Adding pendo types, including pets
This commit is contained in:
parent
13b9843c53
commit
ace7dcce45
16 changed files with 841 additions and 17 deletions
|
@ -8,12 +8,6 @@
|
||||||
<DEFINITION Label="Jungle" Value="Jungle"/>
|
<DEFINITION Label="Jungle" Value="Jungle"/>
|
||||||
<DEFINITION Label="Goo" Value="Goo"/>
|
<DEFINITION Label="Goo" Value="Goo"/>
|
||||||
<DEFINITION Label="PrimeRoots" Value="PrimaryRoot"/>
|
<DEFINITION Label="PrimeRoots" Value="PrimaryRoot"/>
|
||||||
<COMMENTS>Converted from old format</COMMENTS>
|
<COMMENTS></COMMENTS>
|
||||||
<LOG>Fri May 17 15:24:19 2002 (corvazier) File converted from old format
|
<LOG></LOG>
|
||||||
Thu Sep 26 11:34:08 2002 (fleury) Type Predef =
|
|
||||||
Thu Sep 26 11:34:16 2002 (fleury) Type Max = 6
|
|
||||||
Wed Mar 12 19:27:04 2003 (fleury) Type Predef =
|
|
||||||
Wed Mar 12 19:27:04 2003 (fleury) Type Type = String
|
|
||||||
Wed Mar 12 19:27:17 2003 (fleury) Type Predef =
|
|
||||||
Wed Mar 12 19:30:09 2003 (fleury) Type Predef = </LOG>
|
|
||||||
</TYPE>
|
</TYPE>
|
||||||
|
|
|
@ -4,13 +4,5 @@
|
||||||
<DEFINITION Label="Low Quality" Value="0"/>
|
<DEFINITION Label="Low Quality" Value="0"/>
|
||||||
<DEFINITION Label="Medium Quality" Value="1"/>
|
<DEFINITION Label="Medium Quality" Value="1"/>
|
||||||
<DEFINITION Label="High Quality" Value="2"/>
|
<DEFINITION Label="High Quality" Value="2"/>
|
||||||
<LOG>Tue Jun 18 16:23:59 2002 (puzin) Type Default = -1
|
<LOG></LOG>
|
||||||
Tue Jun 18 16:23:59 2002 (puzin) Type Min = -1
|
|
||||||
Tue Jun 18 16:24:11 2002 (puzin) Type Predef =
|
|
||||||
Tue Jun 18 16:26:28 2002 (puzin) Type Type = SignedInt
|
|
||||||
Fri Jul 12 18:33:46 2002 (puzin) Type Predef =
|
|
||||||
Fri Jul 12 18:34:02 2002 (puzin) Type Default = Default
|
|
||||||
Fri Jul 12 18:34:02 2002 (puzin) Type Max = 2
|
|
||||||
Fri Jul 12 18:34:02 2002 (puzin) Type Min = Default
|
|
||||||
Fri Jul 12 18:34:02 2002 (puzin) Type Predef = </LOG>
|
|
||||||
</TYPE>
|
</TYPE>
|
||||||
|
|
|
@ -0,0 +1,150 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<PARENT Filename="_pendo_delta.creature"/>
|
||||||
|
<PARENT Filename="dag_attack.creature"/>
|
||||||
|
<PARENT Filename="_chdfa1_mp.creature"/>
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="Basics">
|
||||||
|
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||||
|
<ATOM Name="NbPlayers" Value="1"/>
|
||||||
|
<ATOM Name="PlayerHpLevel" Value="1"/>
|
||||||
|
<ATOM Name="NbHitToKillPlayer" Value="15"/>
|
||||||
|
<STRUCT Name="Characteristics">
|
||||||
|
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MovementSpeeds">
|
||||||
|
<ATOM Name="WalkSpeed" Value="2.5"/>
|
||||||
|
<ATOM Name="RunSpeed" Value="5"/>
|
||||||
|
<ATOM Name="GroupDispersion" Value="0.7"/>
|
||||||
|
</STRUCT>
|
||||||
|
<ATOM Name="life" Value="40"/>
|
||||||
|
<ATOM Name="AttackSpeed" Value="3"/>
|
||||||
|
<ATOM Name="LifeRegen" Value="0.109589041"/>
|
||||||
|
<ATOM Name="AttackLevel" Value="1"/>
|
||||||
|
<ATOM Name="DefenseLevel" Value="1"/>
|
||||||
|
<ATOM Name="XPLevel" Value="1"/>
|
||||||
|
<ATOM Name="TauntLevel" Value="0"/>
|
||||||
|
<ATOM Name="MeleeReachValue" Value="0"/>
|
||||||
|
<ATOM Name="RegionForce" Value="1"/>
|
||||||
|
<ATOM Name="ForceLevel" Value="1"/>
|
||||||
|
<ATOM Name="LocalCode" Value="1"/>
|
||||||
|
<ATOM Name="DodgeAsDefense" Value="true"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="3d data">
|
||||||
|
<ATOM Name="Scale" Value="1.3"/>
|
||||||
|
<ATOM Name="SoundFamily" Value="0"/>
|
||||||
|
<ATOM Name="SoundVariation" Value="0"/>
|
||||||
|
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Harvest">
|
||||||
|
