Changement DFN

This commit is contained in:
deed 2016-09-28 18:26:33 +02:00
parent 3cbf9368a6
commit 93cc60a698
33 changed files with 319 additions and 334 deletions

View file

@ -1,6 +1,6 @@
<?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="NonEditableCombo" Version="0.1" State="modified">
<DEFINITION Label="Life" Value="0"/>
<DEFINITION Label="ChaScore1" Value="0"/>
<DEFINITION Label="Reserve" Value="1"/>
<DEFINITION Label="Regen" Value="2"/>
</TYPE>

View file

@ -1,6 +1,6 @@
<?xml version="1.0"?>
<DFN Version="0.3" State="modified">
<ELEMENT Name="Name" Type="Type" Filename="character_characteristics.typ" Default="CurrentHitPoints"/>
<ELEMENT Name="Name" Type="Type" Filename="character_characteristics.typ" Default="CurrentChaScore1"/>
<ELEMENT Name="Init" Type="Dfn" Filename="_ai_type_def.dfn"/>
<LOG>Wed Jul 24 16:39:03 2002 (chafik) Dfn Structure = </LOG>
</DFN>

View file

@ -3,7 +3,7 @@
<ELEMENT Name="FamilyId" Type="Type" Filename="_brick_families.typ"/>
<ELEMENT Name="IndexInFamily" Type="Type" Filename="_position_in_family.typ"/>
<ELEMENT Name="EnergyType" Type="Type" Filename="_brick_energy_type.typ"/>
<ELEMENT Name="Cost" Type="Type" Filename="formulae.typ" Default="0.1*&quot;HP Default&quot;"/>
<ELEMENT Name="Cost" Type="Type" Filename="formulae.typ" Default="0.1*&quot;ChaScore1 Default&quot;"/>
<ELEMENT Name="Difficulty" Type="Type" Filename="int.typ"/>
<ELEMENT Name="CostWeight" Type="Type" Filename="float.typ"/>
<ELEMENT Name="DifficultyWeight" Type="Type" Filename="float.typ"/>

View file

@ -1,7 +1,7 @@
<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="Stamina" Min="-1" Max="20" Increment="1" Revision="$Revision: 1.2 $" State="modified">
<DEFINITION Label="Stamina" Value="Stamina"/>
<DEFINITION Label="Sap" Value="Sap"/>
<DEFINITION Label="ChaScore2" Value="ChaScore2"/>
<DEFINITION Label="ChaScore3" Value="ChaScore3"/>
<LOG>Fri Jun 14 18:36:04 2002 (fleury) Type Predef =
Thu Aug 22 17:10:09 2002 (fleury) Type Predef =
Mon Sep 16 13:51:17 2002 (fleury) Type Default = none

View file

@ -4,7 +4,7 @@
<ELEMENT Name="Career" Type="Type" Filename="_career.typ"/>
<ELEMENT Name="Job" Type="Type" Filename="_job.typ"/>
<ELEMENT Name="Role Master" Type="Type" Filename="_role_master.typ"/>
<ELEMENT Name="Price" Type="Type" Filename="formulae.typ" Default="0.1*&quot;HP Default&quot;"/>
<ELEMENT Name="Price" Type="Type" Filename="formulae.typ" Default="0.1*&quot;ChaScore1 Default&quot;"/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:07 2002 (corvazier) File converted from old format
Mon Jun 24 21:42:12 2002 (fleury) Dfn Structure =

View file

@ -1,18 +1,18 @@
<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="UNKNOWN" Revision="$Revision: 1.13 $" State="modified">
<DEFINITION Label="UNKNOWN" Value="UNKNOWN"/>
<DEFINITION Label="BUFF_HP" Value="BUFF_HP"/>
<DEFINITION Label="DEBUFF_HP" Value="DEBUFF_HP"/>
<DEFINITION Label="BUFF_HP_REGEN" Value="BUFF_HP_REGEN"/>
<DEFINITION Label="DEBUFF_HP_REGEN" Value="DEBUFF_HP_REGEN"/>
<DEFINITION Label="BUFF_STAMINA" Value="BUFF_STAMINA"/>
<DEFINITION Label="DEBUFF_STAMINA" Value="DEBUFF_STAMINA"/>
<DEFINITION Label="BUFF_STAMINA_REGEN" Value="BUFF_STAMINA_REGEN"/>
<DEFINITION Label="DEBUFF_STAMINA_REGEN" Value="DEBUFF_STAMINA_REGEN"/>
<DEFINITION Label="BUFF_SAP" Value="BUFF_SAP"/>
<DEFINITION Label="DEBUFF_SAP" Value="DEBUFF_SAP"/>
<DEFINITION Label="BUFF_SAP_REGEN" Value="BUFF_SAP_REGEN"/>
<DEFINITION Label="DEBUFF_SAP_REGEN" Value="DEBUFF_SAP_REGEN"/>
<DEFINITION Label="BUFF_ChaScore1" Value="BUFF_ChaScore1"/>
<DEFINITION Label="DEBUFF_ChaScore1" Value="DEBUFF_ChaScore1"/>
<DEFINITION Label="BUFF_ChaScore1_REGEN" Value="BUFF_ChaScore1_REGEN"/>
<DEFINITION Label="DEBUFF_ChaScore1_REGEN" Value="DEBUFF_ChaScore1_REGEN"/>
<DEFINITION Label="BUFF_ChaScore2" Value="BUFF_ChaScore2"/>
<DEFINITION Label="DEBUFF_ChaScore2" Value="DEBUFF_ChaScore2"/>
<DEFINITION Label="BUFF_ChaScore2_REGEN" Value="BUFF_ChaScore2_REGEN"/>
<DEFINITION Label="DEBUFF_ChaScore2_REGEN" Value="DEBUFF_ChaScore2_REGEN"/>
<DEFINITION Label="BUFF_ChaScore2" Value="BUFF_ChaScore3"/>
<DEFINITION Label="DEBUFF_ChaScore2" Value="DEBUFF_ChaScore3"/>
<DEFINITION Label="BUFF_ChaScore2_REGEN" Value="BUFF_ChaScore3_REGEN"/>
<DEFINITION Label="DEBUFF_ChaScore2_REGEN" Value="DEBUFF_ChaScore3_REGEN"/>
<DEFINITION Label="BUFF_SPEED" Value="BUFF_SPEED"/>
<DEFINITION Label="DEBUFF_SPEED" Value="DEBUFF_SPEED"/>
<DEFINITION Label="DEBUFF_SKILL" Value="DEBUFF_SKILL"/>
@ -42,8 +42,8 @@
<DEFINITION Label="MELEE_ATTACK_SLOW" Value="MELEE_ATTACK_SLOW"/>
<DEFINITION Label="REDUCE_COMBAT_SKILLS" Value="REDUCE_COMBAT_SKILLS"/>
<DEFINITION Label="REDUCE_MAGIC_SKILLS" Value="REDUCE_MAGIC_SKILLS"/>
<DEFINITION Label="DECAY_SAP" Value="DECAY_SAP"/>
<DEFINITION Label="DECAY_STAMINA" Value="DECAY_STAMINA"/>
<DEFINITION Label="DECAY_ChaScore3" Value="DECAY_ChaScore3"/>
<DEFINITION Label="DECAY_ChaScore2" Value="DECAY_ChaScore2"/>
<DEFINITION Label="MAGIC_SHIELD_VS_MELEE" Value="MAGIC_SHIELD_VS_MELEE"/>
<DEFINITION Label="MAGIC_SHIELD_VS_RANGE" Value="MAGIC_SHIELD_VS_RANGE"/>
<DEFINITION Label="MULTIPLY_MAGIC_BRICK_LATENCY" Value="MULTIPLY_MAGIC_BRICK_LATENCY"/>
@ -66,14 +66,14 @@
<DEFINITION Label="SHOOT_MIRROR" Value="SHOOT_MIRROR"/>
<DEFINITION Label="STRENGTH_GIFT" Value="STRENGTH_GIFT"/>
<DEFINITION Label="MINOR_ALCHEMY_LIFE" Value="MINOR_ALCHEMY_LIFE"/>
<DEFINITION Label="MINOR_ALCHEMY_STAMINA" Value="MINOR_ALCHEMY_STAMINA"/>
<DEFINITION Label="MINOR_ALCHEMY_SAP" Value="MINOR_ALCHEMY_SAP"/>
<DEFINITION Label="MINOR_ALCHEMY_ChaScore2" Value="MINOR_ALCHEMY_ChaScore2"/>
<DEFINITION Label="MINOR_ALCHEMY_ChaScore3" Value="MINOR_ALCHEMY_ChaScore3"/>
<DEFINITION Label="MAJOR_ALCHEMY_LIFE" Value="MAJOR_ALCHEMY_LIFE"/>
<DEFINITION Label="MAJOR_ALCHEMY_STAMINA" Value="MAJOR_ALCHEMY_STAMINA"/>
<DEFINITION Label="MAJOR_ALCHEMY_SAP" Value="MAJOR_ALCHEMY_SAP"/>
<DEFINITION Label="MAJOR_STEAL_STAMINA_REGEN" Value="MAJOR_STEAL_STAMINA_REGEN"/>
<DEFINITION Label="MAJOR_ALCHEMY_ChaScore2" Value="MAJOR_ALCHEMY_ChaScore2"/>
<DEFINITION Label="MAJOR_ALCHEMY_ChaScore3" Value="MAJOR_ALCHEMY_ChaScore3"/>
<DEFINITION Label="MAJOR_STEAL_ChaScore2_REGEN" Value="MAJOR_STEAL_ChaScore2_REGEN"/>
<DEFINITION Label="MAJOR_STEAL_LIFE_REGEN" Value="MAJOR_STEAL_LIFE_REGEN"/>
<DEFINITION Label="MAJOR_STEAL_SAP_REGEN" Value="MAJOR_STEAL_SAP_REGEN"/>
<DEFINITION Label="MAJOR_STEAL_ChaScore3_REGEN" Value="MAJOR_STEAL_ChaScore3_REGEN"/>
<DEFINITION Label="VISUAL_WITHERING" Value="VISUAL_WITHERING"/>
<DEFINITION Label="HEAR_WITHERING" Value="HEAR_WITHERING"/>
<DEFINITION Label="TACTILE_WITHERING" Value="TACTILE_WITHERING"/>

