correction du bug de remplissage du log (modif anim clapclap)

This commit is contained in:
deed 2016-10-16 21:29:41 +02:00
parent f11ca15789
commit d86a612075
10 changed files with 252 additions and 609 deletions

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@ -1,26 +1,10 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_pet.animset_mode"/> <PARENT Filename="_creatures.animset_mode"/>
<STRUCT> <STRUCT/>
<STRUCT Name="swim"> <STRUCT/>
<ATOM Name="__" Value="true"/> <STRUCT/>
</STRUCT> <STRUCT/>
<STRUCT Name="swim_death"> <STRUCT/>
<ATOM Name="__" Value="true"/> <LOG></LOG>
</STRUCT> </FORM>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jan 15 20:46:08 2016 (g) .swim.__ = true
Sat Jan 16 02:47:21 2016 (g) .alert.__ = false
Sat Jan 16 02:47:21 2016 (g) .combat.__ = false
Sat Jan 16 02:47:21 2016 (g) .death.__ = false
Sat Jan 16 02:47:21 2016 (g) .default.__ = false
Sat Jan 16 02:47:21 2016 (g) .eat.__ = false
Sat Jan 16 02:47:21 2016 (g) .hungry.__ = false
Sat Jan 16 02:47:21 2016 (g) .rest.__ = false
Sat Jan 16 02:47:21 2016 (g) .swim_death.__ = true
Thu Mar 31 22:48:01 2016 (g) .swim_death.__ = true</LOG>
</FORM>

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@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/> <PARENT Filename="clapclap_default__.animation_set"/>
<STRUCT> <STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>

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@ -1,11 +1,123 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/> <PARENT Filename="_combat.animation_set"/>
<STRUCT> <STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_intimidation.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_attaque_1.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG> <LOG></LOG>
</FORM> </FORM>

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@ -1,7 +1,15 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/> <PARENT Filename="_death__.animation_set"/>
<STRUCT> <STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_mort_cycle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_mort_cycle.anim"/>
</STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>

