Merge branch 'feature/ajout_chascore' into 'lirria'

Feature/ajout chascore

ajout chascore cha chareg  etc

See merge request !1
This commit is contained in:
deed 2016-09-28 19:44:52 +00:00
commit 8fb0830a7f
100 changed files with 861 additions and 1135 deletions

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@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="NonEditableCombo" Version="0.1" State="modified"> <TYPE Type="UnsignedInt" UI="NonEditableCombo" Version="0.1" State="modified">
<DEFINITION Label="Life" Value="0"/> <DEFINITION Label="ChaScore1" Value="0"/>
<DEFINITION Label="Reserve" Value="1"/> <DEFINITION Label="Reserve" Value="1"/>
<DEFINITION Label="Regen" Value="2"/> <DEFINITION Label="Regen" Value="2"/>
</TYPE> </TYPE>

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@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<DFN Version="0.3" State="modified"> <DFN Version="0.3" State="modified">
<ELEMENT Name="Name" Type="Type" Filename="character_characteristics.typ" Default="CurrentHitPoints"/> <ELEMENT Name="Name" Type="Type" Filename="character_characteristics.typ" Default="CurrentChaScore1"/>
<ELEMENT Name="Init" Type="Dfn" Filename="_ai_type_def.dfn"/> <ELEMENT Name="Init" Type="Dfn" Filename="_ai_type_def.dfn"/>
<LOG>Wed Jul 24 16:39:03 2002 (chafik) Dfn Structure = </LOG> <LOG>Wed Jul 24 16:39:03 2002 (chafik) Dfn Structure = </LOG>
</DFN> </DFN>

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@ -3,7 +3,7 @@
<ELEMENT Name="FamilyId" Type="Type" Filename="_brick_families.typ"/> <ELEMENT Name="FamilyId" Type="Type" Filename="_brick_families.typ"/>
<ELEMENT Name="IndexInFamily" Type="Type" Filename="_position_in_family.typ"/> <ELEMENT Name="IndexInFamily" Type="Type" Filename="_position_in_family.typ"/>
<ELEMENT Name="EnergyType" Type="Type" Filename="_brick_energy_type.typ"/> <ELEMENT Name="EnergyType" Type="Type" Filename="_brick_energy_type.typ"/>
<ELEMENT Name="Cost" Type="Type" Filename="formulae.typ" Default="0.1*&quot;HP Default&quot;"/> <ELEMENT Name="Cost" Type="Type" Filename="formulae.typ" Default="0.1*&quot;ChaScore1 Default&quot;"/>
<ELEMENT Name="Difficulty" Type="Type" Filename="int.typ"/> <ELEMENT Name="Difficulty" Type="Type" Filename="int.typ"/>
<ELEMENT Name="CostWeight" Type="Type" Filename="float.typ"/> <ELEMENT Name="CostWeight" Type="Type" Filename="float.typ"/>
<ELEMENT Name="DifficultyWeight" Type="Type" Filename="float.typ"/> <ELEMENT Name="DifficultyWeight" Type="Type" Filename="float.typ"/>

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@ -1,7 +1,7 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="Stamina" Min="-1" Max="20" Increment="1" Revision="$Revision: 1.2 $" State="modified"> <TYPE Type="String" UI="NonEditableCombo" Default="Stamina" Min="-1" Max="20" Increment="1" Revision="$Revision: 1.2 $" State="modified">
<DEFINITION Label="Stamina" Value="Stamina"/> <DEFINITION Label="ChaScore2" Value="ChaScore2"/>
<DEFINITION Label="Sap" Value="Sap"/> <DEFINITION Label="ChaScore3" Value="ChaScore3"/>
<LOG>Fri Jun 14 18:36:04 2002 (fleury) Type Predef = <LOG>Fri Jun 14 18:36:04 2002 (fleury) Type Predef =
Thu Aug 22 17:10:09 2002 (fleury) Type Predef = Thu Aug 22 17:10:09 2002 (fleury) Type Predef =
Mon Sep 16 13:51:17 2002 (fleury) Type Default = none Mon Sep 16 13:51:17 2002 (fleury) Type Default = none

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@ -4,7 +4,7 @@
<ELEMENT Name="Career" Type="Type" Filename="_career.typ"/> <ELEMENT Name="Career" Type="Type" Filename="_career.typ"/>
<ELEMENT Name="Job" Type="Type" Filename="_job.typ"/> <ELEMENT Name="Job" Type="Type" Filename="_job.typ"/>
<ELEMENT Name="Role Master" Type="Type" Filename="_role_master.typ"/> <ELEMENT Name="Role Master" Type="Type" Filename="_role_master.typ"/>
<ELEMENT Name="Price" Type="Type" Filename="formulae.typ" Default="0.1*&quot;HP Default&quot;"/> <ELEMENT Name="Price" Type="Type" Filename="formulae.typ" Default="0.1*&quot;ChaScore1 Default&quot;"/>
<COMMENTS>Converted from old format</COMMENTS> <COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:24:07 2002 (corvazier) File converted from old format <LOG>Fri May 17 15:24:07 2002 (corvazier) File converted from old format
Mon Jun 24 21:42:12 2002 (fleury) Dfn Structure = Mon Jun 24 21:42:12 2002 (fleury) Dfn Structure =

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@ -1,18 +1,18 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="UNKNOWN" Revision="$Revision: 1.13 $" State="modified"> <TYPE Type="String" UI="NonEditableCombo" Default="UNKNOWN" Revision="$Revision: 1.13 $" State="modified">
<DEFINITION Label="UNKNOWN" Value="UNKNOWN"/> <DEFINITION Label="UNKNOWN" Value="UNKNOWN"/>
<DEFINITION Label="BUFF_HP" Value="BUFF_HP"/> <DEFINITION Label="BUFF_ChaScore1" Value="BUFF_ChaScore1"/>
<DEFINITION Label="DEBUFF_HP" Value="DEBUFF_HP"/> <DEFINITION Label="DEBUFF_ChaScore1" Value="DEBUFF_ChaScore1"/>
<DEFINITION Label="BUFF_HP_REGEN" Value="BUFF_HP_REGEN"/> <DEFINITION Label="BUFF_ChaScore1_REGEN" Value="BUFF_ChaScore1_REGEN"/>
<DEFINITION Label="DEBUFF_HP_REGEN" Value="DEBUFF_HP_REGEN"/> <DEFINITION Label="DEBUFF_ChaScore1_REGEN" Value="DEBUFF_ChaScore1_REGEN"/>
<DEFINITION Label="BUFF_STAMINA" Value="BUFF_STAMINA"/> <DEFINITION Label="BUFF_ChaScore2" Value="BUFF_ChaScore2"/>
<DEFINITION Label="DEBUFF_STAMINA" Value="DEBUFF_STAMINA"/> <DEFINITION Label="DEBUFF_ChaScore2" Value="DEBUFF_ChaScore2"/>
<DEFINITION Label="BUFF_STAMINA_REGEN" Value="BUFF_STAMINA_REGEN"/> <DEFINITION Label="BUFF_ChaScore2_REGEN" Value="BUFF_ChaScore2_REGEN"/>
<DEFINITION Label="DEBUFF_STAMINA_REGEN" Value="DEBUFF_STAMINA_REGEN"/> <DEFINITION Label="DEBUFF_ChaScore2_REGEN" Value="DEBUFF_ChaScore2_REGEN"/>
<DEFINITION Label="BUFF_SAP" Value="BUFF_SAP"/> <DEFINITION Label="BUFF_ChaScore2" Value="BUFF_ChaScore3"/>
<DEFINITION Label="DEBUFF_SAP" Value="DEBUFF_SAP"/> <DEFINITION Label="DEBUFF_ChaScore2" Value="DEBUFF_ChaScore3"/>
<DEFINITION Label="BUFF_SAP_REGEN" Value="BUFF_SAP_REGEN"/> <DEFINITION Label="BUFF_ChaScore2_REGEN" Value="BUFF_ChaScore3_REGEN"/>
<DEFINITION Label="DEBUFF_SAP_REGEN" Value="DEBUFF_SAP_REGEN"/> <DEFINITION Label="DEBUFF_ChaScore2_REGEN" Value="DEBUFF_ChaScore3_REGEN"/>
<DEFINITION Label="BUFF_SPEED" Value="BUFF_SPEED"/> <DEFINITION Label="BUFF_SPEED" Value="BUFF_SPEED"/>
<DEFINITION Label="DEBUFF_SPEED" Value="DEBUFF_SPEED"/> <DEFINITION Label="DEBUFF_SPEED" Value="DEBUFF_SPEED"/>
<DEFINITION Label="DEBUFF_SKILL" Value="DEBUFF_SKILL"/> <DEFINITION Label="DEBUFF_SKILL" Value="DEBUFF_SKILL"/>
@ -42,8 +42,8 @@
<DEFINITION Label="MELEE_ATTACK_SLOW" Value="MELEE_ATTACK_SLOW"/> <DEFINITION Label="MELEE_ATTACK_SLOW" Value="MELEE_ATTACK_SLOW"/>
<DEFINITION Label="REDUCE_COMBAT_SKILLS" Value="REDUCE_COMBAT_SKILLS"/> <DEFINITION Label="REDUCE_COMBAT_SKILLS" Value="REDUCE_COMBAT_SKILLS"/>
<DEFINITION Label="REDUCE_MAGIC_SKILLS" Value="REDUCE_MAGIC_SKILLS"/> <DEFINITION Label="REDUCE_MAGIC_SKILLS" Value="REDUCE_MAGIC_SKILLS"/>
<DEFINITION Label="DECAY_SAP" Value="DECAY_SAP"/> <DEFINITION Label="DECAY_ChaScore3" Value="DECAY_ChaScore3"/>
<DEFINITION Label="DECAY_STAMINA" Value="DECAY_STAMINA"/> <DEFINITION Label="DECAY_ChaScore2" Value="DECAY_ChaScore2"/>
<DEFINITION Label="MAGIC_SHIELD_VS_MELEE" Value="MAGIC_SHIELD_VS_MELEE"/> <DEFINITION Label="MAGIC_SHIELD_VS_MELEE" Value="MAGIC_SHIELD_VS_MELEE"/>
<DEFINITION Label="MAGIC_SHIELD_VS_RANGE" Value="MAGIC_SHIELD_VS_RANGE"/> <DEFINITION Label="MAGIC_SHIELD_VS_RANGE" Value="MAGIC_SHIELD_VS_RANGE"/>
<DEFINITION Label="MULTIPLY_MAGIC_BRICK_LATENCY" Value="MULTIPLY_MAGIC_BRICK_LATENCY"/> <DEFINITION Label="MULTIPLY_MAGIC_BRICK_LATENCY" Value="MULTIPLY_MAGIC_BRICK_LATENCY"/>
@ -66,14 +66,14 @@
<DEFINITION Label="SHOOT_MIRROR" Value="SHOOT_MIRROR"/> <DEFINITION Label="SHOOT_MIRROR" Value="SHOOT_MIRROR"/>
<DEFINITION Label="STRENGTH_GIFT" Value="STRENGTH_GIFT"/> <DEFINITION Label="STRENGTH_GIFT" Value="STRENGTH_GIFT"/>
<DEFINITION Label="MINOR_ALCHEMY_LIFE" Value="MINOR_ALCHEMY_LIFE"/> <DEFINITION Label="MINOR_ALCHEMY_LIFE" Value="MINOR_ALCHEMY_LIFE"/>
<DEFINITION Label="MINOR_ALCHEMY_STAMINA" Value="MINOR_ALCHEMY_STAMINA"/> <DEFINITION Label="MINOR_ALCHEMY_ChaScore2" Value="MINOR_ALCHEMY_ChaScore2"/>
<DEFINITION Label="MINOR_ALCHEMY_SAP" Value="MINOR_ALCHEMY_SAP"/> <DEFINITION Label="MINOR_ALCHEMY_ChaScore3" Value="MINOR_ALCHEMY_ChaScore3"/>
<DEFINITION Label="MAJOR_ALCHEMY_LIFE" Value="MAJOR_ALCHEMY_LIFE"/> <DEFINITION Label="MAJOR_ALCHEMY_LIFE" Value="MAJOR_ALCHEMY_LIFE"/>
<DEFINITION Label="MAJOR_ALCHEMY_STAMINA" Value="MAJOR_ALCHEMY_STAMINA"/> <DEFINITION Label="MAJOR_ALCHEMY_ChaScore2" Value="MAJOR_ALCHEMY_ChaScore2"/>
<DEFINITION Label="MAJOR_ALCHEMY_SAP" Value="MAJOR_ALCHEMY_SAP"/> <DEFINITION Label="MAJOR_ALCHEMY_ChaScore3" Value="MAJOR_ALCHEMY_ChaScore3"/>
<DEFINITION Label="MAJOR_STEAL_STAMINA_REGEN" Value="MAJOR_STEAL_STAMINA_REGEN"/> <DEFINITION Label="MAJOR_STEAL_ChaScore2_REGEN" Value="MAJOR_STEAL_ChaScore2_REGEN"/>
<DEFINITION Label="MAJOR_STEAL_LIFE_REGEN" Value="MAJOR_STEAL_LIFE_REGEN"/> <DEFINITION Label="MAJOR_STEAL_LIFE_REGEN" Value="MAJOR_STEAL_LIFE_REGEN"/>
<DEFINITION Label="MAJOR_STEAL_SAP_REGEN" Value="MAJOR_STEAL_SAP_REGEN"/> <DEFINITION Label="MAJOR_STEAL_ChaScore3_REGEN" Value="MAJOR_STEAL_ChaScore3_REGEN"/>
<DEFINITION Label="VISUAL_WITHERING" Value="VISUAL_WITHERING"/> <DEFINITION Label="VISUAL_WITHERING" Value="VISUAL_WITHERING"/>
<DEFINITION Label="HEAR_WITHERING" Value="HEAR_WITHERING"/> <DEFINITION Label="HEAR_WITHERING" Value="HEAR_WITHERING"/>
<DEFINITION Label="TACTILE_WITHERING" Value="TACTILE_WITHERING"/> <DEFINITION Label="TACTILE_WITHERING" Value="TACTILE_WITHERING"/>

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@ -8,17 +8,8 @@
<ELEMENT Name="Brick6" Type="Type" Filename="filename.typ"/> <ELEMENT Name="Brick6" Type="Type" Filename="filename.typ"/>
<ELEMENT Name="Brick7" Type="Type" Filename="filename.typ"/> <ELEMENT Name="Brick7" Type="Type" Filename="filename.typ"/>
<ELEMENT Name="Brick8" Type="Type" Filename="filename.typ"/> <ELEMENT Name="Brick8" Type="Type" Filename="filename.typ"/>
<ELEMENT Name="StaminaCost" Type="Type" Filename="float.typ"/> <ELEMENT Name="ChaScore2Cost" Type="Type" Filename="float.typ"/>
<ELEMENT Name="SapCost" Type="Type" Filename="float.typ"/> <ELEMENT Name="ChaScore3Cost" Type="Type" Filename="float.typ"/>
<ELEMENT Name="Difficulty" Type="Type" Filename="float.typ"/> <ELEMENT Name="Difficulty" Type="Type" Filename="float.typ"/>
<LOG>Tue Mar 04 17:17:07 2003 (Administrateur) Dfn Structure = <LOG></LOG>
Tue Mar 04 17:27:34 2003 (Administrateur) Dfn Structure =
Wed Mar 05 14:17:47 2003 (Administrateur) Dfn Structure =
Wed Mar 05 14:23:25 2003 (Administrateur) Dfn Structure =
Wed Mar 05 14:24:20 2003 (Administrateur) Dfn Structure =
Wed Mar 05 14:24:37 2003 (Administrateur) Dfn Structure =
Thu Mar 06 11:45:50 2003 (fleury) Dfn Structure =
Thu Mar 06 11:48:38 2003 (fleury) Dfn Structure =
Thu Mar 06 11:49:03 2003 (fleury) Dfn Structure =
Thu Mar 06 12:00:30 2003 (fleury) Dfn Structure = </LOG>
</DFN> </DFN>

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@ -9,7 +9,7 @@
<ELEMENT Name="Level" Type="Type" Filename="int.typ" Default="1"/> <ELEMENT Name="Level" Type="Type" Filename="int.typ" Default="1"/>
<ELEMENT Name="PlayerSkillLevel" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;"/> <ELEMENT Name="PlayerSkillLevel" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;"/>
<ELEMENT Name="NbPlayers" Type="Type" Filename="int.typ" Default="1"/> <ELEMENT Name="NbPlayers" Type="Type" Filename="int.typ" Default="1"/>
<ELEMENT Name="PlayerHpLevel" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;"/> <ELEMENT Name="PlayerChaScore1Level" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;"/>
<ELEMENT Name="NbHitToKillPlayer" Type="Type" Filename="float.typ" Default="5"/> <ELEMENT Name="NbHitToKillPlayer" Type="Type" Filename="float.typ" Default="5"/>
<ELEMENT Name="Ecosystem" Type="Type" Filename="_creature_ecosystem.typ"/> <ELEMENT Name="Ecosystem" Type="Type" Filename="_creature_ecosystem.typ"/>
<ELEMENT Name="Characteristics" Type="Dfn" Filename="_creature_characteristics.dfn"/> <ELEMENT Name="Characteristics" Type="Dfn" Filename="_creature_characteristics.dfn"/>
@ -35,9 +35,9 @@
<ELEMENT Name="Fame" Type="Type" Filename="string.typ" Default="none"/> <ELEMENT Name="Fame" Type="Type" Filename="string.typ" Default="none"/>
<ELEMENT Name="FameByKill" Type="Type" Filename="string.typ"/> <ELEMENT Name="FameByKill" Type="Type" Filename="string.typ"/>
<ELEMENT Name="FameForGuardAttack" Type="Type" Filename="string.typ"/> <ELEMENT Name="FameForGuardAttack" Type="Type" Filename="string.typ"/>
<ELEMENT Name="life" Type="Type" Filename="uint32.typ" Default="1"/> <ELEMENT Name="ChaScore1" Type="Type" Filename="uint32.typ" Default="1"/>
<ELEMENT Name="AttackSpeed" Type="Type" Filename="float.typ" Default="3"/> <ELEMENT Name="AttackSpeed" Type="Type" Filename="float.typ" Default="3"/>
<ELEMENT Name="LifeRegen" Type="Type" Filename="float.typ" Default="0"/> <ELEMENT Name="ChaScore1Regen" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="AttackLevel" Type="Type" Filename="float.typ" Default="1"/> <ELEMENT Name="AttackLevel" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="DefenseLevel" Type="Type" Filename="float.typ" Default="1"/> <ELEMENT Name="DefenseLevel" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="XPLevel" Type="Type" Filename="float.typ" Default="1"/> <ELEMENT Name="XPLevel" Type="Type" Filename="float.typ" Default="1"/>

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@ -1,13 +1,13 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<DFN Revision="$Revision: 1.6 $" State="modified"> <DFN Revision="$Revision: 1.6 $" State="modified">
<ELEMENT Name="Constitution" Type="Type" Filename="int.typ" Default="35"/> <ELEMENT Name="Cha1" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Metabolism" Type="Type" Filename="int.typ" Default="35"/> <ELEMENT Name="Cha1Reg" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Intelligence" Type="Type" Filename="int.typ" Default="35"/> <ELEMENT Name="Cha3" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Wisdom" Type="Type" Filename="int.typ" Default="35"/> <ELEMENT Name="Cha3Reg" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Strength" Type="Type" Filename="int.typ" Default="35"/> <ELEMENT Name="Cha2" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="WellBalanced" Type="Type" Filename="int.typ" Default="35"/> <ELEMENT Name="Cha2Reg" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Dexterity" Type="Type" Filename="int.typ" Default="35"/> <ELEMENT Name="Cha4" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="Will" Type="Type" Filename="int.typ" Default="35"/> <ELEMENT Name="Cha4Reg" Type="Type" Filename="int.typ" Default="35"/>
<ELEMENT Name="DynamicEnergyValue" Type="Type" Filename="float.typ" Default="0.01"/> <ELEMENT Name="DynamicEnergyValue" Type="Type" Filename="float.typ" Default="0.01"/>
<ELEMENT Name="DynGroupCountMultiplier" Type="Type" Filename="int.typ" Default="1"/> <ELEMENT Name="DynGroupCountMultiplier" Type="Type" Filename="int.typ" Default="1"/>
<COMMENTS>Converted from old format</COMMENTS> <COMMENTS>Converted from old format</COMMENTS>

