_VALUE E421F81C59A4F7B8 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ semble sur le point de faire quelque chose mais ne sait pas encore quoi.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ semble sur le point de faire quelque chose mais ne sait pas encore quoi.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ a oublié quelque chose mais ne sait pas quoi.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ a oublié, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ cherche quelqu'un pour partir à l'aventure !] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + (a.gender = male) + emote_adventurous_self_m [&EMT&$a$ s'est lancé dans une autre aventure !] + + (a.gender = female) + emote_adventurous_self_f [&EMT&$a$ s'est lancée dans une autre aventure !] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ veut partir à l'aventure avec $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + (a.gender = male) + emote_aggressive_nobody_m [&EMT&$a$ semble prêt à se lancer dans quelque chose.] + + (a.gender = female) + emote_aggressive_nobody_f [&EMT&$a$ semble prête à se lancer dans quelque chose.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ n'est pas d'humeur à se dégonfler.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ fixe $t$ d'un air agressif.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ semble être d'accord.] + +} + +// HASH_VALUE D9EFF72C79113E44 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ s'accroche à ses idées, il n'y a pas d'argumentation possible.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ s'accroche à ses idées, il n'y a pas d'argumentation possible.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ est d'accord avec $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ prévient tout le monde.] + +} + +// HASH_VALUE 91FCEFAF2B1BDFA9 +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ se rappelle quelque chose d'important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ se rappelle quelque chose d'important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ prévient $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ subvient aux besoins de tout le monde.] + +} + +// HASH_VALUE C09B3EC57A2A53DF +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ partage librement sans rien garder pour lui.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ partage librement sans rien garder pour elle.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_altruist_target_m [&EMT&$a$ est impressionné par la nature généreuse de $t$.] + + (a.gender = female) + emote_altruist_target_f [&EMT&$a$ est impressionnée par la nature généreuse de $t$.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + (a.gender = male) + emote_amazed_nobody_m [&EMT&$a$ regarde autour de lui d'un air étonné.] + + (a.gender = female) + emote_amazed_nobody_f [&EMT&$a$ regarde autour d'elle d'un air étonné.] + +} + +// HASH_VALUE 9C1E3EAA7928BA3E +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ s'étonne lui-même.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ s'étonne elle-même.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_amazed_target_m [&EMT&$a$ trouve $t$ très amusant.] + + (a.gender = female) + emote_amazed_target_f [&EMT&$a$ trouve $t$ très amusante.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ n'a pas de préférence.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ peut aller dans une direction ou dans l'autre.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ indique à $t$ que cela n'a pas vraiment d'importance.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + (a.gender = male) + emote_amused_nobody_m [&EMT&$a$ est diverti.] + + (a.gender = female) + emote_amused_nobody_f [&EMT&$a$ est divertie.] + +} + +// HASH_VALUE F72D9DB3E9C47D36 +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ s'amuse tout seul.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ s'amuse toute seule.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_amused_target_m [&EMT&$a$ trouve $t$ amusant.] + + (t.gender = female) + emote_amused_target_f [&EMT&$a$ trouve $t$ amusante.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + (a.gender = male) + emote_angry_nobody_m [&EMT&$a$ fronce les sourcils, il est vraiment en colère.] + + (a.gender = female) + emote_angry_nobody_f [&EMT&$a$ fronce les sourcils, elle est vraiment en colère.] + +} + +// HASH_VALUE 57F3525CA6C6DE36 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ n'arrive pas à croire qu'il ait pu faire ça. Il est vraiment en colère contre lui-même.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ n'arrive pas à croire qu'elle ait pu faire ça. Elle est vraiment en colère contre elle-même.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ est plutôt en colère contre $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + (a.gender = male) + emote_annoyed_nobody_m [&EMT&$a$ est énervé.] + + (a.gender = female) + emote_annoyed_nobody_f [&EMT&$a$ est énervée.] + +} + +// HASH_VALUE 30EB649E357BD460 +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ énerve tout le monde, même lui.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ énerve tout le monde, même elle.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_annoyed_target_m [&EMT&$a$ est énervé contre $t$.] + + (a.gender = female) + emote_annoyed_target_f [&EMT&$a$ est énervée contre $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ s'en moque.] + +} + +// HASH_VALUE 14B4FB12667C3EE5 +EMOTE_APATHETIC_SELF (entity a) +{ + (a.gender = female) + emote_apathetic_self_m [&EMT&$a$ essaie de trouver en lui un soupçon d'humanité mais n'y parvient pas.] + + (a.gender = female) + emote_apathetic_self_f [&EMT&$a$ essaie de trouver en elle un soupçon d'humanité mais n'y parvient pas.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ sait ce que ressent $t$, mais ne semble pas y prêter beaucoup d'importance.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + (a.gender = male) + emote_approve_nobody_m [&EMT&$a$ approuve. Il lève le pouce !] + + (a.gender = female) + emote_approve_nobody_f [&EMT&$a$ approuve. Elle lève le pouce !] + +} + +// HASH_VALUE 98E7DA8C37B6228A +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ rend sa vision officielle en apposant son sceau.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ rend sa vision officielle en apposant son sceau.] + +} + +// HASH_VALUE 19A6783C043F1466 +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ donne son approbation à $t$.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ donne son approbation à $t$.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ n'arrive pas à croire que les gens soient si arrogants.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&On ne peut pas canaliser le mépris de $a$.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ relève une pointe d'arrogance chez $t$, non ?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ a honte de vous tous !] + +} + +// HASH_VALUE 28741E1693397A7B +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ a honte de lui.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ a honte d'elle.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ a honte de $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + (a.gender = male) + emote_belligerent_nobody_m [&EMT&$a$ semble prêt à se battre.] + + (a.gender = female) + emote_belligerent_nobody_f [&EMT&$a$ semble prête à se battre.] + +} + +// HASH_VALUE 88E30DB79400F13E +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ est en désaccord complet avec lui-même.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ est en désaccord complet avec elle-même.] + +} + +// HASH_VALUE 7FBDE9B893782F4F +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ trouve que $t$ a un tempérament belliqueux.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + (a.gender = male) + emote_bitter_nobody_m [&EMT&$a$ est amer.] + + (a.gender = female) + emote_bitter_nobody_f [&EMT&$a$ est amère.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ sourit amèrement.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_bitter_target_m [&EMT&$a$ n'est pas amer, $t$, pourquoi demander ?] + + (a.gender = female) + emote_bitter_target_f [&EMT&$a$ n'est pas amère, $t$, pourquoi demander ?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charge.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + (a.gender = male) + emote_bloodthirsty_self_m [&EMT&$a$ n'est pas effrayé par la vue du sang, au contraire il aime bien ça.] + + (a.gender = female) + emote_bloodthirsty_self_f [&EMT&$a$ n'est pas effrayée par la vue du sang, au contraire elle aime bien ça.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ se demande depuis quand $t$ est si sanguinaire.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ s'ennuie.] + +} + +// HASH_VALUE FEF4189563D9C738 +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ trouve ce qu'il fait ennuyant.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ trouve ce qu'elle fait ennuyant.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ trouve $t$ ennuyant.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ s'incline respectueusement.] + +} + +// HASH_VALUE C0FCC13121F4F634 +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ ne s'incline devant personne en particulier, mais finit par toucher ses pieds.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ ne s'incline devant personne en particulier, mais finit par toucher ses pieds.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ s'incline devant $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ fait un discours à tout le monde afin de les encourager.] + +} + +// HASH_VALUE 91EDB126658339DE +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ prend son courage à deux mains.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ prend son courage à deux mains.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ trouve $t$ très courageux.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ déborde de joie, ce qui semble communicatif.] + +} + +// HASH_VALUE 97A7C4928CA41342 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ pétille de vie.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ pétille de vie.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ s'amuse du caractère pétillant de $t$.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ rote bruyamment.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ rote.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ s'excuse d'avoir roté auprès de $t$. Il était puissant celui-là !] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ essaie de calmer tout le monde.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ se calme. Il n'y a pas de quoi s'énerver.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ se fait du souci pour $t$ et lui dit de se calmer.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ respire la sérénité.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ est parfaitement calme et serein.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ essaie de calmer $t$.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ pense que la prudence est de rigueur ici.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ avance avec prudence.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ demande à $t$ de faire preuve de prudence.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ trouve que quelqu'un est négligent mais sans nommer personne.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ hausse les épaules avec insouciance.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ veut comprendre comment $t$ peut faire preuve d'autant de négligence.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ regarde autour de lui de manière désinvolte.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ traîne.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ demande à $t$ s'il y a du nouveau.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ trouve tout cela plutôt chaotique.] + +} + +// HASH_VALUE C7CAEA7D48472D20 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ s'amuse du chaos dont il est responsable.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ s'amuse du chaos dont elle est responsable.] + +} + +// HASH_VALUE ED6932DF53021781 +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ se demande si $t$ trouve les choses aussi chaotiques que lui.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ se demande si $t$ trouve les choses aussi chaotiques qu'elle.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ encourage tout le monde.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ crie des encouragements. Hourrah !] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ encourage $t$. Fonce $t$ !] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ étudie la scène d'un air clinique.] + +} + +// HASH_VALUE 9F280E1D83CB1D28 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ s'examine.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ s'examine.] + +} + +// HASH_VALUE 7AD84B2348F1694B +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observe $t$ en prenant des notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ lance un regard froid.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ est aussi froid qu'un iceberg.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ regarde $t$ froidement.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ sourit d'un air compatissant.] + +} + +// HASH_VALUE DBC62350AC4A6CD3 +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ prend soin de lui.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ prend soin d'elle.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ fait preuve d'une grande compassion envers $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + (a.gender = male) + emote_condescending_nobody_m [&EMT&$a$ jette un regard supérieur autour de lui.] + + (a.gender = female) + emote_condescending_nobody_f [&EMT&$a$ jette un regard supérieur autour d'elle.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ n'aime pas les gens condescendants.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ parle dédaigneusement à $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + (a.gender = male) + emote_confident_nobody_m [&EMT&$a$ se pavane, plein d'assurance.] + + (a.gender = female) + emote_confident_nobody_f [&EMT&$a$ se pavane, pleine d'assurance.] + +} + +// HASH_VALUE CDDB0F200D159049 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ a toute la confiance dont il a besoin.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ a toute la confiance dont elle a besoin.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ a totalement confiance en $t$.] + +} + +// HASH_VALUE 426EEC7E2BB03883 +EMOTE_CONFUSED_NOBODY (entity a) +{ + (a.gender = male) + emote_confused_nobody_m [&EMT&$a$ réfléchit un instant mais reste embrouillé en fin de compte.] + + (a.gender = male) + emote_confused_nobody_f [&EMT&$a$ réfléchit un instant mais reste embrouillée en fin de compte.] + +} + +// HASH_VALUE 5BB07CFC205B1CB7 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ a réussi à s'embrouiller tout seul.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ a réussi à s'embrouiller toute seule.] + +} + +// HASH_VALUE 5CD88CDEBEE15B5F +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admet que $t$ l'a embrouillé.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admet que $t$ l'a embrouillée.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ se renfrogne avec mépris.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ méprise tout.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ nourrit un profond mépris pour $t$.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + (a.gender = male) + emote_content_nobody_m [&EMT&$a$ est content.] + + (a.gender = female) + emote_content_nobody_f [&EMT&$a$ est contente.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ se détend et ne changerait rien pour tout l'or du monde.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ sourit avec contentement à $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ passe en premier pour faire preuve de son courage.] + +} + +// HASH_VALUE 1E7A7C59797B1DFF +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ fait appel à tout son courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ fait appel à tout son courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_courageous_target_m [&EMT&$a$ est inspiré par le courage de $t$.] + + (a.gender = female) + emote_courageous_target_f [&EMT&$a$ est inspirée par le courage de $t$.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ s'incline profondément.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ avance d'un pas royal.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ fait une révérence des plus courtoises à $t$.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + (a.gender = male) + emote_coward_nobody_m [&EMT&$a$ n'est pas un lâche.] + + (a.gender = female) + emote_coward_nobody_f [&EMT&$a$ n'est pas une lâche.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ tremble et cherche quelque chose pour se cacher.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ traite $t$ de lâche.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + (a.gender = male) + emote_crazy_nobody_m [&EMT&$a$ devient fou.] + + (a.gender = female) + emote_crazy_nobody_f [&EMT&$a$ devient folle.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + (a.gender = male) + emote_crazy_self_m [&EMT&$a$ est fou, mais tout le monde le sait.] + + (a.gender = female) + emote_crazy_self_f [&EMT&$a$ est folle, mais tout le monde le sait.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_crazy_target_m [&EMT&$a$ pense que $t$ est fou.] + + (t.gender = female) + emote_crazy_target_f [&EMT&$a$ pense que $t$ est folle.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ fait un geste grossier à tout le monde.] + +} + +// HASH_VALUE F9629CCDA8334D74 +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ fait quelques commentaires grossiers sur lui-même.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ fait quelques commentaires grossiers sur elle-même.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ fait un geste grossier à $t$.] + +} + +// HASH_VALUE 89257883E648E7AC +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ plisse des yeux, révélant une expression inhabituelle de cruauté.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ plisse des yeux, révélant une expression inhabituelle de cruauté.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ taquine, tourmente et provoque. Quelle cruauté !] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ provoque cruellement $t$.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_curious_nobody_m [&EMT&$a$ est curieux.] + + (a.gender = female) + emote_curious_nobody_f [&EMT&$a$ est curieuse.] + +} + +// HASH_VALUE 764E549F424C1ACB +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ se pose parfois des questions sur lui-même.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ se pose parfois des questions sur elle-même.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_curious_target_m [&EMT&$a$ est intrigué par $t$.] + + (a.gender = female) + emote_curious_target_f [&EMT&$a$ est intriguée par $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ est cynique.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ atteint des sommets en matière de cynisme.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ n'a pas vraiment confiance en $t$.] + +} + +// HASH_VALUE 203D0CEAA6B58295 +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ n'a que l'air fragile, faites-lui confiance.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ n'a que l'air fragile, faites-lui confiance.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ s'affaire de manière délicate.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ se demande comment une créature si fragile que $t$ peut tuer quelque chose de si gros.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ annonce le début de la fête !] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ est une poésie en mouvement.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ tend une main. Est-ce que $t$ veut danser ?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ est sur la défensive.] + +} + +// HASH_VALUE 0F8D279A1AA1A4FA +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ se défend.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ se défend.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ est sur la défensive avec $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + (a.gender = male) + emote_depressed_nobody_m [&EMT&$a$ est déprimé.] + + (a.gender = female) + emote_depressed_nobody_f [&EMT&$a$ est déprimée.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ aurait besoin d'une oreille attentive.] + +} + +// HASH_VALUE 78C3A1C8F878B00F +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ demande à $t$ s'il est déprimé.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ demande à $t$ si elle est déprimée.] + +} + +// HASH_VALUE 7F6BF10B584D2E2A +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ trouve ce qu'il veut.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ trouve ce qu'elle veut.] + +} + +// HASH_VALUE A03E6BFD199AB379 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ sait ce qu'il veut et n'a pas peur d'aller le chercher.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ sait ce qu'elle veut et n'a pas peur d'aller le chercher.] + +} + +// HASH_VALUE B9030B1773458B3C +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ sait ce qu'il veut, c'est $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ sait ce qu'elle veut, c'est $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ est en proie au désespoir.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ désespère, les choses pourraient empirer.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ laisse croire $t$ que c'est sans espoir.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + (a.gender = male) + emote_destructive_nobody_m [&EMT&$a$ semble prêt à tout détruire.] + + (a.gender = female) + emote_destructive_nobody_f [&EMT&$a$ semble prête à tout détruire.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ balance des choses dans tous les coins, s'agite et est d'une humeur destructrice.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ met en garde $t$ avec une attitude destructrice.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ fait face à une mort certaine. En avant !] + +} + +// HASH_VALUE 1D530C28AA078B4B +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ veut s'amuser un peu avant de mourir.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ veut s'amuser un peu avant de mourir.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ annonce à $t$ sa mort prochaine.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ garde son sang froid.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ agit dignement sans tenir compte de la situation.] + +} + +// HASH_VALUE CB4032504C27A43C +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ relève l'attitude digne de $t$.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ relève l'attitude digne de $t$.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ pense qu'un peu de diplomatie ne serait pas de refus.] + +} + +// HASH_VALUE 8EAA204EC1C938B9 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ se lance dans une discussion diplomatique avec lui-même. Étonnamment, toutes les parties parviennent à un accord.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ se lance dans une discussion diplomatique avec elle-même. Étonnamment, toutes les parties parviennent à un accord.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ engage des relations diplomatiques avec $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + (a.gender = male) + emote_disappointed_nobody_m [&EMT&$a$ est vraiment déçu.] + + (a.gender = female) + emote_disappointed_nobody_f [&EMT&$a$ est vraiment déçue.] + +} + +// HASH_VALUE 9FC7651EA5E7CDE1 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ se déçoit et soupire.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ se déçoit et soupire.] + +} + +// HASH_VALUE E4FA625CEC63DCBE +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ baisse la tête, apparemment déçu par $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ baisse la tête, apparemment déçue par $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ jette un œil discrètement.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ est l'exemple même de la discrétion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_discreet_target_m [&EMT&$a$ demande à $t$ d'être discret.] + + (t.gender = female) + emote_discreet_target_f [&EMT&$a$ demande à $t$ d'être discrète.] + +} + +// HASH_VALUE 5208C73EDABB05BA +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ méprise l'assistance.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ méprise l'assistance.] + +} + +// HASH_VALUE 18D9FAFA13265D4E +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ pense que vous êtes tous indignes de lui.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ pense que vous êtes tous indignes d'elle.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ fixe $t$ d'un air dédaigneux.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ est l'incarnation même de la mauvaise humeur.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ ronchonne en traînant des pieds.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_disgruntled_target_m [&EMT&$a$ est fâché contre $t$.] + + (a.gender = female) + emote_disgruntled_target_f [&EMT&$a$ est fâchée contre $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + (a.gender = male) + emote_disgusted_nobody_m [&EMT&$a$ est dégoûté.] + + (a.gender = female) + emote_disgusted_nobody_f [&EMT&$a$ est dégoûtée.] + +} + +// HASH_VALUE 74FB05298B6B4DE0 +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ se dégoûte.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ se dégoûte.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_disgusted_target_m [&EMT&$a$ est dégoûté de $t$.] + + (a.gender = female) + emote_disgusted_target_f [&EMT&$a$ est dégoûtée de $t$.] + +} + +// HASH_VALUE 9B18AFF914DEB7D5 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ a perdu toutes ses illusions.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ a perdu toutes ses illusions.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + (a.gender = male) + emote_disillusioned_self_m [&EMT&$a$ est complètement désabusé.] + + (a.gender = female) + emote_disillusioned_self_f [&EMT&$a$ est complètement désabusée.] + +} + +// HASH_VALUE F9E7D7F07B2082E3 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$t$ a brisé les illusions de $a$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$t$ a brisé les illusions de $a$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + (a.gender = male) + emote_dismayed_nobody_m [&EMT&$a$ est désabusé. Les choses n'auraient pas dû se passer comme ça.] + + (a.gender = female) + emote_dismayed_nobody_f [&EMT&$a$ est désabusée. Les choses n'auraient pas dû se passer comme ça.] + +} + +// HASH_VALUE AB6CE21944AAC00D +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ est désabusé de sa propre attitude. Il ne s'attendait pas à ça.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ est désabusée de sa propre attitude. Elle ne s'attendait pas à ça.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_dismayed_target_m [&EMT&$a$ semble désabusé de l'attitude de $t$.] + + (a.gender = female) + emote_dismayed_target_f [&EMT&$a$ semble désabusée de l'attitude de $t$.] + +} + +// HASH_VALUE 5E33BDE47FD54BC2 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ tourne en rond.] + +} + +// HASH_VALUE 02CD6AC0EC3CCB5B +EMOTE_DISORIENTED_SELF (entity a) +{ + (a.gender = male) + emote_disoriented_self_m [&EMT&$a$ regarde de tous les côtés, il est perdu.] + + (a.gender = female) + emote_disoriented_self_f [&EMT&$a$ regarde de tous les côtés, elle est perdue.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ trouve les explications de $t$ un peu déroutante.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ a les yeux dans le vide.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ n'a pas l'esprit clair pour le moment, pouvez-vous revenir plus tard ?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_distracted_target_m [&EMT&$a$ est distrait par $t$.] + + (a.gender = female) + emote_distracted_target_f [&EMT&$a$ est distraite par $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ en doute.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + (a.gender = male) + emote_doubtful_self_m [&EMT&$a$ n'est pas très sûr des choses.] + + (a.gender = female) + emote_doubtful_self_f [&EMT&$a$ n'est pas très sûre des choses.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ met en doute les paroles de $t$.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ prend la pose.] + +} + +// HASH_VALUE 2D1E4679050F6789 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ pourrait être un grand acteur, non ?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ pourrait être une grande actrice, non ?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ présente un spectacle à $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ a les yeux dans le vague.] + +} + +// HASH_VALUE 7153DC7C78E3304F +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ le regarde d'un air rêveur.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ la regarde d'un air rêveur.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ fixe $t$ d'un air rêveur.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ a le hoquet et prend donc un autre verre.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + (a.gender = male) + emote_drunk_self_m [&EMT&$a$ marche en titubant, il est certainement ivre.] + + (a.gender = female) + emote_drunk_self_f [&EMT&$a$ marche en titubant, elle est certainement ivre.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ tend un autre verre à $t$.] + +} + +// HASH_VALUE DCC159A06411AD67 +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ remplira ses obligations.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ remplira ses obligations.] + +} + +// HASH_VALUE EECE5F02DF4D4FFF +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ est inflexible quant à ses obligations.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ est inflexible quant à ses obligations.] + +} + +// HASH_VALUE 08B2E09CBB5AFC33 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ suit $t$ comme si tel était son devoir.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ suit $t$ comme si tel était son devoir.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + (a.gender = male) + emote_eager_nobody_m [&EMT&$a$ est enthousiaste et prêt !] + + (a.gender = female) + emote_eager_nobody_f [&EMT&$a$ est enthousiaste et prête !] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + (a.gender = male) + emote_eager_self_m [&EMT&$a$ est très motivé.] + + (a.gender = female) + emote_eager_self_f [&EMT&$a$ est très motivée.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ manifeste son enthousiasme à $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ semble attentif.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ souligne l'importance d'être attentif.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ fixe sérieusement $t$.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + (a.gender = male) + emote_ecstatic_nobody_m [&EMT&$a$ se tape un délire.] + + (a.gender = female) + emote_ecstatic_nobody_f [&EMT&$a$ se tape un délire.] + +} + +// HASH_VALUE 052194B23286D5FF +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ est mort de rire.] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ est morte de rire.] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_ecstatic_target_m [&EMT&$a$ se bidonne avec $t$!] + + (a.gender = female) + emote_ecstatic_target_f [&EMT&$a$ se bidonne avec $t$!] + +} + +// HASH_VALUE 91D3B99EF392A5B1 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ voit son ego grandir démesurément.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ voit son ego grandir démesurément.] + +} + +// HASH_VALUE 1201928046EB4120 +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ croit en lui et en son ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ croit en elle et en son ego.] + +} + +// HASH_VALUE D7167D18C2E9238B +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ flatte l'ego de $t$, pas qu'il en ait besoin.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ flatte l'ego de $t$, pas qu'elle en ait besoin.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + (a.gender = male) + emote_embarrassed_nobody_m [&EMT&$a$ rougit, gêné.] + + (a.gender = female) + emote_embarrassed_nobody_f [&EMT&$a$ rougit, gênée.] + +} + +// HASH_VALUE 83ED099858DDA3D6 +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ est gêné.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ est gênée.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_embarrassed_target_m [&EMT&$a$ est gêné par $t$.] + + (a.gender = female) + emote_embarrassed_target_f [&EMT&$a$ est gênée par $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + (a.gender = male) + emote_emotional_nobody_m [&EMT&$a$ est envahi par l'émotion.] + + (a.gender = female) + emote_emotional_nobody_f [&EMT&$a$ est envahie par l'émotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ aurait besoin de réconfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tente de consoler $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ cache ses émotions.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ reste impassible. Il n'y a plus rien à dire ou à faire.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ fixe $t$ d'un air absent.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + (a.gender = male) + emote_emphatic_nobody_m [&EMT&$a$ est prêt à écouter.] + + (a.gender = female) + emote_emphatic_nobody_f [&EMT&$a$ est prête à écouter.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ souhaite prêter une oreille compatissante, sachant ce que vous ressentez.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ compatit avec $t$. ""Je comprends parfaitement ce que vous ressentez.""] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ trouve la situation encourageante.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + (a.gender = male) + emote_encouraging_self_m [&EMT&$a$ est encouragé.] + + (a.gender = female) + emote_encouraging_self_f [&EMT&$a$ est encouragée.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourage $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + (a.gender = male) + emote_enraged_nobody_m [&EMT&$a$ est furieux, attention.] + + (a.gender = female) + emote_enraged_nobody_f [&EMT&$a$ est furieuse, attention.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ fulmine de rage.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ bout de rage contre $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ semble enthousiaste.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ est enthousiaste.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ est très enthousiaste à l'écoute de $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_envious_nobody_m [&EMT&$a$ est rongé par la jalousie.] + + (a.gender = female) + emote_envious_nobody_f [&EMT&$a$ est rongée par la jalousie.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + (a.gender = male) + emote_envious_self_m [&EMT&$a$ est certainement envié de tous en ce moment.] + + (a.gender = female) + emote_envious_self_f [&EMT&$a$ est certainement enviée de tous en ce moment.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ voudrait ressembler à $t$.] + +} + +// HASH_VALUE E1B18054C93AE3B3 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ se frotte les mains d'un air malveillant.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ se frotte les mains d'un air malveillant.] + +} + +// HASH_VALUE 03AA431D51055059 +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ se trouve malveillant.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ se trouve malveillante.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&Le sourire de $a$ à $t$ semble malveillant.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + (a.gender = male) + emote_excited_nobody_m [&EMT&$a$ sourit, tout excité.] + + (a.gender = female) + emote_excited_nobody_f [&EMT&$a$ sourit, tout excitée.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + (a.gender = male) + emote_excited_self_m [&EMT&$a$ est trop excité !] + + (a.gender = female) + emote_excited_self_f [&EMT&$a$ est trop excitée !] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_excited_target_m [&EMT&$a$ est excité par $t$.] + + (a.gender = female) + emote_excited_target_f [&EMT&$a$ est excitée par $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ s'entraîne. Un, deux..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ se lance dans une séance d'entraînement.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourage $t$ à s'entraîner.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ devrait certainement faire une pause.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + (a.gender = male) + emote_exhausted_self_m [&EMT&$a$ est très fatigué et doit se reposer.] + + (a.gender = female) + emote_exhausted_self_f [&EMT&$a$ est très fatiguée et doit se reposer.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_exhausted_target_m [&EMT&$a$ pense que $t$ est fatigué et devrait faire une pause.] + + (t.gender = female) + emote_exhausted_target_f [&EMT&$a$ pense que $t$ est fatiguée et devrait faire une pause.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ a du bonheur à revendre.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ danse sans retenue et avec enthousiasme.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_exuberant_target_m [&EMT&$a$ danse avec $t$, très satisfait.] + + (a.gender = female) + emote_exuberant_target_f [&EMT&$a$ danse avec $t$, très satisfaite.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ n'est fidèle à personne.] + +} + +// HASH_VALUE 73484F44C200A98C +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ n'est fidèle qu'à lui.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ n'est fidèle qu'à elle.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ est fidèle à $t$, et à $t$ seulement.] + +} + +// HASH_VALUE CF296E0BC3605C54 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ croit fermement en ce qu'il fait.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ croit fermement en ce qu'elle fait.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + (a.gender = male) + emote_fanatical_self_m [&EMT&$a$ est un homin de parole. Jusqu'à la mort !] + + (a.gender = female) + emote_fanatical_self_f [&EMT&$a$ est une homine de parole. Jusqu'à la mort !] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ fait preuve d'un dévouement à toute épreuve envers $t$, et envers $t$ seulement.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ vérifie méticuleusement que tout est à sa place.] + +} + +// HASH_VALUE 9E77A74A6D5D1BBF +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ se donne un coup de brosse.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ se donne un coup de brosse.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ enlève méticuleusement le peu de poussière se trouvant sur $t$.] + +} + +// HASH_VALUE A39E155490001646 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ fait une démonstration de l'art des Anciens d'Atys.] + +} + +// HASH_VALUE CD5280E83983D88E +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ pratique l'art des Anciens d'Atys.] + +} + +// HASH_VALUE 5D46447C22E5AD6B +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ montre à $t$ l'art des Anciens d'Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + (a.gender = male) + emote_fearful_nobody_m [&EMT&$a$ regarde autour de lui, les yeux remplis de peur.] + + (a.gender = female) + emote_fearful_nobody_f [&EMT&$a$ regarde autour d'elle, les yeux remplis de peur.] + +} + +// HASH_VALUE C2BCB5CE96CFEF95 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ ne craint personne à part lui.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ ne craint personne à part elle.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ craint $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ reste ferme.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ est inflexible.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ est ferme sur ce point, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ est d'une humeur clémente.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ décide d'agir d'abord et de demander pardon plus tard.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ pardonne à $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considère tout le monde ici comme sa famille.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + (a.gender = male) + emote_fraternal_self_m [&EMT&$a$ est ravi d'être traité comme un membre de la famille.] + + (a.gender = female) + emote_fraternal_self_f [&EMT&$a$ est ravie d'être traitée comme un membre de la famille.] + +} + +// HASH_VALUE DFF83D131B5FBE0E +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_fraternal_target_m [&EMT&$a$ considère $t$ comme un frère.] + + (t.gender = female) + emote_fraternal_target_f [&EMT&$a$ considère $t$ comme une sœur.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + (a.gender = male) + emote_friendly_nobody_m [&EMT&$a$ est l'ami de tout le monde.] + + (a.gender = female) + emote_friendly_nobody_f [&EMT&$a$ est l'amie de tout le monde.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ est quelqu'un d'amical.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_friendly_target_m [&EMT&$a$ est ami avec $t$.] + + (a.gender = female) + emote_friendly_target_f [&EMT&$a$ est amie avec $t$.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + (a.gender = male) + emote_frustrated_nobody_m [&EMT&$a$ est visiblement contrarié.] + + (a.gender = female) + emote_frustrated_nobody_f [&EMT&$a$ est visiblement contrariée.] + +} + +// HASH_VALUE 1E18CDF13A5A0526 +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ s'est contrarié tout seul.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ s'est contrariée toute seule.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_frustrated_target_m [&EMT&$a$ est contrarié par $t$. Grrr.] + + (a.gender = female) + emote_frustrated_target_f [&EMT&$a$ est contrariée par $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ raconte une blague.] + +} + +// HASH_VALUE C7A6EED6FAD8BBEF +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ rit de lui-même.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ rit d'elle-même.] + +} + +// HASH_VALUE 0558BD95AFC783F3 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ dit que $t$ est vraiment très drôle.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ dit que $t$ est vraiment très drôle.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ partage avec tout le monde !] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ ne distribue pas les choses de manière vraiment égale. Un pour vous, un pour moi, deux pour vous, un, deux pour moi...] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ partage généreusement avec $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ dit, ""Tope-là !""] + +} + +// HASH_VALUE AA21014F3741278A +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ se demande si cela fait un bruit sec lorsqu'il se tape dans les mains.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ se demande si cela fait un bruit sec lorsqu'elle se tape dans les mains.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ et $t$ se tapent dans les mains.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ a l'air morose.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ marmonne quelque chose à propos de ruines, d'obscurité et de destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ broie du noir en pensant à $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lâche un rire niais.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ agit plutôt bêtement parfois, comme maintenant par exemple.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ sourit bêtement à $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ sourit. C'est génial !] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ est formidable. Toi ?] + +} + +// HASH_VALUE 07A88585ADF71FF4 +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ dit que $t$ est une personne formidable.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ dit que $t$ est une personne formidable.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ sourit jusqu'aux oreilles.] + +} + +// HASH_VALUE 274D22FFCA8FE87E +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&$a$ rit pour un rien, ce qui inquiète tout le monde.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ sourit à $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ ronchonne d'un air bougon.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + (self.gender = male) + emote_grumpy_self_m [&EMT&$a$ n'est pas de très bonne humeur. Etes-vous sûr de vouloir continuer ?] + + (self.gender = female) + emote_grumpy_self_f [&EMT&$a$ n'est pas de très bonne humeur. Etes-vous sûre de vouloir continuer ?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ est grognon avec $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ avoue sa culpabilité.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ avoue. ""C'est moi qui l'ai fait.""] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ regarde $t$ d'un air coupable.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + (a.gender = male) + emote_happy_nobody_m [&EMT&$a$ est content.] + + (a.gender = female) + emote_happy_nobody_f [&EMT&$a$ est contente.] + +} + +// HASH_VALUE 28327F68321B2307 +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ semble très content de lui.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ semble très contente d'elle.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_happy_target_m [&EMT&$a$ est content pour $t$.] + + (a.gender = female) + emote_happy_target_f [&EMT&$a$ est contente pour $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + (a.gender = male) + emote_hardsilence_nobody_m [&EMT&$a$ regarde autour de lui dans un silence de glace.] + + (a.gender = female) + emote_hardsilence_nobody_f [&EMT&$a$ regarde autour d'elle dans un silence de glace.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + (self.gender = male) + emote_hardsilence_self_m [&EMT&$a$ trouve difficile de rester silencieux.] + + (self.gender = female) + emote_hardsilence_self_f [&EMT&$a$ trouve difficile de rester silencieuse.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ fixe $t$ sans lui répondre, la tension est palpable.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ prend un air hautain.] + +} + +// HASH_VALUE 41D4B332471333F9 +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ ne va pas s'abaisser à votre niveau.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ ne va pas s'abaisser à votre niveau.] + +} + +// HASH_VALUE 741560DF5A1E464D +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ toise de haut $t$.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ toise de haut $t$.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ est ici pour aider.] + +} + +// HASH_VALUE 773A26C9207DA0BB +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ sert ses intérêts.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ sert ses intérêts.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ essaie d'aider $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ prend une pose héroïque.] + +} + +// HASH_VALUE 332DC678E2226026 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ sauve sa propre vie, un vrai héros.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ sauve sa propre vie, une vraie héroïne.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_heroic_target_m [&EMT&$a$ crie haut et fort que $t$ est un héros.] + + (t.gender = female) + emote_heroic_target_f [&EMT&$a$ crie haut et fort que $t$ est une héroïne.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ dit salut.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ fait un signe de la main. Salut !] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ dit à $t$, ""Salut ! Comment ça va ?""] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + (a.gender = male) + emote_honest_nobody_m [&EMT&$a$ est honnête, digne de confiance et vrai.] + + (a.gender = female) + emote_honest_nobody_f [&EMT&$a$ est honnête, digne de confiance et vraie.] + +} + +// HASH_VALUE 3B0B447A802E2C63 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ est toujours honnête avec lui-même.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ est toujours honnête avec elle-même.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ a seulement été honnête avec $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ a bon espoir.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ s'accroche à l'espoir.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ regarde $t$ les yeux pleins d'espoir.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ se sent pitoyable.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ hurle. Nous sommes condamnés, c'est sans espoir !] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_hopeless_target_m [&EMT&$a$ trouve $t$ lamentable.] + + (a.gender = female) + emote_hopeless_target_f [&EMT&$a$ trouve $t$ lamentable.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + (a.gender = male) + emote_humble_nobody_m [&EMT&$a$ regarde autour de lui d'un air modeste.] + + (a.gender = female) + emote_humble_nobody_f [&EMT&$a$ regarde autour d'elle d'un air modeste.] + +} + +// HASH_VALUE 5762F7AF7816FEBA +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ est trop humble, pour dire à quel point il est modeste.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ est trop humble, pour dire à quel point elle est modeste.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ a reçu une leçon d'humilité de $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ mangerait bien un morceau.] + +} + +// HASH_VALUE AE5A996A109CE549 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ a tellement faim qu'il pourrait manger son équipement.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ a tellement faim qu'elle pourrait manger son équipement.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ regarde $t$ d'un air affamé.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ court dans tous les sens.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ s'active déjà.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_hurried_target_m [&EMT&$a$ est plutôt pressé, tout comme $t$.] + + (a.gender = female) + emote_hurried_target_f [&EMT&$a$ est plutôt pressée, tout comme $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ n'a pas de temps à perdre.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ se dépêche car des gens l'attendent.] + +} + +// HASH_VALUE CB1FE5B40C3AD7AC +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ demande à $t$ de s'activer.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ a un rire hystérique.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ devient hystérique.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_hysterical_target_m [&EMT&$a$ gifle $t$, qui est devenu hystérique.] + + (t.gender = female) + emote_hysterical_target_f [&EMT&$a$ gifle $t$, qui est devenue hystérique.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ a une attitude implorante.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + (a.gender = male) + emote_imploring_self_m [&EMT&$a$ n'est pas trop fier pour supplier.] + + (a.gender = female) + emote_imploring_self_f [&EMT&$a$ n'est pas trop fière pour supplier.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ implore $t$ d'arrêter.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ hausse des épaules d'un air indifférent.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + (a.gender = male) + emote_indifferent_self_m [&EMT&$a$ est impartial.] + + (a.gender = female) + emote_indifferent_self_f [&EMT&$a$ est impartiale.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ dit à $t$ que les choses sont telles qu'elles sont.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + (a.gender = male) + emote_indignant_nobody_m [&EMT&$a$ fulmine, indigné.] + + (a.gender = female) + emote_indignant_nobody_f [&EMT&$a$ fulmine, indignée.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ s'indigne du sujet.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ n'arrive pas à croire que vous ayez dit ça, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ sourit d'un air indulgent.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + (a.gender = male) + emote_indulgent_self_m [&EMT&$a$ est trop indulgent.] + + (a.gender = female) + emote_indulgent_self_f [&EMT&$a$ est trop indulgente.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ cède à $t$, car c'est drôle.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + (a.gender = male) + emote_innocent_nobody_m [&EMT&$a$ est innocent.] + + (a.gender = female) + emote_innocent_nobody_f [&EMT&$a$ est innocente.] + +} + +// HASH_VALUE 2185366B31E8990C +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ ajuste son auréole.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ ajuste son auréole.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ regarde $t$ d'un air innocent.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ aurait besoin d'assurance.] + +} + +// HASH_VALUE 88331229A8D2EC23 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ n'est pas trop sûr de lui.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ n'est pas trop sûre d'elle.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ ne se sent pas en sécurité auprès de $t$.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + (a.gender = male) + emote_interested_nobody_m [&EMT&$a$ est très attentif.] + + (a.gender = female) + emote_interested_nobody_f [&EMT&$a$ est très attentive.] + +} + +// HASH_VALUE 1CC54B7F81234340 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ ne s'intéresse qu'à lui.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ ne s'intéresse qu'à elle.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_interested_target_m [&EMT&$a$ est intéressé par les propos de $t$.] + + (a.gender = female) + emote_interested_target_f [&EMT&$a$ est intéressée par les propos de $t$.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_jealous_nobody_m [&EMT&$a$ est vert de jalousie.] + + (a.gender = female) + emote_jealous_nobody_f [&EMT&$a$ est verte de jalousie.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ brûle de jalousie.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_jealous_target_m [&EMT&$a$ est jaloux de $t$.] + + (a.gender = female) + emote_jealous_target_f [&EMT&$a$ est jalouse de $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ saute de joie.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + (a.gender = male) + emote_joyful_self_m [&EMT&$a$ est rempli de joie.] + + (a.gender = female) + emote_joyful_self_f [&EMT&$a$ est remplie de joie.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_joyful_target_m [&EMT&$a$ est ravi pour $t$.] + + (a.gender = female) + emote_joyful_target_f [&EMT&$a$ est ravie pour $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + (a.gender = male) + emote_kind_nobody_m [&EMT&$a$ est gentil avec tout le monde. Pourquoi pas ?] + + (a.gender = female) + emote_kind_nobody_f [&EMT&$a$ est gentille avec tout le monde. Pourquoi pas ?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ rappelle que la bonté commence d'abord chez soi.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ sourit gentiment à $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ flemmarde.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ flemmarde pour le moment, essayez plus tard.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_lazy_target_m [&EMT&$a$ traite $t$ de paresseux.] + + (t.gender = female) + emote_lazy_target_f [&EMT&$a$ traite $t$ de paresseuse.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ déteste tout le monde.] + +} + +// HASH_VALUE 6F71D5EE45670EBC +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ ne se supporte pas.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ ne se supporte pas.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ regarde $t$ avec mépris et dégoût.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ cherche la logique.] + +} + +// HASH_VALUE 78B69F2C7D460FEE +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ est parfaitement logique pour lui.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ est parfaitement logique pour elle.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ trouve que $t$ est très logique.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ recherche de la compagnie.] + +} + +// HASH_VALUE D78F0394E1CFFE1B +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ est tellement isolé qu'il parle tout seul.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ est tellement isolée qu'elle parle toute seule.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_lonely_target_m [&EMT&$a$ empêche $t$ d'être seul.] + + (t.gender = female) + emote_lonely_target_f [&EMT&$a$ empêche $t$ d'être seule.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ parle haut et fort d'un air fier.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ parle encore plus fort.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_loud_target_m [&EMT&$a$ dit à $t$ qu'il est trop bruyant.] + + (t.gender = female) + emote_loud_target_f [&EMT&$a$ dit à $t$ qu'elle est trop bruyante.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + (a.gender = male) + emote_love_nobody_m [&EMT&$a$ est amoureux.] + + (a.gender = female) + emote_love_nobody_f [&EMT&$a$ est amoureuse.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ vérifie devant le miroir. Parfaitement adorable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ aime $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + (a.gender = male) + emote_loyal_nobody_m [&EMT&$a$ est dévoué, courageux et vrai.] + + (a.gender = female) + emote_loyal_nobody_f [&EMT&$a$ est dévouée, courageuse et vraie.] + +} + +// HASH_VALUE 957B06AF6A927484 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ n'est dévoué qu'à lui.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ n'est dévouée qu'à elle.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_loyal_target_m [&EMT&$a$ est complètement dévoué à $t$.] + + (a.gender = female) + emote_loyal_target_f [&EMT&$a$ est complètement dévouée à $t$.] + +} + +// HASH_VALUE 66B54595E35ED8DF +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ se trouve attirant.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ se trouve attirante.] + +} + +// HASH_VALUE DEDFCAB6D55C2B6C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ se trouve séduisant, ce qui renforce son ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ se trouve séduisante, ce qui renforce son ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ déshabille $t$ du regard.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$ porte sur son visage une expression de haine profonde.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ est capable de faire des mauvaises choses.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ étudie $t$ avec malveillance.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ cherche à semer la discorde.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + (a.gender = male) + emote_malicious_self_m [&EMT&$a$ cherchait vraiment à être mauvais.] + + (a.gender = female) + emote_malicious_self_f [&EMT&$a$ cherchait vraiment à être mauvaise.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ provoque $t$ d'un air méchant.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + (a.gender = male) + emote_mean_nobody_m [&EMT&$a$ est vraiment mauvais.] + + (a.gender = female) + emote_mean_nobody_f [&EMT&$a$ est vraiment mauvaise.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + (a.gender = male) + emote_mean_self_m [&EMT&$a$ est le plus mauvais homin du coin.] + + (a.gender = female) + emote_mean_self_f [&EMT&$a$ est la plus mauvaise homine du coin.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_mean_target_m [&EMT&$a$ est mauvais avec $t$.] + + (a.gender = female) + emote_mean_target_f [&EMT&$a$ est mauvaise avec $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + (a.gender = male) + emote_megalomaniac_nobody_m [&EMT&$a$ est le meilleur, il n'y a aucun doute.] + + (a.gender = female) + emote_megalomaniac_nobody_f [&EMT&$a$ est la meilleure, il n'y a aucun doute.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + (a.gender = male) + emote_megalomaniac_self_m [&EMT&$a$ dit ""Je suis le meilleur. Il n'y a aucun doute là-dessus.""] + + (a.gender = female) + emote_megalomaniac_self_f [&EMT&$a$ dit ""Je suis la meilleure. Il n'y a aucun doute là-dessus.""] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ affirme que $t$ est mégalomane.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + (a.gender = male) + emote_merciful_nobody_m [&EMT&$a$ est miséricordieux.] + + (a.gender = female) + emote_merciful_nobody_f [&EMT&$a$ est miséricordieuse.] + +} + +// HASH_VALUE 39B55A5707FF5106 +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ se prend en pitié.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ se prend en pitié.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ fait preuve de pitié envers $t$.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ prépare quelque chose.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ réfléchit à un mauvais coup et a une stratégie en tête.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ sourit à $t$ d'un air malicieux.] + +} + +// HASH_VALUE 338395659327ADA2 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ imite toutes les personnes autour de lui.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ imite toutes les personnes autour d'elle.] + +} + +// HASH_VALUE 3C8504AEF107D182 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ se tourne en ridicule dans une parfaite imitation de lui-même.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ se tourne en ridicule dans une parfaite imitation d'elle-même.] + +} + +// HASH_VALUE 42B4C61E1FED87F4 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ ridiculise $t$ en imitant tous ses gestes.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ ridiculise $t$ en imitant tous ses gestes.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ avance d'un pas nerveux.] + +} + +// HASH_VALUE 1ED8A0AF1ABB0A52 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ est de nature anxieuse.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ est de nature anxieuse.] + +} + +// HASH_VALUE D90479576A965979 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ dit à $t$ qu'il le rend nerveux.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ dit à $t$ qu'elle le rend nerveux.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ dit à $t$ qu'il la rend nerveuse.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ dit à $t$ qu'elle la rend nerveuse.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ est neutre.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuse de prendre parti.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ est neutre sur ce point, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ est sympa.] + +} + +// HASH_VALUE 03166582F15D36A6 +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ est l'un des homins les plus sympas à sa connaissance.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ est l'une des homines les plus sympas à sa connaissance.] + +} + +// HASH_VALUE D8975DEF7912AFD8 +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ dit à $t$ qu'il est sympa.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ dit à $t$ qu'elle est sympa.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ n'a aucune idée.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ ne sait rien de rien.] + +} + +// HASH_VALUE 130A92B1EC15A15A +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ regarde $t$ en haussant les épaules car il n'en a aucune idée.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ regarde $t$ en haussant les épaules car elle n'en a aucune idée.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ est d'humeur à ne rien faire.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + (a.gender = male) + emote_none_self_m [&EMT&$a$ n'a pas décidé de ce qu'il allait faire.] + + (a.gender = female) + emote_none_self_f [&EMT&$a$ n'a pas décidé de ce qu'elle allait faire.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ ne fera rien pour $t$, que cela soit dit !] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ regrette le temps passé.] + +} + +// HASH_VALUE AEE1EA0257AF53D2 +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ se remémore des souvenirs.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ se remémore des souvenirs.] + +} + +// HASH_VALUE 4619474B035E975E +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ évoque des souvenirs avec $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_obnoxious_nobody_m [&EMT&$a$ est odieux.] + + (a.gender = female) + emote_obnoxious_nobody_f [&EMT&$a$ est odieuse.] + +} + +// HASH_VALUE 955202266CF008B2 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ est tellement odieux qu'il a du mal à se supporter.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ est tellement odieuse qu'elle a du mal à se supporter.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_obnoxious_target_m [&EMT&$a$ trouve $t$ odieux.] + + (a.gender = female) + emote_obnoxious_target_f [&EMT&$a$ trouve $t$ odieuse.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ a un côté obscur.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ connaît certaines choses mystérieuses.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ dévoile à $t$ son côté mystérieux.] + +} + +// HASH_VALUE F3730A61EAC9EFF9 +EMOTE_OBSESSED_NOBODY (entity a) +{ + (a.gender = male) + emote_obsessed_nobody_m [&EMT&$a$ devient obsédé par quelque chose... ou quelqu'un.] + + (a.gender = female) + emote_obsessed_nobody_f [&EMT&$a$ devient obsédée par quelque chose... ou quelqu'un.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + (a.gender = male) + emote_obsessed_self_m [&EMT&$a$ semble préoccupé, probablement obsédé par quelque chose.] + + (a.gender = female) + emote_obsessed_self_f [&EMT&$a$ semble préoccupée, probablement obsédée par quelque chose.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_obsessed_target_m [&EMT&$a$ est obsédé par $t$.] + + (a.gender = female) + emote_obsessed_target_f [&EMT&$a$ est obsédée par $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + (a.gender = male) + emote_offended_nobody_m [&EMT&$a$ est définitivement choqué par les événements du coin.] + + (a.gender = female) + emote_offended_nobody_f [&EMT&$a$ est définitivement choquée par les événements du coin.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + (a.gender = male) + emote_offended_self_m [&EMT&$a$ sera très certainement choqué.] + + (a.gender = female) + emote_offended_self_f [&EMT&$a$ sera très certainement choquée.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_offended_target_m [&EMT&$a$ est très choqué par $t$.] + + (a.gender = female) + emote_offended_target_f [&EMT&$a$ est très choquée par $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ reste optimiste.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ pense que tout va très bien se passer.] + +} + +// HASH_VALUE 0DD6285C788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ dit à $t$ ""Ne t'inquiète pas tout va bien se passer.""] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ dit, ""Remettez-vous en.""] + +} + +// HASH_VALUE FE68E3ACC9462549 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ se dit qu'il va s'en remettre.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ se dit qu'elle va s'en remettre.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_over_target_m [&EMT&$a$ s'est remis de $t$.] + + (a.gender = female) + emote_over_target_f [&EMT&$a$ s'est remise de $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ attrape une vague. Prêts pour le surf, les amis !] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ cherche une plage.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ dit à $t$ ""Décontracte-toi, mec. Regarde la plage.""] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ crie aïe.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + (a.gender = male) + emote_painful_self_m [&EMT&$a$ est blessé, et oui, ça fait mal.] + + (a.gender = female) + emote_painful_self_f [&EMT&$a$ est blessée, et oui, ça fait mal.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ regarde $t$ souffrir.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panique.] + +} + +// HASH_VALUE 0FCFC2711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + (a.gender = male) + emote_panic_self_m [&EMT&$a$ est pris de panique.] + + (a.gender = female) + emote_panic_self_f [&EMT&$a$ est prise de panique.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panique devant $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ attend patiemment.] + +} + +// HASH_VALUE 03A5B0CFF6625477 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ fait preuve d'une patience digne d'un noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_patient_target_m [&EMT&$a$ est patient avec $t$.] + + (a.gender = female) + emote_patient_target_f [&EMT&$a$ est patiente avec $t$.] + +} + +// HASH_VALUE 52D0ED13FFBE7C22 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ fait preuve de dévouement envers sa cité d'accueil.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ fait preuve de dévouement envers sa cité d'accueil.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ agite un drapeau.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ se demande si $t$ fait preuve de patriotisme ces derniers jours.] + +} + +// HASH_VALUE 46E737AF2DB8D4A2 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuse d'utiliser son imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuse d'utiliser son imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + (a.gender = male) + emote_pedantic_self_m [&EMT&$a$ reste borné et ça lui convient parfaitement.] + + (a.gender = female) + emote_pedantic_self_f [&EMT&$a$ reste bornée et ça lui convient parfaitement.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ sermonne $t$ d'un air pointilleux.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ est d'humeur renfrognée et perturbée.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + (a.gender = male) + emote_perturbed_self_m [&EMT&$a$ n'est pas dans son assiette.] + + (a.gender = female) + emote_perturbed_self_f [&EMT&$a$ n'est pas dans son assiette.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_perturbed_target_m [&EMT&$a$ est perturbé par $t$.] + + (a.gender = female) + emote_perturbed_target_f [&EMT&$a$ est perturbée par $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ est tout sauf optimiste.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ sait que cela ne va pas marcher.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ pense que cela ne marchera pas, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + (a.gender = male) + emote_petulant_nobody_m [&EMT&$a$ devient hargneux.] + + (a.gender = female) + emote_petulant_nobody_f [&EMT&$a$ devient hargneuse.] + +} + +// HASH_VALUE 8AA637C937F30128 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ est connu pour ses sautes d'humeur.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ est connue pour ses sautes d'humeur.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ continue la discussion avec $t$ sur un ton irrité.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ médite sur le monde.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ possède quelques théories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ devient philosophe avec $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ s'apitoie sur tout le monde.] + +} + +// HASH_VALUE 6BADA86513A1FCA6 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ s'apitoie sur son sort, ne faites pas attention à lui.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ s'apitoie sur son sort, ne faites pas attention à elle.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ regarde $t$ avec pitié.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ est d'humeur joueuse.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ saute dans tous les sens tant il est heureux.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ regarde $t$ d'un air enjoué.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + (a.gender = male) + emote_pleased_nobody_m [&EMT&$a$ sourit, content.] + + (a.gender = female) + emote_pleased_nobody_f [&EMT&$a$ sourit, contente.] + +} + +// HASH_VALUE 7292EDA7C0197454 +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ est visiblement content de lui.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ est visiblement contente d'elle.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_pleased_target_m [&EMT&$a$ est content de $t$.] + + (a.gender = female) + emote_pleased_target_f [&EMT&$a$ est contente de $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ pointe du doigt derrière lui.] + +} + +// HASH_VALUE 36A3BBD6AE2033D5 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ pointe du doigt derrière lui.] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ pointe du doigt derrière elle.] + +} + +// HASH_VALUE 1C417488AAA976CF +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ pointe derrière lui. ""Là-bas derrière, $t$.""] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ pointe derrière elle. ""Là-bas derrière, $t$.""] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + (a.gender = male) + emote_pointfront_nobody_m [&EMT&$a$ pointe du doigt droit devant lui.] + + emote_pointfront_nobody_f [&EMT&$a$ pointe du doigt droit devant elle.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ pointe droit devant. ""J'y vais.""] + +} + +// HASH_VALUE 86BF964B06392611 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ pointe du doigt droit devant lui. ""Droit devant, $t$.""] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ pointe du doigt droit devant elle. ""Droit devant, $t$.""] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ pointe du doigt à sa gauche. Par là.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ pointe à gauche. ""Je vais par là.""] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ pointe du doigt à sa gauche. ""Par là, $t$.""] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ pointe du doigt à sa droite. Par ici.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ pointe à droite. ""Je vais par ici.""] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ pointe du doigt à sa droite. ""Par ici, $t$.""] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ semble indiquer quelque chose du doigt.] + +} + +// HASH_VALUE 7D6070012B653B77 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ s'indique du doigt. ""Moi.""] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ s'indique du doigt. ""Moi.""] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ pointe $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ attend poliment.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + (a.gender = male) + emote_polite_self_m [&EMT&$a$ est trop poli pour faire du mal à quelqu'un.] + + (a.gender = female) + emote_polite_self_f [&EMT&$a$ est trop polie pour faire du mal à quelqu'un.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ sourit poliment à $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ se pavane d'un air pompeux.] + +} + +// HASH_VALUE 5DB033EE8952F687 +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ est bourré d'orgueil. Il pense être mieux que tout le monde.] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ est bourrée d'orgueil. Elle pense être mieux que tout le monde.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_pompous_target_m [&EMT&$a$ traite $t$ de crâneur pompeux.] + + (t.gender = female) + emote_pompous_target_f [&EMT&$a$ traite $t$ de crâneuse pompeuse.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ respire le pouvoir.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + (a.gender = male) + emote_powerful_self_m [&EMT&$a$ est le plus puissant de la zone !] + + (a.gender = female) + emote_powerful_self_f [&EMT&$a$ est la plus puissante de la zone !] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_powerful_target_m [&EMT&$a$ sait que $t$ est puissant.] + + (t.gender = female) + emote_powerful_target_f [&EMT&$a$ sait que $t$ est puissante.] + +} + +// HASH_VALUE CDC002584F7C36D7 +EMOTE_PRAYING_NOBODY (entity a) +{ + (a.gender = male) + emote_praying_nobody_m [&EMT&$a$ espère que le ciel le guidera.] + + (a.gender = female) + emote_praying_nobody_f [&EMT&$a$ espère que le ciel la guidera.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&$a$ semble avoir besoin d'une intervention divine.] + +} + +// HASH_VALUE 22B23C920E378C7A +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ recherche l'illumination pour $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + (a.gender = male) + emote_proud_nobody_m [&EMT&$a$ est fier et fort.] + + (a.gender = female) + emote_proud_nobody_f [&EMT&$a$ est fière et forte.] + +} + +// HASH_VALUE 4F595D70181695AB +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ semble fier de lui.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ semble fière d'elle.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_proud_target_m [&EMT&$a$ est tellement fier de $t$.] + + (a.gender = female) + emote_proud_target_f [&EMT&$a$ est tellement fière de $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ prend une pose provocante.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&Il est facile de provoquer $a$ en ce moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ essaie de provoquer $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ essaie de comprendre quelque chose.] + +} + +// HASH_VALUE 64CFBE66318A6453 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ arrive parfois à semer le doute en lui.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ arrive parfois à semer le doute en elle.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ regarde $t$ d'un air perplexe.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ est calme.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ reste calme.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ retrouve sa tranquillité quand il est avec $t$.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + (a.gender = male) + emote_ready_nobody_m [&EMT&$a$ est prêt à faire quelque chose.] + + (a.gender = female) + emote_ready_nobody_f [&EMT&$a$ est prête à faire quelque chose.] + +} + +// HASH_VALUE D7F4D7805F3AF54B +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ fait savoir à tout le monde qu'il est prêt.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ fait savoir à tout le monde qu'elle est prête.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_ready_target_m [&EMT&$a$ se tourne vers $t$. ""Prêt ?""] + + (t.gender = female) + emote_ready_target_f [&EMT&$a$ se tourne vers $t$. ""Prête ?""] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ trouve la situation rassurante.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + (a.gender = male) + emote_reassured_self_m [&EMT&$a$ n'a aucun souci et est rassuré.] + + (a.gender = female) + emote_reassured_self_f [&EMT&$a$ n'a aucun souci et est rassurée.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_reassured_target_m [&EMT&$a$ fait un signe de la tête à $t$, rassuré.] + + (a.gender = female) + emote_reassured_target_f [&EMT&$a$ fait un signe de la tête à $t$, rassurée.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ semble inciter à la rébellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ décide de devenir un rebelle, peut-être pas sans raison.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ essaie d'inciter $t$ à se rebeller.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charge en avant d'un pas imprudent.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ fonce en avant sans réfléchir.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ continue, sans tenir compte de $t$.] + +} + +// HASH_VALUE B5931024A7E3CE43 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ sait qu'il va le regretter.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ sait qu'elle va le regretter.] + +} + +// HASH_VALUE 805710674A7BBC26 +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ regrette déjà ce qu'il a fait.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ regrette déjà ce qu'elle a fait.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ sait que $t$ va le regretter.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + (a.gender = male) + emote_relaxed_nobody_m [&EMT&$a$ est parfaitement détendu.] + + (a.gender = female) + emote_relaxed_nobody_f [&EMT&$a$ est parfaitement détendue.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ trouve toujours un moyen de se détendre.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_relaxed_target_m [&EMT&$a$ est détendu et pense que $t$ doit se détendre également.] + + (a.gender = female) + emote_relaxed_target_f [&EMT&$a$ est détendue et pense que $t$ doit se détendre également.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + (a.gender = male) + emote_relieved_nobody_m [&EMT&$a$ est soulagé.] + + (a.gender = female) + emote_relieved_nobody_f [&EMT&$a$ est soulagée.] + +} + +// HASH_VALUE B6CC99EB6E550205 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ sent un profond soulagement l'envahir.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ sent un profond soulagement l'envahir.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_relieved_target_m [&EMT&$a$ soupire, soulagé par $t$.] + + (a.gender = female) + emote_relieved_target_f [&EMT&$a$ soupire, soulagée par $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ accepte à contrecœur.] + +} + +// HASH_VALUE 2591B6CF40E5D53C +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ ne veut pas vraiment le faire mais le fait tout de même.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ suit $t$ à contrecœur.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ baisse la tête, plein de remords.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ montre des signes de remords.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ se sent mal devant $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ se résigne.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + (a.gender = male) + emote_resigned_self_m [&EMT&$a$ est résigné face à l'inévitable.] + + (a.gender = female) + emote_resigned_self_f [&EMT&$a$ est résignée face à l'inévitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ cède à $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + (a.gender = male) + emote_respectful_nobody_m [&EMT&$a$ reste calme et respectueux.] + + (a.gender = female) + emote_respectful_nobody_f [&EMT&$a$ reste calme et respectueuse.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + (a.gender = male) + emote_respectful_self_m [&EMT&$a$ reste calme et respectueux.] + + (a.gender = female) + emote_respectful_self_f [&EMT&$a$ reste calme et respectueuse.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respecte $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ prend sa revanche.] + +} + +// HASH_VALUE 2E306596A6C62513 +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ aura sa vengeance ! Attendez pour voir !] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ aura sa vengeance ! Attendez pour voir !] + +} + +// HASH_VALUE 428EF41ECC1195CC +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ prépare sa vengeance contre $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ prépare sa vengeance contre $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ lance du riz pour faire la fête.] + +} + +// HASH_VALUE CE31CA2389113065 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ se jette du riz pour faire la fête.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ se jette du riz pour faire la fête.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ lance du riz sur $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ trouve que les choses deviennent ridicules.] + +} + +// HASH_VALUE CD1D7B8B8CF311BC +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ se moque de lui avant que quelqu'un d'autre ne le fasse.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ se moque d'elle avant que quelqu'un d'autre ne le fasse.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ se moque de $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ suit une ligne de vertu.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ est libre de toute culpabilité et de tout péché.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ libère sa colère moralisatrice sur $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ sort les bougies, les fleurs et l'alcool.] + +} + +// HASH_VALUE B94C11DB9929C3D5 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ se prépare quelque chose de spécial.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ se prépare quelque chose de spécial.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ rédige une ode épique et romantique pour $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ s'étrangle de rire grossièrement.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ ne fait pas attention à vous. Quelle grossièreté.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ fait un geste grossier à $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ regarde tristement autour de lui.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + (a.gender = male) + emote_sad_self_m [&EMT&$a$ aurait besoin d'être réconforté.] + + (a.gender = female) + emote_sad_self_f [&EMT&$a$ aurait besoin d'être réconfortée.] + +} + +// HASH_VALUE 0A663D588B5F044A +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ regarde $t$ en secouant tristement la tête.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ regarde $t$ en secouant tristement la tête.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ sourit d'un air sarcastique.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ était sarcastique.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ se demande si $t$ n'est pas sarcastique.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + (a.gender = male) + emote_scared_nobody_m [&EMT&$a$ tremble, un peu effrayé.] + + (a.gender = female) + emote_scared_nobody_f [&EMT&$a$ tremble, un peu effrayée.] + +} + +// HASH_VALUE E8BAA31FAD8AF7ED +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ se fait peur. Bouh !] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ se fait peur. Bouh !] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ a peur de $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + (a.gender = male) + emote_scolding_nobody_m [&EMT&$a$ semble prêt à disputer quelqu'un.] + + (a.gender = female) + emote_scolding_nobody_f [&EMT&$a$ semble prête à disputer quelqu'un.] + +} + +// HASH_VALUE 84C4A262BDA50856 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ se réprimande. ""Je ne suis pas quelqu'un de bien.""] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ se réprimande. ""Je ne suis pas quelqu'un de bien.""] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ réprimande $t$ sévèrement.] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ est assez calme.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + (a.gender = male) + emote_sedate_self_m [&EMT&$a$ a besoin d'être calmé.] + + (a.gender = female) + emote_sedate_self_f [&EMT&$a$ a besoin d'être calmée.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ calme $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ a des pensées égoïstes.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ est égoïste en ce moment même.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considère que $t$ est égoïste.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_serious_nobody_m [&EMT&$a$ devient sérieux.] + + (a.gender = female) + emote_serious_nobody_f [&EMT&$a$ devient sérieuse.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + (a.gender = male) + emote_serious_self_m [&EMT&$a$ se redresse et devient sérieux.] + + (a.gender = female) + emote_serious_self_f [&EMT&$a$ se redresse et devient sérieuse.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_serious_target_m [&EMT&$a$ dit à $t$ d'être sérieux.] + + (a.gender = female) + emote_serious_target_f [&EMT&$a$ dit à $t$ d'être sérieuse.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ n'a pas honte.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ se pavane sans pudeur.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ se demande si $t$ a déjà eu honte.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ semble soudain penaud.] + +} + +// HASH_VALUE F70EB4C397E127E8 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ agite ses pieds, l'air penaud.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ agite ses pieds, l'air penaude.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ regarde $t$ d'un air penaud.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ se déplace, soit par suspicion soit par calcul.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ regarde autour de lui d'un air sournois.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ regarde $t$ d'un air sournois.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + (a.gender = male) + emote_shocked_nobody_m [&EMT&$a$ est choqué.] + + (a.gender = female) + emote_shocked_nobody_f [&EMT&$a$ est choquée.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + (a.gender = male) + emote_shocked_self_m [&EMT&$a$ est trop choqué pour répondre.] + + (a.gender = male) + emote_shocked_self_f [&EMT&$a$ est trop choquée pour répondre.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_shocked_target_m [&EMT&$a$ semble choqué par $t$.] + + (a.gender = female) + emote_shocked_target_f [&EMT&$a$ semble choquée par $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ a du mal à se concentrer. Est-ce que tout le monde pourrait se taire ?] + +} + +// HASH_VALUE 529EA4503F4493D0 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ marmonne qu'il devrait probablement se taire maintenant.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ marmonne qu'elle devrait probablement se taire maintenant.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ veut que $t$ se taise.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ ne parle pas beaucoup.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ parle tout doucement de sa grande timidité.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ regarde timidement $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ soupire.] + +} + +// HASH_VALUE 80C090918BC6A8F4 +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ soupire doucement.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ soupire doucement.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ soupire fortement face à $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ demande le silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ n'a rien dit.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ fait signe à $t$. Chut.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ trouve ça débile.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + (a.gender = male) + emote_silly_self_m [&EMT&$a$ est idiot et le sait.] + + (a.gender = female) + emote_silly_self_f [&EMT&$a$ est idiote et le sait.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_silly_target_m [&EMT&$a$ dit que $t$ est idiot.] + + (t.gender = female) + emote_silly_target_f [&EMT&$a$ dit que $t$ est idiote.] + +} + +// HASH_VALUE 0DEC8CE4A09000AC +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ pense ce qu'il dit.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ pense ce qu'elle dit.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ est sincère.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ fait un signe sincère de la tête à $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ s'endort.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ baille et s'étire. Il est peut-être l'heure d'aller se coucher.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_sleepy_target_m [&EMT&$a$ se demande si $t$ est endormi.] + + (t.gender = female) + emote_sleepy_target_f [&EMT&$a$ se demande si $t$ est endormie.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ regarde discrètement la zone.] + +} + +// HASH_VALUE 18047094573E6219 +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ affiche un petit sourire narquois. Que prépare-t-il ?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ affiche un petit sourire narquois. Que prépare-t-elle ?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ jette un regard rusé à $t$.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ se prépare à gifler quelqu'un.] + +} + +// HASH_VALUE BDA0D2C28748152B +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ se gifle, comprend que ça fait mal et arrête.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ se gifle, comprend que ça fait mal et arrête.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ gifle $t$.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ a une attitude suffisante.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ sourit avec suffisance.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ sourit à $t$ d'un air suffisant.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ s'excuse.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ s'excuse vraiment.] + +} + +// HASH_VALUE 5B3632F393357746 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ est désolé, $t$. Pouvez-vous lui pardonner ?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ est désolée, $t$. Pouvez-vous lui pardonner ?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ doit se venger sur quelqu'un.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ est tout simplement venimeux.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ fera tout pour vexer $t$.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ est pris d'un vertige.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + (a.gender = male) + emote_squeamish_self_m [&EMT&$a$ tourne de l'œil.] + + (a.gender = female) + emote_squeamish_self_f [&EMT&$a$ tourne de l'œil.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_squeamish_target_m [&EMT&$a$ a un haut le cœur quand il voit $t$.] + + (a.gender = female) + emote_squeamish_target_f [&EMT&$a$ a un haut le cœur quand elle voit $t$.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ lui crie ""Arrêtez !""] + +} + +// HASH_VALUE 15F0F736FB6C26A0 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ se freine dans ses envies.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ se freine dans ses envies.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ veut que $t$ arrête.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + (a.gender = male) + emote_strong_nobody_m [&EMT&$a$ est le plus fort de la zone !] + + (a.gender = female) + emote_strong_nobody_f [&EMT&$a$ est la plus forte de la zone !] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ fléchit.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_strong_target_m [&EMT&$a$ parie que $t$ est très fort.] + + (a.gender = male) + emote_strong_target_f [&EMT&$a$ parie que $t$ est très forte.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + (a.gender = male) + emote_stubborn_nobody_m [&EMT&$a$ regarde autour de lui avec obstination.] + + (a.gender = female) + emote_stubborn_nobody_f [&EMT&$a$ regarde autour d'elle avec obstination.] + +} + +// HASH_VALUE E1599DCFE9137B02 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ est obstiné et vous n'y changerez rien.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ est obstinée et vous n'y changerez rien.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ regarde $t$ avec obstination.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ crie de douleur.] + +} + +// HASH_VALUE A9C0073B8306A130 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ fait savoir à tout le monde qu'il souffre.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ fait savoir à tout le monde qu'elle souffre.] + +} + +// HASH_VALUE 530EBB39E03950F8 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ veut que $t$ sache qu'il le fait souffrir.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ veut que $t$ sache qu'elle le fait souffrir.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ veut que $t$ sache qu'il la fait souffrir.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ veut que $t$ sache qu'elle la fait souffrir.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + (a.gender = male) + emote_surprised_nobody_m [&EMT&$a$ semble surpris.] + + (a.gender = female) + emote_surprised_nobody_f [&EMT&$a$ semble surprise.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + (a.gender = male) + emote_surprised_self_m [&EMT&$a$ est surpris.] + + (a.gender = female) + emote_surprised_self_f [&EMT&$a$ est surprise.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_surprised_target_m [&EMT&$a$ est surpris par $t$.] + + (a.gender = female) + emote_surprised_target_f [&EMT&$a$ est surprise par $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ regarde tout le monde avec méfiance.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ regarde tout le monde avec méfiance.] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ regarde $t$ avec méfiance.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ provoque la foule.] + +} + +// HASH_VALUE 2D34900AFD683207 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ s'agace et s'intimide par conséquent.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ s'agace et s'intimide par conséquent.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ provoque $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + (a.gender = male) + emote_terrified_nobody_m [&EMT&$a$ recule de peur, terrifié.] + + (a.gender = female) + emote_terrified_nobody_f [&EMT&$a$ recule de peur, terrifiée.] + +} + +// HASH_VALUE 99B1C3516D01552E +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ essaie de se faire peur mais n'y arrive pas.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ essaie de se faire peur mais n'y arrive pas.] + +} + +// HASH_VALUE BCCF2C16F55ABCE5 +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ regarde $t$ les yeux grands ouverts, visiblement terrifié.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ regarde $t$ les yeux grands ouverts, visiblement terrifiée.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + (a.gender = male) + emote_thankful_nobody_m [&EMT&$a$ est reconnaissant.] + + (a.gender = female) + emote_thankful_nobody_f [&EMT&$a$ est reconnaissante.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + (a.gender = male) + emote_thankful_self_m [&EMT&$a$ s'estime heureux d'être là.] + + (a.gender = female) + emote_thankful_self_f [&EMT&$a$ s'estime heureuse d'être là.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_thankful_target_m [&EMT&$a$ est reconnaissant envers $t$.] + + (a.gender = female) + emote_thankful_target_f [&EMT&$a$ est reconnaissante envers $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ a soif. Quelqu'un veut un verre ?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ boit d'un trait son verre.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ demande quelque chose à boire à $t$.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ retourne ça dans sa tête.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ y pense beaucoup.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ regarde pensivement $t$.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + (a.gender = male) + emote_tired_nobody_m [&EMT&$a$ est fatigué de tout ça.] + + (a.gender = female) + emote_tired_nobody_f [&EMT&$a$ est fatiguée de tout ça.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + (a.gender = male) + emote_tired_self_m [&EMT&$a$ est fatigué.] + + (a.gender = female) + emote_tired_self_f [&EMT&$a$ est fatiguée.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_tired_target_m [&EMT&$a$ est fatigué de $t$.] + + (a.gender = female) + emote_tired_target_f [&EMT&$a$ est fatiguée de $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + (a.gender = male) + emote_tolerant_nobody_m [&EMT&$a$ est très tolérant.] + + (a.gender = female) + emote_tolerant_nobody_f [&EMT&$a$ est très tolérante.] + +} + +// HASH_VALUE 4E89B1BE3036BC48 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ se tolère.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ se tolère.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolère $t$ jusqu'à un certain point.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + (a.gender = male) + emote_troubled_nobody_m [&EMT&$a$ semble préoccupé.] + + (a.gender = female) + emote_troubled_nobody_f [&EMT&$a$ semble préoccupée.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + (a.gender = male) + emote_troubled_self_m [&EMT&$a$ est terriblement préoccupé.] + + (a.gender = female) + emote_troubled_self_f [&EMT&$a$ est terriblement préoccupée.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_troubled_target_m [&EMT&$a$ est préoccupé par $t$.] + + (a.gender = female) + emote_troubled_target_f [&EMT&$a$ est préoccupée par $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ ne sait pas vraiment.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + (a.gender = male) + emote_uncertain_self_m [&EMT&$a$ était sûr mais n'est plus trop sûr maintenant.] + + (a.gender = female) + emote_uncertain_self_f [&EMT&$a$ était sûre mais n'est plus trop sûre maintenant.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ hausse des épaules d'un air incertain face à $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + (a.gender = male) + emote_unhappy_nobody_m [&EMT&$a$ semble mécontent.] + + (a.gender = female) + emote_unhappy_nobody_f [&EMT&$a$ semble mécontente.] + +} + +// HASH_VALUE 01FAF8E751AE8685 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ est mécontent de lui.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ est mécontente d'elle.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_unhappy_target_m [&EMT&$a$ est mécontent de $t$.] + + (a.gender = female) + emote_unhappy_target_f [&EMT&$a$ est mécontente de $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ ne bouge pas et fait preuve de réticence.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + (a.gender = male) + emote_unwilling_self_m [&EMT&$a$ est réticent. Essayez autre chose.] + + (a.gender = female) + emote_unwilling_self_f [&EMT&$a$ est réticente. Essayez autre chose.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ refuse d'obtempérer avec $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ désire se venger.] + +} + +// HASH_VALUE A1EB61F18D59397F +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ cherche à se venger de lui-même.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ cherche à se venger d'elle-même.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ cherche à se venger de $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ attend.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ crie, ""Attendez-moi !""] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ veut attendre $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ sourit chaleureusement.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ s'anime.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ accueille chaleureusement $t$.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ regarde prudemment autour de lui.] + +} + +// HASH_VALUE 99F8A5F5420BB44F +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ se regarde d'un œil prudent.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ se regarde d'un œil prudent.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ regarde $t$ avec prudence.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ essaie de lancer une ola. Tout le monde maintenant !] + +} + +// HASH_VALUE B3C65F81CD39E962 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ lève les mains au ciel avec insouciance.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ lève les mains au ciel avec insouciance.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ fait un signe à $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ se plaint.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ ne se plaint auprès de personne en particulier, mais sait que cela ne l'aidera pas.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ se plaint auprès de $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ a une sale dégaine.] + +} + +// HASH_VALUE 7C2C8676D23DD799 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ ne pourrait pas être plus vilain même s'il essayait.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ ne pourrait pas être plus vilaine même si elle essayait.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_wicked_target_m [&EMT&$a$ pense que $t$ est vraiment vilain.] + + (t.gender = female) + emote_wicked_target_f [&EMT&$a$ pense que $t$ est vraiment vilaine.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ envisage les choses avec sagesse.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ prend des décisions sages.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ considère que $t$ est sage.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ regarde dans le vide d'un air nostalgique.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + (a.gender = male) + emote_wistful_self_m [&EMT&$a$ soupire, perdu dans ses pensées.] + + (a.gender = female) + emote_wistful_self_f [&EMT&$a$ soupire, perdue dans ses pensées.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ regarde $t$ avec nostalgie.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + (a.gender = male) + emote_worried_nobody_m [&EMT&$a$ est par tempérament inquiet.] + + (a.gender = female) + emote_worried_nobody_f [&EMT&$a$ est par tempérament inquiète.] + +} + +// HASH_VALUE 3C0F9CB37F5A8EC5 +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ se fait parfois du souci.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ se fait parfois du souci.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ s'inquiète pour $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + (a.gender = male) + emote_wounded_nobody_m [&EMT&$a$ chancelle car il est blessé.] + + (a.gender = female) + emote_wounded_nobody_f [&EMT&$a$ chancelle car elle est blessée.] + +} + +// HASH_VALUE 9CC93532A208B5F9 +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ s'est blessé. Un soin ?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ s'est blessée. Un soin ?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ a blessé $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ baille à se déboîter la mâchoire.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ baille, soit d'ennui, soit de fatigue.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ baille devant $t$.] + +} + +// HASH_VALUE 9ED3DF2437DD8F44 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ sait qu'il n'y aura qu'eux deux là-dehors.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ sait qu'il n'y aura qu'elles deux là-dehors.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ se demande si ""c'est juste toi et moi"", là où tout le monde est allé.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ dit : ""C'est juste toi et moi, $t$.""] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [Premier tome de l'Encyclopédie] + +} + +/* OLD VALUE : [ + ENCY_ALB_PREREQ_NO () + { + [Vous devez découvrir tous les volumes de cet album pour le compléter.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [Vous devez découvrir tous les thèmes de cet album avant de le terminer.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM&Vous avez fini un thème de l'encyclopédie.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [Première mission d'Encyclopédie] + +} + +/** this file contains encyclopedia texts for all albums */ +/* OLD VALUE : [ + + ENCY_THM_PREREQ_NO () + { + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [Vous devez réaliser certaines tâches avant d'accomplir la mission liée à ce thème.] + +} + +/* OLD VALUE : [ + ENCY_THM_PREREQ_YES () + { + [You are ready to accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + (self.gender = male) + [Vous êtes prêt à accomplir la mission liée à ce thème.] + + (self.gender = female) + [Vous êtes prête à accomplir la mission liée à ce thème.