correction erreur dans la compilation visual_slot.tab et ajout/correction de bricks
This commit is contained in:
parent
cd84898099
commit
d369012830
64 changed files with 611 additions and 844 deletions
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@ -1,8 +1,10 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.64 $" State="modified">
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<PARENT Filename="_armamonte_for.creature"/>
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<PARENT Filename="dag_attack.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="First Name" Value="forest mektoub mount"/>
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<ATOM Name="PlayerSkillLevel" Value="22"/>
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<ATOM Name="NbPlayers" Value="1"/>
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<ATOM Name="PlayerChaScore1Level" Value="22"/>
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@ -15,7 +17,7 @@
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<ATOM Name="RunSpeed" Value="8"/>
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<ATOM Name="GroupDispersion" Value="0.6"/>
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</STRUCT>
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<ATOM Name="ChaScore1" Value="12540"/>
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<ATOM Name="ChaScore1" Value="1000"/>
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<ATOM Name="AttackSpeed" Value="3.5"/>
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<ATOM Name="ChaScore1Regen" Value="18.361657459"/>
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<ATOM Name="AttackLevel" Value="183"/>
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@ -78,8 +80,10 @@
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</STRUCT>
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<STRUCT Name="Properties">
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<ATOM Name="LootHarvestState" Value="Harvestable"/>
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<ATOM Name="XPGainCoef" Value="1"/>
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<ATOM Name="Attackable" Value="false"/>
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<ATOM Name="Curativable" Value="false"/>
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<ATOM Name="Mountable" Value="true"/>
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<ATOM Name="LootHarvestState" Value="Harvestable"/>
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</STRUCT>
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<STRUCT Name="Combat">
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<ATOM Name="AggroRadiusNotHungry" Value="15"/>
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@ -93,17 +97,17 @@
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<ATOM Name="AssistDist" Value="0"/>
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</STRUCT>
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<STRUCT Name="Protections">
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<ATOM Name="PiercingMax" Value="1372.5"/>
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<ATOM Name="PiercingMax" Value="100"/>
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<ATOM Name="PiercingFactor" Value="50"/>
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<ATOM Name="SlashingMax" Value="0"/>
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<ATOM Name="SlashingFactor" Value="0"/>
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<ATOM Name="BluntMax" Value="0"/>
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<ATOM Name="BluntFactor" Value="0"/>
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<ATOM Name="RotMax" Value="1372.5"/>
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<ATOM Name="RotMax" Value="100"/>
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<ATOM Name="RotFactor" Value="50"/>
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<ATOM Name="AcidMax" Value="0"/>
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<ATOM Name="AcidFactor" Value="0"/>
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<ATOM Name="ColdMax" Value="1372.5"/>
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<ATOM Name="ColdMax" Value="100"/>
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<ATOM Name="ColdFactor" Value="75"/>
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<ATOM Name="FireMax" Value="0"/>
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<ATOM Name="FireFactor" Value="0"/>
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@ -115,19 +119,19 @@
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<ATOM Name="ShockFactor" Value="0"/>
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</STRUCT>
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<STRUCT Name="Resists">
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<ATOM Name="Fear" Value="200"/>
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<ATOM Name="Sleep" Value="200"/>
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<ATOM Name="Stun" Value="200"/>
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<ATOM Name="Root" Value="200"/>
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<ATOM Name="Blind" Value="200"/>
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<ATOM Name="Snare" Value="30000"/>
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<ATOM Name="Slow" Value="30000"/>
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<ATOM Name="Acid" Value="200"/>
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<ATOM Name="Cold" Value="200"/>
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<ATOM Name="Electricity" Value="200"/>
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<ATOM Name="Fire" Value="200"/>
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<ATOM Name="Poison" Value="200"/>
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<ATOM Name="Rot" Value="200"/>
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<ATOM Name="Fear" Value="100"/>
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<ATOM Name="Sleep" Value="100"/>
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<ATOM Name="Stun" Value="100"/>
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<ATOM Name="Root" Value="100"/>
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<ATOM Name="Blind" Value="100"/>
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<ATOM Name="Snare" Value="100"/>
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<ATOM Name="Slow" Value="100"/>
