Merge branch 'lirria' into 'feature/ajout_datasheet'

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#   leveldesign/game_element/anim/anim_set/clapclap/clapclap.animset_mode
#   primitives/newbieland/urban_newbieland.primitive
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# Attribution - Partage dans les Mêmes Conditions 3.0 France (CC BY-SA 3.0 FR)
http://creativecommons.org/licenses/by-sa/3.0/fr/legalcode
Résumé : http://creativecommons.org/licenses/by-sa/3.0/fr/
*Licence*
L'ŒUVRE (TELLE QUE DEFINIE CI-DESSOUS) EST MISE A DISPOSITION SELON LES TERMES DE CETTE LICENCE PUBLIQUE CREATIVE COMMONS (CI-APRES DENOMMEE « LPCC » OU « LICENCE »). L'ŒUVRE EST PROTEGEE PAR LE DROIT DE LA PROPRIETE LITTERAIRE ET ARTISTIQUE OU TOUTE AUTRE LOI APPLICABLE. TOUTE UTILISATION DE L'ŒUVRE AUTRE QUE CELLE AUTORISEE PAR CETTE LICENCE EST RÉSERVÉE.
LEXERCICE DE TOUT DROIT SUR LŒUVRE MISE A DISPOSITION EMPORTE ACCEPTATION DES TERMES DE LA LICENCE. EN RAISON DU CARACTERE CONTRACTUEL DE LA LICENCE, LOFFRANT ACCORDE A LACCEPTANT LES DROITS CONTENUS DANS CETTE LICENCE EN CONTREPARTIE DE SON ACCEPTATION.
1. Définitions
a. *Adaptation* : œuvre créée soit à partir de lŒuvre seule, soit à partir de lŒuvre et dautres œuvres préexistantes. Constituent notamment des Adaptations, les traductions, adaptations, œuvres composites, arrangements ou modifications dune œuvre littéraire et artistique, dun phonogramme, dun vidéogramme ou dune interprétation dune œuvre, y compris les adaptations cinématographiques ou toute autre forme dans laquelle lŒuvre est susceptible dêtre refondue, transformée ou adaptée, notamment toute forme dérivée de loriginal de manière identifiable. Il est toutefois entendu quune Œuvre qui constitue une Collection ne sera pas considérée comme une Adaptation aux fins de la présente Licence. Au cas où lŒuvre serait une création musicale, une interprétation ou un phonogramme, la synchronisation de lŒuvre avec une image animée sera considérée comme une Adaptation aux fins de la présente Licence.
b. *Collection* : recueil dœuvres qui, en raison de la sélection et de larrangement de son contenu, constitue une création intellectuelle dans laquelle chaque Œuvre se trouve incluse dans son ensemble, sous une forme non modifiée, avec une ou plusieurs autres contributions, chacune delles constituant des œuvres en elles-mêmes indépendantes et distinctes qui sont rassemblées pour former cet ensemble. Constituent notamment des Collections, les encyclopédies, anthologies, interprétations, phonogrammes, vidéogrammes ou émissions, ou toute œuvre autre que celles désignées à larticle 1(h). Aux fins de la présente Licence, une création qui constitue une Collection ne sera pas considérée comme une Adaptation (telle que définie ci-dessus).
c. *Distribution* : mise à disposition du public de la version originale ou des copies de l'Œuvre ou d'une Adaptation, par la vente ou tout autre transfert de propriété ou par tout mode de communication au public dans la mesure où ces activités sont sources de droits exclusifs (location, prêt, etc).
d. *Éléments de la Licence* : attributs de la Licence tels qu'ils ont été choisis par l'Offrant et qui figurent dans le titre de cette Licence : Attribution Partage à l'Identique.
e. *Licence Compatible Creative Commons* : licence qui est listée à https://creativecommons.org/compatiblelicenses qui a été approuvée par Creative Commons substantiellement équivalente à cette Licence, parce que, au minimum, cette licence : (i) contient des conditions qui ont le même objectif, la même signification et le même effet que les Éléments de la Licence de cette Licence; et, (ii) permet explicitement de re-licencier les adaptations d'œuvres mises à disposition selon les termes de cette licence, sous cette Licence ou une licence Creative Commons d'une juridiction qui comporte les mêmes Éléments que cette Licence.
f. *Offrant* : la ou les personne(s) physique(s) ou morale(s) ou la ou les entité(s) qui mettent lŒuvre à la disposition du public selon les termes de la présente Licence.
g. *Titulaire de Droits Originaire* : dans lhypothèse dune œuvre littéraire ou artistique, lAuteur, entendu comme la ou les personnes physiques ou morales ou les entités qui ont créé l'Œuvre; et en outre, le cas échéant, (i) dans lhypothèse dune interprétation, les acteurs, chanteurs, musiciens, danseurs, ou toute autre personne qui joue, chante, déclame ou interprète lœuvre littéraire, artistique ou folklorique; (ii) dans lhypothèse dun phonogramme ou dun vidéogramme, le producteur, entendu comme la personne physique ou morale qui procède à la première fixation de linterprétation sur un support; (iii) dans lhypothèse dune émission, lentreprise de communication audiovisuelle qui procède à la diffusion de lémission; (iv) dans lhypothèse dune base de données, le producteur.
h. *Œuvre* : création protégeable par le droit de la propriété littéraire et artistique (droits d'auteur, droits voisins et droits sui generis des producteurs de bases de données) mise à disposition selon les termes de la Licence. Peuvent notamment constituer une Œuvre toute création dans le domaine littéraire, scientifique et artistique, quel qu'en soit le mode ou la forme d'expression, y compris sous forme numérique, telle quun livre, un pamphlet et autres écrits ; une conférence, une allocution, une plaidoirie, un cours ou un sermon ou d'autres œuvres de même nature ; une œuvre dramatique ou une comédie musicale ; une œuvre chorégraphique ou un pantomime ; une composition musicale avec ou sans paroles ; une œuvre cinématographique à laquelle sont assimilées des œuvres exprimées par un procédé analogue à la cinématographie ; un dessin, une peinture, une création architecturale, une sculpture, une gravure ou une lithographie ; une création photographique à laquelle sont assimilées des œuvres exprimées par un procédé analogue à la photographie ; une œuvre des arts appliqués ; une œuvre graphique et typographique ; une illustration, une carte, un plan, un croquis ou une œuvre tridimensionnelle relative à la géographie, la topographie, l'architecture ou aux sciences ; une interprétation, une émission ; un phonogramme ou un vidéogramme ; une anthologie ou un recueil dœuvres ou de données diverses ou une base de données dans la mesure où elle est protégée par le droit dauteur ou le droit des producteurs de bases de données à la condition que celles-ci soient protégées par le droit applicable qui ne couvre pas seulement les bases de données protégées par le droit d'auteur (pour éviter toute ambiguïté, les sections 3(a), 3(b) et 3(c) ne s'appliqueront pas quand seul le droit des producteurs de bases de données s'applique); une interprétation réalisée par un artiste de cirque ou de variété ; les créations des industries saisonnières de l'habillement et de la parure.
i. *Acceptant* : la ou les personne(s) physique(s) ou morale(s) ou entité(s) qui exercent sur lŒuvre les droits accordés par cette Licence et qui nont pas précédemment violé les conditions de cette Licence ou qui ont reçu lautorisation expresse de la part de lOffrant dexercer les droits conférés par cette licence malgré une violation précédente.
j. *Représentation* : représentation de lŒuvre et communications au public de ces représentations publiques par un procédé quelconque, quelque soit le type de transmission, notamment numérique et incluant les modes dexploitation prévus par le droit applicable. Constitue également notamment une communication au public, la mise à disposition dŒuvres protégées de manière à ce que le public puisse y avoir accès de lendroit et au moment quil choisit individuellement, les interprétations et communications au public des interprétations de l'Œuvre y compris les interprétations publiques au format numérique ainsi quune diffusion ou une rediffusion de lŒuvre par tout moyen, notamment par des signes, des sons ou des images.
k. *Reproduction* : toute copie de l'Œuvre de quelque manière et sous quelque forme que ce soit, notamment numérique et incluant les modes d'exploitation prévus par le droit applicable. Constitue aussi notamment une Reproduction, un enregistrement sonore ou visuel, une fixation ou une reproduction de fixations de l'Œuvre, y compris le stockage d'une interprétation, dun phonogramme ou dun vidéogramme au format numérique ou sur tout autre support électronique.
2. *Exceptions et limitations aux droits exclusifs.* Les exceptions et limitations aux droits exclusifs prévues par la loi applicable ne sont pas affectées par la présente Licence.
3. *Étendue de lautorisation.* Sous réserve des conditions de la présente Licence, lOffrant autorise lAcceptant à exercer à titre gratuit, non-exclusif, pour la durée de protection des droits applicables et pour le monde entier, les droits de :
a. Reproduire, Distribuer et Représenter l'Œuvre, incorporer l'Œuvre dans une ou plusieurs Collections et reproduire l'Œuvre même incorporée dans lesdites Collections ;
b. Créer, Reproduire, Distribuer et Représenter des Adaptations, à la condition que ces Adaptations, notamment toute traduction sur tout support, soient accompagnées des mentions appropriées par étiquetage, démarcation ou identification de manière à faire apparaître clairement que des modifications ont été apportées à lŒuvre. Par exemple, une traduction pourrait porter la mention « Lœuvre originaire a été traduite du français à langlais » ou en cas de modification « Lœuvre originaire a été modifiée » ;
c. Lorsque l'Œuvre est une base de données soumise au droit des producteurs de bases de données, extraire et réutiliser des parties substantielles.
d. Pour éviter toute ambiguïté :
i. *Régime légal de gestion collective obligatoire.*
Dans les cas où des utilisations de l'Œuvre seraient soumises à un régime légal de gestion collective obligatoire (auquel le droit ne permet pas de renoncer), l'Offrant se réserve le droit exclusif de collecter ces redevances par l'intermédiaire de la société de perception et de répartition des droits compétente. Sont notamment concernés la radiodiffusion et la communication dans un lieu public de phonogrammes publiés à des fins de commerce, certains cas de retransmission par câble et satellite, la copie privée d'Œuvres fixées sur phonogrammes ou vidéogrammes, la reproduction par reprographie, le prêt en bibliothèque ;
ii. *Régime de gestion collective obligatoire assorti de possibilité de renonciation.*
Dans les juridictions où il est possible de renoncer au droit de percevoir des redevances au titre d'un quelconque régime de licence légale ou de gestion collective obligatoire, lOffrant renonce au droit exclusif de percevoir lesdites redevances découlant de lexercice par lAcceptant des droits consentis en vertu de la présente Licence ;
iii. *Régime de gestion collective facultative.*
LOffrant renonce au droit de percevoir des redevances (que ce soit à titre individuel ou, au cas où lOffrant serait membre dun organisme de gestion collective facultative, par le biais de cet organisme) découlant de lexercice par lAcceptant des droits accordés par la présente Licence.
Les droits mentionnés ci-dessus peuvent être exercés sur tous supports, médias, procédés, techniques et dans tous formats, incluant, dans la mesure du possible, les futurs médias et formats. Les droits mentionnés ci-dessus incluent le droit d'effectuer les modifications techniquement nécessaires à leur exercice sur dautres supports, médias, procédés, techniques et formats. Les droits qui ne sont pas expressément accordés par lOffrant à lAcceptant par la présente Licence sont réservés. Dans le cas où l'Offrant est titulaire de droits sui generis sur les bases de données conformément à la loi nationale transposant la Directive Européenne sur les bases de données, l'Offrant renonce à ce droit.
4. *Restrictions.* L'autorisation accordée par l'Article 3 est expressément soumise et limitée par les restrictions suivantes :
a. L'Acceptant peut Distribuer ou Représenter l'Œuvre uniquement selon les termes de cette licence. Il doit inclure une copie de la Licence, ou son Identifiant Uniforme de Ressource (URI), à toute copie de l'Œuvre qu'il Distribue ou Représente. L'Acceptant ne peut pas offrir ou imposer de conditions d'utilisation sur l'Œuvre qui restreignent les termes de la Licence ou la capacité du bénéficiaire ultérieur d'exercer les droits qui lui sont accordés par cette Licence. L'Acceptant ne peut consentir de sous-licence sur l'Œuvre. Il doit conserver intacts tous les avertissements qui se réfèrent à cette Licence et lavertissement sur les garanties avec chaque copie de lŒuvre quil distribue ou représente. Lorsque lAcceptant distribue ou représente lŒuvre, il ne doit pas imposer de mesure technique de protection susceptible de restreindre la capacité du bénéficiaire ultérieur à exercer les droits conférés par la présente Licence. Larticle 4(a) sapplique à lŒuvre telle quincorporée dans une Collection, mais na pas pour effet dimposer que la Collection soit soumise aux conditions de la Licence. Si l'Acceptant crée une Collection, il doit, à la demande de tout Offrant et dans la mesure du possible, supprimer de la Collection toute référence audit Offrant, selon les modalités de lArticle 4(c), et ce conformément à la demande. Si l'Acceptant crée une Adaptation, il doit, à la demande de tout Offrant et dans la mesure du possible, supprimer de l'Adaptation toute référence audit Offrant, selon les modalités de lArticle 4(c), et ce conformément à la demande.
b. L'Acceptant peut distribuer ou représenter une Adaptation uniquement sous les conditions : (i) de cette Licence ; (ii) d'une version ultérieure de cette Licence comprenant les mêmes Éléments de la Licence ; (iii) d'une licence Creative Commons non transposée or transposée dans une juridiction (dans cette version ou dans une version ultérieure de la licence) comprenant les mêmes Elements de la Licence (par exemple la licence « Attribution - Partage à l'Identique 3.0 Japon » (la « Licence Applicable ») ; (iv) d'une Licence Creative Commons Compatible. L'Acceptant peut distribuer une Adaptation selon l'une des licences mentionnées dans (iv) à la condition de respecter les conditions de cette licence. L'Acceptant doit distribuer l'Adaptation selon l'une des licences mentionnées dans (i), (ii) ou (iii) (la “Licence Applicable”) à la condition de respecter les termes de la Licence Applicable d'une manière générale et les dispositions suivantes :
L'Acceptant doit inclure une copie, ou l'URI, de la Licence Applicable à toute copie de chaque Adaptation qu'il Reproduit, Distribue ou Représente.
L'Acceptant ne peut pas offrir ou imposer de conditions d'utilisation sur l'Adaptation qui restreignent les termes de la Licence Applicable, ou l'exercice des droits accordés au bénéficiaire de l'Adaptation par la Licence Applicable.
Il doit conserver intacts tous les avertissements qui se réfèrent à la Licence Applicable et à lavertissement sur les garanties avec chaque copie de lœuvre telle quincluse dans lAdaptation que lAcceptant distribue ou représente.
Lorsque lAcceptant distribue ou représente une Adaptation, il ne doit pas imposer de mesure technique de protection sur lAdaptation susceptible de restreindre la capacité du bénéficiaire ultérieur dexercer les droits accordés par la Licence Applicable. Le présent article 4(b) sapplique à lAdaptation telle quincorporée dans une collection, mais na pas pour effet dimposer que la collection en dehors de lAdaptation elle-même soit soumise aux conditions de la Licence Applicable.
c. Sauf introduction dune demande prévue à lArticle 4(a), l'Acceptant doit, lorsqu'il distribue ou représente l'Œuvre, ou toute Adaptation ou Collection, garder intacts tous les avertissements sur les droits dauteur concernant lŒuvre et fournir, de manière appropriée au support ou au média qu'il utilise : (i) le nom du Titulaire de Droits Originaire (ou le pseudonyme, le cas échéant) s'il est mentionné, et/ou si le Titulaire de Droits Originaire et/ou lOffrant désigne une ou des parties (par exemple un organisme de financement, un éditeur ou un journal) à attribuer (« les Parties à Attribuer ») dans lavertissement sur les droits dauteur de lOffrant, les conditions dutilisation ou, par un autre moyen approprié, le nom de la Partie ou des Parties à Attribuer ; (ii) le titre de lŒuvre, sil est mentionné ; (iii) dans la mesure du possible, lURI que l'Offrant spécifie comme étant associée à lŒuvre, sauf si ledit URI ne fait pas référence à lavertissement sur les droits ou aux informations sur la licence relative à lŒuvre ; et, (iv) conformément à lArticle 3(b), dans le cas dune Adaptation, une mention identifiant lutilisation de l'Œuvre dans lAdaptation (par exemple « traduction française de lŒuvre par le Titulaire de Droits Originaire » ou « scénario fondé sur lŒuvre du Titulaire de Droits Originaire »). Les crédits requis par cet article 4(c) pourront être mis en œuvre par tout moyen approprié, sous réserve, toutefois, quen cas dAdaptation ou de Collection, ces crédits figurent dune manière au moins aussi visible que les crédits relatifs aux autres auteurs y ayant contribué, si de tels crédits apparaissent. A toutes fins utiles, l'Acceptant ne pourra utiliser les crédits requis par cet Article qu'à des fins dattribution, de la manière susmentionnée et en exerçant les droits accordés par la Licence. L'Acceptant ne peut, implicitement ou explicitement, affirmer ou laisser supposer une quelconque relation, parrainage ou aval par le Titulaire de Droits Originaire, l'Offrant, la ou les Parties à Attribuer selon le cas, et lAcceptant ou son utilisation de lŒuvre, sans avoir lautorisation distincte, expresse, écrite et préalable du Titulaire de Droits Originaire, de l'Offrant et/ou des Parties à Attribuer.
d. Pour éviter toute ambiguïté, les restrictions accordées par larticle 3 et les articles 4(a) et 4(b) ne sont pas applicables à la partie de lœuvre qui est soumise uniquement aux droits des producteurs de bases de données.
e. A moins dune limitation aux droits exclusifs prévue par la loi applicable, si lAcceptant Reproduit, Distribue ou Représente lŒuvre en elle-même, ou au sein dune Adaptation ou dune Collection, il doit respecter les droits moraux du Titulaire de Droits Originaire dans la mesure où ce Titulaire en bénéficie (comme les auteurs et les artistes-interprètes) et ne peut y renoncer.
5. *Représentation, Garanties et Avertissement*
SAUF ACCORD CONTRAIRE CONVENU PAR ECRIT ENTRE LES PARTIES ET DANS LA LIMITE DU DROIT APPLICABLE, LOFFRANT MET LŒUVRE A DISPOSITION DE LACCEPTANT EN LETAT, SANS DECLARATION OU GARANTIE DAUCUNE SORTE, EXPRESSE, IMPLICITE, LÉGALE OU AUTRE. SONT NOTAMMENT EXCLUES LES GARANTIES CONCERNANT LA COMMERCIABILITE, LA CONFORMITE, LES VICES CACHES ET LES VICES APPARENTS.
6. *Limitation de responsabilité.* A l'exception des garanties d'ordre public imposées par la loi applicable, l'Offrant ne sera en aucun cas tenu responsable vis-à-vis de l'Acceptant, sur la base d'aucune théorie juridique ni en raison d'aucun préjudice direct, indirect, matériel ou moral, résultant de l'exécution du présent Contrat ou de l'utilisation de l'Œuvre, y compris dans l'hypothèse où l'Offrant avait connaissance de la possible existence d'un tel préjudice.
7. *Résiliation*
a. Toute violation par l'Acceptant des clauses de cette Licence entraînera sa résiliation automatique et la fin des droits qui en découlent. Les Licences accordées aux personnes physiques ou morales qui ont reçu de la part de l'Acceptant des Adaptations ou des Collections dans le cadre de la présente Licence ne seront pas résiliées, à condition que lesdites personnes physiques ou morales respectent pleinement leurs obligations. Les articles 1, 2, 5, 6, 7 et 8 de la présente Licence continuent à s'appliquer après la résiliation de celle-ci.
b. Sous réserve des conditions mentionnées ci-dessus, la présente Licence est accordée pour toute la durée du droit d'auteur ou tout autre droit applicable à l'Œuvre. Néanmoins, l'Offrant se réserve à tout moment le droit d'exploiter l'Œuvre sous une autre Licence ou d'en cesser la Distribution à tout moment. Cependant, cette décision ne devra pas conduire à retirer cette Licence (ou toute autre Licence qui a été accordée, ou doit être accordée en application de la présente Licence) qui continuera à s'appliquer dans tous ses effets à moins qu'elle ne soit résiliée dans les conditions décrites ci-dessus.
8. *Divers*
a. Lorsque lAcceptant distribue ou représente lŒuvre ou une Collection, lOffrant accorde au bénéficiaire suivant, une licence sur lŒuvre avec les mêmes termes et conditions que celle accordée à lAcceptant.
b. Lorsque lAcceptant distribue ou représente une Adaptation, lOffrant accorde au bénéficiaire une licence sur lœuvre dans des conditions identiques à celles accordées à lAcceptant.
c. Si en vertu de la loi applicable, une quelconque disposition de la présente Licence était déclarée nulle, non valide ou inapplicable, cela n'aurait pas pour effet d'annuler ou de rendre inapplicables les autres dispositions de la Licence. Sans action ultérieure des parties, ladite disposition sera modifiée dans la mesure minimum nécessaire à sa validité et son applicabilité.
d. Aucune des conditions ou des dispositions de la présente Licence ne sera réputée comme ayant fait l'objet d'une renonciation, et aucune violation comme ayant été acceptée, sans le consentement écrit et signé de la partie concernée.
e. La présente Licence représente l'intégralité de l'accord conclu entre les parties à propos de l'Œuvre, objet de la présente Licence. Il n'existe aucun élément annexe, accord ou mandat portant sur cette Œuvre qui ne soit mentionné ci-dessus. L'Offrant ne sera tenu par aucune disposition supplémentaire qui pourrait apparaître dans une communication provenant de l'Acceptant. La présente Licence ne peut être modifiée sans l'accord écrit de l'Offrant et de l'Acceptant.
*Avertissements de Creative Commons*
Creative Commons n'est pas partie à cette Licence et n'offre aucune forme de garantie relative à l'Œuvre. Creative Commons décline toute responsabilité à l'égard de l'Acceptant ou de toute autre partie, quel que soit le fondement légal de cette responsabilité et quel que soit le préjudice subi, direct, indirect, matériel ou moral, qui surviendrait du fait de cette Licence. Cependant, si Creative Commons s'est expressément identifié comme Offrant pour mettre une Œuvre à disposition selon les termes de cette Licence, Creative Commons jouira de tous les droits et obligations d'un Offrant.
A l'exception des utilisations limitées à indiquer au public que l'Œuvre est mise à disposition sous la licence Creative Commons, Creative Commons n'autorise l'utilisation par aucune partie de la marque « Creative Commons » ou de toute autre indication ou logo de Creative Commons sans le consentement écrit préalable de Creative Commons. Toute utilisation autorisée devra se conformer aux directives d'utilisation de la marque en vigueur telles qu'elles pourront être publiées sur le site web ou sur demande. Cette restriction relative à la marque ne constitue pas une partie de cette Licence.
Creative Commons Corporation peut être contacté sur https://creativecommons.org/.

