Add shadow skin configuration
This commit is contained in:
parent
97afbdc3bc
commit
b59f170ff3
24 changed files with 28 additions and 38 deletions
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@ -162,6 +162,7 @@ MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
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MapTagBuildDirectory = CommonPath + "/map_tag"
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MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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# Shape directories
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ShapeShadowSkinBuildDirectory = CommonPath + "/shape_shadow_skin_build"
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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@ -70,8 +70,6 @@ ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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#panoply_file_list = panoply_files.txt ???
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#panoply_file_list = panoply_files.txt ???
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#hls_bank_file_name = characters.hlsbank ???
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#hls_bank_file_name = characters.hlsbank ???
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@ -98,7 +96,7 @@ MultipleTilesPostfix += [ "_wi" ]
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# *** SHADOW SKIN OPTIONS ***
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# *** SHADOW SKIN OPTIONS ***
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# Characters are made of approx 4000 polys with multiple Skins binded (legs, short, torso...). 35% => 1400 polys.
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# Characters are made of approx 4000 polys with multiple Skins binded (legs, short, torso...). 35% => 1400 polys.
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BuildShadowSkin = 1
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BuildShadowSkinEnabled = True
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BuildShadowSkinRatio = 35
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BuildShadowSkinRatio = 35
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BuildShadowSkinMaxface = 2000
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BuildShadowSkinMaxface = 2000
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@ -60,7 +60,7 @@ ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** COARSE MESH TEXTURE NAME ***
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# *** COARSE MESH TEXTURE NAME ***
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@ -71,7 +71,7 @@ ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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@ -271,6 +271,7 @@ MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
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MapTagBuildDirectory = CommonPath + "/map_tag"
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MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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# Shape directories
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ShapeShadowSkinBuildDirectory = CommonPath + "/shape_shadow_skin_build"
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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@ -71,8 +71,6 @@ ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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# *** CLODBANK OPTIONS ***
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# *** CLODBANK OPTIONS ***
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@ -103,7 +101,7 @@ MapHlsBankFileName = None
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# *** SHADOW SKIN OPTIONS ***
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# *** SHADOW SKIN OPTIONS ***
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# Fauna are made of a single skin. Allow only 1000 faces for each monster (whatever the original nb faces)
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# Fauna are made of a single skin. Allow only 1000 faces for each monster (whatever the original nb faces)
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BuildShadowSkin = 1
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BuildShadowSkinEnabled = True
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BuildShadowSkinRatio = 100
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BuildShadowSkinRatio = 100
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BuildShadowSkinMaxface = 1000
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BuildShadowSkinMaxface = 1000
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@ -58,7 +58,7 @@ ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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@ -71,7 +71,7 @@ ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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@ -68,7 +68,7 @@ ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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@ -72,7 +72,7 @@ ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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@ -60,7 +60,7 @@ ShapeExportOpt8BitsLightmap = "false"
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ShapeExportOptLightmapLog = "true"
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ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** COARSE MESH TEXTURE NAME ***
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# *** COARSE MESH TEXTURE NAME ***
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@ -82,7 +82,7 @@ ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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@ -60,7 +60,7 @@ ShapeExportOpt8BitsLightmap = "false"
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ShapeExportOptLightmapLog = "true"
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ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** COARSE MESH TEXTURE NAME ***
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# *** COARSE MESH TEXTURE NAME ***
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@ -86,7 +86,7 @@ ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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@ -60,7 +60,7 @@ ShapeExportOpt8BitsLightmap = "false"
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ShapeExportOptLightmapLog = "true"
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ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** COARSE MESH TEXTURE NAME ***
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# *** COARSE MESH TEXTURE NAME ***
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@ -60,7 +60,7 @@ ShapeExportOpt8BitsLightmap = "false"
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ShapeExportOptLightmapLog = "true"
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ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** COARSE MESH TEXTURE NAME ***
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# *** COARSE MESH TEXTURE NAME ***
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@ -6,7 +6,7 @@
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#
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#
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# \file directories.py
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# \file directories.py
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# \brief Directories configuration
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# \brief Directories configuration
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# \date 2014-02-06-23-18-GMT
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# \date 2014-02-07-16-00-GMT
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# \author Jan Boon (Kaetemi)
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \date 2001-2005
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# \author Nevrax
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# \author Nevrax
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@ -6,7 +6,7 @@
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#
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#
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# \file config.py
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# \file config.py
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# \brief Process configuration
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# \brief Process configuration
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# \date 2014-02-06-23-18-GMT
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# \date 2014-02-07-16-00-GMT
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# \author Jan Boon (Kaetemi)
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Python port of game data build pipeline.
