Update workspace
This commit is contained in:
parent
123b310fb6
commit
b98e82e2ea
29 changed files with 802 additions and 83 deletions
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@ -120,7 +120,7 @@ IgLookupDirectories = [ ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_optimized" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
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# Map lookup directories used by shape
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@ -164,6 +164,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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ShapeShadowSkinBuildDirectory = CommonPath + "/shape_shadow_skin_build"
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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@ -78,7 +78,7 @@ IgLookupDirectories += [ CommonPath + "/ig_other" ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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# ShapeLookupDirectories += [ CommonPath + "/ps" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_optimized" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
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# Map lookup directories not yet used
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@ -91,7 +91,7 @@ PropertiesExportBuildSearchPaths = [ ]
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PropertiesExportBuildSearchPaths += ShapeLookupDirectories
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PropertiesExportBuildSearchPaths += MapLookupDirectories
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PropertiesExportBuildSearchPaths += [ "common/sfx/ps" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_clodtex_build" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_optimized" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_with_coarse_mesh" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_export" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_uncompressed" ]
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@ -136,6 +136,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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@ -94,10 +94,10 @@ LandscapeName = ""
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# *** LIGO OPTIONS ***
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LigoExportLand = ""
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LigoExportOnePass = 0
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LigoExportColormap = "colormap_invalid.png"
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LigoExportHeightmap1 = "big_invalid.png"
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LigoExportColormap = "colormap_invalid.tga"
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LigoExportHeightmap1 = "big_invalid.tga"
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LigoExportZFactor1 = "1.0"
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LigoExportHeightmap2 = "noise_invalid.png"
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LigoExportHeightmap2 = "noise_invalid.tga"
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LigoExportZFactor2 = "0.5"
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LigoTileBankFile = ""
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@ -105,11 +105,11 @@ CopyWindowsExeDllCfgSourceFiles += [ "wwwzip.dll" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_default.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_direct3d_win_r.dll" ]
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CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_dsound_win_r.dll" ]
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CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_fmod_win_r.dll" ]
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CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_openal_win_r.dll" ]
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CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_opengl_win_r.dll" ]
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CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_opengl3_win_r.dll" ]
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CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_dsound_win_r.dll" ]
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CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_openal_win_r.dll" ]
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CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_fmod_win_r.dll" ]
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CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_xaudio2_win_r.dll" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_ryzom_r.exe" ]
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@ -223,7 +223,7 @@ IgLookupDirectories = [ ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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# ShapeLookupDirectories += [ CommonPath + "/ps" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_optimized" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
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# Map lookup directories not yet used
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@ -273,6 +273,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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ShapeShadowSkinBuildDirectory = CommonPath + "/shape_shadow_skin_build"
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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@ -64,7 +64,7 @@ IgLookupDirectories = [ ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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# ShapeLookupDirectories += [ CommonPath + "/ps" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_optimized" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
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# Map lookup directories not yet used
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@ -99,6 +99,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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@ -78,7 +78,7 @@ IgLookupDirectories += [ CommonPath + "/ig_other" ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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# ShapeLookupDirectories += [ CommonPath + "/ps" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_optimized" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
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# Map lookup directories not yet used
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@ -91,7 +91,7 @@ PropertiesExportBuildSearchPaths = [ ]
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PropertiesExportBuildSearchPaths += ShapeLookupDirectories
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PropertiesExportBuildSearchPaths += MapLookupDirectories
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PropertiesExportBuildSearchPaths += [ "common/sfx/ps" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_clodtex_build" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_optimized" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_with_coarse_mesh" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_export" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_uncompressed" ]
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@ -136,6 +136,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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@ -94,10 +94,10 @@ LandscapeName = ""
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# *** LIGO OPTIONS ***
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LigoExportLand = ""
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LigoExportOnePass = 0
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LigoExportColormap = "colormap_invalid.png"
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LigoExportHeightmap1 = "big_invalid.png"
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LigoExportColormap = "colormap_invalid.tga"
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LigoExportHeightmap1 = "big_invalid.tga"
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LigoExportZFactor1 = "1.0"
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LigoExportHeightmap2 = "noise_invalid.png"
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LigoExportHeightmap2 = "noise_invalid.tga"
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LigoExportZFactor2 = "0.5"
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LigoTileBankFile = ""
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@ -68,7 +68,7 @@ IgLookupDirectories = [ ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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ShapeLookupDirectories += [ CommonPath + "/ps" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_optimized" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
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# Map lookup directories not yet used
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@ -106,6 +106,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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@ -91,7 +91,7 @@ IgLookupDirectories += [ CommonPath + "/ig_other" ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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# ShapeLookupDirectories += [ CommonPath + "/ps" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_optimized" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
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# Map lookup directories not yet used
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@ -104,7 +104,7 @@ PropertiesExportBuildSearchPaths = [ ]
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PropertiesExportBuildSearchPaths += ShapeLookupDirectories
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PropertiesExportBuildSearchPaths += MapLookupDirectories
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PropertiesExportBuildSearchPaths += [ "common/sfx/ps" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_clodtex_build" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_optimized" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_with_coarse_mesh" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_export" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_uncompressed" ]
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@ -153,6 +153,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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@ -99,10 +99,10 @@ LandscapeName = ""
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# *** LIGO OPTIONS ***
