Merge lirria
This commit is contained in:
commit
d8b8aa73dc
4 changed files with 379 additions and 0 deletions
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.110 $" State="modified">
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<PARENT Filename="_arma_for.creature"/>
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||||||
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<PARENT Filename="dag_attack.creature"/>
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<PARENT Filename="_chdfa1_mp.creature"/>
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||||||
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<STRUCT>
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||||||
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<STRUCT Name="Basics">
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||||||
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<ATOM Name="PlayerSkillLevel" Value="2"/>
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||||||
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<ATOM Name="NbPlayers" Value="1"/>
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||||||
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<ATOM Name="PlayerHpLevel" Value="1"/>
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||||||
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<ATOM Name="NbHitToKillPlayer" Value="15"/>
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||||||
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<STRUCT Name="Characteristics">
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||||||
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<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
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||||||
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</STRUCT>
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||||||
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<STRUCT Name="MovementSpeeds">
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||||||
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<ATOM Name="WalkSpeed" Value="2.5"/>
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||||||
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<ATOM Name="RunSpeed" Value="5"/>
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||||||
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<ATOM Name="GroupDispersion" Value="0.7"/>
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||||||
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</STRUCT>
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||||||
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<ATOM Name="life" Value="80"/>
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||||||
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<ATOM Name="AttackSpeed" Value="3"/>
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||||||
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<ATOM Name="LifeRegen" Value="0.109589041"/>
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||||||
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<ATOM Name="AttackLevel" Value="1"/>
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||||||
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<ATOM Name="DefenseLevel" Value="1"/>
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||||||
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<ATOM Name="XPLevel" Value="3"/>
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||||||
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<ATOM Name="TauntLevel" Value="0"/>
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||||||
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<ATOM Name="MeleeReachValue" Value="0"/>
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||||||
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<ATOM Name="RegionForce" Value="1"/>
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||||||
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<ATOM Name="ForceLevel" Value="1"/>
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||||||
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<ATOM Name="LocalCode" Value="1"/>
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||||||
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<ATOM Name="DodgeAsDefense" Value="true"/>
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||||||
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</STRUCT>
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||||||
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<STRUCT Name="3d data">
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||||||
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<ATOM Name="Scale" Value="1.3"/>
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||||||
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<ATOM Name="SoundFamily" Value="0"/>
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||||||
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<ATOM Name="SoundVariation" Value="0"/>
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||||||
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<ATOM Name="ForceDisplayCreatureName" Value="true"/>
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</STRUCT>
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||||||
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<STRUCT Name="Harvest">
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<STRUCT Name="MP1">
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||||||
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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||||||
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</STRUCT>
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||||||
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<STRUCT Name="MP2">
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||||||
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<ATOM Name="MinQuantity" Value="0"/>
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||||||
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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||||||
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<STRUCT Name="MP3">
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||||||
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<ATOM Name="MinQuantity" Value="0"/>
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||||||
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<ATOM Name="Quantity" Value="0"/>
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||||||