<STRUCT Name="MP1">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP2">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP3">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP4">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP5">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP6">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP7">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP8">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP9">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP10">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Properties">
|
||||||
|
<ATOM Name="LootHarvestState" Value="Harvestable"/>
|
||||||
|
<ATOM Name="XPGainCoef" Value="1"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Combat">
|
||||||
|
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
|
||||||
|
<ATOM Name="AggroRadiusHungry" Value="15"/>
|
||||||
|
<ATOM Name="AggroRadiusHunting" Value="15"/>
|
||||||
|
<ATOM Name="DistModulator" Value="0.2"/>
|
||||||
|
<ATOM Name="TargetModulator" Value="0.25"/>
|
||||||
|
<ATOM Name="LifeLevelModulator" Value="0.01"/>
|
||||||
|
<ATOM Name="CourageModulator" Value="1"/>
|
||||||
|
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
|
||||||
|
<ATOM Name="AssistDist" Value="0"/>
|
||||||
|
<ATOM Name="AggroRadiusD1" Value="100"/>
|
||||||
|
<ATOM Name="AggroRadiusD2" Value="50"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Protections">
|
||||||
|
<ATOM Name="PiercingMax" Value="0"/>
|
||||||
|
<ATOM Name="PiercingFactor" Value="0"/>
|
||||||
|
<ATOM Name="SlashingMax" Value="0"/>
|
||||||
|
<ATOM Name="SlashingFactor" Value="0"/>
|
||||||
|
<ATOM Name="BluntMax" Value="0"/>
|
||||||
|
<ATOM Name="BluntFactor" Value="0"/>
|
||||||
|
<ATOM Name="RotMax" Value="37.5"/>
|
||||||
|
<ATOM Name="RotFactor" Value="50"/>
|
||||||
|
<ATOM Name="AcidMax" Value="0"/>
|
||||||
|
<ATOM Name="AcidFactor" Value="0"/>
|
||||||
|
<ATOM Name="ColdMax" Value="0"/>
|
||||||
|
<ATOM Name="ColdFactor" Value="0"/>
|
||||||
|
<ATOM Name="FireMax" Value="0"/>
|
||||||
|
<ATOM Name="FireFactor" Value="0"/>
|
||||||
|
<ATOM Name="PoisonMax" Value="0"/>
|
||||||
|
<ATOM Name="PoisonFactor" Value="0"/>
|
||||||
|
<ATOM Name="ElectricityMax" Value="0"/>
|
||||||
|
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||||
|
<ATOM Name="ShockMax" Value="0"/>
|
||||||
|
<ATOM Name="ShockFactor" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Resists">
|
||||||
|
<ATOM Name="Fear" Value="5"/>
|
||||||
|
<ATOM Name="Sleep" Value="5"/>
|
||||||
|
<ATOM Name="Stun" Value="5"/>
|
||||||
|
<ATOM Name="Root" Value="5"/>
|
||||||
|
<ATOM Name="Blind" Value="5"/>
|
||||||
|
<ATOM Name="Snare" Value="5"/>
|
||||||
|
<ATOM Name="Slow" Value="5"/>
|
||||||
|
<ATOM Name="Acid" Value="5"/>
|
||||||
|
<ATOM Name="Cold" Value="5"/>
|
||||||
|
<ATOM Name="Electricity" Value="5"/>
|
||||||
|
<ATOM Name="Fire" Value="5"/>
|
||||||
|
<ATOM Name="Poison" Value="0"/>
|
||||||
|
<ATOM Name="Rot" Value="5"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Damage Shield">
|
||||||
|
<ATOM Name="Damage" Value="0"/>
|
||||||
|
<ATOM Name="Drained HP" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<ATOM Name="category" Value="H"/>
|
||||||
|
<ATOM Name="race_code" Value="D"/>
|
||||||
|
<ATOM Name="group_assist" Value="hd"/>
|
||||||
|
<ATOM Name="creature_level" Value="0.5"/>
|
||||||
|
<ATOM Name="group_id" Value="HD"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,10 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<PARENT Filename="pendo2.creature"/>
|
||||||
|
<PARENT Filename="_pendo_pet.creature"/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,150 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<PARENT Filename="_pendo_for.creature"/>
