ajout de la trad de la mission qabb20161025a + changement des chascores trad

This commit is contained in:
deed 2016-10-30 19:32:19 +01:00
parent 2b1834580c
commit c17407859b
70 changed files with 665711 additions and 936 deletions

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// DIFF_VERSION 2
// DIFF CHANGED 424
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B63DBBCB1203CDBB
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough trauma to pay this action cost.]
}
// DIFF CHANGED 425
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE BD7E36B7599AF460
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough pain for this action.]
}
// DIFF CHANGED 1521
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Karavan?]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Karavan?]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 6CC705B5F6F7337A
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Khan?]
}
// DIFF CHANGED 2312
////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 28066D8F3E60A478
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young ra. If you get into bother come and find me and I shall rally to your defense.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF ADD
// HASH_VALUE 28AEA67784CDF1FE
TEXT_qabb20161025a_DSP1 ()
{
TEXT_qabb20161025a__DSP1 [Vous devez trouver les klums.]
}
// DIFF ADD
// HASH_VALUE EB6FB07DEB3D5B70
TEXT_qabb20161025a_DSP2 ()
{
TEXT_qabb20161025a__DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF ADD
// HASH_VALUE 5703118882116FC9
TEXT_qabb20161025a_DSP3 ()
{
TEXT_qabb20161025a__DSP3 [Vous êtes partis trop loin.]
}
// DIFF ADD
// HASH_VALUE D883F4BC49E93EC1
TEXT_qabb20161025a_DSP4 ()
{
TEXT_qabb20161025a__DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF ADD
// HASH_VALUE A28EB32F6083AD22
TEXT_qabb20161025a_INTRO ()
{
TEXT_qabb20161025a_INTRO [bal bla Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE FFA383154E61D674
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 9CA8F47918234328
qabb20161025a_OBJ ()
{
qabb20161025a_OBJ [Trouvez des Klums.]
}
// DIFF ADD
// HASH_VALUE 27FB60E9FD1E4825
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 6E7514C754B0BF59
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF REMOVED
// HASH_VALUE 28AEA67784CDF1FE
TEXT_qabb20161025a_DSP1 ()
{
TEXT_qabb20161025a__DSP1 [Vous devez trouver les klums.]
}
// DIFF REMOVED
// HASH_VALUE EB6FB07DEB3D5B70
TEXT_qabb20161025a_DSP2 ()
{
TEXT_qabb20161025a__DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF REMOVED
// HASH_VALUE 5703118882116FC9
TEXT_qabb20161025a_DSP3 ()
{
TEXT_qabb20161025a__DSP3 [Vous êtes partis trop loin.]
}
// DIFF REMOVED
// HASH_VALUE D883F4BC49E93EC1
TEXT_qabb20161025a_DSP4 ()
{
TEXT_qabb20161025a__DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF REMOVED
// HASH_VALUE A28EB32F6083AD22
TEXT_qabb20161025a_INTRO ()
{
TEXT_qabb20161025a_INTRO [bal bla Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 572068EC31B859B5
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
// DIFF ADD
// HASH_VALUE 0781DD02E7E095E0
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF ADD
// HASH_VALUE 807D303B40874C18
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
// DIFF ADD
// HASH_VALUE F973D5704C0FEEA7
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF ADD
// HASH_VALUE 2D3219E4300A2DD8
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
// DIFF REMOVED
// HASH_VALUE 9CA8F47918234328
qabb20161025a_OBJ ()
{
qabb20161025a_OBJ [Trouvez des Klums.]
}
// DIFF CHANGED 2360
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E691A4C6810881F8
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
// DIFF ADD
// HASH_VALUE C50F4DAE1BA02E9C
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
// DIFF ADD
// HASH_VALUE 27779519384470CD
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF ADD
// HASH_VALUE E691A4C6810881F8
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
// DIFF CHANGED 2361
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : identifier changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE 2CE6217A13C4AF9C
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// DIFF REMOVED
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,98 @@
// DIFF_VERSION 2
// DIFF CHANGED 2354
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 33A3E37DA6048B1E
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
// DIFF CHANGED 2360
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E691C4C6810881F8
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
// DIFF CHANGED 2361
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE FEAB7CDD385C5DF0
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
// DIFF ADD
// HASH_VALUE 2CE6257A13C4AF9C
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF CHANGED 424
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&Vous n'avez pas assez de points de vie pour payer cette action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B63DBBCB1203CDBB
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&Vous n'avez pas assez de points de trauma pour payer cette action.]
}
// DIFF CHANGED 425
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&Vous n'avez pas assez d'endurance pour cette action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE BD7E36B7599AF460
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&Vous n'avez pas assez de pain pour cette action.]
}
// DIFF CHANGED 1521
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Karavan?]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [Qu'est-ce que la Karavan ?]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 6CC705B5F6F7337A
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [Qu'est-ce que le Khan?]
}
// DIFF CHANGED 2312
////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Salutations, jeune homin. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 28066D8F3E60A478
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Salutations, jeune ra. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF ADD
// HASH_VALUE 28AEA67784CDF1FE
TEXT_qabb20161025a_DSP1 ()
{
TEXT_qabb20161025a__DSP1 [Vous devez trouver les klums.]
}
// DIFF ADD
// HASH_VALUE EB6FB07DEB3D5B70
TEXT_qabb20161025a_DSP2 ()
{
TEXT_qabb20161025a__DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF ADD
// HASH_VALUE 5703118882116FC9
TEXT_qabb20161025a_DSP3 ()
{
TEXT_qabb20161025a__DSP3 [Vous êtes partis trop loin.]
}
// DIFF ADD
// HASH_VALUE D883F4BC49E93EC1
TEXT_qabb20161025a_DSP4 ()
{
TEXT_qabb20161025a__DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF ADD
// HASH_VALUE A28EB32F6083AD22
TEXT_qabb20161025a_INTRO ()
{
TEXT_qabb20161025a_INTRO [bal bla Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE FFA383154E61D674
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 9CA8F47918234328
qabb20161025a_OBJ ()
{
qabb20161025a_OBJ [Trouvez des Klums.]
}
// DIFF ADD
// HASH_VALUE 27FB60E9FD1E4825
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 6E7514C754B0BF59
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,135 @@
// DIFF_VERSION 2
// DIFF REMOVED
// HASH_VALUE 28AEA67784CDF1FE
TEXT_qabb20161025a_DSP1 ()
{
TEXT_qabb20161025a__DSP1 [Vous devez trouver les klums.]
}
// DIFF REMOVED
// HASH_VALUE EB6FB07DEB3D5B70
TEXT_qabb20161025a_DSP2 ()
{
TEXT_qabb20161025a__DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF REMOVED
// HASH_VALUE 5703118882116FC9
TEXT_qabb20161025a_DSP3 ()
{
TEXT_qabb20161025a__DSP3 [Vous êtes partis trop loin.]
}
// DIFF REMOVED
// HASH_VALUE D883F4BC49E93EC1
TEXT_qabb20161025a_DSP4 ()
{
TEXT_qabb20161025a__DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF REMOVED
// HASH_VALUE A28EB32F6083AD22
TEXT_qabb20161025a_INTRO ()
{
TEXT_qabb20161025a_INTRO [bal bla Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 572068EC31B859B5
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
// DIFF ADD
// HASH_VALUE 0781DD02E7E095E0
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF ADD
// HASH_VALUE 807D303B40874C18
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
// DIFF ADD
// HASH_VALUE F973D5704C0FEEA7
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF ADD
// HASH_VALUE 2D3219E4300A2DD8
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
// DIFF REMOVED
// HASH_VALUE 9CA8F47918234328
qabb20161025a_OBJ ()
{
qabb20161025a_OBJ [Trouvez des Klums.]
}
// DIFF CHANGED 2360
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E691A4C6810881F8
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
// DIFF ADD
// HASH_VALUE C50F4DAE1BA02E9C
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
// DIFF ADD
// HASH_VALUE 27779519384470CD
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,50 @@
// DIFF_VERSION 2
// DIFF ADD
// HASH_VALUE E691A4C6810881F8
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
// DIFF CHANGED 2361
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : identifier changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE 2CE6217A13C4AF9C
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// DIFF REMOVED
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,98 @@
// DIFF_VERSION 2
// DIFF CHANGED 2354
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 33A3E37DA6048B1E
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
// DIFF CHANGED 2360
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E691C4C6810881F8
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
// DIFF CHANGED 2361
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE FEAB7CDD385C5DF0
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
// DIFF ADD
// HASH_VALUE 2CE6257A13C4AF9C
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF CHANGED 1389
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B63DBBCB1203CDBB
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough trauma to pay this action cost.]
}
// DIFF CHANGED 1388
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE BD7E36B7599AF460
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough pain for this action.]
}
// DIFF CHANGED 1008
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Karavan?]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 6CC705B5F6F7337A
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Khan?]
}
// DIFF CHANGED 1009
////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 28066D8F3E60A478
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young ra. If you get into bother come and find me and I shall rally to your defense.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF ADD
// HASH_VALUE 28AEA67784CDF1FE
TEXT_qabb20161025a_DSP1 ()
{
TEXT_qabb20161025a__DSP1 [Vous devez trouver les klums.]
}
// DIFF ADD
// HASH_VALUE EB6FB07DEB3D5B70
TEXT_qabb20161025a_DSP2 ()
{
TEXT_qabb20161025a__DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF ADD
// HASH_VALUE 5703118882116FC9
TEXT_qabb20161025a_DSP3 ()
{
TEXT_qabb20161025a__DSP3 [Vous êtes partis trop loin.]
}
// DIFF ADD
// HASH_VALUE D883F4BC49E93EC1
TEXT_qabb20161025a_DSP4 ()
{
TEXT_qabb20161025a__DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF ADD
// HASH_VALUE A28EB32F6083AD22
TEXT_qabb20161025a_INTRO ()
{
TEXT_qabb20161025a_INTRO [bal bla Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE FFA383154E61D674
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 9CA8F47918234328
qabb20161025a_OBJ ()
{
qabb20161025a_OBJ [Trouvez des Klums.]
}
// DIFF ADD
// HASH_VALUE 27FB60E9FD1E4825
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 6E7514C754B0BF59
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF REMOVED
// HASH_VALUE 28AEA67784CDF1FE
TEXT_qabb20161025a_DSP1 ()
{
TEXT_qabb20161025a__DSP1 [Vous devez trouver les klums.]
}
// DIFF REMOVED
// HASH_VALUE EB6FB07DEB3D5B70
TEXT_qabb20161025a_DSP2 ()
{
TEXT_qabb20161025a__DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF REMOVED
// HASH_VALUE 5703118882116FC9
TEXT_qabb20161025a_DSP3 ()
{
TEXT_qabb20161025a__DSP3 [Vous êtes partis trop loin.]
}
// DIFF REMOVED
// HASH_VALUE D883F4BC49E93EC1
TEXT_qabb20161025a_DSP4 ()
{
TEXT_qabb20161025a__DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF REMOVED
// HASH_VALUE A28EB32F6083AD22
TEXT_qabb20161025a_INTRO ()
{
TEXT_qabb20161025a_INTRO [bal bla Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 572068EC31B859B5
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
// DIFF ADD
// HASH_VALUE 0781DD02E7E095E0
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF ADD
// HASH_VALUE FE31383009654C0A
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
// DIFF ADD
// HASH_VALUE 2C74A4BD15F45401
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF ADD
// HASH_VALUE 7F48CE1A6EA70E87
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
// DIFF REMOVED
// HASH_VALUE 9CA8F47918234328
qabb20161025a_OBJ ()
{
qabb20161025a_OBJ [Trouvez des Klums.]
