Add shard sheets to build settings
This commit is contained in:
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8 changed files with 71 additions and 114 deletions
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<?xml version="1.0"?>
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<FORM Revision="" State="modified">
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<STRUCT>
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<ARRAY Name="Items">
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<STRUCT Name="xp_catalyser">
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<ATOM Name="Item" Value="ixpca01.sitem"/>
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<ATOM Name="Quantity" Value="100"/>
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<ATOM Name="Quality" Value="100"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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16
leveldesign/game_element/loot_table/xmasgift_1.loot_table
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leveldesign/game_element/loot_table/xmasgift_1.loot_table
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<?xml version="1.0"?>
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<FORM Revision="" State="modified">
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<STRUCT>
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<ARRAY Name="Items">
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<STRUCT Name="xmas_gift_1">
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<ATOM Name="LootSet" Value="xmasgift_1.loot_set"/>
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<ATOM Name="Probability" Value="1"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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27
leveldesign/game_element/sitem/xp_catalyser/ixpca01.sitem
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leveldesign/game_element/sitem/xp_catalyser/ixpca01.sitem
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.8 $" State="modified">
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="name" Value="xp catalyser"/>
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<ATOM Name="family" Value="xp catalyser"/>
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<ATOM Name="stackable" Value="999"/>
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<ATOM Name="ShardExchangeable" Value="false"/>
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<ATOM Name="Drop or Sell" Value="true"/>
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<ATOM Name="Bulk" Value="0.01"/>
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<ATOM Name="Saleable" Value="true"/>
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<ATOM Name="Consumable" Value="false"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="icon" Value="ICO_Cataliseur_XP.tga"/>
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<ATOM Name="icon background" Value="BK_Common.tga"/>
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</STRUCT>
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<STRUCT Name="Consumable">
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<ATOM Name="EffectPhrase" Value="absp_heal_focus_01.sphrase"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -52,7 +52,6 @@ ProjectsToProcess += [ "common/cfg" ]
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# Shard specific
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# Shard specific
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ProjectsToProcess += [ "shard/data_shard" ]
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ProjectsToProcess += [ "shard/data_shard" ]
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ProjectsToProcess += [ "shard/data_language" ]
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ProjectsToProcess += [ "shard/data_language" ]
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ProjectsToProcess += [ "shard/data_game_share" ]
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# Ecosystem projects
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# Ecosystem projects
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ProjectsToProcess += [ "ecosystems/desert" ]
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ProjectsToProcess += [ "ecosystems/desert" ]
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#!/usr/bin/python
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#
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# \file directories.py
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# \brief Directories configuration
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# \date 2014-02-13 20:32GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Directories configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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from buildsite import *
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import os
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# *** COMMON NAMES AND PATHS ***
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CommonName = "data_game_share"
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CommonPath = "shard/" + CommonName
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# *** DIRECT SOURCE DIRECTORIES ***
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# Copy dir directories
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CopyDirectSourceDirectories = [ ]
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CopyDirectSourceFiles = [ ]
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fileList = os.listdir(DataShardDirectory + "/mirror_sheets")
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for fileName in fileList:
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if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
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if fileName.endswith(".dataset"):
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CopyDirectSourceFiles += [ DataShardDirectory + "/mirror_sheets/" + fileName ]
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# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
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CopyLeveldesignSourceDirectories = [ ]
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CopyLeveldesignSourceFiles = [ ]
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CopyLeveldesignWorldSourceDirectories = [ ]
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CopyLeveldesignWorldSourceFiles = [ ]
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CopyLeveldesignDfnSourceDirectories = [ ]
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CopyLeveldesignDfnSourceFiles = [ ]
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# Copy dir directories
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CopyDatabaseSourceDirectories = [ ]
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CopyDatabaseSourceFiles = [ ]
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Common data install directory
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CopyInstallDirectory = CommonName
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#!/usr/bin/python
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#
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# \file config.py
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# \brief Process configuration
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# \date 2014-02-13 20:32GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Process configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** PROCESS CONFIGURATION ***
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# *** PROCESS CONFIG ***
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ProcessToComplete = [ ]
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ProcessToComplete += [ "copy" ]
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# *** COMMON NAMES AND PATHS ***
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CommonName = "data_game_share"
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CommonPath = "shard/" + CommonName
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# *** PACS PRIM LIST OPTIONS ***
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# *** COPY DIR OPTIONS ***
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@ -40,6 +40,9 @@ CopyDirectSourceDirectories += [ DataShardDirectory ]
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CopyDirectSourceDirectories += [ LeveldesignDataShardDirectory ]
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CopyDirectSourceDirectories += [ LeveldesignDataShardDirectory ]
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CopyDirectSourceFiles = [ ]
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CopyDirectSourceFiles = [ ]
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# Sheets shard directories
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VisualSlotTabBuildDirectory = "common/leveldesign/visual_slot_tab"
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# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
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# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
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CopyLeveldesignSourceDirectories = [ ]
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CopyLeveldesignSourceDirectories = [ ]
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@ -56,8 +59,12 @@ CopyLeveldesignDfnSourceFiles = [ ]
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CopyDatabaseSourceDirectories = [ ]
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CopyDatabaseSourceDirectories = [ ]
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CopyDatabaseSourceFiles = [ ]
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CopyDatabaseSourceFiles = [ ]
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# Sheets shard directories
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SheetsShardBuildDirectory = CommonPath + "/sheets_shard"
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Common data install directory
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# Common data install directory
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CopyInstallDirectory = CommonName
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CopyInstallDirectory = CommonName
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SheetsShardInstallDirectory = CommonName
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# *** PROCESS CONFIG ***
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# *** PROCESS CONFIG ***
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ProcessToComplete = [ ]
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ProcessToComplete = [ ]
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ProcessToComplete += [ "copy" ]
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ProcessToComplete += [ "copy" ]
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ProcessToComplete += [ "sheets_shard" ]
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# *** COMMON NAMES AND PATHS ***
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# *** COMMON NAMES AND PATHS ***
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CommonPath = "shard/" + CommonName
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CommonPath = "shard/" + CommonName
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# *** PACS PRIM LIST OPTIONS ***
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# *** COPY DIR OPTIONS ***
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# *** COPY DIR OPTIONS ***
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# *** SHEETS SHARD OPTIONS ***
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