Adding pets/mounts and some translations
This commit is contained in:
parent
2f16e70373
commit
c1d23f7b05
106 changed files with 867 additions and 113 deletions
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@ -20,6 +20,6 @@
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<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\deposit_newbieland.primitive" TYPE="primitive"/>
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<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\guild_missions.primitive" TYPE="primitive"/>
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<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\missions_newbieland.primitive" TYPE="primitive"/>
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<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\region_newbieland.primitive" TYPE="primitive"/>
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<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\fauna_newbieland.primitive" TYPE="primitive"/>
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<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\region_newbieland.primitive" TYPE="primitive"/>
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</NEL_WORLD_EDITOR_PROJECT>
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@ -0,0 +1,190 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.12 $" State="modified">
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<PARENT Filename="_formuli.creature"/>
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<PARENT Filename="_ai_herbivore_craintif.creature"/>
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<PARENT Filename="_medium_slashing_armor_set.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="PlayerSkillLevel" Value="2"/>
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<ATOM Name="NbPlayers" Value="2"/>
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<ATOM Name="PlayerHpLevel" Value="2"/>
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<ATOM Name="NbHitToKillPlayer" Value="5.376"/>
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<ATOM Name="Race" Value="mektoub mount"/>
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<ATOM Name="First Name" Value="forest mektoub mount"/>
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<ATOM Name="Ecosystem" Value="Forest"/>
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<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
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<STRUCT Name="Characteristics">
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<ATOM Name="DynamicEnergyValue" Value="0.00125"/>
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</STRUCT>
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<STRUCT Name="MovementSpeeds">
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<ATOM Name="WalkSpeed" Value=""3d data.Scale"*1.1"/>
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<ATOM Name="RunSpeed" Value=""3d data.Scale"*3.536918"/>
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<ATOM Name="GroupDispersion" Value="0.85"/>
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</STRUCT>
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<STRUCT Name="Scores">
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<ATOM Name="HitPoints" Value="high"/>
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<ATOM Name="Sap" Value="default"/>
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<ATOM Name="Stamina" Value="high"/>
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</STRUCT>
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<ATOM Name="life" Value="716.4"/>
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<ATOM Name="AttackSpeed" Value="2.5"/>
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<ATOM Name="LifeRegen" Value="1.822900763"/>
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<ATOM Name="AttackLevel" Value="33"/>
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<ATOM Name="DefenseLevel" Value="33"/>
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<ATOM Name="XPLevel" Value="33"/>
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<ATOM Name="TauntLevel" Value="10"/>
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<ATOM Name="MeleeReachValue" Value="5"/>
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<ATOM Name="RegionForce" Value="2"/>
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<ATOM Name="ForceLevel" Value="3"/>
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<ATOM Name="LocalCode" Value="2"/>
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<ATOM Name="DodgeAsDefense" Value="true"/>
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Item" Value="armamonte_chest.item"/>
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<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
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</STRUCT>
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<STRUCT Name="Legs">
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<ATOM Name="Item" Value="medium_slashing_legs.item"/>
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</STRUCT>
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<STRUCT Name="Arms">
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<ATOM Name="Item" Value="medium_slashing_arms.item"/>
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</STRUCT>
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<STRUCT Name="Hands">
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<ATOM Name="Item" Value="medium_slashing_hands.item"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="medium_slashing_feet.item"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Item" Value="medium_slashing_head.item"/>
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</STRUCT>
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<STRUCT Name="Sheath0RightHand">
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<ATOM Name="Item" Value="medium_slashing_creature_melee_weapon.item"/>
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</STRUCT>
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<STRUCT Name="Sheath1RightHand">
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<ATOM Name="Item" Value="heavy_blunt_creature_melee_weapon.item"/>
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</STRUCT>
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</STRUCT>
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<ATOM Name="type" Value="pet"/>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="Scale" Value="0.95"/>
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<ATOM Name="SoundFamily" Value="0"/>
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<ATOM Name="SoundVariation" Value="1"/>
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<ATOM Name="ForceDisplayCreatureName" Value="true"/>
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<ATOM Name="Skel" Value="TR_MO_arma_mount.skel"/>
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<ATOM Name="AnimSetBaseName" Value="arma"/>
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<ATOM Name="LodCharacterName" Value="TR_MO_arma_LOD"/>
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<ATOM Name="LodCharacterDistance" Value="50.0"/>
