New pets and translations / Added esthetic NPC

This commit is contained in:
Yann 2016-02-03 19:55:20 +01:00
parent 6225f156da
commit 970de5adcb
107 changed files with 254672 additions and 6310 deletions

View file

@ -0,0 +1,188 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/>
<ATOM Name="NbPlayers" Value="2"/>
<ATOM Name="PlayerHpLevel" Value="2"/>
<ATOM Name="NbHitToKillPlayer" Value="5.376"/>
<ATOM Name="Race" Value="mektoub mount"/>
<ATOM Name="First Name" Value="lake sagass mount"/>
<ATOM Name="Ecosystem" Value="Lacustre"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00125"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.1"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.536918"/>
<ATOM Name="GroupDispersion" Value="0.85"/>
</STRUCT>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="high"/>
<ATOM Name="Sap" Value="default"/>
<ATOM Name="Stamina" Value="high"/>
</STRUCT>
<ATOM Name="life" Value="716.4"/>
<ATOM Name="AttackSpeed" Value="2.5"/>
<ATOM Name="LifeRegen" Value="1.822900763"/>
<ATOM Name="AttackLevel" Value="33"/>
<ATOM Name="DefenseLevel" Value="33"/>
<ATOM Name="XPLevel" Value="33"/>
<ATOM Name="TauntLevel" Value="10"/>
<ATOM Name="MeleeReachValue" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="3"/>
<ATOM Name="LocalCode" Value="2"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="sagassmonte_chest.item"/>
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="medium_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="medium_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="medium_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="medium_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="medium_slashing_head.item"/>
</STRUCT>
<STRUCT Name="Sheath0RightHand">
<ATOM Name="Item" Value="medium_slashing_creature_melee_weapon.item"/>
</STRUCT>
<STRUCT Name="Sheath1RightHand">
<ATOM Name="Item" Value="heavy_blunt_creature_melee_weapon.item"/>
</STRUCT>
</STRUCT>
<ATOM Name="type" Value="pet"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="0.95"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="1"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
<ATOM Name="Skel" Value="TR_MO_sagass_selle.skel"/>
<ATOM Name="AnimSetBaseName" Value="sagass_selle"/>
<ATOM Name="LodCharacterName" Value="TR_MO_sagass_LOD"/>
<ATOM Name="LodCharacterDistance" Value="50.0"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
<ATOM Name="Shadow Size 0" Value="2.0"/>
<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
<ATOM Name="Shadow Size 1" Value="2.0"/>
<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
<ATOM Name="Shadow Size 2" Value="2.0"/>
<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
<ATOM Name="Shadow Size 3" Value="2.0"/>
<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
<ATOM Name="Shadow Size 4" Value="2.0"/>
<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
<ATOM Name="Shadow Size 5" Value="3.0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="mektoub packer meat"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_meat.item"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="mektoub packer claws"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_claws.item"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="mektoub packer trunk"/>
<ATOM Name="AssociatedItem" Value="forest_mektoub_packer_trunk.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="1.13"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
<ATOM Name="Mountable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1.5"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="steed_inventory.sitem"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="5"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="247.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="33"/>
<ATOM Name="Sleep" Value="33"/>
<ATOM Name="Stun" Value="33"/>
<ATOM Name="Root" Value="33"/>
<ATOM Name="Blind" Value="33"/>
<ATOM Name="Snare" Value="33"/>
<ATOM Name="Slow" Value="33"/>
<ATOM Name="Acid" Value="33"/>
<ATOM Name="Cold" Value="33"/>
<ATOM Name="Electricity" Value="33"/>
<ATOM Name="Fire" Value="33"/>
<ATOM Name="Poison" Value="3"/>
<ATOM Name="Rot" Value="33"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="I"/>
<ATOM Name="creature_level" Value="3.3"/>
<ATOM Name="group_id" Value="HI"/>
<STRUCT Name="Loot">
<ATOM Name="loot1" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
<ATOM Name="loot2" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -147,11 +147,5 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG>Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1 <LOG></LOG>
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50
Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15</LOG>
</FORM> </FORM>

View file

@ -10,7 +10,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">
<ATOM Name="Texture" Value="Lacustre/High Quality/Old"/> <ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
@ -19,13 +19,6 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<COMMENTS>Converted from old format</COMMENTS> <COMMENTS></COMMENTS>
<LOG>Fri May 17 15:23:09 2002 (corvazier) File converted from old format <LOG></LOG>
Thu Jun 20 10:19:46 2002 (gatto) .3d data.Equipment[0].Texture = Jungle/High Quality/Old
Tue Jul 09 11:59:54 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
Mon Sep 30 11:06:26 2002 (favre) .Basics.Ecosystem = Forest
Wed Oct 09 11:16:31 2002 (favre) .Loot.loot1 =
Fri Oct 24 17:31:37 2003 (monnerot) .Harvest.MP3.AssociatedItem =
Tue Dec 20 17:45:43 2005 (gueney) Form Parents =
Thu Jan 05 15:05:07 2006 (gueney) Form Parents = </LOG>
</FORM> </FORM>