}
// DIFF CHANGED 2358
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 5AD6EEC6E3B2E6CD
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
// DIFF ADD
// HASH_VALUE 8C27B6FE42C41BE1
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
// DIFF ADD
// HASH_VALUE 9E9A2207FA15527E
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF ADD
// HASH_VALUE 5AD6EEC6E3B2E6CD
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
// DIFF CHANGED 2359
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// DIFF REMOVED
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF CHANGED 2356
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B214844785D25733
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
// DIFF CHANGED 2358
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 5AD60EC6E3B2E6CD
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
// DIFF CHANGED 2359
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE FEAB7CDD385C5DF0
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
// DIFF ADD
// HASH_VALUE 9F9ED96D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF CHANGED 197
// Player stats
/* OLD VALUE : [Hit Points] */
// HASH_VALUE AE47EC76ED76A88F
// INDEX 0
scoreHitPoints [Trauma]
// DIFF CHANGED 198
/* OLD VALUE : [Sap] */
// HASH_VALUE 6818243C6CD894D8
// INDEX 1
scoreSap [Oblivion]
// DIFF CHANGED 199
/* OLD VALUE : [Stamina] */
// HASH_VALUE 6C5814406C581440
// INDEX 2
scoreStamina [Pain]
// DIFF CHANGED 657
/* OLD VALUE : [Stamina Cost:] */
// HASH_VALUE 5DD847539F93334D
// INDEX 3
uiComStaminaCost [Pain Cost:]
// DIFF CHANGED 690
/* OLD VALUE : [STAMINA COST] */
// HASH_VALUE 49F2E4467F0EEBF8
// INDEX 4
uiStaminaCost [PAIN COST]
// DIFF CHANGED 1308
// Stats
/* OLD VALUE : [Life] */
// HASH_VALUE AE47EC76ED76A88F
// INDEX 5
uiLife [Trauma]
// DIFF CHANGED 1309
/* OLD VALUE : [Sap] */
// HASH_VALUE 6818243C6CD894D8
// INDEX 6
uiSap [Oblivion]
// DIFF CHANGED 1310
/* OLD VALUE : [Stamina] */
// HASH_VALUE 6C5814406C581440
// INDEX 7
uiStamina [Pain]
// DIFF CHANGED 1316
/* OLD VALUE : [SAP DISPLAY] */
// HASH_VALUE 5CB434DEE214AC8C
// INDEX 8
uiSapBarDisplay [Oblivion DISPLAY]
// DIFF CHANGED 1317
/* OLD VALUE : [STAMINA DISPLAY] */
// HASH_VALUE 60D44C1099D2D8E0
// INDEX 9
uiStaBarDisplay [Pain DISPLAY]
// DIFF CHANGED 1322
/* OLD VALUE : [Hit Points Max] */
// HASH_VALUE 6A736442A4330483
// INDEX 10
uiHpMax [Trauma Max]
// DIFF CHANGED 1323
/* OLD VALUE : [Hit Points Reg] */
// HASH_VALUE 66B33446E533C087
// INDEX 11
uiHpReg [Trauma Reg]
// DIFF CHANGED 1324
/* OLD VALUE : [Stamina Max] */
// HASH_VALUE 6C5814407858D480
// INDEX 12
uiStaMax [Pain Max]
// DIFF CHANGED 1325
/* OLD VALUE : [Stamina Reg] */
// HASH_VALUE 6C58144064582480
// INDEX 13
uiStaReg [Pain Reg]
// DIFF CHANGED 1326
/* OLD VALUE : [Sap Max] */
// HASH_VALUE 6D98EC34AEC8085B
// INDEX 14
uiSapMax [Oblivion Max]
// DIFF CHANGED 1327
/* OLD VALUE : [Sap Reg] */
// HASH_VALUE 28D8003469081C5B
// INDEX 15
uiSapReg [Oblivion Reg]
// DIFF CHANGED 1334
/* OLD VALUE : [Kami] */
// HASH_VALUE 6C5884AC6C5884AC
// INDEX 16
uiFameKami [khan]
// DIFF CHANGED 1335
/* OLD VALUE : [Karavan] */
// HASH_VALUE 6C58842C6C58842C
// INDEX 17
uiFameKaravan [Khan]
// DIFF CHANGED 1336
/* OLD VALUE : [Tryton] */
// HASH_VALUE 6C5884AC6C5884AC
// INDEX 18
uiFameTryton [khan]
// DIFF CHANGED 1339
/* OLD VALUE : [Tryker] */
// HASH_VALUE A816E47B5F96F07C
// INDEX 19
uiFameTryker [Child]
// DIFF CHANGED 1342
/* OLD VALUE : [Marauder] */
// HASH_VALUE D976346662769C8C
// INDEX 20
uiFameMarauders [PvP]
// DIFF CHANGED 1349
/* OLD VALUE : [Kami] */
// HASH_VALUE 6C58842C6C58842C
// INDEX 21
uiFameAllegiance2 [Khan]
// DIFF CHANGED 1350
/* OLD VALUE : [Karavan] */
// HASH_VALUE 6C58842C6C58842C
// INDEX 22
uiFameAllegiance3 [Khan]
// DIFF CHANGED 1353
/* OLD VALUE : [Tryker] */
// HASH_VALUE A816E47B5F96F07C
// INDEX 23
uiFameAllegiance6 [Child]
// DIFF CHANGED 1528
// Stats
/* OLD VALUE : [@{6F6F}HP@{FFFF},
hit points measure the amount of damage a character can take before going into a coma.] */
// HASH_VALUE F3E4A7F829A3EE37
// INDEX 24
uiHPDesc [@{6F6F}Trauma@{FFFF}, \n
Trauma measure the amount of damage a character can take before going into a coma.]
// DIFF CHANGED 1529
/* OLD VALUE : [@{6F6F}Stamina@{FFFF},
used by physical combat actions, stamina measures a character's current state of fatigue.] */
// HASH_VALUE A603379B68415201
// INDEX 25
uiStaDesc [@{6F6F}Pain@{FFFF}, \n
used by physical combat actions, pain measures a character's current state of fatigue.]
// DIFF CHANGED 1530
/* OLD VALUE : [@{6F6F}Sap@{FFFF},
the energy that allows a character to channel magical power.] */
// HASH_VALUE 6C6FBEC690CEC6B1
// INDEX 26
uiSapDesc [@{6F6F}Oblivion@{FFFF}, \n
the energy that allows a character to channel magical power.]
// DIFF CHANGED 1532
/* OLD VALUE : [@{6F6F}Constitution@{FFFF},
measure the character's ability to engage in long-term periods of strenuous physical activity.] */
// HASH_VALUE EC517A269E89D347
// INDEX 27
uiConsDesc [@{6F6F}Trauma@{FFFF}, \n
measure the character's ability to engage in long-term periods of strenuous physical activity.]
// DIFF CHANGED 1533
/* OLD VALUE : [@{6F6F}Intelligence@{FFFF},
a measure of how well a character can focus their mental abilities.] */
// HASH_VALUE D8061242FFD9FADD
// INDEX 28
uiIntDesc [@{6F6F}Oblivion@{FFFF}, \n
a measure of how well a character can focus their mental abilities.]
// DIFF CHANGED 1534
/* OLD VALUE : [@{6F6F}Strength@{FFFF},
statistic measures the physical strength a character possess.] */
// HASH_VALUE DA78714A154C6962
// INDEX 29
uiStrDesc [@{6F6F}Pain@{FFFF}, \n
statistic measures the physical strength a character possess.]
// DIFF CHANGED 1542
/* OLD VALUE : [Constitution] */
// HASH_VALUE AE47EC76ED76A88F
// INDEX 30
uiCarac_HpMax [Trauma]
// DIFF CHANGED 1544
/* OLD VALUE : [Strength] */
// HASH_VALUE 6C5814406C581440
// INDEX 31
uiCarac_StaMax [Pain]
// DIFF CHANGED 1546
/* OLD VALUE : [Intelligence] */
// HASH_VALUE 6818243C6CD894D8
// INDEX 32
uiCarac_SapMax [Oblivion]
// DIFF CHANGED 1550
/* OLD VALUE : [Constitution] */
// HASH_VALUE AE47EC76ED76A88F
// INDEX 33
uiCaracId0 [Trauma]
// DIFF CHANGED 1552
/* OLD VALUE : [Intelligence] */
// HASH_VALUE 6818243C6CD894D8
// INDEX 34
uiCaracId2 [Oblivion]
// DIFF CHANGED 1554
/* OLD VALUE : [Strength] */
// HASH_VALUE 6C5814406C581440
// INDEX 35
uiCaracId4 [Pain]
// DIFF CHANGED 1988
/* OLD VALUE : [SAP COST] */
// HASH_VALUE 8940C00BCBB10744
// INDEX 36
uiMagicEditSapCost [OBLIVION COST]
// DIFF CHANGED 1990
/* OLD VALUE : [Warning! Not Enough Sap!] */
// HASH_VALUE 5B9900621938B4F9
// INDEX 37
uiMagicEditNotEnoughSap [Warning! Not Enough Oblivion!]
// DIFF CHANGED 1994
/* OLD VALUE : [Sap Cost: ] */
// HASH_VALUE F08904140ED2CA8D
// INDEX 38
uiSpellSelectSapCost [Oblivion Cost: ]
// DIFF CHANGED 2363
/* OLD VALUE : [@{FFF9}HP Bonus:@{T16}@{2F2F}%val
] */
// HASH_VALUE B05DD0D3CD639285
// INDEX 39
uihelpItemHpBonus [@{FFF9}Trauma Bonus:@{T16}@{2F2F}%val\n
]
// DIFF CHANGED 2364
/* OLD VALUE : [@{FFF9}HP Penalty:@{T16}@{F44F}%val
] */
// HASH_VALUE B1BBD4A8DB0ABED6
// INDEX 40
uihelpItemHpMalus [@{FFF9}Trauma Penalty:@{T16}@{F44F}%val\n
]
// DIFF CHANGED 2365
/* OLD VALUE : [@{FFF9}Sap Bonus:@{T16}@{2F2F}%val
] */
// HASH_VALUE 331A386ACCAAFBD8
// INDEX 41
uihelpItemSapBonus [@{FFF9}Oblivion Bonus:@{T16}@{2F2F}%val\n
]
// DIFF CHANGED 2366
/* OLD VALUE : [@{FFF9}Sap Penalty:@{T16}@{F44F}%val
] */
// HASH_VALUE 636818E49FBFFBCE
// INDEX 42
uihelpItemSapMalus [@{FFF9}Oblivion Penalty:@{T16}@{F44F}%val\n
]
// DIFF CHANGED 2367
/* OLD VALUE : [@{FFF9}Stamina Bonus:@{T16}@{2F2F}%val
] */
// HASH_VALUE 8A37ECCA19F77E0E
// INDEX 43
uihelpItemStaBonus [@{FFF9}Pain Bonus:@{T16}@{2F2F}%val\n
]
// DIFF CHANGED 2368
/* OLD VALUE : [@{FFF9}Stamina Penalty:@{T16}@{F44F}%val
] */
// HASH_VALUE 5D4CECC049455E88
// INDEX 44
uihelpItemStaMalus [@{FFF9}Pain Penalty:@{T16}@{F44F}%val\n
]
// DIFF CHANGED 2384
/* OLD VALUE : [@{2F2F}%p%@{FFFF} chance of stealing life from the enemy (inflicted damage is added to your own hit points).] */
// HASH_VALUE C97275A8D9318CD6
// INDEX 45
uiItemFX_ISE_FIGHT_VAMPIRISM [@{2F2F}%p%@{FFFF} chance of stealing life from the enemy (inflicted damage is added to your own Trauma).]