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<ATOM Name="Acid" Value="100"/>
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<ATOM Name="Cold" Value="100"/>
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<ATOM Name="Electricity" Value="100"/>
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<ATOM Name="Fire" Value="100"/>
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<ATOM Name="Poison" Value="100"/>
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<ATOM Name="Rot" Value="100"/>
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</STRUCT>
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<STRUCT Name="Damage Shield">
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<ATOM Name="Damage" Value="10"/>
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@ -138,14 +142,8 @@
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<ATOM Name="creature_level" Value="18.3"/>
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<ATOM Name="group_id" Value="HA"/>
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</STRUCT>
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<STRUCT Name="Properties">
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<ATOM Name="Attackable" Value="false"/>
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<ATOM Name="Curativable" Value="true"/>
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<ATOM Name="Mountable" Value="true"/>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -1,188 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.12 $" State="modified">
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<PARENT Filename="_formuli.creature"/>
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<PARENT Filename="_ai_herbivore_craintif.creature"/>
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<PARENT Filename="_medium_slashing_armor_set.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="PlayerSkillLevel" Value="2"/>
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<ATOM Name="NbPlayers" Value="2"/>
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<ATOM Name="PlayerHpLevel" Value="2"/>
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<ATOM Name="NbHitToKillPlayer" Value="5.376"/>
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<ATOM Name="Race" Value="mektoub mount"/>
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<ATOM Name="First Name" Value="lake sagass mount"/>
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<ATOM Name="Ecosystem" Value="Lacustre"/>
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<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
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<STRUCT Name="Characteristics">
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<ATOM Name="DynamicEnergyValue" Value="0.00125"/>
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</STRUCT>
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<STRUCT Name="MovementSpeeds">
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<ATOM Name="WalkSpeed" Value=""3d data.Scale"*1.1"/>
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<ATOM Name="RunSpeed" Value=""3d data.Scale"*3.536918"/>
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<ATOM Name="GroupDispersion" Value="0.85"/>
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</STRUCT>
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<STRUCT Name="Scores">
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<ATOM Name="HitPoints" Value="high"/>
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<ATOM Name="Sap" Value="default"/>
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<ATOM Name="Stamina" Value="high"/>
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</STRUCT>
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<ATOM Name="life" Value="716.4"/>
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<ATOM Name="AttackSpeed" Value="2.5"/>
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<ATOM Name="LifeRegen" Value="1.822900763"/>
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<ATOM Name="AttackLevel" Value="33"/>
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<ATOM Name="DefenseLevel" Value="33"/>
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<ATOM Name="XPLevel" Value="33"/>
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<ATOM Name="TauntLevel" Value="10"/>
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<ATOM Name="MeleeReachValue" Value="5"/>
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<ATOM Name="RegionForce" Value="2"/>
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<ATOM Name="ForceLevel" Value="3"/>
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<ATOM Name="LocalCode" Value="2"/>
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<ATOM Name="DodgeAsDefense" Value="true"/>
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Item" Value="sagassmonte_chest.item"/>
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<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
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</STRUCT>
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<STRUCT Name="Legs">
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<ATOM Name="Item" Value="medium_slashing_legs.item"/>
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</STRUCT>
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<STRUCT Name="Arms">
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<ATOM Name="Item" Value="medium_slashing_arms.item"/>
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</STRUCT>
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<STRUCT Name="Hands">
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<ATOM Name="Item" Value="medium_slashing_hands.item"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="medium_slashing_feet.item"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Item" Value="medium_slashing_head.item"/>
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</STRUCT>
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<STRUCT Name="Sheath0RightHand">
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<ATOM Name="Item" Value="medium_slashing_creature_melee_weapon.item"/>
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</STRUCT>
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<STRUCT Name="Sheath1RightHand">
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<ATOM Name="Item" Value="heavy_blunt_creature_melee_weapon.item"/>
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</STRUCT>
