diff --git a/leveldesign/game_elem/creature/fauna/bestiary/lacustre/sagassmonte.creature b/leveldesign/game_elem/creature/fauna/bestiary/lacustre/sagassmonte.creature new file mode 100644 index 0000000..41f4b9a --- /dev/null +++ b/leveldesign/game_elem/creature/fauna/bestiary/lacustre/sagassmonte.creature @@ -0,0 +1,157 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1 +Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1 +Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1 +Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1 +Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100 +Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50 +Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15 + diff --git a/leveldesign/game_elem/creature/fauna/ecosystem/lacustre/_sagassmonte_for.creature b/leveldesign/game_elem/creature/fauna/ecosystem/lacustre/_sagassmonte_for.creature new file mode 100644 index 0000000..82cba1a --- /dev/null +++ b/leveldesign/game_elem/creature/fauna/ecosystem/lacustre/_sagassmonte_for.creature @@ -0,0 +1,31 @@ + +
+ + + + + + + + + + + + + + + + + + + + Converted from old format + Fri May 17 15:23:09 2002 (corvazier) File converted from old format +Thu Jun 20 10:19:46 2002 (gatto) .3d data.Equipment[0].Texture = Jungle/High Quality/Old +Tue Jul 09 11:59:54 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old +Mon Sep 30 11:06:26 2002 (favre) .Basics.Ecosystem = Forest +Wed Oct 09 11:16:31 2002 (favre) .Loot.loot1 = +Fri Oct 24 17:31:37 2003 (monnerot) .Harvest.MP3.AssociatedItem = +Tue Dec 20 17:45:43 2005 (gueney) Form Parents = +Thu Jan 05 15:05:07 2006 (gueney) Form Parents = + diff --git a/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_sagassmonte.creature b/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_sagassmonte.creature new file mode 100644 index 0000000..4bdd586 --- /dev/null +++ b/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_sagassmonte.creature @@ -0,0 +1,141 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Converted from old format + Fri May 17 15:22:27 2002 (corvazier) File converted from old format +Wed Jun 19 17:04:21 2002 (gatto) .3d data.AnimSetBaseName = dag +Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Shape = tr_mo_dag.shape +Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Texture = Default +Wed Jun 19 17:04:21 2002 (gatto) .3d data.Skel = TR_Mo_familier.skel +Wed Jun 19 17:04:21 2002 (gatto) formName Resized = 1 +Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetCombat = dag_Combat.animation_set +Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetNormal = dag_normal.animation_set +Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetPursuit = dag_Poursuite.animation_set +Thu Jun 27 13:59:19 2002 (mauduit) .3d data.Skel = TR_Mo_dag.skel +Thu Jun 27 17:44:19 2002 (mauduit) Form Parents = +Tue Jul 09 11:43:19 2002 (mauduit) .3d data.AnimSetBaseName = dag +Tue Jul 09 11:43:19 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_dag.shape +Mon Jul 22 19:31:28 2002 (gomes) .3d data.Skel = TR_MO_dag.skel +Tue Jul 23 15:03:48 2002 (receveur) Form Parents = +Tue Jul 23 17:07:05 2002 (receveur) formName Pasted = +Wed Jul 24 10:43:05 2002 (receveur) .AI.Fame[8].Weight = 600 +Wed Jul 24 10:43:05 2002 (receveur) formName Pasted = +Wed Jul 24 11:52:05 2002 (receveur) .Basics.Size = small +Wed Jul 24 16:40:39 2002 (miller) Form Parents = +Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[0].Weight = 40 +Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[1].Weight = 60 +Thu Jul 25 18:27:40 2002 (receveur) formName Pasted = +Thu Jul 25 19:07:14 2002 (receveur) .Basics.DamageLocalisationTable = quadruped +Thu Jul 25 19:07:14 2002 (receveur) .Basics.Profile = melee warrior +Thu Jul 25 19:07:14 2002 (receveur) .Basics.Race = dag +Thu Jul 25 20:41:30 2002 (receveur) .Basics.CharacterName = dag + +Thu Aug 22 12:13:16 2002 (receveur) .Basics.Equipment.Sheath0RightHand.Item = light_piercing_creature_melee_weapon_lvl_01.item +Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.HitPoints = very low +Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Sap = default +Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Stamina = very low +Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player +Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Name = _IA_player.player +Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Weight = -100.0 +Mon Sep 02 15:01:40 2002 (receveur) formName Resized = 38 +Fri Sep 20 16:01:11 2002 (receveur) Form Parents = +Fri Sep 20 16:33:17 2002 (receveur) .AI = _ai_model_creature.dfn +Fri Sep 20 16:33:24 2002 (receveur) .AI.Fame.Dag .Weight = 600 +Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.AssociatedItem = dag_meat_lvl_01.item +Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.Name = dag meat +Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.AssociatedItem = dag_canines_lvl_01.item +Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.Name = dag canines +Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_dag_tongue_lvl_01.item +Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.Name = dag tongue +Wed Sep 25 15:27:25 2002 (favre) Form Parents = +Wed Sep 25 15:42:57 2002 (favre) .Basics.Equipment.Body.Item = dag_light_slashing_chest_lvl_01.item +Fri Oct 25 14:42:44 2002 (receveur) .Basics.Profile = +Tue Dec 10 10:31:16 2002 (mauduit) .3d data.AnimSetBaseName = jungler +Tue Dec 10 10:31:16 2002 (mauduit) .3d data.LodCharacterName = TR_MO_jungler_LOD +Tue Dec 10 10:31:16 2002 (mauduit) .3d data.Skel = TR_MO_jungler.skel +Tue Dec 10 10:50:22 2002 (mauduit) .3d data.LodCharacterDistance = 50.0 +Tue Dec 10 10:55:38 2002 (mauduit) .3d data.AnimSetBaseName = regus +Tue Dec 10 10:55:38 2002 (mauduit) .3d data.LodCharacterName = TR_MO_regus_LOD +Tue Dec 10 10:55:38 2002 (mauduit) .3d data.Skel = TR_MO_Regus.skel +Tue Dec 10 10:55:38 2002 (mauduit) .Basics.Equipment.Body.Item = regus_light_piercing_chest.item +Wed Feb 05 18:15:30 2003 (receveur) .Basics.Species = dag +Fri Mar 28 11:32:05 2003 (favre) .Basics.CharacterName = +Wed Apr 23 10:34:24 2003 (mauduit) .3d data.AnimSetBaseName = dag +Wed Apr 23 10:34:24 2003 (mauduit) .3d data.LodCharacterName = TR_MO_dag_LOD +Wed Apr 23 10:34:24 2003 (mauduit) .3d data.Skel = TR_MO_Dag.skel +Wed Apr 23 10:34:24 2003 (mauduit) .Basics.Equipment.Body.Item = dag_light_slashing_chest.item +Wed Jun 04 14:52:21 2003 (receveur) Form Parents = +Tue Sep 23 16:58:23 2003 (ledorze) Form Parents = +Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP1.AssociatedItem = +Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP2.AssociatedItem = +Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP3.AssociatedItem = +Fri Feb 20 14:05:21 2004 (ledorze) .Collision.CollisionRadius = 0.32 +Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZLow = 0.5 +Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZNormal = 0.7 + diff --git a/leveldesign/game_element/anim/anim_set/entities.animset_list b/leveldesign/game_element/anim/anim_set/entities.animset_list index 100ec2f..b33ea5e 100644 --- a/leveldesign/game_element/anim/anim_set/entities.animset_list +++ b/leveldesign/game_element/anim/anim_set/entities.animset_list @@ -7,7 +7,8 @@ - + + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set index 6677521..714753d 100644 --- a/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set @@ -64,7 +64,7 @@ - + @@ -84,7 +84,7 @@ - + @@ -104,7 +104,7 @@ - +
diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set index 2c62744..a033ae8 100644 --- a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set +++ b/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set @@ -69,7 +69,7 @@ - + @@ -89,10 +89,10 @@ - + - + @@ -109,7 +109,7 @@ - + diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_alert__.animation_set new file mode 100644 index 0000000..0de8d89 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_alert__.animation_set @@ -0,0 +1,99 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_combat__.animation_set new file mode 100644 index 0000000..4a03e15 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_combat__.animation_set @@ -0,0 +1,116 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_default__.animation_set new file mode 100644 index 0000000..9dc33b6 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_default__.animation_set @@ -0,0 +1,103 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_eat__.animation_set new file mode 100644 index 0000000..9d5c43b --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_eat__.animation_set @@ -0,0 +1,93 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_hungry__.animation_set new file mode 100644 index 0000000..7c93110 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_hungry__.animation_set @@ -0,0 +1,96 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_swim__.animation_set new file mode 100644 index 0000000..dd123f7 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass/sagass_selle_swim__.animation_set @@ -0,0 +1,18 @@ + +
+ + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass/sagasse_selle.animset_mode b/leveldesign/game_element/anim/anim_set/pet/sagass/sagasse_selle.animset_mode new file mode 100644 index 0000000..4f0e499 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass/sagasse_selle.animset_mode @@ -0,0 +1,11 @@ + +
+ + + + + + + + +