Adding pets/mounts and some translations

This commit is contained in:
Yann 2016-02-02 22:58:07 +01:00
parent 2f16e70373
commit c1d23f7b05
106 changed files with 867 additions and 113 deletions

View file

@ -20,6 +20,6 @@
<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\deposit_newbieland.primitive" TYPE="primitive"/> <DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\deposit_newbieland.primitive" TYPE="primitive"/>
<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\guild_missions.primitive" TYPE="primitive"/> <DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\guild_missions.primitive" TYPE="primitive"/>
<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\missions_newbieland.primitive" TYPE="primitive"/> <DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\missions_newbieland.primitive" TYPE="primitive"/>
<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\region_newbieland.primitive" TYPE="primitive"/>
<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\fauna_newbieland.primitive" TYPE="primitive"/> <DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\fauna_newbieland.primitive" TYPE="primitive"/>
<DATABASE_ELEMENT FILENAME="L:\primitives\newbieland\region_newbieland.primitive" TYPE="primitive"/>
</NEL_WORLD_EDITOR_PROJECT> </NEL_WORLD_EDITOR_PROJECT>

View file

@ -0,0 +1,190 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/>
<ATOM Name="NbPlayers" Value="2"/>
<ATOM Name="PlayerHpLevel" Value="2"/>
<ATOM Name="NbHitToKillPlayer" Value="5.376"/>
<ATOM Name="Race" Value="mektoub mount"/>
<ATOM Name="First Name" Value="forest mektoub mount"/>
<ATOM Name="Ecosystem" Value="Forest"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00125"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.1"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.536918"/>
<ATOM Name="GroupDispersion" Value="0.85"/>
</STRUCT>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="high"/>
<ATOM Name="Sap" Value="default"/>
<ATOM Name="Stamina" Value="high"/>
</STRUCT>
<ATOM Name="life" Value="716.4"/>
<ATOM Name="AttackSpeed" Value="2.5"/>
<ATOM Name="LifeRegen" Value="1.822900763"/>
<ATOM Name="AttackLevel" Value="33"/>
<ATOM Name="DefenseLevel" Value="33"/>
<ATOM Name="XPLevel" Value="33"/>
<ATOM Name="TauntLevel" Value="10"/>
<ATOM Name="MeleeReachValue" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="3"/>
<ATOM Name="LocalCode" Value="2"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="armamonte_chest.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="medium_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="medium_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="medium_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="medium_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="medium_slashing_head.item"/>
</STRUCT>
<STRUCT Name="Sheath0RightHand">
<ATOM Name="Item" Value="medium_slashing_creature_melee_weapon.item"/>
</STRUCT>
<STRUCT Name="Sheath1RightHand">
<ATOM Name="Item" Value="heavy_blunt_creature_melee_weapon.item"/>
</STRUCT>
</STRUCT>
<ATOM Name="type" Value="pet"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="0.95"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="1"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
<ATOM Name="Skel" Value="TR_MO_arma_mount.skel"/>
<ATOM Name="AnimSetBaseName" Value="arma"/>
<ATOM Name="LodCharacterName" Value="TR_MO_arma_LOD"/>
<ATOM Name="LodCharacterDistance" Value="50.0"/>
<ATOM Name="NamePosZLow" Value="0.5"/>
<ATOM Name="NamePosZNormal" Value="0.7"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
<ATOM Name="Shadow Size 0" Value="2.0"/>
<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
<ATOM Name="Shadow Size 1" Value="2.0"/>