View file

@ -8,17 +8,8 @@
<ELEMENT Name="Brick6" Type="Type" Filename="filename.typ"/>
<ELEMENT Name="Brick7" Type="Type" Filename="filename.typ"/>
<ELEMENT Name="Brick8" Type="Type" Filename="filename.typ"/>
<ELEMENT Name="StaminaCost" Type="Type" Filename="float.typ"/>
<ELEMENT Name="SapCost" Type="Type" Filename="float.typ"/>
<ELEMENT Name="ChaScore2Cost" Type="Type" Filename="float.typ"/>
<ELEMENT Name="ChaScore3Cost" Type="Type" Filename="float.typ"/>
<ELEMENT Name="Difficulty" Type="Type" Filename="float.typ"/>
<LOG>Tue Mar 04 17:17:07 2003 (Administrateur) Dfn Structure =
Tue Mar 04 17:27:34 2003 (Administrateur) Dfn Structure =
Wed Mar 05 14:17:47 2003 (Administrateur) Dfn Structure =
Wed Mar 05 14:23:25 2003 (Administrateur) Dfn Structure =
Wed Mar 05 14:24:20 2003 (Administrateur) Dfn Structure =
Wed Mar 05 14:24:37 2003 (Administrateur) Dfn Structure =
Thu Mar 06 11:45:50 2003 (fleury) Dfn Structure =
Thu Mar 06 11:48:38 2003 (fleury) Dfn Structure =
Thu Mar 06 11:49:03 2003 (fleury) Dfn Structure =
Thu Mar 06 12:00:30 2003 (fleury) Dfn Structure = </LOG>
<LOG></LOG>
</DFN>

View file

@ -9,7 +9,7 @@
<ELEMENT Name="Level" Type="Type" Filename="int.typ" Default="1"/>
<ELEMENT Name="PlayerSkillLevel" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;"/>
<ELEMENT Name="NbPlayers" Type="Type" Filename="int.typ" Default="1"/>
<ELEMENT Name="PlayerHpLevel" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;"/>
<ELEMENT Name="PlayerChaScore1Level" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;"/>
<ELEMENT Name="NbHitToKillPlayer" Type="Type" Filename="float.typ" Default="5"/>
<ELEMENT Name="Ecosystem" Type="Type" Filename="_creature_ecosystem.typ"/>
<ELEMENT Name="Characteristics" Type="Dfn" Filename="_creature_characteristics.dfn"/>
@ -35,9 +35,9 @@
<ELEMENT Name="Fame" Type="Type" Filename="string.typ" Default="none"/>
<ELEMENT Name="FameByKill" Type="Type" Filename="string.typ"/>
<ELEMENT Name="FameForGuardAttack" Type="Type" Filename="string.typ"/>
<ELEMENT Name="life" Type="Type" Filename="uint32.typ" Default="1"/>
<ELEMENT Name="ChaScore1" Type="Type" Filename="uint32.typ" Default="1"/>
<ELEMENT Name="AttackSpeed" Type="Type" Filename="float.typ" Default="3"/>
<ELEMENT Name="LifeRegen" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="ChaScore1Regen" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="AttackLevel" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="DefenseLevel" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="XPLevel" Type="Type" Filename="float.typ" Default="1"/>

View file

@ -1,13 +1,13 @@
<?xml version="1.0"?>
<DFN Revision="$Revision: 1.6 $" State="modified">
<ELEMENT Name="Constitution" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Metabolism" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Intelligence" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Wisdom" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Strength" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="WellBalanced" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Dexterity" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Will" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Cha1" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Cha1Reg" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Cha3" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Cha3Reg" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Cha2" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Cha2Reg" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Cha4" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Cha4Reg" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="DynamicEnergyValue" Type="Type" Filename="float.typ" Default="0.01"/>
<ELEMENT Name="DynGroupCountMultiplier" Type="Type" Filename="int.typ" Default="1"/>
<COMMENTS>Converted from old format</COMMENTS>

View file

@ -1,7 +1,7 @@
<?xml version="1.0"?>
<DFN Revision="$Revision: 1.1 $" State="modified">
<ELEMENT Name="Damage" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Drained HP" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Drained ChaScore1" Type="Type" Filename="int.typ" Default="0"/>
<LOG>Tue Jul 23 19:46:30 2002 (miller) Dfn Structure =
Tue Jul 23 19:47:18 2002 (miller) Dfn Structure =
Tue Jul 23 19:47:40 2002 (miller) Dfn Structure =

View file

@ -1,20 +1,16 @@
<?xml version="1.0"?>
<DFN Version="0.4" State="modified">
<ELEMENT Name="HitPoints" Type="Type" Filename="creature_hitpoint_formuli.typ" Default="default"/>
<ELEMENT Name="HitPointsRegenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.HitPoints&quot;/120"/>
<ELEMENT Name="HitPointsRegenerateRate" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="Sap" Type="Type" Filename="creature_sap_formuli.typ" Default="default"/>
<ELEMENT Name="SapRegenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.Sap&quot;/120"/>
<ELEMENT Name="SapRegenerateRate" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="Stamina" Type="Type" Filename="creature_stamina_formuli.typ" Default="default"/>
<ELEMENT Name="StaminaRegenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.Stamina&quot;/120"/>
<ELEMENT Name="StaminaRegenerateRate" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="Focus" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;*10"/>
<ELEMENT Name="FocusRegenerate" Type="Type" Filename="int.typ"/>
<ELEMENT Name="FocusRegenerateRate" Type="Type" Filename="float.typ"/>
<LOG>Fri May 17 15:24:13 2002 (corvazier) File converted from old format
Fri Jun 21 15:50:03 2002 (mauduit) Dfn Structure =
Fri Jul 19 18:18:46 2002 (nevrax) Dfn Structure =
Tue Aug 13 12:09:05 2002 (miller) Dfn Structure =
Mon Aug 25 10:19:07 2003 (saffray) Dfn Structure = </LOG>
<ELEMENT Name="ChaScore1" Type="Type" Filename="creature_ChaScore1_formuli.typ" Default="default"/>
<ELEMENT Name="ChaScore1Regenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.ChaScore1&quot;/120"/>
<ELEMENT Name="ChaScore1RegenerateRate" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="ChaScore3" Type="Type" Filename="creature_ChaScore3_formuli.typ" Default="default"/>
<ELEMENT Name="ChaScore3Regenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.ChaScore3&quot;/120"/>
<ELEMENT Name="ChaScore3RegenerateRate" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="ChaScore2" Type="Type" Filename="creature_ChaScore2_formuli.typ" Default="default"/>
<ELEMENT Name="ChaScore2Regenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.ChaScore2&quot;/120"/>
<ELEMENT Name="ChaScore2RegenerateRate" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="ChaScore4" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;*10"/>
<ELEMENT Name="ChaScore4Regenerate" Type="Type" Filename="int.typ"/>
<ELEMENT Name="ChaScore4RegenerateRate" Type="Type" Filename="float.typ"/>
<LOG></LOG>
</DFN>