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</STRUCT>
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||||||
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<STRUCT Name="MP4">
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||||||
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<ATOM Name="MinQuantity" Value="0"/>
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||||||
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<ATOM Name="Quantity" Value="0"/>
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||||||
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</STRUCT>
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||||||
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<STRUCT Name="MP5">
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||||||
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<ATOM Name="MinQuantity" Value="0"/>
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||||||
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<ATOM Name="Quantity" Value="0"/>
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||||||
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</STRUCT>
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||||||
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<STRUCT Name="MP6">
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||||||
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<ATOM Name="MinQuantity" Value="0"/>
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||||||
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<ATOM Name="Quantity" Value="0"/>
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||||||
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</STRUCT>
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||||||
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<STRUCT Name="MP7">
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||||||
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<ATOM Name="MinQuantity" Value="0"/>
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||||||
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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||||||
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<STRUCT Name="MP8">
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||||||
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<ATOM Name="MinQuantity" Value="0"/>
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||||||
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<ATOM Name="Quantity" Value="0"/>
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||||||
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</STRUCT>
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||||||
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<STRUCT Name="MP9">
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||||||
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<ATOM Name="MinQuantity" Value="0"/>
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||||||
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<ATOM Name="Quantity" Value="0"/>
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||||||
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</STRUCT>
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||||||
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<STRUCT Name="MP10">
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||||||
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<ATOM Name="MinQuantity" Value="0"/>
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||||||
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<ATOM Name="Quantity" Value="0"/>
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||||||
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Properties">
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<ATOM Name="LootHarvestState" Value="Harvestable"/>
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<ATOM Name="XPGainCoef" Value="1"/>
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</STRUCT>
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<STRUCT Name="Combat">
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<ATOM Name="AggroRadiusNotHungry" Value="15"/>
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<ATOM Name="AggroRadiusHungry" Value="15"/>
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||||||
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<ATOM Name="AggroRadiusHunting" Value="15"/>
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||||||
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<ATOM Name="DistModulator" Value="0.2"/>
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||||||
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<ATOM Name="TargetModulator" Value="0.25"/>
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||||||
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<ATOM Name="LifeLevelModulator" Value="0.01"/>
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||||||
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<ATOM Name="CourageModulator" Value="1"/>
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||||||
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<ATOM Name="GroupCohesionModulator" Value="0.01"/>
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||||||
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<ATOM Name="AssistDist" Value="0"/>
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<ATOM Name="AggroRadiusD1" Value="100"/>
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<ATOM Name="AggroRadiusD2" Value="50"/>
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</STRUCT>
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<STRUCT Name="Protections">
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<ATOM Name="PiercingMax" Value="0"/>
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<ATOM Name="PiercingFactor" Value="0"/>
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<ATOM Name="SlashingMax" Value="0"/>
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<ATOM Name="SlashingFactor" Value="0"/>
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||||||
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<ATOM Name="BluntMax" Value="0"/>
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||||||
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<ATOM Name="BluntFactor" Value="0"/>
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||||||
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<ATOM Name="RotMax" Value="37.5"/>
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||||||