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@ -1,7 +1,7 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<DFN Revision="$Revision: 1.1 $" State="modified"> <DFN Revision="$Revision: 1.1 $" State="modified">
<ELEMENT Name="Damage" Type="Type" Filename="int.typ" Default="0"/> <ELEMENT Name="Damage" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Drained HP" Type="Type" Filename="int.typ" Default="0"/> <ELEMENT Name="Drained ChaScore1" Type="Type" Filename="int.typ" Default="0"/>
<LOG>Tue Jul 23 19:46:30 2002 (miller) Dfn Structure = <LOG>Tue Jul 23 19:46:30 2002 (miller) Dfn Structure =
Tue Jul 23 19:47:18 2002 (miller) Dfn Structure = Tue Jul 23 19:47:18 2002 (miller) Dfn Structure =
Tue Jul 23 19:47:40 2002 (miller) Dfn Structure = Tue Jul 23 19:47:40 2002 (miller) Dfn Structure =

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@ -1,20 +1,16 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<DFN Version="0.4" State="modified"> <DFN Version="0.4" State="modified">
<ELEMENT Name="HitPoints" Type="Type" Filename="creature_hitpoint_formuli.typ" Default="default"/> <ELEMENT Name="ChaScore1" Type="Type" Filename="creature_ChaScore1_formuli.typ" Default="default"/>
<ELEMENT Name="HitPointsRegenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.HitPoints&quot;/120"/> <ELEMENT Name="ChaScore1Regenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.ChaScore1&quot;/120"/>
<ELEMENT Name="HitPointsRegenerateRate" Type="Type" Filename="float.typ" Default="1"/> <ELEMENT Name="ChaScore1RegenerateRate" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="Sap" Type="Type" Filename="creature_sap_formuli.typ" Default="default"/> <ELEMENT Name="ChaScore3" Type="Type" Filename="creature_ChaScore3_formuli.typ" Default="default"/>
<ELEMENT Name="SapRegenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.Sap&quot;/120"/> <ELEMENT Name="ChaScore3Regenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.ChaScore3&quot;/120"/>
<ELEMENT Name="SapRegenerateRate" Type="Type" Filename="float.typ" Default="1"/> <ELEMENT Name="ChaScore3RegenerateRate" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="Stamina" Type="Type" Filename="creature_stamina_formuli.typ" Default="default"/> <ELEMENT Name="ChaScore2" Type="Type" Filename="creature_ChaScore2_formuli.typ" Default="default"/>
<ELEMENT Name="StaminaRegenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.Stamina&quot;/120"/> <ELEMENT Name="ChaScore2Regenerate" Type="Type" Filename="int.typ" Default="&quot;Basics.Scores.ChaScore2&quot;/120"/>
<ELEMENT Name="StaminaRegenerateRate" Type="Type" Filename="float.typ" Default="1"/> <ELEMENT Name="ChaScore2RegenerateRate" Type="Type" Filename="float.typ" Default="1"/>
<ELEMENT Name="Focus" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;*10"/> <ELEMENT Name="ChaScore4" Type="Type" Filename="int.typ" Default="&quot;Basics.Level&quot;*10"/>
<ELEMENT Name="FocusRegenerate" Type="Type" Filename="int.typ"/> <ELEMENT Name="ChaScore4Regenerate" Type="Type" Filename="int.typ"/>
<ELEMENT Name="FocusRegenerateRate" Type="Type" Filename="float.typ"/> <ELEMENT Name="ChaScore4RegenerateRate" Type="Type" Filename="float.typ"/>
<LOG>Fri May 17 15:24:13 2002 (corvazier) File converted from old format <LOG></LOG>
Fri Jun 21 15:50:03 2002 (mauduit) Dfn Structure =
Fri Jul 19 18:18:46 2002 (nevrax) Dfn Structure =
Tue Aug 13 12:09:05 2002 (miller) Dfn Structure =
Mon Aug 25 10:19:07 2003 (saffray) Dfn Structure = </LOG>
</DFN> </DFN>

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@ -39,10 +39,10 @@
<ELEMENT Name="Defensive Affliction Power Factor" Type="Type" Filename="float.typ" Default="1.0"/> <ELEMENT Name="Defensive Affliction Power Factor" Type="Type" Filename="float.typ" Default="1.0"/>
<ELEMENT Name="Item Max Level" Type="Type" Filename="int.typ" Default="250"/> <ELEMENT Name="Item Max Level" Type="Type" Filename="int.typ" Default="250"/>
<ELEMENT Name="Create" Type="Dfn" Filename="_item_faber_plan.dfn"/> <ELEMENT Name="Create" Type="Dfn" Filename="_item_faber_plan.dfn"/>
<ELEMENT Name="HpBonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/> <ELEMENT Name="ChaScore1BonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="SapBonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/> <ELEMENT Name="ChaScore3BonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="StaBonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/> <ELEMENT Name="ChaScore2BonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="FocusBonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/> <ELEMENT Name="ChaScore4BonusPerLevel" Type="Type" Filename="float.typ" Default="0.0"/>
<ELEMENT Name="AllowPartialSuccess" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="AllowPartialSuccess" Type="Type" Filename="boolean.typ" Default="true"/>
<LOG>Wed Mar 16 11:02:55 2005 (fleury) Dfn Structure = <LOG>Wed Mar 16 11:02:55 2005 (fleury) Dfn Structure =
Wed Mar 16 11:03:03 2005 (fleury) Dfn Structure = Wed Mar 16 11:03:03 2005 (fleury) Dfn Structure =

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@ -26,10 +26,10 @@
<ELEMENT Name="LacustreResistance" Type="Type" Filename="int.typ"/> <ELEMENT Name="LacustreResistance" Type="Type" Filename="int.typ"/>
<ELEMENT Name="JungleResistance" Type="Type" Filename="int.typ"/> <ELEMENT Name="JungleResistance" Type="Type" Filename="int.typ"/>
<ELEMENT Name="PrimaryRootResistance" Type="Type" Filename="int.typ"/> <ELEMENT Name="PrimaryRootResistance" Type="Type" Filename="int.typ"/>
<ELEMENT Name="HpBuff" Type="Type" Filename="int.typ"/> <ELEMENT Name="ChaScore1Buff" Type="Type" Filename="int.typ"/>
<ELEMENT Name="SapBuff" Type="Type" Filename="int.typ"/> <ELEMENT Name="ChaScore3Buff" Type="Type" Filename="int.typ"/>
<ELEMENT Name="StaBuff" Type="Type" Filename="int.typ"/> <ELEMENT Name="ChaScore2Buff" Type="Type" Filename="int.typ"/>
<ELEMENT Name="FocusBuff" Type="Type" Filename="int.typ"/> <ELEMENT Name="ChaScore4Buff" Type="Type" Filename="int.typ"/>
<ELEMENT Name="ElementalCastingTimeFactor" Type="Type" Filename="float.typ"/> <ELEMENT Name="ElementalCastingTimeFactor" Type="Type" Filename="float.typ"/>
<ELEMENT Name="ElementalPowerFactor" Type="Type" Filename="float.typ"/> <ELEMENT Name="ElementalPowerFactor" Type="Type" Filename="float.typ"/>
<ELEMENT Name="OffensiveAfflictionCastingTimeFactor" Type="Type" Filename="float.typ"/> <ELEMENT Name="OffensiveAfflictionCastingTimeFactor" Type="Type" Filename="float.typ"/>

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@ -1,10 +1,10 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<DFN Revision="$Revision: 1.3 $" State="modified"> <DFN Revision="$Revision: 1.3 $" State="modified">
<ELEMENT Name="skill" Type="Type" Filename="_training_skills.typ"/> <ELEMENT Name="skill" Type="Type" Filename="_training_skills.typ"/>
<ELEMENT Name="sap cost" Type="Type" Filename="float.typ" Default="0.02"/> <ELEMENT Name="ChaScore3 cost" Type="Type" Filename="float.typ" Default="0.02"/>
<ELEMENT Name="stamina cost" Type="Type" Filename="float.typ" Default="0.02"/> <ELEMENT Name="ChaScore2 cost" Type="Type" Filename="float.typ" Default="0.02"/>
<ELEMENT Name="length" Type="Type" Filename="float.typ" Default="2"/> <ELEMENT Name="length" Type="Type" Filename="float.typ" Default="2"/>
<ELEMENT Name="comment" Type="Type" Filename="edit.typ" Default="NB : cost are expressed as a factor of acting player base score (sap or stamina)"/> <ELEMENT Name="comment" Type="Type" Filename="edit.typ" Default="NB : cost are expressed as a factor of acting player base score (ChaScore3 or ChaScore2)"/>
<LOG>Tue Aug 27 10:59:16 2002 (fleury) Dfn Structure = <LOG>Tue Aug 27 10:59:16 2002 (fleury) Dfn Structure =
Tue Aug 27 11:04:07 2002 (fleury) Dfn Structure = Tue Aug 27 11:04:07 2002 (fleury) Dfn Structure =
Tue Aug 27 11:04:56 2002 (fleury) Dfn Structure = Tue Aug 27 11:04:56 2002 (fleury) Dfn Structure =

View file

@ -1,9 +1,9 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="Edit" Default="default" Version="0.3" State="modified"> <TYPE Type="UnsignedInt" UI="Edit" Default="default" Version="0.3" State="modified">
<DEFINITION Label="default" Value="0"/> <DEFINITION Label="default" Value="0"/>
<DEFINITION Label="light" Value="&quot;basics.hit points&quot;/5/5"/> <DEFINITION Label="light" Value="&quot;basics.ChaScore1&quot;/5/5"/>
<DEFINITION Label="medium" Value="&quot;basics.hit points&quot;/5/3.5"/> <DEFINITION Label="medium" Value="&quot;basics.ChaScore1&quot;/5/3.5"/>
<DEFINITION Label="heavy" Value="&quot;basics.hit points&quot;/5/2"/> <DEFINITION Label="heavy" Value="&quot;basics.ChaScore1&quot;/5/2"/>
<LOG>Wed Jul 24 18:28:46 2002 (miller) Type Predef = <LOG>Wed Jul 24 18:28:46 2002 (miller) Type Predef =
Wed Jul 24 18:29:00 2002 (miller) Type Predef = Wed Jul 24 18:29:00 2002 (miller) Type Predef =
Wed Jul 24 18:29:10 2002 (miller) Type Default = default</LOG> Wed Jul 24 18:29:10 2002 (miller) Type Default = default</LOG>

View file

@ -1,11 +1,11 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="unknown" Version="0.4" State="modified"> <TYPE Type="String" UI="NonEditableCombo" Default="unknown" Version="0.4" State="modified">
<DEFINITION Label="UNKNOWN" Value="UNKNOWN"/> <DEFINITION Label="UNKNOWN" Value="UNKNOWN"/>
<DEFINITION Label="BUFF_HP" Value="BUFF_HP"/> <DEFINITION Label="BUFF_ChaScore1" Value="BUFF_ChaScore1"/>
<DEFINITION Label="BUFF_STAMINA" Value="BUFF_STAMINA"/> <DEFINITION Label="BUFF_ChaScore2" Value="BUFF_ChaScore2"/>
<DEFINITION Label="BUFF_SAP" Value="BUFF_SAP"/> <DEFINITION Label="BUFF_ChaScore3" Value="BUFF_ChaScore3"/>
<DEFINITION Label="BUFF_SPEED" Value="BUFF_SPEED"/> <DEFINITION Label="BUFF_SPEED" Value="BUFF_SPEED"/>
<DEFINITION Label="ANTI_MAGIC_HP_SHIELD" Value="ANTI_MAGIC_HP_SHIELD"/> <DEFINITION Label="ANTI_MAGIC_ChaScore1_SHIELD" Value="ANTI_MAGIC_ChaScore1_SHIELD"/>
<DEFINITION Label="SLOW" Value="SLOW"/> <DEFINITION Label="SLOW" Value="SLOW"/>
<DEFINITION Label="POISON" Value="POISON"/> <DEFINITION Label="POISON" Value="POISON"/>
<DEFINITION Label="STUN" Value="STUN"/> <DEFINITION Label="STUN" Value="STUN"/>

View file

@ -1,9 +1,9 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="Edit" Default="default" Version="0.4" State="modified"> <TYPE Type="UnsignedInt" UI="Edit" Default="default" Version="0.4" State="modified">
<DEFINITION Label="default" Value="0"/> <DEFINITION Label="default" Value="0"/>
<DEFINITION Label="light" Value="&quot;basics.hit points&quot;/&quot;basics.quality level&quot;/5*0.75"/> <DEFINITION Label="light" Value="&quot;basics.ChaScore1&quot;/&quot;basics.quality level&quot;/5*0.75"/>
<DEFINITION Label="medium" Value="&quot;basics.hit points&quot;/&quot;basics.quality level&quot;/5*1"/> <DEFINITION Label="medium" Value="&quot;basics.ChaScore1&quot;/&quot;basics.quality level&quot;/5*1"/>
<DEFINITION Label="heavy" Value="&quot;basics.hit points&quot;/&quot;basics.quality level&quot;/5*1.6"/> <DEFINITION Label="heavy" Value="&quot;basics.ChaScore1&quot;/&quot;basics.quality level&quot;/5*1.6"/>
<LOG>Wed Jul 24 18:28:46 2002 (miller) Type Predef = <LOG>Wed Jul 24 18:28:46 2002 (miller) Type Predef =
Wed Jul 24 18:29:00 2002 (miller) Type Predef = Wed Jul 24 18:29:00 2002 (miller) Type Predef =
Wed Jul 24 18:29:10 2002 (miller) Type Default = default Wed Jul 24 18:29:10 2002 (miller) Type Default = default

View file

@ -1,8 +1,8 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<DFN Revision="$Revision: 1.4 $" State="modified"> <DFN Revision="$Revision: 1.4 $" State="modified">
<ELEMENT Name="HitPoints" Type="Type" Filename="int.typ" Default="0"/> <ELEMENT Name="ChaScore1" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Stamina" Type="Type" Filename="int.typ" Default="0"/> <ELEMENT Name="ChaScore2" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Sap" Type="Type" Filename="int.typ" Default="0"/> <ELEMENT Name="ChaScore3" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Skills" Type="Type" Filename="int.typ" Default="0"/> <ELEMENT Name="Skills" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Duration" Type="Type" Filename="float.typ" Default="0"/> <ELEMENT Name="Duration" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="Name" Type="Type" Filename="string.typ"/> <ELEMENT Name="Name" Type="Type" Filename="string.typ"/>

View file

@ -4,29 +4,29 @@
<ELEMENT Name="RegenAgilityRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenAgilityRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCharismeAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenCharismeAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenCharismeRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenCharismeRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenConstitutionAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenCha1Action" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenConstitutionRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenCha1Repos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenEmpathieAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenEmpathieAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenEmpathieRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenEmpathieRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenIntelligenceAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenCha3Action" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenIntelligenceRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenCha3Repos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenPerceptionAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenPerceptionAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenPerceptionRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenPerceptionRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenStrenghtAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenCha2Action" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenStrenghtRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenCha2Repos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenWellbalancedAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenCha2RegAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenWellbalancedRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenCha2RegRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenWillAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenCha4RegAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenWillRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenCha4RegRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenWeightAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenWeightAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenWeightRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenWeightRepos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenHPAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenChaScore1Action" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenHPRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenChaScore1Repos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenSapAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenChaScore3Action" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenSapRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenChaScore3Repos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenStaAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenChaScore4Action" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenStaRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenChaScore4Repos" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenDiseaseResistAction" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenDiseaseResistAction" Type="Type" Filename="float.typ"/>
<ELEMENT Name="RegenDiseaseResistRepos" Type="Type" Filename="float.typ"/> <ELEMENT Name="RegenDiseaseResistRepos" Type="Type" Filename="float.typ"/>

View file

@ -1,14 +1,14 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="None" Min="None" Max="Perception" Revision="$Revision: 1.2 $" State="modified"> <TYPE Type="String" UI="NonEditableCombo" Default="None" Min="None" Max="Perception" Revision="$Revision: 1.2 $" State="modified">
<DEFINITION Label="Unknown" Value="Unknown"/> <DEFINITION Label="Unknown" Value="Unknown"/>
<DEFINITION Label="Constitution" Value="Constitution"/> <DEFINITION Label="Cha1" Value="Cha1"/>
<DEFINITION Label="Metabolism" Value="Metabolism"/> <DEFINITION Label="Cha1Reg" Value="Cha1Reg"/>
<DEFINITION Label="Intelligence" Value="Intelligence"/> <DEFINITION Label="Cha3" Value="Cha3"/>
<DEFINITION Label="Wisdom" Value="Wisdom"/> <DEFINITION Label="Cha3Reg" Value="Cha3Reg"/>
<DEFINITION Label="Strength" Value="Strength"/> <DEFINITION Label="Cha2" Value="Cha2"/>
<DEFINITION Label="WellBalanced" Value="WellBalanced"/> <DEFINITION Label="Cha2Reg" Value="Cha2Reg"/>
<DEFINITION Label="Dexterity" Value="Dexterity"/> <DEFINITION Label="Cha4" Value="Cha4"/>
<DEFINITION Label="Will" Value="Will"/> <DEFINITION Label="Cha4Reg" Value="Cha4Reg"/>
<LOG>Thu Mar 17 14:47:02 2005 (fleury) Type Predef = <LOG>Thu Mar 17 14:47:02 2005 (fleury) Type Predef =
Thu Mar 17 14:48:16 2005 (fleury) Type Predef = Thu Mar 17 14:48:16 2005 (fleury) Type Predef =
Thu Mar 17 14:48:21 2005 (fleury) Type Predef = </LOG> Thu Mar 17 14:48:21 2005 (fleury) Type Predef = </LOG>

View file

@ -1,8 +1,8 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="None" Version="0.2" State="modified"> <TYPE Type="String" UI="NonEditableCombo" Default="None" Version="0.2" State="modified">
<DEFINITION Label="hit points" Value="HitPoints"/> <DEFINITION Label="ChaScore1" Value="ChaScore1"/>
<DEFINITION Label="sap" Value="Sap"/> <DEFINITION Label="ChaScore3" Value="ChaScore3"/>
<DEFINITION Label="stamina" Value="Stamina"/> <DEFINITION Label="ChaScore2" Value="ChaScore2"/>
<DEFINITION Label="weight" Value="Weight"/> <DEFINITION Label="weight" Value="Weight"/>
<DEFINITION Label="disease resist" Value="DiseaseResist"/> <DEFINITION Label="disease resist" Value="DiseaseResist"/>
<DEFINITION Label="magic resist" Value="MagicResist"/> <DEFINITION Label="magic resist" Value="MagicResist"/>

