Tweaking starting NPCs datasheets and primitives, adding some translations

This commit is contained in:
Yann 2016-01-04 22:36:17 +01:00
parent ebd786742b
commit cd86accc19
127 changed files with 897 additions and 116 deletions

View file

@ -35,7 +35,7 @@
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="fys_visage.item"/>
<ATOM Name="Item" Value="fy_visage.item"/>
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>

View file

@ -0,0 +1,113 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_fyros_female.creature"/>
<PARENT Filename="_fame_none.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="tr_civil01_gilet.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="tr_civil01_pantabotte.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="tr_civil01_armpad.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="tr_civil01_hand.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="tr_civil01_bottes.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="fy_visage.item"/>
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 6"/>
<ATOM Name="EyesColor" Value="Color 8"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 25 15:04:07 2002 (mauduit) Form Parents =
Thu Jul 25 15:04:35 2002 (mauduit) Form Parents =
Thu Jul 25 15:50:11 2002 (mauduit) .3d data.HairColor = Color 6
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Arms.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Arms.Texture = Lacustre/Low Quality/Young
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Body.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Body.Texture = Lacustre/Low Quality/Young
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Face.Color = Beige
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Feet.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Hands.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Head.Color = Beige
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Head.Texture = Lacustre/Low Quality/Young
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Legs.Color = White
Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Legs.Texture = Lacustre/Low Quality/Young
Thu Jul 25 17:18:00 2002 (mauduit) Form Parents =
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Arms.Texture = Jungle/High Quality/Old
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Feet.Texture = Jungle/High Quality/Old
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Hands.Texture = Jungle/High Quality/Old
Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Legs.Texture = Jungle/High Quality/Old
Mon Aug 19 15:13:29 2002 (mauduit) Form Parents =
Mon Sep 09 14:13:24 2002 (mauduit) .3d data.HairColor = Color 1
Mon Sep 09 14:13:24 2002 (mauduit) Form Parents =
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Arms.Item = tr_civil01_armpad.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Arms.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Body.Item = tr_civil01_gilet.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Body.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Face.Item = tr_visage.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Feet.Item = tr_civil01_bottes.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Feet.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Hands.Item = tr_underwear_hand.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Hands.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Head.Item = tr_cheveux_medium01.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Legs.Item = tr_civil01_pantabotte.item
Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Legs.Texture = Lacustre/Low Quality/Young
Mon Sep 09 14:16:01 2002 (mauduit) Form Parents =
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Arms.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Face.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Feet.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Hands.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Head.Texture = Jungle/High Quality/Old
Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Legs.Texture = Jungle/High Quality/Old
Mon Sep 09 14:18:05 2002 (mauduit) Form Parents =
Wed Jan 29 16:12:20 2003 (mauduit) .Basics.Equipment.Head.Item = tr_cheveux_long01.item
Tue Feb 04 14:08:16 2003 (mauduit) .Basics.Equipment.Head.Item = tr_cheveux_short01.item
Fri Feb 07 11:54:43 2003 (mauduit) .3d data.EyesColor = Color 8
Fri Feb 07 11:54:43 2003 (mauduit) .3d data.HairColor = Color 6
Mon Mar 31 16:47:25 2003 (mauduit) .Basics.Equipment.Head.Item =
Tue Apr 01 14:10:27 2003 (mauduit) .Basics.Equipment.Hands.Item = tr_civil01_hand.item
Wed Jan 07 14:13:50 2004 (camerlo) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young
Tue Oct 11 14:33:30 2005 (monnerot) Form Parents =
Tue Oct 11 14:35:39 2005 (monnerot) .Basics.Equipment.Face.Item =
Tue Oct 11 14:40:05 2005 (monnerot) Form Parents =
Tue Oct 11 14:40:49 2005 (monnerot) Form Parents =
Tue Oct 25 09:55:55 2005 (monnerot) .Basics.Equipment.Face.Item = zo_visage.item</LOG>
</FORM>