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<ATOM Name="NamePosZLow" Value="0.5"/>
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<ATOM Name="NamePosZNormal" Value="0.7"/>
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<STRUCT Name="Shadow">
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<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
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<ATOM Name="Shadow Size 0" Value="2.0"/>
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<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
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<ATOM Name="Shadow Size 1" Value="2.0"/>
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<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
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<ATOM Name="Shadow Size 2" Value="2.0"/>
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<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
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<ATOM Name="Shadow Size 3" Value="2.0"/>
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<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
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<ATOM Name="Shadow Size 4" Value="2.0"/>
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<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
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<ATOM Name="Shadow Size 5" Value="3.0"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Harvest">
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<STRUCT Name="MP1">
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<ATOM Name="Name" Value="mektoub packer meat"/>
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<ATOM Name="AssociatedItem" Value="mektoub_packer_meat.item"/>
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</STRUCT>
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<STRUCT Name="MP2">
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<ATOM Name="Name" Value="mektoub packer claws"/>
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<ATOM Name="AssociatedItem" Value="mektoub_packer_claws.item"/>
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</STRUCT>
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<STRUCT Name="MP3">
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<ATOM Name="Name" Value="mektoub packer trunk"/>
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<ATOM Name="AssociatedItem" Value="forest_mektoub_packer_trunk.item"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="CollisionRadius" Value="1.13"/>
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</STRUCT>
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<STRUCT Name="Properties">
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<ATOM Name="Attackable" Value="false"/>
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<ATOM Name="Curativable" Value="false"/>
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<ATOM Name="Mountable" Value="true"/>
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<ATOM Name="LootHarvestState" Value="Harvestable"/>
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<ATOM Name="XPGainCoef" Value="1.5"/>
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</STRUCT>
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<STRUCT Name="animal_bag">
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<ATOM Name="bag" Value="steed_inventory.sitem"/>
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</STRUCT>
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<STRUCT Name="Combat">
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<ATOM Name="AggroRadiusNotHungry" Value="15"/>
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<ATOM Name="AggroRadiusHungry" Value="15"/>
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<ATOM Name="AggroRadiusHunting" Value="15"/>
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<ATOM Name="DistModulator" Value="0.2"/>
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<ATOM Name="TargetModulator" Value="0.25"/>
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<ATOM Name="LifeLevelModulator" Value="0.01"/>
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<ATOM Name="CourageModulator" Value="1"/>
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<ATOM Name="GroupCohesionModulator" Value="0.01"/>
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<ATOM Name="AssistDist" Value="5"/>
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</STRUCT>
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<STRUCT Name="Protections">
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<ATOM Name="PiercingMax" Value="0"/>
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<ATOM Name="PiercingFactor" Value="0"/>
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<ATOM Name="SlashingMax" Value="0"/>
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<ATOM Name="SlashingFactor" Value="0"/>
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<ATOM Name="BluntMax" Value="0"/>
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<ATOM Name="BluntFactor" Value="0"/>
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<ATOM Name="RotMax" Value="247.5"/>
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<ATOM Name="RotFactor" Value="50"/>
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<ATOM Name="AcidMax" Value="0"/>
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<ATOM Name="AcidFactor" Value="0"/>
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<ATOM Name="ColdMax" Value="0"/>
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<ATOM Name="ColdFactor" Value="0"/>
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<ATOM Name="FireMax" Value="0"/>
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<ATOM Name="FireFactor" Value="0"/>
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<ATOM Name="PoisonMax" Value="0"/>
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<ATOM Name="PoisonFactor" Value="0"/>
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<ATOM Name="ElectricityMax" Value="0"/>
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<ATOM Name="ElectricityFactor" Value="0"/>
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<ATOM Name="ShockMax" Value="0"/>
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<ATOM Name="ShockFactor" Value="0"/>
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</STRUCT>
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<STRUCT Name="Resists">
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<ATOM Name="Fear" Value="33"/>
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<ATOM Name="Sleep" Value="33"/>
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<ATOM Name="Stun" Value="33"/>
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<ATOM Name="Root" Value="33"/>
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<ATOM Name="Blind" Value="33"/>
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<ATOM Name="Snare" Value="33"/>
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<ATOM Name="Slow" Value="33"/>
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<ATOM Name="Acid" Value="33"/>
