add clapclap animation_set
This commit is contained in:
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6755bd0671
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9 changed files with 693 additions and 0 deletions
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="_pet.animset_mode"/>
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<STRUCT>
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<STRUCT Name="swim">
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<ATOM Name="__" Value="true"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
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</STRUCT>
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<STRUCT Name="backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="impact">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_begin">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_loop">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_end">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="death_mode">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="attack1">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="attack2">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_mort_cycle.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,206 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
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</STRUCT>
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<STRUCT Name="walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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<ATOM Name="next1" Value="-1"/>
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<ATOM Name="next1 weight" Value="1"/>
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<ATOM Name="next2" Value="-1"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
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<ATOM Name="next1" Value="-1"/>
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<ATOM Name="next1 weight" Value="1"/>
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<ATOM Name="next2" Value="-1"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="strafe_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="impact">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_begin">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_loop">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_end">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="attack1">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="attack2">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="death_mode">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,122 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
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</STRUCT>
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<STRUCT Name="backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="impact">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_begin">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_loop">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_end">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="death_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,131 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="impact">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_begin">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_loop">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_end">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="death_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="death_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
Loading…
Reference in a new issue