Add shadow skin configuration

This commit is contained in:
kaetemi 2014-02-07 17:03:53 +01:00
parent 97afbdc3bc
commit b59f170ff3
24 changed files with 28 additions and 38 deletions

View file

@ -162,6 +162,7 @@ MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
MapTagBuildDirectory = CommonPath + "/map_tag" MapTagBuildDirectory = CommonPath + "/map_tag"
# Shape directories # Shape directories
ShapeShadowSkinBuildDirectory = CommonPath + "/shape_shadow_skin_build"
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"

View file

@ -70,8 +70,6 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0
#panoply_file_list = panoply_files.txt ??? #panoply_file_list = panoply_files.txt ???
#hls_bank_file_name = characters.hlsbank ??? #hls_bank_file_name = characters.hlsbank ???
@ -98,7 +96,7 @@ MultipleTilesPostfix += [ "_wi" ]
# *** SHADOW SKIN OPTIONS *** # *** SHADOW SKIN OPTIONS ***
# Characters are made of approx 4000 polys with multiple Skins binded (legs, short, torso...). 35% => 1400 polys. # Characters are made of approx 4000 polys with multiple Skins binded (legs, short, torso...). 35% => 1400 polys.
BuildShadowSkin = 1 BuildShadowSkinEnabled = True
BuildShadowSkinRatio = 35 BuildShadowSkinRatio = 35
BuildShadowSkinMaxface = 2000 BuildShadowSkinMaxface = 2000

View file

@ -60,7 +60,7 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0 BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME *** # *** COARSE MESH TEXTURE NAME ***

View file

@ -71,7 +71,7 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0 BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""

View file

@ -271,6 +271,7 @@ MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
MapTagBuildDirectory = CommonPath + "/map_tag" MapTagBuildDirectory = CommonPath + "/map_tag"
# Shape directories # Shape directories
ShapeShadowSkinBuildDirectory = CommonPath + "/shape_shadow_skin_build"
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"

View file

@ -71,8 +71,6 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0
# *** CLODBANK OPTIONS *** # *** CLODBANK OPTIONS ***
@ -103,7 +101,7 @@ MapHlsBankFileName = None
# *** SHADOW SKIN OPTIONS *** # *** SHADOW SKIN OPTIONS ***
# Fauna are made of a single skin. Allow only 1000 faces for each monster (whatever the original nb faces) # Fauna are made of a single skin. Allow only 1000 faces for each monster (whatever the original nb faces)
BuildShadowSkin = 1 BuildShadowSkinEnabled = True
BuildShadowSkinRatio = 100 BuildShadowSkinRatio = 100
BuildShadowSkinMaxface = 1000 BuildShadowSkinMaxface = 1000

View file

@ -58,7 +58,7 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0 BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""

View file

@ -71,7 +71,7 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0 BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""

View file

@ -68,7 +68,7 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0 BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""

View file

@ -72,7 +72,7 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0 BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""

View file

@ -60,7 +60,7 @@ ShapeExportOpt8BitsLightmap = "false"
ShapeExportOptLightmapLog = "true" ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0 BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME *** # *** COARSE MESH TEXTURE NAME ***

View file

@ -82,7 +82,7 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0 BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""

View file

@ -60,7 +60,7 @@ ShapeExportOpt8BitsLightmap = "false"
ShapeExportOptLightmapLog = "true" ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0 BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME *** # *** COARSE MESH TEXTURE NAME ***

View file

@ -86,7 +86,7 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0 BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""

View file

@ -60,7 +60,7 @@ ShapeExportOpt8BitsLightmap = "false"
ShapeExportOptLightmapLog = "true" ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0 BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME *** # *** COARSE MESH TEXTURE NAME ***

View file

@ -60,7 +60,7 @@ ShapeExportOpt8BitsLightmap = "false"
ShapeExportOptLightmapLog = "true" ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0 BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME *** # *** COARSE MESH TEXTURE NAME ***

View file

@ -6,7 +6,7 @@
# #
# \file directories.py # \file directories.py
# \brief Directories configuration # \brief Directories configuration
# \date 2014-02-06-23-18-GMT # \date 2014-02-07-16-00-GMT
# \author Jan Boon (Kaetemi) # \author Jan Boon (Kaetemi)
# \date 2001-2005 # \date 2001-2005
# \author Nevrax # \author Nevrax