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LigoExportLand = ""
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LigoExportOnePass = 0
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LigoExportColormap = "colormap_invalid.png"
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LigoExportHeightmap1 = "big_invalid.png"
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LigoExportColormap = "colormap_invalid.tga"
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LigoExportHeightmap1 = "big_invalid.tga"
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LigoExportZFactor1 = "1.0"
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LigoExportHeightmap2 = "noise_invalid.png"
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LigoExportHeightmap2 = "noise_invalid.tga"
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LigoExportZFactor2 = "0.5"
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LigoTileBankFile = ""
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@ -46,17 +46,17 @@ ContinentLeveldesignWorldDirectory = ContinentName
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# Shape directories
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ShapeSourceDirectories = [ ]
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ShapeSourceDirectories += [ "stuff/fyros/decors/constructions" ]
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ShapeSourceDirectories += [ "stuff/" + ContinentName + "/sky" ]
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ShapeSourceDirectories += [ "landscape/water/meshes/" + EcosystemName ]
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ShapeSourceDirectories += [ "stuff/fyros/city" ]
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ShapeSourceDirectories += [ "stuff/fyros/sky" ]
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ShapeSourceDirectories += [ "landscape/water/meshes/desert" ]
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ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_mairie" ]
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# Maps directories
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MapSourceDirectories = [ ]
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MapSourceDirectories += [ "stuff/fyros/decors/_textures/batiments" ]
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MapSourceDirectories += [ "stuff/" + ContinentName + "/sky" ]
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MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName ]
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MapSourceDirectories += [ "stuff/fyros/city/_textures" ]
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MapSourceDirectories += [ "stuff/fyros/sky" ]
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MapSourceDirectories += [ "landscape/water/meshes/desert" ]
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MapUncompressedSourceDirectories = [ ]
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@ -65,15 +65,17 @@ MapUncompressedSourceDirectories = [ ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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ShapeLookupDirectories += [ "common/sfx/ps" ]
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ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "common/sfx/shape_optimized" ]
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ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "common/construction/shape_optimized" ]
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ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ EcosystemPath + "/shape_optimized" ]
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ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ ContinentPath + "/shape_optimized" ]
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ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
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# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh?
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ShapeLookupDirectories += [ "ecosystems/lacustre/shape_optimized" ] # additional
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ShapeLookupDirectories += [ "ecosystems/lacustre/shape_with_coarse_mesh" ] # additional
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# Map lookup directories used by shape
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MapLookupDirectories = [ ]
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@ -85,6 +87,8 @@ MapLookupDirectories += [ EcosystemPath + "/map_export" ]
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MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
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MapLookupDirectories += [ ContinentPath + "/map_export" ]
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MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ]
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MapLookupDirectories += [ "ecosystems/lacustre/map_export" ] # additional
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MapLookupDirectories += [ "ecosystems/lacustre/map_uncompressed" ] # additional
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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@ -113,6 +117,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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@ -102,25 +102,25 @@ IgLookupDirectories += [ ContinentPath + "/ig_other" ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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ShapeLookupDirectories += [ "common/sfx/ps" ]
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ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "common/sfx/shape_optimized" ]
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ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "common/construction/shape_optimized" ]
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ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "ecosystems/desert/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "ecosystems/desert/shape_optimized" ]
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ShapeLookupDirectories += [ "ecosystems/desert/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "ecosystems/jungle/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "ecosystems/jungle/shape_optimized" ]
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ShapeLookupDirectories += [ "ecosystems/jungle/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "ecosystems/lacustre/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "ecosystems/lacustre/shape_optimized" ]
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ShapeLookupDirectories += [ "ecosystems/lacustre/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ ContinentPath + "/shape_optimized" ]
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ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "continents/fyros/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "continents/fyros/shape_optimized" ]
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ShapeLookupDirectories += [ "continents/fyros/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "continents/matis/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "continents/matis/shape_optimized" ]
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ShapeLookupDirectories += [ "continents/matis/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "continents/zorai/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "continents/zorai/shape_optimized" ]
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ShapeLookupDirectories += [ "continents/zorai/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "continents/tryker/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "continents/tryker/shape_optimized" ]
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ShapeLookupDirectories += [ "continents/tryker/shape_with_coarse_mesh" ]
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# Map lookup directories not yet used
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@ -203,6 +203,7 @@ PsExportDirectory = CommonPath + "/ps"
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# Shape directories
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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@ -105,10 +105,10 @@ BankTileBankName = EcosystemName
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# *** LIGO OPTIONS ***
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LigoExportLand = ""
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LigoExportOnePass = 0
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LigoExportColormap = "colormap_" + ContinentName + ".png"
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LigoExportHeightmap1 = "big_" + ContinentName + ".png"
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LigoExportColormap = "colormap_" + ContinentName + ".tga"
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LigoExportHeightmap1 = "big_" + ContinentName + ".tga"
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LigoExportZFactor1 = "1.0"
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LigoExportHeightmap2 = "noise_" + ContinentName + ".png"
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LigoExportHeightmap2 = "noise_" + ContinentName + ".tga"
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LigoExportZFactor2 = "0.5"
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LigoTileBankFile = "landscape/_texture_tiles/" + EcosystemName + "/" + EcosystemName + ".bank"
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@ -58,13 +58,13 @@ MapUncompressedSourceDirectories = [ ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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ShapeLookupDirectories += [ "common/sfx/ps" ]
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ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "common/sfx/shape_optimized" ]
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ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "common/construction/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
|
||||
# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh?
|
||||
|
||||
|
@ -106,6 +106,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
|
|||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
|
|
@ -92,16 +92,16 @@ IgLookupDirectories += [ ContinentPath + "/ig_other" ]
|
|||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ "common/sfx/ps" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
|
||||
# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh?
