Adding subdirectory 'lirria' in creature datasheets folder, including feudecamp.creature & minaret.creature
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2 changed files with 60 additions and 0 deletions
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leveldesign/game_elem/creature/lirria/feudecamp.creature
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leveldesign/game_elem/creature/lirria/feudecamp.creature
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.8 $" State="modified">
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<PARENT Filename="_parent_botobject.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Item" Value="ge_feudecamp.ps"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="CollisionRadius" Value="0.4"/>
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<ATOM Name="Length" Value="0"/>
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<ATOM Name="Width" Value="0"/>
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<ATOM Name="Height" Value="0.6"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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36
leveldesign/game_elem/creature/lirria/minaret.creature
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leveldesign/game_elem/creature/lirria/minaret.creature
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.9 $" State="modified">
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<PARENT Filename="_parent_botobject.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Item" Value="minaret.shape"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ARRAY Name="ProjectileCastRay">
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<STRUCT>
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<STRUCT Name="Origin">
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<ATOM Name="Z" Value="8.5"/>
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</STRUCT>
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<STRUCT Name="Pos">
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<ATOM Name="Z" Value="8.5"/>
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</STRUCT>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="CollisionRadius" Value="3"/>
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<ATOM Name="Length" Value="0"/>
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<ATOM Name="Width" Value="0"/>
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<ATOM Name="Height" Value="15"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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