correction erreur dans la compilation visual_slot.tab et ajout/correction de bricks

This commit is contained in:
deed 2016-10-13 15:38:44 +02:00
parent cd84898099
commit d369012830
64 changed files with 611 additions and 844 deletions

View file

@ -1,8 +1,10 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.64 $" State="modified">
<PARENT Filename="_armamonte_for.creature"/>
<PARENT Filename="dag_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="First Name" Value="forest mektoub mount"/>
<ATOM Name="PlayerSkillLevel" Value="22"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerChaScore1Level" Value="22"/>
@ -15,7 +17,7 @@
<ATOM Name="RunSpeed" Value="8"/>
<ATOM Name="GroupDispersion" Value="0.6"/>
</STRUCT>
<ATOM Name="ChaScore1" Value="12540"/>
<ATOM Name="ChaScore1" Value="1000"/>
<ATOM Name="AttackSpeed" Value="3.5"/>
<ATOM Name="ChaScore1Regen" Value="18.361657459"/>
<ATOM Name="AttackLevel" Value="183"/>
@ -78,8 +80,10 @@
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
<ATOM Name="Mountable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Harvestable"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
@ -93,17 +97,17 @@
<ATOM Name="AssistDist" Value="0"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="1372.5"/>
<ATOM Name="PiercingMax" Value="100"/>
<ATOM Name="PiercingFactor" Value="50"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="1372.5"/>
<ATOM Name="RotMax" Value="100"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="1372.5"/>
<ATOM Name="ColdMax" Value="100"/>
<ATOM Name="ColdFactor" Value="75"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
@ -115,19 +119,19 @@
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="200"/>
<ATOM Name="Sleep" Value="200"/>
<ATOM Name="Stun" Value="200"/>
<ATOM Name="Root" Value="200"/>
<ATOM Name="Blind" Value="200"/>
<ATOM Name="Snare" Value="30000"/>
<ATOM Name="Slow" Value="30000"/>
<ATOM Name="Acid" Value="200"/>
<ATOM Name="Cold" Value="200"/>
<ATOM Name="Electricity" Value="200"/>
<ATOM Name="Fire" Value="200"/>
<ATOM Name="Poison" Value="200"/>
<ATOM Name="Rot" Value="200"/>
<ATOM Name="Fear" Value="100"/>
<ATOM Name="Sleep" Value="100"/>
<ATOM Name="Stun" Value="100"/>
<ATOM Name="Root" Value="100"/>
<ATOM Name="Blind" Value="100"/>
<ATOM Name="Snare" Value="100"/>
<ATOM Name="Slow" Value="100"/>
<ATOM Name="Acid" Value="100"/>
<ATOM Name="Cold" Value="100"/>
<ATOM Name="Electricity" Value="100"/>
<ATOM Name="Fire" Value="100"/>
<ATOM Name="Poison" Value="100"/>
<ATOM Name="Rot" Value="100"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="10"/>
@ -138,14 +142,8 @@
<ATOM Name="creature_level" Value="18.3"/>
<ATOM Name="group_id" Value="HA"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="true"/>
<ATOM Name="Mountable" Value="true"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -1,188 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/>
<ATOM Name="NbPlayers" Value="2"/>
<ATOM Name="PlayerHpLevel" Value="2"/>
<ATOM Name="NbHitToKillPlayer" Value="5.376"/>
<ATOM Name="Race" Value="mektoub mount"/>
<ATOM Name="First Name" Value="lake sagass mount"/>
<ATOM Name="Ecosystem" Value="Lacustre"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00125"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.1"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.536918"/>
<ATOM Name="GroupDispersion" Value="0.85"/>
</STRUCT>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="high"/>
<ATOM Name="Sap" Value="default"/>
<ATOM Name="Stamina" Value="high"/>
</STRUCT>
<ATOM Name="life" Value="716.4"/>
<ATOM Name="AttackSpeed" Value="2.5"/>
<ATOM Name="LifeRegen" Value="1.822900763"/>
<ATOM Name="AttackLevel" Value="33"/>
<ATOM Name="DefenseLevel" Value="33"/>
<ATOM Name="XPLevel" Value="33"/>
<ATOM Name="TauntLevel" Value="10"/>
<ATOM Name="MeleeReachValue" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="3"/>
<ATOM Name="LocalCode" Value="2"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="sagassmonte_chest.item"/>
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="medium_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="medium_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="medium_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="medium_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="medium_slashing_head.item"/>
</STRUCT>
<STRUCT Name="Sheath0RightHand">
<ATOM Name="Item" Value="medium_slashing_creature_melee_weapon.item"/>