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@ -0,0 +1,51 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="chest" Value="Chest"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="medium"/>
<ARRAY Name="protection type">
<ATOM Name="slashing" Value="Slashing"/>
</ARRAY>
<ATOM Name="protection" Value="medium"/>
<ATOM Name="max protection" Value="medium"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="TR_MO_sagass_selle.shape"/>
<ATOM Name="shape_female" Value="TR_MO_sagass_selle.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
</FORM>

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@ -0,0 +1,27 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="sagass"/>
<ATOM Name="family" Value="pet animal ticket"/>
<ATOM Name="Drop or Sell" Value="false"/>
<ATOM Name="ItemType" Value="MektoubMountTicket"/>
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="quality" Value="50"/>
</STRUCT>
<STRUCT Name="pet">
<ATOM Name="Pet Price" Value="50"/>
<ATOM Name="Pet Sheet" Value="sagass_mount.creature"/>
<ATOM Name="Hunger Count" Value="2000"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon background" Value="BK_generic.tga"/>
<ATOM Name="icon" Value="mektoub_steed.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -238,14 +238,14 @@
<STRING>stables_5</STRING> <STRING>stables_5</STRING>
</PROPERTY> </PROPERTY>
<CHILD TYPE="CPrimZone"> <CHILD TYPE="CPrimZone">
<PT X="8810.063477" Y="-10638.822266" Z="0.000000" SELECTED="true"/> <PT X="8813.328125" Y="-10643.291016" Z="0.000000" SELECTED="true"/>
<PT X="8806.316406" Y="-10643.187500" Z="0.000000"/> <PT X="8811.575195" Y="-10645.627930" Z="0.000000"/>
<PT X="8804.288086" Y="-10646.315430" Z="0.000000"/> <PT X="8810.750977" Y="-10646.522461" Z="0.000000"/>
<PT X="8807.725586" Y="-10652.915039" Z="0.000000"/> <PT X="8809.581055" Y="-10648.859375" Z="0.000000"/>
<PT X="8812.949219" Y="-10657.968750" Z="0.000000"/> <PT X="8813.980469" Y="-10651.712891" Z="0.000000"/>
<PT X="8826.012695" Y="-10655.561523" Z="0.000000"/> <PT X="8818.106445" Y="-10650.818359" Z="0.000000"/>
<PT X="8826.872070" Y="-10643.668945" Z="0.000000"/> <PT X="8818.690430" Y="-10646.418945" Z="0.000000"/>
<PT X="8821.200195" Y="-10635.831055" Z="0.000000"/> <PT X="8818.175781" Y="-10643.943359" Z="0.000000"/>
<PROPERTY TYPE="string"> <PROPERTY TYPE="string">
<NAME>class</NAME> <NAME>class</NAME>
<STRING>stable</STRING> <STRING>stable</STRING>

View file

@ -1,7 +1,7 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<PRIMITIVES VERSION="1"> <PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode"> <ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="1266"/> <ALIAS LAST_GENERATED="1269"/>
<CHILD TYPE="CPrimZone"> <CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string"> <PROPERTY TYPE="string">
<NAME>class</NAME> <NAME>class</NAME>
@ -514,49 +514,14 @@
</PROPERTY> </PROPERTY>
<PROPERTY TYPE="string_array"> <PROPERTY TYPE="string_array">
<NAME>equipment</NAME> <NAME>equipment</NAME>
<STRING>VPA:A15C14000010D21A</STRING> <STRING>VPA:A08C14000010D21B</STRING>
<STRING>VPB:000000C0CC0A0000</STRING> <STRING>VPB:000000C0CC0A0000</STRING>
<STRING>VPC:00265E0007D8BDA5</STRING> <STRING>VPC:001625F805C2E9B4</STRING>
</PROPERTY> </PROPERTY>
<PROPERTY TYPE="string"> <PROPERTY TYPE="string">
<NAME>name</NAME> <NAME>name</NAME>
<STRING>nbland_marchand_pet$fct_pet_marchand$</STRING> <STRING>nbland_marchand_pet$fct_pet_marchand$</STRING>
</PROPERTY> </PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>dispensary_tcara</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>vertical_pos</NAME>
<STRING>auto</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1265"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="8816.295898" Y="-10646.112305" Z="0.000000"/>
<ANGLE VALUE="1.639519"/>
<PROPERTY TYPE="string_array">
<NAME>chat_parameters</NAME>
<STRING>shop : HAIRDRESSING_FEMALE:HAIRDRESSING_MALE</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>nbland_esthetics</STRING>
</PROPERTY>
<PROPERTY TYPE="string"> <PROPERTY TYPE="string">
<NAME>sheet_client</NAME> <NAME>sheet_client</NAME>
<STRING>dispensary_tcara_f</STRING> <STRING>dispensary_tcara_f</STRING>
@ -566,7 +531,7 @@
<STRING>auto</STRING> <STRING>auto</STRING>
</PROPERTY> </PROPERTY>
<CHILD TYPE="CPrimAlias"> <CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1266"/> <ALIAS VALUE="1265"/>
<PROPERTY TYPE="string"> <PROPERTY TYPE="string">
<NAME>class</NAME> <NAME>class</NAME>
<STRING>alias</STRING> <STRING>alias</STRING>
@ -699,6 +664,277 @@
</CHILD> </CHILD>
</CHILD> </CHILD>
</CHILD> </CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>fredi_singer</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_parameters</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>parameters</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1267"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="8821.555664" Y="-10631.227539" Z="0.000000"/>
<ANGLE VALUE="1.639519"/>
<PROPERTY TYPE="string_array">
<NAME>chat_parameters</NAME>
<STRING>menu: MENU_WHOAMI FREDI_SINGER</STRING>
<STRING>shop : Matis:Fyros:HAIRDRESSING_FEMALE:HAIRDRESSING_MALE:TATOO_MALE:TATOO_FEMALE</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>equipment</NAME>
<STRING>VPA:A13C12000010D21A</STRING>
<STRING>VPB:000000C0BC090000</STRING>
<STRING>VPC:00127A38007A689A</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>nbland_esthetics</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>welcome_ra</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>vertical_pos</NAME>
<STRING>auto</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1266"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_event_handler</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>event</NAME>
<STRING>timer_t0_triggered</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1268"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>multi_actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>set_timer_t0</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>1500</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>random_select</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_FREDI_SING_1</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: FREDI_SING_1</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_FREDI_SING_2</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: FREDI_SING_2</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_FREDI_SING_3</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: FREDI_SING_3</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_FREDI_SING_4</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: FREDI_SING_4</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_FREDI_SING_5</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: FREDI_SING_5</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_FREDI_SING_6</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: FREDI_SING_6</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_event_handler</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>event</NAME>
<STRING>start_of_state</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1269"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>set_timer_t0</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>1200</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD> </CHILD>
</CHILD> </CHILD>
</ROOT_PRIMITIVE> </ROOT_PRIMITIVE>