|
||||||
|
<PARENT Filename="dag_attack.creature"/>
|
||||||
|
<PARENT Filename="_chdfa1_mp.creature"/>
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="Basics">
|
||||||
|
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||||
|
<ATOM Name="NbPlayers" Value="1"/>
|
||||||
|
<ATOM Name="PlayerHpLevel" Value="1"/>
|
||||||
|
<ATOM Name="NbHitToKillPlayer" Value="15"/>
|
||||||
|
<STRUCT Name="Characteristics">
|
||||||
|
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MovementSpeeds">
|
||||||
|
<ATOM Name="WalkSpeed" Value="2.5"/>
|
||||||
|
<ATOM Name="RunSpeed" Value="5"/>
|
||||||
|
<ATOM Name="GroupDispersion" Value="0.7"/>
|
||||||
|
</STRUCT>
|
||||||
|
<ATOM Name="life" Value="40"/>
|
||||||
|
<ATOM Name="AttackSpeed" Value="3"/>
|
||||||
|
<ATOM Name="LifeRegen" Value="0.109589041"/>
|
||||||
|
<ATOM Name="AttackLevel" Value="1"/>
|
||||||
|
<ATOM Name="DefenseLevel" Value="1"/>
|
||||||
|
<ATOM Name="XPLevel" Value="1"/>
|
||||||
|
<ATOM Name="TauntLevel" Value="0"/>
|
||||||
|
<ATOM Name="MeleeReachValue" Value="0"/>
|
||||||
|
<ATOM Name="RegionForce" Value="1"/>
|
||||||
|
<ATOM Name="ForceLevel" Value="1"/>
|
||||||
|
<ATOM Name="LocalCode" Value="1"/>
|
||||||
|
<ATOM Name="DodgeAsDefense" Value="true"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="3d data">
|
||||||
|
<ATOM Name="Scale" Value="1.3"/>
|
||||||
|
<ATOM Name="SoundFamily" Value="0"/>
|
||||||
|
<ATOM Name="SoundVariation" Value="0"/>
|
||||||
|
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Harvest">
|
||||||
|
<STRUCT Name="MP1">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP2">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP3">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP4">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP5">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP6">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP7">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP8">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP9">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP10">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Properties">
|
||||||
|
<ATOM Name="LootHarvestState" Value="Harvestable"/>
|
||||||
|
<ATOM Name="XPGainCoef" Value="1"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Combat">
|
||||||
|
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
|
||||||
|
<ATOM Name="AggroRadiusHungry" Value="15"/>
|
||||||
|
<ATOM Name="AggroRadiusHunting" Value="15"/>
|
||||||
|
<ATOM Name="DistModulator" Value="0.2"/>
|
||||||
|
<ATOM Name="TargetModulator" Value="0.25"/>
|
||||||
|
<ATOM Name="LifeLevelModulator" Value="0.01"/>
|
||||||
|
<ATOM Name="CourageModulator" Value="1"/>
|
||||||
|
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
|
||||||
|
<ATOM Name="AssistDist" Value="0"/>
|
||||||
|
<ATOM Name="AggroRadiusD1" Value="100"/>
|
||||||
|
<ATOM Name="AggroRadiusD2" Value="50"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Protections">
|
||||||
|
<ATOM Name="PiercingMax" Value="0"/>
|
||||||
|
<ATOM Name="PiercingFactor" Value="0"/>
|
||||||
|
<ATOM Name="SlashingMax" Value="0"/>
|
||||||
|
<ATOM Name="SlashingFactor" Value="0"/>
|
||||||
|
<ATOM Name="BluntMax" Value="0"/>
|
||||||
|
<ATOM Name="BluntFactor" Value="0"/>
|
||||||
|
<ATOM Name="RotMax" Value="37.5"/>
|
||||||
|
<ATOM Name="RotFactor" Value="50"/>
|
||||||
|
<ATOM Name="AcidMax" Value="0"/>
|
||||||
|
<ATOM Name="AcidFactor" Value="0"/>
|
||||||
|
<ATOM Name="ColdMax" Value="0"/>
|
||||||
|
<ATOM Name="ColdFactor" Value="0"/>
|
||||||
|
<ATOM Name="FireMax" Value="0"/>
|
||||||
|
<ATOM Name="FireFactor" Value="0"/>