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [Texte d'exemple de l'Encyclopédie.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&L'échange est accepté des deux côtés.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ a accepté l'échange mais se trouve trop loin de vous.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&Vous ne pouvez pas faire d'échange avec quelqu'un si vous êtes déjà en train de négocier.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + (p.gender = male) + exhange_busy_m [&CHK&$p$ est déjà occupé et ne peut pas faire d'échange avec vous.] + + (p.gender = female) + exhange_busy_f [&CHK&$p$ est déjà occupée et ne peut pas faire d'échange avec vous.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ ne veut pas faire d'échange avec vous.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ a mis fin à l'échange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + (p.gender = male) + exchange_invitation_m [$p$ vous propose de faire des affaires avec lui.] + + (p.gender = female) + exchange_invitation_f [$p$ vous propose de faire des affaires avec elle.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348CE9040 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&De l'argent a été dépensé au cours de cette échange. Veuillez renouveler l'opération.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&Vous invitez $p$ à faire un échange avec vous.] + +} + +// HASH_VALUE 2F5C0F4368A878AC +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&Vous ne pouvez pas valider l'échange si votre inventaire temporaire n'est pas vide !] + +} + +// HASH_VALUE 8793324DFF4DD45C +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Don à $b$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE DE5E971B0389C865 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Échange avec $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + (p.gender = male) + exchange_too_far_m [&CHK&Vous êtes trop loin de $p$ pour échanger quelque chose avec lui.] + + (p.gender = female) + exchange_too_far_f [&CHK&Vous êtes trop loin de $p$ pour échanger quelque chose avec elle.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Votre plan de création a été interrompue !] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Echec du système de création : impossible de créer un objet artisanal ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Echec du système de création : impossible de créer un objet empilé ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Votre action de création est un franc succès ! L'objet créé est exceptionnel pour cette action et les matières premières sélectionnées !] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&CHK&Votre action de création est un échec total, vous avez probablement perdu une partie des matières premières utilisées !] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Votre action de création est un échec, vous avez probablement perdu une partie des matières premières utilisées !] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Votre action de création n'a que partiellement réussi ! L'objet créé est abîmé !] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Votre action de création est un succès ! L'objet créé correspond à l'action et aux matières premières sélectionnées !] + +} + +// HASH_VALUE FA5DD68E479A38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Vous ne pouvez pas créer un objet. Votre inventaire est temporairement plein !] + +} + +// HASH_VALUE 9DA4C47498F58FAD +FACTION_EN () +{ + [Uni. anglais] + +} + +// HASH_VALUE E6A26437A6F2C87C +FACTION_FR () +{ + [Uni. Français] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute est nécessaire avant de pouvoir gagner des points pvp en combattant $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes sont nécessaires avant de pouvoir gagner des points pvp en combattant $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 seconde est nécessaire avant de pouvoir gagner des points pvp en combattant $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ secondes sont nécessaires avant de pouvoir gagner des points pvp en combattant $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&Vous gagnez $fp$ points pvp.] + + (fp = 1) + faction_points_gain_1 [&XP&Vous gagnez 1 point pvp.] + + faction_points_gain_0 [&XP&Vous ne gagnez pas de points pvp.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&Vous avez vaincu $victim$, un ennemi ! Vous gagnez $fp$ points pvp.] + + (fp = 1) + [&XP&Vous avez vaincu $victim$, un ennemi ! Vous gagnez un point pvp.] + + [&XP&Vous ne gagnez pas de point pvp pour la mort de $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&Vous perdez $fp$ points de faction avec $faction.mda$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&Vous perdez 1 point de faction avec $faction.mda$ $faction$.] + + faction_points_lose_0 [&XP&Vous ne perdez pas de points de faction.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Zoraï] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'une civilisation en contradiction avec l'allegeance de votre guilde.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous déclarer d'un cult en contradiction avec l'allégeance de votre guilde.] + +} + +/* OLD VALUE : [ + FAME_GAIN_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_char_propagation [You gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [Vous gagnez en renommée auprès de la faction $faction$] + + (propagation_type = 1) + fame_gain_char_ally [Vous gagnez en renommée auprès de leurs alliés $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [Vous gagnez en renommée auprès de leurs ennemis $faction$] + +} + +/* OLD VALUE : [ + FAME_GAIN_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_guild_propagation [Your guild gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Votre guilde gagne en renommée auprès de la faction $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Votre guilde gagne en renommée auprès de leurs alliés $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Votre guilde gagne en renommée auprès de leurs ennemis $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_char_propagation [You lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [Vous perdez de votre renommée auprès de la faction $faction$] + + (propagation_type = 1) + fame_lost_char_ally [Vous perdez en renommée auprès de leurs alliés $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [Vous perdez en renommée auprès de leurs ennemis $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_guild_propagation [Your guild lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Votre guilde perd de sa renommée auprès de la faction $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Votre guilde perd de sa renommée auprès de leurs alliés $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Votre guilde perd de sa renommée auprès de leurs ennemis $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +/* OLD VALUE : [ + FORAGE_ABSORB_DMG (int damage) + { + forage_absorb_dmg [&DMG&You absorb $damage$ forage source points of damage.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 56F53E3E945FF36C +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&Vous absorbez $damage$ points de dégâts de la source de M.P.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&Aucune autre source de M.P. ne peut être vue pour le moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&Vous devez former une équipe avec l'extracteur pour obtenir des points d'expérience des actions de soin.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Certaines matières premières se trouvaient ici autrefois, mais elles ont toutes été extraites et le gisement va être vide pendant un moment.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Gisement à moins d'1 m] + + forage_deposit_distance [&FORLD&Gisement à $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&Il n'y a plus de matières premières dans ce gisement.] + +} + +// HASH_VALUE 46AD52CA9377EEE8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&Un gisement se trouve tout près, ce qui signifie que la matière première que vous recherchez se trouve à proximité.] + +} + +// HASH_VALUE 8916C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&Fin de la prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&Vous avez dégradé la qualité de la matière première !] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&Vous n'avez pas réussi à extraire la matière !] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&La spécialisation dans les terrains ne peut pas être utilisée ici.] + +} + +// HASH_VALUE 33471B39DF935B64 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&Vous devez cibler une source à forer pour commencer l'extraction.] + +} + +// HASH_VALUE 395227E298D6B66F +FORAGE_FAIL () +{ + forage_fail [&ITMF&Vous n'avez pas réussi à extraire de matières premières.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&Vous n'avez rien trouvé.] + + (n=1) + forage_found_source [&ITM&Vous avez trouvé une source de matières premières.] + + forage_found_sources [&ITM&Vous avez trouvé $n$ sources de matières premières.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&Vous ne pouvez pas extraire de matières premières ici.] + +} + +// HASH_VALUE 1716237185EA7F40 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&Kami vous dit : Moi, très en colère ! Prenez cela !] + +} + +// HASH_VALUE 1AC6B752209F7C99 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&Un Kami vous avertit : vous volez les ressources de cette terre. Sa colère monte ! Prenez garde !] + +} + +// HASH_VALUE 4CD7A8412C8B0C97 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&Vous offrez $i$ pour calmer la colère du Kami.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&Vous n'avez pas assez d'objets à offrir.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&La spécialisation de la matière ne correspond pas à la source de la matière.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Pas de chance, votre extraction a partiellement échoué !] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&Vous ne pouvez pas commencer une extraction avec une action de soin.] + +} + +// HASH_VALUE 515DD509B099A659 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&Vous avez détecté la présence de matières premières, mais elles appartiennent à une catégorie différente des matières recherchées par votre action de prospection en cours.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&Aucune matière première n'a été détectée dans cette zone.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&Les matières premières spécifiées ne se trouvent pas dans cette région en ce moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&La matière première spécifiée ne se trouve pas dans cette région en cette saison.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&Les matières premières spécifiées ne se trouvent pas dans cette région étant données les conditions climatiques.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&Les matières premières spécifiées n'ont pas été détectées dans la région.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 97585DFAEC8A0638 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&Vous avez détecté la présence de matières premières, mais elles appartiennent à une catégorie supérieure à ce que vous permet d'extraire votre action de prospection en cours.] + +} + +// HASH_VALUE AE6403726C470FCE +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Certaines matières premières ont été détectées dans le coin, mais elles appartiennent à une catégorie différente des matières recherchées par votre action de prospection en cours. Cependant, certains matières correspondant à votre prospection ont été détectées à proximité.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Certaines des matières premières spécifiées ont pourtant été détectées dans la zone.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FB7B54F4F7937453 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Certaines matières premières ont été détectées dans la zone, mais elles appartiennent à une catégorie supérieure à ce que vous permet d'extraire l'action de prospection en cours. Certaines matières de catégorie inférieure ont cependant été détectées à proximité.] + +} + +// HASH_VALUE 09A58D0962B25C53 +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Quelqu'un est déjà en train de forer cette source, vous pouvez uniquement utiliser des actions de soin.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&La qualité de votre brique est trop faible pour être utilisée sur cette source de M.P.] + +} + +// HASH_VALUE E559552DDB4612D8 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Certaines matières premières se trouvaient là auparavant, mais la zone semble avoir été épuisée.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&La source de M.P. a été détruite prématurément.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&La source est en mode $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&La source dispose d'une qualité optimale de $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&Des obstacles vous empêchent de trouver des sources de M.P.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&La source de M.P. a été détruite prématurément et la zone est épuisée !] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&Vous êtes trop loin de la source à forer.] + +} + +// HASH_VALUE EA25143F674CB6E6 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&Ce résultat comprend les points gagnés pour la prospection.] + + forage_xp_prospection_1 [&XP&Ce résultat découle des gains d'une source que vous avez découverte mais que quelqu'un d'autre a exploitée.] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Message du jour de la Guilde : $s$] + +} + +// HASH_VALUE 7AF5DE1D3A433E5B +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + (p.gender = male) + [&CHK&$p$ a déjà été invité à rejoindre une guilde.] + + (p.gender = female) + [&CHK&$p$ a déjà été invitée à rejoindre une guilde.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&Vous êtes déjà dans une guilde.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ est déjà membre d'une guilde.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Merci de renouveler cette opération : les paramètres de la guilde viennent d'être modifiées par quelqu'un.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Votre guilde possède déjà un bâtiment.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&Pour acheter un bâtiment ici, votre guilde doit avoir une renommée de $i$ auprès du peuple $r$.] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Votre grade dans la guilde n'est pas suffisant pour réaliser cette action.] + +} + +// HASH_VALUE D660F772C1F54D04 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&Pour acheter un bâtiment ici, il vous faut $i$ dappers.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&Vous devez avoir un bâtiment de guildes pour réaliser cette action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&Vous ne pouvez pas inviter un ennemi impliqué dans une guerre d'avant-poste dans votre guilde.] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&Une attaque sur l'avant-poste est déjà en cours.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&Vous avez réussi à créer une guilde.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&La description choisie contient des mots interdits] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&La description d'une guilde ne peut contenir que des caractères alphabétiques et des espaces. La description ne peut pas commencer ou terminer par un Espace. Un Espace ne peut pas en suivre un autre.] + +} + +// HASH_VALUE F867856A17D0D8D5 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&La description d'une guilde ne doit pas excéder les deux cents caractères.] + +} + +// HASH_VALUE 94E3D252C3944E94 +GUILD_DESTROYED () +{ + [&SYS&Vous étiez le dernier membre de votre guilde. Elle a donc été détruite.] + +} + +// HASH_VALUE 8B79AC14E5D8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Votre guilde a gagné $points$ points de charge.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&L'avant-poste n'est pas attaqué.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&Il n'y a pas assez de membres dans votre guilde pour promouvoir $p$ à un autre rang.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&Le joueur $p$ a une allégeance $b$ incompatible avec les allégeances de votre guilde.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&Vous n'avez pas un grade suffisant dans votre guilde.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Description de la guilde erronée.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Nom de guilde erronée.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Le joueur que vous souhaitez inviter doit être en ligne.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un dans votre guilde si vous n'êtes pas sur le continent.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&Vous ne pouvez executer cette action qu'à partir du teritoire du jeu, hors vous êtes dans une instance.] + +} + +// HASH_VALUE 42BA6A190F2699DA +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Quelqu'un tient cet objet. Veuillez réessayer.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&Cet objet ne peut pas être stocké dans l'inventaire de la guilde.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + (self.gender = male) + [&CHK&vous n'êtes pas autorisé à réaliser cette action] + + [&CHK&vous n'êtes pas autorisée à réaliser cette action] + +} + +// HASH_VALUE 4E6818F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&L'entrepôt de la guilde est plein.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ rejoint votre guilde.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ vous invite à rejoindre la guilde $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ a chassé $b$ de votre guilde.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Votre guilde a atteint le nombre maximum de membres ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&Votre guilde a déjà atteint le nombre maximum de membres ($i$).] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&Ce nom est déjà utilisé. Veuillez en choisir un autre.] + +} + +// HASH_VALUE A87F8445B6A18DBB +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Le nom d'une guilde ne peut contenir que des caractères alphabétiques et des espaces. Le nom ne peut pas commencer ou terminer avec un Espace.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Le nom d'une guilde doit avoir au moins trois caractères et ne pas dépasser cinquante caractères.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&Le nom choisi contient des mots interdits.] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ est le nouveau chef de votre guilde.] + +} + +// HASH_VALUE BA1DA837132B9F9B +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&Vous avez besoin de $m$ dappers pour créer une guilde.] + +} + +// HASH_VALUE 7B0B74F831DAE937 +GUILD_NOT_MEMBER () +{ + [&SYS&Vous n'êtes pas membre d'une guilde.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [Vous ne pouvez pas prendre cet objet à votre guilde : votre sac est plein.] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ a quitté votre guilde.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuse de rejoindre votre guilde.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Votre guilde a déjà acheté ce maître de rôles.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [A la Guilde ""$i$"".] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_HIGHOFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ high officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ a nommé $b$ officier supérieur de votre guilde $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_MEMBER (player a, player b, string_id str) + { + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ a dégradé $b$ en tant que membre de votre guilde $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_OFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ a nommé $b$ officier de votre guilde $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_LEADER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ leader of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ a nommé $b$ chef de votre guilde $str$.] + +} + +// HASH_VALUE 26808247326D4098 +GUILD_USER_DELETED ( player a ) +{ + (a.gender = male) + [&SYS&$a$ a été effacé.] + + [&SYS&$a$ a été effacée.] + +} + +// HASH_VALUE F05FF937771C58FC +GUILD_XP_GAIN () +{ + [&XP&Votre guilde a gagné des points d'expérience.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&Vous rejoignez la guilde $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&Vous quittez la guilde $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ est déjà en train d'être pillé par $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&Il n'y a rien à prélever sur $e.da$ $e$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&Il n'y a rien à dépecer sur $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ est déjà en train d'être dépecé par $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&Vous êtes déjà en train de dépecer $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&Vous obtenez $nb$ $item.p$ de qualité $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&Vous obtenez 1 $item$ de qualité $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtient $nb$ $item.p$ de qualité $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtient 1 $item$ de qualité $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&$p$ est trop encombré(e) pour faire cet échange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&ECHANGE REFUSE : Certains de ces items ne peuvent être échangé entre serveurs.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&Vous n'avez pas d'outil d'extraction dans la main.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Cible Erronée.] + +} + +// HASH_VALUE 16C2EDAC8CE40FF2 +INVALID_TEAM_TARGET () +{ + [&CHK&Votre cible ne peut pas être invitée à rejoindre une équipe.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&Vous avez acheté $item.ia$ $item$ pour $cost$ dappers.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&Vous avez acheté $qty$ $item.p$ pour $cost$ dappers.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&Vous avez acheté $item.ia$ $item$ pour $cost$ dappers et $fp$ points de faction.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&Vous avez acheté $qty$ $item.p$ pour $cost$ dappers et $fp$ points de faction.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&Vous avez acheté $item.ia$ $item$ pour $fp$ points de faction.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&Vous avez acheté $qty$ $item.p$ pour $fp$ points de faction.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_DAPPERS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&Vous venez d'acheter $item.ia$ $item$ pour $cost$ dappers.] + + (qty>1) + [&ITM&Vous venez d'acheter $qty$ $item.p$ pour $cost$ dappers.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&Vous venez d'acheter $item.ia$ $item$ pour $fp$ points de faction.] + + (qty>1) + [&ITM&Vous venez d'acheter $qty$ $item.p$ pour $fp$ points de faction.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&Vous venez d'acheter $item.ia$ $item$ pour $rrps$ points de récompense Ring de niveau $rrpLevel$.] + + (qty>1) + [&ITM&Vous venez d'acheter $qty$ $item.p$ pour $rrps$ points de récompense Ring de niveau $rrpLevel$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&Vous avez détruit $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&Vous avez détruit $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&Vous avez jeté au sol $item.ia$ $item$.] + + (qty>1) + inventory_drop_item_p [&ITM&Vous avez jeté au sol $qty$ $item.p$.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&Vous prenez votre $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&Vous prenez vos $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&Vous rangez votre $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&Vous rangez vos $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Déclenchement de l'effet limites étendues, les limites de l'item que vous avez créé sont étendues de $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Déclenchement de l'effet bonus de stat, l'item que vous avez créé a un bonus de $s$ de $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Déclenchement de l'effet bonus de récolte, vous avez récolté $param$% de ressources supplémentaires sur cette action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Déclenchement de l'effet source sans risque, une des sources que vous avez trouvées ne peux pas exploser.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Déclenchement de l'effet intervention divine, les crédits de votre sort ne sont pas consommés.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Déclenchement de l'effet Incantation Rapide, votre prochain sort sera incanté en un temps minimum.] + +} + +// HASH_VALUE 66CDFB40CAFE54A7 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Votre $item$ de qualité $qual$ ne peut pas être vendu(e).] + + (qty>1) + item_can_be_solded_2 [&SYS&Vos $qty$ $item.p$ de qualité $qual$ ne peuvent pas être vendu(e)s.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&L'objet dans votre main droite n'a pas assez de sève.] + +} + +// HASH_VALUE 6F076F1697A19B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&l'objet $i$ n'est pas un cristal d'action.] + +} + +// HASH_VALUE 7541F61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&L'objet $i$ n'est pas un cristal de recharge.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&Vous avez enchanté l'objet $i$.] + +} + +// HASH_VALUE C4844F2DA6A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&L'objet $it$ est maintenant rechargé. La charge en sève est de $current$ sur $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&L'objet que vous souhaitez acheter n'est plus disponible.] + +} + +// HASH_VALUE ABCE158EFFCECDD9 +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&Vous avez déposé $item.ia$ $item$ au marchand, il vous remet $basePrice$ dappers maintenant, et vous recevrez $sellPrice$ dapper(s) si un joueur achète l'objet.] + + (qty>1) + [&ITM&Vous avez déposé $qty$ $item.p$ au marchand, il vous remet $basePrice$ dappers maintenant, et vous recevrez $sellPrice$ dapper(s) si un joueur achète l'objet.] + +} + +// attention à l'article defini $service.da$ = le supprimer si nécessaire - Si la grammaire n'utilise pas cet article +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ a été consommé.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Achat refusé, $service.da$ $service$ n'est plus disponible.] + +} + +// HASH_VALUE 1A6AD9B7EDC20493 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&Vous ne pouvez pas déposer d'autres objets au marchand, vous avez atteint le nombre maximum de $qty$ objets à vendre en une fois.] + +} + +// HASH_VALUE A4228BA504341BDB +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + +} + +// HASH_VALUE 95EDDEBE774AEC8A +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&Vous vendez $item.ia$ $item$ au PNJ pour $price$ dappers.] + + (qty>1) + [&ITM&Vous vendez $qty$ $item.p$ au PNJ pour $price$ dappers.] + +} + +// HASH_VALUE F1B43527D4F36ADA +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Votre $item$ a été vendu(e), le marchand vous a déjà remis les dappers correspondants.] + + (qty>1) + item_sold_market_2 [&ITM&Vos $qty$ $item.p$ ont été vendu(e)s, le marchand vous a déjà remis les dappers correspondants.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Votre $item$ est intact.] + +} + +// HASH_VALUE 035A7279A495FDB8 +ITEM_WORNED (item item) +{ + [&ITMF&Votre $item$ est complètement usé et vous ne pouvez plus progresser en l'utilisant. Vous devriez en trouver un nouveau au plus vite.] + +} + +// HASH_VALUE ED0AEDB27C730CA4 +ITEM_WORNED_DESTROYED (item item) +{ + (item.gender = male) + [&ITMF&Votre $item$ était tellement usé qu'il a été détruit.] + + [&ITMF&Votre $item$ était tellement usée qu'elle a été détruite.] + +} + +// HASH_VALUE F77F348A8B709DDF +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Votre $item$ est un peu usé.] + +} + +// HASH_VALUE C630F8AA9E82F8E6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Votre $item$ est modérément usé.] + +} + +// HASH_VALUE D63D14AAFC5F6945 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Votre $item$ est très usé. Vous devriez penser à le remplacer.] + +} + +// HASH_VALUE B8412A2781AB563C +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Votre $item$ est presque complètement usé. Vous devriez le remplacer au plus vite.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 192B79D91038E3DD +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&La punition d'un Kami vous inflige $damage$ points de dégâts.] + +} + +// HASH_VALUE D7319B2D94A30283 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&La punition d'un Kami inflige $damage$ points de dégâts $defender.pr$ $defender$.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&Vous avez été tué par la GOO !] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Sortie $$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&Vous obtenez $nb$ $item.p$ de qualité $quality$.] + + (nb = 1) + loot_success_1 [&ITM&Vous obtenez $item.ia$ $item$ de qualité $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtient $nb$ $item.p$ de qualité $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtient $item$ de qualité $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Cible manquante ou erronée.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&Vous jetez un sort offensif sur $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ jette un sort offensif sur $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ vous jette un sort offensif.] + +} + +//////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&Vous jetez un sort bénéfique sur $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ jette un sort bénéfique sur $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ vous jette un sort bénéfique.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&Vous jetez un sort neutre sur $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ jette un sort neutre sur $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ vous jette un sort neutre.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&Vous vous jetez un sort offensif.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ se jette un sort offensif.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ se jette un sort offensif.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ se jette un sort offensif.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ se jette un sort offensif.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ se jette un sort offensif.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&Vous vous jetez un sort bénéfique.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ se jette un sort bénéfique.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ se jette un sort bénéfique.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ se jette un sort bénéfique.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ se jette un sort bénéfique.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ se jette un sort bénéfique.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&Vous vous jetez un sort neutre.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ se jette un sort neutre.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ se jette un sort neutre.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ se jette un sort neutre.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ se jette un sort neutre.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ se jette un sort neutre.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&Ce sort ne peut pas être jeté sur un ennemi.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&Vous ne pouvez pas jeter ce sort sur un adversaire.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&Vous ne pouvez pas encore jeter de sort.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&Vous ne pouvez pas jeter ce sort sur vous.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&Ce sort ne peut être jeté que sur un ennemi.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&Ce sort n'est utilisable que sur les autres joueurs.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&Votre sort inflige $n$($m$) points de dommages magiques à $e.da$ $e$.] + +} + +// HASH_VALUE C6A4788B96B21796 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $n$ points de vie.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ a lancé un sort qui vous inflige $n$($m$) points de dommages magiques.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&Votre sort fait perdre $n$($m$) points de sève à $e.da$ $e$.] + +} + +// HASH_VALUE 68143A03720AFCE9 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $n$ points de sève.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ a lancé un sort qui vous fait perdre $n$($m$) points de sève.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&Votre sort fait perdre $n$($m$) points d'Endurance à $e.da$ $e$.] + +} + +// HASH_VALUE DC551A1E5E6E1D20 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ a lancé un sort qui vous fait perdre $n$($m$) points d'Endurance.] + +} + +// HASH_VALUE 5F818A8BDFAA9B2C +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&Le lien créé avec $e.da$ $e$ a été rompu.] + +} + +// HASH_VALUE 5390DCD284F2E4A5 +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&le lien créé entre $e.da$ $e$ et vous a été rompu.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&Votre incantation a échoué.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&L'incantation $e.cc$ $e$ a échoué.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&L'incantation $e.cc$ $e$ a échoué.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&Vous avez fait une bourde.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$ a fait preuve de maladresse lors de son incantation.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$ a fait preuve de maladresse lors de son incantation.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&Votre sort est un succès.] + +} + +// HASH_VALUE A1FC1750D32694B2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ a réussi à jeter un sort sur $target.da$ $target$.] + +} + +// HASH_VALUE C922A88973AEDD49 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ a réussi à vous jeter un sort.] + +} + +// HASH_VALUE FE28B48A9D1A092D +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ a réussi à se jeter un sort.] + +} + +// HASH_VALUE 0278D1B1C40BE971 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ a réussi à se jeter un sort.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ a réussi à se jeter un sort.] + +} + +// HASH_VALUE 0F448B233230B762 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ a réussi à se jeter un sort.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ a réussi à se jeter un sort.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&Vous régénérez $i$ points de concentration à $e.da$ $e$.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ régénère $i$ points de concentration à $target.da$ $target$.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ vous régénère $i$ points de concentration.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ est maintenant au maximum $s$ et n'a plus besoin de sorts de guérison $s$.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&Vous êtes maintenant en pleine forme et n'avez plus besoin de soin.] + + magic_heal_full_score_target [&SYS&Vous êtes au maximum $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&Vous soignez $e.da$ $e$ avec $i$ points de vie.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ soigne $target.da$ $target$ avec $i$ points de vie.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ vous soigne avec $i$ points de vie.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&Vous régénérez $e.da$ $e$ de $i$ points de sève.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ régénère $target.da$ $target$ $i$ points de sève.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ vous régénère $i$ points de sève.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&Vous régénérez $e.da$ $e$ de $i$ points d'Endurance.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ régénère $target.da$ $target$ de $i$ points d'Endurance.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ vous régénère $i$ points d'Endurance.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&Vous n'avez pas assez de points de vie pour jeter ce sort.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&Vous n'avez pas assez de points de sève pour jeter ce sort.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 3B984298B9F17EDE +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Votre amplificateur magique est doté d'un niveau de qualité trop faible pour canaliser la puissance de votre sort, vous ne pourrez pas bénéficier des bonus de votre amplificateur.] + +} + +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&Ce sort implique une cible.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&Vous avez créé un nouveau lien de magie avec $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ a créé un nouveau lien de magie avec vous.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ résiste aux effets de votre sort.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ résiste aux effets du sort jeté par $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&Vous résistez aux effets du sort jeté par $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&Votre propre sort vous atteint et vous inflige $n$($m$) points de dommages magiques.] + +} + +// HASH_VALUE A91C5E554C9C7349 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de vie.] + +} + +// HASH_VALUE 7424D269D009B4E3 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de vie.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de vie.] + +} + +// HASH_VALUE 7670BD3F5BCE54BA +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&Le sort de $p$ lui inflige des dégâts à hauteur de $n$ points de vie.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&Le sort de $p$ lui inflige des dégâts à hauteur de $n$ points de vie.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&Votre propre sort vous atteint et vous fait perdre $n$($m$) points de sève.] + +} + +// HASH_VALUE 43D2A9A0ED992412 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +} + +// HASH_VALUE 84199DC0A4E266D9 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +} + +// HASH_VALUE F487975932750A44 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&Votre propre sort vous atteint et vous fait perdre $n$($m$) points d'Endurance.] + +} + +// HASH_VALUE D556866EB5EB54D8 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +} + +// HASH_VALUE 92FE8D3F8CA9C02D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points d'Endurance.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +} + +// HASH_VALUE 6CCC9963B11C8608 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&Le sort de $p$ l'atteint, lui infligeant des dégâts à hauteur de $n$ points d'Endurance.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&Le sort de $p$ l'atteint, lui infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&Vous vous régénérez $i$ points de concentration.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ se régénère $i$ points de concentration.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ se régénère $i$ points de concentration.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ se régénère $i$ points de concentration.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ se régénère $i$ points de concentration.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ se régénère $i$ points de concentration.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&Vous vous soignez $i$ points de vie.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ se soigne $i$ points de vie.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ se soigne $i$ points de vie.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ se soigne $i$ points de vie.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ se soigne $i$ points de vie.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ se soigne $i$ points de vie.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&Vous vous régénérez $i$ points de sève.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ se régénère $i$ points de sève.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ se régénère $i$ points de sève.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ se régénère $i$ points de sève.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ se régénère $i$ points de sève.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ se régénère $i$ points de sève.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&Vous vous régénérez $i$ points d'Endurance.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ se régénère $i$ points d'Endurance.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ se régénère $i$ points d'Endurance.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ se régénère $i$ points d'Endurance.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ se régénère $i$ points d'Endurance.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ se régénère $i$ points d'Endurance.] + +} + +// HASH_VALUE 61AD072EFFB21738 +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Votre sort atteint $e.da$ $e$, lui infligeant des dégâts à hauteur de $i$ point de $d$.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&Vous vous infligez $i$ $d$ dégâts.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ s'inflige $n$ $d$ dégâts.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ s'inflige $n$ $d$ dégâts.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ s'inflige $n$ $d$ dégâts.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ s'inflige $n$ $d$ dégâts.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ s'inflige $n$ $d$ dégâts.] + +} + +// HASH_VALUE 88762FC0CB79D5B9 +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $i$ point de $d$.] + +} + +// HASH_VALUE 4038E07172C4DE0D +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$ vous lance un sort, vous infligeant des dégâts à hauteur de $i$ point de $d$.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&Vous ne pouvez pas jeter un sort sur un cadavre.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + (e.gender = male) + magic_target_immune_m [&CHKCB&$e.da$ $e$ est immunisé contre ce type de magie.] + + (e.gender = female) + magic_target_immune_f [&CHKCB&$e.da$ $e$ est immunisée contre ce type de magie.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ est insensible à la magie.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ est insensible aux sorts offensifs.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ se trouve hors de portée de votre sort.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrompez $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&votre guilde a déjà postulé au nombre maximum de charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Consulter l'enseigne d'avant-poste] + +} + +// HASH_VALUE 81FB6F7A8833D4A0 +MENU_RING_ENTRY () +{ + [Accédez au Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +/**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Qui êtes-vous ?] + +} + +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B05705F4910D106D +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [Qu'est-ce que la Karavan ?] + +} + +// HASH_VALUE 7C2623A06F834E6E +MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) +{ + [Vous avez décliné la proposition, vous êtes maintenant en mode sommeil pour la mission $str$.] + +} + +// HASH_VALUE 90D54834ED1955F4 +MISSION_ENTER_CRITITAL_PART_PROPOSAL (dyn_string_id str) +{ + [Voulez-vous entrer dans la partie critique de la mission $str$ ?] + +} + +// HASH_VALUE F03A78365DD65C11 +MISSION_ENTER_CRITITAL_PART_TIMEOUT (dyn_string_id str) +{ + [Vous n'avez pas répondu assez vite, vous êtes maintenant en mode sommeil pour la mission $str$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D93A167A17700A +MISSION_FAILED () +{ + mission_failed [&TSK&Une de vos missions a échoué.] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Soit $id$] + +} + +// HASH_VALUE CF0BAC5D4564E2D4 +MISSION_MAX_GROUP_REACHED () +{ + [&CHK&Vous avez atteint le nombre maximum de missions de groupes.] + +} + +// HASH_VALUE D2AC9C3772F3EEC7 +MISSION_MAX_SOLO_REACHED () +{ + [&CHK&Vous avez atteint le nombre maximum de missions en solo.] + +} + +// HASH_VALUE 923525270019F64B +MISSION_PREREQ_ACTION (sbrick s) +{ + [Cette mission nécessite que vous connaissiez la brique ""$s$"".] + +} + +// HASH_VALUE 55C5DF440C5D5E93 +MISSION_PREREQ_ALREADY_DONE () +{ + [Cette mission ne peut être prise qu'une seule fois.] + +} + +// HASH_VALUE E3115069B78BCDCB +MISSION_PREREQ_CAN_NO_LONGER_TAKE () +{ + [Vous ne pouvez plus prendre cette mission.] + +} + +// HASH_VALUE 7E5B5144EEF618DF +MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id thema, dyn_string_id album) +{ + [Toutes les tâches rituelles relatives au thème ""$thema$"" dans l'album ""$album$"" doivent avoir été réussies.] + +} + +// HASH_VALUE AA972AC236D15732 +MISSION_PREREQ_EVENT_FACTION (event_faction ef) +{ + [Vous devez être dans la faction d'événement '$ef$'.] + +} + +// HASH_VALUE 0DFCF30ED9F115FD +MISSION_PREREQ_FAME_FACTION (faction f, int level) +{ + [Votre réputation auprès de la faction ""$f$"" doit être au moins égale à $level$.] + +} + +// HASH_VALUE 94DD0E9B083FF5F4 +MISSION_PREREQ_KAMI () +{ + [Votre réputation auprès des Kamis doit être supérieure à votre réputation auprès de la Karavan.] + +} + +// HASH_VALUE 9D95C86D2895AE00 +MISSION_PREREQ_KARAVAN () +{ + [Votre réputation auprès de la Karavan doit être supérieure à votre réputation auprès des Kamis.] + +} + +// HASH_VALUE 09011928A0D4164C +MISSION_PREREQ_MISSION_DONE (dyn_string_id str) +{ + [Cette mission nécessite la réussite de la mission '$str$'.] + +} + +// HASH_VALUE 1482BE95C1942C5D +MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas accomplie.] + +} + +// HASH_VALUE 96E3D297BE60A02A +MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas en cours.] + +} + +// HASH_VALUE DE884FAF3DAD0B98 +MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) +{ + [Cette mission nécessite la prise de la mission '$str$'.] + +} + +// HASH_VALUE 231F493A834B9768 +MISSION_PREREQ_MONO () +{ + [Cette mission ne peut être prise pour le moment, revenez plus tard.] + +} + +// HASH_VALUE 8699709165C95345 +MISSION_PREREQ_NEED_ITEM_BAG (item item) +{ + [Vous devez posséder $item.ia$ $item$ dans votre sac.] + +} + +// HASH_VALUE AA98C59B39EA8F8B +MISSION_PREREQ_NEED_ITEM_WORN (item item) +{ + [Vous devez être équipé avec $item.ia$ $item$.] + +} + +// HASH_VALUE 8CF6396EB84CBFF1 +MISSION_PREREQ_SEASON_AUTUMN () +{ + [Cette mission n'est disponible qu'en automne.] + +} + +// HASH_VALUE 5026556DF5FEC833 +MISSION_PREREQ_SEASON_SPRING () +{ + [Cette mission n'est disponible qu'au printemps.] + +} + +// HASH_VALUE 3310842D153CE1C3 +MISSION_PREREQ_SEASON_SUMMER () +{ + [Cette mission n'est disponible qu'en été.] + +} + +// HASH_VALUE 33F24D64388BDBC3 +MISSION_PREREQ_SEASON_WINTER () +{ + [Cette mission n'est disponible qu'en hiver.] + +} + +// HASH_VALUE 63705C6A9D3C64DD +MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) +{ + (max >= 250) + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$.] + + (min = 0) + [Votre niveau dans la compétence '$skill$' doit être inférieur à $max$.] + + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$ et inférieur à $max$.] + +} + +// HASH_VALUE 126BD1B81BC59626 +MISSION_PREREQ_TEAM () +{ + [Vous devez être membre d'une équipe.] + +} + +// HASH_VALUE 687477AB918F81D4 +MISSION_PREREQ_TEAM_LEADER () +{ + [Vous devez être le chef de votre équipe.] + +} + +// HASH_VALUE 345611AFA150C5BE +MISSION_PREREQ_TEAM_SIZE (int n) +{ + [Votre équipe doit comporter au moins $n$ membres.] + +} + +// HASH_VALUE 54045059ABC0533C +MISSION_PREREQ_TIMER (int days, int h, int m) +{ + (days > 0 ) + mission_prereq_timer_dhm [Cette mission sera disponible dans $days$ jours, $h$ heures et $m$ minutes.] + + (days = 0 & h > 0 ) + mission_prereq_timer_hm [Cette mission sera disponible dans $h$ heures et $m$ minutes.] + + mission_prereq_timer_m [Cette mission sera disponible dans $m$ minutes.] + +} + +// HASH_VALUE D7C8585B2742189B +MISSION_PREREQ_TITLE (title title) +{ + [Vous devez afficher le titre ""$title$"".] + +} + +// HASH_VALUE 59E5493B4604882F +MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) +{ + (nbWaiters = 0 & days > 0) + [Vous êtes en tête de la file d'attente pour cette mission. Temps d'attente estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (nbWaiters = 0 & hours > 0) + [Vous êtes en tête de la file d'attente pour cette mission. Temps d'attente estimé : $hours$ heures et $m$ minutes.] + + (nbWaiters = 0) + [Vous êtes en tête de la file d'attente pour cette mission. Temps d'attente estimé : $m$ minutes.] + + (days>0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attente estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (hours > 0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attente estimé : $hours$ heures et $m$ minutes.] + + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attente estimé : $m$ minutes.] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Achetez $q1$ $i1$ d'une qualité au moins égale à $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Achetez $q1$ $i1$ d'une qualité au moins égale à $ql1$ à $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + à $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + à $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + à $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Jetez le sort $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Jetez le Sort :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Jetez le Sort :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Jetez le Sort :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Allez $p$ et jetez le sort $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Allez $p.pr$ $p$ et jetez le sort :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Allez $p.pr$ $p$ et jetez le sort :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Allez $p.pr$ $p$ et jetez le sort :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE FAAF9F5B68502758 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [Vous avez besoin de $point_needed$ points de charge.\n + Vous avez $percent_realized$ % du total requis.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + (qt = 1) + mis_craft_1 [Créez $qt$ $i$ d'une qualité au moins égale à $ql$] + + mis_craft_1_p [Créez $qt$ $i.p$ d'une qualité au moins égale à $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + (qt1 = 1 & qt2 = 1) + mis_craft_2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + + (qt1 > 1 & qt2 = 1) + mis_craft_2_p1 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + + (qt1 = 1 & qt2 > 1) + mis_craft_2_p2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + + mis_craft_2_p3 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1) + mis_craft_3 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1) + mis_craft_3_p1 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1) + mis_craft_3_p2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 = 1 & qt3 > 1) + mis_craft_3_p3 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1) + mis_craft_3_p4 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1) + mis_craft_3_p5 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1) + mis_craft_3_p6 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + mis_craft_3_p7 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_craft_4 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_craft_4_p1 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_craft_4_p2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_craft_4_p3 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_craft_4_p4 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_craft_4_p5 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_craft_4_p6 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_craft_4_p7 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_craft_4_p8 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_craft_4_p9 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_craft_4_p10 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_craft_4_p11 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_craft_4_p12 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_craft_4_p13 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 > 1) + mis_craft_4_p14 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + mis_craft_4_p15 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $qt5$ $i5$ d'une qualité au moins égale à $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4, item i5, int qt5, int ql5, item i6, int qt6, int ql6) +{ + mis_craft_6 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $qt5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $qt6$ $i6$ d'une qualité au moins égale à $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ vous a pris $i.ia$ $i$ de qualité $ql$ ou plus] + + mis_destroy_item_some [$b$ vous a pris $qt$ $i.p$ de qualité $ql$ ou plus] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! À faire !!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! À faire !!!] + +} + +// HASH_VALUE 789B0B2A60377F70 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&Vous gagnez en renommée auprès de $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +/********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + (qt = 1) + mis_forage_1 [Récoltez $qt$ $i$ d'une qualité au moins égale à $ql$] + + mis_forage_1_p [Récoltez $qt$ $i.p$ d'une qualité au moins égale à $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + (qt1 = 1 & qt2 = 1) + mis_forage_2 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + + (qt1 > 1 & qt2 > 1) + mis_forage_2_p [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + + (qt1 > 1 & qt2 = 1) + mis_forage_2_s [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + + mis_forage_2_p_s [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1) + mis_forage_3 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1) + mis_forage_3_p [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1) + mis_forage_3_p2 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 = 1 & qt3 > 1) + mis_forage_3_p3 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1) + mis_forage_3_p_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1) + mis_forage_3_p_p2 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + mis_forage_3_p_p3 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_forage_4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_forage_4_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_forage_4_p2 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_forage_4_p3 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_forage_4_p4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_forage_4_p_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_forage_4_p_p2 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_forage_4_p_p3 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_forage_4_p_p4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_forage_4_p_p5 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_forage_4_p_p_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_forage_4_p_p_p2 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_forage_4_p_p_p3 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 > 1) + mis_forage_4_p_p_p4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + mis_forage_4_p_p_p5 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $qt5$ $i5$ d'une qualité au moins égale à $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE 50C97B9F40FA2369 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gagnez le contrôle de l'avant-poste $outpost_name$.] + +} + +// HASH_VALUE 31776A30E5DA490D +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Votre guilde a gagné le contrôle de l'avant-poste $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Donnez $q1$ $i1$ à $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + à $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + à $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + à $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + à $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + à $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + à $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + à $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + à $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + à $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + à $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + à $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Donnez l'objet $item_count$] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Donnez $q1$ $i1$ d'une qualité au moins égale à $ql1$ à $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + - $q10$ $i10$ d'une qualité au moins égale à $ql10$\n + à $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + - $q10$ $i10$ d'une qualité au moins égale à $ql10$\n + - $q11$ $i11$ d'une qualité au moins égale à $ql11$\n + à $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + - $q10$ $i10$ d'une qualité au moins égale à $ql10$\n + - $q11$ $i11$ d'une qualité au moins égale à $ql11$\n + - $q12$ $i12$ d'une qualité au moins égale à $ql12$\n + à $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + à $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + à $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + à $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + à $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + à $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + à $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + à $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + à $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Donnez $i$ à $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 7A7B635BE7585E6B +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Donnez $amount$ dapper(s) à $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Donnez de l'argent] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [Retournez rapidement $p.pr$ $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +/********************************************************************************************/ +// HASH_VALUE A94F1DB5C568E9E3 +MIS_INSIDE_WARN ( place p, int i) +{ + [Attention ! Vous quittez $p$, vous devez être de retour d'ici $i$ secondes sinon vous aurez échoué dans votre mission.] + +} + +//kill faction------------------------------------------------------------------------------------- +// Clause 0 : text changed. +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Eliminez $qt$ $f.member$.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Eliminez $qt$ $f.member$ in $p$.] + +} + +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Éliminez $q1$ $c1$] + + mis_kill_fauna_1_p [Éliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + (q1 = 1 & q2 = 1) + mis_kill_fauna_2 [Éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + + (q1 > 1 & q2 = 1) + mis_kill_fauna_2_p1 [Éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + + (q1 = 1 & q2 > 1) + mis_kill_fauna_2_p2 [Éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + + mis_kill_fauna_2_p3 [Éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + (q1 = 1 & q2 = 1 & q3 = 1) + mis_kill_fauna_3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 = 1) + mis_kill_fauna_3_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 = 1 & q2 > 1 & q3 = 1) + mis_kill_fauna_3_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 = 1 & q2 = 1 & q3 > 1) + mis_kill_fauna_3_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 > 1 & q2 > 1 & q3 = 1) + mis_kill_fauna_3_p4 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 > 1) + mis_kill_fauna_3_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 = 1 & q2 > 1 & q3 > 1) + mis_kill_fauna_3_p6 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + + mis_kill_fauna_3_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + (q1 = 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_4_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_4_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_4_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_4_p4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_4_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_4_p6 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_4_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_4_p8 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_4_p9 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_4_p10 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_4_p11 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_4_p12 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_4_p13 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_14 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + mis_kill_fauna_4_p15 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + (q1 = 1) + mis_kill_fauna_loc_1 [Allez $p.pr$ $p$ et éliminez $q1$ $c1$] + + mis_kill_fauna_loc_1_p [Allez $p.pr$ $p$ et éliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + (q1 = 1 & q2 = 1) + mis_kill_fauna_loc_2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + + (q1 > 1 & q2 = 1) + mis_kill_fauna_loc_2_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + + (q1 = 1 & q2 > 1) + mis_kill_fauna_loc_2_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + + mis_kill_fauna_loc_2_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + (q1 = 1 & q2 = 1 & q3 = 1) + mis_kill_fauna_loc_3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 = 1) + mis_kill_fauna_loc_3_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 = 1 & q2 > 1 & q3 = 1) + mis_kill_fauna_loc_3_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 = 1 & q2 = 1 & q3 > 1) + mis_kill_fauna_loc_3_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 > 1 & q2 > 1 & q3 = 1) + mis_kill_fauna_loc_3_p4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 > 1) + mis_kill_fauna_loc_3_p5 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 = 1 & q2 > 1 & q3 > 1) + mis_kill_fauna_loc_3_p6 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + + mis_kill_fauna_loc_3_p7 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + (q1 = 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_loc_4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_loc_4_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_loc_4_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_loc_4_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_loc_4_p4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_loc_4_p5 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_loc_4_p6 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_loc_4_p7 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_loc_4_p8 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_loc_4_p9 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_loc_4_p10 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_loc_4_p11 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_loc_4_p12 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_loc_4_p13 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_loc_4_p14 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + mis_kill_fauna_loc_4_p15 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Eliminez $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Eliminez $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Eliminez :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Eliminez :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Eliminez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A16E92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Eliminez $qt$ $b$.] + +} + +// HASH_VALUE 3BB0763C41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Allez $p.pr$ $p$ et éliminez $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Allez $p.pr$ $p$ et éliminez $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Allez $p.pr$ $p$ et éliminez :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Allez $p.pr$ $p$ et éliminez :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Allez $p.pr$ $p$ et éliminez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill species------------------------------------------------------------------------------------ +// HASH_VALUE C08A50DA1A8737A5 +MIS_KILL_RACE_1 (race c1, int q1) +{ + (q1 = 1) + mis_kill_race_1 [Eliminez $q1$ $c1$] + + mis_kill_race_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + (q1 = 1 & q2 = 1) + mis_kill_race_2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + + (q1 > 1 & q2 = 1) + mis_kill_race_2_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + + (q1 = 1 & q2 > 1) + mis_kill_race_2_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + + mis_kill_race_2_p3 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + (q1 = 1 & q2 = 1 & q3 = 1) + mis_kill_race_3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 = 1) + mis_kill_race_3_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 = 1 & q2 > 1 & q3 = 1) + mis_kill_race_3_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 = 1 & q2 = 1 & q3 > 1) + mis_kill_race_3_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 > 1 & q2 > 1 & q3 = 1) + mis_kill_race_3_p4 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 > 1) + mis_kill_race_3_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 = 1 & q2 > 1 & q3 > 1) + mis_kill_race_3_p6 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + + mis_kill_race_3_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + (q1 = 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_race_4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_race_4_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_race_4_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_race_4_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_race_4_p4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_race_4_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_race_4_p6 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_race_4_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_race_4_p8 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_race_4_p9 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_race_4_p10 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_race_4_p11 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_race_4_p12 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_race_4_p13 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 > 1) + mis_kill_race_4_p14 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + mis_kill_race_4_p15 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + (q1 = 1) + mis_kill_race_loc_1 [Allez $p.pr$ $p$ et éliminez $q1$ $c1$] + + mis_kill_race_loc_1_p [Allez $p.pr$ $p$ et éliminez $q1$ $c1.p$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + (q1 = 1 & q2 = 1) + mis_kill_race_loc_2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + + (q1 > 1 & q2 = 1) + mis_kill_race_loc_2_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + + (q1 = 1 & q2 > 1) + mis_kill_race_loc_2_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + + mis_kill_race_loc_2_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Prélevez $i1.ia$ $i1$ sur une cible morte.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Prélevez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + sur une cible morte.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Prélevez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + sur une cible morte.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Prélevez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + sur une cible morte.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Prélevez $qt1$ $i1$ d'une qualité au moins égale à $ql1$ sur une créature morte.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + (qt1 = 1 & qt2 = 1) + mis_loot_mp_2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1) + mis_loot_mp_2_p1 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1) + mis_loot_mp_2_p2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + + mis_loot_mp_2_p3 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1) + mis_loot_mp_3 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 = 1) + mis_loot_mp_3_p1 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 = 1) + mis_loot_mp_3_p2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 = 1 & qt2 = 1 & qt3 > 1) + mis_loot_mp_3_p3 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 > 1 & qt2 > 1 & qt3 = 1) + mis_loot_mp_3_p4 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 > 1) + mis_loot_mp_3_p5 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 > 1) + mis_loot_mp_3_p6 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + mis_loot_mp_3_p7 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_loot_mp_4 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_loot_mp_4_p1 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_loot_mp_4_p2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_loot_mp_4_p3 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_loot_mp_4_p4 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_loot_mp_4_p5 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_loot_mp_4_p6 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_loot_mp_4_p7 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_loot_mp_4_p8 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_loot_mp_4_p9 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_loot_mp_4_p10 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_loot_mp_4_p11 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_loot_mp_4_p12 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_loot_mp_4_p13 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 > 1) + mis_loot_mp_4_p14 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + mis_loot_mp_4_p15 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [Quittez rapidement $p$] + +} + +// HASH_VALUE A94F1DB5C568E9E3 +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Attention ! Vous quittez $p$, vous devez être de retour d'ici $i$ secondes sinon vous aurez échoué dans votre mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [Vous apprenez $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [Vous apprenez :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [Vous apprenez :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [Vous apprenez :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ vous enseigne $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ vous enseigne :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ vous enseigne :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ vous enseigne :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD2AA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [Vous apprenez $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [Vous apprenez :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [Vous apprenez :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [Vous apprenez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946FB81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ vous enseigne $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ vous enseigne :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ vous enseigne :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ vous enseigne :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 98B5551961B02510 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [Vous avez gagné $nb_point$ points de charge pour votre guilde.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! A FAIRE !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [Vous avez reçu $i.ia$ $i$ de qualité $ql$] + + mis_recv_item_some [Vous avez reçu $qt$ $i.p$ de qualité $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ vous donne $i.ia$ $i$ de qualité $ql$] + + mis_recv_item_npc_some [$b$ vous donne $qt$ $i.p$ de qualité $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4BCF8D77DA653A7A +MIS_RECV_MONEY (int money) +{ + mis_recv_money [Vous avez gagné $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [Vous avez recu '$id$'] + + mis_recv_named_item_some [Vous avez recu $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [Vous avez acquis $xp$ points de compétences] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Vendez $q1$ $i1$ d'une qualité au moins égale à $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Vendez $q1$ $i1$ d'une qualité au moins égale à $ql1$ à $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + à $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + à $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + à $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Atteignez le niveau $l1$ de votre compétence $s1$] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Atteignez :\n + - le niveau $l1$ de votre compétence $s1$\n + - le niveau $l2$ de votre compétence $s2$] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Atteignez :\n + - le niveau $l1$ de votre compétence $s1$\n + - le niveau $l2$ de votre compétence $s2$\n + - le niveau $l3$ de votre compétence $s3$] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Atteignez :\n + - le niveau $l1$ de votre compétence $s1$\n + - le niveau $l2$ de votre compétence $s2$\n + - le niveau $l3$ de votre compétence $s3$\n + - le niveau $l4$ de votre compétence $s4$] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Parlez à $b$] + +} + +// HASH_VALUE 99FAC3B9DB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Parlez à $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Trouvez et ciblez $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Trouvez et ciblez $c1.ia$ $c1$ $p.pr$ $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + $p.pr$ $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Trouvez et ciblez $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Trouvez et ciblez :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Trouvez et ciblez $b1$ $p.pr$ $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + $p.pr$ $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Trouvez et ciblez $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Trouvez et ciblez $r1.ia$ $r1$ $p.pr$ $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + $p.pr$ $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + $p.pr$ $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Apprenez $action$ $p.pr$ $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Enseignez action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Téléportez-vous $p.pr$ $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Utilisez $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Allez $p.pr$ $p$ et utilisez $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Allez $p.pr$ $p$ et utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Allez $p.pr$ $p$ et utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Allez $p.pr$ $p$ et utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Allez $p.pr$ $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equipez $i1.ia$ $i1$ et allez $p.pr$ $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equipez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + et allez $p.pr$ $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equipez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + et allez $p.pr$ $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equipez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + et allez $p.pr$ $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! A FAIRE !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! A FAIRE !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [Portez $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [Portez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [Portez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [Portez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&Vous ne pouvez pas monter sur votre monture pendant une téléportation.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Votre guilde n'a pas assez d'argent.] + +} + +// HASH_VALUE 0F6B581A93153269 +NEWBIELAND_START_MIS_DESC () +{ + newbieland_start_mis_desc [Parlez à uil'i pour savoir où vous avez atterri.] + +} + +// HASH_VALUE 6A67BFE31F1D8795 +NEWBIELAND_START_MIS_TITLE () +{ + newbieland_start_mis_title [Premiers pas dans le lirri'a] + +} + +// HASH_VALUE 0486F468E948F850 +NEWBIE_INTRO () +{ + newbie_intro [Parlez à Uil'i] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&Nouvelle cible ajoutée au compas.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [Non.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&Vous ne pouvez pas jeter cet objet.] + +} + +// HASH_VALUE D4B59F9ECB407760 +NO_ACTION_WHEN_SITTING () +{ + (self.gender = male) + no_action_when_sitting_m [&CHK&Vous ne pouvez pas utiliser ces actions lorsque vous êtes assis.] + + (self.gender = female) + no_action_when_sitting_f [&CHK&Vous ne pouvez pas utiliser ces actions lorsque vous êtes assise.] + +} + +// HASH_VALUE D291E551EB952E3F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&Vous ne pouvez pas réaliser d'actions lorsque vous vous équipez.] + +} + +// HASH_VALUE FB360842EDB9CBE4 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&Vous ne pouvez pas utiliser d'action si vous êtes impalpable.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&Vous ne pouvez pas utiliser d'actions lorsque vous êtes sur une monture.] + +} + +/* OLD VALUE : [ + NO_ACTION_WHILE_SWIMMING () + { + no_action_while_swimming [&CHK&You cannot use an action while you are swimming.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&Vous ne pouvez pas utiliser des actions près de l'eau.] + +} + +// HASH_VALUE 3CF9148F32C760C0 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&Vous ne pouvez pas utiliser d'action si vous êtes en chat ou si vous avez une transaction en cours.] + +} + +// HASH_VALUE 2706F3205AABBBAF +OBJ_INTRO () +{ + obj_intro [Parlez à Uil'i] + +} + +// HASH_VALUE 0C43F59AC5FB8503 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Un seul plan de création (briques obligatoires) est autorisé dans l'action de création ! Création avortée !] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Seuls les objets enchantés peuvent être rechargés.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 7F3D0CF4CD6CE680 +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Une seule brique de base est autorisée dans l'action de création, création avortée !] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&Le joueur n'existe pas ou n'est pas actuellement connecté.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&La Karavan a recours à son art et vous existez à nouveau.] + +} + +// death messages +// HASH_VALUE 5D0CE06CA096D0C2 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&Les Kamis honorent le pacte : la sève s'écoule en vous alors que vous revenez à la vie.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&Vous n'avez plus de pacte de résurrection valable. Vous retournez à l'état d'humus d'où vous êtes né.] + +} + +// HASH_VALUE 2696CC8F973FF60D +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un au troc si vous êtes déjà en plein échange.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&Vous récoltez déjà une matière première sur $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&Vous n'êtes pas assez riche pour acheter cela.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&Vous avez gagné un pacte de survie de niveau $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&L'équipe a atteint sa taille limite et ne peut plus accepter de joueurs.] + +} + +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Bienvenue dans Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 06FFD7653E74BC6D +OPS_WELCOME () +{ + [&AROUND&Bienvenue sur Khanat !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ lance une attaque sur l'avant-poste.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&Le round va se terminer dans une minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Erreur : message d'outpost inconnu.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [L'attaque de l'avant-poste $o.name$ a échoué, vous conservez le contrôle de l'avant-poste.] + + (side = 1) + [L'attaque de l'avant-poste $o.name$ a échoué, votre tentive de prise de l'avant-poste a échoué.] + + [L'attaque de l'avant-poste a échoué.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de l'attaque] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période d'attaque contre votre avant-poste $o.name$ a commencé !] + + [La période d'attaque contre l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période d'attaque] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, préparez vous pour la phase de défense.] + + (guild_owner = 0 and side = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, vous allez gagner le contrôle de l'avant-poste.] + + [L'attaque de l'avant-poste a réussi.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de l'attaque] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a échoué, vous allez perdre le contrôle de l'avant-poste.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a échoué, vous allez gagner le contrôle de l'avant-poste.] + + [La défense de l'avant-poste a échoué.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de la défense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période de défense de votre avant-poste $o.name$ a commencé !] + + [La période de défense de l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période de défense] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a réussi, vous conservez le contrôle de l'avant-poste.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a réussi, votre tentive de prise de l'avant-poste a échoué.] + + [La défense de l'avant-poste a réussi.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de la défense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [Ce message ne devrait pas être visible. Merci de signaler ce bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Erreur : message d'outpost inconnu] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [La guerre est déclarée sur votre avant-poste $o.name$.] + + [Votre guilde a déclaré la guerre à l'avant-poste $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [La guerre est déclarée] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ escouades n'ont pas pu être achetées et ont été remplacées par des escouades gratuites.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&L'escouade n'a pas pu être achetée et a été remplacée par une escouade gratuite.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&Vous ne pouvez pas supprimer la dernière escouade sinon l'avant-poste sera perdu.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&Vous êtes banni de cet avant-poste, vous ne pouvez pas participer au conflit en cours.] + +} + +// HASH_VALUE CE96CC4B535C8AF2 +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&Vous êtes banni du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 4AEDD052543C7EF6 +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&Vous êtes banni du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ n'a pas assez d'argent pour payer le salaire de l'escouade. Celle-ci quitte l'avant-poste !] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ est en train de modifier des paramètres de l'avant-poste, réessayez dans un moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [Cet avant-poste fait déjà l'objet d'une attaque.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [Vous possédez déjà cet avant-poste.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Vous n'avez pas le grade nécessaire au sein de votre guilde pour attaquer cet avant-poste.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [Vous devez avoir un joueur en ligne dans la guilde d'un niveau et d'une ancienneté suffisante pour défier cet avant-poste. Le niveau requis ainsi que l'ancienneté dépendent du niveau de l'avant-poste.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [Cet avant-poste n'est pas valide (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Votre identifiant de joueur n'est pas valide (bug).] + +} + +// Si pas d'erreur inutile de le préciser (à priori). +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [Vous et votre guilde n'avez pas assez d'argent pour attaquer cet avant-poste.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [Vous devez faire partie d'une guilde pour attaquer un avant-poste.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [La période d'attaque estimée a changé depuis l'ouverture de la fenêtre.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Votre guilde ne peut pas acquérir davantage d'avant-postes.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Erreur d'avant-poste inconnue (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&Toutes les escouades de l'avant-poste ont été vaincues.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&Les attaquants de l'avant-poste ont abandonné.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&Les attaquants de l'avant-poste se sont dispersés.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&Un défi est lancé sur l'avant-poste.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&Les propriétaires de l'avant-poste ont abandonné.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&Les propriétaires de l'avant-poste se sont dispersés.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&Le temps est écoulé.] + +} + +// HASH_VALUE 7EB900456DA8EDEF +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Votre guilde vient d'être bannie du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE DBC91C49EC77FDE1 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Votre guilde vient d'être bannie du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&Vous participez au conflit sur cet avant-poste.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&Vous quittez l'avant-poste $o.name$.] + +} + +/* OLD VALUE : [ + OUTPOST_NO_MORE_IN_CONFLICT () + { + [&CHK&Vous n'êtes plus engagé dans un conflit d'outpost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&Vous n'êtes plus engagé dans un conflit d'avant-poste.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ contrôle maintenant l'avant-poste.] + +} + +// HASH_VALUE CB9A90BE9B34F756 +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&Vous venez d'être banni de l'attaque de cet avant-poste.] + +} + +// HASH_VALUE 90E1792144C89E3A +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&Vous venez d'être banni de la défense de cet avant-poste.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&Une nouvelle escouade a été recrutée.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&L'avant-poste subit une attaque !] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&L'avant-poste subit une contre-attaque !] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&Les hostilités ont cessé sur l'avant-poste.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&Un conflit a éclaté sur l'avant-poste.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&Une contre-attaque frappera bientôt l'avant-poste.] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Votre action sur l'avant-poste a été rejetée car une autre action était en cours.] + +} + +// HASH_VALUE F53C2BFC6F3960DC +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&Vous ne pouvez pas échanger un animal s'il a quelque chose dans son inventaire.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&Vous venez d'acheter '$s$' pour $cost$ points de compétence.] + + phrase_buy_1 [&ITM&Vous venez d'acheter '$s$' pour un point de compétence.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&Vous achetez l'action de combat '$s$' pour $cost$ points de compétences.] + + phrase_buy_combat_1 [&ITM&Vous achetez l'action de combat '$s$' pour un point de compétences.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&Vous achetez le plan de création '$s$' pour $cost$ points de compétences.] + + phrase_buy_faber_1 [&ITM&Vous achetez le plan de création '$s$' pour un point de compétences.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&Vous achetez le sort '$s$' pour $cost$ points de compétence.] + + phrase_buy_magic_1 [&ITM&Vous achetez le sort '$s$' pour un point de compétence.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&Votre $c$ passe au niveau $value$ pour $cost$ points de compétences.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Crédit insuffisant pour valider l'action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Concentration insuffisante pour valider l'action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&Vous utilisez $s$.] + +} + +// HASH_VALUE 2C53A8209B21C7C0 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Les briques de plan de création doivent être en deuxième position dans l'action ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&Pour acheter un bâtiment, vous devez avoir une renommée de $i$ auprès du peuple $r$.] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [Chez ""$p$"".] + +} + +// HASH_VALUE B16F525B279C3F67 +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&Vous activez votre pouvoir ""$p$"".] + +} + +// HASH_VALUE 3A5A64DA87F7854F +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ active le pouvoir ""$p$"".] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&Vous utilisez le pouvoir ""$p$"" et il reste maintenant aux membres atteints de votre équipe $newVal$% de leurs $s.points$ max.] + +} + +// HASH_VALUE ADBA4C5DF1864187 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&Vous devez être dans une équipe pour utiliser un Pouvoir Equilibre.] + +} + +// HASH_VALUE 21CAD1F91DDA92CB +POWER_BALANCE_OTHERS ( entity e, powertype p, score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ utilise le pouvoir ""$p$"" et il vous reste maintenant $newVal$ % de vos $s.points$.] + +} + +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Votre pouvoir ""$p$"" sera encore désactivé pendant $m$ minutes et $s$ secondes.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Votre pouvoir ""$p$"" sera encore désactivé pendant $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Votre pouvoir ""$p$"" sera encore désactivé pendant $s$ secondes.] + +} + +// HASH_VALUE 69F92D20DE0718C1 +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&Les effets du pouvoir ""$p$"" prennent fin.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&Vous provoquez $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&Vous n'avez pas réussi à provoquer $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ est trop puissant pour être impressionné par votre action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&Vous ne pouvez provoquer que les créatures ou les pnj attaquables.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ est trop loin pour que vous puissiez le provoquer.] + +} + +// HASH_VALUE 0BE3E756AF6BC35E +POWER_USE (powertype p) +{ + power_use [&SPLM&Vous utilisez le pouvoir ""$p$"".] + +} + +// HASH_VALUE A8CCA79B6DF0A0D7 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&Vous utilisez votre pouvoir ""$p$"" sur $e.da$ $e$.] + +} + +// HASH_VALUE 3C37B8BD8CF84567 +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Votre pouvoir ""$p$"" n'a pas d'effet sur $e.da$ $e$.] + +} + +// HASH_VALUE BCA4B5A82FFD5107 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ utilise le pouvoir ""$p$"" sur $target.da$ $target$.] + +} + +// HASH_VALUE DAB6262C0437D73D +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ utilise sur vous le pouvoir ""$p$"".] + +} + +// HASH_VALUE 77739E828F3B0685 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ utilise le pouvoir ""$p$"".] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&Vous n'avez plus de pénalité de décès !] + +} + +// HASH_VALUE 2D8FC1C2C0C89F8C +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Votre pénalité de décès s'élève à $k$ points après retrait de $j$ points. Votre expérience dans la compétence $s$ aurait progressé de $i$ points sans pénalité de décès.] + +} + +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_free_trial_limit [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Votre vie augmente.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&Vous avez choisi une méthode trop facile pour tuer $e.da$ $e$. Ce n'est pas avec ce comportement que vous gagnerez en expérience.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE DD283493C0E876AD +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&La réussite de cette mission vous permet d'obtenir de l'expérience dans la compétence "$s$".] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&Votre expérience dans la compétence '$s$' progresse de $i$ points.] + + (i = 1) + progress_normal_gain_1 [&XP&Votre expérience dans la compétence '$s$' progresse d'1 points.] + + progress_normal_gain_0 [&XP&Votre expérience dans la compétence '$s$' ne progresse pas.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C430A38E09E2BEA +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&Vous n'obtenez pas d'expérience dans la compétence "$s$", cette action est trop simple.] + +} + +// HASH_VALUE 692BC5AD5D68582A +PROGRESS_SAP () +{ + progress_sap [&XP&Votre sève augmente.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Votre compétence "$s$" atteint le niveau $i$.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Votre Endurance augmente.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 462B0C10CF8762B0 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Bravo ! Vous obtenez la nouvelle compétence avancée '$s$' de niveau $i$.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&Vous ne pouvez pas attaquer votre allié.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&Vous ne pouvez pas attaquer un personnage neutre.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&Vous ne pouvez pas aider un ennemi.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&Vous ne pouvez pas aider un personnage joueur qui est impliqué dans un conflit PvP qui ne vous concerne pas.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&Vous ne pouvez pas aider cette entité.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + PVP_CHALLENGE_DISABLED () + { + [&CHK&Le défi PvP a été désactivé.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&Le défi PvP a été désactivé.] + +} + +// HASH_VALUE 7133344CD1189919 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ et son équipe vous lancent un défi ainsi qu'à votre équipe.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&Le duel PvP a été désactivé.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà désactivé votre tag PvP.] + + (i != 0) + [&CHK&Vous avez déjà activé votre tag PvP.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre Tag PvP car vous avez fait une action PvP de faction il y a moins de $totalTimer$. Il vous reste $timerLeft$ avant de pouvoir enlever votre Tag.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre Tag PvP car il a été activé il y a moins de $totalTimer$. Il vous reste $timerLeft$ avant de pouvoir enlever votre Tag.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà demandé à désactiver votre tag PvP, vous devez attendre un moment pour que ce soit effectif.] + + (i != 0) + [&CHK&Vous avez déjà demandé à activer votre tag PvP, vous devez attendre un moment pour que ce soit effectif.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&Vous êtes dans une Zone PVP Libre : il n'y a plus de règles.. soyez prudent(e) !] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&Vous êtes dans une Zone PVP de Guilde : les guildes peuvent s'affronter ici.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&Vous êtes dans une zone protégée du PvP, tant que vous y restez ou que vous ne faites pas d'action PvP après l'avoir quittée, vous y serez protégé.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&La spire $faction$ dans $region_name.da$ $region_name$ est attaquée !] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + + (audience = 1) + [&SYS&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&Vous avez détruit une spire ennemie ! Vous gagnez $q$ points de faction.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce foyer par votre faction avant $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce foyer par votre faction avant $s$ secondes.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Vous sacrifiez $q$ points de faction pour invoquer une spire.] + +} + +/* OLD VALUE : [ + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + } + + +] */ +// Clause list changed. +/* OLD VALUE : [ + + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&Vous ne pouvez pas être taggé PVP sans avoir déclaré une allegeance au préalable.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous téléporter dans une région contrôlée par une faction ennemie.] + +} + +/* OLD VALUE : [ + PVP_TP_FORBIDEN () + { + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions PVP recement.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions de PVP faction recement.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&Vous êtes maintenant dans une zone PVP de faction : votre camp est déterminé par votre allégeance.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&Vous ne pouvez pas vous battre dans cette Zone PVP : vous êtes dans un autre mode PVP.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&Vous êtes à nouveau dans la Zone PVP.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&Vous pourrez être attaqué(e) dans $time$ secondes.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Vous pouvez être attaqué(e), faites attention.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&Vous pourrez être attaqué(e) dans $time$ secondes.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&Vous avez quitté la Zone PVP avant la fin du temps. Vous êtes en sécurité maintenant.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&Vous quittez la Zone PVP. Vous pouvez encore être attaqué(e) pendant $time$ secondes.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Vous êtes en sécurité maintenant.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&Vous pouvez encore être attaqué(e) pendant $time$ secondes.] + +} + +// HASH_VALUE E449771A47801CA1 +REQUIRED_EQUIP () +{ + [&CHK&Vos caractéristiques ne sont pas assez élevées pour utiliser cet objet.] + +} + +// Mission message +// HASH_VALUE 845DAFAE3E3E7ACC +REQ_LEADER_TO_ABANDON_MISSION () +{ + [&CHK&Vous devez être le chef de votre équipe pour abandonner ou mettre fin à une mission d'équipe.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6CB6 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&Vous devez tenir un objet dans votre main droite pour l'enchanter.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Canal Ring ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Canal Ring ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Canal Ring cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Canal Ring CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Canal Ring lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Canal Ring sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Canal Ring too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Canal Ring tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [&AROUND&$e.da$ $e$ a fait $roll$ sur un tirage entre $min$ et $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK&Votre appartement est trop encombré.] + +} + +// HASH_VALUE 7945736000AE8D4F +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Les briques de base de création doivent être en première position dans l'action ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignorée car trop facile (équivaut à $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action en dessous du niveau de Débutant ignorée] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action en dessous du niveau d'Apprenti ignorée] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action en dessous du niveau de Confirmé ignorée] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action en dessous du niveau d'Initié lignorée] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action en dessous du niveau d'Expert ignorée] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action en dessous du niveau de Maître ignorée] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR de Débutant] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR d'Apprenti] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR de Confirmé] + + (sessionType = 3) + rrp_bonus_advanced [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR d'Initié] + + (sessionType = 4) + rrp_bonus_expert [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR d'Expert] + + (sessionType = 5) + rrp_bonus_master [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR de Maître] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&Vous gagnez $ptsNow$ PRR de Débutant] + + (sessionType = 1) + rrp_gain_apprentice [&XP&Vous gagnez $ptsNow$ PRR d'Apprenti] + + (sessionType = 2) + rrp_gain_confirmed [&XP&Vous gagnez $ptsNow$ PRR de Confirmé] + + (sessionType = 3) + rrp_gain_advanced [&XP&Vous gagnez $ptsNow$ PRR d'Initié] + + (sessionType = 4) + rrp_gain_expert [&XP&Vous gagnez $ptsNow$ PRR d'Expert] + + (sessionType = 5) + rrp_gain_master [&XP&Vous gagnez $ptsNow$ PRR de Maître] + +} + +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain2_novice [&XP&Vous gagnez $ptsNow$ PRR de Débutant (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 1) + rrp_gain2_apprentice [&XP&Vous gagnez $ptsNow$ PRR d'Apprenti (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 2) + rrp_gain2_confirmed [&XP&Vous gagnez $ptsNow$ PRR de Confirmé (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 3) + rrp_gain2_advanced [&XP&Vous gagnez $ptsNow$ PRR d'Initié (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 4) + rrp_gain2_expert [&XP&Vous gagnez $ptsNow$ PRR d'Expert (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 5) + rrp_gain2_master [&XP&Vous gagnez $ptsNow$ PRR de Maître (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + +} + +// HASH_VALUE 3F71DCA165BB7EC9 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&Vous ne pouvez générer de points de récompense ring actuellement] + +} + +// HASH_VALUE B0306A71ED1F9F85 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Votre inventaire est rempli et ne vous permet donc pas de recevoir d'autres récompenses ring] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType, int ptsRequired, int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&Il vous faut au moins $ptsRequired$ PRR de Débutant pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&Il vous faut au moins $ptsRequired$ PRR d'Apprenti pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&Il vous faut au moins $ptsRequired$ PRR de Confirmé pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&Il vous faut au moins $ptsRequired$ PRR d'Initié pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&Il vous faut au moins $ptsRequired$ PRR d'Expert pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&Il vous faut au moins $ptsRequired$ PRR de Maître pour avoir une récompense, vous n'en avez que $ptsHeld$] + +} + +// HASH_VALUE 08D5855985CC62C3 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ en tant que récompense ring] + + (nb = 1) + rrp_generate_reward_1 [&ITM&Vous obtenez un $i$ de qualité $level$ en tant que récompense ring] + +} + +// HASH_VALUE 651EAFCF9A82642C +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP&Le prochain point de récompense ring n'est pas encore disponible (il faut attendre $time$ secondes)] + +} + +// HASH_VALUE 93862216DD5A4E11 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Progression Ring $xpSoFar$/$xpRequired$ des prochains points de récompense (equivalent à $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&Vous ne pouvez plus gagner de PRR car vous avez atteint la limite] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&Il n'y a pas assez de joueurs actifs pour que vous gagniez des points de récompense Ring] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [Les cubes d'ambre] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 07C11DF91C48206F +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [Je n'ai rien à vendre pour le moment, revenez plus tard.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&Le serveur va être fermé dans $delay$ secondes ! Déconnectez vous rapidement s'il vous plaît.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&La diminution des dégâts a eu lieu trop tôt.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&La source de M.P. a explosé !] + +} + +// HASH_VALUE 194D15708141E44D +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&Une explosion vous atteint, vous infligeant $damage$ ($maxDamage$) dégâts.] + + source_explosion_defender_reducted_hit [&DMG&Une explosion vous atteint, vous infligeant $damage$ ($maxDamage$) dégâts (réduit de $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&Une explosion atteint $defender.da$ $defender$, infligeant $damage$ dégâts.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&La source de M.P. a libéré un nuage toxique !] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [Mission APPARITION] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [Mission APPARITION] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&Vous êtes dans la région $region$ sur le continent $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&Vous subissez des dégâts car la GOO vous a infecté !] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&Vous ciblez $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&Vous n'avez pas de cible.] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&Vous vous prenez pour cible.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ rejoint votre équipe.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ répond déjà à une invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ appartient déjà à une équipe.] + +} + +// HASH_VALUE F8687A1D7AB981C4 +TEAM_ALREADY_INVITED () +{ + [&CHK&Votre cible est déjà invitée à rejoindre une équipe.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&Vous appartenez déjà à une équipe, quittez votre équipe actuelle avant d'en rejoindre une autre.] + +} + +// HASH_VALUE FAB6F75A18276BF4 +TEAM_CANT_INVITE () +{ + [&CHK&Vous devez être chef d'équipe ou ne pas appartenir à une équipe pour pouvoir inviter quelqu'un.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK&Vous ne pouvez inviter un ennemi dans le groupe] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&Vous avez créé une nouvelle équipe.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ décline votre offre de rejoindre votre équipe.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + (self.gender = female) + team_disolved_f [&SYS&Vous étiez la dernière membre de votre équipe, elle a donc été dissoute et vous n'appartenez plus à une équipe.] + + team_disolved_m [&SYS&Vous étiez le dernier membre de votre équipe, elle a donc été dissoute et vous n'appartenez plus à une équipe.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&Vous ou votre cible avez des droits d'accès spéciaux vous empêchant de former une équipe.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&Vous proposez à $p$ de rejoindre votre équipe.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Le personnage invité doit être connecté.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + (p.gender = male) + team_kicked_m [&AROUND&$p$ a été chassé de votre équipe.] + + (p.gender = female) + team_kicked_f [&AROUND&$p$ a été chassée de votre équipe.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + (self.gender = female) + team_kicked_you_f [&AROUND&Vous avez été chassée de l'équipe de $p$.] + + team_kicked_you_m [&AROUND&Vous avez été chassé de l'équipe de $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ a quitté votre équipe.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&L'équipe a atteint sa taille limite et ne peut plus accepter d'autres joueurs.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Votre chef d'équipe, $former$, a quitté l'équipe, $new$ est le nouveau chef d'équipe.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 386C7DE8AB1A1905 +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ succède au chef de votre équipe.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ n'est pas un joueur. Seuls les joueurs peuvent faire partie d'une équipe.