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// DIFF ADD 1346
// HASH_VALUE BA2382DE142FC681
// INDEX 0
fredi_singer [You're so nice to take some interest to such a modest artist I am. Fredi, at your service.]
// DIFF ADD 1347
// HASH_VALUE EF103D7653F39D89
// INDEX 1
fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪]
// DIFF ADD 1348
// HASH_VALUE B0AC2B79CABE7666
// INDEX 2
fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬]
// DIFF ADD 1349
// HASH_VALUE 9A06266D997D886F
// INDEX 3
fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪]
// DIFF ADD 1350
// HASH_VALUE 247F481D43686AF2
// INDEX 4
fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬]
// DIFF ADD 1351
// HASH_VALUE 09A07A7BB0D931EF
// INDEX 5
fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬]
// DIFF ADD 1352
// HASH_VALUE 5110E01D650A3045
// INDEX 6
fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,37 @@
// DIFF ADD 1570
// HASH_VALUE 28905F0B55F719AC
// INDEX 0
fredi_singer [C'est bien aimable de vous intéresser au modeste artiste que je suis. Fredi, à votre service.]
// DIFF ADD 1571
// HASH_VALUE EF103D7653F39D89
// INDEX 1
fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪]
// DIFF ADD 1572
// HASH_VALUE B0AC2B79CABE7666
// INDEX 2
fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬]
// DIFF ADD 1573
// HASH_VALUE 9A06266D997D886F
// INDEX 3
fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪]
// DIFF ADD 1574
// HASH_VALUE 247F481D43686AF2
// INDEX 4
fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬]
// DIFF ADD 1575
// HASH_VALUE 09A07A7BB0D931EF
// INDEX 5
fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬]
// DIFF ADD 1576
// HASH_VALUE 5110E01D650A3045
// INDEX 6
fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,37 @@
// DIFF ADD 1345
// HASH_VALUE 28905F0B55F719AC
// INDEX 0
fredi_singer [C'est bien aimable de vous intéresser au modeste artiste que je suis. Fredi, à votre service.]
// DIFF ADD 1346
// HASH_VALUE EF103D7653F39D89
// INDEX 1
fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪]
// DIFF ADD 1347
// HASH_VALUE B0AC2B79CABE7666
// INDEX 2
fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬]
// DIFF ADD 1348
// HASH_VALUE 9A06266D997D886F
// INDEX 3
fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪]
// DIFF ADD 1349
// HASH_VALUE 247F481D43686AF2
// INDEX 4
fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬]
// DIFF ADD 1350
// HASH_VALUE 09A07A7BB0D931EF
// INDEX 5
fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬]
// DIFF ADD 1351
// HASH_VALUE 5110E01D650A3045
// INDEX 6
fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬]
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF REMOVED
// HASH_VALUE 3BB0C78E27A1AE96
INVENTORY_BUY_ITEM_DINS (item item, int qty, int cost)
{
(qty=1)
[&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.]
(qty>1)
[&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.]
}
// DIFF ADD
// HASH_VALUE 3BB0C78E27A1AE96
INVENTORY_BUY_ITEM_Dins (item item, int qty, int cost)
{
(qty=1)
[&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.]
(qty>1)
[&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -0,0 +1,251 @@
// DIFF_VERSION 2
// DIFF CHANGED 9
/* OLD VALUE : [
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Your following mektoub is too far from you and can't follow you any longer.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Your following mektoub is too far from you and can't follow you any longer.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 99FFD0B391939CDA
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Your following animal is too far from you and can't follow you any longer.]
}
// DIFF CHANGED 10
/* OLD VALUE : [
ANIMAL_HAS_EATEN ()
{
[&ITM&Your mektoub has eaten some food from his inventory, and can now run.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_HAS_EATEN ()
{
[&ITM&Your mektoub has eaten some food from his inventory and can now run.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 2CB10FD454399C60
ANIMAL_HAS_EATEN ()
{
[&ITM&Your animal has eaten some food from his inventory, and can now run.]
}
// DIFF CHANGED 11
/* OLD VALUE : [
ANIMAL_HUNGRY ()
{
[&CHK&Your mektoub is hungry, and can't run any longer.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_HUNGRY ()
{
[&CHK&Your mektoub is hungry and can't run any longer.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 7DE5B9699125A873
ANIMAL_HUNGRY ()
{
[&CHK&Your animal is hungry, and can't run any longer.]
}
// DIFF CHANGED 15
/* OLD VALUE : [
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK& Your mektoub is too encumbered.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK& Your mektoub is too encumbered.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 694880996787AB29