View file

@ -4,6 +4,7 @@
<PARENT Filename="_fame_none.creature"/>
<PARENT Filename="lost_ucikara.creature"/>
<STRUCT>
<ATOM Name="r2_npc" Value="true"/>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="5"/>
<ATOM Name="PlayerSkillLevel" Value="50"/>

View file

@ -0,0 +1,93 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fmftm1.creature"/>
<PARENT Filename="_fame_none.creature"/>
<PARENT Filename="lost_ucikara_f.creature"/>
<STRUCT>
<ATOM Name="r2_npc" Value="true"/>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="5"/>
<ATOM Name="PlayerSkillLevel" Value="50"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="5"/>
<ATOM Name="NbHitToKillPlayer" Value="10"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Color" Value="4"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
<ATOM Name="RunSpeed" Value="6"/>
</STRUCT>
<ATOM Name="life" Value="827.5"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="2.018292683"/>
<ATOM Name="AttackLevel" Value="50"/>
<ATOM Name="DefenseLevel" Value="40"/>
<ATOM Name="XPLevel" Value="50"/>
<ATOM Name="TauntLevel" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="5"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="10"/>
<ATOM Name="SlashingFactor" Value="10"/>
<ATOM Name="BluntFactor" Value="10"/>
<ATOM Name="RotFactor" Value="30"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="50"/>
<ATOM Name="Cold" Value="50"/>
<ATOM Name="Electricity" Value="50"/>
<ATOM Name="Fire" Value="50"/>
<ATOM Name="Poison" Value="50"/>
<ATOM Name="Rot" Value="50"/>
</STRUCT>
<ATOM Name="action_cfg" Value="1000f"/>
<ATOM Name="creature_level" Value="50"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -19,17 +19,26 @@
</STRUCT>
<ATOM Name="Skin" Value="fyros"/>
<ARRAY Name="HairItem">
<STRUCT Name="artistic">
<ATOM Name="Item" Value="artistic01.item"/>
</STRUCT>
<STRUCT Name="basic">
<ATOM Name="Item" Value="basic01.item"/>
</STRUCT>
<STRUCT Name="long">
<ATOM Name="Item" Value="fy_cheveux_long01.item"/>
<ATOM Name="Item" Value="long01.item"/>
</STRUCT>
<STRUCT Name="medium">
<ATOM Name="Item" Value="fy_cheveux_medium01.item"/>
<ATOM Name="Item" Value="medium01.item"/>
</STRUCT>
<STRUCT Name="shave">
<ATOM Name="Item" Value="fy_cheveux_shave01.item"/>
<ATOM Name="Item" Value="shave01.item"/>
</STRUCT>
<STRUCT Name="short">
<ATOM Name="Item" Value="fy_cheveux_short01.item"/>
<ATOM Name="Item" Value="short01.item"/>
</STRUCT>
<STRUCT Name="style">
<ATOM Name="Item" Value="style01.item"/>
</STRUCT>
</ARRAY>
</STRUCT>
@ -41,27 +50,5 @@
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Jul 03 14:23:50 2002 (mauduit) .3d data.AnimSetNormal = fy_hom_normal.animation_set
Wed Jul 03 14:23:50 2002 (mauduit) .3d data.Skel = FY_HOM_skel.skel
Wed Jul 03 14:27:20 2002 (mauduit) Form Parents =
Thu Jul 11 16:21:53 2002 (mauduit) .3d data.Shadow.Shadow Bone 0 = Bip01
Thu Jul 11 16:21:53 2002 (mauduit) .3d data.Shadow.Shadow Size 0 = 1.5
Thu Jul 18 18:37:37 2002 (mauduit) .3d data.Skin = fyros
Thu Jul 25 17:38:46 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom
Tue Jul 30 20:11:03 2002 (receveur) Form Parents =
Fri Sep 06 12:10:03 2002 (mauduit) .3d data.LodCharacterDistance = 40.0
Fri Sep 06 12:10:03 2002 (mauduit) .3d data.LodCharacterName = FY_HOM_LOD
Tue Sep 10 10:22:07 2002 (mauduit) .Basics.Race = fyros
Tue Mar 18 13:56:00 2003 (mauduit) .Properties.Talkable = true
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[0] Renamed = long
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[0].Item = fy_cheveux_long01.item
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[1] Renamed = medium
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[1].Item = fy_cheveux_medium01.item
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[2] Renamed = shave
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[2].Item = fy_cheveux_shave01.item
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[3] Renamed = short
Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[3].Item = fy_cheveux_short01.item
Thu Mar 20 17:02:54 2003 (puzin) formName Resized = 4
Tue Aug 19 15:11:48 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66
Thu Mar 18 19:50:56 2004 (nouveau) Form Parents = </LOG>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="FY_HOF_cheveux_artistic01.shape"/>
<ATOM Name="shape_female" Value="FY_HOF_cheveux_artistic01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="FY_HOF_cheveux_artistic02.shape"/>
<ATOM Name="shape_female" Value="FY_HOF_cheveux_artistic02.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="FY_HOF_cheveux_artistic03.shape"/>
<ATOM Name="shape_female" Value="FY_HOF_cheveux_artistic03.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="FY_HOF_cheveux_artistic04.shape"/>
<ATOM Name="shape_female" Value="FY_HOF_cheveux_artistic04.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="FY_HOM_cheveux_basic01.shape"/>
<ATOM Name="shape_female" Value="FY_HOF_cheveux_basic01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="FY_HOM_cheveux_basic02.shape"/>
<ATOM Name="shape_female" Value="FY_HOF_cheveux_basic02.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="fy_HOM_cheveux_long01.shape"/>