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</STRUCT>
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<ATOM Name="type" Value="pet"/>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="Scale" Value="0.95"/>
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<ATOM Name="SoundFamily" Value="0"/>
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<ATOM Name="SoundVariation" Value="1"/>
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<ATOM Name="ForceDisplayCreatureName" Value="true"/>
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<ATOM Name="Skel" Value="TR_MO_sagass_selle.skel"/>
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<ATOM Name="AnimSetBaseName" Value="sagass_selle"/>
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<ATOM Name="LodCharacterName" Value="TR_MO_sagass_LOD"/>
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<ATOM Name="LodCharacterDistance" Value="50.0"/>
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<STRUCT Name="Shadow">
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<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
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<ATOM Name="Shadow Size 0" Value="2.0"/>
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<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
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<ATOM Name="Shadow Size 1" Value="2.0"/>
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<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
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<ATOM Name="Shadow Size 2" Value="2.0"/>
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<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
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<ATOM Name="Shadow Size 3" Value="2.0"/>
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<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
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<ATOM Name="Shadow Size 4" Value="2.0"/>
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<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
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<ATOM Name="Shadow Size 5" Value="3.0"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Harvest">
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<STRUCT Name="MP1">
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<ATOM Name="Name" Value="mektoub packer meat"/>
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<ATOM Name="AssociatedItem" Value="mektoub_packer_meat.item"/>
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</STRUCT>
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<STRUCT Name="MP2">
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<ATOM Name="Name" Value="mektoub packer claws"/>
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<ATOM Name="AssociatedItem" Value="mektoub_packer_claws.item"/>
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</STRUCT>
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<STRUCT Name="MP3">
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<ATOM Name="Name" Value="mektoub packer trunk"/>
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<ATOM Name="AssociatedItem" Value="forest_mektoub_packer_trunk.item"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="CollisionRadius" Value="1.13"/>
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</STRUCT>
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<STRUCT Name="Properties">
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<ATOM Name="Attackable" Value="false"/>
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<ATOM Name="Curativable" Value="false"/>
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<ATOM Name="Mountable" Value="true"/>
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<ATOM Name="LootHarvestState" Value="Harvestable"/>
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<ATOM Name="XPGainCoef" Value="1.5"/>
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</STRUCT>
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<STRUCT Name="animal_bag">
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<ATOM Name="bag" Value="steed_inventory.sitem"/>
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</STRUCT>
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<STRUCT Name="Combat">
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<ATOM Name="AggroRadiusNotHungry" Value="15"/>
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<ATOM Name="AggroRadiusHungry" Value="15"/>
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<ATOM Name="AggroRadiusHunting" Value="15"/>
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<ATOM Name="DistModulator" Value="0.2"/>
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<ATOM Name="TargetModulator" Value="0.25"/>
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<ATOM Name="LifeLevelModulator" Value="0.01"/>
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<ATOM Name="CourageModulator" Value="1"/>
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<ATOM Name="GroupCohesionModulator" Value="0.01"/>
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<ATOM Name="AssistDist" Value="5"/>
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</STRUCT>
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<STRUCT Name="Protections">
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<ATOM Name="PiercingMax" Value="0"/>
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<ATOM Name="PiercingFactor" Value="0"/>
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<ATOM Name="SlashingMax" Value="0"/>
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<ATOM Name="SlashingFactor" Value="0"/>
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<ATOM Name="BluntMax" Value="0"/>
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<ATOM Name="BluntFactor" Value="0"/>
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<ATOM Name="RotMax" Value="247.5"/>
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<ATOM Name="RotFactor" Value="50"/>
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<ATOM Name="AcidMax" Value="0"/>
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<ATOM Name="AcidFactor" Value="0"/>
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<ATOM Name="ColdMax" Value="0"/>
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<ATOM Name="ColdFactor" Value="0"/>
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<ATOM Name="FireMax" Value="0"/>
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<ATOM Name="FireFactor" Value="0"/>