// DIFF CHANGED 2406
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoArmorQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
@{FFF9}@{HuittInfoArmorType}Armor Type:@{H}@{T16}@{FFFF}%armor %armor_bonus
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T16}@{FFFF}%dodge
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T16}@{FFFF}%parry
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T16}@{FFFF}+%actmalus
@{FFF9}@{HuittInfoArmorProtection}Protection:@{H}@{T16}@{FFFF}%protect%
@{FFF9} @{HuittInfoArmorSlash}Max. vs Slash:@{H}@{T16}@{FFFF}%p_slash
@{FFF9} @{HuittInfoArmorBlunt}Max. vs Smash:@{H}@{T16}@{FFFF}%p_blunt
@{FFF9} @{HuittInfoArmorPierc}Max. vs Pierce:@{H}@{T16}@{FFFF}%p_pierce
%buffs%special_effects%desc%custom_text] */
// HASH_VALUE DD3DFB625C708C8A
// INDEX 46
uihelpItemArmorFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoArmorQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
@{FFF9}@{HuittInfoArmorType}Armor Type:@{H}@{T16}@{FFFF}%armor %armor_bonus\n
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T16}@{FFFF}%dodge\n
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T16}@{FFFF}%parry\n
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T16}@{FFFF}+%actmalus\n
@{FFF9}@{HuittInfoArmorProtection}Protection:@{H}@{T16}@{FFFF}%protect%\n
@{FFF9} @{HuittInfoArmorSlash}Max. vs Slash:@{H}@{T16}@{FFFF}%p_slash\n
@{FFF9} @{HuittInfoArmorBlunt}Max. vs Smash:@{H}@{T16}@{FFFF}%p_blunt\n
@{FFF9} @{HuittInfoArmorPierc}Max. vs Pierce:@{H}@{T16}@{FFFF}%p_pierce\n
%buffs%special_effects%desc%custom_text]
// DIFF CHANGED 2407
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
@{FFF9}@{HuittInfoWeaponSapLoad}Sap Load:@{H}@{T10}@{FFFF}%sap/%sapmax
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements: @{H}@{T10}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
@{FFF9}@{HuittInfoDamageType}Damage Type:@{H}@{T16}@{FFFF}%dmtype
@{FFF9}@{HuittInfoWeaponDamage}Damage:@{H}@{T16}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)
@{FFF9}@{HuittInfoWeaponHitMin}Hit/Minute:@{H}@{T16}@{FFFF}%speed
@{FFF9}@{HuittInfoWeaponReach}Reach:@{H}@{T16}@{FFFF}%reach
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T20}@{FFFF}%dodge
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T20}@{FFFF}%parry
@{FFF9}@{HuittInfoTargetDodgeMod}Adv. Dodge Modifier:@{H}@{T20}@{FFFF}%adv_dodge
@{FFF9}@{HuittInfoTargetParryMod}Adv. Parry Modifier:@{H}@{T20}@{FFFF}%adv_parry
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T20}@{FFFF}+%actmalus
%magic_bonus%buffs%special_effects%skill_mod_vs_type%desc%custom_text%enchantment] */
// HASH_VALUE 6BDBBED72697C632
// INDEX 47
uihelpItemMeleeWeaponFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittInfoWeaponSapLoad}Sap Load:@{H}@{T10}@{FFFF}%sap/%sapmax\n
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements: @{H}@{T10}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
@{FFF9}@{HuittInfoDamageType}Damage Type:@{H}@{T16}@{FFFF}%dmtype\n
@{FFF9}@{HuittInfoWeaponDamage}Damage:@{H}@{T16}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)\n
@{FFF9}@{HuittInfoWeaponHitMin}Hit/Minute:@{H}@{T16}@{FFFF}%speed\n
@{FFF9}@{HuittInfoWeaponReach}Reach:@{H}@{T16}@{FFFF}%reach\n
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T20}@{FFFF}%dodge\n
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T20}@{FFFF}%parry\n
@{FFF9}@{HuittInfoTargetDodgeMod}Adv. Dodge Modifier:@{H}@{T20}@{FFFF}%adv_dodge\n
@{FFF9}@{HuittInfoTargetParryMod}Adv. Parry Modifier:@{H}@{T20}@{FFFF}%adv_parry\n
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T20}@{FFFF}+%actmalus\n
%magic_bonus%buffs%special_effects%skill_mod_vs_type%desc%custom_text%enchantment]
// DIFF CHANGED 2408
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
@{FFF9}@{HuittInfoWeaponSapLoad}Sap Load:@{H}@{T10}@{FFFF}%sap/%sapmax
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T10}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
@{FFF9}@{HuittInfoWeaponRDamage}Damage:@{H}@{T14}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)
@{FFF9}@{HuittInfoWeaponRHitMin}Hit/Minute:@{H}@{T14}@{FFFF}%speed
@{FFF9}@{HuittInfoWeaponRange}Range:@{H}@{T14}@{FFFF}%range
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T20}@{FFFF}%dodge
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T20}@{FFFF}%parry
@{FFF9}@{HuittInfoTargetDodgeMod}Adv. Dodge Modifier:@{H}@{T20}@{FFFF}%adv_dodge
@{FFF9}@{HuittInfoTargetParryMod}Adv. Parry Modifier:@{H}@{T20}@{FFFF}%adv_parry
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T20}@{FFFF}+%actmalus
%magic_bonus%buffs%special_effects%skill_mod_vs_type%desc%custom_text%enchantment] */
// HASH_VALUE 0E4EDA3D9B4ABE91
// INDEX 48
uihelpItemRangeWeaponFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittInfoWeaponSapLoad}Sap Load:@{H}@{T10}@{FFFF}%sap/%sapmax\n
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T10}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
@{FFF9}@{HuittInfoWeaponRDamage}Damage:@{H}@{T14}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)\n
@{FFF9}@{HuittInfoWeaponRHitMin}Hit/Minute:@{H}@{T14}@{FFFF}%speed\n
@{FFF9}@{HuittInfoWeaponRange}Range:@{H}@{T14}@{FFFF}%range\n
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T20}@{FFFF}%dodge\n
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T20}@{FFFF}%parry\n
@{FFF9}@{HuittInfoTargetDodgeMod}Adv. Dodge Modifier:@{H}@{T20}@{FFFF}%adv_dodge\n
@{FFF9}@{HuittInfoTargetParryMod}Adv. Parry Modifier:@{H}@{T20}@{FFFF}%adv_parry\n
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T20}@{FFFF}+%actmalus\n
%magic_bonus%buffs%special_effects%skill_mod_vs_type%desc%custom_text%enchantment]
// DIFF CHANGED 2409
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill
%cansell
@{FFF9}@{HuittInfoAmmoMagazine}Magazine:@{H}@{T16}@{FFFF}%magazine
@{FFF9}@{HuittInfoDamageType}Damage Type:@{H}@{T16}@{FFFF}%dmtype
@{FFF9}@{HuittInfoAmmoDamage}Damage:@{H}@{T16}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)
@{FFF9}@{HuittInfoAmmoHitMin}Hit/Minute:@{H}@{T16}@{FFFF}%speed
@{FFF9}@{HuittInfoAmmoRange}Range:@{H}@{T16}@{FFFF}%range
@{FFFF}%desc] */
// HASH_VALUE 7F06E63F5E7F2630
// INDEX 49
uihelpItemAmmoFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n
%cansell\n
\n
@{FFF9}@{HuittInfoAmmoMagazine}Magazine:@{H}@{T16}@{FFFF}%magazine\n
@{FFF9}@{HuittInfoDamageType}Damage Type:@{H}@{T16}@{FFFF}%dmtype\n
@{FFF9}@{HuittInfoAmmoDamage}Damage:@{H}@{T16}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)\n
@{FFF9}@{HuittInfoAmmoHitMin}Hit/Minute:@{H}@{T16}@{FFFF}%speed\n
@{FFF9}@{HuittInfoAmmoRange}Range:@{H}@{T16}@{FFFF}%range\n
\n
@{FFFF}%desc]
// DIFF CHANGED 2426
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoArmorQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
@{FFF9}@{HuittInfoShieldCat}Category:@{H}@{T16}@{FFFF}%cat
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T16}@{FFFF}%dodge
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T16}@{FFFF}%parry
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T16}@{FFFF}+%actmalus
@{FFF9}@{HuittInfoArmorProtection}Protection:@{H}@{T16}@{FFFF}%protect%
@{FFF9} @{HuittInfoArmorSlash}Max. vs Slash:@{H}@{T16}@{FFFF}%p_slash
@{FFF9} @{HuittInfoArmorBlunt}Max. vs Smash:@{H}@{T16}@{FFFF}%p_blunt
@{FFF9} @{HuittInfoArmorPierc}Max. vs Pierce:@{H}@{T16}@{FFFF}%p_pierce
%buffs%special_effects%desc%custom_text] */
// HASH_VALUE 602842751E4E8E29
// INDEX 50
uihelpItemShieldFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoArmorQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
@{FFF9}@{HuittInfoShieldCat}Category:@{H}@{T16}@{FFFF}%cat\n
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T16}@{FFFF}%dodge\n
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T16}@{FFFF}%parry\n
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T16}@{FFFF}+%actmalus\n
@{FFF9}@{HuittInfoArmorProtection}Protection:@{H}@{T16}@{FFFF}%protect%\n
@{FFF9} @{HuittInfoArmorSlash}Max. vs Slash:@{H}@{T16}@{FFFF}%p_slash\n
@{FFF9} @{HuittInfoArmorBlunt}Max. vs Smash:@{H}@{T16}@{FFFF}%p_blunt\n
@{FFF9} @{HuittInfoArmorPierc}Max. vs Pierce:@{H}@{T16}@{FFFF}%p_pierce\n
%buffs%special_effects%desc%custom_text]
// DIFF CHANGED 2427
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
@{FFF9}@{HuittToolCraftType}Tool Type:@{H}@{T10}@{FFFF}%tool
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
%buffs
%special_effects
@{FFFF}%desc%custom_text] */
// HASH_VALUE 706D8AAA133F396F
// INDEX 51
uihelpItemCraftingToolFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittToolCraftType}Tool Type:@{H}@{T10}@{FFFF}%tool\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
%buffs\n
%special_effects\n
\n
@{FFFF}%desc%custom_text]
// DIFF CHANGED 2428
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
%buffs
%special_effects
@{FFFF}%desc%custom_text] */
// HASH_VALUE 7118B7469ADC653B
// INDEX 52
uihelpItemHarvestToolFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
%buffs\n
%special_effects\n
\n
@{FFFF}%desc%custom_text]
// DIFF CHANGED 2429
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill
%cansell
@{FFF9}Command Range:@{T12}@{FFFF}%cmdrange
@{FFF9}Max Packers:@{T12}@{FFFF}%maxpacker
@{FFFF}%desc%custom_text] */
// HASH_VALUE E8E9373DF6D2BC9E
// INDEX 53
uihelpItemTamingToolFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n
%cansell\n
@{FFF9}Command Range:@{T12}@{FFFF}%cmdrange\n
@{FFF9}Max Packers:@{T12}@{FFFF}%maxpacker\n
\n
@{FFFF}%desc%custom_text]
// DIFF CHANGED 2430
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoJewelryQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
%magic_protection%magic_resistance%buffs%desc%custom_text] */
// HASH_VALUE AAC78B2A191C80C5
// INDEX 54
uihelpItemJewelFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoJewelryQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
%magic_protection%magic_resistance%buffs%desc%custom_text]
// DIFF CHANGED 2445
/* OLD VALUE : [@{FFF9}Action Name:@{T14}@{FFFF}%name
@{FFF9}Action Cost:@{T14}@{FFFF}%cost
@{FFF9}Action Credit:@{T14}@{FFFF}%credit
@{FFF9}Usable With:@{T14}@{FFFF}%wcomp
%compostartThese stats depend on your equipped weapon.
@{FFF9}@{HuittActionSuccessRateSF}Success Rate:@{H}@{T20}@{FFFF}%success%
@{FFF9}Stamina Cost:@{T20}@{FFFF}%energy_cost
@{FFF9}HP Cost:@{T20}@{FFFF}%hp_cost
@{FFFF}%desc%req] */
// HASH_VALUE F0C6A9FFE1E259FD
// INDEX 55
uihelpPhraseCombatFormat [@{FFF9}Action Name:@{T14}@{FFFF}%name\n
@{FFF9}Action Cost:@{T14}@{FFFF}%cost\n
@{FFF9}Action Credit:@{T14}@{FFFF}%credit\n
@{FFF9}Usable With:@{T14}@{FFFF}%wcomp\n
\n
%compostartThese stats depend on your equipped weapon.\n
@{FFF9}@{HuittActionSuccessRateSF}Success Rate:@{H}@{T20}@{FFFF}%success%\n
@{FFF9}pain Cost:@{T20}@{FFFF}%energy_cost\n
@{FFF9}Trauma Cost:@{T20}@{FFFF}%hp_cost\n
@{FFFF}%desc%req]
// DIFF CHANGED 2446
/* OLD VALUE : [@{FFF9}Action Name:@{T14}@{FFFF}%name
@{FFF9}Action Cost:@{T14}@{FFFF}%cost
@{FFF9}Action Credit:@{T14}@{FFFF}%credit
@{FFF9}@{HuittActionSpellLevel}Spell Level:@{H}@{T14}@{FFFF}%mglvl
%magicresist
%compostart@{FFF9}@{HuittActionSuccessRateSM}Success Rate:@{H}@{T16}@{FFFF}%success%
@{FFF9}Cast Duration:@{T16}@{FFFF}%duration sec.
@{FFF9}Sap Cost:@{T16}@{FFFF}%energy_cost
@{FFF9}HP Cost:@{T16}@{FFFF}%hp_cost
@{FFF9}Range:@{T16}@{FFFF}%range
@{FFFF}%desc%req] */
// HASH_VALUE 4422DD827366E89F
// INDEX 56
uihelpPhraseMagicFormat [@{FFF9}Action Name:@{T14}@{FFFF}%name\n
@{FFF9}Action Cost:@{T14}@{FFFF}%cost\n
@{FFF9}Action Credit:@{T14}@{FFFF}%credit\n
@{FFF9}@{HuittActionSpellLevel}Spell Level:@{H}@{T14}@{FFFF}%mglvl\n
%magicresist\n
%compostart@{FFF9}@{HuittActionSuccessRateSM}Success Rate:@{H}@{T16}@{FFFF}%success%\n
@{FFF9}Cast Duration:@{T16}@{FFFF}%duration sec.\n
@{FFF9}Sap Cost:@{T16}@{FFFF}%energy_cost\n
@{FFF9}Trauma Cost:@{T16}@{FFFF}%hp_cost\n
@{FFF9}Range:@{T16}@{FFFF}%range\n
@{FFFF}%desc%req]
// DIFF CHANGED 2470
/* OLD VALUE : [@{FFF9}Level:@{T14}@{FFFF}%lvl
@{FFF9}Lost hit points:@{T14}@{FFFF}%hp
@{FFF9}Lost stamina:@{T14}@{FFFF}%sta
@{FFF9}Lost sap:@{T14}@{FFFF}%sap
@{FFF9}Lost skills:@{T14}@{FFFF}%skill
] */
// HASH_VALUE 23B6EB7EA50E56A8
// INDEX 57
uihelpPactFormat [@{FFF9}Level:@{T14}@{FFFF}%lvl\n
@{FFF9}Lost trauma:@{T14}@{FFFF}%hp\n
@{FFF9}Lost pain:@{T14}@{FFFF}%sta\n
@{FFF9}Lost Oblivion:@{T14}@{FFFF}%sap\n
@{FFF9}Lost skills:@{T14}@{FFFF}%skill\n
]
// DIFF CHANGED 2890
/* OLD VALUE : [Hit Points] */
// HASH_VALUE AE47EC76ED76A88F
// INDEX 58
uiSumHp [Trauma]
// DIFF CHANGED 2891
/* OLD VALUE : [Stamina] */
// HASH_VALUE 6C5814406C581440
// INDEX 59
uiSumSta [Pain]
// DIFF CHANGED 2892
/* OLD VALUE : [Sap] */
// HASH_VALUE 6818243C6CD894D8
// INDEX 60
uiSumSap [Oblivion]
// DIFF CHANGED 3102
/* OLD VALUE : [HP] */
// HASH_VALUE AE47EC76ED76A88F
// INDEX 61
uiHP [Trauma]
// DIFF CHANGED 3133
/* OLD VALUE : [Stamina] */
// HASH_VALUE 6C5814406C581440
// INDEX 62
uiSTA [Pain]
// DIFF CHANGED 3134
/* OLD VALUE : [Show the character stamina bar above the character] */
// HASH_VALUE 4B02C50035F5992D
// INDEX 63
uittSTA [Show the character pain bar above the character]
// DIFF CHANGED 3135
/* OLD VALUE : [Sap] */
// HASH_VALUE 6818243C6CD894D8
// INDEX 64
uiSAP [Oblivion]
// DIFF CHANGED 3136
/* OLD VALUE : [Show the character sap bar above the character] */
// HASH_VALUE CFB7527B0DD6D51C
// INDEX 65
uittSAP [Show the character oblivion bar above the character]
// DIFF CHANGED 3286
/* OLD VALUE : [Life: %v/%m] */
// HASH_VALUE D0630C1383073F5B
// INDEX 66
uittPlayerLifeFormat [Trauma: %v/%m]
// DIFF CHANGED 3287
/* OLD VALUE : [Stamina: %v/%m] */
// HASH_VALUE 82766608CC2FB3E5
// INDEX 67
uittPlayerStaminaFormat [Pain: %v/%m]
// DIFF CHANGED 3288
/* OLD VALUE : [Sap: %v/%m] */
// HASH_VALUE 5F154E0B94A6AB33
// INDEX 68
uittPlayerSapFormat [Oblivion: %v/%m]
// DIFF CHANGED 3306
/* OLD VALUE : [Red: Hit Points; Orange: Bulk; White: Satiety. If this bar falls to zero, the animal is hungry.] */
// HASH_VALUE 5B09288E0AC40520
// INDEX 69
uittSatiety [Red: Trauma; Orange: Bulk; White: Satiety. If this bar falls to zero, the animal is hungry.]