|
||||||
|
<ATOM Name="PoisonMax" Value="0"/>
|
||||||
|
<ATOM Name="PoisonFactor" Value="0"/>
|
||||||
|
<ATOM Name="ElectricityMax" Value="0"/>
|
||||||
|
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||||
|
<ATOM Name="ShockMax" Value="0"/>
|
||||||
|
<ATOM Name="ShockFactor" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Resists">
|
||||||
|
<ATOM Name="Fear" Value="5"/>
|
||||||
|
<ATOM Name="Sleep" Value="5"/>
|
||||||
|
<ATOM Name="Stun" Value="5"/>
|
||||||
|
<ATOM Name="Root" Value="5"/>
|
||||||
|
<ATOM Name="Blind" Value="5"/>
|
||||||
|
<ATOM Name="Snare" Value="5"/>
|
||||||
|
<ATOM Name="Slow" Value="5"/>
|
||||||
|
<ATOM Name="Acid" Value="5"/>
|
||||||
|
<ATOM Name="Cold" Value="5"/>
|
||||||
|
<ATOM Name="Electricity" Value="5"/>
|
||||||
|
<ATOM Name="Fire" Value="5"/>
|
||||||
|
<ATOM Name="Poison" Value="0"/>
|
||||||
|
<ATOM Name="Rot" Value="5"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Damage Shield">
|
||||||
|
<ATOM Name="Damage" Value="0"/>
|
||||||
|
<ATOM Name="Drained HP" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<ATOM Name="category" Value="H"/>
|
||||||
|
<ATOM Name="race_code" Value="D"/>
|
||||||
|
<ATOM Name="group_assist" Value="hd"/>
|
||||||
|
<ATOM Name="creature_level" Value="0.5"/>
|
||||||
|
<ATOM Name="group_id" Value="HD"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,10 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<PARENT Filename="pendo1.creature"/>
|
||||||
|
<PARENT Filename="_pendo_pet.creature"/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,150 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<PARENT Filename="_pendo_rat.creature"/>
|
||||||
|
<PARENT Filename="dag_attack.creature"/>
|
||||||
|
<PARENT Filename="_chdfa1_mp.creature"/>
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="Basics">
|
||||||
|
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||||
|
<ATOM Name="NbPlayers" Value="1"/>
|
||||||
|
<ATOM Name="PlayerHpLevel" Value="1"/>
|
||||||
|
<ATOM Name="NbHitToKillPlayer" Value="15"/>
|
||||||
|
<STRUCT Name="Characteristics">
|
||||||
|
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MovementSpeeds">
|
||||||
|
<ATOM Name="WalkSpeed" Value="2.5"/>
|
||||||
|
<ATOM Name="RunSpeed" Value="5"/>
|
||||||
|
<ATOM Name="GroupDispersion" Value="0.7"/>
|
||||||
|
</STRUCT>
|
||||||
|
<ATOM Name="life" Value="40"/>
|
||||||
|
<ATOM Name="AttackSpeed" Value="3"/>
|
||||||
|
<ATOM Name="LifeRegen" Value="0.109589041"/>
|
||||||
|
<ATOM Name="AttackLevel" Value="1"/>
|
||||||
|
<ATOM Name="DefenseLevel" Value="1"/>
|
||||||
|
<ATOM Name="XPLevel" Value="1"/>
|
||||||
|
<ATOM Name="TauntLevel" Value="0"/>
|
||||||
|
<ATOM Name="MeleeReachValue" Value="0"/>
|
||||||
|
<ATOM Name="RegionForce" Value="1"/>
|
||||||
|
<ATOM Name="ForceLevel" Value="1"/>
|
||||||
|
<ATOM Name="LocalCode" Value="1"/>
|
||||||
|
<ATOM Name="DodgeAsDefense" Value="true"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="3d data">
|
||||||
|
<ATOM Name="Scale" Value="1.3"/>
|
||||||
|
<ATOM Name="SoundFamily" Value="0"/>
|
||||||
|
<ATOM Name="SoundVariation" Value="0"/>
|
||||||
|
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Harvest">
|
||||||
|
<STRUCT Name="MP1">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP2">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP3">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP4">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP5">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP6">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP7">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP8">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP9">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP10">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Properties">
