correction du bug de remplissage du log (modif anim clapclap)
This commit is contained in:
parent
f11ca15789
commit
d86a612075
10 changed files with 252 additions and 609 deletions
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@ -1,26 +1,10 @@
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="_pet.animset_mode"/>
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<PARENT Filename="_creatures.animset_mode"/>
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<STRUCT>
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<STRUCT Name="swim">
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<ATOM Name="__" Value="true"/>
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</STRUCT>
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<STRUCT Name="swim_death">
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<ATOM Name="__" Value="true"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Fri Jan 15 20:46:08 2016 (g) .swim.__ = true
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<STRUCT/>
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Sat Jan 16 02:47:21 2016 (g) .alert.__ = false
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<LOG></LOG>
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Sat Jan 16 02:47:21 2016 (g) .combat.__ = false
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Sat Jan 16 02:47:21 2016 (g) .death.__ = false
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Sat Jan 16 02:47:21 2016 (g) .default.__ = false
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Sat Jan 16 02:47:21 2016 (g) .eat.__ = false
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Sat Jan 16 02:47:21 2016 (g) .hungry.__ = false
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Sat Jan 16 02:47:21 2016 (g) .rest.__ = false
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Sat Jan 16 02:47:21 2016 (g) .swim_death.__ = true
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Thu Mar 31 22:48:01 2016 (g) .swim_death.__ = true</LOG>
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</FORM>
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</FORM>
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@ -1,6 +1,6 @@
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_swim__.animation_set"/>
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<PARENT Filename="clapclap_default__.animation_set"/>
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<STRUCT>
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<STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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@ -1,11 +1,123 @@
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<PARENT Filename="clapclap_swim__.animation_set"/>
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<PARENT Filename="_combat.animation_set"/>
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<STRUCT>
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_idle.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_intimidation.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_idle.anim"/>
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</STRUCT>
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<STRUCT Name="walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_nage.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT Name="run">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_nage.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT Name="turn_left">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="impact">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_impact.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_begin">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_stun_init.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_loop">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_stun_loop.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_end">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_stun_end.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="attack1">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_attaque_1.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="death_mode">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_mort.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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<LOG></LOG>
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</FORM>
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</FORM>
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@ -1,7 +1,15 @@
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="clapclap_swim__.animation_set"/>
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<PARENT Filename="_death__.animation_set"/>
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<STRUCT>
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="TR_MO_Clapclap_mort_cycle.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_mort_cycle.anim"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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@ -1,206 +1,113 @@
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<PARENT Filename="_default.animation_set"/>
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<STRUCT>
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<STRUCT>
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<STRUCT Name="idle">
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<ARRAY Name="animations">
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<STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
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<ATOM Name="filename" Value="TR_MO_Clapclap_idle.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
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</STRUCT>
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</STRUCT>
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</ARRAY>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
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<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_idle.anim"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="walk">
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<STRUCT Name="walk">
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<ARRAY Name="animations">
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<ARRAY Name="animations">
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<STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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<ATOM Name="filename" Value="TR_MO_Clapclap_nage.anim"/>
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<ATOM Name="next1" Value="-1"/>