View file

@ -288,39 +288,39 @@
<DEFINITION Label="training agility" Value="TrainingAgility"/> <DEFINITION Label="training agility" Value="TrainingAgility"/>
<DEFINITION Label="training animal" Value="TrainingAnimal"/> <DEFINITION Label="training animal" Value="TrainingAnimal"/>
<DEFINITION Label="training charisme" Value="TrainingCharisme"/> <DEFINITION Label="training charisme" Value="TrainingCharisme"/>
<DEFINITION Label="training constitution" Value="TrainingConstitution"/> <DEFINITION Label="training Cha1" Value="TrainingCha1"/>
<DEFINITION Label="training disease resist" Value="TrainingDiseaseResist"/> <DEFINITION Label="training disease resist" Value="TrainingDiseaseResist"/>
<DEFINITION Label="training empathie" Value="TrainingEmpathie"/> <DEFINITION Label="training empathie" Value="TrainingEmpathie"/>
<DEFINITION Label="training fear resist" Value="TrainingFearResist"/> <DEFINITION Label="training fear resist" Value="TrainingFearResist"/>
<DEFINITION Label="training hp" Value="TrainingHp"/> <DEFINITION Label="training ChaScore1" Value="TrainingChaScore1"/>
<DEFINITION Label="training hp 1" Value="TrainingHp1"/> <DEFINITION Label="training ChaScore1 1" Value="TrainingChaScore11"/>
<DEFINITION Label="training hp 2" Value="TrainingHp2"/> <DEFINITION Label="training ChaScore1 2" Value="TrainingChaScore12"/>
<DEFINITION Label="training hp 3" Value="TrainingHp3"/> <DEFINITION Label="training ChaScore1 3" Value="TrainingChaScore13"/>
<DEFINITION Label="training hp 4" Value="TrainingHp4"/> <DEFINITION Label="training ChaScore1 4" Value="TrainingChaScore14"/>
<DEFINITION Label="training impact resist" Value="TrainingImpactResist"/> <DEFINITION Label="training impact resist" Value="TrainingImpactResist"/>
<DEFINITION Label="training impact resist 1" Value="TrainingImpactResist1"/> <DEFINITION Label="training impact resist 1" Value="TrainingImpactResist1"/>
<DEFINITION Label="training impact resist 2" Value="TrainingImpactResist2"/> <DEFINITION Label="training impact resist 2" Value="TrainingImpactResist2"/>
<DEFINITION Label="training impact resist 3" Value="TrainingImpactResist3"/> <DEFINITION Label="training impact resist 3" Value="TrainingImpactResist3"/>
<DEFINITION Label="training intelligence" Value="TrainingIntelligence"/> <DEFINITION Label="training Cha3" Value="TrainingCha3"/>
<DEFINITION Label="training magic resist" Value="TrainingMagicResist"/> <DEFINITION Label="training magic resist" Value="TrainingMagicResist"/>
<DEFINITION Label="training magic resist 1" Value="TrainingMagicResist1"/> <DEFINITION Label="training magic resist 1" Value="TrainingMagicResist1"/>
<DEFINITION Label="training magic resist 2" Value="TrainingMagicResist2"/> <DEFINITION Label="training magic resist 2" Value="TrainingMagicResist2"/>
<DEFINITION Label="training magic resist 3" Value="TrainingMagicResist3"/> <DEFINITION Label="training magic resist 3" Value="TrainingMagicResist3"/>
<DEFINITION Label="training perception" Value="TrainingPerception"/> <DEFINITION Label="training perception" Value="TrainingPerception"/>
<DEFINITION Label="training seve" Value="TrainingSeve"/> <DEFINITION Label="training ChaScore3" Value="TrainingChaScore3"/>
<DEFINITION Label="training seve 1" Value="TrainingSeve1"/> <DEFINITION Label="training ChaScore3 1" Value="TrainingChaScore31"/>
<DEFINITION Label="training seve 2" Value="TrainingSeve2"/> <DEFINITION Label="training ChaScore3 2" Value="TrainingChaScore32"/>
<DEFINITION Label="training seve 3" Value="TrainingSeve3"/> <DEFINITION Label="training ChaScore3 3" Value="TrainingChaScore33"/>
<DEFINITION Label="training seve 4" Value="TrainingSeve4"/> <DEFINITION Label="training ChaScore3 4" Value="TrainingChaScore34"/>
<DEFINITION Label="training stamina" Value="TrainingStamina"/> <DEFINITION Label="training ChaScore2" Value="TrainingChaScore2"/>
<DEFINITION Label="training stamina 1" Value="TrainingStamina1"/> <DEFINITION Label="training ChaScore2 1" Value="TrainingChaScore21"/>
<DEFINITION Label="training stamina 2" Value="TrainingStamina2"/> <DEFINITION Label="training ChaScore2 2" Value="TrainingChaScore22"/>
<DEFINITION Label="training stamina 3" Value="TrainingStamina3"/> <DEFINITION Label="training ChaScore2 3" Value="TrainingChaScore23"/>
<DEFINITION Label="training stamina 4" Value="TrainingStamina4"/> <DEFINITION Label="training ChaScore2 4" Value="TrainingChaScore24"/>
<DEFINITION Label="training strength" Value="TrainingStrength"/> <DEFINITION Label="training strength" Value="TrainingStrength"/>
<DEFINITION Label="training techno resist" Value="TrainingTechnoResist"/> <DEFINITION Label="training techno resist" Value="TrainingTechnoResist"/>
<DEFINITION Label="training well balanced" Value="TrainingWellBalanced"/> <DEFINITION Label="training well balanced" Value="TrainingWellBalanced"/>
<DEFINITION Label="training will" Value="TrainingWill"/> <DEFINITION Label="training Cha4Reg" Value="TrainingCha4Reg"/>
<DEFINITION Label="tryker" Value="Tryker"/> <DEFINITION Label="tryker" Value="Tryker"/>
<DEFINITION Label="tryker goods" Value="TrykerGoods"/> <DEFINITION Label="tryker goods" Value="TrykerGoods"/>
<DEFINITION Label="tryker mystery" Value="TrykerMystery"/> <DEFINITION Label="tryker mystery" Value="TrykerMystery"/>

View file

@ -2,11 +2,11 @@
<DFN Version="0.0" State="modified"> <DFN Version="0.0" State="modified">
<ELEMENT Name="TrainingAgility" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingAgility" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingCharisme" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingCharisme" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingConstitution" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingCha1" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingEmpathie" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingEmpathie" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingIntelligence" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingCha3" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingPerception" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingPerception" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingStrength" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingCha2" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingWellBalanced" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingCha2Reg" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingWill" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingCha4Reg" Type="Type" Filename="creature_stat.typ"/>
</DFN> </DFN>

View file

@ -3,11 +3,11 @@
<DEFINITION Label="none" Value="None"/> <DEFINITION Label="none" Value="None"/>
<DEFINITION Label="training agility" Value="TrainingAgility"/> <DEFINITION Label="training agility" Value="TrainingAgility"/>
<DEFINITION Label="training charisme" Value="TrainingCharisme"/> <DEFINITION Label="training charisme" Value="TrainingCharisme"/>
<DEFINITION Label="training constitution" Value="TrainingConstitution"/> <DEFINITION Label="training Cha1" Value="TrainingCha1"/>
<DEFINITION Label="training empathie" Value="TrainingEmpathie"/> <DEFINITION Label="training empathie" Value="TrainingEmpathie"/>
<DEFINITION Label="training intelligence" Value="TrainingIntelligence"/> <DEFINITION Label="training Cha3" Value="TrainingCha3"/>
<DEFINITION Label="training perception" Value="TrainingPerception"/> <DEFINITION Label="training perception" Value="TrainingPerception"/>
<DEFINITION Label="training strength" Value="TrainingStrength"/> <DEFINITION Label="training Cha2" Value="TrainingCha2"/>
<DEFINITION Label="training well balanced" Value="TrainingWellBalanced"/> <DEFINITION Label="training Cha2Reg" Value="TrainingCha2Reg"/>
<DEFINITION Label="training will" Value="TrainingWill"/> <DEFINITION Label="training Cha4Reg" Value="TrainingCha4Reg"/>
</TYPE> </TYPE>

View file

@ -2,11 +2,11 @@
<DFN Version="0.0" State="modified"> <DFN Version="0.0" State="modified">
<ELEMENT Name="TrainingDiseaseResist" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingDiseaseResist" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingFearResist" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingFearResist" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingHp" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore1" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingHp1" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore11" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingHp2" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore12" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingHp3" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore13" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingHp4" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore14" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingImpactResist" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingImpactResist" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingImpactResist1" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingImpactResist1" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingImpactResist2" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingImpactResist2" Type="Type" Filename="creature_stat.typ"/>
@ -15,15 +15,15 @@
<ELEMENT Name="TrainingMagicResist1" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingMagicResist1" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingMagicResist2" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingMagicResist2" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingMagicResist3" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingMagicResist3" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingSeve" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore3" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingSeve1" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore31" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingSeve2" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore32" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingSeve3" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore33" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingSeve4" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore34" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingStamina" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore2" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingStamina1" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore21" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingStamina2" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore22" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingStamina3" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore23" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingStamina4" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingChaScore24" Type="Type" Filename="creature_stat.typ"/>
<ELEMENT Name="TrainingTechnoResist" Type="Type" Filename="creature_stat.typ"/> <ELEMENT Name="TrainingTechnoResist" Type="Type" Filename="creature_stat.typ"/>
</DFN> </DFN>

View file

@ -3,11 +3,11 @@
<DEFINITION Label="none" Value="None"/> <DEFINITION Label="none" Value="None"/>
<DEFINITION Label="training disease resist" Value="TrainingDiseaseResist"/> <DEFINITION Label="training disease resist" Value="TrainingDiseaseResist"/>
<DEFINITION Label="training fear resist" Value="TrainingFearResist"/> <DEFINITION Label="training fear resist" Value="TrainingFearResist"/>
<DEFINITION Label="training hp" Value="TrainingHp"/> <DEFINITION Label="training ChaScore1" Value="TrainingChaScore1"/>
<DEFINITION Label="training hp 1" Value="TrainingHp1"/> <DEFINITION Label="training ChaScore1 1" Value="TrainingChaScore11"/>
<DEFINITION Label="training hp 2" Value="TrainingHp2"/> <DEFINITION Label="training ChaScore1 2" Value="TrainingChaScore12"/>
<DEFINITION Label="training hp 3" Value="TrainingHp3"/> <DEFINITION Label="training ChaScore1 3" Value="TrainingChaScore13"/>
<DEFINITION Label="training hp 4" Value="TrainingHp4"/> <DEFINITION Label="training ChaScore1 4" Value="TrainingChaScore14"/>
<DEFINITION Label="training impact resist" Value="TrainingImpactResist"/> <DEFINITION Label="training impact resist" Value="TrainingImpactResist"/>
<DEFINITION Label="training impact resist 1" Value="TrainingImpactResist1"/> <DEFINITION Label="training impact resist 1" Value="TrainingImpactResist1"/>
<DEFINITION Label="training impact resist 2" Value="TrainingImpactResist2"/> <DEFINITION Label="training impact resist 2" Value="TrainingImpactResist2"/>
@ -16,15 +16,15 @@
<DEFINITION Label="training magic resist 1" Value="TrainingMagicResist1"/> <DEFINITION Label="training magic resist 1" Value="TrainingMagicResist1"/>
<DEFINITION Label="training magic resist 2" Value="TrainingMagicResist2"/> <DEFINITION Label="training magic resist 2" Value="TrainingMagicResist2"/>
<DEFINITION Label="training magic resist 3" Value="TrainingMagicResist3"/> <DEFINITION Label="training magic resist 3" Value="TrainingMagicResist3"/>
<DEFINITION Label="training seve" Value="TrainingSeve"/> <DEFINITION Label="training ChaScore3" Value="TrainingChaScore3"/>
<DEFINITION Label="training seve 1" Value="TrainingSeve1"/> <DEFINITION Label="training ChaScore3 1" Value="TrainingChaScore31"/>
<DEFINITION Label="training seve 2" Value="TrainingSeve2"/> <DEFINITION Label="training ChaScore3 2" Value="TrainingChaScore32"/>
<DEFINITION Label="training seve 3" Value="TrainingSeve3"/> <DEFINITION Label="training ChaScore3 3" Value="TrainingChaScore33"/>
<DEFINITION Label="training seve 4" Value="TrainingSeve4"/> <DEFINITION Label="training ChaScore3 4" Value="TrainingChaScore34"/>
<DEFINITION Label="training stamina" Value="TrainingStamina"/> <DEFINITION Label="training ChaScore2" Value="TrainingChaScore2"/>
<DEFINITION Label="training stamina 1" Value="TrainingStamina1"/> <DEFINITION Label="training ChaScore2 1" Value="TrainingChaScore21"/>
<DEFINITION Label="training stamina 2" Value="TrainingStamina2"/> <DEFINITION Label="training ChaScore2 2" Value="TrainingChaScore22"/>
<DEFINITION Label="training stamina 3" Value="TrainingStamina3"/> <DEFINITION Label="training ChaScore2 3" Value="TrainingChaScore23"/>
<DEFINITION Label="training stamina 4" Value="TrainingStamina4"/> <DEFINITION Label="training ChaScore2 4" Value="TrainingChaScore24"/>
<DEFINITION Label="training techno resist" Value="TrainingTechnoResist"/> <DEFINITION Label="training techno resist" Value="TrainingTechnoResist"/>
</TYPE> </TYPE>

View file

@ -3,37 +3,37 @@
<DEFINITION Label="none" Value="None"/> <DEFINITION Label="none" Value="None"/>
<DEFINITION Label="training agility" Value="TrainingAgility"/> <DEFINITION Label="training agility" Value="TrainingAgility"/>
<DEFINITION Label="training charisme" Value="TrainingCharisme"/> <DEFINITION Label="training charisme" Value="TrainingCharisme"/>
<DEFINITION Label="training constitution" Value="TrainingConstitution"/> <DEFINITION Label="training Cha1" Value="TrainingCha1"/>
<DEFINITION Label="training disease resist" Value="TrainingDiseaseResist"/> <DEFINITION Label="training disease resist" Value="TrainingDiseaseResist"/>
<DEFINITION Label="training empathie" Value="TrainingEmpathie"/> <DEFINITION Label="training empathie" Value="TrainingEmpathie"/>
<DEFINITION Label="training fear resist" Value="TrainingFearResist"/> <DEFINITION Label="training fear resist" Value="TrainingFearResist"/>
<DEFINITION Label="training hp" Value="TrainingHp"/> <DEFINITION Label="training ChaScore1" Value="TrainingChaScore1"/>
<DEFINITION Label="training hp 1" Value="TrainingHp1"/> <DEFINITION Label="training ChaScore1 1" Value="TrainingChaScore11"/>
<DEFINITION Label="training hp 2" Value="TrainingHp2"/> <DEFINITION Label="training ChaScore1 2" Value="TrainingChaScore12"/>
<DEFINITION Label="training hp 3" Value="TrainingHp3"/> <DEFINITION Label="training ChaScore1 3" Value="TrainingChaScore13"/>
<DEFINITION Label="training hp 4" Value="TrainingHp4"/> <DEFINITION Label="training ChaScore1 4" Value="TrainingChaScore14"/>
<DEFINITION Label="training impact resist" Value="TrainingImpactResist"/> <DEFINITION Label="training impact resist" Value="TrainingImpactResist"/>
<DEFINITION Label="training impact resist 1" Value="TrainingImpactResist1"/> <DEFINITION Label="training impact resist 1" Value="TrainingImpactResist1"/>
<DEFINITION Label="training impact resist 2" Value="TrainingImpactResist2"/> <DEFINITION Label="training impact resist 2" Value="TrainingImpactResist2"/>
<DEFINITION Label="training impact resist 3" Value="TrainingImpactResist3"/> <DEFINITION Label="training impact resist 3" Value="TrainingImpactResist3"/>
<DEFINITION Label="training intelligence" Value="TrainingIntelligence"/> <DEFINITION Label="training Cha3" Value="TrainingCha3"/>
<DEFINITION Label="training magic resist" Value="TrainingMagicResist"/> <DEFINITION Label="training magic resist" Value="TrainingMagicResist"/>
<DEFINITION Label="training magic resist 1" Value="TrainingMagicResist1"/> <DEFINITION Label="training magic resist 1" Value="TrainingMagicResist1"/>
<DEFINITION Label="training magic resist 2" Value="TrainingMagicResist2"/> <DEFINITION Label="training magic resist 2" Value="TrainingMagicResist2"/>
<DEFINITION Label="training magic resist 3" Value="TrainingMagicResist3"/> <DEFINITION Label="training magic resist 3" Value="TrainingMagicResist3"/>
<DEFINITION Label="training perception" Value="TrainingPerception"/> <DEFINITION Label="training perception" Value="TrainingPerception"/>
<DEFINITION Label="training seve" Value="TrainingSeve"/> <DEFINITION Label="training ChaScore3" Value="TrainingChaScore3"/>
<DEFINITION Label="training seve 1" Value="TrainingSeve1"/> <DEFINITION Label="training ChaScore3 1" Value="TrainingChaScore31"/>
<DEFINITION Label="training seve 2" Value="TrainingSeve2"/> <DEFINITION Label="training ChaScore3 2" Value="TrainingChaScore32"/>
<DEFINITION Label="training seve 3" Value="TrainingSeve3"/> <DEFINITION Label="training ChaScore3 3" Value="TrainingChaScore33"/>
<DEFINITION Label="training seve 4" Value="TrainingSeve4"/> <DEFINITION Label="training ChaScore3 4" Value="TrainingChaScore34"/>
<DEFINITION Label="training stamina" Value="TrainingStamina"/> <DEFINITION Label="training ChaScore2" Value="TrainingChaScore2"/>
<DEFINITION Label="training stamina 1" Value="TrainingStamina1"/> <DEFINITION Label="training ChaScore2 1" Value="TrainingChaScore21"/>
<DEFINITION Label="training stamina 2" Value="TrainingStamina2"/> <DEFINITION Label="training ChaScore2 2" Value="TrainingChaScore22"/>
<DEFINITION Label="training stamina 3" Value="TrainingStamina3"/> <DEFINITION Label="training ChaScore2 3" Value="TrainingChaScore23"/>
<DEFINITION Label="training stamina 4" Value="TrainingStamina4"/> <DEFINITION Label="training ChaScore2 4" Value="TrainingChaScore24"/>
<DEFINITION Label="training strength" Value="TrainingStrength"/> <DEFINITION Label="training strength" Value="TrainingStrength"/>
<DEFINITION Label="training techno resist" Value="TrainingTechnoResist"/> <DEFINITION Label="training techno resist" Value="TrainingTechnoResist"/>
<DEFINITION Label="training well balanced" Value="TrainingWellBalanced"/> <DEFINITION Label="training well balanced" Value="TrainingWellBalanced"/>
<DEFINITION Label="training will" Value="TrainingWill"/> <DEFINITION Label="training Cha4Reg" Value="TrainingCha4Reg"/>
</TYPE> </TYPE>

View file

@ -37,8 +37,8 @@
<ELEMENT Name="CastingTime" Type="Type" Filename="float.typ"/> <ELEMENT Name="CastingTime" Type="Type" Filename="float.typ"/>
<ELEMENT Name="PostActionTime" Type="Type" Filename="float.typ"/> <ELEMENT Name="PostActionTime" Type="Type" Filename="float.typ"/>
<ELEMENT Name="Stackable" Type="Type" Filename="uint32.typ"/> <ELEMENT Name="Stackable" Type="Type" Filename="uint32.typ"/>
<ELEMENT Name="SapCost" Type="Type" Filename="float.typ"/> <ELEMENT Name="ChaScore3Cost" Type="Type" Filename="float.typ"/>
<ELEMENT Name="HpCost" Type="Type" Filename="float.typ"/> <ELEMENT Name="ChaScore1Cost" Type="Type" Filename="float.typ"/>
<ELEMENT Name="Skill" Type="Type" Filename="string.typ"/> <ELEMENT Name="Skill" Type="Type" Filename="string.typ"/>
<ELEMENT Name="SelfAction" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="SelfAction" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="SpellLevel" Type="Type" Filename="sint32.typ" Default="0"/> <ELEMENT Name="SpellLevel" Type="Type" Filename="sint32.typ" Default="0"/>