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ vous propose de rejoindre son équipe.] + + team_proposal_f [$p$ vous propose de rejoindre son équipe.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS&$a$ a attaqué $v$, un ennemi de sa faction. $a$ ne peut pas rester dans le même groupe que $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS&Vous avez attaqué $v$, un ennemi de votre faction qui se trouve dans votre groupe. Vous ne pouvez pas rester dans ce groupe.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS&$a$ a aidé $v$, un allié de sa faction. $a$ ne peut pas rester dans son groupe.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS&Vous avez aidé $v$, un allié de votre faction qui n'est pas dans votre groupe, vous ne pouvez pas rester dans ce groupe.] + +} + +// HASH_VALUE 82A95BD5D8992828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK&Votre cible appartient déjà à une équipe.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&Vous refusez de vous joindre à l'équipe de $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&Vous rejoignez l'équipe de $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&Vous quittez l'équipe de $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&Vous avez quitté votre équipe et elle a été dissoute.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&Vous avez quitté votre équipe, $p$ est le nouveau chef.] + +} + +// HASH_VALUE A1043FA45CE0952F +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Votre chef d'équipe, $p$, a quitté l'équipe, vous êtes le nouveau chef d'équipe.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&Les destinations de ce téléporteur ont été mises à jour. Veuillez rentrer à nouveau dans le téléporteur.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&La téléportation a été annulée.] + +} + +// HASH_VALUE 5DF46170E165018C +TELEPORT_NO_PET () +{ + [&CHK&Vous devez conduire à l'étable tous vos animaux avant d'utiliser ce téléporteur.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS&La téléportation commencera dans $i$ secondes.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ est ""absent"".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ est inconnu(e) ou déconnecté(e). Votre message ne peut pas être envoyé.] + +} + +///////////////////tasks missions////////////////////// +/************************************************************************************************************************** +TEMPLATE_TASK_CRAFT +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Créer des objets] + + (random = 2) + template_task_craft_0_title_2 [Fabriquer des objets] + + (random = 3) + template_task_craft_0_title_3 [$giver$ a besoin d'objets] + + (random = 4) + template_task_craft_0_title_4 [$giver$ demande un artisan] + + (random = 5) + template_task_craft_0_title_5 [Commande spéciale] + + (random = 6) + template_task_craft_0_title_6 [Fabriquer du matériel] + + (random = 7) + template_task_craft_0_title_7 [$giver$ a besoin de matériel] + + (random = 8) + template_task_craft_0_title_8 [$giver$ a besoin d'un artisan] + + (random = 9) + template_task_craft_0_title_9 [Une commande pour $giver$] + + template_task_craft_0_title_10 [$giver$ veut des objets sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Créer des bijoux pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Fabriquer des bijoux pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ ont besoin de bijoux] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ demandent un joaillier] + + (random = 5) + template_task_craft_10_title_5 [Commande spéciale de bijoux pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Des bijoux pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_10_title_9 [Une commande de bijoux pour $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / matis + (random = 1) + template_task_craft_11_title_1 [Créer des objets matis pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_11_title_2 [Fabriquer des objets matis pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_11_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets matis] + + (random = 4) + template_task_craft_11_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets matis] + + (random = 5) + template_task_craft_11_title_5 [Commande spéciale d'objets matis pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_11_title_6 [Fabriquer du matériel matis pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_11_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel matis] + + (random = 8) + template_task_craft_11_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_11_title_9 [Une commande de matériel matis pour les amis $f.member$ de $giver$] + + template_task_craft_11_title_10 [Les amis $f.member$ de $giver$ veulent des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / zorai + (random = 1) + template_task_craft_12_title_1 [Créer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_12_title_2 [Fabriquer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_12_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets zorai] + + (random = 4) + template_task_craft_12_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets zorai] + + (random = 5) + template_task_craft_12_title_5 [Commande spéciale d'objets zorai pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_12_title_6 [Fabriquer du matériel zorai pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_12_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel zorai] + + (random = 8) + template_task_craft_12_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_12_title_9 [Une commande de matériel zorai pour les amis $f.member$ de $giver$] + + template_task_craft_12_title_10 [Les amis $f.member$ de $giver$ veulent des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Créer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_13_title_2 [Fabriquer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_13_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets fyros] + + (random = 4) + template_task_craft_13_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets fyros] + + (random = 5) + template_task_craft_13_title_5 [Commande spéciale d'objets fyros pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_13_title_6 [Fabriquer du matériel fyros pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_13_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel fyros] + + (random = 8) + template_task_craft_13_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_13_title_9 [Une commande de matériel fyros pour les amis $f.member$ de $giver$] + + template_task_craft_13_title_10 [Les amis $f.member$ de $giver$ veulent des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Créer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_14_title_2 [Fabriquer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_14_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets tryker] + + (random = 4) + template_task_craft_14_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets tryker] + + (random = 5) + template_task_craft_14_title_5 [Commande spéciale d'objets tryker pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_14_title_6 [Fabriquer du matériel tryker pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_14_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel tryker] + + (random = 8) + template_task_craft_14_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_14_title_9 [Une commande de matériel tryker pour les amis $f.member$ de $giver$] + + template_task_craft_14_title_10 [Les amis $f.member$ de $giver$ veulent des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Créer des armures pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_15_title_2 [Fabriquer des armures pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_15_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armures] + + (random = 4) + template_task_craft_15_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_15_title_5 [Commande spéciale d'armures pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_15_title_6 [Des armures pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_15_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_15_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_15_title_9 [Une commande d'armures pour les amis $f.member$ de $giver$] + + template_task_craft_15_title_10 [Les amis $f.member$ de $giver$ veulent des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Créer des armes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_16_title_2 [Fabriquer des armes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_16_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armes] + + (random = 4) + template_task_craft_16_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_16_title_5 [Commande spéciale d'armes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_16_title_6 [Des armes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_16_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_16_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_16_title_9 [Une commande d'armes pour les amis $f.member$ de $giver$] + + template_task_craft_16_title_10 [Les amis $f.member$ de $giver$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Créer des bijoux pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_17_title_2 [Fabriquer des bijoux pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_17_title_3 [Les amis $f.member$ de $giver$ ont besoin de bijoux] + + (random = 4) + template_task_craft_17_title_4 [Les amis $f.member$ de $giver$ demandent un joaillier] + + (random = 5) + template_task_craft_17_title_5 [Commande spéciale de bijoux pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_17_title_6 [Des bijoux pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_17_title_7 [Les amis $f.member$ de $giver$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_17_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_17_title_9 [Une commande de bijoux pour les amis $f.member$ de $giver$] + + template_task_craft_17_title_10 [Les amis $f.member$ de $giver$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / matis, foreman / matis, ambassador / on matis land, welcomer / matis, Kami / on matis land, Karavan / on matis land + (random = 1) + template_task_craft_1_title_1 [Créer des objets matis] + + (random = 2) + template_task_craft_1_title_2 [Fabriquer des objets matis] + + (random = 3) + template_task_craft_1_title_3 [$giver$ a besoin d'objets matis] + + (random = 4) + template_task_craft_1_title_4 [$giver$ demande un fabricant d'objets matis] + + (random = 5) + template_task_craft_1_title_5 [Commande spéciale d'objets matis] + + (random = 6) + template_task_craft_1_title_6 [Fabriquer du matériel matis] + + (random = 7) + template_task_craft_1_title_7 [$giver$ a besoin de matériel matis] + + (random = 8) + template_task_craft_1_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_1_title_9 [Une commande de matériel matis] + + template_task_craft_1_title_10 [$giver$ veut des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / zorai, foreman / zorai, ambassador / on zorai land, welcomer / zorai, Kami / on zorai land, Karavan / on zorai land + (random = 1) + template_task_craft_2_title_1 [Créer des objets zoraïs] + + (random = 2) + template_task_craft_2_title_2 [Fabriquer des objets zoraïs] + + (random = 3) + template_task_craft_2_title_3 [$giver$ a besoin d'objets zoraïs] + + (random = 4) + template_task_craft_2_title_4 [$giver$ demande un fabricant d'objets zoraïs] + + (random = 5) + template_task_craft_2_title_5 [Commande spéciale d'objets zoraïs] + + (random = 6) + template_task_craft_2_title_6 [Fabriquer du matériel zoraï] + + (random = 7) + template_task_craft_2_title_7 [$giver$ a besoin de matériel zoraï] + + (random = 8) + template_task_craft_2_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel zoraï] + + (random = 9) + template_task_craft_2_title_9 [Une commande de matériel zoraï] + + template_task_craft_2_title_10 [$giver$ veut des objets zoraïs sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Créer des objets fyros] + + (random = 2) + template_task_craft_3_title_2 [Fabriquer des objets fyros] + + (random = 3) + template_task_craft_3_title_3 [$giver$ a besoin d'objets fyros] + + (random = 4) + template_task_craft_3_title_4 [$giver$ demande un fabricant d'objets fyros] + + (random = 5) + template_task_craft_3_title_5 [Commande spéciale d'objets fyros] + + (random = 6) + template_task_craft_3_title_6 [Fabriquer du matériel fyros] + + (random = 7) + template_task_craft_3_title_7 [$giver$ a besoin de matériel fyros] + + (random = 8) + template_task_craft_3_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_3_title_9 [Une commande de matériel fyros] + + template_task_craft_3_title_10 [$giver$ veut des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Créer des objets tryker] + + (random = 2) + template_task_craft_4_title_2 [Fabriquer des objets tryker] + + (random = 3) + template_task_craft_4_title_3 [$giver$ a besoin d'objets tryker] + + (random = 4) + template_task_craft_4_title_4 [$giver$ demande un fabricant d'objets tryker] + + (random = 5) + template_task_craft_4_title_5 [Commande spéciale d'objets tryker] + + (random = 6) + template_task_craft_4_title_6 [Fabriquer du matériel tryker] + + (random = 7) + template_task_craft_4_title_7 [$giver$ a besoin de matériel tryker] + + (random = 8) + template_task_craft_4_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_4_title_9 [Une commande de matériel tryker] + + template_task_craft_4_title_10 [$giver$ veut des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Créer des armures] + + (random = 2) + template_task_craft_5_title_2 [Fabriquer des armures] + + (random = 3) + template_task_craft_5_title_3 [$giver$ a besoin d'armures] + + (random = 4) + template_task_craft_5_title_4 [$giver$ demande un fabricant d'armures] + + (random = 5) + template_task_craft_5_title_5 [Commande spéciale d'armures] + + (random = 6) + template_task_craft_5_title_6 [Des armures pour $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ veut de nouvelles armures] + + (random = 8) + template_task_craft_5_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_5_title_9 [Une commande d'armures] + + template_task_craft_5_title_10 [$giver$ veut des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Créer des armes] + + (random = 2) + template_task_craft_6_title_2 [Fabriquer des armes] + + (random = 3) + template_task_craft_6_title_3 [$giver$ a besoin d'armes] + + (random = 4) + template_task_craft_6_title_4 [$giver$ demande un fabricant d'armes] + + (random = 5) + template_task_craft_6_title_5 [Commande spéciale d'armes] + + (random = 6) + template_task_craft_6_title_6 [Des armes pour $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ veut de nouvelles armes] + + (random = 8) + template_task_craft_6_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_6_title_9 [Une commande d'armes] + + template_task_craft_6_title_10 [$giver$ veut des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Créer des bijoux] + + (random = 2) + template_task_craft_7_title_2 [Fabriquer des bijoux] + + (random = 3) + template_task_craft_7_title_3 [$giver$ a besoin de bijoux] + + (random = 4) + template_task_craft_7_title_4 [$giver$ demande un joaillier] + + (random = 5) + template_task_craft_7_title_5 [Commande spéciale de bijoux] + + (random = 6) + template_task_craft_7_title_6 [Des bijoux pour $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ veut de nouveaux bijoux] + + (random = 8) + template_task_craft_7_title_8 [$giver$ a besoin d'un joaillier] + + (random = 9) + template_task_craft_7_title_9 [Une commande de bijoux] + + template_task_craft_7_title_10 [$giver$ veut des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Créer des armes pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Fabriquer des armes pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ ont besoin d'armes] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_8_title_5 [Commande spéciale d'armes pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Des armes pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_8_title_9 [Une commande d'armes pour $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Créer des armures pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Fabriquer des armures pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ ont besoin d'armures] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_9_title_5 [Commande spéciale d'armures pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Des armures pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_9_title_9 [Une commande d'armures pour $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ veulent des armures sur mesure] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E5457D73BA2C7288 +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 13E9FC1EB9A7B065 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A33B82ED02449E0F +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE +/**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_0_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_0_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_0_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_0_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_0_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_0_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_0_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_0_title_9 [Entretenir la terre] + + template_task_forage_0_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Nettoyer la terre pour les Kamis] + + (random = 2) + template_task_forage_10_title_2 [Nettoyer les champs pour les Kamis] + + (random = 3) + template_task_forage_10_title_3 [Purifier la terre pour les Kamis] + + (random = 4) + template_task_forage_10_title_4 [Les Kamis ont besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_10_title_5 [Les Kamis ont besoin que quelqu'un nettoie les terres] + + (random = 6) + template_task_forage_10_title_6 [Travailler la terre pour les Kamis] + + (random = 7) + template_task_forage_10_title_7 [Préparer les champs pour les Kamis] + + (random = 8) + template_task_forage_10_title_8 [Les Kamis ont besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_10_title_9 [Entretenir la terre pour les Kamis] + + template_task_forage_10_title_10 [Les Kamis ont besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Nettoyer les traces de kitins pour les Kamis] + + (random = 2) + template_task_forage_11_title_2 [Nettoyer les champs pollués par les kitins pour les Kamis] + + (random = 3) + template_task_forage_11_title_3 [Purifier la terre des traces de kitins pour les Kamis] + + (random = 4) + template_task_forage_11_title_4 [Les Kamis ont besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_11_title_5 [Eliminer les traces de kitins pour les Kamis] + + (random = 6) + template_task_forage_11_title_6 [Débarrasser les champs des traces de kitins pour les Kamis] + + (random = 7) + template_task_forage_11_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_11_title_8 [Les Kamis ont besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_11_title_9 [Les Kamis demandent qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_11_title_10 [Les Kamis demandent que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + (random = 1) + template_task_forage_12_title_1 [Nettoyer les résidus de goo pour les Kamis] + + (random = 2) + template_task_forage_12_title_2 [Nettoyer les champs pollués par la goo pour les Kamis] + + (random = 3) + template_task_forage_12_title_3 [Purifier la terre infestée par la goo pour les Kamis] + + (random = 4) + template_task_forage_12_title_4 [Les Kamis ont besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_12_title_5 [Eliminer les résidus de goo pour les Kamis] + + (random = 6) + template_task_forage_12_title_6 [Dépolluer les champs infestés par la goo pour les Kamis] + + (random = 7) + template_task_forage_12_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_12_title_8 [Les Kamis ont besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_12_title_9 [Les Kamis demandent qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_12_title_10 [Les Kamis demandent que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Nettoyer la terre pour que la Karavan puisse l'exploiter] + + (random = 2) + template_task_forage_13_title_2 [Nettoyer les champs pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_13_title_3 [Purifier la terre pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_13_title_4 [La Karavan a besoin que quelqu'un nettoie les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_13_title_5 [La Karavan a besoin que quelqu'un nettoie la terre pour pouvoir l'exploiter] + + (random = 6) + template_task_forage_13_title_6 [Travailler la terre pour que la Karavan puisse l'exploiter] + + (random = 7) + template_task_forage_13_title_7 [Préparer les champs pour que la Karavan puisse l'exploiter] + + (random = 8) + template_task_forage_13_title_8 [La Karavan a besoin de quelqu'un pour préparer les champs pour pouvoir les exploiter] + + (random = 9) + template_task_forage_13_title_9 [Entretenir la terre pour que la Karavan puisse l'exploiter] + + template_task_forage_13_title_10 [La Karavan a besoin de quelqu'un pour entretenir les champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Nettoyer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_14_title_2 [Nettoyer les champs pollués par les kitins pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_14_title_3 [Purifier la terre des traces de kitins pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_14_title_4 [La Karavan a besoin que quelqu'un nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_14_title_5 [Eliminer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_14_title_6 [Débarrasser les champs des traces de kitins pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_14_title_7 [La Karavan a besoin de quelqu'un pour éliminer les traces de kitins des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_14_title_8 [La Karavan a besoin de quelqu'un pour débarrasser les champs des traces de kitins pour pouvoir les exploiter] + + (random = 9) + template_task_forage_14_title_9 [La Karavan demande qu'on nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + template_task_forage_14_title_10 [La Karavan demande que quelqu'un élimine les traces de kitins des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Nettoyer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_15_title_2 [Nettoyer les champs pollués par la goo pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_15_title_3 [Purifier la terre infestée par la goo pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_15_title_4 [La Karavan a besoin que quelqu'un nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_15_title_5 [Eliminer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_15_title_6 [Dépolluer les champs infestés par la goo pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_15_title_7 [La Karavan a besoin de quelqu'un pour éliminer les résidus de goo des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_15_title_8 [La Karavan a besoin de quelqu'un pour dépolluer les champs infestés par la goo pour pouvoir les exploiter] + + (random = 9) + template_task_forage_15_title_9 [La Karavan demande qu'on nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + template_task_forage_15_title_10 [La Karavan demande que quelqu'un élimine les résidus de goo des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Nettoyer les terres des amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_16_title_2 [Nettoyer les champs des amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_16_title_3 [Purifier les terres des amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_16_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_16_title_5 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_16_title_6 [Travailler la terre pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_16_title_7 [Préparer les champs des amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_16_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_16_title_9 [Entretenir les terres des amis $f.member$ de $giver$] + + template_task_forage_16_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Nettoyer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_17_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_17_title_3 [Purifier les terres des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_17_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_17_title_5 [Eliminer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_17_title_6 [Débarrasser les champs des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_17_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_17_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_17_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_17_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Nettoyer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_18_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_18_title_3 [Purifier les terres des amis $f.member$ de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_18_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_18_title_5 [Eliminer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_18_title_6 [Dépolluer les champs des amis $f.member$ de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_18_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_18_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_18_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_18_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Nettoyer les terres de $giver$] + + (random = 2) + template_task_forage_1_title_2 [Nettoyer les champs de $giver$] + + (random = 3) + template_task_forage_1_title_3 [Purifier les terres de $giver$] + + (random = 4) + template_task_forage_1_title_4 [$giver$ a besoin que quelqu'un nettoie ses champs] + + (random = 5) + template_task_forage_1_title_5 [$giver$ a besoin que quelqu'un nettoie ses terres] + + (random = 6) + template_task_forage_1_title_6 [Travailler la terre de $giver$] + + (random = 7) + template_task_forage_1_title_7 [Préparer les champs de $giver$] + + (random = 8) + template_task_forage_1_title_8 [$giver$ a besoin de quelqu'un pour préparer ses champs] + + (random = 9) + template_task_forage_1_title_9 [Entretenir les terres de $giver$] + + template_task_forage_1_title_10 [$giver$ a besoin de quelqu'un pour entretenir ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Nettoyer les traces de kitins dans les champs de $giver$] + + (random = 2) + template_task_forage_2_title_2 [Nettoyer les champs de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_2_title_3 [Purifier les terres de $giver$ des traces de kitins] + + (random = 4) + template_task_forage_2_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans ses champs] + + (random = 5) + template_task_forage_2_title_5 [Eliminer les traces de kitins des champs de $giver$] + + (random = 6) + template_task_forage_2_title_6 [Débarrasser les champs de $giver$ des traces de kitins] + + (random = 7) + template_task_forage_2_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins dans ses champs] + + (random = 8) + template_task_forage_2_title_8 [$giver$ a besoin de quelqu'un pour débarrasser ses champs des traces de kitins] + + (random = 9) + template_task_forage_2_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans ses champs] + + template_task_forage_2_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Nettoyer les résidus de goo dans les champs de $giver$] + + (random = 2) + template_task_forage_3_title_2 [Nettoyer les champs de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_3_title_3 [Purifier les terres de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans ses champs] + + (random = 5) + template_task_forage_3_title_5 [Eliminer les résidus de goo dans les champs de $giver$] + + (random = 6) + template_task_forage_3_title_6 [Dépolluer les champs de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo de ses champs] + + (random = 8) + template_task_forage_3_title_8 [$giver$ a besoin de quelqu'un pour dépolluer ses champs infestés par la goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ demande qu'on débarrasse ses champs des résidus de goo] + + template_task_forage_3_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_4_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_4_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_4_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_4_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_4_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_4_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_4_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_4_title_9 [Entretenir la terre] + + template_task_forage_4_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Nettoyer les traces de kitins dans les champs] + + (random = 2) + template_task_forage_5_title_2 [Nettoyer les champs pollués par les kitins] + + (random = 3) + template_task_forage_5_title_3 [Purifier la terre des traces de kitins] + + (random = 4) + template_task_forage_5_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_5_title_5 [Eliminer les traces de kitins dans les champs] + + (random = 6) + template_task_forage_5_title_6 [Débarrasser les champs des traces de kitins] + + (random = 7) + template_task_forage_5_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_5_title_8 [$giver$ a besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_5_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_5_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Nettoyer les résidus de goo dans les champs] + + (random = 2) + template_task_forage_6_title_2 [Nettoyer les champs pollués par la goo] + + (random = 3) + template_task_forage_6_title_3 [Purifier la terre infestée par la goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_6_title_5 [Eliminer les résidus de goo] + + (random = 6) + template_task_forage_6_title_6 [Dépolluer les champs infestés par la goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_6_title_8 [$giver$ a besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ demande qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_6_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Nettoyer les terres des $f.member$] + + (random = 2) + template_task_forage_7_title_2 [Nettoyer les champs des $f.member$] + + (random = 3) + template_task_forage_7_title_3 [Purifier les terres des $f.member$] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_7_title_6 [Travailler la terre pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Préparer les champs des $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_7_title_9 [Entretenir les terres des $f.member$] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Nettoyer les traces de kitins pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Nettoyer les champs des $f.member$ pollués par les kitins] + + (random = 3) + template_task_forage_8_title_3 [Purifier les terres des $f.member$ des traces de kitins] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_8_title_5 [Eliminer les traces de kitins pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Débarrasser les champs des $f.member$ des traces de kitins] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Nettoyer les résidus de goo pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Nettoyer les champs des $f.member$ pollués par la goo] + + (random = 3) + template_task_forage_9_title_3 [Purifier les terres des $f.member$ infestées par la goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_9_title_5 [Eliminer les résidus de goo pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Dépolluer les champs des $f.member$ infestés par la goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE_GIVE +/**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Récolter des matières premières] + + (random = 2) + template_task_forage_give_0_title_2 [Réunir des matières premières] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ a besoin de matière premières] + + (random = 4) + template_task_forage_give_0_title_4 [Fournir des matières premières à $giver$] + + (random = 5) + template_task_forage_give_0_title_5 [Commande spéciale de matières premières] + + (random = 6) + template_task_forage_give_0_title_6 [Une commande de matières premières] + + (random = 7) + template_task_forage_give_0_title_7 [Récolter des matériaux] + + (random = 8) + template_task_forage_give_0_title_8 [Réunir des matériaux] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ a besoin de matériaux] + + template_task_forage_give_0_title_10 [Fournir des matériaux à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Récolter des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Réunir des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_10_title_4 [Fournir des traces de kitin aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_10_title_5 [Commande spéciale de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [Une commande de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Récolter des restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_10_title_9 [Approvisionner $f.mda$ $f.member$ en restes de kitin à étudier] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Récolter des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Réunir des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_11_title_4 [Fournir des résidus de goo aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_11_title_5 [Commande spéciale de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [Une commande de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Récolter des traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_11_title_9 [Approvisionner $f.mda$ $f.member$ en traces de goo à étudier] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Réunir des conservateurs pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_12_title_4 [Fournir des conservateurs aux $f.member$] + + (random = 5) + template_task_forage_give_12_title_5 [Commande spéciale de conservateurs pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [Une commande de conservateurs pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + + (random = 9) + template_task_forage_give_12_title_9 [Approvisionner $f.mda$ $f.member$ en conservateurs] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Récolter des matières premières de construction pour les Kamis] + + (random = 2) + template_task_forage_give_13_title_2 [Réunir des matières premières de construction pour les Kamis] + + (random = 3) + template_task_forage_give_13_title_3 [Les Kamis ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_13_title_4 [Fournir des matières premières de construction aux Kamis] + + (random = 5) + template_task_forage_give_13_title_5 [Commande spéciale de matières premières de construction pour les Kamis] + + (random = 6) + template_task_forage_give_13_title_6 [Une commande de matières premières de construction pour les Kamis] + + (random = 7) + template_task_forage_give_13_title_7 [Récolter des matériaux de construction pour les Kamis] + + (random = 8) + template_task_forage_give_13_title_8 [Réunir des matériaux de construction pour les Kamis] + + (random = 9) + template_task_forage_give_13_title_9 [Les Kamis ont besoin de matériaux de construction] + + template_task_forage_give_13_title_10 [Fournir des matériaux de construction aux Kamis] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Récolter des insectes pour les Kamis] + + (random = 2) + template_task_forage_give_14_title_2 [Réunir des insectes pour les Kamis] + + (random = 3) + template_task_forage_give_14_title_3 [Les Kamis veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_14_title_4 [Fournir des insectes aux Kamis] + + (random = 5) + template_task_forage_give_14_title_5 [Commande spéciale d'insectes pour les Kamis] + + (random = 6) + template_task_forage_give_14_title_6 [Une commande d'insectes pour les Kamis] + + (random = 7) + template_task_forage_give_14_title_7 [Récolter des insectes pour les Kamis] + + (random = 8) + template_task_forage_give_14_title_8 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + + (random = 9) + template_task_forage_give_14_title_9 [Approvisionner les Kamis en insectes] + + template_task_forage_give_14_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Récolter de la nourriture pour les Kamis] + + (random = 2) + template_task_forage_give_15_title_2 [Réunir de la nourriture pour les Kamis] + + (random = 3) + template_task_forage_give_15_title_3 [Les Kamis ont besoin de nourriture] + + (random = 4) + template_task_forage_give_15_title_4 [Fournir de la nourriture aux Kamis] + + (random = 5) + template_task_forage_give_15_title_5 [Commande spéciale de nourriture pour les Kamis] + + (random = 6) + template_task_forage_give_15_title_6 [Une commande de nourriture pour les Kamis] + + (random = 7) + template_task_forage_give_15_title_7 [Récolter de la nourriture pour les Kamis] + + (random = 8) + template_task_forage_give_15_title_8 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + + (random = 9) + template_task_forage_give_15_title_9 [Rassembler de la nourriture pour les Kamis] + + template_task_forage_give_15_title_10 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Récolter des traces de kitin pour les Kamis] + + (random = 2) + template_task_forage_give_16_title_2 [Réunir des traces de kitin pour les Kamis] + + (random = 3) + template_task_forage_give_16_title_3 [Les Kamis ont besoin de restes de kitin] + + (random = 4) + template_task_forage_give_16_title_4 [Fournir des traces de kitin aux Kamis] + + (random = 5) + template_task_forage_give_16_title_5 [Commande spéciale de restes de kitin pour les Kamis] + + (random = 6) + template_task_forage_give_16_title_6 [Une commande de restes de kitin pour les Kamis] + + (random = 7) + template_task_forage_give_16_title_7 [Récolter des restes de kitin pour les Kamis] + + (random = 8) + template_task_forage_give_16_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des restes de kitin] + + (random = 9) + template_task_forage_give_16_title_9 [Approvisionner les Kamis en restes de kitin] + + template_task_forage_give_16_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des restes de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Récolter des résidus de goo pour étude pour les Kamis] + + (random = 2) + template_task_forage_give_17_title_2 [Réunir des résidus de goo pour étude pour les Kamis] + + (random = 3) + template_task_forage_give_17_title_3 [Les Kamis ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_17_title_4 [Fournir des résidus de goo aux Kamis pour étude] + + (random = 5) + template_task_forage_give_17_title_5 [Commande spéciale de traces de goo à étudier pour les Kamis] + + (random = 6) + template_task_forage_give_17_title_6 [Une commande de traces de goo à étudier pour les Kamis] + + (random = 7) + template_task_forage_give_17_title_7 [Récolter des traces de goo à étudier pour les Kamis] + + (random = 8) + template_task_forage_give_17_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_17_title_9 [Approvisionner les Kamis en traces de goo à étudier] + + template_task_forage_give_17_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Récolter des conservateurs pour les Kamis] + + (random = 2) + template_task_forage_give_18_title_2 [Réunir des conservateurs pour les Kamis] + + (random = 3) + template_task_forage_give_18_title_3 [Les Kamis manquent de conservateurs] + + (random = 4) + template_task_forage_give_18_title_4 [Fournir des conservateurs aux Kamis] + + (random = 5) + template_task_forage_give_18_title_5 [Commande spéciale de conservateurs pour les Kamis] + + (random = 6) + template_task_forage_give_18_title_6 [Une commande de conservateurs pour les Kamis] + + (random = 7) + template_task_forage_give_18_title_7 [Récolter des conservateurs pour les Kamis] + + (random = 8) + template_task_forage_give_18_title_8 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + + (random = 9) + template_task_forage_give_18_title_9 [Approvisionner les Kamis en conservateurs] + + template_task_forage_give_18_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Récolter des matières premières de construction pour la Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Réunir des matières premières de construction pour la Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [La Karavan a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_19_title_4 [Fournir des matières premières de construction à la Karavan] + + (random = 5) + template_task_forage_give_19_title_5 [Commande spéciale de matières premières de construction pour la Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [Une commande de matières premières de construction pour la Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Récolter des matériaux de construction pour la Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Réunir des matériaux de construction pour la Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [La Karavan a besoin de matériaux de construction] + + template_task_forage_give_19_title_10 [Fournir des matériaux de construction à la Karavan] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Récolter des matières premières de construction] + + (random = 2) + template_task_forage_give_1_title_2 [Réunir des matières premières de construction] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_1_title_4 [Fournir des matières premières de construction à $giver$] + + (random = 5) + template_task_forage_give_1_title_5 [Commande spéciale de matières premières de construction] + + (random = 6) + template_task_forage_give_1_title_6 [Une commande de matières premières de construction] + + (random = 7) + template_task_forage_give_1_title_7 [Récolter des matériaux de construction] + + (random = 8) + template_task_forage_give_1_title_8 [Réunir des matériaux de construction] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ a besoin de matériaux de construction] + + template_task_forage_give_1_title_10 [Fournir des matériaux de construction à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Récolter des insectes pour la Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Réunir des insectes pour la Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [La Karavan veut se procurer des insectes] + + (random = 4) + template_task_forage_give_20_title_4 [Fournir des insectes à la Karavan] + + (random = 5) + template_task_forage_give_20_title_5 [Commande spéciale d'insectes pour la Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [Une commande d'insectes pour la Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Récolter des insectes pour la Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [La Karavan a besoin de quelqu'un pour récolter des insectes] + + (random = 9) + template_task_forage_give_20_title_9 [Approvisionner la Karavan en insectes] + + template_task_forage_give_20_title_10 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Récolter de la nourriture pour la Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Réunir de la nourriture pour la Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [La Karavan manque de nourriture] + + (random = 4) + template_task_forage_give_21_title_4 [Fournir de la nourriture à la Karavan] + + (random = 5) + template_task_forage_give_21_title_5 [Commande spéciale de nourriture pour la Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [Une commande de nourriture pour la Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Récolter de la nourriture pour la Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + + (random = 9) + template_task_forage_give_21_title_9 [Approvisionner la Karavan en nourriture] + + template_task_forage_give_21_title_10 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Récolter des traces de kitin à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Réunir des traces de kitin à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [La Karavan a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_22_title_4 [Fournir des traces de kitin à la Karavan pour étude] + + (random = 5) + template_task_forage_give_22_title_5 [Commande spéciale de restes de kitin à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [Une commande de restes de kitin à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Récolter des restes de kitin à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [La Karavan a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_22_title_9 [Approvisionner la Karavan en restes de kitin à étudier] + + template_task_forage_give_22_title_10 [La Karavan a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Récolter des résidus de goo à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Réunir des résidus de goo à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [La Karavan a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_23_title_4 [Fournir des résidus de goo à la Karavan pour étude] + + (random = 5) + template_task_forage_give_23_title_5 [Commande spéciale de traces de goo à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [Une commande de traces de goo à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Récolter des traces de goo à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [La Karavan a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_23_title_9 [Approvisionner la Karavan en traces de goo à étudier] + + template_task_forage_give_23_title_10 [La Karavan a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Récolter des conservateurs pour la Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Réunir des conservateurs pour la Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [La Karavan manque de conservateurs] + + (random = 4) + template_task_forage_give_24_title_4 [Fournir des conservateurs à la Karavan] + + (random = 5) + template_task_forage_give_24_title_5 [Commande spéciale de conservateurs pour la Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [Une commande de conservateurs pour la Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Récolter des conservateurs pour la Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + + (random = 9) + template_task_forage_give_24_title_9 [Approvisionner la Karavan en conservateurs] + + template_task_forage_give_24_title_10 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Récolter des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_25_title_2 [Réunir des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_25_title_3 [Les amis $f.member$ de $giver$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_25_title_4 [Fournir des matières premières de construction aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_25_title_5 [Commande spéciale de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_25_title_6 [Une commande de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_25_title_7 [Récolter des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_25_title_8 [Réunir des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 9) + template_task_forage_give_25_title_9 [Les amis $f.member$ de $giver$ ont besoin de matériaux de construction] + + template_task_forage_give_25_title_10 [Fournir des matériaux de construction aux amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_26_title_2 [Réunir des insectes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_26_title_3 [Les amis $f.member$ de $giver$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_26_title_4 [Fournir des insectes aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_26_title_5 [Commande spéciale d'insectes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_26_title_6 [Une commande d'insectes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_26_title_7 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_26_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + + (random = 9) + template_task_forage_give_26_title_9 [Approvisionner les amis $f.member$ de $giver$ en insectes] + + template_task_forage_give_26_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_27_title_2 [Réunir de la nourriture pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_27_title_3 [Les amis $f.member$ de $giver$ manquent de nourriture] + + (random = 4) + template_task_forage_give_27_title_4 [Fournir de la nourriture aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_27_title_5 [Commande spéciale de nourriture pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_27_title_6 [Une commande de nourriture pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_27_title_7 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_27_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_27_title_9 [Approvisionner les amis $f.member$ de $giver$ en nourriture] + + template_task_forage_give_27_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Récolter des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_28_title_2 [Réunir des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_28_title_3 [Les amis $f.member$ de $giver$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_28_title_4 [Fournir des traces de kitin aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_28_title_5 [Commande spéciale de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_28_title_6 [Une commande de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_28_title_7 [Collecter des restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_28_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_28_title_9 [Approvisionner les amis $f.member$ de $giver$ en restes de kitin à étudier] + + template_task_forage_give_28_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Récolter des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_29_title_2 [Réunir des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_29_title_3 [Les amis $f.member$ de $giver$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_29_title_4 [Fournir des résidus de goo aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_29_title_5 [Commande spéciale de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_29_title_6 [Une commande de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_29_title_7 [Collecter des traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_29_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_29_title_9 [Approvisionner les amis $f.member$ de $giver$ en traces de goo à étudier] + + template_task_forage_give_29_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Récolter des insectes] + + (random = 2) + template_task_forage_give_2_title_2 [Réunir des insectes] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ veut se procurer des insectes] + + (random = 4) + template_task_forage_give_2_title_4 [Fournir des insectes à $giver$] + + (random = 5) + template_task_forage_give_2_title_5 [Commande spéciale d'insectes] + + (random = 6) + template_task_forage_give_2_title_6 [Une commande d'insectes] + + (random = 7) + template_task_forage_give_2_title_7 [Récolter des insectes] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ a besoin de quelqu'un pour récolter des insectes] + + (random = 9) + template_task_forage_give_2_title_9 [Approvisionner $giver$ en insectes] + + template_task_forage_give_2_title_10 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Récolter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_30_title_2 [Réunir des conservateurs pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_30_title_3 [Les amis $f.member$ de $giver$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_30_title_4 [Fournir des conservateurs aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_30_title_5 [Commande spéciale de conservateurs pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_30_title_6 [Une commande de conservateurs pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_30_title_7 [Collecter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_30_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_30_title_9 [Approvisionner les amis $f.member$ de $giver$ en conservateurs] + + template_task_forage_give_30_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Récolter de la nourriture] + + (random = 2) + template_task_forage_give_3_title_2 [Réunir de la nourriture] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ manque de nourriture] + + (random = 4) + template_task_forage_give_3_title_4 [Fournir de la nourriture à $giver$] + + (random = 5) + template_task_forage_give_3_title_5 [Commande spéciale de nourriture] + + (random = 6) + template_task_forage_give_3_title_6 [Une commande de nourriture] + + (random = 7) + template_task_forage_give_3_title_7 [Collecter de la nourriture] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_3_title_9 [Approvisionner $giver$ en nourriture] + + template_task_forage_give_3_title_10 [$giver$ a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Récolter des traces de kitin à étudier] + + (random = 2) + template_task_forage_give_4_title_2 [Réunir des traces de kitin pour étude] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_4_title_4 [Fournir des traces de kitin à $giver$ pour étude] + + (random = 5) + template_task_forage_give_4_title_5 [Commande spéciale de restes de kitin à étudier] + + (random = 6) + template_task_forage_give_4_title_6 [Une commande de restes de kitin à étudier] + + (random = 7) + template_task_forage_give_4_title_7 [Récolter des restes de kitin à étudier] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_4_title_9 [Approvisionner $giver$ en restes de kitin à étudier] + + template_task_forage_give_4_title_10 [$giver$ a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Récolter des résidus de goo à étudier] + + (random = 2) + template_task_forage_give_5_title_2 [Réunir des résidus de goo à étudier] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_5_title_4 [Fournir des résidus de goo à $giver$ pour étude] + + (random = 5) + template_task_forage_give_5_title_5 [Commande spéciale de traces de goo à étudier] + + (random = 6) + template_task_forage_give_5_title_6 [Une commande de traces de goo à étudier] + + (random = 7) + template_task_forage_give_5_title_7 [Récolter des traces de goo à étudier] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_5_title_9 [Approvisionner $giver$ en traces de goo à étudier] + + template_task_forage_give_5_title_10 [$giver$ a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Récolter des conservateurs] + + (random = 2) + template_task_forage_give_6_title_2 [Réunir des conservateurs] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ manque de conservateurs] + + (random = 4) + template_task_forage_give_6_title_4 [Fournir des conservateurs à $giver$] + + (random = 5) + template_task_forage_give_6_title_5 [Commande spéciale de conservateurs] + + (random = 6) + template_task_forage_give_6_title_6 [Une commande de conservateurs] + + (random = 7) + template_task_forage_give_6_title_7 [Récolter des conservateurs] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + + (random = 9) + template_task_forage_give_6_title_9 [Approvisionner $giver$ en conservateurs] + + template_task_forage_give_6_title_10 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Récolter des matières premières de construction pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Réunir des matières premières de construction pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_7_title_4 [Fournir des matières premières de construction aux $f.member$] + + (random = 5) + template_task_forage_give_7_title_5 [Commande spéciale de matières premières de construction pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [Une commande de matières premières de construction pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Récolter des matériaux de construction pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Réunir des matériaux de construction pour $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ ont besoin de matériaux de construction] + + template_task_forage_give_7_title_10 [Fournir des matériaux de construction aux $f.member$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Récolter des insectes pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Réunir des insectes pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_8_title_4 [Fournir des insectes aux $f.member$] + + (random = 5) + template_task_forage_give_8_title_5 [Commande spéciale d'insectes pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [Une commande d'insectes pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collecter des insectes pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_8_title_9 [Approvisionner $f.mda$ $f.member$ en insectes] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Réunir de la nourriture pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ manquent de nourriture] + + (random = 4) + template_task_forage_give_9_title_4 [Fournir de la nourriture aux $f.member$] + + (random = 5) + template_task_forage_give_9_title_5 [Commande spéciale de nourriture pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [Une commande de nourriture pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + + (random = 9) + template_task_forage_give_9_title_9 [Approvisionner $f.mda$ $f.member$ en nourriture] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 70ECBCAC181FDC49 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BAB6F9D687FEE00B +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BEB93B8C988EEF43 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BA9D902DB85D66AB +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 648F9ECFAFD01459 +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB04C2DBBCFD84DE +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_GIVE_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Apporter quelque chose $region.pr$ $region$] + + (random = 2) + template_task_give_item_0_title_2 [Livrer quelque chose $region.pr$ $region$] + + (random = 3) + template_task_give_item_0_title_3 [Porter quelque chose $region.pr$ $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transporter quelque chose $region.pr$ $region$] + + (random = 5) + template_task_give_item_0_title_5 [Une livraison $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ a besoin de quelqu'un pour faire un livraison $region.pr$ $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ a besoin d'un transporteur pour une livraison $region.pr$ $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ veut transporter quelque chose $region.pr$ $region$] + + template_task_give_item_0_title_10 [$giver$ veut faire livrer quelque chose $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Apporter un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_10_title_2 [Livrer un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_10_title_3 [Porter un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_10_title_4 [Transporter un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_10_title_5 [Un gros colis à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_10_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un gros colis $region.pr$ $region$] + + (random = 7) + template_task_give_item_10_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un gros colis $region.pr$ $region$] + + (random = 8) + template_task_give_item_10_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_10_title_9 [Les amis $f.member$ de $giver$ veulent transporter un gros colis $region.pr$ $region$] + + template_task_give_item_10_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un gros colis $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Apporter des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_11_title_2 [Livrer des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_11_title_3 [Porter des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_11_title_4 [Transporter des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_11_title_5 [Des médicaments à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_11_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer des médicaments $region.pr$ $region$] + + (random = 7) + template_task_give_item_11_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer des médicaments $region.pr$ $region$] + + (random = 8) + template_task_give_item_11_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_11_title_9 [Les amis $f.member$ de $giver$ veulent transporter des médicaments $region.pr$ $region$] + + template_task_give_item_11_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer des médicaments $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Apporter un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_12_title_2 [Livrer un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_12_title_3 [Porter un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_12_title_4 [Transporter un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_12_title_5 [Un rapport à porter $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_12_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour acheminer un rapport $region.pr$ $region$] + + (random = 7) + template_task_give_item_12_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un messager pour acheminer un rapport $region.pr$ $region$] + + (random = 8) + template_task_give_item_12_title_8 [Les amis $f.member$ de $giver$ cherchent un messager allant $region.pr$ $region$ pour envoyer un rapport] + + (random = 9) + template_task_give_item_12_title_9 [Les amis $f.member$ de $giver$ veulent envoyer un rapport $region.pr$ $region$] + + template_task_give_item_12_title_10 [Les amis $f.member$ de $giver$ veulent faire porter un rapport $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Apporter une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + + (random = 2) + template_task_give_item_13_title_2 [Livrer une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + + (random = 3) + template_task_give_item_13_title_3 [Porter une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + + (random = 4) + template_task_give_item_13_title_4 [Transporter une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + + (random = 5) + template_task_give_item_13_title_5 [Une commande des amis $f.member$ de $giver$ à porter $region.pr$ $region$] + + (random = 6) + template_task_give_item_13_title_6 [$giver$ a besoin de quelqu'un pour porter une commande de ses amis $f.member$ $region.pr$ $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$ a besoin d'un messager pour porter une commande de ses amis $f.member$ $region.pr$ $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer une commande de ses amis $f.member$] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ veut envoyer une commande de ses amis $f.member$ $region.pr$ $region$] + + template_task_give_item_13_title_10 [$giver$ veut faire porter une commande de ses amis $f.member$ $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause 0 : text changed. +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Délivrer un message dans $region$ pour les amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Apporter un petit colis $region.pr$ $region$] + + (random = 2) + template_task_give_item_1_title_2 [Livrer un petit colis $region.pr$ $region$] + + (random = 3) + template_task_give_item_1_title_3 [Porter un petit colis $region.pr$ $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transporter un petit colis $region.pr$ $region$] + + (random = 5) + template_task_give_item_1_title_5 [Un petit colis à livrer $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ a besoin de quelqu'un pour livrer un petit colis $region.pr$ $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ a besoin d'un transporteur pour livrer un petit colis $region.pr$ $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ veut transporter un petit colis $region.pr$ $region$] + + template_task_give_item_1_title_10 [$giver$ veut faire livrer un petit colis $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Apporter un colis de taille moyenne $region.pr$ $region$] + + (random = 2) + template_task_give_item_2_title_2 [Livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 3) + template_task_give_item_2_title_3 [Porter un colis de taille moyenne $region.pr$ $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transporter un colis de taille moyenne $region.pr$ $region$] + + (random = 5) + template_task_give_item_2_title_5 [Un colis de taille moyenne à livrer $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ a besoin de quelqu'un pour livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ a besoin d'un transporteur pour livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ veut transporter un colis de taille moyenne $region.pr$ $region$] + + template_task_give_item_2_title_10 [$giver$ veut faire livrer un colis de taille moyenne $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Apporter un gros colis $region.pr$ $region$] + + (random = 2) + template_task_give_item_3_title_2 [Livrer un gros colis $region.pr$ $region$] + + (random = 3) + template_task_give_item_3_title_3 [Porter un gros colis $region.pr$ $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transporter un gros colis $region.pr$ $region$] + + (random = 5) + template_task_give_item_3_title_5 [Un gros colis à livrer $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ a besoin de quelqu'un pour livrer un gros colis $region.pr$ $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ a besoin d'un transporteur pour livrer un gros colis $region.pr$ $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ veut transporter un gros colis $region.pr$ $region$] + + template_task_give_item_3_title_10 [$giver$ veut faire livrer un gros colis $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Apporter des médicaments $region.pr$ $region$] + + (random = 2) + template_task_give_item_4_title_2 [Livrer des médicaments $region.pr$ $region$] + + (random = 3) + template_task_give_item_4_title_3 [Porter des médicaments $region.pr$ $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transporter des médicaments $region.pr$ $region$] + + (random = 5) + template_task_give_item_4_title_5 [Des médicaments à livrer $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ a besoin de quelqu'un pour livrer des médicaments $region.pr$ $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ a besoin d'un transporteur pour livrer des médicaments $region.pr$ $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ veut transporter des médicaments $region.pr$ $region$] + + template_task_give_item_4_title_10 [$giver$ veut faire livrer des médicaments $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Apporter le rapport de $giver$ $region.pr$ $region$] + + (random = 2) + template_task_give_item_5_title_2 [Livrer le rapport de $giver$ $region.pr$ $region$] + + (random = 3) + template_task_give_item_5_title_3 [Porter le rapport de $giver$ $region.pr$ $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transporter le rapport de $giver$ $region.pr$ $region$] + + (random = 5) + template_task_give_item_5_title_5 [Un rapport de $giver$ à porter $region.pr$ $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ a besoin de quelqu'un pour acheminer son rapport $region.pr$ $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ a besoin d'un messager pour acheminer son rapport $region.pr$ $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer son rapport] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ veut envoyer son rapport $region.pr$ $region$] + + template_task_give_item_5_title_10 [$giver$ veut faire porter son rapport $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Apporter une commande de $giver$ $region.pr$ $region$] + + (random = 2) + template_task_give_item_6_title_2 [Livrer une commande de $giver$ $region.pr$ $region$] + + (random = 3) + template_task_give_item_6_title_3 [Porter une commande de $giver$ $region.pr$ $region$] + + (random = 4) + template_task_give_item_6_title_4 [Transporter une commande de $giver$ $region.pr$ $region$] + + (random = 5) + template_task_give_item_6_title_5 [Une commande de $giver$ à porter $region.pr$ $region$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ a besoin de quelqu'un pour porter une commande $region.pr$ $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ a besoin d'un messager pour porter une commande $region.pr$ $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer une commande] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ veut envoyer une commande $region.pr$ $region$] + + template_task_give_item_6_title_10 [$giver$ veut faire porter une commande $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Apporter un message de $giver$ $region.pr$ $region$] + + (random = 2) + template_task_give_item_7_title_2 [Livrer un message de $giver$ $region.pr$ $region$] + + (random = 3) + template_task_give_item_7_title_3 [Porter un message de $giver$ $region.pr$ $region$] + + (random = 4) + template_task_give_item_7_title_4 [Transporter un message de $giver$ $region.pr$ $region$] + + (random = 5) + template_task_give_item_7_title_5 [Un message de $giver$ à porter $region.pr$ $region$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ a besoin de quelqu'un pour acheminer un message $region.pr$ $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ a besoin d'un messager pour acheminer une lettre $region.pr$ $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer une lettre] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ veut envoyer une lettre $region.pr$ $region$] + + template_task_give_item_7_title_10 [$giver$ veut faire porter un message $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Apporter un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_8_title_2 [Livrer un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_8_title_3 [Porter un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_8_title_4 [Transporter un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_8_title_5 [Un petit colis à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_8_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un petit colis $region.pr$ $region$] + + (random = 7) + template_task_give_item_8_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un petit colis $region.pr$ $region$] + + (random = 8) + template_task_give_item_8_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_8_title_9 [Les amis $f.member$ de $giver$ veulent transporter un petit colis $region.pr$ $region$] + + template_task_give_item_8_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un petit colis $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Apporter un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_9_title_2 [Livrer un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_9_title_3 [Porter un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_9_title_4 [Transporter un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_9_title_5 [Un colis de taille moyenne à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_9_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 7) + template_task_give_item_9_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 8) + template_task_give_item_9_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_9_title_9 [Les amis $f.member$ de $giver$ veulent transporter un colis de taille moyenne $region.pr$ $region$] + + template_task_give_item_9_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un colis de taille moyenne $region.pr$ $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A3ACEE8FB8BA06F4 +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_NPC +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Tuer des $target$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminer des $target$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Combattre les $target$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Exécuter des $target$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Tuer des $target.member$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminer des $target.member$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Combattre les $target.member$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Exécuter des $target.member$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Tuer des $target$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminer des $target$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Combattre les $target$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Exécuter des $target$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [La Karavan a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [La Karavan a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [La Karavan a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [La Karavan a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [La Karavan a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_1_title_bandit_10 [La Karavan a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Tuer des $target.member$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminer des $target.member$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Combattre les $target.member$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Exécuter des $target.member$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [La Karavan a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [La Karavan a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [La Karavan a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [La Karavan a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [La Karavan a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_1_title_tribe_10 [La Karavan a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Tuer des $target$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminer des $target$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Combattre les $target$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Exécuter des $target$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [Les Kamis ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [Les Kamis ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [Les Kamis ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [Les Kamis ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_2_title_bandit_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Tuer des $target.member$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminer des $target.member$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Combattre les $target.member$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Exécuter des $target.member$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [Les Kamis ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [Les Kamis ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [Les Kamis ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [Les Kamis ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_2_title_tribe_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Tuer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Combattre les $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Exécuter des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_3_title_bandit_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Tuer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Combattre les $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Exécuter des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_3_title_tribe_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Tuer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Combattre les $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Exécuter des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Tuer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Combattre les $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Exécuter des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 058A6102BD3FB6D2 +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE F730B7D9F4F97ED5 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Tuer des animaux $region.pr$ $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Chasser des animaux $region.pr$ $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Abattre des animaux $region.pr$ $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Réguler les espèces $region.pr$ $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ a besoin de quelqu'un pour tuer des animaux $region.pr$ $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ a besoin de quelqu'un pour chasser des animaux $region.pr$ $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ a besoin de quelqu'un pour abattre des animaux $region.pr$ $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ a besoin de quelqu'un pour réguler les espèces $region.pr$ $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ veut abattre des animaux $region.pr$ $region$] + + template_task_kill_species_0_title_10 [$giver$ veut réguler les espèces $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Tuer les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Chasser les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Abattre les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminer les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ a besoin de quelqu'un pour tuer les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ a besoin de quelqu'un pour chasser les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ a besoin de quelqu'un pour abattre les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ veut abattre les carnivores qui déciment les troupeaux $region.pr$ $region$] + + template_task_kill_species_1_title_10 [$giver$ veut se débarrasser des carnivores qui déciment les troupeaux $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Tuer les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Chasser les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Abattre les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminer les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ a besoin de quelqu'un pour tuer les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ a besoin de quelqu'un pour chasser les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ a besoin de quelqu'un pour abattre les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ veut abattre les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + template_task_kill_species_2_title_10 [$giver$ veut se débarrasser des herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Tuer les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Chasser les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Abattre les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ a besoin de quelqu'un pour tuer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ a besoin de quelqu'un pour chasser les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ a besoin de quelqu'un pour abattre les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ veut abattre les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + template_task_kill_species_3_title_10 [$giver$ veut se débarrasser des plantes intelligentes qui envahissent $region.da$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Tuer les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Chasser les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Abattre les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminer les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ a besoin de quelqu'un pour tuer les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ a besoin de quelqu'un pour chasser les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ a besoin de quelqu'un pour abattre les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ veut abattre les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + template_task_kill_species_4_title_10 [$giver$ veut se débarrasser des kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ a besoin de quelqu'un pour tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ a besoin de quelqu'un pour chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ a besoin de quelqu'un pour abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ veut abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + template_task_kill_species_5_title_10 [$giver$ veut se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Tuer les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 2) + template_task_kill_species_6_title_2 [Chasser les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 3) + template_task_kill_species_6_title_3 [Abattre les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminer les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ a besoin de quelqu'un pour tuer les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ a besoin de quelqu'un pour chasser les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ a besoin de quelqu'un pour abattre les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ veut abattre les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + template_task_kill_species_6_title_10 [$giver$ veut se débarrasser des primitifs qui attaquent les voyageurs $region.pr$ $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4F07662CEA44D6CF +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6DC75657B68DAC58 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A0073D0017BD59B6 +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_LOOT_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collecter des matières premières animales] + + (random = 2) + template_task_loot_give_0_title_2 [Partir à la chasse pour collecter des matières premières] + + (random = 3) + template_task_loot_give_0_title_3 [Fournir des matières premières animales à $giver$] + + (random = 4) + template_task_loot_give_0_title_4 [Commande spéciale de matières premières animales] + + (random = 5) + template_task_loot_give_0_title_5 [Une commande de matières premières animales] + + (random = 6) + template_task_loot_give_0_title_6 [Récolter des matières premières animales] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ a besoin de matières premières animales] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ cherche un fournisseur de matières premières animales] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de matières premières] + + template_task_loot_give_0_title_10 [$giver$ veut refaire son stock de matières premières animales] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collecter des matières premières kitin pour la Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour la Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Fournir des matières premières kitin à la Karavan] + + (random = 4) + template_task_loot_give_10_title_4 [Commande spéciale de morceaux de kitin pour la Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [Une commande de matières premières kitin pour la Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Rassembler des matières premières kitin pour la Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [La Karavan a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_10_title_8 [La Karavan cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_10_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_10_title_10 [La Karavan veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collecter des os] + + (random = 2) + template_task_loot_give_11_title_2 [Partir à la chasse pour collecter des os] + + (random = 3) + template_task_loot_give_11_title_3 [Fournir des os à $giver$] + + (random = 4) + template_task_loot_give_11_title_4 [Commande spéciale d'os] + + (random = 5) + template_task_loot_give_11_title_5 [Une commande d'os] + + (random = 6) + template_task_loot_give_11_title_6 [Rassembler des os] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ a besoin d'os] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ cherche un fournisseur d'os] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock d'os] + + template_task_loot_give_11_title_10 [$giver$ veut refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Aider $giver$ à collecter des os] + + (random = 2) + template_task_loot_give_12_title_2 [Partir à la chasse pour aider $giver$ à collecter des os] + + (random = 3) + template_task_loot_give_12_title_3 [Donner un coup de main à $giver$ pour rassembler des os] + + (random = 4) + template_task_loot_give_12_title_4 [Aider $giver$ à honorer une commande spéciale d'os] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ demande un coup de main pour rassembler des os] + + (random = 6) + template_task_loot_give_12_title_6 [Aider $giver$ à récolter des os] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ a besoin d'aide pour collecter des os] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ a besoin d'un coup de main pour collecter des os] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ demande de l'aide pour collecter des os] + + template_task_loot_give_12_title_10 [$giver$ a besoin d'aide pour refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collecter des os pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Partir à la chasse pour collecter des os pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Fournir des os aux $f.member$] + + (random = 4) + template_task_loot_give_13_title_4 [Commande spéciale d'os pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [Une commande d'os pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Rassembler des os pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ ont besoin d'os] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ cherchent un fournisseur d'os] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock d'os] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ veulent refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collecter du sang pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Partir à la chasse pour collecter du sang pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Fournir du sang aux $f.member$] + + (random = 4) + template_task_loot_give_18_title_4 [Commande spéciale de sang pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [Une commande de sang pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Rassembler du sang pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ ont besoin de sang] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de sang] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de sang] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collecter de la viande] + + (random = 2) + template_task_loot_give_1_title_2 [Partir à la chasse pour collecter de la viande] + + (random = 3) + template_task_loot_give_1_title_3 [Fournir de la viande à $giver$] + + (random = 4) + template_task_loot_give_1_title_4 [Commande spéciale de viande] + + (random = 5) + template_task_loot_give_1_title_5 [Une commande de viande] + + (random = 6) + template_task_loot_give_1_title_6 [Rassembler de la viande] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ a besoin de viande] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ cherche un fournisseur de viande] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de viande] + + template_task_loot_give_1_title_10 [$giver$ veut refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collecter du sang pour la Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Partir à la chasse pour collecter du sang pour la Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Fournir du sang à la Karavan] + + (random = 4) + template_task_loot_give_20_title_4 [Commande spéciale de sang pour la Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [Une commande de sang pour la Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Rassembler du sang pour la Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [La Karavan a besoin de sang] + + (random = 8) + template_task_loot_give_20_title_8 [La Karavan cherche un fournisseur de sang] + + (random = 9) + template_task_loot_give_20_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de sang] + + template_task_loot_give_20_title_10 [La Karavan veut refaire son stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collecter de la fourrure] + + (random = 2) + template_task_loot_give_21_title_2 [Partir à la chasse pour collecter de la fourrure] + + (random = 3) + template_task_loot_give_21_title_3 [Fournir de la fourrure à $giver$] + + (random = 4) + template_task_loot_give_21_title_4 [Commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_21_title_5 [Une commande de fourrure] + + (random = 6) + template_task_loot_give_21_title_6 [Rassembler de la fourrure] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ a besoin de fourrure] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ cherche un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de fourrure] + + template_task_loot_give_21_title_10 [$giver$ veut refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Aider $giver$ à collecter de la fourrure] + + (random = 2) + template_task_loot_give_22_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure] + + (random = 3) + template_task_loot_give_22_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure] + + (random = 4) + template_task_loot_give_22_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure] + + (random = 6) + template_task_loot_give_22_title_6 [Aider $giver$ à récolter de la fourrure] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ demande de l'aide pour collecter de la fourrure] + + template_task_loot_give_22_title_10 [$giver$ a besoin d'aide pour refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Partir à la chasse pour collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Fournir de la fourrure aux $f.member$] + + (random = 4) + template_task_loot_give_23_title_4 [Commande spéciale de fourrure pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [Une commande de fourrure pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Rassembler de la fourrure pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ ont besoin de fourrure] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de fourrure] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 2) + template_task_loot_give_27_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 3) + template_task_loot_give_27_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de plantes intelligentes] + + (random = 4) + template_task_loot_give_27_title_4 [Aider $giver$ à honorer une commande spéciale de morceaux de plantes intelligentes] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ demande un coup de main pour rassembler des morceaux de plantes intelligentes] + + (random = 6) + template_task_loot_give_27_title_6 [Aider $giver$ à récolter des morceaux de plantes intelligentes] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ a besoin d'aide pour collecter des morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ demande de l'aide pour collecter des morceaux de plantes intelligentes] + + template_task_loot_give_27_title_10 [$giver$ a besoin d'aide pour refaire son stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Partir à la chasse pour collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Fournir des morceaux de plantes intelligentes aux $f.member$] + + (random = 4) + template_task_loot_give_28_title_4 [Commande spéciale de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [Une commande de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Rassembler des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de plantes intelligentes] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Aider $giver$ à collecter de la viande] + + (random = 2) + template_task_loot_give_2_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande] + + (random = 3) + template_task_loot_give_2_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande] + + (random = 4) + template_task_loot_give_2_title_4 [Aider $giver$ à honorer une commande spéciale de viande] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ demande un coup de main pour rassembler de la viande] + + (random = 6) + template_task_loot_give_2_title_6 [Aider $giver$ à récolter de la viande] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ a besoin d'aide pour collecter de la viande] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ demande de l'aide pour collecter de la viande] + + template_task_loot_give_2_title_10 [$giver$ a besoin d'aide pour refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 2) + template_task_loot_give_31_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 3) + template_task_loot_give_31_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande pour ses amis $f$] + + (random = 4) + template_task_loot_give_31_title_4 [Aider $giver$ à honorer une commande spéciale de viande pour ses amis $f$] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ demande un coup de main pour rassembler de la viande pour ses amis $f$] + + (random = 6) + template_task_loot_give_31_title_6 [Aider $giver$ à récolter de la viande pour ses amis $f$] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ a besoin d'aide pour collecter de la viande pour ses amis $f$] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande pour ses amis $f$] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ demande de l'aide pour collecter de la viande pour ses amis $f$] + + template_task_loot_give_31_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 2) + template_task_loot_give_32_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 3) + template_task_loot_give_32_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de kitin pour ses amis $f$] + + (random = 4) + template_task_loot_give_32_title_4 [Aider $giver$ à honorer une commande spéciale de matières premières kitin pour ses amis $f$] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$ demande un coup de main pour rassembler des matières premières kitin pour ses amis $f$] + + (random = 6) + template_task_loot_give_32_title_6 [Aider $giver$ à récolter des matières premières kitin pour ses amis $f$] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ a besoin d'aide pour collecter des matières premières kitin pour ses amis $f$] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de kitin pour ses amis $f$] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ demande de l'aide pour collecter des matières premières kitin pour ses amis $f$] + + template_task_loot_give_32_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de morceaux de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Aider $giver$ à collecter des os pour ses amis $f$] + + (random = 2) + template_task_loot_give_33_title_2 [Partir à la chasse pour aider $giver$ à collecter des os pour ses amis $f$] + + (random = 3) + template_task_loot_give_33_title_3 [Donner un coup de main à $giver$ pour rassembler des os pour ses amis $f$] + + (random = 4) + template_task_loot_give_33_title_4 [Aider $giver$ à honorer une commande spéciale d'os pour ses amis $f$] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ demande un coup de main pour rassembler des os pour ses amis $f$] + + (random = 6) + template_task_loot_give_33_title_6 [Aider $giver$ à récolter des os pour ses amis $f$] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ a besoin d'aide pour collecter des os pour ses amis $f$] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ a besoin d'un coup de main pour collecter des os pour ses amis $f$] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ demande de l'aide pour collecter des os pour ses amis $f$] + + template_task_loot_give_33_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 2) + template_task_loot_give_34_title_2 [Partir à la chasse pour aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 3) + template_task_loot_give_34_title_3 [Donner un coup de main à $giver$ pour rassembler du sang pour ses amis $f$] + + (random = 4) + template_task_loot_give_34_title_4 [Aider $giver$ à honorer une commande spéciale de sang pour ses amis $f$] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ demande un coup de main pour rassembler du sang pour ses amis $f$] + + (random = 6) + template_task_loot_give_34_title_6 [Aider $giver$ à récolter du sang pour ses amis $f$] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ a besoin d'aide pour collecter du sang pour ses amis $f$] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ a besoin d'un coup de main pour collecter du sang pour ses amis $f$] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ demande de l'aide pour collecter du sang pour ses amis $f$] + + template_task_loot_give_34_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 2) + template_task_loot_give_35_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 3) + template_task_loot_give_35_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure pour ses amis $f$] + + (random = 4) + template_task_loot_give_35_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure pour ses amis $f$] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure pour ses amis $f$] + + (random = 6) + template_task_loot_give_35_title_6 [Aider $giver$ à récolter de la fourrure pour ses amis $f$] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure pour ses amis $f$] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure pour ses amis $f$] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ demande de l'aide pour collecter de la fourrure pour ses amis $f$] + + template_task_loot_give_35_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collecter de la viande pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Partir à la chasse pour collecter de la viande pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Fournir de la viande aux $f.member$] + + (random = 4) + template_task_loot_give_3_title_4 [Commande spéciale de viande pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [Une commande de viande pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Rassembler de la viande pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ ont besoin de viande] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de viande] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de viande] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collecter des matières premières kitin] + + (random = 2) + template_task_loot_give_6_title_2 [Partir à la chasse pour collecter des morceaux de kitin] + + (random = 3) + template_task_loot_give_6_title_3 [Fournir des matières premières kitin à $giver$] + + (random = 4) + template_task_loot_give_6_title_4 [Commande spéciale de morceaux de kitin] + + (random = 5) + template_task_loot_give_6_title_5 [Une commande de matières premières kitin] + + (random = 6) + template_task_loot_give_6_title_6 [Rassembler des matières premières kitin] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_6_title_10 [$giver$ veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collecter des matières premières kitin pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Fournir des matières premières kitin aux $f.member$] + + (random = 4) + template_task_loot_give_8_title_4 [Commande spéciale de morceaux de kitin pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [Une commande de matières premières kitin pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Rassembler des matières premières kitin pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de kitin] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collecter des matières premières kitin pour les Kamis] + + (random = 2) + template_task_loot_give_9_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour les Kamis] + + (random = 3) + template_task_loot_give_9_title_3 [Fournir des matières premières kitin aux Kamis] + + (random = 4) + template_task_loot_give_9_title_4 [Commande spéciale de morceaux de kitin pour les Kamis] + + (random = 5) + template_task_loot_give_9_title_5 [Une commande de matières premières kitin pour les Kamis] + + (random = 6) + template_task_loot_give_9_title_6 [Rassembler des matières premières kitin pour les Kamis] + + (random = 7) + template_task_loot_give_9_title_7 [Les Kamis ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_9_title_8 [Les Kamis cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_9_title_9 [Les Kamis ont besoin d'un chasseur pour leur fournir des morceaux de kitin] + + template_task_loot_give_9_title_10 [Les Kamis demandent des matières premières kitin] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EDFDCBEE449EE95 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE ECA1B750D9C1F6EB +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A12BF480DB7DD45A +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE E043557B5B561DC0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [Pour un bon prix, j'achèterai $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE F32C7C7F766BA3DB +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 1D5DC409AD239291 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE EA53FE572BA395C4 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE BF3A3955EFC664F3 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 633E376B831A2052 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE B64E8CADCF1B9CE0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 358E93E1DC21D632 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE F8B16611F1182134 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 8C052671D66C2F46 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 40BA0589F9F06418 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + template_task_supply_buy_item_title [Que souhaitez-vous acheter ?] + +} + +// HASH_VALUE 356AE1A2C499689C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [Je vends $i1.pia$ $i1$ importés.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 96A088D2697CF105 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 4FDE6E7E2A788841 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE ADC263608A4CDA8C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 7F96F1E8D798090D +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 1DF60E150B5D0E4C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 575BC2E91E740ACA +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE F62F14347C6803B5 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 847B43B54E4CB53A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE F84048F4EC3CC668 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 41C36F2237EED728 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [Que vendez-vous ?] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_TARGET_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Repérer la population animale de $region$] + + (random = 2) + template_task_target_species_0_title_2 [Recenser la population animale de $region$] + + (random = 3) + template_task_target_species_0_title_3 [Etudier la population animale de $region$] + + (random = 4) + template_task_target_species_0_title_4 [Traquer les animaux de $region$] + + (random = 5) + template_task_target_species_0_title_5 [Pister les animaux de $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ a besoin de quelqu'un pour repérer la population animale de $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ a besoin de quelqu'un pour recenser la population animale de $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ a besoin de quelqu'un pour étudier la population animale de $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux de $region$] + + template_task_target_species_0_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Repérer les prédateurs de $region$] + + (random = 2) + template_task_target_species_1_title_2 [Recenser les prédateurs de $region$] + + (random = 3) + template_task_target_species_1_title_3 [Etudier les prédateurs de $region$] + + (random = 4) + template_task_target_species_1_title_4 [Traquer les prédateurs de $region$] + + (random = 5) + template_task_target_species_1_title_5 [Pister les prédateurs de $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ a besoin de quelqu'un pour repérer les prédateurs de $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ a besoin de quelqu'un pour recenser les prédateurs de $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ a besoin de quelqu'un pour étudier les prédateurs de $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ a besoin de quelqu'un pour traquer les prédateurs de $region$] + + template_task_target_species_1_title_10 [$giver$ a besoin de quelqu'un pour pister les prédateurs de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Repérer les herbivore de $region$] + + (random = 2) + template_task_target_species_2_title_2 [Recenser les herbivore de $region$] + + (random = 3) + template_task_target_species_2_title_3 [Etudier les herbivore de $region$] + + (random = 4) + template_task_target_species_2_title_4 [Traquer les herbivore de $region$] + + (random = 5) + template_task_target_species_2_title_5 [Pister les herbivore de $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ a besoin de quelqu'un pour repérer les herbivore de $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ a besoin de quelqu'un pour recenser les herbivore de $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ a besoin de quelqu'un pour étudier les herbivore de $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ a besoin de quelqu'un pour traquer les herbivore de $region$] + + template_task_target_species_2_title_10 [$giver$ a besoin de quelqu'un pour pister les herbivore de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Repérer les kitins de $region$] + + (random = 2) + template_task_target_species_3_title_2 [Recenser les kitins de $region$] + + (random = 3) + template_task_target_species_3_title_3 [Etudier les kitins de $region$] + + (random = 4) + template_task_target_species_3_title_4 [Traquer les kitins de $region$] + + (random = 5) + template_task_target_species_3_title_5 [Pister les kitins de $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ a besoin de quelqu'un pour repérer les kitins de $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ a besoin de quelqu'un pour recenser les kitins de $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ a besoin de quelqu'un pour étudier les kitins de $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ a besoin de quelqu'un pour traquer les kitins de $region$] + + template_task_target_species_3_title_10 [$giver$ a besoin de quelqu'un pour pister les kitins de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Repérer les animaux infectés par la goo $region.pr$ $region$] + + (random = 2) + template_task_target_species_4_title_2 [Recenser les animaux infectés par la goo $region.pr$ $region$] + + (random = 3) + template_task_target_species_4_title_3 [Etudier les animaux infectés par la goo $region.pr$ $region$] + + (random = 4) + template_task_target_species_4_title_4 [Traquer les animaux infectés par la goo $region.pr$ $region$] + + (random = 5) + template_task_target_species_4_title_5 [Pister les animaux infectés par la goo $region.pr$ $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ a besoin de quelqu'un pour repérer les animaux infectés par la goo $region.pr$ $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ a besoin de quelqu'un pour recenser les animaux infectés par la goo $region.pr$ $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ a besoin de quelqu'un pour étudier les animaux infectés par la goo $region.pr$ $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux infectés par la goo $region.pr$ $region$] + + template_task_target_species_4_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux infectés par la goo $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Repérer les primitifs $region.pr$ $region$] + + (random = 2) + template_task_target_species_5_title_2 [Recenser les primitifs $region.pr$ $region$] + + (random = 3) + template_task_target_species_5_title_3 [Etudier les primitifs $region.pr$ $region$] + + (random = 4) + template_task_target_species_5_title_4 [Traquer les primitifs $region.pr$ $region$] + + (random = 5) + template_task_target_species_5_title_5 [Pister les primitifs $region.pr$ $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ a besoin de quelqu'un pour repérer les primitifs $region.pr$ $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ a besoin de quelqu'un pour recenser les primitifs $region.pr$ $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ a besoin de quelqu'un pour étudier les primitifs $region.pr$ $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ a besoin de quelqu'un pour traquer les primitifs $region.pr$ $region$] + + template_task_target_species_5_title_10 [$giver$ a besoin de quelqu'un pour pister les primitifs $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Repérer les plantes intelligentes dans $region$] + + (random = 2) + template_task_target_species_6_title_2 [Recenser les plantes intelligentes dans $region$] + + (random = 3) + template_task_target_species_6_title_3 [Etudier les plantes intelligentes dans $region$] + + (random = 4) + template_task_target_species_6_title_4 [Traquer les plantes intelligentes dans $region$] + + (random = 5) + template_task_target_species_6_title_5 [Pister les plantes intelligentes dans $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ a besoin de quelqu'un pour repérer les plantes intelligentes dans $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ a besoin de quelqu'un pour recenser les plantes intelligentes dans $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ a besoin de quelqu'un pour étudier les plantes intelligentes dans $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ a besoin de quelqu'un pour traquer les plantes intelligentes dans $region$] + + template_task_target_species_6_title_10 [$giver$ a besoin de quelqu'un pour pister les plantes intelligentes dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9273F07E6406DC71 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AA9853CC245BF164 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F3ED540A664C9D9E +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 793E6B6C8374B0B5 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_VISIT_PLACE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_0_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_1_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Faire une tournée d'inspection pour les Kamis] + + (random = 2) + template_task_visit_place_2_title_2 [Explorer le territoire pour les Kamis] + + (random = 3) + template_task_visit_place_2_title_3 [Reconnaître le terrain pour les Kamis] + + (random = 4) + template_task_visit_place_2_title_4 [Faire une tournée d'exploration pour les Kamis] + + (random = 5) + template_task_visit_place_2_title_5 [Partir en reconnaissance pour les Kamis] + + (random = 6) + template_task_visit_place_2_title_6 [Les Kamis ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [Les Kamis ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_2_title_8 [Les Kamis ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_2_title_9 [Les Kamis ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_2_title_10 [Les Kamis ont besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Faire une tournée d'inspection pour la Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explorer le territoire pour la Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Reconnaître le terrain pour la Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Faire une tournée d'exploration pour la Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Partir en reconnaissance pour la Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [La Karavan a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [La Karavan a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_3_title_8 [La Karavan a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_3_title_9 [La Karavan a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_3_title_10 [La Karavan a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Faire une tournée d'inspection pour $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explorer le territoire pour $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Reconnaître le terrain pour $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Faire une tournée d'exploration pour $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Partir en reconnaissance pour $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ ont besoin de renseignements sur la région] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3BA50E298B9995FE +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BDA1A814C08ADDFD +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2.pr$ $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2.pr$ $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// HASH_VALUE C9A1D6AF3866B944 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On reçoit un item avec les propriétés suivantes Attention : l'item a un nom custom:\n + fiche : icmm2sa.sitem\n + qualité : 16\n + Durability : 1\n + Speed 10;\n + Range 0.9\n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +// HASH_VALUE C8DEDBFCE526E6FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE AE452C9A065A2F33 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Accomplir la mission auto ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo; {break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo. {break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto. {break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [Partie du corps : $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [Nom du bot : '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [Caractéristiques : $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Nom de la créature : '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [Chaîne dynamique : ""$m$""] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Nom de l'écosystème : $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Nom de l'item : $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [Rang Littéral : '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Nom du joueur : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [Type de puissance : '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Nom de la race : $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Nom du rôle : $r$] + +} + +// HASH_VALUE 5E20DD240A67FDDF +TEST_SBRICK (sbrick b) +{ + [Nom de la brique : $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [Score : $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Mon nom : $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Nom de la compétence : $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [Nom sphrase : $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [Chaîne dynamique : $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [Titre : '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [Type de dégâts : $d$] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [&bbl&coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [&bbl&coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 8F6970B22FA1CC3F +TEXT_INTRO_NEWBIE_1 (player p) +{ + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [&bbl&*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [&bbl&*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 08C3B5B68EB03DEB +TEXT_INTRO_NEWBIE_2 (player p) +{ + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ra, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BF81952BB69E1BAB +TEXT_INTRO_NEWBIE_3 (player p) +{ + text_intro_newbie_3 [Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 428F3B0587D114AF +TEXT_INTRO_NEWBIE_4 (player p) +{ + text_intro_newbie_4 [Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a…] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 208AB3D4121E848A +TEXT_INTRO_NEWBIE_5 (player p) +{ + text_intro_newbie_5 [Si tu as des questions… Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là… ] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + (self.gender = female) + too_encumbered_f [&CHK&Vous êtes trop encombrée.] + + too_encumbered_m [&CHK&Vous êtes trop encombré.