Add shard sheets to build settings

This commit is contained in:
kaetemi 2014-02-20 00:16:37 +01:00
parent ce58080d4c
commit a5c90efefa
8 changed files with 71 additions and 114 deletions

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@ -0,0 +1,17 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="Items">
<STRUCT Name="xp_catalyser">
<ATOM Name="Item" Value="ixpca01.sitem"/>
<ATOM Name="Quantity" Value="100"/>
<ATOM Name="Quality" Value="100"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,16 @@
<?xml version="1.0"?>
<FORM Revision="" State="modified">
<STRUCT>
<ARRAY Name="Items">
<STRUCT Name="xmas_gift_1">
<ATOM Name="LootSet" Value="xmasgift_1.loot_set"/>
<ATOM Name="Probability" Value="1"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,27 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.8 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="xp catalyser"/>
<ATOM Name="family" Value="xp catalyser"/>
<ATOM Name="stackable" Value="999"/>
<ATOM Name="ShardExchangeable" Value="false"/>
<ATOM Name="Drop or Sell" Value="true"/>
<ATOM Name="Bulk" Value="0.01"/>
<ATOM Name="Saleable" Value="true"/>
<ATOM Name="Consumable" Value="false"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="ICO_Cataliseur_XP.tga"/>
<ATOM Name="icon background" Value="BK_Common.tga"/>
</STRUCT>
<STRUCT Name="Consumable">
<ATOM Name="EffectPhrase" Value="absp_heal_focus_01.sphrase"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -52,7 +52,6 @@ ProjectsToProcess += [ "common/cfg" ]
# Shard specific # Shard specific
ProjectsToProcess += [ "shard/data_shard" ] ProjectsToProcess += [ "shard/data_shard" ]
ProjectsToProcess += [ "shard/data_language" ] ProjectsToProcess += [ "shard/data_language" ]
ProjectsToProcess += [ "shard/data_game_share" ]
# Ecosystem projects # Ecosystem projects
ProjectsToProcess += [ "ecosystems/desert" ] ProjectsToProcess += [ "ecosystems/desert" ]

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@ -1,66 +0,0 @@
#!/usr/bin/python
#
# \file directories.py
# \brief Directories configuration
# \date 2014-02-13 20:32GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Directories configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
from buildsite import *
import os
# *** COMMON NAMES AND PATHS ***
CommonName = "data_game_share"
CommonPath = "shard/" + CommonName
# *** DIRECT SOURCE DIRECTORIES ***
# Copy dir directories
CopyDirectSourceDirectories = [ ]
CopyDirectSourceFiles = [ ]
fileList = os.listdir(DataShardDirectory + "/mirror_sheets")
for fileName in fileList:
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
if fileName.endswith(".dataset"):
CopyDirectSourceFiles += [ DataShardDirectory + "/mirror_sheets/" + fileName ]
# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
CopyLeveldesignSourceDirectories = [ ]
CopyLeveldesignSourceFiles = [ ]
CopyLeveldesignWorldSourceDirectories = [ ]
CopyLeveldesignWorldSourceFiles = [ ]
CopyLeveldesignDfnSourceDirectories = [ ]
CopyLeveldesignDfnSourceFiles = [ ]
# *** SOURCE DIRECTORIES IN THE DATABASE ***
# Copy dir directories
CopyDatabaseSourceDirectories = [ ]
CopyDatabaseSourceFiles = [ ]
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
# Common data install directory
CopyInstallDirectory = CommonName

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@ -1,44 +0,0 @@
#!/usr/bin/python
#
# \file config.py
# \brief Process configuration
# \date 2014-02-13 20:32GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Process configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** PROCESS CONFIGURATION ***
# *** PROCESS CONFIG ***
ProcessToComplete = [ ]
ProcessToComplete += [ "copy" ]
# *** COMMON NAMES AND PATHS ***
CommonName = "data_game_share"
CommonPath = "shard/" + CommonName
# *** PACS PRIM LIST OPTIONS ***
# *** COPY DIR OPTIONS ***

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@ -40,6 +40,9 @@ CopyDirectSourceDirectories += [ DataShardDirectory ]
CopyDirectSourceDirectories += [ LeveldesignDataShardDirectory ] CopyDirectSourceDirectories += [ LeveldesignDataShardDirectory ]
CopyDirectSourceFiles = [ ] CopyDirectSourceFiles = [ ]
# Sheets shard directories
VisualSlotTabBuildDirectory = "common/leveldesign/visual_slot_tab"
# *** SOURCE DIRECTORIES IN LEVELDESIGN *** # *** SOURCE DIRECTORIES IN LEVELDESIGN ***
CopyLeveldesignSourceDirectories = [ ] CopyLeveldesignSourceDirectories = [ ]
@ -56,8 +59,12 @@ CopyLeveldesignDfnSourceFiles = [ ]
CopyDatabaseSourceDirectories = [ ] CopyDatabaseSourceDirectories = [ ]
CopyDatabaseSourceFiles = [ ] CopyDatabaseSourceFiles = [ ]
# Sheets shard directories
SheetsShardBuildDirectory = CommonPath + "/sheets_shard"
# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** # *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
# Common data install directory # Common data install directory
CopyInstallDirectory = CommonName CopyInstallDirectory = CommonName
SheetsShardInstallDirectory = CommonName

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@ -29,6 +29,7 @@
# *** PROCESS CONFIG *** # *** PROCESS CONFIG ***
ProcessToComplete = [ ] ProcessToComplete = [ ]
ProcessToComplete += [ "copy" ] ProcessToComplete += [ "copy" ]
ProcessToComplete += [ "sheets_shard" ]
# *** COMMON NAMES AND PATHS *** # *** COMMON NAMES AND PATHS ***
@ -36,9 +37,9 @@ CommonName = "data_shard"
CommonPath = "shard/" + CommonName CommonPath = "shard/" + CommonName
# *** PACS PRIM LIST OPTIONS ***
# *** COPY DIR OPTIONS *** # *** COPY DIR OPTIONS ***
# *** SHEETS SHARD OPTIONS ***