Adding the branch and test_bijou.sitem to test if we can use a visible part in the jewel slot.
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37
leveldesign/game_element/sitem/jewel/test_bijou.sitem
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37
leveldesign/game_element/sitem/jewel/test_bijou.sitem
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.4 $" State="modified">
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<PARENT Filename="_gma_l.sitem"/>
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<STRUCT>
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<STRUCT Name="basics">
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<ATOM Name="name" Value="test_jewel"/>
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<ATOM Name="ItemType" Value="RING"/>
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Value="HEAD"/>
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</ARRAY>
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</STRUCT>
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<ATOM Name="CraftPlan" Value="bcmaea07.sbrick"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="MA_HOM_civil01_bottes.shape"/>
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<ATOM Name="shape_female" Value="MA_HOF_civil01_bottes.shape"/>
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<ATOM Name="map_variant" Value="Low Quality"/>
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<ATOM Name="icon" Value="AR_botte.tga"/>
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<ATOM Name="icon background" Value="BK_matis.tga"/>
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</STRUCT>
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<STRUCT Name="faber">
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<ATOM Name="Tool type" Value="ArmorTool"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Tue Aug 06 14:20:53 2002 (mauduit) Form Parents =
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Fri Sep 27 11:31:44 2002 (favre) .basics.name = matis light boots
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Wed Oct 02 17:48:55 2002 (favre) .basics.hit points = very low
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Wed Oct 02 17:48:55 2002 (favre) .basics.weight = middle
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Wed Sep 17 17:37:22 2003 (coutelas) .basics.ItemType = Light boots
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Wed Sep 17 17:37:22 2003 (coutelas) .faber.Skill = matis light boots craft
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Wed Sep 17 17:39:21 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga</LOG>
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</FORM>
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