leger changement
This commit is contained in:
parent
233431d2a9
commit
c7f75d47b6
3 changed files with 218 additions and 218 deletions
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@ -3,14 +3,14 @@
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<PARENT Filename="_armaboss.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="Ecosystem" Value="Prime"/>
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<ATOM Name="Ecosystem" Value="Jungle"/>
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<STRUCT Name="Scores">
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<ATOM Name="HitPoints" Value="default"/>
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<ATOM Name="Stamina" Value="default"/>
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</STRUCT>
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Texture" Value="Prime/High Quality/Old"/>
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<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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@ -59,7 +59,7 @@
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="CollisionRadius" Value="0.32"/>
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<ATOM Name="CollisionRadius" Value="0.60"/>
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</STRUCT>
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<ATOM Name="attack_list1" Value="dag.attack_list"/>
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</STRUCT>
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@ -1,215 +1,215 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_arma_manger.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_idle.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_idle.anim"/>
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</STRUCT>
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<STRUCT Name="idle_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_marche.anim"/>
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</STRUCT>
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<STRUCT Name="walk_to_run">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_course.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="run">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_course.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_course.anim"/>
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</STRUCT>
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<STRUCT Name="backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_reculer.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="Ttr_mo_pachyderme_demitour_gauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="impact">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_impact.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_begin">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_stun_init.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_loop">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_stun_loop.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_end">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_stun_end.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="death_mode">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_mort.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="rest_mode">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_init.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS>Converted from old format</COMMENTS>
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<LOG>Thu Dec 12 16:14:11 2002 (puzin)
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Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim
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Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim
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Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim
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Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim
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Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim
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Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim
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Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1
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Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1
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Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim
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Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim
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Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim
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Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim
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Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3
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Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim
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Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim
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Fri Jun 06 16:54:57 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim
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Fri Jun 06 16:54:57 2003 (beaume) formName Resized = 1
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Tue Jun 24 15:08:25 2003 (beaume) .idle.animations[0].filename = TR_MO_dag_renifle.anim
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Tue Jun 24 15:08:25 2003 (beaume) .idle.animations[1].filename = TR_MO_dag_idle.anim
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Tue Jun 24 15:08:25 2003 (beaume) formName Resized = 2
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Mon Dec 01 14:28:38 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim
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Mon Dec 01 14:28:38 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim
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Mon Dec 01 14:28:38 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim
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Mon Dec 01 14:28:38 2003 (beaume) formName Resized = 1</LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_arma_manger.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_idle.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_idle.anim"/>
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</STRUCT>
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<STRUCT Name="idle_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_marche.anim"/>
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</STRUCT>
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<STRUCT Name="walk_to_run">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_course.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="run">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_course.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_course.anim"/>
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</STRUCT>
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<STRUCT Name="backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_reculer.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="impact">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_impact.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_begin">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_stun_init.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_loop">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_stun_loop.anim"/>
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</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_end">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_end.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="death_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_mort.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="rest_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_init.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS>Converted from old format</COMMENTS>
|
||||
<LOG>Thu Dec 12 16:14:11 2002 (puzin)
|
||||
Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim
|
||||
Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim
|
||||
Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim
|
||||
Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim
|
||||
Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim
|
||||
Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim
|
||||
Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim
|
||||
Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1
|
||||
Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim
|
||||
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim
|
||||
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim
|
||||
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim
|
||||
Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3
|
||||
Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim
|
||||
Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim
|
||||
Fri Jun 06 16:54:57 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim
|
||||
Fri Jun 06 16:54:57 2003 (beaume) formName Resized = 1
|
||||
Tue Jun 24 15:08:25 2003 (beaume) .idle.animations[0].filename = TR_MO_dag_renifle.anim
|
||||
Tue Jun 24 15:08:25 2003 (beaume) .idle.animations[1].filename = TR_MO_dag_idle.anim
|
||||
Tue Jun 24 15:08:25 2003 (beaume) formName Resized = 2
|
||||
Mon Dec 01 14:28:38 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim
|
||||
Mon Dec 01 14:28:38 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim
|
||||
Mon Dec 01 14:28:38 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim
|
||||
Mon Dec 01 14:28:38 2003 (beaume) formName Resized = 1</LOG>
|
||||
</FORM>
|
||||
|
|
Loading…
Reference in a new issue