// DIFF CHANGED 4008
/* OLD VALUE : [An @{2F2F}Aura of Stamina@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with a radius of %radius m.
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.] */
// HASH_VALUE 4D45CB7CE3470B29
// INDEX 70
uiItemConsumableEffectStaminaAura [An @{2F2F}Aura of Oblivion@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with a radius of %radius m.\n
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.]
// DIFF CHANGED 4009
/* OLD VALUE : [An @{2F2F}Aura of Sap@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.] */
// HASH_VALUE C6002790F7B093C1
// INDEX 71
uiItemConsumableEffectSapAura [An @{2F2F}Aura of Oblivion@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.\n
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.]
// DIFF CHANGED 4010
/* OLD VALUE : [An @{2F2F}Aura of Life@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.] */
// HASH_VALUE E958DCB59AF51AD6
// INDEX 72
uiItemConsumableEffectLifeAura [An @{2F2F}Aura of Trauma@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.\n
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.]
// DIFF CHANGED 4063
/* OLD VALUE : [You are @{6F6F}Sitting@{FFFF}.
While you are sitting down, your hit points, stamina, sap and focus regenerate twice as fast.
Click to stand up.] */
// HASH_VALUE 09FEBA4E87D93FCE
// INDEX 73
uiMk_action2_0_tt [You are @{6F6F}Sitting@{FFFF}.\n
While you are sitting down, your trauma, pain, oblivion and focus regenerate twice as fast.\n
Click to stand up.]
// DIFF CHANGED 4065
/* OLD VALUE : [You are @{6F6F}Standing@{FFFF}.
Sitting regenerates your hit points, stamina, sap and focus twice as fast.
Click to sit down.] */
// HASH_VALUE 4239A688409201E9
// INDEX 74
uiMk_action2_1_tt [You are @{6F6F}Standing@{FFFF}.\n
Sitting regenerates your trauma, pain, oblivion and focus twice as fast.\n
Click to sit down.]
// DIFF CHANGED 4113
/* OLD VALUE : [@{6F6F}Hit Points@{FFFF} %n
When your hit points reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.] */
// HASH_VALUE 181687445C7E8698
// INDEX 75
uittIdentityHP [@{6F6F}Trauma@{FFFF} %n\n
When your Trauma reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.]
// DIFF CHANGED 4114
/* OLD VALUE : [@{6F6F}Sap@{FFFF} %n
When your level of sap is too low, you cannot cast spells.] */
// HASH_VALUE 443F972BC7ECC55E
// INDEX 76
uittIdentitySap [@{6F6F}Oblivion@{FFFF} %n\n
When your level of oblivion is too low, you cannot cast spells.]
// DIFF CHANGED 4115
/* OLD VALUE : [@{6F6F}Stamina@{FFFF} %n
When your level of stamina is too low, you cannot carry out special attacks any longer and must make do with the default attack until your stamina is regenerated.] */
// HASH_VALUE 4634C83F348BAF85
// INDEX 77
uittIdentitySta [@{6F6F}Pain@{FFFF} %n\n
When your level of pain is too low, you cannot carry out special attacks any longer and must make do with the default attack until your pain is regenerated.]
// DIFF CHANGED 4117
/* OLD VALUE : [@{6F6F}HP Regeneration@{FFFF}: %n
Hit Points regenerated every 10 seconds.] */
// HASH_VALUE 1270038E4C809B13
// INDEX 78
uittIdentityHPReg [@{6F6F}Trauma Regeneration@{FFFF}: %n\n
Trauma regenerated every 10 seconds.]
// DIFF CHANGED 4118
/* OLD VALUE : [@{6F6F}Sap Regeneration@{FFFF}: %n
Sap regenerated every 10 seconds.] */
// HASH_VALUE 6196B6532F18170B
// INDEX 79
uittIdentitySapReg [@{6F6F}Oblivion Regeneration@{FFFF}: %n\n
Oblivion regenerated every 10 seconds.]
// DIFF CHANGED 4119
/* OLD VALUE : [@{6F6F}Stamina Regeneration@{FFFF}: %n
Stamina regenerated every 10 seconds.] */
// HASH_VALUE 5B4EE4C57FA477BA
// INDEX 80
uittIdentityStaReg [@{6F6F}Pain Regeneration@{FFFF}: %n\n
Pain regenerated every 10 seconds.]
// DIFF CHANGED 4121
/* OLD VALUE : [Determines the maximum value of your @{6F6F}Hit points@{FFFF}] */
// HASH_VALUE 03F50E1416319F29
// INDEX 81
uittIdentityCons [Determines the maximum value of your @{6F6F}Trauma@{FFFF}]
// DIFF CHANGED 4122
/* OLD VALUE : [Determines the maximum value of your @{6F6F}Sap@{FFFF}] */
// HASH_VALUE C0BE47E613E1331E
// INDEX 82
uittIdentityInt [Determines the maximum value of your @{6F6F}Oblivion@{FFFF}]
// DIFF CHANGED 4123
/* OLD VALUE : [Determines the maximum value of your @{6F6F}Stamina@{FFFF}] */
// HASH_VALUE B655766AC3245B25
// INDEX 83
uittIdentityStr [Determines the maximum value of your @{6F6F}Pain@{FFFF}]
// DIFF CHANGED 4125
/* OLD VALUE : [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Hit points@{FFFF}] */
// HASH_VALUE 8464C3C807171D7C
// INDEX 84
uittIdentityMeta [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Trauma@{FFFF}]
// DIFF CHANGED 4126
/* OLD VALUE : [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Sap@{FFFF}] */
// HASH_VALUE 178293D35066E928
// INDEX 85
uittIdentityWis [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Oblivion@{FFFF}]
// DIFF CHANGED 4127
/* OLD VALUE : [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Stamina@{FFFF}] */
// HASH_VALUE 0ABB8E07C3D74982
// INDEX 86
uittIdentityWB [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Pain@{FFFF}]
// DIFF CHANGED 4141
/* OLD VALUE : [@{6F6F}Hit Points@{FFFF}:
When your hit points reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.] */
// HASH_VALUE 5577AFB4F49CBDCE
// INDEX 87
uittGaugesHP [@{6F6F}Trauma@{FFFF}:\n
When your Trauma reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.]
// DIFF CHANGED 4142
/* OLD VALUE : [@{6F6F}Sap@{FFFF}:
When your level of sap is too low, you cannot cast spells.] */
// HASH_VALUE AC123A882F85BFE5
// INDEX 88
uittGaugesSap [@{6F6F}Oblivion@{FFFF}:\n
When your level of oblivion is too low, you cannot cast spells.]
// DIFF CHANGED 4143
/* OLD VALUE : [@{6F6F}Stamina@{FFFF}:
When your level of stamina is too low, you cannot carry out special attacks any longer and must make do with the default attack until your stamina is regenerated.] */
// HASH_VALUE 34BBC0D0932A8F1F
// INDEX 89
uittGaugesSta [@{6F6F}Pain@{FFFF}:\n
When your level of pain is too low, you cannot carry out special attacks any longer and must make do with the default attack until your pain is regenerated.]
// DIFF CHANGED 4171
/* OLD VALUE : [@{6F6F}Hit Points @{FFFF}of the target.
The target dies when its @{6F6F}hit points @{FFFF}reach 0.] */
// HASH_VALUE 8C88C6F713CD5E08
// INDEX 90
uittTargetHp [@{6F6F}Trauma @{FFFF}of the target.\n
The target dies when its @{6F6F}Trauma @{FFFF}reach 0.]
// DIFF CHANGED 4178
/* OLD VALUE : [@{6F6F}Hit points@{FFFF}:
This value will decrease when using the item. When it reaches 0, the item is destroyed.] */
// HASH_VALUE 21F349E03B299DEB
// INDEX 91
uittInfoHP [@{6F6F}Trauma@{FFFF}:\n
This value will decrease when using the item. When it reaches 0, the item is destroyed.]
// DIFF CHANGED 4190
/* OLD VALUE : [@{6F6F}Max. vs Slashing blow@{FFFF}:
Maximum hit points absorbed for a "slashing" hit.] */
// HASH_VALUE FBF4F201E3B96595
// INDEX 92
uittInfoArmorSlash [@{6F6F}Max. vs Slashing blow@{FFFF}:\n
Maximum Trauma absorbed for a "slashing" hit.]
// DIFF CHANGED 4191
/* OLD VALUE : [@{6F6F}Max. vs Piercing blow@{FFFF}:
Maximum hit points absorbed for a "piercing" hit.] */
// HASH_VALUE B9E402F9E3F95992
// INDEX 93
uittInfoArmorPierc [@{6F6F}Max. vs Piercing blow@{FFFF}:\n
Maximum Trauma absorbed for a "piercing" hit.]
// DIFF CHANGED 4192
/* OLD VALUE : [@{6F6F}Max. vs Smashing blow@{FFFF}:
Maximum hit points absorbed for a "smashing" hit.] */
// HASH_VALUE FBF4F202E3B96995
// INDEX 94
uittInfoArmorBlunt [@{6F6F}Max. vs Smashing blow@{FFFF}:\n
Maximum Trauma absorbed for a "smashing" hit.]
// DIFF CHANGED 4193
/* OLD VALUE : [@{6F6F}Armor Type@{FFFF}:
The armor type usually affects the action malus. Medium and heavy armor give additional HP bonuses.] */
// HASH_VALUE DB7B9B58E9FEFEA7
// INDEX 95
uittInfoArmorType [@{6F6F}Armor Type@{FFFF}:\n
The armor type usually affects the action malus. Medium and heavy armor give additional Trauma bonuses.]
// DIFF CHANGED 4701
/* OLD VALUE : [http://forums.Khanat.com/forum/showthread.php?t=29129] */
// HASH_VALUE DB2B90AA4C62C3B2
// INDEX 96
uiBGD_ErrorSupportUrl [https://lirria.khaganat.net/]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -3588,20 +3588,60 @@ EGS_TOO_EXPENSIVE_FOCUS ()
} }
// HASH_VALUE 08D54EA2E8D46583 /* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP () EGS_TOO_EXPENSIVE_HP ()
{ {
[&CHKCB&You do not have enough hp to pay this action cost.] [&CHKCB&You do not have enough hp to pay this action cost.]
} }
// HASH_VALUE ACD625ADDAE9A3C8
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B63DBBCB1203CDBB
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough trauma to pay this action cost.]
}
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA () EGS_TOO_EXPENSIVE_STAMINA ()
{ {
[&CHKCB&You do not have enough stamina for this action.] [&CHKCB&You do not have enough stamina for this action.]
} }
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE BD7E36B7599AF460
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough pain for this action.]
}
// HASH_VALUE 672B204B2F73EB01 // HASH_VALUE 672B204B2F73EB01
EGS_TRADE_BAD_FAME ( bot b ) EGS_TRADE_BAD_FAME ( bot b )
{ {
@ -12448,10 +12488,11 @@ MENU_WHOAMI (player p, bot b)
} }
/* OLD VALUE : [ /* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b) MENU_WHOISKARAVAN (player p, bot b)
{ {
(b.race = karavan) (b.race = karavan)
menu_who_is_karavan [What is the karavan?] menu_who_is_karavan [What is the Karavan?]
} }
@ -12459,21 +12500,23 @@ MENU_WHOAMI (player p, bot b)
] */ ] */
// Clause 0 : text changed. // Clause 0 : text changed.
/* OLD VALUE : [ /* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b) MENU_WHOISKARAVAN (player p, bot b)
{ {
(b.race = karavan) (b.race = karavan)
menu_who_is_karavan [What is the karavan?] menu_who_is_karavan [What is the Karavan?]
} }
] */ ] */
// Clause 0 : text changed. // Clause 0 : text changed.
// HASH_VALUE B05705F4910D106D // HASH_VALUE 6CC705B5F6F7337A
MENU_WHOISKARAVAN (player p, bot b) MENU_WHOISKARAVAN (player p, bot b)
{ {
(b.race = karavan) (b.race = karavan)
menu_who_is_karavan [What is the Karavan?] menu_who_is_karavan [What is the Khan?]
} }
@ -24785,13 +24828,34 @@ WELCOME_RA_WELCOME ()
} }
////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
// HASH_VALUE 01D60CE8C1CE9084 /* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b) WHOAMI_NEWBGUARD (player p, bot b)
{ {
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
} }
] */
// Clause 0 : text changed.
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 28066D8F3E60A478
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young ra. If you get into bother come and find me and I shall rally to your defense.]