View file

@ -1,25 +1,25 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<TYPE Type="String" UI="Edit" Version="0.5" State="modified"> <TYPE Type="String" UI="Edit" Version="0.5" State="modified">
<DEFINITION Label="BaseStrength" Value="BaseStrength"/> <DEFINITION Label="BaseCha2" Value="BaseCha2"/>
<DEFINITION Label="MaxStrength" Value="MaxStrength"/> <DEFINITION Label="MaxCha2" Value="MaxCha2"/>
<DEFINITION Label="StrengthModifier" Value="StrengthModifier"/> <DEFINITION Label="Cha2Modifier" Value="Cha2Modifier"/>
<DEFINITION Label="CurrentStrength" Value="CurrentStrength"/> <DEFINITION Label="CurrentCha2" Value="CurrentCha2"/>
<DEFINITION Label="BaseStrengthRegenerate" Value="BaseStrengthRegenerate"/> <DEFINITION Label="BaseCha2Regenerate" Value="BaseCha2Regenerate"/>
<DEFINITION Label="StrengthRegenerateModifier" Value="StrengthRegenerateModifier"/> <DEFINITION Label="Cha2RegenerateModifier" Value="Cha2RegenerateModifier"/>
<DEFINITION Label="CurrentStrengthRegenerate" Value="CurrentStrengthRegenerate"/> <DEFINITION Label="CurrentCha2Regenerate" Value="CurrentCha2Regenerate"/>
<DEFINITION Label="BaseStrengthRegenerateRate" Value="BaseStrengthRegenerateRate"/> <DEFINITION Label="BaseCha2RegenerateRate" Value="BaseCha2RegenerateRate"/>
<DEFINITION Label="StrengthRegenerateModifierRate" Value="StrengthRegenerateModifierRate"/> <DEFINITION Label="Cha2RegenerateModifierRate" Value="Cha2RegenerateModifierRate"/>
<DEFINITION Label="CurrentStrengthRegenerateRate" Value="CurrentStrengthRegenerateRate"/> <DEFINITION Label="CurrentCha2RegenerateRate" Value="CurrentCha2RegenerateRate"/>
<DEFINITION Label="BaseConstitution" Value="BaseConstitution"/> <DEFINITION Label="BaseCha1" Value="BaseCha1"/>
<DEFINITION Label="MaxConstitution" Value="MaxConstitution"/> <DEFINITION Label="MaxCha1" Value="MaxCha1"/>
<DEFINITION Label="ConstitutionModifier" Value="ConstitutionModifier"/> <DEFINITION Label="Cha1Modifier" Value="Cha1Modifier"/>
<DEFINITION Label="CurrentConstitution" Value="CurrentConstitution"/> <DEFINITION Label="CurrentCha1" Value="CurrentCha1"/>
<DEFINITION Label="BaseConstitutionRegenerate" Value="BaseConstitutionRegenerate"/> <DEFINITION Label="BaseCha1Regenerate" Value="BaseCha1Regenerate"/>
<DEFINITION Label="ConstitutionRegenerateModifier" Value="ConstitutionRegenerateModifier"/> <DEFINITION Label="Cha1RegenerateModifier" Value="Cha1RegenerateModifier"/>
<DEFINITION Label="CurrentConstitutionRegenerate" Value="CurrentConstitutionRegenerate"/> <DEFINITION Label="CurrentCha1Regenerate" Value="CurrentCha1Regenerate"/>
<DEFINITION Label="BaseConstitutionRegenerateRate" Value="BaseConstitutionRegenerateRate"/> <DEFINITION Label="BaseCha1RegenerateRate" Value="BaseCha1RegenerateRate"/>
<DEFINITION Label="ConstitutionRegenerateModifierRate" Value="ConstitutionRegenerateModifierRate"/> <DEFINITION Label="Cha1RegenerateModifierRate" Value="Cha1RegenerateModifierRate"/>
<DEFINITION Label="CurrentConstitutionRegenerateRate" Value="CurrentConstitutionRegenerateRate"/> <DEFINITION Label="CurrentCha1RegenerateRate" Value="CurrentCha1RegenerateRate"/>
<DEFINITION Label="BaseAgility" Value="BaseAgility"/> <DEFINITION Label="BaseAgility" Value="BaseAgility"/>
<DEFINITION Label="MaxAgility" Value="MaxAgility"/> <DEFINITION Label="MaxAgility" Value="MaxAgility"/>
<DEFINITION Label="AgilityModifier" Value="AgilityModifier"/> <DEFINITION Label="AgilityModifier" Value="AgilityModifier"/>
@ -30,36 +30,36 @@
<DEFINITION Label="BaseAgilityRegenerateRate" Value="BaseAgilityRegenerateRate"/> <DEFINITION Label="BaseAgilityRegenerateRate" Value="BaseAgilityRegenerateRate"/>
<DEFINITION Label="AgilityRegenerateModifierRate" Value="AgilityRegenerateModifierRate"/> <DEFINITION Label="AgilityRegenerateModifierRate" Value="AgilityRegenerateModifierRate"/>
<DEFINITION Label="CurrentAgilityRegenerateRate" Value="CurrentAgilityRegenerateRate"/> <DEFINITION Label="CurrentAgilityRegenerateRate" Value="CurrentAgilityRegenerateRate"/>
<DEFINITION Label="BaseWill" Value="BaseWill"/> <DEFINITION Label="BaseCha4Reg" Value="BaseCha4Reg"/>
<DEFINITION Label="MaxWill" Value="MaxWill"/> <DEFINITION Label="MaxCha4Reg" Value="MaxCha4Reg"/>
<DEFINITION Label="WillModifier" Value="WillModifier"/> <DEFINITION Label="Cha4RegModifier" Value="Cha4RegModifier"/>
<DEFINITION Label="CurrentWill" Value="CurrentWill"/> <DEFINITION Label="CurrentCha4Reg" Value="CurrentCha4Reg"/>
<DEFINITION Label="BaseWillRegenerate" Value="BaseWillRegenerate"/> <DEFINITION Label="BaseCha4RegRegenerate" Value="BaseCha4RegRegenerate"/>
<DEFINITION Label="WillRegenerateModifier" Value="WillRegenerateModifier"/> <DEFINITION Label="Cha4RegRegenerateModifier" Value="Cha4RegRegenerateModifier"/>
<DEFINITION Label="CurrentWillRegenerate" Value="CurrentWillRegenerate"/> <DEFINITION Label="CurrentCha4RegRegenerate" Value="CurrentCha4RegRegenerate"/>
<DEFINITION Label="BaseWillRegenerateRate" Value="BaseWillRegenerateRate"/> <DEFINITION Label="BaseCha4RegRegenerateRate" Value="BaseCha4RegRegenerateRate"/>
<DEFINITION Label="WillRegenerateModifierRate" Value="WillRegenerateModifierRate"/> <DEFINITION Label="Cha4RegRegenerateModifierRate" Value="Cha4RegRegenerateModifierRate"/>
<DEFINITION Label="CurrentWillRegenerateRate" Value="CurrentWillRegenerateRate"/> <DEFINITION Label="CurrentCha4RegRegenerateRate" Value="CurrentCha4RegRegenerateRate"/>
<DEFINITION Label="BaseWellBalanced" Value="BaseWellBalanced"/> <DEFINITION Label="BaseCha2Reg" Value="BaseCha2Reg"/>
<DEFINITION Label="MaxWellBalanced" Value="MaxWellBalanced"/> <DEFINITION Label="MaxCha2Reg" Value="MaxCha2Reg"/>
<DEFINITION Label="WellBalancedModifier" Value="WellBalancedModifier"/> <DEFINITION Label="Cha2RegModifier" Value="Cha2RegModifier"/>
<DEFINITION Label="CurrentWellBalanced" Value="CurrentWellBalanced"/> <DEFINITION Label="CurrentCha2Reg" Value="CurrentCha2Reg"/>
<DEFINITION Label="BaseWellBalancedRegenerate" Value="BaseWellBalancedRegenerate"/> <DEFINITION Label="BaseCha2RegRegenerate" Value="BaseCha2RegRegenerate"/>
<DEFINITION Label="WellBalancedRegenerateModifier" Value="WellBalancedRegenerateModifier"/> <DEFINITION Label="Cha2RegRegenerateModifier" Value="Cha2RegRegenerateModifier"/>
<DEFINITION Label="CurrentWellBalancedRegenerate" Value="CurrentWellBalancedRegenerate"/> <DEFINITION Label="CurrentCha2RegRegenerate" Value="CurrentCha2RegRegenerate"/>
<DEFINITION Label="BaseWellBalancedRegenerateRate" Value="BaseWellBalancedRegenerateRate"/> <DEFINITION Label="BaseCha2RegRegenerateRate" Value="BaseCha2RegRegenerateRate"/>
<DEFINITION Label="WellBalancedRegenerateModifierRate" Value="WellBalancedRegenerateModifierRate"/> <DEFINITION Label="Cha2RegRegenerateModifierRate" Value="Cha2RegRegenerateModifierRate"/>
<DEFINITION Label="CurrentWellBalancedRegenerateRate" Value="CurrentWellBalancedRegenerateRate"/> <DEFINITION Label="CurrentCha2RegRegenerateRate" Value="CurrentCha2RegRegenerateRate"/>
<DEFINITION Label="BaseIntelligence" Value="BaseIntelligence"/> <DEFINITION Label="BaseCha3" Value="BaseCha3"/>
<DEFINITION Label="MaxIntelligence" Value="MaxIntelligence"/> <DEFINITION Label="MaxCha3" Value="MaxCha3"/>
<DEFINITION Label="IntelligenceModifier" Value="IntelligenceModifier"/> <DEFINITION Label="Cha3Modifier" Value="Cha3Modifier"/>
<DEFINITION Label="CurrentIntelligence" Value="CurrentIntelligence"/> <DEFINITION Label="CurrentCha3" Value="CurrentCha3"/>
<DEFINITION Label="BaseIntelligenceRegenerate" Value="BaseIntelligenceRegenerate"/> <DEFINITION Label="BaseCha3Regenerate" Value="BaseCha3Regenerate"/>
<DEFINITION Label="IntelligenceRegenerateModifier" Value="IntelligenceRegenerateModifier"/> <DEFINITION Label="Cha3RegenerateModifier" Value="Cha3RegenerateModifier"/>
<DEFINITION Label="CurrentIntelligenceRegenerate" Value="CurrentIntelligenceRegenerate"/> <DEFINITION Label="CurrentCha3Regenerate" Value="CurrentCha3Regenerate"/>
<DEFINITION Label="BaseIntelligenceRegenerateRate" Value="BaseIntelligenceRegenerateRate"/> <DEFINITION Label="BaseCha3RegenerateRate" Value="BaseCha3RegenerateRate"/>
<DEFINITION Label="IntelligenceRegenerateModifierRate" Value="IntelligenceRegenerateModifierRate"/> <DEFINITION Label="Cha3RegenerateModifierRate" Value="Cha3RegenerateModifierRate"/>
<DEFINITION Label="CurrentIntelligenceRegenerateRate" Value="CurrentIntelligenceRegenerateRate"/> <DEFINITION Label="CurrentCha3RegenerateRate" Value="CurrentCha3RegenerateRate"/>
<DEFINITION Label="BaseCharisme" Value="BaseCharisme"/> <DEFINITION Label="BaseCharisme" Value="BaseCharisme"/>
<DEFINITION Label="MaxCharisme" Value="MaxCharisme"/> <DEFINITION Label="MaxCharisme" Value="MaxCharisme"/>
<DEFINITION Label="CharismeModifier" Value="CharismeModifier"/> <DEFINITION Label="CharismeModifier" Value="CharismeModifier"/>
@ -94,36 +94,36 @@
<DEFINITION Label="WalkSpeed" Value="WalkSpeed"/> <DEFINITION Label="WalkSpeed" Value="WalkSpeed"/>
<DEFINITION Label="RunSpeed" Value="RunSpeed"/> <DEFINITION Label="RunSpeed" Value="RunSpeed"/>
<DEFINITION Label="Scores physiques" Value="Scores physiques"/> <DEFINITION Label="Scores physiques" Value="Scores physiques"/>
<DEFINITION Label="BaseHitPoints" Value="BaseHitPoints"/> <DEFINITION Label="BaseChaScore1" Value="BaseChaScore1"/>
<DEFINITION Label="MaxHitPoints" Value="MaxHitPoints"/> <DEFINITION Label="MaxChaScore1" Value="MaxChaScore1"/>
<DEFINITION Label="HitPointsModifier" Value="HitPointsModifier"/> <DEFINITION Label="ChaScore1Modifier" Value="ChaScore1Modifier"/>
<DEFINITION Label="CurrentHitPoints" Value="CurrentHitPoints"/> <DEFINITION Label="CurrentChaScore1" Value="CurrentChaScore1"/>
<DEFINITION Label="BaseHitPointsRegenerate" Value="BaseHitPointsRegenerate"/> <DEFINITION Label="BaseChaScore1Regenerate" Value="BaseChaScore1Regenerate"/>
<DEFINITION Label="HitPointsRegenerateModifier" Value="HitPointsRegenerateModifier"/> <DEFINITION Label="ChaScore1RegenerateModifier" Value="ChaScore1RegenerateModifier"/>
<DEFINITION Label="CurrentHitPointsRegenerate" Value="CurrentHitPointsRegenerate"/> <DEFINITION Label="CurrentChaScore1Regenerate" Value="CurrentChaScore1Regenerate"/>
<DEFINITION Label="BaseHitPointsRegenerateRate" Value="BaseHitPointsRegenerateRate"/> <DEFINITION Label="BaseChaScore1RegenerateRate" Value="BaseChaScore1RegenerateRate"/>
<DEFINITION Label="HitPointsRegenerateModifierRate" Value="HitPointsRegenerateModifierRate"/> <DEFINITION Label="ChaScore1RegenerateModifierRate" Value="ChaScore1RegenerateModifierRate"/>
<DEFINITION Label="CurrentHitPointsRegenerateRate" Value="CurrentHitPointsRegenerateRate"/> <DEFINITION Label="CurrentChaScore1RegenerateRate" Value="CurrentChaScore1RegenerateRate"/>
<DEFINITION Label="BaseSap" Value="BaseSap"/> <DEFINITION Label="BaseChaScore3" Value="BaseChaScore3"/>
<DEFINITION Label="MaxSap" Value="MaxSap"/> <DEFINITION Label="MaxChaScore3" Value="MaxChaScore3"/>
<DEFINITION Label="SapModifier" Value="SapModifier"/> <DEFINITION Label="ChaScore3Modifier" Value="ChaScore3Modifier"/>
<DEFINITION Label="CurrentSap" Value="CurrentSap"/> <DEFINITION Label="CurrentChaScore3" Value="CurrentChaScore3"/>
<DEFINITION Label="BaseSapRegenerate" Value="BaseSapRegenerate"/> <DEFINITION Label="BaseChaScore3Regenerate" Value="BaseChaScore3Regenerate"/>
<DEFINITION Label="SapRegenerateModifier" Value="SapRegenerateModifier"/> <DEFINITION Label="ChaScore3RegenerateModifier" Value="ChaScore3RegenerateModifier"/>
<DEFINITION Label="CurrentSapRegenerate" Value="CurrentSapRegenerate"/> <DEFINITION Label="CurrentChaScore3Regenerate" Value="CurrentChaScore3Regenerate"/>
<DEFINITION Label="BaseSapRegenerateRate" Value="BaseSapRegenerateRate"/> <DEFINITION Label="BaseChaScore3RegenerateRate" Value="BaseChaScore3RegenerateRate"/>
<DEFINITION Label="SapRegenerateModifierRate" Value="SapRegenerateModifierRate"/> <DEFINITION Label="ChaScore3RegenerateModifierRate" Value="ChaScore3RegenerateModifierRate"/>
<DEFINITION Label="CurrentSapRegenerateRate" Value="CurrentSapRegenerateRate"/> <DEFINITION Label="CurrentChaScore3RegenerateRate" Value="CurrentChaScore3RegenerateRate"/>
<DEFINITION Label="BaseStamina" Value="BaseStamina"/> <DEFINITION Label="BaseChaScore2" Value="BaseChaScore2"/>
<DEFINITION Label="MaxStamina" Value="MaxStamina"/> <DEFINITION Label="MaxChaScore2" Value="MaxChaScore2"/>
<DEFINITION Label="StaminaModifier" Value="StaminaModifier"/> <DEFINITION Label="ChaScore2Modifier" Value="ChaScore2Modifier"/>
<DEFINITION Label="CurrentStamina" Value="CurrentStamina"/> <DEFINITION Label="CurrentChaScore2" Value="CurrentChaScore2"/>
<DEFINITION Label="BaseStaminaRegenerate" Value="BaseStaminaRegenerate"/> <DEFINITION Label="BaseChaScore2Regenerate" Value="BaseChaScore2Regenerate"/>
<DEFINITION Label="StaminaRegenerateModifier" Value="StaminaRegenerateModifier"/> <DEFINITION Label="ChaScore2RegenerateModifier" Value="ChaScore2RegenerateModifier"/>
<DEFINITION Label="CurrentStaminaRegenerate" Value="CurrentStaminaRegenerate"/> <DEFINITION Label="CurrentChaScore2Regenerate" Value="CurrentChaScore2Regenerate"/>
<DEFINITION Label="BaseStaminaRegenerateRate" Value="BaseStaminaRegenerateRate"/> <DEFINITION Label="BaseChaScore2RegenerateRate" Value="BaseChaScore2RegenerateRate"/>
<DEFINITION Label="StaminaRegenerateModifierRate" Value="StaminaRegenerateModifierRate"/> <DEFINITION Label="ChaScore2RegenerateModifierRate" Value="ChaScore2RegenerateModifierRate"/>
<DEFINITION Label="CurrentStaminaRegenerateRate" Value="CurrentStaminaRegenerateRate"/> <DEFINITION Label="CurrentChaScore2RegenerateRate" Value="CurrentChaScore2RegenerateRate"/>
<DEFINITION Label="BaseWeight" Value="BaseWeight"/> <DEFINITION Label="BaseWeight" Value="BaseWeight"/>
<DEFINITION Label="MaxWeight" Value="MaxWeight"/> <DEFINITION Label="MaxWeight" Value="MaxWeight"/>
<DEFINITION Label="WeightModifier" Value="WeightModifier"/> <DEFINITION Label="WeightModifier" Value="WeightModifier"/>
@ -202,17 +202,17 @@
<DEFINITION Label="Zorai" Value="Zorai"/> <DEFINITION Label="Zorai" Value="Zorai"/>
<DEFINITION Label="Kitin" Value="Kitin"/> <DEFINITION Label="Kitin" Value="Kitin"/>
<DEFINITION Label="Dragon" Value="Dragon"/> <DEFINITION Label="Dragon" Value="Dragon"/>
<DEFINITION Label="TrainingStrength" Value="TrainingStrength"/> <DEFINITION Label="TrainingCha2" Value="TrainingCha2"/>
<DEFINITION Label="TrainingConstitution" Value="TrainingConstitution"/> <DEFINITION Label="TrainingCha1" Value="TrainingCha1"/>
<DEFINITION Label="TrainingAgility" Value="TrainingAgility"/> <DEFINITION Label="TrainingAgility" Value="TrainingAgility"/>
<DEFINITION Label="TrainingPerception" Value="TrainingPerception"/> <DEFINITION Label="TrainingPerception" Value="TrainingPerception"/>
<DEFINITION Label="TrainingWill" Value="TrainingWill"/> <DEFINITION Label="TrainingCha4Reg" Value="TrainingCha4Reg"/>
<DEFINITION Label="TrainingWellBalanced" Value="TrainingWellBalanced"/> <DEFINITION Label="TrainingCha2Reg" Value="TrainingCha2Reg"/>
<DEFINITION Label="TrainingIntelligence" Value="TrainingIntelligence"/> <DEFINITION Label="TrainingCha3" Value="TrainingCha3"/>
<DEFINITION Label="TrainingEmpathie" Value="TrainingEmpathie"/> <DEFINITION Label="TrainingEmpathie" Value="TrainingEmpathie"/>
<DEFINITION Label="TrainingHp" Value="TrainingHp"/> <DEFINITION Label="TrainingChaScore1" Value="TrainingChaScore1"/>
<DEFINITION Label="TrainingSeve" Value="TrainingSeve"/> <DEFINITION Label="TrainingChaScore3" Value="TrainingChaScore3"/>
<DEFINITION Label="TrainingStamina" Value="TrainingStamina"/> <DEFINITION Label="TrainingChaScore2" Value="TrainingChaScore2"/>
<DEFINITION Label="TrainingMagicResist" Value="TrainingMagicResist"/> <DEFINITION Label="TrainingMagicResist" Value="TrainingMagicResist"/>
<DEFINITION Label="TrainingImpactResist" Value="TrainingImpactResist"/> <DEFINITION Label="TrainingImpactResist" Value="TrainingImpactResist"/>
<DEFINITION Label="TrainingDiseaseResist" Value="TrainingDiseaseResist"/> <DEFINITION Label="TrainingDiseaseResist" Value="TrainingDiseaseResist"/>
@ -339,7 +339,7 @@
<DEFINITION Label="AnkleL" Value="AnkleL"/> <DEFINITION Label="AnkleL" Value="AnkleL"/>
<DEFINITION Label="AnkleR" Value="AnkleR"/> <DEFINITION Label="AnkleR" Value="AnkleR"/>
<DEFINITION Label="Feets" Value="Feets"/> <DEFINITION Label="Feets" Value="Feets"/>
<DEFINITION Label="HitPoints" Value="HitPoints"/> <DEFINITION Label="ChaScore1" Value="ChaScore1"/>
<LOG>Mon Jun 17 18:07:16 2002 (miller) Type Predef = <LOG>Mon Jun 17 18:07:16 2002 (miller) Type Predef =
Mon Jun 17 18:07:16 2002 (miller) Type Type = String Mon Jun 17 18:07:16 2002 (miller) Type Type = String
Mon Jun 17 18:07:16 2002 (miller) Type UI = NonEditableCombo Mon Jun 17 18:07:16 2002 (miller) Type UI = NonEditableCombo