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK& Your animal is too encumbered.]
}
// DIFF CHANGED 386
/* OLD VALUE : [
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&You can only have one mektoub mount.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&You can only have one mektoub mount.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 2022AF5B70C48C2B
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&You can only have one mount.]
}
// DIFF CHANGED 390
/* OLD VALUE : [
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&You can't buy another mektoub packer.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&You can't buy another mektoub packer.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E19E009268F5801C
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&You can't buy another packer.]
}
// DIFF ADD
// HASH_VALUE 0AA37F8082C7DC74
FREDI_SINGER ()
{
fredi_singer [You're so nice to take some interest to such a modest artist I am. Fredi, at your service.]
}
// DIFF ADD
// HASH_VALUE B83E035D4947BADF
FREDI_SING_1 ()
{
fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪]
}
// DIFF ADD
// HASH_VALUE 6F09DC3A0AE3A8E2
FREDI_SING_2 ()
{
fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬]
}
// DIFF ADD
// HASH_VALUE 7EC8EE43F43DA3D6
FREDI_SING_3 ()
{
fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪]
}
// DIFF ADD
// HASH_VALUE 69B3D0C67EB6C586
FREDI_SING_4 ()
{
fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬]
}
// DIFF ADD
// HASH_VALUE 162497C363D7F7E4
FREDI_SING_5 ()
{
fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬]
}
// DIFF ADD
// HASH_VALUE 0B559619AB475D86
FREDI_SING_6 ()
{
fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬]
}
// DIFF REMOVED
// HASH_VALUE 3BB0C78E27A1AE96
INVENTORY_BUY_ITEM_Dins (item item, int qty, int cost)
{
(qty=1)
[&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.]
(qty>1)
[&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.]
}
// DIFF ADD
// HASH_VALUE 3BB0C78E27A1AE96
INVENTORY_BUY_ITEM_dinS (item item, int qty, int cost)
{
(qty=1)
[&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.]
(qty>1)
[&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF REMOVED
// HASH_VALUE 3BB0C78E27A1AE96
INVENTORY_BUY_ITEM_DINS (item item, int qty, int cost)
{
(qty=1)
[&ITM&Vous venez d'acheter $item.ia$ $item$ pour $cost$ dins.]
(qty>1)
[&ITM&Vous venez d'acheter $qty$ $item.p$ pour $cost$ dins.]
}
// DIFF ADD
// HASH_VALUE 3BB0C78E27A1AE96
INVENTORY_BUY_ITEM_Dins (item item, int qty, int cost)
{
(qty=1)
[&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.]
(qty>1)
[&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF CHANGED 9
/* OLD VALUE : [
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Your following mektoub is too far from you and can't follow you any longer.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Votre familier est trop loin et n'arrive plus à vous suivre.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 99FFD0B391939CDA
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Votre familier est trop loin et n'arrive plus à vous suivre.]
}
// DIFF CHANGED 10
/* OLD VALUE : [
ANIMAL_HAS_EATEN ()
{
[&ITM&Your mektoub has eaten some food from his inventory, and can now run.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_HAS_EATEN ()
{
[&ITM&Votre familier a mangé certains des aliments de son inventaire et peut courir à nouveau.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 2CB10FD454399C60
ANIMAL_HAS_EATEN ()
{
[&ITM&Votre familier a mangé certains des aliments de son inventaire et peut courir à nouveau.]
}
// DIFF CHANGED 11
/* OLD VALUE : [
ANIMAL_HUNGRY ()
{
[&CHK&Your mektoub is hungry, and can't run any longer.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_HUNGRY ()
{
[&CHK&Votre familier est affamé et ne peut plus courir.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 7DE5B9699125A873
ANIMAL_HUNGRY ()
{
[&CHK&Votre familier est affamé et ne peut plus courir.]
}
// DIFF CHANGED 15
/* OLD VALUE : [
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK& Your mektoub is too encumbered.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK&Votre mektoub est trop chargé.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 694880996787AB29
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK&Votre animal est trop chargé.]
}
// DIFF CHANGED 386
/* OLD VALUE : [
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&You can only have one mektoub mount.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&Vous ne pouvez avoir qu'une seule monture.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 2022AF5B70C48C2B