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&Vous êtes trop encombré(e) pour faire cet échange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 4A7E9BC32E9EC3D6 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&Un nuage toxique vous atteint, infligeant $damage$ points de dégâts.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&Un nuage toxique atteint $defender.da$ $defender$, infligeant $damage$ dégâts.] + +} + +// HASH_VALUE 04875A8F88CF9E04 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&Vous ne pouvez pas utiliser un ticket de TP pendant une aventure Ring ou une session d'édition Ring.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuse de faire des affaires avec vous car vous avez mauvaise réputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [Que faites-vous ici ?! Voleur ! Laissez cette perle là où elle est !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&Vous êtes trop loin pour toucher efficacement cette cible.] + +} + +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [Le canal univers est réservé aux éditeurs et animateurs Ring.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&L'objet créé par l'action est inconnu du serveur ! Création avortée ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Seules les armes peuvent être enchantées.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Seules les armes peuvent être rechargées.] + +} + +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FC3A5FCAB261A937 +WELCOME_RA_1 () +{ + welcome_ra_1 [Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + +} + +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F4EC04DCA6C757F7 +WELCOME_RA_2 () +{ + welcome_ra_2 [Attention au fouet de Zat !] + +} + +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F15300E7CBE823F4 +WELCOME_RA_3 () +{ + welcome_ra_3 [Avez-vous goûté le thé de Lyne ?] + +} + +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE CB14BCA9159F22F3 +WELCOME_RA_4 () +{ + welcome_ra_4 [Donnez-moi une tarte aux klums ou je fais un malheur !] + +} + +/* OLD VALUE : [ + + WELCOME_RA_5 () + { + chiang_5 [C'est le lirri'a?] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + + + WELCOME_RA_5 () + { + welcome_ra_5 [C'est le lirri'a?] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE D6F33FCF6A98DF38 +WELCOME_RA_5 () +{ + welcome_ra_5 [C'est le lirri'a…] + +} + +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&J'ai cru voir passer un scoui?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&J'ai cru voir passer un scoui?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 22CF950484AE84BF +WELCOME_RA_6 () +{ + welcome_ra_6 [J'ai cru voir passer un scoui…] + +} + +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C12D8E34CE848CEF +WELCOME_RA_7 () +{ + welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] + +} + +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE A13BB524F8AC5CD5 +WELCOME_RA_8 () +{ + welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] + +} + +// HASH_VALUE A72969DE18D4549F +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [WELCOME_RA_WELCOME !] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 01D60CE8C1CE9084 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Salutations, jeune homin. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBMERCHANT_WEAPON () + { + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Salutations jeune novice ! Je propose un choix impressionnant d'armes. Vous en aurez besoin pour combattre les dangereux animaux qui rôdent dans les environs !] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Afficher les CSRs en ligne : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Afficher les CSRs invisibles en ligne : ] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&Aucun personnage trouvé.] + +} + +// HASH_VALUE 5F0CB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Affichage des personnages en ligne dans la région ""$pl$"".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&Vous n'avez pas réussi à prendre les ressources que vous essayiez de récolter.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&Vous avez trouvé des ressources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&Vous avez trouvé $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&Vous n'avez rien trouvé.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&A la recherche de ressources...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&Vous activez un catalyseur d'expérience de niveau $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&Vous consommez $i$ catalyseurs d'expérience de niveau $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&Vous n'avez plus de catalyseur d'expérience actif.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&Vous gagnez $i$($j$) points d'expérience dans '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Oui.] + +} + +// HASH_VALUE 79724D9B0C96A545 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&Vous n'avez pas le droit de piller cette carcasse pour le moment.] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer cette carcasse pour le moment.] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Plastron Ranger] + +} + diff --git a/translation/history/phrase_fr_diff_56AA0F0D.txt b/translation/history/phrase_fr_diff_56AA0F0D.txt new file mode 100644 index 0000000..f83f762 --- /dev/null +++ b/translation/history/phrase_fr_diff_56AA0F0D.txt @@ -0,0 +1,103 @@ +// DIFF_VERSION 2 +// DIFF CHANGED 2269 +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + (self.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (self.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +// DIFF CHANGED 2270 +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () +{ + (self.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (self.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +} + + +// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE diff --git a/translation/history/phrase_wk_56AA0EFF.txt b/translation/history/phrase_wk_56AA0EFF.txt new file mode 100644 index 0000000..8ebf7cb --- /dev/null +++ b/translation/history/phrase_wk_56AA0EFF.txt @@ -0,0 +1,23610 @@ +// HASH_VALUE 8857DE7C383C5498 +ABANDON_GROUP_MISSION () +{ + [&SYS& The leader of your team has abandoned a team mission.] + +} + +// HASH_VALUE 4E34C9C7A3251E27 +ABANDON_MISSION () +{ + abandon_mission [&TSK&You have abandonned a mission.] + +} + +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&You are already using a teleport ticket.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Votre allégeance ou votre niveau de renommée ne vous permet pas d'avoir accès aux pactes de cet autel.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être acheté que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être vendu que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Votre animal #$number$ vient de mourir, vous avez trois jours pour recupérer les items qui sont dans son inventaire avant qu'il ne disparaisse par pourrissement.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Votre animal #$number$ à disparu car cela fait trois jour qu'il est mort, tout ce qu'il contenait encore dans son inventaire à disparu avec lui.] + +} + +// HASH_VALUE 39F66466A4E64E98 +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] + +} + +// HASH_VALUE 12D1997374047D93 +ANIMAL_HAS_EATEN () +{ + [&ITM&Your mektoub has eaten some food from his inventory, and can now run.] + +} + +// HASH_VALUE 5E15D565252DCAD8 +ANIMAL_HUNGRY () +{ + [&CHK&Your mektoub is hungry, and can't run any longer.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&Votre interlocuteur a trop d'animaux pour que vous puissiez lui en donner d'autres.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Votre animal #$number$ est trop loin pour que vous puissiez acceder à son inventaire.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&Vous ne pouvez pas échanger un animal sur lequel vous êtes monté.] + +} + +// HASH_VALUE 3B34A8E429F9828F +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK& Your mektoub is too encumbered.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&Vous avez trop d'animaux pour que vous puissiez en accepter d'autres.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Bye!] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + answer_group_no [We're not interested.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE A6F7FCA154F7C0AB +ANSWER_NEXT () +{ + answer_next [Tell me more.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + answer_no [I'm not interested.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Don't bother me...] + +} + +// HASH_VALUE 63E83BA969B73095 +ANSWER_WHAT () +{ + answer_what [Pardon ?] + +} + +// HASH_VALUE 2E11138320A9A340 +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +} + +// HASH_VALUE E04A0F4A2EEE7E22 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&$p$ effects have ended.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + + (nb = 1) + auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +} + +//INVENTORY_MOVE_TO(item item, int qty) +//{ +// (qty=1) +// inventory_equip_item_1 [&SYS&You equip your $item$.] +// (qty>1) +// inventory_equip_item_p [&SYS&You equip your $item.p$.] +//} +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&This formula or action phrase is incompatible with the item in your hand.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&This weapon needs ammo.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&You cannot use offensive action against your current target.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Your target is too far away.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Your target is too far away or you are not facing it.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&Vous devez être dans le bâtiment ou prêt d'un avant poste de votre guilde pour pouvoir accéder à son inventaire.] + +} + +// HASH_VALUE 4FE7D396A4E06C5B +CANT_BE_ENCHANTED () +{ + [&CHK&This item can't be enchanted.] + +} + +// HASH_VALUE 91A13CE3D39D7837 +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +} + +// HASH_VALUE B140771A6FE95837 +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK& Can't craft this item now because you don't have enough focus energy!] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +} + +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee fight! Forage action aborted!] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&item in slot $i$ was not found.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Toutes les matiéres premiéres selectionnées n'ont pu être trouvées dans le bag! l'action de craft est annulée!] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage or are inaccessible. Crafting action aborted!] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&You must be team leader to abandon the challenge.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&$p$and you are now in a PVP challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A312 +CHALLENGE_LOST () +{ + [&CHK&You lost the challenge.] + +} + +// HASH_VALUE E3D8620F2DFC6EFB +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&You can't propose a challenge because a member of the opponent team being attacked by a creature.] + +} + +// HASH_VALUE 29344EBFC678C99B +CHALLENGE_SAME_TEAM ( player p ) +{ + [&CHK&$p$ is your teammate, you can't challenge him.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + [&CHK&You are now in a challenge versus other players. You will be teleported back when the challenge is over.] + +} + +// HASH_VALUE 2D214526384ADDCA +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&You can't challenge $p$, because this player is being attacked by a creature.] + +} + +// HASH_VALUE F722984ECA23E972 +CHALLENGE_TEAM_AGGRO (player p) +{ + [&CHK&You can't propose a challenge because $p$, your team mate, is under attack by a creature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + [&CHK& $p$, your teammate, is already engaged in combat against other players.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&You won the challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 8F8DD442044A1E2B +CHALLENGE_YOU_AGGRO () +{ + [&CHK&You can't propose a challenge if you are being attacked by a creature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [Vous avez porté le coup fatal au personnage joueur $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + [&SYS&"$p$" has been saved.] + +} + +// HASH_VALUE F58FC67D32CD6604 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Your guild applied for the charge of "$str$".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&You don't have a sufficient guild grade to perform this operation.] + +} + +// HASH_VALUE FD6B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Your guild lost control of charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Your guild was selected for the following charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&You fumble.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + + (damage>1) + combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +} + +// HASH_VALUE 3A3A516FF482F254 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&Vous vous blessez, infligeant $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&Vous vous blessez, infligeant 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&Vous vous blessez mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_self_pm [&DG&Vous vous blessez, infligeant $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_self_1m [&DG&Vous vous blessez, infligeant 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_self_0m [&DG&Vous vous blessez mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&You miss $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&You attack $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e$ attacks you.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e$ fumbles.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e$ misses you.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.pa$ $e$ disarmed you.] + +} + +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equiped, so you cannot disarm him.] + + combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equiped, so you cannot disarm her.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + + combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +} + +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Invalid target.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&You stop attacking $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e$ leaves combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 +COMBAT_MISS_ATTACKER (entity e) +{ + combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A +COMBAT_MISS_DEFENDER (entity e) +{ + combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_attackers_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_defenders_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor$ fumbles.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&You cannot attack a corpse.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&L'action est annulée et l'objet n'est pas consommé.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [Vous utilisez votre $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&Vous ne pouvez pas utiliser cet objet en étant debout.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $m$ minutes et $s$ secondes.] + + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $s$ secondes.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&You need appropriate tool to craft this item.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ is already rooted by a GM command.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Invalid guild.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&The chosen mission is invalid.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&The name you are trying to assign to this player is invalid or is already taken.] + +} + +// HASH_VALUE 0380ADEE29395E36 +CSR_BAD_RIGHTS () +{ + [&CHK&You don't have the right to affect this player.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Invalid command target.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ now has no event faction.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ is in event faction '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ already has this grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ already is member of a guild.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Maximum count for this grade ($i$) has been reached.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$: $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ now has grade $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ now is a member of guild '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ is not a member of the guild '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Unknown grade.] + +} + +// HASH_VALUE 122363FCE13441CF +CSR_HAS_MISSION () +{ + [&CHK&Cannot monitor another player mission if you have a mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ has rooted you through a gamemaster power.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet sur le channel universe.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole sur le channel universe.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ has successfully unrooted you.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& new name already attributed. Please try another one.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Cant kill non attackable bot.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + [&CHK&$p$ is not rooted.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& command target was not previously summoned.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet sur le channel universe, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ is offline.] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE A1110326D8022D6B +CSR_ROOT_ENDS () +{ + [&SPL&The root effect placed on you by a GM has ceased.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + [&SYS&$p$ is now rooted.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& event '$e$' has been started.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& event '$e$' has been stoped.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet sur le channel universe.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Unknown player: $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Unknown respawn point.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + [&SYS&$p$ was successfully unrooted.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&You have killed $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + death_self_kill [&SYS&You killed yourself.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + + death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) + death_victim_0 [&SYS&You have been killed.] + + death_victim [&SYS&You have been killed by $e.da$ $e$.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE A9794A6B39969517 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Your death penalty reached $j$ points. You have currently recovered $i$.] + +} + +// HASH_VALUE AAD3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [I crafted the items.] + +} + +// HASH_VALUE 266CA321DAE71621 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [I did it...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [I found the raw materials.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Give $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [We killed the creatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [I killed the creatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F83007CAE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [I progressed in $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [$previous$ sent us...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Talk to $bn$] + +} + +// HASH_VALUE D0B2186461976412 +DISCONNECT_CANCELED () +{ + [&CHK&Disconnection canceled] + +} + +// HASH_VALUE A80CDE149309D32F +DUEL_ABANDON () +{ + [&SYS&Your have won the duel because your opponent has abandonned.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&you are now in duel with $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + [&CHK&you are already invited to duel.] + +} + +// HASH_VALUE 4B1596B2A25C80F0 +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ cancels his duel proposition.] + +} + +// HASH_VALUE 2DEECC0D31CC45B3 +DUEL_DISCONNECT () +{ + [&SYS&Your duel opponent has disconnected.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Your have won your duel because your opponant has entered a PVP zone.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK& Vous ne pouvez pas vous battre ici.] + +} + +// HASH_VALUE E8BD62FD11D062A5 +DUEL_INVITATION (player p) +{ + [$p$ invites you to a duel. Do you accept?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&L'invitation au duel a expiré.] + +} + +// HASH_VALUE 4FB86F6BD683333E +DUEL_LOST () +{ + [&SYS&You have lost the duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuses your duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ is already invited to duel by someone else.] + +} + +// HASH_VALUE 4121F6A7C1DC0134 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as this player is already engaged against other players.] + +} + +// HASH_VALUE B2D3C855818D51BD +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't start a challenge because $p$, a member of the opposing team, is already in combat against other players.] + +} + +// HASH_VALUE D1653E89C599513A +DUEL_TELEPORT () +{ + [&SYS&Your have won a duel because your opponent has teleported.] + +} + +// HASH_VALUE 587F3E73E9B1D815 +DUEL_WON () +{ + [&SYS&You have won a duel.] + +} + +// HASH_VALUE AB5E67D327E07C80 +DUEL_YOU_ABANDON () +{ + [&SYS&Your have abandonned the duel.] + +} + +// HASH_VALUE E80E5410A1862489 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as you are already engaged against other players.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&By proposing a duel, you have canceled the duel proposed to $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Your have lost your duel because you have entered a PVP zone.] + +} + +// HASH_VALUE B865FA34178CDE40 +DUEL_YOU_TELEPORT () +{ + [&SYS&Your have lost your duel because you have teleported.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&You are no longer bleeding.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + effect_blind_end_target [&SPL&You are no longer blinded.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +/** + * Debuff combat skills + */ +// HASH_VALUE 99DA7FE67A228929 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ incurs a penalty on combat skills.] + +} + +// HASH_VALUE 1C5A6067FC271D1A +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE CA52C766E0B413B4 +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&You incur a penalty on combat skills.] + +} + +// HASH_VALUE 5C9726DA4F6AEF94 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE 376A0D7DE7CEEA8A +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A1CEF29A6E45A1E6 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A4FB43B52AAA6AEE +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&You now incur a penalty on combat sills.] + +} + +// HASH_VALUE 635F3D79F97170E0 +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE 058355687CA831BF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE F662ACDB9CD3DDFD +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on combat skills.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on combat skills.] + +} + +/** + * Debuff combat defense skills + */ +// HASH_VALUE 613160D3C23FC0C2 +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on defence.] + +} + +// HASH_VALUE 05E474AB4A95B7CE +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on defence.] + +} + +// HASH_VALUE E45453E322FC7E4D +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&now incurs a penalty on defence.] + +} + +// HASH_VALUE 2FFA62170E84E118 +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +} + +// HASH_VALUE 893AD15780F33063 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence us no longer subject to penalty.] + +} + +// HASH_VALUE F4F7AF40B3617C75 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +} + +// HASH_VALUE A8401E324B8C9E84 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&You now incur a penalty on defence.] + +} + +// HASH_VALUE 26B03EB8A3300B11 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on its defence.] + +} + +// HASH_VALUE 019402EEFD8CA481 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on his defence.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on her defence.] + +} + +// HASH_VALUE 25430E1769D0864C +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ now incur a penalty on his defence.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ now incur a penalty on her defence.] + +} + +/** + * Debuff dodge skill + */ +// HASH_VALUE D49A463569FE1D95 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 9C27FA784AB1699A +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 4D338B62DCFFFA47 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&You now incur a penalty on dodging.] + +} + +// HASH_VALUE B4DF04B47884CE68 +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 2843F9C01296B9C6 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 15576492B15A9954 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 5655AE2678183206 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&You now incur a penalty on dodging.] + +} + +// HASH_VALUE 72F91D2798BFB672 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 21D81C9A8EB134C9 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE E620C718F91B1896 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on dodging.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on dodging.] + +} + +/** + * DoT effects + */ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS& TODO.] + + effect_dot_begin_creator_f [&SYS& TODO.] + +} + +// HASH_VALUE 4A05B702E839FE67 +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS& TODO.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F6287EE7EB697F3F +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE A78DDA339ACC87A6 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 62560445B0A4B7DE +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6F052B91AA6CA7A4 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +/** + * FEAR + */ +// HASH_VALUE E9ACD8853FBD3DE3 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +} + +// HASH_VALUE 6418C2788F9B487E +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +} + +// HASH_VALUE C7F6361CA5025DE4 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +} + +// HASH_VALUE 42087AF2F69E5EE7 +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ retrouve son sang froid et peut a nouveau agir.] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&Vous retrouvez votre sang froid et pouvez a nouveau agir.] + +} + +// HASH_VALUE 5B38FDD84EE2EC41 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +} + +// HASH_VALUE ACBE3A1A0448C97E +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 80A8218EECBD78D8 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 37BAB905F65F09EB +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +} + +/** + * INVULNERABILITY + */ +// HASH_VALUE 4EE4E6613381920F +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +} + +// HASH_VALUE BC76A54842FE22BE +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable who can no longer perform any actions.] + +} + +// HASH_VALUE 3934F9B906451FBE +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +} + +// HASH_VALUE 784D49513963A48E +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +} + +// HASH_VALUE D5617C5FD8262463 +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +} + +// HASH_VALUE 2DD61F6577733EA5 +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +} + +// HASH_VALUE A7264C2678DD1F29 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE D0DD99B3B2CAEBA2 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 93841EAAA1F9EEF4 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 7A34E83CBECA2677 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable though can no longer perform actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable though can no longer perform actions.] + +} + +/** + * MADNESS + */ +// HASH_VALUE 41606F700A60BCFE +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may target himself instead of his opponent.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may target herself instead of her opponent.] + +} + +// HASH_VALUE 7B8214EF11F741A6 +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +} + +// HASH_VALUE D6CEDCF26136EBB6 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now target your offensive spells on yourself.] + +} + +// HASH_VALUE 2C1988CCB98A8043 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE F461A4D34BF339BF +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE CE3BF1693D66D7F9 +EFFECT_MADNESS_END_TARGET () +{ + effect_madness_end_target [&SPL&You are no longer struck by madness.] + +} + +// HASH_VALUE E5D803A8ACFBC695 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +} + +// HASH_VALUE 081C28B1781D5BFE +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +} + +// HASH_VALUE AE7C2F651B554794 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +// HASH_VALUE 10C87058648CB9CC +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +/** + * MEZZ + */ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +} + +/** + * DOT POISON + */ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + effect_poison_begin [&SPL&You are poisoned.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + effect_poison_ends [&SPL&You are no longer poisoned.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering poison effects and loses $i$ hit points.] + +} + +/** + * ROOT + */ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + effect_root_end_target [&SPL&You are no longer rooted.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +} + +/** + * SLOW attacks (combat) + */ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed your attacks.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed.] + +} + +// HASH_VALUE 873A1DEFAF70DEF8 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +} + +// HASH_VALUE 6F7E986F424C4DDC +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +} + +// HASH_VALUE 72FF4723352BC6F2 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +} + +// HASH_VALUE 545DE1025A7DF9C9 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +} + +/** + * SLOW MOVE + */ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + effect_slow_move_end_target [&SPL&You are no longer slowed.] + +} + +// HASH_VALUE 88A625B7A531DA92 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +} + +// HASH_VALUE 51F4E32C9AE5ECC0 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +} + +// HASH_VALUE BA2B7F31ADB40EB2 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +} + +// HASH_VALUE F2D60C2412D2A9B9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +} + +/** + * STINK/STENCH + */ +// HASH_VALUE FEC05E8DD0BF0AC2 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +} + +// HASH_VALUE 4202CF5FA8F3FB60 +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE C4A28FFF89DDB421 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F27C4502D09ABB4E +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE D9773766E3862B42 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE FDC17C899A15035B +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 8D0FA4784BCCDD2F +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +} + +/** + * STUN + */ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + effect_stun_end_target [&SPL&You are no longer stunned.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&The incantation of your spell is broken.] + +} + +// HASH_VALUE DBC04F3B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&You vampirise $vampirise$ from $target$.] + +} + +// HASH_VALUE 7B2438D04B0B3990 +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&You can only have one mektoub mount.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&You cannot attack while you are near water.] + +} + +// HASH_VALUE 3CA08907433C2D81 +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&You can't buy another mektoub packer.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&Vous ne pouvez plus rien construire.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&I have nothing of interest for you to buy, sorry but come back later.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&You cannot buy this hair cut : this is your current one.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&You cannot buy this hair color : this is your current one.] + +} + +/* OLD VALUE : [ + EGS_COSMETIC_SAME_TATOO () + { + [&CHK&You cannot already have this tatoo.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&You cannot buy this tatoo : this is your current one.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&You have entered $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est dominée par la faction $f$.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est neutre.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&You have entered $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Your foraging action has been interrupted.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&The corpse you are trying to skin is too far away, get closer.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&This bag is already being looted by $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&You have left $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région dominée par la faction $f$.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région neutre.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&You have left $p$.] + +} + +// HASH_VALUE 1BC65C70762A6262 +EGS_LOOT_MONEY (money m) +{ + [&ITM&You loot $m$ dappers.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/seeds to cast this spell.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Your target is out of range for your spell.] + +} + +// HASH_VALUE BE5F19F4AA541BD3 +EGS_MISSION_STEP_SUCCESS () +{ + [&TSK&You have finished a mission step.] + +} + +// Mission message +// HASH_VALUE 22E733821B084772 +EGS_MISSION_SUCCESS () +{ + [&TSK&You have completed a mission.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&You do not have enough skill points to buy this.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&This strategy needs more ammunition.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&You successfully take the opening.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&You connat use offensive action against this player character.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Your quartering action has been interrupted.] + +} + +// HASH_VALUE 84A521F949BD9848 +EGS_TASK_ENCYCLO_SUCCESS () +{ + [&TSK&Task successfull.Check your encyclopedia.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&You do not have enough focus to pay this action cost.] + +} + +// HASH_VALUE 08D54EA2E8D46583 +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&You do not have enough hp to pay this action cost.] + +} + +// HASH_VALUE ACD625ADDAE9A3C8 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE B08418EA80179BAC +EGS_TRADE_BAD_FAME ( bot b ) +{ + // I have included a bot in this phrase cause it is a bot chat ( variation according the bot race and so on,...) + [I don't want to trade with you because you have too bad a reputation.] + +} + +// HASH_VALUE F8C11D3BBBDB29B8 +EGS_UNLOCK_ENCYCLO () +{ + [&TSK&Thema unlocked.Check your encyclopedia.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&You have used your last ammo.] + +} + +// HASH_VALUE 36916EEE9C165AC0 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ seems like he is about to do something, but isn't sure what.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ seems like she is about to do something, but isn't sure what.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ needs someone to adventure with!] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ wants to go adventuring with $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ gets in $t$'s face.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ appears to be agreeable.] + +} + +// HASH_VALUE C999C1554DE97117 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ agrees with himself, so there's no argument.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ agrees with herself, so there's no argument.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ agrees with $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ puts everyone on alert.] + +} + +// HASH_VALUE C708415C5682EEAE +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ notifies himself of something important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ notifies herself of something important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ alerts $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ provides for everyone.] + +} + +// HASH_VALUE E41FB32C653D4FDB +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ shares liberally without taking any for himself.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ shares liberally without taking any for herself.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + emote_altruist_target [&EMT&$a$ is impressed at $t$'s generous nature.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +} + +// HASH_VALUE 4E2F3CFE77CEF124 +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ ends up amazing himself.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ ends up amazing herself.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ could go either way.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ indicates to $t$ it doesn't really matter.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + emote_amused_nobody [&EMT&$a$ is amused.] + +} + +// HASH_VALUE 3259895C9E5C355E +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ amuses himself.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ amuses herself.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +} + +// HASH_VALUE E8283BD76DB60095 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +} + +// HASH_VALUE 126C6E2E1E50B89F +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + emote_annoyed_target [&EMT&$a$ is annoyed at $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +} + +// HASH_VALUE F1B27D732EFA4461 +EMOTE_APATHETIC_SELF (entity a) +{ + emote_apathetic_self [&EMT&$a$ attempts to muster up some caring feelings, and fails.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +} + +// HASH_VALUE 15E0DC6F0D274D28 +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ gives himself a seal of approval.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ gives herself a seal of approval.] + +} + +// HASH_VALUE A27658E88B5D834D +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&$a$ is unstoppable.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ detects a bit of arrogance in $t$, perhaps?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +} + +// HASH_VALUE C8A9D7FAA713D1BE +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +} + +// HASH_VALUE F6CB957D7E2DC189 +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +} + +// HASH_VALUE 1C5039058E4BB6BE +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ finds $t$ has a belligerent temperament.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + emote_bitter_nobody [&EMT&$a$ is bitter.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ smiles bitterly.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + emote_bloodthirsty_self [&EMT&$a$ isn't afraid of a little blood, in fact, prefers it.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ wonders when $t$ got bloodthirsty.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ is bored] + +} + +// HASH_VALUE D5831FD5FF495E1F +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ considers $t$ boring.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ bows respectfully.] + +} + +// HASH_VALUE CEE94511DC06B4AE +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ bows at no one in particular, but ends up touching his toes.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ bows at no one in particular, but ends up touching her toes.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ bows to $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +} + +// HASH_VALUE EF12305C0D6EFF04 +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems catching.] + +} + +// HASH_VALUE 9B97F2673781E940 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ pours bubbly on himself. Oops.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ pours bubbly on herself. Oops.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ burps loudly.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ burps.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ excuses $t$. That was a loud one!] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ calms down. No sense getting worked up.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ looks concerned at $t$ and tells them to calm down.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ radiates serenity.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ is perfectly tranquil and calm.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ tries to calm $t$.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ proceeds, carefully.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ warns $t$ to be careful.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ thinks someone was careless, but isn't naming names.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ shrugs carelessly.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ looks around casually.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ hangs out.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ asks $t$ what's up.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +} + +// HASH_VALUE 12A087272CE62C13 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has made.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has made.] + +} + +// HASH_VALUE 6E5907B15CE2B65A +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things just as chaotic as he does.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things just as chaotic as she does.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ cheers. Yay!] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ surveys the scene with a clinical air.] + +} + +// HASH_VALUE 5827B78227E45F77 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ examines himself.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ examines herself.] + +} + +// HASH_VALUE 4B2A4C178AD11409 +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observes $t$ taking notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ stares coldly.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ is cold as ice.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ eyes $t$ coldly.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +} + +// HASH_VALUE 3BBDFD14BB455B1E +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ shows great compassion to $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + emote_condescending_nobody [&EMT&$a$ glances around, feeling superior.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ doesn't like condescending people.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ speaks very slowly at $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + emote_confident_nobody [&EMT&$a$ struts about confidently.] + +} + +// HASH_VALUE 4917849F069DD0E1 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ has full confidence in $t$.] + +} + +// HASH_VALUE BD2F95028494E494 +EMOTE_CONFUSED_NOBODY (entity a) +{ + emote_confused_nobody [&EMT&$a$ ponders for a while, but ends up confused anyway.] + +} + +// HASH_VALUE 875DDD7A1F294996 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +} + +// HASH_VALUE F9645C65BDCA3A04 +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admits $t$ has him confused.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admits $t$ has her confused.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ scowls contemptuously.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ holds everything in contempt.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ holds $t$ in bitter contempt.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + emote_content_nobody [&EMT&$a$ is content.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ sighs contentedly at $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ goes first, as an example of courage.] + +} + +// HASH_VALUE 6E73FC2014FDE5A9 +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + emote_courageous_target [&EMT&$a$ is inspired by the courageousness of $t$.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ bows deeply.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ proceeds in a regal fashion.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ flourishes at $t$ in a most courtly bow.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + emote_coward_nobody [&EMT&$a$ isn't a coward.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + emote_crazy_nobody [&EMT&$a$ goes crazy.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +} + +// HASH_VALUE 14E0164C174C1C3F +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ makes a few crude comments to himself.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ makes a few crude comments to herself.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ makes a crude gesture at $t$.] + +} + +// HASH_VALUE 257CBB929E88BBD7 +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ narrows his eyes, unleashing an unusual amount of cruelty.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ narrows her eyes, unleashing an unusual amount of cruelty.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ teases, torments, and taunts. How cruel!] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ taunts $t$ cruelly.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + emote_curious_nobody [&EMT&$a$ is curious.] + +} + +// HASH_VALUE A98B1073849CE11E +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + emote_curious_target [&EMT&$a$ is curious of $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ generally has a low opinion of the nature of homins.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ reaches new levels of cynicism.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ doesn't quite trust $t$.] + +} + +// HASH_VALUE 17C609E8C0E3271E +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ only looks dainty, trust him.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ only looks dainty, trust her.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ fusses about in a dainty fashion.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ wonders how a dainty creature like $t$ can kill something so big.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ gets this party started!] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ is poetry in motion.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ extends a hand. Would $t$ like to dance?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ is put on the defensive.] + +} + +// HASH_VALUE 6D9B828B2A24171B +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ defends himself.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ defends herself.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ gets defensive at $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + emote_depressed_nobody [&EMT&$a$ is depressed.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ could use a good listener.] + +} + +// HASH_VALUE 84AF4BBA5FAEC46C +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +} + +// HASH_VALUE DE01DF1EDC6968E0 +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +} + +// HASH_VALUE 8771B7B54E651E98 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +} + +// HASH_VALUE B50259B1DA1AA85D +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ despairs; things couldn't get worse.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + emote_destructive_nobody [&EMT&$a$ looks ready to destroy something.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ throws things around, raises a fuss, and is in a destructive mood.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ warns $t$ to stay back.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ faces certain death. Onward!] + +} + +// HASH_VALUE 9CC565A113779E16 +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ checks $t$'s expiration date.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ maintains composure.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ acts dignified, regardless of the situation at hand.] + +} + +// HASH_VALUE 54E9FA294881162A +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ notes the dignified manner $t$ carries himself and acts accordingly.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ notes the dignified manner $t$ carries herself and acts accordingly.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ believes some diplomacy would help here.] + +} + +// HASH_VALUE E7A70530ADCAC4B4 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ engages in diplomacy with himself. Surprisingly, all parties come to an agreement.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ engages in diplomacy with herself. Surprisingly, all parties come to an agreement.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ engages in diplomatic relations with $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + emote_disappointed_nobody [&EMT&$a$ is clearly disappointed.] + +} + +// HASH_VALUE 27953662C05C92F6 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +} + +// HASH_VALUE C4310A8E82BC7298 +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ lowers his head, disappointed at $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ lowers her head, disappointed at $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +} + +// HASH_VALUE 66BC332B165411BF +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ rolls his eyes.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ rolls her eyes.] + +} + +// HASH_VALUE 78A42C8A5E03FF74 +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ knows you all are beneath him.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ knows you all are beneath her.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ glares at $t$ distainfully.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ is just plain disgruntled.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ grumbles a lot, but proceeds.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + emote_disgruntled_target [&EMT&$a$ is disgruntled at $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +} + +// HASH_VALUE 27C8B1BCD50FAA2A +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +} + +// HASH_VALUE 5A1DE2437A347E13 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ isn't quite as hopeful as he used to be.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ isn't quite as hopeful as she used to be.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +} + +// HASH_VALUE A072464D4EF1BB99 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$a$ has his illusions shattered by $t$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$a$ has her illusions shattered by $t$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't how things were supposed to go.] + +} + +// HASH_VALUE 27B50CB24392E888 +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ is dismayed at himself. This was not what he was expecting.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ is dismayed at herself. This was not what she was expecting.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + emote_dismayed_target [&EMT&$a$ looks dismayed at $t$.] + +} + +// HASH_VALUE AD2450DDEFE94235 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ turns round and round and..] + +} + +// HASH_VALUE 9F41782BE1CCD3E0 +EMOTE_DISORIENTED_SELF (entity a) +{ + emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ gazes off into the middle distance.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ isn't paying attention right now, can you come back later?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ doubts it.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ doesn't believe $t$.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ strikes a pose.] + +} + +// HASH_VALUE F10219EF24B00509 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ stares off into the distance.] + +} + +// HASH_VALUE 3A7FC9724074713A +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ has a dreamy look about him.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ has a dreamy look about her.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ hiccups and gets another drink.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + emote_drunk_self [&EMT&$a$ staggers around, possibly drunk.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ hands $t$ another drink.] + +} + +// HASH_VALUE B29B39DAB98503CB +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ will do his duty.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ will do her duty.] + +} + +// HASH_VALUE 07CDAC27139365D1 +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ is unswavering in dedication to his duty.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ is unswavering in dedication to her duty.] + +} + +// HASH_VALUE 2617F69E0A35CC42 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ follows $t$, as is his duty.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ follows $t$, as is her duty.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + emote_eager_nobody [&EMT&$a$ is eager and ready!] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + emote_eager_self [&EMT&$a$ is self motivated.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ nods eagerly at $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ looks intent.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ expresses the importance of being earnest.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ eyes $t$ seriously.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + emote_ecstatic_nobody [&EMT&$a$ couldn't be happier.] + +} + +// HASH_VALUE 331E3BFC6D87E8F3 +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ is so happy with himself!] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ is so happy with herself!] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + emote_ecstatic_target [&EMT&$a$ is so very happy for $t$!] + +} + +// HASH_VALUE 92EFFD52AAD6D025 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ watches his ego soar.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ watches her ego soar.] + +} + +// HASH_VALUE 8EBAAE3489A119EE +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ believes in himself, and his ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ believes in herself, and her ego.] + +} + +// HASH_VALUE 7201C1F39587AEE2 +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ pumps up $t$'s ego, not that he needs it.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ pumps up $t$'s ego, not that she needs it.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +} + +// HASH_VALUE 86EF972F68B0993B +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ embarasses himself.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ embarasses herself.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + emote_emotional_nobody [&EMT&$a$ is overcome with emotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ could use some comfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ looks vacantly at $t$.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + emote_emphatic_nobody [&EMT&$a$ looks ready to listen.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ is willing to lend an empahatic ear, knowing how you feel.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ empathizes with $t$. "I know just how you feel."] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ finds the situation encouraging.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + emote_encouraging_self [&EMT&$a$ is encouraged.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourages $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ fumes, enraged.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ seethes with rage at $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ looks enthusiastic.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ agrees enthusiastically with $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + emote_envious_nobody [&EMT&$a$ seethes with envy.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + emote_envious_self [&EMT&$a$ is probably the envy of everyone right now.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ wants to be just like you, $t$.] + +} + +// HASH_VALUE 6F313F6810E06A23 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +} + +// HASH_VALUE 2D1B0F291832659E +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ considers him evil.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ considers herself evil.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&$a$ grins evilly at $t$.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + emote_excited_nobody [&EMT&$a$ smiles, excited.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + emote_excited_self [&EMT&$a$ is so excited!] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + emote_excited_target [&EMT&$a$ gets excited at $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ engages in a complete workout.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + emote_exhausted_self [&EMT&$a$ is extremely exhausted and needs to rest.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ has happiness in abundance.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ dances about, joyously unrestrained and enthusiastic.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + emote_exuberant_target [&EMT&$a$ dances with $t$, extremely pleased.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +} + +// HASH_VALUE 6F1529599A8750EA +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +} + +// HASH_VALUE CC829E6E90DB07A9 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + emote_fanatical_self [&EMT&$a$ is a homin with a cause. To the death!] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ has unswerving devotion to $t$, and $t$ alone.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ fastidiously makes sure everything is in its place.] + +} + +// HASH_VALUE 4E6DAD38F0153C17 +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ fastidiously brushes a bit of dirt off $t$.] + +} + +// HASH_VALUE 6F09806C5645F0A4 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +} + +// HASH_VALUE ED0ABCACA2607BBE +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ practices the art of the Elders of Atys.] + +} + +// HASH_VALUE 271C647C66C6E0CB +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + emote_fearful_nobody [&EMT&$a$ looks around, eyes wide with fear.] + +} + +// HASH_VALUE C8601840C7116169 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ fears no one but possibly himself.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ fears no one but possibly herself.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ fears $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ stands firm.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ is unbending.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ is firm on this, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ decides to act first, and ask for forgiveness later.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ forgives $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + emote_fraternal_self [&EMT&$a$ is glad to be treated like family here.] + +} + +// HASH_VALUE 86B4A81A9924FF39 +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + emote_fraternal_target [&EMT&$a$ considers $t$ like a brother.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + emote_friendly_nobody [&EMT&$a$ is friendly to everyone.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ is considered friendly.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + emote_friendly_target [&EMT&$a$ is friendly to $t$.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +} + +// HASH_VALUE DFE504194A6C620B +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ is frustrated with himself.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ is frustrated with herself.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + emote_frustrated_target [&EMT&$a$ is frustrated with $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ tells a joke.] + +} + +// HASH_VALUE 33F78744794F76AE +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ laughs at himself.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ laughs at herself.] + +} + +// HASH_VALUE CD3B83D8698E8764 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ tells $t$ how funny he is.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ tells $t$ how funny she is.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ shares with everyone!] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ shares generously with $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +} + +// HASH_VALUE 0CA140C2A51FB40E +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ wonders if giving himself a high-five results in a clapping sound.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ wonders if giving herself a high-five results in a clapping sound.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ mutters something about doom, gloom, and certain destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ mopes at $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes. This is one of those times.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ grins. This is great!] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ is great. You?] + +} + +// HASH_VALUE CAAB77D928BE635C +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ tells $t$ how great he is.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ tells $t$ how great she is.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ grins widely.] + +} + +// HASH_VALUE 7B9B76BDCA404EE3 +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&$a$ grins for nothing, making everyone wonder.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ grins at $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ scowls, grumpy.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ grumps at $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ did it.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ looks guilty at $t$.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + emote_happy_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE BA808C337EA6431E +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ looks very happy with himself.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ looks very happy with herself.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + emote_happy_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + emote_hardsilence_nobody [&EMT&$a$ gazes around in stony silence.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + emote_hardsilence_self [&EMT&$a$ is finding it hard to be silent.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ is giving $t$ the silent treatment.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ puts on haughty airs.] + +} + +// HASH_VALUE 4FA73443E74C023F +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ isn't going to lower himself to your level.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ isn't going to lower herself to your level.] + +} + +// HASH_VALUE 231A304BFE0AC0BC +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ puts his nose up at $t$.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ puts her nose up at $t$.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +} + +// HASH_VALUE 33638E968B7E8254 +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ helps himself.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ helps herself.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ tries to be helpful to $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +} + +// HASH_VALUE D6C7323DCE08EAA6 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ rescues himself, true hero style.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ rescues herself, true hero style.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ says hi.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ waves. Hiya!] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +} + +// HASH_VALUE FED32763C0796FE5 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ is always honest with himself.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ has been nothing but honest with $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ is hopeful.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ holds on to hope.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ has no hope.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ wails. Things are doomed, it's hopeless!] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + emote_hopeless_target [&EMT&$a$ thinks $t$ is hopeless.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + emote_humble_nobody [&EMT&$a$ looks about modestly.] + +} + +// HASH_VALUE 5C7F82AB5BC65446 +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ has been unquestionably humbled by $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ could use some food.] + +} + +// HASH_VALUE 6A0A46DB2C500268 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ looks at $t$ like lunch.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ moves around in a hurried state.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ is already hurrying.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + emote_hurried_target [&EMT&$a$ is fairly hurried as is, $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ hurries up, since people are waiting.] + +} + +// HASH_VALUE 5315DDBD4CAEC7D0 +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ goes into hysterics.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ is begging.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ implores $t$ to stop.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + emote_indifferent_self [&EMT&$a$ is impartial.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ tells $t$ things are neither good nor bad.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + emote_indignant_nobody [&EMT&$a$ storms around indignantly.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ became indignant at the topic.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + emote_indulgent_self [&EMT&$a$ indulges grandly.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ indulges $t$, because its fun.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + emote_innocent_nobody [&EMT&$a$ is innocent.] + +} + +// HASH_VALUE 7179C7CA5B7523BD +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ could use assurance.] + +} + +// HASH_VALUE 8CC0843F379CD727 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ isn't too sure about himself.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ isn't too sure about herself.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ feels so insecure around $t$.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + emote_interested_nobody [&EMT&$a$ pays full attention.] + +} + +// HASH_VALUE 82FCF05A8A679609 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ is interested in himself.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ is interested in herself.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + emote_jealous_nobody [&EMT&$a$ is deep green with jealousy.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ burns with jealousy.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ makes a joyful noise.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + emote_joyful_self [&EMT&$a$ is overcome with joy.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + emote_joyful_target [&EMT&$a$ is overjoyed for $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to yourself.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ lounges about.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ is being lazy at the moment, try later.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ hates you all.] + +} + +// HASH_VALUE D5DE4BF5455507B8 +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ can't stand himself.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ regards $t$ with utter contempt and loathing.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +} + +// HASH_VALUE C1B118ED77153D7A +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ makes perfect and logical sense to himself.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ makes perfect and logical sense to herself.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ finds $t$ to be very logical.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ could use some company.] + +} + +// HASH_VALUE 33BB779A1EE257C7 +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + emote_lonely_target [&EMT&$a$ keeps $t$ from being lonely.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ pumps up the volume.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + emote_loud_target [&EMT&$a$ says $t$ is too loud.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + emote_love_nobody [&EMT&$a$ is in love.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ checks a mirror. Perfectly loveable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ loves $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +} + +// HASH_VALUE A4E73C31199F67C8 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +} + +// HASH_VALUE C4652CDC42CB87D3 +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ has a lusty look about him.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ has a lusty look about her.] + +} + +// HASH_VALUE 2ED4FD344ED5861C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ lusts after himself, which helps his ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ lusts after herself, which helps her ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ gives $t$ a look up and down of pure lust.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$ carries an expression of intense hatred.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ is quite capable of evil.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ studies $t$ malevolently.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ seeks to cause trouble.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + emote_malicious_self [&EMT&$a$ really means to be that malicious.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ taunts $t$ maliciously.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + emote_mean_nobody [&EMT&$a$ is so mean.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + emote_mean_self [&EMT&$a$ is the meanest homin around.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + emote_mean_target [&EMT&$a$ is mean to $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + emote_megalomaniac_nobody [&EMT&$a$ is the best, without doubt.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + emote_megalomaniac_self [&EMT&$a$ says, "I'm just the best. No doubt about it."] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + emote_merciful_nobody [&EMT&$a$ is merciful.] + +} + +// HASH_VALUE 6D8A330C9133A84E +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ takes mercy on himself.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ takes mercy on herself.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ is up to something.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ has trouble in mind, and a plan at hand.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +} + +// HASH_VALUE 667468230E365FA1 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ mocks the people around him.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ mocks the people around her.] + +} + +// HASH_VALUE AF759DD127469B95 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ mocks himself, doing a perfect imitation.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ mocks herself, doing a perfect imitation.] + +} + +// HASH_VALUE 97445E83D5447327 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ starts mocking $t$, doing everything he does.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ starts mocking $t$, doing everything she does.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ paces nervously.] + +} + +// HASH_VALUE 504A631227833777 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ makes himself nervous.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ makes herself nervous.] + +} + +// HASH_VALUE 076EE25B52EBC451 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ is neutral.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuses to take sides.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ is neutral in this matter, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ is nice.] + +} + +// HASH_VALUE D114802D2CD6D73F +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +} + +// HASH_VALUE B9306AC3842AD85F +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ is clueless.] + +} + +// HASH_VALUE 111CB050EC941B9C +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ shrugs at $t$, because he has no clue.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ shrugs at $t$, because she has no clue.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ isn't in the mood to do anything.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + emote_none_self [&EMT&$a$ hasn't decided what to do.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ is in no mood for $t$'s antics.] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ gets nostalgic and wants to tell a story.] + +} + +// HASH_VALUE 9EF70F954CD20B2A +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ reminisces quietly to himself.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ reminisces quietly to herself.] + +} + +// HASH_VALUE 9DDFC051ED9DC322 +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ reminisces with $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + emote_obnoxious_nobody [&EMT&$a$ gets obnoxious] + +} + +// HASH_VALUE 01BE763FD8DCB9C3 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ is so obnoxious, he can barely stand himself.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ is so obnoxious, she can barely stand herself.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + emote_obnoxious_target [&EMT&$a$ finds $t$ obnoxious.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ has a mind for the obscure.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ knows some really obscure stuff.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ impresses $t$ with obscure facts.] + +} + +// HASH_VALUE 3CDAF28FE949E7F5 +EMOTE_OBSESSED_NOBODY (entity a) +{ + emote_obsessed_nobody [&EMT&$a$ obsesses quietly over something... or someone.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + emote_obsessed_self [&EMT&$a$ looks preoccupied, probably obsessed with something or other.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + emote_obsessed_target [&EMT&$a$ is obsessed with $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + emote_offended_nobody [&EMT&$a$ is definitely offended at the goings on here.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + emote_offended_self [&EMT&$a$ will probably be offended.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + emote_offended_target [&EMT&$a$ is so offended because of $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ thinks things will work.] + +} + +// HASH_VALUE 0DD6282E788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ tells $t$ things could always be worse.] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ says, "Get over it."] + +} + +// HASH_VALUE 8471FA09356802D9 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ tells himself to get over it.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ tells herself to get over it.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + emote_over_target [&EMT&$a$ is over $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ catches a wave. Surf's up, dudes!] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ looks for a beach.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ tells $t$ to "Chill out, man. Watch the waves, fer sure."] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ ouches.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + emote_painful_self [&EMT&$a$ is very wounded, and yes, it hurts.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ realizes this is painful, $t$.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panics.] + +} + +// HASH_VALUE 0FD0E6711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + emote_panic_self [&EMT&$a$ gets him/herself into a panic.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ waits patiently.] + +} + +// HASH_VALUE 81C3C0D092642185 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ shows the patience worthy of a noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + emote_patient_target [&EMT&$a$ is patient with $t$.] + +} + +// HASH_VALUE 24D6FA8422CCAE34 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his home city.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her home city.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ waves a flag.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ wonders if $t$ has any patrotism these days.] + +} + +// HASH_VALUE AB05043BA2227206 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + emote_pedantic_self [&EMT&$a$ keeps a narrow view, and likes it that way.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ lectures $t$ pedantically.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ has a peturbed scowl.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + emote_perturbed_self [&EMT&$a$ is just not pleased.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + emote_perturbed_target [&EMT&$a$ is perturbed at $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + emote_petulant_nobody [&EMT&$a$ gets insolent.] + +} + +// HASH_VALUE 8B56C5581FDEDD84 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ is known for his ill sort of humor.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ is known for her ill sort of humor.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ goes on at $t$ petuantly over the topic.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ contemplates the meaning of many things.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ comes up with a few theories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ waxes philosophical with $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ pities you all.] + +} + +// HASH_VALUE 7353A0C49296E096 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ is in a self-pitying mood, don't mind him.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ is in a self-pitying mood, don't mind her.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ toys with random objects idly.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ eyes $t$ playfully.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +} + +// HASH_VALUE 626F909F7F2AFEAF +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ points back there.] + +} + +// HASH_VALUE 6A9F3AC4B31DE3F9 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ points behind himself. "I was just over there."] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ points behind herself. "I was just over there."] + +} + +// HASH_VALUE 51820D94E9FD9659 +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ points behind himself. "Back there, $t$."] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ points behind herself. "Back there, $t$."] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +} + +// HASH_VALUE DDB2B83F9E9E9889 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ points right in front of himself. "Straight ahead, $t$."] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ points right in front of herself. "Straight ahead, $t$."] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ points right. This way.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ points.] + +} + +// HASH_VALUE BBDDCC61FFF0A6D7 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ points at himself. "Me."] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ points at $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ waits politely.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + emote_polite_self [&EMT&$a$ is much too polite to do anything to anyone.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +} + +// HASH_VALUE 0C6F30328419DDFF +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ puffs up, thinking himself the greatest there is.] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ puffs up, thinking herself the greatest there is.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ radiates power.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +} + +// HASH_VALUE 877997017CB57BD2 +EMOTE_PRAYING_NOBODY (entity a) +{ + emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&$a$ appears to need divine intervention.] + +} + +// HASH_VALUE A82CB3A73E2D8CEB +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + emote_proud_nobody [&EMT&$a$ stands proud and beams.] + +} + +// HASH_VALUE ADE01CBE9674A665 +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ looks proud of himself.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ looks proud of herself.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + emote_proud_target [&EMT&$a$ is so proud of $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ is trying to figure something out.] + +} + +// HASH_VALUE BDB0A2A07EA5F607 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ occasionally manages to even puzzle himself.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ occasionally manages to even puzzle herself.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ eyes $t$ with a puzzled look.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ gets quiet.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ stays quiet.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ needs $t$ to be quiet.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + emote_ready_nobody [&EMT&$a$ is ready for anything.] + +} + +// HASH_VALUE 6B43A8DD3CF9ED38 +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ finds the situation reassuring.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ looks to incite a rebellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ goes full speed ahead, without any thought.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +} + +// HASH_VALUE 6A80A007DAE867D3 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +} + +// HASH_VALUE 02C5A77DCB0EEDDB +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ regrets what he did, immediately.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ regrets what she did, immediately.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + emote_relieved_nobody [&EMT&$a$ is relieved.] + +} + +// HASH_VALUE CA65995547024581 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + emote_relieved_target [&EMT&$a$ sighs, relieved at $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ goes along, reluctantly.] + +} + +// HASH_VALUE 769ED2B782660EFC +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ feels bad for $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ resigns.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ gives in to $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + emote_respectful_nobody [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + emote_respectful_self [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respects $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +} + +// HASH_VALUE 3529FCCEACC76FDC +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +} + +// HASH_VALUE 8D9150B0CCF89101 +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ enacts his plan of revenge on $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ enacts her plan of revenge on $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ tosses rice in celebration.] + +} + +// HASH_VALUE A55CE51CE22BE193 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ sprinkles rice over himself to celebrate.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ sprinkles rice over herself to celebrate.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +} + +// HASH_VALUE 1F7F12BBF0C881FF +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ is free from guilt or sin.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ unleashes a fury of righteousness on $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ breaks out the candles, flowers, and liquor.] + +} + +// HASH_VALUE 06777DDA194A91B0 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ treats himself to something special.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ treats herself to something special.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ composes an epic, romantic ode to $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ snorts rudely.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ makes a rude gesture at $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ looks around sadly.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + emote_sad_self [&EMT&$a$ could probably use some cheering up.] + +} + +// HASH_VALUE F0B1525405AD8874 +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ wonders if $t$ was being sarcastic.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +} + +// HASH_VALUE AF7A09B7F6A1B14A +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ is scared of $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + emote_scolding_nobody [&EMT&$a$ looks ready to chew someone out.] + +} + +// HASH_VALUE 24CC0376EEABA716 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ chastises himself. "Bad me."] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ chastises herself. "Bad me."] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ scolds $t$. Bad $t$!] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + emote_sedate_self [&EMT&$a$ needs to be sedated.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ sedates $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ thinks selfish thoughts.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ is being selfish right now.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considers $t$ selfish.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + emote_serious_nobody [&EMT&$a$ gets serious.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ has no shame.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ struts shamelessly.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ wonders if $t$ has any shame whatsoever.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ looks suddenly sheepish.] + +} + +// HASH_VALUE 971C5DA05B723449 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ shuffles his foot and looks sheepish.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ shuffles her foot and looks sheepish.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ shifts, perhaps suspiciously, or perhaps tectonically.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ looks around like a shifty sort.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ regards $t$ as shifty.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + emote_shocked_nobody [&EMT&$a$ is shocking.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + emote_shocked_self [&EMT&$a$ is too shocked to respond.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + emote_shocked_target [&EMT&$a$ looks shocked at $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ is having problems thinking clearly. Could everyone please shut up?] + +} + +// HASH_VALUE 91FB8F59BA132527 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ is not saying much.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ glances shyly at $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ sighs.] + +} + +// HASH_VALUE AAEF101C02357E5D +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ sighs softly to himself.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ sighs softly to herself.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ sighs loudly at $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ calls for silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ hasn't said anything.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ motions at $t$. Shh.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ finds this silly.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + emote_silly_self [&EMT&$a$ is silly, and knows it.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + emote_silly_target [&EMT&$a$ calls $t$ silly.] + +} + +// HASH_VALUE 296FF32D69BCFA8B +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ is sincere.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ is becoming sleepy.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + emote_sleepy_target [&EMT&$a$ wonders if $t$ is sleepy.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ eyes the area, subtly.] + +} + +// HASH_VALUE D2E1840C1AD914FD +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ lets out a slow, sly smile. What is he up to?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ lets out a slow, sly smile. What is she up to?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ gives $t$ a sly glance.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +} + +// HASH_VALUE 4160D5DD5E231108 +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that hurts and stops.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that hurts and stops.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ smacks $t$ around.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ looks smug.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ smirks.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ smirks smugly at $t$.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ apologizes.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ is in a sorry mess.] + +} + +// HASH_VALUE 698634F1D7B171B7 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Please forgive him?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Please forgive her?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ needs to get back at someone.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ is just being spiteful.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ does it to spite $t$.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ squirms at something.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + emote_squeamish_self [&EMT&$a$ is squeamish.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + emote_squeamish_target [&EMT&$a$ squirms at $t$.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +} + +// HASH_VALUE 7A8BA4078899A5B7 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ stops himself from doing something foolish.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ stops herself from doing something foolish.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ flexes.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + emote_stubborn_nobody [&EMT&$a$ glares around stubbornly.] + +} + +// HASH_VALUE AEAF47269BD486F0 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ is stubborn, and you're not changing his mind.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ is stubborn, and you're not changing her mind.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ glares stubbornly at $t$.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ suffers, loudly.] + +} + +// HASH_VALUE 1EB38AF744B4D5E0 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ lets everyone know he is suffering.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ lets everyone know she is suffering.] + +} + +// HASH_VALUE 7D824B279CE58555 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + emote_surprised_nobody [&EMT&$a$ looks surprised.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + emote_surprised_self [&EMT&$a$ is surprised.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ ] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ peers at $t$ suspiciously.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ taunts the crowd.] + +} + +// HASH_VALUE AB3AA35140877A97 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ taunts himself and is appropriately intimidated.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ taunts herself and is appropriately intimidated.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ taunts $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +} + +// HASH_VALUE B0C786FE2995F916 +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ tries to be terrifying to himself, and fails.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ tries to be terrifying to herself, and fails.] + +} + +// HASH_VALUE DCC6979B9C142FEA +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ widens his eyes at $t$, visibly terrified.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ widens her eyes at $t$, visibly terrified.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + emote_thankful_nobody [&EMT&$a$ is thankful.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + emote_thankful_self [&EMT&$a$ is thankful for being here.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + emote_thankful_target [&EMT&$a$ is thankful for $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ is thirsty. Drinks, anyone?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ swigs down a drink.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ mulls it over.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ gave it a lot of thought.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ looks thoughtfully at $t$.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + emote_tired_nobody [&EMT&$a$ is tired of this.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + emote_tired_self [&EMT&$a$ is tired.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + emote_tired_target [&EMT&$a$ is really tired of $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +} + +// HASH_VALUE 5C6F44722A6783D0 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolerates $t$, to a point.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + emote_troubled_nobody [&EMT&$a$ appears troubled.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + emote_troubled_self [&EMT&$a$ is deeply troubled.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + emote_troubled_target [&EMT&$a$ is troubled by $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ just doesn't know.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + emote_uncertain_self [&EMT&$a$ was sure, but is now not so certain.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ shrugs uncertainly at $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +} + +// HASH_VALUE CDE80B4064947E60 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ is unhappy with himself.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ is unhappy with herself.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + emote_unhappy_target [&EMT&$a$ is unhappy at $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ stays put, unwilling.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + emote_unwilling_self [&EMT&$a$ is unwilling. Try someone else.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +} + +// HASH_VALUE 60FFF30A9F9CB8F3 +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ seeks to avenge himself.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ seeks to avenge herself.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ seeks vengence for $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ waits around.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ lets out a warm smile.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ warms up.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ gives $t$ a warm welcome.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ peers about warily.] + +} + +// HASH_VALUE 35602CE996A39624 +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ looks at himself warily.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ gives $t$ a wary look.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ attempts to start a wave. Everybody now!] + +} + +// HASH_VALUE 9C1257A4B633D675 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ waves his hands in the air like he just doesn't care.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ waves her hands in the air like she just doesn't care.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ waves at $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ is whining.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ whines to no one in particular, but knows it probably won't help.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ whines at $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ has a wicked look.] + +} + +// HASH_VALUE 68FE9919991BE758 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + emote_wicked_target [&EMT&$a$ thinks $t$ is positively wicked.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ considers things, wisely.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ chooses wisely.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ considers $t$ wise.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + emote_worried_nobody [&EMT&$a$ worries, generically.] + +} + +// HASH_VALUE A52B346603BEF10F +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ worries about himself sometimes.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ worries about herself sometimes.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + emote_wounded_nobody [&EMT&$a$ staggers, wounded.] + +} + +// HASH_VALUE 4511DB1549D9FD4D +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ has managed to wound himself. Heal?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ has managed to wound herself. Heal?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ has wounded $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ yawns noticeably.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ yawns straight at $t$.] + +} + +// HASH_VALUE 775B8D4A99B2DB11 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ knows its just you and him out here.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ knows its just you and her out here.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [First Encyclopaedia Album] + +} + +/* OLD VALUE : [ + ENCY_ALB_PREREQ_NO () + { + [You have to discover all of the themes of this album to complete it.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [You have to discover all of the themes of this album to complete it.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM& You have finished a theme of the encyclopaedia.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [First Encyclopaedia Mission] + +} + +/** this file contains encyclopedia texts for all albums */ +/* OLD VALUE : [ + + ENCY_THM_PREREQ_NO () + { + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_PREREQ_YES () + { + [You are ready to accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + [You are ready to accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [This is an example encyclopaedia text.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&Exchange accepted on both sides.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ ended exchange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + exchange_invitation [$p$ invites you to exchange with him.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348B0A540 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&Money was spent during this exchange. Please retry the operation.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +} + +// HASH_VALUE 0ACC2F8C5B38A66B +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +} + +// HASH_VALUE 56D5CF0B4D4D9777 +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Gift to $b$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5B5E971B09D9B8B5 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Exchange with $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Your crafting action has been interrupted!] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +} + +// HASH_VALUE FA5DD68E47CA38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Can't create crafted item. Your temporary inventory is full!] + +} + +// HASH_VALUE 9DA4C47498F58FAD +FACTION_EN () +{ + [English Uni] + +} + +// HASH_VALUE E6A26437A6F2C87C +FACTION_FR () +{ + [French Uni] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Faction Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Faction Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Faction Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Faction Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 seconde est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ secondes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&Vous gagnez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_gain_1 [&XP&Vous gagnez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_gain_0 [&XP&Vous ne gagnez pas de point de faction.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez $fp$ points de faction.] + + (fp = 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez un point de faction.] + + [&XP&Vous ne gagnez pas de point de faction pour la mort de $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&Vous perdez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&Vous perdez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_lose_0 [&XP&Vous ne perdez pas de point de faction.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Faction Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Faction Zorai] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'une civilisation en contradiction avec l'allegeance de votre guilde.