diff --git a/translation/history/phrase_en_58D58440.txt b/translation/history/phrase_en_58D58440.txt new file mode 100644 index 0000000..090a2fa --- /dev/null +++ b/translation/history/phrase_en_58D58440.txt @@ -0,0 +1,25385 @@ +// HASH_VALUE 8857DE7C383C5498 +ABANDON_GROUP_MISSION () +{ + [&SYS& The leader of your team has abandoned a team mission.] + +} + +// HASH_VALUE 4E34C9C7A3251E27 +ABANDON_MISSION () +{ + abandon_mission [&TSK&You have abandonned a mission.] + +} + +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&You are already using a teleport ticket.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Your allegiance or your level of fame do not enable you to access the pacts of this altar.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&This type of ammo can only be purchased in packs of $magazineSize$ rounds.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&This type of ammo can only be sold in packs of $magazineSize$ rounds.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Your number #$number$ animal has just died. Any items that are still in his inventory in three days time will be lost as the corpse will decompose.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Your number #$number$ animal died over three days ago. His corpse has decomposed and vanished. Any items in his inventory have been lost.] + +} + +/* OLD VALUE : [ + ANIMAL_FOLLOW_TOO_FAR () + { + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ANIMAL_FOLLOW_TOO_FAR () + { + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 99FFD0B391939CDA +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Your following animal is too far from you and can't follow you any longer.] + +} + +/* OLD VALUE : [ + ANIMAL_HAS_EATEN () + { + [&ITM&Your mektoub has eaten some food from his inventory, and can now run.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ANIMAL_HAS_EATEN () + { + [&ITM&Your mektoub has eaten some food from his inventory and can now run.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2CB10FD454399C60 +ANIMAL_HAS_EATEN () +{ + [&ITM&Your animal has eaten some food from his inventory, and can now run.] + +} + +/* OLD VALUE : [ + ANIMAL_HUNGRY () + { + [&CHK&Your mektoub is hungry, and can't run any longer.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ANIMAL_HUNGRY () + { + [&CHK&Your mektoub is hungry and can't run any longer.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 7DE5B9699125A873 +ANIMAL_HUNGRY () +{ + [&CHK&Your animal is hungry, and can't run any longer.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&This homin has too many animals, you cannot give them any more.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Your animal #$number$ is too far away for you to be able to access its inventory.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&You cannot exchange an animal you are mounting.] + +} + +/* OLD VALUE : [ + ANIMAL_PACKER_TOO_ENCUMBERED () + { + [&CHK& Your mektoub is too encumbered.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ANIMAL_PACKER_TOO_ENCUMBERED () + { + [&CHK& Your mektoub is too encumbered.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 694880996787AB29 +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK& Your animal is too encumbered.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&You have got too many animals, you cannot accept any more.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Bye!] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + answer_group_no [We're not interested.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE 2AB7E894C9060C9E +ANSWER_NEXT () +{ + answer_next [Tell me more.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + answer_no [I'm not interested.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Don't bother me...] + +} + +// HASH_VALUE 63E83BA969B73095 +ANSWER_WHAT () +{ + answer_what [Beg your pardon ?] + +} + +// HASH_VALUE 353C0268807FC409 +ANSWER_qabb20160603b_1 () +{ + ANSWER_qabb20160603b_1 [Learn to cook the bread !] + +} + +// HASH_VALUE 1C0EC3A3D435C328 +ANSWER_qabb20160603b_2 () +{ + ANSWER_qabb20160603b_2 [Thank you. Here is some gift for you! ] + +} + +// HASH_VALUE BB33F0D6DF6EA3FF +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +} + +// HASH_VALUE AA907DF135B0C6C5 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&$p$ effects have ended.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + + (nb = 1) + auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +} + +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&This formula or action phrase is incompatible with the item in your hand.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&This weapon needs ammo.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&You cannot use offensive action against your current target.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Your target is too far away.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Your target is too far away or you are not facing it.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&You must be in the building or near one of your guild's outposts to have access to its inventory.] + +} + +// HASH_VALUE 26C2B7C39325480C +CANT_BE_ENCHANTED () +{ + [&CHK&This item can't be enchanted.] + +} + +// HASH_VALUE 74E1A23314ED2C3F +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +} + +// HASH_VALUE 959B0703F4BD2B7C +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK& Can't craft this item now because you don't have enough focus energy!] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to forage +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee combat! Forage action aborted!] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&item in slot $i$ was not found.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Not all of the selected raw materials could be found in your inventory! Your craft action has failed!] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage. Crafting action aborted!] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&You must be team leader to abandon the challenge.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&$p$ and you are now in a PVP challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A321 +CHALLENGE_LOST () +{ + [&CHK&You lost the challenge.] + +} + +// HASH_VALUE A1600138F0392462 +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&You can't propose a challenge because a member of the opponent team being attacked by a creature.] + +} + +// HASH_VALUE BBF41E7ED5643673 +CHALLENGE_SAME_TEAM ( player p ) +{ + [&CHK&$p$ is your teammate, you can't challenge him.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + [&CHK&You are now in a challenge versus other players. You will be teleported back when the challenge is over.] + +} + +// HASH_VALUE 7CDBA9DA9C394D6B +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&You can't challenge $p$, because this player is being attacked by a creature.] + +} + +// HASH_VALUE 011004544A752B4E +CHALLENGE_TEAM_AGGRO (player p) +{ + [&CHK&You can't propose a challenge because $p$, your team mate, is under attack by a creature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + [&CHK& $p$, your teammate, is already engaged in combat against other players.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&You won the challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 532374535D325BDD +CHALLENGE_YOU_AGGRO () +{ + [&CHK&You can't propose a challenge if you are being attacked by a creature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [You have struck the fatal blow to playing character $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + [&SYS&"$p$" has been saved.] + +} + +// HASH_VALUE F879AFAC81326EC1 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Your guild applied for the charge of "$str$".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&You don't have a sufficient guild grade to perform this operation.] + +} + +// HASH_VALUE C16B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Your guild lost control of charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Your guild was selected for the following charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&You fumble.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + + (damage>1) + combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +} + +// HASH_VALUE 390D61C280B446D6 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&You hit yourself for $damage$ damage points.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&You hit yourself for 1 damage point.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&You hit yourself but do no damage.] + + (damage>1) + combat_actor_hit_self_pm [&DG&You hit yourself for $damage$ ($maxDamage$) damage points.] + + (damage=1) + combat_actor_hit_self_1m [&DG&You hit yourself for 1 ($maxDamage$) damage point.] + + (damage=0) + combat_actor_hit_self_0m [&DG&You hit yourself but do no damage ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&You miss $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&You attack $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e$ attacks you.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e$ fumbles.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e$ misses you.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.da$ $e$ disarmed you.] + +} + +//Disarm +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equipped, so you cannot disarm him.] + + combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equipped, so you cannot disarm her.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + + combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences used as error codes in combat system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Invalid target.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&You stop attacking $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e$ leaves combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& You made a mess of $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 +COMBAT_MISS_ATTACKER (entity e) +{ + combat_miss_attacker [&MISM& You made a mess of $e.da$ $e$.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ misses you.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A +COMBAT_MISS_DEFENDER (entity e) +{ + combat_miss_defender [&MIS&$e.da$ $e$ misses you.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_miss_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_attackers_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_defenders_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of the hit points of $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor$ fumbles.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&You cannot attack a corpse.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&The action was cancelled and the object was not consumed.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [You're using your $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&You cannot use this object while standing.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&You cannot use your $item$ for $m$ minutes and $s$ seconds.] + + [&CHK&You cannot use your$item$ for $s$ seconds.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&You need appropriate tool to craft this item.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ is already rooted by a GM command.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Invalid guild.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&The chosen mission is invalid.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&The name you are trying to assign to this player is invalid or is already taken.] + +} + +// HASH_VALUE B8F932E45A5A5836 +CSR_BAD_RIGHTS () +{ + [&CHK&You don't have the right to affect this player.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Invalid command target.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ now is not a member of an event faction.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ is a member of event faction '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ has already this grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ is already member of a guild.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Maximum count for this grade ($i$) has been reached.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$: $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ now has grade $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ now is a member of guild '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ is not a member of the guild '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Unknown grade.] + +} + +// HASH_VALUE 2FEE7CA9312C0B75 +CSR_HAS_MISSION () +{ + [&CHK&Cannot monitor another player mission if you have a mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ mute you.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ has rooted you through a gamemaster power.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ has muted you on the universe channel.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ has unmuted you on the universe channel.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ unmute you.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ has successfully unrooted you.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&You are no longer muted.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&You mute player $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& new name already attributed. Please try another one.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Cant kill non attackable bot.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Player $p$ is not muted, so you can't unmute him.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + [&CHK&$p$ is not rooted.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& command target was not previously summoned.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&The player $p$ is not muted on the universe channel, so you cannot unmute him.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ is offline.] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE 1EB2CF2A88BC5067 +CSR_ROOT_ENDS () +{ + [&SPL&The root effect placed on you by a GM has ceased.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + [&SYS&$p$ is now rooted.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& event '$e$' has been started.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& event '$e$' has been stopped.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&You are no longer muted on the universe channel.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&You have muted player $p$ on the universe channel.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&You have unmuted player $p$ on the universe channel.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Unknown player: $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Unknown respawn point.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&You unmute player $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + [&SYS&$p$ was successfully unrooted.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&You have killed $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + death_self_kill [&SYS&You killed yourself.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + + death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) + death_victim_0 [&SYS&You have been killed.] + + death_victim [&SYS&You have been killed by $e.da$ $e$.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 068671B52B935835 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Your death penalty reached $j$ points. You have currently recovered $i$.] + +} + +// HASH_VALUE 35D3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [I crafted the items.] + +} + +// HASH_VALUE 266CA321DAE7CE21 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [I did it...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [I found the raw materials.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Give $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [We killed the creatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [I killed the creatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F830007AE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [I progressed in $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [$previous$ sent us...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Talk to $bn$] + +} + +// HASH_VALUE CEB2186418C7782F +DISCONNECT_CANCELED () +{ + [&CHK&Disconnection canceled] + +} + +// HASH_VALUE A80CDE149349D32F +DUEL_ABANDON () +{ + [&SYS&Your have won the duel because your opponent has abandonned.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&you are now in duel with $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + [&CHK&you are already invited to duel.] + +} + +// HASH_VALUE 20F47DAB361CF8EB +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ cancels his duel proposition.] + +} + +// HASH_VALUE 2DEECC0D31CC45B7 +DUEL_DISCONNECT () +{ + [&SYS&Your duel opponent has disconnected.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Your have won your duel because your opponant has entered a PVP zone.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK& You are not allowed fight here.] + +} + +// HASH_VALUE AFA9FC9CCFB5E539 +DUEL_INVITATION (player p) +{ + [$p$ invites you to a duel. Do you accept?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&The invitation to a duel expired.] + +} + +// HASH_VALUE 1973542E2553C719 +DUEL_LOST () +{ + [&SYS&You have lost the duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuses your duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ is already invited to duel by someone else.] + +} + +// HASH_VALUE D4C5B343118BD8E5 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as this player is already engaged against other players.] + +} + +// HASH_VALUE 923EE180E4978FDB +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't start a challenge because $p$, a member of the opposing team, is already in combat against other players.] + +} + +// HASH_VALUE 782E8920AB97B8D2 +DUEL_TELEPORT () +{ + [&SYS&You have won a duel because your opponent has teleported.] + +} + +// HASH_VALUE CFF606E22E585242 +DUEL_WON () +{ + [&SYS&You have won a duel.] + +} + +// HASH_VALUE 5F2A83C36B243370 +DUEL_YOU_ABANDON () +{ + [&SYS&Your have abandonned the duel.] + +} + +// HASH_VALUE 873A59BBB8162B79 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as you are already engaged against other players.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&By proposing a duel, you have canceled the duel proposed to $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Your have lost your duel because you have entered a PVP zone.] + +} + +// HASH_VALUE DDEC99C8BE5515CB +DUEL_YOU_TELEPORT () +{ + [&SYS&Your have lost your duel because you have teleported.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&You are no longer bleeding.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + effect_blind_end_target [&SPL&You are no longer blinded.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +/** + * Debuff combat skills + */ +// HASH_VALUE A79EC26AD166F9E1 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ gets a penalty on his combat skills.] + +} + +// HASH_VALUE A413A778696CDCBA +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his combat skills.] + +} + +// HASH_VALUE 31008796F507B1AD +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&You get a penalty on your combat skills.] + +} + +// HASH_VALUE A77CFC982CB566D5 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A69F60DC37602400 +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE 56AD533698A276D1 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE B5AF0A70702B64DA +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&You are now getting a penalty on your combat sills.] + +} + +// HASH_VALUE 41777F280B66EDFF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its combat skills.] + +} + +// HASH_VALUE 2775C40D0B8E328A +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his combat skills.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her combat skills.] + +} + +// HASH_VALUE BE1E069A373D311B +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his combat skills.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her combat skills.] + +} + +/** + * Debuff combat defense skills + */ +// HASH_VALUE 49FC67A913F5356C +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ is now getting a penalty on his defence.] + +} + +// HASH_VALUE 66416AF7912F278B +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his defence.] + +} + +// HASH_VALUE D837AD14A50DD616 +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&is now getting a penalty on his defence.] + +} + +// HASH_VALUE 39A22E42A84C868F +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +} + +// HASH_VALUE 6A863C735AE18D32 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence is no longer subject to penalty.] + +} + +// HASH_VALUE F95EFF5A7D833A82 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +} + +// HASH_VALUE 021CE2B4E51F8417 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&You are now getting a penalty on your defence.] + +} + +// HASH_VALUE 1CE40F48A922DB94 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its defence.] + +} + +// HASH_VALUE 9C87365382BA7A25 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his defence.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her defence.] + +} + +// HASH_VALUE EF943FCBB78C9A9B +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his defence.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her defence.] + +} + +/** + * Debuff dodge skill + */ +// HASH_VALUE 39C4B6F2895BBFD8 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ is now getting a penalty on his dodging.] + +} + +// HASH_VALUE 84F2FD5E56D6B04D +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ is now getting a penalty on his dodging.] + +} + +// HASH_VALUE FA2B32812797A600 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&You are now getting a penalty on your dodging.] + +} + +// HASH_VALUE D10CF5676EAF465A +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ is now getting a penalty on his dodging.] + +} + +// HASH_VALUE 3DAF0285E6288FA8 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 7D56C607B52A5586 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +} + +// HASH_VALUE A1ED5ADF2510D925 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&You are now getting a penalty on your dodging.] + +} + +// HASH_VALUE A102B55029D9810E +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ is now getting a penalty on its dodging.] + +} + +// HASH_VALUE 21A114A068901FE3 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is now getting a penalty on his dodging.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is now getting a penalty on her dodging.] + +} + +// HASH_VALUE 3DCDE7265A2BF9EA +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his dodging.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her dodging.] + +} + +/** + * DoT effects + */ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS& TODO.] + + effect_dot_begin_creator_f [&SYS& TODO.] + +} + +// HASH_VALUE FDD400EC78C87F0D +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS& TODO.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE 692A0856D18BD153 +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 4C6C0CC0797E8824 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 4049DE6D27D0961A +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 77AC0CA4EAF857F2 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +/** + * FEAR + */ +// HASH_VALUE 7A239E7EA46D7890 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +} + +// HASH_VALUE B46FF6A692A034E7 +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +} + +// HASH_VALUE 0C4D3FB3F1F32D27 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +} + +// HASH_VALUE DD60979E15070B1A +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ regains its composure and is ready for action again .] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&You regain your composure and are ready for action again.] + +} + +// HASH_VALUE 07C739924B61A438 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +} + +// HASH_VALUE 561E6E78AF8920C1 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +} + +// HASH_VALUE EA956C5B3AC8A7CC +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +} + +// HASH_VALUE B2182552885AB756 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +} + +/** + * INVULNERABILITY + */ +// HASH_VALUE EA03FCAA3C96289C +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +} + +// HASH_VALUE C8E29457DE9859A1 +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable, this one can no longer perform any actions.] + +} + +// HASH_VALUE 1052C1C8D4899A06 +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +} + +// HASH_VALUE 668CCB00AD79A7CB +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +} + +// HASH_VALUE 60DCC3DCAA81EFED +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +} + +// HASH_VALUE 1BCDBF5F4839D17B +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +} + +// HASH_VALUE C60F20A91C0205A7 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable but you can no longer perform actions.] + +} + +// HASH_VALUE E6A59EA7D0976E3D +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable but can no longer perform actions.] + +} + +// HASH_VALUE 16CD7ED4EBC730FC +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable but can no longer perform actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable but can no longer perform actions.] + +} + +// HASH_VALUE B8B65FBC2CD59BDF +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable but can no longer perform actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable but can no longer perform actions.] + +} + +/** + * MADNESS + */ +// HASH_VALUE B175D164F83C4C67 +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may aim at himself instead of his opponent.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may aim at herself instead of her opponent.] + +} + +// HASH_VALUE 52B025631782511B +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +} + +// HASH_VALUE 5E667E624A080159 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now aim at yourself with offensive spells.] + +} + +// HASH_VALUE B619B0BFAAFB7C97 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE B11D00D25F96F9C9 +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE CF7F8D9C3F5A7A16 +EFFECT_MADNESS_END_TARGET () +{ + effect_madness_end_target [&SPL&You are no longer struck by madness.] + +} + +// HASH_VALUE ED0A80D536C02F43 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +} + +// HASH_VALUE 6EEBC90D512CE8C4 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +} + +// HASH_VALUE 93E398AE003CA8CD +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +// HASH_VALUE 91B12068A21E03C1 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +/** + * MEZZ + */ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +} + +/** + * DOT POISON + */ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + effect_poison_begin [&SPL&You are poisoned.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + effect_poison_ends [&SPL&You are no longer poisoned.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering from the poison effects and loses $i$ hit points.] + +} + +/** + * ROOT + */ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + effect_root_end_target [&SPL&You are no longer rooted.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +} + +/** + * SLOW attacks (combat) + */ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks down.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks down.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed down your attacks.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed down.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed down.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed down.] + +} + +// HASH_VALUE 29951479D246E42B +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +} + +// HASH_VALUE E8D8E7A9675F5D45 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +} + +// HASH_VALUE 1349D8730B300841 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +} + +// HASH_VALUE DC7B641571C2BBAB +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +} + +/** + * SLOW MOVE + */ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$ down.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$ down.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you down.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed down.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed down.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + effect_slow_move_end_target [&SPL&You are no longer slowed down.] + +} + +// HASH_VALUE FCCF0314F87F88F0 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +} + +// HASH_VALUE D179EF09D0CA314F +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +} + +// HASH_VALUE B5579932BC5937F8 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +} + +// HASH_VALUE FA982A3ABAB43DF9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +} + +/** + * STINK/STENCH + */ +// HASH_VALUE 27D86CF2B393DF45 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +} + +// HASH_VALUE E489304FAA1014BA +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE B79E6334E8331D11 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE CFF50DD614F63B30 +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 3B2EE3E6832FE20E +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE FDC836AB715ED25C +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 2B4CD9D1D9350697 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +} + +/** + * STUN + */ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + effect_stun_end_target [&SPL&You are no longer stunned.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&The incantation of your spell is broken.] + +} + +// HASH_VALUE DBC0073B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&You vampirise $vampirise$ from $target$.] + +} + +/* OLD VALUE : [ + EGS_ALREADY_HAVE_MOUNT () + { + [&CHK&You can only have one mektoub mount.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + EGS_ALREADY_HAVE_MOUNT () + { + [&CHK&You can only have one mektoub mount.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2022AF5B70C48C2B +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&You can only have one mount.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&You cannot attack while you are near water.] + +} + +/* OLD VALUE : [ + EGS_CANT_BUY_ANOTHER_PACKER () + { + [&CHK&You can't buy another mektoub packer.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + EGS_CANT_BUY_ANOTHER_PACKER () + { + [&CHK&You can't buy another mektoub packer.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E19E009268F5801C +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&You can't buy another packer.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&You cannot construct anything here anymore.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&I have nothing of interest for you to buy, sorry but come back later.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&You cannot buy this haircut because it is the one you have now.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&You cannot buy this hair color because it is the one you have now.] + +} + +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&You cannot buy this tattoo: this is your current one.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&You have entered $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&You are in $region_name.da$ $region_name$. This region is dominated by the $f$ faction.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&You are in $region_name.da$ $region_name$. This region is neutral.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&You have entered $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Your foraging action has been interrupted.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&The corpse you are trying to skin is too far away, get closer.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&This bag is already being looted by $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&You have left $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&You are leaving $region_name.da$ $region_name$. You are leaving a region dominated by the $f$ faction.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&You are leaving $region_name.da$ $region_name$. You are leaving a neutral region.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&You have left $p$.] + +} + +/* OLD VALUE : [ + EGS_LOOT_MONEY (money m) + { + [&ITM&You loot $m$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + EGS_LOOT_MONEY (money m) + { + [&ITM&You loot $m$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9A465C4275D98565 +EGS_LOOT_MONEY (money m) +{ + [&ITM&You loot $m$ dins.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Target missing or invalid.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// Magic related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/dappers to cast this spell.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Your target is out of range for your spell.] + +} + +// HASH_VALUE BE5F19F4AA54D3D3 +EGS_MISSION_STEP_SUCCESS () +{ + [&TSK&You have finished a mission step.] + +} + +// Mission message +// HASH_VALUE 22E7EB821B084772 +EGS_MISSION_SUCCESS () +{ + [&TSK&You have completed a mission.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&You do not have enough skill points to buy this.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&This strategy needs more ammunition.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&You successfully take the opening.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&You cannot use offensive action against this player character.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Your quartering action has been interrupted.] + +} + +// HASH_VALUE 84A521F949BD9848 +EGS_TASK_ENCYCLO_SUCCESS () +{ + [&TSK&Task successful. Check your encyclopedia.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&You do not have enough focus to pay this action cost.] + +} + +/* OLD VALUE : [ + EGS_TOO_EXPENSIVE_HP () + { + [&CHKCB&You do not have enough hp to pay this action cost.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + EGS_TOO_EXPENSIVE_HP () + { + [&CHKCB&You do not have enough hp to pay this action cost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B63DBBCB1203CDBB +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&You do not have enough trauma to pay this action cost.] + +} + +/* OLD VALUE : [ + EGS_TOO_EXPENSIVE_STAMINA () + { + [&CHKCB&You do not have enough stamina for this action.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + EGS_TOO_EXPENSIVE_STAMINA () + { + [&CHKCB&You do not have enough stamina for this action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BD7E36B7599AF460 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&You do not have enough pain for this action.] + +} + +// HASH_VALUE 672B204B2F73EB01 +EGS_TRADE_BAD_FAME ( bot b ) +{ + // I have included a bot in this phrase cause it is a bot chat ( variation according the bot race and so on,...) + [I don't want to trade with you because you have too bad a reputation.] + +} + +// HASH_VALUE F8C11D3BBBDB29B8 +EGS_UNLOCK_ENCYCLO () +{ + [&TSK&Theme unlocked. Check your encyclopedia.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&You have used your last ammo.] + +} + +// HASH_VALUE E421F81C59A4F7B8 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ looks like he is about to do something, but doesn't know what.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ looks like she is about to do something, but doesn't know what.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ looks for someone with whom to go off in search of adventure!] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ wants to go off in search of adventure with $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ stares at $t$ with an aggressive look.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ seems to agree.] + +} + +// HASH_VALUE D9EFF72C79113E44 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ knows he is right, so why argue.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ knows she is right, so why argue.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ agrees with $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ warns everybody.] + +} + +// HASH_VALUE 91FCEFAF2B1BDFA9 +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ remembers something important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ remembers something important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ alerts $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ has plenty for everyone.] + +} + +// HASH_VALUE C09B3EC57A2A53DF +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ shares freely without keeping anything for himself.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ shares freely without keeping anything for herself.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + emote_altruist_target [&EMT&$a$ is impressed by $t$'s generous nature.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +} + +// HASH_VALUE 9C1E3EAA7928BA3E +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ amazes himself.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ amazes herself.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ can go either way.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ tells $t$ that it doesn't really matter.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + emote_amused_nobody [&EMT&$a$ is amused.] + +} + +// HASH_VALUE F72D9DB3E9C47D36 +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ amuses himself.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ amuses herself.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +} + +// HASH_VALUE 57F3525CA6C6DE36 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +} + +// HASH_VALUE 30EB649E357BD460 +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + emote_annoyed_target [&EMT&$a$ is annoyed by $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +} + +// HASH_VALUE 14B4FB12667C3EE5 +EMOTE_APATHETIC_SELF (entity a) +{ + emote_apathetic_self [&EMT&$a$ tries really hard to care, and fails.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +} + +// HASH_VALUE 98E7DA8C37B6228A +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ looks around for something to approve of but there is only himself, that will do!.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ looks around for something to approve of but there is only herself, that will do!.] + +} + +// HASH_VALUE 19A6783C043F1466 +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&$a$'s scorn cannot be channelled.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ detects a bit of arrogance on $t$'s part, perhaps?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +} + +// HASH_VALUE 28741E1693397A7B +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +} + +// HASH_VALUE 88E30DB79400F13E +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +} + +// HASH_VALUE 7FBDE9B893782F4F +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ thinks $t$ has a belligerent temperament.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + emote_bitter_nobody [&EMT&$a$ is bitter.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ smiles bitterly.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + emote_bloodthirsty_self [&EMT&$a$ isn't frightened by the sight of blood, in fact, likes it.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ wonders since when $t$ is so bloodthirsty.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ is bored] + +} + +// HASH_VALUE FEF4189563D9C738 +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ thinks $t$ is boring.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ bows respectfully.] + +} + +// HASH_VALUE C0FCC13121F4F634 +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ bows to no one in particular, but ends up touching his toes.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ bows to no one in particular, but ends up touching her toes.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ bows to $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +} + +// HASH_VALUE 91EDB126658339DE +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems infectious.] + +} + +// HASH_VALUE 97A7C4928CA41342 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ is bubbly.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ is bubbly.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ burps loudly.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ burps.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ apologizes to $t$ for burping. That was a loud one!] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ calms down. There's nothing to be annoyed by.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ worries about $t$ and tells them to calm down.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ radiates serenity.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ is perfectly calm and peaceful.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ tries to calm $t$ down.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ carries on, but is more careful this time.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ asks $t$ to be careful.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ thinks someone is careless, but doesn't name anybody.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ shrugs carelessly.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ looks around nonchalantly.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ is just hanging about.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ asks $t$ if there's anything new.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +} + +// HASH_VALUE C7CAEA7D48472D20 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has created.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has created.] + +} + +// HASH_VALUE ED6932DF53021781 +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things as chaotic as he does.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things as chaotic as she does.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ cheers. Yay!] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ considers the scene with a clinical look.] + +} + +// HASH_VALUE 9F280E1D83CB1D28 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ examines himself.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ examines herself.] + +} + +// HASH_VALUE 7AD84B2348F1694B +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observes $t$ while taking notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ stares coldly.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ is as cold as ice.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ looks at $t$ coldly.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +} + +// HASH_VALUE DBC62350AC4A6CD3 +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ shows great compassion towards $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + emote_condescending_nobody [&EMT&$a$ casts a superior glance around.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ doesn't like patronizing people.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ speaks disdainfully to $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + emote_confident_nobody [&EMT&$a$ struts about confidently.] + +} + +// HASH_VALUE CDDB0F200D159049 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ fully trusts $t$.] + +} + +// HASH_VALUE 426EEC7E2BB03883 +EMOTE_CONFUSED_NOBODY (entity a) +{ + emote_confused_nobody [&EMT&$a$ thinks for a moment, but ends up confused anyway.] + +} + +// HASH_VALUE 5BB07CFC205B1CB7 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +} + +// HASH_VALUE 5CD88CDEBEE15B5F +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admits that $t$ confused him.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admits that $t$ confused her.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ scowls scornfully.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ despises everything.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ despises $t$ profoundly.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + emote_content_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing for all the water in Tryker.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ smiles contentedly at $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ goes first, to display courage.] + +} + +// HASH_VALUE 1E7A7C59797B1DFF +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + emote_courageous_target [&EMT&$a$ is inspired by $t$'s courage.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ bows in a courtly manner.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ proceeds in a courtly manner.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ bows to $t$ in a most courtly manner.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + emote_coward_nobody [&EMT&$a$ isn't a coward.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + emote_crazy_nobody [&EMT&$a$ goes crazy.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +} + +// HASH_VALUE F9629CCDA8334D74 +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ makes a few crude comments about himself.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ makes a few crude comments about herself.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ makes a crude gesture to $t$.] + +} + +// HASH_VALUE 89257883E648E7AC +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ screws up his eyes, revealing an unusual expression of cruelty.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ screws up her eyes, revealing an unusual expression of cruelty.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ teases, torments, and provokes. How cruel!] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ provokes $t$ with cruelty.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + emote_curious_nobody [&EMT&$a$ is curious.] + +} + +// HASH_VALUE 764E549F424C1ACB +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + emote_curious_target [&EMT&$a$ is intrigued by $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ is cynical.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ is proud to reach new levels of cynicsm.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ doesn't really trust $t$.] + +} + +// HASH_VALUE 203D0CEAA6B58295 +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ looks dainty and trustworthy.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ looks dainty and trustworthy.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ bustles in a delicate manner.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ wonders how such a dainty creature as $t$ can kill something so big.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ gets the party started!] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ is poetry in motion.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ bashfully asks $t$ dance?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ is on the defensive.] + +} + +// HASH_VALUE 0F8D279A1AA1A4FA +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ defends himself.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ defends herself.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ gets defensive towards $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + emote_depressed_nobody [&EMT&$a$ is depressed.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ could use a good listener.] + +} + +// HASH_VALUE 78C3A1C8F878B00F +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +} + +// HASH_VALUE 7F6BF10B584D2E2A +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +} + +// HASH_VALUE A03E6BFD199AB379 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +} + +// HASH_VALUE B9030B1773458B3C +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ gives up hope, could things get any worse.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + emote_destructive_nobody [&EMT&$a$ looks ready to destroy everything.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ throws things around, becomes agitated, and is in a destructive mood.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ warns $t$ with a destructive attitude.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ faces certain death. Forward!] + +} + +// HASH_VALUE 1D530C28AA078B4B +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ informs $t$ of his coming death.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ stays calm.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ acts with dignity, regardless of the situation.] + +} + +// HASH_VALUE CB4032504C27A43C +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ notices the dignified attitude of $t$.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ notices the dignified attitude of $t$.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ wouldn't say no to a little diplomacy.] + +} + +// HASH_VALUE 8EAA204EC1C938B9 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ embarks on a diplomatic discussion with himself. Surprisingly, all parties come to an agreement.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ embarks on a diplomatic discussion with herself. Surprisingly, all parties come to an agreement.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ starts diplomatic relations with $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + emote_disappointed_nobody [&EMT&$a$ is really disappointed.] + +} + +// HASH_VALUE 9FC7651EA5E7CDE1 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +} + +// HASH_VALUE E4FA625CEC63DCBE +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ bows his head, disappointed in $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ bows her head, disappointed in $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +} + +// HASH_VALUE 5208C73EDABB05BA +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ is disappointed with the audience.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ is disappointed with the audience.] + +} + +// HASH_VALUE 18D9FAFA13265D4E +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ believes you are all unworthy of him.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ believes you are all unworthy of her.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ stares at $t$ disdainfully.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ is in a stinker of a bad mood.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ grouches while shuffling along.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + emote_disgruntled_target [&EMT&$a$ is mad at $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +} + +// HASH_VALUE 74FB05298B6B4DE0 +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +} + +// HASH_VALUE 9B18AFF914DEB7D5 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ lost all his illusions.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ lost all her illusions.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +} + +// HASH_VALUE F9E7D7F07B2082E3 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$a$ disillusioned $t$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$a$ disillusioned $t$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't supposed to go like this.] + +} + +// HASH_VALUE AB6CE21944AAC00D +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ is dismayed by his own behaviour. This was not what he was expecting.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ is dismayed by her own behaviour. This was not what she was expecting.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + emote_dismayed_target [&EMT&$a$ seems dismayed by $t$'s behaviour.] + +} + +// HASH_VALUE 5E33BDE47FD54BC2 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ spins round in circles.] + +} + +// HASH_VALUE 02CD6AC0EC3CCB5B +EMOTE_DISORIENTED_SELF (entity a) +{ + emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ gazes vacantly into the blue.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ isn't thinking clearly right now, can you come back later?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ doubts it.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ questions $t$'s words.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ starts posing.] + +} + +// HASH_VALUE 2D1E4679050F6789 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ gazes vacantly into the blue.] + +} + +// HASH_VALUE 7153DC7C78E3304F +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ looks at him dreamily.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ looks at her dreamily.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ knows they have reached their limit, so gets another drink.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + emote_drunk_self [&EMT&$a$ staggers along, possibly drunk.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ offers another drink to $t$.] + +} + +// HASH_VALUE DCC159A06411AD67 +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ will fulfill his obligations.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ will fulfill her obligations.] + +} + +// HASH_VALUE EECE5F02DF4D4FFF +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ will carry out his duty to the best of his ability.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ will carry out her duty to the best of her ability.] + +} + +// HASH_VALUE 08B2E09CBB5AFC33 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ follows $t$, as if it were his duty.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ follows $t$, as if it were her duty.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + emote_eager_nobody [&EMT&$a$ is enthusiastic and ready!] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + emote_eager_self [&EMT&$a$ is very motivated.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ shows enthusiasm to $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ seems attentive.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ stresses the importance of being attentive.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ stares earnestly at $t$.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + emote_ecstatic_nobody [&EMT&$a$ is having a wicked time.] + +} + +// HASH_VALUE 052194B23286D5FF +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ doubles up with laughter!] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ doubles up with laughter!] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + emote_ecstatic_target [&EMT&$a$ and $t$ kill themselves laughing!] + +} + +// HASH_VALUE 91D3B99EF392A5B1 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] + +} + +// HASH_VALUE 1201928046EB4120 +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ believes in himself, and in his ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ believes in herself, and in her ego.] + +} + +// HASH_VALUE D7167D18C2E9238B +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ indulges $t$'s ego, not that he needs it.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ indulges $t$'s ego, not that she needs it.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +} + +// HASH_VALUE 83ED099858DDA3D6 +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ is embarassed.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ is embarassed.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + emote_emotional_nobody [&EMT&$a$ is seized with emotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ could use some comfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done anymore.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ stares at $t$ absent-mindedly.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + emote_emphatic_nobody [&EMT&$a$ is ready to listen.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ is willing to listen to you sympathetically, knowing how you feel.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ sympathizes with $t$. "I know just how you feel."] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ thinks the situation is encouraging.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + emote_encouraging_self [&EMT&$a$ is encouraged.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourages $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ steams with rage.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ steams with rage against $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ seems enthusiastic.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ is very enthusiastic listening to $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + emote_envious_nobody [&EMT&$a$ is eaten away with envy.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + emote_envious_self [&EMT&$a$ is certainly envied by everyone right now.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ would like to be just like $t$.] + +} + +// HASH_VALUE E1B18054C93AE3B3 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +} + +// HASH_VALUE 03AA431D51055059 +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ thinks he is evil.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ thinks she is evil.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&$a$ smiles evilly at $t$.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + emote_excited_nobody [&EMT&$a$ smiles, excited.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + emote_excited_self [&EMT&$a$ is too excited!] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + emote_excited_target [&EMT&$a$ is excited by $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ starts a complete training session.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + emote_exhausted_self [&EMT&$a$ is exhausted and needs to rest.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ is bubbling over with happiness.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ dances, unrestrained and enthusiastic.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + emote_exuberant_target [&EMT&$a$ dances with $t$, very satisfied.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +} + +// HASH_VALUE 73484F44C200A98C +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +} + +// HASH_VALUE CF296E0BC3605C54 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + emote_fanatical_self [&EMT&$a$ is a homin with a cause. Till death!] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ shows an unswerving devotion to $t$, and $t$ alone.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ meticulously makes sure everything is in its place.] + +} + +// HASH_VALUE 9E77A74A6D5D1BBF +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ meticulously brushes a bit of dirt off $t$.] + +} + +// HASH_VALUE A39E155490001646 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +} + +// HASH_VALUE CD5280E83983D88E +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ practises the art of the Elders of Atys.] + +} + +// HASH_VALUE 5D46447C22E5AD6B +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + emote_fearful_nobody [&EMT&$a$ looks around, the eyes filled with fear.] + +} + +// HASH_VALUE C2BCB5CE96CFEF95 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ fears no one but himself.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ fears no one but herself.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ fears $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ stays firm.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ is inflexible.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ is firm as concerns this point, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ decides to act first, and to ask for forgiveness later.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ forgives $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + emote_fraternal_self [&EMT&$a$ is glad to be treated like a member of the family.] + +} + +// HASH_VALUE DFF83D131B5FBE0E +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + emote_fraternal_target [&EMT&$a$ considers $t$ like family.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + emote_friendly_nobody [&EMT&$a$ is everybody's friend.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ is friendly.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + emote_friendly_target [&EMT&$a$ is $t$'s friend.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +} + +// HASH_VALUE 1E18CDF13A5A0526 +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ frustrated himself.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ frustrated herself.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + emote_frustrated_target [&EMT&$a$ is frustrated by $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ tells a joke.] + +} + +// HASH_VALUE C7A6EED6FAD8BBEF +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ laughs at himself.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ laughs at herself.] + +} + +// HASH_VALUE 0558BD95AFC783F3 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ says $t$ is really funny.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ says $t$ is really funny.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ shares with everyone!] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ shares generously with $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +} + +// HASH_VALUE AA21014F3741278A +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ gives himself a high five as no one else will.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ gives herself a high five as no one else will.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ mutters something about ruin, darkness, and destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ is in the doldrums when thinking of $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes, like right now.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ grins. This is great!] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ is great. You?] + +} + +// HASH_VALUE 07A88585ADF71FF4 +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ says $t$ is a great person.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ says $t$ is a great person.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ broadly smiles.] + +} + +// HASH_VALUE 274D22FFCA8FE87E +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&The slightest thing makes $a$ laugh, which worries everybody.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ grins at $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ grouches, grumpily.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ is grumpy to $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ owns up to being guilty.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ looks at $t$ with a guilty look on the face.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + emote_happy_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE 28327F68321B2307 +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ seems very pleased with himself.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ seems very pleased with herself.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + emote_happy_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + emote_hardsilence_nobody [&EMT&$a$ looks around in stony silence.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + emote_hardsilence_self [&EMT&$a$ is finding it hard to keep quiet.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ stares at $t$ without answering, the tension is palpable.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ puts on an haughty air.] + +} + +// HASH_VALUE 41D4B332471333F9 +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ would never stoop so low as you.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ would never stoop so low as you.] + +} + +// HASH_VALUE 741560DF5A1E464D +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ looks $t$ up and down haughtily.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ looks $t$ up and down haughtily.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +} + +// HASH_VALUE 773A26C9207DA0BB +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ lends himself a hand as no one else will.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ lends herself a hand as no one else will.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ tries to help $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +} + +// HASH_VALUE 332DC678E2226026 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ thinks he is a genuine hero.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ thinks she is a genuine heroine.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ says hi.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ waves. Hi!] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +} + +// HASH_VALUE 3B0B447A802E2C63 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ is always honest with himself.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ was simply honest with $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ is full of hope.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ holds on to hope.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ feels pathetic.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ screams. We are doomed, it's hopeless!] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + emote_hopeless_target [&EMT&$a$ thinks $t$ is useless.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + emote_humble_nobody [&EMT&$a$ looks about modestly.] + +} + +// HASH_VALUE 5762F7AF7816FEBA +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ was taught a lesson in humility by $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ could use some food.] + +} + +// HASH_VALUE AE5A996A109CE549 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ looks at $t$ with a starving look.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ runs all over the place.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ is already bustling about.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + emote_hurried_target [&EMT&$a$ is in as much of a hurry as is $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ hurries up, for people are waiting.] + +} + +// HASH_VALUE CB1FE5B40C3AD7AC +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ goes hysterical.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ adopts an imploring attitude.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ begs $t$ to stop.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + emote_indifferent_self [&EMT&$a$ is impartial.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ tells $t$ that things are as they are.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + emote_indignant_nobody [&EMT&$a$ is indignant.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ is indignant about the subject.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + emote_indulgent_self [&EMT&$a$ is self indulgent.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ gives in to $t$, because it's funny.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + emote_innocent_nobody [&EMT&$a$ is innocent.] + +} + +// HASH_VALUE 2185366B31E8990C +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ could use a hug for reassurance.] + +} + +// HASH_VALUE 88331229A8D2EC23 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ is not really self-confident.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ is not really self-confident.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ feels insecure by $t$'s side.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + emote_interested_nobody [&EMT&$a$ is very attentive.] + +} + +// HASH_VALUE 1CC54B7F81234340 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ is only interested in himself.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ is only interested in herself.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + emote_jealous_nobody [&EMT&$a$ is green with envy.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ is burning with jealousy.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ jumps for joy.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + emote_joyful_self [&EMT&$a$ is overjoyed.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + emote_joyful_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to oneself.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ loafs about.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ is loafing about right now, try later.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ hates everybody.] + +} + +// HASH_VALUE 6F71D5EE45670EBC +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ can't stand himself.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ looks at $t$ with scorn and disgust.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +} + +// HASH_VALUE 78B69F2C7D460FEE +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ seems logical to himself.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ seems logical to herself.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ thinks $t$ is very logical.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ is looking for some company.] + +} + +// HASH_VALUE D78F0394E1CFFE1B +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + emote_lonely_target [&EMT&$a$ keeps $t$ company.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ pumps up the volume.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + emote_loud_target [&EMT&$a$ complains that $t$ is too loud.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + emote_love_nobody [&EMT&$a$ is in love.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ checks the mirror, yup, still perfectly adorable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ loves $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +} + +// HASH_VALUE 957B06AF6A927484 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +} + +// HASH_VALUE 66B54595E35ED8DF +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ thinks he is attractive.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ thinks she is attractive.] + +} + +// HASH_VALUE DEDFCAB6D55C2B6C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ thinks he is attractive, which reinforces his ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ thinks she is attractive, which reinforces her ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ mentally undresses $t$.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$'s face displays an expression of profound hatred.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ is capable of doing very bad things.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ observes $t$ malevolently.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ tries to sow the seeds of discord.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + emote_malicious_self [&EMT&$a$ really meant to be malicious.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ provokes $t$ maliciously.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + emote_mean_nobody [&EMT&$a$ is really mean.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + emote_mean_self [&EMT&$a$ is the meanest homin around.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + emote_mean_target [&EMT&$a$ is mean to $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + emote_megalomaniac_nobody [&EMT&$a$ is the best, no doubt about that.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + emote_megalomaniac_self [&EMT&$a$ says, "I'm the best. No doubt about it."] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + emote_merciful_nobody [&EMT&$a$ is merciful.] + +} + +// HASH_VALUE 39B55A5707FF5106 +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ takes pity on himself.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ takes pity on herself.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ is up to something.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ has a dirty trick in mind, and a plan at hand.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +} + +// HASH_VALUE 338395659327ADA2 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ imitates the people around him.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ imitates the people around her.] + +} + +// HASH_VALUE 3C8504AEF107D182 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ plays the fool with a perfect impression of himself.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ plays the fool with a perfect impression of herself.] + +} + +// HASH_VALUE 42B4C61E1FED87F4 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ ridicules $t$, imitating all his gestures.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ ridicules $t$, imitating all her gestures.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ progresses nervously.] + +} + +// HASH_VALUE 1ED8A0AF1ABB0A52 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ is naturally nervous.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ is naturally nervous.] + +} + +// HASH_VALUE D90479576A965979 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ is neutral.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuses to take a stand.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ is neutral on this matter, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ is nice.] + +} + +// HASH_VALUE 03166582F15D36A6 +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +} + +// HASH_VALUE D8975DEF7912AFD8 +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ is clueless.] + +} + +// HASH_VALUE 130A92B1EC15A15A +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ looks at $t$ and shrug his shoulders, because he has no clue.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ looks at $t$ and shrugs her shoulders, because she has no clue.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ is in an idling mood.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + emote_none_self [&EMT&$a$ doesn't know what to do yet.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ won't do anything for $t$, let this be known.] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ feels nostalgic about the past.] + +} + +// HASH_VALUE AEE1EA0257AF53D2 +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ recollects memories.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ recollects memories.] + +} + +// HASH_VALUE 4619474B035E975E +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ evokes memories with $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + emote_obnoxious_nobody [&EMT&$a$ is obnoxious] + +} + +// HASH_VALUE 955202266CF008B2 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ is so obnoxious he can barely stand himself.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ is so obnoxious she can barely stand herself.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + emote_obnoxious_target [&EMT&$a$ thinks $t$ is obnoxious.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ knows a lot of obscure things.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ knows some mysterious things.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ tell $t$ lots of tediously obscure facts.] + +} + +// HASH_VALUE F3730A61EAC9EFF9 +EMOTE_OBSESSED_NOBODY (entity a) +{ + emote_obsessed_nobody [&EMT&$a$ gets obsessed by something... or someone.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + emote_obsessed_self [&EMT&$a$ seems preoccupied, probably obsessed by something.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + emote_obsessed_target [&EMT&$a$ is obsessed by $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + emote_offended_nobody [&EMT&$a$ is definitely shocked by what happens around here.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + emote_offended_self [&EMT&$a$ will probably be shocked.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + emote_offended_target [&EMT&$a$ is really shocked by $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ thinks everything will be ok.] + +} + +// HASH_VALUE 0DD6285C788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ tells $t$ "Don't worry, everything will be ok."] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ says, Get over it.] + +} + +// HASH_VALUE FE68E3ACC9462549 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ tells himself he is going to get over it.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ tells herself she is going to get over it.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + emote_over_target [&EMT&$a$ got over $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ catches a wave. Ready to surf, dudes!] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ looks for a beach.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ tells $t$ "Relax, dude. Watch the beach."] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ cries ouch.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + emote_painful_self [&EMT&$a$ is injured, and yes, it hurts.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ sees $t$ suffering.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panics.] + +} + +// HASH_VALUE 0FCFC2711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + emote_panic_self [&EMT&$a$ is panic-stricken.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ waits patiently.] + +} + +// HASH_VALUE 03A5B0CFF6625477 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ shows patience worthy of a noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + emote_patient_target [&EMT&$a$ is patient with $t$.] + +} + +// HASH_VALUE 52D0ED13FFBE7C22 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his host city.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her host city.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ waves a flag.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ wonders if $t$ displays any patriotism these days.] + +} + +// HASH_VALUE 46E737AF2DB8D4A2 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + emote_pedantic_self [&EMT&$a$ stays narrow-minded, and likes it that way.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ lectures $t$ nitpickingly.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ is in a sulky and perturbed mood.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + emote_perturbed_self [&EMT&$a$ is feeling a bit out of sorts.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + emote_perturbed_target [&EMT&$a$ is perturbed by $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + emote_petulant_nobody [&EMT&$a$ gets quarrelsome.] + +} + +// HASH_VALUE 8AA637C937F30128 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ is known for his mood swings.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ is known for her mood swings.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ carries on the discussion with $t$ peevishly.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ meditates on the world.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ has a few theories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ becomes philosophical when with $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ pities everybody.] + +} + +// HASH_VALUE 6BADA86513A1FCA6 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ feels sorry for himself, don't mind him.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ feels sorry for herself, don't mind her.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ is so happy he jumps all over the place.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ looks at $t$ playfully.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +} + +// HASH_VALUE 7292EDA7C0197454 +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ points back.] + +} + +// HASH_VALUE 36A3BBD6AE2033D5 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ points back.] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ points back.] + +} + +// HASH_VALUE 1C417488AAA976CF +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ points back. "Back there, $t$."] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ points back. "Back there, $t$."] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +} + +// HASH_VALUE 86BF964B06392611 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ points straight ahead of himdelf. "Straight ahead, $t$."] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ points straight ahead of herself. "Straight ahead, $t$."] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ points right. This way.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ seems to be pointing at something.] + +} + +// HASH_VALUE 7D6070012B653B77 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ points at himself. "Me."] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ points at $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ waits politely.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + emote_polite_self [&EMT&$a$ is too polite to do any harm to anyone.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +} + +// HASH_VALUE 5DB033EE8952F687 +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ is full of pride. He thinks he is the best .] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ is full of pride. She thinks she is the best.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ radiates power.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +} + +// HASH_VALUE CDC002584F7C36D7 +EMOTE_PRAYING_NOBODY (entity a) +{ + emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&It seems $a$ needs a divine intervention.] + +} + +// HASH_VALUE 22B23C920E378C7A +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + emote_proud_nobody [&EMT&$a$ is proud and strong.] + +} + +// HASH_VALUE 4F595D70181695AB +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ seems proud of himself.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ seems proud of herself.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + emote_proud_target [&EMT&$a$ is so proud of $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ is trying to understand something.] + +} + +// HASH_VALUE 64CFBE66318A6453 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ occasionally manages to puzzle himself.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ occasionally manages to puzzle herself.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ looks at $t$ with a puzzled look.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ is calm.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ stays calm.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ recovers peace when with $t$.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + emote_ready_nobody [&EMT&$a$ is ready to do something.] + +} + +// HASH_VALUE D7F4D7805F3AF54B +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ finds the situation to be reassuring.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ seems to prompt a rebellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ charges without thinking.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +} + +// HASH_VALUE B5931024A7E3CE43 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +} + +// HASH_VALUE 805710674A7BBC26 +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ is already sorry about what he did.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ is already sorry about what she did.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + emote_relieved_nobody [&EMT&$a$ is relieved.] + +} + +// HASH_VALUE B6CC99EB6E550205 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + emote_relieved_target [&EMT&$a$ sighs, relieved thanks to $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ accepts, reluctantly.] + +} + +// HASH_VALUE 2591B6CF40E5D53C +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ feels bad in front of $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ resigns.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ gives in to $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + emote_respectful_nobody [&EMT&$a$ stays calm and respectful.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + emote_respectful_self [&EMT&$a$ stays calm and respectful.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respects $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +} + +// HASH_VALUE 2E306596A6C62513 +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +} + +// HASH_VALUE 428EF41ECC1195CC +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ is preparing his revenge on $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ is preparing her revenge on $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ tosses rice to party.] + +} + +// HASH_VALUE CE31CA2389113065 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ sprinkles rice on himself to party.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ sprinkles rice on herself to party.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +} + +// HASH_VALUE CD1D7B8B8CF311BC +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ is free from any guilt or sin.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ releases a moralizing anger on $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ takes out the candles, flowers and liquor.] + +} + +// HASH_VALUE B94C11DB9929C3D5 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ is in for something special.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ is in for something special.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ composes an epic and romantic ode to $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ chokes rudely with laughter.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ aims a rude gesture at $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ looks around sadly.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + emote_sad_self [&EMT&$a$ could use a hug.] + +} + +// HASH_VALUE 0A663D588B5F044A +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ wonders if $t$ is being sarcastic.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +} + +// HASH_VALUE E8BAA31FAD8AF7ED +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ is scared of $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + emote_scolding_nobody [&EMT&$a$ looks ready to scold someone.] + +} + +// HASH_VALUE 84C4A262BDA50856 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ scolds himself. "I'm not a nice person."] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ scolds herself. "I'm not a nice person."] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ scolds $t$ harshly] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + emote_sedate_self [&EMT&$a$ needs to be sedated.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ sedates $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ has selfish thoughts.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ is being selfish right now.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considers $t$ to be selfish.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + emote_serious_nobody [&EMT&$a$ gets serious.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ is not ashamed.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ struts shamelessly.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ wonders if $t$ ever felt ashamed.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ suddenly looks sheepish.] + +} + +// HASH_VALUE F70EB4C397E127E8 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ moves his feet sheepishly.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ moves her feet sheepishly.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ shifts herself, either out of suspicion or perhaps out of calculated self-interest.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ looks around shiftily.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ looks shiftily at $t$.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + emote_shocked_nobody [&EMT&$a$ is shocked.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + emote_shocked_self [&EMT&$a$ is too shocked to answer.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + emote_shocked_target [&EMT&$a$ seems shocked by $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ has trouble concentrating. Could everyone please shut up?] + +} + +// HASH_VALUE 529EA4503F4493D0 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ is not saying much.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ glances shyly at $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ sighs.] + +} + +// HASH_VALUE 80C090918BC6A8F4 +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ softly sighs.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ softly sighs.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ sighs loudly when facing $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ calls for silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ did not say anything.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ signals to $t$. Hush.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ thinks it's silly.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + emote_silly_self [&EMT&$a$ is silly, and knows it.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + emote_silly_target [&EMT&$a$ says $t$ is silly.] + +} + +// HASH_VALUE 0DEC8CE4A09000AC +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ is sincere.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ is falling asleep.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + emote_sleepy_target [&EMT&$a$ wonders if $t$ is asleep.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ discreetly eyes the area.] + +} + +// HASH_VALUE 18047094573E6219 +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ wears a mocking little smile. What is he up to?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ wears a mocking little smile. What is she up to?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ casts a sly glance at $t$.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +} + +// HASH_VALUE BDA0D2C28748152B +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that it hurts and stops.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that it hurts and stops.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ smacks $t$.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ looks smug.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ smirks.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ smirks at $t$.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ is sorry.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ is sincerely sorry.] + +} + +// HASH_VALUE 5B3632F393357746 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Can you forgive him?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Can you forgive her?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ needs to take it out on someone.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ is simply spiteful.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ will do everything to hurt $t$'s feelings.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ is feeling dizzy.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + emote_squeamish_self [&EMT&$a$ keels over.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + emote_squeamish_target [&EMT&$t$ makes $a$ sick.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +} + +// HASH_VALUE 15F0F736FB6C26A0 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ restrains himself from doing what he desires.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ restrains herself from doing what she desires.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ flexes and poses.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + emote_stubborn_nobody [&EMT&$a$ looks around stubbornly.] + +} + +// HASH_VALUE E1599DCFE9137B02 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ is stubborn, and there's nothing you can do about it.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ is stubborn, and there's nothing you can do about it.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ stubbornly looks at $t$.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ screams with pain.] + +} + +// HASH_VALUE A9C0073B8306A130 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ lets everyone know he is in pain.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ lets everyone know she is in pain.] + +} + +// HASH_VALUE 530EBB39E03950F8 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + emote_surprised_nobody [&EMT&$a$ looks surprised.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + emote_surprised_self [&EMT&$a$ is surprised.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ looks at $t$ suspiciously.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ provokes the crowd.] + +} + +// HASH_VALUE 2D34900AFD683207 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ provokes himself and as a result he is intimidated.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ provokes herself and as a result she is intimidated.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ provokes $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +} + +// HASH_VALUE 99B1C3516D01552E +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ tries to terrify himself, and fails.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ tries to terrify herself, and fails.] + +} + +// HASH_VALUE BCCF2C16F55ABCE5 +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ looks at $t$ with his eyes wide open, visibly terrified.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ looks at $t$ with her eyes wide open, visibly terrified.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + emote_thankful_nobody [&EMT&$a$ is thankful.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + emote_thankful_self [&EMT&$a$ is thankful for being here.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + emote_thankful_target [&EMT&$a$ is thankful to $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ is thirsty. Does anybody want a drink?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ swigs his drink down.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ turns it over in his mind.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ thinks about it a lot.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ looks at $t$ thoughtfully.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + emote_tired_nobody [&EMT&$a$ is tired of all this.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + emote_tired_self [&EMT&$a$ is tired.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + emote_tired_target [&EMT&$a$ is really tired of $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +} + +// HASH_VALUE 4E89B1BE3036BC48 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolerates $t$, as far as possible.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + emote_troubled_nobody [&EMT&$a$ looks worried.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + emote_troubled_self [&EMT&$a$ is deeply preoccupied.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + emote_troubled_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ does not really know.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + emote_uncertain_self [&EMT&$a$ was sure, but is not so sure now.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ aims an uncertain shrug at $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +} + +// HASH_VALUE 01FAF8E751AE8685 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ is displeased with himself.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ is displeased with herself.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + emote_unhappy_target [&EMT&$a$ is displeased with $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ does not move, and shows reluctance.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + emote_unwilling_self [&EMT&$a$ is unwilling. Try something else.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +} + +// HASH_VALUE A1EB61F18D59397F +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ tries to avenge himself.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ tries to avenge herself.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ is vengeful towards $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ is waiting.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ warmly smiles.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ becomes animated.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ warmly welcomes $t$.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ looks around warily.] + +} + +// HASH_VALUE 99F8A5F5420BB44F +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ looks at himself warily.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ looks at $t$ warily.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ attempts to start a Mexican wave. Come on everyboby!] + +} + +// HASH_VALUE B3C65F81CD39E962 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ casually puts his hands up in the air.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ casually puts her hands up in the air.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ waves to $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ is complaining.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ complains to no one in particular, but knows it won't help.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ complains to $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ has a wicked appearance.] + +} + +// HASH_VALUE 7C2C8676D23DD799 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + emote_wicked_target [&EMT&$a$ thinks $t$ is really wicked.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ considers things wisely.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ chooses wisely.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ thinks $t$ is wise.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + emote_worried_nobody [&EMT&$a$ is a natural-born worrier.] + +} + +// HASH_VALUE 3C0F9CB37F5A8EC5 +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ worries sometimes.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ worries sometimes.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + emote_wounded_nobody [&EMT&A wound is making $a$ reel.] + +} + +// HASH_VALUE 9CC93532A208B5F9 +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ hurt himself. Heal?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ hurt herself. Heal?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ has wounded $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ yawns his head off.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ yawns in front of $t$.] + +} + +// HASH_VALUE 9ED3DF2437DD8F44 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ knows this is just going to be the two of them out there.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ knows this is just going to be the two of them out there.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [First Encyclopaedia Album] + +} + +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [You have to discover all of the themes of this album to complete it.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& You have finished a theme of the encyclopaedia.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM& You have finished a theme of the encyclopaedia.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [First Encyclopaedia Mission] + +} + +/** this file contains encyclopedia texts for all albums */ +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + +} + +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + [You are ready to accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [This is an example encyclopaedia text.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&Exchange accepted on both sides.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ ended exchange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + (p.gender = male) + exchange_invitation_m [$p$ invites you to exchange with him.] + + (p.gender = female) + exchange_invitation_f [$p$ invites you to exchange with her.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348CE9040 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&Money was spent during this exchange. Please retry the operation.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +} + +// HASH_VALUE 2F5C0F4368A878AC +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +} + +// HASH_VALUE 8793324DFF4DD45C +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Gift to $b$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE DE5E971B0389C865 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Exchange with $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Your crafting action has been interrupted!] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +} + +// HASH_VALUE FA5DD68E479A38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Can't create crafted item. Your temporary inventory is full!] + +} + +// HASH_VALUE 9DA4C47498F58FAD +FACTION_EN () +{ + [English Uni] + +} + +// HASH_VALUE E6A26437A6F2C87C +FACTION_FR () +{ + [French Uni] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute is needed before being able to earn fame points by fighting $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes are needed before being able to earn fame points by fighting $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 second is needed before being able to earn fame points by fighting $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ seconds are needed before being able to earn fame points by fighting $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&You gain $fp$ honor points with $faction.da$ $faction$.] + + (fp = 1) + faction_points_gain_1 [&XP&You gain 1 honor point with $faction.da$ $faction$.] + + faction_points_gain_0 [&XP&You don't gain any honor point.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&You defeated $victim$, an enemy from $faction.da$ $faction$ faction, your faction ! You gain $fp$ faction points.] + + (fp = 1) + [&XP&You defeated $victim$, an enemy from $faction.da$ $faction$ faction, your faction ! You gain one faction point.] + + [&XP&You do not gain any faction point for the death of $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&You lose $fp$ honor points with $faction.da$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&You lose 1 honor point with $faction.da$ $faction$.] + + faction_points_lose_0 [&XP&You don't lose any honor point.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Zoraï] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&You cannot join a civilisation opposed to your guild's allegiance.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&You cannot join a religion opposed to your guild's allegiances.] + +} + +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Your guild gains fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Your guild gains fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Your guild gains fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +// HASH_VALUE 56F53E3E945FF36C +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but they have all been used up and the deposit is now empty for a while.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + + forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +} + +// HASH_VALUE 46AD52CA9377EEE8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +} + +// HASH_VALUE 8916C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&End of prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&You failed to catch the material!] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +} + +// HASH_VALUE 33471B39DF935B64 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +} + +// HASH_VALUE 395227E298D6B66F +FORAGE_FAIL () +{ + forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&You found nothing.] + + (n=1) + forage_found_source [&ITM&You found a raw material source.] + + forage_found_sources [&ITM&You found $n$ raw material sources.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +} + +// HASH_VALUE 1716237185EA7F40 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +} + +// HASH_VALUE 1AC6B752209F7C99 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +} + +// HASH_VALUE 4CD7A8412C8B0C97 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +} + +// HASH_VALUE 515DD509B099A659 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 97585DFAEC8A0638 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +} + +// HASH_VALUE AE6403726C470FCE +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FB7B54F4F7937453 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +} + +// HASH_VALUE 09A58D0962B25C53 +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +} + +// HASH_VALUE E559552DDB4612D8 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +} + +// HASH_VALUE EA25143F674CB6E6 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + + forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +} + +// HASH_VALUE 0AA37F8082C7DC74 +FREDI_SINGER () +{ + fredi_singer [You're so nice to take some interest to such a modest artist I am. Fredi, at your service.] + +} + +// HASH_VALUE B83E035D4947BADF +FREDI_SING_1 () +{ + fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪] + +} + +// HASH_VALUE 6F09DC3A0AE3A8E2 +FREDI_SING_2 () +{ + fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬] + +} + +// HASH_VALUE 7EC8EE43F43DA3D6 +FREDI_SING_3 () +{ + fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪] + +} + +// HASH_VALUE 69B3D0C67EB6C586 +FREDI_SING_4 () +{ + fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬] + +} + +// HASH_VALUE 162497C363D7F7E4 +FREDI_SING_5 () +{ + fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬] + +} + +// HASH_VALUE 0B559619AB475D86 +FREDI_SING_6 () +{ + fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Guild message of the day: $s$] + +} + +// HASH_VALUE 7AF5DE1D3A433E5B +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + [&CHK&$p$ already has a proposal to join a guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&You are already in a guild.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ is already member of a guild.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Please retry this operation : guild parameters have just been modified by someone.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Your guild already has a building.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, the $r$ people must believe your guild to have a fame of $i$.] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Your guild grade is not sufficient to perform this action.] + +} + +/* OLD VALUE : [ + GUILD_BUILDING_BAD_MONEY ( int i ) + { + [&CHK&To buy a building here, you need $i$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + GUILD_BUILDING_BAD_MONEY ( int i ) + { + [&CHK&To buy a building here, you need $i$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 55E0F744E5CE7007 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&To buy a building here, you need $i$ dins.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&You need a guild building to perform this action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&You cannot invite an outpost enemy in your guild] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&The outpost is already under attack.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&You successfully created a guild.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&The description you chose contains forbidden words] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&Guild descriptions must contains only alphabetic characters and blanks. Descriptions cannot start or end with a Blank. A blank cannot follow another one] + +} + +// HASH_VALUE F867856A17D0D8D5 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&Guild descriptions length can't exceed two hundred characters] + +} + +// HASH_VALUE 94E3D252C3944E94 +GUILD_DESTROYED () +{ + [&SYS& You were the last member of your guild. So it has been destroyed.] + +} + +// HASH_VALUE 8B79AC14E5D8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Your guild gained $points$ charge points.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&The outpost is not under attack.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&There are not enough members in your guild to change the grade of $p$ to the one you chose.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&The player $p$ has a $b$ allegiance incompatible with the allegiances of your guild.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&You dont have a sufficient grade in your guild.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Invalid guild description.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Invalid guild name.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&The player you wish to invite must be connected.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&You can't invite a someone in your guild when not on the mainlands.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&You can execute this action just on the game territory, you are in process.] + +} + +// HASH_VALUE 42BA6A190F2699DA +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Someone is handling this item. Please retry.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&This item cannot be put in the guild inventory.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + [&CHK&you are not allowed to perform that action] + +} + +// HASH_VALUE 4E6818F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&The guild warehouse is full.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ joins your guild.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ invites you to join the guild $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ kicked $b$ out of your guild.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Your guild already reached the maximum member count ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&This guild already reached the maximum member count ($i$).] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&This Name is already used. Please choose another One] + +} + +// HASH_VALUE A87F8445B6A18DBB +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Guild names must contains only alphabetic characters and blanks. Names can't start or end with a Blank.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Guild names must have a length of at least three characters, and no more than fifty.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&The name you chose contains forbidden words] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ is now the new leader of your guild.] + +} + +/* OLD VALUE : [ + GUILD_NOT_ENOUGH_MONEY (int m) + { + [&CHK&You need $m$ dappers to create a guild.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + GUILD_NOT_ENOUGH_MONEY (int m) + { + [&CHK&You need $m$ dappers to create a guild.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2CC1055B64349D8C +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&You need $m$ dins to create a guild.] + +} + +// HASH_VALUE 7B0B74F831DAE937 +GUILD_NOT_MEMBER () +{ + [&SYS&You are not a member of any guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [You cannot take this item from your guild : your bag is full] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ left your guild.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuses to join your guild.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Your guild already bought this rolemaster.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [To Guild "$i$".] + +} + +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ high officer of your guild $str$.] + +} + +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + +} + +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ officer of your guild $str$.] + +} + +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ leader of your guild $str$.] + +} + +// HASH_VALUE 26808247326D4098 +GUILD_USER_DELETED ( player a ) +{ + [&SYS&$a$ was deleted.] + +} + +// HASH_VALUE F05FF937771C58FC +GUILD_XP_GAIN () +{ + [&XP&Your guild gained experience points.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&You join the guild $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&You quit the guild $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&Character $p$ are to encumbered to make this exchange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&EXCHANGE REFUSED: Some of these items cannot be traded with players from a different server.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Invalid Target.] + +} + +// HASH_VALUE 16C2EDAC8CE40FF2 +INVALID_TEAM_TARGET () +{ + [&CHK& Your target can't be invited to join a team.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ Dappers.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ Dappers.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ Dappers and $fp$ honor points.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ Dappers and $fp$ honor points.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ honor points.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ honor points.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_dinS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + + (qty>1) + inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&You equip your $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&You equip your $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&You unequip your $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Start of extend limit effect, the limits of the item you have crafted are extended by $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Start of bonus stat effect, the item you have crafted has a bonus of $s$ $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Trigger of the forage bonus effect, you have foraged $param$% of additional resources by this action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Start of no-risk fount effect, one of the founts that you have found cannot explode.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Start of divine intervention effect, your spell credits have not been used up.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Start of shoot again effect, your next spell will be cast in a minimum time.] + +} + +// HASH_VALUE 66CDFB40CAFE54A7 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + + (qty>1) + item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +} + +// HASH_VALUE 6F076F1697A19B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +} + +// HASH_VALUE 7541F61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +} + +// HASH_VALUE C4844F2DA6A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&The item you want buy is no more available.] + +} + +/* OLD VALUE : [ + ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) + { + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) + { + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 8FD3AA8213B5971A +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&You put $item$ in reseller, reseller give to you $basePrice$ dins now, and you received $sellPrice$ dins when players buy our item.] + + (qty>1) + [&ITM&You put $qty$ $item.p$ in reseller, reseller give to you $basePrice$ dins now, and you received $sellPrice$ dins when players buy our items.] + +} + +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ has been consumed.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Purchase refused, $service.da$ $service$ is no longer available.] + +} + +// HASH_VALUE 1A6AD9B7EDC20493 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&You can't place any more items with the merchant, you have reached the maximum of $qty$ items you can sell at any one time.] + +} + +/* OLD VALUE : [ + ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) + { + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) + { + (qty=1) + item_sold_1 [&ITM&You sell $item.ia$ $item$ for $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&You sell $qty$ $item.p$ for $moneyNow$ dapper(s).] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE A08C50739A1B12D3 +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ din(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ din(s).] + +} + +/* OLD VALUE : [ + ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) + { + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) + { + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE ED7980D4CAC67570 +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dins.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dins.] + +} + +/* OLD VALUE : [ + ITEM_SOLD_TO_MARKET (item item, int qty ) + { + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + ITEM_SOLD_TO_MARKET (item item, int qty ) + { + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 3503FC8DCC806D8D +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Your $item$ is solded to market, reseller already give to you corresponding dins.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ are solded to market, reseller already give to you corresponding dins.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Your $item$ is unspoiled.] + +} + +// HASH_VALUE 035A7279A495FDB8 +ITEM_WORNED (item item) +{ + [&ITMF&Your $item$ is now completely worn out and you can no longer progress by using it. You should find a new one as soon as possible.] + +} + +// HASH_VALUE ED0AEDB27C730CA4 +ITEM_WORNED_DESTROYED (item item) +{ + [&ITMF&Your $item$ was so worn that it has been destroyed.] + +} + +// HASH_VALUE F77F348A8B709DDF +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Your $item$ is slightly worn out.] + +} + +// HASH_VALUE C630F8AA9E82F8E6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Your $item$ is moderately worn out.] + +} + +// HASH_VALUE D63D14AAFC5F6945 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Your $item$ is heavily worn out. You should start thinking about replacing it.] + +} + +// HASH_VALUE B8412A2781AB563C +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Your $item$ is nearly completely worn out. You should replace it as soon as possible.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 192B79D91038E3DD +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +} + +// HASH_VALUE D7319B2D94A30283 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&You have been killed by the GOO!] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Exit$$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&You cannot cast this spell on an opponent.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +} + +// HASH_VALUE C6A4788B96B21796 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +} + +// HASH_VALUE 68143A03720AFCE9 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +} + +// HASH_VALUE DC551A1E5E6E1D20 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +} + +// HASH_VALUE 5F818A8BDFAA9B2C +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 5390DCD284F2E4A5 +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +} + +// HASH_VALUE A1FC1750D32694B2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +} + +// HASH_VALUE C922A88973AEDD49 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +} + +// HASH_VALUE FE28B48A9D1A092D +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +} + +// HASH_VALUE 0278D1B1C40BE971 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE 0F448B233230B762 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + + magic_heal_full_score_target [&SYS&You are now at full $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 3B984298B9F17EDE +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences used as error codes in magic system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&This spell needs a target.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE A91C5E554C9C7349 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +} + +// HASH_VALUE 7424D269D009B4E3 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE 7670BD3F5BCE54BA +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +} + +// HASH_VALUE 43D2A9A0ED992412 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +} + +// HASH_VALUE 84199DC0A4E266D9 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE F487975932750A44 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +} + +// HASH_VALUE D556866EB5EB54D8 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 92FE8D3F8CA9C02D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 6CCC9963B11C8608 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE 61AD072EFFB21738 +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 88762FC0CB79D5B9 +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4038E07172C4DE0D +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrupt $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&your guild has already applied for the maximum number of charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Look at the outpost's ensign] + +} + +// HASH_VALUE 81FB6F7A8833D4A0 +MENU_RING_ENTRY () +{ + [Enter the Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Who are you?] + +} + +/* OLD VALUE : [ + + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the Karavan?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + + + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the Karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 6CC705B5F6F7337A +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [What is the Khan?] + +} + +// HASH_VALUE 7C2623A06F834E6E +MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) +{ + [You have turned down the offer, so you are now in sleep mode for the $str$ mission.] + +} + +// HASH_VALUE 90D54834ED1955F4 +MISSION_ENTER_CRITITAL_PART_PROPOSAL (dyn_string_id str) +{ + [Would you now like to take on the critical section of mission $str$?] + +} + +// HASH_VALUE F03A78365DD65C11 +MISSION_ENTER_CRITITAL_PART_TIMEOUT (dyn_string_id str) +{ + [You have not replied quickly enough, so you are now in sleep mode for the $str$ mission.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D93A167A17700A +MISSION_FAILED () +{ + mission_failed [&TSK&You failed in a mission.] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Or $id$] + +} + +// HASH_VALUE CF0BAC5D4564E2D4 +MISSION_MAX_GROUP_REACHED () +{ + [&CHK&You have already picked the maximum number of group missions.] + +} + +// HASH_VALUE D2AC9C3772F3EEC7 +MISSION_MAX_SOLO_REACHED () +{ + [&CHK&You have already picked the maximum number of solo missions.] + +} + +// HASH_VALUE 923525270019F64B +MISSION_PREREQ_ACTION (sbrick s) +{ + [This mission requires you to know stanza "$s$".] + +} + +// HASH_VALUE 55C5DF440C5D5E93 +MISSION_PREREQ_ALREADY_DONE () +{ + [This mission can only be taken once.] + +} + +// HASH_VALUE E3115069B78BCDCB +MISSION_PREREQ_CAN_NO_LONGER_TAKE () +{ + [You can no longer take this mission.] + +} + +// HASH_VALUE 7E5B5144EEF618DF +MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id thema, dyn_string_id album) +{ + [All ritual tasks for thema "$thema$" in album "$album$" must have been completed.] + +} + +// HASH_VALUE AA972AC236D15732 +MISSION_PREREQ_EVENT_FACTION (event_faction ef) +{ + [You must be in event faction '$ef$'.] + +} + +// HASH_VALUE 0DFCF30ED9F115FD +MISSION_PREREQ_FAME_FACTION (faction f, int level) +{ + [Your fame with faction "$f$" must be at least level $level$.] + +} + +// HASH_VALUE 94DD0E9B083FF5F4 +MISSION_PREREQ_KAMI () +{ + [Your fame with the Kami must be greater than your fame with Karavan.] + +} + +// HASH_VALUE 9D95C86D2895AE00 +MISSION_PREREQ_KARAVAN () +{ + [Your fame with the Karavan must be greater than your fame with the Kami.] + +} + +// HASH_VALUE 09011928A0D4164C +MISSION_PREREQ_MISSION_DONE (dyn_string_id str) +{ + [This mission requires the accomplishment of mission '$str$'.] + +} + +// HASH_VALUE 1482BE95C1942C5D +MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) +{ + [This mission requires mission '$str$' not to be accomplished.] + +} + +// HASH_VALUE 96E3D297BE60A02A +MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) +{ + [This mission requires mission '$str$' not to be in progress.] + +} + +// HASH_VALUE DE884FAF3DAD0B98 +MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) +{ + [This mission requires taking mission '$str$'.] + +} + +// HASH_VALUE 231F493A834B9768 +MISSION_PREREQ_MONO () +{ + [This mission cannot be taken for the moment, come back later.] + +} + +// HASH_VALUE 8699709165C95345 +MISSION_PREREQ_NEED_ITEM_BAG (item item) +{ + [You must have $item.da$ $item$ in your bag.] + +} + +// HASH_VALUE AA98C59B39EA8F8B +MISSION_PREREQ_NEED_ITEM_WORN (item item) +{ + [You must be equipped with $item.da$ $item$.] + +} + +// HASH_VALUE 8CF6396EB84CBFF1 +MISSION_PREREQ_SEASON_AUTUMN () +{ + [This mission is only available in autumn.] + +} + +// HASH_VALUE 5026556DF5FEC833 +MISSION_PREREQ_SEASON_SPRING () +{ + [This mission is only available in spring.] + +} + +// HASH_VALUE 3310842D153CE1C3 +MISSION_PREREQ_SEASON_SUMMER () +{ + [This mission is only available in summer.] + +} + +// HASH_VALUE 33F24D64388BDBC3 +MISSION_PREREQ_SEASON_WINTER () +{ + [This mission is only available in winter.] + +} + +// HASH_VALUE 63705C6A9D3C64DD +MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) +{ + (max >= 250) + [Your skill level in '$skill$' must be above $min$.] + + (min = 0) + [Your skill level in '$skill$' must be below $max$.] + + [Your skill level in '$skill$' must be above $min$ and below $max$.] + +} + +// HASH_VALUE 126BD1B81BC59626 +MISSION_PREREQ_TEAM () +{ + [You must be a member of a team.] + +} + +// HASH_VALUE 687477AB918F81D4 +MISSION_PREREQ_TEAM_LEADER () +{ + [You must be the leader of your team.] + +} + +// HASH_VALUE 345611AFA150C5BE +MISSION_PREREQ_TEAM_SIZE (int n) +{ + [Your team must have at least $n$ members.] + +} + +// HASH_VALUE 54045059ABC0533C +MISSION_PREREQ_TIMER (int days, int h, int m) +{ + (days > 0 ) + mission_prereq_timer_dhm [This mission will be available in $days$ days, $h$ hours and $m$ minutes.] + + (days = 0 & h > 0 ) + mission_prereq_timer_hm [This mission will be available in $h$ hours and $m$ minutes.] + + mission_prereq_timer_m [This mission will be available in $m$ minutes.] + +} + +// HASH_VALUE D7C8585B2742189B +MISSION_PREREQ_TITLE (title title) +{ + [You must display the title "$title$".] + +} + +// HASH_VALUE 59E5493B4604882F +MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) +{ + (nbWaiters = 0 & days > 0) + [You are first in the queue for this mission. Estimated wait time : $days$ days $hours$ hours et $m$ minutes.] + + (nbWaiters = 0 & hours > 0) + [You are first in the queue for this mission. Estimated wait time : $hours$ hours and $m$ minutes.] + + (nbWaiters = 0) + [You are first in the queue for this mission. Estimated wait time : $m$ minutes.] + + (days>0) + [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in the queue for this mission. Estimated wait time : $days$ days $hours$ hours and $m$ minutes.] + + (hours > 0) + [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in the queue for this mission. Estimated wait time : $hours$ hours and $m$ minutes.] + + [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in the queue for this mission. Estimated wait time : $m$ minutes.] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Buy:\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Cast $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Go to $p$ and cast $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE FAAF9F5B68502758 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) +{ + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ you have taken $i.ia$ $i$ of quality $ql$ or better] + + mis_destroy_item_some [$b$ you have taken $qt$ $i.p$ of quality $ql$ or better] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! TO DO!!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! TO DO !!!] + +} + +// HASH_VALUE 789B0B2A60377F70 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&You gain fame with $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE 50C97B9F40FA2369 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gain control of $outpost_name$.] + +} + +// HASH_VALUE 31776A30E5DA490D +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Your guild has gained control of $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Give $q1$ $i1$ to $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Give $item_count$ item] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Give $i$ to $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 7A7B635BE7585E6B +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Give $amount$ dapper(s) to $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Give Money] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [You must go back quickly to $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +// HASH_VALUE A94F1DB5C568E9E3 +MIS_INSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Kill $qt$ $f.member$.] + +} + +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +} + +//kill fauna------------------------------------------------------------------------------------ +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Kill $q1$ $c1$] + + mis_kill_fauna_1_p [Kill $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Go to $p$ and kill:\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Kill $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Kill $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A16E92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Kill $qt$ $b$.] + +} + +// HASH_VALUE 3BB0763C41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Go to $p$ and kill $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE C08A50DA1A8737A5 +MIS_KILL_RACE_1 (race c1,int q1) +{ + (q1 = 1) + mis_kill_race_1 [Kill $q1$ of any type of $c1$] + + mis_kill_race_1_p [Kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [You must quit $p$ quickly] + +} + +// HASH_VALUE A94F1DB5C568E9E3 +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [You learn $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ teaches you $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD2AA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [You learn $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946FB81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 98B5551961B02510 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! TO DO !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + + mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + + mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4BCF8D77DA653A7A +MIS_RECV_MONEY (int money) +{ + mis_recv_money [You gained $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [You received '$id$'] + + mis_recv_named_item_some [You received $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [You gained $xp$ skill points] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Reach level $l1$ in your $s1$ skill] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Talk to $b$] + +} + +// HASH_VALUE 99FAC3B9DB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Talk to $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Find and target $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Find and target $b1$ in $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Find and target $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Teach $action$ to $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Teach action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Teleport to $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Use $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Go to $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! TO DO !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! TO DO !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [You must wear $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&You cannot climb onto your mount while you are teleporting.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Your guild does not have enough money.] + +} + +// HASH_VALUE 0F6B581A93153269 +NEWBIELAND_START_MIS_DESC () +{ + newbieland_start_mis_desc [Talk to Uil'i to learn about this place.] + +} + +// HASH_VALUE 6A67BFE31F1D8795 +NEWBIELAND_START_MIS_TITLE () +{ + newbieland_start_mis_title [First steps in the lirri'a] + +} + +// HASH_VALUE 0486F468E948F850 +NEWBIE_INTRO () +{ + newbie_intro [Talk to Uil'i] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&New target added to the compass.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [No.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&You cannot drop this item.] + +} + +// HASH_VALUE D4B59F9ECB407760 +NO_ACTION_WHEN_SITTING () +{ + no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +} + +// HASH_VALUE D291E551EB952E3F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&You cannot perform an action while equipping.] + +} + +// HASH_VALUE FB360842EDB9CBE4 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +} + +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +} + +// HASH_VALUE 3CF9148F32C760C0 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +} + +// HASH_VALUE 2706F3205AABBBAF +OBJ_INTRO () +{ + obj_intro [Talk to Uil'i] + +} + +// HASH_VALUE 0C43F59AC5FB8503 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Only enchanted items can be recharged.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 7F3D0CF4CD6CE680 +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&The player does not exist or is currently offline.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&The Karavan works its craft and you exist once more.] + +} + +// death messages +// HASH_VALUE 5D0CE06CA096D0C2 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&You no longer have a valid resurrection pact. You return to the humus from which you first emerged.] + +} + +// HASH_VALUE 2696CC8F973FF60D +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&You can't invite someone to exchange if you are already trading.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&You are already harvesting raw material on $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&You are not rich enough to buy this.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&You have won a survival pact of level $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 06FFD7653E74BC6D +OPS_WELCOME () +{ + [&AROUND&Welcome to Khanat !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ attacks the outpost now.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&You lost the round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&You won the round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&You lost the round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&The round will be over in 1 minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&You won the round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Error : unknown outpost message.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [The attack of the outpost $o.name$ failed, you keep the control of the outpost.] + + (side = 1) + [The attack of the outpost $o.name$ failed, your attempt to storm the outpost has failed.] + + [The attack of the outpost has failed.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victory !] + + (side = 1) + [Defeat !] + + [End of attack] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [The attack time against your outpost $o.name$ has started !] + + [The attack time against the outpost $o.name$ has started !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Beginning of attack time] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [The attack of the outpost $o.name$ was a success, get ready for the defense stage.] + + (guild_owner = 0 and side = 1) + [The attack of the outpost $o.name$ was a success, you are going to control the outpost.] + + [The attack of the outpost was a success.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Defeat !] + + (side = 1) + [Victory !] + + [End of attack] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [The defense of the outpost $o.name$ was a failure, you are going to lose the control of the outpost.] + + (side = 1) + [The defense of the outpost $o.name$ was a failure, you are going to control the outpost.] + + [The defense of the outpost was a failure.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Defeat !] + + (side = 1) + [Victory !] + + [End of defense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [The defense time of your outpost $o.name$ has started !] + + [The defense time of the outpost $o.name$ has started !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Beginning of defense time] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [The defense of your outpost $o.name$ was a success, you keep the control of the outpost.] + + (side = 1) + [The defense of the outpost $o.name$ was a success, your attempt to storm the outpost failed.] + + [The defense of the outpost was a success.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victory !] + + (side = 1) + [Defeat !] + + [End of defense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [This message should not be visible. Thank you for reporting this bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Error : unknown outpost message] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [The war is declared on your outpost $o.name$.] + + [Your guild declared war on the outpost $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [The war is declared] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ squads couldn't be bought and were replaced with free ones.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&The squad couldn't be bought and was replaced with a free one.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&You cannot delete the last squad, or the outpost will be lost.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&You are banished from this outpost and can't participate in the conflict taking place.] + +} + +// HASH_VALUE CE96CC4B535C8AF2 +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&You are banned from the attacker's side for this outpost battle.] + +} + +// HASH_VALUE 4AEDD052543C7EF6 +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&You are banned from the defender's side for this outpost battle.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ does not have enough money to pay the squad, so they are now leaving the outpost!] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ is currently editing the outpost, try again in a moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [This outpost is already under attack.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [You already own this outpost.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Your guild doesn't have the requisite grade to attack this outpost.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [You must have an online player in the guilde of a level and a sufficient seniority to challenge this outpost. The level required as well as the seniority depends on the level of the outpost.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [This outpost is invalid (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Your player ID is invalid (bug).] + +} + +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [You and your guild don't have enough money to attack this outpost.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [You must belong to a guild to attack an outpost.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [The estimated attack period has changed since the window was opened.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Your guild cannot have more outposts.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Unknown outpost error (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&All the squads of the outpost have been killed.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&The attacker of the outpost gave up.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&The attacker of the outpost has vanished.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&The outpost is challenged.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&The owner of the outpost gave up.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&The owner of the outpost has vanished.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&The time is elapsed in the outpost.] + +} + +// HASH_VALUE 7EB900456DA8EDEF +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Your guild has just been banned from the attackers' side for this outpost battle.] + +} + +// HASH_VALUE DBC91C49EC77FDE1 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Your guild has just been banned from the defenders' side for this outpost battle.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&You are taking part in the conflict at this outpost.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&You are leaving the outpost $o.name$.] + +} + +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&You are no longer involved in an outpost conflict.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ owns the outpost now.] + +} + +// HASH_VALUE CB9A90BE9B34F756 +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&You have just been banned from the attackers' side for this outpost battle.] + +} + +// HASH_VALUE 90E1792144C89E3A +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&You have just been banned from the defenders' side for this outpost battle.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&A new squad was recruited.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&The outpost is now sustaining an attack.] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&The outpost is now sustaining a counterattack.] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&The outpost is now peaceful.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&A conflict is now declared in the outpost.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&A counterattack will begin soon in the outpost...] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Your action on the outpost was rejected because another action was in progress.] + +} + +// HASH_VALUE F53C2BFC6F3960DC +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&You can't exchange an animal with something in its inventory.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + + phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + + phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + + phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + + phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&You use $s$.] + +} + +// HASH_VALUE 2C53A8209B21C7C0 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, the $r$ people must believe you to have a fame of $i$.] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [To player "$p$".] + +} + +// HASH_VALUE B16F525B279C3F67 +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&You activate your "$p$" power.] + +} + +// HASH_VALUE 3A5A64DA87F7854F +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +} + +// HASH_VALUE ADBA4C5DF1864187 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +} + +// HASH_VALUE 21CAD1F91DDA92CB +POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// Powers related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Your "$p$" power will be disabled for another $m$ minutes and $s$ seconds.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Your "$p$" power will be disabled for another $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Your "$p$" power will be disabled for another $s$ seconds.] + +} + +// HASH_VALUE 69F92D20DE0718C1 +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&"$p$" power effects end.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&You taunt $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +} + +// HASH_VALUE 0BE3E756AF6BC35E +POWER_USE (powertype p) +{ + power_use [&SPLM&You use "$p$" power.] + +} + +// HASH_VALUE A8CCA79B6DF0A0D7 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +} + +// HASH_VALUE 3C37B8BD8CF84567 +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +} + +// HASH_VALUE BCA4B5A82FFD5107 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +} + +// HASH_VALUE DAB6262C0437D73D +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +} + +// HASH_VALUE 77739E828F3B0685 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +} + +// HASH_VALUE 2D8FC1C2C0C89F8C +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] + +} + +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Your life force increases.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience for that behaviour.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE DD283493C0E876AD +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + + (i = 1) + progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + + progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C430A38E09E2BEA +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +} + +// HASH_VALUE 692BC5AD5D68582A +PROGRESS_SAP () +{ + progress_sap [&XP&Your sap increases.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Your endurance increases.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 462B0C10CF8762B0 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&You can't attack your ally.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&You can't attack a neutral character.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&You can't help an ennemy.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&You can't help a playing character involved in a PVP conflict which doesn't concern you.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&You can't help this entity.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&PvP challenge has been disabled.] + +} + +// HASH_VALUE 7133344CD1189919 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ and his team challenge you and your team.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&PvP duel has been disabled.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&You have already deactivated your pvp tag.] + + (i != 0) + [&CHK&You have already activated your pvp tag.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&You cannot remove your PvP Tag as you performed a faction PvP action less than $totalTimer$ seconds ago. You will be able to remove your Tag in $timerLeft$ seconds.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&You cannot remove your PvP Tag as it was activated less than $totalTimer$ seconds ago. You will be able to remove your Tag in $timerLeft$ seconds.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&You have already asked to deactivate your pvp tag, you must wait for the timer to end for it to be effective.] + + (i != 0) + [&CHK&You have already asked to activate your pvp tag, you must wait for the timer to end for it to be effective.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&You are now in a Free PVP Zone : no rules here.. be careful!] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&You are now in a Guild PVP Zone : here guilds can confront each other.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&You are in a protected PvP zone, as long as you remain here or as long as you do not perform any PvP action after leaving it, you will be safe in this zone.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&The $faction$ spiral in $region_name.da$ $region_name$ is under attack!.] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&A $f$ spiral has appeared in $region_name.da$ $region_name$. The $f$ faction now dominates $region_name.da$ $region_name$ and has recruited guardians to watch over its spiral.] + + (audience = 1) + [&SYS&A $f$ spiral has appeared in $region_name.da$ $region_name$. The $f$ faction now dominates $region_name.da$ $region_name$ and has recruited guardians to watch over its spiral.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&A $f$ spire has been destroyed in $region_name.da$ $region_name$. From now on the $f$ faction no longer dominates $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&A $f$ spire has been destroyed in $region_name.da$ $region_name$. From now on the $f$ faction no longer dominates $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&You have destroyed an enemy spiral! You earn $q$ faction points.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Your faction can't place a new spiral on the base for another $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Your faction can't place a new spiral on the base for another $s$ seconds.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Invoking a spiral costs $q$ faction points.] + +} + +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&A $f$ spire will appear in $region_name.da$ $region_name$ in $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&A $f$ spire will appear in $region_name.da$ $region_name$ in $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&You cannot be tagged PvP without having sworn any allegiance beforehand.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&You cannot teleport in a region controlled by an enemy faction.] + +} + +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&You cannot teleport if you have recently been involved in PvP actions.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&You are now in a Versus PVP Zone : your clan is determined by your factions.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&You cannot fight in this PVP Zone : you are in another PVP mode.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&You are back in the PVP Zone.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Now you are attackable, be careful.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&You left the PVP Zone before timeout. Now you are safe.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&You left the PVP Zone. You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Now you are safe.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE E449771A47801CA1 +REQUIRED_EQUIP () +{ + [&CHK&Your characteristics are not sufficiently high for you to use this item.] + +} + +// Mission message +// HASH_VALUE 845DAFAE3E3E7ACC +REQ_LEADER_TO_ABANDON_MISSION () +{ + [&CHK& You must be the leader of your team to abandon or finish a team mission.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6CB6 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Ring Channel ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Ring Channel ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Ring Channel cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Ring Channel CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Ring Channel lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Ring Channel sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Ring Channel too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Ring Channel tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [$e.da$ $e$ made a $roll$ in a draw between $min$ and $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK& Your appartment is too encumbered.] + +} + +// HASH_VALUE 7945736000AE8D4F +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action below Novice level ignored] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action below Expert level ignored] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action below Master level ignored] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + + (sessionType = 3) + rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + + (sessionType = 4) + rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + + (sessionType = 5) + rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +} + +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +} + +// HASH_VALUE 3F71DCA165BB7EC9 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&You cannot generate ring rewards at this time] + +} + +// HASH_VALUE B0306A71ED1F9F85 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Your inventory is too full to add any more ring rewards] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType,int ptsRequired,int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +} + +// HASH_VALUE 08D5855985CC62C3 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ as a Ring Reward] + + (nb = 1) + rrp_generate_reward_1 [&ITM&You obtain one $i$ of quality $level$ as a Ring Reward] + +} + +// HASH_VALUE 651EAFCF9A82642C +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP&Next ring reward point not yet available ($time$ seconds to go)] + +} + +// HASH_VALUE 93862216DD5A4E11 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Ring progress $xpSoFar$/$xpRequired$ of next reward points (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation to how amber cubes work] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [This is the first rite mission that you will be given] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Amber cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [First Rite] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 07C11DF91C48206F +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&The shard will be shutdown in $delay$ seconds, please disconnect ASAP.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&The forage source blew up!] + +} + +// HASH_VALUE 194D15708141E44D +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + + source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [SPAWN mission] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [SPAWN mission] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&You suffer GOO damage!] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&You target $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&You now have no target .] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&You target yourself.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ joins your team.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ already belongs to a team.] + +} + +// HASH_VALUE F8687A1D7AB981C4 +TEAM_ALREADY_INVITED () +{ + [&CHK& Your target is already being invited to join a team.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +} + +// HASH_VALUE FAB6F75A18276BF4 +TEAM_CANT_INVITE () +{ + [&CHK& You must be a team leader or not in a team to be able to invite someone.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK& You can't invite an enemy to team] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&You have created a new team.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ declines your offer to join your team.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&You or your target have unusual access right that forbid the formation of team.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&You ask $p$ to join your team.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + team_kicked [&AROUND&$p$ has been kicked out of your team.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ left your team.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 386C7DE8AB1A1905 +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ is the successor to the leader of your team.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ offers you to join his team.] + + team_proposal_f [$p$ offers you to join her team.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS& $a$ attacked $v$, an enemy of his/her faction. $a$ cannot stay in the same team as $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS& You attacked $v$ from your team, an enemy of your faction. You cannot stay in this team.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS& $a$ helped $v$, an ally of his/her faction. $a$ cannot stay in a team.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS& You helped $v$, an ally from your faction who is not in your team, you cannot stay in a team.] + +} + +// HASH_VALUE 82A95BD5D8992828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK& Your target is already in a team.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&You refuse to join the team of $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&You join the team of $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&You left the team of $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&You left your team and it has been dissolved.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +} + +// HASH_VALUE A1043FA45CE0952F +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&The destinations of this teleporter have been updated. Please re-enter this teleport.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&Teleportation has been canceled.] + +} + +// HASH_VALUE 5DF46170E165018C +TELEPORT_NO_PET () +{ + [&CHK&You must put all your animals in a stable before using this teleporter.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS& You will be teleported in $i$ seconds.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ is "away from keyboard".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ is unknown or not online. Your message cannot be delivered.] + +} + +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Create objects] + + (random = 2) + template_task_craft_0_title_2 [Craft objects] + + (random = 3) + template_task_craft_0_title_3 [$giver$ needs items] + + (random = 4) + template_task_craft_0_title_4 [$giver$ has asked for a crafter] + + (random = 5) + template_task_craft_0_title_5 [Special order] + + (random = 6) + template_task_craft_0_title_6 [Craft equipment] + + (random = 7) + template_task_craft_0_title_7 [$giver$ needs equipment] + + (random = 8) + template_task_craft_0_title_8 [$giver$ needs a crafter] + + (random = 9) + template_task_craft_0_title_9 [An order for $giver$] + + template_task_craft_0_title_10 [$giver$ wants some made-to-order items] + +} + +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Create jewels for $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Craft jewels for $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ need jewels] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ have asked for a jeweler] + + (random = 5) + template_task_craft_10_title_5 [Special order for jewels for $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Jewels for $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ want new jewels] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ need a jeweler] + + (random = 9) + template_task_craft_10_title_9 [An order for jewels for $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ want made-to-order jewels] + +} + +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / Matis + (random = 1) + template_task_craft_11_title_1 [Create Matis items for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_11_title_2 [Craft Matis items for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_11_title_3 [$giver$'s $f.member$ friends need Matis items] + + (random = 4) + template_task_craft_11_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Matis items] + + (random = 5) + template_task_craft_11_title_5 [Special order for Matis items for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_11_title_6 [Craft Matis equipment for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_11_title_7 [$giver$'s $f.member$ friends need Matis equipment] + + (random = 8) + template_task_craft_11_title_8 [$giver$'s $f.member$ friends need a crafter to craft Matis equipment] + + (random = 9) + template_task_craft_11_title_9 [An order for Matis equipment for $giver$'s $f.member$ friends] + + template_task_craft_11_title_10 [$giver$'s $f.member$ friends want made-to-order Matis items] + +} + +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / Zoraï + (random = 1) + template_task_craft_12_title_1 [Create Zoraï items for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_12_title_2 [Craft Zoraï items for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_12_title_3 [$giver$'s $f.member$ friends need Zoraï items] + + (random = 4) + template_task_craft_12_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Zoraï items] + + (random = 5) + template_task_craft_12_title_5 [Special order for Zoraï items for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_12_title_6 [Craft Zoraï equipment for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_12_title_7 [$giver$'s $f.member$ friends need Zoraï equipment] + + (random = 8) + template_task_craft_12_title_8 [$giver$'s $f.member$ friends need a crafter to craft Zoraï equipment] + + (random = 9) + template_task_craft_12_title_9 [An order for Zoraï equipment for $giver$'s $f.member$ friends] + + template_task_craft_12_title_10 [$giver$'s $f.member$ friends want made-to-order Zoraï items] + +} + +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Create Fyros items for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_13_title_2 [Craft Fyros items for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_13_title_3 [$giver$'s $f.member$ friends need Fyros items] + + (random = 4) + template_task_craft_13_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Fyros items] + + (random = 5) + template_task_craft_13_title_5 [Special order for Fyros items for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_13_title_6 [Craft Fyros equipment for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_13_title_7 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] + + (random = 8) + template_task_craft_13_title_8 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] + + (random = 9) + template_task_craft_13_title_9 [An order for Fyros equipment for $giver$'s $f.member$ friends] + + template_task_craft_13_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] + +} + +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Create Tryker items for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_14_title_2 [Craft Tryker items for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_14_title_3 [$giver$'s $f.member$ friends need Tryker items] + + (random = 4) + template_task_craft_14_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Tryker items] + + (random = 5) + template_task_craft_14_title_5 [Special order for Tryker items for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_14_title_6 [Craft Tryker equipment for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_14_title_7 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] + + (random = 8) + template_task_craft_14_title_8 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] + + (random = 9) + template_task_craft_14_title_9 [An order for Tryker equipment for $giver$'s $f.member$ friends] + + template_task_craft_14_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] + +} + +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Create armor for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_15_title_2 [Craft armor for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_15_title_3 [$giver$'s $f.member$ friends need armor] + + (random = 4) + template_task_craft_15_title_4 [$giver$'s $f.member$ friends have asked for a crafter of armor] + + (random = 5) + template_task_craft_15_title_5 [Special order of armor for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_15_title_6 [Armor for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_15_title_7 [$giver$'s $f.member$ friends want new armor] + + (random = 8) + template_task_craft_15_title_8 [$giver$'s $f.member$ friends need a crafter to craft armor] + + (random = 9) + template_task_craft_15_title_9 [An order for armor for $giver$'s $f.member$ friends] + + template_task_craft_15_title_10 [$giver$'s $f.member$ friends want made-to-order armor] + +} + +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Create weapons for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_16_title_2 [Craft weapons for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_16_title_3 [$giver$'s $f.member$ friends need weapons] + + (random = 4) + template_task_craft_16_title_4 [$giver$'s $f.member$ friends have asked for a crafter of weapons] + + (random = 5) + template_task_craft_16_title_5 [Special order of weapons for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_16_title_6 [Weapons for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_16_title_7 [$giver$'s $f.member$ friends want new weapons] + + (random = 8) + template_task_craft_16_title_8 [$giver$'s $f.member$ friends need a crafter to craft weapons] + + (random = 9) + template_task_craft_16_title_9 [An order for weapons for $giver$'s $f.member$ friends] + + template_task_craft_16_title_10 [$giver$'s $f.member$ friends want made-to-order weapons] + +} + +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Create jewels for $giver$'s $f.member$ friends] + + (random = 2) + template_task_craft_17_title_2 [Craft jewels for $giver$'s $f.member$ friends] + + (random = 3) + template_task_craft_17_title_3 [$giver$'s $f.member$ friends need jewels] + + (random = 4) + template_task_craft_17_title_4 [$giver$'s $f.member$ friends have asked for a jeweler] + + (random = 5) + template_task_craft_17_title_5 [Special order of jewels for $giver$'s $f.member$ friends] + + (random = 6) + template_task_craft_17_title_6 [Jewels for $giver$'s $f.member$ friends] + + (random = 7) + template_task_craft_17_title_7 [$giver$'s $f.member$ friends want new jewels] + + (random = 8) + template_task_craft_17_title_8 [$giver$'s $f.member$ friends need a jeweler] + + (random = 9) + template_task_craft_17_title_9 [An order for jewels for $giver$'s $f.member$ friends] + + template_task_craft_17_title_10 [$giver$'s $f.member$ friends want made-to-order jewels] + +} + +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / Matis, foreman / Matis, ambassador / on Matis land, welcomer / Matis, Kami / on Matis land, Karavan / on Matis land + (random = 1) + template_task_craft_1_title_1 [Create Matis objects] + + (random = 2) + template_task_craft_1_title_2 [Craft Matis objects] + + (random = 3) + template_task_craft_1_title_3 [$giver$ needs Matis items] + + (random = 4) + template_task_craft_1_title_4 [$giver$ has asked for a crafter of Matis items] + + (random = 5) + template_task_craft_1_title_5 [Special order for Matis items] + + (random = 6) + template_task_craft_1_title_6 [Craft Matis equipment] + + (random = 7) + template_task_craft_1_title_7 [$giver$ needs Matis equipment] + + (random = 8) + template_task_craft_1_title_8 [$giver$ needs a crafter to craft Matis equipment] + + (random = 9) + template_task_craft_1_title_9 [An order for Matis equipment] + + template_task_craft_1_title_10 [$giver$ wants made-to-order Matis items] + +} + +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / Zoraï, foreman / Zoraï, ambassador / on Zoraï land, welcomer / Zoraï, Kami / on Zoraï land, Karavan / on Zoraï land + (random = 1) + template_task_craft_2_title_1 [Create Zoraï objects] + + (random = 2) + template_task_craft_2_title_2 [Craft Zoraï objects] + + (random = 3) + template_task_craft_2_title_3 [$giver$ needs Zoraï items] + + (random = 4) + template_task_craft_2_title_4 [$giver$ has asked for a crafter of Zoraï items] + + (random = 5) + template_task_craft_2_title_5 [Special order for Zoraï items] + + (random = 6) + template_task_craft_2_title_6 [Craft Zoraï equipment] + + (random = 7) + template_task_craft_2_title_7 [$giver$ needs Zoraï equipment] + + (random = 8) + template_task_craft_2_title_8 [$giver$ needs a crafter to craft Zoraï equipment] + + (random = 9) + template_task_craft_2_title_9 [An order for Zoraï equipment] + + template_task_craft_2_title_10 [$giver$ wants made-to-order Zoraï items] + +} + +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Create Fyros objects] + + (random = 2) + template_task_craft_3_title_2 [Craft Fyros objects] + + (random = 3) + template_task_craft_3_title_3 [$giver$ needs Fyros items] + + (random = 4) + template_task_craft_3_title_4 [$giver$ has asked for a crafter of Fyros items] + + (random = 5) + template_task_craft_3_title_5 [Special order for Fyros items] + + (random = 6) + template_task_craft_3_title_6 [Craft Fyros equipment] + + (random = 7) + template_task_craft_3_title_7 [$giver$ needs Fyros equipment] + + (random = 8) + template_task_craft_3_title_8 [$giver$ needs a crafter to craft Fyros equipment] + + (random = 9) + template_task_craft_3_title_9 [An order for Fyros equipment] + + template_task_craft_3_title_10 [$giver$ wants made-to-order Fyros items] + +} + +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Create Tryker objects] + + (random = 2) + template_task_craft_4_title_2 [Craft Tryker objects] + + (random = 3) + template_task_craft_4_title_3 [$giver$ needs Tryker items] + + (random = 4) + template_task_craft_4_title_4 [$giver$ has asked for a crafter of Tryker items] + + (random = 5) + template_task_craft_4_title_5 [Special order for Tryker items] + + (random = 6) + template_task_craft_4_title_6 [Craft Tryker equipment] + + (random = 7) + template_task_craft_4_title_7 [$giver$ needs Tryker equipment] + + (random = 8) + template_task_craft_4_title_8 [$giver$ needs a crafter to craft Tryker equipment] + + (random = 9) + template_task_craft_4_title_9 [An order for Tryker equipment] + + template_task_craft_4_title_10 [$giver$ wants made-to-order Tryker items] + +} + +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Create armor] + + (random = 2) + template_task_craft_5_title_2 [Craft armor] + + (random = 3) + template_task_craft_5_title_3 [$giver$ needs armor] + + (random = 4) + template_task_craft_5_title_4 [$giver$ has asked for a crafter of armor] + + (random = 5) + template_task_craft_5_title_5 [Special order for armor] + + (random = 6) + template_task_craft_5_title_6 [Armor for $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ wants new armor] + + (random = 8) + template_task_craft_5_title_8 [$giver$ needs a crafter to craft armor] + + (random = 9) + template_task_craft_5_title_9 [An order for armor] + + template_task_craft_5_title_10 [$giver$ wants made-to-order armor] + +} + +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Create weapons] + + (random = 2) + template_task_craft_6_title_2 [Craft weapons] + + (random = 3) + template_task_craft_6_title_3 [$giver$ needs weapons] + + (random = 4) + template_task_craft_6_title_4 [$giver$ has asked for a crafter of weapons] + + (random = 5) + template_task_craft_6_title_5 [Special order for weapons] + + (random = 6) + template_task_craft_6_title_6 [Weapons for $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ wants new weapons] + + (random = 8) + template_task_craft_6_title_8 [$giver$ needs a crafter to craft weapons] + + (random = 9) + template_task_craft_6_title_9 [An order for weapons] + + template_task_craft_6_title_10 [$giver$ wants made-to-order weapons] + +} + +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Create jewels] + + (random = 2) + template_task_craft_7_title_2 [Craft jewels] + + (random = 3) + template_task_craft_7_title_3 [$giver$ needs jewels] + + (random = 4) + template_task_craft_7_title_4 [$giver$ has asked for a crafter of jewels] + + (random = 5) + template_task_craft_7_title_5 [Special order for jewels] + + (random = 6) + template_task_craft_7_title_6 [Jewels for $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ wants new jewels] + + (random = 8) + template_task_craft_7_title_8 [$giver$ needs a crafter to craft jewels] + + (random = 9) + template_task_craft_7_title_9 [An order for jewels] + + template_task_craft_7_title_10 [$giver$ wants made-to-order jewels] + +} + +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Create weapons for $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Craft weapons for $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ need weapons] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ have asked for a crafter of weapons] + + (random = 5) + template_task_craft_8_title_5 [Special order for weapons for $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Weapons for $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ want new weapons] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ need a crafter to craft weapons] + + (random = 9) + template_task_craft_8_title_9 [An order for weapons for $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ want made-to-order weapons] + +} + +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Create armor for $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Craft armor for $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ need armor] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ have asked for a crafter of armor] + + (random = 5) + template_task_craft_9_title_5 [Special order for armor for $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Armor for $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ want new armor] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ need a crafter to craft armor] + + (random = 9) + template_task_craft_9_title_9 [An order for armor for $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ want made-to-order armor] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_craft_intro_1_fame [Make $qt1$ $i1$ of level $ql1$, $f.mda$ $f.member$ will be very grateful to you] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 328A8509C04FBCED +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_craft_intro_2_fame [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.mda$ $f.member$ will be grateful to you] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE BE8182B7246206A6 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_craft_intro_3_fame [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.mda$ $f.member$ will be grateful to you] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 13A0DD21D9D377F3 +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Clean the ground] + + (random = 2) + template_task_forage_0_title_2 [Clean the fields] + + (random = 3) + template_task_forage_0_title_3 [Purify the ground] + + (random = 4) + template_task_forage_0_title_4 [$giver$ needs someone to clean the fields] + + (random = 5) + template_task_forage_0_title_5 [$giver$ needs someone to clean the ground] + + (random = 6) + template_task_forage_0_title_6 [Work the land] + + (random = 7) + template_task_forage_0_title_7 [Prepare the fields] + + (random = 8) + template_task_forage_0_title_8 [$giver$ needs someone to prepare the fields] + + (random = 9) + template_task_forage_0_title_9 [Maintain the land] + + template_task_forage_0_title_10 [$giver$ needs someone to maintain the fields] + +} + +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Clean the ground for the Kami] + + (random = 2) + template_task_forage_10_title_2 [Clean the fields for the Kami] + + (random = 3) + template_task_forage_10_title_3 [Purify the ground for the Kami] + + (random = 4) + template_task_forage_10_title_4 [The Kami need someone to clean their fields] + + (random = 5) + template_task_forage_10_title_5 [The Kami need someone to clean their lands] + + (random = 6) + template_task_forage_10_title_6 [Work the land for the Kami] + + (random = 7) + template_task_forage_10_title_7 [Prepare the fields for the Kami] + + (random = 8) + template_task_forage_10_title_8 [The Kami need someone to prepare their fields] + + (random = 9) + template_task_forage_10_title_9 [Maintain the land for the Kami] + + template_task_forage_10_title_10 [The Kami need someone to maintain the fields] + +} + +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Clean away the kitin traces for the Kami] + + (random = 2) + template_task_forage_11_title_2 [Clean the fields that have been polluted by the kitins for the Kami] + + (random = 3) + template_task_forage_11_title_3 [Purify the ground of the kitin traces for the Kami] + + (random = 4) + template_task_forage_11_title_4 [The Kami need someone to clean the kitin traces from the fields] + + (random = 5) + template_task_forage_11_title_5 [Eliminate the kitin traces for the Kami] + + (random = 6) + template_task_forage_11_title_6 [Clean away the kitin traces from the fields for the Kami] + + (random = 7) + template_task_forage_11_title_7 [The Kami need someone to eliminate the kitin traces from the fields] + + (random = 8) + template_task_forage_11_title_8 [The Kami need someone to clear away the kitin traces from the fields] + + (random = 9) + template_task_forage_11_title_9 [The Kami are asking for the kitin traces to be cleaned from the fields] + + template_task_forage_11_title_10 [The Kami are asking for someone to eliminate the kitin traces from the fields] + +} + +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_12_title_1 [Clean the goo traces for the Kami] + + (random = 2) + template_task_forage_12_title_2 [Clean up the fields polluted by the goo for the Kami] + + (random = 3) + template_task_forage_12_title_3 [Purify the ground infested by the goo for the Kami] + + (random = 4) + template_task_forage_12_title_4 [The Kami need someone to clean the goo traces from the fields] + + (random = 5) + template_task_forage_12_title_5 [Eliminate the goo traces for the Kami] + + (random = 6) + template_task_forage_12_title_6 [Clean up the fields that have been infested by the goo for the Kami] + + (random = 7) + template_task_forage_12_title_7 [The Kami need someone to eliminate the goo traces from the fields] + + (random = 8) + template_task_forage_12_title_8 [The Kami need someone to clean up the fields that have been infested by the goo] + + (random = 9) + template_task_forage_12_title_9 [The Kami are asking for the goo traces to be cleaned from the fields] + + template_task_forage_12_title_10 [The Kami are asking for someone to eliminate the goo traces from the fields] + +} + +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Clean the ground so the Karavan can exploit it] + + (random = 2) + template_task_forage_13_title_2 [Clean the fields so the Karavan can exploit them] + + (random = 3) + template_task_forage_13_title_3 [Purify the ground so the Karavan can exploit it] + + (random = 4) + template_task_forage_13_title_4 [The Karavan need someone to clean the fields so they can exploit them] + + (random = 5) + template_task_forage_13_title_5 [The Karavan need the ground to be cleaned so they can exploit it] + + (random = 6) + template_task_forage_13_title_6 [Work the land so the Karavan can exploit it] + + (random = 7) + template_task_forage_13_title_7 [Prepare the fields so that the Karavan can exploit it] + + (random = 8) + template_task_forage_13_title_8 [The Karavan need someone to prepare the fields to they can be exploited] + + (random = 9) + template_task_forage_13_title_9 [Maintain the land so the Karavan can exploit it] + + template_task_forage_13_title_10 [The Karavan need someone to maintain the fields so they can be exploited] + +} + +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Clean away the kitin traces so the Karavan can exploit the resources] + + (random = 2) + template_task_forage_14_title_2 [Clean the fields that have been polluted by the kitins so the Karavan can exploit them] + + (random = 3) + template_task_forage_14_title_3 [Purify the ground of kitin traces so the Karavan can exploit it] + + (random = 4) + template_task_forage_14_title_4 [The Karavan need someone to clean the kitin traces from the fields so they can exploit them] + + (random = 5) + template_task_forage_14_title_5 [Eliminate the kitin traces so the Karavan can exploit the resources] + + (random = 6) + template_task_forage_14_title_6 [Clear away the kitin traces from the fields so the Karavan can exploit them] + + (random = 7) + template_task_forage_14_title_7 [The Karavan need someone to eliminate the kitin traces from the fields so they can exploit them] + + (random = 8) + template_task_forage_14_title_8 [The Karavan need someone to clear away the kitin traces from the fields so they can exploit them] + + (random = 9) + template_task_forage_14_title_9 [The Karavan are asking for someone to clean the kitin traces from the fields so they can exploit them] + + template_task_forage_14_title_10 [The Karavan are asking for someone to eliminate the kitin traces from the fields so they can exploit them] + +} + +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Clean away the goo traces so the Karavan can exploit the resources] + + (random = 2) + template_task_forage_15_title_2 [Clean up the fields polluted by the goo so the Karavan can exploit them] + + (random = 3) + template_task_forage_15_title_3 [Purify the ground that has been infested by the goo so the Karavan can exploit it] + + (random = 4) + template_task_forage_15_title_4 [The Karavan need someone to clean the goo traces from the fields so they can exploit them] + + (random = 5) + template_task_forage_15_title_5 [Eliminate the goo traces so the Karavan can exploit the resources] + + (random = 6) + template_task_forage_15_title_6 [Clean up the fields that have been infested by the goo so the Karavan can exploit them] + + (random = 7) + template_task_forage_15_title_7 [The Karavan need someone to eliminate the goo traces from the fields so they can exploit them] + + (random = 8) + template_task_forage_15_title_8 [The Karavan need someone to clean up the fields infested by goo so they can exploit them] + + (random = 9) + template_task_forage_15_title_9 [The Karavan are asking for the goo traces to be cleaned from the fields so they can exploit them] + + template_task_forage_15_title_10 [The Karavan are asking for someone to eliminate the goo traces from the fields so they can exploit them] + +} + +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Clean up the ground of $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_16_title_2 [Clean up the fields of $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_16_title_3 [Purify the ground belonging to $giver$'s $f.member$ friends] + + (random = 4) + template_task_forage_16_title_4 [$giver$'s $f.member$ friends need someone to clean their fields] + + (random = 5) + template_task_forage_16_title_5 [$giver$'s $f.member$ friends need someone to clean up their land] + + (random = 6) + template_task_forage_16_title_6 [Work the land for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_16_title_7 [Prepare the ground for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_16_title_8 [$giver$'s $f.member$ friends need someone to prepare their fields] + + (random = 9) + template_task_forage_16_title_9 [Maintain the land for $giver$'s $f.member$ friends] + + template_task_forage_16_title_10 [$giver$'s $f.member$ friends need someone to maintain their fields] + +} + +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Clean up the kitin traces for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_17_title_2 [Clean up the fields of $giver$'s $f.member$ friends that have been polluted by the kitins] + + (random = 3) + template_task_forage_17_title_3 [Purify the ground of kitin traces for $giver$'s $f.member$ friends] + + (random = 4) + template_task_forage_17_title_4 [$giver$'s $f.member$ friends need someone to clean the kitin traces from their fields] + + (random = 5) + template_task_forage_17_title_5 [Eliminate the kitin traces for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_17_title_6 [Clear away the kitin traces from the fields belonging to $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_17_title_7 [$giver$'s $f.member$ friends need someone to eliminate the kitin traces from their fields] + + (random = 8) + template_task_forage_17_title_8 [$giver$'s $f.member$ friends need someone to clear away the kiting traces from their fields] + + (random = 9) + template_task_forage_17_title_9 [$giver$'s $f.member$ friends are asking for the kitin traces to be cleaned from their fields] + + template_task_forage_17_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the kitin traces from their fields] + +} + +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Clean up the goo traces for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_18_title_2 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been polluted by the goo] + + (random = 3) + template_task_forage_18_title_3 [Purify the land belonging to $giver$'s $f.member$ friends that has been infested by the goo] + + (random = 4) + template_task_forage_18_title_4 [$giver$'s $f.member$ friends need someone to clean up the goo traces from their fields] + + (random = 5) + template_task_forage_18_title_5 [Eliminate the goo traces for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_18_title_6 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been infested by the goo] + + (random = 7) + template_task_forage_18_title_7 [$giver$'s $f.member$ friends need someone to eliminate the goo traces from their fields] + + (random = 8) + template_task_forage_18_title_8 [$giver$'s $f.member$ friends need someone to clean up their fields that have been infested by the goo] + + (random = 9) + template_task_forage_18_title_9 [$giver$'s $f.member$ friends are asking for their fields to be cleaned of the goo traces] + + template_task_forage_18_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the goo traces from their fields] + +} + +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Clean $giver$'s ground] + + (random = 2) + template_task_forage_1_title_2 [Clean $giver$'s fields] + + (random = 3) + template_task_forage_1_title_3 [Purify $giver$'s ground] + + (random = 4) + template_task_forage_1_title_4 [$giver$ needs someone to clean his fields] + + (random = 5) + template_task_forage_1_title_5 [$giver$ needs someone to clean his ground] + + (random = 6) + template_task_forage_1_title_6 [Work $giver$'s land] + + (random = 7) + template_task_forage_1_title_7 [Prepare $giver$'s fields] + + (random = 8) + template_task_forage_1_title_8 [$giver$ needs someone to prepare his fields] + + (random = 9) + template_task_forage_1_title_9 [Maintain $giver$'s fields] + + template_task_forage_1_title_10 [$giver$ needs someone to maintain the fields] + +} + +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Clean away the kitin traces in $giver$'s fields] + + (random = 2) + template_task_forage_2_title_2 [Clean $giver$'s fields that have been polluted by the kitins] + + (random = 3) + template_task_forage_2_title_3 [Purify $giver$'s fields of the kitin traces] + + (random = 4) + template_task_forage_2_title_4 [$giver$ needs someone to clean away the kitin traces in his fields] + + (random = 5) + template_task_forage_2_title_5 [Eliminate the kitin traces from $giver$'s fields] + + (random = 6) + template_task_forage_2_title_6 [Clear away the kitin traces from $giver$'s fields] + + (random = 7) + template_task_forage_2_title_7 [$giver$ needs someone to eliminate the kitin traces from his fields] + + (random = 8) + template_task_forage_2_title_8 [$giver$ needs someone to clear away the kitin traces from his fields] + + (random = 9) + template_task_forage_2_title_9 [$giver$ is asking for his fields to be cleaned of kitin traces] + + template_task_forage_2_title_10 [$giver$ is asking for someone to eliminate the kitin traces from his fields] + +} + +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Clean away the goo traces from $giver$'s fields] + + (random = 2) + template_task_forage_3_title_2 [Clean $giver$'s fields that have been polluted by the goo] + + (random = 3) + template_task_forage_3_title_3 [Purify the $giver$'s ground that has been infested by the goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ needs someone to clean away the goo traces from his fields] + + (random = 5) + template_task_forage_3_title_5 [Eliminate the goo trace from $giver$'s fields] + + (random = 6) + template_task_forage_3_title_6 [Clean up $giver$'s fields that have been infested by the goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ needs someone to eliminate the traces of goo from his fields] + + (random = 8) + template_task_forage_3_title_8 [$giver$ needs someone to clean up his fields that have been infested by the goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ is asking for the traces of goo to be cleared from his fields] + + template_task_forage_3_title_10 [$giver$ is asking for someone to eliminate the goo traces from his fields] + +} + +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Clean the ground] + + (random = 2) + template_task_forage_4_title_2 [Clean the fields] + + (random = 3) + template_task_forage_4_title_3 [Purify the ground] + + (random = 4) + template_task_forage_4_title_4 [$giver$ needs someone to clean his fields] + + (random = 5) + template_task_forage_4_title_5 [$giver$ needs someone to clean the ground] + + (random = 6) + template_task_forage_4_title_6 [Work the land] + + (random = 7) + template_task_forage_4_title_7 [Prepare the fields] + + (random = 8) + template_task_forage_4_title_8 [$giver$ needs someone to prepare the fields] + + (random = 9) + template_task_forage_4_title_9 [Maintain the land] + + template_task_forage_4_title_10 [$giver$ needs someone to maintain his fields] + +} + +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Clean away the kitin traces from the fields] + + (random = 2) + template_task_forage_5_title_2 [Clean the fields that have been polluted by the kitins] + + (random = 3) + template_task_forage_5_title_3 [Purify the ground of kiting traces] + + (random = 4) + template_task_forage_5_title_4 [$giver$ needs someone to clean his fields of kitin traces] + + (random = 5) + template_task_forage_5_title_5 [Eliminate kitin traces from the fields] + + (random = 6) + template_task_forage_5_title_6 [Clear away the kitin traces from the fields] + + (random = 7) + template_task_forage_5_title_7 [$giver$ needs someone to eliminate the kitin traces from the fields] + + (random = 8) + template_task_forage_5_title_8 [$giver$ needs someone to clear away the kitin traces from the fields] + + (random = 9) + template_task_forage_5_title_9 [$giver$ is asking for the kitin traces to be cleared from the fields] + + template_task_forage_5_title_10 [$giver$ is asking for someone to eliminate the kitin traces from the fields] + +} + +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Clean the traces of goo from the fields] + + (random = 2) + template_task_forage_6_title_2 [Clean the fields that have been polluted by the goo] + + (random = 3) + template_task_forage_6_title_3 [Purify the land that has been infested by the goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ needs someone to clear away the traces of goo from the fields] + + (random = 5) + template_task_forage_6_title_5 [Eliminate the traces of goo] + + (random = 6) + template_task_forage_6_title_6 [Clean up the fields that have been infested by the goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ needs someone to eliminate the goo traces from the fields] + + (random = 8) + template_task_forage_6_title_8 [$giver$ needs someone to clean up the fields that have been infested by the goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ is asking for his fields to be cleaned of the traces of goo] + + template_task_forage_6_title_10 [$giver$ is asking for someone to eliminate the traces of goo from the fields] + +} + +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Clean up the $f.member$'s ground] + + (random = 2) + template_task_forage_7_title_2 [Clean up the $f.member$'s fields] + + (random = 3) + template_task_forage_7_title_3 [Purify the $f.member$'s ground] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ need someone to clean their fields] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ need someone to clean their lands] + + (random = 6) + template_task_forage_7_title_6 [Work the land for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Prepare the fields for $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ need someone to prepare their fields] + + (random = 9) + template_task_forage_7_title_9 [Maintain $f.member$'s lands] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ need someone to maintain their fields] + +} + +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Clean the kitin traces for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Clean the $f.member$'s fields that have been polluted by the kitins] + + (random = 3) + template_task_forage_8_title_3 [Purify $f.member$'s ground of kitin traces] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ need someone to clean away the kitin traces from their fields] + + (random = 5) + template_task_forage_8_title_5 [Eliminate the kitin traces for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Clear away the kitin traces from $f.member$'s fields] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ need someone to eliminate the kitin traces from their fields] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ need someone to clear away the kitin traces from their fields] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ are asking for the kitin traces to be cleaned from their fields] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ are asking for someone to eliminate the kitin traces from their fields] + +} + +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Clean the goo traces for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Clean the $f.member$'s fields that have been polluted by the goo] + + (random = 3) + template_task_forage_9_title_3 [Purify the $f.member$'s lands infested by the goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ need someone to clean the goo traces from their fields] + + (random = 5) + template_task_forage_9_title_5 [Eliminate the goo traces for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Clean up $f.member$'s fields that have been infested by the goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ need someone to eliminate the goo traces from their fields] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ need someone to clean up their fields that have been infested by the goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ are asking for someone to clean the goo traces from their fields] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ are asking for someone to eliminate the goo traces from their fields] + +} + +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Forage some raw materials] + + (random = 2) + template_task_forage_give_0_title_2 [Gather some raw materials] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ needs some raw materials] + + (random = 4) + template_task_forage_give_0_title_4 [Supply $giver$ with some raw materials] + + (random = 5) + template_task_forage_give_0_title_5 [Special order for raw materials] + + (random = 6) + template_task_forage_give_0_title_6 [An order for raw materials] + + (random = 7) + template_task_forage_give_0_title_7 [Forage materials] + + (random = 8) + template_task_forage_give_0_title_8 [Gather materials] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ needs materials] + + template_task_forage_give_0_title_10 [Supply $giver$ with materials] + +} + +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Forage kitin remains for study for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Gather kitin remains for study for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ need kitin remains for study] + + (random = 4) + template_task_forage_give_10_title_4 [Provide $f.member$ with kitin remains for study] + + (random = 5) + template_task_forage_give_10_title_5 [Special order for kitin remains for study for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [An order for kitin remains for study for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Collect some kitin remains for study for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ need someone to assemble some kitin remains for study] + + (random = 9) + template_task_forage_give_10_title_9 [Provide $f.mda$ $f.member$ with some kitin remains for study] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ need someone to gather some kitin remains for study] + +} + +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Forage goo remains for study for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Gather goo remains for study for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ need some goo remains for study] + + (random = 4) + template_task_forage_give_11_title_4 [Supply $f.member$ with some goo remains for study] + + (random = 5) + template_task_forage_give_11_title_5 [Special order for goo remains for study for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [An order for goo remains for study for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Collect some goo remains for study for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ need someone to assemble some goo remains for study] + + (random = 9) + template_task_forage_give_11_title_9 [Provide $f.mda$ $f.member$ with goo remains for study] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ need someone to gather some goo remains for study] + +} + +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Forage some preservatives for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Gather some preservatives for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ are short of preservatives] + + (random = 4) + template_task_forage_give_12_title_4 [Supply $f.member$ with some preservatives] + + (random = 5) + template_task_forage_give_12_title_5 [Special order for preservatives for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [An order for preservatives for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Collect some preservatives for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ need someone to collect some preservatives] + + (random = 9) + template_task_forage_give_12_title_9 [Provide $f.mda$ $f.member$ with some preservatives] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ need someone to gather some