<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
<ATOM Name="Shadow Size 2" Value="2.0"/>
<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
<ATOM Name="Shadow Size 3" Value="2.0"/>
<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
<ATOM Name="Shadow Size 4" Value="2.0"/>
<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
<ATOM Name="Shadow Size 5" Value="3.0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="mektoub packer meat"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_meat.item"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="mektoub packer claws"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_claws.item"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="mektoub packer trunk"/>
<ATOM Name="AssociatedItem" Value="forest_mektoub_packer_trunk.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="1.13"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
<ATOM Name="Mountable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1.5"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="steed_inventory.sitem"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="5"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="247.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="33"/>
<ATOM Name="Sleep" Value="33"/>
<ATOM Name="Stun" Value="33"/>
<ATOM Name="Root" Value="33"/>
<ATOM Name="Blind" Value="33"/>
<ATOM Name="Snare" Value="33"/>
<ATOM Name="Slow" Value="33"/>
<ATOM Name="Acid" Value="33"/>
<ATOM Name="Cold" Value="33"/>
<ATOM Name="Electricity" Value="33"/>
<ATOM Name="Fire" Value="33"/>
<ATOM Name="Poison" Value="3"/>
<ATOM Name="Rot" Value="33"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="I"/>
<ATOM Name="creature_level" Value="3.3"/>
<ATOM Name="group_id" Value="HI"/>
<STRUCT Name="Loot">
<ATOM Name="loot1" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
<ATOM Name="loot2" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,7 +1,156 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified"> <FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="pendo1.creature"/> <PARENT Filename="_pendo_for.creature"/>
<PARENT Filename="_pendo_pet.creature"/> <PARENT Filename="dag_attack.creature"/>
<PARENT Filename="_chdfa1_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="mektoub Packer"/>
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="2.5"/>
<ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT>
<ATOM Name="life" Value="40"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/>
<ATOM Name="ForceLevel" Value="1"/>
<ATOM Name="LocalCode" Value="1"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
<ATOM Name="type" Value="pet"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1.3"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="0"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="0"/>
<ATOM Name="AggroRadiusD1" Value="100"/>
<ATOM Name="AggroRadiusD2" Value="50"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="37.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="5"/>
<ATOM Name="Sleep" Value="5"/>
<ATOM Name="Stun" Value="5"/>
<ATOM Name="Root" Value="5"/>
<ATOM Name="Blind" Value="5"/>
<ATOM Name="Snare" Value="5"/>
<ATOM Name="Slow" Value="5"/>
<ATOM Name="Acid" Value="5"/>
<ATOM Name="Cold" Value="5"/>
<ATOM Name="Electricity" Value="5"/>
<ATOM Name="Fire" Value="5"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="5"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/>
<ATOM Name="group_assist" Value="hd"/>
<ATOM Name="creature_level" Value="0.5"/>
<ATOM Name="group_id" Value="HD"/>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="bag.sitem"/>
</STRUCT>
</STRUCT>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>