}
////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////// NEWBIELAND MERCHANTS ///////////////////////////////////////////////////////////////////////////
// HASH_VALUE 72F2A9512D34544C // HASH_VALUE 72F2A9512D34544C
WHOAMI_NEWBMERCHANT_WEAPON () WHOAMI_NEWBMERCHANT_WEAPON ()
@ -25081,6 +25145,153 @@ qabb20160607a_TITLE ()
} }
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 33A3E37DA6048B1E
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
// HASH_VALUE 572068EC31B859B5
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
// HASH_VALUE 0781DD02E7E095E0
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
// HASH_VALUE 807D303B40874C18
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
// HASH_VALUE F973D5704C0FEEA7
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
// HASH_VALUE 2D3219E4300A2DD8
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E691C4C6810881F8
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE FEAB7CDD385C5DF0
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
// HASH_VALUE 2CE6257A13C4AF9C
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
// HASH_VALUE C50F4DAE1BA02E9C
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
// HASH_VALUE 27779519384470CD
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}
// HASH_VALUE 6E7514C754B0BF59
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
// Named Items // Named Items
/* OLD VALUE : [ /* OLD VALUE : [
ranger_vest_noob () ranger_vest_noob ()

View file

@ -3717,20 +3717,60 @@ EGS_TOO_EXPENSIVE_FOCUS ()
} }
// HASH_VALUE 08D54EA2E8D46583 /* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP () EGS_TOO_EXPENSIVE_HP ()
{ {
[&CHKCB&Vous n'avez pas assez de points de vie pour payer cette action.] [&CHKCB&Vous n'avez pas assez de points de vie pour payer cette action.]
} }
// HASH_VALUE ACD625ADDAE9A3C8
] */
// Clause 0 : text changed.
// HASH_VALUE B63DBBCB1203CDBB
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&Vous n'avez pas assez de points de trauma pour payer cette action.]
}
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA () EGS_TOO_EXPENSIVE_STAMINA ()
{ {
[&CHKCB&Vous n'avez pas assez d'endurance pour cette action.] [&CHKCB&Vous n'avez pas assez d'endurance pour cette action.]
} }
] */
// Clause 0 : text changed.
// HASH_VALUE BD7E36B7599AF460
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&Vous n'avez pas assez de pain pour cette action.]
}
// HASH_VALUE 672B204B2F73EB01 // HASH_VALUE 672B204B2F73EB01
EGS_TRADE_BAD_FAME ( bot b ) EGS_TRADE_BAD_FAME ( bot b )
{ {
@ -13416,17 +13456,19 @@ MENU_WHOAMI (player p, bot b)
} }
/* OLD VALUE : [ /* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b) MENU_WHOISKARAVAN (player p, bot b)
{ {
(b.race = karavan) (b.race = karavan)
menu_who_is_karavan [What is the karavan?] menu_who_is_karavan [What is the Karavan?]
} }
] */ ] */
// Clause 0 : text changed. // Clause 0 : text changed.
// HASH_VALUE B05705F4910D106D /* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b) MENU_WHOISKARAVAN (player p, bot b)
{ {
(b.race = karavan) (b.race = karavan)
@ -13434,6 +13476,17 @@ MENU_WHOISKARAVAN (player p, bot b)
} }
] */
// Clause 0 : text changed.
// HASH_VALUE 6CC705B5F6F7337A
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [Qu'est-ce que le Khan?]
}
// HASH_VALUE 7C2623A06F834E6E // HASH_VALUE 7C2623A06F834E6E
MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str) MISSION_ENTER_CRITITAL_PART_DECLINE (dyn_string_id str)
{ {
@ -27066,6 +27119,7 @@ WELCOME_RA_WELCOME ()
////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
/* OLD VALUE : [ /* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b) WHOAMI_NEWBGUARD (player p, bot b)
{ {
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
@ -27074,14 +27128,25 @@ WELCOME_RA_WELCOME ()
] */ ] */
// WARNING : Hash code changed ! check translation workflow. // Clause 0 : text changed.
// HASH_VALUE 01D60CE8C1CE9084 /* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b) WHOAMI_NEWBGUARD (player p, bot b)
{ {
whoami_newbguard [Salutations, jeune homin. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.] whoami_newbguard [Salutations, jeune homin. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.]
} }
] */
// Clause 0 : text changed.
// HASH_VALUE 28066D8F3E60A478
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Salutations, jeune ra. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.]
}
////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////// NEWBIELAND MERCHANTS ///////////////////////////////////////////////////////////////////////////
/* OLD VALUE : [ /* OLD VALUE : [
WHOAMI_NEWBMERCHANT_WEAPON () WHOAMI_NEWBMERCHANT_WEAPON ()
@ -27381,6 +27446,153 @@ qabb20160607a_TITLE ()
} }
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 33A3E37DA6048B1E
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
// HASH_VALUE 572068EC31B859B5
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
// HASH_VALUE 0781DD02E7E095E0
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
// HASH_VALUE 807D303B40874C18
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
// HASH_VALUE F973D5704C0FEEA7
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
// HASH_VALUE 2D3219E4300A2DD8
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E691C4C6810881F8
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE FEAB7CDD385C5DF0
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
// HASH_VALUE 2CE6257A13C4AF9C
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
// HASH_VALUE C50F4DAE1BA02E9C
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
// HASH_VALUE 27779519384470CD
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}
// HASH_VALUE 6E7514C754B0BF59
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
// Named Items // Named Items
/* OLD VALUE : [ /* OLD VALUE : [
ranger_vest_noob () ranger_vest_noob ()

View file

@ -3475,20 +3475,40 @@ EGS_TOO_EXPENSIVE_FOCUS ()
} }
// HASH_VALUE 08D54EA2E8D46583 /* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP () EGS_TOO_EXPENSIVE_HP ()
{ {
[&CHKCB&You do not have enough hp to pay this action cost.] [&CHKCB&You do not have enough hp to pay this action cost.]
} }
// HASH_VALUE ACD625ADDAE9A3C8
] */
// Clause 0 : text changed.
// HASH_VALUE B63DBBCB1203CDBB
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough trauma to pay this action cost.]
}
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA () EGS_TOO_EXPENSIVE_STAMINA ()
{ {
[&CHKCB&You do not have enough stamina for this action.] [&CHKCB&You do not have enough stamina for this action.]
} }
] */
// Clause 0 : text changed.
// HASH_VALUE BD7E36B7599AF460
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough pain for this action.]
}
// HASH_VALUE B08418EA80179BAC // HASH_VALUE B08418EA80179BAC
EGS_TRADE_BAD_FAME ( bot b ) EGS_TRADE_BAD_FAME ( bot b )
{ {
@ -12339,21 +12359,22 @@ MENU_WHOAMI (player p, bot b)
} }
/* OLD VALUE : [ /* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b) MENU_WHOISKARAVAN (player p, bot b)
{ {
(b.race = karavan) (b.race = karavan)
menu_who_is_karavan [What is the karavan?] menu_who_is_karavan [What is the Karavan?]
} }
] */ ] */
// Clause 0 : text changed. // Clause 0 : text changed.
// HASH_VALUE B05705F4910D106D // HASH_VALUE 6CC705B5F6F7337A
MENU_WHOISKARAVAN (player p, bot b) MENU_WHOISKARAVAN (player p, bot b)
{ {
(b.race = karavan) (b.race = karavan)
menu_who_is_karavan [What is the Karavan?] menu_who_is_karavan [What is the Khan?]
} }
@ -24193,6 +24214,7 @@ WELCOME_RA_WELCOME ()
////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
/* OLD VALUE : [ /* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b) WHOAMI_NEWBGUARD (player p, bot b)
{ {
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
@ -24201,11 +24223,11 @@ WELCOME_RA_WELCOME ()
] */ ] */
// WARNING : Hash code changed ! check translation workflow. // Clause 0 : text changed.
// HASH_VALUE 01D60CE8C1CE9084 // HASH_VALUE 28066D8F3E60A478
WHOAMI_NEWBGUARD (player p, bot b) WHOAMI_NEWBGUARD (player p, bot b)
{ {
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] whoami_newbguard [Greetings, young ra. If you get into bother come and find me and I shall rally to your defense.]
} }
@ -24508,6 +24530,121 @@ qabb20160607a_TITLE ()
} }
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B214844785D25733
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
// HASH_VALUE 572068EC31B859B5
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
// HASH_VALUE 0781DD02E7E095E0
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
// HASH_VALUE FE31383009654C0A
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
// HASH_VALUE 2C74A4BD15F45401
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
// HASH_VALUE 7F48CE1A6EA70E87
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 5AD60EC6E3B2E6CD
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE FEAB7CDD385C5DF0
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
// HASH_VALUE 9F9ED96D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
// HASH_VALUE 8C27B6FE42C41BE1
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
// HASH_VALUE 9E9A2207FA15527E
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}
// HASH_VALUE 6E7514C754B0BF59
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
// Named Items // Named Items
/* OLD VALUE : [ /* OLD VALUE : [
ranger_vest_noob () ranger_vest_noob ()

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@ -38,4 +38,4 @@
#include "phrases/missions/qabb20160603a_wk.txt" #include "phrases/missions/qabb20160603a_wk.txt"
#include "phrases/missions/qabb20160603b_wk.txt" #include "phrases/missions/qabb20160603b_wk.txt"
#include "phrases/missions/qabb20160607a_wk.txt" #include "phrases/missions/qabb20160607a_wk.txt"
#include "phrases/missions/qabb20161025a_wk.txt"

View file

@ -0,0 +1,71 @@
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouvé des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}

View file

@ -463,12 +463,12 @@ BS_TARGET_TOO_FAR ()
EGS_TOO_EXPENSIVE_STAMINA () EGS_TOO_EXPENSIVE_STAMINA ()
{ {
[&CHKCB&You do not have enough stamina for this action.] [&CHKCB&You do not have enough pain for this action.]
} }
EGS_TOO_EXPENSIVE_HP () EGS_TOO_EXPENSIVE_HP ()
{ {
[&CHKCB&You do not have enough hp to pay this action cost.] [&CHKCB&You do not have enough trauma to pay this action cost.]
} }
EGS_TOO_EXPENSIVE_FOCUS () EGS_TOO_EXPENSIVE_FOCUS ()

View file

@ -10,13 +10,13 @@ MENU_WHOAMI(player p, bot b)
MENU_WHOISKARAVAN(player p, bot b) MENU_WHOISKARAVAN(player p, bot b)
{ {
(b.race = karavan) (b.race = karavan)
menu_who_is_karavan [What is the Karavan?] menu_who_is_karavan [What is the Khan?]
} }
////////////////////////////////////////////// NEWBIELAND GUARDS ///////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
WHOAMI_NEWBGUARD (player p, bot b) WHOAMI_NEWBGUARD (player p, bot b)
{ {
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.] whoami_newbguard [Greetings, young ra. If you get into bother come and find me and I shall rally to your defense.]
} }
////////////////////////////////////////////// NEWBIELAND MERCHANTS /////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////// NEWBIELAND MERCHANTS ///////////////////////////////////////////////////////////////////////////

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@ -226,9 +226,9 @@ mpcatFaber [Crafter]
mpcatUpgrade [Upgrade] mpcatUpgrade [Upgrade]
// Player stats // Player stats
scoreHitPoints [Hit Points] scoreHitPoints [Trauma]
scoreSap [Sap] scoreSap [Oblivion]
scoreStamina [Stamina] scoreStamina [Pain]
scoreWeight [Weight] scoreWeight [Weight]
scoreDiseaseResist [Disease resistance] scoreDiseaseResist [Disease resistance]
scoreMagicResist [Magic resistance] scoreMagicResist [Magic resistance]
@ -708,7 +708,7 @@ uiDesertRawMats [Desert Exotic Raw Materials]
uiForestRawMats [Forest Exotic Raw Materials] uiForestRawMats [Forest Exotic Raw Materials]
uiJungleRawMats [Jungle Exotic Raw Materials] uiJungleRawMats [Jungle Exotic Raw Materials]
uiLakeRawMats [Lakes Exotic Raw Materials] uiLakeRawMats [Lakes Exotic Raw Materials]
uiComStaminaCost [Stamina Cost:] uiComStaminaCost [Pain Cost:]
uiCommerceTitle [COMMERCE] uiCommerceTitle [COMMERCE]
uittEval [Evaluate raw material price] uittEval [Evaluate raw material price]
@ -743,7 +743,7 @@ uiQuantity [QUANTITY]
uiTool [TOOL] uiTool [TOOL]
uiMaterials [Materials] uiMaterials [Materials]
uiDifficulty [DIFFICULTY] uiDifficulty [DIFFICULTY]
uiStaminaCost [STAMINA COST] uiStaminaCost [PAIN COST]
uiResult [RESULT] uiResult [RESULT]
uiInventoryFull [INVENTORY FULL] uiInventoryFull [INVENTORY FULL]
uiBonusURInAWorkshop [Bonus: You are in a Workshop!] uiBonusURInAWorkshop [Bonus: You are in a Workshop!]