<ATOM Name="shape_female" Value="fy_HOF_cheveux_long01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="fy_HOM_cheveux_medium01.shape"/>
<ATOM Name="shape_female" Value="fy_HOF_cheveux_medium01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="FY_HOM_cheveux_medium02.shape"/>
<ATOM Name="shape_female" Value="FY_HOF_cheveux_medium02.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="FY_HOM_cheveux_medium03.shape"/>
<ATOM Name="shape_female" Value="FY_HOF_cheveux_medium03.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="FY_HOM_cheveux_medium04.shape"/>
<ATOM Name="shape_female" Value="FY_HOF_cheveux_medium04.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="fy_HOM_cheveux_shave01.shape"/>
<ATOM Name="shape_female" Value="fy_HOF_cheveux_shave01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="fy_HOM_cheveux_short01.shape"/>
<ATOM Name="shape_female" Value="fy_HOF_cheveux_short01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="FY_HOM_cheveux_style01.shape"/>
<ATOM Name="shape_female" Value="FY_HOF_cheveux_style01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="FY_HOM_cheveux_style02.shape"/>
<ATOM Name="shape_female" Value="FY_HOF_cheveux_style02.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Face"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="fy_HOM_VISAGE.shape"/>
<ATOM Name="shape_female" Value="fy_HOF_VISAGE.shape"/>
<ATOM Name="color" Value="None"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="matis"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="MA_HOM_cheveux_long01.shape"/>
<ATOM Name="shape_female" Value="MA_HOF_cheveux_long01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="matis"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="MA_HOM_cheveux_medium01.shape"/>
<ATOM Name="shape_female" Value="MA_HOF_cheveux_medium01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="matis"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="MA_HOM_cheveux_shave01.shape"/>
<ATOM Name="shape_female" Value="MA_HOF_cheveux_shave01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="matis"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="MA_HOM_cheveux_short01.shape"/>
<ATOM Name="shape_female" Value="MA_HOF_cheveux_short01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="matis"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Face"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="MA_HOM_visage.shape"/>
<ATOM Name="shape_female" Value="MA_HOF_visage.shape"/>
<ATOM Name="color" Value="None"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="tryker"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="TR_HOM_cheveux_long01.shape"/>
<ATOM Name="shape_female" Value="TR_HOF_cheveux_long01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="tryker"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="TR_HOM_cheveux_medium01.shape"/>
<ATOM Name="shape_female" Value="TR_HOF_cheveux_medium01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="tryker"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="TR_HOM_cheveux_shave01.shape"/>
<ATOM Name="shape_female" Value="TR_HOF_cheveux_shave01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,39 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="tryker"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="TR_HOM_cheveux_short01.shape"/>
<ATOM Name="shape_female" Value="TR_HOF_cheveux_short01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape
Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape
Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor
Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker
Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1
Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor
Wed Sep 04 16:18:05 2002 (besson) .basics.family = undefined
Wed Jan 29 15:58:30 2003 (mauduit) .3d.shape = TR_HOM_cheveux_short01.shape
Wed Jan 29 15:58:30 2003 (mauduit) .3d.shape_female = TR_HOF_cheveux_short01.shape</LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="tryker"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Face"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="TR_HOM_VISAGE.shape"/>
<ATOM Name="shape_female" Value="TR_HOF_VISAGE.shape"/>
<ATOM Name="color" Value="None"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -20,17 +20,5 @@
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape
Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape
Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor
Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker
Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1
Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor
Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_shave01.shape
Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_shave01.shape
Mon Aug 26 17:14:00 2002 (receveur) .basics.origin = zorai
Wed Sep 04 16:18:55 2002 (besson) .basics.family = undefined
Wed Jan 29 16:01:40 2003 (mauduit) .3d.shape = ZO_HOM_cheveux_long01.shape
Wed Jan 29 16:01:40 2003 (mauduit) .3d.shape_female = ZO_HOF_cheveux_long01.shape</LOG>
<LOG></LOG>
</FORM>