preservatives] + +} + +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Forage some building raw materials for the Kami] + + (random = 2) + template_task_forage_give_13_title_2 [Gather some building raw materials for the Kami] + + (random = 3) + template_task_forage_give_13_title_3 [The Kami need some building raw materials] + + (random = 4) + template_task_forage_give_13_title_4 [Supply the Kami with some building raw materials] + + (random = 5) + template_task_forage_give_13_title_5 [Special order for building raw materials for the Kami] + + (random = 6) + template_task_forage_give_13_title_6 [An order for building raw materials for the Kami] + + (random = 7) + template_task_forage_give_13_title_7 [Forage building materials for the Kami] + + (random = 8) + template_task_forage_give_13_title_8 [Gather building materials for the Kami] + + (random = 9) + template_task_forage_give_13_title_9 [The Kami need some building materials] + + template_task_forage_give_13_title_10 [Provide the Kami with some building materials] + +} + +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Forage some insects for the Kami] + + (random = 2) + template_task_forage_give_14_title_2 [Gather some insects for the Kami] + + (random = 3) + template_task_forage_give_14_title_3 [The Kami want to get hold of some insects] + + (random = 4) + template_task_forage_give_14_title_4 [Supply the Kami with some insects] + + (random = 5) + template_task_forage_give_14_title_5 [Special order for insects for the Kami] + + (random = 6) + template_task_forage_give_14_title_6 [An order for insects for the Kami] + + (random = 7) + template_task_forage_give_14_title_7 [Collect some insects for the Kami] + + (random = 8) + template_task_forage_give_14_title_8 [The Kami need someone to collect some insects] + + (random = 9) + template_task_forage_give_14_title_9 [Provide the Kami with some insects] + + template_task_forage_give_14_title_10 [The Kami need someone to gather some insects] + +} + +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Forage some food for the Kami] + + (random = 2) + template_task_forage_give_15_title_2 [Gather some food for the Kami] + + (random = 3) + template_task_forage_give_15_title_3 [The Kami need some food] + + (random = 4) + template_task_forage_give_15_title_4 [Supply the Kami with some food] + + (random = 5) + template_task_forage_give_15_title_5 [Special order for food for the Kami] + + (random = 6) + template_task_forage_give_15_title_6 [An order for food for the Kami] + + (random = 7) + template_task_forage_give_15_title_7 [Collect some food for the Kami] + + (random = 8) + template_task_forage_give_15_title_8 [The Kami need someone to collect some food] + + (random = 9) + template_task_forage_give_15_title_9 [Fetch some food for the Kami] + + template_task_forage_give_15_title_10 [The Kami need someone to gather some food] + +} + +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Forage some kitin remains for the Kami] + + (random = 2) + template_task_forage_give_16_title_2 [Gather some kitin remains for the Kami] + + (random = 3) + template_task_forage_give_16_title_3 [The Kami need some kitin remains] + + (random = 4) + template_task_forage_give_16_title_4 [Supply the Kami with some kitin remains] + + (random = 5) + template_task_forage_give_16_title_5 [Special order for kitin remains for the Kami] + + (random = 6) + template_task_forage_give_16_title_6 [An order for kitin remains for the Kami] + + (random = 7) + template_task_forage_give_16_title_7 [Collect some kitin remains for the Kami] + + (random = 8) + template_task_forage_give_16_title_8 [The Kami need someone to gather some kitin remains] + + (random = 9) + template_task_forage_give_16_title_9 [Provide the Kami with kitin remains] + + template_task_forage_give_16_title_10 [The Kami need someone to gather some kitin remains] + +} + +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Forage goo remains for study for the Kami] + + (random = 2) + template_task_forage_give_17_title_2 [Gather goo remains for study for the Kami] + + (random = 3) + template_task_forage_give_17_title_3 [The Kami need some goo remains for study] + + (random = 4) + template_task_forage_give_17_title_4 [Supply the Kami with some goo remains] + + (random = 5) + template_task_forage_give_17_title_5 [Special order for goo remains for study for the Kami] + + (random = 6) + template_task_forage_give_17_title_6 [An order for goo remains for study for the Kami] + + (random = 7) + template_task_forage_give_17_title_7 [Collect some goo remains for study for the Kami] + + (random = 8) + template_task_forage_give_17_title_8 [The Kami need someone to gather goo remains for study] + + (random = 9) + template_task_forage_give_17_title_9 [Provide the Kami with goo remains for study] + + template_task_forage_give_17_title_10 [The Kami need someone to gather some goo remains for study] + +} + +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Forage some preservatives for the Kami] + + (random = 2) + template_task_forage_give_18_title_2 [Gather some preservatives for the Kami] + + (random = 3) + template_task_forage_give_18_title_3 [The Kami are short of preservatives] + + (random = 4) + template_task_forage_give_18_title_4 [Supply the Kami with some preservatives] + + (random = 5) + template_task_forage_give_18_title_5 [Special order for preservatives for the Kami] + + (random = 6) + template_task_forage_give_18_title_6 [An order for preservatives for the Kami] + + (random = 7) + template_task_forage_give_18_title_7 [Collect some preservatives for the Kami] + + (random = 8) + template_task_forage_give_18_title_8 [The Kami need someone to collect some preservatives] + + (random = 9) + template_task_forage_give_18_title_9 [Provide the Kami with preservatives] + + template_task_forage_give_18_title_10 [The Kami need someone to gather some preservatives] + +} + +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Forage some building raw materials for the Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Gather some building raw materials for the Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [The Karavan need some building raw materials] + + (random = 4) + template_task_forage_give_19_title_4 [Supply the Karavan with some building raw materials] + + (random = 5) + template_task_forage_give_19_title_5 [Special order for building raw materials for the Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [An order for building raw materials for the Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Forage building materials for the Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Gather building materials for the Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [The Karavan need some building materials] + + template_task_forage_give_19_title_10 [Supply the Karavan with some building materials] + +} + +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Forage some building raw materials] + + (random = 2) + template_task_forage_give_1_title_2 [Gather some building raw materials] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ needs some building raw materials] + + (random = 4) + template_task_forage_give_1_title_4 [Supply $giver$ with some building raw materials] + + (random = 5) + template_task_forage_give_1_title_5 [Special order for building raw materials] + + (random = 6) + template_task_forage_give_1_title_6 [An order for building raw materials] + + (random = 7) + template_task_forage_give_1_title_7 [Forage building materials] + + (random = 8) + template_task_forage_give_1_title_8 [Gather building materials] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ needs some building materials] + + template_task_forage_give_1_title_10 [Supply $giver$ with some building materials] + +} + +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Forage some insects for the Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Gather some insects for the Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [The Karavan want to get hold of some insects] + + (random = 4) + template_task_forage_give_20_title_4 [Supply the Karavan with some insects] + + (random = 5) + template_task_forage_give_20_title_5 [Special order for insects for the Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [An order for insects for the Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Collect insects for the Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [The Karavan need someone to collect insects] + + (random = 9) + template_task_forage_give_20_title_9 [Provide the Karavan with insects] + + template_task_forage_give_20_title_10 [The Karavan need someone to forage for insects] + +} + +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Forage food for the Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Gather food for the Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [The Karavan are short of food] + + (random = 4) + template_task_forage_give_21_title_4 [Supply the Karavan with food] + + (random = 5) + template_task_forage_give_21_title_5 [Special order for food for the Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [An order for food for the Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Collect food for the Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [The Karavan need someone to collect food] + + (random = 9) + template_task_forage_give_21_title_9 [Provide the Karavan with food] + + template_task_forage_give_21_title_10 [The Karavan need someone to forage for food] + +} + +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Forage kitin remains for the Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Gather kitin remains for study for the Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [The Karavan need kitin remains for study] + + (random = 4) + template_task_forage_give_22_title_4 [Supply the Karavan with kitin remains for study] + + (random = 5) + template_task_forage_give_22_title_5 [Special order for kitin remains for study for the Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [An order for kitin remains for study for the Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Collect kitin remains for study for the Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [The Karavan need someone to assemble kitin remains for study] + + (random = 9) + template_task_forage_give_22_title_9 [Provide the Karavan with kitin remains for study] + + template_task_forage_give_22_title_10 [The Karavan need someone to forage for kitin remains for study] + +} + +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Forage for goo remains for study for the Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Gather goo remains for study for the Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [The Karavan need goo remains for study] + + (random = 4) + template_task_forage_give_23_title_4 [Supply the Karavan with goo remains for study] + + (random = 5) + template_task_forage_give_23_title_5 [Special order for goo remains for study for the Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [An order for goo remains for study for the Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Collect goo remains for study for the Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [The Karavan need someone to assemble goo remains for study] + + (random = 9) + template_task_forage_give_23_title_9 [Provide the Karavan with goo remains for study] + + template_task_forage_give_23_title_10 [The Karavan need someone to forage for goo remains for study] + +} + +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Forage some preservatives for the Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Gather some preservatives for the Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [The Karavan are short of preservatives] + + (random = 4) + template_task_forage_give_24_title_4 [Supply the Karavan with preservatives] + + (random = 5) + template_task_forage_give_24_title_5 [Special order for preservatives for the Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [An order for preservatives for the Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Collect some preservatives for the Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [The Karavan need someone to collect some preservatives] + + (random = 9) + template_task_forage_give_24_title_9 [Provide the Karavan with preservatives] + + template_task_forage_give_24_title_10 [The Karavan need someone to forage for preservatives] + +} + +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Forage building raw materials for $giver$'s $f.member$ friends ] + + (random = 2) + template_task_forage_give_25_title_2 [Gather building raw materials for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_25_title_3 [$giver$'s $f.member$ friends need building raw materials] + + (random = 4) + template_task_forage_give_25_title_4 [Supply $giver$'s $f.member$ friends with building raw materials] + + (random = 5) + template_task_forage_give_25_title_5 [Special order for building raw materials for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_25_title_6 [An order for building raw materials for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_25_title_7 [Forage building materials for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_25_title_8 [Gather building materials for $giver$'s $f.member$ friends] + + (random = 9) + template_task_forage_give_25_title_9 [$giver$'s $f.member$ friends need building materials] + + template_task_forage_give_25_title_10 [Provide $giver$'s $f.member$ friends with building materials] + +} + +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Forage insects for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_26_title_2 [Gather insects for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_26_title_3 [$giver$'s $f.member$ friends want to get hold of some insects] + + (random = 4) + template_task_forage_give_26_title_4 [Supply $giver$'s $f.member$ friends with insects] + + (random = 5) + template_task_forage_give_26_title_5 [Special order for insects for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_26_title_6 [An order for insects for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_26_title_7 [Collect insects for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_26_title_8 [$giver$'s $f.member$ friends need someone to collect insects] + + (random = 9) + template_task_forage_give_26_title_9 [Provide $giver$'s $f.member$ friends with insects] + + template_task_forage_give_26_title_10 [$giver$'s $f.member$ friends need someone to forage for insects] + +} + +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Forage for food for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_27_title_2 [Gather food for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_27_title_3 [$giver$'s $f.member$ friends are short of food] + + (random = 4) + template_task_forage_give_27_title_4 [Supply $giver$'s $f.member$ friends with food] + + (random = 5) + template_task_forage_give_27_title_5 [Special order for food for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_27_title_6 [An order for food for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_27_title_7 [Collect some food for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_27_title_8 [$giver$'s $f.member$ friends need someone to collect food] + + (random = 9) + template_task_forage_give_27_title_9 [Provide $giver$'s $f.member$ friends with food] + + template_task_forage_give_27_title_10 [$giver$'s $f.member$ friends need someone to forage for food] + +} + +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Forage for kitin remains for study for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_28_title_2 [Gather kitin remains for study for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_28_title_3 [$giver$'s $f.member$ friends need kitin remains for study] + + (random = 4) + template_task_forage_give_28_title_4 [Supply $giver$'s $f.member$ friends with kitin remains for study] + + (random = 5) + template_task_forage_give_28_title_5 [Special order for kitin remains for study for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_28_title_6 [An order for kitin remains for study for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_28_title_7 [Collect kitin remains for study for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_28_title_8 [$giver$'s $f.member$ friends need someone to assemble some kitin remains for study] + + (random = 9) + template_task_forage_give_28_title_9 [Provide $giver$'s $f.member$ friends with kitin remains for study] + + template_task_forage_give_28_title_10 [$giver$'s $f.member$ friends need someone to forage for kitin remains for study] + +} + +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Forage for goo remains for study for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_29_title_2 [Gather goo remains for study for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_29_title_3 [$giver$'s $f.member$ friends need goo remains for study] + + (random = 4) + template_task_forage_give_29_title_4 [Supply $giver$'s $f.member$ friends with goo remains for study] + + (random = 5) + template_task_forage_give_29_title_5 [Special order for goo remains for study for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_29_title_6 [An order for goo remains for study for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_29_title_7 [Collect goo remains for study for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_29_title_8 [$giver$'s $f.member$ friends need someone to assemble goo remains for study] + + (random = 9) + template_task_forage_give_29_title_9 [Provide $giver$'s $f.member$ friends with goo remains for study] + + template_task_forage_give_29_title_10 [$giver$'s $f.member$ friends need someone to forage for goo remains for study] + +} + +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Forage some insects] + + (random = 2) + template_task_forage_give_2_title_2 [Gather some insects] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ wants to get hold of some insects] + + (random = 4) + template_task_forage_give_2_title_4 [Supply $giver$ with some insects] + + (random = 5) + template_task_forage_give_2_title_5 [Special order for insects] + + (random = 6) + template_task_forage_give_2_title_6 [An order for insects] + + (random = 7) + template_task_forage_give_2_title_7 [Collect some insects] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ needs someone to collect some insects] + + (random = 9) + template_task_forage_give_2_title_9 [Provide $giver$ with insects] + + template_task_forage_give_2_title_10 [$giver$ needs someone to forage for insects] + +} + +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Forage preservatives for $giver$'s $f.member$ friends] + + (random = 2) + template_task_forage_give_30_title_2 [Gather preservatives for $giver$'s $f.member$ friends] + + (random = 3) + template_task_forage_give_30_title_3 [$giver$'s $f.member$ friends are short of preservatives] + + (random = 4) + template_task_forage_give_30_title_4 [Supply $giver$'s $f.member$ friends with preservatives] + + (random = 5) + template_task_forage_give_30_title_5 [Special order for preservatives for $giver$'s $f.member$ friends] + + (random = 6) + template_task_forage_give_30_title_6 [An order for preservatives for $giver$'s $f.member$ friends] + + (random = 7) + template_task_forage_give_30_title_7 [Collect preservatives for $giver$'s $f.member$ friends] + + (random = 8) + template_task_forage_give_30_title_8 [$giver$'s $f.member$ friends need someone to collect preservatives] + + (random = 9) + template_task_forage_give_30_title_9 [Provide $giver$'s $f.member$ friends with preservatives] + + template_task_forage_give_30_title_10 [$giver$'s $f.member$ friends need someone to forage for preservatives] + +} + +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Forage some food] + + (random = 2) + template_task_forage_give_3_title_2 [Gather some food] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ is short of food] + + (random = 4) + template_task_forage_give_3_title_4 [Supply $giver$ with some food] + + (random = 5) + template_task_forage_give_3_title_5 [Special order for food] + + (random = 6) + template_task_forage_give_3_title_6 [An order for food] + + (random = 7) + template_task_forage_give_3_title_7 [Collect some food] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ needs someone to collect some food] + + (random = 9) + template_task_forage_give_3_title_9 [Provide $giver$ with food] + + template_task_forage_give_3_title_10 [$giver$ needs someone to forage for food] + +} + +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Collect some kitin remains for study] + + (random = 2) + template_task_forage_give_4_title_2 [Gather some kitin remains for study] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ needs some kitin remains for study] + + (random = 4) + template_task_forage_give_4_title_4 [Supply $giver$ with some kitin remains for study] + + (random = 5) + template_task_forage_give_4_title_5 [Special order for kitin remains for study] + + (random = 6) + template_task_forage_give_4_title_6 [An order for kitin remains for study] + + (random = 7) + template_task_forage_give_4_title_7 [Collect kitin remains for study] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ needs someone to assemble some kitin remains for study] + + (random = 9) + template_task_forage_give_4_title_9 [Provide $giver$ with some kitin remains for study] + + template_task_forage_give_4_title_10 [$giver$ needs someone to forage for kitin remains for study] + +} + +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Forage some goo remains for study] + + (random = 2) + template_task_forage_give_5_title_2 [Gather some goo remains for study] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ needs some goo remains for study] + + (random = 4) + template_task_forage_give_5_title_4 [Supply $giver$ with some goo remains for study] + + (random = 5) + template_task_forage_give_5_title_5 [Special order for goo remains for study] + + (random = 6) + template_task_forage_give_5_title_6 [An order for goo remains for study] + + (random = 7) + template_task_forage_give_5_title_7 [Collect some goo remains for study] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ needs someone to assemble some goo remains for study] + + (random = 9) + template_task_forage_give_5_title_9 [Provide $giver$ with some goo remains for study] + + template_task_forage_give_5_title_10 [$giver$ needs someone to forage for goo remains for study] + +} + +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Forage some preservatives] + + (random = 2) + template_task_forage_give_6_title_2 [Gather some preservatives] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ is short of preservatives] + + (random = 4) + template_task_forage_give_6_title_4 [Supply $giver$ with some preservatives] + + (random = 5) + template_task_forage_give_6_title_5 [Special order for preservatives] + + (random = 6) + template_task_forage_give_6_title_6 [An order for preservatives] + + (random = 7) + template_task_forage_give_6_title_7 [Collect some preservatives] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ needs someone to collect some preservatives] + + (random = 9) + template_task_forage_give_6_title_9 [Provide $giver$ with some preservatives] + + template_task_forage_give_6_title_10 [$giver$ needs someone to forage for preservatives] + +} + +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Forage some building raw materials for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Gather some building raw materials for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ need some building raw materials] + + (random = 4) + template_task_forage_give_7_title_4 [Supply $f.member$ with some building raw materials] + + (random = 5) + template_task_forage_give_7_title_5 [Special order for building raw materials for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [An order for building raw materials for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Forage building materials for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Gather building materials for $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ need building materials] + + template_task_forage_give_7_title_10 [Provide $f.member$ with building materials] + +} + +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Forage some insects for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Gather some insects for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ want to get hold of some insects] + + (random = 4) + template_task_forage_give_8_title_4 [Provide $f.member$ with some insects] + + (random = 5) + template_task_forage_give_8_title_5 [Special order for insects for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [An order for insects for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collect some insects for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ need someone to gather some insects] + + (random = 9) + template_task_forage_give_8_title_9 [Provide $f.mda$ $f.member$ with some insects] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ need someone to gather some insects] + +} + +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Forage some food for $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Gather some food for $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ are short of food] + + (random = 4) + template_task_forage_give_9_title_4 [Supply $f.member$ with some food] + + (random = 5) + template_task_forage_give_9_title_5 [Special order for food for $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [An order for food for $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Collect some food for $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ need someone to collect some food] + + (random = 9) + template_task_forage_give_9_title_9 [Provide $f.mda$ $f.member$ with food] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ need someone to gather some food] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_give_intro_1_fame [Forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 928B0B0810BE50C6 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_give_intro_2_fame [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 2D508B8D1159072F +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_give_intro_3_fame [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE BA3DED192C628558 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_intro_1_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.mda$ $f.member$ will be grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 5CFF2E847070A954 +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_intro_2_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.mda$ $f.member$ will be grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 085E9876EE58FCAE +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_forage_intro_3_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.mda$ $f.member$ will be grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 25D836589C62BC98 +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Take something to $region$] + + (random = 2) + template_task_give_item_0_title_2 [Deliver something to $region$] + + (random = 3) + template_task_give_item_0_title_3 [Bring something to $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transport something to $region$] + + (random = 5) + template_task_give_item_0_title_5 [A delivery for $giver$ to $region$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ needs someone to make a delivery to $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ needs a carrier for a delivery to $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ is looking for a carrier who is going to $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ wants something taken to $region$] + + template_task_give_item_0_title_10 [$giver$ wants something delivered to $region$] + +} + +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Take a heavy parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_10_title_2 [Deliver a heavy parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_10_title_3 [Bring a heavy parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_10_title_4 [Transport a heavy parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_10_title_5 [A heavy parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_10_title_6 [$giver$'s $f.member$ friends need someone to deliver a heavy parcel to $region$] + + (random = 7) + template_task_give_item_10_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a heavy parcel to $region$] + + (random = 8) + template_task_give_item_10_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a heavy parcel] + + (random = 9) + template_task_give_item_10_title_9 [$giver$'s $f.member$ friends want a heavy parcel taken to $region$] + + template_task_give_item_10_title_10 [$giver$'s $f.member$ friends want a heavy parcel brought to $region$] + +} + +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Take some medicine to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_11_title_2 [Deliver some medicine to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_11_title_3 [Bring some medicine to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_11_title_4 [Transport some medicine to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_11_title_5 [Some medicine to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_11_title_6 [$giver$'s $f.member$ friends need someone to deliver some medicine to $region$] + + (random = 7) + template_task_give_item_11_title_7 [$giver$'s $f.member$ friends need a carrier to deliver some medicine to $region$] + + (random = 8) + template_task_give_item_11_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take some medicine] + + (random = 9) + template_task_give_item_11_title_9 [$giver$'s $f.member$ friends want some medicine brought to $region$] + + template_task_give_item_11_title_10 [$giver$'s $f.member$ friends want some medicine delivered to $region$] + +} + +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Take a report to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_12_title_2 [Deliver a report to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_12_title_3 [Bring a report to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_12_title_4 [Transport a report to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_12_title_5 [A report to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_12_title_6 [$giver$'s $f.member$ friends need someone to dispatch a report to $region$] + + (random = 7) + template_task_give_item_12_title_7 [$giver$'s $f.member$ friends need a messenger to dispatch a report to $region$] + + (random = 8) + template_task_give_item_12_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to take a report] + + (random = 9) + template_task_give_item_12_title_9 [$giver$'s $f.member$ friends want a report sent to $region$] + + template_task_give_item_12_title_10 [$giver$'s $f.member$ friends want a report delivered to $region$] + +} + +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Take an order to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_13_title_2 [Deliver an order to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_13_title_3 [Bring an order to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_13_title_4 [Transport an order to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_13_title_5 [An order to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_13_title_6 [$giver$'s $f.member$ friends need someone to take an order to $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$'s $f.member$ friends need a messenger to deliver an order to $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to deliver an order for them] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ wants an order of his $f.member$ friends to be taken to $region$] + + template_task_give_item_13_title_10 [$giver$ wants an order of his $f.member$ friends to be delivered to $region$] + +} + +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Deliver a message to $region$ for $giver$'s $f.member$ friends] + +} + +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Take a light parcel to $region$] + + (random = 2) + template_task_give_item_1_title_2 [Deliver a light parcel to $region$] + + (random = 3) + template_task_give_item_1_title_3 [Bring a light parcel to $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transport a light parcel to $region$] + + (random = 5) + template_task_give_item_1_title_5 [A light parcel to deliver to $region$ for $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ needs someone to deliver a light parcel to $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ needs a carrier to deliver a light parcel to $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a light parcel] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ wants a light parcel taken to $region$] + + template_task_give_item_1_title_10 [$giver$ wants a light parcel delivered to $region$] + +} + +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Take a medium-sized parcel to $region$] + + (random = 2) + template_task_give_item_2_title_2 [Deliver a medium-sized parcel to $region$] + + (random = 3) + template_task_give_item_2_title_3 [Bring a medium-sized parcel to $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transport a medium-sized parcel to $region$] + + (random = 5) + template_task_give_item_2_title_5 [A medium-sized parcel to deliver to $region$ for $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ needs someone to deliver a medium-sized parcel to $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ needs a carrier to deliver a medium-sized parcel to $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a medium-sized parcel] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ wants a medium-sized parcel taken to $region$] + + template_task_give_item_2_title_10 [$giver$ wants a medium-sized parcel delivered to $region$] + +} + +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Take a heavy parcel to $region$] + + (random = 2) + template_task_give_item_3_title_2 [Deliver a heavy parcel to $region$] + + (random = 3) + template_task_give_item_3_title_3 [Bring a heavy parcel to $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transport a heavy parcel to $region$] + + (random = 5) + template_task_give_item_3_title_5 [A heavy parcel to deliver to $region$ for $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ needs someone to deliver a heavy parcel to $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ needs a carrier to deliver a heavy parcel to $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ is looking for carrier who is going to $region$ to carry a heavy parcel] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ wants a heavy parcel taken to $region$] + + template_task_give_item_3_title_10 [$giver$ wants a heavy parcel delivered to $region$] + +} + +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Take some medicine to $region$] + + (random = 2) + template_task_give_item_4_title_2 [Deliver some medicine to $region$] + + (random = 3) + template_task_give_item_4_title_3 [Bring some medicine to $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transport some medicine to $region$] + + (random = 5) + template_task_give_item_4_title_5 [Some medicine to deliver to $region$ for $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ needs someone to deliver some medicine to $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ needs a carrier to deliver some medicine to $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry some medicine] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ wants some medicine taken to $region$] + + template_task_give_item_4_title_10 [$giver$ wants some medicine delivered to $region$] + +} + +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Take $giver$'s report to $region$] + + (random = 2) + template_task_give_item_5_title_2 [Deliver $giver$'s report to $region$] + + (random = 3) + template_task_give_item_5_title_3 [Bring $giver$'s report to $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transport $giver$'s report to $region$] + + (random = 5) + template_task_give_item_5_title_5 [$giver$'s report to deliver to $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ needs someone to dispatch a report to $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ needs a messenger to dispatch a report to $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ is looking for a messenger who is going to $region$ to carry a report] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ wants a report taken to $region$] + + template_task_give_item_5_title_10 [$giver$ wants a report delivered to $region$] + +} + +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Take an order to $region$ for $giver$] + + (random = 2) + template_task_give_item_6_title_2 [Deliver an order to $region$ for $giver$] + + (random = 3) + template_task_give_item_6_title_3 [Bring an order to $region$ for $giver$] + + (random = 4) + template_task_give_item_6_title_4 [Transport an order to $region$ for $giver$] + + (random = 5) + template_task_give_item_6_title_5 [An order to be delivered to $region$ for $giver$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ needs someone to take an order to $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ needs a messenger to take an order to $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver an order] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ wants an order sent to $region$] + + template_task_give_item_6_title_10 [$giver$ wants an order delivered to $region$] + +} + +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Take a message to $region$ for $giver$] + + (random = 2) + template_task_give_item_7_title_2 [Deliver a message to $region$ for $giver$] + + (random = 3) + template_task_give_item_7_title_3 [Bring a message to $region$ for $giver$] + + (random = 4) + template_task_give_item_7_title_4 [Transport a message to $region$ for $giver$] + + (random = 5) + template_task_give_item_7_title_5 [A message to be delivered to $region$ for $giver$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ needs someone to dispatch a message to $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ needs a messenger to dispatch a message to $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver a message] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ wants a message sent to $region$] + + template_task_give_item_7_title_10 [$giver$ wants a message taken to $region$] + +} + +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Take a light parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_8_title_2 [Deliver a light parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_8_title_3 [Bring a light parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_8_title_4 [Transport a light parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_8_title_5 [A light parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_8_title_6 [$giver$'s $f.member$ friends need someone to deliver a light parcel to $region$] + + (random = 7) + template_task_give_item_8_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a light parcel to $region$] + + (random = 8) + template_task_give_item_8_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to deliver a light parcel] + + (random = 9) + template_task_give_item_8_title_9 [$giver$'s $f.member$ friends want a light parcel taken to $region$] + + template_task_give_item_8_title_10 [$giver$'s $f.member$ friends want a light parcel delivered to $region$] + +} + +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Take a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 2) + template_task_give_item_9_title_2 [Deliver a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 3) + template_task_give_item_9_title_3 [Bring a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 4) + template_task_give_item_9_title_4 [Transport a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] + + (random = 5) + template_task_give_item_9_title_5 [A medium-sized parcel to be delivered to $region$ for $giver$'s $f.member$ friends] + + (random = 6) + template_task_give_item_9_title_6 [$giver$'s $f.member$ friends need someone to deliver a medium-sized parcel to $region$] + + (random = 7) + template_task_give_item_9_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a medium-sized parcel to $region$] + + (random = 8) + template_task_give_item_9_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a medium-sized parcel] + + (random = 9) + template_task_give_item_9_title_9 [$giver$'s $f.member$ friends want a medium-sized parcel taken to $region$] + + template_task_give_item_9_title_10 [$giver$'s $f.member$ friends want a medium-sized parcel delivered to $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_give_item_intro_1_fame [Take $qt1$ $i1$ to $dest1$ for me, you will find him in $region$ and $f.mda$ $f.member$ will be grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 622E44231BC2BF0D +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Kill some $target$ in $region$ for $giver$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminate some $target$ in $region$ for $giver$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Fight the $target$ in $region$ for $giver$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Wipe out some $target$ in $region$ for $giver$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ needs some help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ needs some help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ needs some help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ needs some help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ needs someone to kill some $target$ in $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ needs someone to fight the $target$ in $region$] + +} + +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Kill some $target.member$ in $region$ for $giver$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminate some $target.member$ in $region$ for $giver$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Fight the $target.member$ in $region$ for $giver$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Wipe out some $target.member$ in $region$ for $giver$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ needs some help to wipe out some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ needs some help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ needs some help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ needs some help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ needs someone to kill some $target.member$ in $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ needs someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Kill some $target$ for the Karavan in $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminate some $target$ for the Karavan in $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Fight the $target$ for the Karavan in $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Wipe out some $target$ for the Karavan in $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [The Karavan need some help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [The Karavan need some help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [The Karavan need some help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [The Karavan need some help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [The Karavan need someone to kill some $target$ in $region$] + + template_task_kill_npc_1_title_bandit_10 [The Karavan need someone to fight the $target$ in $region$] + +} + +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Kill some $target.member$ for the Karavan in $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminate some $target.member$ for the Karavan in $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Fight the $target.member$ for the Karavan in $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Wipe out some $target.member$ for the Karavan in $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [The Karavan need some help to eliminate some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [The Karavan need some help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [The Karavan need some help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [The Karavan need some help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [The Karavan need someone to kill some $target.member$ in $region$] + + template_task_kill_npc_1_title_tribe_10 [The Karavan need someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Kill some $target$ for the Kami in $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminate some $target$ for the Kami in $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Fight the $target$ for the Kami in $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Wipe out some $target$ for the Kami in $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [The Kami need help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [The Kami need help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [The Kami need help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [The Kami need help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [The Kami need someone to kill some $target$ in $region$] + + template_task_kill_npc_2_title_bandit_10 [The Kami need someone to fight the $target$ in $region$] + +} + +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Kill some $target.member$ for the Kami in $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminate some $target.member$ for the Kami in $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Fight the $target.member$ for the Kami in $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Wipe out some $target.member$ for the Kami in $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [The Kami need help to eliminate some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [The Kami need help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [The Kami need help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [The Kami need help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [The Kami need someone to kill some $target.member$ in $region$] + + template_task_kill_npc_2_title_tribe_10 [The Kami need someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Kill some $target$ for $giver$'s $f$ friends in $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminate some $target$ for $giver$'s $f$ friends in $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Fight the $target$ for $giver$'s $f$ friends in $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Wipe out some $target$ for $giver$'s $f$ friends in $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [$giver$'s $f$ friends need help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [$giver$'s $f$ friends need help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [$giver$'s $f$ friends need help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [$giver$'s $f$ friends need help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [$giver$'s $f$ friends need someone to kill some $target$ in $region$] + + template_task_kill_npc_3_title_bandit_10 [$giver$'s $f$ friends need someone to fight the $target$ in $region$] + +} + +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Kill some $target.member$ for $giver$'s $f$ friends in $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminate some $target.member$ for $giver$'s $f$ friends in $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Fight the $target.member$ for $giver$'s $f$ friends in $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Wipe out some $target.member$ for $giver$'s $f$ friends in $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [$giver$'s $f$ friends need help to eliminate some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [$giver$'s $f$ friends need help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [$giver$'s $f$ friends need help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [$giver$'s $f$ friends need help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [$giver$'s $f$ friends need someone to kill some $target.member$ in $region$] + + template_task_kill_npc_3_title_tribe_10 [$giver$'s $f$ friends need someone to fight the $target.member$ in $region$] + +} + +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Kill some $target$ for $f.mda$ $f.member$ in $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminate some $target$ for $f.mda$ $f.member$ in $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Fight the $target$ for $f.mda$ $f.member$ in $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Wipe out some $target$ for $f.mda$ $f.member$ in $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ need help to eliminate some $target$ in $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ need help to kill some $target$ in $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ need help to fight the $target$ in $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ need help to wipe out some $target$ in $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ need someone to kill some $target$ in $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ need someone to fight the $target$ in $region$] + +} + +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Kill some $target.member$ for $f.mda$ $f.member$ in $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminate some $target.member$ for $f.mda$ $f.member$ in $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Fight the $target.member$ for $f.mda$ $f.member$ in $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Wipe out some $target.member$ for $f.mda$ $f.member$ in $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ need help to eliminate some $target.member$ in $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ need help to kill some $target.member$ in $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ need help to fight the $target.member$ in $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ need help to wipe out some $target.member$ in $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ need someone to kill some $target.member$ in $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ need someone to fight the $target.member$ in $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$ dappers.\n + But do it quickly, cause it's really urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Kill $qt$ members of $target$, notorious bandits, $f.mda$ $f.member$ will be very grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 2C54D6E402FC48CC +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Kill $qt$ $target.member$, an enemy tribe and I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Kill $qt$ $target.member$, an enemy tribe, I will pay you $reward$ dappers.\n + But don't waste any time, because it's very urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.\n + But don't waste any time, because it's very urgent!] + + template_task_kill_npc_intro_tribe_fame [Kill $qt$ $target.member$, an enemy tribe, $f.mda$ $f.member$ will be very grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 8FD24510581CECF2 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dins.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Kill some animals in $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Hunt down some animals in $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Slaughter some animals in $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Regulate the species in $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ needs someone to kill some animals in $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ needs someone to hunt down some animals in $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ needs someone to wipe out some animals in $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ needs someone to regulate the species in $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ wants to wipe out some animals in $region$] + + template_task_kill_species_0_title_10 [$giver$ wants to regulate the species in $region$] + +} + +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Kill the carnivores that are decimating herds in $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Hunt down the carnivores that are decimating herds in $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Slaughter the carnivores that are decimating herds in $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminate the carnivores that are decimating herds in $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ needs someone to kill carnivores that are decimating herds in $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ needs someone to hunt down the carnivores that are decimating herds in $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ needs someone to wipe out the carnivores that are decimating herds in $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ needs someone to get rid of the carnivores that are decimating herds in $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ wants to wipe out the carnivores that are decimating herds in $region$] + + template_task_kill_species_1_title_10 [$giver$ wants to get rid of the carnivores that are decimating herds in $region$] + +} + +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Kill the species of herbivores that are devouring all the plants in $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Hunt down the species of herbivores that are devouring all the plants in $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Wipe out the species of herbivores that are devouring all the plants in $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminate the species of herbivores that are devouring all the plants in $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ needs someone to kill the species of herbivores that are devouring all the plants in $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ needs someone to hunt down the species of herbivores that are devouring all the plants in $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ needs someone to wipe out the species of herbivores that are devouring all the plants in $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ needs someone to get rid of the species of herbivores that are devouring all the plants in $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ wants to wipe out the species of herbivores that are devouring all the plants in $region$] + + template_task_kill_species_2_title_10 [$giver$ wants to get rid of the species of herbivores that are devouring all the plants in $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Kill the intelligent plants that are flourishing in $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Destroy the intelligent plants that are flourishing in $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Cut down the intelligent plants that are invading $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminate the intelligent plants that are invading $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ needs someone to kill the intelligent plants that are invading $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ needs someone to destroy the intelligent plants that are invading $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ needs someone to destroy the intelligent plants that are flourishing in $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ needs someone to get rid of the intelligent plants that are flourishing in $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ wants to cut down the intelligent plants that are flourishing in $region$] + + template_task_kill_species_3_title_10 [$giver$ wants to get rid of the intelligent plants that are invading $region.da$ $region$] + +} + +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Kill the kitins that are attacking anything that moves in $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Hunt down the kitins that are attacking anything that moves in $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Wipe out the kitins that are attacking anything that moves in $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminate the kitins that are attacking anything that moves in $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ needs someone to kill the kitins that are attacking anything that moves in $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ needs someone to hunt down the kitins that are attacking anything that moves in $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ needs someone to wipe out the kitins that are attacking anything that moves in $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ needs someone to get rid of the kitins that are attacking anything that moves in $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ wants to wipe out the kitins that are attacking anything that moves in $region$] + + template_task_kill_species_4_title_10 [$giver$ wants to get rid of the kitins that are attacking anything that moves in $region$] + +} + +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Kill the animals infected by the goo before the plague spreads all over $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Hunt down the animals infected by the goo before the plague spreads all over $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Wipe out the animals infected by the goo before the plague spreads all over $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminate the animals infected by the goo before the plague spreads all over $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ needs someone to kill the animals infected by the goo before the plague spreads all over $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ needs someone to hunt down the animals infected by the goo before the plague spreads all over $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ needs someone to wipe out the animals infected by the goo before the plague spreads all over $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ needs someone to get rid of some animals infected by the goo before the plague spreads all over $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ wants to wipe out the animals infected by the goo before the plague spreads all over $region$] + + template_task_kill_species_5_title_10 [$giver$ wants to get rid of some animals infected by the goo before the plague spreads all over $region$] + +} + +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Kill the primitive beings in $region$ who keep attacking travelers] + + (random = 2) + template_task_kill_species_6_title_2 [Hunt down the primitive beings in $region$ who keep attacking travelers] + + (random = 3) + template_task_kill_species_6_title_3 [Wipe out the primitive beings in $region$ who keep attacking travelers] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminate the primitive beings in $region$ who keep attacking travelers] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ needs someone to kill the primitive beings in $region$ who keep attacking travelers] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ needs someone to hunt down the primitive beings in $region$ who keep attacking travelers] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ needs someone to wipe out the primitive beings in $region$ who keep attacking travelers] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ needs someone to get rid of the primitive beings in $region$ who keep attacking travelers] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ wants to wipe out the primitive beings in $region$ who keep attacking travelers] + + template_task_kill_species_6_title_10 [$giver$ wants to get rid of the primitive beings in $region$ who keep attacking travelers] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_kill_species_intro_1_fame [Kill $qt1$ $r1$ and $f.mda$ $f.member$ will be grateful to you] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE D84F8F1FFDB969C1 +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_kill_species_intro_2_fame [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.mda$ $f.member$ will be grateful to you] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 15A1FEE6FB210277 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_kill_species_intro_3_fame [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.mda$ $f.member$ will be grateful to you] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 4891B56233B5852C +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collect some animal raw materials] + + (random = 2) + template_task_loot_give_0_title_2 [Head off on the hunt to gather some raw materials] + + (random = 3) + template_task_loot_give_0_title_3 [Provide $giver$ with some animal raw materials] + + (random = 4) + template_task_loot_give_0_title_4 [Special order for animal raw materials] + + (random = 5) + template_task_loot_give_0_title_5 [An order for animal raw materials] + + (random = 6) + template_task_loot_give_0_title_6 [Forage some animal raw materials] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ needs some animal raw materials] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ is looking for someone to supply animal raw materials] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ needs a hunter to replenish the stock of raw materials] + + template_task_loot_give_0_title_10 [$giver$ wants to build up the stock of animal raw materials] + +} + +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collect some kitin raw materials for the Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Head off on the hunt and collect some kitin morsels for the Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Supply the Karavan with some kitin raw materials] + + (random = 4) + template_task_loot_give_10_title_4 [Special order for kitin morsels for the Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [An order for kitin raw materials for the Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Collect up some kitin raw materials for the Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [The Karavan need some kitin morsels] + + (random = 8) + template_task_loot_give_10_title_8 [The Karavan are looking for someone to supply kitin raw materials] + + (random = 9) + template_task_loot_give_10_title_9 [The Karavan need a hunter to replenish the stock of kitin morsels] + + template_task_loot_give_10_title_10 [The Karavan want to build up the stock of kitin raw materials] + +} + +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collect some bones] + + (random = 2) + template_task_loot_give_11_title_2 [Head off on the hunt and collect some bones] + + (random = 3) + template_task_loot_give_11_title_3 [Supply $giver$ with some bones] + + (random = 4) + template_task_loot_give_11_title_4 [Special order for bones] + + (random = 5) + template_task_loot_give_11_title_5 [An order for bones] + + (random = 6) + template_task_loot_give_11_title_6 [Collect up some bones] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ needs bones] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ is looking for a supplier of bones] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ needs a hunter to replenish the stock of bones] + + template_task_loot_give_11_title_10 [$giver$ wants to build up the stock of bones] + +} + +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Help $giver$ to collect some bones] + + (random = 2) + template_task_loot_give_12_title_2 [Head off on the hunt to help $giver$ gather some bones] + + (random = 3) + template_task_loot_give_12_title_3 [Lend a hand to $giver$ in collecting up some bones] + + (random = 4) + template_task_loot_give_12_title_4 [Help $giver$ complete a special order for bones] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ is asking for a hand in gathering some bones] + + (random = 6) + template_task_loot_give_12_title_6 [Help $giver$ forage for some bones] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ needs some help to collect some bones] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ needs a hand in gathering up some bones] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ is asking for help in collecting up some bones] + + template_task_loot_give_12_title_10 [$giver$ needs some help to build up the stock of bones] + +} + +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collect some bones for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Head off on the hunt and collect some bones for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Supply $f.member$ with some bones] + + (random = 4) + template_task_loot_give_13_title_4 [Special order for bones for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [An order for bones for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Collect up some bones for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ need bones] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ are looking for a supplier of bones] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of bones] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ want to build up their stock of bones] + +} + +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collect some blood for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Head off on the hunt and collect some blood for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Supply $f.member$ with some blood] + + (random = 4) + template_task_loot_give_18_title_4 [Special order for blood for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [An order for blood for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Collect up some blood for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ need some blood] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ are looking for a supplier of blood] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of blood] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ want to build up their stock of blood] + +} + +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collect some meat] + + (random = 2) + template_task_loot_give_1_title_2 [Head off on the hunt to gather some meat] + + (random = 3) + template_task_loot_give_1_title_3 [Supply $giver$ with some meat] + + (random = 4) + template_task_loot_give_1_title_4 [Special order for meat] + + (random = 5) + template_task_loot_give_1_title_5 [An order for meat] + + (random = 6) + template_task_loot_give_1_title_6 [Fetch some meat] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ needs some meat] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ is looking for someone to supply meat] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ needs a hunter to replenish the meat stocks] + + template_task_loot_give_1_title_10 [$giver$ wants to build up the meat stocks] + +} + +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collect some blood for the Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Head off on the hunt and collect some blood for the Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Supply the Karavan with some blood] + + (random = 4) + template_task_loot_give_20_title_4 [Special order for blood for the Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [An order for blood for the Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Collect up some blood for the Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [The Karavan need blood] + + (random = 8) + template_task_loot_give_20_title_8 [The Karavan are looking for someone to supply blood] + + (random = 9) + template_task_loot_give_20_title_9 [The Karavan need a hunter to replenish their stock of blood] + + template_task_loot_give_20_title_10 [The Karavan want to build up their stock of blood] + +} + +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collect some fur] + + (random = 2) + template_task_loot_give_21_title_2 [Head off on the hunt and collect some fur] + + (random = 3) + template_task_loot_give_21_title_3 [Supply $giver$ with some fur] + + (random = 4) + template_task_loot_give_21_title_4 [Special order for fur] + + (random = 5) + template_task_loot_give_21_title_5 [An order for fur] + + (random = 6) + template_task_loot_give_21_title_6 [Collect up some fur] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ needs fur] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ is looking for someone to supply fur] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ needs a hunter to replenish the stock of fur] + + template_task_loot_give_21_title_10 [$giver$ wants to build up the stock of fur] + +} + +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Help $giver$ to collect some fur] + + (random = 2) + template_task_loot_give_22_title_2 [Head off on the hunt to help $giver$ collect some fur] + + (random = 3) + template_task_loot_give_22_title_3 [Lend a hand to $giver$ in collecting up some fur] + + (random = 4) + template_task_loot_give_22_title_4 [Help $giver$ to complete a special order for fur] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ is asking for a hand in gathering some fur] + + (random = 6) + template_task_loot_give_22_title_6 [Help $giver$ to gather some fur] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ needs some help in gathering some fur] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ needs a hand to gather some fur] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ is asking for help to gather some fur] + + template_task_loot_give_22_title_10 [$giver$ needs some help to build up the stock of fur] + +} + +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collect some fur for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Head off on the hunt and collect some fur for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Supply $f.member$ with some fur] + + (random = 4) + template_task_loot_give_23_title_4 [Special order for fur for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [An order for fur for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Collect up some fur for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ need fur] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ are looking for a supplier of fur] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of fur] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ want to build up the stock of fur] + +} + +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Help $giver$ to collect some pieces of intelligent plants] + + (random = 2) + template_task_loot_give_27_title_2 [Head off on the hunt to help $giver$ to collect some pieces of intelligent plants] + + (random = 3) + template_task_loot_give_27_title_3 [Lend a hand to $giver$ in collecting up some pieces of intelligent plants] + + (random = 4) + template_task_loot_give_27_title_4 [Help $giver$ to complete a special order for pieces of intelligent plants] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ is asking for a hand in gathering some pieces of intelligent plants] + + (random = 6) + template_task_loot_give_27_title_6 [Help $giver$ collect some pieces of intelligent plants] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ needs some help to gather some pieces of intelligent plants] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ needs a hand to gather some pieces of intelligent plants] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ is asking for help to gather some pieces of intelligent plants] + + template_task_loot_give_27_title_10 [$giver$ needs some help to rebuild the stock of pieces of intelligent plants] + +} + +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collect some pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Head off on the hunt and collect some pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Supply $f.member$ with some pieces of intelligent plants] + + (random = 4) + template_task_loot_give_28_title_4 [Special order for pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [An order for pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Collect up some pieces of intelligent plants for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ need some pieces of intelligent plants] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ are looking for a supplier of pieces of intelligent plants] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of pieces of intelligent plants] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ want to rebuild their stock of pieces of intelligent plants] + +} + +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Help $giver$ to collect some meat] + + (random = 2) + template_task_loot_give_2_title_2 [Head off on the hunt to help $giver$ gather some meat] + + (random = 3) + template_task_loot_give_2_title_3 [Lend a hand to $giver$ in fetching some meat] + + (random = 4) + template_task_loot_give_2_title_4 [Help $giver$ to complete a special order for meat] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ is asking for a hand in gathering some meat] + + (random = 6) + template_task_loot_give_2_title_6 [Help $giver$ gather up some meat] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ needs some help in collecting some meat] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ needs a hand to gather some meat] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ is asking for help to gather some meat] + + template_task_loot_give_2_title_10 [$giver$ needs some help to rebuild the meat stocks] + +} + +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Help collect some meat for $giver$'s $f$ friends] + + (random = 2) + template_task_loot_give_31_title_2 [Head off on the hunt to help collect some meat for $giver$'s $f$ friends] + + (random = 3) + template_task_loot_give_31_title_3 [Lend a hand to collect up some meat for $giver$'s $f$ friends] + + (random = 4) + template_task_loot_give_31_title_4 [Help to complete a special order for meat for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ is asking for a hand in gathering some meat for some $f$ friends] + + (random = 6) + template_task_loot_give_31_title_6 [Help gather some meat for $giver$'s $f$ friends] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ needs some help to gather some meat for some $f$ friends] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ needs a hand to collect up some meat for some $f$ friends] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ is asking for help to gather some meat for some $f$ friends] + + template_task_loot_give_31_title_10 [$giver$'s $f$ friends need help to rebuild their stock of meat] + +} + +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Help $giver$'s $f$ friends to collect some kitin morsels] + + (random = 2) + template_task_loot_give_32_title_2 [Head off on the hunt to help $giver$'s $f$ friends to collect some kitin morsels] + + (random = 3) + template_task_loot_give_32_title_3 [Lend a hand to $giver$'s $f$ friends in collecting up some kitin morsels] + + (random = 4) + template_task_loot_give_32_title_4 [Help complete a special order for kitin raw materials for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$'s $f$ friends are looking for a hand in gathering some kitin raw materials] + + (random = 6) + template_task_loot_give_32_title_6 [Help collect some kitin raw materials for $giver$'s $f$ friends] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ needs some help to gather some kitin raw materials for some $f$ friends] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ needs a hand to gather some kitin morsels for some $f$ friends] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ is asking for some help to gather some kitin raw materials for some $f$ friends] + + template_task_loot_give_32_title_10 [$giver$'s $f$ friends need some help to rebuild their stock of kitin morsels] + +} + +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Help to collect some bones for $giver$'s $f$ friends] + + (random = 2) + template_task_loot_give_33_title_2 [Head off on the hunt to help collect some bones for $giver$'s $f$ friends] + + (random = 3) + template_task_loot_give_33_title_3 [Lend a hand to $giver$'s $f$ friends in collecting up some bones] + + (random = 4) + template_task_loot_give_33_title_4 [Help complete a special order for bones for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ is asking for a hand in gathering some bones for some $f$ friends] + + (random = 6) + template_task_loot_give_33_title_6 [Help gather up some bones for $giver$'s $f$ friends] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ needs some help to gather some bones for some $f$ friends] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ needs a hand to gather some bones for some $f$ friends] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ is asking for help in collecting up some bones for some $f$ friends] + + template_task_loot_give_33_title_10 [$giver$'s $f$ friends need help to rebuild their stock of bones] + +} + +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Help collect some blood for $giver$'s $f$ friends] + + (random = 2) + template_task_loot_give_34_title_2 [Head off on the hunt to help collect some blood for $giver$'s $f$ friends] + + (random = 3) + template_task_loot_give_34_title_3 [Lend a hand to collect up some blood for $giver$'s $f$ friends] + + (random = 4) + template_task_loot_give_34_title_4 [Help complete a special order for blood for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ is asking for a hand in gathering some blood for some $f$ friends] + + (random = 6) + template_task_loot_give_34_title_6 [Help collect up some blood for $giver$'s $f$ friends] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ needs some help to gather some blood for some $f$ friends] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ needs a hand to gather some blood for some $f$ friends] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ is asking for help to gather some blood for some $f$ friends] + + template_task_loot_give_34_title_10 [$giver$'s $f$ friends need help to rebuild their stock of blood] + +} + +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Help collect some fur for $giver$'s $f$ friends] + + (random = 2) + template_task_loot_give_35_title_2 [Head off on the hunt to help to collect some fur for $giver$'s $f$ friends] + + (random = 3) + template_task_loot_give_35_title_3 [Lend a hand in collecting up some fur for $giver$'s $f$ friends] + + (random = 4) + template_task_loot_give_35_title_4 [Help complete a special order for fur for $giver$'s $f$ friends] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ is asking for a hand in gathering some fur for some $f$ friends] + + (random = 6) + template_task_loot_give_35_title_6 [Help $giver$ to collect up some fur for some $f$ friends] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ needs some help to gather some fur for some $f$ friends] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ needs a hand to gather some fur for some $f$ friends] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ is asking for help in collecting up some fur for some $f$ friends] + + template_task_loot_give_35_title_10 [$giver$'s $f$ friends need help to rebuild their stock of fur] + +} + +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collect some meat for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Head off on the hunt and gather some meat for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Supply $f.member$ with some meat] + + (random = 4) + template_task_loot_give_3_title_4 [Special order for meat for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [An order for meat for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Collect up some meat for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ need some meat] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ are looking for someone to provide meat] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ need a hunter to replenish the meat stocks] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ want someone to build up the meat stocks] + +} + +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collect some kitin raw materials] + + (random = 2) + template_task_loot_give_6_title_2 [Head off on the hunt and collect some kitin morsels] + + (random = 3) + template_task_loot_give_6_title_3 [Supply $giver$ with some kitin raw materials] + + (random = 4) + template_task_loot_give_6_title_4 [Special order for kitin morsels] + + (random = 5) + template_task_loot_give_6_title_5 [An order for kitin raw materials] + + (random = 6) + template_task_loot_give_6_title_6 [Collect up some kitin raw materials] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ needs some kitin morsels] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ is looking for someone to supply kitin raw materials] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ needs a hunter to replenish the stock of kitin morsels] + + template_task_loot_give_6_title_10 [$giver$ wants to build up the stock of kitin raw materials] + +} + +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collect some kitin raw materials for $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Head off on the hunt and collect some kitin morsels for $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Supply $f.member$ with some kitin raw materials] + + (random = 4) + template_task_loot_give_8_title_4 [Special order for kitin morsels for $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [An order for kitin raw materials for $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Collect up some kitin raw materials for $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ need some kitin morsels] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ are looking for a supplier of kitin raw materials] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ need a hunter to replenish their stock of kitin morsels] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ want to build up their stock of kitin raw materials] + +} + +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collect some kitin raw materials for the Kami] + + (random = 2) + template_task_loot_give_9_title_2 [Head off on the hunt and collect some kitin morsels for the Kami] + + (random = 3) + template_task_loot_give_9_title_3 [Supply the Kami with some kitin raw materials] + + (random = 4) + template_task_loot_give_9_title_4 [Special order for kitin morsels for the Kami] + + (random = 5) + template_task_loot_give_9_title_5 [An order for kitin raw materials for the Kami] + + (random = 6) + template_task_loot_give_9_title_6 [Collect up some kitin raw materials for the Kami] + + (random = 7) + template_task_loot_give_9_title_7 [The Kami need some kitin morsels] + + (random = 8) + template_task_loot_give_9_title_8 [The Kami are looking for a supplier of kitin raw materials] + + (random = 9) + template_task_loot_give_9_title_9 [The Kami need a hunter to provide them with some kitin morsels] + + template_task_loot_give_9_title_10 [The Kami are asking for some kitin raw materials] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_loot_give_intro_1_fame [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 2960EC60124B5D27 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_loot_give_intro_2_fame [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE AB20A0E24DDDDDC8 +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_loot_give_intro_3_fame [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.mda$ $f.member$ will be grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE C2DBEEDEB8034831 +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE E043557B5B561DC0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE F32C7C7F766BA3DB +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 1D5DC409AD239291 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE EA53FE572BA395C4 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE BF3A3955EFC664F3 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 633E376B831A2052 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE B64E8CADCF1B9CE0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 358E93E1DC21D632 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE F8B16611F1182134 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 8C052671D66C2F46 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 40BA0589F9F06418 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_buy_item_title [What do you want to buy?] + +} + +// HASH_VALUE 356AE1A2C499689C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 96A088D2697CF105 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 4FDE6E7E2A788841 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE ADC263608A4CDA8C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 7F96F1E8D798090D +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 1DF60E150B5D0E4C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 575BC2E91E740ACA +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE F62F14347C6803B5 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 847B43B54E4CB53A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE F84048F4EC3CC668 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 41C36F2237EED728 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [What do you sell ?] + +} + +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Locate the animal population of $region$] + + (random = 2) + template_task_target_species_0_title_2 [Make an inventory of the animal population of $region$] + + (random = 3) + template_task_target_species_0_title_3 [Study the animal population of $region$] + + (random = 4) + template_task_target_species_0_title_4 [Track down the animals of $region$] + + (random = 5) + template_task_target_species_0_title_5 [Trail the animals of $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ needs someone to locate the animal population of $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ needs someone to make an inventory of the animal population of $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ needs someone to study the animal population of $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ needs someone to track down the animals of $region$] + + template_task_target_species_0_title_10 [$giver$ needs someone to trail the animals of $region$] + +} + +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Locate the predators of $region$] + + (random = 2) + template_task_target_species_1_title_2 [Make an inventory of the predators of $region$] + + (random = 3) + template_task_target_species_1_title_3 [Study the predators of $region$] + + (random = 4) + template_task_target_species_1_title_4 [Track down the predators of $region$] + + (random = 5) + template_task_target_species_1_title_5 [Trail the predators of $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ needs someone to locate the predators of $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ needs someone to make an inventory of the predators of $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ needs someone to study the predators of $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ needs someone to track down the predators of $region$] + + template_task_target_species_1_title_10 [$giver$ needs someone to trail the predators of $region$] + +} + +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Locate the herbivores of $region$] + + (random = 2) + template_task_target_species_2_title_2 [Make an inventory of the herbivores of $region$] + + (random = 3) + template_task_target_species_2_title_3 [Study the herbivores of $region$] + + (random = 4) + template_task_target_species_2_title_4 [Track down the herbivores of $region$] + + (random = 5) + template_task_target_species_2_title_5 [Trail the herbivores of $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ needs someone to locate the herbivores of $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ needs someone to make an inventory of the herbivores of $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ needs someone to study the herbivores of $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ needs someone to track down the herbivores of $region$] + + template_task_target_species_2_title_10 [$giver$ needs someone to trail the herbivores of $region$] + +} + +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Locate the kitins of $region$] + + (random = 2) + template_task_target_species_3_title_2 [Make an inventory of the kitins of $region$] + + (random = 3) + template_task_target_species_3_title_3 [Study the kitins of $region$] + + (random = 4) + template_task_target_species_3_title_4 [Track down the kitins of $region$] + + (random = 5) + template_task_target_species_3_title_5 [Trail the kitins of $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ needs someone to locate the kitins of $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ needs someone to make an inventory of the kitins of $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ needs someone to study the kitins of $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ needs someone to track down the kitins of $region$] + + template_task_target_species_3_title_10 [$giver$ needs someone to trail the kitins of $region$] + +} + +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Locate the animal population infected by the goo in $region$] + + (random = 2) + template_task_target_species_4_title_2 [Make an inventory of the animal population infected by the goo in $region$] + + (random = 3) + template_task_target_species_4_title_3 [Study the animal population infected by the goo in $region$] + + (random = 4) + template_task_target_species_4_title_4 [Track down the animal population infected by the goo in $region$] + + (random = 5) + template_task_target_species_4_title_5 [Trail the animal population infected by the goo in $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ needs someone to locate the animal population infected by the goo in $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ needs someone to make an inventory of the animal population infected by the goo in $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ needs someone to study the animal population infected by the goo in $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ needs someone to track down the animal population infected by the goo in $region$] + + template_task_target_species_4_title_10 [$giver$ needs someone to trail the animal population infected by the goo in $region$] + +} + +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Locate the primitive beings in $region$] + + (random = 2) + template_task_target_species_5_title_2 [Make an inventory of the primitive beings in $region$] + + (random = 3) + template_task_target_species_5_title_3 [Study the primitive beings in $region$] + + (random = 4) + template_task_target_species_5_title_4 [Track down the primitive beings in $region$] + + (random = 5) + template_task_target_species_5_title_5 [Trail the primitive beings in $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ needs someone to locate the primitive beings in $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ needs someone to make an inventory of the primitive beings in $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ needs someone to study the primitive beings in $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ needs someone to track down the primitive beings in $region$] + + template_task_target_species_5_title_10 [$giver$ needs someone to trail the primitive beings in $region$] + +} + +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Locate the intelligent plants in $region$] + + (random = 2) + template_task_target_species_6_title_2 [Make an inventory of the intelligent plants in $region$] + + (random = 3) + template_task_target_species_6_title_3 [Study the intelligent plants in $region$] + + (random = 4) + template_task_target_species_6_title_4 [Track the intelligent plants in $region$] + + (random = 5) + template_task_target_species_6_title_5 [Trail intelligent plants in $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ needs someone to locate the intelligent plants in $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ needs someone to make an inventory of the intelligent plants in $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ needs someone to study the intelligent plants in $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ needs someone to track the intelligent plants in $region$] + + template_task_target_species_6_title_10 [$giver$ needs someone to trail the intelligent plants in $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_target_species_intro_1_fame [I need to know if there are any $r1.p$ in $region$. If you find any, $f.mda$ $f.member$ will be very grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 3D2722FE85E44B75 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_target_species_intro_2_fame [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.mda$ $f.member$ will be very grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE B372F71FC3994D6F +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_target_species_intro_3_fame [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE E60D29550CA421B3 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.\n + But be quick, it's very urgent!] + + template_task_target_species_intro_4_fame [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.mda$ $f.member$ will be very grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE A8406B1EDECF4B4D +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Go on a tour of inspection for $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explore the territory for $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Carry out some reconnaissance of the area for $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Carry out explorations for $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Head off on reconnaissance for $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ needs someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ needs someone for a tour of inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ needs someone to carry out explorations] + + template_task_visit_place_0_title_10 [$giver$ needs more information about the area] + +} + +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Go on a tour of inspection for $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explore the territory for $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Carry out some reconnaissance of the area for $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Carry out explorations for $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Head off on reconnaissance for $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ needs someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ needs someone for a tour of inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ needs someone to carry out explorations] + + template_task_visit_place_1_title_10 [$giver$ needs more information about the area] + +} + +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Go on a tour of inspection for the Kami] + + (random = 2) + template_task_visit_place_2_title_2 [Explore the territory for the Kami] + + (random = 3) + template_task_visit_place_2_title_3 [Carry out some reconnaissance of the area for the Kami] + + (random = 4) + template_task_visit_place_2_title_4 [Carry out explorations for the Kami] + + (random = 5) + template_task_visit_place_2_title_5 [Head off on reconnaissance for the Kami] + + (random = 6) + template_task_visit_place_2_title_6 [The Kami need someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [The Kami need someone for a tour of inspection] + + (random = 8) + template_task_visit_place_2_title_8 [The Kami need someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_2_title_9 [The Kami need someone to carry out some explorations] + + template_task_visit_place_2_title_10 [The Kami need more information about the area] + +} + +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Go on a tour of inspection for the Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explore the territory for the Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Carry out some reconnaissance of the area for the Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Carry out explorations for the Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Head off on reconnaissance for the Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [The Karavan need someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [The Karavan need someone to go on a tour of inspection] + + (random = 8) + template_task_visit_place_3_title_8 [The Karavan need someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_3_title_9 [The Karavan need someone to carry out some explorations] + + template_task_visit_place_3_title_10 [The Karavan need more information about the area] + +} + +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Go on a tour of inspection for $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explore the territory for $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Carry out some reconnaissance of the area for $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Carry out explorations for $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Head off on reconnaissance for $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ need someone to head off on reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ need someone to go on a tour of inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ need someone to carry out some reconnaissance of the area] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ need someone to carry out some explorations] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ need more information about the area] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_visit_place_intro_1_fame [I need to find out what's going on in $op1$. If you go there, $f.mda$ $f.member$ will be grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE CAC72AF69AB01535 +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ din(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).\n + But be quick, it's very urgent!] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.\n + But be quick, it's very urgent!] + + template_task_visit_place_intro_2_fame [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.mda$ $f.member$ will be grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 15D3BF61A4B7011F +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ din(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).\n + But do it quickly, cause it's really urgent!] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.\n + But do it quickly, cause it's really urgent!] + + template_task_visit_place_intro_3_fame [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.mda$ $f.member$ will be very grateful to you.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE ADC84AE4BE1E4D27 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ din(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On recoit un item avec les propriétés suivantes Attention : l'item a un nom custom: \n + fiche : icmm2sa.sitem \n + qualité : 16\n + Durability : 1 \n + Speed 10; \n + Range 0.9 \n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +/* OLD VALUE : [ + TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) + { + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) + { + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0A712B7A50506FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dins ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE AE452C9A065A2F33 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Complete the auto mission ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo;{break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo.{break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto.{break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [The bodypart is $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [The bot name is '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [The characteristic is $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Le nom de la creature est '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [La chaine dynamique est "$m$"] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Voici le nom de l'ecosystem $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Voici le nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Voici le nom de l'item $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [The literal string is '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Voici le nom du player : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [The power type is '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Voici le nom de la race $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Voici le nom du role $r$] + +} + +// HASH_VALUE 5E20DD240A67FDDF +TEST_SBRICK (sbrick b) +{ + [Here is the name of the stanza $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [The score is $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Le nom self est $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Voici le nom du skill $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [The sphrase name is $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [La chaine dynamique est $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [The title is '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [The damage type is $d$] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + text_intro_newbie_1_m [coi Forgotting .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_2 (player p) + { + text_intro_newbie_2 [*Notice the surprise and starts again*\n + Hello, Forgotting. My name is Uil'i, welcome.] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () +{ + text_intro_newbie_2 [*Notice the surprise and starts again*\n + Hello, Forgotting. My name is Uil'i, welcome.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&This is lirri'a, a time when nothing is certain. Reality is moving, Fogs change everything in a day.\n + With some ra, I try to maintain a small stable area around here. There was a time I was working in the Dispensary. I try to make it alive here again ; some many Forgotting are coming from Fogs in the Jungle.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BF81952BB69E1BAB +TEXT_INTRO_NEWBIE_3 (player p) +{ + text_intro_newbie_3 [This is lirri'a, a time when nothing is certain. Reality is moving, Fogs change everything in a day.\n + With some ra, I try to maintain a small stable area around here. There was a time I was working in the Dispensary. I try to make it alive here again ; some many Forgotting are coming from Fogs in the Jungle.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&This minaret seems to work properly, as the reborn system associated to it. But don't take any risk, nothing is certain. This is lirri'a...] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 428F3B0587D114AF +TEXT_INTRO_NEWBIE_4 (player p) +{ + text_intro_newbie_4 [This minaret seems to work properly, as the reborn system associated to it. But don't take any risk, nothing is certain. This is lirri'a...] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&If you have any questions... You should go and find Caet, the nurse.\n + She should be around? ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 208AB3D4121E848A +TEXT_INTRO_NEWBIE_5 (player p) +{ + text_intro_newbie_5 [If you have any questions... You should go and find Caet, the nurse.\n + She should be around…] + +} + +// HASH_VALUE 3C4F3DDFA9643A5B +TEXT_qabb20160310a () +{ + TEXT_qabb20160310a [I am jimman, the stewart. Do you want to help us to prepare a meal for the group?] + +} + +// HASH_VALUE 1B72DCBD119C1BFD +TEXT_qabb20160603a_1 () +{ + TEXT_qabb20160603a_1 [I am Sylvandil, the cook. many thanks for the gedja.] + +} + +// HASH_VALUE 48EB6D3423805D68 +TEXT_qabb20160603b_0 () +{ + TEXT_qabb20160603b_0 [Bring some flour and water to the cook for him to prepare the bread. It will really help him!] + +} + +// HASH_VALUE BE6FDB254E2F5D92 +TEXT_qabb20160603b_1 () +{ + TEXT_qabb20160603b_1 [Thanks for you to bring all this to me.] + +} + +// HASH_VALUE 4658AD1D2A1BD46F +TEXT_qabb20160603b_2 () +{ + TEXT_qabb20160603b_2 [ui ki'e. You can go, the other part is somewhat long. Or perhaps you want to know how to make bread?] + +} + +// HASH_VALUE 0D9C13FFB894DA76 +TEXT_qabb20160603b_3 () +{ + TEXT_qabb20160603b_3 [I have some leaven in this bowl, I will add some flour. Then I mix th water you brought to me with some salt. I let it dissolve gently and then pour it on the flour and leaven. Then I must knead for some time until it is ready to have some rest, as I do. I put it next to the fire. Not to far, but not too near. In say four hours, I will knead it again, quickly, to give it its shape. Then another short period of rest, around an hour. Then I put it in the oven. So if you come back in say five to six hours, you will get some warm bread directly from the fire!] + +} + +// HASH_VALUE 8BEB1759479CD18C +TEXT_qabb20160607a_1 () +{ + TEXT_qabb20160607a_1 [Eggs can be used for so many things in a kitchen! Here is a pendos' nest *Show some place on the map*. The nests are often hidden in bushes. Get some eggs without being noticed! Be careful that there will be no pendo around you when you get them, they protect their eggs! And their venom can kill!] + +} + +// HASH_VALUE F5F7BD5BCC6FE1B5 +TEXT_qabb20160607a_2 () +{ + TEXT_qabb20160607a_2 [Thanks for the eggs] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + too_encumbered [&CHK& You are too encumbered.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&You are too encumbered to make this exchange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 4A7E9BC32E9EC3D6 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +} + +// HASH_VALUE 04875A8F88CF9E04 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&You cannot use a TP ticket during a Ring Adventure or a Ring session.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuses to trade with you because of your bad reputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [What are you doing here ?! Thief ! Leave that pearl where it is !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&You can not hit your target from this distance] + +} + +// Clause 0 : text changed. +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [The universe chat channel is reserved for Ring animators and editors only.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +} + +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Beware of Osquallo and Deed tests, some of them are deadly...] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FC3A5FCAB261A937 +WELCOME_RA_1 () +{ + welcome_ra_1 [Beware of Osquallo and Deed tests, some of them are deadly...] + +} + +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Beware Zatalyz's whip!] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F4EC04DCA6C757F7 +WELCOME_RA_2 () +{ + welcome_ra_2 [Beware Zatalyz's whip!] + +} + +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Have you tasted Lyne's tea?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F15300E7CBE823F4 +WELCOME_RA_3 () +{ + welcome_ra_3 [Have you tasted Lyne's tea?] + +} + +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Give me a klum pie or I'll break everything!] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE CB14BCA9159F22F3 +WELCOME_RA_4 () +{ + welcome_ra_4 [Give me a klum pie or I'll break everything!] + +} + +/* OLD VALUE : [ + + WELCOME_RA_5 () + { + chiang_5 [C'est le lirri'a?] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + + + WELCOME_RA_5 () + { + welcome_ra_5 [This is lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE D6F33FCF6A98DF38 +WELCOME_RA_5 () +{ + welcome_ra_5 [This is lirri'a…] + +} + +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [Seems to me I have seen a scoui running over there?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&Seems to me I have seen a scoui running over there?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 22CF950484AE84BF +WELCOME_RA_6 () +{ + welcome_ra_6 [Seems to me I have seen a scoui running over there…] + +} + +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Don't forget to clean with the broom for the evening.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C12D8E34CE848CEF +WELCOME_RA_7 () +{ + welcome_ra_7 [Don't forget to clean with the broom for the evening.] + +} + +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl& Glory to the K ! Glory to the K ! Ahem, to the Khan !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE A13BB524F8AC5CD5 +WELCOME_RA_8 () +{ + welcome_ra_8 [Glory to the K ! Glory to the K ! Ahem, to the Khan !] + +} + +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 134ADE9A59390962 +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [I am Uil'i, Fellow of the Dispensary, I take care of the Manret and the Reviv here.] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 28066D8F3E60A478 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Greetings, young ra. If you get into bother come and find me and I shall rally to your defense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Display online CSRs : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Display invisible online CSRs : ] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&No character found.] + +} + +// HASH_VALUE 5F0CB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Displaying online characters in region "$pl$".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&You failed to take the ressources you were trying to harvest.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&You found resources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&You found $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&You found nothing.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&Looking for resources ...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&You activate an experience catalyst of level $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&You consume $i$ experience catalysts of level $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&You don't have any active experience catalyst.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&You gain $i$($j$) experience points in '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Yes.] + +} + +// HASH_VALUE 79724D9B0C96A545 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&You haven't the right to quarter this carcass for the moment.] + +} + +// HASH_VALUE 4F2E33EA8A6ACF84 +qabb20160310a_DESC () +{ + qabb20160310a_DESC [Go and see Jimman to help for the meal.] + +} + +// HASH_VALUE 9AF312CBC0C4876C +qabb20160310a_OBJ () +{ + qabb20160310a_OBJ [Talk to Jimman] + +} + +// HASH_VALUE AA91CEDFB5D770D0 +qabb20160310a_TITLE () +{ + qabb20160310a_TITLE [Help to feed the ra] + +} + +// HASH_VALUE 2810CC7F34E570BC +qabb20160603a_DESC () +{ + qabb20160603a_DESC [Harvest one kilogram of gedja, delicious roots, and bring them to Sipvandil the cook.] + +} + +// HASH_VALUE 4C30B7DEEB5A28D4 +qabb20160603a_OBJ () +{ + qabb20160603a_OBJ [Harvest one kilogram of gedja] + +} + +// HASH_VALUE E1098EFD7160E938 +qabb20160603a_OBJ1 () +{ + qabb20160603a_OBJ1 [Give one kilogram of gedja to Silvandil] + +} + +// HASH_VALUE 9AEAB8CFC3A587B9 +qabb20160603a_TITLE () +{ + qabb20160603a_TITLE [Harvest gedja] + +} + +// HASH_VALUE C00D4DBBEB812FB9 +qabb20160603b_DESC () +{ + qabb20160603b_DESC [Help Sipvandil the cook to make some bread.] + +} + +// HASH_VALUE E58462386C99188C +qabb20160603b_OBJ () +{ + qabb20160603b_OBJ [Learn to cook bread] + +} + +// HASH_VALUE A31BC7F3A8AB6489 +qabb20160603b_OBJ1 () +{ + qabb20160603b_OBJ1 [Find some flour] + +} + +// HASH_VALUE 10F02BE2D8096408 +qabb20160603b_OBJ2 () +{ + qabb20160603b_OBJ2 [Fill a watertank] + +} + +// HASH_VALUE ABC63D7913C49F6F +qabb20160603b_OBJ3 () +{ + qabb20160603b_OBJ3 [Talk to Silvandil] + +} + +// HASH_VALUE CE09BFDE6A1DEDD1 +qabb20160603b_OBJ4 () +{ + qabb20160603b_OBJ4 [Give gedja to make flour at the mill] + +} + +// HASH_VALUE 52C30ED692B5A315 +qabb20160603b_TITLE () +{ + qabb20160603b_TITLE [Make some bread] + +} + +// HASH_VALUE D43EFD2D85631E32 +qabb20160607a_DESC () +{ + qabb20160607a_DESC [Find a pendo's nest and get some eggs without being noticed. Beware, this task can be risky, even deadly. Bring the eggs back to Sipvandil.] + +} + +// HASH_VALUE 75EC7CE26F499048 +qabb20160607a_OBJ () +{ + qabb20160607a_OBJ [Find pendo's nests] + +} + +// HASH_VALUE 7E170BDFF1BBF0E0 +qabb20160607a_OBJ2 () +{ + qabb20160607a_OBJ1 [Give the eggs to Sipvandil] + +} + +// HASH_VALUE ACC6397913C4AF6E +qabb20160607a_OBJ3 () +{ + qabb20160607a_OBJ2 [Talk to Sipvandil] + +} + +// HASH_VALUE F5FCA934EAB254BD +qabb20160607a_TITLE () +{ + qabb20160607a_TITLE [Bring back pendos' eggs] + +} + +/* OLD VALUE : [ + qabb20161025a_DESC () + { + qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20161025a_DESC () + { + qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 33A3E37DA6048B1E +qabb20161025a_DESC () +{ + qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.] + +} + +// HASH_VALUE 572068EC31B859B5 +qabb20161025a_DSP1 () +{ + qabb20161025a_DSP1 [Vous devez trouver les klums.] + +} + +// HASH_VALUE 0781DD02E7E095E0 +qabb20161025a_DSP2 () +{ + qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.] + +} + +// HASH_VALUE 807D303B40874C18 +qabb20161025a_DSP3 () +{ + qabb20161025a_DSP3 [Vous êtes partis trop loin.] + +} + +// HASH_VALUE F973D5704C0FEEA7 +qabb20161025a_DSP4 () +{ + qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.] + +} + +// HASH_VALUE 2D3219E4300A2DD8 +qabb20161025a_INTRO () +{ + qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.] + +} + +/* OLD VALUE : [ + qabb20161025a_OBJ1 () + { + qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20161025a_OBJ1 () + { + qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E691C4C6810881F8 +qabb20161025a_OBJ1 () +{ + qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.] + +} + +/* OLD VALUE : [ + + qabb20161025a_OBJ2 () + { + qabb20161025a_OBJ2 [Parlez à Sipvandil.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + + + qabb20161025a_OBJ2 () + { + qabb20161025a_OBJ2 [Parlez à Sipvandil.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FEAB7CDD385C5DF0 +qabb20161025a_OBJ2 () +{ + qabb20161025a_OBJ2 [Cherchez les klums sur le sol.] + +} + +// HASH_VALUE 2CE6257A13C4AF9C +qabb20161025a_OBJ3 () +{ + qabb20161025a_OBJ3 [Parlez à Sipvandil.] + +} + +// HASH_VALUE C50F4DAE1BA02E9C +qabb20161025a_PHR1 () +{ + qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.] + +} + +// HASH_VALUE 27779519384470CD +qabb20161025a_PHR2 () +{ + qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.] + +} + +// HASH_VALUE 6E7514C754B0BF59 +qabb20161025a_TITLE () +{ + qabb20161025a_TITLE [Ramener des klums] + +} + +// HASH_VALUE 5470147FDC073F2A +qabb20170302a_DESC () +{ + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + +} + +// HASH_VALUE 7153AFC4BEA4D7D8 +qabb20170302a_OBJ () +{ + qabb20170302a_OBJ [Récolter douze gedja] + +} + +// HASH_VALUE 212CB5FD61C279B7 +qabb20170302a_OBJ1 () +{ + qabb20170302a_OBJ1 [Transformer douze gedja au moulin en farine] + +} + +// HASH_VALUE CDB77F3EB580E9E3 +qabb20170302a_OBJ2 () +{ + qabb20170302a_OBJ2 [Donner 3 sacs de farine de gedja] + +} + +// HASH_VALUE 41600732996CE5F4 +qabb20170302a_TITLE () +{ + qabb20170302a_TITLE [Donner de la farine de gedja] + +} + +// HASH_VALUE ED9A2B1D1639E1BB +qabb20170303a_DESC () +{ + qabb20170303a_DESC [Transformer 3 gedja en un sac de farine de gedja.] + +} + +// HASH_VALUE E4B421CA8B3D9D14 +qabb20170303a_OBJ () +{ + qabb20170303a_OBJ [Transformer 3 gedja en un sac de farine.] + +} + +// HASH_VALUE 8B99BB31037C3487 +qabb20170303a_TITLE () +{ + qabb20170303a_TITLE [Transformer la racine de gedja en un sac de farine de gedja.] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ranger_vest_noob () + { + [Ranger Vest] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Ranger Vest] + +} + diff --git a/translation/history/phrase_en_diff_58D58394.txt b/translation/history/phrase_en_diff_58D58394.txt new file mode 100644 index 0000000..87e81fe --- /dev/null +++ b/translation/history/phrase_en_diff_58D58394.txt @@ -0,0 +1,149 @@ +// DIFF_VERSION 2 +// DIFF CHANGED 2367 +/* OLD VALUE : [ + qabb20170302a_DESC () + { + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20170302a_DESC () + { + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 93E456F40EF1FF67 +qabb20170302a_DESC () +{ + qabb20170302a_DESC [Apprendre à faire de la farine de Gedja.] + +} + +// DIFF CHANGED 2368 +/* OLD VALUE : [ + qabb20170302a_OBJ () + { + qabb20170302a_OBJ [Récolter douze gedja] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20170302a_OBJ () + { + qabb20170302a_OBJ [Récolter douze gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B9E73E454764420C +qabb20170302a_OBJ () +{ + qabb20170302a_OBJ [Trouver et récolter quatre gedja.] + +} + +// DIFF REMOVED +// HASH_VALUE 212CB5FD61C279B7 +qabb20170302a_OBJ1 () +{ + qabb20170302a_OBJ1 [Transformer douze gedja au moulin en farine] + +} + +// DIFF REMOVED +// HASH_VALUE CDB77F3EB580E9E3 +qabb20170302a_OBJ2 () +{ + qabb20170302a_OBJ2 [Donner trois sacs de farine de gedja] + +} + +// DIFF ADD +// HASH_VALUE 90EE345DC44C8C7B +qabb20170302a_PHR () +{ + qabb20170302a_PHR [Apprendre à faire de la farine.] + +} + +// DIFF ADD +// HASH_VALUE BD8B2364A51F4270 +qabb20170302a_PHR1 () +{ + qabb20170302a_PHR1 [Je vais vous apprendre à faire de la farine de Gedja. Trouver et déterrer quatre gedja, et les transformer au moulin en farine.] + +} + +// DIFF ADD +// HASH_VALUE BA8C48270E081931 +qabb20170302a_PHR2 () +{ + qabb20170302a_PHR2 [J'ai réussi à faire la farine!] + +} + +// DIFF ADD +// HASH_VALUE BB6301914B04C755 +qabb20170302a_PHR3 () +{ + qabb20170302a_PHR3 [Non, vous me mentez, recommencer.] + +} + +// DIFF ADD +// HASH_VALUE D62CF0EF1A9309AD +qabb20170302a_PHR4 () +{ + qabb20170302a_PHR4 [Oui, vous avez réussi, donnez le moi !] + +} + +// DIFF ADD +// HASH_VALUE F1259C35B17E86C2 +qabb20170302a_PHR5 () +{ + qabb20170302a_PHR5 [Merci pour votre travail, je vous donne quelques dins pour vos efforts.] + +} + +// DIFF CHANGED 2375 +/* OLD VALUE : [ + qabb20170302a_TITLE () + { + qabb20170302a_TITLE [Donner de la farine de gedja] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20170302a_TITLE () + { + qabb20170302a_TITLE [Donner de la farine de gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 91D2CDA437E68BA8 +qabb20170302a_TITLE () +{ + qabb20170302a_TITLE [Apprendre à ce servir du moulin.] + +} + diff --git a/translation/history/phrase_fr_58D58440.txt b/translation/history/phrase_fr_58D58440.txt new file mode 100644 index 0000000..72709d7 --- /dev/null +++ b/translation/history/phrase_fr_58D58440.txt @@ -0,0 +1,27676 @@ +// HASH_VALUE 8857DE7C383C5498 +ABANDON_GROUP_MISSION () +{ + [&SYS& Le chef de votre équipe a abandonné une mission d'équipe.] + +} + +// HASH_VALUE 4E34C9C7A3251E27 +ABANDON_MISSION () +{ + abandon_mission [&TSK&Vous avez abandonné une mission.] + +} + +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK&Seuls les chefs peuvent abandonner une mission d'équipe.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&Vous utilisez déjà un pacte de téléportation.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Votre allégeance ou votre niveau de renommée ne vous permet pas d'avoir accès aux pactes de cet autel.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être acheté que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être vendu que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Votre animal #$number$ vient de mourir, vous avez trois jours pour récupérer les objets dans son inventaire avant qu'il ne pourrisse puis disparaisse.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Votre animal #$number$ a disparu car cela fait trois jour qu'il est mort, tout ce qu'il contenait dans son inventaire a disparu avec lui.] + +} + +/* OLD VALUE : [ + ANIMAL_FOLLOW_TOO_FAR () + { + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ANIMAL_FOLLOW_TOO_FAR () + { + [&CHK&Votre familier est trop loin et n'arrive plus à vous suivre.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 99FFD0B391939CDA +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Votre familier est trop loin et n'arrive plus à vous suivre.] + +} + +/* OLD VALUE : [ + ANIMAL_HAS_EATEN () + { + [&ITM&Your mektoub has eaten some food from his inventory, and can now run.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ANIMAL_HAS_EATEN () + { + [&ITM&Votre familier a mangé certains des aliments de son inventaire et peut courir à nouveau.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2CB10FD454399C60 +ANIMAL_HAS_EATEN () +{ + [&ITM&Votre familier a mangé certains des aliments de son inventaire et peut courir à nouveau.] + +} + +/* OLD VALUE : [ + ANIMAL_HUNGRY () + { + [&CHK&Your mektoub is hungry, and can't run any longer.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ANIMAL_HUNGRY () + { + [&CHK&Votre familier est affamé et ne peut plus courir.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 7DE5B9699125A873 +ANIMAL_HUNGRY () +{ + [&CHK&Votre familier est affamé et ne peut plus courir.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&Votre interlocuteur a trop d'animaux pour que vous puissiez lui en donner d'autres.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Votre animal #$number$ est trop loin pour que vous puissiez accéder à son inventaire.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&Vous ne pouvez pas échanger un animal sur lequel vous êtes monté.] + +} + +/* OLD VALUE : [ + ANIMAL_PACKER_TOO_ENCUMBERED () + { + [&CHK& Your mektoub is too encumbered.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + ANIMAL_PACKER_TOO_ENCUMBERED () + { + [&CHK&Votre mektoub est trop chargé.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 694880996787AB29 +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK&Votre animal est trop chargé.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&Vous avez trop d'animaux pour que vous puissiez en accepter d'autres.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Au revoir !] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + (self.gender = male) + answer_group_no_m [Nous ne sommes pas intéressés.] + + answer_group_no_f [Nous ne sommes pas intéressées.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE 2AB7E894C9060C9E +ANSWER_NEXT () +{ + answer_next [Dites-m'en plus.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + (self.gender = female) + answer_no_f [Je ne suis pas intéressée.] + + answer_no_m [Je ne suis pas intéressé.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Ne venez pas m'ennuyer...] + +} + +// HASH_VALUE 63E83BA969B73095 +ANSWER_WHAT () +{ + answer_what [Pardon ?] + +} + +// HASH_VALUE 353C0268807FC409 +ANSWER_qabb20160603b_1 () +{ + ANSWER_qabb20160603b_1 [Apprendre à  faire le pain !] + +} + +// HASH_VALUE 1C0EC3A3D435C328 +ANSWER_qabb20160603b_2 () +{ + ANSWER_qabb20160603b_2 [Je te remercie. Tiens, un petit cadeau ! ] + +} + +// HASH_VALUE BB33F0D6DF6EA3FF +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&Vous commencez à sentir les effets du pouvoir $p$.] + +} + +// HASH_VALUE AA907DF135B0C6C5 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&Les effets du pouvoir $p$ ont pris fin.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&Pour votre mission, vous avez besoin d'une matière de qualité supérieure.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ pour votre mission.] + + (nb = 1) + auto_loot_success_1 [&ITM&Vous obtenez $i.ia$ $i$ de qualité $level$ pour votre mission.] + +} + +//INVENTORY_MOVE_TO(item item, int qty) +//{ +// (qty=1) +// inventory_equip_item_1 [&SYS&Vous prenez votre $item$.] +// (qty>1) +// inventory_equip_item_p [&SYS&Vous prenez vos $item.p$.] +//} +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Votre inventaire est plein, il y a $qty$ objets dedans.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&Cette formule ou action est incompatible avec l'objet en main.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&Cette arme n'a plus de munitions.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&Vous ne pouvez pas utiliser une action offensive contre cette cible.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Votre cible est trop loin.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Votre cible est trop loin ou vous n'êtes pas face à elle.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&Vous devez être dans le bâtiment ou prêt d'un avant-poste de votre guilde pour pouvoir accéder à son inventaire.] + +} + +// HASH_VALUE 26C2B7C39325480C +CANT_BE_ENCHANTED () +{ + [&CHK&Cet objet ne peut pas être enchanté.] + +} + +// HASH_VALUE 74E1A23314ED2C3F +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&Vous ne pouvez rien créer pendant un combat de mêlée ! Création avortée !] + +} + +// HASH_VALUE 959B0703F4BD2B7C +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK&Il est impossible de créer cet objet maintenant car vous n'avez pas assez d'énergie de concentration !] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + (self.gender = female) + cant_craft_when_dead_f [&CHKCB&Vous êtes morte en créant un objet ! Création avortée !] + + cant_craft_when_dead_m [&CHKCB&Vous êtes mort en créant un objet ! Création avortée !] + +} + +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&Vous ne pouvez pas extraire de M.P. pendant un combat de mêlée ! Extraction avortée !] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&l'objet du port $i$ n'a pas été trouvé.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Toutes les matières premières sélectionnées n'ont pu être trouvées dans l'inventaire ! L'action d'artisanat est annulée !] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Impossible de stocker toutes les matières premières que vous avez choisies pour la création ! Certaines doivent déjà être stockées pour une autre utilisation. Création avortée !] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [Mission ENCHAINEE] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [Mission ENCHAINEE] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&Vous devez être un chef d'équipe pour abandonner le défi.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&Vous êtes en plein défi PVP avec $p$.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ a abandonné le défi.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A321 +CHALLENGE_LOST () +{ + [&CHK&Vous avez perdu le défi.] + +} + +// HASH_VALUE A1600138F0392462 +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&Vous ne pouvez pas lancer de défi car un membre de l'équipe adverse est attaqué par une créature.] + +} + +// HASH_VALUE BBF41E7ED5643673 +CHALLENGE_SAME_TEAM ( player p ) +{ + (p.gender = male) + [&CHK&$p$ est votre coéquipier, vous ne pouvez pas le défier.] + + [&CHK&$p$ est votre coéquipière, vous ne pouvez pas la défier.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + (self.gender = male) + [&CHK&Vous êtes en plein défi contre d'autres joueurs. Vous serez téléporté à nouveau quand le défi sera terminé.] + + (self.gender = female) + [&CHK&Vous êtes en plein défi contre d'autres joueurs. Vous serez téléportée à nouveau quand le défi sera terminé.] + +} + +// HASH_VALUE 7CDBA9DA9C394D6B +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&Vous ne pouvez pas défier $p$, car ce joueur est attaqué par une créature.] + +} + +// HASH_VALUE 011004544A752B4E +CHALLENGE_TEAM_AGGRO (player p) +{ + (p.gender = male) + [&CHK&Vous ne pouvez pas lancer de défi car $p$, votre coéquipier, est attaqué par une créature.] + + [&CHK&Vous ne pouvez pas lancer de défi car $p$, votre coéquipière, est attaquée par une créature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + (p.gender = male) + [&CHK&$p$, votre coéquipier, est déjà engagé dans un combat contre d'autres joueurs.] + + (p.gender = female) + [&CHK&$p$, votre coéquipière, est déjà engagée dans un combat contre d'autres joueurs.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&Vous avez gagné le défi.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ a abandonné le défi.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 532374535D325BDD +CHALLENGE_YOU_AGGRO () +{ + [&CHK&Vous ne pouvez pas lancer de défi si vous êtes attaqué(e) par une créature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [Vous avez porté le coup fatal au personnage joueur $p$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + (p.gender = male) + [&SYS&""$p$"" a été sauvegardé.] + + [&SYS&""$p$"" a été sauvegardée.] + +} + +// HASH_VALUE F879AFAC81326EC1 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Votre guilde postule pour la charge de ""$str$"".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&Votre grade dans la guilde n'est pas suffisant pour réaliser cette opération.] + +} + +// HASH_VALUE C16B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Votre guilde a perdu le contrôle de la charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Votre guilde a été choisie pour la charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&Vous portez un coup critique $e.pr$ $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&Vous faites une bourde.] + +} + +//////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&Vous infligez $damage$ points de dégâts $e.pr$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&Vous infligez 1 point de dégâts $e.pr$ $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&Vous atteignez $e.cc$ $e$ mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_pm [&DGM&Vous infligez $damage$ ($maxDamage$) points de dégâts $e.pr$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&Vous infligez 1 point de dégâts ($maxDamage$) $e.pr$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&Vous atteignez $e.da$ $e$ mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE 390D61C280B446D6 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$ mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$, infligeant 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&Vous atteignez $b.da$ $b$ $e.cc$ $e$ mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&Vous vous blessez et subissez $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&Vous vous blessez et subissez 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&Vous vous blessez mais ne subissez aucun dégât.] + + (damage>1) + combat_actor_hit_self_pm [&DG&Vous vous blessez et subissez $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_self_1m [&DG&Vous vous blessez et subissez 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_self_0m [&DG&Vous vous blessez mais ne subissez aucun dégât ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&Vous ratez $e.da$ $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&Vous attaquez $e.da$ $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e.da$ $e$ vous attaque.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor.da$ $actor$ attaque $defender.da$ $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&Vous ne pouvez pas encore utiliser une action de combats.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e.da$ $e$ vous porte un coup critique.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e.da$ $e$ fait une bourde.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ vous atteint, infligeant $damage$ dégâts.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ vous atteint mais n'inflige pas de dégâts.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ vous atteint, infligeant $damage$ ($maxDamage$) dégâts.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ vous atteint mais n'inflige pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ atteint $b.da$ $b$, infligeant $damage$ dégâts.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ atteint $b.da$ $b$ mais n'inflige pas de dégâts.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ atteint $b.da$ $b$, infligeant $damage$ ($maxDamage$) dégâts.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ atteint $b.da$ $b$ mais n'inflige pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e.da$ $e$ vous rate.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&Vous avez désarmé $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.da$ $e$ vous a désarmé.] + +} + +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ n'a pas d'arme, vous ne pouvez donc pas le désarmer.] + + combat_disarm_no_item_f [&CHKCB&$p$ n'a pas d'arme, vous ne pouvez donc pas la désarmer.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&Le bouclier de dégâts $defender.cc$ $defender$ vous inflige $damage$ points de dégâts et $defender.da$ $defender$ gagne $drain$ points de vie.] + + combat_dmg_shield_attacker_0 [&DMG&Le bouclier de dégâts $defender.cc$ $defender$ vous inflige $damage$ points de dégâts.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Votre bouclier de dégâts inflige $damage$ points de dégâts $attacker.pr$ $attacker$ et vous gagnez $drain$ points de vie.] + + combat_dmg_shield_defender_0 [&DGM&Votre bouclier de dégâts inflige $damage$ points de dégâts $attacker.pr$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&Le bouclier de dégâts $defender.cc$ $defender$ inflige $damage$ points de dégâts $attacker.pr$ $attacker$ et $defender.da$ $defender$ gagne $drain$ points de vie.] + + combat_dmg_shield_spectators_0 [&SYS&Le bouclier de dégâts $defender.cc$ $defender$ inflige $damage$ points de dégâts $attacker.pr$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ a esquivé votre attaque.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&Vous avez esquivé l'attaque $e.cc$ $e$.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ a esquivé l'attaque $actor.cc$ $actor$.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&Vous avez réussi à feinter $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ ne vous attaque pas en combat de mêlée, vous ne pouvez pas feinter.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ a réussi à vous feinter.] + +} + +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Cible erronée.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&Vous n'attaquez plus $e.da$ $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e.da$ $e$ quitte le combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor.da$ $actor$ n'attaque plus $defender.da$ $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&Vous faites perdre $i$ points de sève $e.pr$ $e$.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&Vous vous faites perdre $i$ points de sève.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ se fait perdre $i$ points de sève.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ se fait perdre tout seul $i$ points de sève.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ se fait perdre toute seule $i$ points de sève.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ se fait perdre tout seul $i$ points de sève.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ se fait perdre toute seule $i$ points de sève.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ fait perdre $i$ points de sève $target.pr$ $target$.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ vous fait perdre $i$ points de sève.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&Vous faites perdre $i$ points d'endurance $e.pr$ $e$.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&Vous vous faites perdre $i$ points d'endurance.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ se fait perdre $i$ points d'endurance.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ se fait perdre tout seul $i$ points d'endurance.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ se fait perdre toute seule $i$ points d'endurance.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ se fait perdre tout seul $i$ points d'endurance.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ se fait perdre toute seule $i$ points d'endurance.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ a fait perdre $i$ points d'endurance $target.pr$ $target$.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ vous fait perdre $i$ points d'endurance.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 +COMBAT_MISS_ATTACKER (entity e) +{ + combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A +COMBAT_MISS_DEFENDER (entity e) +{ + combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&Vous ne pouvez vous battre qu'avec vos ennemis.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&Vous ne pouvez pas vous battre avec cet objet en main.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&Vous n'avez pas assez d'endurance pour cette action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ a paré votre attaque.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&Vous parez l'attaque $e.cc$ $e$.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ a paré l'attaque $actor.cc$ $actor$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_attacker [&ISE&Déclenchement de l'effet Vol de Vie, votre arme vous donne $drain$ points de vie qu'elle a volé à votre adversaire $defender.da$ $defender$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_defender [&ISE&L'arme de votre adversaire $attacker.da$ $attacker$ vous vole $drain$ points de vie.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&$attacker.da$ $attacker$ utilise son arme pour voler $drain$ points de vie à son adversaire $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor.da$ $actor$ porte un coup critique $defender.pr$ $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor.da$ $actor$ fait une bourde.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$, infligeant $damage$ dégâts.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$ mais n'inflige pas de dégâts.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$, infligeant $damage$ ($maxDamage$) dégâts.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ atteint $defender.da$ $defender$ mais n'inflige pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e.da$ $e$ se blesse, infligeant $damage$ dégâts.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e.da$ $e$ se blesse mais n'inflige pas de dégâts.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ se blesse tout seul, infligeant $damage$ dégâts.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ se blesse toute seule, infligeant $damage$ dégâts.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ se blesse tout seul mais n'inflige pas de dégâts.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ se blesse toute seule mais n'inflige pas de dégâts.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ se blesse tout seul, infligeant $damage$ dégâts.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ se blesse toute seule, infligeant $damage$ dégâts.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ se blesse tout seul mais n'inflige pas de dégâts.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ se blesse toute seule mais n'inflige pas de dégâts.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor.da$ $actor$ rate $defender.da$ $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&Vous ne pouvez pas attaquer un cadavre.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&L'action est annulée et l'objet n'est pas consommé.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [Vous utilisez votre $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&Vous ne pouvez pas utiliser cet objet en étant debout.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $m$ minutes et $s$ secondes.] + + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $s$ secondes.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&Vous avez besoin d'un outil approprié pour créer cet objet.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Le plan de création est incorrecte ! Création avortée !] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ est déjà enraciné par une commande GM.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Guilde erronée.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&La mission choisie n'est pas valide.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&Le nom que vous essayer d'attribuer au joueur est erroné ou déjà pris.] + +} + +// HASH_VALUE B8F932E45A5A5836 +CSR_BAD_RIGHTS () +{ + [&CHK&Vous n'avez pas le droit d'atteindre ce joueur.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Commande cible erronée.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ n'a pas choisi de clan pour l'instant.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ est dans le clan '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ a déjà ce grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ est déjà membre d'une guilde.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Le niveau maximum pour ce grade ($i$) a été atteint.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$ : $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ est désormais gradé(e) $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ est désormais membre de la guilde '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ n'est pas membre de la guilde '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Grade inconnu.] + +} + +// HASH_VALUE 2FEE7CA9312C0B75 +CSR_HAS_MISSION () +{ + [&CHK&Impossible de contrôler une mission de joueur si vous avez déjà une mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ vous a enraciné grâce à un pouvoir de maître de jeu.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet sur le canal univers.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole sur le canal univers.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ a réussi à vous désenraciner.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& Nouveau nom déjà attribué. Veuillez en essayer un autre.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Impossible de tuer un bot non attaquable.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + (p.gender = male) + [&CHK&$p$ n'est plus enraciné.] + + [&CHK&$p$ n'est plus enracinée.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& la commande cible n'a pas été attribuée avant.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet sur le canal univers, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ est déconnecté(e).] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE 1EB2CF2A88BC5067 +CSR_ROOT_ENDS () +{ + [&SPL&L'effet d'enracinement jeté sur vous par un GM a pris fin.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + (p.gender = male) + [&SYS&$p$ est maintenant enraciné.] + + [&SYS&$p$ est maintenant enracinée.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& L'événement '$e$' a commencé.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& L'évènement '$e$' a été interrompu.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet sur le canal univers.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$ sur le canal univers.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$ sur le canal univers.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Joueur inconnu : $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Point de résurrection inconnu.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + (p.gender = male) + [&SYS&$p$ a été désenraciné avec succès.] + + [&SYS&$p$ a été désenracinée avec succès.] + +} + +//////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&Vous avez tué $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + (self.gender = female) + death_self_kill_f [&SYS&Vous vous êtes tuée.] + + death_self_kill_m [&SYS&Vous vous êtes tué.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ s'est tué.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ s'est tué tout seul.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ s'est tuée toute seule.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ s'est tué tout seul.] + + death_self_kill_spectators_pf [&SYS&$p$ s'est tuée toute seule.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ a été tué par $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) (self.gender = male) + death_victim_0_m [&SYS&Vous avez été tué.] + + (self.gender = female) + death_victim_0_f [&SYS&Vous avez été tuée.] + + (self.gender = male) + death_victim_m [&SYS&Vous avez été tué par $e.da$ $e$.] + + (self.gender = female) + death_victim_f [&SYS&Vous avez été tuée par $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 068671B52B935835 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Votre pénalité de décès avait atteint $j$ points. Vous en récupérez $i$.] + +} + +// HASH_VALUE 35D3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [J'ai créé les objets.] + +} + +// HASH_VALUE 266CA321DAE7CE21 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [J'ai créé $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [C'est fait...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [J'ai trouvé les matières premières.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [J'ai trouvé $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Donnez $i.ia$ $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [Nous avons tué les créatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [J'ai tué les créatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [Nous avons tué $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +/********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [J'ai éliminé $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [J'ai tué $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F830007AE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [J'ai fait des progrès en $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [C'est $previous$ qui m'envoie...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [C'est $previous$ qui m'envoie...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [C'est $previous$ qui nous envoie...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Parlez à $bn$.] + +} + +// HASH_VALUE CEB2186418C7782F +DISCONNECT_CANCELED () +{ + [&CHK&Déconnexion annulée] + +} + +// HASH_VALUE A80CDE149349D32F +DUEL_ABANDON () +{ + [&SYS&Vous avez gagné le duel car votre adversaire a abandonné.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&vous êtes maintenant en duel contre $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + (self.gender = male) + [&CHK&vous êtes déjà invité à un duel.] + + [&CHK&vous êtes déjà invitée à un duel.] + +} + +// HASH_VALUE 20F47DAB361CF8EB +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ annule sa proposition de duel.] + +} + +// HASH_VALUE 2DEECC0D31CC45B7 +DUEL_DISCONNECT () +{ + [&SYS&Votre adversaire de duel s'est déconnecté.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Vous gagnez le duel car votre adversaire est entré dans une zone PVP.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK&Vous ne pouvez pas vous battre ici.] + +} + +// HASH_VALUE AFA9FC9CCFB5E539 +DUEL_INVITATION (player p) +{ + [$p$ vous invite à un duel. Acceptez-vous ?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&L'invitation au duel a expiré.] + +} + +// HASH_VALUE 1973542E2553C719 +DUEL_LOST () +{ + [&SYS&Vous avez perdu le duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuse votre duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ est déjà invité à un duel par quelqu'un d'autre.] + +} + +// HASH_VALUE D4C5B343118BD8E5 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK&Vous ne pouvez pas vous battre contre $p$ car ce joueur se bat déjà contre d'autres joueurs.] + +} + +// HASH_VALUE 923EE180E4978FDB +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK&Vous ne pouvez pas lancer un défi car $p$, un membre de l'équipe adverse, se bat déjà contre d'autres joueurs.] + +} + +// HASH_VALUE 782E8920AB97B8D2 +DUEL_TELEPORT () +{ + [&SYS&Vous avez gagné le duel car votre adversaire s'est téléporté.] + +} + +// HASH_VALUE CFF606E22E585242 +DUEL_WON () +{ + [&SYS&Vous avez gagné le duel.] + +} + +// HASH_VALUE 5F2A83C36B243370 +DUEL_YOU_ABANDON () +{ + [&SYS&Vous avez abandonné le duel.] + +} + +// HASH_VALUE 873A59BBB8162B79 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK&Vous ne pouvez pas vous battre contre $p$ car vous combattez déjà contre d'autres joueurs.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&En proposant un duel, vous avez annulé celui proposé à $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Vous perdez le duel car vous entrez dans une zone PVP.] + +} + +// HASH_VALUE DDEC99C8BE5515CB +DUEL_YOU_TELEPORT () +{ + [&SYS&Vous avez perdu le duel car vous vous êtes téléporté.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Vos blessures saignent massivement.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&Les blessures $e.cc$ $e$ saignent massivement.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&Vous ne saignez plus.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ ne saigne plus.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&Vous saignez et perdez $i$ points de vie.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ saigne et perd $i$ points de vie.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ est aveuglé et risque de rater ses actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ est aveuglée et risque de rater ses actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ a aveuglé $target.da$ $target$ qui risque de rater ses actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ a aveuglé $target.da$ $target$ qui risque de rater ses actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ vous a aveuglé, vous risquez de rater vos actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ n'est plus aveuglé.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ n'est plus aveuglé.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + (self.gender = female) + effect_blind_end_target_f [&SPL&Vous n'êtes plus aveuglée.] + + effect_blind_end_target_m [&SPL&Vous n'êtes plus aveuglé.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_blind_self_begin_actor_f [&SPLM&Vous vous êtes aveuglée et risquez davantage de rater vos actions.] + + effect_blind_self_begin_actor_m [&SPLM&Vous vous êtes aveuglé et risquez davantage de rater vos actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est aveuglé et risque davantage de rater ses actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est aveuglé tout seul et risque davantage de rater ses actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est aveuglée toute seule et risque davantage de rater ses actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ s'est aveuglé tout seul et risque davantage de rater ses actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ s'est aveuglée toute seule et risque davantage de rater ses actions.] + +} + +/** +* Debuff combat skills +*/ +// HASH_VALUE A79EC26AD166F9E1 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ subit une pénalité sur ses compétences de combats.] + +} + +// HASH_VALUE A413A778696CDCBA +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ subit maintenant une pénalité sur ses compétences de combats.] + +} + +// HASH_VALUE 31008796F507B1AD +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&Vous subissez une pénalité sur vos compétences de combats.] + +} + +// HASH_VALUE A77CFC982CB566D5 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&Les compétences de combats $e.cc$ $e$ ne sont plus soumises à une pénalité.] + +} + +// HASH_VALUE A69F60DC37602400 +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&Les compétences de combats $e.cc$ $e$ ne sont plus soumises à une pénalité.] + +} + +// HASH_VALUE 56AD533698A276D1 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Vos compétences de combats ne sont plus soumises à une pénalité.] + +} + +// HASH_VALUE B5AF0A70702B64DA +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&Vous subissez maintenant une pénalité sur vos compétences de combats.] + +} + +// HASH_VALUE 41777F280B66EDFF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ subit une pénalité sur ses compétences de combats.] + +} + +// HASH_VALUE 2775C40D0B8E328A +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ subit une pénalité sur ses compétences de combats.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ subit une pénalité sur ses compétences de combats.] + +} + +// HASH_VALUE BE1E069A373D311B +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ subit une pénalité sur ses compétences de combats.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ subit une pénalité sur ses compétences de combats.] + +} + +/** +* Debuff combat defense skills +*/ +// HASH_VALUE 49FC67A913F5356C +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ subit une pénalité sur sa défense.] + +} + +// HASH_VALUE 66416AF7912F278B +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ subit une pénalité sur sa défense.] + +} + +// HASH_VALUE D837AD14A50DD616 +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&subit une pénalité sur sa défense.] + +} + +// HASH_VALUE 39A22E42A84C868F +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&La défense $e.cc$ $e$ ne subit plus de pénalité.] + +} + +// HASH_VALUE 6A863C735AE18D32 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&La défense $e.cc$ $e$ ne subit plus de pénalité.] + +} + +// HASH_VALUE F95EFF5A7D833A82 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Votre défense ne subit plus de pénalité.] + +} + +// HASH_VALUE 021CE2B4E51F8417 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&Vous subissez une pénalité sur votre défense.] + +} + +// HASH_VALUE 1CE40F48A922DB94 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ subit une pénalité sur sa défense.] + +} + +// HASH_VALUE 9C87365382BA7A25 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ subit une pénalité sur sa défense.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ subit une pénalité sur sa défense.] + +} + +// HASH_VALUE EF943FCBB78C9A9B +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ subit une pénalité sur sa défense.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ subit une pénalité sur sa défense.] + +} + +/** +* Debuff dodge skill +*/ +// HASH_VALUE 39C4B6F2895BBFD8 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE 84F2FD5E56D6B04D +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE FA2B32812797A600 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&Vous subissez une pénalité sur vos esquives.] + +} + +// HASH_VALUE D10CF5676EAF465A +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE 3DAF0285E6288FA8 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&Les esquives $e.cc$ $e$ ne subissent plus de pénalité.] + +} + +// HASH_VALUE 7D56C607B52A5586 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Vos esquives ne subissent plus de pénalité.] + +} + +// HASH_VALUE A1ED5ADF2510D925 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&Vous subissez maintenant une pénalité sur vos esquives.] + +} + +// HASH_VALUE A102B55029D9810E +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE 21A114A068901FE3 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ subit une pénalité sur ses esquives.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ subit une pénalité sur ses esquives.] + +} + +// HASH_VALUE 3DCDE7265A2BF9EA +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ subit une pénalité sur ses esquives.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ subit une pénalité sur ses esquives.] + +} + +/** +* DoT effects +*/ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS&AFAIRE.] + + effect_dot_begin_creator_f [&SYS&AFAIRE.] + +} + +// HASH_VALUE FDD400EC78C87F0D +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS&AFAIRE.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&Vous ne sentez plus mauvais.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ sent tellement mauvais que vous êtes malade et perdez $i$ points de vie.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&Vous sentez tellement mauvais que $e.da$ $e$ se sent malade et perd $i$ points de vie.] + +} + +// HASH_VALUE 692A0856D18BD153 +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&Vous vous faites sentir mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 4C6C0CC0797E8824 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est fait sentir mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 4049DE6D27D0961A +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 77AC0CA4EAF857F2 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +/** +* FEAR +*/ +// HASH_VALUE 7A239E7EA46D7890 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_begin_creator_m [&SYS&$e.da$ $e$ est paralysé de peur et ne peut plus agir.] + + (e.gender = female) + effect_fear_begin_creator_f [&SYS&$e.da$ $e$ est paralysée de peur et ne peut plus agir.] + +} + +// HASH_VALUE B46FF6A692A034E7 +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ a paralysé de peur $target.da$ $target$ qui ne peut plus attaquer.] + +} + +// HASH_VALUE 0C4D3FB3F1F32D27 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ vous a paralysé de peur, vous ne pouvez plus agir.] + +} + +// HASH_VALUE DD60979E15070B1A +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ retrouve son sang-froid et peut agir à nouveau.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ retrouve son sang-froid et peut agir à nouveau.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ retrouve son sang-froid et peut à nouveau agir.] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&Vous retrouvez votre sang-froid et pouvez à nouveau agir.] + +} + +// HASH_VALUE 07C739924B61A438 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_fear_self_begin_actor_f [&SPL&Vous êtes paralysée de peur et ne pouvez plus agir.] + + effect_fear_self_begin_actor_m [&SPL&Vous êtes paralysé de peur et ne pouvez plus agir.] + +} + +// HASH_VALUE 561E6E78AF8920C1 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + (c.gender = male) + effect_fear_self_begin_spectators_creature_m [&SYS&$c.da$ $c$ est paralysé de peur et ne peut plus agir.] + + (c.gender = female) + effect_fear_self_begin_spectators_creature_f [&SYS&$c.da$ $c$ est paralysée de peur et ne peut plus agir.] + +} + +// HASH_VALUE EA956C5B3AC8A7CC +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ est paralysé de peur et ne peut plus agir.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ est paralysée de peur et ne peut plus agir.] + +} + +// HASH_VALUE B2182552885AB756 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ est paralysé de peur et ne peut plus agir.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ est paralysée de peur et ne peut plus agir.] + +} + +/** +* INVULNERABILITY +*/ +// HASH_VALUE EA03FCAA3C96289C +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ est invulnérable mais ne peut plus réaliser d'actions.] + +} + +// HASH_VALUE C8E29457DE9859A1 +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ a rendu $target.da$ $target$ invulnérable qui ne peut plus réaliser d'actions.] + +} + +// HASH_VALUE 1052C1C8D4899A06 +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ vous a rendu invulnérable mais vous ne pouvez plus réaliser d'actions.] + +} + +// HASH_VALUE 668CCB00AD79A7CB +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ n'est plus invulnérable et peut agir à nouveau.] + +} + +// HASH_VALUE 60DCC3DCAA81EFED +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ n'est plus invulnérable et peut agir à nouveau.] + +} + +// HASH_VALUE 1BCDBF5F4839D17B +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&Vous n'êtes plus invulnérable et pouvez agir à nouveau.] + +} + +// HASH_VALUE C60F20A91C0205A7 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&Vous êtes invulnérable mais ne pouvez plus réaliser d'actions.] + +} + +// HASH_VALUE E6A59EA7D0976E3D +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ est invulnérable mais ne peut plus réaliser d'actions.] + +} + +// HASH_VALUE 16CD7ED4EBC730FC +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ est invulnérable mais ne peut plus réaliser d'actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ est invulnérable mais ne peut plus réaliser d'actions.] + +} + +// HASH_VALUE B8B65FBC2CD59BDF +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ est invulnérable mais ne peut plus réaliser d'actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ est invulnérable mais ne peut plus réaliser d'actions.] + +} + +/** +* MADNESS +*/ +// HASH_VALUE B175D164F83C4C67 +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ est devenu fou et peut se prendre lui-même pour cible au lieu de cibler son adversaire.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ est devenu folle et peut se prendre elle-même pour cible au lieu de cibler son adversaire.] + +} + +// HASH_VALUE 52B025631782511B +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ a été rendu fou par $actor.da$ $actor$.] + +} + +// HASH_VALUE 5E667E624A080159 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + (self.gender = female) + effect_madness_begin_target_f [&SPL&$e.da$ $e$ vous a rendu folle. Vous risquez de cibler vos sorts offensifs sur vous-même.] + + effect_madness_begin_target_m [&SPL&$e.da$ $e$ vous a rendu fou. Vous risquez de cibler vos sorts offensifs sur vous-même.] + +} + +// HASH_VALUE B619B0BFAAFB7C97 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ n'est plus frappé de folie.] + +} + +// HASH_VALUE B11D00D25F96F9C9 +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ n'est plus frappé de folie.] + +} + +// HASH_VALUE CF7F8D9C3F5A7A16 +EFFECT_MADNESS_END_TARGET () +{ + (self.gender = female) + effect_madness_end_target_f [&SPL&Vous n'êtes plus frappée de folie.] + + effect_madness_end_target_m [&SPL&Vous n'êtes plus frappé de folie.] + +} + +// HASH_VALUE ED0A80D536C02F43 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_madness_self_begin_actor_f [&SPL&Vous vous êtes rendue folle.] + + effect_madness_self_begin_actor_m [&SPL&Vous vous êtes rendu fou.] + +} + +// HASH_VALUE 6EEBC90D512CE8C4 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est rendu fou et risque de s'attaquer et de se jeter des sorts.] + +} + +// HASH_VALUE 93E398AE003CA8CD +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est rendu fou tout seul et risque de s'attaquer et de se jeter des sorts.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est rendue folle toute seule et risque de s'attaquer et de se jeter des sorts.] + +} + +// HASH_VALUE 91B12068A21E03C1 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ s'est rendu fou tout seul et risque de s'attaquer et de se jeter des sorts.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ s'est rendue folle toute seule et risque de s'attaquer et de se jeter des sorts.] + +} + +/** +* MEZZ +*/ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_mezz_begin_creator_m [&SYS&$e.da$ $e$ est hypnotisé et ne peut plus agir ni bouger.] + + (e.gender = female) + effect_mezz_begin_creator_f [&SYS&$e.da$ $e$ est hypnotisée et ne peut plus agir ni bouger.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + (target.gender = male) + effect_mezz_begin_spectators_m [&SYS&$target.da$ $target$ a été hypnotisé par $actor.da$ $actor$ et ne peut plus agir ni bouger.] + + (target.gender = female) + effect_mezz_begin_spectators_f [&SYS&$target.da$ $target$ a été hypnotisée par $actor.da$ $actor$ et ne peut plus agir ni bouger.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ vous a hypnotisé et vous ne pouvez plus agir ni bouger.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + (e.gender = male) + effect_mezz_end_creator_m [&SYS&$e.da$ $e$ n'est plus hypnotisé.] + + (e.gender = female) + effect_mezz_end_creator_f [&SYS&$e.da$ $e$ n'est plus hypnotisée.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + (e.gender = male) + effect_mezz_end_spectators_m [&SYS&$e.da$ $e$ n'est plus hypnotisé.] + + (e.gender = female) + effect_mezz_end_spectators_f [&SYS&$e.da$ $e$ n'est plus hypnotisée.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + (self.gender = female) + effect_mezz_end_target_f [&SPL&Vous n'êtes plus hypnotisée.] + + effect_mezz_end_target_m [&SPL&Vous n'êtes plus hypnotisé.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_mezz_self_begin_actor_f [&SPLM&Vous vous êtes hypnotisée et ne pouvez plus agir ni bouger.] + + effect_mezz_self_begin_actor_m [&SPLM&Vous vous êtes hypnotisé et ne pouvez plus agir ni bouger.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + (c.gender = male) + effect_mezz_self_begin_spectators_creature_m [&SYS&$c.da$ $c$ s'est hypnotisé et ne peut plus agir ni bouger.] + + (c.gender = female) + effect_mezz_self_begin_spectators_creature_f [&SYS&$c.da$ $c$ s'est hypnotisée et ne peut plus agir ni bouger.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est hypnotisé tout seul et ne peut plus agir ni bouger.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est hypnotisée toute seule et ne peut plus agir ni bouger.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ s'est hypnotisé tout seul et ne peut plus agir ni bouger.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ s'est hypnotisée toute seule et ne peut plus agir ni bouger.] + +} + +/** +* DOT POISON +*/ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + (self.gender = female) + effect_poison_begin_f [&SPL&Vous êtes empoisonnée.] + + effect_poison_begin_m [&SPL&Vous êtes empoisonné.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + (e.gender = male) + effect_poison_begin_caster_m [&SYS&$e.da$ $e$ est empoisonné.] + + (e.gender = female) + effect_poison_begin_caster_f [&SYS&$e.da$ $e$ est empoisonnée.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + (self.gender = female) + effect_poison_ends_f [&SPL&Vous n'êtes plus empoisonnée.] + + effect_poison_ends_m [&SPL&Vous n'êtes plus empoisonné.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + (e.gender = male) + effect_poison_ends_caster_m [&SYS&$e.da$ $e$ n'est plus empoisonné.] + + (e.gender = female) + effect_poison_ends_caster_f [&SYS&$e.da$ $e$ n'est plus empoisonnée.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&Vous perdez $i$ points de vie car le poison circule dans vos veines.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ souffre des effets du poison et perd $i$ points de vie.] + +} + +/** +* ROOT +*/ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_root_begin_creator_m [&SYS&$e.da$ $e$ est maintenant enraciné et ne peut plus bouger.] + + (e.gender = female) + effect_root_begin_creator_f [&SYS&$e.da$ $e$ est maintenant enracinée et ne peut plus bouger.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (target.gender = male) + effect_root_begin_spectators_m [&SYS&$target.da$ $target$ a été enraciné par $actor.da$ $actor$ et ne peut plus bouger.] + + (target.gender = female) + effect_root_begin_spectators_f [&SYS&$target.da$ $target$ a été enracinée par $actor.da$ $actor$ et ne peut plus bouger.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ vous a enraciné et vous ne pouvez plus bouger.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + (e.gender = male) + effect_root_end_creator_m [&SYS&$e.da$ $e$ n'est plus enraciné.] + + (e.gender = female) + effect_root_end_creator_f [&SYS&$e.da$ $e$ n'est plus enracinée.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + (e.gender = male) + effect_root_end_spectators_m [&SYS&$e.da$ $e$ n'est plus enraciné.] + + (e.gender = female) + effect_root_end_spectators_f [&SYS&$e.da$ $e$ n'est plus enracinée.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + (self.gender = female) + effect_root_end_target_f [&SPL&Vous n'êtes plus enracinée.] + + effect_root_end_target_m [&SPL&Vous n'êtes plus enraciné.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_root_self_begin_actor_f [&SPLM&Vous vous êtes enracinée et ne pouvez plus bouger.] + + effect_root_self_begin_actor_m [&SPLM&Vous vous êtes enraciné et ne pouvez plus bouger.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est enraciné et ne peut plus bouger.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est enraciné tout seul et ne peut plus bouger.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est enracinée toute seule et ne peut plus bouger.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ s'est enraciné tout seul et ne peut plus bouger.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ s'est enracinée toute seule et ne peut plus bouger.] + +} + +/** +* SLOW attacks (combat) +*/ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&Vous ralentissez les attaques $e.cc$ $e$.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ ralentit les attaques $target.cc$ $target$.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ a ralenti vos attaques.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&Les attaques $e.cc$ $e$ ne sont plus ralenties.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&Les attaques $e.cc$ $e$ ne sont plus ralenties.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Vos attaques ne sont plus ralenties.] + +} + +// HASH_VALUE 29951479D246E42B +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&Vous avez ralenti vos propres attaques.] + +} + +// HASH_VALUE E8D8E7A9675F5D45 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ a ralenti ses propres attaques.] + +} + +// HASH_VALUE 1349D8730B300841 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ a ralenti ses propres attaques.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ a ralenti ses propres attaques.] + +} + +// HASH_VALUE DC7B641571C2BBAB +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ a ralenti ses propres attaques.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ a ralenti ses propres attaques.] + +} + +/** +* SLOW MOVE +*/ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&Vous avez ralenti $e.da$ $e$.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ a ralenti $target.da$ $target$.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ vous a ralenti.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + (e.gender = male) + effect_slow_move_end_actor_m [&SYS&$e.da$ $e$ n'est plus ralenti.] + + (e.gender = female) + effect_slow_move_end_actor_f [&SYS&$e.da$ $e$ n'est plus ralentie.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + (e.gender = male) + effect_slow_move_end_spectator_m [&SYS&$e.da$ $e$ n'est plus ralenti.] + + (e.gender = female) + effect_slow_move_end_spectator_f [&SYS&$e.da$ $e$ n'est plus ralentie.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + (self.gender = female) + effect_slow_move_end_target_f [&SPL&Vous n'êtes plus ralentie.] + + effect_slow_move_end_target_m [&SPL&Vous n'êtes plus ralenti.] + +} + +// HASH_VALUE FCCF0314F87F88F0 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_slow_move_self_begin_creator_f [&SPLM&Vous vous êtes ralentie.] + + effect_slow_move_self_begin_creator_m [&SPLM&Vous vous êtes ralenti.] + +} + +// HASH_VALUE D179EF09D0CA314F +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + (c.gender = male) + effect_slow_move_self_begin_spectators_creature_m [&SYS&$c.da$ $c$ s'est ralenti.] + + (c.gender = female) + effect_slow_move_self_begin_spectators_creature_f [&SYS&$c.da$ $c$ s'est ralentie.] + +} + +// HASH_VALUE B5579932BC5937F8 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est ralenti tout seul.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est ralentie toute seule.] + +} + +// HASH_VALUE FA982A3ABAB43DF9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ s'est ralenti tout seul.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ s'est ralentie toute seule.] + +} + +/** +* STINK/STENCH +*/ +// HASH_VALUE 27D86CF2B393DF45 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ sent tellement mauvais qu'il rend la plupart des êtres vivants malades.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ sent tellement mauvais qu'elle rend la plupart des êtres vivants malades.] + +} + +// HASH_VALUE E489304FAA1014BA +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ fait sentir terriblement mauvais $target.da$ $target$, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE B79E6334E8331D11 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ vous fait sentir terriblement mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ ne sent plus mauvais.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&Vous ne sentez plus mauvais.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ sent tellement mauvais que vous êtes malade et perdez $i$ points de vie.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&Vous sentez tellement mauvais que $e.da$ $e$ est malade et perd $i$ points de vie.] + +} + +// HASH_VALUE CFF50DD614F63B30 +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&Vous vous faites sentir mauvais, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 3B2EE3E6832FE20E +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE FDC836AB715ED25C +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +// HASH_VALUE 2B4CD9D1D9350697 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ s'est fait sentir mauvais tout seul, tout être vivant aux alentours souffrira de cette puanteur.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ s'est fait sentir mauvais toute seule, tout être vivant aux alentours souffrira de cette puanteur.] + +} + +/** +* STUN +*/ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&Vous étourdissez $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ a étourdi $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ vous a étourdi.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + (e.gender = male) + effect_stun_end_actor_m [&SYS&$e.da$ $e$ n'est plus étourdi.] + + (e.gender = female) + effect_stun_end_actor_f [&SYS&$e.da$ $e$ n'est plus étourdie.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + (e.gender = male) + effect_stun_end_spectator_m [&SYS&$e.da$ $e$ n'est plus étourdi.] + + (e.gender = female) + effect_stun_end_spectator_f [&SYS&$e.da$ $e$ n'est plus étourdie.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + (self.gender = female) + effect_stun_end_target_f [&SPL&Vous n'êtes plus étourdie.] + + effect_stun_end_target_m [&SPL&Vous n'êtes plus étourdi.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + (self.gender = female) + effect_stun_self_begin_actor_f [&SPLM&Vous vous êtes étourdie.] + + effect_stun_self_begin_actor_m [&SPLM&Vous vous êtes étourdi.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + (c.gender = male) + effect_stun_self_begin_spectator_creature_m [&SYS&$c.da$ $c$ s'est étourdi.] + + (c.gender = female) + effect_stun_self_begin_spectator_creature_f [&SYS&$c.da$ $c$ s'est étourdie.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ s'est étourdi tout seul.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ s'est étourdie toute seule.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ s'est étourdi tout seul.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ s'est étourdie toute seule.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&Votre incantation est rompue.] + +} + +// HASH_VALUE DBC0073B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&Vous vampirisez $vampirise$ de $target$.] + +} + +/* OLD VALUE : [ + EGS_ALREADY_HAVE_MOUNT () + { + [&CHK&You can only have one mektoub mount.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + EGS_ALREADY_HAVE_MOUNT () + { + [&CHK&Vous ne pouvez avoir qu'une seule monture.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2022AF5B70C48C2B +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&Vous ne pouvez avoir qu'une seule monture.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&Vous vous trouvez sur le continent $c$ dans la région $r$ à l'endroit $p$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&Vous vous trouvez sur le continent $c$ dans la région $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&Vous ne pouvez pas attaquer près de l'eau.] + +} + +/* OLD VALUE : [ + EGS_CANT_BUY_ANOTHER_PACKER () + { + [&CHK&You can't buy another mektoub packer.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + EGS_CANT_BUY_ANOTHER_PACKER () + { + [&CHK&Vous ne pouvez pas acheter un autre mektoub de bât.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E19E009268F5801C +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&Vous ne pouvez pas acheter un autre animal de bât.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&Vous ne pouvez plus rien construire.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&Je n'ai rien d'intéressant à vous vendre, revenez plus tard.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&Vous ne pouvez pas acheter cette coupe de cheveux : c'est votre coupe actuelle.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&Vous ne pouvez pas acheter cette couleur de cheveux : c'est votre couleur actuelle.] + +} + +/* OLD VALUE : [ + EGS_COSMETIC_SAME_TATOO () + { + [&CHK&You cannot already have this tatoo.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&Vous ne pouvez pas acheter ce tatouage : vous le portez déjà.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&Vous êtes $p.pr$ $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est dominée par la faction $f$.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est neutre.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&Vous êtes $p.pr$ $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Votre extraction a été interrompue.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&La cadavre que vous essayez de dépouiller est trop loin, rapprochez-vous.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&Ce sac est déjà pillé par $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&Vous quittez $p.da$ $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d'une région dominée par la faction $f$.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d'une région neutre.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&Vous quittez $p.da$ $p$.] + +} + +/* OLD VALUE : [ + EGS_LOOT_MONEY (money m) + { + [&ITM&You loot $m$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + EGS_LOOT_MONEY (money m) + { + [&ITM&Vous pillez $m$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9A465C4275D98565 +EGS_LOOT_MONEY (money m) +{ + [&ITM&Vous pillez $m$ dins.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Cible manquante ou erronée.] + +} + +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&Vous n'avez pas assez de points de vie pour jeter ce sort.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&Vous n'avez pas assez de charge/argent/dappers pour jeter ce sort.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&Vous n'avez pas assez de points de sève pour jeter ce sort.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Votre cible est hors de portée du sort.] + +} + +// HASH_VALUE BE5F19F4AA54D3D3 +EGS_MISSION_STEP_SUCCESS () +{ + [&TSK&Vous avez franchi une étape de la mission.] + +} + +// Mission message +// HASH_VALUE 22E7EB821B084772 +EGS_MISSION_SUCCESS () +{ + [&TSK&Vous avez terminé une mission.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&Vous n'avez pas assez de points de compétences pour acheter cela.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&Cette stratégie nécessite plus de munitions.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&Vous avez pris l'ouverture avec succès.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&Vous ne pouvez pas utiliser des actions offensives contre ce joueur.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Votre dépeçage a été interrompu.] + +} + +// HASH_VALUE 84A521F949BD9848 +EGS_TASK_ENCYCLO_SUCCESS () +{ + [&TSK&Tâche réussie. Vérifiez votre encyclopédie.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&Vous n'avez pas assez de concentration pour payer le coût de cette action.] + +} + +/* OLD VALUE : [ + EGS_TOO_EXPENSIVE_HP () + { + [&CHKCB&You do not have enough hp to pay this action cost.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + EGS_TOO_EXPENSIVE_HP () + { + [&CHKCB&Vous n'avez pas assez de points de vie pour payer cette action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B63DBBCB1203CDBB +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&Vous n'avez pas assez de points de trauma pour payer cette action.] + +} + +/* OLD VALUE : [ + EGS_TOO_EXPENSIVE_STAMINA () + { + [&CHKCB&You do not have enough stamina for this action.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + EGS_TOO_EXPENSIVE_STAMINA () + { + [&CHKCB&Vous n'avez pas assez d'endurance pour cette action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BD7E36B7599AF460 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&Vous n'avez pas assez de pain pour cette action.] + +} + +// HASH_VALUE 672B204B2F73EB01 +EGS_TRADE_BAD_FAME ( bot b ) +{ + [Je ne veux pas faire d'échanges avec vous car vous avez une trop mauvaise réputation.] + +} + +// HASH_VALUE F8C11D3BBBDB29B8 +EGS_UNLOCK_ENCYCLO () +{ + [&TSK&Thème débloqué. Vérifiez votre encyclopédie.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&Vous avez utilisé vos dernières munitions.] + +} + +// HASH_VALUE E421F81C59A4F7B8 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ semble sur le point de faire quelque chose mais ne sait pas encore quoi.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ semble sur le point de faire quelque chose mais ne sait pas encore quoi.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ a oublié quelque chose mais ne sait pas quoi.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ a oublié, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ cherche quelqu'un pour partir à l'aventure !] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + (a.gender = male) + emote_adventurous_self_m [&EMT&$a$ s'est lancé dans une autre aventure !] + + (a.gender = female) + emote_adventurous_self_f [&EMT&$a$ s'est lancée dans une autre aventure !] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ veut partir à l'aventure avec $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + (a.gender = male) + emote_aggressive_nobody_m [&EMT&$a$ semble prêt à se lancer dans quelque chose.] + + (a.gender = female) + emote_aggressive_nobody_f [&EMT&$a$ semble prête à se lancer dans quelque chose.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ n'est pas d'humeur à se dégonfler.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ fixe $t$ d'un air agressif.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ semble être d'accord.] + +} + +// HASH_VALUE D9EFF72C79113E44 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ s'accroche à ses idées, il n'y a pas d'argumentation possible.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ s'accroche à ses idées, il n'y a pas d'argumentation possible.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ est d'accord avec $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ prévient tout le monde.] + +} + +// HASH_VALUE 91FCEFAF2B1BDFA9 +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ se rappelle quelque chose d'important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ se rappelle quelque chose d'important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ prévient $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ subvient aux besoins de tout le monde.] + +} + +// HASH_VALUE C09B3EC57A2A53DF +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ partage librement sans rien garder pour lui.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ partage librement sans rien garder pour elle.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_altruist_target_m [&EMT&$a$ est impressionné par la nature généreuse de $t$.] + + (a.gender = female) + emote_altruist_target_f [&EMT&$a$ est impressionnée par la nature généreuse de $t$.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + (a.gender = male) + emote_amazed_nobody_m [&EMT&$a$ regarde autour de lui d'un air étonné.] + + (a.gender = female) + emote_amazed_nobody_f [&EMT&$a$ regarde autour d'elle d'un air étonné.] + +} + +// HASH_VALUE 9C1E3EAA7928BA3E +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ s'étonne lui-même.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ s'étonne elle-même.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_amazed_target_m [&EMT&$a$ trouve $t$ très amusant.] + + (a.gender = female) + emote_amazed_target_f [&EMT&$a$ trouve $t$ très amusante.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ n'a pas de préférence.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ peut aller dans une direction ou dans l'autre.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ indique à $t$ que cela n'a pas vraiment d'importance.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + (a.gender = male) + emote_amused_nobody_m [&EMT&$a$ est diverti.] + + (a.gender = female) + emote_amused_nobody_f [&EMT&$a$ est divertie.] + +} + +// HASH_VALUE F72D9DB3E9C47D36 +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ s'amuse tout seul.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ s'amuse toute seule.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_amused_target_m [&EMT&$a$ trouve $t$ amusant.] + + (t.gender = female) + emote_amused_target_f [&EMT&$a$ trouve $t$ amusante.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + (a.gender = male) + emote_angry_nobody_m [&EMT&$a$ fronce les sourcils, il est vraiment en colère.] + + (a.gender = female) + emote_angry_nobody_f [&EMT&$a$ fronce les sourcils, elle est vraiment en colère.] + +} + +// HASH_VALUE 57F3525CA6C6DE36 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ n'arrive pas à croire qu'il ait pu faire ça. Il est vraiment en colère contre lui-même.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ n'arrive pas à croire qu'elle ait pu faire ça. Elle est vraiment en colère contre elle-même.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ est plutôt en colère contre $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + (a.gender = male) + emote_annoyed_nobody_m [&EMT&$a$ est énervé.] + + (a.gender = female) + emote_annoyed_nobody_f [&EMT&$a$ est énervée.] + +} + +// HASH_VALUE 30EB649E357BD460 +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ énerve tout le monde, même lui.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ énerve tout le monde, même elle.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_annoyed_target_m [&EMT&$a$ est énervé contre $t$.] + + (a.gender = female) + emote_annoyed_target_f [&EMT&$a$ est énervée contre $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ s'en moque.] + +} + +// HASH_VALUE 14B4FB12667C3EE5 +EMOTE_APATHETIC_SELF (entity a) +{ + (a.gender = female) + emote_apathetic_self_m [&EMT&$a$ essaie de trouver en lui un soupçon d'humanité mais n'y parvient pas.] + + (a.gender = female) + emote_apathetic_self_f [&EMT&$a$ essaie de trouver en elle un soupçon d'humanité mais n'y parvient pas.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ sait ce que ressent $t$, mais ne semble pas y prêter beaucoup d'importance.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + (a.gender = male) + emote_approve_nobody_m [&EMT&$a$ approuve. Il lève le pouce !] + + (a.gender = female) + emote_approve_nobody_f [&EMT&$a$ approuve. Elle lève le pouce !] + +} + +// HASH_VALUE 98E7DA8C37B6228A +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ rend sa vision officielle en apposant son sceau.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ rend sa vision officielle en apposant son sceau.] + +} + +// HASH_VALUE 19A6783C043F1466 +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ donne son approbation à $t$.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ donne son approbation à $t$.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ n'arrive pas à croire que les gens soient si arrogants.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&On ne peut pas canaliser le mépris de $a$.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ relève une pointe d'arrogance chez $t$, non ?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ a honte de vous tous !] + +} + +// HASH_VALUE 28741E1693397A7B +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ a honte de lui.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ a honte d'elle.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ a honte de $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + (a.gender = male) + emote_belligerent_nobody_m [&EMT&$a$ semble prêt à se battre.] + + (a.gender = female) + emote_belligerent_nobody_f [&EMT&$a$ semble prête à se battre.] + +} + +// HASH_VALUE 88E30DB79400F13E +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ est en désaccord complet avec lui-même.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ est en désaccord complet avec elle-même.] + +} + +// HASH_VALUE 7FBDE9B893782F4F +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ trouve que $t$ a un tempérament belliqueux.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + (a.gender = male) + emote_bitter_nobody_m [&EMT&$a$ est amer.] + + (a.gender = female) + emote_bitter_nobody_f [&EMT&$a$ est amère.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ sourit amèrement.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_bitter_target_m [&EMT&$a$ n'est pas amer, $t$, pourquoi demander ?] + + (a.gender = female) + emote_bitter_target_f [&EMT&$a$ n'est pas amère, $t$, pourquoi demander ?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charge.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + (a.gender = male) + emote_bloodthirsty_self_m [&EMT&$a$ n'est pas effrayé par la vue du sang, au contraire il aime bien ça.] + + (a.gender = female) + emote_bloodthirsty_self_f [&EMT&$a$ n'est pas effrayée par la vue du sang, au contraire elle aime bien ça.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ se demande depuis quand $t$ est si sanguinaire.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ s'ennuie.] + +} + +// HASH_VALUE FEF4189563D9C738 +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ trouve ce qu'il fait ennuyant.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ trouve ce qu'elle fait ennuyant.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ trouve $t$ ennuyant.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ s'incline respectueusement.] + +} + +// HASH_VALUE C0FCC13121F4F634 +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ ne s'incline devant personne en particulier, mais finit par toucher ses pieds.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ ne s'incline devant personne en particulier, mais finit par toucher ses pieds.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ s'incline devant $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ fait un discours à tout le monde afin de les encourager.] + +} + +// HASH_VALUE 91EDB126658339DE +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ prend son courage à deux mains.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ prend son courage à deux mains.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ trouve $t$ très courageux.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ déborde de joie, ce qui semble communicatif.] + +} + +// HASH_VALUE 97A7C4928CA41342 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ pétille de vie.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ pétille de vie.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ s'amuse du caractère pétillant de $t$.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ rote bruyamment.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ rote.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ s'excuse d'avoir roté auprès de $t$. Il était puissant celui-là !] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ essaie de calmer tout le monde.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ se calme. Il n'y a pas de quoi s'énerver.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ se fait du souci pour $t$ et lui dit de se calmer.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ respire la sérénité.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ est parfaitement calme et serein.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ essaie de calmer $t$.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ pense que la prudence est de rigueur ici.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ avance avec prudence.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ demande à $t$ de faire preuve de prudence.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ trouve que quelqu'un est négligent mais sans nommer personne.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ hausse les épaules avec insouciance.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ veut comprendre comment $t$ peut faire preuve d'autant de négligence.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ regarde autour de lui de manière désinvolte.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ traîne.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ demande à $t$ s'il y a du nouveau.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ trouve tout cela plutôt chaotique.] + +} + +// HASH_VALUE C7CAEA7D48472D20 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ s'amuse du chaos dont il est responsable.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ s'amuse du chaos dont elle est responsable.] + +} + +// HASH_VALUE ED6932DF53021781 +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ se demande si $t$ trouve les choses aussi chaotiques que lui.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ se demande si $t$ trouve les choses aussi chaotiques qu'elle.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ encourage tout le monde.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ crie des encouragements. Hourrah !] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ encourage $t$. Fonce $t$ !] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ étudie la scène d'un air clinique.] + +} + +// HASH_VALUE 9F280E1D83CB1D28 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ s'examine.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ s'examine.] + +} + +// HASH_VALUE 7AD84B2348F1694B +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observe $t$ en prenant des notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ lance un regard froid.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ est aussi froid qu'un iceberg.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ regarde $t$ froidement.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ sourit d'un air compatissant.] + +} + +// HASH_VALUE DBC62350AC4A6CD3 +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ prend soin de lui.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ prend soin d'elle.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ fait preuve d'une grande compassion envers $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + (a.gender = male) + emote_condescending_nobody_m [&EMT&$a$ jette un regard supérieur autour de lui.] + + (a.gender = female) + emote_condescending_nobody_f [&EMT&$a$ jette un regard supérieur autour d'elle.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ n'aime pas les gens condescendants.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ parle dédaigneusement à $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + (a.gender = male) + emote_confident_nobody_m [&EMT&$a$ se pavane, plein d'assurance.] + + (a.gender = female) + emote_confident_nobody_f [&EMT&$a$ se pavane, pleine d'assurance.] + +} + +// HASH_VALUE CDDB0F200D159049 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ a toute la confiance dont il a besoin.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ a toute la confiance dont elle a besoin.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ a totalement confiance en $t$.] + +} + +// HASH_VALUE 426EEC7E2BB03883 +EMOTE_CONFUSED_NOBODY (entity a) +{ + (a.gender = male) + emote_confused_nobody_m [&EMT&$a$ réfléchit un instant mais reste embrouillé en fin de compte.] + + (a.gender = male) + emote_confused_nobody_f [&EMT&$a$ réfléchit un instant mais reste embrouillée en fin de compte.] + +} + +// HASH_VALUE 5BB07CFC205B1CB7 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ a réussi à s'embrouiller tout seul.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ a réussi à s'embrouiller toute seule.] + +} + +// HASH_VALUE 5CD88CDEBEE15B5F +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admet que $t$ l'a embrouillé.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admet que $t$ l'a embrouillée.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ se renfrogne avec mépris.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ méprise tout.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ nourrit un profond mépris pour $t$.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + (a.gender = male) + emote_content_nobody_m [&EMT&$a$ est content.] + + (a.gender = female) + emote_content_nobody_f [&EMT&$a$ est contente.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ se détend et ne changerait rien pour tout l'or du monde.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ sourit avec contentement à $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ passe en premier pour faire preuve de son courage.] + +} + +// HASH_VALUE 1E7A7C59797B1DFF +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ fait appel à tout son courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ fait appel à tout son courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_courageous_target_m [&EMT&$a$ est inspiré par le courage de $t$.] + + (a.gender = female) + emote_courageous_target_f [&EMT&$a$ est inspirée par le courage de $t$.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ s'incline profondément.