</STRUCT>
<STRUCT Name="Sheath1RightHand">
<ATOM Name="Item" Value="heavy_blunt_creature_melee_weapon.item"/>
</STRUCT>
</STRUCT>
<ATOM Name="type" Value="pet"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="0.95"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="1"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
<ATOM Name="Skel" Value="TR_MO_sagass_selle.skel"/>
<ATOM Name="AnimSetBaseName" Value="sagass_selle"/>
<ATOM Name="LodCharacterName" Value="TR_MO_sagass_LOD"/>
<ATOM Name="LodCharacterDistance" Value="50.0"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
<ATOM Name="Shadow Size 0" Value="2.0"/>
<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
<ATOM Name="Shadow Size 1" Value="2.0"/>
<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
<ATOM Name="Shadow Size 2" Value="2.0"/>
<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
<ATOM Name="Shadow Size 3" Value="2.0"/>
<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
<ATOM Name="Shadow Size 4" Value="2.0"/>
<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
<ATOM Name="Shadow Size 5" Value="3.0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="mektoub packer meat"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_meat.item"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="mektoub packer claws"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_claws.item"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="mektoub packer trunk"/>
<ATOM Name="AssociatedItem" Value="forest_mektoub_packer_trunk.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="1.13"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
<ATOM Name="Mountable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1.5"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="steed_inventory.sitem"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="5"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="247.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="33"/>
<ATOM Name="Sleep" Value="33"/>
<ATOM Name="Stun" Value="33"/>
<ATOM Name="Root" Value="33"/>
<ATOM Name="Blind" Value="33"/>
<ATOM Name="Snare" Value="33"/>
<ATOM Name="Slow" Value="33"/>
<ATOM Name="Acid" Value="33"/>
<ATOM Name="Cold" Value="33"/>
<ATOM Name="Electricity" Value="33"/>
<ATOM Name="Fire" Value="33"/>
<ATOM Name="Poison" Value="3"/>
<ATOM Name="Rot" Value="33"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="I"/>
<ATOM Name="creature_level" Value="3.3"/>
<ATOM Name="group_id" Value="HI"/>
<STRUCT Name="Loot">
<ATOM Name="loot1" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
<ATOM Name="loot2" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,151 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.110 $" State="modified">
<PARENT Filename="_sagassmonte_for.creature"/>
<PARENT Filename="dag_attack.creature"/>
<PARENT Filename="_chdfa1_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="2.5"/>
<ATOM Name="RunSpeed" Value="30"/>
<ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT>
<ATOM Name="life" Value="800"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="10"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/>
<ATOM Name="ForceLevel" Value="1"/>
<ATOM Name="LocalCode" Value="1"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1.3"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="0"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Mountable" Value="true"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="0"/>
<ATOM Name="AggroRadiusD1" Value="100"/>
<ATOM Name="AggroRadiusD2" Value="50"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="37.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="5"/>
<ATOM Name="Sleep" Value="5"/>
<ATOM Name="Stun" Value="5"/>
<ATOM Name="Root" Value="5"/>
<ATOM Name="Blind" Value="5"/>
<ATOM Name="Snare" Value="5"/>
<ATOM Name="Slow" Value="5"/>
<ATOM Name="Acid" Value="5"/>
<ATOM Name="Cold" Value="5"/>
<ATOM Name="Electricity" Value="5"/>
<ATOM Name="Fire" Value="5"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="5"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/>
<ATOM Name="group_assist" Value="hd"/>
<ATOM Name="creature_level" Value="0.5"/>
<ATOM Name="group_id" Value="HD"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -1,8 +1,7 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<PARENT Filename="_sagassmonte_for.creature"/>
<PARENT Filename="dag_attack.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/>