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'un cult en contradiction avec l'allegeance de votre guilde.] + +} + +/* OLD VALUE : [ + FAME_GAIN_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_char_propagation [You gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_GAIN_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_guild_propagation [Your guild gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Your guild gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Your guild gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_char_propagation [You lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_guild_propagation [Your guild lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +/* OLD VALUE : [ + FORAGE_ABSORB_DMG (int damage) + { + forage_absorb_dmg [&DMG&You absorb $damage$ forage source points of damage.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2FA9D9CFF579723E +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but all have been pulled out and the deposit is now empty for a while.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + + forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +} + +// HASH_VALUE 6869AA868D479DA8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +} + +// HASH_VALUE 8934C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&End of prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&You failed to catch the material!] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +} + +// HASH_VALUE 039EA420DE933B62 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +} + +// HASH_VALUE 8A23E3E59AF5D21F +FORAGE_FAIL () +{ + forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&You found nothing.] + + (n=1) + forage_found_source [&ITM&You found a raw material source.] + + forage_found_sources [&ITM&You found $n$ raw material sources.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +} + +// HASH_VALUE 84548C3D859B6397 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +} + +// HASH_VALUE 055A70484F524308 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +} + +// HASH_VALUE 4E56A9E47BE82CD4 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +} + +// HASH_VALUE B77A5758600A0C11 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE D1D9E53E949FA2A0 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +} + +// HASH_VALUE 9B57553C9A9CC66C +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE AE5B3AA672AE8288 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +} + +// HASH_VALUE C6E695FBE1A157AC +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +} + +// HASH_VALUE 35CD593C9A47E6D0 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +} + +// HASH_VALUE E5DB8171715A5C56 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + + forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Guild message of the day: $s$] + +} + +// HASH_VALUE 5D25BA1A923DCD9F +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + [&CHK&$p$ already has a proposal to join a guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&You are already in a guild.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ is already member of a guild.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Please retry this operation : guild parameters have just been modified by someone.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Your guild already has a building.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, your guild need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Your guild grade is not sufficient to perform this action.] + +} + +// HASH_VALUE 13A03344E5B085F8 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&To buy a building here, you need $i$ dappers.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&You need a guild building to perform this action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&Vous ne pouvez pas inviter un ennemi d'avant-poste dans votre guilde] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&The outpost is already under attack.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&Vous avez réussi à créer une guilde.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&The description you chose contains forbidden words] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&Guild descriptions must contains only alphabetic characters and blanks. Descriptions cannot start or end with a Blank. A blank cannot follow another one] + +} + +// HASH_VALUE 37697C7DBD564412 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&Guild descriptions length can't exceed two hundred characters] + +} + +// HASH_VALUE 78CF8EFEC171A6D9 +GUILD_DESTROYED () +{ + [&SYS& You were the last member of your guild. So has been destroyed.] + +} + +// HASH_VALUE 8B79AC145AD8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Your guild gained $points$ charge points.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&The outpost is not under attack.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&There are not enough members in your guild to change the grade of $p$ to the one you chose.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&Le joueur $p$ a une allegeance $b$ incompatible avec les allegeances de votre guilde.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&You dont have a sufficient grade in your guild.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Invalid guild description.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Invalid guild name.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un dans votre guilde si vous n'êtes pas sur le continent.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&Vous ne pouvez executer cette action qu'à partir du teritoire du jeu, hors vous êtes dans une instance.] + +} + +// HASH_VALUE 3149F694B95DE2DC +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Someone is handling this item. Please retry.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&This item cannot be put in the guild inventory.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + [&CHK&you are not allowed to perform that action] + +} + +// HASH_VALUE 4E7718F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&The guild warehouse is full.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ rejoint votre guilde.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ invites you to join the guild $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ a chassé $b$ de votre guilde.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Votre guilde a atteint le nombre maximum de membres ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&Votre guilde a déjà atteint le nombre maximum de membres ($i$).] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&This Name is already used. Please choose another One] + +} + +// HASH_VALUE EA8B4C0C97730D81 +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Guild names must contains only alphabetic characters and blanks. Names can't start or end with a Blank.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Guild names must have a length of at least three characters, and no more than fifty.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&The name you chose contains forbidden words] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ is now the new leader of your guild.] + +} + +// HASH_VALUE 7AD1DD01A7F69F4F +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&You need $m$ dappers to create a guild.] + +} + +// HASH_VALUE F9DAC54A5B159844 +GUILD_NOT_MEMBER () +{ + [&SYS&You are not a member of any guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [You cannot take this item from your guild : your bag is full] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ a quitté votre guilde.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuse de rejoindre votre guilde.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Your guild already bought this rolemaster.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [To Guild "$i$".] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_HIGHOFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ high officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ high officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_MEMBER (player a, player b, string_id str) + { + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_OFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_LEADER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ leader of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ leader of your guild $str$.] + +} + +// HASH_VALUE DF6CE721DD94C039 +GUILD_USER_DELETED ( player a ) +{ + [&SYS&$a$ was deleted.] + +} + +// HASH_VALUE F05FF937EC1C58FC +GUILD_XP_GAIN () +{ + [&XP&Your guild gained experience points.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&Vous rejoignez la guilde $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&Vous quittez la guilde $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&Character $p$ are to encumbered for made this exchange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&ECHANGE REFUSE : Certains de ces items ne peuvent être échangé entre serveurs.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Invalid Target.] + +} + +// HASH_VALUE 7DBEDB3D4256448B +INVALID_TEAM_TARGET () +{ + [&CHK& Your target can't be invited to join a team.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds and $fp$ faction points.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds and $fp$ faction points.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_DAPPERS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + + (qty>1) + inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&You equip with your $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&You equip with your $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&You unequip your $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Déclenchement de l'effet limites étendues, les limites de l'item que vous avez créé sont étendues de $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Déclenchement de l'effet bonus de stat, l'item que vous avez créé a un bonus de $s$ de $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Déclenchement de l'effet bonus de récolte, vous avez récolté $param$% de ressources supplémentaires sur cette action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Déclenchement de l'effet source sans risque, une des sources que vous avez trouvées ne peux pas exploser.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Déclenchement de l'effet intervention divine, les crédits de votre sort ne sont pas consommés.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Déclenchement de l'effet feu gratuit, votre prochain sort sera incanté en un temps minimum.] + +} + +// HASH_VALUE 11FB2FF3A6A581B4 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + + (qty>1) + item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +} + +// HASH_VALUE E4076F1697A09B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +} + +// HASH_VALUE 7541B61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +} + +// HASH_VALUE C4844F2DA8A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&Item you want buy is no more available.] + +} + +// HASH_VALUE 187964C01F444DA9 +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + +} + +// attention à l'article defini $service.da$ = le supprimer si nécessaire - Si la grammaire n'utilise pas cet article +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ a été consommé.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Achat refusé, $service.da$ $service$ n'est plus disponible.] + +} + +// HASH_VALUE E61122E29E296CE5 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&You can't place any more items with the merchant, you have reached the maximum of $qty$ items you can sell at any one time.] + +} + +// HASH_VALUE A4228BA504341BDB +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + +} + +// HASH_VALUE 95EDDEBE774AEC8A +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] + +} + +// HASH_VALUE 088D361121CFF980 +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Your $item$ is unspoiled.] + +} + +// HASH_VALUE 3FBE6BAC35B2860D +ITEM_WORNED (item item) +{ + [&ITMF&Your $item$ is now completely worn out and you can no longer progress by using it. You should find a new one as soon as possible.] + +} + +// HASH_VALUE 311D5117E1B79051 +ITEM_WORNED_DESTROYED (item item) +{ + [&ITMF&Your $item$ was so worn that it has been destroyed.] + +} + +// HASH_VALUE 487F348A002980D4 +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Your $item$ is slightly worn out.] + +} + +// HASH_VALUE C6304036CCD20DE6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Your $item$ is moderately worn out.] + +} + +// HASH_VALUE C7B238C3B69D7BD2 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Your $item$ is heavily worn out. You should start thinking about replacing it.] + +} + +// HASH_VALUE 9D9D2EC75453B91B +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Your $item$ is nearly completely worn out. You should replace it as soon as possible.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 3E84C079852F9184 +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +} + +// HASH_VALUE 3C2BE38D600D4509 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&You have been killed by GOO !.] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Exit$$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&You cannot cast this spell on an opponent.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +} + +// HASH_VALUE B1C6C261649853D8 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +} + +// HASH_VALUE EB56F394CB43A360 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +} + +// HASH_VALUE FD82B6FC13FC7579 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +} + +// HASH_VALUE 541FAE7AFDB5444A +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 47B5996D2C1BBD9E +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +} + +// HASH_VALUE ADF9FE00ACF2ABF2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +} + +// HASH_VALUE 0DD0018EE3B6A702 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +} + +// HASH_VALUE 60D0527C1E1A2204 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +} + +// HASH_VALUE 1CC46E019D482DFD +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE 5B811491A6F514B2 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + + magic_heal_full_score_target [&SYS&You are now at full $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 4C8D72E57334D652 +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +} + +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&This spell needs a target.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE FFE86AE12CF5F30E +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +} + +// HASH_VALUE 2F0FF543062EC547 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE 87169FF6B98059CE +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +} + +// HASH_VALUE 76FFE8288D561772 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +} + +// HASH_VALUE D0ABEAFA8164BE53 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE F15D42429DEA047F +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +} + +// HASH_VALUE 236BB4993B0F147D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +} + +// HASH_VALUE E323D58D2867E1A6 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 3752813B0BA1DFAE +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE 8B33561C126FBF9B +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 0E5D8DE5A998057E +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 8A88A7ED7D3171E3 +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrompez $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&your guild has already applied for the maximum number of charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Consulter l'enseigne d'avant-poste] + +} + +// HASH_VALUE 9DB5648DD206E8AF +MENU_RING_ENTRY () +{ + [Accédez au Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Who are you?] + +} + +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B05705F4910D106D +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [What is the Karavan?] + +} + +// HASH_VALUE 7C2623A06F834E6E +MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) +{ + [Vous avez décliné la proposition, vous etes maintenant en mode sommeil pour la mission $str$.] + +} + +// HASH_VALUE 90D54834ED1955F4 +MISSION_ENTER_CRITITAL_PART_PROPOSAL (dyn_string_id str) +{ + [Voulez vous entrer dans la partie critique de la mission $str$ ?] + +} + +// HASH_VALUE F03A78365DD65C11 +MISSION_ENTER_CRITITAL_PART_TIMEOUT (dyn_string_id str) +{ + [Vous n'avez pas répondu assez vite, vous etes maintenant en mode sommeil pour la mission $str$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D93A167A17700A +MISSION_FAILED () +{ + mission_failed [&TSK&You failed in a mission.] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Soit $id$] + +} + +// HASH_VALUE CF0BAC5D4564E2D4 +MISSION_MAX_GROUP_REACHED () +{ + [&CHK&You have already picked the maximum number of group missions] + +} + +// HASH_VALUE D2AC9C3772F3EEC7 +MISSION_MAX_SOLO_REACHED () +{ + [&CHK&You have already picked the maximum number of solo missions] + +} + +// HASH_VALUE 923525270019F64B +MISSION_PREREQ_ACTION (sbrick s) +{ + [Cette mission nécessite que vous connaissiez la stanza "$s$".] + +} + +// HASH_VALUE 55C5DF440C5D5E93 +MISSION_PREREQ_ALREADY_DONE () +{ + [Cette mission ne peut être prise qu'une seule fois.] + +} + +// HASH_VALUE E3115069B78BCDCB +MISSION_PREREQ_CAN_NO_LONGER_TAKE () +{ + [Vous ne pouvez plus prendre cette mission.] + +} + +// HASH_VALUE 7E5B5144EEF618DF +MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id thema, dyn_string_id album) +{ + [Toutes les tâches rituelles relatives au thème "$thema$" dans l'album "$album$" doivent avoir été réussies.] + +} + +// HASH_VALUE AA972AC236D15732 +MISSION_PREREQ_EVENT_FACTION (event_faction ef) +{ + [Your must be in event faction '$ef$'.] + +} + +// HASH_VALUE 0DFCF30ED9F115FD +MISSION_PREREQ_FAME_FACTION (faction f, int level) +{ + [Votre réputation auprès de la faction "$f$" doit être au moins égale à $level$.] + +} + +// HASH_VALUE 94DD0E9B083FF5F4 +MISSION_PREREQ_KAMI () +{ + [Votre réputation auprès des Kamis doit être supérieure à votre réputation auprès de la Karavan.] + +} + +// HASH_VALUE 9D95C86D2895AE00 +MISSION_PREREQ_KARAVAN () +{ + [Votre réputation auprès de la Karavan doit être supérieure à votre réputation auprès des Kamis.] + +} + +// HASH_VALUE 09011928A0D4164C +MISSION_PREREQ_MISSION_DONE (dyn_string_id str) +{ + [Cette mission nécessite la réussite de la mission '$str$'.] + +} + +// HASH_VALUE 1482BE95C1942C5D +MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas accomplie.] + +} + +// HASH_VALUE 96E3D297BE60A02A +MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas en cours.] + +} + +// HASH_VALUE DE884FAF3DAD0B98 +MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) +{ + [Cette mission nécessite la prise de la mission '$str$'.] + +} + +// HASH_VALUE 231F493A834B9768 +MISSION_PREREQ_MONO () +{ + [Cette mission ne peut être prise pour le moment, revenez plus tard.] + +} + +// HASH_VALUE 8699709165C95345 +MISSION_PREREQ_NEED_ITEM_BAG (item item) +{ + [Vous devez posséder $item.ia$ $item$ dans votre sac.] + +} + +// HASH_VALUE AA98C59B39EA8F8B +MISSION_PREREQ_NEED_ITEM_WORN (item item) +{ + [Vous devez être équipé avec $item.ia$ $item$.] + +} + +// HASH_VALUE 8CF6396EB84CBFF1 +MISSION_PREREQ_SEASON_AUTUMN () +{ + [Cette mission n'est disponible qu'en automne.] + +} + +// HASH_VALUE 5026556DF5FEC833 +MISSION_PREREQ_SEASON_SPRING () +{ + [Cette mission n'est disponible qu'au printemps.] + +} + +// HASH_VALUE 3310842D153CE1C3 +MISSION_PREREQ_SEASON_SUMMER () +{ + [Cette mission n'est disponible qu'en été.] + +} + +// HASH_VALUE 33F24D64388BDBC3 +MISSION_PREREQ_SEASON_WINTER () +{ + [Cette mission n'est disponible qu'en hiver.] + +} + +// HASH_VALUE 63705C6A9D3C64DD +MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) +{ + (max >= 250) + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$.] + + (min = 0) + [Votre niveau dans la compétence '$skill$' doit être inférieur à $max$.] + + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$ et inférieur à $max$.] + +} + +// HASH_VALUE 126BD1B81BC59626 +MISSION_PREREQ_TEAM () +{ + [Vous devez être membre d'une équipe.] + +} + +// HASH_VALUE 687477AB918F81D4 +MISSION_PREREQ_TEAM_LEADER () +{ + [Vous devez être le chef de votre équipe.] + +} + +// HASH_VALUE 345611AFA150C5BE +MISSION_PREREQ_TEAM_SIZE (int n) +{ + [Votre équipe doit comporter au moins $n$ membres.] + +} + +// HASH_VALUE 54045059ABC0533C +MISSION_PREREQ_TIMER (int days, int h, int m) +{ + (days > 0 ) + mission_prereq_timer_dhm [Cette mission sera disponible dans $days$ jours, $h$ heures et $m$ minutes.] + + (days = 0 & h > 0 ) + mission_prereq_timer_hm [Cette mission sera disponible dans $h$ heures et $m$ minutes.] + + mission_prereq_timer_m [Cette mission sera disponible dans $m$ minutes.] + +} + +// HASH_VALUE D7C8585B2742189B +MISSION_PREREQ_TITLE (title title) +{ + [Vous devez afficher le titre "$title$".] + +} + +// HASH_VALUE 59E5493B4604882F +MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) +{ + (nbWaiters = 0 & days > 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (nbWaiters = 0 & hours > 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $hours$ heures et $m$ minutes.] + + (nbWaiters = 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $m$ minutes.] + + (days>0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (hours > 0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $hours$ heures et $m$ minutes.] + + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $m$ minutes.] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Cast $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Go to $p$ and cast $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE 4E7FB1091CAE99D2 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) +{ + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ vous a pris $i.ia$ $i$ de qualité $ql$ ou plus] + + mis_destroy_item_some [$b$ vous a pris $qt$ $i.p$ de qualité $ql$ ou plus] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! TO DO!!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! TO DO !!!] + +} + +// HASH_VALUE 789B0B2A6037C770 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&You gain fame with $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE ABCDC79615534F86 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gain control of $outpost_name$.] + +} + +// HASH_VALUE 8D7D47FA8FB8516E +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Your guild has gained control of $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Give $q1$ $i1$ to $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Give $item_count$ item] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Give $i$ to $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 78EB6359A6181150 +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Give $amount$ dapper(s) to $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Give Money] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [You must go back quickly to $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +// HASH_VALUE CEB52ADEE6506D3A +MIS_INSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//kill faction------------------------------------------------------------------------------------- +// Clause 0 : text changed. +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Kill $qt$ $f.member$.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +} + +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Eliminez $q1$ $c1$] + + mis_kill_fauna_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Eliminez $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Kill $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A5EE92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Kill $qt$ $b$.] + +} + +// HASH_VALUE 33B0760E41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Go to $p$ and kill $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill species------------------------------------------------------------------------------------ +// HASH_VALUE 64E36D222DFFBF3E +MIS_KILL_RACE_1 (race c1,int q1) +{ + (q1 = 1) + mis_kill_race_1 [Eliminez $q1$ $c1$] + + mis_kill_race_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [You must quit $p$ quickly] + +} + +// HASH_VALUE CEB52ADEE6506D3A +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [You learn $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ teaches you $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD9FA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [You learn $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946CD81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE BAC3C9FC0BB5A7B3 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! TO DO !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + + mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + + mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4E9D216F9C653279 +MIS_RECV_MONEY (int money) +{ + mis_recv_money [You gained $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [You received '$id$'] + + mis_recv_named_item_some [You received $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [You gained $xp$ skill points] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Reach level $l1$ in your $s1$ skill] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Talk to $b$] + +} + +// HASH_VALUE 99FAC38BDB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Talk to $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Find and target $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Find and target $b1$ in $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Find and target $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Teach $action$ to $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Teach action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Teleport to $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Use $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Go to $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! TO DO !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! TO DO !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [You must wear $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&Vous ne pouvez pas monter sur votre monture pendant une téléportation.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Your guild does not have enough money.] + +} + +// HASH_VALUE 0F6B581A93153269 +NEWBIELAND_START_MIS_DESC () +{ + newbieland_start_mis_desc [Parlez à uil'i pour savoir où vous avez atterri.] + +} + +// HASH_VALUE 6A67BFE31F1D8795 +NEWBIELAND_START_MIS_TITLE () +{ + newbieland_start_mis_title [Premiers pas dans le lirri'a] + +} + +// HASH_VALUE 0486F468E948F850 +NEWBIE_INTRO () +{ + newbie_intro [Parlez à Uil'i] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&New target added to the compass.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [Non.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&You cannot drop this item.] + +} + +// HASH_VALUE 49CFC22FB2207760 +NO_ACTION_WHEN_SITTING () +{ + no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +} + +// HASH_VALUE F372AAF7310D582F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&You cannot perform an action while equipping.] + +} + +// HASH_VALUE 91A69940CDD71009 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +} + +/* OLD VALUE : [ + NO_ACTION_WHILE_SWIMMING () + { + no_action_while_swimming [&CHK&You cannot use an action while you are swimming.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +} + +// HASH_VALUE ABC4E124FCE6DF05 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +} + +// HASH_VALUE 2706F3205AABBBAF +OBJ_INTRO () +{ + obj_intro [Parlez à Uil'i] + +} + +// HASH_VALUE D0D4D7C8C6558A20 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Only enchanted items can be recharged.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE EF1CA0B5EA12A73C +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&Le joueur n'existe pas ou n'est pas actuellement connecté.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&The Karavan works its craft and you exist once more.] + +} + +// death messages +// HASH_VALUE E862F959E5D694C3 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&You no longer have a valid resurrection pact. You return to the humus from which you first emerged.] + +} + +// HASH_VALUE 2696CC8F973FF6DF +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&You can't invite someone to exchange if you are already trading.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&You are already harvesting raw material on $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&You are not rich enough to buy this.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&You have won a survival pact of level $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 06FFD7653E74BC6D +OPS_WELCOME () +{ + [&AROUND&Welcome to Khanat !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ attacks the outpost now.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&Le round va se terminer dans une minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Erreur : message d'outpost inconnu.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [L'attaque de l'avant-poste $o.name$ a échoué, vous conservez le contrôle de l'outpost.] + + (side = 1) + [L'attaque de l'avant-poste $o.name$ a échoué, votre tentive de prise de l'outpost a échoué.] + + [L'attaque de l'outpost a échoué.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de l'attaque] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période d'attaque contre votre avant-poste $o.name$ a commencé !] + + [La période d'attaque contre l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période d'attaque] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, préparez vous pour la phase de défense.] + + (guild_owner = 0 and side = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, vous allez gagner le contrôle de l'outpost.] + + [L'attaque de l'outpost a réussi.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de l'attaque] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a échoué, vous allez perdre le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a échoué, vous allez gagner le contrôle de l'outpost.] + + [La défense de l'outpost a échoué.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de la défense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période de défense de votre avant-poste $o.name$ a commencé !] + + [La période de défense de l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période de défense] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a réussi, vous conservez le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a réussi, votre tentive de prise de l'outpost a échoué.] + + [La défense de l'outpost a réussi.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de la défense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [Ce message ne devrait pas être visible. Merci de signaler ce bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Erreur : message d'outpost inconnu] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [La guerre est déclarée sur votre avant-poste $o.name$.] + + [Votre guilde a déclaré la guerre à l'avant-poste $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [La guerre est déclarée] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ escouades n'ont pas pu être achetées et ont été remplacées par des gratuites.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&L'escouade n'a pas pu être achetée et a été remplacée par une gratuite.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&Vous ne pouvez pas supprimer la dernière escouade sinon l'avant-poste sera perdu.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&Vous êtes banni de cet outpost, vous ne pouvez pas participer au conflit en cours.] + +} + +// HASH_VALUE 49A85C6C33F9473D +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&Vous êtes banni du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE EC98E57981ACDD6E +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&Vous êtes banni du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ n'a pas assez d'argent pour payer le salaire de l'escouade. Celle-ci quitte l'avant-poste !] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ est en train d'éditer l'avant-poste, réessayez dans un moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [Cet outpost fait déjà l'objet d'une attaque.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [Vous possédez déjà cet outpost.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Vous n'avez pas le grade nécessaire au sein de votre guilde pour attaquer cet outpost.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [Vous devez avoir un joueur en ligne dans la guilde d'un niveau et d'une ancienneté suffisante pour défier cet avant-poste. Le niveau requis ainsi que l'ancienneté dépendent du niveau de l'avant-poste.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [Cet outpost n'est pas valide (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Votre id de joueur n'est pas valide (bug).] + +} + +// Si pas d'erreur inutile de le préciser (à priori). +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [Vous et votre guilde n'avez pas assez d'argent pour attaquer cet outpost.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [Vous devez faire partie d'une guilde pour attaquer un outpost.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [La période d'attaque estimée a changé depuis l'ouverture de la fenêtre.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Votre guilde ne peut pas acquérir plus d'avant-postes.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Erreur d'outpost inconnue (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&All the squads of the outpost have been killed.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&The attacker of the outpost gave up.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&The attacker of the outpost has vanished.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&The outpost is challenged.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&The owner of the outpost gave up.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&The owner of the outpost has vanished.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&The time is elapsed in the outpost.] + +} + +// HASH_VALUE 114590E175FFAC96 +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Votre guilde vient d'être bannie du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 0D8C0989AEDDB7D0 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Votre guilde vient d'être bannie du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&Vous participez au conflit sur cet outpost.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&Vous quittez l'avant poste $o.name$.] + +} + +/* OLD VALUE : [ + OUTPOST_NO_MORE_IN_CONFLICT () + { + [&CHK&Vous n'êtes plus engagé dans un conflit d'outpost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&Vous n'êtes plus engagé dans un conflit d'outpost.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ owns the outpost now.] + +} + +// HASH_VALUE E543245972B9FB6C +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&Vous venez d'être banni de l'attaque de cet avant-poste.] + +} + +// HASH_VALUE 338A7425D577EE64 +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&Vous venez d'être banni de la défense de cet avant-poste.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&A new squad was recruited.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&The outpost is now sustaining an attack.] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&The outpost is now sustaining a counterattack.] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&The outpost is now peaceful.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&A conflict is now declared in the outpost.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&A counterattack will begin soon in the outpost...] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Votre action sur l'outpost a été rejetée car une autre action était en cours.] + +} + +// HASH_VALUE 274B3F7CD343636D +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&You can't exchange an animal with something in its inventory.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + + phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + + phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + + phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + + phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&You use $s$.] + +} + +// HASH_VALUE 4792733153D83248 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, you need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [To player "$p$".] + +} + +// HASH_VALUE 8FE58CCB8216B47E +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&You activate your "$p$" power.] + +} + +// HASH_VALUE 3740D02648976900 +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +} + +// HASH_VALUE 2252E88699F03AC6 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +} + +// HASH_VALUE 7135F9404BF5921B +POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +} + +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Your "$p$" power is still disabled for $m$ minutes and $s$ seconds.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Your "$p$" power is still disabled for $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Your "$p$" power is still disabled for $s$ seconds.] + +} + +// HASH_VALUE 4042B8F2A37DE5BD +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&"$p$" power effects end.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&You taunt $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +} + +// HASH_VALUE A7E4ADF89344F382 +POWER_USE (powertype p) +{ + power_use [&SPLM&You use "$p$" power.] + +} + +// HASH_VALUE 7B186E9B81047BE1 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +} + +// HASH_VALUE BEAC8B6F8CFD4A1E +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +} + +// HASH_VALUE 68C4931CBE270DA1 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +} + +// HASH_VALUE 3569C850893DF151 +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +} + +// HASH_VALUE 80DE64512C37BBA0 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +} + +// HASH_VALUE 461E6061FD90A273 +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] + +} + +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Your life force increases.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience for that behaviour.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE CA598F722DB862FA +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + + (i = 1) + progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + + progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AF370A6B9E73BBA5 +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +} + +// HASH_VALUE 692BC5AD5D68D82A +PROGRESS_SAP () +{ + progress_sap [&XP&Your sap increases.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Your endurance increases.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 9A188CFF9E52AF59 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&Vous ne pouvez pas attaquer votre allié.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&Vous ne pouvez pas attaquer un personnage neutre.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&Vous ne pouvez pas aider un enemie.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&Vous ne pouvez pas aider un personnage joueur qui est impliqué dans un conflit PVP qui ne vous concerne pas.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&Vous ne pouvez pas aider cette entité.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&PvP challenge has been disabled.] + +} + +// HASH_VALUE B71E78A4584E9FB4 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ and his team challenge you and your team.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&PvP duel has been disabled.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà désactivé votre tag pvp.] + + (i != 0) + [&CHK&Vous avez déjà activé votre tag pvp.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car vous avez fait un action PvP de faction il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car il à été activé il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà demandé à desactiver votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + + (i != 0) + [&CHK&Vous avez déjà demandé à activer votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&You are now in a Free PVP Zone : no rules there.. be careful!] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&You are now in a Guild PVP Zone : there guilds can confront each other.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&Vous tes dans une zone protg du pvp, tant que vous y restez ou que vous n'initiez pas d'action pvp si vous la quitez, vous restez proteg.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&La spire $faction$ dans $region_name.da$ $region_name$ est attaquée !.] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + + (audience = 1) + [&SYS&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&Vous avez détruit une spire ennemie ! Vous gagnez $q$ points de faction.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $s$ secondes.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Vous sacrifiez $q$ points de faction pour invoquer une spire.] + +} + +/* OLD VALUE : [ + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + } + + +] */ +// Clause list changed. +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&Vous ne pouvez pas être taggé PVP sans avoir déclaré une allegeance au préalable.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter dans une region controlée par une faction enemie.] + +} + +/* OLD VALUE : [ + PVP_TP_FORBIDEN () + { + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions PVP recement.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions de PVP faction recement.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&You are now in a Versus PVP Zone : your clan is determined by your factions.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&You cannot fight in this PVP Zone : you are in another PVP mode.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&You are back in the PVP Zone.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Now you are attackable , be careful.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&You left the PVP Zone before timeout. Now you are safe.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&You left the PVP Zone. You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Now you are safe.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 9206F35B298B3AD9 +REQUIRED_EQUIP () +{ + [&CHK&Your characteristics are not sufficiently high for you to use this item.] + +} + +// Mission message +// HASH_VALUE 845DAFAE3E3E7ACC +REQ_LEADER_TO_ABANDON_MISSION () +{ + [&CHK& You must be the leader of your team to abandon or finish a team mission.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6C88 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Ring Channel ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Ring Channel ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Ring Channel cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Ring Channel CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Ring Channel lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Ring Channel sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Ring Channel too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Ring Channel tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [$e.da$ $e$ a fait $roll$ sur un tirage entre $min$ et $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK& Your appartment is too encumbered.] + +} + +// HASH_VALUE D38CE35F3C896EF9 +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action below Novice level ignored] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action below Expert level ignored] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action below Master level ignored] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + + (sessionType = 3) + rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + + (sessionType = 4) + rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + + (sessionType = 5) + rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +} + +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +} + +// HASH_VALUE D7AC3EA649E03597 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&Vous ne pouvez générer de points de récompense ring actuellement] + +} + +// HASH_VALUE 92D109A3687CC445 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Votre inventaire est rempli et ne vous permet donc pas de recevoir d'autres récompenses ring] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType,int ptsRequired,int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +} + +// HASH_VALUE 14F0D97B4AFAB7A6 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ en tant que récompense ring] + + (nb = 1) + rrp_generate_reward_1 [&ITM&Vous obtenez un $i$ de qualité $level$ en tant que récompense ring] + +} + +// HASH_VALUE 7F1D690C3D119D20 +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP& Le prochain point de récompense ring n'est pas encore disponible (il faut attendre $time$ secondes)] + +} + +// HASH_VALUE 8B98E9A15AFF6DD8 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Progression Ring $xpSoFar$/$xpRequired$ des prochains points de récompense (equivalent à $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [This is the first rite mission that you will be given] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [First Rite] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 0ED3110C13BAA1A3 +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&The shard will be shutdown in $delay$ seconds, please disconnect ASAP.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&The forage source blew up!] + +} + +// HASH_VALUE 87AE70FDAAD35CBD +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + + source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [SPAWN mission] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [SPAWN mission] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&You suffer GOO damage!.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&You target $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&You now have no target .] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&You target yourself.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ joins your team.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ already belongs to a team.] + +} + +// HASH_VALUE 387C9EBB4FD3B0A3 +TEAM_ALREADY_INVITED () +{ + [&CHK& Your target is already being invited to join a team.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +} + +// HASH_VALUE 4DB0187501A442C8 +TEAM_CANT_INVITE () +{ + [&CHK& You must be a team leader or not in a team to be able to invite someone.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK& You can't invite an enemie in a team] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&You have created a new team.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ declines your offer to join your team.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&You or your target have unusual access right that forbid the formation of team.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&You offer $p$ to join your team.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + team_kicked [&AROUND&$p$ has been kicked out of your team.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ left your team.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F66C7DE8AB1A19FC +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ is the successor to the leader of your team.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ offers you to join his team.] + + team_proposal_f [$p$ offers you to join her team.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS& $a$ a attaqué $v$, un enemie de sa faction. $a$ ne peut pas rester dans la même team que $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS& Vous avez attaqué $v$ de votre team, un enemie de votre faction. Vous ne pouvez pas rester dans cette team.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS& $a$ a aidé $v$, un allié de sa faction. $a$ ne peut pas rester dans une team.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS& Vous avez aidé $v$, un allié de votre faction qui n'est pas dans votre team, vous ne pouvez pas rester dans une team.] + +} + +// HASH_VALUE 82A95BD5D8B72828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK& Your target is already in a team.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&You refuse to join the team of $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&You join the team of $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&You left the team of $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&You left your team and it has been disolved.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +} + +// HASH_VALUE A167DDD48F31CF92 +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&The destinations of this teleporter have been updated. Please re-enter this teleport.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&Teleportation has been canceled.] + +} + +// HASH_VALUE D2CD8470E165018C +TELEPORT_NO_PET () +{ + [&CHK&You must put all your animals in a stable before using this teleporter.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS& You will be teleported in $i$ seconds.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ is "away from keybord".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ is unknown or not online. Your message cannot be delivered.] + +} + +///////////////////tasks missions////////////////////// +/************************************************************************************************************************** +TEMPLATE_TASK_CRAFT +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Créer des objets] + + (random = 2) + template_task_craft_0_title_2 [Fabriquer des objets] + + (random = 3) + template_task_craft_0_title_3 [$giver$ a besoin d'objets] + + (random = 4) + template_task_craft_0_title_4 [$giver$ demande un artisan] + + (random = 5) + template_task_craft_0_title_5 [Commande spéciale] + + (random = 6) + template_task_craft_0_title_6 [Fabriquer du matériel] + + (random = 7) + template_task_craft_0_title_7 [$giver$ a besoin de matériel] + + (random = 8) + template_task_craft_0_title_8 [$giver$ a besoin d'un artisan] + + (random = 9) + template_task_craft_0_title_9 [Une commande pour $giver$] + + template_task_craft_0_title_10 [$giver$ veut des objets sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Créer des bijoux pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Fabriquer des bijoux pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ ont besoin de bijoux] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ demandent un joaillier] + + (random = 5) + template_task_craft_10_title_5 [Commande spéciale de bijoux pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Des bijoux pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_10_title_9 [Une commande de bijoux pour $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / matis + (random = 1) + template_task_craft_11_title_1 [Créer des objets matis pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_11_title_2 [Fabriquer des objets matis pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_11_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets matis] + + (random = 4) + template_task_craft_11_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets matis] + + (random = 5) + template_task_craft_11_title_5 [Commande spéciale d'objets matis pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_11_title_6 [Fabriquer du matériel matis pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_11_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel matis] + + (random = 8) + template_task_craft_11_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_11_title_9 [Une commande de matériel matis pour les amis $f.member$ de $giver$] + + template_task_craft_11_title_10 [Les amis $f.member$ de $giver$ veulent des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / zorai + (random = 1) + template_task_craft_12_title_1 [Créer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_12_title_2 [Fabriquer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_12_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets zorai] + + (random = 4) + template_task_craft_12_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets zorai] + + (random = 5) + template_task_craft_12_title_5 [Commande spéciale d'objets zorai pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_12_title_6 [Fabriquer du matériel zorai pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_12_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel zorai] + + (random = 8) + template_task_craft_12_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_12_title_9 [Une commande de matériel zorai pour les amis $f.member$ de $giver$] + + template_task_craft_12_title_10 [Les amis $f.member$ de $giver$ veulent des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Créer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_13_title_2 [Fabriquer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_13_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets fyros] + + (random = 4) + template_task_craft_13_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets fyros] + + (random = 5) + template_task_craft_13_title_5 [Commande spéciale d'objets fyros pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_13_title_6 [Fabriquer du matériel fyros pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_13_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel fyros] + + (random = 8) + template_task_craft_13_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_13_title_9 [Une commande de matériel fyros pour les amis $f.member$ de $giver$] + + template_task_craft_13_title_10 [Les amis $f.member$ de $giver$ veulent des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Créer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_14_title_2 [Fabriquer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_14_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets tryker] + + (random = 4) + template_task_craft_14_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets tryker] + + (random = 5) + template_task_craft_14_title_5 [Commande spéciale d'objets tryker pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_14_title_6 [Fabriquer du matériel tryker pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_14_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel tryker] + + (random = 8) + template_task_craft_14_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_14_title_9 [Une commande de matériel tryker pour les amis $f.member$ de $giver$] + + template_task_craft_14_title_10 [Les amis $f.member$ de $giver$ veulent des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Créer des armures pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_15_title_2 [Fabriquer des armures pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_15_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armures] + + (random = 4) + template_task_craft_15_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_15_title_5 [Commande spéciale d'armures pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_15_title_6 [Des armures pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_15_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_15_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_15_title_9 [Une commande d'armures pour les amis $f.member$ de $giver$] + + template_task_craft_15_title_10 [Les amis $f.member$ de $giver$ veulent des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Créer des armes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_16_title_2 [Fabriquer des armes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_16_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armes] + + (random = 4) + template_task_craft_16_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_16_title_5 [Commande spéciale d'armes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_16_title_6 [Des armes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_16_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_16_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_16_title_9 [Une commande d'armes pour les amis $f.member$ de $giver$] + + template_task_craft_16_title_10 [Les amis $f.member$ de $giver$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Créer des bijoux pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_17_title_2 [Fabriquer des bijoux pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_17_title_3 [Les amis $f.member$ de $giver$ ont besoin de bijoux] + + (random = 4) + template_task_craft_17_title_4 [Les amis $f.member$ de $giver$ demandent un joaillier] + + (random = 5) + template_task_craft_17_title_5 [Commande spéciale de bijoux pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_17_title_6 [Des bijoux pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_17_title_7 [Les amis $f.member$ de $giver$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_17_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_17_title_9 [Une commande de bijoux pour les amis $f.member$ de $giver$] + + template_task_craft_17_title_10 [Les amis $f.member$ de $giver$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / matis, foreman / matis, ambassador / on matis land, welcomer / matis, Kami / on matis land, Karavan / on matis land + (random = 1) + template_task_craft_1_title_1 [Créer des objets matis] + + (random = 2) + template_task_craft_1_title_2 [Fabriquer des objets matis] + + (random = 3) + template_task_craft_1_title_3 [$giver$ a besoin d'objets matis] + + (random = 4) + template_task_craft_1_title_4 [$giver$ demande un fabricant d'objets matis] + + (random = 5) + template_task_craft_1_title_5 [Commande spéciale d'objets matis] + + (random = 6) + template_task_craft_1_title_6 [Fabriquer du matériel matis] + + (random = 7) + template_task_craft_1_title_7 [$giver$ a besoin de matériel matis] + + (random = 8) + template_task_craft_1_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_1_title_9 [Une commande de matériel matis] + + template_task_craft_1_title_10 [$giver$ veut des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / zorai, foreman / zorai, ambassador / on zorai land, welcomer / zorai, Kami / on zorai land, Karavan / on zorai land + (random = 1) + template_task_craft_2_title_1 [Créer des objets zorai] + + (random = 2) + template_task_craft_2_title_2 [Fabriquer des objets zorai] + + (random = 3) + template_task_craft_2_title_3 [$giver$ a besoin d'objets zorai] + + (random = 4) + template_task_craft_2_title_4 [$giver$ demande un fabricant d'objets zorai] + + (random = 5) + template_task_craft_2_title_5 [Commande spéciale d'objets zorai] + + (random = 6) + template_task_craft_2_title_6 [Fabriquer du matériel zorai] + + (random = 7) + template_task_craft_2_title_7 [$giver$ a besoin de matériel zorai] + + (random = 8) + template_task_craft_2_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_2_title_9 [Une commande de matériel zorai] + + template_task_craft_2_title_10 [$giver$ veut des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Créer des objets fyros] + + (random = 2) + template_task_craft_3_title_2 [Fabriquer des objets fyros] + + (random = 3) + template_task_craft_3_title_3 [$giver$ a besoin d'objets fyros] + + (random = 4) + template_task_craft_3_title_4 [$giver$ demande un fabricant d'objets fyros] + + (random = 5) + template_task_craft_3_title_5 [Commande spéciale d'objets fyros] + + (random = 6) + template_task_craft_3_title_6 [Fabriquer du matériel fyros] + + (random = 7) + template_task_craft_3_title_7 [$giver$ a besoin de matériel fyros] + + (random = 8) + template_task_craft_3_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_3_title_9 [Une commande de matériel fyros] + + template_task_craft_3_title_10 [$giver$ veut des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Créer des objets tryker] + + (random = 2) + template_task_craft_4_title_2 [Fabriquer des objets tryker] + + (random = 3) + template_task_craft_4_title_3 [$giver$ a besoin d'objets tryker] + + (random = 4) + template_task_craft_4_title_4 [$giver$ demande un fabricant d'objets tryker] + + (random = 5) + template_task_craft_4_title_5 [Commande spéciale d'objets tryker] + + (random = 6) + template_task_craft_4_title_6 [Fabriquer du matériel tryker] + + (random = 7) + template_task_craft_4_title_7 [$giver$ a besoin de matériel tryker] + + (random = 8) + template_task_craft_4_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_4_title_9 [Une commande de matériel tryker] + + template_task_craft_4_title_10 [$giver$ veut des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Créer des armures] + + (random = 2) + template_task_craft_5_title_2 [Fabriquer des armures] + + (random = 3) + template_task_craft_5_title_3 [$giver$ a besoin d'armures] + + (random = 4) + template_task_craft_5_title_4 [$giver$ demande un fabricant d'armures] + + (random = 5) + template_task_craft_5_title_5 [Commande spéciale d'armures] + + (random = 6) + template_task_craft_5_title_6 [Des armures pour $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ veut de nouvelles armures] + + (random = 8) + template_task_craft_5_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_5_title_9 [Une commande d'armures] + + template_task_craft_5_title_10 [$giver$ veut des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Créer des armes] + + (random = 2) + template_task_craft_6_title_2 [Fabriquer des armes] + + (random = 3) + template_task_craft_6_title_3 [$giver$ a besoin d'armes] + + (random = 4) + template_task_craft_6_title_4 [$giver$ demande un fabricant d'armes] + + (random = 5) + template_task_craft_6_title_5 [Commande spéciale d'armes] + + (random = 6) + template_task_craft_6_title_6 [Des armes pour $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ veut de nouvelles armes] + + (random = 8) + template_task_craft_6_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_6_title_9 [Une commande d'armes] + + template_task_craft_6_title_10 [$giver$ veut des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Créer des bijoux] + + (random = 2) + template_task_craft_7_title_2 [Fabriquer des bijoux] + + (random = 3) + template_task_craft_7_title_3 [$giver$ a besoin de bijoux] + + (random = 4) + template_task_craft_7_title_4 [$giver$ demande un joaillier] + + (random = 5) + template_task_craft_7_title_5 [Commande spéciale de bijoux] + + (random = 6) + template_task_craft_7_title_6 [Des bijoux pour $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ veut de nouveaux bijoux] + + (random = 8) + template_task_craft_7_title_8 [$giver$ a besoin d'un joaillier] + + (random = 9) + template_task_craft_7_title_9 [Une commande de bijoux] + + template_task_craft_7_title_10 [$giver$ veut des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Créer des armes pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Fabriquer des armes pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ ont besoin d'armes] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_8_title_5 [Commande spéciale d'armes pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Des armes pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_8_title_9 [Une commande d'armes pour $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Créer des armures pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Fabriquer des armures pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ ont besoin d'armures] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_9_title_5 [Commande spéciale d'armures pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Des armures pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_9_title_9 [Une commande d'armures pour $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ veulent des armures sur mesure] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E5457D73BA2C7288 +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 13E9FC1EB9A7B065 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A33B82ED02449E0F +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_0_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_0_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_0_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_0_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_0_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_0_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_0_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_0_title_9 [Entretenir la terre] + + template_task_forage_0_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Nettoyer la terre pour les Kamis] + + (random = 2) + template_task_forage_10_title_2 [Nettoyer les champs pour les Kamis] + + (random = 3) + template_task_forage_10_title_3 [Purifier la terre pour les Kamis] + + (random = 4) + template_task_forage_10_title_4 [Les Kamis ont besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_10_title_5 [Les Kamis ont besoin que quelqu'un nettoie les terres] + + (random = 6) + template_task_forage_10_title_6 [Travailler la terre pour les Kamis] + + (random = 7) + template_task_forage_10_title_7 [Préparer les champs pour les Kamis] + + (random = 8) + template_task_forage_10_title_8 [Les Kamis ont besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_10_title_9 [Entretenir la terre pour les Kamis] + + template_task_forage_10_title_10 [Les Kamis ont besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Nettoyer les traces de kitins pour les Kamis] + + (random = 2) + template_task_forage_11_title_2 [Nettoyer les champs pollués par les kitins pour les Kamis] + + (random = 3) + template_task_forage_11_title_3 [Purifier la terre des traces de kitins pour les Kamis] + + (random = 4) + template_task_forage_11_title_4 [Les Kamis ont besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_11_title_5 [Eliminer les traces de kitins pour les Kamis] + + (random = 6) + template_task_forage_11_title_6 [Débarrasser les champs des traces de kitins pour les Kamis] + + (random = 7) + template_task_forage_11_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_11_title_8 [Les Kamis ont besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_11_title_9 [Les Kamis demandent qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_11_title_10 [Les Kamis demandent que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_12_title_1 [Nettoyer les résidus de goo pour les Kamis] + + (random = 2) + template_task_forage_12_title_2 [Nettoyer les champs pollués par la goo pour les Kamis] + + (random = 3) + template_task_forage_12_title_3 [Purifier la terre infestée par la goo pour les Kamis] + + (random = 4) + template_task_forage_12_title_4 [Les Kamis ont besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_12_title_5 [Eliminer les résidus de goo pour les Kamis] + + (random = 6) + template_task_forage_12_title_6 [Dépolluer les champs infestés par la goo pour les Kamis] + + (random = 7) + template_task_forage_12_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_12_title_8 [Les Kamis ont besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_12_title_9 [Les Kamis demandent qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_12_title_10 [Les Kamis demandent que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Nettoyer la terre pour que la Karavan puisse l'exploiter] + + (random = 2) + template_task_forage_13_title_2 [Nettoyer les champs pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_13_title_3 [Purifier la terre pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_13_title_4 [La Karavan a besoin que quelqu'un nettoie les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_13_title_5 [La Karavan a besoin que quelqu'un nettoie la terre pour pouvoir l'exploiter] + + (random = 6) + template_task_forage_13_title_6 [Travailler la terre pour que la Karavan puisse l'exploiter] + + (random = 7) + template_task_forage_13_title_7 [Préparer les champs pour que la Karavan puisse l'exploiter] + + (random = 8) + template_task_forage_13_title_8 [La Karavan a besoin de quelqu'un pour préparer les champs pour pouvoir les exploiter] + + (random = 9) + template_task_forage_13_title_9 [Entretenir la terre pour que la Karavan puisse l'exploiter] + + template_task_forage_13_title_10 [La Karavan a besoin de quelqu'un pour entretenir les champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Nettoyer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_14_title_2 [Nettoyer les champs pollués par les kitins pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_14_title_3 [Purifier la terre des traces de kitins pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_14_title_4 [La Karavan a besoin que quelqu'un nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_14_title_5 [Eliminer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_14_title_6 [Débarrasser les champs des traces de kitins pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_14_title_7 [La Karavan a besoin de quelqu'un pour éliminer les traces de kitins des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_14_title_8 [La Karavan a besoin de quelqu'un pour débarrasser les champs des traces de kitins pour pouvoir les exploiter] + + (random = 9) + template_task_forage_14_title_9 [La Karavan demande qu'on nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + template_task_forage_14_title_10 [La Karavan demande que quelqu'un élimine les traces de kitins des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Nettoyer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_15_title_2 [Nettoyer les champs pollués par la goo pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_15_title_3 [Purifier la terre infestée par la goo pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_15_title_4 [La Karavan a besoin que quelqu'un nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_15_title_5 [Eliminer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_15_title_6 [Dépolluer les champs infestés par la goo pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_15_title_7 [La Karavan a besoin de quelqu'un pour éliminer les résidus de goo des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_15_title_8 [La Karavan a besoin de quelqu'un pour dépolluer les champs infestés par la goo pour pouvoir les exploiter] + + (random = 9) + template_task_forage_15_title_9 [La Karavan demande qu'on nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + template_task_forage_15_title_10 [La Karavan demande que quelqu'un élimine les résidus de goo des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Nettoyer les terres des amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_16_title_2 [Nettoyer les champs des amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_16_title_3 [Purifier les terres des amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_16_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_16_title_5 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_16_title_6 [Travailler la terre pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_16_title_7 [Préparer les champs des amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_16_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_16_title_9 [Entretenir les terres des amis $f.member$ de $giver$] + + template_task_forage_16_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Nettoyer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_17_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_17_title_3 [Purifier les terres des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_17_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_17_title_5 [Eliminer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_17_title_6 [Débarrasser les champs des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_17_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_17_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_17_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_17_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Nettoyer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_18_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_18_title_3 [Purifier les terres des amis $f.member$ de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_18_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_18_title_5 [Eliminer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_18_title_6 [Dépolluer les champs des amis $f.member$ de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_18_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_18_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_18_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_18_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Nettoyer les terres de $giver$] + + (random = 2) + template_task_forage_1_title_2 [Nettoyer les champs de $giver$] + + (random = 3) + template_task_forage_1_title_3 [Purifier les terres de $giver$] + + (random = 4) + template_task_forage_1_title_4 [$giver$ a besoin que quelqu'un nettoie ses champs] + + (random = 5) + template_task_forage_1_title_5 [$giver$ a besoin que quelqu'un nettoie ses terres] + + (random = 6) + template_task_forage_1_title_6 [Travailler la terre de $giver$] + + (random = 7) + template_task_forage_1_title_7 [Préparer les champs de $giver$] + + (random = 8) + template_task_forage_1_title_8 [$giver$ a besoin de quelqu'un pour préparer ses champs] + + (random = 9) + template_task_forage_1_title_9 [Entretenir les terres de $giver$] + + template_task_forage_1_title_10 [$giver$ a besoin de quelqu'un pour entretenir ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Nettoyer les traces de kitins dans les champs de $giver$] + + (random = 2) + template_task_forage_2_title_2 [Nettoyer les champs de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_2_title_3 [Purifier les terres de $giver$ des traces de kitins] + + (random = 4) + template_task_forage_2_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans ses champs] + + (random = 5) + template_task_forage_2_title_5 [Eliminer les traces de kitins des champs de $giver$] + + (random = 6) + template_task_forage_2_title_6 [Débarrasser les champs de $giver$ des traces de kitins] + + (random = 7) + template_task_forage_2_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins dans ses champs] + + (random = 8) + template_task_forage_2_title_8 [$giver$ a besoin de quelqu'un pour débarrasser ses champs des traces de kitins] + + (random = 9) + template_task_forage_2_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans ses champs] + + template_task_forage_2_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Nettoyer les résidus de goo dans les champs de $giver$] + + (random = 2) + template_task_forage_3_title_2 [Nettoyer les champs de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_3_title_3 [Purifier les terres de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans ses champs] + + (random = 5) + template_task_forage_3_title_5 [Eliminer les résidus de goo dans les champs de $giver$] + + (random = 6) + template_task_forage_3_title_6 [Dépolluer les champs de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo de ses champs] + + (random = 8) + template_task_forage_3_title_8 [$giver$ a besoin de quelqu'un pour dépolluer ses champs infestés par la goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ demande qu'on débarrasse ses champs des résidus de goo] + + template_task_forage_3_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_4_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_4_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_4_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_4_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_4_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_4_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_4_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_4_title_9 [Entretenir la terre] + + template_task_forage_4_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Nettoyer les traces de kitins dans les champs] + + (random = 2) + template_task_forage_5_title_2 [Nettoyer les champs pollués par les kitins] + + (random = 3) + template_task_forage_5_title_3 [Purifier la terre des traces de kitins] + + (random = 4) + template_task_forage_5_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_5_title_5 [Eliminer les traces de kitins dans les champs] + + (random = 6) + template_task_forage_5_title_6 [Débarrasser les champs des traces de kitins] + + (random = 7) + template_task_forage_5_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_5_title_8 [$giver$ a besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_5_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_5_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Nettoyer les résidus de goo dans les champs] + + (random = 2) + template_task_forage_6_title_2 [Nettoyer les champs pollués par la goo] + + (random = 3) + template_task_forage_6_title_3 [Purifier la terre infestée par la goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_6_title_5 [Eliminer les résidus de goo] + + (random = 6) + template_task_forage_6_title_6 [Dépolluer les champs infestés par la goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_6_title_8 [$giver$ a besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ demande qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_6_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Nettoyer les terres des $f.member$] + + (random = 2) + template_task_forage_7_title_2 [Nettoyer les champs des $f.member$] + + (random = 3) + template_task_forage_7_title_3 [Purifier les terres des $f.member$] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_7_title_6 [Travailler la terre pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Préparer les champs des $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_7_title_9 [Entretenir les terres des $f.member$] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Nettoyer les traces de kitins pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Nettoyer les champs des $f.member$ pollués par les kitins] + + (random = 3) + template_task_forage_8_title_3 [Purifier les terres des $f.member$ des traces de kitins] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_8_title_5 [Eliminer les traces de kitins pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Débarrasser les champs des $f.member$ des traces de kitins] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Nettoyer les résidus de goo pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Nettoyer les champs des $f.member$ pollués par la goo] + + (random = 3) + template_task_forage_9_title_3 [Purifier les terres des $f.member$ infestées par la goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_9_title_5 [Eliminer les résidus de goo pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Dépolluer les champs des $f.member$ infestés par la goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Récolter des matières premières] + + (random = 2) + template_task_forage_give_0_title_2 [Réunir des matières premières] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ a besoin de matière premières] + + (random = 4) + template_task_forage_give_0_title_4 [Fournir des matières premières à $giver$] + + (random = 5) + template_task_forage_give_0_title_5 [Commande spéciale de matières premières] + + (random = 6) + template_task_forage_give_0_title_6 [Une commande de matières premières] + + (random = 7) + template_task_forage_give_0_title_7 [Récolter des matériaux] + + (random = 8) + template_task_forage_give_0_title_8 [Réunir des matériaux] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ a besoin de matériaux] + + template_task_forage_give_0_title_10 [Fournir des matériaux à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Récolter des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Réunir des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_10_title_4 [Fournir des traces de kitin aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_10_title_5 [Commande spéciale de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [Une commande de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Collecter des restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_10_title_9 [Approvisionner $f.mda$ $f.member$ en restes de kitin à étudier] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Récolter des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Réunir des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_11_title_4 [Fournir des résidus de goo aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_11_title_5 [Commande spéciale de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [Une commande de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Collecter des traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_11_title_9 [Approvisionner $f.mda$ $f.member$ en traces de goo à étudier] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Réunir des conservateurs pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_12_title_4 [Fournir des conservateurs aux $f.member$] + + (random = 5) + template_task_forage_give_12_title_5 [Commande spéciale de conservateurs pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [Une commande de conservateurs pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Collecter des conservateurs pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_12_title_9 [Approvisionner $f.mda$ $f.member$ en conservateurs] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Récolter des matières premières de construction pour les Kamis] + + (random = 2) + template_task_forage_give_13_title_2 [Réunir des matières premières de construction pour les Kamis] + + (random = 3) + template_task_forage_give_13_title_3 [Les Kamis ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_13_title_4 [Fournir des matières premières de construction aux Kamis] + + (random = 5) + template_task_forage_give_13_title_5 [Commande spéciale de matières premières de construction pour les Kamis] + + (random = 6) + template_task_forage_give_13_title_6 [Une commande de matières premières de construction pour les Kamis] + + (random = 7) + template_task_forage_give_13_title_7 [Récolter des matériaux de construction pour les Kamis] + + (random = 8) + template_task_forage_give_13_title_8 [Réunir des matériaux de construction pour les Kamis] + + (random = 9) + template_task_forage_give_13_title_9 [Les Kamis ont besoin de matériaux de construction] + + template_task_forage_give_13_title_10 [Fournir des matériaux de construction aux Kamis] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Récolter des insectes pour les Kamis] + + (random = 2) + template_task_forage_give_14_title_2 [Réunir des insectes pour les Kamis] + + (random = 3) + template_task_forage_give_14_title_3 [Les Kamis veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_14_title_4 [Fournir des insectes aux Kamis] + + (random = 5) + template_task_forage_give_14_title_5 [Commande spéciale d'insectes pour les Kamis] + + (random = 6) + template_task_forage_give_14_title_6 [Une commande d'insectes pour les Kamis] + + (random = 7) + template_task_forage_give_14_title_7 [Collecter des insectes pour les Kamis] + + (random = 8) + template_task_forage_give_14_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_14_title_9 [Approvisionner les Kamis en insectes] + + template_task_forage_give_14_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Récolter de la nourriture pour les Kamis] + + (random = 2) + template_task_forage_give_15_title_2 [Réunir de la nourriture pour les Kamis] + + (random = 3) + template_task_forage_give_15_title_3 [Les Kamis ont besoin de nourriture] + + (random = 4) + template_task_forage_give_15_title_4 [Fournir de la nourriture aux Kamis] + + (random = 5) + template_task_forage_give_15_title_5 [Commande spéciale de nourriture pour les Kamis] + + (random = 6) + template_task_forage_give_15_title_6 [Une commande de nourriture pour les Kamis] + + (random = 7) + template_task_forage_give_15_title_7 [Collecter de la nourriture pour les Kamis] + + (random = 8) + template_task_forage_give_15_title_8 [Les Kamis ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_15_title_9 [Rassembler de la nourriture pour les Kamis] + + template_task_forage_give_15_title_10 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Récolter des traces de kitin pour les Kamis] + + (random = 2) + template_task_forage_give_16_title_2 [Réunir des traces de kitin pour les Kamis] + + (random = 3) + template_task_forage_give_16_title_3 [Les Kamis ont besoin de restes de kitin] + + (random = 4) + template_task_forage_give_16_title_4 [Fournir des traces de kitin aux Kamis] + + (random = 5) + template_task_forage_give_16_title_5 [Commande spéciale de restes de kitin pour les Kamis] + + (random = 6) + template_task_forage_give_16_title_6 [Une commande de restes de kitin pour les Kamis] + + (random = 7) + template_task_forage_give_16_title_7 [Collecter des restes de kitin pour les Kamis] + + (random = 8) + template_task_forage_give_16_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des restes de kitin] + + (random = 9) + template_task_forage_give_16_title_9 [Approvisionner les Kamis en restes de kitin] + + template_task_forage_give_16_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des restes de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Récolter des résidus de goo pour étude pour les Kamis] + + (random = 2) + template_task_forage_give_17_title_2 [Réunir des résidus de goo pour étude pour les Kamis] + + (random = 3) + template_task_forage_give_17_title_3 [Les Kamis ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_17_title_4 [Fournir des résidus de goo à les Kamis pour étude] + + (random = 5) + template_task_forage_give_17_title_5 [Commande spéciale de traces de goo à étudier pour les Kamis] + + (random = 6) + template_task_forage_give_17_title_6 [Une commande de traces de goo à étudier pour les Kamis] + + (random = 7) + template_task_forage_give_17_title_7 [Collecter des traces de goo à étudier pour les Kamis] + + (random = 8) + template_task_forage_give_17_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_17_title_9 [Approvisionner les Kamis en traces de goo à étudier] + + template_task_forage_give_17_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Récolter des conservateurs pour les Kamis] + + (random = 2) + template_task_forage_give_18_title_2 [Réunir des conservateurs pour les Kamis] + + (random = 3) + template_task_forage_give_18_title_3 [Les Kamis manquent de conservateurs] + + (random = 4) + template_task_forage_give_18_title_4 [Fournir des conservateurs aux Kamis] + + (random = 5) + template_task_forage_give_18_title_5 [Commande spéciale de conservateurs pour les Kamis] + + (random = 6) + template_task_forage_give_18_title_6 [Une commande de conservateurs pour les Kamis] + + (random = 7) + template_task_forage_give_18_title_7 [Collecter des conservateurs pour les Kamis] + + (random = 8) + template_task_forage_give_18_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_18_title_9 [Approvisionner les Kamis en conservateurs] + + template_task_forage_give_18_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Récolter des matières premières de construction pour la Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Réunir des matières premières de construction pour la Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [La Karavan a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_19_title_4 [Fournir des matières premières de construction à la Karavan] + + (random = 5) + template_task_forage_give_19_title_5 [Commande spéciale de matières premières de construction pour la Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [Une commande de matières premières de construction pour la Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Récolter des matériaux de construction pour la Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Réunir des matériaux de construction pour la Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [La Karavan a besoin de matériaux de construction] + + template_task_forage_give_19_title_10 [Fournir des matériaux de construction à la Karavan] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Récolter des matières premières de construction] + + (random = 2) + template_task_forage_give_1_title_2 [Réunir des matières premières de construction] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_1_title_4 [Fournir des matières premières de construction à $giver$] + + (random = 5) + template_task_forage_give_1_title_5 [Commande spéciale de matières premières de construction] + + (random = 6) + template_task_forage_give_1_title_6 [Une commande de matières premières de construction] + + (random = 7) + template_task_forage_give_1_title_7 [Récolter des matériaux de construction] + + (random = 8) + template_task_forage_give_1_title_8 [Réunir des matériaux de construction] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ a besoin de matériaux de construction] + + template_task_forage_give_1_title_10 [Fournir des matériaux de construction à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Récolter des insectes pour la Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Réunir des insectes pour la Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [La Karavan veut se procurer des insectes] + + (random = 4) + template_task_forage_give_20_title_4 [Fournir des insectes à la Karavan] + + (random = 5) + template_task_forage_give_20_title_5 [Commande spéciale d'insectes pour la Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [Une commande d'insectes pour la Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Collecter des insectes pour la Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [La Karavan a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_20_title_9 [Approvisionner la Karavan en insectes] + + template_task_forage_give_20_title_10 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Récolter de la nourriture pour la Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Réunir de la nourriture pour la Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [La Karavan manque de nourriture] + + (random = 4) + template_task_forage_give_21_title_4 [Fournir de la nourriture à la Karavan] + + (random = 5) + template_task_forage_give_21_title_5 [Commande spéciale de nourriture pour la Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [Une commande de nourriture pour la Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Collecter de la nourriture pour la Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [La Karavan a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_21_title_9 [Approvisionner la Karavan en nourriture] + + template_task_forage_give_21_title_10 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Récolter des traces de kitin à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Réunir des traces de kitin à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [La Karavan a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_22_title_4 [Fournir des traces de kitin à la Karavan pour étude] + + (random = 5) + template_task_forage_give_22_title_5 [Commande spéciale de restes de kitin à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [Une commande de restes de kitin à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Collecter des restes de kitin à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [La Karavan a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_22_title_9 [Approvisionner la Karavan en restes de kitin à étudier] + + template_task_forage_give_22_title_10 [La Karavan a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Récolter des résidus de goo à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Réunir des résidus de goo à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [La Karavan a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_23_title_4 [Fournir des résidus de goo à la Karavan pour étude] + + (random = 5) + template_task_forage_give_23_title_5 [Commande spéciale de traces de goo à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [Une commande de traces de goo à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Collecter des traces de goo à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [La Karavan a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_23_title_9 [Approvisionner la Karavan en traces de goo à étudier] + + template_task_forage_give_23_title_10 [La Karavan a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Récolter des conservateurs pour la Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Réunir des conservateurs pour la Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [La Karavan manque de conservateurs] + + (random = 4) + template_task_forage_give_24_title_4 [Fournir des conservateurs à la Karavan] + + (random = 5) + template_task_forage_give_24_title_5 [Commande spéciale de conservateurs pour la Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [Une commande de conservateurs pour la Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Collecter des conservateurs pour la Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [La Karavan a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_24_title_9 [Approvisionner la Karavan en conservateurs] + + template_task_forage_give_24_title_10 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Récolter des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_25_title_2 [Réunir des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_25_title_3 [Les amis $f.member$ de $giver$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_25_title_4 [Fournir des matières premières de construction aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_25_title_5 [Commande spéciale de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_25_title_6 [Une commande de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_25_title_7 [Récolter des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_25_title_8 [Réunir des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 9) + template_task_forage_give_25_title_9 [Les amis $f.member$ de $giver$ ont besoin de matériaux de construction] + + template_task_forage_give_25_title_10 [Fournir des matériaux de construction aux amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_26_title_2 [Réunir des insectes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_26_title_3 [Les amis $f.member$ de $giver$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_26_title_4 [Fournir des insectes aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_26_title_5 [Commande spéciale d'insectes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_26_title_6 [Une commande d'insectes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_26_title_7 [Collecter des insectes pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_26_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_26_title_9 [Approvisionner les amis $f.member$ de $giver$ en insectes] + + template_task_forage_give_26_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_27_title_2 [Réunir de la nourriture pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_27_title_3 [Les amis $f.member$ de $giver$ manquent de nourriture] + + (random = 4) + template_task_forage_give_27_title_4 [Fournir de la nourriture aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_27_title_5 [Commande spéciale de nourriture pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_27_title_6 [Une commande de nourriture pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_27_title_7 [Collecter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_27_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_27_title_9 [Approvisionner les amis $f.member$ de $giver$ en nourriture] + + template_task_forage_give_27_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Récolter des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_28_title_2 [Réunir des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_28_title_3 [Les amis $f.member$ de $giver$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_28_title_4 [Fournir des traces de kitin aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_28_title_5 [Commande spéciale de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_28_title_6 [Une commande de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_28_title_7 [Collecter des restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_28_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_28_title_9 [Approvisionner les amis $f.member$ de $giver$ en restes de kitin à étudier] + + template_task_forage_give_28_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Récolter des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_29_title_2 [Réunir des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_29_title_3 [Les amis $f.member$ de $giver$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_29_title_4 [Fournir des résidus de goo aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_29_title_5 [Commande spéciale de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_29_title_6 [Une commande de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_29_title_7 [Collecter des traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_29_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_29_title_9 [Approvisionner les amis $f.member$ de $giver$ en traces de goo à étudier] + + template_task_forage_give_29_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Récolter des insectes] + + (random = 2) + template_task_forage_give_2_title_2 [Réunir des insectes] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ veut se procurer des insectes] + + (random = 4) + template_task_forage_give_2_title_4 [Fournir des insectes à $giver$] + + (random = 5) + template_task_forage_give_2_title_5 [Commande spéciale d'insectes] + + (random = 6) + template_task_forage_give_2_title_6 [Une commande d'insectes] + + (random = 7) + template_task_forage_give_2_title_7 [Collecter des insectes] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_2_title_9 [Approvisionner $giver$ en insectes] + + template_task_forage_give_2_title_10 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Récolter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_30_title_2 [Réunir des conservateurs pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_30_title_3 [Les amis $f.member$ de $giver$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_30_title_4 [Fournir des conservateurs aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_30_title_5 [Commande spéciale de conservateurs pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_30_title_6 [Une commande de conservateurs pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_30_title_7 [Collecter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_30_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_30_title_9 [Approvisionner les amis $f.member$ de $giver$ en conservateurs] + + template_task_forage_give_30_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Récolter de la nourriture] + + (random = 2) + template_task_forage_give_3_title_2 [Réunir de la nourriture] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ manque de nourriture] + + (random = 4) + template_task_forage_give_3_title_4 [Fournir de la nourriture à $giver$] + + (random = 5) + template_task_forage_give_3_title_5 [Commande spéciale de nourriture] + + (random = 6) + template_task_forage_give_3_title_6 [Une commande de nourriture] + + (random = 7) + template_task_forage_give_3_title_7 [Collecter de la nourriture] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_3_title_9 [Approvisionner $giver$ en nourriture] + + template_task_forage_give_3_title_10 [$giver$ a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Récolter des traces de kitin à étudier] + + (random = 2) + template_task_forage_give_4_title_2 [Réunir des traces de kitin pour étude] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_4_title_4 [Fournir des traces de kitin à $giver$ pour étude] + + (random = 5) + template_task_forage_give_4_title_5 [Commande spéciale de restes de kitin à étudier] + + (random = 6) + template_task_forage_give_4_title_6 [Une commande de restes de kitin à étudier] + + (random = 7) + template_task_forage_give_4_title_7 [Collecter des restes de kitin à étudier] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_4_title_9 [Approvisionner $giver$ en restes de kitin à étudier] + + template_task_forage_give_4_title_10 [$giver$ a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Récolter des résidus de goo à étudier] + + (random = 2) + template_task_forage_give_5_title_2 [Réunir des résidus de goo à étudier] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_5_title_4 [Fournir des résidus de goo à $giver$ pour étude] + + (random = 5) + template_task_forage_give_5_title_5 [Commande spéciale de traces de goo à étudier] + + (random = 6) + template_task_forage_give_5_title_6 [Une commande de traces de goo à étudier] + + (random = 7) + template_task_forage_give_5_title_7 [Collecter des traces de goo à étudier] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_5_title_9 [Approvisionner $giver$ en traces de goo à étudier] + + template_task_forage_give_5_title_10 [$giver$ a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Récolter des conservateurs] + + (random = 2) + template_task_forage_give_6_title_2 [Réunir des conservateurs] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ manque de conservateurs] + + (random = 4) + template_task_forage_give_6_title_4 [Fournir des conservateurs à $giver$] + + (random = 5) + template_task_forage_give_6_title_5 [Commande spéciale de conservateurs] + + (random = 6) + template_task_forage_give_6_title_6 [Une commande de conservateurs] + + (random = 7) + template_task_forage_give_6_title_7 [Collecter des conservateurs] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_6_title_9 [Approvisionner $giver$ en conservateurs] + + template_task_forage_give_6_title_10 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Récolter des matières premières de construction pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Réunir des matières premières de construction pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_7_title_4 [Fournir des matières premières de construction aux $f.member$] + + (random = 5) + template_task_forage_give_7_title_5 [Commande spéciale de matières premières de construction pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [Une commande de matières premières de construction pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Récolter des matériaux de construction pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Réunir des matériaux de construction pour $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ ont besoin de matériaux de construction] + + template_task_forage_give_7_title_10 [Fournir des matériaux de construction aux $f.member$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Récolter des insectes pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Réunir des insectes pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_8_title_4 [Fournir des insectes aux $f.member$] + + (random = 5) + template_task_forage_give_8_title_5 [Commande spéciale d'insectes pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [Une commande d'insectes pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collecter des insectes pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_8_title_9 [Approvisionner $f.mda$ $f.member$ en insectes] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Réunir de la nourriture pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ manquent de nourriture] + + (random = 4) + template_task_forage_give_9_title_4 [Fournir de la nourriture aux $f.member$] + + (random = 5) + template_task_forage_give_9_title_5 [Commande spéciale de nourriture pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [Une commande de nourriture pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Collecter de la nourriture pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_9_title_9 [Approvisionner $f.mda$ $f.member$ en nourriture] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 70ECBCAC181FDC49 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BAB6F9D687FEE00B +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BEB93B8C988EEF43 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BA9D902DB85D66AB +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 648F9ECFAFD01459 +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB04C2DBBCFD84DE +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_GIVE_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Apporter quelque-chose dans $region$] + + (random = 2) + template_task_give_item_0_title_2 [Livrer quelque-chose dans $region$] + + (random = 3) + template_task_give_item_0_title_3 [Porter quelque-chose dans $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transporter quelque-chose dans $region$] + + (random = 5) + template_task_give_item_0_title_5 [Une livraison dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ a besoin de quelqu'un pour faire un livraison dans $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ a besoin d'un transporteur pour une livraison dans $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ cherche un transporteur allant dans $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ veut transporter quelque-chose dans $region$] + + template_task_give_item_0_title_10 [$giver$ veut faire livrer quelque-chose dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Apporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_10_title_2 [Livrer un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_10_title_3 [Porter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_10_title_4 [Transporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_10_title_5 [Un gros colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_10_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_10_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_10_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_10_title_9 [Les amis $f.member$ de $giver$ veulent transporter un gros colis dans $region$] + + template_task_give_item_10_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Apporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_11_title_2 [Livrer des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_11_title_3 [Porter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_11_title_4 [Transporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_11_title_5 [Des médicaments à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_11_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_11_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_11_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_11_title_9 [Les amis $f.member$ de $giver$ veulent transporter des médicaments dans $region$] + + template_task_give_item_11_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Apporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_12_title_2 [Livrer un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_12_title_3 [Porter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_12_title_4 [Transporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_12_title_5 [Un rapport à porter dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_12_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour acheminer un rapport dans $region$] + + (random = 7) + template_task_give_item_12_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un messager pour acheminer un rapport dans $region$] + + (random = 8) + template_task_give_item_12_title_8 [Les amis $f.member$ de $giver$ cherchent un messager allant dans $region$ pour envoyer un rapport] + + (random = 9) + template_task_give_item_12_title_9 [Les amis $f.member$ de $giver$ veulent envoyer un rapport dans $region$] + + template_task_give_item_12_title_10 [Les amis $f.member$ de $giver$ veulent faire porter un rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Apporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 2) + template_task_give_item_13_title_2 [Livrer une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 3) + template_task_give_item_13_title_3 [Porter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 4) + template_task_give_item_13_title_4 [Transporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 5) + template_task_give_item_13_title_5 [Une commande des amis $f.member$ de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_13_title_6 [$giver$ a besoin de quelqu'un pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$ a besoin d'un messager pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande de ses amis $f.member$] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ veut envoyer une commande de ses amis $f.member$ dans $region$] + + template_task_give_item_13_title_10 [$giver$ veut faire porter une commande de ses amis $f.member$ dans $region$] + +} + +// Parameter list changed. +// Clause 0 : text