|
||||||
|
<ATOM Name="LootHarvestState" Value="Harvestable"/>
|
||||||
|
<ATOM Name="XPGainCoef" Value="1"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Combat">
|
||||||
|
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
|
||||||
|
<ATOM Name="AggroRadiusHungry" Value="15"/>
|
||||||
|
<ATOM Name="AggroRadiusHunting" Value="15"/>
|
||||||
|
<ATOM Name="DistModulator" Value="0.2"/>
|
||||||
|
<ATOM Name="TargetModulator" Value="0.25"/>
|
||||||
|
<ATOM Name="LifeLevelModulator" Value="0.01"/>
|
||||||
|
<ATOM Name="CourageModulator" Value="1"/>
|
||||||
|
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
|
||||||
|
<ATOM Name="AssistDist" Value="0"/>
|
||||||
|
<ATOM Name="AggroRadiusD1" Value="100"/>
|
||||||
|
<ATOM Name="AggroRadiusD2" Value="50"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Protections">
|
||||||
|
<ATOM Name="PiercingMax" Value="0"/>
|
||||||
|
<ATOM Name="PiercingFactor" Value="0"/>
|
||||||
|
<ATOM Name="SlashingMax" Value="0"/>
|
||||||
|
<ATOM Name="SlashingFactor" Value="0"/>
|
||||||
|
<ATOM Name="BluntMax" Value="0"/>
|
||||||
|
<ATOM Name="BluntFactor" Value="0"/>
|
||||||
|
<ATOM Name="RotMax" Value="37.5"/>
|
||||||
|
<ATOM Name="RotFactor" Value="50"/>
|
||||||
|
<ATOM Name="AcidMax" Value="0"/>
|
||||||
|
<ATOM Name="AcidFactor" Value="0"/>
|
||||||
|
<ATOM Name="ColdMax" Value="0"/>
|
||||||
|
<ATOM Name="ColdFactor" Value="0"/>
|
||||||
|
<ATOM Name="FireMax" Value="0"/>
|
||||||
|
<ATOM Name="FireFactor" Value="0"/>
|
||||||
|
<ATOM Name="PoisonMax" Value="0"/>
|
||||||
|
<ATOM Name="PoisonFactor" Value="0"/>
|
||||||
|
<ATOM Name="ElectricityMax" Value="0"/>
|
||||||
|
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||||
|
<ATOM Name="ShockMax" Value="0"/>
|
||||||
|
<ATOM Name="ShockFactor" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Resists">
|
||||||
|
<ATOM Name="Fear" Value="5"/>
|
||||||
|
<ATOM Name="Sleep" Value="5"/>
|
||||||
|
<ATOM Name="Stun" Value="5"/>
|
||||||
|
<ATOM Name="Root" Value="5"/>
|
||||||
|
<ATOM Name="Blind" Value="5"/>
|
||||||
|
<ATOM Name="Snare" Value="5"/>
|
||||||
|
<ATOM Name="Slow" Value="5"/>
|
||||||
|
<ATOM Name="Acid" Value="5"/>
|
||||||
|
<ATOM Name="Cold" Value="5"/>
|
||||||
|
<ATOM Name="Electricity" Value="5"/>
|
||||||
|
<ATOM Name="Fire" Value="5"/>
|
||||||
|
<ATOM Name="Poison" Value="0"/>
|
||||||
|
<ATOM Name="Rot" Value="5"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Damage Shield">
|
||||||
|
<ATOM Name="Damage" Value="0"/>
|
||||||
|
<ATOM Name="Drained HP" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<ATOM Name="category" Value="H"/>
|
||||||
|
<ATOM Name="race_code" Value="D"/>
|
||||||
|
<ATOM Name="group_assist" Value="hd"/>
|
||||||
|
<ATOM Name="creature_level" Value="0.5"/>
|
||||||
|
<ATOM Name="group_id" Value="HD"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,10 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<PARENT Filename="pendo3.creature"/>
|
||||||
|
<PARENT Filename="_pendo_pet.creature"/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,160 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<PARENT Filename="_pendo_rat.creature"/>
|
||||||
|
<PARENT Filename="dag_attack.creature"/>
|
||||||
|
<PARENT Filename="_chdfa1_mp.creature"/>
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="Basics">
|
||||||
|
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||||
|
<ATOM Name="NbPlayers" Value="1"/>
|
||||||
|
<ATOM Name="PlayerHpLevel" Value="1"/>
|
||||||
|
<ATOM Name="NbHitToKillPlayer" Value="15"/>