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ avance d'un pas royal.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ fait une révérence des plus courtoises à $t$.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + (a.gender = male) + emote_coward_nobody_m [&EMT&$a$ n'est pas un lâche.] + + (a.gender = female) + emote_coward_nobody_f [&EMT&$a$ n'est pas une lâche.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ tremble et cherche quelque chose pour se cacher.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ traite $t$ de lâche.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + (a.gender = male) + emote_crazy_nobody_m [&EMT&$a$ devient fou.] + + (a.gender = female) + emote_crazy_nobody_f [&EMT&$a$ devient folle.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + (a.gender = male) + emote_crazy_self_m [&EMT&$a$ est fou, mais tout le monde le sait.] + + (a.gender = female) + emote_crazy_self_f [&EMT&$a$ est folle, mais tout le monde le sait.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_crazy_target_m [&EMT&$a$ pense que $t$ est fou.] + + (t.gender = female) + emote_crazy_target_f [&EMT&$a$ pense que $t$ est folle.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ fait un geste grossier à tout le monde.] + +} + +// HASH_VALUE F9629CCDA8334D74 +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ fait quelques commentaires grossiers sur lui-même.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ fait quelques commentaires grossiers sur elle-même.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ fait un geste grossier à $t$.] + +} + +// HASH_VALUE 89257883E648E7AC +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ plisse des yeux, révélant une expression inhabituelle de cruauté.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ plisse des yeux, révélant une expression inhabituelle de cruauté.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ taquine, tourmente et provoque. Quelle cruauté !] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ provoque cruellement $t$.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_curious_nobody_m [&EMT&$a$ est curieux.] + + (a.gender = female) + emote_curious_nobody_f [&EMT&$a$ est curieuse.] + +} + +// HASH_VALUE 764E549F424C1ACB +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ se pose parfois des questions sur lui-même.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ se pose parfois des questions sur elle-même.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_curious_target_m [&EMT&$a$ est intrigué par $t$.] + + (a.gender = female) + emote_curious_target_f [&EMT&$a$ est intriguée par $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ est cynique.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ atteint des sommets en matière de cynisme.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ n'a pas vraiment confiance en $t$.] + +} + +// HASH_VALUE 203D0CEAA6B58295 +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ n'a que l'air fragile, faites-lui confiance.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ n'a que l'air fragile, faites-lui confiance.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ s'affaire de manière délicate.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ se demande comment une créature si fragile que $t$ peut tuer quelque chose de si gros.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ annonce le début de la fête !] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ est une poésie en mouvement.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ tend une main. Est-ce que $t$ veut danser ?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ est sur la défensive.] + +} + +// HASH_VALUE 0F8D279A1AA1A4FA +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ se défend.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ se défend.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ est sur la défensive avec $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + (a.gender = male) + emote_depressed_nobody_m [&EMT&$a$ est déprimé.] + + (a.gender = female) + emote_depressed_nobody_f [&EMT&$a$ est déprimée.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ aurait besoin d'une oreille attentive.] + +} + +// HASH_VALUE 78C3A1C8F878B00F +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ demande à $t$ s'il est déprimé.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ demande à $t$ si elle est déprimée.] + +} + +// HASH_VALUE 7F6BF10B584D2E2A +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ trouve ce qu'il veut.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ trouve ce qu'elle veut.] + +} + +// HASH_VALUE A03E6BFD199AB379 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ sait ce qu'il veut et n'a pas peur d'aller le chercher.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ sait ce qu'elle veut et n'a pas peur d'aller le chercher.] + +} + +// HASH_VALUE B9030B1773458B3C +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ sait ce qu'il veut, c'est $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ sait ce qu'elle veut, c'est $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ est en proie au désespoir.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ désespère, les choses pourraient empirer.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ laisse croire $t$ que c'est sans espoir.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + (a.gender = male) + emote_destructive_nobody_m [&EMT&$a$ semble prêt à tout détruire.] + + (a.gender = female) + emote_destructive_nobody_f [&EMT&$a$ semble prête à tout détruire.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ balance des choses dans tous les coins, s'agite et est d'une humeur destructrice.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ met en garde $t$ avec une attitude destructrice.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ fait face à une mort certaine. En avant !] + +} + +// HASH_VALUE 1D530C28AA078B4B +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ veut s'amuser un peu avant de mourir.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ veut s'amuser un peu avant de mourir.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ annonce à $t$ sa mort prochaine.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ garde son sang froid.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ agit dignement sans tenir compte de la situation.] + +} + +// HASH_VALUE CB4032504C27A43C +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ relève l'attitude digne de $t$.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ relève l'attitude digne de $t$.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ pense qu'un peu de diplomatie ne serait pas de refus.] + +} + +// HASH_VALUE 8EAA204EC1C938B9 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ se lance dans une discussion diplomatique avec lui-même. Étonnamment, toutes les parties parviennent à un accord.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ se lance dans une discussion diplomatique avec elle-même. Étonnamment, toutes les parties parviennent à un accord.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ engage des relations diplomatiques avec $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + (a.gender = male) + emote_disappointed_nobody_m [&EMT&$a$ est vraiment déçu.] + + (a.gender = female) + emote_disappointed_nobody_f [&EMT&$a$ est vraiment déçue.] + +} + +// HASH_VALUE 9FC7651EA5E7CDE1 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ se déçoit et soupire.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ se déçoit et soupire.] + +} + +// HASH_VALUE E4FA625CEC63DCBE +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ baisse la tête, apparemment déçu par $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ baisse la tête, apparemment déçue par $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ jette un œil discrètement.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ est l'exemple même de la discrétion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_discreet_target_m [&EMT&$a$ demande à $t$ d'être discret.] + + (t.gender = female) + emote_discreet_target_f [&EMT&$a$ demande à $t$ d'être discrète.] + +} + +// HASH_VALUE 5208C73EDABB05BA +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ méprise l'assistance.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ méprise l'assistance.] + +} + +// HASH_VALUE 18D9FAFA13265D4E +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ pense que vous êtes tous indignes de lui.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ pense que vous êtes tous indignes d'elle.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ fixe $t$ d'un air dédaigneux.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ est l'incarnation même de la mauvaise humeur.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ ronchonne en traînant des pieds.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_disgruntled_target_m [&EMT&$a$ est fâché contre $t$.] + + (a.gender = female) + emote_disgruntled_target_f [&EMT&$a$ est fâchée contre $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + (a.gender = male) + emote_disgusted_nobody_m [&EMT&$a$ est dégoûté.] + + (a.gender = female) + emote_disgusted_nobody_f [&EMT&$a$ est dégoûtée.] + +} + +// HASH_VALUE 74FB05298B6B4DE0 +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ se dégoûte.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ se dégoûte.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_disgusted_target_m [&EMT&$a$ est dégoûté de $t$.] + + (a.gender = female) + emote_disgusted_target_f [&EMT&$a$ est dégoûtée de $t$.] + +} + +// HASH_VALUE 9B18AFF914DEB7D5 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ a perdu toutes ses illusions.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ a perdu toutes ses illusions.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + (a.gender = male) + emote_disillusioned_self_m [&EMT&$a$ est complètement désabusé.] + + (a.gender = female) + emote_disillusioned_self_f [&EMT&$a$ est complètement désabusée.] + +} + +// HASH_VALUE F9E7D7F07B2082E3 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$t$ a brisé les illusions de $a$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$t$ a brisé les illusions de $a$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + (a.gender = male) + emote_dismayed_nobody_m [&EMT&$a$ est désabusé. Les choses n'auraient pas dû se passer comme ça.] + + (a.gender = female) + emote_dismayed_nobody_f [&EMT&$a$ est désabusée. Les choses n'auraient pas dû se passer comme ça.] + +} + +// HASH_VALUE AB6CE21944AAC00D +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ est désabusé de sa propre attitude. Il ne s'attendait pas à ça.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ est désabusée de sa propre attitude. Elle ne s'attendait pas à ça.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_dismayed_target_m [&EMT&$a$ semble désabusé de l'attitude de $t$.] + + (a.gender = female) + emote_dismayed_target_f [&EMT&$a$ semble désabusée de l'attitude de $t$.] + +} + +// HASH_VALUE 5E33BDE47FD54BC2 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ tourne en rond.] + +} + +// HASH_VALUE 02CD6AC0EC3CCB5B +EMOTE_DISORIENTED_SELF (entity a) +{ + (a.gender = male) + emote_disoriented_self_m [&EMT&$a$ regarde de tous les côtés, il est perdu.] + + (a.gender = female) + emote_disoriented_self_f [&EMT&$a$ regarde de tous les côtés, elle est perdue.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ trouve les explications de $t$ un peu déroutante.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ a les yeux dans le vide.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ n'a pas l'esprit clair pour le moment, pouvez-vous revenir plus tard ?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_distracted_target_m [&EMT&$a$ est distrait par $t$.] + + (a.gender = female) + emote_distracted_target_f [&EMT&$a$ est distraite par $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ en doute.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + (a.gender = male) + emote_doubtful_self_m [&EMT&$a$ n'est pas très sûr des choses.] + + (a.gender = female) + emote_doubtful_self_f [&EMT&$a$ n'est pas très sûre des choses.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ met en doute les paroles de $t$.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ prend la pose.] + +} + +// HASH_VALUE 2D1E4679050F6789 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ pourrait être un grand acteur, non ?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ pourrait être une grande actrice, non ?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ présente un spectacle à $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ a les yeux dans le vague.] + +} + +// HASH_VALUE 7153DC7C78E3304F +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ le regarde d'un air rêveur.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ la regarde d'un air rêveur.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ fixe $t$ d'un air rêveur.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ a le hoquet et prend donc un autre verre.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + (a.gender = male) + emote_drunk_self_m [&EMT&$a$ marche en titubant, il est certainement ivre.] + + (a.gender = female) + emote_drunk_self_f [&EMT&$a$ marche en titubant, elle est certainement ivre.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ tend un autre verre à $t$.] + +} + +// HASH_VALUE DCC159A06411AD67 +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ remplira ses obligations.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ remplira ses obligations.] + +} + +// HASH_VALUE EECE5F02DF4D4FFF +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ est inflexible quant à ses obligations.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ est inflexible quant à ses obligations.] + +} + +// HASH_VALUE 08B2E09CBB5AFC33 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ suit $t$ comme si tel était son devoir.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ suit $t$ comme si tel était son devoir.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + (a.gender = male) + emote_eager_nobody_m [&EMT&$a$ est enthousiaste et prêt !] + + (a.gender = female) + emote_eager_nobody_f [&EMT&$a$ est enthousiaste et prête !] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + (a.gender = male) + emote_eager_self_m [&EMT&$a$ est très motivé.] + + (a.gender = female) + emote_eager_self_f [&EMT&$a$ est très motivée.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ manifeste son enthousiasme à $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ semble attentif.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ souligne l'importance d'être attentif.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ fixe sérieusement $t$.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + (a.gender = male) + emote_ecstatic_nobody_m [&EMT&$a$ se tape un délire.] + + (a.gender = female) + emote_ecstatic_nobody_f [&EMT&$a$ se tape un délire.] + +} + +// HASH_VALUE 052194B23286D5FF +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ est mort de rire.] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ est morte de rire.] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_ecstatic_target_m [&EMT&$a$ se bidonne avec $t$!] + + (a.gender = female) + emote_ecstatic_target_f [&EMT&$a$ se bidonne avec $t$!] + +} + +// HASH_VALUE 91D3B99EF392A5B1 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ voit son ego grandir démesurément.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ voit son ego grandir démesurément.] + +} + +// HASH_VALUE 1201928046EB4120 +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ croit en lui et en son ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ croit en elle et en son ego.] + +} + +// HASH_VALUE D7167D18C2E9238B +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ flatte l'ego de $t$, pas qu'il en ait besoin.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ flatte l'ego de $t$, pas qu'elle en ait besoin.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + (a.gender = male) + emote_embarrassed_nobody_m [&EMT&$a$ rougit, gêné.] + + (a.gender = female) + emote_embarrassed_nobody_f [&EMT&$a$ rougit, gênée.] + +} + +// HASH_VALUE 83ED099858DDA3D6 +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ est gêné.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ est gênée.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_embarrassed_target_m [&EMT&$a$ est gêné par $t$.] + + (a.gender = female) + emote_embarrassed_target_f [&EMT&$a$ est gênée par $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + (a.gender = male) + emote_emotional_nobody_m [&EMT&$a$ est envahi par l'émotion.] + + (a.gender = female) + emote_emotional_nobody_f [&EMT&$a$ est envahie par l'émotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ aurait besoin de réconfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tente de consoler $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ cache ses émotions.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ reste impassible. Il n'y a plus rien à dire ou à faire.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ fixe $t$ d'un air absent.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + (a.gender = male) + emote_emphatic_nobody_m [&EMT&$a$ est prêt à écouter.] + + (a.gender = female) + emote_emphatic_nobody_f [&EMT&$a$ est prête à écouter.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ souhaite prêter une oreille compatissante, sachant ce que vous ressentez.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ compatit avec $t$. ""Je comprends parfaitement ce que vous ressentez.""] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ trouve la situation encourageante.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + (a.gender = male) + emote_encouraging_self_m [&EMT&$a$ est encouragé.] + + (a.gender = female) + emote_encouraging_self_f [&EMT&$a$ est encouragée.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourage $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + (a.gender = male) + emote_enraged_nobody_m [&EMT&$a$ est furieux, attention.] + + (a.gender = female) + emote_enraged_nobody_f [&EMT&$a$ est furieuse, attention.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ fulmine de rage.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ bout de rage contre $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ semble enthousiaste.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ est enthousiaste.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ est très enthousiaste à l'écoute de $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_envious_nobody_m [&EMT&$a$ est rongé par la jalousie.] + + (a.gender = female) + emote_envious_nobody_f [&EMT&$a$ est rongée par la jalousie.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + (a.gender = male) + emote_envious_self_m [&EMT&$a$ est certainement envié de tous en ce moment.] + + (a.gender = female) + emote_envious_self_f [&EMT&$a$ est certainement enviée de tous en ce moment.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ voudrait ressembler à $t$.] + +} + +// HASH_VALUE E1B18054C93AE3B3 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ se frotte les mains d'un air malveillant.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ se frotte les mains d'un air malveillant.] + +} + +// HASH_VALUE 03AA431D51055059 +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ se trouve malveillant.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ se trouve malveillante.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&Le sourire de $a$ à $t$ semble malveillant.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + (a.gender = male) + emote_excited_nobody_m [&EMT&$a$ sourit, tout excité.] + + (a.gender = female) + emote_excited_nobody_f [&EMT&$a$ sourit, tout excitée.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + (a.gender = male) + emote_excited_self_m [&EMT&$a$ est trop excité !] + + (a.gender = female) + emote_excited_self_f [&EMT&$a$ est trop excitée !] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_excited_target_m [&EMT&$a$ est excité par $t$.] + + (a.gender = female) + emote_excited_target_f [&EMT&$a$ est excitée par $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ s'entraîne. Un, deux..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ se lance dans une séance d'entraînement.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourage $t$ à s'entraîner.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ devrait certainement faire une pause.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + (a.gender = male) + emote_exhausted_self_m [&EMT&$a$ est très fatigué et doit se reposer.] + + (a.gender = female) + emote_exhausted_self_f [&EMT&$a$ est très fatiguée et doit se reposer.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_exhausted_target_m [&EMT&$a$ pense que $t$ est fatigué et devrait faire une pause.] + + (t.gender = female) + emote_exhausted_target_f [&EMT&$a$ pense que $t$ est fatiguée et devrait faire une pause.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ a du bonheur à revendre.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ danse sans retenue et avec enthousiasme.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_exuberant_target_m [&EMT&$a$ danse avec $t$, très satisfait.] + + (a.gender = female) + emote_exuberant_target_f [&EMT&$a$ danse avec $t$, très satisfaite.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ n'est fidèle à personne.] + +} + +// HASH_VALUE 73484F44C200A98C +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ n'est fidèle qu'à lui.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ n'est fidèle qu'à elle.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ est fidèle à $t$, et à $t$ seulement.] + +} + +// HASH_VALUE CF296E0BC3605C54 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ croit fermement en ce qu'il fait.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ croit fermement en ce qu'elle fait.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + (a.gender = male) + emote_fanatical_self_m [&EMT&$a$ est un homin de parole. Jusqu'à la mort !] + + (a.gender = female) + emote_fanatical_self_f [&EMT&$a$ est une homine de parole. Jusqu'à la mort !] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ fait preuve d'un dévouement à toute épreuve envers $t$, et envers $t$ seulement.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ vérifie méticuleusement que tout est à sa place.] + +} + +// HASH_VALUE 9E77A74A6D5D1BBF +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ se donne un coup de brosse.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ se donne un coup de brosse.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ enlève méticuleusement le peu de poussière se trouvant sur $t$.] + +} + +// HASH_VALUE A39E155490001646 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ fait une démonstration de l'art des Anciens d'Atys.] + +} + +// HASH_VALUE CD5280E83983D88E +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ pratique l'art des Anciens d'Atys.] + +} + +// HASH_VALUE 5D46447C22E5AD6B +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ montre à $t$ l'art des Anciens d'Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + (a.gender = male) + emote_fearful_nobody_m [&EMT&$a$ regarde autour de lui, les yeux remplis de peur.] + + (a.gender = female) + emote_fearful_nobody_f [&EMT&$a$ regarde autour d'elle, les yeux remplis de peur.] + +} + +// HASH_VALUE C2BCB5CE96CFEF95 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ ne craint personne à part lui.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ ne craint personne à part elle.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ craint $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ reste ferme.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ est inflexible.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ est ferme sur ce point, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ est d'une humeur clémente.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ décide d'agir d'abord et de demander pardon plus tard.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ pardonne à $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considère tout le monde ici comme sa famille.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + (a.gender = male) + emote_fraternal_self_m [&EMT&$a$ est ravi d'être traité comme un membre de la famille.] + + (a.gender = female) + emote_fraternal_self_f [&EMT&$a$ est ravie d'être traitée comme un membre de la famille.] + +} + +// HASH_VALUE DFF83D131B5FBE0E +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_fraternal_target_m [&EMT&$a$ considère $t$ comme un frère.] + + (t.gender = female) + emote_fraternal_target_f [&EMT&$a$ considère $t$ comme une sœur.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + (a.gender = male) + emote_friendly_nobody_m [&EMT&$a$ est l'ami de tout le monde.] + + (a.gender = female) + emote_friendly_nobody_f [&EMT&$a$ est l'amie de tout le monde.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ est quelqu'un d'amical.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_friendly_target_m [&EMT&$a$ est ami avec $t$.] + + (a.gender = female) + emote_friendly_target_f [&EMT&$a$ est amie avec $t$.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + (a.gender = male) + emote_frustrated_nobody_m [&EMT&$a$ est visiblement contrarié.] + + (a.gender = female) + emote_frustrated_nobody_f [&EMT&$a$ est visiblement contrariée.] + +} + +// HASH_VALUE 1E18CDF13A5A0526 +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ s'est contrarié tout seul.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ s'est contrariée toute seule.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_frustrated_target_m [&EMT&$a$ est contrarié par $t$. Grrr.] + + (a.gender = female) + emote_frustrated_target_f [&EMT&$a$ est contrariée par $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ raconte une blague.] + +} + +// HASH_VALUE C7A6EED6FAD8BBEF +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ rit de lui-même.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ rit d'elle-même.] + +} + +// HASH_VALUE 0558BD95AFC783F3 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ dit que $t$ est vraiment très drôle.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ dit que $t$ est vraiment très drôle.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ partage avec tout le monde !] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ ne distribue pas les choses de manière vraiment égale. Un pour vous, un pour moi, deux pour vous, un, deux pour moi...] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ partage généreusement avec $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ dit, ""Tope-là !""] + +} + +// HASH_VALUE AA21014F3741278A +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ se demande si cela fait un bruit sec lorsqu'il se tape dans les mains.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ se demande si cela fait un bruit sec lorsqu'elle se tape dans les mains.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ et $t$ se tapent dans les mains.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ a l'air morose.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ marmonne quelque chose à propos de ruines, d'obscurité et de destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ broie du noir en pensant à $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lâche un rire niais.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ agit plutôt bêtement parfois, comme maintenant par exemple.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ sourit bêtement à $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ sourit. C'est génial !] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ est formidable. Toi ?] + +} + +// HASH_VALUE 07A88585ADF71FF4 +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ dit que $t$ est une personne formidable.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ dit que $t$ est une personne formidable.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ sourit jusqu'aux oreilles.] + +} + +// HASH_VALUE 274D22FFCA8FE87E +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&$a$ rit pour un rien, ce qui inquiète tout le monde.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ sourit à $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ ronchonne d'un air bougon.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + (self.gender = male) + emote_grumpy_self_m [&EMT&$a$ n'est pas de très bonne humeur. Etes-vous sûr de vouloir continuer ?] + + (self.gender = female) + emote_grumpy_self_f [&EMT&$a$ n'est pas de très bonne humeur. Etes-vous sûre de vouloir continuer ?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ est grognon avec $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ avoue sa culpabilité.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ avoue. ""C'est moi qui l'ai fait.""] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ regarde $t$ d'un air coupable.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + (a.gender = male) + emote_happy_nobody_m [&EMT&$a$ est content.] + + (a.gender = female) + emote_happy_nobody_f [&EMT&$a$ est contente.] + +} + +// HASH_VALUE 28327F68321B2307 +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ semble très content de lui.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ semble très contente d'elle.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_happy_target_m [&EMT&$a$ est content pour $t$.] + + (a.gender = female) + emote_happy_target_f [&EMT&$a$ est contente pour $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + (a.gender = male) + emote_hardsilence_nobody_m [&EMT&$a$ regarde autour de lui dans un silence de glace.] + + (a.gender = female) + emote_hardsilence_nobody_f [&EMT&$a$ regarde autour d'elle dans un silence de glace.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + (self.gender = male) + emote_hardsilence_self_m [&EMT&$a$ trouve difficile de rester silencieux.] + + (self.gender = female) + emote_hardsilence_self_f [&EMT&$a$ trouve difficile de rester silencieuse.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ fixe $t$ sans lui répondre, la tension est palpable.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ prend un air hautain.] + +} + +// HASH_VALUE 41D4B332471333F9 +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ ne va pas s'abaisser à votre niveau.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ ne va pas s'abaisser à votre niveau.] + +} + +// HASH_VALUE 741560DF5A1E464D +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ toise de haut $t$.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ toise de haut $t$.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ est ici pour aider.] + +} + +// HASH_VALUE 773A26C9207DA0BB +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ sert ses intérêts.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ sert ses intérêts.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ essaie d'aider $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ prend une pose héroïque.] + +} + +// HASH_VALUE 332DC678E2226026 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ sauve sa propre vie, un vrai héros.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ sauve sa propre vie, une vraie héroïne.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_heroic_target_m [&EMT&$a$ crie haut et fort que $t$ est un héros.] + + (t.gender = female) + emote_heroic_target_f [&EMT&$a$ crie haut et fort que $t$ est une héroïne.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ dit salut.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ fait un signe de la main. Salut !] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ dit à $t$, ""Salut ! Comment ça va ?""] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + (a.gender = male) + emote_honest_nobody_m [&EMT&$a$ est honnête, digne de confiance et vrai.] + + (a.gender = female) + emote_honest_nobody_f [&EMT&$a$ est honnête, digne de confiance et vraie.] + +} + +// HASH_VALUE 3B0B447A802E2C63 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ est toujours honnête avec lui-même.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ est toujours honnête avec elle-même.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ a seulement été honnête avec $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ a bon espoir.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ s'accroche à l'espoir.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ regarde $t$ les yeux pleins d'espoir.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ se sent pitoyable.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ hurle. Nous sommes condamnés, c'est sans espoir !] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_hopeless_target_m [&EMT&$a$ trouve $t$ lamentable.] + + (a.gender = female) + emote_hopeless_target_f [&EMT&$a$ trouve $t$ lamentable.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + (a.gender = male) + emote_humble_nobody_m [&EMT&$a$ regarde autour de lui d'un air modeste.] + + (a.gender = female) + emote_humble_nobody_f [&EMT&$a$ regarde autour d'elle d'un air modeste.] + +} + +// HASH_VALUE 5762F7AF7816FEBA +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ est trop humble, pour dire à quel point il est modeste.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ est trop humble, pour dire à quel point elle est modeste.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ a reçu une leçon d'humilité de $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ mangerait bien un morceau.] + +} + +// HASH_VALUE AE5A996A109CE549 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ a tellement faim qu'il pourrait manger son équipement.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ a tellement faim qu'elle pourrait manger son équipement.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ regarde $t$ d'un air affamé.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ court dans tous les sens.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ s'active déjà.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_hurried_target_m [&EMT&$a$ est plutôt pressé, tout comme $t$.] + + (a.gender = female) + emote_hurried_target_f [&EMT&$a$ est plutôt pressée, tout comme $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ n'a pas de temps à perdre.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ se dépêche car des gens l'attendent.] + +} + +// HASH_VALUE CB1FE5B40C3AD7AC +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ demande à $t$ de s'activer.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ a un rire hystérique.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ devient hystérique.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_hysterical_target_m [&EMT&$a$ gifle $t$, qui est devenu hystérique.] + + (t.gender = female) + emote_hysterical_target_f [&EMT&$a$ gifle $t$, qui est devenue hystérique.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ a une attitude implorante.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + (a.gender = male) + emote_imploring_self_m [&EMT&$a$ n'est pas trop fier pour supplier.] + + (a.gender = female) + emote_imploring_self_f [&EMT&$a$ n'est pas trop fière pour supplier.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ implore $t$ d'arrêter.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ hausse des épaules d'un air indifférent.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + (a.gender = male) + emote_indifferent_self_m [&EMT&$a$ est impartial.] + + (a.gender = female) + emote_indifferent_self_f [&EMT&$a$ est impartiale.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ dit à $t$ que les choses sont telles qu'elles sont.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + (a.gender = male) + emote_indignant_nobody_m [&EMT&$a$ fulmine, indigné.] + + (a.gender = female) + emote_indignant_nobody_f [&EMT&$a$ fulmine, indignée.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ s'indigne du sujet.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ n'arrive pas à croire que vous ayez dit ça, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ sourit d'un air indulgent.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + (a.gender = male) + emote_indulgent_self_m [&EMT&$a$ est trop indulgent.] + + (a.gender = female) + emote_indulgent_self_f [&EMT&$a$ est trop indulgente.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ cède à $t$, car c'est drôle.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + (a.gender = male) + emote_innocent_nobody_m [&EMT&$a$ est innocent.] + + (a.gender = female) + emote_innocent_nobody_f [&EMT&$a$ est innocente.] + +} + +// HASH_VALUE 2185366B31E8990C +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ ajuste son auréole.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ ajuste son auréole.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ regarde $t$ d'un air innocent.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ aurait besoin d'assurance.] + +} + +// HASH_VALUE 88331229A8D2EC23 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ n'est pas trop sûr de lui.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ n'est pas trop sûre d'elle.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ ne se sent pas en sécurité auprès de $t$.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + (a.gender = male) + emote_interested_nobody_m [&EMT&$a$ est très attentif.] + + (a.gender = female) + emote_interested_nobody_f [&EMT&$a$ est très attentive.] + +} + +// HASH_VALUE 1CC54B7F81234340 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ ne s'intéresse qu'à lui.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ ne s'intéresse qu'à elle.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_interested_target_m [&EMT&$a$ est intéressé par les propos de $t$.] + + (a.gender = female) + emote_interested_target_f [&EMT&$a$ est intéressée par les propos de $t$.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_jealous_nobody_m [&EMT&$a$ est vert de jalousie.] + + (a.gender = female) + emote_jealous_nobody_f [&EMT&$a$ est verte de jalousie.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ brûle de jalousie.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_jealous_target_m [&EMT&$a$ est jaloux de $t$.] + + (a.gender = female) + emote_jealous_target_f [&EMT&$a$ est jalouse de $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ saute de joie.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + (a.gender = male) + emote_joyful_self_m [&EMT&$a$ est rempli de joie.] + + (a.gender = female) + emote_joyful_self_f [&EMT&$a$ est remplie de joie.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_joyful_target_m [&EMT&$a$ est ravi pour $t$.] + + (a.gender = female) + emote_joyful_target_f [&EMT&$a$ est ravie pour $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + (a.gender = male) + emote_kind_nobody_m [&EMT&$a$ est gentil avec tout le monde. Pourquoi pas ?] + + (a.gender = female) + emote_kind_nobody_f [&EMT&$a$ est gentille avec tout le monde. Pourquoi pas ?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ rappelle que la bonté commence d'abord chez soi.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ sourit gentiment à $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ flemmarde.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ flemmarde pour le moment, essayez plus tard.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_lazy_target_m [&EMT&$a$ traite $t$ de paresseux.] + + (t.gender = female) + emote_lazy_target_f [&EMT&$a$ traite $t$ de paresseuse.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ déteste tout le monde.] + +} + +// HASH_VALUE 6F71D5EE45670EBC +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ ne se supporte pas.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ ne se supporte pas.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ regarde $t$ avec mépris et dégoût.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ cherche la logique.] + +} + +// HASH_VALUE 78B69F2C7D460FEE +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ est parfaitement logique pour lui.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ est parfaitement logique pour elle.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ trouve que $t$ est très logique.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ recherche de la compagnie.] + +} + +// HASH_VALUE D78F0394E1CFFE1B +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ est tellement isolé qu'il parle tout seul.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ est tellement isolée qu'elle parle toute seule.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_lonely_target_m [&EMT&$a$ empêche $t$ d'être seul.] + + (t.gender = female) + emote_lonely_target_f [&EMT&$a$ empêche $t$ d'être seule.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ parle haut et fort d'un air fier.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ parle encore plus fort.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_loud_target_m [&EMT&$a$ dit à $t$ qu'il est trop bruyant.] + + (t.gender = female) + emote_loud_target_f [&EMT&$a$ dit à $t$ qu'elle est trop bruyante.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + (a.gender = male) + emote_love_nobody_m [&EMT&$a$ est amoureux.] + + (a.gender = female) + emote_love_nobody_f [&EMT&$a$ est amoureuse.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ vérifie devant le miroir. Parfaitement adorable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ aime $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + (a.gender = male) + emote_loyal_nobody_m [&EMT&$a$ est dévoué, courageux et vrai.] + + (a.gender = female) + emote_loyal_nobody_f [&EMT&$a$ est dévouée, courageuse et vraie.] + +} + +// HASH_VALUE 957B06AF6A927484 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ n'est dévoué qu'à lui.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ n'est dévouée qu'à elle.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_loyal_target_m [&EMT&$a$ est complètement dévoué à $t$.] + + (a.gender = female) + emote_loyal_target_f [&EMT&$a$ est complètement dévouée à $t$.] + +} + +// HASH_VALUE 66B54595E35ED8DF +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ se trouve attirant.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ se trouve attirante.] + +} + +// HASH_VALUE DEDFCAB6D55C2B6C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ se trouve séduisant, ce qui renforce son ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ se trouve séduisante, ce qui renforce son ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ déshabille $t$ du regard.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$ porte sur son visage une expression de haine profonde.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ est capable de faire des mauvaises choses.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ étudie $t$ avec malveillance.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ cherche à semer la discorde.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + (a.gender = male) + emote_malicious_self_m [&EMT&$a$ cherchait vraiment à être mauvais.] + + (a.gender = female) + emote_malicious_self_f [&EMT&$a$ cherchait vraiment à être mauvaise.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ provoque $t$ d'un air méchant.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + (a.gender = male) + emote_mean_nobody_m [&EMT&$a$ est vraiment mauvais.] + + (a.gender = female) + emote_mean_nobody_f [&EMT&$a$ est vraiment mauvaise.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + (a.gender = male) + emote_mean_self_m [&EMT&$a$ est le plus mauvais homin du coin.] + + (a.gender = female) + emote_mean_self_f [&EMT&$a$ est la plus mauvaise homine du coin.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_mean_target_m [&EMT&$a$ est mauvais avec $t$.] + + (a.gender = female) + emote_mean_target_f [&EMT&$a$ est mauvaise avec $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + (a.gender = male) + emote_megalomaniac_nobody_m [&EMT&$a$ est le meilleur, il n'y a aucun doute.] + + (a.gender = female) + emote_megalomaniac_nobody_f [&EMT&$a$ est la meilleure, il n'y a aucun doute.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + (a.gender = male) + emote_megalomaniac_self_m [&EMT&$a$ dit ""Je suis le meilleur. Il n'y a aucun doute là-dessus.""] + + (a.gender = female) + emote_megalomaniac_self_f [&EMT&$a$ dit ""Je suis la meilleure. Il n'y a aucun doute là-dessus.""] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ affirme que $t$ est mégalomane.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + (a.gender = male) + emote_merciful_nobody_m [&EMT&$a$ est miséricordieux.] + + (a.gender = female) + emote_merciful_nobody_f [&EMT&$a$ est miséricordieuse.] + +} + +// HASH_VALUE 39B55A5707FF5106 +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ se prend en pitié.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ se prend en pitié.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ fait preuve de pitié envers $t$.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ prépare quelque chose.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ réfléchit à un mauvais coup et a une stratégie en tête.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ sourit à $t$ d'un air malicieux.] + +} + +// HASH_VALUE 338395659327ADA2 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ imite toutes les personnes autour de lui.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ imite toutes les personnes autour d'elle.] + +} + +// HASH_VALUE 3C8504AEF107D182 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ se tourne en ridicule dans une parfaite imitation de lui-même.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ se tourne en ridicule dans une parfaite imitation d'elle-même.] + +} + +// HASH_VALUE 42B4C61E1FED87F4 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ ridiculise $t$ en imitant tous ses gestes.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ ridiculise $t$ en imitant tous ses gestes.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ avance d'un pas nerveux.] + +} + +// HASH_VALUE 1ED8A0AF1ABB0A52 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ est de nature anxieuse.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ est de nature anxieuse.] + +} + +// HASH_VALUE D90479576A965979 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ dit à $t$ qu'il le rend nerveux.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ dit à $t$ qu'elle le rend nerveux.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ dit à $t$ qu'il la rend nerveuse.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ dit à $t$ qu'elle la rend nerveuse.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ est neutre.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuse de prendre parti.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ est neutre sur ce point, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ est sympa.] + +} + +// HASH_VALUE 03166582F15D36A6 +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ est l'un des homins les plus sympas à sa connaissance.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ est l'une des homines les plus sympas à sa connaissance.] + +} + +// HASH_VALUE D8975DEF7912AFD8 +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ dit à $t$ qu'il est sympa.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ dit à $t$ qu'elle est sympa.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ n'a aucune idée.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ ne sait rien de rien.] + +} + +// HASH_VALUE 130A92B1EC15A15A +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ regarde $t$ en haussant les épaules car il n'en a aucune idée.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ regarde $t$ en haussant les épaules car elle n'en a aucune idée.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ est d'humeur à ne rien faire.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + (a.gender = male) + emote_none_self_m [&EMT&$a$ n'a pas décidé de ce qu'il allait faire.] + + (a.gender = female) + emote_none_self_f [&EMT&$a$ n'a pas décidé de ce qu'elle allait faire.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ ne fera rien pour $t$, que cela soit dit !] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ regrette le temps passé.] + +} + +// HASH_VALUE AEE1EA0257AF53D2 +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ se remémore des souvenirs.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ se remémore des souvenirs.] + +} + +// HASH_VALUE 4619474B035E975E +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ évoque des souvenirs avec $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_obnoxious_nobody_m [&EMT&$a$ est odieux.] + + (a.gender = female) + emote_obnoxious_nobody_f [&EMT&$a$ est odieuse.] + +} + +// HASH_VALUE 955202266CF008B2 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ est tellement odieux qu'il a du mal à se supporter.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ est tellement odieuse qu'elle a du mal à se supporter.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_obnoxious_target_m [&EMT&$a$ trouve $t$ odieux.] + + (a.gender = female) + emote_obnoxious_target_f [&EMT&$a$ trouve $t$ odieuse.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ a un côté obscur.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ connaît certaines choses mystérieuses.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ dévoile à $t$ son côté mystérieux.] + +} + +// HASH_VALUE F3730A61EAC9EFF9 +EMOTE_OBSESSED_NOBODY (entity a) +{ + (a.gender = male) + emote_obsessed_nobody_m [&EMT&$a$ devient obsédé par quelque chose... ou quelqu'un.] + + (a.gender = female) + emote_obsessed_nobody_f [&EMT&$a$ devient obsédée par quelque chose... ou quelqu'un.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + (a.gender = male) + emote_obsessed_self_m [&EMT&$a$ semble préoccupé, probablement obsédé par quelque chose.] + + (a.gender = female) + emote_obsessed_self_f [&EMT&$a$ semble préoccupée, probablement obsédée par quelque chose.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_obsessed_target_m [&EMT&$a$ est obsédé par $t$.] + + (a.gender = female) + emote_obsessed_target_f [&EMT&$a$ est obsédée par $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + (a.gender = male) + emote_offended_nobody_m [&EMT&$a$ est définitivement choqué par les événements du coin.] + + (a.gender = female) + emote_offended_nobody_f [&EMT&$a$ est définitivement choquée par les événements du coin.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + (a.gender = male) + emote_offended_self_m [&EMT&$a$ sera très certainement choqué.] + + (a.gender = female) + emote_offended_self_f [&EMT&$a$ sera très certainement choquée.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_offended_target_m [&EMT&$a$ est très choqué par $t$.] + + (a.gender = female) + emote_offended_target_f [&EMT&$a$ est très choquée par $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ reste optimiste.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ pense que tout va très bien se passer.] + +} + +// HASH_VALUE 0DD6285C788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ dit à $t$ ""Ne t'inquiète pas tout va bien se passer.""] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ dit, ""Remettez-vous en.""] + +} + +// HASH_VALUE FE68E3ACC9462549 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ se dit qu'il va s'en remettre.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ se dit qu'elle va s'en remettre.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_over_target_m [&EMT&$a$ s'est remis de $t$.] + + (a.gender = female) + emote_over_target_f [&EMT&$a$ s'est remise de $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ attrape une vague. Prêts pour le surf, les amis !] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ cherche une plage.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ dit à $t$ ""Décontracte-toi, mec. Regarde la plage.""] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ crie aïe.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + (a.gender = male) + emote_painful_self_m [&EMT&$a$ est blessé, et oui, ça fait mal.] + + (a.gender = female) + emote_painful_self_f [&EMT&$a$ est blessée, et oui, ça fait mal.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ regarde $t$ souffrir.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panique.] + +} + +// HASH_VALUE 0FCFC2711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + (a.gender = male) + emote_panic_self_m [&EMT&$a$ est pris de panique.] + + (a.gender = female) + emote_panic_self_f [&EMT&$a$ est prise de panique.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panique devant $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ attend patiemment.] + +} + +// HASH_VALUE 03A5B0CFF6625477 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ fait preuve d'une patience digne d'un noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_patient_target_m [&EMT&$a$ est patient avec $t$.] + + (a.gender = female) + emote_patient_target_f [&EMT&$a$ est patiente avec $t$.] + +} + +// HASH_VALUE 52D0ED13FFBE7C22 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ fait preuve de dévouement envers sa cité d'accueil.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ fait preuve de dévouement envers sa cité d'accueil.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ agite un drapeau.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ se demande si $t$ fait preuve de patriotisme ces derniers jours.] + +} + +// HASH_VALUE 46E737AF2DB8D4A2 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuse d'utiliser son imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuse d'utiliser son imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + (a.gender = male) + emote_pedantic_self_m [&EMT&$a$ reste borné et ça lui convient parfaitement.] + + (a.gender = female) + emote_pedantic_self_f [&EMT&$a$ reste bornée et ça lui convient parfaitement.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ sermonne $t$ d'un air pointilleux.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ est d'humeur renfrognée et perturbée.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + (a.gender = male) + emote_perturbed_self_m [&EMT&$a$ n'est pas dans son assiette.] + + (a.gender = female) + emote_perturbed_self_f [&EMT&$a$ n'est pas dans son assiette.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_perturbed_target_m [&EMT&$a$ est perturbé par $t$.] + + (a.gender = female) + emote_perturbed_target_f [&EMT&$a$ est perturbée par $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ est tout sauf optimiste.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ sait que cela ne va pas marcher.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ pense que cela ne marchera pas, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + (a.gender = male) + emote_petulant_nobody_m [&EMT&$a$ devient hargneux.] + + (a.gender = female) + emote_petulant_nobody_f [&EMT&$a$ devient hargneuse.] + +} + +// HASH_VALUE 8AA637C937F30128 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ est connu pour ses sautes d'humeur.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ est connue pour ses sautes d'humeur.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ continue la discussion avec $t$ sur un ton irrité.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ médite sur le monde.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ possède quelques théories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ devient philosophe avec $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ s'apitoie sur tout le monde.] + +} + +// HASH_VALUE 6BADA86513A1FCA6 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ s'apitoie sur son sort, ne faites pas attention à lui.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ s'apitoie sur son sort, ne faites pas attention à elle.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ regarde $t$ avec pitié.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ est d'humeur joueuse.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ saute dans tous les sens tant il est heureux.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ regarde $t$ d'un air enjoué.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + (a.gender = male) + emote_pleased_nobody_m [&EMT&$a$ sourit, content.] + + (a.gender = female) + emote_pleased_nobody_f [&EMT&$a$ sourit, contente.] + +} + +// HASH_VALUE 7292EDA7C0197454 +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ est visiblement content de lui.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ est visiblement contente d'elle.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_pleased_target_m [&EMT&$a$ est content de $t$.] + + (a.gender = female) + emote_pleased_target_f [&EMT&$a$ est contente de $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ pointe du doigt derrière lui.] + +} + +// HASH_VALUE 36A3BBD6AE2033D5 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ pointe du doigt derrière lui.] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ pointe du doigt derrière elle.] + +} + +// HASH_VALUE 1C417488AAA976CF +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ pointe derrière lui. ""Là-bas derrière, $t$.""] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ pointe derrière elle. ""Là-bas derrière, $t$.""] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + (a.gender = male) + emote_pointfront_nobody_m [&EMT&$a$ pointe du doigt droit devant lui.] + + emote_pointfront_nobody_f [&EMT&$a$ pointe du doigt droit devant elle.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ pointe droit devant. ""J'y vais.""] + +} + +// HASH_VALUE 86BF964B06392611 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ pointe du doigt droit devant lui. ""Droit devant, $t$.""] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ pointe du doigt droit devant elle. ""Droit devant, $t$.""] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ pointe du doigt à sa gauche. Par là.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ pointe à gauche. ""Je vais par là.""] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ pointe du doigt à sa gauche. ""Par là, $t$.""] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ pointe du doigt à sa droite. Par ici.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ pointe à droite. ""Je vais par ici.""] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ pointe du doigt à sa droite. ""Par ici, $t$.""] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ semble indiquer quelque chose du doigt.] + +} + +// HASH_VALUE 7D6070012B653B77 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ s'indique du doigt. ""Moi.""] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ s'indique du doigt. ""Moi.""] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ pointe $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ attend poliment.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + (a.gender = male) + emote_polite_self_m [&EMT&$a$ est trop poli pour faire du mal à quelqu'un.] + + (a.gender = female) + emote_polite_self_f [&EMT&$a$ est trop polie pour faire du mal à quelqu'un.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ sourit poliment à $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ se pavane d'un air pompeux.] + +} + +// HASH_VALUE 5DB033EE8952F687 +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ est bourré d'orgueil. Il pense être mieux que tout le monde.] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ est bourrée d'orgueil. Elle pense être mieux que tout le monde.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_pompous_target_m [&EMT&$a$ traite $t$ de crâneur pompeux.] + + (t.gender = female) + emote_pompous_target_f [&EMT&$a$ traite $t$ de crâneuse pompeuse.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ respire le pouvoir.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + (a.gender = male) + emote_powerful_self_m [&EMT&$a$ est le plus puissant de la zone !] + + (a.gender = female) + emote_powerful_self_f [&EMT&$a$ est la plus puissante de la zone !] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_powerful_target_m [&EMT&$a$ sait que $t$ est puissant.] + + (t.gender = female) + emote_powerful_target_f [&EMT&$a$ sait que $t$ est puissante.] + +} + +// HASH_VALUE CDC002584F7C36D7 +EMOTE_PRAYING_NOBODY (entity a) +{ + (a.gender = male) + emote_praying_nobody_m [&EMT&$a$ espère que le ciel le guidera.] + + (a.gender = female) + emote_praying_nobody_f [&EMT&$a$ espère que le ciel la guidera.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&$a$ semble avoir besoin d'une intervention divine.] + +} + +// HASH_VALUE 22B23C920E378C7A +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ recherche l'illumination pour $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + (a.gender = male) + emote_proud_nobody_m [&EMT&$a$ est fier et fort.] + + (a.gender = female) + emote_proud_nobody_f [&EMT&$a$ est fière et forte.] + +} + +// HASH_VALUE 4F595D70181695AB +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ semble fier de lui.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ semble fière d'elle.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_proud_target_m [&EMT&$a$ est tellement fier de $t$.] + + (a.gender = female) + emote_proud_target_f [&EMT&$a$ est tellement fière de $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ prend une pose provocante.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&Il est facile de provoquer $a$ en ce moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ essaie de provoquer $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ essaie de comprendre quelque chose.] + +} + +// HASH_VALUE 64CFBE66318A6453 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ arrive parfois à semer le doute en lui.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ arrive parfois à semer le doute en elle.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ regarde $t$ d'un air perplexe.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ est calme.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ reste calme.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ retrouve sa tranquillité quand il est avec $t$.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + (a.gender = male) + emote_ready_nobody_m [&EMT&$a$ est prêt à faire quelque chose.] + + (a.gender = female) + emote_ready_nobody_f [&EMT&$a$ est prête à faire quelque chose.] + +} + +// HASH_VALUE D7F4D7805F3AF54B +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ fait savoir à tout le monde qu'il est prêt.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ fait savoir à tout le monde qu'elle est prête.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_ready_target_m [&EMT&$a$ se tourne vers $t$. ""Prêt ?""] + + (t.gender = female) + emote_ready_target_f [&EMT&$a$ se tourne vers $t$. ""Prête ?""] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ trouve la situation rassurante.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + (a.gender = male) + emote_reassured_self_m [&EMT&$a$ n'a aucun souci et est rassuré.] + + (a.gender = female) + emote_reassured_self_f [&EMT&$a$ n'a aucun souci et est rassurée.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_reassured_target_m [&EMT&$a$ fait un signe de la tête à $t$, rassuré.] + + (a.gender = female) + emote_reassured_target_f [&EMT&$a$ fait un signe de la tête à $t$, rassurée.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ semble inciter à la rébellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ décide de devenir un rebelle, peut-être pas sans raison.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ essaie d'inciter $t$ à se rebeller.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charge en avant d'un pas imprudent.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ fonce en avant sans réfléchir.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ continue, sans tenir compte de $t$.] + +} + +// HASH_VALUE B5931024A7E3CE43 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ sait qu'il va le regretter.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ sait qu'elle va le regretter.] + +} + +// HASH_VALUE 805710674A7BBC26 +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ regrette déjà ce qu'il a fait.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ regrette déjà ce qu'elle a fait.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ sait que $t$ va le regretter.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + (a.gender = male) + emote_relaxed_nobody_m [&EMT&$a$ est parfaitement détendu.] + + (a.gender = female) + emote_relaxed_nobody_f [&EMT&$a$ est parfaitement détendue.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ trouve toujours un moyen de se détendre.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_relaxed_target_m [&EMT&$a$ est détendu et pense que $t$ doit se détendre également.] + + (a.gender = female) + emote_relaxed_target_f [&EMT&$a$ est détendue et pense que $t$ doit se détendre également.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + (a.gender = male) + emote_relieved_nobody_m [&EMT&$a$ est soulagé.] + + (a.gender = female) + emote_relieved_nobody_f [&EMT&$a$ est soulagée.] + +} + +// HASH_VALUE B6CC99EB6E550205 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ sent un profond soulagement l'envahir.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ sent un profond soulagement l'envahir.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_relieved_target_m [&EMT&$a$ soupire, soulagé par $t$.] + + (a.gender = female) + emote_relieved_target_f [&EMT&$a$ soupire, soulagée par $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ accepte à contrecœur.] + +} + +// HASH_VALUE 2591B6CF40E5D53C +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ ne veut pas vraiment le faire mais le fait tout de même.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ suit $t$ à contrecœur.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ baisse la tête, plein de remords.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ montre des signes de remords.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ se sent mal devant $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ se résigne.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + (a.gender = male) + emote_resigned_self_m [&EMT&$a$ est résigné face à l'inévitable.] + + (a.gender = female) + emote_resigned_self_f [&EMT&$a$ est résignée face à l'inévitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ cède à $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + (a.gender = male) + emote_respectful_nobody_m [&EMT&$a$ reste calme et respectueux.] + + (a.gender = female) + emote_respectful_nobody_f [&EMT&$a$ reste calme et respectueuse.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + (a.gender = male) + emote_respectful_self_m [&EMT&$a$ reste calme et respectueux.] + + (a.gender = female) + emote_respectful_self_f [&EMT&$a$ reste calme et respectueuse.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respecte $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ prend sa revanche.] + +} + +// HASH_VALUE 2E306596A6C62513 +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ aura sa vengeance ! Attendez pour voir !] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ aura sa vengeance ! Attendez pour voir !] + +} + +// HASH_VALUE 428EF41ECC1195CC +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ prépare sa vengeance contre $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ prépare sa vengeance contre $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ lance du riz pour faire la fête.] + +} + +// HASH_VALUE CE31CA2389113065 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ se jette du riz pour faire la fête.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ se jette du riz pour faire la fête.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ lance du riz sur $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ trouve que les choses deviennent ridicules.] + +} + +// HASH_VALUE CD1D7B8B8CF311BC +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ se moque de lui avant que quelqu'un d'autre ne le fasse.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ se moque d'elle avant que quelqu'un d'autre ne le fasse.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ se moque de $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ suit une ligne de vertu.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ est libre de toute culpabilité et de tout péché.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ libère sa colère moralisatrice sur $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ sort les bougies, les fleurs et l'alcool.] + +} + +// HASH_VALUE B94C11DB9929C3D5 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ se prépare quelque chose de spécial.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ se prépare quelque chose de spécial.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ rédige une ode épique et romantique pour $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ s'étrangle de rire grossièrement.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ ne fait pas attention à vous. Quelle grossièreté.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ fait un geste grossier à $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ regarde tristement autour de lui.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + (a.gender = male) + emote_sad_self_m [&EMT&$a$ aurait besoin d'être réconforté.] + + (a.gender = female) + emote_sad_self_f [&EMT&$a$ aurait besoin d'être réconfortée.] + +} + +// HASH_VALUE 0A663D588B5F044A +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ regarde $t$ en secouant tristement la tête.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ regarde $t$ en secouant tristement la tête.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ sourit d'un air sarcastique.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ était sarcastique.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ se demande si $t$ n'est pas sarcastique.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + (a.gender = male) + emote_scared_nobody_m [&EMT&$a$ tremble, un peu effrayé.] + + (a.gender = female) + emote_scared_nobody_f [&EMT&$a$ tremble, un peu effrayée.] + +} + +// HASH_VALUE E8BAA31FAD8AF7ED +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ se fait peur. Bouh !] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ se fait peur. Bouh !] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ a peur de $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + (a.gender = male) + emote_scolding_nobody_m [&EMT&$a$ semble prêt à disputer quelqu'un.] + + (a.gender = female) + emote_scolding_nobody_f [&EMT&$a$ semble prête à disputer quelqu'un.] + +} + +// HASH_VALUE 84C4A262BDA50856 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ se réprimande. ""Je ne suis pas quelqu'un de bien.""] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ se réprimande. ""Je ne suis pas quelqu'un de bien.""] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ réprimande $t$ sévèrement.] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ est assez calme.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + (a.gender = male) + emote_sedate_self_m [&EMT&$a$ a besoin d'être calmé.] + + (a.gender = female) + emote_sedate_self_f [&EMT&$a$ a besoin d'être calmée.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ calme $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ a des pensées égoïstes.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ est égoïste en ce moment même.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considère que $t$ est égoïste.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + (a.gender = male) + emote_serious_nobody_m [&EMT&$a$ devient sérieux.] + + (a.gender = female) + emote_serious_nobody_f [&EMT&$a$ devient sérieuse.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + (a.gender = male) + emote_serious_self_m [&EMT&$a$ se redresse et devient sérieux.] + + (a.gender = female) + emote_serious_self_f [&EMT&$a$ se redresse et devient sérieuse.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_serious_target_m [&EMT&$a$ dit à $t$ d'être sérieux.] + + (a.gender = female) + emote_serious_target_f [&EMT&$a$ dit à $t$ d'être sérieuse.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ n'a pas honte.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ se pavane sans pudeur.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ se demande si $t$ a déjà eu honte.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ semble soudain penaud.] + +} + +// HASH_VALUE F70EB4C397E127E8 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ agite ses pieds, l'air penaud.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ agite ses pieds, l'air penaude.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ regarde $t$ d'un air penaud.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ se déplace, soit par suspicion soit par calcul.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ regarde autour de lui d'un air sournois.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ regarde $t$ d'un air sournois.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + (a.gender = male) + emote_shocked_nobody_m [&EMT&$a$ est choqué.] + + (a.gender = female) + emote_shocked_nobody_f [&EMT&$a$ est choquée.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + (a.gender = male) + emote_shocked_self_m [&EMT&$a$ est trop choqué pour répondre.] + + (a.gender = male) + emote_shocked_self_f [&EMT&$a$ est trop choquée pour répondre.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_shocked_target_m [&EMT&$a$ semble choqué par $t$.] + + (a.gender = female) + emote_shocked_target_f [&EMT&$a$ semble choquée par $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ a du mal à se concentrer. Est-ce que tout le monde pourrait se taire ?] + +} + +// HASH_VALUE 529EA4503F4493D0 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ marmonne qu'il devrait probablement se taire maintenant.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ marmonne qu'elle devrait probablement se taire maintenant.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ veut que $t$ se taise.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ ne parle pas beaucoup.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ parle tout doucement de sa grande timidité.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ regarde timidement $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ soupire.] + +} + +// HASH_VALUE 80C090918BC6A8F4 +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ soupire doucement.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ soupire doucement.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ soupire fortement face à $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ demande le silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ n'a rien dit.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ fait signe à $t$. Chut.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ trouve ça débile.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + (a.gender = male) + emote_silly_self_m [&EMT&$a$ est idiot et le sait.] + + (a.gender = female) + emote_silly_self_f [&EMT&$a$ est idiote et le sait.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_silly_target_m [&EMT&$a$ dit que $t$ est idiot.] + + (t.gender = female) + emote_silly_target_f [&EMT&$a$ dit que $t$ est idiote.] + +} + +// HASH_VALUE 0DEC8CE4A09000AC +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ pense ce qu'il dit.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ pense ce qu'elle dit.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ est sincère.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ fait un signe sincère de la tête à $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ s'endort.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ baille et s'étire. Il est peut-être l'heure d'aller se coucher.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_sleepy_target_m [&EMT&$a$ se demande si $t$ est endormi.] + + (t.gender = female) + emote_sleepy_target_f [&EMT&$a$ se demande si $t$ est endormie.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ regarde discrètement la zone.] + +} + +// HASH_VALUE 18047094573E6219 +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ affiche un petit sourire narquois. Que prépare-t-il ?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ affiche un petit sourire narquois. Que prépare-t-elle ?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ jette un regard rusé à $t$.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ se prépare à gifler quelqu'un.] + +} + +// HASH_VALUE BDA0D2C28748152B +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ se gifle, comprend que ça fait mal et arrête.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ se gifle, comprend que ça fait mal et arrête.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ gifle $t$.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ a une attitude suffisante.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ sourit avec suffisance.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ sourit à $t$ d'un air suffisant.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ s'excuse.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ s'excuse vraiment.] + +} + +// HASH_VALUE 5B3632F393357746 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ est désolé, $t$. Pouvez-vous lui pardonner ?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ est désolée, $t$. Pouvez-vous lui pardonner ?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ doit se venger sur quelqu'un.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ est tout simplement venimeux.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ fera tout pour vexer $t$.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ est pris d'un vertige.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + (a.gender = male) + emote_squeamish_self_m [&EMT&$a$ tourne de l'œil.] + + (a.gender = female) + emote_squeamish_self_f [&EMT&$a$ tourne de l'œil.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_squeamish_target_m [&EMT&$a$ a un haut le cœur quand il voit $t$.] + + (a.gender = female) + emote_squeamish_target_f [&EMT&$a$ a un haut le cœur quand elle voit $t$.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ lui crie ""Arrêtez !""] + +} + +// HASH_VALUE 15F0F736FB6C26A0 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ se freine dans ses envies.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ se freine dans ses envies.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ veut que $t$ arrête.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + (a.gender = male) + emote_strong_nobody_m [&EMT&$a$ est le plus fort de la zone !] + + (a.gender = female) + emote_strong_nobody_f [&EMT&$a$ est la plus forte de la zone !] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ fléchit.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_strong_target_m [&EMT&$a$ parie que $t$ est très fort.] + + (a.gender = male) + emote_strong_target_f [&EMT&$a$ parie que $t$ est très forte.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + (a.gender = male) + emote_stubborn_nobody_m [&EMT&$a$ regarde autour de lui avec obstination.] + + (a.gender = female) + emote_stubborn_nobody_f [&EMT&$a$ regarde autour d'elle avec obstination.] + +} + +// HASH_VALUE E1599DCFE9137B02 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ est obstiné et vous n'y changerez rien.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ est obstinée et vous n'y changerez rien.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ regarde $t$ avec obstination.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ crie de douleur.] + +} + +// HASH_VALUE A9C0073B8306A130 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ fait savoir à tout le monde qu'il souffre.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ fait savoir à tout le monde qu'elle souffre.] + +} + +// HASH_VALUE 530EBB39E03950F8 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ veut que $t$ sache qu'il le fait souffrir.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ veut que $t$ sache qu'elle le fait souffrir.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ veut que $t$ sache qu'il la fait souffrir.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ veut que $t$ sache qu'elle la fait souffrir.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + (a.gender = male) + emote_surprised_nobody_m [&EMT&$a$ semble surpris.] + + (a.gender = female) + emote_surprised_nobody_f [&EMT&$a$ semble surprise.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + (a.gender = male) + emote_surprised_self_m [&EMT&$a$ est surpris.] + + (a.gender = female) + emote_surprised_self_f [&EMT&$a$ est surprise.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_surprised_target_m [&EMT&$a$ est surpris par $t$.] + + (a.gender = female) + emote_surprised_target_f [&EMT&$a$ est surprise par $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ regarde tout le monde avec méfiance.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ regarde tout le monde avec méfiance.] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ regarde $t$ avec méfiance.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ provoque la foule.] + +} + +// HASH_VALUE 2D34900AFD683207 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ s'agace et s'intimide par conséquent.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ s'agace et s'intimide par conséquent.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ provoque $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + (a.gender = male) + emote_terrified_nobody_m [&EMT&$a$ recule de peur, terrifié.] + + (a.gender = female) + emote_terrified_nobody_f [&EMT&$a$ recule de peur, terrifiée.] + +} + +// HASH_VALUE 99B1C3516D01552E +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ essaie de se faire peur mais n'y arrive pas.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ essaie de se faire peur mais n'y arrive pas.] + +} + +// HASH_VALUE BCCF2C16F55ABCE5 +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ regarde $t$ les yeux grands ouverts, visiblement terrifié.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ regarde $t$ les yeux grands ouverts, visiblement terrifiée.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + (a.gender = male) + emote_thankful_nobody_m [&EMT&$a$ est reconnaissant.] + + (a.gender = female) + emote_thankful_nobody_f [&EMT&$a$ est reconnaissante.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + (a.gender = male) + emote_thankful_self_m [&EMT&$a$ s'estime heureux d'être là.] + + (a.gender = female) + emote_thankful_self_f [&EMT&$a$ s'estime heureuse d'être là.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_thankful_target_m [&EMT&$a$ est reconnaissant envers $t$.] + + (a.gender = female) + emote_thankful_target_f [&EMT&$a$ est reconnaissante envers $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ a soif. Quelqu'un veut un verre ?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ boit d'un trait son verre.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ demande quelque chose à boire à $t$.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ retourne ça dans sa tête.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ y pense beaucoup.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ regarde pensivement $t$.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + (a.gender = male) + emote_tired_nobody_m [&EMT&$a$ est fatigué de tout ça.] + + (a.gender = female) + emote_tired_nobody_f [&EMT&$a$ est fatiguée de tout ça.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + (a.gender = male) + emote_tired_self_m [&EMT&$a$ est fatigué.] + + (a.gender = female) + emote_tired_self_f [&EMT&$a$ est fatiguée.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_tired_target_m [&EMT&$a$ est fatigué de $t$.] + + (a.gender = female) + emote_tired_target_f [&EMT&$a$ est fatiguée de $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + (a.gender = male) + emote_tolerant_nobody_m [&EMT&$a$ est très tolérant.] + + (a.gender = female) + emote_tolerant_nobody_f [&EMT&$a$ est très tolérante.] + +} + +// HASH_VALUE 4E89B1BE3036BC48 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ se tolère.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ se tolère.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolère $t$ jusqu'à un certain point.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + (a.gender = male) + emote_troubled_nobody_m [&EMT&$a$ semble préoccupé.] + + (a.gender = female) + emote_troubled_nobody_f [&EMT&$a$ semble préoccupée.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + (a.gender = male) + emote_troubled_self_m [&EMT&$a$ est terriblement préoccupé.] + + (a.gender = female) + emote_troubled_self_f [&EMT&$a$ est terriblement préoccupée.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_troubled_target_m [&EMT&$a$ est préoccupé par $t$.] + + (a.gender = female) + emote_troubled_target_f [&EMT&$a$ est préoccupée par $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ ne sait pas vraiment.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + (a.gender = male) + emote_uncertain_self_m [&EMT&$a$ était sûr mais n'est plus trop sûr maintenant.] + + (a.gender = female) + emote_uncertain_self_f [&EMT&$a$ était sûre mais n'est plus trop sûre maintenant.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ hausse des épaules d'un air incertain face à $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + (a.gender = male) + emote_unhappy_nobody_m [&EMT&$a$ semble mécontent.] + + (a.gender = female) + emote_unhappy_nobody_f [&EMT&$a$ semble mécontente.] + +} + +// HASH_VALUE 01FAF8E751AE8685 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ est mécontent de lui.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ est mécontente d'elle.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + (a.gender = male) + emote_unhappy_target_m [&EMT&$a$ est mécontent de $t$.] + + (a.gender = female) + emote_unhappy_target_f [&EMT&$a$ est mécontente de $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ ne bouge pas et fait preuve de réticence.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + (a.gender = male) + emote_unwilling_self_m [&EMT&$a$ est réticent. Essayez autre chose.] + + (a.gender = female) + emote_unwilling_self_f [&EMT&$a$ est réticente. Essayez autre chose.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ refuse d'obtempérer avec $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ désire se venger.] + +} + +// HASH_VALUE A1EB61F18D59397F +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ cherche à se venger de lui-même.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ cherche à se venger d'elle-même.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ cherche à se venger de $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ attend.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ crie, ""Attendez-moi !""] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ veut attendre $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ sourit chaleureusement.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ s'anime.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ accueille chaleureusement $t$.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ regarde prudemment autour de lui.] + +} + +// HASH_VALUE 99F8A5F5420BB44F +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ se regarde d'un œil prudent.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ se regarde d'un œil prudent.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ regarde $t$ avec prudence.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ essaie de lancer une ola. Tout le monde maintenant !] + +} + +// HASH_VALUE B3C65F81CD39E962 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ lève les mains au ciel avec insouciance.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ lève les mains au ciel avec insouciance.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ fait un signe à $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ se plaint.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ ne se plaint auprès de personne en particulier, mais sait que cela ne l'aidera pas.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ se plaint auprès de $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ a une sale dégaine.] + +} + +// HASH_VALUE 7C2C8676D23DD799 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ ne pourrait pas être plus vilain même s'il essayait.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ ne pourrait pas être plus vilaine même si elle essayait.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + (t.gender = male) + emote_wicked_target_m [&EMT&$a$ pense que $t$ est vraiment vilain.] + + (t.gender = female) + emote_wicked_target_f [&EMT&$a$ pense que $t$ est vraiment vilaine.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ envisage les choses avec sagesse.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ prend des décisions sages.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ considère que $t$ est sage.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ regarde dans le vide d'un air nostalgique.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + (a.gender = male) + emote_wistful_self_m [&EMT&$a$ soupire, perdu dans ses pensées.] + + (a.gender = female) + emote_wistful_self_f [&EMT&$a$ soupire, perdue dans ses pensées.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ regarde $t$ avec nostalgie.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + (a.gender = male) + emote_worried_nobody_m [&EMT&$a$ est par tempérament inquiet.] + + (a.gender = female) + emote_worried_nobody_f [&EMT&$a$ est par tempérament inquiète.] + +} + +// HASH_VALUE 3C0F9CB37F5A8EC5 +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ se fait parfois du souci.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ se fait parfois du souci.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ s'inquiète pour $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + (a.gender = male) + emote_wounded_nobody_m [&EMT&$a$ chancelle car il est blessé.] + + (a.gender = female) + emote_wounded_nobody_f [&EMT&$a$ chancelle car elle est blessée.] + +} + +// HASH_VALUE 9CC93532A208B5F9 +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ s'est blessé. Un soin ?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ s'est blessée. Un soin ?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ a blessé $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ baille à se déboîter la mâchoire.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ baille, soit d'ennui, soit de fatigue.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ baille devant $t$.] + +} + +// HASH_VALUE 9ED3DF2437DD8F44 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ sait qu'il n'y aura qu'eux deux là-dehors.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ sait qu'il n'y aura qu'elles deux là-dehors.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ se demande si ""c'est juste toi et moi"", là où tout le monde est allé.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ dit : ""C'est juste toi et moi, $t$.""] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [Premier tome de l'Encyclopédie] + +} + +/* OLD VALUE : [ + ENCY_ALB_PREREQ_NO () + { + [Vous devez découvrir tous les volumes de cet album pour le compléter.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [Vous devez découvrir tous les thèmes de cet album avant de le terminer.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM&Vous avez fini un thème de l'encyclopédie.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [Première mission d'Encyclopédie] + +} + +/** this file contains encyclopedia texts for all albums */ +/* OLD VALUE : [ + + ENCY_THM_PREREQ_NO () + { + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [Vous devez réaliser certaines tâches avant d'accomplir la mission liée à ce thème.] + +} + +/* OLD VALUE : [ + ENCY_THM_PREREQ_YES () + { + [You are ready to accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + (self.gender = male) + [Vous êtes prêt à accomplir la mission liée à ce thème.] + + (self.gender = female) + [Vous êtes prête à accomplir la mission liée à ce thème.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [Texte d'exemple de l'Encyclopédie.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&L'échange est accepté des deux côtés.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ a accepté l'échange mais se trouve trop loin de vous.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&Vous ne pouvez pas faire d'échange avec quelqu'un si vous êtes déjà en train de négocier.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + (p.gender = male) + exhange_busy_m [&CHK&$p$ est déjà occupé et ne peut pas faire d'échange avec vous.] + + (p.gender = female) + exhange_busy_f [&CHK&$p$ est déjà occupée et ne peut pas faire d'échange avec vous.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ ne veut pas faire d'échange avec vous.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ a mis fin à l'échange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + (p.gender = male) + exchange_invitation_m [$p$ vous propose de faire des affaires avec lui.] + + (p.gender = female) + exchange_invitation_f [$p$ vous propose de faire des affaires avec elle.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348CE9040 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&De l'argent a été dépensé au cours de cette échange. Veuillez renouveler l'opération.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&Vous invitez $p$ à faire un échange avec vous.] + +} + +// HASH_VALUE 2F5C0F4368A878AC +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&Vous ne pouvez pas valider l'échange si votre inventaire temporaire n'est pas vide !] + +} + +// HASH_VALUE 8793324DFF4DD45C +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Don à $b$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE DE5E971B0389C865 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Échange avec $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + (p.gender = male) + exchange_too_far_m [&CHK&Vous êtes trop loin de $p$ pour échanger quelque chose avec lui.] + + (p.gender = female) + exchange_too_far_f [&CHK&Vous êtes trop loin de $p$ pour échanger quelque chose avec elle.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Votre plan de création a été interrompue !] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Echec du système de création : impossible de créer un objet artisanal ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Echec du système de création : impossible de créer un objet empilé ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Votre action de création est un franc succès ! L'objet créé est exceptionnel pour cette action et les matières premières sélectionnées !] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&CHK&Votre action de création est un échec total, vous avez probablement perdu une partie des matières premières utilisées !] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Votre action de création est un échec, vous avez probablement perdu une partie des matières premières utilisées !] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Votre action de création n'a que partiellement réussi ! L'objet créé est abîmé !] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Votre action de création est un succès ! L'objet créé correspond à l'action et aux matières premières sélectionnées !] + +} + +// HASH_VALUE FA5DD68E479A38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Vous ne pouvez pas créer un objet. Votre inventaire est temporairement plein !] + +} + +// HASH_VALUE 9DA4C47498F58FAD +FACTION_EN () +{ + [Uni. anglais] + +} + +// HASH_VALUE E6A26437A6F2C87C +FACTION_FR () +{ + [Uni. Français] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute est nécessaire avant de pouvoir gagner des points pvp en combattant $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes sont nécessaires avant de pouvoir gagner des points pvp en combattant $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 seconde est nécessaire avant de pouvoir gagner des points pvp en combattant $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ secondes sont nécessaires avant de pouvoir gagner des points pvp en combattant $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&Vous gagnez $fp$ points pvp.] + + (fp = 1) + faction_points_gain_1 [&XP&Vous gagnez 1 point pvp.] + + faction_points_gain_0 [&XP&Vous ne gagnez pas de points pvp.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&Vous avez vaincu $victim$, un ennemi ! Vous gagnez $fp$ points pvp.] + + (fp = 1) + [&XP&Vous avez vaincu $victim$, un ennemi ! Vous gagnez un point pvp.] + + [&XP&Vous ne gagnez pas de point pvp pour la mort de $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&Vous perdez $fp$ points de faction avec $faction.mda$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&Vous perdez 1 point de faction avec $faction.mda$ $faction$.] + + faction_points_lose_0 [&XP&Vous ne perdez pas de points de faction.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Zoraï] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'une civilisation en contradiction avec l'allegeance de votre guilde.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous déclarer d'un cult en contradiction avec l'allégeance de votre guilde.] + +} + +/* OLD VALUE : [ + FAME_GAIN_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_char_propagation [You gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [Vous gagnez en renommée auprès de la faction $faction$] + + (propagation_type = 1) + fame_gain_char_ally [Vous gagnez en renommée auprès de leurs alliés $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [Vous gagnez en renommée auprès de leurs ennemis $faction$] + +} + +/* OLD VALUE : [ + FAME_GAIN_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_guild_propagation [Your guild gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Votre guilde gagne en renommée auprès de la faction $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Votre guilde gagne en renommée auprès de leurs alliés $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Votre guilde gagne en renommée auprès de leurs ennemis $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_char_propagation [You lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [Vous perdez de votre renommée auprès de la faction $faction$] + + (propagation_type = 1) + fame_lost_char_ally [Vous perdez en renommée auprès de leurs alliés $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [Vous perdez en renommée auprès de leurs ennemis $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_guild_propagation [Your guild lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Votre guilde perd de sa renommée auprès de la faction $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Votre guilde perd de sa renommée auprès de leurs alliés $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Votre guilde perd de sa renommée auprès de leurs ennemis $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +/* OLD VALUE : [ + FORAGE_ABSORB_DMG (int damage) + { + forage_absorb_dmg [&DMG&You absorb $damage$ forage source points of damage.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 56F53E3E945FF36C +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&Vous absorbez $damage$ points de dégâts de la source de M.P.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&Aucune autre source de M.P. ne peut être vue pour le moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&Vous devez former une équipe avec l'extracteur pour obtenir des points d'expérience des actions de soin.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Certaines matières premières se trouvaient ici autrefois, mais elles ont toutes été extraites et le gisement va être vide pendant un moment.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Gisement à moins d'1 m] + + forage_deposit_distance [&FORLD&Gisement à $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&Il n'y a plus de matières premières dans ce gisement.] + +} + +// HASH_VALUE 46AD52CA9377EEE8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&Un gisement se trouve tout près, ce qui signifie que la matière première que vous recherchez se trouve à proximité.] + +} + +// HASH_VALUE 8916C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&Fin de la prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&Vous avez dégradé la qualité de la matière première !] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&Vous n'avez pas réussi à extraire la matière !] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&La spécialisation dans les terrains ne peut pas être utilisée ici.] + +} + +// HASH_VALUE 33471B39DF935B64 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&Vous devez cibler une source à forer pour commencer l'extraction.] + +} + +// HASH_VALUE 395227E298D6B66F +FORAGE_FAIL () +{ + forage_fail [&ITMF&Vous n'avez pas réussi à extraire de matières premières.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&Vous n'avez rien trouvé.] + + (n=1) + forage_found_source [&ITM&Vous avez trouvé une source de matières premières.] + + forage_found_sources [&ITM&Vous avez trouvé $n$ sources de matières premières.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&Vous ne pouvez pas extraire de matières premières ici.] + +} + +// HASH_VALUE 1716237185EA7F40 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&Kami vous dit : Moi, très en colère ! Prenez cela !] + +} + +// HASH_VALUE 1AC6B752209F7C99 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&Un Kami vous avertit : vous volez les ressources de cette terre. Sa colère monte ! Prenez garde !] + +} + +// HASH_VALUE 4CD7A8412C8B0C97 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&Vous offrez $i$ pour calmer la colère du Kami.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&Vous n'avez pas assez d'objets à offrir.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&La spécialisation de la matière ne correspond pas à la source de la matière.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Pas de chance, votre extraction a partiellement échoué !] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&Vous ne pouvez pas commencer une extraction avec une action de soin.] + +} + +// HASH_VALUE 515DD509B099A659 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&Vous avez détecté la présence de matières premières, mais elles appartiennent à une catégorie différente des matières recherchées par votre action de prospection en cours.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&Aucune matière première n'a été détectée dans cette zone.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&Les matières premières spécifiées ne se trouvent pas dans cette région en ce moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&La matière première spécifiée ne se trouve pas dans cette région en cette saison.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&Les matières premières spécifiées ne se trouvent pas dans cette région étant données les conditions climatiques.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&Les matières premières spécifiées n'ont pas été détectées dans la région.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 97585DFAEC8A0638 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&Vous avez détecté la présence de matières premières, mais elles appartiennent à une catégorie supérieure à ce que vous permet d'extraire votre action de prospection en cours.] + +} + +// HASH_VALUE AE6403726C470FCE +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Certaines matières premières ont été détectées dans le coin, mais elles appartiennent à une catégorie différente des matières recherchées par votre action de prospection en cours. Cependant, certains matières correspondant à votre prospection ont été détectées à proximité.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Certaines des matières premières spécifiées ont pourtant été détectées dans la zone.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FB7B54F4F7937453 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Certaines matières premières ont été détectées dans la zone, mais elles appartiennent à une catégorie supérieure à ce que vous permet d'extraire l'action de prospection en cours. Certaines matières de catégorie inférieure ont cependant été détectées à proximité.] + +} + +// HASH_VALUE 09A58D0962B25C53 +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Quelqu'un est déjà en train de forer cette source, vous pouvez uniquement utiliser des actions de soin.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&La qualité de votre brique est trop faible pour être utilisée sur cette source de M.P.] + +} + +// HASH_VALUE E559552DDB4612D8 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Certaines matières premières se trouvaient là auparavant, mais la zone semble avoir été épuisée.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&La source de M.P. a été détruite prématurément.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&La source est en mode $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&La source dispose d'une qualité optimale de $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&Des obstacles vous empêchent de trouver des sources de M.P.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&La source de M.P. a été détruite prématurément et la zone est épuisée !] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&Vous êtes trop loin de la source à forer.] + +} + +// HASH_VALUE EA25143F674CB6E6 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&Ce résultat comprend les points gagnés pour la prospection.] + + forage_xp_prospection_1 [&XP&Ce résultat découle des gains d'une source que vous avez découverte mais que quelqu'un d'autre a exploitée.] + +} + +// HASH_VALUE 0AA37F8082C7DC74 +FREDI_SINGER () +{ + fredi_singer [C'est bien aimable de vous intéresser au modeste artiste que je suis. Fredi, à votre service.] + +} + +// HASH_VALUE B83E035D4947BADF +FREDI_SING_1 () +{ + fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪] + +} + +// HASH_VALUE 6F09DC3A0AE3A8E2 +FREDI_SING_2 () +{ + fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬] + +} + +// HASH_VALUE 7EC8EE43F43DA3D6 +FREDI_SING_3 () +{ + fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪] + +} + +// HASH_VALUE 69B3D0C67EB6C586 +FREDI_SING_4 () +{ + fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬] + +} + +// HASH_VALUE 162497C363D7F7E4 +FREDI_SING_5 () +{ + fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬] + +} + +// HASH_VALUE 0B559619AB475D86 +FREDI_SING_6 () +{ + fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Message du jour de la Guilde : $s$] + +} + +// HASH_VALUE 7AF5DE1D3A433E5B +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + (p.gender = male) + [&CHK&$p$ a déjà été invité à rejoindre une guilde.] + + (p.gender = female) + [&CHK&$p$ a déjà été invitée à rejoindre une guilde.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&Vous êtes déjà dans une guilde.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ est déjà membre d'une guilde.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Merci de renouveler cette opération : les paramètres de la guilde viennent d'être modifiées par quelqu'un.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Votre guilde possède déjà un bâtiment.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&Pour acheter un bâtiment ici, votre guilde doit avoir une renommée de $i$ auprès du peuple $r$.] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Votre grade dans la guilde n'est pas suffisant pour réaliser cette action.] + +} + +/* OLD VALUE : [ + GUILD_BUILDING_BAD_MONEY ( int i ) + { + [&CHK&To buy a building here, you need $i$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + GUILD_BUILDING_BAD_MONEY ( int i ) + { + [&CHK&Pour acheter un bâtiment ici, il vous faut $i$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 55E0F744E5CE7007 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&Pour acheter un bâtiment ici, il vous faut $i$ dins.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&Vous devez avoir un bâtiment de guildes pour réaliser cette action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&Vous ne pouvez pas inviter un ennemi impliqué dans une guerre d'avant-poste dans votre guilde.] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&Une attaque sur l'avant-poste est déjà en cours.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&Vous avez réussi à créer une guilde.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&La description choisie contient des mots interdits] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&La description d'une guilde ne peut contenir que des caractères alphabétiques et des espaces. La description ne peut pas commencer ou terminer par un Espace. Un Espace ne peut pas en suivre un autre.] + +} + +// HASH_VALUE F867856A17D0D8D5 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&La description d'une guilde ne doit pas excéder les deux cents caractères.] + +} + +// HASH_VALUE 94E3D252C3944E94 +GUILD_DESTROYED () +{ + [&SYS&Vous étiez le dernier membre de votre guilde. Elle a donc été détruite.] + +} + +// HASH_VALUE 8B79AC14E5D8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Votre guilde a gagné $points$ points de charge.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&L'avant-poste n'est pas attaqué.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&Il n'y a pas assez de membres dans votre guilde pour promouvoir $p$ à un autre rang.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&Le joueur $p$ a une allégeance $b$ incompatible avec les allégeances de votre guilde.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&Vous n'avez pas un grade suffisant dans votre guilde.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Description de la guilde erronée.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Nom de guilde erronée.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Le joueur que vous souhaitez inviter doit être en ligne.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un dans votre guilde si vous n'êtes pas sur le continent.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&Vous ne pouvez executer cette action qu'à partir du teritoire du jeu, hors vous êtes dans une instance.] + +} + +// HASH_VALUE 42BA6A190F2699DA +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Quelqu'un tient cet objet. Veuillez réessayer.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&Cet objet ne peut pas être stocké dans l'inventaire de la guilde.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + (self.gender = male) + [&CHK&vous n'êtes pas autorisé à réaliser cette action] + + [&CHK&vous n'êtes pas autorisée à réaliser cette action] + +} + +// HASH_VALUE 4E6818F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&L'entrepôt de la guilde est plein.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ rejoint votre guilde.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ vous invite à rejoindre la guilde $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ a chassé $b$ de votre guilde.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Votre guilde a atteint le nombre maximum de membres ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&Votre guilde a déjà atteint le nombre maximum de membres ($i$).] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&Ce nom est déjà utilisé. Veuillez en choisir un autre.] + +} + +// HASH_VALUE A87F8445B6A18DBB +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Le nom d'une guilde ne peut contenir que des caractères alphabétiques et des espaces. Le nom ne peut pas commencer ou terminer avec un Espace.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Le nom d'une guilde doit avoir au moins trois caractères et ne pas dépasser cinquante caractères.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&Le nom choisi contient des mots interdits.] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ est le nouveau chef de votre guilde.] + +} + +/* OLD VALUE : [ + GUILD_NOT_ENOUGH_MONEY (int m) + { + [&CHK&You need $m$ dappers to create a guild.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + GUILD_NOT_ENOUGH_MONEY (int m) + { + [&CHK&Vous avez besoin de $m$ dappers pour créer une guilde.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2CC1055B64349D8C +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&Vous avez besoin de $m$ dins pour créer une guilde.] + +} + +// HASH_VALUE 7B0B74F831DAE937 +GUILD_NOT_MEMBER () +{ + [&SYS&Vous n'êtes pas membre d'une guilde.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [Vous ne pouvez pas prendre cet objet à votre guilde : votre sac est plein.] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ a quitté votre guilde.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuse de rejoindre votre guilde.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Votre guilde a déjà acheté ce maître de rôles.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [A la Guilde ""$i$"".] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_HIGHOFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ high officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ a nommé $b$ officier supérieur de votre guilde $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_MEMBER (player a, player b, string_id str) + { + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ a dégradé $b$ en tant que membre de votre guilde $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_OFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ a nommé $b$ officier de votre guilde $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_LEADER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ leader of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ a nommé $b$ chef de votre guilde $str$.] + +} + +// HASH_VALUE 26808247326D4098 +GUILD_USER_DELETED ( player a ) +{ + (a.gender = male) + [&SYS&$a$ a été effacé.] + + [&SYS&$a$ a été effacée.] + +} + +// HASH_VALUE F05FF937771C58FC +GUILD_XP_GAIN () +{ + [&XP&Votre guilde a gagné des points d'expérience.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&Vous rejoignez la guilde $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&Vous quittez la guilde $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ est déjà en train d'être pillé par $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&Il n'y a rien à prélever sur $e.da$ $e$.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&Il n'y a rien à dépecer sur $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ est déjà en train d'être dépecé par $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&Vous êtes déjà en train de dépecer $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&Vous obtenez $nb$ $item.p$ de qualité $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&Vous obtenez 1 $item$ de qualité $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtient $nb$ $item.p$ de qualité $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtient 1 $item$ de qualité $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&$p$ est trop encombré(e) pour faire cet échange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&ECHANGE REFUSE : Certains de ces items ne peuvent être échangé entre serveurs.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&Vous n'avez pas d'outil d'extraction dans la main.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Cible Erronée.] + +} + +// HASH_VALUE 16C2EDAC8CE40FF2 +INVALID_TEAM_TARGET () +{ + [&CHK&Votre cible ne peut pas être invitée à rejoindre une équipe.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&Vous avez acheté $item.ia$ $item$ pour $cost$ dappers.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&Vous avez acheté $qty$ $item.p$ pour $cost$ dappers.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&Vous avez acheté $item.ia$ $item$ pour $cost$ dappers et $fp$ points de faction.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&Vous avez acheté $qty$ $item.p$ pour $cost$ dappers et $fp$ points de faction.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&Vous avez acheté $item.ia$ $item$ pour $fp$ points de faction.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&Vous avez acheté $qty$ $item.p$ pour $fp$ points de faction.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&Vous venez d'acheter $item.ia$ $item$ pour $fp$ points de faction.] + + (qty>1) + [&ITM&Vous venez d'acheter $qty$ $item.p$ pour $fp$ points de faction.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&Vous venez d'acheter $item.ia$ $item$ pour $rrps$ points de récompense Ring de niveau $rrpLevel$.] + + (qty>1) + [&ITM&Vous venez d'acheter $qty$ $item.p$ pour $rrps$ points de récompense Ring de niveau $rrpLevel$.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_dinS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&Vous avez détruit $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&Vous avez détruit $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&Vous avez jeté au sol $item.ia$ $item$.] + + (qty>1) + inventory_drop_item_p [&ITM&Vous avez jeté au sol $qty$ $item.p$.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&Vous prenez votre $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&Vous prenez vos $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&Vous rangez votre $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&Vous rangez vos $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Déclenchement de l'effet limites étendues, les limites de l'item que vous avez créé sont étendues de $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Déclenchement de l'effet bonus de stat, l'item que vous avez créé a un bonus de $s$ de $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Déclenchement de l'effet bonus de récolte, vous avez récolté $param$% de ressources supplémentaires sur cette action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Déclenchement de l'effet source sans risque, une des sources que vous avez trouvées ne peux pas exploser.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Déclenchement de l'effet intervention divine, les crédits de votre sort ne sont pas consommés.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Déclenchement de l'effet Incantation Rapide, votre prochain sort sera incanté en un temps minimum.] + +} + +// HASH_VALUE 66CDFB40CAFE54A7 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Votre $item$ de qualité $qual$ ne peut pas être vendu(e).] + + (qty>1) + item_can_be_solded_2 [&SYS&Vos $qty$ $item.p$ de qualité $qual$ ne peuvent pas être vendu(e)s.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&L'objet dans votre main droite n'a pas assez de sève.] + +} + +// HASH_VALUE 6F076F1697A19B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&l'objet $i$ n'est pas un cristal d'action.] + +} + +// HASH_VALUE 7541F61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&L'objet $i$ n'est pas un cristal de recharge.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&Vous avez enchanté l'objet $i$.] + +} + +// HASH_VALUE C4844F2DA6A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&L'objet $it$ est maintenant rechargé. La charge en sève est de $current$ sur $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&L'objet que vous souhaitez acheter n'est plus disponible.] + +} + +/* OLD VALUE : [ + ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) + { + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) + { + (qty=1) + [&ITM&Vous avez déposé $item.ia$ $item$ au marchand, il vous remet $basePrice$ dappers maintenant, et vous recevrez $sellPrice$ dapper(s) si un joueur achète l'objet.] + + (qty>1) + [&ITM&Vous avez déposé $qty$ $item.p$ au marchand, il vous remet $basePrice$ dappers maintenant, et vous recevrez $sellPrice$ dapper(s) si un joueur achète l'objet.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 8FD3AA8213B5971A +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&Vous avez déposé $item.ia$ $item$ au marchand, il vous remet $basePrice$ dins maintenant, et vous recevrez $sellPrice$ din(s) si un joueur achète l'objet.] + + (qty>1) + [&ITM&Vous avez déposé $qty$ $item.p$ au marchand, il vous remet $basePrice$ dins maintenant, et vous recevrez $sellPrice$ din(s) si un joueur achète l'objet.] + +} + +// attention à l'article defini $service.da$ = le supprimer si nécessaire - Si la grammaire n'utilise pas cet article +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ a été consommé.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Achat refusé, $service.da$ $service$ n'est plus disponible.] + +} + +// HASH_VALUE 1A6AD9B7EDC20493 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&Vous ne pouvez pas déposer d'autres objets au marchand, vous avez atteint le nombre maximum de $qty$ objets à vendre en une fois.] + +} + +/* OLD VALUE : [ + ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) + { + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) + { + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ din(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ din(s).] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE A08C50739A1B12D3 +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ din(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ din(s).] + +} + +/* OLD VALUE : [ + ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) + { + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) + { + (qty=1) + [&ITM&Vous vendez $item.ia$ $item$ au PNJ pour $price$ dappers.] + + (qty>1) + [&ITM&Vous vendez $qty$ $item.p$ au PNJ pour $price$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE ED7980D4CAC67570 +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dins.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dins.] + +} + +/* OLD VALUE : [ + ITEM_SOLD_TO_MARKET (item item, int qty ) + { + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + ITEM_SOLD_TO_MARKET (item item, int qty ) + { + (qty=1) + item_sold_market_1 [&ITM&Votre $item$ a été vendu(e), le marchand vous a déjà remis les dappers correspondantes.] + + (qty>1) + item_sold_market_2 [&ITM&Vos $qty$ $item.p$ ont été vendu(e)s, le marchand vous a déjà remis les dappers correspondantes.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 3503FC8DCC806D8D +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Votre $item$ a été vendu(e), le marchand vous a déjà remis les dins correspondantes.] + + (qty>1) + item_sold_market_2 [&ITM&Vos $qty$ $item.p$ ont été vendu(e)s, le marchand vous a déjà remis les dins correspondants.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Votre $item$ est intact.] + +} + +// HASH_VALUE 035A7279A495FDB8 +ITEM_WORNED (item item) +{ + [&ITMF&Votre $item$ est complètement usé et vous ne pouvez plus progresser en l'utilisant. Vous devriez en trouver un nouveau au plus vite.] + +} + +// HASH_VALUE ED0AEDB27C730CA4 +ITEM_WORNED_DESTROYED (item item) +{ + (item.gender = male) + [&ITMF&Votre $item$ était tellement usé qu'il a été détruit.] + + [&ITMF&Votre $item$ était tellement usée qu'elle a été détruite.] + +} + +// HASH_VALUE F77F348A8B709DDF +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Votre $item$ est un peu usé.] + +} + +// HASH_VALUE C630F8AA9E82F8E6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Votre $item$ est modérément usé.] + +} + +// HASH_VALUE D63D14AAFC5F6945 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Votre $item$ est très usé. Vous devriez penser à le remplacer.] + +} + +// HASH_VALUE B8412A2781AB563C +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Votre $item$ est presque complètement usé. Vous devriez le remplacer au plus vite.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 192B79D91038E3DD +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&La punition d'un Kami vous inflige $damage$ points de dégâts.] + +} + +// HASH_VALUE D7319B2D94A30283 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&La punition d'un Kami inflige $damage$ points de dégâts $defender.pr$ $defender$.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&Vous avez été tué par la GOO !] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Sortie $$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&Vous obtenez $nb$ $item.p$ de qualité $quality$.] + + (nb = 1) + loot_success_1 [&ITM&Vous obtenez $item.ia$ $item$ de qualité $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtient $nb$ $item.p$ de qualité $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtient $item$ de qualité $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Cible manquante ou erronée.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&Vous jetez un sort offensif sur $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ jette un sort offensif sur $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ vous jette un sort offensif.] + +} + +//////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&Vous jetez un sort bénéfique sur $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ jette un sort bénéfique sur $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ vous jette un sort bénéfique.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&Vous jetez un sort neutre sur $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ jette un sort neutre sur $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ vous jette un sort neutre.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&Vous vous jetez un sort offensif.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ se jette un sort offensif.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ se jette un sort offensif.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ se jette un sort offensif.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ se jette un sort offensif.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ se jette un sort offensif.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&Vous vous jetez un sort bénéfique.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ se jette un sort bénéfique.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ se jette un sort bénéfique.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ se jette un sort bénéfique.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ se jette un sort bénéfique.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ se jette un sort bénéfique.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&Vous vous jetez un sort neutre.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ se jette un sort neutre.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ se jette un sort neutre.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ se jette un sort neutre.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ se jette un sort neutre.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ se jette un sort neutre.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&Ce sort ne peut pas être jeté sur un ennemi.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&Vous ne pouvez pas jeter ce sort sur un adversaire.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&Vous ne pouvez pas encore jeter de sort.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&Vous ne pouvez pas jeter ce sort sur vous.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&Ce sort ne peut être jeté que sur un ennemi.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&Ce sort n'est utilisable que sur les autres joueurs.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&Votre sort inflige $n$($m$) points de dommages magiques à $e.da$ $e$.] + +} + +// HASH_VALUE C6A4788B96B21796 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $n$ points de vie.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ a lancé un sort qui vous inflige $n$($m$) points de dommages magiques.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&Votre sort fait perdre $n$($m$) points de sève à $e.da$ $e$.] + +} + +// HASH_VALUE 68143A03720AFCE9 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $n$ points de sève.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ a lancé un sort qui vous fait perdre $n$($m$) points de sève.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&Votre sort fait perdre $n$($m$) points d'Endurance à $e.da$ $e$.] + +} + +// HASH_VALUE DC551A1E5E6E1D20 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ a lancé un sort qui vous fait perdre $n$($m$) points d'Endurance.] + +} + +// HASH_VALUE 5F818A8BDFAA9B2C +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&Le lien créé avec $e.da$ $e$ a été rompu.] + +} + +// HASH_VALUE 5390DCD284F2E4A5 +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&le lien créé entre $e.da$ $e$ et vous a été rompu.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&Votre incantation a échoué.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&L'incantation $e.cc$ $e$ a échoué.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&L'incantation $e.cc$ $e$ a échoué.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&Vous avez fait une bourde.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$ a fait preuve de maladresse lors de son incantation.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$ a fait preuve de maladresse lors de son incantation.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&Votre sort est un succès.] + +} + +// HASH_VALUE A1FC1750D32694B2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ a réussi à jeter un sort sur $target.da$ $target$.] + +} + +// HASH_VALUE C922A88973AEDD49 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ a réussi à vous jeter un sort.] + +} + +// HASH_VALUE FE28B48A9D1A092D +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ a réussi à se jeter un sort.] + +} + +// HASH_VALUE 0278D1B1C40BE971 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ a réussi à se jeter un sort.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ a réussi à se jeter un sort.] + +} + +// HASH_VALUE 0F448B233230B762 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ a réussi à se jeter un sort.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ a réussi à se jeter un sort.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&Vous régénérez $i$ points de concentration à $e.da$ $e$.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ régénère $i$ points de concentration à $target.da$ $target$.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ vous régénère $i$ points de concentration.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ est maintenant au maximum $s$ et n'a plus besoin de sorts de guérison $s$.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&Vous êtes maintenant en pleine forme et n'avez plus besoin de soin.] + + magic_heal_full_score_target [&SYS&Vous êtes au maximum $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&Vous soignez $e.da$ $e$ avec $i$ points de vie.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ soigne $target.da$ $target$ avec $i$ points de vie.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ vous soigne avec $i$ points de vie.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&Vous régénérez $e.da$ $e$ de $i$ points de sève.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ régénère $target.da$ $target$ $i$ points de sève.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ vous régénère $i$ points de sève.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&Vous régénérez $e.da$ $e$ de $i$ points d'Endurance.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ régénère $target.da$ $target$ de $i$ points d'Endurance.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ vous régénère $i$ points d'Endurance.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&Vous n'avez pas assez de points de vie pour jeter ce sort.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&Vous n'avez pas assez de points de sève pour jeter ce sort.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 3B984298B9F17EDE +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Votre amplificateur magique est doté d'un niveau de qualité trop faible pour canaliser la puissance de votre sort, vous ne pourrez pas bénéficier des bonus de votre amplificateur.] + +} + +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&Ce sort implique une cible.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&Vous avez créé un nouveau lien de magie avec $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ a créé un nouveau lien de magie avec vous.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ résiste aux effets de votre sort.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ résiste aux effets du sort jeté par $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&Vous résistez aux effets du sort jeté par $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&Votre propre sort vous atteint et vous inflige $n$($m$) points de dommages magiques.] + +} + +// HASH_VALUE A91C5E554C9C7349 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de vie.] + +} + +// HASH_VALUE 7424D269D009B4E3 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de vie.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de vie.] + +} + +// HASH_VALUE 7670BD3F5BCE54BA +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&Le sort de $p$ lui inflige des dégâts à hauteur de $n$ points de vie.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&Le sort de $p$ lui inflige des dégâts à hauteur de $n$ points de vie.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&Votre propre sort vous atteint et vous fait perdre $n$($m$) points de sève.] + +} + +// HASH_VALUE 43D2A9A0ED992412 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +} + +// HASH_VALUE 84199DC0A4E266D9 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +} + +// HASH_VALUE F487975932750A44 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points de sève.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&Votre propre sort vous atteint et vous fait perdre $n$($m$) points d'Endurance.] + +} + +// HASH_VALUE D556866EB5EB54D8 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +} + +// HASH_VALUE 92FE8D3F8CA9C02D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points d'Endurance.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$ se lance un sort, s'infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +} + +// HASH_VALUE 6CCC9963B11C8608 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&Le sort de $p$ l'atteint, lui infligeant des dégâts à hauteur de $n$ points d'Endurance.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&Le sort de $p$ l'atteint, lui infligeant des dégâts à hauteur de $n$ points d'Endurance.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&Vous vous régénérez $i$ points de concentration.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ se régénère $i$ points de concentration.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ se régénère $i$ points de concentration.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ se régénère $i$ points de concentration.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ se régénère $i$ points de concentration.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ se régénère $i$ points de concentration.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&Vous vous soignez $i$ points de vie.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ se soigne $i$ points de vie.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ se soigne $i$ points de vie.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ se soigne $i$ points de vie.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ se soigne $i$ points de vie.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ se soigne $i$ points de vie.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&Vous vous régénérez $i$ points de sève.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ se régénère $i$ points de sève.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ se régénère $i$ points de sève.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ se régénère $i$ points de sève.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ se régénère $i$ points de sève.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ se régénère $i$ points de sève.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&Vous vous régénérez $i$ points d'Endurance.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ se régénère $i$ points d'Endurance.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ se régénère $i$ points d'Endurance.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ se régénère $i$ points d'Endurance.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ se régénère $i$ points d'Endurance.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ se régénère $i$ points d'Endurance.] + +} + +// HASH_VALUE 61AD072EFFB21738 +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Votre sort atteint $e.da$ $e$, lui infligeant des dégâts à hauteur de $i$ point de $d$.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&Vous vous infligez $i$ $d$ dégâts.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ s'inflige $n$ $d$ dégâts.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ s'inflige $n$ $d$ dégâts.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ s'inflige $n$ $d$ dégâts.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ s'inflige $n$ $d$ dégâts.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ s'inflige $n$ $d$ dégâts.] + +} + +// HASH_VALUE 88762FC0CB79D5B9 +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$ lance un sort sur $target.da$ $target$, lui infligeant des dégâts à hauteur de $i$ point de $d$.] + +} + +// HASH_VALUE 4038E07172C4DE0D +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$ vous lance un sort, vous infligeant des dégâts à hauteur de $i$ point de $d$.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&Vous ne pouvez pas jeter un sort sur un cadavre.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + (e.gender = male) + magic_target_immune_m [&CHKCB&$e.da$ $e$ est immunisé contre ce type de magie.] + + (e.gender = female) + magic_target_immune_f [&CHKCB&$e.da$ $e$ est immunisée contre ce type de magie.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ est insensible à la magie.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ est insensible aux sorts offensifs.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ se trouve hors de portée de votre sort.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrompez $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&votre guilde a déjà postulé au nombre maximum de charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Consulter l'enseigne d'avant-poste] + +} + +// HASH_VALUE 81FB6F7A8833D4A0 +MENU_RING_ENTRY () +{ + [Accédez au Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +/**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Qui êtes-vous ?] + +} + +/* OLD VALUE : [ + + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the Karavan?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [Qu'est-ce que la Karavan ?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 6CC705B5F6F7337A +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [Qu'est-ce que le Khan?] + +} + +// HASH_VALUE 7C2623A06F834E6E +MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) +{ + [Vous avez décliné la proposition, vous êtes maintenant en mode sommeil pour la mission $str$.] + +} + +// HASH_VALUE 90D54834ED1955F4 +MISSION_ENTER_CRITITAL_PART_PROPOSAL (dyn_string_id str) +{ + [Voulez-vous entrer dans la partie critique de la mission $str$ ?] + +} + +// HASH_VALUE F03A78365DD65C11 +MISSION_ENTER_CRITITAL_PART_TIMEOUT (dyn_string_id str) +{ + [Vous n'avez pas répondu assez vite, vous êtes maintenant en mode sommeil pour la mission $str$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D93A167A17700A +MISSION_FAILED () +{ + mission_failed [&TSK&Une de vos missions a échoué.] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Soit $id$] + +} + +// HASH_VALUE CF0BAC5D4564E2D4 +MISSION_MAX_GROUP_REACHED () +{ + [&CHK&Vous avez atteint le nombre maximum de missions de groupes.] + +} + +// HASH_VALUE D2AC9C3772F3EEC7 +MISSION_MAX_SOLO_REACHED () +{ + [&CHK&Vous avez atteint le nombre maximum de missions en solo.] + +} + +// HASH_VALUE 923525270019F64B +MISSION_PREREQ_ACTION (sbrick s) +{ + [Cette mission nécessite que vous connaissiez la brique ""$s$"".] + +} + +// HASH_VALUE 55C5DF440C5D5E93 +MISSION_PREREQ_ALREADY_DONE () +{ + [Cette mission ne peut être prise qu'une seule fois.] + +} + +// HASH_VALUE E3115069B78BCDCB +MISSION_PREREQ_CAN_NO_LONGER_TAKE () +{ + [Vous ne pouvez plus prendre cette mission.] + +} + +// HASH_VALUE 7E5B5144EEF618DF +MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id thema, dyn_string_id album) +{ + [Toutes les tâches rituelles relatives au thème ""$thema$"" dans l'album ""$album$"" doivent avoir été réussies.] + +} + +// HASH_VALUE AA972AC236D15732 +MISSION_PREREQ_EVENT_FACTION (event_faction ef) +{ + [Vous devez être dans la faction d'événement '$ef$'.] + +} + +// HASH_VALUE 0DFCF30ED9F115FD +MISSION_PREREQ_FAME_FACTION (faction f, int level) +{ + [Votre réputation auprès de la faction ""$f$"" doit être au moins égale à $level$.] + +} + +// HASH_VALUE 94DD0E9B083FF5F4 +MISSION_PREREQ_KAMI () +{ + [Votre réputation auprès des Kamis doit être supérieure à votre réputation auprès de la Karavan.] + +} + +// HASH_VALUE 9D95C86D2895AE00 +MISSION_PREREQ_KARAVAN () +{ + [Votre réputation auprès de la Karavan doit être supérieure à votre réputation auprès des Kamis.] + +} + +// HASH_VALUE 09011928A0D4164C +MISSION_PREREQ_MISSION_DONE (dyn_string_id str) +{ + [Cette mission nécessite la réussite de la mission '$str$'.] + +} + +// HASH_VALUE 1482BE95C1942C5D +MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas accomplie.] + +} + +// HASH_VALUE 96E3D297BE60A02A +MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas en cours.] + +} + +// HASH_VALUE DE884FAF3DAD0B98 +MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) +{ + [Cette mission nécessite la prise de la mission '$str$'.] + +} + +// HASH_VALUE 231F493A834B9768 +MISSION_PREREQ_MONO () +{ + [Cette mission ne peut être prise pour le moment, revenez plus tard.] + +} + +// HASH_VALUE 8699709165C95345 +MISSION_PREREQ_NEED_ITEM_BAG (item item) +{ + [Vous devez posséder $item.ia$ $item$ dans votre sac.] + +} + +// HASH_VALUE AA98C59B39EA8F8B +MISSION_PREREQ_NEED_ITEM_WORN (item item) +{ + [Vous devez être équipé avec $item.ia$ $item$.] + +} + +// HASH_VALUE 8CF6396EB84CBFF1 +MISSION_PREREQ_SEASON_AUTUMN () +{ + [Cette mission n'est disponible qu'en automne.] + +} + +// HASH_VALUE 5026556DF5FEC833 +MISSION_PREREQ_SEASON_SPRING () +{ + [Cette mission n'est disponible qu'au printemps.] + +} + +// HASH_VALUE 3310842D153CE1C3 +MISSION_PREREQ_SEASON_SUMMER () +{ + [Cette mission n'est disponible qu'en été.] + +} + +// HASH_VALUE 33F24D64388BDBC3 +MISSION_PREREQ_SEASON_WINTER () +{ + [Cette mission n'est disponible qu'en hiver.] + +} + +// HASH_VALUE 63705C6A9D3C64DD +MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) +{ + (max >= 250) + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$.] + + (min = 0) + [Votre niveau dans la compétence '$skill$' doit être inférieur à $max$.] + + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$ et inférieur à $max$.] + +} + +// HASH_VALUE 126BD1B81BC59626 +MISSION_PREREQ_TEAM () +{ + [Vous devez être membre d'une équipe.] + +} + +// HASH_VALUE 687477AB918F81D4 +MISSION_PREREQ_TEAM_LEADER () +{ + [Vous devez être le chef de votre équipe.] + +} + +// HASH_VALUE 345611AFA150C5BE +MISSION_PREREQ_TEAM_SIZE (int n) +{ + [Votre équipe doit comporter au moins $n$ membres.] + +} + +// HASH_VALUE 54045059ABC0533C +MISSION_PREREQ_TIMER (int days, int h, int m) +{ + (days > 0 ) + mission_prereq_timer_dhm [Cette mission sera disponible dans $days$ jours, $h$ heures et $m$ minutes.] + + (days = 0 & h > 0 ) + mission_prereq_timer_hm [Cette mission sera disponible dans $h$ heures et $m$ minutes.] + + mission_prereq_timer_m [Cette mission sera disponible dans $m$ minutes.] + +} + +// HASH_VALUE D7C8585B2742189B +MISSION_PREREQ_TITLE (title title) +{ + [Vous devez afficher le titre ""$title$"".] + +} + +// HASH_VALUE 59E5493B4604882F +MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) +{ + (nbWaiters = 0 & days > 0) + [Vous êtes en tête de la file d'attente pour cette mission. Temps d'attente estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (nbWaiters = 0 & hours > 0) + [Vous êtes en tête de la file d'attente pour cette mission. Temps d'attente estimé : $hours$ heures et $m$ minutes.] + + (nbWaiters = 0) + [Vous êtes en tête de la file d'attente pour cette mission. Temps d'attente estimé : $m$ minutes.] + + (days>0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attente estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (hours > 0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attente estimé : $hours$ heures et $m$ minutes.] + + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attente estimé : $m$ minutes.] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Achetez $q1$ $i1$ d'une qualité au moins égale à $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Achetez $q1$ $i1$ d'une qualité au moins égale à $ql1$ à $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + à $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + à $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Achetez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + à $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Jetez le sort $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Jetez le Sort :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Jetez le Sort :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Jetez le Sort :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Allez $p$ et jetez le sort $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Allez $p.pr$ $p$ et jetez le sort :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Allez $p.pr$ $p$ et jetez le sort :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Allez $p.pr$ $p$ et jetez le sort :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE FAAF9F5B68502758 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [Vous avez besoin de $point_needed$ points de charge.\n + Vous avez $percent_realized$ % du total requis.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + (qt = 1) + mis_craft_1 [Créez $qt$ $i$ d'une qualité au moins égale à $ql$] + + mis_craft_1_p [Créez $qt$ $i.p$ d'une qualité au moins égale à $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + (qt1 = 1 & qt2 = 1) + mis_craft_2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + + (qt1 > 1 & qt2 = 1) + mis_craft_2_p1 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + + (qt1 = 1 & qt2 > 1) + mis_craft_2_p2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + + mis_craft_2_p3 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1) + mis_craft_3 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1) + mis_craft_3_p1 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1) + mis_craft_3_p2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 = 1 & qt3 > 1) + mis_craft_3_p3 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1) + mis_craft_3_p4 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1) + mis_craft_3_p5 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1) + mis_craft_3_p6 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + mis_craft_3_p7 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_craft_4 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_craft_4_p1 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_craft_4_p2 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_craft_4_p3 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_craft_4_p4 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_craft_4_p5 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_craft_4_p6 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_craft_4_p7 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_craft_4_p8 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_craft_4_p9 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_craft_4_p10 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_craft_4_p11 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_craft_4_p12 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_craft_4_p13 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 > 1) + mis_craft_4_p14 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + mis_craft_4_p15 [Créez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $qt5$ $i5$ d'une qualité au moins égale à $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4, item i5, int qt5, int ql5, item i6, int qt6, int ql6) +{ + mis_craft_6 [Créez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $qt5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $qt6$ $i6$ d'une qualité au moins égale à $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ vous a pris $i.ia$ $i$ de qualité $ql$ ou plus] + + mis_destroy_item_some [$b$ vous a pris $qt$ $i.p$ de qualité $ql$ ou plus] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! À faire !!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! À faire !!!] + +} + +// HASH_VALUE 789B0B2A60377F70 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&Vous gagnez en renommée auprès de $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +/********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + (qt = 1) + mis_forage_1 [Récoltez $qt$ $i$ d'une qualité au moins égale à $ql$] + + mis_forage_1_p [Récoltez $qt$ $i.p$ d'une qualité au moins égale à $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + (qt1 = 1 & qt2 = 1) + mis_forage_2 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + + (qt1 > 1 & qt2 > 1) + mis_forage_2_p [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + + (qt1 > 1 & qt2 = 1) + mis_forage_2_s [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$] + + mis_forage_2_p_s [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1) + mis_forage_3 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1) + mis_forage_3_p [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1) + mis_forage_3_p2 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 = 1 & qt2 = 1 & qt3 > 1) + mis_forage_3_p3 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1) + mis_forage_3_p_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1) + mis_forage_3_p_p2 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + + mis_forage_3_p_p3 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_forage_4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_forage_4_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_forage_4_p2 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_forage_4_p3 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_forage_4_p4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_forage_4_p_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_forage_4_p_p2 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_forage_4_p_p3 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_forage_4_p_p4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_forage_4_p_p5 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_forage_4_p_p_p1 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_forage_4_p_p_p2 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_forage_4_p_p_p3 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 > 1) + mis_forage_4_p_p_p4 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + + mis_forage_4_p_p_p5 [Récoltez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Récoltez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $qt5$ $i5$ d'une qualité au moins égale à $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE 50C97B9F40FA2369 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gagnez le contrôle de l'avant-poste $outpost_name$.] + +} + +// HASH_VALUE 31776A30E5DA490D +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Votre guilde a gagné le contrôle de l'avant-poste $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Donnez $q1$ $i1$ à $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + à $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + à $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + à $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + à $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + à $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + à $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + à $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + à $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + à $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + à $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Donnez :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + à $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Donnez l'objet $item_count$] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Donnez $q1$ $i1$ d'une qualité au moins égale à $ql1$ à $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + - $q10$ $i10$ d'une qualité au moins égale à $ql10$\n + à $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + - $q10$ $i10$ d'une qualité au moins égale à $ql10$\n + - $q11$ $i11$ d'une qualité au moins égale à $ql11$\n + à $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + - $q10$ $i10$ d'une qualité au moins égale à $ql10$\n + - $q11$ $i11$ d'une qualité au moins égale à $ql11$\n + - $q12$ $i12$ d'une qualité au moins égale à $ql12$\n + à $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + à $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + à $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + à $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + à $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + à $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + à $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + à $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Donnez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + - $q5$ $i5$ d'une qualité au moins égale à $ql5$\n + - $q6$ $i6$ d'une qualité au moins égale à $ql6$\n + - $q7$ $i7$ d'une qualité au moins égale à $ql7$\n + - $q8$ $i8$ d'une qualité au moins égale à $ql8$\n + - $q9$ $i9$ d'une qualité au moins égale à $ql9$\n + à $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Donnez $i$ à $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 7A7B635BE7585E6B +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Donnez $amount$ dapper(s) à $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Donnez de l'argent] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [Retournez rapidement $p.pr$ $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +/********************************************************************************************/ +// HASH_VALUE A94F1DB5C568E9E3 +MIS_INSIDE_WARN ( place p, int i) +{ + [Attention ! Vous quittez $p$, vous devez être de retour d'ici $i$ secondes sinon vous aurez échoué dans votre mission.] + +} + +//kill faction------------------------------------------------------------------------------------- +// Clause 0 : text changed. +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Eliminez $qt$ $f.member$.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Eliminez $qt$ $f.member$ in $p$.] + +} + +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Éliminez $q1$ $c1$] + + mis_kill_fauna_1_p [Éliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + (q1 = 1 & q2 = 1) + mis_kill_fauna_2 [Éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + + (q1 > 1 & q2 = 1) + mis_kill_fauna_2_p1 [Éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + + (q1 = 1 & q2 > 1) + mis_kill_fauna_2_p2 [Éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + + mis_kill_fauna_2_p3 [Éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + (q1 = 1 & q2 = 1 & q3 = 1) + mis_kill_fauna_3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 = 1) + mis_kill_fauna_3_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 = 1 & q2 > 1 & q3 = 1) + mis_kill_fauna_3_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 = 1 & q2 = 1 & q3 > 1) + mis_kill_fauna_3_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 > 1 & q2 > 1 & q3 = 1) + mis_kill_fauna_3_p4 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 > 1) + mis_kill_fauna_3_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 = 1 & q2 > 1 & q3 > 1) + mis_kill_fauna_3_p6 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + + mis_kill_fauna_3_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + (q1 = 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_4_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_4_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_4_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_4_p4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_4_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_4_p6 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_4_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_4_p8 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_4_p9 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_4_p10 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_4_p11 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_4_p12 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_4_p13 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_14 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + mis_kill_fauna_4_p15 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + (q1 = 1) + mis_kill_fauna_loc_1 [Allez $p.pr$ $p$ et éliminez $q1$ $c1$] + + mis_kill_fauna_loc_1_p [Allez $p.pr$ $p$ et éliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + (q1 = 1 & q2 = 1) + mis_kill_fauna_loc_2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + + (q1 > 1 & q2 = 1) + mis_kill_fauna_loc_2_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + + (q1 = 1 & q2 > 1) + mis_kill_fauna_loc_2_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + + mis_kill_fauna_loc_2_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + (q1 = 1 & q2 = 1 & q3 = 1) + mis_kill_fauna_loc_3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 = 1) + mis_kill_fauna_loc_3_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 = 1 & q2 > 1 & q3 = 1) + mis_kill_fauna_loc_3_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 = 1 & q2 = 1 & q3 > 1) + mis_kill_fauna_loc_3_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 > 1 & q2 > 1 & q3 = 1) + mis_kill_fauna_loc_3_p4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 > 1) + mis_kill_fauna_loc_3_p5 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 = 1 & q2 > 1 & q3 > 1) + mis_kill_fauna_loc_3_p6 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + + mis_kill_fauna_loc_3_p7 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + (q1 = 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_loc_4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_loc_4_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_loc_4_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_loc_4_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_loc_4_p4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_fauna_loc_4_p5 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_loc_4_p6 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_loc_4_p7 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_loc_4_p8 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_loc_4_p9 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_loc_4_p10 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_fauna_loc_4_p11 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_fauna_loc_4_p12 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_loc_4_p13 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 > 1) + mis_kill_fauna_loc_4_p14 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + mis_kill_fauna_loc_4_p15 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Eliminez $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Eliminez $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Eliminez :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Eliminez :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Eliminez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A16E92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Eliminez $qt$ $b$.] + +} + +// HASH_VALUE 3BB0763C41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Allez $p.pr$ $p$ et éliminez $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Allez $p.pr$ $p$ et éliminez $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Allez $p.pr$ $p$ et éliminez :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Allez $p.pr$ $p$ et éliminez :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Allez $p.pr$ $p$ et éliminez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill species------------------------------------------------------------------------------------ +// HASH_VALUE C08A50DA1A8737A5 +MIS_KILL_RACE_1 (race c1, int q1) +{ + (q1 = 1) + mis_kill_race_1 [Eliminez $q1$ $c1$] + + mis_kill_race_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + (q1 = 1 & q2 = 1) + mis_kill_race_2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + + (q1 > 1 & q2 = 1) + mis_kill_race_2_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + + (q1 = 1 & q2 > 1) + mis_kill_race_2_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + + mis_kill_race_2_p3 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + (q1 = 1 & q2 = 1 & q3 = 1) + mis_kill_race_3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 = 1) + mis_kill_race_3_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$] + + (q1 = 1 & q2 > 1 & q3 = 1) + mis_kill_race_3_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 = 1 & q2 = 1 & q3 > 1) + mis_kill_race_3_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 > 1 & q2 > 1 & q3 = 1) + mis_kill_race_3_p4 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$] + + (q1 > 1 & q2 = 1 & q3 > 1) + mis_kill_race_3_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$] + + (q1 = 1 & q2 > 1 & q3 > 1) + mis_kill_race_3_p6 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + + mis_kill_race_3_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + (q1 = 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_race_4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 = 1) + mis_kill_race_4_p1 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_race_4_p2 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_race_4_p3 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_race_4_p4 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 = 1) + mis_kill_race_4_p5 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 = 1) + mis_kill_race_4_p6 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 > 1 & q2 = 1 & q3 = 1 & q4 > 1) + mis_kill_race_4_p7 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_race_4_p8 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 = 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_race_4_p9 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_race_4_p10 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 > 1 & q3 > 1 & q4 = 1) + mis_kill_race_4_p11 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4$] + + (q1 > 1 & q2 > 1 & q3 = 1 & q4 > 1) + mis_kill_race_4_p12 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3$\n + - $q4$ $c4.p$] + + (q1 > 1 & q2 = 1 & q3 > 1 & q4 > 1) + mis_kill_race_4_p13 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + (q1 = 1 & q2 > 1 & q3 > 1 & q4 > 1) + mis_kill_race_4_p14 [Eliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + + mis_kill_race_4_p15 [Eliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$\n + - $q3$ $c3.p$\n + - $q4$ $c4.p$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + (q1 = 1) + mis_kill_race_loc_1 [Allez $p.pr$ $p$ et éliminez $q1$ $c1$] + + mis_kill_race_loc_1_p [Allez $p.pr$ $p$ et éliminez $q1$ $c1.p$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + (q1 = 1 & q2 = 1) + mis_kill_race_loc_2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$] + + (q1 > 1 & q2 = 1) + mis_kill_race_loc_2_p1 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2$] + + (q1 = 1 & q2 > 1) + mis_kill_race_loc_2_p2 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2.p$] + + mis_kill_race_loc_2_p3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1.p$\n + - $q2$ $c2.p$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Allez $p.pr$ $p$ et éliminez :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Prélevez $i1.ia$ $i1$ sur une cible morte.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Prélevez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + sur une cible morte.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Prélevez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + sur une cible morte.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Prélevez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + sur une cible morte.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Prélevez $qt1$ $i1$ d'une qualité au moins égale à $ql1$ sur une créature morte.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + (qt1 = 1 & qt2 = 1) + mis_loot_mp_2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1) + mis_loot_mp_2_p1 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1) + mis_loot_mp_2_p2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + + mis_loot_mp_2_p3 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + sur une créature morte.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1) + mis_loot_mp_3 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 = 1) + mis_loot_mp_3_p1 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 = 1) + mis_loot_mp_3_p2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 = 1 & qt2 = 1 & qt3 > 1) + mis_loot_mp_3_p3 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 > 1 & qt2 > 1 & qt3 = 1) + mis_loot_mp_3_p4 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 > 1) + mis_loot_mp_3_p5 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 > 1) + mis_loot_mp_3_p6 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + + mis_loot_mp_3_p7 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + sur une créature morte.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_loot_mp_4 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 = 1) + mis_loot_mp_4_p1 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_loot_mp_4_p2 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_loot_mp_4_p3 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_loot_mp_4_p4 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 = 1) + mis_loot_mp_4_p5 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 = 1) + mis_loot_mp_4_p6 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 = 1 & qt4 > 1) + mis_loot_mp_4_p7 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_loot_mp_4_p8 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_loot_mp_4_p9 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_loot_mp_4_p10 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 > 1 & qt3 > 1 & qt4 = 1) + mis_loot_mp_4_p11 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 > 1 & qt3 = 1 & qt4 > 1) + mis_loot_mp_4_p12 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 > 1 & qt2 = 1 & qt3 > 1 & qt4 > 1) + mis_loot_mp_4_p13 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + (qt1 = 1 & qt2 > 1 & qt3 > 1 & qt4 > 1) + mis_loot_mp_4_p14 [Prélevez :\n + - $qt1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + + mis_loot_mp_4_p15 [Prélevez :\n + - $qt1$ $i1.p$ d'une qualité au moins égale à $ql1$\n + - $qt2$ $i2.p$ d'une qualité au moins égale à $ql2$\n + - $qt3$ $i3.p$ d'une qualité au moins égale à $ql3$\n + - $qt4$ $i4.p$ d'une qualité au moins égale à $ql4$\n + sur une créature morte.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [Quittez rapidement $p$] + +} + +// HASH_VALUE A94F1DB5C568E9E3 +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Attention ! Vous quittez $p$, vous devez être de retour d'ici $i$ secondes sinon vous aurez échoué dans votre mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [Vous apprenez $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [Vous apprenez :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [Vous apprenez :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [Vous apprenez :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ vous enseigne $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ vous enseigne :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ vous enseigne :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ vous enseigne :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD2AA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [Vous apprenez $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [Vous apprenez :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [Vous apprenez :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [Vous apprenez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946FB81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ vous enseigne $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ vous enseigne :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ vous enseigne :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ vous enseigne :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 98B5551961B02510 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [Vous avez gagné $nb_point$ points de charge pour votre guilde.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! A FAIRE !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [Vous avez reçu $i.ia$ $i$ de qualité $ql$] + + mis_recv_item_some [Vous avez reçu $qt$ $i.p$ de qualité $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ vous donne $i.ia$ $i$ de qualité $ql$] + + mis_recv_item_npc_some [$b$ vous donne $qt$ $i.p$ de qualité $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4BCF8D77DA653A7A +MIS_RECV_MONEY (int money) +{ + mis_recv_money [Vous avez gagné $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [Vous avez recu '$id$'] + + mis_recv_named_item_some [Vous avez recu $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [Vous avez acquis $xp$ points de compétences] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Vendez $q1$ $i1$ d'une qualité au moins égale à $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Vendez $q1$ $i1$ d'une qualité au moins égale à $ql1$ à $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + à $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + à $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Vendez :\n + - $q1$ $i1$ d'une qualité au moins égale à $ql1$\n + - $q2$ $i2$ d'une qualité au moins égale à $ql2$\n + - $q3$ $i3$ d'une qualité au moins égale à $ql3$\n + - $q4$ $i4$ d'une qualité au moins égale à $ql4$\n + à $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Atteignez le niveau $l1$ de votre compétence $s1$] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Atteignez :\n + - le niveau $l1$ de votre compétence $s1$\n + - le niveau $l2$ de votre compétence $s2$] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Atteignez :\n + - le niveau $l1$ de votre compétence $s1$\n + - le niveau $l2$ de votre compétence $s2$\n + - le niveau $l3$ de votre compétence $s3$] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Atteignez :\n + - le niveau $l1$ de votre compétence $s1$\n + - le niveau $l2$ de votre compétence $s2$\n + - le niveau $l3$ de votre compétence $s3$\n + - le niveau $l4$ de votre compétence $s4$] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Parlez à $b$] + +} + +// HASH_VALUE 99FAC3B9DB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Parlez à $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Trouvez et ciblez $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Trouvez et ciblez $c1.ia$ $c1$ $p.pr$ $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Trouvez et ciblez :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + $p.pr$ $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Trouvez et ciblez $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Trouvez et ciblez :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Trouvez et ciblez $b1$ $p.pr$ $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Trouvez et ciblez :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + $p.pr$ $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Trouvez et ciblez $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Trouvez et ciblez $r1.ia$ $r1$ $p.pr$ $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + $p.pr$ $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + $p.pr$ $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Trouvez et ciblez :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + $p.pr$ $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Apprenez $action$ $p.pr$ $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Enseignez action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Téléportez-vous $p.pr$ $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Utilisez $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Allez $p.pr$ $p$ et utilisez $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Allez $p.pr$ $p$ et utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Allez $p.pr$ $p$ et utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Allez $p.pr$ $p$ et utilisez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Allez $p.pr$ $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equipez $i1.ia$ $i1$ et allez $p.pr$ $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equipez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + et allez $p.pr$ $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equipez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + et allez $p.pr$ $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equipez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + et allez $p.pr$ $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! A FAIRE !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! A FAIRE !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [Portez $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [Portez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [Portez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [Portez :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&Vous ne pouvez pas monter sur votre monture pendant une téléportation.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Votre guilde n'a pas assez d'argent.] + +} + +// HASH_VALUE 0F6B581A93153269 +NEWBIELAND_START_MIS_DESC () +{ + newbieland_start_mis_desc [Parlez à uil'i pour savoir où vous avez atterri.] + +} + +// HASH_VALUE 6A67BFE31F1D8795 +NEWBIELAND_START_MIS_TITLE () +{ + newbieland_start_mis_title [Premiers pas dans le lirri'a] + +} + +// HASH_VALUE 0486F468E948F850 +NEWBIE_INTRO () +{ + newbie_intro [Parlez à Uil'i] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&Nouvelle cible ajoutée au compas.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [Non.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&Vous ne pouvez pas jeter cet objet.] + +} + +// HASH_VALUE D4B59F9ECB407760 +NO_ACTION_WHEN_SITTING () +{ + (self.gender = male) + no_action_when_sitting_m [&CHK&Vous ne pouvez pas utiliser ces actions lorsque vous êtes assis.] + + (self.gender = female) + no_action_when_sitting_f [&CHK&Vous ne pouvez pas utiliser ces actions lorsque vous êtes assise.] + +} + +// HASH_VALUE D291E551EB952E3F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&Vous ne pouvez pas réaliser d'actions lorsque vous vous équipez.] + +} + +// HASH_VALUE FB360842EDB9CBE4 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&Vous ne pouvez pas utiliser d'action si vous êtes impalpable.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&Vous ne pouvez pas utiliser d'actions lorsque vous êtes sur une monture.] + +} + +/* OLD VALUE : [ + NO_ACTION_WHILE_SWIMMING () + { + no_action_while_swimming [&CHK&You cannot use an action while you are swimming.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&Vous ne pouvez pas utiliser des actions près de l'eau.] + +} + +// HASH_VALUE 3CF9148F32C760C0 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&Vous ne pouvez pas utiliser d'action si vous êtes en chat ou si vous avez une transaction en cours.] + +} + +// HASH_VALUE 2706F3205AABBBAF +OBJ_INTRO () +{ + obj_intro [Parlez à Uil'i] + +} + +// HASH_VALUE 0C43F59AC5FB8503 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Un seul plan de création (briques obligatoires) est autorisé dans l'action de création ! Création avortée !] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Seuls les objets enchantés peuvent être rechargés.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 7F3D0CF4CD6CE680 +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Une seule brique de base est autorisée dans l'action de création, création avortée !] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&Le joueur n'existe pas ou n'est pas actuellement connecté.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&La Karavan a recours à son art et vous existez à nouveau.] + +} + +// death messages +// HASH_VALUE 5D0CE06CA096D0C2 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&Les Kamis honorent le pacte : la sève s'écoule en vous alors que vous revenez à la vie.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&Vous n'avez plus de pacte de résurrection valable. Vous retournez à l'état d'humus d'où vous êtes né.] + +} + +// HASH_VALUE 2696CC8F973FF60D +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un au troc si vous êtes déjà en plein échange.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&Vous récoltez déjà une matière première sur $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&Vous n'êtes pas assez riche pour acheter cela.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&Vous avez gagné un pacte de survie de niveau $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&L'équipe a atteint sa taille limite et ne peut plus accepter de joueurs.] + +} + +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Bienvenue dans Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 06FFD7653E74BC6D +OPS_WELCOME () +{ + [&AROUND&Bienvenue sur Khanat !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ lance une attaque sur l'avant-poste.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&Le round va se terminer dans une minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Erreur : message d'outpost inconnu.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [L'attaque de l'avant-poste $o.name$ a échoué, vous conservez le contrôle de l'avant-poste.] + + (side = 1) + [L'attaque de l'avant-poste $o.name$ a échoué, votre tentive de prise de l'avant-poste a échoué.] + + [L'attaque de l'avant-poste a échoué.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de l'attaque] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période d'attaque contre votre avant-poste $o.name$ a commencé !] + + [La période d'attaque contre l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période d'attaque] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, préparez vous pour la phase de défense.] + + (guild_owner = 0 and side = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, vous allez gagner le contrôle de l'avant-poste.] + + [L'attaque de l'avant-poste a réussi.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de l'attaque] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a échoué, vous allez perdre le contrôle de l'avant-poste.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a échoué, vous allez gagner le contrôle de l'avant-poste.] + + [La défense de l'avant-poste a échoué.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de la défense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période de défense de votre avant-poste $o.name$ a commencé !] + + [La période de défense de l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période de défense] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a réussi, vous conservez le contrôle de l'avant-poste.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a réussi, votre tentive de prise de l'avant-poste a échoué.] + + [La défense de l'avant-poste a réussi.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de la défense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [Ce message ne devrait pas être visible. Merci de signaler ce bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Erreur : message d'outpost inconnu] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [La guerre est déclarée sur votre avant-poste $o.name$.] + + [Votre guilde a déclaré la guerre à l'avant-poste $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [La guerre est déclarée] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ escouades n'ont pas pu être achetées et ont été remplacées par des escouades gratuites.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&L'escouade n'a pas pu être achetée et a été remplacée par une escouade gratuite.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&Vous ne pouvez pas supprimer la dernière escouade sinon l'avant-poste sera perdu.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&Vous êtes banni de cet avant-poste, vous ne pouvez pas participer au conflit en cours.] + +} + +// HASH_VALUE CE96CC4B535C8AF2 +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&Vous êtes banni du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 4AEDD052543C7EF6 +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&Vous êtes banni du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ n'a pas assez d'argent pour payer le salaire de l'escouade. Celle-ci quitte l'avant-poste !] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ est en train de modifier des paramètres de l'avant-poste, réessayez dans un moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [Cet avant-poste fait déjà l'objet d'une attaque.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [Vous possédez déjà cet avant-poste.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Vous n'avez pas le grade nécessaire au sein de votre guilde pour attaquer cet avant-poste.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [Vous devez avoir un joueur en ligne dans la guilde d'un niveau et d'une ancienneté suffisante pour défier cet avant-poste. Le niveau requis ainsi que l'ancienneté dépendent du niveau de l'avant-poste.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [Cet avant-poste n'est pas valide (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Votre identifiant de joueur n'est pas valide (bug).] + +} + +// Si pas d'erreur inutile de le préciser (à priori). +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [Vous et votre guilde n'avez pas assez d'argent pour attaquer cet avant-poste.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [Vous devez faire partie d'une guilde pour attaquer un avant-poste.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [La période d'attaque estimée a changé depuis l'ouverture de la fenêtre.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Votre guilde ne peut pas acquérir davantage d'avant-postes.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Erreur d'avant-poste inconnue (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&Toutes les escouades de l'avant-poste ont été vaincues.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&Les attaquants de l'avant-poste ont abandonné.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&Les attaquants de l'avant-poste se sont dispersés.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&Un défi est lancé sur l'avant-poste.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&Les propriétaires de l'avant-poste ont abandonné.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&Les propriétaires de l'avant-poste se sont dispersés.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&Le temps est écoulé.] + +} + +// HASH_VALUE 7EB900456DA8EDEF +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Votre guilde vient d'être bannie du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE DBC91C49EC77FDE1 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Votre guilde vient d'être bannie du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&Vous participez au conflit sur cet avant-poste.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&Vous quittez l'avant-poste $o.name$.] + +} + +/* OLD VALUE : [ + OUTPOST_NO_MORE_IN_CONFLICT () + { + [&CHK&Vous n'êtes plus engagé dans un conflit d'outpost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&Vous n'êtes plus engagé dans un conflit d'avant-poste.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ contrôle maintenant l'avant-poste.] + +} + +// HASH_VALUE CB9A90BE9B34F756 +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&Vous venez d'être banni de l'attaque de cet avant-poste.] + +} + +// HASH_VALUE 90E1792144C89E3A +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&Vous venez d'être banni de la défense de cet avant-poste.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&Une nouvelle escouade a été recrutée.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&L'avant-poste subit une attaque !] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&L'avant-poste subit une contre-attaque !] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&Les hostilités ont cessé sur l'avant-poste.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&Un conflit a éclaté sur l'avant-poste.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&Une contre-attaque frappera bientôt l'avant-poste.] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Votre action sur l'avant-poste a été rejetée car une autre action était en cours.] + +} + +// HASH_VALUE F53C2BFC6F3960DC +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&Vous ne pouvez pas échanger un animal s'il a quelque chose dans son inventaire.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&Vous venez d'acheter '$s$' pour $cost$ points de compétence.] + + phrase_buy_1 [&ITM&Vous venez d'acheter '$s$' pour un point de compétence.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&Vous achetez l'action de combat '$s$' pour $cost$ points de compétences.] + + phrase_buy_combat_1 [&ITM&Vous achetez l'action de combat '$s$' pour un point de compétences.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&Vous achetez le plan de création '$s$' pour $cost$ points de compétences.] + + phrase_buy_faber_1 [&ITM&Vous achetez le plan de création '$s$' pour un point de compétences.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&Vous achetez le sort '$s$' pour $cost$ points de compétence.] + + phrase_buy_magic_1 [&ITM&Vous achetez le sort '$s$' pour un point de compétence.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&Votre $c$ passe au niveau $value$ pour $cost$ points de compétences.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Crédit insuffisant pour valider l'action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Concentration insuffisante pour valider l'action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&Vous utilisez $s$.] + +} + +// HASH_VALUE 2C53A8209B21C7C0 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Les briques de plan de création doivent être en deuxième position dans l'action ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&Pour acheter un bâtiment, vous devez avoir une renommée de $i$ auprès du peuple $r$.] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [Chez ""$p$"".] + +} + +// HASH_VALUE B16F525B279C3F67 +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&Vous activez votre pouvoir ""$p$"".] + +} + +// HASH_VALUE 3A5A64DA87F7854F +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ active le pouvoir ""$p$"".] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&Vous utilisez le pouvoir ""$p$"" et il reste maintenant aux membres atteints de votre équipe $newVal$% de leurs $s.points$ max.] + +} + +// HASH_VALUE ADBA4C5DF1864187 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&Vous devez être dans une équipe pour utiliser un Pouvoir Equilibre.] + +} + +// HASH_VALUE 21CAD1F91DDA92CB +POWER_BALANCE_OTHERS ( entity e, powertype p, score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ utilise le pouvoir ""$p$"" et il vous reste maintenant $newVal$ % de vos $s.points$.] + +} + +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Votre pouvoir ""$p$"" sera encore désactivé pendant $m$ minutes et $s$ secondes.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Votre pouvoir ""$p$"" sera encore désactivé pendant $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Votre pouvoir ""$p$"" sera encore désactivé pendant $s$ secondes.] + +} + +// HASH_VALUE 69F92D20DE0718C1 +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&Les effets du pouvoir ""$p$"" prennent fin.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&Vous provoquez $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&Vous n'avez pas réussi à provoquer $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ est trop puissant pour être impressionné par votre action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&Vous ne pouvez provoquer que les créatures ou les pnj attaquables.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ est trop loin pour que vous puissiez le provoquer.] + +} + +// HASH_VALUE 0BE3E756AF6BC35E +POWER_USE (powertype p) +{ + power_use [&SPLM&Vous utilisez le pouvoir ""$p$"".] + +} + +// HASH_VALUE A8CCA79B6DF0A0D7 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&Vous utilisez votre pouvoir ""$p$"" sur $e.da$ $e$.] + +} + +// HASH_VALUE 3C37B8BD8CF84567 +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Votre pouvoir ""$p$"" n'a pas d'effet sur $e.da$ $e$.] + +} + +// HASH_VALUE BCA4B5A82FFD5107 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ utilise le pouvoir ""$p$"" sur $target.da$ $target$.] + +} + +// HASH_VALUE DAB6262C0437D73D +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ utilise sur vous le pouvoir ""$p$"".] + +} + +// HASH_VALUE 77739E828F3B0685 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ utilise le pouvoir ""$p$"".] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&Vous n'avez plus de pénalité de décès !] + +} + +// HASH_VALUE 2D8FC1C2C0C89F8C +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Votre pénalité de décès s'élève à $k$ points après retrait de $j$ points. Votre expérience dans la compétence $s$ aurait progressé de $i$ points sans pénalité de décès.] + +} + +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_free_trial_limit [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Votre vie augmente.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&Vous avez choisi une méthode trop facile pour tuer $e.da$ $e$. Ce n'est pas avec ce comportement que vous gagnerez en expérience.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE DD283493C0E876AD +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&La réussite de cette mission vous permet d'obtenir de l'expérience dans la compétence "$s$".] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&Votre expérience dans la compétence '$s$' progresse de $i$ points.] + + (i = 1) + progress_normal_gain_1 [&XP&Votre expérience dans la compétence '$s$' progresse d'1 points.] + + progress_normal_gain_0 [&XP&Votre expérience dans la compétence '$s$' ne progresse pas.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C430A38E09E2BEA +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&Vous n'obtenez pas d'expérience dans la compétence "$s$", cette action est trop simple.] + +} + +// HASH_VALUE 692BC5AD5D68582A +PROGRESS_SAP () +{ + progress_sap [&XP&Votre sève augmente.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Votre compétence "$s$" atteint le niveau $i$.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Votre Endurance augmente.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 462B0C10CF8762B0 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Bravo ! Vous obtenez la nouvelle compétence avancée '$s$' de niveau $i$.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&Vous ne pouvez pas attaquer votre allié.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&Vous ne pouvez pas attaquer un personnage neutre.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&Vous ne pouvez pas aider un ennemi.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&Vous ne pouvez pas aider un personnage joueur qui est impliqué dans un conflit PvP qui ne vous concerne pas.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&Vous ne pouvez pas aider cette entité.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + PVP_CHALLENGE_DISABLED () + { + [&CHK&Le défi PvP a été désactivé.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&Le défi PvP a été désactivé.] + +} + +// HASH_VALUE 7133344CD1189919 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ et son équipe vous lancent un défi ainsi qu'à votre équipe.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&Le duel PvP a été désactivé.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà désactivé votre tag PvP.] + + (i != 0) + [&CHK&Vous avez déjà activé votre tag PvP.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre Tag PvP car vous avez fait une action PvP de faction il y a moins de $totalTimer$. Il vous reste $timerLeft$ avant de pouvoir enlever votre Tag.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre Tag PvP car il a été activé il y a moins de $totalTimer$. Il vous reste $timerLeft$ avant de pouvoir enlever votre Tag.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà demandé à désactiver votre tag PvP, vous devez attendre un moment pour que ce soit effectif.] + + (i != 0) + [&CHK&Vous avez déjà demandé à activer votre tag PvP, vous devez attendre un moment pour que ce soit effectif.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&Vous êtes dans une Zone PVP Libre : il n'y a plus de règles.. soyez prudent(e) !] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&Vous êtes dans une Zone PVP de Guilde : les guildes peuvent s'affronter ici.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&Vous êtes dans une zone protégée du PvP, tant que vous y restez ou que vous ne faites pas d'action PvP après l'avoir quittée, vous y serez protégé.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&La spire $faction$ dans $region_name.da$ $region_name$ est attaquée !] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + + (audience = 1) + [&SYS&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&Vous avez détruit une spire ennemie ! Vous gagnez $q$ points de faction.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce foyer par votre faction avant $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce foyer par votre faction avant $s$ secondes.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Vous sacrifiez $q$ points de faction pour invoquer une spire.] + +} + +/* OLD VALUE : [ + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + } + + +] */ +// Clause list changed. +/* OLD VALUE : [ + + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&Vous ne pouvez pas être taggé PVP sans avoir déclaré une allegeance au préalable.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous téléporter dans une région contrôlée par une faction ennemie.] + +} + +/* OLD VALUE : [ + PVP_TP_FORBIDEN () + { + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions PVP recement.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions de PVP faction recement.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&Vous êtes maintenant dans une zone PVP de faction : votre camp est déterminé par votre allégeance.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&Vous ne pouvez pas vous battre dans cette Zone PVP : vous êtes dans un autre mode PVP.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&Vous êtes à nouveau dans la Zone PVP.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&Vous pourrez être attaqué(e) dans $time$ secondes.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Vous pouvez être attaqué(e), faites attention.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&Vous pourrez être attaqué(e) dans $time$ secondes.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&Vous avez quitté la Zone PVP avant la fin du temps. Vous êtes en sécurité maintenant.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&Vous quittez la Zone PVP. Vous pouvez encore être attaqué(e) pendant $time$ secondes.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Vous êtes en sécurité maintenant.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&Vous pouvez encore être attaqué(e) pendant $time$ secondes.] + +} + +// HASH_VALUE E449771A47801CA1 +REQUIRED_EQUIP () +{ + [&CHK&Vos caractéristiques ne sont pas assez élevées pour utiliser cet objet.] + +} + +// Mission message +// HASH_VALUE 845DAFAE3E3E7ACC +REQ_LEADER_TO_ABANDON_MISSION () +{ + [&CHK&Vous devez être le chef de votre équipe pour abandonner ou mettre fin à une mission d'équipe.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6CB6 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&Vous devez tenir un objet dans votre main droite pour l'enchanter.