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&Vous ne pouvez avoir qu'une seule monture.]
}
// DIFF CHANGED 390
/* OLD VALUE : [
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&You can't buy another mektoub packer.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&Vous ne pouvez pas acheter un autre mektoub de bât.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E19E009268F5801C
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&Vous ne pouvez pas acheter un autre animal de bât.]
}
// DIFF ADD
// HASH_VALUE 0AA37F8082C7DC74
FREDI_SINGER ()
{
fredi_singer [C'est bien aimable de vous intéresser au modeste artiste que je suis. Fredi, à votre service.]
}
// DIFF ADD
// HASH_VALUE B83E035D4947BADF
FREDI_SING_1 ()
{
fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪]
}
// DIFF ADD
// HASH_VALUE 6F09DC3A0AE3A8E2
FREDI_SING_2 ()
{
fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬]
}
// DIFF ADD
// HASH_VALUE 7EC8EE43F43DA3D6
FREDI_SING_3 ()
{
fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪]
}
// DIFF ADD
// HASH_VALUE 69B3D0C67EB6C586
FREDI_SING_4 ()
{
fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬]
}
// DIFF ADD
// HASH_VALUE 162497C363D7F7E4
FREDI_SING_5 ()
{
fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬]
}
// DIFF ADD
// HASH_VALUE 0B559619AB475D86
FREDI_SING_6 ()
{
fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬]
}
// DIFF REMOVED
// HASH_VALUE 3BB0C78E27A1AE96
INVENTORY_BUY_ITEM_Dins (item item, int qty, int cost)
{
(qty=1)
[&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.]
(qty>1)
[&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.]
}
// DIFF ADD
// HASH_VALUE 3BB0C78E27A1AE96
INVENTORY_BUY_ITEM_dinS (item item, int qty, int cost)
{
(qty=1)
[&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.]
(qty>1)
[&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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// DIFF_VERSION 2
// DIFF CHANGED 2326
/* OLD VALUE : [
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Your following mektoub is too far from you and can't follow you any longer.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 99FFD0B391939CDA
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Your following animal is too far from you and can't follow you any longer.]
}
// DIFF CHANGED 2325
/* OLD VALUE : [
ANIMAL_HAS_EATEN ()
{
[&ITM&Your mektoub has eaten some food from his inventory, and can now run.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 2CB10FD454399C60
ANIMAL_HAS_EATEN ()
{
[&ITM&Your animal has eaten some food from his inventory, and can now run.]
}
// DIFF CHANGED 2324
/* OLD VALUE : [
ANIMAL_HUNGRY ()
{
[&CHK&Your mektoub is hungry, and can't run any longer.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 7DE5B9699125A873
ANIMAL_HUNGRY ()
{
[&CHK&Your animal is hungry, and can't run any longer.]
}
// DIFF CHANGED 1300
/* OLD VALUE : [
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK& Your mektoub is too encumbered.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 694880996787AB29
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK& Your animal is too encumbered.]
}
// DIFF CHANGED 2315
/* OLD VALUE : [
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&You can only have one mektoub mount.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 2022AF5B70C48C2B
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&You can only have one mount.]
}
// DIFF CHANGED 2316
/* OLD VALUE : [
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&You can't buy another mektoub packer.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E19E009268F5801C
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&You can't buy another packer.]
}
// DIFF ADD
// HASH_VALUE 0AA37F8082C7DC74
FREDI_SINGER ()
{
fredi_singer [C'est bien aimable de vous intéresser au modeste artiste que je suis. Fredi, à votre service.]
}
// DIFF ADD
// HASH_VALUE B83E035D4947BADF
FREDI_SING_1 ()
{
fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪]
}
// DIFF ADD
// HASH_VALUE 6F09DC3A0AE3A8E2
FREDI_SING_2 ()
{
fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬]
}
// DIFF ADD
// HASH_VALUE 7EC8EE43F43DA3D6
FREDI_SING_3 ()
{
fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪]
}
// DIFF ADD
// HASH_VALUE 69B3D0C67EB6C586
FREDI_SING_4 ()
{
fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬]
}
// DIFF ADD
// HASH_VALUE 162497C363D7F7E4
FREDI_SING_5 ()
{
fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬]
}
// DIFF ADD
// HASH_VALUE 0B559619AB475D86
FREDI_SING_6 ()
{
fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬]
}
// REMOVE THE FOLOWING LINE WHEN TRANSLATION IS DONE

