Adjust sheets configuration
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4 changed files with 115 additions and 4 deletions
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@ -57,6 +57,7 @@ ProjectsToProcess += [ "common/cfg" ]
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ProjectsToProcess += [ "shard/data_shard" ]
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ProjectsToProcess += [ "shard/data_language" ]
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ProjectsToProcess += [ "shard/data_leveldesign" ]
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ProjectsToProcess += [ "shard/data_game_share" ]
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# Ecosystem projects
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ProjectsToProcess += [ "ecosystems/desert" ]
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@ -105,7 +106,7 @@ InstallShardDataPrimitivesDirectories += [ [ "data_newbieland_primitives", [ "ne
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psFileList = [ ]
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if os.path.isdir(InstallDirectory + "/data_shard"):
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psFileList = os.listdir(InstallDirectory + "/data_shard")
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psDatasets = [ "data_shard/datasets.packed_sheets" ]
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psDatasets = [ ] # [ "data_shard/datasets.packed_sheets" ]
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psIOS = [ "data_shard/ios_sheets.packed_sheets" ]
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psGPMS = [ "data_shard/gpms.packed_sheets" ]
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psContinents = [ "data_shard/continents.packed_sheets" ]
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66
workspace/shard/data_game_share/directories.py
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66
workspace/shard/data_game_share/directories.py
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@ -0,0 +1,66 @@
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#!/usr/bin/python
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#
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# \file directories.py
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# \brief Directories configuration
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# \date 2014-02-13 20:32GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Directories configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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from buildsite import *
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import os
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# *** COMMON NAMES AND PATHS ***
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CommonName = "data_game_share"
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CommonPath = "shard/" + CommonName
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# *** DIRECT SOURCE DIRECTORIES ***
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# Copy dir directories
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CopyDirectSourceDirectories = [ ]
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CopyDirectSourceFiles = [ ]
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fileList = os.listdir(DataShardDirectory + "/mirror_sheets")
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for fileName in fileList:
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if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
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if fileName.endswith(".dataset"):
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CopyDirectSourceFiles += [ DataShardDirectory + "/mirror_sheets/" + fileName ]
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# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
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CopyLeveldesignSourceDirectories = [ ]
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CopyLeveldesignSourceFiles = [ ]
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CopyLeveldesignWorldSourceDirectories = [ ]
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CopyLeveldesignWorldSourceFiles = [ ]
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CopyLeveldesignDfnSourceDirectories = [ ]
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CopyLeveldesignDfnSourceFiles = [ ]
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# Copy dir directories
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CopyDatabaseSourceDirectories = [ ]
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CopyDatabaseSourceFiles = [ ]
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Common data install directory
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CopyInstallDirectory = CommonName
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44
workspace/shard/data_game_share/process.py
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44
workspace/shard/data_game_share/process.py
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#!/usr/bin/python
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#
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# \file config.py
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# \brief Process configuration
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# \date 2014-02-13 20:32GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Process configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** PROCESS CONFIGURATION ***
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# *** PROCESS CONFIG ***
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ProcessToComplete = [ ]
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ProcessToComplete += [ "copy" ]
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# *** COMMON NAMES AND PATHS ***
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CommonName = "data_game_share"
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CommonPath = "shard/" + CommonName
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# *** PACS PRIM LIST OPTIONS ***
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# *** COPY DIR OPTIONS ***
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@ -40,12 +40,12 @@ CopyDirectSourceFiles = [ WorldEditorFilesDirectory + "/world_editor_classes.xml
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# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
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CopyLeveldesignSourceDirectories = [ "DFN" ]
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CopyLeveldesignSourceDirectories = [ ]
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CopyLeveldesignSourceFiles = [ "game_elem/sheet_id.bin", "game_elem/localisation.localisation_table" ]
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CopyLeveldesignWorldSourceDirectories = [ ]
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CopyLeveldesignWorldSourceFiles = [ "ryzom.light_cycle" ]
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CopyLeveldesignDfnSourceDirectories = [ ]
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CopyLeveldesignDfnSourceFiles = [ ]
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CopyLeveldesignDfnSourceDirectories = [ "basics", "game_elem/_item" ]
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CopyLeveldesignDfnSourceFiles = [ "game_elem/light_cycle.dfn", "game_elem/_season_light_cycle.dfn", "game_elem/localisation_table.dfn", "game_elem/_localisation_table_line.dfn" ]
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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