@ -1466,16 +1466,16 @@ uihHarvestTool [Harvesting Tools]
uihItemMisc [Miscellaneous] uihItemMisc [Miscellaneous]
// Stats // Stats
uiLife [Life] uiLife [Trauma]
uiSap [Sap] uiSap [Oblivion]
uiStamina [Stamina] uiStamina [Pain]
uiFocus [Focus] uiFocus [Focus]
uiActionProgression [Action Progress] uiActionProgression [Action Progress]
uiCurrentAction [Current Action] uiCurrentAction [Current Action]
uiHunger [Hunger] uiHunger [Hunger]
uiActionStatus [Current Action Progress] uiActionStatus [Current Action Progress]
uiSapBarDisplay [SAP DISPLAY] uiSapBarDisplay [Oblivion DISPLAY]
uiStaBarDisplay [STAMINA DISPLAY] uiStaBarDisplay [Pain DISPLAY]
uiFocBarDisplay [FOCUS DISPLAY] uiFocBarDisplay [FOCUS DISPLAY]
uiXpBonusInfo [XP Bonus: Level @{6F6F}%lvl@{FFFF} x @{6F6F}%count@{FFFF}] uiXpBonusInfo [XP Bonus: Level @{6F6F}%lvl@{FFFF} x @{6F6F}%count@{FFFF}]
uittXpBonus [An experience catalyzer is active; you receive a bonus to any XP you set using skills lower than the quality of the catalyzer.\n uittXpBonus [An experience catalyzer is active; you receive a bonus to any XP you set using skills lower than the quality of the catalyzer.\n
@ -1486,12 +1486,12 @@ uittDeathPenalty [@{6F6F}You have a Death Penalty\n
From now on all XP that you earn will be used to reduce the penalty.\n From now on all XP that you earn will be used to reduce the penalty.\n
When the penalty reaches 0 you will start to gain XP normally.\n When the penalty reaches 0 you will start to gain XP normally.\n
Your Death Penalty is currently @{6F6F}%dp@{FFFF}%.] Your Death Penalty is currently @{6F6F}%dp@{FFFF}%.]
uiHpMax [Hit Points Max] uiHpMax [Trauma Max]
uiHpReg [Hit Points Reg] uiHpReg [Trauma Reg]
uiStaMax [Stamina Max] uiStaMax [Pain Max]
uiStaReg [Stamina Reg] uiStaReg [Pain Reg]
uiSapMax [Sap Max] uiSapMax [Oblivion Max]
uiSapReg [Sap Reg] uiSapReg [Oblivion Reg]
uiWishMax [Focus Max] uiWishMax [Focus Max]
uiWishReg [Focus Reg] uiWishReg [Focus Reg]
@ -1500,26 +1500,26 @@ uitabFameYou [YOU]
uitabFameGuild [GUILD] uitabFameGuild [GUILD]
uitabFameTribes [TRIBES] uitabFameTribes [TRIBES]
uitabFamePvp [PVP] uitabFamePvp [PVP]
uiFameKami [Kami] uiFameKami [khan]
uiFameKaravan [Karavan] uiFameKaravan [Khan]
uiFameTryton [Tryton] uiFameTryton [khan]
uiFameFyros [Ucikara] uiFameFyros [Ucikara]
uiFameMatis [Tcara] uiFameMatis [Tcara]
uiFameTryker [Tryker] uiFameTryker [Child]
uiFameZorai [Zoraï] uiFameZorai [Zoraï]
uiFameHominists [Hominist] uiFameHominists [Hominist]
uiFameMarauders [Marauder] uiFameMarauders [PvP]
uiFameAgnos [Atheist] uiFameAgnos [Atheist]
uiFameUrasies [Theist] uiFameUrasies [Theist]
uiFameAllegianceCult [Cult allegiance: ] uiFameAllegianceCult [Cult allegiance: ]
uiFameAllegianceCiv [Civilization allegiance: ] uiFameAllegianceCiv [Civilization allegiance: ]
uiFameAllegiance0 [Undetermined] uiFameAllegiance0 [Undetermined]
uiFameAllegiance1 [Neutral] uiFameAllegiance1 [Neutral]
uiFameAllegiance2 [Kami] uiFameAllegiance2 [Khan]
uiFameAllegiance3 [Karavan] uiFameAllegiance3 [Khan]
uiFameAllegiance4 [Ucikara] uiFameAllegiance4 [Ucikara]
uiFameAllegiance5 [Tcara] uiFameAllegiance5 [Tcara]
uiFameAllegiance6 [Tryker] uiFameAllegiance6 [Child]
uiFameAllegiance7 [Zoraï] uiFameAllegiance7 [Zoraï]
uittFameAllegianceCiv0 [Your civilization allegiance is @{2F2F}undetermined@{FFFF}.\n uittFameAllegianceCiv0 [Your civilization allegiance is @{2F2F}undetermined@{FFFF}.\n
This can happen for instance if your guild lost its allegiance due to low fame.\n This can happen for instance if your guild lost its allegiance due to low fame.\n
@ -1845,19 +1845,19 @@ uiPvPEffect_region_nexus_Malus [@{FE7F}Nexus @{FFFF}:\n
No effect] No effect]
// Stats // Stats
uiHPDesc [@{6F6F}HP@{FFFF}, \n uiHPDesc [@{6F6F}Trauma@{FFFF}, \n
hit points measure the amount of damage a character can take before going into a coma.] Trauma measure the amount of damage a character can take before going into a coma.]
uiStaDesc [@{6F6F}Stamina@{FFFF}, \n uiStaDesc [@{6F6F}Pain@{FFFF}, \n
used by physical combat actions, stamina measures a character's current state of fatigue.] used by physical combat actions, pain measures a character's current state of fatigue.]
uiSapDesc [@{6F6F}Sap@{FFFF}, \n uiSapDesc [@{6F6F}Oblivion@{FFFF}, \n
the energy that allows a character to channel magical power.] the energy that allows a character to channel magical power.]
uiFocDesc [@{6F6F}Focus@{FFFF}, \n uiFocDesc [@{6F6F}Focus@{FFFF}, \n
measure the character's ability to concentrate.] measure the character's ability to concentrate.]
uiConsDesc [@{6F6F}Constitution@{FFFF}, \n uiConsDesc [@{6F6F}Trauma@{FFFF}, \n
measure the character's ability to engage in long-term periods of strenuous physical activity.] measure the character's ability to engage in long-term periods of strenuous physical activity.]
uiIntDesc [@{6F6F}Intelligence@{FFFF}, \n uiIntDesc [@{6F6F}Oblivion@{FFFF}, \n
a measure of how well a character can focus their mental abilities.] a measure of how well a character can focus their mental abilities.]
uiStrDesc [@{6F6F}Strength@{FFFF}, \n uiStrDesc [@{6F6F}Pain@{FFFF}, \n
statistic measures the physical strength a character possess.] statistic measures the physical strength a character possess.]
uiDexDesc [@{6F6F}Dexterity@{FFFF}, \n uiDexDesc [@{6F6F}Dexterity@{FFFF}, \n
measure how skilled a character is at doing fine work with their hands.] measure how skilled a character is at doing fine work with their hands.]
@ -1871,19 +1871,19 @@ uiWillDesc [@{6F6F}Will@{FFFF} \n
the ability to maintain a high level of concentration over longer periods of time.] the ability to maintain a high level of concentration over longer periods of time.]
uiValues [VALUES] uiValues [VALUES]
uiRegeneration [REGENERATION] uiRegeneration [REGENERATION]
uiCarac_HpMax [Constitution] uiCarac_HpMax [Trauma]
uiCarac_HpReg [Metabolism] uiCarac_HpReg [Metabolism]
uiCarac_StaMax [Strength] uiCarac_StaMax [Pain]
uiCarac_StaReg [Balance] uiCarac_StaReg [Balance]
uiCarac_SapMax [Intelligence] uiCarac_SapMax [Oblivion]
uiCarac_SapReg [Wisdom] uiCarac_SapReg [Wisdom]
uiCarac_WishMax [Dexterity] uiCarac_WishMax [Dexterity]
uiCarac_WishReg [Will] uiCarac_WishReg [Will]
uiCaracId0 [Constitution] uiCaracId0 [Trauma]
uiCaracId1 [Metabolism] uiCaracId1 [Metabolism]
uiCaracId2 [Intelligence] uiCaracId2 [Oblivion]
uiCaracId3 [Wisdom] uiCaracId3 [Wisdom]
uiCaracId4 [Strength] uiCaracId4 [Pain]
uiCaracId5 [Balance] uiCaracId5 [Balance]
uiCaracId6 [Dexterity] uiCaracId6 [Dexterity]
uiCaracId7 [Will] uiCaracId7 [Will]
@ -2326,13 +2326,13 @@ uittDecrementRow [Decrement number of row]
uiMagicCreateNewSpell [NEW SPELL: ] uiMagicCreateNewSpell [NEW SPELL: ]
uiMagicEditSpell [EDIT SPELL] uiMagicEditSpell [EDIT SPELL]
uiMagicEditSpellName [Spell Name] uiMagicEditSpellName [Spell Name]
uiMagicEditSapCost [SAP COST] uiMagicEditSapCost [OBLIVION COST]
uiMagicEditDifficulty [DIFFICULTY] uiMagicEditDifficulty [DIFFICULTY]
uiMagicEditNotEnoughSap [Warning! Not Enough Sap!] uiMagicEditNotEnoughSap [Warning! Not Enough Oblivion!]
uiTextHelpSelectRootBrick [<- Click on the ROOT slot to define your ACTION TYPE.] uiTextHelpSelectRootBrick [<- Click on the ROOT slot to define your ACTION TYPE.]
uiTextHelpSelectEffectBrick [<- Click to select EFFECT ] uiTextHelpSelectEffectBrick [<- Click to select EFFECT ]
uiTextHelpSelectOtherBrick [Your CREDIT must be equal or greater than your ACTION COST.] uiTextHelpSelectOtherBrick [Your CREDIT must be equal or greater than your ACTION COST.]
uiSpellSelectSapCost [Sap Cost: ] uiSpellSelectSapCost [Oblivion Cost: ]
uiMagicSpellIcon [Icon] uiMagicSpellIcon [Icon]
uittMagicSpellNotFound [Spell Not Found in the SpellBook] uittMagicSpellNotFound [Spell Not Found in the SpellBook]
uiDefenseTitle [DEFENSE] uiDefenseTitle [DEFENSE]
@ -2751,17 +2751,17 @@ uihelpItemMagicBonusDefAffliction [@{FFF9}Bonus For Defensive Affliction Magic:\
uihelpItemMagicBonusHeader [\n uihelpItemMagicBonusHeader [\n
@{FFFF}Magic Bonus@{FFF9} if the spell has a Spell Level below or equal to @{FFFF}%mglvl@{FFF9}:\n @{FFFF}Magic Bonus@{FFF9} if the spell has a Spell Level below or equal to @{FFFF}%mglvl@{FFF9}:\n
] ]
uihelpItemHpBonus [@{FFF9}HP Bonus:@{T16}@{2F2F}%val\n uihelpItemHpBonus [@{FFF9}Trauma Bonus:@{T16}@{2F2F}%val\n
] ]
uihelpItemHpMalus [@{FFF9}HP Penalty:@{T16}@{F44F}%val\n uihelpItemHpMalus [@{FFF9}Trauma Penalty:@{T16}@{F44F}%val\n
] ]
uihelpItemSapBonus [@{FFF9}Sap Bonus:@{T16}@{2F2F}%val\n uihelpItemSapBonus [@{FFF9}Oblivion Bonus:@{T16}@{2F2F}%val\n
] ]
uihelpItemSapMalus [@{FFF9}Sap Penalty:@{T16}@{F44F}%val\n uihelpItemSapMalus [@{FFF9}Oblivion Penalty:@{T16}@{F44F}%val\n
] ]
uihelpItemStaBonus [@{FFF9}Stamina Bonus:@{T16}@{2F2F}%val\n uihelpItemStaBonus [@{FFF9}Pain Bonus:@{T16}@{2F2F}%val\n
] ]
uihelpItemStaMalus [@{FFF9}Stamina Penalty:@{T16}@{F44F}%val\n uihelpItemStaMalus [@{FFF9}Pain Penalty:@{T16}@{F44F}%val\n
] ]
uihelpItemFocusBonus [@{FFF9}Focus Bonus:@{T16}@{2F2F}%val\n uihelpItemFocusBonus [@{FFF9}Focus Bonus:@{T16}@{2F2F}%val\n
] ]
@ -2785,7 +2785,7 @@ uiItemRMClass2 [Choice]
uiItemRMClass3 [Excellent] uiItemRMClass3 [Excellent]
uiItemRMClass4 [Supreme] uiItemRMClass4 [Supreme]
uiItemFX_ISE_FIGHT_ADD_CRITICAL [@{2F2F}+%p%@{FFFF} chance of performing a critical hit.] uiItemFX_ISE_FIGHT_ADD_CRITICAL [@{2F2F}+%p%@{FFFF} chance of performing a critical hit.]
uiItemFX_ISE_FIGHT_VAMPIRISM [@{2F2F}%p%@{FFFF} chance of stealing life from the enemy (inflicted damage is added to your own hit points).] uiItemFX_ISE_FIGHT_VAMPIRISM [@{2F2F}%p%@{FFFF} chance of stealing life from the enemy (inflicted damage is added to your own Trauma).]
uiItemFX_ISE_MAGIC_DIVINE_INTERVENTION [@{2F2F}%p%@{FFFF} chance that the cast will not apply action credits.] uiItemFX_ISE_MAGIC_DIVINE_INTERVENTION [@{2F2F}%p%@{FFFF} chance that the cast will not apply action credits.]
uiItemFX_ISE_MAGIC_SHOOT_AGAIN [@{2F2F}%p%@{FFFF} chance that the next cast will not apply time credits, provided it is cast in less than @{2F2F}%r @{FFFF}sec.] uiItemFX_ISE_MAGIC_SHOOT_AGAIN [@{2F2F}%p%@{FFFF} chance that the next cast will not apply time credits, provided it is cast in less than @{2F2F}%r @{FFFF}sec.]
uiItemFX_ISE_CRAFT_ADD_STAT_BONUS [@{2F2F}%p%@{FFFF} chance of adding a @{2F2F}%r@{FFFF} bonus, plus a bonus related to the quality of the crafted item, to one of the stats of the item.] uiItemFX_ISE_CRAFT_ADD_STAT_BONUS [@{2F2F}%p%@{FFFF} chance of adding a @{2F2F}%r@{FFFF} bonus, plus a bonus related to the quality of the crafted item, to one of the stats of the item.]