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@ -61,24 +61,84 @@ ANIMAL_DISEAPER (int number)
} }
// HASH_VALUE 39F66466A4E64E98 /* OLD VALUE : [
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Your following mektoub is too far from you and can't follow you any longer.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Your following mektoub is too far from you and can't follow you any longer.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 99FFD0B391939CDA
ANIMAL_FOLLOW_TOO_FAR () ANIMAL_FOLLOW_TOO_FAR ()
{ {
[&CHK&Your following mektoub is too far from you and can't follow you any longer.] [&CHK&Your following animal is too far from you and can't follow you any longer.]
} }
// HASH_VALUE 12D1997374047D93 /* OLD VALUE : [
ANIMAL_HAS_EATEN ()
{
[&ITM&Your mektoub has eaten some food from his inventory, and can now run.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_HAS_EATEN ()
{
[&ITM&Your mektoub has eaten some food from his inventory and can now run.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 2CB10FD454399C60
ANIMAL_HAS_EATEN () ANIMAL_HAS_EATEN ()
{ {
[&ITM&Your mektoub has eaten some food from his inventory and can now run.] [&ITM&Your animal has eaten some food from his inventory, and can now run.]
} }
// HASH_VALUE 5E15D565252DCAD8 /* OLD VALUE : [
ANIMAL_HUNGRY ()
{
[&CHK&Your mektoub is hungry, and can't run any longer.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_HUNGRY ()
{
[&CHK&Your mektoub is hungry and can't run any longer.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 7DE5B9699125A873
ANIMAL_HUNGRY () ANIMAL_HUNGRY ()
{ {
[&CHK&Your mektoub is hungry and can't run any longer.] [&CHK&Your animal is hungry, and can't run any longer.]
} }
@ -103,10 +163,30 @@ ANIMAL_MOUNTED ()
} }
// HASH_VALUE 3B34A8E429F9828F /* OLD VALUE : [
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK& Your mektoub is too encumbered.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK& Your mektoub is too encumbered.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 694880996787AB29
ANIMAL_PACKER_TOO_ENCUMBERED () ANIMAL_PACKER_TOO_ENCUMBERED ()
{ {
[&CHK& Your mektoub is too encumbered.] [&CHK& Your animal is too encumbered.]
} }
@ -3175,10 +3255,30 @@ EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise)
} }
// HASH_VALUE 7B2438D04B0B3990 /* OLD VALUE : [
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&You can only have one mektoub mount.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&You can only have one mektoub mount.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 2022AF5B70C48C2B
EGS_ALREADY_HAVE_MOUNT () EGS_ALREADY_HAVE_MOUNT ()
{ {
[&CHK&You can only have one mektoub mount.] [&CHK&You can only have one mount.]
} }
@ -3206,10 +3306,30 @@ EGS_CANNOT_ATTACK_IN_WATER ()
} }
// HASH_VALUE 3CA08907433C2D81 /* OLD VALUE : [
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&You can't buy another mektoub packer.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&You can't buy another mektoub packer.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E19E009268F5801C
EGS_CANT_BUY_ANOTHER_PACKER () EGS_CANT_BUY_ANOTHER_PACKER ()
{ {
[&CHK&You can't buy another mektoub packer.] [&CHK&You can't buy another packer.]
} }
@ -10233,6 +10353,55 @@ FORAGE_XP_PROSPECTION (int i)
} }
// HASH_VALUE 0AA37F8082C7DC74
FREDI_SINGER ()
{
fredi_singer [You're so nice to take some interest to such a modest artist I am. Fredi, at your service.]
}
// HASH_VALUE B83E035D4947BADF
FREDI_SING_1 ()
{
fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪]
}
// HASH_VALUE 6F09DC3A0AE3A8E2
FREDI_SING_2 ()
{
fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬]
}
// HASH_VALUE 7EC8EE43F43DA3D6
FREDI_SING_3 ()
{
fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪]
}
// HASH_VALUE 69B3D0C67EB6C586
FREDI_SING_4 ()
{
fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬]
}
// HASH_VALUE 162497C363D7F7E4
FREDI_SING_5 ()
{
fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬]
}
// HASH_VALUE 0B559619AB475D86
FREDI_SING_6 ()
{
fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬]
}
// HASH_VALUE 97FBED35661630F3 // HASH_VALUE 97FBED35661630F3
GMOTD (literal s) GMOTD (literal s)
{ {
@ -10753,17 +10922,6 @@ INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp)
} }
// HASH_VALUE 3BB0C78E27A1AE96
INVENTORY_BUY_ITEM_DINS (item item, int qty, int cost)
{
(qty=1)
[&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.]
(qty>1)
[&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.]
}
// HASH_VALUE AB16739C8E77D070 // HASH_VALUE AB16739C8E77D070
INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) INVENTORY_BUY_ITEM_FP (item item, int qty, int fp)
{ {
@ -10786,6 +10944,17 @@ INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps)
} }
// HASH_VALUE 3BB0C78E27A1AE96
INVENTORY_BUY_ITEM_dinS (item item, int qty, int cost)
{
(qty=1)
[&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.]
(qty>1)
[&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.]
}
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
// sentences related to Inventory/items management // sentences related to Inventory/items management
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////