View file

@ -39,10 +39,10 @@
<ELEMENT Name="Defensive Affliction Power Factor" Type="Type" Filename="float.typ" Default="1.0"/>
<ELEMENT Name="Item Max Level" Type="Type" Filename="int.typ" Default="250"/>
<ELEMENT Name="Create" Type="Dfn" Filename="_item_faber_plan.dfn"/>
<ELEMENT Name="HpBonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="SapBonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="StaBonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="FocusBonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="ChaScore1BonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="ChaScore3BonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="ChaScore2BonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="ChaScore4BonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="AllowPartialSuccess" Type="Type" Filename="boolean.typ" Default="true"/>
<LOG>Wed Mar 16 11:02:55 2005 (fleury) Dfn Structure =
Wed Mar 16 11:03:03 2005 (fleury) Dfn Structure =

View file

@ -26,10 +26,10 @@
<ELEMENT Name="LacustreResistance" Type="Type" Filename="int.typ"/>
<ELEMENT Name="JungleResistance" Type="Type" Filename="int.typ"/>
<ELEMENT Name="PrimaryRootResistance" Type="Type" Filename="int.typ"/>
<ELEMENT Name="HpBuff" Type="Type" Filename="int.typ"/>
<ELEMENT Name="SapBuff" Type="Type" Filename="int.typ"/>
<ELEMENT Name="StaBuff" Type="Type" Filename="int.typ"/>
<ELEMENT Name="FocusBuff" Type="Type" Filename="int.typ"/>
<ELEMENT Name="ChaScore1Buff" Type="Type" Filename="int.typ"/>
<ELEMENT Name="ChaScore3Buff" Type="Type" Filename="int.typ"/>
<ELEMENT Name="ChaScore2Buff" Type="Type" Filename="int.typ"/>
<ELEMENT Name="ChaScore4Buff" Type="Type" Filename="int.typ"/>
<ELEMENT Name="ElementalCastingTimeFactor" Type="Type" Filename="float.typ"/>
<ELEMENT Name="ElementalPowerFactor" Type="Type" Filename="float.typ"/>
<ELEMENT Name="OffensiveAfflictionCastingTimeFactor" Type="Type" Filename="float.typ"/>

View file

@ -1,10 +1,10 @@
<?xml version="1.0"?>
<DFN Revision="$Revision: 1.3 $" State="modified">
<ELEMENT Name="skill" Type="Type" Filename="_training_skills.typ"/>
<ELEMENT Name="sap cost" Type="Type" Filename="float.typ" Default="0.02"/>
<ELEMENT Name="stamina cost" Type="Type" Filename="float.typ" Default="0.02"/>
<ELEMENT Name="ChaScore3 cost" Type="Type" Filename="float.typ" Default="0.02"/>
<ELEMENT Name="ChaScore2 cost" Type="Type" Filename="float.typ" Default="0.02"/>
<ELEMENT Name="length" Type="Type" Filename="float.typ" Default="2"/>
<ELEMENT Name="comment" Type="Type" Filename="edit.typ" Default="NB : cost are expressed as a factor of acting player base score (sap or stamina)"/>
<ELEMENT Name="comment" Type="Type" Filename="edit.typ" Default="NB : cost are expressed as a factor of acting player base score (ChaScore3 or ChaScore2)"/>
<LOG>Tue Aug 27 10:59:16 2002 (fleury) Dfn Structure =
Tue Aug 27 11:04:07 2002 (fleury) Dfn Structure =
Tue Aug 27 11:04:56 2002 (fleury) Dfn Structure =

View file

@ -1,9 +1,9 @@
<?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="Edit" Default="default" Version="0.3" State="modified">
<DEFINITION Label="default" Value="0"/>
<DEFINITION Label="light" Value="&quot;basics.hit points&quot;/5/5"/>
<DEFINITION Label="medium" Value="&quot;basics.hit points&quot;/5/3.5"/>
<DEFINITION Label="heavy" Value="&quot;basics.hit points&quot;/5/2"/>
<DEFINITION Label="light" Value="&quot;basics.ChaScore1&quot;/5/5"/>
<DEFINITION Label="medium" Value="&quot;basics.ChaScore1&quot;/5/3.5"/>
<DEFINITION Label="heavy" Value="&quot;basics.ChaScore1&quot;/5/2"/>
<LOG>Wed Jul 24 18:28:46 2002 (miller) Type Predef =
Wed Jul 24 18:29:00 2002 (miller) Type Predef =
Wed Jul 24 18:29:10 2002 (miller) Type Default = default</LOG>

View file

@ -1,11 +1,11 @@
<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="unknown" Version="0.4" State="modified">
<DEFINITION Label="UNKNOWN" Value="UNKNOWN"/>
<DEFINITION Label="BUFF_HP" Value="BUFF_HP"/>
<DEFINITION Label="BUFF_STAMINA" Value="BUFF_STAMINA"/>
<DEFINITION Label="BUFF_SAP" Value="BUFF_SAP"/>
<DEFINITION Label="BUFF_ChaScore1" Value="BUFF_ChaScore1"/>
<DEFINITION Label="BUFF_ChaScore2" Value="BUFF_ChaScore2"/>
<DEFINITION Label="BUFF_ChaScore3" Value="BUFF_ChaScore3"/>
<DEFINITION Label="BUFF_SPEED" Value="BUFF_SPEED"/>
<DEFINITION Label="ANTI_MAGIC_HP_SHIELD" Value="ANTI_MAGIC_HP_SHIELD"/>
<DEFINITION Label="ANTI_MAGIC_ChaScore1_SHIELD" Value="ANTI_MAGIC_ChaScore1_SHIELD"/>
<DEFINITION Label="SLOW" Value="SLOW"/>
<DEFINITION Label="POISON" Value="POISON"/>
<DEFINITION Label="STUN" Value="STUN"/>

View file

@ -1,9 +1,9 @@
<?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="Edit" Default="default" Version="0.4" State="modified">
<DEFINITION Label="default" Value="0"/>
<DEFINITION Label="light" Value="&quot;basics.hit points&quot;/&quot;basics.quality level&quot;/5*0.75"/>
<DEFINITION Label="medium" Value="&quot;basics.hit points&quot;/&quot;basics.quality level&quot;/5*1"/>
<DEFINITION Label="heavy" Value="&quot;basics.hit points&quot;/&quot;basics.quality level&quot;/5*1.6"/>
<DEFINITION Label="light" Value="&quot;basics.ChaScore1&quot;/&quot;basics.quality level&quot;/5*0.75"/>
<DEFINITION Label="medium" Value="&quot;basics.ChaScore1&quot;/&quot;basics.quality level&quot;/5*1"/>
<DEFINITION Label="heavy" Value="&quot;basics.ChaScore1&quot;/&quot;basics.quality level&quot;/5*1.6"/>
<LOG>Wed Jul 24 18:28:46 2002 (miller) Type Predef =
Wed Jul 24 18:29:00 2002 (miller) Type Predef =
Wed Jul 24 18:29:10 2002 (miller) Type Default = default

View file

@ -1,8 +1,8 @@
<?xml version="1.0"?>
<DFN Revision="$Revision: 1.4 $" State="modified">
<ELEMENT Name="HitPoints" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Stamina" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Sap" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="ChaScore1" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="ChaScore2" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="ChaScore3" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Skills" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Duration" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="Name" Type="Type" Filename="string.typ"/>