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<ATOM Name="Cold" Value="33"/>
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<ATOM Name="Electricity" Value="33"/>
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<ATOM Name="Fire" Value="33"/>
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<ATOM Name="Poison" Value="3"/>
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<ATOM Name="Rot" Value="33"/>
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</STRUCT>
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<STRUCT Name="Damage Shield">
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<ATOM Name="Damage" Value="0"/>
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<ATOM Name="Drained HP" Value="0"/>
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</STRUCT>
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<ATOM Name="category" Value="H"/>
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<ATOM Name="race_code" Value="I"/>
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<ATOM Name="creature_level" Value="3.3"/>
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<ATOM Name="group_id" Value="HI"/>
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<STRUCT Name="Loot">
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<ATOM Name="loot1" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
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<ATOM Name="loot2" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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@ -1,7 +1,156 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="pendo1.creature"/>
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<PARENT Filename="_pendo_pet.creature"/>
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<PARENT Filename="_pendo_for.creature"/>
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<PARENT Filename="dag_attack.creature"/>
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<PARENT Filename="_chdfa1_mp.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="Race" Value="mektoub Packer"/>
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<ATOM Name="PlayerSkillLevel" Value="1"/>
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<ATOM Name="NbPlayers" Value="1"/>
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<ATOM Name="PlayerHpLevel" Value="1"/>
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<ATOM Name="NbHitToKillPlayer" Value="15"/>
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<STRUCT Name="Characteristics">
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<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
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</STRUCT>
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<STRUCT Name="MovementSpeeds">
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<ATOM Name="WalkSpeed" Value="2.5"/>
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<ATOM Name="RunSpeed" Value="5"/>
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<ATOM Name="GroupDispersion" Value="0.7"/>
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</STRUCT>
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<ATOM Name="life" Value="40"/>
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<ATOM Name="AttackSpeed" Value="3"/>
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<ATOM Name="LifeRegen" Value="0.109589041"/>
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<ATOM Name="AttackLevel" Value="1"/>
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<ATOM Name="DefenseLevel" Value="1"/>
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<ATOM Name="XPLevel" Value="1"/>
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<ATOM Name="TauntLevel" Value="0"/>
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<ATOM Name="MeleeReachValue" Value="0"/>
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<ATOM Name="RegionForce" Value="1"/>
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<ATOM Name="ForceLevel" Value="1"/>
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<ATOM Name="LocalCode" Value="1"/>
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<ATOM Name="DodgeAsDefense" Value="true"/>
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<ATOM Name="type" Value="pet"/>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="Scale" Value="1.3"/>
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<ATOM Name="SoundFamily" Value="0"/>
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<ATOM Name="SoundVariation" Value="0"/>
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<ATOM Name="ForceDisplayCreatureName" Value="true"/>
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</STRUCT>
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<STRUCT Name="Harvest">
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<STRUCT Name="MP1">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP2">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP3">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP4">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP5">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP6">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP7">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP8">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP9">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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<STRUCT Name="MP10">
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<ATOM Name="MinQuantity" Value="0"/>
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<ATOM Name="Quantity" Value="0"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Properties">
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<ATOM Name="LootHarvestState" Value="Harvestable"/>
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<ATOM Name="XPGainCoef" Value="1"/>
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</STRUCT>
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<STRUCT Name="Combat">
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<ATOM Name="AggroRadiusNotHungry" Value="15"/>
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<ATOM Name="AggroRadiusHungry" Value="15"/>
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<ATOM Name="AggroRadiusHunting" Value="15"/>
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<ATOM Name="DistModulator" Value="0.2"/>
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<ATOM Name="TargetModulator" Value="0.25"/>
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<ATOM Name="LifeLevelModulator" Value="0.01"/>
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<ATOM Name="CourageModulator" Value="1"/>
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<ATOM Name="GroupCohesionModulator" Value="0.01"/>
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<ATOM Name="AssistDist" Value="0"/>
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<ATOM Name="AggroRadiusD1" Value="100"/>
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<ATOM Name="AggroRadiusD2" Value="50"/>
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</STRUCT>
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<STRUCT Name="Protections">
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<ATOM Name="PiercingMax" Value="0"/>