View file

@ -61,21 +61,81 @@ ANIMAL_DISEAPER (int number)
} }
// HASH_VALUE 39F66466A4E64E98 /* OLD VALUE : [
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Your following mektoub is too far from you and can't follow you any longer.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Votre familier est trop loin et n'arrive plus à vous suivre.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 99FFD0B391939CDA
ANIMAL_FOLLOW_TOO_FAR () ANIMAL_FOLLOW_TOO_FAR ()
{ {
[&CHK&Votre familier est trop loin et n'arrive plus à vous suivre.] [&CHK&Votre familier est trop loin et n'arrive plus à vous suivre.]
} }
// HASH_VALUE 12D1997374047D93 /* OLD VALUE : [
ANIMAL_HAS_EATEN ()
{
[&ITM&Your mektoub has eaten some food from his inventory, and can now run.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_HAS_EATEN ()
{
[&ITM&Votre familier a mangé certains des aliments de son inventaire et peut courir à nouveau.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 2CB10FD454399C60
ANIMAL_HAS_EATEN () ANIMAL_HAS_EATEN ()
{ {
[&ITM&Votre familier a mangé certains des aliments de son inventaire et peut courir à nouveau.] [&ITM&Votre familier a mangé certains des aliments de son inventaire et peut courir à nouveau.]
} }
// HASH_VALUE 5E15D565252DCAD8 /* OLD VALUE : [
ANIMAL_HUNGRY ()
{
[&CHK&Your mektoub is hungry, and can't run any longer.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_HUNGRY ()
{
[&CHK&Votre familier est affamé et ne peut plus courir.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 7DE5B9699125A873
ANIMAL_HUNGRY () ANIMAL_HUNGRY ()
{ {
[&CHK&Votre familier est affamé et ne peut plus courir.] [&CHK&Votre familier est affamé et ne peut plus courir.]
@ -103,10 +163,30 @@ ANIMAL_MOUNTED ()
} }
// HASH_VALUE 3B34A8E429F9828F /* OLD VALUE : [
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK& Your mektoub is too encumbered.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK&Votre mektoub est trop chargé.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 694880996787AB29
ANIMAL_PACKER_TOO_ENCUMBERED () ANIMAL_PACKER_TOO_ENCUMBERED ()
{ {
[&CHK&Votre mektoub est trop chargé.] [&CHK&Votre animal est trop chargé.]
} }
@ -3297,7 +3377,27 @@ EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise)
} }
// HASH_VALUE 7B2438D04B0B3990 /* OLD VALUE : [
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&You can only have one mektoub mount.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&Vous ne pouvez avoir qu'une seule monture.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 2022AF5B70C48C2B
EGS_ALREADY_HAVE_MOUNT () EGS_ALREADY_HAVE_MOUNT ()
{ {
[&CHK&Vous ne pouvez avoir qu'une seule monture.] [&CHK&Vous ne pouvez avoir qu'une seule monture.]
@ -3328,10 +3428,30 @@ EGS_CANNOT_ATTACK_IN_WATER ()
} }
// HASH_VALUE 3CA08907433C2D81 /* OLD VALUE : [
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&You can't buy another mektoub packer.]
}
] */
// Clause 0 : text changed.
/* OLD VALUE : [
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&Vous ne pouvez pas acheter un autre mektoub de bât.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E19E009268F5801C
EGS_CANT_BUY_ANOTHER_PACKER () EGS_CANT_BUY_ANOTHER_PACKER ()
{ {
[&CHK&Vous ne pouvez pas acheter un autre mektoub de bât.] [&CHK&Vous ne pouvez pas acheter un autre animal de bât.]
} }
@ -11146,6 +11266,55 @@ FORAGE_XP_PROSPECTION (int i)
} }
// HASH_VALUE 0AA37F8082C7DC74
FREDI_SINGER ()
{
fredi_singer [C'est bien aimable de vous intéresser au modeste artiste que je suis. Fredi, à votre service.]
}
// HASH_VALUE B83E035D4947BADF
FREDI_SING_1 ()
{
fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪]
}
// HASH_VALUE 6F09DC3A0AE3A8E2
FREDI_SING_2 ()
{
fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬]
}
// HASH_VALUE 7EC8EE43F43DA3D6
FREDI_SING_3 ()
{
fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪]
}
// HASH_VALUE 69B3D0C67EB6C586
FREDI_SING_4 ()
{
fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬]
}
// HASH_VALUE 162497C363D7F7E4
FREDI_SING_5 ()
{
fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬]
}
// HASH_VALUE 0B559619AB475D86
FREDI_SING_6 ()
{
fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬]
}
// HASH_VALUE 97FBED35661630F3 // HASH_VALUE 97FBED35661630F3
GMOTD (literal s) GMOTD (literal s)
{ {
@ -11716,17 +11885,6 @@ INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp)
} }
// HASH_VALUE 3BB0C78E27A1AE96
INVENTORY_BUY_ITEM_DINS (item item, int qty, int cost)
{
(qty=1)
[&ITM&Vous venez d'acheter $item.ia$ $item$ pour $cost$ dins.]
(qty>1)
[&ITM&Vous venez d'acheter $qty$ $item.p$ pour $cost$ dins.]
}
// HASH_VALUE AB16739C8E77D070 // HASH_VALUE AB16739C8E77D070
INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) INVENTORY_BUY_ITEM_FP (item item, int qty, int fp)
{ {
@ -11749,6 +11907,17 @@ INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps)
} }
// HASH_VALUE 3BB0C78E27A1AE96
INVENTORY_BUY_ITEM_dinS (item item, int qty, int cost)
{
(qty=1)
[&ITM&You have just bought $item.ia$ $item$ for $cost$ seeds.]
(qty>1)
[&ITM&You have just bought $qty$ $item.p$ for $cost$ seeds.]
}
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
// sentences related to Inventory/items management // sentences related to Inventory/items management
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////