View file

@ -4,29 +4,29 @@
<ELEMENT Name="RegenAgilityRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCharismeAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCharismeRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenConstitutionAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenConstitutionRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCha1Action" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCha1Repos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenEmpathieAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenEmpathieRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenIntelligenceAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenIntelligenceRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCha3Action" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCha3Repos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenPerceptionAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenPerceptionRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenStrenghtAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenStrenghtRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenWellbalancedAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenWellbalancedRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenWillAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenWillRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCha2Action" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCha2Repos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCha2RegAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCha2RegRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCha4RegAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCha4RegRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenWeightAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenWeightRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenHPAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenHPRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenSapAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenSapRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenStaAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenStaRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenChaScore1Action" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenChaScore1Repos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenChaScore3Action" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenChaScore3Repos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenChaScore4Action" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenChaScore4Repos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenDiseaseResistAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenDiseaseResistRepos" Type="Type" Filename="float.typ"/>

View file

@ -1,14 +1,14 @@
<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="None" Min="None" Max="Perception" Revision="$Revision: 1.2 $" State="modified">
<DEFINITION Label="Unknown" Value="Unknown"/>
<DEFINITION Label="Constitution" Value="Constitution"/>
<DEFINITION Label="Metabolism" Value="Metabolism"/>
<DEFINITION Label="Intelligence" Value="Intelligence"/>
<DEFINITION Label="Wisdom" Value="Wisdom"/>
<DEFINITION Label="Strength" Value="Strength"/>
<DEFINITION Label="WellBalanced" Value="WellBalanced"/>
<DEFINITION Label="Dexterity" Value="Dexterity"/>
<DEFINITION Label="Will" Value="Will"/>
<DEFINITION Label="Cha1" Value="Cha1"/>
<DEFINITION Label="Cha1Reg" Value="Cha1Reg"/>
<DEFINITION Label="Cha3" Value="Cha3"/>
<DEFINITION Label="Cha3Reg" Value="Cha3Reg"/>
<DEFINITION Label="Cha2" Value="Cha2"/>
<DEFINITION Label="Cha2Reg" Value="Cha2Reg"/>
<DEFINITION Label="Cha4" Value="Cha4"/>
<DEFINITION Label="Cha4Reg" Value="Cha4Reg"/>
<LOG>Thu Mar 17 14:47:02 2005 (fleury) Type Predef =
Thu Mar 17 14:48:16 2005 (fleury) Type Predef =
Thu Mar 17 14:48:21 2005 (fleury) Type Predef = </LOG>

View file

@ -1,8 +1,8 @@
<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="None" Version="0.2" State="modified">
<DEFINITION Label="hit points" Value="HitPoints"/>
<DEFINITION Label="sap" Value="Sap"/>
<DEFINITION Label="stamina" Value="Stamina"/>
<DEFINITION Label="ChaScore1" Value="ChaScore1"/>
<DEFINITION Label="ChaScore3" Value="ChaScore3"/>
<DEFINITION Label="ChaScore2" Value="ChaScore2"/>
<DEFINITION Label="weight" Value="Weight"/>
<DEFINITION Label="disease resist" Value="DiseaseResist"/>
<DEFINITION Label="magic resist" Value="MagicResist"/>

View file

@ -288,39 +288,39 @@
<DEFINITION Label="training agility" Value="TrainingAgility"/>
<DEFINITION Label="training animal" Value="TrainingAnimal"/>
<DEFINITION Label="training charisme" Value="TrainingCharisme"/>
<DEFINITION Label="training constitution" Value="TrainingConstitution"/>
<DEFINITION Label="training Cha1" Value="TrainingCha1"/>
<DEFINITION Label="training disease resist" Value="TrainingDiseaseResist"/>
<DEFINITION Label="training empathie" Value="TrainingEmpathie"/>
<DEFINITION Label="training fear resist" Value="TrainingFearResist"/>
<DEFINITION Label="training hp" Value="TrainingHp"/>
<DEFINITION Label="training hp 1" Value="TrainingHp1"/>
<DEFINITION Label="training hp 2" Value="TrainingHp2"/>
<DEFINITION Label="training hp 3" Value="TrainingHp3"/>
<DEFINITION Label="training hp 4" Value="TrainingHp4"/>
<DEFINITION Label="training ChaScore1" Value="TrainingChaScore1"/>
<DEFINITION Label="training ChaScore1 1" Value="TrainingChaScore11"/>
<DEFINITION Label="training ChaScore1 2" Value="TrainingChaScore12"/>
<DEFINITION Label="training ChaScore1 3" Value="TrainingChaScore13"/>
<DEFINITION Label="training ChaScore1 4" Value="TrainingChaScore14"/>
<DEFINITION Label="training impact resist" Value="TrainingImpactResist"/>
<DEFINITION Label="training impact resist 1" Value="TrainingImpactResist1"/>
<DEFINITION Label="training impact resist 2" Value="TrainingImpactResist2"/>
<DEFINITION Label="training impact resist 3" Value="TrainingImpactResist3"/>
<DEFINITION Label="training intelligence" Value="TrainingIntelligence"/>
<DEFINITION Label="training Cha3" Value="TrainingCha3"/>
<DEFINITION Label="training magic resist" Value="TrainingMagicResist"/>
<DEFINITION Label="training magic resist 1" Value="TrainingMagicResist1"/>
<DEFINITION Label="training magic resist 2" Value="TrainingMagicResist2"/>
<DEFINITION Label="training magic resist 3" Value="TrainingMagicResist3"/>
<DEFINITION Label="training perception" Value="TrainingPerception"/>
<DEFINITION Label="training seve" Value="TrainingSeve"/>
<DEFINITION Label="training seve 1" Value="TrainingSeve1"/>
<DEFINITION Label="training seve 2" Value="TrainingSeve2"/>
<DEFINITION Label="training seve 3" Value="TrainingSeve3"/>
<DEFINITION Label="training seve 4" Value="TrainingSeve4"/>
<DEFINITION Label="training stamina" Value="TrainingStamina"/>
<DEFINITION Label="training stamina 1" Value="TrainingStamina1"/>
<DEFINITION Label="training stamina 2" Value="TrainingStamina2"/>
<DEFINITION Label="training stamina 3" Value="TrainingStamina3"/>
<DEFINITION Label="training stamina 4" Value="TrainingStamina4"/>
<DEFINITION Label="training ChaScore3" Value="TrainingChaScore3"/>
<DEFINITION Label="training ChaScore3 1" Value="TrainingChaScore31"/>
<DEFINITION Label="training ChaScore3 2" Value="TrainingChaScore32"/>
<DEFINITION Label="training ChaScore3 3" Value="TrainingChaScore33"/>
<DEFINITION Label="training ChaScore3 4" Value="TrainingChaScore34"/>
<DEFINITION Label="training ChaScore2" Value="TrainingChaScore2"/>
<DEFINITION Label="training ChaScore2 1" Value="TrainingChaScore21"/>
<DEFINITION Label="training ChaScore2 2" Value="TrainingChaScore22"/>
<DEFINITION Label="training ChaScore2 3" Value="TrainingChaScore23"/>
<DEFINITION Label="training ChaScore2 4" Value="TrainingChaScore24"/>
<DEFINITION Label="training strength" Value="TrainingStrength"/>
<DEFINITION Label="training techno resist" Value="TrainingTechnoResist"/>
<DEFINITION Label="training well balanced" Value="TrainingWellBalanced"/>
<DEFINITION Label="training will" Value="TrainingWill"/>
<DEFINITION Label="training Cha4Reg" Value="TrainingCha4Reg"/>
<DEFINITION Label="tryker" Value="Tryker"/>
<DEFINITION Label="tryker goods" Value="TrykerGoods"/>
<DEFINITION Label="tryker mystery" Value="TrykerMystery"/>

View file

@ -2,11 +2,11 @@
<DFN Version="0.0" State="modified">
<ELEMENT Name="TrainingAgility" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingCharisme" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingConstitution" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingCha1" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingEmpathie" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingIntelligence" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingCha3" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingPerception" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingStrength" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingWellBalanced" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingWill" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingCha2" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingCha2Reg" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingCha4Reg" Type="Type" Filename="creature_stat.typ"/>
</DFN>