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Ce dépôt contient les éléments de jeu pour le serveur Khanat. Les explications détaillées pour y contribuer sont fournies à l'adresse : https://khaganat.net/wikhan/fr:collabo_khanat-ressources

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<DEFINITION Label="Zorai_Munitioner_Apprentice" Value="Zorai_Munitioner_Apprentice"/>
<DEFINITION Label="Zorai_Gun_Smith_Apprentice" Value="Zorai_Gun_Smith_Apprentice"/>
<DEFINITION Label="Zorai_Shield_Smith_Apprentice" Value="Zorai_Shield_Smith_Apprentice"/>
<DEFINITION Label="Apprentice_Healer" Value="Apprentice_Healer"/>
<DEFINITION Label="Defensive_Magician" Value="Defensive_Magician"/>
<DEFINITION Label="Offensive_Magician" Value="Offensive_Magician"/>
<DEFINITION Label="Mentalist" Value="Mentalist"/>
<DEFINITION Label="Summoner" Value="Summoner"/>
<DEFINITION Label="Master_Of_Illusion" Value="Master_Of_Illusion"/>
<DEFINITION Label="Mind_Lord" Value="Mind_Lord"/>
<DEFINITION Label="Healer" Value="Healer"/>
<DEFINITION Label="Priest" Value="Priest"/>
<DEFINITION Label="Master_Of_Life" Value="Master_Of_Life"/>
<DEFINITION Label="Celestial_Guardian" Value="Celestial_Guardian"/>
<DEFINITION Label="Disturber" Value="Disturber"/>
<DEFINITION Label="Affliction_Bringer" Value="Affliction_Bringer"/>
<DEFINITION Label="Master_Of_Torment" Value="Master_Of_Torment"/>
<DEFINITION Label="Avatar_Of_Sorrow" Value="Avatar_Of_Sorrow"/>
<DEFINITION Label="Destroyer" Value="Destroyer"/>
<DEFINITION Label="Archmage" Value="Archmage"/>
<DEFINITION Label="Master_Of_Pain" Value="Master_Of_Pain"/>
<DEFINITION Label="Avatar_Of_Destruction" Value="Avatar_Of_Destruction"/>
<DEFINITION Label="Elementalist" Value="Elementalist"/>
<DEFINITION Label="Alchemist" Value="Alchemist"/>
<DEFINITION Label="Biomancer" Value="Biomancer"/>
<DEFINITION Label="Master_Of_Energies" Value="Master_Of_Energies"/>
<DEFINITION Label="Chosen_Of_Atys" Value="Chosen_Of_Atys"/>
<DEFINITION Label="Warrior_Apprentice" Value="Warrior_Apprentice"/>
<DEFINITION Label="Melee_Warrior" Value="Melee_Warrior"/>
<DEFINITION Label="Range_Fighter" Value="Range_Fighter"/>
<DEFINITION Label="Light_Armsman" Value="Light_Armsman"/>
<DEFINITION Label="Heavy_Armsman" Value="Heavy_Armsman"/>
<DEFINITION Label="Close_Fighter" Value="Close_Fighter"/>
<DEFINITION Label="Gunman" Value="Gunman"/>
<DEFINITION Label="Heavy_Gunman" Value="Heavy_Gunman"/>
<DEFINITION Label="Advanced_Gunman" Value="Advanced_Gunman"/>
<DEFINITION Label="Advanced_Heavy_Gunman" Value="Advanced_Heavy_Gunman"/>
<DEFINITION Label="Bludgeoner" Value="Bludgeoner"/>
<DEFINITION Label="Skewerer" Value="Skewerer"/>
<DEFINITION Label="Slasher" Value="Slasher"/>
<DEFINITION Label="Smasher" Value="Smasher"/>
<DEFINITION Label="Impaler" Value="Impaler"/>
<DEFINITION Label="Cleaver" Value="Cleaver"/>
<DEFINITION Label="Advanced_Close_Fighter" Value="Advanced_Close_Fighter"/>
<DEFINITION Label="Maceman" Value="Maceman"/>
<DEFINITION Label="Brute" Value="Brute"/>
<DEFINITION Label="Spearman" Value="Spearman"/>
<DEFINITION Label="Axeman" Value="Axeman"/>
<DEFINITION Label="Swordsman" Value="Swordsman"/>
<DEFINITION Label="Heavy_Maceman" Value="Heavy_Maceman"/>
<DEFINITION Label="Pikeman" Value="Pikeman"/>
<DEFINITION Label="Heavy_Axeman" Value="Heavy_Axeman"/>
<DEFINITION Label="Heavy_Swordsman" Value="Heavy_Swordsman"/>
<DEFINITION Label="Knifeman" Value="Knifeman"/>
<DEFINITION Label="Hand_To_Hand_Fighter" Value="Hand_To_Hand_Fighter"/>
<DEFINITION Label="Bowman" Value="Bowman"/>
<DEFINITION Label="Pistoleer" Value="Pistoleer"/>
<DEFINITION Label="Machine_Gunner" Value="Machine_Gunner"/>
<DEFINITION Label="Heavy_Bowman" Value="Heavy_Bowman"/>
<DEFINITION Label="Artilleryman" Value="Artilleryman"/>
<DEFINITION Label="Rifleman" Value="Rifleman"/>
<DEFINITION Label="Master_Maceman" Value="Master_Maceman"/>
<DEFINITION Label="Master_Brute" Value="Master_Brute"/>
<DEFINITION Label="Master_Spearman" Value="Master_Spearman"/>
<DEFINITION Label="Master_Axeman" Value="Master_Axeman"/>
<DEFINITION Label="Master_Swordsman" Value="Master_Swordsman"/>
<DEFINITION Label="Master_Heavy_Maceman" Value="Master_Heavy_Maceman"/>
<DEFINITION Label="Master_Pikeman" Value="Master_Pikeman"/>
<DEFINITION Label="Master_Heavy_Axeman" Value="Master_Heavy_Axeman"/>
<DEFINITION Label="Master_Heavy_Swordsman" Value="Master_Heavy_Swordsman"/>
<DEFINITION Label="Master_Knifeman" Value="Master_Knifeman"/>
<DEFINITION Label="Master_Hand_To_Hand_Fighter" Value="Master_Hand_To_Hand_Fighter"/>
<DEFINITION Label="Master_Bowman" Value="Master_Bowman"/>
<DEFINITION Label="Master_Pistoleer" Value="Master_Pistoleer"/>
<DEFINITION Label="Master_Heavy_Bowman" Value="Master_Heavy_Bowman"/>
<DEFINITION Label="Master_Artilleryman" Value="Master_Artilleryman"/>
<DEFINITION Label="Master_Rifleman" Value="Master_Rifleman"/>
<DEFINITION Label="FBT" Value="FBT"/>
<DEFINITION Label="SGM" Value="SGM"/>
<DEFINITION Label="GM" Value="GM"/>
@ -120,75 +12,7 @@
<DEFINITION Label="EM" Value="EM"/>
<DEFINITION Label="EG" Value="EG"/>
<DEFINITION Label="OBSERVER" Value="OBSERVER"/>
<DEFINITION Label="Armorer_Apprentice" Value="Armorer_Apprentice"/>
<DEFINITION Label="Jeweler_Apprentice" Value="Jeweler_Apprentice"/>
<DEFINITION Label="Melee_Weapon_Smith_Apprentice" Value="Melee_Weapon_Smith_Apprentice"/>
<DEFINITION Label="Range_Weapon_Smith_Apprentice" Value="Range_Weapon_Smith_Apprentice"/>
<DEFINITION Label="Heavy_Armorer" Value="Heavy_Armorer"/>
<DEFINITION Label="Light_Armorer" Value="Light_Armorer"/>
<DEFINITION Label="Medium_Armorer" Value="Medium_Armorer"/>
<DEFINITION Label="Shield_Smith" Value="Shield_Smith"/>
<DEFINITION Label="Jeweler" Value="Jeweler"/>
<DEFINITION Label="Melee_Weapon_Smith" Value="Melee_Weapon_Smith"/>
<DEFINITION Label="Melee_Heavy_Weapon_Smith" Value="Melee_Heavy_Weapon_Smith"/>
<DEFINITION Label="Melee_Light_Weapon_Smith" Value="Melee_Light_Weapon_Smith"/>
<DEFINITION Label="Range_Weapon_Smith" Value="Range_Weapon_Smith"/>
<DEFINITION Label="Range_Heavy_Weapon_Smith" Value="Range_Heavy_Weapon_Smith"/>
<DEFINITION Label="Advanced_Heavy_Armorer" Value="Advanced_Heavy_Armorer"/>
<DEFINITION Label="Advanced_Light_Armorer" Value="Advanced_Light_Armorer"/>
<DEFINITION Label="Advanced_Medium_Armorer" Value="Advanced_Medium_Armorer"/>
<DEFINITION Label="Advanced_Shield_Smith" Value="Advanced_Shield_Smith"/>
<DEFINITION Label="Advanced_Jeweler" Value="Advanced_Jeweler"/>
<DEFINITION Label="Advanced_Melee_Weapon_Smith" Value="Advanced_Melee_Weapon_Smith"/>
<DEFINITION Label="Advanced_Melee_Heavy_Weapon_Smith" Value="Advanced_Melee_Heavy_Weapon_Smith"/>
<DEFINITION Label="Advanced_Melee_Light_Weapon_Smith" Value="Advanced_Melee_Light_Weapon_Smith"/>
<DEFINITION Label="Advanced_Range_Weapon_Smith" Value="Advanced_Range_Weapon_Smith"/>
<DEFINITION Label="Advanced_Range_Heavy_Weapon_Smith" Value="Advanced_Range_Heavy_Weapon_Smith"/>
<DEFINITION Label="Expert_Heavy_Armorer" Value="Expert_Heavy_Armorer"/>
<DEFINITION Label="Expert_Light_Armorer" Value="Expert_Light_Armorer"/>
<DEFINITION Label="Expert_Medium_Armorer" Value="Expert_Medium_Armorer"/>
<DEFINITION Label="Expert_Shield_Smith" Value="Expert_Shield_Smith"/>
<DEFINITION Label="Expert_Jeweler" Value="Expert_Jeweler"/>
<DEFINITION Label="Expert_Melee_Weapon_Smith" Value="Expert_Melee_Weapon_Smith"/>
<DEFINITION Label="Expert_Melee_Heavy_Weapon_Smith" Value="Expert_Melee_Heavy_Weapon_Smith"/>
<DEFINITION Label="Expert_Melee_Light_Weapon_Smith" Value="Expert_Melee_Light_Weapon_Smith"/>
<DEFINITION Label="Expert_Range_Weapon_Smith" Value="Expert_Range_Weapon_Smith"/>
<DEFINITION Label="Expert_Range_Heavy_Weapon_Smith" Value="Expert_Range_Heavy_Weapon_Smith"/>
<DEFINITION Label="Heavy_Armorer_Master" Value="Heavy_Armorer_Master"/>
<DEFINITION Label="Light_Armorer_Master" Value="Light_Armorer_Master"/>
<DEFINITION Label="Medium_Armorer_Master" Value="Medium_Armorer_Master"/>
<DEFINITION Label="Shield_Smith_Master" Value="Shield_Smith_Master"/>
<DEFINITION Label="Jeweler_Master" Value="Jeweler_Master"/>
<DEFINITION Label="Melee_Weapon_Smith_Master" Value="Melee_Weapon_Smith_Master"/>
<DEFINITION Label="Melee_Heavy_Weapon_Smith_Master" Value="Melee_Heavy_Weapon_Smith_Master"/>
<DEFINITION Label="Melee_Light_Weapon_Smith_Master" Value="Melee_Light_Weapon_Smith_Master"/>
<DEFINITION Label="Range_Weapon_Smith_Master" Value="Range_Weapon_Smith_Master"/>
<DEFINITION Label="Range_Heavy_Weapon_Smith_Master" Value="Range_Heavy_Weapon_Smith_Master"/>
<DEFINITION Label="Forager_Apprentice" Value="Forager_Apprentice"/>
<DEFINITION Label="Forager" Value="Forager"/>
<DEFINITION Label="Desert_Forager" Value="Desert_Forager"/>
<DEFINITION Label="Forest_Forager" Value="Forest_Forager"/>
<DEFINITION Label="Jungle_Forager" Value="Jungle_Forager"/>
<DEFINITION Label="Lacustre_Forager" Value="Lacustre_Forager"/>
<DEFINITION Label="Prime_Roots_Forager" Value="Prime_Roots_Forager"/>
<DEFINITION Label="Advanced_Desert_Forager" Value="Advanced_Desert_Forager"/>
<DEFINITION Label="Advanced_Forest_Forager" Value="Advanced_Forest_Forager"/>
<DEFINITION Label="Advanced_Jungle_Forager" Value="Advanced_Jungle_Forager"/>
<DEFINITION Label="Advanced_Lacustre_Forager" Value="Advanced_Lacustre_Forager"/>
<DEFINITION Label="Advanced_Prime_Roots_Forager" Value="Advanced_Prime_Roots_Forager"/>
<DEFINITION Label="Expert_Desert_Forager" Value="Expert_Desert_Forager"/>
<DEFINITION Label="Expert_Forest_Forager" Value="Expert_Forest_Forager"/>
<DEFINITION Label="Expert_Jungle_Forager" Value="Expert_Jungle_Forager"/>
<DEFINITION Label="Expert_Lacustre_Forager" Value="Expert_Lacustre_Forager"/>
<DEFINITION Label="Expert_Prime_Roots_Forager" Value="Expert_Prime_Roots_Forager"/>
<DEFINITION Label="Master_Desert_Forager" Value="Master_Desert_Forager"/>
<DEFINITION Label="Master_Forest_Forager" Value="Master_Forest_Forager"/>
<DEFINITION Label="Master_Jungle_Forager" Value="Master_Jungle_Forager"/>
<DEFINITION Label="Master_Lacustre_Forager" Value="Master_Lacustre_Forager"/>
<DEFINITION Label="Master_Prime_Roots_Forager" Value="Master_Prime_Roots_Forager"/>
<DEFINITION Label="Kami_Ally" Value="Kami_Ally"/>
<DEFINITION Label="Karavan_Ally" Value="Karavan_Ally"/>
<DEFINITION Label="Title00000" Value="Title00000"/>
<DEFINITION Label="Title00001" Value="Title00001"/>
<DEFINITION Label="Title00002" Value="Title00002"/>