View file

@ -20,19 +20,5 @@
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape
Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape
Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor
Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker
Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1
Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape
Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape
Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape
Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape
Mon Jul 15 14:09:44 2002 (mauduit) .3d.color = UserColor
Wed Aug 07 09:22:07 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_medium01.shape
Wed Aug 07 09:22:07 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_medium01.shape
Mon Aug 26 17:13:38 2002 (receveur) .basics.origin = zorai
Wed Sep 04 16:18:47 2002 (besson) .basics.family = undefined</LOG>
<LOG></LOG>
</FORM>

View file

@ -20,15 +20,5 @@
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape
Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape
Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor
Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker
Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1
Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor
Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_shave01.shape
Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_shave01.shape
Mon Aug 26 17:14:00 2002 (receveur) .basics.origin = zorai
Wed Sep 04 16:18:55 2002 (besson) .basics.family = undefined</LOG>
<LOG></LOG>
</FORM>

View file

@ -20,17 +20,5 @@
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape
Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape
Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor
Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker
Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1
Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor
Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_shave01.shape
Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_shave01.shape
Mon Aug 26 17:14:00 2002 (receveur) .basics.origin = zorai
Wed Sep 04 16:18:55 2002 (besson) .basics.family = undefined
Wed Jan 29 16:01:19 2003 (mauduit) .3d.shape = ZO_HOM_cheveux_short01.shape
Wed Jan 29 16:01:19 2003 (mauduit) .3d.shape_female = ZO_HOF_cheveux_short01.shape</LOG>
<LOG></LOG>
</FORM>

View file

@ -20,17 +20,5 @@
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jul 05 10:15:18 2002 (mauduit) .3d.shape = TR_HOM_VISAGE.shape
Tue Jul 09 14:09:29 2002 (mauduit) .3d.shape_female = TR_HOF_VISAGE.shape
Tue Jul 09 14:09:29 2002 (mauduit) .basics.family = armor
Tue Jul 09 14:09:29 2002 (mauduit) .basics.origin = tryker
Tue Jul 09 14:11:40 2002 (mauduit) formName Resized = Face
Tue Jul 09 14:11:46 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Face
Mon Jul 15 14:09:52 2002 (mauduit) .3d.color = UserColor
Wed Aug 07 09:21:44 2002 (mauduit) .3d.shape = ZO_HOM_VISAGE.shape
Wed Aug 07 09:21:44 2002 (mauduit) .3d.shape_female = ZO_HOF_VISAGE.shape
Mon Aug 26 17:13:47 2002 (receveur) .basics.origin = matis
Wed Sep 04 16:19:04 2002 (besson) .basics.family = undefined
Fri Oct 04 12:16:57 2002 (mauduit) .basics.origin = zorai
Fri Oct 04 17:01:57 2002 (mauduit) .3d.color = None</LOG>
<LOG></LOG>
</FORM>