View file

@ -3,11 +3,11 @@
<DEFINITION Label="none" Value="None"/>
<DEFINITION Label="training agility" Value="TrainingAgility"/>
<DEFINITION Label="training charisme" Value="TrainingCharisme"/>
<DEFINITION Label="training constitution" Value="TrainingConstitution"/>
<DEFINITION Label="training Cha1" Value="TrainingCha1"/>
<DEFINITION Label="training empathie" Value="TrainingEmpathie"/>
<DEFINITION Label="training intelligence" Value="TrainingIntelligence"/>
<DEFINITION Label="training Cha3" Value="TrainingCha3"/>
<DEFINITION Label="training perception" Value="TrainingPerception"/>
<DEFINITION Label="training strength" Value="TrainingStrength"/>
<DEFINITION Label="training well balanced" Value="TrainingWellBalanced"/>
<DEFINITION Label="training will" Value="TrainingWill"/>
<DEFINITION Label="training Cha2" Value="TrainingCha2"/>
<DEFINITION Label="training Cha2Reg" Value="TrainingCha2Reg"/>
<DEFINITION Label="training Cha4Reg" Value="TrainingCha4Reg"/>
</TYPE>

View file

@ -2,11 +2,11 @@
<DFN Version="0.0" State="modified">
<ELEMENT Name="TrainingDiseaseResist" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingFearResist" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingHp" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingHp1" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingHp2" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingHp3" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingHp4" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore1" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore11" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore12" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore13" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore14" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingImpactResist" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingImpactResist1" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingImpactResist2" Type="Type" Filename="creature_stat.typ"/>
@ -15,15 +15,15 @@
<ELEMENT Name="TrainingMagicResist1" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingMagicResist2" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingMagicResist3" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingSeve" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingSeve1" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingSeve2" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingSeve3" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingSeve4" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingStamina" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingStamina1" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingStamina2" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingStamina3" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingStamina4" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore3" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore31" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore32" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore33" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore34" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore2" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore21" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore22" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore23" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingChaScore24" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingTechnoResist" Type="Type" Filename="creature_stat.typ"/>
</DFN>

View file

@ -3,11 +3,11 @@
<DEFINITION Label="none" Value="None"/>
<DEFINITION Label="training disease resist" Value="TrainingDiseaseResist"/>
<DEFINITION Label="training fear resist" Value="TrainingFearResist"/>
<DEFINITION Label="training hp" Value="TrainingHp"/>
<DEFINITION Label="training hp 1" Value="TrainingHp1"/>
<DEFINITION Label="training hp 2" Value="TrainingHp2"/>
<DEFINITION Label="training hp 3" Value="TrainingHp3"/>
<DEFINITION Label="training hp 4" Value="TrainingHp4"/>
<DEFINITION Label="training ChaScore1" Value="TrainingChaScore1"/>
<DEFINITION Label="training ChaScore1 1" Value="TrainingChaScore11"/>
<DEFINITION Label="training ChaScore1 2" Value="TrainingChaScore12"/>
<DEFINITION Label="training ChaScore1 3" Value="TrainingChaScore13"/>
<DEFINITION Label="training ChaScore1 4" Value="TrainingChaScore14"/>
<DEFINITION Label="training impact resist" Value="TrainingImpactResist"/>
<DEFINITION Label="training impact resist 1" Value="TrainingImpactResist1"/>
<DEFINITION Label="training impact resist 2" Value="TrainingImpactResist2"/>
@ -16,15 +16,15 @@
<DEFINITION Label="training magic resist 1" Value="TrainingMagicResist1"/>
<DEFINITION Label="training magic resist 2" Value="TrainingMagicResist2"/>
<DEFINITION Label="training magic resist 3" Value="TrainingMagicResist3"/>
<DEFINITION Label="training seve" Value="TrainingSeve"/>
<DEFINITION Label="training seve 1" Value="TrainingSeve1"/>
<DEFINITION Label="training seve 2" Value="TrainingSeve2"/>
<DEFINITION Label="training seve 3" Value="TrainingSeve3"/>
<DEFINITION Label="training seve 4" Value="TrainingSeve4"/>
<DEFINITION Label="training stamina" Value="TrainingStamina"/>
<DEFINITION Label="training stamina 1" Value="TrainingStamina1"/>
<DEFINITION Label="training stamina 2" Value="TrainingStamina2"/>
<DEFINITION Label="training stamina 3" Value="TrainingStamina3"/>
<DEFINITION Label="training stamina 4" Value="TrainingStamina4"/>
<DEFINITION Label="training ChaScore3" Value="TrainingChaScore3"/>
<DEFINITION Label="training ChaScore3 1" Value="TrainingChaScore31"/>
<DEFINITION Label="training ChaScore3 2" Value="TrainingChaScore32"/>
<DEFINITION Label="training ChaScore3 3" Value="TrainingChaScore33"/>
<DEFINITION Label="training ChaScore3 4" Value="TrainingChaScore34"/>
<DEFINITION Label="training ChaScore2" Value="TrainingChaScore2"/>
<DEFINITION Label="training ChaScore2 1" Value="TrainingChaScore21"/>
<DEFINITION Label="training ChaScore2 2" Value="TrainingChaScore22"/>
<DEFINITION Label="training ChaScore2 3" Value="TrainingChaScore23"/>
<DEFINITION Label="training ChaScore2 4" Value="TrainingChaScore24"/>
<DEFINITION Label="training techno resist" Value="TrainingTechnoResist"/>
</TYPE>

View file

@ -3,37 +3,37 @@
<DEFINITION Label="none" Value="None"/>
<DEFINITION Label="training agility" Value="TrainingAgility"/>
<DEFINITION Label="training charisme" Value="TrainingCharisme"/>
<DEFINITION Label="training constitution" Value="TrainingConstitution"/>
<DEFINITION Label="training Cha1" Value="TrainingCha1"/>
<DEFINITION Label="training disease resist" Value="TrainingDiseaseResist"/>
<DEFINITION Label="training empathie" Value="TrainingEmpathie"/>
<DEFINITION Label="training fear resist" Value="TrainingFearResist"/>
<DEFINITION Label="training hp" Value="TrainingHp"/>
<DEFINITION Label="training hp 1" Value="TrainingHp1"/>
<DEFINITION Label="training hp 2" Value="TrainingHp2"/>
<DEFINITION Label="training hp 3" Value="TrainingHp3"/>
<DEFINITION Label="training hp 4" Value="TrainingHp4"/>
<DEFINITION Label="training ChaScore1" Value="TrainingChaScore1"/>
<DEFINITION Label="training ChaScore1 1" Value="TrainingChaScore11"/>
<DEFINITION Label="training ChaScore1 2" Value="TrainingChaScore12"/>
<DEFINITION Label="training ChaScore1 3" Value="TrainingChaScore13"/>
<DEFINITION Label="training ChaScore1 4" Value="TrainingChaScore14"/>
<DEFINITION Label="training impact resist" Value="TrainingImpactResist"/>
<DEFINITION Label="training impact resist 1" Value="TrainingImpactResist1"/>
<DEFINITION Label="training impact resist 2" Value="TrainingImpactResist2"/>
<DEFINITION Label="training impact resist 3" Value="TrainingImpactResist3"/>
<DEFINITION Label="training intelligence" Value="TrainingIntelligence"/>
<DEFINITION Label="training Cha3" Value="TrainingCha3"/>
<DEFINITION Label="training magic resist" Value="TrainingMagicResist"/>
<DEFINITION Label="training magic resist 1" Value="TrainingMagicResist1"/>
<DEFINITION Label="training magic resist 2" Value="TrainingMagicResist2"/>
<DEFINITION Label="training magic resist 3" Value="TrainingMagicResist3"/>
<DEFINITION Label="training perception" Value="TrainingPerception"/>
<DEFINITION Label="training seve" Value="TrainingSeve"/>
<DEFINITION Label="training seve 1" Value="TrainingSeve1"/>
<DEFINITION Label="training seve 2" Value="TrainingSeve2"/>
<DEFINITION Label="training seve 3" Value="TrainingSeve3"/>
<DEFINITION Label="training seve 4" Value="TrainingSeve4"/>
<DEFINITION Label="training stamina" Value="TrainingStamina"/>
<DEFINITION Label="training stamina 1" Value="TrainingStamina1"/>
<DEFINITION Label="training stamina 2" Value="TrainingStamina2"/>
<DEFINITION Label="training stamina 3" Value="TrainingStamina3"/>
<DEFINITION Label="training stamina 4" Value="TrainingStamina4"/>
<DEFINITION Label="training ChaScore3" Value="TrainingChaScore3"/>
<DEFINITION Label="training ChaScore3 1" Value="TrainingChaScore31"/>
<DEFINITION Label="training ChaScore3 2" Value="TrainingChaScore32"/>
<DEFINITION Label="training ChaScore3 3" Value="TrainingChaScore33"/>
<DEFINITION Label="training ChaScore3 4" Value="TrainingChaScore34"/>
<DEFINITION Label="training ChaScore2" Value="TrainingChaScore2"/>
<DEFINITION Label="training ChaScore2 1" Value="TrainingChaScore21"/>
<DEFINITION Label="training ChaScore2 2" Value="TrainingChaScore22"/>
<DEFINITION Label="training ChaScore2 3" Value="TrainingChaScore23"/>
<DEFINITION Label="training ChaScore2 4" Value="TrainingChaScore24"/>
<DEFINITION Label="training strength" Value="TrainingStrength"/>
<DEFINITION Label="training techno resist" Value="TrainingTechnoResist"/>
<DEFINITION Label="training well balanced" Value="TrainingWellBalanced"/>
<DEFINITION Label="training will" Value="TrainingWill"/>
<DEFINITION Label="training Cha4Reg" Value="TrainingCha4Reg"/>
</TYPE>