View file

@ -1,17 +1,10 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_pet.animset_mode"/>
<STRUCT>
<STRUCT Name="swim">
<ATOM Name="__" Value="true"/>
</STRUCT>
<STRUCT Name="swim_death">
<ATOM Name="__" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_creatures.animset_mode"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -1,6 +1,6 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/>
<PARENT Filename="clapclap_default__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>

View file

@ -1,11 +1,123 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_combat.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_intimidation.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_attaque_1.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,7 +1,15 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/>
<PARENT Filename="_death__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_mort_cycle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_mort_cycle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>

View file

@ -1,206 +1,113 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
<ATOM Name="next1" Value="-1"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
<ATOM Name="next1" Value="-1"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_default.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Clapclap_nage.anim"/>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,6 +1,6 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/>
<PARENT Filename="clapclap_default__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>

View file

@ -1,6 +1,6 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/>
<PARENT Filename="clapclap_default__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>

View file

@ -1,180 +1,7 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_default__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
<ATOM Name="next1" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next4" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="5"/>
<ATOM Name="next2" Value="4"/>
<ATOM Name="next3" Value="3"/>
<ATOM Name="next3 weight" Value="3"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>

View file

@ -1,202 +1,7 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_default__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
<ATOM Name="next1" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="2"/>
<ATOM Name="next5" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="7"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="5"/>
<ATOM Name="next2" Value="4"/>
<ATOM Name="next3" Value="3"/>
<ATOM Name="next3 weight" Value="3"/>
<ATOM Name="next4" Value="4"/>
<ATOM Name="next4 weight" Value="0"/>
<ATOM Name="next5" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="7"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="3"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>

View file

@ -1,6 +1,6 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/>
<PARENT Filename="clapclap_death__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>

View file

@ -12,7 +12,7 @@
<ATOM Name="Consumable" Value="false"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="ICO_Cataliseur_XP.tga"/>
<ATOM Name="icon" Value="ico_cataliseur_xp.png"/>
<ATOM Name="icon background" Value="BK_Common.tga"/>
</STRUCT>
<STRUCT Name="Consumable">

View file

@ -6,607 +6,607 @@
<ATOM Name="RelativeLevel" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
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<ATOM Name="RelativeLevel" Value="49"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
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<ATOM Name="RelativeLevel" Value="48"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="47"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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<ATOM Name="SuccessChances" Value="80"/>
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<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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<ATOM Name="SuccessChances" Value="80"/>
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<ATOM Name="SuccessChances" Value="80"/>
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<ATOM Name="SuccessChances" Value="80"/>
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<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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</STRUCT>
</ARRAY>
</STRUCT>

View file

@ -4,609 +4,609 @@
<ARRAY Name="Chances">
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-48"/>
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<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-49"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-50"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
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<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
</ARRAY>
</STRUCT>
@ -615,4 +615,4 @@
<STRUCT/>
<STRUCT/>
<LOG/>
</FORM>
</FORM>

View file

@ -4,609 +4,609 @@
<ARRAY Name="Chances">
<STRUCT>
<ATOM Name="RelativeLevel" Value="50"/>
<ATOM Name="SuccessChances" Value="50"/>
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<STRUCT>
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<STRUCT>
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<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-49"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-50"/>
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</STRUCT>
</ARRAY>
</STRUCT>
@ -615,4 +615,4 @@
<STRUCT/>
<STRUCT/>
<LOG/>
</FORM>
</FORM>

View file

@ -4,609 +4,609 @@
<ARRAY Name="Chances">
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<ATOM Name="RelativeLevel" Value="50"/>
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<STRUCT>
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</STRUCT>
</ARRAY>
</STRUCT>
@ -615,4 +615,4 @@
<STRUCT/>
<STRUCT/>
<LOG/>
</FORM>
</FORM>

View file

@ -2,21 +2,21 @@
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="XpFactor">
<ATOM Value="1.5"/>
<ATOM Value="1.0"/>
<ATOM Value="1.0"/>
<ATOM Value="1.0"/>
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@ -26,4 +26,4 @@
<STRUCT/>
<LOG>
</LOG>
</FORM>
</FORM>

View file

@ -4,609 +4,609 @@
<ARRAY Name="Chances">
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<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-50"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="20"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
</ARRAY>
</STRUCT>
@ -615,4 +615,4 @@
<STRUCT/>
<STRUCT/>
<LOG/>
</FORM>
</FORM>

View file

@ -4,609 +4,609 @@
<ARRAY Name="Chances">
<STRUCT>
<ATOM Name="RelativeLevel" Value="50"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="10"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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<STRUCT>
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<STRUCT>
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<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-49"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-50"/>
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</STRUCT>
</ARRAY>
</STRUCT>
@ -615,4 +615,4 @@
<STRUCT/>
<STRUCT/>
<LOG/>
</FORM>
</FORM>

View file

@ -4,609 +4,609 @@
<ARRAY Name="Chances">
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<ATOM Name="RelativeLevel" Value="50"/>
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<STRUCT>
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<STRUCT>
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<STRUCT>
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<STRUCT>
<ATOM Name="RelativeLevel" Value="-50"/>
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</STRUCT>
</ARRAY>
</STRUCT>
@ -615,4 +615,4 @@
<STRUCT/>
<STRUCT/>
<LOG/>
</FORM>
</FORM>

View file

@ -4,609 +4,609 @@
<ARRAY Name="Chances">
<STRUCT>
<ATOM Name="RelativeLevel" Value="50"/>
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</STRUCT>
<STRUCT>
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</STRUCT>
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</STRUCT>
<STRUCT>
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<STRUCT>
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<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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<STRUCT>
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<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-48"/>
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<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-49"/>
<ATOM Name="SuccessChances" Value="50"/>
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<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-50"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
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<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
</ARRAY>
</STRUCT>
@ -615,4 +615,4 @@
<STRUCT/>
<STRUCT/>
<LOG/>
</FORM>
</FORM>

View file

@ -4,609 +4,609 @@
<ARRAY Name="Chances">
<STRUCT>
<ATOM Name="RelativeLevel" Value="50"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
<STRUCT>
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<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
<STRUCT>
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<ATOM Name="SuccessChances" Value="50"/>
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<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
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</STRUCT>
<STRUCT>
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<ATOM Name="SuccessChances" Value="50"/>
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<STRUCT>
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<STRUCT>
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<STRUCT>
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<STRUCT>
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</STRUCT>
<STRUCT>
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<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-49"/>
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<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-50"/>
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</STRUCT>
</ARRAY>
</STRUCT>
@ -615,4 +615,4 @@
<STRUCT/>
<STRUCT/>
<LOG/>
</FORM>
</FORM>

View file

@ -4,609 +4,609 @@
<ARRAY Name="Chances">
<STRUCT>
<ATOM Name="RelativeLevel" Value="50"/>
<ATOM Name="SuccessChances" Value="50"/>
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<STRUCT>
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</STRUCT>
</ARRAY>
</STRUCT>
@ -615,4 +615,4 @@
<STRUCT/>
<STRUCT/>
<LOG/>
</FORM>
</FORM>

View file

@ -4,609 +4,609 @@
<ARRAY Name="Chances">
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<ATOM Name="RelativeLevel" Value="50"/>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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<ATOM Name="SuccessChances" Value="50"/>
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<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-10"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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</STRUCT>
<STRUCT>
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<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-12"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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<ATOM Name="SuccessChances" Value="50"/>
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<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
<STRUCT>
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<ATOM Name="SuccessChances" Value="80"/>
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</STRUCT>
<STRUCT>
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<ATOM Name="SuccessChances" Value="50"/>
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<STRUCT>
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<STRUCT>
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<STRUCT>
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<STRUCT>
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</STRUCT>
<STRUCT>
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<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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</STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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<STRUCT>
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<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-43"/>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-48"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-49"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-50"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
</ARRAY>
</STRUCT>
@ -615,4 +615,4 @@
<STRUCT/>
<STRUCT/>
<LOG/>
</FORM>
</FORM>

View file

@ -4,609 +4,609 @@
<ARRAY Name="Chances">
<STRUCT>
<ATOM Name="RelativeLevel" Value="50"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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</STRUCT>
<STRUCT>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<ATOM Name="RelativeLevel" Value="-44"/>
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<STRUCT>
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<STRUCT>
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<STRUCT>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-48"/>
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<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-49"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
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</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-50"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
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<ATOM Name="XpGain" Value="1"/>
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</STRUCT>
</ARRAY>
</STRUCT>
@ -615,4 +615,4 @@
<STRUCT/>
<STRUCT/>
<LOG/>
</FORM>
</FORM>

View file

@ -4,609 +4,609 @@
<ARRAY Name="Chances">
<STRUCT>
<ATOM Name="RelativeLevel" Value="50"/>
<ATOM Name="SuccessChances" Value="50"/>
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<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-21"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-22"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-23"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-24"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-25"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-26"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-27"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-28"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-29"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-30"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-31"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-32"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-33"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-34"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-35"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-36"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-37"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-38"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-39"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-40"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-41"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-42"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-43"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-44"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-45"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-46"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-47"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-48"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-49"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
<STRUCT>
<ATOM Name="RelativeLevel" Value="-50"/>
<ATOM Name="SuccessChances" Value="50"/>
<ATOM Name="SuccessChances" Value="80"/>
<ATOM Name="PartialSuccessMaxDraw" Value="90"/>
<ATOM Name="XpGain" Value="1"/>
<ATOM Name="XpGain" Value="0"/>
</STRUCT>
</ARRAY>
</STRUCT>
@ -615,4 +615,4 @@
<STRUCT/>
<STRUCT/>
<LOG/>
</FORM>
</FORM>