View file

@ -1,56 +1,54 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="Edit" Default="HP Default" Revision="$Revision: 1.5 $" State="modified"> <TYPE Type="UnsignedInt" UI="Edit" Default="ChaScore1 Default" Revision="$Revision: 1.5 $" State="modified">
<DEFINITION Label="HP Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore1 Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="HP Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore1 Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="HP Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore1 Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="HP High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore1 High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="HP Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore1 Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="SAP Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore3 Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="SAP Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore3 Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="SAP Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore3 Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="SAP High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore3 High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="SAP Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore3 Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="STA Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore2 Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="STA Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore2 Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="STA Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore2 Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="STA High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore2 High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="STA Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/> <DEFINITION Label="ChaScore2 Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="Player HP Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore1 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player HP Low" Value="0.8*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore1 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player HP Default" Value="&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore1 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player HP High" Value="1.2*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore1 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player HP Very High" Value="1.4*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore1 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player SAP Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore3 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player SAP Low" Value="0.8*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore3 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player SAP Default" Value="&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore3 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player SAP High" Value="1.2*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore3 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player SAP Very High" Value="1.4*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore3 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player STA Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore2 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player STA Low" Value="0.8*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore2 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player STA Default" Value="&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore2 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player STA High" Value="1.2*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore2 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Player STA Very High" Value="1.4*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Player ChaScore2 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item HP Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore1 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item HP Low" Value="0.8*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore1 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item HP Default" Value="&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore1 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item HP High" Value="1.2*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore1 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item HP Very High" Value="1.4*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore1 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item SAP Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore3 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item SAP Low" Value="0.8*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore3 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item SAP Default" Value="&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore3 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item SAP High" Value="1.2*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore3 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item SAP Very High" Value="1.4*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore3 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item STA Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore2 Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item STA Low" Value="0.8*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore2 Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item STA Default" Value="&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore2 Default" Value="&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item STA High" Value="1.2*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore2 High" Value="1.2*&quot;Basics.Level&quot;*100"/>
<DEFINITION Label="Item STA Very High" Value="1.4*&quot;Basics.Level&quot;*100"/> <DEFINITION Label="Item ChaScore2 Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
<LOG>Mon Dec 02 14:10:34 2002 (brigand) Type Default = HP default <LOG></LOG>
Fri Dec 06 17:29:50 2002 (brigand) Type Default = HP Default
Fri Dec 06 17:29:50 2002 (brigand) Type Predef = </LOG>
</TYPE> </TYPE>

View file

@ -4,11 +4,11 @@
<STRUCT> <STRUCT>
<ATOM Name="Race" Value="fyros"/> <ATOM Name="Race" Value="fyros"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="Cha_Score1" Value="60"/> <ATOM Name="Cha1" Value="600"/>
<ATOM Name="Cha_Score3" Value="60"/> <ATOM Name="Cha3" Value="60"/>
<ATOM Name="Strength" Value="60"/> <ATOM Name="Cha2" Value="60"/>
<ATOM Name="WellBalanced" Value="10"/> <ATOM Name="Cha2Reg" Value="10"/>
<ATOM Name="Will" Value="35"/> <ATOM Name="Cha4Reg" Value="35"/>
</STRUCT> </STRUCT>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="ChaScore1" Value="600"/> <ATOM Name="ChaScore1" Value="600"/>

View file

@ -4,21 +4,21 @@
<STRUCT> <STRUCT>
<ATOM Name="Race" Value="matis"/> <ATOM Name="Race" Value="matis"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="Constitution" Value="600"/> <ATOM Name="Cha1" Value="600"/>
<ATOM Name="Intelligence" Value="600"/> <ATOM Name="Cha3" Value="600"/>
<ATOM Name="Strength" Value="600"/> <ATOM Name="Cha2" Value="600"/>
<ATOM Name="WellBalanced" Value="600"/> <ATOM Name="Cha2Reg" Value="600"/>
<ATOM Name="Will" Value="600"/> <ATOM Name="Cha4Reg" Value="600"/>
</STRUCT> </STRUCT>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="600"/> <ATOM Name="ChaScore1" Value="600"/>
<ATOM Name="HitPointsRegenerate" Value="&quot;Scores.HitPoints&quot;/10+1"/> <ATOM Name="ChaScore1Regenerate" Value="&quot;Scores.HitPoints&quot;/10+1"/>
<ATOM Name="HitPointsRegenerateRate" Value="1.0"/> <ATOM Name="ChaScore1RegenerateRate" Value="1.0"/>
<ATOM Name="Sap" Value="600"/> <ATOM Name="ChaScore3" Value="600"/>
<ATOM Name="SapRegenerateRate" Value="1.0"/> <ATOM Name="ChaScore3RegenerateRate" Value="1.0"/>
<ATOM Name="Stamina" Value="600"/> <ATOM Name="ChaScore2" Value="600"/>
<ATOM Name="StaminaRegenerate" Value="&quot;Scores.Stamina&quot;/12+1"/> <ATOM Name="ChaScore2Regenerate" Value="&quot;Scores.Stamina&quot;/12+1"/>
<ATOM Name="StaminaRegenerateRate" Value="1.0"/> <ATOM Name="ChaScore2RegenerateRate" Value="1.0"/>
</STRUCT> </STRUCT>
<STRUCT Name="DefaultEquipment"> <STRUCT Name="DefaultEquipment">
<STRUCT Name="Female equipment"> <STRUCT Name="Female equipment">

View file

@ -4,20 +4,20 @@
<STRUCT> <STRUCT>
<ATOM Name="Race" Value="tryker"/> <ATOM Name="Race" Value="tryker"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="Constitution" Value="100"/> <ATOM Name="Cha1" Value="100"/>
<ATOM Name="Intelligence" Value="100"/> <ATOM Name="Cha3" Value="100"/>
<ATOM Name="Strength" Value="100"/> <ATOM Name="Cha2" Value="100"/>
<ATOM Name="WellBalanced" Value="100"/> <ATOM Name="Cha2Reg" Value="100"/>
<ATOM Name="Will" Value="100"/> <ATOM Name="Cha4Reg" Value="100"/>
</STRUCT> </STRUCT>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="100"/> <ATOM Name="ChaScore1" Value="600"/>
<ATOM Name="HitPointsRegenerateRate" Value="1.0"/> <ATOM Name="ChaScore1RegenerateRate" Value="1.0"/>
<ATOM Name="Sap" Value="100"/> <ATOM Name="ChaScore3" Value="600"/>
<ATOM Name="SapRegenerateRate" Value="1.0"/> <ATOM Name="ChaScore3RegenerateRate" Value="1.0"/>
<ATOM Name="Stamina" Value="100"/> <ATOM Name="ChaScore2" Value="600"/>
<ATOM Name="StaminaRegenerate" Value="&quot;Scores.Stamina&quot;/12+1"/> <ATOM Name="ChaScore2Regenerate" Value="&quot;Scores.Stamina&quot;/12+1"/>
<ATOM Name="StaminaRegenerateRate" Value="1.0"/> <ATOM Name="ChaScore2RegenerateRate" Value="1.0"/>
</STRUCT> </STRUCT>
<STRUCT Name="DefaultEquipment"> <STRUCT Name="DefaultEquipment">
<STRUCT Name="Female equipment"> <STRUCT Name="Female equipment">

View file

@ -4,20 +4,20 @@
<STRUCT> <STRUCT>
<ATOM Name="Race" Value="zorai"/> <ATOM Name="Race" Value="zorai"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="Constitution" Value="100"/> <ATOM Name="Cha1" Value="600"/>
<ATOM Name="Intelligence" Value="100"/> <ATOM Name="Cha3" Value="600"/>
<ATOM Name="Strength" Value="100"/> <ATOM Name="Cha2" Value="600"/>
<ATOM Name="WellBalanced" Value="100"/> <ATOM Name="Cha2Reg" Value="600"/>
<ATOM Name="Will" Value="100"/> <ATOM Name="Cha4Reg" Value="600"/>
</STRUCT> </STRUCT>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="100"/> <ATOM Name="ChaScore1" Value="600"/>
<ATOM Name="HitPointsRegenerateRate" Value="1.0"/> <ATOM Name="ChaScore1RegenerateRate" Value="1.0"/>
<ATOM Name="Sap" Value="100"/> <ATOM Name="ChaScore3" Value="600"/>
<ATOM Name="SapRegenerateRate" Value="1.0"/> <ATOM Name="ChaScore3RegenerateRate" Value="1.0"/>
<ATOM Name="Stamina" Value="100"/> <ATOM Name="ChaScore2" Value="600"/>
<ATOM Name="StaminaRegenerate" Value="&quot;Scores.Stamina&quot;/12+1"/> <ATOM Name="ChaScore2Regenerate" Value="&quot;Scores.Stamina&quot;/12+1"/>
<ATOM Name="StaminaRegenerateRate" Value="1.0"/> <ATOM Name="ChaScore2RegenerateRate" Value="1.0"/>
</STRUCT> </STRUCT>
<STRUCT Name="DefaultEquipment"> <STRUCT Name="DefaultEquipment">
<STRUCT Name="Female equipment"> <STRUCT Name="Female equipment">