View file

@ -62,80 +62,19 @@
<ATOM Name="CollisionRadius" Value="0.32"/> <ATOM Name="CollisionRadius" Value="0.32"/>
</STRUCT> </STRUCT>
<ATOM Name="attack_list1" Value="dag.attack_list"/> <ATOM Name="attack_list1" Value="dag.attack_list"/>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
<ATOM Name="Mountable" Value="true"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="steed_inventory.sitem"/>
</STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<COMMENTS>Converted from old format</COMMENTS> <COMMENTS></COMMENTS>
<LOG>Fri May 17 15:22:27 2002 (corvazier) File converted from old format <LOG></LOG>
Wed Jun 19 17:04:21 2002 (gatto) .3d data.AnimSetBaseName = dag
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Shape = tr_mo_dag.shape
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Texture = Default
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Skel = TR_Mo_familier.skel
Wed Jun 19 17:04:21 2002 (gatto) formName Resized = 1
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetCombat = dag_Combat.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetNormal = dag_normal.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetPursuit = dag_Poursuite.animation_set
Thu Jun 27 13:59:19 2002 (mauduit) .3d data.Skel = TR_Mo_dag.skel
Thu Jun 27 17:44:19 2002 (mauduit) Form Parents =
Tue Jul 09 11:43:19 2002 (mauduit) .3d data.AnimSetBaseName = dag
Tue Jul 09 11:43:19 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_dag.shape
Mon Jul 22 19:31:28 2002 (gomes) .3d data.Skel = TR_MO_dag.skel
Tue Jul 23 15:03:48 2002 (receveur) Form Parents =
Tue Jul 23 17:07:05 2002 (receveur) formName Pasted =
Wed Jul 24 10:43:05 2002 (receveur) .AI.Fame[8].Weight = 600
Wed Jul 24 10:43:05 2002 (receveur) formName Pasted =
Wed Jul 24 11:52:05 2002 (receveur) .Basics.Size = small
Wed Jul 24 16:40:39 2002 (miller) Form Parents =
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[0].Weight = 40
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[1].Weight = 60
Thu Jul 25 18:27:40 2002 (receveur) formName Pasted =
Thu Jul 25 19:07:14 2002 (receveur) .Basics.DamageLocalisationTable = quadruped
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Profile = melee warrior
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Race = dag
Thu Jul 25 20:41:30 2002 (receveur) .Basics.CharacterName = dag
Thu Aug 22 12:13:16 2002 (receveur) .Basics.Equipment.Sheath0RightHand.Item = light_piercing_creature_melee_weapon_lvl_01.item
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.HitPoints = very low
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Sap = default
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Stamina = very low
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Name = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Weight = -100.0
Mon Sep 02 15:01:40 2002 (receveur) formName Resized = 38
Fri Sep 20 16:01:11 2002 (receveur) Form Parents =
Fri Sep 20 16:33:17 2002 (receveur) .AI = _ai_model_creature.dfn
Fri Sep 20 16:33:24 2002 (receveur) .AI.Fame.Dag .Weight = 600
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.AssociatedItem = dag_meat_lvl_01.item
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.Name = dag meat
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.AssociatedItem = dag_canines_lvl_01.item
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.Name = dag canines
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_dag_tongue_lvl_01.item
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.Name = dag tongue
Wed Sep 25 15:27:25 2002 (favre) Form Parents =
Wed Sep 25 15:42:57 2002 (favre) .Basics.Equipment.Body.Item = dag_light_slashing_chest_lvl_01.item
Fri Oct 25 14:42:44 2002 (receveur) .Basics.Profile =
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.AnimSetBaseName = jungler
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.LodCharacterName = TR_MO_jungler_LOD
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.Skel = TR_MO_jungler.skel
Tue Dec 10 10:50:22 2002 (mauduit) .3d data.LodCharacterDistance = 50.0
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.AnimSetBaseName = regus
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.LodCharacterName = TR_MO_regus_LOD
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.Skel = TR_MO_Regus.skel
Tue Dec 10 10:55:38 2002 (mauduit) .Basics.Equipment.Body.Item = regus_light_piercing_chest.item
Wed Feb 05 18:15:30 2003 (receveur) .Basics.Species = dag
Fri Mar 28 11:32:05 2003 (favre) .Basics.CharacterName =
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.AnimSetBaseName = dag
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.LodCharacterName = TR_MO_dag_LOD
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.Skel = TR_MO_Dag.skel
Wed Apr 23 10:34:24 2003 (mauduit) .Basics.Equipment.Body.Item = dag_light_slashing_chest.item
Wed Jun 04 14:52:21 2003 (receveur) Form Parents =
Tue Sep 23 16:58:23 2003 (ledorze) Form Parents =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP1.AssociatedItem =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP2.AssociatedItem =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP3.AssociatedItem =
Fri Feb 20 14:05:21 2004 (ledorze) .Collision.CollisionRadius = 0.32
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZLow = 0.5
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZNormal = 0.7</LOG>
</FORM> </FORM>