View file

@ -571,7 +571,7 @@
<STRUCT Name="SCJ">
<ATOM Name="Skill" Value="SCJ"/>
<ATOM Name="SkillCode" Value="SCJ"/>
<ATOM Name="MaxSkillValue" Value="50"/>
<ATOM Name="MaxSkillValue" Value="80"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SC"/>
<ARRAY Name="ChildSkills">
@ -808,7 +808,7 @@
<STRUCT Name="SCM">
<ATOM Name="Skill" Value="SCM"/>
<ATOM Name="SkillCode" Value="SCM"/>
<ATOM Name="MaxSkillValue" Value="50"/>
<ATOM Name="MaxSkillValue" Value="80"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SC"/>
<ARRAY Name="ChildSkills">
@ -1155,7 +1155,7 @@
<STRUCT Name="SCR">
<ATOM Name="Skill" Value="SCR"/>
<ATOM Name="SkillCode" Value="SCR"/>
<ATOM Name="MaxSkillValue" Value="50"/>
<ATOM Name="MaxSkillValue" Value="80"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SC"/>
<ARRAY Name="ChildSkills">
@ -1297,7 +1297,7 @@
<ATOM Name="Skill" Value="SF"/>
<ATOM Name="SkillCode" Value="SF"/>
<ATOM Name="MaxSkillValue" Value="20"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value=""/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM" Value="SFM"/>
@ -1307,8 +1307,8 @@
<STRUCT Name="SFM">
<ATOM Name="Skill" Value="SFM"/>
<ATOM Name="SkillCode" Value="SFM"/>
<ATOM Name="MaxSkillValue" Value="50"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="MaxSkillValue" Value="80"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SF"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM1" Value="SFM1"/>
@ -1320,7 +1320,7 @@
<ATOM Name="Skill" Value="SFM1"/>
<ATOM Name="SkillCode" Value="SFM1"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM1B" Value="SFM1B"/>
@ -1332,7 +1332,7 @@
<ATOM Name="Skill" Value="SFM1B"/>
<ATOM Name="SkillCode" Value="SFM1B"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM1BM" Value="SFM1BM"/>
@ -1343,7 +1343,7 @@
<ATOM Name="Skill" Value="SFM1BM"/>
<ATOM Name="SkillCode" Value="SFM1BM"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1B"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM1BMM" Value="SFM1BMM"/>
@ -1353,14 +1353,14 @@
<ATOM Name="Skill" Value="SFM1BMM"/>
<ATOM Name="SkillCode" Value="SFM1BMM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1BM"/>
</STRUCT>
<STRUCT Name="SFM1BS">
<ATOM Name="Skill" Value="SFM1BS"/>
<ATOM Name="SkillCode" Value="SFM1BS"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1B"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM1BSM" Value="SFM1BSM"/>
@ -1370,14 +1370,14 @@
<ATOM Name="Skill" Value="SFM1BSM"/>
<ATOM Name="SkillCode" Value="SFM1BSM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1BS"/>
</STRUCT>
<STRUCT Name="SFM1P">
<ATOM Name="Skill" Value="SFM1P"/>
<ATOM Name="SkillCode" Value="SFM1P"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM1PS" Value="SFM1PS"/>
@ -1387,7 +1387,7 @@
<ATOM Name="Skill" Value="SFM1PS"/>
<ATOM Name="SkillCode" Value="SFM1PS"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1P"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM1PSM" Value="SFM1PSM"/>
@ -1397,14 +1397,14 @@
<ATOM Name="Skill" Value="SFM1PSM"/>
<ATOM Name="SkillCode" Value="SFM1PSM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1PS"/>
</STRUCT>
<STRUCT Name="SFM1S">
<ATOM Name="Skill" Value="SFM1S"/>
<ATOM Name="SkillCode" Value="SFM1S"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM1SA" Value="SFM1SA"/>
@ -1415,7 +1415,7 @@
<ATOM Name="Skill" Value="SFM1SA"/>
<ATOM Name="SkillCode" Value="SFM1SA"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1S"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM1SAM" Value="SFM1SAM"/>
@ -1425,14 +1425,14 @@
<ATOM Name="Skill" Value="SFM1SAM"/>
<ATOM Name="SkillCode" Value="SFM1SAM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1SA"/>
</STRUCT>
<STRUCT Name="SFM1SS">
<ATOM Name="Skill" Value="SFM1SS"/>
<ATOM Name="SkillCode" Value="SFM1SS"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1S"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM1SSM" Value="SFM1SSM"/>
@ -1442,14 +1442,14 @@
<ATOM Name="Skill" Value="SFM1SSM"/>
<ATOM Name="SkillCode" Value="SFM1SSM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM1SS"/>
</STRUCT>
<STRUCT Name="SFM2">
<ATOM Name="Skill" Value="SFM2"/>
<ATOM Name="SkillCode" Value="SFM2"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM2B" Value="SFM2B"/>
@ -1461,7 +1461,7 @@
<ATOM Name="Skill" Value="SFM2B"/>
<ATOM Name="SkillCode" Value="SFM2B"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM2"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM2BM" Value="SFM2BM"/>
@ -1471,7 +1471,7 @@
<ATOM Name="Skill" Value="SFM2BM"/>
<ATOM Name="SkillCode" Value="SFM2BM"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM2B"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM2BMM" Value="SFM2BMM"/>
@ -1481,14 +1481,14 @@
<ATOM Name="Skill" Value="SFM2BMM"/>
<ATOM Name="SkillCode" Value="SFM2BMM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM2BM"/>
</STRUCT>
<STRUCT Name="SFM2P">
<ATOM Name="Skill" Value="SFM2P"/>
<ATOM Name="SkillCode" Value="SFM2P"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM2"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM2PP" Value="SFM2PP"/>
@ -1498,7 +1498,7 @@
<ATOM Name="Skill" Value="SFM2PP"/>
<ATOM Name="SkillCode" Value="SFM2PP"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM2P"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM2PPM" Value="SFM2PPM"/>
@ -1508,14 +1508,14 @@
<ATOM Name="Skill" Value="SFM2PPM"/>
<ATOM Name="SkillCode" Value="SFM2PPM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM2PP"/>
</STRUCT>
<STRUCT Name="SFM2S">
<ATOM Name="Skill" Value="SFM2S"/>
<ATOM Name="SkillCode" Value="SFM2S"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM2"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM2SA" Value="SFM2SA"/>
@ -1526,7 +1526,7 @@
<ATOM Name="Skill" Value="SFM2SA"/>
<ATOM Name="SkillCode" Value="SFM2SA"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM2S"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM2SAM" Value="SFM2SAM"/>
@ -1536,14 +1536,14 @@
<ATOM Name="Skill" Value="SFM2SAM"/>
<ATOM Name="SkillCode" Value="SFM2SAM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM2SA"/>
</STRUCT>
<STRUCT Name="SFM2SS">
<ATOM Name="Skill" Value="SFM2SS"/>
<ATOM Name="SkillCode" Value="SFM2SS"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM2S"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFM2SSM" Value="SFM2SSM"/>
@ -1553,14 +1553,14 @@
<ATOM Name="Skill" Value="SFM2SSM"/>
<ATOM Name="SkillCode" Value="SFM2SSM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM2SS"/>
</STRUCT>
<STRUCT Name="SFMC">
<ATOM Name="Skill" Value="SFMC"/>
<ATOM Name="SkillCode" Value="SFMC"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFM"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFMCA" Value="SFMCA"/>
@ -1570,7 +1570,7 @@
<ATOM Name="Skill" Value="SFMCA"/>
<ATOM Name="SkillCode" Value="SFMCA"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFMC"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFMCAD" Value="SFMCAD"/>
@ -1581,7 +1581,7 @@
<ATOM Name="Skill" Value="SFMCAD"/>
<ATOM Name="SkillCode" Value="SFMCAD"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFMCA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFMCADM" Value="SFMCADM"/>
@ -1591,14 +1591,14 @@
<ATOM Name="Skill" Value="SFMCADM"/>
<ATOM Name="SkillCode" Value="SFMCADM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFMCAD"/>
</STRUCT>
<STRUCT Name="SFMCAH">
<ATOM Name="Skill" Value="SFMCAH"/>
<ATOM Name="SkillCode" Value="SFMCAH"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFMCA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFMCAHM" Value="SFMCAHM"/>
@ -1608,14 +1608,14 @@
<ATOM Name="Skill" Value="SFMCAHM"/>
<ATOM Name="SkillCode" Value="SFMCAHM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFMCAH"/>
</STRUCT>
<STRUCT Name="SFR">
<ATOM Name="Skill" Value="SFR"/>
<ATOM Name="SkillCode" Value="SFR"/>
<ATOM Name="MaxSkillValue" Value="50"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="MaxSkillValue" Value="80"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SF"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFR1" Value="SFR1"/>
@ -1626,7 +1626,7 @@
<ATOM Name="Skill" Value="SFR1"/>
<ATOM Name="SkillCode" Value="SFR1"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFR"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFR1A" Value="SFR1A"/>
@ -1636,7 +1636,7 @@
<ATOM Name="Skill" Value="SFR1A"/>
<ATOM Name="SkillCode" Value="SFR1A"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFR1"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFR1AP" Value="SFR1AP"/>
@ -1646,7 +1646,7 @@
<ATOM Name="Skill" Value="SFR1AP"/>
<ATOM Name="SkillCode" Value="SFR1AP"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFR1A"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFR1APM" Value="SFR1APM"/>
@ -1656,14 +1656,14 @@
<ATOM Name="Skill" Value="SFR1APM"/>
<ATOM Name="SkillCode" Value="SFR1APM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFR1AP"/>
</STRUCT>
<STRUCT Name="SFR2">
<ATOM Name="Skill" Value="SFR2"/>
<ATOM Name="SkillCode" Value="SFR2"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFR"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFR2A" Value="SFR2A"/>
@ -1673,7 +1673,7 @@
<ATOM Name="Skill" Value="SFR2A"/>
<ATOM Name="SkillCode" Value="SFR2A"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFR2"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFR2AA" Value="SFR2AA"/>
@ -1685,7 +1685,7 @@
<ATOM Name="Skill" Value="SFR2AA"/>
<ATOM Name="SkillCode" Value="SFR2AA"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFR2A"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFR2AAM" Value="SFR2AAM"/>
@ -1695,14 +1695,14 @@
<ATOM Name="Skill" Value="SFR2AAM"/>
<ATOM Name="SkillCode" Value="SFR2AAM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFR2AA"/>
</STRUCT>
<STRUCT Name="SFR2AL">
<ATOM Name="Skill" Value="SFR2AL"/>
<ATOM Name="SkillCode" Value="SFR2AL"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFR2A"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFR2ALM" Value="SFR2ALM"/>
@ -1712,14 +1712,14 @@
<ATOM Name="Skill" Value="SFR2ALM"/>
<ATOM Name="SkillCode" Value="SFR2ALM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFR2AL"/>
</STRUCT>
<STRUCT Name="SFR2AR">
<ATOM Name="Skill" Value="SFR2AR"/>
<ATOM Name="SkillCode" Value="SFR2AR"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFR2A"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SFR2ARM" Value="SFR2ARM"/>
@ -1729,14 +1729,14 @@
<ATOM Name="Skill" Value="SFR2ARM"/>
<ATOM Name="SkillCode" Value="SFR2ARM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SFR2AR"/>
</STRUCT>
<STRUCT Name="SH">
<ATOM Name="Skill" Value="SH"/>
<ATOM Name="SkillCode" Value="SH"/>
<ATOM Name="MaxSkillValue" Value="20"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value=""/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHF" Value="SHF"/>
@ -1745,8 +1745,8 @@
<STRUCT Name="SHF">
<ATOM Name="Skill" Value="SHF"/>
<ATOM Name="SkillCode" Value="SHF"/>
<ATOM Name="MaxSkillValue" Value="50"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="MaxSkillValue" Value="80"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SH"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFD" Value="SHFD"/>
@ -1760,7 +1760,7 @@
<ATOM Name="Skill" Value="SHFD"/>
<ATOM Name="SkillCode" Value="SHFD"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHF"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFDA" Value="SHFDA"/>
@ -1770,7 +1770,7 @@
<ATOM Name="Skill" Value="SHFDA"/>
<ATOM Name="SkillCode" Value="SHFDA"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFD"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFDAE" Value="SHFDAE"/>
@ -1780,7 +1780,7 @@
<ATOM Name="Skill" Value="SHFDAE"/>
<ATOM Name="SkillCode" Value="SHFDAE"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFDA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFDAEM" Value="SHFDAEM"/>
@ -1790,14 +1790,14 @@
<ATOM Name="Skill" Value="SHFDAEM"/>
<ATOM Name="SkillCode" Value="SHFDAEM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFDAE"/>
</STRUCT>
<STRUCT Name="SHFF">
<ATOM Name="Skill" Value="SHFF"/>
<ATOM Name="SkillCode" Value="SHFF"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHF"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFFA" Value="SHFFA"/>
@ -1807,7 +1807,7 @@
<ATOM Name="Skill" Value="SHFFA"/>
<ATOM Name="SkillCode" Value="SHFFA"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFF"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFFAE" Value="SHFFAE"/>
@ -1817,7 +1817,7 @@
<ATOM Name="Skill" Value="SHFFAE"/>
<ATOM Name="SkillCode" Value="SHFFAE"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFFA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFFAEM" Value="SHFFAEM"/>
@ -1827,14 +1827,14 @@
<ATOM Name="Skill" Value="SHFFAEM"/>
<ATOM Name="SkillCode" Value="SHFFAEM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFFAE"/>
</STRUCT>
<STRUCT Name="SHFJ">
<ATOM Name="Skill" Value="SHFJ"/>
<ATOM Name="SkillCode" Value="SHFJ"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHF"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFJA" Value="SHFJA"/>
@ -1844,7 +1844,7 @@
<ATOM Name="Skill" Value="SHFJA"/>
<ATOM Name="SkillCode" Value="SHFJA"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFJ"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFJAE" Value="SHFJAE"/>
@ -1854,7 +1854,7 @@
<ATOM Name="Skill" Value="SHFJAE"/>
<ATOM Name="SkillCode" Value="SHFJAE"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFJA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFJAEM" Value="SHFJAEM"/>
@ -1864,14 +1864,14 @@
<ATOM Name="Skill" Value="SHFJAEM"/>
<ATOM Name="SkillCode" Value="SHFJAEM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFJAE"/>
</STRUCT>
<STRUCT Name="SHFL">
<ATOM Name="Skill" Value="SHFL"/>
<ATOM Name="SkillCode" Value="SHFL"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHF"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFLA" Value="SHFLA"/>
@ -1881,7 +1881,7 @@
<ATOM Name="Skill" Value="SHFLA"/>
<ATOM Name="SkillCode" Value="SHFLA"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFL"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFLAE" Value="SHFLAE"/>
@ -1891,7 +1891,7 @@
<ATOM Name="Skill" Value="SHFLAE"/>
<ATOM Name="SkillCode" Value="SHFLAE"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFLA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFLAEM" Value="SHFLAEM"/>
@ -1901,14 +1901,14 @@
<ATOM Name="Skill" Value="SHFLAEM"/>
<ATOM Name="SkillCode" Value="SHFLAEM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFLAE"/>
</STRUCT>
<STRUCT Name="SHFP">
<ATOM Name="Skill" Value="SHFP"/>
<ATOM Name="SkillCode" Value="SHFP"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHF"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFPA" Value="SHFPA"/>
@ -1918,7 +1918,7 @@
<ATOM Name="Skill" Value="SHFPA"/>
<ATOM Name="SkillCode" Value="SHFPA"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFP"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFPAE" Value="SHFPAE"/>
@ -1928,7 +1928,7 @@
<ATOM Name="Skill" Value="SHFPAE"/>
<ATOM Name="SkillCode" Value="SHFPAE"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFPA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SHFPAEM" Value="SHFPAEM"/>
@ -1938,14 +1938,14 @@
<ATOM Name="Skill" Value="SHFPAEM"/>
<ATOM Name="SkillCode" Value="SHFPAEM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SHFPAE"/>
</STRUCT>
<STRUCT Name="SM">
<ATOM Name="Skill" Value="SM"/>
<ATOM Name="SkillCode" Value="SM"/>
<ATOM Name="MaxSkillValue" Value="20"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value=""/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMD" Value="SMD"/>
@ -1955,8 +1955,8 @@
<STRUCT Name="SMD">
<ATOM Name="Skill" Value="SMD"/>
<ATOM Name="SkillCode" Value="SMD"/>
<ATOM Name="MaxSkillValue" Value="50"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="MaxSkillValue" Value="80"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SM"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMDA" Value="SMDA"/>
@ -1967,7 +1967,7 @@
<ATOM Name="Skill" Value="SMDA"/>
<ATOM Name="SkillCode" Value="SMDA"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMD"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMDAA" Value="SMDAA"/>
@ -1977,7 +1977,7 @@
<ATOM Name="Skill" Value="SMDAA"/>
<ATOM Name="SkillCode" Value="SMDAA"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMDA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMDAAE" Value="SMDAAE"/>
@ -1987,7 +1987,7 @@
<ATOM Name="Skill" Value="SMDAAE"/>
<ATOM Name="SkillCode" Value="SMDAAE"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMDAA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMDAAEM" Value="SMDAAEM"/>
@ -1997,14 +1997,14 @@
<ATOM Name="Skill" Value="SMDAAEM"/>
<ATOM Name="SkillCode" Value="SMDAAEM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMDAAE"/>
</STRUCT>
<STRUCT Name="SMDH">
<ATOM Name="Skill" Value="SMDH"/>
<ATOM Name="SkillCode" Value="SMDH"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMD"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMDHA" Value="SMDHA"/>
@ -2014,7 +2014,7 @@
<ATOM Name="Skill" Value="SMDHA"/>
<ATOM Name="SkillCode" Value="SMDHA"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMDH"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMDHAE" Value="SMDHAE"/>
@ -2024,7 +2024,7 @@
<ATOM Name="Skill" Value="SMDHAE"/>
<ATOM Name="SkillCode" Value="SMDHAE"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMDHA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMDHAEM" Value="SMDHAEM"/>
@ -2034,14 +2034,14 @@
<ATOM Name="Skill" Value="SMDHAEM"/>
<ATOM Name="SkillCode" Value="SMDHAEM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMDHAE"/>
</STRUCT>
<STRUCT Name="SMO">
<ATOM Name="Skill" Value="SMO"/>
<ATOM Name="SkillCode" Value="SMO"/>
<ATOM Name="MaxSkillValue" Value="50"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="MaxSkillValue" Value="80"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SM"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMOA" Value="SMOA"/>
@ -2052,7 +2052,7 @@
<ATOM Name="Skill" Value="SMOA"/>
<ATOM Name="SkillCode" Value="SMOA"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMO"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMOAA" Value="SMOAA"/>
@ -2062,7 +2062,7 @@
<ATOM Name="Skill" Value="SMOAA"/>
<ATOM Name="SkillCode" Value="SMOAA"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMOA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMOAAE" Value="SMOAAE"/>
@ -2072,7 +2072,7 @@
<ATOM Name="Skill" Value="SMOAAE"/>
<ATOM Name="SkillCode" Value="SMOAAE"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMOAA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMOAAEM" Value="SMOAAEM"/>
@ -2082,14 +2082,14 @@
<ATOM Name="Skill" Value="SMOAAEM"/>
<ATOM Name="SkillCode" Value="SMOAAEM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMOAAE"/>
</STRUCT>
<STRUCT Name="SMOE">
<ATOM Name="Skill" Value="SMOE"/>
<ATOM Name="SkillCode" Value="SMOE"/>
<ATOM Name="MaxSkillValue" Value="100"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMO"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMOEA" Value="SMOEA"/>
@ -2099,7 +2099,7 @@
<ATOM Name="Skill" Value="SMOEA"/>
<ATOM Name="SkillCode" Value="SMOEA"/>
<ATOM Name="MaxSkillValue" Value="150"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMOE"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMOEAE" Value="SMOEAE"/>
@ -2109,7 +2109,7 @@
<ATOM Name="Skill" Value="SMOEAE"/>
<ATOM Name="SkillCode" Value="SMOEAE"/>
<ATOM Name="MaxSkillValue" Value="200"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMOEA"/>
<ARRAY Name="ChildSkills">
<ATOM Name="SMOEAEM" Value="SMOEAEM"/>
@ -2119,7 +2119,7 @@
<ATOM Name="Skill" Value="SMOEAEM"/>
<ATOM Name="SkillCode" Value="SMOEAEM"/>
<ATOM Name="MaxSkillValue" Value="250"/>
<ATOM Name="Type of Stage" Value="0"/>
<ATOM Name="Type of Stage" Value="1"/>
<ATOM Name="ParentSkill" Value="SMOEAE"/>
</STRUCT>
</ARRAY>

View file

@ -42,6 +42,326 @@
<ATOM Name="Title" Value="OBSERVER"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00000">
<ATOM Name="Title" Value="Title00000"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00001">
<ATOM Name="Title" Value="Title00001"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00002">
<ATOM Name="Title" Value="Title00002"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00003">
<ATOM Name="Title" Value="Title00003"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00004">
<ATOM Name="Title" Value="Title00004"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00005">
<ATOM Name="Title" Value="Title00005"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00006">
<ATOM Name="Title" Value="Title00006"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00007">
<ATOM Name="Title" Value="Title00007"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00008">
<ATOM Name="Title" Value="Title00008"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00009">
<ATOM Name="Title" Value="Title00009"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00010">
<ATOM Name="Title" Value="Title00010"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00011">
<ATOM Name="Title" Value="Title00011"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00012">
<ATOM Name="Title" Value="Title00012"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00013">
<ATOM Name="Title" Value="Title00013"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00014">
<ATOM Name="Title" Value="Title00014"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00015">
<ATOM Name="Title" Value="Title00015"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00016">
<ATOM Name="Title" Value="Title00016"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00017">
<ATOM Name="Title" Value="Title00017"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00018">
<ATOM Name="Title" Value="Title00018"/>
<ATOM Name="Reserved" Value="true"/>
</STRUCT>
<STRUCT Name="Title00019">
<ATOM Name="Title" Value="Title00019"/>
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@ -0,0 +1,571 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="0"/>
<CHILD TYPE="CPrimNode">
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<NAME>class</NAME>
<STRING>missions_editor</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
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<NAME>auto_remove_from_journal</NAME>
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<NAME>class</NAME>
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<NAME>mission_giver</NAME>
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<NAME>mission_icon</NAME>
<STRING>generic_travel</STRING>
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<NAME>name</NAME>
<STRING>qabb20161025a</STRING>
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<NAME>replayable</NAME>
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<STRING>variables</STRING>
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<NAME>name</NAME>
<STRING>variables</STRING>
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<NAME>class</NAME>
<STRING>var_npc</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>givevar = disp_jimman (fct_dispensary_steward)</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_function</NAME>
<STRING>fct_dispensary_steward</STRING>
</PROPERTY>
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<NAME>npc_name</NAME>
<STRING>disp_jimman</STRING>
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<NAME>var_name</NAME>
<STRING>givervar</STRING>
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<NAME>class</NAME>
<STRING>var_place</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>place1 = place_klum</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>place_name</NAME>
<STRING>place_klum</STRING>
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<PROPERTY TYPE="string">
<NAME>var_name</NAME>
<STRING>place1</STRING>
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<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>var_place</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>exitplace1 = place_klum_exit</STRING>
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<PROPERTY TYPE="string">
<NAME>place_name</NAME>
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<STRING>exitplace1</STRING>
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<NAME>class</NAME>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
<STRING>alias</STRING>
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<NAME>class</NAME>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>intro</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>phrase</NAME>
<STRING>"Allez chercher des Klums" qabb20161025a_INTRO</STRING>
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</CHILD>
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<NAME>class</NAME>
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<NAME>class</NAME>
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<NAME>class</NAME>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>system_msg</STRING>
</PROPERTY>
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<NAME>class</NAME>
<STRING>jump_to</STRING>
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<NAME>class</NAME>
<STRING>step</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>set_constrains</STRING>
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<NAME>class</NAME>
<STRING>system_msg</STRING>
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<PROPERTY TYPE="string_array">
<NAME>msg_to_display</NAME>
<STRING>qabb20161025a_display2</STRING>
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<NAME>class</NAME>
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<NAME>name</NAME>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>visit</STRING>
</PROPERTY>
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<PROPERTY TYPE="string_array">
<NAME>overload_objective</NAME>
<STRING>qabb20161025a_obj</STRING>
</PROPERTY>
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<NAME>place</NAME>
<STRING>place_klum_exit</STRING>
</PROPERTY>
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</CHILD>
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<NAME>class</NAME>
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<NAME>class</NAME>
<STRING>system_msg</STRING>
</PROPERTY>
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<STRING>qabb20161025a_display3</STRING>
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<NAME>class</NAME>
<STRING>jump_to</STRING>
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<NAME>class</NAME>
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<NAME>class</NAME>
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<NAME>class</NAME>
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</PROPERTY>
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<NAME>class</NAME>
<STRING>system_msg</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>msg_to_display</NAME>
<STRING>qabb20161025a_display4</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
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<NAME>class</NAME>
<STRING>add_compass</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_to_add</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_objectives</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>objectives</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>talk_to</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>overload_objective</NAME>
<STRING>qabb20161025a_obj</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>phrase</NAME>
<STRING>qabb20161025a_phr</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>post_actions</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>amount</NAME>
<STRING>1000</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_money</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>remove_compass</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_to_remove</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_item</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>item/quantity/quality</NAME>
<STRING>object_fireworks_d 3 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>linear_dyn_chat_continue</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>fin</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>disp_sipvandil</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>phrase</NAME>
<STRING>qabb20161025a_phr2</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</ROOT_PRIMITIVE>
</PRIMITIVES>