changed. +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Délivrer un message dans $region$ pour les amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Apporter un petit colis dans $region$] + + (random = 2) + template_task_give_item_1_title_2 [Livrer un petit colis dans $region$] + + (random = 3) + template_task_give_item_1_title_3 [Porter un petit colis dans $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transporter un petit colis dans $region$] + + (random = 5) + template_task_give_item_1_title_5 [Un petit colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ a besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ a besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ veut transporter un petit colis dans $region$] + + template_task_give_item_1_title_10 [$giver$ veut faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Apporter un colis de taille moyenne dans $region$] + + (random = 2) + template_task_give_item_2_title_2 [Livrer un colis de taille moyenne dans $region$] + + (random = 3) + template_task_give_item_2_title_3 [Porter un colis de taille moyenne dans $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transporter un colis de taille moyenne dans $region$] + + (random = 5) + template_task_give_item_2_title_5 [Un colis de taille moyenne à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ a besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ a besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ veut transporter un colis de taille moyenne dans $region$] + + template_task_give_item_2_title_10 [$giver$ veut faire livrer un colis de taille moyenne dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Apporter un gros colis dans $region$] + + (random = 2) + template_task_give_item_3_title_2 [Livrer un gros colis dans $region$] + + (random = 3) + template_task_give_item_3_title_3 [Porter un gros colis dans $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transporter un gros colis dans $region$] + + (random = 5) + template_task_give_item_3_title_5 [Un gros colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ a besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ a besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ veut transporter un gros colis dans $region$] + + template_task_give_item_3_title_10 [$giver$ veut faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Apporter des médicaments dans $region$] + + (random = 2) + template_task_give_item_4_title_2 [Livrer des médicaments dans $region$] + + (random = 3) + template_task_give_item_4_title_3 [Porter des médicaments dans $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transporter des médicaments dans $region$] + + (random = 5) + template_task_give_item_4_title_5 [Des médicaments à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ a besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ a besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ veut transporter des médicaments dans $region$] + + template_task_give_item_4_title_10 [$giver$ veut faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Apporter le rapport de $giver$ dans $region$] + + (random = 2) + template_task_give_item_5_title_2 [Livrer le rapport de $giver$ dans $region$] + + (random = 3) + template_task_give_item_5_title_3 [Porter le rapport de $giver$ dans $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transporter le rapport de $giver$ dans $region$] + + (random = 5) + template_task_give_item_5_title_5 [Un rapport de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ a besoin de quelqu'un pour acheminer son rapport dans $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ a besoin d'un messager pour acheminer son rapport dans $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer son rapport] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ veut envoyer son rapport dans $region$] + + template_task_give_item_5_title_10 [$giver$ veut faire porter son rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Apporter une commande de $giver$ dans $region$] + + (random = 2) + template_task_give_item_6_title_2 [Livrer une commande de $giver$ dans $region$] + + (random = 3) + template_task_give_item_6_title_3 [Porter une commande de $giver$ dans $region$] + + (random = 4) + template_task_give_item_6_title_4 [Transporter une commande de $giver$ dans $region$] + + (random = 5) + template_task_give_item_6_title_5 [Une commande de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ a besoin de quelqu'un pour porter une commande dans $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ a besoin d'un messager pour porter une commande dans $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ veut envoyer une commande dans $region$] + + template_task_give_item_6_title_10 [$giver$ veut faire porter une commande dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Apporter un message de $giver$ dans $region$] + + (random = 2) + template_task_give_item_7_title_2 [Livrer un message de $giver$ dans $region$] + + (random = 3) + template_task_give_item_7_title_3 [Porter un message de $giver$ dans $region$] + + (random = 4) + template_task_give_item_7_title_4 [Transporter un message de $giver$ dans $region$] + + (random = 5) + template_task_give_item_7_title_5 [Un message de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ a besoin de quelqu'un pour acheminer un message dans $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ a besoin d'un messager pour acheminer une lettre dans $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une lettre] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ veut envoyer une lettre dans $region$] + + template_task_give_item_7_title_10 [$giver$ veut faire porter un message dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Apporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_8_title_2 [Livrer un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_8_title_3 [Porter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_8_title_4 [Transporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_8_title_5 [Un petit colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_8_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_8_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_8_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_8_title_9 [Les amis $f.member$ de $giver$ veulent transporter un petit colis dans $region$] + + template_task_give_item_8_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Apporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_9_title_2 [Livrer un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_9_title_3 [Porter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_9_title_4 [Transporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_9_title_5 [Un colis de taille moyenne à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_9_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_9_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_9_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_9_title_9 [Les amis $f.member$ de $giver$ veulent transporter un colis de taille moyenne dans $region$] + + template_task_give_item_9_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un colis de taille moyenne dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A3ACEE8FB8BA06F4 +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_NPC +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Tuer des $target$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminer des $target$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Combattre les $target$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Exécuter des $target$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Tuer des $target.member$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminer des $target.member$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Combattre les $target.member$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Exécuter des $target.member$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Tuer des $target$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminer des $target$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Combattre les $target$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Exécuter des $target$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [La Karavan a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [La Karavan a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [La Karavan a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [La Karavan a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [La Karavan a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_1_title_bandit_10 [La Karavan a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Tuer des $target.member$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminer des $target.member$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Combattre les $target.member$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Exécuter des $target.member$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [La Karavan a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [La Karavan a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [La Karavan a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [La Karavan a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [La Karavan a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_1_title_tribe_10 [La Karavan a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Tuer des $target$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminer des $target$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Combattre les $target$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Exécuter des $target$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [Les Kamis ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [Les Kamis ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [Les Kamis ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [Les Kamis ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_2_title_bandit_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Tuer des $target.member$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminer des $target.member$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Combattre les $target.member$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Exécuter des $target.member$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [Les Kamis ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [Les Kamis ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [Les Kamis ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [Les Kamis ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_2_title_tribe_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Tuer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Combattre les $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Exécuter des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_3_title_bandit_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Tuer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Combattre les $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Exécuter des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_3_title_tribe_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Tuer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Combattre les $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Exécuter des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Tuer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Combattre les $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Exécuter des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 058A6102BD3FB6D2 +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE F730B7D9F4F97ED5 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Tuer des animaux dans $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Chasser des animaux dans $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Abattre des animaux dans $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Réguler les espèces dans $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ a besoin de quelqu'un pour tuer des animaux dans $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ a besoin de quelqu'un pour chasser des animaux dans $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ a besoin de quelqu'un pour abattre des animaux dans $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ a besoin de quelqu'un pour réguler les espèces dans $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ veut abattre des animaux dans $region$] + + template_task_kill_species_0_title_10 [$giver$ veut réguler les espèces dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminer les carnivores qui déciment les troupeaux dans $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ a besoin de quelqu'un pour tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ a besoin de quelqu'un pour chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ a besoin de quelqu'un pour abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des carnivores qui déciment les troupeaux dans $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ veut abattre les carnivores qui déciment les troupeaux dans $region$] + + template_task_kill_species_1_title_10 [$giver$ veut se débarrasser des carnivores qui déciment les troupeaux dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ a besoin de quelqu'un pour tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ a besoin de quelqu'un pour chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ a besoin de quelqu'un pour abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ veut abattre les herbivores qui dévorent toutes les plantes dans $region$] + + template_task_kill_species_2_title_10 [$giver$ veut se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Tuer les plantes intelligentes qui prolifèrent dans $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Chasser les plantes intelligentes qui prolifèrent dans $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Abattre les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ a besoin de quelqu'un pour tuer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ a besoin de quelqu'un pour chasser les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ a besoin de quelqu'un pour abattre les plantes intelligentes qui prolifèrent dans $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des plantes intelligentes qui prolifèrent dans $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ veut abattre les plantes intelligentes qui prolifèrent dans $region$] + + template_task_kill_species_3_title_10 [$giver$ veut se débarrasser des plantes intelligentes qui envahissent $region.da$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ a besoin de quelqu'un pour tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ a besoin de quelqu'un pour chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ a besoin de quelqu'un pour abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ veut abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + template_task_kill_species_4_title_10 [$giver$ veut se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ a besoin de quelqu'un pour tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ a besoin de quelqu'un pour chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ a besoin de quelqu'un pour abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ veut abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + template_task_kill_species_5_title_10 [$giver$ veut se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 2) + template_task_kill_species_6_title_2 [Chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 3) + template_task_kill_species_6_title_3 [Abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ a besoin de quelqu'un pour tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ a besoin de quelqu'un pour chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ a besoin de quelqu'un pour abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ veut abattre les primitifs qui attaquent les voyageurs dans $region$] + + template_task_kill_species_6_title_10 [$giver$ veut se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4F07662CEA44D6CF +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6DC75657B68DAC58 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A0073D0017BD59B6 +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_LOOT_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collecter des matières premières animales] + + (random = 2) + template_task_loot_give_0_title_2 [Partir à la chasse pour collecter des matières premières] + + (random = 3) + template_task_loot_give_0_title_3 [Fournir des matières premières animales à $giver$] + + (random = 4) + template_task_loot_give_0_title_4 [Commande spéciale de matières premières animales] + + (random = 5) + template_task_loot_give_0_title_5 [Une commande de matières premières animales] + + (random = 6) + template_task_loot_give_0_title_6 [Récolter des matières premières animales] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ a besoin de matières premières animales] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ cherche un fournisseur de matières premières animales] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de matières premières] + + template_task_loot_give_0_title_10 [$giver$ veut refaire son stock de matières premières animales] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collecter des matières premières kitin pour la Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour la Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Fournir des matières premières kitin à la Karavan] + + (random = 4) + template_task_loot_give_10_title_4 [Commande spéciale de morceaux de kitin pour la Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [Une commande de matières premières kitin pour la Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Rassembler des matières premières kitin pour la Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [La Karavan a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_10_title_8 [La Karavan cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_10_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_10_title_10 [La Karavan veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collecter des os] + + (random = 2) + template_task_loot_give_11_title_2 [Partir à la chasse pour collecter des os] + + (random = 3) + template_task_loot_give_11_title_3 [Fournir des os à $giver$] + + (random = 4) + template_task_loot_give_11_title_4 [Commande spéciale d'os] + + (random = 5) + template_task_loot_give_11_title_5 [Une commande d'os] + + (random = 6) + template_task_loot_give_11_title_6 [Rassembler des os] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ a besoin d'os] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ cherche un fournisseur d'os] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock d'os] + + template_task_loot_give_11_title_10 [$giver$ veut refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Aider $giver$ à collecter des os] + + (random = 2) + template_task_loot_give_12_title_2 [Partir à la chasse pour aider $giver$ à collecter des os] + + (random = 3) + template_task_loot_give_12_title_3 [Donner un coup de main à $giver$ pour rassembler des os] + + (random = 4) + template_task_loot_give_12_title_4 [Aider $giver$ à honorer une commande spéciale d'os] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ demande un coup de main pour rassembler des os] + + (random = 6) + template_task_loot_give_12_title_6 [Aider $giver$ à récolter des os] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ a besoin d'aide pour collecter des os] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ a besoin d'un coup de main pour collecter des os] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ demande de l'aide pour collecter des os] + + template_task_loot_give_12_title_10 [$giver$ a besoin d'aide pour refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collecter des os pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Partir à la chasse pour collecter des os pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Fournir des os aux $f.member$] + + (random = 4) + template_task_loot_give_13_title_4 [Commande spéciale d'os pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [Une commande d'os pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Rassembler des os pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ ont besoin d'os] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ cherchent un fournisseur d'os] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock d'os] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ veulent refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collecter du sang pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Partir à la chasse pour collecter du sang pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Fournir du sang aux $f.member$] + + (random = 4) + template_task_loot_give_18_title_4 [Commande spéciale de sang pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [Une commande de sang pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Rassembler du sang pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ ont besoin de sang] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de sang] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de sang] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collecter de la viande] + + (random = 2) + template_task_loot_give_1_title_2 [Partir à la chasse pour collecter de la viande] + + (random = 3) + template_task_loot_give_1_title_3 [Fournir de la viande à $giver$] + + (random = 4) + template_task_loot_give_1_title_4 [Commande spéciale de viande] + + (random = 5) + template_task_loot_give_1_title_5 [Une commande de viande] + + (random = 6) + template_task_loot_give_1_title_6 [Rassembler de la viande] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ a besoin de viande] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ cherche un fournisseur de viande] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de viande] + + template_task_loot_give_1_title_10 [$giver$ veut refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collecter du sang pour la Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Partir à la chasse pour collecter du sang pour la Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Fournir du sang à la Karavan] + + (random = 4) + template_task_loot_give_20_title_4 [Commande spéciale de sang pour la Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [Une commande de sang pour la Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Rassembler du sang pour la Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [La Karavan a besoin de sang] + + (random = 8) + template_task_loot_give_20_title_8 [La Karavan cherche un fournisseur de sang] + + (random = 9) + template_task_loot_give_20_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de sang] + + template_task_loot_give_20_title_10 [La Karavan veut refaire son stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collecter de la fourrure] + + (random = 2) + template_task_loot_give_21_title_2 [Partir à la chasse pour collecter de la fourrure] + + (random = 3) + template_task_loot_give_21_title_3 [Fournir de la fourrure à $giver$] + + (random = 4) + template_task_loot_give_21_title_4 [Commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_21_title_5 [Une commande de fourrure] + + (random = 6) + template_task_loot_give_21_title_6 [Rassembler de la fourrure] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ a besoin de fourrure] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ cherche un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de fourrure] + + template_task_loot_give_21_title_10 [$giver$ veut refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Aider $giver$ à collecter de la fourrure] + + (random = 2) + template_task_loot_give_22_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure] + + (random = 3) + template_task_loot_give_22_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure] + + (random = 4) + template_task_loot_give_22_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure] + + (random = 6) + template_task_loot_give_22_title_6 [Aider $giver$ à récolter de la fourrure] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ demande de l'aide pour collecter de la fourrure] + + template_task_loot_give_22_title_10 [$giver$ a besoin d'aide pour refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Partir à la chasse pour collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Fournir de la fourrure aux $f.member$] + + (random = 4) + template_task_loot_give_23_title_4 [Commande spéciale de fourrure pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [Une commande de fourrure pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Rassembler de la fourrure pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ ont besoin de fourrure] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de fourrure] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 2) + template_task_loot_give_27_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 3) + template_task_loot_give_27_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de plantes intelligentes] + + (random = 4) + template_task_loot_give_27_title_4 [Aider $giver$ à honorer une commande spéciale de morceaux de plantes intelligentes] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ demande un coup de main pour rassembler des morceaux de plantes intelligentes] + + (random = 6) + template_task_loot_give_27_title_6 [Aider $giver$ à récolter des morceaux de plantes intelligentes] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ a besoin d'aide pour collecter des morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ demande de l'aide pour collecter des morceaux de plantes intelligentes] + + template_task_loot_give_27_title_10 [$giver$ a besoin d'aide pour refaire son stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Partir à la chasse pour collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Fournir des morceaux de plantes intelligentes aux $f.member$] + + (random = 4) + template_task_loot_give_28_title_4 [Commande spéciale de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [Une commande de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Rassembler des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de plantes intelligentes] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Aider $giver$ à collecter de la viande] + + (random = 2) + template_task_loot_give_2_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande] + + (random = 3) + template_task_loot_give_2_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande] + + (random = 4) + template_task_loot_give_2_title_4 [Aider $giver$ à honorer une commande spéciale de viande] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ demande un coup de main pour rassembler de la viande] + + (random = 6) + template_task_loot_give_2_title_6 [Aider $giver$ à récolter de la viande] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ a besoin d'aide pour collecter de la viande] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ demande de l'aide pour collecter de la viande] + + template_task_loot_give_2_title_10 [$giver$ a besoin d'aide pour refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 2) + template_task_loot_give_31_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 3) + template_task_loot_give_31_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande pour ses amis $f$] + + (random = 4) + template_task_loot_give_31_title_4 [Aider $giver$ à honorer une commande spéciale de viande pour ses amis $f$] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ demande un coup de main pour rassembler de la viande pour ses amis $f$] + + (random = 6) + template_task_loot_give_31_title_6 [Aider $giver$ à récolter de la viande pour ses amis $f$] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ a besoin d'aide pour collecter de la viande pour ses amis $f$] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande pour ses amis $f$] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ demande de l'aide pour collecter de la viande pour ses amis $f$] + + template_task_loot_give_31_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 2) + template_task_loot_give_32_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 3) + template_task_loot_give_32_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de kitin pour ses amis $f$] + + (random = 4) + template_task_loot_give_32_title_4 [Aider $giver$ à honorer une commande spéciale de matières premières kitin pour ses amis $f$] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$ demande un coup de main pour rassembler des matières premières kitin pour ses amis $f$] + + (random = 6) + template_task_loot_give_32_title_6 [Aider $giver$ à récolter des matières premières kitin pour ses amis $f$] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ a besoin d'aide pour collecter des matières premières kitin pour ses amis $f$] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de kitin pour ses amis $f$] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ demande de l'aide pour collecter des matières premières kitin pour ses amis $f$] + + template_task_loot_give_32_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de morceaux de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Aider $giver$ à collecter des os pour ses amis $f$] + + (random = 2) + template_task_loot_give_33_title_2 [Partir à la chasse pour aider $giver$ à collecter des os pour ses amis $f$] + + (random = 3) + template_task_loot_give_33_title_3 [Donner un coup de main à $giver$ pour rassembler des os pour ses amis $f$] + + (random = 4) + template_task_loot_give_33_title_4 [Aider $giver$ à honorer une commande spéciale d'os pour ses amis $f$] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ demande un coup de main pour rassembler des os pour ses amis $f$] + + (random = 6) + template_task_loot_give_33_title_6 [Aider $giver$ à récolter des os pour ses amis $f$] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ a besoin d'aide pour collecter des os pour ses amis $f$] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ a besoin d'un coup de main pour collecter des os pour ses amis $f$] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ demande de l'aide pour collecter des os pour ses amis $f$] + + template_task_loot_give_33_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 2) + template_task_loot_give_34_title_2 [Partir à la chasse pour aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 3) + template_task_loot_give_34_title_3 [Donner un coup de main à $giver$ pour rassembler du sang pour ses amis $f$] + + (random = 4) + template_task_loot_give_34_title_4 [Aider $giver$ à honorer une commande spéciale de sang pour ses amis $f$] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ demande un coup de main pour rassembler du sang pour ses amis $f$] + + (random = 6) + template_task_loot_give_34_title_6 [Aider $giver$ à récolter du sang pour ses amis $f$] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ a besoin d'aide pour collecter du sang pour ses amis $f$] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ a besoin d'un coup de main pour collecter du sang pour ses amis $f$] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ demande de l'aide pour collecter du sang pour ses amis $f$] + + template_task_loot_give_34_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 2) + template_task_loot_give_35_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 3) + template_task_loot_give_35_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure pour ses amis $f$] + + (random = 4) + template_task_loot_give_35_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure pour ses amis $f$] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure pour ses amis $f$] + + (random = 6) + template_task_loot_give_35_title_6 [Aider $giver$ à récolter de la fourrure pour ses amis $f$] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure pour ses amis $f$] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure pour ses amis $f$] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ demande de l'aide pour collecter de la fourrure pour ses amis $f$] + + template_task_loot_give_35_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collecter de la viande pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Partir à la chasse pour collecter de la viande pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Fournir de la viande aux $f.member$] + + (random = 4) + template_task_loot_give_3_title_4 [Commande spéciale de viande pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [Une commande de viande pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Rassembler de la viande pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ ont besoin de viande] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de viande] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de viande] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collecter des matières premières kitin] + + (random = 2) + template_task_loot_give_6_title_2 [Partir à la chasse pour collecter des morceaux de kitin] + + (random = 3) + template_task_loot_give_6_title_3 [Fournir des matières premières kitin à $giver$] + + (random = 4) + template_task_loot_give_6_title_4 [Commande spéciale de morceaux de kitin] + + (random = 5) + template_task_loot_give_6_title_5 [Une commande de matières premières kitin] + + (random = 6) + template_task_loot_give_6_title_6 [Rassembler des matières premières kitin] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_6_title_10 [$giver$ veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collecter des matières premières kitin pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Fournir des matières premières kitin aux $f.member$] + + (random = 4) + template_task_loot_give_8_title_4 [Commande spéciale de morceaux de kitin pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [Une commande de matières premières kitin pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Rassembler des matières premières kitin pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de kitin] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collecter des matières premières kitin pour les Kamis] + + (random = 2) + template_task_loot_give_9_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour les Kamis] + + (random = 3) + template_task_loot_give_9_title_3 [Fournir des matières premières kitin aux Kamis] + + (random = 4) + template_task_loot_give_9_title_4 [Commande spéciale de morceaux de kitin pour les Kamis] + + (random = 5) + template_task_loot_give_9_title_5 [Une commande de matières premières kitin pour les Kamis] + + (random = 6) + template_task_loot_give_9_title_6 [Rassembler des matières premières kitin pour les Kamis] + + (random = 7) + template_task_loot_give_9_title_7 [Les Kamis ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_9_title_8 [Les Kamis cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_9_title_9 [Les Kamis ont besoin d'un chasseur pour leur fournir des morceaux de kitin] + + template_task_loot_give_9_title_10 [Les Kamis demandent des matières premières kitin] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EDFDCBEE449EE95 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE ECA1B750D9C1F6EB +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A12BF480DB7DD45A +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 204CB0C4A9E3F61B +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 028D5B2D52AFEAF9 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 8EA0CD1D90AD18B7 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE F3D9F3F95557896C +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE D3846514C6215E00 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 8670D8DDEE7EB384 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 7D61F7795CD5C04E +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 83DB682EC10EEA2F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 33B53DC2A1B9704F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 9C22924654E5F715 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 97BA179DEB7301C0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_buy_item_title [What do you want to buy?] + +} + +// HASH_VALUE 252F609E04A2551F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 46744581995E2597 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE A10668AB0474AA5F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE 52AD17CF76D752D9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 2F6AAE97077A3D9F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 68EBCCDD9232580A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 3157E407709C04F7 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE E2BA8C812153B724 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE B45D7747FE2072E9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 7F1592B237318430 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE DC86489A967514DF +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [What do you sell ?] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_TARGET_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Repérer la population animale de $region$] + + (random = 2) + template_task_target_species_0_title_2 [Recenser la population animale de $region$] + + (random = 3) + template_task_target_species_0_title_3 [Etudier la population animale de $region$] + + (random = 4) + template_task_target_species_0_title_4 [Traquer les animaux de $region$] + + (random = 5) + template_task_target_species_0_title_5 [Pister les animaux de $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ a besoin de quelqu'un pour repérer la population animale de $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ a besoin de quelqu'un pour recenser la population animale de $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ a besoin de quelqu'un pour étudier la population animale de $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux de $region$] + + template_task_target_species_0_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Repérer les prédateurs de $region$] + + (random = 2) + template_task_target_species_1_title_2 [Recenser les prédateurs de $region$] + + (random = 3) + template_task_target_species_1_title_3 [Etudier les prédateurs de $region$] + + (random = 4) + template_task_target_species_1_title_4 [Traquer les prédateurs de $region$] + + (random = 5) + template_task_target_species_1_title_5 [Pister les prédateurs de $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ a besoin de quelqu'un pour repérer les prédateurs de $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ a besoin de quelqu'un pour recenser les prédateurs de $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ a besoin de quelqu'un pour étudier les prédateurs de $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ a besoin de quelqu'un pour traquer les prédateurs de $region$] + + template_task_target_species_1_title_10 [$giver$ a besoin de quelqu'un pour pister les prédateurs de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Repérer les herbivore de $region$] + + (random = 2) + template_task_target_species_2_title_2 [Recenser les herbivore de $region$] + + (random = 3) + template_task_target_species_2_title_3 [Etudier les herbivore de $region$] + + (random = 4) + template_task_target_species_2_title_4 [Traquer les herbivore de $region$] + + (random = 5) + template_task_target_species_2_title_5 [Pister les herbivore de $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ a besoin de quelqu'un pour repérer les herbivore de $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ a besoin de quelqu'un pour recenser les herbivore de $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ a besoin de quelqu'un pour étudier les herbivore de $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ a besoin de quelqu'un pour traquer les herbivore de $region$] + + template_task_target_species_2_title_10 [$giver$ a besoin de quelqu'un pour pister les herbivore de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Repérer les kitins de $region$] + + (random = 2) + template_task_target_species_3_title_2 [Recenser les kitins de $region$] + + (random = 3) + template_task_target_species_3_title_3 [Etudier les kitins de $region$] + + (random = 4) + template_task_target_species_3_title_4 [Traquer les kitins de $region$] + + (random = 5) + template_task_target_species_3_title_5 [Pister les kitins de $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ a besoin de quelqu'un pour repérer les kitins de $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ a besoin de quelqu'un pour recenser les kitins de $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ a besoin de quelqu'un pour étudier les kitins de $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ a besoin de quelqu'un pour traquer les kitins de $region$] + + template_task_target_species_3_title_10 [$giver$ a besoin de quelqu'un pour pister les kitins de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Repérer les animaux infectés par la goo dans $region$] + + (random = 2) + template_task_target_species_4_title_2 [Recenser les animaux infectés par la goo dans $region$] + + (random = 3) + template_task_target_species_4_title_3 [Etudier les animaux infectés par la goo dans $region$] + + (random = 4) + template_task_target_species_4_title_4 [Traquer les animaux infectés par la goo dans $region$] + + (random = 5) + template_task_target_species_4_title_5 [Pister les animaux infectés par la goo dans $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ a besoin de quelqu'un pour repérer les animaux infectés par la goo dans $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ a besoin de quelqu'un pour recenser les animaux infectés par la goo dans $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ a besoin de quelqu'un pour étudier les animaux infectés par la goo dans $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux infectés par la goo dans $region$] + + template_task_target_species_4_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux infectés par la goo dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Repérer les primitifs dans $region$] + + (random = 2) + template_task_target_species_5_title_2 [Recenser les primitifs dans $region$] + + (random = 3) + template_task_target_species_5_title_3 [Etudier les primitifs dans $region$] + + (random = 4) + template_task_target_species_5_title_4 [Traquer les primitifs dans $region$] + + (random = 5) + template_task_target_species_5_title_5 [Pister les primitifs dans $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ a besoin de quelqu'un pour repérer les primitifs dans $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ a besoin de quelqu'un pour recenser les primitifs dans $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ a besoin de quelqu'un pour étudier les primitifs dans $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ a besoin de quelqu'un pour traquer les primitifs dans $region$] + + template_task_target_species_5_title_10 [$giver$ a besoin de quelqu'un pour pister les primitifs dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Repérer les plantes intelligentes dans $region$] + + (random = 2) + template_task_target_species_6_title_2 [Recenser les plantes intelligentes dans $region$] + + (random = 3) + template_task_target_species_6_title_3 [Etudier les plantes intelligentes dans $region$] + + (random = 4) + template_task_target_species_6_title_4 [Traquer les plantes intelligentes dans $region$] + + (random = 5) + template_task_target_species_6_title_5 [Pister les plantes intelligentes dans $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ a besoin de quelqu'un pour repérer les plantes intelligentes dans $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ a besoin de quelqu'un pour recenser les plantes intelligentes dans $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ a besoin de quelqu'un pour étudier les plantes intelligentes dans $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ a besoin de quelqu'un pour traquer les plantes intelligentes dans $region$] + + template_task_target_species_6_title_10 [$giver$ a besoin de quelqu'un pour pister les plantes intelligentes dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9273F07E6406DC71 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AA9853CC245BF164 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F3ED540A664C9D9E +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 793E6B6C8374B0B5 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_VISIT_PLACE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_0_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_1_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Faire une tournée d'inspection pour les Kamis] + + (random = 2) + template_task_visit_place_2_title_2 [Explorer le territoire pour les Kamis] + + (random = 3) + template_task_visit_place_2_title_3 [Reconnaître le terrain pour les Kamis] + + (random = 4) + template_task_visit_place_2_title_4 [Faire une tournée d'exploration pour les Kamis] + + (random = 5) + template_task_visit_place_2_title_5 [Partir en reconnaissance pour les Kamis] + + (random = 6) + template_task_visit_place_2_title_6 [Les Kamis ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [Les Kamis ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_2_title_8 [Les Kamis ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_2_title_9 [Les Kamis ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_2_title_10 [Les Kamis ont besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Faire une tournée d'inspection pour la Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explorer le territoire pour la Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Reconnaître le terrain pour la Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Faire une tournée d'exploration pour la Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Partir en reconnaissance pour la Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [La Karavan a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [La Karavan a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_3_title_8 [La Karavan a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_3_title_9 [La Karavan a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_3_title_10 [La Karavan a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Faire une tournée d'inspection pour $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explorer le territoire pour $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Reconnaître le terrain pour $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Faire une tournée d'exploration pour $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Partir en reconnaissance pour $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ ont besoin de renseignements sur la région] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3BA50E298B9995FE +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BDA1A814C08ADDFD +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// HASH_VALUE C9A1D6AF3866B944 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On recoit un item avec les propriétés suivantes Attention : l'item a un nom custom: \n + fiche : icmm2sa.sitem \n + qualité : 16\n + Durability : 1 \n + Speed 10; \n + Range 0.9 \n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +// HASH_VALUE C8DEDBFCE526E6FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE 7A8B2A0EC3C20AE7 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Complete the auto mission ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo; {break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo. {break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto. {break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [The bodypart is $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [The bot name is '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [The characteristic is $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Le nom de la creature est '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [La chaine dynamique est "$m$"] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Voici le nom de l'ecosystem $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Voici le nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Voici le nom de l'item $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [The literal string is '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Voici le nom du player : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [The power type is '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Voici le nom de la race $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Voici le nom du role $r$] + +} + +// HASH_VALUE 01F704C0D1B48772 +TEST_SBRICK (sbrick b) +{ + [Here is the name of the stanza $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [The score is $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Le nom self est $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Voici le nom du skill $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [The sphrase name is $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [La chaine dynamique est $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [The title is '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [The damage type is $d$] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [&bbl&coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [&bbl&coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 8F6970B22FA1CC3F +TEXT_INTRO_NEWBIE_1 (player p) +{ + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [&bbl&*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [&bbl&*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 08C3B5B68EB03DEB +TEXT_INTRO_NEWBIE_2 (player p) +{ + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BF81952BB69E1BAB +TEXT_INTRO_NEWBIE_3 (player p) +{ + text_intro_newbie_3 [Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 428F3B0587D114AF +TEXT_INTRO_NEWBIE_4 (player p) +{ + text_intro_newbie_4 [Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a…] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 208AB3D4121E848A +TEXT_INTRO_NEWBIE_5 (player p) +{ + text_intro_newbie_5 [Si tu as des questions… Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là… ] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + too_encumbered [&CHK& You are too encumbered.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&You are too encumbered for made this exchange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE BF75496A53F70A76 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +} + +// HASH_VALUE 04875A8F88CF9E80 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&Vous ne pouvez pas utiliser un ticket de TP pendant une aventure Ring ou une session d'édition Ring.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuses to trade with you because of your bad reputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [Que faites-vous ici ?! Voleur ! Laissez cette perle là où elle est !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&Vous êtes trop loin pour toucher efficacement cette cible.] + +} + +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [Le canal univers est réservé aux éditeurs et animateurs Ring.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +} + +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FC3A5FCAB261A937 +WELCOME_RA_1 () +{ + welcome_ra_1 [Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + +} + +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F4EC04DCA6C757F7 +WELCOME_RA_2 () +{ + welcome_ra_2 [Attention au fouet de Zat !] + +} + +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F15300E7CBE823F4 +WELCOME_RA_3 () +{ + welcome_ra_3 [Avez-vous goûté le thé de Lyne ?] + +} + +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE CB14BCA9159F22F3 +WELCOME_RA_4 () +{ + welcome_ra_4 [Donnez-moi une tarte aux klums ou je fais un malheur !] + +} + +/* OLD VALUE : [ + + WELCOME_RA_5 () + { + chiang_5 [C'est le lirri'a?] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D6F33FCF6A98DF38 +WELCOME_RA_5 () +{ + welcome_ra_5 [C'est le lirri'a…] + +} + +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&J'ai cru voir passer un scoui?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 22CF950484AE84BF +WELCOME_RA_6 () +{ + welcome_ra_6 [J'ai cru voir passer un scoui…] + +} + +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C12D8E34CE848CEF +WELCOME_RA_7 () +{ + welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] + +} + +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE A13BB524F8AC5CD5 +WELCOME_RA_8 () +{ + welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] + +} + +// HASH_VALUE A72969DE18D4549F +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [WELCOME_RA_WELCOME !] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 01D60CE8C1CE9084 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBMERCHANT_WEAPON () + { + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Afficher les CSRs en ligne : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Displaying invisible online gamemasters and guides :.] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&No character found.] + +} + +// HASH_VALUE 5F2AB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Displaying online characters in region "$pl$".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&You failed to take the ressources you were trying to harvest.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&You found resources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&You found $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&You found nothing.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&Looking for resources ...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&Vous activez un catalyseur d'expérience de niveau $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&Vous consommez $i$ catalyseurs d'expérience de niveau $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&Vous n'avez plus de catalyseur d'expérience actif.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&You gain $i$($j$) experience points in '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Oui.] + +} + +// HASH_VALUE 7D319248304B93F1 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer ce corps pour le moment. ] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Ranger Vest] + +} + diff --git a/translation/history/phrase_wk_56AA0F95.txt b/translation/history/phrase_wk_56AA0F95.txt new file mode 100644 index 0000000..7f43d85 --- /dev/null +++ b/translation/history/phrase_wk_56AA0F95.txt @@ -0,0 +1,23614 @@ +// HASH_VALUE 8857DE7C383C5498 +ABANDON_GROUP_MISSION () +{ + [&SYS& The leader of your team has abandoned a team mission.] + +} + +// HASH_VALUE 4E34C9C7A3251E27 +ABANDON_MISSION () +{ + abandon_mission [&TSK&You have abandonned a mission.] + +} + +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&You are already using a teleport ticket.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Votre allégeance ou votre niveau de renommée ne vous permet pas d'avoir accès aux pactes de cet autel.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être acheté que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être vendu que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Votre animal #$number$ vient de mourir, vous avez trois jours pour recupérer les items qui sont dans son inventaire avant qu'il ne disparaisse par pourrissement.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Votre animal #$number$ à disparu car cela fait trois jour qu'il est mort, tout ce qu'il contenait encore dans son inventaire à disparu avec lui.] + +} + +// HASH_VALUE 39F66466A4E64E98 +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] + +} + +// HASH_VALUE 12D1997374047D93 +ANIMAL_HAS_EATEN () +{ + [&ITM&Your mektoub has eaten some food from his inventory, and can now run.] + +} + +// HASH_VALUE 5E15D565252DCAD8 +ANIMAL_HUNGRY () +{ + [&CHK&Your mektoub is hungry, and can't run any longer.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&Votre interlocuteur a trop d'animaux pour que vous puissiez lui en donner d'autres.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Votre animal #$number$ est trop loin pour que vous puissiez acceder à son inventaire.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&Vous ne pouvez pas échanger un animal sur lequel vous êtes monté.] + +} + +// HASH_VALUE 3B34A8E429F9828F +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK& Your mektoub is too encumbered.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&Vous avez trop d'animaux pour que vous puissiez en accepter d'autres.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Bye!] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + answer_group_no [We're not interested.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE A6F7FCA154F7C0AB +ANSWER_NEXT () +{ + answer_next [Tell me more.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + answer_no [I'm not interested.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Don't bother me...] + +} + +// HASH_VALUE 63E83BA969B73095 +ANSWER_WHAT () +{ + answer_what [Pardon ?] + +} + +// HASH_VALUE 2E11138320A9A340 +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +} + +// HASH_VALUE E04A0F4A2EEE7E22 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&$p$ effects have ended.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + + (nb = 1) + auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +} + +//INVENTORY_MOVE_TO(item item, int qty) +//{ +// (qty=1) +// inventory_equip_item_1 [&SYS&You equip your $item$.] +// (qty>1) +// inventory_equip_item_p [&SYS&You equip your $item.p$.] +//} +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&This formula or action phrase is incompatible with the item in your hand.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&This weapon needs ammo.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&You cannot use offensive action against your current target.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Your target is too far away.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Your target is too far away or you are not facing it.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&Vous devez être dans le bâtiment ou prêt d'un avant poste de votre guilde pour pouvoir accéder à son inventaire.] + +} + +// HASH_VALUE 4FE7D396A4E06C5B +CANT_BE_ENCHANTED () +{ + [&CHK&This item can't be enchanted.] + +} + +// HASH_VALUE 91A13CE3D39D7837 +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +} + +// HASH_VALUE B140771A6FE95837 +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK& Can't craft this item now because you don't have enough focus energy!] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +} + +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee fight! Forage action aborted!] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&item in slot $i$ was not found.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Toutes les matiéres premiéres selectionnées n'ont pu être trouvées dans le bag! l'action de craft est annulée!] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage or are inaccessible. Crafting action aborted!] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&You must be team leader to abandon the challenge.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&$p$and you are now in a PVP challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A312 +CHALLENGE_LOST () +{ + [&CHK&You lost the challenge.] + +} + +// HASH_VALUE E3D8620F2DFC6EFB +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&You can't propose a challenge because a member of the opponent team being attacked by a creature.] + +} + +// HASH_VALUE 29344EBFC678C99B +CHALLENGE_SAME_TEAM ( player p ) +{ + [&CHK&$p$ is your teammate, you can't challenge him.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + [&CHK&You are now in a challenge versus other players. You will be teleported back when the challenge is over.] + +} + +// HASH_VALUE 2D214526384ADDCA +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&You can't challenge $p$, because this player is being attacked by a creature.] + +} + +// HASH_VALUE F722984ECA23E972 +CHALLENGE_TEAM_AGGRO (player p) +{ + [&CHK&You can't propose a challenge because $p$, your team mate, is under attack by a creature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + [&CHK& $p$, your teammate, is already engaged in combat against other players.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&You won the challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 8F8DD442044A1E2B +CHALLENGE_YOU_AGGRO () +{ + [&CHK&You can't propose a challenge if you are being attacked by a creature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [Vous avez porté le coup fatal au personnage joueur $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + [&SYS&"$p$" has been saved.] + +} + +// HASH_VALUE F58FC67D32CD6604 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Your guild applied for the charge of "$str$".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&You don't have a sufficient guild grade to perform this operation.] + +} + +// HASH_VALUE FD6B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Your guild lost control of charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Your guild was selected for the following charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&You fumble.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + + (damage>1) + combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +} + +// HASH_VALUE 3A3A516FF482F254 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&Vous vous blessez, infligeant $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&Vous vous blessez, infligeant 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&Vous vous blessez mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_self_pm [&DG&Vous vous blessez, infligeant $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_self_1m [&DG&Vous vous blessez, infligeant 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_self_0m [&DG&Vous vous blessez mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&You miss $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&You attack $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e$ attacks you.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e$ fumbles.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e$ misses you.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.pa$ $e$ disarmed you.] + +} + +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equiped, so you cannot disarm him.] + + combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equiped, so you cannot disarm her.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + + combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +} + +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Invalid target.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&You stop attacking $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e$ leaves combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 +COMBAT_MISS_ATTACKER (entity e) +{ + combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A +COMBAT_MISS_DEFENDER (entity e) +{ + combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_attackers_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_defenders_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor$ fumbles.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&You cannot attack a corpse.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&L'action est annulée et l'objet n'est pas consommé.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [Vous utilisez votre $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&Vous ne pouvez pas utiliser cet objet en étant debout.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $m$ minutes et $s$ secondes.] + + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $s$ secondes.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&You need appropriate tool to craft this item.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ is already rooted by a GM command.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Invalid guild.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&The chosen mission is invalid.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&The name you are trying to assign to this player is invalid or is already taken.] + +} + +// HASH_VALUE 0380ADEE29395E36 +CSR_BAD_RIGHTS () +{ + [&CHK&You don't have the right to affect this player.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Invalid command target.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ now has no event faction.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ is in event faction '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ already has this grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ already is member of a guild.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Maximum count for this grade ($i$) has been reached.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$: $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ now has grade $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ now is a member of guild '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ is not a member of the guild '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Unknown grade.] + +} + +// HASH_VALUE 122363FCE13441CF +CSR_HAS_MISSION () +{ + [&CHK&Cannot monitor another player mission if you have a mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ has rooted you through a gamemaster power.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet sur le channel universe.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole sur le channel universe.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ has successfully unrooted you.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& new name already attributed. Please try another one.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Cant kill non attackable bot.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + [&CHK&$p$ is not rooted.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& command target was not previously summoned.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet sur le channel universe, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ is offline.] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE A1110326D8022D6B +CSR_ROOT_ENDS () +{ + [&SPL&The root effect placed on you by a GM has ceased.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + [&SYS&$p$ is now rooted.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& event '$e$' has been started.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& event '$e$' has been stoped.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet sur le channel universe.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Unknown player: $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Unknown respawn point.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + [&SYS&$p$ was successfully unrooted.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&You have killed $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + death_self_kill [&SYS&You killed yourself.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + + death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) + death_victim_0 [&SYS&You have been killed.] + + death_victim [&SYS&You have been killed by $e.da$ $e$.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE A9794A6B39969517 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Your death penalty reached $j$ points. You have currently recovered $i$.] + +} + +// HASH_VALUE AAD3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [I crafted the items.] + +} + +// HASH_VALUE 266CA321DAE71621 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [I did it...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [I found the raw materials.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Give $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [We killed the creatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [I killed the creatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F83007CAE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [I progressed in $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [$previous$ sent us...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Talk to $bn$] + +} + +// HASH_VALUE D0B2186461976412 +DISCONNECT_CANCELED () +{ + [&CHK&Disconnection canceled] + +} + +// HASH_VALUE A80CDE149309D32F +DUEL_ABANDON () +{ + [&SYS&Your have won the duel because your opponent has abandonned.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&you are now in duel with $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + [&CHK&you are already invited to duel.] + +} + +// HASH_VALUE 4B1596B2A25C80F0 +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ cancels his duel proposition.] + +} + +// HASH_VALUE 2DEECC0D31CC45B3 +DUEL_DISCONNECT () +{ + [&SYS&Your duel opponent has disconnected.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Your have won your duel because your opponant has entered a PVP zone.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK& Vous ne pouvez pas vous battre ici.] + +} + +// HASH_VALUE E8BD62FD11D062A5 +DUEL_INVITATION (player p) +{ + [$p$ invites you to a duel. Do you accept?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&L'invitation au duel a expiré.] + +} + +// HASH_VALUE 4FB86F6BD683333E +DUEL_LOST () +{ + [&SYS&You have lost the duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuses your duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ is already invited to duel by someone else.] + +} + +// HASH_VALUE 4121F6A7C1DC0134 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as this player is already engaged against other players.] + +} + +// HASH_VALUE B2D3C855818D51BD +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't start a challenge because $p$, a member of the opposing team, is already in combat against other players.] + +} + +// HASH_VALUE D1653E89C599513A +DUEL_TELEPORT () +{ + [&SYS&Your have won a duel because your opponent has teleported.] + +} + +// HASH_VALUE 587F3E73E9B1D815 +DUEL_WON () +{ + [&SYS&You have won a duel.] + +} + +// HASH_VALUE AB5E67D327E07C80 +DUEL_YOU_ABANDON () +{ + [&SYS&Your have abandonned the duel.] + +} + +// HASH_VALUE E80E5410A1862489 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as you are already engaged against other players.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&By proposing a duel, you have canceled the duel proposed to $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Your have lost your duel because you have entered a PVP zone.] + +} + +// HASH_VALUE B865FA34178CDE40 +DUEL_YOU_TELEPORT () +{ + [&SYS&Your have lost your duel because you have teleported.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&You are no longer bleeding.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + effect_blind_end_target [&SPL&You are no longer blinded.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +/** + * Debuff combat skills + */ +// HASH_VALUE 99DA7FE67A228929 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ incurs a penalty on combat skills.] + +} + +// HASH_VALUE 1C5A6067FC271D1A +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE CA52C766E0B413B4 +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&You incur a penalty on combat skills.] + +} + +// HASH_VALUE 5C9726DA4F6AEF94 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE 376A0D7DE7CEEA8A +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A1CEF29A6E45A1E6 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A4FB43B52AAA6AEE +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&You now incur a penalty on combat sills.] + +} + +// HASH_VALUE 635F3D79F97170E0 +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE 058355687CA831BF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE F662ACDB9CD3DDFD +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on combat skills.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on combat skills.] + +} + +/** + * Debuff combat defense skills + */ +// HASH_VALUE 613160D3C23FC0C2 +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on defence.] + +} + +// HASH_VALUE 05E474AB4A95B7CE +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on defence.] + +} + +// HASH_VALUE E45453E322FC7E4D +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&now incurs a penalty on defence.] + +} + +// HASH_VALUE 2FFA62170E84E118 +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +} + +// HASH_VALUE 893AD15780F33063 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence us no longer subject to penalty.] + +} + +// HASH_VALUE F4F7AF40B3617C75 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +} + +// HASH_VALUE A8401E324B8C9E84 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&You now incur a penalty on defence.] + +} + +// HASH_VALUE 26B03EB8A3300B11 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on its defence.] + +} + +// HASH_VALUE 019402EEFD8CA481 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on his defence.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on her defence.] + +} + +// HASH_VALUE 25430E1769D0864C +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ now incur a penalty on his defence.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ now incur a penalty on her defence.] + +} + +/** + * Debuff dodge skill + */ +// HASH_VALUE D49A463569FE1D95 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 9C27FA784AB1699A +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 4D338B62DCFFFA47 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&You now incur a penalty on dodging.] + +} + +// HASH_VALUE B4DF04B47884CE68 +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 2843F9C01296B9C6 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 15576492B15A9954 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 5655AE2678183206 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&You now incur a penalty on dodging.] + +} + +// HASH_VALUE 72F91D2798BFB672 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 21D81C9A8EB134C9 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE E620C718F91B1896 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on dodging.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on dodging.] + +} + +/** + * DoT effects + */ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS& TODO.] + + effect_dot_begin_creator_f [&SYS& TODO.] + +} + +// HASH_VALUE 4A05B702E839FE67 +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS& TODO.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F6287EE7EB697F3F +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE A78DDA339ACC87A6 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 62560445B0A4B7DE +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6F052B91AA6CA7A4 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +/** + * FEAR + */ +// HASH_VALUE E9ACD8853FBD3DE3 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +} + +// HASH_VALUE 6418C2788F9B487E +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +} + +// HASH_VALUE C7F6361CA5025DE4 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +} + +// HASH_VALUE 42087AF2F69E5EE7 +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ retrouve son sang froid et peut a nouveau agir.] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&Vous retrouvez votre sang froid et pouvez a nouveau agir.] + +} + +// HASH_VALUE 5B38FDD84EE2EC41 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +} + +// HASH_VALUE ACBE3A1A0448C97E +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 80A8218EECBD78D8 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 37BAB905F65F09EB +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +} + +/** + * INVULNERABILITY + */ +// HASH_VALUE 4EE4E6613381920F +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +} + +// HASH_VALUE BC76A54842FE22BE +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable who can no longer perform any actions.] + +} + +// HASH_VALUE 3934F9B906451FBE +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +} + +// HASH_VALUE 784D49513963A48E +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +} + +// HASH_VALUE D5617C5FD8262463 +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +} + +// HASH_VALUE 2DD61F6577733EA5 +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +} + +// HASH_VALUE A7264C2678DD1F29 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE D0DD99B3B2CAEBA2 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 93841EAAA1F9EEF4 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 7A34E83CBECA2677 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable though can no longer perform actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable though can no longer perform actions.] + +} + +/** + * MADNESS + */ +// HASH_VALUE 41606F700A60BCFE +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may target himself instead of his opponent.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may target herself instead of her opponent.] + +} + +// HASH_VALUE 7B8214EF11F741A6 +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +} + +// HASH_VALUE D6CEDCF26136EBB6 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now target your offensive spells on yourself.] + +} + +// HASH_VALUE 2C1988CCB98A8043 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE F461A4D34BF339BF +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE CE3BF1693D66D7F9 +EFFECT_MADNESS_END_TARGET () +{ + effect_madness_end_target [&SPL&You are no longer struck by madness.] + +} + +// HASH_VALUE E5D803A8ACFBC695 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +} + +// HASH_VALUE 081C28B1781D5BFE +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +} + +// HASH_VALUE AE7C2F651B554794 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +// HASH_VALUE 10C87058648CB9CC +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +/** + * MEZZ + */ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +} + +/** + * DOT POISON + */ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + effect_poison_begin [&SPL&You are poisoned.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + effect_poison_ends [&SPL&You are no longer poisoned.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering poison effects and loses $i$ hit points.] + +} + +/** + * ROOT + */ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + effect_root_end_target [&SPL&You are no longer rooted.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +} + +/** + * SLOW attacks (combat) + */ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed your attacks.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed.] + +} + +// HASH_VALUE 873A1DEFAF70DEF8 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +} + +// HASH_VALUE 6F7E986F424C4DDC +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +} + +// HASH_VALUE 72FF4723352BC6F2 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +} + +// HASH_VALUE 545DE1025A7DF9C9 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +} + +/** + * SLOW MOVE + */ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + effect_slow_move_end_target [&SPL&You are no longer slowed.] + +} + +// HASH_VALUE 88A625B7A531DA92 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +} + +// HASH_VALUE 51F4E32C9AE5ECC0 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +} + +// HASH_VALUE BA2B7F31ADB40EB2 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +} + +// HASH_VALUE F2D60C2412D2A9B9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +} + +/** + * STINK/STENCH + */ +// HASH_VALUE FEC05E8DD0BF0AC2 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +} + +// HASH_VALUE 4202CF5FA8F3FB60 +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE C4A28FFF89DDB421 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F27C4502D09ABB4E +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE D9773766E3862B42 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE FDC17C899A15035B +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 8D0FA4784BCCDD2F +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +} + +/** + * STUN + */ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + effect_stun_end_target [&SPL&You are no longer stunned.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&The incantation of your spell is broken.] + +} + +// HASH_VALUE DBC04F3B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&You vampirise $vampirise$ from $target$.] + +} + +// HASH_VALUE 7B2438D04B0B3990 +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&You can only have one mektoub mount.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&You cannot attack while you are near water.] + +} + +// HASH_VALUE 3CA08907433C2D81 +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&You can't buy another mektoub packer.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&Vous ne pouvez plus rien construire.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&I have nothing of interest for you to buy, sorry but come back later.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&You cannot buy this hair cut : this is your current one.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&You cannot buy this hair color : this is your current one.] + +} + +/* OLD VALUE : [ + EGS_COSMETIC_SAME_TATOO () + { + [&CHK&You cannot already have this tatoo.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&You cannot buy this tatoo : this is your current one.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&You have entered $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est dominée par la faction $f$.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est neutre.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&You have entered $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Your foraging action has been interrupted.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&The corpse you are trying to skin is too far away, get closer.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&This bag is already being looted by $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&You have left $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région dominée par la faction $f$.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région neutre.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&You have left $p$.] + +} + +// HASH_VALUE 1BC65C70762A6262 +EGS_LOOT_MONEY (money m) +{ + [&ITM&You loot $m$ dappers.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/seeds to cast this spell.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Your target is out of range for your spell.] + +} + +// HASH_VALUE BE5F19F4AA541BD3 +EGS_MISSION_STEP_SUCCESS () +{ + [&TSK&You have finished a mission step.] + +} + +// Mission message +// HASH_VALUE 22E733821B084772 +EGS_MISSION_SUCCESS () +{ + [&TSK&You have completed a mission.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&You do not have enough skill points to buy this.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&This strategy needs more ammunition.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&You successfully take the opening.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&You connat use offensive action against this player character.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Your quartering action has been interrupted.] + +} + +// HASH_VALUE 84A521F949BD9848 +EGS_TASK_ENCYCLO_SUCCESS () +{ + [&TSK&Task successfull.Check your encyclopedia.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&You do not have enough focus to pay this action cost.] + +} + +// HASH_VALUE 08D54EA2E8D46583 +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&You do not have enough hp to pay this action cost.] + +} + +// HASH_VALUE ACD625ADDAE9A3C8 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE B08418EA80179BAC +EGS_TRADE_BAD_FAME ( bot b ) +{ + // I have included a bot in this phrase cause it is a bot chat ( variation according the bot race and so on,...) + [I don't want to trade with you because you have too bad a reputation.] + +} + +// HASH_VALUE F8C11D3BBBDB29B8 +EGS_UNLOCK_ENCYCLO () +{ + [&TSK&Thema unlocked.Check your encyclopedia.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&You have used your last ammo.] + +} + +// HASH_VALUE 36916EEE9C165AC0 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ seems like he is about to do something, but isn't sure what.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ seems like she is about to do something, but isn't sure what.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ needs someone to adventure with!] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ wants to go adventuring with $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ gets in $t$'s face.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ appears to be agreeable.] + +} + +// HASH_VALUE C999C1554DE97117 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ agrees with himself, so there's no argument.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ agrees with herself, so there's no argument.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ agrees with $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ puts everyone on alert.] + +} + +// HASH_VALUE C708415C5682EEAE +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ notifies himself of something important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ notifies herself of something important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ alerts $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ provides for everyone.] + +} + +// HASH_VALUE E41FB32C653D4FDB +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ shares liberally without taking any for himself.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ shares liberally without taking any for herself.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + emote_altruist_target [&EMT&$a$ is impressed at $t$'s generous nature.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +} + +// HASH_VALUE 4E2F3CFE77CEF124 +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ ends up amazing himself.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ ends up amazing herself.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ could go either way.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ indicates to $t$ it doesn't really matter.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + emote_amused_nobody [&EMT&$a$ is amused.] + +} + +// HASH_VALUE 3259895C9E5C355E +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ amuses himself.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ amuses herself.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +} + +// HASH_VALUE E8283BD76DB60095 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +} + +// HASH_VALUE 126C6E2E1E50B89F +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + emote_annoyed_target [&EMT&$a$ is annoyed at $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +} + +// HASH_VALUE F1B27D732EFA4461 +EMOTE_APATHETIC_SELF (entity a) +{ + emote_apathetic_self [&EMT&$a$ attempts to muster up some caring feelings, and fails.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +} + +// HASH_VALUE 15E0DC6F0D274D28 +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ gives himself a seal of approval.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ gives herself a seal of approval.] + +} + +// HASH_VALUE A27658E88B5D834D +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&$a$ is unstoppable.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ detects a bit of arrogance in $t$, perhaps?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +} + +// HASH_VALUE C8A9D7FAA713D1BE +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +} + +// HASH_VALUE F6CB957D7E2DC189 +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +} + +// HASH_VALUE 1C5039058E4BB6BE +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ finds $t$ has a belligerent temperament.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + emote_bitter_nobody [&EMT&$a$ is bitter.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ smiles bitterly.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + emote_bloodthirsty_self [&EMT&$a$ isn't afraid of a little blood, in fact, prefers it.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ wonders when $t$ got bloodthirsty.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ is bored] + +} + +// HASH_VALUE D5831FD5FF495E1F +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ considers $t$ boring.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ bows respectfully.] + +} + +// HASH_VALUE CEE94511DC06B4AE +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ bows at no one in particular, but ends up touching his toes.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ bows at no one in particular, but ends up touching her toes.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ bows to $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +} + +// HASH_VALUE EF12305C0D6EFF04 +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems catching.] + +} + +// HASH_VALUE 9B97F2673781E940 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ pours bubbly on himself. Oops.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ pours bubbly on herself. Oops.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ burps loudly.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ burps.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ excuses $t$. That was a loud one!] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ calms down. No sense getting worked up.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ looks concerned at $t$ and tells them to calm down.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ radiates serenity.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ is perfectly tranquil and calm.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ tries to calm $t$.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ proceeds, carefully.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ warns $t$ to be careful.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ thinks someone was careless, but isn't naming names.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ shrugs carelessly.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ looks around casually.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ hangs out.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ asks $t$ what's up.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +} + +// HASH_VALUE 12A087272CE62C13 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has made.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has made.] + +} + +// HASH_VALUE 6E5907B15CE2B65A +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things just as chaotic as he does.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things just as chaotic as she does.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ cheers. Yay!] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ surveys the scene with a clinical air.] + +} + +// HASH_VALUE 5827B78227E45F77 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ examines himself.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ examines herself.] + +} + +// HASH_VALUE 4B2A4C178AD11409 +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observes $t$ taking notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ stares coldly.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ is cold as ice.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ eyes $t$ coldly.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +} + +// HASH_VALUE 3BBDFD14BB455B1E +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ shows great compassion to $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + emote_condescending_nobody [&EMT&$a$ glances around, feeling superior.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ doesn't like condescending people.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ speaks very slowly at $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + emote_confident_nobody [&EMT&$a$ struts about confidently.] + +} + +// HASH_VALUE 4917849F069DD0E1 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ has full confidence in $t$.] + +} + +// HASH_VALUE BD2F95028494E494 +EMOTE_CONFUSED_NOBODY (entity a) +{ + emote_confused_nobody [&EMT&$a$ ponders for a while, but ends up confused anyway.] + +} + +// HASH_VALUE 875DDD7A1F294996 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +} + +// HASH_VALUE F9645C65BDCA3A04 +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admits $t$ has him confused.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admits $t$ has her confused.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ scowls contemptuously.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ holds everything in contempt.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ holds $t$ in bitter contempt.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + emote_content_nobody [&EMT&$a$ is content.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ sighs contentedly at $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ goes first, as an example of courage.] + +} + +// HASH_VALUE 6E73FC2014FDE5A9 +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + emote_courageous_target [&EMT&$a$ is inspired by the courageousness of $t$.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ bows deeply.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ proceeds in a regal fashion.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ flourishes at $t$ in a most courtly bow.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + emote_coward_nobody [&EMT&$a$ isn't a coward.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + emote_crazy_nobody [&EMT&$a$ goes crazy.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +} + +// HASH_VALUE 14E0164C174C1C3F +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ makes a few crude comments to himself.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ makes a few crude comments to herself.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ makes a crude gesture at $t$.] + +} + +// HASH_VALUE 257CBB929E88BBD7 +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ narrows his eyes, unleashing an unusual amount of cruelty.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ narrows her eyes, unleashing an unusual amount of cruelty.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ teases, torments, and taunts. How cruel!] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ taunts $t$ cruelly.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + emote_curious_nobody [&EMT&$a$ is curious.] + +} + +// HASH_VALUE A98B1073849CE11E +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + emote_curious_target [&EMT&$a$ is curious of $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ generally has a low opinion of the nature of homins.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ reaches new levels of cynicism.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ doesn't quite trust $t$.] + +} + +// HASH_VALUE 17C609E8C0E3271E +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ only looks dainty, trust him.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ only looks dainty, trust her.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ fusses about in a dainty fashion.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ wonders how a dainty creature like $t$ can kill something so big.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ gets this party started!] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ is poetry in motion.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ extends a hand. Would $t$ like to dance?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ is put on the defensive.] + +} + +// HASH_VALUE 6D9B828B2A24171B +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ defends himself.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ defends herself.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ gets defensive at $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + emote_depressed_nobody [&EMT&$a$ is depressed.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ could use a good listener.] + +} + +// HASH_VALUE 84AF4BBA5FAEC46C +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +} + +// HASH_VALUE DE01DF1EDC6968E0 +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +} + +// HASH_VALUE 8771B7B54E651E98 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +} + +// HASH_VALUE B50259B1DA1AA85D +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ despairs; things couldn't get worse.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + emote_destructive_nobody [&EMT&$a$ looks ready to destroy something.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ throws things around, raises a fuss, and is in a destructive mood.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ warns $t$ to stay back.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ faces certain death. Onward!] + +} + +// HASH_VALUE 9CC565A113779E16 +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ checks $t$'s expiration date.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ maintains composure.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ acts dignified, regardless of the situation at hand.] + +} + +// HASH_VALUE 54E9FA294881162A +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ notes the dignified manner $t$ carries himself and acts accordingly.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ notes the dignified manner $t$ carries herself and acts accordingly.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ believes some diplomacy would help here.] + +} + +// HASH_VALUE E7A70530ADCAC4B4 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ engages in diplomacy with himself. Surprisingly, all parties come to an agreement.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ engages in diplomacy with herself. Surprisingly, all parties come to an agreement.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ engages in diplomatic relations with $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + emote_disappointed_nobody [&EMT&$a$ is clearly disappointed.] + +} + +// HASH_VALUE 27953662C05C92F6 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +} + +// HASH_VALUE C4310A8E82BC7298 +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ lowers his head, disappointed at $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ lowers her head, disappointed at $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +} + +// HASH_VALUE 66BC332B165411BF +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ rolls his eyes.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ rolls her eyes.] + +} + +// HASH_VALUE 78A42C8A5E03FF74 +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ knows you all are beneath him.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ knows you all are beneath her.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ glares at $t$ distainfully.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ is just plain disgruntled.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ grumbles a lot, but proceeds.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + emote_disgruntled_target [&EMT&$a$ is disgruntled at $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +} + +// HASH_VALUE 27C8B1BCD50FAA2A +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +} + +// HASH_VALUE 5A1DE2437A347E13 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ isn't quite as hopeful as he used to be.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ isn't quite as hopeful as she used to be.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +} + +// HASH_VALUE A072464D4EF1BB99 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$a$ has his illusions shattered by $t$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$a$ has her illusions shattered by $t$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't how things were supposed to go.] + +} + +// HASH_VALUE 27B50CB24392E888 +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ is dismayed at himself. This was not what he was expecting.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ is dismayed at herself. This was not what she was expecting.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + emote_dismayed_target [&EMT&$a$ looks dismayed at $t$.] + +} + +// HASH_VALUE AD2450DDEFE94235 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ turns round and round and..] + +} + +// HASH_VALUE 9F41782BE1CCD3E0 +EMOTE_DISORIENTED_SELF (entity a) +{ + emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ gazes off into the middle distance.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ isn't paying attention right now, can you come back later?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ doubts it.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ doesn't believe $t$.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ strikes a pose.] + +} + +// HASH_VALUE F10219EF24B00509 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ stares off into the distance.] + +} + +// HASH_VALUE 3A7FC9724074713A +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ has a dreamy look about him.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ has a dreamy look about her.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ hiccups and gets another drink.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + emote_drunk_self [&EMT&$a$ staggers around, possibly drunk.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ hands $t$ another drink.] + +} + +// HASH_VALUE B29B39DAB98503CB +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ will do his duty.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ will do her duty.] + +} + +// HASH_VALUE 07CDAC27139365D1 +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ is unswavering in dedication to his duty.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ is unswavering in dedication to her duty.] + +} + +// HASH_VALUE 2617F69E0A35CC42 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ follows $t$, as is his duty.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ follows $t$, as is her duty.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + emote_eager_nobody [&EMT&$a$ is eager and ready!] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + emote_eager_self [&EMT&$a$ is self motivated.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ nods eagerly at $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ looks intent.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ expresses the importance of being earnest.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ eyes $t$ seriously.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + emote_ecstatic_nobody [&EMT&$a$ couldn't be happier.] + +} + +// HASH_VALUE 331E3BFC6D87E8F3 +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ is so happy with himself!] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ is so happy with herself!] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + emote_ecstatic_target [&EMT&$a$ is so very happy for $t$!] + +} + +// HASH_VALUE 92EFFD52AAD6D025 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ watches his ego soar.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ watches her ego soar.] + +} + +// HASH_VALUE 8EBAAE3489A119EE +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ believes in himself, and his ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ believes in herself, and her ego.] + +} + +// HASH_VALUE 7201C1F39587AEE2 +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ pumps up $t$'s ego, not that he needs it.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ pumps up $t$'s ego, not that she needs it.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +} + +// HASH_VALUE 86EF972F68B0993B +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ embarasses himself.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ embarasses herself.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + emote_emotional_nobody [&EMT&$a$ is overcome with emotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ could use some comfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ looks vacantly at $t$.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + emote_emphatic_nobody [&EMT&$a$ looks ready to listen.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ is willing to lend an empahatic ear, knowing how you feel.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ empathizes with $t$. "I know just how you feel."] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ finds the situation encouraging.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + emote_encouraging_self [&EMT&$a$ is encouraged.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourages $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ fumes, enraged.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ seethes with rage at $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ looks enthusiastic.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ agrees enthusiastically with $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + emote_envious_nobody [&EMT&$a$ seethes with envy.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + emote_envious_self [&EMT&$a$ is probably the envy of everyone right now.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ wants to be just like you, $t$.] + +} + +// HASH_VALUE 6F313F6810E06A23 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +} + +// HASH_VALUE 2D1B0F291832659E +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ considers him evil.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ considers herself evil.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&$a$ grins evilly at $t$.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + emote_excited_nobody [&EMT&$a$ smiles, excited.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + emote_excited_self [&EMT&$a$ is so excited!] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + emote_excited_target [&EMT&$a$ gets excited at $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ engages in a complete workout.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + emote_exhausted_self [&EMT&$a$ is extremely exhausted and needs to rest.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ has happiness in abundance.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ dances about, joyously unrestrained and enthusiastic.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + emote_exuberant_target [&EMT&$a$ dances with $t$, extremely pleased.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +} + +// HASH_VALUE 6F1529599A8750EA +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +} + +// HASH_VALUE CC829E6E90DB07A9 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + emote_fanatical_self [&EMT&$a$ is a homin with a cause. To the death!] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ has unswerving devotion to $t$, and $t$ alone.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ fastidiously makes sure everything is in its place.] + +} + +// HASH_VALUE 4E6DAD38F0153C17 +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ fastidiously brushes a bit of dirt off $t$.] + +} + +// HASH_VALUE 6F09806C5645F0A4 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +} + +// HASH_VALUE ED0ABCACA2607BBE +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ practices the art of the Elders of Atys.] + +} + +// HASH_VALUE 271C647C66C6E0CB +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + emote_fearful_nobody [&EMT&$a$ looks around, eyes wide with fear.] + +} + +// HASH_VALUE C8601840C7116169 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ fears no one but possibly himself.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ fears no one but possibly herself.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ fears $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ stands firm.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ is unbending.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ is firm on this, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ decides to act first, and ask for forgiveness later.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ forgives $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + emote_fraternal_self [&EMT&$a$ is glad to be treated like family here.] + +} + +// HASH_VALUE 86B4A81A9924FF39 +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + emote_fraternal_target [&EMT&$a$ considers $t$ like a brother.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + emote_friendly_nobody [&EMT&$a$ is friendly to everyone.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ is considered friendly.