View file

@ -37,8 +37,8 @@
<ELEMENT Name="CastingTime" Type="Type" Filename="float.typ"/>
<ELEMENT Name="PostActionTime" Type="Type" Filename="float.typ"/>
<ELEMENT Name="Stackable" Type="Type" Filename="uint32.typ"/>
<ELEMENT Name="SapCost" Type="Type" Filename="float.typ"/>
<ELEMENT Name="HpCost" Type="Type" Filename="float.typ"/>
<ELEMENT Name="ChaScore3Cost" Type="Type" Filename="float.typ"/>
<ELEMENT Name="ChaScore1Cost" Type="Type" Filename="float.typ"/>
<ELEMENT Name="Skill" Type="Type" Filename="string.typ"/>
<ELEMENT Name="SelfAction" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="SpellLevel" Type="Type" Filename="sint32.typ" Default="0"/>

View file

@ -1,25 +1,25 @@
<?xml version="1.0"?>
<TYPE Type="String" UI="Edit" Version="0.5" State="modified">
<DEFINITION Label="BaseStrength" Value="BaseStrength"/>
<DEFINITION Label="MaxStrength" Value="MaxStrength"/>
<DEFINITION Label="StrengthModifier" Value="StrengthModifier"/>
<DEFINITION Label="CurrentStrength" Value="CurrentStrength"/>
<DEFINITION Label="BaseStrengthRegenerate" Value="BaseStrengthRegenerate"/>
<DEFINITION Label="StrengthRegenerateModifier" Value="StrengthRegenerateModifier"/>
<DEFINITION Label="CurrentStrengthRegenerate" Value="CurrentStrengthRegenerate"/>
<DEFINITION Label="BaseStrengthRegenerateRate" Value="BaseStrengthRegenerateRate"/>
<DEFINITION Label="StrengthRegenerateModifierRate" Value="StrengthRegenerateModifierRate"/>
<DEFINITION Label="CurrentStrengthRegenerateRate" Value="CurrentStrengthRegenerateRate"/>
<DEFINITION Label="BaseConstitution" Value="BaseConstitution"/>
<DEFINITION Label="MaxConstitution" Value="MaxConstitution"/>
<DEFINITION Label="ConstitutionModifier" Value="ConstitutionModifier"/>
<DEFINITION Label="CurrentConstitution" Value="CurrentConstitution"/>
<DEFINITION Label="BaseConstitutionRegenerate" Value="BaseConstitutionRegenerate"/>
<DEFINITION Label="ConstitutionRegenerateModifier" Value="ConstitutionRegenerateModifier"/>
<DEFINITION Label="CurrentConstitutionRegenerate" Value="CurrentConstitutionRegenerate"/>
<DEFINITION Label="BaseConstitutionRegenerateRate" Value="BaseConstitutionRegenerateRate"/>
<DEFINITION Label="ConstitutionRegenerateModifierRate" Value="ConstitutionRegenerateModifierRate"/>
<DEFINITION Label="CurrentConstitutionRegenerateRate" Value="CurrentConstitutionRegenerateRate"/>
<DEFINITION Label="BaseCha2" Value="BaseCha2"/>
<DEFINITION Label="MaxCha2" Value="MaxCha2"/>
<DEFINITION Label="Cha2Modifier" Value="Cha2Modifier"/>
<DEFINITION Label="CurrentCha2" Value="CurrentCha2"/>
<DEFINITION Label="BaseCha2Regenerate" Value="BaseCha2Regenerate"/>
<DEFINITION Label="Cha2RegenerateModifier" Value="Cha2RegenerateModifier"/>
<DEFINITION Label="CurrentCha2Regenerate" Value="CurrentCha2Regenerate"/>
<DEFINITION Label="BaseCha2RegenerateRate" Value="BaseCha2RegenerateRate"/>
<DEFINITION Label="Cha2RegenerateModifierRate" Value="Cha2RegenerateModifierRate"/>
<DEFINITION Label="CurrentCha2RegenerateRate" Value="CurrentCha2RegenerateRate"/>
<DEFINITION Label="BaseCha1" Value="BaseCha1"/>
<DEFINITION Label="MaxCha1" Value="MaxCha1"/>
<DEFINITION Label="Cha1Modifier" Value="Cha1Modifier"/>
<DEFINITION Label="CurrentCha1" Value="CurrentCha1"/>
<DEFINITION Label="BaseCha1Regenerate" Value="BaseCha1Regenerate"/>
<DEFINITION Label="Cha1RegenerateModifier" Value="Cha1RegenerateModifier"/>
<DEFINITION Label="CurrentCha1Regenerate" Value="CurrentCha1Regenerate"/>
<DEFINITION Label="BaseCha1RegenerateRate" Value="BaseCha1RegenerateRate"/>
<DEFINITION Label="Cha1RegenerateModifierRate" Value="Cha1RegenerateModifierRate"/>
<DEFINITION Label="CurrentCha1RegenerateRate" Value="CurrentCha1RegenerateRate"/>
<DEFINITION Label="BaseAgility" Value="BaseAgility"/>
<DEFINITION Label="MaxAgility" Value="MaxAgility"/>
<DEFINITION Label="AgilityModifier" Value="AgilityModifier"/>
@ -30,36 +30,36 @@
<DEFINITION Label="BaseAgilityRegenerateRate" Value="BaseAgilityRegenerateRate"/>
<DEFINITION Label="AgilityRegenerateModifierRate" Value="AgilityRegenerateModifierRate"/>
<DEFINITION Label="CurrentAgilityRegenerateRate" Value="CurrentAgilityRegenerateRate"/>
<DEFINITION Label="BaseWill" Value="BaseWill"/>
<DEFINITION Label="MaxWill" Value="MaxWill"/>
<DEFINITION Label="WillModifier" Value="WillModifier"/>
<DEFINITION Label="CurrentWill" Value="CurrentWill"/>
<DEFINITION Label="BaseWillRegenerate" Value="BaseWillRegenerate"/>
<DEFINITION Label="WillRegenerateModifier" Value="WillRegenerateModifier"/>
<DEFINITION Label="CurrentWillRegenerate" Value="CurrentWillRegenerate"/>
<DEFINITION Label="BaseWillRegenerateRate" Value="BaseWillRegenerateRate"/>
<DEFINITION Label="WillRegenerateModifierRate" Value="WillRegenerateModifierRate"/>
<DEFINITION Label="CurrentWillRegenerateRate" Value="CurrentWillRegenerateRate"/>
<DEFINITION Label="BaseWellBalanced" Value="BaseWellBalanced"/>
<DEFINITION Label="MaxWellBalanced" Value="MaxWellBalanced"/>
<DEFINITION Label="WellBalancedModifier" Value="WellBalancedModifier"/>
<DEFINITION Label="CurrentWellBalanced" Value="CurrentWellBalanced"/>
<DEFINITION Label="BaseWellBalancedRegenerate" Value="BaseWellBalancedRegenerate"/>
<DEFINITION Label="WellBalancedRegenerateModifier" Value="WellBalancedRegenerateModifier"/>
<DEFINITION Label="CurrentWellBalancedRegenerate" Value="CurrentWellBalancedRegenerate"/>
<DEFINITION Label="BaseWellBalancedRegenerateRate" Value="BaseWellBalancedRegenerateRate"/>
<DEFINITION Label="WellBalancedRegenerateModifierRate" Value="WellBalancedRegenerateModifierRate"/>
<DEFINITION Label="CurrentWellBalancedRegenerateRate" Value="CurrentWellBalancedRegenerateRate"/>
<DEFINITION Label="BaseIntelligence" Value="BaseIntelligence"/>
<DEFINITION Label="MaxIntelligence" Value="MaxIntelligence"/>
<DEFINITION Label="IntelligenceModifier" Value="IntelligenceModifier"/>
<DEFINITION Label="CurrentIntelligence" Value="CurrentIntelligence"/>
<DEFINITION Label="BaseIntelligenceRegenerate" Value="BaseIntelligenceRegenerate"/>
<DEFINITION Label="IntelligenceRegenerateModifier" Value="IntelligenceRegenerateModifier"/>
<DEFINITION Label="CurrentIntelligenceRegenerate" Value="CurrentIntelligenceRegenerate"/>
<DEFINITION Label="BaseIntelligenceRegenerateRate" Value="BaseIntelligenceRegenerateRate"/>
<DEFINITION Label="IntelligenceRegenerateModifierRate" Value="IntelligenceRegenerateModifierRate"/>
<DEFINITION Label="CurrentIntelligenceRegenerateRate" Value="CurrentIntelligenceRegenerateRate"/>
<DEFINITION Label="BaseCha4Reg" Value="BaseCha4Reg"/>
<DEFINITION Label="MaxCha4Reg" Value="MaxCha4Reg"/>
<DEFINITION Label="Cha4RegModifier" Value="Cha4RegModifier"/>
<DEFINITION Label="CurrentCha4Reg" Value="CurrentCha4Reg"/>
<DEFINITION Label="BaseCha4RegRegenerate" Value="BaseCha4RegRegenerate"/>
<DEFINITION Label="Cha4RegRegenerateModifier" Value="Cha4RegRegenerateModifier"/>
<DEFINITION Label="CurrentCha4RegRegenerate" Value="CurrentCha4RegRegenerate"/>
<DEFINITION Label="BaseCha4RegRegenerateRate" Value="BaseCha4RegRegenerateRate"/>
<DEFINITION Label="Cha4RegRegenerateModifierRate" Value="Cha4RegRegenerateModifierRate"/>
<DEFINITION Label="CurrentCha4RegRegenerateRate" Value="CurrentCha4RegRegenerateRate"/>
<DEFINITION Label="BaseCha2Reg" Value="BaseCha2Reg"/>
<DEFINITION Label="MaxCha2Reg" Value="MaxCha2Reg"/>
<DEFINITION Label="Cha2RegModifier" Value="Cha2RegModifier"/>
<DEFINITION Label="CurrentCha2Reg" Value="CurrentCha2Reg"/>
<DEFINITION Label="BaseCha2RegRegenerate" Value="BaseCha2RegRegenerate"/>
<DEFINITION Label="Cha2RegRegenerateModifier" Value="Cha2RegRegenerateModifier"/>
<DEFINITION Label="CurrentCha2RegRegenerate" Value="CurrentCha2RegRegenerate"/>
<DEFINITION Label="BaseCha2RegRegenerateRate" Value="BaseCha2RegRegenerateRate"/>