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<ATOM Name="PoisonMax" Value="0"/>
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<ATOM Name="PoisonFactor" Value="0"/>
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<ATOM Name="ElectricityMax" Value="0"/>
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<ATOM Name="ElectricityFactor" Value="0"/>
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<ATOM Name="ShockMax" Value="0"/>
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<ATOM Name="ShockFactor" Value="0"/>
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</STRUCT>
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<STRUCT Name="Resists">
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<ATOM Name="Fear" Value="33"/>
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<ATOM Name="Sleep" Value="33"/>
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<ATOM Name="Stun" Value="33"/>
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<ATOM Name="Root" Value="33"/>
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<ATOM Name="Blind" Value="33"/>
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<ATOM Name="Snare" Value="33"/>
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<ATOM Name="Slow" Value="33"/>
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<ATOM Name="Acid" Value="33"/>
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<ATOM Name="Cold" Value="33"/>
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<ATOM Name="Electricity" Value="33"/>
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<ATOM Name="Fire" Value="33"/>
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<ATOM Name="Poison" Value="3"/>
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<ATOM Name="Rot" Value="33"/>
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</STRUCT>
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<STRUCT Name="Damage Shield">
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<ATOM Name="Damage" Value="0"/>
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<ATOM Name="Drained HP" Value="0"/>
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</STRUCT>
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<ATOM Name="category" Value="H"/>
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<ATOM Name="race_code" Value="I"/>
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<ATOM Name="creature_level" Value="3.3"/>
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<ATOM Name="group_id" Value="HI"/>
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<STRUCT Name="Loot">
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<ATOM Name="loot1" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
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<ATOM Name="loot2" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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@ -1,151 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.110 $" State="modified">
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<PARENT Filename="_sagassmonte_for.creature"/>
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<PARENT Filename="dag_attack.creature"/>
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<PARENT Filename="_chdfa1_mp.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="PlayerSkillLevel" Value="2"/>
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<ATOM Name="NbPlayers" Value="1"/>
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<ATOM Name="PlayerHpLevel" Value="1"/>
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<ATOM Name="NbHitToKillPlayer" Value="15"/>
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<STRUCT Name="Characteristics">
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<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
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</STRUCT>
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<STRUCT Name="MovementSpeeds">
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<ATOM Name="WalkSpeed" Value="2.5"/>
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<ATOM Name="RunSpeed" Value="30"/>
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<ATOM Name="GroupDispersion" Value="0.7"/>
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</STRUCT>
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<ATOM Name="life" Value="800"/>
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<ATOM Name="AttackSpeed" Value="3"/>
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<ATOM Name="LifeRegen" Value="0.109589041"/>
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<ATOM Name="AttackLevel" Value="1"/>
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<ATOM Name="DefenseLevel" Value="1"/>
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<ATOM Name="XPLevel" Value="10"/>
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<ATOM Name="TauntLevel" Value="0"/>
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<ATOM Name="MeleeReachValue" Value="0"/>
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<ATOM Name="RegionForce" Value="1"/>
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<ATOM Name="ForceLevel" Value="1"/>
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<ATOM Name="LocalCode" Value="1"/>
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<ATOM Name="DodgeAsDefense" Value="true"/>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="Scale" Value="1.3"/>
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<ATOM Name="SoundFamily" Value="0"/>
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<ATOM Name="SoundVariation" Value="0"/>
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<ATOM Name="ForceDisplayCreatureName" Value="true"/>
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</STRUCT>
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<STRUCT Name="Harvest">
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<STRUCT Name="MP1">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP2">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP3">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP4">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP5">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP6">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP7">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP8">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP9">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP10">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Properties">