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + emote_friendly_target [&EMT&$a$ is friendly to $t$.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +} + +// HASH_VALUE DFE504194A6C620B +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ is frustrated with himself.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ is frustrated with herself.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + emote_frustrated_target [&EMT&$a$ is frustrated with $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ tells a joke.] + +} + +// HASH_VALUE 33F78744794F76AE +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ laughs at himself.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ laughs at herself.] + +} + +// HASH_VALUE CD3B83D8698E8764 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ tells $t$ how funny he is.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ tells $t$ how funny she is.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ shares with everyone!] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ shares generously with $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +} + +// HASH_VALUE 0CA140C2A51FB40E +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ wonders if giving himself a high-five results in a clapping sound.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ wonders if giving herself a high-five results in a clapping sound.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ mutters something about doom, gloom, and certain destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ mopes at $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes. This is one of those times.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ grins. This is great!] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ is great. You?] + +} + +// HASH_VALUE CAAB77D928BE635C +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ tells $t$ how great he is.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ tells $t$ how great she is.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ grins widely.] + +} + +// HASH_VALUE 7B9B76BDCA404EE3 +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&$a$ grins for nothing, making everyone wonder.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ grins at $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ scowls, grumpy.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ grumps at $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ did it.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ looks guilty at $t$.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + emote_happy_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE BA808C337EA6431E +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ looks very happy with himself.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ looks very happy with herself.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + emote_happy_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + emote_hardsilence_nobody [&EMT&$a$ gazes around in stony silence.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + emote_hardsilence_self [&EMT&$a$ is finding it hard to be silent.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ is giving $t$ the silent treatment.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ puts on haughty airs.] + +} + +// HASH_VALUE 4FA73443E74C023F +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ isn't going to lower himself to your level.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ isn't going to lower herself to your level.] + +} + +// HASH_VALUE 231A304BFE0AC0BC +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ puts his nose up at $t$.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ puts her nose up at $t$.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +} + +// HASH_VALUE 33638E968B7E8254 +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ helps himself.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ helps herself.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ tries to be helpful to $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +} + +// HASH_VALUE D6C7323DCE08EAA6 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ rescues himself, true hero style.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ rescues herself, true hero style.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ says hi.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ waves. Hiya!] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +} + +// HASH_VALUE FED32763C0796FE5 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ is always honest with himself.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ has been nothing but honest with $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ is hopeful.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ holds on to hope.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ has no hope.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ wails. Things are doomed, it's hopeless!] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + emote_hopeless_target [&EMT&$a$ thinks $t$ is hopeless.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + emote_humble_nobody [&EMT&$a$ looks about modestly.] + +} + +// HASH_VALUE 5C7F82AB5BC65446 +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ has been unquestionably humbled by $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ could use some food.] + +} + +// HASH_VALUE 6A0A46DB2C500268 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ looks at $t$ like lunch.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ moves around in a hurried state.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ is already hurrying.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + emote_hurried_target [&EMT&$a$ is fairly hurried as is, $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ hurries up, since people are waiting.] + +} + +// HASH_VALUE 5315DDBD4CAEC7D0 +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ goes into hysterics.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ is begging.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ implores $t$ to stop.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + emote_indifferent_self [&EMT&$a$ is impartial.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ tells $t$ things are neither good nor bad.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + emote_indignant_nobody [&EMT&$a$ storms around indignantly.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ became indignant at the topic.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + emote_indulgent_self [&EMT&$a$ indulges grandly.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ indulges $t$, because its fun.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + emote_innocent_nobody [&EMT&$a$ is innocent.] + +} + +// HASH_VALUE 7179C7CA5B7523BD +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ could use assurance.] + +} + +// HASH_VALUE 8CC0843F379CD727 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ isn't too sure about himself.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ isn't too sure about herself.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ feels so insecure around $t$.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + emote_interested_nobody [&EMT&$a$ pays full attention.] + +} + +// HASH_VALUE 82FCF05A8A679609 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ is interested in himself.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ is interested in herself.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + emote_jealous_nobody [&EMT&$a$ is deep green with jealousy.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ burns with jealousy.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ makes a joyful noise.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + emote_joyful_self [&EMT&$a$ is overcome with joy.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + emote_joyful_target [&EMT&$a$ is overjoyed for $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to yourself.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ lounges about.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ is being lazy at the moment, try later.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ hates you all.] + +} + +// HASH_VALUE D5DE4BF5455507B8 +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ can't stand himself.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ regards $t$ with utter contempt and loathing.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +} + +// HASH_VALUE C1B118ED77153D7A +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ makes perfect and logical sense to himself.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ makes perfect and logical sense to herself.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ finds $t$ to be very logical.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ could use some company.] + +} + +// HASH_VALUE 33BB779A1EE257C7 +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + emote_lonely_target [&EMT&$a$ keeps $t$ from being lonely.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ pumps up the volume.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + emote_loud_target [&EMT&$a$ says $t$ is too loud.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + emote_love_nobody [&EMT&$a$ is in love.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ checks a mirror. Perfectly loveable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ loves $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +} + +// HASH_VALUE A4E73C31199F67C8 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +} + +// HASH_VALUE C4652CDC42CB87D3 +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ has a lusty look about him.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ has a lusty look about her.] + +} + +// HASH_VALUE 2ED4FD344ED5861C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ lusts after himself, which helps his ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ lusts after herself, which helps her ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ gives $t$ a look up and down of pure lust.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$ carries an expression of intense hatred.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ is quite capable of evil.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ studies $t$ malevolently.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ seeks to cause trouble.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + emote_malicious_self [&EMT&$a$ really means to be that malicious.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ taunts $t$ maliciously.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + emote_mean_nobody [&EMT&$a$ is so mean.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + emote_mean_self [&EMT&$a$ is the meanest homin around.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + emote_mean_target [&EMT&$a$ is mean to $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + emote_megalomaniac_nobody [&EMT&$a$ is the best, without doubt.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + emote_megalomaniac_self [&EMT&$a$ says, "I'm just the best. No doubt about it."] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + emote_merciful_nobody [&EMT&$a$ is merciful.] + +} + +// HASH_VALUE 6D8A330C9133A84E +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ takes mercy on himself.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ takes mercy on herself.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ is up to something.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ has trouble in mind, and a plan at hand.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +} + +// HASH_VALUE 667468230E365FA1 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ mocks the people around him.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ mocks the people around her.] + +} + +// HASH_VALUE AF759DD127469B95 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ mocks himself, doing a perfect imitation.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ mocks herself, doing a perfect imitation.] + +} + +// HASH_VALUE 97445E83D5447327 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ starts mocking $t$, doing everything he does.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ starts mocking $t$, doing everything she does.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ paces nervously.] + +} + +// HASH_VALUE 504A631227833777 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ makes himself nervous.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ makes herself nervous.] + +} + +// HASH_VALUE 076EE25B52EBC451 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ is neutral.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuses to take sides.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ is neutral in this matter, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ is nice.] + +} + +// HASH_VALUE D114802D2CD6D73F +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +} + +// HASH_VALUE B9306AC3842AD85F +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ is clueless.] + +} + +// HASH_VALUE 111CB050EC941B9C +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ shrugs at $t$, because he has no clue.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ shrugs at $t$, because she has no clue.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ isn't in the mood to do anything.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + emote_none_self [&EMT&$a$ hasn't decided what to do.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ is in no mood for $t$'s antics.] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ gets nostalgic and wants to tell a story.] + +} + +// HASH_VALUE 9EF70F954CD20B2A +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ reminisces quietly to himself.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ reminisces quietly to herself.] + +} + +// HASH_VALUE 9DDFC051ED9DC322 +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ reminisces with $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + emote_obnoxious_nobody [&EMT&$a$ gets obnoxious] + +} + +// HASH_VALUE 01BE763FD8DCB9C3 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ is so obnoxious, he can barely stand himself.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ is so obnoxious, she can barely stand herself.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + emote_obnoxious_target [&EMT&$a$ finds $t$ obnoxious.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ has a mind for the obscure.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ knows some really obscure stuff.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ impresses $t$ with obscure facts.] + +} + +// HASH_VALUE 3CDAF28FE949E7F5 +EMOTE_OBSESSED_NOBODY (entity a) +{ + emote_obsessed_nobody [&EMT&$a$ obsesses quietly over something... or someone.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + emote_obsessed_self [&EMT&$a$ looks preoccupied, probably obsessed with something or other.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + emote_obsessed_target [&EMT&$a$ is obsessed with $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + emote_offended_nobody [&EMT&$a$ is definitely offended at the goings on here.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + emote_offended_self [&EMT&$a$ will probably be offended.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + emote_offended_target [&EMT&$a$ is so offended because of $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ thinks things will work.] + +} + +// HASH_VALUE 0DD6282E788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ tells $t$ things could always be worse.] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ says, "Get over it."] + +} + +// HASH_VALUE 8471FA09356802D9 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ tells himself to get over it.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ tells herself to get over it.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + emote_over_target [&EMT&$a$ is over $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ catches a wave. Surf's up, dudes!] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ looks for a beach.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ tells $t$ to "Chill out, man. Watch the waves, fer sure."] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ ouches.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + emote_painful_self [&EMT&$a$ is very wounded, and yes, it hurts.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ realizes this is painful, $t$.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panics.] + +} + +// HASH_VALUE 0FD0E6711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + emote_panic_self [&EMT&$a$ gets him/herself into a panic.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ waits patiently.] + +} + +// HASH_VALUE 81C3C0D092642185 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ shows the patience worthy of a noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + emote_patient_target [&EMT&$a$ is patient with $t$.] + +} + +// HASH_VALUE 24D6FA8422CCAE34 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his home city.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her home city.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ waves a flag.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ wonders if $t$ has any patrotism these days.] + +} + +// HASH_VALUE AB05043BA2227206 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + emote_pedantic_self [&EMT&$a$ keeps a narrow view, and likes it that way.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ lectures $t$ pedantically.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ has a peturbed scowl.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + emote_perturbed_self [&EMT&$a$ is just not pleased.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + emote_perturbed_target [&EMT&$a$ is perturbed at $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + emote_petulant_nobody [&EMT&$a$ gets insolent.] + +} + +// HASH_VALUE 8B56C5581FDEDD84 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ is known for his ill sort of humor.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ is known for her ill sort of humor.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ goes on at $t$ petuantly over the topic.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ contemplates the meaning of many things.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ comes up with a few theories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ waxes philosophical with $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ pities you all.] + +} + +// HASH_VALUE 7353A0C49296E096 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ is in a self-pitying mood, don't mind him.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ is in a self-pitying mood, don't mind her.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ toys with random objects idly.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ eyes $t$ playfully.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +} + +// HASH_VALUE 626F909F7F2AFEAF +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ points back there.] + +} + +// HASH_VALUE 6A9F3AC4B31DE3F9 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ points behind himself. "I was just over there."] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ points behind herself. "I was just over there."] + +} + +// HASH_VALUE 51820D94E9FD9659 +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ points behind himself. "Back there, $t$."] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ points behind herself. "Back there, $t$."] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +} + +// HASH_VALUE DDB2B83F9E9E9889 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ points right in front of himself. "Straight ahead, $t$."] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ points right in front of herself. "Straight ahead, $t$."] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ points right. This way.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ points.] + +} + +// HASH_VALUE BBDDCC61FFF0A6D7 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ points at himself. "Me."] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ points at $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ waits politely.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + emote_polite_self [&EMT&$a$ is much too polite to do anything to anyone.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +} + +// HASH_VALUE 0C6F30328419DDFF +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ puffs up, thinking himself the greatest there is.] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ puffs up, thinking herself the greatest there is.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ radiates power.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +} + +// HASH_VALUE 877997017CB57BD2 +EMOTE_PRAYING_NOBODY (entity a) +{ + emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&$a$ appears to need divine intervention.] + +} + +// HASH_VALUE A82CB3A73E2D8CEB +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + emote_proud_nobody [&EMT&$a$ stands proud and beams.] + +} + +// HASH_VALUE ADE01CBE9674A665 +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ looks proud of himself.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ looks proud of herself.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + emote_proud_target [&EMT&$a$ is so proud of $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ is trying to figure something out.] + +} + +// HASH_VALUE BDB0A2A07EA5F607 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ occasionally manages to even puzzle himself.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ occasionally manages to even puzzle herself.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ eyes $t$ with a puzzled look.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ gets quiet.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ stays quiet.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ needs $t$ to be quiet.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + emote_ready_nobody [&EMT&$a$ is ready for anything.] + +} + +// HASH_VALUE 6B43A8DD3CF9ED38 +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ finds the situation reassuring.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ looks to incite a rebellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ goes full speed ahead, without any thought.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +} + +// HASH_VALUE 6A80A007DAE867D3 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +} + +// HASH_VALUE 02C5A77DCB0EEDDB +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ regrets what he did, immediately.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ regrets what she did, immediately.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + emote_relieved_nobody [&EMT&$a$ is relieved.] + +} + +// HASH_VALUE CA65995547024581 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + emote_relieved_target [&EMT&$a$ sighs, relieved at $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ goes along, reluctantly.] + +} + +// HASH_VALUE 769ED2B782660EFC +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ feels bad for $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ resigns.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ gives in to $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + emote_respectful_nobody [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + emote_respectful_self [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respects $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +} + +// HASH_VALUE 3529FCCEACC76FDC +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +} + +// HASH_VALUE 8D9150B0CCF89101 +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ enacts his plan of revenge on $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ enacts her plan of revenge on $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ tosses rice in celebration.] + +} + +// HASH_VALUE A55CE51CE22BE193 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ sprinkles rice over himself to celebrate.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ sprinkles rice over herself to celebrate.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +} + +// HASH_VALUE 1F7F12BBF0C881FF +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ is free from guilt or sin.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ unleashes a fury of righteousness on $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ breaks out the candles, flowers, and liquor.] + +} + +// HASH_VALUE 06777DDA194A91B0 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ treats himself to something special.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ treats herself to something special.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ composes an epic, romantic ode to $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ snorts rudely.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ makes a rude gesture at $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ looks around sadly.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + emote_sad_self [&EMT&$a$ could probably use some cheering up.] + +} + +// HASH_VALUE F0B1525405AD8874 +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ wonders if $t$ was being sarcastic.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +} + +// HASH_VALUE AF7A09B7F6A1B14A +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ is scared of $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + emote_scolding_nobody [&EMT&$a$ looks ready to chew someone out.] + +} + +// HASH_VALUE 24CC0376EEABA716 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ chastises himself. "Bad me."] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ chastises herself. "Bad me."] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ scolds $t$. Bad $t$!] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + emote_sedate_self [&EMT&$a$ needs to be sedated.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ sedates $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ thinks selfish thoughts.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ is being selfish right now.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considers $t$ selfish.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + emote_serious_nobody [&EMT&$a$ gets serious.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ has no shame.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ struts shamelessly.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ wonders if $t$ has any shame whatsoever.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ looks suddenly sheepish.] + +} + +// HASH_VALUE 971C5DA05B723449 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ shuffles his foot and looks sheepish.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ shuffles her foot and looks sheepish.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ shifts, perhaps suspiciously, or perhaps tectonically.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ looks around like a shifty sort.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ regards $t$ as shifty.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + emote_shocked_nobody [&EMT&$a$ is shocking.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + emote_shocked_self [&EMT&$a$ is too shocked to respond.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + emote_shocked_target [&EMT&$a$ looks shocked at $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ is having problems thinking clearly. Could everyone please shut up?] + +} + +// HASH_VALUE 91FB8F59BA132527 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ is not saying much.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ glances shyly at $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ sighs.] + +} + +// HASH_VALUE AAEF101C02357E5D +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ sighs softly to himself.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ sighs softly to herself.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ sighs loudly at $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ calls for silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ hasn't said anything.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ motions at $t$. Shh.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ finds this silly.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + emote_silly_self [&EMT&$a$ is silly, and knows it.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + emote_silly_target [&EMT&$a$ calls $t$ silly.] + +} + +// HASH_VALUE 296FF32D69BCFA8B +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ is sincere.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ is becoming sleepy.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + emote_sleepy_target [&EMT&$a$ wonders if $t$ is sleepy.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ eyes the area, subtly.] + +} + +// HASH_VALUE D2E1840C1AD914FD +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ lets out a slow, sly smile. What is he up to?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ lets out a slow, sly smile. What is she up to?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ gives $t$ a sly glance.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +} + +// HASH_VALUE 4160D5DD5E231108 +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that hurts and stops.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that hurts and stops.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ smacks $t$ around.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ looks smug.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ smirks.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ smirks smugly at $t$.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ apologizes.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ is in a sorry mess.] + +} + +// HASH_VALUE 698634F1D7B171B7 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Please forgive him?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Please forgive her?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ needs to get back at someone.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ is just being spiteful.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ does it to spite $t$.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ squirms at something.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + emote_squeamish_self [&EMT&$a$ is squeamish.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + emote_squeamish_target [&EMT&$a$ squirms at $t$.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +} + +// HASH_VALUE 7A8BA4078899A5B7 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ stops himself from doing something foolish.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ stops herself from doing something foolish.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ flexes.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + emote_stubborn_nobody [&EMT&$a$ glares around stubbornly.] + +} + +// HASH_VALUE AEAF47269BD486F0 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ is stubborn, and you're not changing his mind.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ is stubborn, and you're not changing her mind.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ glares stubbornly at $t$.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ suffers, loudly.] + +} + +// HASH_VALUE 1EB38AF744B4D5E0 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ lets everyone know he is suffering.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ lets everyone know she is suffering.] + +} + +// HASH_VALUE 7D824B279CE58555 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + emote_surprised_nobody [&EMT&$a$ looks surprised.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + emote_surprised_self [&EMT&$a$ is surprised.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ ] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ peers at $t$ suspiciously.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ taunts the crowd.] + +} + +// HASH_VALUE AB3AA35140877A97 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ taunts himself and is appropriately intimidated.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ taunts herself and is appropriately intimidated.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ taunts $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +} + +// HASH_VALUE B0C786FE2995F916 +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ tries to be terrifying to himself, and fails.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ tries to be terrifying to herself, and fails.] + +} + +// HASH_VALUE DCC6979B9C142FEA +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ widens his eyes at $t$, visibly terrified.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ widens her eyes at $t$, visibly terrified.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + emote_thankful_nobody [&EMT&$a$ is thankful.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + emote_thankful_self [&EMT&$a$ is thankful for being here.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + emote_thankful_target [&EMT&$a$ is thankful for $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ is thirsty. Drinks, anyone?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ swigs down a drink.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ mulls it over.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ gave it a lot of thought.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ looks thoughtfully at $t$.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + emote_tired_nobody [&EMT&$a$ is tired of this.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + emote_tired_self [&EMT&$a$ is tired.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + emote_tired_target [&EMT&$a$ is really tired of $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +} + +// HASH_VALUE 5C6F44722A6783D0 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolerates $t$, to a point.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + emote_troubled_nobody [&EMT&$a$ appears troubled.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + emote_troubled_self [&EMT&$a$ is deeply troubled.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + emote_troubled_target [&EMT&$a$ is troubled by $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ just doesn't know.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + emote_uncertain_self [&EMT&$a$ was sure, but is now not so certain.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ shrugs uncertainly at $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +} + +// HASH_VALUE CDE80B4064947E60 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ is unhappy with himself.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ is unhappy with herself.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + emote_unhappy_target [&EMT&$a$ is unhappy at $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ stays put, unwilling.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + emote_unwilling_self [&EMT&$a$ is unwilling. Try someone else.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +} + +// HASH_VALUE 60FFF30A9F9CB8F3 +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ seeks to avenge himself.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ seeks to avenge herself.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ seeks vengence for $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ waits around.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ lets out a warm smile.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ warms up.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ gives $t$ a warm welcome.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ peers about warily.] + +} + +// HASH_VALUE 35602CE996A39624 +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ looks at himself warily.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ gives $t$ a wary look.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ attempts to start a wave. Everybody now!] + +} + +// HASH_VALUE 9C1257A4B633D675 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ waves his hands in the air like he just doesn't care.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ waves her hands in the air like she just doesn't care.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ waves at $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ is whining.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ whines to no one in particular, but knows it probably won't help.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ whines at $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ has a wicked look.] + +} + +// HASH_VALUE 68FE9919991BE758 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + emote_wicked_target [&EMT&$a$ thinks $t$ is positively wicked.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ considers things, wisely.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ chooses wisely.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ considers $t$ wise.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + emote_worried_nobody [&EMT&$a$ worries, generically.] + +} + +// HASH_VALUE A52B346603BEF10F +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ worries about himself sometimes.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ worries about herself sometimes.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + emote_wounded_nobody [&EMT&$a$ staggers, wounded.] + +} + +// HASH_VALUE 4511DB1549D9FD4D +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ has managed to wound himself. Heal?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ has managed to wound herself. Heal?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ has wounded $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ yawns noticeably.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ yawns straight at $t$.] + +} + +// HASH_VALUE 775B8D4A99B2DB11 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ knows its just you and him out here.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ knows its just you and her out here.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [First Encyclopaedia Album] + +} + +/* OLD VALUE : [ + ENCY_ALB_PREREQ_NO () + { + [You have to discover all of the themes of this album to complete it.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [You have to discover all of the themes of this album to complete it.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM& You have finished a theme of the encyclopaedia.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [First Encyclopaedia Mission] + +} + +/** this file contains encyclopedia texts for all albums */ +/* OLD VALUE : [ + + ENCY_THM_PREREQ_NO () + { + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_PREREQ_YES () + { + [You are ready to accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + [You are ready to accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [This is an example encyclopaedia text.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&Exchange accepted on both sides.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ ended exchange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + exchange_invitation [$p$ invites you to exchange with him.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348B0A540 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&Money was spent during this exchange. Please retry the operation.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +} + +// HASH_VALUE 0ACC2F8C5B38A66B +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +} + +// HASH_VALUE 56D5CF0B4D4D9777 +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Gift to $b$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5B5E971B09D9B8B5 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Exchange with $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Your crafting action has been interrupted!] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +} + +// HASH_VALUE FA5DD68E47CA38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Can't create crafted item. Your temporary inventory is full!] + +} + +// HASH_VALUE 9DA4C47498F58FAD +FACTION_EN () +{ + [English Uni] + +} + +// HASH_VALUE E6A26437A6F2C87C +FACTION_FR () +{ + [French Uni] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Faction Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Faction Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Faction Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Faction Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 seconde est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ secondes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&Vous gagnez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_gain_1 [&XP&Vous gagnez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_gain_0 [&XP&Vous ne gagnez pas de point de faction.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez $fp$ points de faction.] + + (fp = 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez un point de faction.] + + [&XP&Vous ne gagnez pas de point de faction pour la mort de $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&Vous perdez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&Vous perdez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_lose_0 [&XP&Vous ne perdez pas de point de faction.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Faction Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Faction Zorai] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'une civilisation en contradiction avec l'allegeance de votre guilde.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'un cult en contradiction avec l'allegeance de votre guilde.] + +} + +/* OLD VALUE : [ + FAME_GAIN_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_char_propagation [You gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_GAIN_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_guild_propagation [Your guild gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Your guild gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Your guild gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_char_propagation [You lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_guild_propagation [Your guild lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +/* OLD VALUE : [ + FORAGE_ABSORB_DMG (int damage) + { + forage_absorb_dmg [&DMG&You absorb $damage$ forage source points of damage.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2FA9D9CFF579723E +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but all have been pulled out and the deposit is now empty for a while.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + + forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +} + +// HASH_VALUE 6869AA868D479DA8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +} + +// HASH_VALUE 8934C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&End of prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&You failed to catch the material!] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +} + +// HASH_VALUE 039EA420DE933B62 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +} + +// HASH_VALUE 8A23E3E59AF5D21F +FORAGE_FAIL () +{ + forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&You found nothing.] + + (n=1) + forage_found_source [&ITM&You found a raw material source.] + + forage_found_sources [&ITM&You found $n$ raw material sources.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +} + +// HASH_VALUE 84548C3D859B6397 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +} + +// HASH_VALUE 055A70484F524308 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +} + +// HASH_VALUE 4E56A9E47BE82CD4 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +} + +// HASH_VALUE B77A5758600A0C11 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE D1D9E53E949FA2A0 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +} + +// HASH_VALUE 9B57553C9A9CC66C +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE AE5B3AA672AE8288 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +} + +// HASH_VALUE C6E695FBE1A157AC +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +} + +// HASH_VALUE 35CD593C9A47E6D0 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +} + +// HASH_VALUE E5DB8171715A5C56 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + + forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Guild message of the day: $s$] + +} + +// HASH_VALUE 5D25BA1A923DCD9F +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + [&CHK&$p$ already has a proposal to join a guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&You are already in a guild.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ is already member of a guild.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Please retry this operation : guild parameters have just been modified by someone.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Your guild already has a building.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, your guild need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Your guild grade is not sufficient to perform this action.] + +} + +// HASH_VALUE 13A03344E5B085F8 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&To buy a building here, you need $i$ dappers.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&You need a guild building to perform this action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&Vous ne pouvez pas inviter un ennemi d'avant-poste dans votre guilde] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&The outpost is already under attack.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&Vous avez réussi à créer une guilde.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&The description you chose contains forbidden words] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&Guild descriptions must contains only alphabetic characters and blanks. Descriptions cannot start or end with a Blank. A blank cannot follow another one] + +} + +// HASH_VALUE 37697C7DBD564412 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&Guild descriptions length can't exceed two hundred characters] + +} + +// HASH_VALUE 78CF8EFEC171A6D9 +GUILD_DESTROYED () +{ + [&SYS& You were the last member of your guild. So has been destroyed.] + +} + +// HASH_VALUE 8B79AC145AD8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Your guild gained $points$ charge points.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&The outpost is not under attack.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&There are not enough members in your guild to change the grade of $p$ to the one you chose.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&Le joueur $p$ a une allegeance $b$ incompatible avec les allegeances de votre guilde.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&You dont have a sufficient grade in your guild.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Invalid guild description.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Invalid guild name.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un dans votre guilde si vous n'êtes pas sur le continent.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&Vous ne pouvez executer cette action qu'à partir du teritoire du jeu, hors vous êtes dans une instance.] + +} + +// HASH_VALUE 3149F694B95DE2DC +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Someone is handling this item. Please retry.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&This item cannot be put in the guild inventory.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + [&CHK&you are not allowed to perform that action] + +} + +// HASH_VALUE 4E7718F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&The guild warehouse is full.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ rejoint votre guilde.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ invites you to join the guild $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ a chassé $b$ de votre guilde.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Votre guilde a atteint le nombre maximum de membres ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&Votre guilde a déjà atteint le nombre maximum de membres ($i$).] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&This Name is already used. Please choose another One] + +} + +// HASH_VALUE EA8B4C0C97730D81 +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Guild names must contains only alphabetic characters and blanks. Names can't start or end with a Blank.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Guild names must have a length of at least three characters, and no more than fifty.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&The name you chose contains forbidden words] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ is now the new leader of your guild.] + +} + +// HASH_VALUE 7AD1DD01A7F69F4F +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&You need $m$ dappers to create a guild.] + +} + +// HASH_VALUE F9DAC54A5B159844 +GUILD_NOT_MEMBER () +{ + [&SYS&You are not a member of any guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [You cannot take this item from your guild : your bag is full] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ a quitté votre guilde.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuse de rejoindre votre guilde.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Your guild already bought this rolemaster.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [To Guild "$i$".] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_HIGHOFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ high officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ high officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_MEMBER (player a, player b, string_id str) + { + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_OFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_LEADER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ leader of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ leader of your guild $str$.] + +} + +// HASH_VALUE DF6CE721DD94C039 +GUILD_USER_DELETED ( player a ) +{ + [&SYS&$a$ was deleted.] + +} + +// HASH_VALUE F05FF937EC1C58FC +GUILD_XP_GAIN () +{ + [&XP&Your guild gained experience points.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&Vous rejoignez la guilde $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&Vous quittez la guilde $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&Character $p$ are to encumbered for made this exchange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&ECHANGE REFUSE : Certains de ces items ne peuvent être échangé entre serveurs.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Invalid Target.] + +} + +// HASH_VALUE 7DBEDB3D4256448B +INVALID_TEAM_TARGET () +{ + [&CHK& Your target can't be invited to join a team.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds and $fp$ faction points.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds and $fp$ faction points.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_DAPPERS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + + (qty>1) + inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&You equip with your $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&You equip with your $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&You unequip your $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Déclenchement de l'effet limites étendues, les limites de l'item que vous avez créé sont étendues de $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Déclenchement de l'effet bonus de stat, l'item que vous avez créé a un bonus de $s$ de $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Déclenchement de l'effet bonus de récolte, vous avez récolté $param$% de ressources supplémentaires sur cette action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Déclenchement de l'effet source sans risque, une des sources que vous avez trouvées ne peux pas exploser.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Déclenchement de l'effet intervention divine, les crédits de votre sort ne sont pas consommés.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Déclenchement de l'effet feu gratuit, votre prochain sort sera incanté en un temps minimum.] + +} + +// HASH_VALUE 11FB2FF3A6A581B4 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + + (qty>1) + item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +} + +// HASH_VALUE E4076F1697A09B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +} + +// HASH_VALUE 7541B61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +} + +// HASH_VALUE C4844F2DA8A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&Item you want buy is no more available.] + +} + +// HASH_VALUE 187964C01F444DA9 +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + +} + +// attention à l'article defini $service.da$ = le supprimer si nécessaire - Si la grammaire n'utilise pas cet article +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ a été consommé.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Achat refusé, $service.da$ $service$ n'est plus disponible.] + +} + +// HASH_VALUE E61122E29E296CE5 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&You can't place any more items with the merchant, you have reached the maximum of $qty$ items you can sell at any one time.] + +} + +// HASH_VALUE A4228BA504341BDB +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + +} + +// HASH_VALUE 95EDDEBE774AEC8A +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] + +} + +// HASH_VALUE 088D361121CFF980 +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Your $item$ is unspoiled.] + +} + +// HASH_VALUE 3FBE6BAC35B2860D +ITEM_WORNED (item item) +{ + [&ITMF&Your $item$ is now completely worn out and you can no longer progress by using it. You should find a new one as soon as possible.] + +} + +// HASH_VALUE 311D5117E1B79051 +ITEM_WORNED_DESTROYED (item item) +{ + [&ITMF&Your $item$ was so worn that it has been destroyed.] + +} + +// HASH_VALUE 487F348A002980D4 +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Your $item$ is slightly worn out.] + +} + +// HASH_VALUE C6304036CCD20DE6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Your $item$ is moderately worn out.] + +} + +// HASH_VALUE C7B238C3B69D7BD2 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Your $item$ is heavily worn out. You should start thinking about replacing it.] + +} + +// HASH_VALUE 9D9D2EC75453B91B +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Your $item$ is nearly completely worn out. You should replace it as soon as possible.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 3E84C079852F9184 +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +} + +// HASH_VALUE 3C2BE38D600D4509 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&You have been killed by GOO !.] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Exit$$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&You cannot cast this spell on an opponent.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +} + +// HASH_VALUE B1C6C261649853D8 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +} + +// HASH_VALUE EB56F394CB43A360 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +} + +// HASH_VALUE FD82B6FC13FC7579 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +} + +// HASH_VALUE 541FAE7AFDB5444A +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 47B5996D2C1BBD9E +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +} + +// HASH_VALUE ADF9FE00ACF2ABF2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +} + +// HASH_VALUE 0DD0018EE3B6A702 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +} + +// HASH_VALUE 60D0527C1E1A2204 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +} + +// HASH_VALUE 1CC46E019D482DFD +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE 5B811491A6F514B2 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + + magic_heal_full_score_target [&SYS&You are now at full $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 4C8D72E57334D652 +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +} + +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&This spell needs a target.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE FFE86AE12CF5F30E +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +} + +// HASH_VALUE 2F0FF543062EC547 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE 87169FF6B98059CE +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +} + +// HASH_VALUE 76FFE8288D561772 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +} + +// HASH_VALUE D0ABEAFA8164BE53 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE F15D42429DEA047F +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +} + +// HASH_VALUE 236BB4993B0F147D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +} + +// HASH_VALUE E323D58D2867E1A6 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 3752813B0BA1DFAE +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE 8B33561C126FBF9B +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 0E5D8DE5A998057E +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 8A88A7ED7D3171E3 +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrompez $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&your guild has already applied for the maximum number of charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Consulter l'enseigne d'avant-poste] + +} + +// HASH_VALUE 9DB5648DD206E8AF +MENU_RING_ENTRY () +{ + [Accédez au Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Who are you?] + +} + +/* OLD VALUE : [ + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B05705F4910D106D +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [What is the Karavan?] + +} + +// HASH_VALUE 7C2623A06F834E6E +MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) +{ + [Vous avez décliné la proposition, vous etes maintenant en mode sommeil pour la mission $str$.] + +} + +// HASH_VALUE 90D54834ED1955F4 +MISSION_ENTER_CRITITAL_PART_PROPOSAL (dyn_string_id str) +{ + [Voulez vous entrer dans la partie critique de la mission $str$ ?] + +} + +// HASH_VALUE F03A78365DD65C11 +MISSION_ENTER_CRITITAL_PART_TIMEOUT (dyn_string_id str) +{ + [Vous n'avez pas répondu assez vite, vous etes maintenant en mode sommeil pour la mission $str$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D93A167A17700A +MISSION_FAILED () +{ + mission_failed [&TSK&You failed in a mission.] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Soit $id$] + +} + +// HASH_VALUE CF0BAC5D4564E2D4 +MISSION_MAX_GROUP_REACHED () +{ + [&CHK&You have already picked the maximum number of group missions] + +} + +// HASH_VALUE D2AC9C3772F3EEC7 +MISSION_MAX_SOLO_REACHED () +{ + [&CHK&You have already picked the maximum number of solo missions] + +} + +// HASH_VALUE 923525270019F64B +MISSION_PREREQ_ACTION (sbrick s) +{ + [Cette mission nécessite que vous connaissiez la stanza "$s$".] + +} + +// HASH_VALUE 55C5DF440C5D5E93 +MISSION_PREREQ_ALREADY_DONE () +{ + [Cette mission ne peut être prise qu'une seule fois.] + +} + +// HASH_VALUE E3115069B78BCDCB +MISSION_PREREQ_CAN_NO_LONGER_TAKE () +{ + [Vous ne pouvez plus prendre cette mission.] + +} + +// HASH_VALUE 7E5B5144EEF618DF +MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id thema, dyn_string_id album) +{ + [Toutes les tâches rituelles relatives au thème "$thema$" dans l'album "$album$" doivent avoir été réussies.] + +} + +// HASH_VALUE AA972AC236D15732 +MISSION_PREREQ_EVENT_FACTION (event_faction ef) +{ + [Your must be in event faction '$ef$'.] + +} + +// HASH_VALUE 0DFCF30ED9F115FD +MISSION_PREREQ_FAME_FACTION (faction f, int level) +{ + [Votre réputation auprès de la faction "$f$" doit être au moins égale à $level$.] + +} + +// HASH_VALUE 94DD0E9B083FF5F4 +MISSION_PREREQ_KAMI () +{ + [Votre réputation auprès des Kamis doit être supérieure à votre réputation auprès de la Karavan.] + +} + +// HASH_VALUE 9D95C86D2895AE00 +MISSION_PREREQ_KARAVAN () +{ + [Votre réputation auprès de la Karavan doit être supérieure à votre réputation auprès des Kamis.] + +} + +// HASH_VALUE 09011928A0D4164C +MISSION_PREREQ_MISSION_DONE (dyn_string_id str) +{ + [Cette mission nécessite la réussite de la mission '$str$'.] + +} + +// HASH_VALUE 1482BE95C1942C5D +MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas accomplie.] + +} + +// HASH_VALUE 96E3D297BE60A02A +MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas en cours.] + +} + +// HASH_VALUE DE884FAF3DAD0B98 +MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) +{ + [Cette mission nécessite la prise de la mission '$str$'.] + +} + +// HASH_VALUE 231F493A834B9768 +MISSION_PREREQ_MONO () +{ + [Cette mission ne peut être prise pour le moment, revenez plus tard.] + +} + +// HASH_VALUE 8699709165C95345 +MISSION_PREREQ_NEED_ITEM_BAG (item item) +{ + [Vous devez posséder $item.ia$ $item$ dans votre sac.] + +} + +// HASH_VALUE AA98C59B39EA8F8B +MISSION_PREREQ_NEED_ITEM_WORN (item item) +{ + [Vous devez être équipé avec $item.ia$ $item$.] + +} + +// HASH_VALUE 8CF6396EB84CBFF1 +MISSION_PREREQ_SEASON_AUTUMN () +{ + [Cette mission n'est disponible qu'en automne.] + +} + +// HASH_VALUE 5026556DF5FEC833 +MISSION_PREREQ_SEASON_SPRING () +{ + [Cette mission n'est disponible qu'au printemps.] + +} + +// HASH_VALUE 3310842D153CE1C3 +MISSION_PREREQ_SEASON_SUMMER () +{ + [Cette mission n'est disponible qu'en été.] + +} + +// HASH_VALUE 33F24D64388BDBC3 +MISSION_PREREQ_SEASON_WINTER () +{ + [Cette mission n'est disponible qu'en hiver.] + +} + +// HASH_VALUE 63705C6A9D3C64DD +MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) +{ + (max >= 250) + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$.] + + (min = 0) + [Votre niveau dans la compétence '$skill$' doit être inférieur à $max$.] + + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$ et inférieur à $max$.] + +} + +// HASH_VALUE 126BD1B81BC59626 +MISSION_PREREQ_TEAM () +{ + [Vous devez être membre d'une équipe.] + +} + +// HASH_VALUE 687477AB918F81D4 +MISSION_PREREQ_TEAM_LEADER () +{ + [Vous devez être le chef de votre équipe.] + +} + +// HASH_VALUE 345611AFA150C5BE +MISSION_PREREQ_TEAM_SIZE (int n) +{ + [Votre équipe doit comporter au moins $n$ membres.] + +} + +// HASH_VALUE 54045059ABC0533C +MISSION_PREREQ_TIMER (int days, int h, int m) +{ + (days > 0 ) + mission_prereq_timer_dhm [Cette mission sera disponible dans $days$ jours, $h$ heures et $m$ minutes.] + + (days = 0 & h > 0 ) + mission_prereq_timer_hm [Cette mission sera disponible dans $h$ heures et $m$ minutes.] + + mission_prereq_timer_m [Cette mission sera disponible dans $m$ minutes.] + +} + +// HASH_VALUE D7C8585B2742189B +MISSION_PREREQ_TITLE (title title) +{ + [Vous devez afficher le titre "$title$".] + +} + +// HASH_VALUE 59E5493B4604882F +MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) +{ + (nbWaiters = 0 & days > 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (nbWaiters = 0 & hours > 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $hours$ heures et $m$ minutes.] + + (nbWaiters = 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $m$ minutes.] + + (days>0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (hours > 0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $hours$ heures et $m$ minutes.] + + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $m$ minutes.] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Cast $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Go to $p$ and cast $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE 4E7FB1091CAE99D2 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) +{ + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ vous a pris $i.ia$ $i$ de qualité $ql$ ou plus] + + mis_destroy_item_some [$b$ vous a pris $qt$ $i.p$ de qualité $ql$ ou plus] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! TO DO!!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! TO DO !!!] + +} + +// HASH_VALUE 789B0B2A6037C770 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&You gain fame with $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE ABCDC79615534F86 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gain control of $outpost_name$.] + +} + +// HASH_VALUE 8D7D47FA8FB8516E +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Your guild has gained control of $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Give $q1$ $i1$ to $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Give $item_count$ item] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Give $i$ to $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 78EB6359A6181150 +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Give $amount$ dapper(s) to $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Give Money] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [You must go back quickly to $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +// HASH_VALUE CEB52ADEE6506D3A +MIS_INSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//kill faction------------------------------------------------------------------------------------- +// Clause 0 : text changed. +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Kill $qt$ $f.member$.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +} + +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Eliminez $q1$ $c1$] + + mis_kill_fauna_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Eliminez $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Kill $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A5EE92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Kill $qt$ $b$.] + +} + +// HASH_VALUE 33B0760E41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Go to $p$ and kill $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill species------------------------------------------------------------------------------------ +// HASH_VALUE 64E36D222DFFBF3E +MIS_KILL_RACE_1 (race c1,int q1) +{ + (q1 = 1) + mis_kill_race_1 [Eliminez $q1$ $c1$] + + mis_kill_race_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [You must quit $p$ quickly] + +} + +// HASH_VALUE CEB52ADEE6506D3A +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [You learn $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ teaches you $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD9FA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [You learn $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946CD81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE BAC3C9FC0BB5A7B3 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! TO DO !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + + mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + + mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4E9D216F9C653279 +MIS_RECV_MONEY (int money) +{ + mis_recv_money [You gained $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [You received '$id$'] + + mis_recv_named_item_some [You received $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [You gained $xp$ skill points] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Reach level $l1$ in your $s1$ skill] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Talk to $b$] + +} + +// HASH_VALUE 99FAC38BDB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Talk to $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Find and target $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Find and target $b1$ in $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Find and target $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Teach $action$ to $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Teach action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Teleport to $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Use $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Go to $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! TO DO !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! TO DO !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [You must wear $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&Vous ne pouvez pas monter sur votre monture pendant une téléportation.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Your guild does not have enough money.] + +} + +// HASH_VALUE 0F6B581A93153269 +NEWBIELAND_START_MIS_DESC () +{ + newbieland_start_mis_desc [Parlez à uil'i pour savoir où vous avez atterri.] + +} + +// HASH_VALUE 6A67BFE31F1D8795 +NEWBIELAND_START_MIS_TITLE () +{ + newbieland_start_mis_title [Premiers pas dans le lirri'a] + +} + +// HASH_VALUE 0486F468E948F850 +NEWBIE_INTRO () +{ + newbie_intro [Parlez à Uil'i] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&New target added to the compass.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [Non.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&You cannot drop this item.] + +} + +// HASH_VALUE 49CFC22FB2207760 +NO_ACTION_WHEN_SITTING () +{ + no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +} + +// HASH_VALUE F372AAF7310D582F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&You cannot perform an action while equipping.] + +} + +// HASH_VALUE 91A69940CDD71009 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +} + +/* OLD VALUE : [ + NO_ACTION_WHILE_SWIMMING () + { + no_action_while_swimming [&CHK&You cannot use an action while you are swimming.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +} + +// HASH_VALUE ABC4E124FCE6DF05 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +} + +// HASH_VALUE 2706F3205AABBBAF +OBJ_INTRO () +{ + obj_intro [Parlez à Uil'i] + +} + +// HASH_VALUE D0D4D7C8C6558A20 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Only enchanted items can be recharged.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE EF1CA0B5EA12A73C +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&Le joueur n'existe pas ou n'est pas actuellement connecté.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&The Karavan works its craft and you exist once more.] + +} + +// death messages +// HASH_VALUE E862F959E5D694C3 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&You no longer have a valid resurrection pact. You return to the humus from which you first emerged.] + +} + +// HASH_VALUE 2696CC8F973FF6DF +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&You can't invite someone to exchange if you are already trading.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&You are already harvesting raw material on $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&You are not rich enough to buy this.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&You have won a survival pact of level $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 06FFD7653E74BC6D +OPS_WELCOME () +{ + [&AROUND&Welcome to Khanat !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ attacks the outpost now.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&Le round va se terminer dans une minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Erreur : message d'outpost inconnu.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [L'attaque de l'avant-poste $o.name$ a échoué, vous conservez le contrôle de l'outpost.] + + (side = 1) + [L'attaque de l'avant-poste $o.name$ a échoué, votre tentive de prise de l'outpost a échoué.] + + [L'attaque de l'outpost a échoué.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de l'attaque] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période d'attaque contre votre avant-poste $o.name$ a commencé !] + + [La période d'attaque contre l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période d'attaque] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, préparez vous pour la phase de défense.] + + (guild_owner = 0 and side = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, vous allez gagner le contrôle de l'outpost.] + + [L'attaque de l'outpost a réussi.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de l'attaque] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a échoué, vous allez perdre le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a échoué, vous allez gagner le contrôle de l'outpost.] + + [La défense de l'outpost a échoué.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de la défense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période de défense de votre avant-poste $o.name$ a commencé !] + + [La période de défense de l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période de défense] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a réussi, vous conservez le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a réussi, votre tentive de prise de l'outpost a échoué.] + + [La défense de l'outpost a réussi.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de la défense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [Ce message ne devrait pas être visible. Merci de signaler ce bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Erreur : message d'outpost inconnu] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [La guerre est déclarée sur votre avant-poste $o.name$.] + + [Votre guilde a déclaré la guerre à l'avant-poste $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [La guerre est déclarée] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ escouades n'ont pas pu être achetées et ont été remplacées par des gratuites.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&L'escouade n'a pas pu être achetée et a été remplacée par une gratuite.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&Vous ne pouvez pas supprimer la dernière escouade sinon l'avant-poste sera perdu.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&Vous êtes banni de cet outpost, vous ne pouvez pas participer au conflit en cours.] + +} + +// HASH_VALUE 49A85C6C33F9473D +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&Vous êtes banni du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE EC98E57981ACDD6E +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&Vous êtes banni du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ n'a pas assez d'argent pour payer le salaire de l'escouade. Celle-ci quitte l'avant-poste !] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ est en train d'éditer l'avant-poste, réessayez dans un moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [Cet outpost fait déjà l'objet d'une attaque.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [Vous possédez déjà cet outpost.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Vous n'avez pas le grade nécessaire au sein de votre guilde pour attaquer cet outpost.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [Vous devez avoir un joueur en ligne dans la guilde d'un niveau et d'une ancienneté suffisante pour défier cet avant-poste. Le niveau requis ainsi que l'ancienneté dépendent du niveau de l'avant-poste.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [Cet outpost n'est pas valide (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Votre id de joueur n'est pas valide (bug).] + +} + +// Si pas d'erreur inutile de le préciser (à priori). +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [Vous et votre guilde n'avez pas assez d'argent pour attaquer cet outpost.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [Vous devez faire partie d'une guilde pour attaquer un outpost.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [La période d'attaque estimée a changé depuis l'ouverture de la fenêtre.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Votre guilde ne peut pas acquérir plus d'avant-postes.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Erreur d'outpost inconnue (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&All the squads of the outpost have been killed.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&The attacker of the outpost gave up.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&The attacker of the outpost has vanished.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&The outpost is challenged.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&The owner of the outpost gave up.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&The owner of the outpost has vanished.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&The time is elapsed in the outpost.] + +} + +// HASH_VALUE 114590E175FFAC96 +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Votre guilde vient d'être bannie du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 0D8C0989AEDDB7D0 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Votre guilde vient d'être bannie du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&Vous participez au conflit sur cet outpost.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&Vous quittez l'avant poste $o.name$.] + +} + +/* OLD VALUE : [ + OUTPOST_NO_MORE_IN_CONFLICT () + { + [&CHK&Vous n'êtes plus engagé dans un conflit d'outpost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&Vous n'êtes plus engagé dans un conflit d'outpost.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ owns the outpost now.] + +} + +// HASH_VALUE E543245972B9FB6C +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&Vous venez d'être banni de l'attaque de cet avant-poste.] + +} + +// HASH_VALUE 338A7425D577EE64 +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&Vous venez d'être banni de la défense de cet avant-poste.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&A new squad was recruited.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&The outpost is now sustaining an attack.] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&The outpost is now sustaining a counterattack.] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&The outpost is now peaceful.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&A conflict is now declared in the outpost.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&A counterattack will begin soon in the outpost...] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Votre action sur l'outpost a été rejetée car une autre action était en cours.] + +} + +// HASH_VALUE 274B3F7CD343636D +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&You can't exchange an animal with something in its inventory.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + + phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + + phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + + phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + + phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&You use $s$.] + +} + +// HASH_VALUE 4792733153D83248 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, you need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [To player "$p$".] + +} + +// HASH_VALUE 8FE58CCB8216B47E +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&You activate your "$p$" power.] + +} + +// HASH_VALUE 3740D02648976900 +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +} + +// HASH_VALUE 2252E88699F03AC6 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +} + +// HASH_VALUE 7135F9404BF5921B +POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +} + +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Your "$p$" power is still disabled for $m$ minutes and $s$ seconds.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Your "$p$" power is still disabled for $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Your "$p$" power is still disabled for $s$ seconds.] + +} + +// HASH_VALUE 4042B8F2A37DE5BD +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&"$p$" power effects end.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&You taunt $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +} + +// HASH_VALUE A7E4ADF89344F382 +POWER_USE (powertype p) +{ + power_use [&SPLM&You use "$p$" power.] + +} + +// HASH_VALUE 7B186E9B81047BE1 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +} + +// HASH_VALUE BEAC8B6F8CFD4A1E +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +} + +// HASH_VALUE 68C4931CBE270DA1 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +} + +// HASH_VALUE 3569C850893DF151 +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +} + +// HASH_VALUE 80DE64512C37BBA0 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +} + +// HASH_VALUE 461E6061FD90A273 +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] + +} + +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Your life force increases.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience for that behaviour.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE CA598F722DB862FA +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + + (i = 1) + progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + + progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AF370A6B9E73BBA5 +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +} + +// HASH_VALUE 692BC5AD5D68D82A +PROGRESS_SAP () +{ + progress_sap [&XP&Your sap increases.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Your endurance increases.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 9A188CFF9E52AF59 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&Vous ne pouvez pas attaquer votre allié.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&Vous ne pouvez pas attaquer un personnage neutre.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&Vous ne pouvez pas aider un enemie.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&Vous ne pouvez pas aider un personnage joueur qui est impliqué dans un conflit PVP qui ne vous concerne pas.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&Vous ne pouvez pas aider cette entité.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&PvP challenge has been disabled.] + +} + +// HASH_VALUE B71E78A4584E9FB4 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ and his team challenge you and your team.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&PvP duel has been disabled.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà désactivé votre tag pvp.] + + (i != 0) + [&CHK&Vous avez déjà activé votre tag pvp.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car vous avez fait un action PvP de faction il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car il à été activé il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà demandé à desactiver votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + + (i != 0) + [&CHK&Vous avez déjà demandé à activer votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&You are now in a Free PVP Zone : no rules there.. be careful!] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&You are now in a Guild PVP Zone : there guilds can confront each other.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&Vous tes dans une zone protg du pvp, tant que vous y restez ou que vous n'initiez pas d'action pvp si vous la quitez, vous restez proteg.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&La spire $faction$ dans $region_name.da$ $region_name$ est attaquée !.] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + + (audience = 1) + [&SYS&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&Vous avez détruit une spire ennemie ! Vous gagnez $q$ points de faction.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $s$ secondes.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Vous sacrifiez $q$ points de faction pour invoquer une spire.] + +} + +/* OLD VALUE : [ + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + } + + +] */ +// Clause list changed. +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&Vous ne pouvez pas être taggé PVP sans avoir déclaré une allegeance au préalable.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter dans une region controlée par une faction enemie.] + +} + +/* OLD VALUE : [ + PVP_TP_FORBIDEN () + { + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions PVP recement.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions de PVP faction recement.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&You are now in a Versus PVP Zone : your clan is determined by your factions.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&You cannot fight in this PVP Zone : you are in another PVP mode.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&You are back in the PVP Zone.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Now you are attackable , be careful.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&You left the PVP Zone before timeout. Now you are safe.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&You left the PVP Zone. You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Now you are safe.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 9206F35B298B3AD9 +REQUIRED_EQUIP () +{ + [&CHK&Your characteristics are not sufficiently high for you to use this item.] + +} + +// Mission message +// HASH_VALUE 845DAFAE3E3E7ACC +REQ_LEADER_TO_ABANDON_MISSION () +{ + [&CHK& You must be the leader of your team to abandon or finish a team mission.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6C88 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Ring Channel ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Ring Channel ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Ring Channel cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Ring Channel CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Ring Channel lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Ring Channel sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Ring Channel too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Ring Channel tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [$e.da$ $e$ a fait $roll$ sur un tirage entre $min$ et $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK& Your appartment is too encumbered.] + +} + +// HASH_VALUE D38CE35F3C896EF9 +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action below Novice level ignored] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action below Expert level ignored] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action below Master level ignored] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + + (sessionType = 3) + rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + + (sessionType = 4) + rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + + (sessionType = 5) + rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +} + +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +} + +// HASH_VALUE D7AC3EA649E03597 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&Vous ne pouvez générer de points de récompense ring actuellement] + +} + +// HASH_VALUE 92D109A3687CC445 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Votre inventaire est rempli et ne vous permet donc pas de recevoir d'autres récompenses ring] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType,int ptsRequired,int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +} + +// HASH_VALUE 14F0D97B4AFAB7A6 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ en tant que récompense ring] + + (nb = 1) + rrp_generate_reward_1 [&ITM&Vous obtenez un $i$ de qualité $level$ en tant que récompense ring] + +} + +// HASH_VALUE 7F1D690C3D119D20 +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP& Le prochain point de récompense ring n'est pas encore disponible (il faut attendre $time$ secondes)] + +} + +// HASH_VALUE 8B98E9A15AFF6DD8 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Progression Ring $xpSoFar$/$xpRequired$ des prochains points de récompense (equivalent à $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [This is the first rite mission that you will be given] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [First Rite] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 0ED3110C13BAA1A3 +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&The shard will be shutdown in $delay$ seconds, please disconnect ASAP.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&The forage source blew up!] + +} + +// HASH_VALUE 87AE70FDAAD35CBD +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + + source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [SPAWN mission] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [SPAWN mission] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&You suffer GOO damage!.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&You target $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&You now have no target .] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&You target yourself.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ joins your team.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ already belongs to a team.] + +} + +// HASH_VALUE 387C9EBB4FD3B0A3 +TEAM_ALREADY_INVITED () +{ + [&CHK& Your target is already being invited to join a team.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +} + +// HASH_VALUE 4DB0187501A442C8 +TEAM_CANT_INVITE () +{ + [&CHK& You must be a team leader or not in a team to be able to invite someone.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK& You can't invite an enemie in a team] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&You have created a new team.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ declines your offer to join your team.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&You or your target have unusual access right that forbid the formation of team.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&You offer $p$ to join your team.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + team_kicked [&AROUND&$p$ has been kicked out of your team.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ left your team.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F66C7DE8AB1A19FC +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ is the successor to the leader of your team.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ offers you to join his team.] + + team_proposal_f [$p$ offers you to join her team.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS& $a$ a attaqué $v$, un enemie de sa faction. $a$ ne peut pas rester dans la même team que $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS& Vous avez attaqué $v$ de votre team, un enemie de votre faction. Vous ne pouvez pas rester dans cette team.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS& $a$ a aidé $v$, un allié de sa faction. $a$ ne peut pas rester dans une team.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS& Vous avez aidé $v$, un allié de votre faction qui n'est pas dans votre team, vous ne pouvez pas rester dans une team.] + +} + +// HASH_VALUE 82A95BD5D8B72828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK& Your target is already in a team.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&You refuse to join the team of $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&You join the team of $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&You left the team of $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&You left your team and it has been disolved.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +} + +// HASH_VALUE A167DDD48F31CF92 +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&The destinations of this teleporter have been updated. Please re-enter this teleport.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&Teleportation has been canceled.] + +} + +// HASH_VALUE D2CD8470E165018C +TELEPORT_NO_PET () +{ + [&CHK&You must put all your animals in a stable before using this teleporter.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS& You will be teleported in $i$ seconds.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ is "away from keybord".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ is unknown or not online. Your message cannot be delivered.] + +} + +///////////////////tasks missions////////////////////// +/************************************************************************************************************************** +TEMPLATE_TASK_CRAFT +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Créer des objets] + + (random = 2) + template_task_craft_0_title_2 [Fabriquer des objets] + + (random = 3) + template_task_craft_0_title_3 [$giver$ a besoin d'objets] + + (random = 4) + template_task_craft_0_title_4 [$giver$ demande un artisan] + + (random = 5) + template_task_craft_0_title_5 [Commande spéciale] + + (random = 6) + template_task_craft_0_title_6 [Fabriquer du matériel] + + (random = 7) + template_task_craft_0_title_7 [$giver$ a besoin de matériel] + + (random = 8) + template_task_craft_0_title_8 [$giver$ a besoin d'un artisan] + + (random = 9) + template_task_craft_0_title_9 [Une commande pour $giver$] + + template_task_craft_0_title_10 [$giver$ veut des objets sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Créer des bijoux pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Fabriquer des bijoux pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ ont besoin de bijoux] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ demandent un joaillier] + + (random = 5) + template_task_craft_10_title_5 [Commande spéciale de bijoux pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Des bijoux pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_10_title_9 [Une commande de bijoux pour $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / matis + (random = 1) + template_task_craft_11_title_1 [Créer des objets matis pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_11_title_2 [Fabriquer des objets matis pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_11_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets matis] + + (random = 4) + template_task_craft_11_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets matis] + + (random = 5) + template_task_craft_11_title_5 [Commande spéciale d'objets matis pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_11_title_6 [Fabriquer du matériel matis pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_11_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel matis] + + (random = 8) + template_task_craft_11_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_11_title_9 [Une commande de matériel matis pour les amis $f.member$ de $giver$] + + template_task_craft_11_title_10 [Les amis $f.member$ de $giver$ veulent des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / zorai + (random = 1) + template_task_craft_12_title_1 [Créer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_12_title_2 [Fabriquer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_12_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets zorai] + + (random = 4) + template_task_craft_12_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets zorai] + + (random = 5) + template_task_craft_12_title_5 [Commande spéciale d'objets zorai pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_12_title_6 [Fabriquer du matériel zorai pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_12_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel zorai] + + (random = 8) + template_task_craft_12_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_12_title_9 [Une commande de matériel zorai pour les amis $f.member$ de $giver$] + + template_task_craft_12_title_10 [Les amis $f.member$ de $giver$ veulent des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Créer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_13_title_2 [Fabriquer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_13_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets fyros] + + (random = 4) + template_task_craft_13_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets fyros] + + (random = 5) + template_task_craft_13_title_5 [Commande spéciale d'objets fyros pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_13_title_6 [Fabriquer du matériel fyros pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_13_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel fyros] + + (random = 8) + template_task_craft_13_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_13_title_9 [Une commande de matériel fyros pour les amis $f.member$ de $giver$] + + template_task_craft_13_title_10 [Les amis $f.member$ de $giver$ veulent des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Créer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_14_title_2 [Fabriquer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_14_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets tryker] + + (random = 4) + template_task_craft_14_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets tryker] + + (random = 5) + template_task_craft_14_title_5 [Commande spéciale d'objets tryker pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_14_title_6 [Fabriquer du matériel tryker pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_14_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel tryker] + + (random = 8) + template_task_craft_14_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_14_title_9 [Une commande de matériel tryker pour les amis $f.member$ de $giver$] + + template_task_craft_14_title_10 [Les amis $f.member$ de $giver$ veulent des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Créer des armures pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_15_title_2 [Fabriquer des armures pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_15_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armures] + + (random = 4) + template_task_craft_15_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_15_title_5 [Commande spéciale d'armures pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_15_title_6 [Des armures pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_15_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_15_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_15_title_9 [Une commande d'armures pour les amis $f.member$ de $giver$] + + template_task_craft_15_title_10 [Les amis $f.member$ de $giver$ veulent des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Créer des armes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_16_title_2 [Fabriquer des armes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_16_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armes] + + (random = 4) + template_task_craft_16_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_16_title_5 [Commande spéciale d'armes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_16_title_6 [Des armes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_16_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_16_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_16_title_9 [Une commande d'armes pour les amis $f.member$ de $giver$] + + template_task_craft_16_title_10 [Les amis $f.member$ de $giver$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Créer des bijoux pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_17_title_2 [Fabriquer des bijoux pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_17_title_3 [Les amis $f.member$ de $giver$ ont besoin de bijoux] + + (random = 4) + template_task_craft_17_title_4 [Les amis $f.member$ de $giver$ demandent un joaillier] + + (random = 5) + template_task_craft_17_title_5 [Commande spéciale de bijoux pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_17_title_6 [Des bijoux pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_17_title_7 [Les amis $f.member$ de $giver$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_17_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_17_title_9 [Une commande de bijoux pour les amis $f.member$ de $giver$] + + template_task_craft_17_title_10 [Les amis $f.member$ de $giver$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / matis, foreman / matis, ambassador / on matis land, welcomer / matis, Kami / on matis land, Karavan / on matis land + (random = 1) + template_task_craft_1_title_1 [Créer des objets matis] + + (random = 2) + template_task_craft_1_title_2 [Fabriquer des objets matis] + + (random = 3) + template_task_craft_1_title_3 [$giver$ a besoin d'objets matis] + + (random = 4) + template_task_craft_1_title_4 [$giver$ demande un fabricant d'objets matis] + + (random = 5) + template_task_craft_1_title_5 [Commande spéciale d'objets matis] + + (random = 6) + template_task_craft_1_title_6 [Fabriquer du matériel matis] + + (random = 7) + template_task_craft_1_title_7 [$giver$ a besoin de matériel matis] + + (random = 8) + template_task_craft_1_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_1_title_9 [Une commande de matériel matis] + + template_task_craft_1_title_10 [$giver$ veut des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / zorai, foreman / zorai, ambassador / on zorai land, welcomer / zorai, Kami / on zorai land, Karavan / on zorai land + (random = 1) + template_task_craft_2_title_1 [Créer des objets zorai] + + (random = 2) + template_task_craft_2_title_2 [Fabriquer des objets zorai] + + (random = 3) + template_task_craft_2_title_3 [$giver$ a besoin d'objets zorai] + + (random = 4) + template_task_craft_2_title_4 [$giver$ demande un fabricant d'objets zorai] + + (random = 5) + template_task_craft_2_title_5 [Commande spéciale d'objets zorai] + + (random = 6) + template_task_craft_2_title_6 [Fabriquer du matériel zorai] + + (random = 7) + template_task_craft_2_title_7 [$giver$ a besoin de matériel zorai] + + (random = 8) + template_task_craft_2_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_2_title_9 [Une commande de matériel zorai] + + template_task_craft_2_title_10 [$giver$ veut des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Créer des objets fyros] + + (random = 2) + template_task_craft_3_title_2 [Fabriquer des objets fyros] + + (random = 3) + template_task_craft_3_title_3 [$giver$ a besoin d'objets fyros] + + (random = 4) + template_task_craft_3_title_4 [$giver$ demande un fabricant d'objets fyros] + + (random = 5) + template_task_craft_3_title_5 [Commande spéciale d'objets fyros] + + (random = 6) + template_task_craft_3_title_6 [Fabriquer du matériel fyros] + + (random = 7) + template_task_craft_3_title_7 [$giver$ a besoin de matériel fyros] + + (random = 8) + template_task_craft_3_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_3_title_9 [Une commande de matériel fyros] + + template_task_craft_3_title_10 [$giver$ veut des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Créer des objets tryker] + + (random = 2) + template_task_craft_4_title_2 [Fabriquer des objets tryker] + + (random = 3) + template_task_craft_4_title_3 [$giver$ a besoin d'objets tryker] + + (random = 4) + template_task_craft_4_title_4 [$giver$ demande un fabricant d'objets tryker] + + (random = 5) + template_task_craft_4_title_5 [Commande spéciale d'objets tryker] + + (random = 6) + template_task_craft_4_title_6 [Fabriquer du matériel tryker] + + (random = 7) + template_task_craft_4_title_7 [$giver$ a besoin de matériel tryker] + + (random = 8) + template_task_craft_4_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_4_title_9 [Une commande de matériel tryker] + + template_task_craft_4_title_10 [$giver$ veut des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Créer des armures] + + (random = 2) + template_task_craft_5_title_2 [Fabriquer des armures] + + (random = 3) + template_task_craft_5_title_3 [$giver$ a besoin d'armures] + + (random = 4) + template_task_craft_5_title_4 [$giver$ demande un fabricant d'armures] + + (random = 5) + template_task_craft_5_title_5 [Commande spéciale d'armures] + + (random = 6) + template_task_craft_5_title_6 [Des armures pour $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ veut de nouvelles armures] + + (random = 8) + template_task_craft_5_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_5_title_9 [Une commande d'armures] + + template_task_craft_5_title_10 [$giver$ veut des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Créer des armes] + + (random = 2) + template_task_craft_6_title_2 [Fabriquer des armes] + + (random = 3) + template_task_craft_6_title_3 [$giver$ a besoin d'armes] + + (random = 4) + template_task_craft_6_title_4 [$giver$ demande un fabricant d'armes] + + (random = 5) + template_task_craft_6_title_5 [Commande spéciale d'armes] + + (random = 6) + template_task_craft_6_title_6 [Des armes pour $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ veut de nouvelles armes] + + (random = 8) + template_task_craft_6_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_6_title_9 [Une commande d'armes] + + template_task_craft_6_title_10 [$giver$ veut des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Créer des bijoux] + + (random = 2) + template_task_craft_7_title_2 [Fabriquer des bijoux] + + (random = 3) + template_task_craft_7_title_3 [$giver$ a besoin de bijoux] + + (random = 4) + template_task_craft_7_title_4 [$giver$ demande un joaillier] + + (random = 5) + template_task_craft_7_title_5 [Commande spéciale de bijoux] + + (random = 6) + template_task_craft_7_title_6 [Des bijoux pour $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ veut de nouveaux bijoux] + + (random = 8) + template_task_craft_7_title_8 [$giver$ a besoin d'un joaillier] + + (random = 9) + template_task_craft_7_title_9 [Une commande de bijoux] + + template_task_craft_7_title_10 [$giver$ veut des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Créer des armes pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Fabriquer des armes pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ ont besoin d'armes] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_8_title_5 [Commande spéciale d'armes pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Des armes pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_8_title_9 [Une commande d'armes pour $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Créer des armures pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Fabriquer des armures pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ ont besoin d'armures] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_9_title_5 [Commande spéciale d'armures pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Des armures pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_9_title_9 [Une commande d'armures pour $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ veulent des armures sur mesure] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E5457D73BA2C7288 +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 13E9FC1EB9A7B065 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A33B82ED02449E0F +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_0_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_0_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_0_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_0_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_0_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_0_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_0_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_0_title_9 [Entretenir la terre] + + template_task_forage_0_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Nettoyer la terre pour les Kamis] + + (random = 2) + template_task_forage_10_title_2 [Nettoyer les champs pour les Kamis] + + (random = 3) + template_task_forage_10_title_3 [Purifier la terre pour les Kamis] + + (random = 4) + template_task_forage_10_title_4 [Les Kamis ont besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_10_title_5 [Les Kamis ont besoin que quelqu'un nettoie les terres] + + (random = 6) + template_task_forage_10_title_6 [Travailler la terre pour les Kamis] + + (random = 7) + template_task_forage_10_title_7 [Préparer les champs pour les Kamis] + + (random = 8) + template_task_forage_10_title_8 [Les Kamis ont besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_10_title_9 [Entretenir la terre pour les Kamis] + + template_task_forage_10_title_10 [Les Kamis ont besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Nettoyer les traces de kitins pour les Kamis] + + (random = 2) + template_task_forage_11_title_2 [Nettoyer les champs pollués par les kitins pour les Kamis] + + (random = 3) + template_task_forage_11_title_3 [Purifier la terre des traces de kitins pour les Kamis] + + (random = 4) + template_task_forage_11_title_4 [Les Kamis ont besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_11_title_5 [Eliminer les traces de kitins pour les Kamis] + + (random = 6) + template_task_forage_11_title_6 [Débarrasser les champs des traces de kitins pour les Kamis] + + (random = 7) + template_task_forage_11_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_11_title_8 [Les Kamis ont besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_11_title_9 [Les Kamis demandent qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_11_title_10 [Les Kamis demandent que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_12_title_1 [Nettoyer les résidus de goo pour les Kamis] + + (random = 2) + template_task_forage_12_title_2 [Nettoyer les champs pollués par la goo pour les Kamis] + + (random = 3) + template_task_forage_12_title_3 [Purifier la terre infestée par la goo pour les Kamis] + + (random = 4) + template_task_forage_12_title_4 [Les Kamis ont besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_12_title_5 [Eliminer les résidus de goo pour les Kamis] + + (random = 6) + template_task_forage_12_title_6 [Dépolluer les champs infestés par la goo pour les Kamis] + + (random = 7) + template_task_forage_12_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_12_title_8 [Les Kamis ont besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_12_title_9 [Les Kamis demandent qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_12_title_10 [Les Kamis demandent que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Nettoyer la terre pour que la Karavan puisse l'exploiter] + + (random = 2) + template_task_forage_13_title_2 [Nettoyer les champs pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_13_title_3 [Purifier la terre pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_13_title_4 [La Karavan a besoin que quelqu'un nettoie les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_13_title_5 [La Karavan a besoin que quelqu'un nettoie la terre pour pouvoir l'exploiter] + + (random = 6) + template_task_forage_13_title_6 [Travailler la terre pour que la Karavan puisse l'exploiter] + + (random = 7) + template_task_forage_13_title_7 [Préparer les champs pour que la Karavan puisse l'exploiter] + + (random = 8) + template_task_forage_13_title_8 [La Karavan a besoin de quelqu'un pour préparer les champs pour pouvoir les exploiter] + + (random = 9) + template_task_forage_13_title_9 [Entretenir la terre pour que la Karavan puisse l'exploiter] + + template_task_forage_13_title_10 [La Karavan a besoin de quelqu'un pour entretenir les champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Nettoyer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_14_title_2 [Nettoyer les champs pollués par les kitins pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_14_title_3 [Purifier la terre des traces de kitins pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_14_title_4 [La Karavan a besoin que quelqu'un nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_14_title_5 [Eliminer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_14_title_6 [Débarrasser les champs des traces de kitins pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_14_title_7 [La Karavan a besoin de quelqu'un pour éliminer les traces de kitins des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_14_title_8 [La Karavan a besoin de quelqu'un pour débarrasser les champs des traces de kitins pour pouvoir les exploiter] + + (random = 9) + template_task_forage_14_title_9 [La Karavan demande qu'on nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + template_task_forage_14_title_10 [La Karavan demande que quelqu'un élimine les traces de kitins des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Nettoyer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_15_title_2 [Nettoyer les champs pollués par la goo pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_15_title_3 [Purifier la terre infestée par la goo pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_15_title_4 [La Karavan a besoin que quelqu'un nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_15_title_5 [Eliminer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_15_title_6 [Dépolluer les champs infestés par la goo pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_15_title_7 [La Karavan a besoin de quelqu'un pour éliminer les résidus de goo des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_15_title_8 [La Karavan a besoin de quelqu'un pour dépolluer les champs infestés par la goo pour pouvoir les exploiter] + + (random = 9) + template_task_forage_15_title_9 [La Karavan demande qu'on nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + template_task_forage_15_title_10 [La Karavan demande que quelqu'un élimine les résidus de goo des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Nettoyer les terres des amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_16_title_2 [Nettoyer les champs des amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_16_title_3 [Purifier les terres des amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_16_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_16_title_5 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_16_title_6 [Travailler la terre pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_16_title_7 [Préparer les champs des amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_16_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_16_title_9 [Entretenir les terres des amis $f.member$ de $giver$] + + template_task_forage_16_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Nettoyer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_17_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_17_title_3 [Purifier les terres des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_17_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_17_title_5 [Eliminer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_17_title_6 [Débarrasser les champs des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_17_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_17_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_17_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_17_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Nettoyer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_18_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_18_title_3 [Purifier les terres des amis $f.member$ de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_18_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_18_title_5 [Eliminer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_18_title_6 [Dépolluer les champs des amis $f.member$ de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_18_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_18_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_18_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_18_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Nettoyer les terres de $giver$] + + (random = 2) + template_task_forage_1_title_2 [Nettoyer les champs de $giver$] + + (random = 3) + template_task_forage_1_title_3 [Purifier les terres de $giver$] + + (random = 4) + template_task_forage_1_title_4 [$giver$ a besoin que quelqu'un nettoie ses champs] + + (random = 5) + template_task_forage_1_title_5 [$giver$ a besoin que quelqu'un nettoie ses terres] + + (random = 6) + template_task_forage_1_title_6 [Travailler la terre de $giver$] + + (random = 7) + template_task_forage_1_title_7 [Préparer les champs de $giver$] + + (random = 8) + template_task_forage_1_title_8 [$giver$ a besoin de quelqu'un pour préparer ses champs] + + (random = 9) + template_task_forage_1_title_9 [Entretenir les terres de $giver$] + + template_task_forage_1_title_10 [$giver$ a besoin de quelqu'un pour entretenir ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Nettoyer les traces de kitins dans les champs de $giver$] + + (random = 2) + template_task_forage_2_title_2 [Nettoyer les champs de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_2_title_3 [Purifier les terres de $giver$ des traces de kitins] + + (random = 4) + template_task_forage_2_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans ses champs] + + (random = 5) + template_task_forage_2_title_5 [Eliminer les traces de kitins des champs de $giver$] + + (random = 6) + template_task_forage_2_title_6 [Débarrasser les champs de $giver$ des traces de kitins] + + (random = 7) + template_task_forage_2_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins dans ses champs] + + (random = 8) + template_task_forage_2_title_8 [$giver$ a besoin de quelqu'un pour débarrasser ses champs des traces de kitins] + + (random = 9) + template_task_forage_2_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans ses champs] + + template_task_forage_2_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Nettoyer les résidus de goo dans les champs de $giver$] + + (random = 2) + template_task_forage_3_title_2 [Nettoyer les champs de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_3_title_3 [Purifier les terres de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans ses champs] + + (random = 5) + template_task_forage_3_title_5 [Eliminer les résidus de goo dans les champs de $giver$] + + (random = 6) + template_task_forage_3_title_6 [Dépolluer les champs de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo de ses champs] + + (random = 8) + template_task_forage_3_title_8 [$giver$ a besoin de quelqu'un pour dépolluer ses champs infestés par la goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ demande qu'on débarrasse ses champs des résidus de goo] + + template_task_forage_3_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_4_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_4_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_4_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_4_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_4_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_4_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_4_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_4_title_9 [Entretenir la terre] + + template_task_forage_4_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Nettoyer les traces de kitins dans les champs] + + (random = 2) + template_task_forage_5_title_2 [Nettoyer les champs pollués par les kitins] + + (random = 3) + template_task_forage_5_title_3 [Purifier la terre des traces de kitins] + + (random = 4) + template_task_forage_5_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_5_title_5 [Eliminer les traces de kitins dans les champs] + + (random = 6) + template_task_forage_5_title_6 [Débarrasser les champs des traces de kitins] + + (random = 7) + template_task_forage_5_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_5_title_8 [$giver$ a besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_5_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_5_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Nettoyer les résidus de goo dans les champs] + + (random = 2) + template_task_forage_6_title_2 [Nettoyer les champs pollués par la goo] + + (random = 3) + template_task_forage_6_title_3 [Purifier la terre infestée par la goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_6_title_5 [Eliminer les résidus de goo] + + (random = 6) + template_task_forage_6_title_6 [Dépolluer les champs infestés par la goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_6_title_8 [$giver$ a besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ demande qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_6_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Nettoyer les terres des $f.member$] + + (random = 2) + template_task_forage_7_title_2 [Nettoyer les champs des $f.member$] + + (random = 3) + template_task_forage_7_title_3 [Purifier les terres des $f.member$] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_7_title_6 [Travailler la terre pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Préparer les champs des $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_7_title_9 [Entretenir les terres des $f.member$] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Nettoyer les traces de kitins pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Nettoyer les champs des $f.member$ pollués par les kitins] + + (random = 3) + template_task_forage_8_title_3 [Purifier les terres des $f.member$ des traces de kitins] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_8_title_5 [Eliminer les traces de kitins pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Débarrasser les champs des $f.member$ des traces de kitins] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Nettoyer les résidus de goo pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Nettoyer les champs des $f.member$ pollués par la goo] + + (random = 3) + template_task_forage_9_title_3 [Purifier les terres des $f.member$ infestées par la goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_9_title_5 [Eliminer les résidus de goo pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Dépolluer les champs des $f.member$ infestés par la goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Récolter des matières premières] + + (random = 2) + template_task_forage_give_0_title_2 [Réunir des matières premières] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ a besoin de matière premières] + + (random = 4) + template_task_forage_give_0_title_4 [Fournir des matières premières à $giver$] + + (random = 5) + template_task_forage_give_0_title_5 [Commande spéciale de matières premières] + + (random = 6) + template_task_forage_give_0_title_6 [Une commande de matières premières] + + (random = 7) + template_task_forage_give_0_title_7 [Récolter des matériaux] + + (random = 8) + template_task_forage_give_0_title_8 [Réunir des matériaux] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ a besoin de matériaux] + + template_task_forage_give_0_title_10 [Fournir des matériaux à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Récolter des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Réunir des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_10_title_4 [Fournir des traces de kitin aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_10_title_5 [Commande spéciale de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [Une commande de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Collecter des restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_10_title_9 [Approvisionner $f.mda$ $f.member$ en restes de kitin à étudier] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Récolter des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Réunir des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_11_title_4 [Fournir des résidus de goo aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_11_title_5 [Commande spéciale de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [Une commande de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Collecter des traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_11_title_9 [Approvisionner $f.mda$ $f.member$ en traces de goo à étudier] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Réunir des conservateurs pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_12_title_4 [Fournir des conservateurs aux $f.member$] + + (random = 5) + template_task_forage_give_12_title_5 [Commande spéciale de conservateurs pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [Une commande de conservateurs pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Collecter des conservateurs pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_12_title_9 [Approvisionner $f.mda$ $f.member$ en conservateurs] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Récolter des matières premières de construction pour les Kamis] + + (random = 2) + template_task_forage_give_13_title_2 [Réunir des matières premières de construction pour les Kamis] + + (random = 3) + template_task_forage_give_13_title_3 [Les Kamis ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_13_title_4 [Fournir des matières premières de construction aux Kamis] + + (random = 5) + template_task_forage_give_13_title_5 [Commande spéciale de matières premières de construction pour les Kamis] + + (random = 6) + template_task_forage_give_13_title_6 [Une commande de matières premières de construction pour les Kamis] + + (random = 7) + template_task_forage_give_13_title_7 [Récolter des matériaux de construction pour les Kamis] + + (random = 8) + template_task_forage_give_13_title_8 [Réunir des matériaux de construction pour les Kamis] + + (random = 9) + template_task_forage_give_13_title_9 [Les Kamis ont besoin de matériaux de construction] + + template_task_forage_give_13_title_10 [Fournir des matériaux de construction aux Kamis] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Récolter des insectes pour les Kamis] + + (random = 2) + template_task_forage_give_14_title_2 [Réunir des insectes pour les Kamis] + + (random = 3) + template_task_forage_give_14_title_3 [Les Kamis veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_14_title_4 [Fournir des insectes aux Kamis] + + (random = 5) + template_task_forage_give_14_title_5 [Commande spéciale d'insectes pour les Kamis] + + (random = 6) + template_task_forage_give_14_title_6 [Une commande d'insectes pour les Kamis] + + (random = 7) + template_task_forage_give_14_title_7 [Collecter des insectes pour les Kamis] + + (random = 8) + template_task_forage_give_14_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_14_title_9 [Approvisionner les Kamis en insectes] + + template_task_forage_give_14_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Récolter de la nourriture pour les Kamis] + + (random = 2) + template_task_forage_give_15_title_2 [Réunir de la nourriture pour les Kamis] + + (random = 3) + template_task_forage_give_15_title_3 [Les Kamis ont besoin de nourriture] + + (random = 4) + template_task_forage_give_15_title_4 [Fournir de la nourriture aux Kamis] + + (random = 5) + template_task_forage_give_15_title_5 [Commande spéciale de nourriture pour les Kamis] + + (random = 6) + template_task_forage_give_15_title_6 [Une commande de nourriture pour les Kamis] + + (random = 7) + template_task_forage_give_15_title_7 [Collecter de la nourriture pour les Kamis] + + (random = 8) + template_task_forage_give_15_title_8 [Les Kamis ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_15_title_9 [Rassembler de la nourriture pour les Kamis] + + template_task_forage_give_15_title_10 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Récolter des traces de kitin pour les Kamis] + + (random = 2) + template_task_forage_give_16_title_2 [Réunir des traces de kitin pour les Kamis] + + (random = 3) + template_task_forage_give_16_title_3 [Les Kamis ont besoin de restes de kitin] + + (random = 4) + template_task_forage_give_16_title_4 [Fournir des traces de kitin aux Kamis] + + (random = 5) + template_task_forage_give_16_title_5 [Commande spéciale de restes de kitin pour les Kamis] + + (random = 6) + template_task_forage_give_16_title_6 [Une commande de restes de kitin pour les Kamis] + + (random = 7) + template_task_forage_give_16_title_7 [Collecter des restes de kitin pour les Kamis] + + (random = 8) + template_task_forage_give_16_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des restes de kitin] + + (random = 9) + template_task_forage_give_16_title_9 [Approvisionner les Kamis en restes de kitin] + + template_task_forage_give_16_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des restes de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Récolter des résidus de goo pour étude pour les Kamis] + + (random = 2) + template_task_forage_give_17_title_2 [Réunir des résidus de goo pour étude pour les Kamis] + + (random = 3) + template_task_forage_give_17_title_3 [Les Kamis ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_17_title_4 [Fournir des résidus de goo à les Kamis pour étude] + + (random = 5) + template_task_forage_give_17_title_5 [Commande spéciale de traces de goo à étudier pour les Kamis] + + (random = 6) + template_task_forage_give_17_title_6 [Une commande de traces de goo à étudier pour les Kamis] + + (random = 7) + template_task_forage_give_17_title_7 [Collecter des traces de goo à étudier pour les Kamis] + + (random = 8) + template_task_forage_give_17_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_17_title_9 [Approvisionner les Kamis en traces de goo à étudier] + + template_task_forage_give_17_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Récolter des conservateurs pour les Kamis] + + (random = 2) + template_task_forage_give_18_title_2 [Réunir des conservateurs pour les Kamis] + + (random = 3) + template_task_forage_give_18_title_3 [Les Kamis manquent de conservateurs] + + (random = 4) + template_task_forage_give_18_title_4 [Fournir des conservateurs aux Kamis] + + (random = 5) + template_task_forage_give_18_title_5 [Commande spéciale de conservateurs pour les Kamis] + + (random = 6) + template_task_forage_give_18_title_6 [Une commande de conservateurs pour les Kamis] + + (random = 7) + template_task_forage_give_18_title_7 [Collecter des conservateurs pour les Kamis] + + (random = 8) + template_task_forage_give_18_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_18_title_9 [Approvisionner les Kamis en conservateurs] + + template_task_forage_give_18_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Récolter des matières premières de construction pour la Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Réunir des matières premières de construction pour la Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [La Karavan a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_19_title_4 [Fournir des matières premières de construction à la Karavan] + + (random = 5) + template_task_forage_give_19_title_5 [Commande spéciale de matières premières de construction pour la Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [Une commande de matières premières de construction pour la Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Récolter des matériaux de construction pour la Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Réunir des matériaux de construction pour la Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [La Karavan a besoin de matériaux de construction] + + template_task_forage_give_19_title_10 [Fournir des matériaux de construction à la Karavan] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Récolter des matières premières de construction] + + (random = 2) + template_task_forage_give_1_title_2 [Réunir des matières premières de construction] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_1_title_4 [Fournir des matières premières de construction à $giver$] + + (random = 5) + template_task_forage_give_1_title_5 [Commande spéciale de matières premières de construction] + + (random = 6) + template_task_forage_give_1_title_6 [Une commande de matières premières de construction] + + (random = 7) + template_task_forage_give_1_title_7 [Récolter des matériaux de construction] + + (random = 8) + template_task_forage_give_1_title_8 [Réunir des matériaux de construction] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ a besoin de matériaux de construction] + + template_task_forage_give_1_title_10 [Fournir des matériaux de construction à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Récolter des insectes pour la Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Réunir des insectes pour la Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [La Karavan veut se procurer des insectes] + + (random = 4) + template_task_forage_give_20_title_4 [Fournir des insectes à la Karavan] + + (random = 5) + template_task_forage_give_20_title_5 [Commande spéciale d'insectes pour la Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [Une commande d'insectes pour la Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Collecter des insectes pour la Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [La Karavan a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_20_title_9 [Approvisionner la Karavan en insectes] + + template_task_forage_give_20_title_10 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Récolter de la nourriture pour la Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Réunir de la nourriture pour la Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [La Karavan manque de nourriture] + + (random = 4) + template_task_forage_give_21_title_4 [Fournir de la nourriture à la Karavan] + + (random = 5) + template_task_forage_give_21_title_5 [Commande spéciale de nourriture pour la Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [Une commande de nourriture pour la Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Collecter de la nourriture pour la Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [La Karavan a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_21_title_9 [Approvisionner la Karavan en nourriture] + + template_task_forage_give_21_title_10 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Récolter des traces de kitin à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Réunir des traces de kitin à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [La Karavan a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_22_title_4 [Fournir des traces de kitin à la Karavan pour étude] + + (random = 5) + template_task_forage_give_22_title_5 [Commande spéciale de restes de kitin à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [Une commande de restes de kitin à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Collecter des restes de kitin à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [La Karavan a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_22_title_9 [Approvisionner la Karavan en restes de kitin à étudier] + + template_task_forage_give_22_title_10 [La Karavan a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Récolter des résidus de goo à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Réunir des résidus de goo à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [La Karavan a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_23_title_4 [Fournir des résidus de goo à la Karavan pour étude] + + (random = 5) + template_task_forage_give_23_title_5 [Commande spéciale de traces de goo à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [Une commande de traces de goo à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Collecter des traces de goo à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [La Karavan a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_23_title_9 [Approvisionner la Karavan en traces de goo à étudier] + + template_task_forage_give_23_title_10 [La Karavan a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Récolter des conservateurs pour la Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Réunir des conservateurs pour la Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [La Karavan manque de conservateurs] + + (random = 4) + template_task_forage_give_24_title_4 [Fournir des conservateurs à la Karavan] + + (random = 5) + template_task_forage_give_24_title_5 [Commande spéciale de conservateurs pour la Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [Une commande de conservateurs pour la Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Collecter des conservateurs pour la Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [La Karavan a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_24_title_9 [Approvisionner la Karavan en conservateurs] + + template_task_forage_give_24_title_10 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Récolter des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_25_title_2 [Réunir des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_25_title_3 [Les amis $f.member$ de $giver$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_25_title_4 [Fournir des matières premières de construction aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_25_title_5 [Commande spéciale de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_25_title_6 [Une commande de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_25_title_7 [Récolter des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_25_title_8 [Réunir des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 9) + template_task_forage_give_25_title_9 [Les amis $f.member$ de $giver$ ont besoin de matériaux de construction] + + template_task_forage_give_25_title_10 [Fournir des matériaux de construction aux amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_26_title_2 [Réunir des insectes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_26_title_3 [Les amis $f.member$ de $giver$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_26_title_4 [Fournir des insectes aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_26_title_5 [Commande spéciale d'insectes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_26_title_6 [Une commande d'insectes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_26_title_7 [Collecter des insectes pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_26_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_26_title_9 [Approvisionner les amis $f.member$ de $giver$ en insectes] + + template_task_forage_give_26_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_27_title_2 [Réunir de la nourriture pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_27_title_3 [Les amis $f.member$ de $giver$ manquent de nourriture] + + (random = 4) + template_task_forage_give_27_title_4 [Fournir de la nourriture aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_27_title_5 [Commande spéciale de nourriture pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_27_title_6 [Une commande de nourriture pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_27_title_7 [Collecter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_27_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_27_title_9 [Approvisionner les amis $f.member$ de $giver$ en nourriture] + + template_task_forage_give_27_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Récolter des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_28_title_2 [Réunir des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_28_title_3 [Les amis $f.member$ de $giver$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_28_title_4 [Fournir des traces de kitin aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_28_title_5 [Commande spéciale de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_28_title_6 [Une commande de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_28_title_7 [Collecter des restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_28_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_28_title_9 [Approvisionner les amis $f.member$ de $giver$ en restes de kitin à étudier] + + template_task_forage_give_28_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Récolter des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_29_title_2 [Réunir des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_29_title_3 [Les amis $f.member$ de $giver$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_29_title_4 [Fournir des résidus de goo aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_29_title_5 [Commande spéciale de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_29_title_6 [Une commande de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_29_title_7 [Collecter des traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_29_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_29_title_9 [Approvisionner les amis $f.member$ de $giver$ en traces de goo à étudier] + + template_task_forage_give_29_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Récolter des insectes] + + (random = 2) + template_task_forage_give_2_title_2 [Réunir des insectes] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ veut se procurer des insectes] + + (random = 4) + template_task_forage_give_2_title_4 [Fournir des insectes à $giver$] + + (random = 5) + template_task_forage_give_2_title_5 [Commande spéciale d'insectes] + + (random = 6) + template_task_forage_give_2_title_6 [Une commande d'insectes] + + (random = 7) + template_task_forage_give_2_title_7 [Collecter des insectes] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_2_title_9 [Approvisionner $giver$ en insectes] + + template_task_forage_give_2_title_10 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Récolter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_30_title_2 [Réunir des conservateurs pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_30_title_3 [Les amis $f.member$ de $giver$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_30_title_4 [Fournir des conservateurs aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_30_title_5 [Commande spéciale de conservateurs pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_30_title_6 [Une commande de conservateurs pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_30_title_7 [Collecter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_30_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_30_title_9 [Approvisionner les amis $f.member$ de $giver$ en conservateurs] + + template_task_forage_give_30_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Récolter de la nourriture] + + (random = 2) + template_task_forage_give_3_title_2 [Réunir de la nourriture] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ manque de nourriture] + + (random = 4) + template_task_forage_give_3_title_4 [Fournir de la nourriture à $giver$] + + (random = 5) + template_task_forage_give_3_title_5 [Commande spéciale de nourriture] + + (random = 6) + template_task_forage_give_3_title_6 [Une commande de nourriture] + + (random = 7) + template_task_forage_give_3_title_7 [Collecter de la nourriture] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_3_title_9 [Approvisionner $giver$ en nourriture] + + template_task_forage_give_3_title_10 [$giver$ a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Récolter des traces de kitin à étudier] + + (random = 2) + template_task_forage_give_4_title_2 [Réunir des traces de kitin pour étude] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_4_title_4 [Fournir des traces de kitin à $giver$ pour étude] + + (random = 5) + template_task_forage_give_4_title_5 [Commande spéciale de restes de kitin à étudier] + + (random = 6) + template_task_forage_give_4_title_6 [Une commande de restes de kitin à étudier] + + (random = 7) + template_task_forage_give_4_title_7 [Collecter des restes de kitin à étudier] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_4_title_9 [Approvisionner $giver$ en restes de kitin à étudier] + + template_task_forage_give_4_title_10 [$giver$ a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Récolter des résidus de goo à étudier] + + (random = 2) + template_task_forage_give_5_title_2 [Réunir des résidus de goo à étudier] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_5_title_4 [Fournir des résidus de goo à $giver$ pour étude] + + (random = 5) + template_task_forage_give_5_title_5 [Commande spéciale de traces de goo à étudier] + + (random = 6) + template_task_forage_give_5_title_6 [Une commande de traces de goo à étudier] + + (random = 7) + template_task_forage_give_5_title_7 [Collecter des traces de goo à étudier] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_5_title_9 [Approvisionner $giver$ en traces de goo à étudier] + + template_task_forage_give_5_title_10 [$giver$ a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Récolter des conservateurs] + + (random = 2) + template_task_forage_give_6_title_2 [Réunir des conservateurs] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ manque de conservateurs] + + (random = 4) + template_task_forage_give_6_title_4 [Fournir des conservateurs à $giver$] + + (random = 5) + template_task_forage_give_6_title_5 [Commande spéciale de conservateurs] + + (random = 6) + template_task_forage_give_6_title_6 [Une commande de conservateurs] + + (random = 7) + template_task_forage_give_6_title_7 [Collecter des conservateurs] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_6_title_9 [Approvisionner $giver$ en conservateurs] + + template_task_forage_give_6_title_10 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Récolter des matières premières de construction pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Réunir des matières premières de construction pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_7_title_4 [Fournir des matières premières de construction aux $f.member$] + + (random = 5) + template_task_forage_give_7_title_5 [Commande spéciale de matières premières de construction pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [Une commande de matières premières de construction pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Récolter des matériaux de construction pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Réunir des matériaux de construction pour $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ ont besoin de matériaux de construction] + + template_task_forage_give_7_title_10 [Fournir des matériaux de construction aux $f.member$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Récolter des insectes pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Réunir des insectes pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_8_title_4 [Fournir des insectes aux $f.member$] + + (random = 5) + template_task_forage_give_8_title_5 [Commande spéciale d'insectes pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [Une commande d'insectes pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collecter des insectes pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_8_title_9 [Approvisionner $f.mda$ $f.member$ en insectes] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Réunir de la nourriture pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ manquent de nourriture] + + (random = 4) + template_task_forage_give_9_title_4 [Fournir de la nourriture aux $f.member$] + + (random = 5) + template_task_forage_give_9_title_5 [Commande spéciale de nourriture pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [Une commande de nourriture pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Collecter de la nourriture pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_9_title_9 [Approvisionner $f.mda$ $f.member$ en nourriture] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 70ECBCAC181FDC49 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BAB6F9D687FEE00B +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BEB93B8C988EEF43 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BA9D902DB85D66AB +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 648F9ECFAFD01459 +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB04C2DBBCFD84DE +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_GIVE_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Apporter quelque-chose dans $region$] + + (random = 2) + template_task_give_item_0_title_2 [Livrer quelque-chose dans $region$] + + (random = 3) + template_task_give_item_0_title_3 [Porter quelque-chose dans $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transporter quelque-chose dans $region$] + + (random = 5) + template_task_give_item_0_title_5 [Une livraison dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ a besoin de quelqu'un pour faire un livraison dans $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ a besoin d'un transporteur pour une livraison dans $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ cherche un transporteur allant dans $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ veut transporter quelque-chose dans $region$] + + template_task_give_item_0_title_10 [$giver$ veut faire livrer quelque-chose dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Apporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_10_title_2 [Livrer un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_10_title_3 [Porter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_10_title_4 [Transporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_10_title_5 [Un gros colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_10_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_10_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_10_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_10_title_9 [Les amis $f.member$ de $giver$ veulent transporter un gros colis dans $region$] + + template_task_give_item_10_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Apporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_11_title_2 [Livrer des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_11_title_3 [Porter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_11_title_4 [Transporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_11_title_5 [Des médicaments à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_11_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_11_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_11_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_11_title_9 [Les amis $f.member$ de $giver$ veulent transporter des médicaments dans $region$] + + template_task_give_item_11_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Apporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_12_title_2 [Livrer un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_12_title_3 [Porter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_12_title_4 [Transporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_12_title_5 [Un rapport à porter dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_12_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour acheminer un rapport dans $region$] + + (random = 7) + template_task_give_item_12_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un messager pour acheminer un rapport dans $region$] + + (random = 8) + template_task_give_item_12_title_8 [Les amis $f.member$ de $giver$ cherchent un messager allant dans $region$ pour envoyer un rapport] + + (random = 9) + template_task_give_item_12_title_9 [Les amis $f.member$ de $giver$ veulent envoyer un rapport dans $region$] + + template_task_give_item_12_title_10 [Les amis $f.member$ de $giver$ veulent faire porter un rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Apporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 2) + template_task_give_item_13_title_2 [Livrer une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 3) + template_task_give_item_13_title_3 [Porter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 4) + template_task_give_item_13_title_4 [Transporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 5) + template_task_give_item_13_title_5 [Une commande des amis $f.member$ de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_13_title_6 [$giver$ a besoin de quelqu'un pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$ a besoin d'un messager pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande de ses amis $f.member$] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ veut envoyer une commande de ses amis $f.member$ dans $region$] + + template_task_give_item_13_title_10 [$giver$ veut faire porter une commande de ses amis $f.member$ dans $region$] + +} + +// Parameter list changed. +// Clause 0 : text changed. +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Délivrer un message dans $region$ pour les amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Apporter un petit colis dans $region$] + + (random = 2) + template_task_give_item_1_title_2 [Livrer un petit colis dans $region$] + + (random = 3) + template_task_give_item_1_title_3 [Porter un petit colis dans $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transporter un petit colis dans $region$] + + (random = 5) + template_task_give_item_1_title_5 [Un petit colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ a besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ a besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ veut transporter un petit colis dans $region$] + + template_task_give_item_1_title_10 [$giver$ veut faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Apporter un colis de taille moyenne dans $region$] + + (random = 2) + template_task_give_item_2_title_2 [Livrer un colis de taille moyenne dans $region$] + + (random = 3) + template_task_give_item_2_title_3 [Porter un colis de taille moyenne dans $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transporter un colis de taille moyenne dans $region$] + + (random = 5) + template_task_give_item_2_title_5 [Un colis de taille moyenne à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ a besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ a besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ veut transporter un colis de taille moyenne dans $region$] + + template_task_give_item_2_title_10 [$giver$ veut faire livrer un colis de taille moyenne dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Apporter un gros colis dans $region$] + + (random = 2) + template_task_give_item_3_title_2 [Livrer un gros colis dans $region$] + + (random = 3) + template_task_give_item_3_title_3 [Porter un gros colis dans $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transporter un gros colis dans $region$] + + (random = 5) + template_task_give_item_3_title_5 [Un gros colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ a besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ a besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ veut transporter un gros colis dans $region$] + + template_task_give_item_3_title_10 [$giver$ veut faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Apporter des médicaments dans $region$] + + (random = 2) + template_task_give_item_4_title_2 [Livrer des médicaments dans $region$] + + (random = 3) + template_task_give_item_4_title_3 [Porter des médicaments dans $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transporter des médicaments dans $region$] + + (random = 5) + template_task_give_item_4_title_5 [Des médicaments à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ a besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ a besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ veut transporter des médicaments dans $region$] + + template_task_give_item_4_title_10 [$giver$ veut faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Apporter le rapport de $giver$ dans $region$] + + (random = 2) + template_task_give_item_5_title_2 [Livrer le rapport de $giver$ dans $region$] + + (random = 3) + template_task_give_item_5_title_3 [Porter le rapport de $giver$ dans $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transporter le rapport de $giver$ dans $region$] + + (random = 5) + template_task_give_item_5_title_5 [Un rapport de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ a besoin de quelqu'un pour acheminer son rapport dans $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ a besoin d'un messager pour acheminer son rapport dans $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer son rapport] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ veut envoyer son rapport dans $region$] + + template_task_give_item_5_title_10 [$giver$ veut faire porter son rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Apporter une commande de $giver$ dans $region$] + + (random = 2) + template_task_give_item_6_title_2 [Livrer une commande de $giver$ dans $region$] + + (random = 3) + template_task_give_item_6_title_3 [Porter une commande de $giver$ dans $region$] + + (random = 4) + template_task_give_item_6_title_4 [Transporter une commande de $giver$ dans $region$] + + (random = 5) + template_task_give_item_6_title_5 [Une commande de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ a besoin de quelqu'un pour porter une commande dans $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ a besoin d'un messager pour porter une commande dans $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ veut envoyer une commande dans $region$] + + template_task_give_item_6_title_10 [$giver$ veut faire porter une commande dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Apporter un message de $giver$ dans $region$] + + (random = 2) + template_task_give_item_7_title_2 [Livrer un message de $giver$ dans $region$] + + (random = 3) + template_task_give_item_7_title_3 [Porter un message de $giver$ dans $region$] + + (random = 4) + template_task_give_item_7_title_4 [Transporter un message de $giver$ dans $region$] + + (random = 5) + template_task_give_item_7_title_5 [Un message de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ a besoin de quelqu'un pour acheminer un message dans $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ a besoin d'un messager pour acheminer une lettre dans $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une lettre] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ veut envoyer une lettre dans $region$] + + template_task_give_item_7_title_10 [$giver$ veut faire porter un message dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Apporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_8_title_2 [Livrer un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_8_title_3 [Porter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_8_title_4 [Transporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_8_title_5 [Un petit colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_8_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_8_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_8_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_8_title_9 [Les amis $f.member$ de $giver$ veulent transporter un petit colis dans $region$] + + template_task_give_item_8_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Apporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_9_title_2 [Livrer un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_9_title_3 [Porter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_9_title_4 [Transporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_9_title_5 [Un colis de taille moyenne à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_9_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_9_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_9_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_9_title_9 [Les amis $f.member$ de $giver$ veulent transporter un colis de taille moyenne dans $region$] + + template_task_give_item_9_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un colis de taille moyenne dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A3ACEE8FB8BA06F4 +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_NPC +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Tuer des $target$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminer des $target$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Combattre les $target$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Exécuter des $target$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Tuer des $target.member$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminer des $target.member$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Combattre les $target.member$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Exécuter des $target.member$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Tuer des $target$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminer des $target$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Combattre les $target$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Exécuter des $target$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [La Karavan a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [La Karavan a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [La Karavan a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [La Karavan a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [La Karavan a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_1_title_bandit_10 [La Karavan a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Tuer des $target.member$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminer des $target.member$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Combattre les $target.member$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Exécuter des $target.member$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [La Karavan a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [La Karavan a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [La Karavan a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [La Karavan a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [La Karavan a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_1_title_tribe_10 [La Karavan a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Tuer des $target$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminer des $target$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Combattre les $target$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Exécuter des $target$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [Les Kamis ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [Les Kamis ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [Les Kamis ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [Les Kamis ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_2_title_bandit_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Tuer des $target.member$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminer des $target.member$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Combattre les $target.member$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Exécuter des $target.member$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [Les Kamis ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [Les Kamis ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [Les Kamis ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [Les Kamis ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_2_title_tribe_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Tuer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Combattre les $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Exécuter des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_3_title_bandit_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Tuer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Combattre les $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Exécuter des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_3_title_tribe_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Tuer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Combattre les $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Exécuter des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Tuer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Combattre les $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Exécuter des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 058A6102BD3FB6D2 +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE F730B7D9F4F97ED5 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Tuer des animaux dans $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Chasser des animaux dans $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Abattre des animaux dans $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Réguler les espèces dans $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ a besoin de quelqu'un pour tuer des animaux dans $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ a besoin de quelqu'un pour chasser des animaux dans $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ a besoin de quelqu'un pour abattre des animaux dans $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ a besoin de quelqu'un pour réguler les espèces dans $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ veut abattre des animaux dans $region$] + + template_task_kill_species_0_title_10 [$giver$ veut réguler les espèces dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminer les carnivores qui déciment les troupeaux dans $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ a besoin de quelqu'un pour tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ a besoin de quelqu'un pour chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ a besoin de quelqu'un pour abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des carnivores qui déciment les troupeaux dans $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ veut abattre les carnivores qui déciment les troupeaux dans $region$] + + template_task_kill_species_1_title_10 [$giver$ veut se débarrasser des carnivores qui déciment les troupeaux dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ a besoin de quelqu'un pour tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ a besoin de quelqu'un pour chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ a besoin de quelqu'un pour abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ veut abattre les herbivores qui dévorent toutes les plantes dans $region$] + + template_task_kill_species_2_title_10 [$giver$ veut se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Tuer les plantes intelligentes qui prolifèrent dans $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Chasser les plantes intelligentes qui prolifèrent dans $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Abattre les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ a besoin de quelqu'un pour tuer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ a besoin de quelqu'un pour chasser les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ a besoin de quelqu'un pour abattre les plantes intelligentes qui prolifèrent dans $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des plantes intelligentes qui prolifèrent dans $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ veut abattre les plantes intelligentes qui prolifèrent dans $region$] + + template_task_kill_species_3_title_10 [$giver$ veut se débarrasser des plantes intelligentes qui envahissent $region.da$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ a besoin de quelqu'un pour tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ a besoin de quelqu'un pour chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ a besoin de quelqu'un pour abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ veut abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + template_task_kill_species_4_title_10 [$giver$ veut se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ a besoin de quelqu'un pour tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ a besoin de quelqu'un pour chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ a besoin de quelqu'un pour abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ veut abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + template_task_kill_species_5_title_10 [$giver$ veut se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 2) + template_task_kill_species_6_title_2 [Chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 3) + template_task_kill_species_6_title_3 [Abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ a besoin de quelqu'un pour tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ a besoin de quelqu'un pour chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ a besoin de quelqu'un pour abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ veut abattre les primitifs qui attaquent les voyageurs dans $region$] + + template_task_kill_species_6_title_10 [$giver$ veut se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4F07662CEA44D6CF +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6DC75657B68DAC58 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A0073D0017BD59B6 +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_LOOT_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collecter des matières premières animales] + + (random = 2) + template_task_loot_give_0_title_2 [Partir à la chasse pour collecter des matières premières] + + (random = 3) + template_task_loot_give_0_title_3 [Fournir des matières premières animales à $giver$] + + (random = 4) + template_task_loot_give_0_title_4 [Commande spéciale de matières premières animales] + + (random = 5) + template_task_loot_give_0_title_5 [Une commande de matières premières animales] + + (random = 6) + template_task_loot_give_0_title_6 [Récolter des matières premières animales] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ a besoin de matières premières animales] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ cherche un fournisseur de matières premières animales] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de matières premières] + + template_task_loot_give_0_title_10 [$giver$ veut refaire son stock de matières premières animales] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collecter des matières premières kitin pour la Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour la Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Fournir des matières premières kitin à la Karavan] + + (random = 4) + template_task_loot_give_10_title_4 [Commande spéciale de morceaux de kitin pour la Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [Une commande de matières premières kitin pour la Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Rassembler des matières premières kitin pour la Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [La Karavan a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_10_title_8 [La Karavan cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_10_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_10_title_10 [La Karavan veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collecter des os] + + (random = 2) + template_task_loot_give_11_title_2 [Partir à la chasse pour collecter des os] + + (random = 3) + template_task_loot_give_11_title_3 [Fournir des os à $giver$] + + (random = 4) + template_task_loot_give_11_title_4 [Commande spéciale d'os] + + (random = 5) + template_task_loot_give_11_title_5 [Une commande d'os] + + (random = 6) + template_task_loot_give_11_title_6 [Rassembler des os] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ a besoin d'os] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ cherche un fournisseur d'os] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock d'os] + + template_task_loot_give_11_title_10 [$giver$ veut refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Aider $giver$ à collecter des os] + + (random = 2) + template_task_loot_give_12_title_2 [Partir à la chasse pour aider $giver$ à collecter des os] + + (random = 3) + template_task_loot_give_12_title_3 [Donner un coup de main à $giver$ pour rassembler des os] + + (random = 4) + template_task_loot_give_12_title_4 [Aider $giver$ à honorer une commande spéciale d'os] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ demande un coup de main pour rassembler des os] + + (random = 6) + template_task_loot_give_12_title_6 [Aider $giver$ à récolter des os] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ a besoin d'aide pour collecter des os] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ a besoin d'un coup de main pour collecter des os] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ demande de l'aide pour collecter des os] + + template_task_loot_give_12_title_10 [$giver$ a besoin d'aide pour refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collecter des os pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Partir à la chasse pour collecter des os pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Fournir des os aux $f.member$] + + (random = 4) + template_task_loot_give_13_title_4 [Commande spéciale d'os pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [Une commande d'os pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Rassembler des os pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ ont besoin d'os] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ cherchent un fournisseur d'os] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock d'os] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ veulent refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collecter du sang pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Partir à la chasse pour collecter du sang pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Fournir du sang aux $f.member$] + + (random = 4) + template_task_loot_give_18_title_4 [Commande spéciale de sang pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [Une commande de sang pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Rassembler du sang pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ ont besoin de sang] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de sang] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de sang] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collecter de la viande] + + (random = 2) + template_task_loot_give_1_title_2 [Partir à la chasse pour collecter de la viande] + + (random = 3) + template_task_loot_give_1_title_3 [Fournir de la viande à $giver$] + + (random = 4) + template_task_loot_give_1_title_4 [Commande spéciale de viande] + + (random = 5) + template_task_loot_give_1_title_5 [Une commande de viande] + + (random = 6) + template_task_loot_give_1_title_6 [Rassembler de la viande] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ a besoin de viande] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ cherche un fournisseur de viande] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de viande] + + template_task_loot_give_1_title_10 [$giver$ veut refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collecter du sang pour la Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Partir à la chasse pour collecter du sang pour la Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Fournir du sang à la Karavan] + + (random = 4) + template_task_loot_give_20_title_4 [Commande spéciale de sang pour la Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [Une commande de sang pour la Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Rassembler du sang pour la Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [La Karavan a besoin de sang] + + (random = 8) + template_task_loot_give_20_title_8 [La Karavan cherche un fournisseur de sang] + + (random = 9) + template_task_loot_give_20_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de sang] + + template_task_loot_give_20_title_10 [La Karavan veut refaire son stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collecter de la fourrure] + + (random = 2) + template_task_loot_give_21_title_2 [Partir à la chasse pour collecter de la fourrure] + + (random = 3) + template_task_loot_give_21_title_3 [Fournir de la fourrure à $giver$] + + (random = 4) + template_task_loot_give_21_title_4 [Commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_21_title_5 [Une commande de fourrure] + + (random = 6) + template_task_loot_give_21_title_6 [Rassembler de la fourrure] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ a besoin de fourrure] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ cherche un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de fourrure] + + template_task_loot_give_21_title_10 [$giver$ veut refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Aider $giver$ à collecter de la fourrure] + + (random = 2) + template_task_loot_give_22_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure] + + (random = 3) + template_task_loot_give_22_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure] + + (random = 4) + template_task_loot_give_22_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure] + + (random = 6) + template_task_loot_give_22_title_6 [Aider $giver$ à récolter de la fourrure] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ demande de l'aide pour collecter de la fourrure] + + template_task_loot_give_22_title_10 [$giver$ a besoin d'aide pour refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Partir à la chasse pour collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Fournir de la fourrure aux $f.member$] + + (random = 4) + template_task_loot_give_23_title_4 [Commande spéciale de fourrure pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [Une commande de fourrure pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Rassembler de la fourrure pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ ont besoin de fourrure] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de fourrure] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 2) + template_task_loot_give_27_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 3) + template_task_loot_give_27_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de plantes intelligentes] + + (random = 4) + template_task_loot_give_27_title_4 [Aider $giver$ à honorer une commande spéciale de morceaux de plantes intelligentes] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ demande un coup de main pour rassembler des morceaux de plantes intelligentes] + + (random = 6) + template_task_loot_give_27_title_6 [Aider $giver$ à récolter des morceaux de plantes intelligentes] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ a besoin d'aide pour collecter des morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ demande de l'aide pour collecter des morceaux de plantes intelligentes] + + template_task_loot_give_27_title_10 [$giver$ a besoin d'aide pour refaire son stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Partir à la chasse pour collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Fournir des morceaux de plantes intelligentes aux $f.member$] + + (random = 4) + template_task_loot_give_28_title_4 [Commande spéciale de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [Une commande de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Rassembler des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de plantes intelligentes] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Aider $giver$ à collecter de la viande] + + (random = 2) + template_task_loot_give_2_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande] + + (random = 3) + template_task_loot_give_2_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande] + + (random = 4) + template_task_loot_give_2_title_4 [Aider $giver$ à honorer une commande spéciale de viande] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ demande un coup de main pour rassembler de la viande] + + (random = 6) + template_task_loot_give_2_title_6 [Aider $giver$ à récolter de la viande] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ a besoin d'aide pour collecter de la viande] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ demande de l'aide pour collecter de la viande] + + template_task_loot_give_2_title_10 [$giver$ a besoin d'aide pour refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 2) + template_task_loot_give_31_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 3) + template_task_loot_give_31_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande pour ses amis $f$] + + (random = 4) + template_task_loot_give_31_title_4 [Aider $giver$ à honorer une commande spéciale de viande pour ses amis $f$] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ demande un coup de main pour rassembler de la viande pour ses amis $f$] + + (random = 6) + template_task_loot_give_31_title_6 [Aider $giver$ à récolter de la viande pour ses amis $f$] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ a besoin d'aide pour collecter de la viande pour ses amis $f$] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande pour ses amis $f$] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ demande de l'aide pour collecter de la viande pour ses amis $f$] + + template_task_loot_give_31_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 2) + template_task_loot_give_32_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 3) + template_task_loot_give_32_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de kitin pour ses amis $f$] + + (random = 4) + template_task_loot_give_32_title_4 [Aider $giver$ à honorer une commande spéciale de matières premières kitin pour ses amis $f$] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$ demande un coup de main pour rassembler des matières premières kitin pour ses amis $f$] + + (random = 6) + template_task_loot_give_32_title_6 [Aider $giver$ à récolter des matières premières kitin pour ses amis $f$] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ a besoin d'aide pour collecter des matières premières kitin pour ses amis $f$] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de kitin pour ses amis $f$] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ demande de l'aide pour collecter des matières premières kitin pour ses amis $f$] + + template_task_loot_give_32_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de morceaux de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Aider $giver$ à collecter des os pour ses amis $f$] + + (random = 2) + template_task_loot_give_33_title_2 [Partir à la chasse pour aider $giver$ à collecter des os pour ses amis $f$] + + (random = 3) + template_task_loot_give_33_title_3 [Donner un coup de main à $giver$ pour rassembler des os pour ses amis $f$] + + (random = 4) + template_task_loot_give_33_title_4 [Aider $giver$ à honorer une commande spéciale d'os pour ses amis $f$] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ demande un coup de main pour rassembler des os pour ses amis $f$] + + (random = 6) + template_task_loot_give_33_title_6 [Aider $giver$ à récolter des os pour ses amis $f$] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ a besoin d'aide pour collecter des os pour ses amis $f$] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ a besoin d'un coup de main pour collecter des os pour ses amis $f$] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ demande de l'aide pour collecter des os pour ses amis $f$] + + template_task_loot_give_33_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 2) + template_task_loot_give_34_title_2 [Partir à la chasse pour aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 3) + template_task_loot_give_34_title_3 [Donner un coup de main à $giver$ pour rassembler du sang pour ses amis $f$] + + (random = 4) + template_task_loot_give_34_title_4 [Aider $giver$ à honorer une commande spéciale de sang pour ses amis $f$] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ demande un coup de main pour rassembler du sang pour ses amis $f$] + + (random = 6) + template_task_loot_give_34_title_6 [Aider $giver$ à récolter du sang pour ses amis $f$] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ a besoin d'aide pour collecter du sang pour ses amis $f$] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ a besoin d'un coup de main pour collecter du sang pour ses amis $f$] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ demande de l'aide pour collecter du sang pour ses amis $f$] + + template_task_loot_give_34_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 2) + template_task_loot_give_35_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 3) + template_task_loot_give_35_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure pour ses amis $f$] + + (random = 4) + template_task_loot_give_35_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure pour ses amis $f$] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure pour ses amis $f$] + + (random = 6) + template_task_loot_give_35_title_6 [Aider $giver$ à récolter de la fourrure pour ses amis $f$] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure pour ses amis $f$] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure pour ses amis $f$] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ demande de l'aide pour collecter de la fourrure pour ses amis $f$] + + template_task_loot_give_35_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collecter de la viande pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Partir à la chasse pour collecter de la viande pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Fournir de la viande aux $f.member$] + + (random = 4) + template_task_loot_give_3_title_4 [Commande spéciale de viande pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [Une commande de viande pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Rassembler de la viande pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ ont besoin de viande] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de viande] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de viande] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collecter des matières premières kitin] + + (random = 2) + template_task_loot_give_6_title_2 [Partir à la chasse pour collecter des morceaux de kitin] + + (random = 3) + template_task_loot_give_6_title_3 [Fournir des matières premières kitin à $giver$] + + (random = 4) + template_task_loot_give_6_title_4 [Commande spéciale de morceaux de kitin] + + (random = 5) + template_task_loot_give_6_title_5 [Une commande de matières premières kitin] + + (random = 6) + template_task_loot_give_6_title_6 [Rassembler des matières premières kitin] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_6_title_10 [$giver$ veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collecter des matières premières kitin pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Fournir des matières premières kitin aux $f.member$] + + (random = 4) + template_task_loot_give_8_title_4 [Commande spéciale de morceaux de kitin pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [Une commande de matières premières kitin pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Rassembler des matières premières kitin pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de kitin] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collecter des matières premières kitin pour les Kamis] + + (random = 2) + template_task_loot_give_9_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour les Kamis] + + (random = 3) + template_task_loot_give_9_title_3 [Fournir des matières premières kitin aux Kamis] + + (random = 4) + template_task_loot_give_9_title_4 [Commande spéciale de morceaux de kitin pour les Kamis] + + (random = 5) + template_task_loot_give_9_title_5 [Une commande de matières premières kitin pour les Kamis] + + (random = 6) + template_task_loot_give_9_title_6 [Rassembler des matières premières kitin pour les Kamis] + + (random = 7) + template_task_loot_give_9_title_7 [Les Kamis ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_9_title_8 [Les Kamis cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_9_title_9 [Les Kamis ont besoin d'un chasseur pour leur fournir des morceaux de kitin] + + template_task_loot_give_9_title_10 [Les Kamis demandent des matières premières kitin] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EDFDCBEE449EE95 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE ECA1B750D9C1F6EB +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A12BF480DB7DD45A +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 204CB0C4A9E3F61B +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 028D5B2D52AFEAF9 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 8EA0CD1D90AD18B7 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE F3D9F3F95557896C +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE D3846514C6215E00 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 8670D8DDEE7EB384 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 7D61F7795CD5C04E +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 83DB682EC10EEA2F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 33B53DC2A1B9704F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 9C22924654E5F715 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 97BA179DEB7301C0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_buy_item_title [What do you want to buy?] + +} + +// HASH_VALUE 252F609E04A2551F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 46744581995E2597 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE A10668AB0474AA5F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE 52AD17CF76D752D9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 2F6AAE97077A3D9F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 68EBCCDD9232580A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 3157E407709C04F7 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE E2BA8C812153B724 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE B45D7747FE2072E9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 7F1592B237318430 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE DC86489A967514DF +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [What do you sell ?] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_TARGET_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Repérer la population animale de $region$] + + (random = 2) + template_task_target_species_0_title_2 [Recenser la population animale de $region$] + + (random = 3) + template_task_target_species_0_title_3 [Etudier la population animale de $region$] + + (random = 4) + template_task_target_species_0_title_4 [Traquer les animaux de $region$] + + (random = 5) + template_task_target_species_0_title_5 [Pister les animaux de $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ a besoin de quelqu'un pour repérer la population animale de $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ a besoin de quelqu'un pour recenser la population animale de $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ a besoin de quelqu'un pour étudier la population animale de $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux de $region$] + + template_task_target_species_0_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Repérer les prédateurs de $region$] + + (random = 2) + template_task_target_species_1_title_2 [Recenser les prédateurs de $region$] + + (random = 3) + template_task_target_species_1_title_3 [Etudier les prédateurs de $region$] + + (random = 4) + template_task_target_species_1_title_4 [Traquer les prédateurs de $region$] + + (random = 5) + template_task_target_species_1_title_5 [Pister les prédateurs de $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ a besoin de quelqu'un pour repérer les prédateurs de $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ a besoin de quelqu'un pour recenser les prédateurs de $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ a besoin de quelqu'un pour étudier les prédateurs de $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ a besoin de quelqu'un pour traquer les prédateurs de $region$] + + template_task_target_species_1_title_10 [$giver$ a besoin de quelqu'un pour pister les prédateurs de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Repérer les herbivore de $region$] + + (random = 2) + template_task_target_species_2_title_2 [Recenser les herbivore de $region$] + + (random = 3) + template_task_target_species_2_title_3 [Etudier les herbivore de $region$] + + (random = 4) + template_task_target_species_2_title_4 [Traquer les herbivore de $region$] + + (random = 5) + template_task_target_species_2_title_5 [Pister les herbivore de $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ a besoin de quelqu'un pour repérer les herbivore de $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ a besoin de quelqu'un pour recenser les herbivore de $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ a besoin de quelqu'un pour étudier les herbivore de $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ a besoin de quelqu'un pour traquer les herbivore de $region$] + + template_task_target_species_2_title_10 [$giver$ a besoin de quelqu'un pour pister les herbivore de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Repérer les kitins de $region$] + + (random = 2) + template_task_target_species_3_title_2 [Recenser les kitins de $region$] + + (random = 3) + template_task_target_species_3_title_3 [Etudier les kitins de $region$] + + (random = 4) + template_task_target_species_3_title_4 [Traquer les kitins de $region$] + + (random = 5) + template_task_target_species_3_title_5 [Pister les kitins de $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ a besoin de quelqu'un pour repérer les kitins de $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ a besoin de quelqu'un pour recenser les kitins de $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ a besoin de quelqu'un pour étudier les kitins de $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ a besoin de quelqu'un pour traquer les kitins de $region$] + + template_task_target_species_3_title_10 [$giver$ a besoin de quelqu'un pour pister les kitins de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Repérer les animaux infectés par la goo dans $region$] + + (random = 2) + template_task_target_species_4_title_2 [Recenser les animaux infectés par la goo dans $region$] + + (random = 3) + template_task_target_species_4_title_3 [Etudier les animaux infectés par la goo dans $region$] + + (random = 4) + template_task_target_species_4_title_4 [Traquer les animaux infectés par la goo dans $region$] + + (random = 5) + template_task_target_species_4_title_5 [Pister les animaux infectés par la goo dans $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ a besoin de quelqu'un pour repérer les animaux infectés par la goo dans $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ a besoin de quelqu'un pour recenser les animaux infectés par la goo dans $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ a besoin de quelqu'un pour étudier les animaux infectés par la goo dans $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux infectés par la goo dans $region$] + + template_task_target_species_4_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux infectés par la goo dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Repérer les primitifs dans $region$] + + (random = 2) + template_task_target_species_5_title_2 [Recenser les primitifs dans $region$] + + (random = 3) + template_task_target_species_5_title_3 [Etudier les primitifs dans $region$] + + (random = 4) + template_task_target_species_5_title_4 [Traquer les primitifs dans $region$] + + (random = 5) + template_task_target_species_5_title_5 [Pister les primitifs dans $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ a besoin de quelqu'un pour repérer les primitifs dans $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ a besoin de quelqu'un pour recenser les primitifs dans $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ a besoin de quelqu'un pour étudier les primitifs dans $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ a besoin de quelqu'un pour traquer les primitifs dans $region$] + + template_task_target_species_5_title_10 [$giver$ a besoin de quelqu'un pour pister les primitifs dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Repérer les plantes intelligentes dans $region$] + + (random = 2) + template_task_target_species_6_title_2 [Recenser les plantes intelligentes dans $region$] + + (random = 3) + template_task_target_species_6_title_3 [Etudier les plantes intelligentes dans $region$] + + (random = 4) + template_task_target_species_6_title_4 [Traquer les plantes intelligentes dans $region$] + + (random = 5) + template_task_target_species_6_title_5 [Pister les plantes intelligentes dans $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ a besoin de quelqu'un pour repérer les plantes intelligentes dans $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ a besoin de quelqu'un pour recenser les plantes intelligentes dans $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ a besoin de quelqu'un pour étudier les plantes intelligentes dans $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ a besoin de quelqu'un pour traquer les plantes intelligentes dans $region$] + + template_task_target_species_6_title_10 [$giver$ a besoin de quelqu'un pour pister les plantes intelligentes dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9273F07E6406DC71 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AA9853CC245BF164 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F3ED540A664C9D9E +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 793E6B6C8374B0B5 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_VISIT_PLACE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_0_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_1_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Faire une tournée d'inspection pour les Kamis] + + (random = 2) + template_task_visit_place_2_title_2 [Explorer le territoire pour les Kamis] + + (random = 3) + template_task_visit_place_2_title_3 [Reconnaître le terrain pour les Kamis] + + (random = 4) + template_task_visit_place_2_title_4 [Faire une tournée d'exploration pour les Kamis] + + (random = 5) + template_task_visit_place_2_title_5 [Partir en reconnaissance pour les Kamis] + + (random = 6) + template_task_visit_place_2_title_6 [Les Kamis ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [Les Kamis ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_2_title_8 [Les Kamis ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_2_title_9 [Les Kamis ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_2_title_10 [Les Kamis ont besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Faire une tournée d'inspection pour la Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explorer le territoire pour la Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Reconnaître le terrain pour la Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Faire une tournée d'exploration pour la Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Partir en reconnaissance pour la Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [La Karavan a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [La Karavan a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_3_title_8 [La Karavan a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_3_title_9 [La Karavan a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_3_title_10 [La Karavan a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Faire une tournée d'inspection pour $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explorer le territoire pour $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Reconnaître le terrain pour $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Faire une tournée d'exploration pour $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Partir en reconnaissance pour $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ ont besoin de renseignements sur la région] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3BA50E298B9995FE +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BDA1A814C08ADDFD +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// HASH_VALUE C9A1D6AF3866B944 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On recoit un item avec les propriétés suivantes Attention : l'item a un nom custom: \n + fiche : icmm2sa.sitem \n + qualité : 16\n + Durability : 1 \n + Speed 10; \n + Range 0.9 \n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +// HASH_VALUE C8DEDBFCE526E6FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE 7A8B2A0EC3C20AE7 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Complete the auto mission ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo; {break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo. {break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto. {break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [The bodypart is $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [The bot name is '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [The characteristic is $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Le nom de la creature est '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [La chaine dynamique est "$m$"] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Voici le nom de l'ecosystem $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Voici le nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Voici le nom de l'item $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [The literal string is '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Voici le nom du player : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [The power type is '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Voici le nom de la race $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Voici le nom du role $r$] + +} + +// HASH_VALUE 01F704C0D1B48772 +TEST_SBRICK (sbrick b) +{ + [Here is the name of the stanza $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [The score is $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Le nom self est $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Voici le nom du skill $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [The sphrase name is $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [La chaine dynamique est $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [The title is '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [The damage type is $d$] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + (self.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (self.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () +{ + (self.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (self.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BF81952BB69E1BAB +TEXT_INTRO_NEWBIE_3 (player p) +{ + text_intro_newbie_3 [Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 428F3B0587D114AF +TEXT_INTRO_NEWBIE_4 (player p) +{ + text_intro_newbie_4 [Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a…] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 208AB3D4121E848A +TEXT_INTRO_NEWBIE_5 (player p) +{ + text_intro_newbie_5 [Si tu as des questions… Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là… ] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + too_encumbered [&CHK& You are too encumbered.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&You are too encumbered for made this exchange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE BF75496A53F70A76 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +} + +// HASH_VALUE 04875A8F88CF9E80 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&Vous ne pouvez pas utiliser un ticket de TP pendant une aventure Ring ou une session d'édition Ring.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuses to trade with you because of your bad reputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [Que faites-vous ici ?! Voleur ! Laissez cette perle là où elle est !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&Vous êtes trop loin pour toucher efficacement cette cible.] + +} + +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [Le canal univers est réservé aux éditeurs et animateurs Ring.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +} + +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FC3A5FCAB261A937 +WELCOME_RA_1 () +{ + welcome_ra_1 [Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + +} + +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F4EC04DCA6C757F7 +WELCOME_RA_2 () +{ + welcome_ra_2 [Attention au fouet de Zat !] + +} + +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F15300E7CBE823F4 +WELCOME_RA_3 () +{ + welcome_ra_3 [Avez-vous goûté le thé de Lyne ?] + +} + +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE CB14BCA9159F22F3 +WELCOME_RA_4 () +{ + welcome_ra_4 [Donnez-moi une tarte aux klums ou je fais un malheur !] + +} + +/* OLD VALUE : [ + + WELCOME_RA_5 () + { + chiang_5 [C'est le lirri'a?] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D6F33FCF6A98DF38 +WELCOME_RA_5 () +{ + welcome_ra_5 [C'est le lirri'a…] + +} + +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&J'ai cru voir passer un scoui?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 22CF950484AE84BF +WELCOME_RA_6 () +{ + welcome_ra_6 [J'ai cru voir passer un scoui…] + +} + +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C12D8E34CE848CEF +WELCOME_RA_7 () +{ + welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] + +} + +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE A13BB524F8AC5CD5 +WELCOME_RA_8 () +{ + welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] + +} + +// HASH_VALUE A72969DE18D4549F +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [WELCOME_RA_WELCOME !] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 01D60CE8C1CE9084 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBMERCHANT_WEAPON () + { + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Afficher les CSRs en ligne : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Displaying invisible online gamemasters and guides :.] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&No character found.] + +} + +// HASH_VALUE 5F2AB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Displaying online characters in region "$pl$".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&You failed to take the ressources you were trying to harvest.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&You found resources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&You found $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&You found nothing.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&Looking for resources ...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&Vous activez un catalyseur d'expérience de niveau $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&Vous consommez $i$ catalyseurs d'expérience de niveau $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&Vous n'avez plus de catalyseur d'expérience actif.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&You gain $i$($j$) experience points in '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Oui.] + +} + +// HASH_VALUE 7D319248304B93F1 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer ce corps pour le moment. ] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Ranger Vest] + +} + diff --git a/translation/history/phrase_wk_diff_56AA0ED5.txt b/translation/history/phrase_wk_diff_56AA0ED5.txt new file mode 100644 index 0000000..8bf0f07 --- /dev/null +++ b/translation/history/phrase_wk_diff_56AA0ED5.txt @@ -0,0 +1,65 @@ +// DIFF_VERSION 2 +// DIFF CHANGED 1100 +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + (self.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (self.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +// DIFF CHANGED 1101 +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () +{ + (self.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (self.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +} + + +// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE diff --git a/translation/translated/clause_en.txt b/translation/translated/clause_en.txt index 06503a8..7c46bc7 100644 --- a/translation/translated/clause_en.txt +++ b/translation/translated/clause_en.txt @@ -14912,121 +14912,117 @@ template_task_visit_place_intro_3_fame_timed [I need you to find out what's goin // INDEX 3328 template_task_visit_place_intro_3_fame [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.] -/* OLD VALUE : [&bbl&coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] */ -// HASH_VALUE C7FFA5E56DD040D2 +/* OLD VALUE : [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] */ +// HASH_VALUE C58CD08BBE6E91E4 // INDEX 3329 text_intro_newbie_1_m [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] -// HASH_VALUE 2F43BB1CC8DDE441 -// INDEX 3330 -text_intro_newbie_1_f [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] - /* OLD VALUE : [&bbl&*Notice the surprise and starts again* Hello, Forgotting. My name is Uil'i, welcome.] */ // HASH_VALUE F51E919159F62833 -// INDEX 3331 +// INDEX 3330 text_intro_newbie_2 [*Notice the surprise and starts again*\n Hello, Forgotting. My name is Uil'i, welcome.] /* OLD VALUE : [&bbl&This is lirri'a, a time when nothing is certain. Reality is moving, Fogs change everything in a day. With some ra, I try to maintain a small stable area around here. There was a time I was working in the Dispensary. I try to make it alive here again ; some many Forgotting are coming from Fogs in the Jungle.] */ // HASH_VALUE BBE2E223B067DB57 -// INDEX 3332 +// INDEX 3331 text_intro_newbie_3 [This is lirri'a, a time when nothing is certain. Reality is moving, Fogs change everything in a day.\n With some ra, I try to maintain a small stable area around here. There was a time I was working in the Dispensary. I try to make it alive here again ; some many Forgotting are coming from Fogs in the Jungle.] /* OLD VALUE : [&bbl&This minaret seems to work properly, as the reborn system associated to it. But don't take any risk, nothing is certain. This is lirri'a...] */ // HASH_VALUE 36D62494A6E59669 -// INDEX 3333 +// INDEX 3332 text_intro_newbie_4 [This minaret seems to work properly, as the reborn system associated to it. But don't take any risk, nothing is certain. This is lirri'a...] /* OLD VALUE : [&bbl&If you have any questions... You should go and find Caet, the nurse. She should be around? ] */ // HASH_VALUE E0838A02312C9AE0 -// INDEX 3334 +// INDEX 3333 text_intro_newbie_5 [If you have any questions... You should go and find Caet, the nurse.\n She should be around…] // HASH_VALUE 2246D66F60E66D1C -// INDEX 3335 +// INDEX 3334 too_encumbered [&CHK& You are too encumbered.] // HASH_VALUE 99D1E39BF2C94345 -// INDEX 3336 +// INDEX 3335 toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] // HASH_VALUE A831EA686A6B0F51 -// INDEX 3337 +// INDEX 3336 toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] // HASH_VALUE 8A0F07F107423242 -// INDEX 3338 +// INDEX 3337 unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] // HASH_VALUE 5BF933972CE8035D -// INDEX 3339 +// INDEX 3338 weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] // HASH_VALUE 5B696797E829035D -// INDEX 3340 +// INDEX 3339 weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] /* OLD VALUE : [&bbl&Beware of Osquallo and Deed tests, some of them are deadly..] */ // HASH_VALUE 20EF5E284D936F2E -// INDEX 3341 +// INDEX 3340 welcome_ra_1 [Beware of Osquallo and Deed tests, some of them are deadly...] /* OLD VALUE : [&bbl&Beware Zatalyz's whip!] */ // HASH_VALUE 263AC83AE8AE6B7B -// INDEX 3342 +// INDEX 3341 welcome_ra_2 [Beware Zatalyz's whip!] /* OLD VALUE : [&bbl&Have you tasted Lyne's tea?] */ // HASH_VALUE A056C0198A94201C -// INDEX 3343 +// INDEX 3342 welcome_ra_3 [Have you tasted Lyne's tea?] /* OLD VALUE : [&bbl&Give me a klum pie or I'll break everything!] */ // HASH_VALUE 88FEB906E14964EB -// INDEX 3344 +// INDEX 3343 welcome_ra_4 [Give me a klum pie or I'll break everything!] // HASH_VALUE F07A8C80429A8212 -// INDEX 3345 +// INDEX 3344 welcome_ra_5 [This is lirri'a…] /* OLD VALUE : [&bbl&Seems to me I have seen a scoui running over there?] */ // HASH_VALUE 4E87A29DA445F419 -// INDEX 3346 +// INDEX 3345 welcome_ra_6 [Seems to me I have seen a scoui running over there…] /* OLD VALUE : [&bbl&Don't forget to clean with the broom for the evening.] */ // HASH_VALUE E8F6DF8DCA3294D8 -// INDEX 3347 +// INDEX 3346 welcome_ra_7 [Don't forget to clean with the broom for the evening.] /* OLD VALUE : [&bbl& Glory to the K ! Glory to the K ! Ahem, to the Khan !] */ // HASH_VALUE 2985E1F322C35C5E -// INDEX 3348 +// INDEX 3347 welcome_ra_8 [Glory to the K ! Glory to the K ! Ahem, to the Khan !] // HASH_VALUE C40F64454F41803D -// INDEX 3349 +// INDEX 3348 welcome_ra_welcome [WELCOME_RA_WELCOME !] // HASH_VALUE 496EBDD1F11D8F50 -// INDEX 3350 +// INDEX 3349 whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] // HASH_VALUE CE8BE46335B21A8A -// INDEX 3351 +// INDEX 3350 whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] // HASH_VALUE 3B4820734E6A4BC5 -// INDEX 3352 +// INDEX 3351 you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] // HASH_VALUE 0A6F00E7DAEA2ECB -// INDEX 3353 +// INDEX 3352 you_not_have_quarter_right [&CHK&You haven't the right to quarter this carcass for the moment.] diff --git a/translation/translated/phrase_en.txt b/translation/translated/phrase_en.txt index 8c88314..2a0a312 100644 --- a/translation/translated/phrase_en.txt +++ b/translation/translated/phrase_en.txt @@ -22676,21 +22676,6 @@ TEST_damagetype (damagetype d) } -/* OLD VALUE : [ - TEXT_INTRO_NEWBIE_1 (player p) - { - (p.gender = male) - text_intro_newbie_1_m [&bbl&coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] - - (p.gender = female) - text_intro_newbie_1_f [&bbl&coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] - - } - - -] */ -// Clause 0 : text changed. -// Clause 1 : text changed. /* OLD VALUE : [ TEXT_INTRO_NEWBIE_1 (player p) @@ -22705,37 +22690,56 @@ TEST_damagetype (damagetype d) ] */ -// WARNING : Hash code changed ! check translation workflow. -// HASH_VALUE 8F6970B22FA1CC3F -TEXT_INTRO_NEWBIE_1 (player p) -{ - (p.gender = male) - text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + - (p.gender = female) - text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + text_intro_newbie_1_m [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] } /* OLD VALUE : [ + TEXT_INTRO_NEWBIE_2 (player p) { (p.gender = male) - text_intro_newbie_2_m [&bbl&*Remarque l'air perplexe et reprend*\n + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] (p.gender = female) - text_intro_newbie_2_f [&bbl&*Remarque l'air perplexe et reprend*\n + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] } ] */ -// Clause 0 : text changed. -// Clause 1 : text changed. +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. /* OLD VALUE : [ + TEXT_INTRO_NEWBIE_2 (player p) { text_intro_newbie_2 [*Notice the surprise and starts again*\n @@ -22745,9 +22749,10 @@ TEXT_INTRO_NEWBIE_1 (player p) ] */ +// Parameter list changed. // Clause list changed. -// HASH_VALUE 08C3B5B68EB03DEB -TEXT_INTRO_NEWBIE_2 (player p) +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () { text_intro_newbie_2 [*Notice the surprise and starts again*\n Hello, Forgotting. My name is Uil'i, welcome.] diff --git a/translation/translated/phrase_fr.txt b/translation/translated/phrase_fr.txt index f2a0795..ac8b67f 100644 --- a/translation/translated/phrase_fr.txt +++ b/translation/translated/phrase_fr.txt @@ -25035,21 +25035,6 @@ TEST_damagetype (damagetype d) } -/* OLD VALUE : [ - TEXT_INTRO_NEWBIE_1 (player p) - { - (p.gender = male) - text_intro_newbie_1_m [&bbl&coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] - - (p.gender = female) - text_intro_newbie_1_f [&bbl&coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] - - } - - -] */ -// Clause 0 : text changed. -// Clause 1 : text changed. /* OLD VALUE : [ TEXT_INTRO_NEWBIE_1 (player p) @@ -25064,35 +25049,38 @@ TEST_damagetype (damagetype d) ] */ -// WARNING : Hash code changed ! check translation workflow. -// HASH_VALUE 8F6970B22FA1CC3F -TEXT_INTRO_NEWBIE_1 (player p) -{ - (p.gender = male) - text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] - - (p.gender = female) - text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] - -} - +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. /* OLD VALUE : [ - TEXT_INTRO_NEWBIE_2 (player p) + + + TEXT_INTRO_NEWBIE_1 (player p) { (p.gender = male) - text_intro_newbie_2_m [&bbl&*Remarque l'air perplexe et reprend*\n - Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] (p.gender = female) - text_intro_newbie_2_f [&bbl&*Remarque l'air perplexe et reprend*\n - Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] } ] */ -// Clause 0 : text changed. -// Clause 1 : text changed. +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + (self.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (self.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + /* OLD VALUE : [ TEXT_INTRO_NEWBIE_2 (player p) @@ -25109,15 +25097,37 @@ TEXT_INTRO_NEWBIE_1 (player p) ] */ -// WARNING : Hash code changed ! check translation workflow. -// HASH_VALUE 08C3B5B68EB03DEB -TEXT_INTRO_NEWBIE_2 (player p) +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () { - (p.gender = male) + (self.gender = male) text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] - (p.gender = female) + (self.gender = female) text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] diff --git a/translation/translated/phrase_wk.txt b/translation/translated/phrase_wk.txt index 8ebf7cb..7f43d85 100644 --- a/translation/translated/phrase_wk.txt +++ b/translation/translated/phrase_wk.txt @@ -23051,56 +23051,60 @@ TEST_damagetype (damagetype d) } /* OLD VALUE : [ + TEXT_INTRO_NEWBIE_1 (player p) { (p.gender = male) - text_intro_newbie_1_m [&bbl&coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] (p.gender = female) - text_intro_newbie_1_f [&bbl&coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] } ] */ -// Clause 0 : text changed. -// Clause 1 : text changed. -// HASH_VALUE 8F6970B22FA1CC3F -TEXT_INTRO_NEWBIE_1 (player p) +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () { - (p.gender = male) + (self.gender = male) text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] - (p.gender = female) + (self.gender = female) text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] } /* OLD VALUE : [ + TEXT_INTRO_NEWBIE_2 (player p) { (p.gender = male) - text_intro_newbie_2_m [&bbl&*Remarque l'air perplexe et reprend*\n + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] (p.gender = female) - text_intro_newbie_2_f [&bbl&*Remarque l'air perplexe et reprend*\n + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] } ] */ -// Clause 0 : text changed. -// Clause 1 : text changed. -// HASH_VALUE 08C3B5B68EB03DEB -TEXT_INTRO_NEWBIE_2 (player p) +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () { - (p.gender = male) + (self.gender = male) text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] - (p.gender = female) + (self.gender = female) text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] diff --git a/translation/work/phrases/nbland_missions_wk.txt b/translation/work/phrases/nbland_missions_wk.txt index 9d46820..0229744 100644 --- a/translation/work/phrases/nbland_missions_wk.txt +++ b/translation/work/phrases/nbland_missions_wk.txt @@ -73,19 +73,19 @@ NEWBIE_INTRO () newbie_intro [Parlez à Uil'i] } -TEXT_INTRO_NEWBIE_1(player p) +TEXT_INTRO_NEWBIE_1() { - (p.gender = male) + (self.gender = male) text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] - (p.gender = female) + (self.gender = female) text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] } -TEXT_INTRO_NEWBIE_2(player p) +TEXT_INTRO_NEWBIE_2() { - (p.gender = male) + (self.gender = male) text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\nBonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] - (p.gender = female) + (self.gender = female) text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\nBonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] }