<DEFINITION Label="Cha2RegRegenerateModifierRate" Value="Cha2RegRegenerateModifierRate"/>
<DEFINITION Label="CurrentCha2RegRegenerateRate" Value="CurrentCha2RegRegenerateRate"/>
<DEFINITION Label="BaseCha3" Value="BaseCha3"/>
<DEFINITION Label="MaxCha3" Value="MaxCha3"/>
<DEFINITION Label="Cha3Modifier" Value="Cha3Modifier"/>
<DEFINITION Label="CurrentCha3" Value="CurrentCha3"/>
<DEFINITION Label="BaseCha3Regenerate" Value="BaseCha3Regenerate"/>
<DEFINITION Label="Cha3RegenerateModifier" Value="Cha3RegenerateModifier"/>
<DEFINITION Label="CurrentCha3Regenerate" Value="CurrentCha3Regenerate"/>
<DEFINITION Label="BaseCha3RegenerateRate" Value="BaseCha3RegenerateRate"/>
<DEFINITION Label="Cha3RegenerateModifierRate" Value="Cha3RegenerateModifierRate"/>
<DEFINITION Label="CurrentCha3RegenerateRate" Value="CurrentCha3RegenerateRate"/>
<DEFINITION Label="BaseCharisme" Value="BaseCharisme"/>
<DEFINITION Label="MaxCharisme" Value="MaxCharisme"/>
<DEFINITION Label="CharismeModifier" Value="CharismeModifier"/>
@ -94,36 +94,36 @@
<DEFINITION Label="WalkSpeed" Value="WalkSpeed"/>
<DEFINITION Label="RunSpeed" Value="RunSpeed"/>
<DEFINITION Label="Scores physiques" Value="Scores physiques"/>
<DEFINITION Label="BaseHitPoints" Value="BaseHitPoints"/>
<DEFINITION Label="MaxHitPoints" Value="MaxHitPoints"/>
<DEFINITION Label="HitPointsModifier" Value="HitPointsModifier"/>
<DEFINITION Label="CurrentHitPoints" Value="CurrentHitPoints"/>
<DEFINITION Label="BaseHitPointsRegenerate" Value="BaseHitPointsRegenerate"/>
<DEFINITION Label="HitPointsRegenerateModifier" Value="HitPointsRegenerateModifier"/>
<DEFINITION Label="CurrentHitPointsRegenerate" Value="CurrentHitPointsRegenerate"/>
<DEFINITION Label="BaseHitPointsRegenerateRate" Value="BaseHitPointsRegenerateRate"/>
<DEFINITION Label="HitPointsRegenerateModifierRate" Value="HitPointsRegenerateModifierRate"/>
<DEFINITION Label="CurrentHitPointsRegenerateRate" Value="CurrentHitPointsRegenerateRate"/>
<DEFINITION Label="BaseSap" Value="BaseSap"/>
<DEFINITION Label="MaxSap" Value="MaxSap"/>
<DEFINITION Label="SapModifier" Value="SapModifier"/>
<DEFINITION Label="CurrentSap" Value="CurrentSap"/>
<DEFINITION Label="BaseSapRegenerate" Value="BaseSapRegenerate"/>
<DEFINITION Label="SapRegenerateModifier" Value="SapRegenerateModifier"/>
<DEFINITION Label="CurrentSapRegenerate" Value="CurrentSapRegenerate"/>
<DEFINITION Label="BaseSapRegenerateRate" Value="BaseSapRegenerateRate"/>
<DEFINITION Label="SapRegenerateModifierRate" Value="SapRegenerateModifierRate"/>
<DEFINITION Label="CurrentSapRegenerateRate" Value="CurrentSapRegenerateRate"/>
<DEFINITION Label="BaseStamina" Value="BaseStamina"/>
<DEFINITION Label="MaxStamina" Value="MaxStamina"/>
<DEFINITION Label="StaminaModifier" Value="StaminaModifier"/>
<DEFINITION Label="CurrentStamina" Value="CurrentStamina"/>
<DEFINITION Label="BaseStaminaRegenerate" Value="BaseStaminaRegenerate"/>
<DEFINITION Label="StaminaRegenerateModifier" Value="StaminaRegenerateModifier"/>
<DEFINITION Label="CurrentStaminaRegenerate" Value="CurrentStaminaRegenerate"/>
<DEFINITION Label="BaseStaminaRegenerateRate" Value="BaseStaminaRegenerateRate"/>
<DEFINITION Label="StaminaRegenerateModifierRate" Value="StaminaRegenerateModifierRate"/>
<DEFINITION Label="CurrentStaminaRegenerateRate" Value="CurrentStaminaRegenerateRate"/>
<DEFINITION Label="BaseChaScore1" Value="BaseChaScore1"/>
<DEFINITION Label="MaxChaScore1" Value="MaxChaScore1"/>
<DEFINITION Label="ChaScore1Modifier" Value="ChaScore1Modifier"/>
<DEFINITION Label="CurrentChaScore1" Value="CurrentChaScore1"/>
<DEFINITION Label="BaseChaScore1Regenerate" Value="BaseChaScore1Regenerate"/>
<DEFINITION Label="ChaScore1RegenerateModifier" Value="ChaScore1RegenerateModifier"/>
<DEFINITION Label="CurrentChaScore1Regenerate" Value="CurrentChaScore1Regenerate"/>
<DEFINITION Label="BaseChaScore1RegenerateRate" Value="BaseChaScore1RegenerateRate"/>
<DEFINITION Label="ChaScore1RegenerateModifierRate" Value="ChaScore1RegenerateModifierRate"/>
<DEFINITION Label="CurrentChaScore1RegenerateRate" Value="CurrentChaScore1RegenerateRate"/>
<DEFINITION Label="BaseChaScore3" Value="BaseChaScore3"/>
<DEFINITION Label="MaxChaScore3" Value="MaxChaScore3"/>
<DEFINITION Label="ChaScore3Modifier" Value="ChaScore3Modifier"/>
<DEFINITION Label="CurrentChaScore3" Value="CurrentChaScore3"/>
<DEFINITION Label="BaseChaScore3Regenerate" Value="BaseChaScore3Regenerate"/>
<DEFINITION Label="ChaScore3RegenerateModifier" Value="ChaScore3RegenerateModifier"/>
<DEFINITION Label="CurrentChaScore3Regenerate" Value="CurrentChaScore3Regenerate"/>
<DEFINITION Label="BaseChaScore3RegenerateRate" Value="BaseChaScore3RegenerateRate"/>
<DEFINITION Label="ChaScore3RegenerateModifierRate" Value="ChaScore3RegenerateModifierRate"/>
<DEFINITION Label="CurrentChaScore3RegenerateRate" Value="CurrentChaScore3RegenerateRate"/>
<DEFINITION Label="BaseChaScore2" Value="BaseChaScore2"/>
<DEFINITION Label="MaxChaScore2" Value="MaxChaScore2"/>
<DEFINITION Label="ChaScore2Modifier" Value="ChaScore2Modifier"/>
<DEFINITION Label="CurrentChaScore2" Value="CurrentChaScore2"/>
<DEFINITION Label="BaseChaScore2Regenerate" Value="BaseChaScore2Regenerate"/>
<DEFINITION Label="ChaScore2RegenerateModifier" Value="ChaScore2RegenerateModifier"/>
<DEFINITION Label="CurrentChaScore2Regenerate" Value="CurrentChaScore2Regenerate"/>
<DEFINITION Label="BaseChaScore2RegenerateRate" Value="BaseChaScore2RegenerateRate"/>
<DEFINITION Label="ChaScore2RegenerateModifierRate" Value="ChaScore2RegenerateModifierRate"/>
<DEFINITION Label="CurrentChaScore2RegenerateRate" Value="CurrentChaScore2RegenerateRate"/>
<DEFINITION Label="BaseWeight" Value="BaseWeight"/>
<DEFINITION Label="MaxWeight" Value="MaxWeight"/>
<DEFINITION Label="WeightModifier" Value="WeightModifier"/>
@ -202,17 +202,17 @@
<DEFINITION Label="Zorai" Value="Zorai"/>
<DEFINITION Label="Kitin" Value="Kitin"/>
<DEFINITION Label="Dragon" Value="Dragon"/>
<DEFINITION Label="TrainingStrength" Value="TrainingStrength"/>
<DEFINITION Label="TrainingConstitution" Value="TrainingConstitution"/>
<DEFINITION Label="TrainingCha2" Value="TrainingCha2"/>
<DEFINITION Label="TrainingCha1" Value="TrainingCha1"/>
<DEFINITION Label="TrainingAgility" Value="TrainingAgility"/>
<DEFINITION Label="TrainingPerception" Value="TrainingPerception"/>
<DEFINITION Label="TrainingWill" Value="TrainingWill"/>
<DEFINITION Label="TrainingWellBalanced" Value="TrainingWellBalanced"/>
<DEFINITION Label="TrainingIntelligence" Value="TrainingIntelligence"/>
<DEFINITION Label="TrainingCha4Reg" Value="TrainingCha4Reg"/>
<DEFINITION Label="TrainingCha2Reg" Value="TrainingCha2Reg"/>
<DEFINITION Label="TrainingCha3" Value="TrainingCha3"/>
<DEFINITION Label="TrainingEmpathie" Value="TrainingEmpathie"/>
<DEFINITION Label="TrainingHp" Value="TrainingHp"/>
<DEFINITION Label="TrainingSeve" Value="TrainingSeve"/>
<DEFINITION Label="TrainingStamina" Value="TrainingStamina"/>
<DEFINITION Label="TrainingChaScore1" Value="TrainingChaScore1"/>
<DEFINITION Label="TrainingChaScore3" Value="TrainingChaScore3"/>
<DEFINITION Label="TrainingChaScore2" Value="TrainingChaScore2"/>
<DEFINITION Label="TrainingMagicResist" Value="TrainingMagicResist"/>
<DEFINITION Label="TrainingImpactResist" Value="TrainingImpactResist"/>
<DEFINITION Label="TrainingDiseaseResist" Value="TrainingDiseaseResist"/>
@ -339,7 +339,7 @@
<DEFINITION Label="AnkleL" Value="AnkleL"/>
<DEFINITION Label="AnkleR" Value="AnkleR"/>
<DEFINITION Label="Feets" Value="Feets"/>
<DEFINITION Label="HitPoints" Value="HitPoints"/>
<DEFINITION Label="ChaScore1" Value="ChaScore1"/>
<LOG>Mon Jun 17 18:07:16 2002 (miller) Type Predef =
Mon Jun 17 18:07:16 2002 (miller) Type Type = String
Mon Jun 17 18:07:16 2002 (miller) Type UI = NonEditableCombo