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<ATOM Name="PiercingFactor" Value="0"/>
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<ATOM Name="SlashingMax" Value="0"/>
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<ATOM Name="SlashingFactor" Value="0"/>
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<ATOM Name="BluntMax" Value="0"/>
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<ATOM Name="BluntFactor" Value="0"/>
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<ATOM Name="RotMax" Value="37.5"/>
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<ATOM Name="RotFactor" Value="50"/>
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<ATOM Name="AcidMax" Value="0"/>
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<ATOM Name="AcidFactor" Value="0"/>
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<ATOM Name="ColdMax" Value="0"/>
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<ATOM Name="ColdFactor" Value="0"/>
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<ATOM Name="FireMax" Value="0"/>
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<ATOM Name="FireFactor" Value="0"/>
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<ATOM Name="PoisonMax" Value="0"/>
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<ATOM Name="PoisonFactor" Value="0"/>
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<ATOM Name="ElectricityMax" Value="0"/>
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<ATOM Name="ElectricityFactor" Value="0"/>
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<ATOM Name="ShockMax" Value="0"/>
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<ATOM Name="ShockFactor" Value="0"/>
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</STRUCT>
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<STRUCT Name="Resists">
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<ATOM Name="Fear" Value="5"/>
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<ATOM Name="Sleep" Value="5"/>
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<ATOM Name="Stun" Value="5"/>
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<ATOM Name="Root" Value="5"/>
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<ATOM Name="Blind" Value="5"/>
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<ATOM Name="Snare" Value="5"/>
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<ATOM Name="Slow" Value="5"/>
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<ATOM Name="Acid" Value="5"/>
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<ATOM Name="Cold" Value="5"/>
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<ATOM Name="Electricity" Value="5"/>
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<ATOM Name="Fire" Value="5"/>
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<ATOM Name="Poison" Value="0"/>
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<ATOM Name="Rot" Value="5"/>
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</STRUCT>
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<STRUCT Name="Damage Shield">
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<ATOM Name="Damage" Value="0"/>
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<ATOM Name="Drained HP" Value="0"/>
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</STRUCT>
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<ATOM Name="category" Value="H"/>
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<ATOM Name="race_code" Value="D"/>
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<ATOM Name="group_assist" Value="hd"/>
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<ATOM Name="creature_level" Value="0.5"/>
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<ATOM Name="group_id" Value="HD"/>
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<STRUCT Name="Properties">
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<ATOM Name="Attackable" Value="false"/>
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<ATOM Name="Curativable" Value="false"/>
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</STRUCT>
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<STRUCT Name="animal_bag">
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<ATOM Name="bag" Value="bag.sitem"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<ATOM Name="CollisionRadius" Value="0.32"/>
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</STRUCT>
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<ATOM Name="attack_list1" Value="dag.attack_list"/>
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<STRUCT Name="Properties">
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<ATOM Name="Attackable" Value="false"/>
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<ATOM Name="Curativable" Value="false"/>
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<ATOM Name="Mountable" Value="true"/>
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</STRUCT>
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<STRUCT Name="animal_bag">
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<ATOM Name="bag" Value="steed_inventory.sitem"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS>Converted from old format</COMMENTS>
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<LOG>Fri May 17 15:22:27 2002 (corvazier) File converted from old format
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Wed Jun 19 17:04:21 2002 (gatto) .3d data.AnimSetBaseName = dag
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Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Shape = tr_mo_dag.shape
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Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Texture = Default
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Wed Jun 19 17:04:21 2002 (gatto) .3d data.Skel = TR_Mo_familier.skel
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Wed Jun 19 17:04:21 2002 (gatto) formName Resized = 1
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Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetCombat = dag_Combat.animation_set
|
||||
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetNormal = dag_normal.animation_set
|
||||
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetPursuit = dag_Poursuite.animation_set
|
||||
Thu Jun 27 13:59:19 2002 (mauduit) .3d data.Skel = TR_Mo_dag.skel
|
||||
Thu Jun 27 17:44:19 2002 (mauduit) Form Parents =
|
||||
Tue Jul 09 11:43:19 2002 (mauduit) .3d data.AnimSetBaseName = dag
|
||||
Tue Jul 09 11:43:19 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_dag.shape
|
||||
Mon Jul 22 19:31:28 2002 (gomes) .3d data.Skel = TR_MO_dag.skel
|
||||
Tue Jul 23 15:03:48 2002 (receveur) Form Parents =
|
||||
Tue Jul 23 17:07:05 2002 (receveur) formName Pasted =
|
||||
Wed Jul 24 10:43:05 2002 (receveur) .AI.Fame[8].Weight = 600
|
||||
Wed Jul 24 10:43:05 2002 (receveur) formName Pasted =
|
||||
Wed Jul 24 11:52:05 2002 (receveur) .Basics.Size = small
|
||||
Wed Jul 24 16:40:39 2002 (miller) Form Parents =
|
||||
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[0].Weight = 40
|
||||
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[1].Weight = 60
|
||||
Thu Jul 25 18:27:40 2002 (receveur) formName Pasted =
|
||||
Thu Jul 25 19:07:14 2002 (receveur) .Basics.DamageLocalisationTable = quadruped