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# Process configuration for 'desert' ecosystem.
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# Process configuration for 'desert' ecosystem.
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@ -82,8 +82,6 @@ ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** COARSE MESH TEXTURE NAME ***
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# *** COARSE MESH TEXTURE NAME ***
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@ -125,7 +123,7 @@ MapHlsBankFileName = None
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# *** SHAPE BUILD OPTIONS *
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# *** SHAPE BUILD OPTIONS *
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DoBuildShadowSkin = False
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** PACS_PRIM OPTIONS ***
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# *** PACS_PRIM OPTIONS ***
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@ -6,7 +6,7 @@
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#
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#
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# \file directories.py
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# \file directories.py
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# \brief Directories configuration
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# \brief Directories configuration
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# \date 2014-02-06-23-18-GMT
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# \date 2014-02-07-16-00-GMT
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# \author Jan Boon (Kaetemi)
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \date 2001-2005
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# \author Nevrax
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# \author Nevrax
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@ -6,7 +6,7 @@
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#
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#
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# \file config.py
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# \file config.py
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# \brief Process configuration
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# \brief Process configuration
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# \date 2014-02-06-23-18-GMT
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# \date 2014-02-07-16-00-GMT
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# \author Jan Boon (Kaetemi)
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Python port of game data build pipeline.
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# Process configuration for 'jungle' ecosystem.
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# Process configuration for 'jungle' ecosystem.
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@ -82,8 +82,6 @@ ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** COARSE MESH TEXTURE NAME ***
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# *** COARSE MESH TEXTURE NAME ***
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@ -125,7 +123,7 @@ MapHlsBankFileName = None
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# *** SHAPE BUILD OPTIONS *
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# *** SHAPE BUILD OPTIONS *
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DoBuildShadowSkin = False
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** PACS_PRIM OPTIONS ***
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# *** PACS_PRIM OPTIONS ***
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@ -6,7 +6,7 @@
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#
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#
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# \file directories.py
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# \file directories.py
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# \brief Directories configuration
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# \brief Directories configuration
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# \date 2014-02-06-23-18-GMT
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# \date 2014-02-07-16-00-GMT
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# \author Jan Boon (Kaetemi)
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \date 2001-2005
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# \author Nevrax
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# \author Nevrax
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#
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#
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# \file config.py
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# \file config.py
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# \brief Process configuration
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# \brief Process configuration
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# \date 2014-02-06-23-18-GMT
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# \date 2014-02-07-16-00-GMT
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# \author Jan Boon (Kaetemi)
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Python port of game data build pipeline.
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# Process configuration for 'lacustre' ecosystem.
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# Process configuration for 'lacustre' ecosystem.
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** COARSE MESH TEXTURE NAME ***
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# *** COARSE MESH TEXTURE NAME ***
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@ -125,7 +123,7 @@ MapHlsBankFileName = None
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# *** SHAPE BUILD OPTIONS *
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# *** SHAPE BUILD OPTIONS *
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DoBuildShadowSkin = False
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** PACS_PRIM OPTIONS ***
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# *** PACS_PRIM OPTIONS ***
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@ -6,7 +6,7 @@
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#
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#
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# \file directories.py
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# \file directories.py
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# \brief Directories configuration
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# \brief Directories configuration
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# \date 2014-02-06-23-18-GMT
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# \date 2014-02-07-16-00-GMT
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# \author Jan Boon (Kaetemi)
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \date 2001-2005
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# \author Nevrax
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# \author Nevrax
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#
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#
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# \file config.py
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# \file config.py
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# \brief Process configuration
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# \brief Process configuration
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# \date 2014-02-06-23-18-GMT
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# \date 2014-02-07-16-00-GMT
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# \author Jan Boon (Kaetemi)
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Python port of game data build pipeline.
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# Process configuration for 'primes_racines' ecosystem.
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# Process configuration for 'primes_racines' ecosystem.
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# Coarse mesh texture mul size
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** COARSE MESH TEXTURE NAME ***
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# *** COARSE MESH TEXTURE NAME ***
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@ -125,7 +123,7 @@ MapHlsBankFileName = None
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# *** SHAPE BUILD OPTIONS *
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# *** SHAPE BUILD OPTIONS *
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DoBuildShadowSkin = False
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BuildShadowSkinEnabled = False
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ClodConfigFile = ""
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ClodConfigFile = ""
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# *** PACS_PRIM OPTIONS ***
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# *** PACS_PRIM OPTIONS ***
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