Ajout mineurs correction anime

This commit is contained in:
deed 2016-02-04 16:26:34 +01:00
parent 012192bac5
commit b7ed3fbe7f
2 changed files with 199 additions and 0 deletions

View file

@ -495,6 +495,102 @@
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="agree">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_oui.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="angry">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_levee_poing.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="applaud">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_applaudire.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="bow">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut_incline.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="bye">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="disagree">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_non.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="kneel">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut2.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="laugh">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_rire.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="sad">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_shoote_poussiere.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="thank">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut_incline.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="unhappy">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_poing_contre_poing.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="wave">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>

View file

@ -0,0 +1,103 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>