|
||||
ShapeLookupDirectories += [ "ecosystems/lacustre/shape_clodtex_build" ] # additional
|
||||
ShapeLookupDirectories += [ "ecosystems/lacustre/shape_optimized" ] # additional
|
||||
ShapeLookupDirectories += [ "ecosystems/lacustre/shape_with_coarse_mesh" ] # additional
|
||||
|
||||
# Map lookup directories used by shape
|
||||
|
@ -184,6 +184,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
|
|||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
|
|
@ -109,10 +109,10 @@ BankTileBankName = EcosystemName
|
|||
# *** LIGO OPTIONS ***
|
||||
LigoExportLand = ContinentName + ".land"
|
||||
LigoExportOnePass = 0
|
||||
LigoExportColormap = "colormap_" + ContinentName + ".png"
|
||||
LigoExportHeightmap1 = "big_" + ContinentName + ".png"
|
||||
LigoExportColormap = "colormap_" + ContinentName + ".tga"
|
||||
LigoExportHeightmap1 = "big_" + ContinentName + ".tga"
|
||||
LigoExportZFactor1 = "1.0"
|
||||
LigoExportHeightmap2 = "noise_" + ContinentName + ".png"
|
||||
LigoExportHeightmap2 = "noise_" + ContinentName + ".tga"
|
||||
LigoExportZFactor2 = "0.5"
|
||||
LigoTileBankFile = "landscape/_texture_tiles/" + EcosystemName + "/" + EcosystemName + ".bank"
|
||||
|
||||
|
@ -140,20 +140,6 @@ RbankZoneDr = "77_CS"
|
|||
# Output names
|
||||
RbankRbankName = LandscapeName
|
||||
|
||||
# Import ig pathes
|
||||
#RbankIgPaths = [ ] # ExportBuildDirectory/...
|
||||
#RbankIgPaths += [ "continents/" + ContinentName + "/ig_other" ]
|
||||
#RbankIgPaths += [ "continents/" + ContinentName + "/ig_land" ]
|
||||
|
||||
# Import shape pathes
|
||||
#RbankShapePaths = [ ] # ExportBuildDirectory/...
|
||||
#RbankShapePaths += [ "continents/" + ContinentName + "/shape" ]
|
||||
#RbankShapePaths += [ "continents/" + ContinentName + "/shape_with_coarse_mesh_builded" ]
|
||||
#RbankShapePaths += [ "ecosystems/" + EcosystemName + "/shape" ]
|
||||
#RbankShapePaths += [ "ecosystems/" + EcosystemName + "/shape_with_coarse_mesh_builded" ]
|
||||
#RbankShapePaths += [ "common/sfx/ps" ]
|
||||
# RbankShapePaths += [ "l:/leveldesign/world_edit_files" ]
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
|
|
283
workspace/continents/r2_desert/directories.py
Normal file
283
workspace/continents/r2_desert/directories.py
Normal file
|
@ -0,0 +1,283 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-05-24 06:34GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "desert"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "r2_desert"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
|
||||
ContinentLeveldesignWorldDirectory = ContinentName
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
# Ligo directories
|
||||
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
|
||||
|
||||
# Zone directories
|
||||
ZoneSourceDirectory = [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo
|
||||
|
||||
# ZoneLight directories
|
||||
WaterMapSourceDirectories = [ ]
|
||||
WaterMapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName ]
|
||||
|
||||
# RBank directories
|
||||
RBankCmbSourceDirectories = [ ]
|
||||
|
||||
# Ig directories
|
||||
IgLandSourceDirectories = [ ]
|
||||
# IgLandSourceDirectories += [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo
|
||||
IgOtherSourceDirectories = [ ]
|
||||
IgPrimitiveSourceDirectories = [ ]
|
||||
IgPrimitiveSourceDirectories += [ "primitive/" + ContinentName ] # Contains plants (trees, etc) primitive made with world editor
|
||||
|
||||
# Tiles root directory
|
||||
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
|
||||
|
||||
# Displace directory
|
||||
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
|
||||
|
||||
# Ligo primitive directory used in the client
|
||||
PsSourceDirectories = [ ]
|
||||
PsSourceDirectories += [ "primitive_microlife/" + ContinentName ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
IgLookupDirectories += [ ContinentPath + "/ig_land" ]
|
||||
IgLookupDirectories += [ ContinentPath + "/ig_other" ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ "common/sfx/ps" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
|
||||
# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh?