View file

@ -4,9 +4,9 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="Level" Value="$filename"/> <ATOM Name="Level" Value="$filename"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPointsRegenerateRate" Value="1"/> <ATOM Name="ChaScore1RegenerateRate" Value="1"/>
<ATOM Name="SapRegenerateRate" Value="1"/> <ATOM Name="ChaScore3RegenerateRate" Value="1"/>
<ATOM Name="StaminaRegenerateRate" Value="1"/> <ATOM Name="ChaScore2RegenerateRate" Value="1"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
<STRUCT Name="3d data"> <STRUCT Name="3d data">
@ -172,425 +172,5 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG>Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Axe = "Basics.Level"*10 <LOG></LOG>
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.BersekAttack = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Dagger = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Dodging = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.DualWield = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosDagger = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosHeavyArmourWear = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosLongSword = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosMediumArmourWear = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosRondache = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosSaber = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosShield = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosSword = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosTwoHandsSword = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.GreatAxe = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.GreatMass = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.HandToHand = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.HeavyArmourWear = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Kick = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.LightArmourWear = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.LongSword = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Mass = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.MediumArmourWear = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.OnHorseBackMelee = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Pike = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Rondache = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Saber = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Shield = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Stick = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Sword = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.TwoHandsSword = "Basics.Level"*10
Fri Jul 19 17:38:43 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingStrength = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingAgility = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingCharisme = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingConstitution = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingDiseaseResist = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingEmpathie = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingFearResist = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingHp = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingImpactResist = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingIntelligence = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingMagicResist = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingPerception = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingSeve = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingStamina = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingTechnoResist = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingWellBalanced = "Basics.Level"*10
Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingWill = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Dragon = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Fyros = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Kitin = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Matis = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Tryker = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Zorai = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CreatureFightingCompetences.Normal attack = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CreatureFightingCompetences.Special attack = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.FaberCompetences.ArmorAndWeaponSmithing = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.FaberCompetences.Blacksmithing = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylve = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylveAutomn = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylveSpring = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylveSummer = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylveWinter = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragore = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragoreAutomn = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragoreSpring = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragoreSummer = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragoreWinter = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicGenericCompetences.MagicObjects = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicGenericCompetences.MagicTransfert = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryade = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryadeAutomn = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryadeSpring = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryadeSummer = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryadeWinter = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosLightArmourWear = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.BowPistol = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.BowRifle = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.FyrosBowPistol = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.FyrosPistol = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.FyrosRifle = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.Caravan = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.Goo = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.Kami = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.MatisMystery = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.Rocktabou = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.TrykerMystery = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.ZoraiMystery = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.Camouflage = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.Desert = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.FirstAid = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.HominOpponentConsider = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.Jungle = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.Lake = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.NumberOfPactes = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.PrimaryRoots = "Basics.Level"*10
Fri Jul 19 17:47:27 2002 (nevrax) .Basics.TameCompetences.TrainAnimal = "Basics.Level"*10
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Level = 20
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.DiseaseResist = "Basics.Level"*10
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.FearResist = "Basics.Level"*10
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.HitPoints = pow(1.2,"Basics.Level"-1)*35
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/100
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.HitPointsRegenerateRate = 16.0
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.ImpactResist = "Basics.Level"*10
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.MagicResist = "Basics.Level"*10
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.Sap = pow(1.2,"Basics.Level"-1)*35
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.SapRegenerate = "Basics.Scores.Sap"/100
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.SapRegenerateRate = 16.0
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.Stamina = pow(1.2,"Basics.Level"-1)*35
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.StaminaRegenerate = "Basics.Scores.Stamina"/100
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.StaminaRegenerateRate = 16.0
Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.TechnoResist = "Basics.Level"*10
Fri Jul 19 18:19:27 2002 (nevrax) .Basics.Scores.HitPoints = default
Tue Jul 23 19:42:14 2002 (miller) formName Resized = 0
Tue Jul 23 21:21:34 2002 (miller) .Basics.Level = $filename
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Agility = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Charisme = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Constitution = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Empathie = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Intelligence = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Perception = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Strength = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.WellBalanced = 35
Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Will = 35
Thu Jul 25 12:03:19 2002 (receveur) .Basics.Training Characteristics and scores.TrainingConstitution = "Basics.Level"*10
Thu Jul 25 12:03:19 2002 (receveur) .Basics.Training Characteristics and scores.TrainingStrength = "Basics.Level"*10
Thu Jul 25 12:06:05 2002 (receveur) .Basics.CharacterName =
Fri Jul 26 14:41:46 2002 (chafik) .AI = _ai_creature.dfn
Fri Jul 26 14:42:54 2002 (chafik) .AI.Connect[0].Init.Value = 10.0
Fri Jul 26 14:42:54 2002 (chafik) .AI.InitValue[0].IaName = MaxLifePoint
Fri Jul 26 14:42:54 2002 (chafik) .AI.InitValue[0].Source = Basics.Scores
Fri Jul 26 14:42:54 2002 (chafik) .AI.InitValue[0].VarName = HitPoints
Fri Jul 26 14:42:54 2002 (chafik) formName Resized = 1
Fri Jul 26 14:43:02 2002 (chafik) .AI.Connect[0].Init.Value = 10
Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[0].Name = rancune_max
Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[0].RelativePower = 250
Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[1].Name = weight_life
Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[1].RelativePower = 3
Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[2].Name = danger_perception
Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[2].RelativePower = 8
Fri Jul 26 15:04:15 2002 (chafik) formName Resized = 3
Fri Jul 26 15:37:37 2002 (chafik) .AI.InitIaVar[1].RelativePower = 5
Mon Jul 29 14:54:40 2002 (receveur) .AI.InitIaVar[0].RelativePower = 600
Mon Jul 29 14:54:40 2002 (receveur) formName Resized = 4
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[0] Renamed = explore
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[0].Name = Explore
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[1] Renamed = fatigue
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[1].Name = Fatigue
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[2] Renamed = health
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[2].Name = Health
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[3] Renamed = hunger
Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[3].Name = Hunger
Mon Jul 29 14:56:56 2002 (receveur) .AI.Motivations[0].RelativePower = 50
Mon Jul 29 14:56:56 2002 (receveur) .AI.Motivations[1].RelativePower = 50
Mon Jul 29 14:56:56 2002 (receveur) .AI.Motivations[2].RelativePower = 50
Mon Jul 29 14:56:56 2002 (receveur) .AI.Motivations[3].RelativePower = 50
Mon Jul 29 15:15:40 2002 (receveur) .AI.InitIaVar[0] Renamed = rancunemax
Mon Jul 29 15:15:40 2002 (receveur) .AI.InitIaVar[1] Renamed = weight_life
Mon Jul 29 15:15:40 2002 (receveur) .AI.InitIaVar[2] Renamed = DangerPerception
Mon Jul 29 16:18:17 2002 (chafik) .AI.InitValue[0].IaName = Level
Mon Jul 29 16:18:17 2002 (chafik) .AI.InitValue[0].Source = Basics
Mon Jul 29 16:18:17 2002 (chafik) .AI.InitValue[0].VarName = Level
Mon Jul 29 16:18:17 2002 (chafik) formName Resized = 2
Tue Jul 30 11:37:27 2002 (chafik) .AI.InitValue[1].IaName = MaxLifePoint
Tue Jul 30 11:37:27 2002 (chafik) .AI.InitValue[1].VarName = HitPoints
Tue Jul 30 11:37:59 2002 (chafik) .AI.InitValue[1].VarName = MaxLifePoint
Tue Jul 30 11:40:08 2002 (chafik) .AI.InitValue[1].VarName = HitPoints
Tue Jul 30 15:29:40 2002 (chafik) .AI.Motivations[0].RelativePower = 10
Tue Jul 30 15:33:39 2002 (chafik) .AI.InitIaVar[2].RelativePower = 20
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingAgility = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingCharisme = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingDiseaseResist = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingEmpathie = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingFearResist = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingHp = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingImpactResist = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingIntelligence = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingMagicResist = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingPerception = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingSeve = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingStamina = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingTechnoResist = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingWellBalanced = "Basics.Level"*10
Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingWill = "Basics.Level"*10
Thu Aug 22 18:42:36 2002 (receveur) .Basics.Scores.Sap = default
Thu Aug 22 18:42:36 2002 (receveur) .Basics.Scores.Stamina = default
August 27th - hand editted by sadge - all formuli moved from here into the dfns - only AI was'nt touched
Wed Aug 28 17:13:48 2002 (receveur) .Properties.LootHarvestState = Harvestable
Fri Sep 13 15:59:56 2002 (receveur) .Harvest.Skill = Quartening
Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[0] Renamed = HitPoint
Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[1] Renamed = Stamina
Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[1].Name = CurrentStamina
Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[2] Renamed = Sap
Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[2].Name = CurrentSap
Tue Sep 17 11:45:21 2002 (chafik) formName Resized = 3
Wed Sep 18 14:19:43 2002 (robert) .AI = _ai_model_creature.dfn
Wed Sep 18 14:19:43 2002 (robert) .AI.Fame = test._ai_fame
Wed Sep 18 14:19:43 2002 (robert) .AI.Foods = test._ai_food
Wed Sep 18 14:19:43 2002 (robert) .AI.Lairs = test._ai_lair
Wed Sep 18 14:20:50 2002 (robert) .AI.IsA.chair = _ai_viande_terrestre.dfn
Wed Sep 18 14:20:50 2002 (robert) .AI.IsA.combatif = _ai_combatif.dfn
Thu Sep 19 18:44:41 2002 (receveur) .AI.Fame.Arma .Name = _arma.creature
Thu Sep 19 18:44:48 2002 (receveur) .AI.Fame.baldusa .Name = _balduse.creature
Thu Sep 19 18:44:53 2002 (receveur) .AI.Fame.Bul .Name = _bul.creature
Thu Sep 19 18:44:58 2002 (receveur) .AI.Fame.Capryni .Name = _capryni.creature
Thu Sep 19 18:45:02 2002 (receveur) .AI.Fame.Chonari .Name = _chonari.creature
Thu Sep 19 18:45:08 2002 (receveur) .AI.Fame.clapclap .Name = _clapclap.creature
Thu Sep 19 18:45:12 2002 (receveur) .AI.Fame.Cococlaw .Name = _cococlaw.creature
Thu Sep 19 18:45:16 2002 (receveur) .AI.Fame.Cute .Name = _cute.creature
Thu Sep 19 18:45:21 2002 (receveur) .AI.Fame.Dag .Name = _dag.creature
Thu Sep 19 18:45:25 2002 (receveur) .AI.Fame.Diranak .Name = _diranak.creature
Thu Sep 19 18:45:29 2002 (receveur) .AI.Fame.Estrasson .Name = _estrasson.creature
Thu Sep 19 18:45:33 2002 (receveur) .AI.Fame.Filin .Name = _filin.creature
Thu Sep 19 18:45:37 2002 (receveur) .AI.Fame.Frahar .Name = _frahar.creature
Thu Sep 19 18:45:42 2002 (receveur) .AI.Fame.gibbai .Name = _gibbai.creature
Thu Sep 19 18:45:46 2002 (receveur) .AI.Fame.Hachtaha .Name = _hachtaha.creature
Thu Sep 19 18:45:53 2002 (receveur) .AI.Fame.jungler .Name = _jungler.creature
Thu Sep 19 18:45:59 2002 (receveur) .AI.Fame.kakty .Name = _kakty.creature
Thu Sep 19 18:46:05 2002 (receveur) .AI.Fame.Kazoar .Name = _kazoar.creature
Thu Sep 19 18:46:08 2002 (receveur) .AI.Fame.kitifly .Name = _kitifly.creature
Thu Sep 19 18:46:16 2002 (receveur) .AI.Fame.Kitihank .Name = _kitihank.creature
Thu Sep 19 18:46:21 2002 (receveur) .AI.Fame.Kitiharak .Name = _kitiharak.creature
Thu Sep 19 18:46:25 2002 (receveur) .AI.Fame.kitikil .Name = _kitikil.creature
Thu Sep 19 18:46:33 2002 (receveur) .AI.Fame.Kitimandib .Name = _kitimandib.creature
Thu Sep 19 18:46:41 2002 (receveur) .AI.Fame.kitinagan .Name = _kitinagan.creature
Thu Sep 19 18:46:47 2002 (receveur) .AI.Fame.Kitinega .Name = _kitinega.creature
Thu Sep 19 18:46:51 2002 (receveur) .AI.Fame.Kitinokto .Name = _kitinokto.creature
Thu Sep 19 18:46:57 2002 (receveur) .AI.Fame.Lightbird .Name = _lightbird.creature
Thu Sep 19 18:47:09 2002 (receveur) .AI.Fame.Mektoub .Name = _mektoub.creature
Thu Sep 19 18:47:19 2002 (receveur) .AI.Fame.Mektoub packer.Name = _mektoub_packer.creature
Thu Sep 19 18:47:27 2002 (receveur) .AI.Fame.pucetron .Name = _pucetron.creature
Thu Sep 19 18:47:34 2002 (receveur) .AI.Fame.Regus .Name = _regus.creature
Thu Sep 19 18:47:42 2002 (receveur) .AI.Fame.ryzerb .Name = _ryzerb.creature
Thu Sep 19 18:47:48 2002 (receveur) .AI.Fame.ryzoholo .Name = _ryzoholo.creature
Thu Sep 19 18:47:53 2002 (receveur) .AI.Fame.ryzoholok .Name = _ryzoholok.creature
Thu Sep 19 18:47:59 2002 (receveur) .AI.Fame.vampignon .Name = _vampignon.creature
Thu Sep 19 18:48:05 2002 (receveur) .AI.Fame.Varinx .Name = _varinx.creature
Thu Sep 19 18:48:11 2002 (receveur) .AI.Fame.Yber .Name = _yber.creature
Thu Sep 19 18:48:16 2002 (receveur) .AI.Fame.zerx .Name = _zerx.creature
Thu Sep 19 18:48:50 2002 (receveur) .AI.Foods.Herbe.Name = _ai_herbe.dfn
Thu Sep 19 18:48:58 2002 (receveur) .AI.Foods.Viande.Name = _ai_viande.dfn
Thu Sep 19 18:53:19 2002 (receveur) .AI.Fame.Arma .Weight = -400
Thu Sep 19 18:53:24 2002 (receveur) .AI.Fame.baldusa .Weight = -400
Thu Sep 19 18:53:27 2002 (receveur) .AI.Fame.Bul .Weight = -400
Thu Sep 19 18:53:31 2002 (receveur) .AI.Fame.Capryni .Weight = -400
Thu Sep 19 18:53:34 2002 (receveur) .AI.Fame.Chonari .Weight = -400
Thu Sep 19 18:53:37 2002 (receveur) .AI.Fame.clapclap .Weight = -400
Thu Sep 19 18:53:39 2002 (receveur) .AI.Fame.Cococlaw .Weight = -400
Thu Sep 19 18:53:43 2002 (receveur) .AI.Fame.Cute .Weight = -400
Thu Sep 19 18:53:46 2002 (receveur) .AI.Fame.Dag .Weight = -400
Thu Sep 19 18:53:50 2002 (receveur) .AI.Fame.Diranak .Weight = -400
Thu Sep 19 18:53:53 2002 (receveur) .AI.Fame.Estrasson .Weight = -400
Thu Sep 19 18:53:58 2002 (receveur) .AI.Fame.Filin .Weight = -400
Thu Sep 19 18:54:01 2002 (receveur) .AI.Fame.Frahar .Weight = -400
Thu Sep 19 18:54:06 2002 (receveur) .AI.Fame.gibbai .Weight = -400
Thu Sep 19 18:54:12 2002 (receveur) .AI.Fame.Hachtaha .Weight = -400
Thu Sep 19 18:54:16 2002 (receveur) .AI.Fame.jungler .Weight = -400
Thu Sep 19 18:54:20 2002 (receveur) .AI.Fame.kakty .Weight = -400
Thu Sep 19 18:54:23 2002 (receveur) .AI.Fame.Kazoar .Weight = -400
Thu Sep 19 18:54:26 2002 (receveur) .AI.Fame.kitifly .Weight = -400
Thu Sep 19 18:54:29 2002 (receveur) .AI.Fame.Kitihank .Weight = -400
Thu Sep 19 18:54:32 2002 (receveur) .AI.Fame.Kitiharak .Weight = -400
Thu Sep 19 18:54:36 2002 (receveur) .AI.Fame.kitikil .Weight = -400
Thu Sep 19 18:54:39 2002 (receveur) .AI.Fame.Kitimandib .Weight = -400
Thu Sep 19 18:54:43 2002 (receveur) .AI.Fame.kitinagan .Weight = -400
Thu Sep 19 18:54:48 2002 (receveur) .AI.Fame.Kitinega .Weight = -400
Thu Sep 19 18:54:57 2002 (receveur) .AI.Fame.Kitinokto .Weight = -400
Thu Sep 19 18:55:00 2002 (receveur) .AI.Fame.Lightbird .Weight = -400
Thu Sep 19 18:55:03 2002 (receveur) .AI.Fame.Mektoub .Weight = -400
Thu Sep 19 18:55:06 2002 (receveur) .AI.Fame.Mektoub packer.Weight = -400
Thu Sep 19 18:55:09 2002 (receveur) .AI.Fame.pucetron .Weight = -400
Thu Sep 19 18:55:13 2002 (receveur) .AI.Fame.Regus .Weight = -400
Thu Sep 19 18:55:16 2002 (receveur) .AI.Fame.ryzerb .Weight = -400
Thu Sep 19 18:55:19 2002 (receveur) .AI.Fame.ryzoholo .Weight = -400
Thu Sep 19 18:55:23 2002 (receveur) .AI.Fame.ryzoholok .Weight = -400
Thu Sep 19 18:55:26 2002 (receveur) .AI.Fame.vampignon .Weight = -400
Thu Sep 19 18:55:29 2002 (receveur) .AI.Fame.Varinx .Weight = -400
Thu Sep 19 18:55:34 2002 (receveur) .AI.Fame.Yber .Weight = -400
Thu Sep 19 18:55:38 2002 (receveur) .AI.Fame.zerx .Weight = -400
Fri Sep 20 14:47:49 2002 (receveur) .AI.Behaviours.Chase.Active = true
Fri Sep 20 14:47:49 2002 (receveur) .AI.Behaviours.Eat.Active = true
Fri Sep 20 14:47:49 2002 (receveur) .AI.Behaviours.Fight.Active = true
Fri Sep 20 14:47:49 2002 (receveur) .AI.Behaviours.Sleep.Active = true
Fri Sep 20 14:50:01 2002 (receveur) .AI.Behaviours.Explore.Active = true
Fri Sep 20 17:17:51 2002 (receveur) .Harvest.MP1.MaxQuality = "Basics.Level"
Fri Sep 20 17:18:16 2002 (receveur) .Harvest.MP1.MaxQuality = .Harvest.MP1.MaxQuality
Fri Sep 20 17:18:16 2002 (receveur) .Harvest.MP2.MaxQuality = "Basics.Level"
Fri Sep 20 17:18:19 2002 (receveur) .Harvest.MP3.MaxQuality = "Basics.Level"
Fri Sep 20 17:18:23 2002 (receveur) .Harvest.MP4.MaxQuality = "Basics.Level"
Fri Sep 20 17:33:18 2002 (receveur) .Harvest.MP1.MinQuantity = 1
Fri Sep 20 17:33:18 2002 (receveur) .Harvest.MP1.Quantity = 1
Fri Sep 20 17:34:49 2002 (receveur) .Harvest.MP2.MinQuantity = 1
Fri Sep 20 17:34:49 2002 (receveur) .Harvest.MP2.Quantity = 1
Fri Sep 20 17:34:52 2002 (receveur) .Harvest.MP3.MinQuantity = 1
Fri Sep 20 17:34:52 2002 (receveur) .Harvest.MP3.Quantity = 1
Fri Sep 20 17:34:56 2002 (receveur) .Harvest.MP4.MinQuantity = 1
Fri Sep 20 17:34:56 2002 (receveur) .Harvest.MP4.Quantity = 1
Fri Sep 20 17:39:05 2002 (receveur) .Basics.Level = $filename
Fri Sep 20 18:06:11 2002 (receveur) .Harvest.MP1.MinQuality = 1
Fri Sep 20 18:06:13 2002 (receveur) .Harvest.MP2.MinQuality = 1
Fri Sep 20 18:06:17 2002 (receveur) .Harvest.MP3.MinQuality = 1
Fri Sep 20 18:06:23 2002 (receveur) .Harvest.MP4.MinQuality = 1
Mon Sep 23 14:30:44 2002 (receveur) .AI.Foods.Herbe.Name = _ai_vegetal.dfn
Mon Sep 23 14:30:56 2002 (receveur) .AI.Foods.Poisson.Name = _ai_poisson.dfn
Mon Sep 23 14:31:09 2002 (receveur) .AI.Lairs.Predateur.Name = ai_predateur_lair.dfn
Mon Sep 23 14:31:14 2002 (receveur) .AI.Lairs.Omnivore.Name = ai_omnivore_lair.dfn
Mon Sep 23 14:31:20 2002 (receveur) .AI.Lairs.Herbivore.Name = ai_herbivore_lair.dfn
Mon Sep 23 14:31:26 2002 (receveur) .AI.Lairs.Charognard.Name = ai_charognard_lair.dfn
Mon Sep 23 14:31:31 2002 (receveur) .AI.Lairs.Poisson.Name = ai_poisson_lair.dfn
Mon Sep 23 14:31:59 2002 (receveur) .AI.Foods.Charogne.Name = _ai_charogne.dfn
Mon Oct 14 11:13:07 2002 (receveur) .Basics.Scores.HitPointsRegenerateRate = 4
Mon Oct 14 11:13:07 2002 (receveur) .Basics.Scores.SapRegenerateRate = 4
Mon Oct 14 11:13:07 2002 (receveur) .Basics.Scores.StaminaRegenerateRate = 4
Mon Oct 21 15:56:25 2002 (mauduit) .Basics.First Name = erreur de syntaxe dans la regle de grammaire
Mon Oct 21 15:57:04 2002 (mauduit) .Basics.First Name = creature name missing
Fri Oct 25 11:59:34 2002 (favre) .Basics.Profile = melee fighter
Fri Oct 25 14:08:46 2002 (receveur) .Basics.Profile =
Fri Oct 25 17:22:18 2002 (chafik) .AI.Connect[0] Renamed = HitPoint
Fri Oct 25 17:22:18 2002 (chafik) .AI.Connect[1] Renamed = BetterRole
Fri Oct 25 17:22:18 2002 (chafik) .AI.Connect[2] Renamed = BetterLevel
Fri Oct 25 17:22:18 2002 (chafik) formName Pasted =
Thu Oct 31 16:09:22 2002 (receveur) .AI.Fame.Player.Name = _ai_player.dfn
Mon Nov 04 14:38:28 2002 (chafik) .AI.InitValue[0] Renamed = MaxLife
Mon Nov 04 14:38:28 2002 (chafik) .AI.InitValue[0].IaName = MaxLifePoint
Mon Nov 04 14:38:28 2002 (chafik) .AI.InitValue[0].VarName = HitPoint
Mon Nov 04 14:38:28 2002 (chafik) formName Resized = 1
Mon Nov 04 14:47:17 2002 (chafik) .AI.InitValue[0].VarName = HitPoints
Mon Nov 04 15:55:37 2002 (receveur) .AI.Fame.Player.Name = ai_player_race.race_stats
Tue Nov 05 12:08:53 2002 (favre) .AI.Fame.Player.Name = _ai_player_race.race_stats
Wed Nov 06 16:25:31 2002 (receveur) .AI.Motivations.Comment = health : signifie l'aggresivit&#x9824;e la la cr&#x9874;ure et non sa peur du fait d'avoir perdu beaucoup de points de vie au pr&#x986C;able
Wed Nov 06 16:26:30 2002 (receveur) .AI.Motivations.Comment = health : signifie l'aggresivite de la la creature et non sa peur du fait d'avoir perdu beaucoup de points de vie au prealable
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Arma .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Bul .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Capryni .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Chonari .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Cococlaw .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Cute .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Dag .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Diranak .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Estrasson .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Filin .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Frahar .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Hachtaha .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kazoar .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitihank .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitiharak .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitimandib .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitinega .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitinokto .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Lightbird .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Mektoub .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Mektoub packer.Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Regus .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Varinx .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Yber .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.baldusa .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.clapclap .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.gibbai .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.jungler .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.kakty .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.kitifly .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.kitikil .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.kitinagan .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.pucetron .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.ryzerb .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.ryzoholo .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.ryzoholok .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.vampignon .Weight =
Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.zerx .Weight =
Wed Jan 08 10:16:34 2003 (favre) .Harvest.Skill = quartering
Wed Feb 05 15:31:22 2003 (receveur) .Harvest.MP1.MinQuality = int (("Basics.Level"-1)/5)*5+1
Wed Feb 05 15:31:28 2003 (receveur) .Harvest.MP2.MinQuality = int (("Basics.Level"-1)/5)*5+1
Wed Feb 05 15:31:32 2003 (receveur) .Harvest.MP3.MinQuality = int (("Basics.Level"-1)/5)*5+1
Wed Feb 05 15:31:37 2003 (receveur) .Harvest.MP4.MinQuality = int (("Basics.Level"-1)/5)*5+1
Wed Mar 19 16:47:29 2003 (receveur) .Harvest.MP1.PresenceProbabilities = 75
Wed Mar 19 16:47:33 2003 (receveur) .Harvest.MP2.PresenceProbabilities = 75
Wed Mar 19 16:47:37 2003 (receveur) .Harvest.MP3.PresenceProbabilities = 75
Fri Apr 25 18:16:47 2003 (saffray) .Properties.LootHarvestState = Lootable And Harvestable
Mon Aug 25 09:47:35 2003 (saffray) .Basics.Scores.HitPointsRegenerate = "Basics.Level "*100
Mon Aug 25 09:53:16 2003 (saffray) .Basics.Scores.HitPointsRegenerate = ("Basics.Level "-1)*120+50
Mon Aug 25 09:54:37 2003 (saffray) .Basics.Scores.HitPointsRegenerate = ("Basics.Level"-1)*115+60
Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.HitPoints = ("Basics.Level"-1)*115+60
Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/60
Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.Sap = ("Basics.Level"-1)*115+60
Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.SapRegenerate = "Basics.Scores.HitPoints"/60
Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.Stamina = ("Basics.Level"-1)*115+60
Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.StaminaRegenerate = "Basics.Scores.HitPoints"/60
Mon Aug 25 11:28:52 2003 (saffray) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/120
Mon Aug 25 11:28:52 2003 (saffray) .Basics.Scores.Sap = ("Basics.Level"-1)*115+60
Mon Aug 25 11:28:52 2003 (saffray) .Basics.Scores.SapRegenerate = "Basics.Scores.HitPoints"/120
Mon Aug 25 11:28:52 2003 (saffray) .Basics.Scores.StaminaRegenerate = "Basics.Scores.HitPoints"/120
Mon Aug 25 11:30:22 2003 (saffray) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/120
Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.HitPoints =
Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.HitPointsRegenerate =
Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.Sap =
Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.SapRegenerate =
Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.Stamina =
Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.StaminaRegenerate =
Mon Aug 25 15:30:19 2003 (saffray) .Basics.Scores.HitPoints =
Mon Nov 24 11:53:10 2003 (tran) formName Pasted =
Mon Nov 24 11:53:10 2003 (tran) formName Resized = 29
Thu Feb 12 11:52:35 2004 (vizerie) .attack_list0 = melee.attack_list
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP1.MinQuantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP1.Quantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP2.MinQuantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP2.Quantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP3.MinQuantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP3.Quantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP4.MinQuantity =
Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP4.Quantity =
Tue May 04 16:57:02 2004 (nouveau) .Harvest.MP1.MaxQuality = min( max( 1, "Basics.Level"+5),250)
Tue May 04 16:57:02 2004 (nouveau) .Harvest.MP1.MinQuality = max( 1, "Basics.Level"-5)
Tue May 11 11:24:02 2004 (nouveau) .Harvest.MP1.MaxQuality = min( max( 1, "creature_level" * 10+5),250)
Tue May 11 11:24:02 2004 (nouveau) .Harvest.MP1.MinQuality = max( 1, "creature_level"*10 -5)</LOG>
</FORM> </FORM>