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<ATOM Name="next1 weight" Value="1"/>
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<ATOM Name="next2" Value="-1"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
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<ATOM Name="next1" Value="-1"/>
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<ATOM Name="next1 weight" Value="1"/>
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<ATOM Name="next2" Value="-1"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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</STRUCT>
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</ARRAY>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_nage.anim"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="backward">
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<STRUCT Name="run">
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<ARRAY Name="animations">
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<ARRAY Name="animations">
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<STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
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<ATOM Name="filename" Value="TR_MO_Clapclap_nage.anim"/>
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</STRUCT>
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</STRUCT>
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</ARRAY>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_nage.anim"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="turn_left">
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<STRUCT Name="turn_left">
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<ARRAY Name="animations">
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<ARRAY Name="animations">
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<STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</STRUCT>
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</ARRAY>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="turn_right">
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<STRUCT Name="turn_right">
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<ARRAY Name="animations">
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<ARRAY Name="animations">
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<STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</STRUCT>
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</ARRAY>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="turn_left_to_walk">
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<STRUCT Name="turn_left_to_walk">
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<ARRAY Name="animations">
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<ARRAY Name="animations">
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<STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</STRUCT>
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</ARRAY>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="turn_right_to_walk">
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<STRUCT Name="turn_right_to_walk">
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<ARRAY Name="animations">
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<ARRAY Name="animations">
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<STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</STRUCT>
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</ARRAY>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="turn_left_to_backward">
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<STRUCT Name="turn_left_to_backward">
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<ARRAY Name="animations">
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<ARRAY Name="animations">
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<STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</STRUCT>
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</ARRAY>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="turn_right_to_backward">
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<STRUCT Name="turn_right_to_backward">
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<ARRAY Name="animations">
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<ARRAY Name="animations">
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<STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="strafe_right">
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<ARRAY Name="animations">
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<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
|
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</ARRAY>
|
</ARRAY>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="impact">
|
<STRUCT Name="impact">
|
||||||
<ARRAY Name="animations">
|
<ARRAY Name="animations">
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
|
<ATOM Name="filename" Value="TR_MO_Clapclap_impact.anim"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</ARRAY>
|
</ARRAY>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="stun_begin">
|
<STRUCT Name="stun_begin">
|
||||||
<ARRAY Name="animations">
|
<ARRAY Name="animations">
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
|
<ATOM Name="filename" Value="TR_MO_Clapclap_stun_init.anim"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</ARRAY>
|
</ARRAY>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="stun_loop">
|
<STRUCT Name="stun_loop">
|
||||||
<ARRAY Name="animations">
|
<ARRAY Name="animations">
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
|
<ATOM Name="filename" Value="TR_MO_Clapclap_stun_loop.anim"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</ARRAY>
|
</ARRAY>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="stun_end">
|
<STRUCT Name="stun_end">
|
||||||
<ARRAY Name="animations">
|
<ARRAY Name="animations">
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
|
<ATOM Name="filename" Value="TR_MO_Clapclap_stun_end.anim"/>
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="attack1">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="attack2">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
|
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</ARRAY>
|
</ARRAY>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT Name="death_mode">
|
<STRUCT Name="death_mode">
|
||||||
<ARRAY Name="animations">
|
<ARRAY Name="animations">
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
|
<ATOM Name="filename" Value="TR_MO_Clapclap_mort.anim"/>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</ARRAY>
|
</ARRAY>
|