View file

@ -1,151 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.110 $" State="modified">
<PARENT Filename="_sagassmonte_for.creature"/>
<PARENT Filename="dag_attack.creature"/>
<PARENT Filename="_chdfa1_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="5"/>
<ATOM Name="RunSpeed" Value="30"/>
<ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT>
<ATOM Name="ChaScore1" Value="8000"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="10"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/>
<ATOM Name="ForceLevel" Value="1"/>
<ATOM Name="LocalCode" Value="1"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1.3"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="0"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Mountable" Value="true"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="0"/>
<ATOM Name="AggroRadiusD1" Value="100"/>
<ATOM Name="AggroRadiusD2" Value="50"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="37.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="5"/>
<ATOM Name="Sleep" Value="5"/>
<ATOM Name="Stun" Value="5"/>
<ATOM Name="Root" Value="5"/>
<ATOM Name="Blind" Value="5"/>
<ATOM Name="Snare" Value="5"/>
<ATOM Name="Slow" Value="5"/>
<ATOM Name="Acid" Value="5"/>
<ATOM Name="Cold" Value="5"/>
<ATOM Name="Electricity" Value="5"/>
<ATOM Name="Fire" Value="5"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="5"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/>
<ATOM Name="group_assist" Value="hd"/>
<ATOM Name="creature_level" Value="0.5"/>
<ATOM Name="group_id" Value="HD"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -19,13 +19,6 @@
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:23:09 2002 (corvazier) File converted from old format
Thu Jun 20 10:19:46 2002 (gatto) .3d data.Equipment[0].Texture = Jungle/High Quality/Old
Tue Jul 09 11:59:54 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
Mon Sep 30 11:06:26 2002 (favre) .Basics.Ecosystem = Forest
Wed Oct 09 11:16:31 2002 (favre) .Loot.loot1 =
Fri Oct 24 17:31:37 2003 (monnerot) .Harvest.MP3.AssociatedItem =
Tue Dec 20 17:45:43 2005 (gueney) Form Parents =
Thu Jan 05 15:05:07 2006 (gueney) Form Parents = </LOG>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -5,7 +5,7 @@
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="arma"/>
<ATOM Name="Race" Value="mektoub mount"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<STRUCT Name="Scores">
<ATOM Name="ChaScore1" Value="default"/>
@ -69,11 +69,6 @@
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="1.13"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="true"/>
<ATOM Name="Mountable" Value="true"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="steed_inventory.sitem"/>
</STRUCT>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -7,7 +7,7 @@
<ATOM Name="dag" Value="dag.animset_mode"/>
<ATOM Name="arma" Value="arma.animset_mode"/>
<ATOM Name="armamount" Value="armamount.animset_mode"/>
<ATOM Name="sagassmount" Value="sagass_selle.animset_mode"/>
<ATOM Name="sagassmount" Value="sagassmount.animset_mode"/>
<ATOM Name="clapclap" Value="clapclap.animset_mode"/>
<ATOM Name="clapclap_standard" Value="clapclap.animset_mode"/>
</ARRAY>

View file

@ -1,190 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle3.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_arma_manger.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_arma_grattefesse.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_idle3.anim"/>
</STRUCT>
<STRUCT Name="idle_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_marche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_marche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_marche.anim"/>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_course.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_course.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_reculer.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="combat_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="rest_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="swim_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mount_default_mode"/>
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<PARENT Filename="_pachyderm_default__.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>t</COMMENTS>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,17 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified">
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value=""/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value=""/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="sagassmount_swim__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="sagassmount_swim__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="sagassmount_swim__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="sagassmount_swim__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -7,7 +7,6 @@
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
</STRUCT>
</ARRAY>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">