@ -2828,7 +2828,7 @@ uihelpItemArmorFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\
@{FFF9}@{HuittInfoArmorQuality}Quality:@{H}@{T10}@{FFFF}%quality\n @{FFF9}@{HuittInfoArmorQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n @{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n @{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax\n @{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
%cansell\n %cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n @{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n \n
@ -2845,7 +2845,7 @@ uihelpItemMeleeWeaponFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%o
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality\n @{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n @{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n @{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax\n @{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittInfoWeaponSapLoad}Sap Load:@{H}@{T10}@{FFFF}%sap/%sapmax\n @{FFF9}@{HuittInfoWeaponSapLoad}Sap Load:@{H}@{T10}@{FFFF}%sap/%sapmax\n
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n @{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n
%cansell\n %cansell\n
@ -2865,7 +2865,7 @@ uihelpItemRangeWeaponFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%o
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality\n @{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n @{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n @{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax\n @{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittInfoWeaponSapLoad}Sap Load:@{H}@{T10}@{FFFF}%sap/%sapmax\n @{FFF9}@{HuittInfoWeaponSapLoad}Sap Load:@{H}@{T10}@{FFFF}%sap/%sapmax\n
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n @{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n
%cansell\n %cansell\n
@ -2884,7 +2884,7 @@ uihelpItemAmmoFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality\n @{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n @{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n @{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax\n @{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n @{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n
%cansell\n %cansell\n
\n \n
@ -2928,7 +2928,7 @@ uihelpItemShieldFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoArmorQuality}Quality:@{H}@{T10}@{FFFF}%quality\n @{FFF9}@{HuittInfoArmorQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n @{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n @{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax\n @{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
%cansell\n %cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n @{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n \n
@ -2945,7 +2945,7 @@ uihelpItemCraftingToolFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality\n @{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n @{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n @{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax\n @{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittToolCraftType}Tool Type:@{H}@{T10}@{FFFF}%tool\n @{FFF9}@{HuittToolCraftType}Tool Type:@{H}@{T10}@{FFFF}%tool\n
%cansell\n %cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n @{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
@ -2957,7 +2957,7 @@ uihelpItemHarvestToolFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%o
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality\n @{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n @{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n @{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax\n @{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
%cansell\n %cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n @{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
%buffs\n %buffs\n
@ -2968,7 +2968,7 @@ uihelpItemTamingToolFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%or
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality\n @{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n @{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n @{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax\n @{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n @{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n
%cansell\n %cansell\n
@{FFF9}Command Range:@{T12}@{FFFF}%cmdrange\n @{FFF9}Command Range:@{T12}@{FFFF}%cmdrange\n
@ -2979,7 +2979,7 @@ uihelpItemJewelFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\
@{FFF9}@{HuittInfoJewelryQuality}Quality:@{H}@{T10}@{FFFF}%quality\n @{FFF9}@{HuittInfoJewelryQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n @{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n @{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax\n @{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
%cansell\n %cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n @{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n \n
@ -3054,8 +3054,8 @@ uihelpPhraseCombatFormat [@{FFF9}Action Name:@{T14}@{FFFF}%name\n
\n \n
%compostartThese stats depend on your equipped weapon.\n %compostartThese stats depend on your equipped weapon.\n
@{FFF9}@{HuittActionSuccessRateSF}Success Rate:@{H}@{T20}@{FFFF}%success%\n @{FFF9}@{HuittActionSuccessRateSF}Success Rate:@{H}@{T20}@{FFFF}%success%\n
@{FFF9}Stamina Cost:@{T20}@{FFFF}%energy_cost\n @{FFF9}pain Cost:@{T20}@{FFFF}%energy_cost\n
@{FFF9}HP Cost:@{T20}@{FFFF}%hp_cost\n @{FFF9}Trauma Cost:@{T20}@{FFFF}%hp_cost\n
@{FFFF}%desc%req] @{FFFF}%desc%req]
uihelpPhraseMagicFormat [@{FFF9}Action Name:@{T14}@{FFFF}%name\n uihelpPhraseMagicFormat [@{FFF9}Action Name:@{T14}@{FFFF}%name\n
@{FFF9}Action Cost:@{T14}@{FFFF}%cost\n @{FFF9}Action Cost:@{T14}@{FFFF}%cost\n
@ -3065,7 +3065,7 @@ uihelpPhraseMagicFormat [@{FFF9}Action Name:@{T14}@{FFFF}%name\n
%compostart@{FFF9}@{HuittActionSuccessRateSM}Success Rate:@{H}@{T16}@{FFFF}%success%\n %compostart@{FFF9}@{HuittActionSuccessRateSM}Success Rate:@{H}@{T16}@{FFFF}%success%\n
@{FFF9}Cast Duration:@{T16}@{FFFF}%duration sec.\n @{FFF9}Cast Duration:@{T16}@{FFFF}%duration sec.\n
@{FFF9}Sap Cost:@{T16}@{FFFF}%energy_cost\n @{FFF9}Sap Cost:@{T16}@{FFFF}%energy_cost\n
@{FFF9}HP Cost:@{T16}@{FFFF}%hp_cost\n @{FFF9}Trauma Cost:@{T16}@{FFFF}%hp_cost\n
@{FFF9}Range:@{T16}@{FFFF}%range\n @{FFF9}Range:@{T16}@{FFFF}%range\n
@{FFFF}%desc%req] @{FFFF}%desc%req]
uihelpPhraseMagicResist [@{FFF9}Magic Domain:\n uihelpPhraseMagicResist [@{FFF9}Magic Domain:\n
@ -3162,9 +3162,9 @@ uihelpPhraseProcEnchantment [@{FFFF}With this action you activate the enchantmen
If your right hand item is not enchanted, this action cannot be executed.\n If your right hand item is not enchanted, this action cannot be executed.\n
] ]
uihelpPactFormat [@{FFF9}Level:@{T14}@{FFFF}%lvl\n uihelpPactFormat [@{FFF9}Level:@{T14}@{FFFF}%lvl\n
@{FFF9}Lost hit points:@{T14}@{FFFF}%hp\n @{FFF9}Lost trauma:@{T14}@{FFFF}%hp\n
@{FFF9}Lost stamina:@{T14}@{FFFF}%sta\n @{FFF9}Lost pain:@{T14}@{FFFF}%sta\n
@{FFF9}Lost sap:@{T14}@{FFFF}%sap\n @{FFF9}Lost Oblivion:@{T14}@{FFFF}%sap\n
@{FFF9}Lost skills:@{T14}@{FFFF}%skill\n @{FFF9}Lost skills:@{T14}@{FFFF}%skill\n
] ]
uihelpOBFormat_Empty [@{FFFF}This is a building land.\n uihelpOBFormat_Empty [@{FFFF}This is a building land.\n
@ -3620,9 +3620,9 @@ uiSkipTryton [Skip Intro]
uiSumScore [Score] uiSumScore [Score]
uiSumMax [Max] uiSumMax [Max]
uiSumReg [Reg] uiSumReg [Reg]
uiSumHp [Hit Points] uiSumHp [Trauma]
uiSumSta [Stamina] uiSumSta [Pain]
uiSumSap [Sap] uiSumSap [Oblivion]
uiSumWish [Focus] uiSumWish [Focus]
uiReplayIntro [Back to Intro] uiReplayIntro [Back to Intro]
uiSelPos [Newbie Land] uiSelPos [Newbie Land]
@ -3845,7 +3845,7 @@ uiSkillPointsBold2 [CRAFT SKILL POINTS:]
uiSkillPointsBold3 [HARVEST SKILL POINTS:] uiSkillPointsBold3 [HARVEST SKILL POINTS:]
uimGcmTradePhase [DEVELOP SKILLS] uimGcmTradePhase [DEVELOP SKILLS]
uiNotEnoughSkillPoints [NOT ENOUGH SKILL POINTS] uiNotEnoughSkillPoints [NOT ENOUGH SKILL POINTS]
uiHP [HP] uiHP [Trauma]
uittHP [Show the health points above the character] uittHP [Show the health points above the character]
uiTeam [TEAM] uiTeam [TEAM]
uiDebugCommand [Debug command] uiDebugCommand [Debug command]
@ -3876,10 +3876,10 @@ uiTitle [Title]
uittTitle [Show the character's title above the character] uittTitle [Show the character's title above the character]
uigcGuildName [Guild Name] uigcGuildName [Guild Name]
uittGuildName [Show the guild name above the character] uittGuildName [Show the guild name above the character]
uiSTA [Stamina] uiSTA [Pain]
uittSTA [Show the character stamina bar above the character] uittSTA [Show the character pain bar above the character]
uiSAP [Sap] uiSAP [Oblivion]
uittSAP [Show the character sap bar above the character] uittSAP [Show the character oblivion bar above the character]
uiFOC [Focus] uiFOC [Focus]
uittFocus [Show the character focus bar above the character] uittFocus [Show the character focus bar above the character]
uiActionBar [Character Action Bar] uiActionBar [Character Action Bar]
@ -4030,9 +4030,9 @@ uiCommandWrongArgumentCount [Wrong argument count in the command.]
uittRun [Run Mode] uittRun [Run Mode]
uittWalk [Walking Mode] uittWalk [Walking Mode]
uittSit [Sit Mode] uittSit [Sit Mode]
uittPlayerLifeFormat [Life: %v/%m] uittPlayerLifeFormat [Trauma: %v/%m]
uittPlayerStaminaFormat [Stamina: %v/%m] uittPlayerStaminaFormat [Pain: %v/%m]
uittPlayerSapFormat [Sap: %v/%m] uittPlayerSapFormat [Oblivion: %v/%m]
uittPlayerFocusFormat [Focus: %v/%m] uittPlayerFocusFormat [Focus: %v/%m]
uittBulkFormat [@{6F6F}Bulk@{FFFF}: %v/%m] uittBulkFormat [@{6F6F}Bulk@{FFFF}: %v/%m]
uittInvSlots [Used @{6F6F}slots@{FFFF}/maximum] uittInvSlots [Used @{6F6F}slots@{FFFF}/maximum]
@ -4050,7 +4050,7 @@ uimEnterStable [Enter Stable]
uimLeaveStable [Leave Stable] uimLeaveStable [Leave Stable]
uiAnimals [Animals] uiAnimals [Animals]
uiAnimalsTitle [ANIMALS] uiAnimalsTitle [ANIMALS]
uittSatiety [Red: Hit Points; Orange: Bulk; White: Satiety. If this bar falls to zero, the animal is hungry.] uittSatiety [Red: Trauma; Orange: Bulk; White: Satiety. If this bar falls to zero, the animal is hungry.]
uittAliveLandscape [The animal is alive and out of the stable.\n uittAliveLandscape [The animal is alive and out of the stable.\n
@{6F6F}Left click @{FFFF}to select.\n @{6F6F}Left click @{FFFF}to select.\n
@{6F6F}Right click @{FFFF}to give an order.] @{6F6F}Right click @{FFFF}to give an order.]
@ -4122,7 +4122,7 @@ uiCP_title1 [CHARACTER]
uiCP_title2 [DESTINATION] uiCP_title2 [DESTINATION]
uiCP_selection [SELECTION] uiCP_selection [SELECTION]
uiCP_creation [CREATION] uiCP_creation [CREATION]
uiCharSel_EmptySlot [EMPTY] uiCharSel_EmptySlot [EMPTY SLOT]
uiCharSel_Play [PLAY] uiCharSel_Play [PLAY]
uiCharSel_Del [DELETE] uiCharSel_Del [DELETE]
uiCharSel_CreateNew [CREATE NEW] uiCharSel_CreateNew [CREATE NEW]
@ -4892,11 +4892,11 @@ uiItemConsumableEffectModForestForageSuccess [Modifies your Forest Forage skills
uiItemConsumableEffectModLacustreForageSuccess [Modifies your Lakes Forage skills by %modifier point(s) for %minutes min and %secondes sec.] uiItemConsumableEffectModLacustreForageSuccess [Modifies your Lakes Forage skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModJungleForageSuccess [Modifies your Jungle Forage skills by %modifier point(s) for %minutes min and %secondes sec.] uiItemConsumableEffectModJungleForageSuccess [Modifies your Jungle Forage skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModPrimaryRootForageSuccess [Modifies your Prime Roots Forage skills by %modifier point(s) for %minutes min and %secondes sec.] uiItemConsumableEffectModPrimaryRootForageSuccess [Modifies your Prime Roots Forage skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectStaminaAura [An @{2F2F}Aura of Stamina@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with a radius of %radius m.\n uiItemConsumableEffectStaminaAura [An @{2F2F}Aura of Oblivion@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with a radius of %radius m.\n
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.] Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.]
uiItemConsumableEffectSapAura [An @{2F2F}Aura of Sap@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.\n uiItemConsumableEffectSapAura [An @{2F2F}Aura of Oblivion@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.\n
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.] Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.]
uiItemConsumableEffectLifeAura [An @{2F2F}Aura of Life@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.\n uiItemConsumableEffectLifeAura [An @{2F2F}Aura of Trauma@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.\n
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.] Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.]
uittModMeleeSuccess [Your Melee Fight skill has been modified by %modifier point(s)] uittModMeleeSuccess [Your Melee Fight skill has been modified by %modifier point(s)]
uittModRangeSuccess [Your Ranged Fight skill has been modified by %modifier point(s)] uittModRangeSuccess [Your Ranged Fight skill has been modified by %modifier point(s)]
@ -4953,11 +4953,11 @@ uiMk_action1_1_tt [Click to @{6F6F}Stop@{FFFF}.\n
You can also click and release the 2 buttons of the mouse.] You can also click and release the 2 buttons of the mouse.]
uiMk_action2_0 [Sitting] uiMk_action2_0 [Sitting]
uiMk_action2_0_tt [You are @{6F6F}Sitting@{FFFF}.\n uiMk_action2_0_tt [You are @{6F6F}Sitting@{FFFF}.\n
While you are sitting down, your hit points, stamina, sap and focus regenerate twice as fast.\n While you are sitting down, your trauma, pain, oblivion and focus regenerate twice as fast.\n
Click to stand up.] Click to stand up.]