View file

@ -1,13 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="pendo_inventory.sitem"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,93 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fmftm1.creature"/>
<PARENT Filename="_fame_none.creature"/>
<PARENT Filename="lost_tcara.creature"/>
<STRUCT>
<ATOM Name="r2_npc" Value="true"/>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="5"/>
<ATOM Name="PlayerSkillLevel" Value="50"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="5"/>
<ATOM Name="NbHitToKillPlayer" Value="10"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Color" Value="4"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
<ATOM Name="RunSpeed" Value="6"/>
</STRUCT>
<ATOM Name="life" Value="827.5"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="2.018292683"/>
<ATOM Name="AttackLevel" Value="50"/>
<ATOM Name="DefenseLevel" Value="40"/>
<ATOM Name="XPLevel" Value="50"/>
<ATOM Name="TauntLevel" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="5"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="10"/>
<ATOM Name="SlashingFactor" Value="10"/>
<ATOM Name="BluntFactor" Value="10"/>
<ATOM Name="RotFactor" Value="30"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="50"/>
<ATOM Name="Cold" Value="50"/>
<ATOM Name="Electricity" Value="50"/>
<ATOM Name="Fire" Value="50"/>
<ATOM Name="Poison" Value="50"/>
<ATOM Name="Rot" Value="50"/>
</STRUCT>
<ATOM Name="action_cfg" Value="1000f"/>
<ATOM Name="creature_level" Value="50"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,93 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fmftm1.creature"/>
<PARENT Filename="_fame_none.creature"/>
<PARENT Filename="lost_tcara_f.creature"/>
<STRUCT>
<ATOM Name="r2_npc" Value="true"/>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="5"/>
<ATOM Name="PlayerSkillLevel" Value="50"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="5"/>
<ATOM Name="NbHitToKillPlayer" Value="10"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Color" Value="4"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
<ATOM Name="RunSpeed" Value="6"/>
</STRUCT>
<ATOM Name="life" Value="827.5"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="2.018292683"/>
<ATOM Name="AttackLevel" Value="50"/>
<ATOM Name="DefenseLevel" Value="40"/>
<ATOM Name="XPLevel" Value="50"/>
<ATOM Name="TauntLevel" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="5"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="10"/>
<ATOM Name="SlashingFactor" Value="10"/>
<ATOM Name="BluntFactor" Value="10"/>
<ATOM Name="RotFactor" Value="30"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="50"/>
<ATOM Name="Cold" Value="50"/>
<ATOM Name="Electricity" Value="50"/>
<ATOM Name="Fire" Value="50"/>
<ATOM Name="Poison" Value="50"/>
<ATOM Name="Rot" Value="50"/>
</STRUCT>
<ATOM Name="action_cfg" Value="1000f"/>
<ATOM Name="creature_level" Value="50"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>

View file

@ -0,0 +1,54 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_matis_male.creature"/>
<PARENT Filename="_fame_none.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="tr_civil01_gilet.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="tr_civil01_pantabotte.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="tr_civil01_armpad.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="tr_civil01_hand.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="tr_civil01_bottes.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="fy_visage.item"/>
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 6"/>
<ATOM Name="EyesColor" Value="Color 8"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,54 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_matis_female.creature"/>
<PARENT Filename="_fame_none.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="tr_civil01_gilet.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="tr_civil01_pantabotte.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="tr_civil01_armpad.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="tr_civil01_hand.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="tr_civil01_bottes.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="White"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
<STRUCT Name="Face">
<ATOM Name="Item" Value="fy_visage.item"/>
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
<ATOM Name="Color" Value="Beige"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="HairColor" Value="Color 6"/>
<ATOM Name="EyesColor" Value="Color 8"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,27 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="armamonte"/>
<ATOM Name="family" Value="pet animal ticket"/>
<ATOM Name="Drop or Sell" Value="false"/>
<ATOM Name="ItemType" Value="MektoubMountTicket"/>
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="quality" Value="50"/>
</STRUCT>
<STRUCT Name="pet">
<ATOM Name="Pet Price" Value="50"/>
<ATOM Name="Pet Sheet" Value="arma_mount.creature"/>
<ATOM Name="Hunger Count" Value="2000"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon background" Value="BK_generic.tga"/>
<ATOM Name="icon" Value="mektoub_steed.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,27 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="pendo_pet"/>
<ATOM Name="family" Value="pet animal ticket"/>
<ATOM Name="Drop or Sell" Value="false"/>
<ATOM Name="ItemType" Value="MektoubPackerTicket"/>
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="quality" Value="50"/>
</STRUCT>
<STRUCT Name="pet">
<ATOM Name="Pet Price" Value="50"/>
<ATOM Name="Pet Sheet" Value="pendo1_pet.creature"/>
<ATOM Name="Hunger Count" Value="2000"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon background" Value="BK_generic.tga"/>
<ATOM Name="icon" Value="mektoub_pack.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -1,11 +1,7 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<PRIMITIVES VERSION="1"> <PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode"> <ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="998"/> <ALIAS LAST_GENERATED="999"/>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimZone"> <CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string"> <PROPERTY TYPE="string">
<NAME>class</NAME> <NAME>class</NAME>
@ -130,6 +126,33 @@
</PROPERTY> </PROPERTY>
</CHILD> </CHILD>
</CHILD> </CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="8806.104492" Y="-10642.780273" Z="0.000000"/>
<ANGLE VALUE="0.618501"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>delta_tent</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>delta_tent</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="993"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimPoint"> <CHILD TYPE="CPrimPoint">
<PT X="8809.267578" Y="-10627.862305" Z="0.000000"/> <PT X="8809.267578" Y="-10627.862305" Z="0.000000"/>
<ANGLE VALUE="-0.814851"/> <ANGLE VALUE="-0.814851"/>
@ -146,7 +169,7 @@
<STRING>delta_tent</STRING> <STRING>delta_tent</STRING>
</PROPERTY> </PROPERTY>
<CHILD TYPE="CPrimAlias"> <CHILD TYPE="CPrimAlias">
<ALIAS VALUE="993"/> <ALIAS VALUE="999"/>
<PROPERTY TYPE="string"> <PROPERTY TYPE="string">
<NAME>class</NAME> <NAME>class</NAME>
<STRING>alias</STRING> <STRING>alias</STRING>