|
||||
ShapeLookupDirectories += [ "ecosystems/lacustre/shape_optimized" ] # additional
|
||||
ShapeLookupDirectories += [ "ecosystems/lacustre/shape_with_coarse_mesh" ] # additional
|
||||
ShapeLookupDirectories += [ "continents/fyros/shape_optimized" ] # additional
|
||||
ShapeLookupDirectories += [ "continents/fyros/shape_with_coarse_mesh" ] # additional
|
||||
|
||||
# Map lookup directories used by shape
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ "common/sfx/map_export" ]
|
||||
MapLookupDirectories += [ "common/sfx/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "common/construction/map_export" ]
|
||||
MapLookupDirectories += [ "common/construction/map_uncompressed" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_export" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
|
||||
# MapLookupDirectories += [ ContinentPath + "/map_export" ]
|
||||
# MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "ecosystems/lacustre/map_export" ] # additional
|
||||
MapLookupDirectories += [ "ecosystems/lacustre/map_uncompressed" ] # additional
|
||||
MapLookupDirectories += [ "continents/fyros/map_export" ] # additional
|
||||
MapLookupDirectories += [ "continents/fyros/map_uncompressed" ] # additional
|
||||
|
||||
# PacsPrim lookup directories used by ai_wmap
|
||||
PacsPrimLookupDirectories = [ ]
|
||||
PacsPrimLookupDirectories += [ EcosystemPath + "/pacs_prim" ]
|
||||
|
||||
# Properties search paths
|
||||
PropertiesExportBuildSearchPaths = [ ]
|
||||
PropertiesExportBuildSearchPaths += IgLookupDirectories
|
||||
PropertiesExportBuildSearchPaths += ShapeLookupDirectories
|
||||
PropertiesExportBuildSearchPaths += MapLookupDirectories
|
||||
PropertiesExportBuildSearchPaths += PacsPrimLookupDirectories
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
# Ligo directories
|
||||
LigoEcosystemExportDirectory = EcosystemPath + "/ligo_es"
|
||||
LigoEcosystemIgExportDirectory = LigoEcosystemExportDirectory + "/igs"
|
||||
LigoEcosystemZoneExportDirectory = LigoEcosystemExportDirectory + "/zones"
|
||||
LigoEcosystemZoneLigoExportDirectory = LigoEcosystemExportDirectory + "/zoneligos"
|
||||
LigoEcosystemCmbExportDirectory = LigoEcosystemExportDirectory + "/cmb"
|
||||
LigoEcosystemTagExportDirectory = EcosystemPath + "/ligo_es_tag"
|
||||
|
||||
# Zone directories
|
||||
ZoneExportDirectory = ContinentPath + "/zone"
|
||||
|
||||
# RBank directories
|
||||
RBankCmbExportDirectory = CommonPath + "/rbank_cmb_export"
|
||||
RBankCmbTagExportDirectory = CommonPath + "/rbank_cmb_tag_export"
|
||||
|
||||
# Smallbank directories
|
||||
SmallbankExportDirectory = EcosystemPath + "/smallbank"
|
||||
|
||||
# Farbank directories
|
||||
FarbankBuildDirectory = EcosystemPath + "/farbank"
|
||||
|
||||
# Tiles directories
|
||||
DisplaceExportDirectory = EcosystemPath + "/diplace"
|
||||
|
||||
# Tiles directories
|
||||
TilesExportDirectory = EcosystemPath + "/tiles"
|
||||
|
||||
# Ig directories
|
||||
IgStaticLandExportDirectory = ContinentPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap
|
||||
IgStaticOtherExportDirectory = ContinentPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax
|
||||
IgStaticTagExportDirectory = ContinentPath + "/ig_static_tag" # Tag for exported 3dsmax files
|
||||
|
||||
# PS directories
|
||||
PsExportDirectory = CommonPath + "/ps"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
# Ligo directories
|
||||
LigoZoneBuildDirectory = CommonPath + "/ligo_zones"
|
||||
LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap
|
||||
LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape
|
||||
|
||||
# Zone directories
|
||||
ZoneWeldBuildDirectory = CommonPath + "/zone_weld"
|
||||
ZoneDependBuildDirectory = CommonPath + "/zone_depend"
|
||||
ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme
|
||||
ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme
|
||||
ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme
|
||||
ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme
|
||||
|
||||
# Farbank directories
|
||||
FarbankBuildDirectory = EcosystemPath + "/farbank"
|
||||
|
||||
# Ig directories
|
||||
IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter)
|
||||
IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap
|
||||
IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap
|
||||
IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge"
|
||||
IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison
|
||||
IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs
|
||||
IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs
|
||||
IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted"
|
||||
|
||||
# Rbank directories
|
||||
RbankBboxBuildDirectory = CommonPath + "/rbank_bbox"
|
||||
RbankTessellationBuildDirectory = CommonPath + "/rbank_tessellation"
|
||||
RbankSmoothBuildDirectory = CommonPath + "/rbank_smooth"
|
||||
RbankRawBuildDirectory = CommonPath + "/rbank_raw"
|
||||
RbankPreprocBuildDirectory = CommonPath + "/rbank_preproc"
|
||||
RbankRetrieversBuildDirectory = CommonPath + "/rbank_retrievers"
|
||||
RbankOutputBuildDirectory = CommonPath + "/rbank_output"
|
||||
|
||||
# AI Wmap directories
|
||||
AiWmapBuildDirectory = CommonPath + "/ai_wmap"
|
||||
AiWmapBuildTagDirectory = CommonPath + "/ai_wmap_tag"
|
||||
|
||||
# Packed zone directories
|
||||
PackedZoneCacheBuildDirectory = CommonPath + "/pz_cache_zone"
|
||||
PackedZoneCWMapCacheBuildDirectory = CommonPath + "/pz_cache_cwmap"
|
||||
PackedZoneBuildDirectory = CommonPath + "/pz_col_meshes"