View file

@ -1,56 +1,54 @@
<?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="Edit" Default="HP Default" Revision="$Revision: 1.5 $" State="modified">
<DEFINITION Label="HP Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="HP Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="HP Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="HP High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="HP Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="SAP Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="SAP Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="SAP Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="SAP High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="SAP Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="STA Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="STA Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="STA Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="STA High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="STA Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<TYPE Type="UnsignedInt" UI="Edit" Default="ChaScore1 Default" Revision="$Revision: 1.5 $" State="modified">
<DEFINITION Label="ChaScore1 Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore1 Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore1 Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore1 High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore1 Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore3 Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore3 Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore3 Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore3 High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore3 Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore2 Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore2 Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore2 Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore2 High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="ChaScore2 Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="Player HP Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player HP Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player HP Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player HP High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player HP Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player SAP Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player SAP Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player SAP Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player SAP High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player SAP Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player STA Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player STA Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player STA Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player STA High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player STA Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore1 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore1 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore1 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore1 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore1 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore3 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore3 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore3 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore3 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore3 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore2 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore2 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore2 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore2 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player ChaScore2 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item HP Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item HP Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item HP Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item HP High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item HP Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item SAP Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item SAP Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item SAP Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item SAP High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item SAP Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item STA Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item STA Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item STA Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item STA High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item STA Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore1 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore1 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore1 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore1 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore1 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore3 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore3 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore3 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore3 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore3 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore2 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore2 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore2 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore2 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item ChaScore2 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<LOG>Mon Dec 02 14:10:34 2002 (brigand) Type Default = HP default
Fri Dec 06 17:29:50 2002 (brigand) Type Default = HP Default
Fri Dec 06 17:29:50 2002 (brigand) Type Predef = </LOG>
<LOG></LOG>
</TYPE>