|
||||||
|
<STRUCT Name="Characteristics">
|
||||||
|
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MovementSpeeds">
|
||||||
|
<ATOM Name="WalkSpeed" Value="2.5"/>
|
||||||
|
<ATOM Name="RunSpeed" Value="5"/>
|
||||||
|
<ATOM Name="GroupDispersion" Value="0.7"/>
|
||||||
|
</STRUCT>
|
||||||
|
<ATOM Name="life" Value="40"/>
|
||||||
|
<ATOM Name="AttackSpeed" Value="3"/>
|
||||||
|
<ATOM Name="LifeRegen" Value="0.109589041"/>
|
||||||
|
<ATOM Name="AttackLevel" Value="1"/>
|
||||||
|
<ATOM Name="DefenseLevel" Value="1"/>
|
||||||
|
<ATOM Name="XPLevel" Value="1"/>
|
||||||
|
<ATOM Name="TauntLevel" Value="0"/>
|
||||||
|
<ATOM Name="MeleeReachValue" Value="0"/>
|
||||||
|
<ATOM Name="RegionForce" Value="1"/>
|
||||||
|
<ATOM Name="ForceLevel" Value="1"/>
|
||||||
|
<ATOM Name="LocalCode" Value="1"/>
|
||||||
|
<ATOM Name="DodgeAsDefense" Value="true"/>
|
||||||
|
<ATOM Name="Ecosystem" Value="PrimeRoots"/>
|
||||||
|
<STRUCT Name="Scores">
|
||||||
|
<ATOM Name="HitPoints" Value="default"/>
|
||||||
|
<ATOM Name="Stamina" Value="default"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Equipment">
|
||||||
|
<STRUCT Name="Body">
|
||||||
|
<ATOM Name="Texture" Value="PrimR"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="3d data">
|
||||||
|
<ATOM Name="Scale" Value="1.3"/>
|
||||||
|
<ATOM Name="SoundFamily" Value="0"/>
|
||||||
|
<ATOM Name="SoundVariation" Value="0"/>
|
||||||
|
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Harvest">
|
||||||
|
<STRUCT Name="MP1">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP2">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP3">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP4">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP5">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP6">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP7">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP8">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP9">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP10">
|
||||||
|
<ATOM Name="MinQuantity" Value="0"/>
|
||||||
|
<ATOM Name="Quantity" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Properties">
|
||||||
|
<ATOM Name="LootHarvestState" Value="Harvestable"/>
|
||||||
|
<ATOM Name="XPGainCoef" Value="1"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Combat">
|
||||||
|
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
|
||||||
|
<ATOM Name="AggroRadiusHungry" Value="15"/>
|
||||||
|
<ATOM Name="AggroRadiusHunting" Value="15"/>
|
||||||
|
<ATOM Name="DistModulator" Value="0.2"/>
|
||||||
|
<ATOM Name="TargetModulator" Value="0.25"/>
|
||||||
|
<ATOM Name="LifeLevelModulator" Value="0.01"/>
|
||||||
|
<ATOM Name="CourageModulator" Value="1"/>
|
||||||
|
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
|
||||||
|
<ATOM Name="AssistDist" Value="0"/>
|
||||||
|
<ATOM Name="AggroRadiusD1" Value="100"/>
|
||||||
|
<ATOM Name="AggroRadiusD2" Value="50"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Protections">
|
||||||
|
<ATOM Name="PiercingMax" Value="0"/>
|
||||||
|
<ATOM Name="PiercingFactor" Value="0"/>
|
||||||
|
<ATOM Name="SlashingMax" Value="0"/>
|
||||||
|
<ATOM Name="SlashingFactor" Value="0"/>
|
||||||
|
<ATOM Name="BluntMax" Value="0"/>
|
||||||
|
<ATOM Name="BluntFactor" Value="0"/>
|
||||||
|
<ATOM Name="RotMax" Value="37.5"/>
|
||||||
|
<ATOM Name="RotFactor" Value="50"/>
|
||||||
|
<ATOM Name="AcidMax" Value="0"/>
|
||||||
|
<ATOM Name="AcidFactor" Value="0"/>
|
||||||
|
<ATOM Name="ColdMax" Value="0"/>
|
||||||
|
<ATOM Name="ColdFactor" Value="0"/>
|
||||||
|
<ATOM Name="FireMax" Value="0"/>
|
||||||
|
<ATOM Name="FireFactor" Value="0"/>
|