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<ATOM Name="RotFactor" Value="50"/>
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||||||
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<ATOM Name="AcidMax" Value="0"/>
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||||||
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<ATOM Name="AcidFactor" Value="0"/>
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||||||
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<ATOM Name="ColdMax" Value="0"/>
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||||||
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<ATOM Name="ColdFactor" Value="0"/>
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||||||
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<ATOM Name="FireMax" Value="0"/>
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||||||
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<ATOM Name="FireFactor" Value="0"/>
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||||||
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<ATOM Name="PoisonMax" Value="0"/>
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||||||
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<ATOM Name="PoisonFactor" Value="0"/>
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||||||
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<ATOM Name="ElectricityMax" Value="0"/>
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||||||
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<ATOM Name="ElectricityFactor" Value="0"/>
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||||||
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<ATOM Name="ShockMax" Value="0"/>
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||||||
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<ATOM Name="ShockFactor" Value="0"/>
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</STRUCT>
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<STRUCT Name="Resists">
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<ATOM Name="Fear" Value="5"/>
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<ATOM Name="Sleep" Value="5"/>
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<ATOM Name="Stun" Value="5"/>
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||||||
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<ATOM Name="Root" Value="5"/>
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<ATOM Name="Blind" Value="5"/>
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||||||
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<ATOM Name="Snare" Value="5"/>
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||||||
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<ATOM Name="Slow" Value="5"/>
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||||||
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<ATOM Name="Acid" Value="5"/>
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||||||
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<ATOM Name="Cold" Value="5"/>
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||||||
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<ATOM Name="Electricity" Value="5"/>
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||||||
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<ATOM Name="Fire" Value="5"/>
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<ATOM Name="Poison" Value="0"/>
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<ATOM Name="Rot" Value="5"/>
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</STRUCT>
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<STRUCT Name="Damage Shield">
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<ATOM Name="Damage" Value="0"/>
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<ATOM Name="Drained HP" Value="0"/>
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</STRUCT>
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<ATOM Name="category" Value="H"/>
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<ATOM Name="race_code" Value="D"/>
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<ATOM Name="group_assist" Value="hd"/>
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<ATOM Name="creature_level" Value="0.5"/>
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<ATOM Name="group_id" Value="HD"/>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1
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Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1
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Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1
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Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1
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Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100
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Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50
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Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15</LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.4 $" State="modified">
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<PARENT Filename="_arma.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="Ecosystem" Value="Forest"/>
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<STRUCT Name="Scores">
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||||||
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<ATOM Name="HitPoints" Value="default"/>
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||||||
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<ATOM Name="Stamina" Value="default"/>
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</STRUCT>
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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||||||
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<STRUCT/>
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||||||
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<STRUCT/>
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||||||
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<COMMENTS>Converted from old format</COMMENTS>
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<LOG>Fri May 17 15:23:09 2002 (corvazier) File converted from old format
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Thu Jun 20 10:19:46 2002 (gatto) .3d data.Equipment[0].Texture = Jungle/High Quality/Old
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Tue Jul 09 11:59:54 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