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Canal Ring ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Canal Ring ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Canal Ring cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Canal Ring CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Canal Ring lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Canal Ring sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Canal Ring too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Canal Ring tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [&AROUND&$e.da$ $e$ a fait $roll$ sur un tirage entre $min$ et $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK&Votre appartement est trop encombré.] + +} + +// HASH_VALUE 7945736000AE8D4F +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Les briques de base de création doivent être en première position dans l'action ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignorée car trop facile (équivaut à $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action en dessous du niveau de Débutant ignorée] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action en dessous du niveau d'Apprenti ignorée] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action en dessous du niveau de Confirmé ignorée] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action en dessous du niveau d'Initié lignorée] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action en dessous du niveau d'Expert ignorée] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action en dessous du niveau de Maître ignorée] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR de Débutant] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR d'Apprenti] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR de Confirmé] + + (sessionType = 3) + rrp_bonus_advanced [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR d'Initié] + + (sessionType = 4) + rrp_bonus_expert [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR d'Expert] + + (sessionType = 5) + rrp_bonus_master [&XP&Vous avez gagné un BONUS de $ptsBonus$ PRR de Maître] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&Vous gagnez $ptsNow$ PRR de Débutant] + + (sessionType = 1) + rrp_gain_apprentice [&XP&Vous gagnez $ptsNow$ PRR d'Apprenti] + + (sessionType = 2) + rrp_gain_confirmed [&XP&Vous gagnez $ptsNow$ PRR de Confirmé] + + (sessionType = 3) + rrp_gain_advanced [&XP&Vous gagnez $ptsNow$ PRR d'Initié] + + (sessionType = 4) + rrp_gain_expert [&XP&Vous gagnez $ptsNow$ PRR d'Expert] + + (sessionType = 5) + rrp_gain_master [&XP&Vous gagnez $ptsNow$ PRR de Maître] + +} + +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain2_novice [&XP&Vous gagnez $ptsNow$ PRR de Débutant (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 1) + rrp_gain2_apprentice [&XP&Vous gagnez $ptsNow$ PRR d'Apprenti (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 2) + rrp_gain2_confirmed [&XP&Vous gagnez $ptsNow$ PRR de Confirmé (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 3) + rrp_gain2_advanced [&XP&Vous gagnez $ptsNow$ PRR d'Initié (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 4) + rrp_gain2_expert [&XP&Vous gagnez $ptsNow$ PRR d'Expert (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + + (sessionType = 5) + rrp_gain2_master [&XP&Vous gagnez $ptsNow$ PRR de Maître (avec $nbPlayers$ joueurs après $time$ secondes d'activité)] + +} + +// HASH_VALUE 3F71DCA165BB7EC9 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&Vous ne pouvez générer de points de récompense ring actuellement] + +} + +// HASH_VALUE B0306A71ED1F9F85 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Votre inventaire est rempli et ne vous permet donc pas de recevoir d'autres récompenses ring] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType, int ptsRequired, int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&Il vous faut au moins $ptsRequired$ PRR de Débutant pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&Il vous faut au moins $ptsRequired$ PRR d'Apprenti pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&Il vous faut au moins $ptsRequired$ PRR de Confirmé pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&Il vous faut au moins $ptsRequired$ PRR d'Initié pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&Il vous faut au moins $ptsRequired$ PRR d'Expert pour avoir une récompense, vous n'en avez que $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&Il vous faut au moins $ptsRequired$ PRR de Maître pour avoir une récompense, vous n'en avez que $ptsHeld$] + +} + +// HASH_VALUE 08D5855985CC62C3 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ en tant que récompense ring] + + (nb = 1) + rrp_generate_reward_1 [&ITM&Vous obtenez un $i$ de qualité $level$ en tant que récompense ring] + +} + +// HASH_VALUE 651EAFCF9A82642C +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP&Le prochain point de récompense ring n'est pas encore disponible (il faut attendre $time$ secondes)] + +} + +// HASH_VALUE 93862216DD5A4E11 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Progression Ring $xpSoFar$/$xpRequired$ des prochains points de récompense (equivalent à $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&Vous ne pouvez plus gagner de PRR car vous avez atteint la limite] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&Il n'y a pas assez de joueurs actifs pour que vous gagniez des points de récompense Ring] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [Les cubes d'ambre] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 07C11DF91C48206F +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [Je n'ai rien à vendre pour le moment, revenez plus tard.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&Le serveur va être fermé dans $delay$ secondes ! Déconnectez vous rapidement s'il vous plaît.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&La diminution des dégâts a eu lieu trop tôt.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&La source de M.P. a explosé !] + +} + +// HASH_VALUE 194D15708141E44D +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&Une explosion vous atteint, vous infligeant $damage$ ($maxDamage$) dégâts.] + + source_explosion_defender_reducted_hit [&DMG&Une explosion vous atteint, vous infligeant $damage$ ($maxDamage$) dégâts (réduit de $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&Une explosion atteint $defender.da$ $defender$, infligeant $damage$ dégâts.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&La source de M.P. a libéré un nuage toxique !] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [Mission APPARITION] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [Mission APPARITION] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&Vous êtes dans la région $region$ sur le continent $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&Vous subissez des dégâts car la GOO vous a infecté !] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&Vous ciblez $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&Vous n'avez pas de cible.] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&Vous vous prenez pour cible.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ rejoint votre équipe.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ répond déjà à une invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ appartient déjà à une équipe.] + +} + +// HASH_VALUE F8687A1D7AB981C4 +TEAM_ALREADY_INVITED () +{ + [&CHK&Votre cible est déjà invitée à rejoindre une équipe.] + +} + +/////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&Vous appartenez déjà à une équipe, quittez votre équipe actuelle avant d'en rejoindre une autre.] + +} + +// HASH_VALUE FAB6F75A18276BF4 +TEAM_CANT_INVITE () +{ + [&CHK&Vous devez être chef d'équipe ou ne pas appartenir à une équipe pour pouvoir inviter quelqu'un.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK&Vous ne pouvez inviter un ennemi dans le groupe] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&Vous avez créé une nouvelle équipe.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ décline votre offre de rejoindre votre équipe.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + (self.gender = female) + team_disolved_f [&SYS&Vous étiez la dernière membre de votre équipe, elle a donc été dissoute et vous n'appartenez plus à une équipe.] + + team_disolved_m [&SYS&Vous étiez le dernier membre de votre équipe, elle a donc été dissoute et vous n'appartenez plus à une équipe.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&Vous ou votre cible avez des droits d'accès spéciaux vous empêchant de former une équipe.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&Vous proposez à $p$ de rejoindre votre équipe.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Le personnage invité doit être connecté.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + (p.gender = male) + team_kicked_m [&AROUND&$p$ a été chassé de votre équipe.] + + (p.gender = female) + team_kicked_f [&AROUND&$p$ a été chassée de votre équipe.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + (self.gender = female) + team_kicked_you_f [&AROUND&Vous avez été chassée de l'équipe de $p$.] + + team_kicked_you_m [&AROUND&Vous avez été chassé de l'équipe de $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ a quitté votre équipe.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&L'équipe a atteint sa taille limite et ne peut plus accepter d'autres joueurs.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Votre chef d'équipe, $former$, a quitté l'équipe, $new$ est le nouveau chef d'équipe.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 386C7DE8AB1A1905 +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ succède au chef de votre équipe.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ n'est pas un joueur. Seuls les joueurs peuvent faire partie d'une équipe.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ vous propose de rejoindre son équipe.] + + team_proposal_f [$p$ vous propose de rejoindre son équipe.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS&$a$ a attaqué $v$, un ennemi de sa faction. $a$ ne peut pas rester dans le même groupe que $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS&Vous avez attaqué $v$, un ennemi de votre faction qui se trouve dans votre groupe. Vous ne pouvez pas rester dans ce groupe.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS&$a$ a aidé $v$, un allié de sa faction. $a$ ne peut pas rester dans son groupe.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS&Vous avez aidé $v$, un allié de votre faction qui n'est pas dans votre groupe, vous ne pouvez pas rester dans ce groupe.] + +} + +// HASH_VALUE 82A95BD5D8992828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK&Votre cible appartient déjà à une équipe.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&Vous refusez de vous joindre à l'équipe de $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&Vous rejoignez l'équipe de $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&Vous quittez l'équipe de $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&Vous avez quitté votre équipe et elle a été dissoute.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&Vous avez quitté votre équipe, $p$ est le nouveau chef.] + +} + +// HASH_VALUE A1043FA45CE0952F +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Votre chef d'équipe, $p$, a quitté l'équipe, vous êtes le nouveau chef d'équipe.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&Les destinations de ce téléporteur ont été mises à jour. Veuillez rentrer à nouveau dans le téléporteur.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&La téléportation a été annulée.] + +} + +// HASH_VALUE 5DF46170E165018C +TELEPORT_NO_PET () +{ + [&CHK&Vous devez conduire à l'étable tous vos animaux avant d'utiliser ce téléporteur.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS&La téléportation commencera dans $i$ secondes.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ est ""absent"".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ est inconnu(e) ou déconnecté(e). Votre message ne peut pas être envoyé.] + +} + +///////////////////tasks missions////////////////////// +/************************************************************************************************************************** +TEMPLATE_TASK_CRAFT +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Créer des objets] + + (random = 2) + template_task_craft_0_title_2 [Fabriquer des objets] + + (random = 3) + template_task_craft_0_title_3 [$giver$ a besoin d'objets] + + (random = 4) + template_task_craft_0_title_4 [$giver$ demande un artisan] + + (random = 5) + template_task_craft_0_title_5 [Commande spéciale] + + (random = 6) + template_task_craft_0_title_6 [Fabriquer du matériel] + + (random = 7) + template_task_craft_0_title_7 [$giver$ a besoin de matériel] + + (random = 8) + template_task_craft_0_title_8 [$giver$ a besoin d'un artisan] + + (random = 9) + template_task_craft_0_title_9 [Une commande pour $giver$] + + template_task_craft_0_title_10 [$giver$ veut des objets sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Créer des bijoux pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Fabriquer des bijoux pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ ont besoin de bijoux] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ demandent un joaillier] + + (random = 5) + template_task_craft_10_title_5 [Commande spéciale de bijoux pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Des bijoux pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_10_title_9 [Une commande de bijoux pour $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / matis + (random = 1) + template_task_craft_11_title_1 [Créer des objets matis pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_11_title_2 [Fabriquer des objets matis pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_11_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets matis] + + (random = 4) + template_task_craft_11_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets matis] + + (random = 5) + template_task_craft_11_title_5 [Commande spéciale d'objets matis pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_11_title_6 [Fabriquer du matériel matis pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_11_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel matis] + + (random = 8) + template_task_craft_11_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_11_title_9 [Une commande de matériel matis pour les amis $f.member$ de $giver$] + + template_task_craft_11_title_10 [Les amis $f.member$ de $giver$ veulent des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / zorai + (random = 1) + template_task_craft_12_title_1 [Créer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_12_title_2 [Fabriquer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_12_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets zorai] + + (random = 4) + template_task_craft_12_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets zorai] + + (random = 5) + template_task_craft_12_title_5 [Commande spéciale d'objets zorai pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_12_title_6 [Fabriquer du matériel zorai pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_12_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel zorai] + + (random = 8) + template_task_craft_12_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_12_title_9 [Une commande de matériel zorai pour les amis $f.member$ de $giver$] + + template_task_craft_12_title_10 [Les amis $f.member$ de $giver$ veulent des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Créer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_13_title_2 [Fabriquer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_13_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets fyros] + + (random = 4) + template_task_craft_13_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets fyros] + + (random = 5) + template_task_craft_13_title_5 [Commande spéciale d'objets fyros pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_13_title_6 [Fabriquer du matériel fyros pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_13_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel fyros] + + (random = 8) + template_task_craft_13_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_13_title_9 [Une commande de matériel fyros pour les amis $f.member$ de $giver$] + + template_task_craft_13_title_10 [Les amis $f.member$ de $giver$ veulent des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Créer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_14_title_2 [Fabriquer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_14_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets tryker] + + (random = 4) + template_task_craft_14_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets tryker] + + (random = 5) + template_task_craft_14_title_5 [Commande spéciale d'objets tryker pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_14_title_6 [Fabriquer du matériel tryker pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_14_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel tryker] + + (random = 8) + template_task_craft_14_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_14_title_9 [Une commande de matériel tryker pour les amis $f.member$ de $giver$] + + template_task_craft_14_title_10 [Les amis $f.member$ de $giver$ veulent des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Créer des armures pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_15_title_2 [Fabriquer des armures pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_15_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armures] + + (random = 4) + template_task_craft_15_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_15_title_5 [Commande spéciale d'armures pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_15_title_6 [Des armures pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_15_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_15_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_15_title_9 [Une commande d'armures pour les amis $f.member$ de $giver$] + + template_task_craft_15_title_10 [Les amis $f.member$ de $giver$ veulent des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Créer des armes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_16_title_2 [Fabriquer des armes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_16_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armes] + + (random = 4) + template_task_craft_16_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_16_title_5 [Commande spéciale d'armes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_16_title_6 [Des armes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_16_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_16_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_16_title_9 [Une commande d'armes pour les amis $f.member$ de $giver$] + + template_task_craft_16_title_10 [Les amis $f.member$ de $giver$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Créer des bijoux pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_17_title_2 [Fabriquer des bijoux pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_17_title_3 [Les amis $f.member$ de $giver$ ont besoin de bijoux] + + (random = 4) + template_task_craft_17_title_4 [Les amis $f.member$ de $giver$ demandent un joaillier] + + (random = 5) + template_task_craft_17_title_5 [Commande spéciale de bijoux pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_17_title_6 [Des bijoux pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_17_title_7 [Les amis $f.member$ de $giver$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_17_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_17_title_9 [Une commande de bijoux pour les amis $f.member$ de $giver$] + + template_task_craft_17_title_10 [Les amis $f.member$ de $giver$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / matis, foreman / matis, ambassador / on matis land, welcomer / matis, Kami / on matis land, Karavan / on matis land + (random = 1) + template_task_craft_1_title_1 [Créer des objets matis] + + (random = 2) + template_task_craft_1_title_2 [Fabriquer des objets matis] + + (random = 3) + template_task_craft_1_title_3 [$giver$ a besoin d'objets matis] + + (random = 4) + template_task_craft_1_title_4 [$giver$ demande un fabricant d'objets matis] + + (random = 5) + template_task_craft_1_title_5 [Commande spéciale d'objets matis] + + (random = 6) + template_task_craft_1_title_6 [Fabriquer du matériel matis] + + (random = 7) + template_task_craft_1_title_7 [$giver$ a besoin de matériel matis] + + (random = 8) + template_task_craft_1_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_1_title_9 [Une commande de matériel matis] + + template_task_craft_1_title_10 [$giver$ veut des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / zorai, foreman / zorai, ambassador / on zorai land, welcomer / zorai, Kami / on zorai land, Karavan / on zorai land + (random = 1) + template_task_craft_2_title_1 [Créer des objets zoraïs] + + (random = 2) + template_task_craft_2_title_2 [Fabriquer des objets zoraïs] + + (random = 3) + template_task_craft_2_title_3 [$giver$ a besoin d'objets zoraïs] + + (random = 4) + template_task_craft_2_title_4 [$giver$ demande un fabricant d'objets zoraïs] + + (random = 5) + template_task_craft_2_title_5 [Commande spéciale d'objets zoraïs] + + (random = 6) + template_task_craft_2_title_6 [Fabriquer du matériel zoraï] + + (random = 7) + template_task_craft_2_title_7 [$giver$ a besoin de matériel zoraï] + + (random = 8) + template_task_craft_2_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel zoraï] + + (random = 9) + template_task_craft_2_title_9 [Une commande de matériel zoraï] + + template_task_craft_2_title_10 [$giver$ veut des objets zoraïs sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Créer des objets fyros] + + (random = 2) + template_task_craft_3_title_2 [Fabriquer des objets fyros] + + (random = 3) + template_task_craft_3_title_3 [$giver$ a besoin d'objets fyros] + + (random = 4) + template_task_craft_3_title_4 [$giver$ demande un fabricant d'objets fyros] + + (random = 5) + template_task_craft_3_title_5 [Commande spéciale d'objets fyros] + + (random = 6) + template_task_craft_3_title_6 [Fabriquer du matériel fyros] + + (random = 7) + template_task_craft_3_title_7 [$giver$ a besoin de matériel fyros] + + (random = 8) + template_task_craft_3_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_3_title_9 [Une commande de matériel fyros] + + template_task_craft_3_title_10 [$giver$ veut des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Créer des objets tryker] + + (random = 2) + template_task_craft_4_title_2 [Fabriquer des objets tryker] + + (random = 3) + template_task_craft_4_title_3 [$giver$ a besoin d'objets tryker] + + (random = 4) + template_task_craft_4_title_4 [$giver$ demande un fabricant d'objets tryker] + + (random = 5) + template_task_craft_4_title_5 [Commande spéciale d'objets tryker] + + (random = 6) + template_task_craft_4_title_6 [Fabriquer du matériel tryker] + + (random = 7) + template_task_craft_4_title_7 [$giver$ a besoin de matériel tryker] + + (random = 8) + template_task_craft_4_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_4_title_9 [Une commande de matériel tryker] + + template_task_craft_4_title_10 [$giver$ veut des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Créer des armures] + + (random = 2) + template_task_craft_5_title_2 [Fabriquer des armures] + + (random = 3) + template_task_craft_5_title_3 [$giver$ a besoin d'armures] + + (random = 4) + template_task_craft_5_title_4 [$giver$ demande un fabricant d'armures] + + (random = 5) + template_task_craft_5_title_5 [Commande spéciale d'armures] + + (random = 6) + template_task_craft_5_title_6 [Des armures pour $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ veut de nouvelles armures] + + (random = 8) + template_task_craft_5_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_5_title_9 [Une commande d'armures] + + template_task_craft_5_title_10 [$giver$ veut des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Créer des armes] + + (random = 2) + template_task_craft_6_title_2 [Fabriquer des armes] + + (random = 3) + template_task_craft_6_title_3 [$giver$ a besoin d'armes] + + (random = 4) + template_task_craft_6_title_4 [$giver$ demande un fabricant d'armes] + + (random = 5) + template_task_craft_6_title_5 [Commande spéciale d'armes] + + (random = 6) + template_task_craft_6_title_6 [Des armes pour $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ veut de nouvelles armes] + + (random = 8) + template_task_craft_6_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_6_title_9 [Une commande d'armes] + + template_task_craft_6_title_10 [$giver$ veut des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Créer des bijoux] + + (random = 2) + template_task_craft_7_title_2 [Fabriquer des bijoux] + + (random = 3) + template_task_craft_7_title_3 [$giver$ a besoin de bijoux] + + (random = 4) + template_task_craft_7_title_4 [$giver$ demande un joaillier] + + (random = 5) + template_task_craft_7_title_5 [Commande spéciale de bijoux] + + (random = 6) + template_task_craft_7_title_6 [Des bijoux pour $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ veut de nouveaux bijoux] + + (random = 8) + template_task_craft_7_title_8 [$giver$ a besoin d'un joaillier] + + (random = 9) + template_task_craft_7_title_9 [Une commande de bijoux] + + template_task_craft_7_title_10 [$giver$ veut des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Créer des armes pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Fabriquer des armes pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ ont besoin d'armes] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_8_title_5 [Commande spéciale d'armes pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Des armes pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_8_title_9 [Une commande d'armes pour $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Créer des armures pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Fabriquer des armures pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ ont besoin d'armures] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_9_title_5 [Commande spéciale d'armures pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Des armures pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_9_title_9 [Une commande d'armures pour $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ veulent des armures sur mesure] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 328A8509C04FBCED +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE BE8182B7246206A6 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 13A0DD21D9D377F3 +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE +/**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_0_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_0_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_0_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_0_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_0_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_0_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_0_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_0_title_9 [Entretenir la terre] + + template_task_forage_0_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Nettoyer la terre pour les Kamis] + + (random = 2) + template_task_forage_10_title_2 [Nettoyer les champs pour les Kamis] + + (random = 3) + template_task_forage_10_title_3 [Purifier la terre pour les Kamis] + + (random = 4) + template_task_forage_10_title_4 [Les Kamis ont besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_10_title_5 [Les Kamis ont besoin que quelqu'un nettoie les terres] + + (random = 6) + template_task_forage_10_title_6 [Travailler la terre pour les Kamis] + + (random = 7) + template_task_forage_10_title_7 [Préparer les champs pour les Kamis] + + (random = 8) + template_task_forage_10_title_8 [Les Kamis ont besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_10_title_9 [Entretenir la terre pour les Kamis] + + template_task_forage_10_title_10 [Les Kamis ont besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Nettoyer les traces de kitins pour les Kamis] + + (random = 2) + template_task_forage_11_title_2 [Nettoyer les champs pollués par les kitins pour les Kamis] + + (random = 3) + template_task_forage_11_title_3 [Purifier la terre des traces de kitins pour les Kamis] + + (random = 4) + template_task_forage_11_title_4 [Les Kamis ont besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_11_title_5 [Eliminer les traces de kitins pour les Kamis] + + (random = 6) + template_task_forage_11_title_6 [Débarrasser les champs des traces de kitins pour les Kamis] + + (random = 7) + template_task_forage_11_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_11_title_8 [Les Kamis ont besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_11_title_9 [Les Kamis demandent qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_11_title_10 [Les Kamis demandent que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + (random = 1) + template_task_forage_12_title_1 [Nettoyer les résidus de goo pour les Kamis] + + (random = 2) + template_task_forage_12_title_2 [Nettoyer les champs pollués par la goo pour les Kamis] + + (random = 3) + template_task_forage_12_title_3 [Purifier la terre infestée par la goo pour les Kamis] + + (random = 4) + template_task_forage_12_title_4 [Les Kamis ont besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_12_title_5 [Eliminer les résidus de goo pour les Kamis] + + (random = 6) + template_task_forage_12_title_6 [Dépolluer les champs infestés par la goo pour les Kamis] + + (random = 7) + template_task_forage_12_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_12_title_8 [Les Kamis ont besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_12_title_9 [Les Kamis demandent qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_12_title_10 [Les Kamis demandent que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Nettoyer la terre pour que la Karavan puisse l'exploiter] + + (random = 2) + template_task_forage_13_title_2 [Nettoyer les champs pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_13_title_3 [Purifier la terre pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_13_title_4 [La Karavan a besoin que quelqu'un nettoie les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_13_title_5 [La Karavan a besoin que quelqu'un nettoie la terre pour pouvoir l'exploiter] + + (random = 6) + template_task_forage_13_title_6 [Travailler la terre pour que la Karavan puisse l'exploiter] + + (random = 7) + template_task_forage_13_title_7 [Préparer les champs pour que la Karavan puisse l'exploiter] + + (random = 8) + template_task_forage_13_title_8 [La Karavan a besoin de quelqu'un pour préparer les champs pour pouvoir les exploiter] + + (random = 9) + template_task_forage_13_title_9 [Entretenir la terre pour que la Karavan puisse l'exploiter] + + template_task_forage_13_title_10 [La Karavan a besoin de quelqu'un pour entretenir les champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Nettoyer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_14_title_2 [Nettoyer les champs pollués par les kitins pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_14_title_3 [Purifier la terre des traces de kitins pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_14_title_4 [La Karavan a besoin que quelqu'un nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_14_title_5 [Eliminer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_14_title_6 [Débarrasser les champs des traces de kitins pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_14_title_7 [La Karavan a besoin de quelqu'un pour éliminer les traces de kitins des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_14_title_8 [La Karavan a besoin de quelqu'un pour débarrasser les champs des traces de kitins pour pouvoir les exploiter] + + (random = 9) + template_task_forage_14_title_9 [La Karavan demande qu'on nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + template_task_forage_14_title_10 [La Karavan demande que quelqu'un élimine les traces de kitins des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Nettoyer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_15_title_2 [Nettoyer les champs pollués par la goo pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_15_title_3 [Purifier la terre infestée par la goo pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_15_title_4 [La Karavan a besoin que quelqu'un nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_15_title_5 [Eliminer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_15_title_6 [Dépolluer les champs infestés par la goo pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_15_title_7 [La Karavan a besoin de quelqu'un pour éliminer les résidus de goo des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_15_title_8 [La Karavan a besoin de quelqu'un pour dépolluer les champs infestés par la goo pour pouvoir les exploiter] + + (random = 9) + template_task_forage_15_title_9 [La Karavan demande qu'on nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + template_task_forage_15_title_10 [La Karavan demande que quelqu'un élimine les résidus de goo des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Nettoyer les terres des amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_16_title_2 [Nettoyer les champs des amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_16_title_3 [Purifier les terres des amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_16_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_16_title_5 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_16_title_6 [Travailler la terre pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_16_title_7 [Préparer les champs des amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_16_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_16_title_9 [Entretenir les terres des amis $f.member$ de $giver$] + + template_task_forage_16_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Nettoyer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_17_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_17_title_3 [Purifier les terres des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_17_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_17_title_5 [Eliminer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_17_title_6 [Débarrasser les champs des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_17_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_17_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_17_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_17_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Nettoyer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_18_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_18_title_3 [Purifier les terres des amis $f.member$ de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_18_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_18_title_5 [Eliminer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_18_title_6 [Dépolluer les champs des amis $f.member$ de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_18_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_18_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_18_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_18_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Nettoyer les terres de $giver$] + + (random = 2) + template_task_forage_1_title_2 [Nettoyer les champs de $giver$] + + (random = 3) + template_task_forage_1_title_3 [Purifier les terres de $giver$] + + (random = 4) + template_task_forage_1_title_4 [$giver$ a besoin que quelqu'un nettoie ses champs] + + (random = 5) + template_task_forage_1_title_5 [$giver$ a besoin que quelqu'un nettoie ses terres] + + (random = 6) + template_task_forage_1_title_6 [Travailler la terre de $giver$] + + (random = 7) + template_task_forage_1_title_7 [Préparer les champs de $giver$] + + (random = 8) + template_task_forage_1_title_8 [$giver$ a besoin de quelqu'un pour préparer ses champs] + + (random = 9) + template_task_forage_1_title_9 [Entretenir les terres de $giver$] + + template_task_forage_1_title_10 [$giver$ a besoin de quelqu'un pour entretenir ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Nettoyer les traces de kitins dans les champs de $giver$] + + (random = 2) + template_task_forage_2_title_2 [Nettoyer les champs de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_2_title_3 [Purifier les terres de $giver$ des traces de kitins] + + (random = 4) + template_task_forage_2_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans ses champs] + + (random = 5) + template_task_forage_2_title_5 [Eliminer les traces de kitins des champs de $giver$] + + (random = 6) + template_task_forage_2_title_6 [Débarrasser les champs de $giver$ des traces de kitins] + + (random = 7) + template_task_forage_2_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins dans ses champs] + + (random = 8) + template_task_forage_2_title_8 [$giver$ a besoin de quelqu'un pour débarrasser ses champs des traces de kitins] + + (random = 9) + template_task_forage_2_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans ses champs] + + template_task_forage_2_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Nettoyer les résidus de goo dans les champs de $giver$] + + (random = 2) + template_task_forage_3_title_2 [Nettoyer les champs de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_3_title_3 [Purifier les terres de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans ses champs] + + (random = 5) + template_task_forage_3_title_5 [Eliminer les résidus de goo dans les champs de $giver$] + + (random = 6) + template_task_forage_3_title_6 [Dépolluer les champs de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo de ses champs] + + (random = 8) + template_task_forage_3_title_8 [$giver$ a besoin de quelqu'un pour dépolluer ses champs infestés par la goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ demande qu'on débarrasse ses champs des résidus de goo] + + template_task_forage_3_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_4_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_4_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_4_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_4_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_4_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_4_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_4_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_4_title_9 [Entretenir la terre] + + template_task_forage_4_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Nettoyer les traces de kitins dans les champs] + + (random = 2) + template_task_forage_5_title_2 [Nettoyer les champs pollués par les kitins] + + (random = 3) + template_task_forage_5_title_3 [Purifier la terre des traces de kitins] + + (random = 4) + template_task_forage_5_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_5_title_5 [Eliminer les traces de kitins dans les champs] + + (random = 6) + template_task_forage_5_title_6 [Débarrasser les champs des traces de kitins] + + (random = 7) + template_task_forage_5_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_5_title_8 [$giver$ a besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_5_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_5_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Nettoyer les résidus de goo dans les champs] + + (random = 2) + template_task_forage_6_title_2 [Nettoyer les champs pollués par la goo] + + (random = 3) + template_task_forage_6_title_3 [Purifier la terre infestée par la goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_6_title_5 [Eliminer les résidus de goo] + + (random = 6) + template_task_forage_6_title_6 [Dépolluer les champs infestés par la goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_6_title_8 [$giver$ a besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ demande qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_6_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Nettoyer les terres des $f.member$] + + (random = 2) + template_task_forage_7_title_2 [Nettoyer les champs des $f.member$] + + (random = 3) + template_task_forage_7_title_3 [Purifier les terres des $f.member$] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_7_title_6 [Travailler la terre pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Préparer les champs des $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_7_title_9 [Entretenir les terres des $f.member$] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Nettoyer les traces de kitins pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Nettoyer les champs des $f.member$ pollués par les kitins] + + (random = 3) + template_task_forage_8_title_3 [Purifier les terres des $f.member$ des traces de kitins] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_8_title_5 [Eliminer les traces de kitins pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Débarrasser les champs des $f.member$ des traces de kitins] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Nettoyer les résidus de goo pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Nettoyer les champs des $f.member$ pollués par la goo] + + (random = 3) + template_task_forage_9_title_3 [Purifier les terres des $f.member$ infestées par la goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_9_title_5 [Eliminer les résidus de goo pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Dépolluer les champs des $f.member$ infestés par la goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE_GIVE +/**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Récolter des matières premières] + + (random = 2) + template_task_forage_give_0_title_2 [Réunir des matières premières] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ a besoin de matière premières] + + (random = 4) + template_task_forage_give_0_title_4 [Fournir des matières premières à $giver$] + + (random = 5) + template_task_forage_give_0_title_5 [Commande spéciale de matières premières] + + (random = 6) + template_task_forage_give_0_title_6 [Une commande de matières premières] + + (random = 7) + template_task_forage_give_0_title_7 [Récolter des matériaux] + + (random = 8) + template_task_forage_give_0_title_8 [Réunir des matériaux] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ a besoin de matériaux] + + template_task_forage_give_0_title_10 [Fournir des matériaux à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Récolter des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Réunir des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_10_title_4 [Fournir des traces de kitin aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_10_title_5 [Commande spéciale de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [Une commande de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Récolter des restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_10_title_9 [Approvisionner $f.mda$ $f.member$ en restes de kitin à étudier] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Récolter des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Réunir des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_11_title_4 [Fournir des résidus de goo aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_11_title_5 [Commande spéciale de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [Une commande de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Récolter des traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_11_title_9 [Approvisionner $f.mda$ $f.member$ en traces de goo à étudier] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Réunir des conservateurs pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_12_title_4 [Fournir des conservateurs aux $f.member$] + + (random = 5) + template_task_forage_give_12_title_5 [Commande spéciale de conservateurs pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [Une commande de conservateurs pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + + (random = 9) + template_task_forage_give_12_title_9 [Approvisionner $f.mda$ $f.member$ en conservateurs] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Récolter des matières premières de construction pour les Kamis] + + (random = 2) + template_task_forage_give_13_title_2 [Réunir des matières premières de construction pour les Kamis] + + (random = 3) + template_task_forage_give_13_title_3 [Les Kamis ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_13_title_4 [Fournir des matières premières de construction aux Kamis] + + (random = 5) + template_task_forage_give_13_title_5 [Commande spéciale de matières premières de construction pour les Kamis] + + (random = 6) + template_task_forage_give_13_title_6 [Une commande de matières premières de construction pour les Kamis] + + (random = 7) + template_task_forage_give_13_title_7 [Récolter des matériaux de construction pour les Kamis] + + (random = 8) + template_task_forage_give_13_title_8 [Réunir des matériaux de construction pour les Kamis] + + (random = 9) + template_task_forage_give_13_title_9 [Les Kamis ont besoin de matériaux de construction] + + template_task_forage_give_13_title_10 [Fournir des matériaux de construction aux Kamis] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Récolter des insectes pour les Kamis] + + (random = 2) + template_task_forage_give_14_title_2 [Réunir des insectes pour les Kamis] + + (random = 3) + template_task_forage_give_14_title_3 [Les Kamis veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_14_title_4 [Fournir des insectes aux Kamis] + + (random = 5) + template_task_forage_give_14_title_5 [Commande spéciale d'insectes pour les Kamis] + + (random = 6) + template_task_forage_give_14_title_6 [Une commande d'insectes pour les Kamis] + + (random = 7) + template_task_forage_give_14_title_7 [Récolter des insectes pour les Kamis] + + (random = 8) + template_task_forage_give_14_title_8 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + + (random = 9) + template_task_forage_give_14_title_9 [Approvisionner les Kamis en insectes] + + template_task_forage_give_14_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Récolter de la nourriture pour les Kamis] + + (random = 2) + template_task_forage_give_15_title_2 [Réunir de la nourriture pour les Kamis] + + (random = 3) + template_task_forage_give_15_title_3 [Les Kamis ont besoin de nourriture] + + (random = 4) + template_task_forage_give_15_title_4 [Fournir de la nourriture aux Kamis] + + (random = 5) + template_task_forage_give_15_title_5 [Commande spéciale de nourriture pour les Kamis] + + (random = 6) + template_task_forage_give_15_title_6 [Une commande de nourriture pour les Kamis] + + (random = 7) + template_task_forage_give_15_title_7 [Récolter de la nourriture pour les Kamis] + + (random = 8) + template_task_forage_give_15_title_8 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + + (random = 9) + template_task_forage_give_15_title_9 [Rassembler de la nourriture pour les Kamis] + + template_task_forage_give_15_title_10 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Récolter des traces de kitin pour les Kamis] + + (random = 2) + template_task_forage_give_16_title_2 [Réunir des traces de kitin pour les Kamis] + + (random = 3) + template_task_forage_give_16_title_3 [Les Kamis ont besoin de restes de kitin] + + (random = 4) + template_task_forage_give_16_title_4 [Fournir des traces de kitin aux Kamis] + + (random = 5) + template_task_forage_give_16_title_5 [Commande spéciale de restes de kitin pour les Kamis] + + (random = 6) + template_task_forage_give_16_title_6 [Une commande de restes de kitin pour les Kamis] + + (random = 7) + template_task_forage_give_16_title_7 [Récolter des restes de kitin pour les Kamis] + + (random = 8) + template_task_forage_give_16_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des restes de kitin] + + (random = 9) + template_task_forage_give_16_title_9 [Approvisionner les Kamis en restes de kitin] + + template_task_forage_give_16_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des restes de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Récolter des résidus de goo pour étude pour les Kamis] + + (random = 2) + template_task_forage_give_17_title_2 [Réunir des résidus de goo pour étude pour les Kamis] + + (random = 3) + template_task_forage_give_17_title_3 [Les Kamis ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_17_title_4 [Fournir des résidus de goo aux Kamis pour étude] + + (random = 5) + template_task_forage_give_17_title_5 [Commande spéciale de traces de goo à étudier pour les Kamis] + + (random = 6) + template_task_forage_give_17_title_6 [Une commande de traces de goo à étudier pour les Kamis] + + (random = 7) + template_task_forage_give_17_title_7 [Récolter des traces de goo à étudier pour les Kamis] + + (random = 8) + template_task_forage_give_17_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_17_title_9 [Approvisionner les Kamis en traces de goo à étudier] + + template_task_forage_give_17_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Récolter des conservateurs pour les Kamis] + + (random = 2) + template_task_forage_give_18_title_2 [Réunir des conservateurs pour les Kamis] + + (random = 3) + template_task_forage_give_18_title_3 [Les Kamis manquent de conservateurs] + + (random = 4) + template_task_forage_give_18_title_4 [Fournir des conservateurs aux Kamis] + + (random = 5) + template_task_forage_give_18_title_5 [Commande spéciale de conservateurs pour les Kamis] + + (random = 6) + template_task_forage_give_18_title_6 [Une commande de conservateurs pour les Kamis] + + (random = 7) + template_task_forage_give_18_title_7 [Récolter des conservateurs pour les Kamis] + + (random = 8) + template_task_forage_give_18_title_8 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + + (random = 9) + template_task_forage_give_18_title_9 [Approvisionner les Kamis en conservateurs] + + template_task_forage_give_18_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Récolter des matières premières de construction pour la Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Réunir des matières premières de construction pour la Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [La Karavan a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_19_title_4 [Fournir des matières premières de construction à la Karavan] + + (random = 5) + template_task_forage_give_19_title_5 [Commande spéciale de matières premières de construction pour la Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [Une commande de matières premières de construction pour la Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Récolter des matériaux de construction pour la Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Réunir des matériaux de construction pour la Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [La Karavan a besoin de matériaux de construction] + + template_task_forage_give_19_title_10 [Fournir des matériaux de construction à la Karavan] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Récolter des matières premières de construction] + + (random = 2) + template_task_forage_give_1_title_2 [Réunir des matières premières de construction] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_1_title_4 [Fournir des matières premières de construction à $giver$] + + (random = 5) + template_task_forage_give_1_title_5 [Commande spéciale de matières premières de construction] + + (random = 6) + template_task_forage_give_1_title_6 [Une commande de matières premières de construction] + + (random = 7) + template_task_forage_give_1_title_7 [Récolter des matériaux de construction] + + (random = 8) + template_task_forage_give_1_title_8 [Réunir des matériaux de construction] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ a besoin de matériaux de construction] + + template_task_forage_give_1_title_10 [Fournir des matériaux de construction à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Récolter des insectes pour la Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Réunir des insectes pour la Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [La Karavan veut se procurer des insectes] + + (random = 4) + template_task_forage_give_20_title_4 [Fournir des insectes à la Karavan] + + (random = 5) + template_task_forage_give_20_title_5 [Commande spéciale d'insectes pour la Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [Une commande d'insectes pour la Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Récolter des insectes pour la Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [La Karavan a besoin de quelqu'un pour récolter des insectes] + + (random = 9) + template_task_forage_give_20_title_9 [Approvisionner la Karavan en insectes] + + template_task_forage_give_20_title_10 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Récolter de la nourriture pour la Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Réunir de la nourriture pour la Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [La Karavan manque de nourriture] + + (random = 4) + template_task_forage_give_21_title_4 [Fournir de la nourriture à la Karavan] + + (random = 5) + template_task_forage_give_21_title_5 [Commande spéciale de nourriture pour la Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [Une commande de nourriture pour la Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Récolter de la nourriture pour la Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + + (random = 9) + template_task_forage_give_21_title_9 [Approvisionner la Karavan en nourriture] + + template_task_forage_give_21_title_10 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Récolter des traces de kitin à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Réunir des traces de kitin à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [La Karavan a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_22_title_4 [Fournir des traces de kitin à la Karavan pour étude] + + (random = 5) + template_task_forage_give_22_title_5 [Commande spéciale de restes de kitin à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [Une commande de restes de kitin à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Récolter des restes de kitin à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [La Karavan a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_22_title_9 [Approvisionner la Karavan en restes de kitin à étudier] + + template_task_forage_give_22_title_10 [La Karavan a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Récolter des résidus de goo à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Réunir des résidus de goo à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [La Karavan a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_23_title_4 [Fournir des résidus de goo à la Karavan pour étude] + + (random = 5) + template_task_forage_give_23_title_5 [Commande spéciale de traces de goo à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [Une commande de traces de goo à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Récolter des traces de goo à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [La Karavan a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_23_title_9 [Approvisionner la Karavan en traces de goo à étudier] + + template_task_forage_give_23_title_10 [La Karavan a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Récolter des conservateurs pour la Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Réunir des conservateurs pour la Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [La Karavan manque de conservateurs] + + (random = 4) + template_task_forage_give_24_title_4 [Fournir des conservateurs à la Karavan] + + (random = 5) + template_task_forage_give_24_title_5 [Commande spéciale de conservateurs pour la Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [Une commande de conservateurs pour la Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Récolter des conservateurs pour la Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + + (random = 9) + template_task_forage_give_24_title_9 [Approvisionner la Karavan en conservateurs] + + template_task_forage_give_24_title_10 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Récolter des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_25_title_2 [Réunir des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_25_title_3 [Les amis $f.member$ de $giver$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_25_title_4 [Fournir des matières premières de construction aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_25_title_5 [Commande spéciale de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_25_title_6 [Une commande de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_25_title_7 [Récolter des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_25_title_8 [Réunir des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 9) + template_task_forage_give_25_title_9 [Les amis $f.member$ de $giver$ ont besoin de matériaux de construction] + + template_task_forage_give_25_title_10 [Fournir des matériaux de construction aux amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_26_title_2 [Réunir des insectes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_26_title_3 [Les amis $f.member$ de $giver$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_26_title_4 [Fournir des insectes aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_26_title_5 [Commande spéciale d'insectes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_26_title_6 [Une commande d'insectes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_26_title_7 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_26_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + + (random = 9) + template_task_forage_give_26_title_9 [Approvisionner les amis $f.member$ de $giver$ en insectes] + + template_task_forage_give_26_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_27_title_2 [Réunir de la nourriture pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_27_title_3 [Les amis $f.member$ de $giver$ manquent de nourriture] + + (random = 4) + template_task_forage_give_27_title_4 [Fournir de la nourriture aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_27_title_5 [Commande spéciale de nourriture pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_27_title_6 [Une commande de nourriture pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_27_title_7 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_27_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_27_title_9 [Approvisionner les amis $f.member$ de $giver$ en nourriture] + + template_task_forage_give_27_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Récolter des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_28_title_2 [Réunir des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_28_title_3 [Les amis $f.member$ de $giver$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_28_title_4 [Fournir des traces de kitin aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_28_title_5 [Commande spéciale de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_28_title_6 [Une commande de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_28_title_7 [Collecter des restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_28_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_28_title_9 [Approvisionner les amis $f.member$ de $giver$ en restes de kitin à étudier] + + template_task_forage_give_28_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Récolter des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_29_title_2 [Réunir des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_29_title_3 [Les amis $f.member$ de $giver$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_29_title_4 [Fournir des résidus de goo aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_29_title_5 [Commande spéciale de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_29_title_6 [Une commande de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_29_title_7 [Collecter des traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_29_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_29_title_9 [Approvisionner les amis $f.member$ de $giver$ en traces de goo à étudier] + + template_task_forage_give_29_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Récolter des insectes] + + (random = 2) + template_task_forage_give_2_title_2 [Réunir des insectes] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ veut se procurer des insectes] + + (random = 4) + template_task_forage_give_2_title_4 [Fournir des insectes à $giver$] + + (random = 5) + template_task_forage_give_2_title_5 [Commande spéciale d'insectes] + + (random = 6) + template_task_forage_give_2_title_6 [Une commande d'insectes] + + (random = 7) + template_task_forage_give_2_title_7 [Récolter des insectes] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ a besoin de quelqu'un pour récolter des insectes] + + (random = 9) + template_task_forage_give_2_title_9 [Approvisionner $giver$ en insectes] + + template_task_forage_give_2_title_10 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Récolter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_30_title_2 [Réunir des conservateurs pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_30_title_3 [Les amis $f.member$ de $giver$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_30_title_4 [Fournir des conservateurs aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_30_title_5 [Commande spéciale de conservateurs pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_30_title_6 [Une commande de conservateurs pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_30_title_7 [Collecter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_30_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_30_title_9 [Approvisionner les amis $f.member$ de $giver$ en conservateurs] + + template_task_forage_give_30_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Récolter de la nourriture] + + (random = 2) + template_task_forage_give_3_title_2 [Réunir de la nourriture] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ manque de nourriture] + + (random = 4) + template_task_forage_give_3_title_4 [Fournir de la nourriture à $giver$] + + (random = 5) + template_task_forage_give_3_title_5 [Commande spéciale de nourriture] + + (random = 6) + template_task_forage_give_3_title_6 [Une commande de nourriture] + + (random = 7) + template_task_forage_give_3_title_7 [Collecter de la nourriture] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_3_title_9 [Approvisionner $giver$ en nourriture] + + template_task_forage_give_3_title_10 [$giver$ a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Récolter des traces de kitin à étudier] + + (random = 2) + template_task_forage_give_4_title_2 [Réunir des traces de kitin pour étude] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_4_title_4 [Fournir des traces de kitin à $giver$ pour étude] + + (random = 5) + template_task_forage_give_4_title_5 [Commande spéciale de restes de kitin à étudier] + + (random = 6) + template_task_forage_give_4_title_6 [Une commande de restes de kitin à étudier] + + (random = 7) + template_task_forage_give_4_title_7 [Récolter des restes de kitin à étudier] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_4_title_9 [Approvisionner $giver$ en restes de kitin à étudier] + + template_task_forage_give_4_title_10 [$giver$ a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Récolter des résidus de goo à étudier] + + (random = 2) + template_task_forage_give_5_title_2 [Réunir des résidus de goo à étudier] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_5_title_4 [Fournir des résidus de goo à $giver$ pour étude] + + (random = 5) + template_task_forage_give_5_title_5 [Commande spéciale de traces de goo à étudier] + + (random = 6) + template_task_forage_give_5_title_6 [Une commande de traces de goo à étudier] + + (random = 7) + template_task_forage_give_5_title_7 [Récolter des traces de goo à étudier] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_5_title_9 [Approvisionner $giver$ en traces de goo à étudier] + + template_task_forage_give_5_title_10 [$giver$ a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Récolter des conservateurs] + + (random = 2) + template_task_forage_give_6_title_2 [Réunir des conservateurs] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ manque de conservateurs] + + (random = 4) + template_task_forage_give_6_title_4 [Fournir des conservateurs à $giver$] + + (random = 5) + template_task_forage_give_6_title_5 [Commande spéciale de conservateurs] + + (random = 6) + template_task_forage_give_6_title_6 [Une commande de conservateurs] + + (random = 7) + template_task_forage_give_6_title_7 [Récolter des conservateurs] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + + (random = 9) + template_task_forage_give_6_title_9 [Approvisionner $giver$ en conservateurs] + + template_task_forage_give_6_title_10 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Récolter des matières premières de construction pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Réunir des matières premières de construction pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_7_title_4 [Fournir des matières premières de construction aux $f.member$] + + (random = 5) + template_task_forage_give_7_title_5 [Commande spéciale de matières premières de construction pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [Une commande de matières premières de construction pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Récolter des matériaux de construction pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Réunir des matériaux de construction pour $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ ont besoin de matériaux de construction] + + template_task_forage_give_7_title_10 [Fournir des matériaux de construction aux $f.member$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Récolter des insectes pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Réunir des insectes pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_8_title_4 [Fournir des insectes aux $f.member$] + + (random = 5) + template_task_forage_give_8_title_5 [Commande spéciale d'insectes pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [Une commande d'insectes pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collecter des insectes pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_8_title_9 [Approvisionner $f.mda$ $f.member$ en insectes] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Réunir de la nourriture pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ manquent de nourriture] + + (random = 4) + template_task_forage_give_9_title_4 [Fournir de la nourriture aux $f.member$] + + (random = 5) + template_task_forage_give_9_title_5 [Commande spéciale de nourriture pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [Une commande de nourriture pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + + (random = 9) + template_task_forage_give_9_title_9 [Approvisionner $f.mda$ $f.member$ en nourriture] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 928B0B0810BE50C6 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 2D508B8D1159072F +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE BA3DED192C628558 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 5CFF2E847070A954 +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 085E9876EE58FCAE +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 25D836589C62BC98 +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_GIVE_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Apporter quelque chose $region.pr$ $region$] + + (random = 2) + template_task_give_item_0_title_2 [Livrer quelque chose $region.pr$ $region$] + + (random = 3) + template_task_give_item_0_title_3 [Porter quelque chose $region.pr$ $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transporter quelque chose $region.pr$ $region$] + + (random = 5) + template_task_give_item_0_title_5 [Une livraison $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ a besoin de quelqu'un pour faire un livraison $region.pr$ $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ a besoin d'un transporteur pour une livraison $region.pr$ $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ veut transporter quelque chose $region.pr$ $region$] + + template_task_give_item_0_title_10 [$giver$ veut faire livrer quelque chose $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Apporter un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_10_title_2 [Livrer un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_10_title_3 [Porter un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_10_title_4 [Transporter un gros colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_10_title_5 [Un gros colis à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_10_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un gros colis $region.pr$ $region$] + + (random = 7) + template_task_give_item_10_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un gros colis $region.pr$ $region$] + + (random = 8) + template_task_give_item_10_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_10_title_9 [Les amis $f.member$ de $giver$ veulent transporter un gros colis $region.pr$ $region$] + + template_task_give_item_10_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un gros colis $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Apporter des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_11_title_2 [Livrer des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_11_title_3 [Porter des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_11_title_4 [Transporter des médicaments $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_11_title_5 [Des médicaments à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_11_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer des médicaments $region.pr$ $region$] + + (random = 7) + template_task_give_item_11_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer des médicaments $region.pr$ $region$] + + (random = 8) + template_task_give_item_11_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_11_title_9 [Les amis $f.member$ de $giver$ veulent transporter des médicaments $region.pr$ $region$] + + template_task_give_item_11_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer des médicaments $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Apporter un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_12_title_2 [Livrer un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_12_title_3 [Porter un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_12_title_4 [Transporter un rapport $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_12_title_5 [Un rapport à porter $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_12_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour acheminer un rapport $region.pr$ $region$] + + (random = 7) + template_task_give_item_12_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un messager pour acheminer un rapport $region.pr$ $region$] + + (random = 8) + template_task_give_item_12_title_8 [Les amis $f.member$ de $giver$ cherchent un messager allant $region.pr$ $region$ pour envoyer un rapport] + + (random = 9) + template_task_give_item_12_title_9 [Les amis $f.member$ de $giver$ veulent envoyer un rapport $region.pr$ $region$] + + template_task_give_item_12_title_10 [Les amis $f.member$ de $giver$ veulent faire porter un rapport $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Apporter une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + + (random = 2) + template_task_give_item_13_title_2 [Livrer une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + + (random = 3) + template_task_give_item_13_title_3 [Porter une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + + (random = 4) + template_task_give_item_13_title_4 [Transporter une commande des amis $f.member$ de $giver$ $region.pr$ $region$] + + (random = 5) + template_task_give_item_13_title_5 [Une commande des amis $f.member$ de $giver$ à porter $region.pr$ $region$] + + (random = 6) + template_task_give_item_13_title_6 [$giver$ a besoin de quelqu'un pour porter une commande de ses amis $f.member$ $region.pr$ $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$ a besoin d'un messager pour porter une commande de ses amis $f.member$ $region.pr$ $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer une commande de ses amis $f.member$] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ veut envoyer une commande de ses amis $f.member$ $region.pr$ $region$] + + template_task_give_item_13_title_10 [$giver$ veut faire porter une commande de ses amis $f.member$ $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause 0 : text changed. +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Délivrer un message dans $region$ pour les amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Apporter un petit colis $region.pr$ $region$] + + (random = 2) + template_task_give_item_1_title_2 [Livrer un petit colis $region.pr$ $region$] + + (random = 3) + template_task_give_item_1_title_3 [Porter un petit colis $region.pr$ $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transporter un petit colis $region.pr$ $region$] + + (random = 5) + template_task_give_item_1_title_5 [Un petit colis à livrer $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ a besoin de quelqu'un pour livrer un petit colis $region.pr$ $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ a besoin d'un transporteur pour livrer un petit colis $region.pr$ $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ veut transporter un petit colis $region.pr$ $region$] + + template_task_give_item_1_title_10 [$giver$ veut faire livrer un petit colis $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Apporter un colis de taille moyenne $region.pr$ $region$] + + (random = 2) + template_task_give_item_2_title_2 [Livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 3) + template_task_give_item_2_title_3 [Porter un colis de taille moyenne $region.pr$ $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transporter un colis de taille moyenne $region.pr$ $region$] + + (random = 5) + template_task_give_item_2_title_5 [Un colis de taille moyenne à livrer $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ a besoin de quelqu'un pour livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ a besoin d'un transporteur pour livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ veut transporter un colis de taille moyenne $region.pr$ $region$] + + template_task_give_item_2_title_10 [$giver$ veut faire livrer un colis de taille moyenne $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Apporter un gros colis $region.pr$ $region$] + + (random = 2) + template_task_give_item_3_title_2 [Livrer un gros colis $region.pr$ $region$] + + (random = 3) + template_task_give_item_3_title_3 [Porter un gros colis $region.pr$ $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transporter un gros colis $region.pr$ $region$] + + (random = 5) + template_task_give_item_3_title_5 [Un gros colis à livrer $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ a besoin de quelqu'un pour livrer un gros colis $region.pr$ $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ a besoin d'un transporteur pour livrer un gros colis $region.pr$ $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ veut transporter un gros colis $region.pr$ $region$] + + template_task_give_item_3_title_10 [$giver$ veut faire livrer un gros colis $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Apporter des médicaments $region.pr$ $region$] + + (random = 2) + template_task_give_item_4_title_2 [Livrer des médicaments $region.pr$ $region$] + + (random = 3) + template_task_give_item_4_title_3 [Porter des médicaments $region.pr$ $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transporter des médicaments $region.pr$ $region$] + + (random = 5) + template_task_give_item_4_title_5 [Des médicaments à livrer $region.pr$ $region$ pour $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ a besoin de quelqu'un pour livrer des médicaments $region.pr$ $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ a besoin d'un transporteur pour livrer des médicaments $region.pr$ $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ cherche un transporteur allant $region.pr$ $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ veut transporter des médicaments $region.pr$ $region$] + + template_task_give_item_4_title_10 [$giver$ veut faire livrer des médicaments $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Apporter le rapport de $giver$ $region.pr$ $region$] + + (random = 2) + template_task_give_item_5_title_2 [Livrer le rapport de $giver$ $region.pr$ $region$] + + (random = 3) + template_task_give_item_5_title_3 [Porter le rapport de $giver$ $region.pr$ $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transporter le rapport de $giver$ $region.pr$ $region$] + + (random = 5) + template_task_give_item_5_title_5 [Un rapport de $giver$ à porter $region.pr$ $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ a besoin de quelqu'un pour acheminer son rapport $region.pr$ $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ a besoin d'un messager pour acheminer son rapport $region.pr$ $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer son rapport] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ veut envoyer son rapport $region.pr$ $region$] + + template_task_give_item_5_title_10 [$giver$ veut faire porter son rapport $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Apporter une commande de $giver$ $region.pr$ $region$] + + (random = 2) + template_task_give_item_6_title_2 [Livrer une commande de $giver$ $region.pr$ $region$] + + (random = 3) + template_task_give_item_6_title_3 [Porter une commande de $giver$ $region.pr$ $region$] + + (random = 4) + template_task_give_item_6_title_4 [Transporter une commande de $giver$ $region.pr$ $region$] + + (random = 5) + template_task_give_item_6_title_5 [Une commande de $giver$ à porter $region.pr$ $region$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ a besoin de quelqu'un pour porter une commande $region.pr$ $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ a besoin d'un messager pour porter une commande $region.pr$ $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer une commande] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ veut envoyer une commande $region.pr$ $region$] + + template_task_give_item_6_title_10 [$giver$ veut faire porter une commande $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Apporter un message de $giver$ $region.pr$ $region$] + + (random = 2) + template_task_give_item_7_title_2 [Livrer un message de $giver$ $region.pr$ $region$] + + (random = 3) + template_task_give_item_7_title_3 [Porter un message de $giver$ $region.pr$ $region$] + + (random = 4) + template_task_give_item_7_title_4 [Transporter un message de $giver$ $region.pr$ $region$] + + (random = 5) + template_task_give_item_7_title_5 [Un message de $giver$ à porter $region.pr$ $region$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ a besoin de quelqu'un pour acheminer un message $region.pr$ $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ a besoin d'un messager pour acheminer une lettre $region.pr$ $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ cherche un messager allant $region.pr$ $region$ pour envoyer une lettre] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ veut envoyer une lettre $region.pr$ $region$] + + template_task_give_item_7_title_10 [$giver$ veut faire porter un message $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Apporter un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_8_title_2 [Livrer un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_8_title_3 [Porter un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_8_title_4 [Transporter un petit colis $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_8_title_5 [Un petit colis à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_8_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un petit colis $region.pr$ $region$] + + (random = 7) + template_task_give_item_8_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un petit colis $region.pr$ $region$] + + (random = 8) + template_task_give_item_8_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_8_title_9 [Les amis $f.member$ de $giver$ veulent transporter un petit colis $region.pr$ $region$] + + template_task_give_item_8_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un petit colis $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Apporter un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_9_title_2 [Livrer un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_9_title_3 [Porter un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_9_title_4 [Transporter un colis de taille moyenne $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_9_title_5 [Un colis de taille moyenne à livrer $region.pr$ $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_9_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 7) + template_task_give_item_9_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un colis de taille moyenne $region.pr$ $region$] + + (random = 8) + template_task_give_item_9_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant $region.pr$ $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_9_title_9 [Les amis $f.member$ de $giver$ veulent transporter un colis de taille moyenne $region.pr$ $region$] + + template_task_give_item_9_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un colis de taille moyenne $region.pr$ $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez $region.pr$ $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 622E44231BC2BF0D +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_NPC +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Tuer des $target$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminer des $target$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Combattre les $target$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Exécuter des $target$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Tuer des $target.member$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminer des $target.member$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Combattre les $target.member$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Exécuter des $target.member$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Tuer des $target$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminer des $target$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Combattre les $target$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Exécuter des $target$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [La Karavan a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [La Karavan a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [La Karavan a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [La Karavan a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [La Karavan a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_1_title_bandit_10 [La Karavan a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Tuer des $target.member$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminer des $target.member$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Combattre les $target.member$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Exécuter des $target.member$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [La Karavan a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [La Karavan a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [La Karavan a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [La Karavan a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [La Karavan a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_1_title_tribe_10 [La Karavan a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Tuer des $target$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminer des $target$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Combattre les $target$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Exécuter des $target$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [Les Kamis ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [Les Kamis ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [Les Kamis ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [Les Kamis ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_2_title_bandit_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Tuer des $target.member$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminer des $target.member$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Combattre les $target.member$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Exécuter des $target.member$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [Les Kamis ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [Les Kamis ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [Les Kamis ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [Les Kamis ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_2_title_tribe_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Tuer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Combattre les $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Exécuter des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_3_title_bandit_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Tuer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Combattre les $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Exécuter des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_3_title_tribe_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Tuer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Combattre les $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Exécuter des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Tuer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Combattre les $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Exécuter des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 1 : text changed. +// HASH_VALUE 2C54D6E402FC48CC +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 8FD24510581CECF2 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dins.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Tuer des animaux $region.pr$ $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Chasser des animaux $region.pr$ $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Abattre des animaux $region.pr$ $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Réguler les espèces $region.pr$ $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ a besoin de quelqu'un pour tuer des animaux $region.pr$ $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ a besoin de quelqu'un pour chasser des animaux $region.pr$ $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ a besoin de quelqu'un pour abattre des animaux $region.pr$ $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ a besoin de quelqu'un pour réguler les espèces $region.pr$ $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ veut abattre des animaux $region.pr$ $region$] + + template_task_kill_species_0_title_10 [$giver$ veut réguler les espèces $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Tuer les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Chasser les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Abattre les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminer les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ a besoin de quelqu'un pour tuer les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ a besoin de quelqu'un pour chasser les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ a besoin de quelqu'un pour abattre les carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des carnivores qui déciment les troupeaux $region.pr$ $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ veut abattre les carnivores qui déciment les troupeaux $region.pr$ $region$] + + template_task_kill_species_1_title_10 [$giver$ veut se débarrasser des carnivores qui déciment les troupeaux $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Tuer les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Chasser les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Abattre les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminer les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ a besoin de quelqu'un pour tuer les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ a besoin de quelqu'un pour chasser les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ a besoin de quelqu'un pour abattre les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ veut abattre les herbivores qui dévorent toutes les plantes $region.pr$ $region$] + + template_task_kill_species_2_title_10 [$giver$ veut se débarrasser des herbivores qui dévorent toutes les plantes $region.pr$ $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Tuer les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Chasser les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Abattre les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ a besoin de quelqu'un pour tuer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ a besoin de quelqu'un pour chasser les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ a besoin de quelqu'un pour abattre les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ veut abattre les plantes intelligentes qui prolifèrent dans $region.da$ $region$] + + template_task_kill_species_3_title_10 [$giver$ veut se débarrasser des plantes intelligentes qui envahissent $region.da$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Tuer les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Chasser les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Abattre les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminer les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ a besoin de quelqu'un pour tuer les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ a besoin de quelqu'un pour chasser les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ a besoin de quelqu'un pour abattre les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ veut abattre les kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + + template_task_kill_species_4_title_10 [$giver$ veut se débarrasser des kitins qui attaquent tout ce qui bouge $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ a besoin de quelqu'un pour tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ a besoin de quelqu'un pour chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ a besoin de quelqu'un pour abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ veut abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + template_task_kill_species_5_title_10 [$giver$ veut se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Tuer les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 2) + template_task_kill_species_6_title_2 [Chasser les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 3) + template_task_kill_species_6_title_3 [Abattre les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminer les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ a besoin de quelqu'un pour tuer les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ a besoin de quelqu'un pour chasser les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ a besoin de quelqu'un pour abattre les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des primitifs qui attaquent les voyageurs $region.pr$ $region$] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ veut abattre les primitifs qui attaquent les voyageurs $region.pr$ $region$] + + template_task_kill_species_6_title_10 [$giver$ veut se débarrasser des primitifs qui attaquent les voyageurs $region.pr$ $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE D84F8F1FFDB969C1 +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 15A1FEE6FB210277 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 4891B56233B5852C +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_LOOT_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collecter des matières premières animales] + + (random = 2) + template_task_loot_give_0_title_2 [Partir à la chasse pour collecter des matières premières] + + (random = 3) + template_task_loot_give_0_title_3 [Fournir des matières premières animales à $giver$] + + (random = 4) + template_task_loot_give_0_title_4 [Commande spéciale de matières premières animales] + + (random = 5) + template_task_loot_give_0_title_5 [Une commande de matières premières animales] + + (random = 6) + template_task_loot_give_0_title_6 [Récolter des matières premières animales] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ a besoin de matières premières animales] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ cherche un fournisseur de matières premières animales] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de matières premières] + + template_task_loot_give_0_title_10 [$giver$ veut refaire son stock de matières premières animales] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collecter des matières premières kitin pour la Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour la Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Fournir des matières premières kitin à la Karavan] + + (random = 4) + template_task_loot_give_10_title_4 [Commande spéciale de morceaux de kitin pour la Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [Une commande de matières premières kitin pour la Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Rassembler des matières premières kitin pour la Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [La Karavan a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_10_title_8 [La Karavan cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_10_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_10_title_10 [La Karavan veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collecter des os] + + (random = 2) + template_task_loot_give_11_title_2 [Partir à la chasse pour collecter des os] + + (random = 3) + template_task_loot_give_11_title_3 [Fournir des os à $giver$] + + (random = 4) + template_task_loot_give_11_title_4 [Commande spéciale d'os] + + (random = 5) + template_task_loot_give_11_title_5 [Une commande d'os] + + (random = 6) + template_task_loot_give_11_title_6 [Rassembler des os] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ a besoin d'os] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ cherche un fournisseur d'os] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock d'os] + + template_task_loot_give_11_title_10 [$giver$ veut refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Aider $giver$ à collecter des os] + + (random = 2) + template_task_loot_give_12_title_2 [Partir à la chasse pour aider $giver$ à collecter des os] + + (random = 3) + template_task_loot_give_12_title_3 [Donner un coup de main à $giver$ pour rassembler des os] + + (random = 4) + template_task_loot_give_12_title_4 [Aider $giver$ à honorer une commande spéciale d'os] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ demande un coup de main pour rassembler des os] + + (random = 6) + template_task_loot_give_12_title_6 [Aider $giver$ à récolter des os] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ a besoin d'aide pour collecter des os] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ a besoin d'un coup de main pour collecter des os] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ demande de l'aide pour collecter des os] + + template_task_loot_give_12_title_10 [$giver$ a besoin d'aide pour refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collecter des os pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Partir à la chasse pour collecter des os pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Fournir des os aux $f.member$] + + (random = 4) + template_task_loot_give_13_title_4 [Commande spéciale d'os pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [Une commande d'os pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Rassembler des os pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ ont besoin d'os] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ cherchent un fournisseur d'os] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock d'os] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ veulent refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collecter du sang pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Partir à la chasse pour collecter du sang pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Fournir du sang aux $f.member$] + + (random = 4) + template_task_loot_give_18_title_4 [Commande spéciale de sang pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [Une commande de sang pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Rassembler du sang pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ ont besoin de sang] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de sang] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de sang] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collecter de la viande] + + (random = 2) + template_task_loot_give_1_title_2 [Partir à la chasse pour collecter de la viande] + + (random = 3) + template_task_loot_give_1_title_3 [Fournir de la viande à $giver$] + + (random = 4) + template_task_loot_give_1_title_4 [Commande spéciale de viande] + + (random = 5) + template_task_loot_give_1_title_5 [Une commande de viande] + + (random = 6) + template_task_loot_give_1_title_6 [Rassembler de la viande] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ a besoin de viande] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ cherche un fournisseur de viande] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de viande] + + template_task_loot_give_1_title_10 [$giver$ veut refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collecter du sang pour la Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Partir à la chasse pour collecter du sang pour la Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Fournir du sang à la Karavan] + + (random = 4) + template_task_loot_give_20_title_4 [Commande spéciale de sang pour la Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [Une commande de sang pour la Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Rassembler du sang pour la Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [La Karavan a besoin de sang] + + (random = 8) + template_task_loot_give_20_title_8 [La Karavan cherche un fournisseur de sang] + + (random = 9) + template_task_loot_give_20_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de sang] + + template_task_loot_give_20_title_10 [La Karavan veut refaire son stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collecter de la fourrure] + + (random = 2) + template_task_loot_give_21_title_2 [Partir à la chasse pour collecter de la fourrure] + + (random = 3) + template_task_loot_give_21_title_3 [Fournir de la fourrure à $giver$] + + (random = 4) + template_task_loot_give_21_title_4 [Commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_21_title_5 [Une commande de fourrure] + + (random = 6) + template_task_loot_give_21_title_6 [Rassembler de la fourrure] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ a besoin de fourrure] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ cherche un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de fourrure] + + template_task_loot_give_21_title_10 [$giver$ veut refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Aider $giver$ à collecter de la fourrure] + + (random = 2) + template_task_loot_give_22_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure] + + (random = 3) + template_task_loot_give_22_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure] + + (random = 4) + template_task_loot_give_22_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure] + + (random = 6) + template_task_loot_give_22_title_6 [Aider $giver$ à récolter de la fourrure] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ demande de l'aide pour collecter de la fourrure] + + template_task_loot_give_22_title_10 [$giver$ a besoin d'aide pour refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Partir à la chasse pour collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Fournir de la fourrure aux $f.member$] + + (random = 4) + template_task_loot_give_23_title_4 [Commande spéciale de fourrure pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [Une commande de fourrure pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Rassembler de la fourrure pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ ont besoin de fourrure] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de fourrure] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 2) + template_task_loot_give_27_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 3) + template_task_loot_give_27_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de plantes intelligentes] + + (random = 4) + template_task_loot_give_27_title_4 [Aider $giver$ à honorer une commande spéciale de morceaux de plantes intelligentes] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ demande un coup de main pour rassembler des morceaux de plantes intelligentes] + + (random = 6) + template_task_loot_give_27_title_6 [Aider $giver$ à récolter des morceaux de plantes intelligentes] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ a besoin d'aide pour collecter des morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ demande de l'aide pour collecter des morceaux de plantes intelligentes] + + template_task_loot_give_27_title_10 [$giver$ a besoin d'aide pour refaire son stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Partir à la chasse pour collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Fournir des morceaux de plantes intelligentes aux $f.member$] + + (random = 4) + template_task_loot_give_28_title_4 [Commande spéciale de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [Une commande de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Rassembler des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de plantes intelligentes] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Aider $giver$ à collecter de la viande] + + (random = 2) + template_task_loot_give_2_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande] + + (random = 3) + template_task_loot_give_2_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande] + + (random = 4) + template_task_loot_give_2_title_4 [Aider $giver$ à honorer une commande spéciale de viande] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ demande un coup de main pour rassembler de la viande] + + (random = 6) + template_task_loot_give_2_title_6 [Aider $giver$ à récolter de la viande] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ a besoin d'aide pour collecter de la viande] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ demande de l'aide pour collecter de la viande] + + template_task_loot_give_2_title_10 [$giver$ a besoin d'aide pour refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 2) + template_task_loot_give_31_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 3) + template_task_loot_give_31_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande pour ses amis $f$] + + (random = 4) + template_task_loot_give_31_title_4 [Aider $giver$ à honorer une commande spéciale de viande pour ses amis $f$] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ demande un coup de main pour rassembler de la viande pour ses amis $f$] + + (random = 6) + template_task_loot_give_31_title_6 [Aider $giver$ à récolter de la viande pour ses amis $f$] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ a besoin d'aide pour collecter de la viande pour ses amis $f$] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande pour ses amis $f$] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ demande de l'aide pour collecter de la viande pour ses amis $f$] + + template_task_loot_give_31_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 2) + template_task_loot_give_32_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 3) + template_task_loot_give_32_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de kitin pour ses amis $f$] + + (random = 4) + template_task_loot_give_32_title_4 [Aider $giver$ à honorer une commande spéciale de matières premières kitin pour ses amis $f$] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$ demande un coup de main pour rassembler des matières premières kitin pour ses amis $f$] + + (random = 6) + template_task_loot_give_32_title_6 [Aider $giver$ à récolter des matières premières kitin pour ses amis $f$] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ a besoin d'aide pour collecter des matières premières kitin pour ses amis $f$] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de kitin pour ses amis $f$] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ demande de l'aide pour collecter des matières premières kitin pour ses amis $f$] + + template_task_loot_give_32_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de morceaux de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Aider $giver$ à collecter des os pour ses amis $f$] + + (random = 2) + template_task_loot_give_33_title_2 [Partir à la chasse pour aider $giver$ à collecter des os pour ses amis $f$] + + (random = 3) + template_task_loot_give_33_title_3 [Donner un coup de main à $giver$ pour rassembler des os pour ses amis $f$] + + (random = 4) + template_task_loot_give_33_title_4 [Aider $giver$ à honorer une commande spéciale d'os pour ses amis $f$] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ demande un coup de main pour rassembler des os pour ses amis $f$] + + (random = 6) + template_task_loot_give_33_title_6 [Aider $giver$ à récolter des os pour ses amis $f$] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ a besoin d'aide pour collecter des os pour ses amis $f$] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ a besoin d'un coup de main pour collecter des os pour ses amis $f$] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ demande de l'aide pour collecter des os pour ses amis $f$] + + template_task_loot_give_33_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 2) + template_task_loot_give_34_title_2 [Partir à la chasse pour aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 3) + template_task_loot_give_34_title_3 [Donner un coup de main à $giver$ pour rassembler du sang pour ses amis $f$] + + (random = 4) + template_task_loot_give_34_title_4 [Aider $giver$ à honorer une commande spéciale de sang pour ses amis $f$] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ demande un coup de main pour rassembler du sang pour ses amis $f$] + + (random = 6) + template_task_loot_give_34_title_6 [Aider $giver$ à récolter du sang pour ses amis $f$] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ a besoin d'aide pour collecter du sang pour ses amis $f$] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ a besoin d'un coup de main pour collecter du sang pour ses amis $f$] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ demande de l'aide pour collecter du sang pour ses amis $f$] + + template_task_loot_give_34_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 2) + template_task_loot_give_35_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 3) + template_task_loot_give_35_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure pour ses amis $f$] + + (random = 4) + template_task_loot_give_35_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure pour ses amis $f$] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure pour ses amis $f$] + + (random = 6) + template_task_loot_give_35_title_6 [Aider $giver$ à récolter de la fourrure pour ses amis $f$] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure pour ses amis $f$] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure pour ses amis $f$] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ demande de l'aide pour collecter de la fourrure pour ses amis $f$] + + template_task_loot_give_35_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collecter de la viande pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Partir à la chasse pour collecter de la viande pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Fournir de la viande aux $f.member$] + + (random = 4) + template_task_loot_give_3_title_4 [Commande spéciale de viande pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [Une commande de viande pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Rassembler de la viande pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ ont besoin de viande] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de viande] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de viande] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collecter des matières premières kitin] + + (random = 2) + template_task_loot_give_6_title_2 [Partir à la chasse pour collecter des morceaux de kitin] + + (random = 3) + template_task_loot_give_6_title_3 [Fournir des matières premières kitin à $giver$] + + (random = 4) + template_task_loot_give_6_title_4 [Commande spéciale de morceaux de kitin] + + (random = 5) + template_task_loot_give_6_title_5 [Une commande de matières premières kitin] + + (random = 6) + template_task_loot_give_6_title_6 [Rassembler des matières premières kitin] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_6_title_10 [$giver$ veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collecter des matières premières kitin pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Fournir des matières premières kitin aux $f.member$] + + (random = 4) + template_task_loot_give_8_title_4 [Commande spéciale de morceaux de kitin pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [Une commande de matières premières kitin pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Rassembler des matières premières kitin pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de kitin] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collecter des matières premières kitin pour les Kamis] + + (random = 2) + template_task_loot_give_9_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour les Kamis] + + (random = 3) + template_task_loot_give_9_title_3 [Fournir des matières premières kitin aux Kamis] + + (random = 4) + template_task_loot_give_9_title_4 [Commande spéciale de morceaux de kitin pour les Kamis] + + (random = 5) + template_task_loot_give_9_title_5 [Une commande de matières premières kitin pour les Kamis] + + (random = 6) + template_task_loot_give_9_title_6 [Rassembler des matières premières kitin pour les Kamis] + + (random = 7) + template_task_loot_give_9_title_7 [Les Kamis ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_9_title_8 [Les Kamis cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_9_title_9 [Les Kamis ont besoin d'un chasseur pour leur fournir des morceaux de kitin] + + template_task_loot_give_9_title_10 [Les Kamis demandent des matières premières kitin] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 2960EC60124B5D27 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE AB20A0E24DDDDDC8 +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE C2DBEEDEB8034831 +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE E043557B5B561DC0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [Pour un bon prix, j'achèterai $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE F32C7C7F766BA3DB +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 1D5DC409AD239291 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE EA53FE572BA395C4 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE BF3A3955EFC664F3 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 633E376B831A2052 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE B64E8CADCF1B9CE0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 358E93E1DC21D632 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE F8B16611F1182134 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 8C052671D66C2F46 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [Pour un bon prix, j'achèterai :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 40BA0589F9F06418 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + template_task_supply_buy_item_title [Que souhaitez-vous acheter ?] + +} + +// HASH_VALUE 356AE1A2C499689C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [Je vends $i1.pia$ $i1$ importés.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 96A088D2697CF105 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 4FDE6E7E2A788841 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE ADC263608A4CDA8C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 7F96F1E8D798090D +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 1DF60E150B5D0E4C +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 575BC2E91E740ACA +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE F62F14347C6803B5 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 847B43B54E4CB53A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE F84048F4EC3CC668 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [Je vends ces objets importés :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 41C36F2237EED728 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [Que vendez-vous ?] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_TARGET_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Repérer la population animale de $region$] + + (random = 2) + template_task_target_species_0_title_2 [Recenser la population animale de $region$] + + (random = 3) + template_task_target_species_0_title_3 [Etudier la population animale de $region$] + + (random = 4) + template_task_target_species_0_title_4 [Traquer les animaux de $region$] + + (random = 5) + template_task_target_species_0_title_5 [Pister les animaux de $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ a besoin de quelqu'un pour repérer la population animale de $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ a besoin de quelqu'un pour recenser la population animale de $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ a besoin de quelqu'un pour étudier la population animale de $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux de $region$] + + template_task_target_species_0_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Repérer les prédateurs de $region$] + + (random = 2) + template_task_target_species_1_title_2 [Recenser les prédateurs de $region$] + + (random = 3) + template_task_target_species_1_title_3 [Etudier les prédateurs de $region$] + + (random = 4) + template_task_target_species_1_title_4 [Traquer les prédateurs de $region$] + + (random = 5) + template_task_target_species_1_title_5 [Pister les prédateurs de $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ a besoin de quelqu'un pour repérer les prédateurs de $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ a besoin de quelqu'un pour recenser les prédateurs de $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ a besoin de quelqu'un pour étudier les prédateurs de $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ a besoin de quelqu'un pour traquer les prédateurs de $region$] + + template_task_target_species_1_title_10 [$giver$ a besoin de quelqu'un pour pister les prédateurs de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Repérer les herbivore de $region$] + + (random = 2) + template_task_target_species_2_title_2 [Recenser les herbivore de $region$] + + (random = 3) + template_task_target_species_2_title_3 [Etudier les herbivore de $region$] + + (random = 4) + template_task_target_species_2_title_4 [Traquer les herbivore de $region$] + + (random = 5) + template_task_target_species_2_title_5 [Pister les herbivore de $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ a besoin de quelqu'un pour repérer les herbivore de $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ a besoin de quelqu'un pour recenser les herbivore de $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ a besoin de quelqu'un pour étudier les herbivore de $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ a besoin de quelqu'un pour traquer les herbivore de $region$] + + template_task_target_species_2_title_10 [$giver$ a besoin de quelqu'un pour pister les herbivore de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Repérer les kitins de $region$] + + (random = 2) + template_task_target_species_3_title_2 [Recenser les kitins de $region$] + + (random = 3) + template_task_target_species_3_title_3 [Etudier les kitins de $region$] + + (random = 4) + template_task_target_species_3_title_4 [Traquer les kitins de $region$] + + (random = 5) + template_task_target_species_3_title_5 [Pister les kitins de $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ a besoin de quelqu'un pour repérer les kitins de $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ a besoin de quelqu'un pour recenser les kitins de $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ a besoin de quelqu'un pour étudier les kitins de $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ a besoin de quelqu'un pour traquer les kitins de $region$] + + template_task_target_species_3_title_10 [$giver$ a besoin de quelqu'un pour pister les kitins de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Repérer les animaux infectés par la goo $region.pr$ $region$] + + (random = 2) + template_task_target_species_4_title_2 [Recenser les animaux infectés par la goo $region.pr$ $region$] + + (random = 3) + template_task_target_species_4_title_3 [Etudier les animaux infectés par la goo $region.pr$ $region$] + + (random = 4) + template_task_target_species_4_title_4 [Traquer les animaux infectés par la goo $region.pr$ $region$] + + (random = 5) + template_task_target_species_4_title_5 [Pister les animaux infectés par la goo $region.pr$ $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ a besoin de quelqu'un pour repérer les animaux infectés par la goo $region.pr$ $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ a besoin de quelqu'un pour recenser les animaux infectés par la goo $region.pr$ $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ a besoin de quelqu'un pour étudier les animaux infectés par la goo $region.pr$ $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux infectés par la goo $region.pr$ $region$] + + template_task_target_species_4_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux infectés par la goo $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Repérer les primitifs $region.pr$ $region$] + + (random = 2) + template_task_target_species_5_title_2 [Recenser les primitifs $region.pr$ $region$] + + (random = 3) + template_task_target_species_5_title_3 [Etudier les primitifs $region.pr$ $region$] + + (random = 4) + template_task_target_species_5_title_4 [Traquer les primitifs $region.pr$ $region$] + + (random = 5) + template_task_target_species_5_title_5 [Pister les primitifs $region.pr$ $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ a besoin de quelqu'un pour repérer les primitifs $region.pr$ $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ a besoin de quelqu'un pour recenser les primitifs $region.pr$ $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ a besoin de quelqu'un pour étudier les primitifs $region.pr$ $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ a besoin de quelqu'un pour traquer les primitifs $region.pr$ $region$] + + template_task_target_species_5_title_10 [$giver$ a besoin de quelqu'un pour pister les primitifs $region.pr$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Repérer les plantes intelligentes dans $region$] + + (random = 2) + template_task_target_species_6_title_2 [Recenser les plantes intelligentes dans $region$] + + (random = 3) + template_task_target_species_6_title_3 [Etudier les plantes intelligentes dans $region$] + + (random = 4) + template_task_target_species_6_title_4 [Traquer les plantes intelligentes dans $region$] + + (random = 5) + template_task_target_species_6_title_5 [Pister les plantes intelligentes dans $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ a besoin de quelqu'un pour repérer les plantes intelligentes dans $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ a besoin de quelqu'un pour recenser les plantes intelligentes dans $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ a besoin de quelqu'un pour étudier les plantes intelligentes dans $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ a besoin de quelqu'un pour traquer les plantes intelligentes dans $region$] + + template_task_target_species_6_title_10 [$giver$ a besoin de quelqu'un pour pister les plantes intelligentes dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 3D2722FE85E44B75 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$ et $r2.pia$ $r2.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE B372F71FC3994D6F +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$ et $r3.pia$ $r3.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE E60D29550CA421B3 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a $r1.pia$ $r1.p$, $r2.pia$ $r2.p$, $r3.pia$ $r3.p$ et $r4.pia$ $r4.p$ $region.pr$ $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE A8406B1EDECF4B4D +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_VISIT_PLACE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_0_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_1_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Faire une tournée d'inspection pour les Kamis] + + (random = 2) + template_task_visit_place_2_title_2 [Explorer le territoire pour les Kamis] + + (random = 3) + template_task_visit_place_2_title_3 [Reconnaître le terrain pour les Kamis] + + (random = 4) + template_task_visit_place_2_title_4 [Faire une tournée d'exploration pour les Kamis] + + (random = 5) + template_task_visit_place_2_title_5 [Partir en reconnaissance pour les Kamis] + + (random = 6) + template_task_visit_place_2_title_6 [Les Kamis ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [Les Kamis ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_2_title_8 [Les Kamis ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_2_title_9 [Les Kamis ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_2_title_10 [Les Kamis ont besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Faire une tournée d'inspection pour la Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explorer le territoire pour la Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Reconnaître le terrain pour la Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Faire une tournée d'exploration pour la Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Partir en reconnaissance pour la Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [La Karavan a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [La Karavan a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_3_title_8 [La Karavan a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_3_title_9 [La Karavan a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_3_title_10 [La Karavan a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Faire une tournée d'inspection pour $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explorer le territoire pour $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Reconnaître le terrain pour $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Faire une tournée d'exploration pour $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Partir en reconnaissance pour $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ ont besoin de renseignements sur la région] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe $op1.pr$ $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE CAC72AF69AB01535 +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ din(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2.pr$ $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe $op1.pr$ $op1$ et $op2.pr$ $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// Clause 2 : text changed. +// Clause 3 : text changed. +// HASH_VALUE 15D3BF61A4B7011F +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ din(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE ADC84AE4BE1E4D27 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ din(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On reçoit un item avec les propriétés suivantes Attention : l'item a un nom custom:\n + fiche : icmm2sa.sitem\n + qualité : 16\n + Durability : 1\n + Speed 10;\n + Range 0.9\n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +/* OLD VALUE : [ + TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) + { + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) + { + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0A712B7A50506FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dins ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE AE452C9A065A2F33 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Accomplir la mission auto ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo; {break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo. {break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto. {break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [Partie du corps : $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [Nom du bot : '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [Caractéristiques : $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Nom de la créature : '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [Chaîne dynamique : ""$m$""] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Nom de l'écosystème : $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Nom de l'item : $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [Rang Littéral : '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Nom du joueur : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [Type de puissance : '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Nom de la race : $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Nom du rôle : $r$] + +} + +// HASH_VALUE 5E20DD240A67FDDF +TEST_SBRICK (sbrick b) +{ + [Nom de la brique : $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [Score : $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Mon nom : $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Nom de la compétence : $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [Nom sphrase : $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [Chaîne dynamique : $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [Titre : '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [Type de dégâts : $d$] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + (self.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (self.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +/* OLD VALUE : [ + + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () +{ + (self.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (self.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ra, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BF81952BB69E1BAB +TEXT_INTRO_NEWBIE_3 (player p) +{ + text_intro_newbie_3 [Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 428F3B0587D114AF +TEXT_INTRO_NEWBIE_4 (player p) +{ + text_intro_newbie_4 [Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a…] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 208AB3D4121E848A +TEXT_INTRO_NEWBIE_5 (player p) +{ + text_intro_newbie_5 [Si tu as des questions… Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là… ] + +} + +// HASH_VALUE 3C4F3DDFA9643A5B +TEXT_qabb20160310a () +{ + TEXT_qabb20160310a [Je suis jimman, l'intendant. Veux-tu nous aider à préparer à manger pour le groupe ?] + +} + +// HASH_VALUE 1B72DCBD119C1BFD +TEXT_qabb20160603a_1 () +{ + TEXT_qabb20160603a_1 [Je suis Sylvandil, le cuisinier. Merci pour les gedja.] + +} + +// HASH_VALUE 48EB6D3423805D68 +TEXT_qabb20160603b_0 () +{ + TEXT_qabb20160603b_0 [Apporte de la farine et de l'eau au cuisinier pour qu'il puisse faire le pain. Ça lui fera ça de moins à  faire !] + +} + +// HASH_VALUE BE6FDB254E2F5D92 +TEXT_qabb20160603b_1 () +{ + TEXT_qabb20160603b_1 [Merci de m'avoir tout apporté.] + +} + +// HASH_VALUE 4658AD1D2A1BD46F +TEXT_qabb20160603b_2 () +{ + TEXT_qabb20160603b_2 [ui ki'e. Je te libère, le reste est un peu long. À moins que tu ne souhaites savoir comment on fait le pain ?] + +} + +// HASH_VALUE 0D9C13FFB894DA76 +TEXT_qabb20160603b_3 () +{ + TEXT_qabb20160603b_3 [J'ai du levain dans ce bol, je vais lui ajouter de la farine. Je mélange l'eau que tu m'as apportée avec du sel. Je le dissous puis je verse le tout sur le levain et la farine. Ensuite il faut pétrir le pâton. Une fois qu'il a la bonne consistance, je vais le mettre à  lever, là , au coin du feu. Dans 4 heures, je le pétrirai rapidement une seconde fois, pour le mettre en forme, puis il lèvera une seconde fois, juste une heure. Enfin, je le mettrai dans le four à pain. Donc, si tu reviens dans environ 5 à 6 heures, tu auras du pain tout chaud sorti du four !] + +} + +// HASH_VALUE 8BEB1759479CD18C +TEXT_qabb20160607a_1 () +{ + TEXT_qabb20160607a_1 [Les œufs servent à tout en cuisine ! Il y a un nid de pendos ici. *Montre un point sur la carte.* Les nids sont cachés sous les buissons. Ramasse les œufs en évitant de te faire repérer ! Fais attention à ce qu'il n'y ait pas de pendo quand tu ramasses les œufs, ils sont très possessifs ! Et leur venin peut tuer.] + +} + +// HASH_VALUE F5F7BD5BCC6FE1B5 +TEXT_qabb20160607a_2 () +{ + TEXT_qabb20160607a_2 [Merci de m'avoir apporté ces œufs] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + (self.gender = female) + too_encumbered_f [&CHK&Vous êtes trop encombrée.] + + too_encumbered_m [&CHK&Vous êtes trop encombré.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&Vous êtes trop encombré(e) pour faire cet échange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 4A7E9BC32E9EC3D6 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&Un nuage toxique vous atteint, infligeant $damage$ points de dégâts.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&Un nuage toxique atteint $defender.da$ $defender$, infligeant $damage$ dégâts.] + +} + +// HASH_VALUE 04875A8F88CF9E04 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&Vous ne pouvez pas utiliser un ticket de TP pendant une aventure Ring ou une session d'édition Ring.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuse de faire des affaires avec vous car vous avez mauvaise réputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [Que faites-vous ici ?! Voleur ! Laissez cette perle là où elle est !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&Vous êtes trop loin pour toucher efficacement cette cible.] + +} + +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [Le canal univers est réservé aux éditeurs et animateurs Ring.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&L'objet créé par l'action est inconnu du serveur ! Création avortée ! Veuillez signaler ce bogue avec l'action exacte utilisée. Merci !] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Seules les armes peuvent être enchantées.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Seules les armes peuvent être rechargées.] + +} + +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FC3A5FCAB261A937 +WELCOME_RA_1 () +{ + welcome_ra_1 [Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + +} + +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F4EC04DCA6C757F7 +WELCOME_RA_2 () +{ + welcome_ra_2 [Attention au fouet de Zat !] + +} + +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F15300E7CBE823F4 +WELCOME_RA_3 () +{ + welcome_ra_3 [Avez-vous goûté le thé de Lyne ?] + +} + +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE CB14BCA9159F22F3 +WELCOME_RA_4 () +{ + welcome_ra_4 [Donnez-moi une tarte aux klums ou je fais un malheur !] + +} + +/* OLD VALUE : [ + + WELCOME_RA_5 () + { + chiang_5 [C'est le lirri'a?] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + + + WELCOME_RA_5 () + { + welcome_ra_5 [C'est le lirri'a?] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE D6F33FCF6A98DF38 +WELCOME_RA_5 () +{ + welcome_ra_5 [C'est le lirri'a…] + +} + +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&J'ai cru voir passer un scoui?] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&J'ai cru voir passer un scoui?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 22CF950484AE84BF +WELCOME_RA_6 () +{ + welcome_ra_6 [J'ai cru voir passer un scoui…] + +} + +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C12D8E34CE848CEF +WELCOME_RA_7 () +{ + welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] + +} + +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE A13BB524F8AC5CD5 +WELCOME_RA_8 () +{ + welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] + +} + +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 134ADE9A59390962 +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Salutations, jeune homin. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 28066D8F3E60A478 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Salutations, jeune ra. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBMERCHANT_WEAPON () + { + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Salutations jeune novice ! Je propose un choix impressionnant d'armes. Vous en aurez besoin pour combattre les dangereux animaux qui rôdent dans les environs !] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Afficher les CSRs en ligne : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Afficher les CSRs invisibles en ligne : ] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&Aucun personnage trouvé.] + +} + +// HASH_VALUE 5F0CB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Affichage des personnages en ligne dans la région ""$pl$"".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&Vous n'avez pas réussi à prendre les ressources que vous essayiez de récolter.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&Vous avez trouvé des ressources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&Vous avez trouvé $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&Vous n'avez rien trouvé.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&A la recherche de ressources...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&Vous activez un catalyseur d'expérience de niveau $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&Vous consommez $i$ catalyseurs d'expérience de niveau $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&Vous n'avez plus de catalyseur d'expérience actif.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&Vous gagnez $i$($j$) points d'expérience dans '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Oui.] + +} + +// HASH_VALUE 79724D9B0C96A545 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&Vous n'avez pas le droit de piller cette carcasse pour le moment.] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer cette carcasse pour le moment.] + +} + +// HASH_VALUE 4F2E33EA8A6ACF84 +qabb20160310a_DESC () +{ + qabb20160310a_DESC [Allez voir Jimman pour aider à préparer le repas.] + +} + +// HASH_VALUE 9AF312CBC0C4876C +qabb20160310a_OBJ () +{ + qabb20160310a_OBJ [Parlez à Jimman] + +} + +// HASH_VALUE AA91CEDFB5D770D0 +qabb20160310a_TITLE () +{ + qabb20160310a_TITLE [Aidez à nourrir les ra] + +} + +// HASH_VALUE 2810CC7F34E570BC +qabb20160603a_DESC () +{ + qabb20160603a_DESC [Déterrer 1 kilogramme de gedja, de délicieux tubercules, et les amener à Sipvandil le cuisinier.] + +} + +// HASH_VALUE 4C30B7DEEB5A28D4 +qabb20160603a_OBJ () +{ + qabb20160603a_OBJ [Récolter 1 kilo de gedja] + +} + +// HASH_VALUE E1098EFD7160E938 +qabb20160603a_OBJ1 () +{ + qabb20160603a_OBJ1 [Donner 1 kilo de gedja à Silvandil] + +} + +// HASH_VALUE 9AEAB8CFC3A587B9 +qabb20160603a_TITLE () +{ + qabb20160603a_TITLE [Ramasser des gedja] + +} + +// HASH_VALUE C00D4DBBEB812FB9 +qabb20160603b_DESC () +{ + qabb20160603b_DESC [Aidez Sipvandil le cuisinier à faire du pain.] + +} + +// HASH_VALUE E58462386C99188C +qabb20160603b_OBJ () +{ + qabb20160603b_OBJ [Apprenez à faire du pain] + +} + +// HASH_VALUE A31BC7F3A8AB6489 +qabb20160603b_OBJ1 () +{ + qabb20160603b_OBJ1 [Trouvez un sac de farine] + +} + +// HASH_VALUE 10F02BE2D8096408 +qabb20160603b_OBJ2 () +{ + qabb20160603b_OBJ2 [Remplissez une gourde d'eau] + +} + +// HASH_VALUE ABC63D7913C49F6F +qabb20160603b_OBJ3 () +{ + qabb20160603b_OBJ3 [Parlez à Silvandil] + +} + +// HASH_VALUE CE09BFDE6A1DEDD1 +qabb20160603b_OBJ4 () +{ + qabb20160603b_OBJ4 [Donnez des gedja pour faire de la farine au moulin] + +} + +// HASH_VALUE 52C30ED692B5A315 +qabb20160603b_TITLE () +{ + qabb20160603b_TITLE [Faites du pain] + +} + +// HASH_VALUE D43EFD2D85631E32 +qabb20160607a_DESC () +{ + qabb20160607a_DESC [Trouvez un nid de pendo et ramassez les œufs en évitant de vous faire repérer ! Attention, cette quête présente un risque mortel. Et ramenez les à Sipvandil .] + +} + +// HASH_VALUE 75EC7CE26F499048 +qabb20160607a_OBJ () +{ + qabb20160607a_OBJ [Trouvez des nids de pendo] + +} + +// HASH_VALUE 7E170BDFF1BBF0E0 +qabb20160607a_OBJ2 () +{ + qabb20160607a_OBJ1 [Donnez les œufs à Sipvandil] + +} + +// HASH_VALUE ACC6397913C4AF6E +qabb20160607a_OBJ3 () +{ + qabb20160607a_OBJ2 [Parlez à Sipvandil] + +} + +// HASH_VALUE F5FCA934EAB254BD +qabb20160607a_TITLE () +{ + qabb20160607a_TITLE [Ramener des œufs de pendo] + +} + +/* OLD VALUE : [ + qabb20161025a_DESC () + { + qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20161025a_DESC () + { + qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 33A3E37DA6048B1E +qabb20161025a_DESC () +{ + qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.] + +} + +// HASH_VALUE 572068EC31B859B5 +qabb20161025a_DSP1 () +{ + qabb20161025a_DSP1 [Vous devez trouver les klums.] + +} + +// HASH_VALUE 0781DD02E7E095E0 +qabb20161025a_DSP2 () +{ + qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.] + +} + +// HASH_VALUE 807D303B40874C18 +qabb20161025a_DSP3 () +{ + qabb20161025a_DSP3 [Vous êtes partis trop loin.] + +} + +// HASH_VALUE F973D5704C0FEEA7 +qabb20161025a_DSP4 () +{ + qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.] + +} + +// HASH_VALUE 2D3219E4300A2DD8 +qabb20161025a_INTRO () +{ + qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.] + +} + +/* OLD VALUE : [ + qabb20161025a_OBJ1 () + { + qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20161025a_OBJ1 () + { + qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E691C4C6810881F8 +qabb20161025a_OBJ1 () +{ + qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.] + +} + +/* OLD VALUE : [ + + qabb20161025a_OBJ2 () + { + qabb20161025a_OBJ2 [Parlez à Sipvandil.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + + + qabb20161025a_OBJ2 () + { + qabb20161025a_OBJ2 [Parlez à Sipvandil.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FEAB7CDD385C5DF0 +qabb20161025a_OBJ2 () +{ + qabb20161025a_OBJ2 [Cherchez les klums sur le sol.] + +} + +// HASH_VALUE 2CE6257A13C4AF9C +qabb20161025a_OBJ3 () +{ + qabb20161025a_OBJ3 [Parlez à Sipvandil.] + +} + +// HASH_VALUE C50F4DAE1BA02E9C +qabb20161025a_PHR1 () +{ + qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.] + +} + +// HASH_VALUE 27779519384470CD +qabb20161025a_PHR2 () +{ + qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.] + +} + +// HASH_VALUE 6E7514C754B0BF59 +qabb20161025a_TITLE () +{ + qabb20161025a_TITLE [Ramener des klums] + +} + +// HASH_VALUE 5470147FDC073F2A +qabb20170302a_DESC () +{ + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + +} + +// HASH_VALUE 7153AFC4BEA4D7D8 +qabb20170302a_OBJ () +{ + qabb20170302a_OBJ [Récolter douze gedja] + +} + +// HASH_VALUE 212CB5FD61C279B7 +qabb20170302a_OBJ1 () +{ + qabb20170302a_OBJ1 [Transformer douze gedja au moulin en farine] + +} + +// HASH_VALUE CDB77F3EB580E9E3 +qabb20170302a_OBJ2 () +{ + qabb20170302a_OBJ2 [Donner 3 sacs de farine de gedja] + +} + +// HASH_VALUE 41600732996CE5F4 +qabb20170302a_TITLE () +{ + qabb20170302a_TITLE [Donner de la farine de gedja] + +} + +// HASH_VALUE ED9A2B1D1639E1BB +qabb20170303a_DESC () +{ + qabb20170303a_DESC [Transformer 3 gedja en un sac de farine de gedja.] + +} + +// HASH_VALUE E4B421CA8B3D9D14 +qabb20170303a_OBJ () +{ + qabb20170303a_OBJ [Transformer 3 gedja en un sac de farine.] + +} + +// HASH_VALUE 8B99BB31037C3487 +qabb20170303a_TITLE () +{ + qabb20170303a_TITLE [Transformer la racine de gedja en un sac de farine de gedja.] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Plastron Ranger] + +} + diff --git a/translation/history/phrase_fr_diff_58D58394.txt b/translation/history/phrase_fr_diff_58D58394.txt new file mode 100644 index 0000000..56a2ce8 --- /dev/null +++ b/translation/history/phrase_fr_diff_58D58394.txt @@ -0,0 +1,149 @@ +// DIFF_VERSION 2 +// DIFF CHANGED 2367 +/* OLD VALUE : [ + qabb20170302a_DESC () + { + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20170302a_DESC () + { + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 93E456F40EF1FF67 +qabb20170302a_DESC () +{ + qabb20170302a_DESC [Apprendre à faire de la farine de Gedja.] + +} + +// DIFF CHANGED 2368 +/* OLD VALUE : [ + qabb20170302a_OBJ () + { + qabb20170302a_OBJ [Récolter douze gedja] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20170302a_OBJ () + { + qabb20170302a_OBJ [Récolter douze gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B9E73E454764420C +qabb20170302a_OBJ () +{ + qabb20170302a_OBJ [Trouver et récolter quatre gedja.] + +} + +// DIFF REMOVED +// HASH_VALUE 212CB5FD61C279B7 +qabb20170302a_OBJ1 () +{ + qabb20170302a_OBJ1 [Transformer douze gedja au moulin en farine] + +} + +// DIFF REMOVED +// HASH_VALUE CDB77F3EB580E9E3 +qabb20170302a_OBJ2 () +{ + qabb20170302a_OBJ2 [Donner trois sacs de farine de gedja] + +} + +// DIFF ADD +// HASH_VALUE 90EE345DC44C8C7B +qabb20170302a_PHR () +{ + qabb20170302a_PHR [Apprendre à faire de la farine.] + +} + +// DIFF ADD +// HASH_VALUE BD8B2364A51F4270 +qabb20170302a_PHR1 () +{ + qabb20170302a_PHR1 [Je vais vous apprendre à faire de la farine de Gedja. Trouver et déterrer quatre gedja, et les transformer au moulin en farine.] + +} + +// DIFF ADD +// HASH_VALUE BA8C48270E081931 +qabb20170302a_PHR2 () +{ + qabb20170302a_PHR2 [J'ai réussi à  faire la farine!] + +} + +// DIFF ADD +// HASH_VALUE BB6301914B04C755 +qabb20170302a_PHR3 () +{ + qabb20170302a_PHR3 [Non, vous me mentez, recommencer.] + +} + +// DIFF ADD +// HASH_VALUE D62CF0EF1A9309AD +qabb20170302a_PHR4 () +{ + qabb20170302a_PHR4 [Oui, vous avez réussi, donnez le moi !] + +} + +// DIFF ADD +// HASH_VALUE F1259C35B17E86C2 +qabb20170302a_PHR5 () +{ + qabb20170302a_PHR5 [Merci pour votre travail, je vous donne quelques dins pour vos efforts.] + +} + +// DIFF CHANGED 2375 +/* OLD VALUE : [ + qabb20170302a_TITLE () + { + qabb20170302a_TITLE [Donner de la farine de gedja] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20170302a_TITLE () + { + qabb20170302a_TITLE [Donner de la farine de gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 91D2CDA437E68BA8 +qabb20170302a_TITLE () +{ + qabb20170302a_TITLE [Apprendre à  ce servir du moulin.] + +} + diff --git a/translation/history/phrase_wk_58D5838F.txt b/translation/history/phrase_wk_58D5838F.txt new file mode 100644 index 0000000..94560d1 --- /dev/null +++ b/translation/history/phrase_wk_58D5838F.txt @@ -0,0 +1,24728 @@ +// HASH_VALUE 8857DE7C383C5498 +ABANDON_GROUP_MISSION () +{ + [&SYS& The leader of your team has abandoned a team mission.] + +} + +// HASH_VALUE 4E34C9C7A3251E27 +ABANDON_MISSION () +{ + abandon_mission [&TSK&You have abandonned a mission.] + +} + +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&You are already using a teleport ticket.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Votre allégeance ou votre niveau de renommée ne vous permet pas d'avoir accès aux pactes de cet autel.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être acheté que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être vendu que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Votre animal #$number$ vient de mourir, vous avez trois jours pour recupérer les items qui sont dans son inventaire avant qu'il ne disparaisse par pourrissement.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Votre animal #$number$ à disparu car cela fait trois jour qu'il est mort, tout ce qu'il contenait encore dans son inventaire à disparu avec lui.] + +} + +/* OLD VALUE : [ + ANIMAL_FOLLOW_TOO_FAR () + { + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 99FFD0B391939CDA +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Your following animal is too far from you and can't follow you any longer.] + +} + +/* OLD VALUE : [ + ANIMAL_HAS_EATEN () + { + [&ITM&Your mektoub has eaten some food from his inventory, and can now run.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2CB10FD454399C60 +ANIMAL_HAS_EATEN () +{ + [&ITM&Your animal has eaten some food from his inventory, and can now run.] + +} + +/* OLD VALUE : [ + ANIMAL_HUNGRY () + { + [&CHK&Your mektoub is hungry, and can't run any longer.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 7DE5B9699125A873 +ANIMAL_HUNGRY () +{ + [&CHK&Your animal is hungry, and can't run any longer.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&Votre interlocuteur a trop d'animaux pour que vous puissiez lui en donner d'autres.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Votre animal #$number$ est trop loin pour que vous puissiez acceder à son inventaire.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&Vous ne pouvez pas échanger un animal sur lequel vous êtes monté.] + +} + +/* OLD VALUE : [ + ANIMAL_PACKER_TOO_ENCUMBERED () + { + [&CHK& Your mektoub is too encumbered.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 694880996787AB29 +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK& Your animal is too encumbered.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&Vous avez trop d'animaux pour que vous puissiez en accepter d'autres.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Bye!] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + answer_group_no [We're not interested.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE A6F7FCA154F7C0AB +ANSWER_NEXT () +{ + answer_next [Tell me more.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + answer_no [I'm not interested.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Don't bother me...] + +} + +// HASH_VALUE 63E83BA969B73095 +ANSWER_WHAT () +{ + answer_what [Pardon ?] + +} + +// HASH_VALUE 353C024B807FC409 +ANSWER_qabb20160603b_1 () +{ + ANSWER_qabb20160603b_1 [Apprendre à  faire le pain !] + +} + +// HASH_VALUE 1C0EC3A3D435C328 +ANSWER_qabb20160603b_2 () +{ + ANSWER_qabb20160603b_2 [Je te remercie. Tiens, un petit cadeau ! ] + +} + +// HASH_VALUE 2E11138320A9A340 +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +} + +// HASH_VALUE E04A0F4A2EEE7E22 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&$p$ effects have ended.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + + (nb = 1) + auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +} + +//INVENTORY_MOVE_TO(item item, int qty) +//{ +// (qty=1) +// inventory_equip_item_1 [&SYS&You equip your $item$.] +// (qty>1) +// inventory_equip_item_p [&SYS&You equip your $item.p$.] +//} +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&This formula or action phrase is incompatible with the item in your hand.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&This weapon needs ammo.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&You cannot use offensive action against your current target.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Your target is too far away.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Your target is too far away or you are not facing it.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&Vous devez être dans le bâtiment ou prêt d'un avant poste de votre guilde pour pouvoir accéder à son inventaire.] + +} + +// HASH_VALUE 4FE7D396A4E06C5B +CANT_BE_ENCHANTED () +{ + [&CHK&This item can't be enchanted.] + +} + +// HASH_VALUE 91A13CE3D39D7837 +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +} + +// HASH_VALUE B140771A6FE95837 +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK& Can't craft this item now because you don't have enough focus energy!] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +} + +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee fight! Forage action aborted!] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&item in slot $i$ was not found.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Toutes les matiéres premiéres selectionnées n'ont pu être trouvées dans le bag! l'action de craft est annulée!] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage or are inaccessible. Crafting action aborted!] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&You must be team leader to abandon the challenge.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&$p$and you are now in a PVP challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A312 +CHALLENGE_LOST () +{ + [&CHK&You lost the challenge.] + +} + +// HASH_VALUE E3D8620F2DFC6EFB +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&You can't propose a challenge because a member of the opponent team being attacked by a creature.] + +} + +// HASH_VALUE 29344EBFC678C99B +CHALLENGE_SAME_TEAM ( player p ) +{ + [&CHK&$p$ is your teammate, you can't challenge him.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + [&CHK&You are now in a challenge versus other players. You will be teleported back when the challenge is over.] + +} + +// HASH_VALUE 2D214526384ADDCA +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&You can't challenge $p$, because this player is being attacked by a creature.] + +} + +// HASH_VALUE F722984ECA23E972 +CHALLENGE_TEAM_AGGRO (player p) +{ + [&CHK&You can't propose a challenge because $p$, your team mate, is under attack by a creature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + [&CHK& $p$, your teammate, is already engaged in combat against other players.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&You won the challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 8F8DD442044A1E2B +CHALLENGE_YOU_AGGRO () +{ + [&CHK&You can't propose a challenge if you are being attacked by a creature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [Vous avez porté le coup fatal au personnage joueur $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + [&SYS&"$p$" has been saved.] + +} + +// HASH_VALUE F58FC67D32CD6604 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Your guild applied for the charge of "$str$".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&You don't have a sufficient guild grade to perform this operation.] + +} + +// HASH_VALUE FD6B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Your guild lost control of charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Your guild was selected for the following charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&You fumble.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + + (damage>1) + combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +} + +// HASH_VALUE 3A3A516FF482F254 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&Vous vous blessez, infligeant $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&Vous vous blessez, infligeant 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&Vous vous blessez mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_self_pm [&DG&Vous vous blessez, infligeant $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_self_1m [&DG&Vous vous blessez, infligeant 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_self_0m [&DG&Vous vous blessez mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&You miss $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&You attack $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e$ attacks you.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e$ fumbles.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e$ misses you.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.pa$ $e$ disarmed you.] + +} + +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equiped, so you cannot disarm him.] + + combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equiped, so you cannot disarm her.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + + combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +} + +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Invalid target.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&You stop attacking $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e$ leaves combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 +COMBAT_MISS_ATTACKER (entity e) +{ + combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A +COMBAT_MISS_DEFENDER (entity e) +{ + combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_attackers_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_defenders_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor$ fumbles.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&You cannot attack a corpse.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&L'action est annulée et l'objet n'est pas consommé.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [Vous utilisez votre $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&Vous ne pouvez pas utiliser cet objet en étant debout.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $m$ minutes et $s$ secondes.] + + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $s$ secondes.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&You need appropriate tool to craft this item.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ is already rooted by a GM command.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Invalid guild.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&The chosen mission is invalid.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&The name you are trying to assign to this player is invalid or is already taken.] + +} + +// HASH_VALUE 0380ADEE29395E36 +CSR_BAD_RIGHTS () +{ + [&CHK&You don't have the right to affect this player.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Invalid command target.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ now has no event faction.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ is in event faction '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ already has this grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ already is member of a guild.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Maximum count for this grade ($i$) has been reached.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$: $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ now has grade $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ now is a member of guild '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ is not a member of the guild '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Unknown grade.] + +} + +// HASH_VALUE 122363FCE13441CF +CSR_HAS_MISSION () +{ + [&CHK&Cannot monitor another player mission if you have a mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ has rooted you through a gamemaster power.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet sur le channel universe.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole sur le channel universe.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ has successfully unrooted you.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& new name already attributed. Please try another one.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Cant kill non attackable bot.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + [&CHK&$p$ is not rooted.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& command target was not previously summoned.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet sur le channel universe, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ is offline.] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE A1110326D8022D6B +CSR_ROOT_ENDS () +{ + [&SPL&The root effect placed on you by a GM has ceased.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + [&SYS&$p$ is now rooted.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& event '$e$' has been started.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& event '$e$' has been stoped.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet sur le channel universe.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Unknown player: $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Unknown respawn point.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + [&SYS&$p$ was successfully unrooted.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&You have killed $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + death_self_kill [&SYS&You killed yourself.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + + death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) + death_victim_0 [&SYS&You have been killed.] + + death_victim [&SYS&You have been killed by $e.da$ $e$.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE A9794A6B39969517 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Your death penalty reached $j$ points. You have currently recovered $i$.] + +} + +// HASH_VALUE AAD3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [I crafted the items.] + +} + +// HASH_VALUE 266CA321DAE71621 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [I did it...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [I found the raw materials.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Give $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [We killed the creatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [I killed the creatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F83007CAE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [I progressed in $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [$previous$ sent us...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Talk to $bn$] + +} + +// HASH_VALUE D0B2186461976412 +DISCONNECT_CANCELED () +{ + [&CHK&Disconnection canceled] + +} + +// HASH_VALUE A80CDE149309D32F +DUEL_ABANDON () +{ + [&SYS&Your have won the duel because your opponent has abandonned.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&you are now in duel with $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + [&CHK&you are already invited to duel.] + +} + +// HASH_VALUE 4B1596B2A25C80F0 +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ cancels his duel proposition.] + +} + +// HASH_VALUE 2DEECC0D31CC45B3 +DUEL_DISCONNECT () +{ + [&SYS&Your duel opponent has disconnected.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Your have won your duel because your opponant has entered a PVP zone.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK& Vous ne pouvez pas vous battre ici.] + +} + +// HASH_VALUE E8BD62FD11D062A5 +DUEL_INVITATION (player p) +{ + [$p$ invites you to a duel. Do you accept?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&L'invitation au duel a expiré.] + +} + +// HASH_VALUE 4FB86F6BD683333E +DUEL_LOST () +{ + [&SYS&You have lost the duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuses your duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ is already invited to duel by someone else.] + +} + +// HASH_VALUE 4121F6A7C1DC0134 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as this player is already engaged against other players.] + +} + +// HASH_VALUE B2D3C855818D51BD +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't start a challenge because $p$, a member of the opposing team, is already in combat against other players.] + +} + +// HASH_VALUE D1653E89C599513A +DUEL_TELEPORT () +{ + [&SYS&Your have won a duel because your opponent has teleported.] + +} + +// HASH_VALUE 587F3E73E9B1D815 +DUEL_WON () +{ + [&SYS&You have won a duel.] + +} + +// HASH_VALUE AB5E67D327E07C80 +DUEL_YOU_ABANDON () +{ + [&SYS&Your have abandonned the duel.] + +} + +// HASH_VALUE E80E5410A1862489 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as you are already engaged against other players.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&By proposing a duel, you have canceled the duel proposed to $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Your have lost your duel because you have entered a PVP zone.] + +} + +// HASH_VALUE B865FA34178CDE40 +DUEL_YOU_TELEPORT () +{ + [&SYS&Your have lost your duel because you have teleported.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&You are no longer bleeding.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + effect_blind_end_target [&SPL&You are no longer blinded.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +/** + * Debuff combat skills + */ +// HASH_VALUE 99DA7FE67A228929 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ incurs a penalty on combat skills.] + +} + +// HASH_VALUE 1C5A6067FC271D1A +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE CA52C766E0B413B4 +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&You incur a penalty on combat skills.] + +} + +// HASH_VALUE 5C9726DA4F6AEF94 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE 376A0D7DE7CEEA8A +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A1CEF29A6E45A1E6 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A4FB43B52AAA6AEE +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&You now incur a penalty on combat sills.] + +} + +// HASH_VALUE 635F3D79F97170E0 +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE 058355687CA831BF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE F662ACDB9CD3DDFD +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on combat skills.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on combat skills.] + +} + +/** + * Debuff combat defense skills + */ +// HASH_VALUE 613160D3C23FC0C2 +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on defence.] + +} + +// HASH_VALUE 05E474AB4A95B7CE +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on defence.] + +} + +// HASH_VALUE E45453E322FC7E4D +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&now incurs a penalty on defence.] + +} + +// HASH_VALUE 2FFA62170E84E118 +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +} + +// HASH_VALUE 893AD15780F33063 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence us no longer subject to penalty.] + +} + +// HASH_VALUE F4F7AF40B3617C75 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +} + +// HASH_VALUE A8401E324B8C9E84 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&You now incur a penalty on defence.] + +} + +// HASH_VALUE 26B03EB8A3300B11 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on its defence.] + +} + +// HASH_VALUE 019402EEFD8CA481 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on his defence.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on her defence.] + +} + +// HASH_VALUE 25430E1769D0864C +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ now incur a penalty on his defence.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ now incur a penalty on her defence.] + +} + +/** + * Debuff dodge skill + */ +// HASH_VALUE D49A463569FE1D95 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 9C27FA784AB1699A +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 4D338B62DCFFFA47 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&You now incur a penalty on dodging.] + +} + +// HASH_VALUE B4DF04B47884CE68 +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 2843F9C01296B9C6 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 15576492B15A9954 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 5655AE2678183206 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&You now incur a penalty on dodging.] + +} + +// HASH_VALUE 72F91D2798BFB672 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 21D81C9A8EB134C9 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE E620C718F91B1896 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on dodging.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on dodging.] + +} + +/** + * DoT effects + */ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS& TODO.] + + effect_dot_begin_creator_f [&SYS& TODO.] + +} + +// HASH_VALUE 4A05B702E839FE67 +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS& TODO.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F6287EE7EB697F3F +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE A78DDA339ACC87A6 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 62560445B0A4B7DE +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6F052B91AA6CA7A4 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +/** + * FEAR + */ +// HASH_VALUE E9ACD8853FBD3DE3 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +} + +// HASH_VALUE 6418C2788F9B487E +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +} + +// HASH_VALUE C7F6361CA5025DE4 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +} + +// HASH_VALUE 42087AF2F69E5EE7 +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ retrouve son sang froid et peut a nouveau agir.] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&Vous retrouvez votre sang froid et pouvez a nouveau agir.] + +} + +// HASH_VALUE 5B38FDD84EE2EC41 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +} + +// HASH_VALUE ACBE3A1A0448C97E +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 80A8218EECBD78D8 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 37BAB905F65F09EB +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +} + +/** + * INVULNERABILITY + */ +// HASH_VALUE 4EE4E6613381920F +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +} + +// HASH_VALUE BC76A54842FE22BE +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable who can no longer perform any actions.] + +} + +// HASH_VALUE 3934F9B906451FBE +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +} + +// HASH_VALUE 784D49513963A48E +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +} + +// HASH_VALUE D5617C5FD8262463 +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +} + +// HASH_VALUE 2DD61F6577733EA5 +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +} + +// HASH_VALUE A7264C2678DD1F29 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE D0DD99B3B2CAEBA2 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 93841EAAA1F9EEF4 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 7A34E83CBECA2677 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable though can no longer perform actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable though can no longer perform actions.] + +} + +/** + * MADNESS + */ +// HASH_VALUE 41606F700A60BCFE +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may target himself instead of his opponent.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may target herself instead of her opponent.] + +} + +// HASH_VALUE 7B8214EF11F741A6 +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +} + +// HASH_VALUE D6CEDCF26136EBB6 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now target your offensive spells on yourself.] + +} + +// HASH_VALUE 2C1988CCB98A8043 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE F461A4D34BF339BF +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE CE3BF1693D66D7F9 +EFFECT_MADNESS_END_TARGET () +{ + effect_madness_end_target [&SPL&You are no longer struck by madness.] + +} + +// HASH_VALUE E5D803A8ACFBC695 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +} + +// HASH_VALUE 081C28B1781D5BFE +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +} + +// HASH_VALUE AE7C2F651B554794 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +// HASH_VALUE 10C87058648CB9CC +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +/** + * MEZZ + */ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +} + +/** + * DOT POISON + */ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + effect_poison_begin [&SPL&You are poisoned.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + effect_poison_ends [&SPL&You are no longer poisoned.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering poison effects and loses $i$ hit points.] + +} + +/** + * ROOT + */ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + effect_root_end_target [&SPL&You are no longer rooted.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +} + +/** + * SLOW attacks (combat) + */ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed your attacks.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed.] + +} + +// HASH_VALUE 873A1DEFAF70DEF8 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +} + +// HASH_VALUE 6F7E986F424C4DDC +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +} + +// HASH_VALUE 72FF4723352BC6F2 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +} + +// HASH_VALUE 545DE1025A7DF9C9 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +} + +/** + * SLOW MOVE + */ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + effect_slow_move_end_target [&SPL&You are no longer slowed.] + +} + +// HASH_VALUE 88A625B7A531DA92 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +} + +// HASH_VALUE 51F4E32C9AE5ECC0 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +} + +// HASH_VALUE BA2B7F31ADB40EB2 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +} + +// HASH_VALUE F2D60C2412D2A9B9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +} + +/** + * STINK/STENCH + */ +// HASH_VALUE FEC05E8DD0BF0AC2 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +} + +// HASH_VALUE 4202CF5FA8F3FB60 +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE C4A28FFF89DDB421 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F27C4502D09ABB4E +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE D9773766E3862B42 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE FDC17C899A15035B +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 8D0FA4784BCCDD2F +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +} + +/** + * STUN + */ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + effect_stun_end_target [&SPL&You are no longer stunned.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&The incantation of your spell is broken.] + +} + +// HASH_VALUE DBC04F3B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&You vampirise $vampirise$ from $target$.] + +} + +/* OLD VALUE : [ + EGS_ALREADY_HAVE_MOUNT () + { + [&CHK&You can only have one mektoub mount.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2022AF5B70C48C2B +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&You can only have one mount.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&You cannot attack while you are near water.] + +} + +/* OLD VALUE : [ + EGS_CANT_BUY_ANOTHER_PACKER () + { + [&CHK&You can't buy another mektoub packer.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E19E009268F5801C +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&You can't buy another packer.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&Vous ne pouvez plus rien construire.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&I have nothing of interest for you to buy, sorry but come back later.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&You cannot buy this hair cut : this is your current one.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&You cannot buy this hair color : this is your current one.] + +} + +/* OLD VALUE : [ + EGS_COSMETIC_SAME_TATOO () + { + [&CHK&You cannot already have this tatoo.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&You cannot buy this tatoo : this is your current one.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&You have entered $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est dominée par la faction $f$.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est neutre.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&You have entered $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Your foraging action has been interrupted.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&The corpse you are trying to skin is too far away, get closer.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&This bag is already being looted by $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&You have left $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région dominée par la faction $f$.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région neutre.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&You have left $p$.] + +} + +/* OLD VALUE : [ + EGS_LOOT_MONEY (money m) + { + [&ITM&You loot $m$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9A465C4275D98565 +EGS_LOOT_MONEY (money m) +{ + [&ITM&You loot $m$ dins.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/seeds to cast this spell.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Your target is out of range for your spell.] + +} + +// HASH_VALUE BE5F19F4AA541BD3 +EGS_MISSION_STEP_SUCCESS () +{ + [&TSK&You have finished a mission step.] + +} + +// Mission message +// HASH_VALUE 22E733821B084772 +EGS_MISSION_SUCCESS () +{ + [&TSK&You have completed a mission.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&You do not have enough skill points to buy this.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&This strategy needs more ammunition.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&You successfully take the opening.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&You connat use offensive action against this player character.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Your quartering action has been interrupted.] + +} + +// HASH_VALUE 84A521F949BD9848 +EGS_TASK_ENCYCLO_SUCCESS () +{ + [&TSK&Task successfull.Check your encyclopedia.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&You do not have enough focus to pay this action cost.] + +} + +/* OLD VALUE : [ + EGS_TOO_EXPENSIVE_HP () + { + [&CHKCB&You do not have enough hp to pay this action cost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B63DBBCB1203CDBB +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&You do not have enough trauma to pay this action cost.] + +} + +/* OLD VALUE : [ + EGS_TOO_EXPENSIVE_STAMINA () + { + [&CHKCB&You do not have enough stamina for this action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BD7E36B7599AF460 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&You do not have enough pain for this action.] + +} + +// HASH_VALUE B08418EA80179BAC +EGS_TRADE_BAD_FAME ( bot b ) +{ + // I have included a bot in this phrase cause it is a bot chat ( variation according the bot race and so on,...) + [I don't want to trade with you because you have too bad a reputation.] + +} + +// HASH_VALUE F8C11D3BBBDB29B8 +EGS_UNLOCK_ENCYCLO () +{ + [&TSK&Thema unlocked.Check your encyclopedia.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&You have used your last ammo.] + +} + +// HASH_VALUE 36916EEE9C165AC0 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ seems like he is about to do something, but isn't sure what.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ seems like she is about to do something, but isn't sure what.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ needs someone to adventure with!] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ wants to go adventuring with $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ gets in $t$'s face.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ appears to be agreeable.] + +} + +// HASH_VALUE C999C1554DE97117 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ agrees with himself, so there's no argument.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ agrees with herself, so there's no argument.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ agrees with $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ puts everyone on alert.] + +} + +// HASH_VALUE C708415C5682EEAE +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ notifies himself of something important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ notifies herself of something important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ alerts $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ provides for everyone.] + +} + +// HASH_VALUE E41FB32C653D4FDB +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ shares liberally without taking any for himself.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ shares liberally without taking any for herself.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + emote_altruist_target [&EMT&$a$ is impressed at $t$'s generous nature.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +} + +// HASH_VALUE 4E2F3CFE77CEF124 +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ ends up amazing himself.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ ends up amazing herself.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ could go either way.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ indicates to $t$ it doesn't really matter.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + emote_amused_nobody [&EMT&$a$ is amused.] + +} + +// HASH_VALUE 3259895C9E5C355E +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ amuses himself.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ amuses herself.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +} + +// HASH_VALUE E8283BD76DB60095 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +} + +// HASH_VALUE 126C6E2E1E50B89F +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + emote_annoyed_target [&EMT&$a$ is annoyed at $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +} + +// HASH_VALUE F1B27D732EFA4461 +EMOTE_APATHETIC_SELF (entity a) +{ + emote_apathetic_self [&EMT&$a$ attempts to muster up some caring feelings, and fails.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +} + +// HASH_VALUE 15E0DC6F0D274D28 +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ gives himself a seal of approval.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ gives herself a seal of approval.] + +} + +// HASH_VALUE A27658E88B5D834D +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&$a$ is unstoppable.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ detects a bit of arrogance in $t$, perhaps?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +} + +// HASH_VALUE C8A9D7FAA713D1BE +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +} + +// HASH_VALUE F6CB957D7E2DC189 +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +} + +// HASH_VALUE 1C5039058E4BB6BE +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ finds $t$ has a belligerent temperament.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + emote_bitter_nobody [&EMT&$a$ is bitter.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ smiles bitterly.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + emote_bloodthirsty_self [&EMT&$a$ isn't afraid of a little blood, in fact, prefers it.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ wonders when $t$ got bloodthirsty.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ is bored] + +} + +// HASH_VALUE D5831FD5FF495E1F +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ considers $t$ boring.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ bows respectfully.] + +} + +// HASH_VALUE CEE94511DC06B4AE +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ bows at no one in particular, but ends up touching his toes.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ bows at no one in particular, but ends up touching her toes.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ bows to $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +} + +// HASH_VALUE EF12305C0D6EFF04 +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems catching.] + +} + +// HASH_VALUE 9B97F2673781E940 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ pours bubbly on himself. Oops.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ pours bubbly on herself. Oops.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ burps loudly.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ burps.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ excuses $t$. That was a loud one!] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ calms down. No sense getting worked up.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ looks concerned at $t$ and tells them to calm down.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ radiates serenity.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ is perfectly tranquil and calm.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ tries to calm $t$.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ proceeds, carefully.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ warns $t$ to be careful.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ thinks someone was careless, but isn't naming names.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ shrugs carelessly.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ looks around casually.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ hangs out.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ asks $t$ what's up.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +} + +// HASH_VALUE 12A087272CE62C13 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has made.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has made.] + +} + +// HASH_VALUE 6E5907B15CE2B65A +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things just as chaotic as he does.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things just as chaotic as she does.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ cheers. Yay!] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ surveys the scene with a clinical air.] + +} + +// HASH_VALUE 5827B78227E45F77 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ examines himself.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ examines herself.] + +} + +// HASH_VALUE 4B2A4C178AD11409 +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observes $t$ taking notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ stares coldly.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ is cold as ice.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ eyes $t$ coldly.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +} + +// HASH_VALUE 3BBDFD14BB455B1E +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ shows great compassion to $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + emote_condescending_nobody [&EMT&$a$ glances around, feeling superior.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ doesn't like condescending people.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ speaks very slowly at $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + emote_confident_nobody [&EMT&$a$ struts about confidently.] + +} + +// HASH_VALUE 4917849F069DD0E1 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ has full confidence in $t$.] + +} + +// HASH_VALUE BD2F95028494E494 +EMOTE_CONFUSED_NOBODY (entity a) +{ + emote_confused_nobody [&EMT&$a$ ponders for a while, but ends up confused anyway.] + +} + +// HASH_VALUE 875DDD7A1F294996 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +} + +// HASH_VALUE F9645C65BDCA3A04 +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admits $t$ has him confused.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admits $t$ has her confused.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ scowls contemptuously.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ holds everything in contempt.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ holds $t$ in bitter contempt.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + emote_content_nobody [&EMT&$a$ is content.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ sighs contentedly at $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ goes first, as an example of courage.] + +} + +// HASH_VALUE 6E73FC2014FDE5A9 +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + emote_courageous_target [&EMT&$a$ is inspired by the courageousness of $t$.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ bows deeply.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ proceeds in a regal fashion.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ flourishes at $t$ in a most courtly bow.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + emote_coward_nobody [&EMT&$a$ isn't a coward.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + emote_crazy_nobody [&EMT&$a$ goes crazy.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +} + +// HASH_VALUE 14E0164C174C1C3F +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ makes a few crude comments to himself.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ makes a few crude comments to herself.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ makes a crude gesture at $t$.] + +} + +// HASH_VALUE 257CBB929E88BBD7 +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ narrows his eyes, unleashing an unusual amount of cruelty.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ narrows her eyes, unleashing an unusual amount of cruelty.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ teases, torments, and taunts. How cruel!] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ taunts $t$ cruelly.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + emote_curious_nobody [&EMT&$a$ is curious.] + +} + +// HASH_VALUE A98B1073849CE11E +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + emote_curious_target [&EMT&$a$ is curious of $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ generally has a low opinion of the nature of homins.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ reaches new levels of cynicism.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ doesn't quite trust $t$.] + +} + +// HASH_VALUE 17C609E8C0E3271E +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ only looks dainty, trust him.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ only looks dainty, trust her.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ fusses about in a dainty fashion.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ wonders how a dainty creature like $t$ can kill something so big.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ gets this party started!] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ is poetry in motion.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ extends a hand. Would $t$ like to dance?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ is put on the defensive.] + +} + +// HASH_VALUE 6D9B828B2A24171B +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ defends himself.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ defends herself.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ gets defensive at $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + emote_depressed_nobody [&EMT&$a$ is depressed.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ could use a good listener.] + +} + +// HASH_VALUE 84AF4BBA5FAEC46C +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +} + +// HASH_VALUE DE01DF1EDC6968E0 +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +} + +// HASH_VALUE 8771B7B54E651E98 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +} + +// HASH_VALUE B50259B1DA1AA85D +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ despairs; things couldn't get worse.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + emote_destructive_nobody [&EMT&$a$ looks ready to destroy something.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ throws things around, raises a fuss, and is in a destructive mood.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ warns $t$ to stay back.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ faces certain death. Onward!] + +} + +// HASH_VALUE 9CC565A113779E16 +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ checks $t$'s expiration date.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ maintains composure.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ acts dignified, regardless of the situation at hand.] + +} + +// HASH_VALUE 54E9FA294881162A +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ notes the dignified manner $t$ carries himself and acts accordingly.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ notes the dignified manner $t$ carries herself and acts accordingly.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ believes some diplomacy would help here.] + +} + +// HASH_VALUE E7A70530ADCAC4B4 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ engages in diplomacy with himself. Surprisingly, all parties come to an agreement.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ engages in diplomacy with herself. Surprisingly, all parties come to an agreement.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ engages in diplomatic relations with $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + emote_disappointed_nobody [&EMT&$a$ is clearly disappointed.] + +} + +// HASH_VALUE 27953662C05C92F6 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +} + +// HASH_VALUE C4310A8E82BC7298 +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ lowers his head, disappointed at $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ lowers her head, disappointed at $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +} + +// HASH_VALUE 66BC332B165411BF +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ rolls his eyes.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ rolls her eyes.] + +} + +// HASH_VALUE 78A42C8A5E03FF74 +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ knows you all are beneath him.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ knows you all are beneath her.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ glares at $t$ distainfully.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ is just plain disgruntled.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ grumbles a lot, but proceeds.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + emote_disgruntled_target [&EMT&$a$ is disgruntled at $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +} + +// HASH_VALUE 27C8B1BCD50FAA2A +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +} + +// HASH_VALUE 5A1DE2437A347E13 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ isn't quite as hopeful as he used to be.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ isn't quite as hopeful as she used to be.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +} + +// HASH_VALUE A072464D4EF1BB99 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$a$ has his illusions shattered by $t$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$a$ has her illusions shattered by $t$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't how things were supposed to go.] + +} + +// HASH_VALUE 27B50CB24392E888 +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ is dismayed at himself. This was not what he was expecting.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ is dismayed at herself. This was not what she was expecting.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + emote_dismayed_target [&EMT&$a$ looks dismayed at $t$.] + +} + +// HASH_VALUE AD2450DDEFE94235 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ turns round and round and..] + +} + +// HASH_VALUE 9F41782BE1CCD3E0 +EMOTE_DISORIENTED_SELF (entity a) +{ + emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ gazes off into the middle distance.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ isn't paying attention right now, can you come back later?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ doubts it.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ doesn't believe $t$.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ strikes a pose.] + +} + +// HASH_VALUE F10219EF24B00509 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ stares off into the distance.] + +} + +// HASH_VALUE 3A7FC9724074713A +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ has a dreamy look about him.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ has a dreamy look about her.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ hiccups and gets another drink.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + emote_drunk_self [&EMT&$a$ staggers around, possibly drunk.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ hands $t$ another drink.] + +} + +// HASH_VALUE B29B39DAB98503CB +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ will do his duty.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ will do her duty.] + +} + +// HASH_VALUE 07CDAC27139365D1 +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ is unswavering in dedication to his duty.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ is unswavering in dedication to her duty.] + +} + +// HASH_VALUE 2617F69E0A35CC42 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ follows $t$, as is his duty.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ follows $t$, as is her duty.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + emote_eager_nobody [&EMT&$a$ is eager and ready!] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + emote_eager_self [&EMT&$a$ is self motivated.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ nods eagerly at $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ looks intent.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ expresses the importance of being earnest.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ eyes $t$ seriously.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + emote_ecstatic_nobody [&EMT&$a$ couldn't be happier.] + +} + +// HASH_VALUE 331E3BFC6D87E8F3 +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ is so happy with himself!] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ is so happy with herself!] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + emote_ecstatic_target [&EMT&$a$ is so very happy for $t$!] + +} + +// HASH_VALUE 92EFFD52AAD6D025 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ watches his ego soar.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ watches her ego soar.] + +} + +// HASH_VALUE 8EBAAE3489A119EE +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ believes in himself, and his ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ believes in herself, and her ego.] + +} + +// HASH_VALUE 7201C1F39587AEE2 +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ pumps up $t$'s ego, not that he needs it.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ pumps up $t$'s ego, not that she needs it.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +} + +// HASH_VALUE 86EF972F68B0993B +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ embarasses himself.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ embarasses herself.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + emote_emotional_nobody [&EMT&$a$ is overcome with emotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ could use some comfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ looks vacantly at $t$.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + emote_emphatic_nobody [&EMT&$a$ looks ready to listen.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ is willing to lend an empahatic ear, knowing how you feel.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ empathizes with $t$. "I know just how you feel."] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ finds the situation encouraging.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + emote_encouraging_self [&EMT&$a$ is encouraged.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourages $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ fumes, enraged.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ seethes with rage at $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ looks enthusiastic.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ agrees enthusiastically with $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + emote_envious_nobody [&EMT&$a$ seethes with envy.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + emote_envious_self [&EMT&$a$ is probably the envy of everyone right now.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ wants to be just like you, $t$.] + +} + +// HASH_VALUE 6F313F6810E06A23 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +} + +// HASH_VALUE 2D1B0F291832659E +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ considers him evil.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ considers herself evil.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&$a$ grins evilly at $t$.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + emote_excited_nobody [&EMT&$a$ smiles, excited.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + emote_excited_self [&EMT&$a$ is so excited!] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + emote_excited_target [&EMT&$a$ gets excited at $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ engages in a complete workout.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + emote_exhausted_self [&EMT&$a$ is extremely exhausted and needs to rest.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ has happiness in abundance.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ dances about, joyously unrestrained and enthusiastic.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + emote_exuberant_target [&EMT&$a$ dances with $t$, extremely pleased.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +} + +// HASH_VALUE 6F1529599A8750EA +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +} + +// HASH_VALUE CC829E6E90DB07A9 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + emote_fanatical_self [&EMT&$a$ is a homin with a cause. To the death!] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ has unswerving devotion to $t$, and $t$ alone.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ fastidiously makes sure everything is in its place.] + +} + +// HASH_VALUE 4E6DAD38F0153C17 +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ fastidiously brushes a bit of dirt off $t$.] + +} + +// HASH_VALUE 6F09806C5645F0A4 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +} + +// HASH_VALUE ED0ABCACA2607BBE +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ practices the art of the Elders of Atys.] + +} + +// HASH_VALUE 271C647C66C6E0CB +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + emote_fearful_nobody [&EMT&$a$ looks around, eyes wide with fear.] + +} + +// HASH_VALUE C8601840C7116169 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ fears no one but possibly himself.