View file

@ -376,11 +376,9 @@
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>equipment</NAME>
<STRING>CHANDS : 1</STRING>
<STRING>CBODY : 3</STRING>
<STRING>CLEGS : 3</STRING>
<STRING>CFEETS : 3</STRING>
<STRING>CARMS : 1</STRING>
<STRING>VPA:4132100001106210</STRING>
<STRING>VPB:000000C0BC090000</STRING>
<STRING>VPC:001AA3804D830824</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>is_stuck</NAME>
@ -412,18 +410,30 @@
<PROPERTY TYPE="string_array">
<NAME>chat_parameters</NAME>
<STRING>shop : NEWBIELAND_LARMOR_ALL</STRING>
<STRING>item : icmalb.sitem 10</STRING>
<STRING>item : icmalb.sitem 20</STRING>
<STRING>item : icmalb.sitem 50</STRING>
<STRING>item : icfalb.sitem 10</STRING>
<STRING>item : icfalb.sitem 20</STRING>
<STRING>item : icfalb.sitem 50</STRING>
<STRING>item : ictalb.sitem 10</STRING>
<STRING>item : ictalb.sitem 20</STRING>
<STRING>item : ictalb.sitem 50</STRING>
<STRING>item : iczalb.sitem 10</STRING>
<STRING>item : iczalb.sitem 20</STRING>
<STRING>item : iczalb.sitem 50</STRING>
<STRING>item : icrava.sitem 10</STRING>
<STRING>item : icrave.sitem 10</STRING>
<STRING>item : icravg.sitem 10</STRING>
<STRING>item : icravr.sitem 10</STRING>
<STRING>item : icravt.sitem 10</STRING>
<STRING>item : icravu.sitem 10</STRING>
<STRING>item : icravv.sitem 10</STRING>
<STRING>item : icravw.sitem 10</STRING>
<STRING>item : icrasa.sitem 10</STRING>
<STRING>item : icrase.sitem 10</STRING>
<STRING>item : icrasg.sitem 10</STRING>
<STRING>item : icrasr.sitem 10</STRING>
<STRING>item : icrast.sitem 10</STRING>
<STRING>item : icrasu.sitem 10</STRING>
<STRING>item : icrasv.sitem 10</STRING>
<STRING>item : icrasw.sitem 10</STRING>
<STRING>item : icrapa.sitem 10</STRING>
<STRING>item : icrape.sitem 10</STRING>
<STRING>item : icrapg.sitem 10</STRING>
<STRING>item : icrapr.sitem 10</STRING>
<STRING>item : icrapt.sitem 10</STRING>
<STRING>item : icrapu.sitem 10</STRING>
<STRING>item : icrapv.sitem 10</STRING>
<STRING>item : icrapw.sitem 10</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
@ -431,11 +441,9 @@
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>equipment</NAME>
<STRING>CHANDS : 1</STRING>
<STRING>CBODY : 3</STRING>
<STRING>CLEGS : 3</STRING>
<STRING>CFEETS : 3</STRING>
<STRING>CARMS : 1</STRING>
<STRING>VPA:212C120000901209</STRING>
<STRING>VPB:000000C0BC090000</STRING>
<STRING>VPC:000000381396B8AD</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
@ -443,7 +451,7 @@
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>welcome_ra</STRING>
<STRING>welcome_ra_f</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="146"/>

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