clapclaps are now fauna and can't get outside the water

some work was done on animsets
This commit is contained in:
depyraken 2016-04-01 00:18:31 +02:00
parent 5caee756a3
commit 94d2c5d653
10 changed files with 576 additions and 686 deletions

View file

@ -9,6 +9,7 @@
<ATOM Name="arma_mount" Value="armamount.animset_mode"/> <ATOM Name="arma_mount" Value="armamount.animset_mode"/>
<ATOM Name="sagass_mount" Value="sagass_selle.animset_mode"/> <ATOM Name="sagass_mount" Value="sagass_selle.animset_mode"/>
<ATOM Name="clapclap" Value="clapclap.animset_mode"/> <ATOM Name="clapclap" Value="clapclap.animset_mode"/>
<ATOM Name="clapclap_standard" Value="clapclap.animset_mode"/>
</ARRAY> </ARRAY>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>

View file

@ -5,10 +5,22 @@
<STRUCT Name="swim"> <STRUCT Name="swim">
<ATOM Name="__" Value="true"/> <ATOM Name="__" Value="true"/>
</STRUCT> </STRUCT>
<STRUCT Name="swim_death">
<ATOM Name="__" Value="true"/>
</STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG></LOG> <LOG>Fri Jan 15 20:46:08 2016 (g) .swim.__ = true
Sat Jan 16 02:47:21 2016 (g) .alert.__ = false
Sat Jan 16 02:47:21 2016 (g) .combat.__ = false
Sat Jan 16 02:47:21 2016 (g) .death.__ = false
Sat Jan 16 02:47:21 2016 (g) .default.__ = false
Sat Jan 16 02:47:21 2016 (g) .eat.__ = false
Sat Jan 16 02:47:21 2016 (g) .hungry.__ = false
Sat Jan 16 02:47:21 2016 (g) .rest.__ = false
Sat Jan 16 02:47:21 2016 (g) .swim_death.__ = true
Thu Mar 31 22:48:01 2016 (g) .swim_death.__ = true</LOG>
</FORM> </FORM>

View file

@ -1,134 +1,11 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT> <PARENT Filename="clapclap_swim__.animation_set"/>
<STRUCT Name="idle"> <STRUCT>
<ARRAY Name="animations"> </STRUCT>
<STRUCT> <STRUCT/>
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/> <STRUCT/>
</STRUCT> <STRUCT/>
<STRUCT> <STRUCT/>
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/> <LOG></LOG>
</STRUCT> </FORM>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,31 +1,11 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT> <PARENT Filename="clapclap_swim__.animation_set"/>
<STRUCT Name="attack1"> <STRUCT>
<ARRAY Name="animations"> </STRUCT>
<STRUCT> <STRUCT/>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/> <STRUCT/>
</STRUCT> <STRUCT/>
<STRUCT> <STRUCT/>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/> <LOG></LOG>
</STRUCT> </FORM>
</ARRAY>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,18 +1,11 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT> <PARENT Filename="clapclap_swim__.animation_set"/>
<STRUCT Name="idle"> <STRUCT>
<ARRAY Name="animations"> </STRUCT>
<STRUCT> <STRUCT/>
<ATOM Name="filename" Value="tr_mo_clapclap_mort_cycle.anim"/> <STRUCT/>
</STRUCT> <STRUCT/>
</ARRAY> <STRUCT/>
</STRUCT> <LOG></LOG>
</STRUCT> </FORM>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,122 +1,11 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT> <PARENT Filename="clapclap_swim__.animation_set"/>
<STRUCT Name="idle"> <STRUCT>
<ARRAY Name="animations"> </STRUCT>
<STRUCT> <STRUCT/>
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/> <STRUCT/>
</STRUCT> <STRUCT/>
</ARRAY> <STRUCT/>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/> <LOG></LOG>
</STRUCT> </FORM>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,131 +1,11 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT> <PARENT Filename="clapclap_swim__.animation_set"/>
<STRUCT Name="idle"> <STRUCT>
<ARRAY Name="animations"> </STRUCT>
<STRUCT> <STRUCT/>
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/> <STRUCT/>
</STRUCT> <STRUCT/>
<STRUCT> <STRUCT/>
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/> <LOG></LOG>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM> </FORM>

View file

@ -1,19 +1,184 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT> <STRUCT>
<STRUCT Name="death_mode"> <STRUCT Name="idle">
<ARRAY Name="animations"> <ARRAY Name="animations">
<STRUCT> <STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/> <ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
</STRUCT> <ATOM Name="next1" Value="1"/>
</ARRAY> </STRUCT>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/> <STRUCT>
</STRUCT> <ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT> <ATOM Name="next1" Value="0"/>
<STRUCT/> <ATOM Name="next1 weight" Value="2"/>
<STRUCT/> <ATOM Name="next2" Value="1"/>
<STRUCT/> <ATOM Name="next2 weight" Value="5"/>
<STRUCT/> <ATOM Name="next3" Value="2"/>
<COMMENTS></COMMENTS> <ATOM Name="next4" Value="3"/>
<LOG></LOG> </STRUCT>
</FORM> <STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="5"/>
<ATOM Name="next2" Value="4"/>
<ATOM Name="next3" Value="3"/>
<ATOM Name="next3 weight" Value="3"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -1,18 +1,206 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified"> <FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT> <STRUCT>
<STRUCT Name="walk"> <STRUCT Name="idle">
<ARRAY Name="animations"> <ARRAY Name="animations">
<STRUCT> <STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> <ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
</STRUCT> <ATOM Name="next1" Value="1"/>
</ARRAY> </STRUCT>
</STRUCT> <STRUCT>
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<LOG></LOG>
</FORM> </FORM>

View file

@ -1,7 +1,7 @@
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