View file

@ -61,24 +61,54 @@ ANIMAL_DISEAPER (int number)
} }
// HASH_VALUE 39F66466A4E64E98 /* OLD VALUE : [
ANIMAL_FOLLOW_TOO_FAR ()
{
[&CHK&Your following mektoub is too far from you and can't follow you any longer.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 99FFD0B391939CDA
ANIMAL_FOLLOW_TOO_FAR () ANIMAL_FOLLOW_TOO_FAR ()
{ {
[&CHK&Your following mektoub is too far from you and can't follow you any longer.] [&CHK&Your following animal is too far from you and can't follow you any longer.]
} }
// HASH_VALUE 12D1997374047D93 /* OLD VALUE : [
ANIMAL_HAS_EATEN ()
{
[&ITM&Your mektoub has eaten some food from his inventory, and can now run.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 2CB10FD454399C60
ANIMAL_HAS_EATEN () ANIMAL_HAS_EATEN ()
{ {
[&ITM&Your mektoub has eaten some food from his inventory, and can now run.] [&ITM&Your animal has eaten some food from his inventory, and can now run.]
} }
// HASH_VALUE 5E15D565252DCAD8 /* OLD VALUE : [
ANIMAL_HUNGRY ()
{
[&CHK&Your mektoub is hungry, and can't run any longer.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 7DE5B9699125A873
ANIMAL_HUNGRY () ANIMAL_HUNGRY ()
{ {
[&CHK&Your mektoub is hungry, and can't run any longer.] [&CHK&Your animal is hungry, and can't run any longer.]
} }
@ -103,10 +133,20 @@ ANIMAL_MOUNTED ()
} }
// HASH_VALUE 3B34A8E429F9828F /* OLD VALUE : [
ANIMAL_PACKER_TOO_ENCUMBERED ()
{
[&CHK& Your mektoub is too encumbered.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 694880996787AB29
ANIMAL_PACKER_TOO_ENCUMBERED () ANIMAL_PACKER_TOO_ENCUMBERED ()
{ {
[&CHK& Your mektoub is too encumbered.] [&CHK& Your animal is too encumbered.]
} }
@ -3125,10 +3165,20 @@ EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise)
} }
// HASH_VALUE 7B2438D04B0B3990 /* OLD VALUE : [
EGS_ALREADY_HAVE_MOUNT ()
{
[&CHK&You can only have one mektoub mount.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE 2022AF5B70C48C2B
EGS_ALREADY_HAVE_MOUNT () EGS_ALREADY_HAVE_MOUNT ()
{ {
[&CHK&You can only have one mektoub mount.] [&CHK&You can only have one mount.]
} }
@ -3156,10 +3206,20 @@ EGS_CANNOT_ATTACK_IN_WATER ()
} }
// HASH_VALUE 3CA08907433C2D81 /* OLD VALUE : [
EGS_CANT_BUY_ANOTHER_PACKER ()
{
[&CHK&You can't buy another mektoub packer.]
}
] */
// Clause 0 : text changed.
// HASH_VALUE E19E009268F5801C
EGS_CANT_BUY_ANOTHER_PACKER () EGS_CANT_BUY_ANOTHER_PACKER ()
{ {
[&CHK&You can't buy another mektoub packer.] [&CHK&You can't buy another packer.]
} }
@ -10236,6 +10296,55 @@ FORAGE_XP_PROSPECTION (int i)
} }
// HASH_VALUE 0AA37F8082C7DC74
FREDI_SINGER ()
{
fredi_singer [C'est bien aimable de vous intéresser au modeste artiste que je suis. Fredi, à votre service.]
}
// HASH_VALUE B83E035D4947BADF
FREDI_SING_1 ()
{
fredi_sing_1 [♩ ♪ Is this the real life? Is this just fantasy? ♫ ♪]
}
// HASH_VALUE 6F09DC3A0AE3A8E2
FREDI_SING_2 ()
{
fredi_sing_2 [♩ ♫ I want to break free, I want to break free ♫ ♬]
}
// HASH_VALUE 7EC8EE43F43DA3D6
FREDI_SING_3 ()
{
fredi_sing_3 [♬ ♪ Who wants to live forever? ♫ ♪]
}
// HASH_VALUE 69B3D0C67EB6C586
FREDI_SING_4 ()
{
fredi_sing_4 [♩ ♪ Oh yes, I'm the great pretender ♩ ♬]
}
// HASH_VALUE 162497C363D7F7E4
FREDI_SING_5 ()
{
fredi_sing_5 [♬ ♪ It's a kind of magic, A kind of magic, ♫ ♬]
}
// HASH_VALUE 0B559619AB475D86
FREDI_SING_6 ()
{
fredi_sing_6 [♩ ♪ We are the champions my friends ♫ ♬]
}
// HASH_VALUE 97FBED35661630F3 // HASH_VALUE 97FBED35661630F3
GMOTD (literal s) GMOTD (literal s)
{ {

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