|
||||
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Profile = melee warrior
|
||||
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Race = dag
|
||||
Thu Jul 25 20:41:30 2002 (receveur) .Basics.CharacterName = dag
|
||||
|
||||
Thu Aug 22 12:13:16 2002 (receveur) .Basics.Equipment.Sheath0RightHand.Item = light_piercing_creature_melee_weapon_lvl_01.item
|
||||
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.HitPoints = very low
|
||||
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Sap = default
|
||||
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Stamina = very low
|
||||
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player
|
||||
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Name = _IA_player.player
|
||||
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Weight = -100.0
|
||||
Mon Sep 02 15:01:40 2002 (receveur) formName Resized = 38
|
||||
Fri Sep 20 16:01:11 2002 (receveur) Form Parents =
|
||||
Fri Sep 20 16:33:17 2002 (receveur) .AI = _ai_model_creature.dfn
|
||||
Fri Sep 20 16:33:24 2002 (receveur) .AI.Fame.Dag .Weight = 600
|
||||
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.AssociatedItem = dag_meat_lvl_01.item
|
||||
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.Name = dag meat
|
||||
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.AssociatedItem = dag_canines_lvl_01.item
|
||||
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.Name = dag canines
|
||||
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_dag_tongue_lvl_01.item
|
||||
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.Name = dag tongue
|
||||
Wed Sep 25 15:27:25 2002 (favre) Form Parents =
|
||||
Wed Sep 25 15:42:57 2002 (favre) .Basics.Equipment.Body.Item = dag_light_slashing_chest_lvl_01.item
|
||||
Fri Oct 25 14:42:44 2002 (receveur) .Basics.Profile =
|
||||
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.AnimSetBaseName = jungler
|
||||
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.LodCharacterName = TR_MO_jungler_LOD
|
||||
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.Skel = TR_MO_jungler.skel
|
||||
Tue Dec 10 10:50:22 2002 (mauduit) .3d data.LodCharacterDistance = 50.0
|
||||
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.AnimSetBaseName = regus
|
||||
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.LodCharacterName = TR_MO_regus_LOD
|
||||
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.Skel = TR_MO_Regus.skel
|
||||
Tue Dec 10 10:55:38 2002 (mauduit) .Basics.Equipment.Body.Item = regus_light_piercing_chest.item
|
||||
Wed Feb 05 18:15:30 2003 (receveur) .Basics.Species = dag
|
||||
Fri Mar 28 11:32:05 2003 (favre) .Basics.CharacterName =
|
||||
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.AnimSetBaseName = dag
|
||||
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.LodCharacterName = TR_MO_dag_LOD
|
||||
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.Skel = TR_MO_Dag.skel
|
||||
Wed Apr 23 10:34:24 2003 (mauduit) .Basics.Equipment.Body.Item = dag_light_slashing_chest.item
|
||||
Wed Jun 04 14:52:21 2003 (receveur) Form Parents =
|
||||
Tue Sep 23 16:58:23 2003 (ledorze) Form Parents =
|
||||
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP1.AssociatedItem =
|
||||
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP2.AssociatedItem =
|
||||
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP3.AssociatedItem =
|
||||
Fri Feb 20 14:05:21 2004 (ledorze) .Collision.CollisionRadius = 0.32
|
||||
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZLow = 0.5
|
||||
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZNormal = 0.7</LOG>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||
<STRUCT Name="animal_bag">
|
||||
<ATOM Name="bag" Value="pendo_inventory.sitem"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,93 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="fmftm1.creature"/>
|
||||
<PARENT Filename="_fame_none.creature"/>
|
||||
<PARENT Filename="lost_tcara.creature"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="r2_npc" Value="true"/>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Level" Value="5"/>
|
||||
<ATOM Name="PlayerSkillLevel" Value="50"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerHpLevel" Value="5"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="10"/>
|
||||
<STRUCT Name="Characteristics">
|
||||
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Color" Value="4"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Legs">
|
||||
<ATOM Name="Color" Value="4"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Arms">
|
||||
<ATOM Name="Color" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Hands">
|
||||
<ATOM Name="Color" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Feet">
|
||||
<ATOM Name="Color" Value="4"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Head">
|
||||
<ATOM Name="Color" Value="4"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="1.66"/>
|
||||
<ATOM Name="RunSpeed" Value="6"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="life" Value="827.5"/>
|
||||
<ATOM Name="AttackSpeed" Value="3"/>
|
||||
<ATOM Name="LifeRegen" Value="2.018292683"/>
|
||||
<ATOM Name="AttackLevel" Value="50"/>
|
||||
<ATOM Name="DefenseLevel" Value="40"/>
|
||||
<ATOM Name="XPLevel" Value="50"/>
|
||||
<ATOM Name="TauntLevel" Value="5"/>
|
||||
<ATOM Name="RegionForce" Value="2"/>
|
||||
<ATOM Name="ForceLevel" Value="5"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="LootHarvestState" Value="Lootable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingFactor" Value="10"/>
|
||||
<ATOM Name="SlashingFactor" Value="10"/>
|
||||
<ATOM Name="BluntFactor" Value="10"/>
|
||||
<ATOM Name="RotFactor" Value="30"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="50"/>
|
||||
<ATOM Name="Sleep" Value="50"/>
|
||||
<ATOM Name="Stun" Value="50"/>
|
||||
<ATOM Name="Root" Value="50"/>
|
||||
<ATOM Name="Blind" Value="50"/>
|
||||
<ATOM Name="Snare" Value="50"/>
|
||||
<ATOM Name="Slow" Value="50"/>
|
||||
<ATOM Name="Acid" Value="50"/>
|
||||
<ATOM Name="Cold" Value="50"/>
|
||||
<ATOM Name="Electricity" Value="50"/>
|
||||
<ATOM Name="Fire" Value="50"/>
|
||||
<ATOM Name="Poison" Value="50"/>
|
||||
<ATOM Name="Rot" Value="50"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="action_cfg" Value="1000f"/>
|
||||
<ATOM Name="creature_level" Value="50"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,93 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="fmftm1.creature"/>
|
||||
<PARENT Filename="_fame_none.creature"/>
|
||||
<PARENT Filename="lost_tcara_f.creature"/>
|
||||
<STRUCT>
|
||||
<ATOM Name="r2_npc" Value="true"/>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Level" Value="5"/>
|
||||
<ATOM Name="PlayerSkillLevel" Value="50"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerHpLevel" Value="5"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="10"/>
|
||||
<STRUCT Name="Characteristics">
|
||||
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Color" Value="4"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Legs">
|
||||
<ATOM Name="Color" Value="4"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Arms">
|
||||
<ATOM Name="Color" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Hands">