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@ -1,7 +1,7 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="1307"/>
<ALIAS LAST_GENERATED="1309"/>
<CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string">
<NAME>class</NAME>
@ -694,9 +694,11 @@
<STRING># step_4</STRING>
<STRING>set_obj_rp : qabb20160603a_OBJ</STRING>
<STRING>forage : mgedja 20 5</STRING>
<STRING>add_compass_npc : disp_sipvandil</STRING>
<STRING>set_obj_rp : qabb20160603a_OBJ1</STRING>
<STRING>give_item : mgedja 20 5 : disp_sipvandil</STRING>
<STRING>recv_item : object_fireworks_a 3 1 : disp_sipvandil</STRING>
<STRING>recv_item : conso_fireworks_a 3 1 : disp_sipvandil</STRING>
<STRING>recv_money : 1000</STRING>
<STRING># chat_end</STRING>
<STRING>dyn_chat : disp_sipvandil : TEXT_qabb20160603a_1 : chat_end_resp ANSWER_OK</STRING>
<STRING>jump_point : chat_end_resp</STRING>
@ -789,7 +791,8 @@
<STRING># ANSWER2</STRING>
<STRING>jump_point : ANSWER2</STRING>
<STRING>give_item : mflour 1 1; mgourd_full 5 1 : disp_sipvandil</STRING>
<STRING>recv_item : object_fireworks_b 3 1 : disp_sipvandil</STRING>
<STRING>recv_item : conso_fireworks_b 3 1 : disp_sipvandil</STRING>
<STRING>recv_money : 1000</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
@ -848,7 +851,8 @@
<STRING>set_obj_rp : qabb20160607a_OBJ3</STRING>
<STRING>dyn_chat : disp_sipvandil : TEXT_qabb20160607a_2 : chat_end_resp ANSWER_OK</STRING>
<STRING>jump_point : chat_end_resp</STRING>
<STRING>recv_item : object_fireworks_c 3 1 : disp_sipvandil</STRING>
<STRING>recv_item : conso_fireworks_c 3 1 : disp_sipvandil</STRING>
<STRING>recv_money : 1000</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
@ -863,6 +867,93 @@
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20161025a</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'qabb20161025a.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>auto_remove</STRING>
<STRING>mission_category : disp_mission</STRING>
<STRING>mission_icon : generic_travel</STRING>
<STRING>need_validation</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : disp_jimman</STRING>
<STRING>decl : place : place_klum</STRING>
<STRING>decl : place : place_klum_exit</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : qabb20161025a_TITLE</STRING>
<STRING>mission_desc : qabb20161025a_DESC</STRING>
<STRING># intro</STRING>
<STRING>dyn_chat : giver : qabb20161025a_INTRO : intro_resp ANSWER_OK</STRING>
<STRING>jump_point : intro_resp</STRING>
<STRING># visit1</STRING>
<STRING>jump_point : visit1</STRING>
<STRING>add_compass_place : place_klum</STRING>
<STRING>timer : 0</STRING>
<STRING>set_obj : qabb20161025a_OBJ1</STRING>
<STRING>visit : place_klum</STRING>
<STRING>remove_compass_place : place_klum</STRING>
<STRING># failure1</STRING>
<STRING>failure</STRING>
<STRING> system_msg : qabb20161025a_DSP1</STRING>
<STRING> jump : talk_scout</STRING>
<STRING>/failure</STRING>
<STRING># examine1</STRING>
<STRING>timer : 150</STRING>
<STRING>system_msg : qabb20161025a_DSP2</STRING>
<STRING>set_obj : qabb20161025a_OBJ2</STRING>
<STRING>visit : place_klum_exit</STRING>
<STRING>system_msg : qabb20161025a_DSP3</STRING>
<STRING>jump : visit1</STRING>
<STRING># failure2</STRING>
<STRING>failure</STRING>
<STRING> jump : talk_scout</STRING>
<STRING>/failure</STRING>
<STRING># talk_scout</STRING>
<STRING>jump_point : talk_scout</STRING>
<STRING>recv_item : klum_fruit 10 1</STRING>
<STRING>system_msg : qabb20161025a_DSP4</STRING>
<STRING>add_compass_npc : disp_sipvandil</STRING>
<STRING>set_obj : qabb20161025a_OBJ3</STRING>
<STRING>talk_to : disp_sipvandil : qabb20161025a_PHR1</STRING>
<STRING>give_item : klum_fruit 10 1 : disp_sipvandil</STRING>
<STRING>recv_money : 1000</STRING>
<STRING>remove_compass_npc : disp_sipvandil</STRING>
<STRING>recv_item : conso_fireworks_d 3 1 : disp_sipvandil</STRING>
<STRING># fin</STRING>
<STRING>dyn_chat : disp_sipvandil : qabb20161025a_PHR2 : fin_resp ANSWER_OK</STRING>
<STRING>jump_point : fin_resp</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1309"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
@ -1415,30 +1506,79 @@
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>klum</STRING>
<STRING>klum 2</STRING>
</PROPERTY>
<CHILD TYPE="CPrimZone">
<PT X="8956.250000" Y="-10529.309570" Z="0.000000" SELECTED="true"/>
<PT X="8963.892578" Y="-10537.056641" Z="0.000000"/>
<PT X="8961.601563" Y="-10552.934570" Z="0.000000"/>
<PT X="8944.668945" Y="-10554.712891" Z="0.000000"/>
<PT X="8942.034180" Y="-10542.810547" Z="0.000000"/>
<PT X="8949.808594" Y="-10532.352539" Z="0.000000"/>
<PT X="8952.986328" Y="-10528.853516" Z="0.000000"/>
<PT X="8941.327148" Y="-10529.724609" Z="0.000000" SELECTED="true"/>
<PT X="8941.530273" Y="-10552.940430" Z="0.000000" SELECTED="true"/>
<PT X="8965.155273" Y="-10552.736328" Z="0.000000" SELECTED="true"/>
<PT X="8965.154297" Y="-10529.723633" Z="0.000000" SELECTED="true"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>place</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>place_klum1</STRING>
<NAME>displayed</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>radius</NAME>
<STRING>0.000000</STRING>
<NAME>main place</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>place_klum</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>reported</NAME>
<STRING>false</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1291"/>
<ALIAS VALUE="45"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimZone">
<PT X="8983.412109" Y="-10582.031250" Z="0.000000"/>
<PT X="8981.487305" Y="-10501.791016" Z="0.000000"/>
<PT X="8961.648438" Y="-10500.367188" Z="0.000000"/>
<PT X="8965.186523" Y="-10528.915039" Z="0.000000" SELECTED="true"/>
<PT X="8966.020508" Y="-10553.543945" Z="0.000000" SELECTED="true"/>
<PT X="8940.974609" Y="-10552.972656" Z="0.000000" SELECTED="true"/>
<PT X="8940.973633" Y="-10529.388672" Z="0.000000" SELECTED="true"/>
<PT X="8964.770508" Y="-10529.229492" Z="0.000000" SELECTED="true"/>
<PT X="8961.293945" Y="-10500.365234" Z="0.000000"/>
<PT X="8920.766602" Y="-10499.792969" Z="0.000000"/>
<PT X="8918.196289" Y="-10579.994141" Z="0.000000"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>place</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>displayed</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>main place</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>place_klum_exit</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>reported</NAME>
<STRING>false</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1308"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
@ -1451,4 +1591,4 @@
</CHILD>
</CHILD>
</ROOT_PRIMITIVE>
</PRIMITIVES>
</PRIMITIVES>

View file

@ -20,6 +20,7 @@ PrimitiveFiles = {
"FILE fisherman.primitive",
"FILE fauna_lirria.primitive",
"FILE village1_lirria.primitive",
"FILE event_anniv_egg.primitive",
"MAPEND",
"MAPEND",

Binary file not shown.

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@ -0,0 +1,9 @@
// DIFF CHANGED 3372
/* OLD VALUE : [EMPTY SLOT] */
/* OLD VALUE : [EMPTY SLOT] */
// HASH_VALUE D272F03FCDC20042
// INDEX 0
uiCharSel_EmptySlot [EMPTY]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,9 @@
// DIFF CHANGED 3372
/* OLD VALUE : [EMPTY SLOT] */
/* OLD VALUE : [EMPLACEMENT LIBRE] */
// HASH_VALUE D272F03FCDC20042
// INDEX 0
uiCharSel_EmptySlot [LIBRE]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,123 @@
// DIFF_VERSION 2
// DIFF CHANGED 424
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B63DBBCB1203CDBB
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough trauma to pay this action cost.]
}
// DIFF CHANGED 425
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE BD7E36B7599AF460
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough pain for this action.]
}
// DIFF CHANGED 1521
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Karavan?]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Karavan?]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 6CC705B5F6F7337A
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Khan?]
}
// DIFF CHANGED 2312
////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 28066D8F3E60A478
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young ra. If you get into bother come and find me and I shall rally to your defense.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

View file

@ -0,0 +1,83 @@
// DIFF_VERSION 2
// DIFF ADD
// HASH_VALUE 28AEA67784CDF1FE
TEXT_qabb20161025a_DSP1 ()
{
TEXT_qabb20161025a__DSP1 [Vous devez trouver les klums.]
}
// DIFF ADD
// HASH_VALUE EB6FB07DEB3D5B70
TEXT_qabb20161025a_DSP2 ()
{
TEXT_qabb20161025a__DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF ADD
// HASH_VALUE 5703118882116FC9
TEXT_qabb20161025a_DSP3 ()
{
TEXT_qabb20161025a__DSP3 [Vous êtes partis trop loin.]
}
// DIFF ADD
// HASH_VALUE D883F4BC49E93EC1
TEXT_qabb20161025a_DSP4 ()
{
TEXT_qabb20161025a__DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF ADD
// HASH_VALUE A28EB32F6083AD22
TEXT_qabb20161025a_INTRO ()
{
TEXT_qabb20161025a_INTRO [bal bla Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE FFA383154E61D674
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 9CA8F47918234328
qabb20161025a_OBJ ()
{
qabb20161025a_OBJ [Trouvez des Klums.]
}
// DIFF ADD
// HASH_VALUE 27FB60E9FD1E4825
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 6E7514C754B0BF59
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

View file

@ -0,0 +1,135 @@
// DIFF_VERSION 2
// DIFF REMOVED
// HASH_VALUE 28AEA67784CDF1FE
TEXT_qabb20161025a_DSP1 ()
{
TEXT_qabb20161025a__DSP1 [Vous devez trouver les klums.]
}
// DIFF REMOVED
// HASH_VALUE EB6FB07DEB3D5B70
TEXT_qabb20161025a_DSP2 ()
{
TEXT_qabb20161025a__DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF REMOVED
// HASH_VALUE 5703118882116FC9
TEXT_qabb20161025a_DSP3 ()
{
TEXT_qabb20161025a__DSP3 [Vous êtes partis trop loin.]
}
// DIFF REMOVED
// HASH_VALUE D883F4BC49E93EC1
TEXT_qabb20161025a_DSP4 ()
{
TEXT_qabb20161025a__DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF REMOVED
// HASH_VALUE A28EB32F6083AD22
TEXT_qabb20161025a_INTRO ()
{
TEXT_qabb20161025a_INTRO [bal bla Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 572068EC31B859B5
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
// DIFF ADD
// HASH_VALUE 0781DD02E7E095E0
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF ADD
// HASH_VALUE 807D303B40874C18
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
// DIFF ADD
// HASH_VALUE F973D5704C0FEEA7
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF ADD
// HASH_VALUE 2D3219E4300A2DD8
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
// DIFF REMOVED
// HASH_VALUE 9CA8F47918234328
qabb20161025a_OBJ ()
{
qabb20161025a_OBJ [Trouvez des Klums.]
}
// DIFF CHANGED 2360
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E691A4C6810881F8
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
// DIFF ADD
// HASH_VALUE C50F4DAE1BA02E9C
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
// DIFF ADD
// HASH_VALUE 27779519384470CD
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

View file

@ -0,0 +1,50 @@
// DIFF_VERSION 2
// DIFF ADD
// HASH_VALUE E691A4C6810881F8
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
// DIFF CHANGED 2361
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : identifier changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE 2CE6217A13C4AF9C
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// DIFF REMOVED
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

View file

@ -0,0 +1,98 @@
// DIFF_VERSION 2
// DIFF CHANGED 2354
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 33A3E37DA6048B1E
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
// DIFF CHANGED 2360
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E691C4C6810881F8
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
// DIFF CHANGED 2361
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE FEAB7CDD385C5DF0
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
// DIFF ADD
// HASH_VALUE 2CE6257A13C4AF9C
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,123 @@
// DIFF_VERSION 2
// DIFF CHANGED 424
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&Vous n'avez pas assez de points de vie pour payer cette action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B63DBBCB1203CDBB
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&Vous n'avez pas assez de points de trauma pour payer cette action.]
}
// DIFF CHANGED 425
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&Vous n'avez pas assez d'endurance pour cette action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE BD7E36B7599AF460
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&Vous n'avez pas assez de pain pour cette action.]
}
// DIFF CHANGED 1521
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Karavan?]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [Qu'est-ce que la Karavan ?]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 6CC705B5F6F7337A
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [Qu'est-ce que le Khan?]
}
// DIFF CHANGED 2312
////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Salutations, jeune homin. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 28066D8F3E60A478
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Salutations, jeune ra. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

View file

@ -0,0 +1,83 @@
// DIFF_VERSION 2
// DIFF ADD
// HASH_VALUE 28AEA67784CDF1FE
TEXT_qabb20161025a_DSP1 ()
{
TEXT_qabb20161025a__DSP1 [Vous devez trouver les klums.]
}
// DIFF ADD
// HASH_VALUE EB6FB07DEB3D5B70
TEXT_qabb20161025a_DSP2 ()
{
TEXT_qabb20161025a__DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF ADD
// HASH_VALUE 5703118882116FC9
TEXT_qabb20161025a_DSP3 ()
{
TEXT_qabb20161025a__DSP3 [Vous êtes partis trop loin.]
}
// DIFF ADD
// HASH_VALUE D883F4BC49E93EC1
TEXT_qabb20161025a_DSP4 ()
{
TEXT_qabb20161025a__DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF ADD
// HASH_VALUE A28EB32F6083AD22
TEXT_qabb20161025a_INTRO ()
{
TEXT_qabb20161025a_INTRO [bal bla Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE FFA383154E61D674
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 9CA8F47918234328
qabb20161025a_OBJ ()
{
qabb20161025a_OBJ [Trouvez des Klums.]
}
// DIFF ADD
// HASH_VALUE 27FB60E9FD1E4825
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 6E7514C754B0BF59
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

View file

@ -0,0 +1,135 @@
// DIFF_VERSION 2
// DIFF REMOVED
// HASH_VALUE 28AEA67784CDF1FE
TEXT_qabb20161025a_DSP1 ()
{
TEXT_qabb20161025a__DSP1 [Vous devez trouver les klums.]
}
// DIFF REMOVED
// HASH_VALUE EB6FB07DEB3D5B70
TEXT_qabb20161025a_DSP2 ()
{
TEXT_qabb20161025a__DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF REMOVED
// HASH_VALUE 5703118882116FC9
TEXT_qabb20161025a_DSP3 ()
{
TEXT_qabb20161025a__DSP3 [Vous êtes partis trop loin.]
}
// DIFF REMOVED
// HASH_VALUE D883F4BC49E93EC1
TEXT_qabb20161025a_DSP4 ()
{
TEXT_qabb20161025a__DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF REMOVED
// HASH_VALUE A28EB32F6083AD22
TEXT_qabb20161025a_INTRO ()
{
TEXT_qabb20161025a_INTRO [bal bla Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 572068EC31B859B5
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
// DIFF ADD
// HASH_VALUE 0781DD02E7E095E0
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF ADD
// HASH_VALUE 807D303B40874C18
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
// DIFF ADD
// HASH_VALUE F973D5704C0FEEA7
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF ADD
// HASH_VALUE 2D3219E4300A2DD8
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
// DIFF REMOVED
// HASH_VALUE 9CA8F47918234328
qabb20161025a_OBJ ()
{
qabb20161025a_OBJ [Trouvez des Klums.]
}
// DIFF CHANGED 2360
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E691A4C6810881F8
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
// DIFF ADD
// HASH_VALUE C50F4DAE1BA02E9C
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
// DIFF ADD
// HASH_VALUE 27779519384470CD
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

View file

@ -0,0 +1,50 @@
// DIFF_VERSION 2
// DIFF ADD
// HASH_VALUE E691A4C6810881F8
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
// DIFF CHANGED 2361
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : identifier changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE 2CE6217A13C4AF9C
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// DIFF REMOVED
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,98 @@
// DIFF_VERSION 2
// DIFF CHANGED 2354
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 33A3E37DA6048B1E
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
// DIFF CHANGED 2360
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E691C4C6810881F8
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
// DIFF CHANGED 2361
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE FEAB7CDD385C5DF0
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
// DIFF ADD
// HASH_VALUE 2CE6257A13C4AF9C
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

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@ -0,0 +1,81 @@
// DIFF_VERSION 2
// DIFF CHANGED 1389
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B63DBBCB1203CDBB
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough trauma to pay this action cost.]
}
// DIFF CHANGED 1388
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE BD7E36B7599AF460
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough pain for this action.]
}
// DIFF CHANGED 1008
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Karavan?]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 6CC705B5F6F7337A
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Khan?]
}
// DIFF CHANGED 1009
////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 28066D8F3E60A478
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young ra. If you get into bother come and find me and I shall rally to your defense.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

View file

@ -0,0 +1,83 @@
// DIFF_VERSION 2
// DIFF ADD
// HASH_VALUE 28AEA67784CDF1FE
TEXT_qabb20161025a_DSP1 ()
{
TEXT_qabb20161025a__DSP1 [Vous devez trouver les klums.]
}
// DIFF ADD
// HASH_VALUE EB6FB07DEB3D5B70
TEXT_qabb20161025a_DSP2 ()
{
TEXT_qabb20161025a__DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF ADD
// HASH_VALUE 5703118882116FC9
TEXT_qabb20161025a_DSP3 ()
{
TEXT_qabb20161025a__DSP3 [Vous êtes partis trop loin.]
}
// DIFF ADD
// HASH_VALUE D883F4BC49E93EC1
TEXT_qabb20161025a_DSP4 ()
{
TEXT_qabb20161025a__DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF ADD
// HASH_VALUE A28EB32F6083AD22
TEXT_qabb20161025a_INTRO ()
{
TEXT_qabb20161025a_INTRO [bal bla Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE FFA383154E61D674
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 9CA8F47918234328
qabb20161025a_OBJ ()
{
qabb20161025a_OBJ [Trouvez des Klums.]
}
// DIFF ADD
// HASH_VALUE 27FB60E9FD1E4825
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 6E7514C754B0BF59
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,125 @@
// DIFF_VERSION 2
// DIFF REMOVED
// HASH_VALUE 28AEA67784CDF1FE
TEXT_qabb20161025a_DSP1 ()
{
TEXT_qabb20161025a__DSP1 [Vous devez trouver les klums.]
}
// DIFF REMOVED
// HASH_VALUE EB6FB07DEB3D5B70
TEXT_qabb20161025a_DSP2 ()
{
TEXT_qabb20161025a__DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF REMOVED
// HASH_VALUE 5703118882116FC9
TEXT_qabb20161025a_DSP3 ()
{
TEXT_qabb20161025a__DSP3 [Vous êtes partis trop loin.]
}
// DIFF REMOVED
// HASH_VALUE D883F4BC49E93EC1
TEXT_qabb20161025a_DSP4 ()
{
TEXT_qabb20161025a__DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF REMOVED
// HASH_VALUE A28EB32F6083AD22
TEXT_qabb20161025a_INTRO ()
{
TEXT_qabb20161025a_INTRO [bal bla Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
// DIFF ADD
// HASH_VALUE 572068EC31B859B5
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
// DIFF ADD
// HASH_VALUE 0781DD02E7E095E0
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
// DIFF ADD
// HASH_VALUE FE31383009654C0A
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
// DIFF ADD
// HASH_VALUE 2C74A4BD15F45401
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
// DIFF ADD
// HASH_VALUE 7F48CE1A6EA70E87
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
// DIFF REMOVED
// HASH_VALUE 9CA8F47918234328
qabb20161025a_OBJ ()
{
qabb20161025a_OBJ [Trouvez des Klums.]
}
// DIFF CHANGED 2358
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Donnez les Klums à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 5AD6EEC6E3B2E6CD
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
// DIFF ADD
// HASH_VALUE 8C27B6FE42C41BE1
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
// DIFF ADD
// HASH_VALUE 9E9A2207FA15527E
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