View file

@ -0,0 +1,23 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BFCB"/>
<ATOM Name="SabrinaCost" Value="-20"/>
<ATOM Name="SPCost" Value="10"/>
<ATOM Name="Property 0" Value="ChaScore1:5"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
<ATOM Name="Skill" Value="SF"/>
<ATOM Name="LearnRequiresBricks" Value="bfcb01"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Heal.tga"/>
<ATOM Name="IconBack" Value="CP_Back.tga"/>
<ATOM Name="IconOver" Value="CP_Over_More.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,27 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BFCC"/>
<ATOM Name="SabrinaCost" Value="-20"/>
<ATOM Name="SPCost" Value="10"/>
<ATOM Name="Property 0" Value="OPENING_1:Dodge"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SFM 0"/>
<ATOM Name="Skill" Value="SFM"/>
<ATOM Name="ForbiddenDef" Value="OPENING"/>
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
<ATOM Name="LearnRequiresBricks" Value="bfma03:bfcc01"/>
<ATOM Name="AvoidCyclic" Value="true"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Dodge.tga"/>
<ATOM Name="IconBack" Value="CP_Back.tga"/>
<ATOM Name="IconOver" Value="CP_Over_Opening.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,26 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BFCE"/>
<ATOM Name="SabrinaCost" Value="-20"/>
<ATOM Name="SPCost" Value="10"/>
<ATOM Name="Property 0" Value="OPENING_1:CriticalHit"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SFM 0"/>
<ATOM Name="Skill" Value="SFM"/>
<ATOM Name="ForbiddenDef" Value="OPENING"/>
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
<ATOM Name="LearnRequiresBricks" Value="bfce01.sbrick"/>
<ATOM Name="AvoidCyclic" Value="true"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Opening_Hit.tga"/>
<ATOM Name="IconBack" Value="CP_Back.tga"/>
<ATOM Name="IconOver" Value="CP_Over_Opening.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,28 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BFCF"/>
<ATOM Name="SabrinaCost" Value="-100"/>
<ATOM Name="SPCost" Value="25"/>
<ATOM Name="Property 0" Value="WEAPON_WEAR_MOD:0:1"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
<ATOM Name="Skill" Value="SF"/>
<ATOM Name="ForbiddenDef"/>
<ATOM Name="ForbiddenExclude"/>
<ATOM Name="LearnRequiresBricks" Value="bfcf01"/>
<ATOM Name="AvoidCyclic" Value="true"/>
<ATOM Name="UsableWithEmptyHands" Value="false"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Disarm.tga"/>
<ATOM Name="IconBack" Value="CP_Back.tga"/>
<ATOM Name="IconOver" Value="CP_Over_More.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,27 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BFCG"/>
<ATOM Name="SabrinaCost" Value="-75"/>
<ATOM Name="SPCost" Value="10"/>
<ATOM Name="Property 0" Value="OPENING_1:Feint"/>
<ATOM Name="Property 1"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SFM 0"/>
<ATOM Name="Skill" Value="SFM"/>
<ATOM Name="ForbiddenDef" Value="OPENING"/>
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
<ATOM Name="LearnRequiresBricks" Value="bfcg01"/>
<ATOM Name="AvoidCyclic" Value="true"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Feint.tga"/>
<ATOM Name="IconBack" Value="CP_Back.tga"/>
<ATOM Name="IconOver" Value="CP_Over_More.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,26 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BFMA"/>
<ATOM Name="PowerValue" Value="20"/>
<ATOM Name="SabrinaCost" Value="10"/>
<ATOM Name="SPCost" Value="10"/>
<ATOM Name="Property 0" Value="INC_DMG:1.0:2.0"/>
<ATOM Name="Property 1" Value="SET_BEHAVIOUR:POWERFUL_ATTACK"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
<ATOM Name="Skill" Value="SFM"/>
<ATOM Name="LearnRequiresBricks" Value="BFMA01"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Power.tga"/>
<ATOM Name="IconBack" Value="PA_Back.tga"/>
<ATOM Name="IconOver" Value="PA_Over_More.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,26 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.11 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BFMA"/>
<ATOM Name="PowerValue" Value="30"/>
<ATOM Name="SabrinaCost" Value="20"/>
<ATOM Name="SPCost" Value="10"/>
<ATOM Name="Property 0" Value="INC_DMG:1.0:2.0"/>
<ATOM Name="Property 1" Value="SET_BEHAVIOUR:POWERFUL_ATTACK"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
<ATOM Name="Skill" Value="SFM"/>
<ATOM Name="LearnRequiresBricks" Value="BFMA02"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Power.tga"/>
<ATOM Name="IconBack" Value="PA_Back.tga"/>
<ATOM Name="IconOver" Value="PA_Over_More.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -6,7 +6,7 @@
<ATOM Name="IndexInFamily" Value="1"/>
<ATOM Name="SabrinaCost" Value="-10"/>
<ATOM Name="SPCost" Value="5"/>
<ATOM Name="Property 0" Value="FOCUS: 10"/>
<ATOM Name="Property 0" Value="ChaScore4: 10"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SH 0"/>
</STRUCT>
<STRUCT Name="Client">