|
||||
|
||||
# Cartographer directories
|
||||
CartographerBuildDirectory = CommonPath + "/cartographer"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName + "_maps"
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName + "_shapes"
|
||||
|
||||
# Shape lightmaps directory
|
||||
LightmapInstallDirectory = ShapeInstallDirectory
|
||||
|
||||
# Ig directory
|
||||
IgInstallDirectory = CommonName + "_ig"
|
||||
|
||||
# Zone directory
|
||||
ZoneInstallDirectory = CommonName + "_zones"
|
||||
WaterMapsInstallDirectory = ZoneInstallDirectory
|
||||
|
||||
# PACS directory
|
||||
PacsInstallDirectory = CommonName + "_pacs"
|
||||
|
||||
# PS directory
|
||||
PsInstallDirectory = CommonName + "_ig"
|
||||
|
||||
# AI Wmap directory
|
||||
AiWmapInstallDirectory = CommonName + "_ai"
|
||||
|
||||
# PZ directory
|
||||
PackedZoneInstallDirectory = CommonName + "_pz"
|
||||
|
||||
# Cartographer directory
|
||||
CartographerInstallDirectory = MapInstallDirectory
|
173
workspace/continents/r2_desert/process.py
Normal file
173
workspace/continents/r2_desert/process.py
Normal file
|
@ -0,0 +1,173 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-05-24 06:30GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "properties" ]
|
||||
ProcessToComplete += [ "ligo" ]
|
||||
ProcessToComplete += [ "zone" ]
|
||||
ProcessToComplete += [ "ig" ]
|
||||
ProcessToComplete += [ "zone_light" ]
|
||||
ProcessToComplete += [ "rbank" ]
|
||||
ProcessToComplete += [ "ig_light" ]
|
||||
ProcessToComplete += [ "ps" ]
|
||||
ProcessToComplete += [ "ai_wmap" ]
|
||||
ProcessToComplete += [ "pz" ]
|
||||
ProcessToComplete += [ "cartographer" ]
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "desert"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "r2_desert"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** LANDSCAPE NAME ***
|
||||
LandscapeName = ContinentName
|
||||
|
||||
# *** CONTINENT FILE ***
|
||||
ContinentFile = ContinentName + "/" + ContinentName + ".continent"
|
||||
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
BuildShadowSkinEnabled = False
|
||||
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
# *** BANK EXPORT OPTIONS ***
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# Name of the tilebank to use
|
||||
BankTileBankName = EcosystemName
|
||||
|
||||
|
||||
# *** LIGO OPTIONS ***
|
||||
LigoExportLand = ContinentName + ".land"
|
||||
LigoExportOnePass = 0
|
||||
LigoExportColormap = "colormap_" + ContinentName + ".tga"
|
||||
LigoExportHeightmap1 = "big_" + ContinentName + ".tga"
|
||||
LigoExportZFactor1 = "1.0"
|
||||
LigoExportHeightmap2 = "noise_" + ContinentName + ".tga"
|
||||
LigoExportZFactor2 = "0.5"
|
||||
LigoTileBankFile = "landscape/_texture_tiles/" + EcosystemName + "/" + EcosystemName + ".bank"
|
||||
|
||||
# *** ZONE REGIONS ( up-left, down-right ) ***
|
||||
ZoneRegions = [ ]
|
||||
ZoneRegions += [ [ "6_fb" ] + [ "67_hk" ] ]
|
||||
|
||||
# *** RBANK OPTIONS ***
|
||||
|
||||
# Options
|
||||
RBankVerbose = 1
|
||||
RBankConsistencyCheck = 0
|
||||
RbankReduceSurfaces = 1
|
||||
RbankSmoothBorders = 1
|
||||
RbankComputeElevation = 0
|
||||
RbankComputeLevels = 1
|
||||
RbankLinkElements = 1
|
||||
RbankCutEdges = 1
|
||||
RbankUseZoneSquare = 0
|
||||
|
||||
# Region to compute ( ALPHA UPPER CASE! )
|
||||
RbankZoneUl = "6_FB"
|
||||
RbankZoneDr = "67_HK"
|
||||
|
||||
# Output names
|
||||
RbankRbankName = LandscapeName
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
||||
|
||||
# *** AI WMAP OPTIONS ***
|
||||
AiWmapContinentName = ContinentName
|
||||
AiWmapVerbose = 0
|
||||
AiWmapStartPoints = [ ]
|
||||
# AiWmapStartPoints += [ ContinentName + " 21508 -1332" ]
|
||||
# AiWmapStartPoints += [ ContinentName + " 22043 -1083" ]
|
||||
AiWmapStartPoints += [ ContinentName + " 22996 -1253" ]
|
||||
AiWmapStartPoints += [ ContinentName + " 23605 -1206" ]
|
||||
# AiWmapStartPoints += [ ContinentName + " 24545 -1245" ] # CRASH
|
||||
# AiWmapStartPoints += [ ContinentName + " 25396 -1319" ]
|
||||
# AiWmapStartPoints += [ ContinentName + " 25930 -1250" ]
|
||||
# AiWmapStartPoints += [ ContinentName + " 26804 -1283" ] # CRASH
|
||||
# AiWmapStartPoints += [ ContinentName + " 27645 -1237" ]
|
||||
AiWmapStartPoints += [ ContinentName + " 28935 -1353" ]
|
||||
AiWmapStartPoints += [ ContinentName + " 29736 -1234" ]
|
||||
AiWmapStartPoints += [ ContinentName + " 30596 -1353" ]
|
||||
AiWmapStartPoints += [ ContinentName + " 30574 -2090" ]
|
||||
# AiWmapStartPoints += [ ContinentName + " 28992 -2053" ]
|
||||
|
||||
# *** PZ OPTIONS ***
|
||||
PackedZoneCWMap = ContinentName + "_0.cwmap2"
|
||||
|
||||
# *** CARTOGRAPHER OPTIONS ***
|
||||
CartographerContinent = ContinentName
|
50
workspace/continents/r2_desert/properties_base.cfg
Normal file
50
workspace/continents/r2_desert/properties_base.cfg
Normal file
|
@ -0,0 +1,50 @@
|
|||
|
||||
// Continent name
|
||||
continent_name = "%ContinentName%";
|
||||
|
||||
// Level design directory
|
||||
level_design_directory = "%LeveldesignDirectory%";
|
||||
|
||||
// World directory
|
||||
level_design_world_directory = "%LeveldesignWorldDirectory%";
|
||||
|
||||
// DFN directory
|
||||
level_design_dfn_directory = "%LeveldesignDfnDirectory%";
|
||||
|
||||
// Bank file name
|
||||
bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank";
|
||||
bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank";
|
||||
|
||||
// Additional ig file name
|
||||
additionnal_ig =
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
// Sun direction.