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Mon Sep 30 11:06:26 2002 (favre) .Basics.Ecosystem = Forest
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Wed Oct 09 11:16:31 2002 (favre) .Loot.loot1 =
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Fri Oct 24 17:31:37 2003 (monnerot) .Harvest.MP3.AssociatedItem =
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Tue Dec 20 17:45:43 2005 (gueney) Form Parents =
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Thu Jan 05 15:05:07 2006 (gueney) Form Parents = </LOG>
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</FORM>
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@ -0,0 +1,141 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.45 $" State="modified">
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<PARENT Filename="_formuli.creature"/>
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<PARENT Filename="_ai_herbivore_craintif.creature"/>
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<PARENT Filename="_medium_slashing_armor_set.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="Race" Value="arma"/>
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<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
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<ATOM Name="Size" Value="medium"/>
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<ATOM Name="Profile" Value="caster healer"/>
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<STRUCT Name="Scores">
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<ATOM Name="HitPoints" Value="very low"/>
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<ATOM Name="Sap" Value="default"/>
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<ATOM Name="Stamina" Value="very low"/>
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</STRUCT>
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Item" Value="arma_chest.item"/>
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</STRUCT>
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<STRUCT Name="Legs">
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<ATOM Name="Item" Value="medium_slashing_legs.item"/>
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</STRUCT>
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<STRUCT Name="Arms">
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<ATOM Name="Item" Value="medium_slashing_arms.item"/>
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</STRUCT>
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<STRUCT Name="Hands">
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<ATOM Name="Item" Value="medium_slashing_hands.item"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="medium_slashing_feet.item"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Item" Value="medium_slashing_head.item"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="MovementSpeeds">
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<ATOM Name="WalkSpeed" Value=""3d data.Scale"*1.1"/>
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<ATOM Name="RunSpeed" Value=""3d data.Scale"*3.536918"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="Skel" Value="TR_MO_arma.skel"/>
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<ATOM Name="AnimSetBaseName" Value="arma"/>
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<ATOM Name="LodCharacterName" Value="TR_MO_arma_LOD"/>
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<ATOM Name="LodCharacterDistance" Value="50.0"/>
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<ATOM Name="NamePosZLow" Value="0.5"/>
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<ATOM Name="NamePosZNormal" Value="0.7"/>
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</STRUCT>
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<STRUCT Name="Harvest">
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<STRUCT Name="MP1">
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<ATOM Name="Name" Value="dag meat"/>
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</STRUCT>
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<STRUCT Name="MP2">
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<ATOM Name="Name" Value="dag canines"/>
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</STRUCT>
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<STRUCT Name="MP3">
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<ATOM Name="Name" Value="dag tongue"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="CollisionRadius" Value="0.32"/>
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</STRUCT>
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<ATOM Name="attack_list1" Value="dag.attack_list"/>
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</STRUCT>
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<STRUCT/>
|
||||||
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<STRUCT/>
|
||||||
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<STRUCT/>
|
||||||
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<STRUCT/>
|
||||||
|
<COMMENTS>Converted from old format</COMMENTS>
|
||||||
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<LOG>Fri May 17 15:22:27 2002 (corvazier) File converted from old format
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||||||
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Wed Jun 19 17:04:21 2002 (gatto) .3d data.AnimSetBaseName = dag
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Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Shape = tr_mo_dag.shape
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Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Texture = Default
|
||||||
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Wed Jun 19 17:04:21 2002 (gatto) .3d data.Skel = TR_Mo_familier.skel
|
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Wed Jun 19 17:04:21 2002 (gatto) formName Resized = 1
|
||||||
|
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetCombat = dag_Combat.animation_set
|
||||||
|
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetNormal = dag_normal.animation_set
|
||||||
|
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetPursuit = dag_Poursuite.animation_set
|
||||||
|
Thu Jun 27 13:59:19 2002 (mauduit) .3d data.Skel = TR_Mo_dag.skel
|
||||||
|
Thu Jun 27 17:44:19 2002 (mauduit) Form Parents =
|
||||||
|
Tue Jul 09 11:43:19 2002 (mauduit) .3d data.AnimSetBaseName = dag
|
||||||
|
Tue Jul 09 11:43:19 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_dag.shape
|
||||||
|
Mon Jul 22 19:31:28 2002 (gomes) .3d data.Skel = TR_MO_dag.skel
|
||||||
|
Tue Jul 23 15:03:48 2002 (receveur) Form Parents =
|
||||||
|