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<ATOM Name="LootHarvestState" Value="Harvestable"/>
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<ATOM Name="XPGainCoef" Value="1"/>
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<ATOM Name="Mountable" Value="true"/>
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</STRUCT>
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<STRUCT Name="Combat">
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<ATOM Name="AggroRadiusNotHungry" Value="15"/>
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<ATOM Name="AggroRadiusHungry" Value="15"/>
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<ATOM Name="AggroRadiusHunting" Value="15"/>
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<ATOM Name="DistModulator" Value="0.2"/>
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<ATOM Name="TargetModulator" Value="0.25"/>
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<ATOM Name="LifeLevelModulator" Value="0.01"/>
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<ATOM Name="CourageModulator" Value="1"/>
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<ATOM Name="GroupCohesionModulator" Value="0.01"/>
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<ATOM Name="AssistDist" Value="0"/>
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<ATOM Name="AggroRadiusD1" Value="100"/>
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<ATOM Name="AggroRadiusD2" Value="50"/>
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</STRUCT>
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<STRUCT Name="Protections">
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<ATOM Name="PiercingMax" Value="0"/>
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<ATOM Name="PiercingFactor" Value="0"/>
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<ATOM Name="SlashingMax" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntMax" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotMax" Value="37.5"/>
|
||||
<ATOM Name="RotFactor" Value="50"/>
|
||||
<ATOM Name="AcidMax" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdMax" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireMax" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonMax" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityMax" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockMax" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="5"/>
|
||||
<ATOM Name="Sleep" Value="5"/>
|
||||
<ATOM Name="Stun" Value="5"/>
|
||||
<ATOM Name="Root" Value="5"/>
|
||||
<ATOM Name="Blind" Value="5"/>
|
||||
<ATOM Name="Snare" Value="5"/>
|
||||
<ATOM Name="Slow" Value="5"/>
|
||||
<ATOM Name="Acid" Value="5"/>
|
||||
<ATOM Name="Cold" Value="5"/>
|
||||
<ATOM Name="Electricity" Value="5"/>
|
||||
<ATOM Name="Fire" Value="5"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="5"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Damage Shield">
|
||||
<ATOM Name="Damage" Value="0"/>
|
||||
<ATOM Name="Drained HP" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="category" Value="H"/>
|
||||
<ATOM Name="race_code" Value="D"/>
|
||||
<ATOM Name="group_assist" Value="hd"/>
|
||||
<ATOM Name="creature_level" Value="0.5"/>
|
||||
<ATOM Name="group_id" Value="HD"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,8 +1,7 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.12 $" State="modified">
|
||||
<PARENT Filename="_formuli.creature"/>
|
||||
<PARENT Filename="_ai_herbivore_craintif.creature"/>
|
||||
<PARENT Filename="_medium_slashing_armor_set.creature"/>
|
||||
<PARENT Filename="_sagassmonte_for.creature"/>
|
||||
<PARENT Filename="dag_attack.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="PlayerSkillLevel" Value="2"/>
|
||||
|
|
|
@ -1,151 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.110 $" State="modified">
|
||||
<PARENT Filename="_sagassmonte_for.creature"/>
|
||||
<PARENT Filename="dag_attack.creature"/>
|
||||
<PARENT Filename="_chdfa1_mp.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="PlayerSkillLevel" Value="2"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerChaScore1Level" Value="1"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="15"/>
|
||||
<STRUCT Name="Characteristics">
|
||||
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="5"/>
|
||||
<ATOM Name="RunSpeed" Value="30"/>
|
||||
<ATOM Name="GroupDispersion" Value="0.7"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="ChaScore1" Value="8000"/>
|
||||
<ATOM Name="AttackSpeed" Value="3"/>
|
||||
<ATOM Name="ChaScore1Regen" Value="0.109589041"/>
|
||||
<ATOM Name="AttackLevel" Value="1"/>
|
||||
<ATOM Name="DefenseLevel" Value="1"/>
|
||||
<ATOM Name="XPLevel" Value="10"/>
|
||||
<ATOM Name="TauntLevel" Value="0"/>
|
||||
<ATOM Name="MeleeReachValue" Value="0"/>
|
||||
<ATOM Name="RegionForce" Value="1"/>
|
||||
<ATOM Name="ForceLevel" Value="1"/>
|
||||
<ATOM Name="LocalCode" Value="1"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1.3"/>
|
||||
<ATOM Name="SoundFamily" Value="0"/>
|
||||
<ATOM Name="SoundVariation" Value="0"/>
|
||||
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Harvest">
|
||||
<STRUCT Name="MP1">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP2">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP3">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP4">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP5">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP6">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP7">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP8">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP9">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP10">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="LootHarvestState" Value="Harvestable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Mountable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
|
||||
<ATOM Name="AggroRadiusHungry" Value="15"/>
|
||||
<ATOM Name="AggroRadiusHunting" Value="15"/>
|
||||
<ATOM Name="DistModulator" Value="0.2"/>
|
||||
<ATOM Name="TargetModulator" Value="0.25"/>
|
||||
<ATOM Name="LifeLevelModulator" Value="0.01"/>
|
||||
<ATOM Name="CourageModulator" Value="1"/>
|
||||
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
|
||||
<ATOM Name="AssistDist" Value="0"/>
|
||||
<ATOM Name="AggroRadiusD1" Value="100"/>
|
||||
<ATOM Name="AggroRadiusD2" Value="50"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingMax" Value="0"/>