|
||||
sun_direction = { -0.5, +0.0, -0.85 };
|
||||
|
||||
// Center of the landscape pointed by the sun
|
||||
sun_center = { 26000, -6000, 0 };
|
||||
|
||||
// Distance of the sun
|
||||
sun_distance = 50000;
|
||||
|
||||
// FOV of the sun in radian
|
||||
sun_fov = 0.52359877; // Pi / 6
|
||||
|
||||
// Sun radius, (for softshadow sampling)
|
||||
sun_radius = 5000;
|
||||
|
||||
// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting
|
||||
grbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.gr";
|
||||
|
||||
// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting
|
||||
rbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.rbank";
|
||||
|
||||
// The lighter search in rbank any retriever with identifier ---igname*** as substring
|
||||
// where --- is col_identifier_prefix and *** is col_identifier_suffix
|
||||
// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_",
|
||||
// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig.
|
||||
col_identifier_prefix= "";
|
||||
col_identifier_suffix= "";
|
93
workspace/continents/r2_desert/properties_draft.cfg
Normal file
93
workspace/continents/r2_desert/properties_draft.cfg
Normal file
|
@ -0,0 +1,93 @@
|
|||
|
||||
// Load instance group. 0 disable, 1 enable
|
||||
load_ig = 0;
|
||||
|
||||
// Use ig to compute dependencies 0 disable, 1 enable
|
||||
compute_dependencies_with_igs = 0;
|
||||
|
||||
// Enable shadows. 0 disable, 1 enable
|
||||
shadow = 0;
|
||||
|
||||
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||||
zbuffer_landscape_size = 32768;
|
||||
|
||||
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||||
zbuffer_object_size = 98304;
|
||||
|
||||
// Square root of the number of soft shadow samples
|
||||
soft_shadow_samples_sqrt = 4;
|
||||
|
||||
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||||
soft_shadow_jitter = 0.4;
|
||||
|
||||
// Enable the sun contribution. 0 disable, 1 enable
|
||||
sun_contribution = 1;
|
||||
|
||||
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||||
sky_contribution = 0;
|
||||
|
||||
// The sky global illumaniation intensity . [0 ~ 1]
|
||||
sky_intensity = 0.20;
|
||||
|
||||
// Accuracy of the sky global illumaniation algorithm in meter
|
||||
global_illumination_cell_size = 5;
|
||||
|
||||
// shadow bias for water surfaces
|
||||
water_shadow_bias = 0.8;
|
||||
|
||||
// ambient lighting for water. [0 ~ 1]
|
||||
water_ambient = 0.3;
|
||||
|
||||
// diffuse lighting for water. [0 ~ 1]
|
||||
water_diffuse = 1.0;
|
||||
|
||||
// true if the water color should be modulated with the source diffuse map
|
||||
modulate_water_color = 0;
|
||||
|
||||
// 1 if the water should receive sky lighting contribution
|
||||
sky_contribution_for_water = 0;
|
||||
|
||||
// Side length of landscape used to compute the sky global illumaniation in meter
|
||||
global_illumination_length = 600;
|
||||
|
||||
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||||
quad_grid_size = 512;
|
||||
|
||||
// Size of a cell of the quad grid in meter. (optimisation)
|
||||
quad_grid_cell_size = 1;
|
||||
|
||||
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||||
cpu_num = 0;
|
||||
|
||||
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||||
/// are above, below, or intersect a water surface (rough approximation).
|
||||
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||||
vegetable_height = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
// ***************************
|
||||
// Ig Lighting.
|
||||
// ***************************
|
||||
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||||
|
||||
|
||||
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||||
// This apply to surface cells and instances.