View file

@ -1,206 +1,113 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT> <PARENT Filename="_default.animation_set"/>
<STRUCT Name="idle"> <STRUCT>
<ARRAY Name="animations"> <STRUCT Name="idle">
<STRUCT> <ARRAY Name="animations">
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/> <STRUCT>
</STRUCT> <ATOM Name="filename" Value="TR_MO_Clapclap_idle.anim"/>
<STRUCT> </STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/> </ARRAY>
</STRUCT> <ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_idle.anim"/>
<STRUCT> </STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/> <STRUCT Name="walk">
</STRUCT> <ARRAY Name="animations">
<STRUCT> <STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/> <ATOM Name="filename" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT> </STRUCT>
<STRUCT> </ARRAY>
<ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/> <ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT> </STRUCT>
<STRUCT> <STRUCT Name="run">
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/> <ARRAY Name="animations">
</STRUCT> <STRUCT>
<STRUCT> <ATOM Name="filename" Value="TR_MO_Clapclap_nage.anim"/>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/> </STRUCT>
</STRUCT> </ARRAY>
</ARRAY> <ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_nage.anim"/>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/> </STRUCT>
</STRUCT> <STRUCT Name="turn_left">
<STRUCT Name="walk"> <ARRAY Name="animations">
<ARRAY Name="animations"> <STRUCT>
<STRUCT> <ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> </STRUCT>
<ATOM Name="next1" Value="-1"/> </ARRAY>
<ATOM Name="next1 weight" Value="1"/> </STRUCT>
<ATOM Name="next2" Value="-1"/> <STRUCT Name="turn_right">
</STRUCT> <ARRAY Name="animations">
<STRUCT> <STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/> <ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
<ATOM Name="next1" Value="-1"/> </STRUCT>
<ATOM Name="next1 weight" Value="1"/> </ARRAY>
<ATOM Name="next2" Value="-1"/> </STRUCT>
</STRUCT> <STRUCT Name="turn_left_to_walk">
<STRUCT> <ARRAY Name="animations">
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> <STRUCT>
</STRUCT> <ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
<STRUCT> </STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> </ARRAY>
</STRUCT> </STRUCT>
<STRUCT> <STRUCT Name="turn_right_to_walk">
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> <ARRAY Name="animations">
</STRUCT> <STRUCT>
<STRUCT> <ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> </STRUCT>
</STRUCT> </ARRAY>
<STRUCT> </STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> <STRUCT Name="turn_left_to_backward">
</STRUCT> <ARRAY Name="animations">
<STRUCT> <STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> <ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
</STRUCT> </STRUCT>
<STRUCT> </ARRAY>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> </STRUCT>
</STRUCT> <STRUCT Name="turn_right_to_backward">
</ARRAY> <ARRAY Name="animations">
</STRUCT> <STRUCT>
<STRUCT Name="backward"> <ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
<ARRAY Name="animations"> </STRUCT>
<STRUCT> </ARRAY>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/> </STRUCT>
</STRUCT> <STRUCT Name="impact">
</ARRAY> <ARRAY Name="animations">
</STRUCT> <STRUCT>
<STRUCT Name="turn_left"> <ATOM Name="filename" Value="TR_MO_Clapclap_impact.anim"/>
<ARRAY Name="animations"> </STRUCT>
<STRUCT> </ARRAY>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/> </STRUCT>
</STRUCT> <STRUCT Name="stun_begin">
<STRUCT> <ARRAY Name="animations">
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/> <STRUCT>
</STRUCT> <ATOM Name="filename" Value="TR_MO_Clapclap_stun_init.anim"/>
<STRUCT> </STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/> </ARRAY>
</STRUCT> </STRUCT>
</ARRAY> <STRUCT Name="stun_loop">
</STRUCT> <ARRAY Name="animations">
<STRUCT Name="turn_right"> <STRUCT>
<ARRAY Name="animations"> <ATOM Name="filename" Value="TR_MO_Clapclap_stun_loop.anim"/>
<STRUCT> </STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/> </ARRAY>
</STRUCT> </STRUCT>
<STRUCT> <STRUCT Name="stun_end">
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/> <ARRAY Name="animations">
</STRUCT> <STRUCT>
</ARRAY> <ATOM Name="filename" Value="TR_MO_Clapclap_stun_end.anim"/>
</STRUCT> </STRUCT>
<STRUCT Name="turn_left_to_walk"> </ARRAY>
<ARRAY Name="animations"> </STRUCT>
<STRUCT> <STRUCT Name="death_mode">
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/> <ARRAY Name="animations">
</STRUCT> <STRUCT>
<STRUCT> <ATOM Name="filename" Value="TR_MO_Clapclap_mort.anim"/>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/> </STRUCT>
</STRUCT> </ARRAY>
</ARRAY> </STRUCT>
</STRUCT> </STRUCT>
<STRUCT Name="turn_right_to_walk"> <STRUCT/>
<ARRAY Name="animations"> <STRUCT/>
<STRUCT> <STRUCT/>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/> <STRUCT/>
</STRUCT> <COMMENTS></COMMENTS>
<STRUCT> <LOG></LOG>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/> </FORM>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/> <PARENT Filename="clapclap_default__.animation_set"/>
<STRUCT> <STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>

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@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/> <PARENT Filename="clapclap_default__.animation_set"/>
<STRUCT> <STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>

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@ -1,180 +1,7 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_default__.animation_set"/>
<STRUCT> <STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
<ATOM Name="next1" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next4" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="5"/>
<ATOM Name="next2" Value="4"/>
<ATOM Name="next3" Value="3"/>
<ATOM Name="next3 weight" Value="3"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>

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@ -1,202 +1,7 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_default__.animation_set"/>
<STRUCT> <STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
<ATOM Name="next1" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="2"/>
<ATOM Name="next5" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="7"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="5"/>
<ATOM Name="next2" Value="4"/>
<ATOM Name="next3" Value="3"/>
<ATOM Name="next3 weight" Value="3"/>
<ATOM Name="next4" Value="4"/>
<ATOM Name="next4 weight" Value="0"/>
<ATOM Name="next5" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="7"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="3"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>

View file

@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/> <PARENT Filename="clapclap_death__.animation_set"/>
<STRUCT> <STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>