Tue Jul 23 17:07:05 2002 (receveur) formName Pasted =
|
||||||
|
Wed Jul 24 10:43:05 2002 (receveur) .AI.Fame[8].Weight = 600
|
||||||
|
Wed Jul 24 10:43:05 2002 (receveur) formName Pasted =
|
||||||
|
Wed Jul 24 11:52:05 2002 (receveur) .Basics.Size = small
|
||||||
|
Wed Jul 24 16:40:39 2002 (miller) Form Parents =
|
||||||
|
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[0].Weight = 40
|
||||||
|
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[1].Weight = 60
|
||||||
|
Thu Jul 25 18:27:40 2002 (receveur) formName Pasted =
|
||||||
|
Thu Jul 25 19:07:14 2002 (receveur) .Basics.DamageLocalisationTable = quadruped
|
||||||
|
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Profile = melee warrior
|
||||||
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Thu Jul 25 19:07:14 2002 (receveur) .Basics.Race = dag
|
||||||
|
Thu Jul 25 20:41:30 2002 (receveur) .Basics.CharacterName = dag
|
||||||
|
|
||||||
|
Thu Aug 22 12:13:16 2002 (receveur) .Basics.Equipment.Sheath0RightHand.Item = light_piercing_creature_melee_weapon_lvl_01.item
|
||||||
|
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.HitPoints = very low
|
||||||
|
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Sap = default
|
||||||
|
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Stamina = very low
|
||||||
|
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player
|
||||||
|
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Name = _IA_player.player
|
||||||
|
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Weight = -100.0
|
||||||
|
Mon Sep 02 15:01:40 2002 (receveur) formName Resized = 38
|
||||||
|
Fri Sep 20 16:01:11 2002 (receveur) Form Parents =
|
||||||
|
Fri Sep 20 16:33:17 2002 (receveur) .AI = _ai_model_creature.dfn
|
||||||
|
Fri Sep 20 16:33:24 2002 (receveur) .AI.Fame.Dag .Weight = 600
|
||||||
|
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.AssociatedItem = dag_meat_lvl_01.item
|
||||||
|
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.Name = dag meat
|
||||||
|
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.AssociatedItem = dag_canines_lvl_01.item
|
||||||
|
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.Name = dag canines
|
||||||
|
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_dag_tongue_lvl_01.item
|
||||||
|
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.Name = dag tongue
|
||||||
|
Wed Sep 25 15:27:25 2002 (favre) Form Parents =
|
||||||
|
Wed Sep 25 15:42:57 2002 (favre) .Basics.Equipment.Body.Item = dag_light_slashing_chest_lvl_01.item
|
||||||
|
Fri Oct 25 14:42:44 2002 (receveur) .Basics.Profile =
|
||||||
|
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.AnimSetBaseName = jungler
|
||||||
|
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.LodCharacterName = TR_MO_jungler_LOD
|
||||||
|
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.Skel = TR_MO_jungler.skel
|
||||||
|
Tue Dec 10 10:50:22 2002 (mauduit) .3d data.LodCharacterDistance = 50.0
|
||||||
|
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.AnimSetBaseName = regus
|
||||||
|
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.LodCharacterName = TR_MO_regus_LOD
|
||||||
|
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.Skel = TR_MO_Regus.skel
|
||||||
|
Tue Dec 10 10:55:38 2002 (mauduit) .Basics.Equipment.Body.Item = regus_light_piercing_chest.item
|
||||||
|
Wed Feb 05 18:15:30 2003 (receveur) .Basics.Species = dag
|
||||||
|
Fri Mar 28 11:32:05 2003 (favre) .Basics.CharacterName =
|
||||||
|
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.AnimSetBaseName = dag
|
||||||
|
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.LodCharacterName = TR_MO_dag_LOD
|
||||||
|
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.Skel = TR_MO_Dag.skel
|
||||||
|
Wed Apr 23 10:34:24 2003 (mauduit) .Basics.Equipment.Body.Item = dag_light_slashing_chest.item
|
||||||
|
Wed Jun 04 14:52:21 2003 (receveur) Form Parents =
|
||||||
|
Tue Sep 23 16:58:23 2003 (ledorze) Form Parents =
|
||||||
|
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP1.AssociatedItem =
|
||||||
|
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP2.AssociatedItem =
|
||||||
|
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP3.AssociatedItem =
|
||||||
|
Fri Feb 20 14:05:21 2004 (ledorze) .Collision.CollisionRadius = 0.32
|
||||||
|
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZLow = 0.5
|
||||||
|
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZNormal = 0.7</LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,51 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.3 $" State="modified">
|
||||||
|
<PARENT Filename="_creature_armor.item"/>
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="basics">
|
||||||
|
<STRUCT Name="EquipmentInfo">
|
||||||
|
<ARRAY Name="EquipmentSlots">
|
||||||
|
<ATOM Name="chest" Value="Chest"/>
|
||||||
|
</ARRAY>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="armor">
|
||||||
|
<ATOM Name="Armor category" Value="medium"/>
|
||||||
|
<ARRAY Name="protection type">
|
||||||
|
<ATOM Name="slashing" Value="Slashing"/>
|
||||||
|
</ARRAY>
|
||||||
|
<ATOM Name="protection" Value="medium"/>
|
||||||
|
<ATOM Name="max protection" Value="medium"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="3d">
|
||||||
|
<ATOM Name="shape" Value="TR_MO_arma.shape"/>
|
||||||
|
<ATOM Name="shape_female" Value="TR_MO_arma.shape"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="faber">
|
||||||
|
<STRUCT Name="Create">
|
||||||
|
<ATOM Name="Cost" Value="HP Default"/>
|
||||||
|
<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
|
||||||
|
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
|
||||||
|
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
|
||||||
|
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
|
||||||
|
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
|
||||||
|
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
|
||||||
|
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
|
||||||
|
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
|
||||||
|
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
|
||||||
|
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
|
||||||
|
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
|
||||||
|
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
|
||||||
|
Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
|
||||||
|
Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
|
||||||
|
Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
|
||||||
|
Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
|
||||||
|
</FORM>
|
Loading…
Reference in a new issue