|
||||
ig_oversampling = 16;
|
||||
|
||||
|
||||
// IG Surface Lighting (for ig_light process only)
|
||||
|
||||
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||||
cell_surface_light_size = 1.5;
|
||||
|
||||
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||||
cell_raytrace_delta_z = 0.2;
|
||||
|
||||
|
||||
// Build debug surface shapes (slows the process)
|
||||
build_debug_surface_shape= 0;
|
||||
|
||||
|
93
workspace/continents/r2_desert/properties_final.cfg
Normal file
93
workspace/continents/r2_desert/properties_final.cfg
Normal file
|
@ -0,0 +1,93 @@
|
|||
|
||||
// Load instance group. 0 disable, 1 enable
|
||||
load_ig = 1;
|
||||
|
||||
// Use ig to compute dependencies 0 disable, 1 enable
|
||||
compute_dependencies_with_igs = 1;
|
||||
|
||||
// Enable shadows. 0 disable, 1 enable
|
||||
shadow = 1;
|
||||
|
||||
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||||
zbuffer_landscape_size = 32768;
|
||||
|
||||
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||||
zbuffer_object_size = 98304;
|
||||
|
||||
// Square root of the number of soft shadow samples
|
||||
soft_shadow_samples_sqrt = 4;
|
||||
|
||||
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||||
soft_shadow_jitter = 0.4;
|
||||
|
||||
// Enable the sun contribution. 0 disable, 1 enable
|
||||
sun_contribution = 1;
|
||||
|
||||
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||||
sky_contribution = 1;
|
||||
|
||||
// The sky global illumaniation intensity . [0 ~ 1]
|
||||
sky_intensity = 0.20;
|
||||
|
||||
// Accuracy of the sky global illumaniation algorithm in meter
|
||||
global_illumination_cell_size = 5;
|
||||
|
||||
// shadow bias for water surfaces
|
||||
water_shadow_bias = 0.8;
|
||||
|
||||
// ambient lighting for water. [0 ~ 1]
|
||||
water_ambient = 0.3;
|
||||
|
||||
// diffuse lighting for water. [0 ~ 1]
|
||||
water_diffuse = 1.0;
|
||||
|
||||
// true if the water color should be modulated with the source diffuse map
|
||||
modulate_water_color = 0;
|
||||
|
||||
// 1 if the water should receive sky lighting contribution
|
||||
sky_contribution_for_water = 0;
|
||||
|
||||
// Side length of landscape used to compute the sky global illumaniation in meter
|
||||
global_illumination_length = 600;
|
||||
|
||||
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||||
quad_grid_size = 512;
|
||||
|
||||
// Size of a cell of the quad grid in meter. (optimisation)
|
||||
quad_grid_cell_size = 1;
|
||||
|
||||
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||||
cpu_num = 0;
|
||||
|
||||
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||||
/// are above, below, or intersect a water surface (rough approximation).
|
||||
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||||
vegetable_height = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
// ***************************
|
||||
// Ig Lighting.
|
||||
// ***************************
|
||||
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||||
|
||||
|
||||
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||||
// This apply to surface cells and instances.
|
||||
ig_oversampling = 16;
|
||||
|
||||
|
||||
// IG Surface Lighting (for ig_light process only)
|
||||
|
||||
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||||
cell_surface_light_size = 1.5;
|
||||
|
||||
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||||
cell_raytrace_delta_z = 0.2;
|
||||
|
||||
|
||||
// Build debug surface shapes (slows the process)
|
||||
build_debug_surface_shape= 0;
|
||||
|
||||
|
|
@ -60,13 +60,13 @@ MapUncompressedSourceDirectories = [ ]
|
|||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ "common/sfx/ps" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
|
||||
# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh?
|
||||
|
||||
|
@ -108,6 +108,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
|
|||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
|
|
@ -58,13 +58,13 @@ MapUncompressedSourceDirectories = [ ]
|
|||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ "common/sfx/ps" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
|
||||
# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh?
|
||||
|
||||
|
@ -106,6 +106,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
|
|||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
|
|
@ -155,7 +155,7 @@ IgLookupDirectories = [ ]
|
|||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
|
@ -221,6 +221,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
|
|||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
|
|
@ -159,7 +159,7 @@ IgLookupDirectories = [ ]
|
|||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
|
@ -225,6 +225,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
|
|||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
|
|
@ -167,7 +167,7 @@ IgLookupDirectories = [ ]
|
|||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
|
@ -233,6 +233,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
|
|||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
|
|
@ -152,7 +152,7 @@ IgLookupDirectories = [ ]
|
|||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_optimized" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
|
@ -218,6 +218,7 @@ MapTagBuildDirectory = CommonPath + "/map_tag"
|
|||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeOptimizedBuildDirectory = CommonPath + "/shape_optimized"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
|
|
@ -69,6 +69,13 @@ ProjectsToProcess += [ "continents/fyros" ] # Note: dummy for shape and map expo
|
|||
ProjectsToProcess += [ "continents/matis" ] # Note: dummy for shape and map export