uiMk_action2_1 [Standing] uiMk_action2_1 [Standing]
uiMk_action2_1_tt [You are @{6F6F}Standing@{FFFF}.\n uiMk_action2_1_tt [You are @{6F6F}Standing@{FFFF}.\n
Sitting regenerates your hit points, stamina, sap and focus twice as fast.\n Sitting regenerates your trauma, pain, oblivion and focus twice as fast.\n
Click to sit down.] Click to sit down.]
uiMk_action3_0 [Walking] uiMk_action3_0 [Walking]
uiMk_action3_0_tt [You are in @{6F6F}Walking@{FFFF} mode.\n uiMk_action3_0_tt [You are in @{6F6F}Walking@{FFFF} mode.\n
@ -5018,29 +5018,29 @@ uiWelcomeCS [A dedicated team of customer support representatives (CSRs) keep a
uittIdentityTitle [Click on the current @{6F6F}title @{FFFF}to display the list of the @{6F6F}titles @{FFFF}you have won and select the one you are most proud of.\n uittIdentityTitle [Click on the current @{6F6F}title @{FFFF}to display the list of the @{6F6F}titles @{FFFF}you have won and select the one you are most proud of.\n
As you progress in the game, you will obtain new @{6F6F}titles @{FFFF}which will automatically be added to this list.] As you progress in the game, you will obtain new @{6F6F}titles @{FFFF}which will automatically be added to this list.]
uittIdentityInfo [Shows the requirements for having obtained your current @{6F6F}title@{FFFF}.] uittIdentityInfo [Shows the requirements for having obtained your current @{6F6F}title@{FFFF}.]
uittIdentityHP [@{6F6F}Hit Points@{FFFF} %n\n uittIdentityHP [@{6F6F}Trauma@{FFFF} %n\n
When your hit points reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.] When your Trauma reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.]
uittIdentitySap [@{6F6F}Sap@{FFFF} %n\n uittIdentitySap [@{6F6F}Oblivion@{FFFF} %n\n
When your level of sap is too low, you cannot cast spells.] When your level of oblivion is too low, you cannot cast spells.]
uittIdentitySta [@{6F6F}Stamina@{FFFF} %n\n uittIdentitySta [@{6F6F}Pain@{FFFF} %n\n
When your level of stamina is too low, you cannot carry out special attacks any longer and must make do with the default attack until your stamina is regenerated.] When your level of pain is too low, you cannot carry out special attacks any longer and must make do with the default attack until your pain is regenerated.]
uittIdentityFoc [@{6F6F}Focus@{FFFF} %n\n uittIdentityFoc [@{6F6F}Focus@{FFFF} %n\n
When your level of focus is too low, you cannot carry out foraging actions or crafting actions with boost stanzas in them.] When your level of focus is too low, you cannot carry out foraging actions or crafting actions with boost stanzas in them.]
uittIdentityHPReg [@{6F6F}HP Regeneration@{FFFF}: %n\n uittIdentityHPReg [@{6F6F}Trauma Regeneration@{FFFF}: %n\n
Hit Points regenerated every 10 seconds.] Trauma regenerated every 10 seconds.]
uittIdentitySapReg [@{6F6F}Sap Regeneration@{FFFF}: %n\n uittIdentitySapReg [@{6F6F}Oblivion Regeneration@{FFFF}: %n\n
Sap regenerated every 10 seconds.] Oblivion regenerated every 10 seconds.]
uittIdentityStaReg [@{6F6F}Stamina Regeneration@{FFFF}: %n\n uittIdentityStaReg [@{6F6F}Pain Regeneration@{FFFF}: %n\n
Stamina regenerated every 10 seconds.] Pain regenerated every 10 seconds.]
uittIdentityFocReg [@{6F6F}Focus regeneration@{FFFF}: %n\n uittIdentityFocReg [@{6F6F}Focus regeneration@{FFFF}: %n\n
Focus regenerated every 10 seconds.] Focus regenerated every 10 seconds.]
uittIdentityCons [Determines the maximum value of your @{6F6F}Hit points@{FFFF}] uittIdentityCons [Determines the maximum value of your @{6F6F}Trauma@{FFFF}]
uittIdentityInt [Determines the maximum value of your @{6F6F}Sap@{FFFF}] uittIdentityInt [Determines the maximum value of your @{6F6F}Oblivion@{FFFF}]
uittIdentityStr [Determines the maximum value of your @{6F6F}Stamina@{FFFF}] uittIdentityStr [Determines the maximum value of your @{6F6F}Pain@{FFFF}]
uittIdentityDex [Determines the maximum value of your @{6F6F}Focus@{FFFF}] uittIdentityDex [Determines the maximum value of your @{6F6F}Focus@{FFFF}]
uittIdentityMeta [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Hit points@{FFFF}] uittIdentityMeta [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Trauma@{FFFF}]
uittIdentityWis [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Sap@{FFFF}] uittIdentityWis [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Oblivion@{FFFF}]
uittIdentityWB [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Stamina@{FFFF}] uittIdentityWB [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Pain@{FFFF}]
uittIdentityWill [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Focus@{FFFF}] uittIdentityWill [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Focus@{FFFF}]
uittIdentitySkillFight [Points for developing skills with a @{6F6F}Fighter Trainer @{FFFF}(NPC). You earn points when you level skills in the @{6F6F}Fight@{FFFF} tree.] uittIdentitySkillFight [Points for developing skills with a @{6F6F}Fighter Trainer @{FFFF}(NPC). You earn points when you level skills in the @{6F6F}Fight@{FFFF} tree.]
uittIdentitySkillMagic [Points for developing skills with a @{6F6F}Magician Trainer @{FFFF}(NPC). You earn points when you level skills in the @{6F6F}Magic@{FFFF} tree.] uittIdentitySkillMagic [Points for developing skills with a @{6F6F}Magician Trainer @{FFFF}(NPC). You earn points when you level skills in the @{6F6F}Magic@{FFFF} tree.]
@ -5058,12 +5058,12 @@ uittIdentityParry [@{6F6F}Parry@{FFFF}: %n\n
uittIdentityFaction [Faction points are gained when you participate in @{6F6F}special events @{FFFF}such as the building of Kami or Karavan temples.] uittIdentityFaction [Faction points are gained when you participate in @{6F6F}special events @{FFFF}such as the building of Kami or Karavan temples.]
uittGaugesNameTitle [Your @{6F6F}name @{FFFF}followed by the @{6F6F}title @{FFFF}you have chosen to display.] uittGaugesNameTitle [Your @{6F6F}name @{FFFF}followed by the @{6F6F}title @{FFFF}you have chosen to display.]
uittGaugesActionBar [Indicates the progression of the @{6F6F}action @{FFFF}in execution.] uittGaugesActionBar [Indicates the progression of the @{6F6F}action @{FFFF}in execution.]
uittGaugesHP [@{6F6F}Hit Points@{FFFF}:\n uittGaugesHP [@{6F6F}Trauma@{FFFF}:\n
When your hit points reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.] When your Trauma reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.]
uittGaugesSap [@{6F6F}Sap@{FFFF}:\n uittGaugesSap [@{6F6F}Oblivion@{FFFF}:\n
When your level of sap is too low, you cannot cast spells.] When your level of oblivion is too low, you cannot cast spells.]
uittGaugesSta [@{6F6F}Stamina@{FFFF}:\n uittGaugesSta [@{6F6F}Pain@{FFFF}:\n
When your level of stamina is too low, you cannot carry out special attacks any longer and must make do with the default attack until your stamina is regenerated.] When your level of pain is too low, you cannot carry out special attacks any longer and must make do with the default attack until your pain is regenerated.]
uittGaugesFoc [@{6F6F}Focus@{FFFF}:\n uittGaugesFoc [@{6F6F}Focus@{FFFF}:\n
When your level of focus is too low, you cannot carry out foraging actions any longer.] When your level of focus is too low, you cannot carry out foraging actions any longer.]
uittHandR [@{6F6F}Right Hand\n uittHandR [@{6F6F}Right Hand\n
@ -5110,8 +5110,8 @@ uittFriendsOffline [Not connected]
uittGuildMemberOnline [Connected on the same Mainland or Ring Scenario] uittGuildMemberOnline [Connected on the same Mainland or Ring Scenario]
uittGuildMemberOnlineAbroad [Connected on another Mainland or Ring Scenario] uittGuildMemberOnlineAbroad [Connected on another Mainland or Ring Scenario]
uittGuildMemberOffline [Not connected] uittGuildMemberOffline [Not connected]
uittTargetHp [@{6F6F}Hit Points @{FFFF}of the target.\n uittTargetHp [@{6F6F}Trauma @{FFFF}of the target.\n
The target dies when its @{6F6F}hit points @{FFFF}reach 0.] The target dies when its @{6F6F}Trauma @{FFFF}reach 0.]
uittTargetUnknown [Level of the target unknown.] uittTargetUnknown [Level of the target unknown.]
uittTargetLevel [Level of the target:@{6F6F} %min @{FFFF}to @{6F6F}%max] uittTargetLevel [Level of the target:@{6F6F} %min @{FFFF}to @{6F6F}%max]
uittTargetBoss [Boss of level @{6F6F}%n] uittTargetBoss [Boss of level @{6F6F}%n]
@ -5119,7 +5119,7 @@ uittTargetGuardBoss [Guard or Boss of level @{6F6F}%n]
uittTargetNamed [Named creature of level @{6F6F}%n] uittTargetNamed [Named creature of level @{6F6F}%n]
uittInfoBulk [@{6F6F}Bulk@{FFFF}:\n uittInfoBulk [@{6F6F}Bulk@{FFFF}:\n
Space occupied by the object in your inventory. The space of each inventory is limited, which means bulky items cannot be carried in great number.] Space occupied by the object in your inventory. The space of each inventory is limited, which means bulky items cannot be carried in great number.]
uittInfoHP [@{6F6F}Hit points@{FFFF}:\n uittInfoHP [@{6F6F}Trauma@{FFFF}:\n
This value will decrease when using the item. When it reaches 0, the item is destroyed.] This value will decrease when using the item. When it reaches 0, the item is destroyed.]
uittInfoWeight [@{6F6F}Weight@{FFFF}:\n uittInfoWeight [@{6F6F}Weight@{FFFF}:\n
If the total weight is too high, your moving speed may be reduced.] If the total weight is too high, your moving speed may be reduced.]
@ -5144,13 +5144,13 @@ uittInfoArmorQuality [@{6F6F}Quality@{FFFF}:\n
uittInfoArmorProtection [@{6F6F}Protection@{FFFF}:\n uittInfoArmorProtection [@{6F6F}Protection@{FFFF}:\n
Damage inflicted by a hit is reduced by this factor, with a maximum of the values below.] Damage inflicted by a hit is reduced by this factor, with a maximum of the values below.]
uittInfoArmorSlash [@{6F6F}Max. vs Slashing blow@{FFFF}:\n uittInfoArmorSlash [@{6F6F}Max. vs Slashing blow@{FFFF}:\n
Maximum hit points absorbed for a "slashing" hit.] Maximum Trauma absorbed for a "slashing" hit.]
uittInfoArmorPierc [@{6F6F}Max. vs Piercing blow@{FFFF}:\n uittInfoArmorPierc [@{6F6F}Max. vs Piercing blow@{FFFF}:\n
Maximum hit points absorbed for a "piercing" hit.] Maximum Trauma absorbed for a "piercing" hit.]
uittInfoArmorBlunt [@{6F6F}Max. vs Smashing blow@{FFFF}:\n uittInfoArmorBlunt [@{6F6F}Max. vs Smashing blow@{FFFF}:\n
Maximum hit points absorbed for a "smashing" hit.] Maximum Trauma absorbed for a "smashing" hit.]
uittInfoArmorType [@{6F6F}Armor Type@{FFFF}:\n uittInfoArmorType [@{6F6F}Armor Type@{FFFF}:\n
The armor type usually affects the action malus. Medium and heavy armor give additional HP bonuses.] The armor type usually affects the action malus. Medium and heavy armor give additional Trauma bonuses.]
uittInfoShieldCat [@{6F6F}Category@{FFFF}:\n uittInfoShieldCat [@{6F6F}Category@{FFFF}:\n
Shields offer additional protection.\n Shields offer additional protection.\n
@{6F6F}Small shields@{FFFF} protect hands and sometimes chest and arms.\n @{6F6F}Small shields@{FFFF} protect hands and sometimes chest and arms.\n
@ -5782,7 +5782,7 @@ uiBGD_QuitInstallContent [Do your realy want to quit the installation program.]
uiBGD_QuitInstallRestart [You will be able to to continue the install process where you have left it by clicking on the Khanat icon on your desktop.] uiBGD_QuitInstallRestart [You will be able to to continue the install process where you have left it by clicking on the Khanat icon on your desktop.]
uiBGD_QuitInstallTitle [Quit?] uiBGD_QuitInstallTitle [Quit?]
uiBGD_ErrorSupportFormat [Tips on solving common problems on the {0}] uiBGD_ErrorSupportFormat [Tips on solving common problems on the {0}]
uiBGD_ErrorSupportUrl [http://forums.Khanat.com/forum/showthread.php?t=29129] uiBGD_ErrorSupportUrl [https://lirria.khaganat.net/]
uiBGD_HandShaking [Initiating communication with patcher (try %d/%d)] uiBGD_HandShaking [Initiating communication with patcher (try %d/%d)]
uiRyzomErrorMsgBoxHelp [Help] uiRyzomErrorMsgBoxHelp [Help]
uittBrowseFaq [Help] uittBrowseFaq [Help]