View file

@ -5,9 +5,9 @@
<PARENT Filename="_chdfa1_mp.creature"/> <PARENT Filename="_chdfa1_mp.creature"/>
<STRUCT> <STRUCT>
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/> <ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/> <ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/> <ATOM Name="DynamicEnergyValue" Value="0.00126"/>
@ -17,12 +17,12 @@
<ATOM Name="RunSpeed" Value="5"/> <ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/> <ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="80"/> <ATOM Name="ChaScore1" Value="80"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/> <ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/> <ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/> <ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="3"/> <ATOM Name="XPLevel" Value="1"/>
<ATOM Name="TauntLevel" Value="0"/> <ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/> <ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/> <ATOM Name="RegionForce" Value="1"/>
@ -134,7 +134,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/> <ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/> <ATOM Name="race_code" Value="D"/>
@ -146,11 +146,5 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG>Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1 <LOG></LOG>
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50
Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15</LOG>
</FORM> </FORM>

View file

@ -5,7 +5,7 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="22"/> <ATOM Name="PlayerSkillLevel" Value="22"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="22"/> <ATOM Name="PlayerChaScore1Level" Value="22"/>
<ATOM Name="NbHitToKillPlayer" Value="6.72"/> <ATOM Name="NbHitToKillPlayer" Value="6.72"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00125"/> <ATOM Name="DynamicEnergyValue" Value="0.00125"/>
@ -15,9 +15,9 @@
<ATOM Name="RunSpeed" Value="8"/> <ATOM Name="RunSpeed" Value="8"/>
<ATOM Name="GroupDispersion" Value="0.6"/> <ATOM Name="GroupDispersion" Value="0.6"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="12540.38"/> <ATOM Name="ChaScore1" Value="12540"/>
<ATOM Name="AttackSpeed" Value="3.5"/> <ATOM Name="AttackSpeed" Value="3.5"/>
<ATOM Name="LifeRegen" Value="18.361657459"/> <ATOM Name="ChaScore1Regen" Value="18.361657459"/>
<ATOM Name="AttackLevel" Value="183"/> <ATOM Name="AttackLevel" Value="183"/>
<ATOM Name="DefenseLevel" Value="183"/> <ATOM Name="DefenseLevel" Value="183"/>
<ATOM Name="XPLevel" Value="183"/> <ATOM Name="XPLevel" Value="183"/>
@ -131,7 +131,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="10"/> <ATOM Name="Damage" Value="10"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="A"/> <ATOM Name="race_code" Value="A"/>
@ -142,8 +142,10 @@
<ATOM Name="Attackable" Value="false"/> <ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="true"/> <ATOM Name="Curativable" Value="true"/>
<ATOM Name="Mountable" Value="true"/> <ATOM Name="Mountable" Value="true"/>
</STRUCT>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG></LOG>
</FORM> </FORM>

View file

@ -7,7 +7,7 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/> <ATOM Name="PlayerSkillLevel" Value="2"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/> <ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/> <ATOM Name="DynamicEnergyValue" Value="0.00126"/>
@ -17,9 +17,9 @@
<ATOM Name="RunSpeed" Value="5"/> <ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/> <ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="80"/> <ATOM Name="ChaScore1" Value="80"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/> <ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/> <ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/> <ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="3"/> <ATOM Name="XPLevel" Value="3"/>
@ -134,7 +134,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/> <ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/> <ATOM Name="race_code" Value="D"/>

View file

@ -7,7 +7,7 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/> <ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/> <ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/> <ATOM Name="DynamicEnergyValue" Value="0.00126"/>
@ -17,9 +17,9 @@
<ATOM Name="RunSpeed" Value="5"/> <ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/> <ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="40"/> <ATOM Name="ChaScore1" Value="40"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/> <ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/> <ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/> <ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/> <ATOM Name="XPLevel" Value="1"/>
@ -134,7 +134,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/> <ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/> <ATOM Name="race_code" Value="D"/>

View file

@ -7,7 +7,7 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/> <ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/> <ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/> <ATOM Name="DynamicEnergyValue" Value="0.00126"/>
@ -17,9 +17,9 @@
<ATOM Name="RunSpeed" Value="5"/> <ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/> <ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="40"/> <ATOM Name="ChaScore1" Value="1"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/> <ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/> <ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/> <ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/> <ATOM Name="XPLevel" Value="1"/>
@ -134,7 +134,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/> <ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/> <ATOM Name="race_code" Value="D"/>

View file

@ -8,7 +8,7 @@
<ATOM Name="Race" Value="mektoub Packer"/> <ATOM Name="Race" Value="mektoub Packer"/>
<ATOM Name="PlayerSkillLevel" Value="1"/> <ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/> <ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/> <ATOM Name="DynamicEnergyValue" Value="0.00126"/>
@ -18,9 +18,9 @@
<ATOM Name="RunSpeed" Value="5"/> <ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/> <ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="40"/> <ATOM Name="ChaScore1" Value="40"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/> <ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/> <ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/> <ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/> <ATOM Name="XPLevel" Value="1"/>
@ -136,7 +136,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/> <ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/> <ATOM Name="race_code" Value="D"/>

View file

@ -6,7 +6,7 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/> <ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/> <ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/> <ATOM Name="DynamicEnergyValue" Value="0.00126"/>
@ -16,9 +16,9 @@
<ATOM Name="RunSpeed" Value="0"/> <ATOM Name="RunSpeed" Value="0"/>
<ATOM Name="GroupDispersion" Value="1"/> <ATOM Name="GroupDispersion" Value="1"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="10"/> <ATOM Name="ChaScore1" Value="10"/>
<ATOM Name="AttackSpeed" Value="0"/> <ATOM Name="AttackSpeed" Value="0"/>
<ATOM Name="LifeRegen" Value="0.1"/> <ATOM Name="ChaScore1Regen" Value="0.1"/>
<ATOM Name="AttackLevel" Value="0"/> <ATOM Name="AttackLevel" Value="0"/>
<ATOM Name="DefenseLevel" Value="0"/> <ATOM Name="DefenseLevel" Value="0"/>
<ATOM Name="XPLevel" Value="5"/> <ATOM Name="XPLevel" Value="5"/>
@ -133,7 +133,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/> <ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/> <ATOM Name="race_code" Value="D"/>

View file

@ -7,7 +7,7 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/> <ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/> <ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/> <ATOM Name="DynamicEnergyValue" Value="0.00126"/>
@ -17,9 +17,9 @@
<ATOM Name="RunSpeed" Value="5"/> <ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/> <ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="40"/> <ATOM Name="ChaScore1" Value="40"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/> <ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/> <ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/> <ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/> <ATOM Name="XPLevel" Value="1"/>
@ -134,7 +134,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/> <ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/> <ATOM Name="race_code" Value="D"/>

View file

@ -7,7 +7,7 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/> <ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/> <ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/> <ATOM Name="DynamicEnergyValue" Value="0.00126"/>
@ -17,9 +17,9 @@
<ATOM Name="RunSpeed" Value="5"/> <ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/> <ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="40"/> <ATOM Name="ChaScore1" Value="40"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/> <ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/> <ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/> <ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/> <ATOM Name="XPLevel" Value="1"/>
@ -134,7 +134,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/> <ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/> <ATOM Name="race_code" Value="D"/>

View file

@ -7,7 +7,7 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/> <ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/> <ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/> <ATOM Name="DynamicEnergyValue" Value="0.00126"/>
@ -17,9 +17,9 @@
<ATOM Name="RunSpeed" Value="5"/> <ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/> <ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="40"/> <ATOM Name="ChaScore1" Value="40"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/> <ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/> <ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/> <ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/> <ATOM Name="XPLevel" Value="1"/>
@ -148,7 +148,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/> <ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/> <ATOM Name="race_code" Value="D"/>

View file

@ -7,7 +7,7 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/> <ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/> <ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/> <ATOM Name="DynamicEnergyValue" Value="0.00126"/>
@ -17,9 +17,9 @@
<ATOM Name="RunSpeed" Value="5"/> <ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/> <ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="40"/> <ATOM Name="ChaScore1" Value="40"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/> <ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/> <ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/> <ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/> <ATOM Name="XPLevel" Value="1"/>
@ -140,7 +140,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/> <ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/> <ATOM Name="race_code" Value="D"/>
@ -152,28 +152,5 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG>Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1 <LOG></LOG>
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50
Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15
Sun Jan 03 01:00:24 2016 (g) .3d data.NamePosZLow = 0
Sun Jan 03 01:00:24 2016 (g) .3d data.NamePosZNormal = 0
Sun Jan 03 01:27:07 2016 (g) .3d data.Automaton = creature
Sun Jan 03 01:27:07 2016 (g) .3d data.Scale =
Sun Jan 03 01:34:23 2016 (g) formName Resized = 0
Sun Jan 03 01:52:00 2016 (g) .Collision.Height = 10
Thu Jan 14 22:37:09 2016 (g) .3d data.ForceDisplayCreatureName = false
Sun Jan 17 19:11:41 2016 (g) .Properties.LootHarvestState = Lootable And Harvestable
Sun Jan 17 19:11:41 2016 (g) formName Resized = 0
Sun Jan 17 19:21:02 2016 (g) .Harvest.MP1.MaxQuality = 2
Sun Jan 17 19:21:02 2016 (g) .Harvest.MP1.MinQuantity = 1
Sun Jan 17 19:21:02 2016 (g) .Harvest.Skill = SH
Sun Jan 17 19:21:02 2016 (g) .Harvest.Specialization =
Sun Jan 17 19:21:02 2016 (g) .Properties.LootHarvestState = Harvestable
Sun Jan 17 19:21:18 2016 (g) .Harvest.MP1.MaxQuality = 20
Sun Jan 17 19:21:18 2016 (g) .Harvest.MP1.Quantity = 2
Thu Feb 04 01:46:43 2016 (g) .3d data.Scale = 0.20</LOG>
</FORM> </FORM>

View file

@ -7,7 +7,7 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/> <ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/> <ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/> <ATOM Name="DynamicEnergyValue" Value="0.00126"/>
@ -17,9 +17,9 @@
<ATOM Name="RunSpeed" Value="5"/> <ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="GroupDispersion" Value="0.7"/> <ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="40"/> <ATOM Name="ChaScore1" Value="40"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/> <ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/> <ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/> <ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/> <ATOM Name="XPLevel" Value="1"/>
@ -140,7 +140,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/> <ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/> <ATOM Name="race_code" Value="D"/>
@ -152,5 +152,5 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG>Sun Mar 13 15:46:20 2016 (g) .3d data.Scale = 1</LOG> <LOG></LOG>
</FORM> </FORM>

View file

@ -0,0 +1,188 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/>
<ATOM Name="NbPlayers" Value="2"/>
<ATOM Name="PlayerChaScore1Level" Value="2"/>
<ATOM Name="NbHitToKillPlayer" Value="5.376"/>
<ATOM Name="Race" Value="mektoub mount"/>
<ATOM Name="First Name" Value="lake sagass mount"/>
<ATOM Name="Ecosystem" Value="Lacustre"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00125"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.1"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.536918"/>
<ATOM Name="GroupDispersion" Value="0.85"/>
</STRUCT>
<STRUCT Name="Scores">
<ATOM Name="ChaScore1" Value="high"/>
<ATOM Name="ChaScore3" Value="default"/>
<ATOM Name="ChaScore2" Value="high"/>
</STRUCT>
<ATOM Name="ChaScore1" Value="716.4"/>
<ATOM Name="AttackSpeed" Value="2.5"/>
<ATOM Name="ChaScore1Regen" Value="1.822900763"/>
<ATOM Name="AttackLevel" Value="33"/>
<ATOM Name="DefenseLevel" Value="33"/>
<ATOM Name="XPLevel" Value="33"/>
<ATOM Name="TauntLevel" Value="10"/>
<ATOM Name="MeleeReachValue" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="3"/>
<ATOM Name="LocalCode" Value="2"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="sagassmonte_chest.item"/>
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="medium_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="medium_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="medium_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="medium_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="medium_slashing_head.item"/>
</STRUCT>
<STRUCT Name="Sheath0RightHand">
<ATOM Name="Item" Value="medium_slashing_creature_melee_weapon.item"/>
</STRUCT>
<STRUCT Name="Sheath1RightHand">
<ATOM Name="Item" Value="heavy_blunt_creature_melee_weapon.item"/>
</STRUCT>
</STRUCT>
<ATOM Name="type" Value="pet"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="0.95"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="1"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
<ATOM Name="Skel" Value="TR_MO_sagass_selle.skel"/>
<ATOM Name="AnimSetBaseName" Value="sagass_selle"/>
<ATOM Name="LodCharacterName" Value="TR_MO_sagass_LOD"/>
<ATOM Name="LodCharacterDistance" Value="50.0"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
<ATOM Name="Shadow Size 0" Value="2.0"/>
<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
<ATOM Name="Shadow Size 1" Value="2.0"/>
<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
<ATOM Name="Shadow Size 2" Value="2.0"/>
<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
<ATOM Name="Shadow Size 3" Value="2.0"/>
<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
<ATOM Name="Shadow Size 4" Value="2.0"/>
<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
<ATOM Name="Shadow Size 5" Value="3.0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="mektoub packer meat"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_meat.item"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="mektoub packer claws"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_claws.item"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="mektoub packer trunk"/>
<ATOM Name="AssociatedItem" Value="forest_mektoub_packer_trunk.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="1.13"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
<ATOM Name="Mountable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1.5"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="steed_inventory.sitem"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="5"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="247.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="33"/>
<ATOM Name="Sleep" Value="33"/>
<ATOM Name="Stun" Value="33"/>
<ATOM Name="Root" Value="33"/>
<ATOM Name="Blind" Value="33"/>
<ATOM Name="Snare" Value="33"/>
<ATOM Name="Slow" Value="33"/>
<ATOM Name="Acid" Value="33"/>
<ATOM Name="Cold" Value="33"/>
<ATOM Name="Electricity" Value="33"/>
<ATOM Name="Fire" Value="33"/>
<ATOM Name="Poison" Value="3"/>
<ATOM Name="Rot" Value="33"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="I"/>
<ATOM Name="creature_level" Value="3.3"/>
<ATOM Name="group_id" Value="HI"/>
<STRUCT Name="Loot">
<ATOM Name="loot1" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
<ATOM Name="loot2" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,151 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.110 $" State="modified">
<PARENT Filename="_sagassmonte_for.creature"/>
<PARENT Filename="dag_attack.creature"/>
<PARENT Filename="_chdfa1_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="5"/>
<ATOM Name="RunSpeed" Value="30"/>
<ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT>
<ATOM Name="ChaScore1" Value="8000"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="10"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/>
<ATOM Name="ForceLevel" Value="1"/>
<ATOM Name="LocalCode" Value="1"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1.3"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="0"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Mountable" Value="true"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="0"/>
<ATOM Name="AggroRadiusD1" Value="100"/>
<ATOM Name="AggroRadiusD2" Value="50"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="37.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="5"/>
<ATOM Name="Sleep" Value="5"/>
<ATOM Name="Stun" Value="5"/>
<ATOM Name="Root" Value="5"/>
<ATOM Name="Blind" Value="5"/>
<ATOM Name="Snare" Value="5"/>
<ATOM Name="Slow" Value="5"/>
<ATOM Name="Acid" Value="5"/>
<ATOM Name="Cold" Value="5"/>
<ATOM Name="Electricity" Value="5"/>
<ATOM Name="Fire" Value="5"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="5"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained ChaScore1" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/>
<ATOM Name="group_assist" Value="hd"/>
<ATOM Name="creature_level" Value="0.5"/>
<ATOM Name="group_id" Value="HD"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -6,8 +6,8 @@
<ATOM Name="First Name" Value="forest arma"/> <ATOM Name="First Name" Value="forest arma"/>
<ATOM Name="Ecosystem" Value="Forest"/> <ATOM Name="Ecosystem" Value="Forest"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="high"/> <ATOM Name="ChaScore1" Value="high"/>
<ATOM Name="Stamina" Value="high"/> <ATOM Name="ChaScore2" Value="high"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">
@ -16,7 +16,7 @@
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
<STRUCT Name="3d data"> <STRUCT Name="3d data">
<ATOM Name="Scale" Value="int((&quot;Basics.PlayerHpLevel&quot;+4)/5)*0.4"/> <ATOM Name="Scale" Value="int((&quot;Basics.PlayerChaScore1Level&quot;+4)/5)*0.4"/>
</STRUCT> </STRUCT>
<STRUCT Name="Loot"> <STRUCT Name="Loot">
<ATOM Name="loot1" Value=""/> <ATOM Name="loot1" Value=""/>

View file

@ -6,8 +6,8 @@
<ATOM Name="First Name" Value="forest arma"/> <ATOM Name="First Name" Value="forest arma"/>
<ATOM Name="Ecosystem" Value="Forest"/> <ATOM Name="Ecosystem" Value="Forest"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="high"/> <ATOM Name="ChaScore1" Value="high"/>
<ATOM Name="Stamina" Value="high"/> <ATOM Name="ChaScore2" Value="high"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">
@ -16,7 +16,7 @@
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
<STRUCT Name="3d data"> <STRUCT Name="3d data">
<ATOM Name="Scale" Value="int((&quot;Basics.PlayerHpLevel&quot;+4)/5)*0.4"/> <ATOM Name="Scale" Value="int((&quot;Basics.PlayerChaScore1Level&quot;+4)/5)*0.4"/>
</STRUCT> </STRUCT>
<STRUCT Name="Loot"> <STRUCT Name="Loot">
<ATOM Name="loot1" Value=""/> <ATOM Name="loot1" Value=""/>

View file

@ -5,8 +5,8 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="Ecosystem" Value="Forest"/> <ATOM Name="Ecosystem" Value="Forest"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/> <ATOM Name="ChaScore1" Value="default"/>
<ATOM Name="Stamina" Value="default"/> <ATOM Name="ChaScore2" Value="default"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">

View file

@ -5,8 +5,8 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="Ecosystem" Value="Forest"/> <ATOM Name="Ecosystem" Value="Forest"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/> <ATOM Name="ChaScore1" Value="default"/>
<ATOM Name="Stamina" Value="default"/> <ATOM Name="ChaScore2" Value="default"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">

View file

@ -5,8 +5,8 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="Ecosystem" Value="Forest"/> <ATOM Name="Ecosystem" Value="Forest"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/> <ATOM Name="ChaScore1" Value="default"/>
<ATOM Name="Stamina" Value="default"/> <ATOM Name="ChaScore2" Value="default"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">

View file

@ -5,8 +5,8 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="Ecosystem" Value="Lacustre"/> <ATOM Name="Ecosystem" Value="Lacustre"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/> <ATOM Name="ChaScore1" Value="default"/>
<ATOM Name="Stamina" Value="default"/> <ATOM Name="ChaScore2" Value="default"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">

View file

@ -6,8 +6,8 @@
<ATOM Name="First Name" Value="lake clapclap"/> <ATOM Name="First Name" Value="lake clapclap"/>
<ATOM Name="Ecosystem" Value="Lacustre"/> <ATOM Name="Ecosystem" Value="Lacustre"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="high"/> <ATOM Name="ChaScore1" Value="high"/>
<ATOM Name="Stamina" Value="high"/> <ATOM Name="ChaScore2" Value="high"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">