||||||
|
<ATOM Name="PoisonMax" Value="0"/>
|
||||||
|
<ATOM Name="PoisonFactor" Value="0"/>
|
||||||
|
<ATOM Name="ElectricityMax" Value="0"/>
|
||||||
|
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||||
|
<ATOM Name="ShockMax" Value="0"/>
|
||||||
|
<ATOM Name="ShockFactor" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Resists">
|
||||||
|
<ATOM Name="Fear" Value="5"/>
|
||||||
|
<ATOM Name="Sleep" Value="5"/>
|
||||||
|
<ATOM Name="Stun" Value="5"/>
|
||||||
|
<ATOM Name="Root" Value="5"/>
|
||||||
|
<ATOM Name="Blind" Value="5"/>
|
||||||
|
<ATOM Name="Snare" Value="5"/>
|
||||||
|
<ATOM Name="Slow" Value="5"/>
|
||||||
|
<ATOM Name="Acid" Value="5"/>
|
||||||
|
<ATOM Name="Cold" Value="5"/>
|
||||||
|
<ATOM Name="Electricity" Value="5"/>
|
||||||
|
<ATOM Name="Fire" Value="5"/>
|
||||||
|
<ATOM Name="Poison" Value="0"/>
|
||||||
|
<ATOM Name="Rot" Value="5"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Damage Shield">
|
||||||
|
<ATOM Name="Damage" Value="0"/>
|
||||||
|
<ATOM Name="Drained HP" Value="0"/>
|
||||||
|
</STRUCT>
|
||||||
|
<ATOM Name="category" Value="H"/>
|
||||||
|
<ATOM Name="race_code" Value="D"/>
|
||||||
|
<ATOM Name="group_assist" Value="hd"/>
|
||||||
|
<ATOM Name="creature_level" Value="0.5"/>
|
||||||
|
<ATOM Name="group_id" Value="HD"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,24 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<PARENT Filename="_pendo.creature"/>
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="Basics">
|
||||||
|
<ATOM Name="Ecosystem" Value="Lacustre"/>
|
||||||
|
<STRUCT Name="Scores">
|
||||||
|
<ATOM Name="HitPoints" Value="default"/>
|
||||||
|
<ATOM Name="Stamina" Value="default"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Equipment">
|
||||||
|
<STRUCT Name="Body">
|
||||||
|
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<COMMENTS></COMMENTS>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,24 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<PARENT Filename="_pendo.creature"/>
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="Basics">
|
||||||
|
<ATOM Name="Ecosystem" Value="Lacustre"/>
|
||||||
|
<STRUCT Name="Scores">
|
||||||
|
<ATOM Name="HitPoints" Value="default"/>
|
||||||
|
<ATOM Name="Stamina" Value="default"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Equipment">
|
||||||
|
<STRUCT Name="Body">
|
||||||
|
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<COMMENTS></COMMENTS>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,24 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<PARENT Filename="_pendo.creature"/>
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="Basics">
|
||||||
|
<ATOM Name="Ecosystem" Value="PrimeRoots"/>
|
||||||
|
<STRUCT Name="Scores">
|
||||||
|
<ATOM Name="HitPoints" Value="default"/>
|
||||||
|
<ATOM Name="Stamina" Value="default"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Equipment">
|
||||||
|
<STRUCT Name="Body">
|
||||||
|
<ATOM Name="Texture" Value="Desert/Medium Quality/Normal"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<COMMENTS></COMMENTS>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,72 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<PARENT Filename="_formuli.creature"/>
|
||||||
|
<PARENT Filename="_ai_herbivore_craintif.creature"/>
|
||||||
|
<PARENT Filename="_medium_slashing_armor_set.creature"/>
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="Basics">
|
||||||
|
<ATOM Name="Race" Value="dag"/>
|
||||||
|
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
|
||||||
|
<ATOM Name="Size" Value="small"/>
|
||||||
|
<ATOM Name="Profile" Value="caster healer"/>
|
||||||
|
<STRUCT Name="Scores">