|
||||
<ATOM Name="Color" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Feet">
|
||||
<ATOM Name="Color" Value="4"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Head">
|
||||
<ATOM Name="Color" Value="4"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="1.66"/>
|
||||
<ATOM Name="RunSpeed" Value="6"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="life" Value="827.5"/>
|
||||
<ATOM Name="AttackSpeed" Value="3"/>
|
||||
<ATOM Name="LifeRegen" Value="2.018292683"/>
|
||||
<ATOM Name="AttackLevel" Value="50"/>
|
||||
<ATOM Name="DefenseLevel" Value="40"/>
|
||||
<ATOM Name="XPLevel" Value="50"/>
|
||||
<ATOM Name="TauntLevel" Value="5"/>
|
||||
<ATOM Name="RegionForce" Value="2"/>
|
||||
<ATOM Name="ForceLevel" Value="5"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="LootHarvestState" Value="Lootable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingFactor" Value="10"/>
|
||||
<ATOM Name="SlashingFactor" Value="10"/>
|
||||
<ATOM Name="BluntFactor" Value="10"/>
|
||||
<ATOM Name="RotFactor" Value="30"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="50"/>
|
||||
<ATOM Name="Sleep" Value="50"/>
|
||||
<ATOM Name="Stun" Value="50"/>
|
||||
<ATOM Name="Root" Value="50"/>
|
||||
<ATOM Name="Blind" Value="50"/>
|
||||
<ATOM Name="Snare" Value="50"/>
|
||||
<ATOM Name="Slow" Value="50"/>
|
||||
<ATOM Name="Acid" Value="50"/>
|
||||
<ATOM Name="Cold" Value="50"/>
|
||||
<ATOM Name="Electricity" Value="50"/>
|
||||
<ATOM Name="Fire" Value="50"/>
|
||||
<ATOM Name="Poison" Value="50"/>
|
||||
<ATOM Name="Rot" Value="50"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="action_cfg" Value="1000f"/>
|
||||
<ATOM Name="creature_level" Value="50"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -0,0 +1,54 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.2 $" State="modified">
|
||||
<PARENT Filename="_matis_male.creature"/>
|
||||
<PARENT Filename="_fame_none.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Item" Value="tr_civil01_gilet.item"/>
|
||||
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||
<ATOM Name="Color" Value="White"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Legs">
|
||||
<ATOM Name="Item" Value="tr_civil01_pantabotte.item"/>
|
||||
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||
<ATOM Name="Color" Value="White"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Arms">
|
||||
<ATOM Name="Item" Value="tr_civil01_armpad.item"/>
|
||||
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||
<ATOM Name="Color" Value="White"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Hands">
|
||||
<ATOM Name="Item" Value="tr_civil01_hand.item"/>
|
||||
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||
<ATOM Name="Color" Value="White"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Feet">
|
||||
<ATOM Name="Item" Value="tr_civil01_bottes.item"/>
|
||||
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||
<ATOM Name="Color" Value="White"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Head">
|
||||
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||
<ATOM Name="Color" Value="Beige"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Face">
|
||||
<ATOM Name="Item" Value="fy_visage.item"/>
|
||||
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
|
||||
<ATOM Name="Color" Value="Beige"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="HairColor" Value="Color 6"/>
|
||||
<ATOM Name="EyesColor" Value="Color 8"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,54 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.2 $" State="modified">
|
||||
<PARENT Filename="_matis_female.creature"/>
|
||||
<PARENT Filename="_fame_none.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Item" Value="tr_civil01_gilet.item"/>
|
||||
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||
<ATOM Name="Color" Value="White"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Legs">
|
||||
<ATOM Name="Item" Value="tr_civil01_pantabotte.item"/>
|
||||
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||
<ATOM Name="Color" Value="White"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Arms">
|
||||
<ATOM Name="Item" Value="tr_civil01_armpad.item"/>
|
||||
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||
<ATOM Name="Color" Value="White"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Hands">
|
||||
<ATOM Name="Item" Value="tr_civil01_hand.item"/>
|
||||
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||
<ATOM Name="Color" Value="White"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Feet">
|
||||
<ATOM Name="Item" Value="tr_civil01_bottes.item"/>
|
||||
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||
<ATOM Name="Color" Value="White"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Head">
|
||||
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||
<ATOM Name="Color" Value="Beige"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Face">
|
||||
<ATOM Name="Item" Value="fy_visage.item"/>
|
||||
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
|
||||
<ATOM Name="Color" Value="Beige"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="HairColor" Value="Color 6"/>
|
||||
<ATOM Name="EyesColor" Value="Color 8"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
27
leveldesign/game_element/sitem/animal/arma_mount.sitem
Normal file
27
leveldesign/game_element/sitem/animal/arma_mount.sitem
Normal file
|
@ -0,0 +1,27 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="basics">
|
||||
<ATOM Name="name" Value="armamonte"/>
|
||||
<ATOM Name="family" Value="pet animal ticket"/>
|
||||
<ATOM Name="Drop or Sell" Value="false"/>
|
||||
<ATOM Name="ItemType" Value="MektoubMountTicket"/>
|
||||
<ATOM Name="origin" Value="fyros"/>
|
||||
<ATOM Name="quality" Value="50"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="pet">
|
||||
<ATOM Name="Pet Price" Value="50"/>
|
||||
<ATOM Name="Pet Sheet" Value="arma_mount.creature"/>
|
||||
<ATOM Name="Hunger Count" Value="2000"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d">
|
||||
<ATOM Name="icon background" Value="BK_generic.tga"/>
|
||||
<ATOM Name="icon" Value="mektoub_steed.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
27
leveldesign/game_element/sitem/animal/pendo1_pet.sitem
Normal file
27
leveldesign/game_element/sitem/animal/pendo1_pet.sitem
Normal file
|
@ -0,0 +1,27 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="basics">
|
||||
<ATOM Name="name" Value="pendo_pet"/>
|
||||
<ATOM Name="family" Value="pet animal ticket"/>
|
||||
<ATOM Name="Drop or Sell" Value="false"/>
|
||||
<ATOM Name="ItemType" Value="MektoubPackerTicket"/>
|
||||
<ATOM Name="origin" Value="fyros"/>
|
||||
<ATOM Name="quality" Value="50"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="pet">
|
||||
<ATOM Name="Pet Price" Value="50"/>
|
||||
<ATOM Name="Pet Sheet" Value="pendo1_pet.creature"/>
|
||||
<ATOM Name="Hunger Count" Value="2000"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d">
|
||||
<ATOM Name="icon background" Value="BK_generic.tga"/>
|
||||
<ATOM Name="icon" Value="mektoub_pack.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,11 +1,7 @@
|
|||
<?xml version="1.0"?>
|
||||
<PRIMITIVES VERSION="1">
|
||||
<ROOT_PRIMITIVE TYPE="CPrimNode">
|
||||