View file

@ -2,10 +2,6 @@
<PRIMITIVES VERSION="1"> <PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode"> <ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="1"/> <ALIAS LAST_GENERATED="1"/>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode"> <CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string"> <PROPERTY TYPE="string">
<NAME>class</NAME> <NAME>class</NAME>

View file

@ -2,10 +2,6 @@
<PRIMITIVES VERSION="1"> <PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode"> <ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="4203"/> <ALIAS LAST_GENERATED="4203"/>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode"> <CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string"> <PROPERTY TYPE="string">
<NAME>class</NAME> <NAME>class</NAME>

View file

@ -1,12 +1,12 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<PRIMITIVES VERSION="1"> <PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode"> <ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="69"/> <ALIAS LAST_GENERATED="71"/>
<CHILD TYPE="CPrimZone"> <CHILD TYPE="CPrimZone">
<PT X="8151.677734" Y="-10235.128906" Z="0.000000"/> <PT X="8161.096680" Y="-10220.033203" Z="0.000000"/>
<PT X="8152.669434" Y="-12102.017578" Z="0.000000"/> <PT X="8143.760742" Y="-12086.841797" Z="0.000000"/>
<PT X="11231.512695" Y="-12150.895508" Z="0.000000"/> <PT X="11221.975586" Y="-12165.943359" Z="0.000000"/>
<PT X="11240.133789" Y="-10259.869141" Z="0.000000"/> <PT X="11249.161133" Y="-10275.092773" Z="0.000000"/>
<PROPERTY TYPE="string"> <PROPERTY TYPE="string">
<NAME>class</NAME> <NAME>class</NAME>
<STRING>continent</STRING> <STRING>continent</STRING>
@ -228,6 +228,56 @@
<STRING>normal</STRING> <STRING>normal</STRING>
</PROPERTY> </PROPERTY>
</CHILD> </CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>stables</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>stables_5</STRING>
</PROPERTY>
<CHILD TYPE="CPrimZone">
<PT X="8810.063477" Y="-10638.822266" Z="0.000000" SELECTED="true"/>
<PT X="8806.316406" Y="-10643.187500" Z="0.000000"/>
<PT X="8804.288086" Y="-10646.315430" Z="0.000000"/>
<PT X="8807.725586" Y="-10652.915039" Z="0.000000"/>
<PT X="8812.949219" Y="-10657.968750" Z="0.000000"/>
<PT X="8826.012695" Y="-10655.561523" Z="0.000000"/>
<PT X="8826.872070" Y="-10643.668945" Z="0.000000"/>
<PT X="8821.200195" Y="-10635.831055" Z="0.000000"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>stable</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>stable_1</STRING>
</PROPERTY>
<CHILD TYPE="CPrimPoint">
<PT X="8811.333984" Y="-10646.211914" Z="0.000000"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>stable_entry</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>stable entry</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="71"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD> </CHILD>
<CHILD TYPE="CPrimZone"> <CHILD TYPE="CPrimZone">
<PT X="10138.448242" Y="-11663.740234" Z="0.000000" SELECTED="true"/> <PT X="10138.448242" Y="-11663.740234" Z="0.000000" SELECTED="true"/>