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingMax" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntMax" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotMax" Value="37.5"/>
|
||||
<ATOM Name="RotFactor" Value="50"/>
|
||||
<ATOM Name="AcidMax" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdMax" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireMax" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonMax" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityMax" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockMax" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="5"/>
|
||||
<ATOM Name="Sleep" Value="5"/>
|
||||
<ATOM Name="Stun" Value="5"/>
|
||||
<ATOM Name="Root" Value="5"/>
|
||||
<ATOM Name="Blind" Value="5"/>
|
||||
<ATOM Name="Snare" Value="5"/>
|
||||
<ATOM Name="Slow" Value="5"/>
|
||||
<ATOM Name="Acid" Value="5"/>
|
||||
<ATOM Name="Cold" Value="5"/>
|
||||
<ATOM Name="Electricity" Value="5"/>
|
||||
<ATOM Name="Fire" Value="5"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="5"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Damage Shield">
|
||||
<ATOM Name="Damage" Value="0"/>
|
||||
<ATOM Name="Drained ChaScore1" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="category" Value="H"/>
|
||||
<ATOM Name="race_code" Value="D"/>
|
||||
<ATOM Name="group_assist" Value="hd"/>
|
||||
<ATOM Name="creature_level" Value="0.5"/>
|
||||
<ATOM Name="group_id" Value="HD"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -19,13 +19,6 @@
|
|||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS>Converted from old format</COMMENTS>
|
||||
<LOG>Fri May 17 15:23:09 2002 (corvazier) File converted from old format
|
||||
Thu Jun 20 10:19:46 2002 (gatto) .3d data.Equipment[0].Texture = Jungle/High Quality/Old
|
||||
Tue Jul 09 11:59:54 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
|
||||
Mon Sep 30 11:06:26 2002 (favre) .Basics.Ecosystem = Forest
|
||||
Wed Oct 09 11:16:31 2002 (favre) .Loot.loot1 =
|
||||
Fri Oct 24 17:31:37 2003 (monnerot) .Harvest.MP3.AssociatedItem =
|
||||
Tue Dec 20 17:45:43 2005 (gueney) Form Parents =
|
||||
Thu Jan 05 15:05:07 2006 (gueney) Form Parents = </LOG>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<PARENT Filename="_medium_slashing_armor_set.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Race" Value="arma"/>
|
||||
<ATOM Name="Race" Value="mektoub mount"/>
|
||||
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
|
||||
<STRUCT Name="Scores">
|
||||
<ATOM Name="ChaScore1" Value="default"/>
|
||||
|
@ -69,11 +69,6 @@
|
|||
<STRUCT Name="Collision">
|
||||
<ATOM Name="CollisionRadius" Value="1.13"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Attackable" Value="false"/>
|
||||
<ATOM Name="Curativable" Value="true"/>
|
||||
<ATOM Name="Mountable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="animal_bag">
|
||||
<ATOM Name="bag" Value="steed_inventory.sitem"/>
|
||||
</STRUCT>
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="clapclap_swim__.animation_set"/>
|
||||
<STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -7,7 +7,7 @@
|
|||
<ATOM Name="dag" Value="dag.animset_mode"/>
|
||||
<ATOM Name="arma" Value="arma.animset_mode"/>
|
||||
<ATOM Name="armamount" Value="armamount.animset_mode"/>
|
||||
<ATOM Name="sagassmount" Value="sagass_selle.animset_mode"/>
|
||||
<ATOM Name="sagassmount" Value="sagassmount.animset_mode"/>
|
||||
<ATOM Name="clapclap" Value="clapclap.animset_mode"/>
|
||||
<ATOM Name="clapclap_standard" Value="clapclap.animset_mode"/>
|
||||
</ARRAY>
|
||||
|
|
|
@ -1,190 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle2.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle3.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_arma_manger.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_arma_grattefesse.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_idle3.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="idle_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_marche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_marche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_marche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="run">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_course.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_course.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_reculer.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="impact">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_impact.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_begin">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_stun_init.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_loop">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_stun_loop.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_end">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_stun_end.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="combat_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="death_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_mort.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="rest_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_init.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="swim_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="mount_default_mode"/>
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<PARENT Filename="_pachyderm_default__.animation_set"/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS>t</COMMENTS>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
|
@ -1,17 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.4 $" State="modified">
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value=""/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="sagassmount_swim__.animation_set"/>
|
||||
<STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="sagassmount_swim__.animation_set"/>
|
||||
<STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="sagassmount_swim__.animation_set"/>
|
||||
<STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="sagassmount_swim__.animation_set"/>
|
||||
<STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -7,7 +7,6 @@
|
|||
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="walk">
|
23
leveldesign/game_element/sbrick/fight/credit/bfcb02.sbrick
Normal file
23
leveldesign/game_element/sbrick/fight/credit/bfcb02.sbrick
Normal file
|
@ -0,0 +1,23 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.8 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFCB"/>
|
||||
<ATOM Name="SabrinaCost" Value="-20"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="ChaScore1:5"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SF"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bfcb01"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Heal.tga"/>