||||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
|
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
|
<COMMENTS></COMMENTS>
|
||||||
<LOG></LOG>
|
<LOG></LOG>
|
||||||
</FORM>
|
</FORM>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||||
<PARENT Filename="clapclap_swim__.animation_set"/>
|
<PARENT Filename="clapclap_default__.animation_set"/>
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||||
<PARENT Filename="clapclap_swim__.animation_set"/>
|
<PARENT Filename="clapclap_default__.animation_set"/>
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
|
|
|
@ -1,180 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||||
|
<PARENT Filename="clapclap_default__.animation_set"/>
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<STRUCT Name="idle">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
|
|
||||||
<ATOM Name="next1" Value="1"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
|
|
||||||
<ATOM Name="next1" Value="0"/>
|
|
||||||
<ATOM Name="next1 weight" Value="2"/>
|
|
||||||
<ATOM Name="next2" Value="1"/>
|
|
||||||
<ATOM Name="next2 weight" Value="5"/>
|
|
||||||
<ATOM Name="next3" Value="2"/>
|
|
||||||
<ATOM Name="next4" Value="3"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
|
|
||||||
<ATOM Name="next1" Value="1"/>
|
|
||||||
<ATOM Name="next1 weight" Value="5"/>
|
|
||||||
<ATOM Name="next2" Value="4"/>
|
|
||||||
<ATOM Name="next3" Value="3"/>
|
|
||||||
<ATOM Name="next3 weight" Value="3"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="walk">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
|
|
||||||
<ATOM Name="next1" Value="0"/>
|
|
||||||
<ATOM Name="next1 weight" Value="10"/>
|
|
||||||
<ATOM Name="next2" Value="1"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
|
|
||||||
<ATOM Name="next1" Value="0"/>
|
|
||||||
<ATOM Name="next1 weight" Value="10"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="backward">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="turn_left">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="turn_right">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="turn_left_to_walk">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="turn_right_to_walk">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="turn_left_to_backward">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="turn_right_to_backward">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="strafe_right">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="impact">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="stun_begin">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="stun_loop">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="stun_end">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="attack1">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="attack2">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="death_mode">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
|
|
|
@ -1,202 +1,7 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||||
|
<PARENT Filename="clapclap_default__.animation_set"/>
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
<STRUCT Name="idle">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
|
|
||||||
<ATOM Name="next1" Value="1"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
|
|
||||||
<ATOM Name="next1" Value="0"/>
|
|
||||||
<ATOM Name="next1 weight" Value="2"/>
|
|
||||||
<ATOM Name="next2" Value="1"/>
|
|
||||||
<ATOM Name="next2 weight" Value="5"/>
|
|
||||||
<ATOM Name="next3" Value="2"/>
|
|
||||||
<ATOM Name="next4" Value="3"/>
|
|
||||||
<ATOM Name="next4 weight" Value="2"/>
|
|
||||||
<ATOM Name="next5" Value="4"/>
|
|
||||||
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
|
|
||||||
<ATOM Name="next1" Value="1"/>
|
|
||||||
<ATOM Name="next1 weight" Value="7"/>
|
|
||||||
<ATOM Name="next2" Value="3"/>
|
|
||||||
<ATOM Name="next2 weight" Value="3"/>
|
|
||||||
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
|
|
||||||
<ATOM Name="next1" Value="1"/>
|
|
||||||
<ATOM Name="next1 weight" Value="5"/>
|
|
||||||
<ATOM Name="next2" Value="4"/>
|
|
||||||
<ATOM Name="next3" Value="3"/>
|
|
||||||
<ATOM Name="next3 weight" Value="3"/>
|
|
||||||
<ATOM Name="next4" Value="4"/>
|
|
||||||
<ATOM Name="next4 weight" Value="0"/>
|
|
||||||
<ATOM Name="next5" Value="3"/>
|
|
||||||
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/>
|
|
||||||
<ATOM Name="next1" Value="1"/>
|
|
||||||
<ATOM Name="next1 weight" Value="7"/>
|
|
||||||
<ATOM Name="next2" Value="3"/>
|
|
||||||
<ATOM Name="next2 weight" Value="3"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="walk">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
|
|
||||||
<ATOM Name="next1" Value="0"/>
|
|
||||||
<ATOM Name="next1 weight" Value="10"/>
|
|
||||||
<ATOM Name="next2" Value="1"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
|
|
||||||
<ATOM Name="next1" Value="0"/>
|
|
||||||
<ATOM Name="next1 weight" Value="10"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="backward">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="turn_left">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="turn_right">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="turn_left_to_walk">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="turn_right_to_walk">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="turn_left_to_backward">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="turn_right_to_backward">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="strafe_right">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="impact">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="stun_begin">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="stun_loop">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="stun_end">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="attack1">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="attack2">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
</STRUCT>
|
|
||||||
<STRUCT Name="death_mode">
|
|
||||||
<ARRAY Name="animations">
|
|
||||||
<STRUCT>
|
|
||||||
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</ARRAY>
|
|
||||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
|
|
||||||
</STRUCT>
|
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<?xml version="1.0"?>
|
<?xml version="1.0"?>
|
||||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||||
<PARENT Filename="clapclap_swim__.animation_set"/>
|
<PARENT Filename="clapclap_death__.animation_set"/>
|
||||||
<STRUCT>
|
<STRUCT>
|
||||||
</STRUCT>
|
</STRUCT>
|
||||||
<STRUCT/>
|
<STRUCT/>
|
||||||
|
|
Loading…
Reference in a new issue