View file

@ -6,7 +6,7 @@
# #
# \file config.py # \file config.py
# \brief Process configuration # \brief Process configuration
# \date 2014-02-06-23-18-GMT # \date 2014-02-07-16-00-GMT
# \author Jan Boon (Kaetemi) # \author Jan Boon (Kaetemi)
# Python port of game data build pipeline. # Python port of game data build pipeline.
# Process configuration for 'desert' ecosystem. # Process configuration for 'desert' ecosystem.
@ -82,8 +82,6 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0
ClodConfigFile = "" ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME *** # *** COARSE MESH TEXTURE NAME ***
@ -125,7 +123,7 @@ MapHlsBankFileName = None
# *** SHAPE BUILD OPTIONS * # *** SHAPE BUILD OPTIONS *
DoBuildShadowSkin = False BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""
# *** PACS_PRIM OPTIONS *** # *** PACS_PRIM OPTIONS ***

View file

@ -6,7 +6,7 @@
# #
# \file directories.py # \file directories.py
# \brief Directories configuration # \brief Directories configuration
# \date 2014-02-06-23-18-GMT # \date 2014-02-07-16-00-GMT
# \author Jan Boon (Kaetemi) # \author Jan Boon (Kaetemi)
# \date 2001-2005 # \date 2001-2005
# \author Nevrax # \author Nevrax

View file

@ -6,7 +6,7 @@
# #
# \file config.py # \file config.py
# \brief Process configuration # \brief Process configuration
# \date 2014-02-06-23-18-GMT # \date 2014-02-07-16-00-GMT
# \author Jan Boon (Kaetemi) # \author Jan Boon (Kaetemi)
# Python port of game data build pipeline. # Python port of game data build pipeline.
# Process configuration for 'jungle' ecosystem. # Process configuration for 'jungle' ecosystem.
@ -82,8 +82,6 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0
ClodConfigFile = "" ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME *** # *** COARSE MESH TEXTURE NAME ***
@ -125,7 +123,7 @@ MapHlsBankFileName = None
# *** SHAPE BUILD OPTIONS * # *** SHAPE BUILD OPTIONS *
DoBuildShadowSkin = False BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""
# *** PACS_PRIM OPTIONS *** # *** PACS_PRIM OPTIONS ***

View file

@ -6,7 +6,7 @@
# #
# \file directories.py # \file directories.py
# \brief Directories configuration # \brief Directories configuration
# \date 2014-02-06-23-18-GMT # \date 2014-02-07-16-00-GMT
# \author Jan Boon (Kaetemi) # \author Jan Boon (Kaetemi)
# \date 2001-2005 # \date 2001-2005
# \author Nevrax # \author Nevrax

View file

@ -6,7 +6,7 @@
# #
# \file config.py # \file config.py
# \brief Process configuration # \brief Process configuration
# \date 2014-02-06-23-18-GMT # \date 2014-02-07-16-00-GMT
# \author Jan Boon (Kaetemi) # \author Jan Boon (Kaetemi)
# Python port of game data build pipeline. # Python port of game data build pipeline.
# Process configuration for 'lacustre' ecosystem. # Process configuration for 'lacustre' ecosystem.
@ -82,8 +82,6 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0
ClodConfigFile = "" ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME *** # *** COARSE MESH TEXTURE NAME ***
@ -125,7 +123,7 @@ MapHlsBankFileName = None
# *** SHAPE BUILD OPTIONS * # *** SHAPE BUILD OPTIONS *
DoBuildShadowSkin = False BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""
# *** PACS_PRIM OPTIONS *** # *** PACS_PRIM OPTIONS ***

View file

@ -6,7 +6,7 @@
# #
# \file directories.py # \file directories.py
# \brief Directories configuration # \brief Directories configuration
# \date 2014-02-06-23-18-GMT # \date 2014-02-07-16-00-GMT
# \author Jan Boon (Kaetemi) # \author Jan Boon (Kaetemi)
# \date 2001-2005 # \date 2001-2005
# \author Nevrax # \author Nevrax

View file

@ -6,7 +6,7 @@
# #
# \file config.py # \file config.py
# \brief Process configuration # \brief Process configuration
# \date 2014-02-06-23-18-GMT # \date 2014-02-07-16-00-GMT
# \author Jan Boon (Kaetemi) # \author Jan Boon (Kaetemi)
# Python port of game data build pipeline. # Python port of game data build pipeline.
# Process configuration for 'primes_racines' ecosystem. # Process configuration for 'primes_racines' ecosystem.
@ -82,8 +82,6 @@ ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size # Coarse mesh texture mul size
TextureMulSizeValue = "1.5" TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0
ClodConfigFile = "" ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME *** # *** COARSE MESH TEXTURE NAME ***
@ -125,7 +123,7 @@ MapHlsBankFileName = None
# *** SHAPE BUILD OPTIONS * # *** SHAPE BUILD OPTIONS *
DoBuildShadowSkin = False BuildShadowSkinEnabled = False
ClodConfigFile = "" ClodConfigFile = ""
# *** PACS_PRIM OPTIONS *** # *** PACS_PRIM OPTIONS ***