|
||||
<ATOM Name="IconBack" Value="CP_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="CP_Over_More.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
27
leveldesign/game_element/sbrick/fight/credit/bfcc02.sbrick
Normal file
27
leveldesign/game_element/sbrick/fight/credit/bfcc02.sbrick
Normal file
|
@ -0,0 +1,27 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.12 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFCC"/>
|
||||
<ATOM Name="SabrinaCost" Value="-20"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="OPENING_1:Dodge"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SFM 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="ForbiddenDef" Value="OPENING"/>
|
||||
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bfma03:bfcc01"/>
|
||||
<ATOM Name="AvoidCyclic" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Dodge.tga"/>
|
||||
<ATOM Name="IconBack" Value="CP_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="CP_Over_Opening.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
26
leveldesign/game_element/sbrick/fight/credit/bfce02.sbrick
Normal file
26
leveldesign/game_element/sbrick/fight/credit/bfce02.sbrick
Normal file
|
@ -0,0 +1,26 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.12 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFCE"/>
|
||||
<ATOM Name="SabrinaCost" Value="-20"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="OPENING_1:CriticalHit"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SFM 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="ForbiddenDef" Value="OPENING"/>
|
||||
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bfce01.sbrick"/>
|
||||
<ATOM Name="AvoidCyclic" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Opening_Hit.tga"/>
|
||||
<ATOM Name="IconBack" Value="CP_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="CP_Over_Opening.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
28
leveldesign/game_element/sbrick/fight/credit/bfcf02.sbrick
Normal file
28
leveldesign/game_element/sbrick/fight/credit/bfcf02.sbrick
Normal file
|
@ -0,0 +1,28 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.8 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFCF"/>
|
||||
<ATOM Name="SabrinaCost" Value="-100"/>
|
||||
<ATOM Name="SPCost" Value="25"/>
|
||||
<ATOM Name="Property 0" Value="WEAPON_WEAR_MOD:0:1"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SF"/>
|
||||
<ATOM Name="ForbiddenDef"/>
|
||||
<ATOM Name="ForbiddenExclude"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bfcf01"/>
|
||||
<ATOM Name="AvoidCyclic" Value="true"/>
|
||||
<ATOM Name="UsableWithEmptyHands" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Disarm.tga"/>
|
||||
<ATOM Name="IconBack" Value="CP_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="CP_Over_More.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
27
leveldesign/game_element/sbrick/fight/credit/bfcg02.sbrick
Normal file
27
leveldesign/game_element/sbrick/fight/credit/bfcg02.sbrick
Normal file
|
@ -0,0 +1,27 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.3 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFCG"/>
|
||||
<ATOM Name="SabrinaCost" Value="-75"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="OPENING_1:Feint"/>
|
||||
<ATOM Name="Property 1"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SFM 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="ForbiddenDef" Value="OPENING"/>
|
||||
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bfcg01"/>
|
||||
<ATOM Name="AvoidCyclic" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Feint.tga"/>
|
||||
<ATOM Name="IconBack" Value="CP_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="CP_Over_More.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
26
leveldesign/game_element/sbrick/fight/modifier/bfma02.sbrick
Normal file
26
leveldesign/game_element/sbrick/fight/modifier/bfma02.sbrick
Normal file
|
@ -0,0 +1,26 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.10 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFMA"/>
|
||||
<ATOM Name="PowerValue" Value="20"/>
|
||||
<ATOM Name="SabrinaCost" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="INC_DMG:1.0:2.0"/>
|
||||
<ATOM Name="Property 1" Value="SET_BEHAVIOUR:POWERFUL_ATTACK"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="BFMA01"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Power.tga"/>
|
||||
<ATOM Name="IconBack" Value="PA_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="PA_Over_More.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
26
leveldesign/game_element/sbrick/fight/modifier/bfma03.sbrick
Normal file
26
leveldesign/game_element/sbrick/fight/modifier/bfma03.sbrick
Normal file
|
@ -0,0 +1,26 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.11 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFMA"/>
|
||||
<ATOM Name="PowerValue" Value="30"/>
|
||||
<ATOM Name="SabrinaCost" Value="20"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="INC_DMG:1.0:2.0"/>
|
||||
<ATOM Name="Property 1" Value="SET_BEHAVIOUR:POWERFUL_ATTACK"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="BFMA02"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Power.tga"/>
|
||||
<ATOM Name="IconBack" Value="PA_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="PA_Over_More.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="1"/>
|
||||
<ATOM Name="SabrinaCost" Value="-10"/>
|
||||
<ATOM Name="SPCost" Value="5"/>
|
||||
<ATOM Name="Property 0" Value="FOCUS: 10"/>
|
||||
<ATOM Name="Property 0" Value="ChaScore4: 10"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SH 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="2"/>
|
||||
<ATOM Name="SabrinaCost" Value="-20"/>
|
||||
<ATOM Name="SPCost" Value="5"/>
|
||||
<ATOM Name="Property 0" Value="FOCUS: 20"/>
|
||||
<ATOM Name="Property 0" Value="ChaScore4: 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SH 0"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="BHFPCA01"/>
|
||||
</STRUCT>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="3"/>
|
||||
<ATOM Name="SabrinaCost" Value="-40"/>
|
||||
<ATOM Name="SPCost" Value="5"/>
|
||||
<ATOM Name="Property 0" Value="FOCUS: 40"/>
|
||||
<ATOM Name="Property 0" Value="ChaScore4: 40"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SH 0"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="BHFPCA02"/>
|
||||
</STRUCT>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="4"/>
|
||||