|
||||
ProjectsToProcess += [ "continents/zorai" ] # Note: dummy for shape and map export
|
||||
ProjectsToProcess += [ "continents/tryker" ] # Note: dummy for shape and map export
|
||||
# ProjectsToProcess += [ "continents/fyros_newbie" ] # Depends on continents/fyros
|
||||
# ProjectsToProcess += [ "continents/tryker_newbie" ] # Depends on continents/tryker
|
||||
ProjectsToProcess += [ "continents/r2_desert" ] # Depends on continents/fyros
|
||||
# ProjectsToProcess += [ "continents/r2_forest" ] # Depends on continents/tryker
|
||||
# ProjectsToProcess += [ "continents/r2_jungle" ] # Depends on continents/tryker
|
||||
# ProjectsToProcess += [ "continents/r2_lakes" ] # Depends on continents/tryker
|
||||
# ProjectsToProcess += [ "continents/r2_roots" ] # Depends on continents/tryker
|
||||
ProjectsToProcess += [ "continents/newbieland" ] # Note: must be after other continents due to dependencies on fy/ma/zo/tr
|
||||
ProjectsToProcess += [ "continents/indoors" ] # Note: must be after other continents due to dependencies on fy/ma/zo/tr
|
||||
|
||||
|
@ -89,7 +96,7 @@ InstallShardDataMultiDirectories += [ [ "data_www", [ ] ] ]
|
|||
InstallShardDataMultiDirectories += [ [ "data_newbieland", [ "newbieland_ai", "newbieland_ig", "newbieland_pacs" ] ] ]
|
||||
InstallShardDataMultiDirectories += [ [ "data_indoors", [ "indoors_ai", "indoors_ig", "indoors_pacs" ] ] ]
|
||||
InstallShardDataMultiDirectories += [ [ "data_pacs_prim", [ "desert_pacs_prim", "jungle_pacs_prim", "lacustre_pacs_prim", "primes_racines_pacs_prim" ] ] ]
|
||||
InstallShardDataMultiDirectories += [ [ "data_r2_desert", [ ] ] ] # TODO
|
||||
InstallShardDataMultiDirectories += [ [ "data_r2_desert", [ "r2_desert_ai", "r2_desert_ig", "r2_desert_pacs" ] ] ]
|
||||
InstallShardDataMultiDirectories += [ [ "data_r2_forest", [ ] ] ] # TODO
|
||||
InstallShardDataMultiDirectories += [ [ "data_r2_jungle", [ ] ] ] # TODO
|
||||
InstallShardDataMultiDirectories += [ [ "data_r2_lakes", [ ] ] ] # TODO
|
||||
|
@ -125,8 +132,12 @@ InstallShardDataExecutables = [ ]
|
|||
InstallShardDataExecutables += [ [ "service_ryzom_admin_service", [ "ryzom_admin_service", "ryzom_admin_service" ], [ "ryzom_as.cfg" ], [ ] ] ]
|
||||
InstallShardDataExecutables += [ [ "service_shard_unifier_service", [ "shard_unifier_service", "ryzom_shard_unifier_service" ], [ "shard_unifier_service.cfg" ], [ "data_shard/reserved_names.xml", "data_shard/dev_gm_names.xml", "data_shard/invalid_entity_names.txt" ] ] ]
|
||||
InstallShardDataExecutables += [ [ "service_mail_forum_service", [ "mail_forum_service", "ryzom_mail_forum_service" ], [ "mail_forum_service.cfg" ], [ ] ] ]
|
||||
# Backup
|
||||
InstallShardDataExecutables += [ [ "service_logger_service", [ "logger_service", "ryzom_logger_service" ], [ "logger_service.cfg" ], [ ] ] ]
|
||||
InstallShardDataExecutables += [ [ "service_backup_service", [ "backup_service", "ryzom_backup_service" ], [ "backup_service.cfg" ], [ ] ] ]
|
||||
InstallShardDataExecutables += [ [ "service_pd_support_service", [ "pd_support_service", "ryzom_pd_support_service" ], [ ], [ ] ] ]
|
||||
# LAS
|
||||
# InstallShardDataExecutables += [ [ "service_log_analyser_service", [ "log_analyser_service", "ryzom_log_analyser_service" ], [ "log_analyser_service.cfg" ], [ ] ] ]
|
||||
# Mainland
|
||||
InstallShardDataExecutables += [ [ "service_ryzom_naming_service", [ "ryzom_naming_service", "ryzom_naming_service" ], [ "naming_service.cfg" ], [ ] ] ]
|
||||
InstallShardDataExecutables += [ [ "service_ryzom_welcome_service", [ "ryzom_welcome_service", "ryzom_welcome_service" ], [ "welcome_service.cfg" ], [ ] ] ]
|
||||
|
@ -136,8 +147,17 @@ InstallShardDataExecutables += [ [ "service_input_output_service", [ "input_outp
|
|||
InstallShardDataExecutables += [ [ "service_gpm_service", [ "gpm_service", "ryzom_gpm_service" ], [ "gpm_service.cfg" ], [ ] + psDatasets + psGPMS + psContinents ] ]
|
||||
InstallShardDataExecutables += [ [ "service_session_browser_server", [ "session_browser_server", "ryzom_session_browser_service" ], [ ], [ ] ] ]
|
||||
InstallShardDataExecutables += [ [ "service_entities_game_service", [ "entities_game_service", "ryzom_entities_game_service" ], [ "entities_game_service.cfg" ], [ "data_shard/shop_category.cfg", "data_shard/client_commands_privileges.txt", "data_shard/named_items.txt", "data_shard/mission_queues.txt", "data_shard/game_event.txt" ] + psEGS + psDatasets + psLightCycles ] ]
|
||||
InstallShardDataExecutables += [ [ "service_ai_service", [ "ai_service", "ryzom_ai_service" ], [ "ai_service.cfg" ], [ "data_shard/shop_category.cfg" ] + psAIS + psDatasets + psLightCycles ] ]
|
||||
InstallShardDataExecutables += [ [ "service_ai_service", [ "ai_service", "ryzom_ai_service" ], [ "ai_service.cfg" ], [ ] + psAIS + psDatasets + psLightCycles ] ]
|
||||
InstallShardDataExecutables += [ [ "service_frontend_service", [ "frontend_service", "ryzom_frontend_service" ], [ "frontend_service.cfg" ], [ ] + psDatasets ] ]
|
||||
# Ring
|
||||
InstallShardDataExecutables += [ [ "service_dynamic_scenario_service", [ "dynamic_scenario_service", "ryzom_dynamic_scenario_service" ], [ "dynamic_scenario_service.cfg" ], [ ] ] ]
|
||||
|
||||
|
||||
WorldEditEcosystems = [ ]
|
||||
WorldEditEcosystems += [ [ "desert", [ "r2_desert" ] ] ]
|
||||
WorldEditEcosystems += [ [ "jungle", [ "indoors", "newbieland" ] ] ]
|
||||
WorldEditEcosystems += [ [ "primes_racines", [ ] ] ]
|
||||
WorldEditEcosystems += [ [ "lacustre", [ ] ] ]
|
||||
|
||||
|
||||
InstallClientData = [ ]
|
||||
|
|
Loading…
Reference in a new issue