View file

@ -0,0 +1,38 @@
// DIFF_VERSION 2
// DIFF ADD
// HASH_VALUE 5AD6EEC6E3B2E6CD
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
// DIFF CHANGED 2359
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// DIFF REMOVED
// HASH_VALUE 9F9ED56D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,66 @@
// DIFF_VERSION 2
// DIFF CHANGED 2356
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B214844785D25733
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
// DIFF CHANGED 2358
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 5AD60EC6E3B2E6CD
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
// DIFF CHANGED 2359
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE FEAB7CDD385C5DF0
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
// DIFF ADD
// HASH_VALUE 9F9ED96D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

File diff suppressed because it is too large Load diff

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@ -0,0 +1,9 @@
// DIFF CHANGED 3372
/* OLD VALUE : [EMPTY SLOT] */
// HASH_VALUE D272F03FCDC20042
// INDEX 0
uiCharSel_EmptySlot [EMPTY]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,937 @@
// DIFF CHANGED 197
// Player stats
/* OLD VALUE : [Hit Points] */
// HASH_VALUE AE47EC76ED76A88F
// INDEX 0
scoreHitPoints [Trauma]
// DIFF CHANGED 198
/* OLD VALUE : [Sap] */
// HASH_VALUE 6818243C6CD894D8
// INDEX 1
scoreSap [Oblivion]
// DIFF CHANGED 199
/* OLD VALUE : [Stamina] */
// HASH_VALUE 6C5814406C581440
// INDEX 2
scoreStamina [Pain]
// DIFF CHANGED 657
/* OLD VALUE : [Stamina Cost:] */
// HASH_VALUE 5DD847539F93334D
// INDEX 3
uiComStaminaCost [Pain Cost:]
// DIFF CHANGED 690
/* OLD VALUE : [STAMINA COST] */
// HASH_VALUE 49F2E4467F0EEBF8
// INDEX 4
uiStaminaCost [PAIN COST]
// DIFF CHANGED 1308
// Stats
/* OLD VALUE : [Life] */
// HASH_VALUE AE47EC76ED76A88F
// INDEX 5
uiLife [Trauma]
// DIFF CHANGED 1309
/* OLD VALUE : [Sap] */
// HASH_VALUE 6818243C6CD894D8
// INDEX 6
uiSap [Oblivion]
// DIFF CHANGED 1310
/* OLD VALUE : [Stamina] */
// HASH_VALUE 6C5814406C581440
// INDEX 7
uiStamina [Pain]
// DIFF CHANGED 1316
/* OLD VALUE : [SAP DISPLAY] */
// HASH_VALUE 5CB434DEE214AC8C
// INDEX 8
uiSapBarDisplay [Oblivion DISPLAY]
// DIFF CHANGED 1317
/* OLD VALUE : [STAMINA DISPLAY] */
// HASH_VALUE 60D44C1099D2D8E0
// INDEX 9
uiStaBarDisplay [Pain DISPLAY]
// DIFF CHANGED 1322
/* OLD VALUE : [Hit Points Max] */
// HASH_VALUE 6A736442A4330483
// INDEX 10
uiHpMax [Trauma Max]
// DIFF CHANGED 1323
/* OLD VALUE : [Hit Points Reg] */
// HASH_VALUE 66B33446E533C087
// INDEX 11
uiHpReg [Trauma Reg]
// DIFF CHANGED 1324
/* OLD VALUE : [Stamina Max] */
// HASH_VALUE 6C5814407858D480
// INDEX 12
uiStaMax [Pain Max]
// DIFF CHANGED 1325
/* OLD VALUE : [Stamina Reg] */
// HASH_VALUE 6C58144064582480
// INDEX 13
uiStaReg [Pain Reg]
// DIFF CHANGED 1326
/* OLD VALUE : [Sap Max] */
// HASH_VALUE 6D98EC34AEC8085B
// INDEX 14
uiSapMax [Oblivion Max]
// DIFF CHANGED 1327
/* OLD VALUE : [Sap Reg] */
// HASH_VALUE 28D8003469081C5B
// INDEX 15
uiSapReg [Oblivion Reg]
// DIFF CHANGED 1334
/* OLD VALUE : [Kami] */
// HASH_VALUE 6C5884AC6C5884AC
// INDEX 16
uiFameKami [khan]
// DIFF CHANGED 1335
/* OLD VALUE : [Karavan] */
// HASH_VALUE 6C58842C6C58842C
// INDEX 17
uiFameKaravan [Khan]
// DIFF CHANGED 1336
/* OLD VALUE : [Tryton] */
// HASH_VALUE 6C5884AC6C5884AC
// INDEX 18
uiFameTryton [khan]
// DIFF CHANGED 1339
/* OLD VALUE : [Tryker] */
// HASH_VALUE A816E47B5F96F07C
// INDEX 19
uiFameTryker [Child]
// DIFF CHANGED 1342
/* OLD VALUE : [Marauder] */
// HASH_VALUE D976346662769C8C
// INDEX 20
uiFameMarauders [PvP]
// DIFF CHANGED 1349
/* OLD VALUE : [Kami] */
// HASH_VALUE 6C58842C6C58842C
// INDEX 21
uiFameAllegiance2 [Khan]
// DIFF CHANGED 1350
/* OLD VALUE : [Karavan] */
// HASH_VALUE 6C58842C6C58842C
// INDEX 22
uiFameAllegiance3 [Khan]
// DIFF CHANGED 1353
/* OLD VALUE : [Tryker] */
// HASH_VALUE A816E47B5F96F07C
// INDEX 23
uiFameAllegiance6 [Child]
// DIFF CHANGED 1528
// Stats
/* OLD VALUE : [@{6F6F}HP@{FFFF},
hit points measure the amount of damage a character can take before going into a coma.] */
// HASH_VALUE F3E4A7F829A3EE37
// INDEX 24
uiHPDesc [@{6F6F}Trauma@{FFFF}, \n
Trauma measure the amount of damage a character can take before going into a coma.]
// DIFF CHANGED 1529
/* OLD VALUE : [@{6F6F}Stamina@{FFFF},
used by physical combat actions, stamina measures a character's current state of fatigue.] */
// HASH_VALUE A603379B68415201
// INDEX 25
uiStaDesc [@{6F6F}Pain@{FFFF}, \n
used by physical combat actions, pain measures a character's current state of fatigue.]
// DIFF CHANGED 1530
/* OLD VALUE : [@{6F6F}Sap@{FFFF},
the energy that allows a character to channel magical power.] */
// HASH_VALUE 6C6FBEC690CEC6B1
// INDEX 26
uiSapDesc [@{6F6F}Oblivion@{FFFF}, \n
the energy that allows a character to channel magical power.]
// DIFF CHANGED 1532
/* OLD VALUE : [@{6F6F}Constitution@{FFFF},
measure the character's ability to engage in long-term periods of strenuous physical activity.] */
// HASH_VALUE EC517A269E89D347
// INDEX 27
uiConsDesc [@{6F6F}Trauma@{FFFF}, \n
measure the character's ability to engage in long-term periods of strenuous physical activity.]
// DIFF CHANGED 1533
/* OLD VALUE : [@{6F6F}Intelligence@{FFFF},
a measure of how well a character can focus their mental abilities.] */
// HASH_VALUE D8061242FFD9FADD
// INDEX 28
uiIntDesc [@{6F6F}Oblivion@{FFFF}, \n
a measure of how well a character can focus their mental abilities.]
// DIFF CHANGED 1534
/* OLD VALUE : [@{6F6F}Strength@{FFFF},
statistic measures the physical strength a character possess.] */
// HASH_VALUE DA78714A154C6962
// INDEX 29
uiStrDesc [@{6F6F}Pain@{FFFF}, \n
statistic measures the physical strength a character possess.]
// DIFF CHANGED 1542
/* OLD VALUE : [Constitution] */
// HASH_VALUE AE47EC76ED76A88F
// INDEX 30
uiCarac_HpMax [Trauma]
// DIFF CHANGED 1544
/* OLD VALUE : [Strength] */
// HASH_VALUE 6C5814406C581440
// INDEX 31
uiCarac_StaMax [Pain]
// DIFF CHANGED 1546
/* OLD VALUE : [Intelligence] */
// HASH_VALUE 6818243C6CD894D8
// INDEX 32
uiCarac_SapMax [Oblivion]
// DIFF CHANGED 1550
/* OLD VALUE : [Constitution] */
// HASH_VALUE AE47EC76ED76A88F
// INDEX 33
uiCaracId0 [Trauma]
// DIFF CHANGED 1552
/* OLD VALUE : [Intelligence] */
// HASH_VALUE 6818243C6CD894D8
// INDEX 34
uiCaracId2 [Oblivion]
// DIFF CHANGED 1554
/* OLD VALUE : [Strength] */
// HASH_VALUE 6C5814406C581440
// INDEX 35
uiCaracId4 [Pain]
// DIFF CHANGED 1988
/* OLD VALUE : [SAP COST] */
// HASH_VALUE 8940C00BCBB10744
// INDEX 36
uiMagicEditSapCost [OBLIVION COST]
// DIFF CHANGED 1990
/* OLD VALUE : [Warning! Not Enough Sap!] */
// HASH_VALUE 5B9900621938B4F9
// INDEX 37
uiMagicEditNotEnoughSap [Warning! Not Enough Oblivion!]
// DIFF CHANGED 1994
/* OLD VALUE : [Sap Cost: ] */
// HASH_VALUE F08904140ED2CA8D
// INDEX 38
uiSpellSelectSapCost [Oblivion Cost: ]
// DIFF CHANGED 2363
/* OLD VALUE : [@{FFF9}HP Bonus:@{T16}@{2F2F}%val
] */
// HASH_VALUE B05DD0D3CD639285
// INDEX 39
uihelpItemHpBonus [@{FFF9}Trauma Bonus:@{T16}@{2F2F}%val\n
]
// DIFF CHANGED 2364
/* OLD VALUE : [@{FFF9}HP Penalty:@{T16}@{F44F}%val
] */
// HASH_VALUE B1BBD4A8DB0ABED6
// INDEX 40
uihelpItemHpMalus [@{FFF9}Trauma Penalty:@{T16}@{F44F}%val\n
]
// DIFF CHANGED 2365
/* OLD VALUE : [@{FFF9}Sap Bonus:@{T16}@{2F2F}%val
] */
// HASH_VALUE 331A386ACCAAFBD8
// INDEX 41
uihelpItemSapBonus [@{FFF9}Oblivion Bonus:@{T16}@{2F2F}%val\n
]
// DIFF CHANGED 2366
/* OLD VALUE : [@{FFF9}Sap Penalty:@{T16}@{F44F}%val
] */
// HASH_VALUE 636818E49FBFFBCE
// INDEX 42
uihelpItemSapMalus [@{FFF9}Oblivion Penalty:@{T16}@{F44F}%val\n
]
// DIFF CHANGED 2367
/* OLD VALUE : [@{FFF9}Stamina Bonus:@{T16}@{2F2F}%val
] */
// HASH_VALUE 8A37ECCA19F77E0E
// INDEX 43
uihelpItemStaBonus [@{FFF9}Pain Bonus:@{T16}@{2F2F}%val\n
]
// DIFF CHANGED 2368
/* OLD VALUE : [@{FFF9}Stamina Penalty:@{T16}@{F44F}%val
] */
// HASH_VALUE 5D4CECC049455E88
// INDEX 44
uihelpItemStaMalus [@{FFF9}Pain Penalty:@{T16}@{F44F}%val\n
]
// DIFF CHANGED 2384
/* OLD VALUE : [@{2F2F}%p%@{FFFF} chance of stealing life from the enemy (inflicted damage is added to your own hit points).] */
// HASH_VALUE C97275A8D9318CD6
// INDEX 45
uiItemFX_ISE_FIGHT_VAMPIRISM [@{2F2F}%p%@{FFFF} chance of stealing life from the enemy (inflicted damage is added to your own Trauma).]
// DIFF CHANGED 2406
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoArmorQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
@{FFF9}@{HuittInfoArmorType}Armor Type:@{H}@{T16}@{FFFF}%armor %armor_bonus
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T16}@{FFFF}%dodge
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T16}@{FFFF}%parry
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T16}@{FFFF}+%actmalus
@{FFF9}@{HuittInfoArmorProtection}Protection:@{H}@{T16}@{FFFF}%protect%
@{FFF9} @{HuittInfoArmorSlash}Max. vs Slash:@{H}@{T16}@{FFFF}%p_slash
@{FFF9} @{HuittInfoArmorBlunt}Max. vs Smash:@{H}@{T16}@{FFFF}%p_blunt
@{FFF9} @{HuittInfoArmorPierc}Max. vs Pierce:@{H}@{T16}@{FFFF}%p_pierce
%buffs%special_effects%desc%custom_text] */
// HASH_VALUE DD3DFB625C708C8A
// INDEX 46
uihelpItemArmorFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoArmorQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
@{FFF9}@{HuittInfoArmorType}Armor Type:@{H}@{T16}@{FFFF}%armor %armor_bonus\n
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T16}@{FFFF}%dodge\n
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T16}@{FFFF}%parry\n
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T16}@{FFFF}+%actmalus\n
@{FFF9}@{HuittInfoArmorProtection}Protection:@{H}@{T16}@{FFFF}%protect%\n
@{FFF9} @{HuittInfoArmorSlash}Max. vs Slash:@{H}@{T16}@{FFFF}%p_slash\n
@{FFF9} @{HuittInfoArmorBlunt}Max. vs Smash:@{H}@{T16}@{FFFF}%p_blunt\n
@{FFF9} @{HuittInfoArmorPierc}Max. vs Pierce:@{H}@{T16}@{FFFF}%p_pierce\n
%buffs%special_effects%desc%custom_text]
// DIFF CHANGED 2407
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
@{FFF9}@{HuittInfoWeaponSapLoad}Sap Load:@{H}@{T10}@{FFFF}%sap/%sapmax
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements: @{H}@{T10}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
@{FFF9}@{HuittInfoDamageType}Damage Type:@{H}@{T16}@{FFFF}%dmtype
@{FFF9}@{HuittInfoWeaponDamage}Damage:@{H}@{T16}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)
@{FFF9}@{HuittInfoWeaponHitMin}Hit/Minute:@{H}@{T16}@{FFFF}%speed
@{FFF9}@{HuittInfoWeaponReach}Reach:@{H}@{T16}@{FFFF}%reach
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T20}@{FFFF}%dodge
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T20}@{FFFF}%parry
@{FFF9}@{HuittInfoTargetDodgeMod}Adv. Dodge Modifier:@{H}@{T20}@{FFFF}%adv_dodge
@{FFF9}@{HuittInfoTargetParryMod}Adv. Parry Modifier:@{H}@{T20}@{FFFF}%adv_parry
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T20}@{FFFF}+%actmalus
%magic_bonus%buffs%special_effects%skill_mod_vs_type%desc%custom_text%enchantment] */
// HASH_VALUE 6BDBBED72697C632
// INDEX 47
uihelpItemMeleeWeaponFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittInfoWeaponSapLoad}Sap Load:@{H}@{T10}@{FFFF}%sap/%sapmax\n
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements: @{H}@{T10}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
@{FFF9}@{HuittInfoDamageType}Damage Type:@{H}@{T16}@{FFFF}%dmtype\n
@{FFF9}@{HuittInfoWeaponDamage}Damage:@{H}@{T16}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)\n
@{FFF9}@{HuittInfoWeaponHitMin}Hit/Minute:@{H}@{T16}@{FFFF}%speed\n
@{FFF9}@{HuittInfoWeaponReach}Reach:@{H}@{T16}@{FFFF}%reach\n
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T20}@{FFFF}%dodge\n
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T20}@{FFFF}%parry\n
@{FFF9}@{HuittInfoTargetDodgeMod}Adv. Dodge Modifier:@{H}@{T20}@{FFFF}%adv_dodge\n
@{FFF9}@{HuittInfoTargetParryMod}Adv. Parry Modifier:@{H}@{T20}@{FFFF}%adv_parry\n
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T20}@{FFFF}+%actmalus\n
%magic_bonus%buffs%special_effects%skill_mod_vs_type%desc%custom_text%enchantment]
// DIFF CHANGED 2408
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
@{FFF9}@{HuittInfoWeaponSapLoad}Sap Load:@{H}@{T10}@{FFFF}%sap/%sapmax
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T10}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
@{FFF9}@{HuittInfoWeaponRDamage}Damage:@{H}@{T14}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)
@{FFF9}@{HuittInfoWeaponRHitMin}Hit/Minute:@{H}@{T14}@{FFFF}%speed
@{FFF9}@{HuittInfoWeaponRange}Range:@{H}@{T14}@{FFFF}%range
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T20}@{FFFF}%dodge
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T20}@{FFFF}%parry
@{FFF9}@{HuittInfoTargetDodgeMod}Adv. Dodge Modifier:@{H}@{T20}@{FFFF}%adv_dodge
@{FFF9}@{HuittInfoTargetParryMod}Adv. Parry Modifier:@{H}@{T20}@{FFFF}%adv_parry
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T20}@{FFFF}+%actmalus
%magic_bonus%buffs%special_effects%skill_mod_vs_type%desc%custom_text%enchantment] */
// HASH_VALUE 0E4EDA3D9B4ABE91
// INDEX 48
uihelpItemRangeWeaponFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittInfoWeaponSapLoad}Sap Load:@{H}@{T10}@{FFFF}%sap/%sapmax\n
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T10}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
@{FFF9}@{HuittInfoWeaponRDamage}Damage:@{H}@{T14}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)\n
@{FFF9}@{HuittInfoWeaponRHitMin}Hit/Minute:@{H}@{T14}@{FFFF}%speed\n
@{FFF9}@{HuittInfoWeaponRange}Range:@{H}@{T14}@{FFFF}%range\n
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T20}@{FFFF}%dodge\n
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T20}@{FFFF}%parry\n
@{FFF9}@{HuittInfoTargetDodgeMod}Adv. Dodge Modifier:@{H}@{T20}@{FFFF}%adv_dodge\n
@{FFF9}@{HuittInfoTargetParryMod}Adv. Parry Modifier:@{H}@{T20}@{FFFF}%adv_parry\n
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T20}@{FFFF}+%actmalus\n
%magic_bonus%buffs%special_effects%skill_mod_vs_type%desc%custom_text%enchantment]
// DIFF CHANGED 2409
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill
%cansell
@{FFF9}@{HuittInfoAmmoMagazine}Magazine:@{H}@{T16}@{FFFF}%magazine
@{FFF9}@{HuittInfoDamageType}Damage Type:@{H}@{T16}@{FFFF}%dmtype
@{FFF9}@{HuittInfoAmmoDamage}Damage:@{H}@{T16}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)
@{FFF9}@{HuittInfoAmmoHitMin}Hit/Minute:@{H}@{T16}@{FFFF}%speed
@{FFF9}@{HuittInfoAmmoRange}Range:@{H}@{T16}@{FFFF}%range
@{FFFF}%desc] */
// HASH_VALUE 7F06E63F5E7F2630
// INDEX 49
uihelpItemAmmoFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoWeaponQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n
%cansell\n
\n
@{FFF9}@{HuittInfoAmmoMagazine}Magazine:@{H}@{T16}@{FFFF}%magazine\n
@{FFF9}@{HuittInfoDamageType}Damage Type:@{H}@{T16}@{FFFF}%dmtype\n
@{FFF9}@{HuittInfoAmmoDamage}Damage:@{H}@{T16}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)\n
@{FFF9}@{HuittInfoAmmoHitMin}Hit/Minute:@{H}@{T16}@{FFFF}%speed\n
@{FFF9}@{HuittInfoAmmoRange}Range:@{H}@{T16}@{FFFF}%range\n
\n
@{FFFF}%desc]
// DIFF CHANGED 2426
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoArmorQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
@{FFF9}@{HuittInfoShieldCat}Category:@{H}@{T16}@{FFFF}%cat
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T16}@{FFFF}%dodge
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T16}@{FFFF}%parry
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T16}@{FFFF}+%actmalus
@{FFF9}@{HuittInfoArmorProtection}Protection:@{H}@{T16}@{FFFF}%protect%
@{FFF9} @{HuittInfoArmorSlash}Max. vs Slash:@{H}@{T16}@{FFFF}%p_slash
@{FFF9} @{HuittInfoArmorBlunt}Max. vs Smash:@{H}@{T16}@{FFFF}%p_blunt