<ALIAS LAST_GENERATED="998"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING></STRING>
|
||||
</PROPERTY>
|
||||
<ALIAS LAST_GENERATED="999"/>
|
||||
<CHILD TYPE="CPrimZone">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
|
@ -130,6 +126,33 @@
|
|||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimPoint">
|
||||
<PT X="8806.104492" Y="-10642.780273" Z="0.000000"/>
|
||||
<ANGLE VALUE="0.618501"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_bot</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>delta_tent</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>sheet_client</NAME>
|
||||
<STRING>delta_tent</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="993"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimPoint">
|
||||
<PT X="8809.267578" Y="-10627.862305" Z="0.000000"/>
|
||||
<ANGLE VALUE="-0.814851"/>
|
||||
|
@ -146,7 +169,7 @@
|
|||
<STRING>delta_tent</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="993"/>
|
||||
<ALIAS VALUE="999"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
|
|
|
@ -2,10 +2,6 @@
|
|||
<PRIMITIVES VERSION="1">
|
||||
<ROOT_PRIMITIVE TYPE="CPrimNode">
|
||||
<ALIAS LAST_GENERATED="1"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING></STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
|
|
|
@ -2,10 +2,6 @@
|
|||
<PRIMITIVES VERSION="1">
|
||||
<ROOT_PRIMITIVE TYPE="CPrimNode">
|
||||
<ALIAS LAST_GENERATED="4203"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING></STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
<?xml version="1.0"?>
|
||||
<PRIMITIVES VERSION="1">
|
||||
<ROOT_PRIMITIVE TYPE="CPrimNode">
|
||||
<ALIAS LAST_GENERATED="69"/>
|
||||
<ALIAS LAST_GENERATED="71"/>
|
||||
<CHILD TYPE="CPrimZone">
|
||||
<PT X="8151.677734" Y="-10235.128906" Z="0.000000"/>
|
||||
<PT X="8152.669434" Y="-12102.017578" Z="0.000000"/>
|
||||
<PT X="11231.512695" Y="-12150.895508" Z="0.000000"/>
|
||||
<PT X="11240.133789" Y="-10259.869141" Z="0.000000"/>
|
||||
<PT X="8161.096680" Y="-10220.033203" Z="0.000000"/>
|
||||
<PT X="8143.760742" Y="-12086.841797" Z="0.000000"/>
|
||||
<PT X="11221.975586" Y="-12165.943359" Z="0.000000"/>
|
||||
<PT X="11249.161133" Y="-10275.092773" Z="0.000000"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>continent</STRING>
|
||||
|
@ -228,6 +228,56 @@
|
|||
<STRING>normal</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>stables</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>stables_5</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimZone">
|
||||
<PT X="8810.063477" Y="-10638.822266" Z="0.000000" SELECTED="true"/>
|
||||
<PT X="8806.316406" Y="-10643.187500" Z="0.000000"/>
|
||||
<PT X="8804.288086" Y="-10646.315430" Z="0.000000"/>
|
||||
<PT X="8807.725586" Y="-10652.915039" Z="0.000000"/>
|
||||
<PT X="8812.949219" Y="-10657.968750" Z="0.000000"/>
|
||||
<PT X="8826.012695" Y="-10655.561523" Z="0.000000"/>
|
||||
<PT X="8826.872070" Y="-10643.668945" Z="0.000000"/>
|
||||
<PT X="8821.200195" Y="-10635.831055" Z="0.000000"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>stable</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>stable_1</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimPoint">
|
||||
<PT X="8811.333984" Y="-10646.211914" Z="0.000000"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>stable_entry</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>stable entry</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="71"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimZone">
|
||||
<PT X="10138.448242" Y="-11663.740234" Z="0.000000" SELECTED="true"/>
|
||||
|
@ -356,12 +406,12 @@
|
|||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimZone">
|
||||
<PT X="8155.141602" Y="-10231.717773" Z="0.000000"/>
|
||||
<PT X="8146.341309" Y="-11051.594727" Z="0.000000"/>
|
||||
<PT X="8631.332031" Y="-11047.031250" Z="0.000000"/>
|
||||
<PT X="8643.828125" Y="-12045.198242" Z="0.000000" SELECTED="true"/>
|
||||
<PT X="11037.241211" Y="-12024.134766" Z="0.000000"/>
|
||||
<PT X="11135.844727" Y="-10235.251953" Z="0.000000"/>
|
||||
<PT X="8390.598633" Y="-9990.563477" Z="0.000000"/>
|
||||
<PT X="8190.644531" Y="-10785.732422" Z="0.000000"/>
|
||||
<PT X="8663.299805" Y="-10894.513672" Z="0.000000"/>
|
||||
<PT X="8442.433594" Y="-11868.019531" Z="0.000000" SELECTED="true"/>
|
||||
<PT X="10774.633789" Y="-12406.268555" Z="0.000000"/>
|
||||
<PT X="11288.119141" Y="-10689.831055" Z="0.000000"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>region</STRING>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0"?>
|
||||
<PRIMITIVES VERSION="1">
|
||||
<ROOT_PRIMITIVE TYPE="CPrimNode">
|
||||
<ALIAS LAST_GENERATED="1264"/>
|
||||
<ALIAS LAST_GENERATED="1266"/>
|
||||
<CHILD TYPE="CPrimZone">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
|
@ -501,6 +501,82 @@
|
|||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimPoint">
|
||||
<PT X="8814.554688" Y="-10645.906250" Z="0.000000"/>
|
||||
<ANGLE VALUE="1.394082"/>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>chat_parameters</NAME>
|
||||
<STRING>shop : SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_bot</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>equipment</NAME>
|
||||
<STRING>VPA:A15C14000010D21A</STRING>
|
||||
<STRING>VPB:000000C0CC0A0000</STRING>
|
||||
<STRING>VPC:00265E0007D8BDA5</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>nbland_marchand_pet$fct_pet_marchand$</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>sheet_client</NAME>
|
||||
<STRING>dispensary_tcara</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>vertical_pos</NAME>
|
||||
<STRING>auto</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1265"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimPoint">
|
||||
<PT X="8816.295898" Y="-10646.112305" Z="0.000000"/>
|
||||
<ANGLE VALUE="1.639519"/>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>chat_parameters</NAME>
|
||||
<STRING>shop : HAIRDRESSING_FEMALE:HAIRDRESSING_MALE</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_bot</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>nbland_esthetics</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>sheet_client</NAME>
|
||||
<STRING>dispensary_tcara_f</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>vertical_pos</NAME>
|
||||
<STRING>auto</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1266"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimZone">
|
||||
|
|
BIN
translation/history/bodypart_words_wk_56AF80FC.txt
Normal file
BIN
translation/history/bodypart_words_wk_56AF80FC.txt
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translation/history/bodypart_words_wk_56AF8159.txt
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translation/history/bodypart_words_wk_56AF8159.txt
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translation/history/bodypart_words_wk_56AF8898.txt
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translation/history/bodypart_words_wk_56AF8898.txt
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translation/history/bodypart_words_wk_56AF8972.txt
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translation/history/bodypart_words_wk_56AF8972.txt
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translation/history/career_words_wk_56AF80FC.txt