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ fears no one but possibly herself.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ fears $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ stands firm.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ is unbending.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ is firm on this, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ decides to act first, and ask for forgiveness later.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ forgives $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + emote_fraternal_self [&EMT&$a$ is glad to be treated like family here.] + +} + +// HASH_VALUE 86B4A81A9924FF39 +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + emote_fraternal_target [&EMT&$a$ considers $t$ like a brother.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + emote_friendly_nobody [&EMT&$a$ is friendly to everyone.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ is considered friendly.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + emote_friendly_target [&EMT&$a$ is friendly to $t$.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +} + +// HASH_VALUE DFE504194A6C620B +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ is frustrated with himself.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ is frustrated with herself.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + emote_frustrated_target [&EMT&$a$ is frustrated with $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ tells a joke.] + +} + +// HASH_VALUE 33F78744794F76AE +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ laughs at himself.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ laughs at herself.] + +} + +// HASH_VALUE CD3B83D8698E8764 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ tells $t$ how funny he is.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ tells $t$ how funny she is.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ shares with everyone!] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ shares generously with $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +} + +// HASH_VALUE 0CA140C2A51FB40E +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ wonders if giving himself a high-five results in a clapping sound.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ wonders if giving herself a high-five results in a clapping sound.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ mutters something about doom, gloom, and certain destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ mopes at $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes. This is one of those times.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ grins. This is great!] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ is great. You?] + +} + +// HASH_VALUE CAAB77D928BE635C +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ tells $t$ how great he is.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ tells $t$ how great she is.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ grins widely.] + +} + +// HASH_VALUE 7B9B76BDCA404EE3 +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&$a$ grins for nothing, making everyone wonder.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ grins at $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ scowls, grumpy.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ grumps at $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ did it.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ looks guilty at $t$.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + emote_happy_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE BA808C337EA6431E +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ looks very happy with himself.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ looks very happy with herself.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + emote_happy_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + emote_hardsilence_nobody [&EMT&$a$ gazes around in stony silence.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + emote_hardsilence_self [&EMT&$a$ is finding it hard to be silent.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ is giving $t$ the silent treatment.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ puts on haughty airs.] + +} + +// HASH_VALUE 4FA73443E74C023F +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ isn't going to lower himself to your level.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ isn't going to lower herself to your level.] + +} + +// HASH_VALUE 231A304BFE0AC0BC +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ puts his nose up at $t$.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ puts her nose up at $t$.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +} + +// HASH_VALUE 33638E968B7E8254 +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ helps himself.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ helps herself.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ tries to be helpful to $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +} + +// HASH_VALUE D6C7323DCE08EAA6 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ rescues himself, true hero style.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ rescues herself, true hero style.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ says hi.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ waves. Hiya!] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +} + +// HASH_VALUE FED32763C0796FE5 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ is always honest with himself.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ has been nothing but honest with $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ is hopeful.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ holds on to hope.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ has no hope.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ wails. Things are doomed, it's hopeless!] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + emote_hopeless_target [&EMT&$a$ thinks $t$ is hopeless.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + emote_humble_nobody [&EMT&$a$ looks about modestly.] + +} + +// HASH_VALUE 5C7F82AB5BC65446 +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ has been unquestionably humbled by $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ could use some food.] + +} + +// HASH_VALUE 6A0A46DB2C500268 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ looks at $t$ like lunch.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ moves around in a hurried state.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ is already hurrying.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + emote_hurried_target [&EMT&$a$ is fairly hurried as is, $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ hurries up, since people are waiting.] + +} + +// HASH_VALUE 5315DDBD4CAEC7D0 +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ goes into hysterics.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ is begging.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ implores $t$ to stop.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + emote_indifferent_self [&EMT&$a$ is impartial.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ tells $t$ things are neither good nor bad.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + emote_indignant_nobody [&EMT&$a$ storms around indignantly.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ became indignant at the topic.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + emote_indulgent_self [&EMT&$a$ indulges grandly.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ indulges $t$, because its fun.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + emote_innocent_nobody [&EMT&$a$ is innocent.] + +} + +// HASH_VALUE 7179C7CA5B7523BD +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ could use assurance.] + +} + +// HASH_VALUE 8CC0843F379CD727 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ isn't too sure about himself.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ isn't too sure about herself.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ feels so insecure around $t$.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + emote_interested_nobody [&EMT&$a$ pays full attention.] + +} + +// HASH_VALUE 82FCF05A8A679609 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ is interested in himself.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ is interested in herself.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + emote_jealous_nobody [&EMT&$a$ is deep green with jealousy.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ burns with jealousy.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ makes a joyful noise.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + emote_joyful_self [&EMT&$a$ is overcome with joy.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + emote_joyful_target [&EMT&$a$ is overjoyed for $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to yourself.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ lounges about.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ is being lazy at the moment, try later.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ hates you all.] + +} + +// HASH_VALUE D5DE4BF5455507B8 +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ can't stand himself.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ regards $t$ with utter contempt and loathing.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +} + +// HASH_VALUE C1B118ED77153D7A +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ makes perfect and logical sense to himself.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ makes perfect and logical sense to herself.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ finds $t$ to be very logical.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ could use some company.] + +} + +// HASH_VALUE 33BB779A1EE257C7 +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + emote_lonely_target [&EMT&$a$ keeps $t$ from being lonely.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ pumps up the volume.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + emote_loud_target [&EMT&$a$ says $t$ is too loud.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + emote_love_nobody [&EMT&$a$ is in love.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ checks a mirror. Perfectly loveable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ loves $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +} + +// HASH_VALUE A4E73C31199F67C8 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +} + +// HASH_VALUE C4652CDC42CB87D3 +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ has a lusty look about him.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ has a lusty look about her.] + +} + +// HASH_VALUE 2ED4FD344ED5861C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ lusts after himself, which helps his ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ lusts after herself, which helps her ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ gives $t$ a look up and down of pure lust.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$ carries an expression of intense hatred.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ is quite capable of evil.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ studies $t$ malevolently.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ seeks to cause trouble.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + emote_malicious_self [&EMT&$a$ really means to be that malicious.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ taunts $t$ maliciously.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + emote_mean_nobody [&EMT&$a$ is so mean.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + emote_mean_self [&EMT&$a$ is the meanest homin around.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + emote_mean_target [&EMT&$a$ is mean to $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + emote_megalomaniac_nobody [&EMT&$a$ is the best, without doubt.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + emote_megalomaniac_self [&EMT&$a$ says, "I'm just the best. No doubt about it."] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + emote_merciful_nobody [&EMT&$a$ is merciful.] + +} + +// HASH_VALUE 6D8A330C9133A84E +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ takes mercy on himself.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ takes mercy on herself.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ is up to something.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ has trouble in mind, and a plan at hand.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +} + +// HASH_VALUE 667468230E365FA1 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ mocks the people around him.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ mocks the people around her.] + +} + +// HASH_VALUE AF759DD127469B95 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ mocks himself, doing a perfect imitation.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ mocks herself, doing a perfect imitation.] + +} + +// HASH_VALUE 97445E83D5447327 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ starts mocking $t$, doing everything he does.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ starts mocking $t$, doing everything she does.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ paces nervously.] + +} + +// HASH_VALUE 504A631227833777 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ makes himself nervous.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ makes herself nervous.] + +} + +// HASH_VALUE 076EE25B52EBC451 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ is neutral.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuses to take sides.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ is neutral in this matter, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ is nice.] + +} + +// HASH_VALUE D114802D2CD6D73F +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +} + +// HASH_VALUE B9306AC3842AD85F +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ is clueless.] + +} + +// HASH_VALUE 111CB050EC941B9C +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ shrugs at $t$, because he has no clue.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ shrugs at $t$, because she has no clue.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ isn't in the mood to do anything.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + emote_none_self [&EMT&$a$ hasn't decided what to do.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ is in no mood for $t$'s antics.] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ gets nostalgic and wants to tell a story.] + +} + +// HASH_VALUE 9EF70F954CD20B2A +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ reminisces quietly to himself.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ reminisces quietly to herself.] + +} + +// HASH_VALUE 9DDFC051ED9DC322 +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ reminisces with $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + emote_obnoxious_nobody [&EMT&$a$ gets obnoxious] + +} + +// HASH_VALUE 01BE763FD8DCB9C3 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ is so obnoxious, he can barely stand himself.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ is so obnoxious, she can barely stand herself.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + emote_obnoxious_target [&EMT&$a$ finds $t$ obnoxious.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ has a mind for the obscure.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ knows some really obscure stuff.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ impresses $t$ with obscure facts.] + +} + +// HASH_VALUE 3CDAF28FE949E7F5 +EMOTE_OBSESSED_NOBODY (entity a) +{ + emote_obsessed_nobody [&EMT&$a$ obsesses quietly over something... or someone.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + emote_obsessed_self [&EMT&$a$ looks preoccupied, probably obsessed with something or other.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + emote_obsessed_target [&EMT&$a$ is obsessed with $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + emote_offended_nobody [&EMT&$a$ is definitely offended at the goings on here.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + emote_offended_self [&EMT&$a$ will probably be offended.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + emote_offended_target [&EMT&$a$ is so offended because of $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ thinks things will work.] + +} + +// HASH_VALUE 0DD6282E788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ tells $t$ things could always be worse.] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ says, "Get over it."] + +} + +// HASH_VALUE 8471FA09356802D9 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ tells himself to get over it.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ tells herself to get over it.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + emote_over_target [&EMT&$a$ is over $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ catches a wave. Surf's up, dudes!] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ looks for a beach.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ tells $t$ to "Chill out, man. Watch the waves, fer sure."] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ ouches.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + emote_painful_self [&EMT&$a$ is very wounded, and yes, it hurts.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ realizes this is painful, $t$.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panics.] + +} + +// HASH_VALUE 0FD0E6711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + emote_panic_self [&EMT&$a$ gets him/herself into a panic.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ waits patiently.] + +} + +// HASH_VALUE 81C3C0D092642185 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ shows the patience worthy of a noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + emote_patient_target [&EMT&$a$ is patient with $t$.] + +} + +// HASH_VALUE 24D6FA8422CCAE34 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his home city.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her home city.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ waves a flag.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ wonders if $t$ has any patrotism these days.] + +} + +// HASH_VALUE AB05043BA2227206 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + emote_pedantic_self [&EMT&$a$ keeps a narrow view, and likes it that way.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ lectures $t$ pedantically.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ has a peturbed scowl.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + emote_perturbed_self [&EMT&$a$ is just not pleased.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + emote_perturbed_target [&EMT&$a$ is perturbed at $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + emote_petulant_nobody [&EMT&$a$ gets insolent.] + +} + +// HASH_VALUE 8B56C5581FDEDD84 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ is known for his ill sort of humor.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ is known for her ill sort of humor.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ goes on at $t$ petuantly over the topic.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ contemplates the meaning of many things.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ comes up with a few theories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ waxes philosophical with $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ pities you all.] + +} + +// HASH_VALUE 7353A0C49296E096 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ is in a self-pitying mood, don't mind him.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ is in a self-pitying mood, don't mind her.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ toys with random objects idly.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ eyes $t$ playfully.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +} + +// HASH_VALUE 626F909F7F2AFEAF +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ points back there.] + +} + +// HASH_VALUE 6A9F3AC4B31DE3F9 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ points behind himself. "I was just over there."] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ points behind herself. "I was just over there."] + +} + +// HASH_VALUE 51820D94E9FD9659 +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ points behind himself. "Back there, $t$."] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ points behind herself. "Back there, $t$."] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +} + +// HASH_VALUE DDB2B83F9E9E9889 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ points right in front of himself. "Straight ahead, $t$."] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ points right in front of herself. "Straight ahead, $t$."] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ points right. This way.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ points.] + +} + +// HASH_VALUE BBDDCC61FFF0A6D7 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ points at himself. "Me."] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ points at $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ waits politely.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + emote_polite_self [&EMT&$a$ is much too polite to do anything to anyone.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +} + +// HASH_VALUE 0C6F30328419DDFF +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ puffs up, thinking himself the greatest there is.] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ puffs up, thinking herself the greatest there is.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ radiates power.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +} + +// HASH_VALUE 877997017CB57BD2 +EMOTE_PRAYING_NOBODY (entity a) +{ + emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&$a$ appears to need divine intervention.] + +} + +// HASH_VALUE A82CB3A73E2D8CEB +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + emote_proud_nobody [&EMT&$a$ stands proud and beams.] + +} + +// HASH_VALUE ADE01CBE9674A665 +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ looks proud of himself.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ looks proud of herself.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + emote_proud_target [&EMT&$a$ is so proud of $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ is trying to figure something out.] + +} + +// HASH_VALUE BDB0A2A07EA5F607 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ occasionally manages to even puzzle himself.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ occasionally manages to even puzzle herself.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ eyes $t$ with a puzzled look.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ gets quiet.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ stays quiet.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ needs $t$ to be quiet.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + emote_ready_nobody [&EMT&$a$ is ready for anything.] + +} + +// HASH_VALUE 6B43A8DD3CF9ED38 +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ finds the situation reassuring.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ looks to incite a rebellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ goes full speed ahead, without any thought.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +} + +// HASH_VALUE 6A80A007DAE867D3 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +} + +// HASH_VALUE 02C5A77DCB0EEDDB +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ regrets what he did, immediately.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ regrets what she did, immediately.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + emote_relieved_nobody [&EMT&$a$ is relieved.] + +} + +// HASH_VALUE CA65995547024581 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + emote_relieved_target [&EMT&$a$ sighs, relieved at $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ goes along, reluctantly.] + +} + +// HASH_VALUE 769ED2B782660EFC +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ feels bad for $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ resigns.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ gives in to $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + emote_respectful_nobody [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + emote_respectful_self [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respects $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +} + +// HASH_VALUE 3529FCCEACC76FDC +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +} + +// HASH_VALUE 8D9150B0CCF89101 +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ enacts his plan of revenge on $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ enacts her plan of revenge on $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ tosses rice in celebration.] + +} + +// HASH_VALUE A55CE51CE22BE193 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ sprinkles rice over himself to celebrate.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ sprinkles rice over herself to celebrate.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +} + +// HASH_VALUE 1F7F12BBF0C881FF +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ is free from guilt or sin.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ unleashes a fury of righteousness on $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ breaks out the candles, flowers, and liquor.] + +} + +// HASH_VALUE 06777DDA194A91B0 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ treats himself to something special.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ treats herself to something special.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ composes an epic, romantic ode to $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ snorts rudely.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ makes a rude gesture at $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ looks around sadly.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + emote_sad_self [&EMT&$a$ could probably use some cheering up.] + +} + +// HASH_VALUE F0B1525405AD8874 +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ wonders if $t$ was being sarcastic.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +} + +// HASH_VALUE AF7A09B7F6A1B14A +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ is scared of $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + emote_scolding_nobody [&EMT&$a$ looks ready to chew someone out.] + +} + +// HASH_VALUE 24CC0376EEABA716 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ chastises himself. "Bad me."] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ chastises herself. "Bad me."] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ scolds $t$. Bad $t$!] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + emote_sedate_self [&EMT&$a$ needs to be sedated.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ sedates $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ thinks selfish thoughts.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ is being selfish right now.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considers $t$ selfish.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + emote_serious_nobody [&EMT&$a$ gets serious.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ has no shame.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ struts shamelessly.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ wonders if $t$ has any shame whatsoever.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ looks suddenly sheepish.] + +} + +// HASH_VALUE 971C5DA05B723449 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ shuffles his foot and looks sheepish.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ shuffles her foot and looks sheepish.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ shifts, perhaps suspiciously, or perhaps tectonically.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ looks around like a shifty sort.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ regards $t$ as shifty.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + emote_shocked_nobody [&EMT&$a$ is shocking.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + emote_shocked_self [&EMT&$a$ is too shocked to respond.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + emote_shocked_target [&EMT&$a$ looks shocked at $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ is having problems thinking clearly. Could everyone please shut up?] + +} + +// HASH_VALUE 91FB8F59BA132527 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ is not saying much.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ glances shyly at $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ sighs.] + +} + +// HASH_VALUE AAEF101C02357E5D +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ sighs softly to himself.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ sighs softly to herself.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ sighs loudly at $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ calls for silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ hasn't said anything.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ motions at $t$. Shh.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ finds this silly.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + emote_silly_self [&EMT&$a$ is silly, and knows it.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + emote_silly_target [&EMT&$a$ calls $t$ silly.] + +} + +// HASH_VALUE 296FF32D69BCFA8B +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ is sincere.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ is becoming sleepy.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + emote_sleepy_target [&EMT&$a$ wonders if $t$ is sleepy.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ eyes the area, subtly.] + +} + +// HASH_VALUE D2E1840C1AD914FD +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ lets out a slow, sly smile. What is he up to?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ lets out a slow, sly smile. What is she up to?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ gives $t$ a sly glance.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +} + +// HASH_VALUE 4160D5DD5E231108 +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that hurts and stops.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that hurts and stops.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ smacks $t$ around.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ looks smug.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ smirks.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ smirks smugly at $t$.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ apologizes.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ is in a sorry mess.] + +} + +// HASH_VALUE 698634F1D7B171B7 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Please forgive him?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Please forgive her?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ needs to get back at someone.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ is just being spiteful.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ does it to spite $t$.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ squirms at something.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + emote_squeamish_self [&EMT&$a$ is squeamish.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + emote_squeamish_target [&EMT&$a$ squirms at $t$.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +} + +// HASH_VALUE 7A8BA4078899A5B7 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ stops himself from doing something foolish.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ stops herself from doing something foolish.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ flexes.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + emote_stubborn_nobody [&EMT&$a$ glares around stubbornly.] + +} + +// HASH_VALUE AEAF47269BD486F0 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ is stubborn, and you're not changing his mind.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ is stubborn, and you're not changing her mind.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ glares stubbornly at $t$.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ suffers, loudly.] + +} + +// HASH_VALUE 1EB38AF744B4D5E0 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ lets everyone know he is suffering.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ lets everyone know she is suffering.] + +} + +// HASH_VALUE 7D824B279CE58555 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + emote_surprised_nobody [&EMT&$a$ looks surprised.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + emote_surprised_self [&EMT&$a$ is surprised.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ ] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ peers at $t$ suspiciously.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ taunts the crowd.] + +} + +// HASH_VALUE AB3AA35140877A97 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ taunts himself and is appropriately intimidated.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ taunts herself and is appropriately intimidated.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ taunts $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +} + +// HASH_VALUE B0C786FE2995F916 +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ tries to be terrifying to himself, and fails.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ tries to be terrifying to herself, and fails.] + +} + +// HASH_VALUE DCC6979B9C142FEA +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ widens his eyes at $t$, visibly terrified.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ widens her eyes at $t$, visibly terrified.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + emote_thankful_nobody [&EMT&$a$ is thankful.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + emote_thankful_self [&EMT&$a$ is thankful for being here.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + emote_thankful_target [&EMT&$a$ is thankful for $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ is thirsty. Drinks, anyone?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ swigs down a drink.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ mulls it over.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ gave it a lot of thought.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ looks thoughtfully at $t$.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + emote_tired_nobody [&EMT&$a$ is tired of this.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + emote_tired_self [&EMT&$a$ is tired.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + emote_tired_target [&EMT&$a$ is really tired of $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +} + +// HASH_VALUE 5C6F44722A6783D0 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolerates $t$, to a point.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + emote_troubled_nobody [&EMT&$a$ appears troubled.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + emote_troubled_self [&EMT&$a$ is deeply troubled.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + emote_troubled_target [&EMT&$a$ is troubled by $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ just doesn't know.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + emote_uncertain_self [&EMT&$a$ was sure, but is now not so certain.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ shrugs uncertainly at $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +} + +// HASH_VALUE CDE80B4064947E60 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ is unhappy with himself.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ is unhappy with herself.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + emote_unhappy_target [&EMT&$a$ is unhappy at $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ stays put, unwilling.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + emote_unwilling_self [&EMT&$a$ is unwilling. Try someone else.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +} + +// HASH_VALUE 60FFF30A9F9CB8F3 +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ seeks to avenge himself.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ seeks to avenge herself.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ seeks vengence for $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ waits around.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ lets out a warm smile.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ warms up.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ gives $t$ a warm welcome.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ peers about warily.] + +} + +// HASH_VALUE 35602CE996A39624 +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ looks at himself warily.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ gives $t$ a wary look.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ attempts to start a wave. Everybody now!] + +} + +// HASH_VALUE 9C1257A4B633D675 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ waves his hands in the air like he just doesn't care.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ waves her hands in the air like she just doesn't care.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ waves at $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ is whining.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ whines to no one in particular, but knows it probably won't help.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ whines at $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ has a wicked look.] + +} + +// HASH_VALUE 68FE9919991BE758 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + emote_wicked_target [&EMT&$a$ thinks $t$ is positively wicked.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ considers things, wisely.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ chooses wisely.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ considers $t$ wise.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + emote_worried_nobody [&EMT&$a$ worries, generically.] + +} + +// HASH_VALUE A52B346603BEF10F +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ worries about himself sometimes.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ worries about herself sometimes.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + emote_wounded_nobody [&EMT&$a$ staggers, wounded.] + +} + +// HASH_VALUE 4511DB1549D9FD4D +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ has managed to wound himself. Heal?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ has managed to wound herself. Heal?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ has wounded $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ yawns noticeably.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ yawns straight at $t$.] + +} + +// HASH_VALUE 775B8D4A99B2DB11 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ knows its just you and him out here.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ knows its just you and her out here.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [First Encyclopaedia Album] + +} + +/* OLD VALUE : [ + ENCY_ALB_PREREQ_NO () + { + [You have to discover all of the themes of this album to complete it.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [You have to discover all of the themes of this album to complete it.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM& You have finished a theme of the encyclopaedia.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [First Encyclopaedia Mission] + +} + +/** this file contains encyclopedia texts for all albums */ +/* OLD VALUE : [ + + ENCY_THM_PREREQ_NO () + { + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_PREREQ_YES () + { + [You are ready to accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + [You are ready to accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [This is an example encyclopaedia text.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&Exchange accepted on both sides.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ ended exchange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + exchange_invitation [$p$ invites you to exchange with him.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348B0A540 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&Money was spent during this exchange. Please retry the operation.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +} + +// HASH_VALUE 0ACC2F8C5B38A66B +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +} + +// HASH_VALUE 56D5CF0B4D4D9777 +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Gift to $b$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5B5E971B09D9B8B5 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Exchange with $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Your crafting action has been interrupted!] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +} + +// HASH_VALUE FA5DD68E47CA38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Can't create crafted item. Your temporary inventory is full!] + +} + +// HASH_VALUE 9DA4C47498F58FAD +FACTION_EN () +{ + [English Uni] + +} + +// HASH_VALUE E6A26437A6F2C87C +FACTION_FR () +{ + [French Uni] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Faction Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Faction Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Faction Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Faction Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 seconde est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ secondes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&Vous gagnez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_gain_1 [&XP&Vous gagnez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_gain_0 [&XP&Vous ne gagnez pas de point de faction.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez $fp$ points de faction.] + + (fp = 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez un point de faction.] + + [&XP&Vous ne gagnez pas de point de faction pour la mort de $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&Vous perdez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&Vous perdez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_lose_0 [&XP&Vous ne perdez pas de point de faction.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Faction Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Faction Zorai] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'une civilisation en contradiction avec l'allegeance de votre guilde.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'un cult en contradiction avec l'allegeance de votre guilde.] + +} + +/* OLD VALUE : [ + FAME_GAIN_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_char_propagation [You gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_GAIN_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_guild_propagation [Your guild gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Your guild gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Your guild gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_char_propagation [You lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_guild_propagation [Your guild lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +/* OLD VALUE : [ + FORAGE_ABSORB_DMG (int damage) + { + forage_absorb_dmg [&DMG&You absorb $damage$ forage source points of damage.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2FA9D9CFF579723E +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but all have been pulled out and the deposit is now empty for a while.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + + forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +} + +// HASH_VALUE 6869AA868D479DA8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +} + +// HASH_VALUE 8934C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&End of prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&You failed to catch the material!] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +} + +// HASH_VALUE 039EA420DE933B62 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +} + +// HASH_VALUE 8A23E3E59AF5D21F +FORAGE_FAIL () +{ + forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&You found nothing.] + + (n=1) + forage_found_source [&ITM&You found a raw material source.] + + forage_found_sources [&ITM&You found $n$ raw material sources.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +} + +// HASH_VALUE 84548C3D859B6397 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +} + +// HASH_VALUE 055A70484F524308 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +} + +// HASH_VALUE 4E56A9E47BE82CD4 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +} + +// HASH_VALUE B77A5758600A0C11 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE D1D9E53E949FA2A0 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +} + +// HASH_VALUE 9B57553C9A9CC66C +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE AE5B3AA672AE8288 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +} + +// HASH_VALUE C6E695FBE1A157AC +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +} + +// HASH_VALUE 35CD593C9A47E6D0 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +} + +// HASH_VALUE E5DB8171715A5C56 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + + forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +} + +// HASH_VALUE 0AA37F8082C7DC74 +FREDI_SINGER () +{ + fredi_singer [C'est bien aimable de vous intéresser au modeste artiste que je suis. Fredi, à votre service.] + +} + +// HASH_VALUE B83E035D4947BADF +FREDI_SING_1 () +{ + fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪] + +} + +// HASH_VALUE 6F09DC3A0AE3A8E2 +FREDI_SING_2 () +{ + fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬] + +} + +// HASH_VALUE 7EC8EE43F43DA3D6 +FREDI_SING_3 () +{ + fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪] + +} + +// HASH_VALUE 69B3D0C67EB6C586 +FREDI_SING_4 () +{ + fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬] + +} + +// HASH_VALUE 162497C363D7F7E4 +FREDI_SING_5 () +{ + fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬] + +} + +// HASH_VALUE 0B559619AB475D86 +FREDI_SING_6 () +{ + fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Guild message of the day: $s$] + +} + +// HASH_VALUE 5D25BA1A923DCD9F +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + [&CHK&$p$ already has a proposal to join a guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&You are already in a guild.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ is already member of a guild.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Please retry this operation : guild parameters have just been modified by someone.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Your guild already has a building.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, your guild need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Your guild grade is not sufficient to perform this action.] + +} + +/* OLD VALUE : [ + GUILD_BUILDING_BAD_MONEY ( int i ) + { + [&CHK&To buy a building here, you need $i$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 55E0F744E5CE7007 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&To buy a building here, you need $i$ dins.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&You need a guild building to perform this action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&Vous ne pouvez pas inviter un ennemi d'avant-poste dans votre guilde] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&The outpost is already under attack.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&Vous avez réussi à créer une guilde.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&The description you chose contains forbidden words] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&Guild descriptions must contains only alphabetic characters and blanks. Descriptions cannot start or end with a Blank. A blank cannot follow another one] + +} + +// HASH_VALUE 37697C7DBD564412 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&Guild descriptions length can't exceed two hundred characters] + +} + +// HASH_VALUE 78CF8EFEC171A6D9 +GUILD_DESTROYED () +{ + [&SYS& You were the last member of your guild. So has been destroyed.] + +} + +// HASH_VALUE 8B79AC145AD8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Your guild gained $points$ charge points.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&The outpost is not under attack.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&There are not enough members in your guild to change the grade of $p$ to the one you chose.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&Le joueur $p$ a une allegeance $b$ incompatible avec les allegeances de votre guilde.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&You dont have a sufficient grade in your guild.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Invalid guild description.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Invalid guild name.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un dans votre guilde si vous n'êtes pas sur le continent.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&Vous ne pouvez executer cette action qu'à partir du teritoire du jeu, hors vous êtes dans une instance.] + +} + +// HASH_VALUE 3149F694B95DE2DC +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Someone is handling this item. Please retry.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&This item cannot be put in the guild inventory.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + [&CHK&you are not allowed to perform that action] + +} + +// HASH_VALUE 4E7718F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&The guild warehouse is full.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ rejoint votre guilde.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ invites you to join the guild $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ a chassé $b$ de votre guilde.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Votre guilde a atteint le nombre maximum de membres ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&Votre guilde a déjà atteint le nombre maximum de membres ($i$).] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&This Name is already used. Please choose another One] + +} + +// HASH_VALUE EA8B4C0C97730D81 +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Guild names must contains only alphabetic characters and blanks. Names can't start or end with a Blank.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Guild names must have a length of at least three characters, and no more than fifty.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&The name you chose contains forbidden words] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ is now the new leader of your guild.] + +} + +/* OLD VALUE : [ + GUILD_NOT_ENOUGH_MONEY (int m) + { + [&CHK&You need $m$ dappers to create a guild.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2CC1055B64349D8C +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&You need $m$ dins to create a guild.] + +} + +// HASH_VALUE F9DAC54A5B159844 +GUILD_NOT_MEMBER () +{ + [&SYS&You are not a member of any guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [You cannot take this item from your guild : your bag is full] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ a quitté votre guilde.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuse de rejoindre votre guilde.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Your guild already bought this rolemaster.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [To Guild "$i$".] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_HIGHOFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ high officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ high officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_MEMBER (player a, player b, string_id str) + { + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_OFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_LEADER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ leader of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ leader of your guild $str$.] + +} + +// HASH_VALUE DF6CE721DD94C039 +GUILD_USER_DELETED ( player a ) +{ + [&SYS&$a$ was deleted.] + +} + +// HASH_VALUE F05FF937EC1C58FC +GUILD_XP_GAIN () +{ + [&XP&Your guild gained experience points.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&Vous rejoignez la guilde $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&Vous quittez la guilde $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&Character $p$ are to encumbered for made this exchange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&ECHANGE REFUSE : Certains de ces items ne peuvent être échangé entre serveurs.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Invalid Target.] + +} + +// HASH_VALUE 7DBEDB3D4256448B +INVALID_TEAM_TARGET () +{ + [&CHK& Your target can't be invited to join a team.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds and $fp$ faction points.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds and $fp$ faction points.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_dinS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + + (qty>1) + inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&You equip with your $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&You equip with your $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&You unequip your $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Déclenchement de l'effet limites étendues, les limites de l'item que vous avez créé sont étendues de $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Déclenchement de l'effet bonus de stat, l'item que vous avez créé a un bonus de $s$ de $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Déclenchement de l'effet bonus de récolte, vous avez récolté $param$% de ressources supplémentaires sur cette action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Déclenchement de l'effet source sans risque, une des sources que vous avez trouvées ne peux pas exploser.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Déclenchement de l'effet intervention divine, les crédits de votre sort ne sont pas consommés.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Déclenchement de l'effet feu gratuit, votre prochain sort sera incanté en un temps minimum.] + +} + +// HASH_VALUE 11FB2FF3A6A581B4 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + + (qty>1) + item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +} + +// HASH_VALUE E4076F1697A09B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +} + +// HASH_VALUE 7541B61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +} + +// HASH_VALUE C4844F2DA8A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&Item you want buy is no more available.] + +} + +/* OLD VALUE : [ + ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) + { + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 8FD3AA8213B5971A +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&You put $item$ in reseller, reseller give to you $basePrice$ dins now, and you received $sellPrice$ dins when players buy our item.] + + (qty>1) + [&ITM&You put $qty$ $item.p$ in reseller, reseller give to you $basePrice$ dins now, and you received $sellPrice$ dins when players buy our items.] + +} + +// attention à l'article defini $service.da$ = le supprimer si nécessaire - Si la grammaire n'utilise pas cet article +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ a été consommé.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Achat refusé, $service.da$ $service$ n'est plus disponible.] + +} + +// HASH_VALUE E61122E29E296CE5 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&You can't place any more items with the merchant, you have reached the maximum of $qty$ items you can sell at any one time.] + +} + +/* OLD VALUE : [ + ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) + { + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE A08C50739A1B12D3 +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ din(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ din(s).] + +} + +/* OLD VALUE : [ + ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) + { + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE ED7980D4CAC67570 +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dins.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dins.] + +} + +/* OLD VALUE : [ + ITEM_SOLD_TO_MARKET (item item, int qty ) + { + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 3503FC8DCC806D8D +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Your $item$ is solded to market, reseller already give to you corresponding dins.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ are solded to market, reseller already give to you corresponding dins.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Your $item$ is unspoiled.] + +} + +// HASH_VALUE 3FBE6BAC35B2860D +ITEM_WORNED (item item) +{ + [&ITMF&Your $item$ is now completely worn out and you can no longer progress by using it. You should find a new one as soon as possible.] + +} + +// HASH_VALUE 311D5117E1B79051 +ITEM_WORNED_DESTROYED (item item) +{ + [&ITMF&Your $item$ was so worn that it has been destroyed.] + +} + +// HASH_VALUE 487F348A002980D4 +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Your $item$ is slightly worn out.] + +} + +// HASH_VALUE C6304036CCD20DE6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Your $item$ is moderately worn out.] + +} + +// HASH_VALUE C7B238C3B69D7BD2 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Your $item$ is heavily worn out. You should start thinking about replacing it.] + +} + +// HASH_VALUE 9D9D2EC75453B91B +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Your $item$ is nearly completely worn out. You should replace it as soon as possible.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 3E84C079852F9184 +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +} + +// HASH_VALUE 3C2BE38D600D4509 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&You have been killed by GOO !.] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Exit$$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&You cannot cast this spell on an opponent.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +} + +// HASH_VALUE B1C6C261649853D8 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +} + +// HASH_VALUE EB56F394CB43A360 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +} + +// HASH_VALUE FD82B6FC13FC7579 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +} + +// HASH_VALUE 541FAE7AFDB5444A +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 47B5996D2C1BBD9E +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +} + +// HASH_VALUE ADF9FE00ACF2ABF2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +} + +// HASH_VALUE 0DD0018EE3B6A702 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +} + +// HASH_VALUE 60D0527C1E1A2204 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +} + +// HASH_VALUE 1CC46E019D482DFD +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE 5B811491A6F514B2 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + + magic_heal_full_score_target [&SYS&You are now at full $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 4C8D72E57334D652 +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +} + +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&This spell needs a target.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE FFE86AE12CF5F30E +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +} + +// HASH_VALUE 2F0FF543062EC547 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE 87169FF6B98059CE +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +} + +// HASH_VALUE 76FFE8288D561772 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +} + +// HASH_VALUE D0ABEAFA8164BE53 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE F15D42429DEA047F +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +} + +// HASH_VALUE 236BB4993B0F147D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +} + +// HASH_VALUE E323D58D2867E1A6 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 3752813B0BA1DFAE +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE 8B33561C126FBF9B +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 0E5D8DE5A998057E +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 8A88A7ED7D3171E3 +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrompez $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&your guild has already applied for the maximum number of charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Consulter l'enseigne d'avant-poste] + +} + +// HASH_VALUE 9DB5648DD206E8AF +MENU_RING_ENTRY () +{ + [Accédez au Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Who are you?] + +} + +/* OLD VALUE : [ + + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the Karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 6CC705B5F6F7337A +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [What is the Khan?] + +} + +// HASH_VALUE 7C2623A06F834E6E +MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) +{ + [Vous avez décliné la proposition, vous etes maintenant en mode sommeil pour la mission $str$.] + +} + +// HASH_VALUE 90D54834ED1955F4 +MISSION_ENTER_CRITITAL_PART_PROPOSAL (dyn_string_id str) +{ + [Voulez vous entrer dans la partie critique de la mission $str$ ?] + +} + +// HASH_VALUE F03A78365DD65C11 +MISSION_ENTER_CRITITAL_PART_TIMEOUT (dyn_string_id str) +{ + [Vous n'avez pas répondu assez vite, vous etes maintenant en mode sommeil pour la mission $str$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D93A167A17700A +MISSION_FAILED () +{ + mission_failed [&TSK&You failed in a mission.] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Soit $id$] + +} + +// HASH_VALUE CF0BAC5D4564E2D4 +MISSION_MAX_GROUP_REACHED () +{ + [&CHK&You have already picked the maximum number of group missions] + +} + +// HASH_VALUE D2AC9C3772F3EEC7 +MISSION_MAX_SOLO_REACHED () +{ + [&CHK&You have already picked the maximum number of solo missions] + +} + +// HASH_VALUE 923525270019F64B +MISSION_PREREQ_ACTION (sbrick s) +{ + [Cette mission nécessite que vous connaissiez la stanza "$s$".] + +} + +// HASH_VALUE 55C5DF440C5D5E93 +MISSION_PREREQ_ALREADY_DONE () +{ + [Cette mission ne peut être prise qu'une seule fois.] + +} + +// HASH_VALUE E3115069B78BCDCB +MISSION_PREREQ_CAN_NO_LONGER_TAKE () +{ + [Vous ne pouvez plus prendre cette mission.] + +} + +// HASH_VALUE 7E5B5144EEF618DF +MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id thema, dyn_string_id album) +{ + [Toutes les tâches rituelles relatives au thème "$thema$" dans l'album "$album$" doivent avoir été réussies.] + +} + +// HASH_VALUE AA972AC236D15732 +MISSION_PREREQ_EVENT_FACTION (event_faction ef) +{ + [Your must be in event faction '$ef$'.] + +} + +// HASH_VALUE 0DFCF30ED9F115FD +MISSION_PREREQ_FAME_FACTION (faction f, int level) +{ + [Votre réputation auprès de la faction "$f$" doit être au moins égale à $level$.] + +} + +// HASH_VALUE 94DD0E9B083FF5F4 +MISSION_PREREQ_KAMI () +{ + [Votre réputation auprès des Kamis doit être supérieure à votre réputation auprès de la Karavan.] + +} + +// HASH_VALUE 9D95C86D2895AE00 +MISSION_PREREQ_KARAVAN () +{ + [Votre réputation auprès de la Karavan doit être supérieure à votre réputation auprès des Kamis.] + +} + +// HASH_VALUE 09011928A0D4164C +MISSION_PREREQ_MISSION_DONE (dyn_string_id str) +{ + [Cette mission nécessite la réussite de la mission '$str$'.] + +} + +// HASH_VALUE 1482BE95C1942C5D +MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas accomplie.] + +} + +// HASH_VALUE 96E3D297BE60A02A +MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas en cours.] + +} + +// HASH_VALUE DE884FAF3DAD0B98 +MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) +{ + [Cette mission nécessite la prise de la mission '$str$'.] + +} + +// HASH_VALUE 231F493A834B9768 +MISSION_PREREQ_MONO () +{ + [Cette mission ne peut être prise pour le moment, revenez plus tard.] + +} + +// HASH_VALUE 8699709165C95345 +MISSION_PREREQ_NEED_ITEM_BAG (item item) +{ + [Vous devez posséder $item.ia$ $item$ dans votre sac.] + +} + +// HASH_VALUE AA98C59B39EA8F8B +MISSION_PREREQ_NEED_ITEM_WORN (item item) +{ + [Vous devez être équipé avec $item.ia$ $item$.] + +} + +// HASH_VALUE 8CF6396EB84CBFF1 +MISSION_PREREQ_SEASON_AUTUMN () +{ + [Cette mission n'est disponible qu'en automne.] + +} + +// HASH_VALUE 5026556DF5FEC833 +MISSION_PREREQ_SEASON_SPRING () +{ + [Cette mission n'est disponible qu'au printemps.] + +} + +// HASH_VALUE 3310842D153CE1C3 +MISSION_PREREQ_SEASON_SUMMER () +{ + [Cette mission n'est disponible qu'en été.] + +} + +// HASH_VALUE 33F24D64388BDBC3 +MISSION_PREREQ_SEASON_WINTER () +{ + [Cette mission n'est disponible qu'en hiver.] + +} + +// HASH_VALUE 63705C6A9D3C64DD +MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) +{ + (max >= 250) + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$.] + + (min = 0) + [Votre niveau dans la compétence '$skill$' doit être inférieur à $max$.] + + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$ et inférieur à $max$.] + +} + +// HASH_VALUE 126BD1B81BC59626 +MISSION_PREREQ_TEAM () +{ + [Vous devez être membre d'une équipe.] + +} + +// HASH_VALUE 687477AB918F81D4 +MISSION_PREREQ_TEAM_LEADER () +{ + [Vous devez être le chef de votre équipe.] + +} + +// HASH_VALUE 345611AFA150C5BE +MISSION_PREREQ_TEAM_SIZE (int n) +{ + [Votre équipe doit comporter au moins $n$ membres.] + +} + +// HASH_VALUE 54045059ABC0533C +MISSION_PREREQ_TIMER (int days, int h, int m) +{ + (days > 0 ) + mission_prereq_timer_dhm [Cette mission sera disponible dans $days$ jours, $h$ heures et $m$ minutes.] + + (days = 0 & h > 0 ) + mission_prereq_timer_hm [Cette mission sera disponible dans $h$ heures et $m$ minutes.] + + mission_prereq_timer_m [Cette mission sera disponible dans $m$ minutes.] + +} + +// HASH_VALUE D7C8585B2742189B +MISSION_PREREQ_TITLE (title title) +{ + [Vous devez afficher le titre "$title$".] + +} + +// HASH_VALUE 59E5493B4604882F +MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) +{ + (nbWaiters = 0 & days > 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (nbWaiters = 0 & hours > 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $hours$ heures et $m$ minutes.] + + (nbWaiters = 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $m$ minutes.] + + (days>0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (hours > 0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $hours$ heures et $m$ minutes.] + + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $m$ minutes.] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Cast $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Go to $p$ and cast $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE 4E7FB1091CAE99D2 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) +{ + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ vous a pris $i.ia$ $i$ de qualité $ql$ ou plus] + + mis_destroy_item_some [$b$ vous a pris $qt$ $i.p$ de qualité $ql$ ou plus] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! TO DO!!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! TO DO !!!] + +} + +// HASH_VALUE 789B0B2A6037C770 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&You gain fame with $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE ABCDC79615534F86 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gain control of $outpost_name$.] + +} + +// HASH_VALUE 8D7D47FA8FB8516E +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Your guild has gained control of $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Give $q1$ $i1$ to $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Give $item_count$ item] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Give $i$ to $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 78EB6359A6181150 +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Give $amount$ dapper(s) to $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Give Money] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [You must go back quickly to $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +// HASH_VALUE CEB52ADEE6506D3A +MIS_INSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//kill faction------------------------------------------------------------------------------------- +// Clause 0 : text changed. +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Kill $qt$ $f.member$.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +} + +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Eliminez $q1$ $c1$] + + mis_kill_fauna_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Eliminez $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Kill $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A5EE92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Kill $qt$ $b$.] + +} + +// HASH_VALUE 33B0760E41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Go to $p$ and kill $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill species------------------------------------------------------------------------------------ +// HASH_VALUE 64E36D222DFFBF3E +MIS_KILL_RACE_1 (race c1,int q1) +{ + (q1 = 1) + mis_kill_race_1 [Eliminez $q1$ $c1$] + + mis_kill_race_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [You must quit $p$ quickly] + +} + +// HASH_VALUE CEB52ADEE6506D3A +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [You learn $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ teaches you $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD9FA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [You learn $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946CD81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE BAC3C9FC0BB5A7B3 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! TO DO !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + + mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + + mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4E9D216F9C653279 +MIS_RECV_MONEY (int money) +{ + mis_recv_money [You gained $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [You received '$id$'] + + mis_recv_named_item_some [You received $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [You gained $xp$ skill points] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Reach level $l1$ in your $s1$ skill] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Talk to $b$] + +} + +// HASH_VALUE 99FAC38BDB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Talk to $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Find and target $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Find and target $b1$ in $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Find and target $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Teach $action$ to $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Teach action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Teleport to $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Use $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Go to $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! TO DO !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! TO DO !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [You must wear $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&Vous ne pouvez pas monter sur votre monture pendant une téléportation.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Your guild does not have enough money.] + +} + +// HASH_VALUE 0F6B581A93153269 +NEWBIELAND_START_MIS_DESC () +{ + newbieland_start_mis_desc [Parlez à uil'i pour savoir où vous avez atterri.] + +} + +// HASH_VALUE 6A67BFE31F1D8795 +NEWBIELAND_START_MIS_TITLE () +{ + newbieland_start_mis_title [Premiers pas dans le lirri'a] + +} + +// HASH_VALUE 0486F468E948F850 +NEWBIE_INTRO () +{ + newbie_intro [Parlez à Uil'i] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&New target added to the compass.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [Non.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&You cannot drop this item.] + +} + +// HASH_VALUE 49CFC22FB2207760 +NO_ACTION_WHEN_SITTING () +{ + no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +} + +// HASH_VALUE F372AAF7310D582F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&You cannot perform an action while equipping.] + +} + +// HASH_VALUE 91A69940CDD71009 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +} + +/* OLD VALUE : [ + NO_ACTION_WHILE_SWIMMING () + { + no_action_while_swimming [&CHK&You cannot use an action while you are swimming.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +} + +// HASH_VALUE ABC4E124FCE6DF05 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +} + +// HASH_VALUE 2706F3205AABBBAF +OBJ_INTRO () +{ + obj_intro [Parlez à Uil'i] + +} + +// HASH_VALUE D0D4D7C8C6558A20 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Only enchanted items can be recharged.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE EF1CA0B5EA12A73C +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&Le joueur n'existe pas ou n'est pas actuellement connecté.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&The Karavan works its craft and you exist once more.] + +} + +// death messages +// HASH_VALUE E862F959E5D694C3 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&You no longer have a valid resurrection pact. You return to the humus from which you first emerged.] + +} + +// HASH_VALUE 2696CC8F973FF6DF +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&You can't invite someone to exchange if you are already trading.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&You are already harvesting raw material on $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&You are not rich enough to buy this.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&You have won a survival pact of level $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 06FFD7653E74BC6D +OPS_WELCOME () +{ + [&AROUND&Welcome to Khanat !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ attacks the outpost now.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&Le round va se terminer dans une minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Erreur : message d'outpost inconnu.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [L'attaque de l'avant-poste $o.name$ a échoué, vous conservez le contrôle de l'outpost.] + + (side = 1) + [L'attaque de l'avant-poste $o.name$ a échoué, votre tentive de prise de l'outpost a échoué.] + + [L'attaque de l'outpost a échoué.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de l'attaque] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période d'attaque contre votre avant-poste $o.name$ a commencé !] + + [La période d'attaque contre l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période d'attaque] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, préparez vous pour la phase de défense.] + + (guild_owner = 0 and side = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, vous allez gagner le contrôle de l'outpost.] + + [L'attaque de l'outpost a réussi.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de l'attaque] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a échoué, vous allez perdre le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a échoué, vous allez gagner le contrôle de l'outpost.] + + [La défense de l'outpost a échoué.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de la défense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période de défense de votre avant-poste $o.name$ a commencé !] + + [La période de défense de l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période de défense] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a réussi, vous conservez le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a réussi, votre tentive de prise de l'outpost a échoué.] + + [La défense de l'outpost a réussi.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de la défense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [Ce message ne devrait pas être visible. Merci de signaler ce bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Erreur : message d'outpost inconnu] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [La guerre est déclarée sur votre avant-poste $o.name$.] + + [Votre guilde a déclaré la guerre à l'avant-poste $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [La guerre est déclarée] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ escouades n'ont pas pu être achetées et ont été remplacées par des gratuites.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&L'escouade n'a pas pu être achetée et a été remplacée par une gratuite.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&Vous ne pouvez pas supprimer la dernière escouade sinon l'avant-poste sera perdu.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&Vous êtes banni de cet outpost, vous ne pouvez pas participer au conflit en cours.] + +} + +// HASH_VALUE 49A85C6C33F9473D +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&Vous êtes banni du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE EC98E57981ACDD6E +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&Vous êtes banni du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ n'a pas assez d'argent pour payer le salaire de l'escouade. Celle-ci quitte l'avant-poste !] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ est en train d'éditer l'avant-poste, réessayez dans un moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [Cet outpost fait déjà l'objet d'une attaque.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [Vous possédez déjà cet outpost.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Vous n'avez pas le grade nécessaire au sein de votre guilde pour attaquer cet outpost.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [Vous devez avoir un joueur en ligne dans la guilde d'un niveau et d'une ancienneté suffisante pour défier cet avant-poste. Le niveau requis ainsi que l'ancienneté dépendent du niveau de l'avant-poste.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [Cet outpost n'est pas valide (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Votre id de joueur n'est pas valide (bug).] + +} + +// Si pas d'erreur inutile de le préciser (à priori). +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [Vous et votre guilde n'avez pas assez d'argent pour attaquer cet outpost.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [Vous devez faire partie d'une guilde pour attaquer un outpost.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [La période d'attaque estimée a changé depuis l'ouverture de la fenêtre.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Votre guilde ne peut pas acquérir plus d'avant-postes.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Erreur d'outpost inconnue (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&All the squads of the outpost have been killed.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&The attacker of the outpost gave up.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&The attacker of the outpost has vanished.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&The outpost is challenged.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&The owner of the outpost gave up.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&The owner of the outpost has vanished.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&The time is elapsed in the outpost.] + +} + +// HASH_VALUE 114590E175FFAC96 +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Votre guilde vient d'être bannie du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 0D8C0989AEDDB7D0 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Votre guilde vient d'être bannie du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&Vous participez au conflit sur cet outpost.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&Vous quittez l'avant poste $o.name$.] + +} + +/* OLD VALUE : [ + OUTPOST_NO_MORE_IN_CONFLICT () + { + [&CHK&Vous n'êtes plus engagé dans un conflit d'outpost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&Vous n'êtes plus engagé dans un conflit d'outpost.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ owns the outpost now.] + +} + +// HASH_VALUE E543245972B9FB6C +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&Vous venez d'être banni de l'attaque de cet avant-poste.] + +} + +// HASH_VALUE 338A7425D577EE64 +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&Vous venez d'être banni de la défense de cet avant-poste.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&A new squad was recruited.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&The outpost is now sustaining an attack.] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&The outpost is now sustaining a counterattack.] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&The outpost is now peaceful.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&A conflict is now declared in the outpost.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&A counterattack will begin soon in the outpost...] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Votre action sur l'outpost a été rejetée car une autre action était en cours.] + +} + +// HASH_VALUE 274B3F7CD343636D +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&You can't exchange an animal with something in its inventory.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + + phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + + phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + + phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + + phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&You use $s$.] + +} + +// HASH_VALUE 4792733153D83248 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, you need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [To player "$p$".] + +} + +// HASH_VALUE 8FE58CCB8216B47E +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&You activate your "$p$" power.] + +} + +// HASH_VALUE 3740D02648976900 +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +} + +// HASH_VALUE 2252E88699F03AC6 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +} + +// HASH_VALUE 7135F9404BF5921B +POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +} + +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Your "$p$" power is still disabled for $m$ minutes and $s$ seconds.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Your "$p$" power is still disabled for $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Your "$p$" power is still disabled for $s$ seconds.] + +} + +// HASH_VALUE 4042B8F2A37DE5BD +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&"$p$" power effects end.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&You taunt $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +} + +// HASH_VALUE A7E4ADF89344F382 +POWER_USE (powertype p) +{ + power_use [&SPLM&You use "$p$" power.] + +} + +// HASH_VALUE 7B186E9B81047BE1 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +} + +// HASH_VALUE BEAC8B6F8CFD4A1E +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +} + +// HASH_VALUE 68C4931CBE270DA1 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +} + +// HASH_VALUE 3569C850893DF151 +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +} + +// HASH_VALUE 80DE64512C37BBA0 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +} + +// HASH_VALUE 461E6061FD90A273 +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] + +} + +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Your life force increases.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience for that behaviour.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE CA598F722DB862FA +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + + (i = 1) + progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + + progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AF370A6B9E73BBA5 +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +} + +// HASH_VALUE 692BC5AD5D68D82A +PROGRESS_SAP () +{ + progress_sap [&XP&Your sap increases.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Your endurance increases.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 9A188CFF9E52AF59 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&Vous ne pouvez pas attaquer votre allié.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&Vous ne pouvez pas attaquer un personnage neutre.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&Vous ne pouvez pas aider un enemie.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&Vous ne pouvez pas aider un personnage joueur qui est impliqué dans un conflit PVP qui ne vous concerne pas.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&Vous ne pouvez pas aider cette entité.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&PvP challenge has been disabled.] + +} + +// HASH_VALUE B71E78A4584E9FB4 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ and his team challenge you and your team.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&PvP duel has been disabled.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà désactivé votre tag pvp.] + + (i != 0) + [&CHK&Vous avez déjà activé votre tag pvp.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car vous avez fait un action PvP de faction il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car il à été activé il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà demandé à desactiver votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + + (i != 0) + [&CHK&Vous avez déjà demandé à activer votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&You are now in a Free PVP Zone : no rules there.. be careful!] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&You are now in a Guild PVP Zone : there guilds can confront each other.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&Vous tes dans une zone protg du pvp, tant que vous y restez ou que vous n'initiez pas d'action pvp si vous la quitez, vous restez proteg.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&La spire $faction$ dans $region_name.da$ $region_name$ est attaquée !.] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + + (audience = 1) + [&SYS&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&Vous avez détruit une spire ennemie ! Vous gagnez $q$ points de faction.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $s$ secondes.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Vous sacrifiez $q$ points de faction pour invoquer une spire.] + +} + +/* OLD VALUE : [ + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + } + + +] */ +// Clause list changed. +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&Vous ne pouvez pas être taggé PVP sans avoir déclaré une allegeance au préalable.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter dans une region controlée par une faction enemie.] + +} + +/* OLD VALUE : [ + PVP_TP_FORBIDEN () + { + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions PVP recement.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions de PVP faction recement.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&You are now in a Versus PVP Zone : your clan is determined by your factions.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&You cannot fight in this PVP Zone : you are in another PVP mode.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&You are back in the PVP Zone.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Now you are attackable , be careful.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&You left the PVP Zone before timeout. Now you are safe.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&You left the PVP Zone. You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Now you are safe.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 9206F35B298B3AD9 +REQUIRED_EQUIP () +{ + [&CHK&Your characteristics are not sufficiently high for you to use this item.] + +} + +// Mission message +// HASH_VALUE 845DAFAE3E3E7ACC +REQ_LEADER_TO_ABANDON_MISSION () +{ + [&CHK& You must be the leader of your team to abandon or finish a team mission.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6C88 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Ring Channel ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Ring Channel ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Ring Channel cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Ring Channel CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Ring Channel lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Ring Channel sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Ring Channel too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Ring Channel tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [$e.da$ $e$ a fait $roll$ sur un tirage entre $min$ et $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK& Your appartment is too encumbered.] + +} + +// HASH_VALUE D38CE35F3C896EF9 +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action below Novice level ignored] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action below Expert level ignored] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action below Master level ignored] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + + (sessionType = 3) + rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + + (sessionType = 4) + rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + + (sessionType = 5) + rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +} + +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +} + +// HASH_VALUE D7AC3EA649E03597 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&Vous ne pouvez générer de points de récompense ring actuellement] + +} + +// HASH_VALUE 92D109A3687CC445 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Votre inventaire est rempli et ne vous permet donc pas de recevoir d'autres récompenses ring] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType,int ptsRequired,int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +} + +// HASH_VALUE 14F0D97B4AFAB7A6 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ en tant que récompense ring] + + (nb = 1) + rrp_generate_reward_1 [&ITM&Vous obtenez un $i$ de qualité $level$ en tant que récompense ring] + +} + +// HASH_VALUE 7F1D690C3D119D20 +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP& Le prochain point de récompense ring n'est pas encore disponible (il faut attendre $time$ secondes)] + +} + +// HASH_VALUE 8B98E9A15AFF6DD8 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Progression Ring $xpSoFar$/$xpRequired$ des prochains points de récompense (equivalent à $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [This is the first rite mission that you will be given] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [First Rite] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 0ED3110C13BAA1A3 +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&The shard will be shutdown in $delay$ seconds, please disconnect ASAP.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&The forage source blew up!] + +} + +// HASH_VALUE 87AE70FDAAD35CBD +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + + source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [SPAWN mission] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [SPAWN mission] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&You suffer GOO damage!.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&You target $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&You now have no target .] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&You target yourself.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ joins your team.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ already belongs to a team.] + +} + +// HASH_VALUE 387C9EBB4FD3B0A3 +TEAM_ALREADY_INVITED () +{ + [&CHK& Your target is already being invited to join a team.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +} + +// HASH_VALUE 4DB0187501A442C8 +TEAM_CANT_INVITE () +{ + [&CHK& You must be a team leader or not in a team to be able to invite someone.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK& You can't invite an enemie in a team] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&You have created a new team.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ declines your offer to join your team.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&You or your target have unusual access right that forbid the formation of team.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&You offer $p$ to join your team.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + team_kicked [&AROUND&$p$ has been kicked out of your team.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ left your team.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F66C7DE8AB1A19FC +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ is the successor to the leader of your team.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ offers you to join his team.] + + team_proposal_f [$p$ offers you to join her team.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS& $a$ a attaqué $v$, un enemie de sa faction. $a$ ne peut pas rester dans la même team que $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS& Vous avez attaqué $v$ de votre team, un enemie de votre faction. Vous ne pouvez pas rester dans cette team.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS& $a$ a aidé $v$, un allié de sa faction. $a$ ne peut pas rester dans une team.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS& Vous avez aidé $v$, un allié de votre faction qui n'est pas dans votre team, vous ne pouvez pas rester dans une team.] + +} + +// HASH_VALUE 82A95BD5D8B72828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK& Your target is already in a team.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&You refuse to join the team of $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&You join the team of $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&You left the team of $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&You left your team and it has been disolved.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +} + +// HASH_VALUE A167DDD48F31CF92 +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&The destinations of this teleporter have been updated. Please re-enter this teleport.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&Teleportation has been canceled.] + +} + +// HASH_VALUE D2CD8470E165018C +TELEPORT_NO_PET () +{ + [&CHK&You must put all your animals in a stable before using this teleporter.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS& You will be teleported in $i$ seconds.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ is "away from keybord".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ is unknown or not online. Your message cannot be delivered.] + +} + +///////////////////tasks missions////////////////////// +/************************************************************************************************************************** +TEMPLATE_TASK_CRAFT +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Créer des objets] + + (random = 2) + template_task_craft_0_title_2 [Fabriquer des objets] + + (random = 3) + template_task_craft_0_title_3 [$giver$ a besoin d'objets] + + (random = 4) + template_task_craft_0_title_4 [$giver$ demande un artisan] + + (random = 5) + template_task_craft_0_title_5 [Commande spéciale] + + (random = 6) + template_task_craft_0_title_6 [Fabriquer du matériel] + + (random = 7) + template_task_craft_0_title_7 [$giver$ a besoin de matériel] + + (random = 8) + template_task_craft_0_title_8 [$giver$ a besoin d'un artisan] + + (random = 9) + template_task_craft_0_title_9 [Une commande pour $giver$] + + template_task_craft_0_title_10 [$giver$ veut des objets sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Créer des bijoux pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Fabriquer des bijoux pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ ont besoin de bijoux] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ demandent un joaillier] + + (random = 5) + template_task_craft_10_title_5 [Commande spéciale de bijoux pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Des bijoux pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_10_title_9 [Une commande de bijoux pour $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / matis + (random = 1) + template_task_craft_11_title_1 [Créer des objets matis pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_11_title_2 [Fabriquer des objets matis pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_11_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets matis] + + (random = 4) + template_task_craft_11_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets matis] + + (random = 5) + template_task_craft_11_title_5 [Commande spéciale d'objets matis pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_11_title_6 [Fabriquer du matériel matis pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_11_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel matis] + + (random = 8) + template_task_craft_11_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_11_title_9 [Une commande de matériel matis pour les amis $f.member$ de $giver$] + + template_task_craft_11_title_10 [Les amis $f.member$ de $giver$ veulent des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / zorai + (random = 1) + template_task_craft_12_title_1 [Créer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_12_title_2 [Fabriquer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_12_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets zorai] + + (random = 4) + template_task_craft_12_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets zorai] + + (random = 5) + template_task_craft_12_title_5 [Commande spéciale d'objets zorai pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_12_title_6 [Fabriquer du matériel zorai pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_12_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel zorai] + + (random = 8) + template_task_craft_12_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_12_title_9 [Une commande de matériel zorai pour les amis $f.member$ de $giver$] + + template_task_craft_12_title_10 [Les amis $f.member$ de $giver$ veulent des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Créer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_13_title_2 [Fabriquer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_13_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets fyros] + + (random = 4) + template_task_craft_13_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets fyros] + + (random = 5) + template_task_craft_13_title_5 [Commande spéciale d'objets fyros pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_13_title_6 [Fabriquer du matériel fyros pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_13_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel fyros] + + (random = 8) + template_task_craft_13_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_13_title_9 [Une commande de matériel fyros pour les amis $f.member$ de $giver$] + + template_task_craft_13_title_10 [Les amis $f.member$ de $giver$ veulent des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Créer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_14_title_2 [Fabriquer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_14_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets tryker] + + (random = 4) + template_task_craft_14_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets tryker] + + (random = 5) + template_task_craft_14_title_5 [Commande spéciale d'objets tryker pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_14_title_6 [Fabriquer du matériel tryker pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_14_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel tryker] + + (random = 8) + template_task_craft_14_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_14_title_9 [Une commande de matériel tryker pour les amis $f.member$ de $giver$] + + template_task_craft_14_title_10 [Les amis $f.member$ de $giver$ veulent des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Créer des armures pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_15_title_2 [Fabriquer des armures pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_15_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armures] + + (random = 4) + template_task_craft_15_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_15_title_5 [Commande spéciale d'armures pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_15_title_6 [Des armures pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_15_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_15_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_15_title_9 [Une commande d'armures pour les amis $f.member$ de $giver$] + + template_task_craft_15_title_10 [Les amis $f.member$ de $giver$ veulent des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Créer des armes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_16_title_2 [Fabriquer des armes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_16_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armes] + + (random = 4) + template_task_craft_16_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_16_title_5 [Commande spéciale d'armes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_16_title_6 [Des armes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_16_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_16_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_16_title_9 [Une commande d'armes pour les amis $f.member$ de $giver$] + + template_task_craft_16_title_10 [Les amis $f.member$ de $giver$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Créer des bijoux pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_17_title_2 [Fabriquer des bijoux pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_17_title_3 [Les amis $f.member$ de $giver$ ont besoin de bijoux] + + (random = 4) + template_task_craft_17_title_4 [Les amis $f.member$ de $giver$ demandent un joaillier] + + (random = 5) + template_task_craft_17_title_5 [Commande spéciale de bijoux pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_17_title_6 [Des bijoux pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_17_title_7 [Les amis $f.member$ de $giver$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_17_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_17_title_9 [Une commande de bijoux pour les amis $f.member$ de $giver$] + + template_task_craft_17_title_10 [Les amis $f.member$ de $giver$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / matis, foreman / matis, ambassador / on matis land, welcomer / matis, Kami / on matis land, Karavan / on matis land + (random = 1) + template_task_craft_1_title_1 [Créer des objets matis] + + (random = 2) + template_task_craft_1_title_2 [Fabriquer des objets matis] + + (random = 3) + template_task_craft_1_title_3 [$giver$ a besoin d'objets matis] + + (random = 4) + template_task_craft_1_title_4 [$giver$ demande un fabricant d'objets matis] + + (random = 5) + template_task_craft_1_title_5 [Commande spéciale d'objets matis] + + (random = 6) + template_task_craft_1_title_6 [Fabriquer du matériel matis] + + (random = 7) + template_task_craft_1_title_7 [$giver$ a besoin de matériel matis] + + (random = 8) + template_task_craft_1_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_1_title_9 [Une commande de matériel matis] + + template_task_craft_1_title_10 [$giver$ veut des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / zorai, foreman / zorai, ambassador / on zorai land, welcomer / zorai, Kami / on zorai land, Karavan / on zorai land + (random = 1) + template_task_craft_2_title_1 [Créer des objets zorai] + + (random = 2) + template_task_craft_2_title_2 [Fabriquer des objets zorai] + + (random = 3) + template_task_craft_2_title_3 [$giver$ a besoin d'objets zorai] + + (random = 4) + template_task_craft_2_title_4 [$giver$ demande un fabricant d'objets zorai] + + (random = 5) + template_task_craft_2_title_5 [Commande spéciale d'objets zorai] + + (random = 6) + template_task_craft_2_title_6 [Fabriquer du matériel zorai] + + (random = 7) + template_task_craft_2_title_7 [$giver$ a besoin de matériel zorai] + + (random = 8) + template_task_craft_2_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_2_title_9 [Une commande de matériel zorai] + + template_task_craft_2_title_10 [$giver$ veut des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Créer des objets fyros] + + (random = 2) + template_task_craft_3_title_2 [Fabriquer des objets fyros] + + (random = 3) + template_task_craft_3_title_3 [$giver$ a besoin d'objets fyros] + + (random = 4) + template_task_craft_3_title_4 [$giver$ demande un fabricant d'objets fyros] + + (random = 5) + template_task_craft_3_title_5 [Commande spéciale d'objets fyros] + + (random = 6) + template_task_craft_3_title_6 [Fabriquer du matériel fyros] + + (random = 7) + template_task_craft_3_title_7 [$giver$ a besoin de matériel fyros] + + (random = 8) + template_task_craft_3_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_3_title_9 [Une commande de matériel fyros] + + template_task_craft_3_title_10 [$giver$ veut des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Créer des objets tryker] + + (random = 2) + template_task_craft_4_title_2 [Fabriquer des objets tryker] + + (random = 3) + template_task_craft_4_title_3 [$giver$ a besoin d'objets tryker] + + (random = 4) + template_task_craft_4_title_4 [$giver$ demande un fabricant d'objets tryker] + + (random = 5) + template_task_craft_4_title_5 [Commande spéciale d'objets tryker] + + (random = 6) + template_task_craft_4_title_6 [Fabriquer du matériel tryker] + + (random = 7) + template_task_craft_4_title_7 [$giver$ a besoin de matériel tryker] + + (random = 8) + template_task_craft_4_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_4_title_9 [Une commande de matériel tryker] + + template_task_craft_4_title_10 [$giver$ veut des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Créer des armures] + + (random = 2) + template_task_craft_5_title_2 [Fabriquer des armures] + + (random = 3) + template_task_craft_5_title_3 [$giver$ a besoin d'armures] + + (random = 4) + template_task_craft_5_title_4 [$giver$ demande un fabricant d'armures] + + (random = 5) + template_task_craft_5_title_5 [Commande spéciale d'armures] + + (random = 6) + template_task_craft_5_title_6 [Des armures pour $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ veut de nouvelles armures] + + (random = 8) + template_task_craft_5_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_5_title_9 [Une commande d'armures] + + template_task_craft_5_title_10 [$giver$ veut des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Créer des armes] + + (random = 2) + template_task_craft_6_title_2 [Fabriquer des armes] + + (random = 3) + template_task_craft_6_title_3 [$giver$ a besoin d'armes] + + (random = 4) + template_task_craft_6_title_4 [$giver$ demande un fabricant d'armes] + + (random = 5) + template_task_craft_6_title_5 [Commande spéciale d'armes] + + (random = 6) + template_task_craft_6_title_6 [Des armes pour $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ veut de nouvelles armes] + + (random = 8) + template_task_craft_6_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_6_title_9 [Une commande d'armes] + + template_task_craft_6_title_10 [$giver$ veut des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Créer des bijoux] + + (random = 2) + template_task_craft_7_title_2 [Fabriquer des bijoux] + + (random = 3) + template_task_craft_7_title_3 [$giver$ a besoin de bijoux] + + (random = 4) + template_task_craft_7_title_4 [$giver$ demande un joaillier] + + (random = 5) + template_task_craft_7_title_5 [Commande spéciale de bijoux] + + (random = 6) + template_task_craft_7_title_6 [Des bijoux pour $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ veut de nouveaux bijoux] + + (random = 8) + template_task_craft_7_title_8 [$giver$ a besoin d'un joaillier] + + (random = 9) + template_task_craft_7_title_9 [Une commande de bijoux] + + template_task_craft_7_title_10 [$giver$ veut des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Créer des armes pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Fabriquer des armes pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ ont besoin d'armes] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_8_title_5 [Commande spéciale d'armes pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Des armes pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_8_title_9 [Une commande d'armes pour $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Créer des armures pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Fabriquer des armures pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ ont besoin d'armures] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_9_title_5 [Commande spéciale d'armures pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Des armures pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_9_title_9 [Une commande d'armures pour $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ veulent des armures sur mesure] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 328A8509C04FBCED +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE BE8182B7246206A6 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 13A0DD21D9D377F3 +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_0_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_0_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_0_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_0_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_0_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_0_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_0_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_0_title_9 [Entretenir la terre] + + template_task_forage_0_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Nettoyer la terre pour les Kamis] + + (random = 2) + template_task_forage_10_title_2 [Nettoyer les champs pour les Kamis] + + (random = 3) + template_task_forage_10_title_3 [Purifier la terre pour les Kamis] + + (random = 4) + template_task_forage_10_title_4 [Les Kamis ont besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_10_title_5 [Les Kamis ont besoin que quelqu'un nettoie les terres] + + (random = 6) + template_task_forage_10_title_6 [Travailler la terre pour les Kamis] + + (random = 7) + template_task_forage_10_title_7 [Préparer les champs pour les Kamis] + + (random = 8) + template_task_forage_10_title_8 [Les Kamis ont besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_10_title_9 [Entretenir la terre pour les Kamis] + + template_task_forage_10_title_10 [Les Kamis ont besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Nettoyer les traces de kitins pour les Kamis] + + (random = 2) + template_task_forage_11_title_2 [Nettoyer les champs pollués par les kitins pour les Kamis] + + (random = 3) + template_task_forage_11_title_3 [Purifier la terre des traces de kitins pour les Kamis] + + (random = 4) + template_task_forage_11_title_4 [Les Kamis ont besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_11_title_5 [Eliminer les traces de kitins pour les Kamis] + + (random = 6) + template_task_forage_11_title_6 [Débarrasser les champs des traces de kitins pour les Kamis] + + (random = 7) + template_task_forage_11_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_11_title_8 [Les Kamis ont besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_11_title_9 [Les Kamis demandent qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_11_title_10 [Les Kamis demandent que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_12_title_1 [Nettoyer les résidus de goo pour les Kamis] + + (random = 2) + template_task_forage_12_title_2 [Nettoyer les champs pollués par la goo pour les Kamis] + + (random = 3) + template_task_forage_12_title_3 [Purifier la terre infestée par la goo pour les Kamis] + + (random = 4) + template_task_forage_12_title_4 [Les Kamis ont besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_12_title_5 [Eliminer les résidus de goo pour les Kamis] + + (random = 6) + template_task_forage_12_title_6 [Dépolluer les champs infestés par la goo pour les Kamis] + + (random = 7) + template_task_forage_12_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_12_title_8 [Les Kamis ont besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_12_title_9 [Les Kamis demandent qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_12_title_10 [Les Kamis demandent que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Nettoyer la terre pour que la Karavan puisse l'exploiter] + + (random = 2) + template_task_forage_13_title_2 [Nettoyer les champs pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_13_title_3 [Purifier la terre pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_13_title_4 [La Karavan a besoin que quelqu'un nettoie les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_13_title_5 [La Karavan a besoin que quelqu'un nettoie la terre pour pouvoir l'exploiter] + + (random = 6) + template_task_forage_13_title_6 [Travailler la terre pour que la Karavan puisse l'exploiter] + + (random = 7) + template_task_forage_13_title_7 [Préparer les champs pour que la Karavan puisse l'exploiter] + + (random = 8) + template_task_forage_13_title_8 [La Karavan a besoin de quelqu'un pour préparer les champs pour pouvoir les exploiter] + + (random = 9) + template_task_forage_13_title_9 [Entretenir la terre pour que la Karavan puisse l'exploiter] + + template_task_forage_13_title_10 [La Karavan a besoin de quelqu'un pour entretenir les champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Nettoyer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_14_title_2 [Nettoyer les champs pollués par les kitins pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_14_title_3 [Purifier la terre des traces de kitins pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_14_title_4 [La Karavan a besoin que quelqu'un nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_14_title_5 [Eliminer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_14_title_6 [Débarrasser les champs des traces de kitins pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_14_title_7 [La Karavan a besoin de quelqu'un pour éliminer les traces de kitins des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_14_title_8 [La Karavan a besoin de quelqu'un pour débarrasser les champs des traces de kitins pour pouvoir les exploiter] + + (random = 9) + template_task_forage_14_title_9 [La Karavan demande qu'on nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + template_task_forage_14_title_10 [La Karavan demande que quelqu'un élimine les traces de kitins des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Nettoyer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_15_title_2 [Nettoyer les champs pollués par la goo pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_15_title_3 [Purifier la terre infestée par la goo pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_15_title_4 [La Karavan a besoin que quelqu'un nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_15_title_5 [Eliminer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_15_title_6 [Dépolluer les champs infestés par la goo pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_15_title_7 [La Karavan a besoin de quelqu'un pour éliminer les résidus de goo des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_15_title_8 [La Karavan a besoin de quelqu'un pour dépolluer les champs infestés par la goo pour pouvoir les exploiter] + + (random = 9) + template_task_forage_15_title_9 [La Karavan demande qu'on nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + template_task_forage_15_title_10 [La Karavan demande que quelqu'un élimine les résidus de goo des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Nettoyer les terres des amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_16_title_2 [Nettoyer les champs des amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_16_title_3 [Purifier les terres des amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_16_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_16_title_5 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_16_title_6 [Travailler la terre pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_16_title_7 [Préparer les champs des amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_16_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_16_title_9 [Entretenir les terres des amis $f.member$ de $giver$] + + template_task_forage_16_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Nettoyer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_17_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_17_title_3 [Purifier les terres des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_17_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_17_title_5 [Eliminer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_17_title_6 [Débarrasser les champs des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_17_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_17_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_17_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_17_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Nettoyer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_18_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_18_title_3 [Purifier les terres des amis $f.member$ de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_18_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_18_title_5 [Eliminer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_18_title_6 [Dépolluer les champs des amis $f.member$ de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_18_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_18_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_18_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_18_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Nettoyer les terres de $giver$] + + (random = 2) + template_task_forage_1_title_2 [Nettoyer les champs de $giver$] + + (random = 3) + template_task_forage_1_title_3 [Purifier les terres de $giver$] + + (random = 4) + template_task_forage_1_title_4 [$giver$ a besoin que quelqu'un nettoie ses champs] + + (random = 5) + template_task_forage_1_title_5 [$giver$ a besoin que quelqu'un nettoie ses terres] + + (random = 6) + template_task_forage_1_title_6 [Travailler la terre de $giver$] + + (random = 7) + template_task_forage_1_title_7 [Préparer les champs de $giver$] + + (random = 8) + template_task_forage_1_title_8 [$giver$ a besoin de quelqu'un pour préparer ses champs] + + (random = 9) + template_task_forage_1_title_9 [Entretenir les terres de $giver$] + + template_task_forage_1_title_10 [$giver$ a besoin de quelqu'un pour entretenir ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Nettoyer les traces de kitins dans les champs de $giver$] + + (random = 2) + template_task_forage_2_title_2 [Nettoyer les champs de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_2_title_3 [Purifier les terres de $giver$ des traces de kitins] + + (random = 4) + template_task_forage_2_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans ses champs] + + (random = 5) + template_task_forage_2_title_5 [Eliminer les traces de kitins des champs de $giver$] + + (random = 6) + template_task_forage_2_title_6 [Débarrasser les champs de $giver$ des traces de kitins] + + (random = 7) + template_task_forage_2_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins dans ses champs] + + (random = 8) + template_task_forage_2_title_8 [$giver$ a besoin de quelqu'un pour débarrasser ses champs des traces de kitins] + + (random = 9) + template_task_forage_2_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans ses champs] + + template_task_forage_2_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Nettoyer les résidus de goo dans les champs de $giver$] + + (random = 2) + template_task_forage_3_title_2 [Nettoyer les champs de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_3_title_3 [Purifier les terres de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans ses champs] + + (random = 5) + template_task_forage_3_title_5 [Eliminer les résidus de goo dans les champs de $giver$] + + (random = 6) + template_task_forage_3_title_6 [Dépolluer les champs de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo de ses champs] + + (random = 8) + template_task_forage_3_title_8 [$giver$ a besoin de quelqu'un pour dépolluer ses champs infestés par la goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ demande qu'on débarrasse ses champs des résidus de goo] + + template_task_forage_3_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_4_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_4_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_4_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_4_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_4_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_4_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_4_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_4_title_9 [Entretenir la terre] + + template_task_forage_4_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Nettoyer les traces de kitins dans les champs] + + (random = 2) + template_task_forage_5_title_2 [Nettoyer les champs pollués par les kitins] + + (random = 3) + template_task_forage_5_title_3 [Purifier la terre des traces de kitins] + + (random = 4) + template_task_forage_5_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_5_title_5 [Eliminer les traces de kitins dans les champs] + + (random = 6) + template_task_forage_5_title_6 [Débarrasser les champs des traces de kitins] + + (random = 7) + template_task_forage_5_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_5_title_8 [$giver$ a besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_5_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_5_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Nettoyer les résidus de goo dans les champs] + + (random = 2) + template_task_forage_6_title_2 [Nettoyer les champs pollués par la goo] + + (random = 3) + template_task_forage_6_title_3 [Purifier la terre infestée par la goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_6_title_5 [Eliminer les résidus de goo] + + (random = 6) + template_task_forage_6_title_6 [Dépolluer les champs infestés par la goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_6_title_8 [$giver$ a besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ demande qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_6_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Nettoyer les terres des $f.member$] + + (random = 2) + template_task_forage_7_title_2 [Nettoyer les champs des $f.member$] + + (random = 3) + template_task_forage_7_title_3 [Purifier les terres des $f.member$] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_7_title_6 [Travailler la terre pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Préparer les champs des $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_7_title_9 [Entretenir les terres des $f.member$] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Nettoyer les traces de kitins pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Nettoyer les champs des $f.member$ pollués par les kitins] + + (random = 3) + template_task_forage_8_title_3 [Purifier les terres des $f.member$ des traces de kitins] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_8_title_5 [Eliminer les traces de kitins pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Débarrasser les champs des $f.member$ des traces de kitins] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Nettoyer les résidus de goo pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Nettoyer les champs des $f.member$ pollués par la goo] + + (random = 3) + template_task_forage_9_title_3 [Purifier les terres des $f.member$ infestées par la goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_9_title_5 [Eliminer les résidus de goo pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Dépolluer les champs des $f.member$ infestés par la goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Récolter des matières premières] + + (random = 2) + template_task_forage_give_0_title_2 [Réunir des matières premières] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ a besoin de matière premières] + + (random = 4) + template_task_forage_give_0_title_4 [Fournir des matières premières à $giver$] + + (random = 5) + template_task_forage_give_0_title_5 [Commande spéciale de matières premières] + + (random = 6) + template_task_forage_give_0_title_6 [Une commande de matières premières] + + (random = 7) + template_task_forage_give_0_title_7 [Récolter des matériaux] + + (random = 8) + template_task_forage_give_0_title_8 [Réunir des matériaux] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ a besoin de matériaux] + + template_task_forage_give_0_title_10 [Fournir des matériaux à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Récolter des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Réunir des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_10_title_4 [Fournir des traces de kitin aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_10_title_5 [Commande spéciale de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [Une commande de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Collecter des restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_10_title_9 [Approvisionner $f.mda$ $f.member$ en restes de kitin à étudier] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Récolter des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Réunir des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_11_title_4 [Fournir des résidus de goo aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_11_title_5 [Commande spéciale de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [Une commande de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Collecter des traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_11_title_9 [Approvisionner $f.mda$ $f.member$ en traces de goo à étudier] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Réunir des conservateurs pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_12_title_4 [Fournir des conservateurs aux $f.member$] + + (random = 5) + template_task_forage_give_12_title_5 [Commande spéciale de conservateurs pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [Une commande de conservateurs pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Collecter des conservateurs pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_12_title_9 [Approvisionner $f.mda$ $f.member$ en conservateurs] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Récolter des matières premières de construction pour les Kamis] + + (random = 2) + template_task_forage_give_13_title_2 [Réunir des matières premières de construction pour les Kamis] + + (random = 3) + template_task_forage_give_13_title_3 [Les Kamis ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_13_title_4 [Fournir des matières premières de construction aux Kamis] + + (random = 5) + template_task_forage_give_13_title_5 [Commande spéciale de matières premières de construction pour les Kamis] + + (random = 6) + template_task_forage_give_13_title_6 [Une commande de matières premières de construction pour les Kamis] + + (random = 7) + template_task_forage_give_13_title_7 [Récolter des matériaux de construction pour les Kamis] + + (random = 8) + template_task_forage_give_13_title_8 [Réunir des matériaux de construction pour les Kamis] + + (random = 9) + template_task_forage_give_13_title_9 [Les Kamis ont besoin de matériaux de construction] + + template_task_forage_give_13_title_10 [Fournir des matériaux de construction aux Kamis] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Récolter des insectes pour les Kamis] + + (random = 2) + template_task_forage_give_14_title_2 [Réunir des insectes pour les Kamis] + + (random = 3) + template_task_forage_give_14_title_3 [Les Kamis veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_14_title_4 [Fournir des insectes aux Kamis] + + (random = 5) + template_task_forage_give_14_title_5 [Commande spéciale d'insectes pour les Kamis] + + (random = 6) + template_task_forage_give_14_title_6 [Une commande d'insectes pour les Kamis] + + (random = 7) + template_task_forage_give_14_title_7 [Collecter des insectes pour les Kamis] + + (random = 8) + template_task_forage_give_14_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_14_title_9 [Approvisionner les Kamis en insectes] + + template_task_forage_give_14_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Récolter de la nourriture pour les Kamis] + + (random = 2) + template_task_forage_give_15_title_2 [Réunir de la nourriture pour les Kamis] + + (random = 3) + template_task_forage_give_15_title_3 [Les Kamis ont besoin de nourriture] + + (random = 4) + template_task_forage_give_15_title_4 [Fournir de la nourriture aux Kamis] + + (random = 5) + template_task_forage_give_15_title_5 [Commande spéciale de nourriture pour les Kamis] + + (random = 6) + template_task_forage_give_15_title_6 [Une commande de nourriture pour les Kamis] + + (random = 7) + template_task_forage_give_15_title_7 [Collecter de la nourriture pour les Kamis] + + (random = 8) + template_task_forage_give_15_title_8 [Les Kamis ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_15_title_9 [Rassembler de la nourriture pour les Kamis] + + template_task_forage_give_15_title_10 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Récolter des traces de kitin pour les Kamis] + + (random = 2) + template_task_forage_give_16_title_2 [Réunir des traces de kitin pour les Kamis] + + (random = 3) + template_task_forage_give_16_title_3 [Les Kamis ont besoin de restes de kitin] + + (random = 4) + template_task_forage_give_16_title_4 [Fournir des traces de kitin aux Kamis] + + (random = 5) + template_task_forage_give_16_title_5 [Commande spéciale de restes de kitin pour les Kamis] + + (random = 6) + template_task_forage_give_16_title_6 [Une commande de restes de kitin pour les Kamis] + + (random = 7) + template_task_forage_give_16_title_7 [Collecter des restes de kitin pour les Kamis] + + (random = 8) + template_task_forage_give_16_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des restes de kitin] + + (random = 9) + template_task_forage_give_16_title_9 [Approvisionner les Kamis en restes de kitin] + + template_task_forage_give_16_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des restes de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Récolter des résidus de goo pour étude pour les Kamis] + + (random = 2) + template_task_forage_give_17_title_2 [Réunir des résidus de goo pour étude pour les Kamis] + + (random = 3) + template_task_forage_give_17_title_3 [Les Kamis ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_17_title_4 [Fournir des résidus de goo à les Kamis pour étude] + + (random = 5) + template_task_forage_give_17_title_5 [Commande spéciale de traces de goo à étudier pour les Kamis] + + (random = 6) + template_task_forage_give_17_title_6 [Une commande de traces de goo à étudier pour les Kamis] + + (random = 7) + template_task_forage_give_17_title_7 [Collecter des traces de goo à étudier pour les Kamis] + + (random = 8) + template_task_forage_give_17_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_17_title_9 [Approvisionner les Kamis en traces de goo à étudier] + + template_task_forage_give_17_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Récolter des conservateurs pour les Kamis] + + (random = 2) + template_task_forage_give_18_title_2 [Réunir des conservateurs pour les Kamis] + + (random = 3) + template_task_forage_give_18_title_3 [Les Kamis manquent de conservateurs] + + (random = 4) + template_task_forage_give_18_title_4 [Fournir des conservateurs aux Kamis] + + (random = 5) + template_task_forage_give_18_title_5 [Commande spéciale de conservateurs pour les Kamis] + + (random = 6) + template_task_forage_give_18_title_6 [Une commande de conservateurs pour les Kamis] + + (random = 7) + template_task_forage_give_18_title_7 [Collecter des conservateurs pour les Kamis] + + (random = 8) + template_task_forage_give_18_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_18_title_9 [Approvisionner les Kamis en conservateurs] + + template_task_forage_give_18_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Récolter des matières premières de construction pour la Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Réunir des matières premières de construction pour la Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [La Karavan a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_19_title_4 [Fournir des matières premières de construction à la Karavan] + + (random = 5) + template_task_forage_give_19_title_5 [Commande spéciale de matières premières de construction pour la Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [Une commande de matières premières de construction pour la Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Récolter des matériaux de construction pour la Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Réunir des matériaux de construction pour la Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [La Karavan a besoin de matériaux de construction] + + template_task_forage_give_19_title_10 [Fournir des matériaux de construction à la Karavan] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Récolter des matières premières de construction] + + (random = 2) + template_task_forage_give_1_title_2 [Réunir des matières premières de construction] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_1_title_4 [Fournir des matières premières de construction à $giver$] + + (random = 5) + template_task_forage_give_1_title_5 [Commande spéciale de matières premières de construction] + + (random = 6) + template_task_forage_give_1_title_6 [Une commande de matières premières de construction] + + (random = 7) + template_task_forage_give_1_title_7 [Récolter des matériaux de construction] + + (random = 8) + template_task_forage_give_1_title_8 [Réunir des matériaux de construction] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ a besoin de matériaux de construction] + + template_task_forage_give_1_title_10 [Fournir des matériaux de construction à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Récolter des insectes pour la Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Réunir des insectes pour la Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [La Karavan veut se procurer des insectes] + + (random = 4) + template_task_forage_give_20_title_4 [Fournir des insectes à la Karavan] + + (random = 5) + template_task_forage_give_20_title_5 [Commande spéciale d'insectes pour la Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [Une commande d'insectes pour la Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Collecter des insectes pour la Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [La Karavan a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_20_title_9 [Approvisionner la Karavan en insectes] + + template_task_forage_give_20_title_10 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Récolter de la nourriture pour la Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Réunir de la nourriture pour la Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [La Karavan manque de nourriture] + + (random = 4) + template_task_forage_give_21_title_4 [Fournir de la nourriture à la Karavan] + + (random = 5) + template_task_forage_give_21_title_5 [Commande spéciale de nourriture pour la Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [Une commande de nourriture pour la Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Collecter de la nourriture pour la Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [La Karavan a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_21_title_9 [Approvisionner la Karavan en nourriture] + + template_task_forage_give_21_title_10 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Récolter des traces de kitin à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Réunir des traces de kitin à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [La Karavan a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_22_title_4 [Fournir des traces de kitin à la Karavan pour étude] + + (random = 5) + template_task_forage_give_22_title_5 [Commande spéciale de restes de kitin à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [Une commande de restes de kitin à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Collecter des restes de kitin à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [La Karavan a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_22_title_9 [Approvisionner la Karavan en restes de kitin à étudier] + + template_task_forage_give_22_title_10 [La Karavan a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Récolter des résidus de goo à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Réunir des résidus de goo à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [La Karavan a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_23_title_4 [Fournir des résidus de goo à la Karavan pour étude] + + (random = 5) + template_task_forage_give_23_title_5 [Commande spéciale de traces de goo à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [Une commande de traces de goo à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Collecter des traces de goo à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [La Karavan a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_23_title_9 [Approvisionner la Karavan en traces de goo à étudier] + + template_task_forage_give_23_title_10 [La Karavan a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Récolter des conservateurs pour la Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Réunir des conservateurs pour la Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [La Karavan manque de conservateurs] + + (random = 4) + template_task_forage_give_24_title_4 [Fournir des conservateurs à la Karavan] + + (random = 5) + template_task_forage_give_24_title_5 [Commande spéciale de conservateurs pour la Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [Une commande de conservateurs pour la Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Collecter des conservateurs pour la Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [La Karavan a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_24_title_9 [Approvisionner la Karavan en conservateurs] + + template_task_forage_give_24_title_10 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Récolter des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_25_title_2 [Réunir des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_25_title_3 [Les amis $f.member$ de $giver$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_25_title_4 [Fournir des matières premières de construction aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_25_title_5 [Commande spéciale de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_25_title_6 [Une commande de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_25_title_7 [Récolter des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_25_title_8 [Réunir des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 9) + template_task_forage_give_25_title_9 [Les amis $f.member$ de $giver$ ont besoin de matériaux de construction] + + template_task_forage_give_25_title_10 [Fournir des matériaux de construction aux amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_26_title_2 [Réunir des insectes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_26_title_3 [Les amis $f.member$ de $giver$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_26_title_4 [Fournir des insectes aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_26_title_5 [Commande spéciale d'insectes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_26_title_6 [Une commande d'insectes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_26_title_7 [Collecter des insectes pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_26_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_26_title_9 [Approvisionner les amis $f.member$ de $giver$ en insectes] + + template_task_forage_give_26_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_27_title_2 [Réunir de la nourriture pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_27_title_3 [Les amis $f.member$ de $giver$ manquent de nourriture] + + (random = 4) + template_task_forage_give_27_title_4 [Fournir de la nourriture aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_27_title_5 [Commande spéciale de nourriture pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_27_title_6 [Une commande de nourriture pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_27_title_7 [Collecter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_27_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_27_title_9 [Approvisionner les amis $f.member$ de $giver$ en nourriture] + + template_task_forage_give_27_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Récolter des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_28_title_2 [Réunir des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_28_title_3 [Les amis $f.member$ de $giver$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_28_title_4 [Fournir des traces de kitin aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_28_title_5 [Commande spéciale de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_28_title_6 [Une commande de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_28_title_7 [Collecter des restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_28_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_28_title_9 [Approvisionner les amis $f.member$ de $giver$ en restes de kitin à étudier] + + template_task_forage_give_28_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Récolter des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_29_title_2 [Réunir des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_29_title_3 [Les amis $f.member$ de $giver$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_29_title_4 [Fournir des résidus de goo aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_29_title_5 [Commande spéciale de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_29_title_6 [Une commande de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_29_title_7 [Collecter des traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_29_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_29_title_9 [Approvisionner les amis $f.member$ de $giver$ en traces de goo à étudier] + + template_task_forage_give_29_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Récolter des insectes] + + (random = 2) + template_task_forage_give_2_title_2 [Réunir des insectes] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ veut se procurer des insectes] + + (random = 4) + template_task_forage_give_2_title_4 [Fournir des insectes à $giver$] + + (random = 5) + template_task_forage_give_2_title_5 [Commande spéciale d'insectes] + + (random = 6) + template_task_forage_give_2_title_6 [Une commande d'insectes] + + (random = 7) + template_task_forage_give_2_title_7 [Collecter des insectes] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_2_title_9 [Approvisionner $giver$ en insectes] + + template_task_forage_give_2_title_10 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Récolter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_30_title_2 [Réunir des conservateurs pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_30_title_3 [Les amis $f.member$ de $giver$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_30_title_4 [Fournir des conservateurs aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_30_title_5 [Commande spéciale de conservateurs pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_30_title_6 [Une commande de conservateurs pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_30_title_7 [Collecter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_30_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_30_title_9 [Approvisionner les amis $f.member$ de $giver$ en conservateurs] + + template_task_forage_give_30_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Récolter de la nourriture] + + (random = 2) + template_task_forage_give_3_title_2 [Réunir de la nourriture] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ manque de nourriture] + + (random = 4) + template_task_forage_give_3_title_4 [Fournir de la nourriture à $giver$] + + (random = 5) + template_task_forage_give_3_title_5 [Commande spéciale de nourriture] + + (random = 6) + template_task_forage_give_3_title_6 [Une commande de nourriture] + + (random = 7) + template_task_forage_give_3_title_7 [Collecter de la nourriture] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_3_title_9 [Approvisionner $giver$ en nourriture] + + template_task_forage_give_3_title_10 [$giver$ a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Récolter des traces de kitin à étudier] + + (random = 2) + template_task_forage_give_4_title_2 [Réunir des traces de kitin pour étude] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_4_title_4 [Fournir des traces de kitin à $giver$ pour étude] + + (random = 5) + template_task_forage_give_4_title_5 [Commande spéciale de restes de kitin à étudier] + + (random = 6) + template_task_forage_give_4_title_6 [Une commande de restes de kitin à étudier] + + (random = 7) + template_task_forage_give_4_title_7 [Collecter des restes de kitin à étudier] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_4_title_9 [Approvisionner $giver$ en restes de kitin à étudier] + + template_task_forage_give_4_title_10 [$giver$ a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Récolter des résidus de goo à étudier] + + (random = 2) + template_task_forage_give_5_title_2 [Réunir des résidus de goo à étudier] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_5_title_4 [Fournir des résidus de goo à $giver$ pour étude] + + (random = 5) + template_task_forage_give_5_title_5 [Commande spéciale de traces de goo à étudier] + + (random = 6) + template_task_forage_give_5_title_6 [Une commande de traces de goo à étudier] + + (random = 7) + template_task_forage_give_5_title_7 [Collecter des traces de goo à étudier] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_5_title_9 [Approvisionner $giver$ en traces de goo à étudier] + + template_task_forage_give_5_title_10 [$giver$ a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Récolter des conservateurs] + + (random = 2) + template_task_forage_give_6_title_2 [Réunir des conservateurs] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ manque de conservateurs] + + (random = 4) + template_task_forage_give_6_title_4 [Fournir des conservateurs à $giver$] + + (random = 5) + template_task_forage_give_6_title_5 [Commande spéciale de conservateurs] + + (random = 6) + template_task_forage_give_6_title_6 [Une commande de conservateurs] + + (random = 7) + template_task_forage_give_6_title_7 [Collecter des conservateurs] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_6_title_9 [Approvisionner $giver$ en conservateurs] + + template_task_forage_give_6_title_10 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Récolter des matières premières de construction pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Réunir des matières premières de construction pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_7_title_4 [Fournir des matières premières de construction aux $f.member$] + + (random = 5) + template_task_forage_give_7_title_5 [Commande spéciale de matières premières de construction pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [Une commande de matières premières de construction pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Récolter des matériaux de construction pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Réunir des matériaux de construction pour $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ ont besoin de matériaux de construction] + + template_task_forage_give_7_title_10 [Fournir des matériaux de construction aux $f.member$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Récolter des insectes pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Réunir des insectes pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_8_title_4 [Fournir des insectes aux $f.member$] + + (random = 5) + template_task_forage_give_8_title_5 [Commande spéciale d'insectes pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [Une commande d'insectes pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collecter des insectes pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_8_title_9 [Approvisionner $f.mda$ $f.member$ en insectes] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Réunir de la nourriture pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ manquent de nourriture] + + (random = 4) + template_task_forage_give_9_title_4 [Fournir de la nourriture aux $f.member$] + + (random = 5) + template_task_forage_give_9_title_5 [Commande spéciale de nourriture pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [Une commande de nourriture pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Collecter de la nourriture pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_9_title_9 [Approvisionner $f.mda$ $f.member$ en nourriture] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 928B0B0810BE50C6 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 2D508B8D1159072F +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE BA3DED192C628558 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 5CFF2E847070A954 +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 085E9876EE58FCAE +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 25D836589C62BC98 +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_GIVE_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Apporter quelque-chose dans $region$] + + (random = 2) + template_task_give_item_0_title_2 [Livrer quelque-chose dans $region$] + + (random = 3) + template_task_give_item_0_title_3 [Porter quelque-chose dans $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transporter quelque-chose dans $region$] + + (random = 5) + template_task_give_item_0_title_5 [Une livraison dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ a besoin de quelqu'un pour faire un livraison dans $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ a besoin d'un transporteur pour une livraison dans $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ cherche un transporteur allant dans $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ veut transporter quelque-chose dans $region$] + + template_task_give_item_0_title_10 [$giver$ veut faire livrer quelque-chose dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Apporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_10_title_2 [Livrer un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_10_title_3 [Porter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_10_title_4 [Transporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_10_title_5 [Un gros colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_10_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_10_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_10_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_10_title_9 [Les amis $f.member$ de $giver$ veulent transporter un gros colis dans $region$] + + template_task_give_item_10_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Apporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_11_title_2 [Livrer des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_11_title_3 [Porter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_11_title_4 [Transporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_11_title_5 [Des médicaments à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_11_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_11_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_11_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_11_title_9 [Les amis $f.member$ de $giver$ veulent transporter des médicaments dans $region$] + + template_task_give_item_11_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Apporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_12_title_2 [Livrer un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_12_title_3 [Porter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_12_title_4 [Transporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_12_title_5 [Un rapport à porter dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_12_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour acheminer un rapport dans $region$] + + (random = 7) + template_task_give_item_12_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un messager pour acheminer un rapport dans $region$] + + (random = 8) + template_task_give_item_12_title_8 [Les amis $f.member$ de $giver$ cherchent un messager allant dans $region$ pour envoyer un rapport] + + (random = 9) + template_task_give_item_12_title_9 [Les amis $f.member$ de $giver$ veulent envoyer un rapport dans $region$] + + template_task_give_item_12_title_10 [Les amis $f.member$ de $giver$ veulent faire porter un rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Apporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 2) + template_task_give_item_13_title_2 [Livrer une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 3) + template_task_give_item_13_title_3 [Porter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 4) + template_task_give_item_13_title_4 [Transporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 5) + template_task_give_item_13_title_5 [Une commande des amis $f.member$ de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_13_title_6 [$giver$ a besoin de quelqu'un pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$ a besoin d'un messager pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande de ses amis $f.member$] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ veut envoyer une commande de ses amis $f.member$ dans $region$] + + template_task_give_item_13_title_10 [$giver$ veut faire porter une commande de ses amis $f.member$ dans $region$] + +} + +// Parameter list changed. +// Clause 0 : text changed. +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Délivrer un message dans $region$ pour les amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Apporter un petit colis dans $region$] + + (random = 2) + template_task_give_item_1_title_2 [Livrer un petit colis dans $region$] + + (random = 3) + template_task_give_item_1_title_3 [Porter un petit colis dans $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transporter un petit colis dans $region$] + + (random = 5) + template_task_give_item_1_title_5 [Un petit colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ a besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ a besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ veut transporter un petit colis dans $region$] + + template_task_give_item_1_title_10 [$giver$ veut faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Apporter un colis de taille moyenne dans $region$] + + (random = 2) + template_task_give_item_2_title_2 [Livrer un colis de taille moyenne dans $region$] + + (random = 3) + template_task_give_item_2_title_3 [Porter un colis de taille moyenne dans $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transporter un colis de taille moyenne dans $region$] + + (random = 5) + template_task_give_item_2_title_5 [Un colis de taille moyenne à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ a besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ a besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ veut transporter un colis de taille moyenne dans $region$] + + template_task_give_item_2_title_10 [$giver$ veut faire livrer un colis de taille moyenne dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Apporter un gros colis dans $region$] + + (random = 2) + template_task_give_item_3_title_2 [Livrer un gros colis dans $region$] + + (random = 3) + template_task_give_item_3_title_3 [Porter un gros colis dans $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transporter un gros colis dans $region$] + + (random = 5) + template_task_give_item_3_title_5 [Un gros colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ a besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ a besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ veut transporter un gros colis dans $region$] + + template_task_give_item_3_title_10 [$giver$ veut faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Apporter des médicaments dans $region$] + + (random = 2) + template_task_give_item_4_title_2 [Livrer des médicaments dans $region$] + + (random = 3) + template_task_give_item_4_title_3 [Porter des médicaments dans $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transporter des médicaments dans $region$] + + (random = 5) + template_task_give_item_4_title_5 [Des médicaments à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ a besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ a besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ veut transporter des médicaments dans $region$] + + template_task_give_item_4_title_10 [$giver$ veut faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Apporter le rapport de $giver$ dans $region$] + + (random = 2) + template_task_give_item_5_title_2 [Livrer le rapport de $giver$ dans $region$] + + (random = 3) + template_task_give_item_5_title_3 [Porter le rapport de $giver$ dans $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transporter le rapport de $giver$ dans $region$] + + (random = 5) + template_task_give_item_5_title_5 [Un rapport de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ a besoin de quelqu'un pour acheminer son rapport dans $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ a besoin d'un messager pour acheminer son rapport dans $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer son rapport] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ veut envoyer son rapport dans $region$] + + template_task_give_item_5_title_10 [$giver$ veut faire porter son rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Apporter une commande de $giver$ dans $region$] + + (random = 2) + template_task_give_item_6_title_2 [Livrer une commande de $giver$ dans $region$] + + (random = 3) + template_task_give_item_6_title_3 [Porter une commande de $giver$ dans $region$] + + (random = 4) + template_task_give_item_6_title_4 [Transporter une commande de $giver$ dans $region$] + + (random = 5) + template_task_give_item_6_title_5 [Une commande de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ a besoin de quelqu'un pour porter une commande dans $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ a besoin d'un messager pour porter une commande dans $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ veut envoyer une commande dans $region$] + + template_task_give_item_6_title_10 [$giver$ veut faire porter une commande dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Apporter un message de $giver$ dans $region$] + + (random = 2) + template_task_give_item_7_title_2 [Livrer un message de $giver$ dans $region$] + + (random = 3) + template_task_give_item_7_title_3 [Porter un message de $giver$ dans $region$] + + (random = 4) + template_task_give_item_7_title_4 [Transporter un message de $giver$ dans $region$] + + (random = 5) + template_task_give_item_7_title_5 [Un message de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ a besoin de quelqu'un pour acheminer un message dans $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ a besoin d'un messager pour acheminer une lettre dans $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une lettre] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ veut envoyer une lettre dans $region$] + + template_task_give_item_7_title_10 [$giver$ veut faire porter un message dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Apporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_8_title_2 [Livrer un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_8_title_3 [Porter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_8_title_4 [Transporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_8_title_5 [Un petit colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_8_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_8_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_8_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_8_title_9 [Les amis $f.member$ de $giver$ veulent transporter un petit colis dans $region$] + + template_task_give_item_8_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Apporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_9_title_2 [Livrer un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_9_title_3 [Porter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_9_title_4 [Transporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_9_title_5 [Un colis de taille moyenne à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_9_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_9_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_9_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_9_title_9 [Les amis $f.member$ de $giver$ veulent transporter un colis de taille moyenne dans $region$] + + template_task_give_item_9_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un colis de taille moyenne dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 622E44231BC2BF0D +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_NPC +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Tuer des $target$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminer des $target$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Combattre les $target$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Exécuter des $target$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Tuer des $target.member$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminer des $target.member$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Combattre les $target.member$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Exécuter des $target.member$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Tuer des $target$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminer des $target$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Combattre les $target$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Exécuter des $target$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [La Karavan a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [La Karavan a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [La Karavan a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [La Karavan a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [La Karavan a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_1_title_bandit_10 [La Karavan a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Tuer des $target.member$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminer des $target.member$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Combattre les $target.member$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Exécuter des $target.member$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [La Karavan a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [La Karavan a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [La Karavan a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [La Karavan a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [La Karavan a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_1_title_tribe_10 [La Karavan a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Tuer des $target$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminer des $target$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Combattre les $target$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Exécuter des $target$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [Les Kamis ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [Les Kamis ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [Les Kamis ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [Les Kamis ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_2_title_bandit_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Tuer des $target.member$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminer des $target.member$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Combattre les $target.member$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Exécuter des $target.member$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [Les Kamis ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [Les Kamis ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [Les Kamis ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [Les Kamis ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_2_title_tribe_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Tuer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Combattre les $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Exécuter des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_3_title_bandit_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Tuer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Combattre les $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Exécuter des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_3_title_tribe_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Tuer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Combattre les $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Exécuter des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Tuer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Combattre les $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Exécuter des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 1 : text changed. +// HASH_VALUE 2C54D6E402FC48CC +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 8FD24510581CECF2 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dins.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Tuer des animaux dans $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Chasser des animaux dans $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Abattre des animaux dans $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Réguler les espèces dans $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ a besoin de quelqu'un pour tuer des animaux dans $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ a besoin de quelqu'un pour chasser des animaux dans $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ a besoin de quelqu'un pour abattre des animaux dans $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ a besoin de quelqu'un pour réguler les espèces dans $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ veut abattre des animaux dans $region$] + + template_task_kill_species_0_title_10 [$giver$ veut réguler les espèces dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminer les carnivores qui déciment les troupeaux dans $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ a besoin de quelqu'un pour tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ a besoin de quelqu'un pour chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ a besoin de quelqu'un pour abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des carnivores qui déciment les troupeaux dans $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ veut abattre les carnivores qui déciment les troupeaux dans $region$] + + template_task_kill_species_1_title_10 [$giver$ veut se débarrasser des carnivores qui déciment les troupeaux dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ a besoin de quelqu'un pour tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ a besoin de quelqu'un pour chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ a besoin de quelqu'un pour abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ veut abattre les herbivores qui dévorent toutes les plantes dans $region$] + + template_task_kill_species_2_title_10 [$giver$ veut se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Tuer les plantes intelligentes qui prolifèrent dans $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Chasser les plantes intelligentes qui prolifèrent dans $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Abattre les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ a besoin de quelqu'un pour tuer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ a besoin de quelqu'un pour chasser les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ a besoin de quelqu'un pour abattre les plantes intelligentes qui prolifèrent dans $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des plantes intelligentes qui prolifèrent dans $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ veut abattre les plantes intelligentes qui prolifèrent dans $region$] + + template_task_kill_species_3_title_10 [$giver$ veut se débarrasser des plantes intelligentes qui envahissent $region.da$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ a besoin de quelqu'un pour tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ a besoin de quelqu'un pour chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ a besoin de quelqu'un pour abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ veut abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + template_task_kill_species_4_title_10 [$giver$ veut se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ a besoin de quelqu'un pour tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ a besoin de quelqu'un pour chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ a besoin de quelqu'un pour abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ veut abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + template_task_kill_species_5_title_10 [$giver$ veut se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 2) + template_task_kill_species_6_title_2 [Chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 3) + template_task_kill_species_6_title_3 [Abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ a besoin de quelqu'un pour tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ a besoin de quelqu'un pour chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ a besoin de quelqu'un pour abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ veut abattre les primitifs qui attaquent les voyageurs dans $region$] + + template_task_kill_species_6_title_10 [$giver$ veut se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE D84F8F1FFDB969C1 +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 15A1FEE6FB210277 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 4891B56233B5852C +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_LOOT_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collecter des matières premières animales] + + (random = 2) + template_task_loot_give_0_title_2 [Partir à la chasse pour collecter des matières premières] + + (random = 3) + template_task_loot_give_0_title_3 [Fournir des matières premières animales à $giver$] + + (random = 4) + template_task_loot_give_0_title_4 [Commande spéciale de matières premières animales] + + (random = 5) + template_task_loot_give_0_title_5 [Une commande de matières premières animales] + + (random = 6) + template_task_loot_give_0_title_6 [Récolter des matières premières animales] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ a besoin de matières premières animales] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ cherche un fournisseur de matières premières animales] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de matières premières] + + template_task_loot_give_0_title_10 [$giver$ veut refaire son stock de matières premières animales] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collecter des matières premières kitin pour la Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour la Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Fournir des matières premières kitin à la Karavan] + + (random = 4) + template_task_loot_give_10_title_4 [Commande spéciale de morceaux de kitin pour la Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [Une commande de matières premières kitin pour la Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Rassembler des matières premières kitin pour la Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [La Karavan a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_10_title_8 [La Karavan cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_10_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_10_title_10 [La Karavan veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collecter des os] + + (random = 2) + template_task_loot_give_11_title_2 [Partir à la chasse pour collecter des os] + + (random = 3) + template_task_loot_give_11_title_3 [Fournir des os à $giver$] + + (random = 4) + template_task_loot_give_11_title_4 [Commande spéciale d'os] + + (random = 5) + template_task_loot_give_11_title_5 [Une commande d'os] + + (random = 6) + template_task_loot_give_11_title_6 [Rassembler des os] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ a besoin d'os] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ cherche un fournisseur d'os] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock d'os] + + template_task_loot_give_11_title_10 [$giver$ veut refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Aider $giver$ à collecter des os] + + (random = 2) + template_task_loot_give_12_title_2 [Partir à la chasse pour aider $giver$ à collecter des os] + + (random = 3) + template_task_loot_give_12_title_3 [Donner un coup de main à $giver$ pour rassembler des os] + + (random = 4) + template_task_loot_give_12_title_4 [Aider $giver$ à honorer une commande spéciale d'os] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ demande un coup de main pour rassembler des os] + + (random = 6) + template_task_loot_give_12_title_6 [Aider $giver$ à récolter des os] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ a besoin d'aide pour collecter des os] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ a besoin d'un coup de main pour collecter des os] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ demande de l'aide pour collecter des os] + + template_task_loot_give_12_title_10 [$giver$ a besoin d'aide pour refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collecter des os pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Partir à la chasse pour collecter des os pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Fournir des os aux $f.member$] + + (random = 4) + template_task_loot_give_13_title_4 [Commande spéciale d'os pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [Une commande d'os pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Rassembler des os pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ ont besoin d'os] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ cherchent un fournisseur d'os] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock d'os] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ veulent refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collecter du sang pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Partir à la chasse pour collecter du sang pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Fournir du sang aux $f.member$] + + (random = 4) + template_task_loot_give_18_title_4 [Commande spéciale de sang pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [Une commande de sang pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Rassembler du sang pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ ont besoin de sang] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de sang] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de sang] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collecter de la viande] + + (random = 2) + template_task_loot_give_1_title_2 [Partir à la chasse pour collecter de la viande] + + (random = 3) + template_task_loot_give_1_title_3 [Fournir de la viande à $giver$] + + (random = 4) + template_task_loot_give_1_title_4 [Commande spéciale de viande] + + (random = 5) + template_task_loot_give_1_title_5 [Une commande de viande] + + (random = 6) + template_task_loot_give_1_title_6 [Rassembler de la viande] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ a besoin de viande] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ cherche un fournisseur de viande] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de viande] + + template_task_loot_give_1_title_10 [$giver$ veut refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collecter du sang pour la Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Partir à la chasse pour collecter du sang pour la Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Fournir du sang à la Karavan] + + (random = 4) + template_task_loot_give_20_title_4 [Commande spéciale de sang pour la Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [Une commande de sang pour la Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Rassembler du sang pour la Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [La Karavan a besoin de sang] + + (random = 8) + template_task_loot_give_20_title_8 [La Karavan cherche un fournisseur de sang] + + (random = 9) + template_task_loot_give_20_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de sang] + + template_task_loot_give_20_title_10 [La Karavan veut refaire son stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collecter de la fourrure] + + (random = 2) + template_task_loot_give_21_title_2 [Partir à la chasse pour collecter de la fourrure] + + (random = 3) + template_task_loot_give_21_title_3 [Fournir de la fourrure à $giver$] + + (random = 4) + template_task_loot_give_21_title_4 [Commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_21_title_5 [Une commande de fourrure] + + (random = 6) + template_task_loot_give_21_title_6 [Rassembler de la fourrure] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ a besoin de fourrure] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ cherche un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de fourrure] + + template_task_loot_give_21_title_10 [$giver$ veut refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Aider $giver$ à collecter de la fourrure] + + (random = 2) + template_task_loot_give_22_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure] + + (random = 3) + template_task_loot_give_22_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure] + + (random = 4) + template_task_loot_give_22_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure] + + (random = 6) + template_task_loot_give_22_title_6 [Aider $giver$ à récolter de la fourrure] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ demande de l'aide pour collecter de la fourrure] + + template_task_loot_give_22_title_10 [$giver$ a besoin d'aide pour refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Partir à la chasse pour collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Fournir de la fourrure aux $f.member$] + + (random = 4) + template_task_loot_give_23_title_4 [Commande spéciale de fourrure pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [Une commande de fourrure pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Rassembler de la fourrure pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ ont besoin de fourrure] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de fourrure] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 2) + template_task_loot_give_27_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 3) + template_task_loot_give_27_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de plantes intelligentes] + + (random = 4) + template_task_loot_give_27_title_4 [Aider $giver$ à honorer une commande spéciale de morceaux de plantes intelligentes] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ demande un coup de main pour rassembler des morceaux de plantes intelligentes] + + (random = 6) + template_task_loot_give_27_title_6 [Aider $giver$ à récolter des morceaux de plantes intelligentes] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ a besoin d'aide pour collecter des morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ demande de l'aide pour collecter des morceaux de plantes intelligentes] + + template_task_loot_give_27_title_10 [$giver$ a besoin d'aide pour refaire son stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Partir à la chasse pour collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Fournir des morceaux de plantes intelligentes aux $f.member$] + + (random = 4) + template_task_loot_give_28_title_4 [Commande spéciale de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [Une commande de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Rassembler des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de plantes intelligentes] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Aider $giver$ à collecter de la viande] + + (random = 2) + template_task_loot_give_2_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande] + + (random = 3) + template_task_loot_give_2_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande] + + (random = 4) + template_task_loot_give_2_title_4 [Aider $giver$ à honorer une commande spéciale de viande] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ demande un coup de main pour rassembler de la viande] + + (random = 6) + template_task_loot_give_2_title_6 [Aider $giver$ à récolter de la viande] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ a besoin d'aide pour collecter de la viande] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ demande de l'aide pour collecter de la viande] + + template_task_loot_give_2_title_10 [$giver$ a besoin d'aide pour refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 2) + template_task_loot_give_31_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 3) + template_task_loot_give_31_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande pour ses amis $f$] + + (random = 4) + template_task_loot_give_31_title_4 [Aider $giver$ à honorer une commande spéciale de viande pour ses amis $f$] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ demande un coup de main pour rassembler de la viande pour ses amis $f$] + + (random = 6) + template_task_loot_give_31_title_6 [Aider $giver$ à récolter de la viande pour ses amis $f$] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ a besoin d'aide pour collecter de la viande pour ses amis $f$] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande pour ses amis $f$] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ demande de l'aide pour collecter de la viande pour ses amis $f$] + + template_task_loot_give_31_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 2) + template_task_loot_give_32_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 3) + template_task_loot_give_32_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de kitin pour ses amis $f$] + + (random = 4) + template_task_loot_give_32_title_4 [Aider $giver$ à honorer une commande spéciale de matières premières kitin pour ses amis $f$] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$ demande un coup de main pour rassembler des matières premières kitin pour ses amis $f$] + + (random = 6) + template_task_loot_give_32_title_6 [Aider $giver$ à récolter des matières premières kitin pour ses amis $f$] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ a besoin d'aide pour collecter des matières premières kitin pour ses amis $f$] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de kitin pour ses amis $f$] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ demande de l'aide pour collecter des matières premières kitin pour ses amis $f$] + + template_task_loot_give_32_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de morceaux de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Aider $giver$ à collecter des os pour ses amis $f$] + + (random = 2) + template_task_loot_give_33_title_2 [Partir à la chasse pour aider $giver$ à collecter des os pour ses amis $f$] + + (random = 3) + template_task_loot_give_33_title_3 [Donner un coup de main à $giver$ pour rassembler des os pour ses amis $f$] + + (random = 4) + template_task_loot_give_33_title_4 [Aider $giver$ à honorer une commande spéciale d'os pour ses amis $f$] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ demande un coup de main pour rassembler des os pour ses amis $f$] + + (random = 6) + template_task_loot_give_33_title_6 [Aider $giver$ à récolter des os pour ses amis $f$] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ a besoin d'aide pour collecter des os pour ses amis $f$] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ a besoin d'un coup de main pour collecter des os pour ses amis $f$] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ demande de l'aide pour collecter des os pour ses amis $f$] + + template_task_loot_give_33_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 2) + template_task_loot_give_34_title_2 [Partir à la chasse pour aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 3) + template_task_loot_give_34_title_3 [Donner un coup de main à $giver$ pour rassembler du sang pour ses amis $f$] + + (random = 4) + template_task_loot_give_34_title_4 [Aider $giver$ à honorer une commande spéciale de sang pour ses amis $f$] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ demande un coup de main pour rassembler du sang pour ses amis $f$] + + (random = 6) + template_task_loot_give_34_title_6 [Aider $giver$ à récolter du sang pour ses amis $f$] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ a besoin d'aide pour collecter du sang pour ses amis $f$] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ a besoin d'un coup de main pour collecter du sang pour ses amis $f$] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ demande de l'aide pour collecter du sang pour ses amis $f$] + + template_task_loot_give_34_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 2) + template_task_loot_give_35_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 3) + template_task_loot_give_35_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure pour ses amis $f$] + + (random = 4) + template_task_loot_give_35_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure pour ses amis $f$] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure pour ses amis $f$] + + (random = 6) + template_task_loot_give_35_title_6 [Aider $giver$ à récolter de la fourrure pour ses amis $f$] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure pour ses amis $f$] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure pour ses amis $f$] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ demande de l'aide pour collecter de la fourrure pour ses amis $f$] + + template_task_loot_give_35_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collecter de la viande pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Partir à la chasse pour collecter de la viande pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Fournir de la viande aux $f.member$] + + (random = 4) + template_task_loot_give_3_title_4 [Commande spéciale de viande pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [Une commande de viande pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Rassembler de la viande pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ ont besoin de viande] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de viande] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de viande] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collecter des matières premières kitin] + + (random = 2) + template_task_loot_give_6_title_2 [Partir à la chasse pour collecter des morceaux de kitin] + + (random = 3) + template_task_loot_give_6_title_3 [Fournir des matières premières kitin à $giver$] + + (random = 4) + template_task_loot_give_6_title_4 [Commande spéciale de morceaux de kitin] + + (random = 5) + template_task_loot_give_6_title_5 [Une commande de matières premières kitin] + + (random = 6) + template_task_loot_give_6_title_6 [Rassembler des matières premières kitin] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_6_title_10 [$giver$ veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collecter des matières premières kitin pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Fournir des matières premières kitin aux $f.member$] + + (random = 4) + template_task_loot_give_8_title_4 [Commande spéciale de morceaux de kitin pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [Une commande de matières premières kitin pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Rassembler des matières premières kitin pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de kitin] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collecter des matières premières kitin pour les Kamis] + + (random = 2) + template_task_loot_give_9_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour les Kamis] + + (random = 3) + template_task_loot_give_9_title_3 [Fournir des matières premières kitin aux Kamis] + + (random = 4) + template_task_loot_give_9_title_4 [Commande spéciale de morceaux de kitin pour les Kamis] + + (random = 5) + template_task_loot_give_9_title_5 [Une commande de matières premières kitin pour les Kamis] + + (random = 6) + template_task_loot_give_9_title_6 [Rassembler des matières premières kitin pour les Kamis] + + (random = 7) + template_task_loot_give_9_title_7 [Les Kamis ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_9_title_8 [Les Kamis cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_9_title_9 [Les Kamis ont besoin d'un chasseur pour leur fournir des morceaux de kitin] + + template_task_loot_give_9_title_10 [Les Kamis demandent des matières premières kitin] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 2960EC60124B5D27 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE AB20A0E24DDDDDC8 +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE C2DBEEDEB8034831 +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 204CB0C4A9E3F61B +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 028D5B2D52AFEAF9 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 8EA0CD1D90AD18B7 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE F3D9F3F95557896C +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE D3846514C6215E00 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 8670D8DDEE7EB384 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 7D61F7795CD5C04E +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 83DB682EC10EEA2F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 33B53DC2A1B9704F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 9C22924654E5F715 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 97BA179DEB7301C0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_buy_item_title [What do you want to buy?] + +} + +// HASH_VALUE 252F609E04A2551F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 46744581995E2597 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE A10668AB0474AA5F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE 52AD17CF76D752D9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 2F6AAE97077A3D9F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 68EBCCDD9232580A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 3157E407709C04F7 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE E2BA8C812153B724 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE B45D7747FE2072E9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 7F1592B237318430 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE DC86489A967514DF +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [What do you sell ?] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_TARGET_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Repérer la population animale de $region$] + + (random = 2) + template_task_target_species_0_title_2 [Recenser la population animale de $region$] + + (random = 3) + template_task_target_species_0_title_3 [Etudier la population animale de $region$] + + (random = 4) + template_task_target_species_0_title_4 [Traquer les animaux de $region$] + + (random = 5) + template_task_target_species_0_title_5 [Pister les animaux de $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ a besoin de quelqu'un pour repérer la population animale de $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ a besoin de quelqu'un pour recenser la population animale de $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ a besoin de quelqu'un pour étudier la population animale de $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux de $region$] + + template_task_target_species_0_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Repérer les prédateurs de $region$] + + (random = 2) + template_task_target_species_1_title_2 [Recenser les prédateurs de $region$] + + (random = 3) + template_task_target_species_1_title_3 [Etudier les prédateurs de $region$] + + (random = 4) + template_task_target_species_1_title_4 [Traquer les prédateurs de $region$] + + (random = 5) + template_task_target_species_1_title_5 [Pister les prédateurs de $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ a besoin de quelqu'un pour repérer les prédateurs de $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ a besoin de quelqu'un pour recenser les prédateurs de $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ a besoin de quelqu'un pour étudier les prédateurs de $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ a besoin de quelqu'un pour traquer les prédateurs de $region$] + + template_task_target_species_1_title_10 [$giver$ a besoin de quelqu'un pour pister les prédateurs de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Repérer les herbivore de $region$] + + (random = 2) + template_task_target_species_2_title_2 [Recenser les herbivore de $region$] + + (random = 3) + template_task_target_species_2_title_3 [Etudier les herbivore de $region$] + + (random = 4) + template_task_target_species_2_title_4 [Traquer les herbivore de $region$] + + (random = 5) + template_task_target_species_2_title_5 [Pister les herbivore de $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ a besoin de quelqu'un pour repérer les herbivore de $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ a besoin de quelqu'un pour recenser les herbivore de $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ a besoin de quelqu'un pour étudier les herbivore de $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ a besoin de quelqu'un pour traquer les herbivore de $region$] + + template_task_target_species_2_title_10 [$giver$ a besoin de quelqu'un pour pister les herbivore de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Repérer les kitins de $region$] + + (random = 2) + template_task_target_species_3_title_2 [Recenser les kitins de $region$] + + (random = 3) + template_task_target_species_3_title_3 [Etudier les kitins de $region$] + + (random = 4) + template_task_target_species_3_title_4 [Traquer les kitins de $region$] + + (random = 5) + template_task_target_species_3_title_5 [Pister les kitins de $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ a besoin de quelqu'un pour repérer les kitins de $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ a besoin de quelqu'un pour recenser les kitins de $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ a besoin de quelqu'un pour étudier les kitins de $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ a besoin de quelqu'un pour traquer les kitins de $region$] + + template_task_target_species_3_title_10 [$giver$ a besoin de quelqu'un pour pister les kitins de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Repérer les animaux infectés par la goo dans $region$] + + (random = 2) + template_task_target_species_4_title_2 [Recenser les animaux infectés par la goo dans $region$] + + (random = 3) + template_task_target_species_4_title_3 [Etudier les animaux infectés par la goo dans $region$] + + (random = 4) + template_task_target_species_4_title_4 [Traquer les animaux infectés par la goo dans $region$] + + (random = 5) + template_task_target_species_4_title_5 [Pister les animaux infectés par la goo dans $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ a besoin de quelqu'un pour repérer les animaux infectés par la goo dans $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ a besoin de quelqu'un pour recenser les animaux infectés par la goo dans $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ a besoin de quelqu'un pour étudier les animaux infectés par la goo dans $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux infectés par la goo dans $region$] + + template_task_target_species_4_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux infectés par la goo dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Repérer les primitifs dans $region$] + + (random = 2) + template_task_target_species_5_title_2 [Recenser les primitifs dans $region$] + + (random = 3) + template_task_target_species_5_title_3 [Etudier les primitifs dans $region$] + + (random = 4) + template_task_target_species_5_title_4 [Traquer les primitifs dans $region$] + + (random = 5) + template_task_target_species_5_title_5 [Pister les primitifs dans $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ a besoin de quelqu'un pour repérer les primitifs dans $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ a besoin de quelqu'un pour recenser les primitifs dans $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ a besoin de quelqu'un pour étudier les primitifs dans $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ a besoin de quelqu'un pour traquer les primitifs dans $region$] + + template_task_target_species_5_title_10 [$giver$ a besoin de quelqu'un pour pister les primitifs dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Repérer les plantes intelligentes dans $region$] + + (random = 2) + template_task_target_species_6_title_2 [Recenser les plantes intelligentes dans $region$] + + (random = 3) + template_task_target_species_6_title_3 [Etudier les plantes intelligentes dans $region$] + + (random = 4) + template_task_target_species_6_title_4 [Traquer les plantes intelligentes dans $region$] + + (random = 5) + template_task_target_species_6_title_5 [Pister les plantes intelligentes dans $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ a besoin de quelqu'un pour repérer les plantes intelligentes dans $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ a besoin de quelqu'un pour recenser les plantes intelligentes dans $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ a besoin de quelqu'un pour étudier les plantes intelligentes dans $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ a besoin de quelqu'un pour traquer les plantes intelligentes dans $region$] + + template_task_target_species_6_title_10 [$giver$ a besoin de quelqu'un pour pister les plantes intelligentes dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 3D2722FE85E44B75 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE B372F71FC3994D6F +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE E60D29550CA421B3 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE A8406B1EDECF4B4D +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_VISIT_PLACE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_0_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_1_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Faire une tournée d'inspection pour les Kamis] + + (random = 2) + template_task_visit_place_2_title_2 [Explorer le territoire pour les Kamis] + + (random = 3) + template_task_visit_place_2_title_3 [Reconnaître le terrain pour les Kamis] + + (random = 4) + template_task_visit_place_2_title_4 [Faire une tournée d'exploration pour les Kamis] + + (random = 5) + template_task_visit_place_2_title_5 [Partir en reconnaissance pour les Kamis] + + (random = 6) + template_task_visit_place_2_title_6 [Les Kamis ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [Les Kamis ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_2_title_8 [Les Kamis ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_2_title_9 [Les Kamis ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_2_title_10 [Les Kamis ont besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Faire une tournée d'inspection pour la Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explorer le territoire pour la Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Reconnaître le terrain pour la Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Faire une tournée d'exploration pour la Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Partir en reconnaissance pour la Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [La Karavan a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [La Karavan a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_3_title_8 [La Karavan a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_3_title_9 [La Karavan a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_3_title_10 [La Karavan a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Faire une tournée d'inspection pour $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explorer le territoire pour $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Reconnaître le terrain pour $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Faire une tournée d'exploration pour $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Partir en reconnaissance pour $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ ont besoin de renseignements sur la région] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE CAC72AF69AB01535 +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ din(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 15D3BF61A4B7011F +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ din(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE ADC84AE4BE1E4D27 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ din(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On recoit un item avec les propriétés suivantes Attention : l'item a un nom custom: \n + fiche : icmm2sa.sitem \n + qualité : 16\n + Durability : 1 \n + Speed 10; \n + Range 0.9 \n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +/* OLD VALUE : [ + TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) + { + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0A712B7A50506FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dins ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE 7A8B2A0EC3C20AE7 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Complete the auto mission ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo; {break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo. {break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto. {break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [The bodypart is $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [The bot name is '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [The characteristic is $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Le nom de la creature est '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [La chaine dynamique est "$m$"] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Voici le nom de l'ecosystem $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Voici le nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Voici le nom de l'item $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [The literal string is '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Voici le nom du player : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [The power type is '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Voici le nom de la race $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Voici le nom du role $r$] + +} + +// HASH_VALUE 01F704C0D1B48772 +TEST_SBRICK (sbrick b) +{ + [Here is the name of the stanza $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [The score is $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Le nom self est $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Voici le nom du skill $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [The sphrase name is $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [La chaine dynamique est $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [The title is '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [The damage type is $d$] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + (self.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (self.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () +{ + (self.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (self.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BF81952BB69E1BAB +TEXT_INTRO_NEWBIE_3 (player p) +{ + text_intro_newbie_3 [Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 428F3B0587D114AF +TEXT_INTRO_NEWBIE_4 (player p) +{ + text_intro_newbie_4 [Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a…] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 208AB3D4121E848A +TEXT_INTRO_NEWBIE_5 (player p) +{ + text_intro_newbie_5 [Si tu as des questions… Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là… ] + +} + +// HASH_VALUE 1FB1BC0198E25AAE +TEXT_qabb20160310a () +{ + TEXT_qabb20160310a [Je suis jimman, l'intendant. Veux-tu nous aider à préparer à manger pour le groupe ?] + +} + +// HASH_VALUE 1B72DCBD119C1BFD +TEXT_qabb20160603a_1 () +{ + TEXT_qabb20160603a_1 [Je suis Sylvandil, le cuisinier. Merci pour les gedjas.] + +} + +// HASH_VALUE 583B4EA641017EF8 +TEXT_qabb20160603b_0 () +{ + TEXT_qabb20160603b_0 [Apporte de la farine et de l'eau au cuisinier pour qu'il puisse faire le pain. Ça lui fera ça de moins à  faire !] + +} + +// HASH_VALUE BE51C9FF4E2F5D92 +TEXT_qabb20160603b_1 () +{ + TEXT_qabb20160603b_1 [Merci de m'avoir tout apporté.] + +} + +// HASH_VALUE 547F6F0B0CCFD516 +TEXT_qabb20160603b_2 () +{ + TEXT_qabb20160603b_2 [ui ki'e. Je te libère, le reste est un peu long. À moins que tu ne souhaites savoir comment on fait le pain ?] + +} + +// HASH_VALUE 2BE5A88DAC4DD9CE +TEXT_qabb20160603b_3 () +{ + TEXT_qabb20160603b_3 [J'ai du levain dans ce bol, je vais lui ajouter de la farine. Je mélange l'eau que tu m'as apportée avec du sel. Je le dissous puis je verse le tout sur le levain et la farine. Ensuite il faut pétrir le pâton. Une fois qu'il a la bonne consistance, je vais le mettre à  lever, là , au coin du feu. Dans 4 heures, je le pétrirai rapidement une seconde fois, pour le mettre en forme, puis il lèvera une seconde fois, juste une heure. Enfin, je le mettrai dans le four à pain. Donc, si tu reviens dans environ 5 à 6 heures, tu auras du pain tout chaud sorti du four !] + +} + +// HASH_VALUE 2C6F293096B65D68 +TEXT_qabb20160607a_1 () +{ + TEXT_qabb20160607a_1 [Les œufs servent à tout en cuisine ! Il y a un nid de pendos ici. *Montre un point sur la carte.* Les nids sont cachés sous les buissons. Ramasse les œufs en évitant de te faire repérer ! Fais attention à ce qu'il n'y ait pas de pendo quand tu ramasses les œufs, ils sont très possessifs ! Et leur venin peut tuer.] + +} + +// HASH_VALUE B6FCE8AE49866D40 +TEXT_qabb20160607a_2 () +{ + TEXT_qabb20160607a_2 [Merci de m'avoir apporté ces œufs] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + too_encumbered [&CHK& You are too encumbered.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&You are too encumbered for made this exchange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE BF75496A53F70A76 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +} + +// HASH_VALUE 04875A8F88CF9E80 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&Vous ne pouvez pas utiliser un ticket de TP pendant une aventure Ring ou une session d'édition Ring.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuses to trade with you because of your bad reputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [Que faites-vous ici ?! Voleur ! Laissez cette perle là où elle est !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&Vous êtes trop loin pour toucher efficacement cette cible.] + +} + +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [Le canal univers est réservé aux éditeurs et animateurs Ring.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +} + +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FC3A5FCAB261A937 +WELCOME_RA_1 () +{ + welcome_ra_1 [Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + +} + +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F4EC04DCA6C757F7 +WELCOME_RA_2 () +{ + welcome_ra_2 [Attention au fouet de Zat !] + +} + +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F15300E7CBE823F4 +WELCOME_RA_3 () +{ + welcome_ra_3 [Avez-vous goûté le thé de Lyne ?] + +} + +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE CB14BCA9159F22F3 +WELCOME_RA_4 () +{ + welcome_ra_4 [Donnez-moi une tarte aux klums ou je fais un malheur !] + +} + +/* OLD VALUE : [ + + WELCOME_RA_5 () + { + chiang_5 [C'est le lirri'a?] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D6F33FCF6A98DF38 +WELCOME_RA_5 () +{ + welcome_ra_5 [C'est le lirri'a…] + +} + +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&J'ai cru voir passer un scoui?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 22CF950484AE84BF +WELCOME_RA_6 () +{ + welcome_ra_6 [J'ai cru voir passer un scoui…] + +} + +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C12D8E34CE848CEF +WELCOME_RA_7 () +{ + welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] + +} + +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE A13BB524F8AC5CD5 +WELCOME_RA_8 () +{ + welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] + +} + +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 134ADE9A59390962 +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 28066D8F3E60A478 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Greetings, young ra. If you get into bother come and find me and I shall rally to your defense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBMERCHANT_WEAPON () + { + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Afficher les CSRs en ligne : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Displaying invisible online gamemasters and guides :.] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&No character found.] + +} + +// HASH_VALUE 5F2AB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Displaying online characters in region "$pl$".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&You failed to take the ressources you were trying to harvest.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&You found resources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&You found $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&You found nothing.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&Looking for resources ...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&Vous activez un catalyseur d'expérience de niveau $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&Vous consommez $i$ catalyseurs d'expérience de niveau $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&Vous n'avez plus de catalyseur d'expérience actif.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&You gain $i$($j$) experience points in '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Oui.] + +} + +// HASH_VALUE 7D319248304B93F1 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer ce corps pour le moment. ] + +} + +// HASH_VALUE FCA3FB6EC1F6BC51 +qabb20160310a_DESC () +{ + qabb20160310a_DESC [Allez voir Jimman pour aider à préparer le repas.] + +} + +// HASH_VALUE D251141C7D848768 +qabb20160310a_OBJ () +{ + qabb20160310a_OBJ [Parlez à Jimman] + +} + +// HASH_VALUE 04BEBBF9213C20D6 +qabb20160310a_TITLE () +{ + qabb20160310a_TITLE [Aidez à nourrir les ra] + +} + +// HASH_VALUE 9B2D85A39121CA90 +qabb20160603a_DESC () +{ + qabb20160603a_DESC [Déterrer 1 kilogramme de gedja, de délicieux tubercules, et les amener à Sipvandil le cuisinier.] + +} + +// HASH_VALUE 73AD74296EB94436 +qabb20160603a_OBJ () +{ + qabb20160603a_OBJ [Récolter 1 kilo de gedja] + +} + +// HASH_VALUE 54C142F0B6BFDD8E +qabb20160603a_OBJ1 () +{ + qabb20160603a_OBJ1 [Donner 1 kilo de gedja à Silvandil] + +} + +// HASH_VALUE 9AEAB8CFC3A587B9 +qabb20160603a_TITLE () +{ + qabb20160603a_TITLE [Ramasser des gedja] + +} + +// HASH_VALUE 8258892A1DD94FA8 +qabb20160603b_DESC () +{ + qabb20160603b_DESC [Aidez Sipvandil le cuisinier à faire du pain.] + +} + +// HASH_VALUE C16E3040280AEB9B +qabb20160603b_OBJ () +{ + qabb20160603b_OBJ [Apprenez à faire du pain] + +} + +// HASH_VALUE A31BC7F3A8AB6489 +qabb20160603b_OBJ1 () +{ + qabb20160603b_OBJ1 [Trouvez un sac de farine] + +} + +// HASH_VALUE 10F02BE2D8096408 +qabb20160603b_OBJ2 () +{ + qabb20160603b_OBJ2 [Remplissez une gourde d'eau] + +} + +// HASH_VALUE 1E7EF16C582393C5 +qabb20160603b_OBJ3 () +{ + qabb20160603b_OBJ3 [Parlez à Silvandil] + +} + +// HASH_VALUE CE09BFDE6A1DEDD1 +qabb20160603b_OBJ4 () +{ + qabb20160603b_OBJ4 [Donnez des gedja pour faire de la farine au moulin] + +} + +// HASH_VALUE 52C30ED692B5A315 +qabb20160603b_TITLE () +{ + qabb20160603b_TITLE [Faites du pain] + +} + +// HASH_VALUE FF7B8F5183EFC55A +qabb20160607a_DESC () +{ + qabb20160607a_DESC [Trouvez un nid de pendo et ramassez les œufs en évitant de vous faire repérer ! Attention, cette quête présente un risque mortel. Et ramenez les à Sipvandil .] + +} + +// HASH_VALUE 75EC7CE26F499048 +qabb20160607a_OBJ () +{ + qabb20160607a_OBJ [Trouvez des nids de pendo] + +} + +// HASH_VALUE A7DB78E172913225 +qabb20160607a_OBJ2 () +{ + qabb20160607a_OBJ1 [Donnez les œufs à Sipvandil] + +} + +// HASH_VALUE 1F7EED6C586493C4 +qabb20160607a_OBJ3 () +{ + qabb20160607a_OBJ2 [Parlez à Sipvandil] + +} + +// HASH_VALUE 07CBC15DF30650E8 +qabb20160607a_TITLE () +{ + qabb20160607a_TITLE [Ramener des œufs de pendo] + +} + +/* OLD VALUE : [ + qabb20161025a_DESC () + { + qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B214844785D25733 +qabb20161025a_DESC () +{ + qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.] + +} + +// HASH_VALUE 572068EC31B859B5 +qabb20161025a_DSP1 () +{ + qabb20161025a_DSP1 [Vous devez trouver les klums.] + +} + +// HASH_VALUE 0781DD02E7E095E0 +qabb20161025a_DSP2 () +{ + qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.] + +} + +// HASH_VALUE FE31383009654C0A +qabb20161025a_DSP3 () +{ + qabb20161025a_DSP3 [Vous êtes partis trop loin.] + +} + +// HASH_VALUE 2C74A4BD15F45401 +qabb20161025a_DSP4 () +{ + qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.] + +} + +// HASH_VALUE 7F48CE1A6EA70E87 +qabb20161025a_INTRO () +{ + qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.] + +} + +/* OLD VALUE : [ + qabb20161025a_OBJ1 () + { + qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 5AD60EC6E3B2E6CD +qabb20161025a_OBJ1 () +{ + qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.] + +} + +/* OLD VALUE : [ + + qabb20161025a_OBJ2 () + { + qabb20161025a_OBJ2 [Parlez à Sipvandil.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FEAB7CDD385C5DF0 +qabb20161025a_OBJ2 () +{ + qabb20161025a_OBJ2 [Cherchez les klums sur le sol.] + +} + +// HASH_VALUE 9F9ED96D58644BC4 +qabb20161025a_OBJ3 () +{ + qabb20161025a_OBJ3 [Parlez à Sipvandil.] + +} + +// HASH_VALUE 8C27B6FE42C41BE1 +qabb20161025a_PHR1 () +{ + qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.] + +} + +// HASH_VALUE 9E9A2207FA15527E +qabb20161025a_PHR2 () +{ + qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.] + +} + +// HASH_VALUE 6E7514C754B0BF59 +qabb20161025a_TITLE () +{ + qabb20161025a_TITLE [Ramener des klums] + +} + +// HASH_VALUE 76A83C2AE2E75510 +qabb20170302a_DESC () +{ + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + +} + +// HASH_VALUE C0BD0070D37454CF +qabb20170302a_OBJ () +{ + qabb20170302a_OBJ [Récolter douze gedja] + +} + +// HASH_VALUE 212CB5FD61C279B7 +qabb20170302a_OBJ1 () +{ + qabb20170302a_OBJ1 [Transformer douze gedja au moulin en farine] + +} + +// HASH_VALUE CDB77F3EB580E9E3 +qabb20170302a_OBJ2 () +{ + qabb20170302a_OBJ2 [Donner 3 sacs de farine de gedja] + +} + +// HASH_VALUE 41600732996CE5F4 +qabb20170302a_TITLE () +{ + qabb20170302a_TITLE [Donner de la farine de gedja] + +} + +// HASH_VALUE ED9A2B1D1639E1BB +qabb20170303a_DESC () +{ + qabb20170303a_DESC [Transformer 3 gedja en un sac de farine de gedja.] + +} + +// HASH_VALUE E4B421CA8B3D9D14 +qabb20170303a_OBJ () +{ + qabb20170303a_OBJ [Transformer 3 gedja en un sac de farine.] + +} + +// HASH_VALUE 8B99BB31037C3487 +qabb20170303a_TITLE () +{ + qabb20170303a_TITLE [Transformer la racine de gedja en un sac de farine de gedja.] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Ranger Vest] + +} + diff --git a/translation/history/phrase_wk_58D58440.txt b/translation/history/phrase_wk_58D58440.txt new file mode 100644 index 0000000..cde5c18 --- /dev/null +++ b/translation/history/phrase_wk_58D58440.txt @@ -0,0 +1,24786 @@ +// HASH_VALUE 8857DE7C383C5498 +ABANDON_GROUP_MISSION () +{ + [&SYS& The leader of your team has abandoned a team mission.] + +} + +// HASH_VALUE 4E34C9C7A3251E27 +ABANDON_MISSION () +{ + abandon_mission [&TSK&You have abandonned a mission.] + +} + +// HASH_VALUE A88E3FF35D2C1D1B +ABANDON_TEAM_MISSION_REFUSED () +{ + abandon_team_mission_refused [&CHK& only leaders can abandon a team mission.] + +} + +// HASH_VALUE 9A3F22E1C8901028 +ALREADY_TELEPORTING () +{ + [&CHK&You are already using a teleport ticket.] + +} + +// HASH_VALUE 76604828FF938C16 +ALTAR_RESTRICTION () +{ + [&SYS& Votre allégeance ou votre niveau de renommée ne vous permet pas d'avoir accès aux pactes de cet autel.] + +} + +// HASH_VALUE EEE6C84E35875489 +AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être acheté que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 97CBAF417EF45542 +AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) +{ + [&CHK&Ce type de munition ne peut être vendu que par un ou plusieurs lots de $magazineSize$ munitions.] + +} + +// HASH_VALUE 7F8B0EA6B683A510 +ANIMAL_DEAD (int number) +{ + [&SYS&Votre animal #$number$ vient de mourir, vous avez trois jours pour recupérer les items qui sont dans son inventaire avant qu'il ne disparaisse par pourrissement.] + +} + +// HASH_VALUE 12A4849428B576B1 +ANIMAL_DISEAPER (int number) +{ + [&SYS&Votre animal #$number$ à disparu car cela fait trois jour qu'il est mort, tout ce qu'il contenait encore dans son inventaire à disparu avec lui.] + +} + +/* OLD VALUE : [ + ANIMAL_FOLLOW_TOO_FAR () + { + [&CHK&Your following mektoub is too far from you and can't follow you any longer.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 99FFD0B391939CDA +ANIMAL_FOLLOW_TOO_FAR () +{ + [&CHK&Your following animal is too far from you and can't follow you any longer.] + +} + +/* OLD VALUE : [ + ANIMAL_HAS_EATEN () + { + [&ITM&Your mektoub has eaten some food from his inventory, and can now run.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2CB10FD454399C60 +ANIMAL_HAS_EATEN () +{ + [&ITM&Your animal has eaten some food from his inventory, and can now run.] + +} + +/* OLD VALUE : [ + ANIMAL_HUNGRY () + { + [&CHK&Your mektoub is hungry, and can't run any longer.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 7DE5B9699125A873 +ANIMAL_HUNGRY () +{ + [&CHK&Your animal is hungry, and can't run any longer.] + +} + +// HASH_VALUE A7075D90686E6731 +ANIMAL_INTERLOCUTOR_HAVE_MAX () +{ + [&CHK&Votre interlocuteur a trop d'animaux pour que vous puissiez lui en donner d'autres.] + +} + +// HASH_VALUE EBB7EBE03A73EE7E +ANIMAL_INVENTORY_INACCESSIBLE (int number) +{ + [&SYS&Votre animal #$number$ est trop loin pour que vous puissiez acceder à son inventaire.] + +} + +// HASH_VALUE 9FBE84C0B7AF8BC3 +ANIMAL_MOUNTED () +{ + [&CHK&Vous ne pouvez pas échanger un animal sur lequel vous êtes monté.] + +} + +/* OLD VALUE : [ + ANIMAL_PACKER_TOO_ENCUMBERED () + { + [&CHK& Your mektoub is too encumbered.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 694880996787AB29 +ANIMAL_PACKER_TOO_ENCUMBERED () +{ + [&CHK& Your animal is too encumbered.] + +} + +// HASH_VALUE 87EE18BF6610FF51 +ANIMAL_PLAYER_HAVE_MAX () +{ + [&CHK&Vous avez trop d'animaux pour que vous puissiez en accepter d'autres.] + +} + +// HASH_VALUE 1F07108F69D98F8A +ANSWER_BYE () +{ + answer_bye [Bye!] + +} + +// HASH_VALUE FAE14CCCA7370449 +ANSWER_GROUP_NO () +{ + answer_group_no [We're not interested.] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +/////////////////////////////////INTERACTIVE BOT CHAT///////////////////////////////////////////////////////// +// HASH_VALUE A6F7FCA154F7C0AB +ANSWER_NEXT () +{ + answer_next [Tell me more.] + +} + +// HASH_VALUE E0D518647178044B +ANSWER_NO () +{ + answer_no [I'm not interested.] + +} + +// HASH_VALUE AB3950B1A2380081 +ANSWER_OK () +{ + answer_ok [Ok] + +} + +// HASH_VALUE 96167C59DD749C6A +ANSWER_SKIP () +{ + answer_skip [Don't bother me...] + +} + +// HASH_VALUE 63E83BA969B73095 +ANSWER_WHAT () +{ + answer_what [Pardon ?] + +} + +// HASH_VALUE 353C024B807FC409 +ANSWER_qabb20160603b_1 () +{ + ANSWER_qabb20160603b_1 [Apprendre à  faire le pain !] + +} + +// HASH_VALUE 1C0EC3A3D435C328 +ANSWER_qabb20160603b_2 () +{ + ANSWER_qabb20160603b_2 [Je te remercie. Tiens, un petit cadeau ! ] + +} + +// HASH_VALUE 2E11138320A9A340 +AURA_EFFECT_BEGIN (powertype p) +{ + aura_effect_begin [&SPL&You begin to feel the effects of $p$ power.] + +} + +// HASH_VALUE E04A0F4A2EEE7E22 +AURA_EFFECT_END (powertype p) +{ + aura_effect_end [&SPL&$p$ effects have ended.] + +} + +// HASH_VALUE 9CDA5E29A34BBBD4 +AUTO_LOOT_LEVEL_TOO_LOW () +{ + auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] + +} + +// HASH_VALUE 1247E993BCD91664 +AUTO_LOOT_SUCCESS (int nb, item i, int level) +{ + (nb > 1) + auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission] + + (nb = 1) + auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission] + +} + +//INVENTORY_MOVE_TO(item item, int qty) +//{ +// (qty=1) +// inventory_equip_item_1 [&SYS&You equip your $item$.] +// (qty>1) +// inventory_equip_item_p [&SYS&You equip your $item.p$.] +//} +// HASH_VALUE E4E9840CF6872B8D +BAG_FULL (int qty) +{ + bag_full [&CHK&Your inventory is full, you have $qty$ items on it.] + +} + +// HASH_VALUE 52D67ABE22FA2A30 +BROADCAST (literal s) +{ + // broadcast message + [&BC&$s$] + +} + +// HASH_VALUE D8E5F9ECA7E80B67 +BS_ITEM_INCOMPATIBLE () +{ + [&CHKCB&This formula or action phrase is incompatible with the item in your hand.] + +} + +// HASH_VALUE D093F01DDD20EB8E +BS_NO_AMMO () +{ + [&CHKCB&This weapon needs ammo.] + +} + +// HASH_VALUE 67F06870FDE6FF2B +BS_TARGET_NOT_ATTACKABLE () +{ + [&CHKCB&You cannot use offensive action against your current target.] + +} + +// HASH_VALUE 8CF518CAE7E68E9C +BS_TARGET_TOO_FAR () +{ + [&CHKCB&Your target is too far away.] + +} + +// HASH_VALUE E6D8BDD3764933D6 +BS_TARGET_TOO_FAR_OR () +{ + [&CHKCB&Your target is too far away or you are not facing it.] + +} + +// HASH_VALUE 6A6C97F1AC07DFDB +CANT_ACCESS_GUILD_INVENTORY () +{ + [&SYS&Vous devez être dans le bâtiment ou prêt d'un avant poste de votre guilde pour pouvoir accéder à son inventaire.] + +} + +// HASH_VALUE 4FE7D396A4E06C5B +CANT_BE_ENCHANTED () +{ + [&CHK&This item can't be enchanted.] + +} + +// HASH_VALUE 91A13CE3D39D7837 +CANT_CRAFT_ENGAGED_IN_MELEE () +{ + cant_craft_engaged_melee [&CHK&You can't craft when you are engaged in melee combat! Crafting action aborted!] + +} + +// HASH_VALUE B140771A6FE95837 +CANT_CRAFT_NOT_ENOUGHT_FOCUS () +{ + [&CHK& Can't craft this item now because you don't have enough focus energy!] + +} + +// HASH_VALUE E0F326FC9C8370FA +CANT_CRAFT_WHEN_DEAD () +{ + cant_craft_when_dead [&CHKCB&You died during crafting! Crafting action aborted!] + +} + +// HASH_VALUE 4A8EC93DA32766E3 +CANT_FORAGE_ENGAGED_IN_MELEE () +{ + cant_forage_engaged_in_melee [&CHKCB&You can't forage when you are engaged in melee fight! Forage action aborted!] + +} + +// HASH_VALUE A5ED79249FE48CCD +CANT_FOUND_ITEM (int i) +{ + cant_found_item [&CHK&item in slot $i$ was not found.] + +} + +// HASH_VALUE 81453D09818E56D7 +CANT_FOUND_RM () +{ + cant_found_rm [&CHK&Toutes les matiéres premiéres selectionnées n'ont pu être trouvées dans le bag! l'action de craft est annulée!] + +} + +// HASH_VALUE 7F6D125DBBBDACD4 +CANT_LOCK_RM () +{ + cant_lock_rm [&CHK&Can't reserve all raw material you chose for crafting! Some of this is certainly already reserved for other usage or are inaccessible. Crafting action aborted!] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_DESC (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 3CA83C5D62F68884 +CHAIN_MISSION_TITLE (bot dummy) +{ + [CHAINED mission] + +} + +// HASH_VALUE 1ED9E3083AD44C53 +CHALLENGE_ABANDON_NOT_LEADER () +{ + [&CHK&You must be team leader to abandon the challenge.] + +} + +// HASH_VALUE 2B62CBA7F6CECC40 +CHALLENGE_ACCEPTED ( player p ) +{ + [&CHK&$p$and you are now in a PVP challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_HE_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5306DB19A287A312 +CHALLENGE_LOST () +{ + [&CHK&You lost the challenge.] + +} + +// HASH_VALUE E3D8620F2DFC6EFB +CHALLENGE_OTHER_TEAM_AGGRO () +{ + [&CHK&You can't propose a challenge because a member of the opponent team being attacked by a creature.] + +} + +// HASH_VALUE 29344EBFC678C99B +CHALLENGE_SAME_TEAM ( player p ) +{ + [&CHK&$p$ is your teammate, you can't challenge him.] + +} + +// HASH_VALUE 93542B1DF5F3FBEB +CHALLENGE_STARTS () +{ + [&CHK&You are now in a challenge versus other players. You will be teleported back when the challenge is over.] + +} + +// HASH_VALUE 2D214526384ADDCA +CHALLENGE_TARGET_AGGRO (player p) +{ + [&CHK&You can't challenge $p$, because this player is being attacked by a creature.] + +} + +// HASH_VALUE F722984ECA23E972 +CHALLENGE_TEAM_AGGRO (player p) +{ + [&CHK&You can't propose a challenge because $p$, your team mate, is under attack by a creature.] + +} + +// HASH_VALUE E7CD1DD7A10EC5E9 +CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) +{ + [&CHK& $p$, your teammate, is already engaged in combat against other players.] + +} + +// HASH_VALUE 4EE20CCDDA8608F5 +CHALLENGE_WON () +{ + [&CHK&You won the challenge.] + +} + +// HASH_VALUE 7E9CA7429D7C78E8 +CHALLENGE_YOU_ABANDON ( player p ) +{ + [&CHK&$p$ abandonned the challenge.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 8F8DD442044A1E2B +CHALLENGE_YOU_AGGRO () +{ + [&CHK&You can't propose a challenge if you are being attacked by a creature.] + +} + +// HASH_VALUE F26B2F08D6437E1F +CHARACTER_MADE_THE_FINAL_BLOW (player p) +{ + [Vous avez porté le coup fatal au personnage joueur $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// generic system messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5493D38329ADA35F +CHARACTER_SAVED (player p) +{ + [&SYS&"$p$" has been saved.] + +} + +// HASH_VALUE F58FC67D32CD6604 +CHARGE_APPLY (dyn_string_id str) +{ + [&SYS&Your guild applied for the charge of "$str$".] + +} + +// HASH_VALUE CF07EDF533CCECA1 +CHARGE_BAD_GRADE () +{ + [&CHK&You don't have a sufficient guild grade to perform this operation.] + +} + +// HASH_VALUE FD6B07168457460D +CHARGE_END (dyn_string_id id) +{ + [&SYS&Your guild lost control of charge $id$.] + +} + +// HASH_VALUE 18DD5D5CC8504B1A +CHARGE_GOT (dyn_string_id id) +{ + [&SYS&Your guild was selected for the following charge : $id$.] + +} + +// HASH_VALUE AAB0EDFE15B088FD +COMBAT_ACTOR_CRITICAL_HIT (entity e) +{ + combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] + +} + +// HASH_VALUE A56E55B061D8282D +COMBAT_ACTOR_FUMBLE () +{ + combat_actor_fumble [&MISM&You fumble.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to combat +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 528454A7D92FA548 +COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_p [&DGM&You inflict $damage$ damage points on $e.da$ $e$.] + + (maxDamage = 0 & damage=1) + combat_actor_hit_1 [&DGM&You inflict one damage point on $e$.] + + (maxDamage = 0 & damage=0) + combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] + + (damage>1) + combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) damage points on $e.da$ $e$.] + + (damage=1) + combat_actor_hit_1m [&DGM&You inflict one damage ($maxDamage$) point on $e.da$ $e$.] + + (damage=0) + combat_actor_hit_0m [&DGM&You hit $e.da$ $e$ but do no damage ($maxDamage$).] + +} + +// HASH_VALUE 3A3A516FF482F254 +COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_test_loc_p [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ points of damage.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_test_loc_1 [&DGM&You hit $e.da$ $e$'s $b$ for 1 point of damage.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_test_loc_0 [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage.] + + (damage>1) + combat_actor_hit_test_loc_pm [&DGM&You hit $e.da$ $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] + + (damage=1) + combat_actor_hit_test_loc_1m [&DGM&You hit $e.da$ $e$'s $b$ for 1 ($maxDamage$) point of damage.] + + (damage=0) + combat_actor_hit_test_loc_0m [&DGM&You hit $e.da$ $e$'s $b$ but inflict no damage ($maxDamage$).] + +} + +// HASH_VALUE 4483BC1F6EBA2BB8 +COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 1) + combat_actor_hit_self_p [&DG&Vous vous blessez, infligeant $damage$ points de dégâts.] + + (maxDamage = 0 & damage = 1) + combat_actor_hit_self_1 [&DG&Vous vous blessez, infligeant 1 point de dégâts.] + + (maxDamage = 0 & damage = 0) + combat_actor_hit_self_0 [&DG&Vous vous blessez mais n'infligez pas de dégâts.] + + (damage>1) + combat_actor_hit_self_pm [&DG&Vous vous blessez, infligeant $damage$ ($maxDamage$) points de dégâts.] + + (damage=1) + combat_actor_hit_self_1m [&DG&Vous vous blessez, infligeant 1 ($maxDamage$) point de dégâts.] + + (damage=0) + combat_actor_hit_self_0m [&DG&Vous vous blessez mais n'infligez pas de dégâts ($maxDamage$).] + +} + +// HASH_VALUE C62B4931EB266DF0 +COMBAT_ACTOR_MISS (entity e) +{ + combat_actor_miss [&MISM&You miss $e$.] + +} + +// HASH_VALUE 64B36E6C6A6BF959 +COMBAT_ATTACK_ACTOR (entity e) +{ + combat_attack_actor [&SYS&You attack $e$.] + +} + +// HASH_VALUE C473CFDE94A35975 +COMBAT_ATTACK_DEFENDER (entity e) +{ + combat_attack_defender [&SYS&$e$ attacks you.] + +} + +// HASH_VALUE D5E159922E791564 +COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) +{ + combat_attack_spectator [&SYS&$actor$ attacks $defender$.] + +} + +// HASH_VALUE 2BB734366437B3E6 +COMBAT_CANNOT_USE_ACTION_YET () +{ + combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] + +} + +// HASH_VALUE 42FB156D3EF3759C +COMBAT_DEFENDER_CRITICAL_HIT (entity e) +{ + combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] + +} + +// HASH_VALUE 49D1E65135643D6F +COMBAT_DEFENDER_FUMBLE (entity e) +{ + combat_defender_fumble [&MIS&$e$ fumbles.] + +} + +// HASH_VALUE 74E47942B114AE92 +COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) +{ + (maxDamage = 0 & damage > 0) + combat_defender_hit [&DG&$e.da$ $e$ hits you for $damage$ damage.] + + (maxDamage = 0 & damage = 0) + combat_defender_hit_0 [&DG&$e.da$ $e$ hits you but does no damage.] + + (damage>0) + combat_defender_hit_m [&DG&$e.da$ $e$ hits you for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_0m [&DG&$e.da$ $e$ hits you but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 4AB149DD5265EB40 +COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) +{ + (maxDamage = 0 & damage>0) + combat_defender_hit_loc [&DG&$e.da$ $e$ hits your $b$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_defender_hit_loc_0 [&DG&$e.da$ $e$ hits your $b$ but does no damage.] + + (damage>0) + combat_defender_hit_loc_m [&DG&$e.da$ $e$ hits your $b$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_defender_hit_loc_0m [&DG&$e.da$ $e$ hits your $b$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE 7A37D933849FF2F8 +COMBAT_DEFENDER_MISS (entity e) +{ + combat_defender_miss [&MIS&$e$ misses you.] + +} + +// HASH_VALUE A749F7ED269EAE75 +COMBAT_DISARM_ATTACKER (player p) +{ + combat_disarm_attacker [&SPLM&You have disarmed $p$.] + +} + +// HASH_VALUE 64C6E3EDAFEEC595 +COMBAT_DISARM_DEFENDER (entity e) +{ + combat_disarm_defender [&SPL&$e.pa$ $e$ disarmed you.] + +} + +// HASH_VALUE 3F72FFF304A8F5B9 +COMBAT_DISARM_NO_ITEM (player p) +{ + (p.gender = male) + combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equiped, so you cannot disarm him.] + + combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equiped, so you cannot disarm her.] + +} + +// damage shield related +// HASH_VALUE 1B9EC03C7F23463D +COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_attacker [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_attacker_0 [&DMG&$defender.da$ $defender$'s damage shield inflicts you $damage$ damage points.] + +} + +// HASH_VALUE 711A4D81D4F66CF0 +COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and you gain $drain$ hit points.] + + combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE B9AC49FEE516537B +COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) +{ + (drain > 0) + combat_dmg_shield_spectators [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$ and $defender.da$ $defender$ gains $drain$ hit points.] + + combat_dmg_shield_spectators_0 [&SYS&$defender.da$ $defender$'s damage shield inflicts $damage$ damage points to $attacker.da$ $attacker$.] + +} + +// HASH_VALUE 185F3316C74A2833 +COMBAT_DODGE_ATTACKER (entity e) +{ + combat_dodge_attacker [&MISM&$e.da$ $e$ has dodged your attack.] + +} + +// HASH_VALUE BD1CFA58663509D3 +COMBAT_DODGE_DEFENDER (entity e) +{ + combat_dodge_defender [&MIS&You dodged $e.da$ $e$'s attack.] + +} + +// HASH_VALUE EB7D9A4EC26BC3B3 +COMBAT_DODGE_SPECTATOR (entity actor, entity defender) +{ + combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] + +} + +// Feint +// HASH_VALUE 3DB409C0162DC0BC +COMBAT_FEINT_ACTOR (entity e) +{ + combat_feint_actor [&SPLM&You make a successful feint against $e.da$ $e$.] + +} + +// HASH_VALUE 23CF007AA28B8D58 +COMBAT_FEINT_INVALID (entity e) +{ + combat_feint_invalid [&CHKCB&$e.da$ $e$ is not attacking you in melee combat, you cannot feint.] + +} + +// HASH_VALUE 5524AD8793326C04 +COMBAT_FEINT_TARGET (entity e) +{ + combat_feint_target [&SPL&$e.da$ $e$ makes a successful feint against you.] + +} + +// HASH_VALUE 9DAEE24EBAAC38FB +COMBAT_INVALID_TARGET () +{ + combat_invalid_target [&CHKCB&Invalid target.] + +} + +// HASH_VALUE AC71EAD38A2CAA88 +COMBAT_LEAVE_ACTOR (entity e) +{ + combat_leave_actor [&SYS&You stop attacking $e$.] + +} + +// HASH_VALUE 64A9AAA8173EECEA +COMBAT_LEAVE_DEFENDER (entity e) +{ + combat_leave_defender [&SYS&$e$ leaves combat.] + +} + +// HASH_VALUE D509A37DEB4AC506 +COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) +{ + combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] + +} + +// HASH_VALUE 27CB0FF9FB22DDB9 +COMBAT_LOSE_SAP_ACTOR (entity e, int i) +{ + combat_lose_sap_actor [&SPLM&You make $e.da$ $e$ lose $i$ sap points.] + +} + +// HASH_VALUE 435A536E730C4690 +COMBAT_LOSE_SAP_SELF (int i) +{ + combat_lose_sap_self [&SPL&You make yourself lose $i$ sap points.] + +} + +// HASH_VALUE ABF3A41C25478A2F +COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sap_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ sap points.] + +} + +// HASH_VALUE A76429504107D1CA +COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sap_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ sap points.] + + (b.gender = female) + combat_lose_sap_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE 66EE2D384F845AA6 +COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap points.] + + (p.gender = female) + combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap points.] + +} + +// HASH_VALUE D42C529D8222BDCF +COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sap_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ sap points.] + +} + +// HASH_VALUE 524760FBDE8EB882 +COMBAT_LOSE_SAP_TARGET (entity e, int i) +{ + combat_lose_sap_target [&SPL&$e.da$ $e$ makes you lose $i$ sap points.] + +} + +// HASH_VALUE 8285C008FA3E393E +COMBAT_LOSE_STA_ACTOR (entity e, int i) +{ + combat_lose_sta_actor [&SPLM&You make $e.da$ $e$ lose $i$ stamina points.] + +} + +// HASH_VALUE 8A7B4320FC33FB4B +COMBAT_LOSE_STA_SELF (int i) +{ + combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina points.] + +} + +// HASH_VALUE B6E394CEEA9F3FEA +COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) +{ + combat_lose_sta_self_spectators_c [&SPLM&$c.da$ $c$ makes itself lose $i$ stamina points.] + +} + +// HASH_VALUE A16BC05FFB3CA895 +COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + combat_lose_sta_self_spectators_bm [&SPLM&$b.da$ $b$ makes himself lose $i$ stamina points.] + + (b.gender = female) + combat_lose_sta_self_spectators_bf [&SPLM&$b.da$ $b$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE 31FEA32A7B606282 +COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina points.] + + (p.gender = female) + combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina points.] + +} + +// HASH_VALUE C2EF8E8AB484863C +COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) +{ + combat_lose_sta_spectators [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ lose $i$ stamina points.] + +} + +// HASH_VALUE 400A9CF74BF04502 +COMBAT_LOSE_STA_TARGET (entity e, int i) +{ + combat_lose_sta_target [&SPL&$e.da$ $e$ makes you lose $i$ stamina points.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 +COMBAT_MISS_ATTACKER (entity e) +{ + combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A +COMBAT_MISS_DEFENDER (entity e) +{ + combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] + +} + +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 +COMBAT_MISS_SPECTATOR (entity actor, entity defender) +{ + combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + +} + +// HASH_VALUE 49164B3CC7CA3E6F +COMBAT_NOT_AN_ENEMY () +{ + combat_not_an_enemy [&CHKCB&You can only enter combat with your enemies.] + +} + +// HASH_VALUE 1DF00EADB270D4AF +COMBAT_NOT_A_WEAPON () +{ + combat_not_a_weapon [&CHKCB&You cannot fight with this item in your hand.] + +} + +// HASH_VALUE B79B32F6D6EE48A1 +COMBAT_NOT_ENOUGH_STA () +{ + combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] + +} + +// HASH_VALUE 1652524C45765581 +COMBAT_PARRY_ATTACKER (entity e) +{ + combat_parry_attacker [&MISM&$e.da$ $e$ has parried your attack.] + +} + +// HASH_VALUE B2FF6ED438321105 +COMBAT_PARRY_DEFENDER (entity e) +{ + combat_parry_defender [&MIS&You parry $e.da$ $e$'s attack.] + +} + +// HASH_VALUE 6F9091B6FEDCECD3 +COMBAT_PARRY_SPECTATOR (entity actor, entity defender) +{ + combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 +COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) +{ + combat_proc_vampirism_attackers_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F +COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) +{ + combat_proc_vampirism_defenders_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + +} + +// HASH_VALUE B903724B089AB96A +COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) +{ + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ des points de vie de $defender.da$ $defender$.] + +} + +// HASH_VALUE ED11309C3874F717 +COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) +{ + combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] + +} + +// HASH_VALUE AC8A3776841353CE +COMBAT_SPECTATOR_FUMBLE (entity actor) +{ + combat_spectator_fumble [&MIS&$actor$ fumbles.] + +} + +// HASH_VALUE 59B3FC6E01163B69 +COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) +{ + (maxDamage = 0 & damage>0) + combat_spectator_hit [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ damage.] + + (maxDamage = 0 & damage=0) + combat_spectator_hit_0 [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage.] + + (damage>0) + combat_spectator_hit_m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ for $damage$ ($maxDamage$) damage.] + + (damage=0) + combat_spectator_hit_0m [&SYS&$actor.da$ $actor$ hits $defender.da$ $defender$ but does no damage ($maxDamage$).] + +} + +// HASH_VALUE AB59E1280BBB56A7 +COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) +{ + (damage>0) + combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ damage.] + + (damage=0) + combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] + +} + +// HASH_VALUE 5FD8BE83285E9BE6 +COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE DF692A4C3AA13652 +COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) +{ + (damage>0 & p.gender = male) + combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ damage.] + + (damage>0 & p.gender = female) + combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ damage.] + + (damage=0 & p.gender = male) + combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] + + (damage=0 & p.gender = female) + combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] + +} + +// HASH_VALUE 028EB2479F9DB3B9 +COMBAT_SPECTATOR_MISS (entity actor, entity defender) +{ + combat_spectator_miss [&SYS&$actor$ misses $defender$.] + +} + +// HASH_VALUE 9F9E9F8EE7851087 +COMBAT_TARGET_DEAD () +{ + [&CHKCB&You cannot attack a corpse.] + +} + +// HASH_VALUE 201CF48824984088 +COMPASS_BOT (bot b) +{ + [$b$] + +} + +// HASH_VALUE 052B51B5047A4EA6 +COMPASS_PLACE (place p) +{ + [$p$] + +} + +// HASH_VALUE 7B2651A645127210 +CONSUMABLE_CANCEL () +{ + [&SYS&L'action est annulée et l'objet n'est pas consommé.] + +} + +// HASH_VALUE 784B611330369E18 +CONSUMABLE_CONSUME_ITEM_BEGIN (item item) +{ + [Vous utilisez votre $item$.] + +} + +// HASH_VALUE CC28DBDFF0633E11 +CONSUMABLE_NOT_STAND_UP () +{ + [&CHK&Vous ne pouvez pas utiliser cet objet en étant debout.] + +} + +// HASH_VALUE 5B54AF5F00B7D4C2 +CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) +{ + (m>0) + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $m$ minutes et $s$ secondes.] + + [&CHK&Vous ne pouvez pas utiliser votre $item$ avant $s$ secondes.] + +} + +// HASH_VALUE 9AE3E86B14B279EC +CRAFT_NEED_CRAFTING_TOOL () +{ + [&CHK&You need appropriate tool to craft this item.] + +} + +// HASH_VALUE AE804008862C02E2 +CRAFT_SENTENCE_INCORRECT () +{ + craft_sentence_incorrect [&CHK&Craft sentence is incorrect! Crafting action aborted!] + +} + +// HASH_VALUE 7E67AF6B12BEB8C7 +CSR_ALREADY_ROOTED ( player p ) +{ + [&CHK&$p$ is already rooted by a GM command.] + +} + +// HASH_VALUE 3049CFFC0FE5A492 +CSR_BAD_GUILD () +{ + [&CHK& Invalid guild.] + +} + +// HASH_VALUE 502CA55AC7300868 +CSR_BAD_MISSION () +{ + [&CHK&The chosen mission is invalid.] + +} + +// HASH_VALUE CDA96B1DD5B75465 +CSR_BAD_NAME () +{ + [&CHK&The name you are trying to assign to this player is invalid or is already taken.] + +} + +// HASH_VALUE 0380ADEE29395E36 +CSR_BAD_RIGHTS () +{ + [&CHK&You don't have the right to affect this player.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// CSR related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE CDFE901CB3302DFA +CSR_BAD_TARGET () +{ + [&CHK& Invalid command target.] + +} + +// HASH_VALUE 0F3BD82CB9678C2A +CSR_CLEAR_EVENT_FACTION (player p) +{ + [&SYS& $p$ now has no event faction.] + +} + +// HASH_VALUE C6AE0B1A9DF20A55 +CSR_GET_EVENT_FACTION (player p, event_faction ef) +{ + [&SYS& $p$ is in event faction '$ef$'.] + +} + +// HASH_VALUE 3464B11208EF6892 +CSR_GUILD_ALREADY_HAS_GRADE (literal p) +{ + [&CHK& $p$ already has this grade.] + +} + +// HASH_VALUE 9E5BA0E8AC04F336 +CSR_GUILD_ALREADY_MEMBER (player p) +{ + [&CHK& $p$ already is member of a guild.] + +} + +// HASH_VALUE 3CC43C0CC2AE07E0 +CSR_GUILD_MAX_GRADE_COUNT (int i) +{ + [&CHK& Maximum count for this grade ($i$) has been reached.] + +} + +// HASH_VALUE 8209E8D9647BF047 +CSR_GUILD_MEMBER_LIST (literal p, literal grade) +{ + [&SYS& $p$: $grade$.] + +} + +// HASH_VALUE AE83720AEB63315C +CSR_GUILD_NEW_GRADE (literal p, literal grade) +{ + [&SPL&$p$ now has grade $grade$.] + +} + +// HASH_VALUE F8EA15ED152A4AD8 +CSR_GUILD_NEW_MEMBER (player p, string_id guild) +{ + [&SPL&$p$ now is a member of guild '$guild$'.] + +} + +// HASH_VALUE D53BD89D29143FD2 +CSR_GUILD_NOT_MEMBER (literal p, string_id guild) +{ + [&CHK& $p$ is not a member of the guild '$guild$'.] + +} + +// HASH_VALUE 6B19FFFC91C6B497 +CSR_GUILD_UNKNOWN_GRADE () +{ + [&CHK& Unknown grade.] + +} + +// HASH_VALUE 122363FCE13441CF +CSR_HAS_MISSION () +{ + [&CHK&Cannot monitor another player mission if you have a mission.] + +} + +// HASH_VALUE A09E8E9E26F51582 +CSR_IS_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet.] + +} + +// HASH_VALUE 7A5BF028D6511EFA +CSR_IS_ROOTED_BY ( player p ) +{ + [&SPL&$p$ has rooted you through a gamemaster power.] + +} + +// HASH_VALUE B0DCE9DDB784AAC6 +CSR_IS_UNIVERSE_MUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu muet sur le channel universe.] + +} + +// HASH_VALUE 633E5250BE9D0486 +CSR_IS_UNIVERSE_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole sur le channel universe.] + +} + +// HASH_VALUE 26E43F0DC229053D +CSR_IS_UNMUTED_BY (player p) +{ + [&SYS&CSR $p$ vous a rendu la parole.] + +} + +// HASH_VALUE C04DE07E820EFE32 +CSR_IS_UNROOTED_BY ( player p ) +{ + [&SPL&$p$ has successfully unrooted you.] + +} + +// HASH_VALUE 83235F1E1F570FD6 +CSR_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet.] + +} + +// HASH_VALUE 8DF48C4756892A54 +CSR_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$.] + +} + +// HASH_VALUE F4E75ED417B16BBB +CSR_NAME_EXISTS () +{ + [&CHK& new name already attributed. Please try another one.] + +} + +// HASH_VALUE 22601C21C34BD887 +CSR_NOT_ATTACKABLE () +{ + [&CHK& Cant kill non attackable bot.] + +} + +// HASH_VALUE E9C218D29FA61ADC +CSR_NOT_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE FC0F0DFAF40E918D +CSR_NOT_ROOTED ( player p ) +{ + [&CHK&$p$ is not rooted.] + +} + +// HASH_VALUE 3CED33BDD60EABE5 +CSR_NOT_SUMMONED () +{ + [&CHK& command target was not previously summoned.] + +} + +// HASH_VALUE F865FA77EFE9E832 +CSR_NOT_UNIVERSE_MUTED (player p) +{ + [&SYS&Le joueur $p$ n'est pas muet sur le channel universe, vous ne pouvez donc pas lui rendre la parole.] + +} + +// HASH_VALUE 4127D409F1CDC0EE +CSR_OFFLINE_PLAYER (literal p) +{ + [&CHK& $p$ is offline.] + +} + +// HASH_VALUE D96ED33C2BE89DD6 +CSR_PENDING_CHARACTER_LOG () +{ + [&SYS& Target not found, your command are fowarded to pending system for later execution when your target are login.] + +} + +// HASH_VALUE A1110326D8022D6B +CSR_ROOT_ENDS () +{ + [&SPL&The root effect placed on you by a GM has ceased.] + +} + +// HASH_VALUE 615151A505C533B4 +CSR_ROOT_OK ( player p ) +{ + [&SYS&$p$ is now rooted.] + +} + +// HASH_VALUE 204F584E2FFDEC63 +CSR_START_EVENT (literal e) +{ + [&SYS& event '$e$' has been started.] + +} + +// HASH_VALUE A34F5820A1EDB061 +CSR_STOP_EVENT (literal e) +{ + [&SYS& event '$e$' has been stoped.] + +} + +// HASH_VALUE 8BB2F462A66005C2 +CSR_UNIVERSE_MUTE_ENDS () +{ + [&SYS&Vous n'êtes plus muet sur le channel universe.] + +} + +// HASH_VALUE 89688B9093E33D97 +CSR_UNIVERSE_MUTE_OK (player p) +{ + [&SYS&Vous avez rendu muet le joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 542EDB66E56C0D17 +CSR_UNIVERSE_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$ sur le channel universe.] + +} + +// HASH_VALUE 5E1D1763359DF14E +CSR_UNKNOWN_PLAYER (literal p) +{ + [&CHK& Unknown player: $p$.] + +} + +// HASH_VALUE DF8A779424070F68 +CSR_UNKNOWN_RESPAWN_POINT () +{ + [&CHK& Unknown respawn point.] + +} + +// HASH_VALUE EBDBCC731169E61F +CSR_UNMUTE_OK (player p) +{ + [&SYS&Vous avez rendu la parole au joueur $p$.] + +} + +// HASH_VALUE 834DE05025183549 +CSR_UNROOT_OK ( player p ) +{ + [&SYS&$p$ was successfully unrooted.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0F7090445FB86F2 +DEATH_KILLER (entity e) +{ + death_killer [&SYS&You have killed $e.da$ $e$.] + +} + +// HASH_VALUE 772D0DFDD3BC2DF4 +DEATH_SELF_KILL () +{ + death_self_kill [&SYS&You killed yourself.] + +} + +// HASH_VALUE C7205424052F4A9F +DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) +{ + death_self_kill_spectators_c [&SYS&$c.da$ $c$ killed itself.] + +} + +// HASH_VALUE D1FDED38ADE4DF7F +DEATH_SELF_KILL_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + death_self_kill_spectators_bm [&SYS&$b.da$ $b$ killed himself.] + + death_self_kill_spectators_bf [&SYS&$b.da$ $b$ killed herself.] + +} + +// HASH_VALUE EC54EA523A009C8A +DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + death_self_kill_spectators_pm [&SYS&$p$ killed himself.] + + death_self_kill_spectators_pf [&SYS&$p$ killed herself.] + +} + +// HASH_VALUE 1FC05B67B6B24CBE +DEATH_SPECTATORS (entity killer, entity victim) +{ + death_spectators [&SYS&$victim.da$ $victim$ have been killed by $killer.da$ $killer$.] + +} + +// HASH_VALUE 3769A82DDA770A73 +DEATH_VICTIM (entity e) +{ + (e = 0) + death_victim_0 [&SYS&You have been killed.] + + death_victim [&SYS&You have been killed by $e.da$ $e$.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to entity's death +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE A9794A6B39969517 +DEATH_XP_DEATH ( int i, int j ) +{ + [&XP&Your death penalty reached $j$ points. You have currently recovered $i$.] + +} + +// HASH_VALUE AAD3C225F7BF06D3 +DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) +{ + default_crafted_items_talkmenu [I crafted the items.] + +} + +// HASH_VALUE 266CA321DAE71621 +DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) +{ + default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$.] + +} + +// HASH_VALUE 7ACDB983066CCD12 +DEFAULT_DID_IT_TALKMENU (bot target) +{ + default_did_it_talkmenu [I did it...] + +} + +// HASH_VALUE 9BE33873E18DA660 +DEFAULT_FOUND_RMS_TALKMENU (bot target) +{ + default_found_rms_talkmenu [I found the raw materials.] + +} + +// HASH_VALUE 06E69D728A1811B6 +DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) +{ + default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$.] + +} + +// HASH_VALUE 89B743F0C98FCEA1 +DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) +{ + default_give_1_item_menu [Give $i$] + +} + +// HASH_VALUE 4AE3B9D82FF601CC +DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) +{ + default_killed_creatures_group_talkmenu [We killed the creatures.] + +} + +// HASH_VALUE E35234A680F46010 +DEFAULT_KILLED_CREATURES_TALKMENU (bot target) +{ + default_killed_creatures_talkmenu [I killed the creatures.] + +} + +// HASH_VALUE A0BABBBB705B1BD4 +DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) +{ + default_killed_creature_group_talkmenu [We killed $target.ia$ $target$.] + +} + +/******************************************************************************************** + NOT HARD CODED : mission specific + +********************************************************************************************/ +/////////////////////////////////MENUS////////////////////////////////////////////////////// +// HASH_VALUE CF2AFACB17721AA5 +DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) +{ + default_killed_creature_talkmenu [I killed $killed.ia$ $killed$.] + +} + +// HASH_VALUE 6771738C3915F94F +DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) +{ + default_killed_species_talkmenu [I killed $species.da$ $species.p$.] + +} + +// HASH_VALUE DA5F83007CAE2712 +DEFAULT_PROGRESS_TALKMENU (bot target, skill s) +{ + default_progress_talkmenu [I progressed in $s$.] + +} + +// HASH_VALUE 1207B136E6CCE153 +DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) +{ + default_sent_me_name_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7CEC862D855889 +DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) +{ + default_sent_me_talkmenu [$previous$ sent me...] + +} + +// HASH_VALUE BC7C248E2D667889 +DEFAULT_SENT_US_TALKMENU (bot target, bot previous) +{ + default_sent_us_talkmenu [$previous$ sent us...] + +} + +// HASH_VALUE 1F7656F24D8C51E3 +DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) +{ + default_talk_to_bot_name [Talk to $bn$] + +} + +// HASH_VALUE D0B2186461976412 +DISCONNECT_CANCELED () +{ + [&CHK&Disconnection canceled] + +} + +// HASH_VALUE A80CDE149309D32F +DUEL_ABANDON () +{ + [&SYS&Your have won the duel because your opponent has abandonned.] + +} + +// HASH_VALUE B04EBD1A8D86BC77 +DUEL_ACCEPTED (player p) +{ + [&SYS&you are now in duel with $p$.] + +} + +// HASH_VALUE 1BB36EE8BA9AA919 +DUEL_ALREADY_INVITED (player p) +{ + [&CHK&you are already invited to duel.] + +} + +// HASH_VALUE 4B1596B2A25C80F0 +DUEL_CANCEL_INVITATION (player p) +{ + [&SYS&$p$ cancels his duel proposition.] + +} + +// HASH_VALUE 2DEECC0D31CC45B3 +DUEL_DISCONNECT () +{ + [&SYS&Your duel opponent has disconnected.] + +} + +// HASH_VALUE E45D4B9F1B4B41A1 +DUEL_ENTER_PVP_ZONE () +{ + [&SYS&Your have won your duel because your opponant has entered a PVP zone.] + +} + +// HASH_VALUE C1F95DD244DEE63E +DUEL_FORBIDDEN_PLACE () +{ + [&CHK& Vous ne pouvez pas vous battre ici.] + +} + +// HASH_VALUE E8BD62FD11D062A5 +DUEL_INVITATION (player p) +{ + [$p$ invites you to a duel. Do you accept?] + +} + +// HASH_VALUE 5639CDE0E866740C +DUEL_INVITATION_EXPIRE () +{ + [&SYS&L'invitation au duel a expiré.] + +} + +// HASH_VALUE 4FB86F6BD683333E +DUEL_LOST () +{ + [&SYS&You have lost the duel.] + +} + +// HASH_VALUE 28D95D3B5EA5A672 +DUEL_REFUSE_INVITATION (player p) +{ + [&SYS&$p$ refuses your duel.] + +} + +// HASH_VALUE B620A0DB269DFA99 +DUEL_TARGET_ALREADY_INVITED (player p) +{ + [&CHK&$p$ is already invited to duel by someone else.] + +} + +// HASH_VALUE 4121F6A7C1DC0134 +DUEL_TARGET_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as this player is already engaged against other players.] + +} + +// HASH_VALUE B2D3C855818D51BD +DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't start a challenge because $p$, a member of the opposing team, is already in combat against other players.] + +} + +// HASH_VALUE D1653E89C599513A +DUEL_TELEPORT () +{ + [&SYS&Your have won a duel because your opponent has teleported.] + +} + +// HASH_VALUE 587F3E73E9B1D815 +DUEL_WON () +{ + [&SYS&You have won a duel.] + +} + +// HASH_VALUE AB5E67D327E07C80 +DUEL_YOU_ABANDON () +{ + [&SYS&Your have abandonned the duel.] + +} + +// HASH_VALUE E80E5410A1862489 +DUEL_YOU_ALREADY_IN_PVP (player p) +{ + [&CHK& You can't fight $p$ as you are already engaged against other players.] + +} + +// HASH_VALUE 8E2A136F49058F5A +DUEL_YOU_CANCEL_INVITATION (player p) +{ + [&SYS&By proposing a duel, you have canceled the duel proposed to $p$.] + +} + +// HASH_VALUE 7151FAF29406C6E1 +DUEL_YOU_ENTER_PVP_ZONE () +{ + [&SYS&Your have lost your duel because you have entered a PVP zone.] + +} + +// HASH_VALUE B865FA34178CDE40 +DUEL_YOU_TELEPORT () +{ + [&SYS&Your have lost your duel because you have teleported.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are related to effects +//////////////////////////////////////////////////////////////////////////////////// +/** + * DOT BLEED + */ +// HASH_VALUE B0B3921639B479C1 +EFFECT_BLEED_BEGIN () +{ + effect_bleed_begin [&DG&Your wounds are bleeding massively.] + +} + +// HASH_VALUE 56F456E4466AD499 +EFFECT_BLEED_BEGIN_ACTOR (entity e) +{ + effect_bleed_begin_actor [&SYS&$e.da$ $e$ wounds are bleeding massively.] + +} + +// HASH_VALUE 1380A15B4863B839 +EFFECT_BLEED_ENDED () +{ + effect_bleed_ended [&DG&You are no longer bleeding.] + +} + +// HASH_VALUE D2BD45616DF702D9 +EFFECT_BLEED_ENDED_ACTOR (entity e) +{ + effect_bleed_ended_actor [&SYS&$e.da$ $e$ is no longer bleeding.] + +} + +// HASH_VALUE 910326638287673A +EFFECT_BLEED_LOSE_HP (int i) +{ + effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] + +} + +// HASH_VALUE CEC661D7FA14E05F +EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) +{ + effect_bleed_lose_hp_actor [&SYS&$e.da$ $e$ is bleeding and loses $i$ hit points.] + +} + +/** + * BLIND + */ +// HASH_VALUE C0143FF02EBD1A14 +EFFECT_BLIND_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_blind_begin_creator_m [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in his actions.] + + (e.gender = female) + effect_blind_begin_creator_f [&SYS&$e.da$ $e$ is blinded and now runs the risk of failing in her actions.] + +} + +// HASH_VALUE 50EB922022904A0A +EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_blind_begin_spectators_m [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + + (actor.gender = female) + effect_blind_begin_spectators_f [&SYS&$actor.da$ $actor$ has blinded $target.da$ $target$ who now runs the risk of failing in his actions.] + +} + +// HASH_VALUE 5836C3899FC88696 +EFFECT_BLIND_BEGIN_TARGET (entity e) +{ + effect_blind_begin_target [&SPL&$e.da$ $e$ has blinded you, you now run the risk of failing in your actions.] + +} + +// HASH_VALUE 513F51646EF74A9E +EFFECT_BLIND_END_CREATOR (entity e) +{ + effect_blind_end_creator [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 5741140F277DBB8B +EFFECT_BLIND_END_SPECTATORS (entity e) +{ + effect_blind_end_spectators [&SYS&$e.da$ $e$ is no longer blinded.] + +} + +// HASH_VALUE 51388BBC78A1ADC6 +EFFECT_BLIND_END_TARGET () +{ + effect_blind_end_target [&SPL&You are no longer blinded.] + +} + +// HASH_VALUE F959433C14DC8874 +EFFECT_BLIND_SELF_BEGIN_CREATOR () +{ + effect_blind_self_begin_actor [&SPLM&You have blinded yourself and stand a greater chance of failing in your actions.] + +} + +// HASH_VALUE E3589F14D0301F6A +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_blind_self_begin_spectators_creature [&SYS&$c.da$ $c$ has blinded itself and stands a greater chance of failing in its actions.] + +} + +// HASH_VALUE 123C5C377AC64F6C +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_blind_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has blinded himself and stands a greater chance of failing in his actions.] + + (b.gender = female) + effect_blind_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +// HASH_VALUE FECC03B562AC4782 +EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and stands a greater chance of failing in his actions.] + + (p.gender = female) + effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and stands a greater chance of failing in her actions.] + +} + +/** + * Debuff combat skills + */ +// HASH_VALUE 99DA7FE67A228929 +EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) +{ + effect_debuff_combat_begin_creator [&SYS&$e.da$ $e$ incurs a penalty on combat skills.] + +} + +// HASH_VALUE 1C5A6067FC271D1A +EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_combat_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE CA52C766E0B413B4 +EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) +{ + effect_debuff_combat_begin_target [&SPL&You incur a penalty on combat skills.] + +} + +// HASH_VALUE 5C9726DA4F6AEF94 +EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) +{ + effect_debuff_combat_end_creator [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE 376A0D7DE7CEEA8A +EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) +{ + effect_debuff_combat_end_spectators [&SYS&$e.da$ $e$'s combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A1CEF29A6E45A1E6 +EFFECT_DEBUFF_COMBAT_END_TARGET () +{ + effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] + +} + +// HASH_VALUE A4FB43B52AAA6AEE +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () +{ + effect_debuff_combat_self_begin_actor [&SPL&You now incur a penalty on combat sills.] + +} + +// HASH_VALUE 635F3D79F97170E0 +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_combat_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE 058355687CA831BF +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + + (b.gender = female) + effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on combat skills.] + +} + +// HASH_VALUE F662ACDB9CD3DDFD +EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on combat skills.] + + (p.gender = female) + effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on combat skills.] + +} + +/** + * Debuff combat defense skills + */ +// HASH_VALUE 613160D3C23FC0C2 +EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) +{ + effect_debuff_defense_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on defence.] + +} + +// HASH_VALUE 05E474AB4A95B7CE +EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_defense_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on defence.] + +} + +// HASH_VALUE E45453E322FC7E4D +EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) +{ + effect_debuff_defense_begin_target [&SPL&now incurs a penalty on defence.] + +} + +// HASH_VALUE 2FFA62170E84E118 +EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) +{ + effect_debuff_defense_end_creator [&SYS&$e.da$ $e$ 's defence is no longer subject to penalty.] + +} + +// HASH_VALUE 893AD15780F33063 +EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) +{ + effect_debuff_defense_end_spectators [&SYS&$e.da$ $e$'s defence us no longer subject to penalty.] + +} + +// HASH_VALUE F4F7AF40B3617C75 +EFFECT_DEBUFF_DEFENSE_END_TARGET () +{ + effect_debuff_defense_end_target [&SPL&Your defence is no longer subject to penalty.] + +} + +// HASH_VALUE A8401E324B8C9E84 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () +{ + effect_debuff_defense_self_begin_actor [&SPL&You now incur a penalty on defence.] + +} + +// HASH_VALUE 26B03EB8A3300B11 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_defense_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on its defence.] + +} + +// HASH_VALUE 019402EEFD8CA481 +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on his defence.] + + (b.gender = female) + effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on her defence.] + +} + +// HASH_VALUE 25430E1769D0864C +EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ now incur a penalty on his defence.] + + (p.gender = female) + effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ now incur a penalty on her defence.] + +} + +/** + * Debuff dodge skill + */ +// HASH_VALUE D49A463569FE1D95 +EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) +{ + effect_debuff_dodge_begin_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 9C27FA784AB1699A +EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) +{ + effect_debuff_dodge_begin_spectators [&SYS&$target.da$ $target$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 4D338B62DCFFFA47 +EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) +{ + effect_debuff_dodge_begin_target [&SPL&You now incur a penalty on dodging.] + +} + +// HASH_VALUE B4DF04B47884CE68 +EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) +{ + effect_debuff_dodge_end_creator [&SYS&$e.da$ $e$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 2843F9C01296B9C6 +EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) +{ + effect_debuff_dodge_end_spectators [&SYS&$e.da$ $e$'s dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 15576492B15A9954 +EFFECT_DEBUFF_DODGE_END_TARGET () +{ + effect_debuff_dodge_end_target [&SPL&Your dodging is no longer subject to penalty.] + +} + +// HASH_VALUE 5655AE2678183206 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () +{ + effect_debuff_dodge_self_begin_actor [&SYS&You now incur a penalty on dodging.] + +} + +// HASH_VALUE 72F91D2798BFB672 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c.da$ $c$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE 21D81C9A8EB134C9 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + + (b.gender = female) + effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ now incurs a penalty on dodging.] + +} + +// HASH_VALUE E620C718F91B1896 +EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ now incurs a penalty on dodging.] + + (p.gender = female) + effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ now incurs a penalty on dodging.] + +} + +/** + * DoT effects + */ +// HASH_VALUE 61726977E97CD789 +EFFECT_DOT_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_dot_begin_creator_m [&SYS& TODO.] + + effect_dot_begin_creator_f [&SYS& TODO.] + +} + +// HASH_VALUE 4A05B702E839FE67 +EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_dot_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + effect_dot_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 70ED113AA7C839C3 +EFFECT_DOT_BEGIN_TARGET (entity e) +{ + effect_dot_begin_target [&SYS& TODO.] + +} + +// HASH_VALUE C1E807BB5983AA0F +EFFECT_DOT_END_CREATOR (entity e) +{ + effect_dot_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 6C1B1B42FF46A2F9 +EFFECT_DOT_END_SPECTATORS (entity e) +{ + effect_dot_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 1CF24D142D2CC78C +EFFECT_DOT_END_TARGET () +{ + effect_dot_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 587A28DE8E2F31AC +EFFECT_DOT_LOSE_HP (entity e, int i) +{ + effect_dot_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 2425700CCB8FB463 +EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) +{ + effect_dot_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F6287EE7EB697F3F +EFFECT_DOT_SELF_BEGIN_CREATOR () +{ + effect_dot_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE A78DDA339ACC87A6 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_dot_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 62560445B0A4B7DE +EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_dot_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6F052B91AA6CA7A4 +EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +/** + * FEAR + */ +// HASH_VALUE E9ACD8853FBD3DE3 +EFFECT_FEAR_BEGIN_CREATOR (entity e) +{ + effect_fear_begin_creator [&SYS&$e.da$ $e$ is paralysed with fear and can no longer act.] + +} + +// HASH_VALUE 6418C2788F9B487E +EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_fear_begin_spectators [&SYS&$actor.da$ $actor$ terrorizes $target.da$ $target$ who can no longer attack.] + +} + +// HASH_VALUE C7F6361CA5025DE4 +EFFECT_FEAR_BEGIN_TARGET (entity e) +{ + effect_fear_begin_target [&SPL&$e.da$ $e$ has terrorized you, you can no longer act.] + +} + +// HASH_VALUE 42087AF2F69E5EE7 +EFFECT_FEAR_END_CREATOR (entity e) +{ + (e.gender = male) + effect_fear_end_creator_m [&SYS&$e.da$ $e$ recovers his composure and can act again.] + + (e.gender = female) + effect_fear_end_creator_f [&SYS&$e.da$ $e$ recovers her composure and can act again.] + +} + +// HASH_VALUE F83470DF2F592765 +EFFECT_FEAR_END_SPECTATORS (entity e) +{ + effect_fear_end_spectators [&SYS&$e.da$ $e$ retrouve son sang froid et peut a nouveau agir.] + +} + +// HASH_VALUE C99052A156C34194 +EFFECT_FEAR_END_TARGET () +{ + effect_fear_end_target [&SPL&Vous retrouvez votre sang froid et pouvez a nouveau agir.] + +} + +// HASH_VALUE 5B38FDD84EE2EC41 +EFFECT_FEAR_SELF_BEGIN_CREATOR () +{ + effect_fear_self_begin_actor [&SPL&You are terrorized and can no longer act.] + +} + +// HASH_VALUE ACBE3A1A0448C97E +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_fear_self_begin_spectators_creature [&SYS&$c.da$ $c$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 80A8218EECBD78D8 +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_fear_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + + (b.gender = female) + effect_fear_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is terrorized and can no longer act.] + +} + +// HASH_VALUE 37BAB905F65F09EB +EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_fear_self_begin_spectator_player_m [&SYS&$p$ is terrorized and can no longer act.] + + (p.gender = female) + effect_fear_self_begin_spectator_player_f [&SYS&$p$ is terrorized and can no longer act.] + +} + +/** + * INVULNERABILITY + */ +// HASH_VALUE 4EE4E6613381920F +EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) +{ + effect_invulnerability_begin_creator [&SYS&$e.da$ $e$ is invulnerable but can no longer perform any actions.] + +} + +// HASH_VALUE BC76A54842FE22BE +EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_invulnerability_begin_spectators [&SYS&$actor.da$ $actor$ has made $target.da$ $target$ invulnerable who can no longer perform any actions.] + +} + +// HASH_VALUE 3934F9B906451FBE +EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) +{ + effect_invulnerability_begin_target [&SPLM&$e.da$ $e$ has made you invulnerable but you can no longer perform any actions.] + +} + +// HASH_VALUE 784D49513963A48E +EFFECT_INVULNERABILITY_END_CREATOR (entity e) +{ + effect_invulnerability_end_creator [&SYS&$e.da$ $e$ is no longer invulnerable and can act again.] + +} + +// HASH_VALUE D5617C5FD8262463 +EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) +{ + effect_invulnerability_end_spectators [&SYS&$e.da$ $e$ is longer invulnerable and can act again.] + +} + +// HASH_VALUE 2DD61F6577733EA5 +EFFECT_INVULNERABILITY_END_TARGET () +{ + effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] + +} + +// HASH_VALUE A7264C2678DD1F29 +EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () +{ + effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE D0DD99B3B2CAEBA2 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_invulnerability_self_begin_spectators_creature [&SYS&$c.da$ $c$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 93841EAAA1F9EEF4 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + + (b.gender = female) + effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ is invulnerable though can no longer perform actions.] + +} + +// HASH_VALUE 7A34E83CBECA2677 +EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable though can no longer perform actions.] + + (p.gender = female) + effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable though can no longer perform actions.] + +} + +/** + * MADNESS + */ +// HASH_VALUE 41606F700A60BCFE +EFFECT_MADNESS_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_madness_begin_creator_m [&SYS&$e.da$ $e$ has gone mad and may target himself instead of his opponent.] + + (e.gender = female) + effect_madness_begin_creator_f [&SYS&$e.da$ $e$ has gone mad and may target herself instead of her opponent.] + +} + +// HASH_VALUE 7B8214EF11F741A6 +EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_madness_begin_spectators [&SYS&$target.da$ $target$ has been made mad by $actor.da$ $actor$.] + +} + +// HASH_VALUE D6CEDCF26136EBB6 +EFFECT_MADNESS_BEGIN_TARGET (entity e) +{ + effect_madness_begin_target [&SPL&$e.da$ $e$ has made you mad. You may now target your offensive spells on yourself.] + +} + +// HASH_VALUE 2C1988CCB98A8043 +EFFECT_MADNESS_END_CREATOR (entity e) +{ + effect_madness_end_creator [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE F461A4D34BF339BF +EFFECT_MADNESS_END_SPECTATORS (entity e) +{ + effect_madness_end_spectators [&SYS&$e.da$ $e$ is no longer struck by madness.] + +} + +// HASH_VALUE CE3BF1693D66D7F9 +EFFECT_MADNESS_END_TARGET () +{ + effect_madness_end_target [&SPL&You are no longer struck by madness.] + +} + +// HASH_VALUE E5D803A8ACFBC695 +EFFECT_MADNESS_SELF_BEGIN_CREATOR () +{ + effect_madness_self_begin_actor [&SPL&VYou have made yourself mad.] + +} + +// HASH_VALUE 081C28B1781D5BFE +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_madness_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself mad and may now attack itself or cast its spells on itself.] + +} + +// HASH_VALUE AE7C2F651B554794 +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_madness_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself mad and may now attack himself or cast his spells on himself.] + + (b.gender = female) + effect_madness_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +// HASH_VALUE 10C87058648CB9CC +EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_madness_self_begin_spectator_player_m [&SYS&$p$ has made himself mad and may now attack himself or cast his spells on himself.] + + (p.gender = female) + effect_madness_self_begin_spectator_player_f [&SYS&$p$ has made herself mad and may now attack herself or cast her spells on herself.] + +} + +/** + * MEZZ + */ +// HASH_VALUE B7219D693E6744E6 +EFFECT_MEZZ_BEGIN_CREATOR (entity e) +{ + effect_mezz_begin_creator [&SYS&$e.da$ $e$ is now mesmerized and cannot act or move.] + +} + +// HASH_VALUE 79DA3CC8A867A94A +EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_mezz_begin_spectators [&SYS&$target.da$ $target$ has been mesmerized by $actor.da$ $actor$ and can no longer act or move.] + +} + +// HASH_VALUE E5A644CE1415D752 +EFFECT_MEZZ_BEGIN_TARGET (entity e) +{ + effect_mezz_begin_target [&SYS&$e.da$ $e$ has mesmerized you and you can no longer act or move.] + +} + +// HASH_VALUE F584D7857D57282B +EFFECT_MEZZ_END_CREATOR (entity e) +{ + effect_mezz_end_creator [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE 9CA443D284C7E824 +EFFECT_MEZZ_END_SPECTATORS (entity e) +{ + effect_mezz_end_spectators [&SYS&$e.da$ $e$ is no longer mesmerized.] + +} + +// HASH_VALUE F015FFDBA001FAA5 +EFFECT_MEZZ_END_TARGET () +{ + effect_mezz_end_target [&SPL&You are no longer mesmerized.] + +} + +// HASH_VALUE 525F6C1672003909 +EFFECT_MEZZ_SELF_BEGIN_CREATOR () +{ + effect_mezz_self_begin_actor [&SPLM&You mesmerized yourself and can no longer act or move.] + +} + +// HASH_VALUE 8289590749CB7485 +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_mezz_self_begin_spectators_creature [&SYS&$c.da$ $c$ mesmerized itself and can no longer act or move.] + +} + +// HASH_VALUE 5F24C5DE0DBDDD0D +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_mezz_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ mesmerized himself and can no longer act or move.] + + (b.gender = female) + effect_mezz_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ mesmerized herself and can no longer act or move.] + +} + +// HASH_VALUE 54A8AA00E20FBE8B +EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerized himself and can no longer act or move.] + + (p.gender = female) + effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerized herself and can no longer act or move.] + +} + +/** + * DOT POISON + */ +// HASH_VALUE A1705D321F8B11F4 +EFFECT_POISON_BEGIN () +{ + effect_poison_begin [&SPL&You are poisoned.] + +} + +// HASH_VALUE C6EE5A01A7EEFEA9 +EFFECT_POISON_BEGIN_CASTER (entity e) +{ + effect_poison_begin_caster [&SYS&$e.da$ $e$ is poisoned.] + +} + +// HASH_VALUE 95BDD99A9DEB6E74 +EFFECT_POISON_ENDS () +{ + effect_poison_ends [&SPL&You are no longer poisoned.] + +} + +// HASH_VALUE C1C71835C117F65E +EFFECT_POISON_ENDS_CASTER (entity e) +{ + effect_poison_ends_caster [&SYS&$e.da$ $e$ is no longer poisoned.] + +} + +// HASH_VALUE 6AF3CE336E8BDDA8 +EFFECT_POISON_LOSE_HP (int i) +{ + effect_poison_lose_hp [&DG&You lose $i$ hit points because of the poison flowing in your veins.] + +} + +// HASH_VALUE 4E8AA7AC71B6138A +EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) +{ + effect_poison_lose_hp_caster [&SYS&$e.da$ $e$ is suffering poison effects and loses $i$ hit points.] + +} + +/** + * ROOT + */ +// HASH_VALUE 5D7A28BBC78D94BB +EFFECT_ROOT_BEGIN_CREATOR (entity e) +{ + effect_root_begin_creator [&SYS&$e.da$ $e$ is now rooted and cannot move.] + +} + +// HASH_VALUE F3EB4038B5D42E0C +EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_root_begin_spectators [&SYS&$target.da$ $target$ has been rooted by $actor.da$ $actor$ and can no longer move.] + +} + +// HASH_VALUE F81513A0C411A9D4 +EFFECT_ROOT_BEGIN_TARGET (entity e) +{ + effect_root_begin_target [&SPL&$e.da$ $e$ has rooted you and you can no longer move.] + +} + +// HASH_VALUE 5770738F8034BFCB +EFFECT_ROOT_END_CREATOR (entity e) +{ + effect_root_end_creator [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 9CB54F82AD20FB16 +EFFECT_ROOT_END_SPECTATORS (entity e) +{ + effect_root_end_spectators [&SYS&$e.da$ $e$ is no longer rooted.] + +} + +// HASH_VALUE 21D4D3EC555B792B +EFFECT_ROOT_END_TARGET () +{ + effect_root_end_target [&SPL&You are no longer rooted.] + +} + +// HASH_VALUE 00CDD4B556F56663 +EFFECT_ROOT_SELF_BEGIN_CREATOR () +{ + effect_root_self_begin_actor [&SPLM&You rooted yourself and can no longer move.] + +} + +// HASH_VALUE 589966A83F4C68DA +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_root_self_begin_spectators_creature [&SYS&$c.da$ $c$ rooted itself and can no longer move.] + +} + +// HASH_VALUE 11064EA5663843ED +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_root_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ rooted himself and can no longer move.] + + (b.gender = female) + effect_root_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ rooted herself and can no longer move.] + +} + +// HASH_VALUE 4DBBB06D53DBB438 +EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_root_self_begin_spectator_player_m [&SYS&$p$ rooted himself and can no longer move.] + + (p.gender = female) + effect_root_self_begin_spectator_player_f [&SYS&$p$ rooted herself and can no longer move.] + +} + +/** + * SLOW attacks (combat) + */ +// HASH_VALUE F3725847DA3E9196 +EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) +{ + effect_slow_attacks_begin_creator [&SPLM&You have slowed $e.da$ $e$'s attacks.] + +} + +// HASH_VALUE 9C698E5E007DD78B +EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_attacks_begin_spectators [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$'s attacks.] + +} + +// HASH_VALUE 9269F2BF07F6119B +EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) +{ + effect_slow_attacks_begin_target [&SPL&$e.da$ $e$ has slowed your attacks.] + +} + +// HASH_VALUE F3B3FEC8A2ADE9E4 +EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) +{ + effect_slow_attacks_end_creator [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE AB00887873D8C22E +EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) +{ + effect_slow_attacks_end_spectators [&SYS&$e.da$ $e$'s attacks are no longer slowed.] + +} + +// HASH_VALUE 0806E998257BEB6E +EFFECT_SLOW_ATTACKS_END_TARGET () +{ + effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed.] + +} + +// HASH_VALUE 873A1DEFAF70DEF8 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () +{ + effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] + +} + +// HASH_VALUE 6F7E986F424C4DDC +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_attacks_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows down its own attacks.] + +} + +// HASH_VALUE 72FF4723352BC6F2 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows down his own attacks.] + + (b.gender = female) + effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows down her own attacks.] + +} + +// HASH_VALUE 545DE1025A7DF9C9 +EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] + + (p.gender = female) + effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] + +} + +/** + * SLOW MOVE + */ +// HASH_VALUE 189FA63FB36B4710 +EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) +{ + effect_slow_move_begin_actor [&SPLM&You have slowed $e.da$ $e$.] + +} + +// HASH_VALUE 53018FC49BD45719 +EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_slow_move_begin_spectator [&SYS&$actor.da$ $actor$ has slowed $target.da$ $target$.] + +} + +// HASH_VALUE 84A513FBACFA8BE6 +EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) +{ + effect_slow_move_begin_target [&SPL&$e.da$ $e$ has slowed you.] + +} + +// HASH_VALUE DDA51F65F130FF09 +EFFECT_SLOW_MOVE_END_CREATOR (entity e) +{ + effect_slow_move_end_actor [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 06BC7C5E2100BB73 +EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) +{ + effect_slow_move_end_spectator [&SYS&$e.da$ $e$ is no longer slowed.] + +} + +// HASH_VALUE 109A7AFED458FFC1 +EFFECT_SLOW_MOVE_END_TARGET () +{ + effect_slow_move_end_target [&SPL&You are no longer slowed.] + +} + +// HASH_VALUE 88A625B7A531DA92 +EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () +{ + effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] + +} + +// HASH_VALUE 51F4E32C9AE5ECC0 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_slow_move_self_begin_spectators_creature [&SYS&$c.da$ $c$ slows himself down.] + +} + +// HASH_VALUE BA2B7F31ADB40EB2 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_slow_move_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ slows himself down.] + + (b.gender = female) + effect_slow_move_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ slows herself down.] + +} + +// HASH_VALUE F2D60C2412D2A9B9 +EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] + + (p.gender = female) + effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] + +} + +/** + * STINK/STENCH + */ +// HASH_VALUE FEC05E8DD0BF0AC2 +EFFECT_STENCH_BEGIN_CREATOR (entity e) +{ + (e.gender = male) + effect_stench_begin_creator_m [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + + (e.gender = female) + effect_stench_begin_creator_f [&SYS&$e.da$ $e$ stinks so much that it makes most living beings sick.] + +} + +// HASH_VALUE 4202CF5FA8F3FB60 +EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) +{ + (actor.gender = male) + effect_stench_begin_spectators_m [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + + (actor.gender = female) + effect_stench_begin_spectators_f [&SYS&$actor.da$ $actor$ makes $target.da$ $target$ stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE C4A28FFF89DDB421 +EFFECT_STENCH_BEGIN_TARGET (entity e) +{ + effect_stench_begin_target [&SPL&$e.da$ $e$ makes you stink horribly, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 6A0CC73AC0F842F7 +EFFECT_STENCH_END_CREATOR (entity e) +{ + effect_stench_end_creator [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 4BB5B8383CA4CF3C +EFFECT_STENCH_END_SPECTATORS (entity e) +{ + effect_stench_end_spectators [&SYS&$e.da$ $e$ no longer stinks.] + +} + +// HASH_VALUE 80907A16A463B243 +EFFECT_STENCH_END_TARGET () +{ + effect_stench_end_target [&SPL&You no longer stink.] + +} + +// HASH_VALUE 8126DAAEA12F6EAF +EFFECT_STENCH_LOSE_HP (entity e, int i) +{ + effect_stench_lose_hp [&SPL&$e.da$ $e$ stinks so much that you feel sick and lose $i$ hit points.] + +} + +// HASH_VALUE 0CF5F18F8DA259C1 +EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) +{ + effect_stench_lose_hp_actor [&SPL&You stink so much that $e.da$ $e$ feels sick and loses $i$ hit points.] + +} + +// HASH_VALUE F27C4502D09ABB4E +EFFECT_STENCH_SELF_BEGIN_CREATOR () +{ + effect_stench_self_begin_actor [&SPLM&You make yourself stink and any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE D9773766E3862B42 +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stench_self_begin_spectators_creature [&SYS&$c.da$ $c$ has made itself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE FDC17C899A15035B +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stench_self_begin_spectators_npc_m [&SYS&$b.da$ $b$ has made himself stink, any living beings nearby will suffer from the stench.] + + (b.gender = female) + effect_stench_self_begin_spectators_npc_f [&SYS&$b.da$ $b$ has made herself stink, any living beings nearby will suffer from the stench.] + +} + +// HASH_VALUE 8D0FA4784BCCDD2F +EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink, any living beings nearby will suffer from the stench.] + + (p.gender = female) + effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink, >any living beings nearby will suffer from the stench.] + +} + +/** + * STUN + */ +// HASH_VALUE 1BCA437BD7227D61 +EFFECT_STUN_BEGIN_CREATOR (entity e) +{ + effect_stun_begin_actor [&SPLM&You stun $e.da$ $e$.] + +} + +// HASH_VALUE 6A8106B986B13D80 +EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) +{ + effect_stun_begin_spectator [&SYS&$actor.da$ $actor$ has stunned $target.da$ $target$.] + +} + +// HASH_VALUE 0D9E900C65099BE1 +EFFECT_STUN_BEGIN_TARGET (entity e) +{ + effect_stun_begin_target [&SPL&$e.da$ $e$ has stunned you.] + +} + +// HASH_VALUE FFABD156251BAFE0 +EFFECT_STUN_END_CREATOR (entity e) +{ + effect_stun_end_actor [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE 7BC7285581551167 +EFFECT_STUN_END_SPECTATORS (entity e) +{ + effect_stun_end_spectator [&SYS&$e.da$ $e$ is no longer stunned.] + +} + +// HASH_VALUE AF830FEB17AC7D59 +EFFECT_STUN_END_TARGET () +{ + effect_stun_end_target [&SPL&You are no longer stunned.] + +} + +// HASH_VALUE 45973728AF4896BD +EFFECT_STUN_SELF_BEGIN_CREATOR () +{ + effect_stun_self_begin_actor [&SPLM&You have stunned yourself.] + +} + +// HASH_VALUE 895ADA006C91F562 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) +{ + effect_stun_self_begin_spectator_creature [&SYS&$c.da$ $c$ has stunned itself.] + +} + +// HASH_VALUE 4A75A401841AC8CE +EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) +{ + (b.gender = male) + effect_stun_self_begin_spectator_npc_m [&SYS&$b.da$ $b$ has stunned himself.] + + (b.gender = female) + effect_stun_self_begin_spectator_npc_f [&SYS&$b.da$ $b$ has stunned herself.] + +} + +// HASH_VALUE 89B1CDECCA877510 +EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) +{ + (p.gender = male) + effect_stun_self_begin_spectator_player_m [&SYS&$p$ has stunned himself.] + + (p.gender = female) + effect_stun_self_begin_spectator_player_f [&SYS&$p$ has stunned herself.] + +} + +// HASH_VALUE 0832D9E3845AA267 +EGS_ACTOR_CASTING_INTERUPT () +{ + [&MISM&The incantation of your spell is broken.] + +} + +// HASH_VALUE DBC04F3B1640EF95 +EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) +{ + [&SPLM&You vampirise $vampirise$ from $target$.] + +} + +/* OLD VALUE : [ + EGS_ALREADY_HAVE_MOUNT () + { + [&CHK&You can only have one mektoub mount.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2022AF5B70C48C2B +EGS_ALREADY_HAVE_MOUNT () +{ + [&CHK&You can only have one mount.] + +} + +// HASH_VALUE B30DB38D1A52889A +EGS_ANSWER_WHERE (place c, place r, place p) +{ + egs_answer_where [&ZON&You are in the continent $c$ in the region $r$ in place $p$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// zone management messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 9875BF0F840CAF45 +EGS_ANSWER_WHERE_NO_PLACE (place c, place r) +{ + egs_answer_where_no_place [&ZON&You are in the continent $c$ in the region $r$.] + +} + +// HASH_VALUE 814B516F5DC9F66D +EGS_CANNOT_ATTACK_IN_WATER () +{ + [&CHKCB&You cannot attack while you are near water.] + +} + +/* OLD VALUE : [ + EGS_CANT_BUY_ANOTHER_PACKER () + { + [&CHK&You can't buy another mektoub packer.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E19E009268F5801C +EGS_CANT_BUY_ANOTHER_PACKER () +{ + [&CHK&You can't buy another packer.] + +} + +// HASH_VALUE 28EEB8CBCAA0F099 +EGS_CANT_CONSTRUCT_ANYTHING () +{ + [&CHK&Vous ne pouvez plus rien construire.] + +} + +// HASH_VALUE 9FF3ACF2F41A84A8 +EGS_CANT_SELL_ANYTHING () +{ + [&SYS&I have nothing of interest for you to buy, sorry but come back later.] + +} + +// HASH_VALUE D45E7F9C33DC3607 +EGS_COSMETIC_SAME_HAIR () +{ + [&CHK&You cannot buy this hair cut : this is your current one.] + +} + +// HASH_VALUE E47434806AF0A10A +EGS_COSMETIC_SAME_HAIR_COLOR () +{ + [&CHK&You cannot buy this hair color : this is your current one.] + +} + +/* OLD VALUE : [ + EGS_COSMETIC_SAME_TATOO () + { + [&CHK&You cannot already have this tatoo.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE E41977DFA39700D0 +EGS_COSMETIC_SAME_TATOO () +{ + [&CHK&You cannot buy this tatoo : this is your current one.] + +} + +// HASH_VALUE 60EE2B9CB4419D69 +EGS_ENTER_CONTINENT (place p) +{ + egs_enter_continent [&ZON&You have entered $p$.] + +} + +// HASH_VALUE 583226BB492927F9 +EGS_ENTER_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est dominée par la faction $f$.] + +} + +// HASH_VALUE 062CB50A9010D642 +EGS_ENTER_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous êtes dans $region_name.da$ $region_name$. Cette région est neutre.] + +} + +// HASH_VALUE EFCFE658894A352E +EGS_ENTER_PLACE (place p) +{ + egs_enter_place [&ZON&You have entered $p$.] + +} + +// HASH_VALUE D47B384B87609D41 +EGS_FORAGE_INTERRUPTED () +{ + [&CHK&Your foraging action has been interrupted.] + +} + +// HASH_VALUE 6A25FE531C545301 +EGS_HARVEST_CORPSE_TOO_FAR () +{ + [&CHK&The corpse you are trying to skin is too far away, get closer.] + +} + +// HASH_VALUE DCAAA1CD668C5866 +EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) +{ + [&CHK&This bag is already being looted by $e$.] + +} + +// HASH_VALUE 5BCB46AD72134C0E +EGS_LEAVE_CONTINENT (place p) +{ + egs_leave_continent [&ZON&You have left $p$.] + +} + +// HASH_VALUE CF7D6097F85C45AF +EGS_LEAVE_FACTION_REGION (place region_name, faction f) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région dominée par la faction $f$.] + +} + +// HASH_VALUE 38A93B1DDA0F2A4E +EGS_LEAVE_NEUTRAL_REGION (place region_name) +{ + [&ZON&Vous quittez $region_name.da$ $region_name$. Vous sortez d’une région neutre.] + +} + +// HASH_VALUE B290E1067F380436 +EGS_LEAVE_PLACE (place p) +{ + egs_leave_place [&ZON&You have left $p$.] + +} + +/* OLD VALUE : [ + EGS_LOOT_MONEY (money m) + { + [&ITM&You loot $m$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9A465C4275D98565 +EGS_LOOT_MONEY (money m) +{ + [&ITM&You loot $m$ dins.] + +} + +// HASH_VALUE 6376484824C4BA7F +EGS_MAGIC_BAD_TARGET () +{ + [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE ECD65F258FE7756D +EGS_MAGIC_LACK_HP () +{ + egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 8389AC9A5F44E970 +EGS_MAGIC_LACK_MONEY () +{ + egs_magic_lack_money [&CHKCB&You do not have enough sap load/money/seeds to cast this spell.] + +} + +// HASH_VALUE 9CE376AA2A85ACC8 +EGS_MAGIC_LACK_SAP () +{ + egs_magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +// HASH_VALUE 6ECC55B0A0ED612C +EGS_MAGIC_TARGET_OUT_OF_RANGE () +{ + [&CHKCB&Your target is out of range for your spell.] + +} + +// HASH_VALUE BE5F19F4AA541BD3 +EGS_MISSION_STEP_SUCCESS () +{ + [&TSK&You have finished a mission step.] + +} + +// Mission message +// HASH_VALUE 22E733821B084772 +EGS_MISSION_SUCCESS () +{ + [&TSK&You have completed a mission.] + +} + +// HASH_VALUE FAFAB2233F97F220 +EGS_NOT_ENOUGHT_SP () +{ + [&CHK&You do not have enough skill points to buy this.] + +} + +// HASH_VALUE F0EB8236287C01B3 +EGS_NOT_ENOUGH_AMMO () +{ + [&CHKCB&This strategy needs more ammunition.] + +} + +// HASH_VALUE 2E3FD4DE67B964F9 +EGS_OPENING_SUCCESS () +{ + [&SPLM&You successfully take the opening.] + +} + +// HASH_VALUE D32F48677AD5DB68 +EGS_PVP_NOT_ALLOWED () +{ + [&CHKCB&You connat use offensive action against this player character.] + +} + +// HASH_VALUE 08E44D6811E6AE9F +EGS_QUARTER_INTERRUPTED () +{ + [&CHK&Your quartering action has been interrupted.] + +} + +// HASH_VALUE 84A521F949BD9848 +EGS_TASK_ENCYCLO_SUCCESS () +{ + [&TSK&Task successfull.Check your encyclopedia.] + +} + +// HASH_VALUE 262A330B61EBB9DB +EGS_TOO_EXPENSIVE_FOCUS () +{ + [&CHKCB&You do not have enough focus to pay this action cost.] + +} + +/* OLD VALUE : [ + EGS_TOO_EXPENSIVE_HP () + { + [&CHKCB&You do not have enough hp to pay this action cost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B63DBBCB1203CDBB +EGS_TOO_EXPENSIVE_HP () +{ + [&CHKCB&You do not have enough trauma to pay this action cost.] + +} + +/* OLD VALUE : [ + EGS_TOO_EXPENSIVE_STAMINA () + { + [&CHKCB&You do not have enough stamina for this action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BD7E36B7599AF460 +EGS_TOO_EXPENSIVE_STAMINA () +{ + [&CHKCB&You do not have enough pain for this action.] + +} + +// HASH_VALUE B08418EA80179BAC +EGS_TRADE_BAD_FAME ( bot b ) +{ + // I have included a bot in this phrase cause it is a bot chat ( variation according the bot race and so on,...) + [I don't want to trade with you because you have too bad a reputation.] + +} + +// HASH_VALUE F8C11D3BBBDB29B8 +EGS_UNLOCK_ENCYCLO () +{ + [&TSK&Thema unlocked.Check your encyclopedia.] + +} + +// HASH_VALUE E898E4E913B09837 +EGS_USE_LAST_AMMO () +{ + [&CHKCB&You have used your last ammo.] + +} + +// HASH_VALUE 36916EEE9C165AC0 +EMOTE_ABSENTMINDED_NOBODY (player a) +{ + (a.gender = male) + emote_absentminded_nobody_m [&EMT&$a$ seems like he is about to do something, but isn't sure what.] + + (a.gender = female) + emote_absentminded_nobody_f [&EMT&$a$ seems like she is about to do something, but isn't sure what.] + +} + +// HASH_VALUE EF2C0DF55FA8F6B7 +EMOTE_ABSENTMINDED_SELF (entity a) +{ + emote_absentminded_self [&EMT&$a$ forgot something. Just doesn't know what.] + +} + +/** Emotes */ +// HASH_VALUE 5BCB0F7A7039C0F3 +EMOTE_ABSENTMINDED_TARGET (entity a, entity t) +{ + emote_absentminded_target [&EMT&$a$ forgot, $t$.] + +} + +// HASH_VALUE D9F54C6D659B1495 +EMOTE_ADVENTUROUS_NOBODY (entity a) +{ + emote_adventurous_nobody [&EMT&$a$ needs someone to adventure with!] + +} + +// HASH_VALUE 07F0F0250D052E5A +EMOTE_ADVENTUROUS_SELF (entity a) +{ + emote_adventurous_self [&EMT&$a$ is off on another adventure!] + +} + +// HASH_VALUE B985E95DA1751E2B +EMOTE_ADVENTUROUS_TARGET (entity a, entity t) +{ + emote_adventurous_target [&EMT&$a$ wants to go adventuring with $t$.] + +} + +// HASH_VALUE CD08C97BAB59C454 +EMOTE_AGGRESSIVE_NOBODY (entity a) +{ + emote_aggressive_nobody [&EMT&$a$ looks ready to start something.] + +} + +// HASH_VALUE 5CED4792E667223D +EMOTE_AGGRESSIVE_SELF (entity a) +{ + emote_aggressive_self [&EMT&$a$ isn't in the mood to back down.] + +} + +// HASH_VALUE 2BA059F4FAC7F237 +EMOTE_AGGRESSIVE_TARGET (entity a, entity t) +{ + emote_aggressive_target [&EMT&$a$ gets in $t$'s face.] + +} + +// HASH_VALUE B0515FFF5E3246D8 +EMOTE_AGREE_NOBODY (entity a) +{ + emote_agree_nobody [&EMT&$a$ appears to be agreeable.] + +} + +// HASH_VALUE C999C1554DE97117 +EMOTE_AGREE_SELF (player a) +{ + (a.gender = male) + emote_agree_self_m [&EMT&$a$ agrees with himself, so there's no argument.] + + (a.gender = female) + emote_agree_self_f [&EMT&$a$ agrees with herself, so there's no argument.] + +} + +// HASH_VALUE E004F92FB07717A7 +EMOTE_AGREE_TARGET (entity a, entity t) +{ + emote_agree_target [&EMT&$a$ agrees with $t$.] + +} + +// HASH_VALUE 5F24FAED5413AFE3 +EMOTE_ALERT_NOBODY (entity a) +{ + emote_alert_nobody [&EMT&$a$ puts everyone on alert.] + +} + +// HASH_VALUE C708415C5682EEAE +EMOTE_ALERT_SELF (player a) +{ + (a.gender = male) + emote_alert_self_m [&EMT&$a$ notifies himself of something important.] + + (a.gender = female) + emote_alert_self_f [&EMT&$a$ notifies herself of something important.] + +} + +// HASH_VALUE 1AECB91CDEC24335 +EMOTE_ALERT_TARGET (entity a, entity t) +{ + emote_alert_target [&EMT&$a$ alerts $t$.] + +} + +// HASH_VALUE 3FBAB34EF491ADC4 +EMOTE_ALTRUIST_NOBODY (entity a) +{ + emote_altruist_nobody [&EMT&$a$ provides for everyone.] + +} + +// HASH_VALUE E41FB32C653D4FDB +EMOTE_ALTRUIST_SELF (player a) +{ + (a.gender = male) + emote_altruist_self_m [&EMT&$a$ shares liberally without taking any for himself.] + + (a.gender = female) + emote_altruist_self_f [&EMT&$a$ shares liberally without taking any for herself.] + +} + +// HASH_VALUE C4AD928590456531 +EMOTE_ALTRUIST_TARGET (entity a, entity t) +{ + emote_altruist_target [&EMT&$a$ is impressed at $t$'s generous nature.] + +} + +// HASH_VALUE 18986D8BE085CBB9 +EMOTE_AMAZED_NOBODY (entity a) +{ + emote_amazed_nobody [&EMT&$a$ looks around, amazed.] + +} + +// HASH_VALUE 4E2F3CFE77CEF124 +EMOTE_AMAZED_SELF (player a) +{ + (a.gender = male ) + emote_amazed_self_m [&EMT&$a$ ends up amazing himself.] + + (a.gender = female ) + emote_amazed_self_f [&EMT&$a$ ends up amazing herself.] + +} + +// HASH_VALUE 613D7C790FF8128C +EMOTE_AMAZED_TARGET (entity a, entity t) +{ + emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] + +} + +// HASH_VALUE 7E0290735D06C3D8 +EMOTE_AMBIVALENT_NOBODY (entity a) +{ + emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] + +} + +// HASH_VALUE A308B236AF014CA8 +EMOTE_AMBIVALENT_SELF (entity a) +{ + emote_ambivalent_self [&EMT&$a$ could go either way.] + +} + +// HASH_VALUE C904E03A49D85862 +EMOTE_AMBIVALENT_TARGET (entity a, entity t) +{ + emote_ambivalent_target [&EMT&$a$ indicates to $t$ it doesn't really matter.] + +} + +// HASH_VALUE 7AA3263F2C55D54A +EMOTE_AMUSED_NOBODY (entity a) +{ + emote_amused_nobody [&EMT&$a$ is amused.] + +} + +// HASH_VALUE 3259895C9E5C355E +EMOTE_AMUSED_SELF (player a) +{ + (a.gender = male) + emote_amused_self_m [&EMT&$a$ amuses himself.] + + (a.gender = female) + emote_amused_self_f [&EMT&$a$ amuses herself.] + +} + +// HASH_VALUE C1906696EA068EE1 +EMOTE_AMUSED_TARGET (entity a, entity t) +{ + emote_amused_target [&EMT&$a$ finds $t$ amusing.] + +} + +// HASH_VALUE 683C41036C545FE0 +EMOTE_ANGRY_NOBODY (entity a) +{ + emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] + +} + +// HASH_VALUE E8283BD76DB60095 +EMOTE_ANGRY_SELF (player a) +{ + (a.gender = male) + emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] + + (a.gender = female) + emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] + +} + +// HASH_VALUE 37E41EF6A609E3DC +EMOTE_ANGRY_TARGET (entity a, entity t) +{ + emote_angry_target [&EMT&$a$ is quite angry at $t$.] + +} + +// HASH_VALUE 12163121764F2EFC +EMOTE_ANNOYED_NOBODY (entity a) +{ + emote_annoyed_nobody [&EMT&$a$ is annoyed.] + +} + +// HASH_VALUE 126C6E2E1E50B89F +EMOTE_ANNOYED_SELF (player a) +{ + (a.gender = male) + emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] + + (a.gender = female) + emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] + +} + +// HASH_VALUE C58E99D871279E24 +EMOTE_ANNOYED_TARGET (entity a, entity t) +{ + emote_annoyed_target [&EMT&$a$ is annoyed at $t$.] + +} + +// HASH_VALUE DAD8ABB68DB44D39 +EMOTE_APATHETIC_NOBODY (entity a) +{ + emote_apathetic_nobody [&EMT&$a$ doesn't care.] + +} + +// HASH_VALUE F1B27D732EFA4461 +EMOTE_APATHETIC_SELF (entity a) +{ + emote_apathetic_self [&EMT&$a$ attempts to muster up some caring feelings, and fails.] + +} + +// HASH_VALUE 810EB00AC85FEDD1 +EMOTE_APATHETIC_TARGET (entity a, entity t) +{ + emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] + +} + +// HASH_VALUE 6CCC16BDB132B16A +EMOTE_APPROVE_NOBODY (entity a) +{ + emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] + +} + +// HASH_VALUE 15E0DC6F0D274D28 +EMOTE_APPROVE_SELF (player a) +{ + (a.gender = male ) + emote_approve_self_m [&EMT&$a$ gives himself a seal of approval.] + + (a.gender = female ) + emote_approve_self_f [&EMT&$a$ gives herself a seal of approval.] + +} + +// HASH_VALUE A27658E88B5D834D +EMOTE_APPROVE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] + + (a.gender = female) + emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] + +} + +// HASH_VALUE 9ED77312E47C6BAB +EMOTE_ARROGANT_NOBODY (entity a) +{ + emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] + +} + +// HASH_VALUE 3B84C39F4E6AF665 +EMOTE_ARROGANT_SELF (entity a) +{ + emote_arrogant_self [&EMT&$a$ is unstoppable.] + +} + +// HASH_VALUE 15008592EC193162 +EMOTE_ARROGANT_TARGET (entity a, entity t) +{ + emote_arrogant_target [&EMT&$a$ detects a bit of arrogance in $t$, perhaps?] + +} + +// HASH_VALUE C28E26F00F5163D1 +EMOTE_ASHAMED_NOBODY (entity a) +{ + emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] + +} + +// HASH_VALUE C8A9D7FAA713D1BE +EMOTE_ASHAMED_SELF (player a) +{ + (a.gender = male) + emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] + + (a.gender = female) + emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] + +} + +// HASH_VALUE FF0EADD871666612 +EMOTE_ASHAMED_TARGET (entity a, entity t) +{ + emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] + +} + +// HASH_VALUE 12CB6CA308587BBA +EMOTE_BELLIGERENT_NOBODY (entity a) +{ + emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] + +} + +// HASH_VALUE F6CB957D7E2DC189 +EMOTE_BELLIGERENT_SELF (player a) +{ + (a.gender = male) + emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] + + (a.gender = female) + emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] + +} + +// HASH_VALUE 1C5039058E4BB6BE +EMOTE_BELLIGERENT_TARGET (entity a, entity t) +{ + emote_belligerent_target [&EMT&$a$ finds $t$ has a belligerent temperament.] + +} + +// HASH_VALUE FDB3263A6B65D558 +EMOTE_BITTER_NOBODY (entity a) +{ + emote_bitter_nobody [&EMT&$a$ is bitter.] + +} + +// HASH_VALUE DEB498611C3D0D69 +EMOTE_BITTER_SELF (entity a) +{ + emote_bitter_self [&EMT&$a$ smiles bitterly.] + +} + +// HASH_VALUE 94D80F34D8B3105B +EMOTE_BITTER_TARGET (entity a, entity t) +{ + emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] + +} + +// HASH_VALUE 9C02E0BD19FDF165 +EMOTE_BLOODTHIRSTY_NOBODY (entity a) +{ + emote_bloodthirsty_nobody [&EMT&$a$ charges.] + +} + +// HASH_VALUE 8D35BFF7C969FE08 +EMOTE_BLOODTHIRSTY_SELF (entity a) +{ + emote_bloodthirsty_self [&EMT&$a$ isn't afraid of a little blood, in fact, prefers it.] + +} + +// HASH_VALUE 23344D1EF7F97655 +EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) +{ + emote_bloodthirsty_target [&EMT&$a$ wonders when $t$ got bloodthirsty.] + +} + +// HASH_VALUE F92D0D73F2D6F007 +EMOTE_BORED_NOBODY (entity a) +{ + emote_bored_nobody [&EMT&$a$ is bored] + +} + +// HASH_VALUE D5831FD5FF495E1F +EMOTE_BORED_SELF (player a) +{ + (a.gender = male) + emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] + + (a.gender = female) + emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] + +} + +// HASH_VALUE C0CEE1F9394810E2 +EMOTE_BORED_TARGET (entity a, entity t) +{ + emote_bored_target [&EMT&$a$ considers $t$ boring.] + +} + +// HASH_VALUE 1C252F660E02C848 +EMOTE_BOW_NOBODY (entity a) +{ + emote_bow_nobody [&EMT&$a$ bows respectfully.] + +} + +// HASH_VALUE CEE94511DC06B4AE +EMOTE_BOW_SELF (player a) +{ + (a.gender = male) + emote_bow_self_m [&EMT&$a$ bows at no one in particular, but ends up touching his toes.] + + (a.gender = female) + emote_bow_self_f [&EMT&$a$ bows at no one in particular, but ends up touching her toes.] + +} + +// HASH_VALUE 19D0E54D77419EFB +EMOTE_BOW_TARGET (entity a, entity t) +{ + emote_bow_target [&EMT&$a$ bows to $t$.] + +} + +// HASH_VALUE ADA47151EC5BB742 +EMOTE_BRAVE_NOBODY (entity a) +{ + emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] + +} + +// HASH_VALUE EF12305C0D6EFF04 +EMOTE_BRAVE_SELF (player a) +{ + (a.gender = male) + emote_brave_self_m [&EMT&$a$ gathers up all his courage.] + + (a.gender = female) + emote_brave_self_f [&EMT&$a$ gathers up all her courage.] + +} + +// HASH_VALUE 55C443E4641910F0 +EMOTE_BRAVE_TARGET (entity a, entity t) +{ + emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] + +} + +// HASH_VALUE 3653C2D2600AAD69 +EMOTE_BUBBLY_NOBODY (entity a) +{ + emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems catching.] + +} + +// HASH_VALUE 9B97F2673781E940 +EMOTE_BUBBLY_SELF (player a) +{ + (a.gender = male) + emote_bubbly_self_m [&EMT&$a$ pours bubbly on himself. Oops.] + + (a.gender = female) + emote_bubbly_self_f [&EMT&$a$ pours bubbly on herself. Oops.] + +} + +// HASH_VALUE 07659FE296084AE4 +EMOTE_BUBBLY_TARGET (entity a, entity t) +{ + emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] + +} + +// HASH_VALUE DB0304452E79297A +EMOTE_BURP_NOBODY (entity a) +{ + emote_burp_nobody [&EMT&$a$ burps loudly.] + +} + +// HASH_VALUE F89E39E346D050D5 +EMOTE_BURP_SELF (entity a) +{ + emote_burp_self [&EMT&$a$ burps.] + +} + +// HASH_VALUE BE5C1CC40B405085 +EMOTE_BURP_TARGET (entity a, entity t) +{ + emote_burp_target [&EMT&$a$ excuses $t$. That was a loud one!] + +} + +// HASH_VALUE 3065ABB639F16E6A +EMOTE_CALMDOWN_NOBODY (entity a) +{ + emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] + +} + +// HASH_VALUE 53A1D135B27D81B3 +EMOTE_CALMDOWN_SELF (entity a) +{ + emote_calmdown_self [&EMT&$a$ calms down. No sense getting worked up.] + +} + +// HASH_VALUE E0E25818867088DA +EMOTE_CALMDOWN_TARGET (entity a, entity t) +{ + emote_calmdown_target [&EMT&$a$ looks concerned at $t$ and tells them to calm down.] + +} + +// HASH_VALUE 2446D9A1D9DCF165 +EMOTE_CALM_NOBODY (entity a) +{ + emote_calm_nobody [&EMT&$a$ radiates serenity.] + +} + +// HASH_VALUE 08CC3B198D6567BF +EMOTE_CALM_SELF (entity a) +{ + emote_calm_self [&EMT&$a$ is perfectly tranquil and calm.] + +} + +// HASH_VALUE 34CBA97F26A66FB3 +EMOTE_CALM_TARGET (entity a, entity t) +{ + emote_calm_target [&EMT&$a$ tries to calm $t$.] + +} + +// HASH_VALUE A444E4720B5797BB +EMOTE_CAREFUL_NOBODY (entity a) +{ + emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] + +} + +// HASH_VALUE 679556D307FF5F90 +EMOTE_CAREFUL_SELF (entity a) +{ + emote_careful_self [&EMT&$a$ proceeds, carefully.] + +} + +// HASH_VALUE 08D5C8B773F4677A +EMOTE_CAREFUL_TARGET (entity a, entity t) +{ + emote_careful_target [&EMT&$a$ warns $t$ to be careful.] + +} + +// HASH_VALUE CFD701AFD918B191 +EMOTE_CARELESS_NOBODY (entity a) +{ + emote_careless_nobody [&EMT&$a$ thinks someone was careless, but isn't naming names.] + +} + +// HASH_VALUE 54E4D3918DEF86DE +EMOTE_CARELESS_SELF (entity a) +{ + emote_careless_self [&EMT&$a$ shrugs carelessly.] + +} + +// HASH_VALUE 43E1451DC02AB430 +EMOTE_CARELESS_TARGET (entity a, entity t) +{ + emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] + +} + +// HASH_VALUE 9B581EDCDF1567CD +EMOTE_CASUAL_NOBODY (entity a) +{ + emote_casual_nobody [&EMT&$a$ looks around casually.] + +} + +// HASH_VALUE C87430362B0764FA +EMOTE_CASUAL_SELF (entity a) +{ + emote_casual_self [&EMT&$a$ hangs out.] + +} + +// HASH_VALUE 302B42CAD2573437 +EMOTE_CASUAL_TARGET (entity a, entity t) +{ + emote_casual_target [&EMT&$a$ asks $t$ what's up.] + +} + +// HASH_VALUE 5DF6533F8EC2432C +EMOTE_CHAOTIC_NOBODY (entity a) +{ + emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] + +} + +// HASH_VALUE 12A087272CE62C13 +EMOTE_CHAOTIC_SELF (player a) +{ + (a.gender = male) + emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has made.] + + (a.gender = female) + emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has made.] + +} + +// HASH_VALUE 6E5907B15CE2B65A +EMOTE_CHAOTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things just as chaotic as he does.] + + (a.gender = female) + emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things just as chaotic as she does.] + +} + +// HASH_VALUE EF208DD5CDAD86CF +EMOTE_CHEER_NOBODY (entity a) +{ + emote_cheer_nobody [&EMT&$a$ cheers everyone on.] + +} + +// HASH_VALUE 1AD40A959F4B50F8 +EMOTE_CHEER_SELF (entity a) +{ + emote_cheer_self [&EMT&$a$ cheers. Yay!] + +} + +// HASH_VALUE DFE0EAF46484087A +EMOTE_CHEER_TARGET (entity a, entity t) +{ + emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] + +} + +// HASH_VALUE F5EC9011C01D6E32 +EMOTE_CLINICAL_NOBODY (entity a) +{ + emote_clinical_nobody [&EMT&$a$ surveys the scene with a clinical air.] + +} + +// HASH_VALUE 5827B78227E45F77 +EMOTE_CLINICAL_SELF (player a) +{ + (a.gender = male) + emote_clinical_self_m [&EMT&$a$ examines himself.] + + (a.gender = female) + emote_clinical_self_f [&EMT&$a$ examines herself.] + +} + +// HASH_VALUE 4B2A4C178AD11409 +EMOTE_CLINICAL_TARGET (entity a, entity t) +{ + emote_clinical_target [&EMT&$a$ observes $t$ taking notes.] + +} + +// HASH_VALUE 9DB3A4F30B5DFD61 +EMOTE_COLD_NOBODY (entity a) +{ + emote_cold_nobody [&EMT&$a$ stares coldly.] + +} + +// HASH_VALUE 0E7BCE45CC08DE34 +EMOTE_COLD_SELF (entity a) +{ + emote_cold_self [&EMT&$a$ is cold as ice.] + +} + +// HASH_VALUE 8E202223A946D380 +EMOTE_COLD_TARGET (entity a, entity t) +{ + emote_cold_target [&EMT&$a$ eyes $t$ coldly.] + +} + +// HASH_VALUE 0F8B42B143580044 +EMOTE_COMPASSIONATE_NOBODY (entity a) +{ + emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] + +} + +// HASH_VALUE 3BBDFD14BB455B1E +EMOTE_COMPASSIONATE_SELF (player a) +{ + (a.gender = male) + emote_compassionate_self_m [&EMT&$a$ takes care of himself.] + + (a.gender = female) + emote_compassionate_self_f [&EMT&$a$ takes care of herself.] + +} + +// HASH_VALUE EB0B548F31C65EB9 +EMOTE_COMPASSIONATE_TARGET (entity a, entity t) +{ + emote_compassionate_target [&EMT&$a$ shows great compassion to $t$.] + +} + +// HASH_VALUE AC9A040699FF9DAF +EMOTE_CONDESCENDING_NOBODY (entity a) +{ + emote_condescending_nobody [&EMT&$a$ glances around, feeling superior.] + +} + +// HASH_VALUE 5617EE4A1B7E7F80 +EMOTE_CONDESCENDING_SELF (entity a) +{ + emote_condescending_self [&EMT&$a$ doesn't like condescending people.] + +} + +// HASH_VALUE 16DAD0FC12975DCA +EMOTE_CONDESCENDING_TARGET (entity a, entity t) +{ + emote_condescending_target [&EMT&$a$ speaks very slowly at $t$.] + +} + +// HASH_VALUE 344F443FF3767E4D +EMOTE_CONFIDENT_NOBODY (entity a) +{ + emote_confident_nobody [&EMT&$a$ struts about confidently.] + +} + +// HASH_VALUE 4917849F069DD0E1 +EMOTE_CONFIDENT_SELF (player a) +{ + (a.gender = male) + emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] + + (a.gender = female) + emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] + +} + +// HASH_VALUE F1B804C38A34F006 +EMOTE_CONFIDENT_TARGET (entity a, entity t) +{ + emote_confident_target [&EMT&$a$ has full confidence in $t$.] + +} + +// HASH_VALUE BD2F95028494E494 +EMOTE_CONFUSED_NOBODY (entity a) +{ + emote_confused_nobody [&EMT&$a$ ponders for a while, but ends up confused anyway.] + +} + +// HASH_VALUE 875DDD7A1F294996 +EMOTE_CONFUSED_SELF (player a) +{ + (a.gender = male) + emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] + + (a.gender = female) + emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] + +} + +// HASH_VALUE F9645C65BDCA3A04 +EMOTE_CONFUSED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_confused_target_m [&EMT&$a$ admits $t$ has him confused.] + + (a.gender = female) + emote_confused_target_f [&EMT&$a$ admits $t$ has her confused.] + +} + +// HASH_VALUE 90FF86DE02FA7762 +EMOTE_CONTEMPTUOUS_NOBODY (entity a) +{ + emote_contemptuous_nobody [&EMT&$a$ scowls contemptuously.] + +} + +// HASH_VALUE 9217214432594B3E +EMOTE_CONTEMPTUOUS_SELF (entity a) +{ + emote_contemptuous_self [&EMT&$a$ holds everything in contempt.] + +} + +// HASH_VALUE 31776438A88B9DC5 +EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) +{ + emote_contemptuous_target [&EMT&$a$ holds $t$ in bitter contempt.] + +} + +// HASH_VALUE 96D54923B67052F8 +EMOTE_CONTENT_NOBODY (entity a) +{ + emote_content_nobody [&EMT&$a$ is content.] + +} + +// HASH_VALUE 94DDFF626B6BA99B +EMOTE_CONTENT_SELF (entity a) +{ + emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing.] + +} + +// HASH_VALUE 501554D21548642B +EMOTE_CONTENT_TARGET (entity a, entity t) +{ + emote_content_target [&EMT&$a$ sighs contentedly at $t$.] + +} + +// HASH_VALUE 656838020CFDDD01 +EMOTE_COURAGEOUS_NOBODY (entity a) +{ + emote_courageous_nobody [&EMT&$a$ goes first, as an example of courage.] + +} + +// HASH_VALUE 6E73FC2014FDE5A9 +EMOTE_COURAGEOUS_SELF (player a) +{ + (a.gender = male) + emote_courageous_self_m [&EMT&$a$ summons up all his courage.] + + (a.gender = female) + emote_courageous_self_f [&EMT&$a$ summons up all her courage.] + +} + +// HASH_VALUE 4B6504FC54E879EF +EMOTE_COURAGEOUS_TARGET (entity a, entity t) +{ + emote_courageous_target [&EMT&$a$ is inspired by the courageousness of $t$.] + +} + +// HASH_VALUE 522604685EAE3EFD +EMOTE_COURTLY_NOBODY (entity a) +{ + emote_courtly_nobody [&EMT&$a$ bows deeply.] + +} + +// HASH_VALUE 3AFB87F2DFED104A +EMOTE_COURTLY_SELF (entity a) +{ + emote_courtly_self [&EMT&$a$ proceeds in a regal fashion.] + +} + +// HASH_VALUE FF2A35B3A846FC59 +EMOTE_COURTLY_TARGET (entity a, entity t) +{ + emote_courtly_target [&EMT&$a$ flourishes at $t$ in a most courtly bow.] + +} + +// HASH_VALUE 29351ABA75D0DA49 +EMOTE_COWARD_NOBODY (entity a) +{ + emote_coward_nobody [&EMT&$a$ isn't a coward.] + +} + +// HASH_VALUE 4C9CF04E32719C08 +EMOTE_COWARD_SELF (entity a) +{ + emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] + +} + +// HASH_VALUE 3C8F59C476875AFC +EMOTE_COWARD_TARGET (entity a, entity t) +{ + emote_coward_target [&EMT&$a$ calls $t$ a coward.] + +} + +// HASH_VALUE 164E9553E0F7BD7C +EMOTE_CRAZY_NOBODY (entity a) +{ + emote_crazy_nobody [&EMT&$a$ goes crazy.] + +} + +// HASH_VALUE 3EFE0FF9B2185A2C +EMOTE_CRAZY_SELF (entity a) +{ + emote_crazy_self [&EMT&$a$ is crazy, but everyone knows it.] + +} + +// HASH_VALUE 4954FAB38A7983A9 +EMOTE_CRAZY_TARGET (entity a, entity t) +{ + emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] + +} + +// HASH_VALUE 0F2B24DD02D9A06E +EMOTE_CRUDE_NOBODY (entity a) +{ + emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] + +} + +// HASH_VALUE 14E0164C174C1C3F +EMOTE_CRUDE_SELF (player a) +{ + (a.gender = male) + emote_crude_self_m [&EMT&$a$ makes a few crude comments to himself.] + + (a.gender = female) + emote_crude_self_f [&EMT&$a$ makes a few crude comments to herself.] + +} + +// HASH_VALUE 18BCAF0BAB807CFB +EMOTE_CRUDE_TARGET (entity a, entity t) +{ + emote_crude_target [&EMT&$a$ makes a crude gesture at $t$.] + +} + +// HASH_VALUE 257CBB929E88BBD7 +EMOTE_CRUEL_NOBODY (player a) +{ + (a.gender = male) + emote_cruel_nobody_m [&EMT&$a$ narrows his eyes, unleashing an unusual amount of cruelty.] + + (a.gender = female) + emote_cruel_nobody_f [&EMT&$a$ narrows her eyes, unleashing an unusual amount of cruelty.] + +} + +// HASH_VALUE A40D1C09088BCFA5 +EMOTE_CRUEL_SELF (entity a) +{ + emote_cruel_self [&EMT&$a$ teases, torments, and taunts. How cruel!] + +} + +// HASH_VALUE 30449A7DEAA94099 +EMOTE_CRUEL_TARGET (entity a, entity t) +{ + emote_cruel_target [&EMT&$a$ taunts $t$ cruelly.] + +} + +// HASH_VALUE 95B6352738606E01 +EMOTE_CURIOUS_NOBODY (entity a) +{ + emote_curious_nobody [&EMT&$a$ is curious.] + +} + +// HASH_VALUE A98B1073849CE11E +EMOTE_CURIOUS_SELF (player a) +{ + (a.gender = male) + emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] + + (a.gender = female) + emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] + +} + +// HASH_VALUE 82CFB5E97577C61E +EMOTE_CURIOUS_TARGET (entity a, entity t) +{ + emote_curious_target [&EMT&$a$ is curious of $t$.] + +} + +// HASH_VALUE 432175C89274A7D8 +EMOTE_CYNICAL_NOBODY (entity a) +{ + emote_cynical_nobody [&EMT&$a$ generally has a low opinion of the nature of homins.] + +} + +// HASH_VALUE 0DC6275CC2959F38 +EMOTE_CYNICAL_SELF (entity a) +{ + emote_cynical_self [&EMT&$a$ reaches new levels of cynicism.] + +} + +// HASH_VALUE 89E2D02C87D4733B +EMOTE_CYNICAL_TARGET (entity a, entity t) +{ + emote_cynical_target [&EMT&$a$ doesn't quite trust $t$.] + +} + +// HASH_VALUE 17C609E8C0E3271E +EMOTE_DAINTY_NOBODY (player a) +{ + (a.gender = male) + emote_dainty_nobody_m [&EMT&$a$ only looks dainty, trust him.] + + (a.gender = female) + emote_dainty_nobody_f [&EMT&$a$ only looks dainty, trust her.] + +} + +// HASH_VALUE 015EE22E4E54B739 +EMOTE_DAINTY_SELF (entity a) +{ + emote_dainty_self [&EMT&$a$ fusses about in a dainty fashion.] + +} + +// HASH_VALUE F62B3EB842ECFA76 +EMOTE_DAINTY_TARGET (entity a, entity t) +{ + emote_dainty_target [&EMT&$a$ wonders how a dainty creature like $t$ can kill something so big.] + +} + +// HASH_VALUE 30A1874A5544878D +EMOTE_DANCE_NOBODY (entity a) +{ + emote_dance_nobody [&EMT&$a$ gets this party started!] + +} + +// HASH_VALUE 60963F644A50C47E +EMOTE_DANCE_SELF (entity a) +{ + emote_dance_self [&EMT&$a$ is poetry in motion.] + +} + +// HASH_VALUE 1F5F25A9C23DB169 +EMOTE_DANCE_TARGET (entity a, entity t) +{ + emote_dance_target [&EMT&$a$ extends a hand. Would $t$ like to dance?] + +} + +// HASH_VALUE 476F1BE367305611 +EMOTE_DEFENSIVE_NOBODY (entity a) +{ + emote_defensive_nobody [&EMT&$a$ is put on the defensive.] + +} + +// HASH_VALUE 6D9B828B2A24171B +EMOTE_DEFENSIVE_SELF (player a) +{ + (a.gender = male) + emote_defensive_self_m [&EMT&$a$ defends himself.] + + (a.gender = female) + emote_defensive_self_f [&EMT&$a$ defends herself.] + +} + +// HASH_VALUE 18B23487B11F3EAD +EMOTE_DEFENSIVE_TARGET (entity a, entity t) +{ + emote_defensive_target [&EMT&$a$ gets defensive at $t$.] + +} + +// HASH_VALUE 1BA75ADB0F483581 +EMOTE_DEPRESSED_NOBODY (entity a) +{ + emote_depressed_nobody [&EMT&$a$ is depressed.] + +} + +// HASH_VALUE C8BD5BD2AC0277CE +EMOTE_DEPRESSED_SELF (entity a) +{ + emote_depressed_self [&EMT&$a$ could use a good listener.] + +} + +// HASH_VALUE 84AF4BBA5FAEC46C +EMOTE_DEPRESSED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] + + (t.gender = female) + emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] + +} + +// HASH_VALUE DE01DF1EDC6968E0 +EMOTE_DESIRE_NOBODY (player a) +{ + (a.gender = male) + emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] + + (a.gender = female) + emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] + +} + +// HASH_VALUE 8771B7B54E651E98 +EMOTE_DESIRE_SELF (player a) +{ + (a.gender = male) + emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] + + (a.gender = female) + emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] + +} + +// HASH_VALUE B50259B1DA1AA85D +EMOTE_DESIRE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] + + (a.gender = female) + emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] + +} + +// HASH_VALUE 86ED5BFEA58E5556 +EMOTE_DESPAIRED_NOBODY (entity a) +{ + emote_despaired_nobody [&EMT&$a$ is filled with despair.] + +} + +// HASH_VALUE 60F300B6A329A30D +EMOTE_DESPAIRED_SELF (entity a) +{ + emote_despaired_self [&EMT&$a$ despairs; things couldn't get worse.] + +} + +// HASH_VALUE 459F54233B529F15 +EMOTE_DESPAIRED_TARGET (entity a, entity t) +{ + emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] + +} + +// HASH_VALUE 7367118BFC5F7C35 +EMOTE_DESTRUCTIVE_NOBODY (entity a) +{ + emote_destructive_nobody [&EMT&$a$ looks ready to destroy something.] + +} + +// HASH_VALUE 8937E57FAEB475CB +EMOTE_DESTRUCTIVE_SELF (entity a) +{ + emote_destructive_self [&EMT&$a$ throws things around, raises a fuss, and is in a destructive mood.] + +} + +// HASH_VALUE D941F2424850292B +EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) +{ + emote_destructive_target [&EMT&$a$ warns $t$ to stay back.] + +} + +// HASH_VALUE CAC26CB6A59CB57E +EMOTE_DIE_NOBODY (entity a) +{ + emote_die_nobody [&EMT&$a$ faces certain death. Onward!] + +} + +// HASH_VALUE 9CC565A113779E16 +EMOTE_DIE_SELF (player a) +{ + (a.gender = male) + emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] + + (a.gender = female) + emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] + +} + +// HASH_VALUE E0F82A223632B877 +EMOTE_DIE_TARGET (entity a, entity t) +{ + emote_die_target [&EMT&$a$ checks $t$'s expiration date.] + +} + +// HASH_VALUE 6C19FCDF6E0FCED8 +EMOTE_DIGNIFIED_NOBODY (entity a) +{ + emote_dignified_nobody [&EMT&$a$ maintains composure.] + +} + +// HASH_VALUE AF21192DC5999FB8 +EMOTE_DIGNIFIED_SELF (entity a) +{ + emote_dignified_self [&EMT&$a$ acts dignified, regardless of the situation at hand.] + +} + +// HASH_VALUE 54E9FA294881162A +EMOTE_DIGNIFIED_TARGET (entity a, player t) +{ + (t.gender = male) + emote_dignified_target_m [&EMT&$a$ notes the dignified manner $t$ carries himself and acts accordingly.] + + (t.gender = female) + emote_dignified_target_f [&EMT&$a$ notes the dignified manner $t$ carries herself and acts accordingly.] + +} + +// HASH_VALUE 38799EB33DC678C1 +EMOTE_DIPLOMATIC_NOBODY (entity a) +{ + emote_diplomatic_nobody [&EMT&$a$ believes some diplomacy would help here.] + +} + +// HASH_VALUE E7A70530ADCAC4B4 +EMOTE_DIPLOMATIC_SELF (player a) +{ + (a.gender = male) + emote_diplomatic_self_m [&EMT&$a$ engages in diplomacy with himself. Surprisingly, all parties come to an agreement.] + + (a.gender = female) + emote_diplomatic_self_f [&EMT&$a$ engages in diplomacy with herself. Surprisingly, all parties come to an agreement.] + +} + +// HASH_VALUE 1B24364E7CA7725E +EMOTE_DIPLOMATIC_TARGET (entity a, entity t) +{ + emote_diplomatic_target [&EMT&$a$ engages in diplomatic relations with $t$.] + +} + +// HASH_VALUE 96F0DE65CE09FFB4 +EMOTE_DISAPPOINTED_NOBODY (entity a) +{ + emote_disappointed_nobody [&EMT&$a$ is clearly disappointed.] + +} + +// HASH_VALUE 27953662C05C92F6 +EMOTE_DISAPPOINTED_SELF (player a) +{ + (a.gender = male) + emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] + + (a.gender = female) + emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] + +} + +// HASH_VALUE C4310A8E82BC7298 +EMOTE_DISAPPOINTED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disappointed_target_m [&EMT&$a$ lowers his head, disappointed at $t$.] + + (a.gender = female) + emote_disappointed_target_f [&EMT&$a$ lowers her head, disappointed at $t$.] + +} + +// HASH_VALUE 01DF1A48317461DD +EMOTE_DISCREET_NOBODY (entity a) +{ + emote_discreet_nobody [&EMT&$a$ looks about discreetly.] + +} + +// HASH_VALUE F17EE1749EC850E3 +EMOTE_DISCREET_SELF (entity a) +{ + emote_discreet_self [&EMT&$a$ is the very soul of discretion.] + +} + +// HASH_VALUE CD6720A3E80EC43B +EMOTE_DISCREET_TARGET (entity a, entity t) +{ + emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] + +} + +// HASH_VALUE 66BC332B165411BF +EMOTE_DISDAINFUL_NOBODY (player a) +{ + (a.gender = male) + emote_disdainful_nobody_m [&EMT&$a$ rolls his eyes.] + + (a.gender = female) + emote_disdainful_nobody_f [&EMT&$a$ rolls her eyes.] + +} + +// HASH_VALUE 78A42C8A5E03FF74 +EMOTE_DISDAINFUL_SELF (player a) +{ + (a.gender = male) + emote_disdainful_self_m [&EMT&$a$ knows you all are beneath him.] + + (a.gender = female) + emote_disdainful_self_f [&EMT&$a$ knows you all are beneath her.] + +} + +// HASH_VALUE 772D531B54BBA081 +EMOTE_DISDAINFUL_TARGET (entity a, entity t) +{ + emote_disdainful_target [&EMT&$a$ glares at $t$ distainfully.] + +} + +// HASH_VALUE C07361D5C3EAC717 +EMOTE_DISGRUNTLED_NOBODY (entity a) +{ + emote_disgruntled_nobody [&EMT&$a$ is just plain disgruntled.] + +} + +// HASH_VALUE 50D2909B2EE15E66 +EMOTE_DISGRUNTLED_SELF (entity a) +{ + emote_disgruntled_self [&EMT&$a$ grumbles a lot, but proceeds.] + +} + +// HASH_VALUE 2511C24C4861E78B +EMOTE_DISGRUNTLED_TARGET (entity a, entity t) +{ + emote_disgruntled_target [&EMT&$a$ is disgruntled at $t$.] + +} + +// HASH_VALUE 1CA82EDF10490985 +EMOTE_DISGUSTED_NOBODY (entity a) +{ + emote_disgusted_nobody [&EMT&$a$ is disgusted.] + +} + +// HASH_VALUE 27C8B1BCD50FAA2A +EMOTE_DISGUSTED_SELF (player a) +{ + (a.gender = male) + emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] + + (a.gender = female) + emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] + +} + +// HASH_VALUE 000A4354029F7A5A +EMOTE_DISGUSTED_TARGET (entity a, entity t) +{ + emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] + +} + +// HASH_VALUE 5A1DE2437A347E13 +EMOTE_DISILLUSIONED_NOBODY (player a) +{ + (a.gender = male) + emote_disillusioned_nobody_m [&EMT&$a$ isn't quite as hopeful as he used to be.] + + (a.gender = female) + emote_disillusioned_nobody_f [&EMT&$a$ isn't quite as hopeful as she used to be.] + +} + +// HASH_VALUE 13877D35BEC9CB50 +EMOTE_DISILLUSIONED_SELF (entity a) +{ + emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] + +} + +// HASH_VALUE A072464D4EF1BB99 +EMOTE_DISILLUSIONED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_disillusioned_target_m [&EMT&$a$ has his illusions shattered by $t$.] + + (a.gender = female) + emote_disillusioned_target_f [&EMT&$a$ has her illusions shattered by $t$.] + +} + +// HASH_VALUE FCDCEDC6B4258D93 +EMOTE_DISMAYED_NOBODY (entity a) +{ + emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't how things were supposed to go.] + +} + +// HASH_VALUE 27B50CB24392E888 +EMOTE_DISMAYED_SELF (player a) +{ + (a.gender = male) + emote_dismayed_self_m [&EMT&$a$ is dismayed at himself. This was not what he was expecting.] + + (a.gender = female) + emote_dismayed_self_f [&EMT&$a$ is dismayed at herself. This was not what she was expecting.] + +} + +// HASH_VALUE 25D3A70CE9C6233F +EMOTE_DISMAYED_TARGET (entity a, entity t) +{ + emote_dismayed_target [&EMT&$a$ looks dismayed at $t$.] + +} + +// HASH_VALUE AD2450DDEFE94235 +EMOTE_DISORIENTED_NOBODY (entity a) +{ + emote_disoriented_nobody [&EMT&$a$ turns round and round and..] + +} + +// HASH_VALUE 9F41782BE1CCD3E0 +EMOTE_DISORIENTED_SELF (entity a) +{ + emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] + +} + +// HASH_VALUE 4D26F4254E3CC3D1 +EMOTE_DISORIENTED_TARGET (entity a, entity t) +{ + emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] + +} + +// HASH_VALUE 9906DCDEC8CBE892 +EMOTE_DISTRACTED_NOBODY (entity a) +{ + emote_distracted_nobody [&EMT&$a$ gazes off into the middle distance.] + +} + +// HASH_VALUE 91BF15D97F612246 +EMOTE_DISTRACTED_SELF (entity a) +{ + emote_distracted_self [&EMT&$a$ isn't paying attention right now, can you come back later?] + +} + +// HASH_VALUE 9A2106E83F4BF786 +EMOTE_DISTRACTED_TARGET (entity a, entity t) +{ + emote_distracted_target [&EMT&$a$ is distracted by $t$.] + +} + +// HASH_VALUE 5D03A177871ED00B +EMOTE_DOUBTFUL_NOBODY (entity a) +{ + emote_doubtful_nobody [&EMT&$a$ doubts it.] + +} + +// HASH_VALUE 746C0B971DCA10ED +EMOTE_DOUBTFUL_SELF (entity a) +{ + emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] + +} + +// HASH_VALUE CE03F0A3491C8329 +EMOTE_DOUBTFUL_TARGET (entity a, entity t) +{ + emote_doubtful_target [&EMT&$a$ doesn't believe $t$.] + +} + +// HASH_VALUE B778A6D007DE8780 +EMOTE_DRAMATIC_NOBODY (entity a) +{ + emote_dramatic_nobody [&EMT&$a$ strikes a pose.] + +} + +// HASH_VALUE F10219EF24B00509 +EMOTE_DRAMATIC_SELF (player a) +{ + (a.gender = male) + emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] + + (a.gender = female) + emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] + +} + +// HASH_VALUE CFE4F7F997887046 +EMOTE_DRAMATIC_TARGET (entity a, entity t) +{ + emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] + +} + +// HASH_VALUE 661B4C276C27142B +EMOTE_DREAMY_NOBODY (entity a) +{ + emote_dreamy_nobody [&EMT&$a$ stares off into the distance.] + +} + +// HASH_VALUE 3A7FC9724074713A +EMOTE_DREAMY_SELF (player a) +{ + (a.gender = male) + emote_dreamy_self_m [&EMT&$a$ has a dreamy look about him.] + + (a.gender = female) + emote_dreamy_self_f [&EMT&$a$ has a dreamy look about her.] + +} + +// HASH_VALUE 4A403FD5B5FBA6E0 +EMOTE_DREAMY_TARGET (entity a, entity t) +{ + emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] + +} + +// HASH_VALUE 21B787ACC6941030 +EMOTE_DRUNK_NOBODY (entity a) +{ + emote_drunk_nobody [&EMT&$a$ hiccups and gets another drink.] + +} + +// HASH_VALUE 4B2DEEBEBDDC9B2D +EMOTE_DRUNK_SELF (entity a) +{ + emote_drunk_self [&EMT&$a$ staggers around, possibly drunk.] + +} + +// HASH_VALUE 0EE52FF106D4E70F +EMOTE_DRUNK_TARGET (entity a, entity t) +{ + emote_drunk_target [&EMT&$a$ hands $t$ another drink.] + +} + +// HASH_VALUE B29B39DAB98503CB +EMOTE_DUTIFUL_NOBODY (player a) +{ + (a.gender = male) + emote_dutiful_nobody_m [&EMT&$a$ will do his duty.] + + (a.gender = female) + emote_dutiful_nobody_f [&EMT&$a$ will do her duty.] + +} + +// HASH_VALUE 07CDAC27139365D1 +EMOTE_DUTIFUL_SELF (player a) +{ + (a.gender = male) + emote_dutiful_self_m [&EMT&$a$ is unswavering in dedication to his duty.] + + (a.gender = female) + emote_dutiful_self_f [&EMT&$a$ is unswavering in dedication to her duty.] + +} + +// HASH_VALUE 2617F69E0A35CC42 +EMOTE_DUTIFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_dutiful_target_m [&EMT&$a$ follows $t$, as is his duty.] + + (a.gender = female) + emote_dutiful_target_f [&EMT&$a$ follows $t$, as is her duty.] + +} + +// HASH_VALUE 1A05A2CFF47C2DE1 +EMOTE_EAGER_NOBODY (entity a) +{ + emote_eager_nobody [&EMT&$a$ is eager and ready!] + +} + +// HASH_VALUE 884703FC0810F54E +EMOTE_EAGER_SELF (entity a) +{ + emote_eager_self [&EMT&$a$ is self motivated.] + +} + +// HASH_VALUE 4441BCC8371ECB96 +EMOTE_EAGER_TARGET (entity a, entity t) +{ + emote_eager_target [&EMT&$a$ nods eagerly at $t$.] + +} + +// HASH_VALUE 14F1F9A3165E7601 +EMOTE_EARNEST_NOBODY (entity a) +{ + emote_earnest_nobody [&EMT&$a$ looks intent.] + +} + +// HASH_VALUE F39689DD50FDB95E +EMOTE_EARNEST_SELF (entity a) +{ + emote_earnest_self [&EMT&$a$ expresses the importance of being earnest.] + +} + +// HASH_VALUE 2F01473C31C32F15 +EMOTE_EARNEST_TARGET (entity a, entity t) +{ + emote_earnest_target [&EMT&$a$ eyes $t$ seriously.] + +} + +// HASH_VALUE F857494CEA6F9976 +EMOTE_ECSTATIC_NOBODY (entity a) +{ + emote_ecstatic_nobody [&EMT&$a$ couldn't be happier.] + +} + +// HASH_VALUE 331E3BFC6D87E8F3 +EMOTE_ECSTATIC_SELF (player a) +{ + (a.gender = male) + emote_ecstatic_self_m [&EMT&$a$ is so happy with himself!] + + (a.gender = female) + emote_ecstatic_self_f [&EMT&$a$ is so happy with herself!] + +} + +// HASH_VALUE 247FE8D6B6731733 +EMOTE_ECSTATIC_TARGET (entity a, entity t) +{ + emote_ecstatic_target [&EMT&$a$ is so very happy for $t$!] + +} + +// HASH_VALUE 92EFFD52AAD6D025 +EMOTE_EGOISTIC_NOBODY (player a) +{ + (a.gender = male) + emote_egoistic_nobody_m [&EMT&$a$ watches his ego soar.] + + (a.gender = female) + emote_egoistic_nobody_f [&EMT&$a$ watches her ego soar.] + +} + +// HASH_VALUE 8EBAAE3489A119EE +EMOTE_EGOISTIC_SELF (player a) +{ + (a.gender = male) + emote_egoistic_self_m [&EMT&$a$ believes in himself, and his ego.] + + (a.gender = female) + emote_egoistic_self_f [&EMT&$a$ believes in herself, and her ego.] + +} + +// HASH_VALUE 7201C1F39587AEE2 +EMOTE_EGOISTIC_TARGET (player a, entity t) +{ + (a.gender = male) + emote_egoistic_target_m [&EMT&$a$ pumps up $t$'s ego, not that he needs it.] + + (a.gender = female) + emote_egoistic_target_f [&EMT&$a$ pumps up $t$'s ego, not that she needs it.] + +} + +// HASH_VALUE D4905B75A768A2C5 +EMOTE_EMBARRASSED_NOBODY (entity a) +{ + emote_embarrassed_nobody [&EMT&$a$ blushes, embarassed.] + +} + +// HASH_VALUE 86EF972F68B0993B +EMOTE_EMBARRASSED_SELF (player a) +{ + (a.gender = male) + emote_embarrassed_self_m [&EMT&$a$ embarasses himself.] + + (a.gender = female) + emote_embarrassed_self_f [&EMT&$a$ embarasses herself.] + +} + +// HASH_VALUE 2410BA430812D77E +EMOTE_EMBARRASSED_TARGET (entity a, entity t) +{ + emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] + +} + +// HASH_VALUE CD491739A324B343 +EMOTE_EMOTIONAL_NOBODY (entity a) +{ + emote_emotional_nobody [&EMT&$a$ is overcome with emotion.] + +} + +// HASH_VALUE E44E731C71C0DB63 +EMOTE_EMOTIONAL_SELF (entity a) +{ + emote_emotional_self [&EMT&$a$ could use some comfort.] + +} + +// HASH_VALUE 2CA322ABC4E9634E +EMOTE_EMOTIONAL_TARGET (entity a, entity t) +{ + emote_emotional_target [&EMT&$a$ tries to comfort $t$.] + +} + +// HASH_VALUE 7869D6CF6CA2FEB5 +EMOTE_EMOTIONLESS_NOBODY (entity a) +{ + emote_emotionless_nobody [&EMT&$a$ shows no emotion.] + +} + +// HASH_VALUE B3D5A1E3575D03FE +EMOTE_EMOTIONLESS_SELF (entity a) +{ + emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done.] + +} + +// HASH_VALUE A5B046088A52F471 +EMOTE_EMOTIONLESS_TARGET (entity a, entity t) +{ + emote_emotionless_target [&EMT&$a$ looks vacantly at $t$.] + +} + +// HASH_VALUE 73EFF25971134D71 +EMOTE_EMPHATIC_NOBODY (entity a) +{ + emote_emphatic_nobody [&EMT&$a$ looks ready to listen.] + +} + +// HASH_VALUE 4C4582DD03216BA4 +EMOTE_EMPHATIC_SELF (entity a) +{ + emote_emphatic_self [&EMT&$a$ is willing to lend an empahatic ear, knowing how you feel.] + +} + +// HASH_VALUE 6082D1FCE33E1A3C +EMOTE_EMPHATIC_TARGET (entity a, entity t) +{ + emote_emphatic_target [&EMT&$a$ empathizes with $t$. "I know just how you feel."] + +} + +// HASH_VALUE 6D0365531B6F2416 +EMOTE_ENCOURAGING_NOBODY (entity a) +{ + emote_encouraging_nobody [&EMT&$a$ finds the situation encouraging.] + +} + +// HASH_VALUE 29D916B5D5A9E598 +EMOTE_ENCOURAGING_SELF (entity a) +{ + emote_encouraging_self [&EMT&$a$ is encouraged.] + +} + +// HASH_VALUE 05791ADBC276076E +EMOTE_ENCOURAGING_TARGET (entity a, entity t) +{ + emote_encouraging_target [&EMT&$a$ encourages $t$.] + +} + +// HASH_VALUE AE2EC3BFD1820F55 +EMOTE_ENRAGED_NOBODY (entity a) +{ + emote_enraged_nobody [&EMT&$a$ is furious, watch out.] + +} + +// HASH_VALUE 556D54998ABD6A71 +EMOTE_ENRAGED_SELF (entity a) +{ + emote_enraged_self [&EMT&$a$ fumes, enraged.] + +} + +// HASH_VALUE B4B784C55203747F +EMOTE_ENRAGED_TARGET (entity a, entity t) +{ + emote_enraged_target [&EMT&$a$ seethes with rage at $t$.] + +} + +// HASH_VALUE 0E803E1CE1948217 +EMOTE_ENTHUSIASTIC_NOBODY (entity a) +{ + emote_enthusiastic_nobody [&EMT&$a$ looks enthusiastic.] + +} + +// HASH_VALUE EDE643C889F393AD +EMOTE_ENTHUSIASTIC_SELF (entity a) +{ + emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] + +} + +// HASH_VALUE 194F617832BAE658 +EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) +{ + emote_enthusiastic_target [&EMT&$a$ agrees enthusiastically with $t$.] + +} + +// HASH_VALUE B23B81A459E08328 +EMOTE_ENVIOUS_NOBODY (entity a) +{ + emote_envious_nobody [&EMT&$a$ seethes with envy.] + +} + +// HASH_VALUE ACED2C368E2E6045 +EMOTE_ENVIOUS_SELF (entity a) +{ + emote_envious_self [&EMT&$a$ is probably the envy of everyone right now.] + +} + +// HASH_VALUE 78240C32FF6DCC65 +EMOTE_ENVIOUS_TARGET (entity a, entity t) +{ + emote_envious_target [&EMT&$a$ wants to be just like you, $t$.] + +} + +// HASH_VALUE 6F313F6810E06A23 +EMOTE_EVIL_NOBODY (player a) +{ + (a.gender = male) + emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] + + (a.gender = female) + emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] + +} + +// HASH_VALUE 2D1B0F291832659E +EMOTE_EVIL_SELF (player a) +{ + (a.gender = male) + emote_evil_self_m [&EMT&$a$ considers him evil.] + + (a.gender = female) + emote_evil_self_f [&EMT&$a$ considers herself evil.] + +} + +// HASH_VALUE A1AF02343698ACEF +EMOTE_EVIL_TARGET (entity a, entity t) +{ + emote_evil_target [&EMT&$a$ grins evilly at $t$.] + +} + +// HASH_VALUE 5B6DC68A986F56D1 +EMOTE_EXCITED_NOBODY (entity a) +{ + emote_excited_nobody [&EMT&$a$ smiles, excited.] + +} + +// HASH_VALUE 536FD13BCC7E8166 +EMOTE_EXCITED_SELF (entity a) +{ + emote_excited_self [&EMT&$a$ is so excited!] + +} + +// HASH_VALUE 9C11B724F1810357 +EMOTE_EXCITED_TARGET (entity a, entity t) +{ + emote_excited_target [&EMT&$a$ gets excited at $t$.] + +} + +// HASH_VALUE F5A916E6EA752488 +EMOTE_EXERCISE_NOBODY (entity a) +{ + emote_exercise_nobody [&EMT&$a$ exercises. One, two..] + +} + +// HASH_VALUE A0BFC7180556FC41 +EMOTE_EXERCISE_SELF (entity a) +{ + emote_exercise_self [&EMT&$a$ engages in a complete workout.] + +} + +// HASH_VALUE 13148C66C7AD3C93 +EMOTE_EXERCISE_TARGET (entity a, entity t) +{ + emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] + +} + +// HASH_VALUE 7D95798ACF315143 +EMOTE_EXHAUSTED_NOBODY (entity a) +{ + emote_exhausted_nobody [&EMT&$a$ should probably take a break.] + +} + +// HASH_VALUE ACFF6CAB44E3DCA8 +EMOTE_EXHAUSTED_SELF (entity a) +{ + emote_exhausted_self [&EMT&$a$ is extremely exhausted and needs to rest.] + +} + +// HASH_VALUE 8DA07B3F943387B4 +EMOTE_EXHAUSTED_TARGET (entity a, entity t) +{ + emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] + +} + +// HASH_VALUE 88ABA88FF2D67BE4 +EMOTE_EXUBERANT_NOBODY (entity a) +{ + emote_exuberant_nobody [&EMT&$a$ has happiness in abundance.] + +} + +// HASH_VALUE 2A83F580A01F03AF +EMOTE_EXUBERANT_SELF (entity a) +{ + emote_exuberant_self [&EMT&$a$ dances about, joyously unrestrained and enthusiastic.] + +} + +// HASH_VALUE BBF5794B124BF0BB +EMOTE_EXUBERANT_TARGET (entity a, entity t) +{ + emote_exuberant_target [&EMT&$a$ dances with $t$, extremely pleased.] + +} + +// HASH_VALUE 41AE32F1DFA3857F +EMOTE_FAITHFUL_NOBODY (entity a) +{ + emote_faithful_nobody [&EMT&$a$ is faithful to no one.] + +} + +// HASH_VALUE 6F1529599A8750EA +EMOTE_FAITHFUL_SELF (player a) +{ + (a.gender = male) + emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] + + (a.gender = female) + emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] + +} + +// HASH_VALUE 43B05087FF04DAE1 +EMOTE_FAITHFUL_TARGET (entity a, entity t) +{ + emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] + +} + +// HASH_VALUE CC829E6E90DB07A9 +EMOTE_FANATICAL_NOBODY (player a) +{ + (a.gender = male) + emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] + + (a.gender = female) + emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] + +} + +// HASH_VALUE 1AFC849EB7BCDC5D +EMOTE_FANATICAL_SELF (entity a) +{ + emote_fanatical_self [&EMT&$a$ is a homin with a cause. To the death!] + +} + +// HASH_VALUE 653AC7049EFE5612 +EMOTE_FANATICAL_TARGET (entity a, entity t) +{ + emote_fanatical_target [&EMT&$a$ has unswerving devotion to $t$, and $t$ alone.] + +} + +// HASH_VALUE DA8EFC77277C56DF +EMOTE_FASTIDIOUS_NOBODY (entity a) +{ + emote_fastidious_nobody [&EMT&$a$ fastidiously makes sure everything is in its place.] + +} + +// HASH_VALUE 4E6DAD38F0153C17 +EMOTE_FASTIDIOUS_SELF (player a) +{ + (a.gender = male) + emote_fastidious_self_m [&EMT&$a$ brushes himself off.] + + (a.gender = female) + emote_fastidious_self_f [&EMT&$a$ brushes herself off.] + +} + +// HASH_VALUE 6E6BC4A3C3534A27 +EMOTE_FASTIDIOUS_TARGET (entity a, entity t) +{ + emote_fastidious_target [&EMT&$a$ fastidiously brushes a bit of dirt off $t$.] + +} + +// HASH_VALUE 6F09806C5645F0A4 +EMOTE_FBT_NOBODY (entity a) +{ + emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] + +} + +// HASH_VALUE ED0ABCACA2607BBE +EMOTE_FBT_SELF (entity a) +{ + emote_fbt_self [&EMT&$a$ practices the art of the Elders of Atys.] + +} + +// HASH_VALUE 271C647C66C6E0CB +EMOTE_FBT_TARGET (entity a, entity t) +{ + emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] + +} + +// HASH_VALUE 9EAF26613C1E9DF7 +EMOTE_FEARFUL_NOBODY (entity a) +{ + emote_fearful_nobody [&EMT&$a$ looks around, eyes wide with fear.] + +} + +// HASH_VALUE C8601840C7116169 +EMOTE_FEARFUL_SELF (player a) +{ + (a.gender = male) + emote_fearful_self_m [&EMT&$a$ fears no one but possibly himself.] + + (a.gender = female) + emote_fearful_self_f [&EMT&$a$ fears no one but possibly herself.] + +} + +// HASH_VALUE AAB9FA6B571021A3 +EMOTE_FEARFUL_TARGET (entity a, entity t) +{ + emote_fearful_target [&EMT&$a$ fears $t$.] + +} + +// HASH_VALUE 1E53D4F9FFE6F46A +EMOTE_FIRM_NOBODY (entity a) +{ + emote_firm_nobody [&EMT&$a$ stands firm.] + +} + +// HASH_VALUE 125FCA4EDE6621FE +EMOTE_FIRM_SELF (entity a) +{ + emote_firm_self [&EMT&$a$ is unbending.] + +} + +// HASH_VALUE 4FB037A1714577F3 +EMOTE_FIRM_TARGET (entity a, entity t) +{ + emote_firm_target [&EMT&$a$ is firm on this, $t$.] + +} + +// HASH_VALUE B8DE73032251CF12 +EMOTE_FORGIVE_NOBODY (entity a) +{ + emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] + +} + +// HASH_VALUE 20F8F5A9E33A86E4 +EMOTE_FORGIVE_SELF (entity a) +{ + emote_forgive_self [&EMT&$a$ decides to act first, and ask for forgiveness later.] + +} + +// HASH_VALUE F05B376B56902AFC +EMOTE_FORGIVE_TARGET (entity a, entity t) +{ + emote_forgive_target [&EMT&$a$ forgives $t$.] + +} + +// HASH_VALUE 1ED5D03B04B123CD +EMOTE_FRATERNAL_NOBODY (entity a) +{ + emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] + +} + +// HASH_VALUE EBB589BD2F9D99F4 +EMOTE_FRATERNAL_SELF (entity a) +{ + emote_fraternal_self [&EMT&$a$ is glad to be treated like family here.] + +} + +// HASH_VALUE 86B4A81A9924FF39 +EMOTE_FRATERNAL_TARGET (entity a, entity t) +{ + emote_fraternal_target [&EMT&$a$ considers $t$ like a brother.] + +} + +// HASH_VALUE D1BF220132F465CC +EMOTE_FRIENDLY_NOBODY (entity a) +{ + emote_friendly_nobody [&EMT&$a$ is friendly to everyone.] + +} + +// HASH_VALUE 174A57FBA3B173C0 +EMOTE_FRIENDLY_SELF (entity a) +{ + emote_friendly_self [&EMT&$a$ is considered friendly.] + +} + +// HASH_VALUE 6F5FE7FC20466836 +EMOTE_FRIENDLY_TARGET (entity a, entity t) +{ + emote_friendly_target [&EMT&$a$ is friendly to $t$.] + +} + +// HASH_VALUE C30A602A5364A30C +EMOTE_FRUSTRATED_NOBODY (entity a) +{ + emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] + +} + +// HASH_VALUE DFE504194A6C620B +EMOTE_FRUSTRATED_SELF (player a) +{ + (a.gender = male) + emote_frustrated_self_m [&EMT&$a$ is frustrated with himself.] + + (a.gender = female) + emote_frustrated_self_f [&EMT&$a$ is frustrated with herself.] + +} + +// HASH_VALUE 860B722CC9030CA6 +EMOTE_FRUSTRATED_TARGET (entity a, entity t) +{ + emote_frustrated_target [&EMT&$a$ is frustrated with $t$. Grrr.] + +} + +// HASH_VALUE 563A211D000CCE68 +EMOTE_FUNNY_NOBODY (entity a) +{ + emote_funny_nobody [&EMT&$a$ tells a joke.] + +} + +// HASH_VALUE 33F78744794F76AE +EMOTE_FUNNY_SELF (player a) +{ + (a.gender = male) + emote_funny_self_m [&EMT&$a$ laughs at himself.] + + (a.gender = female) + emote_funny_self_f [&EMT&$a$ laughs at herself.] + +} + +// HASH_VALUE CD3B83D8698E8764 +EMOTE_FUNNY_TARGET (entity a, player t) +{ + (a.gender = male) + emote_funny_target_m [&EMT&$a$ tells $t$ how funny he is.] + + (a.gender = female) + emote_funny_target_f [&EMT&$a$ tells $t$ how funny she is.] + +} + +// HASH_VALUE 3C5A0232B125ED70 +EMOTE_GENEROUS_NOBODY (entity a) +{ + emote_generous_nobody [&EMT&$a$ shares with everyone!] + +} + +// HASH_VALUE 3B5B1AEAA4557FB2 +EMOTE_GENEROUS_SELF (entity a) +{ + emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me…] + +} + +// HASH_VALUE 60F90F81F7BA759C +EMOTE_GENEROUS_TARGET (entity a, entity t) +{ + emote_generous_target [&EMT&$a$ shares generously with $t$.] + +} + +// HASH_VALUE AEA08D1608208A59 +EMOTE_GIMME5_NOBODY (entity a) +{ + emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] + +} + +// HASH_VALUE 0CA140C2A51FB40E +EMOTE_GIMME5_SELF (player a) +{ + (a.gender = male) + emote_gimme5_self_m [&EMT&$a$ wonders if giving himself a high-five results in a clapping sound.] + + (a.gender = female) + emote_gimme5_self_f [&EMT&$a$ wonders if giving herself a high-five results in a clapping sound.] + +} + +// HASH_VALUE 4994FE0DF872B9DF +EMOTE_GIMME5_TARGET (entity a, entity t) +{ + emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] + +} + +// HASH_VALUE 8162C16DCC7FCA58 +EMOTE_GLOOMY_NOBODY (entity a) +{ + emote_gloomy_nobody [&EMT&$a$ looks gloomy.] + +} + +// HASH_VALUE 697184C64DD76AE3 +EMOTE_GLOOMY_SELF (entity a) +{ + emote_gloomy_self [&EMT&$a$ mutters something about doom, gloom, and certain destruction.] + +} + +// HASH_VALUE E4BA41B1E1C029BD +EMOTE_GLOOMY_TARGET (entity a, entity t) +{ + emote_gloomy_target [&EMT&$a$ mopes at $t$.] + +} + +// HASH_VALUE CA16A244D30446C6 +EMOTE_GOOFY_NOBODY (entity a) +{ + emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] + +} + +// HASH_VALUE A677EE22D5BEDF9E +EMOTE_GOOFY_SELF (entity a) +{ + emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes. This is one of those times.] + +} + +// HASH_VALUE 1F05CAF9F68848DE +EMOTE_GOOFY_TARGET (entity a, entity t) +{ + emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] + +} + +// HASH_VALUE 2EA36895562F67D4 +EMOTE_GREAT_NOBODY (entity a) +{ + emote_great_nobody [&EMT&$a$ grins. This is great!] + +} + +// HASH_VALUE C19165E9EE9D2548 +EMOTE_GREAT_SELF (entity a) +{ + emote_great_self [&EMT&$a$ is great. You?] + +} + +// HASH_VALUE CAAB77D928BE635C +EMOTE_GREAT_TARGET (entity a, player t) +{ + (t.gender = male) + emote_great_target_m [&EMT&$a$ tells $t$ how great he is.] + + (t.gender = female) + emote_great_target_f [&EMT&$a$ tells $t$ how great she is.] + +} + +// HASH_VALUE 5A42E4476DC92171 +EMOTE_GRIN_NOBODY (entity a) +{ + emote_grin_nobody [&EMT&$a$ grins widely.] + +} + +// HASH_VALUE 7B9B76BDCA404EE3 +EMOTE_GRIN_SELF (entity a) +{ + emote_grin_self [&EMT&$a$ grins for nothing, making everyone wonder.] + +} + +// HASH_VALUE 99286D4456D7BA82 +EMOTE_GRIN_TARGET (entity a, entity t) +{ + emote_grin_target [&EMT&$a$ grins at $t$.] + +} + +// HASH_VALUE 6EC1EBAE4D00A657 +EMOTE_GRUMPY_NOBODY (entity a) +{ + emote_grumpy_nobody [&EMT&$a$ scowls, grumpy.] + +} + +// HASH_VALUE A02E931B01A980EB +EMOTE_GRUMPY_SELF (entity a) +{ + emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] + +} + +// HASH_VALUE C34BBA66A1A5DD7F +EMOTE_GRUMPY_TARGET (entity a, entity t) +{ + emote_grumpy_target [&EMT&$a$ grumps at $t$.] + +} + +// HASH_VALUE 663F062FDEF9F5E1 +EMOTE_GUILTY_NOBODY (entity a) +{ + emote_guilty_nobody [&EMT&$a$ did it.] + +} + +// HASH_VALUE 968B719494DCB983 +EMOTE_GUILTY_SELF (entity a) +{ + emote_guilty_self [&EMT&$a$ confesses. "I did it."] + +} + +// HASH_VALUE 7C7A8AD41086AD3E +EMOTE_GUILTY_TARGET (entity a, entity t) +{ + emote_guilty_target [&EMT&$a$ looks guilty at $t$.] + +} + +// HASH_VALUE 84CF656FEC96F007 +EMOTE_HAPPY_NOBODY (entity a) +{ + emote_happy_nobody [&EMT&$a$ is happy.] + +} + +// HASH_VALUE BA808C337EA6431E +EMOTE_HAPPY_SELF (player a) +{ + (a.gender = male) + emote_happy_self_m [&EMT&$a$ looks very happy with himself.] + + (a.gender = female) + emote_happy_self_f [&EMT&$a$ looks very happy with herself.] + +} + +// HASH_VALUE CBAFC18BDD57CAB3 +EMOTE_HAPPY_TARGET (entity a, entity t) +{ + emote_happy_target [&EMT&$a$ is happy for $t$.] + +} + +// HASH_VALUE 703869E2BE460B67 +EMOTE_HARDSILENCE_NOBODY (entity a) +{ + emote_hardsilence_nobody [&EMT&$a$ gazes around in stony silence.] + +} + +// HASH_VALUE DE16F29F72B6AC2E +EMOTE_HARDSILENCE_SELF (entity a) +{ + emote_hardsilence_self [&EMT&$a$ is finding it hard to be silent.] + +} + +// HASH_VALUE C0DD61BC9E973426 +EMOTE_HARDSILENCE_TARGET (entity a, entity t) +{ + emote_hardsilence_target [&EMT&$a$ is giving $t$ the silent treatment.] + +} + +// HASH_VALUE F45C3114B645DBD8 +EMOTE_HAUGHTY_NOBODY (entity a) +{ + emote_haughty_nobody [&EMT&$a$ puts on haughty airs.] + +} + +// HASH_VALUE 4FA73443E74C023F +EMOTE_HAUGHTY_SELF (player a) +{ + (a.gender = male) + emote_haughty_self_m [&EMT&$a$ isn't going to lower himself to your level.] + + (a.gender = female) + emote_haughty_self_f [&EMT&$a$ isn't going to lower herself to your level.] + +} + +// HASH_VALUE 231A304BFE0AC0BC +EMOTE_HAUGHTY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_haughty_target_m [&EMT&$a$ puts his nose up at $t$.] + + (a.gender = female) + emote_haughty_target_f [&EMT&$a$ puts her nose up at $t$.] + +} + +// HASH_VALUE AE0A57FD4A761B10 +EMOTE_HELPFUL_NOBODY (entity a) +{ + emote_helpful_nobody [&EMT&$a$ is here to be helpful.] + +} + +// HASH_VALUE 33638E968B7E8254 +EMOTE_HELPFUL_SELF (player a) +{ + (a.gender = male) + emote_helpful_self_m [&EMT&$a$ helps himself.] + + (a.gender = female) + emote_helpful_self_f [&EMT&$a$ helps herself.] + +} + +// HASH_VALUE 619C184790089377 +EMOTE_HELPFUL_TARGET (entity a, entity t) +{ + emote_helpful_target [&EMT&$a$ tries to be helpful to $t$.] + +} + +// HASH_VALUE C0794B1161666271 +EMOTE_HEROIC_NOBODY (entity a) +{ + emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] + +} + +// HASH_VALUE D6C7323DCE08EAA6 +EMOTE_HEROIC_SELF (player a) +{ + (a.gender = male) + emote_heroic_self_m [&EMT&$a$ rescues himself, true hero style.] + + (a.gender = female) + emote_heroic_self_f [&EMT&$a$ rescues herself, true hero style.] + +} + +// HASH_VALUE C0C107C17AEB10D9 +EMOTE_HEROIC_TARGET (entity a, entity t) +{ + emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] + +} + +// HASH_VALUE BDBDC3383DC25015 +EMOTE_HIHA_NOBODY (entity a) +{ + emote_hiha_nobody [&EMT&$a$ says hi.] + +} + +// HASH_VALUE 7DF49257553250D5 +EMOTE_HIHA_SELF (entity a) +{ + emote_hiha_self [&EMT&$a$ waves. Hiya!] + +} + +// HASH_VALUE 37B49ED04FEEB718 +EMOTE_HIHA_TARGET (entity a, entity t) +{ + emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] + +} + +// HASH_VALUE 01326186C5F01B3F +EMOTE_HONEST_NOBODY (entity a) +{ + emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] + +} + +// HASH_VALUE FED32763C0796FE5 +EMOTE_HONEST_SELF (player a) +{ + (a.gender = male) + emote_honest_self_m [&EMT&$a$ is always honest with himself.] + + (a.gender = female) + emote_honest_self_f [&EMT&$a$ is always honest with herself.] + +} + +// HASH_VALUE 81985A0D6DCAF418 +EMOTE_HONEST_TARGET (entity a, entity t) +{ + emote_honest_target [&EMT&$a$ has been nothing but honest with $t$.] + +} + +// HASH_VALUE 94060D2AB63F6EF1 +EMOTE_HOPEFUL_NOBODY (entity a) +{ + emote_hopeful_nobody [&EMT&$a$ is hopeful.] + +} + +// HASH_VALUE D243AA968B699E75 +EMOTE_HOPEFUL_SELF (entity a) +{ + emote_hopeful_self [&EMT&$a$ holds on to hope.] + +} + +// HASH_VALUE 9FD2732244C1CF33 +EMOTE_HOPEFUL_TARGET (entity a, entity t) +{ + emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] + +} + +// HASH_VALUE 1C215CD5954DE809 +EMOTE_HOPELESS_NOBODY (entity a) +{ + emote_hopeless_nobody [&EMT&$a$ has no hope.] + +} + +// HASH_VALUE 8D52C0A49F704F70 +EMOTE_HOPELESS_SELF (entity a) +{ + emote_hopeless_self [&EMT&$a$ wails. Things are doomed, it's hopeless!] + +} + +// HASH_VALUE 1CB39315DEC9249F +EMOTE_HOPELESS_TARGET (entity a, entity t) +{ + emote_hopeless_target [&EMT&$a$ thinks $t$ is hopeless.] + +} + +// HASH_VALUE 52384AD816C6B3CB +EMOTE_HUMBLE_NOBODY (entity a) +{ + emote_humble_nobody [&EMT&$a$ looks about modestly.] + +} + +// HASH_VALUE 5C7F82AB5BC65446 +EMOTE_HUMBLE_SELF (player a) +{ + (a.gender = male) + emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] + + (a.gender = female) + emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] + +} + +// HASH_VALUE C83123AA48B2923E +EMOTE_HUMBLE_TARGET (entity a, entity t) +{ + emote_humble_target [&EMT&$a$ has been unquestionably humbled by $t$.] + +} + +// HASH_VALUE DB96369C57974AB4 +EMOTE_HUNGRY_NOBODY (entity a) +{ + emote_hungry_nobody [&EMT&$a$ could use some food.] + +} + +// HASH_VALUE 6A0A46DB2C500268 +EMOTE_HUNGRY_SELF (player a) +{ + (a.gender = male) + emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] + + (a.gender = female) + emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] + +} + +// HASH_VALUE D5B0521DE9068E93 +EMOTE_HUNGRY_TARGET (entity a, entity t) +{ + emote_hungry_target [&EMT&$a$ looks at $t$ like lunch.] + +} + +// HASH_VALUE DD351F76D3937CA8 +EMOTE_HURRIED_NOBODY (entity a) +{ + emote_hurried_nobody [&EMT&$a$ moves around in a hurried state.] + +} + +// HASH_VALUE EEE4BEED8F9FCDE4 +EMOTE_HURRIED_SELF (entity a) +{ + emote_hurried_self [&EMT&$a$ is already hurrying.] + +} + +// HASH_VALUE 55D92CB18E278CCA +EMOTE_HURRIED_TARGET (entity a, entity t) +{ + emote_hurried_target [&EMT&$a$ is fairly hurried as is, $t$.] + +} + +// HASH_VALUE 4847A713449367E9 +EMOTE_HURRY_NOBODY (entity a) +{ + emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] + +} + +// HASH_VALUE 5DB4A8D341CEEE35 +EMOTE_HURRY_SELF (entity a) +{ + emote_hurry_self [&EMT&$a$ hurries up, since people are waiting.] + +} + +// HASH_VALUE 5315DDBD4CAEC7D0 +EMOTE_HURRY_TARGET (entity a, entity t) +{ + emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] + +} + +// HASH_VALUE F1033032D4AF77AF +EMOTE_HYSTERICAL_NOBODY (entity a) +{ + emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] + +} + +// HASH_VALUE FD640E30DFF4A19F +EMOTE_HYSTERICAL_SELF (entity a) +{ + emote_hysterical_self [&EMT&$a$ goes into hysterics.] + +} + +// HASH_VALUE BFEEA82AEE1942DB +EMOTE_HYSTERICAL_TARGET (entity a, entity t) +{ + emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] + +} + +// HASH_VALUE 50E165CFD0082D6E +EMOTE_IMPLORING_NOBODY (entity a) +{ + emote_imploring_nobody [&EMT&$a$ is begging.] + +} + +// HASH_VALUE 76DE67CE5E116317 +EMOTE_IMPLORING_SELF (entity a) +{ + emote_imploring_self [&EMT&$a$ isn't too proud to beg.] + +} + +// HASH_VALUE EC74435A820F465E +EMOTE_IMPLORING_TARGET (entity a, entity t) +{ + emote_imploring_target [&EMT&$a$ implores $t$ to stop.] + +} + +// HASH_VALUE D2AFAC7A59C99310 +EMOTE_INDIFFERENT_NOBODY (entity a) +{ + emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] + +} + +// HASH_VALUE 5898E6CB5679D97B +EMOTE_INDIFFERENT_SELF (entity a) +{ + emote_indifferent_self [&EMT&$a$ is impartial.] + +} + +// HASH_VALUE 4F04E5C8ED3D631A +EMOTE_INDIFFERENT_TARGET (entity a, entity t) +{ + emote_indifferent_target [&EMT&$a$ tells $t$ things are neither good nor bad.] + +} + +// HASH_VALUE C22E50630A058600 +EMOTE_INDIGNANT_NOBODY (entity a) +{ + emote_indignant_nobody [&EMT&$a$ storms around indignantly.] + +} + +// HASH_VALUE B06304184A5BC37D +EMOTE_INDIGNANT_SELF (entity a) +{ + emote_indignant_self [&EMT&$a$ became indignant at the topic.] + +} + +// HASH_VALUE 0418C14069ADCC80 +EMOTE_INDIGNANT_TARGET (entity a, entity t) +{ + emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] + +} + +// HASH_VALUE 66178333AD20C9DB +EMOTE_INDULGENT_NOBODY (entity a) +{ + emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] + +} + +// HASH_VALUE 669BD29D940F0D70 +EMOTE_INDULGENT_SELF (entity a) +{ + emote_indulgent_self [&EMT&$a$ indulges grandly.] + +} + +// HASH_VALUE 4694D42099BDD4DC +EMOTE_INDULGENT_TARGET (entity a, entity t) +{ + emote_indulgent_target [&EMT&$a$ indulges $t$, because its fun.] + +} + +// HASH_VALUE DC91A98F58CDD853 +EMOTE_INNOCENT_NOBODY (entity a) +{ + emote_innocent_nobody [&EMT&$a$ is innocent.] + +} + +// HASH_VALUE 7179C7CA5B7523BD +EMOTE_INNOCENT_SELF (player a) +{ + (a.gender = male) + emote_innocent_self_m [&EMT&$a$ adjusts his halo.] + + (a.gender = female) + emote_innocent_self_f [&EMT&$a$ adjusts her halo.] + +} + +// HASH_VALUE CEC7A3B97EA1E04C +EMOTE_INNOCENT_TARGET (entity a, entity t) +{ + emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] + +} + +// HASH_VALUE AA285A3B9C5361CF +EMOTE_INSECURE_NOBODY (entity a) +{ + emote_insecure_nobody [&EMT&$a$ could use assurance.] + +} + +// HASH_VALUE 8CC0843F379CD727 +EMOTE_INSECURE_SELF (player a) +{ + (a.gender = male) + emote_insecure_self_m [&EMT&$a$ isn't too sure about himself.] + + (a.gender = female) + emote_insecure_self_f [&EMT&$a$ isn't too sure about herself.] + +} + +// HASH_VALUE 6A1E13C907C32CBA +EMOTE_INSECURE_TARGET (entity a, entity t) +{ + emote_insecure_target [&EMT&$a$ feels so insecure around $t$.] + +} + +// HASH_VALUE 7532B327D5047773 +EMOTE_INTERESTED_NOBODY (entity a) +{ + emote_interested_nobody [&EMT&$a$ pays full attention.] + +} + +// HASH_VALUE 82FCF05A8A679609 +EMOTE_INTERESTED_SELF (player a) +{ + (a.gender = male) + emote_interested_self_m [&EMT&$a$ is interested in himself.] + + (a.gender = female) + emote_interested_self_f [&EMT&$a$ is interested in herself.] + +} + +// HASH_VALUE 92B57C7D901A7A43 +EMOTE_INTERESTED_TARGET (entity a, entity t) +{ + emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] + +} + +// HASH_VALUE 4FFD4F14687DDC8A +EMOTE_JEALOUS_NOBODY (entity a) +{ + emote_jealous_nobody [&EMT&$a$ is deep green with jealousy.] + +} + +// HASH_VALUE 3723D67948AF5EE9 +EMOTE_JEALOUS_SELF (entity a) +{ + emote_jealous_self [&EMT&$a$ burns with jealousy.] + +} + +// HASH_VALUE 3F2E75F07577D20D +EMOTE_JEALOUS_TARGET (entity a, entity t) +{ + emote_jealous_target [&EMT&$a$ is jealous of $t$.] + +} + +// HASH_VALUE C6854EEC9F6737C3 +EMOTE_JOYFUL_NOBODY (entity a) +{ + emote_joyful_nobody [&EMT&$a$ makes a joyful noise.] + +} + +// HASH_VALUE B6764DB35900E980 +EMOTE_JOYFUL_SELF (entity a) +{ + emote_joyful_self [&EMT&$a$ is overcome with joy.] + +} + +// HASH_VALUE 8C8D06C940769645 +EMOTE_JOYFUL_TARGET (entity a, entity t) +{ + emote_joyful_target [&EMT&$a$ is overjoyed for $t$.] + +} + +// HASH_VALUE 525B6113ECE24EB0 +EMOTE_KIND_NOBODY (entity a) +{ + emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] + +} + +// HASH_VALUE 94FF8883E55122CB +EMOTE_KIND_SELF (entity a) +{ + emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to yourself.] + +} + +// HASH_VALUE F17A16B3F11D5FF7 +EMOTE_KIND_TARGET (entity a, entity t) +{ + emote_kind_target [&EMT&$a$ smiles kindly at $t$.] + +} + +// HASH_VALUE D862EB5405BD1180 +EMOTE_LAZY_NOBODY (entity a) +{ + emote_lazy_nobody [&EMT&$a$ lounges about.] + +} + +// HASH_VALUE 937241B7F06B0CE5 +EMOTE_LAZY_SELF (entity a) +{ + emote_lazy_self [&EMT&$a$ is being lazy at the moment, try later.] + +} + +// HASH_VALUE 5C470E9525866682 +EMOTE_LAZY_TARGET (entity a, entity t) +{ + emote_lazy_target [&EMT&$a$ calls $t$ lazy.] + +} + +// HASH_VALUE D5F8A6C381EED45D +EMOTE_LOATHING_NOBODY (entity a) +{ + emote_loathing_nobody [&EMT&$a$ hates you all.] + +} + +// HASH_VALUE D5DE4BF5455507B8 +EMOTE_LOATHING_SELF (player a) +{ + (a.gender = male) + emote_loathing_self_m [&EMT&$a$ can't stand himself.] + + (a.gender = female) + emote_loathing_self_f [&EMT&$a$ can't stand herself.] + +} + +// HASH_VALUE 49D61FAF16EB979F +EMOTE_LOATHING_TARGET (entity a, entity t) +{ + emote_loathing_target [&EMT&$a$ regards $t$ with utter contempt and loathing.] + +} + +// HASH_VALUE 862963ACF310C3CE +EMOTE_LOGICAL_NOBODY (entity a) +{ + emote_logical_nobody [&EMT&$a$ looks for the logic here.] + +} + +// HASH_VALUE C1B118ED77153D7A +EMOTE_LOGICAL_SELF (player a) +{ + (a.gender = male) + emote_logical_self_m [&EMT&$a$ makes perfect and logical sense to himself.] + + (a.gender = female) + emote_logical_self_f [&EMT&$a$ makes perfect and logical sense to herself.] + +} + +// HASH_VALUE 038B752F4E88236E +EMOTE_LOGICAL_TARGET (entity a, entity t) +{ + emote_logical_target [&EMT&$a$ finds $t$ to be very logical.] + +} + +// HASH_VALUE 1A17130AA29842B4 +EMOTE_LONELY_NOBODY (entity a) +{ + emote_lonely_nobody [&EMT&$a$ could use some company.] + +} + +// HASH_VALUE 33BB779A1EE257C7 +EMOTE_LONELY_SELF (player a) +{ + (a.gender = male) + emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] + + (a.gender = female) + emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] + +} + +// HASH_VALUE D8C00784D38C6B0E +EMOTE_LONELY_TARGET (entity a, entity t) +{ + emote_lonely_target [&EMT&$a$ keeps $t$ from being lonely.] + +} + +// HASH_VALUE 2338B5BBC748C1D5 +EMOTE_LOUD_NOBODY (entity a) +{ + emote_loud_nobody [&EMT&$a$ gets loud and proud.] + +} + +// HASH_VALUE DC298F89FBBDF1F5 +EMOTE_LOUD_SELF (entity a) +{ + emote_loud_self [&EMT&$a$ pumps up the volume.] + +} + +// HASH_VALUE 0B102E6AAF1F48FA +EMOTE_LOUD_TARGET (entity a, entity t) +{ + emote_loud_target [&EMT&$a$ says $t$ is too loud.] + +} + +// HASH_VALUE 9A83D849ACE628EA +EMOTE_LOVE_NOBODY (entity a) +{ + emote_love_nobody [&EMT&$a$ is in love.] + +} + +// HASH_VALUE 921165F61C259014 +EMOTE_LOVE_SELF (entity a) +{ + emote_love_self [&EMT&$a$ checks a mirror. Perfectly loveable.] + +} + +// HASH_VALUE 5725611B0B61D68B +EMOTE_LOVE_TARGET (entity a, entity t) +{ + emote_love_target [&EMT&$a$ loves $t$.] + +} + +// HASH_VALUE E7855769673F0A95 +EMOTE_LOYAL_NOBODY (entity a) +{ + emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] + +} + +// HASH_VALUE A4E73C31199F67C8 +EMOTE_LOYAL_SELF (player a) +{ + (a.gender = male) + emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] + + (a.gender = female) + emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] + +} + +// HASH_VALUE 34FB1D6B7D29C398 +EMOTE_LOYAL_TARGET (entity a, entity t) +{ + emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] + +} + +// HASH_VALUE C4652CDC42CB87D3 +EMOTE_LUSTFUL_NOBODY (player a) +{ + (a.gender = male) + emote_lustful_nobody_m [&EMT&$a$ has a lusty look about him.] + + (a.gender = female) + emote_lustful_nobody_f [&EMT&$a$ has a lusty look about her.] + +} + +// HASH_VALUE 2ED4FD344ED5861C +EMOTE_LUSTFUL_SELF (player a) +{ + (a.gender = male) + emote_lustful_self_m [&EMT&$a$ lusts after himself, which helps his ego.] + + (a.gender = female) + emote_lustful_self_f [&EMT&$a$ lusts after herself, which helps her ego.] + +} + +// HASH_VALUE AE497AEEF101DD5B +EMOTE_LUSTFUL_TARGET (entity a, entity t) +{ + emote_lustful_target [&EMT&$a$ gives $t$ a look up and down of pure lust.] + +} + +// HASH_VALUE 7D9A42513C6831FE +EMOTE_MALEVOLENT_NOBODY (entity a) +{ + emote_malevolent_nobody [&EMT&$a$ carries an expression of intense hatred.] + +} + +// HASH_VALUE 54FF6ED0AF8EEA18 +EMOTE_MALEVOLENT_SELF (entity a) +{ + emote_malevolent_self [&EMT&$a$ is quite capable of evil.] + +} + +// HASH_VALUE 2EC4726F656F1F87 +EMOTE_MALEVOLENT_TARGET (entity a, entity t) +{ + emote_malevolent_target [&EMT&$a$ studies $t$ malevolently.] + +} + +// HASH_VALUE 882E102858B0B5F7 +EMOTE_MALICIOUS_NOBODY (entity a) +{ + emote_malicious_nobody [&EMT&$a$ seeks to cause trouble.] + +} + +// HASH_VALUE 4ED9978BB29DB5B0 +EMOTE_MALICIOUS_SELF (entity a) +{ + emote_malicious_self [&EMT&$a$ really means to be that malicious.] + +} + +// HASH_VALUE D922685EFD9534A0 +EMOTE_MALICIOUS_TARGET (entity a, entity t) +{ + emote_malicious_target [&EMT&$a$ taunts $t$ maliciously.] + +} + +// HASH_VALUE DC32D4352A0650EA +EMOTE_MEAN_NOBODY (entity a) +{ + emote_mean_nobody [&EMT&$a$ is so mean.] + +} + +// HASH_VALUE 783B1C2292AB835D +EMOTE_MEAN_SELF (entity a) +{ + emote_mean_self [&EMT&$a$ is the meanest homin around.] + +} + +// HASH_VALUE 845ACE8216FEEBD8 +EMOTE_MEAN_TARGET (entity a, entity t) +{ + emote_mean_target [&EMT&$a$ is mean to $t$.] + +} + +// HASH_VALUE F0E4C727CB805A40 +EMOTE_MEGALOMANIAC_NOBODY (entity a) +{ + emote_megalomaniac_nobody [&EMT&$a$ is the best, without doubt.] + +} + +// HASH_VALUE F35986958D534D76 +EMOTE_MEGALOMANIAC_SELF (entity a) +{ + emote_megalomaniac_self [&EMT&$a$ says, "I'm just the best. No doubt about it."] + +} + +// HASH_VALUE 7AF66891EE749919 +EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) +{ + emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] + +} + +// HASH_VALUE 1D61898BD81DD04E +EMOTE_MERCIFUL_NOBODY (entity a) +{ + emote_merciful_nobody [&EMT&$a$ is merciful.] + +} + +// HASH_VALUE 6D8A330C9133A84E +EMOTE_MERCIFUL_SELF (player a) +{ + (a.gender = male) + emote_merciful_self_m [&EMT&$a$ takes mercy on himself.] + + (a.gender = female) + emote_merciful_self_f [&EMT&$a$ takes mercy on herself.] + +} + +// HASH_VALUE 63D88FBEB1C32359 +EMOTE_MERCIFUL_TARGET (entity a, entity t) +{ + emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] + +} + +// HASH_VALUE 2F616BCEAD73DEA8 +EMOTE_MISCHIEVOUS_NOBODY (entity a) +{ + emote_mischievous_nobody [&EMT&$a$ is up to something.] + +} + +// HASH_VALUE 25AFBC0DCC89A41B +EMOTE_MISCHIEVOUS_SELF (entity a) +{ + emote_mischievous_self [&EMT&$a$ has trouble in mind, and a plan at hand.] + +} + +// HASH_VALUE 6978C34BA8D2A6F9 +EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) +{ + emote_mischievous_target [&EMT&$a$ smiles mischieviously at $t$.] + +} + +// HASH_VALUE 667468230E365FA1 +EMOTE_MOCKING_NOBODY (player a) +{ + (a.gender = male) + emote_mocking_nobody_m [&EMT&$a$ mocks the people around him.] + + (a.gender = female) + emote_mocking_nobody_f [&EMT&$a$ mocks the people around her.] + +} + +// HASH_VALUE AF759DD127469B95 +EMOTE_MOCKING_SELF (player a) +{ + (a.gender = male) + emote_mocking_self_m [&EMT&$a$ mocks himself, doing a perfect imitation.] + + (a.gender = female) + emote_mocking_self_f [&EMT&$a$ mocks herself, doing a perfect imitation.] + +} + +// HASH_VALUE 97445E83D5447327 +EMOTE_MOCKING_TARGET (entity a, player t) +{ + (t.gender = male) + emote_mocking_target_m [&EMT&$a$ starts mocking $t$, doing everything he does.] + + (t.gender = female) + emote_mocking_target_f [&EMT&$a$ starts mocking $t$, doing everything she does.] + +} + +// HASH_VALUE 34572E9E541F7E25 +EMOTE_NERVOUS_NOBODY (entity a) +{ + emote_nervous_nobody [&EMT&$a$ paces nervously.] + +} + +// HASH_VALUE 504A631227833777 +EMOTE_NERVOUS_SELF (player a) +{ + (a.gender = male) + emote_nervous_self_m [&EMT&$a$ makes himself nervous.] + + (a.gender = female) + emote_nervous_self_f [&EMT&$a$ makes herself nervous.] + +} + +// HASH_VALUE 076EE25B52EBC451 +EMOTE_NERVOUS_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] + + (a.gender = male & t.gender = female) + emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] + + (a.gender = female & t.gender = male) + emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] + + (a.gender = female & t.gender = female) + emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] + +} + +// HASH_VALUE 53172135349F1EFD +EMOTE_NEUTRAL_NOBODY (entity a) +{ + emote_neutral_nobody [&EMT&$a$ is neutral.] + +} + +// HASH_VALUE B5CCCA0A2375DACF +EMOTE_NEUTRAL_SELF (entity a) +{ + emote_neutral_self [&EMT&$a$ refuses to take sides.] + +} + +// HASH_VALUE B867755E5DCC6CBC +EMOTE_NEUTRAL_TARGET (entity a, entity t) +{ + emote_neutral_target [&EMT&$a$ is neutral in this matter, $t$.] + +} + +// HASH_VALUE 411CD32FFBB63CBC +EMOTE_NICE_NOBODY (entity a) +{ + emote_nice_nobody [&EMT&$a$ is nice.] + +} + +// HASH_VALUE D114802D2CD6D73F +EMOTE_NICE_SELF (player a) +{ + (a.gender = male) + emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] + + (a.gender = female) + emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] + +} + +// HASH_VALUE B9306AC3842AD85F +EMOTE_NICE_TARGET (entity a, player t) +{ + (t.gender = male) + emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] + + (t.gender = female) + emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] + +} + +// HASH_VALUE B96FBE4C4C206205 +EMOTE_NOCLUE_NOBODY (entity a) +{ + emote_noclue_nobody [&EMT&$a$ hasn't a clue.] + +} + +// HASH_VALUE DBD4E81C03460C1F +EMOTE_NOCLUE_SELF (entity a) +{ + emote_noclue_self [&EMT&$a$ is clueless.] + +} + +// HASH_VALUE 111CB050EC941B9C +EMOTE_NOCLUE_TARGET (player a, entity t) +{ + (a.gender = male) + emote_noclue_target_m [&EMT&$a$ shrugs at $t$, because he has no clue.] + + (a.gender = female) + emote_noclue_target_f [&EMT&$a$ shrugs at $t$, because she has no clue.] + +} + +// HASH_VALUE 015CAE8A7AF1425F +EMOTE_NONE_NOBODY (entity a) +{ + emote_none_nobody [&EMT&$a$ isn't in the mood to do anything.] + +} + +// HASH_VALUE 988B8721D396B762 +EMOTE_NONE_SELF (entity a) +{ + emote_none_self [&EMT&$a$ hasn't decided what to do.] + +} + +// HASH_VALUE F8C74A035E7B1C57 +EMOTE_NONE_TARGET (entity a, entity t) +{ + emote_none_target [&EMT&$a$ is in no mood for $t$'s antics.] + +} + +// HASH_VALUE 6A388CF787630418 +EMOTE_NOSTALGIC_NOBODY (entity a) +{ + emote_nostalgic_nobody [&EMT&$a$ gets nostalgic and wants to tell a story.] + +} + +// HASH_VALUE 9EF70F954CD20B2A +EMOTE_NOSTALGIC_SELF (player a) +{ + (a.gender = male) + emote_nostalgic_self_m [&EMT&$a$ reminisces quietly to himself.] + + (a.gender = female) + emote_nostalgic_self_f [&EMT&$a$ reminisces quietly to herself.] + +} + +// HASH_VALUE 9DDFC051ED9DC322 +EMOTE_NOSTALGIC_TARGET (entity a, entity t) +{ + emote_nostalgic_target [&EMT&$a$ reminisces with $t$.] + +} + +// HASH_VALUE 1A79AFD0CC7935EF +EMOTE_OBNOXIOUS_NOBODY (entity a) +{ + emote_obnoxious_nobody [&EMT&$a$ gets obnoxious] + +} + +// HASH_VALUE 01BE763FD8DCB9C3 +EMOTE_OBNOXIOUS_SELF (player a) +{ + (a.gender = male) + emote_obnoxious_self_m [&EMT&$a$ is so obnoxious, he can barely stand himself.] + + (a.gender = female) + emote_obnoxious_self_f [&EMT&$a$ is so obnoxious, she can barely stand herself.] + +} + +// HASH_VALUE EAE30BB637F9B35B +EMOTE_OBNOXIOUS_TARGET (entity a, entity t) +{ + emote_obnoxious_target [&EMT&$a$ finds $t$ obnoxious.] + +} + +// HASH_VALUE B55013BA57BAB8D6 +EMOTE_OBSCURE_NOBODY (entity a) +{ + emote_obscure_nobody [&EMT&$a$ has a mind for the obscure.] + +} + +// HASH_VALUE 50BD1054C09CF79E +EMOTE_OBSCURE_SELF (entity a) +{ + emote_obscure_self [&EMT&$a$ knows some really obscure stuff.] + +} + +// HASH_VALUE 5C7DBA3B2FD38DFB +EMOTE_OBSCURE_TARGET (entity a, entity t) +{ + emote_obscure_target [&EMT&$a$ impresses $t$ with obscure facts.] + +} + +// HASH_VALUE 3CDAF28FE949E7F5 +EMOTE_OBSESSED_NOBODY (entity a) +{ + emote_obsessed_nobody [&EMT&$a$ obsesses quietly over something... or someone.] + +} + +// HASH_VALUE 9CF5FBB9C350AAD2 +EMOTE_OBSESSED_SELF (entity a) +{ + emote_obsessed_self [&EMT&$a$ looks preoccupied, probably obsessed with something or other.] + +} + +// HASH_VALUE BA148BC02D1BB45C +EMOTE_OBSESSED_TARGET (entity a, entity t) +{ + emote_obsessed_target [&EMT&$a$ is obsessed with $t$.] + +} + +// HASH_VALUE 9ED8FA332D361FA8 +EMOTE_OFFENDED_NOBODY (entity a) +{ + emote_offended_nobody [&EMT&$a$ is definitely offended at the goings on here.] + +} + +// HASH_VALUE AE5E33B72584C7E0 +EMOTE_OFFENDED_SELF (entity a) +{ + emote_offended_self [&EMT&$a$ will probably be offended.] + +} + +// HASH_VALUE 3DF4185E437864BB +EMOTE_OFFENDED_TARGET (entity a, entity t) +{ + emote_offended_target [&EMT&$a$ is so offended because of $t$.] + +} + +// HASH_VALUE A44DE42C02D5A7B5 +EMOTE_OPTIMISTIC_NOBODY (entity a) +{ + emote_optimistic_nobody [&EMT&$a$ remains optimistic.] + +} + +// HASH_VALUE C48EABE82E7579D8 +EMOTE_OPTIMISTIC_SELF (entity a) +{ + emote_optimistic_self [&EMT&$a$ thinks things will work.] + +} + +// HASH_VALUE 0DD6282E788F3698 +EMOTE_OPTIMISTIC_TARGET (entity a, entity t) +{ + emote_optimistic_target [&EMT&$a$ tells $t$ things could always be worse.] + +} + +// HASH_VALUE F7A9EC60C7599563 +EMOTE_OVER_NOBODY (entity a) +{ + emote_over_nobody [&EMT&$a$ says, "Get over it."] + +} + +// HASH_VALUE 8471FA09356802D9 +EMOTE_OVER_SELF (player a) +{ + (a.gender = male) + emote_over_self_m [&EMT&$a$ tells himself to get over it.] + + (a.gender = female) + emote_over_self_f [&EMT&$a$ tells herself to get over it.] + +} + +// HASH_VALUE 85F99221183EFF88 +EMOTE_OVER_TARGET (entity a, entity t) +{ + emote_over_target [&EMT&$a$ is over $t$.] + +} + +// HASH_VALUE 00284B433EF498AA +EMOTE_PACIFIC_NOBODY (entity a) +{ + emote_pacific_nobody [&EMT&$a$ catches a wave. Surf's up, dudes!] + +} + +// HASH_VALUE F3335A7F865A7246 +EMOTE_PACIFIC_SELF (entity a) +{ + emote_pacific_self [&EMT&$a$ looks for a beach.] + +} + +// HASH_VALUE 2CE517761828D660 +EMOTE_PACIFIC_TARGET (entity a, entity t) +{ + emote_pacific_target [&EMT&$a$ tells $t$ to "Chill out, man. Watch the waves, fer sure."] + +} + +// HASH_VALUE C6360923781AB18B +EMOTE_PAINFUL_NOBODY (entity a) +{ + emote_painful_nobody [&EMT&$a$ ouches.] + +} + +// HASH_VALUE 8C2930B8947C9B68 +EMOTE_PAINFUL_SELF (entity a) +{ + emote_painful_self [&EMT&$a$ is very wounded, and yes, it hurts.] + +} + +// HASH_VALUE A74BA04B6CFDA0B1 +EMOTE_PAINFUL_TARGET (entity a, entity t) +{ + emote_painful_target [&EMT&$a$ realizes this is painful, $t$.] + +} + +// HASH_VALUE BBD740706C2729F5 +EMOTE_PANIC_NOBODY (entity a) +{ + emote_panic_nobody [&EMT&$a$ panics.] + +} + +// HASH_VALUE 0FD0E6711FA51E34 +EMOTE_PANIC_SELF (entity a) +{ + emote_panic_self [&EMT&$a$ gets him/herself into a panic.] + +} + +// HASH_VALUE 3DA7636D13CE90FD +EMOTE_PANIC_TARGET (entity a, entity t) +{ + emote_panic_target [&EMT&$a$ panics, right in front of $t$.] + +} + +// HASH_VALUE F3B7FEA8536FA222 +EMOTE_PATIENT_NOBODY (entity a) +{ + emote_patient_nobody [&EMT&$a$ waits patiently.] + +} + +// HASH_VALUE 81C3C0D092642185 +EMOTE_PATIENT_SELF (entity a) +{ + emote_patient_self [&EMT&$a$ shows the patience worthy of a noble homin.] + +} + +// HASH_VALUE 3E23F53DB3A2BB6A +EMOTE_PATIENT_TARGET (entity a, entity t) +{ + emote_patient_target [&EMT&$a$ is patient with $t$.] + +} + +// HASH_VALUE 24D6FA8422CCAE34 +EMOTE_PATRIOTIC_NOBODY (player a) +{ + (a.gender = male) + emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his home city.] + + (a.gender = female) + emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her home city.] + +} + +// HASH_VALUE 4CB1E1A391EF92B3 +EMOTE_PATRIOTIC_SELF (entity a) +{ + emote_patriotic_self [&EMT&$a$ waves a flag.] + +} + +// HASH_VALUE 960DB293DD3E0243 +EMOTE_PATRIOTIC_TARGET (entity a, entity t) +{ + emote_patriotic_target [&EMT&$a$ wonders if $t$ has any patrotism these days.] + +} + +// HASH_VALUE AB05043BA2227206 +EMOTE_PEDANTIC_NOBODY (player a) +{ + (a.gender = male) + emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] + + (a.gender = female) + emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] + +} + +// HASH_VALUE 1ACDA97FCDF6E9BE +EMOTE_PEDANTIC_SELF (entity a) +{ + emote_pedantic_self [&EMT&$a$ keeps a narrow view, and likes it that way.] + +} + +// HASH_VALUE 4D583B2B06305548 +EMOTE_PEDANTIC_TARGET (entity a, entity t) +{ + emote_pedantic_target [&EMT&$a$ lectures $t$ pedantically.] + +} + +// HASH_VALUE 330AC03CE840AD84 +EMOTE_PERTURBED_NOBODY (entity a) +{ + emote_perturbed_nobody [&EMT&$a$ has a peturbed scowl.] + +} + +// HASH_VALUE 2B6DFA8DDBA63702 +EMOTE_PERTURBED_SELF (entity a) +{ + emote_perturbed_self [&EMT&$a$ is just not pleased.] + +} + +// HASH_VALUE 44D92F60466E6666 +EMOTE_PERTURBED_TARGET (entity a, entity t) +{ + emote_perturbed_target [&EMT&$a$ is perturbed at $t$.] + +} + +// HASH_VALUE 5993E13D019A7B70 +EMOTE_PESSIMISTIC_NOBODY (entity a) +{ + emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] + +} + +// HASH_VALUE 6CF5159CF6733A17 +EMOTE_PESSIMISTIC_SELF (entity a) +{ + emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] + +} + +// HASH_VALUE 5EC3E43FA62461E4 +EMOTE_PESSIMISTIC_TARGET (entity a, entity t) +{ + emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] + +} + +// HASH_VALUE 2584EADA13BE1852 +EMOTE_PETULANT_NOBODY (entity a) +{ + emote_petulant_nobody [&EMT&$a$ gets insolent.] + +} + +// HASH_VALUE 8B56C5581FDEDD84 +EMOTE_PETULANT_SELF (player a) +{ + (a.gender = male) + emote_petulant_self_m [&EMT&$a$ is known for his ill sort of humor.] + + (a.gender = female) + emote_petulant_self_f [&EMT&$a$ is known for her ill sort of humor.] + +} + +// HASH_VALUE 43F2417762393D32 +EMOTE_PETULANT_TARGET (entity a, entity t) +{ + emote_petulant_target [&EMT&$a$ goes on at $t$ petuantly over the topic.] + +} + +// HASH_VALUE C368BA6DA2434E36 +EMOTE_PHILOSOPHICAL_NOBODY (entity a) +{ + emote_philosophical_nobody [&EMT&$a$ contemplates the meaning of many things.] + +} + +// HASH_VALUE 2A2628DB7CF53F4D +EMOTE_PHILOSOPHICAL_SELF (entity a) +{ + emote_philosophical_self [&EMT&$a$ comes up with a few theories.] + +} + +// HASH_VALUE 3CCA9C3D47E449B1 +EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) +{ + emote_philosophical_target [&EMT&$a$ waxes philosophical with $t$.] + +} + +// HASH_VALUE 0C2CE690C7B072FF +EMOTE_PITYING_NOBODY (entity a) +{ + emote_pitying_nobody [&EMT&$a$ pities you all.] + +} + +// HASH_VALUE 7353A0C49296E096 +EMOTE_PITYING_SELF (player a) +{ + (a.gender = male) + emote_pitying_self_m [&EMT&$a$ is in a self-pitying mood, don't mind him.] + + (a.gender = female) + emote_pitying_self_f [&EMT&$a$ is in a self-pitying mood, don't mind her.] + +} + +// HASH_VALUE A31D80D97C0D937E +EMOTE_PITYING_TARGET (entity a, entity t) +{ + emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] + +} + +// HASH_VALUE AE58AAF99EB60FCB +EMOTE_PLAYFUL_NOBODY (entity a) +{ + emote_playful_nobody [&EMT&$a$ is in a playful mood.] + +} + +// HASH_VALUE 6C5BAF642F5BF8F9 +EMOTE_PLAYFUL_SELF (entity a) +{ + emote_playful_self [&EMT&$a$ toys with random objects idly.] + +} + +// HASH_VALUE F6DF8F4431D1370D +EMOTE_PLAYFUL_TARGET (entity a, entity t) +{ + emote_playful_target [&EMT&$a$ eyes $t$ playfully.] + +} + +// HASH_VALUE 5B5DA284165F82D1 +EMOTE_PLEASED_NOBODY (entity a) +{ + emote_pleased_nobody [&EMT&$a$ smiles, pleased.] + +} + +// HASH_VALUE 626F909F7F2AFEAF +EMOTE_PLEASED_SELF (player a) +{ + (a.gender = male) + emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] + + (a.gender = female) + emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] + +} + +// HASH_VALUE FF32212D71827769 +EMOTE_PLEASED_TARGET (entity a, entity t) +{ + emote_pleased_target [&EMT&$a$ is pleased with $t$.] + +} + +// HASH_VALUE 2DF487EE287079DA +EMOTE_POINTBACK_NOBODY (entity a) +{ + emote_pointback_nobody [&EMT&$a$ points back there.] + +} + +// HASH_VALUE 6A9F3AC4B31DE3F9 +EMOTE_POINTBACK_SELF (player a) +{ + (a.gender = male) + emote_pointback_self_m [&EMT&$a$ points behind himself. "I was just over there."] + + (a.gender = female) + emote_pointback_self_f [&EMT&$a$ points behind herself. "I was just over there."] + +} + +// HASH_VALUE 51820D94E9FD9659 +EMOTE_POINTBACK_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointback_target_m [&EMT&$a$ points behind himself. "Back there, $t$."] + + (a.gender = female) + emote_pointback_target_f [&EMT&$a$ points behind herself. "Back there, $t$."] + +} + +// HASH_VALUE 7EC13C1CC5115B1D +EMOTE_POINTFRONT_NOBODY (entity a) +{ + emote_pointfront_nobody [&EMT&$a$ points straight ahead.] + +} + +// HASH_VALUE 7BEB90F605D37D57 +EMOTE_POINTFRONT_SELF (entity a) +{ + emote_pointfront_self [&EMT&$a$ points straight ahead. "I'm going there."] + +} + +// HASH_VALUE DDB2B83F9E9E9889 +EMOTE_POINTFRONT_TARGET (player a, entity t) +{ + (a.gender = male) + emote_pointfront_target_m [&EMT&$a$ points right in front of himself. "Straight ahead, $t$."] + + (a.gender = female) + emote_pointfront_target_f [&EMT&$a$ points right in front of herself. "Straight ahead, $t$."] + +} + +// HASH_VALUE F9EA88E3ED9091F8 +EMOTE_POINTLEFT_NOBODY (entity a) +{ + emote_pointleft_nobody [&EMT&$a$ points left. That way.] + +} + +// HASH_VALUE BF16C24BC72AA4B0 +EMOTE_POINTLEFT_SELF (entity a) +{ + emote_pointleft_self [&EMT&$a$ points left. "I'm going that way."] + +} + +// HASH_VALUE E08EC4CF745197A4 +EMOTE_POINTLEFT_TARGET (entity a, entity t) +{ + emote_pointleft_target [&EMT&$a$ points left. "That way, $t$."] + +} + +// HASH_VALUE C9DD3C19979147D8 +EMOTE_POINTRIGHT_NOBODY (entity a) +{ + emote_pointright_nobody [&EMT&$a$ points right. This way.] + +} + +// HASH_VALUE CC7258615A8B27F3 +EMOTE_POINTRIGHT_SELF (entity a) +{ + emote_pointright_self [&EMT&$a$ points right. "I'm going this way."] + +} + +// HASH_VALUE 72F77ADCDB6F1F38 +EMOTE_POINTRIGHT_TARGET (entity a, entity t) +{ + emote_pointright_target [&EMT&$a$ points right. "This way, $t$."] + +} + +// HASH_VALUE BBE8546B34771503 +EMOTE_POINT_NOBODY (entity a) +{ + emote_point_nobody [&EMT&$a$ points.] + +} + +// HASH_VALUE BBDDCC61FFF0A6D7 +EMOTE_POINT_SELF (player a) +{ + (a.gender = male) + emote_point_self_m [&EMT&$a$ points at himself. "Me."] + + (a.gender = female) + emote_point_self_f [&EMT&$a$ points at herself. "Me."] + +} + +// HASH_VALUE 190E559B5DB27F72 +EMOTE_POINT_TARGET (entity a, entity t) +{ + emote_point_target [&EMT&$a$ points at $t$.] + +} + +// HASH_VALUE 3C468EA8CA217A60 +EMOTE_POLITE_NOBODY (entity a) +{ + emote_polite_nobody [&EMT&$a$ waits politely.] + +} + +// HASH_VALUE 2E6AABCFD33E2782 +EMOTE_POLITE_SELF (entity a) +{ + emote_polite_self [&EMT&$a$ is much too polite to do anything to anyone.] + +} + +// HASH_VALUE 5B643AC8902B492A +EMOTE_POLITE_TARGET (entity a, entity t) +{ + emote_polite_target [&EMT&$a$ smiles politely at $t$.] + +} + +// HASH_VALUE A9647E1B79F60B60 +EMOTE_POMPOUS_NOBODY (entity a) +{ + emote_pompous_nobody [&EMT&$a$ struts about pompously.] + +} + +// HASH_VALUE 0C6F30328419DDFF +EMOTE_POMPOUS_SELF (player a) +{ + (a.gender = male) + emote_pompous_self_m [&EMT&$a$ puffs up, thinking himself the greatest there is.] + + (a.gender = female) + emote_pompous_self_f [&EMT&$a$ puffs up, thinking herself the greatest there is.] + +} + +// HASH_VALUE 22FE393E4CFF9383 +EMOTE_POMPOUS_TARGET (entity a, entity t) +{ + emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] + +} + +// HASH_VALUE 3A08A6D7957BF87E +EMOTE_POWERFUL_NOBODY (entity a) +{ + emote_powerful_nobody [&EMT&$a$ radiates power.] + +} + +// HASH_VALUE B5C1F923E0391C72 +EMOTE_POWERFUL_SELF (entity a) +{ + emote_powerful_self [&EMT&$a$ is the most powerful in the area!] + +} + +// HASH_VALUE E4B7CFB933B70753 +EMOTE_POWERFUL_TARGET (entity a, entity t) +{ + emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] + +} + +// HASH_VALUE 877997017CB57BD2 +EMOTE_PRAYING_NOBODY (entity a) +{ + emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] + +} + +// HASH_VALUE E61813993F7D98B8 +EMOTE_PRAYING_SELF (entity a) +{ + emote_praying_self [&EMT&$a$ appears to need divine intervention.] + +} + +// HASH_VALUE A82CB3A73E2D8CEB +EMOTE_PRAYING_TARGET (entity a, entity t) +{ + emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] + +} + +// HASH_VALUE 1F34A94554D35FD9 +EMOTE_PROUD_NOBODY (entity a) +{ + emote_proud_nobody [&EMT&$a$ stands proud and beams.] + +} + +// HASH_VALUE ADE01CBE9674A665 +EMOTE_PROUD_SELF (player a) +{ + (a.gender = male) + emote_proud_self_m [&EMT&$a$ looks proud of himself.] + + (a.gender = female) + emote_proud_self_f [&EMT&$a$ looks proud of herself.] + +} + +// HASH_VALUE F7BD7A4CA68A2097 +EMOTE_PROUD_TARGET (entity a, entity t) +{ + emote_proud_target [&EMT&$a$ is so proud of $t$.] + +} + +// HASH_VALUE DCD37DD6CBBA7F13 +EMOTE_PROVOCATIVE_NOBODY (entity a) +{ + emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] + +} + +// HASH_VALUE 218C2D2BD6FED441 +EMOTE_PROVOCATIVE_SELF (entity a) +{ + emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] + +} + +// HASH_VALUE 50232BA60C98E1DA +EMOTE_PROVOCATIVE_TARGET (entity a, entity t) +{ + emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] + +} + +// HASH_VALUE 2154573D7D8BAD32 +EMOTE_PUZZLED_NOBODY (entity a) +{ + emote_puzzled_nobody [&EMT&$a$ is trying to figure something out.] + +} + +// HASH_VALUE BDB0A2A07EA5F607 +EMOTE_PUZZLED_SELF (player a) +{ + (a.gender = male) + emote_puzzled_self_m [&EMT&$a$ occasionally manages to even puzzle himself.] + + (a.gender = female) + emote_puzzled_self_f [&EMT&$a$ occasionally manages to even puzzle herself.] + +} + +// HASH_VALUE 98FE95B64D8F3832 +EMOTE_PUZZLED_TARGET (entity a, entity t) +{ + emote_puzzled_target [&EMT&$a$ eyes $t$ with a puzzled look.] + +} + +// HASH_VALUE D17E4D69A1D8F96D +EMOTE_QUIET_NOBODY (entity a) +{ + emote_quiet_nobody [&EMT&$a$ gets quiet.] + +} + +// HASH_VALUE D8F58AEEB3F75419 +EMOTE_QUIET_SELF (entity a) +{ + emote_quiet_self [&EMT&$a$ stays quiet.] + +} + +// HASH_VALUE 31FF2AF2CA69FBA5 +EMOTE_QUIET_TARGET (entity a, entity t) +{ + emote_quiet_target [&EMT&$a$ needs $t$ to be quiet.] + +} + +// HASH_VALUE 1E66BEE0CFE552D5 +EMOTE_READY_NOBODY (entity a) +{ + emote_ready_nobody [&EMT&$a$ is ready for anything.] + +} + +// HASH_VALUE 6B43A8DD3CF9ED38 +EMOTE_READY_SELF (player a) +{ + (a.gender = male) + emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] + + (a.gender = female) + emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] + +} + +// HASH_VALUE 349B4DC6CC69D3D7 +EMOTE_READY_TARGET (entity a, entity t) +{ + emote_ready_target [&EMT&$a$ turns to $t$. "Ready?"] + +} + +// HASH_VALUE E870515301D7FF71 +EMOTE_REASSURED_NOBODY (entity a) +{ + emote_reassured_nobody [&EMT&$a$ finds the situation reassuring.] + +} + +// HASH_VALUE EADB28E00A7C3CFE +EMOTE_REASSURED_SELF (entity a) +{ + emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] + +} + +// HASH_VALUE 1898474ECBE6F273 +EMOTE_REASSURED_TARGET (entity a, entity t) +{ + emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] + +} + +// HASH_VALUE 492790261CBC1B13 +EMOTE_REBELLIOUS_NOBODY (entity a) +{ + emote_rebellious_nobody [&EMT&$a$ looks to incite a rebellion.] + +} + +// HASH_VALUE 24A139660B9ABE45 +EMOTE_REBELLIOUS_SELF (entity a) +{ + emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] + +} + +// HASH_VALUE 3673667A834D53B5 +EMOTE_REBELLIOUS_TARGET (entity a, entity t) +{ + emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] + +} + +// HASH_VALUE 8F2E3B33B78B41EF +EMOTE_RECKLESS_NOBODY (entity a) +{ + emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] + +} + +// HASH_VALUE 92A3BD7C5EB0C904 +EMOTE_RECKLESS_SELF (entity a) +{ + emote_reckless_self [&EMT&$a$ goes full speed ahead, without any thought.] + +} + +// HASH_VALUE E20E3FF7D70496B2 +EMOTE_RECKLESS_TARGET (entity a, entity t) +{ + emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] + +} + +// HASH_VALUE 6A80A007DAE867D3 +EMOTE_REGRETFUL_NOBODY (player a) +{ + (a.gender = male) + emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] + + (a.gender = female) + emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] + +} + +// HASH_VALUE 02C5A77DCB0EEDDB +EMOTE_REGRETFUL_SELF (player a) +{ + (a.gender = male) + emote_regretful_self_m [&EMT&$a$ regrets what he did, immediately.] + + (a.gender = female) + emote_regretful_self_f [&EMT&$a$ regrets what she did, immediately.] + +} + +// HASH_VALUE EF09C445AD81E326 +EMOTE_REGRETFUL_TARGET (entity a, entity t) +{ + emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] + +} + +// HASH_VALUE 296E0D0B1DE8AB54 +EMOTE_RELAXED_NOBODY (entity a) +{ + emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] + +} + +// HASH_VALUE 465BE5F75438FF3E +EMOTE_RELAXED_SELF (entity a) +{ + emote_relaxed_self [&EMT&$a$ always finds a way to relax.] + +} + +// HASH_VALUE E7A838D3B3E73883 +EMOTE_RELAXED_TARGET (entity a, entity t) +{ + emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] + +} + +// HASH_VALUE A021B57DD46FA044 +EMOTE_RELIEVED_NOBODY (entity a) +{ + emote_relieved_nobody [&EMT&$a$ is relieved.] + +} + +// HASH_VALUE CA65995547024581 +EMOTE_RELIEVED_SELF (player a) +{ + (a.gender = male) + emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] + + (a.gender = female) + emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] + +} + +// HASH_VALUE 4B22CC00DBA823A4 +EMOTE_RELIEVED_TARGET (entity a, entity t) +{ + emote_relieved_target [&EMT&$a$ sighs, relieved at $t$.] + +} + +// HASH_VALUE 391A1B3B2503D731 +EMOTE_RELUCTANT_NOBODY (entity a) +{ + emote_reluctant_nobody [&EMT&$a$ goes along, reluctantly.] + +} + +// HASH_VALUE 769ED2B782660EFC +EMOTE_RELUCTANT_SELF (entity a) +{ + emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] + +} + +// HASH_VALUE 9658E7A0A3B4B04C +EMOTE_RELUCTANT_TARGET (entity a, entity t) +{ + emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] + +} + +// HASH_VALUE EFAD5C301357D72B +EMOTE_REMORSEFUL_NOBODY (entity a) +{ + emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] + +} + +// HASH_VALUE C060B63B2FD78189 +EMOTE_REMORSEFUL_SELF (entity a) +{ + emote_remorseful_self [&EMT&$a$ shows signs of remorse.] + +} + +// HASH_VALUE 8700BEB6E70BF749 +EMOTE_REMORSEFUL_TARGET (entity a, entity t) +{ + emote_remorseful_target [&EMT&$a$ feels bad for $t$.] + +} + +// HASH_VALUE 1E61D973F899C34E +EMOTE_RESIGNED_NOBODY (entity a) +{ + emote_resigned_nobody [&EMT&$a$ resigns.] + +} + +// HASH_VALUE F35A20722FD3A436 +EMOTE_RESIGNED_SELF (entity a) +{ + emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] + +} + +// HASH_VALUE 30E21B4E5D567FE0 +EMOTE_RESIGNED_TARGET (entity a, entity t) +{ + emote_resigned_target [&EMT&$a$ gives in to $t$.] + +} + +// HASH_VALUE E89F41FA76C29034 +EMOTE_RESPECTFUL_NOBODY (entity a) +{ + emote_respectful_nobody [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE D97F281B9084C27C +EMOTE_RESPECTFUL_SELF (entity a) +{ + emote_respectful_self [&EMT&$a$ stays quiet, in a respectful fashion.] + +} + +// HASH_VALUE 3E9C35A4AFD69A58 +EMOTE_RESPECTFUL_TARGET (entity a, entity t) +{ + emote_respectful_target [&EMT&$a$ respects $t$.] + +} + +// HASH_VALUE A3FA0BCEB68049A9 +EMOTE_REVENGEFUL_NOBODY (entity a) +{ + emote_revengeful_nobody [&EMT&$a$ takes revenge.] + +} + +// HASH_VALUE 3529FCCEACC76FDC +EMOTE_REVENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] + + (a.gender = female) + emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] + +} + +// HASH_VALUE 8D9150B0CCF89101 +EMOTE_REVENGEFUL_TARGET (player a, entity t) +{ + (a.gender = male) + emote_revengeful_target_m [&EMT&$a$ enacts his plan of revenge on $t$.] + + (a.gender = female) + emote_revengeful_target_f [&EMT&$a$ enacts her plan of revenge on $t$.] + +} + +// HASH_VALUE CEAF167EF2745907 +EMOTE_RICE_NOBODY (entity a) +{ + emote_rice_nobody [&EMT&$a$ tosses rice in celebration.] + +} + +// HASH_VALUE A55CE51CE22BE193 +EMOTE_RICE_SELF (player a) +{ + (a.gender = male) + emote_rice_self_m [&EMT&$a$ sprinkles rice over himself to celebrate.] + + (a.gender = female) + emote_rice_self_f [&EMT&$a$ sprinkles rice over herself to celebrate.] + +} + +// HASH_VALUE DFB6677496693B4C +EMOTE_RICE_TARGET (entity a, entity t) +{ + emote_rice_target [&EMT&$a$ tosses rice at $t$.] + +} + +// HASH_VALUE A0079116FFD1372F +EMOTE_RIDICULE_NOBODY (entity a) +{ + emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] + +} + +// HASH_VALUE 1F7F12BBF0C881FF +EMOTE_RIDICULE_SELF (player a) +{ + (a.gender = male) + emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] + + (a.gender = female) + emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] + +} + +// HASH_VALUE C140BAD0DD9B5AD8 +EMOTE_RIDICULE_TARGET (entity a, entity t) +{ + emote_ridicule_target [&EMT&$a$ makes fun of $t$.] + +} + +// HASH_VALUE 5CF289FEE11C88E2 +EMOTE_RIGHTEOUS_NOBODY (entity a) +{ + emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] + +} + +// HASH_VALUE 042E460C89BBF480 +EMOTE_RIGHTEOUS_SELF (entity a) +{ + emote_righteous_self [&EMT&$a$ is free from guilt or sin.] + +} + +// HASH_VALUE 99BAB9B9154D51EB +EMOTE_RIGHTEOUS_TARGET (entity a, entity t) +{ + emote_righteous_target [&EMT&$a$ unleashes a fury of righteousness on $t$.] + +} + +// HASH_VALUE CD454132C3C44627 +EMOTE_ROMANTIC_NOBODY (entity a) +{ + emote_romantic_nobody [&EMT&$a$ breaks out the candles, flowers, and liquor.] + +} + +// HASH_VALUE 06777DDA194A91B0 +EMOTE_ROMANTIC_SELF (player a) +{ + (a.gender = male) + emote_romantic_self_m [&EMT&$a$ treats himself to something special.] + + (a.gender = female) + emote_romantic_self_f [&EMT&$a$ treats herself to something special.] + +} + +// HASH_VALUE C44B9C4EE492A619 +EMOTE_ROMANTIC_TARGET (entity a, entity t) +{ + emote_romantic_target [&EMT&$a$ composes an epic, romantic ode to $t$.] + +} + +// HASH_VALUE 1914E4EB8D3FFD70 +EMOTE_RUDE_NOBODY (entity a) +{ + emote_rude_nobody [&EMT&$a$ snorts rudely.] + +} + +// HASH_VALUE 4F23C09875799F4F +EMOTE_RUDE_SELF (entity a) +{ + emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] + +} + +// HASH_VALUE 26759B61485F6172 +EMOTE_RUDE_TARGET (entity a, entity t) +{ + emote_rude_target [&EMT&$a$ makes a rude gesture at $t$.] + +} + +// HASH_VALUE 68DB1F4AC7CEFC30 +EMOTE_SAD_NOBODY (entity a) +{ + emote_sad_nobody [&EMT&$a$ looks around sadly.] + +} + +// HASH_VALUE 84316C8E70931A15 +EMOTE_SAD_SELF (entity a) +{ + emote_sad_self [&EMT&$a$ could probably use some cheering up.] + +} + +// HASH_VALUE F0B1525405AD8874 +EMOTE_SAD_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] + + (a.gender = female) + emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] + +} + +// HASH_VALUE F74EEC426440A1F9 +EMOTE_SARCASTIC_NOBODY (entity a) +{ + emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] + +} + +// HASH_VALUE A7BB72842CF16774 +EMOTE_SARCASTIC_SELF (entity a) +{ + emote_sarcastic_self [&EMT&$a$ was being sarcastic.] + +} + +// HASH_VALUE 23354D3F6867DDAC +EMOTE_SARCASTIC_TARGET (entity a, entity t) +{ + emote_sarcastic_target [&EMT&$a$ wonders if $t$ was being sarcastic.] + +} + +// HASH_VALUE ADFA9CB3B14CB7AF +EMOTE_SCARED_NOBODY (entity a) +{ + emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] + +} + +// HASH_VALUE AF7A09B7F6A1B14A +EMOTE_SCARED_SELF (player a) +{ + (a.gender = male) + emote_scared_self_m [&EMT&$a$ scares himself. Boo!] + + (a.gender = female) + emote_scared_self_f [&EMT&$a$ scares herself. Boo!] + +} + +// HASH_VALUE FEF95E68E1A6293A +EMOTE_SCARED_TARGET (entity a, entity t) +{ + emote_scared_target [&EMT&$a$ is scared of $t$.] + +} + +// HASH_VALUE 5D666DC006DA8657 +EMOTE_SCOLDING_NOBODY (entity a) +{ + emote_scolding_nobody [&EMT&$a$ looks ready to chew someone out.] + +} + +// HASH_VALUE 24CC0376EEABA716 +EMOTE_SCOLDING_SELF (player a) +{ + (a.gender = male) + emote_scolding_self_m [&EMT&$a$ chastises himself. "Bad me."] + + (a.gender = female) + emote_scolding_self_f [&EMT&$a$ chastises herself. "Bad me."] + +} + +// HASH_VALUE FB5E8BD308566CEC +EMOTE_SCOLDING_TARGET (entity a, entity t) +{ + emote_scolding_target [&EMT&$a$ scolds $t$. Bad $t$!] + +} + +// HASH_VALUE 45FA7F9747CCEA06 +EMOTE_SEDATE_NOBODY (entity a) +{ + emote_sedate_nobody [&EMT&$a$ is quite sedate.] + +} + +// HASH_VALUE 6D074D90853F90BA +EMOTE_SEDATE_SELF (entity a) +{ + emote_sedate_self [&EMT&$a$ needs to be sedated.] + +} + +// HASH_VALUE B2383D61736188D6 +EMOTE_SEDATE_TARGET (entity a, entity t) +{ + emote_sedate_target [&EMT&$a$ sedates $t$.] + +} + +// HASH_VALUE A6336FFCF135FB9C +EMOTE_SELFISH_NOBODY (entity a) +{ + emote_selfish_nobody [&EMT&$a$ thinks selfish thoughts.] + +} + +// HASH_VALUE E91936491F34A25D +EMOTE_SELFISH_SELF (entity a) +{ + emote_selfish_self [&EMT&$a$ is being selfish right now.] + +} + +// HASH_VALUE 48F763DA8406EB38 +EMOTE_SELFISH_TARGET (entity a, entity t) +{ + emote_selfish_target [&EMT&$a$ considers $t$ selfish.] + +} + +// HASH_VALUE 94C698AA1B3F3604 +EMOTE_SERIOUS_NOBODY (entity a) +{ + emote_serious_nobody [&EMT&$a$ gets serious.] + +} + +// HASH_VALUE D1D8F7C97D960F44 +EMOTE_SERIOUS_SELF (entity a) +{ + emote_serious_self [&EMT&$a$ straightens up and acts serious.] + +} + +// HASH_VALUE 4BF5C0CFB7658383 +EMOTE_SERIOUS_TARGET (entity a, entity t) +{ + emote_serious_target [&EMT&$a$ tells $t$ to be serious.] + +} + +// HASH_VALUE 9C73B3A8CE0B2472 +EMOTE_SHAMELESS_NOBODY (entity a) +{ + emote_shameless_nobody [&EMT&$a$ has no shame.] + +} + +// HASH_VALUE 18FCCA9EE038636A +EMOTE_SHAMELESS_SELF (entity a) +{ + emote_shameless_self [&EMT&$a$ struts shamelessly.] + +} + +// HASH_VALUE F904B667312EB107 +EMOTE_SHAMELESS_TARGET (entity a, entity t) +{ + emote_shameless_target [&EMT&$a$ wonders if $t$ has any shame whatsoever.] + +} + +// HASH_VALUE 840F4B2BAD1475E4 +EMOTE_SHEEPISH_NOBODY (entity a) +{ + emote_sheepish_nobody [&EMT&$a$ looks suddenly sheepish.] + +} + +// HASH_VALUE 971C5DA05B723449 +EMOTE_SHEEPISH_SELF (player a) +{ + (a.gender = male) + emote_sheepish_self_m [&EMT&$a$ shuffles his foot and looks sheepish.] + + (a.gender = female) + emote_sheepish_self_f [&EMT&$a$ shuffles her foot and looks sheepish.] + +} + +// HASH_VALUE 0AE888B93B9E0C5C +EMOTE_SHEEPISH_TARGET (entity a, entity t) +{ + emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] + +} + +// HASH_VALUE 23CFB2854FA03FEB +EMOTE_SHIFTY_NOBODY (entity a) +{ + emote_shifty_nobody [&EMT&$a$ shifts, perhaps suspiciously, or perhaps tectonically.] + +} + +// HASH_VALUE C631E664BE3752EA +EMOTE_SHIFTY_SELF (entity a) +{ + emote_shifty_self [&EMT&$a$ looks around like a shifty sort.] + +} + +// HASH_VALUE 1A15E2CACDD7A5F6 +EMOTE_SHIFTY_TARGET (entity a, entity t) +{ + emote_shifty_target [&EMT&$a$ regards $t$ as shifty.] + +} + +// HASH_VALUE 0F45E96243103EEE +EMOTE_SHOCKED_NOBODY (entity a) +{ + emote_shocked_nobody [&EMT&$a$ is shocking.] + +} + +// HASH_VALUE 89BBE149E42506BA +EMOTE_SHOCKED_SELF (entity a) +{ + emote_shocked_self [&EMT&$a$ is too shocked to respond.] + +} + +// HASH_VALUE 8AC0BCDBB316A3C8 +EMOTE_SHOCKED_TARGET (entity a, entity t) +{ + emote_shocked_target [&EMT&$a$ looks shocked at $t$.] + +} + +// HASH_VALUE 65BF35DB36D97458 +EMOTE_SHUTUP_NOBODY (entity a) +{ + emote_shutup_nobody [&EMT&$a$ is having problems thinking clearly. Could everyone please shut up?] + +} + +// HASH_VALUE 91FB8F59BA132527 +EMOTE_SHUTUP_SELF (player a) +{ + (a.gender = male) + emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] + + (a.gender = female) + emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] + +} + +// HASH_VALUE 021D5B3065E8DAF0 +EMOTE_SHUTUP_TARGET (entity a, entity t) +{ + emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] + +} + +// HASH_VALUE 544BB7713CDE093D +EMOTE_SHY_NOBODY (entity a) +{ + emote_shy_nobody [&EMT&$a$ is not saying much.] + +} + +// HASH_VALUE 564291BD348E8FFC +EMOTE_SHY_SELF (entity a) +{ + emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] + +} + +// HASH_VALUE 35375E6FA5166C10 +EMOTE_SHY_TARGET (entity a, entity t) +{ + emote_shy_target [&EMT&$a$ glances shyly at $t$] + +} + +// HASH_VALUE BFBD27CEAEA82403 +EMOTE_SIGH_NOBODY (entity a) +{ + emote_sigh_nobody [&EMT&$a$ sighs.] + +} + +// HASH_VALUE AAEF101C02357E5D +EMOTE_SIGH_SELF (player a) +{ + (a.gender = male) + emote_sigh_self_m [&EMT&$a$ sighs softly to himself.] + + (a.gender = female) + emote_sigh_self_f [&EMT&$a$ sighs softly to herself.] + +} + +// HASH_VALUE DEFFCE42B5786807 +EMOTE_SIGH_TARGET (entity a, entity t) +{ + emote_sigh_target [&EMT&$a$ sighs loudly at $t$.] + +} + +// HASH_VALUE EAD7CE9399EDDF56 +EMOTE_SILENCE_NOBODY (entity a) +{ + emote_silence_nobody [&EMT&$a$ calls for silence.] + +} + +// HASH_VALUE 2C0591E5C03047BE +EMOTE_SILENCE_SELF (entity a) +{ + emote_silence_self [&EMT&$a$ hasn't said anything.] + +} + +// HASH_VALUE 83FC77303C5DCE1D +EMOTE_SILENCE_TARGET (entity a, entity t) +{ + emote_silence_target [&EMT&$a$ motions at $t$. Shh.] + +} + +// HASH_VALUE 1D551687CC3EA970 +EMOTE_SILLY_NOBODY (entity a) +{ + emote_silly_nobody [&EMT&$a$ finds this silly.] + +} + +// HASH_VALUE 9F584663D4246273 +EMOTE_SILLY_SELF (entity a) +{ + emote_silly_self [&EMT&$a$ is silly, and knows it.] + +} + +// HASH_VALUE F8ED5A91F1D20AB8 +EMOTE_SILLY_TARGET (entity a, entity t) +{ + emote_silly_target [&EMT&$a$ calls $t$ silly.] + +} + +// HASH_VALUE 296FF32D69BCFA8B +EMOTE_SINCERELY_NOBODY (player a) +{ + (a.gender = male) + emote_sincerely_nobody_m [&EMT&$a$ means what he says.] + + (a.gender = female) + emote_sincerely_nobody_f [&EMT&$a$ means what she says.] + +} + +// HASH_VALUE 8D55C544313196E9 +EMOTE_SINCERELY_SELF (entity a) +{ + emote_sincerely_self [&EMT&$a$ is sincere.] + +} + +// HASH_VALUE 534244C5301112A0 +EMOTE_SINCERELY_TARGET (entity a, entity t) +{ + emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] + +} + +// HASH_VALUE 1A69579A34CEBBBF +EMOTE_SLEEPY_NOBODY (entity a) +{ + emote_sleepy_nobody [&EMT&$a$ is becoming sleepy.] + +} + +// HASH_VALUE DDAE5FB5275F04ED +EMOTE_SLEEPY_SELF (entity a) +{ + emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] + +} + +// HASH_VALUE 58F4EEDA790E6262 +EMOTE_SLEEPY_TARGET (entity a, entity t) +{ + emote_sleepy_target [&EMT&$a$ wonders if $t$ is sleepy.] + +} + +// HASH_VALUE 79CAEA61FC8099A5 +EMOTE_SLY_NOBODY (entity a) +{ + emote_sly_nobody [&EMT&$a$ eyes the area, subtly.] + +} + +// HASH_VALUE D2E1840C1AD914FD +EMOTE_SLY_SELF (player a) +{ + (a.gender = male) + emote_sly_self_m [&EMT&$a$ lets out a slow, sly smile. What is he up to?] + + (a.gender = female) + emote_sly_self_f [&EMT&$a$ lets out a slow, sly smile. What is she up to?] + +} + +// HASH_VALUE 333749DBFF66140D +EMOTE_SLY_TARGET (entity a, entity t) +{ + emote_sly_target [&EMT&$a$ gives $t$ a sly glance.] + +} + +// HASH_VALUE C49987F156230343 +EMOTE_SMACK_NOBODY (entity a) +{ + emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] + +} + +// HASH_VALUE 4160D5DD5E231108 +EMOTE_SMACK_SELF (player a) +{ + (a.gender = male) + emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that hurts and stops.] + + (a.gender = female) + emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that hurts and stops.] + +} + +// HASH_VALUE B3A262805AB41C9A +EMOTE_SMACK_TARGET (entity a, entity t) +{ + emote_smack_target [&EMT&$a$ smacks $t$ around.] + +} + +// HASH_VALUE 19A3D84F2CA83039 +EMOTE_SMUG_NOBODY (entity a) +{ + emote_smug_nobody [&EMT&$a$ looks smug.] + +} + +// HASH_VALUE 780DF5F744C365CD +EMOTE_SMUG_SELF (entity a) +{ + emote_smug_self [&EMT&$a$ smirks.] + +} + +// HASH_VALUE B3EB26C1724D7BFB +EMOTE_SMUG_TARGET (entity a, entity t) +{ + emote_smug_target [&EMT&$a$ smirks smugly at $t$.] + +} + +// HASH_VALUE 50DF5168F287E577 +EMOTE_SORRY_NOBODY (entity a) +{ + emote_sorry_nobody [&EMT&$a$ apologizes.] + +} + +// HASH_VALUE 920C8B078819254D +EMOTE_SORRY_SELF (entity a) +{ + emote_sorry_self [&EMT&$a$ is in a sorry mess.] + +} + +// HASH_VALUE 698634F1D7B171B7 +EMOTE_SORRY_TARGET (player a, entity t) +{ + (a.gender = male) + emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Please forgive him?] + + (a.gender = female) + emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Please forgive her?] + +} + +// HASH_VALUE FDE8288F77762A2F +EMOTE_SPITEFUL_NOBODY (entity a) +{ + emote_spiteful_nobody [&EMT&$a$ needs to get back at someone.] + +} + +// HASH_VALUE C59B730DA7617BC7 +EMOTE_SPITEFUL_SELF (entity a) +{ + emote_spiteful_self [&EMT&$a$ is just being spiteful.] + +} + +// HASH_VALUE 5383DBC09A0D5805 +EMOTE_SPITEFUL_TARGET (entity a, entity t) +{ + emote_spiteful_target [&EMT&$a$ does it to spite $t$.] + +} + +// HASH_VALUE B81E1F482A6C06E1 +EMOTE_SQUEAMISH_NOBODY (entity a) +{ + emote_squeamish_nobody [&EMT&$a$ squirms at something.] + +} + +// HASH_VALUE CD86A5B384609EE9 +EMOTE_SQUEAMISH_SELF (entity a) +{ + emote_squeamish_self [&EMT&$a$ is squeamish.] + +} + +// HASH_VALUE 7BC3B3F2F6B9D7DD +EMOTE_SQUEAMISH_TARGET (entity a, entity t) +{ + emote_squeamish_target [&EMT&$a$ squirms at $t$.] + +} + +// HASH_VALUE 996494F8EECAB878 +EMOTE_STOP_NOBODY (entity a) +{ + emote_stop_nobody [&EMT&$a$ yells "Stop!"] + +} + +// HASH_VALUE 7A8BA4078899A5B7 +EMOTE_STOP_SELF (player a) +{ + (a.gender = male) + emote_stop_self_m [&EMT&$a$ stops himself from doing something foolish.] + + (a.gender = female) + emote_stop_self_f [&EMT&$a$ stops herself from doing something foolish.] + +} + +// HASH_VALUE F5FB4242AA271E06 +EMOTE_STOP_TARGET (entity a, entity t) +{ + emote_stop_target [&EMT&$a$ wants $t$ to stop.] + +} + +// HASH_VALUE E28B0C33AEA854DB +EMOTE_STRONG_NOBODY (entity a) +{ + emote_strong_nobody [&EMT&$a$ is the strongest in the area!] + +} + +// HASH_VALUE BEDD43F4C427A8F1 +EMOTE_STRONG_SELF (entity a) +{ + emote_strong_self [&EMT&$a$ flexes.] + +} + +// HASH_VALUE DA4256E0994C0AA1 +EMOTE_STRONG_TARGET (entity a, entity t) +{ + emote_strong_target [&EMT&$a$ bets $t$ is really strong.] + +} + +// HASH_VALUE 425E573AF1586EE7 +EMOTE_STUBBORN_NOBODY (entity a) +{ + emote_stubborn_nobody [&EMT&$a$ glares around stubbornly.] + +} + +// HASH_VALUE AEAF47269BD486F0 +EMOTE_STUBBORN_SELF (player a) +{ + (a.gender = male) + emote_stubborn_self_m [&EMT&$a$ is stubborn, and you're not changing his mind.] + + (a.gender = female) + emote_stubborn_self_f [&EMT&$a$ is stubborn, and you're not changing her mind.] + +} + +// HASH_VALUE 5EF7E74AB97E5838 +EMOTE_STUBBORN_TARGET (entity a, entity t) +{ + emote_stubborn_target [&EMT&$a$ glares stubbornly at $t$.] + +} + +// HASH_VALUE 69D86BCCC1B742E5 +EMOTE_SUFFERING_NOBODY (entity a) +{ + emote_suffering_nobody [&EMT&$a$ suffers, loudly.] + +} + +// HASH_VALUE 1EB38AF744B4D5E0 +EMOTE_SUFFERING_SELF (player a) +{ + (a.gender = male) + emote_suffering_self_m [&EMT&$a$ lets everyone know he is suffering.] + + (a.gender = female) + emote_suffering_self_f [&EMT&$a$ lets everyone know she is suffering.] + +} + +// HASH_VALUE 7D824B279CE58555 +EMOTE_SUFFERING_TARGET (player a, player t) +{ + (a.gender = male & t.gender = male) + emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] + + (a.gender = male & t.gender = female) + emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] + + (a.gender = female & t.gender = male) + emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] + + (a.gender = female & t.gender = female) + emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] + +} + +// HASH_VALUE 6D38C3D6941CCA96 +EMOTE_SURPRISED_NOBODY (entity a) +{ + emote_surprised_nobody [&EMT&$a$ looks surprised.] + +} + +// HASH_VALUE 8F67E1AC02C15604 +EMOTE_SURPRISED_SELF (entity a) +{ + emote_surprised_self [&EMT&$a$ is surprised.] + +} + +// HASH_VALUE 43EA4B60868F8266 +EMOTE_SURPRISED_TARGET (entity a, entity t) +{ + emote_surprised_target [&EMT&$a$ is surprised by $t$.] + +} + +// HASH_VALUE DCF9AC3BB2ED4099 +EMOTE_SUSPICIOUS_NOBODY (entity a) +{ + emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] + +} + +// HASH_VALUE C26B94F0E4E437CC +EMOTE_SUSPICIOUS_SELF (entity a) +{ + emote_suspicious_self [&EMT&$a$ ] + +} + +// HASH_VALUE 231A137A5A1C47B1 +EMOTE_SUSPICIOUS_TARGET (entity a, entity t) +{ + emote_suspicious_target [&EMT&$a$ peers at $t$ suspiciously.] + +} + +// HASH_VALUE F92A8E974F41797B +EMOTE_TAUNTING_NOBODY (entity a) +{ + emote_taunting_nobody [&EMT&$a$ taunts the crowd.] + +} + +// HASH_VALUE AB3AA35140877A97 +EMOTE_TAUNTING_SELF (entity a) +{ + (a.gender = male) + emote_taunting_self_m [&EMT&$a$ taunts himself and is appropriately intimidated.] + + (a.gender = female) + emote_taunting_self_f [&EMT&$a$ taunts herself and is appropriately intimidated.] + +} + +// HASH_VALUE ABDEAAB10010E7CA +EMOTE_TAUNTING_TARGET (entity a, entity t) +{ + emote_taunting_target [&EMT&$a$ taunts $t$.] + +} + +// HASH_VALUE 0D64675F0481CB57 +EMOTE_TERRIFIED_NOBODY (entity a) +{ + emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] + +} + +// HASH_VALUE B0C786FE2995F916 +EMOTE_TERRIFIED_SELF (player a) +{ + (a.gender = male) + emote_terrified_self_m [&EMT&$a$ tries to be terrifying to himself, and fails.] + + (a.gender = female) + emote_terrified_self_f [&EMT&$a$ tries to be terrifying to herself, and fails.] + +} + +// HASH_VALUE DCC6979B9C142FEA +EMOTE_TERRIFIED_TARGET (player a, entity t) +{ + (a.gender = male) + emote_terrified_target_m [&EMT&$a$ widens his eyes at $t$, visibly terrified.] + + (a.gender = female) + emote_terrified_target_f [&EMT&$a$ widens her eyes at $t$, visibly terrified.] + +} + +// HASH_VALUE D9B1D17A998ED859 +EMOTE_THANKFUL_NOBODY (entity a) +{ + emote_thankful_nobody [&EMT&$a$ is thankful.] + +} + +// HASH_VALUE DC2E1FE997C31436 +EMOTE_THANKFUL_SELF (entity a) +{ + emote_thankful_self [&EMT&$a$ is thankful for being here.] + +} + +// HASH_VALUE C06E24BC1B8C501B +EMOTE_THANKFUL_TARGET (entity a, entity t) +{ + emote_thankful_target [&EMT&$a$ is thankful for $t$.] + +} + +// HASH_VALUE 4F73BB6FCF5ED0E8 +EMOTE_THIRSTY_NOBODY (entity a) +{ + emote_thirsty_nobody [&EMT&$a$ is thirsty. Drinks, anyone?] + +} + +// HASH_VALUE 3964BA84B86E0DEF +EMOTE_THIRSTY_SELF (entity a) +{ + emote_thirsty_self [&EMT&$a$ swigs down a drink.] + +} + +// HASH_VALUE D32D1D5349DB48FC +EMOTE_THIRSTY_TARGET (entity a, entity t) +{ + emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] + +} + +// HASH_VALUE 261BC36A3B0F49C5 +EMOTE_THOUGHTFUL_NOBODY (entity a) +{ + emote_thoughtful_nobody [&EMT&$a$ mulls it over.] + +} + +// HASH_VALUE 3FEBB7365D64FD22 +EMOTE_THOUGHTFUL_SELF (entity a) +{ + emote_thoughtful_self [&EMT&$a$ gave it a lot of thought.] + +} + +// HASH_VALUE 3EF6973F80633069 +EMOTE_THOUGHTFUL_TARGET (entity a, entity t) +{ + emote_thoughtful_target [&EMT&$a$ looks thoughtfully at $t$.] + +} + +// HASH_VALUE 8C64B2DB0D1A8976 +EMOTE_TIRED_NOBODY (entity a) +{ + emote_tired_nobody [&EMT&$a$ is tired of this.] + +} + +// HASH_VALUE 6B8E75E6AD4C2CE6 +EMOTE_TIRED_SELF (entity a) +{ + emote_tired_self [&EMT&$a$ is tired.] + +} + +// HASH_VALUE 8E340BBC2759348D +EMOTE_TIRED_TARGET (entity a, entity t) +{ + emote_tired_target [&EMT&$a$ is really tired of $t$.] + +} + +// HASH_VALUE 056C57E6F25491C5 +EMOTE_TOLERANT_NOBODY (entity a) +{ + emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] + +} + +// HASH_VALUE 5C6F44722A6783D0 +EMOTE_TOLERANT_SELF (player a) +{ + (a.gender = male) + emote_tolerant_self_m [&EMT&$a$ puts up with himself.] + + (a.gender = female) + emote_tolerant_self_f [&EMT&$a$ puts up with herself.] + +} + +// HASH_VALUE 4C3242934CEDEC5A +EMOTE_TOLERANT_TARGET (entity a, entity t) +{ + emote_tolerant_target [&EMT&$a$ tolerates $t$, to a point.] + +} + +// HASH_VALUE BAD7CEDB9AD11CB3 +EMOTE_TROUBLED_NOBODY (entity a) +{ + emote_troubled_nobody [&EMT&$a$ appears troubled.] + +} + +// HASH_VALUE 5938E3960EAE06CA +EMOTE_TROUBLED_SELF (entity a) +{ + emote_troubled_self [&EMT&$a$ is deeply troubled.] + +} + +// HASH_VALUE F76ECB12D8D7C818 +EMOTE_TROUBLED_TARGET (entity a, entity t) +{ + emote_troubled_target [&EMT&$a$ is troubled by $t$.] + +} + +// HASH_VALUE 887A7AF96EEFF2CE +EMOTE_UNCERTAIN_NOBODY (entity a) +{ + emote_uncertain_nobody [&EMT&$a$ just doesn't know.] + +} + +// HASH_VALUE A3D5D320A4DE2E40 +EMOTE_UNCERTAIN_SELF (entity a) +{ + emote_uncertain_self [&EMT&$a$ was sure, but is now not so certain.] + +} + +// HASH_VALUE 13791C31787098A9 +EMOTE_UNCERTAIN_TARGET (entity a, entity t) +{ + emote_uncertain_target [&EMT&$a$ shrugs uncertainly at $t$.] + +} + +// HASH_VALUE 5784F295DA1F4606 +EMOTE_UNHAPPY_NOBODY (entity a) +{ + emote_unhappy_nobody [&EMT&$a$ looks unhappy.] + +} + +// HASH_VALUE CDE80B4064947E60 +EMOTE_UNHAPPY_SELF (player a) +{ + (a.gender = male) + emote_unhappy_self_m [&EMT&$a$ is unhappy with himself.] + + (a.gender = female) + emote_unhappy_self_f [&EMT&$a$ is unhappy with herself.] + +} + +// HASH_VALUE 426F990134E89215 +EMOTE_UNHAPPY_TARGET (entity a, entity t) +{ + emote_unhappy_target [&EMT&$a$ is unhappy at $t$.] + +} + +// HASH_VALUE 78EFDF052F50F69E +EMOTE_UNWILLING_NOBODY (entity a) +{ + emote_unwilling_nobody [&EMT&$a$ stays put, unwilling.] + +} + +// HASH_VALUE 09042B91B77400D4 +EMOTE_UNWILLING_SELF (entity a) +{ + emote_unwilling_self [&EMT&$a$ is unwilling. Try someone else.] + +} + +// HASH_VALUE 2F8FDD04943DB3C7 +EMOTE_UNWILLING_TARGET (entity a, entity t) +{ + emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] + +} + +// HASH_VALUE F6C51FF1AFA0CDB5 +EMOTE_VENGEFUL_NOBODY (entity a) +{ + emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] + +} + +// HASH_VALUE 60FFF30A9F9CB8F3 +EMOTE_VENGEFUL_SELF (player a) +{ + (a.gender = male) + emote_vengeful_self_m [&EMT&$a$ seeks to avenge himself.] + + (a.gender = female) + emote_vengeful_self_f [&EMT&$a$ seeks to avenge herself.] + +} + +// HASH_VALUE CCE2A01B2BCAB391 +EMOTE_VENGEFUL_TARGET (entity a, entity t) +{ + emote_vengeful_target [&EMT&$a$ seeks vengence for $t$.] + +} + +// HASH_VALUE 1AF3203129CAE573 +EMOTE_WAIT_NOBODY (entity a) +{ + emote_wait_nobody [&EMT&$a$ waits around.] + +} + +// HASH_VALUE 5C2943686519E117 +EMOTE_WAIT_SELF (entity a) +{ + emote_wait_self [&EMT&$a$ yells, "Wait for me!"] + +} + +// HASH_VALUE B4BF61BE46384304 +EMOTE_WAIT_TARGET (entity a, entity t) +{ + emote_wait_target [&EMT&$a$ wants to wait for $t$.] + +} + +// HASH_VALUE 71858CBB231FDE99 +EMOTE_WARM_NOBODY (entity a) +{ + emote_warm_nobody [&EMT&$a$ lets out a warm smile.] + +} + +// HASH_VALUE 379EDD265D7818D5 +EMOTE_WARM_SELF (entity a) +{ + emote_warm_self [&EMT&$a$ warms up.] + +} + +// HASH_VALUE 0DE26B002ECD63D4 +EMOTE_WARM_TARGET (entity a, entity t) +{ + emote_warm_target [&EMT&$a$ gives $t$ a warm welcome.] + +} + +// HASH_VALUE 794999AC815FCCA3 +EMOTE_WARY_NOBODY (entity a) +{ + emote_wary_nobody [&EMT&$a$ peers about warily.] + +} + +// HASH_VALUE 35602CE996A39624 +EMOTE_WARY_SELF (player a) +{ + (a.gender = male) + emote_wary_self_m [&EMT&$a$ looks at himself warily.] + + (a.gender = female) + emote_wary_self_f [&EMT&$a$ looks at herself warily.] + +} + +// HASH_VALUE BA0C6608EE6D37A6 +EMOTE_WARY_TARGET (entity a, entity t) +{ + emote_wary_target [&EMT&$a$ gives $t$ a wary look.] + +} + +// HASH_VALUE C8BD53182971719E +EMOTE_WAVE_NOBODY (entity a) +{ + emote_wave_nobody [&EMT&$a$ attempts to start a wave. Everybody now!] + +} + +// HASH_VALUE 9C1257A4B633D675 +EMOTE_WAVE_SELF (player a) +{ + (a.gender = male) + emote_wave_self_m [&EMT&$a$ waves his hands in the air like he just doesn't care.] + + (a.gender = female) + emote_wave_self_f [&EMT&$a$ waves her hands in the air like she just doesn't care.] + +} + +// HASH_VALUE 57F9295414A87692 +EMOTE_WAVE_TARGET (entity a, entity t) +{ + emote_wave_target [&EMT&$a$ waves at $t$.] + +} + +// HASH_VALUE 948D55617078A86E +EMOTE_WHINE_NOBODY (entity a) +{ + emote_whine_nobody [&EMT&$a$ is whining.] + +} + +// HASH_VALUE 7C9C4BABCD0495FB +EMOTE_WHINE_SELF (entity a) +{ + emote_whine_self [&EMT&$a$ whines to no one in particular, but knows it probably won't help.] + +} + +// HASH_VALUE 190EFDA25D429B63 +EMOTE_WHINE_TARGET (entity a, entity t) +{ + emote_whine_target [&EMT&$a$ whines at $t$.] + +} + +// HASH_VALUE 56D96241F4413AB3 +EMOTE_WICKED_NOBODY (entity a) +{ + emote_wicked_nobody [&EMT&$a$ has a wicked look.] + +} + +// HASH_VALUE 68FE9919991BE758 +EMOTE_WICKED_SELF (player a) +{ + (a.gender = male) + emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] + + (a.gender = female) + emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] + +} + +// HASH_VALUE 71EBA04357AFEEB4 +EMOTE_WICKED_TARGET (entity a, entity t) +{ + emote_wicked_target [&EMT&$a$ thinks $t$ is positively wicked.] + +} + +// HASH_VALUE 50979612301496F5 +EMOTE_WISE_NOBODY (entity a) +{ + emote_wise_nobody [&EMT&$a$ considers things, wisely.] + +} + +// HASH_VALUE 10A47E5C4B3A1241 +EMOTE_WISE_SELF (entity a) +{ + emote_wise_self [&EMT&$a$ chooses wisely.] + +} + +// HASH_VALUE 3080DA40AB043344 +EMOTE_WISE_TARGET (entity a, entity t) +{ + emote_wise_target [&EMT&$a$ considers $t$ wise.] + +} + +// HASH_VALUE 2B245B878D7E2CDC +EMOTE_WISTFUL_NOBODY (entity a) +{ + emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] + +} + +// HASH_VALUE 788C701D851CC44F +EMOTE_WISTFUL_SELF (entity a) +{ + emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] + +} + +// HASH_VALUE 63025B4004610B33 +EMOTE_WISTFUL_TARGET (entity a, entity t) +{ + emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] + +} + +// HASH_VALUE 6DAC761D3365D612 +EMOTE_WORRIED_NOBODY (entity a) +{ + emote_worried_nobody [&EMT&$a$ worries, generically.] + +} + +// HASH_VALUE A52B346603BEF10F +EMOTE_WORRIED_SELF (player a) +{ + (a.gender = male) + emote_worried_self_m [&EMT&$a$ worries about himself sometimes.] + + (a.gender = female) + emote_worried_self_f [&EMT&$a$ worries about herself sometimes.] + +} + +// HASH_VALUE 452123E8F392AE0B +EMOTE_WORRIED_TARGET (entity a, entity t) +{ + emote_worried_target [&EMT&$a$ worries about $t$.] + +} + +// HASH_VALUE EC1BE69D585E025B +EMOTE_WOUNDED_NOBODY (entity a) +{ + emote_wounded_nobody [&EMT&$a$ staggers, wounded.] + +} + +// HASH_VALUE 4511DB1549D9FD4D +EMOTE_WOUNDED_SELF (player a) +{ + (a.gender = male) + emote_wounded_self_m [&EMT&$a$ has managed to wound himself. Heal?] + + (a.gender = female) + emote_wounded_self_f [&EMT&$a$ has managed to wound herself. Heal?] + +} + +// HASH_VALUE B3D7FBAFE811B664 +EMOTE_WOUNDED_TARGET (entity a, entity t) +{ + emote_wounded_target [&EMT&$a$ has wounded $t$.] + +} + +// HASH_VALUE 1746E1B8C11ED176 +EMOTE_YAWN_NOBODY (entity a) +{ + emote_yawn_nobody [&EMT&$a$ yawns noticeably.] + +} + +// HASH_VALUE 5BC8EDB3F9F1CADD +EMOTE_YAWN_SELF (entity a) +{ + emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] + +} + +// HASH_VALUE F12CB2B44349EB5A +EMOTE_YAWN_TARGET (entity a, entity t) +{ + emote_yawn_target [&EMT&$a$ yawns straight at $t$.] + +} + +// HASH_VALUE 775B8D4A99B2DB11 +EMOTE_YOUANDME_NOBODY (player a) +{ + (a.gender = male) + emote_youandme_nobody_m [&EMT&$a$ knows its just you and him out here.] + + (a.gender = female) + emote_youandme_nobody_f [&EMT&$a$ knows its just you and her out here.] + +} + +// HASH_VALUE 2DE00EB63F0870A7 +EMOTE_YOUANDME_SELF (entity a) +{ + emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", where everyone went.] + +} + +// HASH_VALUE 19BF102308847026 +EMOTE_YOUANDME_TARGET (entity a, entity t) +{ + emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] + +} + +/** this file contains encyclopedia texts for album 00 */ +/* OLD VALUE : [ + + ENCY_ALB_00 () + { + [The Chest of Wisdom] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9B09487AA292C397 +ENCY_ALB_00 () +{ + [First Encyclopaedia Album] + +} + +/* OLD VALUE : [ + ENCY_ALB_PREREQ_NO () + { + [You have to discover all of the themes of this album to complete it.