@ -356,12 +406,12 @@
</CHILD> </CHILD>
</CHILD> </CHILD>
<CHILD TYPE="CPrimZone"> <CHILD TYPE="CPrimZone">
<PT X="8155.141602" Y="-10231.717773" Z="0.000000"/> <PT X="8390.598633" Y="-9990.563477" Z="0.000000"/>
<PT X="8146.341309" Y="-11051.594727" Z="0.000000"/> <PT X="8190.644531" Y="-10785.732422" Z="0.000000"/>
<PT X="8631.332031" Y="-11047.031250" Z="0.000000"/> <PT X="8663.299805" Y="-10894.513672" Z="0.000000"/>
<PT X="8643.828125" Y="-12045.198242" Z="0.000000" SELECTED="true"/> <PT X="8442.433594" Y="-11868.019531" Z="0.000000" SELECTED="true"/>
<PT X="11037.241211" Y="-12024.134766" Z="0.000000"/> <PT X="10774.633789" Y="-12406.268555" Z="0.000000"/>
<PT X="11135.844727" Y="-10235.251953" Z="0.000000"/> <PT X="11288.119141" Y="-10689.831055" Z="0.000000"/>
<PROPERTY TYPE="string"> <PROPERTY TYPE="string">
<NAME>class</NAME> <NAME>class</NAME>
<STRING>region</STRING> <STRING>region</STRING>

View file

@ -1,7 +1,7 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<PRIMITIVES VERSION="1"> <PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode"> <ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="1264"/> <ALIAS LAST_GENERATED="1266"/>
<CHILD TYPE="CPrimZone"> <CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string"> <PROPERTY TYPE="string">
<NAME>class</NAME> <NAME>class</NAME>
@ -501,6 +501,82 @@
</PROPERTY> </PROPERTY>
</CHILD> </CHILD>
</CHILD> </CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="8814.554688" Y="-10645.906250" Z="0.000000"/>
<ANGLE VALUE="1.394082"/>
<PROPERTY TYPE="string_array">
<NAME>chat_parameters</NAME>
<STRING>shop : SERVICE_STABLE: FOOD: MEKTOUB_PACKER_TICKET: MEKTOUB_MOUNT_TICKET: STATIC_DYNAMIC_SHOP</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>equipment</NAME>
<STRING>VPA:A15C14000010D21A</STRING>
<STRING>VPB:000000C0CC0A0000</STRING>
<STRING>VPC:00265E0007D8BDA5</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>nbland_marchand_pet$fct_pet_marchand$</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>dispensary_tcara</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>vertical_pos</NAME>
<STRING>auto</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1265"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="8816.295898" Y="-10646.112305" Z="0.000000"/>
<ANGLE VALUE="1.639519"/>
<PROPERTY TYPE="string_array">
<NAME>chat_parameters</NAME>
<STRING>shop : HAIRDRESSING_FEMALE:HAIRDRESSING_MALE</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>nbland_esthetics</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>dispensary_tcara_f</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>vertical_pos</NAME>
<STRING>auto</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1266"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD> </CHILD>
</CHILD> </CHILD>
<CHILD TYPE="CPrimZone"> <CHILD TYPE="CPrimZone">

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show more