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translation/history/career_words_wk_56AF80FC.txt
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translation/history/career_words_wk_56AF8159.txt
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translation/history/career_words_wk_56AF8159.txt
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translation/history/career_words_wk_56AF8898.txt
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translation/history/career_words_wk_56AF8898.txt
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translation/history/career_words_wk_56AF8972.txt
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translation/history/career_words_wk_56AF8972.txt
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translation/history/characteristic_words_wk_56AF80FC.txt
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translation/history/characteristic_words_wk_56AF80FC.txt
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translation/history/characteristic_words_wk_56AF8159.txt
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translation/history/characteristic_words_wk_56AF8159.txt
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translation/history/characteristic_words_wk_56AF8898.txt
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translation/history/characteristic_words_wk_56AF8898.txt
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translation/history/characteristic_words_wk_56AF8972.txt
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translation/history/characteristic_words_wk_56AF8972.txt
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translation/history/classificationtype_words_wk_56AF80FC.txt
Normal file
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translation/history/classificationtype_words_wk_56AF80FC.txt
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translation/history/classificationtype_words_wk_56AF8159.txt
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translation/history/classificationtype_words_wk_56AF8159.txt
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translation/history/classificationtype_words_wk_56AF8898.txt
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translation/history/classificationtype_words_wk_56AF8898.txt
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translation/history/classificationtype_words_wk_56AF8972.txt
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translation/history/classificationtype_words_wk_56AF8972.txt
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translation/history/creature_words_wk_56AF80FC.txt
Normal file
BIN
translation/history/creature_words_wk_56AF80FC.txt
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translation/history/creature_words_wk_56AF8159.txt
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translation/history/creature_words_wk_56AF8159.txt
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translation/history/creature_words_wk_56AF8898.txt
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translation/history/creature_words_wk_56AF8898.txt
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translation/history/creature_words_wk_56AF8972.txt
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translation/history/creature_words_wk_56AF8972.txt
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BIN
translation/history/damagetype_words_wk_56AF80FC.txt
Normal file
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translation/history/damagetype_words_wk_56AF80FC.txt
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translation/history/damagetype_words_wk_56AF8159.txt
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translation/history/damagetype_words_wk_56AF8159.txt
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translation/history/damagetype_words_wk_56AF8898.txt
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translation/history/damagetype_words_wk_56AF8898.txt
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translation/history/damagetype_words_wk_56AF8972.txt
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translation/history/damagetype_words_wk_56AF8972.txt
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translation/history/ecosystem_words_wk_56AF80FC.txt
Normal file
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translation/history/ecosystem_words_wk_56AF80FC.txt
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translation/history/ecosystem_words_wk_56AF8159.txt
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translation/history/ecosystem_words_wk_56AF8159.txt
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translation/history/ecosystem_words_wk_56AF8898.txt
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translation/history/ecosystem_words_wk_56AF8898.txt
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translation/history/ecosystem_words_wk_56AF8972.txt
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translation/history/ecosystem_words_wk_56AF8972.txt
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translation/history/faction_words_wk_56AF80FC.txt
Normal file
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translation/history/faction_words_wk_56AF80FC.txt
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translation/history/faction_words_wk_56AF8159.txt
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translation/history/faction_words_wk_56AF8159.txt
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translation/history/faction_words_wk_56AF8898.txt
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translation/history/faction_words_wk_56AF8898.txt
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translation/history/faction_words_wk_56AF8972.txt
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translation/history/place_words_en_56AF8159.txt
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translation/history/place_words_en_diff_56AF80FE.txt
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translation/history/place_words_en_diff_56AF889A.txt
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translation/history/place_words_fr_56AF8159.txt
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translation/history/place_words_wk_56AF80FC.txt
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translation/history/place_words_wk_diff_56AF80D1.txt
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translation/history/place_words_wk_diff_56AF887F.txt
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translation/history/powertype_words_wk_56AF80FC.txt
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translation/history/race_words_wk_56AF80FC.txt
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translation/history/sbrick_words_wk_56AF80FC.txt
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translation/history/skill_words_wk_56AF80FC.txt
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translation/history/skill_words_wk_56AF8159.txt
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translation/history/sphrase_words_wk_56AF80FC.txt
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translation/history/title_words_wk_56AF80FC.txt
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Reference in a new issue