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2B1A30D1E8FB50BA +ENCY_ALB_PREREQ_NO () +{ + [You have to discover all of the themes of this album to complete it.] + +} + +/* OLD VALUE : [ + ENCY_THEMA_FINISHED () + { + [&THM& Vous avez fini un thème de l'encyclopédie.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE EE16C1A7353CB16B +ENCY_THEMA_FINISHED () +{ + [&THM& You have finished a theme of the encyclopaedia.] + +} + +/* OLD VALUE : [ + ENCY_THM_00_01 () + { + [Amber Cubes] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 9059EC76EDD8AF99 +ENCY_THM_00_01 () +{ + [First Encyclopaedia Mission] + +} + +/** this file contains encyclopedia texts for all albums */ +/* OLD VALUE : [ + + ENCY_THM_PREREQ_NO () + { + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE CA1F541B01CAAD92 +ENCY_THM_PREREQ_NO () +{ + [You must carry out certain tasks before you can accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_PREREQ_YES () + { + [You are ready to accomplish the mission linked to this theme.] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 2A63030448E4BA22 +ENCY_THM_PREREQ_YES () +{ + [You are ready to accomplish the mission linked to this theme.] + +} + +/* OLD VALUE : [ + ENCY_THM_TXT_00_01 () + { + [A long time ago, following a terrible blaze which ravaged their library, homin sages put their heads together to come up with a new medium to preserve their knowledge; something more reliable than a scroll, all too sensitive to the ravages of time and the voracity of flames. They thus explored the properties of amber : crafters and magicians combined their talents to fashion amber cubes inside which knowledge could be magically stored. A deal more robust and less cumbersome than parchments or tablets, these cubes also had the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions ? in those times homins used different dialects. Furthermore, it was found that duplicating a cube was less fastidious than copying a manuscript, so enabling knowledge to be conveyed more easily.\n + \n + A great many cubes were created? but the Great Swarming of kitins and the period of exile in the Prime Roots led to their dispersion. Cubes were lost during the homin flight, and others were hidden to keep them from destruction or unlawful designs. In this way, much knowledge became forgotten. From the outset of the reconstruction of their civilizations, homins have been searching high and low to recover these ancient cubes each one of which may unveil a fragment of that forgotten past.\n + \n + The process allowing the creation and the duplication of cubes of amber is still known by homins today, though few they may be. Generally speaking, only old and eminent scholars possess knowledge of this process and it is they who conserve the cubes. They are willing, however, to share the knowledge contained in the cubes with those whom they deem honorable; a homin who is keen to learn by gathering cubes may speak to them. Ancient cubes may be unearthed throughout Atys, however more often than not these cubes have to be reactivated by a homin initiated in the art. The very old cubes are evidently regarded as rare and precious treasure.\n + \n + When they are not conserved in an amber chest, over time the cubes lose their energy, only an initiated few may recharge them. A long time ago, a chest was sculpted in amber to preserve all the existing cubes, needless to say its size was legendary. This great chest came to be known as the Chest of Wisdom because of the amount of knowledge it contained. Homins eager to gather cubes have their own chest of wisdom, which is none other than a smaller replica of the first great chest.\n + \n + The color of a amber cube often indicates its age, and therefore may also provide an indication as to the value of the information contained inside. Yellow cubes are recent, no more than a few decades old, and are the most common. Red cubes are older and can be centuries old. Purple cubes are the most ancient and consequently the most sought after.\n + \n + Most cubes bear the stamp of the civilization that created them. It is therefore possible to come across cubes with seals corresponding to the Matis, Zoraïs, Fyros or the Trykers. Certain cubes, such as those of tribes, often do not bear a seal. As for the Karavan and the Kamis, they have their own mysterious system of recording knowledge, though more often than not they use cubes of amber to convey knowledge to homins.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 04F77DAD543A00DF +ENCY_THM_TXT_00_01 () +{ + [This is an example encyclopaedia text.] + +} + +// HASH_VALUE AFB48AD038DFC5D0 +EXCHANGE_ACCEPTED () +{ + exchange_accepted [&ITM&Exchange accepted on both sides.] + +} + +// HASH_VALUE 8E1171D5E148915F +EXCHANGE_ACCEPT_TOO_FAR (player p) +{ + exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far from you.] + +} + +// HASH_VALUE C004F70B4CAF3B50 +EXCHANGE_ALREADY_TRADING () +{ + exchange_already_trading [&CHK&You can't exchange with someone if you are already trading.] + +} + +// HASH_VALUE A61A803A2AE424D1 +EXCHANGE_BUSY (player p) +{ + exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] + +} + +// HASH_VALUE 4A23C88E0606161B +EXCHANGE_DECLINE (player p) +{ + exchange_decline [&SYS&$p$ doesn't want to exchange with you.] + +} + +// HASH_VALUE 7E91E52DBA79F184 +EXCHANGE_END (player p) +{ + exchange_end [&SYS&$p$ ended exchange.] + +} + +// HASH_VALUE FB4C1446D0C06A42 +EXCHANGE_INVITATION (player p) +{ + exchange_invitation [$p$ invites you to exchange with him.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FE8FBF2348B0A540 +EXCHANGE_MONEY_ERROR () +{ + [&SYS&Money was spent during this exchange. Please retry the operation.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 74BFEC6A8D05EF53 +EXCHANGE_SEND_PROPOSAL (player p) +{ + exchange_send_proposal [&SYS&You invite $p$ to exchange with you.] + +} + +// HASH_VALUE 0ACC2F8C5B38A66B +EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () +{ + exchange_temp_inventory_must_empty [&CHK&You can't validate the exchange if your temporary inventory is not empty!] + +} + +// HASH_VALUE 56D5CF0B4D4D9777 +EXCHANGE_TITLE_BOT ( bot b ) +{ + [Gift to $b$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// exchange related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 5B5E971B09D9B8B5 +EXCHANGE_TITLE_PLAYER ( player p ) +{ + [Exchange with $p$.] + +} + +// HASH_VALUE 4C0F7D150C5C2929 +EXCHANGE_TOO_FAR (player p) +{ + exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] + +} + +// HASH_VALUE FF4DD72BC9323BBC +FABER_CANCEL () +{ + faber_cancel [&ITMF&Your crafting action has been interrupted!] + +} + +// HASH_VALUE 1B8C1EB5812251CD +FABER_CREATE_ITEM_FAIL () +{ + faber_item_fail [&CHK&Craft system failure: can't create crafted item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 204D112D69830D8B +FABER_CREATE_STACK_ITEM_FAIL () +{ + faber_stack_fail [&CHK&Craft system failure: can't create stack item! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 5083D64571980797 +FABER_CRITICAL_SUCCESS () +{ + faber_critical_sucess [&ITM&Your crafting action is a critical success! Crafted item is exceptional for this action and selected raw materials!] + +} + +// HASH_VALUE 7B01CB1D4B9B4045 +FABER_FUMBLE () +{ + faber_fumble [&ITMF&Your crafting action is a complete failure, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 9BD79C665B6039CB +FABER_MISS () +{ + faber_miss [&CHK&Your crafting action is a failure!, you may lose some of the raw materials used for crafting!] + +} + +// HASH_VALUE 857A3DDAC11E7BF8 +FABER_PARTIAL_SUCCESS () +{ + faber_partial_sucess [&ITMF&Your crafting action is a partial success! Crafted item is degraded!] + +} + +// HASH_VALUE 6A07118772A0E305 +FABER_SUCCESS () +{ + faber_sucess [&ITM&Your crafting action is a success! Crafted item corresponding to your action and raw materials selected!] + +} + +// HASH_VALUE FA5DD68E47CA38CA +FABER_TEMP_INVENTORY_FULL () +{ + [&CHK&Can't create crafted item. Your temporary inventory is full!] + +} + +// HASH_VALUE 9DA4C47498F58FAD +FACTION_EN () +{ + [English Uni] + +} + +// HASH_VALUE E6A26437A6F2C87C +FACTION_FR () +{ + [French Uni] + +} + +// HASH_VALUE EBB7DC6F5729C05F +FACTION_FYROS () +{ + [Faction Fyros] + +} + +// HASH_VALUE 9C284C4087D88463 +FACTION_KAMI () +{ + [Faction Kami] + +} + +// HASH_VALUE 6CBA6053C332B4AF +FACTION_KARAVAN () +{ + [Faction Karavan] + +} + +// HASH_VALUE 6AD77C70D8A8DC5F +FACTION_MATIS () +{ + [Faction Matis] + +} + +// HASH_VALUE 18C26630D84ED4B1 +FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) +{ + (m = 1) + faction_points_cannot_gain_yet_1m [&XP&1 minute est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (m > 1) + faction_points_cannot_gain_yet_xm [&XP&$m$ minutes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + (s = 1) + faction_points_cannot_gain_yet_1s [&XP&1 seconde est nécessaire avant de pouvoir gagner des points d'honneur en combattant $victim$.] + + faction_points_cannot_gain_yet_xs [&XP&$s$ secondes sont nécessaires avant de pouvoir gagner des points d'honneur en combattant $victim$.] + +} + +// HASH_VALUE 6337E071F21A222C +FACTION_POINT_GAIN (faction faction, int fp) +{ + (fp > 1) + faction_points_gain_p [&XP&Vous gagnez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_gain_1 [&XP&Vous gagnez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_gain_0 [&XP&Vous ne gagnez pas de point de faction.] + +} + +// HASH_VALUE 708D0B96D4512554 +FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) +{ + (fp > 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez $fp$ points de faction.] + + (fp = 1) + [&XP&Vous avez vaincu $victim$, un ennemi de la faction $faction.da$ $faction$, votre faction ! Vous gagnez un point de faction.] + + [&XP&Vous ne gagnez pas de point de faction pour la mort de $victim$.] + +} + +// HASH_VALUE 21A81C9E37DD5A31 +FACTION_POINT_LOSE (faction faction, int fp) +{ + (fp > 1) + faction_points_lose_p [&XP&Vous perdez $fp$ points de faction avec $faction.da$ $faction$.] + + (fp = 1) + faction_points_lose_1 [&XP&Vous perdez 1 point de faction avec $faction.da$ $faction$.] + + faction_points_lose_0 [&XP&Vous ne perdez pas de point de faction.] + +} + +// HASH_VALUE 6EB9CC7619C58B82 +FACTION_TRYKER () +{ + [Faction Tryker] + +} + +// HASH_VALUE 68B78C7557881055 +FACTION_ZORAI () +{ + [Faction Zorai] + +} + +// HASH_VALUE CEF7D042BA49E433 +FAME_CIV_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'une civilisation en contradiction avec l'allegeance de votre guilde.] + +} + +// HASH_VALUE C39090E8FC1C2936 +FAME_CULT_NOT_GOOD_FOR_GUILD () +{ + [&CHK&Vous ne pouvez pas vous declarer d'un cult en contradiction avec l'allegeance de votre guilde.] + +} + +/* OLD VALUE : [ + FAME_GAIN_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_char_propagation [You gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EC4E05CF09EE8C44 +FAME_GAIN_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_char [You gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_GAIN_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation != 0) + fame_gain_guild_propagation [Your guild gain fame with their allies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A57E401B7F529371 +FAME_GAIN_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_gain_guild [Your guild gain fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_gain_guild_ally [Your guild gain fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_gain_guild_enemy [Your guild gain fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_CHAR (faction faction, int propagation) + { + (propagation = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_char_propagation [You lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 732095F5103EA45A +FAME_LOST_CHAR (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_char [You lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] + +} + +/* OLD VALUE : [ + FAME_LOST_GUILD (faction faction, int propagation) + { + (propagation = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation != 0) + fame_lost_guild_propagation [Your guild lost fame with their enemies $faction.da$ $faction$] + + } + + +] */ +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2C50D04186A2AB87 +FAME_LOST_GUILD (faction faction, int propagation_type) +{ + (propagation_type = 0) + fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] + + (propagation_type = 1) + fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] + + (propagation_type = 2) + fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] + +} + +// HASH_VALUE 52F1E5A4412451F2 +FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) +{ + [&CHK&Your fame is almost too low for membership with the $faction.member$. You may be removed if your fame continues to drop.] + +} + +// HASH_VALUE E78B54AE441D84D7 +FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) +{ + [&SYS&The $faction.member$ no longer accept you due to your low fame.] + +} + +/* OLD VALUE : [ + FORAGE_ABSORB_DMG (int damage) + { + forage_absorb_dmg [&DMG&You absorb $damage$ forage source points of damage.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2FA9D9CFF579723E +FORAGE_ABSORB_DMG (int damage) +{ + forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] + +} + +// HASH_VALUE A0E7280F57C7FCA7 +FORAGE_CANT_ADD_SOURCE () +{ + forage_cant_add_source [&ITMF&No more forage sources can be seen at the moment.] + +} + +// HASH_VALUE 8A5FDB0F47E20F56 +FORAGE_CARE_XP_NEEDS_TEAM () +{ + forage_care_xp_needs_team [&XP&You must team with the extractor to earn XP from care actions.] + +} + +// HASH_VALUE 96C0F328F314D17B +FORAGE_DEPOSIT_DEPLETED () +{ + forage_deposit_depleted [&ITMF&Some raw materials used to be present here, but all have been pulled out and the deposit is now empty for a while.] + +} + +// Clause list changed. +// HASH_VALUE 00D2AB8D24C5AF31 +FORAGE_DEPOSIT_DISTANCE (int distance) +{ + (distance=0) + forage_deposit_distance_0 [&FORLD&Deposit at less than 1 m] + + forage_deposit_distance [&FORLD&Deposit at $distance$ m] + +} + +// HASH_VALUE 831331154C9DB919 +FORAGE_DEPOSIT_IS_EMPTY () +{ + forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] + +} + +// HASH_VALUE 6869AA868D479DA8 +FORAGE_DEPOSIT_LOCATED () +{ + forage_deposit_located [&FORLD&A deposit is very close, which means the raw material you are searching for is in the surrounding area.] + +} + +// HASH_VALUE 8934C2BC4BBF326E +FORAGE_DEP_TRACKG_STOPPED () +{ + forage_dep_trackg_stopped [&FORLD&End of prospection.] + +} + +// HASH_VALUE E715689E7A1F44B3 +FORAGE_DROP_QUALITY () +{ + forage_drop_quality [&ITMF&You spoiled the quality of the material!] + +} + +// HASH_VALUE B18F1E24DB1AF56F +FORAGE_DROP_QUANTITY () +{ + forage_drop_quantity [&ITMF&You failed to catch the material!] + +} + +// HASH_VALUE 4B75F6A2AE3326E5 +FORAGE_ECOTYPE_SPEC_NOT_MATCHING () +{ + forage_ecotype_spec_not_matching [&CHK&The terrain specialization cannot be used here.] + +} + +// HASH_VALUE 039EA420DE933B62 +FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () +{ + forage_extraction_needs_target_source [&CHK&You need to target a forage source to begin extraction.] + +} + +// HASH_VALUE 8A23E3E59AF5D21F +FORAGE_FAIL () +{ + forage_fail [&ITMF&You didn't manage to get any whole pieces of raw material.] + +} + +// HASH_VALUE 39A8763CFDBBC704 +FORAGE_FOUND_SOURCES (int n) +{ + (n=0) + forage_nothing_found [&ITMF&You found nothing.] + + (n=1) + forage_found_source [&ITM&You found a raw material source.] + + forage_found_sources [&ITM&You found $n$ raw material sources.] + +} + +// HASH_VALUE 05155F9763000844 +FORAGE_INVALID_PLACE () +{ + forage_invalid_place [&CHK&You can't forage for raw materials in this place.] + +} + +// HASH_VALUE 84548C3D859B6397 +FORAGE_KAMI_ANGER_PUNISH () +{ + forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] + +} + +// HASH_VALUE 055A70484F524308 +FORAGE_KAMI_ANGER_WARNING () +{ + forage_kami_anger_warning [&SYS&A Kami warns you: you steal resources of this land. His anger is growing! Beware!] + +} + +// HASH_VALUE 4E56A9E47BE82CD4 +FORAGE_KAMI_OFFERING_ITEM (item i) +{ + forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kami's wrath.] + +} + +// HASH_VALUE F05DD46350670747 +FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () +{ + forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] + +} + +// HASH_VALUE 0D2532FE4004DAA2 +FORAGE_MATERIAL_SPEC_NOT_MATCHING () +{ + forage_material_spec_not_matching [&CHK&The material specialization does not match the material source.] + +} + +// HASH_VALUE DC9FE05AA3658231 +FORAGE_MISS () +{ + forage_miss [&ITMF&Hard luck, part of your forage action failed!] + +} + +// HASH_VALUE 84416955E82F4C1C +FORAGE_NO_CARE_FIRST () +{ + forage_no_care_first [&CHK&You can't begin an extraction with a care action.] + +} + +// HASH_VALUE B77A5758600A0C11 +FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () +{ + forage_no_deposit_exact_statquality [&ITMF&You have detected the presence of raw materials, but they are of a different class than the materials searched for by your current prospecting action.] + +} + +// HASH_VALUE D5692C9ADDCFFC6C +FORAGE_NO_DEPOSIT_HERE () +{ + forage_no_deposit_here [&ITMF&No raw materials were detected in this area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_IN_CONTEXT () + { + forage_no_deposit_in_context [&ITMF&No raw materials are detected in the area at the moment.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 96378CB3534630D6 +FORAGE_NO_DEPOSIT_IN_CONTEXT () +{ + forage_no_deposit_in_context [&ITMF&No specified raw materials are present in the area at the moment.] + +} + +// HASH_VALUE 9F09EC45C9B1ABD4 +FORAGE_NO_DEPOSIT_IN_SEASON () +{ + forage_no_deposit_in_season [&ITMF&No specified raw materials are present in the area in this season.] + +} + +// HASH_VALUE 5F402942C702A0A9 +FORAGE_NO_DEPOSIT_IN_WEATHER () +{ + forage_no_deposit_in_weather [&ITMF&No specified raw materials are present in the area in these weather conditions.] + +} + +// HASH_VALUE C48270BA87E3ED43 +FORAGE_NO_DEPOSIT_MATERIAL_FILTER () +{ + forage_no_deposit_material_filter [&ITMF&No specified raw materials are present in the area.] + +} + +/* OLD VALUE : [ + FORAGE_NO_DEPOSIT_STATQUALITY () + { + forage_no_deposit_statquality [&ITMF&You could detect the presence of raw materials, but they are too hard to find using your current prospecting action.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE D1D9E53E949FA2A0 +FORAGE_NO_DEPOSIT_STATQUALITY () +{ + forage_no_deposit_statquality [&ITMF&You have detected the presence of raw materials, but they are of a higher class than your current prospecting action allows you to forage.] + +} + +// HASH_VALUE 9B57553C9A9CC66C +FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () +{ + forage_no_local_rm_exact_statquality [&ITMF&Some raw materials have been detected here, but are of a different class than the materials searched for by your current prospecting action. Some matching materials were detected near by, though.] + +} + +// HASH_VALUE 9DFA982863438C38 +FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () +{ + forage_no_local_rm_material_filter [&ITMF&Some specified raw materials were detected near by, though.] + +} + +/* OLD VALUE : [ + FORAGE_NO_LOCAL_RM_STATQUALITY () + { + forage_no_local_rm_statquality [&ITMF&Some raw materials were detected here, but they are too hard to find using your current prospecting action. Some lower materials were detected near by, though.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE AE5B3AA672AE8288 +FORAGE_NO_LOCAL_RM_STATQUALITY () +{ + forage_no_local_rm_statquality [&ITMF&Some raw materials have been detected here, but they are of a higher class than your current prospecting action allows you to forage. Some lower class materials were detected near by, though.] + +} + +// HASH_VALUE C6E695FBE1A157AC +FORAGE_ONLY_ONE_EXTRACTOR () +{ + forage_only_one_extractor [&CHK&Someone is already extracting this forage source, you may only apply care actions.] + +} + +// HASH_VALUE 325CED987A66B96A +FORAGE_QUALITY_TOO_LOW () +{ + forage_too_low [&CHK&Your quality stanza is too low to be used on this forage source.] + +} + +// HASH_VALUE 35CD593C9A47E6D0 +FORAGE_SITE_DEPLETED () +{ + forage_site_depleted [&ITMF&Some raw materials used to be present here, but the place seems depleted.] + +} + +// HASH_VALUE 98DA24C9C40E23A8 +FORAGE_SOURCE_DEPLETED () +{ + forage_source_depleted [&ITMF&The forage source was prematurely destroyed.] + +} + +// HASH_VALUE 412CAB4305C0AFD1 +FORAGE_SOURCE_IMPACT_MODE (int m) +{ + forage_source_impact_mode0 [&SYS&The source mode is $m$.] + +} + +// HASH_VALUE 342F47F267BFB0CC +FORAGE_SOURCE_MAXLEVEL (int l) +{ + forage_source_maxlevel [&SYS&The optimal quality available in this source is $l$.] + +} + +// HASH_VALUE 6BD1EB8612DB061A +FORAGE_SOURCE_OBSTACLE () +{ + forage_source_obstacle [&ITMF&You couldn't find a raw material source due to some obstacle.] + +} + +// HASH_VALUE ECE8C4D6F529190C +FORAGE_SOURCE_SITE_DEPLETED () +{ + forage_source_site_depleted [&ITMF&The forage source was prematurely destroyed and the area is exhausted!] + +} + +// HASH_VALUE 08EB580ADC75619F +FORAGE_TOO_FAR_FROM_SOURCE () +{ + forage_too_far_from_source [&CHK&You are too far from the source to forage.] + +} + +// HASH_VALUE E5DB8171715A5C56 +FORAGE_XP_PROSPECTION (int i) +{ + (i=0) + forage_xp_prospection_0 [&XP&This score includes points earned for prospecting.] + + forage_xp_prospection_1 [&XP&This score was earned for a source that you discovered but someone else exploited.] + +} + +// HASH_VALUE 0AA37F8082C7DC74 +FREDI_SINGER () +{ + fredi_singer [C'est bien aimable de vous intéresser au modeste artiste que je suis. Fredi, à votre service.] + +} + +// HASH_VALUE B83E035D4947BADF +FREDI_SING_1 () +{ + fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪] + +} + +// HASH_VALUE 6F09DC3A0AE3A8E2 +FREDI_SING_2 () +{ + fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬] + +} + +// HASH_VALUE 7EC8EE43F43DA3D6 +FREDI_SING_3 () +{ + fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪] + +} + +// HASH_VALUE 69B3D0C67EB6C586 +FREDI_SING_4 () +{ + fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬] + +} + +// HASH_VALUE 162497C363D7F7E4 +FREDI_SING_5 () +{ + fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬] + +} + +// HASH_VALUE 0B559619AB475D86 +FREDI_SING_6 () +{ + fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬] + +} + +// HASH_VALUE 97FBED35661630F3 +GMOTD (literal s) +{ + [&MTD&Guild message of the day: $s$] + +} + +// HASH_VALUE 5D25BA1A923DCD9F +GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) +{ + [&CHK&$p$ already has a proposal to join a guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E667970C8CE840CF +GUILD_ALREADY_IN_A_GUILD () +{ + [&CHK&You are already in a guild.] + +} + +// HASH_VALUE 360092E31E1CD723 +GUILD_ALREADY_MEMBER (player p) +{ + [&CHK&$p$ is already member of a guild.] + +} + +// HASH_VALUE E38C0D72C828B266 +GUILD_BAD_SESSION () +{ + [&CHK&Please retry this operation : guild parameters have just been modified by someone.] + +} + +// HASH_VALUE EA9E74CACADBC4BF +GUILD_BUILDING_ALREADY_BOUGHT () +{ + [&CHK&Your guild already has a building.] + +} + +// HASH_VALUE 46EC2FACEF4848CE +GUILD_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, your guild need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 5287B3CCC5EF43B5 +GUILD_BUILDING_BAD_GRADE () +{ + [&CHK&Your guild grade is not sufficient to perform this action.] + +} + +/* OLD VALUE : [ + GUILD_BUILDING_BAD_MONEY ( int i ) + { + [&CHK&To buy a building here, you need $i$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 55E0F744E5CE7007 +GUILD_BUILDING_BAD_MONEY ( int i ) +{ + [&CHK&To buy a building here, you need $i$ dins.] + +} + +// HASH_VALUE EE9A1D55D32C20A5 +GUILD_BUILDING_NEEDED () +{ + [&CHK&You need a guild building to perform this action.] + +} + +// HASH_VALUE 3FAFE205FEC81501 +GUILD_CANT_INVITE_OUTPOST_ENEMY () +{ + [&CHK&Vous ne pouvez pas inviter un ennemi d'avant-poste dans votre guilde] + +} + +// HASH_VALUE 1CBF80670260FDE0 +GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () +{ + [&CHK&The outpost is already under attack.] + +} + +// HASH_VALUE E5E12BA2328FCF7C +GUILD_CREATED () +{ + [&AROUND&Vous avez réussi à créer une guilde.] + +} + +// HASH_VALUE EF3BC61D0BC86F60 +GUILD_DESCRIPTION_BAD_WORD () +{ + [&CHK&The description you chose contains forbidden words] + +} + +// HASH_VALUE C9279C9CE5325FCF +GUILD_DESC_BAD_CHAR () +{ + [&CHK&Guild descriptions must contains only alphabetic characters and blanks. Descriptions cannot start or end with a Blank. A blank cannot follow another one] + +} + +// HASH_VALUE 37697C7DBD564412 +GUILD_DESC_BAD_SIZE () +{ + [&CHK&Guild descriptions length can't exceed two hundred characters] + +} + +// HASH_VALUE 78CF8EFEC171A6D9 +GUILD_DESTROYED () +{ + [&SYS& You were the last member of your guild. So has been destroyed.] + +} + +// HASH_VALUE 8B79AC145AD8EBD1 +GUILD_GAIN_CHARGE_POINT (int points) +{ + [&SYS&Your guild gained $points$ charge points.] + +} + +// HASH_VALUE 2A8EAD4F9B1A4BA4 +GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () +{ + [&CHK&The outpost is not under attack.] + +} + +// HASH_VALUE 8C9D4BE034196541 +GUILD_GRADE_FULL (string_id p) +{ + [&CHK&There are not enough members in your guild to change the grade of $p$ to the one you chose.] + +} + +// HASH_VALUE 73251C3920E7B253 +GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) +{ + [&CHK&Le joueur $p$ a une allegeance $b$ incompatible avec les allegeances de votre guilde.] + +} + +// HASH_VALUE 200437124E266BF6 +GUILD_INSUFFICIENT_GRADE () +{ + [&CHK&You dont have a sufficient grade in your guild.] + +} + +// HASH_VALUE 5E63105C1C55481A +GUILD_INVALID_DESCRIPTION () +{ + [&CHK&Invalid guild description.] + +} + +// HASH_VALUE 58A05C191F799CCD +GUILD_INVALID_NAME () +{ + [&CHK&Invalid guild name.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE 3B62CEE91A44BA35 +GUILD_INVITE_ONLY_LOCAL_GUILD () +{ + [&CHK&Vous ne pouvez pas inviter quelqu'un dans votre guilde si vous n'êtes pas sur le continent.] + +} + +// HASH_VALUE C6164693CCD9BB10 +GUILD_IS_PROXY () +{ + [&CHK&Vous ne pouvez executer cette action qu'à partir du teritoire du jeu, hors vous êtes dans une instance.] + +} + +// HASH_VALUE 3149F694B95DE2DC +GUILD_ITEM_BAD_SESSION () +{ + [&CHK&Someone is handling this item. Please retry.] + +} + +// HASH_VALUE 15DAF161CB1095FC +GUILD_ITEM_CANT_BE_PUT () +{ + [&CHK&This item cannot be put in the guild inventory.] + +} + +// HASH_VALUE 7373361549656E02 +GUILD_ITEM_DONT_HAVE_RIGHTS () +{ + [&CHK&you are not allowed to perform that action] + +} + +// HASH_VALUE 4E7718F5AA858C67 +GUILD_ITEM_MAX_BULK () +{ + [&CHK&The guild warehouse is full.] + +} + +// HASH_VALUE 9E3A74B6B179050B +GUILD_JOIN (player a) +{ + [&AROUND&$a$ rejoint votre guilde.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 723E4A2C44C30253 +GUILD_JOIN_PROPOSAL (player p, string_id g) +{ + [$p$ invites you to join the guild $g$.] + +} + +// HASH_VALUE 3A77AEE8DC91E8C2 +GUILD_KICK_MEMBER (player a, string_id b) +{ + [&AROUND&$a$ a chassé $b$ de votre guilde.] + +} + +// HASH_VALUE CBFEFFC1E16EF793 +GUILD_MAX_MEMBER_COUNT ( int i ) +{ + [&CHK&Votre guilde a atteint le nombre maximum de membres ($i$).] + +} + +// HASH_VALUE 9DAF9E0D3C782458 +GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) +{ + [&CHK&Votre guilde a déjà atteint le nombre maximum de membres ($i$).] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AEA7CC11E38CA1B4 +GUILD_NAME_ALREADY_EXISTS () +{ + [&CHK&This Name is already used. Please choose another One] + +} + +// HASH_VALUE EA8B4C0C97730D81 +GUILD_NAME_BAD_CHAR () +{ + [&CHK&Guild names must contains only alphabetic characters and blanks. Names can't start or end with a Blank.] + +} + +// HASH_VALUE 037691B3D2A317F6 +GUILD_NAME_BAD_SIZE () +{ + [&CHK&Guild names must have a length of at least three characters, and no more than fifty.] + +} + +// HASH_VALUE DDAE55A30DE5B12C +GUILD_NAME_BAD_WORD () +{ + [&CHK&The name you chose contains forbidden words] + +} + +// HASH_VALUE 19EF90B35AB07F80 +GUILD_NEW_LEADER (string_id a) +{ + [&SYS&$a$ is now the new leader of your guild.] + +} + +/* OLD VALUE : [ + GUILD_NOT_ENOUGH_MONEY (int m) + { + [&CHK&You need $m$ dappers to create a guild.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 2CC1055B64349D8C +GUILD_NOT_ENOUGH_MONEY (int m) +{ + [&CHK&You need $m$ dins to create a guild.] + +} + +// HASH_VALUE F9DAC54A5B159844 +GUILD_NOT_MEMBER () +{ + [&SYS&You are not a member of any guild.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// guild related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE A1FB620219A9C353 +GUILD_PLAYER_BAG_FULL () +{ + [You cannot take this item from your guild : your bag is full] + +} + +// HASH_VALUE 8CC659FA741900B0 +GUILD_QUIT (player a) +{ + [&AROUND&$a$ a quitté votre guilde.] + +} + +// HASH_VALUE E2A2FB76FC9F6088 +GUILD_REFUSE_JOIN (player a) +{ + [&AROUND&$a$ refuse de rejoindre votre guilde.] + +} + +// HASH_VALUE 86E62530E37DFE2F +GUILD_RM_ALREADY_BOUGHT () +{ + [&CHK&Your guild already bought this rolemaster.] + +} + +// HASH_VALUE 9C01C33984D5570D +GUILD_ROOM ( string_id i ) +{ + [To Guild "$i$".] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_HIGHOFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ high officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE C09E14B9CD6D0101 +GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ high officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_MEMBER (player a, player b, string_id str) + { + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE E472EB80CADDE5B4 +GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) +{ + [&SYS&$a$ degraded $b$ as member of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_GRADE_OFFICER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ officer of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 985DDBCD01685342 +GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ officer of your guild $str$.] + +} + +/* OLD VALUE : [ + GUILD_SET_LEADER (player a, player b, string_id str) + { + [&SYS&$a$ named $b$ leader of your guild $str$.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 8A0A602C02E0FE50 +GUILD_SET_LEADER (player a, string_id b, string_id str) +{ + [&SYS&$a$ named $b$ leader of your guild $str$.] + +} + +// HASH_VALUE DF6CE721DD94C039 +GUILD_USER_DELETED ( player a ) +{ + [&SYS&$a$ was deleted.] + +} + +// HASH_VALUE F05FF937EC1C58FC +GUILD_XP_GAIN () +{ + [&XP&Your guild gained experience points.] + +} + +// HASH_VALUE 8D1829F0D9D95041 +GUILD_YOU_JOIN (string_id str) +{ + [&AROUND&Vous rejoignez la guilde $str$.] + +} + +// HASH_VALUE 4575EFA39AE4C9B3 +GUILD_YOU_QUIT (string_id str) +{ + [&AROUND&Vous quittez la guilde $str$.] + +} + +// HASH_VALUE F3B7496C5A7BE762 +HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] + +} + +// HASH_VALUE A3A4154242F17E89 +HARVEST_NOTHING_TO_LOOT (entity e) +{ + harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used during harvest/loot +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E0BBB1A5602058DC +HARVEST_NOTHING_TO_QUARTER (entity e) +{ + harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.] + +} + +// HASH_VALUE 3B93BE92D7717450 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) +{ + harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] + +} + +// HASH_VALUE 1DE2571375CE22C3 +HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) +{ + harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.] + +} + +// HASH_VALUE A0451ADA4C74B0C2 +HARVEST_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE 602170E63AE66603 +HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 56EC3B434025AFC2 +INTERLOCUTOR_TOO_ENCUMBERED_FOR_EXCHANGE (player p) +{ + [&CHK&Character $p$ are to encumbered for made this exchange.] + +} + +// HASH_VALUE A8432116597BB0FD +INVALID_EXCHANGE_IN_RING () +{ + [&CHK&ECHANGE REFUSE : Certains de ces items ne peuvent être échangé entre serveurs.] + +} + +// HASH_VALUE 69034B07AE13EF9F +INVALID_FORAGE_TOOL () +{ + invalid_forage_tool [&CHK&You don't have a forage tool in hand.] + +} + +// HASH_VALUE 13477814241634CD +INVALID_TARGET () +{ + [&CHK&Invalid Target.] + +} + +// HASH_VALUE 7DBEDB3D4256448B +INVALID_TEAM_TARGET () +{ + [&CHK& Your target can't be invited to join a team.] + +} + +// HASH_VALUE 947D8085472FD062 +INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) +{ + (qty=1 & fp=0) + inventory_buy_item_1 [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1 & fp=0) + inventory_buy_item_p [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + + (qty=1 & fp>0 & cost>0) + inventory_buy_item_1fc [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds and $fp$ faction points.] + + (qty>1 & fp>0 & cost>0) + inventory_buy_item_pfc [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds and $fp$ faction points.] + + (qty=1 & fp>0 & cost=0) + inventory_buy_item_1f [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1 & fp>0 & cost=0) + inventory_buy_item_pf [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE AB16739C8E77D070 +INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $fp$ faction points.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $fp$ faction points.] + +} + +// HASH_VALUE FF51CA5A61710379 +INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] + +} + +// HASH_VALUE 3BB0C78E27A1AE96 +INVENTORY_BUY_ITEM_dinS (item item, int qty, int cost) +{ + (qty=1) + [&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.] + + (qty>1) + [&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to Inventory/items management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F80AFD68F52F609C +INVENTORY_DESTROY_ITEM (item item, int qty) +{ + (qty=1) + inventory_destroy_item_1 [&ITM&You have destroyed $item.ia$ $item$.] + + (qty>1) + inventory_destroy_item_p [&ITM&You have destroyed $qty$ $item.p$.] + +} + +// HASH_VALUE 00C636A2FC54BC91 +INVENTORY_DROP_ITEM (item item, int qty) +{ + (qty=1) + inventory_drop_item_1 [&ITM&You have dropped $item.ia$ $item$ on the ground.] + + (qty>1) + inventory_drop_item_p [&ITM&You have dropped $qty$ $item.p$ on the ground.] + +} + +// HASH_VALUE 0CA4AE2F7EAC3961 +INVENTORY_EQUIP (item item, int qty) +{ + (qty=1) + inventory_equip_item_1 [&SYS&You equip with your $item$.] + + (qty>1) + inventory_equip_item_p [&SYS&You equip with your $item.p$.] + +} + +// HASH_VALUE BB9907F524EA1E8E +INVENTORY_UNEQUIP (item item, int qty) +{ + (qty=1) + inventory_unequip_item_1 [&SYS&You unequip your $item$.] + + (qty>1) + inventory_unequip_item_p [&SYS&You unequip your $item.p$.] + +} + +// HASH_VALUE 1535738A695B8BF0 +ISE_CRAFT_ADD_LIMIT (int param) +{ + [&ISE2&Déclenchement de l'effet limites étendues, les limites de l'item que vous avez créé sont étendues de $param$%.] + +} + +// HASH_VALUE 6E2D927068A24C47 +ISE_CRAFT_ADD_STAT_BONUS (score s, int param) +{ + [&ISE2&Déclenchement de l'effet bonus de stat, l'item que vous avez créé a un bonus de $s$ de $param$.] + +} + +// HASH_VALUE 937A95A77E46E9B6 +ISE_FORAGE_ADD_RM (int param) +{ + [&ISE&Déclenchement de l'effet bonus de récolte, vous avez récolté $param$% de ressources supplémentaires sur cette action.] + +} + +// HASH_VALUE 1320BAF4749C1F27 +ISE_FORAGE_NO_RISK () +{ + [&ISE&Déclenchement de l'effet source sans risque, une des sources que vous avez trouvées ne peux pas exploser.] + +} + +// HASH_VALUE 76401D73C249D235 +ISE_MAGIC_DIVINE_INTERVENTION () +{ + [&ISE&Déclenchement de l'effet intervention divine, les crédits de votre sort ne sont pas consommés.] + +} + +// HASH_VALUE 4D3A548A847BC2B4 +ISE_MAGIC_SHOOT_AGAIN () +{ + [&ISE&Déclenchement de l'effet feu gratuit, votre prochain sort sera incanté en un temps minimum.] + +} + +// HASH_VALUE 11FB2FF3A6A581B4 +ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) +{ + (qty=1) + item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ can't be sold.] + + (qty>1) + item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ can't be sold.] + +} + +// HASH_VALUE 3CC1E4D9C1202FD6 +ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () +{ + item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.] + +} + +// HASH_VALUE E4076F1697A09B3A +ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) +{ + item_is_not_crystallized_action [&CHK&item $i$ is not an action crystal.] + +} + +// HASH_VALUE 7541B61AE59BEAD6 +ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) +{ + item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge crystal.] + +} + +// HASH_VALUE E20FA2D879D81763 +ITEM_IS_NOW_ENCHANTED (item i) +{ + item_is_now_enchanted [&SPLM&You have enchanted item $i$.] + +} + +// HASH_VALUE C4844F2DA8A049DC +ITEM_IS_RECHARGED (item it, int current, int max ) +{ + item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ of $max$.] + +} + +// HASH_VALUE D38EF81A22342BDD +ITEM_NOT_AVAILABLE () +{ + item_not_available [&CHK&Item you want buy is no more available.] + +} + +/* OLD VALUE : [ + ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) + { + (qty=1) + [&ITM&You placed $item.ia$ $item$ with a merchant, the merchant gives you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + (qty>1) + [&ITM&You placed $qty$ $item.p$ with a merchant, the merchant gives to you $basePrice$ dappers now, and you will receive $sellPrice$ dapper(s) if a player buys the item.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 8FD3AA8213B5971A +ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) +{ + (qty=1) + [&ITM&You put $item$ in reseller, reseller give to you $basePrice$ dins now, and you received $sellPrice$ dins when players buy our item.] + + (qty>1) + [&ITM&You put $qty$ $item.p$ in reseller, reseller give to you $basePrice$ dins now, and you received $sellPrice$ dins when players buy our items.] + +} + +// attention à l'article defini $service.da$ = le supprimer si nécessaire - Si la grammaire n'utilise pas cet article +// HASH_VALUE 3704D49E86CD0795 +ITEM_SERVICE_CONSUMED (item service) +{ + [&ITM&$service.da$ $service$ a été consommé.] + +} + +// HASH_VALUE 17EBE29E39ADA321 +ITEM_SERVICE_NOT_AVAILABLE (item service) +{ + [&CHK&Achat refusé, $service.da$ $service$ n'est plus disponible.] + +} + +// HASH_VALUE E61122E29E296CE5 +ITEM_SHOP_LIMIT_REACHED ( int qty ) +{ + [&CHK&You can't place any more items with the merchant, you have reached the maximum of $qty$ items you can sell at any one time.] + +} + +/* OLD VALUE : [ + ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) + { + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ dapper(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ dapper(s).] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE A08C50739A1B12D3 +ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) +{ + (qty=1) + item_sold_1 [&ITM&Vous vendez $item.ia$ $item$ pour $moneyNow$ din(s).] + + (qty>1) + item_sold_2 [&ITM&Vous vendez $qty$ $item.p$ pour $moneyNow$ din(s).] + +} + +/* OLD VALUE : [ + ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) + { + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dappers.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dappers.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE ED7980D4CAC67570 +ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) +{ + (qty=1) + [&ITM&You sold $item$ to NPC for $price$ dins.] + + (qty>1) + [&ITM&You sold $qty$ $item.p$ to NPC for $price$ dins.] + +} + +/* OLD VALUE : [ + ITEM_SOLD_TO_MARKET (item item, int qty ) + { + (qty=1) + item_sold_market_1 [&ITM&Your $item$ has been sold, the merchant has already given you the corresponding dappers.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ have been sold, the merchant has already given you the corresponding dappers.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 3503FC8DCC806D8D +ITEM_SOLD_TO_MARKET (item item, int qty ) +{ + (qty=1) + item_sold_market_1 [&ITM&Your $item$ is solded to market, reseller already give to you corresponding dins.] + + (qty>1) + item_sold_market_2 [&ITM&Your $qty$ $item.p$ are solded to market, reseller already give to you corresponding dins.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// item decay messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 2C098F252E8D7870 +ITEM_UNSPOILED (item item) +{ + [&ITMF&Your $item$ is unspoiled.] + +} + +// HASH_VALUE 3FBE6BAC35B2860D +ITEM_WORNED (item item) +{ + [&ITMF&Your $item$ is now completely worn out and you can no longer progress by using it. You should find a new one as soon as possible.] + +} + +// HASH_VALUE 311D5117E1B79051 +ITEM_WORNED_DESTROYED (item item) +{ + [&ITMF&Your $item$ was so worn that it has been destroyed.] + +} + +// HASH_VALUE 487F348A002980D4 +ITEM_WORN_STATE_1 (item item) +{ + [&ITMF&Your $item$ is slightly worn out.] + +} + +// HASH_VALUE C6304036CCD20DE6 +ITEM_WORN_STATE_2 (item item) +{ + [&ITMF&Your $item$ is moderately worn out.] + +} + +// HASH_VALUE C7B238C3B69D7BD2 +ITEM_WORN_STATE_3 (item item) +{ + [&ITMF&Your $item$ is heavily worn out. You should start thinking about replacing it.] + +} + +// HASH_VALUE 9D9D2EC75453B91B +ITEM_WORN_STATE_4 (item item) +{ + [&ITMF&Your $item$ is nearly completely worn out. You should replace it as soon as possible.] + +} + +/* OLD VALUE : [ + KAMI_ANGER_DEFENDER_HIT (int damage) + { + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE 3E84C079852F9184 +KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) +{ + kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] + +} + +// HASH_VALUE 3C2BE38D600D4509 +KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) +{ + kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] + +} + +// HASH_VALUE D72449B24A507454 +KILLED_BY_GOO () +{ + [&CHKCB&You have been killed by GOO !.] + +} + +// HASH_VALUE 08D1BA05D0A39E37 +LIFT_BOT_CRAFT (bot_name b) +{ + lift_bot_craft [$b$$$fct_guild_rm_craft$$] + +} + +// HASH_VALUE 8701BA05D0C3BE34 +LIFT_BOT_FIGHT (bot_name b) +{ + lift_bot_fight [$b$$$fct_guild_rm_fight$$] + +} + +// HASH_VALUE 4771BA058BC2C22C +LIFT_BOT_MAGIC (bot_name b) +{ + lift_bot_magic [$b$$$fct_guild_rm_magic$$] + +} + +// HASH_VALUE 9E8ADCCC6AB3A760 +LIFT_EXIT () +{ + lift_exit [Exit$$exit$$] + +} + +// HASH_VALUE 7030A3151A34FB57 +LITERAL ( literal lit ) +{ + [$lit$] + +} + +// HASH_VALUE 995F88DA5206A916 +LOOT_SUCCESS (int nb, item item, int quality) +{ + (nb > 1) + loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] + +} + +// HASH_VALUE D03F023CF31DC7BC +LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) +{ + (nb > 1) + loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] + + (nb = 1) + loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] + +} + +// HASH_VALUE 15334A199940D454 +MAGIC_BAD_TARGET () +{ + magic_bad_target [&CHKCB&Target missing or invalid.] + +} + +// HASH_VALUE 1C921D6B617C47DD +MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) +{ + magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] + +} + +// HASH_VALUE B8926218E80365E0 +MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 8D182EE613733B2C +MAGIC_BEGIN_CAST_BAD_TARGET (entity e) +{ + magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] + +} + +///////////////////////////////////////////////////////////////////////// +// sentences related to magic +///////////////////////////////////////////////////////////////////////// +// HASH_VALUE 526865AF085DB98D +MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) +{ + magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] + +} + +// HASH_VALUE 84A1E2172FD41694 +MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] + +} + +// HASH_VALUE ACC2B9BB6C927D3B +MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) +{ + magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] + +} + +// HASH_VALUE 83B4DF3828630D85 +MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) +{ + magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] + +} + +// HASH_VALUE BBF620764114D9DA +MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) +{ + magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] + +} + +// HASH_VALUE 81BF1DC775BA6958 +MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) +{ + magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] + +} + +// HASH_VALUE B135E27DE5D0C4F4 +MAGIC_BEGIN_SELFCAST_BAD_ACTOR () +{ + magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] + +} + +// HASH_VALUE 2BEE6B2A13459E2A +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] + +} + +// HASH_VALUE DD4E7C642D4F2CCD +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE A1AFEC6F51C3C84D +MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] + + (actor.gender = female) + magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] + +} + +// HASH_VALUE E33C81BE0644B5CB +MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () +{ + magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] + +} + +// HASH_VALUE BC38AA8216B2C408 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] + +} + +// HASH_VALUE DA85939418EB35FF +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE C6AF90F398892934 +MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] + + (actor.gender = female) + magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] + +} + +// HASH_VALUE 5D35683E31734DB9 +MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () +{ + magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] + +} + +// HASH_VALUE EE1F8CDAA1D4BB32 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) +{ + magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] + +} + +// HASH_VALUE 3B17A1375EC9ED97 +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 1C77648F02C311FC +MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) +{ + (actor.gender = male) + magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] + + (actor.gender = female) + magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] + +} + +// HASH_VALUE 10FAD949C7B1B67F +MAGIC_CANNOT_CAST_ON_ENEMY () +{ + magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] + +} + +// HASH_VALUE 80F0487A8E6C6E18 +MAGIC_CANNOT_CAST_ON_PVP () +{ + [&CHKCB&You cannot cast this spell on an opponent.] + +} + +// HASH_VALUE FC541A5EB120C577 +MAGIC_CANNOT_CAST_YET () +{ + magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] + +} + +// HASH_VALUE B353104A75E88B53 +MAGIC_CANNOT_SELFCAST () +{ + magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] + +} + +// HASH_VALUE E865930E87FB9837 +MAGIC_CAN_ONLY_CAST_ON_ENEMY () +{ + magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] + +} + +// HASH_VALUE 2BDA50F7BE47D59B +MAGIC_CAN_ONLY_CAST_ON_PLAYERS () +{ + magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] + +} + +// HASH_VALUE B4C0BF28BDB25910 +MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) +{ + magic_damage_hp_caster [&DGM&You inflict $n$($m$) magic hit points damage to $e.da$ $e$.] + +} + +// HASH_VALUE B1C6C261649853D8 +MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ hit points of damage.] + +} + +// HASH_VALUE 1128A12E4205F74F +MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) +{ + magic_damage_hp_target [&DMG&$e.da$ $e$ inflicts you $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE 9A93A96635C558D7 +MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) +{ + magic_damage_sap_caster [&SPLM&You inflict $n$($m$) magic sap damage to $e.da$ $e$.] + +} + +// HASH_VALUE EB56F394CB43A360 +MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ sap points of damage.] + +} + +// HASH_VALUE 3AE23CD2503F7CA7 +MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) +{ + magic_damage_sap_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic sap damage.] + +} + +// HASH_VALUE 3E2527CCF1C953D6 +MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) +{ + magic_damage_sta_caster [&SPLM&You inflict $n$($m$) magic stamina damage to $e.da$ $e$.] + +} + +// HASH_VALUE FD82B6FC13FC7579 +MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) +{ + magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ stamina points of damage.] + +} + +// HASH_VALUE 46D33091D865F168 +MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) +{ + magic_damage_sta_target [&SPL&$e.da$ $e$ inflicts you $n$($m$) magic stamina damage.] + +} + +// HASH_VALUE 541FAE7AFDB5444A +MAGIC_DESTROY_LINK_CASTER (entity e) +{ + magic_destroy_link_caster [&SPLM&The link you created with $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 47B5996D2C1BBD9E +MAGIC_DESTROY_LINK_TARGET (entity e) +{ + magic_destroy_link_target [&SPL&The link created with you by $e.da$ $e$ has been broken.] + +} + +// HASH_VALUE 6CB1A8CCAD4AFFAF +MAGIC_END_CAST_FAILED_ACTOR () +{ + magic_end_cast_failed_actor [&MISM&You failed your incantation.] + +} + +// HASH_VALUE 2859C1C34E8F976B +MAGIC_END_CAST_FAILED_SPECTATORS (entity e) +{ + magic_end_cast_failed_spectators [&SYS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 4BF3275250EC6C75 +MAGIC_END_CAST_FAILED_TARGET (entity e) +{ + magic_end_cast_failed_target [&MIS&$e.da$ $e$'s incantation failed.] + +} + +// HASH_VALUE 462CEEA91303560A +MAGIC_END_CAST_FUMBLE_ACTOR () +{ + magic_end_cast_fumble_actor [&MISM&You made a blunder.] + +} + +// HASH_VALUE 2A29A9DB538F4FA2 +MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) +{ + magic_end_cast_fumble_spectators [&SYS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE 1253EF9C905C447A +MAGIC_END_CAST_FUMBLE_TARGET (entity e) +{ + magic_end_cast_fumble_target [&MIS&$e.da$ $e$'s incantation fumbled.] + +} + +// HASH_VALUE BE2092ADD39A4F30 +MAGIC_END_CAST_SUCCESS_ACTOR () +{ + magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] + +} + +// HASH_VALUE ADF9FE00ACF2ABF2 +MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) +{ + magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] + +} + +// HASH_VALUE 0DD0018EE3B6A702 +MAGIC_END_CAST_SUCCESS_TARGET (entity e) +{ + magic_end_cast_success_target [&SPL&$e.da$ $e$ succesfully casts a spell on you.] + +} + +// HASH_VALUE 60D0527C1E1A2204 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) +{ + magic_end_selfcast_success_spectators_c [&SYS&$c.da$ $c$ succesfully casts a spell on itself.] + +} + +// HASH_VALUE 1CC46E019D482DFD +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE 5B811491A6F514B2 +MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) +{ + (caster.gender = male) + magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] + + (caster.gender = female) + magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] + +} + +// HASH_VALUE F48D21E9C32E0BC1 +MAGIC_HEAL_FOCUS_CASTER (entity e, int i) +{ + magic_heal_focus_caster [&SPLM&You restore $e.da$ $e$ $i$ focus points.] + +} + +// HASH_VALUE A2459A37645E3362 +MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ focus points.] + +} + +// HASH_VALUE EF2A8D05B9EE0286 +MAGIC_HEAL_FOCUS_TARGET (entity e, int i) +{ + magic_heal_focus_target [&SPL&$e.da$ $e$ restores you $i$ focus points.] + +} + +// HASH_VALUE 45C80D68F2E0B3D1 +MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) +{ + magic_heal_full_score_actor [&SYS&$e.da$ $e$ is now at full $s$ and no longer needs $s$ recovery spells.] + +} + +// HASH_VALUE E9D66E5F10744C47 +MAGIC_HEAL_FULL_SCORE_TARGET (score s) +{ + (s.score_ID = hit_points) + magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] + + magic_heal_full_score_target [&SYS&You are now at full $s$.] + +} + +// HASH_VALUE D97BCF12FFC05787 +MAGIC_HEAL_HP_CASTER (entity e, int i) +{ + magic_heal_hp_caster [&SPLM&You heal $e.da$ $e$ $i$ hit points.] + +} + +// HASH_VALUE 0D06D71C6F6F00DC +MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] + +} + +// HASH_VALUE AAE764FC791C7EFF +MAGIC_HEAL_HP_TARGET (entity e, int i) +{ + magic_heal_hp_target [&SPL&$e.da$ $e$ heals you $i$ hit points.] + +} + +// HASH_VALUE A42D6FFFD935FE65 +MAGIC_HEAL_SAP_CASTER (entity e, int i) +{ + magic_heal_sap_caster [&SPLM&You restore $e.da$ $e$ $i$ sap points.] + +} + +// HASH_VALUE 23B04AB86B20EF6C +MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ sap points.] + +} + +// HASH_VALUE 147A2FC9A0F66D61 +MAGIC_HEAL_SAP_TARGET (entity e, int i) +{ + magic_heal_sap_target [&SPL&$e.da$ $e$ restores you $i$ sap points.] + +} + +// HASH_VALUE C2E13B1FAF2E8C04 +MAGIC_HEAL_STA_CASTER (entity e, int i) +{ + magic_heal_stamina_caster [&SPLM&You restore $e.da$ $e$ $i$ stamina points.] + +} + +// HASH_VALUE 117386A59D82B8D9 +MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) +{ + magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $target.da$ $target$ $i$ stamina points.] + +} + +// HASH_VALUE 89A2AA1B1F7B4CCE +MAGIC_HEAL_STA_TARGET (entity e, int i) +{ + magic_heal_stamina_target [&SPL&$e.da$ $e$ restores you $i$ stamina points.] + +} + +// HASH_VALUE 8FE7756D159FC2C0 +MAGIC_LACK_HP () +{ + magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] + +} + +// HASH_VALUE 2A85ACC8C5ACD945 +MAGIC_LACK_SAP () +{ + magic_lack_sap [&CHKCB&You do not have enough sap points to cast this spell.] + +} + +/* OLD VALUE : [ + MAGIC_MAGICIAN_STAFF_LOW_REQ () + { + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 4C8D72E57334D652 +MAGIC_MAGICIAN_STAFF_LOW_REQ () +{ + magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to handle the power of your spell, you won't benefit from your amplifier bonuses.] + +} + +// HASH_VALUE 1D393D9AC9437EF5 +MAGIC_NEED_TARGET () +{ + magic_need_target [&CHKCB&This spell needs a target.] + +} + +// HASH_VALUE 611C60369732D8CD +MAGIC_NEW_LINK_CASTER (entity e) +{ + magic_new_link_caster [&SPLM&You have created a new magic link with $e.da$ $e$.] + +} + +// HASH_VALUE EFA9B091352ED961 +MAGIC_NEW_LINK_TARGET (entity e) +{ + magic_new_link_target [&SPL&$e.da$ $e$ has created a new magic link with you.] + +} + +// HASH_VALUE C7A861BD5BA12D0B +MAGIC_RESIST_CASTER (entity e) +{ + magic_resist_caster [&MISM&$e.da$ $e$ resists the effects of your spell.] + +} + +// HASH_VALUE C33F8119D361BC20 +MAGIC_RESIST_SPECTATORS (entity caster, entity target) +{ + magic_resist_spectators [&SYS&$target.da$ $target$ resists the effects of the spell invoked by $caster.da$ $caster$.] + +} + +// HASH_VALUE D983D59DBE91ED25 +MAGIC_RESIST_TARGET (entity e) +{ + magic_resist_target [&MIS&You resist the effects of the spell invoked by $e.da$ $e$.] + +} + +// HASH_VALUE 773982806319A5B9 +MAGIC_SELF_DAMAGE_HP (int n, int m) +{ + magic_self_damage_hp [&DMG&You inflict yourself $n$($m$) magic hit points damage.] + +} + +// HASH_VALUE FFE86AE12CF5F30E +MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_hp_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ hit points of damage.] + +} + +// HASH_VALUE 2F0FF543062EC547 +MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_hp_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ hit points of damage.] + + (b.gender = female) + magic_self_damage_hp_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE 87169FF6B98059CE +MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ hit points of damage.] + + (p.gender = female) + magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ hit points of damage.] + +} + +// HASH_VALUE EF6053FACA1B833E +MAGIC_SELF_DAMAGE_SAP (int n, int m) +{ + magic_self_damage_sap [&SPL&You inflict yourself $n$($m$) magic sap points damage.] + +} + +// HASH_VALUE 76FFE8288D561772 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sap_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ sap points of damage.] + +} + +// HASH_VALUE D0ABEAFA8164BE53 +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sap_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ sap points of damage.] + + (b.gender = female) + magic_self_damage_sap_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE F15D42429DEA047F +MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ sap points of damage.] + + (p.gender = female) + magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ sap points of damage.] + +} + +// HASH_VALUE 83E00EA25B317DD9 +MAGIC_SELF_DAMAGE_STA (int n, int m) +{ + magic_self_damage_sta [&SPL&You inflict yourself $n$($m$) magic stamina points damage.] + +} + +// HASH_VALUE 236BB4993B0F147D +MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) +{ + magic_self_damage_sta_spectators_c [&SYS&$c.da$ $c$'s spell hits itself for $n$ stamina points of damage.] + +} + +// HASH_VALUE E323D58D2867E1A6 +MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) +{ + (b.gender = male) + magic_self_damage_sta_spectators_bm [&SYS&$b.da$ $b$'s spell hits himself for $n$ stamina points of damage.] + + (b.gender = female) + magic_self_damage_sta_spectators_bf [&SYS&$b.da$ $b$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 3752813B0BA1DFAE +MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) +{ + (p.gender = male) + magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ stamina points of damage.] + + (p.gender = female) + magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ stamina points of damage.] + +} + +// HASH_VALUE 71030179EF6C9770 +MAGIC_SELF_HEAL_FOCUS (int i) +{ + magic_self_heal_focus [&SPLM&You restore yourself $i$ focus points.] + +} + +// HASH_VALUE BBA110D58911328F +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_focus_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ focus points.] + +} + +// HASH_VALUE E63753ACBCB1E424 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_focus_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ focus points.] + + (b.gender = female) + magic_self_heal_focus_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 746F7DFC8B79A637 +MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_focus_spectators_pm [&SYS&$p$ restores himself $i$ focus points.] + + (p.gender = female) + magic_self_heal_focus_spectators_pf [&SYS&$p$ restores herself $i$ focus points.] + +} + +// HASH_VALUE 3A8BBBFA96140E07 +MAGIC_SELF_HEAL_HP (int i) +{ + magic_self_heal_hp [&SPLM&You heal yourself $i$ hit points.] + +} + +// HASH_VALUE FA6250171B5E2C90 +MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_hp_spectators_c [&SYS&$c.da$ $c$ heals itself $i$ hit points.] + +} + +// HASH_VALUE C5FF64EDFE03FF9C +MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_hp_spectators_bm [&SYS&$b.da$ $b$ heals himself $i$ hit points.] + + (b.gender = female) + magic_self_heal_hp_spectators_bf [&SYS&$b.da$ $b$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 36DAE5290AF6418B +MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself $i$ hit points.] + + (p.gender = female) + magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself $i$ hit points.] + +} + +// HASH_VALUE 6B193A7A953C9A3A +MAGIC_SELF_HEAL_SAP (int i) +{ + magic_self_heal_sap [&SPLM&You restore yourself $i$ sap points.] + +} + +// HASH_VALUE 04831D7702695E64 +MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sap_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ sap points.] + +} + +// HASH_VALUE D05D0AA594745DC4 +MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sap_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ sap points.] + + (b.gender = female) + magic_self_heal_sap_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6E3462A41E89732 +MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sap_spectators_pm [&SYS&$p$ restores himself $i$ sap points.] + + (p.gender = female) + magic_self_heal_sap_spectators_pf [&SYS&$p$ restores herself $i$ sap points.] + +} + +// HASH_VALUE C6D3EB89D08932AC +MAGIC_SELF_HEAL_STA (int i) +{ + magic_self_heal_sta [&SPLM&You restore yourself $i$ stamina points.] + +} + +// HASH_VALUE C9DBD2320D594E16 +MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) +{ + magic_self_heal_sta_spectators_c [&SYS&$c.da$ $c$ restores itself $i$ stamina points.] + +} + +// HASH_VALUE 7F57A24599B633FE +MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) +{ + (b.gender = male) + magic_self_heal_sta_spectators_bm [&SYS&$b.da$ $b$ restores himself $i$ stamina points.] + + (b.gender = female) + magic_self_heal_sta_spectators_bf [&SYS&$b.da$ $b$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE B76EF464474967C6 +MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) +{ + (p.gender = male) + magic_self_heal_sta_spectators_pm [&SYS&$p$ restores himself $i$ stamina points.] + + (p.gender = female) + magic_self_heal_sta_spectators_pf [&SYS&$p$ restores herself $i$ stamina points.] + +} + +// HASH_VALUE 8B33561C126FBF9B +MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) +{ + magic_special_damage_actor [&DGM&Your spell hits $e.da$ $e$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 90C0BDF578D3FB11 +MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) +{ + magic_special_damage_self [&DMG&You inflict yourself $i$ $d$ damage.] + +} + +// HASH_VALUE 9D29F01833533890 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) +{ + magic_special_damage_self_spectators_c [&SYS&$c.da$ $c$ inflict itself $n$ $d$ damage.] + +} + +// HASH_VALUE A17F6CFD4E953438 +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) +{ + (b.gender = male) + magic_special_damage_self_spectators_bm [&SYS&$b.da$ $b$ inflict himself $n$ $d$ damage.] + + (b.gender = female) + magic_special_damage_self_spectators_bf [&SYS&$b.da$ $b$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 930FD3A8C93D301D +MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) +{ + (p.gender = male) + magic_special_damage_self_spectators_pm [&SYS&$p$ inflict himself $n$ $d$ damage.] + + (p.gender = female) + magic_special_damage_self_spectators_pf [&SYS&$p$ inflict herself $n$ $d$ damage.] + +} + +// HASH_VALUE 0E5D8DE5A998057E +MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) +{ + magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 8A88A7ED7D3171E3 +MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) +{ + magic_special_damage_target [&DMG&$e.da$ $e$'spell hits you for $i$ $d$ points of damage.] + +} + +// HASH_VALUE 4CB1CEEA78E4FAF1 +MAGIC_TARGET_DEAD () +{ + magic_target_dead [&CHKCB&You cannot cast on a corpse.] + +} + +// HASH_VALUE 13FA47BD3F26593B +MAGIC_TARGET_IMMUNE (entity e) +{ + magic_target_immune [&CHKCB&$e.da$ $e$ is immune to this kind of magic.] + +} + +// HASH_VALUE EC2BC52817387584 +MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) +{ + magic_target_invulnerable_all_magic [&CHKCB&$e.da$ $e$ is unaffected by magic.] + +} + +// HASH_VALUE D9A765B543E480FE +MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) +{ + magic_target_invulnerable_offensive [&CHKCB&$e.da$ $e$ is invulnerable to offensive spells.] + +} + +// HASH_VALUE 67B0F747AA1014C9 +MAGIC_TARGET_OUT_OF_RANGE (entity e) +{ + magic_target_out_of_range [&CHKCB&$e.da$ $e$ is out of range for your spell.] + +} + +// HASH_VALUE 2B8FCCC9B4B7E3A8 +MAGIC_YOU_BREAK_ENEMY_CAST (entity e) +{ + [&SYS&Vous interrompez $e.da$ $e$.] + +} + +// HASH_VALUE 8BB24071ED24576B +MAX_CHARGE_REACHED () +{ + [&CHK&your guild has already applied for the maximum number of charges.] + +} + +// HASH_VALUE 1B78F408E6E6BC27 +MENU_OUTPOST () +{ + [Consulter l'enseigne d'avant-poste] + +} + +// HASH_VALUE 9DB5648DD206E8AF +MENU_RING_ENTRY () +{ + [Accédez au Ring] + +} + +/************************************************************************************************************************** +MENUS PHRASES +**************************************************************************************************************************/ +// HASH_VALUE 72DE68C3256B4820 +MENU_WHOAMI (player p, bot b) +{ + menu_who_am_i [Who are you?] + +} + +/* OLD VALUE : [ + + MENU_WHOISKARAVAN (player p, bot b) + { + (b.race = karavan) + menu_who_is_karavan [What is the Karavan?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 6CC705B5F6F7337A +MENU_WHOISKARAVAN (player p, bot b) +{ + (b.race = karavan) + menu_who_is_karavan [What is the Khan?] + +} + +// HASH_VALUE 7C2623A06F834E6E +MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) +{ + [Vous avez décliné la proposition, vous etes maintenant en mode sommeil pour la mission $str$.] + +} + +// HASH_VALUE 90D54834ED1955F4 +MISSION_ENTER_CRITITAL_PART_PROPOSAL (dyn_string_id str) +{ + [Voulez vous entrer dans la partie critique de la mission $str$ ?] + +} + +// HASH_VALUE F03A78365DD65C11 +MISSION_ENTER_CRITITAL_PART_TIMEOUT (dyn_string_id str) +{ + [Vous n'avez pas répondu assez vite, vous etes maintenant en mode sommeil pour la mission $str$.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 01D93A167A17700A +MISSION_FAILED () +{ + mission_failed [&TSK&You failed in a mission.] + +} + +// HASH_VALUE E908D049289AAE56 +MISSION_GOAL_STEP_ANY_OR (dyn_string_id id) +{ + [Soit $id$] + +} + +// HASH_VALUE CF0BAC5D4564E2D4 +MISSION_MAX_GROUP_REACHED () +{ + [&CHK&You have already picked the maximum number of group missions] + +} + +// HASH_VALUE D2AC9C3772F3EEC7 +MISSION_MAX_SOLO_REACHED () +{ + [&CHK&You have already picked the maximum number of solo missions] + +} + +// HASH_VALUE 923525270019F64B +MISSION_PREREQ_ACTION (sbrick s) +{ + [Cette mission nécessite que vous connaissiez la stanza "$s$".] + +} + +// HASH_VALUE 55C5DF440C5D5E93 +MISSION_PREREQ_ALREADY_DONE () +{ + [Cette mission ne peut être prise qu'une seule fois.] + +} + +// HASH_VALUE E3115069B78BCDCB +MISSION_PREREQ_CAN_NO_LONGER_TAKE () +{ + [Vous ne pouvez plus prendre cette mission.] + +} + +// HASH_VALUE 7E5B5144EEF618DF +MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id thema, dyn_string_id album) +{ + [Toutes les tâches rituelles relatives au thème "$thema$" dans l'album "$album$" doivent avoir été réussies.] + +} + +// HASH_VALUE AA972AC236D15732 +MISSION_PREREQ_EVENT_FACTION (event_faction ef) +{ + [Your must be in event faction '$ef$'.] + +} + +// HASH_VALUE 0DFCF30ED9F115FD +MISSION_PREREQ_FAME_FACTION (faction f, int level) +{ + [Votre réputation auprès de la faction "$f$" doit être au moins égale à $level$.] + +} + +// HASH_VALUE 94DD0E9B083FF5F4 +MISSION_PREREQ_KAMI () +{ + [Votre réputation auprès des Kamis doit être supérieure à votre réputation auprès de la Karavan.] + +} + +// HASH_VALUE 9D95C86D2895AE00 +MISSION_PREREQ_KARAVAN () +{ + [Votre réputation auprès de la Karavan doit être supérieure à votre réputation auprès des Kamis.] + +} + +// HASH_VALUE 09011928A0D4164C +MISSION_PREREQ_MISSION_DONE (dyn_string_id str) +{ + [Cette mission nécessite la réussite de la mission '$str$'.] + +} + +// HASH_VALUE 1482BE95C1942C5D +MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas accomplie.] + +} + +// HASH_VALUE 96E3D297BE60A02A +MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) +{ + [Cette mission nécessite que la mission '$str$' ne soit pas en cours.] + +} + +// HASH_VALUE DE884FAF3DAD0B98 +MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) +{ + [Cette mission nécessite la prise de la mission '$str$'.] + +} + +// HASH_VALUE 231F493A834B9768 +MISSION_PREREQ_MONO () +{ + [Cette mission ne peut être prise pour le moment, revenez plus tard.] + +} + +// HASH_VALUE 8699709165C95345 +MISSION_PREREQ_NEED_ITEM_BAG (item item) +{ + [Vous devez posséder $item.ia$ $item$ dans votre sac.] + +} + +// HASH_VALUE AA98C59B39EA8F8B +MISSION_PREREQ_NEED_ITEM_WORN (item item) +{ + [Vous devez être équipé avec $item.ia$ $item$.] + +} + +// HASH_VALUE 8CF6396EB84CBFF1 +MISSION_PREREQ_SEASON_AUTUMN () +{ + [Cette mission n'est disponible qu'en automne.] + +} + +// HASH_VALUE 5026556DF5FEC833 +MISSION_PREREQ_SEASON_SPRING () +{ + [Cette mission n'est disponible qu'au printemps.] + +} + +// HASH_VALUE 3310842D153CE1C3 +MISSION_PREREQ_SEASON_SUMMER () +{ + [Cette mission n'est disponible qu'en été.] + +} + +// HASH_VALUE 33F24D64388BDBC3 +MISSION_PREREQ_SEASON_WINTER () +{ + [Cette mission n'est disponible qu'en hiver.] + +} + +// HASH_VALUE 63705C6A9D3C64DD +MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) +{ + (max >= 250) + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$.] + + (min = 0) + [Votre niveau dans la compétence '$skill$' doit être inférieur à $max$.] + + [Votre niveau dans la compétence '$skill$' doit être supérieur à $min$ et inférieur à $max$.] + +} + +// HASH_VALUE 126BD1B81BC59626 +MISSION_PREREQ_TEAM () +{ + [Vous devez être membre d'une équipe.] + +} + +// HASH_VALUE 687477AB918F81D4 +MISSION_PREREQ_TEAM_LEADER () +{ + [Vous devez être le chef de votre équipe.] + +} + +// HASH_VALUE 345611AFA150C5BE +MISSION_PREREQ_TEAM_SIZE (int n) +{ + [Votre équipe doit comporter au moins $n$ membres.] + +} + +// HASH_VALUE 54045059ABC0533C +MISSION_PREREQ_TIMER (int days, int h, int m) +{ + (days > 0 ) + mission_prereq_timer_dhm [Cette mission sera disponible dans $days$ jours, $h$ heures et $m$ minutes.] + + (days = 0 & h > 0 ) + mission_prereq_timer_hm [Cette mission sera disponible dans $h$ heures et $m$ minutes.] + + mission_prereq_timer_m [Cette mission sera disponible dans $m$ minutes.] + +} + +// HASH_VALUE D7C8585B2742189B +MISSION_PREREQ_TITLE (title title) +{ + [Vous devez afficher le titre "$title$".] + +} + +// HASH_VALUE 59E5493B4604882F +MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) +{ + (nbWaiters = 0 & days > 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (nbWaiters = 0 & hours > 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $hours$ heures et $m$ minutes.] + + (nbWaiters = 0) + [Vous etes en tête de la file d'attente pour cette mission. Temps d'attende estimé : $m$ minutes.] + + (days>0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $days$ jours $hours$ heures et $m$ minutes.] + + (hours > 0) + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $hours$ heures et $m$ minutes.] + + [Il y a devant vous $nbWaiters$ personnes (dont $onlineWaiters$ online) dans la file d'attente pour cette mission. Temps d'attende estimé : $m$ minutes.] + +} + +//buy item-------------------------------------------------------------------------------- +// HASH_VALUE A60C7FB81BCB0B19 +MIS_BUY_1 (item i1, int q1, int ql1) +{ + mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE 0552543A0737769E +MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_buy_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 5C29E9BD1F370B62 +MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_buy_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 95D5DE44C0024FD8 +MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_buy_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 939DDC31163664E6 +MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) +{ + mis_buy_5 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$] + +} + +// HASH_VALUE 563DC89A40E48005 +MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) +{ + mis_buy_6 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 42239D6C4535DD80 +MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) +{ + mis_buy_7 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$] + +} + +//buy item from specific NPC------------------------------------------------------------------ +// HASH_VALUE 004FD44FC8CA471E +MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] + +} + +// HASH_VALUE 41AA6425433532B7 +MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_buy_npc_2 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + from $b$] + +} + +// HASH_VALUE E99759BDBF25367C +MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_buy_npc_3 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + from $b$] + +} + +// HASH_VALUE 40EE2231F4E54D92 +MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_buy_npc_4 [Buy :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + from $b$] + +} + +//cast spell----------------------------------------------------------------------------- +// HASH_VALUE 0FE3603C98869096 +MIS_CAST_1 (sbrick i1) +{ + mis_cast_1 [Cast $i1$] + +} + +// HASH_VALUE 7F2E592D71A7E3A5 +MIS_CAST_2 (sbrick i1, sbrick i2) +{ + mis_cast_2 [Cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 6B06547D82B24021 +MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) +{ + mis_cast_3 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE BF66F467BA2D2AE4 +MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) +{ + mis_cast_4 [Cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +//cast spell at a specific place------------------------------------------------------------------ +// HASH_VALUE AC0ED915CB1D00ED +MIS_CAST_LOC_1 (sbrick i1, place p) +{ + mis_cast_loc_1 [Go to $p$ and cast $i1$] + +} + +// HASH_VALUE 6E6FD5B2FC4F39AA +MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) +{ + mis_cast_loc_2 [Go to $p$ and cast :\n + - $i1$\n + - $i2$] + +} + +// HASH_VALUE 8E355643FD3F246B +MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) +{ + mis_cast_loc_3 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$] + +} + +// HASH_VALUE 8BC202557105516B +MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) +{ + mis_cast_loc_4 [Go to $p$ and cast :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$] + +} + +// HASH_VALUE 4E7FB1091CAE99D2 +MIS_CHARGE_POINT (int point_needed, int percent_realized) +{ + mis_charge_point [You need $point_needed$ charge points.\n + You have $percent_realized$% of the total required.] + +} + +//craft items--------------------------------------------------------------------------------- +// HASH_VALUE 231EED8E21871FF1 +MIS_CRAFT_1 (item i, int qt,int ql ) +{ + mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE F021D9EAA117F9C0 +MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_craft_2 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 0463BBDC498BC4BA +MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_craft_3 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE 873DBAD4B03D5FB1 +MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_craft_4 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE EE982B2A8CBD340E +MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) +{ + mis_craft_5 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + ] + +} + +/* OLD VALUE : [ + + MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) + { + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + 1 - $qt6$ $i6$ of at least quality $ql6$] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0102ED49F4D3796 +MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) +{ + mis_craft_6 [Craft :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$\n + - $qt6$ $i6$ of at least quality $ql6$] + +} + +// HASH_VALUE 9B7F3F04E980346F +MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) +{ + (qt = 1) + mis_destroy_item_1 [$b$ vous a pris $i.ia$ $i$ de qualité $ql$ ou plus] + + mis_destroy_item_some [$b$ vous a pris $qt$ $i.p$ de qualité $ql$ ou plus] + +} + +//escort npc group------------------------------------------------------------------ +// HASH_VALUE 4393047225788E0A +MIS_ESCORT () +{ + mis_escort [!!! TO DO!!!] + +} + +//mission failed----------------------------------------------------------------------------------- +// HASH_VALUE 8171423C5040FB47 +MIS_FAIL () +{ + mis_fail [!!! TO DO !!!] + +} + +// HASH_VALUE 789B0B2A6037C770 +MIS_FAME_GAIN (faction faction) +{ + [&TSK&You gain fame with $faction.da$ $faction$.] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +/////////////////////////////////STEPS////////////////////////////////////////////////////// +//forage raw materials------------------------------------------------------------------------- +// HASH_VALUE 2422828F89280512 +MIS_FORAGE_1 (item i, int qt,int ql ) +{ + mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] + +} + +// HASH_VALUE DF1AFF6B19DF0A70 +MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) +{ + mis_forage_2 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 7D1689CC747BE6EE +MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) +{ + mis_forage_3 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C19BAFFF01B027A8 +MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) +{ + mis_forage_4 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$] + +} + +// HASH_VALUE 56CC7755ECF82809 +MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) +{ + mis_forage_5 [Forage :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + - $qt5$ $i5$ of at least quality $ql5$] + +} + +/////////////////////////////// Charge & outpost related /////////////////////////////// +// HASH_VALUE ABCDC79615534F86 +MIS_GAIN_CONTROL (place outpost_name) +{ + mis_gain_control [Gain control of $outpost_name$.] + +} + +// HASH_VALUE 8D7D47FA8FB8516E +MIS_GIVE_CONTROL (place outpost_name) +{ + mis_give_control [Your guild has gained control of $outpost_name$.] + +} + +//give item------------------------------------------------------------------------------------ +// HASH_VALUE 2A02E5C0798BF2AC +MIS_GIVE_ITEM_1 (item i1, int q1, bot b) +{ + mis_give_item_1 [Give $q1$ $i1$ to $b$] + +} + +// HASH_VALUE C5434440FB8D22E7 +MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) +{ + mis_give_item_10 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + to $b$] + +} + +// HASH_VALUE 8BEC0FB6C22A5A28 +MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) +{ + mis_give_item_11 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + to $b$] + +} + +// HASH_VALUE 7F495D3C7229ACDD +MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) +{ + mis_give_item_12 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + - $q10$ $i10$\n + - $q11$ $i11$\n + - $q12$ $i12$\n + to $b$] + +} + +// HASH_VALUE C0E57829A2E24B3B +MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) +{ + mis_give_item_2 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + to $b$] + +} + +// HASH_VALUE 2B9B37830CC41FA6 +MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) +{ + mis_give_item_3 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + to $b$] + +} + +// HASH_VALUE 6EAFBE368006486C +MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) +{ + mis_give_item_4 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + to $b$] + +} + +// HASH_VALUE 35C72A0DD0F33C4C +MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) +{ + mis_give_item_5 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + to $b$] + +} + +// HASH_VALUE C379F9717BBCD56F +MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) +{ + mis_give_item_6 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + to $b$] + +} + +// HASH_VALUE 0E3063F685FD06B9 +MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) +{ + mis_give_item_7 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + to $b$] + +} + +// HASH_VALUE 98A0922434C39F06 +MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) +{ + mis_give_item_8 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + to $b$] + +} + +// HASH_VALUE 8538F8EADCD0B1FD +MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) +{ + mis_give_item_9 [Give :\n + - $q1$ $i1$\n + - $q2$ $i2$\n + - $q3$ $i3$\n + - $q4$ $i4$\n + - $q5$ $i5$\n + - $q6$ $i6$\n + - $q7$ $i7$\n + - $q8$ $i8$\n + - $q9$ $i9$\n + to $b$] + +} + +//generic give item menu-------------------------------------------------------------------- +// HASH_VALUE E47B327FA683E6AE +MIS_GIVE_ITEM_MENU (int item_count) +{ + mis_give_item_menu [Give $item_count$ item] + +} + +//give item of specific quality------------------------------------------------------------------- +// HASH_VALUE 189D95F60A4DF8A6 +MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) +{ + mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE EAC2071B036E2C21 +MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) +{ + mis_give_item_qual_10 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + to $b$] + +} + +// HASH_VALUE ED1E096F5A9E4F00 +MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) +{ + mis_give_item_qual_11 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + to $b$] + +} + +// HASH_VALUE EF52905C9FB2B5FA +MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) +{ + mis_give_item_qual_12 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + - $q10$ $i10$ of at least quality $ql10$\n + - $q11$ $i11$ of at least quality $ql11$\n + - $q12$ $i12$ of at least quality $ql12$\n + to $b$] + +} + +// HASH_VALUE E1BD248CAE4713EC +MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_give_item_qual_2 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 74E816790EC5EBEF +MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_give_item_qual_3 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE 839441223D09CED5 +MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_give_item_qual_4 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +// HASH_VALUE C475F23ADCA139C8 +MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) +{ + mis_give_item_qual_5 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + to $b$] + +} + +// HASH_VALUE C0FE3951992E80F3 +MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) +{ + mis_give_item_qual_6 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + to $b$] + +} + +// HASH_VALUE 6E4755F760AE363B +MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) +{ + mis_give_item_qual_7 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + to $b$] + +} + +// HASH_VALUE F08667429D3F4A8D +MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) +{ + mis_give_item_qual_8 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + to $b$] + +} + +// HASH_VALUE 41539692AECB3F4A +MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) +{ + mis_give_item_qual_9 [Give :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + - $q5$ $i5$ of at least quality $ql5$\n + - $q6$ $i6$ of at least quality $ql6$\n + - $q7$ $i7$ of at least quality $ql7$\n + - $q8$ $i8$ of at least quality $ql8$\n + - $q9$ $i9$ of at least quality $ql9$\n + to $b$] + +} + +/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// +// HASH_VALUE 5A86F6F804CA3AAB +MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) +{ + mis_give_mission_item [Give $i$ to $b$] + +} + +//give money--------------------------------------------------------------------------------------- +// HASH_VALUE 78EB6359A6181150 +MIS_GIVE_MONEY (int amount, bot b) +{ + mis_give_money [Give $amount$ dapper(s) to $b$] + +} + +//generic give money menu-------------------------------------------------------------------- +// HASH_VALUE 9C6AD07E984818AE +MIS_GIVE_MONEY_MENU () +{ + mis_give_money_menu [Give Money] + +} + +/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// +//place constraints------------------------------------------------------------------------ +//generic inside place constraint 3d message +// HASH_VALUE A2D563964CC7A89C +MIS_INSIDE (place p) +{ + mis_inside [You must go back quickly to $p$] + +} + +/** this file contains all generic mission texts */ +/******************************************************************************************** + HARD CODED + +********************************************************************************************/ +// HASH_VALUE CEB52ADEE6506D3A +MIS_INSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//kill faction------------------------------------------------------------------------------------- +// Clause 0 : text changed. +// HASH_VALUE 6B22ADFB0F2CFC8F +MIS_KILL_FACTION (faction f, int qt) +{ + mis_kill_faction [Kill $qt$ $f.member$.] + +} + +// Clause 0 : text changed. +// HASH_VALUE 5FE0A2614879B0CA +MIS_KILL_FACTION_LOC (faction f, int qt, place p) +{ + mis_kill_faction_loc [Kill $qt$ $f.member$ in $p$.] + +} + +// HASH_VALUE 69FCE141621DCC18 +MIS_KILL_FAUNA_1 (creature_model c1,int q1) +{ + (q1 = 1) + mis_kill_fauna_1 [Eliminez $q1$ $c1$] + + mis_kill_fauna_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 3BCE416969194536 +MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) +{ + mis_kill_fauna_2 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE 26E7462512E702C1 +MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) +{ + mis_kill_fauna_3 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE E5D1F9595BF9F76C +MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) +{ + mis_kill_fauna_4 [Kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +//kill fauna in specific place----------------------------------------------------------------------- +// HASH_VALUE 1E32B0912B36E7AC +MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) +{ + mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$] + +} + +// HASH_VALUE 359F9FE75A7E98F8 +MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) +{ + mis_kill_fauna_loc_2 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$] + +} + +// HASH_VALUE E4E0E0771B4D7C34 +MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) +{ + mis_kill_fauna_loc_3 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$] + +} + +// HASH_VALUE 6F5828CE0F9C2CFA +MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) +{ + mis_kill_fauna_loc_4 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$] + +} + +// HASH_VALUE 135E44D78EAB2A71 +MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) +{ + mis_kill_fauna_loc_5 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$] + +} + +// HASH_VALUE C066D2AA0C06E9F5 +MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) +{ + mis_kill_fauna_loc_6 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$] + +} + +// HASH_VALUE 8A83FE98B4B9F2DF +MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) +{ + mis_kill_fauna_loc_7 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$] + +} + +// HASH_VALUE 00F139A8BD92BFEC +MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) +{ + mis_kill_fauna_loc_8 [Go to $p$ and kill :\n + - $q1$ $c1$\n + - $q2$ $c2$\n + - $q3$ $c3$\n + - $q4$ $c4$\n + - $q5$ $c5$\n + - $q6$ $c6$\n + - $q7$ $c7$\n + - $q8$ $c8$] + +} + +// HASH_VALUE 72A80E95A0F3CEF7 +MIS_KILL_GROUP (bot_name group_name) +{ + mis_kill_group [Eliminez $group_name$] + +} + +//kill npc----------------------------------------------------------------------------------------- +// HASH_VALUE FA1857652D87A33D +MIS_KILL_NPC_1 (bot b1) +{ + mis_kill_npc_1 [Kill $b1$] + +} + +// HASH_VALUE 06798C2A48D7E2D5 +MIS_KILL_NPC_2 (bot b1, bot b2) +{ + mis_kill_npc_2 [Kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 5660D9BFE8DB2E64 +MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_kill_npc_3 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A747265588DF7EF3 +MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_kill_npc_4 [Kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill npc by name------------------------------------------------------------------------------------- +// HASH_VALUE 4D7A5EE92B0483EE +MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) +{ + [Kill $qt$ $b$.] + +} + +// HASH_VALUE 33B0760E41A60DB8 +MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) +{ + [Go to $p$ and kill $qt$ $b$.] + +} + +//kill npc in specific place----------------------------------------------------------------------- +// HASH_VALUE F9465AB3FDDC89A2 +MIS_KILL_NPC_LOC_1 (bot b1, place p) +{ + mis_kill_npc_loc_1 [Go to $p$ and kill $b1$] + +} + +// HASH_VALUE D9D93756928F1862 +MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) +{ + mis_kill_npc_loc_2 [Go to $p$ and kill :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE AD4684D9E5530CE8 +MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) +{ + mis_kill_npc_loc_3 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE C2B3D15C3817046E +MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_kill_npc_loc_4 [Go to $p$ and kill :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//kill species------------------------------------------------------------------------------------ +// HASH_VALUE 64E36D222DFFBF3E +MIS_KILL_RACE_1 (race c1,int q1) +{ + (q1 = 1) + mis_kill_race_1 [Eliminez $q1$ $c1$] + + mis_kill_race_1_p [Eliminez $q1$ $c1.p$] + +} + +// HASH_VALUE 0C8B1EAF483B9C79 +MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) +{ + mis_kill_race_2 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE 1D4EA6D8C4CCCF76 +MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) +{ + mis_kill_race_3 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE E767C21E87177A56 +MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) +{ + mis_kill_race_4 [Kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// kill species in specific place------------------------------------------------------------------- +// HASH_VALUE 6BFD4C7870C75208 +MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) +{ + mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$] + +} + +// HASH_VALUE B63C62342B3EAF35 +MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) +{ + mis_kill_race_loc_2 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$] + +} + +// HASH_VALUE E913C945575E98D8 +MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) +{ + mis_kill_race_loc_3 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$] + +} + +// HASH_VALUE 63BB9B333CBD1AA0 +MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) +{ + mis_kill_race_loc_4 [Go to $p$ and kill :\n + - $q1$ of any type of $c1$\n + - $q2$ of any type of $c2$\n + - $q3$ of any type of $c3$\n + - $q4$ of any type of $c4$] + +} + +// HASH_VALUE 93EE090CE4EEDC52 +MIS_LOOT_ITEM_1 (item i1) +{ + mis_loot_item_1 [Loot $i1.ia$ $i1$ on a dead target.] + +} + +// HASH_VALUE 40E60ED2EE514B0F +MIS_LOOT_ITEM_2 (item i1, item i2) +{ + mis_loot_item_2 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + on a dead target.] + +} + +// HASH_VALUE B32A1E9C35842E94 +MIS_LOOT_ITEM_3 (item i1, item i2, item i3) +{ + mis_loot_item_3 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + on a dead target.] + +} + +// HASH_VALUE 27EE8EED4F0C9ACB +MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) +{ + mis_loot_item_4 [Loot :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + on a dead target.] + +} + +//loot items--------------------------------------------------------------------------------- +// HASH_VALUE 1590DC3B80BFD0C5 +MIS_LOOT_MP_1 (item i1, int qt1, int ql1) +{ + mis_loot_mp_1 [Loot $qt1$ $i1$ of at least quality $ql1$ on a dead creature.] + +} + +// HASH_VALUE DB199B0E7FAF8660 +MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) +{ + mis_loot_mp_2 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + on a dead creature.] + +} + +// HASH_VALUE 27438C5C3AD7B3CB +MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) +{ + mis_loot_mp_3 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + on a dead creature.] + +} + +// HASH_VALUE 4BE40B211DB89F64 +MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) +{ + mis_loot_mp_4 [Loot :\n + - $qt1$ $i1$ of at least quality $ql1$\n + - $qt2$ $i2$ of at least quality $ql2$\n + - $qt3$ $i3$ of at least quality $ql3$\n + - $qt4$ $i4$ of at least quality $ql4$\n + on a dead creature.] + +} + +//generic outside place constraint 3d message +// HASH_VALUE F27B563FF2F14B35 +MIS_OUTSIDE (place p) +{ + mis_outside [You must quit $p$ quickly] + +} + +// HASH_VALUE CEB52ADEE6506D3A +MIS_OUTSIDE_WARN ( place p, int i) +{ + [Warning! You've just left $p$, you must be back in $i$ seconds else you will fail the mission.] + +} + +//generic receive action--------------------------------------------------------------------------- +// HASH_VALUE 3F8B602EA32B80C6 +MIS_RECV_ACTION_1 (sphrase a1) +{ + mis_recv_action_1 [You learn $a1$] + +} + +// HASH_VALUE 0B9D7DFDF77531C5 +MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) +{ + mis_recv_action_2 [You learn :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE F30F3AC61B93DE91 +MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) +{ + mis_recv_action_3 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE C77BF79953B78F54 +MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) +{ + mis_recv_action_4 [You learn :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 64D900D3CCF3C9CB +MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) +{ + mis_recv_action_npc_1 [$b$ teaches you $a1$] + +} + +// HASH_VALUE 1C20DE617E33A943 +MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) +{ + mis_recv_action_npc_2 [$b$ teaches you :\n + - $a1$\n + - $a2$] + +} + +// HASH_VALUE 2B7DE637A6B87F23 +MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) +{ + mis_recv_action_npc_3 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$] + +} + +// HASH_VALUE CC42DC583CD56FB8 +MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) +{ + mis_recv_action_npc_4 [$b$ teaches you :\n + - $a1$\n + - $a2$\n + - $a3$\n + - $a4$] + +} + +//generic receive brick--------------------------------------------------------------------------- +// HASH_VALUE 38DBD9BD9FA678AD +MIS_RECV_BRICK_1 (sbrick b1) +{ + mis_recv_brick_1 [You learn $b1$.] + +} + +// HASH_VALUE 9994F890AD746D1C +MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) +{ + mis_recv_brick_2 [You learn :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 43F26171F3898ECD +MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) +{ + mis_recv_brick_3 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE BE89ADA6D3E34E9E +MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) +{ + mis_recv_brick_4 [You learn :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +//generic receive action from specific NPC------------------------------------------------------------- +// HASH_VALUE 4FE946CD81BB6757 +MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) +{ + mis_recv_brick_npc_1 [$b$ teaches you $b1$.] + +} + +// HASH_VALUE 9B6AA02E82DA753B +MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) +{ + mis_recv_brick_npc_2 [$b$ teaches you :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 63093AE12CB8B6EA +MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) +{ + mis_recv_brick_npc_3 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE A4B3A43DD7077825 +MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) +{ + mis_recv_brick_npc_4 [$b$ teaches you :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE BAC3C9FC0BB5A7B3 +MIS_RECV_CHARGE_POINT (int nb_point) +{ + mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] + +} + +//generic receive fame----------------------------------------------------------------------------- +// HASH_VALUE 9417130D8671D38E +MIS_RECV_FAME () +{ + mis_recv_fame [!!! TO DO !!!] + +} + +/////////////////////////////////ACTIONS////////////////////////////////////////////////////// +//generic receive item------------------------------------------------------------------------ +// HASH_VALUE 355DBF670F249822 +MIS_RECV_ITEM (item i, int qt, int ql) +{ + (qt = 1) + mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$] + + mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$] + +} + +//generic receive item from specific NPC---------------------------------------------------------- +// HASH_VALUE 6F8472C60AFEBB21 +MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) +{ + (qt = 1) + mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$] + + mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$] + +} + +//generic receive money----------------------------------------------------------------------------- +// HASH_VALUE 4E9D216F9C653279 +MIS_RECV_MONEY (int money) +{ + mis_recv_money [You gained $money$ dapper(s)] + +} + +// HASH_VALUE 93E4786A5164C60D +MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) +{ + (qt = 1) + mis_recv_named_item_1 [You received '$id$'] + + mis_recv_named_item_some [You received $qt$ '$id$'] + +} + +//generic receive xp-------------------------------------------------------------------------------- +// HASH_VALUE 3D46A249F7EAC9FE +MIS_RECV_XP (int xp) +{ + mis_recv_xp [You gained $xp$ skill points] + +} + +//sell item-------------------------------------------------------------------------------- +// HASH_VALUE 50B4BF081D374004 +MIS_SELL_1 (item i1, int q1, int ql1) +{ + mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$] + +} + +// HASH_VALUE EC6701302E6DFD5E +MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) +{ + mis_sell_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$] + +} + +// HASH_VALUE 1A118D8992438CD1 +MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) +{ + mis_sell_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$] + +} + +// HASH_VALUE C4685E1A1616A3F1 +MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) +{ + mis_sell_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$] + +} + +//sell item to specific NPC------------------------------------------------------------------ +// HASH_VALUE 50BF17AAFB57F4F8 +MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) +{ + mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$] + +} + +// HASH_VALUE 6D5189D4EF0ED1C7 +MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) +{ + mis_sell_npc_2 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + to $b$] + +} + +// HASH_VALUE 0C25E80E1F558F56 +MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) +{ + mis_sell_npc_3 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + to $b$] + +} + +// HASH_VALUE F2032C3F02ABC09F +MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) +{ + mis_sell_npc_4 [Sell :\n + - $q1$ $i1$ of at least quality $ql1$\n + - $q2$ $i2$ of at least quality $ql2$\n + - $q3$ $i3$ of at least quality $ql3$\n + - $q4$ $i4$ of at least quality $ql4$\n + to $b$] + +} + +//reach a specific level in specific skill----------------------------------------------------- +// HASH_VALUE 28EB66933DE01A16 +MIS_SKILL_1 (skill s1, int l1) +{ + mis_skill_1 [Reach level $l1$ in your $s1$ skill] + +} + +// HASH_VALUE 353945169BAD8478 +MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) +{ + mis_skill_2 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill] + +} + +// HASH_VALUE 2BC4E2A533DE3556 +MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) +{ + mis_skill_3 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill] + +} + +// HASH_VALUE 4ED1BAA9168AE64A +MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) +{ + mis_skill_4 [Reach :\n + - level $l1$ in your $s1$ skill\n + - level $l2$ in your $s2$ skill\n + - level $l3$ in your $s3$ skill\n + - level $l4$ in your $s4$ skill] + +} + +//talk to specific bot--------------------------------------------------------------------------- +// HASH_VALUE 95659C3957D5D45C +MIS_TALK_TO (bot b) +{ + mis_talk_to [Talk to $b$] + +} + +// HASH_VALUE 99FAC38BDB191362 +MIS_TALK_TO_MENU (bot b) +{ + mis_talk_to_menu [Talk to $b$.] + +} + +//target fauna------------------------------------------------------------------------------------ +// HASH_VALUE CF865FE2A327A241 +MIS_TARGET_FAUNA_1 (creature_model c1) +{ + mis_target_fauna_1 [Find and target $c1.ia$ $c1$] + +} + +// HASH_VALUE B267B37A46023F57 +MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) +{ + mis_target_fauna_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$] + +} + +// HASH_VALUE AC513068F1671915 +MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) +{ + mis_target_fauna_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$] + +} + +// HASH_VALUE 5F7223F707B9A0F5 +MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) +{ + mis_target_fauna_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$] + +} + +// HASH_VALUE 639BE6C6FB0248D8 +MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) +{ + mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$] + +} + +// HASH_VALUE F6A984419D5930BC +MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) +{ + mis_target_fauna_place_2 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + in $p$] + +} + +// HASH_VALUE 90098A8F345F0878 +MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) +{ + mis_target_fauna_place_3 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + in $p$] + +} + +// HASH_VALUE 62EE993A9B2A83AB +MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) +{ + mis_target_fauna_place_4 [Find and target :\n + - $c1.ia$ $c1$\n + - $c2.ia$ $c2$\n + - $c3.ia$ $c3$\n + - $c4.ia$ $c4$\n + in $p$] + +} + +//target npc------------------------------------------------------------------------------------ +// HASH_VALUE E90DDD3486D43615 +MIS_TARGET_NPC_1 (bot b1) +{ + mis_target_npc_1 [Find and target $b1$] + +} + +// HASH_VALUE 035872A5FA7B8E3B +MIS_TARGET_NPC_2 (bot b1, bot b2) +{ + mis_target_npc_2 [Find and target :\n + - $b1$\n + - $b2$] + +} + +// HASH_VALUE 14A1E327847F2AFF +MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) +{ + mis_target_npc_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$] + +} + +// HASH_VALUE 25EA54A90E83CEC3 +MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) +{ + mis_target_npc_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$] + +} + +// HASH_VALUE 4390E20A1F504360 +MIS_TARGET_NPC_PLACE_1 (bot b1, place p) +{ + mis_target_npc_place_1 [Find and target $b1$ in $p$] + +} + +// HASH_VALUE FC079F103CC5F32A +MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) +{ + mis_target_npc_place_2 [Find and target :\n + - $b1$\n + - $b2$\n + in $p$] + +} + +// HASH_VALUE 9C90DC9F4C274FC0 +MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) +{ + mis_target_npc_place_3 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + in $p$] + +} + +// HASH_VALUE 3C19192E5C89AF57 +MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) +{ + mis_target_npc_place_4 [Find and target :\n + - $b1$\n + - $b2$\n + - $b3$\n + - $b4$\n + in $p$] + +} + +//target species-------------------------------------------------------------------------------- +// HASH_VALUE 3DBF66E948B0E5A7 +MIS_TARGET_SPECIES_1 (race r1) +{ + mis_target_species_1 [Find and target $r1.ia$ $r1$] + +} + +// HASH_VALUE 4136EBD027C373AD +MIS_TARGET_SPECIES_2 (race r1, race r2) +{ + mis_target_species_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$] + +} + +// HASH_VALUE 737FCA8ABA27C99D +MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) +{ + mis_target_species_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$] + +} + +// HASH_VALUE 717FFA0BD379E6EC +MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) +{ + mis_target_species_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$] + +} + +// HASH_VALUE 4B495E9C16B89F28 +MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) +{ + mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$] + +} + +// HASH_VALUE 258099DDF48D06F5 +MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) +{ + mis_target_species_place_2 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + in $p$] + +} + +// HASH_VALUE 360A20B0E160731B +MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) +{ + mis_target_species_place_3 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + in $p$] + +} + +// HASH_VALUE C55E4E7734308479 +MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) +{ + mis_target_species_place_4 [Find and target :\n + - $r1.ia$ $r1$\n + - $r2.ia$ $r2$\n + - $r3.ia$ $r3$\n + - $r4.ia$ $r4$\n + in $p$] + +} + +//teach action------------------------------------------------------------------------------------ +// HASH_VALUE 4244972CFF4277D8 +MIS_TEACH_ACTION (sphrase action, bot b) +{ + mis_teach_action [Teach $action$ to $b$] + +} + +//generic teach action menu----------------------------------------------------------------- +// HASH_VALUE A2A57805A6F85CC0 +MIS_TEACH_ACTION_MENU () +{ + mis_teach_action_menu [Teach action] + +} + +/////////////////////////////////MENUS////////////////////////////////////////////////////// +//generic mission teleport menu------------------------------------------------------------ +// HASH_VALUE 1299A0279CB59FA3 +MIS_TELEPORT (place p) +{ + mis_teleport [Teleport to $p$] + +} + +//use item----------------------------------------------------------------------------- +// HASH_VALUE C8E3F0903B2E84DB +MIS_USE_1 (item i1) +{ + mis_use_1 [Use $i1.ia$ $i1$] + +} + +// HASH_VALUE 4C1370CA2E6B6AE8 +MIS_USE_2 (item i1, item i2) +{ + mis_use_2 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE BF2A43CADEF1DF2C +MIS_USE_3 (item i1, item i2, item i3) +{ + mis_use_3 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1A9E0782B332A96C +MIS_USE_4 (item i1, item i2, item i3, item i4) +{ + mis_use_4 [Use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//use item at a specific place------------------------------------------------------------------ +// HASH_VALUE 21B1CA167067D96D +MIS_USE_LOC_1 (item i1, place p) +{ + mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$] + +} + +// HASH_VALUE 3B9C80E3939A1DC5 +MIS_USE_LOC_2 (item i1, item i2, place p) +{ + mis_use_loc_2 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 36A0A9487535BE67 +MIS_USE_LOC_3 (item i1, item i2, item i3, place p) +{ + mis_use_loc_3 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE D13E98417B2A8A85 +MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) +{ + mis_use_loc_4 [Go to $p$ and use :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +//visit place----------------------------------------------------------------------- +// HASH_VALUE EAD3FC44B0E162A0 +MIS_VISIT (place p) +{ + mis_visit [Go to $p$] + +} + +//visit place wearing items---------------------------------------------------------- +// HASH_VALUE 4641058793568FCB +MIS_VISIT_WEAR_1 (place p, item i1) +{ + mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$] + +} + +// HASH_VALUE 27C9CC99F582A97C +MIS_VISIT_WEAR_2 (place p, item i1, item i2) +{ + mis_visit_wear_2 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + and go to $p$] + +} + +// HASH_VALUE 64F7D2C8E1868258 +MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) +{ + mis_visit_wear_3 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + and go to $p$] + +} + +// HASH_VALUE 1E4D06911944D361 +MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) +{ + mis_visit_wear_4 [Equip :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$\n + and go to $p$] + +} + +//wait season-------------------------------------------------------------------------------------- +// HASH_VALUE 8CA17A0D0FF767A6 +MIS_WAIT_SEASON () +{ + mis_wait_season [!!! TO DO !!!] + +} + +//wait time---------------------------------------------------------------------------------------- +// HASH_VALUE 94974B0D0521C393 +MIS_WAIT_TIME () +{ + mis_wait_time [!!! TO DO !!!] + +} + +//wear------------------------------------------------------------------------------------ +// HASH_VALUE 48DC0B4920953867 +MIS_WEAR_1 (item i1) +{ + mis_wear_1 [You must wear $i1.ia$ $i1$] + +} + +// HASH_VALUE EB9B4EA64814FF5E +MIS_WEAR_2 (item i1, item i2) +{ + mis_wear_2 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$] + +} + +// HASH_VALUE 2BE5B51B5CA5212A +MIS_WEAR_3 (item i1, item i2, item i3) +{ + mis_wear_3 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$] + +} + +// HASH_VALUE 1F6AE4D9FAB59656 +MIS_WEAR_4 (item i1, item i2, item i3, item i4) +{ + mis_wear_4 [You must wear :\n + - $i1.ia$ $i1$\n + - $i2.ia$ $i2$\n + - $i3.ia$ $i3$\n + - $i4.ia$ $i4$] + +} + +// HASH_VALUE 12141F9CD2DE9B3B +MOTD (literal s) +{ + // Message Of The Day + [&MTD&MOTD: $s$] + +} + +// HASH_VALUE 18036DA9E23EE9F6 +MOUNT_CANT_WHILE_TP () +{ + [&CHK&Vous ne pouvez pas monter sur votre monture pendant une téléportation.] + +} + +// HASH_VALUE C2BEA5F0B87E0434 +NEED_MORE_GUILD_MONEY () +{ + [&CHK&Your guild does not have enough money.] + +} + +// HASH_VALUE 0F6B581A93153269 +NEWBIELAND_START_MIS_DESC () +{ + newbieland_start_mis_desc [Parlez à uil'i pour savoir où vous avez atterri.] + +} + +// HASH_VALUE 6A67BFE31F1D8795 +NEWBIELAND_START_MIS_TITLE () +{ + newbieland_start_mis_title [Premiers pas dans le lirri'a] + +} + +// HASH_VALUE 0486F468E948F850 +NEWBIE_INTRO () +{ + newbie_intro [Parlez à Uil'i] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// compass related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E4F356052A15A663 +NEW_COMPASS () +{ + new_compass [&SYS&New target added to the compass.] + +} + +// HASH_VALUE 2C98F4382C98F438 +NO () +{ + [Non.] + +} + +// HASH_VALUE A626E31D48A5A819 +NON_DROPABLE_ITEM () +{ + [&CHK&You cannot drop this item.] + +} + +// HASH_VALUE 49CFC22FB2207760 +NO_ACTION_WHEN_SITTING () +{ + no_action_when_sitting [&CHK&You cannot use actions when sitting down.] + +} + +// HASH_VALUE F372AAF7310D582F +NO_ACTION_WHILE_EQUIPPING () +{ + [&CHK&You cannot perform an action while equipping.] + +} + +// HASH_VALUE 91A69940CDD71009 +NO_ACTION_WHILE_INTANGIBLE () +{ + no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] + +} + +// HASH_VALUE 204D993E46647161 +NO_ACTION_WHILE_MOUNTED () +{ + no_action_while_mounted [&CHK&You cannot use actions while you are mounted.] + +} + +/* OLD VALUE : [ + NO_ACTION_WHILE_SWIMMING () + { + no_action_while_swimming [&CHK&You cannot use an action while you are swimming.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 1AFC08A4DE04C0A9 +NO_ACTION_WHILE_SWIMMING () +{ + no_action_while_swimming [&CHK&You cannot use actions while you are near water.] + +} + +// HASH_VALUE ABC4E124FCE6DF05 +NO_ACTION_WHILE_TRANSACTION () +{ + no_action_while_transaction [&CHK&You cannot use an action while you have a bot chat or a transaction in progress.] + +} + +// HASH_VALUE 2706F3205AABBBAF +OBJ_INTRO () +{ + obj_intro [Parlez à Uil'i] + +} + +// HASH_VALUE D0D4D7C8C6558A20 +ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () +{ + one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in craft sentence! Crafting action aborted!] + +} + +// HASH_VALUE A58EFC0B439FB4C8 +ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () +{ + [&CHK&Only enchanted items can be recharged.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the craft system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE EF1CA0B5EA12A73C +ONLY_ONE_ROOT_FABER () +{ + only_one_root_faber [&CHK&Only one root stanza is permitted in craft sentence, crafting action aborted!] + +} + +// HASH_VALUE 3AB26C4118A41DFA +OPERATION_OFFLINE () +{ + [&CHK&Le joueur n'existe pas ou n'est pas actuellement connecté.] + +} + +// HASH_VALUE 5F66CBB6FC23EF64 +OPS_DEATH_CARAVAN_RESURECT () +{ + [&SYS&The Karavan works its craft and you exist once more.] + +} + +// death messages +// HASH_VALUE E862F959E5D694C3 +OPS_DEATH_KAMI_RESURECT () +{ + [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] + +} + +// HASH_VALUE F64346B13E7EBFA1 +OPS_DEATH_PERMANENT_KILLED () +{ + [&CHK&You no longer have a valid resurrection pact. You return to the humus from which you first emerged.] + +} + +// HASH_VALUE 2696CC8F973FF6DF +OPS_EXCHANGE_IMPOSSIBLE () +{ + [&CHK&You can't invite someone to exchange if you are already trading.] + +} + +// HASH_VALUE B447A170CCBA450F +OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) +{ + [&CHK&You are already harvesting raw material on $entity$.] + +} + +// HASH_VALUE 254E0565F9CE1042 +OPS_NOT_ENOUGHT_SEED () +{ + [&CHK&You are not rich enough to buy this.] + +} + +// HASH_VALUE 9844584841ECDC9C +OPS_PACT_GAIN_U (int i) +{ + [&SYS&You have won a survival pact of level $i$.] + +} + +// HASH_VALUE 50ACE879A918172B +OPS_TEAM_MAX_SIZE_REACHED () +{ + [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +/* OLD VALUE : [ + OPS_WELCOME () + { + [&AROUND&Welcome to Ryzom !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 06FFD7653E74BC6D +OPS_WELCOME () +{ + [&AROUND&Welcome to Khanat !] + +} + +// HASH_VALUE BB84286E67613D94 +OUTPOST_ATTACKER (string_id str) +{ + [&SYS&$str$ attacks the outpost now.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_LAST_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_LAST_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE D0FFE8B1E7C1D62D +OUTPOST_BCM_ROUND_LOST (outpost o, int side) +{ + [&OSM&Vous avez perdu le round.] + +} + +// HASH_VALUE 7409879C8F689011 +OUTPOST_BCM_ROUND_NEAR_END (outpost o, int side) +{ + [&OSM&Le round va se terminer dans une minute.] + +} + +// HASH_VALUE CF6EE8B1E708FE22 +OUTPOST_BCM_ROUND_WON (outpost o, int side) +{ + [&OSM&Vous avez gagné le round.] + +} + +// HASH_VALUE 6972CBADCA9297F7 +OUTPOST_BCM_UNKNOWN (outpost o, int side) +{ + [&OSM&Erreur : message d'outpost inconnu.] + +} + +// HASH_VALUE F0758082C521F09D +OUTPOST_BCP_ATTACK_FAILED (outpost o, int side) +{ + (side = 0) + [L'attaque de l'avant-poste $o.name$ a échoué, vous conservez le contrôle de l'outpost.] + + (side = 1) + [L'attaque de l'avant-poste $o.name$ a échoué, votre tentive de prise de l'outpost a échoué.] + + [L'attaque de l'outpost a échoué.] + +} + +// HASH_VALUE 020516D8747BCA95 +OUTPOST_BCP_ATTACK_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de l'attaque] + +} + +// HASH_VALUE C7DC015B45CE6A18 +OUTPOST_BCP_ATTACK_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période d'attaque contre votre avant-poste $o.name$ a commencé !] + + [La période d'attaque contre l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE 87D2F5778FFB06F7 +OUTPOST_BCP_ATTACK_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période d'attaque] + +} + +// HASH_VALUE 48AF3C8C81CF4F4F +OUTPOST_BCP_ATTACK_SUCCEEDED (outpost o, int side, int guild_owner) +{ + (guild_owner = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, préparez vous pour la phase de défense.] + + (guild_owner = 0 and side = 1) + [L'attaque de l'avant-poste $o.name$ a réussi, vous allez gagner le contrôle de l'outpost.] + + [L'attaque de l'outpost a réussi.] + +} + +// HASH_VALUE B2E5A33E852F1D0B +OUTPOST_BCP_ATTACK_SUCCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de l'attaque] + +} + +// HASH_VALUE A9DDE4248662A71A +OUTPOST_BCP_DEFENSE_FAILED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a échoué, vous allez perdre le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a échoué, vous allez gagner le contrôle de l'outpost.] + + [La défense de l'outpost a échoué.] + +} + +// HASH_VALUE 62DFDB37827FF3FB +OUTPOST_BCP_DEFENSE_FAILED_TITLE (outpost o, int side) +{ + (side = 0) + [Echec !] + + (side = 1) + [Victoire !] + + [Fin de la défense] + +} + +// HASH_VALUE CBCACBD097E16772 +OUTPOST_BCP_DEFENSE_ROUNDS (outpost o, int side) +{ + (side = 0) + [La période de défense de votre avant-poste $o.name$ a commencé !] + + [La période de défense de l'avant-poste $o.name$ a commencé !] + +} + +// HASH_VALUE E4D1F01A128AD6FC +OUTPOST_BCP_DEFENSE_ROUNDS_TITLE (outpost o, int side) +{ + [Début de la période de défense] + +} + +// HASH_VALUE 88E20E3984F9ECD1 +OUTPOST_BCP_DEFENSE_SUCEEDED (outpost o, int side) +{ + (side = 0) + [La défense de l'avant-poste $o.name$ a réussi, vous conservez le contrôle de l'outpost.] + + (side = 1) + [La défense de l'avant-poste $o.name$ a réussi, votre tentive de prise de l'outpost a échoué.] + + [La défense de l'outpost a réussi.] + +} + +// HASH_VALUE B2FF4ED171CBA085 +OUTPOST_BCP_DEFENSE_SUCEEDED_TITLE (outpost o, int side) +{ + (side = 0) + [Victoire !] + + (side = 1) + [Echec !] + + [Fin de la défense] + +} + +// HASH_VALUE 74AC84A7670A6EA4 +OUTPOST_BCP_UNKNOWN (outpost o, int side) +{ + [Ce message ne devrait pas être visible. Merci de signaler ce bug.] + +} + +// HASH_VALUE 4E74B1F115621809 +OUTPOST_BCP_UNKNOWN_TITLE (outpost o, int side) +{ + [Erreur : message d'outpost inconnu] + +} + +// HASH_VALUE 082211244CA72558 +OUTPOST_BCP_WAR_DECLARED (outpost o, int side) +{ + (side = 0) + [La guerre est déclarée sur votre avant-poste $o.name$.] + + [Votre guilde a déclaré la guerre à l'avant-poste $o.name$.] + +} + +// HASH_VALUE BA647031D81D38CA +OUTPOST_BCP_WAR_DECLARED_TITLE (outpost o, int side) +{ + [La guerre est déclarée] + +} + +// HASH_VALUE 8D78E3482DB57A46 +OUTPOST_CANNOT_BUY_SQUADS_A (int n) +{ + [&CHK&$n$ escouades n'ont pas pu être achetées et ont été remplacées par des gratuites.] + +} + +// HASH_VALUE 7DCA2D1D85515D42 +OUTPOST_CANNOT_BUY_SQUADS_B () +{ + [&CHK&L'escouade n'a pas pu être achetée et a été remplacée par une gratuite.] + +} + +// HASH_VALUE 48C84188AB25DD38 +OUTPOST_CANT_FREE_LAST_SQUAD () +{ + [&CHK&Vous ne pouvez pas supprimer la dernière escouade sinon l'avant-poste sera perdu.] + +} + +// HASH_VALUE E91831186DBC058E +OUTPOST_CANT_PARTICIPATE () +{ + [&CHK&Vous êtes banni de cet outpost, vous ne pouvez pas participer au conflit en cours.] + +} + +// HASH_VALUE 49A85C6C33F9473D +OUTPOST_CANT_PARTICIPATE_ATTACK () +{ + [&CHK&Vous êtes banni du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE EC98E57981ACDD6E +OUTPOST_CANT_PARTICIPATE_DEFENSE () +{ + [&CHK&Vous êtes banni du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 5894040364AE27FE +OUTPOST_CANT_PAY_SQUAD_WAGE (string_id str) +{ + [&CHK&$str$ n'a pas assez d'argent pour payer le salaire de l'escouade. Celle-ci quitte l'avant-poste !] + +} + +// HASH_VALUE 021E0EDFB79FC31F +OUTPOST_EDITING_CONCURRENCY_ISSUE (player p) +{ + [&CHK&$p$ est en train d'éditer l'avant-poste, réessayez dans un moment.] + +} + +// HASH_VALUE 967E0A2723302B8A +OUTPOST_ERROR_ALREADY_ATTACKED () +{ + [Cet outpost fait déjà l'objet d'une attaque.] + +} + +// HASH_VALUE E8A6B8A8C620E372 +OUTPOST_ERROR_ALREADY_OWNED () +{ + [Vous possédez déjà cet outpost.] + +} + +// HASH_VALUE 58CA360736255105 +OUTPOST_ERROR_BAD_GUILD_GRADE () +{ + [Vous n'avez pas le grade nécessaire au sein de votre guilde pour attaquer cet outpost.] + +} + +// HASH_VALUE 52B18FE683E2E830 +OUTPOST_ERROR_BAD_MEMBER_LEVEL () +{ + [Vous devez avoir un joueur en ligne dans la guilde d'un niveau et d'une ancienneté suffisante pour défier cet avant-poste. Le niveau requis ainsi que l'ancienneté dépendent du niveau de l'avant-poste.] + +} + +// HASH_VALUE C1BD2BF9AD2A9170 +OUTPOST_ERROR_INVALID_OUTPOST () +{ + [Cet outpost n'est pas valide (bug).] + +} + +// HASH_VALUE 230B219D8391343E +OUTPOST_ERROR_INVALID_USER () +{ + [Votre id de joueur n'est pas valide (bug).] + +} + +// Si pas d'erreur inutile de le préciser (à priori). +// HASH_VALUE 0000000000000000 +OUTPOST_ERROR_NONE () +{ + [] + +} + +// HASH_VALUE 4C0CBD9B3C82BFEE +OUTPOST_ERROR_NOT_ENOUGH_MONEY () +{ + [Vous et votre guilde n'avez pas assez d'argent pour attaquer cet outpost.] + +} + +// HASH_VALUE 5B1ABEF3724CD9D0 +OUTPOST_ERROR_NO_GUILD_MODULE () +{ + [Vous devez faire partie d'une guilde pour attaquer un outpost.] + +} + +// HASH_VALUE 5DCF114C13D988AB +OUTPOST_ERROR_TIME_PERIOD_ESTIMATION_CHANGED () +{ + [La période d'attaque estimée a changé depuis l'ouverture de la fenêtre.] + +} + +// HASH_VALUE 3ACF5A57D0DDF770 +OUTPOST_ERROR_TOO_MANY_GUILD_OUTPOSTS () +{ + [Votre guilde ne peut pas acquérir plus d'avant-postes.] + +} + +// HASH_VALUE E6E6ABF11EB1DCC9 +OUTPOST_ERROR_UNKNOWN () +{ + [Erreur d'outpost inconnue (bug).] + +} + +// HASH_VALUE 50F23F5093D2C2AB +OUTPOST_EVENT_AllSquadsKilled () +{ + [&SYS&All the squads of the outpost have been killed.] + +} + +// HASH_VALUE 443FAC264450EC7C +OUTPOST_EVENT_AttackerGiveUp () +{ + [&SYS&The attacker of the outpost gave up.] + +} + +// HASH_VALUE DCC57D61C30FFD9B +OUTPOST_EVENT_AttackerVanished () +{ + [&SYS&The attacker of the outpost has vanished.] + +} + +// HASH_VALUE D20944D21AB5405E +OUTPOST_EVENT_Challenged () +{ + [&SYS&The outpost is challenged.] + +} + +// HASH_VALUE C24BE096E9F4D2D4 +OUTPOST_EVENT_OwnerGiveUp () +{ + [&SYS&The owner of the outpost gave up.] + +} + +// HASH_VALUE BD925CF8033BBFD2 +OUTPOST_EVENT_OwnerVanished () +{ + [&SYS&The owner of the outpost has vanished.] + +} + +// HASH_VALUE AB1E2DF5E10F0CDE +OUTPOST_EVENT_TimerEnd () +{ + [&SYS&The time is elapsed in the outpost.] + +} + +// HASH_VALUE 114590E175FFAC96 +OUTPOST_GUILD_BANISHED_ATTACK () +{ + [&SYS&Votre guilde vient d'être bannie du camp des attaquants pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 0D8C0989AEDDB7D0 +OUTPOST_GUILD_BANISHED_DEFENSE () +{ + [&SYS&Votre guilde vient d'être bannie du camp des défenseurs pour la bataille de cet avant-poste.] + +} + +// HASH_VALUE 8746F547D8B8B6F6 +OUTPOST_IN_CONFLICT () +{ + [&SYS&Vous participez au conflit sur cet outpost.] + +} + +// HASH_VALUE 90783C6A0A77E13B +OUTPOST_LEAVE_ZONE (outpost o) +{ + [&SYS&Vous quittez l'avant poste $o.name$.] + +} + +/* OLD VALUE : [ + OUTPOST_NO_MORE_IN_CONFLICT () + { + [&CHK&Vous n'êtes plus engagé dans un conflit d'outpost.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 07AB156EE5022A56 +OUTPOST_NO_MORE_IN_CONFLICT () +{ + [&SYS&Vous n'êtes plus engagé dans un conflit d'outpost.] + +} + +// HASH_VALUE 29D33CD92E298C12 +OUTPOST_OWNER (string_id str) +{ + [&SYS&$str$ owns the outpost now.] + +} + +// HASH_VALUE E543245972B9FB6C +OUTPOST_PLAYER_BANISHED_ATTACK () +{ + [&SYS&Vous venez d'être banni de l'attaque de cet avant-poste.] + +} + +// HASH_VALUE 338A7425D577EE64 +OUTPOST_PLAYER_BANISHED_DEFENSE () +{ + [&SYS&Vous venez d'être banni de la défense de cet avant-poste.] + +} + +// HASH_VALUE A943DC1D1550341C +OUTPOST_SQUAD_RECRUITED () +{ + [&SYS&A new squad was recruited.] + +} + +// HASH_VALUE 4892A6BBF530F001 +OUTPOST_STATE_Attack () +{ + [&SYS&The outpost is now sustaining an attack.] + +} + +// HASH_VALUE 0A949F188D57CEE6 +OUTPOST_STATE_CounterAttack () +{ + [&SYS&The outpost is now sustaining a counterattack.] + +} + +// HASH_VALUE D1394404998B6469 +OUTPOST_STATE_Peace () +{ + [&SYS&The outpost is now peaceful.] + +} + +// HASH_VALUE DACCEA41DC756A4B +OUTPOST_STATE_WarDeclaration () +{ + [&SYS&A conflict is now declared in the outpost.] + +} + +// HASH_VALUE 526A52CB3CC182CF +OUTPOST_STATE_WarTransition () +{ + [&SYS&A counterattack will begin soon in the outpost...] + +} + +// HASH_VALUE 5F7E5B28EA40C655 +OUTPOST_VERSION_NOT_SYNC () +{ + [&CHK&Votre action sur l'outpost a été rejetée car une autre action était en cours.] + +} + +// HASH_VALUE 274B3F7CD343636D +PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () +{ + [&CHK&You can't exchange an animal with something in its inventory.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// phrases management +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE E8C54111C0A6BB77 +PHRASE_BUY (sphrase s, int cost) +{ + (cost>1) + phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] + + phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] + +} + +// HASH_VALUE BF6CAD29640A0BE7 +PHRASE_BUY_COMBAT (sphrase s, int cost) +{ + (cost>1) + phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] + + phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] + +} + +// HASH_VALUE 22910CE971F703B0 +PHRASE_BUY_FABER (sphrase s, int cost) +{ + (cost>1) + phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] + + phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] + +} + +// HASH_VALUE 5F3808AB2EF5C147 +PHRASE_BUY_MAGIC (sphrase s, int cost) +{ + (cost>1) + phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] + + phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] + +} + +// HASH_VALUE E01DAB85118E442A +PHRASE_CHARAC_BUY (characteristic c, int value, int cost) +{ + phrase_characteristic_buy [&ITM&You increase your $c$ at $value$ for $cost$ skill points.] + +} + +// HASH_VALUE 1C575C66F5DAB97A +PHRASE_NOT_ENOUGH_CREDIT () +{ + phrase_missing_credit [&CHKCB&Not enough credit to validate the action.] + +} + +// HASH_VALUE 1F810F64BF2753AC +PHRASE_NOT_ENOUGH_FOCUS () +{ + phrase_not_enough_focus [&CHKCB&Not enough focus to validate the action.] + +} + +// HASH_VALUE 765D723D892C61F7 +PHRASE_USE_PREDEF (sphrase s) +{ + phrase_use_predef [&SPLM&You use $s$.] + +} + +// HASH_VALUE 4792733153D83248 +PLAN_FABER_NOT_SECOND () +{ + plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE AB26E808171C2D66 +PLAYER_BUILDING_BAD_FAME ( int i, race r ) +{ + [&CHK&To buy a building here, you need a fame of $i$ toward the $r$ people .] + +} + +// HASH_VALUE 57348E2BC28B6B27 +PLAYER_ROOM ( player p ) +{ + [To player "$p$".] + +} + +// HASH_VALUE 8FE58CCB8216B47E +POWER_AURA_ACTIVATE (powertype p) +{ + power_aura_activate [&SPLM&You activate your "$p$" power.] + +} + +// HASH_VALUE 3740D02648976900 +POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) +{ + power_aura_activate_spectators [&SYS&$e.da$ $e$ activates "$p$" power.] + +} + +// HASH_VALUE 07FD8C1EDB4AD4F2 +POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) +{ + power_balance_actor [&SPLM&You use "$p$" power and affected members of your team now have $newVal$% of their max $s.points$.] + +} + +// HASH_VALUE 2252E88699F03AC6 +POWER_BALANCE_NO_TEAM () +{ + power_balance_no_team [&CHK&You must be in a team to use Balance power.] + +} + +// HASH_VALUE 7135F9404BF5921B +POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) +{ + power_balance_others [&SYS&$e.da$ $e$ uses the "$p$" power and you now have $newVal$% of your $s.points$.] + +} + +// HASH_VALUE 369D4529D3AD5C1E +POWER_DISABLED (powertype p, int m, int s) +{ + (s > 0 & m > 0) + power_still_disabled_ms [&CHKCB&Your "$p$" power is still disabled for $m$ minutes and $s$ seconds.] + + (s = 0 & m > 0) + power_still_disabled_m [&CHKCB&Your "$p$" power is still disabled for $m$ minutes.] + + (s > 0 & m = 0) + power_still_disabled_s [&CHKCB&Your "$p$" power is still disabled for $s$ seconds.] + +} + +// HASH_VALUE 4042B8F2A37DE5BD +POWER_EFFECT_ENDS (powertype p) +{ + power_effect_ends [&SPLM&"$p$" power effects end.] + +} + +// HASH_VALUE FB3FE502B969E4E2 +POWER_TAUNT (entity e) +{ + power_taunt [&SPLM&You taunt $e.da$ $e$.] + +} + +// HASH_VALUE 13095743E1545EF3 +POWER_TAUNT_FAILED (entity e) +{ + power_taunt_failed [&MISM&You failed to taunt $e.da$ $e$.] + +} + +// HASH_VALUE 51D264AA0D1D9C63 +POWER_TAUNT_LEVEL_TOO_HIGH (entity e) +{ + power_taunt_level_too_high [&CHKCB&$e.da$ $e$ is too strong to be impressed by your action.] + +} + +// HASH_VALUE 868BCA9899632E49 +POWER_TAUNT_TARGET_NOT_ATTACKABLE () +{ + power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or npcs.] + +} + +// HASH_VALUE 61FA30377E1E4748 +POWER_TAUNT_TARGET_TOO_FAR (entity e) +{ + power_taunt_target_too_far [&CHKCB&$e.da$ $e$ is too far away to be taunted by you.] + +} + +// HASH_VALUE A7E4ADF89344F382 +POWER_USE (powertype p) +{ + power_use [&SPLM&You use "$p$" power.] + +} + +// HASH_VALUE 7B186E9B81047BE1 +POWER_USE_ON_TARGET (entity e, powertype p) +{ + power_use_on_target [&SPLM&You use your "$p$" power on $e.da$ $e$.] + +} + +// HASH_VALUE BEAC8B6F8CFD4A1E +POWER_USE_ON_TARGET_FAILED (entity e, powertype p) +{ + power_use_on_target_failed [&MISM&Your "$p$" power had no effect on $e.da$ $e$.] + +} + +// HASH_VALUE 68C4931CBE270DA1 +POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) +{ + power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] + +} + +// HASH_VALUE 3569C850893DF151 +POWER_USE_ON_TARGET_TARGET (entity user, powertype p) +{ + power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] + +} + +// HASH_VALUE 80DE64512C37BBA0 +POWER_USE_SPECTATORS (entity e, powertype p) +{ + power_use_spectators [&SYS&$e.da$ $e$ uses "$p$" power.] + +} + +// HASH_VALUE 473A999E6DB8C82F +PROGRESS_DEATH_PENALTY_COMPLETE () +{ + progress_death_penalty_complete [&XP&You no longer have a death experience penalty !] + +} + +// HASH_VALUE 461E6061FD90A273 +PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) +{ + progress_death_penalty_payback [&XP&Your death penalty is now at $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty] + +} + +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA +PROGRESS_FREE_TRIAL_LIMIT (skill s) +{ + progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + +} + +// HASH_VALUE 5F4165FAC157DDFA +PROGRESS_HP () +{ + progress_hp [&XP&Your life force increases.] + +} + +// HASH_VALUE 199E08D95F47E5EB +PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) +{ + [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience for that behaviour.] + +} + +//*PROGRESS_MUCH_GAIN(skill s) +//{ +// progress_much_gain [&JA&You gain much experience in '$s$'.] +//} +// HASH_VALUE CA598F722DB862FA +PROGRESS_MISSION_GAIN (skill s) +{ + progress_mission_gain [&TSK&The success of this mission has given you experience in the '$s$' skill.] + +} + +//PROGRESS_LITTLE_GAIN(skill s) +//{ +// progress_little_gain [&RG&You gain a little experience in '$s$'.] +//} +// HASH_VALUE DD7B619330B95657 +PROGRESS_NORMAL_GAIN (skill s, int i) +{ + (i > 1) + progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] + + (i = 1) + progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] + + progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// these sentences are used in the xp gain system +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE AF370A6B9E73BBA5 +PROGRESS_NO_GAIN (skill s) +{ + progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] + +} + +// HASH_VALUE 692BC5AD5D68D82A +PROGRESS_SAP () +{ + progress_sap [&XP&Your sap increases.] + +} + +// HASH_VALUE 75D5D39DF074B2B0 +PROGRESS_SKILL (skill s, int i) +{ + progress_skill [&XP&Your '$s$' skill improves to $i$ points.] + +} + +// HASH_VALUE C1D1A939B47AED7C +PROGRESS_STA () +{ + progress_sta [&XP&Your endurance increases.] + +} + +//PROGRESS_RESIST(??) +//{ +// progress_resist [&JA&] +//} +// HASH_VALUE 9A188CFF9E52AF59 +PROGRESS_UNLOCK_SKILL (skill s, int i) +{ + progress_unlock_skill [&XP&Well done! You gain the new advanced skill of '$s$' which starts at $i$ points.] + +} + +// HASH_VALUE 080085FCBF8B1B77 +PVP_CANT_ATTACK_ALLY () +{ + [&CHKCB&Vous ne pouvez pas attaquer votre allié.] + +} + +// HASH_VALUE A586866EA35571EF +PVP_CANT_ATTACK_NEUTRAL () +{ + [&CHKCB&Vous ne pouvez pas attaquer un personnage neutre.] + +} + +// HASH_VALUE E63AA8516B6848FD +PVP_CANT_HELP_ENEMY () +{ + [&CHKCB&Vous ne pouvez pas aider un enemie.] + +} + +// HASH_VALUE A5029176553B7BAE +PVP_CANT_HELP_NEUTRAL_PVP () +{ + [&CHKCB&Vous ne pouvez pas aider un personnage joueur qui est impliqué dans un conflit PVP qui ne vous concerne pas.] + +} + +// HASH_VALUE 24C6714EACE83322 +PVP_CANT_HELP_UNKNOWN () +{ + [&CHKCB&Vous ne pouvez pas aider cette entité.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// PVP +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 654875749FF66485 +PVP_CHALLENGE_DISABLED () +{ + [&CHK&PvP challenge has been disabled.] + +} + +// HASH_VALUE B71E78A4584E9FB4 +PVP_CHALLENGE_INVITATION ( player p ) +{ + [$p$ and his team challenge you and your team.] + +} + +// HASH_VALUE 1C17EB2210350F63 +PVP_DUEL_DISABLED () +{ + [&CHK&PvP duel has been disabled.] + +} + +// HASH_VALUE 0E806A4D3681F739 +PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà désactivé votre tag pvp.] + + (i != 0) + [&CHK&Vous avez déjà activé votre tag pvp.] + +} + +// HASH_VALUE 6F3E3746CE442268 +PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car vous avez fait un action PvP de faction il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 5A474B944FCAD6D5 +PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) +{ + [&CHK&Vous ne pouvez pas enlever votre tag PvP car il à été activé il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.] + +} + +// HASH_VALUE 4E8D7A0549676282 +PVP_FLAG_WAIT_FOR_TIMER ( int i ) +{ + (i = 0) + [&CHK&Vous avez déjà demandé à desactiver votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + + (i != 0) + [&CHK&Vous avez déjà demandé à activer votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.] + +} + +// HASH_VALUE 1B9DE79359A2793C +PVP_FREE_ZONE_ENTER () +{ + [&CHK&You are now in a Free PVP Zone : no rules there.. be careful!] + +} + +// HASH_VALUE F13EB2E858803E74 +PVP_GUILD_ZONE_ENTER () +{ + [&CHK&You are now in a Guild PVP Zone : there guilds can confront each other.] + +} + +// HASH_VALUE A63AFD02B6E83493 +PVP_SAFE_ZONE () +{ + [&CHK&Vous tes dans une zone protg du pvp, tant que vous y restez ou que vous n'initiez pas d'action pvp si vous la quitez, vous restez proteg.] + +} + +// HASH_VALUE 4115BE85DA05DB2C +PVP_SPIRE_ATTACKED (place region_name, faction faction) +{ + [&SYS&La spire $faction$ dans $region_name.da$ $region_name$ est attaquée !.] + +} + +// HASH_VALUE C68BD2805BBC36F7 +PVP_SPIRE_BUILD_FINISHED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + + (audience = 1) + [&SYS&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.] + +} + +// HASH_VALUE E3542E9264BB1F30 +PVP_SPIRE_DESTROYED (place region_name, faction f, int audience) +{ + (audience = 0) + [&ZON&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + + (audience = 1) + [&SYS&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.] + +} + +// HASH_VALUE 933322C3C560D13A +PVP_SPIRE_FACTION_POINT (int q) +{ + [&XP&Vous avez détruit une spire ennemie ! Vous gagnez $q$ points de faction.] + +} + +// HASH_VALUE B551AE9F55A92A05 +PVP_SPIRE_REBUILD_DELAY (int m, int s) +{ + (m > 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $m$ minutes $s$ seconds.] + + (m = 0) + [&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $s$ secondes.] + +} + +// HASH_VALUE A6EC430C13B63C3A +PVP_SPIRE_SPEND_FACTION_POINT (int q) +{ + [&SYS&Vous sacrifiez $q$ points de faction pour invoquer une spire.] + +} + +/* OLD VALUE : [ + PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) + { + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + } + + +] */ +// Clause list changed. +// HASH_VALUE 3FC9E1C8175230F5 +PVP_SPIRE_START_BUILDING (place region_name, faction f, int m, int s) +{ + (s != 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.] + + (s = 0) + [&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.] + +} + +// HASH_VALUE 3901F2143931F58B +PVP_TAG_PVP_NEED_ALLEGIANCE () +{ + [&CHK&Vous ne pouvez pas être taggé PVP sans avoir déclaré une allegeance au préalable.] + +} + +// HASH_VALUE C8432B378FB55A7F +PVP_TP_ENEMY_REGION_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter dans une region controlée par une faction enemie.] + +} + +/* OLD VALUE : [ + PVP_TP_FORBIDEN () + { + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions PVP recement.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C147C6495A9BA864 +PVP_TP_FORBIDEN () +{ + [&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions de PVP faction recement.] + +} + +// HASH_VALUE F7D9DD3A10C8A4B2 +PVP_VERSUS_ZONE_ENTER () +{ + [&CHK&You are now in a Versus PVP Zone : your clan is determined by your factions.] + +} + +// HASH_VALUE 82846C31A1FC4EE8 +PVP_ZONE_CANNOT_ENTER () +{ + [&CHK&You cannot fight in this PVP Zone : you are in another PVP mode.] + +} + +// HASH_VALUE DAA60B3629882886 +PVP_ZONE_ENTER_BACK () +{ + [&CHK&You are back in the PVP Zone.] + +} + +// HASH_VALUE 8CBA3B08C9E10867 +PVP_ZONE_ENTER_TIME (int time) +{ + [&CHK&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE F02DB51602506438 +PVP_ZONE_ENTER_TIMEOUT () +{ + [&CHK&Now you are attackable , be careful.] + +} + +// HASH_VALUE A1530E5EBD2302E5 +PVP_ZONE_ENTER_TIME_REPEAT (int time) +{ + [&PVPTM&You will be attackable in $time$ seconds.] + +} + +// HASH_VALUE 688279C285D2059D +PVP_ZONE_LEAVE_BEFORE_TIMEOUT () +{ + [&CHK&You left the PVP Zone before timeout. Now you are safe.] + +} + +// HASH_VALUE C3B78343D74ADC99 +PVP_ZONE_LEAVE_TIME (int time) +{ + [&CHK&You left the PVP Zone. You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 5BF2ECAE6481531A +PVP_ZONE_LEAVE_TIMEOUT () +{ + [&CHK&Now you are safe.] + +} + +// HASH_VALUE CB351B02A6630345 +PVP_ZONE_LEAVE_TIME_REPEAT (int time) +{ + [&PVPTM&You are still attackable for $time$ seconds.] + +} + +// HASH_VALUE 9206F35B298B3AD9 +REQUIRED_EQUIP () +{ + [&CHK&Your characteristics are not sufficiently high for you to use this item.] + +} + +// Mission message +// HASH_VALUE 845DAFAE3E3E7ACC +REQ_LEADER_TO_ABANDON_MISSION () +{ + [&CHK& You must be the leader of your team to abandon or finish a team mission.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// enchantment related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 494CABD2F58B6C88 +RIGHT_HAND_EMPTY () +{ + right_hand_empty [&CHK&You must carry an item in your right hand to enchant it.] + +} + +// HASH_VALUE E8B8604F67B69213 +RING_ANI () +{ + [Ring Channel ani.] + +} + +// HASH_VALUE E8B8604F68F79213 +RING_ARI () +{ + [Ring Channel ari.] + +} + +// HASH_VALUE E8B8604F67769A13 +RING_CHO () +{ + [Ring Channel cho.] + +} + +// HASH_VALUE E878BC80D8763480 +RING_CSR () +{ + [Ring Channel CSR] + +} + +// HASH_VALUE E8B8604F23D6BE13 +RING_LEA () +{ + [Ring Channel lea.] + +} + +// HASH_VALUE E8B8604F2347DA13 +RING_SEA () +{ + [Ring Channel sea.] + +} + +// HASH_VALUE E878BC8066F8BC80 +RING_TOO () +{ + [Ring Channel too] + +} + +// HASH_VALUE E8B8604F6728DE13 +RING_TRE () +{ + [Ring Channel tre.] + +} + +// HASH_VALUE F445DBDD5430488D +ROLL_DICE (entity e, int min, int max, int roll) +{ + [$e.da$ $e$ a fait $roll$ sur un tirage entre $min$ et $max$.] + +} + +// HASH_VALUE F9F811A4B66DEB9C +ROOM_TOO_ENCUMBERED () +{ + [&CHK& Your appartment is too encumbered.] + +} + +// HASH_VALUE D38CE35F3C896EF9 +ROOT_FABER_NOT_FIRST () +{ + root_faber_not_first [&CHK&Root craft stanzas must be in first position in sentence! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 3F8482784D02DD86 +RRP_BAD_ACTION (int xpValue) +{ + rrp_bad_action [&XP&Action ignored because too easy (equivalent to $xpValue$ xp)] + +} + +// HASH_VALUE 8CCD16409B0B73CD +RRP_BAD_SKILL (int sessionType) +{ + (sessionType = 0) + rrp_bad_skill_novice [&XP&Action below Novice level ignored] + + (sessionType = 1) + rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored] + + (sessionType = 2) + rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored] + + (sessionType = 3) + rrp_bad_skill_advanced [&XP&Action below Advanced level ignored] + + (sessionType = 4) + rrp_bad_skill_expert [&XP&Action below Expert level ignored] + + (sessionType = 5) + rrp_bad_skill_master [&XP&Action below Master level ignored] + +} + +// HASH_VALUE CFFFD13132F0E0D9 +RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP] + + (sessionType = 1) + rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP] + + (sessionType = 2) + rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP] + + (sessionType = 3) + rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP] + + (sessionType = 4) + rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP] + + (sessionType = 5) + rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP] + +} + +// HASH_VALUE 083AF60E74562A93 +RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) +{ + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP] + +} + +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 +RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) +{ + (sessionType = 0) + rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + +} + +// HASH_VALUE D7AC3EA649E03597 +RRP_GENERATE_IGNORED () +{ + rrp_generate_ignored [&ITM&Vous ne pouvez générer de points de récompense ring actuellement] + +} + +// HASH_VALUE 92D109A3687CC445 +RRP_GENERATE_INVENTORY_FULL () +{ + rrp_generate_inventory_full [&ITM&Votre inventaire est rempli et ne vous permet donc pas de recevoir d'autres récompenses ring] + +} + +// HASH_VALUE FD2B97DDFDDADBAA +RRP_GENERATE_LACK_POINTS (int sessionType,int ptsRequired,int ptsHeld) +{ + (sessionType = 0) + rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 1) + rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 2) + rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 3) + rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 4) + rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$] + + (sessionType = 5) + rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$] + +} + +// HASH_VALUE 14F0D97B4AFAB7A6 +RRP_GENERATE_REWARD (int nb, item i, int level) +{ + (nb > 1) + rrp_generate_reward_pl [&ITM&Vous obtenez $nb$ $i.p$ de qualité $level$ en tant que récompense ring] + + (nb = 1) + rrp_generate_reward_1 [&ITM&Vous obtenez un $i$ de qualité $level$ en tant que récompense ring] + +} + +// HASH_VALUE 7F1D690C3D119D20 +RRP_NO_PROGRESS (int time) +{ + rrp_no_progress [&XP& Le prochain point de récompense ring n'est pas encore disponible (il faut attendre $time$ secondes)] + +} + +// HASH_VALUE 8B98E9A15AFF6DD8 +RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) +{ + rrp_progress [&XP&Progression Ring $xpSoFar$/$xpRequired$ des prochains points de récompense (equivalent à $xpValue$ xp)] + +} + +// HASH_VALUE F044631EB19657D6 +RRP_SESSION_LIMIT_REACHED () +{ + rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit] + +} + +// HASH_VALUE 75CFEB928F4BEFE2 +RRP_TOO_FEW_ACTIVE_PLAYERS () +{ + rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points] + +} + +/* OLD VALUE : [ + R_00_01_P_DESC (bot giver) + { + r_00_01_p_desc [Initiation au fonctionnement des cubes d'ambres] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C7B472C91EFAEF72 +R_00_01_P_DESC (bot giver) +{ + r_00_01_p_desc [This is the first rite mission that you will be given] + +} + +/* OLD VALUE : [ + R_00_01_P_TITLE (bot giver) + { + r_00_01_p_title [Les cubes d'ambre] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 0D5881ED58557374 +R_00_01_P_TITLE (bot giver) +{ + r_00_01_p_title [First Rite] + +} + +//Reward 1SP +//------------------- +// Karavan guard +//------------------- +//MENUS +// HASH_VALUE 0ED3110C13BAA1A3 +SHOPKEEPER_NO_SELL (bot b) +{ + shopkeeper_no_sell [I've got nothing to sell right now, come back later.] + +} + +// HASH_VALUE B770BD4394A9991A +SHUTDOWN_WARNING (int delay) +{ + [&SYS&The shard will be shutdown in $delay$ seconds, please disconnect ASAP.] + +} + +// HASH_VALUE D4B8C021AB0037AF +SOLE_PLACE ( place p ) +{ + place_lonely_param [$p$] + +} + +// HASH_VALUE EC92BC12C0189212 +SOLE_STRING_ID ( string_id i ) +{ + [$i$] + +} + +// HASH_VALUE 3BCDABD9E009D0FC +SOURCE_DMG_REDUX_MISSED () +{ + source_dmg_redux_early [&CHK&Damage reduction was done too early.] + +} + +// HASH_VALUE CAE6B610EDDB7E35 +SOURCE_EXPLOSION () +{ + source_explosion [&SPL&The forage source blew up!] + +} + +// HASH_VALUE 87AE70FDAAD35CBD +SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) +{ + (reduction=0) + source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] + + source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] + +} + +// HASH_VALUE 2C1E64EECC26A186 +SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) +{ + source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +/// sentences related to natural events (forage risks) +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE FA2A0D0B3A6DFC3E +SOURCE_TOXIC_CLOUD () +{ + source_toxic_cloud [&SPL&The forage source released a toxic cloud!] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_DESC (bot b) +{ + [SPAWN mission] + +} + +// HASH_VALUE D1E4B4785AF84F5F +SPAWN_MISSION_TITLE (bot b) +{ + [SPAWN mission] + +} + +// Location place +// HASH_VALUE DC64D3C9B3940676 +START_LOCATION ( place cont, place region ) +{ + start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] + +} + +// HASH_VALUE DA70E774D770DA28 +SUFFER_GOO_DAMAGE () +{ + [&CHKCB&You suffer GOO damage!.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// sentences related to target slection +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 866A0041ACE571EF +TARGET_NEW (entity e) +{ + target_new [&SYS&You target $e.ia$ $e$.] + +} + +// HASH_VALUE 9C620518BF997DAB +TARGET_NONE () +{ + target_none [&SYS&You now have no target .] + +} + +// HASH_VALUE 534C75FC1A78909B +TARGET_SELF () +{ + target_self [&SYS&You target yourself.] + +} + +// HASH_VALUE 80023D784006C1F6 +TEAM_ACCEPT (player p) +{ + team_accept [&AROUND&$p$ joins your team.] + +} + +// HASH_VALUE CE5CE3F6304C9030 +TEAM_ALREADY_HAS_PROPOSAL (player p) +{ + team_already_has_proposal [&CHK&$p$ is already answering an invitation.] + +} + +// HASH_VALUE 9A080BF1806B8C05 +TEAM_ALREADY_HAS_TEAM (player p) +{ + team_already_has_team [&CHK&$p$ already belongs to a team.] + +} + +// HASH_VALUE 387C9EBB4FD3B0A3 +TEAM_ALREADY_INVITED () +{ + [&CHK& Your target is already being invited to join a team.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE 0D41835410509929 +TEAM_ALREADY_IN_TEAM () +{ + team_already_in_team [&CHK&You already belong to a team, leave your present team before joining another one.] + +} + +// HASH_VALUE 4DB0187501A442C8 +TEAM_CANT_INVITE () +{ + [&CHK& You must be a team leader or not in a team to be able to invite someone.] + +} + +// HASH_VALUE 275D20F3EDBBE6CE +TEAM_CANT_INVITE_ENEMIE () +{ + [&CHK& You can't invite an enemie in a team] + +} + +// HASH_VALUE 6BC2BAD3711B25E0 +TEAM_CREATE () +{ + team_create [&SYS&You have created a new team.] + +} + +// HASH_VALUE 7BE5A91E7A648B43 +TEAM_DECLINE (player p) +{ + team_decline [&AROUND&$p$ declines your offer to join your team.] + +} + +// HASH_VALUE 792CF3AE80FEA723 +TEAM_DISOLVED () +{ + team_disolved [&SYS&Your were the last member of your team, so it has been disolved and you no longer belong to a team.] + +} + +// HASH_VALUE D404CDBC3D87555E +TEAM_GOD_FORBIDDEN () +{ + [&CHK&You or your target have unusual access right that forbid the formation of team.] + +} + +// HASH_VALUE 99082CA2E6C25970 +TEAM_INVITE (player p) +{ + team_invite [&AROUND&You offer $p$ to join your team.] + +} + +// HASH_VALUE ABEDE1E42B70C872 +TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () +{ + [&CHK&Invited character must be online.] + +} + +// HASH_VALUE B510F853ACE37A0A +TEAM_KICKED (player p) +{ + team_kicked [&AROUND&$p$ has been kicked out of your team.] + +} + +// HASH_VALUE C7BED110E188CD52 +TEAM_KICKED_YOU (player p) +{ + team_kicked_you [&AROUND&You have been kicked out of the team of $p$.] + +} + +// HASH_VALUE DEE8D978689A0CD7 +TEAM_LEAVE (player p) +{ + team_leave [&AROUND&$p$ left your team.] + +} + +// HASH_VALUE BFA0A27A33F21DD7 +TEAM_MAX_SIZE_REACHED () +{ + team_max_size_reached [&CHK&The team has reached its size limit and cannot accept anymore players.] + +} + +// HASH_VALUE E41A00390F31065E +TEAM_NEW_LEADER (player former, player new) +{ + team_new_leader [&SYS&Your team leader, $former$, has left the team, $new$ is the new leader.] + +} + +//////////////////////////////////////////////////////////////////////////////////// +// team related messages +//////////////////////////////////////////////////////////////////////////////////// +// HASH_VALUE F66C7DE8AB1A19FC +TEAM_NEW_SUCCESSOR ( player p) +{ + [&SYS&$p$ is the successor to the leader of your team.] + +} + +// HASH_VALUE 0C11B974DFC54FBB +TEAM_NOT_A_PLAYER (entity e) +{ + team_not_a_player [&CHK&$e.da$ $e$ isn't a player. Only players can be teammates.] + +} + +// HASH_VALUE B8C8535A15BECF01 +TEAM_PROPOSAL (player p) +{ + (p.gender = male) + team_proposal_m [$p$ offers you to join his team.] + + team_proposal_f [$p$ offers you to join her team.] + +} + +// HASH_VALUE 050E440249A9BBEC +TEAM_PVP_ATTACKER_KICKED (player a, player v) +{ + [&SYS& $a$ a attaqué $v$, un enemie de sa faction. $a$ ne peut pas rester dans la même team que $v$.] + +} + +// HASH_VALUE CD03C5BDD1C35D99 +TEAM_PVP_ATTACKER_KICKED_YOU (player v) +{ + [&SYS& Vous avez attaqué $v$ de votre team, un enemie de votre faction. Vous ne pouvez pas rester dans cette team.] + +} + +// HASH_VALUE A86F4A0ABE9D962A +TEAM_PVP_HELPER_KICKED (player a, player v) +{ + [&SYS& $a$ a aidé $v$, un allié de sa faction. $a$ ne peut pas rester dans une team.] + +} + +// HASH_VALUE 9DE5D5CA9FEF2655 +TEAM_PVP_HELPER_KICKED_YOU (player v) +{ + [&SYS& Vous avez aidé $v$, un allié de votre faction qui n'est pas dans votre team, vous ne pouvez pas rester dans une team.] + +} + +// HASH_VALUE 82A95BD5D8B72828 +TEAM_TARGET_ALREADY_IN_TEAM () +{ + [&CHK& Your target is already in a team.] + +} + +// HASH_VALUE A82B0891256880D2 +TEAM_YOU_DECLINE (player p) +{ + team_you_decline [&SYS&You refuse to join the team of $p$.] + +} + +// HASH_VALUE F385ED7D5F4B984B +TEAM_YOU_JOIN (player p) +{ + team_you_join [&AROUND&You join the team of $p$.] + +} + +// HASH_VALUE 23A1E2E1C9A9C1B9 +TEAM_YOU_LEAVE (player p) +{ + team_you_leave [&AROUND&You left the team of $p$.] + +} + +// HASH_VALUE 1D6DA9EE7200C1BF +TEAM_YOU_LEAVE_DISOLVE (player p) +{ + team_you_leave_disolve [&AROUND&You left your team and it has been disolved.] + +} + +// HASH_VALUE 5B77118C7BF4489E +TEAM_YOU_LEAVE_LEADER (player p) +{ + team_you_leave_leader [&AROUND&You left your team, $p$ is the new leader.] + +} + +// HASH_VALUE A167DDD48F31CF92 +TEAM_YOU_NEW_LEADER (player p) +{ + team_you_new_leader [&SYS&Your team leader, $p$, has left the team, you are the new leader.] + +} + +// HASH_VALUE 3FD647AB20739F55 +TELEPORT_BAD_SESSION () +{ + [&CHK&The destinations of this teleporter have been updated. Please re-enter this teleport.] + +} + +// HASH_VALUE ABC90DC4E585288C +TELEPORT_CANCELED () +{ + [&SYS&Teleportation has been canceled.] + +} + +// HASH_VALUE D2CD8470E165018C +TELEPORT_NO_PET () +{ + [&CHK&You must put all your animals in a stable before using this teleporter.] + +} + +// HASH_VALUE C031AAF47F0C91DF +TELEPORT_USED ( int i ) +{ + [&SYS& You will be teleported in $i$ seconds.] + +} + +// HASH_VALUE EC17BBB9DDC8E80D +TELL_PLAYER_AFK ( player p ) +{ + [&SYS&$p$ is "away from keybord".] + +} + +// HASH_VALUE B108E60E1ECBC9B4 +TELL_PLAYER_UNKNOWN ( literal name ) +{ + [&SYS&$name$ is unknown or not online. Your message cannot be delivered.] + +} + +///////////////////tasks missions////////////////////// +/************************************************************************************************************************** +TEMPLATE_TASK_CRAFT +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 82294C8F9163EDED +TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_craft_0_title_1 [Créer des objets] + + (random = 2) + template_task_craft_0_title_2 [Fabriquer des objets] + + (random = 3) + template_task_craft_0_title_3 [$giver$ a besoin d'objets] + + (random = 4) + template_task_craft_0_title_4 [$giver$ demande un artisan] + + (random = 5) + template_task_craft_0_title_5 [Commande spéciale] + + (random = 6) + template_task_craft_0_title_6 [Fabriquer du matériel] + + (random = 7) + template_task_craft_0_title_7 [$giver$ a besoin de matériel] + + (random = 8) + template_task_craft_0_title_8 [$giver$ a besoin d'un artisan] + + (random = 9) + template_task_craft_0_title_9 [Une commande pour $giver$] + + template_task_craft_0_title_10 [$giver$ veut des objets sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7D3FD2BDAA3441C3 +TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / jewels + (random = 1) + template_task_craft_10_title_1 [Créer des bijoux pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_10_title_2 [Fabriquer des bijoux pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_10_title_3 [$f.mda$ $f.member$ ont besoin de bijoux] + + (random = 4) + template_task_craft_10_title_4 [$f.mda$ $f.member$ demandent un joaillier] + + (random = 5) + template_task_craft_10_title_5 [Commande spéciale de bijoux pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_10_title_6 [Des bijoux pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_10_title_7 [$f.mda$ $f.member$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_10_title_8 [$f.mda$ $f.member$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_10_title_9 [Une commande de bijoux pour $f.mda$ $f.member$] + + template_task_craft_10_title_10 [$f.mda$ $f.member$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB581A2E1689A135 +TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / matis + (random = 1) + template_task_craft_11_title_1 [Créer des objets matis pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_11_title_2 [Fabriquer des objets matis pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_11_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets matis] + + (random = 4) + template_task_craft_11_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets matis] + + (random = 5) + template_task_craft_11_title_5 [Commande spéciale d'objets matis pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_11_title_6 [Fabriquer du matériel matis pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_11_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel matis] + + (random = 8) + template_task_craft_11_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_11_title_9 [Une commande de matériel matis pour les amis $f.member$ de $giver$] + + template_task_craft_11_title_10 [Les amis $f.member$ de $giver$ veulent des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2D08E21A9299895E +TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / zorai + (random = 1) + template_task_craft_12_title_1 [Créer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_12_title_2 [Fabriquer des objets zorai pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_12_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets zorai] + + (random = 4) + template_task_craft_12_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets zorai] + + (random = 5) + template_task_craft_12_title_5 [Commande spéciale d'objets zorai pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_12_title_6 [Fabriquer du matériel zorai pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_12_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel zorai] + + (random = 8) + template_task_craft_12_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_12_title_9 [Une commande de matériel zorai pour les amis $f.member$ de $giver$] + + template_task_craft_12_title_10 [Les amis $f.member$ de $giver$ veulent des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B0689A4B5B1B9936 +TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / fyros + (random = 1) + template_task_craft_13_title_1 [Créer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_13_title_2 [Fabriquer des objets fyros pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_13_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets fyros] + + (random = 4) + template_task_craft_13_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets fyros] + + (random = 5) + template_task_craft_13_title_5 [Commande spéciale d'objets fyros pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_13_title_6 [Fabriquer du matériel fyros pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_13_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel fyros] + + (random = 8) + template_task_craft_13_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_13_title_9 [Une commande de matériel fyros pour les amis $f.member$ de $giver$] + + template_task_craft_13_title_10 [Les amis $f.member$ de $giver$ veulent des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 55023D298503AF0B +TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) +{ + //double fame journeyman / tryker + (random = 1) + template_task_craft_14_title_1 [Créer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_14_title_2 [Fabriquer des objets tryker pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_14_title_3 [Les amis $f.member$ de $giver$ ont besoin d'objets tryker] + + (random = 4) + template_task_craft_14_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'objets tryker] + + (random = 5) + template_task_craft_14_title_5 [Commande spéciale d'objets tryker pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_14_title_6 [Fabriquer du matériel tryker pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_14_title_7 [Les amis $f.member$ de $giver$ ont besoin de matériel tryker] + + (random = 8) + template_task_craft_14_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_14_title_9 [Une commande de matériel tryker pour les amis $f.member$ de $giver$] + + template_task_craft_14_title_10 [Les amis $f.member$ de $giver$ veulent des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B9908D6A7CD213C3 +TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / armor + (random = 1) + template_task_craft_15_title_1 [Créer des armures pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_15_title_2 [Fabriquer des armures pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_15_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armures] + + (random = 4) + template_task_craft_15_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_15_title_5 [Commande spéciale d'armures pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_15_title_6 [Des armures pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_15_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_15_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_15_title_9 [Une commande d'armures pour les amis $f.member$ de $giver$] + + template_task_craft_15_title_10 [Les amis $f.member$ de $giver$ veulent des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9ED24D6A10DC30B3 +TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / weapons + (random = 1) + template_task_craft_16_title_1 [Créer des armes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_16_title_2 [Fabriquer des armes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_16_title_3 [Les amis $f.member$ de $giver$ ont besoin d'armes] + + (random = 4) + template_task_craft_16_title_4 [Les amis $f.member$ de $giver$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_16_title_5 [Commande spéciale d'armes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_16_title_6 [Des armes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_16_title_7 [Les amis $f.member$ de $giver$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_16_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_16_title_9 [Une commande d'armes pour les amis $f.member$ de $giver$] + + template_task_craft_16_title_10 [Les amis $f.member$ de $giver$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E4DD33DD6C5FC9B +TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) +{ + //double fame foreman / jewel + (random = 1) + template_task_craft_17_title_1 [Créer des bijoux pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_craft_17_title_2 [Fabriquer des bijoux pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_craft_17_title_3 [Les amis $f.member$ de $giver$ ont besoin de bijoux] + + (random = 4) + template_task_craft_17_title_4 [Les amis $f.member$ de $giver$ demandent un joaillier] + + (random = 5) + template_task_craft_17_title_5 [Commande spéciale de bijoux pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_craft_17_title_6 [Des bijoux pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_craft_17_title_7 [Les amis $f.member$ de $giver$ veulent de nouveaux bijoux] + + (random = 8) + template_task_craft_17_title_8 [Les amis $f.member$ de $giver$ ont besoin d'un joaillier] + + (random = 9) + template_task_craft_17_title_9 [Une commande de bijoux pour les amis $f.member$ de $giver$] + + template_task_craft_17_title_10 [Les amis $f.member$ de $giver$ veulent des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17F1A7B1016546F9 +TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) +{ + //journeyman / matis, foreman / matis, ambassador / on matis land, welcomer / matis, Kami / on matis land, Karavan / on matis land + (random = 1) + template_task_craft_1_title_1 [Créer des objets matis] + + (random = 2) + template_task_craft_1_title_2 [Fabriquer des objets matis] + + (random = 3) + template_task_craft_1_title_3 [$giver$ a besoin d'objets matis] + + (random = 4) + template_task_craft_1_title_4 [$giver$ demande un fabricant d'objets matis] + + (random = 5) + template_task_craft_1_title_5 [Commande spéciale d'objets matis] + + (random = 6) + template_task_craft_1_title_6 [Fabriquer du matériel matis] + + (random = 7) + template_task_craft_1_title_7 [$giver$ a besoin de matériel matis] + + (random = 8) + template_task_craft_1_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel matis] + + (random = 9) + template_task_craft_1_title_9 [Une commande de matériel matis] + + template_task_craft_1_title_10 [$giver$ veut des objets matis sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D1815BEF0055AAFA +TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) +{ + //journeyman / zorai, foreman / zorai, ambassador / on zorai land, welcomer / zorai, Kami / on zorai land, Karavan / on zorai land + (random = 1) + template_task_craft_2_title_1 [Créer des objets zorai] + + (random = 2) + template_task_craft_2_title_2 [Fabriquer des objets zorai] + + (random = 3) + template_task_craft_2_title_3 [$giver$ a besoin d'objets zorai] + + (random = 4) + template_task_craft_2_title_4 [$giver$ demande un fabricant d'objets zorai] + + (random = 5) + template_task_craft_2_title_5 [Commande spéciale d'objets zorai] + + (random = 6) + template_task_craft_2_title_6 [Fabriquer du matériel zorai] + + (random = 7) + template_task_craft_2_title_7 [$giver$ a besoin de matériel zorai] + + (random = 8) + template_task_craft_2_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel zorai] + + (random = 9) + template_task_craft_2_title_9 [Une commande de matériel zorai] + + template_task_craft_2_title_10 [$giver$ veut des objets zorai sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 17512FCB7DE68A22 +TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) +{ + //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land + (random = 1) + template_task_craft_3_title_1 [Créer des objets fyros] + + (random = 2) + template_task_craft_3_title_2 [Fabriquer des objets fyros] + + (random = 3) + template_task_craft_3_title_3 [$giver$ a besoin d'objets fyros] + + (random = 4) + template_task_craft_3_title_4 [$giver$ demande un fabricant d'objets fyros] + + (random = 5) + template_task_craft_3_title_5 [Commande spéciale d'objets fyros] + + (random = 6) + template_task_craft_3_title_6 [Fabriquer du matériel fyros] + + (random = 7) + template_task_craft_3_title_7 [$giver$ a besoin de matériel fyros] + + (random = 8) + template_task_craft_3_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel fyros] + + (random = 9) + template_task_craft_3_title_9 [Une commande de matériel fyros] + + template_task_craft_3_title_10 [$giver$ veut des objets fyros sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 27FDBC87A09F4E81 +TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) +{ + //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land + (random = 1) + template_task_craft_4_title_1 [Créer des objets tryker] + + (random = 2) + template_task_craft_4_title_2 [Fabriquer des objets tryker] + + (random = 3) + template_task_craft_4_title_3 [$giver$ a besoin d'objets tryker] + + (random = 4) + template_task_craft_4_title_4 [$giver$ demande un fabricant d'objets tryker] + + (random = 5) + template_task_craft_4_title_5 [Commande spéciale d'objets tryker] + + (random = 6) + template_task_craft_4_title_6 [Fabriquer du matériel tryker] + + (random = 7) + template_task_craft_4_title_7 [$giver$ a besoin de matériel tryker] + + (random = 8) + template_task_craft_4_title_8 [$giver$ a besoin d'un artisan pour fabriquer du matériel tryker] + + (random = 9) + template_task_craft_4_title_9 [Une commande de matériel tryker] + + template_task_craft_4_title_10 [$giver$ veut des objets tryker sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8F3E47D3DEBAF450 +TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) +{ + //foreman / armor + (random = 1) + template_task_craft_5_title_1 [Créer des armures] + + (random = 2) + template_task_craft_5_title_2 [Fabriquer des armures] + + (random = 3) + template_task_craft_5_title_3 [$giver$ a besoin d'armures] + + (random = 4) + template_task_craft_5_title_4 [$giver$ demande un fabricant d'armures] + + (random = 5) + template_task_craft_5_title_5 [Commande spéciale d'armures] + + (random = 6) + template_task_craft_5_title_6 [Des armures pour $giver$] + + (random = 7) + template_task_craft_5_title_7 [$giver$ veut de nouvelles armures] + + (random = 8) + template_task_craft_5_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_5_title_9 [Une commande d'armures] + + template_task_craft_5_title_10 [$giver$ veut des armures sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 46C719DDA1B26BD4 +TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) +{ + //foreman / weapons + (random = 1) + template_task_craft_6_title_1 [Créer des armes] + + (random = 2) + template_task_craft_6_title_2 [Fabriquer des armes] + + (random = 3) + template_task_craft_6_title_3 [$giver$ a besoin d'armes] + + (random = 4) + template_task_craft_6_title_4 [$giver$ demande un fabricant d'armes] + + (random = 5) + template_task_craft_6_title_5 [Commande spéciale d'armes] + + (random = 6) + template_task_craft_6_title_6 [Des armes pour $giver$] + + (random = 7) + template_task_craft_6_title_7 [$giver$ veut de nouvelles armes] + + (random = 8) + template_task_craft_6_title_8 [$giver$ a besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_6_title_9 [Une commande d'armes] + + template_task_craft_6_title_10 [$giver$ veut des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F9AC1E89878CD118 +TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) +{ + //foreman / jewel + (random = 1) + template_task_craft_7_title_1 [Créer des bijoux] + + (random = 2) + template_task_craft_7_title_2 [Fabriquer des bijoux] + + (random = 3) + template_task_craft_7_title_3 [$giver$ a besoin de bijoux] + + (random = 4) + template_task_craft_7_title_4 [$giver$ demande un joaillier] + + (random = 5) + template_task_craft_7_title_5 [Commande spéciale de bijoux] + + (random = 6) + template_task_craft_7_title_6 [Des bijoux pour $giver$] + + (random = 7) + template_task_craft_7_title_7 [$giver$ veut de nouveaux bijoux] + + (random = 8) + template_task_craft_7_title_8 [$giver$ a besoin d'un joaillier] + + (random = 9) + template_task_craft_7_title_9 [Une commande de bijoux] + + template_task_craft_7_title_10 [$giver$ veut des bijoux sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 436EFB0BEC741E77 +TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / weapons + (random = 1) + template_task_craft_8_title_1 [Créer des armes pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_8_title_2 [Fabriquer des armes pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_8_title_3 [$f.mda$ $f.member$ ont besoin d'armes] + + (random = 4) + template_task_craft_8_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armes] + + (random = 5) + template_task_craft_8_title_5 [Commande spéciale d'armes pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_8_title_6 [Des armes pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_8_title_7 [$f.mda$ $f.member$ veulent de nouvelles armes] + + (random = 8) + template_task_craft_8_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armes] + + (random = 9) + template_task_craft_8_title_9 [Une commande d'armes pour $f.mda$ $f.member$] + + template_task_craft_8_title_10 [$f.mda$ $f.member$ veulent des armes sur mesure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0106FD6EA649D5E8 +TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / armors + (random = 1) + template_task_craft_9_title_1 [Créer des armures pour $f.mda$ $f.member$] + + (random = 2) + template_task_craft_9_title_2 [Fabriquer des armures pour $f.mda$ $f.member$] + + (random = 3) + template_task_craft_9_title_3 [$f.mda$ $f.member$ ont besoin d'armures] + + (random = 4) + template_task_craft_9_title_4 [$f.mda$ $f.member$ demandent un fabricant d'armures] + + (random = 5) + template_task_craft_9_title_5 [Commande spéciale d'armures pour $f.mda$ $f.member$] + + (random = 6) + template_task_craft_9_title_6 [Des armures pour $f.mda$ $f.member$] + + (random = 7) + template_task_craft_9_title_7 [$f.mda$ $f.member$ veulent de nouvelles armures] + + (random = 8) + template_task_craft_9_title_8 [$f.mda$ $f.member$ ont besoin d'un artisan pour fabriquer des armures] + + (random = 9) + template_task_craft_9_title_9 [Une commande d'armures pour $f.mda$ $f.member$] + + template_task_craft_9_title_10 [$f.mda$ $f.member$ veulent des armures sur mesure] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 328A8509C04FBCED +TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_1_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_1_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_1_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_1_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE BE8182B7246206A6 +TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_2_money [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_2_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_2_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_2_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 13A0DD21D9D377F3 +TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_craft_intro_3_money [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_craft_intro_3_money_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ t $qt3$ $i3$ de niveau $ql3$, et je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_craft_intro_3_fame_timed [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_craft_intro_3_fame [Fabriquez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 14FE1B69E5B50F0C +TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_0_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_0_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_0_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_0_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_0_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_0_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_0_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_0_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_0_title_9 [Entretenir la terre] + + template_task_forage_0_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 34371E24BC22E29F +TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) +{ + //Kami / nocive + (random = 1) + template_task_forage_10_title_1 [Nettoyer la terre pour les Kamis] + + (random = 2) + template_task_forage_10_title_2 [Nettoyer les champs pour les Kamis] + + (random = 3) + template_task_forage_10_title_3 [Purifier la terre pour les Kamis] + + (random = 4) + template_task_forage_10_title_4 [Les Kamis ont besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_10_title_5 [Les Kamis ont besoin que quelqu'un nettoie les terres] + + (random = 6) + template_task_forage_10_title_6 [Travailler la terre pour les Kamis] + + (random = 7) + template_task_forage_10_title_7 [Préparer les champs pour les Kamis] + + (random = 8) + template_task_forage_10_title_8 [Les Kamis ont besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_10_title_9 [Entretenir la terre pour les Kamis] + + template_task_forage_10_title_10 [Les Kamis ont besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FC56B8DC697C0733 +TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_11_title_1 [Nettoyer les traces de kitins pour les Kamis] + + (random = 2) + template_task_forage_11_title_2 [Nettoyer les champs pollués par les kitins pour les Kamis] + + (random = 3) + template_task_forage_11_title_3 [Purifier la terre des traces de kitins pour les Kamis] + + (random = 4) + template_task_forage_11_title_4 [Les Kamis ont besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_11_title_5 [Eliminer les traces de kitins pour les Kamis] + + (random = 6) + template_task_forage_11_title_6 [Débarrasser les champs des traces de kitins pour les Kamis] + + (random = 7) + template_task_forage_11_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_11_title_8 [Les Kamis ont besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_11_title_9 [Les Kamis demandent qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_11_title_10 [Les Kamis demandent que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5C4DC98C1FD4CF84 +TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_12_title_1 [Nettoyer les résidus de goo pour les Kamis] + + (random = 2) + template_task_forage_12_title_2 [Nettoyer les champs pollués par la goo pour les Kamis] + + (random = 3) + template_task_forage_12_title_3 [Purifier la terre infestée par la goo pour les Kamis] + + (random = 4) + template_task_forage_12_title_4 [Les Kamis ont besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_12_title_5 [Eliminer les résidus de goo pour les Kamis] + + (random = 6) + template_task_forage_12_title_6 [Dépolluer les champs infestés par la goo pour les Kamis] + + (random = 7) + template_task_forage_12_title_7 [Les Kamis ont besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_12_title_8 [Les Kamis ont besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_12_title_9 [Les Kamis demandent qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_12_title_10 [Les Kamis demandent que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE E436F5538EF16741 +TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) +{ + //Karavan / nocive + (random = 1) + template_task_forage_13_title_1 [Nettoyer la terre pour que la Karavan puisse l'exploiter] + + (random = 2) + template_task_forage_13_title_2 [Nettoyer les champs pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_13_title_3 [Purifier la terre pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_13_title_4 [La Karavan a besoin que quelqu'un nettoie les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_13_title_5 [La Karavan a besoin que quelqu'un nettoie la terre pour pouvoir l'exploiter] + + (random = 6) + template_task_forage_13_title_6 [Travailler la terre pour que la Karavan puisse l'exploiter] + + (random = 7) + template_task_forage_13_title_7 [Préparer les champs pour que la Karavan puisse l'exploiter] + + (random = 8) + template_task_forage_13_title_8 [La Karavan a besoin de quelqu'un pour préparer les champs pour pouvoir les exploiter] + + (random = 9) + template_task_forage_13_title_9 [Entretenir la terre pour que la Karavan puisse l'exploiter] + + template_task_forage_13_title_10 [La Karavan a besoin de quelqu'un pour entretenir les champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A755A9B65D74719 +TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_14_title_1 [Nettoyer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_14_title_2 [Nettoyer les champs pollués par les kitins pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_14_title_3 [Purifier la terre des traces de kitins pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_14_title_4 [La Karavan a besoin que quelqu'un nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_14_title_5 [Eliminer les traces de kitins pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_14_title_6 [Débarrasser les champs des traces de kitins pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_14_title_7 [La Karavan a besoin de quelqu'un pour éliminer les traces de kitins des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_14_title_8 [La Karavan a besoin de quelqu'un pour débarrasser les champs des traces de kitins pour pouvoir les exploiter] + + (random = 9) + template_task_forage_14_title_9 [La Karavan demande qu'on nettoie les traces de kitins dans les champs pour pouvoir les exploiter] + + template_task_forage_14_title_10 [La Karavan demande que quelqu'un élimine les traces de kitins des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6427058ACDEA1BC4 +TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_15_title_1 [Nettoyer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 2) + template_task_forage_15_title_2 [Nettoyer les champs pollués par la goo pour que la Karavan puisse les exploiter] + + (random = 3) + template_task_forage_15_title_3 [Purifier la terre infestée par la goo pour que la Karavan puisse l'exploiter] + + (random = 4) + template_task_forage_15_title_4 [La Karavan a besoin que quelqu'un nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + (random = 5) + template_task_forage_15_title_5 [Eliminer les résidus de goo pour que la Karavan puisse exploiter les ressources] + + (random = 6) + template_task_forage_15_title_6 [Dépolluer les champs infestés par la goo pour que la Karavan puisse les exploiter] + + (random = 7) + template_task_forage_15_title_7 [La Karavan a besoin de quelqu'un pour éliminer les résidus de goo des champs pour pouvoir les exploiter] + + (random = 8) + template_task_forage_15_title_8 [La Karavan a besoin de quelqu'un pour dépolluer les champs infestés par la goo pour pouvoir les exploiter] + + (random = 9) + template_task_forage_15_title_9 [La Karavan demande qu'on nettoie les résidus de goo dans les champs pour pouvoir les exploiter] + + template_task_forage_15_title_10 [La Karavan demande que quelqu'un élimine les résidus de goo des champs pour pouvoir les exploiter] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7AC4F993B7056C3A +TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / nocive + (random = 1) + template_task_forage_16_title_1 [Nettoyer les terres des amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_16_title_2 [Nettoyer les champs des amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_16_title_3 [Purifier les terres des amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_16_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_16_title_5 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_16_title_6 [Travailler la terre pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_16_title_7 [Préparer les champs des amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_16_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_16_title_9 [Entretenir les terres des amis $f.member$ de $giver$] + + template_task_forage_16_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D0804689AD9D27D0 +TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_17_title_1 [Nettoyer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_17_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_17_title_3 [Purifier les terres des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_forage_17_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_17_title_5 [Eliminer les traces de kitins pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_17_title_6 [Débarrasser les champs des traces de kitins pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_17_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_17_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_17_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_17_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C82F1BC8886B2F5F +TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_18_title_1 [Nettoyer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_18_title_2 [Nettoyer les champs des amis $f.member$ de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_18_title_3 [Purifier les terres des amis $f.member$ de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_18_title_4 [Les amis $f.member$ de $giver$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_18_title_5 [Eliminer les résidus de goo pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_18_title_6 [Dépolluer les champs des amis $f.member$ de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_18_title_7 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_18_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_18_title_9 [Les amis $f.member$ de $giver$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_18_title_10 [Les amis $f.member$ de $giver$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01F2E3161207B6FA +TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / nocive + (random = 1) + template_task_forage_1_title_1 [Nettoyer les terres de $giver$] + + (random = 2) + template_task_forage_1_title_2 [Nettoyer les champs de $giver$] + + (random = 3) + template_task_forage_1_title_3 [Purifier les terres de $giver$] + + (random = 4) + template_task_forage_1_title_4 [$giver$ a besoin que quelqu'un nettoie ses champs] + + (random = 5) + template_task_forage_1_title_5 [$giver$ a besoin que quelqu'un nettoie ses terres] + + (random = 6) + template_task_forage_1_title_6 [Travailler la terre de $giver$] + + (random = 7) + template_task_forage_1_title_7 [Préparer les champs de $giver$] + + (random = 8) + template_task_forage_1_title_8 [$giver$ a besoin de quelqu'un pour préparer ses champs] + + (random = 9) + template_task_forage_1_title_9 [Entretenir les terres de $giver$] + + template_task_forage_1_title_10 [$giver$ a besoin de quelqu'un pour entretenir ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03FB0947B54630D1 +TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin + (random = 1) + template_task_forage_2_title_1 [Nettoyer les traces de kitins dans les champs de $giver$] + + (random = 2) + template_task_forage_2_title_2 [Nettoyer les champs de $giver$ pollués par les kitins] + + (random = 3) + template_task_forage_2_title_3 [Purifier les terres de $giver$ des traces de kitins] + + (random = 4) + template_task_forage_2_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans ses champs] + + (random = 5) + template_task_forage_2_title_5 [Eliminer les traces de kitins des champs de $giver$] + + (random = 6) + template_task_forage_2_title_6 [Débarrasser les champs de $giver$ des traces de kitins] + + (random = 7) + template_task_forage_2_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins dans ses champs] + + (random = 8) + template_task_forage_2_title_8 [$giver$ a besoin de quelqu'un pour débarrasser ses champs des traces de kitins] + + (random = 9) + template_task_forage_2_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans ses champs] + + template_task_forage_2_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB511626984F12B0 +TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / goo + (random = 1) + template_task_forage_3_title_1 [Nettoyer les résidus de goo dans les champs de $giver$] + + (random = 2) + template_task_forage_3_title_2 [Nettoyer les champs de $giver$ pollués par la goo] + + (random = 3) + template_task_forage_3_title_3 [Purifier les terres de $giver$ infestées par la goo] + + (random = 4) + template_task_forage_3_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans ses champs] + + (random = 5) + template_task_forage_3_title_5 [Eliminer les résidus de goo dans les champs de $giver$] + + (random = 6) + template_task_forage_3_title_6 [Dépolluer les champs de $giver$ infestés par la goo] + + (random = 7) + template_task_forage_3_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo de ses champs] + + (random = 8) + template_task_forage_3_title_8 [$giver$ a besoin de quelqu'un pour dépolluer ses champs infestés par la