<ATOM Name="SabrinaCost" Value="-70"/>
|
||||
<ATOM Name="SPCost" Value="5"/>
|
||||
<ATOM Name="Property 0" Value="FOCUS: 60"/>
|
||||
<ATOM Name="Property 0" Value="ChaScore4: 60"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SH 0"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="BHFPCA03"/>
|
||||
</STRUCT>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="5"/>
|
||||
<ATOM Name="SabrinaCost" Value="-100"/>
|
||||
<ATOM Name="SPCost" Value="5"/>
|
||||
<ATOM Name="Property 0" Value="FOCUS: 80"/>
|
||||
<ATOM Name="Property 0" Value="ChaScore4: 80"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SH 0"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="BHFPCA04"/>
|
||||
</STRUCT>
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
<ATOM Name="Property 2" Value="MA_DMG_TYPE: rot"/>
|
||||
<ATOM Name="Property 4" Value="SET_BEHAVIOUR:CAST_ROT"/>
|
||||
<ATOM Name="Property 5" Value="MA_END"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SM 10"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SM 0"/>
|
||||
<ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
<ATOM Name="Property 2" Value="MA_DMG_TYPE: shock"/>
|
||||
<ATOM Name="Property 4" Value="SET_BEHAVIOUR:CAST_SHOCK"/>
|
||||
<ATOM Name="Property 5" Value="MA_END"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SMOEA 10"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SMOEA 0"/>
|
||||
<ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa06.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bcfjca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa01.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bcfmca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa03.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bcfpca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa02.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bcfrca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa05.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bcfsca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa12.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bcmjca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa07.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bcmmca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa09.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bcmpca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa08.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bcmrca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa11.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bcmsca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa16.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bctaca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa18.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bctjca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa13.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bctmca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa15.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bctpca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa14.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bctrca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa17.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bctsca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa24.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bczjca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa19.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bczmca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa21.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bczpca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa20.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bczrca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<ATOM Name="brick 0" Value="bcpa23.sbrick"/>
|
||||
<ATOM Name="brick 1" Value="bczsca01.sbrick"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -4,607 +4,607 @@
|
|||
<ARRAY Name="Chances">
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="49"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="48"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="47"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="46"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="45"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="44"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="43"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="42"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="41"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="40"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="39"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="38"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="37"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="36"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="35"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="34"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="33"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="32"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="31"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="30"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="29"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="28"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="27"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="26"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="25"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="24"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="23"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="22"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="21"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="20"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="19"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="-42"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="-43"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="-44"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="-45"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="-46"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="-47"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="-48"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="-49"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="RelativeLevel" Value="-50"/>
|
||||
<ATOM Name="SuccessChances" Value="50"/>
|
||||
<ATOM Name="SuccessChances" Value="80"/>
|
||||
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
|
||||
<ATOM Name="XpGain" Value="1"/>
|
||||
</STRUCT>
|
||||
|
|
Loading…
Reference in a new issue