@{FFF9} @{HuittInfoArmorPierc}Max. vs Pierce:@{H}@{T16}@{FFFF}%p_pierce
%buffs%special_effects%desc%custom_text] */
// HASH_VALUE 602842751E4E8E29
// INDEX 50
uihelpItemShieldFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoArmorQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
@{FFF9}@{HuittInfoShieldCat}Category:@{H}@{T16}@{FFFF}%cat\n
@{FFF9}@{HuittInfoDodgeMod}Dodge Modifier:@{H}@{T16}@{FFFF}%dodge\n
@{FFF9}@{HuittInfoParryMod}Parry Modifier:@{H}@{T16}@{FFFF}%parry\n
@{FFF9}@{HuittInfoMalus}Action Malus:@{H}@{T16}@{FFFF}+%actmalus\n
@{FFF9}@{HuittInfoArmorProtection}Protection:@{H}@{T16}@{FFFF}%protect%\n
@{FFF9} @{HuittInfoArmorSlash}Max. vs Slash:@{H}@{T16}@{FFFF}%p_slash\n
@{FFF9} @{HuittInfoArmorBlunt}Max. vs Smash:@{H}@{T16}@{FFFF}%p_blunt\n
@{FFF9} @{HuittInfoArmorPierc}Max. vs Pierce:@{H}@{T16}@{FFFF}%p_pierce\n
%buffs%special_effects%desc%custom_text]
// DIFF CHANGED 2427
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
@{FFF9}@{HuittToolCraftType}Tool Type:@{H}@{T10}@{FFFF}%tool
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
%buffs
%special_effects
@{FFFF}%desc%custom_text] */
// HASH_VALUE 706D8AAA133F396F
// INDEX 51
uihelpItemCraftingToolFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittToolCraftType}Tool Type:@{H}@{T10}@{FFFF}%tool\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
%buffs\n
%special_effects\n
\n
@{FFFF}%desc%custom_text]
// DIFF CHANGED 2428
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
%buffs
%special_effects
@{FFFF}%desc%custom_text] */
// HASH_VALUE 7118B7469ADC653B
// INDEX 52
uihelpItemHarvestToolFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
%buffs\n
%special_effects\n
\n
@{FFFF}%desc%custom_text]
// DIFF CHANGED 2429
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill
%cansell
@{FFF9}Command Range:@{T12}@{FFFF}%cmdrange
@{FFF9}Max Packers:@{T12}@{FFFF}%maxpacker
@{FFFF}%desc%custom_text] */
// HASH_VALUE E8E9373DF6D2BC9E
// INDEX 53
uihelpItemTamingToolFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoToolQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
@{FFF9}@{HuittInfoItemSkill}Skill:@{H}@{T10}@{FFFF}%skill\n
%cansell\n
@{FFF9}Command Range:@{T12}@{FFFF}%cmdrange\n
@{FFF9}Max Packers:@{T12}@{FFFF}%maxpacker\n
\n
@{FFFF}%desc%custom_text]
// DIFF CHANGED 2430
/* OLD VALUE : [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin
@{FFF9}@{HuittInfoJewelryQuality}Quality:@{H}@{T10}@{FFFF}%quality
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk
@{FFF9}@{HuittInfoHP}Hit Points:@{H}@{T10}@{FFFF}%hp/%hpmax
%cansell
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2
%magic_protection%magic_resistance%buffs%desc%custom_text] */
// HASH_VALUE AAC78B2A191C80C5
// INDEX 54
uihelpItemJewelFormat [@{FFF9}@{HuittInfoOrigin}Origin:@{H}@{T10}@{FFFF}%origin\n
@{FFF9}@{HuittInfoJewelryQuality}Quality:@{H}@{T10}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Weight:@{H}@{T10}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Bulk:@{H}@{T10}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Trauma:@{H}@{T10}@{FFFF}%hp/%hpmax\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Requirements:@{H}@{T16}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
%magic_protection%magic_resistance%buffs%desc%custom_text]
// DIFF CHANGED 2445
/* OLD VALUE : [@{FFF9}Action Name:@{T14}@{FFFF}%name
@{FFF9}Action Cost:@{T14}@{FFFF}%cost
@{FFF9}Action Credit:@{T14}@{FFFF}%credit
@{FFF9}Usable With:@{T14}@{FFFF}%wcomp
%compostartThese stats depend on your equipped weapon.
@{FFF9}@{HuittActionSuccessRateSF}Success Rate:@{H}@{T20}@{FFFF}%success%
@{FFF9}Stamina Cost:@{T20}@{FFFF}%energy_cost
@{FFF9}HP Cost:@{T20}@{FFFF}%hp_cost
@{FFFF}%desc%req] */
// HASH_VALUE F0C6A9FFE1E259FD
// INDEX 55
uihelpPhraseCombatFormat [@{FFF9}Action Name:@{T14}@{FFFF}%name\n
@{FFF9}Action Cost:@{T14}@{FFFF}%cost\n
@{FFF9}Action Credit:@{T14}@{FFFF}%credit\n
@{FFF9}Usable With:@{T14}@{FFFF}%wcomp\n
\n
%compostartThese stats depend on your equipped weapon.\n
@{FFF9}@{HuittActionSuccessRateSF}Success Rate:@{H}@{T20}@{FFFF}%success%\n
@{FFF9}pain Cost:@{T20}@{FFFF}%energy_cost\n
@{FFF9}Trauma Cost:@{T20}@{FFFF}%hp_cost\n
@{FFFF}%desc%req]
// DIFF CHANGED 2446
/* OLD VALUE : [@{FFF9}Action Name:@{T14}@{FFFF}%name
@{FFF9}Action Cost:@{T14}@{FFFF}%cost
@{FFF9}Action Credit:@{T14}@{FFFF}%credit
@{FFF9}@{HuittActionSpellLevel}Spell Level:@{H}@{T14}@{FFFF}%mglvl
%magicresist
%compostart@{FFF9}@{HuittActionSuccessRateSM}Success Rate:@{H}@{T16}@{FFFF}%success%
@{FFF9}Cast Duration:@{T16}@{FFFF}%duration sec.
@{FFF9}Sap Cost:@{T16}@{FFFF}%energy_cost
@{FFF9}HP Cost:@{T16}@{FFFF}%hp_cost
@{FFF9}Range:@{T16}@{FFFF}%range
@{FFFF}%desc%req] */
// HASH_VALUE 4422DD827366E89F
// INDEX 56
uihelpPhraseMagicFormat [@{FFF9}Action Name:@{T14}@{FFFF}%name\n
@{FFF9}Action Cost:@{T14}@{FFFF}%cost\n
@{FFF9}Action Credit:@{T14}@{FFFF}%credit\n
@{FFF9}@{HuittActionSpellLevel}Spell Level:@{H}@{T14}@{FFFF}%mglvl\n
%magicresist\n
%compostart@{FFF9}@{HuittActionSuccessRateSM}Success Rate:@{H}@{T16}@{FFFF}%success%\n
@{FFF9}Cast Duration:@{T16}@{FFFF}%duration sec.\n
@{FFF9}Sap Cost:@{T16}@{FFFF}%energy_cost\n
@{FFF9}Trauma Cost:@{T16}@{FFFF}%hp_cost\n
@{FFF9}Range:@{T16}@{FFFF}%range\n
@{FFFF}%desc%req]
// DIFF CHANGED 2470
/* OLD VALUE : [@{FFF9}Level:@{T14}@{FFFF}%lvl
@{FFF9}Lost hit points:@{T14}@{FFFF}%hp
@{FFF9}Lost stamina:@{T14}@{FFFF}%sta
@{FFF9}Lost sap:@{T14}@{FFFF}%sap
@{FFF9}Lost skills:@{T14}@{FFFF}%skill
] */
// HASH_VALUE 23B6EB7EA50E56A8
// INDEX 57
uihelpPactFormat [@{FFF9}Level:@{T14}@{FFFF}%lvl\n
@{FFF9}Lost trauma:@{T14}@{FFFF}%hp\n
@{FFF9}Lost pain:@{T14}@{FFFF}%sta\n
@{FFF9}Lost Oblivion:@{T14}@{FFFF}%sap\n
@{FFF9}Lost skills:@{T14}@{FFFF}%skill\n
]
// DIFF CHANGED 2890
/* OLD VALUE : [Hit Points] */
// HASH_VALUE AE47EC76ED76A88F
// INDEX 58
uiSumHp [Trauma]
// DIFF CHANGED 2891
/* OLD VALUE : [Stamina] */
// HASH_VALUE 6C5814406C581440
// INDEX 59
uiSumSta [Pain]
// DIFF CHANGED 2892
/* OLD VALUE : [Sap] */
// HASH_VALUE 6818243C6CD894D8
// INDEX 60
uiSumSap [Oblivion]
// DIFF CHANGED 3102
/* OLD VALUE : [HP] */
// HASH_VALUE AE47EC76ED76A88F
// INDEX 61
uiHP [Trauma]
// DIFF CHANGED 3133
/* OLD VALUE : [Stamina] */
// HASH_VALUE 6C5814406C581440
// INDEX 62
uiSTA [Pain]
// DIFF CHANGED 3134
/* OLD VALUE : [Show the character stamina bar above the character] */
// HASH_VALUE 4B02C50035F5992D
// INDEX 63
uittSTA [Show the character pain bar above the character]
// DIFF CHANGED 3135
/* OLD VALUE : [Sap] */
// HASH_VALUE 6818243C6CD894D8
// INDEX 64
uiSAP [Oblivion]
// DIFF CHANGED 3136
/* OLD VALUE : [Show the character sap bar above the character] */
// HASH_VALUE CFB7527B0DD6D51C
// INDEX 65
uittSAP [Show the character oblivion bar above the character]
// DIFF CHANGED 3286
/* OLD VALUE : [Life: %v/%m] */
// HASH_VALUE D0630C1383073F5B
// INDEX 66
uittPlayerLifeFormat [Trauma: %v/%m]
// DIFF CHANGED 3287
/* OLD VALUE : [Stamina: %v/%m] */
// HASH_VALUE 82766608CC2FB3E5
// INDEX 67
uittPlayerStaminaFormat [Pain: %v/%m]
// DIFF CHANGED 3288
/* OLD VALUE : [Sap: %v/%m] */
// HASH_VALUE 5F154E0B94A6AB33
// INDEX 68
uittPlayerSapFormat [Oblivion: %v/%m]
// DIFF CHANGED 3306
/* OLD VALUE : [Red: Hit Points; Orange: Bulk; White: Satiety. If this bar falls to zero, the animal is hungry.] */
// HASH_VALUE 5B09288E0AC40520
// INDEX 69
uittSatiety [Red: Trauma; Orange: Bulk; White: Satiety. If this bar falls to zero, the animal is hungry.]
// DIFF CHANGED 4008
/* OLD VALUE : [An @{2F2F}Aura of Stamina@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with a radius of %radius m.
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.] */
// HASH_VALUE 4D45CB7CE3470B29
// INDEX 70
uiItemConsumableEffectStaminaAura [An @{2F2F}Aura of Oblivion@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with a radius of %radius m.\n
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.]
// DIFF CHANGED 4009
/* OLD VALUE : [An @{2F2F}Aura of Sap@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.] */
// HASH_VALUE C6002790F7B093C1
// INDEX 71
uiItemConsumableEffectSapAura [An @{2F2F}Aura of Oblivion@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.\n
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.]
// DIFF CHANGED 4010
/* OLD VALUE : [An @{2F2F}Aura of Life@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.] */
// HASH_VALUE E958DCB59AF51AD6
// INDEX 72
uiItemConsumableEffectLifeAura [An @{2F2F}Aura of Trauma@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.\n
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.]
// DIFF CHANGED 4063
/* OLD VALUE : [You are @{6F6F}Sitting@{FFFF}.
While you are sitting down, your hit points, stamina, sap and focus regenerate twice as fast.
Click to stand up.] */
// HASH_VALUE 09FEBA4E87D93FCE
// INDEX 73
uiMk_action2_0_tt [You are @{6F6F}Sitting@{FFFF}.\n
While you are sitting down, your trauma, pain, oblivion and focus regenerate twice as fast.\n
Click to stand up.]
// DIFF CHANGED 4065
/* OLD VALUE : [You are @{6F6F}Standing@{FFFF}.
Sitting regenerates your hit points, stamina, sap and focus twice as fast.
Click to sit down.] */
// HASH_VALUE 4239A688409201E9
// INDEX 74
uiMk_action2_1_tt [You are @{6F6F}Standing@{FFFF}.\n
Sitting regenerates your trauma, pain, oblivion and focus twice as fast.\n
Click to sit down.]
// DIFF CHANGED 4113
/* OLD VALUE : [@{6F6F}Hit Points@{FFFF} %n
When your hit points reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.] */
// HASH_VALUE 181687445C7E8698
// INDEX 75
uittIdentityHP [@{6F6F}Trauma@{FFFF} %n\n
When your Trauma reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.]
// DIFF CHANGED 4114
/* OLD VALUE : [@{6F6F}Sap@{FFFF} %n
When your level of sap is too low, you cannot cast spells.] */
// HASH_VALUE 443F972BC7ECC55E
// INDEX 76
uittIdentitySap [@{6F6F}Oblivion@{FFFF} %n\n
When your level of oblivion is too low, you cannot cast spells.]
// DIFF CHANGED 4115
/* OLD VALUE : [@{6F6F}Stamina@{FFFF} %n
When your level of stamina is too low, you cannot carry out special attacks any longer and must make do with the default attack until your stamina is regenerated.] */
// HASH_VALUE 4634C83F348BAF85
// INDEX 77
uittIdentitySta [@{6F6F}Pain@{FFFF} %n\n
When your level of pain is too low, you cannot carry out special attacks any longer and must make do with the default attack until your pain is regenerated.]
// DIFF CHANGED 4117
/* OLD VALUE : [@{6F6F}HP Regeneration@{FFFF}: %n
Hit Points regenerated every 10 seconds.] */
// HASH_VALUE 1270038E4C809B13
// INDEX 78
uittIdentityHPReg [@{6F6F}Trauma Regeneration@{FFFF}: %n\n
Trauma regenerated every 10 seconds.]
// DIFF CHANGED 4118
/* OLD VALUE : [@{6F6F}Sap Regeneration@{FFFF}: %n
Sap regenerated every 10 seconds.] */
// HASH_VALUE 6196B6532F18170B
// INDEX 79
uittIdentitySapReg [@{6F6F}Oblivion Regeneration@{FFFF}: %n\n
Oblivion regenerated every 10 seconds.]
// DIFF CHANGED 4119
/* OLD VALUE : [@{6F6F}Stamina Regeneration@{FFFF}: %n
Stamina regenerated every 10 seconds.] */
// HASH_VALUE 5B4EE4C57FA477BA
// INDEX 80
uittIdentityStaReg [@{6F6F}Pain Regeneration@{FFFF}: %n\n
Pain regenerated every 10 seconds.]
// DIFF CHANGED 4121
/* OLD VALUE : [Determines the maximum value of your @{6F6F}Hit points@{FFFF}] */
// HASH_VALUE 03F50E1416319F29
// INDEX 81
uittIdentityCons [Determines the maximum value of your @{6F6F}Trauma@{FFFF}]
// DIFF CHANGED 4122
/* OLD VALUE : [Determines the maximum value of your @{6F6F}Sap@{FFFF}] */
// HASH_VALUE C0BE47E613E1331E
// INDEX 82
uittIdentityInt [Determines the maximum value of your @{6F6F}Oblivion@{FFFF}]
// DIFF CHANGED 4123
/* OLD VALUE : [Determines the maximum value of your @{6F6F}Stamina@{FFFF}] */
// HASH_VALUE B655766AC3245B25
// INDEX 83
uittIdentityStr [Determines the maximum value of your @{6F6F}Pain@{FFFF}]
// DIFF CHANGED 4125
/* OLD VALUE : [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Hit points@{FFFF}] */
// HASH_VALUE 8464C3C807171D7C
// INDEX 84
uittIdentityMeta [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Trauma@{FFFF}]
// DIFF CHANGED 4126
/* OLD VALUE : [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Sap@{FFFF}] */
// HASH_VALUE 178293D35066E928
// INDEX 85
uittIdentityWis [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Oblivion@{FFFF}]
// DIFF CHANGED 4127
/* OLD VALUE : [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Stamina@{FFFF}] */
// HASH_VALUE 0ABB8E07C3D74982
// INDEX 86
uittIdentityWB [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Pain@{FFFF}]
// DIFF CHANGED 4141
/* OLD VALUE : [@{6F6F}Hit Points@{FFFF}:
When your hit points reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.] */
// HASH_VALUE 5577AFB4F49CBDCE
// INDEX 87
uittGaugesHP [@{6F6F}Trauma@{FFFF}:\n
When your Trauma reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.]
// DIFF CHANGED 4142
/* OLD VALUE : [@{6F6F}Sap@{FFFF}:
When your level of sap is too low, you cannot cast spells.] */
// HASH_VALUE AC123A882F85BFE5
// INDEX 88
uittGaugesSap [@{6F6F}Oblivion@{FFFF}:\n
When your level of oblivion is too low, you cannot cast spells.]
// DIFF CHANGED 4143
/* OLD VALUE : [@{6F6F}Stamina@{FFFF}:
When your level of stamina is too low, you cannot carry out special attacks any longer and must make do with the default attack until your stamina is regenerated.] */
// HASH_VALUE 34BBC0D0932A8F1F
// INDEX 89
uittGaugesSta [@{6F6F}Pain@{FFFF}:\n
When your level of pain is too low, you cannot carry out special attacks any longer and must make do with the default attack until your pain is regenerated.]
// DIFF CHANGED 4171
/* OLD VALUE : [@{6F6F}Hit Points @{FFFF}of the target.
The target dies when its @{6F6F}hit points @{FFFF}reach 0.] */
// HASH_VALUE 8C88C6F713CD5E08
// INDEX 90
uittTargetHp [@{6F6F}Trauma @{FFFF}of the target.\n
The target dies when its @{6F6F}Trauma @{FFFF}reach 0.]
// DIFF CHANGED 4178
/* OLD VALUE : [@{6F6F}Hit points@{FFFF}:
This value will decrease when using the item. When it reaches 0, the item is destroyed.] */
// HASH_VALUE 21F349E03B299DEB
// INDEX 91
uittInfoHP [@{6F6F}Trauma@{FFFF}:\n
This value will decrease when using the item. When it reaches 0, the item is destroyed.]
// DIFF CHANGED 4190
/* OLD VALUE : [@{6F6F}Max. vs Slashing blow@{FFFF}:
Maximum hit points absorbed for a "slashing" hit.] */
// HASH_VALUE FBF4F201E3B96595
// INDEX 92
uittInfoArmorSlash [@{6F6F}Max. vs Slashing blow@{FFFF}:\n
Maximum Trauma absorbed for a "slashing" hit.]
// DIFF CHANGED 4191
/* OLD VALUE : [@{6F6F}Max. vs Piercing blow@{FFFF}:
Maximum hit points absorbed for a "piercing" hit.] */
// HASH_VALUE B9E402F9E3F95992
// INDEX 93
uittInfoArmorPierc [@{6F6F}Max. vs Piercing blow@{FFFF}:\n
Maximum Trauma absorbed for a "piercing" hit.]
// DIFF CHANGED 4192
/* OLD VALUE : [@{6F6F}Max. vs Smashing blow@{FFFF}:
Maximum hit points absorbed for a "smashing" hit.] */
// HASH_VALUE FBF4F202E3B96995
// INDEX 94
uittInfoArmorBlunt [@{6F6F}Max. vs Smashing blow@{FFFF}:\n
Maximum Trauma absorbed for a "smashing" hit.]
// DIFF CHANGED 4193
/* OLD VALUE : [@{6F6F}Armor Type@{FFFF}:
The armor type usually affects the action malus. Medium and heavy armor give additional HP bonuses.] */
// HASH_VALUE DB7B9B58E9FEFEA7
// INDEX 95
uittInfoArmorType [@{6F6F}Armor Type@{FFFF}:\n
The armor type usually affects the action malus. Medium and heavy armor give additional Trauma bonuses.]
// DIFF CHANGED 4701
/* OLD VALUE : [http://forums.Khanat.com/forum/showthread.php?t=29129] */
// HASH_VALUE DB2B90AA4C62C3B2
// INDEX 96
uiBGD_ErrorSupportUrl [https://lirria.khaganat.net/]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