goo] + + (random = 9) + template_task_forage_3_title_9 [$giver$ demande qu'on débarrasse ses champs des résidus de goo] + + template_task_forage_3_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo de ses champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 157E1B6DE5350F1C +TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) +{ + //scout / nocive, welcomer / nocive + (random = 1) + template_task_forage_4_title_1 [Nettoyer la terre] + + (random = 2) + template_task_forage_4_title_2 [Nettoyer les champs] + + (random = 3) + template_task_forage_4_title_3 [Purifier la terre] + + (random = 4) + template_task_forage_4_title_4 [$giver$ a besoin que quelqu'un nettoie les champs] + + (random = 5) + template_task_forage_4_title_5 [$giver$ a besoin que quelqu'un nettoie la terre] + + (random = 6) + template_task_forage_4_title_6 [Travailler la terre] + + (random = 7) + template_task_forage_4_title_7 [Préparer les champs] + + (random = 8) + template_task_forage_4_title_8 [$giver$ a besoin de quelqu'un pour préparer les champs] + + (random = 9) + template_task_forage_4_title_9 [Entretenir la terre] + + template_task_forage_4_title_10 [$giver$ a besoin de quelqu'un pour entretenir les champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 69810F909AF9CB61 +TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) +{ + //scout / kitin, welcomer / kitin + (random = 1) + template_task_forage_5_title_1 [Nettoyer les traces de kitins dans les champs] + + (random = 2) + template_task_forage_5_title_2 [Nettoyer les champs pollués par les kitins] + + (random = 3) + template_task_forage_5_title_3 [Purifier la terre des traces de kitins] + + (random = 4) + template_task_forage_5_title_4 [$giver$ a besoin que quelqu'un nettoie les traces de kitins dans les champs] + + (random = 5) + template_task_forage_5_title_5 [Eliminer les traces de kitins dans les champs] + + (random = 6) + template_task_forage_5_title_6 [Débarrasser les champs des traces de kitins] + + (random = 7) + template_task_forage_5_title_7 [$giver$ a besoin de quelqu'un pour éliminer les traces de kitins des champs] + + (random = 8) + template_task_forage_5_title_8 [$giver$ a besoin de quelqu'un pour débarrasser les champs des traces de kitins] + + (random = 9) + template_task_forage_5_title_9 [$giver$ demande qu'on nettoie les traces de kitins dans les champs] + + template_task_forage_5_title_10 [$giver$ demande que quelqu'un élimine les traces de kitins des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6B0A9EE3ABD868EB +TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) +{ + //scout / goo, welcomer / goo + (random = 1) + template_task_forage_6_title_1 [Nettoyer les résidus de goo dans les champs] + + (random = 2) + template_task_forage_6_title_2 [Nettoyer les champs pollués par la goo] + + (random = 3) + template_task_forage_6_title_3 [Purifier la terre infestée par la goo] + + (random = 4) + template_task_forage_6_title_4 [$giver$ a besoin que quelqu'un nettoie les résidus de goo dans les champs] + + (random = 5) + template_task_forage_6_title_5 [Eliminer les résidus de goo] + + (random = 6) + template_task_forage_6_title_6 [Dépolluer les champs infestés par la goo] + + (random = 7) + template_task_forage_6_title_7 [$giver$ a besoin de quelqu'un pour éliminer les résidus de goo des champs] + + (random = 8) + template_task_forage_6_title_8 [$giver$ a besoin de quelqu'un pour dépolluer les champs infestés par la goo] + + (random = 9) + template_task_forage_6_title_9 [$giver$ demande qu'on nettoie les résidus de goo dans les champs] + + template_task_forage_6_title_10 [$giver$ demande que quelqu'un élimine les résidus de goo des champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D66B48B62DAB4801 +TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / nocive + (random = 1) + template_task_forage_7_title_1 [Nettoyer les terres des $f.member$] + + (random = 2) + template_task_forage_7_title_2 [Nettoyer les champs des $f.member$] + + (random = 3) + template_task_forage_7_title_3 [Purifier les terres des $f.member$] + + (random = 4) + template_task_forage_7_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs champs] + + (random = 5) + template_task_forage_7_title_5 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie leurs terres] + + (random = 6) + template_task_forage_7_title_6 [Travailler la terre pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_7_title_7 [Préparer les champs des $f.member$] + + (random = 8) + template_task_forage_7_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour préparer leurs champs] + + (random = 9) + template_task_forage_7_title_9 [Entretenir les terres des $f.member$] + + template_task_forage_7_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour entretenir leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4FE2C587C682711B +TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_8_title_1 [Nettoyer les traces de kitins pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_8_title_2 [Nettoyer les champs des $f.member$ pollués par les kitins] + + (random = 3) + template_task_forage_8_title_3 [Purifier les terres des $f.member$ des traces de kitins] + + (random = 4) + template_task_forage_8_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les traces de kitins dans leurs champs] + + (random = 5) + template_task_forage_8_title_5 [Eliminer les traces de kitins pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_8_title_6 [Débarrasser les champs des $f.member$ des traces de kitins] + + (random = 7) + template_task_forage_8_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les traces de kitins de leurs champs] + + (random = 8) + template_task_forage_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour débarrasser leurs champs des traces de kitins] + + (random = 9) + template_task_forage_8_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les traces de kitins dans leurs champs] + + template_task_forage_8_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les traces de kitins de leurs champs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D3EA20BC658B1296 +TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_9_title_1 [Nettoyer les résidus de goo pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_9_title_2 [Nettoyer les champs des $f.member$ pollués par la goo] + + (random = 3) + template_task_forage_9_title_3 [Purifier les terres des $f.member$ infestées par la goo] + + (random = 4) + template_task_forage_9_title_4 [$f.mda$ $f.member$ ont besoin que quelqu'un nettoie les résidus de goo dans leurs champs] + + (random = 5) + template_task_forage_9_title_5 [Eliminer les résidus de goo pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_9_title_6 [Dépolluer les champs des $f.member$ infestés par la goo] + + (random = 7) + template_task_forage_9_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour éliminer les résidus de goo de leurs champs] + + (random = 8) + template_task_forage_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour dépolluer leurs champs infestés par la goo] + + (random = 9) + template_task_forage_9_title_9 [$f.mda$ $f.member$ demandent qu'on nettoie les résidus de goo dans leurs champs] + + template_task_forage_9_title_10 [$f.mda$ $f.member$ demandent que quelqu'un élimine les résidus de goo de leurs champs] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_FORAGE_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 589EEF7A486ECE4A +TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_forage_give_0_title_1 [Récolter des matières premières] + + (random = 2) + template_task_forage_give_0_title_2 [Réunir des matières premières] + + (random = 3) + template_task_forage_give_0_title_3 [$giver$ a besoin de matière premières] + + (random = 4) + template_task_forage_give_0_title_4 [Fournir des matières premières à $giver$] + + (random = 5) + template_task_forage_give_0_title_5 [Commande spéciale de matières premières] + + (random = 6) + template_task_forage_give_0_title_6 [Une commande de matières premières] + + (random = 7) + template_task_forage_give_0_title_7 [Récolter des matériaux] + + (random = 8) + template_task_forage_give_0_title_8 [Réunir des matériaux] + + (random = 9) + template_task_forage_give_0_title_9 [$giver$ a besoin de matériaux] + + template_task_forage_give_0_title_10 [Fournir des matériaux à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FFA3425674699389 +TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / kitin + (random = 1) + template_task_forage_give_10_title_1 [Récolter des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_10_title_2 [Réunir des traces de kitin pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_10_title_3 [$f.mda$ $f.member$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_10_title_4 [Fournir des traces de kitin aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_10_title_5 [Commande spéciale de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_10_title_6 [Une commande de restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_10_title_7 [Collecter des restes de kitin à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_10_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_10_title_9 [Approvisionner $f.mda$ $f.member$ en restes de kitin à étudier] + + template_task_forage_give_10_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 770376A8136A8109 +TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / goo + (random = 1) + template_task_forage_give_11_title_1 [Récolter des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_11_title_2 [Réunir des résidus de goo pour étude pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_11_title_3 [$f.mda$ $f.member$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_11_title_4 [Fournir des résidus de goo aux $f.member$ pour étude] + + (random = 5) + template_task_forage_give_11_title_5 [Commande spéciale de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_11_title_6 [Une commande de traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_11_title_7 [Collecter des traces de goo à étudier pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_11_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_11_title_9 [Approvisionner $f.mda$ $f.member$ en traces de goo à étudier] + + template_task_forage_give_11_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 91516F4B46A6EA8D +TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / conservateur + (random = 1) + template_task_forage_give_12_title_1 [Récolter des conservateurs pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_12_title_2 [Réunir des conservateurs pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_12_title_3 [$f.mda$ $f.member$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_12_title_4 [Fournir des conservateurs aux $f.member$] + + (random = 5) + template_task_forage_give_12_title_5 [Commande spéciale de conservateurs pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_12_title_6 [Une commande de conservateurs pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_12_title_7 [Collecter des conservateurs pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_12_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_12_title_9 [Approvisionner $f.mda$ $f.member$ en conservateurs] + + template_task_forage_give_12_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 01D4921DECA17D50 +TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //Kami / construction + (random = 1) + template_task_forage_give_13_title_1 [Récolter des matières premières de construction pour les Kamis] + + (random = 2) + template_task_forage_give_13_title_2 [Réunir des matières premières de construction pour les Kamis] + + (random = 3) + template_task_forage_give_13_title_3 [Les Kamis ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_13_title_4 [Fournir des matières premières de construction aux Kamis] + + (random = 5) + template_task_forage_give_13_title_5 [Commande spéciale de matières premières de construction pour les Kamis] + + (random = 6) + template_task_forage_give_13_title_6 [Une commande de matières premières de construction pour les Kamis] + + (random = 7) + template_task_forage_give_13_title_7 [Récolter des matériaux de construction pour les Kamis] + + (random = 8) + template_task_forage_give_13_title_8 [Réunir des matériaux de construction pour les Kamis] + + (random = 9) + template_task_forage_give_13_title_9 [Les Kamis ont besoin de matériaux de construction] + + template_task_forage_give_13_title_10 [Fournir des matériaux de construction aux Kamis] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77D63CCD40979A64 +TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) +{ + //Kami / insects + (random = 1) + template_task_forage_give_14_title_1 [Récolter des insectes pour les Kamis] + + (random = 2) + template_task_forage_give_14_title_2 [Réunir des insectes pour les Kamis] + + (random = 3) + template_task_forage_give_14_title_3 [Les Kamis veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_14_title_4 [Fournir des insectes aux Kamis] + + (random = 5) + template_task_forage_give_14_title_5 [Commande spéciale d'insectes pour les Kamis] + + (random = 6) + template_task_forage_give_14_title_6 [Une commande d'insectes pour les Kamis] + + (random = 7) + template_task_forage_give_14_title_7 [Collecter des insectes pour les Kamis] + + (random = 8) + template_task_forage_give_14_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_14_title_9 [Approvisionner les Kamis en insectes] + + template_task_forage_give_14_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D8116ABC4AE396E2 +TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) +{ + //Kami / food + (random = 1) + template_task_forage_give_15_title_1 [Récolter de la nourriture pour les Kamis] + + (random = 2) + template_task_forage_give_15_title_2 [Réunir de la nourriture pour les Kamis] + + (random = 3) + template_task_forage_give_15_title_3 [Les Kamis ont besoin de nourriture] + + (random = 4) + template_task_forage_give_15_title_4 [Fournir de la nourriture aux Kamis] + + (random = 5) + template_task_forage_give_15_title_5 [Commande spéciale de nourriture pour les Kamis] + + (random = 6) + template_task_forage_give_15_title_6 [Une commande de nourriture pour les Kamis] + + (random = 7) + template_task_forage_give_15_title_7 [Collecter de la nourriture pour les Kamis] + + (random = 8) + template_task_forage_give_15_title_8 [Les Kamis ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_15_title_9 [Rassembler de la nourriture pour les Kamis] + + template_task_forage_give_15_title_10 [Les Kamis ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4A837A5CB77C8895 +TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_forage_give_16_title_1 [Récolter des traces de kitin pour les Kamis] + + (random = 2) + template_task_forage_give_16_title_2 [Réunir des traces de kitin pour les Kamis] + + (random = 3) + template_task_forage_give_16_title_3 [Les Kamis ont besoin de restes de kitin] + + (random = 4) + template_task_forage_give_16_title_4 [Fournir des traces de kitin aux Kamis] + + (random = 5) + template_task_forage_give_16_title_5 [Commande spéciale de restes de kitin pour les Kamis] + + (random = 6) + template_task_forage_give_16_title_6 [Une commande de restes de kitin pour les Kamis] + + (random = 7) + template_task_forage_give_16_title_7 [Collecter des restes de kitin pour les Kamis] + + (random = 8) + template_task_forage_give_16_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des restes de kitin] + + (random = 9) + template_task_forage_give_16_title_9 [Approvisionner les Kamis en restes de kitin] + + template_task_forage_give_16_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des restes de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 083DA423AE6F701A +TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) +{ + //Kami / goo + (random = 1) + template_task_forage_give_17_title_1 [Récolter des résidus de goo pour étude pour les Kamis] + + (random = 2) + template_task_forage_give_17_title_2 [Réunir des résidus de goo pour étude pour les Kamis] + + (random = 3) + template_task_forage_give_17_title_3 [Les Kamis ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_17_title_4 [Fournir des résidus de goo à les Kamis pour étude] + + (random = 5) + template_task_forage_give_17_title_5 [Commande spéciale de traces de goo à étudier pour les Kamis] + + (random = 6) + template_task_forage_give_17_title_6 [Une commande de traces de goo à étudier pour les Kamis] + + (random = 7) + template_task_forage_give_17_title_7 [Collecter des traces de goo à étudier pour les Kamis] + + (random = 8) + template_task_forage_give_17_title_8 [Les Kamis ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_17_title_9 [Approvisionner les Kamis en traces de goo à étudier] + + template_task_forage_give_17_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE D702E8DB0C94670D +TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //Kami / conservateur + (random = 1) + template_task_forage_give_18_title_1 [Récolter des conservateurs pour les Kamis] + + (random = 2) + template_task_forage_give_18_title_2 [Réunir des conservateurs pour les Kamis] + + (random = 3) + template_task_forage_give_18_title_3 [Les Kamis manquent de conservateurs] + + (random = 4) + template_task_forage_give_18_title_4 [Fournir des conservateurs aux Kamis] + + (random = 5) + template_task_forage_give_18_title_5 [Commande spéciale de conservateurs pour les Kamis] + + (random = 6) + template_task_forage_give_18_title_6 [Une commande de conservateurs pour les Kamis] + + (random = 7) + template_task_forage_give_18_title_7 [Collecter des conservateurs pour les Kamis] + + (random = 8) + template_task_forage_give_18_title_8 [Les Kamis ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_18_title_9 [Approvisionner les Kamis en conservateurs] + + template_task_forage_give_18_title_10 [Les Kamis ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AC8894FABC296A95 +TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) +{ + //Karavan / construction + (random = 1) + template_task_forage_give_19_title_1 [Récolter des matières premières de construction pour la Karavan] + + (random = 2) + template_task_forage_give_19_title_2 [Réunir des matières premières de construction pour la Karavan] + + (random = 3) + template_task_forage_give_19_title_3 [La Karavan a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_19_title_4 [Fournir des matières premières de construction à la Karavan] + + (random = 5) + template_task_forage_give_19_title_5 [Commande spéciale de matières premières de construction pour la Karavan] + + (random = 6) + template_task_forage_give_19_title_6 [Une commande de matières premières de construction pour la Karavan] + + (random = 7) + template_task_forage_give_19_title_7 [Récolter des matériaux de construction pour la Karavan] + + (random = 8) + template_task_forage_give_19_title_8 [Réunir des matériaux de construction pour la Karavan] + + (random = 9) + template_task_forage_give_19_title_9 [La Karavan a besoin de matériaux de construction] + + template_task_forage_give_19_title_10 [Fournir des matériaux de construction à la Karavan] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 868CED7A56DC088A +TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //prospector / construction, welcomer / construction, scout / construction + (random = 1) + template_task_forage_give_1_title_1 [Récolter des matières premières de construction] + + (random = 2) + template_task_forage_give_1_title_2 [Réunir des matières premières de construction] + + (random = 3) + template_task_forage_give_1_title_3 [$giver$ a besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_1_title_4 [Fournir des matières premières de construction à $giver$] + + (random = 5) + template_task_forage_give_1_title_5 [Commande spéciale de matières premières de construction] + + (random = 6) + template_task_forage_give_1_title_6 [Une commande de matières premières de construction] + + (random = 7) + template_task_forage_give_1_title_7 [Récolter des matériaux de construction] + + (random = 8) + template_task_forage_give_1_title_8 [Réunir des matériaux de construction] + + (random = 9) + template_task_forage_give_1_title_9 [$giver$ a besoin de matériaux de construction] + + template_task_forage_give_1_title_10 [Fournir des matériaux de construction à $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB916A704A1EF478 +TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / insects + (random = 1) + template_task_forage_give_20_title_1 [Récolter des insectes pour la Karavan] + + (random = 2) + template_task_forage_give_20_title_2 [Réunir des insectes pour la Karavan] + + (random = 3) + template_task_forage_give_20_title_3 [La Karavan veut se procurer des insectes] + + (random = 4) + template_task_forage_give_20_title_4 [Fournir des insectes à la Karavan] + + (random = 5) + template_task_forage_give_20_title_5 [Commande spéciale d'insectes pour la Karavan] + + (random = 6) + template_task_forage_give_20_title_6 [Une commande d'insectes pour la Karavan] + + (random = 7) + template_task_forage_give_20_title_7 [Collecter des insectes pour la Karavan] + + (random = 8) + template_task_forage_give_20_title_8 [La Karavan a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_20_title_9 [Approvisionner la Karavan en insectes] + + template_task_forage_give_20_title_10 [La Karavan a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C6D225EDE6EA2210 +TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //Karavan / food + (random = 1) + template_task_forage_give_21_title_1 [Récolter de la nourriture pour la Karavan] + + (random = 2) + template_task_forage_give_21_title_2 [Réunir de la nourriture pour la Karavan] + + (random = 3) + template_task_forage_give_21_title_3 [La Karavan manque de nourriture] + + (random = 4) + template_task_forage_give_21_title_4 [Fournir de la nourriture à la Karavan] + + (random = 5) + template_task_forage_give_21_title_5 [Commande spéciale de nourriture pour la Karavan] + + (random = 6) + template_task_forage_give_21_title_6 [Une commande de nourriture pour la Karavan] + + (random = 7) + template_task_forage_give_21_title_7 [Collecter de la nourriture pour la Karavan] + + (random = 8) + template_task_forage_give_21_title_8 [La Karavan a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_21_title_9 [Approvisionner la Karavan en nourriture] + + template_task_forage_give_21_title_10 [La Karavan a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C1D1833D542A889F +TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_forage_give_22_title_1 [Récolter des traces de kitin à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_22_title_2 [Réunir des traces de kitin à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_22_title_3 [La Karavan a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_22_title_4 [Fournir des traces de kitin à la Karavan pour étude] + + (random = 5) + template_task_forage_give_22_title_5 [Commande spéciale de restes de kitin à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_22_title_6 [Une commande de restes de kitin à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_22_title_7 [Collecter des restes de kitin à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_22_title_8 [La Karavan a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_22_title_9 [Approvisionner la Karavan en restes de kitin à étudier] + + template_task_forage_give_22_title_10 [La Karavan a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD3210A4FE3FABCF +TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //Karavan / goo + (random = 1) + template_task_forage_give_23_title_1 [Récolter des résidus de goo à étudier pour la Karavan] + + (random = 2) + template_task_forage_give_23_title_2 [Réunir des résidus de goo à étudier pour la Karavan] + + (random = 3) + template_task_forage_give_23_title_3 [La Karavan a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_23_title_4 [Fournir des résidus de goo à la Karavan pour étude] + + (random = 5) + template_task_forage_give_23_title_5 [Commande spéciale de traces de goo à étudier pour la Karavan] + + (random = 6) + template_task_forage_give_23_title_6 [Une commande de traces de goo à étudier pour la Karavan] + + (random = 7) + template_task_forage_give_23_title_7 [Collecter des traces de goo à étudier pour la Karavan] + + (random = 8) + template_task_forage_give_23_title_8 [La Karavan a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_23_title_9 [Approvisionner la Karavan en traces de goo à étudier] + + template_task_forage_give_23_title_10 [La Karavan a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5A8D0D1105DC540D +TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) +{ + //Karavan / conservateur + (random = 1) + template_task_forage_give_24_title_1 [Récolter des conservateurs pour la Karavan] + + (random = 2) + template_task_forage_give_24_title_2 [Réunir des conservateurs pour la Karavan] + + (random = 3) + template_task_forage_give_24_title_3 [La Karavan manque de conservateurs] + + (random = 4) + template_task_forage_give_24_title_4 [Fournir des conservateurs à la Karavan] + + (random = 5) + template_task_forage_give_24_title_5 [Commande spéciale de conservateurs pour la Karavan] + + (random = 6) + template_task_forage_give_24_title_6 [Une commande de conservateurs pour la Karavan] + + (random = 7) + template_task_forage_give_24_title_7 [Collecter des conservateurs pour la Karavan] + + (random = 8) + template_task_forage_give_24_title_8 [La Karavan a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_24_title_9 [Approvisionner la Karavan en conservateurs] + + template_task_forage_give_24_title_10 [La Karavan a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 90993D0262DA9EF4 +TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / construction + (random = 1) + template_task_forage_give_25_title_1 [Récolter des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_25_title_2 [Réunir des matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_25_title_3 [Les amis $f.member$ de $giver$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_25_title_4 [Fournir des matières premières de construction aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_25_title_5 [Commande spéciale de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_25_title_6 [Une commande de matières premières de construction pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_25_title_7 [Récolter des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_25_title_8 [Réunir des matériaux de construction pour les amis $f.member$ de $giver$] + + (random = 9) + template_task_forage_give_25_title_9 [Les amis $f.member$ de $giver$ ont besoin de matériaux de construction] + + template_task_forage_give_25_title_10 [Fournir des matériaux de construction aux amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7952B2435FC87FED +TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / insects + (random = 1) + template_task_forage_give_26_title_1 [Récolter des insectes pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_26_title_2 [Réunir des insectes pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_26_title_3 [Les amis $f.member$ de $giver$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_26_title_4 [Fournir des insectes aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_26_title_5 [Commande spéciale d'insectes pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_26_title_6 [Une commande d'insectes pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_26_title_7 [Collecter des insectes pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_26_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_26_title_9 [Approvisionner les amis $f.member$ de $giver$ en insectes] + + template_task_forage_give_26_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 48EA586EC4BBCCC1 +TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / food + (random = 1) + template_task_forage_give_27_title_1 [Récolter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_27_title_2 [Réunir de la nourriture pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_27_title_3 [Les amis $f.member$ de $giver$ manquent de nourriture] + + (random = 4) + template_task_forage_give_27_title_4 [Fournir de la nourriture aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_27_title_5 [Commande spéciale de nourriture pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_27_title_6 [Une commande de nourriture pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_27_title_7 [Collecter de la nourriture pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_27_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_27_title_9 [Approvisionner les amis $f.member$ de $giver$ en nourriture] + + template_task_forage_give_27_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26E8F2583D21E811 +TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / kitin + (random = 1) + template_task_forage_give_28_title_1 [Récolter des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_28_title_2 [Réunir des traces de kitin pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_28_title_3 [Les amis $f.member$ de $giver$ ont besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_28_title_4 [Fournir des traces de kitin aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_28_title_5 [Commande spéciale de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_28_title_6 [Une commande de restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_28_title_7 [Collecter des restes de kitin à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_28_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_28_title_9 [Approvisionner les amis $f.member$ de $giver$ en restes de kitin à étudier] + + template_task_forage_give_28_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84965349C11B73EE +TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / goo + (random = 1) + template_task_forage_give_29_title_1 [Récolter des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_29_title_2 [Réunir des résidus de goo pour étude pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_29_title_3 [Les amis $f.member$ de $giver$ ont besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_29_title_4 [Fournir des résidus de goo aux amis $f.member$ de $giver$ pour étude] + + (random = 5) + template_task_forage_give_29_title_5 [Commande spéciale de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_29_title_6 [Une commande de traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_29_title_7 [Collecter des traces de goo à étudier pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_29_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_29_title_9 [Approvisionner les amis $f.member$ de $giver$ en traces de goo à étudier] + + template_task_forage_give_29_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7EE2112A718B4F31 +TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //prospector / insects, welcomer / insects, scout / insects + (random = 1) + template_task_forage_give_2_title_1 [Récolter des insectes] + + (random = 2) + template_task_forage_give_2_title_2 [Réunir des insectes] + + (random = 3) + template_task_forage_give_2_title_3 [$giver$ veut se procurer des insectes] + + (random = 4) + template_task_forage_give_2_title_4 [Fournir des insectes à $giver$] + + (random = 5) + template_task_forage_give_2_title_5 [Commande spéciale d'insectes] + + (random = 6) + template_task_forage_give_2_title_6 [Une commande d'insectes] + + (random = 7) + template_task_forage_give_2_title_7 [Collecter des insectes] + + (random = 8) + template_task_forage_give_2_title_8 [$giver$ a besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_2_title_9 [Approvisionner $giver$ en insectes] + + template_task_forage_give_2_title_10 [$giver$ a besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 65B52A465446E8C0 +TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) +{ + //double fame prospector / conservateur + (random = 1) + template_task_forage_give_30_title_1 [Récolter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_forage_give_30_title_2 [Réunir des conservateurs pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_forage_give_30_title_3 [Les amis $f.member$ de $giver$ manquent de conservateurs] + + (random = 4) + template_task_forage_give_30_title_4 [Fournir des conservateurs aux amis $f.member$ de $giver$] + + (random = 5) + template_task_forage_give_30_title_5 [Commande spéciale de conservateurs pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_forage_give_30_title_6 [Une commande de conservateurs pour les amis $f.member$ de $giver$] + + (random = 7) + template_task_forage_give_30_title_7 [Collecter des conservateurs pour les amis $f.member$ de $giver$] + + (random = 8) + template_task_forage_give_30_title_8 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_30_title_9 [Approvisionner les amis $f.member$ de $giver$ en conservateurs] + + template_task_forage_give_30_title_10 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3E0A3D87C3089E66 +TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //prospector / food, welcomer / food, scout / food + (random = 1) + template_task_forage_give_3_title_1 [Récolter de la nourriture] + + (random = 2) + template_task_forage_give_3_title_2 [Réunir de la nourriture] + + (random = 3) + template_task_forage_give_3_title_3 [$giver$ manque de nourriture] + + (random = 4) + template_task_forage_give_3_title_4 [Fournir de la nourriture à $giver$] + + (random = 5) + template_task_forage_give_3_title_5 [Commande spéciale de nourriture] + + (random = 6) + template_task_forage_give_3_title_6 [Une commande de nourriture] + + (random = 7) + template_task_forage_give_3_title_7 [Collecter de la nourriture] + + (random = 8) + template_task_forage_give_3_title_8 [$giver$ a besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_3_title_9 [Approvisionner $giver$ en nourriture] + + template_task_forage_give_3_title_10 [$giver$ a besoin de quelqu'un pour récolter de la nourriture] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5E45DCC661C1EBF0 +TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) +{ + //prospector / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_forage_give_4_title_1 [Récolter des traces de kitin à étudier] + + (random = 2) + template_task_forage_give_4_title_2 [Réunir des traces de kitin pour étude] + + (random = 3) + template_task_forage_give_4_title_3 [$giver$ a besoin de restes de kitin pour étude] + + (random = 4) + template_task_forage_give_4_title_4 [Fournir des traces de kitin à $giver$ pour étude] + + (random = 5) + template_task_forage_give_4_title_5 [Commande spéciale de restes de kitin à étudier] + + (random = 6) + template_task_forage_give_4_title_6 [Une commande de restes de kitin à étudier] + + (random = 7) + template_task_forage_give_4_title_7 [Collecter des restes de kitin à étudier] + + (random = 8) + template_task_forage_give_4_title_8 [$giver$ a besoin de quelqu'un pour rassembler des restes de kitin à étudier] + + (random = 9) + template_task_forage_give_4_title_9 [Approvisionner $giver$ en restes de kitin à étudier] + + template_task_forage_give_4_title_10 [$giver$ a besoin de quelqu'un pour récolter des restes de kitin à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE FF9C2002BBD6EE8E +TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) +{ + //prospector / goo, welcomer / goo, scout / goo + (random = 1) + template_task_forage_give_5_title_1 [Récolter des résidus de goo à étudier] + + (random = 2) + template_task_forage_give_5_title_2 [Réunir des résidus de goo à étudier] + + (random = 3) + template_task_forage_give_5_title_3 [$giver$ a besoin de résidus de goo pour étude] + + (random = 4) + template_task_forage_give_5_title_4 [Fournir des résidus de goo à $giver$ pour étude] + + (random = 5) + template_task_forage_give_5_title_5 [Commande spéciale de traces de goo à étudier] + + (random = 6) + template_task_forage_give_5_title_6 [Une commande de traces de goo à étudier] + + (random = 7) + template_task_forage_give_5_title_7 [Collecter des traces de goo à étudier] + + (random = 8) + template_task_forage_give_5_title_8 [$giver$ a besoin de quelqu'un pour rassembler des traces de goo à étudier] + + (random = 9) + template_task_forage_give_5_title_9 [Approvisionner $giver$ en traces de goo à étudier] + + template_task_forage_give_5_title_10 [$giver$ a besoin de quelqu'un pour récolter des traces de goo à étudier] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C64701A96095FBED +TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //prospector / conservateur, welcomer / conservateur, scout / conservateur + (random = 1) + template_task_forage_give_6_title_1 [Récolter des conservateurs] + + (random = 2) + template_task_forage_give_6_title_2 [Réunir des conservateurs] + + (random = 3) + template_task_forage_give_6_title_3 [$giver$ manque de conservateurs] + + (random = 4) + template_task_forage_give_6_title_4 [Fournir des conservateurs à $giver$] + + (random = 5) + template_task_forage_give_6_title_5 [Commande spéciale de conservateurs] + + (random = 6) + template_task_forage_give_6_title_6 [Une commande de conservateurs] + + (random = 7) + template_task_forage_give_6_title_7 [Collecter des conservateurs] + + (random = 8) + template_task_forage_give_6_title_8 [$giver$ a besoin de quelqu'un pour collecter des conservateurs] + + (random = 9) + template_task_forage_give_6_title_9 [Approvisionner $giver$ en conservateurs] + + template_task_forage_give_6_title_10 [$giver$ a besoin de quelqu'un pour récolter des conservateurs] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8D7284F93CD932EA +TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / construction + (random = 1) + template_task_forage_give_7_title_1 [Récolter des matières premières de construction pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_7_title_2 [Réunir des matières premières de construction pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_7_title_3 [$f.mda$ $f.member$ ont besoin de matière premières de construction] + + (random = 4) + template_task_forage_give_7_title_4 [Fournir des matières premières de construction aux $f.member$] + + (random = 5) + template_task_forage_give_7_title_5 [Commande spéciale de matières premières de construction pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_7_title_6 [Une commande de matières premières de construction pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_7_title_7 [Récolter des matériaux de construction pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_7_title_8 [Réunir des matériaux de construction pour $f.mda$ $f.member$] + + (random = 9) + template_task_forage_give_7_title_9 [$f.mda$ $f.member$ ont besoin de matériaux de construction] + + template_task_forage_give_7_title_10 [Fournir des matériaux de construction aux $f.member$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 77992A660F6EAC3B +TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / insects + (random = 1) + template_task_forage_give_8_title_1 [Récolter des insectes pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_8_title_2 [Réunir des insectes pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_8_title_3 [$f.mda$ $f.member$ veulent se procurer des insectes] + + (random = 4) + template_task_forage_give_8_title_4 [Fournir des insectes aux $f.member$] + + (random = 5) + template_task_forage_give_8_title_5 [Commande spéciale d'insectes pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_8_title_6 [Une commande d'insectes pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_8_title_7 [Collecter des insectes pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_8_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter des insectes] + + (random = 9) + template_task_forage_give_8_title_9 [Approvisionner $f.mda$ $f.member$ en insectes] + + template_task_forage_give_8_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter des insectes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BBB8393BE4E532C2 +TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //tribe welcomer / food + (random = 1) + template_task_forage_give_9_title_1 [Récolter de la nourriture pour $f.mda$ $f.member$] + + (random = 2) + template_task_forage_give_9_title_2 [Réunir de la nourriture pour $f.mda$ $f.member$] + + (random = 3) + template_task_forage_give_9_title_3 [$f.mda$ $f.member$ manquent de nourriture] + + (random = 4) + template_task_forage_give_9_title_4 [Fournir de la nourriture aux $f.member$] + + (random = 5) + template_task_forage_give_9_title_5 [Commande spéciale de nourriture pour $f.mda$ $f.member$] + + (random = 6) + template_task_forage_give_9_title_6 [Une commande de nourriture pour $f.mda$ $f.member$] + + (random = 7) + template_task_forage_give_9_title_7 [Collecter de la nourriture pour $f.mda$ $f.member$] + + (random = 8) + template_task_forage_give_9_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour collecter de la nourriture] + + (random = 9) + template_task_forage_give_9_title_9 [Approvisionner $f.mda$ $f.member$ en nourriture] + + template_task_forage_give_9_title_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour récolter de la nourriture] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 928B0B0810BE50C6 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_1_money [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_1_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_1_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_1_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 2D508B8D1159072F +TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_2_money [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_2_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_2_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_2_fame [Récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE BA3DED192C628558 +TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_give_intro_3_money [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_give_intro_3_money_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_give_intro_3_fame_timed [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_give_intro_3_fame [Récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 5CFF2E847070A954 +TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_1_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_1_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_1_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_1_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 085E9876EE58FCAE +TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_2_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_2_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_2_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_2_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$ et $qt2$ $i2$ de niveau $ql2$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 25D836589C62BC98 +TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_forage_intro_3_money [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_forage_intro_3_money_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_forage_intro_3_fame_timed [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_forage_intro_3_fame [Nettoyez la terre, récoltez $qt1$ $i1$ de niveau $ql1$, $qt2$ $i2$ de niveau $ql2$ et $qt3$ $i3$ de niveau $ql3$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_GIVE_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84E1ADA27F5C520C +TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) +{ + //default_text + (random = 1) + template_task_give_item_0_title_1 [Apporter quelque-chose dans $region$] + + (random = 2) + template_task_give_item_0_title_2 [Livrer quelque-chose dans $region$] + + (random = 3) + template_task_give_item_0_title_3 [Porter quelque-chose dans $region$] + + (random = 4) + template_task_give_item_0_title_4 [Transporter quelque-chose dans $region$] + + (random = 5) + template_task_give_item_0_title_5 [Une livraison dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_0_title_6 [$giver$ a besoin de quelqu'un pour faire un livraison dans $region$] + + (random = 7) + template_task_give_item_0_title_7 [$giver$ a besoin d'un transporteur pour une livraison dans $region$] + + (random = 8) + template_task_give_item_0_title_8 [$giver$ cherche un transporteur allant dans $region$] + + (random = 9) + template_task_give_item_0_title_9 [$giver$ veut transporter quelque-chose dans $region$] + + template_task_give_item_0_title_10 [$giver$ veut faire livrer quelque-chose dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CB1EA979DBD93B17 +TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / heavy package + (random = 1) + template_task_give_item_10_title_1 [Apporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_10_title_2 [Livrer un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_10_title_3 [Porter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_10_title_4 [Transporter un gros colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_10_title_5 [Un gros colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_10_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_10_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_10_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_10_title_9 [Les amis $f.member$ de $giver$ veulent transporter un gros colis dans $region$] + + template_task_give_item_10_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 6F5F4D4E84AC8D0C +TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medicine + (random = 1) + template_task_give_item_11_title_1 [Apporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_11_title_2 [Livrer des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_11_title_3 [Porter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_11_title_4 [Transporter des médicaments dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_11_title_5 [Des médicaments à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_11_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_11_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_11_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_11_title_9 [Les amis $f.member$ de $giver$ veulent transporter des médicaments dans $region$] + + template_task_give_item_11_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 16EE2A826D9BABBE +TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / report, patrolman / report + (random = 1) + template_task_give_item_12_title_1 [Apporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_12_title_2 [Livrer un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_12_title_3 [Porter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_12_title_4 [Transporter un rapport dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_12_title_5 [Un rapport à porter dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_12_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour acheminer un rapport dans $region$] + + (random = 7) + template_task_give_item_12_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un messager pour acheminer un rapport dans $region$] + + (random = 8) + template_task_give_item_12_title_8 [Les amis $f.member$ de $giver$ cherchent un messager allant dans $region$ pour envoyer un rapport] + + (random = 9) + template_task_give_item_12_title_9 [Les amis $f.member$ de $giver$ veulent envoyer un rapport dans $region$] + + template_task_give_item_12_title_10 [Les amis $f.member$ de $giver$ veulent faire porter un rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB5A5D18500462E7 +TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / order, patrolman / order + (random = 1) + template_task_give_item_13_title_1 [Apporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 2) + template_task_give_item_13_title_2 [Livrer une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 3) + template_task_give_item_13_title_3 [Porter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 4) + template_task_give_item_13_title_4 [Transporter une commande des amis $f.member$ de $giver$ dans $region$] + + (random = 5) + template_task_give_item_13_title_5 [Une commande des amis $f.member$ de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_13_title_6 [$giver$ a besoin de quelqu'un pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 7) + template_task_give_item_13_title_7 [$giver$ a besoin d'un messager pour porter une commande de ses amis $f.member$ dans $region$] + + (random = 8) + template_task_give_item_13_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande de ses amis $f.member$] + + (random = 9) + template_task_give_item_13_title_9 [$giver$ veut envoyer une commande de ses amis $f.member$ dans $region$] + + template_task_give_item_13_title_10 [$giver$ veut faire porter une commande de ses amis $f.member$ dans $region$] + +} + +// Parameter list changed. +// Clause 0 : text changed. +// HASH_VALUE 65BECC6CE95AAD1E +TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) +{ + //double fame messenger / message, patrolman / message + template_task_give_item_18_title [Délivrer un message dans $region$ pour les amis $f.member$ de $giver$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 30047BC64EB5A276 +TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / light package + (random = 1) + template_task_give_item_1_title_1 [Apporter un petit colis dans $region$] + + (random = 2) + template_task_give_item_1_title_2 [Livrer un petit colis dans $region$] + + (random = 3) + template_task_give_item_1_title_3 [Porter un petit colis dans $region$] + + (random = 4) + template_task_give_item_1_title_4 [Transporter un petit colis dans $region$] + + (random = 5) + template_task_give_item_1_title_5 [Un petit colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_1_title_6 [$giver$ a besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_1_title_7 [$giver$ a besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_1_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_1_title_9 [$giver$ veut transporter un petit colis dans $region$] + + template_task_give_item_1_title_10 [$giver$ veut faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DFA52CD103B4D087 +TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medium package + (random = 1) + template_task_give_item_2_title_1 [Apporter un colis de taille moyenne dans $region$] + + (random = 2) + template_task_give_item_2_title_2 [Livrer un colis de taille moyenne dans $region$] + + (random = 3) + template_task_give_item_2_title_3 [Porter un colis de taille moyenne dans $region$] + + (random = 4) + template_task_give_item_2_title_4 [Transporter un colis de taille moyenne dans $region$] + + (random = 5) + template_task_give_item_2_title_5 [Un colis de taille moyenne à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_2_title_6 [$giver$ a besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_2_title_7 [$giver$ a besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_2_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_2_title_9 [$giver$ veut transporter un colis de taille moyenne dans $region$] + + template_task_give_item_2_title_10 [$giver$ veut faire livrer un colis de taille moyenne dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B3B1F533D02B70B5 +TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / heavy package + (random = 1) + template_task_give_item_3_title_1 [Apporter un gros colis dans $region$] + + (random = 2) + template_task_give_item_3_title_2 [Livrer un gros colis dans $region$] + + (random = 3) + template_task_give_item_3_title_3 [Porter un gros colis dans $region$] + + (random = 4) + template_task_give_item_3_title_4 [Transporter un gros colis dans $region$] + + (random = 5) + template_task_give_item_3_title_5 [Un gros colis à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_3_title_6 [$giver$ a besoin de quelqu'un pour livrer un gros colis dans $region$] + + (random = 7) + template_task_give_item_3_title_7 [$giver$ a besoin d'un transporteur pour livrer un gros colis dans $region$] + + (random = 8) + template_task_give_item_3_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer un gros colis] + + (random = 9) + template_task_give_item_3_title_9 [$giver$ veut transporter un gros colis dans $region$] + + template_task_give_item_3_title_10 [$giver$ veut faire livrer un gros colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EDBA26A10BECF543 +TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) +{ + //supplier / medicine + (random = 1) + template_task_give_item_4_title_1 [Apporter des médicaments dans $region$] + + (random = 2) + template_task_give_item_4_title_2 [Livrer des médicaments dans $region$] + + (random = 3) + template_task_give_item_4_title_3 [Porter des médicaments dans $region$] + + (random = 4) + template_task_give_item_4_title_4 [Transporter des médicaments dans $region$] + + (random = 5) + template_task_give_item_4_title_5 [Des médicaments à livrer dans $region$ pour $giver$] + + (random = 6) + template_task_give_item_4_title_6 [$giver$ a besoin de quelqu'un pour livrer des médicaments dans $region$] + + (random = 7) + template_task_give_item_4_title_7 [$giver$ a besoin d'un transporteur pour livrer des médicaments dans $region$] + + (random = 8) + template_task_give_item_4_title_8 [$giver$ cherche un transporteur allant dans $region$ pour envoyer des médicaments] + + (random = 9) + template_task_give_item_4_title_9 [$giver$ veut transporter des médicaments dans $region$] + + template_task_give_item_4_title_10 [$giver$ veut faire livrer des médicaments dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1503B01A3DA3C9AF +TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / report, patrolman / report + (random = 1) + template_task_give_item_5_title_1 [Apporter le rapport de $giver$ dans $region$] + + (random = 2) + template_task_give_item_5_title_2 [Livrer le rapport de $giver$ dans $region$] + + (random = 3) + template_task_give_item_5_title_3 [Porter le rapport de $giver$ dans $region$] + + (random = 4) + template_task_give_item_5_title_4 [Transporter le rapport de $giver$ dans $region$] + + (random = 5) + template_task_give_item_5_title_5 [Un rapport de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_5_title_6 [$giver$ a besoin de quelqu'un pour acheminer son rapport dans $region$] + + (random = 7) + template_task_give_item_5_title_7 [$giver$ a besoin d'un messager pour acheminer son rapport dans $region$] + + (random = 8) + template_task_give_item_5_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer son rapport] + + (random = 9) + template_task_give_item_5_title_9 [$giver$ veut envoyer son rapport dans $region$] + + template_task_give_item_5_title_10 [$giver$ veut faire porter son rapport dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AE27687A96DC02BF +TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order + (random = 1) + template_task_give_item_6_title_1 [Apporter une commande de $giver$ dans $region$] + + (random = 2) + template_task_give_item_6_title_2 [Livrer une commande de $giver$ dans $region$] + + (random = 3) + template_task_give_item_6_title_3 [Porter une commande de $giver$ dans $region$] + + (random = 4) + template_task_give_item_6_title_4 [Transporter une commande de $giver$ dans $region$] + + (random = 5) + template_task_give_item_6_title_5 [Une commande de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_6_title_6 [$giver$ a besoin de quelqu'un pour porter une commande dans $region$] + + (random = 7) + template_task_give_item_6_title_7 [$giver$ a besoin d'un messager pour porter une commande dans $region$] + + (random = 8) + template_task_give_item_6_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une commande] + + (random = 9) + template_task_give_item_6_title_9 [$giver$ veut envoyer une commande dans $region$] + + template_task_give_item_6_title_10 [$giver$ veut faire porter une commande dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18287398290CC240 +TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) +{ + //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message + (random = 1) + template_task_give_item_7_title_1 [Apporter un message de $giver$ dans $region$] + + (random = 2) + template_task_give_item_7_title_2 [Livrer un message de $giver$ dans $region$] + + (random = 3) + template_task_give_item_7_title_3 [Porter un message de $giver$ dans $region$] + + (random = 4) + template_task_give_item_7_title_4 [Transporter un message de $giver$ dans $region$] + + (random = 5) + template_task_give_item_7_title_5 [Un message de $giver$ à porter dans $region$] + + (random = 6) + template_task_give_item_7_title_6 [$giver$ a besoin de quelqu'un pour acheminer un message dans $region$] + + (random = 7) + template_task_give_item_7_title_7 [$giver$ a besoin d'un messager pour acheminer une lettre dans $region$] + + (random = 8) + template_task_give_item_7_title_8 [$giver$ cherche un messager allant dans $region$ pour envoyer une lettre] + + (random = 9) + template_task_give_item_7_title_9 [$giver$ veut envoyer une lettre dans $region$] + + template_task_give_item_7_title_10 [$giver$ veut faire porter un message dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 03AD22B697D7C91A +TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / light package + (random = 1) + template_task_give_item_8_title_1 [Apporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_8_title_2 [Livrer un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_8_title_3 [Porter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_8_title_4 [Transporter un petit colis dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_8_title_5 [Un petit colis à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_8_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un petit colis dans $region$] + + (random = 7) + template_task_give_item_8_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un petit colis dans $region$] + + (random = 8) + template_task_give_item_8_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un petit colis] + + (random = 9) + template_task_give_item_8_title_9 [Les amis $f.member$ de $giver$ veulent transporter un petit colis dans $region$] + + template_task_give_item_8_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un petit colis dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2097D020FA96B450 +TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) +{ + //double fame supplier / medium package + (random = 1) + template_task_give_item_9_title_1 [Apporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 2) + template_task_give_item_9_title_2 [Livrer un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 3) + template_task_give_item_9_title_3 [Porter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 4) + template_task_give_item_9_title_4 [Transporter un colis de taille moyenne dans $region$ pour les amis $f.member$ de $giver$] + + (random = 5) + template_task_give_item_9_title_5 [Un colis de taille moyenne à livrer dans $region$ pour les amis $f.member$ de $giver$] + + (random = 6) + template_task_give_item_9_title_6 [Les amis $f.member$ de $giver$ ont besoin de quelqu'un pour livrer un colis de taille moyenne dans $region$] + + (random = 7) + template_task_give_item_9_title_7 [Les amis $f.member$ de $giver$ ont besoin d'un transporteur pour livrer un colis de taille moyenne dans $region$] + + (random = 8) + template_task_give_item_9_title_8 [Les amis $f.member$ de $giver$ cherchent un transporteur allant dans $region$ pour envoyer un colis de taille moyenne] + + (random = 9) + template_task_give_item_9_title_9 [Les amis $f.member$ de $giver$ veulent transporter un colis de taille moyenne dans $region$] + + template_task_give_item_9_title_10 [Les amis $f.member$ de $giver$ veulent faire livrer un colis de taille moyenne dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 622E44231BC2BF0D +TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_give_item_intro_1_money [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_give_item_intro_1_money_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_give_item_intro_1_fame_timed [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_give_item_intro_1_fame [Portez $qt1$ $i1$ à $dest1$ pour moi, vous le trouverez dans $region$, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_NPC +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 4212DB20F40FC070 +TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //default text with bandits + (random = 1) + template_task_kill_npc_0_title_bandit_1 [Tuer des $target$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_bandit_2 [Eliminer des $target$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_bandit_3 [Combattre les $target$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_bandit_4 [Exécuter des $target$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_bandit_5 [$giver$ a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_bandit_6 [$giver$ a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_bandit_7 [$giver$ a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_bandit_8 [$giver$ a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_bandit_9 [$giver$ a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_0_title_bandit_10 [$giver$ a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CFE119913415E483 +TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //default text with tribe + (random = 1) + template_task_kill_npc_0_title_tribe_1 [Tuer des $target.member$ pour $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_0_title_tribe_2 [Eliminer des $target.member$ pour $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_0_title_tribe_3 [Combattre les $target.member$ pour $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_0_title_tribe_4 [Exécuter des $target.member$ pour $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_0_title_tribe_5 [$giver$ a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_0_title_tribe_6 [$giver$ a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_0_title_tribe_7 [$giver$ a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_0_title_tribe_8 [$giver$ a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_0_title_tribe_9 [$giver$ a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_0_title_tribe_10 [$giver$ a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 68A05E95F5C05696 +TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_bandit_1 [Tuer des $target$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_bandit_2 [Eliminer des $target$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_bandit_3 [Combattre les $target$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_bandit_4 [Exécuter des $target$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_bandit_5 [La Karavan a besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_bandit_6 [La Karavan a besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_bandit_7 [La Karavan a besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_bandit_8 [La Karavan a besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_bandit_9 [La Karavan a besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_1_title_bandit_10 [La Karavan a besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 371800AA8091EA31 +TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Karavan + (random = 1) + template_task_kill_npc_1_title_tribe_1 [Tuer des $target.member$ pour la Karavan dans $region$] + + (random = 2) + template_task_kill_npc_1_title_tribe_2 [Eliminer des $target.member$ pour la Karavan dans $region$] + + (random = 3) + template_task_kill_npc_1_title_tribe_3 [Combattre les $target.member$ pour la Karavan dans $region$] + + (random = 4) + template_task_kill_npc_1_title_tribe_4 [Exécuter des $target.member$ pour la Karavan dans $region$] + + (random = 5) + template_task_kill_npc_1_title_tribe_5 [La Karavan a besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_1_title_tribe_6 [La Karavan a besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_1_title_tribe_7 [La Karavan a besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_1_title_tribe_8 [La Karavan a besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_1_title_tribe_9 [La Karavan a besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_1_title_tribe_10 [La Karavan a besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4068C050E81D925 +TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_bandit_1 [Tuer des $target$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_bandit_2 [Eliminer des $target$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_bandit_3 [Combattre les $target$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_bandit_4 [Exécuter des $target$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_bandit_5 [Les Kamis ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_bandit_6 [Les Kamis ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_bandit_7 [Les Kamis ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_bandit_8 [Les Kamis ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_bandit_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_2_title_bandit_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 285C9D81FFB6F0CF +TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //Kami + (random = 1) + template_task_kill_npc_2_title_tribe_1 [Tuer des $target.member$ pour les Kamis dans $region$] + + (random = 2) + template_task_kill_npc_2_title_tribe_2 [Eliminer des $target.member$ pour les Kamis dans $region$] + + (random = 3) + template_task_kill_npc_2_title_tribe_3 [Combattre les $target.member$ pour les Kamis dans $region$] + + (random = 4) + template_task_kill_npc_2_title_tribe_4 [Exécuter des $target.member$ pour les Kamis dans $region$] + + (random = 5) + template_task_kill_npc_2_title_tribe_5 [Les Kamis ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_2_title_tribe_6 [Les Kamis ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_2_title_tribe_7 [Les Kamis ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_2_title_tribe_8 [Les Kamis ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_2_title_tribe_9 [Les Kamis ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_2_title_tribe_10 [Les Kamis ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9E093D0FD1AEFD6B +TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_bandit_1 [Tuer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_bandit_2 [Eliminer des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_bandit_3 [Combattre les $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_bandit_4 [Exécuter des $target$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_bandit_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_bandit_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_bandit_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_bandit_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_bandit_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_3_title_bandit_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 28FF758CDC15D899 +TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //double fame + (random = 1) + template_task_kill_npc_3_title_tribe_1 [Tuer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 2) + template_task_kill_npc_3_title_tribe_2 [Eliminer des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 3) + template_task_kill_npc_3_title_tribe_3 [Combattre les $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 4) + template_task_kill_npc_3_title_tribe_4 [Exécuter des $target.member$ pour les amis $f$ de $giver$ dans $region$] + + (random = 5) + template_task_kill_npc_3_title_tribe_5 [Les amis $f$ de $giver$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_3_title_tribe_6 [Les amis $f$ de $giver$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_3_title_tribe_7 [Les amis $f$ de $giver$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_3_title_tribe_8 [Les amis $f$ de $giver$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_3_title_tribe_9 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_3_title_tribe_10 [Les amis $f$ de $giver$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0CC6EC9CD0BC505A +TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_bandit_1 [Tuer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_bandit_2 [Eliminer des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_bandit_3 [Combattre les $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_bandit_4 [Exécuter des $target$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_bandit_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_bandit_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_bandit_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_bandit_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_bandit_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target$ dans $region$] + + template_task_kill_npc_4_title_bandit_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target$ dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1FEA22798537440E +TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) +{ + //tribe + (random = 1) + template_task_kill_npc_4_title_tribe_1 [Tuer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 2) + template_task_kill_npc_4_title_tribe_2 [Eliminer des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 3) + template_task_kill_npc_4_title_tribe_3 [Combattre les $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 4) + template_task_kill_npc_4_title_tribe_4 [Exécuter des $target.member$ pour $f.mda$ $f.member$ dans $region$] + + (random = 5) + template_task_kill_npc_4_title_tribe_5 [$f.mda$ $f.member$ ont besoin d'aide pour éliminer des $target.member$ dans $region$] + + (random = 6) + template_task_kill_npc_4_title_tribe_6 [$f.mda$ $f.member$ ont besoin d'aide pour tuer des $target.member$ dans $region$] + + (random = 7) + template_task_kill_npc_4_title_tribe_7 [$f.mda$ $f.member$ ont besoin d'aide pour combattre les $target.member$ dans $region$] + + (random = 8) + template_task_kill_npc_4_title_tribe_8 [$f.mda$ $f.member$ ont besoin d'aide pour exécuter des $target.member$ dans $region$] + + (random = 9) + template_task_kill_npc_4_title_tribe_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour tuer des $target.member$ dans $region$] + + template_task_kill_npc_4_title_tribe_10 [$f.mda$ $f.member$ ont besoin de quelqu'un pour combattre les $target.member$ dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 1 : text changed. +// HASH_VALUE 2C54D6E402FC48CC +TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_bandit_money [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_bandit_money_timed [Eliminez $qt$ membres de $target$, des bandits notoires, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_kill_npc_intro_bandit_fame_timed [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, car c'est très urgent.] + + template_task_kill_npc_intro_bandit_fame [Eliminez $qt$ membres de $target$, des bandits notoires, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dappers.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 8FD24510581CECF2 +TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_npc_intro_tribe_money [Eliminez $qt$ $target.member$, une tribu ennemie et je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_kill_npc_intro_tribe_money_timed [Eliminez $qt$ $target.member$, une tribu ennemie, je vous paierai $reward$ dins.\n + Mais ne traînez pas car c'est très urgent!] + + (timelimit > 0) + template_task_kill_npc_intro_tribe_fame_timed [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais ne traînez pas car c'est très urgent!] + + template_task_kill_npc_intro_tribe_fame [Eliminez $qt$ $target.member$, une tribu ennemie, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// Parameter list changed. +// HASH_VALUE 6E12C03A9D5D4513 +TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) +{ + template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_KILL_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 9B0B64369686EEAB +TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_kill_species_0_title_1 [Tuer des animaux dans $region$] + + (random = 2) + template_task_kill_species_0_title_2 [Chasser des animaux dans $region$] + + (random = 3) + template_task_kill_species_0_title_3 [Abattre des animaux dans $region$] + + (random = 4) + template_task_kill_species_0_title_4 [Réguler les espèces dans $region$] + + (random = 5) + template_task_kill_species_0_title_5 [$giver$ a besoin de quelqu'un pour tuer des animaux dans $region$] + + (random = 6) + template_task_kill_species_0_title_6 [$giver$ a besoin de quelqu'un pour chasser des animaux dans $region$] + + (random = 7) + template_task_kill_species_0_title_7 [$giver$ a besoin de quelqu'un pour abattre des animaux dans $region$] + + (random = 8) + template_task_kill_species_0_title_8 [$giver$ a besoin de quelqu'un pour réguler les espèces dans $region$] + + (random = 9) + template_task_kill_species_0_title_9 [$giver$ veut abattre des animaux dans $region$] + + template_task_kill_species_0_title_10 [$giver$ veut réguler les espèces dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06C0F36321FFF76D +TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore + (random = 1) + template_task_kill_species_1_title_1 [Tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 2) + template_task_kill_species_1_title_2 [Chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 3) + template_task_kill_species_1_title_3 [Abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 4) + template_task_kill_species_1_title_4 [Eliminer les carnivores qui déciment les troupeaux dans $region$] + + (random = 5) + template_task_kill_species_1_title_5 [$giver$ a besoin de quelqu'un pour tuer les carnivores qui déciment les troupeaux dans $region$] + + (random = 6) + template_task_kill_species_1_title_6 [$giver$ a besoin de quelqu'un pour chasser les carnivores qui déciment les troupeaux dans $region$] + + (random = 7) + template_task_kill_species_1_title_7 [$giver$ a besoin de quelqu'un pour abattre les carnivores qui déciment les troupeaux dans $region$] + + (random = 8) + template_task_kill_species_1_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des carnivores qui déciment les troupeaux dans $region$] + + (random = 9) + template_task_kill_species_1_title_9 [$giver$ veut abattre les carnivores qui déciment les troupeaux dans $region$] + + template_task_kill_species_1_title_10 [$giver$ veut se débarrasser des carnivores qui déciment les troupeaux dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BB7F0053FBF6C7FF +TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore + (random = 1) + template_task_kill_species_2_title_1 [Tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 2) + template_task_kill_species_2_title_2 [Chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 3) + template_task_kill_species_2_title_3 [Abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 4) + template_task_kill_species_2_title_4 [Eliminer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 5) + template_task_kill_species_2_title_5 [$giver$ a besoin de quelqu'un pour tuer les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 6) + template_task_kill_species_2_title_6 [$giver$ a besoin de quelqu'un pour chasser les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 7) + template_task_kill_species_2_title_7 [$giver$ a besoin de quelqu'un pour abattre les herbivores qui dévorent toutes les plantes dans $region$] + + (random = 8) + template_task_kill_species_2_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + + (random = 9) + template_task_kill_species_2_title_9 [$giver$ veut abattre les herbivores qui dévorent toutes les plantes dans $region$] + + template_task_kill_species_2_title_10 [$giver$ veut se débarrasser des herbivores qui dévorent toutes les plantes dans $region$] + +} + +// HASH_VALUE 223CCAEE2CAACEBB +TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + (random = 1) + template_task_kill_species_3_title_1 [Tuer les plantes intelligentes qui prolifèrent dans $region$] + + (random = 2) + template_task_kill_species_3_title_2 [Chasser les plantes intelligentes qui prolifèrent dans $region$] + + (random = 3) + template_task_kill_species_3_title_3 [Abattre les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 4) + template_task_kill_species_3_title_4 [Eliminer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 5) + template_task_kill_species_3_title_5 [$giver$ a besoin de quelqu'un pour tuer les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 6) + template_task_kill_species_3_title_6 [$giver$ a besoin de quelqu'un pour chasser les plantes intelligentes qui envahissent $region.da$ $region$] + + (random = 7) + template_task_kill_species_3_title_7 [$giver$ a besoin de quelqu'un pour abattre les plantes intelligentes qui prolifèrent dans $region$] + + (random = 8) + template_task_kill_species_3_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des plantes intelligentes qui prolifèrent dans $region$] + + (random = 9) + template_task_kill_species_3_title_9 [$giver$ veut abattre les plantes intelligentes qui prolifèrent dans $region$] + + template_task_kill_species_3_title_10 [$giver$ veut se débarrasser des plantes intelligentes qui envahissent $region.da$ $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE CA8E078D527743B7 +TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin + (random = 1) + template_task_kill_species_4_title_1 [Tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 2) + template_task_kill_species_4_title_2 [Chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 3) + template_task_kill_species_4_title_3 [Abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 4) + template_task_kill_species_4_title_4 [Eliminer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 5) + template_task_kill_species_4_title_5 [$giver$ a besoin de quelqu'un pour tuer les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 6) + template_task_kill_species_4_title_6 [$giver$ a besoin de quelqu'un pour chasser les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 7) + template_task_kill_species_4_title_7 [$giver$ a besoin de quelqu'un pour abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 8) + template_task_kill_species_4_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + + (random = 9) + template_task_kill_species_4_title_9 [$giver$ veut abattre les kitins qui attaquent tout ce qui bouge dans $region$] + + template_task_kill_species_4_title_10 [$giver$ veut se débarrasser des kitins qui attaquent tout ce qui bouge dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 26BE0A0D2073956E +TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo + (random = 1) + template_task_kill_species_5_title_1 [Tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 2) + template_task_kill_species_5_title_2 [Chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 3) + template_task_kill_species_5_title_3 [Abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 4) + template_task_kill_species_5_title_4 [Eliminer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 5) + template_task_kill_species_5_title_5 [$giver$ a besoin de quelqu'un pour tuer les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 6) + template_task_kill_species_5_title_6 [$giver$ a besoin de quelqu'un pour chasser les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 7) + template_task_kill_species_5_title_7 [$giver$ a besoin de quelqu'un pour abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 8) + template_task_kill_species_5_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + (random = 9) + template_task_kill_species_5_title_9 [$giver$ veut abattre les animaux infectés par la goo avant que le fléau s'étende à tout $region$] + + template_task_kill_species_5_title_10 [$giver$ veut se débarrasser des animaux infectés par la goo avant que le fléau s'étende à tout $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2B0AAE7F55781C45 +TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen + (random = 1) + template_task_kill_species_6_title_1 [Tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 2) + template_task_kill_species_6_title_2 [Chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 3) + template_task_kill_species_6_title_3 [Abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 4) + template_task_kill_species_6_title_4 [Eliminer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 5) + template_task_kill_species_6_title_5 [$giver$ a besoin de quelqu'un pour tuer les primitifs qui attaquent les voyageurs dans $region$] + + (random = 6) + template_task_kill_species_6_title_6 [$giver$ a besoin de quelqu'un pour chasser les primitifs qui attaquent les voyageurs dans $region$] + + (random = 7) + template_task_kill_species_6_title_7 [$giver$ a besoin de quelqu'un pour abattre les primitifs qui attaquent les voyageurs dans $region$] + + (random = 8) + template_task_kill_species_6_title_8 [$giver$ a besoin de quelqu'un pour se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + + (random = 9) + template_task_kill_species_6_title_9 [$giver$ veut abattre les primitifs qui attaquent les voyageurs dans $region$] + + template_task_kill_species_6_title_10 [$giver$ veut se débarrasser des primitifs qui attaquent les voyageurs dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE D84F8F1FFDB969C1 +TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_1_money [Tuez $qt1$ $r1$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_1_money_timed [Tuez $qt1$ $r1$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_1_fame_timed [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_1_fame [Tuez $qt1$ $r1$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 15A1FEE6FB210277 +TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_2_money [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_2_money_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_2_fame_timed [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_2_fame [Tuez $qt1$ $r1$ et $qt2$ $r2$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ dapper(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 4891B56233B5852C +TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_kill_species_intro_3_money [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_kill_species_intro_3_money_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, je vous paierai $reward$ din(s).\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_kill_species_intro_3_fame_timed [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_kill_species_intro_3_fame [Tuez $qt1$ $r1$, $qt2$ $r2$ et $qt3$ $r3$, $f.mda$ $f.member$ vous en seront reconnaissants] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_LOOT_GIVE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B73FE99A91834BFE +TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_loot_give_0_title_1 [Collecter des matières premières animales] + + (random = 2) + template_task_loot_give_0_title_2 [Partir à la chasse pour collecter des matières premières] + + (random = 3) + template_task_loot_give_0_title_3 [Fournir des matières premières animales à $giver$] + + (random = 4) + template_task_loot_give_0_title_4 [Commande spéciale de matières premières animales] + + (random = 5) + template_task_loot_give_0_title_5 [Une commande de matières premières animales] + + (random = 6) + template_task_loot_give_0_title_6 [Récolter des matières premières animales] + + (random = 7) + template_task_loot_give_0_title_7 [$giver$ a besoin de matières premières animales] + + (random = 8) + template_task_loot_give_0_title_8 [$giver$ cherche un fournisseur de matières premières animales] + + (random = 9) + template_task_loot_give_0_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de matières premières] + + template_task_loot_give_0_title_10 [$giver$ veut refaire son stock de matières premières animales] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06CCAA0F55E593D4 +TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) +{ + //Karavan / kitin + (random = 1) + template_task_loot_give_10_title_1 [Collecter des matières premières kitin pour la Karavan] + + (random = 2) + template_task_loot_give_10_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour la Karavan] + + (random = 3) + template_task_loot_give_10_title_3 [Fournir des matières premières kitin à la Karavan] + + (random = 4) + template_task_loot_give_10_title_4 [Commande spéciale de morceaux de kitin pour la Karavan] + + (random = 5) + template_task_loot_give_10_title_5 [Une commande de matières premières kitin pour la Karavan] + + (random = 6) + template_task_loot_give_10_title_6 [Rassembler des matières premières kitin pour la Karavan] + + (random = 7) + template_task_loot_give_10_title_7 [La Karavan a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_10_title_8 [La Karavan cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_10_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_10_title_10 [La Karavan veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3AB322873B2B8B3E +TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) +{ + //ambassador / bone, welcomer / bone, scout / bone + (random = 1) + template_task_loot_give_11_title_1 [Collecter des os] + + (random = 2) + template_task_loot_give_11_title_2 [Partir à la chasse pour collecter des os] + + (random = 3) + template_task_loot_give_11_title_3 [Fournir des os à $giver$] + + (random = 4) + template_task_loot_give_11_title_4 [Commande spéciale d'os] + + (random = 5) + template_task_loot_give_11_title_5 [Une commande d'os] + + (random = 6) + template_task_loot_give_11_title_6 [Rassembler des os] + + (random = 7) + template_task_loot_give_11_title_7 [$giver$ a besoin d'os] + + (random = 8) + template_task_loot_give_11_title_8 [$giver$ cherche un fournisseur d'os] + + (random = 9) + template_task_loot_give_11_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock d'os] + + template_task_loot_give_11_title_10 [$giver$ veut refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F93A3A1D78CF678F +TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) +{ + //hunter / bone + (random = 1) + template_task_loot_give_12_title_1 [Aider $giver$ à collecter des os] + + (random = 2) + template_task_loot_give_12_title_2 [Partir à la chasse pour aider $giver$ à collecter des os] + + (random = 3) + template_task_loot_give_12_title_3 [Donner un coup de main à $giver$ pour rassembler des os] + + (random = 4) + template_task_loot_give_12_title_4 [Aider $giver$ à honorer une commande spéciale d'os] + + (random = 5) + template_task_loot_give_12_title_5 [$giver$ demande un coup de main pour rassembler des os] + + (random = 6) + template_task_loot_give_12_title_6 [Aider $giver$ à récolter des os] + + (random = 7) + template_task_loot_give_12_title_7 [$giver$ a besoin d'aide pour collecter des os] + + (random = 8) + template_task_loot_give_12_title_8 [$giver$ a besoin d'un coup de main pour collecter des os] + + (random = 9) + template_task_loot_give_12_title_9 [$giver$ demande de l'aide pour collecter des os] + + template_task_loot_give_12_title_10 [$giver$ a besoin d'aide pour refaire son stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F329CB95CF43F777 +TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) +{ + //tribe / bone + (random = 1) + template_task_loot_give_13_title_1 [Collecter des os pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_13_title_2 [Partir à la chasse pour collecter des os pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_13_title_3 [Fournir des os aux $f.member$] + + (random = 4) + template_task_loot_give_13_title_4 [Commande spéciale d'os pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_13_title_5 [Une commande d'os pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_13_title_6 [Rassembler des os pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_13_title_7 [$f.mda$ $f.member$ ont besoin d'os] + + (random = 8) + template_task_loot_give_13_title_8 [$f.mda$ $f.member$ cherchent un fournisseur d'os] + + (random = 9) + template_task_loot_give_13_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock d'os] + + template_task_loot_give_13_title_10 [$f.mda$ $f.member$ veulent refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE AB21EF1C8A6DF646 +TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) +{ + //tribe / blood + (random = 1) + template_task_loot_give_18_title_1 [Collecter du sang pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_18_title_2 [Partir à la chasse pour collecter du sang pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_18_title_3 [Fournir du sang aux $f.member$] + + (random = 4) + template_task_loot_give_18_title_4 [Commande spéciale de sang pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_18_title_5 [Une commande de sang pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_18_title_6 [Rassembler du sang pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_18_title_7 [$f.mda$ $f.member$ ont besoin de sang] + + (random = 8) + template_task_loot_give_18_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de sang] + + (random = 9) + template_task_loot_give_18_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de sang] + + template_task_loot_give_18_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE EB6316601EF62798 +TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) +{ + //ambassador / meat, welcomer / meat, scout / meat + (random = 1) + template_task_loot_give_1_title_1 [Collecter de la viande] + + (random = 2) + template_task_loot_give_1_title_2 [Partir à la chasse pour collecter de la viande] + + (random = 3) + template_task_loot_give_1_title_3 [Fournir de la viande à $giver$] + + (random = 4) + template_task_loot_give_1_title_4 [Commande spéciale de viande] + + (random = 5) + template_task_loot_give_1_title_5 [Une commande de viande] + + (random = 6) + template_task_loot_give_1_title_6 [Rassembler de la viande] + + (random = 7) + template_task_loot_give_1_title_7 [$giver$ a besoin de viande] + + (random = 8) + template_task_loot_give_1_title_8 [$giver$ cherche un fournisseur de viande] + + (random = 9) + template_task_loot_give_1_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de viande] + + template_task_loot_give_1_title_10 [$giver$ veut refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE DC824ABEB4300ED5 +TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) +{ + //Karavan / blood + (random = 1) + template_task_loot_give_20_title_1 [Collecter du sang pour la Karavan] + + (random = 2) + template_task_loot_give_20_title_2 [Partir à la chasse pour collecter du sang pour la Karavan] + + (random = 3) + template_task_loot_give_20_title_3 [Fournir du sang à la Karavan] + + (random = 4) + template_task_loot_give_20_title_4 [Commande spéciale de sang pour la Karavan] + + (random = 5) + template_task_loot_give_20_title_5 [Une commande de sang pour la Karavan] + + (random = 6) + template_task_loot_give_20_title_6 [Rassembler du sang pour la Karavan] + + (random = 7) + template_task_loot_give_20_title_7 [La Karavan a besoin de sang] + + (random = 8) + template_task_loot_give_20_title_8 [La Karavan cherche un fournisseur de sang] + + (random = 9) + template_task_loot_give_20_title_9 [La Karavan a besoin d'un chasseur pour refaire son stock de sang] + + template_task_loot_give_20_title_10 [La Karavan veut refaire son stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 84F08CF6722BC633 +TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) +{ + //ambassador / fur, welcomer / fur, scout / fur + (random = 1) + template_task_loot_give_21_title_1 [Collecter de la fourrure] + + (random = 2) + template_task_loot_give_21_title_2 [Partir à la chasse pour collecter de la fourrure] + + (random = 3) + template_task_loot_give_21_title_3 [Fournir de la fourrure à $giver$] + + (random = 4) + template_task_loot_give_21_title_4 [Commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_21_title_5 [Une commande de fourrure] + + (random = 6) + template_task_loot_give_21_title_6 [Rassembler de la fourrure] + + (random = 7) + template_task_loot_give_21_title_7 [$giver$ a besoin de fourrure] + + (random = 8) + template_task_loot_give_21_title_8 [$giver$ cherche un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_21_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de fourrure] + + template_task_loot_give_21_title_10 [$giver$ veut refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7BFCEFFF5489C2EF +TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) +{ + //hunter / fur + (random = 1) + template_task_loot_give_22_title_1 [Aider $giver$ à collecter de la fourrure] + + (random = 2) + template_task_loot_give_22_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure] + + (random = 3) + template_task_loot_give_22_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure] + + (random = 4) + template_task_loot_give_22_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure] + + (random = 5) + template_task_loot_give_22_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure] + + (random = 6) + template_task_loot_give_22_title_6 [Aider $giver$ à récolter de la fourrure] + + (random = 7) + template_task_loot_give_22_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure] + + (random = 8) + template_task_loot_give_22_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure] + + (random = 9) + template_task_loot_give_22_title_9 [$giver$ demande de l'aide pour collecter de la fourrure] + + template_task_loot_give_22_title_10 [$giver$ a besoin d'aide pour refaire son stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE BD6F62FD68BBDE6A +TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) +{ + //tribe / fur + (random = 1) + template_task_loot_give_23_title_1 [Collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_23_title_2 [Partir à la chasse pour collecter de la fourrure pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_23_title_3 [Fournir de la fourrure aux $f.member$] + + (random = 4) + template_task_loot_give_23_title_4 [Commande spéciale de fourrure pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_23_title_5 [Une commande de fourrure pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_23_title_6 [Rassembler de la fourrure pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_23_title_7 [$f.mda$ $f.member$ ont besoin de fourrure] + + (random = 8) + template_task_loot_give_23_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de fourrure] + + (random = 9) + template_task_loot_give_23_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de fourrure] + + template_task_loot_give_23_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DCFE5B8D1EF27C9 +TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) +{ + //hunter / plant + (random = 1) + template_task_loot_give_27_title_1 [Aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 2) + template_task_loot_give_27_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de plantes intelligentes] + + (random = 3) + template_task_loot_give_27_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de plantes intelligentes] + + (random = 4) + template_task_loot_give_27_title_4 [Aider $giver$ à honorer une commande spéciale de morceaux de plantes intelligentes] + + (random = 5) + template_task_loot_give_27_title_5 [$giver$ demande un coup de main pour rassembler des morceaux de plantes intelligentes] + + (random = 6) + template_task_loot_give_27_title_6 [Aider $giver$ à récolter des morceaux de plantes intelligentes] + + (random = 7) + template_task_loot_give_27_title_7 [$giver$ a besoin d'aide pour collecter des morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_27_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_27_title_9 [$giver$ demande de l'aide pour collecter des morceaux de plantes intelligentes] + + template_task_loot_give_27_title_10 [$giver$ a besoin d'aide pour refaire son stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 1DAC94228793A756 +TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) +{ + //tribe / plant + (random = 1) + template_task_loot_give_28_title_1 [Collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_28_title_2 [Partir à la chasse pour collecter des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_28_title_3 [Fournir des morceaux de plantes intelligentes aux $f.member$] + + (random = 4) + template_task_loot_give_28_title_4 [Commande spéciale de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_28_title_5 [Une commande de morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_28_title_6 [Rassembler des morceaux de plantes intelligentes pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_28_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de plantes intelligentes] + + (random = 8) + template_task_loot_give_28_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de morceaux de plantes intelligentes] + + (random = 9) + template_task_loot_give_28_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de plantes intelligentes] + + template_task_loot_give_28_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de morceaux de plantes intelligentes] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5F63CE3345DAB393 +TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) +{ + //hunter / meat + (random = 1) + template_task_loot_give_2_title_1 [Aider $giver$ à collecter de la viande] + + (random = 2) + template_task_loot_give_2_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande] + + (random = 3) + template_task_loot_give_2_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande] + + (random = 4) + template_task_loot_give_2_title_4 [Aider $giver$ à honorer une commande spéciale de viande] + + (random = 5) + template_task_loot_give_2_title_5 [$giver$ demande un coup de main pour rassembler de la viande] + + (random = 6) + template_task_loot_give_2_title_6 [Aider $giver$ à récolter de la viande] + + (random = 7) + template_task_loot_give_2_title_7 [$giver$ a besoin d'aide pour collecter de la viande] + + (random = 8) + template_task_loot_give_2_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande] + + (random = 9) + template_task_loot_give_2_title_9 [$giver$ demande de l'aide pour collecter de la viande] + + template_task_loot_give_2_title_10 [$giver$ a besoin d'aide pour refaire son stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C43CB87B56722C70 +TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / meat + (random = 1) + template_task_loot_give_31_title_1 [Aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 2) + template_task_loot_give_31_title_2 [Partir à la chasse pour aider $giver$ à collecter de la viande pour ses amis $f$] + + (random = 3) + template_task_loot_give_31_title_3 [Donner un coup de main à $giver$ pour rassembler de la viande pour ses amis $f$] + + (random = 4) + template_task_loot_give_31_title_4 [Aider $giver$ à honorer une commande spéciale de viande pour ses amis $f$] + + (random = 5) + template_task_loot_give_31_title_5 [$giver$ demande un coup de main pour rassembler de la viande pour ses amis $f$] + + (random = 6) + template_task_loot_give_31_title_6 [Aider $giver$ à récolter de la viande pour ses amis $f$] + + (random = 7) + template_task_loot_give_31_title_7 [$giver$ a besoin d'aide pour collecter de la viande pour ses amis $f$] + + (random = 8) + template_task_loot_give_31_title_8 [$giver$ a besoin d'un coup de main pour collecter de la viande pour ses amis $f$] + + (random = 9) + template_task_loot_give_31_title_9 [$giver$ demande de l'aide pour collecter de la viande pour ses amis $f$] + + template_task_loot_give_31_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A2FF7F5445EC3656 +TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / kitin + (random = 1) + template_task_loot_give_32_title_1 [Aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 2) + template_task_loot_give_32_title_2 [Partir à la chasse pour aider $giver$ à collecter des morceaux de kitin pour ses amis $f$] + + (random = 3) + template_task_loot_give_32_title_3 [Donner un coup de main à $giver$ pour rassembler des morceaux de kitin pour ses amis $f$] + + (random = 4) + template_task_loot_give_32_title_4 [Aider $giver$ à honorer une commande spéciale de matières premières kitin pour ses amis $f$] + + (random = 5) + template_task_loot_give_32_title_5 [$giver$ demande un coup de main pour rassembler des matières premières kitin pour ses amis $f$] + + (random = 6) + template_task_loot_give_32_title_6 [Aider $giver$ à récolter des matières premières kitin pour ses amis $f$] + + (random = 7) + template_task_loot_give_32_title_7 [$giver$ a besoin d'aide pour collecter des matières premières kitin pour ses amis $f$] + + (random = 8) + template_task_loot_give_32_title_8 [$giver$ a besoin d'un coup de main pour collecter des morceaux de kitin pour ses amis $f$] + + (random = 9) + template_task_loot_give_32_title_9 [$giver$ demande de l'aide pour collecter des matières premières kitin pour ses amis $f$] + + template_task_loot_give_32_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de morceaux de kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 18382BFE40099A3D +TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / bone + (random = 1) + template_task_loot_give_33_title_1 [Aider $giver$ à collecter des os pour ses amis $f$] + + (random = 2) + template_task_loot_give_33_title_2 [Partir à la chasse pour aider $giver$ à collecter des os pour ses amis $f$] + + (random = 3) + template_task_loot_give_33_title_3 [Donner un coup de main à $giver$ pour rassembler des os pour ses amis $f$] + + (random = 4) + template_task_loot_give_33_title_4 [Aider $giver$ à honorer une commande spéciale d'os pour ses amis $f$] + + (random = 5) + template_task_loot_give_33_title_5 [$giver$ demande un coup de main pour rassembler des os pour ses amis $f$] + + (random = 6) + template_task_loot_give_33_title_6 [Aider $giver$ à récolter des os pour ses amis $f$] + + (random = 7) + template_task_loot_give_33_title_7 [$giver$ a besoin d'aide pour collecter des os pour ses amis $f$] + + (random = 8) + template_task_loot_give_33_title_8 [$giver$ a besoin d'un coup de main pour collecter des os pour ses amis $f$] + + (random = 9) + template_task_loot_give_33_title_9 [$giver$ demande de l'aide pour collecter des os pour ses amis $f$] + + template_task_loot_give_33_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock d'os] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 7A9A302C43A3DFF8 +TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / blood + (random = 1) + template_task_loot_give_34_title_1 [Aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 2) + template_task_loot_give_34_title_2 [Partir à la chasse pour aider $giver$ à collecter du sang pour ses amis $f$] + + (random = 3) + template_task_loot_give_34_title_3 [Donner un coup de main à $giver$ pour rassembler du sang pour ses amis $f$] + + (random = 4) + template_task_loot_give_34_title_4 [Aider $giver$ à honorer une commande spéciale de sang pour ses amis $f$] + + (random = 5) + template_task_loot_give_34_title_5 [$giver$ demande un coup de main pour rassembler du sang pour ses amis $f$] + + (random = 6) + template_task_loot_give_34_title_6 [Aider $giver$ à récolter du sang pour ses amis $f$] + + (random = 7) + template_task_loot_give_34_title_7 [$giver$ a besoin d'aide pour collecter du sang pour ses amis $f$] + + (random = 8) + template_task_loot_give_34_title_8 [$giver$ a besoin d'un coup de main pour collecter du sang pour ses amis $f$] + + (random = 9) + template_task_loot_give_34_title_9 [$giver$ demande de l'aide pour collecter du sang pour ses amis $f$] + + template_task_loot_give_34_title_10 [les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de sang] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 0FDCE9090702D59A +TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) +{ + //double fame hunter / fur + (random = 1) + template_task_loot_give_35_title_1 [Aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 2) + template_task_loot_give_35_title_2 [Partir à la chasse pour aider $giver$ à collecter de la fourrure pour ses amis $f$] + + (random = 3) + template_task_loot_give_35_title_3 [Donner un coup de main à $giver$ pour rassembler de la fourrure pour ses amis $f$] + + (random = 4) + template_task_loot_give_35_title_4 [Aider $giver$ à honorer une commande spéciale de fourrure pour ses amis $f$] + + (random = 5) + template_task_loot_give_35_title_5 [$giver$ demande un coup de main pour rassembler de la fourrure pour ses amis $f$] + + (random = 6) + template_task_loot_give_35_title_6 [Aider $giver$ à récolter de la fourrure pour ses amis $f$] + + (random = 7) + template_task_loot_give_35_title_7 [$giver$ a besoin d'aide pour collecter de la fourrure pour ses amis $f$] + + (random = 8) + template_task_loot_give_35_title_8 [$giver$ a besoin d'un coup de main pour collecter de la fourrure pour ses amis $f$] + + (random = 9) + template_task_loot_give_35_title_9 [$giver$ demande de l'aide pour collecter de la fourrure pour ses amis $f$] + + template_task_loot_give_35_title_10 [Les amis $f$ de $giver$ ont besoin d'aide pour refaire leur stock de fourrure] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 21B9D72B95F0C7C2 +TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) +{ + //tribe / meat + (random = 1) + template_task_loot_give_3_title_1 [Collecter de la viande pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_3_title_2 [Partir à la chasse pour collecter de la viande pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_3_title_3 [Fournir de la viande aux $f.member$] + + (random = 4) + template_task_loot_give_3_title_4 [Commande spéciale de viande pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_3_title_5 [Une commande de viande pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_3_title_6 [Rassembler de la viande pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_3_title_7 [$f.mda$ $f.member$ ont besoin de viande] + + (random = 8) + template_task_loot_give_3_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de viande] + + (random = 9) + template_task_loot_give_3_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de viande] + + template_task_loot_give_3_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de viande] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE B4F2017FA2EE60E5 +TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) +{ + //ambassador / kitin, welcomer / kitin, scout / kitin + (random = 1) + template_task_loot_give_6_title_1 [Collecter des matières premières kitin] + + (random = 2) + template_task_loot_give_6_title_2 [Partir à la chasse pour collecter des morceaux de kitin] + + (random = 3) + template_task_loot_give_6_title_3 [Fournir des matières premières kitin à $giver$] + + (random = 4) + template_task_loot_give_6_title_4 [Commande spéciale de morceaux de kitin] + + (random = 5) + template_task_loot_give_6_title_5 [Une commande de matières premières kitin] + + (random = 6) + template_task_loot_give_6_title_6 [Rassembler des matières premières kitin] + + (random = 7) + template_task_loot_give_6_title_7 [$giver$ a besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_6_title_8 [$giver$ cherche un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_6_title_9 [$giver$ a besoin d'un chasseur pour refaire son stock de morceaux de kitin] + + template_task_loot_give_6_title_10 [$giver$ veut refaire son stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 3B1E99FA886216FC +TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) +{ + //tribe / kitin + (random = 1) + template_task_loot_give_8_title_1 [Collecter des matières premières kitin pour $f.mda$ $f.member$] + + (random = 2) + template_task_loot_give_8_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour $f.mda$ $f.member$] + + (random = 3) + template_task_loot_give_8_title_3 [Fournir des matières premières kitin aux $f.member$] + + (random = 4) + template_task_loot_give_8_title_4 [Commande spéciale de morceaux de kitin pour $f.mda$ $f.member$] + + (random = 5) + template_task_loot_give_8_title_5 [Une commande de matières premières kitin pour $f.mda$ $f.member$] + + (random = 6) + template_task_loot_give_8_title_6 [Rassembler des matières premières kitin pour $f.mda$ $f.member$] + + (random = 7) + template_task_loot_give_8_title_7 [$f.mda$ $f.member$ ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_8_title_8 [$f.mda$ $f.member$ cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_8_title_9 [$f.mda$ $f.member$ ont besoin d'un chasseur pour refaire leur stock de morceaux de kitin] + + template_task_loot_give_8_title_10 [$f.mda$ $f.member$ veulent refaire leur stock de matières premières kitin] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C081A506500A546F +TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) +{ + //Kami / kitin + (random = 1) + template_task_loot_give_9_title_1 [Collecter des matières premières kitin pour les Kamis] + + (random = 2) + template_task_loot_give_9_title_2 [Partir à la chasse pour collecter des morceaux de kitin pour les Kamis] + + (random = 3) + template_task_loot_give_9_title_3 [Fournir des matières premières kitin aux Kamis] + + (random = 4) + template_task_loot_give_9_title_4 [Commande spéciale de morceaux de kitin pour les Kamis] + + (random = 5) + template_task_loot_give_9_title_5 [Une commande de matières premières kitin pour les Kamis] + + (random = 6) + template_task_loot_give_9_title_6 [Rassembler des matières premières kitin pour les Kamis] + + (random = 7) + template_task_loot_give_9_title_7 [Les Kamis ont besoin de morceaux de kitin] + + (random = 8) + template_task_loot_give_9_title_8 [Les Kamis cherchent un fournisseur de matières premières kitin] + + (random = 9) + template_task_loot_give_9_title_9 [Les Kamis ont besoin d'un chasseur pour leur fournir des morceaux de kitin] + + template_task_loot_give_9_title_10 [Les Kamis demandent des matières premières kitin] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 2960EC60124B5D27 +TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_1_money [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_1_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_1_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_1_fame [Il me faut $qt1$ $i1$ de qualité $ql1$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE AB20A0E24DDDDDC8 +TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_2_money [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_2_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_2_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_2_fame [Il me faut $qt1$ $i1$ de qualité $ql1$ et $qt2$ $i2$ de qualité $ql2$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dappers.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE C2DBEEDEB8034831 +TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_loot_give_intro_3_money [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_loot_give_intro_3_money_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, je vous paierai $reward$ dins.\n + Mais faites vite, c'est très urgent !] + + (timelimit > 0) + template_task_loot_give_intro_3_fame_timed [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite, c'est très urgent !] + + template_task_loot_give_intro_3_fame [Il me faut $qt1$ $i1$ de qualité $ql1$, $qt2$ $i2$ de qualité $ql2$ et $qt3$ $i3$ de qualité $ql3$. Si vous m'en rapportez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 204CB0C4A9E3F61B +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 028D5B2D52AFEAF9 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_buy_item_botchat_10 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE 8EA0CD1D90AD18B7 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_buy_item_botchat_2 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE F3D9F3F95557896C +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_buy_item_botchat_3 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE D3846514C6215E00 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_buy_item_botchat_4 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 8670D8DDEE7EB384 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_buy_item_botchat_5 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 7D61F7795CD5C04E +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_buy_item_botchat_6 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE 83DB682EC10EEA2F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_buy_item_botchat_7 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE 33B53DC2A1B9704F +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_buy_item_botchat_8 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 9C22924654E5F715 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_buy_item_botchat_9 [For a good price I'll buy :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_BUY_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE 97BA179DEB7301C0 +TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_buy_item_title [What do you want to buy?] + +} + +// HASH_VALUE 252F609E04A2551F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) +{ + template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +// HASH_VALUE 46744581995E2597 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) +{ + template_task_supply_sell_item_botchat_10 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + - $i10$\n + ] + +} + +// HASH_VALUE A10668AB0474AA5F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) +{ + template_task_supply_sell_item_botchat_2 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + ] + +} + +// HASH_VALUE 52AD17CF76D752D9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) +{ + template_task_supply_sell_item_botchat_3 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + ] + +} + +// HASH_VALUE 2F6AAE97077A3D9F +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) +{ + template_task_supply_sell_item_botchat_4 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + ] + +} + +// HASH_VALUE 68EBCCDD9232580A +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) +{ + template_task_supply_sell_item_botchat_5 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + ] + +} + +// HASH_VALUE 3157E407709C04F7 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) +{ + template_task_supply_sell_item_botchat_6 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + ] + +} + +// HASH_VALUE E2BA8C812153B724 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) +{ + template_task_supply_sell_item_botchat_7 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + ] + +} + +// HASH_VALUE B45D7747FE2072E9 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) +{ + template_task_supply_sell_item_botchat_8 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + ] + +} + +// HASH_VALUE 7F1592B237318430 +TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) +{ + template_task_supply_sell_item_botchat_9 [I sell these imported objects :\n + - $i1$\n + - $i2$\n + - $i3$\n + - $i4$\n + - $i5$\n + - $i6$\n + - $i7$\n + - $i8$\n + - $i9$\n + ] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_SUPPLY_SELL_ITEM +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// HASH_VALUE DC86489A967514DF +TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) +{ + //any + template_task_supply_sell_item_title [What do you sell ?] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_TARGET_SPECIES +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8DCA4E38ED991F75 +TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) +{ + //default text + (random = 1) + template_task_target_species_0_title_1 [Repérer la population animale de $region$] + + (random = 2) + template_task_target_species_0_title_2 [Recenser la population animale de $region$] + + (random = 3) + template_task_target_species_0_title_3 [Etudier la population animale de $region$] + + (random = 4) + template_task_target_species_0_title_4 [Traquer les animaux de $region$] + + (random = 5) + template_task_target_species_0_title_5 [Pister les animaux de $region$] + + (random = 6) + template_task_target_species_0_title_6 [$giver$ a besoin de quelqu'un pour repérer la population animale de $region$] + + (random = 7) + template_task_target_species_0_title_7 [$giver$ a besoin de quelqu'un pour recenser la population animale de $region$] + + (random = 8) + template_task_target_species_0_title_8 [$giver$ a besoin de quelqu'un pour étudier la population animale de $region$] + + (random = 9) + template_task_target_species_0_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux de $region$] + + template_task_target_species_0_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 5377AEF92650F21E +TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) +{ + //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore + (random = 1) + template_task_target_species_1_title_1 [Repérer les prédateurs de $region$] + + (random = 2) + template_task_target_species_1_title_2 [Recenser les prédateurs de $region$] + + (random = 3) + template_task_target_species_1_title_3 [Etudier les prédateurs de $region$] + + (random = 4) + template_task_target_species_1_title_4 [Traquer les prédateurs de $region$] + + (random = 5) + template_task_target_species_1_title_5 [Pister les prédateurs de $region$] + + (random = 6) + template_task_target_species_1_title_6 [$giver$ a besoin de quelqu'un pour repérer les prédateurs de $region$] + + (random = 7) + template_task_target_species_1_title_7 [$giver$ a besoin de quelqu'un pour recenser les prédateurs de $region$] + + (random = 8) + template_task_target_species_1_title_8 [$giver$ a besoin de quelqu'un pour étudier les prédateurs de $region$] + + (random = 9) + template_task_target_species_1_title_9 [$giver$ a besoin de quelqu'un pour traquer les prédateurs de $region$] + + template_task_target_species_1_title_10 [$giver$ a besoin de quelqu'un pour pister les prédateurs de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F679599164EDE890 +TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) +{ + //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore + (random = 1) + template_task_target_species_2_title_1 [Repérer les herbivore de $region$] + + (random = 2) + template_task_target_species_2_title_2 [Recenser les herbivore de $region$] + + (random = 3) + template_task_target_species_2_title_3 [Etudier les herbivore de $region$] + + (random = 4) + template_task_target_species_2_title_4 [Traquer les herbivore de $region$] + + (random = 5) + template_task_target_species_2_title_5 [Pister les herbivore de $region$] + + (random = 6) + template_task_target_species_2_title_6 [$giver$ a besoin de quelqu'un pour repérer les herbivore de $region$] + + (random = 7) + template_task_target_species_2_title_7 [$giver$ a besoin de quelqu'un pour recenser les herbivore de $region$] + + (random = 8) + template_task_target_species_2_title_8 [$giver$ a besoin de quelqu'un pour étudier les herbivore de $region$] + + (random = 9) + template_task_target_species_2_title_9 [$giver$ a besoin de quelqu'un pour traquer les herbivore de $region$] + + template_task_target_species_2_title_10 [$giver$ a besoin de quelqu'un pour pister les herbivore de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 2BED1EB86C36BABE +TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) +{ + //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin + (random = 1) + template_task_target_species_3_title_1 [Repérer les kitins de $region$] + + (random = 2) + template_task_target_species_3_title_2 [Recenser les kitins de $region$] + + (random = 3) + template_task_target_species_3_title_3 [Etudier les kitins de $region$] + + (random = 4) + template_task_target_species_3_title_4 [Traquer les kitins de $region$] + + (random = 5) + template_task_target_species_3_title_5 [Pister les kitins de $region$] + + (random = 6) + template_task_target_species_3_title_6 [$giver$ a besoin de quelqu'un pour repérer les kitins de $region$] + + (random = 7) + template_task_target_species_3_title_7 [$giver$ a besoin de quelqu'un pour recenser les kitins de $region$] + + (random = 8) + template_task_target_species_3_title_8 [$giver$ a besoin de quelqu'un pour étudier les kitins de $region$] + + (random = 9) + template_task_target_species_3_title_9 [$giver$ a besoin de quelqu'un pour traquer les kitins de $region$] + + template_task_target_species_3_title_10 [$giver$ a besoin de quelqu'un pour pister les kitins de $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE C4624FCB1ABA09C7 +TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) +{ + //captain / goo, patrolman / goo, hunter / goo, scout / goo + (random = 1) + template_task_target_species_4_title_1 [Repérer les animaux infectés par la goo dans $region$] + + (random = 2) + template_task_target_species_4_title_2 [Recenser les animaux infectés par la goo dans $region$] + + (random = 3) + template_task_target_species_4_title_3 [Etudier les animaux infectés par la goo dans $region$] + + (random = 4) + template_task_target_species_4_title_4 [Traquer les animaux infectés par la goo dans $region$] + + (random = 5) + template_task_target_species_4_title_5 [Pister les animaux infectés par la goo dans $region$] + + (random = 6) + template_task_target_species_4_title_6 [$giver$ a besoin de quelqu'un pour repérer les animaux infectés par la goo dans $region$] + + (random = 7) + template_task_target_species_4_title_7 [$giver$ a besoin de quelqu'un pour recenser les animaux infectés par la goo dans $region$] + + (random = 8) + template_task_target_species_4_title_8 [$giver$ a besoin de quelqu'un pour étudier les animaux infectés par la goo dans $region$] + + (random = 9) + template_task_target_species_4_title_9 [$giver$ a besoin de quelqu'un pour traquer les animaux infectés par la goo dans $region$] + + template_task_target_species_4_title_10 [$giver$ a besoin de quelqu'un pour pister les animaux infectés par la goo dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 06D504152FF45316 +TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) +{ + //captain / degen, patrolman / degen, hunter / degen, scout / degen + (random = 1) + template_task_target_species_5_title_1 [Repérer les primitifs dans $region$] + + (random = 2) + template_task_target_species_5_title_2 [Recenser les primitifs dans $region$] + + (random = 3) + template_task_target_species_5_title_3 [Etudier les primitifs dans $region$] + + (random = 4) + template_task_target_species_5_title_4 [Traquer les primitifs dans $region$] + + (random = 5) + template_task_target_species_5_title_5 [Pister les primitifs dans $region$] + + (random = 6) + template_task_target_species_5_title_6 [$giver$ a besoin de quelqu'un pour repérer les primitifs dans $region$] + + (random = 7) + template_task_target_species_5_title_7 [$giver$ a besoin de quelqu'un pour recenser les primitifs dans $region$] + + (random = 8) + template_task_target_species_5_title_8 [$giver$ a besoin de quelqu'un pour étudier les primitifs dans $region$] + + (random = 9) + template_task_target_species_5_title_9 [$giver$ a besoin de quelqu'un pour traquer les primitifs dans $region$] + + template_task_target_species_5_title_10 [$giver$ a besoin de quelqu'un pour pister les primitifs dans $region$] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F6E161F6D9437C15 +TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) +{ + //captain / plant, patrolman / plant, hunter / plant, scout / plant + (random = 1) + template_task_target_species_6_title_1 [Repérer les plantes intelligentes dans $region$] + + (random = 2) + template_task_target_species_6_title_2 [Recenser les plantes intelligentes dans $region$] + + (random = 3) + template_task_target_species_6_title_3 [Etudier les plantes intelligentes dans $region$] + + (random = 4) + template_task_target_species_6_title_4 [Traquer les plantes intelligentes dans $region$] + + (random = 5) + template_task_target_species_6_title_5 [Pister les plantes intelligentes dans $region$] + + (random = 6) + template_task_target_species_6_title_6 [$giver$ a besoin de quelqu'un pour repérer les plantes intelligentes dans $region$] + + (random = 7) + template_task_target_species_6_title_7 [$giver$ a besoin de quelqu'un pour recenser les plantes intelligentes dans $region$] + + (random = 8) + template_task_target_species_6_title_8 [$giver$ a besoin de quelqu'un pour étudier les plantes intelligentes dans $region$] + + (random = 9) + template_task_target_species_6_title_9 [$giver$ a besoin de quelqu'un pour traquer les plantes intelligentes dans $region$] + + template_task_target_species_6_title_10 [$giver$ a besoin de quelqu'un pour pister les plantes intelligentes dans $region$] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 3D2722FE85E44B75 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_1_money [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_1_money_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_1_fame_timed [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_1_fame [Je dois savoir s'il y a des $r1.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE B372F71FC3994D6F +TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_2_money [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_2_money_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_2_fame_timed [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_2_fame [Je dois savoir s'il y a des $r1.p$ et des $r2.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE E60D29550CA421B3 +TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_3_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_3_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_3_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_3_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$ et des $r3.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dappers.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE A8406B1EDECF4B4D +TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_target_species_intro_4_money [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.] + + (reward > 0 & timelimit > 0) + template_task_target_species_intro_4_money_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, je vous paierai $reward$ dins.\n + Mais faites vite car c'est très urgent.] + + (timelimit > 0) + template_task_target_species_intro_4_fame_timed [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.\n + Mais faites vite car c'est très urgent.] + + template_task_target_species_intro_4_fame [Je dois savoir s'il y a des $r1.p$, des $r2.p$, des $r3.p$ et des $r4.p$ dans $region$. Si vous en trouvez, $f.mda$ $f.member$ vous en seront très reconnaissants.] + +} + +/************************************************************************************************************************** +TEMPLATE_TASK_VISIT_PLACE +**************************************************************************************************************************/ +//-------------------- Titles corresponding to function / constraint-------------------------------------- +//-------------------- Titles corresponding to function / constraint-------------------------------------- +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8B94412B51E615DC +TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) +{ + //default text + (random = 1) + template_task_visit_place_0_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_0_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_0_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_0_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_0_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_0_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_0_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_0_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_0_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_0_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 8BA4452D11E619DE +TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) +{ + //patrolman, scout, welcomer + (random = 1) + template_task_visit_place_1_title_1 [Faire une tournée d'inspection pour $giver$] + + (random = 2) + template_task_visit_place_1_title_2 [Explorer le territoire pour $giver$] + + (random = 3) + template_task_visit_place_1_title_3 [Reconnaître le terrain pour $giver$] + + (random = 4) + template_task_visit_place_1_title_4 [Faire une tournée d'exploration pour $giver$] + + (random = 5) + template_task_visit_place_1_title_5 [Partir en reconnaissance pour $giver$] + + (random = 6) + template_task_visit_place_1_title_6 [$giver$ a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_1_title_7 [$giver$ a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_1_title_8 [$giver$ a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_1_title_9 [$giver$ a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_1_title_10 [$giver$ a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE F49D23B939831424 +TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) +{ + //Kami + (random = 1) + template_task_visit_place_2_title_1 [Faire une tournée d'inspection pour les Kamis] + + (random = 2) + template_task_visit_place_2_title_2 [Explorer le territoire pour les Kamis] + + (random = 3) + template_task_visit_place_2_title_3 [Reconnaître le terrain pour les Kamis] + + (random = 4) + template_task_visit_place_2_title_4 [Faire une tournée d'exploration pour les Kamis] + + (random = 5) + template_task_visit_place_2_title_5 [Partir en reconnaissance pour les Kamis] + + (random = 6) + template_task_visit_place_2_title_6 [Les Kamis ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_2_title_7 [Les Kamis ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_2_title_8 [Les Kamis ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_2_title_9 [Les Kamis ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_2_title_10 [Les Kamis ont besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE A6A7F72C31DD0B2A +TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) +{ + //Karavan + (random = 1) + template_task_visit_place_3_title_1 [Faire une tournée d'inspection pour la Karavan] + + (random = 2) + template_task_visit_place_3_title_2 [Explorer le territoire pour la Karavan] + + (random = 3) + template_task_visit_place_3_title_3 [Reconnaître le terrain pour la Karavan] + + (random = 4) + template_task_visit_place_3_title_4 [Faire une tournée d'exploration pour la Karavan] + + (random = 5) + template_task_visit_place_3_title_5 [Partir en reconnaissance pour la Karavan] + + (random = 6) + template_task_visit_place_3_title_6 [La Karavan a besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_3_title_7 [La Karavan a besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_3_title_8 [La Karavan a besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_3_title_9 [La Karavan a besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_3_title_10 [La Karavan a besoin de renseignements sur la région] + +} + +// Parameter list changed. +// Clause list changed. +// HASH_VALUE 92C0D2A6A00EEF66 +TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) +{ + //tribe + (random = 1) + template_task_visit_place_4_title_1 [Faire une tournée d'inspection pour $f.mda$ $f.member$] + + (random = 2) + template_task_visit_place_4_title_2 [Explorer le territoire pour $f.mda$ $f.member$] + + (random = 3) + template_task_visit_place_4_title_3 [Reconnaître le terrain pour $f.mda$ $f.member$] + + (random = 4) + template_task_visit_place_4_title_4 [Faire une tournée d'exploration pour $f.mda$ $f.member$] + + (random = 5) + template_task_visit_place_4_title_5 [Partir en reconnaissance pour $f.mda$ $f.member$] + + (random = 6) + template_task_visit_place_4_title_6 [$f.mda$ $f.member$ ont besoin de quelqu'un pour partir en reconnaissance] + + (random = 7) + template_task_visit_place_4_title_7 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'inspection] + + (random = 8) + template_task_visit_place_4_title_8 [$f.mda$ $f.member$ ont besoin de quelqu'un pour reconnaître le terrain] + + (random = 9) + template_task_visit_place_4_title_9 [$f.mda$ $f.member$ ont besoin de quelqu'un pour une tournée d'exploration] + + template_task_visit_place_4_title_10 [$f.mda$ $f.member$ ont besoin de renseignements sur la région] + +} + +//-------------------------------------- Intro texts-------------------------------------------------- +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE CAC72AF69AB01535 +TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_1_money [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_1_money_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, je vous paierai $reward$ din(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_1_fame_timed [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_1_fame [Je dois savoir ce qui se passe dans $op1$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE 15D3BF61A4B7011F +TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_2_money [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_2_money_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, je vous paierai $reward$ din(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_2_fame_timed [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_2_fame [Je dois savoir ce qui se passe dans $op1$ et $op2$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +/* OLD VALUE : [ + TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) + { + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ dapper(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + + } + + +] */ +// Clause 0 : text changed. +// Clause 1 : text changed. +// HASH_VALUE ADC84AE4BE1E4D27 +TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) +{ + (reward > 0 & timelimit = 0) + template_task_visit_place_intro_3_money [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ din(s).] + + (reward > 0 & timelimit > 0) + template_task_visit_place_intro_3_money_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, je vous paierai $reward$ din(s).\n + Mais faites vite car c'est très urgent !] + + (timelimit > 0) + template_task_visit_place_intro_3_fame_timed [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.\n + Mais faites vite car c'est très urgent !] + + template_task_visit_place_intro_3_fame [Je dois savoir ce qui se passe dans $op1$, $op2$ et $op3$. Si vous y allez, $f.mda$ $f.member$ vous en seront reconnaissants.] + +} + +// HASH_VALUE 1E859A12467A735D +TEST12_BRICK ( sbrick b ) +{ + [ vous possedez $b$ ] + +} + +// HASH_VALUE DD59CFCE11A3752E +TEST12_HIDE_OBJ () +{ + [Le prochain objectif ( parler au bot ) n'apparait pas dans le journal. Une fois cela fiat, le bot proposera 2 teleportations. La 2eme a un texte particulier et ne peut etre prise qu'une fois] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 65130078715BB4B7 +TEST12_PAS_BRICK ( sbrick b ) +{ + [ vous ne possedez pas $b$ ] + +} + +// HASH_VALUE 4E4F85E198B8E6E9 +TEST12_PAS_MISSION () +{ + [ vous n'avez pas fait la mission auto ] + +} + +// HASH_VALUE 2F4DDD6BB0EA93EE +TEST12_PAS_SKILL (skill s, int i) +{ + [ vous n'avez pas $s$ à au moins $i$ ] + +} + +// HASH_VALUE 2C02DCBBA6C83A76 +TEST12_SKILL (skill s, int i) +{ + [ vous avez $s$ à au moins $i$ ] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_A1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 98E57C330C029C33 +TEST_10_A2 () +{ + [ retour au début de la mission(2) ] + +} + +// HASH_VALUE 197C6C5FC4498350 +TEST_10_A3 () +{ + [ fin de la mission.] + +} + +// HASH_VALUE 98E57C33CC029C33 +TEST_10_B1 () +{ + [ retour au début de la mission(1) ] + +} + +// HASH_VALUE 8771C7E685052FC1 +TEST_10_B2 () +{ + [ Changement du texte de descriptionretour au début de la mission(2) ] + +} + +// HASH_VALUE CBEAE2BE50798611 +TEST_10_B3 () +{ + [On recoit un item avec les propriétés suivantes Attention : l'item a un nom custom: \n + fiche : icmm2sa.sitem \n + qualité : 16\n + Durability : 1 \n + Speed 10; \n + Range 0.9 \n + enchantement\n + abm_ml_fire_00140\n + ] + +} + +// HASH_VALUE 56E70967F6E1E020 +TEST_10_DESC (bot dummy) +{ + [ Mission faite pour tester dyn chat , items spéciaux et changement de description. Global replay timer de 300 ticks ] + +} + +// HASH_VALUE 6B4A9A2BACF5112A +TEST_10_DESC_NEW ( bot b) +{ + [$b$ est content : ceci est la nouvelle description.] + +} + +// HASH_VALUE 28F91B48CCFCC0C9 +TEST_10_DYN () +{ + [ Choisis une réponse il y en a 3 ] + +} + +// HASH_VALUE 5228D7FB2B65875A +TEST_10_ITEM () +{ + [Hache de la mort.] + +} + +////TEST 10 +// HASH_VALUE 217CA0F17FA3E7D2 +TEST_10_TITLE (bot b) +{ + [TEST10: dyn_chat / special items] + +} + +// HASH_VALUE E4E275C606280DF3 +TEST_11_DESC (bot dummy) +{ + [ On ne peut remplir le premier objectif que l'été de 17h30 à 23h30. On ne peut faire la mission qu'une fois et elle ne peut etre prise que par un joueur. Player replay timer de 300 ticks. Apres le 2eme objectif, la mission est un échec au bout de 20 secondes ] + +} + +// HASH_VALUE F4FB75CD546A5E8B +TEST_11_TALK_TO_1 () +{ + [ enleve contrainte de temps / saison ] + +} + +// HASH_VALUE AF1BB2EFC13F2A50 +TEST_11_TALK_TO_2 () +{ + [ apres il reste 20 secondes pour accomplir la mission sinon echec ] + +} + +// HASH_VALUE C0C9F01CC8A7CB66 +TEST_11_TALK_TO_3 () +{ + [ success de mission 11 ] + +} + +////TEST 11 +// HASH_VALUE C946CB0C9B760B1D +TEST_11_TITLE (bot b) +{ + [TEST11 : temporalité] + +} + +// HASH_VALUE 1CBB45DA4FDDB4D1 +TEST_12_DESC (bot dummy) +{ + [ au moment ou on prend la missionon a des messages sur l'état du joueur (skill /mission / brick). Verifier qu'ils sont vrais. changer skill /mission / brick pour voir si les messages changent quand on prend la mission ] + +} + +// HASH_VALUE CA7FFC896BA4043D +TEST_12_TALK_TO_1 () +{ + [ activer les teleports et le compass ] + +} + +// HASH_VALUE 6A659BDBDE90E0B4 +TEST_12_TALK_TO_2 () +{ + [ finir mission 12 ] + +} + +////TEST 12 +// HASH_VALUE 2B3AE934890A2F00 +TEST_12_TITLE (bot b) +{ + [TEST112 : conditions / teleportation / ojectif caché / compass] + +} + +/* OLD VALUE : [ + TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) + { + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dappers ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C0A712B7A50506FA +TEST_13_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [on doit d'abord rester dans Aegus, sinon echec de la mission au bout de 30 secondes. Parler au bot annule la condition. On doit ensuite rester hors de Aegus sinon echec apres 60 sec., TEST de variable de prix: $qu$ $it$ de qualité $ql$ = $i$ dins ] + +} + +// HASH_VALUE C0CFC8EE237B64D1 +TEST_13_TALK_TO_1 () +{ + [TEST 13 : cansel inside, trigger outside] + +} + +// HASH_VALUE 9FF767028402BA21 +TEST_13_TALK_TO_2 () +{ + [TEST 13 : cancel outside] + +} + +// HASH_VALUE 8CF3CE4BC18B4E01 +TEST_13_TALK_TO_3 () +{ + [TEST 13 : fin] + +} + +////TEST 13 +// HASH_VALUE 1C2D7C0A66EE2293 +TEST_13_TITLE (bot b) +{ + [TEST13 : inside / outside places] + +} + +// HASH_VALUE 6E88BEF9B137AC58 +TEST_14_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [mission assignée à tout nouveau personnage] + +} + +// HASH_VALUE 0EE3A650819B4EF7 +TEST_14_TALK_TO_1 () +{ + [TEST 14 : end] + +} + +////TEST 14 +// HASH_VALUE 0416AFA01115431E +TEST_14_TITLE (bot b) +{ + [TEST14 : Newbie mission] + +} + +// HASH_VALUE 072BBA5AB27F2EF6 +TEST_15_DESC (bot dummy, int i, int ql, int qu, item it) +{ + [parler au bot pour acquérir automatiquement une mission. Lui reparler pour acquérir une autre mission et arreter cette mission] + +} + +// HASH_VALUE D4FF9BDD9A86C653 +TEST_15_TALK_TO_1 () +{ + [TEST 15 : spawner une autre mission] + +} + +// HASH_VALUE 11FC212B0E20ED41 +TEST_15_TALK_TO_2 () +{ + [TEST 15 : spawner une autre mission et réussir celle ci] + +} + +////TEST 15 +// HASH_VALUE 86C6D391916333F3 +TEST_15_TITLE (bot b) +{ + [TEST15 : missions chainées.] + +} + +// HASH_VALUE 2D94C1F88E07E9FA +TEST_1_DESC ( bot dummy, item i, place p, skill s, race r, sbrick sb, faction f, bot b, creature_model cm, sphrase sp ) +{ + [ item "$i$" \n + place "$p$" \n + skill "$s$" \n + race "$r$"\n + sbrick "$sb$"\n + faction "$f$"\n + bot "$b$"\n + creature_model "$cm$"\n + sphrase "$sp$"] + +} + +// HASH_VALUE FFB65B3CD29BF9D0 +TEST_1_TALK_TO ( bot b, player p ) +{ + [Hey $b$! Je suis $p$. Je veux te parler.] + +} + +///////////// tests +////TEST 1 +// HASH_VALUE 7A8B2A0EC3C20AE7 +TEST_1_TITLE (bot b1, bot b2, player p ) +{ + [TEST1 : mission de test de titres / description : Salut $p$, je suis $b1$ ( I am also the mission_giver : $b2$ ). ] + +} + +// HASH_VALUE 46EFA0C3E51C272C +TEST_2_DESC (bot dummy) +{ + [TEST2 : ooo/ any /jump /failure /end ] + +} + +// HASH_VALUE BAD011256D083920 +TEST_2_TALK_TO_1 () +{ + [Il faut dire les 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE C2D88C0E68D54B9F +TEST_2_TALK_TO_10 () +{ + [echec de la mission] + +} + +// HASH_VALUE E4F4C7B02594D75D +TEST_2_TALK_TO_11 () +{ + [succes de la mission] + +} + +// HASH_VALUE 79D015256D083920 +TEST_2_TALK_TO_2 () +{ + [Il faut dire les 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 79D019256D083920 +TEST_2_TALK_TO_3 () +{ + [Il faut dire les 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 7A5567F2FE278DCA +TEST_2_TALK_TO_4 () +{ + [Il faut dire une des 3 phrases pour avancer. 1ere phrase] + +} + +// HASH_VALUE 57EA9A6CE8D469F9 +TEST_2_TALK_TO_5 () +{ + [Il faut dire une des 3 phrases pour avancer. 2eme phrase] + +} + +// HASH_VALUE 57EA9A6CE8D46DF9 +TEST_2_TALK_TO_6 () +{ + [Il faut dire une des 3 phrases pour avancer. 3eme phrase] + +} + +// HASH_VALUE 2A2577BED775E7A6 +TEST_2_TALK_TO_7 () +{ + [retour au debut de la mission] + +} + +// HASH_VALUE 9EDD95C41503BE51 +TEST_2_TALK_TO_8 () +{ + [retour juste apres la premiere etape ( apres avoir dit les 3 phrases )] + +} + +// HASH_VALUE 41FE9E2532909E6A +TEST_2_TALK_TO_9 () +{ + [dire ceci permet de ne jamais échoué dans la mission mais de la recommencer en cas d'echec] + +} + +////TEST 2 +// HASH_VALUE FA3D9A9894B75848 +TEST_2_TITLE (bot b) +{ + [TEST2 : jump /failure /end ] + +} + +////TEST 3 +// HASH_VALUE DC0BA06209AA886A +TEST_3_AUTO () +{ + [test de mission auto] + +} + +// HASH_VALUE 397F90FFC3A9E524 +TEST_3_BOT_1 () +{ + [cette mission ne doit pas apparaitre dans le journal. parle moi pour la finir.] + +} + +// HASH_VALUE 6B19D4BAC7F962B7 +TEST_3_TALK_TO_1 () +{ + [finir mission auto] + +} + +// HASH_VALUE 0CCA3422DA2A482C +TEST_4_DESC (bot dummy) +{ + [Mission faite pour tester les objectifs de target / kill] + +} + +// HASH_VALUE 0F46851C53A64C53 +TEST_4_KILL_GROUP () +{ + [ kill people in the group nearby ( green seed tribe ) ] + +} + +////TEST 4 +// HASH_VALUE 363DDE8760135465 +TEST_4_TITLE (bot b) +{ + [TEST4 : kill / target ] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_5_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE D8410368F079BB81 +TEST_5_MISSION_DONE () +{ + [ Complete the auto mission ] + +} + +////TEST 5 +// HASH_VALUE 0A95EA82A8465F0C +TEST_5_TITLE (bot b) +{ + [TEST5 : misc objectives 1] + +} + +// HASH_VALUE 311DF984130C5195 +TEST_6_DESC (bot dummy) +{ + [ Mission faite pour tester des objectifs généraux ] + +} + +// HASH_VALUE 84C091F92048A8E9 +TEST_6_TALK_TO () +{ + [Test de talk to pour la mission TEST 6] + +} + +////TEST 6 +// HASH_VALUE 0A95EE82A846630C +TEST_6_TITLE (bot b) +{ + [TEST6 : misc objectives 2] + +} + +// HASH_VALUE D91F43825E74FA2F +TEST_7_CHAT () +{ + [TEST7 : je te réponds] + +} + +// HASH_VALUE 841FBB2C6CD51060 +TEST_7_DESC (bot dummy) +{ + [ Mission faite pour tester les actions. A chaque fois que l'on parle au bot une nouvelle action est déclenchée. Liste des actions : recv_item\n + learn_action\n + learn_brick\n + recv_money : 10000\n + recv_fame : tribe_green_seed 1000\n + bot_chat : tell\n + bot_chat : say\n + bot_chat : shout\n + system message\n + add_compass_npc\n + add_compass_place\n + ] + +} + +// HASH_VALUE EC38046284D2BF66 +TEST_7_NEXT () +{ + [TEST7 : tester l'action suivante] + +} + +////TEST 7 +// HASH_VALUE 8B55A28C9C253416 +TEST_7_TITLE (bot b) +{ + [TEST7 : misc actions] + +} + +// HASH_VALUE FB0D03D830CF0D83 +TEST_BIG_PHRASE () +{ + [En la komenco Dio kreis la ielon kaj la teron. Kaj la tero estis senforma kaj dezerta, kaj mallumo estis super la abismo; {break}kaj la spirito de Dio vebis super la akvo. \n + Kaj Dio diris: Estu lumo; kaj fariis lumo. {break}Kaj Dio vidis la lumon, ke i estas bona; kaj Dio apartigis la lumon de la mallumo. Kaj Dio nomis la lumon Tago, kaj la mallumon Li nomis Nokto. {break}Kaj estis vespero, kaj estis mateno, unu tago.Kaj Dio diris: Estu firmao inter la akvo, kaj i apartigu akvon de akvo.] + +} + +// HASH_VALUE 68D4AB596B455F6B +TEST_BODYPART (bodypart b) +{ + [The bodypart is $b$] + +} + +// HASH_VALUE 52E4466926702AA2 +TEST_BOT_NAME (bot_name b) +{ + [The bot name is '$b$'] + +} + +// HASH_VALUE 74EC0117C2D8E012 +TEST_CHARAC (characteristic c) +{ + [The characteristic is $c$] + +} + +// HASH_VALUE 09DDE4487F1AD830 +TEST_CREATURE_MODEL (creature_model c) +{ + [Le nom de la creature est '$c$'] + +} + +// HASH_VALUE C7ECDDECAA7B7C0C +TEST_DYN_STRING (dyn_string_id m) +{ + [La chaine dynamique est "$m$"] + +} + +// HASH_VALUE B1DBC82E9F8B79E2 +TEST_ECO (ecosystem e) +{ + [Voici le nom de l'ecosystem $e$] + +} + +// HASH_VALUE F12BB367FDA73095 +TEST_ENTITY (entity e) +{ + [Voici le nom de l'entité : '$e$'] + +} + +/** this file contains test phrases only. */ +// HASH_VALUE D744E4AA48C34A11 +TEST_ITEM (item i) +{ + [Voici le nom de l'item $i$] + +} + +// HASH_VALUE 9E9B45D18AA5D01B +TEST_LITERAL (literal s) +{ + [The literal string is '$s$'] + +} + +// HASH_VALUE 0BFA74760B213F77 +TEST_PLAYER (player p) +{ + [Voici le nom du player : '$p$'] + +} + +// HASH_VALUE E66A36CD7072D31A +TEST_POWER_TYPE (powertype p) +{ + [The power type is '$p$'] + +} + +// HASH_VALUE 52E4908E6A6F5E56 +TEST_RACE (race r) +{ + [Voici le nom de la race $r$] + +} + +// HASH_VALUE 836094B62CB56E73 +TEST_ROLE (role r) +{ + [Voici le nom du role $r$] + +} + +// HASH_VALUE 01F704C0D1B48772 +TEST_SBRICK (sbrick b) +{ + [Here is the name of the stanza $b$] + +} + +// HASH_VALUE D956845E64E5D70C +TEST_SCORE (score s) +{ + [The score is $s$] + +} + +// HASH_VALUE 19B4CCF55863DF5A +TEST_SELF () +{ + [Le nom self est $self$] + +} + +// HASH_VALUE 9868B4BB82C69610 +TEST_SKILL (skill s) +{ + [Voici le nom du skill $s$] + +} + +// HASH_VALUE 2AD917BD86AAE3C1 +TEST_SPHRASE (sphrase s) +{ + [The sphrase name is $s$] + +} + +// HASH_VALUE 2B7B7C0C68C4D3D1 +TEST_STRING (string_id m) +{ + [La chaine dynamique est $m$] + +} + +// HASH_VALUE 5D16B02394567661 +TEST_TITLE (title t) +{ + [The title is '$t$'] + +} + +// HASH_VALUE D104F0158CA1988B +TEST_damagetype (damagetype d) +{ + [The damage type is $d$] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_1 (player p) + { + (p.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (p.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE 1B3338BB4523DF87 +TEXT_INTRO_NEWBIE_1 () +{ + (self.gender = male) + text_intro_newbie_1_m [coi Oublieux .i lo .uil'i. ka cmene mi .i do zanvi'e] + + (self.gender = female) + text_intro_newbie_1_f [coi Oublieuse .i lo .uil'i. ka cmene mi .i do zanvi'e] + +} + +/* OLD VALUE : [ + + TEXT_INTRO_NEWBIE_2 (player p) + { + (p.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (p.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + + } + + +] */ +// Parameter list changed. +// Clause 0 : condition changed. +// Clause 1 : condition changed. +// HASH_VALUE EDE3D5B49608B101 +TEXT_INTRO_NEWBIE_2 () +{ + (self.gender = male) + text_intro_newbie_2_m [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieux. On m'appelle Uil'i. Sois le bienvenu.] + + (self.gender = female) + text_intro_newbie_2_f [*Remarque l'air perplexe et reprend*\n + Bonjour Oublieuse. On m'appelle Uil'i. Sois la bienvenue.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_3 (player p) + { + text_intro_newbie_3 [&bbl&Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE BF81952BB69E1BAB +TEXT_INTRO_NEWBIE_3 (player p) +{ + text_intro_newbie_3 [Nous sommes dans le lirri'a, temps où tout est incertain. La réalité est mouvante, les Brumes changent tout d'un jour à l'autre.\n + Avec quelques ras, je tente de maintenir une petite poche de stabilité ici. Autrefois, je travaillais au Dispensaire. Je tente de le faire revivre ici ; nombre d'Oublieux arrivent depuis les poches de Brumes dans la Jungle.] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_4 (player p) + { + text_intro_newbie_4 [&bbl&Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 428F3B0587D114AF +TEXT_INTRO_NEWBIE_4 (player p) +{ + text_intro_newbie_4 [Ce minaret semble fonctionnel, ainsi que la borne de revif qui lui est associée. Mais ne prend pas de risque pour autant : rien n'est sûr. C'est le lirri'a…] + +} + +/* OLD VALUE : [ + TEXT_INTRO_NEWBIE_5 (player p) + { + text_intro_newbie_5 [&bbl&Si tu as des questions? Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là? ] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 208AB3D4121E848A +TEXT_INTRO_NEWBIE_5 (player p) +{ + text_intro_newbie_5 [Si tu as des questions… Je te conseille de trouver Caet, l'infirmière.\n + Elle doit être quelque part par là… ] + +} + +// HASH_VALUE 1FB1BC0198E25AAE +TEXT_qabb20160310a () +{ + TEXT_qabb20160310a [Je suis jimman, l'intendant. Veux-tu nous aider à préparer à manger pour le groupe ?] + +} + +// HASH_VALUE 1B72DCBD119C1BFD +TEXT_qabb20160603a_1 () +{ + TEXT_qabb20160603a_1 [Je suis Sylvandil, le cuisinier. Merci pour les gedjas.] + +} + +// HASH_VALUE 583B4EA641017EF8 +TEXT_qabb20160603b_0 () +{ + TEXT_qabb20160603b_0 [Apporte de la farine et de l'eau au cuisinier pour qu'il puisse faire le pain. Ça lui fera ça de moins à  faire !] + +} + +// HASH_VALUE BE51C9FF4E2F5D92 +TEXT_qabb20160603b_1 () +{ + TEXT_qabb20160603b_1 [Merci de m'avoir tout apporté.] + +} + +// HASH_VALUE 547F6F0B0CCFD516 +TEXT_qabb20160603b_2 () +{ + TEXT_qabb20160603b_2 [ui ki'e. Je te libère, le reste est un peu long. À moins que tu ne souhaites savoir comment on fait le pain ?] + +} + +// HASH_VALUE 2BE5A88DAC4DD9CE +TEXT_qabb20160603b_3 () +{ + TEXT_qabb20160603b_3 [J'ai du levain dans ce bol, je vais lui ajouter de la farine. Je mélange l'eau que tu m'as apportée avec du sel. Je le dissous puis je verse le tout sur le levain et la farine. Ensuite il faut pétrir le pâton. Une fois qu'il a la bonne consistance, je vais le mettre à  lever, là , au coin du feu. Dans 4 heures, je le pétrirai rapidement une seconde fois, pour le mettre en forme, puis il lèvera une seconde fois, juste une heure. Enfin, je le mettrai dans le four à pain. Donc, si tu reviens dans environ 5 à 6 heures, tu auras du pain tout chaud sorti du four !] + +} + +// HASH_VALUE 2C6F293096B65D68 +TEXT_qabb20160607a_1 () +{ + TEXT_qabb20160607a_1 [Les œufs servent à tout en cuisine ! Il y a un nid de pendos ici. *Montre un point sur la carte.* Les nids sont cachés sous les buissons. Ramasse les œufs en évitant de te faire repérer ! Fais attention à ce qu'il n'y ait pas de pendo quand tu ramasses les œufs, ils sont très possessifs ! Et leur venin peut tuer.] + +} + +// HASH_VALUE B6FCE8AE49866D40 +TEXT_qabb20160607a_2 () +{ + TEXT_qabb20160607a_2 [Merci de m'avoir apporté ces œufs] + +} + +// HASH_VALUE E01C8654D93B4D04 +TOO_ENCUMBERED () +{ + too_encumbered [&CHK& You are too encumbered.] + +} + +// HASH_VALUE 8255561F8ED51AA4 +TOO_ENCUMBERED_FOR_EXCHANGE () +{ + [&CHK&You are too encumbered for made this exchange.] + +} + +/* OLD VALUE : [ + TOXIC_CLOUD_DEFENDER_HIT (int damage) + { + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + + } + + +] */ +// Parameter list changed. +// HASH_VALUE BF75496A53F70A76 +TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) +{ + toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] + +} + +// HASH_VALUE AED666CA77F138A5 +TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) +{ + toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ damage.] + +} + +// HASH_VALUE 04875A8F88CF9E80 +TP_FORBIDEN_IN_RING_INSTANCE () +{ + [&CHK&Vous ne pouvez pas utiliser un ticket de TP pendant une aventure Ring ou une session d'édition Ring.] + +} + +// HASH_VALUE 713204439861DA9B +TRADE_FAME_TOO_LOW (bot b) +{ + [&CHK&$b$ refuses to trade with you because of your bad reputation.] + +} + +// HASH_VALUE 6E9FFC1B57938B36 +TRAITRE_CORSAIRE_ARRIVE () +{ + [Que faites-vous ici ?! Voleur ! Laissez cette perle là où elle est !] + +} + +// HASH_VALUE 7794DB943B2ADE0F +UNEFFICENT_RANGE () +{ + [&SYS&Vous êtes trop loin pour toucher efficacement cette cible.] + +} + +// HASH_VALUE 724F1943EFA67F4E +UNIVERSE_NOT_AVAILABLE_ON_RING () +{ + [Le canal univers est réservé aux éditeurs et animateurs Ring.] + +} + +// HASH_VALUE 96648583383B79D4 +UNKNOWN_CRAFTED_ITEM () +{ + unknown_crafted_item [&CHK&Item crafted by sentence is unknown by server! Crafting action aborted! Please report this bug with exact sentence used. Thanks!] + +} + +// HASH_VALUE 049E74F4313210F0 +WEAPONS_ONLY_CAN_BEEN_ENCHANTED () +{ + weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] + +} + +// HASH_VALUE 059E5001EF3220E3 +WEAPONS_ONLY_CAN_BEEN_RECHARGED () +{ + weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] + +} + +/* OLD VALUE : [ + WELCOME_RA_1 () + { + welcome_ra_1 [&bbl&Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FC3A5FCAB261A937 +WELCOME_RA_1 () +{ + welcome_ra_1 [Méfiez-vous des expérimentations d'Osquallo et Deed, certaines sont mortelles..] + +} + +/* OLD VALUE : [ + WELCOME_RA_2 () + { + welcome_ra_2 [&bbl&Attention au fouet de Zat !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F4EC04DCA6C757F7 +WELCOME_RA_2 () +{ + welcome_ra_2 [Attention au fouet de Zat !] + +} + +/* OLD VALUE : [ + WELCOME_RA_3 () + { + welcome_ra_3 [&bbl&Avez-vous goûté le thé de Lyne ?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE F15300E7CBE823F4 +WELCOME_RA_3 () +{ + welcome_ra_3 [Avez-vous goûté le thé de Lyne ?] + +} + +/* OLD VALUE : [ + WELCOME_RA_4 () + { + welcome_ra_4 [&bbl&Donnez-moi une tarte aux klums ou je fais un malheur !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE CB14BCA9159F22F3 +WELCOME_RA_4 () +{ + welcome_ra_4 [Donnez-moi une tarte aux klums ou je fais un malheur !] + +} + +/* OLD VALUE : [ + + WELCOME_RA_5 () + { + chiang_5 [C'est le lirri'a?] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D6F33FCF6A98DF38 +WELCOME_RA_5 () +{ + welcome_ra_5 [C'est le lirri'a…] + +} + +/* OLD VALUE : [ + WELCOME_RA_6 () + { + welcome_ra_6 [&bbl&J'ai cru voir passer un scoui?] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 22CF950484AE84BF +WELCOME_RA_6 () +{ + welcome_ra_6 [J'ai cru voir passer un scoui…] + +} + +/* OLD VALUE : [ + WELCOME_RA_7 () + { + welcome_ra_7 [&bbl&Et n'oubliez pas de passer le balai en fin de journée.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE C12D8E34CE848CEF +WELCOME_RA_7 () +{ + welcome_ra_7 [Et n'oubliez pas de passer le balai en fin de journée.] + +} + +/* OLD VALUE : [ + WELCOME_RA_8 () + { + welcome_ra_8 [&bbl&Gloire à K ! Gloire à K ! Euh, au Khan !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE A13BB524F8AC5CD5 +WELCOME_RA_8 () +{ + welcome_ra_8 [Gloire à K ! Gloire à K ! Euh, au Khan !] + +} + +/* OLD VALUE : [ + WELCOME_RA_WELCOME () + { + welcome_ra_welcome [WELCOME_RA_WELCOME !] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 134ADE9A59390962 +WELCOME_RA_WELCOME () +{ + welcome_ra_welcome [Je suis Uil'i, Compagnon du Dispensaire, et je m'occupe du Minaret et du Revif ici.] + +} + +////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + + WHOAMI_NEWBGUARD (player p, bot b) + { + whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 28066D8F3E60A478 +WHOAMI_NEWBGUARD (player p, bot b) +{ + whoami_newbguard [Greetings, young ra. If you get into bother come and find me and I shall rally to your defense.] + +} + +////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// +/* OLD VALUE : [ + WHOAMI_NEWBMERCHANT_WEAPON () + { + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + + } + + +] */ +// WARNING : Hash code changed ! check translation workflow. +// HASH_VALUE 72F2A9512D34544C +WHOAMI_NEWBMERCHANT_WEAPON () +{ + whoami_newbmerchant_weapon [Greetings, young newcomer ! I sell a terrific selection of hand weapons. You'll need a weapon to fight the dangerous animals roaming the area!] + +} + +// HASH_VALUE 5B155AAA53840B51 +WHO_GM_INTRO () +{ + [&SYS&Afficher les CSRs en ligne : ] + +} + +// HASH_VALUE 932127473B6D3BA7 +WHO_GM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 61C0CEFB8C625FA3 +WHO_G_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B89CBE52554BE357 +WHO_INVISIBLE_GM_INTRO () +{ + [&SYS&Displaying invisible online gamemasters and guides :.] + +} + +// HASH_VALUE 1FA6BB21F479B822 +WHO_NO_ANSWER () +{ + [&SYS&No character found.] + +} + +// HASH_VALUE 5F2AB2DD67C80907 +WHO_REGION_INTRO (place pl) +{ + [&SYS&Displaying online characters in region "$pl$".] + +} + +// HASH_VALUE 500C9A65C5D42B62 +WHO_REGION_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE A250CE50048D6365 +WHO_SGM_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE DF547BA6F1923B7F +WHO_SG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE 9E0563713BB15FA9 +WHO_VG_LIST ( player p ) +{ + [&SYS&$p$.] + +} + +// HASH_VALUE B838AF63A879480F +WOS_HARVEST_FAILED () +{ + [&CHK&You failed to take the ressources you were trying to harvest.] + +} + +// HASH_VALUE E4B64BD9B0E31B59 +WOS_HARVEST_FOUND_MP () +{ + [&SYS&You found resources.] + +} + +// HASH_VALUE 23E5805A7D908A1C +WOS_HARVEST_FOUND_MP_S (item i) +{ + [&ITM&You found $i$.] + +} + +// harvest messages +// HASH_VALUE 12B498F88931505B +WOS_HARVEST_FOUND_NOTHING () +{ + [&CHK&You found nothing.] + +} + +// HASH_VALUE 14D38816237557E3 +WOS_HARVEST_SEARCHING () +{ + [&SYS&Looking for resources ...] + +} + +// HASH_VALUE 710AFD42C22F5784 +XP_CATALYSER_ACTIVE (int i) +{ + [&SYS&Vous activez un catalyseur d'expérience de niveau $i$.] + +} + +// HASH_VALUE 8B83C49CDC716D38 +XP_CATALYSER_CONSUME (int i, int j) +{ + [&SYS&Vous consommez $i$ catalyseurs d'expérience de niveau $j$.] + +} + +// HASH_VALUE 96DB1CCEA797518D +XP_CATALYSER_NO_MORE_ACTIVE () +{ + [&SYS&Vous n'avez plus de catalyseur d'expérience actif.] + +} + +// HASH_VALUE 0D6172AD9A19985E +XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) +{ + [&XP&You gain $i$($j$) experience points in '$s$'.] + +} + +// HASH_VALUE 2C58543C2C58543C +YES () +{ + [Oui.] + +} + +// HASH_VALUE 7D319248304B93F1 +YOU_NOT_HAVE_LOOT_RIGHT () +{ + you_not_have_loot_right [&CHK&You haven't the right to loot this carcass for the moment. ] + +} + +// HASH_VALUE 6568C3BD05AE41DD +YOU_NOT_HAVE_QUARTER_RIGHT () +{ + you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer ce corps pour le moment. ] + +} + +// HASH_VALUE FCA3FB6EC1F6BC51 +qabb20160310a_DESC () +{ + qabb20160310a_DESC [Allez voir Jimman pour aider à préparer le repas.] + +} + +// HASH_VALUE D251141C7D848768 +qabb20160310a_OBJ () +{ + qabb20160310a_OBJ [Parlez à Jimman] + +} + +// HASH_VALUE 04BEBBF9213C20D6 +qabb20160310a_TITLE () +{ + qabb20160310a_TITLE [Aidez à nourrir les ra] + +} + +// HASH_VALUE 9B2D85A39121CA90 +qabb20160603a_DESC () +{ + qabb20160603a_DESC [Déterrer 1 kilogramme de gedja, de délicieux tubercules, et les amener à Sipvandil le cuisinier.] + +} + +// HASH_VALUE 73AD74296EB94436 +qabb20160603a_OBJ () +{ + qabb20160603a_OBJ [Récolter 1 kilo de gedja] + +} + +// HASH_VALUE 54C142F0B6BFDD8E +qabb20160603a_OBJ1 () +{ + qabb20160603a_OBJ1 [Donner 1 kilo de gedja à Silvandil] + +} + +// HASH_VALUE 9AEAB8CFC3A587B9 +qabb20160603a_TITLE () +{ + qabb20160603a_TITLE [Ramasser des gedja] + +} + +// HASH_VALUE 8258892A1DD94FA8 +qabb20160603b_DESC () +{ + qabb20160603b_DESC [Aidez Sipvandil le cuisinier à faire du pain.] + +} + +// HASH_VALUE C16E3040280AEB9B +qabb20160603b_OBJ () +{ + qabb20160603b_OBJ [Apprenez à faire du pain] + +} + +// HASH_VALUE A31BC7F3A8AB6489 +qabb20160603b_OBJ1 () +{ + qabb20160603b_OBJ1 [Trouvez un sac de farine] + +} + +// HASH_VALUE 10F02BE2D8096408 +qabb20160603b_OBJ2 () +{ + qabb20160603b_OBJ2 [Remplissez une gourde d'eau] + +} + +// HASH_VALUE 1E7EF16C582393C5 +qabb20160603b_OBJ3 () +{ + qabb20160603b_OBJ3 [Parlez à Silvandil] + +} + +// HASH_VALUE CE09BFDE6A1DEDD1 +qabb20160603b_OBJ4 () +{ + qabb20160603b_OBJ4 [Donnez des gedja pour faire de la farine au moulin] + +} + +// HASH_VALUE 52C30ED692B5A315 +qabb20160603b_TITLE () +{ + qabb20160603b_TITLE [Faites du pain] + +} + +// HASH_VALUE FF7B8F5183EFC55A +qabb20160607a_DESC () +{ + qabb20160607a_DESC [Trouvez un nid de pendo et ramassez les œufs en évitant de vous faire repérer ! Attention, cette quête présente un risque mortel. Et ramenez les à Sipvandil .] + +} + +// HASH_VALUE 75EC7CE26F499048 +qabb20160607a_OBJ () +{ + qabb20160607a_OBJ [Trouvez des nids de pendo] + +} + +// HASH_VALUE A7DB78E172913225 +qabb20160607a_OBJ2 () +{ + qabb20160607a_OBJ1 [Donnez les œufs à Sipvandil] + +} + +// HASH_VALUE 1F7EED6C586493C4 +qabb20160607a_OBJ3 () +{ + qabb20160607a_OBJ2 [Parlez à Sipvandil] + +} + +// HASH_VALUE 07CBC15DF30650E8 +qabb20160607a_TITLE () +{ + qabb20160607a_TITLE [Ramener des œufs de pendo] + +} + +/* OLD VALUE : [ + qabb20161025a_DESC () + { + qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B214844785D25733 +qabb20161025a_DESC () +{ + qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.] + +} + +// HASH_VALUE 572068EC31B859B5 +qabb20161025a_DSP1 () +{ + qabb20161025a_DSP1 [Vous devez trouver les klums.] + +} + +// HASH_VALUE 0781DD02E7E095E0 +qabb20161025a_DSP2 () +{ + qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.] + +} + +// HASH_VALUE FE31383009654C0A +qabb20161025a_DSP3 () +{ + qabb20161025a_DSP3 [Vous êtes partis trop loin.] + +} + +// HASH_VALUE 2C74A4BD15F45401 +qabb20161025a_DSP4 () +{ + qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.] + +} + +// HASH_VALUE 7F48CE1A6EA70E87 +qabb20161025a_INTRO () +{ + qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.] + +} + +/* OLD VALUE : [ + qabb20161025a_OBJ1 () + { + qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 5AD60EC6E3B2E6CD +qabb20161025a_OBJ1 () +{ + qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.] + +} + +/* OLD VALUE : [ + + qabb20161025a_OBJ2 () + { + qabb20161025a_OBJ2 [Parlez à Sipvandil.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE FEAB7CDD385C5DF0 +qabb20161025a_OBJ2 () +{ + qabb20161025a_OBJ2 [Cherchez les klums sur le sol.] + +} + +// HASH_VALUE 9F9ED96D58644BC4 +qabb20161025a_OBJ3 () +{ + qabb20161025a_OBJ3 [Parlez à Sipvandil.] + +} + +// HASH_VALUE 8C27B6FE42C41BE1 +qabb20161025a_PHR1 () +{ + qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.] + +} + +// HASH_VALUE 9E9A2207FA15527E +qabb20161025a_PHR2 () +{ + qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.] + +} + +// HASH_VALUE 6E7514C754B0BF59 +qabb20161025a_TITLE () +{ + qabb20161025a_TITLE [Ramener des klums] + +} + +/* OLD VALUE : [ + qabb20170302a_DESC () + { + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 93E456F40EF1FF67 +qabb20170302a_DESC () +{ + qabb20170302a_DESC [Apprendre à faire de la farine de Gedja.] + +} + +/* OLD VALUE : [ + qabb20170302a_OBJ () + { + qabb20170302a_OBJ [Récolter douze gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B9E73E454764420C +qabb20170302a_OBJ () +{ + qabb20170302a_OBJ [Trouver et récolter quatre gedja.] + +} + +// HASH_VALUE 90EE345DC44C8C7B +qabb20170302a_PHR () +{ + qabb20170302a_PHR [Apprendre à faire de la farine.] + +} + +// HASH_VALUE BD8B2364A51F4270 +qabb20170302a_PHR1 () +{ + qabb20170302a_PHR1 [Je vais vous apprendre à faire de la farine de Gedja. Trouver et déterrer quatre gedja, et les transformer au moulin en farine.] + +} + +// HASH_VALUE BA8C48270E081931 +qabb20170302a_PHR2 () +{ + qabb20170302a_PHR2 [J'ai réussi à faire la farine!] + +} + +// HASH_VALUE BB6301914B04C755 +qabb20170302a_PHR3 () +{ + qabb20170302a_PHR3 [Non, vous me mentez, recommencer.] + +} + +// HASH_VALUE D62CF0EF1A9309AD +qabb20170302a_PHR4 () +{ + qabb20170302a_PHR4 [Oui, vous avez réussi, donnez le moi !] + +} + +// HASH_VALUE F1259C35B17E86C2 +qabb20170302a_PHR5 () +{ + qabb20170302a_PHR5 [Merci pour votre travail, je vous donne quelques dins pour vos efforts.] + +} + +/* OLD VALUE : [ + qabb20170302a_TITLE () + { + qabb20170302a_TITLE [Donner de la farine de gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 91D2CDA437E68BA8 +qabb20170302a_TITLE () +{ + qabb20170302a_TITLE [Apprendre à ce servir du moulin.] + +} + +// HASH_VALUE ED9A2B1D1639E1BB +qabb20170303a_DESC () +{ + qabb20170303a_DESC [Transformer 3 gedja en un sac de farine de gedja.] + +} + +// HASH_VALUE E4B421CA8B3D9D14 +qabb20170303a_OBJ () +{ + qabb20170303a_OBJ [Transformer 3 gedja en un sac de farine.] + +} + +// HASH_VALUE 8B99BB31037C3487 +qabb20170303a_TITLE () +{ + qabb20170303a_TITLE [Transformer la racine de gedja en un sac de farine de gedja.] + +} + +// Named Items +/* OLD VALUE : [ + ranger_vest_noob () + { + [Plastron Ranger] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 62E86F9722F3AC59 +ranger_vest_noob () +{ + [Ranger Vest] + +} + diff --git a/translation/history/phrase_wk_diff_58D58360.txt b/translation/history/phrase_wk_diff_58D58360.txt new file mode 100644 index 0000000..2dd4e5d --- /dev/null +++ b/translation/history/phrase_wk_diff_58D58360.txt @@ -0,0 +1,119 @@ +// DIFF_VERSION 2 +// DIFF CHANGED 2369 +/* OLD VALUE : [ + qabb20170302a_DESC () + { + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 93E456F40EF1FF67 +qabb20170302a_DESC () +{ + qabb20170302a_DESC [Apprendre à faire de la farine de Gedja.] + +} + +// DIFF CHANGED 2371 +/* OLD VALUE : [ + qabb20170302a_OBJ () + { + qabb20170302a_OBJ [Récolter douze gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B9E73E454764420C +qabb20170302a_OBJ () +{ + qabb20170302a_OBJ [Trouver et récolter quatre gedja.] + +} + +// DIFF REMOVED +// HASH_VALUE 212CB5FD61C279B7 +qabb20170302a_OBJ1 () +{ + qabb20170302a_OBJ1 [Transformer douze gedja au moulin en farine] + +} + +// DIFF REMOVED +// HASH_VALUE CDB77F3EB580E9E3 +qabb20170302a_OBJ2 () +{ + qabb20170302a_OBJ2 [Donner 3 sacs de farine de gedja] + +} + +// DIFF ADD +// HASH_VALUE 90EE345DC44C8C7B +qabb20170302a_PHR () +{ + qabb20170302a_PHR [Apprendre à faire de la farine.] + +} + +// DIFF ADD +// HASH_VALUE BD8B2364A51F4270 +qabb20170302a_PHR1 () +{ + qabb20170302a_PHR1 [Je vais vous apprendre à faire de la farine de Gedja. Trouver et déterrer quatre gedja, et les transformer au moulin en farine.] + +} + +// DIFF ADD +// HASH_VALUE BA8C48270E081931 +qabb20170302a_PHR2 () +{ + qabb20170302a_PHR2 [J'ai réussi à faire la farine!] + +} + +// DIFF ADD +// HASH_VALUE BB6301914B04C755 +qabb20170302a_PHR3 () +{ + qabb20170302a_PHR3 [Non, vous me mentez, recommencer.] + +} + +// DIFF ADD +// HASH_VALUE D62CF0EF1A9309AD +qabb20170302a_PHR4 () +{ + qabb20170302a_PHR4 [Oui, vous avez réussi, donnez le moi !] + +} + +// DIFF ADD +// HASH_VALUE F1259C35B17E86C2 +qabb20170302a_PHR5 () +{ + qabb20170302a_PHR5 [Merci pour votre travail, je vous donne quelques dins pour vos efforts.] + +} + +// DIFF CHANGED 2368 +/* OLD VALUE : [ + qabb20170302a_TITLE () + { + qabb20170302a_TITLE [Donner de la farine de gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 91D2CDA437E68BA8 +qabb20170302a_TITLE () +{ + qabb20170302a_TITLE [Apprendre à ce servir du moulin.] + +} + diff --git a/translation/log.log b/translation/log.log new file mode 100644 index 0000000..ea80b89 --- /dev/null +++ b/translation/log.log @@ -0,0 +1,222 @@ + +Log Starting [2017/03/24 21:35:13] +2017/03/24 21:35:13 INF 3806402368 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./work/, 1, 0): adding the path './work/' +2017/03/24 21:35:13 WRN 3806402368 path.cpp 1531 insertFileInMap : PATH: CPath::insertFileInMap(phrase_wk.txt, ./work/phrases/phrase_wk.txt, 0, txt): already inserted from './work/', skip it +2017/03/24 21:35:13 INF 3806402368 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./diff/, 1, 0): adding the path './diff/' + +Log Starting [2017/03/24 21:35:31] +2017/03/24 21:35:31 INF 878417728 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./work/, 1, 0): adding the path './work/' +2017/03/24 21:35:31 WRN 878417728 path.cpp 1531 insertFileInMap : PATH: CPath::insertFileInMap(phrase_wk.txt, ./work/phrases/phrase_wk.txt, 0, txt): already inserted from './work/', skip it +2017/03/24 21:35:31 INF 878417728 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./diff/, 1, 0): adding the path './diff/' + +Log Starting [2017/03/24 21:35:50] +2017/03/24 21:35:50 INF 2906203968 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./work/, 1, 0): adding the path './work/' +2017/03/24 21:35:50 WRN 2906203968 path.cpp 1531 insertFileInMap : PATH: CPath::insertFileInMap(phrase_wk.txt, ./work/phrases/phrase_wk.txt, 0, txt): already inserted from './work/', skip it +2017/03/24 21:35:50 INF 2906203968 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./diff/, 1, 0): adding the path './diff/' +2017/03/24 21:35:50 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(1) : Including 'work/phrases/phrase_test_wk.txt' +2017/03/24 21:35:50 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(2) : Including 'work/phrases/generic_missions_wk.txt' +2017/03/24 21:35:50 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(3) : Including 'work/phrases/emotes_wk.txt' +2017/03/24 21:35:50 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(4) : Including 'work/phrases/encyclopedia/phrase_ency_wk.txt' +2017/03/24 21:35:50 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrases/encyclopedia/phrase_ency_wk.txt(2) : Including 'work/phrases/encyclopedia/phrase_ency_alb_00_wk.txt' +2017/03/24 21:35:50 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(5) : Including 'work/phrases/rites/phrase_rites_wk.txt' +2017/03/24 21:35:50 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrases/rites/phrase_rites_wk.txt(2) : Including 'work/phrases/rites/rite_00_01_first_rite_wk.txt' +2017/03/24 21:35:50 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(6) : Including 'work/phrases/whoami_wk.txt' +2017/03/24 21:35:50 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(7) : Including 'work/phrases/named_items_wk.txt' +2017/03/24 21:35:50 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(8) : Including 'work/phrases/mission_test_wk.txt' +2017/03/24 21:35:50 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(9) : Including 'work/phrases/nbland_missions_wk.txt' +2017/03/24 21:35:50 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(10) : Including 'work/phrases/generic_task_phrases_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(11) : Including 'work/phrases/phrase_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(12) : Including 'work/phrases/phrase_combat_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(13) : Including 'work/phrases/phrase_forage_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(14) : Including 'work/phrases/phrase_death_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(15) : Including 'work/phrases/phrase_magic_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(16) : Including 'work/phrases/phrase_xpgain_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(17) : Including 'work/phrases/phrase_faction_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(18) : Including 'work/phrases/phrase_loot_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(19) : Including 'work/phrases/phrase_ring_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(20) : Including 'work/phrases/phrase_target_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(21) : Including 'work/phrases/phrase_inventory_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(22) : Including 'work/phrases/phrase_sphrase_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(23) : Including 'work/phrases/phrase_mission_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(24) : Including 'work/phrases/phrase_craft_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(25) : Including 'work/phrases/phrase_effect_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(26) : Including 'work/phrases/phrase_team_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(27) : Including 'work/phrases/phrase_exchange_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(28) : Including 'work/phrases/phrase_zone_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(29) : Including 'work/phrases/phrase_power_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(30) : Including 'work/phrases/phrase_lift_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(31) : Including 'work/phrases/phrase_enchantment_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(32) : Including 'work/phrases/phrase_guild_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(33) : Including 'work/phrases/phrase_outpost_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(34) : Including 'work/phrases/phrase_pvp_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(35) : Including 'work/phrases/phrase_fame_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(36) : Including 'work/phrases/phrase_animal_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(37) : Including 'work/phrases/missions/qabb20160310a_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(38) : Including 'work/phrases/missions/qabb20160603a_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(39) : Including 'work/phrases/missions/qabb20160603b_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(40) : Including 'work/phrases/missions/qabb20160607a_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(41) : Including 'work/phrases/missions/qabb20161025a_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(42) : Including 'work/phrases/missions/qabb20170302a_wk.txt' +2017/03/24 21:35:51 INF 2906203968 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(43) : Including 'work/phrases/missions/qabb20170303a_wk.txt' +2017/03/24 21:35:51 WRN 2906203968 diff_tool.cpp 496 readPhraseFileFromString : DT: readPhraseFile : identifier 'qabb20170302a_PHR2' exist twice + +Log Starting [2017/03/24 21:36:48] +2017/03/24 21:36:48 INF 2100299584 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./work/, 1, 0): adding the path './work/' +2017/03/24 21:36:48 WRN 2100299584 path.cpp 1531 insertFileInMap : PATH: CPath::insertFileInMap(phrase_wk.txt, ./work/phrases/phrase_wk.txt, 0, txt): already inserted from './work/', skip it +2017/03/24 21:36:48 INF 2100299584 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./diff/, 1, 0): adding the path './diff/' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(1) : Including 'work/phrases/phrase_test_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(2) : Including 'work/phrases/generic_missions_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(3) : Including 'work/phrases/emotes_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(4) : Including 'work/phrases/encyclopedia/phrase_ency_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrases/encyclopedia/phrase_ency_wk.txt(2) : Including 'work/phrases/encyclopedia/phrase_ency_alb_00_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(5) : Including 'work/phrases/rites/phrase_rites_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrases/rites/phrase_rites_wk.txt(2) : Including 'work/phrases/rites/rite_00_01_first_rite_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(6) : Including 'work/phrases/whoami_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(7) : Including 'work/phrases/named_items_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(8) : Including 'work/phrases/mission_test_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(9) : Including 'work/phrases/nbland_missions_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(10) : Including 'work/phrases/generic_task_phrases_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(11) : Including 'work/phrases/phrase_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(12) : Including 'work/phrases/phrase_combat_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(13) : Including 'work/phrases/phrase_forage_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(14) : Including 'work/phrases/phrase_death_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(15) : Including 'work/phrases/phrase_magic_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(16) : Including 'work/phrases/phrase_xpgain_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(17) : Including 'work/phrases/phrase_faction_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(18) : Including 'work/phrases/phrase_loot_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(19) : Including 'work/phrases/phrase_ring_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(20) : Including 'work/phrases/phrase_target_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(21) : Including 'work/phrases/phrase_inventory_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(22) : Including 'work/phrases/phrase_sphrase_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(23) : Including 'work/phrases/phrase_mission_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(24) : Including 'work/phrases/phrase_craft_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(25) : Including 'work/phrases/phrase_effect_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(26) : Including 'work/phrases/phrase_team_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(27) : Including 'work/phrases/phrase_exchange_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(28) : Including 'work/phrases/phrase_zone_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(29) : Including 'work/phrases/phrase_power_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(30) : Including 'work/phrases/phrase_lift_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(31) : Including 'work/phrases/phrase_enchantment_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(32) : Including 'work/phrases/phrase_guild_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(33) : Including 'work/phrases/phrase_outpost_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(34) : Including 'work/phrases/phrase_pvp_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(35) : Including 'work/phrases/phrase_fame_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(36) : Including 'work/phrases/phrase_animal_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(37) : Including 'work/phrases/missions/qabb20160310a_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(38) : Including 'work/phrases/missions/qabb20160603a_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(39) : Including 'work/phrases/missions/qabb20160603b_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(40) : Including 'work/phrases/missions/qabb20160607a_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(41) : Including 'work/phrases/missions/qabb20161025a_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(42) : Including 'work/phrases/missions/qabb20170302a_wk.txt' +2017/03/24 21:36:48 INF 2100299584 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(43) : Including 'work/phrases/missions/qabb20170303a_wk.txt' +2017/03/24 21:36:48 DBG 2100299584 main.cpp 2695 onChanged : Changed detected : // Clause 0 : text changed. + +2017/03/24 21:36:48 INF 2100299584 main.cpp 2707 onChanged : Changed qabb20170302a_DESC at 2369 +2017/03/24 21:36:48 DBG 2100299584 main.cpp 2695 onChanged : Changed detected : // Clause 0 : text changed. + +2017/03/24 21:36:48 INF 2100299584 main.cpp 2707 onChanged : Changed qabb20170302a_OBJ at 2371 +2017/03/24 21:36:48 INF 2100299584 main.cpp 2666 onRemove : Removed qabb20170302a_OBJ1 at 0 +2017/03/24 21:36:48 INF 2100299584 main.cpp 2666 onRemove : Removed qabb20170302a_OBJ2 at 0 +2017/03/24 21:36:48 INF 2100299584 main.cpp 2652 onAdd : Added qabb20170302a_PHR at 2370 +2017/03/24 21:36:48 INF 2100299584 main.cpp 2652 onAdd : Added qabb20170302a_PHR1 at 2372 +2017/03/24 21:36:48 INF 2100299584 main.cpp 2652 onAdd : Added qabb20170302a_PHR2 at 2373 +2017/03/24 21:36:48 INF 2100299584 main.cpp 2652 onAdd : Added qabb20170302a_PHR3 at 2374 +2017/03/24 21:36:48 INF 2100299584 main.cpp 2652 onAdd : Added qabb20170302a_PHR4 at 2375 +2017/03/24 21:36:48 INF 2100299584 main.cpp 2652 onAdd : Added qabb20170302a_PHR5 at 2376 +2017/03/24 21:36:48 DBG 2100299584 main.cpp 2695 onChanged : Changed detected : // Clause 0 : text changed. + +2017/03/24 21:36:48 INF 2100299584 main.cpp 2707 onChanged : Changed qabb20170302a_TITLE at 2368 + +Log Starting [2017/03/24 21:37:35] +2017/03/24 21:37:35 INF 3274106688 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./work/, 1, 0): adding the path './work/' +2017/03/24 21:37:35 WRN 3274106688 path.cpp 1531 insertFileInMap : PATH: CPath::insertFileInMap(phrase_wk.txt, ./work/phrases/phrase_wk.txt, 0, txt): already inserted from './work/', skip it +2017/03/24 21:37:35 INF 3274106688 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./diff/, 1, 0): adding the path './diff/' + +Log Starting [2017/03/24 21:37:40] +2017/03/24 21:37:40 INF 2603677504 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./work/, 1, 0): adding the path './work/' +2017/03/24 21:37:40 WRN 2603677504 path.cpp 1531 insertFileInMap : PATH: CPath::insertFileInMap(phrase_wk.txt, ./work/phrases/phrase_wk.txt, 0, txt): already inserted from './work/', skip it +2017/03/24 21:37:40 INF 2603677504 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./diff/, 1, 0): adding the path './diff/' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(1) : Including 'work/phrases/phrase_test_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(2) : Including 'work/phrases/generic_missions_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(3) : Including 'work/phrases/emotes_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(4) : Including 'work/phrases/encyclopedia/phrase_ency_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrases/encyclopedia/phrase_ency_wk.txt(2) : Including 'work/phrases/encyclopedia/phrase_ency_alb_00_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(5) : Including 'work/phrases/rites/phrase_rites_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrases/rites/phrase_rites_wk.txt(2) : Including 'work/phrases/rites/rite_00_01_first_rite_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(6) : Including 'work/phrases/whoami_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(7) : Including 'work/phrases/named_items_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(8) : Including 'work/phrases/mission_test_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(9) : Including 'work/phrases/nbland_missions_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(10) : Including 'work/phrases/generic_task_phrases_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(11) : Including 'work/phrases/phrase_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(12) : Including 'work/phrases/phrase_combat_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(13) : Including 'work/phrases/phrase_forage_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(14) : Including 'work/phrases/phrase_death_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(15) : Including 'work/phrases/phrase_magic_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(16) : Including 'work/phrases/phrase_xpgain_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(17) : Including 'work/phrases/phrase_faction_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(18) : Including 'work/phrases/phrase_loot_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(19) : Including 'work/phrases/phrase_ring_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(20) : Including 'work/phrases/phrase_target_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(21) : Including 'work/phrases/phrase_inventory_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(22) : Including 'work/phrases/phrase_sphrase_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(23) : Including 'work/phrases/phrase_mission_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(24) : Including 'work/phrases/phrase_craft_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(25) : Including 'work/phrases/phrase_effect_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(26) : Including 'work/phrases/phrase_team_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(27) : Including 'work/phrases/phrase_exchange_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(28) : Including 'work/phrases/phrase_zone_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(29) : Including 'work/phrases/phrase_power_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(30) : Including 'work/phrases/phrase_lift_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(31) : Including 'work/phrases/phrase_enchantment_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(32) : Including 'work/phrases/phrase_guild_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(33) : Including 'work/phrases/phrase_outpost_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(34) : Including 'work/phrases/phrase_pvp_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(35) : Including 'work/phrases/phrase_fame_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(36) : Including 'work/phrases/phrase_animal_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(37) : Including 'work/phrases/missions/qabb20160310a_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(38) : Including 'work/phrases/missions/qabb20160603a_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(39) : Including 'work/phrases/missions/qabb20160603b_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(40) : Including 'work/phrases/missions/qabb20160607a_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(41) : Including 'work/phrases/missions/qabb20161025a_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(42) : Including 'work/phrases/missions/qabb20170302a_wk.txt' +2017/03/24 21:37:40 INF 2603677504 i18n.cpp 817 _readTextFile : Preprocess: In file work/phrase_wk.txt(43) : Including 'work/phrases/missions/qabb20170303a_wk.txt' +2017/03/24 21:37:40 DBG 2603677504 main.cpp 2695 onChanged : Changed detected : // Clause 0 : text changed. + +2017/03/24 21:37:40 INF 2603677504 main.cpp 2707 onChanged : Changed qabb20170302a_DESC at 2367 +2017/03/24 21:37:40 DBG 2603677504 main.cpp 2695 onChanged : Changed detected : // Clause 0 : text changed. + +2017/03/24 21:37:40 INF 2603677504 main.cpp 2707 onChanged : Changed qabb20170302a_OBJ at 2368 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2666 onRemove : Removed qabb20170302a_OBJ1 at 0 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2666 onRemove : Removed qabb20170302a_OBJ2 at 0 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2652 onAdd : Added qabb20170302a_PHR at 2369 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2652 onAdd : Added qabb20170302a_PHR1 at 2370 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2652 onAdd : Added qabb20170302a_PHR2 at 2371 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2652 onAdd : Added qabb20170302a_PHR3 at 2372 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2652 onAdd : Added qabb20170302a_PHR4 at 2373 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2652 onAdd : Added qabb20170302a_PHR5 at 2374 +2017/03/24 21:37:40 DBG 2603677504 main.cpp 2695 onChanged : Changed detected : // Clause 0 : text changed. + +2017/03/24 21:37:40 INF 2603677504 main.cpp 2707 onChanged : Changed qabb20170302a_TITLE at 2375 +2017/03/24 21:37:40 DBG 2603677504 main.cpp 2695 onChanged : Changed detected : // Clause 0 : text changed. + +2017/03/24 21:37:40 INF 2603677504 main.cpp 2707 onChanged : Changed qabb20170302a_DESC at 2367 +2017/03/24 21:37:40 DBG 2603677504 main.cpp 2695 onChanged : Changed detected : // Clause 0 : text changed. + +2017/03/24 21:37:40 INF 2603677504 main.cpp 2707 onChanged : Changed qabb20170302a_OBJ at 2368 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2666 onRemove : Removed qabb20170302a_OBJ1 at 0 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2666 onRemove : Removed qabb20170302a_OBJ2 at 0 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2652 onAdd : Added qabb20170302a_PHR at 2369 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2652 onAdd : Added qabb20170302a_PHR1 at 2370 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2652 onAdd : Added qabb20170302a_PHR2 at 2371 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2652 onAdd : Added qabb20170302a_PHR3 at 2372 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2652 onAdd : Added qabb20170302a_PHR4 at 2373 +2017/03/24 21:37:40 INF 2603677504 main.cpp 2652 onAdd : Added qabb20170302a_PHR5 at 2374 +2017/03/24 21:37:40 DBG 2603677504 main.cpp 2695 onChanged : Changed detected : // Clause 0 : text changed. + +2017/03/24 21:37:40 INF 2603677504 main.cpp 2707 onChanged : Changed qabb20170302a_TITLE at 2375 + +Log Starting [2017/03/24 21:40:32] +2017/03/24 21:40:32 INF 2758698816 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./work/, 1, 0): adding the path './work/' +2017/03/24 21:40:32 WRN 2758698816 path.cpp 1531 insertFileInMap : PATH: CPath::insertFileInMap(phrase_wk.txt, ./work/phrases/phrase_wk.txt, 0, txt): already inserted from './work/', skip it +2017/03/24 21:40:32 INF 2758698816 path.cpp 1020 addSearchPath : PATH: CPath::addSearchPath(./diff/, 1, 0): adding the path './diff/' diff --git a/translation/translated/phrase_en.txt b/translation/translated/phrase_en.txt index 090a2fa..7b0cb20 100644 --- a/translation/translated/phrase_en.txt +++ b/translation/translated/phrase_en.txt @@ -25299,38 +25299,126 @@ qabb20161025a_TITLE () } -// HASH_VALUE 5470147FDC073F2A +/* OLD VALUE : [ + qabb20170302a_DESC () + { + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20170302a_DESC () + { + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 93E456F40EF1FF67 qabb20170302a_DESC () { - qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + qabb20170302a_DESC [Apprendre à faire de la farine de Gedja.] } -// HASH_VALUE 7153AFC4BEA4D7D8 +/* OLD VALUE : [ + qabb20170302a_OBJ () + { + qabb20170302a_OBJ [Récolter douze gedja] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20170302a_OBJ () + { + qabb20170302a_OBJ [Récolter douze gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B9E73E454764420C qabb20170302a_OBJ () { - qabb20170302a_OBJ [Récolter douze gedja] + qabb20170302a_OBJ [Trouver et récolter quatre gedja.] } -// HASH_VALUE 212CB5FD61C279B7 -qabb20170302a_OBJ1 () +// HASH_VALUE 90EE345DC44C8C7B +qabb20170302a_PHR () { - qabb20170302a_OBJ1 [Transformer douze gedja au moulin en farine] + qabb20170302a_PHR [Apprendre à faire de la farine.] } -// HASH_VALUE CDB77F3EB580E9E3 -qabb20170302a_OBJ2 () +// HASH_VALUE BD8B2364A51F4270 +qabb20170302a_PHR1 () { - qabb20170302a_OBJ2 [Donner 3 sacs de farine de gedja] + qabb20170302a_PHR1 [Je vais vous apprendre à faire de la farine de Gedja. Trouver et déterrer quatre gedja, et les transformer au moulin en farine.] } -// HASH_VALUE 41600732996CE5F4 +// HASH_VALUE BA8C48270E081931 +qabb20170302a_PHR2 () +{ + qabb20170302a_PHR2 [J'ai réussi à faire la farine!] + +} + +// HASH_VALUE BB6301914B04C755 +qabb20170302a_PHR3 () +{ + qabb20170302a_PHR3 [Non, vous me mentez, recommencer.] + +} + +// HASH_VALUE D62CF0EF1A9309AD +qabb20170302a_PHR4 () +{ + qabb20170302a_PHR4 [Oui, vous avez réussi, donnez le moi !] + +} + +// HASH_VALUE F1259C35B17E86C2 +qabb20170302a_PHR5 () +{ + qabb20170302a_PHR5 [Merci pour votre travail, je vous donne quelques dins pour vos efforts.] + +} + +/* OLD VALUE : [ + qabb20170302a_TITLE () + { + qabb20170302a_TITLE [Donner de la farine de gedja] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20170302a_TITLE () + { + qabb20170302a_TITLE [Donner de la farine de gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 91D2CDA437E68BA8 qabb20170302a_TITLE () { - qabb20170302a_TITLE [Donner de la farine de gedja] + qabb20170302a_TITLE [Apprendre à ce servir du moulin.] } diff --git a/translation/translated/phrase_fr.txt b/translation/translated/phrase_fr.txt index 72709d7..e6fbc47 100644 --- a/translation/translated/phrase_fr.txt +++ b/translation/translated/phrase_fr.txt @@ -27600,38 +27600,126 @@ qabb20161025a_TITLE () } -// HASH_VALUE 5470147FDC073F2A +/* OLD VALUE : [ + qabb20170302a_DESC () + { + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20170302a_DESC () + { + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 93E456F40EF1FF67 qabb20170302a_DESC () { - qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + qabb20170302a_DESC [Apprendre à faire de la farine de Gedja.] } -// HASH_VALUE 7153AFC4BEA4D7D8 +/* OLD VALUE : [ + qabb20170302a_OBJ () + { + qabb20170302a_OBJ [Récolter douze gedja] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20170302a_OBJ () + { + qabb20170302a_OBJ [Récolter douze gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B9E73E454764420C qabb20170302a_OBJ () { - qabb20170302a_OBJ [Récolter douze gedja] + qabb20170302a_OBJ [Trouver et récolter quatre gedja.] } -// HASH_VALUE 212CB5FD61C279B7 -qabb20170302a_OBJ1 () +// HASH_VALUE 90EE345DC44C8C7B +qabb20170302a_PHR () { - qabb20170302a_OBJ1 [Transformer douze gedja au moulin en farine] + qabb20170302a_PHR [Apprendre à faire de la farine.] } -// HASH_VALUE CDB77F3EB580E9E3 -qabb20170302a_OBJ2 () +// HASH_VALUE BD8B2364A51F4270 +qabb20170302a_PHR1 () { - qabb20170302a_OBJ2 [Donner 3 sacs de farine de gedja] + qabb20170302a_PHR1 [Je vais vous apprendre à faire de la farine de Gedja. Trouver et déterrer quatre gedja, et les transformer au moulin en farine.] } -// HASH_VALUE 41600732996CE5F4 +// HASH_VALUE BA8C48270E081931 +qabb20170302a_PHR2 () +{ + qabb20170302a_PHR2 [J'ai réussi à  faire la farine!] + +} + +// HASH_VALUE BB6301914B04C755 +qabb20170302a_PHR3 () +{ + qabb20170302a_PHR3 [Non, vous me mentez, recommencer.] + +} + +// HASH_VALUE D62CF0EF1A9309AD +qabb20170302a_PHR4 () +{ + qabb20170302a_PHR4 [Oui, vous avez réussi, donnez le moi !] + +} + +// HASH_VALUE F1259C35B17E86C2 +qabb20170302a_PHR5 () +{ + qabb20170302a_PHR5 [Merci pour votre travail, je vous donne quelques dins pour vos efforts.] + +} + +/* OLD VALUE : [ + qabb20170302a_TITLE () + { + qabb20170302a_TITLE [Donner de la farine de gedja] + + } + + +] */ +// Clause 0 : text changed. +/* OLD VALUE : [ + qabb20170302a_TITLE () + { + qabb20170302a_TITLE [Donner de la farine de gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 91D2CDA437E68BA8 qabb20170302a_TITLE () { - qabb20170302a_TITLE [Donner de la farine de gedja] + qabb20170302a_TITLE [Apprendre à  ce servir du moulin.] } diff --git a/translation/translated/phrase_wk.txt b/translation/translated/phrase_wk.txt index 94560d1..cde5c18 100644 --- a/translation/translated/phrase_wk.txt +++ b/translation/translated/phrase_wk.txt @@ -24652,38 +24652,96 @@ qabb20161025a_TITLE () } -// HASH_VALUE 76A83C2AE2E75510 +/* OLD VALUE : [ + qabb20170302a_DESC () + { + qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 93E456F40EF1FF67 qabb20170302a_DESC () { - qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + qabb20170302a_DESC [Apprendre à faire de la farine de Gedja.] } -// HASH_VALUE C0BD0070D37454CF +/* OLD VALUE : [ + qabb20170302a_OBJ () + { + qabb20170302a_OBJ [Récolter douze gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE B9E73E454764420C qabb20170302a_OBJ () { - qabb20170302a_OBJ [Récolter douze gedja] + qabb20170302a_OBJ [Trouver et récolter quatre gedja.] } -// HASH_VALUE 212CB5FD61C279B7 -qabb20170302a_OBJ1 () +// HASH_VALUE 90EE345DC44C8C7B +qabb20170302a_PHR () { - qabb20170302a_OBJ1 [Transformer douze gedja au moulin en farine] + qabb20170302a_PHR [Apprendre à faire de la farine.] } -// HASH_VALUE CDB77F3EB580E9E3 -qabb20170302a_OBJ2 () +// HASH_VALUE BD8B2364A51F4270 +qabb20170302a_PHR1 () { - qabb20170302a_OBJ2 [Donner 3 sacs de farine de gedja] + qabb20170302a_PHR1 [Je vais vous apprendre à faire de la farine de Gedja. Trouver et déterrer quatre gedja, et les transformer au moulin en farine.] } -// HASH_VALUE 41600732996CE5F4 +// HASH_VALUE BA8C48270E081931 +qabb20170302a_PHR2 () +{ + qabb20170302a_PHR2 [J'ai réussi à faire la farine!] + +} + +// HASH_VALUE BB6301914B04C755 +qabb20170302a_PHR3 () +{ + qabb20170302a_PHR3 [Non, vous me mentez, recommencer.] + +} + +// HASH_VALUE D62CF0EF1A9309AD +qabb20170302a_PHR4 () +{ + qabb20170302a_PHR4 [Oui, vous avez réussi, donnez le moi !] + +} + +// HASH_VALUE F1259C35B17E86C2 +qabb20170302a_PHR5 () +{ + qabb20170302a_PHR5 [Merci pour votre travail, je vous donne quelques dins pour vos efforts.] + +} + +/* OLD VALUE : [ + qabb20170302a_TITLE () + { + qabb20170302a_TITLE [Donner de la farine de gedja] + + } + + +] */ +// Clause 0 : text changed. +// HASH_VALUE 91D2CDA437E68BA8 qabb20170302a_TITLE () { - qabb20170302a_TITLE [Donner de la farine de gedja] + qabb20170302a_TITLE [Apprendre à ce servir du moulin.] } diff --git a/translation/work/phrases/missions/qabb20170302a_wk.txt b/translation/work/phrases/missions/qabb20170302a_wk.txt index 2885186..9f3c8c6 100644 --- a/translation/work/phrases/missions/qabb20170302a_wk.txt +++ b/translation/work/phrases/missions/qabb20170302a_wk.txt @@ -1,31 +1,54 @@ qabb20170302a_TITLE () { - qabb20170302a_TITLE [Donner de la farine de gedja] + qabb20170302a_TITLE [Apprendre à ce servir du moulin.] } qabb20170302a_DESC () { - qabb20170302a_DESC [Déterrer douze gedja, de délicieux tubercules, et les tranformer au moulin en farine.] + qabb20170302a_DESC [Apprendre à faire de la farine de Gedja.] + +} + +qabb20170302a_PHR () +{ + qabb20170302a_PHR [Apprendre à faire de la farine.] } qabb20170302a_OBJ () { - qabb20170302a_OBJ [Récolter douze gedja] + qabb20170302a_OBJ [Trouver et récolter quatre gedja.] } -qabb20170302a_OBJ1 () +qabb20170302a_PHR1 () { - qabb20170302a_OBJ1 [Transformer douze gedja au moulin en farine] + qabb20170302a_PHR1 [Je vais vous apprendre à faire de la farine de Gedja. Trouver et déterrer quatre gedja, et les transformer au moulin en farine.] } -qabb20170302a_OBJ2 () +qabb20170302a_PHR2 () { - qabb20170302a_OBJ2 [Donner 3 sacs de farine de gedja] + qabb20170302a_PHR2 [J'ai réussi à faire la farine!] } +qabb20170302a_PHR3 () +{ + qabb20170302a_PHR3 [Non, vous me mentez, recommencer.] + +} + +qabb20170302a_PHR4 () +{ + qabb20170302a_PHR4 [Oui, vous avez réussi, donnez le moi !] + +} + +qabb20170302a_PHR5 () +{ + qabb20170302a_PHR5 [Merci pour votre travail, je vous donne quelques dins pour vos efforts.] + +}