View file

@ -6,7 +6,7 @@
<ATOM Name="IndexInFamily" Value="2"/>
<ATOM Name="SabrinaCost" Value="-20"/>
<ATOM Name="SPCost" Value="5"/>
<ATOM Name="Property 0" Value="FOCUS: 20"/>
<ATOM Name="Property 0" Value="ChaScore4: 20"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SH 0"/>
<ATOM Name="LearnRequiresBricks" Value="BHFPCA01"/>
</STRUCT>

View file

@ -6,7 +6,7 @@
<ATOM Name="IndexInFamily" Value="3"/>
<ATOM Name="SabrinaCost" Value="-40"/>
<ATOM Name="SPCost" Value="5"/>
<ATOM Name="Property 0" Value="FOCUS: 40"/>
<ATOM Name="Property 0" Value="ChaScore4: 40"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SH 0"/>
<ATOM Name="LearnRequiresBricks" Value="BHFPCA02"/>
</STRUCT>

View file

@ -6,7 +6,7 @@
<ATOM Name="IndexInFamily" Value="4"/>
<ATOM Name="SabrinaCost" Value="-70"/>
<ATOM Name="SPCost" Value="5"/>
<ATOM Name="Property 0" Value="FOCUS: 60"/>
<ATOM Name="Property 0" Value="ChaScore4: 60"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SH 0"/>
<ATOM Name="LearnRequiresBricks" Value="BHFPCA03"/>
</STRUCT>

View file

@ -6,7 +6,7 @@
<ATOM Name="IndexInFamily" Value="5"/>
<ATOM Name="SabrinaCost" Value="-100"/>
<ATOM Name="SPCost" Value="5"/>
<ATOM Name="Property 0" Value="FOCUS: 80"/>
<ATOM Name="Property 0" Value="ChaScore4: 80"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SH 0"/>
<ATOM Name="LearnRequiresBricks" Value="BHFPCA04"/>
</STRUCT>

View file

@ -11,7 +11,7 @@
<ATOM Name="Property 2" Value="MA_DMG_TYPE: rot"/>
<ATOM Name="Property 4" Value="SET_BEHAVIOUR:CAST_ROT"/>
<ATOM Name="Property 5" Value="MA_END"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SM 10"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SM 0"/>
<ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/>
</STRUCT>
<STRUCT Name="Client">

View file

@ -11,7 +11,7 @@
<ATOM Name="Property 2" Value="MA_DMG_TYPE: shock"/>
<ATOM Name="Property 4" Value="SET_BEHAVIOUR:CAST_SHOCK"/>
<ATOM Name="Property 5" Value="MA_END"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SMOEA 10"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SMOEA 0"/>
<ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/>
</STRUCT>
<STRUCT Name="Client">

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ATOM Name="brick 0" Value="bcpa06.sbrick"/>
<ATOM Name="brick 1" Value="bcfjca01.sbrick"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ATOM Name="brick 0" Value="bcpa01.sbrick"/>
<ATOM Name="brick 1" Value="bcfmca01.sbrick"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ATOM Name="brick 0" Value="bcpa03.sbrick"/>
<ATOM Name="brick 1" Value="bcfpca01.sbrick"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ATOM Name="brick 0" Value="bcpa02.sbrick"/>
<ATOM Name="brick 1" Value="bcfrca01.sbrick"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ATOM Name="brick 0" Value="bcpa05.sbrick"/>
<ATOM Name="brick 1" Value="bcfsca01.sbrick"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ATOM Name="brick 0" Value="bcpa12.sbrick"/>
<ATOM Name="brick 1" Value="bcmjca01.sbrick"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ATOM Name="brick 0" Value="bcpa07.sbrick"/>
<ATOM Name="brick 1" Value="bcmmca01.sbrick"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<ATOM Name="brick 0" Value="bcpa09.sbrick"/>
<ATOM Name="brick 1" Value="bcmpca01.sbrick"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
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