|
||||||
|
<ATOM Name="HitPoints" Value="very low"/>
|
||||||
|
<ATOM Name="Sap" Value="default"/>
|
||||||
|
<ATOM Name="Stamina" Value="very low"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Equipment">
|
||||||
|
<STRUCT Name="Body">
|
||||||
|
<ATOM Name="Item" Value="pendo_light_slashing_chest.item"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Legs">
|
||||||
|
<ATOM Name="Item" Value="light_slashing_legs.item"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Arms">
|
||||||
|
<ATOM Name="Item" Value="light_slashing_arms.item"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Hands">
|
||||||
|
<ATOM Name="Item" Value="light_slashing_hands.item"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Feet">
|
||||||
|
<ATOM Name="Item" Value="light_slashing_feet.item"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Head">
|
||||||
|
<ATOM Name="Item" Value="light_slashing_head.item"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MovementSpeeds">
|
||||||
|
<ATOM Name="WalkSpeed" Value=""3d data.Scale"*1.1"/>
|
||||||
|
<ATOM Name="RunSpeed" Value=""3d data.Scale"*3.536918"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="3d data">
|
||||||
|
<ATOM Name="Skel" Value="TR_MO_Dag.skel"/>
|
||||||
|
<ATOM Name="AnimSetBaseName" Value="dag"/>
|
||||||
|
<ATOM Name="LodCharacterName" Value="TR_MO_dag_LOD"/>
|
||||||
|
<ATOM Name="LodCharacterDistance" Value="50.0"/>
|
||||||
|
<ATOM Name="NamePosZLow" Value="0.5"/>
|
||||||
|
<ATOM Name="NamePosZNormal" Value="0.7"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Harvest">
|
||||||
|
<STRUCT Name="MP1">
|
||||||
|
<ATOM Name="Name" Value="dag meat"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP2">
|
||||||
|
<ATOM Name="Name" Value="dag canines"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="MP3">
|
||||||
|
<ATOM Name="Name" Value="dag tongue"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="Collision">
|
||||||
|
<ATOM Name="CollisionRadius" Value="0.32"/>
|
||||||
|
</STRUCT>
|
||||||
|
<ATOM Name="attack_list1" Value="dag.attack_list"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<COMMENTS></COMMENTS>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,13 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<STRUCT Name="animal_bag">
|
||||||
|
<ATOM Name="bag" Value="pendo_inventory.sitem"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<COMMENTS></COMMENTS>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,22 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<PARENT Filename="_creature_armor.item"/>
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="armor">
|
||||||
|
<ATOM Name="Armor category" Value="light"/>
|
||||||
|
<ARRAY Name="protection type">
|
||||||
|
<ATOM Name="slashing" Value="Slashing"/>
|
||||||
|
</ARRAY>
|
||||||
|
<ATOM Name="protection" Value="light"/>
|
||||||
|
<ATOM Name="max protection" Value="light"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="3d">
|
||||||
|
<ATOM Name="shape" Value="pendo.shape"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
|
@ -0,0 +1,19 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<FORM Revision="$Revision: 1.0 $" State="modified">
|
||||||
|
<STRUCT>
|
||||||
|
<STRUCT Name="basics">
|
||||||
|
<ATOM Name="name" Value="Pendo inventory"/>
|
||||||
|
<ATOM Name="family" Value="bag"/>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT Name="bag">
|
||||||
|
<ATOM Name="weight_max" Value="30.0"/>
|
||||||
|
<ATOM Name="bulk_max" Value="30.0"/>
|
||||||
|
<ATOM Name="slot_count" Value="16"/>
|
||||||
|
</STRUCT>
|
||||||
|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
Loading…
Reference in a new issue