View file

@ -5,8 +5,8 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="Ecosystem" Value="Lacustre"/> <ATOM Name="Ecosystem" Value="Lacustre"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/> <ATOM Name="ChaScore1" Value="default"/>
<ATOM Name="Stamina" Value="default"/> <ATOM Name="ChaScore2" Value="default"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">

View file

@ -5,8 +5,8 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="Ecosystem" Value="Lacustre"/> <ATOM Name="Ecosystem" Value="Lacustre"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/> <ATOM Name="ChaScore1" Value="default"/>
<ATOM Name="Stamina" Value="default"/> <ATOM Name="ChaScore2" Value="default"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">

View file

@ -5,8 +5,8 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="Ecosystem" Value="Lacustre"/> <ATOM Name="Ecosystem" Value="Lacustre"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/> <ATOM Name="ChaScore1" Value="default"/>
<ATOM Name="Stamina" Value="default"/> <ATOM Name="ChaScore2" Value="default"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">

View file

@ -5,8 +5,8 @@
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="Ecosystem" Value="PrimeRoots"/> <ATOM Name="Ecosystem" Value="PrimeRoots"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/> <ATOM Name="ChaScore1" Value="default"/>
<ATOM Name="Stamina" Value="default"/> <ATOM Name="ChaScore2" Value="default"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">

View file

@ -11,9 +11,9 @@
<ATOM Name="Profile" Value="harvester"/> <ATOM Name="Profile" Value="harvester"/>
<ATOM Name="Level" Value="$filename"/> <ATOM Name="Level" Value="$filename"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="high"/> <ATOM Name="ChaScore1" Value="high"/>
<ATOM Name="Sap" Value="very low"/> <ATOM Name="ChaScore3" Value="very low"/>
<ATOM Name="Stamina" Value="high"/> <ATOM Name="ChaScore2" Value="high"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">

View file

@ -8,9 +8,9 @@
<ATOM Name="Race" Value="arma"/> <ATOM Name="Race" Value="arma"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/> <ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/> <ATOM Name="ChaScore1" Value="default"/>
<ATOM Name="Sap" Value="default"/> <ATOM Name="ChaScore3" Value="default"/>
<ATOM Name="Stamina" Value="default"/> <ATOM Name="ChaScore2" Value="default"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">

View file

@ -10,9 +10,9 @@
<ATOM Name="Size" Value="small"/> <ATOM Name="Size" Value="small"/>
<ATOM Name="Profile" Value="caster healer"/> <ATOM Name="Profile" Value="caster healer"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="very low"/> <ATOM Name="ChaScore1" Value="very low"/>
<ATOM Name="Sap" Value="default"/> <ATOM Name="ChaScore3" Value="default"/>
<ATOM Name="Stamina" Value="very low"/> <ATOM Name="ChaScore2" Value="very low"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">

View file

@ -10,9 +10,9 @@
<ATOM Name="Size" Value="small"/> <ATOM Name="Size" Value="small"/>
<ATOM Name="Profile" Value="caster healer"/> <ATOM Name="Profile" Value="caster healer"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="very low"/> <ATOM Name="ChaScore1" Value="very low"/>
<ATOM Name="Sap" Value="default"/> <ATOM Name="ChaScore3" Value="default"/>
<ATOM Name="Stamina" Value="very low"/> <ATOM Name="ChaScore2" Value="very low"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">
@ -67,75 +67,6 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<COMMENTS>Converted from old format</COMMENTS> <COMMENTS></COMMENTS>
<LOG>Fri May 17 15:22:27 2002 (corvazier) File converted from old format <LOG></LOG>
Wed Jun 19 17:04:21 2002 (gatto) .3d data.AnimSetBaseName = dag
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Shape = tr_mo_dag.shape
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Texture = Default
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Skel = TR_Mo_familier.skel
Wed Jun 19 17:04:21 2002 (gatto) formName Resized = 1
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetCombat = dag_Combat.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetNormal = dag_normal.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetPursuit = dag_Poursuite.animation_set
Thu Jun 27 13:59:19 2002 (mauduit) .3d data.Skel = TR_Mo_dag.skel
Thu Jun 27 17:44:19 2002 (mauduit) Form Parents =
Tue Jul 09 11:43:19 2002 (mauduit) .3d data.AnimSetBaseName = dag
Tue Jul 09 11:43:19 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_dag.shape
Mon Jul 22 19:31:28 2002 (gomes) .3d data.Skel = TR_MO_dag.skel
Tue Jul 23 15:03:48 2002 (receveur) Form Parents =
Tue Jul 23 17:07:05 2002 (receveur) formName Pasted =
Wed Jul 24 10:43:05 2002 (receveur) .AI.Fame[8].Weight = 600
Wed Jul 24 10:43:05 2002 (receveur) formName Pasted =
Wed Jul 24 11:52:05 2002 (receveur) .Basics.Size = small
Wed Jul 24 16:40:39 2002 (miller) Form Parents =
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[0].Weight = 40
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[1].Weight = 60
Thu Jul 25 18:27:40 2002 (receveur) formName Pasted =
Thu Jul 25 19:07:14 2002 (receveur) .Basics.DamageLocalisationTable = quadruped
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Profile = melee warrior
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Race = dag
Thu Jul 25 20:41:30 2002 (receveur) .Basics.CharacterName = dag
Thu Aug 22 12:13:16 2002 (receveur) .Basics.Equipment.Sheath0RightHand.Item = light_piercing_creature_melee_weapon_lvl_01.item
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.HitPoints = very low
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Sap = default
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Stamina = very low
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Name = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Weight = -100.0
Mon Sep 02 15:01:40 2002 (receveur) formName Resized = 38
Fri Sep 20 16:01:11 2002 (receveur) Form Parents =
Fri Sep 20 16:33:17 2002 (receveur) .AI = _ai_model_creature.dfn
Fri Sep 20 16:33:24 2002 (receveur) .AI.Fame.Dag .Weight = 600
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.AssociatedItem = dag_meat_lvl_01.item
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.Name = dag meat
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.AssociatedItem = dag_canines_lvl_01.item
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.Name = dag canines
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_dag_tongue_lvl_01.item
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.Name = dag tongue
Wed Sep 25 15:27:25 2002 (favre) Form Parents =
Wed Sep 25 15:42:57 2002 (favre) .Basics.Equipment.Body.Item = dag_light_slashing_chest_lvl_01.item
Fri Oct 25 14:42:44 2002 (receveur) .Basics.Profile =
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.AnimSetBaseName = jungler
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.LodCharacterName = TR_MO_jungler_LOD
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.Skel = TR_MO_jungler.skel
Tue Dec 10 10:50:22 2002 (mauduit) .3d data.LodCharacterDistance = 50.0
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.AnimSetBaseName = regus
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.LodCharacterName = TR_MO_regus_LOD
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.Skel = TR_MO_Regus.skel
Tue Dec 10 10:55:38 2002 (mauduit) .Basics.Equipment.Body.Item = regus_light_piercing_chest.item
Wed Feb 05 18:15:30 2003 (receveur) .Basics.Species = dag
Fri Mar 28 11:32:05 2003 (favre) .Basics.CharacterName =
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.AnimSetBaseName = dag
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.LodCharacterName = TR_MO_dag_LOD
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.Skel = TR_MO_Dag.skel
Wed Apr 23 10:34:24 2003 (mauduit) .Basics.Equipment.Body.Item = dag_light_slashing_chest.item
Wed Jun 04 14:52:21 2003 (receveur) Form Parents =
Tue Sep 23 16:58:23 2003 (ledorze) Form Parents =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP1.AssociatedItem =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP2.AssociatedItem =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP3.AssociatedItem =
Fri Feb 20 14:05:21 2004 (ledorze) .Collision.CollisionRadius = 0.32
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZLow = 0.5
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZNormal = 0.7</LOG>
</FORM> </FORM>

View file

@ -23,7 +23,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -9,7 +9,7 @@
<ATOM Name="Level" Value="5"/> <ATOM Name="Level" Value="5"/>
<ATOM Name="PlayerSkillLevel" Value="50"/> <ATOM Name="PlayerSkillLevel" Value="50"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="5"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="10"/> <ATOM Name="NbHitToKillPlayer" Value="10"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/> <ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
@ -38,9 +38,9 @@
<ATOM Name="WalkSpeed" Value="1.66"/> <ATOM Name="WalkSpeed" Value="1.66"/>
<ATOM Name="RunSpeed" Value="6"/> <ATOM Name="RunSpeed" Value="6"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="827.5"/> <ATOM Name="ChaScore1" Value="827"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="2.018292683"/> <ATOM Name="ChaScore1Regen" Value="2.018292683"/>
<ATOM Name="AttackLevel" Value="50"/> <ATOM Name="AttackLevel" Value="50"/>
<ATOM Name="DefenseLevel" Value="40"/> <ATOM Name="DefenseLevel" Value="40"/>
<ATOM Name="XPLevel" Value="50"/> <ATOM Name="XPLevel" Value="50"/>

View file

@ -9,7 +9,7 @@
<ATOM Name="Level" Value="5"/> <ATOM Name="Level" Value="5"/>
<ATOM Name="PlayerSkillLevel" Value="50"/> <ATOM Name="PlayerSkillLevel" Value="50"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="5"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="10"/> <ATOM Name="NbHitToKillPlayer" Value="10"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/> <ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
@ -38,9 +38,9 @@
<ATOM Name="WalkSpeed" Value="1.66"/> <ATOM Name="WalkSpeed" Value="1.66"/>
<ATOM Name="RunSpeed" Value="6"/> <ATOM Name="RunSpeed" Value="6"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="827.5"/> <ATOM Name="ChaScore1" Value="827.5"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="2.018292683"/> <ATOM Name="ChaScore1Regen" Value="2.018292683"/>
<ATOM Name="AttackLevel" Value="50"/> <ATOM Name="AttackLevel" Value="50"/>
<ATOM Name="DefenseLevel" Value="40"/> <ATOM Name="DefenseLevel" Value="40"/>
<ATOM Name="XPLevel" Value="50"/> <ATOM Name="XPLevel" Value="50"/>

View file

@ -9,7 +9,7 @@
<ATOM Name="Level" Value="5"/> <ATOM Name="Level" Value="5"/>
<ATOM Name="PlayerSkillLevel" Value="50"/> <ATOM Name="PlayerSkillLevel" Value="50"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="5"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="10"/> <ATOM Name="NbHitToKillPlayer" Value="10"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/> <ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
@ -38,9 +38,9 @@
<ATOM Name="WalkSpeed" Value="1.66"/> <ATOM Name="WalkSpeed" Value="1.66"/>
<ATOM Name="RunSpeed" Value="6"/> <ATOM Name="RunSpeed" Value="6"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="827.5"/> <ATOM Name="ChaScore1" Value="827"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="2.018292683"/> <ATOM Name="ChaScore1Regen" Value="2.018292683"/>
<ATOM Name="AttackLevel" Value="50"/> <ATOM Name="AttackLevel" Value="50"/>
<ATOM Name="DefenseLevel" Value="40"/> <ATOM Name="DefenseLevel" Value="40"/>
<ATOM Name="XPLevel" Value="50"/> <ATOM Name="XPLevel" Value="50"/>

View file

@ -9,7 +9,7 @@
<ATOM Name="Level" Value="5"/> <ATOM Name="Level" Value="5"/>
<ATOM Name="PlayerSkillLevel" Value="50"/> <ATOM Name="PlayerSkillLevel" Value="50"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="5"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="10"/> <ATOM Name="NbHitToKillPlayer" Value="10"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/> <ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
@ -38,9 +38,9 @@
<ATOM Name="WalkSpeed" Value="1.66"/> <ATOM Name="WalkSpeed" Value="1.66"/>
<ATOM Name="RunSpeed" Value="6"/> <ATOM Name="RunSpeed" Value="6"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="827.5"/> <ATOM Name="ChaScore1" Value="827.5"/>
<ATOM Name="AttackSpeed" Value="3"/> <ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="2.018292683"/> <ATOM Name="ChaScore1Regen" Value="2.018292683"/>
<ATOM Name="AttackLevel" Value="50"/> <ATOM Name="AttackLevel" Value="50"/>
<ATOM Name="DefenseLevel" Value="40"/> <ATOM Name="DefenseLevel" Value="40"/>
<ATOM Name="XPLevel" Value="50"/> <ATOM Name="XPLevel" Value="50"/>

View file

@ -7,22 +7,22 @@
<ATOM Name="Level" Value="1"/> <ATOM Name="Level" Value="1"/>
<ATOM Name="Ecosystem" Value="unknown"/> <ATOM Name="Ecosystem" Value="unknown"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="Constitution" Value="&quot;Basics.Level&quot;+10"/> <ATOM Name="Cha1" Value="&quot;Basics.Level&quot;+10"/>
<ATOM Name="Intelligence" Value="&quot;Basics.Level&quot;+10"/> <ATOM Name="Cha3" Value="&quot;Basics.Level&quot;+10"/>
<ATOM Name="Strength" Value="&quot;Basics.Level&quot;+10"/> <ATOM Name="Cha2" Value="&quot;Basics.Level&quot;+10"/>
<ATOM Name="WellBalanced" Value="&quot;Basics.Level&quot;+10"/> <ATOM Name="Cha2Reg" Value="&quot;Basics.Level&quot;+10"/>
<ATOM Name="Will" Value="&quot;Basics.Level&quot;+10"/> <ATOM Name="Cha4Reg" Value="&quot;Basics.Level&quot;+10"/>
</STRUCT> </STRUCT>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/> <ATOM Name="ChaScore1" Value="default"/>
<ATOM Name="HitPointsRegenerate" Value="&quot;Basics.Scores.HitPoints&quot;/100"/> <ATOM Name="ChaScore1Regenerate" Value="&quot;Basics.Scores.ChaScore1&quot;/100"/>
<ATOM Name="HitPointsRegenerateRate" Value="1"/> <ATOM Name="ChaScore1RegenerateRate" Value="1"/>
<ATOM Name="Sap" Value="default"/> <ATOM Name="ChaScore3" Value="default"/>
<ATOM Name="SapRegenerate" Value="&quot;Basics.Scores.Sap&quot;/100"/> <ATOM Name="ChaScore3Regenerate" Value="&quot;Basics.Scores.ChaScore3&quot;/100"/>
<ATOM Name="SapRegenerateRate" Value="1"/> <ATOM Name="ChaScore3RegenerateRate" Value="1"/>
<ATOM Name="Stamina" Value="default"/> <ATOM Name="ChaScore2" Value="default"/>
<ATOM Name="StaminaRegenerate" Value="&quot;Basics.Scores.Stamina&quot;/100"/> <ATOM Name="ChaScore2Regenerate" Value="&quot;Basics.Scores.ChaScore2&quot;/100"/>
<ATOM Name="StaminaRegenerateRate" Value="1"/> <ATOM Name="ChaScore2RegenerateRate" Value="1"/>
</STRUCT> </STRUCT>
<STRUCT Name="CivilizationKnowledge"> <STRUCT Name="CivilizationKnowledge">
<ATOM Name="Dragon" Value="default"/> <ATOM Name="Dragon" Value="default"/>

View file

@ -21,8 +21,8 @@
<ATOM Name="TauntLevel" Value="0"/> <ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/> <ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="XPGainOnCreature" Value="0"/> <ATOM Name="XPGainOnCreature" Value="0"/>
<ATOM Name="life" Value="0.00001"/> <ATOM Name="ChaScore1" Value="1"/>
<ATOM Name="LifeRegen" Value="0.00001"/> <ATOM Name="ChaScore1Regen" Value="0.00001"/>
</STRUCT> </STRUCT>
<STRUCT Name="Collision"> <STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0.4"/> <ATOM Name="CollisionRadius" Value="0.4"/>

View file

@ -6,7 +6,7 @@
<ATOM Name="Level" Value="1"/> <ATOM Name="Level" Value="1"/>
<ATOM Name="PlayerSkillLevel" Value="1"/> <ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/> <ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="1"/> <ATOM Name="NbHitToKillPlayer" Value="1"/>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">
@ -17,9 +17,9 @@
<ATOM Name="WalkSpeed" Value="0"/> <ATOM Name="WalkSpeed" Value="0"/>
<ATOM Name="RunSpeed" Value="0"/> <ATOM Name="RunSpeed" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="life" Value="0.01"/> <ATOM Name="ChaScore1" Value="1"/>
<ATOM Name="AttackSpeed" Value="1"/> <ATOM Name="AttackSpeed" Value="1"/>
<ATOM Name="LifeRegen" Value="0.003"/> <ATOM Name="ChaScore1Regen" Value="0.003"/>
<ATOM Name="AttackLevel" Value="0"/> <ATOM Name="AttackLevel" Value="0"/>
<ATOM Name="DefenseLevel" Value="-50"/> <ATOM Name="DefenseLevel" Value="-50"/>
<ATOM Name="XPLevel" Value="0"/> <ATOM Name="XPLevel" Value="0"/>

View file

@ -12,7 +12,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-2)*5*(0.6-0.15*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-2)*5*(0.6-0.15*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
@ -21,14 +21,6 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<COMMENTS>sert pour cr&#x9972; des armures virtuelles aux cr&#x9874;ures</COMMENTS> <COMMENTS></COMMENTS>
<LOG>Thu Jul 25 15:24:22 2002 (receveur) .armor.skill = heavy armour wear <LOG></LOG>
Thu Jul 25 15:24:22 2002 (receveur) .basics.family = armor
Thu Jul 25 15:24:22 2002 (receveur) .basics.name = armor
Thu Jul 25 15:24:22 2002 (receveur) .basics.quality level = &quot;Basics.Level&quot;
Thu Jul 25 15:24:22 2002 (receveur) .basics.sack_type = armor
Thu Jul 25 15:25:25 2002 (receveur) Header Comments = sert pour cr&#x9972; des armures virtuelles aux cr&#x9874;ures
Thu Jul 25 15:26:13 2002 (receveur) .basics.name = creature_armor
Thu Jul 25 15:40:14 2002 (receveur) .basics.quality level = $filename
Tue Jul 30 17:41:09 2002 (receveur) .basics.sack_type = 1</LOG>
</FORM> </FORM>

View file

@ -23,7 +23,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
@ -32,20 +32,5 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents = <LOG></LOG>
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
</FORM> </FORM>

View file

@ -23,7 +23,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
@ -32,20 +32,5 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents = <LOG></LOG>
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
</FORM> </FORM>

View file

@ -24,7 +24,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -25,19 +25,5 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents = <LOG></LOG>
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
Tue Jul 30 17:55:17 2002 (receveur) .armor.max protection = light
Mon Aug 05 16:57:59 2002 (receveur) formName Pasted =
Wed Sep 25 15:42:36 2002 (favre) .3d.shape = tr_mo_dag.shape</LOG>
</FORM> </FORM>

View file

@ -23,7 +23,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
@ -32,20 +32,5 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents = <LOG></LOG>
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
</FORM> </FORM>

View file

@ -23,7 +23,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
@ -32,20 +32,5 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents = <LOG></LOG>
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
</FORM> </FORM>

View file

@ -24,7 +24,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -24,7 +24,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -24,7 +24,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -24,7 +24,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -24,7 +24,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -24,7 +24,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -22,7 +22,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -22,7 +22,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -22,7 +22,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -22,7 +22,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -22,7 +22,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -22,7 +22,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -22,7 +22,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -22,7 +22,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -22,7 +22,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -22,7 +22,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -22,7 +22,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>

View file

@ -17,7 +17,7 @@
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/> <ATOM Name="Cost" Value="ChaScore1 Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/> <ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>