View file

@ -4793,3 +4793,26 @@ Log Starting [2016/09/14 22:04:11]
2016/09/14 22:04:11 DBG 1786890048 <Unknown> diff_tool.cpp 714 readExcelSheet : At line 0, numCol changed to 4
2016/09/14 22:04:11 DBG 1786890048 <Unknown> diff_tool.cpp 714 readExcelSheet : At line 0, numCol changed to 4
2016/09/14 22:04:11 DBG 1786890048 <Unknown> diff_tool.cpp 714 readExcelSheet : At line 0, numCol changed to 4
Log Starting [2016/10/09 21:34:30]
2016/10/09 21:34:30 INF 2940680000 <Unknown> path.cpp 1021 addSearchPath : PATH: CPath::addSearchPath(./work/, 1, 0): adding the path './work/'
2016/10/09 21:34:30 WRN 2940680000 <Unknown> path.cpp 1532 insertFileInMap : PATH: CPath::insertFileInMap(phrase_wk.txt, ./work/phrases/phrase_wk.txt, 0, txt): already inserted from './work/', skip it
2016/10/09 21:34:30 INF 2940680000 <Unknown> path.cpp 1021 addSearchPath : PATH: CPath::addSearchPath(./diff/, 1, 0): adding the path './diff/'
2016/10/09 21:34:30 INF 2940680000 <Unknown> main.cpp 463 onChanged : Changed uiCharSel_EmptySlot at 3372
Log Starting [2016/10/09 21:34:57]
2016/10/09 21:34:57 INF 695506752 <Unknown> path.cpp 1021 addSearchPath : PATH: CPath::addSearchPath(./work/, 1, 0): adding the path './work/'
2016/10/09 21:34:57 WRN 695506752 <Unknown> path.cpp 1532 insertFileInMap : PATH: CPath::insertFileInMap(phrase_wk.txt, ./work/phrases/phrase_wk.txt, 0, txt): already inserted from './work/', skip it
2016/10/09 21:34:57 INF 695506752 <Unknown> path.cpp 1021 addSearchPath : PATH: CPath::addSearchPath(./diff/, 1, 0): adding the path './diff/'
Log Starting [2016/10/09 21:35:00]
2016/10/09 21:35:00 INF 500250432 <Unknown> path.cpp 1021 addSearchPath : PATH: CPath::addSearchPath(./work/, 1, 0): adding the path './work/'
2016/10/09 21:35:00 WRN 500250432 <Unknown> path.cpp 1532 insertFileInMap : PATH: CPath::insertFileInMap(phrase_wk.txt, ./work/phrases/phrase_wk.txt, 0, txt): already inserted from './work/', skip it
2016/10/09 21:35:00 INF 500250432 <Unknown> path.cpp 1021 addSearchPath : PATH: CPath::addSearchPath(./diff/, 1, 0): adding the path './diff/'
2016/10/09 21:35:00 INF 500250432 <Unknown> main.cpp 463 onChanged : Changed uiCharSel_EmptySlot at 3372
2016/10/09 21:35:00 INF 500250432 <Unknown> main.cpp 463 onChanged : Changed uiCharSel_EmptySlot at 3372
Log Starting [2016/10/09 21:35:27]
2016/10/09 21:35:27 INF 1082918720 <Unknown> path.cpp 1021 addSearchPath : PATH: CPath::addSearchPath(./work/, 1, 0): adding the path './work/'
2016/10/09 21:35:27 WRN 1082918720 <Unknown> path.cpp 1532 insertFileInMap : PATH: CPath::insertFileInMap(phrase_wk.txt, ./work/phrases/phrase_wk.txt, 0, txt): already inserted from './work/', skip it
2016/10/09 21:35:27 INF 1082918720 <Unknown> path.cpp 1021 addSearchPath : PATH: CPath::addSearchPath(./diff/, 1, 0): adding the path './diff/'

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File diff suppressed because it is too large Load diff

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@ -3588,17 +3588,57 @@ EGS_TOO_EXPENSIVE_FOCUS ()
}
// HASH_VALUE 08D54EA2E8D46583
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B63DBBCB1203CDBB
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
[&CHKCB&You do not have enough trauma to pay this action cost.]
}
// HASH_VALUE ACD625ADDAE9A3C8
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE BD7E36B7599AF460
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
[&CHKCB&You do not have enough pain for this action.]
}
@ -12448,10 +12488,11 @@ MENU_WHOAMI (player p, bot b)
}
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the karavan?]
menu_who_is_karavan [What is the Karavan?]
}
@ -12459,21 +12500,23 @@ MENU_WHOAMI (player p, bot b)
] */
// Clause 0 : text changed.
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the karavan?]
menu_who_is_karavan [What is the Karavan?]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B05705F4910D106D
// HASH_VALUE 6CC705B5F6F7337A
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Karavan?]
menu_who_is_karavan [What is the Khan?]
}
@ -24785,10 +24828,31 @@ WELCOME_RA_WELCOME ()
}
////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
// HASH_VALUE 01D60CE8C1CE9084
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 28066D8F3E60A478
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
whoami_newbguard [Greetings, young ra. If you get into bother come and find me and I shall rally to your defense.]
}
@ -25081,6 +25145,153 @@ qabb20160607a_TITLE ()
}
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 33A3E37DA6048B1E
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
// HASH_VALUE 572068EC31B859B5
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
// HASH_VALUE 0781DD02E7E095E0
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
// HASH_VALUE 807D303B40874C18
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
// HASH_VALUE F973D5704C0FEEA7
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
// HASH_VALUE 2D3219E4300A2DD8
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E691C4C6810881F8
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE FEAB7CDD385C5DF0
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
// HASH_VALUE 2CE6257A13C4AF9C
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
// HASH_VALUE C50F4DAE1BA02E9C
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
// HASH_VALUE 27779519384470CD
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}
// HASH_VALUE 6E7514C754B0BF59
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
// Named Items
/* OLD VALUE : [
ranger_vest_noob ()

View file

@ -3717,17 +3717,57 @@ EGS_TOO_EXPENSIVE_FOCUS ()
}
// HASH_VALUE 08D54EA2E8D46583
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&Vous n'avez pas assez de points de vie pour payer cette action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B63DBBCB1203CDBB
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&Vous n'avez pas assez de points de vie pour payer cette action.]
[&CHKCB&Vous n'avez pas assez de points de trauma pour payer cette action.]
}
// HASH_VALUE ACD625ADDAE9A3C8
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&Vous n'avez pas assez d'endurance pour cette action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE BD7E36B7599AF460
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&Vous n'avez pas assez d'endurance pour cette action.]
[&CHKCB&Vous n'avez pas assez de pain pour cette action.]
}
@ -13416,21 +13456,34 @@ MENU_WHOAMI (player p, bot b)
}
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the karavan?]
menu_who_is_karavan [What is the Karavan?]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B05705F4910D106D
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [Qu'est-ce que la Karavan ?]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 6CC705B5F6F7337A
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [Qu'est-ce que la Karavan ?]
menu_who_is_karavan [Qu'est-ce que le Khan?]
}
@ -27066,6 +27119,7 @@ WELCOME_RA_WELCOME ()
////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
@ -27074,11 +27128,22 @@ WELCOME_RA_WELCOME ()
] */
// WARNING : Hash code changed ! check translation workflow.
// HASH_VALUE 01D60CE8C1CE9084
// Clause 0 : text changed.
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Salutations, jeune homin. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 28066D8F3E60A478
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Salutations, jeune homin. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.]
whoami_newbguard [Salutations, jeune ra. Si l'on vient vous importuner, venez me trouver et je rallierai votre défense.]
}
@ -27381,6 +27446,153 @@ qabb20160607a_TITLE ()
}
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 33A3E37DA6048B1E
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
// HASH_VALUE 572068EC31B859B5
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
// HASH_VALUE 0781DD02E7E095E0
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
// HASH_VALUE 807D303B40874C18
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
// HASH_VALUE F973D5704C0FEEA7
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
// HASH_VALUE 2D3219E4300A2DD8
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E691C4C6810881F8
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE FEAB7CDD385C5DF0
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
// HASH_VALUE 2CE6257A13C4AF9C
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
// HASH_VALUE C50F4DAE1BA02E9C
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
// HASH_VALUE 27779519384470CD
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}
// HASH_VALUE 6E7514C754B0BF59
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
// Named Items
/* OLD VALUE : [
ranger_vest_noob ()

View file

@ -3475,17 +3475,37 @@ EGS_TOO_EXPENSIVE_FOCUS ()
}
// HASH_VALUE 08D54EA2E8D46583
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B63DBBCB1203CDBB
EGS_TOO_EXPENSIVE_HP ()
{
[&CHKCB&You do not have enough hp to pay this action cost.]
[&CHKCB&You do not have enough trauma to pay this action cost.]
}
// HASH_VALUE ACD625ADDAE9A3C8
/* OLD VALUE : [
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE BD7E36B7599AF460
EGS_TOO_EXPENSIVE_STAMINA ()
{
[&CHKCB&You do not have enough stamina for this action.]
[&CHKCB&You do not have enough pain for this action.]
}
@ -12339,21 +12359,22 @@ MENU_WHOAMI (player p, bot b)
}
/* OLD VALUE : [
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the karavan?]
menu_who_is_karavan [What is the Karavan?]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B05705F4910D106D
// HASH_VALUE 6CC705B5F6F7337A
MENU_WHOISKARAVAN (player p, bot b)
{
(b.race = karavan)
menu_who_is_karavan [What is the Karavan?]
menu_who_is_karavan [What is the Khan?]
}
@ -24193,6 +24214,7 @@ WELCOME_RA_WELCOME ()
////////////////////////////////////////////// NEWBIELAND GUARDS /////////////////////////////////////////////////////////////////////////
/* OLD VALUE : [
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
@ -24201,11 +24223,11 @@ WELCOME_RA_WELCOME ()
] */
// WARNING : Hash code changed ! check translation workflow.
// HASH_VALUE 01D60CE8C1CE9084
// Clause 0 : text changed.
// HASH_VALUE 28066D8F3E60A478
WHOAMI_NEWBGUARD (player p, bot b)
{
whoami_newbguard [Greetings, young homin. If you get into bother come and find me and I shall rally to your defense.]
whoami_newbguard [Greetings, young ra. If you get into bother come and find me and I shall rally to your defense.]
}
@ -24508,6 +24530,121 @@ qabb20160607a_TITLE ()
}
/* OLD VALUE : [
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs et ramassez les. Et ramenez les à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE B214844785D25733
qabb20161025a_DESC ()
{
qabb20161025a_DESC [Trouvez des klums bien murs, ramassez les. Puis ramenez les à Sipvandil.]
}
// HASH_VALUE 572068EC31B859B5
qabb20161025a_DSP1 ()
{
qabb20161025a_DSP1 [Vous devez trouver les klums.]
}
// HASH_VALUE 0781DD02E7E095E0
qabb20161025a_DSP2 ()
{
qabb20161025a_DSP2 [Regardez sur le sol pour trouver des klums.]
}
// HASH_VALUE FE31383009654C0A
qabb20161025a_DSP3 ()
{
qabb20161025a_DSP3 [Vous êtes partis trop loin.]
}
// HASH_VALUE 2C74A4BD15F45401
qabb20161025a_DSP4 ()
{
qabb20161025a_DSP4 [Vous avez reussi à trouver les klums.]
}
// HASH_VALUE 7F48CE1A6EA70E87
qabb20161025a_INTRO ()
{
qabb20161025a_INTRO [J'ai envie d'une belle tarte aux klums, vous devez absolument m'en trouver des bien murs et ramenez les à Sipvandil pour qu'il me fasse une belle tarte *miam*.]
}
/* OLD VALUE : [
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Chercher où pousse les arbres à Klums.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 5AD60EC6E3B2E6CD
qabb20161025a_OBJ1 ()
{
qabb20161025a_OBJ1 [Cherchez où pousse les arbres à Klums.]
}
/* OLD VALUE : [
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Parlez à Sipvandil.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE FEAB7CDD385C5DF0
qabb20161025a_OBJ2 ()
{
qabb20161025a_OBJ2 [Cherchez les klums sur le sol.]
}
// HASH_VALUE 9F9ED96D58644BC4
qabb20161025a_OBJ3 ()
{
qabb20161025a_OBJ3 [Parlez à Sipvandil.]
}
// HASH_VALUE 8C27B6FE42C41BE1
qabb20161025a_PHR1 ()
{
qabb20161025a_PHR1 [Bonjour, je vous ai ramené des klums de la part de Jimman.]
}
// HASH_VALUE 9E9A2207FA15527E
qabb20161025a_PHR2 ()
{
qabb20161025a_PHR2 [Ah merci. Je vais lui préparer une bonne tarte. je vous donne ça pour vous remercier.]
}
// HASH_VALUE 6E7514C754B0BF59
qabb20161025a_TITLE ()
{
qabb20161025a_TITLE [Ramener des klums]
}
// Named Items
/* OLD VALUE : [
ranger_vest_noob ()

Some files were not shown because too many files have changed in this diff Show more